Rémi Verschelde
96a75d99c4
Merge pull request #90064 from lyuma/remove_immutable_post
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Apply "Remove Immutable Tracks" after post-import.
2024-04-04 14:37:01 +02:00
Rémi Verschelde
4329ccb6e6
Merge pull request #90019 from fire/avoid-bone-map-infinite-loop
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Fixed loop condition in bone mapping
2024-04-04 14:36:47 +02:00
Rémi Verschelde
77a9cf0ce8
Merge pull request #90003 from AlexOtsuka/fix-animation-save-paths
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Fix Set Animation Save Paths breaking on Windows
2024-04-04 14:36:44 +02:00
Rémi Verschelde
299d23aa08
Merge pull request #89987 from Calinou/editor-asset-library-rename-official-support-level
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Rename Official support level to Featured in the editor asset library
2024-04-04 14:35:51 +02:00
Rémi Verschelde
8c935c8410
Merge pull request #89978 from zaevi/editor/disable_asset_title_autotr
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Editor: Disable auto-translation of titles in `AssetLib`.
2024-04-04 14:35:47 +02:00
Rémi Verschelde
89109e8b01
Merge pull request #89974 from jsjtxietian/tab-close
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Reset `tab_closing_menu_option` when cancelling closing editor
2024-04-04 14:35:41 +02:00
Rémi Verschelde
b77ac0a2b3
Merge pull request #89933 from jsjtxietian/path3d-remove
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Support "clear points" function in Path3D topmenu bar
2024-04-04 14:35:27 +02:00
Rémi Verschelde
8516304b82
Merge pull request #89847 from GreenCrowDev/missing-bezier-handles
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UX and stability improvements for `Path3D` node
2024-04-04 14:31:49 +02:00
Rémi Verschelde
c97885be7d
Merge pull request #89811 from timothyqiu/missing-i18n
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Fix missing i18n for some editor strings
2024-04-04 14:31:43 +02:00
Rémi Verschelde
27dec32699
Merge pull request #89735 from bruvzg/ed_native_fd2
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[Native File Dialog] Add support for using native dialogs in the editor.
2024-04-04 14:31:39 +02:00
Rémi Verschelde
7fa97f37fb
Merge pull request #89452 from Riteo/name-a-better-duo
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SCons: Enable the experimental Ninja backend and minimize timestamp changes to generated code
2024-04-04 14:31:24 +02:00
Rémi Verschelde
1dacd6a527
Merge pull request #89179 from groud/expose_tile_map_layer
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Expose TileMapLayer
2024-04-04 14:31:16 +02:00
Rémi Verschelde
b5369ee3b3
Merge pull request #89017 from kitbdev/add-close-docks
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Allow docks to be closed and opened
2024-04-04 14:31:11 +02:00
Rémi Verschelde
2c65bf0d69
Merge pull request #88761 from eugene87222/fix-asset-lib-layout
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Fix broken layout of asset library page
2024-04-04 14:30:58 +02:00
Rémi Verschelde
e302fb2167
Merge pull request #85386 from RedMser/scene-tree-editor-improvements
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Improve SceneTreeEditor usability
2024-04-04 14:30:38 +02:00
Rémi Verschelde
84b3d14c9a
Merge pull request #82852 from timothyqiu/property-context
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Add context support for editor property name i18n
2024-04-04 14:30:29 +02:00
Eugene Yang
c5cab60b90
Fix broken layout of asset library page
2024-04-04 11:39:47 +08:00
Rémi Verschelde
f47f4a02c8
Merge pull request #89992 from ajreckof/fix-my-mistake-with-replace-in-update-scene
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Fix node duplication in update after external changes.
2024-04-04 02:53:57 +02:00
Steven Thompson
9b1a1d2813
Fix gizmo on top material option having no effect
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Update get_material function in EditorNode3DGizmoPlugin so that it
enables the disable depth test flag on duplicate versions of the gizmo
materials if the flag is not already set and the gizmo is set to use the
'x-ray' visibility state.
2024-04-03 21:29:51 +01:00
kobewi
98871c3057
Fix add_root_node() being no-op
2024-04-03 20:07:56 +02:00
ajreckof
ae472865d0
fix node duplication in update after external changes.
2024-04-03 12:19:38 +02:00
Gilles Roudière
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +02:00
Haoyu Qiu
91204f6f3f
Fix missing i18n for some editor strings
2024-04-03 16:42:28 +08:00
kobewi
594567e1e0
Update scene tabs after marking as unsaved
2024-04-02 16:17:14 +02:00
themancalledjakob
d90d5eb3c1
allow drag and dropping ShaderMaterial in 3D viewport
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Fixes #90075
2024-04-01 15:52:22 +02:00
viksl
df71600d2b
Blender's rotation does allow wrapping the original implementation of this behaviour in Godot disabled it, this commit brings it in line with Blender's functionality.
2024-04-01 15:13:13 +02:00
RedMser
9cd30208d6
Improve SceneTreeEditor usability
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- Mark contextually relevant node
- Remember/Clear selection as appropriate
- Scroll to marked/selected node
2024-03-31 21:35:10 +02:00
bruvzg
364f90512d
[Project Manager] Replace titlebar logo with color variant.
2024-03-31 21:35:43 +03:00
SirLich
c90b2b4299
Include project->tools in command palette
2024-03-31 20:03:51 +02:00
kobewi
5a8066bd50
Fix scroll to description
2024-03-31 14:30:33 +02:00
Haoyu Qiu
479b7afa8e
Add context support for editor property name i18n
2024-03-31 18:40:14 +08:00
Haoyu Qiu
23d50b1117
Strip edges of editor layout names
2024-03-31 17:43:03 +08:00
Lyuma
00cf862b54
Fix 2 bugs with scale of position tracks in rest fixer
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Both bugs were related to how position animation tracks were adjusted in rest fixer.
First bug: motion scale is applied before subtracting the origin when applying bone roll
Second bug: armature scale was lost when converting basis to quaternion, leading an unscaled position offset to be added to the scaled origin.
2024-03-30 23:54:50 -07:00
Lyuma
b0ce274a52
Apply "Remove Immutable Tracks" after post-import.
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Reimplements "Remove Immutable" by comparing to the skeleton rest.
It is necessary to delay removing animation tracks until after the correct rest pose is calculated in rest-fixer.
Preserves the original implementation in the GLTFDocument / FBXDocument API for compatibility.
2024-03-30 23:45:22 -07:00
AlexOtsuka
4d3319eceb
Fix Set Animation Save Paths breaking on Windows
2024-03-31 00:46:25 +01:00
A Thousand Ships
334449df70
[Animation] Expose `SkeletonProfile.set/is_required`
2024-03-30 20:57:55 +01:00
kit
860bff926e
Allow docks to be closed
2024-03-29 22:03:59 -04:00
Michael Alexsander
ed1fa9bedf
Fix debugger tree error on editor start
2024-03-29 13:44:49 -03:00
K. S. Ernest (iFire) Lee
15f1a0fba3
Fixed loop condition in bone mapping
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Corrected the for-loop condition in the auto_mapping_process function. Previously, it was checking if children.size() is non-zero, which resulted in an infinite loop
2024-03-29 07:22:17 -07:00
Hugo Locurcio
1e4c7c8a57
Rename Official support level to Featured in the editor asset library
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This paves the way for integrating hand-picked high-quality assets
to be displayed in the project manager when accepting the
"you don't have any projects yet" dialog.
2024-03-28 18:40:32 +01:00
Zae
361f693adc
Editor: Disable auto-translation of titles in AssetLib.
2024-03-28 20:39:43 +08:00
jsjtxietian
41dce99831
Reset `tab_closing_menu_option` when cancel closing editor
2024-03-28 19:22:52 +08:00
bruvzg
61f7145f43
[Native File Dialog] Add support for using native dialogs in the editor.
2024-03-28 11:53:03 +02:00
Rémi Verschelde
86415f0245
Merge pull request #89963 from timothyqiu/auto-translation
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Fix unexpected auto-translation of more editor components
2024-03-28 10:47:42 +01:00
Rémi Verschelde
669fc368ac
Merge pull request #89922 from brno32/override-gutter-icon-inner-class-method
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Refactor check for overriden methods in inner classes
2024-03-28 10:47:28 +01:00
Rémi Verschelde
b23d7c3645
Merge pull request #89915 from KoBeWi/podzasób
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Disable auto-translation in sub-resource list menu
2024-03-28 10:47:24 +01:00
Haoyu Qiu
f298aaa956
Fix unexpected auto-translation of more editor components
2024-03-28 10:50:57 +08:00
jsjtxietian
34eff85014
Support “clear points” function in Path3D editor
2024-03-27 12:40:30 +08:00
Haoyu Qiu
151d7b10e0
Relax grid parameter constraints in texture region editor
2024-03-27 11:56:28 +08:00
Alex Drozd
fcb0b8d0bf
Refactor check for overriden methods in inner classes
2024-03-26 22:14:57 +01:00
kobewi
ad7d54174b
Disable auto-translation in sub-resource list menu
2024-03-26 17:47:30 +01:00
Haoyu Qiu
e1ee838d11
Fix wrong extension filter for dependency editor
2024-03-26 23:51:30 +08:00
Rémi Verschelde
3fa6ec7285
Merge pull request #89901 from jsjtxietian/path3d
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Fix Path3D picking working incorrectly when viewport is in half resolution
2024-03-26 13:45:50 +01:00
Rémi Verschelde
4dec783017
Merge pull request #89545 from brno32/override-gutter-icon-inner-class-method
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Fix missing gutter icon for inner class method overrides
2024-03-26 13:45:18 +01:00
Rémi Verschelde
4352503bc5
Merge pull request #89227 from YeldhamDev/i_said_give_me_those_darn_strings!
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Fix POT generation missing some strings when built-in ones are enabled
2024-03-26 13:45:15 +01:00
Rémi Verschelde
19a50127e5
Merge pull request #88690 from MajorMcDoom/color-picker-fix
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Fix undo/redo behavior of ColorPicker and add ability to cancel/confirm color selection
2024-03-26 13:45:06 +01:00
Rémi Verschelde
198d0b6bc6
Merge pull request #86479 from YeldhamDev/you_arent_built-in,_sod_off!
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Fix scene parser reading non-built-in scripts for POT generation
2024-03-26 13:44:56 +01:00
Rémi Verschelde
bec4de9237
Merge pull request #86143 from YeldhamDev/ttr_here,_rtr_there
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Stop using `RTR()` inside the "editor" folder
2024-03-26 13:44:47 +01:00
jsjtxietian
20f4a5d03a
Fix path3d's pick works incorrectly when viewport is in half resolution
2024-03-26 17:24:41 +08:00
jsjtxietian
09a6b5a655
Fix Path2D's add new point's UndoRedo bug
2024-03-26 12:38:34 +08:00
Alex Drozd
1d93a1fbb8
Fix missing gutter icon for inner class method overrides
2024-03-25 22:39:33 +01:00
matricola787
5c83d14698
UX and stability improvements for Path3D node
2024-03-25 16:51:37 +01:00
A Thousand Ships
8679ee1c46
Improve merging of docs on generation
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Adds dedicated helper methods to perform sorting to clean up code, and
uses linear merging instead of iterating over both lists directly
2024-03-25 11:56:11 +01:00
Rémi Verschelde
ad59b7a70a
Merge pull request #89837 from chrisl8/tooltip_updates_for_debug_menu
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Extremely minor tooltip updates for Debug menu.
2024-03-25 11:18:46 +01:00
Rémi Verschelde
c4aa1078fb
Merge pull request #88465 from AeioMuch/search_results_button
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[Editor] Hide Search Results by default and show it on first search.
2024-03-25 11:18:35 +01:00
Zi Ye
d827b34ea8
Fixed undo/redo behaviour of color picker and added ability to cancel/confirm color selection.
2024-03-24 15:12:11 -05:00
Danil Alexeev
eab05558c4
Fix regression with C# build editor crash due to `EditorHelpHighlighter`
2024-03-24 21:26:18 +03:00
Haoyu Qiu
e444ea717c
Fix wrong values displayed after duplicating an audio bus
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Also mark "send" bus dropdown untranslatable.
2024-03-24 15:00:06 +08:00
Rémi Verschelde
05372773e1
Merge pull request #89599 from timothyqiu/vegetate
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Fix unexpected auto translation of editor `Tree` content
2024-03-23 21:15:39 -07:00
Rémi Verschelde
9a8fb26d91
Merge pull request #88824 from V-Sekai/retarget_silhouette_template
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Retargeting option to use a template for silhouette.
2024-03-23 21:13:38 -07:00
Christen Lofland
f108149267
Extremely minor tooltip updates for Debug menu.
2024-03-23 21:48:01 -05:00
Lyuma
9db0860c2e
Option to use Animation as skeleton rest silhouette.
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Adds `rest_pose/external_animation_library` advanced option to replace bone rest with an exported Animation before retargeting.
Together this allows a purely importer based workflow to transfer a known good pose from one FBX to another.
2024-03-23 17:29:02 -07:00
Rémi Verschelde
06abc86a5f
Merge pull request #89831 from bruvzg/macos_pm_title
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[macOS] Use `expand_to_title` for the project manager.
2024-03-24 01:24:14 +01:00
Rémi Verschelde
9293cedaa6
Merge pull request #89823 from YeldhamDev/variation,_not_notification
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Remove pointless `_notification()` function in `EditorPropertyOTVariation`
2024-03-24 01:24:00 +01:00
Rémi Verschelde
1999b661d0
Merge pull request #89799 from timothyqiu/line-numbers
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Translate "Line N" as a whole
2024-03-24 01:23:47 +01:00
Rémi Verschelde
391eaf2a7a
Merge pull request #89732 from azuloo/animation-player-pin-fix
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Fix AnimationPlayer pin behavior
2024-03-24 01:23:04 +01:00
Rémi Verschelde
3e27d477ff
Merge pull request #89711 from MewPurPur/fix-godot-logo
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Fix a pixel misalignment in the blue robot logo
2024-03-24 01:22:37 +01:00
Rémi Verschelde
77cc2501e1
Merge pull request #89690 from Calinou/editor-improve-native-shader-inspector
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Improve the editor native shader source visualizer
2024-03-24 01:21:42 +01:00
Rémi Verschelde
993ce36933
Merge pull request #89658 from AThousandShips/dock_terminal
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[Editor] Add `Open in Terminal` to the file system empty click
2024-03-24 01:20:43 +01:00
Rémi Verschelde
dd668530e6
Merge pull request #89642 from permelin/fix-favorite-icon
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Resource file not found error when loading Favorite icon
2024-03-24 01:20:16 +01:00
Rémi Verschelde
c9c0205c07
Merge pull request #89631 from dalexeev/editor-fix-inspector-groups-interfering
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Editor: Fix same-name (sub)groups interfering in Inspector
2024-03-24 01:20:02 +01:00
Rémi Verschelde
8e6d011013
Merge pull request #89629 from lyuma/import_rest_as_reset
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Add option to import skeleton rest as RESET animation
2024-03-24 01:19:49 +01:00
Rémi Verschelde
7761c04265
Merge pull request #89546 from YeldhamDev/bad_fsdock,_bad!
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Fix FileSystem dock auto translating files
2024-03-24 01:17:41 +01:00
Rémi Verschelde
4389f85a17
Merge pull request #89518 from AThousandShips/spin_slider_clean
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[Editor] Remove redundant code from `EditorSpinSlider`
2024-03-24 01:16:20 +01:00
Rémi Verschelde
a95895742d
Merge pull request #89505 from passivestar/clear-output
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Make the "Clear Output" shortcut not require panel focus
2024-03-24 01:16:08 +01:00
Rémi Verschelde
c76d2f03b7
Merge pull request #89447 from ajreckof/fix-error-crash-on-change-type-root-after-external-changes
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Fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash.
2024-03-24 01:15:38 +01:00
Rémi Verschelde
cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Rémi Verschelde
33cca7c65c
Merge pull request #88997 from jsjtxietian/parallax
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Disable lock and group buttons when selected item is not CanvasItem
2024-03-24 01:14:35 +01:00
Rémi Verschelde
0ca0e8fc49
Merge pull request #88498 from CookieBadger/animation-fix-snapping-multiple
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Fix snapping multiple keys in Animation
2024-03-24 01:14:23 +01:00
Rémi Verschelde
b0505b580d
Merge pull request #88445 from CookieBadger/animation-paste-snap-fix
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Fix various bugs in Animation key right click actions
2024-03-24 01:14:08 +01:00
Rémi Verschelde
075c171f80
Merge pull request #88231 from ajreckof/fix-copy-paste-for-dictionnaries
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Fix update property for dictionaries so that it updates only what is necessary.
2024-03-24 01:13:38 +01:00
Rémi Verschelde
ae8d43b0bb
Merge pull request #88003 from kitbdev/dock-manager-fixes
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Refactor and fix issues in Editor Dock Manager
2024-03-24 01:13:26 +01:00
Rémi Verschelde
f0544ebba6
Merge pull request #87874 from AThousandShips/sort_fix
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Fix sorting of files/dirs in dialogs
2024-03-24 01:13:12 +01:00
Rémi Verschelde
f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
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Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
Rémi Verschelde
0ebcba8583
Merge pull request #87078 from Hilderin/animation-autofit
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Add auto fit timeline and bezier scale on animation editor
2024-03-24 01:12:28 +01:00
bruvzg
225761868a
[macOS] Use "expand_to_title" for the project manager.
2024-03-24 00:23:16 +02:00
Michael Alexsander
9f56287d96
Remove pointless `_notification()` function in `EditorPropertyOTVariation`
2024-03-23 17:10:57 -03:00
Haoyu Qiu
1ff8e8548b
Don't error multiple times when trying to load missing default bus layout
2024-03-23 21:38:43 +08:00
Haoyu Qiu
5a687e9e2c
Disable shader editor's undo/redo menu items when they do nothing
2024-03-23 21:23:24 +08:00
Haoyu Qiu
7984043768
Add necessary flags when opening directory with xfce4-terminal
2024-03-23 20:41:44 +08:00
Haoyu Qiu
4848bf4fd8
Fix heap-use-after-free when converting scene group to global
2024-03-23 19:54:21 +08:00
Haoyu Qiu
9dadeac658
Translate "Line N" as a whole
2024-03-23 18:39:01 +08:00
ajreckof
69e5e582c8
fix error where update wouldn't reconnect the signal it should have reconnected and led to errors and crash
2024-03-22 01:00:33 +01:00
Hugo Locurcio
44de95e18f
Improve the editor native shader source visualizer
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- Use CodeEdit to enable features such as line numbers and minimap.
- Enable syntax highlighting.
- Use a fixed-width font.
- Use the script editor settings.
2024-03-22 00:17:32 +01:00
ajreckof
0331ecb527
Fix update property for dictionnaries so that it updates only what is necessary
2024-03-21 19:31:46 +01:00
kobewi
969bfeae4c
Fix SpriteFrames editor visibility problems
2024-03-21 16:35:22 +01:00
kobewi
e44079607a
Remove stray item icon from tabs menu
2024-03-21 14:52:21 +01:00
jsjtxietian
cbb67d114e
Add progress bar when update scene groups
2024-03-21 19:20:12 +08:00
azuloo
5c6ca5fc09
Fix AnimationPlayer pin behavior
2024-03-21 08:42:33 +02:00
jsjtxietian
816812ee6c
Disable lock and group buttons when selected item can't be locked or grouped
2024-03-21 13:02:34 +08:00
Silc Lizard (Tokage) Renew
6dd410854c
Rework AnimationNode process for retrieving the semantic time info
2024-03-20 22:52:26 +09:00
MewPurPur
35a569478f
Follow up to blue robot icons optimization
2024-03-20 15:28:57 +02:00
A Thousand Ships
79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-20 13:47:42 +01:00
A Thousand Ships
2cbf469912
Fix sorting of files/dirs in dialogs
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Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
Danil Alexeev
e6dafb1020
Editor: Fix text color in `EditorHelpHighlighter`
2024-03-20 09:40:45 +03:00
Hilderin
b46d0a6ea8
Add auto focus timeline and bezier scale on animation editor
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Add a button at the bottom of the animation editor that change the zoom based on the animation length and the bezier scale based on the values and handles of the displayed tracks. The icon and the tooltip of the button change depending if the bezier editor is displayed or not.
Some refactor was made in animation_track_editor.cpp to remove code duplication with the visibility check of the tracks.
This should help with the issue #85826
2024-03-19 21:01:15 -04:00
VolTer
de8b6f7a3c
Add editor settings for autocompletion with NodePath and StringName
2024-03-19 17:23:54 +02:00
A Thousand Ships
fa60e2ddb0
[Editor] Add `Open in Terminal` to the file system empty click
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Was missing from clicking in the empty file list
2024-03-19 12:05:05 +01:00
Lyuma
34f284bcc2
Add option to import skeleton rest as RESET animation
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Also creates an AnimationPlayer if one does not exist.
Designed to be used in conjunction with loading rest pose in another importer.
2024-03-19 02:27:34 -07:00
Per Melin
ae6410b622
Resource file not found error when loading Favorite icon
2024-03-18 21:39:26 +01:00
emild
d88df641ee
Fix snapping multiple keys in Animation
2024-03-18 11:21:12 +01:00
Danil Alexeev
9b7dcfa0e2
Editor: Fix same-name (sub)groups interfering in Inspector
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Clear (sub)group hashmaps when changing category.
2024-03-18 09:49:21 +03:00
Haoyu Qiu
8cd1ebbd6d
Fix unexpected auto translation of Tree content
2024-03-18 09:31:00 +08:00
AeioMuch
5cf6f3c779
Hide Search Results by default. Show it on first search and push it at the end. Add a close button to hide it back. Also switch to Script Editor if a searched line is clicked.
2024-03-16 20:42:05 +01:00
kit
0c9c84f7a6
Refactor and fix issues in Editor Dock Manager
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Extract Dock Context Menu.
2024-03-16 13:51:31 -04:00
Haoyu Qiu
f98d552214
Fix crash when columns are skipped in csv translation
2024-03-16 23:26:06 +08:00
Michael Alexsander
b926e51998
Fix FileSystem dock auto translating files
2024-03-15 23:58:45 -03:00
bruvzg
ebb19c4198
[NativeMenu] Fix changes lost due to incorrect rebase (menu goes under task bar, dark mode, item text get, docs) and check to ensure help menu is not using native menu on Windows.
2024-03-15 22:46:47 +02:00
Riteo
a5cf92664d
SCons: unify code generations routine and minimize timestamp changes
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Previously, all of the code generation routines would just needlessly
write the same files over and over, even when not needed.
This became a problem with the advent of the experimental ninja backend
for SCons, which can be trivially enabled with a few lines of code and
relies on timestamp changes, making it thus impractical.
2024-03-15 15:43:53 +01:00
A Thousand Ships
56b05a5a3d
[Editor] Remove redundant code from `EditorSpinSlider`
2024-03-15 15:03:12 +01:00
passivestar
cae610b1d2
Make the "Clear Output" shortcut not require panel focus
2024-03-15 11:40:21 +04:00
Rémi Verschelde
633024617b
Merge pull request #89475 from rsubtil/feature-add_message_type_to_dap
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Add output type to DAP `output` events
2024-03-14 22:35:25 +01:00
Rémi Verschelde
520ff5cb17
Merge pull request #89462 from RobProductions/fix-external-theme-margin
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Fix main editor button margins while using a custom theme
2024-03-14 22:35:11 +01:00
Rémi Verschelde
453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
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Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
Rémi Verschelde
5cf38f8f99
Merge pull request #77932 from KoBeWi/custom_resources_to_kill_performance_again_probably
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Fix custom resource icons in FileSystem
2024-03-14 22:34:17 +01:00
Ricardo Subtil
b6d1204186
Add output type to DAP `output` events
2024-03-14 14:34:14 +00:00
Hugo Locurcio
51af186bb6
Default to trimesh for generated collision shapes in Advanced Import Settings
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This avoids using convex decomposition every time collision is enabled
on a mesh, which can be extremely slow on complex meshes (such as entire
levels).
2024-03-14 00:06:54 +01:00
Matt Enad
d4ac3fabac
Fix main button margins in custom themes
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Defined more theme variations and styleboxes for those variations to work around an issue where external editor themes would apply incorrect margins to certain buttons. This should eliminate clipping/alignment issues while a custom theme is in use.
Also simplified the step where margins are copied over thanks to @Rindbee 's suggestion
2024-03-13 15:38:09 -04:00
Rémi Verschelde
006f5bc11c
Merge pull request #89437 from jsjtxietian/help-label
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Fix help label will be partly outside the view area at 150% editor scale
2024-03-13 18:41:50 +01:00
Rémi Verschelde
734bd3c8c4
Merge pull request #89434 from jsjtxietian/center-view
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Fix center view button appears outside the GenericTilePolygonEditor
2024-03-13 18:41:46 +01:00
Rémi Verschelde
48b650c254
Merge pull request #89422 from Repiteo/clang-tidy-NULL
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clang-tidy: Enforce `modernize-use-nullptr`
2024-03-13 18:41:39 +01:00
Rémi Verschelde
950d11b4ca
Merge pull request #87972 from bruvzg/img_skip
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[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
2024-03-13 18:41:24 +01:00
Rémi Verschelde
6ba0179682
Merge pull request #64488 from reduz/interactive-music-take3
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Add interactive music support
2024-03-13 14:32:21 +01:00
jsjtxietian
856e071762
Fix help label will be partly outside the view area at 150% editor scale
2024-03-13 17:50:02 +08:00
jsjtxietian
f59c147d1f
Fix center view button appears outside the GenericTilePolygonEditor
2024-03-13 12:46:14 +08:00
Juan Linietsky
43b78cd2ad
Add interactive music support
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This PR adds 3 types of audio streams used for interactive music support.
* AudioStreamInteractive: Allows setting several sub-streams and transition between them with many options.
* AudioStreamPlaylist: Allows sequential or shuffled playback of a list of streams.
* AudioStreamSynchronized: Allows synchronous playback of several streams, the volume of each can be controlled.
Theese three stream types can be combined to create complex, layered interactive music and transitions between them, similar to software such as WWise.
2024-03-12 21:54:59 +01:00
bruvzg
fee14eb5e8
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
2024-03-12 21:34:40 +02:00
Thaddeus Crews
3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr`
2024-03-12 10:59:53 -05:00
Rémi Verschelde
48ad83a4e7
Merge pull request #88827 from adamscott/add-browse-folder-icon
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Add browse folder and browse file icons
2024-03-12 16:28:03 +01:00
Michael Alexsander
8dba9d8330
Fix POT generation missing some strings when built-in ones are enabled
2024-03-12 11:21:17 -03:00
Adam Scott
44d3ce2c11
Add browse folder and browse file icons
2024-03-12 09:57:59 -04:00
Rémi Verschelde
b18942d429
Merge pull request #89405 from KoBeWi/receiver,_do_you_copy
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Select method name edit when opening connection dialog
2024-03-12 14:23:06 +01:00
passivestar
3199c294f9
Allow connecting signals to existing methods without opening the script editor
2024-03-12 15:50:54 +04:00
kobewi
c1a034297d
Select method name edit when opening connection dialog
2024-03-12 00:51:50 +01:00
Rémi Verschelde
b1b0a526d8
Merge pull request #89393 from Repiteo/retire-subprocess_main
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SCons: Remove `run_in_subprocess` & `subprocess_main` dependencies
2024-03-11 23:48:21 +01:00
Rémi Verschelde
d5856f864f
Merge pull request #89383 from bruvzg/font_no_bitmaps
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[Font] Add option to disable embedded bitmaps loading.
2024-03-11 23:48:17 +01:00
Rémi Verschelde
c0ad0b0acf
Merge pull request #87870 from ryevdokimov/remove-unnecessary-focus-methods
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Remove unnecessary focus methods and directly bind to `set_close_on_escape`
2024-03-11 23:48:13 +01:00
Thaddeus Crews
5a6e3cbcb0
SCons: Remove `run_in_subprocess` dependency
2024-03-11 13:20:09 -05:00
bruvzg
911fa38d3a
[Font] Add option to disable embedded bitmaps loading.
2024-03-11 16:31:10 +02:00
kobewi
77879d4288
Update NodePaths only in built-in resources
2024-03-11 15:17:29 +01:00
Rémi Verschelde
6cfed9734e
Merge pull request #89378 from Faolan-Rad/FixBugWithDIableingGodotModuleInEditor
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Fix PluginConfigDialog crash in editor build without any language support
2024-03-11 14:02:50 +01:00
Rémi Verschelde
0475011c66
Merge pull request #82084 from ogapo/pr/pck-cache-merge
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Merge `uid_cache.bin` and `global_script_class_cache.cfg` after mounting PCKs
2024-03-11 14:01:16 +01:00
Jacob Sanders
1836f5c7a4
Update plugin_config_dialog.cpp
2024-03-11 03:14:51 -04:00
Thaddeus Crews
fb299d0fb1
SCons: Ensure `with` statement where applicable
2024-03-10 12:57:57 -05:00
Rémi Verschelde
0ace0a1292
Merge pull request #89333 from Repiteo/enforce-eol-python
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Enforce `\n` eol for Python writes
2024-03-09 22:20:23 +01:00
Rémi Verschelde
7d6ae138fa
Merge pull request #89332 from Riteo/werror-never-changes
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Fix compiler warning when highlighting codeblocks in editor help
2024-03-09 22:20:19 +01:00
Rémi Verschelde
8cc3216c75
Merge pull request #89320 from Calinou/editor-fogvolume-use-gizmo-helper
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Use 3D editor gizmo helper for FogVolume to allow dragging individual faces
2024-03-09 22:20:05 +01:00
Rémi Verschelde
0322436a93
Merge pull request #89315 from nongvantinh/fix-regression-89295
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Fix ScriptCreateDialog so it does not select the file extension when it's opened
2024-03-09 22:19:55 +01:00
Rémi Verschelde
92343030f3
Merge pull request #89049 from Mickeon/documentation-meta-underline-begone
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Use `META_UNDERLINE_ON_HOVER` in built-in class reference
2024-03-09 22:19:38 +01:00
Rémi Verschelde
5c1b926610
Merge pull request #88045 from Malcolmnixon/optimize-collider-regeneration
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Optimize when colliders are regenerated for imported meshes
2024-03-09 22:19:34 +01:00
Riteo
4f61d42a00
Fix compiler warning when highlighting codeblocks in editor help
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It's more verbose but it should do the trick.
2024-03-09 22:00:35 +01:00
Thaddeus Crews
d9fa40f2df
Enforce `\n` eol for Python writes
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• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Hugo Locurcio
72002a77de
Use 3D editor gizmo helper for FogVolume to allow dragging individual faces
2024-03-09 18:03:01 +01:00
Nông Văn Tình
a13b755b60
Fix ScriptCreateDialog to avoid selecting the file extension upon opening
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Fixes : #89295
This is a regression from commit 2bd714e34e
2024-03-09 22:33:43 +07:00
Micky
3a0d056180
Use META_UNDERLINE_ON_HOVER in built-in class reference
2024-03-09 13:22:59 +01:00
Rémi Verschelde
bfa866c318
Merge pull request #89301 from KoBeWi/human_readable_code
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Refactor how file cache entries are stored
2024-03-09 00:52:39 +01:00
Rémi Verschelde
e9ca51ce87
Merge pull request #89292 from Chaosus/vs_fix_crash
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Fix possible crash when converting a node to other in visual shader
2024-03-09 00:52:35 +01:00
Rémi Verschelde
47941d49ac
Merge pull request #89286 from Kiisu-Master/fix-pot-generation
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Fix packed scene translation parser missing strings.
2024-03-09 00:52:32 +01:00
Rémi Verschelde
eccdf1a1e8
Merge pull request #89263 from dalexeev/editor-help-codeblock-syntax-highlighting
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Editor Help: Add syntax highlighting for code blocks
2024-03-09 00:52:16 +01:00
Rémi Verschelde
3cac010344
Merge pull request #89255 from passivestar/themable-log-buttons
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Add missing normal and hover states to `EditorLogFilterButton`
2024-03-09 00:52:12 +01:00
Rémi Verschelde
1c8ef9e252
Merge pull request #89251 from KoBeWi/fastpector
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Speed up inspector updates for TileMap
2024-03-09 00:52:09 +01:00
Rémi Verschelde
d78fafa4b0
Merge pull request #89085 from miv391/remember-search-replace-text
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Remember search text in Find/Replace in Files dialog
2024-03-09 00:52:05 +01:00
Rémi Verschelde
8af66a72b5
Merge pull request #56420 from nathanfranke/project-creation
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Automatically create folder in project manager create and import
2024-03-09 00:51:51 +01:00
kobewi
25553d7aca
Refactor how file cache entries are stored
2024-03-08 23:16:31 +01:00
kobewi
a62ccf3f1a
Fix custom resource icons in FileSystem
2024-03-08 22:31:15 +01:00
Danil Alexeev
87718d2a6e
Editor Help: Add syntax highlighting for code blocks
2024-03-09 00:02:31 +03:00
Kiisu_Master
8446084a20
Fix packed scene translation parser missing strings.
2024-03-08 20:43:19 +02:00
Yuri Rubinsky
d9292ea51e
Fix possible crash when converting a node to other in visual shader
2024-03-08 21:28:05 +03:00
Nathan Franke
2130f1121a
Automatically create folder in project manager create/import/install
2024-03-08 12:27:50 -06:00
passivestar
bcfca0295c
Add missing normal and hover states to `EditorLogFilterButton`
2024-03-08 20:10:49 +04:00
Mika Viskari
bfd1700971
Remember search text in Find/Replace in Files dialog
2024-03-08 17:43:31 +02:00
Rémi Verschelde
a658621cc5
Merge pull request #89264 from ryevdokimov/don't-update-snap-every-scan
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Move `snap_controls_to_pixels` from process to projects settings changed method
2024-03-08 13:09:46 +01:00
Rémi Verschelde
6db28c9fb7
Merge pull request #89204 from luevano/fix-cyclic-dep-on-drop
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Fix wrong undo-redo action when dropping files containing circular dependencies
2024-03-08 13:09:37 +01:00
Rémi Verschelde
476be3ab64
Merge pull request #88111 from Ryan-000/master
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Expose scene unique id functionality in Resource
2024-03-08 13:09:13 +01:00
Rémi Verschelde
2c0797b257
Merge pull request #87161 from ryevdokimov/do-not-commit
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Do not commit transforms and handles if no changes were made
2024-03-08 13:09:10 +01:00
Thaddeus Crews
9903e6779b
Enforce template syntax `typename` over `class`
2024-03-07 22:39:09 -06:00
Aaron Franke
0700b807a2
Allow node visibility to work with custom user-provided node types
2024-03-07 17:25:06 -08:00
Robert Yevdokimov
f99de3f024
Move `snap_controls_to_pixels` from process to projects settings changed method
2024-03-07 16:21:23 -05:00
David Luevano Alvarado
71426d0f5c
Fix wrong undo-redo action when dropping files containing circular dependencies
2024-03-07 12:20:49 -06:00
kobewi
7319b612f3
Speed up inspector updates for TileMap
2024-03-07 18:01:30 +01:00
Rémi Verschelde
dd90c3c30c
Merge pull request #89240 from adamscott/create-folder-project-dialog
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Add `FolderCreate` icon to the project dialog
2024-03-07 15:24:01 +01:00
Rémi Verschelde
0fefbe85fb
Merge pull request #89086 from Mickeon/documentation-ProjectSettings-members-display-nice
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Improve how Project & Editor Settings look in built-in docs
2024-03-07 15:23:54 +01:00
kobewi
4e88fb87b6
Don't store values when loading them
2024-03-07 15:01:12 +01:00
Ryan
42ce14043e
Expose scene unique id functionality in Resource
2024-03-07 14:53:58 +01:00
Rémi Verschelde
24f775089e
Merge pull request #89236 from Calinou/export-template-manager-no-mirrors-development
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Don't refresh mirrors for development builds in editor export template manager
2024-03-07 10:04:40 +01:00
Rémi Verschelde
1c8d082a3d
Merge pull request #89234 from akien-mga/cmdline-export-fix-exit-code
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Fix reporting exit code when command line export fails
2024-03-07 10:04:37 +01:00
Rémi Verschelde
26a6f810d2
Merge pull request #87886 from ryevdokimov/don't-use-physics-process
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Do not use `NOTIFICATION_PHYSICS_PROCESS` for 2D Editor
2024-03-07 10:04:31 +01:00
Adam Scott
b91cb14197
Add `FolderCreate` icon to the project dialog
2024-03-06 21:36:44 -05:00
Hugo Locurcio
4f52c49006
Don't refresh mirrors for development builds in editor export template manager
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Export template downloads are only available for official (pre)-releases,
not development builds.
This prevents an error popup from displaying every time you open
the export template manager on a development build. UI elements
that are non-functional in development builds are now disabled as well.
2024-03-07 01:17:04 +01:00
Rémi Verschelde
51bfda9446
Fix reporting exit code when command line export fails
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Fixes #83042 .
2024-03-07 01:01:04 +01:00
Rémi Verschelde
7e65fd8725
Merge pull request #89214 from bruvzg/pack_rel_off
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[Export] Use relative file base offset for embedded PCK.
2024-03-07 00:24:00 +01:00
Rémi Verschelde
47429b674b
Merge pull request #88197 from passivestar/version-vertical-alignment
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Fix vertical alignment of editor version `LinkButton` in the bottom panel
2024-03-07 00:23:52 +01:00
Rémi Verschelde
9d8e267131
Merge pull request #87989 from ryevdokimov/fix-editor-tool-tooltips
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Show modifier key functionality on all the editor tools
2024-03-07 00:23:49 +01:00
David Nikdel
5e6adb4a2d
Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
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fixes godotengine#82061
fixes godotengine#61556
Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
passivestar
a03315e3d9
Fix vertical alignment of editor version `LinkButton` in the bottom panel
2024-03-06 17:48:21 +04:00
Rémi Verschelde
13954fc33e
Merge pull request #87452 from bruvzg/native_menu
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Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
bruvzg
bf8ec7b81b
[Export] Use relative file base offset for embedded PCK.
2024-03-06 14:02:01 +02:00
Rémi Verschelde
72a31722fd
Merge pull request #89132 from jsjtxietian/lock-update
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Update lock and group button state when selection changed in CanvasItemEditor
2024-03-06 09:50:23 +01:00
Rémi Verschelde
0acc4276b6
Merge pull request #82952 from AbelToy/gds-export-array
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Allow `@export`ed Arrays to set property hints for their elements
2024-03-06 09:49:53 +01:00
Abel Toy
882441a0ad
Support Array and PackedArray in @export_*
2024-03-06 16:17:54 +09:00
jsjtxietian
b047206619
Update lock and group button state when selection changed
2024-03-06 10:24:18 +08:00
Rémi Verschelde
1b2e0b32d7
Merge pull request #89200 from KoBeWi/e
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Fix AssetLibrary not going online when clicking button
2024-03-05 23:44:49 +01:00
Rémi Verschelde
3dff0e9eed
Merge pull request #89184 from Calinou/shader-globals-editor-add-enter-shortcut
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Add Enter shortcut to add a shader global in the editor
2024-03-05 23:44:39 +01:00
Rémi Verschelde
0975e2941c
Merge pull request #88413 from LeulMulugeta/dont_reset_select_frames
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Remember frames when selecting `SpriteFrame` frames
2024-03-05 23:44:33 +01:00
Rémi Verschelde
4bb219321e
Merge pull request #88081 from Calinou/editor-add-bottom-panel-shortcuts
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Add editor shortcuts to toggle bottom panel visibility
2024-03-05 23:44:21 +01:00
kobewi
6caa24b1b8
Fix AssetLibrary not going online when clicking button
2024-03-05 21:27:08 +01:00
Hugo Locurcio
305192072f
Add Enter shortcut to add a shader global in the editor
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- Clear the shader global name field when adding a new shader global
to match the behavior of other tabs in the Project Settings dialog.
2024-03-05 19:22:52 +01:00
Hugo Locurcio
8221e7546b
Add editor shortcuts to toggle bottom panel visibility
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Default shortcuts use the first or second letter of each word.
This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Rémi Verschelde
c3daa041e0
Merge pull request #89177 from luevano/match-89126-3D
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Match #89126 for 3D: check for `Resource` type instead of extension
2024-03-05 14:55:32 +01:00
Rémi Verschelde
6399fae16d
Merge pull request #88951 from Geometror/vs-prop-ed-fixes
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Make editing properties more intuitive in VisualShader
2024-03-05 14:55:21 +01:00
Leul Mulugeta
effad7be0c
Remember frames when selecting SpriteFrame frames
2024-03-05 16:50:06 +03:00
Hendrik Brucker
d32e0f808c
Make editing properties more intuitive in VisualShader
2024-03-05 13:27:33 +01:00
David Luevano Alvarado
a918c7c5fe
Match #89126 for 3D: check `Resource` type instead of extension
2024-03-05 06:08:35 -06:00
Rémi Verschelde
2d408f48e7
Merge pull request #88546 from bruvzg/indent_wrap
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[TextEdit] Add support for optional wrapped line indentation.
2024-03-05 09:55:51 +01:00
Rémi Verschelde
9e13b90ce8
Merge pull request #81177 from Calinou/filedialog-focus-path-shortcut
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Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
2024-03-05 09:55:36 +01:00
RedMser
2bd714e34e
Allow configuring the script filename casing rule
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Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
Hugo Locurcio
4f8d7cae26
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
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This also tweaks EditorFileDialog to use the same shortcut,
while making it select the path text after focusing
(like in most file managers).
Ctrl + L / Cmd + Shift + G can also now be used to focus on the
property name in the project settings editor, as well in the
Input Map, Autoload, Shader Globals and Global Groups tabs.
2024-03-05 00:02:09 +01:00
bruvzg
c65a667924
Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-04 23:41:41 +02:00
Rémi Verschelde
a07dd0d6a5
Merge pull request #87363 from Mickeon/documentation-copy-codeblock-button
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Add copy codeblock button to built-in documentation
2024-03-04 21:30:11 +01:00
Rémi Verschelde
cc3457b125
Merge pull request #89142 from miv391/shortcut-to-editable-children
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Change Editable Children menu action to be keyboard shortcuttable
2024-03-04 20:43:57 +01:00
Rémi Verschelde
c4a46e00f8
Merge pull request #89126 from luevano/fix-89093-followup
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Fix editor crash when unsupported `Resource` is dropped in scene
2024-03-04 20:43:49 +01:00
Rémi Verschelde
82fbbc94fc
Merge pull request #88913 from Cass-dev-web/macos-shortcut-savior
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Modify shortcut for closing scene on macOS only
2024-03-04 20:43:38 +01:00
Rémi Verschelde
4320d53a2b
Merge pull request #84907 from miv391/fix-gutter-error
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Do not bother with line colors if `line_number_gutter` is not yet calculated
2024-03-04 20:43:30 +01:00
Rémi Verschelde
9f4a764985
Merge pull request #69087 from KoBeWi/million_of_names
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Allow easily renaming multiple nodes
2024-03-04 20:43:20 +01:00
Micky
f739f78871
Add copy codeblock button to built-in documentation
2024-03-04 20:07:46 +01:00
Micky
8e1024530c
Improve how Project & Editor Settings look in built-in docs
2024-03-04 18:12:28 +01:00
Mika Viskari
3c0b66bf8f
Changed Editable Children menu action to be keyboard shortcuttable
2024-03-04 18:32:15 +02:00
David Luevano Alvarado
c0467aa1f9
Fix editor crash when unsupported `Resource` is dropped in scene
2024-03-04 10:06:05 -06:00
Rémi Verschelde
01dc5c5b58
i18n: Sync translations with Weblate
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Adds 'extractable' strings after #86222 .
2024-03-04 16:16:19 +01:00
Rémi Verschelde
95085cdcdb
Merge pull request #89121 from KoBeWi/replace_node_type
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Fix undo action names for node replacement
2024-03-04 13:34:35 +01:00
Rémi Verschelde
faafccbd34
Merge pull request #89110 from rsubtil/fix_missing_field_on_dap_req
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Add missing `variablesReference` field to DAP `evaluate` request
2024-03-04 13:34:26 +01:00
Rémi Verschelde
2d4c923307
Merge pull request #89099 from chrisl8/no_custom_cursor_error_in_headless
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Do not attempt to set cursor shape in headless mode.
2024-03-04 13:34:09 +01:00
Rémi Verschelde
b811e9a74e
Merge pull request #89071 from DeeJayLSP/cubicres
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WAV importer: Use cubic interpolation on resampler
2024-03-04 13:34:02 +01:00
Rémi Verschelde
2af237b2d5
Merge pull request #89044 from akien-mga/linux-export-preset-name-compat
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Linux: Handle export preset compat with 'Linux/X11' platform name
2024-03-04 13:33:29 +01:00
Rémi Verschelde
1a9c0ee5fe
Merge pull request #87391 from markdibarry/new_node_parallax_2d
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Add new Parallax2D node
2024-03-04 13:33:09 +01:00
Rémi Verschelde
8eb08522b3
Merge pull request #85494 from Hobitus/Allow-multi-selection-of-frames-in-the-SpriteFrames-animation-editor
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Add multi-selection for `SpriteFramesEditor`
2024-03-04 13:32:44 +01:00
Rémi Verschelde
5d3369e095
Merge pull request #85153 from Repiteo/scons-improve-logs
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SCons: Add two new `COMSTR` environment variables
2024-03-04 13:32:38 +01:00
Rémi Verschelde
314efe9bec
Merge pull request #79387 from HolonProduction/completion-update-keep-open
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Update completion menu even if no options exist
2024-03-04 13:32:25 +01:00
DeeJayLSP
7fa3431dca
WAV importer: use cubic interpolation on resampler
2024-03-04 00:05:48 -03:00
markdibarry
a62870956a
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
kobewi
c1cce6bb69
Fix undo action names for node replacement
2024-03-03 19:09:25 +01:00
kobewi
ffadba0b08
Allow to easily rename multiple nodes
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Co-authored-by: ajreckof <tbonhoure@ymail.Com>
2024-03-03 13:16:21 +01:00
Ricardo Subtil
c07991ef36
Add missing `variablesReference` field to DAP `evaluate` request
2024-03-03 11:22:01 +00:00
Christen Lofland
e6d0bf32e9
Do not attempt to set cursor shape when that feature is not available.
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Co-authored-by: Riteo <riteo@posteo.net>
2024-03-02 17:44:55 -06:00
Thaddeus Crews
0ce9b6fd1d
Add two new COMSTR environment variables
2024-03-01 12:44:03 -06:00
Mika Viskari
0fbc857e3f
Do not call _validate_script if editor is not enabled
2024-03-01 19:48:48 +02:00
Rémi Verschelde
dad6c774b0
Merge pull request #89048 from KoBeWi/iBug
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Fix `update_property()` in particle material editor
2024-03-01 17:22:25 +01:00
Rémi Verschelde
7c3090ed4a
Merge pull request #89043 from Mickeon/autocomplete-EditorSettings
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Add autocompletion for EditorSettings' methods
2024-03-01 17:22:21 +01:00
kobewi
24b210d1c8
Fix update_property() in particle material editor
2024-03-01 16:03:53 +01:00
Rémi Verschelde
ace8284231
Linux: Handle export preset compat with 'Linux/X11' platform name
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Fixes #89012 .
2024-03-01 15:12:54 +01:00
Rémi Verschelde
6149462008
Merge pull request #88833 from emre0altan/save-scene-and-global-checkbox-options-in-history-window
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Save scene and global checkbox options of History window
2024-03-01 15:00:24 +01:00
Rémi Verschelde
06d4023884
Merge pull request #87301 from Mickeon/documentation-leading-spaces-to-tabulation
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Replace built-in docs codeblock's leading spaces with tabs
2024-03-01 14:59:38 +01:00
Micky
adbe238332
Add autocompletion for EditorSettings' methods
2024-03-01 14:58:28 +01:00
Rémi Verschelde
c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
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Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Rémi Verschelde
1e950dea5a
Merge pull request #86398 from reach-satori/prof-visibility-fix
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Fix internal profiling button being visible when disabled in settings
2024-03-01 14:56:02 +01:00
Dominic Marier
8faba242a4
Added multi-selection for sprite_frame_editor
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use multi-selection for copy/paste
move up or down
frame duration set while multi-selected
2024-02-29 20:01:00 -05:00
emre0altan
0f26ae93f2
Save scene and global checkbox options of History window, fixes #88432
2024-02-29 22:51:18 +00:00
Micky
cd2032a90b
Optimise Object's `get_argument_options`
2024-02-29 18:00:54 +01:00
Micky
9d3768d2d7
Replace built-in docs codeblock's leading spaces with tabs
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Replace built-in docs codeblock's leading spaces with tabs
2024-02-29 17:18:41 +01:00
Rémi Verschelde
c84188b694
Merge pull request #88980 from Calinou/visualshader-remainder-add-percent-sign
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Add percent (`%`) sign to Remainder node name in visual shaders
2024-02-29 13:55:01 +01:00
Rémi Verschelde
d194378043
Merge pull request #88904 from akien-mga/efs-tell-me-what-you-import
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EditorFileSystem: Add verbose print for file being (re)imported
2024-02-29 13:54:14 +01:00
Rémi Verschelde
da916221a7
Merge pull request #88577 from davthedev/itemlist-light-refactor
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Fix item positioning, text alignment & unwanted clipping of ItemList items
2024-02-29 13:54:03 +01:00
Rémi Verschelde
16bdd83ea4
Merge pull request #86705 from KoBeWi/resourception
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Improve saving of built-in resources
2024-02-29 13:53:44 +01:00
Hugo Locurcio
07c4baded7
Add percent (`%`) sign to Remainder node name in visual shaders
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This makes the node easier to search in the Create New Node dialog.
2024-02-28 20:39:12 +01:00
Michael Alexsander
d70c45b5c8
Add option to add built-in strings in the POT generation
2024-02-28 11:34:26 -03:00
Rémi Verschelde
093cdd2188
EditorFileSystem: Add verbose print for file being (re)imported
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Also print the time it took for each file.
2024-02-28 09:59:46 +01:00
Rémi Verschelde
0ac99b94d3
Merge pull request #88572 from ajreckof/fix-crash-on-dictionarry-new-key/value-change-type-when-inspector-opened
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Fix crash on changing resource type of dictionary new key/value while editing the resource.
2024-02-28 09:34:27 +01:00
ajreckof
e922abd975
Fix crash on changing resource type of dictionary new key/value while editing the resource
2024-02-28 01:31:52 +01:00
Rémi Verschelde
2a056329f5
Merge pull request #88911 from Chaosus/fix_editor_help
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Remove redundant space after enum/flags word in editor docs
2024-02-27 21:23:10 +01:00
Rémi Verschelde
f80cdeb597
Merge pull request #87504 from smix8/nav_mesh_auto_rebake
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Auto-bake edited NavigationPolygons in the Editor on a timer
2024-02-27 21:22:56 +01:00
smix8
10e8f3698b
Auto-bake edited NavigationPolygons in the Editor on a timer
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Auto-bakes edited NavigationPolygons in the Editor on a timer.
2024-02-27 20:51:38 +01:00
Hugo Locurcio
67e9ccdbc4
Display the build date in the editor and when starting the engine
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This can be used to quickly see how recent a development build is,
without having to look up the commit date manually.
When juggling around with various builds (e.g. for benchmarking),
this can also be used to ensure that you're actually running the
binary you intended to run.
The date stored is the date of the Git commit that is built, not
the current date at the time of building the binary. This ensures
binaries can remain reproducible.
The version timestamp can be accessed using the `timestamp` key
of the `Engine.get_version_info()` return value.
2024-02-27 20:39:17 +01:00
Michael Alexsander
c7fb8579fe
Stop using `RTR()` inside the "editor" folder
2024-02-27 16:03:28 -03:00
David Giardi
f63728cb9f
Fix item positioning & pointer detection areas of ItemList
2024-02-27 20:03:10 +01:00
Rémi Verschelde
8f3e2a6113
Merge pull request #88912 from AThousandShips/tile_drag_fix
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[TileSet] Fix crash when deleting dragged polygon point
2024-02-27 16:37:10 +01:00
Rémi Verschelde
21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
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Split monolithic physics class files
2024-02-27 16:37:07 +01:00
Rémi Verschelde
9dceb626d6
Merge pull request #88817 from Mickeon/plugin-list-black
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Fix toggling a plugin makes its name black
2024-02-27 16:37:04 +01:00
A Thousand Ships
fe203d7003
Prevent threading problems in `TileMap`
2024-02-27 15:38:25 +01:00
Cass
ea3c303b7e
Modify shortcut override for closing scene on macOS
2024-02-27 14:31:17 +00:00
A Thousand Ships
0ba7463803
[TileSet] Fix crash when deleting dragged polygon point
2024-02-27 15:16:27 +01:00
Yuri Rubinsky
f7c3c9f987
Remove redundant space after enum/flags word in editor docs
2024-02-27 17:09:55 +03:00
smix8
35dafc9fa8
Split monolithic physics class files
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Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde
6d8ca17139
Merge pull request #88829 from ryevdokimov/institate_message-2d
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Show instantiating or inherit message when using drag to instantiate in 2D
2024-02-27 10:18:17 +01:00
Rémi Verschelde
4a4937318b
Merge pull request #88825 from adamscott/add-create-folder-icon
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Add create folder icon
2024-02-27 10:18:13 +01:00
Rémi Verschelde
04e16a27cf
Merge pull request #88821 from lyuma/preserve_initial_pose
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Allow preserving the initial bone pose in rest fixer
2024-02-27 10:18:04 +01:00
Rémi Verschelde
3780604d79
Merge pull request #88819 from lyuma/import_nodes_as_skeleton_bones
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Add new scene import option to import as Skeleton
2024-02-27 10:18:00 +01:00
Rémi Verschelde
6ed4a279d9
Merge pull request #88774 from ryevdokimov/instantiating-message
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Show instantiating message with position when using to drag to instantiate in 3D
2024-02-27 10:17:55 +01:00
Rémi Verschelde
e770a38d00
Merge pull request #88742 from MajorMcDoom/text-editor-zoom
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Fix the text editor theme not being applied on editor start
2024-02-27 10:17:47 +01:00
Rémi Verschelde
8f98ed65f7
Merge pull request #88738 from clayjohn/mesh_compression-tangents
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Multiple fixes for compressed meshes
2024-02-27 10:17:43 +01:00
Rémi Verschelde
730ef374b4
Merge pull request #88652 from RobProductions/fix-hover-margin
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Fix editor hover style margins when Draw Extra Borders is enabled
2024-02-27 10:17:34 +01:00
Rémi Verschelde
e8b94e65bb
Merge pull request #88575 from davthedev/itemlist-no-separators
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Hide separators in ItemList in editor theme
2024-02-27 10:17:30 +01:00
Robert Yevdokimov
8875ff0a14
Show instantiating or inherit message when using to drag to instantiate in 2D
2024-02-27 01:09:13 -05:00
Muller-Castro
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
Adam Scott
fd3666298c
Add create folder icon
2024-02-26 09:04:24 -05:00
Lyuma
6a6bd2307c
Add rest fixer toggle to disable bone pose reset
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Adds a "Reset All Bone Poses After Import" option to the Skeleton3D Rest Fixer settings.
Default value of true resets the bone poses to rest (usually a t-pose), matching previous behavior.
If disabled, keeps the bones posed as they would have been before silhouette adjustment.
2024-02-26 03:24:01 -08:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder
2024-02-26 05:22:45 -06:00
Rémi Verschelde
8eb34cb78b
Merge pull request #88849 from ajreckof/Fix-paste-Value-can-empty-a-dictionary-depending-on-right-click-location
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Fix paste Value can empty a dictionary depending on right-click location
2024-02-26 12:11:19 +01:00
Lyuma
652ef966f9
Add new scene import option to import as Skeleton
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Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
Rémi Verschelde
a3b44bd89e
Merge pull request #88814 from RedMser/inherit-property-revert-inspector
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Inspector `(N changes)` indicator propagates upwards
2024-02-26 10:49:22 +01:00
Rémi Verschelde
abe73c3db0
Merge pull request #88675 from MajorMcDoom/script-editor-redundancy
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Remove some redundant method calls from ScriptEditor
2024-02-26 10:48:57 +01:00
Rémi Verschelde
e7bf883068
Merge pull request #88611 from Alex2782/force_device_cpu_architecture
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Display a warning if device CPU architecture is not active in the export preset.
2024-02-26 10:48:49 +01:00
Rémi Verschelde
63bde2feff
Merge pull request #88589 from RandomShaper/gl_preview_liveunlock
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Rework viewport capture in preview generation
2024-02-26 10:48:44 +01:00
bruvzg
dad4aae386
[TextEdit] Add support for optional wrapped line indentation.
2024-02-26 08:20:14 +02:00
ajreckof
a8173439ef
Fix paste Value can empty a dictionary depending on right-click location
2024-02-26 06:53:40 +01:00
Zi Ye
ea401f9853
Fixed the text editor theme not being applied on editor start.
2024-02-25 14:42:48 -06:00
RedMser
7a08b1fcd6
Inspector changes indicator propagates upwards
2024-02-25 21:12:17 +01:00
Micky
4d6bf44ca8
Fix toggling a plugin makes its name black
2024-02-25 18:54:27 +01:00
Robert Yevdokimov
967d03ac5c
Show instantiating message with position when using to drag to instantiate in 3D
2024-02-24 13:58:23 -05:00
clayjohn
781cd27fe4
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
2024-02-23 16:25:26 -08:00
Robert Yevdokimov
13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
K. S. Ernest (iFire) Lee
04d43947bf
Add ufbx for FBX importing
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This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.
Key changes include:
- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.
Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Rémi Verschelde
2fe8f07b6c
Merge pull request #88731 from ajreckof/Removing-element-in-array-will-not-change-page-when-emptying-page-
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Fix removing element in array inspector not changing page when emptying page.
2024-02-23 22:19:36 +01:00
Rémi Verschelde
4ec8976fdd
Merge pull request #88726 from RandomShaper/node_cust_leak
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Fix leak of scene used for customization during export
2024-02-23 22:19:33 +01:00
Rémi Verschelde
0c00dbb395
Merge pull request #88716 from timothyqiu/keep-fs
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Don't translate filenames in FileSystem dock
2024-02-23 22:19:25 +01:00
Rémi Verschelde
b17456bc42
Merge pull request #88685 from KoBeWi/redialog
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Improve Run Instances Dialog
2024-02-23 22:19:08 +01:00
Rémi Verschelde
fd788d7df9
Merge pull request #88584 from ryevdokimov/hide_grid_per_viewport
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Add ability to hide grid per viewport
2024-02-23 22:19:01 +01:00
Rémi Verschelde
4582ee1a0f
Merge pull request #87760 from kitbdev/extract-bottom-dock
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Extract BottomPanel from EditorNode
2024-02-23 22:18:50 +01:00
kobewi
fdf2b25754
Improve Run Instances Dialog
2024-02-23 21:07:46 +01:00
ajreckof
4f2074ebd9
Removing element in array will not change page when emptying page.
2024-02-23 20:41:32 +01:00
Pedro J. Estébanez
d103b5570f
Fix leak of scene used for customization during export
2024-02-23 19:30:55 +01:00
Haoyu Qiu
9c63a5222d
Don't translate filenames in FileSystem dock
2024-02-24 01:00:01 +08:00
Robert Yevdokimov
df431542c3
Add ability to hide grid per viewport
2024-02-23 10:25:29 -05:00
Mounir Tohami
7884d63281
Fix PopupMenu doesn't respect it's ScrollContainer's margins
2024-02-23 15:51:47 +02:00
Rémi Verschelde
42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
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Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Alexander Hartmann
293c34a2d2
Display a warning if device CPU architecture is not active in the export preset.
2024-02-23 01:37:32 +01:00
Rémi Verschelde
15bb860fa1
Merge pull request #88609 from Cass-dev-web/master
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Improve user experience for VCS metadata generator menu button to mitigate accidentally overriding
2024-02-22 23:34:35 +01:00
Rémi Verschelde
031ca87d83
Merge pull request #87901 from pohy/feat/use-subgizmos-for-path3d-position-editing
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Use subgizmos for Path3D position editing and declutter the UI
2024-02-22 23:34:26 +01:00
Rémi Verschelde
213c835cde
Merge pull request #85017 from Geometror/vs-redesign
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Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
pohy
6efff2cd06
Use subgizmos instead of handles for Path3D curve points
2024-02-22 22:33:34 +01:00
Hendrik Brucker
02a33b67a8
Redesign the graph editor for visual shaders
2024-02-22 20:40:09 +01:00
Zi Ye
943f6aa113
Removed some redundant calls from ScriptEditor.
2024-02-22 12:13:48 -06:00
Rémi Verschelde
43771659cb
Merge pull request #86610 from Joseph-DiGiovanni/system-theme-options
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Add option for editor to follow system theme and accent colors
2024-02-22 16:39:40 +01:00
cass-dev-web
87ba714a3a
Added clarity on VCS metadata creator button
2024-02-22 15:38:39 +00:00
kobewi
aeec3c1309
Add methods to add submenus without using names
2024-02-22 15:13:53 +01:00
Rémi Verschelde
2f58db935e
Merge pull request #88645 from KoBeWi/ 🤦♂️ 🤦♂️ 🤦♂️
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Fix 3D editor project settings update
2024-02-22 14:39:18 +01:00
Rémi Verschelde
b82bd22592
Merge pull request #88636 from ajreckof/Keep-the-type-of-the-last-added-item
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Dictionary Editor: Keep the type of the last added item.
2024-02-22 11:23:34 +01:00
Matt Enad
f75cffcd46
Fix hover style margin with extra borders enabled
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The content margins for FlatMenuButton and RunBarButton are now handled correctly when the "Draw Extra Borders" user option is enabled
2024-02-21 21:36:48 -05:00
Zi Ye
9281c441f6
Improved text editor status bar and zooming UX.
2024-02-21 17:33:16 -06:00
kobewi
3a8fdc0bac
Fix 3D editor project settings update
2024-02-21 20:20:52 +01:00
ajreckof
7f7d253e53
Dictionary Editor : keep the type of the last added item.
2024-02-21 17:44:05 +01:00
Rémi Verschelde
846d075a2f
i18n: Sync translations with Weblate
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First sync with the 4.3 changes.
2024-02-21 15:32:56 +01:00
Saracen
98d9c9c573
Make AnimationPlayerEditor read-only edit rules more permissive.
2024-02-21 15:17:56 +01:00
Pedro J. Estébanez
91f0a65fc9
Rework viewport capture in preview generation
2024-02-21 10:44:21 +01:00
kit
eb6ca91ba6
Extract BottomPanel from EditorNode
2024-02-20 15:09:07 -05:00
Rémi Verschelde
9e9dcdbba4
Merge pull request #86378 from RobProductions/update-hover-styling
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Add hover highlight to main editor buttons
2024-02-20 19:34:40 +01:00
Rémi Verschelde
6037500219
Merge pull request #69032 from KoBeWi/check_every_changed_setting_in_every_group_everywhere()
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Use `check_changed_settings_in_group()` everywhere
2024-02-20 19:34:30 +01:00
Rémi Verschelde
25a52c624e
Merge pull request #88597 from KoBeWi/thinking_outside_the_inspector
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Remove error when property is outside inspector
2024-02-20 15:47:25 +01:00
Rémi Verschelde
b3de60933b
Merge pull request #88591 from Cass-dev-web/master
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Add `android` to auto-generated `.gitignore`
2024-02-20 15:47:17 +01:00
kobewi
c060ff8b41
Remove error when property is outside inspector
2024-02-20 14:53:16 +01:00
cass-dev-web
9c0ef3940d
Added `android/` to the `.gitignore` file automatically generated by the VCS plugin.
2024-02-20 11:23:16 +00:00
emild
041315253f
Fix various bugs in Animation key right click actions
2024-02-20 12:17:20 +01:00
emild
080315ca6b
Fix Animation bezier key selection bugs
2024-02-20 12:11:45 +01:00
Rémi Verschelde
b7145638d5
Merge pull request #88523 from KoBeWi/open_text_as_text
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Add separate program case for Godot Resources
2024-02-20 11:12:11 +01:00
Rémi Verschelde
c187d6522b
Merge pull request #84569 from jsjtxietian/Add-ignorable-columns-to-translation-CSVs
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Add support for comment (ignorable) column in translation csv
2024-02-20 11:12:03 +01:00
David Giardi
5626fae673
Hide separators in ItemList in editor theme
2024-02-20 02:09:23 +01:00
kobewi
bb461986ba
Add separate program case for Godot Resources
2024-02-19 22:46:25 +01:00
kobewi
a031911c82
Use check_changed_settings_in_group() everywhere
2024-02-19 21:34:45 +01:00
Rémi Verschelde
37cca2bdbb
Merge pull request #88547 from CookieBadger/ed-is-shortcut-macro
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Use `ED_IS_SHORTCUT` macro instead of `matches_event`
2024-02-19 17:06:50 +01:00
Rémi Verschelde
7f95e29e5b
Merge pull request #88450 from RedMser/show-keywords-in-help-search
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Show keywords in `EditorHelpSearch`
2024-02-19 17:06:37 +01:00
CookieBadger
47dba6bc56
use ED_IS_SHORTCUT macro instead of matches_event
2024-02-19 13:16:06 +01:00
Rémi Verschelde
0164e498ca
Merge pull request #88370 from Mickeon/editor-about-page-websites-squashing
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Improve look of Donors list in Editor's About
2024-02-19 10:43:50 +01:00
Rémi Verschelde
d8c98d713a
Merge pull request #87740 from ryevdokimov/maintain-ratio-at-zero
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Fix editor properties vector ratio breaking when an element is set to zero
2024-02-19 10:43:36 +01:00
Rémi Verschelde
8f9147f203
Merge pull request #86644 from TokageItLab/fix-reset-on-save
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Fix some animation state corruptions on activate and reset on save
2024-02-19 10:43:29 +01:00
Rémi Verschelde
49e0d818f8
Merge pull request #83578 from raulsntos/dotnet/disable-activate-now
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C#: Disable "Activate now" when creating addons
2024-02-19 10:43:25 +01:00
Silc Lizard (Tokage) Renew
772a753960
Fix some animation state corruptions on activate and reset on save
2024-02-19 13:04:22 +09:00
Rémi Verschelde
ec0adfd23e
Merge pull request #88419 from m4gr3d/add_export_preset_advanced_options_toggle
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Add an `Advanced Options` toggle to the editor export preset
2024-02-19 00:08:22 +01:00
Rémi Verschelde
294137c931
Merge pull request #87661 from baptr/profiler_sort
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Fix editor profiler script function sort order
2024-02-19 00:07:47 +01:00
Rémi Verschelde
36b88cbb8a
Merge pull request #86694 from KoBeWi/deugly_the_text
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Tweak tile atlas help label positions
2024-02-19 00:07:37 +01:00
Fredia Huya-Kouadio
6ef31541bf
Add an `Advanced Options` toggle to the editor export preset
2024-02-18 10:43:58 -08:00
Rémi Verschelde
7bc2605f02
Merge pull request #88436 from AThousandShips/editor_ellipses
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[Editor] Add missing ellipses to menu options that open dialogs
2024-02-18 11:23:48 +01:00
Rémi Verschelde
bc45802201
Merge pull request #88435 from AThousandShips/quick_load_fix
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[Editor] Improve clarity and style of `ResourcePicker` menu
2024-02-18 11:23:45 +01:00
Rémi Verschelde
4002ea7e15
Merge pull request #88350 from CookieBadger/animation-cut-keyframe
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Implement Cut Selected Keys in AnimationPlayer
2024-02-18 11:23:41 +01:00
Micky
1a08cba82e
Improve look of Donors list in Editor's About
2024-02-17 23:43:17 +01:00
Micky
5080c62fce
Improve Project Settings' Plugin display
2024-02-17 23:21:25 +01:00
RedMser
159bd47c69
Show keywords in EditorHelpSearch
2024-02-17 20:31:47 +01:00
Rémi Verschelde
92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
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This reverts commit bf37a9bac6
.
2024-02-17 19:04:18 +01:00
Rémi Verschelde
9f76398781
Revert "Only update inspector if configuration warning change relevant"
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This reverts commit a53793472e
.
2024-02-17 19:00:04 +01:00
A Thousand Ships
fc3a2933de
Fix crash with animation audio track offset
2024-02-17 17:42:45 +01:00
A Thousand Ships
dde5368dee
[Editor] Add missing ellipses to menu options that open dialogs
2024-02-17 17:09:17 +01:00
A Thousand Ships
e5b751b6eb
[Editor] Improve clarity and style of `ResourcePicker` menu
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* Adds ellipses to options opening a new menu
* Adds a descriptive tooltip to `Quick Load`
2024-02-17 16:26:31 +01:00
Silc Lizard (Tokage) Renew
4659090543
Make consistent the retrieval of audio tracks
2024-02-18 00:15:33 +09:00
Rémi Verschelde
0a89888cba
Merge pull request #88401 from dalexeev/doc-deprecated-experimental-as-documented
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Documentation: Treat deprecated/experimental members as documented
2024-02-17 15:55:11 +01:00
Rémi Verschelde
4731958174
Merge pull request #88380 from Calinou/editor-move-settings-to-central-location
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Move EditorNode setting registration so they are in class reference
2024-02-17 15:54:59 +01:00
Rémi Verschelde
e697774f61
Merge pull request #87823 from KoBeWi/ban_adb
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Don't invoke adb with no runnable Android preset
2024-02-17 15:54:49 +01:00
Rémi Verschelde
2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
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Rework the auto translation system
2024-02-17 15:54:31 +01:00
Rémi Verschelde
dcd11cce6b
Merge pull request #85978 from Calinou/editor-tweak-help-menu-icons
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Tweak Help menu icons for better visibility of commonly used items
2024-02-17 15:53:11 +01:00
Hugo Locurcio
6ae54fd787
Move EditorNode setting registration so they are in class reference
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Co-authored-by: Micky <micheledevita2@gmail.com>
2024-02-17 11:33:22 +01:00
Rémi Verschelde
008443ab50
Merge pull request #88391 from RandomShaper/gl_no_thumb
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Fix resource previews not created in compatibility rendering
2024-02-17 00:27:04 +01:00
Rémi Verschelde
16e1dbb0b7
Merge pull request #88389 from passivestar/hidden-files-mac
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[macOS] Fix the "Toggle Hidden Files" shortcut
2024-02-17 00:26:58 +01:00
Rémi Verschelde
59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
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Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Rémi Verschelde
ef7c045f1c
Merge pull request #88317 from passivestar/signal-connect-search
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Add support for search shortcut to signal connection dialog
2024-02-17 00:23:39 +01:00
Rémi Verschelde
66b33c15e4
Merge pull request #88297 from dsnopek/android-configure-gradle-path
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Android: Allow using alternative Gradle build directory
2024-02-17 00:23:32 +01:00
Rémi Verschelde
c28493ad04
Merge pull request #88275 from passivestar/slider-abort
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Allow aborting `SpinSlider` value changes
2024-02-17 00:23:26 +01:00
Rémi Verschelde
1bd8fc53fb
Merge pull request #88191 from YeldhamDev/filesys_options_icon_hl
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Use highlighted version of the tab icon in the bottom file system dock
2024-02-17 00:23:11 +01:00
Rémi Verschelde
b6ef996eb7
Merge pull request #86608 from TokageItLab/add-warn-setting-anim
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Add some options to Project Settings to silence warnings in AnimationMixer caching
2024-02-17 00:22:52 +01:00
David Snopek
a37ad265dc
Android: Allow using alternative Gradle build directory
2024-02-16 15:20:47 -06:00
Matt Enad
5b5de0e167
Add hover highlight to main editor buttons
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Updates styling of the editor run bar, plugin, bottom panel, icon buttons, and main menu buttons for accessibility.
2024-02-16 14:49:44 -05:00
Danil Alexeev
12c86c6716
Documentation: Treat deprecated/experimental members as documented
2024-02-16 17:15:33 +03:00
Pedro J. Estébanez
95102519b4
Fix resource previews not created in compatibility rendering
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See e5454cd660 (r138705235)
.
Fixes #88170 .
2024-02-16 08:27:03 +01:00
Arman Elgudzhyan
ec6518d9cd
Custom ("visiblity") AABB support for CPUParticles
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- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
passivestar
4249436c52
[macOS] Fix the "Toggle Hidden Files" shortcut
2024-02-16 08:49:01 +04:00
passivestar
5689dbc209
Allow to abort `SpinSlider` value changes
2024-02-16 07:54:35 +04:00
kobewi
343bfb112f
Don't invoke adb with no runnable Android preset
2024-02-15 22:37:32 +01:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
Rémi Verschelde
31ab2ca028
Merge pull request #86093 from bruvzg/d3d12_export
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[D3D12] Automatically copy runtime DLLs during export.
2024-02-15 17:35:32 +01:00
Rémi Verschelde
e42141fe8a
Merge pull request #88360 from CookieBadger/bezier-ctrl-click-add-key-fix
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Fix Bezier Editor throwing error when adding key with CTRL+click
2024-02-15 15:45:31 +01:00
Rémi Verschelde
b8a402b3cb
Merge pull request #88352 from CookieBadger/bezier-handle-mode-undo-fix
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Fix Bezier Editor HandleMode UndoRedo History mismatch
2024-02-15 15:45:27 +01:00
Rémi Verschelde
3ed81a8f70
Merge pull request #88334 from passivestar/ctrl-tab-mac
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[macOS] Fix `Ctrl+Tab` and `Ctrl+Shift+Tab` not working
2024-02-15 15:45:15 +01:00
Rémi Verschelde
828cf954f6
Merge pull request #88291 from dsnopek/export-plugin-option-overrides
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Allow export plugins to override export option values
2024-02-15 15:45:07 +01:00
Rémi Verschelde
ce971c2682
Merge pull request #88173 from capnm/240210-fix-fsdock-open_terminal
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FileSystem dock: Fix opening a Linux terminal
2024-02-15 15:44:59 +01:00
Rémi Verschelde
09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
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Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Rémi Verschelde
17944bbb3a
Merge pull request #87876 from permelin/fix-62341
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Fix frame number underflow in visual profiler
2024-02-15 15:44:50 +01:00
Rémi Verschelde
994dd21c02
Merge pull request #84356 from viksl/drag_and_drop_2d_selection
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Select newly added nodes on drag and drop in 2D viewport
2024-02-15 15:44:29 +01:00
Rémi Verschelde
55dd98e4f8
Merge pull request #84347 from viksl/drag_and_drop_3d_selection
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Select newly added nodes on drag and drop in 3D viewport
2024-02-15 15:44:25 +01:00
CookieBadger
71cff32f45
fix bezier editor throws error on ctrl click
2024-02-15 14:34:53 +01:00
Per Melin
27dc9fa4c0
Fix frame number underflow in visual profiler
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Unsigned subtraction underflow caused the frame counter to be locked at
2^64 in the visual profiler until debugger/profiler_frame_history_size
number of frames had passed.
2024-02-15 14:33:47 +01:00
Danil Alexeev
af28f87791
Documentation: Add support for deprecated/experimental messages
2024-02-15 15:59:50 +03:00
emild
0f7b4e4252
Fix bezier editor handle mode undo history mismatch
2024-02-15 01:31:07 +01:00
emild
af08997de7
implemented cut selected keys in animation player
2024-02-15 00:44:40 +01:00
passivestar
757a691b5e
Fix `Ctrl+Tab` and `Ctrl+Shift+Tab` on macOS
2024-02-15 02:49:31 +04:00
Riteo
759a32eb0c
Handle warped mouse motion as floating point
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Fixes certain issues where sub-pixel motions would get discarded while
the mouse is captured, such as when free look is enabled in the editor
(at least when turned on while holding right click).
Very slightly compat breaking, as actual public APIs are changed,
although with "compatible" types (Point2i->Point2).
2024-02-14 22:37:51 +01:00
Joseph DiGiovanni
7eacb6ddbf
Add follow system theme settings
2024-02-14 15:31:21 -05:00
viksl
dc60c01e56
Select newly added nodes on drag and drop in 2D viewport
2024-02-14 20:03:00 +01:00
David Snopek
ac88acde6f
Allow export plugins to override export option values
2024-02-14 10:51:16 -06:00
Rémi Verschelde
a10b4bdb81
Export: Unify settings for PC texture formats
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S3TC and BPTC should always be used together, and likewise for ETC2 and ASTC.
2024-02-14 17:16:43 +01:00
Rémi Verschelde
e457f41f9b
Remove code relative to obsoleted ETC texture format
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Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Martin Capitanio
8e8f8e92fb
FileSystem dock: Fix open a terminal
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The previous implementation of opening a terminal
in the FileSystem dock was causing errors due to the use
of a bash builtin command that does not work outside the shell.
This resulted in the following error messages:
ERROR: Could not create child process: command
at: execute (drivers/unix/os_unix.cpp:553)
ERROR: Could not create child process: command
at: execute (drivers/unix/os_unix.cpp:553)
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To resolve this issue,
+ the command is now executed inside a bash shell,
+ if the `terminal_emulator_flags` editor option is empty,
the working directory for gnome-terminal and urxvt is now properly set.
2024-02-14 14:29:03 +01:00
Rémi Verschelde
907db8eebc
Merge pull request #87563 from jsjtxietian/fix-filesystem-infinite
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Fix editor will freeze when modifying filesystem filter path in Split Mode
2024-02-14 14:08:08 +01:00
Rémi Verschelde
a1cc37966c
Merge pull request #87126 from ryevdokimov/fix-84424(2)
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Fix position and basis of 3D Scenes instantiated via drag and drop
2024-02-14 14:07:58 +01:00
Bitlytic
f9e03459e8
Add an option to center children around the new parent when reparenting
2024-02-14 13:46:04 +01:00
Paul Joannon
9fa2355cef
Disable signal callback generation in C#
2024-02-14 13:26:45 +01:00
Rémi Verschelde
28258dfc48
Merge pull request #88318 from dalexeev/editor-fix-skip-categories
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Editor: Fix skipping normal category followed by custom one
2024-02-14 10:59:59 +01:00
Rémi Verschelde
c5050f9772
Merge pull request #88229 from ckaiser/feature/asset_library_ux_cleanup
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Asset Library author link, description popup size and UX details
2024-02-14 10:59:49 +01:00
Rémi Verschelde
a33a87d535
Merge pull request #84953 from rakkarage/asset-install-conflict
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Fix conflicted indeterminate state in asset importer
2024-02-14 10:59:36 +01:00
Christian Kaiser
38ac946af7
Asset Library author link, description popup size and UX details
2024-02-14 06:01:10 -03:00
Danil Alexeev
b2f62658a2
Editor: Fix skipping normal category followed by custom one
2024-02-14 11:28:53 +03:00
passivestar
c2c791fed2
Add support for search shortcut to signal connection dialog
2024-02-14 11:47:15 +04:00
Silc Lizard (Tokage) Renew
dc4b7bc364
Add option to silence some warnings in AnimationMixer caching
2024-02-14 14:48:02 +09:00
Rémi Verschelde
9fb52d969b
Merge pull request #88302 from CookieBadger/bezier-remove-unused-signals
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Remove unused signals in AnimationBezierTrackEdit
2024-02-13 23:43:57 +01:00
Rémi Verschelde
81184941bc
Merge pull request #88290 from Calinou/tilemap-editor-tweak-no-source-message
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Tweak TileMap editor's missing source message to use "bottom panel" term
2024-02-13 23:43:46 +01:00
Rémi Verschelde
351a869af6
Merge pull request #88288 from KoBeWi/uninspectorable
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Rework how script is edited when clicking icon
2024-02-13 23:43:43 +01:00
Rémi Verschelde
85869957e9
Merge pull request #88182 from RedMser/fix-88176-inspector
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Only update inspector if configuration warning change was relevant
2024-02-13 23:43:37 +01:00
Rémi Verschelde
3252995b41
Merge pull request #88088 from bruvzg/img_font_more
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[Font] Allow overriding advances, offsets and kerning in the ImageFont import settings.
2024-02-13 23:43:29 +01:00
Rémi Verschelde
dc99c8d4a4
Merge pull request #87008 from KoBeWi/cache_mode_replace_fixes²
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Fix² behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`
2024-02-13 23:43:18 +01:00
Rémi Verschelde
7b30203174
Merge pull request #83819 from bruvzg/mac_native_help
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[macOS] Add support for native help menu search callbacks, integrate editor help.
2024-02-13 23:43:06 +01:00
Rémi Verschelde
ab54569912
Merge pull request #63529 from KoBeWi/fake_features_v2
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Allow to set custom feature tags for testing
2024-02-13 23:43:03 +01:00
emild
e4d491a880
remove unused signals in AnimationBezierTrackEdit
2024-02-13 22:52:54 +01:00
Robert Yevdokimov
be0104a129
Fix position and basis of 3D Scenes instantiated via drag and drop
2024-02-13 12:43:22 -05:00
Hugo Locurcio
53dce9a84e
Tweak TileMap editor's missing source message to use "bottom panel" term
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This term is used throughout the editor (including EditorPlugin)
as these bottom panels are technically not tabs.
2024-02-13 18:27:42 +01:00
bruvzg
42ec133dbe
[Font] Allow overriding advances, offsets and kerning in the ImageFont import settings. Fix bitmap font kerning override.
2024-02-13 18:49:47 +02:00
kobewi
1b2c7bfe77
Allow to set custom feature tags for testing
2024-02-13 17:38:45 +01:00
bruvzg
deffe6a3be
[macOS] Add support for native help menu search callbacks, integrate editor help.
2024-02-13 18:37:37 +02:00
Rémi Verschelde
e0b1e79251
Merge pull request #88279 from kleonc/editor-plugins-2d3d-drag-drop-transform-calculation-fix
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Fix `CanvasItem`/`Node3D` editor plugin drag drop transform calculation
2024-02-13 17:24:28 +01:00
Rémi Verschelde
c2a53dff71
Merge pull request #87773 from bruvzg/undo_global_fix
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Fix script editor `undo` shortcut with global menu enabled.
2024-02-13 17:24:03 +01:00
Rémi Verschelde
48e2f43ccf
Merge pull request #87479 from kitbdev/apply-ime
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Fix TextEdit IME issues
2024-02-13 17:23:55 +01:00
Rémi Verschelde
eb77418075
Merge pull request #87006 from AThousandShips/frame_fix
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Fix member names of `AudioFrame` to match extension
2024-02-13 17:23:37 +01:00
Rémi Verschelde
32b0834609
Merge pull request #84763 from KoBeWi/all-knowing_theme_editor
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Fetch theme editor items from ThemeDB
2024-02-13 17:23:07 +01:00
Rémi Verschelde
e53e60e0fe
Merge pull request #83856 from BlueCube3310/animation-import-crash
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Fix Scene Importer crashing when animation or mesh save paths are invalid
2024-02-13 17:23:03 +01:00
kobewi
8ec86e29c8
Rework how script is edited when clicking icon
2024-02-13 16:54:33 +01:00
A Thousand Ships
d8b29efe66
Fix member names of `AudioFrame` to match extension
2024-02-13 15:37:09 +01:00
bruvzg
8da36031e4
Implement support for application status indicators (tray icons).
2024-02-13 15:59:35 +02:00
kleonc
c0a1b4f32d
Fix CanvasItem/Node3D editor plugin drag drop transform calculation
2024-02-13 13:52:37 +01:00
Rémi Verschelde
dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
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Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Rémi Verschelde
fbe8a1dfa2
Merge pull request #88269 from MajorMcDoom/live-debug-local-transform
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Fix an edge case bug in drag-and-drop Node3D spawning.
2024-02-13 11:25:20 +01:00
Rémi Verschelde
4e2181b3b5
Merge pull request #87857 from CookieBadger/animation-bezier-editor-fix-zoom-factor
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Fix vertical zoom factor in Animation Bezier Editor
2024-02-13 11:24:58 +01:00
Rémi Verschelde
3834fb432e
Merge pull request #87145 from AThousandShips/atlas_fix_size
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Allow configuring the maximum width for atlas import
2024-02-13 11:24:54 +01:00
Rémi Verschelde
76170379b3
Merge pull request #86633 from rune-scape/regression-79882
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Fix possible crash (use after free) in ScriptTextEditor
2024-02-13 11:24:51 +01:00
Rémi Verschelde
391a8e5327
Merge pull request #85868 from KoBeWi/knowyourtiles
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Add descriptions for tile properties
2024-02-13 11:24:42 +01:00
Silc Lizard (Tokage) Renew
67e38709fd
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
emild
b66b188cf9
Fix vertical zoom factor in Animation Bezier Editor
2024-02-13 10:32:50 +01:00
A Thousand Ships
8b3c12d8df
Allow configuring the maximum width for atlas import
2024-02-13 10:30:44 +01:00
Zi Ye
123dbdb4af
Fixed an edge case bug in drag-and-drop Node3D spawning.
2024-02-12 22:29:31 -06:00
Robert Yevdokimov
f2f3f17de8
Do not commit transforms and handles if no changes were made
2024-02-12 16:20:08 -05:00
Rémi Verschelde
08b4dddf4c
Merge pull request #88106 from Calinou/editor-dev-build-show-update-spinner
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Show update spinner by default in `dev_build=yes` editor builds
2024-02-12 13:34:38 +01:00
Rémi Verschelde
687f840354
Merge pull request #87379 from groud/change_tilemap_editor_to_tilemaplayer_editor
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Change TileMapEditor to TileMapLayerEditor
2024-02-12 13:34:04 +01:00
Rémi Verschelde
f879160018
Merge pull request #87255 from Mickeon/documentation-overridden-property-colour
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Add color in built-in documentation for overridden properties
2024-02-12 13:34:00 +01:00
Rémi Verschelde
75255bd15c
Merge pull request #87250 from CookieBadger/animation-copy-paste-keyframe
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Implement consistent functionality for select, copy, paste, and duplicate in AnimationPlayer
2024-02-12 13:33:57 +01:00
Rémi Verschelde
966a3ffbba
Merge pull request #86659 from MajorMcDoom/live-debug-local-transform
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Improved synchronization of Transforms during live debug sessions
2024-02-12 13:33:35 +01:00
Rémi Verschelde
7b1525236a
Merge pull request #85367 from KoBeWi/elephant_in_the_editor
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Fix custom type icon sizes in animation tracks
2024-02-12 13:33:27 +01:00
Rémi Verschelde
62fcc7e5d3
Merge pull request #78990 from RedMser/class-reference-keywords
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Add search keywords to the class reference
2024-02-12 13:33:12 +01:00
Gilles Roudière
5a999d67ec
Change TileMapEditor to TileMapLayerEditor
2024-02-12 10:11:45 +01:00
Micky
fbc584d4f2
Add color in built-in documentation for overridden properties
2024-02-11 17:30:54 +01:00
Michael Alexsander
cc52d7a281
Use highlighted version of the tab icon in the bottom file system dock
2024-02-11 00:09:59 -03:00
RedMser
a53793472e
Only update inspector if configuration warning change relevant
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Fixes #88176
2024-02-10 20:46:09 +01:00
Hugo Locurcio
7e25292205
Show update spinner by default in `dev_build=yes` editor builds
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This ensures contributors can see when something forces the
editor to redraw constantly.
The existing boolean `true` value will be casted to `1` in the setting,
so it'll switch to Enabled automatically if the setting was previously
enabled.
2024-02-10 00:45:56 +01:00
RedMser
db798b29b2
Add keywords to the class reference
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Allows for finding methods, properties, signals, constants,
theme items and annotations more easily.
- Allow "keywords" attribute in aforementioned locations
in the class reference XMLs
- Extends doctool, to preserve these attributes
- Update the XSD schema for the class reference
- Update the RST generator to include a meta tag for class keywords
- Update the editor help to support filtering by keywords
2024-02-09 18:13:23 +01:00
Rémi Verschelde
27e575a4dd
Merge pull request #88124 from Rubonnek/fix-efs-scan-done-race
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Fix data race against `EditorFileSystem.scanning_changes_done`
2024-02-09 18:09:18 +01:00
Rémi Verschelde
b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
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Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
Rémi Verschelde
d00dc8facf
Merge pull request #87371 from AThousandShips/size_err_check
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Replace error checks against `size` with `is_empty`
2024-02-09 18:09:11 +01:00
Rémi Verschelde
d584ce0122
Merge pull request #80544 from MewPurPur/buff-editorspinslider-2
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Fix read-only EditorSpinSlider display
2024-02-09 18:08:55 +01:00
Wilson E. Alvarez
9790b992ba
Fix data race against EditorFileSystem.scanning_changes_done
2024-02-09 07:48:01 -05:00
A Thousand Ships
684752e75b
Replace error checks against `size` with `is_empty`
2024-02-09 12:50:15 +01:00
Rémi Verschelde
a1e1002ba4
Merge pull request #88084 from ckaiser/feature/use_indeterminate_progressbar
...
Use indeterminate progressbars for editor downloads (export templates & assets)
2024-02-09 12:35:53 +01:00
Rémi Verschelde
77af6ca8ad
Merge pull request #87634 from vnen/gdscript-binary-tokens
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GDScript: Reintroduce binary tokenization on export
2024-02-09 12:35:00 +01:00
Rémi Verschelde
1774c17b64
Merge pull request #87625 from YuriSizov/editor-lightweight-script-previews
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Generate script resource preview without parsing
2024-02-09 12:34:36 +01:00
Rémi Verschelde
b1d135ccb9
Merge pull request #84396 from quirkylemon/hide-private-enums
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Hide private enums from documentation
2024-02-09 12:13:34 +01:00
RedMser
bf37a9bac6
Allow configuration warnings to refer to a property
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This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
George Marques
72e5f8c31e
GDScript: Enable compression on export
...
Besides the regular option to export GDScript as binary tokens, this
also includes a compression option on top of it. The binary format
needs to encode some information which generally makes it bigger than
the source text. This option reduces that difference by using Zstandard
compression on the buffer.
2024-02-08 11:20:07 -03:00
George Marques
b4d0a09f15
GDScript: Reintroduce binary tokenization on export
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This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.
It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.
The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
QuirkyLemon
a5a8f0a881
Hide private enums from documentation
2024-02-08 08:10:43 -06:00
Christian Kaiser
edcb581627
Use indeterminate progressbars for downloads (export templates & assets)
2024-02-08 11:08:11 -03:00
Rémi Verschelde
f8020d1364
Merge pull request #88026 from Calinou/editor-default-enable-add-type-hints
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Enable Add Type Hints editor setting by default
2024-02-08 10:53:58 +01:00
Rémi Verschelde
4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
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Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Rémi Verschelde
163c00eb4d
Merge pull request #81655 from nlupugla/editor-interface-can-popup-dialogs
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Expose `SceneTreeDialog` and `PropertySelector` via `EditorInterface`
2024-02-08 10:53:13 +01:00
Rémi Verschelde
0ebda8e0f4
Merge pull request #65753 from KoBeWi/run_1000000_instances
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Add a dialog to customize run instances
2024-02-08 10:53:06 +01:00
Rémi Verschelde
b98c2f23da
Merge pull request #48364 from Calinou/add-vsync-editor-setting
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Add a V-Sync editor setting
2024-02-08 10:52:59 +01:00
Rémi Verschelde
eac2091345
Merge pull request #87923 from smix8/meshlib_export_recursive
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Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
2024-02-07 11:00:55 +01:00
Rémi Verschelde
bc9acde764
Merge pull request #87781 from aaronfranke/fix-crash-mesh-root
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Fix crash when previewing a scene with a mesh as the root node
2024-02-07 10:58:52 +01:00
Malcolm Nixon
39e28da040
Optimize when colliders are regenerated for imported meshes to prevent unnecessary recalcuation.
2024-02-06 22:08:41 -05:00
Hugo Locurcio
345f09d125
Enable Add Type Hints editor setting by default
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Now that GDScript type hints improve performance since Godot 4.0
and the community is increasingly getting used to typed GDScript,
it makes sense to add type hints by default.
Official demos will also be moving to type hints at some point
in the future, further increasing the relevance of enabling type
hints out of the box.
2024-02-06 19:41:26 +01:00
emild
a5cb760d90
implement consistent select, copy, paste, duplicate in animation player
2024-02-06 18:57:10 +01:00
Hugo Locurcio
6f9586443a
Add a V-Sync editor setting
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The editor setting makes it possible to tweak V-Sync status
independently of the project setting.
Use cases:
- Decrease input lag and increase editor responsiveness when editing
a project that has V-Sync enabled.
- Avoid tearing when editing a project that has V-Sync disabled.
2024-02-05 22:14:20 +01:00
Robert Yevdokimov
433c22fb6f
Show modifier key functionality on all the editor tools
2024-02-05 15:20:27 -05:00
HolonProduction
46197cec74
Update completion menu even if no options exist
2024-02-05 20:22:04 +01:00
kobewi
5ab9e50461
Add a dialog to customize run instances
2024-02-05 19:07:31 +01:00
kobewi
808f4e8cb9
Check if history exists before discarding
2024-02-05 17:42:37 +01:00
Rémi Verschelde
710c56e6b1
Merge pull request #87948 from ryevdokimov/always-default-to-region-select
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Fix new region select with selection when over geometry
2024-02-05 14:54:10 +01:00
Rémi Verschelde
64cee8a99f
Merge pull request #87922 from ryevdokimov/all-tools-can-select-regression-2
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Fix a regression when multiple nodes are selected and drag transform is attempted w/o gizmo
2024-02-05 14:51:48 +01:00
Rémi Verschelde
45e9d20d60
Merge pull request #87834 from TokageItLab/remove-dupecall-scene-tree-dock
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Remove duplicated callings `set()` from SceneTreeDock
2024-02-05 14:50:09 +01:00
Rémi Verschelde
474d9b7e2e
Merge pull request #87771 from jsjtxietian/region-mismatch
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Fix `TextureRegionEditor::_pan_callback` deferred called with only one argument
2024-02-05 14:49:45 +01:00
Rémi Verschelde
07655a0e11
Merge pull request #87623 from Calinou/editor-scene-drag-and-drop-tweak-modifier
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Change scene drag-and-drop modifier behavior in the 2D and 3D editors
2024-02-05 14:49:21 +01:00
Rémi Verschelde
e096be85c4
Merge pull request #87125 from ryevdokimov/fix-removing-preview-nodes-on-ui-cancel
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Clear drag preview nodes on `NOTIFICATION_DRAG_END`
2024-02-05 14:48:56 +01:00
Robert Yevdokimov
6718a9e4cf
Fix bug that translates node during region select over geometry by always defaulting to region select
2024-02-04 13:34:18 -05:00
jsjtxietian
d06c526fb0
Fix `TextureRegionEditor::_pan_callback` deferred called with only one arg
2024-02-04 12:10:05 +08:00
smix8
4d0c21c131
Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
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Makes MeshLibrary export do recursive depth-search for MeshInstance3D nodes.
2024-02-04 04:00:38 +01:00
Robert Yevdokimov
677bd9783a
Fix a regression when multiple nodes are selected. and drag transform is attempted w/o gizmo
2024-02-03 21:45:08 -05:00
Robert Yevdokimov
6aee6c1fdd
Clear drag preview material on `NOTIFICATION_DRAG_END`
2024-02-03 18:56:53 -05:00
Robert Yevdokimov
7a2c386e28
Clear drag preview nodes on `NOTIFICATION_DRAG_END`
2024-02-03 18:50:33 -05:00
Rémi Verschelde
b4e2a24c1f
Merge pull request #87915 from dalexeev/editor-fix-parse-category-for-custom-categories
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Editor: Fix `_parse_category()` is not called for custom categories
2024-02-03 23:23:21 +01:00
Rémi Verschelde
f69aa5e649
Merge pull request #87887 from jtakakura/fix-unintentional-translation-in-animation-tree
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Fix unintentional translations in AnimationTree
2024-02-03 23:21:24 +01:00
Rémi Verschelde
607a3b2409
Merge pull request #87631 from ryevdokimov/decouple-message-from-framerate
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Make viewport message dependent on framerate not physics step
2024-02-03 23:19:50 +01:00
Rémi Verschelde
0465027878
Merge pull request #87419 from KoBeWi/very_important_i
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Fix shortcut name consistency in SceneTreeDock
2024-02-03 23:18:59 +01:00
Danil Alexeev
547f03b6d7
Editor: Fix `_parse_category()` is not called for custom categories
2024-02-03 23:54:32 +03:00
Robert Yevdokimov
88b1103b44
Do not use physics process for 2D editor
2024-02-02 21:50:56 -05:00
Junji Takakura
dcf4d82fb5
Fix unintentional translations in AnimationTree
2024-02-03 10:49:04 +09:00
Silc Lizard (Tokage) Renew
87ab959ae0
Remove duplicated `set()` methods from SceneTreeDock
2024-02-03 10:01:27 +09:00
viksl
93334eb6d0
Select nodes on drag and drop in 3D viewport
2024-02-02 23:03:21 +01:00
Robert Yevdokimov
17e9fd06ce
Make viewport message dependent on framerate not physics step
2024-02-02 14:47:30 -05:00
Robert Yevdokimov
690fd15356
Remove unnecessary focus methods and directly bind to 'set_close_on_escape'
2024-02-02 09:03:38 -05:00
Robbie Cooper
30914c0434
Fix bounding boxes
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Each time an AABB is rotated, it gets bigger. That means opposite rotations don't cancel out.
The previous implementation repeatedly rotates children AABBs as it climbs up the tree. This often resulted in selection boxes looking bigger than their contents.
This implementation calculates and applies a single final transformation to each AABB before it is merged with the others. After merging, there are no additional rotations, so AABBs remain accurate.
Co-Authored-By: Robert Yevdokimov <105675984+ryevdokimov@users.noreply.github.com>
2024-02-02 07:59:47 -05:00
Rémi Verschelde
7f5079f7c8
Merge pull request #87757 from hakro/vampire-origins
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Do not reflect the origin lines in a mirror
2024-02-02 12:03:35 +01:00
Rémi Verschelde
8fc2407085
Merge pull request #86654 from ryevdokimov/fix-listening-for-input-escape
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Prevent escape key from closing Editor Settings window when filtering for shortcuts
2024-02-02 12:01:52 +01:00
Rémi Verschelde
e0eccaeb60
i18n: Sync translations with Weblate
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Still tracking 4.2 translations for now.
(cherry picked from commit 991454b8bd
)
2024-02-02 11:38:01 +01:00
kobewi
a2c2caa2f4
Fix shortcut name consistency in SceneTreeDock
2024-02-01 22:40:23 +01:00
Aaron Franke
d1de00a2c8
Fix crash when previewing a scene with a mesh as the root node
2024-01-31 06:26:24 -06:00
kobewi
e86750dcaa
Fetch theme editor items from ThemeDB
2024-01-31 13:17:11 +01:00
Rémi Verschelde
a3d50f7714
Merge pull request #87769 from ryevdokimov/fix-all-tools-can-select-regression
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Fix a regression that breaks gizmo transforming when 'View Gizmos' is off
2024-01-31 10:56:30 +01:00
Rémi Verschelde
3939a881f0
Merge pull request #87755 from KoBeWi/tidy_for_no_reason
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Some editor code cleanup
2024-01-31 10:55:43 +01:00
bruvzg
32939f82f1
Fix script editor `undo` shortcut with global menu enabled.
2024-01-31 07:48:58 +02:00
Robert Yevdokimov
87d97fe7d8
Fix a regression in #86804 that breaks gizmos transforming when 'View Gizmos' is off
2024-01-30 22:31:52 -05:00
Hugo Locurcio
d3963a979b
Tweak Help menu icons for better visibility of commonly used items
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External links no longer have an icon, so that commonly used items
such as Copy System Info are more immediately visible.
2024-01-31 01:22:09 +01:00
Hugo Locurcio
253ad63005
Clarify the FOV setting in the 3D editor camera is vertical FOV
2024-01-31 01:20:21 +01:00
Hakim
59c75b074a
Do not reflect the origin lines in a mirror
2024-01-30 22:57:02 +01:00
kobewi
4ad74a5663
Some editor code cleanup
2024-01-30 21:33:31 +01:00
Rémi Verschelde
0cce6eb150
Merge pull request #87443 from YuriSizov/pms-hotter-younger-cousin
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Improve layout and UX of the project manager
2024-01-30 19:10:46 +01:00
Yuri Sizov
f923b58f88
Correctly handle failures to open a project
2024-01-30 17:52:31 +01:00
Yuri Sizov
28e8a4c0ee
Replace empty list dialog with an integrated panel
2024-01-30 17:52:25 +01:00
Yuri Sizov
068c0d2699
Implement a quick settings dialog for the project manager
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Currently it allows to adjust language, theme preset,
UI scaling, and network mode.
Project manager has been updated to support
dynamic theme updates.
2024-01-30 17:52:19 +01:00
Yuri Sizov
4d97c33503
Add a network mode setting to bring the editor offline
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This PR also adds default font styles for RichTextLabels
in the editor, and improves the introduction dialog
when you don't have any local projects available.
The offline mode is implemented in the asset library
plugin, alongside some code improvements.
2024-01-30 17:52:08 +01:00
Yuri Sizov
bac037b1e0
Improve the project manager UI
2024-01-30 17:52:01 +01:00
Yuri Sizov
7496f99060
Create a MainScreenButton theme variation
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This turns custom font theme properties into a proper
variation, which makes applying it simpler.
2024-01-30 17:35:46 +01:00
Riteo
7e0f7d3abd
Add Wayland support
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Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Robert Yevdokimov
bacdc6ae91
Maintain editor properties vector ratio when set to 0
2024-01-30 08:59:44 -05:00
Rémi Verschelde
9ab5cedef6
Merge pull request #87712 from akien-mga/revert-gdscript-uid-annotations-for-now
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Revert "Add UID support to GDScript files" (for now)
2024-01-29 21:34:59 +01:00
Rémi Verschelde
1d3722a6aa
Merge pull request #87170 from AThousandShips/run_fix
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Fix reloading current scene forgetting path
2024-01-29 21:33:26 +01:00
Rémi Verschelde
6a47a53273
Merge pull request #86765 from reduz/filesystem-to-bottom
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Allow to move FileSystem dock to bottom and drag resources across bottom docks
2024-01-29 21:32:35 +01:00
Rémi Verschelde
6c2f412cc7
Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded
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Fetch override list from ThemeDB
2024-01-29 21:32:10 +01:00
kit
a6af442b05
Apply TextEdit IME on most actions
2024-01-29 15:07:19 -05:00
Rémi Verschelde
745f8e112f
Revert "Add UID support to GDScript files"
...
This reverts commit c7f68a27ec
.
We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.
So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
kobewi
7d6ded2027
Fetch override list from ThemeDB
2024-01-29 16:41:57 +01:00
Juan Linietsky
000367893a
Ability to move FileSystem dock to bottom
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* Allows moving the filesystem dock to the bottom
* Added ability to drag resources across bottom docks
2024-01-29 15:15:38 +01:00
Hugo Locurcio
085629a7c9
Extend minimum/maximum zoom level of TextureRegion editor
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This also applies a similar change to the SpriteFrames editor.
2024-01-29 14:58:40 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
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Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
75d2cf3075
Merge pull request #87616 from ryevdokimov/cancel-transformation-2d
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Add cancel transformation shortcut to 2D to match 3D
2024-01-29 13:17:33 +01:00
Rémi Verschelde
ef9cb3dfa5
Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup
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Improve appearance of Node configuration warnings
2024-01-29 13:17:17 +01:00
Rémi Verschelde
061c776228
Merge pull request #87381 from YuriSizov/core-sneaky-properties
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Better hide internal properties from users
2024-01-29 13:16:55 +01:00
Rémi Verschelde
8febe50797
Merge pull request #85448 from mxaddict/master
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Update `blender_path` behavior to require exact path to executable instead of trying to guess it
2024-01-29 13:16:05 +01:00
Rémi Verschelde
0796d08b8f
Merge pull request #84515 from Calinou/editor-multi-window-unavailable-disable-buttons
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Disable multi-window buttons instead of hiding them when support is unavailable
2024-01-29 13:16:01 +01:00
Rémi Verschelde
07d290e67e
Merge pull request #83747 from Riteo/gdext-doc
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GDExtension: Add an interface for loading extra documentation
2024-01-29 13:15:57 +01:00
Rémi Verschelde
e2c5d2fada
Merge pull request #82113 from nongvantinh/fix-50163
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Allow Editor to reload external changes of scripts
2024-01-29 13:15:53 +01:00
Rémi Verschelde
f220d46cdc
Merge pull request #80231 from romlok/input-key-location
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Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
Yuri Sizov
d644b9b640
Better hide internal properties from users
2024-01-29 12:35:10 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary `this->` expressions
2024-01-29 09:59:18 +01:00
jsjtxietian
650b9d62e4
Fix editor will freeze when modifying filesystem filter path in Split Mode
2024-01-29 11:04:06 +08:00
baptr
90a5f23e79
Fix editor profiler script function sort order
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The engine internally limits the number of functions reported back (to
16 by default). To this point, it's been sort the profiling info in
*ascending* order of time spent, then trimming the list. This meant
we may only see the best (fastest) functions, instead of the worst
that you probably want when profiling.
Now the servers_debugger sort more closely matches the local_debugger
one, which worked fine.
2024-01-27 17:12:27 -08:00
Hugo Locurcio
04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
...
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.
This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Micky
3e4e0f08c4
Improve appearance of Node configuration warnings
2024-01-27 13:03:07 +01:00
Yuri Sizov
815038962f
Improve error reporting in the asset library and in related types
...
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Yuri Sizov
9c919ea285
Generate script resource preview without parsing
2024-01-26 19:04:10 +01:00
Yuri Sizov
c848bfc1bb
Benchmark resource preview generator with a verbose print
2024-01-26 18:55:45 +01:00
Hugo Locurcio
341ca31be8
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
...
Behavior is now consistent across 2D and 3D editors.
- By default, drag-and-dropping adds the scene as a child of the selected
node. Hold Alt when releasing the mouse to add the scene as a child
of the root node, or Shift to add the scene as a sibling of the selected
node.
- To choose a different node type in the 2D editor when drag-and-dropping
a texture resource, hold Alt + Shift (instead of just Alt).
- If multiple nodes are selected, only the first one is taken into account.
This was previously the behavior in 2D, but not in 3D (an error dialog
appeared instead). This makes the UI more forgiving.
2024-01-26 18:05:58 +01:00
mxaddict
ad106a283b
Update blender_path behavior to require exact path to executable instead of trying to guess it
2024-01-27 00:41:53 +08:00
Nông Văn Tình
c051c44df9
Allow Editor to reload external changes of scripts
2024-01-26 21:05:36 +07:00
Mel Collins
8406e60522
Add InputEventKey.location to tell left from right
...
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.
It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Robert Yevdokimov
d9057c8b56
Add cancel transformation shortcut to 2D
2024-01-26 08:30:13 -05:00
Riteo
f468e59efd
GDExtension: add an interface for loading extra documentation
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Adds two new GDExtension interface methods:
- `editor_help_load_xml_from_utf8_chars`
- `editor_help_load_xml_from_utf8_chars_and_len`
Both of these methods parse the XML passed into an extra documentation
container which, when needed, is merged into the main doc container.
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-01-26 13:53:33 +01:00
Rémi Verschelde
c26a338430
Merge pull request #87356 from jsjtxietian/connection-error
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Check if the ref shader is valid in visual shader's `_update_option_menu`
2024-01-26 11:44:13 +01:00
jsjtxietian
ff089f8cea
Check is the ref shader valid in visual shader's update_option_menu
2024-01-25 11:54:23 +08:00
Yuri Sizov
07132860dc
Remove incorrect C# rename from the project converter
2024-01-24 16:36:11 +01:00
Yuri Sizov
10945f752c
Merge pull request #87510 from adamscott/make-text-editor-consistent-with-script-editor
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Make the text editor consistent with the script editor
2024-01-24 14:08:57 +01:00
Yuri Sizov
a32a2eaedc
Merge pull request #87417 from AThousandShips/tree_clear
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Use callable for `TreeItem` custom draw
2024-01-24 14:08:36 +01:00
Yuri Sizov
adcfe3d1a0
Merge pull request #87252 from ajreckof/Fix-renaming-a-node-to-the-name-of-its-siblings-breaking-NodePath
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Fix renaming a node to the name of its siblings breaking NodePath
2024-01-24 14:08:20 +01:00
Yuri Sizov
6d2a827f73
Merge pull request #79374 from raulsntos/ignore-directories-in-tpz
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Ignore directory entries in TPZ
2024-01-24 14:07:30 +01:00
Giwayume
bb83c4adec
Add custom shader attributes to Canvas Item Shaders
2024-01-23 14:36:39 -05:00
Adam Scott
12c84836b7
Make the text editor consistent with the script editor
2024-01-23 11:27:00 -05:00
A Thousand Ships
257d03681c
Use callable for `TreeItem` custom draw
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Deprecating old functionality
2024-01-23 12:07:43 +01:00
Yuri Sizov
6fea273ed3
Merge pull request #87476 from AThousandShips/search_fix
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Fix selection regression in `EditorHelpSearch`
2024-01-22 20:39:40 +01:00
Yuri Sizov
b5f033476c
Merge pull request #87470 from AThousandShips/tile_thread_fix
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[Editor] Fix threading problems with `TileMap` preview
2024-01-22 20:39:32 +01:00
Yuri Sizov
8f51117445
Merge pull request #87343 from ryevdokimov/fix-2d-top-level-2
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Update the viewport if CanvasItem top level is changed
2024-01-22 20:39:11 +01:00
Yuri Sizov
3755b7286c
Merge pull request #87332 from AThousandShips/scene_saved
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[Editor] Add `EditorPlugin::scene_saved` signal
2024-01-22 20:39:07 +01:00
Yuri Sizov
bbfad3d7a5
Merge pull request #87200 from passivestar/dock-shortcuts
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Add support for search shortcut to all docks
2024-01-22 20:38:59 +01:00
Yuri Sizov
feb1157276
Merge pull request #83510 from Geometror/vs-connection-ops
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Add connection related functionality to VisualShader (deleting, dropping/inserting a node)
2024-01-22 20:38:30 +01:00
passivestar
97a77c5193
Add support for search shortcut to all docks
2024-01-22 22:37:59 +04:00
Robert Yevdokimov
3bed6b1cb0
Update the viewport if CanvasItem top level is changed
2024-01-22 13:10:54 -05:00
A Thousand Ships
97b469c46d
[Editor] Add `EditorPlugin::scene_saved` signal
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Matches the `EditorNode` one for parity with the exposed
`resource_saved` signal
2024-01-22 17:51:12 +01:00
A Thousand Ships
3b7b484300
Fix selection regression in `EditorHelpSearch`
2024-01-22 17:06:42 +01:00
A Thousand Ships
dbcd82ba67
[Editor] Fix threading problems with `TileMap` preview
2024-01-22 13:44:36 +01:00
nlupugla
558c2763e7
EditorInterface can popup SceneTreeDialog and PropertySelector.
2024-01-19 14:16:29 -05:00
Hendrik Brucker
f59419bfe0
Add connection-related VisualShader operations
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- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection
2024-01-19 11:38:59 +01:00
Rémi Verschelde
bf5b877636
Merge pull request #87345 from ryevdokimov/removed-unused-prev-rot-variable
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Remove unused `prev_rot` variable
2024-01-19 10:19:29 +01:00
Yuri Sizov
66b0bd9203
Merge pull request #86158 from Geometror/ge-connection-rework
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Rework `GraphEdit` connections (drawing, API, optimizations)
2024-01-18 19:26:56 +01:00
Yuri Sizov
de95a3effe
Merge pull request #85117 from BastiaanOlij/openxr_runtime_select
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OpenXR: Add runtime selection dropdown
2024-01-18 19:26:52 +01:00
Robert Yevdokimov
ecc8493e17
Remove unused prev_rot variable
2024-01-18 11:24:22 -05:00
Hendrik Brucker
9d7c2978f4
Rework GraphEdit connections (drawing, API, optimizations)
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- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
Rémi Verschelde
33f3511241
Merge pull request #87293 from YuriSizov/editor-theme-a-rehashed-follow-up
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Improve editor theme generation after the refactor
2024-01-18 16:34:50 +01:00
Rémi Verschelde
f3fd668a02
Merge pull request #87266 from YuriSizov/pm-gets-a-chris-hemsworth-treatment
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Reorganize project manager code
2024-01-18 16:34:26 +01:00
Rémi Verschelde
d3003c48b3
Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
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Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
Bastiaan Olij
afd1dcf1b1
OpenXR: Add runtime selection dropdown
2024-01-18 15:59:22 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
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Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
kobewi
c7f68a27ec
Add UID support to GDScript files
2024-01-17 22:30:56 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
Yuri Sizov
e61cae06c6
Merge pull request #87280 from KoBeWi/all_paths_lead_to_Resource
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Display path in tooltips of sub-resource list
2024-01-17 18:53:29 +01:00
Yuri Sizov
788aab3a96
Merge pull request #87115 from groud/tilemap_layers_as_nodes
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Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 18:53:12 +01:00
Yuri Sizov
c027aecc2e
Merge pull request #86676 from rune-scape/sparse-script-reload
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GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov
d92d8a49aa
Merge pull request #86064 from jsjtxietian/fix-sort-by-type
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Fix "Class name cannot be empty" error when sorting no import files sort by type
2024-01-17 18:52:35 +01:00
Yuri Sizov
a0fec566ef
Merge pull request #82821 from Madalaski/connections_delete_key
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Allow to remove signal connections using `Delete`
2024-01-17 18:52:22 +01:00
Gilles Roudière
48bed5050b
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 16:05:50 +01:00
Yuri Sizov
45eedba1fa
Improve editor theme generation after the refactor
2024-01-17 15:16:53 +01:00
Madalaski
3b9fc45f8c
Fixing a usability issue where the DEL key does not delete connections
2024-01-17 00:51:43 +00:00
kobewi
60e88f2def
Display path in tooltips of sub-resource list
2024-01-16 23:51:57 +01:00
Yuri Sizov
691450bc08
Reorganize project manager code
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- Extract individual components to their own files.
- Improve order of declarations and definitions within those files.
- ProjectDialog is only extracted as there are upcoming
PRs touching on it.
2024-01-16 19:57:36 +01:00
BlueCube3310
cd87916d98
Fix Scene Importer crashing when mesh or animation save paths are invalid
2024-01-16 17:42:11 +01:00
A Thousand Ships
2920a875dc
Cache `TreeItem`s between runs in `EditorHelpSearch`
2024-01-16 16:50:45 +01:00
ajreckof
2f697926b0
Fix renaming a node to the name of its siblings breaking NodePath
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Also fix cases where node name was not visually updated because name was not changed
Co-Authored-By: Nông Văn Tình <53887662+nongvantinh@users.noreply.github.com>
2024-01-16 15:18:30 +01:00
A Thousand Ships
dc86483e3a
Add inheriting classes to `DocTools`
2024-01-16 14:42:36 +01:00
Yuri Sizov
dc3b07e551
Introduce editor theme spacing presets
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This change adds a new editor setting related to theming
which controls base and additional spacing used in the
generated editor theme. These values can also be changed
manually by the user to customize their experience.
Limited effort was applied to make sure both Compact and
Spacious presets work and look fine, but further tuning
and adjustments are totally expected. Some controls will
require layout changes or additional fixes to their constants.
2024-01-16 11:57:45 +01:00
Yuri Sizov
635b8a1474
Split theme generation logic into several subroutines
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This change introduces a new theme configuration struct to be
passed to the aforementioned routines to better control reuse
of styles and definitions in the generator.
Everything not passed and not explicitly shared is scoped so it
is not automatically accessible throughout the routine. This
should ensure that the decision to share styles is a conscious one.
In the future we will try to reduce the number of unique definitions
and share most of it. This PR is a stepping stone on this path.
This also puts the effort into separating redefinitions of
default theme items vs custom types introduced only by the editor.
In a few cases where editor-specific definitions need to reference
default definitions we simply fetch them from the theme. It's not
ideal and hides the dependency a bit, but hopefully these cases
will be abstracted properly in due time.
2024-01-16 11:57:45 +01:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
6bb89c71ff
Merge pull request #87229 from RandomShaper/gl_preview_goodboy
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Run resource previewer on the main thread if using GL compatibility
2024-01-16 10:39:37 +01:00
Rémi Verschelde
a69e23b23b
Merge pull request #87216 from Calinou/editor-print-rich-handle-meta
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Handle clickable `[url]` tags in `print_rich()` editor output log
2024-01-16 10:38:26 +01:00
Rémi Verschelde
db7175458a
Merge pull request #87143 from ajreckof/fix-icon-corrupted-on-nested-arrays
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Fix icon corrupted when nested array editors are opened before opening main array editor.
2024-01-16 10:36:01 +01:00
Rémi Verschelde
039379d272
Merge pull request #84193 from kitbdev/dock-manager-extract
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Extract `EditorDockManager` from `EditorNode`
2024-01-16 10:35:11 +01:00
Pedro J. Estébanez
e5454cd660
Run resource previewer on the main thread if using GL compatibility
2024-01-16 10:01:41 +01:00
kit
2323f040e9
Extract editor dock manager
2024-01-15 15:15:42 -05:00
Hugo Locurcio
4a11d48420
Handle clickable `[url]` tags in `print_rich()` editor output log
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Since this uses `OS.shell_open()`, this allows the use of any standard URL
including `file://` paths, `mailto:`, custom protocols set up by the user, etc.
2024-01-15 14:54:13 +01:00
Rémi Verschelde
9e65c5c0f4
Merge pull request #87183 from hakro/where-is-my-tooltip
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Add tooltips to the export buttons
2024-01-15 13:31:29 +01:00
Rémi Verschelde
fe76b61743
Merge pull request #87160 from kleonc/tilemap-fix-debug-drawing-truncations-to-ints
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Fix some `TileMap` debug drawing truncating to ints
2024-01-15 13:31:04 +01:00
Rémi Verschelde
85a918d5a2
Merge pull request #87121 from jsjtxietian/fix-thumbnail-disappear
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Fix thumbnail disappears if FileSystemDock is floated
2024-01-15 13:30:40 +01:00
Rémi Verschelde
73ca286df2
Merge pull request #87108 from YuriSizov/editor-capitalize-oidn
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Capitalize OIDN in editor settings and properties
2024-01-15 13:29:51 +01:00
Rémi Verschelde
a2d61a9ac4
Merge pull request #86979 from alessandrofama/editor-resource-picker-icons
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Fix missing icons for custom resources in EditorResourcePicker
2024-01-15 13:26:14 +01:00
Rémi Verschelde
fa3477f2be
Merge pull request #86878 from YeldhamDev/tabcontainer_pot_generation
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Parse the names of children of `TabContainer`s on POT generation
2024-01-15 13:25:49 +01:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
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Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde
a2b94fe8d8
Merge pull request #86145 from Rindbee/set-a-suitable-size-for-labels-with-AUTOWRAP_WORD_SMART
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Set an appropriate minimum size for labels in windows that display incorrectly
2024-01-15 13:24:06 +01:00
Rémi Verschelde
c981e30848
Merge pull request #84619 from quirkylemon/favorite-node-tooltip
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Add tooltip for toggling favorite nodes
2024-01-15 13:22:52 +01:00
Rémi Verschelde
fb5ad1af3d
Merge pull request #83014 from Chubercik/window_method_duplicate_fix
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Add deprecation notice to a duplicate method of class `Window`
2024-01-15 13:22:02 +01:00
Rémi Verschelde
9c91fbedfb
Merge pull request #81905 from ckaiser/feature/project_settings_add_consistency
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Improve "Add" button consistency in Project Settings
2024-01-15 13:21:34 +01:00
Hakim
6dfc36d661
Add some tooltips to the export buttons
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-15 12:14:09 +01:00
Juan Linietsky
15144c24bd
Implement a transient_to_focused mode
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This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.
This deprecates the "unparent_when_invisible" function introduced by #76025 .
2024-01-14 18:51:44 +01:00
A Thousand Ships
595c6248a3
Fix reloading current scene forgetting path
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Scene was stopped before running which cleared the last run scene,
forcing it to run the currently edited scene instead
2024-01-14 12:17:32 +01:00
kleonc
baa5504700
Fix some TileMap debug drawing truncating to ints
2024-01-14 02:02:46 +01:00
ajreckof
b75fb4603b
Fix icon corrupted when nested array editors are opened before opening main array editor.
2024-01-13 09:20:38 +01:00
QuirkyLemon
14b2533ef6
add tooltip for toggling favorite nodes
2024-01-12 15:26:13 -06:00
Jakub Marcowski
06534f8ad5
Add deprecation notice to a duplicate method of class `Window`
2024-01-12 18:18:28 +01:00
jsjtxietian
57751b1917
Fix thumbnail disappears if FileSystemDock is floated
2024-01-13 01:15:37 +08:00
风青山
f932c6548e
Set an appropriate minimum size for labels in windows that display incorrectly
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When the label's `autowrap_mode` is `AUTOWRAP_WORD_SMART` and the initial `text`
is set at the same time, it may have a higher height.
Set an appropriate minimum size for labels in windows that display incorrectly
so that these controls display properly.
2024-01-12 23:08:38 +08:00
Alessandro Famà
2cfdb27c81
Fix missing icons for custom resources in EditorResourcePicker
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The icons of custom resources created with `class_name` and annotated with `@icon` or GDExtensionen resources that have an icon specified in the .gdextension file are not appearing in the `EditorResourcePicker`. The problem is that the `EditorResourcePicker` retrieves the editor theme icon for the resource type and defaults to the `Object` icon if the type wasn't found. This will apply both to `class_name` and GDExtension resources.
This solution addresses the issue by replacing the usage of `Control::get_editor_theme_icon` with `EditorNode::get_class_icon` to ensure the correct icon is retrieved for the resource. Additionally, this fix removes the `custom_resources` lookup above that call, as these resources, added through `EditorPlugin::add_custom_type`, were not being included in the allowed types within `_add_allowed_type` in the `EditorResoucePicker`. Currently, these particular custom resources are never displayed in the picker. The related issue is logged here: #75245 .
Fixes #86072 .
2024-01-12 15:39:33 +01:00
Yuri Sizov
4975619018
Capitalize OIDN in editor settings and properties
2024-01-12 13:45:20 +01:00
Christian Kaiser
1910f91f17
Improve "Add" button consistency in Project Settings
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* Adds an icon to all the input-adjacent add/remove buttons
* Adds a separator next to the action map "add" button
* Changes the Shader Globals editor to be consistent with the others
* Adds a clear button to the shader global name input
2024-01-11 17:13:23 -03:00
A Thousand Ships
4b7ea9fe47
Fix invalid 3-to-4 renames of `add_animation` to `add_animation_library`
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This rename breaks `SpriteFrames` and also isn't valid as the new method
takes an `AnimationLibrary`, not an `Animation`
2024-01-11 18:35:29 +01:00
Rémi Verschelde
a3765274fb
Merge pull request #87048 from Mickeon/scene-string-names-are-a-mess
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Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-11 17:42:14 +01:00
Rémi Verschelde
cab27498bd
Merge pull request #86957 from RandomShaper/mt_mends
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A couple of enhancements to user-visible threading semantics
2024-01-11 17:40:37 +01:00
Rémi Verschelde
880c12004b
Merge pull request #86881 from AThousandShips/gizmo_fix
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[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
2024-01-11 17:39:48 +01:00
Rémi Verschelde
48936690af
Merge pull request #86736 from Illauriel/rename-add-lib
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Add icon, tooltip, rename button in AnimationLibraryEditor for clarity.
2024-01-11 17:38:59 +01:00
Rémi Verschelde
9e967ebdf9
Merge pull request #86583 from reduz/lightmapper-dda-fix
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Tiny fix for lightmapper DDA
2024-01-11 17:37:45 +01:00
Rémi Verschelde
087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
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Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Rémi Verschelde
7ce8a8f030
Merge pull request #83731 from aXu-AP/uv-edit-zoom-improvements
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Improve UV editor zoom behavior
2024-01-11 17:34:48 +01:00
Illauriel
184b74c93f
Add icon, tooltip, rename button in AnimationLibraryEditor for clarity.
2024-01-11 05:50:29 +01:00
Micky
3354273c9f
Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-10 18:17:58 +01:00
aXu-AP
5bdb5f5c37
Improve UV editor zoom behavior
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Scrolling focuses towards mouse like in canvas editor.
Center view on opening.
Adjust scroll area to include polygons larger than texture.
Change zoom slider to EditorZoomWidget.
2024-01-10 13:27:20 +02:00
Rémi Verschelde
be4273a525
Merge pull request #86365 from fire/obj-importer
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Add obj importer changes to use ImporterMesh.
2024-01-10 12:03:24 +01:00
Juan Linietsky
caef2be758
Tiny fix for lightmapper DDA
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- Ensures only one axis advances at a time
- This fixes extremely corner cases where the DDA may skip over geometry
2024-01-10 10:39:56 +01:00
jsjtxietian
5b57db2637
Fix "Class name cannot be empty" error when sorting no import files by type
2024-01-10 10:39:21 +08:00
Pedro J. Estébanez
acac31ba5c
Allow EditorImportPlugin to override can_import_threaded()
2024-01-09 17:30:24 +01:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Sofox
3614aa971d
Made tooltip on TileSet Paint Button give more information when disabled.
2024-01-09 15:09:19 +00:00
kobewi
2e09985c0d
Fix² behavior of ResourceFormatLoader CACHE_MODE_REPLACE
2024-01-09 16:01:37 +01:00
Rémi Verschelde
8297ec949b
Merge pull request #86727 from KoBeWi/shortcut_revolution
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Update modified shortcuts in command palette
2024-01-09 15:31:00 +01:00
Rémi Verschelde
4baa634937
Merge pull request #84895 from rsubtil/fix_dap_race_condition
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Prevent race condition on initial breakpoints from DAP
2024-01-09 15:30:44 +01:00
Rémi Verschelde
ee42c9e7ef
Merge pull request #82498 from aXu-AP/docs-double-navigation
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Fix opening docs writing extra navigation history
2024-01-09 15:30:38 +01:00
SaracenOne
cb8a743e18
Fix behavior of 'Editable Children' toggle.
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Prevents losing nodes owned by the edited scene when
toggling editable_children off on an instanced scene,
and makes the toggle compatible with undo-redo.
2024-01-09 13:34:38 +01:00
Rémi Verschelde
2ccc5c7575
Merge pull request #86990 from akien-mga/revert-84167-cache_mode_replace_fixes
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Revert "Fix behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`"
2024-01-09 11:30:06 +01:00
Trevor Davenport
39ae82623d
Use ObjectID to track cached scene groups.
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This prevents a crash that could occur when using the Node pointer
would reference a Node which had been freed after node_removal.
2024-01-09 11:14:38 +01:00
Rémi Verschelde
9ca3d3ec83
Revert "Fix behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`"
2024-01-09 10:49:14 +01:00
K. S. Ernest (iFire) Lee
1430f0b67d
Add obj importer changes to use ImporterMesh.
2024-01-08 13:57:20 -08:00
Silc Lizard (Tokage) Renew
a51958a2a0
Remove Object pointer/solve types conflict in AnimationTrackCache
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Rémi Verschelde
35da70f953
Merge pull request #86933 from alessandrofama/drop-texture-scene-history
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Fix 2D viewport texture drop issue with global history registration
2024-01-08 12:01:55 +01:00
Rémi Verschelde
edcea4a2ca
Merge pull request #86893 from Mickeon/autocomplete-editor-interface
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Add autocompletion for a few EditorInterface methods
2024-01-08 12:00:43 +01:00
Rémi Verschelde
0354dc4205
Merge pull request #86867 from TokageItLab/reset-copy-options-for-more
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Copy InterpolationType / LoopMode for all track & UseBlend option for audio when adding reset keys
2024-01-08 11:59:07 +01:00
Rémi Verschelde
e417b7e6e6
Merge pull request #86824 from alessandrofama/audio-import-playback-position
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Fix playback position label update in Audio Stream Importer
2024-01-08 11:57:31 +01:00
Rémi Verschelde
4aa8e87e50
Merge pull request #86805 from ryevdokimov/clear-nodes-on-ui-cancel-2d
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Allow `ui_cancel` to unselect all nodes in all edit modes in 2D, matching 3D behavior
2024-01-08 11:56:43 +01:00
Rémi Verschelde
f46465ba14
Merge pull request #86804 from ryevdokimov/allow-all-modes-to-select
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Allow all editor modes to select nodes in the viewport
2024-01-08 11:56:19 +01:00
Rémi Verschelde
c10d268974
Merge pull request #86787 from ryevdokimov/code-spell-check
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Fix various spelling errors across engine solution
2024-01-08 11:55:55 +01:00
Rémi Verschelde
dd487ebb0b
Merge pull request #86568 from jsjtxietian/fix-infinite-loop-tile
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Fix potential infinite loop when calculating tile editor zoom level
2024-01-08 11:55:30 +01:00
Rémi Verschelde
53d47a389c
Merge pull request #86542 from KoBeWi/merge_split_action
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Improve Path2D editing
2024-01-08 11:54:42 +01:00
Rémi Verschelde
a2bd7c3301
Merge pull request #85142 from CookieBadger/animation-player-improvements
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Improve usability of zooming in the animation editor
2024-01-08 11:50:38 +01:00
Rémi Verschelde
049da90fb4
Merge pull request #77832 from AThousandShips/import_fix
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Fix incorrect check on importing project
2024-01-08 11:49:23 +01:00
Rémi Verschelde
15186b6606
Merge pull request #72461 from Calinou/editor-renderer-select-mobile
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Make the rendering method dropdown also affect mobile if compatible
2024-01-08 11:48:59 +01:00
Alessandro Famà
4ea5c1ff2a
Fix issue with dropping texture in 2D viewport causing incorrect global history registration
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This fix addresses an issue where dropping a texture onto the 2D viewport in a scene without a root node incorrectly registers the action in the global history. Subsequently undoing and redoing this action in another scene results in the newly created node replacing the root of the current scene.
Fixes #86826 .
2024-01-07 21:54:44 +01:00
CookieBadger
5b3d5e0a65
Improved usability of zoom features in animation player
2024-01-07 01:30:06 +01:00
A Thousand Ships
0a2ddaa6bd
Fix incorrect check on importing project
2024-01-07 00:52:16 +01:00
Micky
db10ce3d8d
Add autocompletion for a few EditorInterface methods
2024-01-06 19:19:31 +01:00
A Thousand Ships
c794ce195b
[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
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Method `_begin_handle_action` was not bound
2024-01-06 17:27:50 +01:00
Michael Alexsander
7b8c0b3a34
Parse the names of children of `TabContainer`s on POT generation
2024-01-06 10:52:44 -03:00
Silc Lizard (Tokage) Renew
5ade1077ff
Copy intrp/loop for all track & use_blend for audio when adding reset
2024-01-06 17:15:45 +09:00
jsjtxietian
42c672afd6
Fix infinite loop when calculating zoom level if tile_size * max_zoom < default
2024-01-06 16:11:26 +08:00
Robert Yevdokimov
eb565780e7
Prevent escape key from closing Editor Settings window when filtering for shorcuts
2024-01-05 19:24:55 -05:00
Zi Ye
97f9dbda81
Changed various editor transform operations to be committed in local instead of global space. Fixed a couple of bugs when syncing transforms to debug instance.
2024-01-05 17:07:20 -06:00
kobewi
f41b2c2ec4
Improve Path2D editing
2024-01-05 22:34:31 +01:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
Robert Yevdokimov
ff03a32323
Allow all editor modes to select nodes in the viewport
2024-01-05 10:07:34 -05:00
Alessandro Famà
155bebfdf2
Fix playback position label update in Audio Stream Importer
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The current playback position label doesn't get updated if the playhead is not visible. The label is updated in `_draw_indicator()` at the end of the function, but we return early if the calculated offset falls outside the valid range. This fix moves the label updating above this check, ensuring that the label always gets updated regardless of the visibility of the playhead.
Fixes #86550 .
2024-01-05 12:41:30 +01:00
Rémi Verschelde
e72e63a6b5
Merge pull request #85837 from akien-mga/clang-format-16
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Style: Mark clang-format 16 as supported for pre-commit hook
2024-01-05 12:04:44 +01:00
Rémi Verschelde
dc5b57ea44
Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points
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Add a button to clear curve points in the Path2D editor
2024-01-05 12:02:41 +01:00
Rémi Verschelde
d1b7c60afc
Merge pull request #77712 from nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D
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Fix lossless formats in PortableCompressedTexture2D
2024-01-05 12:02:14 +01:00
Rémi Verschelde
85e999dc5e
Merge pull request #64908 from marcinn/lightmap-gi-texel-scale
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Add `texel_scale` property to LightmapGI
2024-01-05 12:01:49 +01:00
Robert Yevdokimov
06f586e890
Allow ui_cancel to unselect all nodes in 2D, matching 3D behavior
2024-01-04 18:07:31 -05:00
nklbdev
47d991678d
Fix lossless formats in PortableCompressedTexture2D
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Update scene/resources/portable_compressed_texture.cpp
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00
Aaron Franke
9753a35c76
Move 3D scene import classes to their own folder
2024-01-04 11:02:49 -06:00
Rémi Verschelde
8a716e3275
Merge pull request #84353 from aXu-AP/sprite2d-plugin-zoom
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Add zoom controls to Sprite2DPlugin converter preview
2024-01-04 16:40:05 +01:00
Rémi Verschelde
bb1006b2ac
Merge pull request #84284 from Haydoggo/script-switch
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Preserve inspector focus when opening script from scene tree
2024-01-04 16:39:59 +01:00
Rémi Verschelde
1312a73304
Merge pull request #84135 from aXu-AP/reparent-select-fix
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Fix nodes being deselected upon reparenting
2024-01-04 16:39:53 +01:00
Rémi Verschelde
0cdb530c18
Merge pull request #83895 from clayjohn/origin-lines
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Use screen-aligned quads for origin lines to avoid issues on NVidia
2024-01-04 16:39:42 +01:00
Rémi Verschelde
5eb22a317d
Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
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Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
Rémi Verschelde
52ab49ef1a
Merge pull request #83503 from YeldhamDev/grab_all_the_animations!
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Allow to load multiple animation/libraries at once in the animation manager
2024-01-04 16:39:30 +01:00
Rémi Verschelde
0010096356
Merge pull request #83109 from Calinou/script-editor-add-more-toggle-comment-shortcuts
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Allow Ctrl + KP / and Ctrl + # to toggle comment in the script editor
2024-01-04 16:39:10 +01:00
Rémi Verschelde
ad3e5a949e
Merge pull request #82283 from YeldhamDev/focus_that_search_bar!
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Make the search bars in the "Project Settings" dialog grab focus when they appear
2024-01-04 16:38:52 +01:00
Rémi Verschelde
c772a5b050
Merge pull request #78960 from kleonc/inspector-follow-focus
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Make editor inspector follow focus
2024-01-04 16:38:46 +01:00
Rémi Verschelde
0d18a945ca
Merge pull request #76654 from TokageItLab/improve-filter-util-anim-tree
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Add useful functions to `FilterEdit` in `AnimationBlendTreeEditor`
2024-01-04 16:38:32 +01:00
Rémi Verschelde
94f72a72e2
Merge pull request #75005 from J-N-Witch/add-position-gizmo-toggle
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Add option to toggle visibility of Position gizmos in 2D editor, organize existing options
2024-01-04 16:38:24 +01:00
Rémi Verschelde
38a1e17b93
Merge pull request #72572 from Daylily-Zeleen/daylily-zeleen/override_export_end_in_Cpp
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Provide ability to override `EditorExportPlugin::_export_end()` in C++
2024-01-04 16:38:15 +01:00
Marcin Nowak
eea2ad4019
Add texel_scale property to LightmapGI
2024-01-04 16:24:19 +01:00
Robert Yevdokimov
f9826a1dd7
Fix various spelling errors
2024-01-04 09:56:43 -05:00
Rémi Verschelde
0fa767beff
Merge pull request #84508 from jsjtxietian/clean-copy
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Clean unnecessary copy detected by clang-tidy
2024-01-04 14:25:58 +01:00
Rémi Verschelde
3224e47af8
Merge pull request #84486 from jcostello/jcostello/fix-material-drop
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Fix material drag and drop
2024-01-04 14:25:52 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
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Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
1aa03f7701
Merge pull request #81044 from MewPurPur/add-physics-material-icon
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Add PhysicsMaterial icon
2024-01-04 14:24:54 +01:00
Hugo Locurcio
57f3bdb1e5
Make the rendering method dropdown also affect mobile if compatible
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This prevents visual discrepancies between desktop and mobile platforms
after switching rendering methods using this dropdown.
The restart dialog now displays which rendering methods will be used,
and the dropdown tooltip also lists caveats related to specific platforms.
2024-01-03 18:38:37 +01:00
Rémi Verschelde
d4b33b3e9f
Merge pull request #86723 from ryevdokimov/remove-unused-code
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Removed unused code related to command palette
2024-01-03 15:48:17 +01:00
Rémi Verschelde
00cc23f906
Merge pull request #86486 from timothyqiu/move-copy-dialog
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Improve `EditorDirDialog`
2024-01-03 15:47:52 +01:00
Rémi Verschelde
c23c43dd96
Merge pull request #86476 from VedatGunel/fix-fs-split-offset
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Store horizontal and vertical split offsets separately in FileSystem dock
2024-01-03 15:47:27 +01:00
Rémi Verschelde
6665a629c3
Merge pull request #85943 from kuruk-mm/fix/find-in-files
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Stop the searching of `find in files` in folders that have `.gdignore`
2024-01-03 15:44:07 +01:00
Rémi Verschelde
11d1844e66
Merge pull request #85869 from paulloz/dotnet-warning-out-of-date-properties
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.NET: Add a warning in the inspector when properties might be out of sync
2024-01-03 15:43:41 +01:00
Rémi Verschelde
54b83bd705
Merge pull request #84788 from Cerno-b/fix-description-text-for-grouping
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Clarify description of "group selected"
2024-01-03 15:42:50 +01:00
Rémi Verschelde
73c5deff76
Merge pull request #82916 from jsjtxietian/update-scene-tree-tooltip-after-editor-description-chnage
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Support updating tooltip immediately after editor description change
2024-01-03 15:41:31 +01:00
Rémi Verschelde
df8b7fee81
Merge pull request #82802 from marcinn/fix-82756-prevent-saving-children-without-owner
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Fix saving branch as scene saves children without owner set
2024-01-03 15:40:37 +01:00
Rémi Verschelde
34594a3096
Merge pull request #86669 from YeldhamDev/there_is_no_escape
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Stop escaping `'` on POT generation
2024-01-03 10:14:14 +01:00
Rémi Verschelde
a6dc1b3907
Merge pull request #84527 from Calinou/colorpicker-display-revert-icon
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Display a revert icon on ColorPicker's old sample
2024-01-03 09:59:06 +01:00
rune-scape
cde478bda6
Hot-reload only changed scripts
2024-01-02 17:56:52 -08:00
kobewi
b712d1c657
Update modified shortcuts in command palette
2024-01-02 23:02:54 +01:00
Robert Yevdokimov
7fd15e9275
Removed unused code related to command palette
2024-01-02 14:49:37 -05:00
Michael Alexsander
e5022531bf
Stop escaping `'` on POT generation
2024-01-02 15:26:42 -03:00
Rémi Verschelde
2158f88a88
Merge pull request #86710 from KoBeWi/do_not_the_shaders
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Handle built-in shaders when closing scene
2024-01-02 18:06:25 +01:00
Rémi Verschelde
4c0db7765d
Merge pull request #86630 from TokageItLab/value-track-default-option
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Make default options of int value track refer to RESET animation
2024-01-02 18:06:02 +01:00
Rémi Verschelde
39336e3780
Merge pull request #86598 from pancelor/master
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Project upgrade tool: Better space handling in "export"
2024-01-02 18:05:51 +01:00
Rémi Verschelde
a1d45858e0
Merge pull request #86504 from lyuma/gltf_reimport_textures_merry_xmas
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gltf: Fix three bugs which prevented extracted textures from being refreshed
2024-01-02 18:05:19 +01:00
Rémi Verschelde
2f2ed95aa8
Merge pull request #85540 from KoBeWi/update_reset
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Copy track update mode when adding reset key
2024-01-02 18:05:12 +01:00
kobewi
779d731940
Handle built-in shaders when closing scene
2024-01-02 16:00:11 +01:00
Rémi Verschelde
e78c5d0ec5
Merge pull request #86211 from TheSofox/node-duplicate-undo-fix
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Fix duplicating multiple nodes at different depths in `SceneTreeDock`
2024-01-02 15:08:57 +01:00
Rémi Verschelde
0d88840e81
Merge pull request #80706 from ajreckof/rework-array-update-property
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Rework `update_property` for array
2024-01-02 15:08:41 +01:00
kobewi
e534dbf53a
Improve saving of built-in resources
2024-01-02 12:53:18 +01:00
Silc Lizard (Tokage) Renew
eecfe5d75a
Make default options of int value track refer to RESET animation
2024-01-02 13:13:47 +09:00
kobewi
3058a4926f
Tweak tile atlas help label positions
2024-01-01 20:35:50 +01:00
kobewi
08b9046598
Automatically add path to built-in shaders
2023-12-31 16:20:38 +01:00
kobewi
d96fca371b
Copy track update mode when adding reset key
2023-12-30 18:02:55 +01:00
rune-scape
a938359cd3
Fix possible crash in script_text_editor.cpp
2023-12-29 18:05:58 -08:00
kobewi
413f55b06f
Don't update tree on deselect
2023-12-29 13:15:15 +01:00
pancelor
d4d5a14234
project upgrade tool: better space handling in "export"
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the regex had two problems; they were not recognizing export statements
that had spaces after "export", or export statements with no space
before "var".
These are both valid syntax, but the conversion was unsuccessful.
This commit fixes both cases.
test case 1: `export(int)var x = 1`
old conversion: `@export(int)var x = 1`
new conversion: `@export var x: int = 1`
test case 2: `export (int) var y = 2`
old conversion: `@export (int) var y = 2`
new conversion: `@export var y: int = 2`
2023-12-28 21:10:54 -08:00
Vedat Gunel
f35f1a1849
Store horizontal and vertical split offsets separately in FileSystem dock
2023-12-25 18:11:18 +03:00
Haoyu Qiu
a42ead59da
Improve EditorDirDialog
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* Automatically selects the newly created directory
* Automatically selects "res://" when nothing is selected
* Fixes an error when overwrite/replace dialog appears
* Changes "copy checkbox + action button" to "copy button + move button"
* Double clicking a directory (un)collapses it instead of copy/move
* Uses DirectoryCreateDialog for "Create Folder"
2023-12-25 19:14:04 +08:00
Lyuma
fea4165ca8
gltf: fix three bugs which prevented extracted textures from being refreshed.
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1. Extracted texture paths in `GLTFDocument::_parse_image_save_image` at the project root started with res:/// which broke cache invalidation
2. md5 hashes were not being written to generator_parameters for new imports, which led Godot to think the file was manually created.
3. `EditorFileSystem::reimport_append` must emit the `resources_reimported` signal in order for the resource cache to be updated.
2023-12-25 01:03:40 -08:00
Michael Alexsander
27ec41e91a
Fix scene parser reading non-built-in scripts for POT generation
2023-12-23 21:18:18 -03:00
Paul Joannon
0818d015db
Inspector ⚠️ when C# props might be out of date
2023-12-22 23:27:13 +01:00
Yuri Sizov
13a0d6e9b2
Merge pull request #86431 from timothyqiu/ungroup-action
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Improve action name for ungroup button in Scene dock
2023-12-22 17:20:22 +01:00
Yuri Sizov
d7564dbc6d
Merge pull request #86388 from timothyqiu/unique-reset
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Clear sub-resources list when no sub-resource exists
2023-12-22 17:20:12 +01:00
Yuri Sizov
980d55198c
Merge pull request #86387 from jsjtxietian/fix-tile-set
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Fix `UndoRedo history mismatch` when creating a new tile atlas
2023-12-22 17:20:08 +01:00
Yuri Sizov
13d34d6a2b
Merge pull request #85923 from Calinou/editor-filesystem-dock-add-open-in-terminal
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Add a editor FileSystem dock action to open a terminal in selected folder
2023-12-22 17:19:53 +01:00
Sofox
ed648799ae
Fixed duplicating nodes at different depths in SceneTreeDock
2023-12-22 15:20:08 +00:00
Haoyu Qiu
c62c0fb2d2
Improve action name for ungroup button in Scene dock
2023-12-22 19:54:14 +08:00
Mateus Reis
105723b725
Fix internal profiling button being visible when disabled
2023-12-21 18:25:33 +02:00
Haoyu Qiu
6e49ff91c0
Clear sub-resources list when no sub-resource exists
2023-12-21 18:14:10 +08:00
jsjtxietian
1217d7d678
Fix `UndoRedo history mismatch` when creating a new tile atlas
2023-12-21 17:25:21 +08:00
ajreckof
b4d96bc710
Rework update_property for array.
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Apply suggestions from code review
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2023-12-21 10:00:04 +01:00
Yuri Sizov
5f641541ea
Merge pull request #86271 from YuriSizov/pm-optimize-multiple-ways-of-scanning
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Optimize scanning routines in the project manager
2023-12-20 15:08:06 +01:00
Yuri Sizov
f77da033f2
Merge pull request #86169 from Repiteo/gdvirtual-call-refactoring
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Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable
2023-12-20 15:07:55 +01:00
Yuri Sizov
aae58cd688
Merge pull request #85887 from YuriSizov/editor-enforce-min-window
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Correctly enforce minimum window size in editor
2023-12-20 15:07:48 +01:00
Yuri Sizov
bc6be82f5a
Merge pull request #81260 from KoBeWi/min_maxing_particle_editing
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Improve editing of min/max particle properties
2023-12-20 15:07:25 +01:00
Yuri Sizov
6296333bad
Merge pull request #60965 from DarkMessiah/global-groups-implementation
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Implement project-wide node groups
2023-12-20 15:07:20 +01:00
Yuri Sizov
416e594eb3
Correctly enforce minimum window size in editor
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Also set the maximum size for the language
picked in the project manager.
2023-12-20 13:19:21 +01:00
Yuri Sizov
3d4b33df33
Optimize scanning routines in the project manager
2023-12-20 13:16:46 +01:00
kobewi
ce9fec9b4d
Improve editing of min/max particle properties
2023-12-20 06:31:08 +01:00
Yuri Sizov
4d695985c1
Merge pull request #85470 from KoBeWi/don't_get_child_but_stash_child
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Improve Control hiding in PluginConfigDialog
2023-12-19 20:32:55 +01:00
Yuri Sizov
e18659c69d
Merge pull request #82872 from jsjtxietian/require-editor-restart-when-csg-gizmo-color-changed
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Prompt require editor restart to user when gizmo color changed
2023-12-19 20:32:20 +01:00
msreis
f1cc14d525
Fix missing time for some script functions in profiler
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Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.
Fixes #23715 , #40251 , #29049
2023-12-19 19:42:21 +01:00
Stanislav Labzyuk
958699a0c4
Implement project-wide node groups
2023-12-19 18:07:19 +01:00
Hugo Locurcio
0e97acff84
Add a editor FileSystem dock action to open a terminal in selected folder
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This is useful to enter some commands without having to open a separate
terminal and `cd` to the project folder.
2023-12-19 15:04:02 +01:00
Yuri Sizov
1f5d4a62e9
Merge pull request #86290 from bruvzg/mac_tab_menu
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[macOS] Fix updating editor tab titles in the dock menu.
2023-12-19 13:02:31 +01:00
Yuri Sizov
508ad59370
Merge pull request #86266 from aaronfranke/editor-prop-no-setting
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Use `set_value_no_signal` in editor property code
2023-12-19 13:02:27 +01:00
Yuri Sizov
ead01d0ca4
Merge pull request #85527 from fdstevex/master
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Fix for Cmd-B shortcut conflict on macOS
2023-12-19 13:02:14 +01:00
Yuri Sizov
1c0be67952
Merge pull request #85452 from BleedingXiko/tilemap-typo
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Fix typo in TileMap editor tooltip
2023-12-19 13:01:54 +01:00
Yuri Sizov
13dd72ce78
Merge pull request #85219 from dsnopek/light-bake-mode-no-gi-method
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Remove GI methods in parentheses from light baking options
2023-12-19 13:01:40 +01:00
Yuri Sizov
02d4579fa2
Merge pull request #85000 from bruvzg/ed_ui_direction
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[Editor] Add option to override editor UI layout direction.
2023-12-19 13:01:35 +01:00
Yuri Sizov
7aae85edfd
Merge pull request #84845 from DarkMessiah/tree-disabled-checkbox
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Implement disabled state for Checkbox in Tree
2023-12-19 13:01:25 +01:00
Yuri Sizov
92e024aac5
Merge pull request #79785 from KoBeWi/ioioioio
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Load project metadata file only when needed
2023-12-19 13:00:54 +01:00
bruvzg
d8bb4c7163
[macOS] Fix updating editor tab titles in the dock menu.
2023-12-19 13:09:20 +02:00
Aaron Franke
8a407ff82e
Use `set_value_no_signal` in editor property code
2023-12-18 11:47:03 -06:00
Yuri Sizov
bf8dd73e9d
Merge pull request #86280 from Calinou/editor-input-map-editor-action-edit-title
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Add input action name to window title in input map editor
2023-12-18 18:18:24 +01:00
Yuri Sizov
8d9c11b72b
Merge pull request #86278 from YeldhamDev/filter_scene_tooltip
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Fix scene dock search losing its default tooltip after typing an invalid filter
2023-12-18 18:18:20 +01:00
Yuri Sizov
2552821f06
Merge pull request #86044 from KoBeWi/can't_add_if_can't_add
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Disable Add button when theme item name is empty
2023-12-18 18:18:09 +01:00
Yuri Sizov
c3ee2b9c52
Merge pull request #86008 from Delsin-Yu/4.2
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Correctly free relevant scripts when closing scene tabs
2023-12-18 18:18:05 +01:00
Yuri Sizov
5c848174a3
Merge pull request #84898 from rsubtil/fix_dap_breakpoints_closed_scripts
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Fix DAP breakpoints being cleared on closed scripts
2023-12-18 18:17:46 +01:00
Yuri Sizov
644e236e5c
Merge pull request #83987 from bruvzg/macos_window_and_help
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[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-18 18:17:41 +01:00
DE-YU
b37b40ff76
Correctly free relevant scripts when closing scene tabs
2023-12-18 21:41:07 +08:00
Hugo Locurcio
8e2f3191e7
Add input action name to window title in input map editor
2023-12-18 01:42:59 +01:00
Michael Alexsander
589b7b0ed1
Fix scene dock search losing its default tooltip after typing an invalid filter
2023-12-17 20:07:46 -03:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
Yuri Sizov
e63f1d4494
Merge pull request #86137 from Maran23/editor-error-metadata
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Do not print error when editor meta was not found as it will be reimported anyway after
2023-12-16 17:49:58 +01:00
Yuri Sizov
9cbe3cb451
Merge pull request #83533 from SaracenOne/bezier_edit_mode_fix
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Fix setting bezier track handle mode from inspector
2023-12-16 17:49:24 +01:00
Saracen
09a4aa3ce8
Fix setting bezier track handle mode from inspector.
2023-12-14 23:11:47 +00:00
Yuri Sizov
f8a2a91936
Merge pull request #86171 from YuriSizov/editor-what-colors-what-sounds
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Fix various issues with the folder color lookup
2023-12-14 21:22:46 +01:00
Yuri Sizov
c3579769d8
Merge pull request #86164 from KoBeWi/stop_select_faking
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Properly select the newly duplicated file
2023-12-14 21:22:42 +01:00
Yuri Sizov
a5529f759c
Merge pull request #86129 from TheSofox/color-picker-memory
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Remember last `color_mode` and `picker_shape` in `ColorPicker`s in the editor
2023-12-14 21:22:39 +01:00
Yuri Sizov
efa8c46fab
Fix various issues with the folder color lookup
2023-12-14 20:43:46 +01:00
Marius Hanl
4b8b0803eb
Return false when no '.editor.ctex' file exists so that the file will be reimported after and no error is printed
2023-12-14 20:35:49 +01:00
Thaddeus Crews
83ef789745
Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable
2023-12-14 13:22:40 -06:00
Sofox
7979412c75
Remember last 'color_mode' and 'picker_shape' in 'ColorPicker's in the editor
2023-12-14 18:57:57 +00:00
kobewi
0ae1241304
Properly select the newly duplicated file
2023-12-14 19:49:11 +01:00
Yuri Sizov
a6c0c90058
Merge pull request #86066 from Wiltof/tilemapPaint
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Reset TileMap editor `drag_type` when the toolbar mode is not selected
2023-12-14 17:38:57 +01:00
Yuri Sizov
9d280f8b1c
Merge pull request #85879 from berrybus/deselect-audio-effects
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Fix permanently selected audio bus effects
2023-12-14 17:38:49 +01:00
Yuri Sizov
4269a57b0c
Merge pull request #85387 from jsjtxietian/fix-forward-plus-crash
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Use render method from OS instead of project settings in compositor RD
2023-12-14 17:38:43 +01:00
Yuri Sizov
a3024d0395
Merge pull request #85362 from Flavelius/params_copy_paste
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Make copy & paste params skip `resource_path`
2023-12-14 17:38:38 +01:00
Yuri Sizov
203c8c31d3
Merge pull request #85071 from Rubonnek/remove-unnecessary-assignments
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Remove unnecessary assignments
2023-12-14 17:38:34 +01:00
Yuri Sizov
8f33b4e83a
Merge pull request #84882 from Invertex/select-instance-asset
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Add "Show In FileSystem" to the Scene hierarchy right-click
2023-12-14 17:38:30 +01:00
Yuri Sizov
6faa5c6dc4
Merge pull request #84837 from synalice/issue-83366-colored-folders
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Fix folder color not showing up in file dialogs
2023-12-14 17:38:24 +01:00
Yuri Sizov
daddb2b469
Merge pull request #84754 from aXu-AP/sprite2dplugin-rect
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Add region rect and frames support to Sprite2DPlugin converter
2023-12-14 17:38:19 +01:00
Yuri Sizov
4cf6325aa1
Merge pull request #84660 from groud/better_tileset_polygons
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Move tile transforms handling cache to TileData
2023-12-14 17:38:14 +01:00
Yuri Sizov
19f4dfbdfb
Merge pull request #83957 from kitbdev/scene-tab-reuse
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Only update `EditorSceneTabs` tabs when necessary
2023-12-14 17:38:09 +01:00
wilto938
5a3de5bc30
Reset TileMap editor `drag_type` by using the _stop_dragging() function when the toolbar mode is not selected
2023-12-14 11:58:36 +01:00
jsjtxietian
453c2246b6
Use render method from OS in compositor RD; Update related UI
2023-12-14 11:38:46 +08:00
bruvzg
0d44b50520
[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-13 23:20:05 +02:00
Nancy Zhang
cf39cc985b
Fix unable to deselect audio effects
2023-12-13 12:37:21 -05:00
Gilles Roudière
18fe0bd025
Move tile transforms handling cache to TileData
2023-12-13 17:44:59 +01:00
Wilson E. Alvarez
80fb8db31f
Remove unnecessary assignments
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Invertex
59787683a9
Added "Show In FileSystem" right-click option to Scene hierarchy nodes.
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-Implemented shared function for focusing FileSystem tab and highlighting the node path.
-Created right-click option that shows up in the Scene-Hierarchy on Nodes that have a file-system source path.
-Created custom icon for this right-click option
-Implemented the shared function and icon for other places that already had this features (Open Node tab, Inspector Resource)
Co-authored-by: MewPurPur <mew.pur.pur@gmail.com>
2023-12-13 07:43:39 -08:00
Rémi Verschelde
481d04669f
Merge pull request #83329 from detomon/fix-creating-and-updating-plugin-with-dot-in-folder-name
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Fix creating and updating plugin with dot in folder name
2023-12-13 10:31:04 +01:00
bruvzg
1a82b5d026
[D3D12] Automatically copy runtime DLLs during export.
2023-12-13 07:48:53 +02:00
Rémi Verschelde
d26a3f1b14
Merge pull request #85807 from rakkarage/import-warning
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Add toaster notifications for import warnings.
2023-12-12 10:40:41 +01:00
Rémi Verschelde
7f02f5b71b
Merge pull request #85686 from kevmorg/master
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Hide Node dock successfully on undo/redo and deletion
2023-12-12 10:40:16 +01:00
kevmorg
da84489b27
Hide Node dock successfully on undo/redo and deletion
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Fixes #84530 .
2023-12-12 10:26:05 +01:00
Aaron Franke
52f1b86ebc
Fix referring to ResourceImporterScene static importers via instances
2023-12-11 20:01:39 -06:00
Rémi Verschelde
abaf99d22d
Merge pull request #86031 from YuriSizov/editor-icons-for-groups
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Fix theme access in the Groups editor
2023-12-12 00:34:12 +01:00
Rémi Verschelde
e551672c2d
Merge pull request #85922 from Listwon/fix-uid-corruption-on-reimport-80132
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Prevent overriding file info of another file when reimport creates extra files
2023-12-12 00:33:25 +01:00
Rémi Verschelde
8f2b5cc109
Merge pull request #82899 from aaronfranke/import-settings-dialogs
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Rename ImportSettings dialogs to have "Dialog" in the name
2023-12-12 00:15:59 +01:00
kobewi
fc7cdd5c37
Disable Add button when theme item name is empty
2023-12-11 22:21:36 +01:00
Rémi Verschelde
6882e5042d
i18n: Sync translations with Weblate
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(cherry picked from commit 1dee633c91
)
2023-12-11 22:10:21 +01:00
Yuri Sizov
0244f8318f
Fix theme access in the Groups editor
2023-12-11 14:34:05 +01:00
Mateo Kuruk Miccino
b062f5b6fa
Stop the searching of `find in files` in folders that have `.gdignore`
2023-12-08 19:26:06 -03:00
Bartłomiej T. Listwon
aae48ac2b6
Prevent overriding file info of another file when reimport creates files
2023-12-08 22:17:51 +01:00
Yuri Sizov
aec890b496
Merge pull request #81169 from MewPurPur/texture-abstract-icons
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Add Texture2D and Texture3D icons
2023-12-08 18:45:48 +01:00
Yuri Sizov
07677f0f51
Merge pull request #85885 from YuriSizov/bench-pressing
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Improve engine startup/shutdown benchmarks
2023-12-08 17:12:26 +01:00
Yuri Sizov
26ba706831
Merge pull request #85845 from YuriSizov/editor-export-hidden-errors
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Ensure more export errors are reported to users
2023-12-08 16:59:04 +01:00
Yuri Sizov
9dce1a45a0
Merge pull request #85819 from Malcolmnixon/export-android-build-template
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Add option to install android build template for export
2023-12-08 16:58:54 +01:00
Yuri Sizov
7fbaefd244
Merge pull request #85723 from ilyabelow/84609-visual-shader-viewport-texture-error
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Add a specific error when creating a ViewportTexture in a Texture2D node
2023-12-08 16:58:39 +01:00
Yuri Sizov
8cb2d20fce
Merge pull request #85236 from YuriSizov/editor-flat-remote
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Use the flat button style on switches in scene and node docks
2023-12-08 16:58:24 +01:00
Yuri Sizov
959c166866
Merge pull request #83741 from BlueCube3310/path-3d-plugin-optimize
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Optimize Path3DGizmo Mesh Generation
2023-12-08 16:58:08 +01:00
Yuri Sizov
2e94be2ea4
Merge pull request #84167 from SaracenOne/cache_mode_replace_fixes
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Fix behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`
2023-12-08 15:23:13 +01:00
Yuri Sizov
6c86974022
Merge pull request #84122 from kitbdev/fix-dock-visibility
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Fix dock visibility issues
2023-12-08 15:23:09 +01:00
Yuri Sizov
0481a0b8b3
Merge pull request #82528 from SaracenOne/path_types
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Add support for exporting script classes without a name
2023-12-08 15:22:48 +01:00
Malcolm Nixon
988c1bf298
Add option to install android build template for export
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This PR adds a new "--install-android-build-template" command-line option which causes the android build template to be installed before exporting the project.
2023-12-08 09:00:25 -05:00
Yuri Sizov
fc3f40f37d
Improve engine startup/shutdown benchmarks
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- Add contexts to give a better sense of benchmarked areas.
- Add missing benchmarks and adjust some begin/end points.
- Clean up names.
- Improve Android's internal benchmarks in a similar manner.
Co-authored-by: Fredia Huya-Kouadio <fhuya@meta.com>
2023-12-08 12:53:04 +01:00
kobewi
6e31c413b6
Add descriptions for tile properties
2023-12-07 16:57:34 +01:00
Rémi Verschelde
d5ad37afcd
i18n: Sync translations with Weblate
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(cherry picked from commit daeb1c7292
)
2023-12-07 11:13:54 +01:00
Yuri Sizov
773b4d7764
Ensure more export errors are reported to users
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Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
Rémi Verschelde
49f4860ce3
Style: Mark clang-format 16 as supported for pre-commit hook
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It only introduced a difference in a .glsl file, which I've worked
around by removing an empty line. This keeps formatting consistent
between clang-format 15 and 16.
Also added a change in the 3-to-4 project converter to fix bogus
formatting in clang-format < 17.
2023-12-06 13:26:53 +01:00
Rakka Rage
35444b28e3
Add toaster notifications for import warning.
2023-12-05 16:25:04 -05:00
MewPurPur
6cdd406c3d
Add Texture2D and Texture3D icons
2023-12-05 19:21:04 +02:00
Yuri Sizov
44ec0d19d8
Fix size and visuals of the InputEventConfigurationDialog
2023-12-05 16:05:51 +01:00
Rémi Verschelde
1af8228ced
Merge pull request #85585 from jsjtxietian/fix-svg-invisible
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Fix SnapGrid is almost invisble in light theme
2023-12-05 15:15:44 +01:00
aXu-AP
a45db4d616
Fix UV editor not showing polygon correctly
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Fix polygon not showing correctly if UVs have been moved around. Show the actual contents of the polygon instead.
2023-12-05 15:38:37 +02:00
Rémi Verschelde
36e033bce8
Merge pull request #85312 from YuriSizov/window-and-the-case-of-an-unexpected-shrinkage
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Make sure `Window`'s title is respected before we compute the size
2023-12-05 13:05:23 +01:00
Rémi Verschelde
4bc4817055
Merge pull request #84237 from dalexeev/inspector-fix-array-dict-elem-clearing
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Inspector: Fix clearing array/dictionary element with `<Object#null>`
2023-12-05 13:05:14 +01:00
Haoyu Qiu
08b1354b36
Set language encoding flag when using ZIPPacker
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When non-ASCII filenames are used, this indicates that the encoding is
UTF-8. Programs like ZIPReader can then parse the filename correctly.
2023-12-05 17:12:12 +08:00
Danil Alexeev
ed86c33002
Inspector: Fix clearing array/dictionary element with `<Object#null>`
2023-12-05 08:47:19 +03:00
Rémi Verschelde
6c7d43822c
Merge pull request #85745 from YuriSizov/editor-obey-the-theme-overlord
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Fix theme application in various editor dialogs
2023-12-04 23:21:58 +01:00
Rémi Verschelde
6cfb3f61f2
Merge pull request #85556 from bs-mwoerner/wav-import-fix
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Fix importing WAV files with odd chunk sizes
2023-12-04 23:19:34 +01:00
Rémi Verschelde
3e7cc5ec32
Merge pull request #85271 from YuriSizov/core-check-please!
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Correctly check scripts that must inherit `EditorPlugin`
2023-12-04 23:12:24 +01:00
Rémi Verschelde
a8bc207252
Merge pull request #85181 from TheSofox/reparent-container-undo-fix
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Restored Control properties when you undo a parenting of a Control to a Container
2023-12-04 23:10:51 +01:00
Rémi Verschelde
beb454c528
Merge pull request #85087 from EelisOtsamo/fix_scene_drag_and_drop
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Fix issue with 3D scene drag and drop preview node
2023-12-04 23:10:01 +01:00
Rémi Verschelde
ff151bb9aa
Merge pull request #85061 from SaracenOne/imported_slices_fix
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Fix imported track flag on sliced animations.
2023-12-04 23:09:37 +01:00
Rémi Verschelde
764e468066
Merge pull request #84933 from Calinou/editor-multimesh-populate-fix-node-type
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Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog
2023-12-04 23:07:58 +01:00
Rémi Verschelde
8b3ba7e074
Merge pull request #84891 from Calinou/editor-particles-generate-emission-fix-node-type
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Only allow MeshInstance3D-based nodes in particles emission shape node selector
2023-12-04 23:07:34 +01:00
Rémi Verschelde
be585ac644
Merge pull request #84594 from reduz/default-commented-light-shader
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Comment the shader template light function by default
2023-12-04 23:04:50 +01:00
Rémi Verschelde
2b913cc84a
Merge pull request #84520 from Jordyfel/just-another-move-bug
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Fix errors on file rename or move in the Filesystem Dock
2023-12-04 23:04:00 +01:00
Rémi Verschelde
98882f1c69
Merge pull request #84310 from timothyqiu/dnd
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Allow dragging editable children
2023-12-04 23:02:45 +01:00
Rémi Verschelde
9108445eca
Merge pull request #84076 from aXu-AP/uv-editor-texture-transform
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Fix UV editor not using texture transform
2023-12-04 23:00:54 +01:00
Michael Wörner
29810376b8
Fixed reading WAV files with odd chunk sizes.
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These require a padding byte not included in the chunk size.
2023-12-04 20:01:34 +01:00
Yuri Sizov
01888ae7ab
Fix theme application in various editor dialogs
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99% of the time we shouldn't rely on the signal, we
should use the notification instead. I left some comments
in places where I couldn't quickly improve the code.
2023-12-04 13:18:48 +01:00
ilyabelow
429f24e665
Add a specific error when creating a ViewportTexture in a Texture2D node in a Visual Shader
2023-12-04 15:16:43 +04:00
Bartłomiej T. Listwon
44d14cf6af
Defer creating new editor process in "Quit to Project List" just like in "Reload Current Project"
2023-12-02 13:25:24 +01:00
jsjtxietian
926e22d2ab
Fix SnapGrid is almost invisble in light theme
2023-12-01 18:51:45 +08:00
Steve Tibbett
86db8f921d
Fix for Cmd-B conflict on macOS, where Cmd-B was
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both "Build Project" and "Go to Next Bookmark".
2023-11-30 06:58:52 -05:00
Yuri Sizov
3a67eb2675
Disable a prohibitively slow code branch when reparenting nodes
2023-11-29 17:39:39 +01:00
Rémi Verschelde
c17d73f140
i18n: Sync translations with Weblate
2023-11-29 17:21:35 +01:00
kobewi
0b172742cf
Save external data even without scene
2023-11-29 16:19:17 +01:00
kobewi
c5b742a06b
Improve Control hiding in PluginConfigDialog
2023-11-28 14:59:34 +01:00
jsjtxietian
4861ab4cfe
Use mutex to protect max_index in ImportThreadData
2023-11-28 12:50:57 +08:00
BleedingXiko
971b0a7bda
fix typo in tile_map_editor.cpp
2023-11-27 16:40:38 -08:00
bruvzg
27ca31f359
[Editor] Save and restore previous window mode when toggling full-screen.
2023-11-27 12:44:30 +02:00
Aaron Franke
a8dc34b8f0
Rename ImportSettings dialogs to have "Dialog" in the name
2023-11-26 22:59:01 -06:00
kobewi
3517ab5627
Fix custom type icon sizes in animation tracks
2023-11-25 23:41:25 +01:00
Flavelius
d9e3acece2
Make Copy->paste Params skip resource_path
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Resource path should not be attempted to be taken over, as that's not intended for copy-paste and fails anyway, but this results in the whole paste operation failing as well
2023-11-25 22:35:51 +01:00
Yuri Sizov
d9677be0ca
Make sure `Window`'s title is respected before we compute the size
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Also removes some suspicious and outdated code that forced this particular
dialog to change size when the warning message changed.
2023-11-24 16:31:41 +01:00
oeelis
834ccb9698
Fix issue with 3D scene drag and drop preview node
2023-11-24 15:44:51 +02:00
Yuri Sizov
bc1949d797
Correctly check scripts that must inherit `EditorPlugin`
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Also updates some error messages related to this kind of check
across the codebase.
2023-11-23 16:24:43 +01:00
clayjohn
549a83eee2
Suppress surface upgrade warnings when showing SurfaceUpgradeTool warning
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Also ensure the EditorProgress dialogue shows correct numbers
2023-11-22 15:35:50 -07:00
Rémi Verschelde
fa4a65387e
Merge pull request #85227 from KoBeWi/when_two_IDs_fight_the_editor_suffers
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Fix crash caused by conflicting menu option IDs
2023-11-22 21:57:14 +01:00
Yuri Sizov
b1d6e336ea
Use the flat button style on switches in scene and node docks
2023-11-22 20:10:35 +01:00
Yuri Sizov
10b70e2498
Rework the surface upgrade tool to inform users without blocking
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This removes the immediate confirmation dialog and insteads prints the
message to the editor log (and it also appears as a toast). The immediate dialog
is a devil's plaything, and it cannot be used in this scenario (if it can be used
anywhere at all). The condition that triggers the SUT can happen during any
attempt by the rendering server to read a mesh. This means it will conflict
with a number of editor processes, like loading, importing, preview
generation, export, CLI mode, etc.
So while this is less on the nose as far as informing users goes, it's also
our best option to use the log and the toaster.
2023-11-22 19:03:14 +01:00
kobewi
c6fec68a3e
Fix crash caused by conflicting menu option IDs
2023-11-22 17:28:40 +01:00
David Snopek
ce488930ea
Remove GI methods in parentheses from light baking options
2023-11-22 08:42:40 -06:00
Rémi Verschelde
a34814b0b6
Merge pull request #85205 from jsjtxietian/grab-focus
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Set some window in visual shader editor to be exclusive
2023-11-22 13:59:50 +01:00
Rémi Verschelde
ca245295ae
Merge pull request #85193 from TokageItLab/fix-seek-mixer
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Fix seeking bug in AnimationPlayerEditor
2023-11-22 13:59:45 +01:00
Rémi Verschelde
51bca1b586
Merge pull request #85154 from KoBeWi/yo_dawg_I_heard_you_like_saving_scen-JUST_STOP_IT
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Avoid saving scene while already saving the scene
2023-11-22 13:59:37 +01:00
jsjtxietian
b7ba667dcf
Set some window in visual shader editor to be exclusive
2023-11-22 17:58:18 +08:00
Sofox
5614e6d61c
Restored Control layout properties you undo a parenting of a Control to a Container
2023-11-22 09:37:17 +00:00
Silc Lizard (Tokage) Renew
21833f3dfd
Fix seeking bug in AnimationPlayerEditor
2023-11-22 06:43:26 +09:00
Rémi Verschelde
7022271291
i18n: Sync translations with Weblate
2023-11-21 16:08:36 +01:00
Rémi Verschelde
c2f8fb3015
Merge pull request #85039 from RandomShaper/mingwthreads
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Use mingw-std-threads in MinGW builds
2023-11-21 15:44:18 +01:00
Rémi Verschelde
fa259a77cd
Codestyle: Fix some comment issues
2023-11-21 15:26:53 +01:00
Rémi Verschelde
9c0692f30e
Merge pull request #85169 from jsjtxietian/fix-project-name-overriden
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Fix project name being overwritten everytime `show_dialog` is called
2023-11-21 15:06:55 +01:00
jsjtxietian
b8d7a43f73
Fix project name being overwrite everytime `show_dialog` is called
2023-11-21 19:50:01 +08:00
David C. Drake
45e2908d30
Adjust pick_main_scene punctuation
2023-11-20 14:46:29 -07:00
kobewi
d84ba48d8f
Avoid saving scene while already saving the scene
2023-11-20 21:57:21 +01:00
kobewi
2c72558ad0
Add Save As... option to EditorResourcePicker
2023-11-20 21:05:17 +01:00
Yuri Sizov
fdaee9ee89
Prevent the surface upgrade tool from running during export
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Also add an explicit way to trigger the tool manually
at user's will.
2023-11-20 15:36:45 +01:00
Hugo Locurcio
c6a16b176e
Only allow MeshInstance3D-based nodes in particles emission shape node selector
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This applies to both GPUParticles3D and CPUParticles3D, as
CPUParticles3DEditor inherits from GPUParticles3DEditorBase.
2023-11-19 11:22:51 +01:00
Saracen
57f1e5dcdc
Fix imported track flag on sliced animations.
2023-11-18 15:36:33 +00:00
Pedro J. Estébanez
fe4850c0d0
Use mingw-std-threads in MinGW builds
2023-11-18 11:56:05 +01:00
Rakka Rage
58c9e341f1
Fix asset importer conflicted indeterminate state.
2023-11-17 19:58:18 -05:00
bruvzg
932174fedf
[Editor] Add option to override editor UI layout direction.
2023-11-17 14:56:45 +02:00
Rémi Verschelde
80e1672836
i18n: Sync translations with Weblate
2023-11-16 17:38:43 +01:00
Rémi Verschelde
b049ac43ba
Merge pull request #84927 from bruvzg/macos_ext_frame_upd
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[macOS] Process events before changing title style to update window frame.
2023-11-16 14:52:28 +01:00
Marcin Nowak
561fcf54a4
Fix #82756 : Save branch as scene saves children without owner set
2023-11-16 01:14:04 +01:00
Saracen
f392a9c4f8
Fix CACHE_MODE_REPLACE
2023-11-15 18:55:20 +00:00
Stanislav Labzyuk
ff8797e980
Implement disabled state for Checkbox in Tree
2023-11-15 17:13:34 +01:00
Rémi Verschelde
cc135c5821
Merge pull request #84931 from YuriSizov/editor-hot-topic-hot-keys
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Make script/shader editor save shortcuts unique again
2023-11-15 14:32:22 +01:00
Rémi Verschelde
d89c5313a5
Merge pull request #83290 from trollodel/move_progress_dialog_on_open
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Keep focus on floating window when showing ProgressDialog
2023-11-15 14:32:07 +01:00
Yuri Sizov
0f5a14c397
Make script/shader editor save shortcuts unique again
2023-11-15 14:10:12 +01:00
Rémi Verschelde
6d47eff457
Merge pull request #83104 from jsjtxietian/fix-crash-when-reimport-animation-while-playing
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Fix editor crash when re-importing GLTF while animation is playing
2023-11-15 13:15:54 +01:00
Hugo Locurcio
dc3194f668
Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog
2023-11-15 12:24:11 +01:00
bruvzg
c64c1053e9
[macOS] Process events before changing title style to update window frame.
2023-11-15 09:33:23 +02:00
jsjtxietian
4680ced5fa
support updating tooltip after editor description change
2023-11-15 14:27:49 +08:00
jsjtxietian
3c10493d0b
Fix Editor crash when re-importing GLTF while animation is playing
2023-11-15 11:13:42 +08:00
Rémi Verschelde
6197f0952b
Merge pull request #84872 from alesliehughes/res_import_scene
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Fix Resource Importer use after free
2023-11-14 23:30:53 +01:00
Ricardo Subtil
760ff2e933
Fix DAP breakpoints being cleared on closed scripts
2023-11-14 16:51:38 +00:00
Ricardo Subtil
485342408b
Prevent race condition on initial breakpoints from DAP
2023-11-14 15:56:03 +00:00
Rémi Verschelde
ff5ac866e8
Donors: Change tiers to match Dev Fund, sync latest data
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The new list includes all donors listed on fund.godotengine.org,
together with the ones still on Patreon on matching tiers.
We haven't yet updated Patreon tiers to match the Dev Fund, so donors
who used to be listed under "Silver donors" are now grandfathered under
the "Gold members" category from the Dev Fund.
2023-11-14 15:40:44 +01:00
Nikita Krasnov
0d6300d269
Fix folder color not showing up in file dialogs
2023-11-14 17:17:10 +03:00
Alistair Leslie-Hughes
b0e0615075
Fix Resource Importer use after free
2023-11-14 16:39:41 +11:00
Rémi Verschelde
85ecb853cf
Merge pull request #83652 from KoBeWi/PROPERTY_HINT_DOC_IS_FULL
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Fill remaining global scope constant descriptions
2023-11-14 00:02:58 +01:00
kobewi
da55c06322
Save scene when saving built-in resource
2023-11-13 16:34:17 +01:00
kobewi
4296f0a771
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
Rémi Verschelde
4123f1371f
Merge pull request #84797 from akien-mga/silence-warning-about-skipping-dirs-with-godot-project
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Remove EditorFileDialog warning when skipping project directories
2023-11-12 23:00:54 +01:00
Rémi Verschelde
5a5b456fca
Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
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Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00
Rémi Verschelde
e03f47cb7c
Remove EditorFileDialog warning when skipping project directories
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We might need better UX to handle this in EditorFileDialog, showing the
directories as greyed out with a tooltip, but for now this silences a warning
that users have no control over.
We keep the warning only in the initial project scan.
2023-11-12 19:05:05 +01:00
Rémi Verschelde
d443f127ef
Merge pull request #83708 from Guilhermev25/shaders-renames
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Fix wrong shader rename
2023-11-12 16:57:00 +01:00
Rémi Verschelde
3e23755d24
Merge pull request #83430 from RandomShaper/fix_onion_audio
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Fix onion skinning internals activating audio/method/animation tracks
2023-11-12 16:56:30 +01:00
Rémi Verschelde
87ba798cba
Merge pull request #84779 from m4gr3d/keep_android_build_window_open_on_failure
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Preserve the output from the gradle build command
2023-11-12 12:15:54 +01:00
Fredia Huya-Kouadio
136b7f9c52
Preserve the output from the gradle build command
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Updates `EditorNode#execute_and_show_output(...)` to return the output of the executed command.
2023-11-12 12:07:04 +01:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
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We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
Cerno_b
9a684cf199
Clarify description of "group selected"
2023-11-12 10:53:44 +01:00
aXu-AP
cb88108d9f
Readd rect support for Sprite2DPlugin converter
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Readds support for rects for sprite to mesh/polygon converter.
Adds support for conversion from animation frame.
Fixes converter not taking offset into account.
Fixes 1 pixel shift when converting flipped sprites.
2023-11-12 11:49:37 +02:00
Rémi Verschelde
4e867b5835
Merge pull request #84762 from timothyqiu/snap-mode
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Fix texture region editor not selecting restored snap mode
2023-11-11 23:06:24 +01:00
Rémi Verschelde
97a102caf6
Merge pull request #84052 from SaracenOne/animtree_readonly_context
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Unpress buttons in AnimationTree when switching to read-only mode.
2023-11-11 23:05:37 +01:00
Haoyu Qiu
64fb22e17b
Fix texture region editor not selecting restored snap mode
2023-11-12 01:41:51 +08:00
Rémi Verschelde
848f93f989
Merge pull request #84716 from YuriSizov/3d-resource-previews-are-out-to-get-you
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Abort threaded preview generators on exit
2023-11-10 21:56:10 +01:00
Rémi Verschelde
96fa86f9a0
Merge pull request #84557 from TheSofox/undo-history-sync-fix
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Fix for stopping the Undo History being desynchronised from actual Undo queue
2023-11-10 21:55:46 +01:00
Rémi Verschelde
bdd9034ad0
i18n: Sync translations with Weblate
2023-11-10 16:30:40 +01:00
Yuri Sizov
e90ea87b42
Abort threaded preview generators on exit
2023-11-10 15:31:43 +01:00
Sofox
662522ae5a
Fix for stopping the Undo History being desynchronised from actual Undo queue.
2023-11-10 13:04:12 +00:00
Mikael Hermansson
1bb2905fbd
Add `single`/`double` as export features automatically
2023-11-10 13:35:03 +01:00
Jordyfel
76c7190d21
Fix errors on file rename or move in the Filesystem Dock
2023-11-10 14:09:21 +02:00
Rémi Verschelde
8c53a72a49
Merge pull request #84661 from Sauermann/fix-cursor-in-advanced-importer
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Fix stuck cursor in Advanced Scene Importer
2023-11-10 10:45:43 +01:00
Rémi Verschelde
dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
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[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
Rémi Verschelde
38c3e5aae9
Merge pull request #82956 from Chtau/GDScript-external-Editor-Engine-crash
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Fixes internal Script Editor crash with External Editor active
2023-11-10 10:43:58 +01:00
bruvzg
d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-09 20:04:40 +02:00
Rémi Verschelde
75d27e3893
Merge pull request #79832 from DarkMessiah/fix-autoload-settings
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Fix undo methods for DELETE in EditorAutoloadSettings
2023-11-09 18:06:28 +01:00
kobewi
aff49d3a76
Fix missing arrows in integer vector properties
2023-11-09 17:35:15 +01:00
Markus Sauermann
75b4ea05a4
Fix stuck cursor in Advanced Scene Importer
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Display an Arrow mouse cursor, while the mouse is moved within the
`SubViewportContainer` of the Advanced Scene Importer.
2023-11-09 12:50:13 +01:00
Rémi Verschelde
d1381bbca2
Merge pull request #84625 from KoBeWi/yeet_sprite_node()
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Remove AnimatedSprite pointer when clearing editor
2023-11-09 11:48:12 +01:00
Rémi Verschelde
26f1c503ec
Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs
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Fix node names of submenu items across the editor
2023-11-09 11:47:24 +01:00
Rémi Verschelde
432c75d6af
Merge pull request #83081 from Rindbee/fix-wrong-split
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Fix `EditorFileSystemDirectory::get_file_deps()` may return wrong result
2023-11-09 11:45:21 +01:00
Rémi Verschelde
e5bacbc471
Merge pull request #84628 from KoBeWi/no_meta_only_path
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Don't store shader edit path in metadata
2023-11-08 19:18:55 +01:00
kobewi
9c810ef061
Don't store shader edit path in metadata
2023-11-08 19:14:16 +01:00
kobewi
55f7d493ee
Remove AnimatedSprite pointer when clearing editor
2023-11-08 18:09:42 +01:00
Yuri Sizov
b04b546092
Fix node names of submenu items across the editor
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Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Yuri Sizov
e7dba3b064
Correctly set up shortcut context in the shader editor
2023-11-08 13:07:31 +01:00
Saracen
7559eb1667
Script path type support in editor:
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Allow script path type hints to be used in drag and drop
and scene tree popup.
2023-11-08 00:18:40 +00:00
Juan Linietsky
c430ff2396
Comment the shader template light function by default
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This is a minor usability tweak.
The light functions replace the default ones, so even if empty
they will avoid the current shader to have proper lighting and
users will have no idea why.
Code was changed to have the shader function commented by default,
indicating that uncommenting replaces the default function.
2023-11-07 23:20:45 +01:00
aXu-AP
1ee4aa11b6
Add zoom controls to Sprite2DPlugin
2023-11-07 20:30:33 +02:00
Michael Alexsander
0f37ee8e9a
Allow to load multiple animation/libraries at once in the animation manager
2023-11-07 11:00:45 -03:00
Yuri Sizov
3e7f638d7b
Merge pull request #84570 from clayjohn/editor-headless-scan
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Scan the filesystem in the first frame when using headless mode
2023-11-07 12:54:41 +01:00
Yuri Sizov
a956f2f21c
Merge pull request #84551 from KoBeWi/manage_animations_like_a_proper_human_being
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Change AnimationLibEditor's mixer to actual Mixer
2023-11-07 12:54:38 +01:00
clayjohn
95fbb2ecb2
Scan the filesystem in the first frame when using headless mode
2023-11-07 10:46:56 +01:00
jsjtxietian
1b07b419b3
Add support for comment column in translation csv
2023-11-07 17:10:50 +08:00
Hugo Locurcio
079f1c8ead
Display a revert icon on ColorPicker's old sample
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This denotes that the color can be clicked to revert to the old color.
2023-11-07 10:04:39 +01:00
kobewi
01bd005a1f
Change AnimationLibEditor's mixer to actual Mixer
2023-11-06 23:27:44 +01:00
Nikita Krasnov
c0a18e17ba
Fix pressing Enter being ignored in "Create Shader" dialogue
2023-11-06 19:20:18 +03:00
Juan Manuel Costello
aa2522edcd
Fix material drop
2023-11-06 12:57:19 -03:00
Yuri Sizov
14cc639bc3
Merge pull request #81018 from jsjtxietian/return-use-friendly-info-in-scriptStackVariable-serialize
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Fix `_get_debug_tooltip` crash if tooltip string is too large
2023-11-06 15:43:21 +01:00
Yuri Sizov
fae8ace6fb
Merge pull request #84361 from YuriSizov/editor-fix-sprite2d-regional-issues
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Prevent crash and error spam related to Sprite2D with a region
2023-11-06 13:23:11 +01:00
Yuri Sizov
3c68ab679a
Merge pull request #84271 from aaronfranke/gltf-compat-version
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Implement glTF compat version system for files from older Godot versions
2023-11-06 13:23:07 +01:00
Yuri Sizov
8b11ae9cf5
Merge pull request #83596 from SaracenOne/node_copy_paste_fix
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Fix ownership bugs in node copy and pasting.
2023-11-06 13:23:03 +01:00
Yuri Sizov
a8bcbff59f
Merge pull request #82133 from MewPurPur/svg-tweaks
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Optimize and tweak some SVGs, improve consistency between icons, and fix broken masks in light mode
2023-11-06 13:22:59 +01:00
jsjtxietian
155d738163
Fix _get_debug_tooltip will crash if tooltip string is too large
2023-11-06 20:09:17 +08:00
jsjtxietian
8f6e8ef0d7
clean unnecessay copy detected by clang-tidy
2023-11-06 16:22:32 +08:00
Saracen
26576cc210
Fix ownership bugs in node copy and pasting.
2023-11-04 20:14:09 +00:00
MewPurPur
03d1830176
Optimize, tweak, improve consistency in SVG icons, and fix masks in light mode
2023-11-04 17:36:18 +02:00
kobewi
0f755ce8d1
Don't check resource type assigned in property
2023-11-04 13:04:28 +01:00
Yuri Sizov
111a5e90da
Prevent crash and error spam related to Sprite2D with a region
2023-11-04 13:03:28 +01:00
kobewi
50eac4d67b
Cache allowed types in EditorResourcePicker
2023-11-04 11:22:28 +01:00
Aaron Franke
58076b9ccb
Implement glTF compat version system for files from older Godot versions
2023-11-03 12:07:25 -05:00
Yuri Sizov
5ee983188d
Merge pull request #84404 from MewPurPur/engine-config-old-icon-convention
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Fix engine configuration icons using old convention
2023-11-03 12:52:37 +01:00
Yuri Sizov
64705bc3af
Merge pull request #84374 from AThousandShips/format_fix
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Fix inverted condition when unwrapping lightmap
2023-11-03 12:52:28 +01:00
Yuri Sizov
c929f79f99
Merge pull request #84282 from SaracenOne/animation_rename
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Fix perform_node_renames handling of AnimationMixers track paths
2023-11-03 12:52:24 +01:00
Yuri Sizov
330d22e99a
Merge pull request #84217 from SaracenOne/fix_filesystem_rename_crash
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Fix file rename crash after toggling split mode.
2023-11-03 12:52:20 +01:00
Yuri Sizov
802813d8f9
Merge pull request #83036 from jsjtxietian/move-animation-slice-processing-to-_post_fix_animations
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Move animation slice processing to `_post_fix_animations`
2023-11-03 12:52:08 +01:00
MewPurPur
e0399689f4
Fix engine configuration icons using old convention
2023-11-03 12:50:12 +02:00
Saracen
4f0790a214
Fix perform_node_renames handling of AnimationMixers track paths
2023-11-02 21:38:32 +00:00
Saracen
7fea0cef4c
Fix file rename crash after toggling split mode.
2023-11-02 21:29:01 +00:00
Yuri Sizov
b733901e9e
Merge pull request #84354 from RandomShaper/gdext_no_cache_doc
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Polish & fix editor help cache generation
2023-11-02 20:34:22 +01:00
A Thousand Ships
2cb94fa362
Fix inverted condition when unwrapping lightmap
2023-11-02 18:33:58 +01:00
Pedro J. Estébanez
a1d8fc1af9
Polish & fix editor help cache generation
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- Isolated the generation of extensions's docs. They're now not cached and refreshed as needed.
- Removed superfluous sorting of the class list.
- Removed some superfluous/unused elements.
- Renamed some items for clarity.
2023-11-02 13:46:37 +01:00
Rémi Verschelde
44a54f4500
Merge pull request #84252 from clayjohn/ensure_tangents
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Enhance checks and user experience around tangent arrays in meshes.
2023-11-02 09:11:32 +01:00
Rémi Verschelde
64bb27aefd
Merge pull request #83600 from jsjtxietian/make-translation-import-more-robust
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Make translation importer skip not-supported lang tag, make it more robust
2023-11-02 09:11:00 +01:00
clayjohn
d1043a5f93
Enhance checks and user experience around tangents.
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Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.
Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.
Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
Rémi Verschelde
98baac7172
Merge pull request #84200 from clayjohn/surface-upgrade-tool-rework
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Overhaul the SurfaceUpgradeTool
2023-11-01 22:32:09 +01:00
Haoyu Qiu
3f00d713b8
Allow dragging editable children
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But not allow dropping inside the scene tree editor.
2023-11-01 23:54:38 +08:00
clayjohn
be386e1876
Overhaul the SurfaceUpgradeTool
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This defers the update to a fresh restart of the editor (to ensure we aren't mid way through loading scenes anymore.
It also ensures that the popup can't be used by multiple threads at once
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-11-01 15:32:54 +01:00
Rémi Verschelde
b797f6cb83
Merge pull request #84302 from YuriSizov/editor-forget-about-file-dialogs-willya
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Disconnect `EditorNode` from file dialogs on destruction
2023-11-01 15:13:18 +01:00
Rémi Verschelde
2d64e52b08
Merge pull request #84296 from bruvzg/ver_validate
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[Export] Improve app / file version validation.
2023-11-01 15:12:07 +01:00
Rémi Verschelde
8a403e7432
Merge pull request #84291 from jsjtxietian/fix-import-default-save-failed
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Fix press save in Import Defaults did not save the changed setting
2023-11-01 15:11:43 +01:00
Yuri Sizov
8c39a2d169
Disconnect `EditorNode` from file dialogs on destruction
2023-11-01 13:01:28 +01:00
bruvzg
a0bd5f8568
[Export] Improve app / file version validation.
2023-11-01 11:25:44 +02:00
jsjtxietian
255db4df68
Fix press save in Import Defaults did not save the changed setting
2023-11-01 15:45:51 +08:00
Hayden Leete
887fd08260
preserve inspector focus when opening script
2023-11-01 18:19:27 +13:00
Rémi Verschelde
8fc215893a
Merge pull request #84257 from KoBeWi/eradicate_folding_2-coiled_agony_returns_under_moonlight
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Make remote inspector groups not foldable
2023-10-31 20:16:40 +01:00
Rémi Verschelde
7c2acfdf17
Merge pull request #84208 from YuriSizov/editor-animation-that-pops
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Avoid popping up dialogs excessively in the Animation editor
2023-10-31 20:16:16 +01:00
Rémi Verschelde
f1f92bdb30
Merge pull request #84049 from kleonc/node3d-editor-plugin-snapping
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Fix some `Node3DEditor` snapping issues
2023-10-31 20:15:30 +01:00
aXu-AP
414d84b159
Fix nodes being deselected upon reparenting
2023-10-31 21:15:04 +02:00
kobewi
a92ed50777
Make remote inspector groups not foldable
2023-10-31 17:29:53 +01:00
Rémi Verschelde
6271f91a8f
Merge pull request #84218 from SaracenOne/naming_conflict_crash
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Fix crash on rename collision in thumbnail grid
2023-10-31 13:46:38 +01:00
Yuri Sizov
60355889f8
Avoid popping up dialogs excessively in the Animation editor
2023-10-31 11:54:02 +01:00
Saracen
c640018b88
Fix crash on rename collision in thumbnail grid
2023-10-30 22:52:12 +00:00
Rémi Verschelde
ec5bfbd176
Merge pull request #82707 from BrianMacIntosh/find-highlight-fix
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Search terms are now highlighted when the bar opens with a selection.
2023-10-30 23:17:45 +01:00
Rémi Verschelde
ca6b404739
Merge pull request #79725 from Calinou/editor-export-mode-clarify-heading
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Improve headings for the export mode in the Export dialog
2023-10-30 23:16:54 +01:00
Brian MacIntosh
0d7db935aa
Search terms are now highlighted when the bar opens with a selection.
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This is achieved by triggering a search when the bar opens. This is slightly inefficient but cleanly updates everything that's dependent on the search and reduces code duplication.
2023-10-30 10:21:25 -07:00
Rémi Verschelde
8f0b742a9a
Merge pull request #83576 from raulsntos/fix-80883
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Enable new addon after hiding ProjectSettings
2023-10-30 17:47:23 +01:00
Rémi Verschelde
dcde5ba25a
Merge pull request #84129 from SaracenOne/better_warning_for_track_hint_fail
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Add descriptive warning for animation track hint fails.
2023-10-30 16:27:03 +01:00
Rémi Verschelde
55fca13dc5
Merge pull request #82570 from 100gold/preprocessor_in_vshader_editor
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Add preprocessor pass on visual shader when showing generated code
2023-10-30 16:25:51 +01:00
Rémi Verschelde
a7c81f4275
Merge pull request #73981 from stmSi/fix-filter-files-shortcut-input-not-handling
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Fix Filter Files shortcut input is not properly handled
2023-10-30 16:25:24 +01:00
kit
a2674463fa
fix dock visibility issues
2023-10-30 10:52:07 -04:00
Saracen
8db9884dd5
Add descriptive warning for animation track hint fails.
2023-10-30 14:34:15 +00:00
Rémi Verschelde
030dcedf93
Merge pull request #84170 from SaracenOne/update_anim_timeline_label
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Fix AnimationTimeline time not updating when dragged.
2023-10-30 13:57:16 +01:00
Rémi Verschelde
e2c79bcb95
Merge pull request #82471 from SaracenOne/recache_bone_attachment
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Reimport bone attachment fixes
2023-10-30 10:18:00 +01:00
Saracen
d9950e2370
Fix AnimationTimeline time not updating when dragged.
2023-10-30 01:59:54 +00:00
kobewi
b3e829eaf3
Fix slow raycast editing
2023-10-29 22:05:32 +01:00
100gold
0486d40f14
Add preprocessor pass on visual shader when showing generated code
2023-10-29 19:12:08 +03:00
Rémi Verschelde
b096174259
Merge pull request #84064 from jsjtxietian/fix-save-in-text-shader-editor-pass-through
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Add save shortcut for text shader editor to prevent it propagating to scene
2023-10-28 18:35:21 +02:00
Rémi Verschelde
dc3a643541
Merge pull request #83934 from KoBeWi/give_back_animations_to_animation_editor
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Fix animation track paths updated by scene dock
2023-10-28 18:34:10 +02:00
Rémi Verschelde
e7a25b262c
Merge pull request #83370 from SaracenOne/unique_name_subscene
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Remove toggling of unique names in subscenes
2023-10-28 18:33:42 +02:00
Jonathan Nicholl
1419eefcc6
Allow changing keys for imported AnimationLibraries in the editor
2023-10-28 08:35:01 -04:00
Rémi Verschelde
ba1bd6fc15
Merge pull request #84077 from KoBeWi/this_path_is_valid_change_my_mind
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Ignore path error for built-in scripts/shaders
2023-10-28 12:32:01 +02:00
Rémi Verschelde
b6c941fe9c
Merge pull request #83822 from jsjtxietian/fix-can-not-uncomment-in-text-shader-editor
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Fix unable to uncomment code in text shader editor
2023-10-28 12:31:14 +02:00
Rémi Verschelde
fe64786a91
Merge pull request #83498 from SaracenOne/mesh_unwrap_rules
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Mesh instance UV2 unwrapping improvements
2023-10-28 12:30:22 +02:00
Saracen
e865bad06a
Mesh instance UV2 unwrapping improvements:
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Enforce foreign resource modification rules.
Add more helpful error handling for ArrayMesh unwrapping.
2023-10-28 03:04:15 +01:00
Saracen
29c2615352
Remove toggling of unique names in subscenes
2023-10-28 02:55:45 +01:00
kobewi
a7fa34db1d
Ignore path error for built-in scripts/shaders
2023-10-27 21:49:34 +02:00
Saracen
4b671eec0e
Reimport bone attachment fixes:
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Assign bone_idx to GLTF importer to fix serialization.
Notifies Skeletons and BoneAttachments when reimporting.
Removes usage of NOTIFICATION_NODE_RECACHE_REQUESTED
2023-10-27 20:34:01 +01:00
aXu-AP
d7e5c25e4a
Fix UV editor not using texture transform
2023-10-27 22:33:37 +03:00
aXu-AP
aa3568b8dd
Fix 2D bone weight editor not accounting for offset
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Skeleton was shown in wrong place in Polygon2D UV editor's bone painting mode.
2023-10-27 20:37:23 +03:00
jsjtxietian
775adc0a6d
Add save shortcut for text shader editor to prevent it propagated to scene
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when hit ctrl s in the shader editor
2023-10-28 00:53:03 +08:00
Rémi Verschelde
b662d232a2
Merge pull request #84055 from smix8/navobstacle_editor
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Fix NavigationObstacle3DEditor parenting error
2023-10-27 17:46:11 +02:00
Rémi Verschelde
a725e847ea
Merge pull request #83868 from KoBeWi/−5_just_because
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Remove margins from editor scrollbars
2023-10-27 17:45:20 +02:00
smix8
e8caa0aa92
Fix NavigationObstacle3DEditor parenting error
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Fixes NavigationObstacle3DEditor parenting error.
2023-10-27 15:43:28 +02:00
Saracen
0e545d9e88
Unpress buttons in AnimationTree when switching to read-only mode.
2023-10-27 13:39:08 +01:00
Rémi Verschelde
ba79e53dd0
Merge pull request #84048 from SaracenOne/extra_readonly_info
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Add read-only info to resource embedded in other scenes.
2023-10-27 13:33:53 +02:00
Rémi Verschelde
ac864d67d0
Merge pull request #84011 from YuriSizov/editor-limit-icon-sizes-in-more-hidden-places
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Limit custom icons size in various editor widgets
2023-10-27 13:33:03 +02:00
Saracen
ada1f66fc1
Add read-only info to resource embedded in other scenes.
2023-10-27 12:01:22 +01:00
kleonc
74a35526e0
Fix some Node3DEditor snapping issues
2023-10-27 13:00:49 +02:00
Rémi Verschelde
dd74ffde95
Merge pull request #84022 from SaracenOne/validate_renames
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Add foreign validation warning for rename actions.
2023-10-27 11:39:20 +02:00
Rémi Verschelde
d88ef223e3
Merge pull request #82853 from KoBeWi/line_surgery
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Prioritize points in polygon editor hover
2023-10-27 11:36:09 +02:00
Rémi Verschelde
8919d1c2b5
Merge pull request #82806 from Vilcrow/fix-ensure-selected-visible
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Fix checking the visibility condition of selected file in the Godot editor's dock
2023-10-27 11:35:40 +02:00
Saracen
5deff6c2dd
Add foreign validation warning for rename actions.
2023-10-26 22:14:48 +01:00
Yuri Sizov
6e20c78c20
Limit custom icons size in various editor widgets
2023-10-26 17:56:09 +02:00
kit
473c209fcd
Only update EditorSceneTabs tabs when necessary
2023-10-26 11:13:39 -04:00
kobewi
7cffb30254
Prioritize points in polygon editor hover
2023-10-26 16:03:55 +02:00
Rémi Verschelde
80e5484a82
Merge pull request #83941 from Jordyfel/hashset-not-vector
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Use Hashset for dependency list when moving
2023-10-26 16:01:21 +02:00
Rémi Verschelde
4f138db264
Merge pull request #83764 from timothyqiu/suffix-only
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Fix infinite loop when importing 3D object named "-colonly"
2023-10-26 16:00:08 +02:00
Rémi Verschelde
34b1c0e40b
Merge pull request #83487 from KoBeWi/crash_that_does_not_exist
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Prevent crash when creating custom file tooltip
2023-10-26 15:59:19 +02:00
Rémi Verschelde
346459e9fb
Merge pull request #83986 from SaracenOne/skeleton_bones_renamed_check
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Add method check for `_notify_skeleton_bones_renamed`.
2023-10-26 12:10:32 +02:00
Saracen
d0e5bff542
Add method check for _notify_skeleton_bones_renamed.
2023-10-26 10:22:59 +01:00
Rémi Verschelde
53a894e520
Merge pull request #83964 from SaracenOne/skeleton_reimport_crashfix
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Fix crash when reimporting with Skeleton3D selected.
2023-10-26 09:00:45 +02:00
Rémi Verschelde
27679dbfa4
Merge pull request #83937 from Jordyfel/potential-crash-on-move
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Fix potential crash on failed move
2023-10-26 08:59:10 +02:00
Rémi Verschelde
9f20a4a391
Merge pull request #81510 from garychia/unedit_created_script
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SceneTreeDock: Avoid changing the currently edited object when attaching a script
2023-10-26 08:57:01 +02:00
S.V.I. Vilcrow
1ec2272e0b
Fix checking the visibility condition of selected file in the Godot editor's dock.
2023-10-25 23:13:18 +03:00
Saracen
ed083a9fbe
Fix crash when reimporting with Skeleton3D selected.
2023-10-25 21:10:57 +01:00
Jordyfel
50b7387a3f
Use Hashset for dependency list when moving
2023-10-25 21:05:53 +03:00
J. N. Witch
d832f62a01
Introduce a "Gizmos" submenu for toggling visibility of gizmos in 2D editor
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instead of standalone checkboxes like "Show Group And Lock Gizmos".
Add option to toggle visibility of Position gizmos.
2023-10-25 12:41:37 +00:00
Jordyfel
85144f0cd1
Fix potential crash on failed move.
2023-10-25 14:52:34 +03:00
kobewi
294ce2d2a7
Fix animation track paths updated by scene dock
2023-10-25 12:34:50 +02:00
Rémi Verschelde
074297d945
Merge pull request #83745 from quirkylemon/clamped-description-text
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Clamp the height of description text for property selectors
2023-10-25 10:29:33 +02:00
Rémi Verschelde
cd46addfca
Merge pull request #83597 from SaracenOne/duplicate_foreign_nodes
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Support duplication of foreign nodes.
2023-10-25 10:28:45 +02:00
Rémi Verschelde
f021d33940
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
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Reset SDFGI when changing editor scene tabs
2023-10-25 10:27:03 +02:00
clayjohn
5591f289d7
Uses screen-aligned quads for origin lines to avoid issues on NVidia
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While we are add it, use alpha-antialised lines to make them look nice
2023-10-24 18:02:36 +02:00
Rémi Verschelde
261fe7ce6a
Merge pull request #83704 from clayjohn/misc-mesh-fixes
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Some more fixes for compressed meshes
2023-10-24 10:54:23 +02:00
Rémi Verschelde
bc5d5978ea
Merge pull request #83695 from YuriSizov/core-lock-and-key
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Improve threading in ClassDB and EditorHelp
2023-10-24 10:54:19 +02:00
Rémi Verschelde
f41e07bfe6
Merge pull request #81737 from Mickeon/fix-connection-inherited-packed-scene
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Fix internal `CONNECT_INHERITED` being saved in PackedScene & Make Local
2023-10-24 10:53:37 +02:00
clayjohn
8f9cd4e1e3
Some more fixes for compressed meshes
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This cleans up a few more cases of uint32_t->uint64_t
Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
2023-10-24 09:38:12 +02:00
jsjtxietian
961381cad5
Fix unable to uncomment code in text shader editor
2023-10-24 11:23:59 +08:00
kobewi
a3172ae8c5
Remove margins from editor scrollbars
2023-10-24 02:06:23 +02:00
Rémi Verschelde
50d17f6b8c
Merge pull request #83613 from clayjohn/surface_upgrade_tool
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Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
clayjohn
318ef8461f
Implementation of tool to automatically upgrade and re-save meshes
2023-10-23 22:39:48 +02:00
QuirkyLemon
faccc8e225
Clamps the height of description text for property selectors
2023-10-23 10:54:24 -05:00
Rémi Verschelde
5e8bf6addf
Merge pull request #83815 from timothyqiu/as
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Fix "as" capitalization in editor strings
2023-10-23 12:43:15 +02:00
Rémi Verschelde
fe45e4ec7c
Merge pull request #83790 from OppositeNor/fix_tileset_out_of_screen
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Fix TileSet painting options appear out of screen
2023-10-23 12:42:52 +02:00
Rémi Verschelde
943b7419cb
Merge pull request #83776 from SaracenOne/bezier_track_scroll
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Add vertical scrolling to bézier track editor.
2023-10-23 12:41:17 +02:00
Rémi Verschelde
e2dc96b66b
Merge pull request #83637 from kitbdev/tab-drag-fix
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Fix `TabBar` and `TabContainer` dragging issues
2023-10-23 12:40:54 +02:00
Rémi Verschelde
d08d3e95c8
Merge pull request #83507 from timothyqiu/abt-close
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Readd close button for nodes in `AnimationNodeBlendTree` editor
2023-10-23 12:40:30 +02:00
Rémi Verschelde
e19acaab47
Merge pull request #82486 from timothyqiu/the-node-who-lived
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Fix "Some nodes are referenced by animation tracks" when deleting instance
2023-10-23 12:39:15 +02:00
DennisManaa
1a1c542836
Implement automatic translation for ItemList
2023-10-23 10:14:08 +02:00
Haoyu Qiu
2413952a4c
Fix "as" capitalization in editor strings
2023-10-23 16:10:05 +08:00
Haoyu Qiu
920e53cacb
Readd close button for nodes in AnimationNodeBlendTree editor
2023-10-23 11:11:51 +08:00
kit
701c8d8323
Fix tab dragging issues
2023-10-22 13:58:31 -04:00
OppositeNor
8f26cdcaef
Fix tileset out of screen
2023-10-22 13:39:14 -04:00
Saracen
79f9d230b8
Add vertical scrolling to bézier track editor.
2023-10-22 13:51:12 +01:00
Rémi Verschelde
6bf936c4cc
Merge pull request #82667 from kleonc/canvas-item-editor-drag-moving-transforms-fix
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Fix transform calculations for drag-moving CanvasItems in editor
2023-10-22 12:11:28 +02:00
Haoyu Qiu
c19bf7cda9
Fix infinite loop when importing 3D object named "-colonly"
2023-10-22 11:31:28 +08:00
风青山
90768f1f7f
Fix unexpected behaviors of using Duplicate To on folders
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Fix folder not being copied when empty.
Fix Keep Both would generate wrong paths when copying folders.
2023-10-22 06:22:38 +08:00
BlueCube3310
67a3ef6aca
Optimize Path3DGizmo mesh generation
2023-10-21 19:03:57 +02:00
Guilherme
7a76d5e6ea
Fix wrong shader rename
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Co-authored-by: BrunoArmondBraga <abraga3547bruno@gmail.com>
2023-10-20 22:40:41 -03:00
Yuri Sizov
9b03fb36f9
Improve threading in ClassDB and EditorHelp
2023-10-20 22:14:04 +02:00
Yuri Sizov
cd31407cb3
Clean up some Editor, OpenXR, VideoStream code
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- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
Rémi Verschelde
365507fcf3
Merge pull request #83659 from aXu-AP/uv-edit-transform-points-undo
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Fix Polygon2D undo on transforming vertices
2023-10-20 15:13:26 +02:00
Rémi Verschelde
68a183a2d9
Merge pull request #83626 from YuriSizov/control-less-is-more-as-in-less-excessive-notifications-is-more-performance
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Add bulk change guards to successive theme overrides in Editor and GUI
2023-10-20 15:12:11 +02:00
Rémi Verschelde
15955e5d9e
Merge pull request #83512 from zaevi/fix_remove_from_floating_dock
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Editor: Fix `remove_control_from_dock` fails when dock is floating.
2023-10-20 15:08:40 +02:00
aXu-AP
76f81cfc21
Fix Polygon2D undo on transforming vertices
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Fix: Action not committed to history when transforming all points in UV editor's Points mode.
2023-10-20 11:59:09 +03:00
jsjtxietian
0099791fc0
Make translation importer skip not-supported lang tag
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Also give better warning.
2023-10-20 16:17:29 +08:00
Yuri Sizov
215e036600
Add bulk change guards to successive theme overrides in Editor and GUI
2023-10-19 18:14:14 +02:00
Rémi Verschelde
2714a738f8
Merge pull request #83562 from YuriSizov/core-our-vessel-is-not-seaworthy
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Fix StringName leaks in GDExtension, core, and editor themes
2023-10-18 21:33:16 +02:00
Raul Santos
cd05b3de19
C#: Disable "Activate now" when creating addons
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Since C# is a compiled language and doesn't support activating the plugin immediately after creating it, the "Activate now" option is disabled and a warning explains why.
2023-10-18 21:31:16 +02:00
Raul Santos
7b34fa8dd2
Enable new addon after hiding ProjectSettings
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- Enabling newly created addons can show a warning dialog, doing so before hiding the `ProjectSettingsEditor` dialog causes rendering glitches.
- Remove unused `PuginConfigDialog` in `EditorNode`. The one actually being used is an instance in `EditorPluginSettings`.
2023-10-18 20:20:46 +02:00
Saracen
9d6f570c28
Support duplication of foreign nodes.
2023-10-18 17:00:47 +01:00
Yuri Sizov
582ed157b5
Fix StringName leaks in GDExtension, core, and editor themes
2023-10-18 17:36:20 +02:00
Rémi Verschelde
7f884b4e00
Merge pull request #82537 from KoBeWi/the_files_are_back_on_the_menu
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Don't remove favorite files in EditorFileDialog
2023-10-18 16:55:06 +02:00
Rémi Verschelde
f7da96add3
Merge pull request #83534 from SaracenOne/blend_tree_auto_disconnect
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Automatic reconnection of nodes in blend tree.
2023-10-18 16:55:02 +02:00
Rémi Verschelde
5fd3354655
Merge pull request #81643 from Rindbee/defer-rebuild-the-animations-tree-in-SpriteFramesEditor
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Defer updating the animations Tree in SpriteFramesEditor to avoid crashes
2023-10-18 16:54:40 +02:00
Saracen
65016c393f
Automatic reconnection of nodes in blend tree.
2023-10-18 03:19:02 +01:00
kobewi
825a18e980
Don't remove favorite files in EditorFileDialog
2023-10-18 02:06:01 +02:00
风青山
2642c6851f
Defer updating the animations Tree in SpriteFramesEditor to avoid crashes
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Previously, clicking the LMB while renaming an animation could cause
`SpriteFramesEditor::_update_library(false)` to be called during
`Tree::propagate_mouse_event()`. This may cause a crash.
We can defer updates to the editor interface to avoid calling
`Tree::create_item()` at the wrong time.
Enables `SpriteFramesEditor::_select_animation()` to be able to undo/redo
2023-10-18 06:46:03 +08:00