Rémi Verschelde
a8c2cc9028
Merge pull request #43807 from Xrayez/aspect-ratio-container
...
Add `AspectRatioContainer` class
2020-11-26 12:20:15 +01:00
Rémi Verschelde
841fbafc78
i18n: Sync translations with Weblate
...
(cherry picked from commit 97e7d637e0
)
2020-11-26 10:40:55 +01:00
Addmix
177e62a7e4
Update skeleton_3d_editor_plugin.cpp
2020-11-25 17:35:27 -07:00
Rémi Verschelde
613b76cfd5
Merge pull request #43861 from JFonS/fix_gizmo_defval
...
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
2020-11-25 19:28:05 +01:00
jfons
e6949dae72
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
...
It was commented for some reason I can't remember.
2020-11-25 18:55:07 +01:00
Andrii Doroshenko (Xrayez)
ba68383706
Add `AspectRatioContainer` class
...
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2020-11-25 15:06:40 +02:00
Eric M
7941235e06
Add is_valid() check for InputEventKey in CanvasItemEditor.
2020-11-23 21:52:15 +10:00
Eric M
efe5c250d5
Implement new shortcuts system.
...
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
Eric M
fc806409f4
Removed unhandled_key_input from editor AudioBus and instead connect to gui_input signal on tree for handling of effects shortcuts.
2020-11-23 21:14:26 +10:00
Eric M
9c69281f87
Remove unused unhandled_key_input method in EditorHelp. Search popup and focus is handled by an external MenuButton shortcut.
2020-11-23 21:14:25 +10:00
Eric M
9d7d20a978
Added accept_event() calls for SceneTreeDock and BaseButton
2020-11-23 21:14:25 +10:00
Rémi Verschelde
ba989a1d39
Merge pull request #43627 from aaronfranke/pixelvi
...
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-23 10:04:49 +01:00
Rémi Verschelde
663d0d79fa
Merge pull request #43754 from Calinou/primary-grid-steps-default-pot
...
Use a power-of-two value for Primary Grid Steps in the 3D editor
2020-11-23 08:54:05 +01:00
Hugo Locurcio
42685f514f
Bind the editor's Search Help function to F1 by default
...
Now that the F1 key is available, we can bind Search Help to the key
generally used in other applications to open the help menu.
2020-11-22 15:26:17 +01:00
Hugo Locurcio
31cf3e2572
Use a power-of-two value for Primary Grid Steps in the 3D editor
...
This matches the 2D editor default behavior.
Powers of two are usually better for grid divisions as they are often
used in level design.
2020-11-21 21:35:23 +01:00
Aaron Franke
2c53e8b0e9
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
...
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-11-21 02:42:29 -05:00
Rémi Verschelde
504efc5f9b
Export: Reorder options for consistency across platforms
2020-11-20 11:17:50 +01:00
Rémi Verschelde
6a683f8016
Merge pull request #43591 from madmiraal/fix-43520
...
Update joy button and stick names, enums and documentation
2020-11-19 20:43:44 +01:00
Marcel Admiraal
20f2b71e21
Update joy button and stick names, enums and documentation
2020-11-19 15:28:31 +00:00
Rémi Verschelde
c9bd11a479
Merge pull request #43668 from GryphonClaw/master
...
added shortcuts/hotkeys for tileset editor plugin collision buttons, …
2020-11-19 14:17:23 +01:00
Aaron Franke
71d1909b39
Update the 3D grid when the "View Grid" checkbox is changed
2020-11-19 05:29:37 -05:00
GryphonClaw
cf582262c2
added shortcuts/hotkeys for tileset editor plugin collision buttons, with suggested changes.
2020-11-18 19:54:27 -08:00
Rémi Verschelde
a3a3b02bed
Merge pull request #43639 from timothyqiu/rotation-fix
...
Fixes rotation in select mode on macOS
2020-11-18 21:58:24 +01:00
Rémi Verschelde
818434fbcb
Merge pull request #43654 from qarmin/multiple_projects
...
Allow to open multiple projects when some are not imported or without main scene.
2020-11-18 21:57:42 +01:00
Rafał Mikrut
b20c20a6f7
Allow to open multiple projects when some are not imported or without main scene.
2020-11-18 21:24:27 +01:00
Rémi Verschelde
f70cc0a60e
glTF: Workaround import failure with invalid embedded images
...
image/gif is not supported in the glTF 2.0 specification,
these files are broken. But let's be lenient...
Fixes #43638 .
2020-11-18 11:34:01 +01:00
Haoyu Qiu
381ba7d554
Fixes rotation in select mode on macOS
2020-11-18 18:16:22 +08:00
Marcus Brummer
3629651ef8
Fixed deletion of nodes with exported node paths
2020-11-18 00:12:32 +01:00
Fabio Alessandrelli
032a1c5dc3
Fix CLI export when export_path is in preset.
...
Export presets contains the export_path option, to specify the default
export location, but the CLI export option disregarded that, and always
required and export path to be specified.
After this commit, if the export path is not specified in the command,
the one in the preset will be used, erroring only if it's not present or
invalid.
2020-11-17 18:26:03 +01:00
Rémi Verschelde
b59a6fc40e
Merge pull request #38201 from Calinou/editor-f2-rename-node
...
Require Ctrl for switching between editors, bind F2 to Rename Node
2020-11-17 15:09:39 +01:00
Rémi Verschelde
3d02d2e3b8
Merge pull request #43614 from akien-mga/save-debugger-options
...
Debugger: Save options in project metadata
2020-11-17 15:01:31 +01:00
Rémi Verschelde
31865fcf3f
i18n: Sync translations with Weblate
...
(cherry picked from commit e95af7ae9b
)
2020-11-17 13:21:03 +01:00
Rémi Verschelde
090361f3c9
Debugger: Save options in project metadata
...
Fixes #19542 .
2020-11-17 13:03:37 +01:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
Danil Alexeev
01d0addf56
Unified named colors in RichTextLabel
...
Now the BB tag `[color]` uses the color names from the `Color` class.
Also, the use of the `#` symbol in an HTML color code has become optional.
2020-11-17 02:55:36 +03:00
Rémi Verschelde
d3f20ea0ae
Merge pull request #43538 from KoBeWi/gotta_check_them_all
...
Allow folder checking in export preset file list
2020-11-16 22:32:58 +01:00
Rémi Verschelde
d191ffe647
Merge pull request #43479 from Calinou/use-low-editor-scale-auto
...
Use 75% editor scale on small displays automatically
2020-11-16 16:36:10 +01:00
Hugo Locurcio
c1a65e5289
Use 75% editor scale on small displays automatically
...
This also makes borders always display in the editor theme,
even if the editor scale is below 100%. Otherwise, "focus" outlines
would vanish when using an editor scale below 100%,
which harms usability.
2020-11-16 16:23:15 +01:00
Rémi Verschelde
54baa7fa80
Merge pull request #41263 from Calinou/filesystem-dock-rename-delete-option
...
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
2020-11-16 15:05:45 +01:00
Rémi Verschelde
3c213d516d
Merge pull request #40967 from Calinou/editor-layout-improve-messages
...
Improve messages related to overriding the default editor layout
2020-11-16 13:45:38 +01:00
Rémi Verschelde
c759870272
Merge pull request #42977 from Calinou/roughness-normal-import-more-image-types
...
Allow more image types in the roughness texture's Src Normal import hint
2020-11-16 13:00:52 +01:00
Rémi Verschelde
31f8616e6c
Merge pull request #42526 from aaronfranke/project-in-non-empty
...
Allow creating projects in non-empty folders with a confirmation popup
2020-11-16 10:19:07 +01:00
Rémi Verschelde
dc06ee15b7
Merge pull request #43481 from nathanfranke/android-export-fix
...
Fix Android Export jarsigner error with *.import whitelist
2020-11-16 09:59:27 +01:00
Rémi Verschelde
670b843ec7
Merge pull request #42729 from opl-/feat/better-debugger-errors
...
Improve output in Debugger Errors tab for scripts
2020-11-16 09:31:30 +01:00
Tomasz Chabora
08a292fec3
Allow folder checking in export preset file list
2020-11-14 16:37:25 +01:00
Nathan Franke
20bca313c0
Fix Android Export jarsigner error with *.import whitelist
2020-11-13 10:30:40 -06:00
Rémi Verschelde
d107fd4c9e
SceneTree: Fix reparent crash with animation tracks renaming disabled
...
This check was there since the first commit in 2014, but a later feature added in 2018
with #17717 did not properly update the code while adding non animation-related code
in `perform_node_renames`.
Fixes #40532 .
2020-11-13 13:41:33 +01:00
Rémi Verschelde
a7d610db16
Merge pull request #43408 from rcorre/path-gizmos-4.0
...
Make Path3D handles visible and consistent with 2D.
2020-11-12 13:12:49 +01:00
Ryan Roden-Corrent
8458ba0aef
Proposal 1246: Make Path3D handles more visible.
...
Resolves godotengine/godot-proposals#1246 .
It is difficult to tell the difference between the handles for adjusting
curves and the points themselves when looking at a Path gizmo.
This re-uses the icons used for Path2D.
Unlike Path2D, this does not use a different icon for smooth vs sharp
points, as using a potentially different material for each point would
prevent batching the points in add_handles (and adding them out-of-order
messes up other logic based on handle indices).
This includes a public API change to allow specifying a texture for a
handle material. This allows spatial gizmo plugins to customize the way
a handle is rendered, if desired, but does not break existing behavior
(as providing no texture uses the default).
The path handle icons were resized as well. 16x16 is the standard icon
size. These icons were 10x10 rather than 16x16, and appeared rather
small in the editor.
To resize, I:
- Opened the original in Inkscape
- Resized the document to 16x16
- Opened the transform dialog
- Scaled by 160% proportionally
- Used Align/Distribute to center on the page
- Saved the document
- Cleaned with `svgcleaner --multipass`
2020-11-12 06:37:56 -05:00
Rémi Verschelde
b1db71c9fb
Merge pull request #43220 from YeldhamDev/canvasgroup_codeedit_icons
...
Add icons for the 'CanvasGroup' and 'CodeEdit' nodes
2020-11-12 10:31:03 +01:00
K. S. Ernest (iFire) Lee
4cff322017
Restore screenshot button.
2020-11-11 14:31:54 -08:00
Rémi Verschelde
8344d27276
Merge pull request #43451 from timothyqiu/move-line-cursor
...
Keep cursor relative position after move lines up/down in text editor
2020-11-11 22:32:17 +01:00
reduz
635d33dc6c
Refactor variant built-in methods yet again.
...
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Haoyu Qiu
87fb2bde0c
Keep cursor relative position after multiline move
2020-11-11 18:29:32 +08:00
reduz
5288ff538d
Create Variant built-in functions.
...
-Moved Expression to use this, removed its own.
-Eventually GDScript/VisualScript/GDNative need to be moved to this.
-Given the JSON functions were hacked-in, removed them and created a new JSONParser class
-Made sure these functions appear properly in documentation, since they will be removed from GDScript
2020-11-10 19:31:10 -03:00
Rémi Verschelde
34cad0d020
doc: Fixups to #43419 which added operators in the docs
...
- Escape the method names as e.g. `operator <` is invalid XML.
- Add a hack to merge all String % operator definitions for each Variant type
as a single one with `Variant` argument type.
- Add support for the new qualifiers in makerst.py.
- Drop unused `doc_merge.py`, seems to date back to when we had all the
documentation in a single `classes.xml`.
2020-11-10 15:00:07 +01:00
Tomasz Chabora
cbfbb4538b
Register methods for drawing 3D editor overlays
2020-11-10 11:35:34 +01:00
Rémi Verschelde
e1a9ec4e19
Merge pull request #43397 from Calinou/fix-filesystem-copy-path-shortcut-conflict
...
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
2020-11-10 09:53:48 +01:00
Aaron Franke
46fdca4fae
Allow creating projects in non-empty folders with a confirmation popup
2020-11-10 00:12:07 -05:00
Rémi Verschelde
0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
...
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
reduz
11bf2ec6d1
Make sure operators appear in the docs too
...
Add "operator" and "constructor" qualifiers to make it easier to
see in the docs.
2020-11-09 14:12:01 -03:00
Rémi Verschelde
ed62876683
Merge pull request #40106 from Calinou/improve-3d-selection-box
...
Improve the 3D editor selection box appearance
2020-11-09 17:46:43 +01:00
Rémi Verschelde
9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
...
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.
This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
Hugo Locurcio
8a3a4fa3a0
Improve the 3D editor selection box appearance
...
- Draw two boxes slightly offset from each other to give the illustion
of a thicker outline.
- Decrease the offset compared to the 3D node's AABB to give a more
accurate representation of its size.
- Make the box fully visible instead of only displaying the corners.
- Draw a x-ray version of the box that's more translucent, but visible
through walls. This helps make the box more visible while still
having a sense of depth.
- Use an orange color similar to the 2D editor.
2020-11-09 16:24:12 +01:00
reduz
221a2a1742
Refactored variant constructor logic
2020-11-09 08:54:43 -03:00
Hugo Locurcio
5b40f9fddc
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
...
This closes #43396 .
2020-11-08 19:44:52 +01:00
Rémi Verschelde
4206dc6ac9
Merge pull request #43380 from YeldhamDev/light2d_icons
...
Add icons for the new Light2D nodes
2020-11-08 14:58:47 +01:00
reduz
127458ed17
Reorganized core/ directory, it was too fatty already
...
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz
05de7ce6ca
Refactored variant setters/getters
...
-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Michael Alexsander
a38b4fd8f2
Add icons for the new Light2D nodes
2020-11-07 13:55:09 -03:00
reduz
f2397809a8
Refactored Variant Operators.
...
-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-06 12:45:50 -03:00
Aaron Franke
a4f963f2c9
Move call to update the 3D grid into check for updating the view
2020-11-04 04:03:28 -05:00
Rémi Verschelde
be14d9d644
Merge pull request #42979 from Mallos/fix/tilemap-floodfill
...
fix(editor): TileMap floodfill with same tile ID and different variation
2020-11-02 17:05:43 +01:00
Tomasz Chabora
958d23968d
Disable active editors when node gets deselected
2020-10-30 23:29:07 +01:00
Tomasz Chabora
16af326a46
Remove unused get_subeditor() method
2020-10-30 22:23:08 +01:00
Michael Alexsander
0176fc2f32
Add icons for the 'CanvasGroup' and 'CodeEdit' nodes
2020-10-30 16:42:18 -03:00
reduz
0e6664539d
Refactor pixel snapping.
...
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful
Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606 , supersedes #41535 , supersedes #41534
2020-10-30 08:57:32 -03:00
Rémi Verschelde
9ab6cef2ad
Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flat
...
Set previous tool buttons in the Polygon2D editor to be flat again
2020-10-29 21:35:34 +01:00
Michael Alexsander
3b0cb48bcd
Set previous tool buttons in the Polygon2D editor to be flat again
2020-10-29 16:53:41 -03:00
Michael Alexsander
4b74019ca3
Fix "Move Points" button sometimes not showing up on UV mode in the Polygon2D editor
2020-10-29 16:45:17 -03:00
nathanwfranke
0222f78482
Fix transparent editor theme being brighter
2020-10-29 05:36:03 -05:00
Rémi Verschelde
1ee507d62c
i18n: Sync translations with Weblate
...
(cherry picked from commit 284dae021a
)
2020-10-28 15:55:15 +01:00
Nathan Franke
98c46cbf26
Collapse Resource Preview Properly
2020-10-28 05:26:02 -05:00
Haoyu Qiu
0dfe28d93d
Fixes property revert for inherited child nodes
2020-10-27 10:53:27 +08:00
Rémi Verschelde
47e9fc22c7
Merge pull request #42677 from groud/fix_error_on_attach_script
...
Fix error on attaching script
2020-10-27 00:23:50 +01:00
Rémi Verschelde
d767c0eeea
Merge pull request #43109 from bruvzg/gridmap_ub
...
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26 23:39:17 +01:00
Gilles Roudière
6386bf60ea
Fix error on attaching script
2020-10-26 23:26:44 +01:00
bruvzg
b506f9b5aa
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26 22:57:11 +02:00
Haoyu Qiu
a2c1593f25
Fixes property revert after saving instanced scene
2020-10-27 00:07:09 +08:00
Rémi Verschelde
a3396fabd5
Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibility
...
Fix visibility issue with zoom label
2020-10-26 11:15:50 +01:00
Ev1lbl0w
0a581a39d4
Fix visibility issue with zoom label
2020-10-26 09:44:17 +00:00
Rémi Verschelde
b6707aa35b
Merge pull request #43018 from groud/improve-file-sorting
...
Improve file sorting
2020-10-26 10:16:56 +01:00
Rémi Verschelde
368a464e49
Merge pull request #42229 from Calinou/2d-editor-improve-undo-log-messages
...
Improve undo log messages in the 2D editor for additional context
2020-10-26 09:34:57 +01:00
Rémi Verschelde
d667ea116d
Merge pull request #43070 from Calinou/optimize-svgs
...
Optimize SVG using `svgcleaner --multipass`
2020-10-26 09:25:44 +01:00
Gilles Roudière
6f696a5927
Improve file sorting
2020-10-26 09:22:35 +01:00
Rémi Verschelde
8ee44cc60c
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
...
Fixup `ColorRamp` to `Gradient` renames
2020-10-26 08:44:27 +01:00
Rémi Verschelde
ee770b02fc
Merge pull request #43084 from DavidSichma/toggle0
...
fix toggle mask bit 0
2020-10-26 08:26:19 +01:00
Rémi Verschelde
33ff670d30
Merge pull request #43050 from Pleto/enhance_tileset_sorting
...
Enhancement for tileset sorting
2020-10-26 08:10:53 +01:00
Pleto
0e392bd177
Enhancement for tileset sorting
2020-10-26 06:34:14 +02:00
David Sichma
6acd450328
fix toggle mask bit 0
2020-10-26 02:08:39 +01:00
David Sichma
5b1ddcbf40
Gizmo handles transparent again
2020-10-25 23:01:22 +01:00
Andrii Doroshenko (Xrayez)
8ce2f401dd
Fixup `ColorRamp` to `Gradient` renames
2020-10-25 18:32:44 +02:00
Hugo Locurcio
a1d9c67f43
Optimize SVG using `svgcleaner --multipass`
...
This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
reduz
84d734da0e
Refactored 2D shader and lighting system
...
-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
Rémi Verschelde
11f362b510
Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvements
...
Minor improvements to the Polygon 2D UV editor
2020-10-24 01:47:40 +02:00
Eric Tuvesson
8cf88f8ff4
fix(editor): Create new icon for TileMap Rectangle
...
ref: #42972
2020-10-22 13:28:34 +02:00
Rémi Verschelde
eee7c4acc4
Revert "fix(editor): TileMap Fill Rectangle icon"
2020-10-22 10:28:37 +02:00
Rémi Verschelde
d05c7da1aa
Merge pull request #42949 from DavidSichma/shaderglobals
...
Shader globals bugfixes
2020-10-22 09:53:49 +02:00
Yuri Roubinsky
d87e645bcf
Fix custom property editor to correctly show Basis
2020-10-22 08:41:35 +03:00
Eric Tuvesson
cefca25796
fix(editor): TileMap floodfill with same tile ID and different variation
...
Closes https://github.com/godotengine/godot/issues/40435
2020-10-21 23:56:44 +02:00
Hugo Locurcio
8a474727c4
Allow more image types in the roughness texture's Src Normal import hint
2020-10-21 23:21:46 +02:00
Eric Tuvesson
3fee970c62
fix(editor): TileMap Fill Rectangle icon
...
The default color was blue which is the active color, changed it to be gray by default.
2020-10-21 20:44:55 +02:00
David Sichma
5d33cd94c8
Shader globals bugfixes
...
- shader globals editor displays properties correctly
- fixed some errors how globals were transferred
2020-10-21 01:34:25 +02:00
Gilles Roudière
f7a8cd882a
Allow sorting files by type
2020-10-19 23:22:08 +02:00
Rémi Verschelde
17f682226d
Merge pull request #42904 from Xrayez/rects-rename-fixup
...
Fixup `ColorRect` and `TextureRect` renames
2020-10-19 22:34:40 +02:00
Juan Linietsky
85ebf40b6c
Merge pull request #38097 from Calinou/add-viewport-debanding
...
Add a debanding property to Viewport
2020-10-19 14:15:44 -03:00
Hugo Locurcio
996740de43
Improve undo log messages in the 2D editor for additional context
...
Undo/redo log messages will now specify the modified node's
name (or number of modified nodes if several were modified).
On top of that, the new position/rotation/scale/pivot offset
will also be mentioned in the message.
2020-10-19 18:59:52 +02:00
Andrii Doroshenko (Xrayez)
9c3a33a4e8
Fixup `ColorRect` and `TextureRect` renames
2020-10-19 19:34:35 +03:00
Ev1lbl0w
395cb57256
Disable code to add patches menu
2020-10-19 16:31:42 +01:00
Rémi Verschelde
6b20859984
Merge pull request #42558 from Chaosus/vs_curve
...
Added visual shader node to easy gather data from a CurveTexture
2020-10-19 14:58:45 +02:00
Ev1lbl0w
9b1db715fd
Allow Godot to import .ZIP files with non-regular structure
2020-10-19 09:37:04 +01:00
Rémi Verschelde
fb8d7f9a84
Merge pull request #42878 from gvaneyck/copy-description-node-replace
...
Keep 'Editor Description' metadata when changing a Node's type
2020-10-19 08:30:26 +02:00
Juan Linietsky
53d5a252bb
Revert "Replace SAO implementation with MSSAO"
2020-10-18 19:27:51 -03:00
clayjohn
366ee46774
Replace SAO implementation with MSSAO
2020-10-18 13:15:51 -07:00
Gabriel Van Eyck
a22275c8a2
Keep 'Editor Description' metadata when changing a Node's type
...
Also copy edit group/lock when replacing a Node3D
2020-10-18 11:22:54 -07:00
Rémi Verschelde
0cee302192
Merge pull request #42873 from Yetizone/HeaderGuardUpdate
...
node_3d_editor_plugin.h: Update header guard
2020-10-18 15:10:45 +02:00
reduz
ee06a70ea6
Refactor MethodBind to use variadic templates
...
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Yuri Roubinsky
f402e1e675
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
2020-10-18 09:57:15 +03:00
Yetizone
09356c1f67
node_3d_editor_plugin.h: Update header guard
2020-10-17 18:52:17 +03:00
Yuri Roubinsky
1c546fdaea
Changes 'always show grid' hotkey to prevent conflict with 'pan mode'
2020-10-15 17:30:43 +03:00
Yuri Roubinsky
8351266117
Fix visual shader node expression undo/redo for set_size and expression
2020-10-15 16:11:38 +03:00
Yuri Roubinsky
17fc3bed5f
Merge pull request #42813 from Chaosus/vs_fix_ops
...
Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15 12:01:06 +03:00
Yuri Roubinsky
1fee310a9a
Fix copy/paste/duplicate for particle mode in visual shaders
2020-10-15 11:33:06 +03:00
Rémi Verschelde
b84f9b0068
Merge pull request #42791 from Faless/editor/drag_drop_copy_all
...
EditorNode now copies all drag and dropped files.
2020-10-15 10:29:12 +02:00
Yuri Roubinsky
9b5d6f785b
Refactor delete nodes functions in visual shader editor
2020-10-15 10:24:27 +03:00
reduz
b8c64184c6
Refactored binding system for core types
...
Moved to a system using variadic templates, shared with CallableBind.
New code is cleaner, faster and allows for much better optimization of core
type functions from GDScript and GDNative.
Added Variant::InternalMethod function for direct call access.
2020-10-14 15:24:30 +02:00
Fabio Alessandrelli
410b324740
EditorNode now copies all drag and dropped files.
...
The editor used to only copy drag-dropped files in the File System pane
if the given file was a valid resource, or had a specific file format
(ttf, otf).
With this PR, all drag and dropped files are copied instead, no matter
their extension.
2020-10-14 12:40:18 +02:00
mujpao
011fdece6d
Make search results font follow code editor font
...
The font size of the Find in Files dialog used to get out of sync with
the code editor font size.
The font of the Find in Files dialog is now updated each time there is a
change to the theme. This way, the font size of the Find in Files
results changes in response to the code font size being changed using
Ctrl +/- or using the Editor Settings.
Fixes #35499
2020-10-13 14:58:06 -07:00
Rémi Verschelde
2965d519cb
Merge pull request #42748 from qarmin/dont_clear_twice
...
Don't try to compare freed object to nullptr
2020-10-13 10:50:19 +02:00
Rafał Mikrut
2ad5b7100b
Don't try to compare freed object to nullptr
2020-10-13 10:27:49 +02:00
Rémi Verschelde
1aa8f356e1
Merge pull request #42489 from auderer/tilemapeditor-refocus
...
Reset TileMapEditor painting state on application refocus
2020-10-13 10:00:04 +02:00
Rémi Verschelde
36e51a8d7e
Merge pull request #42737 from volzhs/android-run-tooltip
...
Show android device name when connected only one device
2020-10-13 09:57:48 +02:00
volzhs
778e982cff
Show android device name when connected only one device
2020-10-12 21:47:00 +09:00
Marcel Admiraal
f98acd5cfb
Ensure grid index is valid before trying to change value.
2020-10-12 08:53:09 +01:00
opl-
aa7411e219
Improve output in Debugger Errors tab for scripts
2020-10-12 07:35:40 +02:00
Yuri Roubinsky
bf37ab52b3
Merge pull request #42692 from Chaosus/vs_add_metallic
...
Adds Metallic to spatial light input of visual shaders
2020-10-10 17:47:56 +03:00
Yuri Roubinsky
f4eef287f9
Adds Metallic to spatial light input of visual shaders
2020-10-10 16:55:36 +03:00
Juan Linietsky
cf0045011e
Merge pull request #42683 from reduz/implement-call-bind-unbind
...
Add ability to bind an unbind arguments to Callable.
2020-10-10 08:24:14 -03:00
Rémi Verschelde
ca2c0b8937
Merge pull request #42568 from DavidSichma/fix-aabb-update
...
Make AABB change trigger bounding box update
2020-10-10 10:55:52 +02:00
reduz
351a122029
Add ability to bind an unbind arguments to Callable.
2020-10-09 19:43:22 -03:00
reduz
26f5bd245c
Implement GPU Particle Collisions
...
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Haoyu Qiu
e9bec0d76b
Adds pan gesture to StateMachine editor
2020-10-09 20:15:32 +08:00
Tomasz Chabora
725c2bdf48
Update the setting when clicking Show hidden files
2020-10-06 15:42:25 +02:00
Rémi Verschelde
ed333248f5
Merge pull request #42314 from mbrlabs/nodepath-fix
...
Fixed renaming/moving of nodes with exported NodePaths in the editor
2020-10-06 12:04:46 +02:00
Aaron Franke
1ca501d7d4
Check for global script class information before clearing it
2020-10-05 15:45:54 -04:00
K. S. Ernest (iFire) Lee
7b76f8783f
Better non alphanumeric bone names.
...
1. _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) won't return an empty string.
2. String GLTFDocument::_sanitize_bone_name(const String &name) will keep Japanese characters. Like: "全ての親".
3. The sanitize function allows the bone name to be not just alphanumeric. The only required conditions are the ones in add_bone.
> ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
2020-10-05 09:25:37 -07:00
Rémi Verschelde
2e99d0b26f
glTF: Fix parsing image data with `mimeType` undefined
...
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data,
so the previous logic to handle URIs with base64-encoded images could fail if
`mimeType` is undefined.
The logic was documented and refactored to better handle the spec, notably:
- `uri` and `bufferView` are now mutually exclusive, and only the latter fails
if `mimeType` is undefined.
- `uri` with a file path will now respect the `mimeType` if defined, and thus
attempt loading the file with the specified format (even if its extension is
not the one expected for this format). So we can support bad extensions (PNG
data with `.jpg` extension) or custom ones (PNG data in `.img` file for
example).
- `uri` with base64 encoded data will infer MIME type from `data:image/png` or
`data:image/jpeg` if it was not documented in `mimeType` initially.
- `uri` with base64 encoded data, no `mimeType` and `application/octet-stream`
or `application/gltf-buffer` will fall back to trying both PNG and JPEG
loaders.
Fully fixes #33796 (and fixes up #42501 ).
2020-10-05 13:06:50 +02:00
David Sichma
7701889048
aabb change updates bounding box
...
spatial editor will now update the bounding box if aabb or transform
changes
2020-10-05 12:56:57 +02:00
Rémi Verschelde
b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
...
Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Aaron Franke
3163611f0c
Don't write global script class information if there is none
2020-10-03 04:36:07 -04:00
Duroxxigar
4834e14493
Updated getters and setters names for toplevel
2020-10-02 19:09:01 -04:00
Michael Auderer
6d510453e5
initialize refocus_over_tile to false
...
Co-authored-by: Tomek <kobewi4e@gmail.com>
2020-10-02 10:42:12 -04:00
Rémi Verschelde
34a50310ad
glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME types
...
See https://github.com/KhronosGroup/glTF/issues/944 for context on the
application/gltf-buffer MIME type.
The glTF 2.0 spec supports `image/jpeg` and `image/png` which can also be
base64-encoded in buffer URIs.
Fixes #33796 .
2020-10-02 12:23:10 +02:00
Rémi Verschelde
19f72beebb
Merge pull request #42451 from Duroxxigar/rename-toplevel
...
Renamed toplevel to be top_level
2020-10-02 10:57:23 +02:00
Michael Auderer
70a4cd1afe
Reset TileMapEditor painting on application refocus
...
Treats application unfocus as a mouse release for
TOOL_PAINTING, by finishing the undo state and
resetting the tool. Also sets a flag to prevent extra
lines from being drawn when the application is refocused.
fixes #42398 , fixes #24970
2020-10-02 01:48:14 -04:00
Yuri Roubinsky
17d588f7b3
Merge pull request #42467 from Chaosus/vs_fix_bug
...
Updates size of float constant in visual shader if empty is selected
2020-10-01 18:33:23 +03:00
Yuri Roubinsky
fa35733b4c
Updates size of float constant in visual shader if empty is selected
2020-10-01 18:19:36 +03:00
Rémi Verschelde
c646768ba2
Merge pull request #40473 from rcorre/gizmo-doc
...
Fix return type on EditorNode3DGizmoPlugin::get_priority.
2020-10-01 14:28:38 +02:00
Rémi Verschelde
12091b39d2
Merge pull request #38743 from arrowinaknee/node-config-warnings
...
Update all get_configuration_warning() to retrieve warnings from the parent
2020-10-01 14:03:29 +02:00
Rémi Verschelde
56dee7015f
Merge pull request #42458 from groud/fix_cursor_rotation
...
Fix scale cursor rotation and handle diagonal ones
2020-10-01 12:51:02 +02:00
Gilles Roudière
6dd19af439
Fix scale cursor rotation and handle diagonal ones
2020-10-01 12:19:45 +02:00
Yuri Roubinsky
50a80db50f
Add an option to select a predifined constant in visual shader editor
2020-10-01 11:11:49 +03:00
Duroxxigar
b687ace7f9
Renamed toplevel to be top_level
2020-10-01 03:17:33 -04:00
Haoyu Qiu
b28fc2df07
Fixes FileSystem tree preview icon size on HiDPI
2020-09-30 15:46:52 +08:00
Rémi Verschelde
1b3d85e8bf
Merge pull request #42387 from KoBeWi/warp_no_mouse
...
Don't warp mouse when selecting tracks
2020-09-30 09:35:13 +02:00
Hugo Locurcio
95773bb3c1
Make the pressed autokey icon red to emphasize its "recording" status
2020-09-29 23:22:21 +02:00
Yuri Roubinsky
1f73d122d8
Merge pull request #42407 from Chaosus/vs_drag_and_drop
...
Drag & drop 3d/2d array/cubemap texture to visual shader
2020-09-29 15:45:17 +03:00
Yuri Roubinsky
2652debde0
Drag & drop 3d/2d array/cubemap texture to visual shader
2020-09-29 15:27:36 +03:00
Hugo Locurcio
6055db2a72
Automatically start searching in the asset library when entering text
...
Entering text will now start searching automatically after 0.25 seconds
have passed (debounce delay).
This removes the need for a separate Search button.
2020-09-29 12:46:49 +02:00
Rémi Verschelde
22b3e9f76a
Merge pull request #42385 from Craig-Stoneham/patch-2
...
Remove unnecessary keyword
2020-09-29 11:46:32 +02:00
Rémi Verschelde
bebf424c80
Merge pull request #42078 from Chaosus/vs_rename_type
...
Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29 10:34:22 +02:00
Craig-Stoneham
46519ba52c
Removed unnecessary keyword, fix comment style
...
The privacy here is already private
2020-09-29 10:30:02 +02:00
Rémi Verschelde
2d14c7cb69
Merge pull request #42125 from andriyDev/inspector_only_option
...
Added inspector_only option to inspect_object in EditorInterface.
2020-09-29 08:45:38 +02:00
K. S. Ernest (iFire) Lee
43424e1321
Use the vertex colors by default in gltf.
2020-09-28 10:38:21 -07:00
Tomasz Chabora
4efe401a9c
Don't warp mouse when selecting tracks
2020-09-28 13:13:28 +02:00
Aaron Franke
5fbcd8f9df
Rename the ".import" folder to ".godot/imported"
2020-09-28 05:23:45 -04:00
Rémi Verschelde
b2e07dd308
Merge pull request #42094 from JFonS/rotation_gizmo_improvements
...
Improve rotation gizmo
2020-09-28 10:36:35 +02:00
Rémi Verschelde
e66013a6f1
Merge pull request #42262 from akien-mga/ios-pvrtc-fixes
...
iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:38 +02:00
Hugo Locurcio
3800e7d2ba
Allow using a comma as decimal separator in EditorSpinSlider
...
This closes https://github.com/godotengine/godot-proposals/issues/1576 .
2020-09-27 22:29:40 +02:00
Rémi Verschelde
c12fc4fa04
Merge pull request #42373 from groud/draw_selection_last
...
Draw selected item on top of everything else
2020-09-27 19:55:48 +02:00
Gilles Roudière
16532f51ef
Draw selected item on top of everything else
2020-09-27 18:47:38 +02:00
Gilles Roudière
8e6da0b808
Fix error when dragging anchors with parent's size == 0
2020-09-27 17:44:06 +02:00
Yuri Roubinsky
11043b1a8f
Fix undo for moving multiple visual shader nodes
2020-09-27 14:05:19 +03:00
Marcus Brummer
fdec257e58
Fixed renaming/moving of nodes with exported NodePaths
2020-09-25 16:33:58 +02:00
Rémi Verschelde
6c6d072e3d
Revert "Fix editor inspector refresh not working"
2020-09-25 15:50:05 +02:00
Hugo Locurcio
da906cade3
Replace AutoKey icon with a more universally understood "record" button
...
See discussion in
https://github.com/godotengine/godot-proposals/issues/169 .
2020-09-25 11:43:17 +02:00
Rémi Verschelde
1e2f55e273
i18n: Rename pt_PT to pt
...
We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with
the Brazilian Portuguese variant `pt_BR`, as both are significantly different
and need separate translation files.
But Portugal's Portuguese (or "European Portuguese") is close to the variant
spoken and written in other Portuguese-speaking countries such as Angola and
Mozambique, so it makes sense for users of these countries to also have access
to the European Portuguese translation (at least until translators decide that
adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account
the translation effort that this duplication implies).
Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and
if no translation is found, it checks for the non-regional language code
(`pt`), so this change enables translations for Portuguese speakers outside
Portugal and Brazil.
2020-09-24 16:50:44 +02:00
Rémi Verschelde
93303737ac
i18n: Sync translations with Weblate
...
(cherry picked from commit 510d87e468
)
2020-09-24 15:35:55 +02:00
Rémi Verschelde
6cb11cf41c
Merge pull request #42014 from Leleat/strip-edges-on-node-rename
...
Strip edges on node rename in SceneTreeDock
2020-09-24 15:21:59 +02:00
Rémi Verschelde
4b3a566cf1
Merge pull request #42018 from Leleat/create-user-dir-if-nonexistant
...
Create user-dir, if non-existant, so it can be opened with Godot
2020-09-24 15:21:01 +02:00
Rémi Verschelde
915ac7360a
Merge pull request #42066 from dalexeev/output_copy
...
Improvement for the Copy button in the Output Log
2020-09-24 15:18:59 +02:00
andriyDev
45a1c6f278
Added inspector_only option to inspect_object in EditorInterface.
...
Updated docs to reflect change to inspect_object.
2020-09-23 13:56:44 -04:00
Vasiliy Makarov
313006adb8
iOS: Fix multiple issues with PVRTC import, disable ETC1
...
Fixes : #28683 , #28621 , #28596 and maybe others
For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.
Edit by Akien: Forward-ported from #38076 , this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
Rémi Verschelde
78304b904f
Merge pull request #42150 from DashCell/resize_tile_shape_fixed
...
Resize the tile shapes when a vertex is outside of the tilesheet
2020-09-23 10:51:02 +02:00
Rémi Verschelde
3e8d1de515
Merge pull request #42129 from kotelifelif/33477
...
Fix changing icons' colors when switch dark and light theme
2020-09-23 10:43:09 +02:00
Yuri Roubinsky
81a44a4145
Fix expressions nodes in visual shaders
2020-09-22 23:07:55 +03:00
Lunatoid
740100d671
Fixes DefaultProjectIcon scaling with editor scale
...
Should fix #27009 where the DefaultProjectIcon was scaling
with the EDSCALE. Now it checks if the icon name is equal
to "DefaultProjectIcon" and sets the scale to 1.0 instead of
EDSCALE.
2020-09-22 15:38:44 +02:00
Yuri Roubinsky
477f6c880e
Fix UniformRef invalid updating when LineEdit focus out
2020-09-22 09:56:24 +03:00
Yuri Roubinsky
07fb960a88
Fix some bugs in visual shader editor
2020-09-21 22:19:20 +03:00
Dashcell
5355169d3c
Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970
2020-09-17 21:14:46 -03:00
booer
3d69385655
Fix changing icons' colors when switch dark and light theme
2020-09-17 09:33:19 +07:00
JFonS
5cd9e04447
Improve rotation gizmo
...
Hide the back sides of the rotation gizmo circles and add a white
outline for better visualization of the rotation "sphere".
2020-09-15 17:12:53 +02:00
Melvin Louwerse
eeb6c2e22c
Show correct name of signal when editing an existing one
...
Use popup_dialog() instead of popup_centered() to show edit dialog/
With popup_centered it is not possible to change the displayed
signal name. When this is not set the previous shown name is show
for the current dialog.
This is no problem when creating a new conenction as popop_dialog
is used there and this would update the title.
Fixes #42074
2020-09-15 12:20:45 +02:00
Yuri Roubinsky
f137f14e1c
Renames Type to OpType in VisualShaderNodeMultiplyAdd
...
To prevent possible conflicts with C# and other languages.
2020-09-15 11:06:18 +03:00
Hugo Locurcio
4df86f8b04
Only display the Windows toggle console option if it can actually be used
2020-09-14 21:52:04 +02:00
Danil Alexeev
fb6eb21afc
Improvement for the Copy button in the Output Log
...
Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-14 21:57:54 +03:00
Rémi Verschelde
45f4d8fc92
Merge pull request #42038 from hoontee/_42027
...
Fix "Create Trimesh Collision Sibling" transform
2020-09-14 09:19:42 +02:00
hoontee
3cbd626328
Fix "Create Trimesh Collision Sibling" transform
2020-09-13 17:42:52 -05:00
Yuri Roubinsky
0fd9ad8801
Fix visual shader connection regression
2020-09-13 23:48:59 +03:00
Yuri Roubinsky
f726ef1cd7
[VisualShader] Fixes default node's input port not hiding on connection
2020-09-13 19:59:01 +03:00
Leleat
8cf9d09d61
creater user-dir, if non-existant and pressing 'Open Project Data Folder'
2020-09-13 14:51:29 +02:00
Leleat
32e52217ff
striped edges on node rename in SceneTreeDock
2020-09-13 00:32:24 +02:00
Yuri Roubinsky
c24e2075cd
Update shader graph if mode is changed
2020-09-12 12:44:01 +03:00
Yuri Roubinsky
01191178bf
Merge pull request #41955 from Chaosus/vs_performance_fix3
...
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11 16:24:11 +03:00
Yuri Roubinsky
8dbf3d7c44
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11 15:45:18 +03:00
Marcel Admiraal
3070d0b735
Remove unused Python local variables.
2020-09-11 11:39:15 +01:00
Paulb23
c0da97d29c
Remove breakpoints from editor settings
2020-09-10 20:35:28 +01:00
Paulb23
33ab9cd621
Move safe line color into editor
2020-09-10 20:35:28 +01:00
Paulb23
d18a90b8f0
Move ConnectionGutter to editor code_editor
2020-09-10 20:35:28 +01:00
Paulb23
7829fdc1d0
Add folding gutter to code_edit
2020-09-10 20:35:28 +01:00
Paulb23
4d7df24d46
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
2020-09-10 20:35:28 +01:00
Paulb23
1353ed5e44
Added Line numbers to CodeEdit
2020-09-10 20:35:28 +01:00
Paulb23
a0b409cb14
Add and convert editor to use CodeEdit
2020-09-10 20:35:27 +01:00
Rémi Verschelde
0819657c3b
Merge pull request #41954 from Calinou/raycast-rename-cast-to
...
Rename RayCast's `cast_to` property to `target_position`
2020-09-10 19:19:59 +02:00
Hugo Locurcio
a706c22db7
Rename RayCast's `cast_to` property to `target_position`
...
`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
2020-09-10 19:06:56 +02:00
Rémi Verschelde
49283cb80d
Merge pull request #41795 from Hassan-A/tilemap-rotate-fix
...
Fix tilemap tile preview on horizontal/vertical flips.
2020-09-10 12:02:19 +02:00
Rémi Verschelde
58dcde344c
Merge pull request #41935 from Chaosus/vs_texture3d
...
Added Texture3D to visual shaders
2020-09-10 11:18:37 +02:00
Marcel Admiraal
a1a2531459
Remove duplicate or unnecessary Python definitions.
2020-09-10 08:38:07 +01:00
Yuri Roubinsky
5ba8246cfb
Added Texture3D to visual shaders
2020-09-10 07:40:06 +03:00
Rémi Verschelde
ab7e7b8116
Merge pull request #41926 from Calinou/rename-shortcut-sentence-case
...
Rename ShortCut to Shortcut which is more grammatically correct
2020-09-09 22:39:29 +02:00
Hugo Locurcio
3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
...
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980 .
2020-09-09 21:54:54 +02:00
Yuri Roubinsky
da488ff041
Fix build warning in visual_shader_editor
2020-09-09 22:00:21 +03:00
Juan Linietsky
1ce46f2a3f
Merge pull request #41918 from reduz/implement-3d-textures
...
Implement 3D textures as import and resource format.
2020-09-09 14:40:22 -03:00
reduz
a674da4eec
Implement 3D textures as import and resource format.
2020-09-09 13:50:21 -03:00
Yuri Roubinsky
14a24fa19c
Improve performance for Show/Hide port preview in visual shaders
2020-09-09 19:24:55 +03:00
Yuri Roubinsky
ea49d8b9d5
Improve performance of Undo:change node position in visual shader
2020-09-09 11:29:40 +03:00
Rémi Verschelde
9568bcf166
i18n: Sync translations with Weblate
...
Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.
(cherry picked from commit c5f6d2097b
)
2020-09-08 15:18:17 +02:00
Rémi Verschelde
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
...
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Juan Linietsky
82efb06aaa
Merge pull request #41840 from Chaosus/vs_particles
...
[WIP] Remakes particles in visual shaders
2020-09-07 10:43:03 -03:00
Rémi Verschelde
5bf28c735d
Merge pull request #41510 from SkyLucilfer/TranslatorComment
...
Add translators comments extraction for Editor
2020-09-07 14:41:49 +02:00
Eric M
54bef223fd
Fixed expand/collapse folder option not showing in FileSystemDock
2020-09-07 22:09:53 +10:00
Yuri Roubinsky
dc6685d28f
Remakes particles in visual shaders
2020-09-07 13:33:51 +03:00
Haz
3f5413693c
Fix tilemap tiles on horizontal/vertical flips
2020-09-06 16:00:36 -04:00
Yuri Roubinsky
de097b9327
Removes redundant code & fix documentation for VisualShaderNodeCustom
2020-09-06 12:09:15 +03:00
Yuri Roubinsky
004d8e86a6
Use flags instead TYPE_ enum in visual shaders editor
2020-09-06 10:43:14 +03:00
bruvzg
f043eabdd8
Adds PCK encryption support (using script encryption key for export).
...
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
Marcel Admiraal
879390680b
Make PosVertex to Vertex slicing explicit.
2020-09-04 13:22:20 +01:00
Rémi Verschelde
44e89cb88f
Merge pull request #41758 from akien-mga/classref-sync
...
doc: Sync classref with current source
2020-09-04 13:23:20 +02:00
Rémi Verschelde
696849f73a
Merge pull request #41761 from madmiraal/fix-assignment-operators
...
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 13:00:17 +02:00
Rémi Verschelde
de284f931d
doc: Sync classref with current source
2020-09-04 10:43:11 +02:00
Marcel Admiraal
ce263c4ff6
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 09:18:19 +01:00
Rémi Verschelde
dc8d8d1b5d
Merge pull request #40996 from Calinou/improve-debug-editor-tooltips
...
Improve editor tooltips related to debugging
2020-09-04 10:07:21 +02:00
Rémi Verschelde
5c0fabd314
i18n: Sync translations with Weblate
...
(cherry picked from commit 41b9e1d7ea
)
2020-09-04 08:56:38 +02:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
Rémi Verschelde
be7601c94e
Merge pull request #41022 from qarmin/fixes_leak_with_creating_settings
...
Fixes leak with creating editor settings
2020-09-03 14:51:45 +02:00
Rémi Verschelde
2da7d2c172
Merge pull request #41050 from Calinou/spriteframes-editor-compact
...
Make the SpriteFrames animation speed SpinBox take less vertical space
2020-09-03 14:40:45 +02:00
Rémi Verschelde
a77106bf7e
Merge pull request #41332 from bruvzg/win_subsys_option
...
Revert #41164 , add subsystem build option.
2020-09-03 11:52:29 +02:00
Rémi Verschelde
cb20d2bc1d
Merge pull request #41702 from kotelifelif/37424
...
Update search function in project settings
2020-09-03 11:20:02 +02:00
Yuri Roubinsky
58f0aa44d1
Merge pull request #41724 from Chaosus/vs_fix_particles
...
Restore Particles functionality in visual shader
2020-09-03 11:18:09 +03:00
Yuri Roubinsky
c291b1d23c
Restore Particles functionality in visual shader
2020-09-03 10:22:00 +03:00
Rémi Verschelde
71833520da
Merge pull request #41589 from sburris0/master
...
Make blank project name create an error, not a warning
2020-09-03 00:27:57 +02:00
booer
7f226d0a85
Fix filtering of search results in SectionedInspector
2020-09-02 17:11:13 +07:00
Eric M
5612770cea
Fix editor inspector refresh not working
2020-09-02 14:03:23 +10:00
Rémi Verschelde
23ce1dbfd5
Merge pull request #41668 from clayjohn/GLOW-HQ
...
Add high quality glow mode
2020-09-01 21:04:07 +02:00
Rémi Verschelde
9be18addb1
Merge pull request #37022 from aaronfranke/editor-plugin-iter-back
...
Iterate backwards over EditorPlugin's list of plugins in get_editor etc
2020-09-01 19:49:29 +02:00
Rémi Verschelde
ac3046682a
Merge pull request #37240 from aaronfranke/pm-min-size
...
Change the "remove missing" button to disabled rather than hidden
2020-09-01 10:46:13 +02:00
Rémi Verschelde
eac32f082a
Merge pull request #40868 from aaronfranke/color-html-rgba
...
Change Color HTML conversion from ARGB to RGBA
2020-09-01 10:44:36 +02:00
clayjohn
8da3c739bf
Add high quality glow mode
2020-08-31 23:16:41 -07:00
Aaron Franke
ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
...
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00
Michael Alexsander
fb17743ecc
Fix being able to create invalid scripts by pressing enter inside "Path"
2020-08-31 22:24:09 -03:00
Aaron Franke
0b6326c79a
Change the "remove missing" button to disabled rather than hidden
...
Also set a minimum size
2020-08-31 11:40:06 -04:00
Rémi Verschelde
96e257b272
Merge pull request #41601 from hinlopen/remember-last-filter-order
...
Fix not saving new filter order in project manager
2020-08-31 14:18:32 +02:00
Rémi Verschelde
74dbcf1e4d
Merge pull request #30148 from zaksnet/fix-texture-editor
...
Adds automatic update for StyleBoxTexture > region_rect
2020-08-31 13:25:28 +02:00
Rémi Verschelde
5e4ccc56d8
Merge pull request #38580 from aaronfranke/import-dock
...
Make the Import dock depend on the FileSystem dock for editor feature profiles
2020-08-31 11:44:03 +02:00
Ignacio Etcheverry
b89ba85f6f
Fix crash because of initialized EditorDebuggerPlugin field
2020-08-30 01:52:42 +02:00
Zak
7d7727bade
Adds automatic update for region_rect
...
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
2020-08-29 19:46:52 +02:00
Stijn Hinlopen
31fdb0fe46
Fix not saving new filter order
2020-08-29 15:39:34 +02:00
Spencer Burris
0e3d938968
Make blank project name create an error, not a warning
2020-08-28 15:57:33 -07:00
Michael Alexsander
626d9d5ae4
Add placeholders to the searchbars in the Project/Editor settings
2020-08-28 18:39:19 -03:00
Stijn Hinlopen
598447c5bc
Refactor project filter in Project Manager
...
- Reorder search/sort bar
- Removed ProjectListFilter (unnecessary abstraction)
- Reorder side bar buttons
- Removed some unused variables/methods
2020-08-27 22:14:30 +02:00
Rémi Verschelde
7a62b94bca
Merge pull request #41523 from Lunatoid/theme-editor-h-scrollbar
...
Gives the theme editor a horizontal scrollbar
2020-08-27 12:16:56 +02:00
Rémi Verschelde
d30c3d06dd
Merge pull request #39440 from simpuid/custom-profilers
...
Debugger Plugins in Godot
2020-08-27 11:35:39 +02:00
Rémi Verschelde
6875c9d684
Merge pull request #40302 from verdog/camera-bounds-fix
...
Fix Camera2D Incorrect Preview Bounds
2020-08-27 09:58:24 +02:00
Aaron Franke
de6f8f9d21
Make the Import dock depend on the FileSystem dock
2020-08-27 02:01:14 -04:00
Aaron Franke
2b44b0cc43
Iterate backwards over EditorPlugin's list of plugins in get_editor etc
2020-08-27 00:26:22 -04:00
simpu
ea2eaf8c27
Added debugger plugin support
...
Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
Lunatoid
d602be077d
Gives the theme editor a horizontal scrollbar
...
Fixes #34509 where the theme editor would push away the inspector
if something like "hseperation" is really high.
Now `set_enable_h_scroll` is true which fixes this.
2020-08-26 01:48:46 +02:00
SkyJJ
c1016dc3bf
Add translators comments extraction for Editor
2020-08-25 20:59:29 +02:00
Tomasz Chabora
b5fe41988b
Accept DynamicFontData for Fonts
2020-08-25 18:12:35 +02:00
Rémi Verschelde
d7c77f6dd0
Merge pull request #41138 from EricEzaM/open-inspector-section-on-drag-and-drop-hover
...
Added ability to unfold editor sections when dragging and dropping.
2020-08-25 13:15:36 +02:00
Rémi Verschelde
dd58f4da66
Merge pull request #41085 from SekoiaTree/master
...
Fixed node scaling arrows being wrong
2020-08-25 12:44:21 +02:00
Rémi Verschelde
9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
...
Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Eric M
7cc1b0f7eb
Added ability to unfold editor sections when dragging and dropping.
...
Also added editor setting to control the delay used before unfold occurs.
2020-08-25 19:58:42 +10:00
SekoiaTree
603febdbfe
Fixed node scaling arrows being wrong
...
Patch for #21755 . Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.
Simplified expression
Changes suggested by Aaron Franke
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-08-25 09:50:15 +02:00
Hugo Locurcio
4390a9d628
Improve search and display in the editor property/method selector
...
- Use postfix notation for types in the method selector
(for consistency with the editor help).
- Perform a case-insensitive match and replace spaces with underscores
in the search string.
- Fix extraneous space after the `void` return type.
2020-08-19 18:31:52 +02:00
Rémi Verschelde
5f6368278f
Merge pull request #41080 from naithar/feature/ios-framework-import
...
[iOS] [4.0] Export: Add a method to embed a framework
2020-08-19 14:10:50 +02:00
Sergey Minakov
1661309d59
iOS Export: Add a method to embed a framework
...
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:35:54 +03:00
SkyJJ
ce3461dc88
Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx.
2020-08-19 03:10:51 +02:00
SkyJJ
0ef758eaee
Updated Translation architecture to have TranslationPO, did some commit fixes and updated class Reference.
2020-08-19 03:01:53 +02:00
SkyJJ
396f2eee82
Update POT generation to handle context and plurals
2020-08-19 03:01:52 +02:00
SkyJJ
c0d837a2ea
Added plurals and context support to Translation
2020-08-19 03:01:51 +02:00
Eric M
8f54e8bfb5
Fixed issues with adding custom project settings and added confirmation dialog when deleting settings.
2020-08-18 09:12:02 +10:00
bruvzg
03ffd6451a
Revert "[Windows] Attach to parent console instead of creating new one."
...
This reverts commit 4f7a49db53
.
2020-08-17 19:05:48 +03:00
Rémi Verschelde
ba1109a3b3
Merge pull request #41280 from Calinou/editor-3d-add-invert-x-option
...
Add an editor setting to invert 3D pan/orbit on the X axis
2020-08-17 15:54:40 +02:00
Rémi Verschelde
ac5619f521
Merge pull request #41223 from javidcf/sprite_frames_editor_zoom
...
Added zoom functionality to sprite frames editor plugin
2020-08-15 18:46:48 +02:00
Rémi Verschelde
e264d04c94
Merge pull request #41265 from YeldhamDev/rename_diag_tweaks
...
Minor visual improvements to the "Batch Rename" dialog
2020-08-15 17:12:18 +02:00
Rémi Verschelde
4ee779e6d3
Merge pull request #41103 from Calinou/editor-improve-easing-inspector
...
Improve the inspector easing editor
2020-08-15 16:22:36 +02:00
Hugo Locurcio
2c9d4ef961
Add an editor setting to invert 3D pan/orbit on the X axis
...
This also makes the invert Y axis option apply to 3D panning.
This closes #28082 .
2020-08-15 13:18:57 +02:00
Hugo Locurcio
8891579068
Add a debanding property to Viewport
...
It can be enabled in the Project Settings
(`rendering/quality/screen_filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).
It will also slightly brighten the scene's dark areas.
As a result, it should be enabled only when banding is noticeable enough.
This closes #17006 .
2020-08-14 23:12:33 +02:00
Michael Alexsander
25d18e3491
Minor visual improvements to the "Batch Rename" dialog
2020-08-14 15:57:07 -03:00
Hugo Locurcio
e7ed287fda
Rename the "Delete" option in the FileSystem dock to "Move to Trash"
...
It actually moves files to the system trash instead of removing them
completely.
2020-08-14 20:43:31 +02:00
Michael Alexsander
3e8f3049f4
Fix and tweak the new header in "Project Settings"
2020-08-14 12:14:23 -03:00
Michael Alexsander
0c182ce8e8
Make the editor's 'CheckButton' icon be smaller
2020-08-14 10:13:18 -03:00
Rémi Verschelde
5100bb42ae
Merge pull request #41116 from EricEzaM/signal-list-filter
...
Added search box to signals dock.
2020-08-14 14:57:52 +02:00
Rémi Verschelde
f82c96c1f0
Merge pull request #41249 from javidcf/tile_set_editor_flat_buttons
...
Made toolbar buttons in tile set editor flat
2020-08-14 14:55:26 +02:00
Javier Dehesa
f2ef5253f0
Added zoom functionality to sprite frames editor plugin
...
Zoom buttons and mouse control added to spritesheet preview and animation frames pane.
2020-08-14 11:48:44 +01:00
Javier Dehesa
3e7cbe7fc8
Made toolbar buttons in tile set editor flat
2020-08-14 11:45:47 +01:00
geekrelief
ec33280809
Modified FileSystemDock so folders can be selected for reimport.
2020-08-14 00:04:37 -07:00
Rémi Verschelde
d2d4c1c957
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg
Thanks to all contributors and donors for making Godot possible!
---
Also changes to relevant code that parses the DONORS.md to match
the new tiers.
2020-08-14 00:06:51 +02:00
Juan Linietsky
079ca220e1
Added volumetric fog effect.
2020-08-13 11:28:45 -03:00
Rémi Verschelde
da1fafdd54
Merge pull request #41032 from mrushyendra/tilemap_preview
...
Fix tile placement preview for rotated, skewed or scaled TileMaps
2020-08-11 19:12:45 +02:00
Rémi Verschelde
149dbfc144
Merge pull request #41002 from AlphaOneProject/issue-40879
...
Modify the scene only when color changed
2020-08-11 19:09:11 +02:00
Rémi Verschelde
17dd5e29d0
i18n: Sync translations with Weblate
...
(cherry picked from commit 900949b316
)
2020-08-11 16:07:42 +02:00
Rémi Verschelde
0e751ea7c3
Merge pull request #41164 from bruvzg/win_attach_console
...
[Windows] Attach to parent console instead of creating new one.
2020-08-11 12:58:12 +02:00
bruvzg
4f7a49db53
[Windows] Attach to parent console instead of creating new one.
2020-08-11 13:02:50 +03:00
Rémi Verschelde
7a7448f29b
Merge pull request #41130 from totlmstr/missing-svg
...
Add missing #ifdef MODULE_SVG_ENABLED
2020-08-11 11:51:37 +02:00
Rémi Verschelde
cb0009fcd0
Merge pull request #41163 from raulsntos/default-env-formatting
...
Create default_env.tres with the same format used to save it
2020-08-10 19:22:22 +02:00
Stijn Hinlopen
5563722628
Rewrite ProjectSettings editor advanced options
...
- New layout: advanced options hidden by default, error labels added.
- Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-10 17:32:01 +02:00
Raul Santos
f997004ee8
Create default_env.tres with the same format used to save it
2020-08-10 09:51:47 +02:00
totlmstr
bfede1c060
Add missing #ifdef MODULE_SVG_ENABLED
2020-08-08 12:57:00 -07:00
Eric M
8c4c2bceab
Added search box to signals dock.
...
Also made localised code changes for better documentation and readability.
2020-08-08 14:15:46 +10:00
Hugo Locurcio
028de11db8
Improve the inspector easing editor
...
- Make it possible to drag a negative easing or an easing of 0 back to
a positive value.
- Clamp the value between -1000000 and 1000000 to avoid issues
related to infinity.
- Display more decimals for numbers closer to 0, less for large numbers.
- Display trailing zeroes in decimals to avoid flickering when dragging.
This closes #18712 and closes #22079 .
2020-08-07 14:51:55 +02:00
Hugo Locurcio
2427a9cafc
Make the SpriteFrames animation speed SpinBox take less vertical space
...
This makes it possible to display one more animation with the same
vertical space.
2020-08-05 17:25:41 +02:00
Maganty Rushyendra
cf04aabef1
Fix tile placement preview for rotated, skewed or scaled TileMaps
...
Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.
2020-08-05 10:12:08 +08:00
Rafał Mikrut
599ccbb7d4
Fixes leak with creating editor settings
2020-08-04 16:08:06 +02:00
Antoine Félix
f3626364fc
Modify the scene only when color changed
...
Editor now changes a color in the inspector only when it is different
from the current one.
Solves fake unsaved changes in editor after using the ColorPicker.
Resolves : #40879
2020-08-03 19:46:44 +02:00
Hugo Locurcio
a46802f07c
Improve editor tooltips related to debugging
...
Some option names have also been made longer as we can afford using
more space to display them.
2020-08-03 14:20:08 +02:00
Hugo Locurcio
b324a929f6
Improve messages related to overriding the default editor layout
...
This closes #33884 .
2020-08-02 14:12:50 +02:00
Tomasz Chabora
3082def404
Properly disambiguate unsaved scripts
2020-07-31 22:43:40 +02:00
Rémi Verschelde
5d880bf7db
Merge pull request #40613 from HaSa1002/multi-lang-docs
...
Add multiple programming language support to class reference
2020-07-31 14:51:33 +02:00
Yuri Roubinsky
0594da324c
Fix incorrect colors for member variables and numbers in visual shaders
2020-07-31 11:06:48 +03:00
Paulb23
b289bb514b
Fixed script_editor info_clicked signal not being connected
2020-07-29 17:51:27 +01:00
Rémi Verschelde
7a31baf3b9
Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting
...
Fixed Shader editor single-line comment highlight
2020-07-28 21:44:30 +02:00
Brian Semrau
69d1c48b73
Fixed shader editor comment highlighting
2020-07-28 15:16:24 -04:00
Yuri Roubinsky
a33171ad23
Fix functions name color in visual shader code preview and expressions
2020-07-28 20:58:23 +03:00
Yuri Roubinsky
cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
...
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky
7ddaff47a3
Added UniformRef visual shader node
2020-07-28 14:44:53 +03:00
Rémi Verschelde
12feb9d633
i18n: Sync translations with Weblate
...
(cherry picked from commit ed20772c09
)
2020-07-28 13:08:52 +02:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit
2020-07-27 18:38:53 -04:00
Rémi Verschelde
4e825539e5
Merge pull request #40762 from SkyLucilfer/PackedSceneLeak
...
Fix EditorTranslationParser leak
2020-07-28 00:31:46 +02:00
Andrii Doroshenko (Xrayez)
d86de6c98e
SCons: Refactor running commands through builders
...
A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.
Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
SkyJJ
0e54ba0486
Fix EditorTranslationParser leak
2020-07-27 17:02:53 +02:00
Rémi Verschelde
09a2b77b2d
Merge pull request #40759 from pycbouh/fix-scene-preview-no-2d
...
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27 16:27:25 +02:00
Yuri Sizov
e2b85b74a2
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27 16:49:56 +03:00
Rémi Verschelde
e016859c3b
Script editor: Fix crash when root script is null
...
Bug introduced in #40746 .
2020-07-27 15:18:31 +02:00
Rémi Verschelde
6b3f013a82
Script editor: Fix open dominant logic for language-specific external editors
...
Follow-up to #40735 .
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-07-27 10:30:03 +02:00
Rémi Verschelde
b5f110c77e
Script editor: Don't open dominant script in external editor
...
Fixes #13429 .
2020-07-26 23:18:05 +02:00
Rémi Verschelde
c75f4c06f0
Merge pull request #40647 from Xrayez/blank-tabs-fix
...
Make unsaved scripts in the script editor more user-friendly
2020-07-26 17:11:31 +02:00
Rémi Verschelde
1a829621e3
Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-color
...
Tweak the built-ins color highlighting in the shader editor
2020-07-26 16:50:50 +02:00
Andrii Doroshenko (Xrayez)
7247247522
Make unsaved scripts in the script editor more user-friendly
...
Unsaved scripts were previously displayed with blank tabs, which are
mostly a result of deleted or improperly moved scripts.
This patch makes sure that those kind of scripts are displayed as
"[unsaved]" now, and ensures that scripts are removed from the list
while deleting scripts from the filesystem dock preventing the unsaved
tabs to appear in the first place (a user is already prompted with
"no undo" warning while deleting any file).
A user is always prompted to save those "[unsaved]" scripts if they
attempt to close them without saving in any case except as described
above.
2020-07-26 16:05:44 +03:00
Rémi Verschelde
5700429e4e
Merge pull request #33760 from nekomatata/script-editor-init-optimization
...
Optimized ScriptEditor initialization when many scripts are loaded
2020-07-26 14:05:56 +02:00
Rémi Verschelde
6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
...
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
Rémi Verschelde
5f75cec59e
Merge pull request #40640 from Xrayez/base-begins-with-local-err
...
Skip internal scripts for breakpoints without printing an error
2020-07-25 13:00:02 +02:00
SkyJJ
280d4e2965
Fix TTR misuse
2020-07-24 15:15:23 +02:00
Rémi Verschelde
27d1209282
Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks
...
Small naming and tooltip tweaks
2020-07-24 13:57:13 +02:00
Michael Alexsander
5643d2e3fe
Small naming and tooltip tweaks
2020-07-23 20:17:43 -03:00
Rémi Verschelde
3811fb919e
Merge pull request #40598 from vnen/gdscript-2.0
...
GDScript 2.0 (again)
2020-07-24 01:04:57 +02:00
Michael Alexsander
c26b49fc17
Minor improvements to the Polygon 2D UV editor
2020-07-23 19:29:31 -03:00
Rémi Verschelde
c853dd5ddb
Merge pull request #40632 from asmaloney/macos-maya-scroll
...
[macOS] Fix Maya navigation with ALT + mouse scroll
2020-07-23 23:39:31 +02:00
Andrii Doroshenko (Xrayez)
1c70a33d9c
Skip internal scripts for breakpoints without printing an error
...
This removes:
```
ERROR: get_breakpoints: Condition ' base.begins_with("local://")
```
while running a project with blank scripts caused by deleting
or moving, or built-in scripts which are not yet saved within a scene
on running a project.
2020-07-23 20:51:17 +03:00
Tomasz Chabora
9c84e34fd4
Fix run project when current scene was never saved
2020-07-23 18:51:32 +02:00
Andy Maloney
394a7826be
[macOS] Fix Maya navigation with ALT + mouse scroll
...
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null.
Fixes godotengine/godot#16181 on the master branch
2020-07-23 10:38:31 -04:00
HaSa1002
5b51ae1c5d
Add multiple programming language support to class reference
2020-07-23 15:19:09 +02:00
Rémi Verschelde
5671469724
Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor
...
Request immediate refresh of cursor in 2D editor while using shortcuts
2020-07-23 09:49:48 +02:00
Ryan Roden-Corrent
c6919a13da
Fix bound return type on get_priority.
...
Also adds a description explaining gizmo priority.
Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)
2020-07-21 18:18:33 -04:00
Rémi Verschelde
a5fb445121
Merge pull request #40450 from asmaloney/spelling
...
Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Andy Maloney
4dda62f591
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
Rémi Verschelde
60fab23262
Merge pull request #32908 from Nehluxhes/node_update_twice
...
Remove duplicate displayed node update call
2020-07-21 21:09:47 +02:00
Rémi Verschelde
22ed721d15
Merge pull request #40448 from Paulb23/fix_txt_close_crash
...
Fix crash when closing a TextFile
2020-07-21 21:08:39 +02:00
Nehluxhes
c85d04a771
Remove duplicate node update call
2020-07-21 19:47:44 +02:00
Rémi Verschelde
6f428f2494
TileSet Editor: Check polygon size before indexing
...
Fixes #39722 .
2020-07-21 11:18:19 +02:00
Rémi Verschelde
0a1dd5b6e4
Merge pull request #38763 from fire/38751
...
Allow gltf2 morph targets including animations with no default value…
2020-07-20 22:22:16 +02:00
George Marques
aa09b4f85d
Reintroduce code completion
2020-07-20 11:38:40 -03:00
George Marques
95c0909290
Add warning checks in GDScript analyzer
...
Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
Rémi Verschelde
0edb49ad16
Merge pull request #40500 from KoBeWi/inspector_magic
...
Convert some resource types in the inspector
2020-07-20 14:50:06 +02:00
Tomasz Chabora
fb8b399ddf
Convert some resource types in the inspector
2020-07-20 13:22:22 +02:00
Tomasz Chabora
e44c9101da
Prevent multiple Controls moving inside container
2020-07-20 13:22:13 +02:00
Josh Chandler
79e44f4033
fixed camera2D showing incorrect bounds in editor
2020-07-18 18:01:37 -04:00
PouleyKetchoupp
ccff2f2551
Optimized ScriptEditor initialization when many scripts are loaded
...
This change avoids the editor to freeze for several seconds when a
project with lots of scripts is loaded in the editor.
It focuses on a few heavy operations previously executed on all
previously loaded scripts:
- Initialize script resource (script validation/parsing) only
on focus
- ScriptTextEditor: code editor and edit menu are added to the
scene only on focus
- Add to recent scripts only when opening new scripts
(load/save scene metadata)
2020-07-17 09:02:24 +02:00
Paulb23
54bca425b2
Fix crash when closing a TextFile
2020-07-16 15:50:23 +01:00
Hugo Locurcio
bfc644a9aa
Tweak the built-ins color highlighting in the shader editor
...
This makes built-ins easier to distinguish from keywords at a
quick glance.
2020-07-15 23:03:26 +02:00
Rémi Verschelde
6497a3fb50
Merge pull request #40291 from hinlopen/dialog-size
...
Resize various dialogs
2020-07-15 12:13:33 +02:00
Rémi Verschelde
0f369ac2c0
Merge pull request #40376 from hinlopen/quick-open-improvements
...
Improve quick open performance and behaviour
2020-07-15 12:12:09 +02:00
bruvzg
0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties).
2020-07-15 12:24:59 +03:00
Rémi Verschelde
c8523038cc
Merge pull request #40268 from DanielZTing/master
...
Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Stijn Hinlopen
526e060b73
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs).
2020-07-14 14:35:22 +02:00
Paulb23
ccab210fb5
Fixed visual shader editor not clearing colour regions
2020-07-14 13:21:53 +01:00
Stijn Hinlopen
269ed93271
Improve quick open performance and update some behaviour
...
- Cache possible files and icons at popup
- Sort files with heapsort instead of selection sort
- Always scroll back to top (selection) upon refresh
- Scoring function: fix second case and remove expensive similarity computation for insignificant results.
- Only show a max amount of files (currently set at 300)
2020-07-14 14:02:06 +02:00
Rémi Verschelde
1bb66f04c8
Merge pull request #40277 from hinlopen/refactor-project-settings
...
Extract remaining tabs from the ProjectSettingsEditor
2020-07-14 12:16:26 +02:00
Stijn Hinlopen
8a6305a6f2
Refactor Project Settings:
...
- Moved Localization and InputMap editor code to separate files.
- Removed empty method _item_checked from project_settings_editor.
- Reordered some code for better readability.
2020-07-14 11:03:51 +02:00
Rémi Verschelde
ca5958d180
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
...
Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Aaron Franke
d8b65461e3
Commit only the SVG files changed by file_format.sh
...
There were a lot of SVG files changed by file_format.sh
2020-07-13 14:08:55 -04:00
Rémi Verschelde
817062f8ec
Merge pull request #40297 from jiteshvm/texture-dialog-size
...
change minimum horizontal size from 200 to 240
2020-07-13 18:02:47 +02:00
Rémi Verschelde
07db4d57d6
Merge pull request #40289 from YeldhamDev/guitab_icon_use_hl
...
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-13 16:36:28 +02:00
Jitesh
a8905b2a4e
change minimum horizontal size from 200 to 240
2020-07-11 12:21:45 -07:00
Rémi Verschelde
c5d02fdffc
Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
...
This reverts commit 08bbb3f161
.
2020-07-11 19:05:48 +01:00
K. S. Ernest (iFire) Lee
71ae0ff46d
Allow gltf2 morph targets with no default values. Changes for bug 38751
2020-07-11 10:56:07 -07:00
Paulb23
bc4cee4458
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
...
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Michael Alexsander
26381265b8
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal
2020-07-11 12:59:25 -03:00
Paulb23
156daddaaf
Expose Syntax highlighter for editor plugins
2020-07-11 15:40:00 +01:00
Paulb23
2f1080be9b
Convert syntax highlighters into a resource
2020-07-11 15:26:58 +01:00
Daniel Ting
9605fc54c7
Fix cancel/OK button order on macOS
...
The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Rémi Verschelde
dcd11faad3
Merge pull request #40253 from madmiraal/add-override-keywords
...
Add override keywords.
2020-07-10 21:04:23 +02:00
Yuri Roubinsky
4d2e50eca6
Merge pull request #36225 from Chaosus/shader_fma
...
Added 'fma' function to shader language
2020-07-10 21:24:25 +03:00
Rémi Verschelde
08bbb3f161
Merge pull request #38341 from verdog/camera-bounds-fix
...
Fix Camera2D incorrect preview bounds
2020-07-10 19:35:26 +02:00
Yuri Roubinsky
ecb5f7ea23
Added 'fma' function to shader language
2020-07-10 19:58:03 +03:00
Rémi Verschelde
7bb1cef5c8
Merge pull request #40209 from zaevi/fix-asset-installer-item_edited-behavior
...
fix tree-item's behavior on Asset Installer.
2020-07-10 16:33:46 +02:00
Marcel Admiraal
26fcf2b04c
Add override keywords.
2020-07-10 13:56:54 +01:00
Zae
b0fbde6abd
fix item_edited behavior on Asset Installer.
2020-07-10 17:21:43 +08:00
Rémi Verschelde
f46dc6fb68
Merge pull request #40180 from Coldragon/fix-crash-no-feature-profile
...
Fix crash on editor without a feature profile
2020-07-10 11:00:51 +02:00
Rémi Verschelde
0f6a8f57ee
Merge pull request #40229 from ChristopheLY/atlas-auto-reimport
...
auto re-import atlas, fixes #40047
2020-07-10 10:57:13 +02:00
Rémi Verschelde
da4851a9de
Merge pull request #40198 from DanielZTing/master
...
Do not try to save internal scripts
2020-07-10 10:36:39 +02:00
Chistpohe LY
f34f00bccc
auto re-import atlas, fixes #40047
2020-07-10 09:26:53 +02:00
PouleyKetchoupp
b2d27214aa
Keep debug & verbose options after loading project from project manager
2020-07-09 09:51:32 +02:00
Daniel Ting
d6c979d91b
Do not try to save internal scripts
...
Fixes #40175
2020-07-08 11:53:18 -05:00
coldragon
f2a01b0c6b
Fix crash on editor without a feature profile
2020-07-07 17:45:12 +02:00
Rémi Verschelde
b96b0d90d7
Merge pull request #40162 from vnen/autoloads-list
...
Add a map of autoloads to ProjectSettings
2020-07-07 00:12:59 +02:00
Rémi Verschelde
f706156329
Merge pull request #40160 from pycbouh/fix-pnode-is-null
...
Improve null check in FindReplaceBar
2020-07-06 23:47:44 +02:00
Rémi Verschelde
b00e8ffb22
Merge pull request #40163 from pycbouh/fix-saving-empty-scene
...
Improve scene preview generation for empty scenes and disabled features
2020-07-06 22:52:49 +02:00
Yuri Sizov
6c8a9b7690
Improve scene preview generation for empty scenes and disabled features
2020-07-06 18:55:24 +03:00
George Marques
9654365547
Add a map of autoloads to ProjectSettings
...
So places that need to look into it can use the list instead of parsing
ProjectSettings details (like checking "*" in path for testing if it's
singleton).
2020-07-06 12:35:51 -03:00
Yuri Sizov
49f6dc5004
Expose methods to play scene from plugin code
2020-07-06 17:39:16 +03:00
Yuri Sizov
e94b8a6acc
Improve null check in FindReplaceBar
2020-07-06 17:13:04 +03:00
Andrii Doroshenko (Xrayez)
b399097ecc
Fix editor crash when creating a custom resource from create dialog
2020-07-06 13:53:02 +03:00
Tomasz Chabora
95b4f972e6
Support built-in scripts for inspector categories
2020-07-06 00:06:37 +02:00
SkyJJ
cae6f0bda2
Change translation parser plugin API to parse_file()
2020-07-05 12:14:56 +02:00
Yuri Roubinsky
583b6c9073
Merge pull request #40115 from Chaosus/vshader_fix_dialog
...
Makes "Create shader node" dialog non-exclusive (visual shaders)
2020-07-05 08:41:14 +03:00
Rémi Verschelde
854e9d48ed
Merge pull request #40119 from nekomatata/fix-startup-import-crash
...
Fix crash on project files import in EditorFileSystem
2020-07-05 00:53:00 +02:00
PouleyKetchoupp
759fef5401
Fix crash on project files import in EditorFileSystem
...
Fixes #40017
2020-07-04 16:08:09 +02:00
Rémi Verschelde
597b268150
Merge pull request #40033 from hinlopen/create-dialog-search
...
Improve Create Dialog search ranking and rewrite calculation
2020-07-04 15:52:20 +02:00
Rémi Verschelde
0a5c945188
Merge pull request #40100 from hinlopen/extract-anim-name
...
Refactor extracting animation name
2020-07-04 13:10:04 +02:00
Yuri Roubinsky
e19cdacbd7
Makes "Add new member" dialog non-exclusive for visual shaders
2020-07-04 13:20:30 +03:00
Rémi Verschelde
8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
...
[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
Stijn Hinlopen
973e5bacf0
Rewrite extracting animation name.
2020-07-04 09:55:36 +02:00
bruvzg
df968d577a
[macOS] Implement seamless display scaling.
2020-07-04 10:36:33 +03:00
Juan Linietsky
110e650dc8
Change how default fonts are created, fixes #39235
...
Also fixes file dialog icons.
2020-07-03 21:29:12 -03:00
Rémi Verschelde
b51418842a
Merge pull request #39845 from mrushyendra/bone_painting_undoredo_master
...
Fix undo/redo for bone painting in Polygon2D UV Editor
2020-07-04 01:43:29 +02:00
Rémi Verschelde
c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
...
Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Stijn Hinlopen
929b98d24b
Remove String::find_last (same as rfind)
2020-07-03 15:26:22 +02:00
Stijn Hinlopen
85ced4746f
Improve Create Dialog search ranking and refactor calculation.
...
Code changes:
- Improved search ranking with various features (position in type string, string length proportion, in favorite list, in recent list).
- Recent items are now stored in an ItemList (no visual change).
- Removed results that had a parent that matched the search term to improve clarity.
Performance:
- Reduce types to process upon opening the dialog (instead of every search change), reduces number of types by 4~5.
- Clear arrays after closing dialog instead of keeping them.
- Various other optimizations.
2020-07-03 15:06:23 +02:00
Andrii Doroshenko (Xrayez)
dc446203be
Provide warning when using polygon shapes in `CollisionShape2D` node
...
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.
Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.
2020-07-03 15:46:09 +03:00
Rémi Verschelde
de33cdecb5
Merge pull request #40065 from rileylyman/script_drag_drop
...
Allow script editor scripts to be drag-dropped onto resource properties
2020-07-03 13:20:52 +02:00
Rémi Verschelde
8ab69153ca
Merge pull request #39968 from lordkettune/custom-tracks-fix
...
Fix custom tracks causing issues on reimport
2020-07-03 07:54:10 +02:00
Rémi Verschelde
c284ff1316
Merge pull request #40067 from YeldhamDev/anim_bezier_timeline_zoom
...
Fix timeline cursor not updating on zoom change in the Bezier editor
2020-07-03 07:51:51 +02:00
Riley Lyman
ab0fe13efb
Make Resource properties accept SE plugin scripts
2020-07-02 18:58:33 -07:00
lordkettune
4313a7bdc8
Fix issues with custom tracks on reimport
2020-07-02 16:08:20 -07:00
Rémi Verschelde
f9c2f35dd9
Merge pull request #39415 from SkyLucilfer/PotGeneration
...
Add POT generation feature in Editor
2020-07-02 22:22:46 +02:00
Michael Alexsander
eee9d053a3
Fix timeline cursor not updating on zoom change in the Bezier editor
2020-07-02 16:07:28 -03:00
Rémi Verschelde
d121248562
Merge pull request #40049 from hinlopen/remove-pane-drag
...
Remove unused class PaneDrag
2020-07-02 18:33:36 +02:00
Rémi Verschelde
6e55a4fe8c
Merge pull request #34319 from timothyqiu/tree-drag-10026
...
Prevent dragging from SceneTree buttons
2020-07-02 17:00:42 +02:00
Rémi Verschelde
84c68ebb11
Merge pull request #40034 from hinlopen/fix-new-node-crash
...
Fix: Crash when trying to add new node
2020-07-02 16:26:40 +02:00
Rémi Verschelde
938e2c53ec
Merge pull request #32428 from willnationsdev/script-var-order
...
Add script class categories to EditorInspector.
2020-07-02 16:06:24 +02:00
SkyJJ
efb4609425
Add translation parser plugin support
2020-07-02 14:47:35 +02:00
SkyJJ
1db29d0101
Added "POT generation" feature under "Localization" in the Editor
2020-07-02 14:47:35 +02:00
Stijn Hinlopen
c3d9f12a10
Remove unused class PaneDrag
2020-07-02 13:50:31 +02:00
Rémi Verschelde
90e81b7e2a
Merge pull request #40042 from YeldhamDev/anim_tree_margin
...
Remove oversized margins in the AnimationTree editor
2020-07-02 13:11:24 +02:00
Rémi Verschelde
b46627e7b2
Merge pull request #40041 from YeldhamDev/anim_bezier_timeline_thicc
...
Make timeline cursor in the Bezier editor just as thick as the Animation editor
2020-07-02 11:06:42 +02:00
Stijn Hinlopen
81b6000812
Fix crash by calculating wrong size of array.
2020-07-02 10:58:41 +02:00
Haoyu Qiu
45d0799b5b
Prevent dragging from SceneTree buttons
2020-07-02 15:27:59 +08:00
Michael Alexsander
4f00ac7003
Remove oversized margins in the AnimationTree editor
2020-07-02 02:53:42 -03:00
Michael Alexsander
20c1196bb0
Make timeline cursor in the Bezier editor just as thick as the Animation editor
2020-07-01 23:52:21 -03:00
willnationsdev
644de52ca9
Add script class categories to EditorInspector.
2020-07-01 14:51:21 -05:00
Juan Linietsky
f0e320decf
Fix some popups menu missing screen transform.
...
Closes #38591
2020-07-01 14:44:19 -03:00
Rémi Verschelde
8a484756de
Merge pull request #39076 from rileylyman/editor_tab_names
...
Implement filename disambiguation for scene tabs and script names
2020-07-01 16:46:32 +02:00
Rémi Verschelde
01559ca84e
Merge pull request #39927 from hinlopen/quick-open-ranking
...
Quick Open search ranking: favor filenames over extensions.
2020-07-01 16:45:06 +02:00
Rémi Verschelde
117e0106ea
Merge pull request #39928 from hinlopen/qo-open-scene
...
Open scene selected from Quick Open dialog
2020-07-01 16:44:54 +02:00
Rémi Verschelde
9000e59650
Merge pull request #40016 from akien-mga/environment-code-cleanup
...
Environment: Refactor code for readability + more
2020-07-01 16:28:48 +02:00
Rémi Verschelde
a8a2769bb6
Merge pull request #38713 from aaronfranke/string-64bit
...
Make all String integer conversion methods be 64-bit
2020-07-01 16:01:05 +02:00
Rémi Verschelde
2abe858e1c
Merge pull request #40008 from DanielZTing/master
...
Make "Close and save changes?" actually save
2020-07-01 15:46:34 +02:00
Rémi Verschelde
435a4c117e
Merge pull request #39954 from hinlopen/delete-nodes-msg
...
Delete Nodes message
2020-07-01 15:17:38 +02:00
Rémi Verschelde
372136fe75
Environment: Refactor code for readability + more
...
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
definitions and bindings to be consistent with each other
and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Stijn Hinlopen
8b046ed477
Deleting multiple nodes displays correct message.
2020-07-01 12:59:55 +02:00
Daniel Ting
d2a5b92e9b
Make "Close and save changes?" actually save
...
This fixes issue #39844 , where the confirmation dialog when a user
attempts to close an unsaved script did not actually save it even after
clicking "Save."
2020-06-30 21:39:12 -05:00
Rémi Verschelde
84e9e58084
Merge pull request #39990 from follower/revert-fuzzy-help-search
...
Revert "Adds fuzzy search for help search dialog"
2020-06-30 18:40:43 +02:00
follower
55d706c352
Revert "Adds fuzzy search for help search dialog"
...
This reverts commit 481dbceed0
.
Current fuzzy search implementation results in too many
non-useful results.
Could be re-added after result sort/filter/score functionality
is added. See #30072 for example existing implementation.
Fixes : #39128
Reverts: #32043
Fixed format style conflicts:
editor/editor_help_search.cpp
2020-07-01 03:19:24 +12:00
Juan Linietsky
438c380458
Add a separate application focus/in notification out from Window focus notification.
2020-06-30 10:40:06 -03:00
Rémi Verschelde
dffb8824db
Merge pull request #39982 from hinlopen/create-dialog-preferred
...
Add Control to preferred types in Create Dialog
2020-06-30 12:50:36 +02:00
Stijn Hinlopen
ec86d32684
Add Control to preferred types
2020-06-30 12:00:55 +02:00
Stijn Hinlopen
1ce3a77a42
Open scene selected from Quick Open dialog.
2020-06-29 16:36:12 +02:00
simpu
bfadb882b1
Added Custom Performance Monitor and feature to read intermediate values of Monitor
...
Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor`
The value can be viewed in the `Monitor` tab of Debugger.
Text before `/` is used to categorize the custom monitor.
`EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger`
User can click on the graph of monitors to read the value at that point.
Graph includes intermediate base lines.
2020-06-29 17:20:29 +05:30
Rémi Verschelde
9fc65fd1f1
Merge pull request #39938 from MCrafterzz/interpolatedcamera
...
Remove unused interpolate camera icon
2020-06-29 10:59:58 +02:00
Rémi Verschelde
dffd805055
Merge pull request #39824 from mrushyendra/snap_point_polygon
...
Fix possible accidental duplication of Polygon2D start point
2020-06-29 10:39:00 +02:00
Stijn Hinlopen
7f6e8d25d4
Search ranking: favor filenames over extensions.
2020-06-29 00:45:30 +02:00
Rémi Verschelde
27378524f2
Merge pull request #39896 from KoBeWi/image_gallery
...
Generate inspector preview for Image resources
2020-06-27 23:25:43 +02:00
Tomasz Chabora
eb6a367cb7
Generate inspector preview for Image resources
2020-06-27 22:03:20 +02:00
Stijn Hinlopen
c33707e9b4
Remove directory search results
2020-06-27 17:45:06 +02:00
Rémi Verschelde
db168abe7d
Merge pull request #39637 from MCrafterzz/tilemapinprovements
...
Make tilemap lines/rectangles their own tools
2020-06-27 11:38:32 +02:00
rileylyman
4285211f40
implement generic filename disambiguation
...
A static function is added to EditorNode which allows for filename
disambiguation given a list of filenames and the corresponding list of
absolute paths for those files. This function is then used to
disambiguate scene and script tabs in the editor.
2020-06-26 16:12:08 -07:00
Hugo Locurcio
e6352d1daa
Keep the bottom panel visible when enabling the distraction-free mode
...
- Document the `EditorInterface.distraction_free_mode` property.
This closes https://github.com/godotengine/godot-proposals/issues/951 .
2020-06-26 22:09:08 +02:00
Rémi Verschelde
b740f645f7
Merge pull request #39754 from akien-mga/canvasitemeditor-fix-dropped-scenes-position
...
CanvasItemEditor: Fix losing position for drag'n'dropped scenes
2020-06-26 20:54:00 +02:00
Juan Linietsky
201d606b3d
Addition of SDFGI for open world global illumination
...
Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
Marcus Elg
8e2608b2d6
Make tilemap lines/rectangles their own tools
2020-06-26 15:52:09 +02:00
Rémi Verschelde
b92477d77e
Merge pull request #39814 from Xrayez/specific-weird-icons
...
Don't use arbitrary theme editor icons for scripts with the same name
2020-06-26 08:05:52 +02:00
Maganty Rushyendra
6e60aa3876
Fix undo/redo for bone painting in Polygon2D UV Editor
...
Fix to ensure that undo/redo works when painting bones in the Polygon2D
UV editor. Previously, bone painting would continue silently in the
background, because a mouse click signalling the end of an edit would
not be appropriately dealt with.
2020-06-26 13:38:05 +08:00
Maganty Rushyendra
b8d55b244a
Fix accidental duplication of Polygon2D start point
...
Ensures that closure of Polygon2D in the editor takes into account
Grid Snap if enabled. Does this by comparing the polygon start with
grid snap applied to mouse click location. Note: transformation is
applied in order to deal with different editor zoom levels.
2020-06-25 18:42:18 +08:00
Rémi Verschelde
75c91707a4
Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos
...
[macOS] Control key + scroll wheel should zoom not pan
2020-06-25 11:22:08 +02:00
Rémi Verschelde
e8706848e6
i18n: Sync translations with Weblate
...
(cherry picked from commit a84f081160
)
2020-06-25 11:00:38 +02:00
Rémi Verschelde
7c837cf6d1
Merge pull request #39799 from YeldhamDev/3d_buttons_regress_fix
...
Fix regressions in the 3D lock buttons
2020-06-25 10:53:39 +02:00
Andrii Doroshenko (Xrayez)
c177308f80
Don't use arbitrary theme editor icons for scripts with the same name
...
The existing theme editor icon could be unintentionally set for any
global class with matching name (`Group` icon, `Group` class_name etc),
which would only show up in the "Create Dialog" context, but not the
scene tree dock.
This change prevents this behavior, and ensures that the icon can be
actually overidden by explicit icon path in `class_name`, if there's any
custom icon to begin with.
The correct built-in type's icon is fetched for child classes if there
are no custom icons detected throughout base classes as well, so it
isn't left empty for those cases.
2020-06-25 02:23:39 +03:00
Rémi Verschelde
527ab830c6
Merge pull request #39793 from Xrayez/class-icon-opt
...
Optimize class icon loading
2020-06-24 19:01:36 +02:00
Hugo Locurcio
9bd2d7a617
Fix default editor/project Button styles after ToolButton removal
...
Before this fix, all Buttons made with the default project theme
looked flat until hovered.
2020-06-24 17:21:47 +02:00
Michael Alexsander
f167a2b993
Fix regressions in the 3D lock buttons
2020-06-24 12:09:53 -03:00
Andrii Doroshenko (Xrayez)
4a86e2bb76
Optimize class icon loading
...
`get_global_class_name` for `GDScriptLanguage` is slow because
it forces to parse an entire script each time. This patch ensures
that the icon is actually fetched from the EditorData where they
are loaded beforehand.
This change also makes the behavior consistent with the existing
`get_object_icon` method in EditorNode.
2020-06-24 13:08:27 +03:00
Bill
acdcda9033
Fix overlapping hotkey designations for save all scenes and save all scripts
2020-06-24 05:02:54 -04:00
Rémi Verschelde
6ad814bf7b
Merge pull request #39775 from Chaosus/fix_error_label
...
Fix error label clicking in status bar for shader editor
2020-06-24 08:24:40 +02:00
Yuri Roubinsky
25cb5a42e0
Fix error label clicking in status bar for shader editor
2020-06-23 11:10:33 +03:00
Marcus Elg
9e24fa469a
Remove unused interpolate camera icon
2020-06-23 09:29:20 +02:00
Maganty Rushyendra
69d0d89214
Enable finer grained control when creating polygon with UV Editor
...
Modifies polygon auto-completion based on UV editor scale, in order
to enable finer grained control for the user. Enables selection of
points closer than the current threshold of 8 pixels.
2020-06-23 15:22:08 +08:00
Rémi Verschelde
3f4e39e606
Merge pull request #39719 from Calinou/editor-monitors-horizontal-lines
...
Draw horizontal lines and labels in the editor performance monitors
2020-06-22 23:32:29 +02:00
Rémi Verschelde
a403131a25
CanvasItemEditor: Fix losing position for drag'n'dropped scenes
...
Fixes #26549 .
Supersedes #36309 .
2020-06-22 14:18:45 +02:00
Aaron Franke
ed2bbdbbef
Avoid errors when the editor camera is inside the focused object
...
Prevent the gizmo distance from being zero by MAX-ing it with CMP_EPSILON
2020-06-22 04:53:29 -04:00
Rémi Verschelde
492625db28
i18n: Sync translations with Weblate
...
(cherry picked from commit 000db65d40
)
2020-06-22 08:44:07 +02:00
Rémi Verschelde
091e500a88
Merge pull request #39592 from vorblen/master
...
Fix "Fully Axis-Locked" Freelook Navigation Scheme
2020-06-21 21:47:01 +02:00
Hugo Locurcio
a593786d09
Draw horizontal lines and labels in the editor performance monitors
...
This partially addresses
https://github.com/godotengine/godot-proposals/issues/1014 .
2020-06-21 20:02:04 +02:00
Rémi Verschelde
277d2f1f50
Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msg
...
Project Settings 'restart' message put focus on editor rather than project itself
2020-06-21 12:21:15 +02:00
Hugo Locurcio
b14b7e763d
Remove unused ToolButton editor icon
...
Left-over from 31b7f02a29
.
2020-06-20 19:53:22 +02:00
Maganty Rushyendra
4a7c19e719
Fix overwrite of manual changes in export_presets.cfg when export dialog is opened
...
Ensures that behavior when export_presets.cfg file is edited manually
while editor is running remains identical to before commit 44094b0
.
2020-06-20 19:45:05 +08:00
Rémi Verschelde
e773664f26
Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scroll
...
Scroll horizontally when holding Shift with Scroll to Pan enabled
2020-06-20 11:55:59 +02:00
Rémi Verschelde
056ef55720
Merge pull request #39689 from Calinou/new-assetlib-icon
...
Replace the AssetLib tab icon with a less confusing design
2020-06-20 11:18:29 +02:00
Vorblen
29e901c342
Fix "Fully Axis-Locked" Freelook Navigation Scheme
...
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-06-20 10:05:43 +01:00
Hugo Locurcio
ebabedc615
Replace the AssetLib tab icon with a less confusing design
...
This closes https://github.com/godotengine/godot-proposals/issues/818 .
2020-06-20 00:50:41 +02:00
Rémi Verschelde
8f5fbaefd1
Merge pull request #39657 from Sl3dge78/20467
...
The "Anim imported" warning gets displayed properly when working on imported anims.
2020-06-19 23:45:05 +02:00
Rémi Verschelde
5e13c3435d
Merge pull request #39663 from dreamsComeTrue/connect-dialog-method-name
...
Prevent having spaces in signal's method in Connect Dialog
2020-06-19 23:12:46 +02:00
Dominik 'dreamsComeTrue' Jasiński
79f46da1a3
Prevent having spaces in signal's method in Connect Dialog
...
Fixes : #39647
2020-06-19 21:24:06 +02:00
Dominik 'dreamsComeTrue' Jasiński
251f43d79e
Project Settings 'restart' message put focus on editor rather than project itself
...
Fixes : #39613
2020-06-19 21:16:51 +02:00
Hugo Locurcio
31b7f02a29
Remove ToolButton in favor of Button
...
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.
Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.
This closes https://github.com/godotengine/godot-proposals/issues/1081 .
2020-06-19 20:49:49 +02:00
Hugo Locurcio
84e1c5e4c3
Scroll horizontally when holding Shift with Scroll to Pan enabled
...
This closes https://github.com/godotengine/godot-proposals/issues/1077 .
2020-06-19 19:27:33 +02:00
Yuri Roubinsky
cb9cbf840d
Added Texture2DArray support to visual shaders
2020-06-19 18:02:05 +03:00
Sl3dge78
d731f43794
Autofilled path gets set properly on animation subresources
2020-06-19 01:22:36 +02:00
Sl3dge78
95cd74fc4b
Fix #20467 . The "Anim imported" warning gets displayed properly when working on imported anims.
2020-06-18 23:12:22 +02:00
Andy Maloney
031165b345
[macOS] Control key + scroll wheel should zoom not pan
...
Together with godotengine/godot#39395 for 3.2.x, this fixes godotengine/godot#32520
2020-06-18 10:20:20 -04:00
Rémi Verschelde
4e0f31a67c
Merge pull request #39638 from mrushyendra/editor_preview
...
Fix editor texture preview for certain specific dimensions
2020-06-18 11:59:45 +02:00
Maganty Rushyendra
c7a8dc7bb9
Fix editor texture preview for certain specific dimensions
...
Ensures no error is issued when attempting to preview a resource that
may be scaled down to <1 pixel when resizing to fit the thumbnail.
2020-06-18 17:21:42 +08:00
Rémi Verschelde
e54031cf1a
Merge pull request #39614 from hinlopen/fix-search-highlight
...
Search result highlights follow font size
2020-06-18 10:02:05 +02:00
Rémi Verschelde
a8fce16b2f
Merge pull request #39626 from bojidar-bg/x-tileset-editor-crash
...
Fix a random crash in the TileSet editor
2020-06-18 09:55:03 +02:00
Bojidar Marinov
7850d0316f
Fix a random crash in the TileSet editor
...
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
2020-06-17 22:08:51 +03:00
Hugo Locurcio
4a542e0007
Restore previous mouse position when leaving the editor freelook mode
...
- Remove the crosshair as it no longer serves a purpose (the cursor will
now appear where the user "expects" it to).
This closes https://github.com/godotengine/godot-proposals/issues/1076 .
2020-06-17 20:02:46 +02:00
Rémi Verschelde
ba0db95909
DocData: Skip language-specific ClassDoc without methods/constants
...
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17 15:09:07 +02:00
Stijn Hinlopen
a86521d0bd
Search result highlights follow font size
2020-06-17 00:53:23 +02:00
Maganty Rushyendra
2be3a33cc3
Fix code editor Replace tool to work with 'Selection Only' option
...
Ensures that when the `Selection Only` option is selected, the Replace
tool replaces occurrences of the search phrase only within the selected
region, and in order of occurrence.
2020-06-16 22:09:46 +08:00
Rémi Verschelde
b29a3e7e23
Merge pull request #39307 from KoBeWi/move_n_dup
...
Allow duplicating files when holding Control
2020-06-16 12:54:06 +02:00
Rémi Verschelde
9d23391072
Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoom
...
Display freelook speed and zoom in units in the 3D editor viewport
2020-06-16 12:44:25 +02:00
Hugo Locurcio
eaae50fe4a
Display freelook speed and zoom in units in the 3D editor viewport
...
Now that the 3D editor grid is infinite and adjusts its step automatically,
this helps people get a better sense of scale when moving around in the
3D viewport.
This also fixes the indicator bar drawing on hiDPI displays.
2020-06-16 10:46:01 +02:00
Rémi Verschelde
8db8577f10
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
...
Skeleton and Skeleton inspector low-level changes
2020-06-16 09:30:22 +02:00
Rémi Verschelde
3fa863dbb8
Merge pull request #38934 from KoBeWi/where_to_setget
...
Link exposed setters/getters in property descriptions
2020-06-16 09:25:27 +02:00
bruvzg
1e3c02d590
Change in-editor documentation style to be closer to online docs.
2020-06-16 08:03:24 +03:00
TwistedTwigleg
24905becb2
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
...
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15 17:18:06 -04:00
Tomasz Chabora
ea07acb877
Link exposed set/getters in property descriptions
2020-06-15 20:54:10 +02:00
Rémi Verschelde
77990b87c2
i18n: Sync translations with Weblate
...
Remove 'de_CH' translation (4% complete) to default to the 100%
complete 'de' one.
Fixes #32625 .
(cherry picked from commit 35a5ebb44d
)
2020-06-15 14:35:07 +02:00
Rémi Verschelde
152bb86141
Merge pull request #39479 from akien-mga/classdb-default-property-unique
...
Object: Add usage hint to instantiate Object properties in editor
2020-06-15 09:30:04 +02:00
Rémi Verschelde
fdc8b96975
Merge pull request #39503 from hilfazer/fav-proj-godot4
...
Fixed "Favourite Project" button in Project Manager
2020-06-15 09:28:17 +02:00
Rémi Verschelde
b95611bb86
Merge pull request #39543 from Sawrr/master
...
Unhide Skeleton3D menu button
2020-06-15 09:24:34 +02:00
Rémi Verschelde
8de945d7ba
Merge pull request #39534 from Calinou/remove-2d-pixel-import-preset
...
Remove the obsolete "2D Pixel" import preset
2020-06-15 09:22:06 +02:00
Rémi Verschelde
3d1b8ee56a
Merge pull request #39549 from KoBeWi/deletebuseffectinator
...
Delete bus effect with Delete key
2020-06-15 07:57:16 +02:00
Maganty Rushyendra
91bdc77d47
Fix match count for whole word search in editor
...
Check if a match borders a new line char when incrementing match counts.
2020-06-15 11:39:36 +08:00
Tomasz Chabora
05656f2b29
Delete bus effect with Delete key
2020-06-15 00:32:50 +02:00
Sawrr
d7a3395332
Unhide Skeleton3D menu button
2020-06-14 16:58:10 -04:00
Hugo Locurcio
26161de739
Remove the obsolete "2D Pixel" import preset
...
Texture filtering is now defined on a per-node basis, thanks to
bindless textures provided by Vulkan.
This closes #37057 .
2020-06-14 15:08:09 +02:00
hilfazer
512aaf018c
Fixed "Favourite Project" button in Project Manager
2020-06-13 12:43:54 +02:00
Rémi Verschelde
b3bc5aafc5
Object: Add usage hint to instantiate Object properties in editor
...
Fixes #36372 as Path2D/Path3D's `curve` property no longer uses a Curve
instance as default value, but instead it gets a (unique) default Curve
instance when created through the editor (CreateDialog).
ClassDB gets a sanity check to ensure that we don't do the same mistake
for other properties in the future, but instead use the dedicated
property usage hint.
Fixes #36372 .
Fixes #36650 .
Supersedes #36644 and #36656 .
Co-authored-by: Thakee Nathees <thakeenathees@gmail.com>
Co-authored-by: simpuid <utkarsh.email@yahoo.com>
2020-06-12 14:30:18 +02:00
Maganty Rushyendra
2433287871
Fix whole word search slowdown in editor
...
Reduce repeated iteration through the full text
when counting the number of occurrences of whole
words while searching a file in the editor.
2020-06-12 17:43:50 +08:00
Rémi Verschelde
42bc9ba92f
Merge pull request #39468 from KoBeWi/cpp_type_the_sequel
...
Fix custom types in node list search
2020-06-12 10:46:21 +02:00
Tomasz Chabora
22f0de8a83
Fix custom types in node list search
2020-06-11 22:06:32 +02:00
Aaron Franke
ff93bc6370
Add GLTF light import
...
Co-authored-by: K.S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2020-06-11 10:56:56 -04:00
Rémi Verschelde
bcac39551d
i18n: Sync translations with Weblate
...
(cherry picked from commit d68e631566
)
2020-06-11 10:01:23 +02:00
Rémi Verschelde
2dae762e53
Merge pull request #39355 from SaviHex/better-docs-links
...
Added a "title" attribute for the link tag in the docs xml
2020-06-11 09:32:40 +02:00
Rémi Verschelde
4af5dfb12f
Merge pull request #39434 from mrushyendra/export_update_files_master
...
Account for file deletion and renaming in Export Presets
2020-06-11 09:30:16 +02:00
SaviHex
18c08f65d6
Added a "title" attribute for the link tag in the docs xml
2020-06-10 23:25:29 -03:00
Maganty Rushyendra
44094b082d
Account for file deletion and renaming in Export Presets
...
Ensure that presets are updated with the latest files when
starting up or opening the Project Export dialog. Fixes the
error where Godot would attempt to export deleted files that
were previously selected.
2020-06-11 08:25:24 +08:00
Yuri Roubinsky
f6ed465613
Fix custom property editor layout
2020-06-10 18:03:32 +03:00
Rémi Verschelde
7c48155bbb
Merge pull request #39423 from Phischermen/fix-new-text-file-crash
...
Fix crash when creating new text file with no name
2020-06-10 10:43:23 +02:00
Michael Alexsander
f30e4dbf54
Fix scene tree showing up when the root selection is present
2020-06-09 19:06:15 -03:00
Phischermen
cdb29447b4
Fix crash when creating new text file with no name
2020-06-09 12:59:59 -07:00
Rémi Verschelde
ae21b5ddad
Merge pull request #39372 from aaronfranke/editor-cam-rot
...
Change the default editor camera rotation to position it in +X +Y +Z
2020-06-09 14:11:30 +02:00
Hugo Locurcio
a7b2f3d41a
Tweak the invalid preset error message to mention `export_presets.cfg`
2020-06-09 10:24:55 +02:00
Rémi Verschelde
201d5a7fc5
Merge pull request #39389 from akien-mga/packedscene-root-aint-got-parents
...
PackedScene: Prevent crash when root node has `parent` attribute
2020-06-08 14:23:30 +02:00
Rémi Verschelde
f6430eec2c
Merge pull request #39152 from abustin/fbx_mesh_compression_fix_master
...
Respect 'mesh compression' editor import option in Assimp and glTF importers [master]
2020-06-08 13:16:31 +02:00
Rémi Verschelde
c080ec5da2
PackedScene: Prevent crash when root node has `parent` attribute
...
The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.
But here the proper fix is to catch the invalid scene file early on
and fail loading it.
Part of #17372 .
2020-06-08 13:07:07 +02:00
Rémi Verschelde
67f56ff73a
Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltip
...
Add an editor tooltip to document gizmo visibility options
2020-06-08 08:24:55 +02:00
Marcus Brummer
41af859c68
Re-apply basis of newly added node (via drag-n-drop) in editor viewport
2020-06-07 22:09:41 +02:00
Tomasz Chabora
b426d11d86
Allow duplicating files when holding Control
2020-06-07 21:36:48 +02:00
Aaron Franke
6c2df6792b
Change the default editor camera rotation to position it in +X +Y +Z
2020-06-07 13:36:04 -04:00
Hugo Locurcio
138a4eecb3
Add an editor tooltip to document gizmo visibility options
...
See discussion in
https://github.com/godotengine/godot-proposals/issues/716 .
2020-06-07 18:31:17 +02:00
Rémi Verschelde
8da68fe910
Merge pull request #33858 from Calinou/inspector-layers-add-hover
...
Add visual feedback when hovering layer checkboxes in the Inspector
2020-06-06 23:20:01 +02:00
Rémi Verschelde
17af010478
Merge pull request #38967 from nekomatata/remote-inspector-builtin-res
...
Fix dialog spam when inspecting MeshInstance from model file
2020-06-06 16:11:11 +02:00
johan
fea6ca20c9
2D Editor: modified zoom increment to the twelveth root of two
...
- properly visit power of 2 factors (50%, 100%, 200%...)
- index based zoom values to prevent floating point issues
- Fix 2d editor not able to reach min and max zoom values
2020-06-04 21:48:55 -04:00
Marcus Brummer
85175c67b8
Enable text selection in execute output of EditorNode
2020-06-04 14:38:55 +02:00
Rémi Verschelde
f05b4fea33
Merge pull request #39099 from YeldhamDev/create_dialog_icon_fallback
...
Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
2020-06-04 11:58:55 +02:00
Rémi Verschelde
f66eed7d58
Merge pull request #38924 from Calinou/tweak-import-compression-hint
...
Tweak the import compression property hint for clarity
2020-06-04 11:48:40 +02:00
Rémi Verschelde
f1d9d50da1
Merge pull request #39154 from dreamsComeTrue/sync-script-change-remember
...
Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings
2020-06-04 11:11:35 +02:00
Rémi Verschelde
d642cc1d70
Merge pull request #39271 from RandomShaper/fix_atlas_crop
...
Fix excessive bottom cropping in atlas generation
2020-06-04 11:09:59 +02:00
Hugo Locurcio
bbc435624f
Add visual feedback when hovering layer checkboxes in the Inspector
...
This also changes how checkboxes are selected, which makes it possible
to click in the small area between two checkboxes and
still toggle a value successfully (which is arguably less frustrating).
2020-06-03 23:15:59 +02:00
Rémi Verschelde
243cb503e1
Merge pull request #39204 from Calinou/distraction-free-property-getter
...
Add a getter and property for the editor distraction-free mode
2020-06-03 23:08:43 +02:00
Rémi Verschelde
19dc5c42d8
Merge pull request #37839 from MrRevington/3.2-_input_focus_check
...
FIX CodeTextEditor not respecting focus in _input
2020-06-03 22:49:45 +02:00
Rémi Verschelde
9a44dd6e1e
Merge pull request #39167 from Calinou/tileset-editor-zoom-mouse-wheel-anywhere
...
Allow mouse zooming without hovering the texture in the TileSet editor
2020-06-03 22:48:39 +02:00
Rémi Verschelde
8fc6766d72
Merge pull request #39165 from Calinou/tilemap-editor-zoom-mouse-wheel
...
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
2020-06-03 22:48:22 +02:00
Rémi Verschelde
176e6a0be3
Merge pull request #39262 from aaronfranke/ok
...
Change OK text in snap dialog to OK
2020-06-03 22:47:18 +02:00
Rémi Verschelde
b1b49d966d
Merge pull request #39009 from Calinou/improve-script-editor-warnings-text
...
Improve the text appearance in the script editor warnings panel
2020-06-03 22:44:37 +02:00
Pedro J. Estébanez
fb7ae73045
Fix excessive bottom cropping in atlas generation
2020-06-03 22:24:49 +02:00
Hugo Locurcio
cc1859efed
Add a getter and property for the editor distraction-free mode
2020-06-03 22:18:49 +02:00
Hugo Locurcio
def2059d67
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
...
This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.
2020-06-03 22:17:13 +02:00
Hugo Locurcio
d10a5b2928
Allow mouse zooming without hovering the texture in the TileSet editor
...
This partially addresses
https://github.com/godotengine/godot-proposals/issues/968 .
2020-06-03 22:16:36 +02:00
Aaron Franke
8f85858224
Change OK text in snap dialog to OK
2020-06-03 10:55:03 -04:00
Dominik 'dreamsComeTrue' Jasiński
72501ae104
Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings
...
Fixes : #38739
2020-06-03 12:28:00 +02:00
Rémi Verschelde
3a59c24b51
Merge pull request #39150 from dreamsComeTrue/project-manager-grab-focus-on-enter
...
Grabbing focus on ProjectList after clicking an item.
2020-06-03 11:31:54 +02:00
Rémi Verschelde
cec49bd194
Merge pull request #39203 from Xrayez/fix-no-lang-crash
...
Prevent crash attaching a script with no languages registered
2020-06-03 11:08:35 +02:00
Rémi Verschelde
4749437b23
Merge pull request #39209 from Xrayez/ray-shape-indie
...
Move `RayShape2D` implementation into its own translation unit
2020-06-03 11:07:32 +02:00
Aaron Franke
bb8aa107fd
Remove 32-bit String to_int method
2020-06-03 00:03:34 -04:00
Eric M
58caa2c453
Improved warning shown when autoload cannot be added.
2020-06-01 21:09:30 +10:00
Andrii Doroshenko (Xrayez)
9bb070b030
Move `RayShape2D` implementation into its own translation unit
2020-06-01 01:52:07 +03:00
Andrii Doroshenko (Xrayez)
52f3cfca6f
Prevent crash attaching a script with no languages registered
2020-05-31 21:01:42 +03:00
Dominik 'dreamsComeTrue' Jasiński
1ec8f59397
Grabbing focus on ProjectList after clicking an item.
...
Fixes : #39012
2020-05-30 21:19:50 +02:00
Alex Bustin
9175af6f13
Respect 'mesh compression' editor import option in Assimp (ie. FBX) and glTF importers
2020-05-29 13:06:39 -07:00
Rémi Verschelde
1620669f4e
Merge pull request #39051 from Xrayez/geometry-split
...
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-29 12:10:37 +02:00
Rémi Verschelde
a16031beb6
Use translated docs in PropertySelector
...
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.
2020-05-28 12:02:12 +02:00
Michael Alexsander
84d7492b2d
Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
2020-05-27 16:05:19 -03:00
Andrii Doroshenko (Xrayez)
69d5de632e
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
...
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
Rémi Verschelde
9dc96c0dd8
Merge pull request #39062 from akien-mga/du-pain-et-des-jeux
...
Add shortcut for Pan Mode (G)
2020-05-27 12:55:34 +02:00
Rémi Verschelde
84d9e10f88
Merge pull request #36409 from fire/skeleton-custom-inspector
...
Custom Skeleton3DEditorPlugin
2020-05-27 11:04:37 +02:00
Rémi Verschelde
28b33718b0
Add shortcut for Pan Mode (G)
...
And change TileMap Bucket Fill shortcut to (B).
Fixes #8582 .
2020-05-26 15:31:32 +02:00
Rémi Verschelde
f8005cb699
Merge pull request #28289 from aaronfranke/grid
...
Dynamic infinite 3D grid
2020-05-26 13:39:53 +02:00
Andrii Doroshenko (Xrayez)
a96f0e98d7
Add `custom_modules` build option to compile external user modules
...
This patch adds ability to include external, user-defined C++ modules
to be compiled as part of Godot via `custom_modules` build option
which can be passed to `scons`.
```
scons platform=x11 tools=yes custom_modules="../project/modules"
```
Features:
- detects all available modules under `custom_modules` directory the
same way as it does for built-in modules (not recursive);
- works with both relative and absolute paths on the filesystem;
- multiple search paths can be specified as a comma-separated list.
Module custom documentation and editor icons collection and generation
process is adapted to work with absolute paths needed by such modules.
Also fixed doctool bug mixing absolute and relative paths respectively.
Implementation details:
- `env.module_list` is a dictionary now, which holds both module name as
key and either a relative or absolute path to a module as a value.
- `methods.detect_modules` is run twice: once for built-in modules, and
second for external modules, all combined later.
- `methods.detect_modules` was not doing what it says on the tin. It is
split into `detect_modules` which collects a list of available modules
and `write_modules` which generates `register_types` sources for each.
- whether a module is built-in or external is distinguished by relative
or absolute paths respectively. `custom_modules` scons converter
ensures that the path is absolute even if relative path is supplied,
including expanding user paths and symbolic links.
- treats the parent directory as if it was Godot's base directory, so
that there's no need to change include paths in cases where custom
modules are included as dependencies in other modules.
2020-05-25 15:33:32 +03:00
Rémi Verschelde
fee9742b59
Fix build after merge of #37235
...
It used APIs that were changed after the PR was last rebased.
2020-05-25 13:10:34 +02:00
Rémi Verschelde
aea1a0e983
Merge pull request #37235 from Calinou/improve-editor-feature-profiles
...
Improve the editor feature profiles UX
2020-05-25 12:56:33 +02:00
Tomasz Chabora
f4c6bb568e
Reverse mouse wheel in animation track editor
2020-05-25 01:30:05 +02:00
Hugo Locurcio
0c0ee427d2
Improve the text appearance in the script editor warnings panel
...
- Make the Ignore button's position identical across all warnings
by moving it to the left.
- Change the Ignore button's text and color to make it more obvious
that it can be clicked.
- Use the editor font instead of the default project font to match
the rest of the editor.
2020-05-24 14:30:44 +02:00
Borislav Kosharov
318d5442ec
fix file dialog filename cleared when selecting favorites
2020-05-24 02:46:13 +03:00
Aaron Franke
8879625879
Dynamic infinite 3D grid
...
Well, infinite for all intents and purposes.
2020-05-22 19:43:59 -04:00
PouleyKetchoupp
01802074a0
Fix dialog spam when inspecting MeshInstance from model file
...
Avoid load_scene for built-in resources to make sure we don't
open a scene tab and prompt for model file editing.
Load scene as regular resource instead and store the reference to keep
the dependency until the remote inspector cache is cleared.
2020-05-22 21:50:16 +02:00
K. S. Ernest (iFire) Lee
f7fdc87789
Custom Skeleton3DEditorPlugin
...
Co-authored-by: Marios Staikopoulos <marios@staik.net>
2020-05-22 09:54:34 -07:00
MrRevington
4641fb9ec4
FIX CodeTextEditor not respecting focus in _input
2020-05-22 17:32:15 +02:00
Hugo Locurcio
1439447071
Tweak the import compression property hint for clarity
2020-05-21 17:06:44 +02:00
Dominik 'dreamsComeTrue' Jasiński
03b54f8a35
Fix moving 2D node with mouse after using arrow keys
...
Fixes : #38894
2020-05-21 14:50:35 +02:00
Rémi Verschelde
2ddbaeaf8c
DocData: Fix sorting of arguments and constants
...
The missing `operator<` definitions caused `Vector::sort()` to fail
sorting those alphabetically by name on Windows (not sure why Linux
isn't affected, I guess GCC/Clang are cleverer and use the operator
from the first struct member).
2020-05-20 14:36:34 +02:00
Rémi Verschelde
55377aa559
Merge pull request #38876 from paulloz/fix-import-params-error
...
Fix error with 'params' when import dock doesn't define any parameter
2020-05-20 14:00:01 +02:00
Paul Joannon
b7a6946790
check the params section exist before erasing it in import_dock
...
related #38864
2020-05-20 01:04:21 +02:00
Michael Alexsander
d015e4d6fc
Keep "lock" metadata when changing a Node's type, if applicable
2020-05-19 10:42:15 -03:00
Rémi Verschelde
0187cdae9a
Merge pull request #38800 from YeldhamDev/icons_complete
...
Add more missing node icons
2020-05-18 10:02:02 +02:00
Rémi Verschelde
d4599fff68
Merge pull request #38804 from m4gr3d/android_plugin_config_master
...
Implementation of the Godot Android Plugin configuration file
2020-05-17 22:38:47 +02:00
Fredia Huya-Kouadio
14e6696c8e
Implementation of the Godot Android Plugin configuration file
2020-05-17 11:11:26 -07:00
Michael Alexsander
50585e2cfa
Add more missing node icons
2020-05-17 12:51:49 -03:00
Rémi Verschelde
4c8832701b
Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments
...
Replace 'add_child_below_node' with 'add_sibling' in Node
2020-05-17 11:36:05 +02:00
ArrowInAKnee
9fc2b0fddc
Update all get_configuration_warning to retrieve warnings from the parent
2020-05-16 16:07:42 +03:00
Rémi Verschelde
1a43d3b396
Merge pull request #38451 from eduardonunesp/feature/command-comma-preferences
...
Using command + comma on macOS as default shortcut for editor settings
2020-05-16 13:24:15 +02:00
Rémi Verschelde
20ffb4b452
Merge pull request #38764 from YeldhamDev/icons_missing
...
Add more missing icons
2020-05-15 22:04:23 +02:00
Dominik 'dreamsComeTrue' Jasiński
7f5c81c32f
Replace 'add_child_below_node' with 'add_sibling' in Node
...
Fixes : #19642
2020-05-15 22:02:00 +02:00
Michael Alexsander
54ed1f63bf
Add more missing icons
2020-05-15 16:20:35 -03:00
Dominik 'dreamsComeTrue' Jasiński
095167dcc3
Hide editor_spin_slider grabber when closing Editor's windows
...
Fixes : #38740
2020-05-15 15:39:32 +02:00
Rémi Verschelde
0ee0fa42e6
Style: Enforce braces around if blocks and loops
...
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde
07bc4e2f96
Style: Enforce separation line between function definitions
...
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
-o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
-o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```
This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.
This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.
Part of #33027 .
2020-05-14 16:54:55 +02:00
Rémi Verschelde
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
...
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027 .
2020-05-14 16:54:55 +02:00
Rémi Verschelde
710b34b702
Style: Fix missing/invalid copyright headers
2020-05-14 16:54:54 +02:00
Rémi Verschelde
dcd1151d77
Enforce use of bool literals instead of integers
...
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1a8167867b
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
...
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1f6f364a56
Port member initialization from constructor to declaration (C++11)
...
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.
Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Rémi Verschelde
1c18be1cc9
Merge pull request #38637 from Calinou/editor-rename-revert-scene-bind
...
Rename the editor action "Revert Scene" to "Reload Saved Scene"
2020-05-13 12:58:40 +02:00
Marcel Admiraal
e7fee711b3
Update game controller enums.
2020-05-13 10:33:32 +01:00
Fabio Alessandrelli
d79e28c302
Support multiple debug protocols.
2020-05-12 15:09:13 +02:00
Hugo Locurcio
2962819d1c
Rename the editor action "Revert Scene" to "Reload Saved Scene"
...
This option can be used to workaround various issues with stuff
not reloading properly when changes are made.
The option was renamed to clarify the fact that it actually
reloads the scene saved on the filesystem.
2020-05-12 14:42:09 +02:00
Hugo Locurcio
c6afb9f6ea
Update the editor icons README to remove outdated information
...
This closes #38684 .
2020-05-12 09:46:56 +02:00
Hugo Locurcio
0d7b627936
Tweak the error message displayd when a post-import script fails
...
See #38662 .
2020-05-11 21:11:17 +02:00
Rémi Verschelde
83b630b8c2
thirdparty: Cleanup after #38386 , document provenance and copyright
...
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
2020-05-11 14:50:06 +02:00
Rémi Verschelde
32133a11b5
Merge pull request #38386 from reduz/new-lightmapper
...
New GPU lightmapper
2020-05-11 13:45:48 +02:00
Eduardo Nunes Pereira
75f77f751e
Using command + comma on macOS as default shortcut for editor settings
2020-05-11 13:04:34 +02:00
Rémi Verschelde
70e39cc9a5
Merge pull request #38592 from Calinou/debugger-error-warning-icon
...
Use a different icon for the debugger tab with both warnings and errors
2020-05-11 11:31:59 +02:00
Rémi Verschelde
62bf8b4dd6
Merge pull request #38594 from Calinou/rename-clear-script-action
...
Rename the Clear Script editor action to Detach Script
2020-05-11 11:31:31 +02:00
Rémi Verschelde
845e2111ce
Merge pull request #38631 from Calinou/editor-log-selection-color-theme
...
Tweak the editor log selection color to match the current editor theme
2020-05-11 11:30:23 +02:00
Juan Linietsky
1bea8e1eac
New lightmapper
...
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
Rémi Verschelde
94721f5ab8
Revert "Renamed plane's d to distance"
...
This reverts commit ec7b481170
.
This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Hugo Locurcio
411af2c750
Tweak the editor log selection color to match the current editor theme
...
This overrides the default blue color.
2020-05-10 16:32:14 +02:00
Rémi Verschelde
69de7ce38c
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
...
Part of #33027 .
2020-05-10 13:13:54 +02:00
Rémi Verschelde
e956e80c1f
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
...
Part of #33027 , also discussed in #29848 .
Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde
03b13e0c69
Style: Add missing copyright headers
2020-05-10 13:12:16 +02:00
Marcus Elg
ec7b481170
Renamed plane's d to distance
2020-05-10 12:12:51 +02:00
Hugo Locurcio
7fc0e38e92
Rename the Clear Script editor action to Detach Script
...
This makes it more obvious that the script won't be modified
in any way.
See comments in #27813 .
2020-05-09 19:09:11 +02:00
Hugo Locurcio
564f8ccc13
Use a different icon for the debugger tab with both warnings and errors
...
This makes it possible to see if both errors and warnings were
pushed without having to open the tab.
2020-05-09 15:29:13 +02:00
Marcus Elg
9a7e515d50
Rename Lineshapes d to distance
2020-05-09 15:10:00 +02:00
Rémi Verschelde
b9f2e57d62
Merge pull request #38555 from ThakeeNathees/rotation-gizmo-visible-fix
...
rotation gizmo visible = false; when camera preview
2020-05-08 12:59:31 +02:00
Thakee Nathees
60d67f13da
rotation gizmo visible = false; when camera preview
2020-05-08 06:44:24 +05:30
JFonS
051f02a3a0
Keep mouse inside 3D viewport rotation widget
...
Hide and keep the mouse in place when the user oribts the scene via the 3D
rotation widget.
2020-05-07 19:19:54 +02:00
Rémi Verschelde
ca289f4d6f
Merge pull request #38488 from EricEzaM/adjust-stretch-ratio-value-range-and-documentation
...
Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
2020-05-06 10:06:53 +02:00
Eric M
915ab50673
Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
2020-05-06 17:43:31 +10:00
Rémi Verschelde
33d0b9e169
Merge pull request #38393 from nekomatata/printerr-remote-debugger-4.0
...
Format remote printerr properly in script debugger output
2020-05-06 07:31:57 +02:00
Rémi Verschelde
cbb86fdf08
Merge pull request #38427 from EricEzaM/fix-custom-property-revert-implementation
...
Stop trying to revert to script/class default values when script implementation of property_can_revert exists
2020-05-06 07:29:42 +02:00
Rémi Verschelde
42649565e9
Merge pull request #38475 from Chaosus/vs_quals
...
Added uniform qualifiers to visual shaders
2020-05-06 07:27:35 +02:00
Rémi Verschelde
4d50f747d5
Merge pull request #37293 from Janglee123/ctrl-click-improvements
...
Improved go-to definition (Ctrl + Click)
2020-05-05 16:49:15 +02:00
Rémi Verschelde
0caf55a481
i18n: Sync translations with Weblate
...
(cherry picked from commit 00b5663782
)
2020-05-05 16:05:56 +02:00
Yuri Roubinsky
463e4ad0f5
Some fixes for canvas item visual shader inputs
2020-05-05 13:19:36 +03:00
Yuri Roubinsky
082542b525
Added uniform qualifiers to visual shaders
2020-05-05 11:25:48 +03:00
janglee
be7a353c70
Improved go-to definition (Ctrl + Click)
...
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-05-05 10:46:12 +05:30
Rémi Verschelde
878adb22b7
Merge pull request #37717 from qarmin/world_fix
...
Change non-existent World to World3D
2020-05-04 16:37:40 +02:00
Rémi Verschelde
2df844d5b3
Merge pull request #38376 from dreamsComeTrue/duplicate-nodes-fix
...
Proper naming and ordering when Duplicate nodes in SceneTreeDock
2020-05-03 18:18:04 +02:00
Eric M
27ada5c114
Stopped trying to revert to default values when script implementation of property_can_revert exists
2020-05-03 16:54:58 +10:00
PouleyKetchoupp
aacf69bad2
Format remote printerr properly in script debugger output
2020-05-01 18:23:51 +02:00
Dominik 'dreamsComeTrue' Jasiński
03c3abae88
Fix Soft Reload Script shortcut clash with Replace in Files
...
Fixes : #38362
2020-05-01 12:17:14 +02:00
Dominik 'dreamsComeTrue' Jasiński
278259b433
Proper naming and ordering when Duplicate nodes
...
Fixes : #38162
2020-05-01 10:45:55 +02:00
Rémi Verschelde
13aff5338a
Merge pull request #37939 from MrRevington/SpriteFramesEditoAtlasTextureSupport
...
Add AtlasTexture support in SpriteFrames Editor
2020-05-01 08:52:17 +02:00
MrRevington
13770ac08d
Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet
2020-04-30 23:28:58 +02:00
Josh Chandler
8230e08f18
fixed camera2D showing incorrect bounds in editor
2020-04-30 12:25:39 -04:00
Rémi Verschelde
bd8d5e1b65
Merge pull request #38325 from Calinou/editor-no-focus-on-align-with-view
...
Don't focus the selection after using Align Transform With View
2020-04-30 10:03:29 +02:00
Kiri Jolly
87ba4daf4b
Fixed false positives in the culling system.
...
This fixes numerous false positives coming out of the culling system.
AABB checks are now a full separating-axis check against the frustum, with the points of the frustum being compared to the planes of the box just as the points of the box were being compared to the planes of the frustum. This fixes large objects behind the camera not being culled correctly.
Some systems that used frustums that were (sometimes mistakenly?) unbounded on one or more side have been modified to be fully enclosed.
2020-04-29 19:33:42 -07:00
Rémi Verschelde
58435b0c91
Merge pull request #20371 from aaronfranke/vector-lerp
...
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29 15:50:00 +02:00
Hugo Locurcio
a636631e33
Don't focus the selection after using Align Transform With View
...
It made minor adjustments difficult as the camera moved every time
Align Transform With View was used.
This closes #36738 .
2020-04-29 15:39:33 +02:00
Rémi Verschelde
4b4fc2ea55
Merge pull request #33578 from code-xD/master
...
Made the search results more specific.
2020-04-29 13:57:25 +02:00
Rémi Verschelde
a277c89556
Merge pull request #37523 from 1abinitio1/master
...
Add option for editor freelook camera sensitivity
2020-04-29 11:20:13 +02:00
Shivansh Anand
8c66d80099
Make Quick Open substring match more specific.
...
When finding a substring, the rating is biased towards substrings
at the end of the path.
Fixes #33504 .
2020-04-29 10:12:32 +02:00
Aaron Franke
540156b387
[Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
Rémi Verschelde
41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
...
Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
Rémi Verschelde
2ed231521b
Merge pull request #37705 from dreamsComeTrue/editor-animation-player-improvements
...
Allow to rename animation just after it was duplicated in Editor
2020-04-29 09:37:53 +02:00
1abinitio1
712a5aff1d
Add option for editor freelook camera sensitivity
2020-04-29 09:36:29 +02:00
Rémi Verschelde
fa34b8eda2
Merge pull request #37965 from EricEzaM/drag-multiple-resources-onto-array-export
...
Drag multiple resources onto exported array variable at once
2020-04-29 09:20:18 +02:00
Rémi Verschelde
4b5d4bbe48
Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fix
...
Fixed shuffling editor help tabs
2020-04-29 09:06:00 +02:00
Rémi Verschelde
75e4ccc00e
Merge pull request #36427 from nekomatata/scene-thumbnail-flipped
...
Fixed flipped scene preview thumbnail
2020-04-28 21:59:12 +02:00
Rémi Verschelde
2497740a4e
Merge pull request #37273 from akien-mga/gltf-tangent-fix-32712
...
glTF: Fix tangent generation for non-blend shapes
2020-04-28 20:32:37 +02:00
Rémi Verschelde
fdf58a5858
Rename InputFilter back to Input
...
It changed name as part of the DisplayServer and input refactoring
in #37317 , with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639 .
Fixes #37319 .
Fixes #37690 .
2020-04-28 15:19:49 +02:00
Rémi Verschelde
717f053e37
Merge pull request #38121 from JFonS/add_unwrap_caching
...
Add caching the lightmap unwrapping on import
2020-04-27 18:51:32 +02:00
Rémi Verschelde
3fff0dda39
i18n: Sync translations with Weblate
...
(cherry picked from commit ae958b89ab
)
2020-04-27 10:38:22 +02:00
Tom Evans
fe53c1b0bd
Fixed shuffling editor help tabs
...
The indexes for the ScriptEditorItemData entries were not getting
updated after sorting. This would cause a page to be open but with a
different tab selected. Whenever _update_script_names was called next,
it would correct this indexing. Now we correct it immediately following
the tab sort.
2020-04-26 12:23:00 -05:00
Hugo Locurcio
72da1667e0
Improve path search behavior discoverability in the project manager
...
This closes #38185 .
2020-04-25 21:59:38 +02:00
Hugo Locurcio
79e4e26738
Require Ctrl for switching between editors, bind F2 to Rename Node
...
Switching between editors now requires holding Ctrl to avoid
conflicts with the new F2 shortcut.
The asset library can now be accessed by pressing Ctrl + F4
on Windows and Linux, or Alt + 4 on macOS.
This partially addresses #38139 .
2020-04-25 15:48:08 +02:00
Michael Alexsander
d239196fc7
Tweak Decal icon slightly
2020-04-24 22:40:06 -03:00
Rémi Verschelde
a09e035695
Merge pull request #37107 from RandomShaper/imvu/export_vmem
...
Add ability to export debugger's VRAM usage report
2020-04-25 00:32:00 +02:00
Rémi Verschelde
10e5427cc2
Merge pull request #38165 from YeldhamDev/multitrack_time_fix
...
Fix crash when changing time value of multiple animation keys at once via inspector
2020-04-25 00:02:29 +02:00
Rémi Verschelde
12c36e2761
Merge pull request #37862 from YeldhamDev/decal_icon
...
Add icon for the Decal node
2020-04-24 17:29:54 +02:00
Pedro J. Estébanez
a037232a67
Add ability to export VRAM usage as CSV
2020-04-24 09:37:42 +02:00
Michael Alexsander
b081e954cc
Fix crash when changing time value of multiple animation keys at once via inspector
2020-04-23 21:45:50 -03:00
JFonS
f7dadc4796
Add caching the lightmap unwrapping on import
...
This commit adds caching to the lightmap mesh unwraps generated on
import. This speeds up re-imports of meshes that haven't changed and
also makes sure that the unwraps are consistent across imports.
The unwrapping process is not deterministic, so one could end up with
a different mapping every time the scene was imported, breaking any
previously baked lightmaps. The changes in this commit prevent that
from happening.
2020-04-22 15:34:00 +02:00
dankan1890
ef08e64afb
Fixed output prints " Signal 'node_removed' is already connected " when the editor settings window is closed.
...
Close #38012
2020-04-22 04:26:44 +02:00
Rémi Verschelde
9a283f7e71
Merge pull request #37202 from JFonS/update_joint_gizmos
...
Update Joint gizmos automatically
2020-04-21 23:04:04 +02:00
jfons
3e77b6d49d
Update Joint gizmos automatically
2020-04-21 21:51:33 +02:00
Rémi Verschelde
bb9d89d78c
Merge pull request #38089 from YeldhamDev/scenedock_local_fix
...
Fix "Local" button not being pressed in the Scene dock on first run
2020-04-21 21:17:35 +02:00
Michael Alexsander
f1244ce944
Fix "Local" button not being pressed in the Scene dock on first run
2020-04-21 15:03:42 -03:00
Juan Linietsky
f8ef38efed
Add proper type to most public API uses of Array
2020-04-21 12:16:45 -03:00
Juan Linietsky
5d4dc2d45c
Add ability to bind typed arrays to script API
...
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21 10:15:40 +02:00
Rémi Verschelde
7343ec13d9
Merge pull request #38047 from akien-mga/mono-docdata-hack
...
DocData: Keep Mono properties on non-Mono builds
2020-04-21 09:55:36 +02:00
Juan Linietsky
ae09b55a19
Exposed RenderingDevice to script API
...
Also added an easier way to load native GLSL shaders.
Extras:
Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.
Note:
The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
Rémi Verschelde
6d8e1aea89
Merge pull request #37989 from Calinou/add-freelook-navigation-scheme-settings
...
Add editor freelook navigation scheme settings
2020-04-20 23:57:34 +02:00
Rémi Verschelde
b30014f93f
DocData: Keep Mono properties on non-Mono builds
...
This doesn't make much sense API-wise, but it's important for the documentation
workflow that the Mono and non-Mono builds produce the same output, otherwise
we keep having non-Mono builds removing Mono properties and losing their
descriptions.
This is a terrible hack but it's ad hoc, and should be OK for the time being.
2020-04-20 17:59:07 +02:00
Rémi Verschelde
2cd952bd84
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
...
Subgroups were added in #37678 but not properly handled everywhere
where PROPERTY_USAGE_GROUP is.
2020-04-20 17:13:06 +02:00
Rémi Verschelde
0ef8bcac4d
DocData: Skip unexposed classes
...
Properly expose classes that we actually want accessible.
2020-04-20 12:51:10 +02:00
Juan Linietsky
49d0c6a5c9
Ability to create local RenderingDevice instances.
2020-04-18 21:47:17 -03:00
Hugo Locurcio
8a48fb3517
Add editor freelook navigation scheme settings
...
Depending on what one is trying to achieve, a different freelook mode
may be more desirable.
This closes #34034 .
2020-04-18 16:24:12 +02:00
qarmin
559bc3ca87
Change non-existent World to World3D
2020-04-18 11:00:51 +02:00
Eric M
b9d10c5743
Added properties and methods to allow for dragging and dropping multiple files onto exported arrays.
2020-04-18 10:50:30 +10:00
Rémi Verschelde
17304f1aae
Merge pull request #37949 from reduz/implement-global-shader-uniforms
...
Implement global and per instance shader uniforms.
2020-04-17 18:36:06 +02:00
Juan Linietsky
0e1c66d9fc
Implement global and per instance shader uniforms.
...
Adds two keywords to shader language for uniforms:
-'global'
-'instance'
This allows them to reference values outside the material.
2020-04-17 12:35:41 -03:00
Rémi Verschelde
3c3795279f
i18n: Sync translations with Weblate
...
(cherry picked from commit 471a5abbf3
)
2020-04-17 13:41:23 +02:00
Rémi Verschelde
45a036feec
Merge pull request #37012 from Calinou/reverse-builtin-script-naming
...
Tweak the built-in script naming for resources with custom names
2020-04-16 12:38:54 +02:00
Eric M
7f5fb73146
Added selection outline to locked nodes.
2020-04-15 22:03:12 +10:00
Rémi Verschelde
5e5103f460
Merge pull request #37861 from reduz/implement-decals
...
Implement decals
2020-04-14 17:13:20 +02:00
Juan Linietsky
5944eb6e7f
Implement decals
...
Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
Michael Alexsander
0adbc43ab9
Add icon for the Decal node
2020-04-14 01:08:38 -03:00
Rémi Verschelde
644bc87240
Merge pull request #37843 from qarmin/unitialized_crash
...
Fixed crash caused by uninitialised variable
2020-04-13 13:53:44 +02:00
qarmin
c937fe5237
Fixed crash caused by unitialized variable
2020-04-13 12:11:55 +02:00
Rémi Verschelde
1888ab594b
Merge pull request #37823 from MCrafterzz/relativeSnap
...
Relative scale snapping 2D
2020-04-13 12:10:25 +02:00
Marcus Elg
795cba2d73
Relative scale snapping 2D
2020-04-13 10:16:54 +02:00
Nico Mitchell
7211ad73bc
Remove separators from particles menus
2020-04-12 22:15:20 -04:00
Rémi Verschelde
06748a2b5f
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
...
Add vogel filter and settings to soft shadows
2020-04-13 00:39:37 +02:00
Juan Linietsky
a57dc398db
Implement MSAA
2020-04-12 15:33:57 -03:00
Juan Linietsky
16ae2cc1bf
Add screen space AA option, with FXAA implementation.
2020-04-12 10:57:18 -03:00
clayjohn
621f6f09a8
Add proper quality settings to soft shadows
2020-04-10 23:09:17 -07:00
Juan Linietsky
d06f8ef75a
Shows proper scene render time in editor info
...
Also fixed GPU profiler, which was not working on nvidia hardware.
2020-04-10 14:19:30 -03:00
Yuri Sizov
1ea7295bd2
Improve shortcut formatting in docs
2020-04-10 18:42:11 +03:00
Kiri Jolly
cc27b4560f
Othographic camera in-editor now uses Z near/far settings instead of a hardcoded value
...
Fixes #18809 .
The in-editor ortho camera used a far clipping plane of 8192 units, and was
placed 4096 units away from the camera cursor.
This was far enough to cause culling issues from floating point precision loss
on objects smaller than one unit.
This change modifies the near/far clipping planes of the ortho camera to use
those specified in the editor (and currently used by the perspective camera).
The frustum is still centered around the camera cursor location, as it was
before.
(cherry picked from commit 26912c15e6
)
2020-04-10 17:19:49 +02:00
Rémi Verschelde
e383798327
Merge pull request #37344 from YeldhamDev/dialog_node_icons
...
Updade dialog node's icons
2020-04-10 13:13:24 +02:00
Rémi Verschelde
60f77fa059
Merge pull request #37509 from wazzy47/issue_36228
...
Add "preview_on_sphere" setting of material editor plugin
2020-04-10 12:08:51 +02:00
Rémi Verschelde
5566c5eb8d
Merge pull request #37517 from nekomatata/slider-grab-area-highlight
...
Add style for highlighted Slider grab area
2020-04-10 12:08:02 +02:00
Rémi Verschelde
29651de583
Merge pull request #37565 from Calinou/builtin-script-warn-limitations
...
Warn about built-in script limitations in the script creation dialog
2020-04-10 12:02:57 +02:00
Rémi Verschelde
8d02dadaaa
Merge pull request #37602 from Janglee123/reversed-zoom-scale-animtion-player
...
Reversed timeline zoom slider of AnimationPlayer
2020-04-10 11:55:33 +02:00
Dominik 'dreamsComeTrue' Jasiński
235f13dc51
Allow to rename animation just after it was duplicated & show animation name in Delete prompt
2020-04-10 11:48:55 +02:00
Thakee Nathees
1532eefd4e
ARVR -> XR rename icon missing fixed
...
Fix : #37716
2020-04-10 02:11:21 +05:30
Juan Linietsky
26ecd924cc
Merge pull request #37678 from reduz/refactor-shadowmapping
...
Refactored shadowmapping.
2020-04-08 13:59:10 -03:00
Juan Linietsky
4ffc0d6b3f
Refactored shadowmapping.
...
- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes
Closes #17260
2020-04-08 11:19:43 -03:00
Rémi Verschelde
d89dc5794a
Merge pull request #37644 from JFonS/gizmos_rename
...
Rename all gizmo classes, using the 4.0 node names.
2020-04-08 10:54:42 +02:00
unknown
db78ad6f2a
Fix signal disconnection soon after connection in EditorQuickOpen
2020-04-08 14:08:50 +05:30
janglee
3f23e1d600
Reversed timeline zoom slider
...
Fixes #37409
2020-04-07 16:14:23 +05:30
jfons
3841a64703
Rename all gizmo classes, using the 4.0 node names.
2020-04-07 10:02:18 +02:00
Rémi Verschelde
5433188f76
Merge pull request #37592 from Anutrix/dissolving_class
...
Dissolving class EditorLineEditFileChooser into EditorAutoloadSettings.
2020-04-07 09:15:21 +02:00
Rémi Verschelde
fedf9c5c94
Merge pull request #37643 from YeldhamDev/help_tooltip_paneless
...
Remove unnecessary panel in EditorHelpBit
2020-04-07 08:48:37 +02:00
Michael Alexsander
446ca21efa
Remove unnecessary panel in EditorHelpBit
2020-04-06 18:40:06 -03:00