Yuri Sizov
682ef35787
Merge pull request #71328 from reduz/button-shortcuts-no-longer-press
...
Button shortcuts no longer "press" the Button.
2023-01-14 00:14:51 +03:00
kobewi
54abd5b560
Add expand mode compat to TextureRect
2023-01-13 19:16:49 +01:00
Juan Linietsky
dd3a1b08a9
Button shortcuts no longer "press" the Button.
...
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release.
* This logic is removed and now shortcuts always activate on press.
* This makes the editor feel more responsive and solves problems related to this behavior.
Fixes #45033 and possibly others.
2023-01-13 18:43:02 +01:00
Hendrik Brucker
e59d6b1b8c
[RichTextLabel] Match minimum size calculation of Label
...
(optional via fit_content property)
2023-01-13 15:17:26 +01:00
Tomasz Chabora
4668a186db
Reset animation on playback stop
2023-01-13 13:41:37 +01:00
bruvzg
9b2843f14f
Improve dashed line alignment and make it optional.
2023-01-13 10:30:12 +02:00
stmSi
d1bd7539a6
Fix NaN value making infinite loop inside GraphEdit's NOTIFICATION_DRAW
2023-01-13 12:29:29 +06:30
Rémi Verschelde
f79c58aac5
Merge pull request #71209 from bruvzg/ed_progress_reparent
...
Automatically reparent editor progress dialog to avoid error spam.
2023-01-13 00:29:48 +01:00
Rémi Verschelde
05e1517c8e
Merge pull request #71290 from clayjohn/normal-map-2d
...
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-13 00:17:28 +01:00
clayjohn
b514e20fb5
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-12 13:15:31 -08:00
Lyuma
fd25bb50ab
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
...
Removes all 3D modification resources. SkeletonIK3D is a node and still supported.
Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x.
Remove local_pose_override feature from Skeleton3D and BoneAttachment3D.
Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones.
Note: This change only affects 3D. SkeletonModification2D will work as before.
2023-01-12 12:04:53 -08:00
Rémi Verschelde
797fb296f0
Merge pull request #58517 from KoBeWi/size_matters
...
Add expand modes to TextureRect
2023-01-12 20:06:26 +01:00
Rémi Verschelde
73ab514657
Fix style issue in ShapeCast3D after #68409
...
Somehow that PR didn't run the CI checks.
2023-01-12 19:28:58 +01:00
Rémi Verschelde
d20ebe98c4
Merge pull request #68409 from Jasuse/shapecast3d_dbg_shape_fix
...
Fix debug shape of `ShapeCast3D` not updating on `Shape` change
2023-01-12 17:19:20 +01:00
kobewi
dfc4367a47
Add expand modes to TextureRect
2023-01-12 17:06:03 +01:00
Rémi Verschelde
312703ca1f
Merge pull request #70566 from cg9999/richtextlabel_fix
...
Fix crash in RichTextLabel table parsing
2023-01-12 14:52:02 +01:00
Rémi Verschelde
a8a9892ad6
Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go
...
Split pause() from AnimationPlayer's stop()
2023-01-12 14:30:46 +01:00
Yuri Rubinsky
5b627dec72
Merge pull request #71123 from Chaosus/vs_particle_randomness
2023-01-12 16:29:27 +03:00
Henri Valta
81d0f42800
Fix crash in RichTextLabel table parsing
...
Fixed with help of feedback from bruvzg. Prevents invalid items getting to stack.
2023-01-12 12:27:25 +02:00
Danil Alexeev
8f706be6fa
Rearrange editor/naming/*
project settings
2023-01-12 11:41:13 +03:00
Rémi Verschelde
7f3f559e6b
Merge pull request #71250 from smix8/navigation_tweak_agent2d_4.x
...
Tweak NavigationAgent2D defaults
2023-01-12 08:52:56 +01:00
Hendrik Brucker
62278eb236
Rename (de)selected signals to node_(de)selected in GraphNode
2023-01-12 04:08:06 +01:00
smix8
594ffd2200
Tweak NavigationAgent2D defaults
...
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
2023-01-11 23:47:16 +01:00
kobewi
f64dd732b8
Improve some Tween internals
2023-01-11 14:08:14 +01:00
kobewi
da9396881e
Split pause() from AnimationPlayer's stop()
2023-01-11 14:03:31 +01:00
Rémi Verschelde
863324330b
Merge pull request #71219 from EricEzaM/68176-codeedit_update_code_completion_options_crash
...
Fix crash in CodeEdit when caret column exceeds line length.
2023-01-11 14:02:01 +01:00
Eric M
1d30653efb
Fix crash in CodeEdit when caret column exceeds line length.
2023-01-11 22:52:37 +10:00
SekoiaTree
05aaae747b
Remove compatibility code for Mesh surfaces
2023-01-11 13:02:08 +01:00
Rémi Verschelde
baae87e307
Merge pull request #71105 from reduz/unload-current-scene
...
Add SceneTree.unload_current_scene()
2023-01-11 09:46:33 +01:00
bruvzg
19293d1813
Automatically reparent editor progress dialog to avoid error spam.
2023-01-11 10:13:21 +02:00
Rémi Verschelde
3e2843e3ad
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
...
Ensure that the cached layout mode is in sync
2023-01-11 01:29:51 +01:00
Rémi Verschelde
3862939327
Merge pull request #71170 from reduz/text-loader-fixes
...
Text resource loader fixes
2023-01-11 01:16:12 +01:00
Rémi Verschelde
54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
...
Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Rémi Verschelde
b65c5bccfa
Merge pull request #71042 from marzecdawid/only-cursor-multiselect-tree-text-search
...
Fix text search in Tree with multiselect
2023-01-11 01:12:12 +01:00
Yuri Sizov
42cbdbc7df
Ensure that the cached layout mode is in sync
2023-01-10 23:51:27 +03:00
Juan Linietsky
eb3fa8eaa4
Text resource loader fixes
...
* Moved the order of progress update to after the actual resource loading to give better % numbers.
* Fix a bug introduced by #67714 , which broke cache ignoring.
2023-01-10 18:59:55 +01:00
Juan Linietsky
e6a4debede
Change set_drag_forwarding() to use callables.
...
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).
Fixes #59899
2023-01-10 14:09:24 +01:00
Juan Linietsky
e5f2c442c7
Add SceneTree.unload_current_scene()
...
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs).
The SceneTree.change_scene_to() method must now always provide a valid PackedScene.
Fixes #63565 .
2023-01-10 14:02:06 +01:00
Rémi Verschelde
91713ced81
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-property-hint
...
Tweak particles animation offset property hint to allow more precise values
2023-01-10 11:01:14 +01:00
Rémi Verschelde
e3a87641bd
Merge pull request #71147 from bruvzg/get_win
...
Add Node::get_window() method.
2023-01-10 10:52:12 +01:00
Rémi Verschelde
e63500344f
Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscript
...
Expose Tree::deselect_all to GDScript
2023-01-10 10:44:31 +01:00
bruvzg
ca8b762797
Add Node::get_window() method.
2023-01-10 11:10:46 +02:00
Rémi Verschelde
dce8cdbca8
Merge pull request #70863 from bruvzg/win_init_min
...
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09 23:08:52 +01:00
Rémi Verschelde
be4e9dfeab
Merge pull request #69616 from reduz/change-uuid
...
Ability to change a resource UID from API
2023-01-09 23:08:18 +01:00
Yuri Sizov
fd990e24a8
Merge pull request #71121 from YuriSizov/canvas-item-long-lost-parent
...
Clarify some parent item checks in `CanvasItem`
2023-01-10 00:26:28 +03:00
Markus Sauermann
0d6d5e6421
Calculate the mouse focus inverse transform only when needed
...
Revival of #49158
Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
2023-01-09 21:35:38 +01:00
Juan Linietsky
07a964fce3
Ability to change a resource UID from API
...
* Works for text, binary and imported resources
* Allows better clean up of duplicate files.
TODO (future PRs):
* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Yuri Rubinsky
87eafe48b8
Add few improvements for VisualShaderNodeParticleRandomness
2023-01-09 20:33:45 +03:00
Yuri Sizov
0ca5a72e90
Clarify some parent item checks in CanvasItem
2023-01-09 19:59:55 +03:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and Object::get_translatable_strings()
...
* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Yuri Sizov
00b5222f66
Fix inconsistent state of Controls when editing and running scenes
2023-01-09 15:54:04 +03:00
Danil Alexeev
9b3da76640
Fix unpressable buttons
2023-01-09 12:17:48 +03:00
Rémi Verschelde
e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
...
Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
Rémi Verschelde
378d589e2d
Merge pull request #71037 from reduz/array-format-bitfield
...
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08 22:51:03 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
...
[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde
69fd2f3571
Merge pull request #71064 from DarkMessiah/expose_clear_tabs
...
Expose TabBar::clear_tabs to GDScript
2023-01-08 22:45:58 +01:00
Rémi Verschelde
0d6fede757
Merge pull request #69809 from KoBeWi/runtime_enabler_2d
...
Fix VisibleOnScreenEnabler disabling in editor
2023-01-08 22:38:29 +01:00
Juan Linietsky
2b815df3c1
Use BitField<> in core type masks
...
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Juan Linietsky
47592927b3
Use BitField<> hint for ArrayFormat
...
This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Stanislav Labzyuk
436cd91065
Expose TabBar::clear_tabs to GDScript
2023-01-08 13:52:57 +01:00
Dawid Marzec
9eeed06e65
Expose Tree::deselect_all to GDScript
2023-01-08 12:41:27 +01:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
...
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Dawid Marzec
76a3f8e573
Fix text search in Tree with multiselect
2023-01-07 21:04:23 +01:00
Rémi Verschelde
d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
...
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde
3579d7a9f7
Merge pull request #36301 from KoBeWi/daddy_node
...
Add reparent methods to Node
2023-01-07 13:20:56 +01:00
Juan Linietsky
398e73c689
Error when removing a phycics node during a physics callback
...
* This behavior is not allowed, the error text suggests using call_deferred().
* Added a check in Node::remove_child to prevent future crashes of this type.
* Fixed a performance regression introduced by #36244 .
Fixes #63718 , probably other crashes too.
2023-01-07 12:57:24 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 11:14:35 +02:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
...
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
bd15c3f80e
Merge pull request #71005 from dazKind/master
...
CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes'
2023-01-06 22:56:44 +01:00
Michael Bickel
5d09bf8f05
fix typo 'comleption' -> 'completion'
2023-01-06 19:52:19 +01:00
SaracenOne
f5edeb8f58
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-06 08:39:27 -08:00
Yuri Rubinsky
f101add78b
Add uint
type support to visual shaders
2023-01-06 10:35:25 +03:00
Rémi Verschelde
e070362bd0
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
...
Simplify some editor plugin logic and remove dead code
2023-01-06 00:11:59 +01:00
Rémi Verschelde
e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
...
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Yuri Sizov
82c00c21e6
Simplify some editor plugin logic and remove dead code
2023-01-05 21:04:54 +03:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
...
`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
...
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
b2a5b55533
Merge pull request #67749 from JonqsGames/clean_physical_bone_instancing
...
Test joint type on _set for PhysicalBone joints
2023-01-05 12:58:54 +01:00
Rémi Verschelde
778684ffaa
Merge pull request #70933 from fire/empty-organize-graph-node
...
Update GraphEdit to automatically arrange nodes if nothing is selected
2023-01-05 12:58:20 +01:00
Rémi Verschelde
d322c154a6
Merge pull request #70795 from KoBeWi/TweenCounted
...
Improve `RefCounted` support in `Tween`
2023-01-05 12:56:53 +01:00
Rémi Verschelde
60b028971d
Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.x
...
Fix NavigationPolygon error msg
2023-01-05 12:55:02 +01:00
JoJoX
4e0103ff40
Test joint type on _set for PhysicalBone joints
2023-01-05 12:23:44 +01:00
Danil Alexeev
0d25d8e7fc
AnimatedSprite{2D,3D}
improvements
...
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
K. S. Ernest (iFire) Lee
8302f17adf
Update graph_edit.cpp to automatically arrange nodes if nothing is selected.
2023-01-04 16:48:01 -08:00
Rémi Verschelde
0ba3c5453f
Merge pull request #70877 from timothyqiu/tree-scroll
...
Fix Tree overflow without scrolling being enabled
2023-01-03 16:15:29 +01:00
Rémi Verschelde
8791e333da
Merge pull request #70624 from bruvzg/cur_sc
...
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
Haoyu Qiu
631ac1406b
Fix Tree overflow without scrolling being enabled
2023-01-03 22:50:35 +08:00
Rémi Verschelde
5e78f0f782
Merge pull request #70840 from MewPurPur/get-point-count-instead-of-points
...
Rename `get_points_count()` to `get_point_count()` in Gradient
2023-01-03 15:46:18 +01:00
Rémi Verschelde
1d92b44f47
Merge pull request #70864 from timothyqiu/scroll-margin
...
Fix scroll grabber can't reach ends in default theme
2023-01-03 12:41:56 +01:00
Rémi Verschelde
c5279420c8
Merge pull request #70572 from TokageItLab/fix-statemachine-fade
...
Fix wrong `AnimationStateMachine` process for end of fading
2023-01-03 12:41:35 +01:00
Rémi Verschelde
55ef815472
Merge pull request #70865 from bruvzg/fd_crash
...
Fix file dialog crash on forward click when history is empty.
2023-01-03 12:41:10 +01:00
Rémi Verschelde
151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
...
Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
Rémi Verschelde
c328d76483
Merge pull request #70690 from Sauermann/fix-menubar-hover
...
Fix hovering-color of MenuBar entries when reentering MenuBar
2023-01-03 12:32:20 +01:00
Rémi Verschelde
8b180353d8
Merge pull request #70763 from Maran23/4-x-tree-icon-gap-with-hscrollbar
...
Fix Scene Tree Editor icons shift when the pane is small
2023-01-03 12:28:59 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
...
Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
7758151b6a
Merge pull request #70519 from bruvzg/font_hash
...
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2023-01-03 12:19:43 +01:00
Rémi Verschelde
9967777453
Merge pull request #70611 from YeldhamDev/tabbar_fixes
...
Fix errors when `TabBar` is empty
2023-01-03 12:19:18 +01:00
bruvzg
5eeefb2174
Fix file dialog crash on forward click when history is empty.
2023-01-03 10:23:49 +02:00
Haoyu Qiu
e57cdab568
Fix scroll grabber can't reach ends in default theme
2023-01-03 15:44:24 +08:00
bruvzg
06551dfa3a
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-03 09:25:45 +02:00
Yuri Rubinsky
c5bfe1303a
Merge pull request #70585 from Chaosus/vs_custom
2023-01-03 09:46:11 +03:00
Clay John
61c7b7fb13
Merge pull request #67853 from Zylann/fix_lods_with_doubles
...
Fix usages of mesh simplification functions in float=64 builds
2023-01-02 12:33:44 -07:00
VolTer
1af833be95
Rename get_points_count() to get_point_count() internally
2023-01-02 16:52:05 +02:00
smix8
3e0e315e74
Fix NavigationPolygon error msg
...
Outlines need the same winding order which got confused with the internal conversion.
2023-01-02 01:54:57 +01:00
kobewi
a6e02f149f
Improve RefCounted support in Tween
2023-01-01 18:45:17 +01:00
James Mintram
af845799da
Change binding type of PlaceholderTexture2D.set/get_size to Vector2
2023-01-01 16:12:10 +00:00
Marius Hanl
6241d00368
Use the vertical scrollbar when calculating the width that can be used for drawing
...
The horizontal scrollbar was used before, which is not correct as it has no influence to the drawing width
Also fixed the other wrong locations
2022-12-31 06:59:51 +01:00
Adam Scott
ea33001b95
Add safety-checks before some servers free()
2022-12-29 16:23:38 -05:00
Hugo Locurcio
8df24835e0
Tweak particles animation offset property hint to allow more precise values
...
Values above 1.0 (or below 0.0) are no longer allowed, as these make
no visual difference whatsoever (and may cause particles not to appear
at all if looping is disabled).
2022-12-29 22:15:17 +01:00
bruvzg
f7955633de
Improve window_set_current_screen
and fix secondary window initial mode and positions.
2022-12-29 09:43:39 +02:00
Markus Sauermann
c5c40f4f23
Fix hovering-color of MenuBar entries when reentering MenuBar
...
When reentering MenuBar with the mouse cursor, the hovering-color was
not set, because the previously hovered entry was still referenced in
selected_menu. This PR resets selected_menu on mouse-exit.
2022-12-29 01:59:05 +01:00
Markus Sauermann
06f0184b63
Fix confusion about TreeItem.add_button ambiguity between id and index
...
A TreeItem button has an id and an index, which can be distinct.
This leads to confusion.
This PR documents the distinction between id and index.
2022-12-29 00:43:45 +01:00
Michael Alexsander
82d94cc5c0
Fix errors when TabBar
is empty
2022-12-27 08:39:06 -03:00
Hugo Locurcio
58fcf5ed70
Hide Ambient Light properties in Environment inspector depending on mode
2022-12-26 21:59:51 +01:00
Yuri Rubinsky
952015df13
Add missing CUSTOM inputs for the spatial/vertex mode of visual shader
2022-12-26 14:09:07 +03:00
Silc Renew
74e0903bb8
Fix wrong AnimationStateMachine process for end of fading
2022-12-26 13:08:08 +09:00
Silc Renew
8745c206c4
Fix pingpong with loop wrap is not working
2022-12-25 18:16:38 +09:00
bruvzg
9b53bd90bb
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2022-12-24 11:46:40 +02:00
stmSi
2041616934
Fix Editor hanging if audiostream's pitch_scale is NaN
2022-12-24 12:39:48 +06:30
Rémi Verschelde
1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
...
Added options for sorting transparent objects (port of PR #63040 )
2022-12-23 09:47:24 +01:00
Bastiaan Olij
6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
2022-12-23 19:30:33 +11:00
Rémi Verschelde
58d19d713d
Merge pull request #70466 from clayjohn/material-override
...
Remove compatibility code for MeshInstance3D surface override material
2022-12-23 09:11:26 +01:00
Rémi Verschelde
ecd895a860
Merge pull request #70278 from TokageItLab/add-animation-started-finished-signal-to-tree
...
Add `animation_started/finished` signals to `AnimationTree` and fix time accuracy in StateMachine
2022-12-23 09:08:17 +01:00
Rémi Verschelde
8eec9f7d3c
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
...
Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
2022-12-23 09:07:15 +01:00
Rémi Verschelde
9b4888b7c9
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
...
Make auto-advance flag a requirement for conditional/expression evaluation
2022-12-23 09:05:49 +01:00
clayjohn
1cc232ea4e
Remove compatibility code for MeshInstance3D surface override material
2022-12-22 20:25:17 -07:00
Yuri Sizov
ecc5c275f4
Merge pull request #70407 from Koyper/rich_text_bold_italics
...
[RTL] Fix push bold or italics not using bold_italics_font when required
2022-12-23 00:10:53 +03:00
Koyper
81343ae210
Fixed RichTextLabel push bold/italic to correctly use bold_italic font.
2022-12-22 13:30:52 -06:00
smix8
e96aabfedd
Remove deprecated NavigationMesh compatibility parts
...
Removes _set / _get compatibility function parts for deprecated NavigationMesh slash delimiter properties.
2022-12-22 11:06:48 +01:00
Rémi Verschelde
c2d8269a72
Merge pull request #70334 from Sauermann/fix-button-group-doc
...
Add configuration warning when ButtonGroup is used with non-toggleable buttons
2022-12-22 08:51:23 +01:00
Rémi Verschelde
4ba5289f91
Merge pull request #70413 from Koyper/rtl_rename_remove_line
...
[RTL] Rename remove_line() to remove_paragraph() for naming consistancy.
2022-12-22 08:51:13 +01:00
Rémi Verschelde
d894fa8ba3
Merge pull request #37001 from jitspoe/master.anim_blend_fix
...
Fix for short animation blend taking too long when played during a long animation blend.
2022-12-22 08:51:06 +01:00
Markus Sauermann
e4e13a404d
Add configuration warning when ButtonGroup is used with non-toggleable buttons
...
Also fix ambiguous documentation of ButtonGroup.
2022-12-22 06:59:47 +01:00
Silc Renew
060fb2d093
Add inspector plugin for key time edit & Change find key argument
2022-12-22 10:03:06 +09:00
jitspoe
7a7f5a2216
Fix animation blending bug where an animation with a short blend time played immediately after an animation with a long blend time would play with a long blend time or cause popping/incorrect animation positions.
2022-12-21 17:40:44 -05:00
Rémi Verschelde
df4d827559
Merge pull request #69349 from reejk/tilemap-use-navigation-layer-layers
...
Use TileSet navigation layer layers when TileMap generates navigation polygons
2022-12-21 22:27:40 +01:00
Rémi Verschelde
b04bc49443
Merge pull request #68255 from jbcolli2/ColorPickerBug
...
Fixed Issue #68194 involving ColorPicker being allowed to align horizontally when it shouldn't
2022-12-21 22:25:14 +01:00
reejk
fee04ccd93
Use TileSet navigation layer layers when TileMap generates navigation polygons
2022-12-22 00:35:20 +04:00
Rémi Verschelde
f84c308cf8
Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.x
...
Stop NavigationAgents without a target from moving to world origin
2022-12-21 19:39:25 +01:00
Rémi Verschelde
5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
...
Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Koyper
e846b22da6
Renamed RTL remove_line() to remove_paragraph().
2022-12-21 11:54:18 -06:00
Rémi Verschelde
fecdeb78ad
Merge pull request #70404 from YuriSizov/theme-!important
...
Add fallback values for font and scale to the default theme
2022-12-21 18:36:07 +01:00
Rémi Verschelde
8c70396267
Merge pull request #70215 from quentinguidee/refactor/get-owner-node-theme
...
ThemeOwner: Extract get_owner_node_theme
2022-12-21 18:27:17 +01:00
Yuri Sizov
b67a938caa
Add fallback values for font and scale to the default theme
2022-12-21 19:29:12 +03:00
Quentin Guidée
501c317ae1
ThemeOwner: Extract get_owner_node_theme
...
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-21 09:40:17 -05:00
Rémi Verschelde
63f95c0e58
Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singleton
...
Fix double get_singleton()
2022-12-21 09:27:02 +01:00
Rémi Verschelde
6b4a01f99a
Merge pull request #69351 from smix8/gridmap_item_navigation_layers_4.x
...
Change GridMap navigation_layers to per mesh_library item
2022-12-21 09:21:21 +01:00
Silc Renew
95abe32b76
Fix StateMachine cannot connect nodes bug
2022-12-21 06:30:33 +09:00
smix8
61f33e205c
Change GridMap navigation_layers to be per mesh_library item
...
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20 20:51:32 +01:00
Quentin Guidée
d9c05f7fbd
Fix double get_singleton()
...
Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
Silc Renew
4cd144d5fb
Add animation_started/finished signals to AnimationTree
2022-12-21 01:20:22 +09:00
Rémi Verschelde
ed65738b51
Merge pull request #70346 from YeldhamDev/tree_edit_fix
...
Fix misaligned edit box when clicking on `Tree` items with different sizes
2022-12-20 12:43:27 +01:00
Rémi Verschelde
5d97889d1a
Merge pull request #61239 from Calinou/tubetrailmesh-add-cap-properties
...
Add properties to disable top/bottom cap generation in TubeTrailMesh
2022-12-20 10:32:47 +01:00
Rémi Verschelde
f1f6b35b8c
Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
...
[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20 10:32:26 +01:00
Rémi Verschelde
63af5a4cdd
Merge pull request #70328 from aaronfranke/canvas-z-index
...
Fix CanvasItem Z-index referring to Node2D
2022-12-20 10:32:10 +01:00
Rémi Verschelde
5aab37f4b8
Merge pull request #70312 from MarcusElg/rigidbodyworldboundarywarning
...
Show warning when having a WorldBoundaryShape3D as a child of a RigidBody3D
2022-12-20 10:32:05 +01:00
Rémi Verschelde
6eb12fcfa5
Merge pull request #70313 from TokageItLab/fix-nblend
...
Fixed a bug where negative Blend values were being discarded
2022-12-20 10:31:42 +01:00
Josh Jones
0572346985
Fix typo and ensure backwards compatibility for changed property names
...
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
Michael Alexsander
49024e7345
Fix misaligned edit box when clicking on Tree
items with different sizes
2022-12-20 00:23:51 -03:00
Aaron Franke
3161647dab
Fix CanvasItem Z-index referring to Node2D
2022-12-19 20:59:14 -06:00
Silc Renew
bd0541c25b
Fixed a bug where negative Blend values were being discarded
2022-12-20 03:41:57 +09:00
Marcus Elg
a39d894811
Show warning when having a worldboundaryshape as a child of a rigidbody
2022-12-19 19:37:22 +01:00
Hugo Locurcio
6e330e8a75
Add properties to disable top/bottom cap generation in TubeTrailMesh
...
This can be used to improve generation and rendering performance,
or for certain special effects such as particle trails.
2022-12-19 17:29:32 +01:00
Rémi Verschelde
d34594179a
Merge pull request #70297 from Paulb23/fix-autocomplete-brace-completion
...
Fix autocomplete with autobrace completion not adding closing pair
2022-12-19 16:28:51 +01:00
Rémi Verschelde
d124596862
Merge pull request #70263 from reduz/restore-rotation_degrees
...
Restore 'rotation_degrees' properties.
2022-12-19 16:28:44 +01:00
Rémi Verschelde
fe1bb58e8f
Merge pull request #70238 from kleonc/tile-set-simplify-isometric-tile-polygon
...
`TileSet` Simplify isometric tile shape polygon to 4 vertices
2022-12-19 16:27:17 +01:00
Rémi Verschelde
adc1096b19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
...
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19 16:26:56 +01:00
Rémi Verschelde
f29f3db419
Merge pull request #59682 from Sauermann/fix-following-viewport-transform
...
Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-19 16:26:19 +01:00
Paulb23
29f7bea241
Fix autocomplete with autobrace completion not adding closing pair
2022-12-19 14:20:52 +00:00
kobewi
32b0770a73
Add a method to get global modulate
2022-12-19 11:51:37 +01:00
kleonc
3a34acdf55
TileSet Simplify tile shape polygons
2022-12-19 11:42:40 +01:00
Juan Linietsky
80b578b060
Restore 'rotation_degrees' properties.
...
By popular demand, restoring the helper properties to rotate objects in degrees.
Affected are local and global rotations for:
* Node2D
* Node3D
* Control
2022-12-19 10:59:47 +01:00
Markus Sauermann
2da2220da7
Include the following-viewport-transform into CanvasLayer transforms
...
The following-viewport-transform was missing from several calculations
2022-12-18 22:44:34 +01:00
Josh Jones
5d8ba2b2d1
Add support for emitting a signal when entering a NavLink
2022-12-17 16:33:41 -08:00
Rémi Verschelde
7bf656148f
Merge pull request #70227 from kleonc/atlas-texture-flipping-fix
...
`AtlasTexture` Fix calculating rects when flipping
2022-12-18 00:11:51 +01:00
kleonc
c3851b91db
AtlasTexture Fix calculating rects when flipping
2022-12-17 22:59:31 +01:00
smix8
34e7628f5f
Fix Navigation API abbreviations inconsistency
...
Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
bruvzg
20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-17 22:47:54 +02:00
Rémi Verschelde
10bc1d8710
Merge pull request #30675 from zaksnet/link-button-link-prop
...
Add a `uri` property to `LinkButton`
2022-12-17 20:58:15 +01:00
Rémi Verschelde
92018c9508
Merge pull request #70209 from smix8/navigation_polygon_move_4.x
...
Move NavigationPolygon to dedicated resource file
2022-12-17 20:57:16 +01:00
Rémi Verschelde
a1f481a7d6
Merge pull request #70202 from Calinou/viewport-transparent-background-rename-project-setting
...
Move transparent background project setting to a subsection
2022-12-17 20:56:19 +01:00
smix8
4d68e2b18a
Move NavigationPolygon to dedicated resource file
...
Moves NavigationPolygon resource class from NavigationRegion2D file to a dedicated file in resource folder.
2022-12-17 19:52:40 +01:00
Hugo Locurcio
a3eac5fc7c
Move transparent background project setting to a subsection
...
This prevents the project setting from being located directly within
a root category, which is confusing from an UX perspective in the
project settings editor.
2022-12-17 18:45:21 +01:00
Zak
d73a9b56b0
Add uri
property for LinkButton
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-17 15:27:33 +01:00
Rémi Verschelde
c023d41036
Merge pull request #70118 from clayjohn/tilemap-layers
...
Use large offset for tilemap layer level canvas items
2022-12-17 14:29:22 +01:00
Rémi Verschelde
7972107c48
Merge pull request #70114 from clayjohn/custom-aabb
...
Expose GeometryInstance3D.custom_aabb property
2022-12-17 12:27:46 +01:00
Rémi Verschelde
6edad1433c
Merge pull request #70176 from clayjohn/mesh-index
...
Switch surface indexing to start at 0 so string name matches integer index
2022-12-17 12:24:06 +01:00
Rémi Verschelde
03cc4c3f3b
Merge pull request #70168 from Haydoggo/autocomplete-placement-fix
...
Fix autocomplete box placement
2022-12-17 12:23:15 +01:00
clayjohn
1a890b1641
Switch surface indexing to start at 0 so string name matches integer index
2022-12-16 16:26:46 -08:00
Hayden Leete
530b1f3f7a
Fix autocomplete box placement
2022-12-17 12:33:29 +13:00
Rémi Verschelde
8be126272f
Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-check
...
Fix missing check if shortcut event is handled for Control-nodes
2022-12-16 13:47:39 +01:00
SaracenOne
092dbe52a9
Change auto_advance flag to advance_mode enum and unify with disabled flag.
...
Expressions and conditions now require auto mode to be set to auto.
Adds a toggle button to the state machine editor for whether new transitions
advance settings should default to auto mode or not.
2022-12-16 07:42:59 +00:00
bmolyneaux
1e3a861e1a
Queue redraw when MultiMesh instance transform changes
...
Fixes : #66849
This is a 4.0 version of #54899 .
2022-12-15 17:01:17 -08:00
bruvzg
53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
2022-12-15 23:16:02 +02:00
Rémi Verschelde
5dda8ec88d
Merge pull request #70103 from timothyqiu/tween-cleanup
...
Fix possible Tween leak on exit
2022-12-15 22:09:32 +01:00
Rémi Verschelde
9ba3f9d1db
Merge pull request #69680 from LucasLaukka/bugfix-line_edit
...
Fix color picker showing incorrect number of digits when changing display scale
2022-12-15 22:09:18 +01:00
Rémi Verschelde
7975ac5a00
Merge pull request #70106 from bruvzg/rtl_nested_tab
...
[RTL] Fix nested tables getting parent offset applied multiple times.
2022-12-15 22:09:05 +01:00
clayjohn
7d6a25c91e
Use large offset for tilemap layer level canvas items
...
This matches the logic in _rendering_update_dirty_quadrants
2022-12-15 11:41:27 -08:00
clayjohn
5d51478d70
Expose GeometryInstance3D.custom_aabb property
2022-12-15 10:03:40 -08:00
Yuri Rubinsky
bf3966abf9
Fix the update of the inspector when instance shader uniform has changed
2022-12-15 18:39:30 +03:00
bruvzg
ca5a3d0c68
[RTL] Fix nested tables getting parent offset applied multiple times.
2022-12-15 14:05:21 +02:00
Rémi Verschelde
346efd29e0
Fix typos with codespell
2022-12-15 12:24:08 +01:00
Haoyu Qiu
e173710963
Fix possible Tween leak on exit
2022-12-15 19:09:09 +08:00
Gilles Roudière
ffec180ccc
Remove a confusing TileMap warning
2022-12-15 11:27:38 +01:00
Rémi Verschelde
56ddb70c08
Merge pull request #70083 from clayjohn/Sprite3D-normals
...
Remove extra range conversion in Sprite3D normal encoding
2022-12-15 09:21:26 +01:00
clayjohn
0c0e1a637e
Remove extra range conversion in Sprite3D normal encoding
2022-12-14 15:41:43 -08:00
Markus Sauermann
57ff04278b
Fix missing check if shortcut event is handled for Control-nodes
...
Control-nodes without a shortcut-context were missing a check if
the event was handled, so that a single shortcut-event was passed to
multiple Control-nodes.
2022-12-14 22:22:24 +01:00
bruvzg
dd7b095f7f
[RTL] Fix image click detection.
2022-12-14 21:27:00 +02:00
Rémi Verschelde
45edf35f83
Merge pull request #69726 from xiongyaohua/tweak_curve
...
Handle corner cases for curve baking
2022-12-14 11:25:55 +01:00
Yaohua Xiong
f806c679de
Fix Curve2D::get_closest_offset
2022-12-14 09:46:07 +08:00
Yaohua Xiong
adeef12b12
Handle corner cases for curve baking
...
When control point and point have equal position,
the derivative is 0 vector, which cause error message in Basis::look_at().
This commit handles this case.
2022-12-14 08:52:14 +08:00
kobewi
256e250c87
Fix VisibleOnScreenEnabler disabling in editor
2022-12-14 00:25:53 +01:00
Rémi Verschelde
db0b990e2c
Merge pull request #69527 from clayjohn/surface-name
...
Index override surface name starting from 1 to match surface name
2022-12-14 00:20:13 +01:00
Rémi Verschelde
ef3c756e98
Merge pull request #70024 from bruvzg/te_ime_text
...
[TextEdit] Fix IME intermediate text not displayed when TextEdit is empty and placeholder is set.
2022-12-14 00:17:08 +01:00
Rémi Verschelde
fc517e6c89
Merge pull request #70003 from clayjohn/GLES3-cc
...
Various fixes and documentation for CanvasGroup
2022-12-13 23:31:43 +01:00
bruvzg
a56fdea289
[TextEdit] Fix IME intermediate text not displayed when TextEdit is empty and placeholder is set.
2022-12-13 20:22:48 +02:00
clayjohn
bdd4001ef0
Various fixes and documentation for CanvasGroup
...
Properly apply custom materials with CanvasGroups in the GLES3 backend
Properly blur backbuffer when using a partial rect in forward_plus and
gl_compatibility renderers
Properly set fit_margin when clear_margin is set
Fix shader error during backbuffer clear in mobile renderer
2022-12-13 10:22:18 -08:00
Rémi Verschelde
a3b60d9186
Merge pull request #70007 from timothyqiu/nan-scale
...
Fix crash after executing `ItemList.set_icon_scale`
2022-12-13 14:13:15 +01:00
Rémi Verschelde
c8b6c44c3c
Merge pull request #69890 from Rindbee/use-buffer-to-speed-up
...
Use buffer to speed up copying/transcribing when renaming dependencies
2022-12-13 14:12:58 +01:00
Rindbee
bc4b5abea8
Use buffer to speed up copying/transcribing when renaming dependencies
...
If the scene is more complex, you may need to copy/transcribe a
large amount of data, so use buffer to speed up this process.
2022-12-13 17:19:48 +08:00
Rémi Verschelde
fcbbda25fe
Merge pull request #69977 from KoBeWi/properties_together_strong
...
Remove single-element groups from GPUParticles2D
2022-12-13 10:10:20 +01:00
Rémi Verschelde
6f8f6b3c9e
Merge pull request #69973 from TokageItLab/null-check-animtree-edit
...
Add null checks to AnimationTreeEditors and `_clear_editors()` to `_node_removed()`
2022-12-13 10:09:48 +01:00
Haoyu Qiu
8d0fa193c3
Fix crash after executing ItemList.set_icon_scale
2022-12-13 15:53:50 +08:00
kobewi
99916ddbd1
Remove single-element groups from GPUParticles2D
2022-12-12 20:15:11 +01:00
Silc Renew
b0eb3b6ebd
Add null checks to AnimationTreeEditors and _clear_editors()
2022-12-13 03:06:51 +09:00
lawnjelly
491594ef0f
VariantParser make readahead optional
...
It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.
This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-12 15:14:39 +00:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
...
Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
Rémi Verschelde
92dfa7901b
Merge pull request #61855 from Calinou/popup-centered-minsize-fix-freeze
...
Fix infinite loop when calling `Control.popup_centered_minsize()`
2022-12-12 13:51:37 +01:00
smix8
194c1c44e0
Fix Navigation agent callback wild pointer crash
...
Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde
53060e8ced
Merge pull request #69950 from kleonc/tile-map-const-refs-for-the-win
...
`TileMap` Pass some parameters by `const &` instead of by value
2022-12-12 11:52:55 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
...
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Rémi Verschelde
52a0bba833
Merge pull request #69922 from adamscott/fix-tilemap-tileset-heap-use-after-free
...
Fix `heap-use-after-free` error in `TileMap::~TileMap()`
2022-12-12 11:41:49 +01:00
Rémi Verschelde
ba3a2adb90
Merge pull request #67050 from KoBeWi/syrt
...
Warn if isometric TileMap is not Y-sorted
2022-12-12 11:40:54 +01:00
kleonc
71398ae22a
TileMap Pass some parameters by const &
instead of by value
2022-12-12 11:33:42 +01:00
Gilles Roudière
be1c9d677d
Rename all gdnative occurences to gdextension
...
Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Adam Scott
e7fb2f0294
Fix heap-use-after-free
error in TileMap::~TileMap()
...
Co-authored-by: Gilles Roudiere <gilles.roudiere@gmail.com>
2022-12-12 04:52:00 -05:00
Rémi Verschelde
47507a07fd
Merge pull request #68546 from marzecdawid/fix-deselect-all-in_tree
...
Fix errors while deselecting all tree items; issue #65185
2022-12-12 08:25:20 +01:00
Silc Renew
af7595a9fb
Fix seeking process order to retrieve key correctly for AnimationTrack
2022-12-12 06:27:26 +09:00
kobewi
7c6b659bd7
Add PropertyInfo overload for GLOBAL_DEF
2022-12-11 21:36:48 +01:00
Rémi Verschelde
e81c81732a
Merge pull request #69900 from Chaosus/vs_particles_optimize
...
Optimize a code generation of visual shader particles
2022-12-11 11:52:13 +01:00
Rémi Verschelde
73837182fd
Merge pull request #69850 from timothyqiu/defer-gizmo
...
Use ObjectID as argument when referred-calling `_request_gizmo`
2022-12-11 11:51:51 +01:00
Yuri Rubinsky
bd08f89fd2
Optimize a code generation of visual shader particles
2022-12-11 12:35:48 +03:00
Josh Jones
5769b0e8d8
Enable assigning an owner to navigation regions and links
...
This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Rémi Verschelde
e9c7140cfa
Merge pull request #69853 from TokageItLab/fix-unmerged-history-anim-editor
...
Fix unmerged history in AnimationTrackEditor
2022-12-10 16:20:13 +01:00
Silc Renew
c87e9f0b7c
Fix unmerged history in AnimationTrackEditor
2022-12-10 22:21:38 +09:00
Haoyu Qiu
f6ae2f2fd5
Use ObjectID as argument when referred-calling _request_gizmo
...
Fixes crash on project launch.
2022-12-10 18:52:10 +08:00
Rémi Verschelde
879499a0aa
Merge pull request #69844 from AmyGilhespy/patch-1
...
Fix glyph_flags typo.
2022-12-10 10:46:09 +01:00
Rémi Verschelde
48ffaaa81c
Merge pull request #68728 from Rindbee/fix-wrong-edit
...
Make sure the popup editor is hidden when selected
2022-12-10 10:44:50 +01:00
AmyGilhespy
8f93b14030
Fix glyph_flags typo.
2022-12-09 23:50:01 -06:00
Rémi Verschelde
597e0c0fb9
Merge pull request #69353 from YuriSizov/window-be-more-like-your-brother
...
Copy local theme overrides from `Control` to `Window`
2022-12-09 18:06:34 +01:00
Rémi Verschelde
156b5ca38f
Merge pull request #69644 from radenling/fix-viewport-update-in-editor
...
Fix for 2D viewport not updating in the editor when the camera moves
2022-12-09 18:06:23 +01:00
Rémi Verschelde
d3e32698b4
Merge pull request #69753 from lpares12/feat_meta_cursor
...
RichTextLabel: decouple meta cursor from underline
2022-12-09 18:06:11 +01:00
Vladislav Slobodenyuk
0b5c4216c8
Fix TileMap drawing itself twice on creation
...
Adds a check before calling `item_rect_changed()` in
`_recompute_rect_cache()` of `scene/2d/tile_map.cpp`. Makes sure
TileMap is only redrawn if the rect is actually changed.
Fixes #69754
2022-12-09 22:20:31 +09:00
Rémi Verschelde
2d02cb67ee
Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal
...
Fix unable to disconnect signal in Editor once created
2022-12-09 07:34:29 +01:00
Rémi Verschelde
75e558e271
Merge pull request #69774 from Calinou/backbuffercopy-only-show-rect-when-relevant
...
Fix BackBufferCopy `rect` property appearing when not relevant in inspector
2022-12-09 06:52:03 +01:00
Hugo Locurcio
080b6ac1ae
Fix BackBufferCopy rect
property appearing when not relevant in inspector
...
The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08 19:52:48 +01:00
Rémi Verschelde
a914ee8413
TouchScreenButton: Fix screen capability check
...
Fixes #69572 .
2022-12-08 14:28:04 +01:00
Micky
885f2a4eca
Fix unable to disconnect signal in Editor once created
...
Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08 13:36:48 +01:00
Lluc Pares
2005b5c44a
RichTextLabel: decouple meta cursor from underline
...
This commit decouples the type of cursor used when the underline
of meta tag is set to False. Previous to this commit setting the
meta underline to false in the RichTextLabel would also make it
show the arrow cursor instead of the hand cursor.
Making the meta tag with no underline should not have any effect
on the type of cursor, since the text will still be clickable it
should be expected to have a hand cursor.
The same behavior is seen in other languages, like HTML+CSS, where
the setting "text-decoration" to "none" for the links, disables
the underline but maintains the clickable cursor.
Fixes godotengine/godot-proposals#3193
2022-12-08 09:43:41 +01:00
clayjohn
29dea68bab
Index override surface name starting from 1 to match surface name
2022-12-07 11:56:39 -08:00
Yuri Sizov
29cc86fa6c
Copy local theme overrides from Control to Window
2022-12-07 20:50:51 +03:00
Rémi Verschelde
a7937fe54c
Merge pull request #69722 from TokageItLab/more-refactor-immediate-anim
...
More refactor AnimationPlayer process for Method track which change animation with Immediate mode
2022-12-07 15:13:55 +01:00
Silc Renew
bd8395882e
Change init for cache_update_size & add pointer animation player
2022-12-07 22:34:41 +09:00
Rémi Verschelde
0a3f66471e
Merge pull request #69712 from bruvzg/real_size
...
Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
Lucas Laukka
4e63395a78
fixed bug showing only two digits in color picker
2022-12-07 13:55:51 +01:00
Rémi Verschelde
c92e70e711
Merge pull request #69685 from TokageItLab/fix-immediate-method-anim
...
Fix AnimationPlayer method track call oneself with IMMEDIATE mode
2022-12-07 13:26:41 +01:00
Rémi Verschelde
f9bd2ace0b
Merge pull request #68682 from timothyqiu/camera-gizmo-size
...
Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07 13:25:35 +01:00
Rémi Verschelde
4b21e656c9
Merge pull request #69702 from bruvzg/menu_safe_rect
...
Fix menu popup safe rect height no including theme separation.
2022-12-07 13:25:20 +01:00
Rémi Verschelde
de2d0f156e
Merge pull request #69713 from groud/rename_get_surrounding_tiles
...
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 13:24:57 +01:00
Rémi Verschelde
cc6321dfbe
Merge pull request #68998 from hackenshaw/makhak/avoid_error_spamming_in_animation_tree
...
Avoid error spamming in animation_tree when path is not found
2022-12-07 13:24:42 +01:00
Silc Renew
d3b77d9cc3
Fix AnimationPlayer method track call oneself with IMMEDIATE mode
2022-12-07 19:48:06 +09:00
Gilles Roudière
3ea54bb3a1
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 11:09:10 +01:00
Medhat Riad
03474b0985
Avoid error spamming in animation_tree when path is not found
2022-12-07 10:36:12 +01:00
bruvzg
edf13eb5a6
Rename window_get_real_size
to window_get_size_with_decorations
, add window_get_position_with_decorations
.
2022-12-07 11:07:30 +02:00
Markus Sauermann
e18107a57c
Fix Determining Window for Touchscreen
...
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
bruvzg
02e9134183
Fix menu popup safe rect height no including theme separation.
2022-12-07 08:21:27 +02:00
smix8
860379fc16
Stop NavigationAgents without a target from moving to world origin
...
Stops NavigationAgents moving to the world origin without anyone telling them to do so.
2022-12-06 22:53:18 +01:00
Rémi Verschelde
9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
...
Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
Adam Scott
88f3045301
Move GDScript uninitialization to GDScriptLanguage::finalize()
...
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
Rémi Verschelde
42bbb20e06
Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-register
...
Use `GDREGISTER_CLASS` macro for SkeletonModification classes
2022-12-06 15:17:43 +01:00
Rémi Verschelde
f9aea4d940
Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_direction
...
Fix Path2D fish bone direction
2022-12-06 15:16:35 +01:00
Rémi Verschelde
3b6756b745
Use GDREGISTER_CLASS
macro for SkeletonModification classes
...
This was likely an oversight from merging this PR after `GDREGISTER_CLASS`
was introduced. It's equivalent, unless the class is actually disabled.
2022-12-06 15:04:15 +01:00
kobewi
368b209cc3
Fix unexpected editor dependency
2022-12-06 14:47:25 +01:00
Yaohua Xiong
322dbd0955
Fix Path2D fish bone direction
2022-12-06 20:45:17 +08:00
Richard Adenling
a3d8a78f1b
Fix for 2D viewport not updating in the editor when the camera moves
...
This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.
Fixes #40441
2022-12-06 11:34:32 +01:00
Rémi Verschelde
deb760fb1b
Path2D: Fix build issue after conflicts between #68860 and #69115
2022-12-06 11:22:11 +01:00
Rémi Verschelde
9cc1e9cbd0
Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlaps
...
Fix highlight overlaps in TextEdit
2022-12-06 11:02:38 +01:00
Rémi Verschelde
e19ead8e37
Merge pull request #50294 from Calinou/distance-fade-use-circular-fade
...
Use circular fade instead of linear fade for distance fade
2022-12-06 10:56:58 +01:00
Rémi Verschelde
6fd5162124
Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias
...
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
2022-12-06 10:56:45 +01:00
Rémi Verschelde
14861c45b5
Merge pull request #68860 from xiongyaohua/path3d_fishbones
...
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
Danil Alexeev
53b3d1e645
Fix highlight overlaps in TextEdit
2022-12-06 12:01:31 +03:00
Hugo Locurcio
d926be72ed
Use circular fade instead of linear fade for distance fade
...
This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-05 22:35:11 +01:00
Hugo Locurcio
e560971bf2
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
...
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne
at grazing angles.
- Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-12-05 21:53:29 +01:00
Fredia Huya-Kouadio
e8d80fc747
Address Android editor crashes
...
- Add workaround for crash when resuming existing project
2022-12-05 10:07:09 -08:00
Rémi Verschelde
f87858a8f2
Merge pull request #65101 from MrPhnix/range_value_bug
...
Bug: The range doesn't take into account the min value when setting the value.
2022-12-05 18:08:28 +01:00
Rémi Verschelde
6ee3268189
Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
...
Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05 18:08:10 +01:00
Rémi Verschelde
45c6950f1b
Merge pull request #67123 from Rindbee/improve-caret-draw-conditions-for-LineEdit
...
Improve caret drawing conditions for `LineEdit`
2022-12-05 18:06:50 +01:00
Rémi Verschelde
b5fd901b07
Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor
...
Curve2d baking and sampling refactor
2022-12-05 18:06:25 +01:00
Yaohua Xiong
91e9ad92f5
Refactor baking code for Curve2D
...
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.
The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
Yuri Sizov
d759210f52
Merge pull request #69284 from gdixr/bugfix-69082
...
Prevent editor crash when deleting children of GraphNode
2022-12-05 15:56:10 +03:00
Rémi Verschelde
777dca33b0
Merge pull request #69588 from TokageItLab/fix-play-bw
...
Fix AnimationPlayer play backward doesn't process just current key & AnimationPlaybackTrack seeking for preview
2022-12-05 11:32:18 +01:00
Rémi Verschelde
73de09f38e
Merge pull request #69580 from bruvzg/rtl_fix_search
...
[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-05 10:14:00 +01:00
Rémi Verschelde
4211c6d74d
Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue
...
Fix recurrence issue with setting current origin node
2022-12-05 10:13:55 +01:00
Yaohua Xiong
9bdc0cb16f
draw fish bones for Path2D and Path3D
...
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Silc Renew
8c540b1d71
Fix animation play backward doesn't process current key&animtrack seek
2022-12-05 15:59:08 +09:00
Rémi Verschelde
9962225d89
Merge pull request #69584 from bruvzg/fix_tm_tr_4
...
[TextMesh] Fix autotranslate.
2022-12-05 00:06:50 +01:00
Rémi Verschelde
a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
...
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
Rémi Verschelde
a0365c140a
Merge pull request #68995 from bruvzg/sys_font_for_text
...
Use system fonts as fallback.
2022-12-05 00:05:49 +01:00
Rémi Verschelde
5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
...
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
Rémi Verschelde
92b5e616ae
Merge pull request #69561 from AThousandShips/tree_select_fix
...
Fix TreeItem::set_as_cursor check
2022-12-05 00:05:23 +01:00
Rémi Verschelde
bb7dbdf1d1
Merge pull request #69312 from RumblingTurtle/double-click-editor-fix
...
Editor doubleclick jumping in certain positions fix
2022-12-05 00:04:36 +01:00
Bastiaan Olij
80824e9858
Fix recurrense issue with setting current origin node
2022-12-05 08:18:51 +11:00
bruvzg
08d7c24ebe
[TextMesh] Fix autotranslate.
2022-12-04 23:04:48 +02:00
bruvzg
889bcff24f
[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-04 22:11:21 +02:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
...
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Ninni Pipping
f90d3554cf
Fix TreeItem::set_as_cursor check
2022-12-04 09:57:47 +01:00
NumbuhFour
1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
Rémi Verschelde
82b1cd6753
Merge pull request #62675 from Jummit/tolerant_lookup
...
Allow drag-clicking before symbol lookup
2022-12-03 21:30:57 +01:00
Eduard Zalyaev
b663a825a6
Script editor: Fix edge case when double-click incorrectly updates caret position
...
Fixes #68898 .
2022-12-03 15:51:10 +03:00
Rémi Verschelde
e0f9bc6629
Merge pull request #64312 from KoBeWi/StringNameEdit
...
Improve usage of StringNames in GraphEdit
2022-12-03 12:45:53 +01:00
Yaohua Xiong
69f84563a3
Fix Curve3D::get_closest_point() broken
...
The problem is caused by calling adaptive tessellation baking function by mistake, which produce too few points for straight lines. Calling the even length tessellation fix the problem.
The code for `get_closest_point()` and `get_closest_offset()` are also updated. They used to assume bake interval to be exact, which is no longer true.
The out dated document for `get_closest_point()` is also updated.
2022-12-03 17:01:03 +08:00
kobewi
5490c22ffb
Improve usage of StringNames in GraphEdit
2022-12-02 22:57:23 +01:00
Silc Renew
83135aa122
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
...
#69357
2022-12-02 20:28:10 +09:00
Rémi Verschelde
8c094207a0
Merge pull request #61958 from jtnicholl/animation_connections
...
Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02 12:24:32 +01:00
Rémi Verschelde
10e9a85607
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
...
Refactor process of animation to retrive keys more exactly
2022-12-02 12:24:24 +01:00
Rémi Verschelde
3ce539cad9
Merge pull request #69475 from bruvzg/rtl_fx_idx
...
[RichTextEffect] Restore missing `relative_index` property.
2022-12-02 12:24:13 +01:00
bruvzg
0541c746ee
[RichTextEffect] Restore missing relative_index
property.
2022-12-02 09:50:54 +02:00
Silc Renew
962b6a3e8f
Fix animation signal caches_cleared firing timing
2022-12-02 15:02:36 +09:00
kobewi
7e2a8afb57
Rework how current Camera2D is determined
2022-12-02 00:05:02 +01:00
Rémi Verschelde
a7fcfacaa5
Merge pull request #69427 from TokageItLab/remove-wrong-method-root-pos
...
Remove unneeded calc in root motion
2022-12-01 18:11:07 +01:00
Rémi Verschelde
e5f0a565e2
Merge pull request #67660 from Rindbee/improve-setter-for-Range
...
Improve validation when setting `max`/`min`/`page` in `Range`
2022-12-01 18:11:01 +01:00
Rémi Verschelde
86273fcf13
Merge pull request #69401 from IceflowRE/rename_theme_cache_names
...
Rename Tree theme cache separation names
2022-12-01 18:09:52 +01:00
Rémi Verschelde
60750a1b69
Merge pull request #69403 from KoBeWi/gdrequiredvirutalcallnoif
...
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-12-01 18:09:43 +01:00
Silc Renew
1fc3833617
Refactor process of animation to retrive keys more exactly
2022-12-01 22:07:47 +09:00
Silc Renew
c1a29f5ef4
Remove unneeded calc in root motion
2022-12-01 11:11:21 +09:00
Fredia Huya-Kouadio
3ff7dd2aa4
Fix routing of InputEventScreenDrag events to Control nodes
2022-11-30 14:06:41 -08:00
Rémi Verschelde
0bb1e89fb7
Merge pull request #69408 from TokageItLab/spblend-more-warn
...
Emphasize the warning about special case blend for animation
2022-11-30 19:11:44 +01:00
kobewi
9a3960daa5
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30 18:36:57 +01:00
Silc Renew
9a3d9c6cae
Emphasize the warning about special case blend for animation
2022-12-01 02:13:24 +09:00
Iceflower
908f392af6
Rename theme cache separation names
2022-11-30 16:06:14 +01:00
kobewi
b65a3a52ac
Display transform properties of contained controls
2022-11-30 15:08:39 +01:00
zhangjianguo
8e1138d59a
Prevent editor crash when deleting children of GraphNode
2022-11-30 09:25:26 +08:00
Hendrik Brucker
e84f45fc93
Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem
2022-11-29 17:11:22 +01:00
Rémi Verschelde
610c34ea03
Merge pull request #65641 from voylin/Adding_ttf_otf_to_custom_font_dialogue
...
Adding .tff .otf, .woff and .woff2 to custom font extensions - Fixes #65633
2022-11-29 13:41:45 +01:00
Rémi Verschelde
55dae30177
Merge pull request #69301 from KoBeWi/ERR_WHATEVER
...
Don't break parsing on missing resources
2022-11-28 16:53:46 +01:00
Rémi Verschelde
4555ccdf98
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
...
Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
Adam Scott
a34a26eb66
Add PackedScene::reload_from_file() override
2022-11-28 10:23:02 -05:00
kobewi
0765908868
Don't break parsing on missing resources
2022-11-28 16:19:15 +01:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
...
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
12f0660518
Merge pull request #68992 from TokageItLab/animtree-trackend-process
...
Refactor process of AnimationTree for end of animation
2022-11-28 14:49:19 +01:00
Rémi Verschelde
bb9cd4063e
Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motion
...
Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28 14:49:04 +01:00
Rémi Verschelde
519b9b5c21
Merge pull request #68486 from smix8/navpoly_outline_convex_error_4.x
...
Add detail to NavigationPolygon outline error msg
2022-11-28 13:37:00 +01:00
dzil123
d50a2e1e51
GPUParticlesCollisionSDF3D add null bake_step_function
check
2022-11-28 00:36:14 -08:00
Rémi Verschelde
f4faa507d4
Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more-formats
...
Allow all lossless image formats to be used for VRS texture project setting
2022-11-28 08:38:08 +01:00
Rémi Verschelde
438b2e2d02
Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order
...
Fix Viewport root order after Node2D raise
2022-11-28 08:21:10 +01:00
Rémi Verschelde
c7c9aa8d8b
Merge pull request #69240 from TokageItLab/fix-anim-tree-value-track-cache-bug
...
Fixed AnimationTree `TrackCacheValue` bug for special case blending
2022-11-28 08:06:25 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
...
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Rémi Verschelde
88e6e1e51c
Revert "SceneTree
Fix storing removed nodes to be skipped by the group calls"
2022-11-27 13:42:24 +01:00
Silc Renew
1193c2641b
Fixed AnimationTree TrackCacheValue bug for special case blending
2022-11-27 13:29:38 +09:00
Silc Renew
09adf5f20e
Fix broken root motion scale and refactor API
2022-11-26 17:26:10 +09:00
Rémi Verschelde
ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
...
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
...
[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
Rémi Verschelde
986a4279fa
Merge pull request #68447 from Grimmr/clean-tooltips-on-WM-focus-off
...
Viewport cancels existing tooltip when window looses focus
2022-11-25 14:04:40 +01:00
grimmr
aa9b5b917f
Viewport cancels existing tooltip when window looses focus
...
fixes #68197
when NOTIFICATION_WM_WINDOW_FOCUS_OUT is recieved by a viewport it will now call
_gui_cancel_tooltip() to avoid it hanging around after the mouse events stop
coming in
2022-11-25 09:44:04 +00:00
Rémi Verschelde
34df77285c
Merge pull request #69146 from clayjohn/Polygon2D-error
...
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25 10:11:47 +01:00
Haoyu Qiu
06a0b26c9e
Fix inspector not showing name for LabelSettings.font
2022-11-25 12:48:37 +08:00
clayjohn
5c95288a6e
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-24 17:34:25 -08:00
Jasuse
749bdad23c
Fixing debug shape update of ShapeCast3D
...
fixed update conditiion at set_shape
added "changed" notification to update on shape changing
2022-11-24 22:31:35 +03:00
Rémi Verschelde
d7e3fce995
Merge pull request #68566 from Mickeon/node-print-orphans-static
...
Make `Node.print_orphan_nodes()` static
2022-11-24 18:55:30 +01:00
Rémi Verschelde
0d202cb5f1
Merge pull request #69111 from TokageItLab/put-together-interpolations
...
Refactor interpolating functions in some classes to use `Math` class
2022-11-24 18:54:30 +01:00
Rémi Verschelde
1fa80bf9d6
Merge pull request #67330 from KoBeWi/immortal_scenes
...
Don't free instanced scenes when recreating tiles
2022-11-24 18:54:08 +01:00
Zae
f6424e68ea
[TileMap] Fix alternative tile issues.
2022-11-25 00:44:02 +08:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-24 14:06:00 +01:00
Silc Renew
b217c41d36
Refactor interpolating functions in some classes to use Math class
2022-11-24 20:31:43 +09:00
Yaohua Xiong
f9fa182abc
Refactor Curve3D::_bake() method
...
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.
Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Rémi Verschelde
fa270c2456
Merge pull request #69070 from Piralein/bg-color-cell
...
RichTextLabel Cell Option "bg" - add possibility to use only one color
2022-11-23 23:12:22 +01:00
Rémi Verschelde
885fc1f3e7
Merge pull request #68568 from Mickeon/node-parent-busy-error
...
Update "Parent node is busy" errors to use `Callable.call_deferred()`
2022-11-23 23:11:06 +01:00
Hana
125d7deaff
add possibility to use only one color
2022-11-23 21:47:22 +01:00
Micky
c6a355b9e8
Update "Parent node is busy" errors to use Callable.call_deferred()
...
Also fixes outdated method names in the messages.
2022-11-23 17:39:34 +01:00
Rémi Verschelde
9ddb6a925e
Merge pull request #69052 from Sauermann/fix-viewport-exit-tree-visibility
...
Fix Viewport visibility after entering/leaving scene-tree
2022-11-23 17:22:58 +01:00
Rémi Verschelde
cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
...
ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Markus Sauermann
ebd1b0089a
Fix Viewport being visible after leaving tree
...
When a SubViewport leaves the tree, it is still displayed in its parent
SubViewportContainer until the next redraw.
This PR makes sure, that the parent gets redrawn immediately.
This also fixes the visibility problem when a SubViewport is added as
child of a SubViewportContainer.
2022-11-23 16:04:07 +01:00
Adam Scott
0c64304ba5
Fix error while selecting last empty line
2022-11-23 09:21:41 -05:00
Rémi Verschelde
d3b8faac74
ImageLoaderSVG: Improve error reporting
2022-11-23 13:27:31 +01:00
Rémi Verschelde
a8a88194a5
Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode
...
Fix animation blending for value track `UPDATE_DISCRETE` and `UPDATE_TRIGGER` mode
2022-11-23 10:25:19 +01:00
Rémi Verschelde
0afcbcfda4
Merge pull request #68996 from AThousandShips/bit_map_polygon_fix_2
...
Follow up for BitMap polygon generation
2022-11-23 08:33:12 +01:00
Rémi Verschelde
759e91ae00
Merge pull request #69039 from maiself/fix-negative-blend-weights
...
Fix blending with negative blend weights
2022-11-23 08:32:47 +01:00
Mai Lavelle
ac15f6a7e2
Fix blending with negative blend weights
2022-11-22 20:51:41 -05:00
Markus Sauermann
f8df18ef47
Fix CanvasTransform on RenderingServer when Viewport enters Tree
...
Previously the Viewport didn't initialize its canvas transform in the
RenderingServer.
2022-11-22 23:04:23 +01:00
Micky
b6db09968d
Fix AudioStreamPlayer2D and 3D's playing
not updating right away
2022-11-22 15:46:28 +01:00
Silc Renew
c1ec99f0e1
Refactor process of AnimationTree for end of animation
2022-11-22 18:12:45 +09:00
Ninni Pipping
28c5250c2d
BitMap polygon code cleanup
2022-11-22 10:00:09 +01:00
Rémi Verschelde
dff8a51c6c
Merge pull request #68593 from TokageItLab/optimize-blend-animation
...
Optimize animation blend tree process
2022-11-22 09:59:54 +01:00
Silc Renew
dce3e07fb2
Fix animation blending for value track DISCRETE/TRIGGER mode
2022-11-22 17:39:29 +09:00
Rémi Verschelde
ebf4f75c54
Merge pull request #68855 from Cafalaarl/Cafalaarl/master
...
Fixed incorrect gradient orientation in HSV vertical slider
2022-11-22 08:29:12 +01:00
Jonathan Nicholl
f8021dae9c
Add animation_changed signal to AnimationLibrary
...
AnimationLibrary now listens for the animation_changed signal on its
animations and emits this new signal, with the animation name added
on. AnimationPlayer now connects to this signal rather than connecting
to each individual animation, which was poor practice due to bypassing
encapsulation.
2022-11-21 15:39:03 -05:00
Markus Sauermann
28af870750
Code simplifications found by cppcheck
...
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Fabio Alessandrelli
145f07c037
[Net] Fix HTTPRequest gzip with high compression ratio.
...
Decompress each body chunk over multiple iterations, this causes more
reallocations, but it ensures decompression will not fail no matter the
compression ratio.
2022-11-20 22:41:14 +01:00
Rémi Verschelde
642859bf51
Merge pull request #68902 from TokageItLab/fix-animation-changed-signal
...
Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20 15:37:42 +01:00
Rémi Verschelde
855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
...
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Rémi Verschelde
3a874804ab
Merge pull request #68886 from timothyqiu/motion-distance
...
Revert move vector parameter name to "motion"
2022-11-20 11:43:32 +01:00
Aaron Franke
f6714858bf
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-19 17:33:40 -06:00
Silc Renew
b739bafd51
Fix connection of animation changed signal in AnimationTrackEditor
2022-11-20 06:38:51 +09:00
Hugo Locurcio
2a0afb1dcc
Improve collision exception error messages for easier understanding
2022-11-19 17:35:44 +01:00
Haoyu Qiu
42ab2b9ef5
Revert move vector parameter name to motion
2022-11-19 20:19:50 +08:00
Rémi Verschelde
895428c805
Merge pull request #68863 from clayjohn/RD-2D-skeleton
...
Fix drawing of 2D skeletons in the RD renderer.
2022-11-19 10:25:31 +01:00
clayjohn
0e5a98cdd8
Fix drawing of 2D skeletons in the RD renderer.
...
Also clean up skeleton code in preparation for adding them to GLES3
Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
Silc Renew
b9d1550590
Add option to get_path_to() to get the shortest path with unique name
2022-11-19 15:06:25 +09:00
Rémi Verschelde
84c404f6bc
Merge pull request #68842 from Uxeron/DragPositionFix
...
Fixed `_get_drag_data` getting incorrect position on a scaled `Control`
2022-11-18 23:32:08 +01:00
Rémi Verschelde
80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
...
Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Flynn Garthwaite
b29f7c2fe8
Fixed orientation of HSV rectangle vertical slider
2022-11-19 10:51:56 +13:00
Adam Scott
5704055d30
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 -05:00
Hugo Locurcio
4b13093251
Allow all lossless image formats to be used for VRS texture project setting
...
WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
2022-11-18 22:21:28 +01:00
Uxeron
721e51ac28
Fixed _get_drag_data getting incorrect position on scaled controls
2022-11-18 19:10:57 +02:00
Rémi Verschelde
8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
...
Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
bruvzg
9b14b5b483
Fix multithreaded RTL resetting scroll position on resize.
2022-11-17 16:26:06 +02:00
Rémi Verschelde
d33e584607
Merge pull request #68732 from AThousandShips/bit_map_polygon_fix
...
Fix polygon generation in BitMap
2022-11-17 14:44:30 +01:00
bruvzg
3add6dcd89
Add Control::localize_numeral_system
property to toggle automatic numeral system conversion.
2022-11-17 14:59:56 +02:00
Rémi Verschelde
725f25487c
Merge pull request #68589 from marzecdawid/remove-default-file-save-filedialog
...
Remove auto selecting the first file for FileDialog with Save mode
2022-11-17 13:48:33 +01:00
Ninni Pipping
f0099b28b1
Fix polygon generation in BitMap
2022-11-17 10:31:14 +01:00
Rémi Verschelde
2846ea1ffa
Merge pull request #68573 from Sauermann/fix-optionbutton-popup
...
Fix position and size of OptionButton PopupMenu
2022-11-16 14:41:52 +01:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
...
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04
Remove more instances of 'instance' being used as a verb
2022-11-16 14:01:53 +01:00
Rindbee
716e5ab166
Make sure the popup editor is hidden when selected
2022-11-16 18:36:49 +08:00
Rémi Verschelde
ee1d4d4a52
Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting
...
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 09:27:34 +01:00
Silc Renew
ac1db40614
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 16:36:33 +09:00
Hugo Locurcio
f3c20d9823
Add a node compatibility handler for ProximityGroup
...
This converts ProximityGroup nodes from 3.x projects into Node3Ds
(their parent), rather than bare Nodes.
2022-11-16 02:31:50 +01:00
Dawid Marzec
d4d5df2314
Fix errors while deselecting all tree items; issue #65185
2022-11-15 22:48:27 +01:00
Rémi Verschelde
d0025a1f02
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
...
Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
Silc Renew
17ce879a15
Optimize animation blend tree process
2022-11-16 02:52:04 +09:00
Rémi Verschelde
4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
...
Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
DeeJayLSP
da132f3266
Overhaul WebP packer and split compression options
2022-11-15 11:52:22 -03:00
kobewi
3e730c4277
Fix false warning when renaming Joint2D's node
2022-11-15 13:31:44 +01:00
Rémi Verschelde
7fda64a849
Merge pull request #68681 from groud/fix_infinite_loop_in_resource_loader
...
Fixes infinite loop in ResourceFormatText when having unexpected end of file
2022-11-15 11:56:41 +01:00
Gilles Roudière
83617790a1
Fixes infinite loop in ResourceFormatText when having unexpected end of file
2022-11-15 11:20:05 +01:00
Haoyu Qiu
6c5dc78f59
Make Camera3D gizmo the same aspect ratio as its viewport
2022-11-15 17:31:53 +08:00
Rémi Verschelde
5f78f24b08
Merge pull request #68426 from clayjohn/GLES3-particles
...
Add GPUParticles to the OpenGL3 renderer.
2022-11-15 10:28:44 +01:00
clayjohn
9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
...
This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.
This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00
Haoyu Qiu
3b08d0e852
Fix crash of queue_free() when main loop is not SceneTree
2022-11-15 08:25:25 +08:00
Rémi Verschelde
03f30855d1
Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodes
...
`SceneTree` Fix storing removed nodes to be skipped by the group calls
2022-11-14 23:27:41 +01:00
Rémi Verschelde
f7c487f676
Merge pull request #68664 from bruvzg/bmp_base_size
...
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file.
2022-11-14 23:25:28 +01:00
Rémi Verschelde
f33e482551
Merge pull request #68531 from marzecdawid/fix-gap-with-scrolling-down-in-Tree
...
Fix a gap with scrolling down in Tree with arrow keys (#57636 )
2022-11-14 23:25:22 +01:00
Rémi Verschelde
0dbb632116
Merge pull request #68564 from Mickeon/node-no-remove-group-error
...
Strip ERR_FAIL from `Node.remove_from_group()`
2022-11-14 23:24:14 +01:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
...
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Dawid Marzec
c068a9d0bd
Fix a gap with scrolling down in Tree with arrow keys ( #57636 )
2022-11-14 21:37:42 +01:00
bruvzg
e77b6427cb
[Bitmap font] Always set valid fixed size, even if it's not set in the fnt
file.
2022-11-14 22:33:59 +02:00
Hugo Locurcio
efe3220b2e
Fix periods in editor strings and messages
...
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
Rémi Verschelde
315c64282b
Fix misc formatting issues
...
Somehow I missed the failing CI report from trailing whitespace.
Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Rémi Verschelde
d639bb87a7
Merge pull request #68272 from Sauermann/fix-windowfocus-on-resize
...
Fix Windowfocus on resizing
2022-11-14 16:38:00 +01:00
Rémi Verschelde
40163b9b9f
Merge pull request #68019 from Sauermann/fix-physics-mouseover-drop
...
Drop physics mouseover as soon as the mouse moves over a Control
2022-11-14 16:37:54 +01:00
Fabio Alessandrelli
67265d14f7
[MP] Move engine and editor profilers to a plugin.
...
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
Markus Sauermann
5cf6ebce63
Drop physics mouseover as soon as the mouse moves over a Control
2022-11-14 12:07:26 +01:00
Rémi Verschelde
33e65f2754
Merge pull request #68582 from bruvzg/inv_gd3_bmp_font
...
Add a special case for importing bitmap fonts designed for Godot 3.
2022-11-14 11:12:17 +01:00
Rémi Verschelde
5b3a03bf5c
Merge pull request #68448 from bruvzg/font_imp_tr
...
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14 11:12:01 +01:00
Bastiaan Olij
7658dc6e7e
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-13 19:28:10 +11:00
Dawid Marzec
5cd30be56d
Remove auto selecting the first file for FileDialog with Save file mode selected
2022-11-13 02:24:17 +01:00
Micky
a1c10dbbd8
Strip ERR_FAIL from Node.remove_from_group()
...
Also simplifies group check removing unnecessary `!data.grouped.has`
2022-11-13 00:01:18 +01:00
bruvzg
01b4e53e80
Add a special case for importing bitmap fonts designed for Godot 3.
2022-11-13 00:32:30 +02:00
Markus Sauermann
95597bb2ac
Fix position and size of OptionButton PopupMenu
...
Use the correct Transform2D (get_global_transform_with_canvas) for
position and size.
2022-11-12 21:12:02 +01:00
Micky
9b42268467
Make Node.print_orphan_nodes()
static
2022-11-12 17:55:42 +01:00
Yaohua Xiong
5241464a46
Refactor Curv3D and PathFollow3D
...
This commit makes the following major changes
1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously.
2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame.
3. Refactor the sample_* methods, including:
i. Factor out common binary search code, following the DRY principe
ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy.
2022-11-12 12:03:54 +08:00
Yuri Rubinsky
6521eccaae
Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix
...
Fixes https://github.com/godotengine/godot/issues/68463
2022-11-12 06:50:35 +03:00
Marc Gilleron
2aefdcc26e
Fix usages of mesh simplification functions in float=64 builds
2022-11-12 00:38:00 +00:00
Rémi Verschelde
340fb33e54
Merge pull request #68412 from bruvzg/le_caret_pl
...
[Line Edit] Ignore placeholder text when drawing caret.
2022-11-11 16:49:47 +01:00
Rémi Verschelde
5c7af7f391
Merge pull request #68418 from Sauermann/fix-escape-dnd
...
Allow canceling Drag and Drop with the Escape-Key
2022-11-11 16:49:09 +01:00
Rémi Verschelde
a2ad59fb8e
Merge pull request #68513 from Chaosus/fix_shader_param
...
Fix `Shader::has_parameter` to return a correct value
2022-11-11 10:54:50 +01:00
Rémi Verschelde
bbe8ff24f4
Merge pull request #68358 from Sauermann/fix-pink-512-viewport
...
Fix SubViewport with default size being pink
2022-11-11 10:44:24 +01:00
Rémi Verschelde
3263970cf6
Merge pull request #68428 from nikitalita/fix-mesh-convert
...
Fix deprecated mesh conversion
2022-11-11 10:44:10 +01:00
Yuri Rubinsky
9d4816fd4a
Fix Shader::has_parameter
to return a correct value
2022-11-11 11:30:34 +03:00
nikitalita
5683aa2498
fix old mesh conversion offsets
2022-11-10 22:55:01 +00:00
smix8
f30ebacbe8
Add detail to NavigationPolygon outline error msg
...
Adds additional information to the error msg when the convex partition fails due to invalid outline arrays.
2022-11-10 21:12:51 +01:00
dzil123
445062e43b
Visual Shader UVFunc keep existing input value on function change
2022-11-10 04:31:05 -08:00
bruvzg
35528b800c
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-10 10:43:15 +02:00
Yuri Rubinsky
dca5cb8e40
Merge pull request #68413 from Chaosus/fix_instance_uniforms
2022-11-09 22:55:41 +03:00
Yuri Rubinsky
c07d13182c
Some fixes for instance shader parameters
2022-11-09 21:20:11 +03:00
Markus Sauermann
e8af3e7e8d
Fix crash from impossible Object::cast_to
...
A Vector<>-variant can't be used in an Object::cast_to, because
Vector doesn't inherit from Object and this cast always returns a nullptr.
This patch replaces the Object::cast_to and accesses the contained
Vector directly.
2022-11-08 22:34:01 +01:00
Markus Sauermann
226044b944
Allow canceling Drag and Drop with the Escape-Key
...
This patch implements the functionality to cancel Drag and Drop
by using the escape key or more general, the ui_cancel action.
Since this would be the third location, where the finalization of
Drag and Drop would have to be implemented, that functionality was
put into the private function _perform_drop.
Simplified gui.drag_data.get_type() != Variant::NIL to gui.dragging
because they are equivalent.
2022-11-08 19:10:16 +01:00
bruvzg
c624b1eeac
[Line Edit] Ignore placeholder text when drawing caret.
2022-11-08 15:15:13 +02:00
ktxyz
7601808455
Update sub_windows order with respect to FLAG_ALWAYS_ON_TOP
2022-11-08 13:20:45 +01:00
kobewi
d9f066d5fa
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00
Rémi Verschelde
e2b39bfdc4
Merge pull request #68346 from Calinou/particles-rename-trail-length-property
...
Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07 15:05:55 +01:00
Hugo Locurcio
ab7a807f2b
Rename GPUParticles2D/3D's trail_length_secs
to trail_lifetime
...
The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.
The property hint now allows manually entering values greater than
10 seconds.
The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
Rémi Verschelde
a1bc636098
Merge pull request #68337 from alfredbaudisch/multi-caret-selection-fix
...
Fixes mouse click deselect for multi and single carets
2022-11-07 10:20:45 +01:00
Rémi Verschelde
2c8498c8a6
Merge pull request #68351 from Sauermann/fix-code-simplifications
...
Code simplifications
2022-11-07 10:01:37 +01:00
Markus Sauermann
7445ab95fc
Fix SubViewport with default size being pink
...
A SubViewport with default-size doesn't display its content, but shows
pink color, until it is resized.
This patch makes sure, that the size gets set during initialization.
2022-11-07 09:23:32 +01:00
Rémi Verschelde
c4f3b94abf
Merge pull request #68321 from BastiaanOlij/xrorigin_start_pos
...
Update XRServer with starting position of (new) current XROrigin3D
2022-11-07 08:45:24 +01:00
Markus Sauermann
18978881fe
Code simplifications
...
CanvasItemEditor:
- p_result == ADD_MOVE is always true in this switch-clause
- both parts of the if-else-clause do the same thing and simplified an affine_inverse call
ControlEditorToolbar:
- private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like
copy and paste from CanvasItemEditor::_anchor_to_position
ScrollContainer:
- screen_is_touchscreen is always true, because otherwise the function already returned
TextLine:
- both parts of the if-else-clause do the same thing and simplified return statement
2022-11-07 01:21:25 +01:00
kobewi
f8f25adc0b
Don't free instanced scenes when recreating tiles
2022-11-07 00:32:41 +01:00
Alfred Reinold Baudisch
0d2953074b
Mouse click deselect removes secondary carets and puts primary caret under mouse position
...
Fixes and closes #67993 .
2022-11-06 20:03:06 +01:00
Rémi Verschelde
cf1e6bb6fc
Merge pull request #68282 from alfredbaudisch/backspace-multi-care
...
Correctly deletes multi-caret selection with backspace
2022-11-06 16:10:32 +01:00
Bastiaan Olij
23e0afec1d
Update XRServer with starting position of (new) current XROrigin3D
2022-11-06 22:19:44 +11:00
Alfred Reinold Baudisch
7127e57bf8
Pass caret index when deleting selection with backspace
...
Fixes and closes #67992
2022-11-05 08:55:18 +01:00
Markus Sauermann
65647e9c7d
Fix Windowfocus on resizing
...
When resizing a non-focused window, the previously focused
Window got resized.
This patch grabs focus for the actually resized window, before
starting with the resizing.
2022-11-04 22:24:00 +01:00
jbcolli2
c685c47f8a
Fixed ColorPicker so the vertical option is not available in editor.
2022-11-04 13:59:25 -04:00
kobewi
1778301cd0
Add call_deferred() method to Callable
2022-11-04 17:24:34 +01:00
Rémi Verschelde
4e47324b3f
Merge pull request #68097 from KoBeWi/no_signal 🔕
...
Add `set_value_no_signal()` to Range
2022-11-04 10:48:47 +01:00
Rémi Verschelde
d48ba545ef
Merge pull request #67741 from cridenour/modular-color-picker
...
Modularize the Color Picker via properties and new picker mode.
2022-11-04 10:48:37 +01:00
Rémi Verschelde
21675625a0
Merge pull request #68228 from pasi1991/fix_typo_in_visual_instance_3d
...
Fix typo in method (set_transparecy) of visual_instance_3d
2022-11-04 10:06:27 +01:00