Commit Graph

6624 Commits

Author SHA1 Message Date
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
bruvzg 36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
Aaron Franke 9403173994
Allow loading override.cfg from PCK files 2022-07-25 22:34:54 -05:00
kobewi 7006f7d693 Add some missing Vector4 methods 2022-07-26 02:35:42 +02:00
Rémi Verschelde 25a7cdc97f
Merge pull request #63443 from rburing/bvh_debug_fixup 2022-07-25 23:08:06 +02:00
Nathan Franke 4b13a6dcb8
add equal checks to Transform3D::looking_at and Transform3D::set_look_at 2022-07-25 13:39:40 -05:00
Ricardo Buring 178405f7cb Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
Silc 'Tokage' Renew e252d4e6fe Fix cubic_slerp
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Co-authored-by: Pasi Nuutinmaki <gnssstylist@sci.fi>
2022-07-25 22:44:39 +09:00
Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde 3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection 2022-07-25 11:13:27 +02:00
Rémi Verschelde b7a47bfc09
Merge pull request #63098 from Xwdit/fix_qualifiers_script_doc 2022-07-24 23:26:30 +02:00
Xwdit 5d49df8d97 Fix missing method qualifiers in script doc
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-24 23:00:19 +02:00
Jcrespo 1a3d57f319 Solve discrepancy between code and class reference for Plane
On #43310, class reference was automatically updated from source,
causing xml documentation to disagree with parameter naming
description on Plane.intersects_segment().

Weirdly, it also changed the parameter for Plane.is_point_over()
from point to plane, when only the first has sense (and it is
defined on math.Plane as "const Vector3 &p_point"). Manual
mistake?

* Update begin/end to from/to on Plane.intersects_segment(...)
  docs description to match source
* Update Plane bindings to use points instread of plane for
  is_point_over(...)
* Change Plane.is_point_over(plane) to Plane.is_point_over(point)
  AND its description on docs

Fixes godotengine/godot-docs#5976
2022-07-24 18:21:25 +02:00
Fabio Alessandrelli 75f93167f7
Merge pull request #63262 from dsnopek/multiplayer-peer-custom-4.x
[4.x] Allow extending MultiplayerPeerExtension from GDScript
2022-07-24 01:24:22 +02:00
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde d2fa9cbdfd
Merge pull request #63141 from reduz/implement-thread-runner 2022-07-22 13:25:31 +02:00
Rémi Verschelde 653f95282c
Merge pull request #62996 from reduz/feature-build-profiles 2022-07-22 12:50:20 +02:00
reduz 67a260d63f Implement a Worker ThreadPool
This PR implements a worked thread pool. It uses a fixed amount of threads in a pool and allows scheduling tasks
that can be run on threads (and then waited for). It satisfies the following use cases:

* HTML5 thread count is fixed (and similar restrictions are known in consoles) so we need to reuse threads.
* Thread spawning is slow in general, so reusing threads is faster anyway.
* This implementation supports recursive waiting for tasks, making it less prone to deadlocks if threads from the pool also run tasks.

After this is approved and merged, subsequent PRs will be needed to replace the ThreadWorkPool usage by this class.
2022-07-22 11:46:48 +02:00
reduz 6236a688b7 Implement Feature Build Profiles
This PR is a continuation of #50381 (which was implemented exactly a year ago!)

* Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out).
* Add a detection system to scan the project and figure out the actual classes used.
* Added the ability for SCons to load build profiles.

Obligatory Screen:

A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size

TODO:

* Script languages need to implement used class detection (left for another PR).
* Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size.
* Options to disable some modules would be desired.
* More options to disable drivers (OpenGL, Vulkan, etc) would be desired.

In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-22 10:53:23 +02:00
Rémi Verschelde 19db9ed863
Merge pull request #63286 from RandomShaper/fix_debugger_focus 2022-07-22 00:48:06 +02:00
Rémi Verschelde 9b782b7573
Merge pull request #63242 from m4gr3d/fix_slow_copy_main
Address slow copy performance when using the `FileAccessFilesystemJAndroid` implementation
2022-07-22 00:22:30 +02:00
Pedro J. Estébanez 033001375f Fix editor re-focus on debugger break on Windows 2022-07-21 21:47:05 +02:00
Yuri Rubinsky ccc56cc6d4 Rename `epsilon` to `tolerance` in the `Plane::has_point` method 2022-07-21 20:15:15 +03:00
Fredia Huya-Kouadio 31712cc9e7 Address slow copy performance when using the `FileAccessFilesystemJAndroid` implementation.
Read/write ops for this implementation are done through the java layer via jni, and so for good performance, it's key to avoid numerous repeated small read/write ops due the jni overhead.

The alternative is to allocate a (conversatively-sized) large buffer to reduce the number of read/write ops over the jni boundary.
2022-07-21 09:06:29 -07:00
Rémi Verschelde d6b1dd4854
Merge pull request #63128 from cdemirer/fix-callable-comparator-error-message-argcount 2022-07-21 16:50:39 +02:00
bruvzg 8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
David Snopek f8137ce6c1 Allow extending MultiplayerPeerExtension from GDScript 2022-07-20 18:19:05 -05:00
Fabio Alessandrelli ddee5f6050 Add peer visibility to MultiplayerSynchronizer.
MultiplayerSynchronizers can now be configured to limit their visibility
to a subset of the connected peers, if the synchronized node was spawned
by a MultiplayerSpawner (either automatically or via custom spawn) the
given node will also be despawned remotely.

The replication system doesn't have the logic to handle subspawn
directly, but it is possible to handle them appropriately by manually
updating the visibility of the parent before changing the one of the
nested spawns via the "update_visibility" function.

The visibility of each MultiplayerSynchronizer can be controlled by
adding or remove filters via "[add|remove]_visibility_filter(callable)".

To further optimize the network code, visibility filters can be configured
to be automatically updated during idle or physics frame, or set to always
require manual update (via the "update_visibility" function).
2022-07-20 19:08:35 +02:00
Rémi Verschelde e37525896e
Merge pull request #63190 from fabriceci/fix-calculation-angular-velocity 2022-07-19 17:14:20 +02:00
Rémi Verschelde cce330bda5
Merge pull request #63187 from RandomShaper/fix_atomic_cmp_exchange 2022-07-19 17:09:59 +02:00
Rémi Verschelde eea14a0edc
Merge pull request #63005 from Chaosus/image_rotate
Implement `rotate_90/rotate_180` functions to `Image`
2022-07-19 15:21:16 +02:00
fabriceci db7c91e0ad Fix the calculation of the angular velocity when the rotation speed is not high. 2022-07-19 10:27:13 +02:00
Pedro J. Estébanez 02a584d8e6 Use the right memory ordering in SafeNumeric operations 2022-07-19 10:04:59 +02:00
FireForge 84431bd782 Use integer types in Image and ImageTexture methods
- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
Rémi Verschelde b70e4fc0f3 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@880abd09c9
2022-07-18 15:42:48 +02:00
cdemirer dae5edf41c Fix the argcount when generating error message for CallableComparator 2022-07-18 00:57:20 +03:00
Emmanouil Papadeas 38b51942d6 Fix `InputEventAction`'s `is_action` method ignoring `exact_match` parameter 2022-07-17 17:20:37 +03:00
basta 3e664b4e29 Changed bool to GdNativeBool 2022-07-16 18:09:36 +02:00
Fabian Keller 2bf9e6090c rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
Yuri Rubinsky 7e66903d56 Implement `rotate_90/rotate_180` functions to `Image` 2022-07-15 11:50:42 +03:00
bruvzg cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
kobewi 2f777b9a1e Remove unused hints 2022-07-12 00:44:13 +02:00
Samuele Zolfanelli e27c5acedd Make Image.get_size() return a Vector2i instead of a Vector2 2022-07-09 22:05:58 +02:00
kobewi d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
Rémi Verschelde 95ddc8cccc
Merge pull request #62808 from bruvzg/macos_file_url_handle 2022-07-07 12:57:36 +02:00
Rémi Verschelde 1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3 2022-07-07 12:22:49 +02:00
bruvzg 238ac2fdd5
[macOS] Improve file association handling, and allow URL schema handling. 2022-07-07 12:11:31 +03:00
bruvzg 0c5431644d
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
Rémi Verschelde e004412edd
Merge pull request #62776 from lawnjelly/remove_octree 2022-07-06 15:40:26 +02:00
Rémi Verschelde 635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations 2022-07-06 15:31:19 +02:00
lawnjelly 1f69666209 Remove Octree
Octree is no longer used in 4.x.
2022-07-06 14:10:05 +01:00
bruvzg 344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
reduz 5ac42cf576 Implement a BitField hint
Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
Rémi Verschelde 4e7223ce49
Merge pull request #62459 from m4gr3d/refactor_android_storage_handling_main 2022-07-05 12:44:55 +02:00
Fredia Huya-Kouadio f9c19298ce Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-07-05 03:00:37 -07:00
kobewi 415c7dda37 Implement XMLParser.get_current_line() 2022-07-05 01:23:04 +02:00
Rémi Verschelde 344b42703b
Merge pull request #62212 from hansemro/eraser-detect-4
Add inversion/eraser-end property for tablet pens
2022-07-04 21:48:19 +02:00
Hansem Ro 6dcc9d1131 [macOS, Windows, X11] Add stylus inverted/eraser support to
InputEventMouseMotion event
2022-07-04 10:36:53 -07:00
Yuri Sizov a9098e6147 Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
lawnjelly b221eab426 Variant memory pools
Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
2022-07-04 12:01:46 +01:00
cdemirer 0ccde38668 Expression built-in functions can also be considered as identifiers in subscripts 2022-07-04 13:25:43 +03:00
bruvzg 329923c6ac
Use custom key structs, instead of raw hashes for the Label3D and TextMesh, to avoid potential hash collisions. 2022-07-04 09:47:49 +03:00
Rémi Verschelde 00b3822306 Input: Re-enable input accumulation by default
I turned it off by mistake in #38697.
See also #62664 for details on this boolean's complex history :)
2022-07-03 12:16:16 +02:00
Rémi Verschelde a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid 2022-07-02 00:17:21 +02:00
Rémi Verschelde 56e50f91d3
Merge pull request #62589 from KoBeWi/custom_threads 2022-07-01 13:46:50 +02:00
kobewi 7d5c943202 Handle custom Callables in Thread.start() 2022-07-01 13:11:31 +02:00
bruvzg b767d2e0fd
Add arch flag to assembler to fix build on ARM64 macOS / iOS. 2022-07-01 12:44:23 +03:00
Rémi Verschelde 88192269a8
Merge pull request #62477 from lyuma/packedbytearray
Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.
2022-07-01 09:03:20 +02:00
Lyuma 33fd7c63e1 Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays. 2022-06-30 18:04:33 -07:00
Rémi Verschelde 0800d475a4
Merge pull request #62540 from MinusKube/debugger-array-crash
Add/fix support for RID, Callable and Signal in editor properties
2022-06-30 23:04:08 +02:00
Voylin cebdfd1bbd Fixing Print_rich which only displays correctly in terminal
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00
Silc Renew dc43cfc830 implement bone renamer in importer 2022-07-01 03:55:28 +09:00
MinusKube f67891fcd1 Add serialization for RID and Signal 2022-06-30 17:39:01 +02:00
Rémi Verschelde c83084fccb Errors: Fallback to `fprintf` if `OS` singleton doesn't exist
Otherwise we would crash if something prints an error before init or
after destruction of the `OS` singleton which handles printing/logging.
2022-06-30 16:00:30 +02:00
Rémi Verschelde daa055d479
Merge pull request #61867 from Bromeon/refactor/property-info 2022-06-30 15:45:31 +02:00
Rémi Verschelde c5ad34d6cd
Merge pull request #61096 from leogeier/expose-adding-resource-loaders-savers 2022-06-30 15:02:05 +02:00
TechnoPorg 9961881b98 Remove SceneTree dependency from LocalDebugger
Core classes should not have dependencies on scene classes.
2022-06-29 19:49:27 -06:00
leogeier 359f7fc51f Exposes methods for adding and removing ResourceFormatLoaders and -Savers in the ClassDB 2022-06-29 21:38:20 +02:00
Jan Haller 60ffadd133 GDExtension: reuse code with constructor PropertyInfo(const GDNativePropertyInfo&) 2022-06-29 19:30:01 +02:00
Rémi Verschelde b730d2ee09
Merge pull request #60675 from voylin/Add-BBCode-support-for-printing-output
Adding print_rich() for printing with BBCode
2022-06-28 23:35:53 +02:00
Rémi Verschelde 8cd6127cb8
Merge pull request #59167 from akien-mga/zstd-1.5.2
zstd: Update to upstream version 1.5.2
2022-06-28 19:13:17 +02:00
Voylin c6291bcd8a Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
Rémi Verschelde 622b656c40
Merge pull request #53135 from briansemrau/fix-ref-leak 2022-06-28 17:26:44 +02:00
Marco F 0efa5d4cbd Input: Make `get_action_raw_strength` print error when the action doesn't exist 2022-06-28 15:58:26 +02:00
Rémi Verschelde 39ed39900e zstd: Update to upstream version 1.5.2
Release notes:
- https://github.com/facebook/zstd/releases/tag/v1.5.1
- https://github.com/facebook/zstd/releases/tag/v1.5.2
2022-06-28 14:10:07 +02:00
Pedro J. Estébanez a82352c7e3 Avoid manual memory management of certain arrays in Vulkan RD 2022-06-28 10:01:46 +02:00
Rémi Verschelde b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
Rémi Verschelde 8fd0b4d1f8
Merge pull request #62449 from Chaosus/wrap_func
Add generalized version of `wrap` function
2022-06-27 23:28:37 +02:00
Rémi Verschelde c4a426d6ec
Merge pull request #62462 from vnen/gdscript-setter-chaining
GDScript: Fix setter being called in chains for shared types
2022-06-27 23:25:53 +02:00
Rémi Verschelde 25baa32db0
Merge pull request #62458 from Geometror/interpolation-function-cleanup
Refactor Bezier interpolation functions
2022-06-27 23:25:33 +02:00
K. S. Ernest (iFire) Lee 9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Rémi Verschelde c79aad0257
Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d
Fix VECTOR/LOCAL transitions in Node3D
2022-06-27 21:45:02 +02:00
Hendrik Brucker 99ce0df3b1 Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
George Marques 511a4b761c
GDScript: Fix setter being called in chains for shared types
When a type is shared (i.e. passed by reference) it doesn't need to be
called in a setter chain (e.g. `a.b.c = 0`) since it will be updated in
place.

This commit adds an instruction that jumps when the value is shared so
it can be used to skip those cases and avoid redundant calls of setters.
It also solves issues when assigning to sub-properties of read-only
properties.
2022-06-27 12:09:51 -03:00
Yuri Rubinsky 2476c50a66 Add generalized version of `wrap` function 2022-06-27 16:11:21 +03:00
reduz 7acf697479 Fix VECTOR/LOCAL transitions in Node3D
Fixes #62225, supersedes #62227
2022-06-27 13:45:35 +02:00
Rémi Verschelde fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
reduz b7c41f9ba1 Add ability to export Node pointers as NodePaths
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.

NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.

Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Marcus Elg 6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
K. S. Ernest (iFire) Lee 42f7f0894e Restore the openexr grayscale property. 2022-06-23 21:10:59 -07:00
Rémi Verschelde ecf187705e
Merge pull request #62238 from V-Sekai/openexr-buffer
For in-engine processing allow saving openexr to a buffer.
2022-06-24 00:12:16 +02:00
Rémi Verschelde 2a0393e222
Merge pull request #60356 from piiertho/feature/add-core-types-enum-description-to-extention-api-json
Add core types enums description to extension api json
2022-06-23 22:52:03 +02:00
Rémi Verschelde 7e075fc482
Merge pull request #62327 from Geometror/hash-containers-fastmod-optimization
HashMap/HashSet optimization: fast modulo
2022-06-23 22:50:19 +02:00
Rémi Verschelde 471050e6a7
Merge pull request #62342 from reduz/methodinfo-varargs
Implement varargs in Methodinfo
2022-06-23 22:49:16 +02:00
Pierre-Thomas Meisels c28936ba6d Add core types enums description to extension api json 2022-06-23 19:19:22 +02:00
Hendrik Brucker fddafed919 Optimize HashMap/HashSet using fastmod 2022-06-23 18:08:52 +02:00
K. S. Ernest (iFire) Lee ce42ee790c For in-engine processing allow saving openexr to a buffer. 2022-06-23 08:53:15 -07:00
Rémi Verschelde 1c54057933
Merge pull request #62326 from KoBeWi/userbind 2022-06-23 15:15:41 +02:00
reduz dd8c0522a6 Implement varargs in Methodinfo
Variadic templates are an awful thing. Implements #62233 using them in MethodInfo so less changes are required.
2022-06-23 14:50:38 +02:00
kobewi a6f0aba43d Remove userdata from Thread.start() 2022-06-23 12:50:28 +02:00
reduz 3d1ab570b9 Add surface indices to TriangleMesh
Helps unblock #56597
2022-06-22 21:48:23 +02:00
reduz e772b65d92 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
Aaron Franke 8f05bd97b5
Add support for saving WebP images 2022-06-21 08:27:51 -05:00
Rémi Verschelde 40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz 5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Juan Linietsky 15837ec191
Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
reduz 141c375581 Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Yuri Rubinsky 747ff071cd
Merge pull request #62210 from MarcusElg/autocomplete-noslider 2022-06-19 19:30:50 +03:00
Marcus Elg 46bbbd9770 Allow autocompletion of "noslider" in export_range 2022-06-19 17:11:49 +02:00
Jan Haller d2dba74bae GDExtension: print error messages for different error paths during loading 2022-06-19 10:14:41 +02:00
Rémi Verschelde d572d3d2ab
Merge pull request #62156 from madmiraal/fix-61457
Ensure AudioFrame variables l and r are always initialised
2022-06-17 22:38:57 +02:00
Rémi Verschelde 0daa868ab4
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
Rémi Verschelde dd93ae63fa
Merge pull request #61991 from bruvzg/property_shortcut
Make enum/constant binds 64-bit.
2022-06-17 21:05:51 +02:00
Marcel Admiraal d3f0994572 Ensure AudioFrame variables l and r are always initialised 2022-06-17 17:36:11 +01:00
bruvzg 860e24683f
Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
Ellen Poe d384d84f45 Audio: Expose 2D/3D panning strength parameters 2022-06-17 13:08:48 +02:00
gregcsokas 42e619c01e Adding function key support from F17 to F35
OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
Yuri Rubinsky 4be41a9a97 Remove redundand header from `a_star.h` 2022-06-16 17:23:08 +03:00
Yuri Rubinsky 7da2a21425 Make AStar to use 64-bit logic 2022-06-16 16:43:41 +03:00
Rémi Verschelde 1ad6fade00
Merge pull request #58669 from theraot/ASar2Dbidirectional
AStar2D bidirectional
2022-06-16 12:46:51 +02:00
Pedro J. Estébanez fb86430770 Validate every source element separately Array::append_array() 2022-06-15 20:36:20 +02:00
Rémi Verschelde cc6b2f4287
Merge pull request #61812 from Chaosus/fix_wrapf 2022-06-15 15:27:57 +02:00
Rémi Verschelde 632b933a03
Merge pull request #61934 from Geometror/hashfuncs
Hash function improvements
2022-06-15 07:34:43 +02:00
Hendrik Brucker 8c61470fa9 Hash function improvements 2022-06-15 00:32:10 +02:00
Rémi Verschelde 5b759ff160
Merge pull request #62030 from KoBeWi/SetName/GetName 2022-06-14 18:23:39 +02:00
kobewi a3a029d4c6 Change set/get binding to use StringName 2022-06-14 16:27:33 +02:00
kobewi 5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Hugo Locurcio 04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.

The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
Haoyu Qiu 6f38c21253 Fix parameter name for String.left and String.right 2022-06-12 16:34:44 +08:00
Rémi Verschelde d4235f51b1
Merge pull request #61949 from touilleMan/native_extension_open_library_handle_initialization_error
Fix NativeExtension::open_library return value when the undelying lib fails to initialize
2022-06-12 08:49:19 +02:00
Emmanuel Leblond 228ce1d2b6
Fix NativeExtension::open_library return value when the undelying lib fails to initialize 2022-06-12 00:18:08 +02:00
FireForge 4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
Yuri Rubinsky 09418afbc0 Fix `wrapf` to correct wrap values with 0.1 stepping 2022-06-08 17:11:55 +03:00
xutaxkamay bcdfa89ca5 Fix (again) loading binary resources with float=64
I had an error while importing my GLB file from 32-bit precision
floating point,
I guess this was forgotten while implementing 64-bit precision floating
point.
I'm not sure if there's any other left to do though.
2022-06-08 15:02:12 +02:00
Rémi Verschelde c8ce7e34e2 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde 5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde e136f4741c
Merge pull request #41568 from dalexeev/config_file_empty_sect
Fix saving section-less keys in `ConfigFile`
2022-06-07 20:53:38 +02:00
Rémi Verschelde d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
sps1112 1f361b0367 Bind vararg method flag in core constants 2022-06-07 17:06:34 +02:00
Danil Alexeev 1ca227af1d
Fix saving section-less keys in `ConfigFile` 2022-06-07 18:05:49 +03:00
Rémi Verschelde e24e4935ff
Merge pull request #61751 from KoBeWi/🐱👤 2022-06-07 16:02:16 +02:00
Rémi Verschelde 3f8d86b076
Merge pull request #50349 from Calinou/array-add-some-every
Add `any()` and `all()` methods to Array
2022-06-07 15:15:22 +02:00
K. S. Ernest (iFire) Lee 1b776a6e7a Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
kobewi 83014f8901 Add GLOBAL_DEF_INTERNAL to hide specific settings 2022-06-07 14:14:03 +02:00
jfons ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
Rémi Verschelde 83421cd06f
Merge pull request #59883 from KoBeWi/merge_this 2022-06-06 23:38:29 +02:00
Aaron Franke 357af68e03
Improve architectures in OS::has_feature and make them work on MSVC 2022-06-06 10:11:00 -05:00
bruvzg b3bbf3db47
[GDExtension] Expose Variant, NodePath and StringName hash functions. 2022-06-06 12:19:56 +03:00
Rémi Verschelde ecde7ce834
Merge pull request #61669 from fire-forge/input
Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-04 15:52:34 +02:00
FireForge f16c33fff6 Make Input mouse_mode and use_accumulated_input properties 2022-06-03 14:19:38 -05:00
Raul Santos 3e53afd52c
Add array element type to `get_connected_joypads` 2022-06-03 20:37:46 +02:00
George Marques 887e292210
Add StringName explicitly to Variant::hash_compare
This makes equality comparisons to StringName more performant
2022-06-03 11:51:46 +02:00
Haoyu Qiu 83990c2161 Fix `String.uri_encode` on Windows 2022-06-03 13:58:57 +08:00
Fabio Alessandrelli 70c2b4bebd
Merge pull request #60711 from nathanfranke/rpc-server
network - finish renaming AUTH to AUTHORITY
2022-06-02 11:07:41 +02:00
Rémi Verschelde 6cd730ea98
Merge pull request #61339 from lyuma/streampeerssl_get_stream 2022-06-02 00:27:07 +02:00
kobewi a0915e6dee Add Dictionary.merge() 2022-05-31 21:05:56 +02:00
Lyuma 7e28385948 Add StreamPeerSSL.get_stream() accessor. 2022-05-25 12:43:19 -07:00
Nathan Franke f464caf214
finish renaming AUTH to AUTHORITY 2022-05-25 14:31:46 -05:00
Nathan Franke 77c8f271e7
use ERR_FAIL_INDEX when preferred 2022-05-25 13:36:45 -05:00
Hugo Locurcio a98e31aa3a
Add `any()` and `all()` methods to Array
These can be used as faster, more convenient shorthands to
using `filter()` + `size()`.
2022-05-25 16:09:10 +02:00
Rémi Verschelde 3555b970bf
Merge pull request #61256 from reduz/callable-mp-static
Add callable_mp_static
2022-05-24 08:08:27 +02:00
Rémi Verschelde 9923851370 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz 4177e5c7c7 Add callable_mp_static
Allows using a static (C) function as a callable.
2022-05-22 15:36:34 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Hugo Locurcio 7b5bf3af19
Tweak 64-bit integer overflow message to mention that it's a signed type 2022-05-20 14:12:09 +02:00
Aaron Record 900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
Haoyu Qiu fc3b845c07 Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
George Marques 023b1d7f5a
Implement read-only arrays
Arrays can be set as read-only and thus cannot be modified. Assigning
the array will create an editable copy.

Similar to is already done to read-only dictionaries.
2022-05-17 14:14:42 -03:00
Rémi Verschelde 7ea8cde983
Merge pull request #61110 from rburing/project_settings_use_rbmap 2022-05-17 16:20:41 +02:00
Rémi Verschelde 35004aea48
Merge pull request #61087 from reduz/readonly-dictionary
Implement read-only dictionaries.
2022-05-17 15:11:48 +02:00
Ricardo Buring 9d9b50855c ProjectSettings: use RBMap again instead of HashMap
This fixes corruption of project.godot and failure to load global classes.
2022-05-17 14:49:58 +02:00
Haoyu Qiu 3094e739f5 Create onready variables when dropping nodes and holding Ctrl 2022-05-17 11:51:22 +08:00
reduz e6c443a353 Implement read-only dictionaries.
* Add ability to set them read only.
* If read-only, it can't be modified.

This is added in order to optionally make const dictionaries (and eventually arrays) properly read-only in GDScript.
2022-05-16 23:31:46 +02:00
Rémi Verschelde d6edc6d18a
Merge pull request #60126 from Calinou/image-improve-error-messages 2022-05-16 15:02:49 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Hugo Locurcio a581908ea0
Add documentation comments for internationalization C++ macros 2022-05-12 22:50:28 +02:00
Rémi Verschelde ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D 2022-05-12 21:08:02 +02:00
clayjohn 652adcd5bf Basic 3D rendering 2022-05-12 10:37:27 -07:00
Rémi Verschelde f5978f4d97
Merge pull request #60972 from KoBeWi/display_port 2022-05-12 18:13:09 +02:00
kobewi 739242dd04 Move Display settings higher in the list 2022-05-12 16:38:59 +02:00
Yuri Rubinsky a439832035 Fix signal completion in GDScript editor 2022-05-12 16:10:48 +03:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Rémi Verschelde 2fd73bd32e
Merge pull request #60943 from bruvzg/fix_zipio 2022-05-11 16:59:31 +02:00
Rémi Verschelde d68c355145
Merge pull request #58873 from Chaosus/power_op
Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:58:33 +02:00
Rémi Verschelde 0b0beae097
Merge pull request #60941 from timothyqiu/image-convert
Fix invalid memory usage when using `Image.convert`
2022-05-11 16:54:13 +02:00
Rémi Verschelde b5689309f6
Merge pull request #56167 from cdemirer/constructor-toarray-fix 2022-05-11 15:47:06 +02:00
Yuri Roubinsky dbd7a31507 Implement exponential operator (**) to GDScript/Expressions 2022-05-11 16:30:37 +03:00
bruvzg d36c5514d3
Fix ZipIO crash when reused (and possible leaks). 2022-05-11 16:08:17 +03:00
Haoyu Qiu 34c1a2beaa Fix invalid memory usage when using Image.convert 2022-05-11 17:39:27 +08:00
Rémi Verschelde edf61c077c
Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10 2022-05-10 15:08:32 +02:00
Rémi Verschelde cc66d5e173
Merge pull request #60855 from timothyqiu/packed-array-find
Add search methods for packed arrays
2022-05-10 13:39:55 +02:00
Rémi Verschelde b9b78fdaee
Merge pull request #55876 from bradc6/feature/AllowForAbsoluteLibraryPaths 2022-05-10 13:38:41 +02:00
Rémi Verschelde d8935b27a9 Fix warnings found by Emscripten 3.1.10
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
2022-05-10 13:03:13 +02:00
Rémi Verschelde 943b509952
Merge pull request #60886 from touilleMan/gdextension-header-duplicated-GDNativeExtensionClassGetPropertyList
Fix duplication of GDNativeExtensionClassGetPropertyList definition in gdnative_interface.h
2022-05-08 19:54:12 +02:00
Emmanuel Leblond f3a8574ede
Fix duplication of GDNativeExtensionClassGetPropertyList definition in gdnative_interface.h 2022-05-08 14:41:31 +02:00
Emmanuel Leblond 2bdeed156f
Fix extension_api.json builtin_class_member_offsets member names for Color 2022-05-08 11:33:43 +02:00
Haoyu Qiu 380a53f02f Add search methods for packed arrays
* count()
* find()
* rfind()
2022-05-07 20:16:11 +08:00
bruvzg 70755d873b
[GDExtension] Fix static method binds and default arguments. 2022-05-06 10:06:12 +03:00
Rémi Verschelde f4ece7e736
Merge pull request #60609 from nathanfranke/string-quotes 2022-05-06 08:59:08 +02:00
Rémi Verschelde f70dd61a49
Merge pull request #60811 from smix8/astar_zero_point_weight_4.x 2022-05-06 08:40:12 +02:00
Rémi Verschelde f70085a942
Merge pull request #60802 from Calinou/profiler-idle-time-rename 2022-05-06 08:28:59 +02:00
smix8 868fe4942c Allow AStar2D/AStar3D zero point weight
Allow AStar2D/AStar3D zero point weight.

Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-05-06 02:33:10 +02:00
kobewi 1dc7bcc83c Cleanup metadata usage 2022-05-06 00:27:10 +02:00
Hugo Locurcio 79be2c7b75
Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
Nicholas Huelin 8409d92282 Fix inconsistent naming in Time 2022-05-05 16:00:37 +02:00
Rémi Verschelde 71e41eb395
Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
Rémi Verschelde ccef98441e
Merge pull request #60784 from akien-mga/faire-phi-des-anglois 2022-05-05 15:25:30 +02:00
Rémi Verschelde e7a58a7eb6 Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
Rémi Verschelde 30fbb8964d Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@b7d126eb71
2022-05-05 14:12:55 +02:00
Rémi Verschelde 192499c743
Merge pull request #48989 from MarioLiebisch/variant-comment-line-breaks
Properly increase line counter when parsing comments
2022-05-05 13:41:08 +02:00
Fabio Alessandrelli e5137fafbe [Net] Fix StreamPeerTCP accepted status. 2022-05-04 20:13:32 +02:00
Rémi Verschelde 84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization 2022-05-04 19:08:43 +02:00
reduz de0ca3b999 Refactor module initialization
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
mdavisprog f3c1232c59 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.
2022-05-03 17:27:17 -07:00
Nathan Franke 58fcad20ef
quote strings inside arrays and dictionaries 2022-05-03 13:37:13 -05:00
reduz 0a57f964a3 Implement missing Node & Resource placeholders
Implemented by request of @neikeq to advance in the GDExtension version of Mono.

* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).

This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
Aaron Franke fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
Rémi Verschelde 931838b330
Merge pull request #60627 from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde 297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Rémi Verschelde c9ce4069a3
Merge pull request #60601 from touilleMan/gdextension_get_library_path
Add GDNativeInterface::get_library_path to GDExtension
2022-05-03 08:13:34 +02:00
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde 78193788d0
Merge pull request #59895 from akien-mga/clang-tidy 2022-05-02 17:45:13 +02:00
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
bruvzg 7b18c35ab2 Fix resource dependence renaming. 2022-05-02 16:38:09 +03:00
Haoyu Qiu ad1a8777bd Fix left aligned integer sign in string formatting 2022-05-01 12:42:48 +08:00
Rémi Verschelde db29d7753b
Merge pull request #60556 from KoBeWi/D_METHOD1,D_METHOD2,D_METHOD3,D_METHOD4,D_METHOD5,D_METHOD6,D_METHOD7,D_METHOD8,D_METHOD9,D_METHOD10 2022-04-30 18:51:30 +02:00
kobewi 6f0b63f794 Change D_METHOD to variadic template 2022-04-30 17:30:33 +02:00
kobewi 7f0bc91844 Simplify Callable error text methods 2022-04-30 13:42:26 +02:00
Aaron Franke 1bf94dff3a
Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
Aaron Franke b831fb0a54
Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
Emmanuel Leblond 80f61352fb
Add GDNativeInterface::get_library_path to GDExtension 2022-04-29 00:51:04 +02:00
Rémi Verschelde 504708ae21
Merge pull request #56093 from bruvzg/pck_section_load
Improve embedded PCK loading and exporting.
2022-04-27 14:29:21 +02:00
Rémi Verschelde 6e6fe2b025
Merge pull request #59582 from Faless/net/4.x_tcp_explicit_poll 2022-04-27 13:56:58 +02:00
Rémi Verschelde add5163224
Merge pull request #59932 from vnen/remove-arg-names-release 2022-04-27 13:07:53 +02:00
Rémi Verschelde 8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
kobewi b80e52f048 Expose move_to_trash() 2022-04-27 01:02:11 +02:00
Rémi Verschelde 2116ecc46a
Merge pull request #60420 from AndreaCatania/fix_looup_ptr_const
Add mutable OAHashMap::lookup_ptr function to fix mutability.
2022-04-26 18:31:17 +02:00
Rémi Verschelde 8c2b9801fd
Merge pull request #60438 from Paulb23/text-edit-tests
Add TextEdit unit tests and multiple fixes.
2022-04-25 23:39:30 +02:00
Rémi Verschelde 68ee730774
Merge pull request #60424 from timothyqiu/fa-unref
Close `FileAccess` before accessing it with `DirAccess`
2022-04-25 16:21:09 +02:00
Rémi Verschelde 7c7ce7dcd7
Merge pull request #60298 from reduz/scene-unique-paths 2022-04-25 13:38:08 +02:00
reduz 8580f377a3 Implement Scene Unique Nodes
Implements https://github.com/godotengine/godot-proposals/issues/4096

* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
Aaron Franke 7d6f87899e
Merge pull request #60201 from laws65/datetime-string-message-fix
Proper (in)validation of negative values in datetime strings and datetime dicts
2022-04-22 19:21:31 -05:00
Paulb23 5e4e4967fe Use Input::push_input for tests plus extra mouse testing 2022-04-22 17:39:12 +01:00
Haoyu Qiu caf8e5e339 Close FileAccess before accessing it with DirAccess 2022-04-22 18:15:31 +08:00
AndreaCatania 4066349488 Add mutable OAHashMap::lookup_ptr function to fix mutability. 2022-04-22 09:20:15 +02:00
bruvzg c0cc41d6c1
Improve embedded PCK loading and exporting.
Windows export process:
  Limit size of executable with embedded PCK to 4 GB.
  Use "rcedit" before embedding PCK.
  Capture and process "rcedit" errors.

Windows, Linux:
  Add support for PCK loading from executable "pck" section.
2022-04-20 11:09:59 +03:00
bruvzg de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Hugo Locurcio 3ca4514866
Merge pull request #50175 from kleonc/image-blit-blend-fix-rects
`Image.blit_rect/blend_rect` Fix rects calculations for negative arguments
2022-04-19 16:30:08 +02:00
laws65 cf9fc0b936 Proper validation of negative values in datetime strings and datetime dicts 2022-04-17 19:12:18 +09:30
Oğuzhan Eroğlu 2b8eb126b4 Quick fix: Crash when parsing invalid datetime string #60189 2022-04-15 23:30:34 +03:00
Rémi Verschelde c7922af4e5
Merge pull request #60203 from RedHeadphone/master
Fix Time.get_datetime_string_from_dict() does not validate input
2022-04-14 00:14:32 +02:00
Rémi Verschelde bd9ba4bd10
Merge pull request #60208 from Magorx/input-set-custom-mouse-cursor-fix
Added p_shape check to avoid engine crash in DisplayServer
2022-04-14 00:12:51 +02:00
Rémi Verschelde 8ada85ef1d
Merge pull request #60093 from TokageItLab/reset-blend
Make blend animation to use ResetTrack as default value
2022-04-13 22:46:45 +02:00
Rémi Verschelde d999116054
Merge pull request #60191 from novaplusplus/file-open-fix 2022-04-13 17:42:41 +02:00
nova++ 1a3cb23955 Fix "File must be opened" error with File.open() 2022-04-13 08:51:07 -04:00
KingCakeTheFruity 29a2809d21 Added p_shape check to avoid engine crush 2022-04-13 14:50:30 +03:00
RedHeadphone 7e35af3dc3 validate input in Time.get_datetime_string_from_dict()
format fix

better fix to handle ERR_FAIL_COND_V_MSG return data type
2022-04-13 16:24:32 +05:30
Rémi Verschelde 46ef52162e Color: Rename `to_srgb`/`to_linear` to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
Rémi Verschelde 8432bf18e2
Merge pull request #60097 from V-Sekai/fix_triangle_mesh_selection
Rearrange TriangleMesh function to workaround MSVC compiler bug
2022-04-13 08:27:08 +02:00
SaracenOne 8fbed3d582 Rearrange TriangleMesh stack level incrementation to fix MSVC compiler optimization bug 2022-04-13 05:48:49 +01:00
Rémi Verschelde c3cf4d4974
Merge pull request #60078 from Pineapple/cowdata-get-data
Remove get_data() from CowData
2022-04-12 14:27:48 +02:00
bruvzg d2ebac3a30
Remove or make private `FileAccess` `close()` methods. 2022-04-12 14:50:14 +03:00
bruvzg 4bf99f4af2 Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
Rémi Verschelde f62f36cd91
Merge pull request #53573 from Klowner/53568-safelist-leak-fix 2022-04-11 17:55:35 +02:00
Rémi Verschelde df51e5fab0
Merge pull request #60046 from Zylann/print_line_function 2022-04-11 17:51:10 +02:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Hugo Locurcio 18e9e6a81a
Improve error messages when creating Images from code
The rationale behind the expected number of bytes is now displayed
in clear (width, height, format, number of mipmaps expected if any).
2022-04-11 01:13:50 +02:00
Silc 'Tokage' Renew 860fac4e6f Make blend animation to use ResetTrack as default value 2022-04-10 13:00:00 +09:00
Bartłomiej T. Listwon 6dfcfecd3d Remove get_data() from CowData 2022-04-09 21:25:31 +02:00
Marc Gilleron cc29d39800 Changed print_line macro to a function 2022-04-09 00:45:34 +01:00
Mark Riedesel 4f3769fd75 add SafeList destructor which calls maybe_cleanup() to prevent mem leak 2022-04-08 09:50:49 -04:00
Rémi Verschelde bf153b82c7
Merge pull request #59324 from Zylann/fix_fvec_array_binary_load
Fix loading binary resources with float=64
2022-04-08 09:06:04 +02:00
Marc Gilleron 0b108f159a Fix loading binary resources with float=64
- PackedVector2Array
- PackedVector3Array
- PackedColorArray
2022-04-08 00:29:44 +01:00
bruvzg f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
George Marques 62ad18a3a1
Remove argument name strings from release builds
They are not needed in release, so we can remove them to reduce the
binary size.
2022-04-05 20:40:07 -03:00
Rémi Verschelde 099b024a2b Fix DynamicBVH crash after #59867
I made a wrong assumption that initialization the other pointer in the
union would properly initialize the `childs` array.
2022-04-05 02:17:34 +02:00
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rainer Deyke 5583bab9d4 Fixed indents 2022-04-04 15:07:29 +02:00
Rainer Deyke 56ae5bbafb Fixed unsafe casts 2022-04-04 14:57:04 +02:00
Rainer Deyke 2907ca3a41 Made Key operators constexpr
Made operators on Key and KeyModifierMask constexpr, allowing them to
be used in switch cases.
2022-04-04 14:56:37 +02:00
Rémi Verschelde c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
Eric M 4ab605d14d Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
bruvzg 947d7c8329
Fix some issues found by clang sanitizers. 2022-03-31 18:35:56 +03:00
Rémi Verschelde a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Rémi Verschelde 03c58954c0
Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind 2022-03-30 13:47:35 +02:00
Pierre-Thomas Meisels 63f7f44ccb Make vararg method bind no return and return
Type emit_signal exposed method return type

set UndoRedo add_do_method and add_undo_method exposed return void

Set TreeItem::_call_recursive_bind returns void

Set _rpc_bind and _rpc_id_bind returns void in Node

Set _call_group and _call_group_flags method returns void in SceneTree

Set godot-cpp-test CI flag to false
2022-03-30 11:43:12 +02:00
reduz 45f74ceb85 Add PortableCompressedTexture
* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal

This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).

This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
Rémi Verschelde 482cdeaf71
Merge pull request #58608 from KoBeWi/metadefault 2022-03-29 16:14:28 +02:00
Rémi Verschelde 7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde abbb0dc082
Merge pull request #59548 from akien-mga/obj-remove-unused-categories 2022-03-28 14:17:24 +02:00
Rémi Verschelde 41d075de58
Merge pull request #59456 from Calinou/color-expose-to-linear-srgb 2022-03-28 13:36:19 +02:00
Rémi Verschelde 143d13717b
Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
Juan Linietsky ed14ff5a08
Revert "Sort autocomplete/code completion options in a better way" 2022-03-28 13:31:32 +02:00
Hugo Locurcio 1c343cd54d Expose Color's `to_linear()` and `to_srgb()` to scripting 2022-03-28 12:17:55 +02:00
Rémi Verschelde 097b81f147
Merge pull request #59611 from mashumafi/const-ref-callable
Const Ref Callable for custom sort/search
2022-03-28 09:13:19 +02:00
Rémi Verschelde 7fe5bece45
Merge pull request #58931 from EricEzaM/proposals/4189-better-code-completion
Sort autocomplete/code completion options in a better way
2022-03-28 08:56:27 +02:00
Rémi Verschelde 6a74d81e02
Merge pull request #59600 from Bromeon/feature/extension_to_string
GDExtension: change to_string signature to accept `GDNativeStringPtr` instead of returning `const char*`
2022-03-28 08:53:40 +02:00
mashumafi 9c2bfeb2fb Const Ref Callable for custom sort/search 2022-03-27 22:10:36 -04:00
Jan Haller f88bdac403 GDExtension: change to_string signature to accept GDNativeStringPtr instead of returning const char* 2022-03-27 21:31:00 +02:00
Fabio Alessandrelli 331f1662df [Net] Drop is_connected_to_host for TCP and UDP.
The UDP method is now called `is_socket_connected` to limit confusion
with the actual host connection status which doesn't make sense in UDP.

The TCP method is completly dropped, use get_status instead.

The only one left is the WebSocketPeer one, which should be fine as is
for now.
2022-03-27 16:36:44 +02:00
Fabio Alessandrelli 0e52867668 [Net] Make StreamPeerTCP::_poll_connection explicit.
No longer hacked into `get_status` and renamed to `poll`.

The old `poll` (for *nix `poll`, win `select`) is now called `wait`.
2022-03-27 16:36:44 +02:00
reduz 360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann 0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
Rémi Verschelde 5371009d8e Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.

Until then, it's better to remove that boilerplate since it's not needed.

Closes #18711.
2022-03-26 15:46:01 +01:00
Rémi Verschelde 283246a9fe
Merge pull request #59452 from reduz/refactor-metadata 2022-03-25 12:30:45 +01:00
reduz 09b951b99b Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.

This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00
Eric M f9e1c094a2 Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-03-24 22:24:14 +10:00
Hugo Locurcio 7d8b344f01
Increase the maximum number of concurrent DNS queries from 32 to 256
This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:

    Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-03-23 18:18:23 +01:00
Rémi Verschelde 6b131b7d4b
Merge pull request #59437 from lawnjelly/bvh_check_invalid_handles 2022-03-23 11:37:53 +01:00
lawnjelly 109d08c84a Add protective checks for invalid handle use in BVH
Adds DEV_ASSERTS that will halt at runtime if the BVH is misused with invalid IDs, and adds ERR_FAIL macros to prevent calling with invalid IDs.

Any such misuse is a bug in the physics, but this should flag any errors quickly.
2022-03-23 09:19:26 +00:00
Haoyu Qiu 680bcef825 Fix crash when exporting projects with shared libraries 2022-03-23 13:53:32 +08:00
Rémi Verschelde 9162f27836
Merge pull request #59314 from reduz/add-static-methods-to-classdb 2022-03-22 19:22:46 +01:00
reduz 2f651277da Add static method support to ClassDB
* Based on the work done for Variant in the past.
* Added `ClassDB::bind_static_method`
* Cleaned up ClassDB::bind_method to use variadic templates.

This adds support for having static methods in Object derived classes.
Note that this does not make it work yet in GDScript or Mono and, while it works for GDExtension, GodotCPP needs to be updated.
2022-03-22 16:27:34 +01:00
kobewi 3eb7fc4bfd Add optional 'default' argument to get_meta() 2022-03-22 15:50:47 +01:00
Rémi Verschelde 4c55a6529a
Merge pull request #59354 from Chaosus/astar3d 2022-03-22 13:15:21 +01:00
Rémi Verschelde 44267327a9
Merge pull request #59276 from bruvzg/mo_trans 2022-03-22 12:48:14 +01:00
Yuri Roubinsky 7913e04950 Rename `AStar` to `AStar3D` 2022-03-20 17:34:40 +03:00
Marcel Admiraal ea20049afc Ensure minimum modifiers are pressed when matching actions 2022-03-20 08:02:54 +00:00
bruvzg 35e8fd4d04
Add binary MO translation file support. 2022-03-18 23:23:32 +02:00
Rémi Verschelde 46472ea78e
Merge pull request #59257 from Calinou/key-name-backspace
Rename the "BackSpace" and "BackTab" key strings to "Backspace"/"Backtab"
2022-03-18 19:23:21 +01:00
Hugo Locurcio 03841bd8da
Rename the "BackSpace" and "BackTab" key strings to "Backspace"/"Backtab" 2022-03-18 18:09:21 +01:00
Rémi Verschelde 5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts 2022-03-18 14:29:58 +01:00
Rémi Verschelde 5c4de463fe
Merge pull request #59229 from taigi100/Bugfix-#59215-Standard-color-name-returns-non-standard-color-code 2022-03-17 11:38:06 +01:00
Rémi Verschelde bc576af969
Merge pull request #57675 from TokageItLab/fix-blending 2022-03-17 10:49:34 +01:00
taigi100 bd247fa315 Update color constants to use HEX codes 2022-03-17 11:36:23 +02:00
bruvzg f19cd44346
Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
Rémi Verschelde c9d764e14a
Merge pull request #59140 from reduz/physics-server-extension 2022-03-16 17:11:40 +01:00
Silc 'Tokage' Renew b06d253920 Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
Rémi Verschelde fb28025785
Merge pull request #59153 from Calinou/debug-stringnames-improve
Improve `--debug-stringnames` to be more useful
2022-03-15 20:26:18 +01:00
Hugo Locurcio 38995961df
Improve `--debug-stringnames` to be more useful
- Print all StringNames, not just the top 100.
- Print statistics at the end of the list of StringNames,
  with unreferenced and rarely referenced StringNames.
- List the CLI argument in `--help` and shell completion.
2022-03-15 18:54:51 +01:00
reduz 8b547331be Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer

This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00
Rémi Verschelde 51bbcbdec2
Merge pull request #45263 from KoBeWi/😕 2022-03-15 13:18:27 +01:00
Bartłomiej T. Listwon 6c6291b84f Include platform_config.h in thread.cpp and thread.h 2022-03-14 12:36:06 +01:00
Rémi Verschelde 2724e57288
Merge pull request #58772 from keptsecret/fix_filedialog_user_data_access
Fix unable to change directory in user access mode
2022-03-12 20:53:43 +01:00
Rémi Verschelde 015fdfc28d
Merge pull request #58986 from akien-mga/diraccessref 2022-03-11 12:51:22 +01:00
Rémi Verschelde 952b71a425
Merge pull request #58751 from bruvzg/loc_str_props 2022-03-11 10:45:02 +01:00
Rémi Verschelde 768f9422bc Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Rémi Verschelde 26fd6fe2b2
Merge pull request #58485 from aaronfranke/time-offset 2022-03-10 21:13:29 +01:00
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde 741bbb9d7c
Merge pull request #58690 from elmordo/bugfix-57553-gdextension-inheritance-fix 2022-03-10 11:23:18 +01:00
Rémi Verschelde e19da63009
Merge pull request #58946 from akien-mga/remove-unused-bullet-code
Remove unused Bullet module and thirdparty code
2022-03-10 08:01:04 +01:00
keptsecret 664c461d28 fixed unable to change directory in user access mode 2022-03-09 19:33:56 -05:00
Rémi Verschelde b85e5d51b2 Fix UndoRedo method call argument count after #58929 2022-03-09 22:21:00 +01:00
Rémi Verschelde 3d7f155586 Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
kobewi 39d429e497 Change some math macros to constexpr
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
Rémi Verschelde 4e3d5a9a2c VariantUtility: Unexpose `Math::range_step_decimals`
This method was meant only as a convenience for editor code
to allow using a step of 0 to disable snapping.

It was exposed by mistake when refactoring GlobalScope.
2022-03-07 22:13:49 +01:00
Rémi Verschelde 95e6db09d0
Merge pull request #58859 from godotengine/revert-57972-fix_has_setting4 2022-03-07 14:32:25 +01:00
Rémi Verschelde 78bf9926f8
Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags" 2022-03-07 12:33:07 +01:00
lawnjelly 0565676893 Protection for array operator for Vector2 / 3 in DEV builds
A previous PR had changed the array operator to give unbounded access. This could cause crashes where old code depended on this previous safe behaviour.

This PR adds DEV_ASSERT macros for out of bound access to DEV builds, allowing us to quickly identify bugs in calling code, without affecting performance in release or release_debug editor builds.
2022-03-07 11:15:45 +00:00
Rémi Verschelde 6c3170e875
Merge pull request #57930 from piiertho/bugfix/add-none-flag-to-resource-saver 2022-03-07 12:05:35 +01:00
Pierre-Thomas Meisels f9d4f08090 Fix ResourceSaver::save method exposition flag parameter
enh: Add FLAG_NONE to SaverFlags in ResourceSaver to fix api inconsistency
fix: flags parameter of ResourceSaver::save is now uint32_t to allow flag composition in scripts
2022-03-07 10:39:51 +01:00
Rémi Verschelde a51f724b8b
Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants 2022-03-07 10:23:25 +01:00
Pierre-Thomas Meisels a41fb2fa3c bugfix: bind core enums' none values 2022-03-07 09:16:25 +01:00
reduz b0ca03b0a2 Add a UniformSet cache
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.

This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
Rémi Verschelde 0d1e3893d9
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
[4.x] BVH - Sync BVH with 3.x
2022-03-04 23:29:38 +01:00
bruvzg 12cb6386f6
Improve app name and system permission message localization.
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
Rémi Verschelde 0ff45dd3a7
Merge pull request #58673 from Calinou/smooth-trimesh-collision-always-setting 2022-03-04 12:25:36 +01:00
Ing. Petr Jindra c4770e1605 fix of reading property list from custom nodes imported from GDExtension when inheritance between custom nodes is used 2022-03-02 18:50:00 +01:00
Hugo Locurcio 4219485a82
Always register the Smooth Trimesh Collision project setting
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.

This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:49:34 +01:00
Haoyu Qiu d1ca29cd8c Remove `TTRC()` with empty string
Fixes "duplicate message definition" when extracting messages.
2022-03-02 17:02:10 +08:00
Theraot 3590cdfd34 Added missing p_bidirectional to AStar2D methods
The methods disconnect_points and are_points_connected  now have an optional p_bidirectional parameter matching AStar.
2022-03-01 17:01:32 -05:00
Haoyu Qiu b00b7f9b7c Fix `UndoRedo::create_action()` invalid memory usage 2022-03-01 18:20:46 +08:00
Rémi Verschelde feee9d0aa5
Merge pull request #58629 from groud/fix_native_extion_init_order 2022-03-01 01:33:48 +01:00
Rémi Verschelde de9446186d
Merge pull request #58488 from lawnjelly/float_literals_casts 2022-03-01 01:32:07 +01:00
Gilles Roudière ce512b35c1 Reorder native extension types initialization, initializing editor last 2022-02-28 16:03:26 +01:00
Aaron Franke 061ab30051
Use is_zero_approx and fix spelling in CameraMatrix invert 2022-02-26 12:19:54 -06:00
Hugo Locurcio 8e57e5dc6a
Print every file exported with `PCKPacker.flush()`s verbose parameter
Previously, only one line per 100 files was printed.

This also refactors the print statement to use Godot methods and
make it more informative overall.
2022-02-25 02:42:58 +01:00
Bartłomiej T. Listwon 3f7f780a4c Optimize String concatenation and copy functions 2022-02-24 09:47:15 +01:00
lawnjelly 1485924a2b Float literals - fix main primitives to use real_t casting
Uses (real_t) casting to ensure appropriate calculations are done in 32 bit where real_t is compiled as 32 bit.
2022-02-24 08:15:10 +00:00
Aaron Franke 55aabb8b06
Add offset string from minutes conversion method to Time singleton 2022-02-23 22:12:02 -06:00
Rémi Verschelde e6c11e4dfd
Merge pull request #58331 from poiati/fix-extension-registration-order-2 2022-02-22 09:07:28 +01:00
Rémi Verschelde 3000a3076b
Merge pull request #58350 from kidrigger/patch-1 2022-02-21 12:44:32 +01:00
Paulo Poiati fe95aa2c90 Fix extension registration order. 2022-02-20 10:58:46 -03:00
Anish Bhobe b7ff421b55
Resolving suggestions on comment formatting. 2022-02-20 14:56:58 +01:00
Rémi Verschelde e3d89a76f7 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@94b76208bc
2022-02-20 12:20:17 +01:00
Rémi Verschelde 91a57b5b6a
Merge pull request #58329 from Powerbyte7/patch-1 2022-02-20 12:11:53 +01:00
Anish Bhobe 102d9fc1b3
Fixing iteration for extension level loading.
Extensions are not getting instantiating properly due to iteration calling the wrong levels for loading.
2022-02-20 11:41:39 +01:00
Powerbyte7 b8a7ea034c
[HTML5] Add Stadia controller to database
Add web support for the Stadia controller.
2022-02-19 23:01:41 +01:00
Rémi Verschelde e031aa06ee Core: Use forward declares for Vector3/Vector3i
Add add Vector3 operator in Vector3i.
2022-02-19 16:47:24 +01:00
Rémi Verschelde 719762d4dc
Merge pull request #58166 from Zylann/fix_binary_resource_with_doubles
Fix loading of binary resources with 64-bit floats
2022-02-19 08:22:42 +01:00
Rémi Verschelde 420ad25348
Merge pull request #58205 from Zylann/fix_variant_encode_with_doubles
Add missing flag when encode_variant writes math types with doubles
2022-02-19 08:22:05 +01:00
bruvzg 759ca45820
[Editor] Fix "en" editor translation detection. 2022-02-18 22:15:02 +02:00
Rémi Verschelde 0217d44dfd
Merge pull request #58278 from Ev1lbl0w/fix_decompress_retcode 2022-02-18 15:56:21 +01:00
Ricardo Subtil 61790a03f5 Fix decompression functions not returning errcodes 2022-02-18 13:50:25 +00:00
Rémi Verschelde e1c303fa79 Revert "Fix extension registration order."
This reverts commit 94ef200bab.

This broke extension loading.
Fixes #58273.
2022-02-18 14:18:24 +01:00
Rémi Verschelde b4dc2e91e6
Merge pull request #58196 from poiati/fix-extension-registration-order 2022-02-18 09:07:21 +01:00
Marc Gilleron c69d303ba9 Add missing flag when encode_variant writes math types with doubles 2022-02-16 20:47:36 +00:00
Paulo Poiati 94ef200bab Fix extension registration order. 2022-02-16 14:46:33 -03:00
Rémi Verschelde 51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode 2022-02-16 16:55:07 +01:00
Rémi Verschelde b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
jmb462 dcd2a92af3 Port existing _notification code to use switch statements (part 1/3) 2022-02-16 11:38:24 +01:00
Rémi Verschelde f5b9cbaff6
Merge pull request #58176 from timothyqiu/find-nearest 2022-02-16 11:01:13 +01:00
Haoyu Qiu 3057b19daa Make VMap::find_nearest return -1 when empty 2022-02-16 16:12:30 +08:00
Marc Gilleron 722945be61 Fix loading of binary resources with 64-bit floats 2022-02-16 00:55:13 +00:00
Hugo Locurcio ee7cd9a3a1
Add an `OS.get_processor_name()` method
This method can be used to get the CPU model name.
It can be used in conjunction with
`RenderingServer.get_video_adapter_name()` and
`RenderingServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-15 20:55:53 +01:00
Max 6aede992a9 Fixed variant decoding Segmentation Fault 2022-02-14 23:04:05 +03:00
Fabio Alessandrelli f72bd67068 [ResourceUID] Use CryptoCore::RandomGenerator for IDs. 2022-02-14 10:45:50 +01:00
Fabio Alessandrelli ee7b67e135 [Crypto] Implement CryptoCore::RandomGenerator.
As a cryptographically secure random generator.

Internally it uses mbedTLS CTR-DRBG implementation which gets re-seeded
with entropy from OS::get_entropy when needed.

CryptoCore now additionally depends on `ctr_drbg.c` and `entropy.c`
thirdparty mbedtls files.
2022-02-14 10:45:50 +01:00
Fabio Alessandrelli 6b5634b96a [OS/Crypto] Add get_entropy to OS.
Implemented via `BCryptGenRandom` on Windows.
Implemented via `getentropy` syscall when available.
Implemented via `/dev/urandom` device as a fallback.

The `/dev/urandom` fallback can be disabled via the `NO_URANDOM` build
flag.

Note: The HTML5 version relies on emscripten file system urandom
device which itself uses the Crypto API when available or the plain
old not crypto-safe `Math.random()` otherwise.

Restore get_entropy.
2022-02-14 10:45:50 +01:00
Rémi Verschelde 7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
Rémi Verschelde 7d0b9ec21a
Merge pull request #52742 from Geometror/improve-project-manager-file-dialog 2022-02-12 15:28:09 +01:00
Hendrik Brucker 77fb65debf Use EditorFileDialog instead of FileDialog in the project manager 2022-02-12 12:06:51 +01:00
reduz 97feafd0ea Fix resource reuse in binary loader
* Reuse was not setting the internal index.
* Supersedes #52599, without re-reading all properties.
2022-02-12 10:57:51 +01:00
Silc 'Tokage' Renew 865da09871 Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
Rémi Verschelde daf9729b92
Merge pull request #57703 from lawnjelly/float_literals_math_funcs 2022-02-12 10:01:48 +01:00
Rémi Verschelde 7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Rémi Verschelde ea0337909c
Merge pull request #57972 from BimDav/fix_has_setting4 2022-02-11 15:31:12 +01:00
BimDav d39e416c61 has_setting now correctly returns true when the setting is present due to a feature tag 2022-02-11 14:35:30 +01:00
reduz 3ad3a43063 Fix Variant Ref<> assignment.
-Creating from object pointer via funcptr API was missing reference initialization.
-Supersedes https://github.com/godotengine/godot-cpp/pull/662
-Fixes several crashes in GDExtension
2022-02-11 12:30:49 +01:00
lawnjelly 5298e16e80 Float literals - fix main primitives to use .f
Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations.
2022-02-10 18:43:19 +00:00
Yuri Sizov 107b6f299c Reorganize inspector layout workflow for Control nodes 2022-02-10 20:29:34 +03:00
Rémi Verschelde 1bdb82c64e
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde d22ac13bc2
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
Rémi Verschelde 85610588d1
Merge pull request #57843 from Pineapple/vector2-brackets-operator-master 2022-02-09 13:25:18 +01:00
Rémi Verschelde 90162851a7
Core: Move generated `VERSION_HASH` to a `.cpp` file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
Bartłomiej T. Listwon 51cac0709e Fix Vector2 and Vector2i coord access via operator[] 2022-02-09 09:17:17 +01:00
Rémi Verschelde f425d403fe
Merge pull request #57066 from KoBeWi/in_the_name_of_the_custom 2022-02-08 11:15:01 +01:00
Rémi Verschelde 13d4cbb87c
Merge pull request #57788 from reduz/describe-sname-usage 2022-02-08 11:13:38 +01:00
Rémi Verschelde dc17cce995
Merge pull request #57795 from bruvzg/gde_missing_binds 2022-02-08 11:12:44 +01:00
reduz 38232c70db Clarify SNAME usage
* Explain where it should be used, with examples.
* Clarify that it should _not_ be used everywhere, only where needed.
* Supersedes #57720

This PR is the result of the discussion that happened in a contractor meeting, and it attempts to clarify the intended use for this macro for other contributors.
As a personal note, It is my view that other approaches to using SNAME (like having a global or per class table of string names) are mere overengineering without any real benefit (performance remains the same, and usage of stringnames becomes more cumbersome. Additionally, there was not any significant amount of errors in name mismatching as a result of using strings since Godot was open sourced).
2022-02-08 09:21:10 +01:00
Rémi Verschelde 0154ce2c8d
Merge pull request #43015 from Xrayez/refactor-auto-instaprop
Refactor auto-instantiation of `Object` properties in editor
2022-02-08 08:57:29 +01:00
bruvzg b801742b77
[GDExtension] Add binds for missing methods, operators, and constants required for GDExtension TextServer implementation. 2022-02-08 09:49:14 +02:00
kobewi a08fc442a0 Fix script editor errors with CustomCallables 2022-02-07 14:34:42 +01:00
Rémi Verschelde ec00283f91
ResourceImporter: Restore default append logic for new importers
This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.

Fixes #57730.
2022-02-07 09:47:16 +01:00
Rémi Verschelde 8aa4ed8b5b
Merge pull request #57729 from TechnoPorg/astar-fix-invalid-include
Remove a cross include from a_star.cpp
2022-02-07 00:35:42 +01:00
TechnoPorg 5108af42ad Remove a cross include from a_star.cpp 2022-02-06 15:05:17 -07:00
Fabio Alessandrelli 6583797305 [Debugger] Move servers-related behaviours to ServersDebugger.
Forcing draw during debug break is now handled by ServersDebugger, and
only happens when the proper message is sent from the EditorDebugger
("servers:draw").
In a similar way, briging the window in foreground is now also handled
by ServersDebugger upon receiving "servers:foreground" which is sent by
the EditorDebugger when resuming from a break ("continue").
2022-02-06 17:36:48 +01:00
Fabio Alessandrelli 87f4bbd668 [Debugger] Move most profilers to ServersDebugger.
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
Fabio Alessandrelli 789e648f4d [Debugger] New extensible EngineProfiler class.
Uses GDExtension, replaces old Callable system for profilers, and is
also used internally.
2022-02-06 17:33:45 +01:00
reduz 8c7268664d
Fix integer vector mul/div operators and bindings.
* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively.
* Create specializations to allow proper bindings.

This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
2022-02-06 13:34:41 +01:00
Rémi Verschelde 9d1626b4d7
Merge pull request #57017 from godotengine/string-name-static-false-unclaimed 2022-02-05 20:26:34 +01:00
Rémi Verschelde bd32dd4a48
Merge pull request #56943 from V-Sekai/override-import
Make add_importer and add_post_importer_plugin override existing importers.
2022-02-05 19:50:37 +01:00
Rémi Verschelde 5f42e0d0ab
Merge pull request #57646 from Faless/mp/4.x_interfaces
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05 18:26:04 +01:00
Rémi Verschelde eac1883791
Merge pull request #57657 from lawnjelly/err_macros_flush
Add fflush to error macros
2022-02-05 16:08:41 +01:00
lawnjelly 9963c4f0d3 Add fflush to error macros
CRASH_NOW macros would previously crash before outputting any error messages. This PR ensures calling fflush for stdout before terminating.
2022-02-05 12:31:54 +00:00
reduz 74adf0bf2e Remove RID_Owner.get_rid_by_index
* Implementing this function efficiently is not really possible.
* Replaced by an option to get all RIDs into a buffer for performance.
2022-02-05 11:59:34 +01:00
Rémi Verschelde df1724470d
Merge pull request #49775 from fire/faster-cvtt
Faster CVTT by lowering default quality
2022-02-05 10:28:07 +01:00
Rémi Verschelde a0c87d4c11
Merge pull request #57620 from Haydoggo/expression-exp-fix
Fix Expression's parsing of positive exponent literals
2022-02-05 10:14:10 +01:00
Hayden 1305ff92f7 Make parser treat all exponent literals as float 2022-02-05 16:34:26 +13:00
Fabio Alessandrelli 3acc39095e [Net] Fix bogus FileAccessNetwork deconstructor.
Now correctly erases old instances.
The code will likely need overhaul anyway to be usable.
It doesn't apply to editor runs, there's a bunch of inconsistencies on
how to clients are handled, and I don't really understand why multiple
instances are created for a single client/server.
2022-02-05 03:27:19 +01:00
Fabio Alessandrelli 347d2dfc42 [Net] Move RPC, Node cache out of MultiplayerAPI.
Now uses two interfaces so it can be overridden in the future, and
core no longer depends on Node.

The interfaces are implements in scene/multiplayer.
Replaces root_node with root_path.
Remove all Node references from MultiplayerAPI.
2022-02-05 02:00:23 +01:00
K. S. Ernest (iFire) Lee 419b342a9a Faster CVTT by reducing quality.
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04 15:15:26 -08:00
Rémi Verschelde 2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes 2022-02-04 19:03:10 +01:00
Rémi Verschelde 84290fe4b1
Merge pull request #57623 from akien-mga/core-math-struct-em-all 2022-02-04 19:02:57 +01:00
lawnjelly f8eaab5b47 BVH - Sync BVH with 3.x
Templated mask checks and generic NUM_TREES
Fix leaking leaves
2022-02-04 16:51:21 +00:00
Rémi Verschelde 5ddb518496
Core: Make all Variant math types structs
Some were declared as structs (public by default) and others as classes
(private by default) but in practice all these math types exposed as
Variants are all 100% public.
2022-02-04 16:48:24 +01:00
Rémi Verschelde e223bad86d
Core: Move Vector2i to its own `vector2i.h` header
Also reduce interdependencies and clean up a bit.
2022-02-04 16:32:21 +01:00
Fabio Alessandrelli d219547c96 [Net] New replication interface, spawner and synchronizer nodes.
Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).

New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.

New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
Rémi Verschelde 5f56d385b0
Core: Move Rect2i to its own `rect2i.h` header
And take the opportunity to improve interdependencies a bit with forward
declares where possible.
2022-02-04 14:17:30 +01:00
bruvzg 244db37508
Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
Rémi Verschelde b68db2f98a
Merge pull request #57571 from Haydoggo/improved-expression 2022-02-04 09:30:50 +01:00
Hayden Leete 018de19eba Added hex and bin literal support to Expression parser
fixed formatting
2022-02-04 10:49:19 +13:00
Rémi Verschelde f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
Rémi Verschelde 7191605324
Merge pull request #57587 from bruvzg/gde_fix_ptr_and_enum_returns
[GDExtension] Fix registration of functions with enum or native pointer return type.
2022-02-03 20:36:59 +01:00
Rémi Verschelde bf0253bab9
Merge pull request #56764 from madmiraal/fix-45592-2 2022-02-03 18:10:30 +01:00
bruvzg ddd96b3059
[GDExtension] Fix registration of functions with enum or native pointer return type. 2022-02-03 16:03:23 +02:00
Fabio Alessandrelli ac4fb2996b [Net] Non-blocking request in HTTPClientTCP.
HTTPClientJavaScript already supports non-blocking requests.
2022-02-03 02:45:30 +01:00
Fabio Alessandrelli 6ff753675a
Merge pull request #56771 from mhilbrunner/unacceptable
Verify custom HTTP headers, fix off by one error
2022-02-02 18:28:30 +01:00
Rémi Verschelde 050908626f
Merge pull request #57526 from tavurth/bugfix/high-macos-cpu-usage 2022-02-02 10:16:24 +01:00
Will Whitty c37bd41c79 Increase RemoteDebuggerPeerTCP poll to 6.9ms
Fix high CPU usage on MacOS by reverting the polling for Network
debugging to match 144hz refresh rate.
2022-02-01 23:35:30 +03:00
Anilforextra fc27636999 Vectors: Use clear() and has().
Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Rémi Verschelde 8c7cd904f5
Merge pull request #57469 from Sauermann/fix-rect2i-intersect 2022-02-01 00:05:02 +01:00
Markus Sauermann 23a4fe5b27 Fix incorrect Rect2i calculations: intersects and encloses
Clarify expand documentation
2022-01-31 19:03:57 +01:00
bruvzg 8e79c5fb8d
Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scripts and expressions. 2022-01-30 20:16:04 +02:00
Hugo Locurcio 736ac25306
Rename the physics server `run_on_thread` project settings
`run_on_separate_thread` is more explicit.
2022-01-29 17:35:50 +01:00
Nathan Franke 8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
Fabio Alessandrelli 49297d937c [Net] Simplify IP resolution code, fix caching.
First, we should not insert into cache if the hostname resolution has
failed (as it might be a temporary internet issue), second, the async
resolver should also properly insert into cache.

Took the chance to remove some duplicate code with critical section in
it at the cost of little performance when calling the blocking
resolve_hostname function.
2022-01-29 01:56:36 +01:00
Rémi Verschelde 9686d680b7
Merge pull request #57116 from bruvzg/win_net_share 2022-01-28 11:03:23 +01:00
Rémi Verschelde e6caaf4c80
Merge pull request #57205 from TechnoPorg/variant-template-cast
Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
Rémi Verschelde 899cd34426
Merge pull request #57281 from Rubonnek/rename-subsequence 2022-01-27 11:03:13 +01:00
Max Hilbrunner 3ef5a97505 Verify custom HTTP headers, fix off by one error 2022-01-27 03:22:37 +01:00
Max Hilbrunner 3a83872d26 HTTP comment cleanup 2022-01-27 03:22:37 +01:00
Max Hilbrunner 5deb5ebf23 Expose Transform3D::sphere_interpolate_with() 2022-01-27 02:53:20 +01:00
Wilson E. Alvarez 3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn 2022-01-26 18:03:56 -05:00
Rémi Verschelde d74d4cbdff
Merge pull request #54173 from nathanfranke/fix-exact-match 2022-01-26 13:35:36 +01:00
cdemirer ddbb4878f2 Fix array variant reuse in constructor 2022-01-26 07:24:37 +08:00
TechnoPorg 051ef479c9 Allow method binds to take Object subclasses as arguments
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
bruvzg 9456454109
Fix translation with multiple sources for the same language.
Remove unnecessary locale length checks.
Add "C" -> "en" locale remap.
2022-01-24 18:58:16 +02:00
bruvzg cba8280515 [Windows] Add support for handling network share paths. 2022-01-24 16:22:59 +02:00
Nathan Franke dc1c4cfbfa
Fix action exact match 2022-01-24 05:55:37 -06:00
Rémi Verschelde 57a057f7ff
Merge pull request #56754 from madmiraal/fix-45592 2022-01-24 10:05:42 +01:00
Rémi Verschelde ce42ab238a
Merge pull request #56931 from lyuma/etcpak_po2
Enforce mult-of-4 requirements on etcpak input.
2022-01-23 09:31:35 +01:00
Lyuma b1b20f5f91 Pad etcpak input to 4x4 blocks. Fixes #49981 2022-01-22 17:20:17 -08:00
Fabio Alessandrelli 01e5e98312 [Net] Fix get_response_body_length for large files.
Parsing was fixed, but not the return value for the exposed getter.
2022-01-23 01:30:35 +01:00
Rémi Verschelde 668d6a1c5c
Merge pull request #56337 from cdemirer/fix-array-dictionary-id 2022-01-23 00:46:53 +01:00
kobewi f056cb8ebc Don't sort printed Dictionary 2022-01-22 13:45:02 +01:00
Rémi Verschelde 73d00131c6
Merge pull request #35012 from Xrayez/press-any-key 2022-01-20 22:51:01 +01:00
Rémi Verschelde cfb986c631
Merge pull request #51452 from omar-polo/fix-macros 2022-01-20 22:50:39 +01:00
Ignacio Roldán Etcheverry 0e659b4230
Fix false reporting unclaimed StringName at exit due to static refs 2022-01-20 22:09:03 +01:00
Rémi Verschelde d681d99e12
Merge pull request #52134 from RandomShaper/fix_naming 2022-01-20 22:01:37 +01:00
Omar Polo bd448e5535 Rename or refactor macros to avoid leading underscores
These are not used consistently and some can conflict with
system-specific defines.  While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
Andrii Doroshenko (Xrayez) 5d17fe7d0f Add `Input.is_anything_pressed` method 2022-01-20 20:55:14 +02:00
Pedro J. Estébanez 7b0ed2aa5e Rename Variant::is_ref() to is_ref_counted() 2022-01-20 18:46:25 +01:00
Rémi Verschelde 9e0973ca23
Merge pull request #56972 from lawnjelly/warn_unused 2022-01-20 15:34:41 +01:00
lawnjelly b411a731fe Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
strank 88eb9f7aef Delete orphaned property default for exit_code which is not exposed any more. 2022-01-19 23:25:54 -05:00
bruvzg de48d5101b
Fix locale always selecting translation instead of "en", when no match found. 2022-01-19 16:46:48 +02:00
K. S. Ernest (iFire) Lee a6f34ea2d0 Make add_importer and add_post_importer_plugin override existing importers. 2022-01-19 04:53:28 -08:00
Rémi Verschelde ce2b5bdfa8
Merge pull request #52969 from bruvzg/locale_detection 2022-01-18 15:43:04 +01:00
Rémi Verschelde 28cd81c581
Merge pull request #56896 from akien-mga/dictionary-improve-VariantWriter-and-docs 2022-01-18 15:33:00 +01:00
Rémi Verschelde fd5fb7d64a
Merge pull request #56899 from touilleMan/fix-editor_node-set_exit_code 2022-01-18 14:48:55 +01:00
bruvzg 40c56ed410
Improve locale detection.
Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
Rémi Verschelde 9912492e93
Merge pull request #56668 from akien-mga/array-slice-nicer-bound-checks 2022-01-18 13:22:35 +01:00
Emmanuel Leblond 2ec7c6a6bc
Replace use of `OS::set_exit_code()` by `SceneTree::quit()` in `EditorNode` 2022-01-18 13:09:30 +01:00
Rémi Verschelde 8898d6dadc
Dictionary: Serialize empty dict as `{}` instead of `{\n}`
Also make sure to always convert multiline dictionaries to a single line for
its EditorHelp representation, as multiline values break formatting.
2022-01-18 11:31:21 +01:00
Rémi Verschelde ff19feb8b8
Merge pull request #55939 from cdemirer/validated-array-add-fix
Fix validated version of array addition
2022-01-17 21:08:48 +01:00
cdemirer fbe903909d Fix validated version of array addition 2022-01-18 03:00:39 +08:00
Rémi Verschelde 24f8a5979c
Merge pull request #56809 from aaronfranke/replace-num-real 2022-01-17 16:55:34 +01:00
Rémi Verschelde d9a4ff7583
Merge pull request #55020 from bruvzg/vlk_device_surface_check 2022-01-17 13:34:23 +01:00
Rémi Verschelde 8bdef23f7f
Merge pull request #56012 from bruvzg/wt🤎4 2022-01-17 13:26:15 +01:00
Aaron Franke 13939734e0
Replace String::num_real code with a wrapper around String::num 2022-01-15 00:21:49 -06:00
Hugo Locurcio 40be15920f
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
Rémi Verschelde d5fb68bbae
Merge pull request #56779 from aaronfranke/rect2-grow 2022-01-14 20:56:03 +01:00
Marcel Admiraal f41c72c538 Fix Actions mapped to triggers not using the full range 2022-01-14 15:36:20 +00:00
Aaron Franke 252c803d94
Remove zero size checks from Rect2 grow methods 2022-01-14 00:45:05 -06:00
Marcel Admiraal 5c3600b29f Fix mouse velocity not changing fast enough
- Uses all accumulated movements when calculating velocity
- Discards old accumulated movements
- Sets last mouse velocity to zero when there is no movement
2022-01-13 18:51:34 +00:00
Marcel Admiraal 5250cdd150 Use mouse event relative motion to calculate mouse velocity 2022-01-13 15:23:21 +00:00
Rémi Verschelde dbab0a9487
Merge pull request #56740 from AnilBK/camera-pre-allocate 2022-01-13 11:13:31 +01:00
Anilforextra 8a9c9a67ef CameraMatrix: Pre-allocate Vector in get_projection_planes(). 2022-01-13 10:14:59 +05:45
Rémi Verschelde 585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings 2022-01-12 15:24:17 +01:00
Rémi Verschelde 189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists 2022-01-12 10:04:45 +01:00
Anilforextra 6c3a0460a8 Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
Rémi Verschelde a074ceefcd
Merge pull request #56130 from Faless/mbedtls/2.28.0 2022-01-11 15:03:28 +01:00
Rémi Verschelde 46624388d4
Merge pull request #56322 from madmiraal/fix-42450 2022-01-11 11:33:59 +01:00
Rémi Verschelde c6cefb1b79
`Array`: Relax `slice` bound checks to properly handle negative indices
The same is done for `Vector` (and thus `Packed*Array`).

`begin` and `end` can now take any value and will be clamped to
`[-size(), size()]`. Negative values are a shorthand for indexing the array
from the last element upward.

`end` is given a default `INT_MAX` value (which will be clamped to `size()`)
so that the `end` parameter can be omitted to go from `begin` to the max size
of the array.

This makes `slice` works similarly to numpy's and JavaScript's.
2022-01-10 22:42:03 +01:00
Rémi Verschelde e6cc0ff1a5
Merge pull request #56666 from bruvzg/joy_button_fix 2022-01-10 16:22:43 +01:00
bruvzg 61ea8f8337
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput). 2022-01-10 14:39:05 +02:00
Haoyu Qiu af67e4c291 Fix crash on importing FBX file 2022-01-10 18:24:31 +08:00
Rémi Verschelde fcc2648e18
Fix missing arg name in bindings for GDExtension API 2022-01-07 14:24:06 +01:00
Rémi Verschelde e1766da4bd
Merge pull request #53618 from aaronfranke/signed-angle-vec3i
Add length and length_squared to Vector2i/3i
2022-01-07 01:14:29 +01:00
Rémi Verschelde b008cb8df6
Merge pull request #55877 from aaronfranke/slerp-same-len 2022-01-07 00:44:26 +01:00
Rémi Verschelde a01b18a476
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
ans
ba
curvelinear
dof
doubleclick
fave
findn
gird
inout
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
2022-01-07 00:12:09 +01:00
Aaron Franke 064036d786
Allow Vector2/3 slerp values to have any length 2022-01-06 11:12:59 -08:00
Aaron Franke 2c52f16464
Add length and length_squared to Vector2i/3i 2022-01-06 10:06:56 -08:00
Aaron Franke 05ce2c80bb
Rename Variant enum members in resource_format_binary.cpp 2022-01-06 08:12:26 -08:00
Rémi Verschelde 8d83da5bf9
Merge pull request #56224 from Calinou/variant-rename-packed-array-constants 2022-01-06 17:08:36 +01:00
Rémi Verschelde f57bdf13af
Merge pull request #50493 from timothyqiu/local-vector-list-init 2022-01-06 16:51:57 +01:00
bruvzg c69e0d16bc
Fix multiple missing UTF-8 decoding. 2022-01-06 14:35:22 +02:00
Rémi Verschelde b238218363
Merge pull request #55851 from Chaosus/better-completion-options-list_rebased 2022-01-06 09:40:44 +01:00
Rémi Verschelde 0157742422
Merge pull request #53434 from Faless/io/4.x_file_access_compressed
[File] Fix FileAccessCompressed::get_buffer return value.
2022-01-06 09:20:27 +01:00
Rémi Verschelde 6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode 2022-01-05 16:05:40 +01:00
Haoyu Qiu c0d3bdc0ca Add list initialization support for Vector & LocalVector 2022-01-05 20:42:09 +08:00
Rémi Verschelde ba2bdc478b
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde 8db6fb18c9
Merge pull request #56484 from KoBeWi/your_callable_is_invalid 2022-01-04 16:46:05 +01:00
Rémi Verschelde 9a1f244d77
Merge pull request #56295 from aaronfranke/doc-midi 2022-01-04 16:45:33 +01:00
Fabio Alessandrelli 23ba76f2ec
Merge pull request #56331 from Cnidarias/large_http_downloads
Fix http limitation for large "content-length"
2022-01-04 16:34:11 +01:00
kobewi ec94ceba14 Fix method validation in Thread 2022-01-04 14:44:47 +01:00
Aaron Franke de9adcf045
Document InputEventMIDI and add some missing 0xF MIDI messages 2022-01-04 05:30:43 -08:00
Rémi Verschelde 5ae0f0f199
Merge pull request #56469 from Zylann/remove_gdclass_inherits_static 2022-01-04 14:28:41 +01:00
Rémi Verschelde 42312f066b
Merge pull request #53313 from KoBeWi/debinded_konnekt 2022-01-04 12:22:46 +01:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Marc Gilleron a88e1ce362 Remove unused `inherits_static` from GDCLASS 2022-01-03 20:24:16 +00:00
Rémi Verschelde 98b3ba1842
Merge pull request #53957 from fabriceci/new-template-workflow 2022-01-03 20:40:33 +01:00
fabriceci 9d5b807059 Improve editor template workflow
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02 21:52:09 +01:00
luz paz a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
cdemirer e2ed9d13eb Fix Array and Dictionary id() and dictionary test bug 2021-12-30 13:14:09 +08:00
Cnidarias 69a532414c Fix http limitation for large "content-length"
When a request was issued to a server that returned "content-length" header
whose value was greater than that of an "int" we ran into overflow
problems. The fix for this was rather simple by increasing the data
type to `int64_t`
2021-12-30 01:16:19 +01:00
Marcel Admiraal 3105d9b1f3 Rename speed to velocity when it's a directional Vector 2021-12-29 15:35:26 +00:00
Andrii Doroshenko (Xrayez) 7a8b11ee14 Refactor auto-instantiation of `Object` properties in editor
Auto-instantiation is used by the create dialog, but should also be
used by the editor inspector.

This refactors object properties auto-instantiation into a dedicated
method to be reused throughout editor (and possibly scripting).
2021-12-28 15:50:44 +02:00
Silc 'Tokage' Renew 61759da5b3 Fix some gizmo behavior to make more consistent 2021-12-25 03:24:04 +09:00
Hugo Locurcio 753754548a
Rename Variant Packed*Array constants for consistency
All arrays are now prefixed with `PACKED_` to distinguish them from
GDScript's generic typed arrays.

`RAW_ARRAY` is now `PACKED_BYTE_ARRAY` (RawArray was the name of
PackedByteArray back in Godot 2.x).
2021-12-24 18:44:08 +01:00
Bradley Clemetson 4fd2706afd
If a gdextension library filepath is an absolute path do not attempt to append the base directory on top of that. While this is a uncommon if not unused case for a release version it is helpful for development builds.
Fix formatting
2021-12-23 14:20:07 -08:00
Fabio Alessandrelli e375cbd094 Bump mbedTLS version to 2.28.0 (new LTS).
Keep applying the windows entropy patch (UWP support).
Remove no longer needed padlock patch.
Update thirdparty README to reflect changes, and new source inclusion
criteria.
2021-12-21 13:26:02 +01:00
Rémi Verschelde 5ffee633cd
Merge pull request #56028 from madmiraal/revert-55978-fix-switch-controller-event-spam 2021-12-21 09:44:59 +01:00
great90 10c91f8116
Fix variable name 'max_size' to 'min_size' in aabb 2021-12-19 11:51:14 +08:00
bruvzg ea5bb8b47d
[Windows] Improve console handling and execute/create_process.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with `create_process`).
Add `open_console` argument to the `execute` and `create_process` to open a new console window.
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:14:07 +02:00
Marcel Admiraal 39136ce3e0
Revert "Fixed event spam when using the Nintendo Switch controller" 2021-12-17 17:14:07 +00:00
Haoyu Qiu 1fb59d13c2 Fix font preview text color on light background 2021-12-18 00:34:28 +08:00
Rémi Verschelde ed395c6b99
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@265b43b789.
2021-12-17 00:14:44 +01:00
Rémi Verschelde 9c9cc1b222
Merge pull request #55978 from slouken/fix-switch-controller-event-spam
Fixed event spam when using the Nintendo Switch controller
2021-12-16 19:49:47 +01:00
Sam Lantinga 313815f818 Fixed event spam when using the Nintendo Switch controller
There is no filtering on the Nintendo Switch Pro controller thumbstick, so there will frequently be events with very slight change. These are turned into "not pressed" events, which cancel "pressed" events from keys and buttons.

This change filters out up to 5% jitter, but it might be worth revisiting whether "not pressed" events should cancel "pressed" events.
2021-12-16 09:04:58 -08:00
Haoyu Qiu e4e4e475f8 Make `--doctool` locale aware
* Adds `indent(str)` to `String`:
    * Indent the (multiline) string with the given indentation.
    * This method is added in order to keep the translated XML correctly
      indented.
* Moves the loading of tool/doc translation into
  `editor/editor_translation.{h,cpp}`.
    * This will be used from both `EditorSettings` and the doc tool from
      `main`.
* Makes use of doc translation when generating XML class references, and
  setup the translation locale based on `-l LOCALE` CLI parameter.

The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
Fabio Alessandrelli f9c05333ef
Merge pull request #55657 from MorganKF/patch-multiplayer-peer-extension
Patch `MultiplayerPeerExtension` to allow derived classes
2021-12-15 11:40:52 +01:00
Xavier Sellier ba0abd399f
Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor time to properly start 2021-12-14 20:08:19 +01:00
Yuri Roubinsky 526390c048 Fix highlight for completion options match (rebased)
Co-authored-by: Gustav Andersson <gvekan@users.noreply.github.com>
2021-12-12 10:39:49 +03:00
MorganKF 44b35c3759 Update MultiplayerPeerExtension class registration to non-virtual
Fix formatting
2021-12-11 11:05:03 -03:30
raphaelazev 82527df55c Added check to get_all_locales to avoid adding duplicate locales to array 2021-12-10 19:25:59 -03:00
Tomasz Chabora d04c2a554f Improve Directory content navigation 2021-12-10 17:24:04 +01:00
Rémi Verschelde 03e105f677
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@348cfa347f.
2021-12-10 10:59:30 +01:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke 41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Rémi Verschelde 46d384060e
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 2021-12-07 14:00:59 +01:00
Fabio Alessandrelli 3ae8eda1ed
Merge pull request #55603 from Calinou/add-os-crash-method
Add an `OS.crash()` method for testing system crash handler
2021-12-06 16:34:15 +01:00
Rémi Verschelde 1f5a3ba0ba
Merge pull request #55661 from KoBeWi/joys_of_connection 2021-12-06 14:03:01 +01:00
Rémi Verschelde 5baf20e638
Merge pull request #34005 from aaronfranke/minmax 2021-12-06 14:01:45 +01:00
Rémi Verschelde 608c9f8203
Merge pull request #47257 from timothyqiu/http-client-proxy 2021-12-06 13:30:53 +01:00
kobewi cb2bdcd286 Unexpose joy_connection_changed method 2021-12-06 13:10:17 +01:00
Hugo Locurcio 5761b90f3c
Add an `OS.crash()` method for testing system crash handler
This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-03 22:11:46 +01:00
Yuri Sizov b3992f7e6e Make overridden properties link to parent definition
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-12-03 17:47:22 +03:00
Rémi Verschelde aaabc0abcc
Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enums 2021-12-03 15:29:29 +01:00
Rémi Verschelde 8762d8fa5d
Merge pull request #55470 from groud/move_godot_object_init_to_extension 2021-12-03 14:41:07 +01:00
Aaron Franke 24f57886d0
Expose max_axis_index and max_axis_index for Vector2(i)
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-12-02 23:45:41 -06:00
Rémi Verschelde 892a5a72cd
Merge pull request #55474 from akien-mga/copy-operators-no-reference 2021-12-02 17:34:45 +01:00
Max Hilbrunner 837e6bdf18
Merge pull request #37626 from aaronfranke/rect2-warnings
Print warnings when using a Rect2 or AABB with a negative size
2021-12-02 14:41:02 +01:00
Rémi Verschelde 49d8925713
Merge pull request #47294 from sebastian-heinz/patch-1 2021-12-02 10:04:17 +01:00
Rémi Verschelde 02d6cbfd8c
Merge pull request #38604 from Calinou/astar-rename-get-point-ids 2021-12-02 09:35:57 +01:00
sebastian-heinz be90aadbcd allow variant construction in expressions 2021-12-02 15:30:10 +08:00
Raul Santos a367378f9e Rename Vector parameters to be consistent
Renames parameters that were named differently across different
scripting languages or their documentation to use the same name
everywhere.
2021-12-01 21:14:46 +01:00
Yuri Sizov 397e56964d Sort and group theme properties in docs, improve formatting for theme and enums 2021-12-01 21:02:20 +03:00
Aaron Franke 9687f6fca3
Warn when using an AABB or Rect2 with a negative size 2021-11-30 18:27:58 -06:00
Hugo Locurcio 89849a9ed9
Rename `AStar.get_points()` to `AStar.get_point_ids()` for clarity
The same has been done for AStar2D as well.
2021-11-30 22:14:39 +01:00
Gilles Roudière 4fc0fb826a Change gdnative interface so that Godot object initialization should be triggered from the extension side 2021-11-30 16:55:48 +01:00
Rémi Verschelde 7da392bcc5
Don't return reference on copy assignment operators
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.

According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++
allows any arbitrary return type, so this is standard compliant.

This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
Marcel Admiraal 272b3c3728 Enable sorting of operator methods in class documentation. 2021-11-29 14:51:44 +00:00
Nathan Franke dd30253cdc
PackedByteArray, Array slice end exclusive, rename subarray to slice 2021-11-26 22:13:12 -06:00
kleonc 4038bc0c36 Fix `Image.blit_rect/blend_rect()` for negative `p_dest` point 2021-11-26 22:23:04 +01:00
Ricardo Subtil 93396b3e51 Fix wrong comparison with default values 2021-11-26 14:04:13 +00:00
Yuri Roubinsky a4b7de6b23 Fix console colors on Windows 2021-11-26 13:10:55 +03:00
Aaron Franke 40cb86ba96
Don't show errors when getting nonexistent settings 2021-11-25 08:23:42 -06:00
Aaron Franke 9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom 2021-11-25 03:08:05 -06:00
Aaron Franke e81c689592
Project feature warning system 2021-11-24 10:32:07 -06:00
Rémi Verschelde b1bf82d2b4
Merge pull request #52456 from kleonc/image-fill-rect 2021-11-24 16:34:01 +01:00
Haoyu Qiu c09ea8d45a Adds proxy support for HTTPClient
Also fixed a potential infinite loop when connecting to server.
2021-11-24 14:36:42 +08:00
Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
kleonc 92ca300ab1 Image Use memcpy() in fill(), fill_rect(), _put_pixelb(), _get_pixelb()
Co-authored-by: Lightning_A <aaronjrecord@gmail.com>
2021-11-23 18:06:26 +01:00
kleonc 91595b16e3 Add Image::fill_rect method 2021-11-23 18:06:23 +01:00
bruvzg 9877d91c4a
Add Input.is_physical_key_pressed method. 2021-11-23 11:14:19 +02:00
Rémi Verschelde 1e71cab797
Merge pull request #55223 from bruvzg/gde_dict_index 2021-11-23 09:18:30 +01:00
bruvzg b11e619b19
[Vulkan] Check each device capabilities before selecting it.
Split instance and physical device selection function and move device selection to window creation, to reject devices without present capability.
Add device preferred type check in discrete > integrated > virtual > cpu > other order.
Add device list printout.
Add command line argument to override device selection.
2021-11-22 20:04:57 +02:00
kobewi 7dc97d6558 Ignore override.cfg when in editor 2021-11-22 16:10:31 +01:00
bruvzg f214b2b194 [GDExtension] Implement missing Dictionary index operators.
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2021-11-22 12:43:00 +02:00
Haoyu Qiu 8253a45a1a Fix crash when executing PackedDataContainer._iter_init 2021-11-21 20:14:59 +08:00
Rémi Verschelde be16eb625b
Merge pull request #54932 from briansemrau/expose-main-thread-id 2021-11-20 10:48:46 +01:00
Fabio Alessandrelli 46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.

This will need to be addressed in a separate PR.
2021-11-19 16:59:27 +01:00
Rémi Verschelde fc9de5ba7f
Merge pull request #54499 from Faless/threads/4.x_work_pool_default 2021-11-19 09:39:21 +01:00
Paulb23 eb9100f085 Fix divide by zero in pck_packer 2021-11-17 18:07:29 +00:00
Rémi Verschelde 2b24629847
Merge pull request #55042 from nekomatata/fix-segment-intersection 2021-11-17 17:33:56 +01:00
Rémi Verschelde 7540da622d
Merge pull request #49793 from Chaosus/expose_randfn 2021-11-17 13:53:23 +01:00
Yuri Roubinsky a74acca858 Expose `randfn` to global scope 2021-11-17 14:29:19 +03:00
Xwdit 0bd96bd2cf
Fix the exceptions in signal disconnection
Use the correct method to get SignalData to fix exceptions in signal disconnection
2021-11-17 09:29:29 +01:00
PouleyKetchoupp 6d0c93dccf Fix segment intersection in Geometry2D
Doing a multiplication to reduce the amount of tests was causing
precision which lead to 2D raycast detecting false positive contacts
in some cases with convex polygons.
2021-11-16 18:09:33 -07:00
Bastiaan Olij 035468669a Fix array access in gdextensions 2021-11-17 10:36:29 +11:00
Hugo Locurcio 8fb7e622a6
Rename built-in `SGN()` macro to `SIGN()`
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
Rémi Verschelde 5341e6010e
Allow dehardcoding documentation branch and URL in docs links
This makes it possible to change the branch of the documentation that
URLs are pointing to without having to modify all class reference
files.

In the XML class reference, the `$DOCS_URL` placeholder should be used,
and will be replaced automatically in the editor and when generating
the RST class reference.

The documentation branch string is set in `version.py`.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15 13:02:21 +01:00
Rémi Verschelde d975b1bc37
Merge pull request #43072 from KoBeWi/point_to_angle 2021-11-15 09:56:21 +01:00
Rémi Verschelde 8bb163807a
Merge pull request #54976 from reduz/importer-options-by-path 2021-11-15 00:46:04 +01:00
Hugo Locurcio 315e94ee2a
Merge pull request #53710 from CaptainProton42/fix-extension-class-inspector-properties 2021-11-14 22:02:31 +01:00
reduz cd2a499084 Add path to functions that return iporter options
-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options

This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
Brian Semrau c558263d84 Expose Thread::get_main_id in core bindings 2021-11-12 19:28:49 -05:00
Aaron Franke 3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Rémi Verschelde 1aa3c8419b
Merge pull request #54869 from akien-mga/string-remove-erase 2021-11-11 13:00:21 +01:00
Rémi Verschelde e2e9b08cc7
Color: Bind `from_hsv` as static method 2021-11-11 11:50:02 +01:00
Rémi Verschelde 2beaae4b6f
String: Remove `erase` method, bindings can't mutate String 2021-11-11 11:23:32 +01:00
Haoyu Qiu 367d75fab0 Add missing characters for property name quoting 2021-11-11 13:18:09 +08:00
Rémi Verschelde 06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Tomasz Chabora 606cfa9a47 Fix Vector2.angle_to_point() being reversed 2021-11-09 16:59:58 +01:00
bruvzg ba9d737363 Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` functions. 2021-11-08 23:45:08 +02:00
Rémi Verschelde e87687a6d0
Merge pull request #54486 from ibrahn/thread-work-pool-lazier 2021-11-08 13:39:39 +01:00
Rémi Verschelde 63559f2c80
Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crash 2021-11-08 13:33:07 +01:00
Brian Semrau dc11e73bf0 Rename AABB `get_area` to `get_volume` 2021-11-05 18:22:42 -04:00
Aaron Franke 744b43b527
Fix Quaternion multiplication operator 2021-11-04 11:24:46 -05:00
kobewi e393c2a734 Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
Hugo Locurcio c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Rémi Verschelde 4b247e7ffa
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@322aac4bb7.

Also improve parser errors to allow identifying the problematic mappings.
2021-11-03 19:55:52 +01:00
Silc 'Tokage' Renew 953a7bce7e reimplement ping-pong 2021-11-03 13:39:33 +09:00
Rémi Verschelde ab6ec9310c
Merge pull request #54453 from KoBeWi/slice_of_string 2021-11-02 13:18:34 +01:00
kobewi e5725c7deb Expose String.get_slice 2021-11-02 11:24:07 +01:00
Fabio Alessandrelli 4ed1d977fc [OS] Add ThreadWorkPool default size to OS.
Some platforms (*cough* web *cough*) have hard limits on the number of
threads that can be spawned.

Currently, ThreadPoolWork (mostly used in rendering/physics servers)
will spawn as many threads as CPUs available causing exception on
machines with high CPU count.

This commit adds a new overridable method to OS that returns the default
thread pool size (still the CPU count by default), and overrides it for
the JavaScript platform so it always allocate only one thread.

We can likely improve the whole ThreadPoolWork in the future to always
allocate X amount of threads, and assign jobs to them on the fly, but
that will require some more architectural changes.
2021-11-02 04:16:00 +01:00
Emmanuel Leblond 795cd2eb38
Merge pull request #35816 from touilleMan/dictionary-operator==-true-comparison
Modify Array/Dictionary::operator== to do real key/value comparison
2021-11-02 00:00:38 +01:00
Rémi Verschelde 7b83039885
Merge pull request #54490 from q66/ppc 2021-11-01 23:27:21 +01:00
Rémi Verschelde 0fbf53dbc5
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-compression-level 2021-11-01 23:22:55 +01:00
Daniel Kolesa 3a84a64d2f Add support for PowerPC family 2021-11-01 22:25:53 +01:00
Ibrahn Sahir 151d2e34ca ThreadWorkPool no longer starts worker threads if given zero work. 2021-11-01 19:19:25 +00:00
bruvzg 0b6b8427c8 [macOS] Add `create_instance` function to spawn editor copies.
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01 11:48:23 +02:00
Rémi Verschelde 1dd742777a
Merge pull request #53452 from aaronfranke/who-let-the-docs-out 2021-10-31 23:18:32 +01:00
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Emmanuel Leblond f9ba2efe1e
Modify Dictionary::operator== to do real key/value comparison with recursive support (and add unittests) 2021-10-30 13:11:01 +02:00
Hugo Locurcio ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
lawnjelly e3491a3744
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager.

- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).

Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
Aaron Franke 6772ebcea0
Move the docs for constructors and operators out of methods section 2021-10-29 12:34:57 -05:00
Hugo Locurcio 89cf17c96f
Use maximum zlib compression when generating editor translation headers
With comments stripped, this reduces the combined generated translation
size from 28.7 MB to 28.4 MB (-240 KB).
2021-10-29 19:07:48 +02:00
Max Hilbrunner 82f88f5d56
Merge pull request #54340 from aaronfranke/time-doc
Update and fix Time documentation
2021-10-29 15:49:22 +02:00
Aaron Franke 2dabdda36a
Update Time documentation 2021-10-28 10:16:56 -05:00
Rémi Verschelde f42ef8d5f9
CI: Update to clang-format 13 using LLVM repo 2021-10-28 17:11:00 +02:00
Rémi Verschelde f7d852b532
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands 2021-10-28 17:10:52 +02:00
Rémi Verschelde 0ae65472e7
clang-format: Enable `BreakBeforeTernaryOperators`
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde 6b090e325a
Merge pull request #53526 from KoBeWi/super_print 2021-10-28 15:47:52 +02:00
Rémi Verschelde 3a6be64c12
clang-format: Various fixes to comments alignment from `clang-format` 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Gilles Roudière a51f92273a Remove ItemList editor and replace it by a property array 2021-10-28 10:16:51 +02:00
Anton Christoffersson 9ed8417271 Fixed crash in `variant_call` when trying to memcpy 0 bytes. 2021-10-27 19:01:33 +02:00
Max Hilbrunner 5dc02eb8b0 Save all 64 bits of get_ticks_msec() in more cases 2021-10-26 13:58:58 +02:00
reduz d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
Rémi Verschelde 24fdedfe94
Merge pull request #54050 from reduz/animation-compression 2021-10-25 14:27:58 +02:00
Anton Christoffersson fb7ba76325 Fixed implicit conversion of uint32_t to uint8_t in `image` 2021-10-25 12:51:28 +02:00
Aaron Franke 474d0f58f5
Add support for the RISC-V architecture
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:10 -05:00
Rémi Verschelde f9be8b8e8e
Merge pull request #54081 from Rubonnek/add_bin_messages_master 2021-10-22 19:31:55 +02:00
Rémi Verschelde beb3875cdf
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master 2021-10-22 19:30:35 +02:00
Rémi Verschelde 6c35e74228
Merge pull request #53812 from RandomShaper/expose_flush_input 2021-10-22 17:20:33 +02:00
Pedro J. Estébanez 6dc3fae201 Expose Input::flush_buffered_events() 2021-10-22 14:28:48 +02:00
Rémi Verschelde 9f7218eb69
Merge pull request #54088 from madmiraal/remove-unimplemented-methods 2021-10-22 12:59:32 +02:00
reduz a69541da4c Implement Animation Compression
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).

* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
2021-10-21 18:27:34 -03:00
Marcel Admiraal 87a4ba492e Remove unimplemented methods 2021-10-21 18:44:25 +01:00
Rémi Verschelde b6f4f23a5e
Merge pull request #54078 from Rubonnek/add_hex_messages_master
Add error messages to `String::hex_to_int`, and accept capital X in prefix
2021-10-21 19:37:11 +02:00
Wilson E. Alvarez 5736a0ed3c
Accept capital B in String::bin_to_int prefix 2021-10-21 13:18:49 -04:00
Wilson E. Alvarez 549a48ccc9
Add error messages to String::hex_to_int, and accept capital X in prefix 2021-10-21 12:40:14 -04:00
bruvzg a975682ef6 Fix handling multiple "physical key" events in the single input map action. 2021-10-19 22:19:41 +03:00
Rémi Verschelde 4387f9645b
Merge pull request #52940 from groud/toast_notification 2021-10-19 09:57:13 +02:00
Rémi Verschelde 21f1ac8bf3
Merge pull request #53805 from groud/name_to_tileset_sources 2021-10-19 09:56:19 +02:00
ne0fhyk b5c750fa65 Restrict the project data directory configuration 2021-10-18 14:10:38 -07:00
Rémi Verschelde f4d9749e23
Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_master 2021-10-18 23:00:56 +02:00
Rémi Verschelde c5f4bf2077
Merge pull request #53950 from qarmin/memory_leak_gdscript 2021-10-18 14:02:33 +02:00
qarmin 343d005e0f Fix memory leak in exported project 2021-10-18 11:19:31 +02:00
unknown 73c5e07051 Added better descriptive error messages for file operations in core_bind.cpp 2021-10-18 02:09:42 +05:30
mennomax b4eeeb315a
Swap args of Plane(point, normal) constructor
Now (normal, point)
2021-10-15 20:49:42 -05:00
Rémi Verschelde c133480531
SCons: List `.gen.cpp` sources explicitly to avoid globbing errors
Whenever we change the name (or remove) generated cpp files with the `.gen.cpp`
extension, users run into build issues when switching between branches (i.e.
switching before and after the name change/removal). This is because we glob
`*.cpp` so if a now-obsolete file from a previous build is present, we'll
include it too, potentially leading to bugs or compilation failure (due to
missing headers or invalid code).

So globbing patterns in `add_source_files` will now skip files ending with
`.gen.cpp`, which should instead be passed explicitly where they're used.
2021-10-15 22:14:11 +02:00
Rémi Verschelde cd21cc683a
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
They're the same for all platforms so they don't need to be repeated in all
platform definitions.
2021-10-15 10:26:58 +02:00
K. S. Ernest (iFire) Lee 8f0c056431 Fix specific warnings issues by Clang
Found by `scons dev=yes` on llvm-mingw.
2021-10-14 14:14:26 -07:00
George Marques 4c14051b3f
Zero Dictionary and Array variants when changing type with reset
So they don't reference to the old values anymore and instead refer to
a new value.
2021-10-14 11:22:17 -03:00
Gilles Roudière 3b42660105 Add a name to TileSet sources 2021-10-14 14:54:48 +02:00
Gilles Roudière 0587e5e018 Implement toast notifications in the editor 2021-10-14 13:30:54 +02:00
Rémi Verschelde a801a2031d
Merge pull request #53773 from nathanfranke/fix-license-character-encoding 2021-10-13 21:04:13 +02:00
Rémi Verschelde fd2dcba02c
Merge pull request #53772 from RandomShaper/fix_hash_map 2021-10-13 21:03:50 +02:00
Nathan Franke 28c163a432
Fix character encoding of Engine::get_copyright_info 2021-10-13 10:42:41 -05:00
Pedro J. Estébanez f80e4e4f4c Fix HashMap element copy leaving hash as zero 2021-10-13 17:25:31 +02:00
Rémi Verschelde 6569635ec0
Merge pull request #53757 from groud/fix_undo 2021-10-13 12:42:07 +02:00
Gilles Roudière cf7242dd8e Fix undo in inspector not working 2021-10-13 10:45:21 +02:00
Rémi Verschelde 6f1d2133bb
Merge pull request #52495 from kdiduk/issue-52491-fix-value-conversion-in-hashfuncs-header
#52491 Cosmetic: fix type cast so that it matches return value type
2021-10-12 22:38:39 +02:00
Rémi Verschelde b48c6418fe
Merge pull request #52293 from neikeq/class-db-api-type-bug
Fix ClassDB API type mismatch bug between --editor and player
2021-10-12 22:34:21 +02:00
Дмитрий Сальников 9b38e04fff Exposed setters for sensor values in Input class 2021-10-12 23:26:03 +03:00
CaptainProton42 a9aba86943 Fetch extension class props from ClassDB
Extension class properties that have been registered with
ClassDB(`GDNativeInterface::classdb_register_extension_class_property`)
were not fetched previously. (Only  directly providing a property
list using `GDNativeExtensionClassCreationInfo::get_property_list_func`
would work.) This especially caused problems with the C++
bindings since they exclusively rely on ClassDB to register properties.
2021-10-12 18:25:55 +02:00
Gilles Roudière 5504e11fb7 Fix useless debug print 2021-10-12 17:03:39 +02:00
Rémi Verschelde 480fc31450
Merge pull request #53713 from groud/add_force_keep_on_undo_redo_merge_ends 2021-10-12 15:33:20 +02:00
Fabio Alessandrelli 74b46bb220 [Net] Fix spawn/despawn custom callable argument.
Was always reporting it to be a spawn, even for despawns.
2021-10-12 14:18:16 +02:00
Gilles Roudière 1be00864b7 Add a way to force undo/redo operations to be kept in MERGE_ENDS mode 2021-10-12 14:03:05 +02:00
Rémi Verschelde 0fd50ff217
Merge pull request #52736 from aaronfranke/lgtm-mult
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 08:38:46 +02:00
Rémi Verschelde 1bd6a2f020
Merge pull request #52548 from m4gr3d/customize_metadata_dir_master
Make the project data directory customizable
2021-10-12 08:26:47 +02:00
Aaron Franke 7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
Juan Linietsky 610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
ne0fhyk 3e44a6375e Make the project data directory customizable. 2021-10-11 14:40:14 -07:00
Rémi Verschelde 9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong 2021-10-11 22:55:01 +02:00
Yuri Roubinsky e270d1cce3 Fix autocompletion of built-in functions in GDScript 2021-10-11 19:06:17 +03:00
Tokage 372ba76663 implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
mashumafi 575d4e00b6 Enhance and cleanup stringify for Vector 2021-10-09 06:19:25 +00:00
Pedro J. Estébanez 73697d4de6 Avoid the need for copy assignment in HashMap key/data types 2021-10-08 20:06:07 +02:00
Rémi Verschelde 26b3aff01d
Merge pull request #53517 from ColinKinloch/native_callback_typedef 2021-10-08 14:28:36 +02:00
Rémi Verschelde cdaa52a820
Merge pull request #53555 from Pineapple/faster-int-string-dictionary 2021-10-08 14:26:48 +02:00
Fabio Alessandrelli 54ec66a700 [Net] Rename RPCConfig.sync to call_local.
For consistency with the other user facing changes.
2021-10-08 12:39:09 +02:00
Bartłomiej T. Listwon 4a723842b6 Faster hash_compare for integer and string keys in dictionaries 2021-10-08 10:09:13 +02:00
Rémi Verschelde 49e7e049ab
Merge pull request #53422 from KoBeWi/add_LUA_to_Godot 2021-10-07 23:37:37 +02:00
Rémi Verschelde 6090f90743
Merge pull request #53545 from vnen/gdscript-release 2021-10-07 23:28:34 +02:00
Rémi Verschelde 5abc966be4
Merge pull request #53500 from vnen/variant-in-string-name 2021-10-07 22:51:00 +02:00
George Marques fafa8c7f6e
Enable method type information on release builds
This is needed to ensure GDScript compilation works properly on release
builds and make use of optimized typed instructions.
2021-10-07 16:13:44 -03:00
kobewi 31012fd060 Change print_line() to use any number of Variants 2021-10-07 16:28:22 +02:00
Hugo Locurcio bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Colin Kinloch a66e59be84 Add typedef to GDNativeInstanceBindingCallbacks 2021-10-07 11:59:18 +01:00
George Marques 13a2d03dde
Add Variant `in` operator for any String/StringName operands
Allow using String or StringName types as operand in any position of the
`in` operator, which is more convenient in scripting when interacting
with data in the engine (such as a Node name).
2021-10-06 22:07:32 -03:00
Brian Semrau f28c677f3d [core_bind] Add `is_alive` to Thread. Replace `is_active` with `is_started`.
Replacing `is_active` resolves an API discrepancy between core_bind Thread and core/os Thread.
2021-10-06 12:47:58 -04:00
Kirill Diduk 1f38b00242 #52491 Cosmetic: fix type cast and add comment with the algorithm source 2021-10-05 21:40:33 +02:00
Rémi Verschelde a7ba227631
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 2021-10-05 21:02:27 +02:00
Rémi Verschelde a603b2d7c7
Merge pull request #47497 from briansemrau/nan-inf-tscn-parsing-bug 2021-10-05 19:57:33 +02:00
Thakee Nathees 3f3ed5d34c NaN, INF read/write bug fixed
Fix: #40589
2021-10-05 09:25:49 -04:00
Fabio Alessandrelli e8f7b79bb0 [File] Fix FileAccessCompressed::get_buffer return value.
It used to return the write index instead of the written bytes (i.e.
index + 1) when reading until last block.
2021-10-05 15:12:51 +02:00
Maxime Lapointe 29dc8de88b Improve error message when instantiating virtual class 2021-10-05 08:09:35 -04:00
kobewi 9e5fdbc79d Fix LUA-style assignment in Dictionary 2021-10-05 12:17:13 +02:00
Rémi Verschelde 2ac320681a
Merge pull request #53225 from aaronfranke/c-locale 2021-10-05 11:20:08 +02:00
Rémi Verschelde 3479aaa369
Merge pull request #53405 from winterpixelgames/PR-more-error-logging-release 2021-10-05 08:43:07 +02:00
Jordan Schidlowsky b78d399f91 revert 0d7409a so additional error information prints in release builds 2021-10-04 16:55:01 -06:00
kobewi cdac60759e Add support for unbinding in connection dialog 2021-10-04 21:41:21 +02:00
Rémi Verschelde b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.

Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
Rémi Verschelde 463dbe5210
Merge pull request #53270 from akien-mga/charproxy-add-copy-constructor 2021-10-04 10:39:37 +02:00
Rémi Verschelde 90f8eb7aa0
Merge pull request #53059 from timothyqiu/thread-obj
Fix crash when creating thread
2021-10-02 02:15:43 +02:00
Rémi Verschelde 01cb4d92f3
Merge pull request #47442 from Shatur/fix-connect-reference-counted 2021-10-01 22:41:11 +02:00
Fabio Alessandrelli 366e374f76
Merge pull request #53290 from Faless/mp/4.x_opts_names
[Net] Rename RPC constants and annotation arguments.
2021-10-01 21:35:08 +02:00
Fabio Alessandrelli 24a949ea11 [Net] Rename RPC constants and annotation arguments.
any -> any_peer
sync -> call_local
ordered -> unreliable_ordered

Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01 18:14:38 +02:00
bruvzg 0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
Eric M ad30b0a8dd Allow shortcuts to have any number of bindings. Updated UI as required. 2021-10-01 18:04:28 +10:00
Rémi Verschelde b32f84d473
Merge pull request #52850 from mashumafi/vector-bsearch 2021-10-01 07:52:51 +02:00
mashumafi 214bbfbefe Implement bsearch for Vector and Packed*Array 2021-09-30 23:57:26 +00:00
Lightning_A c63b18507d Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
Rémi Verschelde cc57cbb73a
CharProxy: Add copy constructor
Adding the copy constructor is needed to solve a `-Wdeprecated-copy` warning
from GCC and Clang, which is raised when upgrading doctest from 2.4.4 to 2.4.6.
2021-09-30 23:06:40 +02:00
Juan Linietsky c370b4c4d0
Merge pull request #52544 from JFonS/lod_fixes
Auto LOD fixes and improvements
2021-09-30 14:49:11 -03:00
Rémi Verschelde 3a19400889
Merge pull request #48685 from bruvzg/bundle_icon_4 2021-09-30 14:55:04 +02:00
Rémi Verschelde bc0f5d3dde
Merge pull request #53251 from LATRio/53224 2021-09-30 13:42:45 +02:00
Max Hilbrunner ac7505e277
Merge pull request #53227 from Calinou/rename-getornull
Rename RID's `getornull()` to `get_or_null()`
2021-09-30 12:56:01 +02:00
LATRio 41c1cfe28e InputEventJoypadMotion::set_axis - reject invalid axis 2021-09-30 19:32:21 +09:00
Rémi Verschelde 4a9a231566
Merge pull request #53230 from nekomatata/fix-2d-bvh-overflow 2021-09-30 10:24:18 +02:00
Hugo Locurcio ba65730cbf
Rename RID's `getornull()` to `get_or_null()` 2021-09-29 23:58:02 +02:00
Rémi Verschelde 4028583e81
Merge pull request #53044 from lucypero/thread_override 2021-09-29 22:43:06 +02:00
PouleyKetchoupp d3c6395dcd Fix buffer overflow in 2D BVH
Some areas of code were missed and assumed Vector3.
2021-09-29 12:10:23 -07:00
Lucy 5fe1857496 Fix Platform Thread Override 2021-09-29 15:38:04 -03:00
Aaron Franke 1cbec15084
Add locale rename for the "C" locale 2021-09-29 11:57:53 -05:00
Rémi Verschelde 2fc31fdfca
Merge pull request #53217 from Faless/ext/fix_pointer_info 2021-09-29 17:41:58 +02:00
Haoyu Qiu 40e188f687 Fix crash when creating thread 2021-09-29 22:08:12 +08:00
Fabio Alessandrelli 0276c2e74a Fix const pointers types in docs and extension API.
The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr
template, resulting in "void*" being used as it's type info in both the
documentation and the extension API dump.
2021-09-29 16:04:20 +02:00
O01eg 9302b6547a
Implement override of get_message and get_plural_message 2021-09-29 14:19:14 +03:00
Anilforextra fc9767abb1 Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
Brian Semrau 6141ce2cb8 GDScript Don't double-reference Refs returned from native function 2021-09-28 12:40:23 -04:00
Fabio Alessandrelli d18cbdf5e4
Merge pull request #52481 from Faless/net/4.x_native_peers
[Net] Extension system for network peers, webrtc.
2021-09-28 12:57:45 +02:00
fabriceci e4cfcfc424 Replace auto completion shortcut for mac 2021-09-28 11:25:11 +02:00
Rémi Verschelde ed5267f69f
Merge pull request #53053 from LATRio/callable_in_thread_start 2021-09-28 11:10:09 +02:00
Hennadii Chernyshchyk dbb37e586b
Fix inversed check inside register_singleton 2021-09-28 00:17:31 +03:00
jfons 9e1810695c Auto LOD fixes and improvements
* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
  meshes that were previously left untouched. The angle difference at
  wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
  doubling (approximately) the number of triangles from there. This
  makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
  including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
  various LODs. Right now only normals are taken into account,
  but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
Haoyu Qiu b024d16bc1 Parse UTF-8 when getting path from resource UID 2021-09-27 19:10:32 +08:00
Rémi Verschelde 79e33f8b71
Merge pull request #53058 from LATRio/52191
check if 'shortcut' in InputEventShortcut is valid
2021-09-26 08:38:12 +02:00
LATRio eae7f1c1ae validate 'shortcut' in InputEventShortcut 2021-09-26 11:06:16 +09:00
Rémi Verschelde c7f67daccd
Merge pull request #52855 from Calinou/engine-editor-hint-getter-only 2021-09-25 22:09:51 +02:00
LATRio 97c68514c4 Use Callable in Thread::start 2021-09-25 22:07:13 +09:00
Rémi Verschelde 0abe464162
Merge pull request #52849 from KoBeWi/know_no_binds 2021-09-25 00:10:56 +02:00
John Wigg ccf05aeb9a
Fix Face3::get_random_point_inside()
Use correct overload of Math::random(from, to) to return floating point values within the correct range.
2021-09-24 21:41:17 +02:00
Fabio Alessandrelli 25226329be [Net] MultiplayerPeer cleanup, defaults. 2021-09-24 18:40:39 +02:00
Fabio Alessandrelli 7c81ce43ec [Net] Bind Multiplayer to GDExtension. 2021-09-24 18:40:39 +02:00
Fabio Alessandrelli 5f61b2c797 [Net] StreamPeer GDExtension. 2021-09-24 18:40:39 +02:00
Fabio Alessandrelli b9e6cc8f4f [Net] Enable PacketPeer native extensions. 2021-09-24 18:40:39 +02:00
kobewi 7bf5fc709e Remove binds from Signal.connect 2021-09-24 17:07:33 +02:00
Rémi Verschelde 32ab77ef8f
Merge pull request #52430 from AnilBK/vector2-replacements 2021-09-24 13:04:42 +02:00
Hugo Locurcio 6def32d643
Replace `#pragma once` by traditional include guards for consistency
`#pragma once` was used in a few files, yet we settled on using
traditional include guards instead.

The PooledList template comment was also moved to allow editors
such as Visual Studio Code to display the comment when hovering
PooledList.

`app.h` was renamed to `app_uwp.h` to be less generic for the
include guard.
2021-09-24 02:33:15 +02:00
Anilforextra cc51b045da Construct values only when necessary. 2021-09-23 22:26:07 +05:45
Fabio Alessandrelli f9ce9a8e10 [ClassDB] Unify construct/extension retrieval. 2021-09-22 18:33:29 +02:00
Fabio Alessandrelli f724bd1880 [Core] Add ClassDB functions to retrieve/construct extensions.
Calling the constructor alone is not enough if the class to be
instantiated is not a base class.

This commit adds two functions, one for retrieving the the extension
class reference, the other to construct an instance using the
constructor and the extension class reference.
2021-09-22 17:46:08 +02:00
Rémi Verschelde ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center 2021-09-21 21:30:30 +02:00
Anilforextra 90908cd67d Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
Rémi Verschelde 61ce8b206e
Merge pull request #52877 from Calinou/add-print-verbose
Add `print_verbose()` built-in function to print in verbose mode only
2021-09-21 17:00:58 +02:00
Hugo Locurcio 650b1db4b8
Add `print_verbose()` built-in function to print in verbose mode only
This can be used as a shorthand for:

    if OS.is_stdout_verbose():
        print("...")

Unlike `print_debug()`, this works in release builds too and can
be toggled off in debug builds.
2021-09-21 15:59:49 +02:00
Eric M 28b7c1be80 Improve implementation of builtin action overrides 2021-09-21 22:25:31 +10:00
Hugo Locurcio 2560070c0a
Remove `Engine.editor_hint` in favor of `Engine.is_editor_hint()`
The `Engine.set_editor_hint()` setter method is no longer exposed
to scripting, which makes the property effectively read-only from
an user perspective.
2021-09-20 14:24:39 +02:00
Rémi Verschelde 0068247ab6
Merge pull request #52513 from Ev1lbl0w/fix_path_double_slash
Fix path with multiple slashes not being corrected on templates
2021-09-20 13:00:29 +02:00
Rémi Verschelde 89417ba75b
Merge pull request #52398 from deakcor/dev-transform 2021-09-20 08:46:51 +02:00
Vincent D aa82cb6f35 Expose get_skew for transform2d and add new constructor
Expose set_scale and set_skew for transform2d

Replacing float by real_t

Adding const parameters

Updated transform2d doc
2021-09-19 17:10:05 +02:00
George Marques 262d9397fb
Allow indexing of String values in scripting languages 2021-09-17 16:24:56 -03:00
Rémi Verschelde 220b69ab56
Merge pull request #52450 from aaronfranke/they-came-from-scale
Replace Vector3.to_diagonal_matrix with Basis.from_scale
2021-09-17 19:38:36 +02:00
George Marques 455e142d37
Allow comparing equality between builtin types and null 2021-09-17 12:33:52 -03:00
Aaron Franke bf0213470c
Replace Vector3.to_diagonal_matrix with Basis.from_scale 2021-09-17 10:30:30 -05:00
Rémi Verschelde 191c34eb0d
Merge pull request #52734 from lucypero/thread_override_master 2021-09-16 21:45:04 +02:00
Lucy e9723efd34 Allow for platform Thread implementation override 2021-09-16 11:23:29 -03:00
Rémi Verschelde 104a6191fd
Merge pull request #52739 from BastiaanOlij/gdextension_array_index 2021-09-16 15:15:02 +02:00
Rémi Verschelde 46e37545b8
Merge pull request #52740 from akien-mga/os-get_locale-language
Implement `OS::get_locale_language()` helper method
2021-09-16 14:23:06 +02:00
Bastiaan Olij 25d0e4bb5b Add GD extensions operator functions for arrays 2021-09-16 22:00:51 +10:00
Rémi Verschelde ca5c28fed4
Merge pull request #52358 from kleonc/astar_error_messages
`AStar` Add error messages
2021-09-16 13:36:13 +02:00
Rémi Verschelde 910c7dbdb7
Merge pull request #52735 from BastiaanOlij/gdextension_property_group
Add property group and subgroup registration to extensions
2021-09-16 11:02:59 +02:00
Rémi Verschelde def99c7baf
Implement `OS::get_locale_language()` helper method
This method extracts the 2 or 3-letter language code from `OS::get_locale()`,
making it easier for users to identify the "main" language code for users
that might have different OS locales due to different OS or region, but
should be matched to the same translation (e.g. "generic" Spanish).

Fixes #40703.
2021-09-16 09:34:58 +02:00
Juan Linietsky e2bd0a0a73
Merge pull request #52571 from timothyqiu/expose-enum
Expose enum related methods in ClassDB
2021-09-15 23:43:35 -03:00
Bastiaan Olij 12868791f2 Add property group and subgroup registration to extensions 2021-09-16 12:37:43 +10:00
ne0fhyk 69f890ff11 Provide a getter for the project data directory. 2021-09-15 12:52:03 -07:00
Aaron Franke 5d03c0e0b6
Fix String::num_real and String test cases when compiling with doubles 2021-09-15 13:41:12 -05:00
Rémi Verschelde fbef32ab46
Merge pull request #52693 from akien-mga/fixup-inputmap-macos-override
InputMap: Fixup `macos` feature tag overrides after #52291
2021-09-15 13:20:40 +02:00
Rémi Verschelde 07a58230ea
InputMap: Fixup `macos` feature tag overrides after #52291
Fixes #52691.
2021-09-15 11:48:54 +02:00
Jacob Edie 2b292a1a2a
--single-window is passed through project manager.
This means you can start godot with --single-window
2021-09-15 10:20:50 +02:00
Rémi Verschelde 3705ad7d8f
Merge pull request #52123 from lightspot21/fix-placement-new-warning
Silence false-positive warning for malformed placement new on GCC 11.1
2021-09-15 09:31:42 +02:00
Rémi Verschelde 0e7beb183a
Merge pull request #52562 from BastiaanOlij/gd_extensions_register_drivers
Add driver types to GD extension initialisation levels
2021-09-15 08:46:43 +02:00
Rémi Verschelde 1201ba6649
Merge pull request #52291 from Calinou/inputmap-rename-osx-macos
Rename `osx` to `macos` in input map feature tag handling
2021-09-15 08:45:46 +02:00
Hugo Locurcio 9b1986fb9c
Rename `osx` to `macos` in input map feature tag handling
This follows the general feature tag rename for 4.0.
2021-09-15 03:12:18 +02:00
PouleyKetchoupp 2ca94e51e4 Clean convex hull decomposition code
Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-09-14 17:14:06 -07:00
Grigoris Pavlakis abef2b7194 Fix placement new on zero-sized region warning on GCC 11.1
On latest (11.1 as of this commit) GCC, the following warning is
continuously issued during build:
warning: placement new constructing an object of type
'SafeNumeric<unsigned int>' and size '4' in a region of type
'uint32_t*' {aka 'unsigned int*'} and size '0' [-Wplacement-new=]

This happens because on 98ceb60eb4 the new operator override used
was dropped and replaced with standard placement new. GCC sees the
subtraction from the pointer and complains as it thinks that the
SafeNumeric is placed outside an allocation, not knowing that the
address requested is already inside one.

After suggestions, the false positive is silenced, with no other
changes.
2021-09-15 00:07:21 +03:00
Fabio Alessandrelli c5a979eba5
Merge pull request #52613 from V-Sekai/fix_custom_sync_commands
Fix custom multiplayer sync commands
2021-09-14 21:27:12 +02:00
Rémi Verschelde 1cec7057bf
Merge pull request #52535 from e8newallm/52490-type_conversion
Added explicit type conversion to uint32_t
2021-09-14 15:36:52 +02:00
Aaron Franke 3a902c66c4
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR 2021-09-13 15:18:35 -05:00
Rémi Verschelde 70ba366743
Merge pull request #50375 from Paulb23/code_edit_unit_tests 2021-09-13 21:51:20 +02:00
Rémi Verschelde 41562b9198
Merge pull request #52049 from theraot/master 2021-09-13 16:49:24 +02:00
Matthew Newall f048a9ad4e Added explicit type conversions 2021-09-13 14:26:47 +00:00
Bastiaan Olij f9849a2717 Add driver types to GD extension initialisation levels 2021-09-13 18:50:00 +10:00
SaracenOne dace12082b Fix custom multiplayer sync commands 2021-09-12 21:20:10 +01:00
Haoyu Qiu d2aef4c439 Expose enum related methods in ClassDB 2021-09-11 20:33:05 +08:00
Juan Linietsky 6679790fac
Merge pull request #52406 from ellenhp/libvorbis
Replace stb_vorbis with libvorbis
2021-09-10 16:24:59 -03:00
Max Hilbrunner 744d5829b7
Merge pull request #52229 from lawnjelly/basis_quat_warning
Improve Basis::get_quaternion error message
2021-09-10 13:21:00 +02:00
Ricardo Subtil eef0327d1e Fix path with multiple slashes not being corrected on templates 2021-09-10 11:14:40 +01:00
Ellen Poe f5d9c7b487 Replace stb_vorbis with libogg+libvorbis 2021-09-09 19:39:04 -07:00
Fabio Alessandrelli e6106edd16
Merge pull request #52408 from GiantBlargg/fix-string-cast
Fix invalid string cast
2021-09-08 15:31:25 +02:00
Max Hilbrunner 5b25457794 Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
Max Hilbrunner f8fb2bc0b4
Merge pull request #52097 from mortarroad/master-fix-convex-hull-double-edges
Fix emitting duplicate edges for convex hulls
2021-09-07 21:50:16 +02:00
Juan Linietsky 58388f8cec
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
Make platform feature tag names lowercase
2021-09-07 16:30:50 -03:00
Max Hilbrunner 9ada29e918
Merge pull request #52289 from Calinou/remove-old-msvc-support-ifdef
Remove `#ifdefs` for handling compilation with Visual Studio < 2015
2021-09-07 21:01:44 +02:00
Max Hilbrunner acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Fabio Alessandrelli bf9aae09ba [Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Gilles Roudière 4bd7700e89 Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
Anilforextra a1f616dcfc Use builtin Vector2 functions for calculation of angles.
.
2021-09-07 08:30:26 +05:45
Gilles Roudière c6f6c05a52
Merge pull request #51722 from TokageItLab/implement-set-read-only-in-extended-class
Apply `set_read_only()` to child classes of `EditorProperty` elements
2021-09-05 18:58:02 +02:00
Silc 'Tokage' Renew facf8f1883 Apply set_read_only() to child classes of EditorProperty elements 2021-09-05 18:22:17 +09:00
Daniel Doran 3264ba296e fix invalid string cast 2021-09-04 21:38:07 -06:00
Bastiaan Olij f3ab094133
Merge pull request #52309 from BastiaanOlij/add_extension_index_functions
Add functions for access members by index on packed array objects
2021-09-05 11:52:43 +10:00
kleonc 71255bc2a9 AStar Add error messages 2021-09-03 00:06:23 +02:00
SaracenOne f09f12ce55 Fix _send_default_spawn_default function sending zero length
PackedByteArray when deriving from a single PackedByteArray
state variant.
2021-09-02 21:36:54 +01:00
Bastiaan Olij 23f27fbffc Add functions for access members by index on packed array objects 2021-09-02 09:41:35 +10:00
Paulb23 d186862338 Fix InputMap and display server not nulling singleton on free 2021-09-01 16:46:04 +01:00
George Marques 25ae279317
Merge pull request #52270 from KoBeWi/goodbye_polar
Remove cartesian2polar and polar2cartesian
2021-09-01 09:33:13 -03:00
George Marques cf59028972
Merge pull request #48237 from KoBeWi/they_came_from_angle
Add Vector2.from_angle() method
2021-09-01 09:32:42 -03:00
Hugo Locurcio ac7541c1b1
Merge pull request #52026 from Calinou/constiterator-fix-const
Fix ConstIterator to allow `for` range loops on Packed*Array
2021-09-01 14:25:01 +02:00
Ignacio Roldán Etcheverry cca26cc83f Fix ClassDB API type mismatch bug between --editor and player
There are two ways a class can be added to ClassDB:

- `A`: When an instance of the class is created for the first time. When
  this happends the class is not registered/exposed to scripts.
- `B`: When calling `GDREGISTER_CLASS(ClassName)` or similar. When this
  happens the class is registered/exposed to scripts.

ClassDB has an API type property to differentiate between the core
and editor APIs. Up until now the API type was determined whenever
the class is added to ClassDB (either `A` or `B`).

The problem comes when a class is instantiated (`A`) before
being registered (`B`).
If at this point the current defined API is not the same as when the
class is later registered, this will result in a mismatch between
`--editor` and non-editor apps.
This is specially bad for C# as it makes the editor player abort.

This was happening with `EditorPaths` which, while being registered
during the editor API classes registrations, it was also being
instantiated earlier when running the editor or the project manager,
via a call to `EditorPaths::create()`. This regression was introduced
in 1074017f04.

This commit fixes this simply by re-assigning the class API type when
the class is registered (`B`).
This is correct because API type describes registered/exposed classes.
It shouldn't cause any regressions as the API type should not be
accessed of classes that are not (or not yet) registered/exposed.

Code locations for reference:
- Method to add a class to ClassDB: `ClassDB::_add_class2`
- Code that adds classes to ClassDB post first initialization (`A`):
  `memnew` macros -> `Object::_postinitialize` ->
  `Object::initialize_class` -> `ClassDB::_add_class2`.
- Code adds class to ClassDB and registers/exposes it to scripts:
  `GDREGISTER_CLASS` macros -> `ClassDB::register_class<T>` ->
  `Object::initialize_class` -> `ClassDB::_add_class2`.
2021-08-31 22:35:32 +02:00
Hugo Locurcio 2daaf0fdc3
Make platform feature tag names lowercase
Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.

- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
Hugo Locurcio fc0bfbb33b
Remove `#ifdefs` for handling compilation with Visual Studio < 2015
Godot 3.3 and later require Visual Studio 2017 to be compiled.
2021-08-31 20:04:17 +02:00
kobewi 3f3739ccb5 Add Vector2.from_angle() method 2021-08-31 01:53:58 +02:00
Juan Linietsky bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
kobewi 017c94222e Remove cartesian2polar and polar2cartesian 2021-08-31 01:41:41 +02:00
Juan Linietsky 6dab6e4136
Revert " Improve collision generation usability in the new 3D scene import workflow." 2021-08-30 11:30:36 -03:00
Camille Mohr-Daurat b60a51f023
Merge pull request #51985 from AndreaCatania/coll
Improve collision generation usability in the new 3D scene import workflow.
2021-08-30 07:25:51 -07:00
lawnjelly d3a3b3aff3 Improve Basis::get_quaternion error message
The previous error message incorrectly suggested that any Basis could be fixed by calling get_rotation_quation() or orthonormalize(). This PR points out that only a valid rotation Basis can be fixed in this way.
2021-08-30 07:26:25 +01:00
Haoyu Qiu fd52e18d19 Try other resolved IPs if one fails to connect 2021-08-30 13:00:48 +08:00
Wilson E. Alvarez d11c1afc04
Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
Fabio Alessandrelli 64b9f30b92 [Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).

This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".

This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.

RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.

Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
Fabio Alessandrelli 838a449d64
Merge pull request #51788 from Faless/mp/4.x_replicator_sync
[Net] MultiplayerReplicator state sync.
2021-08-30 00:48:10 +02:00
Hugo Locurcio 4d08a737fb
Merge pull request #52180 from timothyqiu/config-file-prop
Quote and escape ConfigFile keys when necessary
2021-08-28 23:49:00 +02:00
Max Hilbrunner 04c64b59a1
Merge pull request #47406 from mashumafi/master-Array-insert-rc
Array::insert consistent with Pool*Array::insert
2021-08-28 21:18:39 +02:00
Max Hilbrunner 99c2329b73
Merge pull request #43522 from qarmin/divide_by_zero_in_vectori
Fix crash when dividing by 0 in Vector2/3i
2021-08-28 19:53:28 +02:00
Haoyu Qiu 597d489a20 Quote and escape ConfigFile keys when necessary 2021-08-28 18:48:45 +08:00
K. S. Ernest (iFire) Lee d04aa9a114
Merge pull request #52122 from V-Sekai/autoload_list
Use sorted map for autoloads in ProjectSettings to preserve order.
2021-08-27 14:41:40 -07:00
Max Hilbrunner 4e67e9bca6
Merge pull request #52090 from balloonpopper/bug52060
Correct null and boolean values being capitalised by the str command
2021-08-27 21:05:47 +02:00
Ellen Poe 460e0ce314 Add a SafeList data structure for future audio server usage. 2021-08-27 10:26:18 -07:00
Camille Mohr-Daurat 9206f561f5
Merge pull request #52110 from nekomatata/fix-segment-intersection
Fix segment intersection consistency in Geometry2D
2021-08-27 08:48:29 -07:00
Lyuma 31f790299c Use OrderedHashMap for autoloads to preserve order 2021-08-26 21:55:26 -07:00
Hugo Locurcio 60116b17b5
Add an `Array.pop_at()` method to pop an element at an arbitrary index
Negative indices are supported to pop an element relative from the end.
2021-08-27 00:51:17 +02:00
Juan Linietsky 22cae39c1e
Merge pull request #52121 from groud/fix_localvector_insert
Fix LocalVector crash on insert.
2021-08-26 13:31:35 -03:00
Juan Linietsky d19b12dbd2
Merge pull request #52107 from timothyqiu/overriden
Fix misspelled "overriden"
2021-08-26 13:07:52 -03:00
Juan Linietsky eb940ca2a0
Merge pull request #51928 from reduz/extension-loader
Implement Extension Loader
2021-08-26 10:24:25 -03:00
Fabio Alessandrelli 2d2855cd53 Data structure optimizations as per review. 2021-08-26 13:35:33 +01:00
Juan Linietsky 34e286d6a3
Merge pull request #52077 from reduz/error-ret-doc
Implement error return documentation
2021-08-26 08:42:06 -03:00
Gilles Roudière de0765b94a Fix LocalVector crash on insert. 2021-08-26 11:54:56 +02:00
Balloonpopper 4fae7ae9dc Correct null and boolean values being capitalised by the str command 2021-08-26 17:11:34 +10:00
PouleyKetchoupp 511c80b2ec Fix segment intersection consistency in Geometry2D
Segment collision results could be different depending on the direction
when they exactly touch (order of the points in segments). This was due
to the way parallelism was checked, using different logic based on
positive or negative sign of cross products.

Now the results are the same whatever the direction, without changing
the current design, which is that parallel or colinear segments are
not considered colinear.

Fixes inconsistencies with raycasts exactly on edges of convex shapes
depending on the direction.
2021-08-25 18:17:52 -07:00
Haoyu Qiu eba7265a1c Fix misspelled "overriden"
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-26 01:44:01 +08:00
Morris Tabor 75dd294732 Fix emitting duplicate edges for convex hulls
Identical to https://github.com/godotengine/godot/pull/52059
2021-08-25 14:18:45 +02:00
reduz e2f8df8c5b Add ability to register singletons from engine API
* Exposed functions in Engine to register and unregister singletons.
* Added the concept of user singletons, which can be removed (the system ones can't).
2021-08-25 08:32:25 -03:00
reduz 96f8254b24 Implement error return documetation
Adds ability to add error return documetation to the binder and class reference.
Usage example:

```C++
void MyClass::_bind_method() {
	[..]
	BIND_METHOD_ERR_RETURN_DOC("load", ERR_FILE_CANT_OPEN, ERR_FILE_UNRECOGNIZED);
}
```

One function of ConfigFile was changed as example.
2021-08-24 15:28:29 -03:00
Max Hilbrunner 7e0f1fa2ec
Merge pull request #52041 from Rubonnek/expose-simplify-path
Expose `String.simplify_path`
2021-08-24 17:06:16 +02:00
Theraot ef54d35395 Fix get_base_dir windows top level directory logic
This is a fix for https://github.com/godotengine/godot/issues/52048
2021-08-24 04:16:59 -05:00
Wilson E. Alvarez 17821603b4
Expose String.simplify_path 2021-08-24 00:48:45 -04:00
reduz 65ca132a80 Expose RID creation utilities.
* Exposed as utility functions.
* Not very useful for script, but vital for creating servers using native extensions.
2021-08-23 21:55:45 -03:00
Juan Linietsky aa3c3a9ebb
Merge pull request #52036 from reduz/native-extension-argument-pointers
Implement NativeExtension pointer arguments
2021-08-23 20:36:48 -03:00
reduz 44d62a9f4b Implement NativeExtension pointer arguments
* Allows calling into native extensions directly with a pointer
* Makes it easier to implement some APIs more efficiently
* Appears with a "*" in the documentation for the argument.
* Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint.
* AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23 19:58:40 -03:00
Max Hilbrunner 0df9895eb7
Merge pull request #51791 from mhilbrunner/better-error-names
Improve error descriptions
2021-08-23 20:13:32 +02:00
Hugo Locurcio 87b985a6aa
Fix ConstIterator to allow `for` range loops on Packed*Array 2021-08-23 19:00:33 +02:00
Max Hilbrunner 6dae9f5c36 Improve error descriptions 2021-08-23 17:58:24 +02:00
Max Hilbrunner 583b6a594a
Merge pull request #51971 from aaronfranke/https
Replace HTTP URLs with HTTPS for sites with HTTPS versions
2021-08-23 15:58:54 +02:00
Max Hilbrunner ae306665d3
Merge pull request #51750 from jmb462/inputmap_action_suggestions
Adding InputMap action error suggestions for Input singleton (Fix #51634)
2021-08-23 15:19:20 +02:00
reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Aaron Franke ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
AndreaCatania de0991d801 Fix Vector ConstIterator constructor.
The  constructor was expecting a mutable pointer, while the passed pointer was immutable ( returns a const pointer), so the compilation was failing when iterating a constant .
2021-08-22 18:19:04 +02:00
reduz 3682978aee Replace BIND_VMETHOD by new GDVIRTUAL syntax
* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.

Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.

Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00
Rémi Verschelde 0a001afec5
Merge pull request #51836 from akien-mga/string-remove-NO_USE_STDLIB
String: Remove old NO_USE_STDLIB code path
2021-08-21 09:18:47 +02:00
reduz 542e6e8ca6 Implement Extension Loader
* Extensions are now scanned and loaded on demand.
* Extensions found are cached into a file that is used to load them (which is also exported).
* Editor will ask to restart when an extension requires core functionality.
* Editor will attempt to load extensions always before importing or loading scenes. This ensures extensions can register the relevant types.
2021-08-20 16:02:24 -03:00
Morris Tabor 054c7a125f Fix winding of new convex hull implementation. 2021-08-20 14:44:56 +02:00
Rémi Verschelde 603502c11c
Merge pull request #51902 from vnen/variant-internal-constructor
Fix initialization of objects in VariantInternal
2021-08-20 08:10:38 +02:00
George Marques a685535ad5
Fix initialization of objects in VariantInternal 2021-08-19 20:19:47 -03:00
PouleyKetchoupp 645bc94bfc Fix capsule height/radius setters with linked properties
Capsule height and radius setters can modify each other, rather than
using clamping, to avoid cases where values are not set correctly when
loading a scene (depending on the order of properties).

Inspector undo/redo:
Added the possibility to link properties together in the editor, so
they can be undone together, for cases where a property can modify
another one.

Gizmo undo/redo:
Capsule handles pass both radius and height values so they can be undone
together.
2021-08-19 10:31:19 -07:00
Rémi Verschelde de7b6d13eb
Merge pull request #51627 from mhilbrunner/todo-for-neikeq 2021-08-18 20:13:50 +02:00
Rémi Verschelde b033dff983
String: Remove old NO_USE_STDLIB code path
We're using the standard library in many core classes by now so
this code path no longer makes sense.
2021-08-18 14:38:04 +02:00
Fabio Alessandrelli b05cb0fd7d [Net] Add state sync to replicator.
Like the spawn/despawn feature, it can be completely overridden with 2
custom callables.
The callables will be called with the list of tracked objects.
In SERVER mode, objects are automatically tracked, while in CUSTOM mode
you can manually track them via `track`/`untrack` (but that's optional).
The default sync only happens from server to client, with batch updates,
over unreliable channel (but with custom ordering).
The default sync will warn you, if your state representation gets too
big.
2021-08-18 12:37:45 +01:00
Fabio Alessandrelli d4dd859991 [Net] MultiplayerReplicator with initial state.
Move the former "spawnables" functions to a dedicated
MultiplayerReplicator class.
Support custom overrides in replicator.
Spawn/despawn messages can now contain a state.
The state can be automatically encoded/decoded by passing the desired
object properties to `spawnable_config`.
You can use script properties to optimize the state representation.
2 Callables can be also specified to completely override the default
implementation for sending and receiving the spawn/despawn event.
(9 bytes overhead, and there's room for improvement here).
When using a custom implementation `spawn` and `despawn` can be called
with any Object, `send_spawn`/`send_despawn` can receive any Variant as
a state, and the path is not required.

Two new functions, `spawn` and `despawn`, convey the implementation
independent method for requesting a spawn/despawn of an Object, while
`send_spawn` and `send_despawn` represent the more low-level send event
for a Variant to be used by the custom implementations.
2021-08-18 10:21:29 +01:00
Rémi Verschelde d7b843a060
Merge pull request #51787 from akien-mga/string-num-fix-default-decimals
String: Fix default decimals truncation in num and num_real
2021-08-18 09:31:34 +02:00
Rémi Verschelde 17ce4846ff
Merge pull request #51807 from vnen/extension-fixes
Some fixes for the extension API
2021-08-18 08:05:02 +02:00
George Marques 3b593b596e
Properly set up virtual calls for extensions 2021-08-17 22:11:11 -03:00
Rémi Verschelde 066dbc2f0c
String: Fix default decimals truncation in num and num_real
Fixes undefined behavior, and fixes the logic for negative powers of ten.
Fixes #51764.

Adds tests to validate the changes and prevent regressions.
Adds docs for `String.num`.
2021-08-18 00:48:03 +02:00
Aaron Franke e5d85ac751
Fixes to tests for Variant and Geometry3D 2021-08-17 16:46:08 -05:00
George Marques fcfea84d5e
A few fixes in the extension C API
- Add MethodBind call (besides ptrcall), since vararg methods don't work
  with ptrcall.
- Fix argument name in register constant function to the way it
  actually is used in the engine.
- Change the integer constant type to GDNativeInt to keep it consistent.
2021-08-17 18:10:58 -03:00
George Marques ecc5921143
Initialize call error struct when calling extensions
This allows users to not need to set it when the call is correct.
2021-08-17 18:09:36 -03:00
Rémi Verschelde 273d1ca932
Merge pull request #51775 from timothyqiu/disable-undo-redo
Improve Undo/Redo menu items
2021-08-17 19:09:56 +02:00
Max Hilbrunner 81f7d1890b Namespaces instead of underscore prefix for binds
Thanks to neikeq for the initial work.

Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:09 +02:00
Rémi Verschelde 913a7a63d5
Merge pull request #51793 from KoBeWi/direnam
Fix renaming directories
2021-08-17 16:06:30 +02:00
Haoyu Qiu 16c2d4ef22 Improve Undo/Redo menu items
* Make Undo/Redo menu items disabled when clicking it does nothing.
    * Context menu of `TextEdit`
    * Context menu of `LineEdit`
    * Editor's Scene menu
    * Script editor's Edit menu and context menu (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-17 21:11:10 +08:00
kobewi 0dde3e5b59 Fix renaming directories 2021-08-17 14:38:48 +02:00
ne0fhyk 3a00ff1cce Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-16 23:11:56 -07:00
jmb462 a3b9842616 Adding InputMap action error suggestion for Input singleton 2021-08-16 20:54:37 +02:00
Rémi Verschelde 2735f829c9
Merge pull request #51739 from neikeq/fix-csharp-instance-bindings
Fix C# native instance bindings after recent re-write
2021-08-16 18:32:16 +02:00
Ignacio Roldán Etcheverry 5ea500e599 Fix C# native instance bindings after recent re-write
This was needed after: 4469144891
2021-08-16 17:16:36 +02:00
Rémi Verschelde fff9a451a1
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
New and improved IK system for Skeleton3D - Squashed!
2021-08-16 15:37:17 +02:00
Mai Lavelle ce43781cb3 Fix input methods returning zero strength when pressed status not requested
Fixes behavior of these methods:

`InputMap::event_get_action_status`
`InputEvent*::action_match`

Previously when `p_pressed` was `nullptr`, `p_strength` would be set to
`0.0f` regardless of event strength. This affected `InputEventAction` events
processed by `Input.parse_input_event` for example.

Regression found in afa89c9eea
2021-08-16 00:53:01 -04:00
Rafał Mikrut 221f5da857 Fix crash when dividing by 0 in Vector2/3i 2021-08-15 22:18:17 +02:00
Ricard Rovira Cubeles a8d12b5a61 Add constant to vector function parameters that don't actually modify their input.
Add more overloads of vector multiplication, required by templates to compile with float=64.
2021-08-15 16:45:37 +02:00
TwistedTwigleg 5ffed49907 New and improved IK system for Skeleton3D
This PR and commit adds a new IK system for 3D with the Skeleton3D node
that adds several new IK solvers, as well as additional changes and functionality
for making bone manipulation in Godot easier.

This work was sponsored by GSoC 2020 and TwistedTwigleg

Full list of changes:
* Adds a SkeletonModification3D resource
  * This resource is the base where all IK code is written and executed
* Adds a SkeletonModificationStack3D resource
  * This node oversees the execution of the modifications and acts as a bridge of sorts for the modifications to the Skeleton3D node
* Adds SkeletonModification3D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in it's own file
* Several changes to Skeletons, listed below:
  * Added local_pose_override, which acts just like global_pose_override but keeps bone-child relationships intract
    * So if you move a bone using local_pose_override, all of the bones that are children will also be moved. This is different than global_pose_override, which only affects the individual bone
  * Internally bones keep track of their children. This removes the need of a processing list, makes it possible to update just a few select bones at a time, and makes it easier to traverse down the bone chain
  * Additional functions added for converting from world transform to global poses, global poses to local poses, and all the same changes but backwards (local to global, global to world). This makes it much easier to work with bone transforms without needing to think too much about how to convert them.
  * New signal added, bone_pose_changed, that can be used to tell if a specific bone changed its transform. Needed for BoneAttachment3D
  * Added functions for getting the forward position of a bone
* BoneAttachment3D node refactored heavily
  * BoneAttachment3D node is now completely standalone in its functionality.
    * This makes the code easier and less interconnected, as well as allowing them to function properly without being direct children of Skeleton3D nodes
  * BoneAttachment3D now can be set either using the index or the bone name.
  * BoneAttachment3D nodes can now set the bone transform instead of just following it. This is disabled by default for compatibility
  * BoneAttachment3D now shows a warning when not configured correctly
* Added rotate_to_align function in Basis
* Added class reference documentation for all changes
2021-08-14 15:57:00 -04:00
AndreaCatania c81cb64416 Add the possibility to initialize the classes allocated with the PagedAllocator
It uses the (`const T &&... p_args`) forward reference, to avoid copying the
memory in case it's an rvalue, or pass a reference in case it's an lvalue.

This is an example:
```c++
PagedAllocator<btShapeBox> box_allocator;
btShapeBox* box = box_allocator.alloc( btVector3(1.0, 1.0, 1.0) );
```
2021-08-14 09:04:31 +02:00
Rémi Verschelde 81512a3732
Style: Cleanup code using `text_editor/completion/use_single_quotes` 2021-08-13 21:27:57 +02:00
Rémi Verschelde 9e37336124
Merge pull request #51508 from AndreaCatania/mem-placement
Refactors the memnew_placement.
2021-08-13 14:58:02 +02:00
Rémi Verschelde 87b80a84f0
Merge pull request #51582 from AnilBK/ustring-macro-replacements
ustring: Replace macros with inline functions.
2021-08-13 14:42:09 +02:00
Rémi Verschelde 85e315d6e8
Merge pull request #51607 from aaronfranke/includes
Fix some unnecessary includes
2021-08-13 14:38:56 +02:00
Pedro J. Estébanez dc187324be Add input buffering framework
Input buffering is implicitly used by event accumulation, but this commit makes it more generic so it can be enabled for other uses.

For desktop OSs it's currently not feasible given main and UI threads are the same).
2021-08-13 11:19:19 +02:00
Pedro J. Estébanez 7c864d41c9 Improve input event accumulation
- API has been simplified: all events now go through `parse_input_event()`. Whether they are accumulated or not depends on the `use_accumulated_input` flag.
- Event accumulation is now thread-safe (it was not needed so far, but it prepares the ground for the following changes).
- Touch drag events now support accumulation.
2021-08-13 11:19:19 +02:00
AndreaCatania 98ceb60eb4 Refactors the memnew_placement.
With this commit the macro `memnew_placement` uses the standard memory
placement syntax: `new (mem) TheClass()`, and removes the outdated and
not used syntax:
```
_ALWAYS_INLINE_ void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description) {
```

Thanks to this change, the function `memnew_placement` call is compatible with
any class, and can also initialize classes with non-empty constructor:
```
// This is valid, like before.
memnew_placement(mem, Variant);

// This works too:
memnew_placement(mem, Variant(123));
```
2021-08-13 10:18:34 +02:00
Aaron Franke eb4902a455
Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
Anilforextra c350a33898 Convert ustring macros to inline functions and use them wherever possible.
Add new inline functions to check if a character is lowercase or uppercase.

Remove unused upper case macro.
2021-08-13 10:32:29 +05:45
Rémi Verschelde 6e9439198c
Resource: Remove unused `_use_builtin_script()` virtual method
And another piece of dead code found while searching for "use_builtin".
2021-08-12 12:16:17 +02:00
Rémi Verschelde d7a39cc346
Merge pull request #38992 from Dragoncraft89/master
Error handling functions for GdScript
2021-08-11 18:43:27 +02:00
Rémi Verschelde c00303ff55
Merge pull request #47378 from aaronfranke/use-input-enums
Use key enum instead of plain integers for input code
2021-08-11 11:20:45 +02:00
Hugo Locurcio 937c1a716c
Rename `iterations_per_second` to `physics_ticks_per_second`
This makes it clearer that this property is only about physics FPS,
not rendering FPS.

The `physics_fps` project setting was also renamed to
`physics_ticks_per_second` for consistency.
2021-08-11 02:37:02 +02:00
Aaron Franke fa3a32a2d6
Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
Rémi Verschelde dce488d8f7
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
Command Palette For Godot
2021-08-10 18:55:22 +02:00
Rémi Verschelde 46beaacec3
Merge pull request #51017 from vnen/extension-fixes 2021-08-10 16:42:31 +02:00
Rémi Verschelde 16d73fefdb
Merge pull request #50682 from aaronfranke/basis-looking-at
Move code for looking_at to Basis
2021-08-10 11:28:12 +02:00
George Marques ee6e05ee68
Rename GDNative call error enum values to use GDNATIVE prefix
To make sure it does not clash with other libraries.
2021-08-09 19:21:37 -03:00
Aaron Franke 84f720966c
Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
Fabio Alessandrelli 9fcf3b5a9c [Net] Basic extensible MultiplayerAPI spawn/despawn.
`PackedScene`s can be configured to be spawnable via a new
`MultiplayerAPI.spawnable_config` method.
They can be configured either to be spawned automatically when coming
from the server or to always require verification.
Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on
the remote peers.
When a peer receive a spawn request:
- If it comes from the server and the scene is configured as
  `SPAWN_MODE_SERVER`:
  - Spawn the scene (instantiate it, add it to tree).
  - Emit signal `network_spawn`.
- Else:
  - Emit signal `network_spawn_request`.

In a similar way, `despawn`s are handled automatically in
`SPAWN_MODE_SERVER`.

In `SPAWN_MODE_SERVER`, when a new client connects it will also receive,
from the server all the spawned (and not yet despawned) instances.
2021-08-09 16:34:40 +02:00
Fabio Alessandrelli 9798d08ac2 [Core] Expose ResourceLoader.get_resource_uid. 2021-08-09 16:26:56 +02:00
Bhuvan Vemula a0a019a998 Added EditorCommandPalette 2021-08-09 17:41:50 +05:30
bruvzg 7c3c5603d0 [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
Rémi Verschelde 73cd3f0b38
Merge pull request #51395 from angad-k/pseudolocalization-squashed
Add pseudolocalization to Godot. (GSoC'21)
2021-08-08 17:55:30 +02:00
Angad Kambli e79dde1cbb add pseudolocalization to Godot 2021-08-08 20:37:57 +05:30
Pedro J. Estébanez a6303b70a5 Fix logic to allow default null thread argument 2021-08-08 12:53:30 +02:00
Julien Nguyen daee3c316f Fix action_get_events returning booleans instead of InputKey entries 2021-08-07 21:17:55 +02:00
lawnjelly dd0f54a368 Fix Transform::xform(Plane) functions
The Transform::xform and xform_inv are made safe for Planes when using non-uniform scaling.
Optimization of calling sites to prevent loss of performance from the changes to xform(Plane).
2021-08-07 11:10:50 +01:00
George Marques 08804922f2
Bind missing constants from PropertyHint and PropertyUsage 2021-08-06 11:19:44 -03:00
Rémi Verschelde 8c3a6b10a9
OS: Fix used resource debug prints
These methods were broken by 22419082d9
5 years ago and nobody complained, so maybe they're not so useful...
But at least this should restore them to a working state.
2021-08-06 11:03:26 +02:00
Rémi Verschelde faad8833fe
Merge pull request #51234 from akien-mga/tests-file-get_csv_line
Tests: Improve coverage for `File::get_csv_line()`
2021-08-06 10:17:12 +02:00
George Marques 3f362cec68
Improve extension system
- Fix library loading and initialization.
- Add extra methods/parameters in the interface needed by extenstions.
- Add Variant destructors and functions for extracting values and
  creating Variants from values.
2021-08-05 14:57:31 -03:00
George Marques 97947bc063
Fix a few default parameters in bindings
They have the wrong type and cause issues with extensions.
2021-08-05 14:57:29 -03:00
George Marques 626c0b6905
Add a instance callback for extensions
This sends the Godot object instance back to the extension so they can
keep a pointer for function calls.

Incidentally fix argument order on instance bindings callback for free()
2021-08-05 14:56:13 -03:00
George Marques 4205d907c9
Improve extension API dump
- Fix type size information.
- Validate sizes at compile time (for the current build configuration
  only).
- Normalize type names.
- Add extra information.
2021-08-05 14:56:13 -03:00
Rémi Verschelde a544e77822
Merge pull request #51247 from pycbouh/docs-extract-theme-items
Add theme item descriptions to the online documentation
2021-08-05 00:18:56 +02:00
Rémi Verschelde 73b1f5ac79
Merge pull request #48615 from Razoric480/lsp-rename
Implement LSP didSave notification and rename request
2021-08-05 00:18:31 +02:00
Yuri Sizov bf2839ea3e Add theme item descriptions to the online documentation 2021-08-04 22:27:10 +03:00
Rémi Verschelde b8c08ba5ad
Tests: Improve coverage for `File::get_csv_line()`
Adds a few more complex edge cases which are supported.

Also adds some documentation, simplifies the code a bit and forbids using
double quotes as a delimiter.
2021-08-04 11:53:21 +02:00
Rémi Verschelde 0cee8831b2
Merge pull request #51005 from Faless/mp/4.x_channels
[Net] Implement RPC channels in MultiplayerAPI.
2021-08-04 09:31:33 +02:00
Fabio Alessandrelli 09386ba9fd [Headless] Add --headless switch (no rendering, no audio).
Also remove now unused "--no-window" option, and relative OS getter and
setter.
2021-08-03 17:45:50 +02:00
Fabio Alessandrelli 80fc90e82a
Merge pull request #50454 from Ev1lbl0w/gsoc21-dap
Implemented initial DAP support
2021-08-03 17:12:37 +02:00
Rémi Verschelde 3c21fc5db6
Merge pull request #51199 from Faless/net/4.x_ip_lock 2021-08-03 13:29:15 +02:00
Rémi Verschelde 8e4848ad34
Merge pull request #51093 from RandomShaper/fix_thread_null_ud
Fix thread start with no user data when target has no default argument
2021-08-03 08:43:39 +02:00
K. S. Ernest (iFire) Lee 04703c6f66
Merge pull request #51042 from nikitalita/fix_binary_res_load_save
Fix binary resource loading and saving
2021-08-02 18:41:05 -07:00
Fabio Alessandrelli aca5540e13 [Net] Fix IP address resolution incorrectly locking the main thread.
This seems to be a pretty old bug, older then originally reported (at
least under certain circumstances).

The IP singleton uses a resolve queue so developers can queue hostnames
for resolution in a separate while keeping the main thread unlocked
(address-resolution OS functions are blocking, and could block for a long
time in case of network disruption).

In most places though, the address resolution function was called with
the mutex locked, causing other functions (querying status, queueing
another hostname, ecc) to block until that resolution ended.

This commit ensures that all calls to OS address resolution are done
with the mutex unlocked.
2021-08-03 00:24:22 +02:00
Fabio Alessandrelli fed0bf013a [Marshalls] Fix Float64Array and Int64Array serialization.
One was incorrectly reading the size (potentially causing out-of-buffer
read), the other also potentially causing out-of-buffer write during
encoding.
2021-08-02 13:35:33 +02:00
Ev1lbl0w 7bccd5487e
Implemented initial DAP support
Implemented "output" event

Refactored "seq" field generation

Prevent debugging when editor and client are in different projects

Removed unneeded references to peer on the parser

Refactored way to detect project path

Implemented "setBreakpoints" request

Fix double events when terminating from client

Refactored "stopped" event

Implemented "stopped" with breakpoint event

Implemented "stackTrace", "scopes" and "variables" request

Report incoming number of stack dump variables

Implemented proper reporting of scopes and variables from stack frames

Prevent editor from grabbing focus when a DAP session is active

Implemented "next" and "stepIn" requests

Implemented "Source" checksum computing

Switched expected errors from macros to silent guards

Refactored message_id

Respect client settings regarding lines/columns behavior

Refactored nested DAP fields

Implement reporting of "Members" and "Globals" scopes as well

Fix error messages not being shown, and improved wrong path message
2021-08-02 10:43:35 +01:00
Aaron Franke 9f3ae0adcd
Move code for looking_at to Basis 2021-08-01 12:49:02 -05:00
Rémi Verschelde e5411a815c
Merge pull request #48958 from kleonc/astar-get_available_point_id-start-from-zero
Astar::get_available_point_id Return 0 instead of 1 when empty
2021-08-01 11:12:33 +02:00
Rémi Verschelde d7b61838b1
Merge pull request #51084 from aaronfranke/no-dectime
Remove obsolete `dectime` method
2021-07-31 10:20:29 +02:00
Pedro J. Estébanez 7ca8051645 Fix thread start with no user data when target has no default argument 2021-07-31 10:04:48 +02:00
Aaron Franke 2733b9abd8
Remove obsolete "dectime" method
Replaced by "move_toward"
2021-07-30 16:41:28 -05:00
Rémi Verschelde f3aaa713d9
VariantParser: Fix uninitialized ResourceParser funcs
They could cause a segfault when parsing values with ID "Resource"
as apparently we never set a valid `func` for it.

Fixes crash part of #42115.
2021-07-30 23:23:31 +02:00
Fabio Alessandrelli 2cf39b97ae [Net] Implement RPC channels in MultiplayerAPI. 2021-07-30 17:29:50 +02:00
Fabio Alessandrelli 324636473a [Net] Fix Marshalls infinite recursion crash.
Variants like dictionaries and arrays can have cyclic references, which
caused `encode_variant` to run an infinite recursion.
Instead of keeping a stack and looking for cyclic references which would
make serialization slower, this commit adds a `MAX_RECURSION_DEPTH`
constant to Variant, and have `encode_variant` keep track of the current
recursion depth, bailing when it's too high since this likely means a
cyclic reference has been encountered.
2021-07-30 16:13:43 +02:00
nikitalita 6640ab406b skip uid field length in binary resource if not used 2021-07-29 22:25:18 -07:00
nikitalita bc58bf5477 Use constant for reserved field count 2021-07-29 22:24:29 -07:00
nikitalita 160601cc78 Fix binary resource loading and saving 2021-07-29 18:17:49 -07:00
Fabio Alessandrelli 1e8bf86379 [Net] Add generate_unique_id to MultiplayerPeer.
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs,
and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer)
and custom MultiplayerPeer implementations.
2021-07-29 10:40:03 +02:00
Fabio Alessandrelli fd5a140039 [Net] Fix RPC ID encoding/decoding for Node methods. 2021-07-29 00:00:30 +02:00
Rémi Verschelde b4778082d1
Merge pull request #50939 from vnen/fix-variant-bool-conversion
Change Variant bool conversion to uint8_t
2021-07-27 15:04:20 +02:00
George Marques 84c37423fb
Change Variant bool conversion to uint8_t
This ensures more portable conversion since not every path assume bool
is 32-bits and there's no loss converting to 8-bits anyway.
2021-07-27 09:00:56 -03:00
Fabio Alessandrelli 95088f6bfa [Core] Make enum variant cast and encoding 64 bits
This should fix various issues where retrieving enum values from
scripting languages would result in corrupted values (where 32 bits
were valid, and the other 32 random data).
2021-07-27 12:29:03 +02:00
Raul Santos c8a94a621d Fix Set range iterator implementation 2021-07-27 02:48:28 +02:00
Rémi Verschelde fab3412139
Merge pull request #50899 from akien-mga/refref
Use Ref<T> references as iterators where relevant
2021-07-26 19:45:04 +02:00
Hugo Locurcio a504e4d4c3
Merge pull request #38880 from aaronfranke/timer
Use doubles for time everywhere in Timer/SceneTree
2021-07-26 19:37:49 +02:00
Rémi Verschelde 92299989bd
Use Ref<T> references as iterators where relevant
And const when possible.
2021-07-26 19:27:11 +02:00
Rémi Verschelde 9a480d3b1b
Merge pull request #50854 from SirQuartz/patch-31
Fix dead code in `gdnative_interface.cpp`
2021-07-26 08:37:38 +02:00
Aaron Franke 4ecb6fba80
Use doubles for time everywhere in Timer/SceneTree 2021-07-26 02:00:48 -04:00
Nicholas Huelin aa61c00b0e
Fix dead code in `gdnative_interface.cpp`
This pull request fixes dead code found in `gdnative_interface.cpp`
2021-07-25 10:17:18 -04:00
luz paz 5cf3bed0c8 Fix various typos
Follow-up typos found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 07:18:25 -04:00
Rémi Verschelde ff0b5f8fa1
Merge pull request #50809 from akien-mga/iterators-const-references 2021-07-25 12:52:58 +02:00
Rémi Verschelde 2f221e5fd5
Merge pull request #50250 from luzpaz/typos
Fix various typos
2021-07-25 12:38:58 +02:00
Rémi Verschelde ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
Rémi Verschelde c91860bb11
ResourceUID: Fix `remove_id` binding
Fixes #50833.
2021-07-25 11:55:56 +02:00
luz paz 3564c16cb8
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
Aaron Franke dd116d7998
Fix check for the first key in JSON stringify from Dictionary code 2021-07-24 21:28:50 -04:00
Rémi Verschelde fb821b8398
Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_api
Change in PackedByteArray decode api and docs
2021-07-24 21:54:48 +02:00
ChristopheClaustre 20818c12b7 New to_***_array method to decode PackedByteArray to Packed***Array
Documentation for new PackedByteArray::to_***_array methods
Documentation for to_byte_array method for PackedInt32/Int64/Float32/Float64Array
2021-07-24 21:06:47 +02:00
Rémi Verschelde 2b1e6e303e
Merge pull request #50786 from reduz/implement-resource-uids
Implement Resource UIDs
2021-07-24 17:18:12 +02:00
reduz 32b43cfeb3 Implement Resource UIDs
* Most resource types now have unique identifiers.
* Applies to text, binary and imported resources.
* File formats reference both by text and UID (when available). UID always has priority.
* Resource UIDs are 64 bits for better compatibility with the engine.
* Can be represented and used textually, example `uuid://dapwmgsmnl28u`.
* A special binary cache file is used and exported, containing the mappings.

Example of how it looks:

```GDScript
[gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"]

[ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"]
```

GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files.
This will be reserved for future PRs.
2021-07-24 09:16:52 -03:00
Aaron Franke 4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
Rémi Verschelde b918c4c3ce
Merge pull request #50789 from aaronfranke/fix-input-action-raw-str
Fix Input get_action_raw_strength binding
2021-07-23 22:59:02 +02:00
Rémi Verschelde 4c3d5850de
Merge pull request #50748 from JFonS/gizmo_rework
Node3D gizmo improvements
2021-07-23 21:55:16 +02:00
jfons cfb555a081 Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
2021-07-23 21:01:10 +02:00
Rémi Verschelde c25fa02c1c
Merge pull request #50765 from Calinou/resource-importer-expose-order-enum
Expose an ImportOrder enum in ResourceImporter
2021-07-23 19:32:44 +02:00
Rémi Verschelde e0d48f87f9
Merge pull request #50782 from timothyqiu/undoredo-ref
Fix UndoRedo crash when clearing history
2021-07-23 19:27:51 +02:00
Rémi Verschelde eefc67a810
Merge pull request #50747 from bruvzg/move_alert_to_os
Move `alert` function from `DisplayServer` to `OS`.
2021-07-23 19:27:31 +02:00
Haoyu Qiu c3baf83e28 Fix UndoRedo crash when clearing history 2021-07-24 00:53:58 +08:00
Hugo Locurcio 7f83977f37
Expose an ImportOrder enum in ResourceImporter
This avoids using magic numbers in code.
2021-07-23 12:12:25 +02:00
Aaron Franke 4147c67bb0
Fix Input get_action_raw_strength 2021-07-22 21:05:44 -04:00
Fabio Alessandrelli 1147fa5c19 Make Object "meta" functions take StringName.
The various get_meta, set_meta, has_meta, get_meta_list, remove_meta
functions now uses StringName, allowing further optimizations via the
SNAME macro when used from C++ (this PR does not change the various
usage though).
2021-07-22 22:52:30 +02:00
bruvzg 618eb27e8b Move `alert` function from `DisplayServer` to `OS`. 2021-07-22 21:50:35 +03:00
reduz 75755beeee
Implement textual ext/subresource IDs.
* Friendlier with version control.
* Generates pseudo unique IDs, to minimize conflicts when merging, but still
  user readable (so, not UUID).
* Eventually will also allow to have more precisely named sub-resources in
  imported files.
* This will allow better reloading on changes (including resources already
  loaded) as well as better keeping track of changes on the DCC.
* Keeps backward compatibility with the old formats.
* Binary and text format version incremented to mark breakage in forward
  compatibility.
2021-07-22 19:37:47 +02:00
Rémi Verschelde 6b1886f998
Merge pull request #50319 from nekomatata/optimize-node-path-check
Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-22 12:13:10 +02:00
Gilles Roudière b2187797df Add min_axis and max_axis to Vector2i 2021-07-21 12:29:51 +02:00
Hugo Locurcio 4bd5e4fd9b
Use the standard C `INFINITY` and `NAN` constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.

Some portions of the code were already using `INFINITY` directly.
2021-07-21 10:41:08 +02:00
reduz cee905f04f Adds ability to debug stringnames
* References (which include hash tables) can be profiled with --debug-stringnames
2021-07-20 17:31:51 -03:00
Rémi Verschelde 693f9b4e20
Merge pull request #50655 from JFonS/sname_opt
Editor StringName and Viewport optimizations
2021-07-20 21:49:32 +02:00
Joan Fons a6adb58493 Editor StringName and Viewport optimizations
* Added explicit return type to the SNAME macro.
* Add some extra SNAME usages.
* Change some ClassDB methods to use const StringName & arguments.
* Cache the Window parent in Control because it's used in
  is_layout_rtl(), which is called often.
* Only enable internal processing for viewports that need it.
* Change CanvasItem::group to be a StringName because it's only used as
  that.
2021-07-20 20:35:41 +02:00
Fabio Alessandrelli de4ad63e6f
Merge pull request #49882 from Faless/mp/4.x_rpc_gd
[Net] New `@rpc` annotation, "sync" is no longer part of mode.
2021-07-20 13:55:54 +02:00
Rémi Verschelde a98677181b
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@241fed0a44.
2021-07-20 13:08:50 +02:00
Fabio Alessandrelli ddb68f76ff [Net] Single `rpc` annotation. "sync" no longer part of mode.
- Move the "sync" property for RPCs to RPCConfig.

- Unify GDScript annotations into a single one:
  - `@rpc(master)` # default
  - `@rpc(puppet)`
  - `@rpc(any)` # former `@remote`

- Implement three additional `@rpc` options:
  - The second parameter is the "sync" option (which also calls the
    function locally when RPCing). One of "sync", "nosync".
  - The third parameter is the transfer mode (reliable, unreliable,
    ordered).
  - The third parameter is the channel (unused for now).
2021-07-20 11:17:59 +02:00
Rémi Verschelde d022f361d3
Merge pull request #50518 from timothyqiu/locale-az
Fix missing locale names
2021-07-20 11:11:30 +02:00
Rémi Verschelde b4baec08cf
Merge pull request #50206 from groud/undoredo_increase_args_count
Increase the number of arguments accepted by UndoRedo methods
2021-07-20 09:50:01 +02:00
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Fabio Alessandrelli 5717118bcc [HTML5] Add 2 controllers to the godot database.
Sony PlayStation DualShock 4 (054c:05c4 first gen).
Unofficial Switch controller.
2021-07-17 23:51:48 +02:00
Francois Belair 7c5335081c Implement didSave notification and rename request 2021-07-17 11:50:00 -04:00
Fabio Alessandrelli 0e265b047e
Merge pull request #46554 from likeich/is_server_quiet_failure
MultiplayerAPI is_network_server Fails Silently
2021-07-16 20:04:41 +02:00
Hugo Locurcio 523d6b2ae8
Merge pull request #47395 from sygi/shape_idx_collision
Add shape_idx to CollisionObject2D mouse_entered signal
2021-07-16 19:05:08 +02:00
Haoyu Qiu 7eec8334d4 Fix missing locale names 2021-07-16 23:07:07 +08:00
reduz b5d5d13f56 Add ability to set object instance binding on creation
* Required by binding generators
* Makes it easier to create the bindings on construction.
2021-07-15 11:41:57 -03:00
Joan Fons cfec291978 Fix equality operators in List's ConstIterator 2021-07-15 10:47:20 +02:00
Rémi Verschelde 06568bbfdf
Misc cleanup of header includes
Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
2021-07-15 00:46:43 +02:00
George Marques 7bc52e56c0
Merge pull request #50056 from Blackiris/fix-in-operator
Fix 'in' operator to check if an object member exists
2021-07-13 14:25:42 -03:00
Rémi Verschelde 8747f25653
Merge pull request #50381 from reduz/implement-disable-classes
Implement the ability to disable classes
2021-07-13 15:31:38 +02:00
Rémi Verschelde b44b277f6f
Merge pull request #50169 from pycbouh/theme-type-variations 2021-07-13 15:13:00 +02:00
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
Rémi Verschelde dd27413907
Merge pull request #50412 from timothyqiu/fastlz-decompress 2021-07-13 12:12:46 +02:00
Faymoon 78ead60372
Let thread func have optional parameter
Fixes #38042.
2021-07-13 10:44:53 +02:00
Haoyu Qiu ccf292df38 Fix decompression with FastLZ when buffer size is less than 16 bytes 2021-07-13 16:34:45 +08:00
Rémi Verschelde e2b79e9591
Merge pull request #49291 from NoFr1ends/fix-49262
String::format leave passed values untouched
2021-07-13 09:33:46 +02:00
Rémi Verschelde a766661f6a
Merge pull request #50304 from timothyqiu/memfree-param
Fix memfree parameter name
2021-07-13 08:29:47 +02:00
Yuri Sizov 4ee0e6ddf5 Add type variations to Theme 2021-07-13 02:26:28 +03:00
Fabio Alessandrelli 88d68346ee [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
Hendrik Brucker 74ab336fe3 Change VSync mode project setting enum type from string to integer 2021-07-12 03:35:51 +02:00
Fabio Alessandrelli d3ba0aa3e0 [Net] Fix crash when receiving RPC on node without a script. 2021-07-11 10:18:32 +02:00
Rémi Verschelde a0d800e967
Merge pull request #50362 from timothyqiu/http-eof
Fix unicode invalid skip error in AssetLib
2021-07-11 09:33:51 +02:00
Haoyu Qiu 0caaaf4018 Fix unicode invalid skip error in AssetLib 2021-07-11 12:14:08 +08:00
Haoyu Qiu 293050a919 Handle Z_BUF_ERROR in decompress_dynamic 2021-07-11 11:05:12 +08:00
Hugo Locurcio a2d5f191d8
Merge pull request #48622 from Geometror/reimplement-disableable-vsync 2021-07-10 01:02:23 +02:00
Rémi Verschelde ca2fda629f
Merge pull request #50290 from reduz/redo-instance-bindings
Redo how instance bindings work
2021-07-09 23:25:33 +02:00
PouleyKetchoupp ff40c3f3c8 Optimize NodePath update when renaming or deleting nodes in the editor
Now the process uses a Map to lookup node pointers instead of iterating
over all modified node paths in a list and comparing them for each
property to check.

The process also avoids checking properties with empty node paths and
does an early exit on deleted nodes to avoid checking the node and its
descendants.

Also made a minor change in NodePath::rel_path_to() to avoid resizing a
Vector many times for long paths (with copy-on-write each time). Now
it's down to 2 resize calls in any case.
2021-07-09 11:42:39 -07:00
Haoyu Qiu 542d7d6460 Fix memfree parameter name 2021-07-09 14:41:00 +08:00
reduz a9c943bef9 Implement Range Iterators
This PR implements range iterators in the base containers (Vector, Map, List, Pair Set).
Given several of these data structures will be replaced by more efficient versions, having a common iterator API will make this simpler.
Iterating can be done as follows (examples):

```C++
//Vector<String>
for(const String& I: vector) {

}
//List<String>
for(const String& I: list) {

}
//Map<String,int>
for(const KeyValue<String,int>&I : map) {
	print_line("key: "+I.key+" value: "+itos(I.value));

}

//if intending to write the elements, reference can be used

//Map<String,int>
for(KeyValue<String,int>& I: map) {
	I.value = 25;
	//this will fail because key is always const
	//I.key = "hello"
}

```

The containers are (for now) not STL compatible, since this would mean changing how they work internally (STL uses a special head/tail allocation for end(), while Godot Map/Set/List do not).
The idea is to change the Godot versions to be more compatible with STL, but this will happen after conversion to new iterators have taken place.
2021-07-08 23:27:27 -03:00
reduz 4469144891 Redo how instance bindings work
* The harcoded 8 slots are no more and impose limits in the new extension system.
* New system is limitless, although it will impose small performance hit with a mutex.
* Use a token to request the instance binding.

**Warning**: Mono will most likely break as a result of this, will need to be modified to use the new system.
2021-07-08 17:08:12 -03:00
reduz c43f624d44 Unify material parameter update
* Unifies how material parameters are updated.
* Single function, easier to maintain.
* Updates materials properly when textures change.
2021-07-06 18:57:38 -03:00
Gilles Roudière 2f9a0268dd Increase the number of arguments accepted by UndoRedo methods 2021-07-06 18:52:28 +02:00
Hendrik Brucker 043ae91560 Restructure and reimplement vsync options
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00
Eric M c2ba7464b6 Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
bruvzg eca4d2fccc Fix Variant tags parsing. 2021-07-05 15:46:41 +03:00
Fabio Alessandrelli a28d25c441 [Crypto] Delete mbedtls ctx in deconstructor.
Would cause memory leak when the context was `start`ed but not
`finish`ed.
2021-07-03 16:12:55 +02:00
sygi 6f3e7f7cb0 Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-02 20:50:27 +01:00
Nick H c6f28ed62b Add `get_dead_zone()` method to `InputMap`
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
2021-07-02 03:07:37 -04:00
Rémi Verschelde 97e041e285
Merge pull request #50057 from reduz/force-string-in-dictionary
Force String as Dictionary key instead of StringName
2021-07-01 22:22:47 +02:00
reduz 379b90fd33 Force String as Dictionary key instead of StringName
* Lua table syntax uses named indexing: `{ mykey = myvalue }`
* Python style syntax uses string indexing: `{ "mykey" : myvalue }`
* Both are incompatible since a StringName key wont fetch a String key, hence confusing.
* This PR proposes always using String for indexing at a very minimal performance cost. Always indexing with StringNames will be faster, but they are considerably more expensive to create.
2021-07-01 16:03:37 -03:00
Julien Nguyen 0a823e85d2 Fix 'in' operator to check if an object member exists 2021-07-01 20:59:26 +02:00
Aaron Franke 2508fd0533
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
2021-07-01 14:13:27 -04:00
Rémi Verschelde 9f30638d4b
Merge pull request #50044 from akien-mga/localvector-find-noerror
LocalVector: Don't error if `from` >= `count`
2021-07-01 13:13:27 +02:00
Rémi Verschelde 230a24a49d
Merge pull request #50026 from lyuma/callable_is_valid
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
2021-07-01 12:57:14 +02:00
Rémi Verschelde 7b7ccf25b6
LocalVector: Don't error if `from` >= `count`
Vector handles this silently by returning -1, and we should do the same here.
Otherwise we get errors when calling `find()` on e.g. a LocalVector of size 0,
while `find()` is expected to always work (if the parameters are invalid then
it doesn't find anything, so -1).

Fixup to #49925.
2021-07-01 12:16:33 +02:00
Lyuma 8f1efa656b Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x 2021-07-01 02:54:01 -07:00
Rémi Verschelde 3f12d0a883
Merge pull request #50018 from fire/port-false
Network port comparison is always false
2021-07-01 09:42:34 +02:00
reduz 75688772b3 Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:

* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30 12:38:25 -03:00
K. S. Ernest (iFire) Lee c1d9170194 Network port comparison is always false
error: comparison is always false due to limited range of data type [-Werror=type-limits]
  ERR_FAIL_COND_V_MSG(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER, "The local port number must be between 0 and 65535 (inclusive).");
2021-06-30 02:39:17 -07:00
reduz 64c925cca6 Improve RID_Owner memory usage
* Ability to allocate empty objects in RID_Owner, so RID_PtrOwner is not needed in most cases.
* Improves cache usage, as objects are now allocated together
* Should improve performance in 2D rendering
2021-06-29 12:28:08 -03:00
Rémi Verschelde 7f9346b81b
Merge pull request #49925 from RicardRC/FindFromNop
Make use of variable "from" in local_vector find() function.
2021-06-29 14:36:19 +02:00
Ricard Rovira 14d5908057 Use unused from in local vector find function. 2021-06-29 13:37:02 +02:00
Rémi Verschelde 05336adb86
Merge pull request #49905 from pfertyk/issue-46480-image-compress-crashes-godot
Validate image formats, check if resize_to_po2 failed
2021-06-29 12:44:20 +02:00
Gilles Roudière 30a615dd94 Implement painting properties over TileSets 2021-06-29 11:07:46 +02:00
Paweł Fertyk 3dae9993ac Validate image formats, check if resize_to_po2 failed 2021-06-28 21:17:06 +02:00
Haoyu Qiu 0b7ffd4f68 Fix Image.adjust_bcs crash when image format is invalid 2021-06-27 20:52:42 +08:00
reduz b1d15c51bc Implement native extension system
* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
Rémi Verschelde f1bcc641dd
Merge pull request #49583 from timothyqiu/texture-crash
Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24 09:40:42 +02:00
Fabio Alessandrelli b00c4a4360 [Net] Makes HTTPClient a custom instance class. 2021-06-23 14:10:45 +02:00
Fabio Alessandrelli 421e771012 [Net] Unify HTTPClient request and request_raw. 2021-06-23 13:53:43 +02:00
Eric M f96d9f5ae1 Improved some error messages (from ERR_FAIL_*) in Object. 2021-06-21 20:20:59 +10:00
Aaron Franke 0ce49800ac
Use mouse and joypad enums instead of plain integers
Also MIDIMessage
2021-06-20 11:54:24 -04:00
Aaron Franke e919d894f8
Move many input enums to their own file 2021-06-20 11:53:01 -04:00
Rémi Verschelde cca29b78b9
Merge pull request #48359 from Calinou/add-engine-print-error-property 2021-06-20 13:22:08 +02:00
Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
Rémi Verschelde 9b7c963d19
Merge pull request #48804 from EricEzaM/scripting-multi-error-support
Added support for scripts reporting multiple errors to ScriptTextEditor
2021-06-20 00:38:49 +02:00
Rémi Verschelde bbf6d645fb
Merge pull request #48080 from aaronfranke/real-serialization
Binary serialization for reals
2021-06-20 00:33:30 +02:00
Rémi Verschelde 4effadc0ba
Merge pull request #48696 from madmiraal/fix-48692
Fix `InputMap.action_erase_event()` failing to erase events correctly.
2021-06-20 00:29:42 +02:00
Rémi Verschelde d88be9b70c
Merge pull request #44806 from madmiraal/consolidate_json
Consolidate JSON, JSONParseResults and JSONParser into JSON
2021-06-19 21:45:34 +02:00
Eric M d0e78c86d7 Added support for scripts reporting multiple errors to ScriptTextEditor
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00
Marcel Admiraal 2bafcd3422 Consolidate JSON, JSONParseResults and JSONParser into JSON
Renames JSON.parse_string() to parse()
Renames JSON.decode_data() to stringify()
2021-06-19 08:01:40 +01:00
Hugo Locurcio aa0976f47c
Expose OS data directory getter methods
This can be used by editor plugins and non-game applications to
store data in the correct directories according to the
XDG Base Directory specification.
2021-06-19 08:56:20 +02:00
Rémi Verschelde a9c53fa599
Merge pull request #49287 from reduz/expose-variant-internal-binders
Make some Variant internal functions public.
2021-06-19 01:11:03 +02:00
Rémi Verschelde 92f20fd70e
Merge pull request #49659 from LightningAA/string-valid-integer-to-int 2021-06-18 16:14:14 +02:00
Rémi Verschelde 7aebb8f81c
Merge pull request #44156 from aaronfranke/quat-angle-to
Add Quaternion angle_to method
2021-06-18 12:35:58 +02:00
Rémi Verschelde 3fc39954ec
Merge pull request #49638 from aaronfranke/multiply-transforms
Allow multiplying Transforms and Basis by numbers
2021-06-18 12:35:14 +02:00
Rémi Verschelde f6756e2bf5
Merge pull request #49698 from aaronfranke/prop-no-usage
Add PROPERTY_USAGE_NONE and use it
2021-06-18 12:28:05 +02:00
Aaron Franke 93b494d4ae
Add Quaternion angle_to method 2021-06-17 23:57:00 -04:00
Aaron Franke 29706651fe
Binary serialization for reals
Added new "encode_real" methods for handling real_t, and used them for vector types. Types are encoded based on compilation setting.

But for decoding, always check how it was encoded. This way, serialized data is cross-compatible with Godot compiled with singles and Godot compiled with doubles. At least, in theory.
2021-06-17 23:15:34 -04:00
Michael Alexsander Silva Dias 0ff4095b36 Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
Aaron Franke 8b692e8872
Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
reduz 2c81e5fa0e Make some variant internal functions public.
-Make constructors, ops and setget inline functions public
-Should help optimizing the GDScript VM
2021-06-17 19:59:28 -03:00
Lyuma c21aa9196e Consider a thread done if current_work is null 2021-06-17 05:22:43 -07:00
Gregory Basile 8ab13f8ace Documentation search fixes
Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
2021-06-16 09:43:34 -07:00
Lightning_A b6af2a29eb Rename `is_valid_integer()` to `is_valid_int()`
Method from `String`
2021-06-16 10:32:22 -06:00
Rémi Verschelde badad53438
Merge pull request #49505 from underdoeg/patch-2
fix url parsing with port numbers
2021-06-16 14:20:29 +02:00
Haoyu Qiu 06c0a5f9f2 Save binary ProjectSettings key length properly 2021-06-16 16:32:03 +08:00
Aaron Franke bd6ed3fb09
Allow multiplying Transforms and Basis by numbers 2021-06-15 22:26:29 -04:00
Rémi Verschelde fed31b1827
Merge pull request #49616 from BastiaanOlij/more_rename_transform
Adding some more missing renames for Transform3D and Quaternion
2021-06-15 16:50:52 +02:00
Bastiaan Olij 2161fd117b
Adding some more missing renames for Transform3D and Quaternion 2021-06-15 16:01:50 +02:00
Rémi Verschelde 78a2d3a967
Merge pull request #49107 from timothyqiu/circular-structure
Fix json dump and print of circular structure
2021-06-15 15:43:55 +02:00
SpaghettiCoder01 5b81af09dc Added Input_Map entry for backspacing using Shift+Backspace 2021-06-15 04:30:49 +01:00
Haoyu Qiu b3bd54001f Fix json dump and print of circular structure 2021-06-14 20:48:49 +08:00
jfons 3a53ae5d9f Implement visibility range and dependencies.
This commit adds the following properties to GeometryInstance3D: `visibility_range_begin`,
`visibility_range_begin_margin`, `visibility_range_end`, `visibility_range_end_margin`.

Together they define a range in which the GeometryInstance3D will be visible from the camera,
taking hysteresis into account for state changes. A begin or end value of 0 will be ignored,
so the visibility range can be open-ended in both directions.

This commit also adds the `visibility_parent` property to 'Node3D'.
Which defines the visibility parents of the node and its subtree (until
another parent is defined).

Visual instances with a visibility parent will only be visible when the parent, and all of its
ancestors recursively, are hidden because they are closer to the camera than their respective
`visibility_range_begin` thresholds.

Combining visibility ranges and visibility parents users can set-up a quick HLOD system
that shows high detail meshes when close (i.e buildings, trees) and merged low detail meshes
for far away groups (i.e. cities, woods).
2021-06-14 12:17:11 +02:00
Haoyu Qiu 37db8d6184 Fix crash when freeing GradientTexture and NoiseTexture 2021-06-14 12:32:19 +08:00
Rémi Verschelde 600b4c9c7b
Merge pull request #34668 from aaronfranke/to-string
[Core] Reformat structure string operators
2021-06-13 11:58:24 +02:00
Rémi Verschelde e866a53428
Merge pull request #49559 from timothyqiu/color-index
Fix crash when using invalid index in Color.get_named_color
2021-06-13 10:50:27 +02:00
Haoyu Qiu a23610ad90 Fix crash when using invalid index in Color.get_named_color 2021-06-13 14:29:32 +08:00
Haoyu Qiu c727d40507 Fix `InputEventJoypadButton::as_text` crash for invalid button index 2021-06-13 13:53:11 +08:00
Rémi Verschelde 6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
Rémi Verschelde ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
Add a Time singleton
2021-06-12 22:55:25 +02:00
Rémi Verschelde 326e483ef3
VariantParser: Fix reading StringNames with '&'.
Keep support for '@' for now for compatibility.

Fixes #49535.
Fixes #49542.
2021-06-12 22:13:35 +02:00
kobewi 7ff135b015 Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
Rémi Verschelde 530e069bc3
Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rename `Reference` to `RefCounted`
2021-06-11 19:46:25 +02:00
Rémi Verschelde 50d1e0ea99
Merge pull request #47835 from mortarroad/master-lossless-webp
Implement lossless WebP encoding
2021-06-11 19:34:36 +02:00
Pedro J. Estébanez 04688b92ff Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Morris Tabor 1bc1e94208 Implement lossless WebP encoding 2021-06-11 18:46:04 +02:00
Juan Linietsky fbb5a541ef
Merge pull request #49421 from floppyhammer/fix-vram-compressed-mipmaps
Fix mipmaps of VRAM compressed textures
2021-06-11 12:35:00 -03:00
Aaron Franke 554c776e08
Reformat structure string operators
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant).

For the number of decimals printed, they now use String::num_real which works best with real_t, except for Color which is fixed at 4 decimals (this is a reliable number of float digits when converting from 16-bpc so it seems like a good choice)
2021-06-11 10:53:20 -04:00
Rémi Verschelde 8d4046929c
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 16:51:10 +02:00
Rémi Verschelde 6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Rémi Verschelde 6107d9e180
Merge pull request #34566 from Heikki00/34541_to_json_precision
Increased String::num default decimal precision
2021-06-11 15:56:59 +02:00
Aaron Franke f64fea1b23
Add Time singleton 2021-06-11 09:32:39 -04:00
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Philip Whitfield 3d9f29910c
fix url parsing with port numbers
String.get_slice_count is always at least 1 or 2 for bases with a port number.
Before this change the following URL would return ERR_INVALID_PARAMETER ```ws://127.0.0.1:8000/test```
2021-06-11 10:09:05 +02:00
Jonathan Gollnick 6710ad1737
Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
Marcel Admiraal b3a962945e Add OS.get_external_data_dir() to get Android external directory 2021-06-10 16:48:17 +01:00
reduz c66b2651a6 Refactor CommandQueueMT
* RingBuffer had no reason to be in this context
* A single buffer is used that can grow as much as the game needs.

This should make thread loading entirely reliable.
2021-06-09 13:10:49 -03:00
floppyhammer 81ed9fa31b fix-vram-compressed-mipmaps 2021-06-08 21:38:45 +08:00
Rémi Verschelde d92e46233c
Merge pull request #49394 from akien-mga/fileaccess-store_buffer-err-len-0
FileAccess: Don't err in `store_buffer` with buffer of size 0
2021-06-07 22:33:01 +02:00
Rémi Verschelde 6e9a4c268f
Merge pull request #49318 from reduz/native-extension
Add API for registering native extensions
2021-06-07 20:11:41 +02:00
Rémi Verschelde 01d5c463be
FileAccess: Don't err in `store_buffer` with buffer of size 0
The error check was added for `FileAccessUnix` but it's not an error when both
`p_src` and `p_length` are zero.

Added correct error checks to all implementations to prevent the actual
erroneous case: `p_src` is nullptr but `p_length > 0` (risk of null pointer
indexing).

Fixes #33564.
2021-06-07 18:34:00 +02:00
Rémi Verschelde 896aa94283
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
[Net] Refactor RPCs, remove RSETs
2021-06-07 17:00:08 +02:00
Rémi Verschelde c1c76850cb
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
TwistedTwigleg 8aa3c2f091 New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.

This work was sponsored by GSoC 2020 and TwistedTwigleg.

Full list of changes:
* Adds a SkeletonModifier2D resource
  * This resource is the base where all IK code is written and executed
  * Has a function for clamping angles, since it is so commonly used
  * Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
  * This resource manages a series of SkeletonModification2Ds
  * This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in its own file
  * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
  * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
  * Skeleton2D now holds a single SkeletonModificationStack2D for IK
  * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
  * The default_length property has been changed to length. Length is the length of the bone to its child bone node
  * New bone_angle property, which is the angle the bone has to its first child bone node
  * Bone2D caches its transform when not modified by IK for IK interpolation purposes
  * Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
  * Bone2D gizmo drawing code removed
  * The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
  * These notifications only are called in the editor right before and after saving a scene
  * Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
2021-06-05 15:19:51 -04:00
reduz 98a81fe8aa Add API for registering native extensions
* First step for GDNative to behave more like modules
* Only Object and ClassDB, the rest needs to happen on the GDNative side.
2021-06-04 14:56:46 -03:00
Marcel Admiraal 8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
Aaron Franke 028d9fa2bd
Add "Transform" compatibility name for "Transform3D" in VariantParser 2021-06-04 08:07:08 -04:00
Rémi Verschelde 875ed4d600
Merge pull request #47336 from Calinou/rename-shader-file-extension
Rename the `.shader` file extension to `.gdshader`
2021-06-04 11:26:14 +02:00
Jonas Bernemann a403efb67c String::format leave passed values untouched
If the passed value or key contains double quotation marks it will no
longer get removed.
2021-06-03 23:07:38 +02:00
Rémi Verschelde 5d9cab3aeb
Merge pull request #38430 from aaronfranke/transform3d 2021-06-03 23:07:21 +02:00
Rémi Verschelde ea2a0b5455
Merge pull request #43450 from aaronfranke/mouse-mode-bitwise
Add MOUSE_MODE_CONFINED_HIDDEN to MouseMode enum
2021-06-03 22:00:15 +02:00
Rémi Verschelde a9c6d2a96c
Merge pull request #45624 from aaronfranke/clamp
Allow clamping vectors and colors in addition to floats and ints
2021-06-03 21:20:37 +02:00
Rémi Verschelde a867c5ab77
Merge pull request #49269 from sarchar/fix-dns-locks
Fix DNS resolve mutex locks
2021-06-03 21:08:08 +02:00
Aaron Franke 2e13e3ed4a
Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
Aaron Franke 94bc0bd919
Rename Vector2 clamped to limit_length and add limit_length to Vector3 2021-06-03 12:04:57 -04:00
Chuck 48f7e06976 Fix DNS resolve mutex locks
This fixes #49261, which was happening because of a deadlock in the resolver mutex.  There was leftover old mutex code and it's all be converted to new MutexLock class now.
2021-06-03 22:58:40 +07:00
Aaron Franke 98aa3b669e
Add MOUSE_MODE_CONFINED_HIDDEN
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-03 11:44:28 -04:00
Hugo Locurcio 5ea1c75d63
Rename `String.is_abs_path()` to `String.is_absolute_path()`
This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
Rémi Verschelde 7ab34e1a96
Merge pull request #48889 from Calinou/file-rename-endian-swap
Rename File's `endian_swap` to `big_endian`
2021-06-03 15:19:07 +02:00
Aaron Franke a3c29ed899
Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
Aaron Franke 08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
Aaron Franke de3f6699a5
Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
Rémi Verschelde 9990f28d84
Merge pull request #49026 from sarchar/multiple-dns-resolves 2021-06-01 18:41:41 +02:00
Rémi Verschelde c5f237eaf8
Merge pull request #45393 from Paulb23/code_edit_autocomplete 2021-06-01 17:58:19 +02:00
Fabio Alessandrelli d779b5aa3e [Net] Refactor RPCs, remove RSETs
In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
  (reliable/unreliable/ordered) and channel (channels are not actually
  implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
  scripts that now only needs a single `get_rpc_methods` function.
2021-06-01 17:24:21 +02:00
Paulb23 1c16673798 Move and expose AutoComplete in CodeEdit 2021-06-01 15:38:45 +01:00
Chuck dd8fa11ac1 Support multiple address resolution in DNS requests
Add two new functions to the IP class that returns all addresses/aliases associated with a given address.

This is a cherry-pick merge from 010a3433df which was merged in 2.1, and has been updated to build with the latest code.

This merge adds two new methods IP.resolve_hostname_addresses and IP.get_resolve_item_addresses that returns a List of all addresses returned from the DNS request.
2021-06-01 11:24:34 +07:00
Rémi Verschelde 5ec8920cde
Merge pull request #49142 from Chaosus/bvh_fix_possible_crash
Fixed possible crash in `DynamicBVH::optimize_incremental`
2021-05-31 21:04:08 +02:00
Rémi Verschelde 643da45e16
Merge pull request #49173 from KoBeWi/navigational_oblivion
Tweak arguments of list_dir_begin() (skips navigational and hidden files by default)
2021-05-31 14:33:58 +02:00
kobewi bd50006aae Tweak arguments of list_dir_begin() 2021-05-31 12:16:26 +02:00
Rémi Verschelde 6ebe3bebae
Merge pull request #49192 from lawnjelly/bvh_current_tree4
BVH - fix stale current_tree in deactivate function [4.x]
2021-05-31 11:33:24 +02:00
reduz 0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
lawnjelly bd42de5fea BVH - fix stale current_tree in deactivate function [4.x]
Changes passing of current_tree from a member variable to a function argument, making bugs due to stale state less likely.

Fix a bug in deactivate where current_tree variable was stale. This may have resulted in visual anomalies.
2021-05-29 18:03:43 +01:00
Heikki Simojoki 09a905ca80
Increase String::num default decimal precision
Fixes #34541

Renamed MAX_DIGITS to MAX_DECIMALS, since it only changes the
amount of digits after the decimal point.

Increased MAX_DECIMALS to 32, and made String::num use
MAX_DECIMALS consistently. If -1 is passed as
decimal precision to String::num, it now gets changed to
the correct precision based on the number's magnitude,
instead of using printf default(which is 6)

String::num_real also calculates the correct precision now.

Also made the types used in floating-point math more
consistent in a few places.
2021-05-29 11:24:57 -04:00
Yuri Roubinsky 4d569df95f Fixed possible crash in `DynamicBVH::optimize_incremental` 2021-05-27 18:38:06 +03:00
Paweł Fertyk ee8c9bb614 Return error when decompressing empty PoolByteArray 2021-05-25 18:43:26 +02:00
Marcel Admiraal da5d7db610 Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
Rémi Verschelde af03e9c830
Merge pull request #48939 from Calinou/screen-orientation-use-enum
Use an enum to represent screen orientation in the Project Settings
2021-05-24 19:53:19 +02:00
Rémi Verschelde 215e43242c
Merge pull request #49037 from vnen/fix-callable-freed-crash 2021-05-24 19:52:32 +02:00
George Marques ea44744e2d
Make Callable not crash on call when the object has been freed
Also add a GDScript test for this case.
2021-05-24 14:23:02 -03:00
Hugo Locurcio 660952a857
Use an enum to represent screen orientation in the Project Settings
- Tweak the setting property hint to be more informative.
- Make the setting a "basic" setting so it appears when Advanced Settings
  is disabled.
- Remove redundant orientation setting in the iOS export preset.
  The project setting is now used (like on Android).

Projects upgrading from a previous version will have to set the
screen orientation again in the Project Settings if it wasn't set
to the default value ("landscape").
2021-05-24 18:53:10 +02:00
Rémi Verschelde d9d920ed6c
Merge pull request #49023 from akien-mga/fix-OS-get_unix_time_from_datetime
OS: Better validation of invalid input for get_unix_time_from_datetime
2021-05-24 16:18:08 +02:00
Rémi Verschelde 65eff1cfdd
Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4 2021-05-24 15:14:02 +02:00
Rémi Verschelde 62efa30ed2
OS: Better validation of invalid input for get_unix_time_from_datetime
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.

Prevents an infinite loop further down.

Fixes #49022.
2021-05-24 13:37:36 +02:00
Zae a65dac3fa7 Fix duplicate close files when deconstructing ZipArchive 2021-05-24 14:25:02 +08:00
Mario Liebisch bf708e72dc
Increase line counter when parsing comments 2021-05-23 09:37:53 +02:00
Hugo Locurcio 80f4e407b2
Add a keyboard shortcut to select the word under cursor in TextEdit
This also acts as a general-purpose "deselect" shortcut since pressing
it a second time will deselect text.

This is available both in the script editor and in TextEdit fields
in use, both in the editor and projects.

The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D
since it conflicts with the new shortcut (Ctrl + D). The rationale for
doing so is that Duplicate Line is a less commonly used action, and
its behavior can be replicated by copying and pasting the current line
anyway. (With no selection active, the whole line will be copied.)
2021-05-22 23:47:43 +02:00
Rémi Verschelde de4c17f716
Merge pull request #48916 from mortarroad/master-convex-hull-ported
Replace QuickHull with Bullet's convex hull computer.
2021-05-22 23:22:48 +02:00
Morris Tabor d1bc88d426 Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.

Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 22:35:42 +02:00
bruvzg 139a9d6370
Add symlink API to the DirAccess (on macOS and Linux). 2021-05-22 17:33:34 +03:00
Rémi Verschelde 5d2d24202d
Merge pull request #48927 from KoBeWi/I_fixed_your_left
Fix usage of String.left()
2021-05-22 13:09:34 +02:00
kleonc 17324db4ca Astar::get_available_point_id Start from 0 2021-05-22 11:44:34 +02:00
kobewi ea9660e1cf Fix usage of String.left() 2021-05-21 23:01:44 +02:00
Marcel Admiraal afdc5edb2a Remove alloca from loop and use a single fixed size array declaration 2021-05-21 13:04:55 +01:00
Rémi Verschelde 31246a58e0
Merge pull request #48806 from timothyqiu/xml-parser-fixes
Fix XMLParser behavior for comments and premature endings
2021-05-21 12:26:34 +02:00
Rémi Verschelde d5f9f58b61
Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef 2021-05-21 00:35:48 +02:00
Rémi Verschelde bfe4af91a2
Merge pull request #36180 from KoBeWi/I_broke_your_right
Change behavior of String.right
2021-05-20 23:56:17 +02:00
Hugo Locurcio b57d9c8005
Remove `#ifdef` catering to MSVC 2012 and earlier in `math_funcs.h`
For the `master` branch, the minimum supported MSVC version is now
MSVC 2017 (with MSVC 2019 being recommended).
2021-05-20 23:24:04 +02:00
Tomasz Chabora b1859510ab Change behavior of String.right 2021-05-20 23:07:57 +02:00
Rémi Verschelde 98071ec136
Merge pull request #48887 from aaronfranke/round
Use global scope round method for rounding
2021-05-20 23:03:38 +02:00
Hugo Locurcio 12462d9055
Rename File's `endian_swap` to `big_endian`
This new name is more consistent with ResourceSaver and StreamPeer.
2021-05-20 14:58:03 +02:00
Rémi Verschelde 342f3efc7e
Merge pull request #48882 from aaronfranke/approx-use-double
Make is_equal_approx have explicit float and double versions
2021-05-20 14:17:58 +02:00
Rémi Verschelde db4cf63482
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
Fix RigidBody3D.get_inverse_inertia_tensor() crash
2021-05-20 14:05:29 +02:00
Aaron Franke b01aa69c80
Use global scope round method for rounding 2021-05-20 07:29:35 -04:00
Rémi Verschelde 4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Aaron Franke b5b6d3a8ec
Make is_equal_approx have explicit float and double versions 2021-05-20 06:18:11 -04:00
JohnM666 b19544e91d Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot 2021-05-20 10:46:24 +03:00
Marcel Admiraal 0846943ad5 Fix Quat includes 2021-05-19 15:09:21 +01:00
Marcel Admiraal 7104229a85 Fix InputMap.action_erase_event() failing to erase events correctly. 2021-05-19 11:43:02 +01:00
Haoyu Qiu 549ad70760 Fix XMLParser behavior for comments and premature endings 2021-05-18 15:01:21 +08:00
Rémi Verschelde 6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
Rémi Verschelde 7c72185917
Merge pull request #48792 from foxydevloper/fix-inputeventmidi-typo
Fix typo in InputEventMIDI string
2021-05-17 16:20:12 +02:00
fox df52f5de75 Fix typo in InputEventMIDI string 2021-05-17 09:54:28 -04:00
Pedro J. Estébanez 469fa47e06
Make all file access 64-bit (uint64_t)
This changes the types of a big number of variables.

General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
  settled on keeping it unsigned, which is also closer to what one would expect
  with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
  and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
  we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
  pages, blocks, etc.

In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
  core binds.

Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
  version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
  big files on 32-bit Windows builds made with that toolchain. We might add a
  workaround.

Fixes #44363.
Fixes godotengine/godot-proposals#400.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-17 15:06:19 +02:00
Marcel Admiraal 5cdf167dcc Make printing of InputEvents consistent
- Removes the undesired spaces before the colon
- Adds missing commas between parameters
- Adds quotes or brackets to strings
- Removes brackets around single values
2021-05-15 13:55:22 +01:00
Marcus Brummer 7e8e40a38e Fixed build with SCRIPT_AES256_ENCRYPTION_KEY set 2021-05-14 14:53:13 +02:00
Rémi Verschelde fcbf7145fe
Merge pull request #42337 from zaevi/fix-zip-open-twice
Fix zip file opening twice
2021-05-14 12:56:33 +02:00
Rémi Verschelde 08b4383e3f
SCons: Abort if SCRIPT_AES256_ENCRYPTION_KEY is invalid
Helps users figure out that something is wrong if they did define this
environment variable and it turns out being ignored.
2021-05-14 11:46:10 +02:00
Zae f403e62df1 Fix zip file opening twice 2021-05-14 13:53:43 +08:00
bruvzg 11ccfad1aa
[macOS] Prefer .app bundle icon over the default one. 2021-05-13 09:25:09 +03:00
Rémi Verschelde ed11756d26
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
Fixes #48645.
2021-05-11 20:25:01 +02:00
PouleyKetchoupp 3877ed73d0 Dynamic BVH broadphase in 2D & 3D Godot Physics
Port lawnjelly's dynamic BVH implementation from 3.x to be used in
both 2D and 3D broadphases.

Removed alternative broadphase implementations which are not meant to be
used anymore since they are much slower.

Includes changes in Rect2, Vector2, Vector3 that help with the template
implementation of the dynamic BVH by uniformizing the interface between
2D and 3D math.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2021-05-10 16:28:55 -07:00
Lightning_A 97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Rémi Verschelde c3f7465b7e
Merge pull request #48535 from groud/tiles_squashed
TileSet and TileMap rework (squashed)
2021-05-07 20:46:06 +02:00
Gilles Roudière a3dda2df85 Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
  collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00
Rémi Verschelde bcbd480c32
Merge pull request #45144 from dalexeev/color-consts
Rename color constants (alternative)
2021-05-07 12:22:49 +02:00
Rémi Verschelde 8962d36bb1
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
Highlight control flow keywords with a different color
2021-05-07 00:52:50 +02:00
Hugo Locurcio ce4aa07276
Implement the `%command%` placeholder in the Main Run Args setting
This can be used to tell Godot to run an executable that will run Godot
rather than running Godot directly. This is useful to make Godot start
on the dedicated GPU when using a NVIDIA Optimus setup on Linux:
`prime-run %command%`

The `editor/run/main_run_args` setting declaration was moved to make it
visible in the ProjectSettings documentation.
2021-05-07 00:05:02 +02:00
Rémi Verschelde 01f80201bf
Merge pull request #38645 from KoBeWi/FMR
Add filter, map and reduce to Array
2021-05-06 20:44:01 +02:00
Hugo Locurcio 3f078c99f6
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores 2021-05-06 02:52:01 +02:00
Hugo Locurcio e905e8f145
Highlight control flow keywords with a different color
This makes them easier to distinguish from other keywords.
2021-05-05 22:38:12 +02:00
MaxStgs d89d7ecd08 Add PackedDataContainer data pointer check for non nullable 2021-05-05 21:17:49 +05:00
Tomasz Chabora c50acc7339 Add filter, map and reduce to Array 2021-05-05 15:54:57 +02:00
Rémi Verschelde 02e96d9748
Fix error handling for user-defined `ResourceFormatLoader.load`
See #48463.
2021-05-05 15:43:49 +02:00
Rémi Verschelde c9e874b62d
Merge pull request #48442 from akien-mga/posmod-int64_t
Re-bind posmod, use int64_t instead of int
2021-05-04 15:15:52 +02:00
Rémi Verschelde ea9cab3e76
Merge pull request #48430 from reduz/add-rpc-to-callable
Add RPC support to Callable
2021-05-04 14:07:21 +02:00
Rémi Verschelde e196733e88
Re-bind posmod, use int64_t instead of int
Fixes #48420, fixes #48421.
The binding was missed when moving GDScript built-in to Global Scope it seems.

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2021-05-04 13:25:08 +02:00
Aaron Franke 0de9a7d803
Rename `doubleclick` to `double_click` 2021-05-04 04:38:08 -04:00
Rémi Verschelde 6653ec7cfe
Merge pull request #48418 from KoBeWi/press_enter_to_complete
Add Enter as alternate key to complete code
2021-05-04 09:25:33 +02:00
reduz c76acf6890 Add RPC to Callable
-Up to each scripting language to implement this
-If not supported for the function, it will just error when you try to call
2021-05-03 19:21:37 -03:00
kobewi 76903d2c44 Add Enter as alternate key to complete code 2021-05-03 19:28:59 +02:00
MaxStgs 74bdd611bb Check PHashTranslation generate p_from is valid 2021-05-03 20:40:21 +05:00
George Marques 7610fc02a0
Cast Unix time to uint in the randomize function
This returns a double while the other values are all uint64_t. The
clang compiler gives a warning since converting the constant to double
loses precision.
2021-05-03 11:08:39 -03:00
Rémi Verschelde f9b9992c25
Merge pull request #35245 from qarmin/unsigned_bit_shift
Don't allow to use in bit shift negative operands
2021-05-03 15:48:49 +02:00
Fabio Alessandrelli 015fc2ad4f
Merge pull request #48205 from Faless/net/4.x_url_parsing
[Net] Implement String::parse_url for parsing URLs.
2021-05-03 13:55:57 +02:00
Hugo Locurcio 0eb9b414c1
Add `Engine.print_error_messages` property to disable printing errors
This can be used during unit test suite runs to hide error and warning
messages.

Care should be taken when using this feature, as it can hide important
information if used wrongly.
2021-05-01 23:11:08 +02:00
Rémi Verschelde 4a7679e4dd
Merge pull request #48242 from reduz/particle-trails
Implement Particle Trails
2021-04-30 23:52:15 +02:00
reduz 90056460ad Implement Particle Trails
-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next)
2021-04-30 17:38:02 -03:00
bruvzg b6a21f85a7
Fix `url_decode` with mixed percent-encoding/Unicode strings. Treat Unix drive names as UTF-8 encoded. 2021-04-30 21:22:39 +03:00
Rémi Verschelde 9e9ac9f6ad
Merge pull request #46476 from DarknessCatt/master
Add fill method to Arrays and PackedArrays
2021-04-28 16:52:31 +02:00
Pasi Nuutinmaki a165eed73b
Fix area calculation of Face3
There seemed to be a bug in area calculation in Face3::get_area()-function. It returned the area of "imaginary" parallelogram instead of the triangle. Therefore the area returned was twice the real area. This manifested itself when using a hydro module for godot ( https://gitlab.com/ringtechsolutions/godot-tools/hydro/hydro ) causing the buoyancy to be two times the expected value.

"Reference": http://www.maths.usyd.edu.au/u/MOW/vectors/vectors-11/v-11-7.html
2021-04-28 11:09:41 +02:00
Rémi Verschelde 305b2a15bf
Merge pull request #48239 from akien-mga/goodbye-copymem
Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
Florian Kothmeier 054d8852b9
Add error_string function 2021-04-27 22:02:35 +02:00
Florian Kothmeier a2c419bdc9
Raise error if Resource is of wrong type as function argument 2021-04-27 21:24:08 +02:00
Rémi Verschelde 95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling 2021-04-27 19:07:12 +02:00
Rémi Verschelde 8247667a3e
Core: Drop custom `copymem`/`zeromem` defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Rémi Verschelde 72bd64c1d5
Merge pull request #47398 from Faless/feature/network-local-port-salvaged 2021-04-27 15:04:30 +02:00
Hugo Locurcio 5d124c4a8f
Remove uses of `auto` for better readability and online code reviews
The current code style guidelines forbid the use of `auto`.

Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
2021-04-26 14:59:28 +02:00
Fabio Alessandrelli 3bb40669d5 [Net] Implement String::parse_url for parsing URLs.
Splits the URL into (scheme, host, port, path).
Supports both literal IPv4 and IPv6.
Strip credentials when present (e.g. http://user:pass@example.com/).

Use that function in both HTTPRequest and WebSocketClient.
2021-04-26 09:55:24 +02:00
jfons 4d9d99bb82 Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
Rémi Verschelde 12f826da7d
NodePath: Remove unimplemented `get_parent()` method
Fixes #48100.
2021-04-23 12:37:53 +02:00
kobewi 22efa850bd Make randomize() use unix time too 2021-04-22 21:08:33 +02:00
Rémi Verschelde 3d46f28558
Add type_traits include for `std::is_trivially_destructible` 2021-04-22 16:23:55 +02:00
Matheus Lima Cunha efd27a63c1 Add fill method to Arrays and PackedArrays 2021-04-21 11:33:53 -03:00
Rémi Verschelde a9ecf66342
Merge pull request #47956 from vnen/gdscript-double-stack
GDScript: Use special stack space for temporaries to reduce type changes
2021-04-20 17:39:09 +02:00
Juan Linietsky 2b730cad90 Use multiple threads to import.
- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer

Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.

For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
Rémi Verschelde 7e215a4b54
Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestions
Print suggestions when requesting a nonexistent InputMap action
2021-04-18 11:39:12 +02:00
Hugo Locurcio 71b254f68e
Print suggestions when requesting a nonexistent InputMap action
Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com>
2021-04-18 02:38:42 +02:00
Marcel Admiraal 0fb4dbf1bd Avoid creating joy_names map entries when using Map operator[] 2021-04-17 20:29:04 +01:00
George Marques a6c5938909
Remove return value type adjust of builtin method calls
Make calls faster with the caveat that the caller needs to make sure
that the return value type is already correct.
2021-04-16 12:04:34 -03:00
Rémi Verschelde 200d9a734c
Merge pull request #47701 from vnen/gdscript-test-runner 2021-04-16 10:34:39 +02:00
Rémi Verschelde a3ca7844b3
Merge pull request #47726 from dalexeev/patch-1
Fix `Color::get_{r,g,b,a}8`
2021-04-16 10:30:53 +02:00
Bartłomiej T. Listwon 1eaaf2f9a2 Separate set.h from map.h 2021-04-14 11:43:45 +02:00
Julien Nguyen 026b8497d1 Fix PackedFloat32Array get index not working 2021-04-12 23:33:06 +02:00
Fabio Alessandrelli 4d5c8e0b18 This renames PacketPeerUDP.listen to bind. 2021-04-12 21:05:33 +02:00
dam da8c2310b5 Allow local port control on net_socket connections 2021-04-12 21:05:33 +02:00
Johannes 33d6eccdec
Fix `_File::get_buffer` length always set to p_length 2021-04-11 23:11:13 +02:00
Rémi Verschelde c1b4755aa1
Merge pull request #47761 from reduz/packedbytearray-marshalling
Add marshalling to PackedByteArray
2021-04-10 19:17:31 +02:00
Fabio Alessandrelli 6138396e00
Merge pull request #47512 from DanielKriz/bugfix/uri_encode
fix wrong encoding format in uri_encode
2021-04-10 18:58:40 +02:00
reduz e67c63108b Add marshalling to PackedByteArray
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant
-Improved binder template to allow this

Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense.
2021-04-10 13:09:22 -03:00
Daniel Kříž 13c999d9d7 fix wrong encoding in uri_encode 2021-04-10 17:54:18 +02:00
Danil Alexeev e63976d4b2
Fix `Color::get_{r,g,b,a}8`
Closes #47022.
2021-04-09 16:11:02 +03:00
George Marques b25ab27d4a
Set resource path earlier on ProjectSettings setup
Since loading the config might use the resource path, it needs to be
set before that happens.
2021-04-08 09:35:06 -03:00
Rémi Verschelde f83486b430
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@01dce71403.
2021-04-06 22:39:35 +02:00
George Marques f8dd7917ec
Add flag to stop printing to stdout/stderr
This allows the terminal output to be suppressed but still be captured
by print/error handlers.
2021-04-06 07:36:41 -03:00
Rémi Verschelde d83761ba80
Style: Apply clang-tidy's `readability-braces-around-statements` 2021-04-05 14:09:59 +02:00
Rémi Verschelde 9bbe51dc27
Style: Apply clang-tidy's `modernize-use-nullptr` 2021-04-05 14:05:07 +02:00
jmb462 400843c172 fix crash on null class in ClassDB.get_property() and set_property() 2021-04-02 20:05:01 +02:00
Rémi Verschelde 4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
rafallus 9196722935 Fix Quat multiplication
x, y, z values were updated too early
2021-03-29 13:57:34 -06:00
Rémi Verschelde aba03110ba
Merge pull request #46830 from vnen/gdscript-typed-arrays
GDScript typed arrays
2021-03-29 16:47:38 +02:00
Shatur95 e5a086fde6 Fix CONNECT_REFERENCE_COUNTED 2021-03-28 20:00:13 +03:00
mashumafi c2d1c1c3ee Array::insert consistent with Pool*Array::insert 2021-03-27 17:27:19 -04:00
Juan Linietsky 4763835c11 Optimize image channel detection
Speeds up compression
2021-03-26 15:44:00 -03:00
Rémi Verschelde c6b9ceadf2
Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-26 00:00:25 +01:00
Hugo Locurcio b191a7547c
Rename the `.shader` file extension to `.gdshader`
This lets third-party software recognize Godot shaders more easily,
without relying on guesswork since the `.shader` extension is generic.
2021-03-24 21:33:44 +01:00
Rémi Verschelde cde67f0315
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9.
2021-03-23 13:18:43 +01:00
Rémi Verschelde 6610289fdd
Merge pull request #40804 from naithar/fix/json-parse
JSON parser fix
2021-03-23 13:07:04 +01:00
Aaron Franke a5324787c8
Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
Aaron Franke 10d7fccb54
Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
Rémi Verschelde 12f7c1cb25
Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsense
[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-23 11:54:20 +01:00
bruvzg b202a0dd2a
FileDialog: add Back/Forward buttons, add message for inaccessible folders. 2021-03-23 08:03:41 +02:00
Rémi Verschelde 6a84ade316
Merge pull request #45234 from madmiraal/rename-phashtranslation
Rename PHashTranslation to OptimizedTranslation
2021-03-23 00:12:12 +01:00
Rémi Verschelde 11718dbef9 Merge pull request #45562 from aaronfranke/core-modules-real_t
Use real_t in GridMap and VariantParser
2021-03-23 00:10:04 +01:00
Rémi Verschelde 8fb382afb8
Merge pull request #34587 from YeldhamDev/translation_resource_notification_removal
Remove translation change notification when setting the locale of a Translation resource
2021-03-22 23:30:20 +01:00
Juan Linietsky 8d64f3bd76 Add a "keep" import mode to keep files as-is and export them. 2021-03-22 17:19:19 -03:00
Juan Linietsky 97a3a66220 Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.

WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
Fabio Alessandrelli 70d5f652a2 [HTML5] Logitech Dual Action Gamepad FF/Linux 2021-03-21 15:59:31 +01:00
Marcel Admiraal 755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Marcel Admiraal 07f1cd5ff8 Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
Aaron Franke affe3c817a
Use real_t in GridMap and VariantParser 2021-03-19 00:56:34 -04:00
George Marques 997a8ae9e8
Make Variant setget use set() method of Array
This ensure that typed arrays are properly checked when setting an
element.

Moved the macro to a straight declaration since the macro was only used
for Array and it now is quite specific to the Array class.
2021-03-18 10:18:59 -03:00
George Marques fbfdd5e110
Add functions to retrieve type of a typed Array 2021-03-18 10:18:58 -03:00
George Marques 497dab94be
Don't check type when assigning Array
The array should just assimilate the type of the other one since
assignment in this case means a change in the reference.

This also adds a `typed_assign` function for the cases where type
validation is wanted.
2021-03-18 10:18:58 -03:00
Alex Hirsch c28428fe4d Allow nullptr with zero length in FileAccess get_buffer
fix #47071
2021-03-16 22:55:11 +01:00
Rémi Verschelde 97ce8708e8
Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoff
[Net] Make debugger peer less CPU intensive.
2021-03-16 22:14:21 +01:00
Fabio Alessandrelli 87353c90fa [Net] Make debugger peer less CPU intensive.
Make sure that RemoteDebuggerPeer wait at least 100us between polls
(effectively forcing a min tick of 100 microseconds).

This greatly improve performances (the call to poll was useless since
during low traffic, writes would always be available, and during high
traffic, reads would always be available, effectively making it a
busy-waiting loop). We could further improve this, by separating the two
polls, and adjust the min tick based on load, but this is most likely
more than enough already without sacrificing too much on high loads.
2021-03-16 21:48:15 +01:00
Fredia Huya-Kouadio 862e2df1a4 Fix bug causing `project.godot` to be ignored when `project.binary` is missing 2021-03-16 09:38:35 -07:00
Rémi Verschelde 224f5cab99
Merge pull request #46378 from reduz/static-method-in-variant-types
Add static method support to core Variant types
2021-03-16 15:44:04 +01:00
reduz ecfa570ccb Add static method support to core Variant types
* Properly exposed, including validated and variant call
* Bound static functions in String and Color
* Did not add support for scripting languages, will have to be added manually.
2021-03-16 10:53:05 -03:00
Rémi Verschelde 8051307efe
Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks
Add parameter checks to FileAccess get_buffer functions
2021-03-14 01:11:55 +01:00
Anshul7sp1 91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
Aitor Cereceto 1e820b3d9d [46188] fix: get unix from datetime when empty dict 2021-03-12 09:27:21 +01:00
Gilles Roudière ba1344408f Implement Navigation layers 2021-03-10 11:23:06 +01:00
Rémi Verschelde 83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Alex Hirsch cdf3099c68 Add parameter checkes to FileAccess get_buffer functions
fix #46540
2021-03-09 13:55:20 +01:00
bruvzg 741e1cf672
Move caller_id init to Thread constructor to fix UWP build. 2021-03-09 08:40:30 +02:00
Rémi Verschelde afd0df7921
Merge pull request #46386 from KoBeWi/projekt_settingz
Clarify ProjectSettings.save for exported projects
2021-03-07 10:17:59 +01:00
kobewi 156c402f2b Allow to save override.cfg with ProjectSettings 2021-03-07 01:21:44 +01:00
bruvzg 9887c2b4f0
Improve thread IDs to avoid collisions with threads not created by the Godot API. 2021-03-07 00:17:20 +02:00
Ev1lbl0w 1f0b60c47d
Fix negative VRAM values 2021-03-05 21:48:20 +00:00
Alex Hirsch 6985967c3b Add missing ERR_FAIL_INDEX check to Variant::construct
Other functions in the same file validate parameters using the ERR_FAIL
macros. This validation was missing for Variant::construct resulting in
a crash when called with invalid data (p_type < 0).

fix #46067
2021-03-04 18:50:37 +01:00
Rafał Mikrut 2cbdcb03a1 Don't allow to use in bit shift negative operands 2021-03-04 16:25:40 +01:00
Rémi Verschelde 614566ddb5 RemoteDebugger: Fix possible division by zero 2021-03-04 12:55:53 +01:00
Pedro Rodrigues a3a731ed92 Fix crash on HTTPClient::poll method
The problem happened because `poll` assumed that when the SSL flag was
true, the `connection` would be a subclass of StreamPeerSSL. However
that invariant could be broken by calling HTTPClient::set_connection
with a `connection` that is not a subclass of StreamPeerSSL.

Fixes #46138
2021-03-03 21:00:30 +00:00
Rémi Verschelde 8fbe644b6e
Merge pull request #46423 from kleonc/color_from_hsv_fix
Make Color::from_hsv use Color::set_hsv
2021-03-01 19:37:58 +01:00
Kyle 74379b15ff MultiplayerAPI is_network_server Fails Silently
Removes the error message when the network peer is not valid and returns false instead.

This makes it simpler to make games that are both on/offline by replacing server checks of

'''
if is_instance_valid(get_tree().network_peer) and get_tree().is_network_server():
		# Do server things
'''

with

'''
if get_tree().is_network_server():
		# Do server things
'''

Requires no changes to the docs because both the MultiplayerAPI and SceneTree docs don't mention the error.
2021-03-01 08:25:07 -05:00
bruvzg 76b653528d
JSON parser: add UTF-16 surrogate pairs support. 2021-03-01 13:23:12 +02:00
Mateo Kuruk Miccino 89283b7b53 Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
2021-02-28 19:36:10 -03:00
Mateo Kuruk Miccino 472673b38d ResourceLoader: Fix inverse 'if' on the cache mode 2021-02-27 21:53:27 -03:00
Fabio Alessandrelli dfbeb5ae29 Fix thread_process_array when NO_THREADS. 2021-02-26 12:13:20 +01:00
Rémi Verschelde 94f78f276b
Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesible
Add descriptive error message when trying to access a dir fails
2021-02-25 22:39:59 +01:00
Rémi Verschelde f3f6c62b14
Merge pull request #46424 from RandomShaper/fix_no_threads
Fix SafeNumeric::conditional_increment() for NO_THREADS
2021-02-25 22:31:32 +01:00
Carlos Cabello edb8c11970 Add descriptive error message when trying to access a dir fails 2021-02-25 22:24:21 +01:00
Pedro J. Estébanez b1edb69249 Fix SafeNumeric::conditional_increment() for NO_THREADS 2021-02-25 21:22:01 +01:00
Rémi Verschelde 6ef0538f18
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
Fix Godot returned status code on unexpected error
2021-02-25 21:16:34 +01:00
kleonc b59a06da25 Make Color::from_hsv use Color::set_hsv 2021-02-25 19:50:43 +01:00
Emmanuel Leblond 60d2c1fd47
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead 2021-02-25 18:34:50 +01:00
Emmanuel Leblond 0e4abcb77f
Fix Godot returned status code on unexpected error 2021-02-25 18:01:37 +01:00
Rémi Verschelde 5d8025ec66
Merge pull request #38844 from hbina/patch-5
Avoid copying vector in constructor of PathMD5
2021-02-25 17:49:47 +01:00
Hugo Locurcio 355803db1b
Improve the `OS.get_environment()`/`OS.set_environment()` documentation 2021-02-25 15:38:51 +01:00
Rémi Verschelde ba048b8b6e
Merge pull request #46414 from RandomShaper/fix_thread_self_join
Prevent thread wait on itself for finish
2021-02-25 14:27:20 +01:00
Bastiaan Olij 4c8f5b998f Expose set_environment to GDScript 2021-02-25 23:36:14 +11:00
Pedro J. Estébanez afc5af8dfa Prevent thread wait on itself for finish 2021-02-25 13:16:27 +01:00
Rémi Verschelde c0614bc059
Merge pull request #46401 from kleonc/geometry2d_make_atlas_crash_fix
Geometry2D::make_atlas Fail is passed invalid rect size
2021-02-25 07:18:39 +01:00
kleonc 988f4cdc90 Geometry2D::make_atlas Fail is passed invalid rect size 2021-02-24 23:38:30 +01:00
Rafał Mikrut bb6ece1450 Change CRASH_COND to ERR_FAIL in Cowdata::set 2021-02-24 21:36:08 +01:00
abaire 61cc1c8624 Relaxes Node naming constraints in glTF documents to match the Editor. 2021-02-24 08:22:27 -08:00
Rémi Verschelde 65305ea001
Merge pull request #46371 from EricEzaM/PR/fix-osx-inputmap-spammed-errors
Fixed 'nonexistent action' errors spammed at startup on OSX
2021-02-24 16:52:52 +01:00
Eric M d91e915d79 Fixed 'nonexistent action' errors spammed at startup on OSX 2021-02-24 23:16:22 +10:00
Liz Haas 2aee71d52d Input: Throw error if action doesn't exist
Thow errors if requesting an unexisting InputMap action.
Makes `Input.is_action_*` methods consistents with `Event.is_action_*` which already throw errors.

fixes #33303
2021-02-24 13:49:21 +01:00
Rémi Verschelde 049d654c49
Merge pull request #46354 from reduz/importer-defaults-editor
Added Import Defaults Editor in Project Settings
2021-02-24 13:19:05 +01:00
Rémi Verschelde 5a10f52ee8
Merge pull request #45914 from HenryWConklin/45841-xml-entities
Add support for numeric XML entities to XMLParser
2021-02-24 13:03:46 +01:00
Rémi Verschelde 19bfbcfec2
Merge pull request #46195 from AndyBarcia/FixLanguageCodesIncosistencies
Fix some inconsistent ISO-639 language codes
2021-02-24 11:52:08 +01:00
reduz b6fce5d750 Added Import Defaults Editor in Project Settings
-Change importer defaults in project settings.
-Ability to change them or reset them.
2021-02-23 14:18:02 -03:00
George Marques f1088e1b70
Bind ClockDirection enum
It's the only enum in math_defs.h not bound, and it's used by Plane.
2021-02-23 13:56:28 -03:00
Rémi Verschelde e254715e79
Merge pull request #46316 from akien-mga/input-ui_redo-swap-order
Input: Swap events for ui_redo to favor Shift+Ctrl+Z over Ctrl+Y
2021-02-23 08:10:37 +01:00
Delf Neumärker f054f760e6 Fix unchecked array access in build_*_planes 2021-02-22 16:32:51 +01:00
Rémi Verschelde 12cc660d7d Input: Swap events for ui_redo to favor Shift+Ctrl+Z over Ctrl+Y
That's the most common one we've been using for the general editor, and while the script editor
also supports Ctrl+Y, it should have lower priority.

In theory this code should make both be supported the same but for some reason the general editor
only seems to use the first entry (the script editor does support both).
2021-02-22 15:04:09 +01:00
Rémi Verschelde efddb8a0cb
Merge pull request #46194 from Calinou/os-delay-no-negative
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
2021-02-19 15:14:36 +01:00
Rémi Verschelde 0d1d719178 doc: Sync classref with current source
And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
Pedro J. Estébanez e3ec31f999 Improve robustness of atomics
And fix increment in `CowData` not being conditional anymore after the recent changes.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-19 03:05:56 +01:00
Hugo Locurcio 76f1f9b3c5
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
This closes #46190.
2021-02-18 23:01:45 +01:00
andybarcia 476df5e198 Fixes some inconsistent ISO-639 language codes
And also adds tmz (Central Atlas Tamazight) as a language
2021-02-18 22:58:43 +01:00
Rémi Verschelde 247b7e2448
Merge pull request #46131 from bruvzg/move_tablet_to_ds
Move tablet driver API from OS to DisplayServer
2021-02-18 20:36:46 +01:00
Rémi Verschelde 310496a89f
Merge pull request #45617 from RandomShaper/modernize_atomics
Modernize atomics (and fix `volatile`)
2021-02-18 19:40:31 +01:00
Pedro J. Estébanez 8e128726f0 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 17:12:46 +01:00
Eric M 49714b0963 Removed hardcoded shortcuts from /scene and converted to input actions
This removes hardcoded actions from things like LineEdit and TextEdit.

Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
Eric M 074f53563d Added ability to override built-in actions for the editor
This adds the ability to add overrides for built-in actions (i.e. ui_*) in the editor. Also added a number of additional built-in actions for various text-related actions, gui-generic actions (like copy and paste) and graph-related actions (duplicate nodes), etc. Moved the definition of input actions to input_map, rather than in project_settings so the editor can make use of these actions as well.
2021-02-18 16:22:50 +01:00
Eric M ca1abc7352 Added convenience create_reference methods for Key and JoyButton inputs 2021-02-18 16:22:39 +01:00
bruvzg 3e0262509f
Move tablet driver API from OS to DisplayServer. 2021-02-18 17:12:24 +02:00
reduz 64140eaf42 Reorganize Project Settings
-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
2021-02-18 11:23:34 -03:00
Aaron Franke 7d9ad2b845
Use Vector3.UP as a default value for look_at's up vector 2021-02-16 18:33:23 -05:00
JestemStefan 2c71ff1119
Added signed_angle_to for Vector3 2021-02-16 05:07:33 -05:00
Rémi Verschelde 52964fdd3f
Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-allow-checking-exact-matches
Allow checking for exact matches with Action events.
2021-02-15 14:52:17 +01:00
Henry Conklin c6a911f037 Add support for numeric XML entities to XMLParser
* Add support for decimal numeric entities to String::xml_unescape
* Add more error checks to String::xml_unescape
* Refactor XMLParser to use String::xml_unescape instead of an internal
implementation
2021-02-14 11:00:25 -06:00
kobewi 4db47eb32e Don't save project settings when not necessary 2021-02-13 18:51:48 +01:00
Rémi Verschelde 041cccc287
Merge pull request #44396 from Calinou/add-file-flush-method
Expose a `File.flush()` method to scripting
2021-02-13 13:40:06 +01:00
Hugo Locurcio ab397460e9
Expose a `File.flush()` method to scripting
This can be used to ensure a file has its contents saved
even if the project crashes or is killed by the user
(among other use cases).

See discussion in #29075.
2021-02-13 01:37:16 +01:00
reduz 5ae9051771 Add ability to change Icon Saturation
-Allows for more theme freedom
-Allows for entirely B&W themes.
2021-02-12 12:16:37 -03:00
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
reduz 1aa2823fa3 Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
PouleyKetchoupp 333f184734 Cylinder support in Godot Physics 3D
Cylinder collision detection uses a mix of SAT and GJKEPA.
GJKEPA is used to find the best separation axis in cases where finding
it analytically is too complex.

Changes in SAT solver:
Added support for generating separation axes for cylinder shape.
Added support for generating contact points with circle feature.

Changes in GJKEPA solver:
Updated from latest Bullet version which includes EPA fixes in some
scenarios.
Setting a lower EPA_ACCURACY to fix accuracy problems with cylinder vs.
cylinder in some cases.
2021-02-10 10:00:53 -07:00
reduz 8b19ffd810 Make Servers truly Thread Safe
-Rendering server now uses a split RID allocate/initialize internally, this allows generating RIDs immediately but initialization to happen later on the proper thread (as rendering APIs generally requiere to call on the right thread).
-RenderingServerWrapMT is no more, multithreading is done in RenderingServerDefault.
-Some functions like texture or mesh creation, when renderer supports it, can register and return immediately (so no waiting for server API to flush, and saving staging and command buffer memory).
-3D physics server changed to be made multithread friendly.
-Added PhysicsServer3DWrapMT to use 3D physics server from multiple threads.
-Disablet Bullet (too much effort to make multithread friendly, this needs to be fixed eventually).
2021-02-10 13:21:46 -03:00
Rémi Verschelde b1c60c757f
Merge pull request #31747 from KoBeWi/scene_stalking
Detect external modification of scenes
2021-02-10 14:31:29 +01:00
Gilles Roudière 25c4dacb88 Fixes crash when exiting with --verbose with leaked resources 2021-02-09 17:34:49 +01:00
kobewi c390c82014 Detect external modification of project.godot 2021-02-09 14:44:44 +01:00
kleonc ad0943e3d3 Make String::ends_with don't use String::rfind 2021-02-09 00:31:28 +01:00
Rémi Verschelde 5eb46ab616
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@f72b68b8b0.

Partial revert of #45790.
2021-02-08 16:16:29 +01:00
Rémi Verschelde c31bceb5f5
Merge pull request #45797 from madmiraal/add-new-sdl-keywords
Add support for new SDL gamecontroller keywords.
2021-02-08 13:47:01 +01:00
Marcel Admiraal 3d479d086c Add support for new SDL gamecontroller keywords. 2021-02-07 16:09:32 +00:00
Rémi Verschelde 4956d93ce6
Fix issues in last GameControllerDB sync
We don't support 'misc1' as an output string yet (seems used for PS5 controller).
Yet another broken CSV line with 'CO.,LTD'.
2021-02-07 11:47:40 +01:00
Rémi Verschelde c843efa5b7
Merge pull request #45756 from Faless/js/4.x_gamepads_db
Add some HTML5 controllers mapping.
2021-02-06 13:33:35 +01:00
Fabio Alessandrelli 27b78f13b9 Add some HTML5 controllers mapping. 2021-02-06 11:08:32 +01:00
Rémi Verschelde 2c2fffcb02
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@c7cf1397c1.
2021-02-06 01:06:57 +01:00
kobewi fb83d905da Change sort_custom/bsearch_custom to use Callables 2021-02-04 14:37:52 +01:00
Sergey Minakov a2676ff810 Core: add EOF check for json parser
Additionally reset parse result if error was found.
2021-02-03 21:10:54 +03:00
Rémi Verschelde 3a3af0279b
Merge pull request #45658 from RandomShaper/fix_frozen_peak
Make audio bus channels' peak volume consistent
2021-02-03 10:05:34 +01:00
Pedro J. Estébanez a2b3a73e2d Make audio bus channels' peak volume consistent
Channels that are inactive -or when playback has not started yet- will report -200 dB as their peak value (which is also the lowest value possible during playback).
2021-02-02 11:30:32 +01:00
Aaron Franke f55445079a
Replace ColorN and from HTML with a string constructor 2021-02-01 17:27:19 -05:00
Rémi Verschelde d2e1216504
Merge pull request #37547 from aaronfranke/tau
Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
Rémi Verschelde 5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
Modernize Thread
2021-01-31 15:24:56 +01:00
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Aaron Franke e829b7aee4
Unify URI encoding/decoding and add to C#
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Aaron Franke a3e3bf8227
Make hex_to_int and bin_to_int handle the prefix automatically
Also add BinToInt to C#
2021-01-28 07:43:53 -05:00
Rémi Verschelde 976e768e71
Merge pull request #45489 from aaronfranke/core
Type consistencies in core
2021-01-27 21:16:20 +01:00
Aaron Franke 1be0d6b30e
Type consistencies in core 2021-01-26 13:04:22 -05:00
Yuri Roubinsky 38a5d22079 Renamed String.ord_at to unicode_at 2021-01-26 20:36:12 +03:00
George Marques fa498f6105
Merge pull request #45373 from aaronfranke/gdnative-sizeof
Define GDNative sizes using sizeof(godot_real) and sizeof(int32_t)
2021-01-26 14:00:32 -03:00
Danil Alexeev a97f1a3dc6 Rename color constants (alternative)
Named color constants renamed to UPPERCASE. Unlike #41019, this PR
is complete and implements these changes in the simplest way possible.

Co-authored-by: Shivam Mukherjee <mshivam98@gmail.com>
2021-01-26 19:07:00 +03:00
Rémi Verschelde d6765c8d8b
Merge pull request #44732 from Calinou/os-add-get-thread-caller-id
Add an `OS.get_thread_caller_id()` method
2021-01-26 15:54:25 +01:00
Rémi Verschelde 1940197ac7
Merge pull request #45309 from VedatGunel/fix-string-ends-with
Fix String.ends_with() for empty string arguments
2021-01-26 15:23:59 +01:00
Marcel Admiraal 8b983bddfb Remove Quat set methods in favour of constructors 2021-01-26 06:52:04 +00:00
Aaron Franke 6c197cf259
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t) 2021-01-25 16:42:14 -05:00
Rémi Verschelde d39f6386ce
Merge pull request #45314 from RandomShaper/modernize_rwlock
Modernize RWLock
2021-01-22 14:51:05 +01:00
Rémi Verschelde 8a6d4dd5ed
Merge pull request #45023 from reduz/optimize-shader-vgpr1
Shader optimizations to reduce VGPR usage and increase occupancy
2021-01-20 00:10:21 +01:00
reduz 099dee35f4 Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
2021-01-19 23:31:06 +01:00
PouleyKetchoupp 356d0fccc2
Remove useless "else" statements from vector3.h 2021-01-19 16:36:29 -05:00
Vedat Günel 1d0437c95b Fix String.ends_with() for empty string arguments 2021-01-19 15:33:41 +03:00
Pedro J. Estébanez 8ed259b792 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
Fabio Alessandrelli bab20c6e09 [HTML5] Custom Gamepad library to allow remapping.
No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
2021-01-18 12:30:38 +01:00
Fabio Alessandrelli a1533f2c44 Better gamepad axis event injection.
In the core input handling code we have checks to make sure that if axis
rapidly change sign we inject mid-points to release any pending inputmap
action.

The function though, did not correctly insert the mid-point causing
dpads mapped to an axis that behaves like tri-state buttons (-1,0,1) to
not be released correctly.

This commit fixes that by including in the check the case where the axis
swtiches from abs(1) to 0.
2021-01-18 12:30:38 +01:00
Rémi Verschelde 70a70a4f2b
Merge pull request #45161 from Xrayez/bind-emit-changed
Expose `Resource.emit_changed()` to script
2021-01-14 15:56:26 +01:00
Rémi Verschelde 0b409d89d0
Merge pull request #45136 from akien-mga/clang-format-11
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-13 16:10:44 +01:00
Andrii Doroshenko (Xrayez) e94f46dcdb Expose `Resource.emit_changed()` to script
Also known as `emit_signal("changed")`.
2021-01-13 16:27:58 +02:00
Rémi Verschelde d2148692bc
Merge pull request #45125 from aaronfranke/poly-lib
Update PolyPartition / Triangulator library
2021-01-12 21:40:10 +01:00
Aaron Franke ddd6fb37e8
Update PolyPartition / Triangulator library 2021-01-12 13:46:16 -05:00
Rémi Verschelde af878716f2
CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00