K. S. Ernest (iFire) Lee
132e95212f
Fixes to ESCN importer
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Convert mesh instance 3d to a mesh importer instance 3d to run importer code. Also does blend shapes.
2023-01-14 09:55:56 -08:00
Paulb23
659d9b0fa3
Globalise path for New TextFile in FileSystemDock
2023-01-14 16:43:33 +00:00
Yuri Sizov
4c1f11944e
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
Paulb23
b9f24f1586
Remove secondary carets when using FindReplaceBar
2023-01-14 15:58:56 +00:00
Fedor Shchukin
6f416ea104
Fix property revert doesn't revert selected fields
2023-01-14 17:39:21 +03:00
kobewi
59ea36b87c
Remove set_drag_forwarding_compat()
2023-01-14 15:16:51 +01:00
Yuri Rubinsky
8180d38910
Fix node preview crashes after updating visual shader node
2023-01-14 14:08:00 +03:00
Rémi Verschelde
e97372068b
Merge pull request #71360 from bruvzg/progress_dialog_theme
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Fix editor progress dialog theme update.
2023-01-14 00:42:36 +01:00
Rémi Verschelde
61c48f6910
Merge pull request #71321 from TokageItLab/stop-edit
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Implement toggling pause / stop button to AnimationPlayerEditor
2023-01-14 00:09:43 +01:00
bruvzg
026002859b
Fix editor progress dialog theme update.
2023-01-14 01:07:24 +02:00
Silc 'Tokage' Renew
e7d4361fae
Implement toggling pause / stop button to AnimationPlayerEditor
2023-01-14 07:10:20 +09:00
clayjohn
ccaebcd5e0
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
2023-01-13 12:53:19 -08:00
Juan Linietsky
503d2d1cbf
Support metadata in MultiNodeEdit
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Small hack for metadata to work there (similar to existing script hack).
Does not appear within its own category, not sure if its worth hacking it (would need to be hacked in inspector).
Fixes #59604 .
2023-01-13 19:10:19 +01:00
Rémi Verschelde
228db366bf
Merge pull request #70601 from vmedea/keep-terrain-choice
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Keep terrain choice when changing layer in tilemap editor
2023-01-13 18:04:02 +01:00
Rémi Verschelde
3e5ee12555
Merge pull request #71335 from groud/fix_atlas_merging
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Fixes TileSet atlas merging not working correctly
2023-01-13 18:03:53 +01:00
Rémi Verschelde
44f7392883
Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixes
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Fix contextual visibility of tileset and tilemap editors (again)
2023-01-13 18:02:12 +01:00
Rémi Verschelde
4c2dea108e
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
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Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +01:00
Rémi Verschelde
787179dac8
Merge pull request #70148 from KoBeWi/remove_all_restrictions
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Remove conditons for unfolding inspector sections
2023-01-13 18:00:45 +01:00
Rémi Verschelde
3dffe0b967
Merge pull request #63312 from bruvzg/one_click
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[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13 18:00:18 +01:00
Gilles Roudière
28f6fcd68f
Fixes TileSet atlas merging not working correctly
2023-01-13 16:50:12 +01:00
Hendrik Brucker
e59d6b1b8c
[RichTextLabel] Match minimum size calculation of Label
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(optional via fit_content property)
2023-01-13 15:17:26 +01:00
Eric M
7c73b6c71c
Fix Project Settings array/dicts initial value being shared instances of the current value.
2023-01-13 21:48:43 +10:00
Haoyu Qiu
90d3efcaa5
Fix crash when clicking Edit Region after reopening the scene
2023-01-13 11:30:26 +08:00
Rémi Verschelde
7dfcd55567
Merge pull request #71152 from nongvantinh/fix-70981
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Fix node name in the SceneTreeEditor allows a node to have no name
2023-01-13 00:39:20 +01:00
Rémi Verschelde
14cca21256
Merge pull request #71033 from scurest/obj-vertex-color
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Add vertex color support to OBJ importer
2023-01-13 00:37:14 +01:00
Rémi Verschelde
f79c58aac5
Merge pull request #71209 from bruvzg/ed_progress_reparent
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Automatically reparent editor progress dialog to avoid error spam.
2023-01-13 00:29:48 +01:00
Clay John
21893140eb
Merge pull request #71289 from RandomShaper/avoid_color_flash
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Avoid color flash on window creation and resizing
2023-01-12 14:39:41 -08:00
Rémi Verschelde
c2790ec2b9
Merge pull request #68450 from KoBeWi/bracket_escapist
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Allow to escape closing brackets in CFG tags
2023-01-12 21:53:15 +01:00
Pedro J. Estébanez
d0e37cd04c
Add framework for avoidance of color flash in new windows
2023-01-12 21:42:51 +01:00
Rémi Verschelde
318af8f36c
Merge pull request #71272 from MewPurPur/fix-frame-selection
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Fix the Frame Selection (Shift + F) functionality in the 2D editor
2023-01-12 20:08:31 +01:00
Rémi Verschelde
797fb296f0
Merge pull request #58517 from KoBeWi/size_matters
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Add expand modes to TextureRect
2023-01-12 20:06:26 +01:00
VolTer
1fa5597520
Fix the Frame Selection functionality
2023-01-12 19:13:00 +02:00
Rémi Verschelde
def592114f
Merge pull request #70700 from vonagam/fix-abstract-extends
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GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:19:51 +01:00
kobewi
dfc4367a47
Add expand modes to TextureRect
2023-01-12 17:06:03 +01:00
Dmitrii Maganov
274d49790d
GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:47:10 +02:00
Fabio Alessandrelli
9a59c0a47c
[Editor] Fix missing "debug"/"release" export presets feature tags.
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So the same code can be used in editor and debug exports ("release" is
kept for consistency).
2023-01-12 15:18:45 +01:00
Rémi Verschelde
84781eb462
Merge pull request #71271 from reduz/fix-editorspinslider-tab-usage
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Fix TAB key usage in EditorSpinSlider (and hence inpector).
2023-01-12 15:02:42 +01:00
Rémi Verschelde
a8a9892ad6
Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go
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Split pause() from AnimationPlayer's stop()
2023-01-12 14:30:46 +01:00
Juan Linietsky
2543aec5e4
Fix TAB key usage in EditorSpinSlider (and hence inpector).
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* This ensures that the tab key usage is correct in all situations in EditorSpinSlider
* The ESC key can also close the lineedit popup.
I can't find a proper issue to fix, but partially solves the concerns raised in #37723 .
2023-01-12 14:13:49 +01:00
Yuri Rubinsky
fcbe7c1c2b
Fix various crashes of ParameterRef nodes in visual shader
2023-01-12 14:21:59 +03:00
Danil Alexeev
8f706be6fa
Rearrange `editor/naming/*` project settings
2023-01-12 11:41:13 +03:00
Juan Linietsky
9a966b95ec
Fix recursive resource inclusion check
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I forgot a line of code.
Fixes #71194 .
2023-01-11 18:28:52 +01:00
kobewi
da9396881e
Split pause() from AnimationPlayer's stop()
2023-01-11 14:03:31 +01:00
Rémi Verschelde
62525b7429
Merge pull request #71075 from Repiteo/open_in_file_manager_shortcut
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Setup "Open in File Manager" as shortcut
2023-01-11 14:01:48 +01:00
Rémi Verschelde
87efd0b830
Merge pull request #71206 from nongvantinh/enhance-project-convertion
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Add missing functions in the Control node when converting project.
2023-01-11 09:50:24 +01:00
Rémi Verschelde
9af4628bbe
Merge pull request #71159 from EricEzaM/minor-input-configuration-fixes
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Propagate allowed input types to `event_listener` when setting them on `InputEventConfigurationDialog`
2023-01-11 09:47:08 +01:00
bruvzg
19293d1813
Automatically reparent editor progress dialog to avoid error spam.
2023-01-11 10:13:21 +02:00
Nong Van Tinh
c6a3a262c4
Add missing functions in the Control node when converting project
2023-01-11 14:14:18 +07:00
Rémi Verschelde
3e2843e3ad
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
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Ensure that the cached layout mode is in sync
2023-01-11 01:29:51 +01:00
Rémi Verschelde
54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
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Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Yuri Sizov
42cbdbc7df
Ensure that the cached layout mode is in sync
2023-01-10 23:51:27 +03:00
Eric M
3bf06e955e
Propagate allowed input types to `event_listener` when setting them on `InputEventConfigurationDialog`
2023-01-10 23:26:33 +10:00
Juan Linietsky
e6a4debede
Change set_drag_forwarding() to use callables.
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* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).
Fixes #59899
2023-01-10 14:09:24 +01:00
Eric M
871ddf80c0
Fix cancelling selection (pressing escape) while gizmo editing making uncommitted changes.
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* Pressing escape while gizmo editing will discard the changes made during that edit 'session'
2023-01-10 21:30:07 +10:00
Rémi Verschelde
b427e26230
Merge pull request #71148 from stmSi/canceling-popupmenu-dont-disconnect
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Fix canceling add_node Popup doesn't disconnect previous node.
2023-01-10 10:45:15 +01:00
Nong Van Tinh
98ed75f9e0
fixes : #70981
2023-01-10 16:18:38 +07:00
stmSi
88d4291938
Fix canceling add_node Popup doesn't disconnect previous node.
2023-01-10 14:35:09 +06:30
Silc Renew
5d2e7b9b1d
Fix undo of editing animation length with spinner by adding flag
2023-01-10 12:29:05 +09:00
Rémi Verschelde
dce8cdbca8
Merge pull request #70863 from bruvzg/win_init_min
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Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09 23:08:52 +01:00
Rémi Verschelde
be4e9dfeab
Merge pull request #69616 from reduz/change-uuid
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Ability to change a resource UID from API
2023-01-09 23:08:18 +01:00
Juan Linietsky
07a964fce3
Ability to change a resource UID from API
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* Works for text, binary and imported resources
* Allows better clean up of duplicate files.
TODO (future PRs):
* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and `Object::get_translatable_strings()`
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* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Thaddeus Crews
4245417ab2
Setup "open in file manager" as shortcut
2023-01-09 08:29:46 -06:00
Yuri Sizov
00b5222f66
Fix inconsistent state of Controls when editing and running scenes
2023-01-09 15:54:04 +03:00
Rémi Verschelde
2db593ac2f
Merge pull request #70580 from timothyqiu/drop-extern
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Fix error when dropping script into script editor
2023-01-09 09:22:08 +01:00
Rémi Verschelde
9c7723b717
Merge pull request #70920 from KoBeWi/exhibit_inside_catalogmap
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Add Show in FileSystem option in the inspector
2023-01-09 08:33:58 +01:00
Rémi Verschelde
e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
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Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
kobewi
6d65d886f2
Add Show in FileSystem option in the inspector
2023-01-08 23:25:13 +01:00
Rémi Verschelde
bb08997b87
Merge pull request #70994 from reduz/prevent-inspector-resource-recursion
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Prevent recursion (and hence crash) in inspector resource assignment.
2023-01-08 22:51:29 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
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[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde
98131c0e32
Merge pull request #71068 from DarkMessiah/fix_about_godot
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Fix UTF-8 encoding for copyright in About dialog
2023-01-08 22:48:17 +01:00
Rémi Verschelde
56522f7f8f
Merge pull request #71057 from EricEzaM/editor-node-cleanup
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Remove unnecessary changing of shortcut name in editor node.
2023-01-08 22:45:32 +01:00
Rémi Verschelde
1722947c75
Merge pull request #71055 from EricEzaM/66424-fix-undo-redo
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Fix Undo/Redo not working until Scene menu is opened.
2023-01-08 22:45:04 +01:00
Rémi Verschelde
30b3434daa
Merge pull request #71036 from Calinou/shader-editor-tweak-disabled-branch-color
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Tweak text color for disabled preprocessor branches in the shader editor
2023-01-08 22:39:09 +01:00
Rémi Verschelde
495ec2130e
Merge pull request #70923 from KoBeWi/actual_resource
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Refactor inspector code for getting resource
2023-01-08 22:37:05 +01:00
Juan Linietsky
2b815df3c1
Use BitField<> in core type masks
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* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Stanislav Labzyuk
0bde4a95e3
Fix UTF-8 encoding for copyright in About dialog
2023-01-08 16:15:26 +01:00
Eric M
8d0178a589
Remove unnecessary changing of shortcut name.
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The same effect which was desired here can just be done with `set_item_text(...)`, which is what this PR does. It removes the need to constantly update the shortcut name when the scene menu is opened.
2023-01-08 20:48:56 +10:00
Eric M
8256b4ea23
Fix Undo/Redo not working until Scene menu is opened.
2023-01-08 20:35:30 +10:00
Mario Liebisch
b495c63b0b
Properly stringify args for Call Method Tracks
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This ensures string arguments are always shown as properly enclose in
quotes and escaped and should help avoid confusion, as the previously
shown key frame labels could display as invalid code, most prominently
missing quote characters around strings.
2023-01-08 11:27:44 +01:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
scurest
649857416d
Mark OBJ vertex colors sRGB in materials (only if has vertex colors)
2023-01-07 17:07:31 -06:00
scurest
091fa5fb7f
Add vertex color support to OBJ importer
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Fixes #70982
2023-01-07 13:26:55 -06:00
Hugo Locurcio
5ce488b1fc
Tweak text color for disabled preprocessor branches in the shader editor
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This makes text within disabled branches easier to distinguish from comments
when using a non-default editor syntax theme.
(The default editor syntax theme uses the same color as the text with 50%
opacity for comments, which means it looks the exact same.)
2023-01-07 20:18:38 +01:00
Stanislav Labzyuk
86d61a99fb
Enable column clip content in ConnectionDock and FilesystemDock
2023-01-07 14:07:33 +01:00
Rémi Verschelde
d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
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Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde
329b85152a
Merge pull request #70902 from Cretezy/2d-polygon-indices-visibility
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Fix "2D Polygon indices are barely visible on bright background" (#38009 )
2023-01-07 13:19:33 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 11:14:35 +02:00
Charles Crete
68b728950a
Fix "2D Polygon indices are barely visible on bright background" ( #38009 )
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Co-authored-by: Ethan <epruhl102@gmail.com>
2023-01-06 19:09:06 -05:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
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Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
670405905d
Merge pull request #70999 from timothyqiu/unique-res-confirm
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Fix unreadable text in Make Sub-Resources Unique window
2023-01-06 22:57:13 +01:00
Yuri Rubinsky
0e0557146c
Merge pull request #70639 from Chaosus/vs_uint
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Closes https://github.com/godotengine/godot/issues/70634
2023-01-06 23:54:24 +03:00
SaracenOne
f5edeb8f58
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-06 08:39:27 -08:00
Haoyu Qiu
0ba5d41a44
Fix unreadable text in Make Sub-Resources Unique window
2023-01-06 23:23:30 +08:00
Juan Linietsky
bfc4470599
Prevent recursion in inspector resource assignment.
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Fixes #43177
2023-01-06 15:05:33 +01:00
Yuri Rubinsky
35a9cd1d63
Fix errors when creating/deleting `VisualShaderNodeExpression` in graph
2023-01-06 14:20:30 +03:00
Yuri Rubinsky
f101add78b
Add `uint` type support to visual shaders
2023-01-06 10:35:25 +03:00
Rémi Verschelde
b14f7aa9f9
Merge pull request #70500 from hakro/readd-renderer-options
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Bring back the renderer options button on the main editor
2023-01-06 08:10:42 +01:00
Rémi Verschelde
158540e96a
Merge pull request #70960 from Maran23/4-x-c#-rect-props
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Added Rect (rect_) properties to the c# migration table
2023-01-06 00:19:08 +01:00
Rémi Verschelde
272b82bdae
Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panning
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`TileAtlasView` Update zoom and panning before emitting signal
2023-01-06 00:13:16 +01:00
Rémi Verschelde
e070362bd0
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
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Simplify some editor plugin logic and remove dead code
2023-01-06 00:11:59 +01:00
Rémi Verschelde
7bf4753a9b
Merge pull request #70675 from ZangEldor/pot-generating-fix
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Fix generating POT for multiline messages
2023-01-06 00:10:06 +01:00
kleonc
4276752608
TileAtlasView Update zoom and panning before emitting signal
2023-01-05 22:00:05 +01:00
Marius Hanl
c0feed47c7
Added Rect (rect_) properties to the c# migration table
2023-01-05 19:13:24 +01:00
Yuri Sizov
82c00c21e6
Simplify some editor plugin logic and remove dead code
2023-01-05 21:04:54 +03:00
Eldor Zang
250d648d2a
Fixed issue #70617 : generating POT for multiline message
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Fixed the issue and now each message's line is suceeded by a \n.
Fixes #70614
2023-01-05 16:03:02 +02:00
Rémi Verschelde
1d14c054a1
Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_show
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Remove side effect of the `handles` method
2023-01-05 15:01:29 +01:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
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`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
d29193affe
Merge pull request #70909 from TokageItLab/revert-improve-update_tree
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Revert improve update tree
2023-01-05 12:56:07 +01:00
Rémi Verschelde
f571129f9e
Merge pull request #70903 from Cretezy/tilemap-pattern-double-click
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Fix "Double-click on the TileMap's pattern prints an error" (#70892 )
2023-01-05 12:51:30 +01:00
Danil Alexeev
0d25d8e7fc
`AnimatedSprite{2D,3D}` improvements
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* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
kobewi
48f60ef1cd
Refactor inspector code for getting resource
2023-01-04 19:22:29 +01:00
Yaohua Xiong
20f909219e
Remove side effect of the `handles` method
2023-01-04 20:09:10 +08:00
Silc Renew
724f2422d7
Revert "Merge pull request #70696 from Rindbee/propagate-keying-state"
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This reverts commit c774b4ce17
, reversing
changes made to ccc609d824
.
2023-01-04 20:03:28 +09:00
Silc Renew
eee9e3cd9a
Revert "Merge pull request #68498 from Rindbee/improve-update_tree"
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This reverts commit d5dc70a478
, reversing
changes made to ccbefa1f43
.
2023-01-04 19:15:20 +09:00
Charles Crete
50e09bbaef
Fix "Double-click on the TileMap's pattern prints an error" ( #70892 )
2023-01-03 23:06:52 -05:00
kobewi
bf74ff94c8
Improve remote tree node tooltips
2023-01-03 17:06:36 +01:00
Rémi Verschelde
55ef815472
Merge pull request #70865 from bruvzg/fd_crash
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Fix file dialog crash on forward click when history is empty.
2023-01-03 12:41:10 +01:00
Rémi Verschelde
7e22093089
Merge pull request #70428 from MrPhnix/issue-70186
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CanvasItemEditor Fix snapping grid misalignment
2023-01-03 12:39:09 +01:00
Rémi Verschelde
c774b4ce17
Merge pull request #70696 from Rindbee/propagate-keying-state
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Propagate the keying state in the inspector
2023-01-03 12:34:49 +01:00
Rémi Verschelde
49794911e8
Merge pull request #70779 from jamesmintram/jamesm/bugfix/add-missing-shortcut-case-for-reparent
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Add missing case statement to handle re-parent to new node
2023-01-03 12:31:50 +01:00
Rémi Verschelde
12a68071a6
Merge pull request #70754 from rxlecky/fix-camera-override-button-2d
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Fix camera override button not updating in 2D scenes
2023-01-03 12:24:20 +01:00
Rémi Verschelde
2a57a5e63f
Merge pull request #70732 from timothyqiu/tilemap-crash
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Fix heap-use-after-free when using TileMap editor
2023-01-03 12:24:10 +01:00
Rémi Verschelde
1f53579a8f
Merge pull request #70742 from Maran23/4-x-batch-rename-substitute-fix
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Fix substitute buttons were never enabled
2023-01-03 12:23:49 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
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Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
79d6cf7620
Merge pull request #70618 from stmSi/fix-paste-from-clipboard-two-root-nodes-pointing-same-file
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Editor: Fix `Paste From Clipboard` make new scene pointing to original scene file.
2023-01-03 12:18:53 +01:00
Rémi Verschelde
ec3c01cd64
Merge pull request #70554 from stmSi/suggest-filename-save-branch-remote-tree
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[4.0] Suggest Filename in Remote Tree File Dialog
2023-01-03 12:17:39 +01:00
Rémi Verschelde
81f0ddeae0
Merge pull request #70489 from stmSi/fix-certain-editor-shortcuts-insert-characters-into-code
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Fix Editor Shortcut keys are inserting in Script Editor
2023-01-03 12:16:14 +01:00
bruvzg
5eeefb2174
Fix file dialog crash on forward click when history is empty.
2023-01-03 10:23:49 +02:00
bruvzg
06551dfa3a
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-03 09:25:45 +02:00
Yuri Rubinsky
c5bfe1303a
Merge pull request #70585 from Chaosus/vs_custom
2023-01-03 09:46:11 +03:00
James Mintram
69855b9445
Make description in create plugin dialog expand vertically
2023-01-01 15:59:15 +00:00
James Mintram
8715125317
Make LineEdits in create plugin dialog expand horizontally
2023-01-01 12:30:30 +00:00
James Mintram
35d0f712ba
Add missing case statement to handle re-parent to new node
2022-12-31 20:32:32 +00:00
Rindbee
ef2c3398e6
Propagate the keying state in the inspector
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Toggling the keying state does not significantly change the structure
of the inspector. So it's ok to propagate the keying state and then
use `queue_redraw()` to update the keying icon.
2022-12-31 20:29:09 +08:00
SeleckyErik
99cc3980a7
Fix camera override button not updating in 2D scenes
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Reconnect accidentally disconnected signal play_pressed to update the button
and enable camera override after launching a project in the editor.
2022-12-30 22:46:24 +01:00
Marius Hanl
fd17f67894
Fix substitute buttons were never enabled
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This happened because the viewport of the scene_tree_editor was queried for the focus owner instead of the current viewport
2022-12-30 16:05:13 +01:00
Haoyu Qiu
1ac35c38be
Fix heap-use-after-free when using TileMap editor
2022-12-30 14:16:54 +08:00
Adam Scott
ea33001b95
Add safety-checks before some servers `free()`
2022-12-29 16:23:38 -05:00
bruvzg
cebefc9f5d
[Export] Add one-click deploy over SSH for the desktop exports.
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Add one-click deploy over SSH for the desktop exports.
Add ZIP export option for Linux and Windows.
Change export plugin icons to SVG format.
2022-12-29 09:42:00 +02:00
Markus Sauermann
b736efa9c8
Use get_cursor_shape for identifying the cursor shape in TileSetAtlasSourceEditor
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get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
Was part of the reason for #58960 .
2022-12-29 02:07:39 +01:00
kobewi
f2367e0782
Retry loading addons after filesystem scan
2022-12-28 15:40:45 +01:00
Andy Maloney
c3d84ce57f
Fix crash in SceneImportSettings::_select when a mesh has a null mesh_node
2022-12-27 09:03:18 -05:00
stmSi
b2a398d2a5
Editor: Fix `Paste From Clipboard` make two root separate scenes pointing to same file
2022-12-27 17:12:36 +06:30
mara
5380e685d8
Keep terrain choice when changing layer in tilemap editor
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Make `TileMapEditorTerrainsPlugin::edit` logic analogous to
`TileMapEditorTilesPlugin::edit`, in that the selection is only
cleared when switching to another tilemap.
Closes #70033 .
2022-12-26 21:45:06 +01:00
Yuri Rubinsky
952015df13
Add missing CUSTOM inputs for the spatial/vertex mode of visual shader
2022-12-26 14:09:07 +03:00
Haoyu Qiu
5c498f714d
Fix error when dropping script into script editor
2022-12-26 14:34:37 +08:00
stmSi
def4087a40
Suggest Filename in Remote Tree File Dialog
2022-12-25 19:34:11 +06:30
Ekaterina Vaartis
60692b4e45
Implement export_multiline support for Array[String] and Dictionary
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For arrays, specifically check if it's a string array and pass the
type on to the editor. For dictionaries, save the hint on the type and
use it later to draw the multiline editor, except for when adding a
string key, because that doesn't make much sense. All string values
however will be drawn as multiline.
2022-12-25 01:46:57 +03:00
MrPhnix
272b8d9d17
CanvasItemEditor Fix snapping grid misalignment
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Resolves : #70186
See: #65101
2022-12-24 12:02:48 +01:00
stmSi
350eda02cb
Fix Editor Shortcut keys are inserting in Script Editor
2022-12-24 07:22:19 +06:30
Hakim
6a60300193
Bring back the renderer options button on the main editor
2022-12-24 00:43:18 +01:00
Rémi Verschelde
b31bf1f823
Merge pull request #70277 from rune-scape/picker-regression
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Fix resource picker regression
2022-12-23 09:20:57 +01:00
Rémi Verschelde
6ff74f07f0
Merge pull request #70151 from stmSi/fix-profiler-and-visual-profiler-start-stop-state-inconsistency
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Fix: Profiler and Visual Profiler start/stop state inconsistency
2022-12-23 09:08:24 +01:00
Rémi Verschelde
8eec9f7d3c
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
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Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
2022-12-23 09:07:15 +01:00
Rémi Verschelde
a79a5999a6
Merge pull request #70456 from Calinou/project-manager-opengl-wip
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Mention that the Compatibility rendering backend is work-in-progress
2022-12-23 09:06:15 +01:00
Rémi Verschelde
9b4888b7c9
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
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Make auto-advance flag a requirement for conditional/expression evaluation
2022-12-23 09:05:49 +01:00
stmSi
97e991929f
Fix: Profiler and Visual Profiler start/stop state inconsistency
2022-12-23 08:14:53 +06:30
Rémi Verschelde
98d871b6f9
Merge pull request #70459 from twaritwaikar/fix-split-diff
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VCS: Fix split diff's overlapping fields
2022-12-22 22:45:35 +01:00
Twarit Waikar
7ef09ea88f
VCS: Fix split diff's overlapping fields
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Also adjusts the spacing nearby the diff contents.
2022-12-23 02:20:01 +05:30
Hugo Locurcio
f1bb564c73
Mention that the Compatibility rendering backend is work-in-progress
2022-12-22 19:41:25 +01:00
Rémi Verschelde
c547c4ef59
Revert "Queue inspector tree update when changing the theme."
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This reverts commit c0baec410b
.
See comments in #70381 .
2022-12-22 16:39:21 +01:00
Rémi Verschelde
4ba5289f91
Merge pull request #70413 from Koyper/rtl_rename_remove_line
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[RTL] Rename remove_line() to remove_paragraph() for naming consistancy.
2022-12-22 08:51:13 +01:00
Silc Renew
060fb2d093
Add inspector plugin for key time edit & Change find key argument
2022-12-22 10:03:06 +09:00
Marius Hanl
c6da15fed7
Do not add child twice and set initial focus
2022-12-21 22:26:11 +01:00
Koyper
e846b22da6
Renamed RTL remove_line() to remove_paragraph().
2022-12-21 11:54:18 -06:00
Rémi Verschelde
f1b23e8c39
Merge pull request #70410 from Maran23/4-x-search-result-theme-update
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Rebuild search result tree when the theme is changed
2022-12-21 18:31:05 +01:00
Rémi Verschelde
0566afa041
Merge pull request #70360 from dustinsth/fix_import_dialog_text
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Fix overlapping text in Advanced Import Settings action dialogs.
2022-12-21 18:29:17 +01:00
Rémi Verschelde
224d26fb49
Merge pull request #70261 from Maran23/4-x-editor-inspector-section-click
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EditorInspectorSection is not (un)folded when clicking under the font
2022-12-21 18:27:27 +01:00
Rémi Verschelde
918408ab9e
Merge pull request #70398 from Sauermann/fix-esc-input-focus
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Fix closing project setting window with ESC while listening for input
2022-12-21 18:25:09 +01:00
Rémi Verschelde
ff2bd057a5
Merge pull request #70353 from twaritwaikar/remove-vsc-project-path
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VCS: Remove `project_path` VCS property, let plugins decide
2022-12-21 18:24:59 +01:00
Rémi Verschelde
a6283be237
Merge pull request #68894 from souplamp/editor-layout-save
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Improve editor layout dialog with input context, window sizing based on editor scale
2022-12-21 18:24:40 +01:00
Marius Hanl
dff9c5e601
Rebuild search result tree when the theme is changed
2022-12-21 18:15:40 +01:00
Markus Sauermann
3238d11247
Fix closing project setting window with ESC while listening for input
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This is done by disallowing ESC to be used for closing the window
while the filter-LineEdit is focused.
2022-12-21 12:48:59 +01:00
Rémi Verschelde
4f3ec4121a
Merge pull request #70350 from Chaosus/stringname_operator
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Add missing != operator to `StringName`
2022-12-21 09:21:32 +01:00
Rémi Verschelde
473656ef01
Merge pull request #70374 from twaritwaikar/add-confirm-dialog-discard-changes
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VCS: Add a stern confirmation dialog before discarding all changes
2022-12-21 09:19:49 +01:00
Rémi Verschelde
7e7be45947
Merge pull request #67922 from MrBlockers/asr-addstream-fixes
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Add optional stream argument to AudioStreamRandomizer.add_stream
2022-12-21 09:19:39 +01:00
Rémi Verschelde
4685c03555
Merge pull request #70381 from Maran23/4-x-theme-inspector-update
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Queue inspector tree update when changing the theme
2022-12-21 09:19:31 +01:00
Rémi Verschelde
f04f53201d
Merge pull request #70317 from HolonProduction/svg_assets
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Add support for svg images in the asset lib.
2022-12-21 09:19:14 +01:00
Twarit Waikar
c940616b04
VCS: Remove method binds that are not being used in VersionControlEditorPlugin
2022-12-21 11:50:29 +05:30
Marius Hanl
c0baec410b
Queue inspector tree update when changing the theme.
2022-12-21 01:52:24 +01:00
MrBlockers
569ead5762
Add optional arguments to AudioStreamRandomizer
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Adds stream and weight parameters to add_stream. By default, weight is
1.0f.
2022-12-20 18:48:02 -05:00
Twarit Waikar
d18ed2c18a
VCS: Add a stern confirmation dialog before discarding all changes
2022-12-21 03:21:33 +05:30
dustinsth
c734ae469e
Fix overlapping text in Advanced Import Settings action dialogs.
2022-12-20 09:57:57 -08:00
Marcus Elg
52061691b5
Disable properties that don't have an effect in the advanced audio importer
2022-12-20 18:57:27 +01:00
Twarit Waikar
edef267d68
VCS: Remove `project_path` VCS property, let plugins decide
2022-12-20 21:01:24 +05:30
HolonProduction
66fa776667
Add support for svg images in the asset lib.
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Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used.
WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
2022-12-20 15:41:17 +01:00
Yuri Rubinsky
522d4243bf
Add missing != operator to `StringName`
2022-12-20 17:25:54 +03:00
Rémi Verschelde
08f6a46a8d
Merge pull request #70342 from twaritwaikar/fix-vcs-bindings
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VCS: Fix GDExtension return types for VCS after Array type hardening
2022-12-20 12:43:15 +01:00
Twarit Waikar
18df2f36e8
VCS: Fix GDExtension return types for VCS after Array type hardening
2022-12-20 15:42:31 +05:30
Rémi Verschelde
05f479736b
Merge pull request #70304 from MarcusElg/audioimportnaming
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Fix inconsistent audio import menu naming
2022-12-20 10:33:00 +01:00
Rémi Verschelde
281f548dc2
Merge pull request #70170 from TokageItLab/fix-anim-keying-crash
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Make keys deselected when keying property for animation to avoid crash
2022-12-20 10:31:59 +01:00
Marcus Elg
7f88943483
Fix inconsistent audio import menu naming
2022-12-19 17:42:54 +01:00
Rémi Verschelde
44f0d455a7
Merge pull request #70100 from Chaosus/fix_missing_editor_plugin_gdclasses
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Fix missing GDCLASS headers in the editor preview plugins
2022-12-19 17:11:34 +01:00
Rémi Verschelde
fe1bb58e8f
Merge pull request #70238 from kleonc/tile-set-simplify-isometric-tile-polygon
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`TileSet` Simplify isometric tile shape polygon to 4 vertices
2022-12-19 16:27:17 +01:00
Rémi Verschelde
5784c9801e
Merge pull request #70264 from KoBeWi/layedulate
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Use layer's modulate for tile previews
2022-12-19 16:26:50 +01:00
kobewi
32b0770a73
Add a method to get global modulate
2022-12-19 11:51:37 +01:00
kleonc
3a34acdf55
TileSet Simplify tile shape polygons
2022-12-19 11:42:40 +01:00
rune-scape
176cb9cc83
Fix resource picker regression
2022-12-18 19:59:33 -05:00
Yuri Rubinsky
62a5082760
Merge pull request #70250 from Chaosus/fix_audio_stream_editor
2022-12-18 21:11:00 +03:00
kobewi
99a9401a2c
Use layer's modulate for tile previews
2022-12-18 17:31:29 +01:00
Marius Hanl
51de7b773c
EditorInspectorSection is not folded when clicking under the font
2022-12-18 15:37:08 +01:00
Yuri Rubinsky
0fcf6a1c0c
Prevent showing AudioStream preview for non-WAV types
2022-12-18 11:31:28 +03:00
reduz
e93d991329
Add a dialog for customizing FBX import
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* If FBX files are found, a dialog will pop up asking to configure FBX2glTF.
* Dialog can also be accessed by going Editor -> Configure FBX Import.
* The dialog also shows a link to click to download the converter, which
should contain instructions.
2022-12-18 01:08:54 +01:00
Rémi Verschelde
f4eac63bc2
Merge pull request #70223 from KoBeWi/condition_of_arguable_usefulness
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Remove unnecessary condition
2022-12-18 00:11:25 +01:00
kobewi
0f5018b483
Remove unnecessary condition
2022-12-17 23:04:03 +01:00
smix8
34e7628f5f
Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
Rémi Verschelde
10bc1d8710
Merge pull request #30675 from zaksnet/link-button-link-prop
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Add a `uri` property to `LinkButton`
2022-12-17 20:58:15 +01:00
Rémi Verschelde
70a0201e6a
Merge pull request #70074 from Chaosus/restore_audio_stream_editor
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Restore `AudioStreamEditor` class to fix playable sound previews
2022-12-17 20:56:35 +01:00
Rémi Verschelde
a1f481a7d6
Merge pull request #70202 from Calinou/viewport-transparent-background-rename-project-setting
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Move transparent background project setting to a subsection
2022-12-17 20:56:19 +01:00
Hugo Locurcio
a3eac5fc7c
Move transparent background project setting to a subsection
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This prevents the project setting from being located directly within
a root category, which is confusing from an UX perspective in the
project settings editor.
2022-12-17 18:45:21 +01:00
Zak
d73a9b56b0
Add `uri` property for LinkButton
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-17 15:27:33 +01:00
Rindbee
f352c30ad5
Defer `EditorInspector::update_tree` to the process stage to improve performance
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`EditorInspector::update_tree` is expensive, so defer the call to the process phase
to prevent multiple calls in a single frame (when switching scene tabs).
2022-12-17 08:39:59 +08:00
Silc 'Tokage' Renew
aa133b60a1
Make keys deselected when keying property for animation to avoid crash
2022-12-17 06:48:22 +09:00
kobewi
b28b7936db
Remove conditons for unfolding inspector sections
2022-12-16 15:14:50 +01:00
ATN
eab5935007
Added a signal connection to update buses editor on "bus_layout_changed"
2022-12-16 10:48:16 +01:00
SaracenOne
092dbe52a9
Change auto_advance flag to advance_mode enum and unify with disabled flag.
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Expressions and conditions now require auto mode to be set to auto.
Adds a toggle button to the state machine editor for whether new transitions
advance settings should default to auto mode or not.
2022-12-16 07:42:59 +00:00
Haoyu Qiu
207e52c161
Fix String::word_wrap() for long words
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- Changes `TextServer.string_get_word_breaks()`
- Returns pairs of boundary start and end offsets
- Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Rémi Verschelde
cda7df0255
Merge pull request #67024 from alessandrofama/fix-gdvirtual-call-node3dgizmo
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EditorNode3DGizmoPlugin: Add GDVIRTUAL_CALL for get_gizmo_name and get_priority
2022-12-15 12:16:42 +01:00
Yuri Rubinsky
b6ed3390ec
Fix missing GDCLASS headers in the editor preview plugins
2022-12-15 13:11:23 +03:00
Yuri Rubinsky
1891f6e62c
Restore `AudioStreamEditor` class
2022-12-15 10:59:44 +03:00
bmolyneaux
7c1cb65978
Clear animation map when import settings is opened
2022-12-14 19:54:48 -08:00
Rémi Verschelde
1c5cfc4675
Merge pull request #69761 from KoBeWi/where_undo
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Add scope prefix to undo actions
2022-12-14 23:28:40 +01:00
kobewi
ff994585b3
Add scope prefix to undo actions
2022-12-14 22:51:10 +01:00
clayjohn
4d818f395e
Remove comma in gl_compatibility message in new project creation menu
2022-12-14 12:08:50 -08:00
Rémi Verschelde
6b381d1d2d
Merge pull request #70040 from m4gr3d/update_navigation_controls_toggle_main
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Update the visibility logic for the spatial editor navigation controls
2022-12-14 11:26:01 +01:00
Fredia Huya-Kouadio
3083455002
Update the visibility logic for the spatial editor navigation controls
2022-12-13 17:46:12 -08:00
Yaohua Xiong
adeef12b12
Handle corner cases for curve baking
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When control point and point have equal position,
the derivative is 0 vector, which cause error message in Basis::look_at().
This commit handles this case.
2022-12-14 08:52:14 +08:00
Rémi Verschelde
db6976eed4
Merge pull request #70028 from clayjohn/PM-GLES3
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Added gl_compatibility as an option to the project creation screen
2022-12-14 00:20:52 +01:00
Rémi Verschelde
f3080459d9
Merge pull request #69732 from KoBeWi/rc_undo
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Add remote history to EditorUndoRedoManager
2022-12-14 00:19:23 +01:00
Rémi Verschelde
ad7b31fe61
Merge pull request #69938 from timothyqiu/open-packed-scene
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Add open scene button in Inspector for PackedScene resource
2022-12-14 00:16:54 +01:00
Rémi Verschelde
465d4c1d95
Merge pull request #70009 from clayjohn/glow-hq
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Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 23:32:15 +01:00
clayjohn
324f5364e7
Added gl_compatibility as an option to the project creation screen
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Last selected option is saved as default for next time
2022-12-13 14:11:07 -08:00
clayjohn
5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 10:15:45 -08:00
Rémi Verschelde
bd0f008c67
i18n: Sync editor translations with Weblate (3.5 branch)
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(cherry picked from commit ee8986e146
)
2022-12-13 14:38:52 +01:00
Rémi Verschelde
05aba48354
Merge pull request #70006 from timothyqiu/atlas-source-paint-scroll
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Add scroll container for tile data editors
2022-12-13 10:12:53 +01:00
Rémi Verschelde
f16aa54795
Merge pull request #69981 from bruvzg/dyn_font_import_outline
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Fix advanced font import dialog not saving outline sizes of pre-render configs correctly.
2022-12-13 10:10:37 +01:00
Rémi Verschelde
a720a8c136
Merge pull request #69893 from henrlin24/hide-scattering
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Hide Scattering label and controls within TileMap editor window when "Place Random Tile" option is disabled
2022-12-13 10:10:28 +01:00
Rémi Verschelde
0687bdc58f
Merge pull request #69302 from RumblingTurtle/audio-track-edit-fix
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Fix audio track end and start offset editing
2022-12-13 10:10:05 +01:00
Haoyu Qiu
4fcbfcc665
Add scroll container for tile data editors
2022-12-13 15:14:01 +08:00
bruvzg
ebc85eff98
Fix advanced font import dialog not saving outline sizes of pre-render configs correctly.
2022-12-12 22:29:14 +02:00
Silc Renew
b0eb3b6ebd
Add null checks to AnimationTreeEditors and _clear_editors()
2022-12-13 03:06:51 +09:00
Eduard Zalyaev
f98740cb2e
AnimationTrackEditTypeAudio: Both start and end offset dragging is now possible with proper preview of the changes
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Fixes #68788 .
2022-12-12 15:10:09 +03:00
Rémi Verschelde
e2a37295f5
Merge pull request #69291 from nongvantinh/fix-suggest-message
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Fix Sprite drag and drop hint mentions invalid option with root node selected
2022-12-12 12:19:37 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
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Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Rémi Verschelde
f5d14f874a
Merge pull request #69300 from timothyqiu/tile-set-atlas-source
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Improve TileSetAtlasSourceEditor UI
2022-12-12 11:41:59 +01:00
Gilles Roudière
be1c9d677d
Rename all gdnative occurences to gdextension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Markus Sauermann
9a8d53d54b
Use _request_gizmo from SceneStringNames
2022-12-12 10:12:40 +01:00
Haoyu Qiu
9af9af525c
Add open scene button in Inspector for PackedScene resource
2022-12-12 16:09:10 +08:00
kobewi
7c6b659bd7
Add PropertyInfo overload for GLOBAL_DEF
2022-12-11 21:36:48 +01:00
Aaron Franke
137508dfc8
Check if class exists before checking if it's virtual in Create Dialog
2022-12-11 13:12:59 -06:00
henrlin24
afa38bd030
Hide Scattering label and controls within TileMap editor window when "Place Random Tile" is disabled
2022-12-11 13:16:36 -05:00
Rémi Verschelde
e7d892159c
Merge pull request #69538 from mihe/feature-tag-double
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Add feature tags to signify engine float precision
2022-12-11 11:51:59 +01:00
Rémi Verschelde
73837182fd
Merge pull request #69850 from timothyqiu/defer-gizmo
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Use ObjectID as argument when referred-calling `_request_gizmo`
2022-12-11 11:51:51 +01:00
Rémi Verschelde
486d61b84f
Merge pull request #69466 from rune-scape/editor-help-crash-fix
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Fix editor help crash
2022-12-11 09:24:27 +01:00
Rémi Verschelde
e9c7140cfa
Merge pull request #69853 from TokageItLab/fix-unmerged-history-anim-editor
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Fix unmerged history in AnimationTrackEditor
2022-12-10 16:20:13 +01:00
Silc Renew
c87e9f0b7c
Fix unmerged history in AnimationTrackEditor
2022-12-10 22:21:38 +09:00
Haoyu Qiu
f6ae2f2fd5
Use ObjectID as argument when referred-calling _request_gizmo
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Fixes crash on project launch.
2022-12-10 18:52:10 +08:00
Rémi Verschelde
cc5d2c68a8
Merge pull request #69842 from timothyqiu/tile-set-update
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Fix !tile_set.is_valid() error on startup
2022-12-10 10:45:52 +01:00
Rémi Verschelde
daa504c640
Merge pull request #69817 from Mickeon/sorry
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Fix left-aligned EditorHelp when first opened
2022-12-10 10:45:21 +01:00
Haoyu Qiu
8a22d4cd44
Fix !tile_set.is_valid() error on startup
2022-12-10 13:09:20 +08:00
Haoyu Qiu
d8f5dcbf56
Improve TileSetAtlasSourceEditor UI
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* Updates the overall layout, moving mode buttons to the top.
* Uses inspector category instead of a Label to show what's being edited. This also allows better scrolling behavior.
2022-12-10 12:27:48 +08:00
Micky
5760bfc712
Fix left-aligned EditorHelp when first opened
2022-12-09 18:54:52 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
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GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Rémi Verschelde
9a26ffa233
Merge pull request #67283 from KoBeWi/one_way_ticket
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Add one-way indicator to tile collision editor
2022-12-09 18:05:55 +01:00
Rémi Verschelde
43bef98450
Merge pull request #60892 from KoBeWi/fat_selection
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Improve tile editor selection appearance
2022-12-09 18:05:38 +01:00
Rémi Verschelde
9ee47b3c45
Merge pull request #69747 from timothyqiu/tile-source-icons
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Update tile source icons when editor theme changes
2022-12-09 18:05:23 +01:00
trollodel
26d146b6c9
Ensure that generated import IDs are unique
2022-12-09 17:01:40 +01:00
kobewi
871278cdf0
Improve tile editor selection appearance
2022-12-09 14:46:17 +01:00
Rémi Verschelde
dc1a3fb952
Editor: Fix regression fetching Windows/Linux export templates
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Regression from #67906 .
2022-12-09 14:20:18 +01:00
Yuri Rubinsky
a7027b9927
Fix changing of visual shader mode
2022-12-09 11:02:07 +03:00
Rémi Verschelde
2d02cb67ee
Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal
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Fix unable to disconnect signal in Editor once created
2022-12-09 07:34:29 +01:00
kobewi
f764db1bdd
Add remote history to EditorUndoRedoManager
2022-12-08 15:06:29 +01:00
Micky
885f2a4eca
Fix unable to disconnect signal in Editor once created
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Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08 13:36:48 +01:00
Yuri Rubinsky
12ab5731ab
Merge pull request #69738 from Chaosus/vs_custom_nodes
2022-12-08 14:13:05 +03:00
Yuri Rubinsky
ab17f197f0
Make custom visual shader nodes automatically updates from script
2022-12-08 12:55:23 +03:00
Haoyu Qiu
af3ef844d9
Update tile source icons when editor theme changes
2022-12-08 17:21:37 +08:00
Rémi Verschelde
204715ae95
Merge pull request #69617 from MewPurPur/this-darn-pixel
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Fix fringe issues with shortcuts not behaving as expected for multi-carets
2022-12-08 09:52:13 +01:00
VolTer
94416e41c5
Fix various fringe issues with multi-carets and selections
2022-12-07 20:54:48 +01:00
Mikael Hermansson
8c108177d7
Add feature tags to signify engine float precision
2022-12-07 16:13:17 +01:00
Rémi Verschelde
489d26e96e
Merge pull request #69573 from KoBeWi/our_hero_call-deferred-man
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Fix dependency reload triggered too early
2022-12-07 15:13:45 +01:00
Rémi Verschelde
829d49b011
Merge pull request #69719 from groud/fix_gdextension_bad_vformat_error
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Fix a wrong error formatting in gdextension export plugin
2022-12-07 13:28:02 +01:00
Rémi Verschelde
f9bd2ace0b
Merge pull request #68682 from timothyqiu/camera-gizmo-size
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Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07 13:25:35 +01:00
Rémi Verschelde
de2d0f156e
Merge pull request #69713 from groud/rename_get_surrounding_tiles
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Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 13:24:57 +01:00
Rémi Verschelde
eb1734c95d
Merge pull request #67554 from Sauermann/fix-determining-window-in-scroll-container
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Remove Screen-parameter for determining Touchscreen capability
2022-12-07 13:24:06 +01:00
Rémi Verschelde
04cd36612a
Merge pull request #69695 from timothyqiu/id-capitalization
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Make ID capitalization in tiles editor consistent
2022-12-07 13:23:49 +01:00
Gilles Roudière
2b11fe1d63
Fix a wrong error formatting in gdextension export plugin
2022-12-07 13:22:49 +01:00
Gilles Roudière
3ea54bb3a1
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 11:09:10 +01:00
Markus Sauermann
e18107a57c
Fix Determining Window for Touchscreen
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DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
Haoyu Qiu
740d6f9447
Fix crash when deleting an alternative-level tile proxy
2022-12-07 14:26:54 +08:00
Haoyu Qiu
9893b04fda
Make ID capitalization in tiles editor consistent
2022-12-07 10:07:10 +08:00
Rémi Verschelde
6dddc031e8
Merge pull request #69651 from alfredbaudisch/autocomplete-line-number
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Cancels the code complete timer when the caret moves to another line
2022-12-06 15:16:09 +01:00
Alfred Reinold Baudisch
02f7e03a66
Cancels the code complete timer when the caret moves to another line
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Fixes and closes #68961
2022-12-06 12:45:25 +01:00
Rémi Verschelde
2b49ef12af
Merge pull request #69446 from Chaosus/fix_quick_open
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Fix new quick open dialog to be showed at the center of the screen
2022-12-06 12:25:37 +01:00
Rémi Verschelde
68dc56f582
Merge pull request #69234 from Sauermann/fix-enter-focus
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Fix focus after pressing Enter in EditorSpinSlider
2022-12-06 12:25:28 +01:00
Rémi Verschelde
74b245f2b5
Merge pull request #69643 from Chaosus/vcs_rendering_fix
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Fix incorrect rendering of vcs dialogs
2022-12-06 12:25:01 +01:00
Rémi Verschelde
83b426bca5
Merge pull request #67906 from groud/simpler_gdextension_config
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Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06 11:01:09 +01:00
Rémi Verschelde
75f8f22637
Merge pull request #69631 from timothyqiu/tile-proxy-rmb
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Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06 11:00:42 +01:00
Yuri Rubinsky
4aee97e821
Fix incorrect rendering of vcs dialogs
2022-12-06 12:54:38 +03:00
Rémi Verschelde
53f2c8b206
Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fix
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AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
2022-12-06 10:48:12 +01:00
Rémi Verschelde
14861c45b5
Merge pull request #68860 from xiongyaohua/path3d_fishbones
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Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
rune-scape
e79be6ce07
Unify String and StringName
2022-12-05 21:46:47 -05:00
Haoyu Qiu
7034992ace
Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06 09:37:07 +08:00
Eduard Zalyaev
ed53e96f43
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
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Fixes #69413 .
2022-12-05 21:03:38 +03:00
Rémi Verschelde
f3e6750a7e
Merge pull request #68324 from AThousandShips/group_import_uid
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Fix group reimport bug
2022-12-05 18:45:15 +01:00
Rémi Verschelde
6ee3268189
Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
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Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05 18:08:10 +01:00
Rémi Verschelde
3673eb7001
Merge pull request #67553 from Sauermann/fix-new-node-dialog-description
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Fix Updating New Node Dialog Description of Custom Nodes
2022-12-05 18:07:20 +01:00
Rémi Verschelde
fd5142769b
Merge pull request #69600 from Chaosus/fix_global_shader_crash
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Fix setting a global shader variable in the project settings
2022-12-05 18:06:05 +01:00
VolTer
92287c2cb2
Fix slight visual discrepancy in Search Result dock
2022-12-05 13:53:09 +01:00
Yuri Rubinsky
09f30010be
Fix setting a global shader variable in the project settings
2022-12-05 14:05:20 +03:00
Rémi Verschelde
1db23e472b
Merge pull request #69525 from m4gr3d/polish_navigation_controls_opacity_main
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Minor tweaks/polish to the navigation controls to prevent interference
2022-12-05 11:32:43 +01:00
Rémi Verschelde
4bca815d41
Merge pull request #69132 from RumblingTurtle/multiline-move-fix
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Script editor: Rewrite multiline move logic
2022-12-05 11:32:29 +01:00
Eduard Zalyaev
c3eec67f06
Script editor: Rewrite multiline move logic. Preserving all carets and their selections intact on alt+up/down shortcut
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Fixes #68731 .
2022-12-05 10:43:27 +03:00
Yaohua Xiong
9bdc0cb16f
draw fish bones for Path2D and Path3D
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These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Silc Renew
8c540b1d71
Fix animation play backward doesn't process current key&animtrack seek
2022-12-05 15:59:08 +09:00
Rémi Verschelde
a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
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Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
Rémi Verschelde
408bd0aa92
Merge pull request #68770 from TokageItLab/add-track-validator
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Add track validator to AnimationPlayerEditor to detect tracks which have error
2022-12-05 00:06:06 +01:00
Rémi Verschelde
a0365c140a
Merge pull request #68995 from bruvzg/sys_font_for_text
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Use system fonts as fallback.
2022-12-05 00:05:49 +01:00
Rémi Verschelde
5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
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Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
kobewi
05993e8a35
Fix dependency reload triggered too early
2022-12-04 17:28:30 +01:00
Haoyu Qiu
480d9d10ed
Fix heap-use-after-free when exiting editor after editing TileSet
2022-12-04 16:52:26 +08:00
NumbuhFour
1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
Fredia Huya-Kouadio
eacb29c007
Minor tweaks/polish to the navigation controls to prevent interference:
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- Reduce controls size
- Enable opacity on hover to increase visibility
2022-12-02 23:17:38 -08:00
Fredia Huya-Kouadio
18b924def7
Enable the navigation controls for touchscreen by default
2022-12-02 20:47:32 -08:00
Silc Renew
83135aa122
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
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#69357
2022-12-02 20:28:10 +09:00
Yuri Rubinsky
5eeebb3e37
Fix new quick open dialog to be showed at the center of the screen
2022-12-02 11:11:54 +03:00
rune-scape
0591f0ad37
Fix editor help crash
2022-12-01 16:47:02 -05:00
Gilles Roudière
fa4143cdeb
Allow specifying a prefix to automatically detect library files for gdextension exports
2022-12-01 18:20:40 +01:00
Rémi Verschelde
1e3919c409
Merge pull request #69364 from m4gr3d/add_navigation_controls_main
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Add navigation control to the node3d editor viewport
2022-12-01 18:11:14 +01:00
Rémi Verschelde
9ace4949f8
Merge pull request #69443 from KoBeWi/meta_never_dies
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Restore metadata to script create dialog
2022-12-01 18:10:37 +01:00
Rémi Verschelde
60750a1b69
Merge pull request #69403 from KoBeWi/gdrequiredvirutalcallnoif
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Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-12-01 18:09:43 +01:00
Gilles Roudière
36bcb82565
Remove uncessecary checks when exporting gdextension binaries
2022-12-01 17:28:24 +01:00
kobewi
06465e388e
Fix invalid metadata names in script create dialog
2022-12-01 15:32:41 +01:00
kobewi
563d67a10d
Revert "Fix "Script Create" dialog errors with metadata"
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This reverts commit bb5198a5ac
.
2022-12-01 15:30:16 +01:00
kobewi
9a3960daa5
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30 18:36:57 +01:00
kobewi
5d2a9a3570
Make remote inspector groups not foldable
2022-11-30 15:31:24 +01:00
Rémi Verschelde
cd491c6e47
Merge pull request #69376 from zaevi/adjust_dropping_texture
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Adjust position and size for dropping texture in canvas editor.
2022-11-30 10:49:15 +01:00
Rémi Verschelde
e51d69dda0
Merge pull request #69365 from timothyqiu/invalid-reference
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Fix heap-use-after-free when changing alternative tile ID
2022-11-30 10:48:48 +01:00
Zae
a1419f3902
Adjust position and size for dropping texture.
2022-11-30 16:28:49 +08:00
Haoyu Qiu
6c5c773a27
Fix heap-use-after-free when changing alternative tile ID
2022-11-30 10:32:35 +08:00
Fredia Huya-Kouadio
1566f3d49f
Add navigation control to the node3d editor viewport
2022-11-29 17:43:16 -08:00
Nathan Franke
4581662add
print each migrated project path instead of always printing "migrating" when there are none
2022-11-29 18:09:16 -06:00
Yuri Sizov
cdd99e9bec
Merge pull request #69338 from akien-mga/pm-fix-hacky-project-rename
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Project Manager: Fix hacky code for project rename
2022-11-29 22:55:42 +03:00
Rémi Verschelde
09e1db2148
Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
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Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29 16:51:56 +01:00
Rémi Verschelde
6d1702614b
Merge pull request #69341 from TokageItLab/fix-timeline-crash
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Fix crash AnimationTimelineEdit when switch FPS mode without track
2022-11-29 16:50:40 +01:00
Rémi Verschelde
5669834f82
Merge pull request #66995 from HolonProduction/main_window_bug
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Fix a bug with main window `EditorPlugin`.
2022-11-29 16:50:03 +01:00
Rémi Verschelde
87de4cc7c2
Merge pull request #51471 from KoBeWi/array_of_crashes
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Fix crash in EditorPropertyArray
2022-11-29 16:49:32 +01:00
Rémi Verschelde
e16acf26db
Merge pull request #63512 from MmAaXx500/autoload-double-add-remove
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Prevent autoloads from being added or removed twice
2022-11-29 16:48:58 +01:00
Rémi Verschelde
c950d174cf
Merge pull request #67664 from WindyDarian/fix_dependency_import
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Don't try to import unknown dependency from scan
2022-11-29 16:48:27 +01:00
Rémi Verschelde
447f6998b1
Merge pull request #67814 from opl-/fix/editor-inspector-accept-event
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Fix editor inspector classes not accepting events
2022-11-29 16:48:03 +01:00
Rémi Verschelde
9d64a2e97b
Merge pull request #66194 from YeldhamDev/feature_fixes
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Fix some stuff with the editor features
2022-11-29 16:47:26 +01:00
Silc Renew
f544b8f844
Fix crash AnimationTimelineEdit when switch FPS mode without track
2022-11-30 00:27:56 +09:00
HolonProduction
1da0a12705
Solve a bug with main window plugins.
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When removing a main window plugin the bindings of the main window buttons was not changed to reflect the changed indices.
2022-11-29 16:16:23 +01:00
kobewi
d80a2a89f0
Fix crash in EditorPropertyArray
2022-11-29 16:08:43 +01:00
Rémi Verschelde
f21f75eb6f
Project Manager: Fix hacky code for project rename
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Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.
Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.
Fixes #25661 .
2022-11-29 15:38:22 +01:00
Rémi Verschelde
3d2c3aae4e
Merge pull request #69062 from trollodel/lightweight_editor_mass
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Use forward-declarations in big editor classes
2022-11-29 10:27:21 +01:00
trollodel
c90d0bd84f
Use forward-declarations in big editor classes
2022-11-29 09:59:43 +01:00
Silc Renew
db7473672f
Add trimming option to cut un-keyed timeline before first key in gltf
2022-11-29 13:53:33 +09:00
Haoyu Qiu
4a50f44cd2
Fix heap-use-after-free when removing a tile in TileSet editor
2022-11-29 09:22:35 +08:00
Silc Renew
a4162dad23
Add track validator to AnimationPlayerEditor
2022-11-28 23:33:55 +09:00
Nong Van Tinh
6bec9759eb
Fix incorrect hint when drag-and-drop asset into scene
2022-11-28 21:03:00 +07:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
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Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
2975fc9460
Merge pull request #69249 from timothyqiu/tile-data-redraw
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Update TileSet preview when paint custom data changes
2022-11-28 11:02:57 +01:00
Rémi Verschelde
c392093668
Merge pull request #69272 from rune-scape/rune-avoid-global-base
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Avoid using `get_global_class_native_base`
2022-11-28 11:02:43 +01:00
Rémi Verschelde
2fadc1299d
Merge pull request #67871 from Calinou/editor-theme-add-oled-preset
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Add Black (OLED) editor theme preset
2022-11-28 08:46:12 +01:00
Rémi Verschelde
d4c4a44607
Merge pull request #68759 from MewPurPur/bookmark-fix
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Fix text selection persisting on bookmark traversal
2022-11-28 08:06:05 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
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Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Ninni Pipping
83588aa74e
Fix group reimport bug
2022-11-27 16:31:36 +01:00
Haoyu Qiu
7bc0d0c177
Update TileSet preview when paint custom data changes
2022-11-27 18:35:47 +08:00
rune-scape
847c9bd248
GDScript: Avoid using `get_global_class_native_base`
2022-11-27 03:55:53 -05:00
Markus Sauermann
e88fbfc5ea
Fix focus after pressing Enter in EditorSpinSlider
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With the change from Popup to Controls for the Input-Node, it becomes
necessary to adjust focus after hiding the Input-Node to the initial
Control.
2022-11-26 22:57:31 +01:00
Rémi Verschelde
c7ceb94e37
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
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Fix singleton scene cyclic loading
2022-11-25 19:29:57 +01:00
Rémi Verschelde
ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
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Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Rémi Verschelde
c51a86e9bb
Merge pull request #69168 from Mickeon/what-the-heck-is-this-part-2
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Remove `Array.find_last()`
2022-11-25 19:29:00 +01:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
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[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Adam Scott
69bb7e5b11
Fix singleton scene cyclic loading
2022-11-25 12:43:55 -05:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
Micky
67cdac6db8
Remove `Array.find_last()`
2022-11-25 18:34:50 +01:00
Rémi Verschelde
cfaf2f168f
Merge pull request #69147 from Sauermann/fix-docks-ordering
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Fix that the History Dock appears before other Docks in old projects
2022-11-25 14:05:00 +01:00
Rémi Verschelde
5b3d07cc02
Merge pull request #69165 from timothyqiu/capitalization
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Improve editor property capitalization
2022-11-25 14:04:54 +01:00
Haoyu Qiu
c0e9d928e6
Improve editor property capitalization
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* Captialize stop words when they are the last word.
* Add stop words logic in `extract.py`.
2022-11-25 18:54:37 +08:00
Fabio Alessandrelli
aa80cfac97
[Editor] Add button to keep the debug server open.
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The setting is stored in the project editor metadata, and the server is
automatically started/stopped when the option change (only stopped if no
session is currently active).
The CLI option `--debug-server` now also forces the server to stay open
(without saving the state, unlike the menu option).
This commit also removes the "Keep debugger open" option in the script
editor "debug" menu. That option was really confusing, it used to hide
the bottom panel if and only if the debugger pane was selected, so if
you had your output log open instead (default when pressing play) it
would effectively do nothing. Having an option to save a click in such
a very specific case seems very overkill.
2022-11-25 11:02:55 +01:00
Rémi Verschelde
8dc15ebbbb
Merge pull request #69152 from TokageItLab/fix-anim-key-cant-edit
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Fix wrong `AnimationTrackKeyEdit` update timing
2022-11-25 10:03:04 +01:00
Silc Renew
5e785e2ea4
Fix wrong AnimationTrackKeyEdit update timing
2022-11-25 14:50:16 +09:00
Zae
50704f27ed
FIx debugger can't inspect sub objects.
2022-11-25 11:09:18 +08:00
Markus Sauermann
302ddbcfd9
Fix that the History Dock appears before other Docks in old projects
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Newly introduced docks, that are not apparent in old projects should
be positioned after the ones in the project-config-file.
This way it seems to be less irritating.
2022-11-25 03:09:03 +01:00
Rémi Verschelde
a16d3625c3
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
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Fix custom visual shader nodes not being loaded at startup
2022-11-24 19:04:21 +01:00
Rémi Verschelde
e1b87cc6a5
Merge pull request #69127 from KoBeWi/redUNDOnt
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Cleanup remaining EditorUndoRedoManager usages
2022-11-24 19:04:16 +01:00
Rémi Verschelde
e836284667
Merge pull request #69072 from souplamp/history-dock-check-connected
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Add history dock to default editor layout, and prevent signal connecting multiple times
2022-11-24 19:04:10 +01:00
Yuri Rubinsky
a973ddd28d
Fix custom visual shader nodes not being loaded at startup
2022-11-24 20:58:16 +03:00
kobewi
8a3d2f4e0c
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 18:56:22 +01:00
Rémi Verschelde
97e632de44
Merge pull request #66574 from MewPurPur/search-results-improvements
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Fixes and improvements to Search Results dock
2022-11-24 18:55:56 +01:00
Rémi Verschelde
f953ba4ec4
Merge pull request #68938 from brunosxs/fix/subresource-documentation
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Fix for documentation not appearing in preview in editor inspector
2022-11-24 18:54:58 +01:00
souplamp
51cf968e56
History dock singleton, set default editor layout, ready notification
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- add the history dock to the default editor layout, so when a user does Editor -> Editor Layout -> Default the history dock will no longer disappear
- change the enter tree notification to a ready notification to prevent the history dock from trying to connect 'on_history_changed' signal everytime the dock is moved in the editor layout
2022-11-24 11:45:42 -06:00
Zae
f6424e68ea
[TileMap] Fix alternative tile issues.
2022-11-25 00:44:02 +08:00
Hugo Locurcio
aafa816946
Improve editor property capitalization
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- Don't capitalize stop words such as "at", "in" or "to".
- Add more acronyms to capitalize.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 16:37:54 +01:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-24 14:06:00 +01:00
Rémi Verschelde
4abefc0ede
Merge pull request #69105 from pkowal1982/opacity
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Fix near one opacity in editor icons
2022-11-24 13:24:42 +01:00
Zae
4fdfc5176c
[Editor] Fix float dock shows untranslated title.
2022-11-24 18:52:15 +08:00
Paweł
13e54603cc
Fix near one opacity in editor icons
2022-11-24 10:35:50 +01:00
BrunoSXS
a5e9878ef8
Fix for documentation not appearing in preview in editor inspector
2022-11-23 22:12:12 -03:00
Rémi Verschelde
ea2a8bfe41
Merge pull request #69049 from pkowal1982/round
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Fix roundness of DebugSkipBreakpointsOff icon
2022-11-23 23:11:36 +01:00
Paweł
dc2092e65a
Fix roundness of DebugSkipBreakpointsOff icon
2022-11-23 18:13:36 +01:00
Rémi Verschelde
aad4a9252c
Merge pull request #69056 from fire/skeleton-crash
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Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.
2022-11-23 17:23:03 +01:00
Rémi Verschelde
cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
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ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Rémi Verschelde
1757a60024
Merge pull request #68369 from Chaosus/fix_quick_open
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Fix Quick Open window to use EDSCALE and save the size between popups
2022-11-23 17:21:51 +01:00
K. S. Ernest (iFire) Lee
e0b296ae82
Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.
2022-11-23 07:09:49 -08:00
Rémi Verschelde
d3b8faac74
ImageLoaderSVG: Improve error reporting
2022-11-23 13:27:31 +01:00
Yuri Rubinsky
09d7a1b864
Fix Quick Open window to use EDSCALE and save the size between popups
2022-11-23 11:33:56 +03:00
Rémi Verschelde
c13907df0f
Merge pull request #68648 from KoBeWi/instancentianatate_script
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Allow directly instantiate scripts in scene tree
2022-11-23 08:32:01 +01:00
Rémi Verschelde
44edd5b8fd
Merge pull request #68354 from anvilfolk/cant-clear-script
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Fixes inability to assign script after clearing
2022-11-22 21:15:21 +01:00
kobewi
7797557f91
Allow directly instantiate scripts in scene tree
2022-11-22 18:40:08 +01:00
Rémi Verschelde
4b4e701e06
Merge pull request #68964 from MewPurPur/tweak-gradient-editor
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Fixes and improvements to Gradient preview
2022-11-22 08:31:44 +01:00
ocean (they/them)
9187f5c849
Fixes inability to assign script after clearing
2022-11-21 19:43:46 -05:00
VolTer
3c54d8752c
Fix Gradient preview issues
2022-11-21 23:32:38 +01:00
souplamp
ddbb243a64
Improve Editor Layout dialog (clarity, editor sizing changes)
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- include editor scale for changing custom minimum size
- add placeholder text to clarify purpose
- fix squashed itemlist
- remove awkward spacing when dialog box longer than expected
- scale editor layout dialog based on itemlist minimum size
- fix scale initializing incorrectly if opening > Delete Layout before > Save Layout
2022-11-21 15:53:06 -06:00
kobewi
538b84d41a
Don't update EditorSettings dialog unnecessarily
2022-11-21 14:47:16 +01:00
Rémi Verschelde
c40cb24c1c
Merge pull request #68946 from timothyqiu/setget-3to4
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Complete `setget` 3to4 conversion
2022-11-21 11:43:49 +01:00
Rémi Verschelde
d0b4cca7a6
Merge pull request #68943 from timothyqiu/vformat-args
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Fix not enough arguments error when validating 3to4 conversion
2022-11-21 11:43:35 +01:00
Haoyu Qiu
fbf47c5d47
Complete setget 3to4 conversion
2022-11-21 17:05:48 +08:00
Haoyu Qiu
81b6e28c94
Fix not enough arguments error when validating 3to4 conversion
2022-11-21 16:49:59 +08:00
Markus Sauermann
28af870750
Code simplifications found by cppcheck
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They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Marc Gilleron
e0d2b7835d
Allow selecting text in shader compilation logs
2022-11-20 19:15:39 +00:00
Rémi Verschelde
98da707df5
Merge pull request #68922 from TokageItLab/fix-animtree-crash
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Fix `AnimationTreeEditor` crash & rename `AnimationTreeEditor::get_tree()` to `get_animation_tree()`
2022-11-20 17:49:23 +01:00
Silc Renew
d595b27467
Fix AnimationTree crash & rename get_tree() to get_animation_tree()
2022-11-21 00:28:10 +09:00
Rémi Verschelde
642859bf51
Merge pull request #68902 from TokageItLab/fix-animation-changed-signal
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Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20 15:37:42 +01:00
Rémi Verschelde
855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
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Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Micky
e791f4fce2
Double precision of `String.split_floats`
2022-11-20 12:29:50 +01:00
Rémi Verschelde
8f00b79f23
Merge pull request #68879 from TokageItLab/fix-bezier-editor-focus-mode
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Fix the behavior of focus selection in bezier editor
2022-11-20 11:36:16 +01:00
Rémi Verschelde
5b235e2e5e
Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-plugin
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Capitalize Skeleton3D's editor plugin dropdown options
2022-11-20 11:35:38 +01:00
Aaron Franke
f6714858bf
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-19 17:33:40 -06:00
Silc Renew
b739bafd51
Fix connection of animation changed signal in AnimationTrackEditor
2022-11-20 06:38:51 +09:00
Silc Renew
3818be64a4
Fix the behavior of focus selection in bezier editor
2022-11-19 16:46:10 +09:00
Silc Renew
b9d1550590
Add option to get_path_to() to get the shortest path with unique name
2022-11-19 15:06:25 +09:00
Haoyu Qiu
d11bb8809a
Fix missing editor plugins
2022-11-19 10:48:38 +08:00
Rémi Verschelde
fcfd1e548c
Merge pull request #68824 from TokageItLab/fix-root-assign
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Make the root motion track candidates all the bones of the Skeleton existing in the tracks
2022-11-18 23:26:23 +01:00
Rémi Verschelde
14c1726b97
Merge pull request #68821 from EricEzaM/68617-fix-event-text-and-jpmotion-deadzone
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Refactor `get_event_text` to a static method, remove high deadzone from event configuration
2022-11-18 23:23:18 +01:00
Rémi Verschelde
a66fc4cf7e
Merge pull request #60686 from trollodel/move_editor_registration
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Move editor class and plugin registrations to a dedicated file
2022-11-18 23:07:48 +01:00
souplamp
a3917039d1
capitalize skeleton3d plugin dropdown
2022-11-18 15:47:58 -06:00
Rémi Verschelde
c36691394a
Merge pull request #68799 from Chaosus/shader_fix
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Prevent stack overflow when setting a shader global value
2022-11-18 16:21:18 +01:00
Rémi Verschelde
b1605c6d35
Merge pull request #68801 from vincentmoreschi/vincentmoreschi/master
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Add raise -> move_to_front rename line
2022-11-18 16:19:07 +01:00
Silc Renew
7f00fd4ff7
change root motion track candidating method
2022-11-18 17:49:34 +09:00
Eric M
da1589dae6
Refactor `get_event_text` to a static method, remove high deadzone from event configuration.
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* `get_event_text` and `get_device_string` are now static methods (they always could have been)
* Applied 90% deadzone on joypad motion inputs in the configurator had the effect of ignoring most joypad motion inputs. Low ones do not need to be filtered out as JoypadMotion is only considered 'pressed' if it as above 50% strength - and that works well.
2022-11-18 18:18:31 +10:00
trollodel
75177455d9
Move editor class and plugin registrations to a dedicated file
2022-11-18 08:02:08 +01:00
Chenzo
378d9a630c
Add raise -> move_to_front rename line
2022-11-17 16:56:10 -05:00
Yuri Sizov
270c810343
Add more call-to-action notes when documentation is missing
2022-11-17 22:33:55 +03:00
Yuri Rubinsky
b3f22ec03c
Prevent stack overflow when setting a shader global value
2022-11-17 19:12:04 +03:00
Rémi Verschelde
0b27173919
Fixup TileSet build after #66557
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Last rebase was too old, didn't include this API rename.
2022-11-17 13:54:15 +01:00
Rémi Verschelde
2ca972ad01
Merge pull request #66557 from MisterMX/fix/tileset-custom-data-type-reload-editor
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fix(tileset): Recreate custom data editor if type has changed
2022-11-17 13:49:02 +01:00
Rémi Verschelde
4829911df2
Merge pull request #64368 from YeldhamDev/tile_editor_label_center
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Properly center labels in the TileMap/Set editors
2022-11-17 13:48:53 +01:00
Rémi Verschelde
994c935d97
Merge pull request #63601 from YeldhamDev/tooltip_stuff
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Small changes to some tooltips
2022-11-17 13:48:46 +01:00
Rémi Verschelde
ef22b6f757
Merge pull request #68766 from TokageItLab/fix-update-animation-fps-edit
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Fix GUI update timing when AnimationEditor changes FPS
2022-11-17 11:57:00 +01:00
Rémi Verschelde
74590e9597
Merge pull request #68651 from ClarkThyLord/fix_code_editor_search_match_inconsistencies
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Fix code editor search match inconsistencies
2022-11-17 11:56:52 +01:00
Silc Renew
cb4bdc7e1b
Fix update timing when AnimationEditor changes FPS
2022-11-17 12:53:01 +09:00
VolTer
135c8cbf98
Fix text selection persisting on bookmark traversal
2022-11-17 02:50:04 +01:00
Christian Cuevas
5347c2b10e
Fix "Search" match inconsistencies
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- Offset by searched length not line text
- Continue searching line for whole word matches on mismatch: Breaking at this point makes it so that upon any whole word mismatch all potential matches after this point inline are skipped, to avoid this unwanted behavior we continue searching the line positioned after the mismatch.
2022-11-16 14:02:16 -08:00
Yuri Rubinsky
359d13cddc
Fix the bounds of varying popup in visual shader editor
2022-11-16 22:05:09 +03:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
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Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04
Remove more instances of 'instance' being used as a verb
2022-11-16 14:01:53 +01:00
Rémi Verschelde
ee1d4d4a52
Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting
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Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 09:27:34 +01:00
Silc Renew
ac1db40614
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 16:36:33 +09:00
kobewi
45bdf4d609
Add explicit name to History dock
2022-11-16 03:28:14 +01:00
Rémi Verschelde
7b3c1a0a83
Merge pull request #68690 from KoBeWi/StringNoName
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Change EditorQuickOpen base_type to String
2022-11-15 16:25:31 +01:00
Rémi Verschelde
e1ddd74b23
Merge pull request #68159 from Mickeon/doc-help-return-array
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Change docs' Typed Array & void representation
2022-11-15 16:24:43 +01:00
kobewi
747a966211
Change EditorQuickOpen base_type to String
2022-11-15 15:12:42 +01:00
Micky
0f82aaea73
Change docs' Typed Array & void representation
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Typed Arrays now look the same as to how they're defined in GDScript.
Also modifies "void" to be darkened and show a tooltip.
2022-11-15 14:19:07 +01:00
Rémi Verschelde
91fcc3986e
Merge pull request #68340 from KoBeWi/deparent
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Don't reparent dragged node when non needed
2022-11-15 13:25:30 +01:00
Rémi Verschelde
2444860d03
Merge pull request #67798 from KoBeWi/code_resurrection
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Uncomment drag forwarding in CreateDialog
2022-11-15 13:25:00 +01:00
Rémi Verschelde
eec835f547
Merge pull request #67651 from KoBeWi/ ❗ _of_damnation
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Fix double hint paste in EditorResourcePicker
2022-11-15 13:23:36 +01:00
Rémi Verschelde
22b19bbdeb
Merge pull request #67397 from KoBeWi/impostorpup
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Change EditorSpinSlider's popup to Control
2022-11-15 13:22:51 +01:00
Haoyu Qiu
6c5dc78f59
Make Camera3D gizmo the same aspect ratio as its viewport
2022-11-15 17:31:53 +08:00
Rémi Verschelde
0332f04e97
Merge pull request #60931 from EspeuteClement/get_selected_files
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Add EditorInterface.get_selected_paths()
2022-11-14 23:26:05 +01:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
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Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
cespeute
4b00c2ec57
Add EditorInterface.get_selected_paths()
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Exposes the selected paths in the editor filesystem dock.
Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424
Also renamed the old `get_selected_path` to `get_selected_directory` to
better match the already existing get_current_path function.
2022-11-14 22:46:27 +01:00
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
Rémi Verschelde
315c64282b
Fix misc formatting issues
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Somehow I missed the failing CI report from trailing whitespace.
Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Rémi Verschelde
19ae37cc99
Merge pull request #68626 from AleCamara/bug-66928-crash-preview-short-mp3
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Fix editor crash on audio preview
2022-11-14 18:29:57 +01:00
Rémi Verschelde
7dafe06e27
Merge pull request #68624 from AleCamara/bug-67235-gradient-slider
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Fix clicking in gradient editor
2022-11-14 18:29:52 +01:00
Rémi Verschelde
beed90ea6d
Merge pull request #67963 from KoBeWi/den_of_actions
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Fix nested actions in EditorUndoRedoManager
2022-11-14 18:29:46 +01:00
Rémi Verschelde
30145a9ef7
Merge pull request #67852 from alex-pahdo/patch-1
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Add more info to WAV import errors
2022-11-14 16:38:21 +01:00
alex-pahdo
f5d256b118
Add more info to WAV import errors
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Print mismatched header contents and file size, which can provide more clues to users when debugging.
2022-11-14 15:09:48 +01:00
Fabio Alessandrelli
67265d14f7
[MP] Move engine and editor profilers to a plugin.
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Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
Fabio Alessandrelli
d568b25e36
[Editor] Better expose EditorDebuggerPlugin.
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Now splitted into two classes:
- EditorDebuggerPlugin (RefCounted).
- EditorDebuggerSession (abstract).
This allows the EditorPlugin to be in control of the debugger plugin
lifecycle, be notified when sessions are created, and customize each of
them independently.
We should slowly transition the various profilers and captures in
ScriptEditorDebugger to their own plugins, and decouple
ScriptEditorDebugger from it's UI part (making it the "real"
EditorDebuggerSession potentially dropping the wrappers).
2022-11-14 14:55:22 +01:00
Ale Camara
aebf3d9401
Fix clicking in gradient editor
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- When double-clicking on the gradient we should open the colour picker and create a colour key.
- Instead, we were also evaluating the click further down producing the colour key to move around.
2022-11-14 13:29:21 +00:00
Ale Camara
9a666a9275
Fix editor crash on audio preview
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- Crash was due to getting -1 values when clamping [0, -1].
- This was happening due to 'max' being zero.
- If 'max' is zero we should return zero, as it can never be any other
value.
2022-11-14 13:21:48 +00:00
Rémi Verschelde
19f21e2434
Merge pull request #68470 from bruvzg/img_fnt_imp
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[Image Font Importer] Hide unused font size, add image and character margins.
2022-11-14 11:12:10 +01:00
Rémi Verschelde
5b3a03bf5c
Merge pull request #68448 from bruvzg/font_imp_tr
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[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14 11:12:01 +01:00
Rémi Verschelde
a90d435e9b
Merge pull request #68132 from Mickeon/doc-help-colourful
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Improve Editor Documentation colors
2022-11-14 11:10:19 +01:00
Rémi Verschelde
2abfa9eafe
Merge pull request #68571 from Calinou/editor-default-disable-code-font-ligatures
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Disable code font ligatures by default in the editor
2022-11-13 15:51:44 +01:00
Rémi Verschelde
d75018bfd3
Merge pull request #60684 from trollodel/lightweight_editor_plugin
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Use forward-declarations in EditorPlugin where possible
2022-11-13 15:51:29 +01:00
dzil123
1d03c2f389
Node3DEditorViewport - Remove duplicate check and cleanup
2022-11-12 19:25:35 -08:00
Michael Alexsander
39e6beed98
Small changes to some tooltips
2022-11-12 22:01:09 -03:00
Michael Alexsander
02390693ce
Properly center labels in the TileMap/Set editors
2022-11-12 21:35:07 -03:00
Michael Alexsander
441af72c6e
Fix some stuff with the editor features
2022-11-12 21:09:19 -03:00
Hugo Locurcio
11842eb738
Disable code font ligatures by default in the editor
2022-11-12 22:38:04 +01:00
trollodel
ba9e619b51
Use forward-declarations in EditorPlugin where possible
2022-11-11 20:25:51 +01:00
Hugo Locurcio
a13cdfe096
Use a bold font for section titles in the editor performance monitor
2022-11-11 19:34:13 +01:00
Rindbee
12787ad57d
Fix memory leak in `EditorSettingsDialog`
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Delete `TreeItem`s that are not in `Tree`, `TreeItem` needs to be deleted manually.
2022-11-11 14:21:46 +08:00
bruvzg
35528b800c
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-10 10:43:15 +02:00
bruvzg
a8189a6831
[Image Font Importer] Hide unused font size, add image and character margins.
2022-11-10 08:42:14 +02:00
kobewi
0d122ce459
Allow to escape closing brackets in CFG tags
2022-11-09 14:00:51 +01:00
Aaron Franke
a3e52925bf
Fix default values on virtual classes causing errors in projects
2022-11-09 01:59:53 -06:00
kobewi
d9f066d5fa
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00
Rémi Verschelde
b61fda9d2a
Merge pull request #68271 from paddy-exe/gdextension-library-loading-error
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GDExtension: Improve error message for invalid library feature flags
2022-11-07 17:44:43 +01:00
Rémi Verschelde
518b4bcc0d
Merge pull request #68342 from KoBeWi/Godot_museum't
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Allow to disable History Dock via feature profile
2022-11-07 13:41:29 +01:00
kobewi
c89100e571
Allow to disable History Dock via feature profile
2022-11-07 13:06:59 +01:00
Rémi Verschelde
92557a52b7
Merge pull request #68330 from RedMser/fix-relative-paths-disambiguate
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Fix and simplify `EditorNode::disambiguate_filenames`
2022-11-07 10:02:29 +01:00
Rémi Verschelde
2c8498c8a6
Merge pull request #68351 from Sauermann/fix-code-simplifications
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Code simplifications
2022-11-07 10:01:37 +01:00
Rémi Verschelde
bb5b45e950
Merge pull request #68344 from aaronfranke/virtually-documented
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Fix default values not showing up on virtual classes
2022-11-07 08:49:03 +01:00
Rémi Verschelde
19d8e36c8e
Merge pull request #68331 from MewPurPur/gradient2d-better-preview
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Fix GradientTexture2D's preview
2022-11-07 08:46:25 +01:00
Markus Sauermann
18978881fe
Code simplifications
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CanvasItemEditor:
- p_result == ADD_MOVE is always true in this switch-clause
- both parts of the if-else-clause do the same thing and simplified an affine_inverse call
ControlEditorToolbar:
- private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like
copy and paste from CanvasItemEditor::_anchor_to_position
ScrollContainer:
- screen_is_touchscreen is always true, because otherwise the function already returned
TextLine:
- both parts of the if-else-clause do the same thing and simplified return statement
2022-11-07 01:21:25 +01:00
VolTer
3de53c8312
Fix jankiness when drawing GradientTexture2D
2022-11-06 22:14:54 +01:00
Aaron Franke
3dc9474355
Fix default values not showing up on virtual classes
2022-11-06 15:05:36 -06:00
kobewi
6b2febe794
Don't reparent dragged node when non needed
2022-11-06 20:19:00 +01:00
RedMser
f1743263d3
Fix disambiguate_filenames absolute paths on Unix
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Also clean up relative path handling to use get_basename()
2022-11-06 16:34:59 +01:00
Rémi Verschelde
e95dec0c64
Merge pull request #67614 from aaronfranke/virtually-virtual
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Don't allow instancing virtual node types in the Create New Node dialog
2022-11-06 15:57:49 +01:00
Rémi Verschelde
12b4a263ee
Merge pull request #67730 from KoBeWi/late_to_the_call
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Add call_deferred() method to Callable
2022-11-06 15:55:43 +01:00
Rémi Verschelde
5dfa56474a
Merge pull request #68247 from akien-mga/emscripten-warnings-unuset-but-set
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Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20
2022-11-06 15:53:46 +01:00
Rémi Verschelde
9580769e9a
Merge pull request #65441 from MewPurPur/annoying-whitespaces-trimming-fix
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Prevent stripping the edges of strings when using Find in Files
2022-11-06 11:11:59 +01:00
Rémi Verschelde
701019bbfd
Merge pull request #65829 from KoBeWi/custom_path_type
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Fix extending scripts by path
2022-11-06 11:06:50 +01:00
Aaron Franke
2557ea9d33
Don't allow instancing virtual resources in the resource picker dialog
2022-11-05 14:45:25 -05:00
Aaron Franke
ba542444e3
Don't allow instancing virtual node types in the Create New Node dialog
2022-11-05 14:45:16 -05:00
Fabio Alessandrelli
59e74374c0
[Editor] Fix invalid run args when remote debug is unavailable.
2022-11-05 14:06:09 +01:00
Patrick
f9458f9228
Improve error message for invalid library feature flags
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Fixes https://github.com/godotengine/godot/issues/63227
My version for the error message is:
`No suitable library found. The libraries' tags referred to an invalid feature flag. Possible feature flags for your platform: %s`
2022-11-04 21:45:40 +01:00
clayjohn
3c1e5003ab
Fix pathological corner case in drawing tileset editor
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Interleaving draw_rect calls with and without a texture forces every rect to
have its own draw call. In this case it meant that there is a draw call for every single
tile in the atlas. This change makes it so the renderer can batch draw calls
which reduced the draw call count by a factor of 512
2022-11-04 13:04:20 -07:00
kobewi
1778301cd0
Add call_deferred() method to Callable
2022-11-04 17:24:34 +01:00
Rémi Verschelde
f475c91081
Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20
2022-11-04 11:36:13 +01:00
Rémi Verschelde
191c8ed12f
Merge pull request #67434 from bruvzg/win_wrapper
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Add console wrapper app to handle console i/o redirection on Windows.
2022-11-04 10:49:37 +01:00
Rémi Verschelde
af957bf58e
Merge pull request #68223 from Calinou/editor-font-prerendering-fix-add-icon
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Fix missing Add icon in the editor font prerendering dialog
2022-11-04 10:48:55 +01:00
Rémi Verschelde
a13d7a3717
Merge pull request #68220 from Calinou/dynamicfont-msdf-no-antialiasing
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Hide Antialiasing import option on DynamicFonts with MSDF enabled
2022-11-04 10:05:51 +01:00
Markus Sauermann
69fca9286f
Use get_cursor_shape for identifying the cursor shape in CanvasItemEditor
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get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
2022-11-03 19:34:43 +01:00
Hugo Locurcio
94ca971114
Fix missing Add icon in the editor font prerendering dialog
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This also tweaks button writing style to match the rest of the editor.
2022-11-03 19:18:43 +01:00
Hugo Locurcio
a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
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Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.
This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Ninni Pipping
4b29f71685
Fix incorrect drawing of alternative tiles
2022-11-03 16:17:36 +01:00
Rémi Verschelde
d0b7b698b0
Merge pull request #68191 from aaronfranke/quat-euler-order
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Allow getting Quaternion rotation in different Euler orders
2022-11-03 12:07:33 +01:00
Zae
b68b26b27e
Fix reload scripts error after saving in external editor.
2022-11-03 17:06:51 +08:00
Aaron Franke
9e952c8386
Allow getting Quaternion rotation in different Euler orders
2022-11-02 19:20:10 -05:00
Rémi Verschelde
9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
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Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
Rémi Verschelde
efefd9b198
Merge pull request #68120 from akien-mga/style-doc-cleanup
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Style: Misc docs and comment style and language fixes
2022-11-02 22:36:31 +01:00
kobewi
ee53b17277
Fix crash in connection dialog
2022-11-02 19:50:33 +01:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
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- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
eefba5bc33
Merge pull request #65062 from KoBeWi/RedoUndo
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Unify usage of undo_redo in editor
2022-11-02 18:54:05 +01:00
Rémi Verschelde
17497b1eb9
Merge pull request #65012 from KoBeWi/Godot_museum
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Add history dock
2022-11-02 18:52:42 +01:00
Rémi Verschelde
d2e1b4b9f0
Merge pull request #68118 from aaronfranke/quat-from-euler
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Replace Quaternion Euler constructor with `from_euler` method
2022-11-02 18:51:59 +01:00
Rémi Verschelde
fd1e579aa7
Merge pull request #68090 from bruvzg/sys_emoji
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Load and use system emoji font in the editor.
2022-11-02 18:51:02 +01:00
kobewi
15831e381b
Unify usage of undo_redo in editor
2022-11-02 17:51:58 +01:00
Rémi Verschelde
9ba778e6f2
Merge pull request #66706 from PucklaMotzer09/fix_duplicate_uid
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Make uids of duplicated items unique in FileSystemDock
2022-11-02 14:19:54 +01:00
Rémi Verschelde
910cf9a9b3
Merge pull request #67810 from MrBlockers/reged-fixes
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Fix multiple issues with region editor
2022-11-02 14:18:12 +01:00
Rémi Verschelde
a8850434c2
Merge pull request #68147 from anvilfolk/fix-curve-multiline
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Fix error in curve editor multiline string draw
2022-11-02 14:17:18 +01:00
Rémi Verschelde
b31140cdb9
Merge pull request #68113 from justofisker/egine-typo
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Fix typo in `editor_build_profile.cpp`
2022-11-02 14:17:00 +01:00
Rémi Verschelde
50f742e1ca
Merge pull request #68107 from alfredbaudisch/drag-lower-case
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Cast dragged file name extension to lowercase
2022-11-02 14:16:00 +01:00
Rémi Verschelde
df26d11b5d
Merge pull request #68020 from timothyqiu/3d-drag-instance
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Improve dragging scene into 3D viewport
2022-11-02 14:15:54 +01:00
VolTer
1fa329b0e4
Fixes and improvements to Search Results dock
2022-11-02 12:45:10 +01:00
ocean (they/them)
8871226e5c
Fix error in curve editor multiline string draw
2022-11-01 22:28:03 -04:00
Micky
ebf86c96e9
Rename Image's `get_rect` to `get_region`
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Also renames its parameter to from "rect" to "region".
2022-11-01 23:35:48 +01:00
Micky
8feb1da1f8
Improve Editor Documentation colors
2022-11-01 19:16:13 +01:00
Aaron Franke
83634119d4
Replace Quaternion Euler constructor with `from_euler` method
2022-11-01 09:28:12 -05:00
Just
f113a5cc02
Fix typo in build configuration file type desc
2022-11-01 03:01:05 -07:00
bruvzg
060d62e0dc
Load and use system emoji font in the editor.
2022-11-01 11:04:58 +02:00
Alfred Reinold Baudisch
07e367cb0b
Cast dragged file extension name to lowercase, closes #68104
2022-11-01 09:48:09 +01:00
Haoyu Qiu
2b8bcbe487
Fix error when adding 3D gizmo handles with IDs
2022-11-01 16:25:13 +08:00
Rémi Verschelde
778ffce1e3
Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finish
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Request attention on the editor window when done recording a movie
2022-10-31 23:03:21 +01:00
Rémi Verschelde
e22a1d8031
Merge pull request #68060 from dpalais/no-pointer-animationnode-blendtree-rename
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Remove the usage of pointers in signal call, to fix #67941
2022-10-31 15:54:45 +01:00
Rémi Verschelde
e47aa546cd
Merge pull request #68008 from timothyqiu/hide-axis
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Hide axis gizmo after translating 3D nodes
2022-10-31 14:19:11 +01:00
Rémi Verschelde
2af7a2367a
Merge pull request #68005 from timothyqiu/type-mismatch
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Fix type mismatch error when deselecting a 3D gizmo
2022-10-31 14:19:06 +01:00
bruvzg
9a33c97c2a
Add console wrapper app to handle console i/o redirection on Windows.
2022-10-31 14:37:49 +02:00
Rémi Verschelde
6a9317c9fc
Merge pull request #42659 from kingoftheconnors/anim-tree-load-fail-alert
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Add alert in anim trees if resource load fails
2022-10-31 13:18:10 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
9cfcc9131f
Merge pull request #68079 from Mickeon/doc-help-hint
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Add tooltip to method qualifiers in Documentation Help
2022-10-31 13:14:28 +01:00
Micky
610864d1db
Add tooltip to method qualifiers in Documentation Help
2022-10-31 12:17:33 +01:00
Rémi Verschelde
4b92533efa
Merge pull request #68073 from timothyqiu/marker-3d-extents
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Make Marker3D gizmo resizable
2022-10-31 12:17:13 +01:00
Rémi Verschelde
be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
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Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Rémi Verschelde
33c7c8020a
Merge pull request #67489 from timothyqiu/auto-select-all
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Allow selecting SpinBox & LineEdit text when focus enters
2022-10-31 11:55:06 +01:00
Danil Alexeev
7d15bb4064
Fix `EditorInspector.property_changed` signal connection
2022-10-31 11:52:52 +01:00
Rémi Verschelde
f4f98c4ecb
Merge pull request #67055 from GuilhermeGSousa/custom-node-export
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Added custom node export
2022-10-31 11:11:07 +01:00
Rémi Verschelde
1b3847bb74
Merge pull request #67560 from timothyqiu/mp-default
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Fix `SceneTreeEditor::_update_tree()` binding
2022-10-31 11:08:15 +01:00
Rémi Verschelde
49c53027a9
Merge pull request #67786 from EricEzaM/67743-script-editor-shortcuts
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Set the shortcut context for the edit/search/goto menus to the ScriptEditor so that shortcuts continue to work when FindReplaceBar is focused.
2022-10-31 11:07:48 +01:00
Rémi Verschelde
869c2bd6de
Merge pull request #68064 from kleonc/sprite-frames-editor-fix-frame-index-calculation
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`SpriteFramesEditor` Fix calculating frame index from mouse position
2022-10-31 11:00:19 +01:00
Rémi Verschelde
8b1a42cd47
Merge pull request #67888 from KoBeWi/overridead
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Remove `override_selected_font_color` property
2022-10-31 10:59:07 +01:00
Rémi Verschelde
4845feb95d
Merge pull request #68003 from timothyqiu/camera-gizmo-select
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Make Camera3D gizmo clickable
2022-10-31 10:56:39 +01:00
Rémi Verschelde
420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
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Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
Rémi Verschelde
93df2b0f6d
Merge pull request #67805 from TokageItLab/fix-postimport-anim-arg
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Fix passed dictionary to `internal_process()` in importer plugin for animation
2022-10-31 10:49:47 +01:00
Rémi Verschelde
fa73211754
Merge pull request #65118 from Mickeon/editor-remote-tree-buttons
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Add a few buttons in Remote Scene Tree
2022-10-31 10:46:08 +01:00
Rémi Verschelde
d0fbeec66a
Merge pull request #67580 from KoBeWi/little_things
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Minor code improvements
2022-10-31 10:34:57 +01:00
Haoyu Qiu
3ded27c62d
Make Marker3D gizmo resizable
2022-10-31 15:19:48 +08:00
kleonc
d135957987
`SpriteFramesEditor` Fix calculating frame index from mouse position
2022-10-30 21:26:58 +01:00
Dave Palais
3d0a9b2bec
Remove the usage of pointers in signal call, to fix #67941
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The signal was emitted right as the node was being disposed of. Since
the connection was deferred, the receiving method received an already
freed pointer. Instead, we listen to the text_changed signal and keep
record of the edited text which we then use to update node name when
the LineEdit goes out of focus.
2022-10-30 12:50:27 -05:00
Haoyu Qiu
877cb1cbc0
Improve dragging scene into 3D viewport
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* When there's nothing to collide with:
* Place the new scene on XZ plane when possible.
* When the camera does not point toward the XZ plane or the
intersection is too far away, place the new scene on a plane that
is in front of the camera and parallel to the frame.
* Fixes positioning when in orthogonal view.
* Place on physical collision point or the XZ plane when possible.
* Otherwise, place it on the plane in front of the camera as if the
camera was perspective.
* Makes use of snap settings when placing the new scene.
2022-10-29 23:34:39 +08:00
Haoyu Qiu
03bbacfdca
Hide axis gizmo after translating 3D nodes
2022-10-29 16:17:28 +08:00
Haoyu Qiu
eb5bfe158e
Fix type mismatch error when deselecting a 3D gizmo
2022-10-29 15:15:28 +08:00
Haoyu Qiu
ca9063fe4e
Make Camera3D gizmo clickable
2022-10-29 12:38:21 +08:00
Haoyu Qiu
3aed3edc06
Allow selecting SpinBox & LineEdit text when focus enters
2022-10-29 09:58:42 +08:00
DeeJayLSP
0619bd44da
ResourceImporterLayeredTexture: rename compress modes to match enum
2022-10-28 14:24:32 -03:00
kobewi
d7ebf725c9
Fix nested actions in EditorUndoRedoManager
2022-10-28 02:54:55 +02:00
Clay John
8a5e0b8caf
Merge pull request #67834 from Klowner/collada-closed-curves-16658
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Handle closed splines in Collada importer
2022-10-27 09:48:21 -07:00
Clay John
d1cc93af89
Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts
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Remove unnecessary casts
2022-10-27 09:47:34 -07:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
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Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Alfred Reinold Baudisch
46f2a1674d
Add math operators to Visual Shader node names
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This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed.
This feature is inspired by Unreal Engine node graph editor's UX.
Implements and closes https://github.com/godotengine/godot-proposals/issues/5663
2022-10-26 17:36:19 +02:00
kobewi
c7eb814ede
Remove override_selected_font_color property
2022-10-26 12:59:18 +02:00
Hugo Locurcio
f613db0db9
Add Black (OLED) editor theme preset
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This preset uses a fully black background to reduce power usage on OLED
displays, leading to increased battery life on laptops with OLED displays.
This preset is also useful for late night sessions, as OLED displays
have a near-infinite contrast ratio.
This also adds a Draw Extra Borders editor setting which draws borders
around some interactive nodes. This setting is required for good
usability of a theme with a fully black background.
Visibility of disabled text (including unselected tab names) has been
slightly increased for better accessibility, regardless of the editor
theme preset in use.
2022-10-26 01:23:53 +02:00
MrBlockers
92ebbf2c0a
Fix multiple issues with region editor
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Make the filter mode of the texture preview match the node/resource
being edited where applicable, and nearest neighbor with mipmaps as a
fallback.
Make the Edit Region button for Sprite3D only appear when region is
enabled, to match behavior of Sprite2D.
Fix the editor not correctly clearing reference to previously edited
resources, resulting in a visual bug displaying the incorrect texture.
2022-10-25 18:23:23 -04:00
Eric M
d499071e5b
Set the shortcut context for the edit/search/goto menus to the ScriptEditor so that shortcuts continue to work when FindReplaceBar is focused.
2022-10-25 19:52:42 +10:00
Marc Gilleron
7543a5e014
Rename queue_delete => queue_free
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# Conflicts:
# editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
Mark Riedesel
8f7ab02bc6
Handle closed splines in Collada importer
2022-10-24 09:35:09 -05:00
Markus Sauermann
5ee449efec
Remove unnecessary casts
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button_add_item and button_add are both Button
p_parent is a Node3D
CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
kobewi
1e14502f84
Add one-way indicator to tile collision editor
2022-10-24 12:03:39 +02:00
Clay John
040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
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Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
opl-
5d7a9f8a5c
Fix editor inspector classes not accepting events
2022-10-23 19:03:47 +02:00
Silc Renew
46a5b230fa
Fix passed dict to internal_process() in importer plugin for animation
2022-10-24 00:23:37 +09:00
kobewi
c5c30898af
Uncomment drag forwarding in CreateDialog
2022-10-23 15:47:22 +02:00
PucklaMotzer09
2ac177c3b6
Use ResourceLoader::save to duplicate resources
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Also recursively duplicate files of a directory tree
2022-10-22 11:44:48 +02:00
Clay John
dd8702f13d
Merge pull request #67426 from MrBlockers/blurry-texture-preview
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Make texture preview filter setting content aware
2022-10-21 17:25:38 -07:00
Max Hilbrunner
efd2a8ac23
Merge pull request #67725 from TokageItLab/add-tuts-link-retarget
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Add a tutorial link to `BoneMap` and `SkeletonProfile`
2022-10-22 01:06:08 +02:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code
2022-10-21 17:54:49 -05:00
Silc Renew
e7d0a2198b
Add a tutorial link to Retarget Classes
2022-10-22 02:56:16 +09:00
Max Hilbrunner
8ebc8813d5
Merge pull request #67314 from anvilfolk/quote-fix
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Fix single-quotes incorrectly escaped when dragging into script editor
2022-10-21 18:12:09 +02:00
Cykyrios
c4b410a64a
Fix private properties appearing in class doc Property Descriptions
2022-10-21 13:08:08 +02:00
MrBlockers
4bddec7003
Make texture preview and picker use mipmap filter
2022-10-20 18:36:09 -04:00
Micky
809dad907a
Add buttons in Remote Scene Tree
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A Scene button to any scene instantiated from file. When clicked, it opens the original PackedScene.
A toggle visibility button is also available.
2022-10-20 18:02:41 +02:00
Gilles Roudière
fe65d7aa7b
Make terrain painting not change neighbors centers bits
2022-10-20 14:47:45 +02:00
Windy Darian
0463a445c4
Don't try to import unknown dependency from scan
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Only import dependency we know how to import, since custom resource may have .gd in dependency list which doesn't have an importer
2022-10-19 22:17:36 -07:00
kobewi
f6744fc22f
Fix double hint paste in EditorResourcePicker
2022-10-20 01:05:21 +02:00
Max Hilbrunner
f066f2c0de
Merge pull request #66940 from aaronfranke/doc-get-tr-aabb
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Remove the global space `get_transformed_aabb` helper method
2022-10-19 22:40:02 +02:00
Max Hilbrunner
b209065e89
Merge pull request #67543 from clayjohn/PLU-default
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Use CameraAttributesPractical in the editor default environment
2022-10-19 21:49:57 +02:00
kobewi
d06a8320e5
Simplify GDVIRTUAL_CALL calls
2022-10-19 00:05:48 +02:00
clayjohn
15e14c5b59
Use CameraAttributesPractical in the editor default environment
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This avoids forcing DoF in the editor when physical light units are enabled
2022-10-18 10:15:53 -07:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
kobewi
4aaed4fee1
Minor code improvements
2022-10-18 16:44:57 +02:00
Aaron Franke
9ebd8c5bb5
Remove the global space `get_transformed_aabb` helper method
2022-10-18 07:30:31 -05:00
Haoyu Qiu
3d919f84e5
Fix `SceneTreeEditor::_update_tree()` binding
2022-10-18 10:40:30 +08:00
Markus Sauermann
6a3df02956
Fix Updating New Node Dialog Description of Custom Nodes
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The text of the first column in the selection Tree is used to compare
Node names.
Since this text contains additionally the path to the file, it doesn't
match anything.
This patch separates the path and puts it into the cell as suffix.
2022-10-18 01:56:07 +02:00
João Martins
97bada99ee
Fix single-quotes incorrectly escaped when dragging into script editor
2022-10-17 16:05:53 -04:00
Rémi Verschelde
36d5f0d1cc
Merge pull request #64277 from KoBeWi/script_editor 🧹 🧹
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Reorganize script editor menu
2022-10-17 17:31:14 +02:00
Rémi Verschelde
eb4711dafb
Merge pull request #67411 from rburing/editor_cast_rays_in_physics_process
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Node3D editor: cast rays in `NOTIFICATION_PHYSICS_PROCESS`
2022-10-17 17:31:07 +02:00
Zae
41f9bf946b
Fix sorting issue in Project Manager.
2022-10-17 16:12:35 +08:00
Marc Gilleron
9efb2e786e
Fix case where mutex is never unlocked
2022-10-15 13:06:00 +01:00
Rémi Verschelde
dc4b616596
Merge pull request #63332 from KoBeWi/static_images_aka_photos
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Make some Image methods static
2022-10-15 12:56:57 +02:00
Rémi Verschelde
2b7c7bd7e8
Merge pull request #67420 from KoBeWi/ 🍋 🔫
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Separate Line and CurveLinear icons
2022-10-15 12:56:09 +02:00
Rémi Verschelde
03adb08b10
Merge pull request #67393 from KoBeWi/ 🥕
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Preserve caret when updating EditorPropertyText
2022-10-15 12:55:41 +02:00
Rémi Verschelde
9aabdb5aad
Merge pull request #67383 from EricEzaM/67211-focus-input-box
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Focus EventListener when InputEventConfigurationDialog is opened.
2022-10-15 12:55:24 +02:00
kobewi
c70271ee47
Change EditorSpinSlider's popup to Control
2022-10-15 12:33:40 +02:00
kobewi
985671012a
Separate Line and CurveLinear icons
2022-10-15 02:00:39 +02:00
Ricardo Buring
d9ce8b8996
Node3D editor: cast rays in NOTIFICATION_PHYSICS_PROCESS
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Fixes crashes in the editor with threaded physics (when dragging a scene
into the viewport or when snapping a node to the floor).
2022-10-14 23:37:20 +02:00
kobewi
af0ee8b0a0
Reorganize script editor menu
2022-10-14 18:41:01 +02:00
Guilherme Sousa
5d06843fcf
Added custom node export
2022-10-14 17:31:00 +02:00
kobewi
c75338fce6
Preserve caret when updating EditorPropertyText
2022-10-14 15:37:28 +02:00
kobewi
072f6feaba
Make some Image methods static
2022-10-14 14:34:15 +02:00
Eric M
8678e4d34f
Focus EventListener when InputEventConfigurationDialog is opened.
2022-10-14 18:26:07 +10:00
Rémi Verschelde
bd4fddd89f
Merge pull request #67370 from KoBeWi/queueueuedraw
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Redraw 2D viewport when scene changes
2022-10-14 10:20:01 +02:00
Rémi Verschelde
7502c808fa
Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signals
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Do not allow editing Scene-inherited signal connections
2022-10-14 10:19:47 +02:00
kobewi
bee0b7e583
Redraw 2D viewport when scene changes
2022-10-14 00:22:46 +02:00
Micky
6a77563b25
Do not allow editing Scene-inherited signal connections
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Inherited connections are also highlighted with the warning color in the Node dock.
2022-10-13 20:13:05 +02:00
Juan Linietsky
71d2e38cb5
Optimize Convex Collision
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Implements the Gauss Mapping optimization to SAT convex collision test.
* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf ) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Rémi Verschelde
58822717ff
Merge pull request #67344 from KoBeWi/hollow_property
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Add empty state to enum properties
2022-10-13 15:24:46 +02:00
Rémi Verschelde
2ffb609658
Merge pull request #66337 from EricEzaM/sprite-frames
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Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor
2022-10-13 15:24:39 +02:00
Eric M
b322b3d649
Add shortcuts for SpriteFrames editor. Small renaming changes for clarity & consistency.
2022-10-13 21:14:59 +10:00
kobewi
fd84f68217
Add empty state to enum properties
2022-10-13 13:05:54 +02:00
Rémi Verschelde
86a836f9e3
Merge pull request #59468 from EricEzaM/fix-zoom-shortcuts
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Fix zoom in/out keyboard shortcuts not working
2022-10-13 09:03:58 +02:00
Rémi Verschelde
f2248969db
Merge pull request #66952 from bruvzg/macos_net_export
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Fix macOS .NET export.
2022-10-12 22:52:59 +02:00
Rémi Verschelde
143dbb3544
Merge pull request #67277 from KoBeWi/ 🤦♂️
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Fix source sort not saving in TileMap editor
2022-10-12 08:56:08 +02:00
Rémi Verschelde
6fc1715cdf
Merge pull request #65779 from Mickeon/rename-camera-follow
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Rename Camera2D's `smoothing` to `position_smoothing`
2022-10-12 08:53:04 +02:00
Rémi Verschelde
3229194dfc
Merge pull request #67215 from Nidjo123/project-dialog-resize
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Resize project dialog only when necessary
2022-10-11 23:26:37 +02:00
kobewi
386382d796
Fix source sort not saving in TileMap editor
2022-10-11 22:40:39 +02:00
Rémi Verschelde
736a2df437
Merge pull request #67244 from RandomShaper/split_render_further_2
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Polish rendering driver refactor further (take 2)
2022-10-11 21:08:42 +02:00
Pedro J. Estébanez
f82deaa5b3
Polish rendering driver refactor further (take 2)
2022-10-11 19:06:55 +02:00
Nikola Bunjevac
fb673953ca
Resize project dialog only when necessary
2022-10-11 17:16:20 +02:00
Micky
43b9cc96da
Rename Camera2D's `smoothing` to `position_smoothing`
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For Camera2D:
`smoothing_enabled` -> `position_smoothing_enabled`
`set_enable_follow_smoothing` -> `set_position_smoothing_enabled`
`is_follow_smoothing_enabled` -> `is_position_smoothing_enabled`
`smoothing_speed` -> `position_smoothing_speed`
`set_follow_smoothing` -> `set_position_smoothing_speed`
`get_follow_smoothing` -> `get_position_smoothing_speed`
2022-10-11 16:51:26 +02:00
Rémi Verschelde
042e81f663
Merge pull request #40274 from Juankz/clips_importing_improvement
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Add animation slices for individual animations
2022-10-11 16:18:22 +02:00
Rémi Verschelde
6d534f6e89
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
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Rename remaining "*_enable" to "*_enabled"
2022-10-11 16:17:02 +02:00
Rémi Verschelde
bc7981dfd1
Merge pull request #62659 from Chaosus/editor_group_rename_option
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Add ability to rename groups in the GroupsEditor
2022-10-11 16:16:51 +02:00
Rémi Verschelde
b24bdc9a4c
Merge pull request #67018 from Mickeon/try-connections-dialog-self-connection
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Add Editor Setting for default name when connecting signal to self
2022-10-11 16:16:37 +02:00
Rémi Verschelde
56ccf4f2f6
Merge pull request #66310 from TokageItLab/Change-bonemapper-background-silhouette
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Change bone mapper background model silhouette
2022-10-11 16:16:23 +02:00
kobewi
a3661ad079
Remove editor dependencies from ColorPicker
2022-10-11 16:09:27 +02:00
Rémi Verschelde
d2a8f4d33d
Merge pull request #61776 from Rindbee/fix-code-editor-search
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Fix some bugs about search in code editor
2022-10-11 13:59:40 +02:00
Rémi Verschelde
3a2e749a10
Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-ok
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Add editor setting for AcceptDialog OK/Cancel buttons positioning
2022-10-11 12:34:04 +02:00
Rindbee
ff0de4e220
Fix some bugs about search in code editor
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1. Fix #61713 ;
2. Fix the bug when there are consecutive matches, forward searching will skip the adjacent item;
3. Fix the bug that enable the selection-only option will affect the operations in search mode.
2022-10-11 18:15:32 +08:00
Rémi Verschelde
e413d1c9c3
Merge pull request #67104 from Calinou/add-viewport-transparent-project-setting
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Add a project setting to make the root viewport transparent
2022-10-11 09:28:43 +02:00
Rémi Verschelde
6d9d220d64
Merge pull request #67224 from Mickeon/jason
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Use `JSON::stringify` where possible
2022-10-11 09:27:53 +02:00
Juan Velandia
8ad3f8f051
Add animation slices for individual animations
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This improves the workflow for animations in a single timeline.
The users are no longer forced to slice one animation named "default".
Instead users can choose which animation(s) to break and how.
Changes:
- Remove slicing options from the animation player import menu
- Add such options to the animation import menu
- Rename clips to slices wherever was left
2022-10-10 18:39:49 -05:00
Micky
fe56c1ff75
Use `JSON::stringify` where possible
2022-10-11 00:27:23 +02:00
kobewi
b754df2b99
Fix node name casing issues
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Co-authored-by: ryburnj <jordanryburn@gmail.com>
2022-10-10 22:31:26 +02:00
Rémi Verschelde
28f642097a
Merge pull request #67183 from akien-mga/gcc-warnings-cleanup
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SCons: Cleanup GCC warnings configuration
2022-10-10 17:42:36 +02:00
Rémi Verschelde
db7047705b
Merge pull request #67124 from KoBeWi/load_before_save
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Fallback to ResourceLoader if can't find UID
2022-10-10 17:42:24 +02:00
Rémi Verschelde
8017827144
SCons: Re-enable treating `#warning` as error with `werror`
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Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
kobewi
983a5227fb
Remove default shortcut for Preview Canvas Scale
2022-10-10 14:22:26 +02:00
Rémi Verschelde
8c24b35b76
Merge pull request #65942 from SaracenOne/animation_change_callback_fix
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Fix animation change callbacks
2022-10-10 13:53:53 +02:00
Rémi Verschelde
b9d063170c
Merge pull request #67178 from TokageItLab/add-signal-animation_selected-APEditer
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Add `animation_selected` signal to AnimationPlayerEditor to subscribe changed animation
2022-10-10 13:52:48 +02:00
Rémi Verschelde
5616898184
Merge pull request #67128 from KoBeWi/call_deferred_always_works
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Defer clearing of ResourceUID cache
2022-10-10 13:52:32 +02:00
Rémi Verschelde
543128d84d
Merge pull request #67175 from bruvzg/macos_title_edscale
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[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
2022-10-10 13:52:23 +02:00
kobewi
14b82c36a2
Defer clearing of ResourceUID cache and silence warnings
2022-10-10 11:20:23 +02:00
Silc Renew
847c783319
Add animation_selected signal to AnimationPlayerEditor
2022-10-10 16:52:49 +09:00
bruvzg
73430f292b
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
2022-10-10 10:32:41 +03:00
Kongfa Waroros
e81e81a56e
Fix crashing when editing the `TileSet` field
2022-10-10 00:37:47 +07:00
Rémi Verschelde
629fa413ab
Merge pull request #67109 from TokageItLab/remove-clear-editors-in-bone-mapper
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Remove unused func definition in BoneMapEditor
2022-10-09 18:29:18 +02:00
kobewi
a38891dfb3
Fallback to ResourceLoader if can't find UID
2022-10-09 13:06:15 +02:00
Micky
176187b11d
Add Editor Setting for default name when connecting signal to self
2022-10-09 11:20:13 +02:00
Silc Renew
a2a3f8cd0a
Remove unused func definition in BoneMapEditor
2022-10-09 12:13:22 +09:00
Hugo Locurcio
bab8497fa2
Add a project setting to make the root viewport transparent
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This allows recording videos with a transparent background without
having to create a script.
2022-10-09 00:16:07 +02:00
HolonProduction
e87c9fc48c
Show svg import options in default settings.
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Fixes : #63840
Importers can export options conditional based on the resource path.
If an empty path is passed (as by the editor settings) filtering should not be done.
2022-10-08 16:01:00 +02:00
Rémi Verschelde
bbac8198f8
Merge pull request #67070 from timothyqiu/bind-redraw
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Bind `AnimationTrackEditor::_redraw_tracks` for UndoRedo
2022-10-08 13:56:35 +02:00
Rémi Verschelde
f7c374272f
Merge pull request #67060 from timothyqiu/named-layers
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Only show named layers in layer menu
2022-10-08 13:56:30 +02:00
Rémi Verschelde
2b376437a2
Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
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Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-08 13:56:10 +02:00
Haoyu Qiu
51c5278d83
Bind `AnimationTrackEditor::_redraw_tracks` for UndoRedo
2022-10-08 17:34:16 +08:00
Haoyu Qiu
ad04922ef9
Only show named layers in layer menu
2022-10-08 11:24:04 +08:00
Rémi Verschelde
18177828ad
Merge pull request #67047 from KoBeWi/_aacdeelmmnoptt
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Sort unused palette commands alphabetically
2022-10-07 22:22:25 +02:00
Rémi Verschelde
7ca49be7ed
Merge pull request #67035 from mateuseap/mateuseap/master
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Fix signature for `folder_moved` signal of `FileSystemDock`
2022-10-07 22:21:37 +02:00
kobewi
d8663b1a70
Sort unused palette commands alphabetically
2022-10-07 21:52:25 +02:00
HolonProduction
301a8fd559
Fix a bug with moving dock left and right.
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Fixes #67039
`get_index` counts internal children by default but `move_child` ignores them therefore `move_child` had no effect.
The call to `set_current_tab` is not needed anymore in Godot 4 since the current tab will change when calling `move_child`.
2022-10-07 19:15:20 +02:00
meap
09b9d864a7
Fix signature for 'folder_moved' signal of FileSystemDock
2022-10-07 13:38:29 -03:00
Alessandro Famà
17d1555127
EditorNode3DGizmoPlugin: Add GDVIRTUAL_CALL for get_gizmo_name and get_priority
2022-10-07 13:55:51 +02:00
bruvzg
6daf4c6593
[.NET Export] Improve .NET export process.
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[macOS export] Fix incorrect file placement, search paths and architecture detection.
[macOS export] Automatically detect executable files and set +x flag.
[macOS export] Automatically apply "Disable Library Validation" entitlements when required.
[macOS export] Remove old Mono export code.
Fix folder tree creation for shared objects export.
Add arch suffix to the exported .NET "data" folder name.
Remove old Mono code from .NET "data" folder lookup.
2022-10-07 13:33:06 +03:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Rémi Verschelde
5b7f62af55
Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
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ColorPicker UX
2022-10-07 09:49:29 +02:00
Rémi Verschelde
e3d140e21a
Merge pull request #65939 from Mickeon/editor-scene-tree-filter-type-inherited
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Include inherited classes in Filter Nodes' "type:" filter & fix "group:"
2022-10-07 09:13:59 +02:00
Rémi Verschelde
0c23a2cfe3
Merge pull request #66977 from akien-mga/editor-fix-opening-source-code
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Debugger: Fix fetching source to link C++ error on GitHub
2022-10-06 16:35:41 +02:00
Rémi Verschelde
75c4b955f6
Merge pull request #65932 from Mickeon/editor-scene-tree-filter-selection
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Expose and warn about Node Filters in Scene Tree Dock
2022-10-06 16:35:23 +02:00
Rémi Verschelde
afb63944d0
Merge pull request #66930 from EricEzaM/66770-addendum-split-action-map-file
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Split `action_map_editor` file into one file per class it contained.
2022-10-06 16:34:51 +02:00
Micky
44738e1e15
Include inherited classes in Filter Nodes' "type:" filter & fix "group:"
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Also fixes not all private, internal groups being skipped in the "group:" filter.
2022-10-06 16:13:11 +02:00
Micky
33092b6f45
Expose and warn about Node Filters in Scene Tree Dock
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Adds "Filter by Type" and "Filter by Group" in the Scene Tree Dock's MenuButton.
Hovering on them displays an useful tooltip.
When selecting these items, the matching parameter is appended to the terms, and the caret is automatically brought to the end.
When typing a filter that cannot be identified, a warning icon is displayed. The reason is explained as a tooltip.
The same options are also quickly available by right-clicking or middle-clicking in the text field.
2022-10-06 13:36:40 +02:00
Rémi Verschelde
4d29346a74
Debugger: Fix fetching source to link C++ error on GitHub
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Fixes #66974 .
2022-10-06 11:45:27 +02:00
Eric M
598ee4266c
Split `action_map_editor` file into one file per class it contained.
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* ActionMapEditor
* EventListenerLineEdit
* InputEventConfigurationDialog
2022-10-06 18:29:20 +10:00
Rémi Verschelde
f5903215d0
Merge pull request #61902 from Paulb23/multi-caret
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Add Multi-caret support to TextEdit
2022-10-06 08:56:34 +02:00
Paulb23
0cbe176ce6
Add multi caret support to Editor
2022-10-05 17:19:26 +01:00
Rémi Verschelde
9bb05de89f
Add editor setting for AcceptDialog OK/Cancel buttons positioning
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The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.
Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.
Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).
Fixes #59379 .
2022-10-05 17:51:04 +02:00
Rémi Verschelde
b4157cd6ac
Merge pull request #65857 from MinusKube/inherited-open-crash
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Prevent unsaved inherited scenes from being detected as the 'placeholder' scene
2022-10-05 13:38:12 +02:00
Rémi Verschelde
9cd62741bb
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
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Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde
3a2b0ab73d
Merge pull request #66898 from aaronfranke/proj-mat-columns
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Rename Projection `matrix` to `columns`
2022-10-05 08:35:26 +02:00
Rémi Verschelde
132a0e3242
Merge pull request #66770 from EricEzaM/search-by-event
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Add searching by event in Editor Settings shortcuts and Project Settings input map.
2022-10-05 08:34:45 +02:00
Rémi Verschelde
b904789242
Merge pull request #66894 from KoBeWi/TileSetAtlasSourceEditor_on_vacation
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Disconnect TileSet from source editor if no sources
2022-10-05 08:32:57 +02:00
Rémi Verschelde
121e1df55b
Merge pull request #66300 from KoBeWi/ 📝 🧭
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Split script navigation state and edit state
2022-10-05 08:30:49 +02:00
kobewi
52435e6f90
Disconnect TileSet from source editor if no sources
2022-10-04 20:13:01 +02:00
Aaron Franke
2cea42cc7f
Rename Projection `matrix` to `columns`
2022-10-04 12:34:19 -05:00
Rémi Verschelde
8f7cb50c9a
Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d
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Rename remaining "Spatial" in Plugins to "Node3D"
2022-10-04 16:47:08 +02:00
Rémi Verschelde
a140efbbeb
Merge pull request #65315 from Mickeon/editor-help-search-multi-term
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Allow multiple words in Docs Help Search filter
2022-10-04 16:46:59 +02:00
Rémi Verschelde
4e66b0c8a7
Merge pull request #66384 from schme/66165-fix-shader-list-not-marking-shaders-as-saved
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Fix Shader Editor not marking files saved
2022-10-04 16:43:43 +02:00
Micky
ae5771e1b1
Rename remaining "Spatial" in Plugins to "Node3D"
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For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`
For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`
Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Micky
4465dd6e37
Allow multiple words in Docs Help Search filter
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This is how most search filters behave.
Refactors the search's match_classes phase to reduce code duplication.
2022-10-04 16:14:01 +02:00
Yuri Rubinsky
8075adc650
Add ability to rename groups in the GroupsEditor
2022-10-04 15:27:45 +03:00
Rémi Verschelde
b909b0ebc9
Merge pull request #58744 from Sauermann/fix-new-node-recent-list
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Fix creating Nodes by DoubleClick from Recent list
2022-10-04 11:20:03 +02:00
Kasper Sauramo
bedbb2e893
add explicit editor save tagging when saving
2022-10-04 11:49:32 +03:00
Rémi Verschelde
f36dda3185
Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil
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Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving
2022-10-04 10:33:03 +02:00
Rémi Verschelde
b58f34372c
Merge pull request #66827 from Mickeon/now-you-see-me-now-you-dont
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Fix selection applying to hidden Nodes when filtering Scene Tree Editor
2022-10-04 10:31:47 +02:00
Rémi Verschelde
3a5eac7ca3
Merge pull request #62860 from Calinou/editor-log-bold-italic-mono-fonts
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Define bold, italics and mono fonts in editor log for `print_rich()`
2022-10-04 10:30:22 +02:00
Rémi Verschelde
163582de58
Merge pull request #62188 from MaeIsBad/MaeIsBad/master
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Move "Create Debug Tangents" on MeshInstance3D into an editor plugin
2022-10-04 10:29:11 +02:00
Rémi Verschelde
cd7f172cf8
Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST
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Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
2022-10-04 10:22:24 +02:00
Rindbee
ab0314938e
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving
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Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving,
then update the document in `GDScriptTextDocument::didSave`.
2022-10-04 15:38:57 +08:00
kobewi
1a9516f6a8
Prevent infinite confirmation in shader editor
2022-10-04 00:28:06 +02:00
bad
a052ebaa99
Move "Create Debug Tangents" into an editor plugin
...
Instead of exporting the "create_debug_tangents" function via
METHOD_FLAG_EDITOR it gets executed by an editor plugin.
This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option.
2022-10-03 23:34:01 +02:00
Aaron Franke
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code
2022-10-03 13:40:31 -05:00
Micky
c03377653e
Fix selection applying to hidden Nodes when filtering Scene Tree Editor
2022-10-03 18:28:43 +02:00
Rémi Verschelde
380fba6272
Merge pull request #66713 from KoBeWi/remembuh_me
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Remember tile source sort between sessions
2022-10-03 14:52:56 +02:00
Rémi Verschelde
5b735d000e
Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-icon
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Fix the flickering of the line gutter icon when saving
2022-10-03 14:52:21 +02:00
Rémi Verschelde
7dea80d082
Merge pull request #66812 from Rindbee/fix-infinite-popups
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Fix the file newer dialog that keeps popping up
2022-10-03 14:51:53 +02:00
Rémi Verschelde
5b47bb8446
Merge pull request #66662 from akien-mga/editorspinslider-fix-grabber-action-area
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EditorSpinSlider: Make sure grabber doesn't get hidden during grabbing
2022-10-03 14:50:53 +02:00
Rindbee
72a7d874b4
Fix the flickering of the line gutter icon when saving
2022-10-03 19:19:28 +08:00
Rindbee
67e126bad4
Fix the file newer dialog that keeps popping up
...
The focus is switching back and forth between the popup dialog and
the editor window, causing an infinite loop.
Fix #65824 .
2022-10-03 18:48:58 +08:00
EricEzaM
cb6d7fd059
Add searching by event for Editor Settings shortcuts and Project Settings input map.
...
* Focus into the LineEdit, then perform input to search the list of events by the events assigned.
* New specialised editor-only control for this: EventListenerLineEdit. Line edit is a good candidate for such a control because you can focus it, override it's input handling, and show the event all in one control.
Update InputEventConfigurationDialog to use event listener line edit rather than the separate tabs.
* Cleaner look - no need for tabs.
* Simpler code.
2022-10-03 19:56:34 +10:00
Rémi Verschelde
82b87d7a17
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
...
Android was the last platform to still attempt to disable RTTI (for binary
size), but both the Android editor and now the ICU library used by templates
need RTTI.
There could still be the possibility to support this for non-ICU template
builds (i.e. without the TextServerAdvanced module), but since this isn't one
of the build configurations we test regularly it's pretty risky to keep this
option only for that specific use case. And our code is already littered with
`dynamic_cast`s which weren't guarded with `!defined(NO_SAFE_CAST)`.
2022-10-03 11:18:31 +02:00
Rémi Verschelde
4e237ed9ef
Merge pull request #66795 from manueldun/loadSavedMaterial
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fix error dialog from appearing after loading material res
2022-10-03 09:30:11 +02:00
Rémi Verschelde
498844f687
Merge pull request #65276 from aaronfranke/shader
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Separate TextShaderEditor and ShaderEditorPlugin into different files
2022-10-03 09:24:51 +02:00
Rémi Verschelde
adee79d7b5
Merge pull request #66715 from YeldhamDev/script_hide_port
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Remember scripts panel's visibility state
2022-10-03 09:22:58 +02:00
Rémi Verschelde
56918f25c8
Merge pull request #66689 from MewPurPur/property-editor-renames
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Rename Copy/Paste Property –> Copy/Paste Value
2022-10-03 09:22:47 +02:00
Rémi Verschelde
f3e7f275c2
Merge pull request #66668 from Anutrix/allow-open-files
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Fixed shader editor not allowing open files when there is no files already open
2022-10-03 09:20:38 +02:00
Rémi Verschelde
88f70dfacd
Merge pull request #66656 from magian1127/4.0DelAutotile
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TileMap mouse right can delete autotile
2022-10-03 09:19:58 +02:00
Manuel Dun
e9d8847e29
fix error dialog from appearing after loading material res
2022-10-02 21:09:54 -04:00
kobewi
7247606f64
Remember tile source sort between sessions
2022-10-02 22:41:12 +02:00
Aaron Franke
252963166d
Separate TextShaderEditor and ShaderEditorPlugin into different files
2022-10-02 02:19:38 -05:00
Aaron Franke
38cb2f8afc
Rename ShaderEditor that edits text shaders to TextShaderEditor
2022-10-02 02:18:46 -05:00
Michael Alexsander
3f5086990a
Remember scripts panel's visibility state
2022-10-01 14:23:13 -03:00
Markus Sauermann
c8106ca317
Fix creating Nodes from Recent list
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- give shorter search matches more weight
- allow matching against "Node"
2022-09-30 22:40:10 +02:00
Anutrix
119e1a2937
Fixed shader editor when no files are currently in shader list
2022-10-01 00:33:13 +05:30
Rémi Verschelde
e69b7083d4
Merge pull request #65903 from groud/improve_terrain_painting
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Right-click to erase TileSet terrains and bugfixes
2022-09-30 17:44:48 +02:00
Rémi Verschelde
ef8834a642
Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy
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ci: add Python static analysis check via mypy
2022-09-30 17:44:39 +02:00
VolTer
cb310a229b
Rename Copy Property –> Copy Value
2022-09-30 16:44:27 +02:00
Magian
7e30343a5c
TileMap mouse right can delete autotile
2022-09-30 21:15:15 +08:00
DNKpp
1dd75ef660
EditorSpinSlider: Make sure grabber doesn't get hidden during grabbing
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Fixes #63544 .
2022-09-30 14:34:10 +02:00
Rémi Verschelde
166df0896c
Fix typos with codespell
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Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Jiri Suchan
c5bd2f9dce
ci: add Python static analysis check via mypy
2022-09-30 19:03:17 +07:00
Rémi Verschelde
f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target
2022-09-30 12:28:50 +02:00
Rémi Verschelde
fe9f056623
Merge pull request #66640 from gotnospirit/master-project_converter-json-print
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Project converter: JSON.print -> JSON.stringify
2022-09-30 09:59:04 +02:00
Rémi Verschelde
d0cc7cf192
Merge pull request #66636 from gotnospirit/master-project_converter-os-get_datetime
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Project converter: OS.get_datetime -> Time.get_datetime_dict_from_system
2022-09-30 09:58:40 +02:00
Rémi Verschelde
4c73e8ba1a
Merge pull request #66632 from RedMser/script-override-gutter-docs-fix
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Fix wrong docs opening in script override gutter
2022-09-30 09:58:30 +02:00
Rémi Verschelde
7a0500d9a3
Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
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Fix typos - "collison" -> "collision"
2022-09-30 09:58:25 +02:00
James
c8132ee279
Project converter: JSON.print -> JSON.stringify
2022-09-30 10:30:42 +08:00
James
6ec19b3681
Project converter: OS.get_datetime -> Time.get_datetime_dict_from_system
2022-09-30 10:10:16 +08:00
RedMser
dc3990fea4
Fix wrong docs opening in script override gutter
2022-09-30 02:11:52 +02:00
danboo
eba8be6e45
Fix typo - "collison" -> "collision"
2022-09-29 13:56:26 -08:00
Rémi Verschelde
176da47ffd
Merge pull request #66590 from akien-mga/animation-workaround-disable-onion-skinning
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Animation editor: Disable onion skinning temporarily due to rendering bug
2022-09-29 15:34:02 +02:00
Rémi Verschelde
a593c45f1c
Merge pull request #66575 from MewPurPur/indent-dedent-in-scriptedit
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Rename Indent Left/Right options in the Script Editor to Indent/Unindent
2022-09-29 15:33:55 +02:00
VolTer
ded10214bf
Rename Indent Left/Right to Indent/Dedent
2022-09-29 14:42:46 +02:00
Rémi Verschelde
6bbc3cbf04
Animation editor: Disable onion skinning temporarily due to rendering bug
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Works around #53870 .
2022-09-29 12:23:13 +02:00
Rémi Verschelde
315a71103e
Merge pull request #66565 from clayjohn/canvas-lights
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Clean up canvas light shader API.
2022-09-29 10:43:42 +02:00
MisterMX
b6c1a03d6c
fix(tileset): Recreate custom data editor if type has changed
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Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-28 21:16:41 +02:00
clayjohn
1a0890122f
Clean up canvas light shader API.
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Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
2022-09-28 11:46:58 -07:00
Rémi Verschelde
0e53dd642c
Fix MSVC warning C4706: assignment within conditional expression
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Part of #66537 .
2022-09-28 16:05:07 +02:00
Rémi Verschelde
73f5683c34
Merge pull request #58049 from jmb462/fix-distraction-mode-docks-tab
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Prevent docks to be reset to first tab when switching dock visibility
2022-09-28 00:16:08 +02:00
Rémi Verschelde
fdb2456ccb
i18n: Sync editor translations with Weblate (3.5 branch)
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(cherry picked from commit 7ee90a080f
)
2022-09-27 23:51:05 +02:00
Rémi Verschelde
c2f66648f1
Merge pull request #66244 from GuilhermeGSousa/tilemap-dock-release-fix
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Fix mouse release leaving dock area
2022-09-27 15:52:11 +02:00
Guilherme Sousa
1ae1a02098
Fix mouse release leaving dock area
2022-09-27 13:35:01 +02:00
kobewi
1bf741c277
Fix wrong DirAccess function in project converter
2022-09-27 13:12:31 +02:00
Rémi Verschelde
43eac58e31
Merge pull request #66441 from Calinou/editor-fix-play-buttons-disappearing
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Fix project run/stop buttons disappearing in the editor
2022-09-27 09:53:44 +02:00
Yuri Rubinsky
84f2c68c84
Merge pull request #66440 from Chaosus/shader_completion_defines
2022-09-26 18:18:24 +03:00
Rémi Verschelde
39facb35a0
SCons: Unify tools/target build type configuration
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Implements https://github.com/godotengine/godot-proposals/issues/3371 .
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Rémi Verschelde
59f6233075
Merge pull request #66416 from MewPurPur/dependency-editor-improvements
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Add ability to open multiple scenes in the Dependency Editor
2022-09-26 15:51:07 +02:00
Rémi Verschelde
1e14795f75
Merge pull request #66382 from MewPurPur/replace-in-files-forever
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Make Replace in Files always visible in Search
2022-09-26 15:51:01 +02:00
Rémi Verschelde
46635342a1
Merge pull request #66309 from RedMser/focus-search-bar-scene-tree-dialog
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focus search bar by default
2022-09-26 15:50:52 +02:00
Yuri Rubinsky
344aa610e3
Add defines to completion list in shaders
2022-09-26 16:04:19 +03:00
Hugo Locurcio
a98e2eb36f
Fix project run/stop buttons disappearing in the editor
2022-09-26 14:53:26 +02:00
Rémi Verschelde
49fcf4ffad
Style: Cleanup header guards for consistency
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Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
Rémi Verschelde
94d511f43b
Merge pull request #64756 from Calinou/editor-rename-run-project-shortcuts
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Rename editor run/pause/stop shortcuts and tooltips for consistency
2022-09-26 08:20:26 +02:00
Rémi Verschelde
c380c30c7f
Merge pull request #66404 from KoBeWi/advancement
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Remember advanced state of connection dialog
2022-09-26 08:20:12 +02:00
Rémi Verschelde
e406badafd
Merge pull request #66405 from Rindbee/fix-gd-not-sync-via-lsp
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Fix out of sync when the script is edited externally via lsp
2022-09-26 08:20:04 +02:00
kobewi
14435ebcee
Split script navigation state and edit state
2022-09-25 23:06:39 +02:00
VolTer
8b6ce982db
Add ability to open multiple scenes in the Dependency Editor
2022-09-25 22:20:16 +02:00
kobewi
bb458d82ea
Remember advanced state of connection dialog
2022-09-25 20:22:44 +02:00
Hugo Locurcio
74b324c434
Rename editor run/pause/stop shortcuts and tooltips for consistency
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The new naming better suits non-game applications and is more explicit.
2022-09-25 20:17:58 +02:00
Rindbee
412e87349a
Fix out of sync when the script is edited externally via lsp
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Previously, external editing via lsp would modify the modified time of the script,
which caused the internal display of the script to not be refreshed when refocusing
the engine.
Now saving the script externally via lsp will automatically refresh the internal
display.
2022-09-25 23:30:35 +08:00
Rémi Verschelde
d456dce8af
Merge pull request #65535 from RedMser/script-editor-inheritance-icon
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Show override icon in script editor gutter
2022-09-25 17:08:45 +02:00
Rémi Verschelde
eae7d27578
Merge pull request #66233 from DorianSzlachcic/3-to-4-converter-issue
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Prevent 3-to-4 project converter from adding extra line for move_and_slide
2022-09-25 17:05:47 +02:00
DorianSzlachcic
bf6d84b8bb
Prevent 3-to-4 project converter from adding extra line for move_and_slide
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Fixes #66054
2022-09-25 11:54:33 +02:00
Rémi Verschelde
919d8b3711
Merge pull request #65290 from requizm/fix/65081/cannot_set_escape
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Disabled "Escape" button when closing the shortcut window
2022-09-25 11:06:18 +02:00
Rémi Verschelde
a5b538bdb2
Merge pull request #66289 from Rindbee/fix-scene-export
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Fix sub-scene root nodes not getting the correct inheritance chain when exporting
2022-09-25 11:04:45 +02:00
VolTer
882a226d12
Make Replace in Files always visible in Search
2022-09-25 02:49:53 +02:00
Rémi Verschelde
632dbab226
Merge pull request #66338 from asmaloney/some-include-cleanups
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Remove unused includes & move some includes to top of file
2022-09-25 00:22:17 +02:00
Rémi Verschelde
c9e75a7c3c
Merge pull request #65531 from Mickeon/project-converter-missing-entries
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Add a few missing entries in Project Converter
2022-09-25 00:22:00 +02:00
Eric M
16a3cec71e
Fix zoom in/out keyboard shortcuts not working since the introduction of EditorZoomWidget. Add KP shortcuts to zoom in/out.
2022-09-24 18:24:59 +10:00
Eric M
2eda77c682
Ensure all checks of `is_action` in the editor which are for 'shortcut' use, check the action exactly.
2022-09-24 18:01:02 +10:00
Andy Maloney
49ff3d5489
Remove unused includes & move some includes to top of file
2022-09-23 19:06:31 -04:00
Silc Renew
86e52667a9
Change bone mapper background model silhouette
2022-09-24 01:05:30 +09:00
RedMser
3183b7371d
SceneTreeDialog: focus search bar by default
2022-09-23 18:04:48 +02:00
Rindbee
6973abd458
Fix sub-scene root nodes not getting the correct inheritance chain when exporting
2022-09-23 18:34:07 +08:00
Rémi Verschelde
3a8e711e33
Merge pull request #66254 from bruvzg/macos_title
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[macOS extend-to-title] Add scene/project name to the editor title, and fix window button placement.
2022-09-23 09:44:37 +02:00
Rémi Verschelde
ca88b23a3b
Merge pull request #66248 from akien-mga/warnings-gcc-Wmaybe-uninitialized
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Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
2022-09-23 09:42:53 +02:00
bruvzg
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
Nong Van Tinh
59f933b0e1
Fixed root name invalid at scene creation.
2022-09-22 17:02:07 +07:00
Rémi Verschelde
d1a155e3cd
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
...
Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
Rémi Verschelde
6d6f7f3de8
Merge pull request #66240 from bruvzg/ftr_hide
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[Font Inspector Plugin] Hide "Add Feature" button if supported feature list is empty.
2022-09-22 08:27:18 +02:00
bruvzg
4351af30c8
[Font Inspector Plugin] Hide "Add Feature" button if supported feature list is empty.
2022-09-22 08:20:40 +03:00
kobewi
3a2abf7486
Automatically use class name for empty renames
2022-09-22 00:43:38 +02:00
Micky
c1b5b68eee
Rename remaining "*_enable" to "*_enabled"
...
Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)
Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)
RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`
Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
Rémi Verschelde
0b06f8b0bd
Merge pull request #65816 from bruvzg/proj_settings_missing_flags
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Add missing initial window flags and window mode to the project settings.
2022-09-21 18:56:31 +02:00
Rémi Verschelde
f37143b20a
Merge pull request #65933 from Mickeon/remove-scene-tree-dock-unused
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Remove unused `import_subscene()` in Scene Tree Dock
2022-09-21 18:55:39 +02:00
Rémi Verschelde
e82a237f99
Merge pull request #65934 from YuriSizov/editor-theme-big-thumb
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Improve icon generation in the editor theme
2022-09-21 18:55:33 +02:00
Rémi Verschelde
f3373e8311
Merge pull request #66212 from kleonc/script-text-editor-fix-check-if-script-used-within-scene
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`ScriptTextEditor` Fix checking if script is attached to any node belonging to scene
2022-09-21 18:55:18 +02:00
Rémi Verschelde
7817a472f3
QuickOpen: Disable loading resources for now, too slow
...
As expected while reviewing #62417 this is indeed not practical
without a better system to retrieve this information.
Fixes #66179 .
2022-09-21 17:02:43 +02:00
kleonc
7f7966e10a
Fix checking if script is attached to any node belonging to scene
2022-09-21 15:46:30 +02:00
Rémi Verschelde
53d2a9acdd
Merge pull request #63576 from KoBeWi/list_clicker
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Simplify script list click logic
2022-09-21 15:38:41 +02:00
Rémi Verschelde
a1d7404efc
Merge pull request #66056 from Rindbee/fix-EditorInspectorCategory-minimum-size-calculation
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Fix `EditorInspectorCategory` minimum size calculation
2022-09-21 15:36:55 +02:00
Rémi Verschelde
057dd292e4
Merge pull request #62666 from AThousandShips/tree_folding
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Tree recursive folding (like Scene Tree Dock)
2022-09-21 15:36:43 +02:00
Rindbee
e9465825cd
Fix EditorInspectorCategory minimum size calculation
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Calculated using the same theme property values as in `NOTIFICATION_DRAW`, keeping the width at `0` and calculating only the height.
2022-09-21 19:56:19 +08:00
Ninni Pipping
df9eaf5f47
Tree recursive folding
2022-09-21 13:28:29 +02:00
Rémi Verschelde
74765691cb
Merge pull request #66191 from MewPurPur/fix-dragndrop-crash-when-scene-closed
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Fix possible crash when drag and dropping nodes
2022-09-21 13:26:16 +02:00
Rémi Verschelde
7bf61e3912
Merge pull request #64359 from Mickeon/rename-camera-rotating
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Reverse Camera2D.`rotating` to `ignore_rotation`
2022-09-21 11:06:41 +02:00
Rémi Verschelde
aa6d2b58af
Merge pull request #60478 from KoBeWi/compect_dialog
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Reorganize connection dialog
2022-09-21 11:05:04 +02:00
VolTer
bdff928f6d
Fix crash with drag and dropping nodes
2022-09-21 03:08:54 +02:00
Micky
ee16de583f
Reverse Camera2D.`rotating` to `ignore_rotation`
...
`rotating` is misleading, as Camera2D is affected by `rotation` and `global_rotation` like any other Node2D
Updates description in the docs, as well.
2022-09-21 01:52:12 +02:00
RedMser
a9b394d5bc
Show method override icon in script editor gutter
...
Combines with the connection slot icon when both apply.
Can be clicked to jump to the method declaration (or documentation for
built-in classes).
2022-09-21 01:49:54 +02:00
Rémi Verschelde
1a0943e0f8
Merge pull request #65957 from EricEzaM/GH-65956-fix-ed-shortcut-section-order
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Update Editor Shortcuts tree creation to always have sections in same order
2022-09-21 00:00:45 +02:00
Rémi Verschelde
658bfb0395
Merge pull request #66159 from MewPurPur/fix-animated-tiles-offset-unit
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Remove px unit from animation_separation in TileSet atlas editor
2022-09-20 15:45:41 +02:00
VolTer
6a1d1f1f75
Remove px unit from animation_separation in TileSet atlas editor (as it's tile-based, not pixel-based)
2022-09-20 15:04:26 +02:00
RedMser
0a5cbca803
Run svgcleaner on MemberAnnotation.svg
2022-09-20 15:00:21 +02:00
Hugo Locurcio
375ea5558a
Fix error string referring to invalid metadata name in Movie Maker dialog
2022-09-20 14:53:19 +02:00
bruvzg
0ed4cc6287
[macOS] Add an option to align window buttons in "extend to title" mode.
2022-09-20 12:55:59 +03:00
Rémi Verschelde
7da532275b
Merge pull request #65541 from clayjohn/renderer-setting
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Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
Rémi Verschelde
7a4faba136
Merge pull request #66127 from RedMser/vs-cleanup
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Further cleanup of VisualScript references
2022-09-20 08:41:47 +02:00
Rémi Verschelde
a293f2204c
Merge pull request #65134 from Mickeon/editor-unique-name-toggle
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Make "Access as Unique Name" a shortcut
2022-09-19 22:03:00 +02:00
Rémi Verschelde
82961dda3d
Merge pull request #66108 from Zylann/editor_inspector_get_selected_path
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Expose `EditorInspector.get_selected_path`
2022-09-19 22:01:32 +02:00
RedMser
5c5c3ab90e
Further cleanup of VisualScript references
2022-09-19 21:37:26 +02:00
clayjohn
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
kobewi
36fd92ff58
Reorganize connection dialog
2022-09-19 18:39:10 +02:00
Micky
f7231b67e1
Make "Access as Unique Name" a shortcut
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The shortcut's name is "scene_tree/toggle_unique_name", not mapped to anything by default.
It also dynamically changes the text based on whether or not the unique name is going to be enabled or disabled.
Finally, it spaces the shortcut in the menu close to "Copy Node Path" if possible.
2022-09-19 17:16:50 +02:00
Marc Gilleron
cee8bd9e76
Expose `EditorInspector.get_selected_path`
2022-09-19 15:20:34 +01:00
Rémi Verschelde
6f5704d86f
Merge pull request #65630 from aaronfranke/no-defer-ste-warn-ch
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_warning_changed` signal connection
2022-09-19 15:43:23 +02:00
Rémi Verschelde
ec60c4ee9e
Merge pull request #65271 from KoBeWi/FirAccess 🌲
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Replace File/Directory with FileAccess/DirAccess
2022-09-19 15:33:24 +02:00
Rémi Verschelde
166ab6e80e
Merge pull request #66101 from KoBeWi/help,_it_crashed
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Fix possible crash in editor help
2022-09-19 15:32:34 +02:00
Rémi Verschelde
d4f8418582
Merge pull request #66080 from Zylann/editor_property_set_read_only
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Expose `EditorProperty._set_read_only` virtual method
2022-09-19 15:32:16 +02:00
Rémi Verschelde
aa42b4f0cb
Merge pull request #65995 from MinusKube/tileset-size-bug
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Fix atlas view drawing roots having zoom applied twice
2022-09-19 15:32:01 +02:00
kobewi
1eda8c2432
Fix possible crash in editor help
2022-09-19 13:26:50 +02:00
Marc Gilleron
056a418862
Expose `EditorProperty._set_read_only` virtual method
2022-09-19 11:56:49 +01:00
bruvzg
d104a4cdbd
Add missing initial window flags and window mode to the project settings.
2022-09-19 12:30:10 +03:00
kobewi
9f2dc68279
Replace File/Directory with FileAccess/DirAccess
2022-09-19 11:03:31 +02:00
kobewi
b3997191d8
Change UndoRedo to use Callables
2022-09-18 23:52:50 +02:00
Yuri Rubinsky
908795301b
Merge pull request #66040 from jeffres/fix-closing-shader-file-with-middle-mouse-click
2022-09-18 22:26:15 +03:00
Rémi Verschelde
e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer
2022-09-18 13:47:04 +02:00
jeffres
b9d9528c45
Close shader under cursor when middle mouse clicking in editor list
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Previously middle mouse clicking resulted in the currently selected
file to be closed, which is not the behavior commonly expected.
2022-09-18 13:25:13 +02:00
Tomasz Chabora
882a4f8906
Port remaining connections to callable_mp
2022-09-18 13:08:54 +02:00
Rémi Verschelde
7a0a3fea94
Merge pull request #62417 from willnationsdev/gdres-quickopen
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Enable QuickOpen to see scripted resources
2022-09-18 10:53:53 +02:00
Rémi Verschelde
469eb3dfd7
Merge pull request #62413 from willnationsdev/gdres-inspector
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Script-class-aware Inspector & related controls.
2022-09-18 10:53:47 +02:00
Rémi Verschelde
58e5863f9a
Merge pull request #66031 from qarmin/compile_regex_editor
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Add missing constructor, to compile editor without regex module
2022-09-18 10:52:45 +02:00
Rémi Verschelde
c6e5c76536
Merge pull request #65561 from ryburnj/inconsistent-cap-scene-file-name
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Fix inconsistent scene file name casing
2022-09-18 10:49:00 +02:00
Rafał Mikrut
4e7cf3d919
Add missing constructor, to compile editor without regex module
2022-09-18 08:16:36 +02:00
willnationsdev
cc5a736c0b
Enable QuickOpen to see scripted resources.
2022-09-17 20:35:58 -05:00
ryburnj
9d6af9323a
Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
2022-09-18 11:17:22 +10:00
willnationsdev
d32f2700ff
Script-class-aware Inspector & related controls.
2022-09-17 18:34:57 -05:00
Rémi Verschelde
24115beb3c
Merge pull request #66000 from KoBeWi/clear_'_clear_undo_history'
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Remove unused `_clear_undo_history` method
2022-09-18 00:43:54 +02:00
Rémi Verschelde
09d1ebb7ae
Merge pull request #66004 from bruvzg/hb52
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Update to version 5.2.0, add new Unicode 15 blocks and scripts.
2022-09-18 00:43:49 +02:00
Rémi Verschelde
519191d2f1
Merge pull request #65900 from YuriSizov/editor-animation-loopity-loops-loop
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Fix loop mode button update in the Animation editor
2022-09-18 00:40:35 +02:00
Rémi Verschelde
f9e4785e48
Merge pull request #65911 from EliasVincent/light-theme-palette-text-fix
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color of Command Palette shortcut text not visible in Light theme
2022-09-18 00:40:06 +02:00