Commit Graph

16291 Commits

Author SHA1 Message Date
Rémi Verschelde dd90c3c30c
Merge pull request #89240 from adamscott/create-folder-project-dialog
Add `FolderCreate` icon to the project dialog
2024-03-07 15:24:01 +01:00
Rémi Verschelde 0fefbe85fb
Merge pull request #89086 from Mickeon/documentation-ProjectSettings-members-display-nice
Improve how Project & Editor Settings look in built-in docs
2024-03-07 15:23:54 +01:00
kobewi 4e88fb87b6 Don't store values when loading them 2024-03-07 15:01:12 +01:00
Ryan 42ce14043e
Expose scene unique id functionality in Resource 2024-03-07 14:53:58 +01:00
Rémi Verschelde 24f775089e
Merge pull request #89236 from Calinou/export-template-manager-no-mirrors-development
Don't refresh mirrors for development builds in editor export template manager
2024-03-07 10:04:40 +01:00
Rémi Verschelde 1c8d082a3d
Merge pull request #89234 from akien-mga/cmdline-export-fix-exit-code
Fix reporting exit code when command line export fails
2024-03-07 10:04:37 +01:00
Rémi Verschelde 26a6f810d2
Merge pull request #87886 from ryevdokimov/don't-use-physics-process
Do not use `NOTIFICATION_PHYSICS_PROCESS` for 2D Editor
2024-03-07 10:04:31 +01:00
Adam Scott b91cb14197
Add `FolderCreate` icon to the project dialog 2024-03-06 21:36:44 -05:00
Hugo Locurcio 4f52c49006
Don't refresh mirrors for development builds in editor export template manager
Export template downloads are only available for official (pre)-releases,
not development builds.

This prevents an error popup from displaying every time you open
the export template manager on a development build. UI elements
that are non-functional in development builds are now disabled as well.
2024-03-07 01:17:04 +01:00
Rémi Verschelde 51bfda9446
Fix reporting exit code when command line export fails
Fixes #83042.
2024-03-07 01:01:04 +01:00
Rémi Verschelde 7e65fd8725
Merge pull request #89214 from bruvzg/pack_rel_off
[Export] Use relative file base offset for embedded PCK.
2024-03-07 00:24:00 +01:00
Rémi Verschelde 47429b674b
Merge pull request #88197 from passivestar/version-vertical-alignment
Fix vertical alignment of editor version `LinkButton` in the bottom panel
2024-03-07 00:23:52 +01:00
Rémi Verschelde 9d8e267131
Merge pull request #87989 from ryevdokimov/fix-editor-tool-tooltips
Show modifier key functionality on all the editor tools
2024-03-07 00:23:49 +01:00
David Nikdel 5e6adb4a2d Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
passivestar a03315e3d9 Fix vertical alignment of editor version `LinkButton` in the bottom panel 2024-03-06 17:48:21 +04:00
Rémi Verschelde 13954fc33e
Merge pull request #87452 from bruvzg/native_menu
Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
bruvzg bf8ec7b81b
[Export] Use relative file base offset for embedded PCK. 2024-03-06 14:02:01 +02:00
Rémi Verschelde 72a31722fd
Merge pull request #89132 from jsjtxietian/lock-update
Update lock and group button state when selection changed in CanvasItemEditor
2024-03-06 09:50:23 +01:00
Rémi Verschelde 0acc4276b6
Merge pull request #82952 from AbelToy/gds-export-array
Allow `@export`ed Arrays to set property hints for their elements
2024-03-06 09:49:53 +01:00
Abel Toy 882441a0ad
Support Array and PackedArray in @export_* 2024-03-06 16:17:54 +09:00
jsjtxietian b047206619 Update lock and group button state when selection changed 2024-03-06 10:24:18 +08:00
Rémi Verschelde 1b2e0b32d7
Merge pull request #89200 from KoBeWi/e
Fix AssetLibrary not going online when clicking button
2024-03-05 23:44:49 +01:00
Rémi Verschelde 3dff0e9eed
Merge pull request #89184 from Calinou/shader-globals-editor-add-enter-shortcut
Add Enter shortcut to add a shader global in the editor
2024-03-05 23:44:39 +01:00
Rémi Verschelde 0975e2941c
Merge pull request #88413 from LeulMulugeta/dont_reset_select_frames
Remember frames when selecting `SpriteFrame` frames
2024-03-05 23:44:33 +01:00
Rémi Verschelde 4bb219321e
Merge pull request #88081 from Calinou/editor-add-bottom-panel-shortcuts
Add editor shortcuts to toggle bottom panel visibility
2024-03-05 23:44:21 +01:00
kobewi 6caa24b1b8 Fix AssetLibrary not going online when clicking button 2024-03-05 21:27:08 +01:00
Hugo Locurcio 305192072f
Add Enter shortcut to add a shader global in the editor
- Clear the shader global name field when adding a new shader global
  to match the behavior of other tabs in the Project Settings dialog.
2024-03-05 19:22:52 +01:00
Hugo Locurcio 8221e7546b
Add editor shortcuts to toggle bottom panel visibility
Default shortcuts use the first or second letter of each word.

This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
Rémi Verschelde c3daa041e0
Merge pull request #89177 from luevano/match-89126-3D
Match #89126 for 3D: check for `Resource` type instead of extension
2024-03-05 14:55:32 +01:00
Rémi Verschelde 6399fae16d
Merge pull request #88951 from Geometror/vs-prop-ed-fixes
Make editing properties more intuitive in VisualShader
2024-03-05 14:55:21 +01:00
Leul Mulugeta effad7be0c Remember frames when selecting SpriteFrame frames 2024-03-05 16:50:06 +03:00
Hendrik Brucker d32e0f808c Make editing properties more intuitive in VisualShader 2024-03-05 13:27:33 +01:00
David Luevano Alvarado a918c7c5fe Match #89126 for 3D: check `Resource` type instead of extension 2024-03-05 06:08:35 -06:00
Rémi Verschelde 2d408f48e7
Merge pull request #88546 from bruvzg/indent_wrap
[TextEdit] Add support for optional wrapped line indentation.
2024-03-05 09:55:51 +01:00
Rémi Verschelde 9e13b90ce8
Merge pull request #81177 from Calinou/filedialog-focus-path-shortcut
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
2024-03-05 09:55:36 +01:00
RedMser 2bd714e34e
Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
Hugo Locurcio 4f8d7cae26
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
This also tweaks EditorFileDialog to use the same shortcut,
while making it select the path text after focusing
(like in most file managers).

Ctrl + L / Cmd + Shift + G can also now be used to focus on the
property name in the project settings editor, as well in the
Input Map, Autoload, Shader Globals and Global Groups tabs.
2024-03-05 00:02:09 +01:00
bruvzg c65a667924
Move `global_menu_*` methods to a separate `NativeMenu` class. 2024-03-04 23:41:41 +02:00
Rémi Verschelde a07dd0d6a5
Merge pull request #87363 from Mickeon/documentation-copy-codeblock-button
Add copy codeblock button to built-in documentation
2024-03-04 21:30:11 +01:00
Rémi Verschelde cc3457b125
Merge pull request #89142 from miv391/shortcut-to-editable-children
Change Editable Children menu action to be keyboard shortcuttable
2024-03-04 20:43:57 +01:00
Rémi Verschelde c4a46e00f8
Merge pull request #89126 from luevano/fix-89093-followup
Fix editor crash when unsupported `Resource` is dropped in scene
2024-03-04 20:43:49 +01:00
Rémi Verschelde 82fbbc94fc
Merge pull request #88913 from Cass-dev-web/macos-shortcut-savior
Modify shortcut for closing scene on macOS only
2024-03-04 20:43:38 +01:00
Rémi Verschelde 4320d53a2b
Merge pull request #84907 from miv391/fix-gutter-error
Do not bother with line colors if `line_number_gutter` is not yet calculated
2024-03-04 20:43:30 +01:00
Rémi Verschelde 9f4a764985
Merge pull request #69087 from KoBeWi/million_of_names
Allow easily renaming multiple nodes
2024-03-04 20:43:20 +01:00
Micky f739f78871 Add copy codeblock button to built-in documentation 2024-03-04 20:07:46 +01:00
Micky 8e1024530c Improve how Project & Editor Settings look in built-in docs 2024-03-04 18:12:28 +01:00
Mika Viskari 3c0b66bf8f Changed Editable Children menu action to be keyboard shortcuttable 2024-03-04 18:32:15 +02:00
David Luevano Alvarado c0467aa1f9 Fix editor crash when unsupported `Resource` is dropped in scene 2024-03-04 10:06:05 -06:00
Rémi Verschelde 01dc5c5b58
i18n: Sync translations with Weblate
Adds 'extractable' strings after #86222.
2024-03-04 16:16:19 +01:00
Rémi Verschelde 95085cdcdb
Merge pull request #89121 from KoBeWi/replace_node_type
Fix undo action names for node replacement
2024-03-04 13:34:35 +01:00
Rémi Verschelde faafccbd34
Merge pull request #89110 from rsubtil/fix_missing_field_on_dap_req
Add missing `variablesReference` field to DAP `evaluate` request
2024-03-04 13:34:26 +01:00
Rémi Verschelde 2d4c923307
Merge pull request #89099 from chrisl8/no_custom_cursor_error_in_headless
Do not attempt to set cursor shape in headless mode.
2024-03-04 13:34:09 +01:00
Rémi Verschelde b811e9a74e
Merge pull request #89071 from DeeJayLSP/cubicres
WAV importer: Use cubic interpolation on resampler
2024-03-04 13:34:02 +01:00
Rémi Verschelde 2af237b2d5
Merge pull request #89044 from akien-mga/linux-export-preset-name-compat
Linux: Handle export preset compat with 'Linux/X11' platform name
2024-03-04 13:33:29 +01:00
Rémi Verschelde 1a9c0ee5fe
Merge pull request #87391 from markdibarry/new_node_parallax_2d
Add new Parallax2D node
2024-03-04 13:33:09 +01:00
Rémi Verschelde 8eb08522b3
Merge pull request #85494 from Hobitus/Allow-multi-selection-of-frames-in-the-SpriteFrames-animation-editor
Add multi-selection for `SpriteFramesEditor`
2024-03-04 13:32:44 +01:00
Rémi Verschelde 5d3369e095
Merge pull request #85153 from Repiteo/scons-improve-logs
SCons: Add two new `COMSTR` environment variables
2024-03-04 13:32:38 +01:00
Rémi Verschelde 314efe9bec
Merge pull request #79387 from HolonProduction/completion-update-keep-open
Update completion menu even if no options exist
2024-03-04 13:32:25 +01:00
DeeJayLSP 7fa3431dca WAV importer: use cubic interpolation on resampler 2024-03-04 00:05:48 -03:00
markdibarry a62870956a Add new Parallax2D node 2024-03-03 15:46:40 -05:00
kobewi c1cce6bb69 Fix undo action names for node replacement 2024-03-03 19:09:25 +01:00
kobewi ffadba0b08 Allow to easily rename multiple nodes
Co-authored-by: ajreckof <tbonhoure@ymail.Com>
2024-03-03 13:16:21 +01:00
Ricardo Subtil c07991ef36 Add missing `variablesReference` field to DAP `evaluate` request 2024-03-03 11:22:01 +00:00
Christen Lofland e6d0bf32e9
Do not attempt to set cursor shape when that feature is not available.
Co-authored-by: Riteo <riteo@posteo.net>
2024-03-02 17:44:55 -06:00
Thaddeus Crews 0ce9b6fd1d
Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
Mika Viskari 0fbc857e3f Do not call _validate_script if editor is not enabled 2024-03-01 19:48:48 +02:00
Rémi Verschelde dad6c774b0
Merge pull request #89048 from KoBeWi/iBug
Fix `update_property()` in particle material editor
2024-03-01 17:22:25 +01:00
Rémi Verschelde 7c3090ed4a
Merge pull request #89043 from Mickeon/autocomplete-EditorSettings
Add autocompletion for EditorSettings' methods
2024-03-01 17:22:21 +01:00
kobewi 24b210d1c8 Fix update_property() in particle material editor 2024-03-01 16:03:53 +01:00
Rémi Verschelde ace8284231
Linux: Handle export preset compat with 'Linux/X11' platform name
Fixes #89012.
2024-03-01 15:12:54 +01:00
Rémi Verschelde 6149462008
Merge pull request #88833 from emre0altan/save-scene-and-global-checkbox-options-in-history-window
Save scene and global checkbox options of History window
2024-03-01 15:00:24 +01:00
Rémi Verschelde 06d4023884
Merge pull request #87301 from Mickeon/documentation-leading-spaces-to-tabulation
Replace built-in docs codeblock's leading spaces with tabs
2024-03-01 14:59:38 +01:00
Micky adbe238332 Add autocompletion for EditorSettings' methods 2024-03-01 14:58:28 +01:00
Rémi Verschelde c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Rémi Verschelde 1e950dea5a
Merge pull request #86398 from reach-satori/prof-visibility-fix
Fix internal profiling button being visible when disabled in settings
2024-03-01 14:56:02 +01:00
Dominic Marier 8faba242a4 Added multi-selection for sprite_frame_editor
use multi-selection for copy/paste
move up or down
frame duration set while multi-selected
2024-02-29 20:01:00 -05:00
emre0altan 0f26ae93f2 Save scene and global checkbox options of History window, fixes #88432 2024-02-29 22:51:18 +00:00
Micky cd2032a90b Optimise Object's `get_argument_options` 2024-02-29 18:00:54 +01:00
Micky 9d3768d2d7 Replace built-in docs codeblock's leading spaces with tabs
Replace built-in docs codeblock's leading spaces with tabs
2024-02-29 17:18:41 +01:00
Rémi Verschelde c84188b694
Merge pull request #88980 from Calinou/visualshader-remainder-add-percent-sign
Add percent (`%`) sign to Remainder node name in visual shaders
2024-02-29 13:55:01 +01:00
Rémi Verschelde d194378043
Merge pull request #88904 from akien-mga/efs-tell-me-what-you-import
EditorFileSystem: Add verbose print for file being (re)imported
2024-02-29 13:54:14 +01:00
Rémi Verschelde da916221a7
Merge pull request #88577 from davthedev/itemlist-light-refactor
Fix item positioning, text alignment & unwanted clipping of ItemList items
2024-02-29 13:54:03 +01:00
Rémi Verschelde 16bdd83ea4
Merge pull request #86705 from KoBeWi/resourception
Improve saving of built-in resources
2024-02-29 13:53:44 +01:00
Hugo Locurcio 07c4baded7 Add percent (`%`) sign to Remainder node name in visual shaders
This makes the node easier to search in the Create New Node dialog.
2024-02-28 20:39:12 +01:00
Michael Alexsander d70c45b5c8
Add option to add built-in strings in the POT generation 2024-02-28 11:34:26 -03:00
Rémi Verschelde 093cdd2188
EditorFileSystem: Add verbose print for file being (re)imported
Also print the time it took for each file.
2024-02-28 09:59:46 +01:00
Rémi Verschelde 0ac99b94d3
Merge pull request #88572 from ajreckof/fix-crash-on-dictionarry-new-key/value-change-type-when-inspector-opened
Fix crash on changing resource type of dictionary new key/value while editing the resource.
2024-02-28 09:34:27 +01:00
ajreckof e922abd975 Fix crash on changing resource type of dictionary new key/value while editing the resource 2024-02-28 01:31:52 +01:00
Rémi Verschelde 2a056329f5
Merge pull request #88911 from Chaosus/fix_editor_help
Remove redundant space after enum/flags word in editor docs
2024-02-27 21:23:10 +01:00
Rémi Verschelde f80cdeb597
Merge pull request #87504 from smix8/nav_mesh_auto_rebake
Auto-bake edited NavigationPolygons in the Editor on a timer
2024-02-27 21:22:56 +01:00
smix8 10e8f3698b Auto-bake edited NavigationPolygons in the Editor on a timer
Auto-bakes edited NavigationPolygons in the Editor on a timer.
2024-02-27 20:51:38 +01:00
Hugo Locurcio 67e9ccdbc4
Display the build date in the editor and when starting the engine
This can be used to quickly see how recent a development build is,
without having to look up the commit date manually.
When juggling around with various builds (e.g. for benchmarking),
this can also be used to ensure that you're actually running the
binary you intended to run.

The date stored is the date of the Git commit that is built, not
the current date at the time of building the binary. This ensures
binaries can remain reproducible.

The version timestamp can be accessed using the `timestamp` key
of the `Engine.get_version_info()` return value.
2024-02-27 20:39:17 +01:00
Michael Alexsander c7fb8579fe
Stop using `RTR()` inside the "editor" folder 2024-02-27 16:03:28 -03:00
David Giardi f63728cb9f Fix item positioning & pointer detection areas of ItemList 2024-02-27 20:03:10 +01:00
Rémi Verschelde 8f3e2a6113
Merge pull request #88912 from AThousandShips/tile_drag_fix
[TileSet] Fix crash when deleting dragged polygon point
2024-02-27 16:37:10 +01:00
Rémi Verschelde 21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
Split monolithic physics class files
2024-02-27 16:37:07 +01:00
Rémi Verschelde 9dceb626d6
Merge pull request #88817 from Mickeon/plugin-list-black
Fix toggling a plugin makes its name black
2024-02-27 16:37:04 +01:00
A Thousand Ships fe203d7003
Prevent threading problems in `TileMap` 2024-02-27 15:38:25 +01:00
Cass ea3c303b7e Modify shortcut override for closing scene on macOS 2024-02-27 14:31:17 +00:00
A Thousand Ships 0ba7463803
[TileSet] Fix crash when deleting dragged polygon point 2024-02-27 15:16:27 +01:00
Yuri Rubinsky f7c3c9f987 Remove redundant space after enum/flags word in editor docs 2024-02-27 17:09:55 +03:00
smix8 35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde 6d8ca17139
Merge pull request #88829 from ryevdokimov/institate_message-2d
Show instantiating or inherit message when using drag to instantiate in 2D
2024-02-27 10:18:17 +01:00
Rémi Verschelde 4a4937318b
Merge pull request #88825 from adamscott/add-create-folder-icon
Add create folder icon
2024-02-27 10:18:13 +01:00
Rémi Verschelde 04e16a27cf
Merge pull request #88821 from lyuma/preserve_initial_pose
Allow preserving the initial bone pose in rest fixer
2024-02-27 10:18:04 +01:00
Rémi Verschelde 3780604d79
Merge pull request #88819 from lyuma/import_nodes_as_skeleton_bones
Add new scene import option to import as Skeleton
2024-02-27 10:18:00 +01:00
Rémi Verschelde 6ed4a279d9
Merge pull request #88774 from ryevdokimov/instantiating-message
Show instantiating message with position when using to drag to instantiate in 3D
2024-02-27 10:17:55 +01:00
Rémi Verschelde e770a38d00
Merge pull request #88742 from MajorMcDoom/text-editor-zoom
Fix the text editor theme not being applied on editor start
2024-02-27 10:17:47 +01:00
Rémi Verschelde 8f98ed65f7
Merge pull request #88738 from clayjohn/mesh_compression-tangents
Multiple fixes for compressed meshes
2024-02-27 10:17:43 +01:00
Rémi Verschelde 730ef374b4
Merge pull request #88652 from RobProductions/fix-hover-margin
Fix editor hover style margins when Draw Extra Borders is enabled
2024-02-27 10:17:34 +01:00
Rémi Verschelde e8b94e65bb
Merge pull request #88575 from davthedev/itemlist-no-separators
Hide separators in ItemList in editor theme
2024-02-27 10:17:30 +01:00
Robert Yevdokimov 8875ff0a14 Show instantiating or inherit message when using to drag to instantiate in 2D 2024-02-27 01:09:13 -05:00
Muller-Castro 1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
Adam Scott fd3666298c
Add create folder icon 2024-02-26 09:04:24 -05:00
Lyuma 6a6bd2307c Add rest fixer toggle to disable bone pose reset
Adds a "Reset All Bone Poses After Import" option to the Skeleton3D Rest Fixer settings.
Default value of true resets the bone poses to rest (usually a t-pose), matching previous behavior.
If disabled, keeps the bones posed as they would have been before silhouette adjustment.
2024-02-26 03:24:01 -08:00
Aaron Franke c399424db9
Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
Aaron Franke 1cb531ddb6
Move 2D-only resources to their own folder 2024-02-26 05:22:45 -06:00
Rémi Verschelde 8eb34cb78b
Merge pull request #88849 from ajreckof/Fix-paste-Value-can-empty-a-dictionary-depending-on-right-click-location
Fix paste Value can empty a dictionary depending on right-click location
2024-02-26 12:11:19 +01:00
Lyuma 652ef966f9 Add new scene import option to import as Skeleton
Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
Rémi Verschelde a3b44bd89e
Merge pull request #88814 from RedMser/inherit-property-revert-inspector
Inspector `(N changes)` indicator propagates upwards
2024-02-26 10:49:22 +01:00
Rémi Verschelde abe73c3db0
Merge pull request #88675 from MajorMcDoom/script-editor-redundancy
Remove some redundant method calls from ScriptEditor
2024-02-26 10:48:57 +01:00
Rémi Verschelde e7bf883068
Merge pull request #88611 from Alex2782/force_device_cpu_architecture
Display a warning if device CPU architecture is not active in the export preset.
2024-02-26 10:48:49 +01:00
Rémi Verschelde 63bde2feff
Merge pull request #88589 from RandomShaper/gl_preview_liveunlock
Rework viewport capture in preview generation
2024-02-26 10:48:44 +01:00
bruvzg dad4aae386
[TextEdit] Add support for optional wrapped line indentation. 2024-02-26 08:20:14 +02:00
ajreckof a8173439ef Fix paste Value can empty a dictionary depending on right-click location 2024-02-26 06:53:40 +01:00
Zi Ye ea401f9853 Fixed the text editor theme not being applied on editor start. 2024-02-25 14:42:48 -06:00
RedMser 7a08b1fcd6 Inspector changes indicator propagates upwards 2024-02-25 21:12:17 +01:00
Micky 4d6bf44ca8 Fix toggling a plugin makes its name black 2024-02-25 18:54:27 +01:00
Robert Yevdokimov 967d03ac5c Show instantiating message with position when using to drag to instantiate in 3D 2024-02-24 13:58:23 -05:00
clayjohn 781cd27fe4 Avoid singularity when generated tangents and validate that tangents are good enough when using compression 2024-02-23 16:25:26 -08:00
Robert Yevdokimov 13e82094ee Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
K. S. Ernest (iFire) Lee 04d43947bf
Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Rémi Verschelde 2fe8f07b6c
Merge pull request #88731 from ajreckof/Removing-element-in-array-will-not-change-page-when-emptying-page-
Fix removing element in array inspector not changing page when emptying page.
2024-02-23 22:19:36 +01:00
Rémi Verschelde 4ec8976fdd
Merge pull request #88726 from RandomShaper/node_cust_leak
Fix leak of scene used for customization during export
2024-02-23 22:19:33 +01:00
Rémi Verschelde 0c00dbb395
Merge pull request #88716 from timothyqiu/keep-fs
Don't translate filenames in FileSystem dock
2024-02-23 22:19:25 +01:00
Rémi Verschelde b17456bc42
Merge pull request #88685 from KoBeWi/redialog
Improve Run Instances Dialog
2024-02-23 22:19:08 +01:00
Rémi Verschelde fd788d7df9
Merge pull request #88584 from ryevdokimov/hide_grid_per_viewport
Add ability to hide grid per viewport
2024-02-23 22:19:01 +01:00
Rémi Verschelde 4582ee1a0f
Merge pull request #87760 from kitbdev/extract-bottom-dock
Extract BottomPanel from EditorNode
2024-02-23 22:18:50 +01:00
kobewi fdf2b25754 Improve Run Instances Dialog 2024-02-23 21:07:46 +01:00
ajreckof 4f2074ebd9 Removing element in array will not change page when emptying page. 2024-02-23 20:41:32 +01:00
Pedro J. Estébanez d103b5570f Fix leak of scene used for customization during export 2024-02-23 19:30:55 +01:00
Haoyu Qiu 9c63a5222d Don't translate filenames in FileSystem dock 2024-02-24 01:00:01 +08:00
Robert Yevdokimov df431542c3 Add ability to hide grid per viewport 2024-02-23 10:25:29 -05:00
Mounir Tohami 7884d63281 Fix PopupMenu doesn't respect it's ScrollContainer's margins 2024-02-23 15:51:47 +02:00
Rémi Verschelde 42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Alexander Hartmann 293c34a2d2 Display a warning if device CPU architecture is not active in the export preset. 2024-02-23 01:37:32 +01:00
Rémi Verschelde 15bb860fa1
Merge pull request #88609 from Cass-dev-web/master
Improve user experience for VCS metadata generator menu button to mitigate accidentally overriding
2024-02-22 23:34:35 +01:00
Rémi Verschelde 031ca87d83
Merge pull request #87901 from pohy/feat/use-subgizmos-for-path3d-position-editing
Use subgizmos for Path3D position editing and declutter the UI
2024-02-22 23:34:26 +01:00
Rémi Verschelde 213c835cde
Merge pull request #85017 from Geometror/vs-redesign
Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
pohy 6efff2cd06 Use subgizmos instead of handles for Path3D curve points 2024-02-22 22:33:34 +01:00
Hendrik Brucker 02a33b67a8 Redesign the graph editor for visual shaders 2024-02-22 20:40:09 +01:00
Zi Ye 943f6aa113 Removed some redundant calls from ScriptEditor. 2024-02-22 12:13:48 -06:00
Rémi Verschelde 43771659cb
Merge pull request #86610 from Joseph-DiGiovanni/system-theme-options
Add option for editor to follow system theme and accent colors
2024-02-22 16:39:40 +01:00
cass-dev-web 87ba714a3a Added clarity on VCS metadata creator button 2024-02-22 15:38:39 +00:00
kobewi aeec3c1309 Add methods to add submenus without using names 2024-02-22 15:13:53 +01:00
Rémi Verschelde 2f58db935e
Merge pull request #88645 from KoBeWi/🤦‍♂️🤦‍♂️🤦‍♂️
Fix 3D editor project settings update
2024-02-22 14:39:18 +01:00
Rémi Verschelde b82bd22592
Merge pull request #88636 from ajreckof/Keep-the-type-of-the-last-added-item
Dictionary Editor: Keep the type of the last added item.
2024-02-22 11:23:34 +01:00
Matt Enad f75cffcd46 Fix hover style margin with extra borders enabled
The content margins for FlatMenuButton and RunBarButton are now handled correctly when the "Draw Extra Borders" user option is enabled
2024-02-21 21:36:48 -05:00
Zi Ye 9281c441f6 Improved text editor status bar and zooming UX. 2024-02-21 17:33:16 -06:00
kobewi 3a8fdc0bac Fix 3D editor project settings update 2024-02-21 20:20:52 +01:00
ajreckof 7f7d253e53 Dictionary Editor : keep the type of the last added item. 2024-02-21 17:44:05 +01:00
Rémi Verschelde 846d075a2f
i18n: Sync translations with Weblate
First sync with the 4.3 changes.
2024-02-21 15:32:56 +01:00
Saracen 98d9c9c573
Make AnimationPlayerEditor read-only edit rules more permissive. 2024-02-21 15:17:56 +01:00
Pedro J. Estébanez 91f0a65fc9 Rework viewport capture in preview generation 2024-02-21 10:44:21 +01:00
kit eb6ca91ba6 Extract BottomPanel from EditorNode 2024-02-20 15:09:07 -05:00
Rémi Verschelde 9e9dcdbba4
Merge pull request #86378 from RobProductions/update-hover-styling
Add hover highlight to main editor buttons
2024-02-20 19:34:40 +01:00
Rémi Verschelde 6037500219
Merge pull request #69032 from KoBeWi/check_every_changed_setting_in_every_group_everywhere()
Use `check_changed_settings_in_group()` everywhere
2024-02-20 19:34:30 +01:00
Rémi Verschelde 25a52c624e
Merge pull request #88597 from KoBeWi/thinking_outside_the_inspector
Remove error when property is outside inspector
2024-02-20 15:47:25 +01:00
Rémi Verschelde b3de60933b
Merge pull request #88591 from Cass-dev-web/master
Add `android` to auto-generated `.gitignore`
2024-02-20 15:47:17 +01:00
kobewi c060ff8b41 Remove error when property is outside inspector 2024-02-20 14:53:16 +01:00
cass-dev-web 9c0ef3940d Added `android/` to the `.gitignore` file automatically generated by the VCS plugin. 2024-02-20 11:23:16 +00:00
emild 041315253f Fix various bugs in Animation key right click actions 2024-02-20 12:17:20 +01:00
emild 080315ca6b Fix Animation bezier key selection bugs 2024-02-20 12:11:45 +01:00
Rémi Verschelde b7145638d5
Merge pull request #88523 from KoBeWi/open_text_as_text
Add separate program case for Godot Resources
2024-02-20 11:12:11 +01:00
Rémi Verschelde c187d6522b
Merge pull request #84569 from jsjtxietian/Add-ignorable-columns-to-translation-CSVs
Add support for comment (ignorable) column in translation csv
2024-02-20 11:12:03 +01:00
David Giardi 5626fae673 Hide separators in ItemList in editor theme 2024-02-20 02:09:23 +01:00
kobewi bb461986ba Add separate program case for Godot Resources 2024-02-19 22:46:25 +01:00
kobewi a031911c82 Use check_changed_settings_in_group() everywhere 2024-02-19 21:34:45 +01:00
Rémi Verschelde 37cca2bdbb
Merge pull request #88547 from CookieBadger/ed-is-shortcut-macro
Use `ED_IS_SHORTCUT` macro instead of `matches_event`
2024-02-19 17:06:50 +01:00
Rémi Verschelde 7f95e29e5b
Merge pull request #88450 from RedMser/show-keywords-in-help-search
Show keywords in `EditorHelpSearch`
2024-02-19 17:06:37 +01:00
CookieBadger 47dba6bc56 use ED_IS_SHORTCUT macro instead of matches_event 2024-02-19 13:16:06 +01:00
Rémi Verschelde 0164e498ca
Merge pull request #88370 from Mickeon/editor-about-page-websites-squashing
Improve look of Donors list in Editor's About
2024-02-19 10:43:50 +01:00
Rémi Verschelde d8c98d713a
Merge pull request #87740 from ryevdokimov/maintain-ratio-at-zero
Fix editor properties vector ratio breaking when an element is set to zero
2024-02-19 10:43:36 +01:00
Rémi Verschelde 8f9147f203
Merge pull request #86644 from TokageItLab/fix-reset-on-save
Fix some animation state corruptions on activate and reset on save
2024-02-19 10:43:29 +01:00
Rémi Verschelde 49e0d818f8
Merge pull request #83578 from raulsntos/dotnet/disable-activate-now
C#: Disable "Activate now" when creating addons
2024-02-19 10:43:25 +01:00
Silc Lizard (Tokage) Renew 772a753960 Fix some animation state corruptions on activate and reset on save 2024-02-19 13:04:22 +09:00
Rémi Verschelde ec0adfd23e
Merge pull request #88419 from m4gr3d/add_export_preset_advanced_options_toggle
Add an `Advanced Options` toggle to the editor export preset
2024-02-19 00:08:22 +01:00
Rémi Verschelde 294137c931
Merge pull request #87661 from baptr/profiler_sort
Fix editor profiler script function sort order
2024-02-19 00:07:47 +01:00
Rémi Verschelde 36b88cbb8a
Merge pull request #86694 from KoBeWi/deugly_the_text
Tweak tile atlas help label positions
2024-02-19 00:07:37 +01:00
Fredia Huya-Kouadio 6ef31541bf Add an `Advanced Options` toggle to the editor export preset 2024-02-18 10:43:58 -08:00
Rémi Verschelde 7bc2605f02
Merge pull request #88436 from AThousandShips/editor_ellipses
[Editor] Add missing ellipses to menu options that open dialogs
2024-02-18 11:23:48 +01:00
Rémi Verschelde bc45802201
Merge pull request #88435 from AThousandShips/quick_load_fix
[Editor] Improve clarity and style of `ResourcePicker` menu
2024-02-18 11:23:45 +01:00
Rémi Verschelde 4002ea7e15
Merge pull request #88350 from CookieBadger/animation-cut-keyframe
Implement Cut Selected Keys in AnimationPlayer
2024-02-18 11:23:41 +01:00
Micky 1a08cba82e Improve look of Donors list in Editor's About 2024-02-17 23:43:17 +01:00
Micky 5080c62fce Improve Project Settings' Plugin display 2024-02-17 23:21:25 +01:00
RedMser 159bd47c69 Show keywords in EditorHelpSearch 2024-02-17 20:31:47 +01:00
Rémi Verschelde 92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
This reverts commit bf37a9bac6.
2024-02-17 19:04:18 +01:00
Rémi Verschelde 9f76398781
Revert "Only update inspector if configuration warning change relevant"
This reverts commit a53793472e.
2024-02-17 19:00:04 +01:00
A Thousand Ships fc3a2933de
Fix crash with animation audio track offset 2024-02-17 17:42:45 +01:00
A Thousand Ships dde5368dee
[Editor] Add missing ellipses to menu options that open dialogs 2024-02-17 17:09:17 +01:00
A Thousand Ships e5b751b6eb
[Editor] Improve clarity and style of `ResourcePicker` menu
* Adds ellipses to options opening a new menu
* Adds a descriptive tooltip to `Quick Load`
2024-02-17 16:26:31 +01:00
Silc Lizard (Tokage) Renew 4659090543 Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
Rémi Verschelde 0a89888cba
Merge pull request #88401 from dalexeev/doc-deprecated-experimental-as-documented
Documentation: Treat deprecated/experimental members as documented
2024-02-17 15:55:11 +01:00
Rémi Verschelde 4731958174
Merge pull request #88380 from Calinou/editor-move-settings-to-central-location
Move EditorNode setting registration so they are in class reference
2024-02-17 15:54:59 +01:00
Rémi Verschelde e697774f61
Merge pull request #87823 from KoBeWi/ban_adb
Don't invoke adb with no runnable Android preset
2024-02-17 15:54:49 +01:00
Rémi Verschelde 2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
Rework the auto translation system
2024-02-17 15:54:31 +01:00
Rémi Verschelde dcd11cce6b
Merge pull request #85978 from Calinou/editor-tweak-help-menu-icons
Tweak Help menu icons for better visibility of commonly used items
2024-02-17 15:53:11 +01:00
Hugo Locurcio 6ae54fd787
Move EditorNode setting registration so they are in class reference
Co-authored-by: Micky <micheledevita2@gmail.com>
2024-02-17 11:33:22 +01:00
Rémi Verschelde 008443ab50
Merge pull request #88391 from RandomShaper/gl_no_thumb
Fix resource previews not created in compatibility rendering
2024-02-17 00:27:04 +01:00
Rémi Verschelde 16e1dbb0b7
Merge pull request #88389 from passivestar/hidden-files-mac
[macOS] Fix the "Toggle Hidden Files" shortcut
2024-02-17 00:26:58 +01:00
Rémi Verschelde 59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Rémi Verschelde ef7c045f1c
Merge pull request #88317 from passivestar/signal-connect-search
Add support for search shortcut to signal connection dialog
2024-02-17 00:23:39 +01:00
Rémi Verschelde 66b33c15e4
Merge pull request #88297 from dsnopek/android-configure-gradle-path
Android: Allow using alternative Gradle build directory
2024-02-17 00:23:32 +01:00
Rémi Verschelde c28493ad04
Merge pull request #88275 from passivestar/slider-abort
Allow aborting `SpinSlider` value changes
2024-02-17 00:23:26 +01:00
Rémi Verschelde 1bd8fc53fb
Merge pull request #88191 from YeldhamDev/filesys_options_icon_hl
Use highlighted version of the tab icon in the bottom file system dock
2024-02-17 00:23:11 +01:00
Rémi Verschelde b6ef996eb7
Merge pull request #86608 from TokageItLab/add-warn-setting-anim
Add some options to Project Settings to silence warnings in AnimationMixer caching
2024-02-17 00:22:52 +01:00
David Snopek a37ad265dc Android: Allow using alternative Gradle build directory 2024-02-16 15:20:47 -06:00
Matt Enad 5b5de0e167 Add hover highlight to main editor buttons
Updates styling of the editor run bar, plugin, bottom panel, icon buttons, and main menu buttons for accessibility.
2024-02-16 14:49:44 -05:00
Danil Alexeev 12c86c6716
Documentation: Treat deprecated/experimental members as documented 2024-02-16 17:15:33 +03:00
Pedro J. Estébanez 95102519b4
Fix resource previews not created in compatibility rendering
See e5454cd660 (r138705235).

Fixes #88170.
2024-02-16 08:27:03 +01:00
Arman Elgudzhyan ec6518d9cd Custom ("visiblity") AABB support for CPUParticles
- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
passivestar 4249436c52 [macOS] Fix the "Toggle Hidden Files" shortcut 2024-02-16 08:49:01 +04:00
passivestar 5689dbc209 Allow to abort `SpinSlider` value changes 2024-02-16 07:54:35 +04:00
kobewi 343bfb112f Don't invoke adb with no runnable Android preset 2024-02-15 22:37:32 +01:00
Michael Alexsander 7b42c24550
Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Rémi Verschelde 31ab2ca028
Merge pull request #86093 from bruvzg/d3d12_export
[D3D12] Automatically copy runtime DLLs during export.
2024-02-15 17:35:32 +01:00
Rémi Verschelde e42141fe8a
Merge pull request #88360 from CookieBadger/bezier-ctrl-click-add-key-fix
Fix Bezier Editor throwing error when adding key with CTRL+click
2024-02-15 15:45:31 +01:00
Rémi Verschelde b8a402b3cb
Merge pull request #88352 from CookieBadger/bezier-handle-mode-undo-fix
Fix Bezier Editor HandleMode UndoRedo History mismatch
2024-02-15 15:45:27 +01:00
Rémi Verschelde 3ed81a8f70
Merge pull request #88334 from passivestar/ctrl-tab-mac
[macOS] Fix `Ctrl+Tab` and `Ctrl+Shift+Tab` not working
2024-02-15 15:45:15 +01:00
Rémi Verschelde 828cf954f6
Merge pull request #88291 from dsnopek/export-plugin-option-overrides
Allow export plugins to override export option values
2024-02-15 15:45:07 +01:00
Rémi Verschelde ce971c2682
Merge pull request #88173 from capnm/240210-fix-fsdock-open_terminal
FileSystem dock: Fix opening a Linux terminal
2024-02-15 15:44:59 +01:00
Rémi Verschelde 09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Rémi Verschelde 17944bbb3a
Merge pull request #87876 from permelin/fix-62341
Fix frame number underflow in visual profiler
2024-02-15 15:44:50 +01:00
Rémi Verschelde 994dd21c02
Merge pull request #84356 from viksl/drag_and_drop_2d_selection
Select newly added nodes on drag and drop in 2D viewport
2024-02-15 15:44:29 +01:00
Rémi Verschelde 55dd98e4f8
Merge pull request #84347 from viksl/drag_and_drop_3d_selection
Select newly added nodes on drag and drop in 3D viewport
2024-02-15 15:44:25 +01:00
CookieBadger 71cff32f45 fix bezier editor throws error on ctrl click 2024-02-15 14:34:53 +01:00
Per Melin 27dc9fa4c0 Fix frame number underflow in visual profiler
Unsigned subtraction underflow caused the frame counter to be locked at
2^64 in the visual profiler until debugger/profiler_frame_history_size
number of frames had passed.
2024-02-15 14:33:47 +01:00
Danil Alexeev af28f87791
Documentation: Add support for deprecated/experimental messages 2024-02-15 15:59:50 +03:00
emild 0f7b4e4252 Fix bezier editor handle mode undo history mismatch 2024-02-15 01:31:07 +01:00
emild af08997de7 implemented cut selected keys in animation player 2024-02-15 00:44:40 +01:00
passivestar 757a691b5e Fix `Ctrl+Tab` and `Ctrl+Shift+Tab` on macOS 2024-02-15 02:49:31 +04:00
Riteo 759a32eb0c Handle warped mouse motion as floating point
Fixes certain issues where sub-pixel motions would get discarded while
the mouse is captured, such as when free look is enabled in the editor
(at least when turned on while holding right click).

Very slightly compat breaking, as actual public APIs are changed,
although with "compatible" types (Point2i->Point2).
2024-02-14 22:37:51 +01:00
Joseph DiGiovanni 7eacb6ddbf Add follow system theme settings 2024-02-14 15:31:21 -05:00
viksl dc60c01e56 Select newly added nodes on drag and drop in 2D viewport 2024-02-14 20:03:00 +01:00
David Snopek ac88acde6f Allow export plugins to override export option values 2024-02-14 10:51:16 -06:00
Rémi Verschelde a10b4bdb81
Export: Unify settings for PC texture formats
S3TC and BPTC should always be used together, and likewise for ETC2 and ASTC.
2024-02-14 17:16:43 +01:00
Rémi Verschelde e457f41f9b
Remove code relative to obsoleted ETC texture format
Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Martin Capitanio 8e8f8e92fb FileSystem dock: Fix open a terminal
The previous implementation of opening a terminal
in the FileSystem dock was causing errors due to the use
of a bash builtin command that does not work outside the shell.

This resulted in the following error messages:

	ERROR: Could not create child process: command
		at: execute (drivers/unix/os_unix.cpp:553)
	ERROR: Could not create child process: command
		at: execute (drivers/unix/os_unix.cpp:553)
	...

To resolve this issue,
+ the command is now executed inside a bash shell,
+ if the `terminal_emulator_flags` editor option is empty,
  the working directory for gnome-terminal and urxvt is now properly set.
2024-02-14 14:29:03 +01:00
Rémi Verschelde 907db8eebc
Merge pull request #87563 from jsjtxietian/fix-filesystem-infinite
Fix editor will freeze when modifying filesystem filter path in Split Mode
2024-02-14 14:08:08 +01:00
Rémi Verschelde a1cc37966c
Merge pull request #87126 from ryevdokimov/fix-84424(2)
Fix position and basis of 3D Scenes instantiated via drag and drop
2024-02-14 14:07:58 +01:00
Bitlytic f9e03459e8
Add an option to center children around the new parent when reparenting 2024-02-14 13:46:04 +01:00
Paul Joannon 9fa2355cef
Disable signal callback generation in C# 2024-02-14 13:26:45 +01:00
Rémi Verschelde 28258dfc48
Merge pull request #88318 from dalexeev/editor-fix-skip-categories
Editor: Fix skipping normal category followed by custom one
2024-02-14 10:59:59 +01:00
Rémi Verschelde c5050f9772
Merge pull request #88229 from ckaiser/feature/asset_library_ux_cleanup
Asset Library author link, description popup size and UX details
2024-02-14 10:59:49 +01:00
Rémi Verschelde a33a87d535
Merge pull request #84953 from rakkarage/asset-install-conflict
Fix conflicted indeterminate state in asset importer
2024-02-14 10:59:36 +01:00
Christian Kaiser 38ac946af7 Asset Library author link, description popup size and UX details 2024-02-14 06:01:10 -03:00
Danil Alexeev b2f62658a2
Editor: Fix skipping normal category followed by custom one 2024-02-14 11:28:53 +03:00
passivestar c2c791fed2 Add support for search shortcut to signal connection dialog 2024-02-14 11:47:15 +04:00
Silc Lizard (Tokage) Renew dc4b7bc364 Add option to silence some warnings in AnimationMixer caching 2024-02-14 14:48:02 +09:00
Rémi Verschelde 9fb52d969b
Merge pull request #88302 from CookieBadger/bezier-remove-unused-signals
Remove unused signals in AnimationBezierTrackEdit
2024-02-13 23:43:57 +01:00
Rémi Verschelde 81184941bc
Merge pull request #88290 from Calinou/tilemap-editor-tweak-no-source-message
Tweak TileMap editor's missing source message to use "bottom panel" term
2024-02-13 23:43:46 +01:00
Rémi Verschelde 351a869af6
Merge pull request #88288 from KoBeWi/uninspectorable
Rework how script is edited when clicking icon
2024-02-13 23:43:43 +01:00
Rémi Verschelde 85869957e9
Merge pull request #88182 from RedMser/fix-88176-inspector
Only update inspector if configuration warning change was relevant
2024-02-13 23:43:37 +01:00
Rémi Verschelde 3252995b41
Merge pull request #88088 from bruvzg/img_font_more
[Font] Allow overriding advances, offsets and kerning in the ImageFont import settings.
2024-02-13 23:43:29 +01:00
Rémi Verschelde dc99c8d4a4
Merge pull request #87008 from KoBeWi/cache_mode_replace_fixes²
Fix² behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`
2024-02-13 23:43:18 +01:00
Rémi Verschelde 7b30203174
Merge pull request #83819 from bruvzg/mac_native_help
[macOS] Add support for native help menu search callbacks, integrate editor help.
2024-02-13 23:43:06 +01:00
Rémi Verschelde ab54569912
Merge pull request #63529 from KoBeWi/fake_features_v2
Allow to set custom feature tags for testing
2024-02-13 23:43:03 +01:00
emild e4d491a880 remove unused signals in AnimationBezierTrackEdit 2024-02-13 22:52:54 +01:00
Robert Yevdokimov be0104a129 Fix position and basis of 3D Scenes instantiated via drag and drop 2024-02-13 12:43:22 -05:00
Hugo Locurcio 53dce9a84e
Tweak TileMap editor's missing source message to use "bottom panel" term
This term is used throughout the editor (including EditorPlugin)
as these bottom panels are technically not tabs.
2024-02-13 18:27:42 +01:00
bruvzg 42ec133dbe
[Font] Allow overriding advances, offsets and kerning in the ImageFont import settings. Fix bitmap font kerning override. 2024-02-13 18:49:47 +02:00
kobewi 1b2c7bfe77 Allow to set custom feature tags for testing 2024-02-13 17:38:45 +01:00
bruvzg deffe6a3be
[macOS] Add support for native help menu search callbacks, integrate editor help. 2024-02-13 18:37:37 +02:00
Rémi Verschelde e0b1e79251
Merge pull request #88279 from kleonc/editor-plugins-2d3d-drag-drop-transform-calculation-fix
Fix `CanvasItem`/`Node3D` editor plugin drag drop transform calculation
2024-02-13 17:24:28 +01:00
Rémi Verschelde c2a53dff71
Merge pull request #87773 from bruvzg/undo_global_fix
Fix script editor `undo` shortcut with global menu enabled.
2024-02-13 17:24:03 +01:00
Rémi Verschelde 48e2f43ccf
Merge pull request #87479 from kitbdev/apply-ime
Fix TextEdit IME issues
2024-02-13 17:23:55 +01:00
Rémi Verschelde eb77418075
Merge pull request #87006 from AThousandShips/frame_fix
Fix member names of `AudioFrame` to match extension
2024-02-13 17:23:37 +01:00
Rémi Verschelde 32b0834609
Merge pull request #84763 from KoBeWi/all-knowing_theme_editor
Fetch theme editor items from ThemeDB
2024-02-13 17:23:07 +01:00
Rémi Verschelde e53e60e0fe
Merge pull request #83856 from BlueCube3310/animation-import-crash
Fix Scene Importer crashing when animation or mesh save paths are invalid
2024-02-13 17:23:03 +01:00
kobewi 8ec86e29c8 Rework how script is edited when clicking icon 2024-02-13 16:54:33 +01:00
A Thousand Ships d8b29efe66
Fix member names of `AudioFrame` to match extension 2024-02-13 15:37:09 +01:00
bruvzg 8da36031e4
Implement support for application status indicators (tray icons). 2024-02-13 15:59:35 +02:00
kleonc c0a1b4f32d Fix CanvasItem/Node3D editor plugin drag drop transform calculation 2024-02-13 13:52:37 +01:00
Rémi Verschelde dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Rémi Verschelde fbe8a1dfa2
Merge pull request #88269 from MajorMcDoom/live-debug-local-transform
Fix an edge case bug in drag-and-drop Node3D spawning.
2024-02-13 11:25:20 +01:00
Rémi Verschelde 4e2181b3b5
Merge pull request #87857 from CookieBadger/animation-bezier-editor-fix-zoom-factor
Fix vertical zoom factor in Animation Bezier Editor
2024-02-13 11:24:58 +01:00
Rémi Verschelde 3834fb432e
Merge pull request #87145 from AThousandShips/atlas_fix_size
Allow configuring the maximum width for atlas import
2024-02-13 11:24:54 +01:00
Rémi Verschelde 76170379b3
Merge pull request #86633 from rune-scape/regression-79882
Fix possible crash (use after free) in ScriptTextEditor
2024-02-13 11:24:51 +01:00
Rémi Verschelde 391a8e5327
Merge pull request #85868 from KoBeWi/knowyourtiles
Add descriptions for tile properties
2024-02-13 11:24:42 +01:00
Silc Lizard (Tokage) Renew 67e38709fd Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
emild b66b188cf9
Fix vertical zoom factor in Animation Bezier Editor 2024-02-13 10:32:50 +01:00
A Thousand Ships 8b3c12d8df
Allow configuring the maximum width for atlas import 2024-02-13 10:30:44 +01:00
Zi Ye 123dbdb4af Fixed an edge case bug in drag-and-drop Node3D spawning. 2024-02-12 22:29:31 -06:00
Robert Yevdokimov f2f3f17de8 Do not commit transforms and handles if no changes were made 2024-02-12 16:20:08 -05:00
Rémi Verschelde 08b4dddf4c
Merge pull request #88106 from Calinou/editor-dev-build-show-update-spinner
Show update spinner by default in `dev_build=yes` editor builds
2024-02-12 13:34:38 +01:00
Rémi Verschelde 687f840354
Merge pull request #87379 from groud/change_tilemap_editor_to_tilemaplayer_editor
Change TileMapEditor to TileMapLayerEditor
2024-02-12 13:34:04 +01:00
Rémi Verschelde f879160018
Merge pull request #87255 from Mickeon/documentation-overridden-property-colour
Add color in built-in documentation for overridden properties
2024-02-12 13:34:00 +01:00
Rémi Verschelde 75255bd15c
Merge pull request #87250 from CookieBadger/animation-copy-paste-keyframe
Implement consistent functionality for select, copy, paste, and duplicate in AnimationPlayer
2024-02-12 13:33:57 +01:00
Rémi Verschelde 966a3ffbba
Merge pull request #86659 from MajorMcDoom/live-debug-local-transform
Improved synchronization of Transforms during live debug sessions
2024-02-12 13:33:35 +01:00
Rémi Verschelde 7b1525236a
Merge pull request #85367 from KoBeWi/elephant_in_the_editor
Fix custom type icon sizes in animation tracks
2024-02-12 13:33:27 +01:00
Rémi Verschelde 62fcc7e5d3
Merge pull request #78990 from RedMser/class-reference-keywords
Add search keywords to the class reference
2024-02-12 13:33:12 +01:00
Gilles Roudière 5a999d67ec Change TileMapEditor to TileMapLayerEditor 2024-02-12 10:11:45 +01:00
Micky fbc584d4f2 Add color in built-in documentation for overridden properties 2024-02-11 17:30:54 +01:00
Michael Alexsander cc52d7a281
Use highlighted version of the tab icon in the bottom file system dock 2024-02-11 00:09:59 -03:00
RedMser a53793472e Only update inspector if configuration warning change relevant
Fixes #88176
2024-02-10 20:46:09 +01:00
Hugo Locurcio 7e25292205
Show update spinner by default in `dev_build=yes` editor builds
This ensures contributors can see when something forces the
editor to redraw constantly.

The existing boolean `true` value will be casted to `1` in the setting,
so it'll switch to Enabled automatically if the setting was previously
enabled.
2024-02-10 00:45:56 +01:00
RedMser db798b29b2 Add keywords to the class reference
Allows for finding methods, properties, signals, constants,
theme items and annotations more easily.

- Allow "keywords" attribute in aforementioned locations
  in the class reference XMLs
- Extends doctool, to preserve these attributes
- Update the XSD schema for the class reference
- Update the RST generator to include a meta tag for class keywords
- Update the editor help to support filtering by keywords
2024-02-09 18:13:23 +01:00
Rémi Verschelde 27e575a4dd
Merge pull request #88124 from Rubonnek/fix-efs-scan-done-race
Fix data race against `EditorFileSystem.scanning_changes_done`
2024-02-09 18:09:18 +01:00
Rémi Verschelde b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
Rémi Verschelde d00dc8facf
Merge pull request #87371 from AThousandShips/size_err_check
Replace error checks against `size` with `is_empty`
2024-02-09 18:09:11 +01:00
Rémi Verschelde d584ce0122
Merge pull request #80544 from MewPurPur/buff-editorspinslider-2
Fix read-only EditorSpinSlider display
2024-02-09 18:08:55 +01:00
Wilson E. Alvarez 9790b992ba
Fix data race against EditorFileSystem.scanning_changes_done 2024-02-09 07:48:01 -05:00
A Thousand Ships 684752e75b
Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
Rémi Verschelde a1e1002ba4
Merge pull request #88084 from ckaiser/feature/use_indeterminate_progressbar
Use indeterminate progressbars for editor downloads (export templates & assets)
2024-02-09 12:35:53 +01:00
Rémi Verschelde 77af6ca8ad
Merge pull request #87634 from vnen/gdscript-binary-tokens
GDScript: Reintroduce binary tokenization on export
2024-02-09 12:35:00 +01:00
Rémi Verschelde 1774c17b64
Merge pull request #87625 from YuriSizov/editor-lightweight-script-previews
Generate script resource preview without parsing
2024-02-09 12:34:36 +01:00
Rémi Verschelde b1d135ccb9
Merge pull request #84396 from quirkylemon/hide-private-enums
Hide private enums from documentation
2024-02-09 12:13:34 +01:00
RedMser bf37a9bac6 Allow configuration warnings to refer to a property
This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
George Marques 72e5f8c31e
GDScript: Enable compression on export
Besides the regular option to export GDScript as binary tokens, this
also includes a compression option on top of it. The binary format
needs to encode some information which generally makes it bigger than
the source text. This option reduces that difference by using Zstandard
compression on the buffer.
2024-02-08 11:20:07 -03:00
George Marques b4d0a09f15
GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.

It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.

The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
QuirkyLemon a5a8f0a881 Hide private enums from documentation 2024-02-08 08:10:43 -06:00
Christian Kaiser edcb581627 Use indeterminate progressbars for downloads (export templates & assets) 2024-02-08 11:08:11 -03:00
Rémi Verschelde f8020d1364
Merge pull request #88026 from Calinou/editor-default-enable-add-type-hints
Enable Add Type Hints editor setting by default
2024-02-08 10:53:58 +01:00
Rémi Verschelde 4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Rémi Verschelde 163c00eb4d
Merge pull request #81655 from nlupugla/editor-interface-can-popup-dialogs
Expose `SceneTreeDialog` and `PropertySelector` via `EditorInterface`
2024-02-08 10:53:13 +01:00
Rémi Verschelde 0ebda8e0f4
Merge pull request #65753 from KoBeWi/run_1000000_instances
Add a dialog to customize run instances
2024-02-08 10:53:06 +01:00
Rémi Verschelde b98c2f23da
Merge pull request #48364 from Calinou/add-vsync-editor-setting
Add a V-Sync editor setting
2024-02-08 10:52:59 +01:00
Rémi Verschelde eac2091345
Merge pull request #87923 from smix8/meshlib_export_recursive
Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
2024-02-07 11:00:55 +01:00
Rémi Verschelde bc9acde764
Merge pull request #87781 from aaronfranke/fix-crash-mesh-root
Fix crash when previewing a scene with a mesh as the root node
2024-02-07 10:58:52 +01:00
Malcolm Nixon 39e28da040 Optimize when colliders are regenerated for imported meshes to prevent unnecessary recalcuation. 2024-02-06 22:08:41 -05:00
Hugo Locurcio 345f09d125
Enable Add Type Hints editor setting by default
Now that GDScript type hints improve performance since Godot 4.0
and the community is increasingly getting used to typed GDScript,
it makes sense to add type hints by default.

Official demos will also be moving to type hints at some point
in the future, further increasing the relevance of enabling type
hints out of the box.
2024-02-06 19:41:26 +01:00
emild a5cb760d90 implement consistent select, copy, paste, duplicate in animation player 2024-02-06 18:57:10 +01:00
Hugo Locurcio 6f9586443a
Add a V-Sync editor setting
The editor setting makes it possible to tweak V-Sync status
independently of the project setting.

Use cases:

- Decrease input lag and increase editor responsiveness when editing
  a project that has V-Sync enabled.
- Avoid tearing when editing a project that has V-Sync disabled.
2024-02-05 22:14:20 +01:00
Robert Yevdokimov 433c22fb6f Show modifier key functionality on all the editor tools 2024-02-05 15:20:27 -05:00
HolonProduction 46197cec74 Update completion menu even if no options exist 2024-02-05 20:22:04 +01:00
kobewi 5ab9e50461 Add a dialog to customize run instances 2024-02-05 19:07:31 +01:00
kobewi 808f4e8cb9 Check if history exists before discarding 2024-02-05 17:42:37 +01:00
Rémi Verschelde 710c56e6b1
Merge pull request #87948 from ryevdokimov/always-default-to-region-select
Fix new region select with selection when over geometry
2024-02-05 14:54:10 +01:00
Rémi Verschelde 64cee8a99f
Merge pull request #87922 from ryevdokimov/all-tools-can-select-regression-2
Fix a regression when multiple nodes are selected and drag transform is attempted w/o gizmo
2024-02-05 14:51:48 +01:00
Rémi Verschelde 45e9d20d60
Merge pull request #87834 from TokageItLab/remove-dupecall-scene-tree-dock
Remove duplicated callings `set()` from SceneTreeDock
2024-02-05 14:50:09 +01:00
Rémi Verschelde 474d9b7e2e
Merge pull request #87771 from jsjtxietian/region-mismatch
Fix `TextureRegionEditor::_pan_callback` deferred called with only one argument
2024-02-05 14:49:45 +01:00
Rémi Verschelde 07655a0e11
Merge pull request #87623 from Calinou/editor-scene-drag-and-drop-tweak-modifier
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
2024-02-05 14:49:21 +01:00
Rémi Verschelde e096be85c4
Merge pull request #87125 from ryevdokimov/fix-removing-preview-nodes-on-ui-cancel
Clear drag preview nodes on `NOTIFICATION_DRAG_END`
2024-02-05 14:48:56 +01:00
Robert Yevdokimov 6718a9e4cf Fix bug that translates node during region select over geometry by always defaulting to region select 2024-02-04 13:34:18 -05:00
jsjtxietian d06c526fb0 Fix `TextureRegionEditor::_pan_callback` deferred called with only one arg 2024-02-04 12:10:05 +08:00
smix8 4d0c21c131 Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
Makes MeshLibrary export do recursive depth-search for MeshInstance3D nodes.
2024-02-04 04:00:38 +01:00
Robert Yevdokimov 677bd9783a Fix a regression when multiple nodes are selected. and drag transform is attempted w/o gizmo 2024-02-03 21:45:08 -05:00
Robert Yevdokimov 6aee6c1fdd Clear drag preview material on `NOTIFICATION_DRAG_END` 2024-02-03 18:56:53 -05:00
Robert Yevdokimov 7a2c386e28 Clear drag preview nodes on `NOTIFICATION_DRAG_END` 2024-02-03 18:50:33 -05:00
Rémi Verschelde b4e2a24c1f
Merge pull request #87915 from dalexeev/editor-fix-parse-category-for-custom-categories
Editor: Fix `_parse_category()` is not called for custom categories
2024-02-03 23:23:21 +01:00
Rémi Verschelde f69aa5e649
Merge pull request #87887 from jtakakura/fix-unintentional-translation-in-animation-tree
Fix unintentional translations in AnimationTree
2024-02-03 23:21:24 +01:00
Rémi Verschelde 607a3b2409
Merge pull request #87631 from ryevdokimov/decouple-message-from-framerate
Make viewport message dependent on framerate not physics step
2024-02-03 23:19:50 +01:00
Rémi Verschelde 0465027878
Merge pull request #87419 from KoBeWi/very_important_i
Fix shortcut name consistency in SceneTreeDock
2024-02-03 23:18:59 +01:00
Danil Alexeev 547f03b6d7
Editor: Fix `_parse_category()` is not called for custom categories 2024-02-03 23:54:32 +03:00
Robert Yevdokimov 88b1103b44 Do not use physics process for 2D editor 2024-02-02 21:50:56 -05:00
Junji Takakura dcf4d82fb5 Fix unintentional translations in AnimationTree 2024-02-03 10:49:04 +09:00
Silc Lizard (Tokage) Renew 87ab959ae0 Remove duplicated `set()` methods from SceneTreeDock 2024-02-03 10:01:27 +09:00
viksl 93334eb6d0 Select nodes on drag and drop in 3D viewport 2024-02-02 23:03:21 +01:00
Robert Yevdokimov 17e9fd06ce Make viewport message dependent on framerate not physics step 2024-02-02 14:47:30 -05:00
Robert Yevdokimov 690fd15356 Remove unnecessary focus methods and directly bind to 'set_close_on_escape' 2024-02-02 09:03:38 -05:00
Robbie Cooper 30914c0434 Fix bounding boxes
Each time an AABB is rotated, it gets bigger. That means opposite rotations don't cancel out.

The previous implementation repeatedly rotates children AABBs as it climbs up the tree. This often resulted in selection boxes looking bigger than their contents.

This implementation calculates and applies a single final transformation to each AABB before it is merged with the others. After merging, there are no additional rotations, so AABBs remain accurate.

Co-Authored-By: Robert Yevdokimov <105675984+ryevdokimov@users.noreply.github.com>
2024-02-02 07:59:47 -05:00
Rémi Verschelde 7f5079f7c8
Merge pull request #87757 from hakro/vampire-origins
Do not reflect the origin lines in a mirror
2024-02-02 12:03:35 +01:00
Rémi Verschelde 8fc2407085
Merge pull request #86654 from ryevdokimov/fix-listening-for-input-escape
Prevent escape key from closing Editor Settings window when filtering for shortcuts
2024-02-02 12:01:52 +01:00
Rémi Verschelde e0eccaeb60
i18n: Sync translations with Weblate
Still tracking 4.2 translations for now.

(cherry picked from commit 991454b8bd)
2024-02-02 11:38:01 +01:00
kobewi a2c2caa2f4 Fix shortcut name consistency in SceneTreeDock 2024-02-01 22:40:23 +01:00
Aaron Franke d1de00a2c8
Fix crash when previewing a scene with a mesh as the root node 2024-01-31 06:26:24 -06:00
kobewi e86750dcaa Fetch theme editor items from ThemeDB 2024-01-31 13:17:11 +01:00
Rémi Verschelde a3d50f7714
Merge pull request #87769 from ryevdokimov/fix-all-tools-can-select-regression
Fix a regression that breaks gizmo transforming when 'View Gizmos' is off
2024-01-31 10:56:30 +01:00
Rémi Verschelde 3939a881f0
Merge pull request #87755 from KoBeWi/tidy_for_no_reason
Some editor code cleanup
2024-01-31 10:55:43 +01:00
bruvzg 32939f82f1
Fix script editor `undo` shortcut with global menu enabled. 2024-01-31 07:48:58 +02:00
Robert Yevdokimov 87d97fe7d8 Fix a regression in #86804 that breaks gizmos transforming when 'View Gizmos' is off 2024-01-30 22:31:52 -05:00
Hugo Locurcio d3963a979b
Tweak Help menu icons for better visibility of commonly used items
External links no longer have an icon, so that commonly used items
such as Copy System Info are more immediately visible.
2024-01-31 01:22:09 +01:00
Hugo Locurcio 253ad63005
Clarify the FOV setting in the 3D editor camera is vertical FOV 2024-01-31 01:20:21 +01:00
Hakim 59c75b074a Do not reflect the origin lines in a mirror 2024-01-30 22:57:02 +01:00
kobewi 4ad74a5663 Some editor code cleanup 2024-01-30 21:33:31 +01:00
Rémi Verschelde 0cce6eb150
Merge pull request #87443 from YuriSizov/pms-hotter-younger-cousin
Improve layout and UX of the project manager
2024-01-30 19:10:46 +01:00
Yuri Sizov f923b58f88 Correctly handle failures to open a project 2024-01-30 17:52:31 +01:00
Yuri Sizov 28e8a4c0ee Replace empty list dialog with an integrated panel 2024-01-30 17:52:25 +01:00
Yuri Sizov 068c0d2699 Implement a quick settings dialog for the project manager
Currently it allows to adjust language, theme preset,
UI scaling, and network mode.
Project manager has been updated to support
dynamic theme updates.
2024-01-30 17:52:19 +01:00
Yuri Sizov 4d97c33503 Add a network mode setting to bring the editor offline
This PR also adds default font styles for RichTextLabels
in the editor, and improves the introduction dialog
when you don't have any local projects available.

The offline mode is implemented in the asset library
plugin, alongside some code improvements.
2024-01-30 17:52:08 +01:00
Yuri Sizov bac037b1e0 Improve the project manager UI 2024-01-30 17:52:01 +01:00
Yuri Sizov 7496f99060 Create a MainScreenButton theme variation
This turns custom font theme properties into a proper
variation, which makes applying it simpler.
2024-01-30 17:35:46 +01:00
Riteo 7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Robert Yevdokimov bacdc6ae91 Maintain editor properties vector ratio when set to 0 2024-01-30 08:59:44 -05:00
Rémi Verschelde 9ab5cedef6
Merge pull request #87712 from akien-mga/revert-gdscript-uid-annotations-for-now
Revert "Add UID support to GDScript files" (for now)
2024-01-29 21:34:59 +01:00
Rémi Verschelde 1d3722a6aa
Merge pull request #87170 from AThousandShips/run_fix
Fix reloading current scene forgetting path
2024-01-29 21:33:26 +01:00
Rémi Verschelde 6a47a53273
Merge pull request #86765 from reduz/filesystem-to-bottom
Allow to move FileSystem dock to bottom and drag resources across bottom docks
2024-01-29 21:32:35 +01:00
Rémi Verschelde 6c2f412cc7
Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded
Fetch override list from ThemeDB
2024-01-29 21:32:10 +01:00
kit a6af442b05 Apply TextEdit IME on most actions 2024-01-29 15:07:19 -05:00
Rémi Verschelde 745f8e112f
Revert "Add UID support to GDScript files"
This reverts commit c7f68a27ec.

We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.

So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
kobewi 7d6ded2027 Fetch override list from ThemeDB 2024-01-29 16:41:57 +01:00
Juan Linietsky 000367893a Ability to move FileSystem dock to bottom
* Allows moving the filesystem dock to the bottom
* Added ability to drag resources across bottom docks
2024-01-29 15:15:38 +01:00
Hugo Locurcio 085629a7c9
Extend minimum/maximum zoom level of TextureRegion editor
This also applies a similar change to the SpriteFrames editor.
2024-01-29 14:58:40 +01:00
Rémi Verschelde fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde 75d2cf3075
Merge pull request #87616 from ryevdokimov/cancel-transformation-2d
Add cancel transformation shortcut to 2D to match 3D
2024-01-29 13:17:33 +01:00
Rémi Verschelde ef9cb3dfa5
Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup
Improve appearance of Node configuration warnings
2024-01-29 13:17:17 +01:00
Rémi Verschelde 061c776228
Merge pull request #87381 from YuriSizov/core-sneaky-properties
Better hide internal properties from users
2024-01-29 13:16:55 +01:00
Rémi Verschelde 8febe50797
Merge pull request #85448 from mxaddict/master
Update `blender_path` behavior to require exact path to executable instead of trying to guess it
2024-01-29 13:16:05 +01:00
Rémi Verschelde 0796d08b8f
Merge pull request #84515 from Calinou/editor-multi-window-unavailable-disable-buttons
Disable multi-window buttons instead of hiding them when support is unavailable
2024-01-29 13:16:01 +01:00
Rémi Verschelde 07d290e67e
Merge pull request #83747 from Riteo/gdext-doc
GDExtension: Add an interface for loading extra documentation
2024-01-29 13:15:57 +01:00
Rémi Verschelde e2c5d2fada
Merge pull request #82113 from nongvantinh/fix-50163
Allow Editor to reload external changes of scripts
2024-01-29 13:15:53 +01:00
Rémi Verschelde f220d46cdc
Merge pull request #80231 from romlok/input-key-location
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
Yuri Sizov d644b9b640 Better hide internal properties from users 2024-01-29 12:35:10 +01:00
A Thousand Ships 15369fdb1d
Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
jsjtxietian 650b9d62e4 Fix editor will freeze when modifying filesystem filter path in Split Mode 2024-01-29 11:04:06 +08:00
baptr 90a5f23e79 Fix editor profiler script function sort order
The engine internally limits the number of functions reported back (to
16 by default). To this point, it's been sort the profiling info in
*ascending* order of time spent, then trimming the list. This meant
we may only see the best (fastest) functions, instead of the worst
that you probably want when profiling.

Now the servers_debugger sort more closely matches the local_debugger
one, which worked fine.
2024-01-27 17:12:27 -08:00
Hugo Locurcio 04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.

This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Micky 3e4e0f08c4 Improve appearance of Node configuration warnings 2024-01-27 13:03:07 +01:00
Yuri Sizov 815038962f Improve error reporting in the asset library and in related types
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Yuri Sizov 9c919ea285 Generate script resource preview without parsing 2024-01-26 19:04:10 +01:00
Yuri Sizov c848bfc1bb Benchmark resource preview generator with a verbose print 2024-01-26 18:55:45 +01:00
Hugo Locurcio 341ca31be8
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
Behavior is now consistent across 2D and 3D editors.

- By default, drag-and-dropping adds the scene as a child of the selected
  node. Hold Alt when releasing the mouse to add the scene as a child
  of the root node, or Shift to add the scene as a sibling of the selected
  node.
- To choose a different node type in the 2D editor when drag-and-dropping
  a texture resource, hold Alt + Shift (instead of just Alt).
- If multiple nodes are selected, only the first one is taken into account.
  This was previously the behavior in 2D, but not in 3D (an error dialog
  appeared instead). This makes the UI more forgiving.
2024-01-26 18:05:58 +01:00
mxaddict ad106a283b Update blender_path behavior to require exact path to executable instead of trying to guess it 2024-01-27 00:41:53 +08:00
Nông Văn Tình c051c44df9 Allow Editor to reload external changes of scripts 2024-01-26 21:05:36 +07:00
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Robert Yevdokimov d9057c8b56 Add cancel transformation shortcut to 2D 2024-01-26 08:30:13 -05:00
Riteo f468e59efd GDExtension: add an interface for loading extra documentation
Adds two new GDExtension interface methods:
 - `editor_help_load_xml_from_utf8_chars`
 - `editor_help_load_xml_from_utf8_chars_and_len`

Both of these methods parse the XML passed into an extra documentation
container which, when needed, is merged into the main doc container.

Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-01-26 13:53:33 +01:00
Rémi Verschelde c26a338430
Merge pull request #87356 from jsjtxietian/connection-error
Check if the ref shader is valid in visual shader's `_update_option_menu`
2024-01-26 11:44:13 +01:00
jsjtxietian ff089f8cea Check is the ref shader valid in visual shader's update_option_menu 2024-01-25 11:54:23 +08:00
Yuri Sizov 07132860dc Remove incorrect C# rename from the project converter 2024-01-24 16:36:11 +01:00
Yuri Sizov 10945f752c Merge pull request #87510 from adamscott/make-text-editor-consistent-with-script-editor
Make the text editor consistent with the script editor
2024-01-24 14:08:57 +01:00
Yuri Sizov a32a2eaedc Merge pull request #87417 from AThousandShips/tree_clear
Use callable for `TreeItem` custom draw
2024-01-24 14:08:36 +01:00
Yuri Sizov adcfe3d1a0 Merge pull request #87252 from ajreckof/Fix-renaming-a-node-to-the-name-of-its-siblings-breaking-NodePath
Fix renaming a node to the name of its siblings breaking NodePath
2024-01-24 14:08:20 +01:00
Yuri Sizov 6d2a827f73 Merge pull request #79374 from raulsntos/ignore-directories-in-tpz
Ignore directory entries in TPZ
2024-01-24 14:07:30 +01:00
Giwayume bb83c4adec Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
Adam Scott 12c84836b7
Make the text editor consistent with the script editor 2024-01-23 11:27:00 -05:00
A Thousand Ships 257d03681c
Use callable for `TreeItem` custom draw
Deprecating old functionality
2024-01-23 12:07:43 +01:00
Yuri Sizov 6fea273ed3 Merge pull request #87476 from AThousandShips/search_fix
Fix selection regression in `EditorHelpSearch`
2024-01-22 20:39:40 +01:00
Yuri Sizov b5f033476c Merge pull request #87470 from AThousandShips/tile_thread_fix
[Editor] Fix threading problems with `TileMap` preview
2024-01-22 20:39:32 +01:00
Yuri Sizov 8f51117445 Merge pull request #87343 from ryevdokimov/fix-2d-top-level-2
Update the viewport if CanvasItem top level is changed
2024-01-22 20:39:11 +01:00
Yuri Sizov 3755b7286c Merge pull request #87332 from AThousandShips/scene_saved
[Editor] Add `EditorPlugin::scene_saved` signal
2024-01-22 20:39:07 +01:00
Yuri Sizov bbfad3d7a5 Merge pull request #87200 from passivestar/dock-shortcuts
Add support for search shortcut to all docks
2024-01-22 20:38:59 +01:00
Yuri Sizov feb1157276 Merge pull request #83510 from Geometror/vs-connection-ops
Add connection related functionality to VisualShader (deleting, dropping/inserting a node)
2024-01-22 20:38:30 +01:00
passivestar 97a77c5193 Add support for search shortcut to all docks 2024-01-22 22:37:59 +04:00
Robert Yevdokimov 3bed6b1cb0 Update the viewport if CanvasItem top level is changed 2024-01-22 13:10:54 -05:00
A Thousand Ships 97b469c46d
[Editor] Add `EditorPlugin::scene_saved` signal
Matches the `EditorNode` one for parity with the exposed
`resource_saved` signal
2024-01-22 17:51:12 +01:00
A Thousand Ships 3b7b484300
Fix selection regression in `EditorHelpSearch` 2024-01-22 17:06:42 +01:00
A Thousand Ships dbcd82ba67
[Editor] Fix threading problems with `TileMap` preview 2024-01-22 13:44:36 +01:00
nlupugla 558c2763e7 EditorInterface can popup SceneTreeDialog and PropertySelector. 2024-01-19 14:16:29 -05:00
Hendrik Brucker f59419bfe0 Add connection-related VisualShader operations
- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection
2024-01-19 11:38:59 +01:00
Rémi Verschelde bf5b877636
Merge pull request #87345 from ryevdokimov/removed-unused-prev-rot-variable
Remove unused `prev_rot` variable
2024-01-19 10:19:29 +01:00
Yuri Sizov 66b0bd9203 Merge pull request #86158 from Geometror/ge-connection-rework
Rework `GraphEdit` connections (drawing, API, optimizations)
2024-01-18 19:26:56 +01:00
Yuri Sizov de95a3effe Merge pull request #85117 from BastiaanOlij/openxr_runtime_select
OpenXR: Add runtime selection dropdown
2024-01-18 19:26:52 +01:00
Robert Yevdokimov ecc8493e17 Remove unused prev_rot variable 2024-01-18 11:24:22 -05:00
Hendrik Brucker 9d7c2978f4 Rework GraphEdit connections (drawing, API, optimizations)
- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
Rémi Verschelde 33f3511241
Merge pull request #87293 from YuriSizov/editor-theme-a-rehashed-follow-up
Improve editor theme generation after the refactor
2024-01-18 16:34:50 +01:00
Rémi Verschelde f3fd668a02
Merge pull request #87266 from YuriSizov/pm-gets-a-chris-hemsworth-treatment
Reorganize project manager code
2024-01-18 16:34:26 +01:00
Rémi Verschelde d3003c48b3
Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
Bastiaan Olij afd1dcf1b1 OpenXR: Add runtime selection dropdown 2024-01-18 15:59:22 +01:00
Rémi Verschelde fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
kobewi c7f68a27ec Add UID support to GDScript files 2024-01-17 22:30:56 +01:00
Adam Scott bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread 2024-01-17 13:58:29 -05:00
Yuri Sizov e61cae06c6 Merge pull request #87280 from KoBeWi/all_paths_lead_to_Resource
Display path in tooltips of sub-resource list
2024-01-17 18:53:29 +01:00
Yuri Sizov 788aab3a96 Merge pull request #87115 from groud/tilemap_layers_as_nodes
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 18:53:12 +01:00
Yuri Sizov c027aecc2e Merge pull request #86676 from rune-scape/sparse-script-reload
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov d92d8a49aa Merge pull request #86064 from jsjtxietian/fix-sort-by-type
Fix "Class name cannot be empty" error when sorting no import files sort by type
2024-01-17 18:52:35 +01:00
Yuri Sizov a0fec566ef Merge pull request #82821 from Madalaski/connections_delete_key
Allow to remove signal connections using `Delete`
2024-01-17 18:52:22 +01:00
Gilles Roudière 48bed5050b Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
Yuri Sizov 45eedba1fa Improve editor theme generation after the refactor 2024-01-17 15:16:53 +01:00
Madalaski 3b9fc45f8c Fixing a usability issue where the DEL key does not delete connections 2024-01-17 00:51:43 +00:00
kobewi 60e88f2def Display path in tooltips of sub-resource list 2024-01-16 23:51:57 +01:00
Yuri Sizov 691450bc08 Reorganize project manager code
- Extract individual components to their own files.
- Improve order of declarations and definitions within those files.
- ProjectDialog is only extracted as there are upcoming
PRs touching on it.
2024-01-16 19:57:36 +01:00
BlueCube3310 cd87916d98 Fix Scene Importer crashing when mesh or animation save paths are invalid 2024-01-16 17:42:11 +01:00
A Thousand Ships 2920a875dc
Cache `TreeItem`s between runs in `EditorHelpSearch` 2024-01-16 16:50:45 +01:00
ajreckof 2f697926b0 Fix renaming a node to the name of its siblings breaking NodePath
Also fix cases where node name was not visually updated because name was not changed

Co-Authored-By: Nông Văn Tình <53887662+nongvantinh@users.noreply.github.com>
2024-01-16 15:18:30 +01:00
A Thousand Ships dc86483e3a
Add inheriting classes to `DocTools` 2024-01-16 14:42:36 +01:00
Yuri Sizov dc3b07e551 Introduce editor theme spacing presets
This change adds a new editor setting related to theming
which controls base and additional spacing used in the
generated editor theme. These values can also be changed
manually by the user to customize their experience.

Limited effort was applied to make sure both Compact and
Spacious presets work and look fine, but further tuning
and adjustments are totally expected. Some controls will
require layout changes or additional fixes to their constants.
2024-01-16 11:57:45 +01:00
Yuri Sizov 635b8a1474 Split theme generation logic into several subroutines
This change introduces a new theme configuration struct to be
passed to the aforementioned routines to better control reuse
of styles and definitions in the generator.

Everything not passed and not explicitly shared is scoped so it
is not automatically accessible throughout the routine. This
should ensure that the decision to share styles is a conscious one.

In the future we will try to reduce the number of unique definitions
and share most of it. This PR is a stepping stone on this path.

This also puts the effort into separating redefinitions of
default theme items vs custom types introduced only by the editor.
In a few cases where editor-specific definitions need to reference
default definitions we simply fetch them from the theme. It's not
ideal and hides the dependency a bit, but hopefully these cases
will be abstracted properly in due time.
2024-01-16 11:57:45 +01:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde 6bb89c71ff
Merge pull request #87229 from RandomShaper/gl_preview_goodboy
Run resource previewer on the main thread if using GL compatibility
2024-01-16 10:39:37 +01:00
Rémi Verschelde a69e23b23b
Merge pull request #87216 from Calinou/editor-print-rich-handle-meta
Handle clickable `[url]` tags in `print_rich()` editor output log
2024-01-16 10:38:26 +01:00
Rémi Verschelde db7175458a
Merge pull request #87143 from ajreckof/fix-icon-corrupted-on-nested-arrays
Fix icon corrupted when nested array editors are opened before opening main array editor.
2024-01-16 10:36:01 +01:00
Rémi Verschelde 039379d272
Merge pull request #84193 from kitbdev/dock-manager-extract
Extract `EditorDockManager` from `EditorNode`
2024-01-16 10:35:11 +01:00
Pedro J. Estébanez e5454cd660 Run resource previewer on the main thread if using GL compatibility 2024-01-16 10:01:41 +01:00
kit 2323f040e9 Extract editor dock manager 2024-01-15 15:15:42 -05:00
Hugo Locurcio 4a11d48420
Handle clickable `[url]` tags in `print_rich()` editor output log
Since this uses `OS.shell_open()`, this allows the use of any standard URL
including `file://` paths, `mailto:`, custom protocols set up by the user, etc.
2024-01-15 14:54:13 +01:00
Rémi Verschelde 9e65c5c0f4
Merge pull request #87183 from hakro/where-is-my-tooltip
Add tooltips to the export buttons
2024-01-15 13:31:29 +01:00
Rémi Verschelde fe76b61743
Merge pull request #87160 from kleonc/tilemap-fix-debug-drawing-truncations-to-ints
Fix some `TileMap` debug drawing truncating to ints
2024-01-15 13:31:04 +01:00
Rémi Verschelde 85a918d5a2
Merge pull request #87121 from jsjtxietian/fix-thumbnail-disappear
Fix thumbnail disappears if FileSystemDock is floated
2024-01-15 13:30:40 +01:00
Rémi Verschelde 73ca286df2
Merge pull request #87108 from YuriSizov/editor-capitalize-oidn
Capitalize OIDN in editor settings and properties
2024-01-15 13:29:51 +01:00
Rémi Verschelde a2d61a9ac4
Merge pull request #86979 from alessandrofama/editor-resource-picker-icons
Fix missing icons for custom resources in EditorResourcePicker
2024-01-15 13:26:14 +01:00
Rémi Verschelde fa3477f2be
Merge pull request #86878 from YeldhamDev/tabcontainer_pot_generation
Parse the names of children of `TabContainer`s on POT generation
2024-01-15 13:25:49 +01:00
Rémi Verschelde 03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde a2b94fe8d8
Merge pull request #86145 from Rindbee/set-a-suitable-size-for-labels-with-AUTOWRAP_WORD_SMART
Set an appropriate minimum size for labels in windows that display incorrectly
2024-01-15 13:24:06 +01:00
Rémi Verschelde c981e30848
Merge pull request #84619 from quirkylemon/favorite-node-tooltip
Add tooltip for toggling favorite nodes
2024-01-15 13:22:52 +01:00
Rémi Verschelde fb5ad1af3d
Merge pull request #83014 from Chubercik/window_method_duplicate_fix
Add deprecation notice to a duplicate method of class `Window`
2024-01-15 13:22:02 +01:00
Rémi Verschelde 9c91fbedfb
Merge pull request #81905 from ckaiser/feature/project_settings_add_consistency
Improve "Add" button consistency in Project Settings
2024-01-15 13:21:34 +01:00
Hakim 6dfc36d661 Add some tooltips to the export buttons
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-15 12:14:09 +01:00
Juan Linietsky 15144c24bd Implement a transient_to_focused mode
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.

This deprecates the "unparent_when_invisible" function introduced by #76025.
2024-01-14 18:51:44 +01:00
A Thousand Ships 595c6248a3
Fix reloading current scene forgetting path
Scene was stopped before running which cleared the last run scene,
forcing it to run the currently edited scene instead
2024-01-14 12:17:32 +01:00
kleonc baa5504700 Fix some TileMap debug drawing truncating to ints 2024-01-14 02:02:46 +01:00
ajreckof b75fb4603b Fix icon corrupted when nested array editors are opened before opening main array editor. 2024-01-13 09:20:38 +01:00
QuirkyLemon 14b2533ef6 add tooltip for toggling favorite nodes 2024-01-12 15:26:13 -06:00
Jakub Marcowski 06534f8ad5 Add deprecation notice to a duplicate method of class `Window` 2024-01-12 18:18:28 +01:00
jsjtxietian 57751b1917 Fix thumbnail disappears if FileSystemDock is floated 2024-01-13 01:15:37 +08:00
风青山 f932c6548e Set an appropriate minimum size for labels in windows that display incorrectly
When the label's `autowrap_mode` is `AUTOWRAP_WORD_SMART` and the initial `text`
is set at the same time, it may have a higher height.

Set an appropriate minimum size for labels in windows that display incorrectly
so that these controls display properly.
2024-01-12 23:08:38 +08:00
Alessandro Famà 2cfdb27c81 Fix missing icons for custom resources in EditorResourcePicker
The icons of custom resources created with `class_name` and annotated with `@icon` or GDExtensionen resources that have an icon specified in the .gdextension file are not appearing in the `EditorResourcePicker`.  The problem is that the `EditorResourcePicker` retrieves the editor theme icon for the resource type and defaults to the `Object` icon if the type wasn't found. This will apply both to `class_name` and GDExtension resources.

This solution addresses the issue by replacing the usage of `Control::get_editor_theme_icon` with `EditorNode::get_class_icon` to ensure the correct icon is retrieved for the resource. Additionally, this fix removes the `custom_resources` lookup above that call, as these resources, added through `EditorPlugin::add_custom_type`, were not being included in the allowed types within `_add_allowed_type` in the `EditorResoucePicker`. Currently, these particular custom resources are never displayed in the picker. The related issue is logged here: #75245.

Fixes #86072.
2024-01-12 15:39:33 +01:00
Yuri Sizov 4975619018 Capitalize OIDN in editor settings and properties 2024-01-12 13:45:20 +01:00
Christian Kaiser 1910f91f17 Improve "Add" button consistency in Project Settings
* Adds an icon to all the input-adjacent add/remove buttons
 * Adds a separator next to the action map "add" button
 * Changes the Shader Globals editor to be consistent with the others
 * Adds a clear button to the shader global name input
2024-01-11 17:13:23 -03:00
A Thousand Ships 4b7ea9fe47
Fix invalid 3-to-4 renames of `add_animation` to `add_animation_library`
This rename breaks `SpriteFrames` and also isn't valid as the new method
takes an `AnimationLibrary`, not an `Animation`
2024-01-11 18:35:29 +01:00
Rémi Verschelde a3765274fb
Merge pull request #87048 from Mickeon/scene-string-names-are-a-mess
Use SceneStringNames in Skeleton3DEditorPlugin
2024-01-11 17:42:14 +01:00
Rémi Verschelde cab27498bd
Merge pull request #86957 from RandomShaper/mt_mends
A couple of enhancements to user-visible threading semantics
2024-01-11 17:40:37 +01:00
Rémi Verschelde 880c12004b
Merge pull request #86881 from AThousandShips/gizmo_fix
[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
2024-01-11 17:39:48 +01:00
Rémi Verschelde 48936690af
Merge pull request #86736 from Illauriel/rename-add-lib
Add icon, tooltip, rename button in AnimationLibraryEditor for clarity.
2024-01-11 17:38:59 +01:00
Rémi Verschelde 9e967ebdf9
Merge pull request #86583 from reduz/lightmapper-dda-fix
Tiny fix for lightmapper DDA
2024-01-11 17:37:45 +01:00
Rémi Verschelde 087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
Rémi Verschelde 7ce8a8f030
Merge pull request #83731 from aXu-AP/uv-edit-zoom-improvements
Improve UV editor zoom behavior
2024-01-11 17:34:48 +01:00
Illauriel 184b74c93f Add icon, tooltip, rename button in AnimationLibraryEditor for clarity. 2024-01-11 05:50:29 +01:00
Micky 3354273c9f Use SceneStringNames in Skeleton3DEditorPlugin 2024-01-10 18:17:58 +01:00
aXu-AP 5bdb5f5c37 Improve UV editor zoom behavior
Scrolling focuses towards mouse like in canvas editor.
Center view on opening.
Adjust scroll area to include polygons larger than texture.
Change zoom slider to EditorZoomWidget.
2024-01-10 13:27:20 +02:00
Rémi Verschelde be4273a525
Merge pull request #86365 from fire/obj-importer
Add obj importer changes to use ImporterMesh.
2024-01-10 12:03:24 +01:00
Juan Linietsky caef2be758 Tiny fix for lightmapper DDA
- Ensures only one axis advances at a time
- This fixes extremely corner cases where the DDA may skip over geometry
2024-01-10 10:39:56 +01:00
jsjtxietian 5b57db2637 Fix "Class name cannot be empty" error when sorting no import files by type 2024-01-10 10:39:21 +08:00
Pedro J. Estébanez acac31ba5c Allow EditorImportPlugin to override can_import_threaded() 2024-01-09 17:30:24 +01:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Sofox 3614aa971d Made tooltip on TileSet Paint Button give more information when disabled. 2024-01-09 15:09:19 +00:00
kobewi 2e09985c0d Fix² behavior of ResourceFormatLoader CACHE_MODE_REPLACE 2024-01-09 16:01:37 +01:00
Rémi Verschelde 8297ec949b
Merge pull request #86727 from KoBeWi/shortcut_revolution
Update modified shortcuts in command palette
2024-01-09 15:31:00 +01:00
Rémi Verschelde 4baa634937
Merge pull request #84895 from rsubtil/fix_dap_race_condition
Prevent race condition on initial breakpoints from DAP
2024-01-09 15:30:44 +01:00
Rémi Verschelde ee42c9e7ef
Merge pull request #82498 from aXu-AP/docs-double-navigation
Fix opening docs writing extra navigation history
2024-01-09 15:30:38 +01:00
SaracenOne cb8a743e18
Fix behavior of 'Editable Children' toggle.
Prevents losing nodes owned by the edited scene when
toggling editable_children off on an instanced scene,
and makes the toggle compatible with undo-redo.
2024-01-09 13:34:38 +01:00
Rémi Verschelde 2ccc5c7575
Merge pull request #86990 from akien-mga/revert-84167-cache_mode_replace_fixes
Revert "Fix behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`"
2024-01-09 11:30:06 +01:00
Trevor Davenport 39ae82623d
Use ObjectID to track cached scene groups.
This prevents a crash that could occur when using the Node pointer
would reference a Node which had been freed after node_removal.
2024-01-09 11:14:38 +01:00
Rémi Verschelde 9ca3d3ec83
Revert "Fix behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`" 2024-01-09 10:49:14 +01:00
K. S. Ernest (iFire) Lee 1430f0b67d Add obj importer changes to use ImporterMesh. 2024-01-08 13:57:20 -08:00
Silc Lizard (Tokage) Renew a51958a2a0 Remove Object pointer/solve types conflict in AnimationTrackCache
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Rémi Verschelde 35da70f953
Merge pull request #86933 from alessandrofama/drop-texture-scene-history
Fix 2D viewport texture drop issue with global history registration
2024-01-08 12:01:55 +01:00
Rémi Verschelde edcea4a2ca
Merge pull request #86893 from Mickeon/autocomplete-editor-interface
Add autocompletion for a few EditorInterface methods
2024-01-08 12:00:43 +01:00
Rémi Verschelde 0354dc4205
Merge pull request #86867 from TokageItLab/reset-copy-options-for-more
Copy InterpolationType / LoopMode for all track & UseBlend option for audio when adding reset keys
2024-01-08 11:59:07 +01:00
Rémi Verschelde e417b7e6e6
Merge pull request #86824 from alessandrofama/audio-import-playback-position
Fix playback position label update in Audio Stream Importer
2024-01-08 11:57:31 +01:00
Rémi Verschelde 4aa8e87e50
Merge pull request #86805 from ryevdokimov/clear-nodes-on-ui-cancel-2d
Allow `ui_cancel` to unselect all nodes in all edit modes in 2D, matching 3D behavior
2024-01-08 11:56:43 +01:00
Rémi Verschelde f46465ba14
Merge pull request #86804 from ryevdokimov/allow-all-modes-to-select
Allow all editor modes to select nodes in the viewport
2024-01-08 11:56:19 +01:00
Rémi Verschelde c10d268974
Merge pull request #86787 from ryevdokimov/code-spell-check
Fix various spelling errors across engine solution
2024-01-08 11:55:55 +01:00
Rémi Verschelde dd487ebb0b
Merge pull request #86568 from jsjtxietian/fix-infinite-loop-tile
Fix potential infinite loop when calculating tile editor zoom level
2024-01-08 11:55:30 +01:00
Rémi Verschelde 53d47a389c
Merge pull request #86542 from KoBeWi/merge_split_action
Improve Path2D editing
2024-01-08 11:54:42 +01:00
Rémi Verschelde a2bd7c3301
Merge pull request #85142 from CookieBadger/animation-player-improvements
Improve usability of zooming in the animation editor
2024-01-08 11:50:38 +01:00
Rémi Verschelde 049da90fb4
Merge pull request #77832 from AThousandShips/import_fix
Fix incorrect check on importing project
2024-01-08 11:49:23 +01:00
Rémi Verschelde 15186b6606
Merge pull request #72461 from Calinou/editor-renderer-select-mobile
Make the rendering method dropdown also affect mobile if compatible
2024-01-08 11:48:59 +01:00
Alessandro Famà 4ea5c1ff2a Fix issue with dropping texture in 2D viewport causing incorrect global history registration
This fix addresses an issue where dropping a texture onto the 2D viewport in a scene without a root node incorrectly registers the action in the global history. Subsequently undoing and redoing this action in another scene results in the newly created node replacing the root of the current scene.

Fixes #86826.
2024-01-07 21:54:44 +01:00
CookieBadger 5b3d5e0a65 Improved usability of zoom features in animation player 2024-01-07 01:30:06 +01:00
A Thousand Ships 0a2ddaa6bd
Fix incorrect check on importing project 2024-01-07 00:52:16 +01:00
Micky db10ce3d8d Add autocompletion for a few EditorInterface methods 2024-01-06 19:19:31 +01:00
A Thousand Ships c794ce195b
[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
Method `_begin_handle_action` was not bound
2024-01-06 17:27:50 +01:00
Michael Alexsander 7b8c0b3a34
Parse the names of children of `TabContainer`s on POT generation 2024-01-06 10:52:44 -03:00
Silc Lizard (Tokage) Renew 5ade1077ff Copy intrp/loop for all track & use_blend for audio when adding reset 2024-01-06 17:15:45 +09:00
jsjtxietian 42c672afd6 Fix infinite loop when calculating zoom level if tile_size * max_zoom < default 2024-01-06 16:11:26 +08:00
Robert Yevdokimov eb565780e7 Prevent escape key from closing Editor Settings window when filtering for shorcuts 2024-01-05 19:24:55 -05:00
Zi Ye 97f9dbda81 Changed various editor transform operations to be committed in local instead of global space. Fixed a couple of bugs when syncing transforms to debug instance. 2024-01-05 17:07:20 -06:00
kobewi f41b2c2ec4 Improve Path2D editing 2024-01-05 22:34:31 +01:00
Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
Robert Yevdokimov ff03a32323 Allow all editor modes to select nodes in the viewport 2024-01-05 10:07:34 -05:00
Alessandro Famà 155bebfdf2 Fix playback position label update in Audio Stream Importer
The current playback position label doesn't get updated if the playhead is not visible. The label is updated in `_draw_indicator()` at the end of the function, but we return early if the calculated offset falls outside the valid range. This fix moves the label updating above this check, ensuring that the label always gets updated regardless of the visibility of the playhead.

Fixes #86550.
2024-01-05 12:41:30 +01:00
Rémi Verschelde e72e63a6b5
Merge pull request #85837 from akien-mga/clang-format-16
Style: Mark clang-format 16 as supported for pre-commit hook
2024-01-05 12:04:44 +01:00
Rémi Verschelde dc5b57ea44
Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points
Add a button to clear curve points in the Path2D editor
2024-01-05 12:02:41 +01:00
Rémi Verschelde d1b7c60afc
Merge pull request #77712 from nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D
Fix lossless formats in PortableCompressedTexture2D
2024-01-05 12:02:14 +01:00
Rémi Verschelde 85e999dc5e
Merge pull request #64908 from marcinn/lightmap-gi-texel-scale
Add `texel_scale` property to LightmapGI
2024-01-05 12:01:49 +01:00
Robert Yevdokimov 06f586e890 Allow ui_cancel to unselect all nodes in 2D, matching 3D behavior 2024-01-04 18:07:31 -05:00
nklbdev 47d991678d Fix lossless formats in PortableCompressedTexture2D
Update scene/resources/portable_compressed_texture.cpp

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00
Aaron Franke 9753a35c76
Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00
Rémi Verschelde 8a716e3275
Merge pull request #84353 from aXu-AP/sprite2d-plugin-zoom
Add zoom controls to Sprite2DPlugin converter preview
2024-01-04 16:40:05 +01:00
Rémi Verschelde bb1006b2ac
Merge pull request #84284 from Haydoggo/script-switch
Preserve inspector focus when opening script from scene tree
2024-01-04 16:39:59 +01:00
Rémi Verschelde 1312a73304
Merge pull request #84135 from aXu-AP/reparent-select-fix
Fix nodes being deselected upon reparenting
2024-01-04 16:39:53 +01:00
Rémi Verschelde 0cdb530c18
Merge pull request #83895 from clayjohn/origin-lines
Use screen-aligned quads for origin lines to avoid issues on NVidia
2024-01-04 16:39:42 +01:00
Rémi Verschelde 5eb22a317d
Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
Rémi Verschelde 52ab49ef1a
Merge pull request #83503 from YeldhamDev/grab_all_the_animations!
Allow to load multiple animation/libraries at once in the animation manager
2024-01-04 16:39:30 +01:00
Rémi Verschelde 0010096356
Merge pull request #83109 from Calinou/script-editor-add-more-toggle-comment-shortcuts
Allow Ctrl + KP / and Ctrl + # to toggle comment in the script editor
2024-01-04 16:39:10 +01:00
Rémi Verschelde ad3e5a949e
Merge pull request #82283 from YeldhamDev/focus_that_search_bar!
Make the search bars in the "Project Settings" dialog grab focus when they appear
2024-01-04 16:38:52 +01:00
Rémi Verschelde c772a5b050
Merge pull request #78960 from kleonc/inspector-follow-focus
Make editor inspector follow focus
2024-01-04 16:38:46 +01:00
Rémi Verschelde 0d18a945ca
Merge pull request #76654 from TokageItLab/improve-filter-util-anim-tree
Add useful functions to `FilterEdit` in `AnimationBlendTreeEditor`
2024-01-04 16:38:32 +01:00
Rémi Verschelde 94f72a72e2
Merge pull request #75005 from J-N-Witch/add-position-gizmo-toggle
Add option to toggle visibility of Position gizmos in 2D editor, organize existing options
2024-01-04 16:38:24 +01:00
Rémi Verschelde 38a1e17b93
Merge pull request #72572 from Daylily-Zeleen/daylily-zeleen/override_export_end_in_Cpp
Provide ability to override `EditorExportPlugin::_export_end()` in C++
2024-01-04 16:38:15 +01:00
Marcin Nowak eea2ad4019 Add texel_scale property to LightmapGI 2024-01-04 16:24:19 +01:00
Robert Yevdokimov f9826a1dd7 Fix various spelling errors 2024-01-04 09:56:43 -05:00
Rémi Verschelde 0fa767beff
Merge pull request #84508 from jsjtxietian/clean-copy
Clean unnecessary copy detected by clang-tidy
2024-01-04 14:25:58 +01:00
Rémi Verschelde 3224e47af8
Merge pull request #84486 from jcostello/jcostello/fix-material-drop
Fix material drag and drop
2024-01-04 14:25:52 +01:00
Rémi Verschelde 6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde 1aa03f7701
Merge pull request #81044 from MewPurPur/add-physics-material-icon
Add PhysicsMaterial icon
2024-01-04 14:24:54 +01:00
Hugo Locurcio 57f3bdb1e5
Make the rendering method dropdown also affect mobile if compatible
This prevents visual discrepancies between desktop and mobile platforms
after switching rendering methods using this dropdown.

The restart dialog now displays which rendering methods will be used,
and the dropdown tooltip also lists caveats related to specific platforms.
2024-01-03 18:38:37 +01:00
Rémi Verschelde d4b33b3e9f
Merge pull request #86723 from ryevdokimov/remove-unused-code
Removed unused code related to command palette
2024-01-03 15:48:17 +01:00
Rémi Verschelde 00cc23f906
Merge pull request #86486 from timothyqiu/move-copy-dialog
Improve `EditorDirDialog`
2024-01-03 15:47:52 +01:00
Rémi Verschelde c23c43dd96
Merge pull request #86476 from VedatGunel/fix-fs-split-offset
Store horizontal and vertical split offsets separately in FileSystem dock
2024-01-03 15:47:27 +01:00
Rémi Verschelde 6665a629c3
Merge pull request #85943 from kuruk-mm/fix/find-in-files
Stop the searching of `find in files` in folders that have `.gdignore`
2024-01-03 15:44:07 +01:00
Rémi Verschelde 11d1844e66
Merge pull request #85869 from paulloz/dotnet-warning-out-of-date-properties
.NET: Add a warning in the inspector when properties might be out of sync
2024-01-03 15:43:41 +01:00
Rémi Verschelde 54b83bd705
Merge pull request #84788 from Cerno-b/fix-description-text-for-grouping
Clarify description of "group selected"
2024-01-03 15:42:50 +01:00
Rémi Verschelde 73c5deff76
Merge pull request #82916 from jsjtxietian/update-scene-tree-tooltip-after-editor-description-chnage
Support updating tooltip immediately after editor description change
2024-01-03 15:41:31 +01:00
Rémi Verschelde df8b7fee81
Merge pull request #82802 from marcinn/fix-82756-prevent-saving-children-without-owner
Fix saving branch as scene saves children without owner set
2024-01-03 15:40:37 +01:00
Rémi Verschelde 34594a3096
Merge pull request #86669 from YeldhamDev/there_is_no_escape
Stop escaping `'` on POT generation
2024-01-03 10:14:14 +01:00
Rémi Verschelde a6dc1b3907
Merge pull request #84527 from Calinou/colorpicker-display-revert-icon
Display a revert icon on ColorPicker's old sample
2024-01-03 09:59:06 +01:00
rune-scape cde478bda6 Hot-reload only changed scripts 2024-01-02 17:56:52 -08:00
kobewi b712d1c657 Update modified shortcuts in command palette 2024-01-02 23:02:54 +01:00
Robert Yevdokimov 7fd15e9275 Removed unused code related to command palette 2024-01-02 14:49:37 -05:00
Michael Alexsander e5022531bf
Stop escaping `'` on POT generation 2024-01-02 15:26:42 -03:00
Rémi Verschelde 2158f88a88
Merge pull request #86710 from KoBeWi/do_not_the_shaders
Handle built-in shaders when closing scene
2024-01-02 18:06:25 +01:00
Rémi Verschelde 4c0db7765d
Merge pull request #86630 from TokageItLab/value-track-default-option
Make default options of int value track refer to RESET animation
2024-01-02 18:06:02 +01:00
Rémi Verschelde 39336e3780
Merge pull request #86598 from pancelor/master
Project upgrade tool: Better space handling in "export"
2024-01-02 18:05:51 +01:00
Rémi Verschelde a1d45858e0
Merge pull request #86504 from lyuma/gltf_reimport_textures_merry_xmas
gltf: Fix three bugs which prevented extracted textures from being refreshed
2024-01-02 18:05:19 +01:00
Rémi Verschelde 2f2ed95aa8
Merge pull request #85540 from KoBeWi/update_reset
Copy track update mode when adding reset key
2024-01-02 18:05:12 +01:00
kobewi 779d731940 Handle built-in shaders when closing scene 2024-01-02 16:00:11 +01:00
Rémi Verschelde e78c5d0ec5
Merge pull request #86211 from TheSofox/node-duplicate-undo-fix
Fix duplicating multiple nodes at different depths in `SceneTreeDock`
2024-01-02 15:08:57 +01:00
Rémi Verschelde 0d88840e81
Merge pull request #80706 from ajreckof/rework-array-update-property
Rework `update_property` for array
2024-01-02 15:08:41 +01:00
kobewi e534dbf53a Improve saving of built-in resources 2024-01-02 12:53:18 +01:00
Silc Lizard (Tokage) Renew eecfe5d75a Make default options of int value track refer to RESET animation 2024-01-02 13:13:47 +09:00
kobewi 3058a4926f Tweak tile atlas help label positions 2024-01-01 20:35:50 +01:00
kobewi 08b9046598 Automatically add path to built-in shaders 2023-12-31 16:20:38 +01:00
kobewi d96fca371b Copy track update mode when adding reset key 2023-12-30 18:02:55 +01:00
rune-scape a938359cd3 Fix possible crash in script_text_editor.cpp 2023-12-29 18:05:58 -08:00
kobewi 413f55b06f Don't update tree on deselect 2023-12-29 13:15:15 +01:00
pancelor d4d5a14234 project upgrade tool: better space handling in "export"
the regex had two problems; they were not recognizing export statements
that had spaces after "export", or export statements with no space
before "var".

These are both valid syntax, but the conversion was unsuccessful.
This commit fixes both cases.

test case 1:    `export(int)var x = 1`
old conversion: `@export(int)var x = 1`
new conversion: `@export var x: int = 1`

test case 2:    `export (int) var y = 2`
old conversion: `@export (int) var y = 2`
new conversion: `@export var y: int = 2`
2023-12-28 21:10:54 -08:00
Vedat Gunel f35f1a1849 Store horizontal and vertical split offsets separately in FileSystem dock 2023-12-25 18:11:18 +03:00
Haoyu Qiu a42ead59da Improve EditorDirDialog
* Automatically selects the newly created directory
* Automatically selects "res://" when nothing is selected
* Fixes an error when overwrite/replace dialog appears
* Changes "copy checkbox + action button" to "copy button + move button"
* Double clicking a directory (un)collapses it instead of copy/move
* Uses DirectoryCreateDialog for "Create Folder"
2023-12-25 19:14:04 +08:00
Lyuma fea4165ca8 gltf: fix three bugs which prevented extracted textures from being refreshed.
1. Extracted texture paths in `GLTFDocument::_parse_image_save_image` at the project root started with res:/// which broke cache invalidation
2. md5 hashes were not being written to generator_parameters for new imports, which led Godot to think the file was manually created.
3. `EditorFileSystem::reimport_append` must emit the `resources_reimported` signal in order for the resource cache to be updated.
2023-12-25 01:03:40 -08:00
Michael Alexsander 27ec41e91a
Fix scene parser reading non-built-in scripts for POT generation 2023-12-23 21:18:18 -03:00
Paul Joannon 0818d015db
Inspector ⚠️ when C# props might be out of date 2023-12-22 23:27:13 +01:00
Yuri Sizov 13a0d6e9b2 Merge pull request #86431 from timothyqiu/ungroup-action
Improve action name for ungroup button in Scene dock
2023-12-22 17:20:22 +01:00
Yuri Sizov d7564dbc6d Merge pull request #86388 from timothyqiu/unique-reset
Clear sub-resources list when no sub-resource exists
2023-12-22 17:20:12 +01:00
Yuri Sizov 980d55198c Merge pull request #86387 from jsjtxietian/fix-tile-set
Fix `UndoRedo history mismatch` when creating a new tile atlas
2023-12-22 17:20:08 +01:00
Yuri Sizov 13d34d6a2b Merge pull request #85923 from Calinou/editor-filesystem-dock-add-open-in-terminal
Add a editor FileSystem dock action to open a terminal in selected folder
2023-12-22 17:19:53 +01:00
Sofox ed648799ae Fixed duplicating nodes at different depths in SceneTreeDock 2023-12-22 15:20:08 +00:00
Haoyu Qiu c62c0fb2d2 Improve action name for ungroup button in Scene dock 2023-12-22 19:54:14 +08:00
Mateus Reis 105723b725 Fix internal profiling button being visible when disabled 2023-12-21 18:25:33 +02:00
Haoyu Qiu 6e49ff91c0 Clear sub-resources list when no sub-resource exists 2023-12-21 18:14:10 +08:00
jsjtxietian 1217d7d678 Fix `UndoRedo history mismatch` when creating a new tile atlas 2023-12-21 17:25:21 +08:00
ajreckof b4d96bc710 Rework update_property for array.
Apply suggestions from code review

Co-Authored-By: Tomek <kobewi4e@gmail.com>
2023-12-21 10:00:04 +01:00
Yuri Sizov 5f641541ea Merge pull request #86271 from YuriSizov/pm-optimize-multiple-ways-of-scanning
Optimize scanning routines in the project manager
2023-12-20 15:08:06 +01:00
Yuri Sizov f77da033f2 Merge pull request #86169 from Repiteo/gdvirtual-call-refactoring
Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable
2023-12-20 15:07:55 +01:00
Yuri Sizov aae58cd688 Merge pull request #85887 from YuriSizov/editor-enforce-min-window
Correctly enforce minimum window size in editor
2023-12-20 15:07:48 +01:00
Yuri Sizov bc6be82f5a Merge pull request #81260 from KoBeWi/min_maxing_particle_editing
Improve editing of min/max particle properties
2023-12-20 15:07:25 +01:00
Yuri Sizov 6296333bad Merge pull request #60965 from DarkMessiah/global-groups-implementation
Implement project-wide node groups
2023-12-20 15:07:20 +01:00
Yuri Sizov 416e594eb3 Correctly enforce minimum window size in editor
Also set the maximum size for the language
picked in the project manager.
2023-12-20 13:19:21 +01:00
Yuri Sizov 3d4b33df33 Optimize scanning routines in the project manager 2023-12-20 13:16:46 +01:00
kobewi ce9fec9b4d Improve editing of min/max particle properties 2023-12-20 06:31:08 +01:00
Yuri Sizov 4d695985c1 Merge pull request #85470 from KoBeWi/don't_get_child_but_stash_child
Improve Control hiding in PluginConfigDialog
2023-12-19 20:32:55 +01:00
Yuri Sizov e18659c69d Merge pull request #82872 from jsjtxietian/require-editor-restart-when-csg-gizmo-color-changed
Prompt require editor restart to user when gizmo color changed
2023-12-19 20:32:20 +01:00
msreis f1cc14d525 Fix missing time for some script functions in profiler
Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.

Fixes #23715, #40251, #29049
2023-12-19 19:42:21 +01:00
Stanislav Labzyuk 958699a0c4 Implement project-wide node groups 2023-12-19 18:07:19 +01:00
Hugo Locurcio 0e97acff84
Add a editor FileSystem dock action to open a terminal in selected folder
This is useful to enter some commands without having to open a separate
terminal and `cd` to the project folder.
2023-12-19 15:04:02 +01:00
Yuri Sizov 1f5d4a62e9 Merge pull request #86290 from bruvzg/mac_tab_menu
[macOS] Fix updating editor tab titles in the dock menu.
2023-12-19 13:02:31 +01:00
Yuri Sizov 508ad59370 Merge pull request #86266 from aaronfranke/editor-prop-no-setting
Use `set_value_no_signal` in editor property code
2023-12-19 13:02:27 +01:00
Yuri Sizov ead01d0ca4 Merge pull request #85527 from fdstevex/master
Fix for Cmd-B shortcut conflict on macOS
2023-12-19 13:02:14 +01:00
Yuri Sizov 1c0be67952 Merge pull request #85452 from BleedingXiko/tilemap-typo
Fix typo in TileMap editor tooltip
2023-12-19 13:01:54 +01:00
Yuri Sizov 13dd72ce78 Merge pull request #85219 from dsnopek/light-bake-mode-no-gi-method
Remove GI methods in parentheses from light baking options
2023-12-19 13:01:40 +01:00
Yuri Sizov 02d4579fa2 Merge pull request #85000 from bruvzg/ed_ui_direction
[Editor] Add option to override editor UI layout direction.
2023-12-19 13:01:35 +01:00
Yuri Sizov 7aae85edfd Merge pull request #84845 from DarkMessiah/tree-disabled-checkbox
Implement disabled state for Checkbox in Tree
2023-12-19 13:01:25 +01:00
Yuri Sizov 92e024aac5 Merge pull request #79785 from KoBeWi/ioioioio
Load project metadata file only when needed
2023-12-19 13:00:54 +01:00
bruvzg d8bb4c7163
[macOS] Fix updating editor tab titles in the dock menu. 2023-12-19 13:09:20 +02:00
Aaron Franke 8a407ff82e
Use `set_value_no_signal` in editor property code 2023-12-18 11:47:03 -06:00
Yuri Sizov bf8dd73e9d Merge pull request #86280 from Calinou/editor-input-map-editor-action-edit-title
Add input action name to window title in input map editor
2023-12-18 18:18:24 +01:00
Yuri Sizov 8d9c11b72b Merge pull request #86278 from YeldhamDev/filter_scene_tooltip
Fix scene dock search losing its default tooltip after typing an invalid filter
2023-12-18 18:18:20 +01:00
Yuri Sizov 2552821f06 Merge pull request #86044 from KoBeWi/can't_add_if_can't_add
Disable Add button when theme item name is empty
2023-12-18 18:18:09 +01:00
Yuri Sizov c3ee2b9c52 Merge pull request #86008 from Delsin-Yu/4.2
Correctly free relevant scripts when closing scene tabs
2023-12-18 18:18:05 +01:00
Yuri Sizov 5c848174a3 Merge pull request #84898 from rsubtil/fix_dap_breakpoints_closed_scripts
Fix DAP breakpoints being cleared on closed scripts
2023-12-18 18:17:46 +01:00
Yuri Sizov 644e236e5c Merge pull request #83987 from bruvzg/macos_window_and_help
[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-18 18:17:41 +01:00
DE-YU b37b40ff76 Correctly free relevant scripts when closing scene tabs 2023-12-18 21:41:07 +08:00
Hugo Locurcio 8e2f3191e7
Add input action name to window title in input map editor 2023-12-18 01:42:59 +01:00
Michael Alexsander 589b7b0ed1
Fix scene dock search losing its default tooltip after typing an invalid filter 2023-12-17 20:07:46 -03:00
Wilson E. Alvarez a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
Yuri Sizov e63f1d4494 Merge pull request #86137 from Maran23/editor-error-metadata
Do not print error when editor meta was not found as it will be reimported anyway after
2023-12-16 17:49:58 +01:00
Yuri Sizov 9cbe3cb451 Merge pull request #83533 from SaracenOne/bezier_edit_mode_fix
Fix setting bezier track handle mode from inspector
2023-12-16 17:49:24 +01:00
Saracen 09a4aa3ce8 Fix setting bezier track handle mode from inspector. 2023-12-14 23:11:47 +00:00
Yuri Sizov f8a2a91936 Merge pull request #86171 from YuriSizov/editor-what-colors-what-sounds
Fix various issues with the folder color lookup
2023-12-14 21:22:46 +01:00
Yuri Sizov c3579769d8 Merge pull request #86164 from KoBeWi/stop_select_faking
Properly select the newly duplicated file
2023-12-14 21:22:42 +01:00
Yuri Sizov a5529f759c Merge pull request #86129 from TheSofox/color-picker-memory
Remember last `color_mode` and `picker_shape` in `ColorPicker`s in the editor
2023-12-14 21:22:39 +01:00
Yuri Sizov efa8c46fab Fix various issues with the folder color lookup 2023-12-14 20:43:46 +01:00
Marius Hanl 4b8b0803eb Return false when no '.editor.ctex' file exists so that the file will be reimported after and no error is printed 2023-12-14 20:35:49 +01:00
Thaddeus Crews 83ef789745
Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable 2023-12-14 13:22:40 -06:00
Sofox 7979412c75 Remember last 'color_mode' and 'picker_shape' in 'ColorPicker's in the editor 2023-12-14 18:57:57 +00:00
kobewi 0ae1241304 Properly select the newly duplicated file 2023-12-14 19:49:11 +01:00
Yuri Sizov a6c0c90058 Merge pull request #86066 from Wiltof/tilemapPaint
Reset TileMap editor `drag_type` when the toolbar mode is not selected
2023-12-14 17:38:57 +01:00
Yuri Sizov 9d280f8b1c Merge pull request #85879 from berrybus/deselect-audio-effects
Fix permanently selected audio bus effects
2023-12-14 17:38:49 +01:00
Yuri Sizov 4269a57b0c Merge pull request #85387 from jsjtxietian/fix-forward-plus-crash
Use render method from OS instead of project settings in compositor RD
2023-12-14 17:38:43 +01:00
Yuri Sizov a3024d0395 Merge pull request #85362 from Flavelius/params_copy_paste
Make copy & paste params skip `resource_path`
2023-12-14 17:38:38 +01:00
Yuri Sizov 203c8c31d3 Merge pull request #85071 from Rubonnek/remove-unnecessary-assignments
Remove unnecessary assignments
2023-12-14 17:38:34 +01:00
Yuri Sizov 8f33b4e83a Merge pull request #84882 from Invertex/select-instance-asset
Add "Show In FileSystem" to the Scene hierarchy right-click
2023-12-14 17:38:30 +01:00
Yuri Sizov 6faa5c6dc4 Merge pull request #84837 from synalice/issue-83366-colored-folders
Fix folder color not showing up in file dialogs
2023-12-14 17:38:24 +01:00
Yuri Sizov daddb2b469 Merge pull request #84754 from aXu-AP/sprite2dplugin-rect
Add region rect and frames support to Sprite2DPlugin converter
2023-12-14 17:38:19 +01:00
Yuri Sizov 4cf6325aa1 Merge pull request #84660 from groud/better_tileset_polygons
Move tile transforms handling cache to TileData
2023-12-14 17:38:14 +01:00
Yuri Sizov 19f4dfbdfb Merge pull request #83957 from kitbdev/scene-tab-reuse
Only update `EditorSceneTabs` tabs when necessary
2023-12-14 17:38:09 +01:00
wilto938 5a3de5bc30 Reset TileMap editor `drag_type` by using the _stop_dragging() function when the toolbar mode is not selected 2023-12-14 11:58:36 +01:00
jsjtxietian 453c2246b6 Use render method from OS in compositor RD; Update related UI 2023-12-14 11:38:46 +08:00
bruvzg 0d44b50520
[macOS] Add default Window and Help menus, allow special menu customization. 2023-12-13 23:20:05 +02:00
Nancy Zhang cf39cc985b Fix unable to deselect audio effects 2023-12-13 12:37:21 -05:00
Gilles Roudière 18fe0bd025 Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
Wilson E. Alvarez 80fb8db31f
Remove unnecessary assignments
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-12-13 11:06:26 -05:00
Invertex 59787683a9 Added "Show In FileSystem" right-click option to Scene hierarchy nodes.
-Implemented shared function for focusing FileSystem tab and highlighting the node path.
-Created right-click option that shows up in the Scene-Hierarchy on Nodes that have a file-system source path.
-Created custom icon for this right-click option
-Implemented the shared function and icon for other places that already had this features (Open Node tab, Inspector Resource)

Co-authored-by: MewPurPur <mew.pur.pur@gmail.com>
2023-12-13 07:43:39 -08:00
Rémi Verschelde 481d04669f
Merge pull request #83329 from detomon/fix-creating-and-updating-plugin-with-dot-in-folder-name
Fix creating and updating plugin with dot in folder name
2023-12-13 10:31:04 +01:00
bruvzg 1a82b5d026
[D3D12] Automatically copy runtime DLLs during export. 2023-12-13 07:48:53 +02:00
Rémi Verschelde d26a3f1b14
Merge pull request #85807 from rakkarage/import-warning
Add toaster notifications for import warnings.
2023-12-12 10:40:41 +01:00
Rémi Verschelde 7f02f5b71b
Merge pull request #85686 from kevmorg/master
Hide Node dock successfully on undo/redo and deletion
2023-12-12 10:40:16 +01:00
kevmorg da84489b27
Hide Node dock successfully on undo/redo and deletion
Fixes #84530.
2023-12-12 10:26:05 +01:00
Aaron Franke 52f1b86ebc
Fix referring to ResourceImporterScene static importers via instances 2023-12-11 20:01:39 -06:00
Rémi Verschelde abaf99d22d
Merge pull request #86031 from YuriSizov/editor-icons-for-groups
Fix theme access in the Groups editor
2023-12-12 00:34:12 +01:00
Rémi Verschelde e551672c2d
Merge pull request #85922 from Listwon/fix-uid-corruption-on-reimport-80132
Prevent overriding file info of another file when reimport creates extra files
2023-12-12 00:33:25 +01:00
Rémi Verschelde 8f2b5cc109
Merge pull request #82899 from aaronfranke/import-settings-dialogs
Rename ImportSettings dialogs to have "Dialog" in the name
2023-12-12 00:15:59 +01:00
kobewi fc7cdd5c37 Disable Add button when theme item name is empty 2023-12-11 22:21:36 +01:00
Rémi Verschelde 6882e5042d
i18n: Sync translations with Weblate
(cherry picked from commit 1dee633c91)
2023-12-11 22:10:21 +01:00
Yuri Sizov 0244f8318f Fix theme access in the Groups editor 2023-12-11 14:34:05 +01:00
Mateo Kuruk Miccino b062f5b6fa
Stop the searching of `find in files` in folders that have `.gdignore` 2023-12-08 19:26:06 -03:00
Bartłomiej T. Listwon aae48ac2b6 Prevent overriding file info of another file when reimport creates files 2023-12-08 22:17:51 +01:00
Yuri Sizov aec890b496 Merge pull request #81169 from MewPurPur/texture-abstract-icons
Add Texture2D and Texture3D icons
2023-12-08 18:45:48 +01:00
Yuri Sizov 07677f0f51 Merge pull request #85885 from YuriSizov/bench-pressing
Improve engine startup/shutdown benchmarks
2023-12-08 17:12:26 +01:00
Yuri Sizov 26ba706831 Merge pull request #85845 from YuriSizov/editor-export-hidden-errors
Ensure more export errors are reported to users
2023-12-08 16:59:04 +01:00
Yuri Sizov 9dce1a45a0 Merge pull request #85819 from Malcolmnixon/export-android-build-template
Add option to install android build template for export
2023-12-08 16:58:54 +01:00
Yuri Sizov 7fbaefd244 Merge pull request #85723 from ilyabelow/84609-visual-shader-viewport-texture-error
Add a specific error when creating a ViewportTexture in a Texture2D node
2023-12-08 16:58:39 +01:00
Yuri Sizov 8cb2d20fce Merge pull request #85236 from YuriSizov/editor-flat-remote
Use the flat button style on switches in scene and node docks
2023-12-08 16:58:24 +01:00
Yuri Sizov 959c166866 Merge pull request #83741 from BlueCube3310/path-3d-plugin-optimize
Optimize Path3DGizmo Mesh Generation
2023-12-08 16:58:08 +01:00
Yuri Sizov 2e94be2ea4 Merge pull request #84167 from SaracenOne/cache_mode_replace_fixes
Fix behavior of ResourceFormatLoader `CACHE_MODE_REPLACE`
2023-12-08 15:23:13 +01:00
Yuri Sizov 6c86974022 Merge pull request #84122 from kitbdev/fix-dock-visibility
Fix dock visibility issues
2023-12-08 15:23:09 +01:00
Yuri Sizov 0481a0b8b3 Merge pull request #82528 from SaracenOne/path_types
Add support for exporting script classes without a name
2023-12-08 15:22:48 +01:00
Malcolm Nixon 988c1bf298 Add option to install android build template for export
This PR adds a new "--install-android-build-template" command-line option which causes the android build template to be installed before exporting the project.
2023-12-08 09:00:25 -05:00
Yuri Sizov fc3f40f37d Improve engine startup/shutdown benchmarks
- Add contexts to give a better sense of benchmarked areas.
- Add missing benchmarks and adjust some begin/end points.
- Clean up names.
- Improve Android's internal benchmarks in a similar manner.

Co-authored-by: Fredia Huya-Kouadio <fhuya@meta.com>
2023-12-08 12:53:04 +01:00
kobewi 6e31c413b6 Add descriptions for tile properties 2023-12-07 16:57:34 +01:00
Rémi Verschelde d5ad37afcd
i18n: Sync translations with Weblate
(cherry picked from commit daeb1c7292)
2023-12-07 11:13:54 +01:00
Yuri Sizov 773b4d7764 Ensure more export errors are reported to users
Also fixes the timing issue when exporting all
presets at the same time, where the error report
would try to appear while the progress dialog
was still visible.
2023-12-06 15:26:07 +01:00
Rémi Verschelde 49f4860ce3
Style: Mark clang-format 16 as supported for pre-commit hook
It only introduced a difference in a .glsl file, which I've worked
around by removing an empty line. This keeps formatting consistent
between clang-format 15 and 16.

Also added a change in the 3-to-4 project converter to fix bogus
formatting in clang-format < 17.
2023-12-06 13:26:53 +01:00
Rakka Rage 35444b28e3 Add toaster notifications for import warning. 2023-12-05 16:25:04 -05:00
MewPurPur 6cdd406c3d Add Texture2D and Texture3D icons 2023-12-05 19:21:04 +02:00
Yuri Sizov 44ec0d19d8 Fix size and visuals of the InputEventConfigurationDialog 2023-12-05 16:05:51 +01:00
Rémi Verschelde 1af8228ced
Merge pull request #85585 from jsjtxietian/fix-svg-invisible
Fix SnapGrid is almost invisble in light theme
2023-12-05 15:15:44 +01:00
aXu-AP a45db4d616 Fix UV editor not showing polygon correctly
Fix polygon not showing correctly if UVs have been moved around. Show the actual contents of the polygon instead.
2023-12-05 15:38:37 +02:00
Rémi Verschelde 36e033bce8
Merge pull request #85312 from YuriSizov/window-and-the-case-of-an-unexpected-shrinkage
Make sure `Window`'s title is respected before we compute the size
2023-12-05 13:05:23 +01:00
Rémi Verschelde 4bc4817055
Merge pull request #84237 from dalexeev/inspector-fix-array-dict-elem-clearing
Inspector: Fix clearing array/dictionary element with `<Object#null>`
2023-12-05 13:05:14 +01:00
Haoyu Qiu 08b1354b36 Set language encoding flag when using ZIPPacker
When non-ASCII filenames are used, this indicates that the encoding is
UTF-8. Programs like ZIPReader can then parse the filename correctly.
2023-12-05 17:12:12 +08:00
Danil Alexeev ed86c33002
Inspector: Fix clearing array/dictionary element with `<Object#null>` 2023-12-05 08:47:19 +03:00
Rémi Verschelde 6c7d43822c
Merge pull request #85745 from YuriSizov/editor-obey-the-theme-overlord
Fix theme application in various editor dialogs
2023-12-04 23:21:58 +01:00
Rémi Verschelde 6cfb3f61f2
Merge pull request #85556 from bs-mwoerner/wav-import-fix
Fix importing WAV files with odd chunk sizes
2023-12-04 23:19:34 +01:00
Rémi Verschelde 3e7cc5ec32
Merge pull request #85271 from YuriSizov/core-check-please!
Correctly check scripts that must inherit `EditorPlugin`
2023-12-04 23:12:24 +01:00
Rémi Verschelde a8bc207252
Merge pull request #85181 from TheSofox/reparent-container-undo-fix
Restored Control properties when you undo a parenting of a Control to a Container
2023-12-04 23:10:51 +01:00
Rémi Verschelde beb454c528
Merge pull request #85087 from EelisOtsamo/fix_scene_drag_and_drop
Fix issue with 3D scene drag and drop preview node
2023-12-04 23:10:01 +01:00
Rémi Verschelde ff151bb9aa
Merge pull request #85061 from SaracenOne/imported_slices_fix
Fix imported track flag on sliced animations.
2023-12-04 23:09:37 +01:00
Rémi Verschelde 764e468066
Merge pull request #84933 from Calinou/editor-multimesh-populate-fix-node-type
Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog
2023-12-04 23:07:58 +01:00
Rémi Verschelde 8b3ba7e074
Merge pull request #84891 from Calinou/editor-particles-generate-emission-fix-node-type
Only allow MeshInstance3D-based nodes in particles emission shape node selector
2023-12-04 23:07:34 +01:00
Rémi Verschelde be585ac644
Merge pull request #84594 from reduz/default-commented-light-shader
Comment the shader template light function by default
2023-12-04 23:04:50 +01:00
Rémi Verschelde 2b913cc84a
Merge pull request #84520 from Jordyfel/just-another-move-bug
Fix errors on file rename or move in the Filesystem Dock
2023-12-04 23:04:00 +01:00
Rémi Verschelde 98882f1c69
Merge pull request #84310 from timothyqiu/dnd
Allow dragging editable children
2023-12-04 23:02:45 +01:00
Rémi Verschelde 9108445eca
Merge pull request #84076 from aXu-AP/uv-editor-texture-transform
Fix UV editor not using texture transform
2023-12-04 23:00:54 +01:00
Michael Wörner 29810376b8 Fixed reading WAV files with odd chunk sizes.
These require a padding byte not included in the chunk size.
2023-12-04 20:01:34 +01:00
Yuri Sizov 01888ae7ab Fix theme application in various editor dialogs
99% of the time we shouldn't rely on the signal, we
should use the notification instead. I left some comments
in places where I couldn't quickly improve the code.
2023-12-04 13:18:48 +01:00
ilyabelow 429f24e665 Add a specific error when creating a ViewportTexture in a Texture2D node in a Visual Shader 2023-12-04 15:16:43 +04:00
Bartłomiej T. Listwon 44d14cf6af Defer creating new editor process in "Quit to Project List" just like in "Reload Current Project" 2023-12-02 13:25:24 +01:00
jsjtxietian 926e22d2ab Fix SnapGrid is almost invisble in light theme 2023-12-01 18:51:45 +08:00
Steve Tibbett 86db8f921d Fix for Cmd-B conflict on macOS, where Cmd-B was
both "Build Project" and "Go to Next Bookmark".
2023-11-30 06:58:52 -05:00
Yuri Sizov 3a67eb2675 Disable a prohibitively slow code branch when reparenting nodes 2023-11-29 17:39:39 +01:00
Rémi Verschelde c17d73f140
i18n: Sync translations with Weblate 2023-11-29 17:21:35 +01:00
kobewi 0b172742cf Save external data even without scene 2023-11-29 16:19:17 +01:00
kobewi c5b742a06b Improve Control hiding in PluginConfigDialog 2023-11-28 14:59:34 +01:00
jsjtxietian 4861ab4cfe Use mutex to protect max_index in ImportThreadData 2023-11-28 12:50:57 +08:00
BleedingXiko 971b0a7bda
fix typo in tile_map_editor.cpp 2023-11-27 16:40:38 -08:00
bruvzg 27ca31f359 [Editor] Save and restore previous window mode when toggling full-screen. 2023-11-27 12:44:30 +02:00
Aaron Franke a8dc34b8f0
Rename ImportSettings dialogs to have "Dialog" in the name 2023-11-26 22:59:01 -06:00
kobewi 3517ab5627 Fix custom type icon sizes in animation tracks 2023-11-25 23:41:25 +01:00
Flavelius d9e3acece2 Make Copy->paste Params skip resource_path
Resource path should not be attempted to be taken over, as that's not intended for copy-paste and fails anyway, but this results in the whole paste operation failing as well
2023-11-25 22:35:51 +01:00
Yuri Sizov d9677be0ca Make sure `Window`'s title is respected before we compute the size
Also removes some suspicious and outdated code that forced this particular
dialog to change size when the warning message changed.
2023-11-24 16:31:41 +01:00
oeelis 834ccb9698 Fix issue with 3D scene drag and drop preview node 2023-11-24 15:44:51 +02:00
Yuri Sizov bc1949d797 Correctly check scripts that must inherit `EditorPlugin`
Also updates some error messages related to this kind of check
across the codebase.
2023-11-23 16:24:43 +01:00
clayjohn 549a83eee2 Suppress surface upgrade warnings when showing SurfaceUpgradeTool warning
Also ensure the EditorProgress dialogue shows correct numbers
2023-11-22 15:35:50 -07:00
Rémi Verschelde fa4a65387e
Merge pull request #85227 from KoBeWi/when_two_IDs_fight_the_editor_suffers
Fix crash caused by conflicting menu option IDs
2023-11-22 21:57:14 +01:00
Yuri Sizov b1d6e336ea Use the flat button style on switches in scene and node docks 2023-11-22 20:10:35 +01:00
Yuri Sizov 10b70e2498 Rework the surface upgrade tool to inform users without blocking
This removes the immediate confirmation dialog and insteads prints the
message to the editor log (and it also appears as a toast). The immediate dialog
is a devil's plaything, and it cannot be used in this scenario (if it can be used
anywhere at all). The condition that triggers the SUT can happen during any
attempt by the rendering server to read a mesh. This means it will conflict
with a number of editor processes, like loading, importing, preview
generation, export, CLI mode, etc.

So while this is less on the nose as far as informing users goes, it's also
our best option to use the log and the toaster.
2023-11-22 19:03:14 +01:00
kobewi c6fec68a3e Fix crash caused by conflicting menu option IDs 2023-11-22 17:28:40 +01:00
David Snopek ce488930ea Remove GI methods in parentheses from light baking options 2023-11-22 08:42:40 -06:00
Rémi Verschelde a34814b0b6
Merge pull request #85205 from jsjtxietian/grab-focus
Set some window in visual shader editor to be exclusive
2023-11-22 13:59:50 +01:00
Rémi Verschelde ca245295ae
Merge pull request #85193 from TokageItLab/fix-seek-mixer
Fix seeking bug in AnimationPlayerEditor
2023-11-22 13:59:45 +01:00
Rémi Verschelde 51bca1b586
Merge pull request #85154 from KoBeWi/yo_dawg_I_heard_you_like_saving_scen-JUST_STOP_IT
Avoid saving scene while already saving the scene
2023-11-22 13:59:37 +01:00
jsjtxietian b7ba667dcf Set some window in visual shader editor to be exclusive 2023-11-22 17:58:18 +08:00
Sofox 5614e6d61c Restored Control layout properties you undo a parenting of a Control to a Container 2023-11-22 09:37:17 +00:00
Silc Lizard (Tokage) Renew 21833f3dfd Fix seeking bug in AnimationPlayerEditor 2023-11-22 06:43:26 +09:00
Rémi Verschelde 7022271291
i18n: Sync translations with Weblate 2023-11-21 16:08:36 +01:00
Rémi Verschelde c2f8fb3015
Merge pull request #85039 from RandomShaper/mingwthreads
Use mingw-std-threads in MinGW builds
2023-11-21 15:44:18 +01:00
Rémi Verschelde fa259a77cd
Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
Rémi Verschelde 9c0692f30e
Merge pull request #85169 from jsjtxietian/fix-project-name-overriden
Fix project name being overwritten everytime `show_dialog` is called
2023-11-21 15:06:55 +01:00
jsjtxietian b8d7a43f73 Fix project name being overwrite everytime `show_dialog` is called 2023-11-21 19:50:01 +08:00
David C. Drake 45e2908d30 Adjust pick_main_scene punctuation 2023-11-20 14:46:29 -07:00
kobewi d84ba48d8f Avoid saving scene while already saving the scene 2023-11-20 21:57:21 +01:00
kobewi 2c72558ad0 Add Save As... option to EditorResourcePicker 2023-11-20 21:05:17 +01:00
Yuri Sizov fdaee9ee89 Prevent the surface upgrade tool from running during export
Also add an explicit way to trigger the tool manually
at user's will.
2023-11-20 15:36:45 +01:00
Hugo Locurcio c6a16b176e
Only allow MeshInstance3D-based nodes in particles emission shape node selector
This applies to both GPUParticles3D and CPUParticles3D, as
CPUParticles3DEditor inherits from GPUParticles3DEditorBase.
2023-11-19 11:22:51 +01:00
Saracen 57f1e5dcdc Fix imported track flag on sliced animations. 2023-11-18 15:36:33 +00:00
Pedro J. Estébanez fe4850c0d0 Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
Rakka Rage 58c9e341f1 Fix asset importer conflicted indeterminate state. 2023-11-17 19:58:18 -05:00
bruvzg 932174fedf
[Editor] Add option to override editor UI layout direction. 2023-11-17 14:56:45 +02:00
Rémi Verschelde 80e1672836
i18n: Sync translations with Weblate 2023-11-16 17:38:43 +01:00
Rémi Verschelde b049ac43ba
Merge pull request #84927 from bruvzg/macos_ext_frame_upd
[macOS] Process events before changing title style to update window frame.
2023-11-16 14:52:28 +01:00
Marcin Nowak 561fcf54a4 Fix #82756: Save branch as scene saves children without owner set 2023-11-16 01:14:04 +01:00
Saracen f392a9c4f8 Fix CACHE_MODE_REPLACE 2023-11-15 18:55:20 +00:00
Stanislav Labzyuk ff8797e980 Implement disabled state for Checkbox in Tree 2023-11-15 17:13:34 +01:00
Rémi Verschelde cc135c5821
Merge pull request #84931 from YuriSizov/editor-hot-topic-hot-keys
Make script/shader editor save shortcuts unique again
2023-11-15 14:32:22 +01:00
Rémi Verschelde d89c5313a5
Merge pull request #83290 from trollodel/move_progress_dialog_on_open
Keep focus on floating window when showing ProgressDialog
2023-11-15 14:32:07 +01:00
Yuri Sizov 0f5a14c397 Make script/shader editor save shortcuts unique again 2023-11-15 14:10:12 +01:00
Rémi Verschelde 6d47eff457
Merge pull request #83104 from jsjtxietian/fix-crash-when-reimport-animation-while-playing
Fix editor crash when re-importing GLTF while animation is playing
2023-11-15 13:15:54 +01:00
Hugo Locurcio dc3194f668
Only allow MeshInstance3D-inherited nodes in MultiMesh Populate Surface dialog 2023-11-15 12:24:11 +01:00
bruvzg c64c1053e9
[macOS] Process events before changing title style to update window frame. 2023-11-15 09:33:23 +02:00
jsjtxietian 4680ced5fa support updating tooltip after editor description change 2023-11-15 14:27:49 +08:00
jsjtxietian 3c10493d0b Fix Editor crash when re-importing GLTF while animation is playing 2023-11-15 11:13:42 +08:00
Rémi Verschelde 6197f0952b
Merge pull request #84872 from alesliehughes/res_import_scene
Fix Resource Importer use after free
2023-11-14 23:30:53 +01:00
Ricardo Subtil 760ff2e933 Fix DAP breakpoints being cleared on closed scripts 2023-11-14 16:51:38 +00:00
Ricardo Subtil 485342408b Prevent race condition on initial breakpoints from DAP 2023-11-14 15:56:03 +00:00
Rémi Verschelde ff5ac866e8
Donors: Change tiers to match Dev Fund, sync latest data
The new list includes all donors listed on fund.godotengine.org,
together with the ones still on Patreon on matching tiers.

We haven't yet updated Patreon tiers to match the Dev Fund, so donors
who used to be listed under "Silver donors" are now grandfathered under
the "Gold members" category from the Dev Fund.
2023-11-14 15:40:44 +01:00
Nikita Krasnov 0d6300d269 Fix folder color not showing up in file dialogs 2023-11-14 17:17:10 +03:00
Alistair Leslie-Hughes b0e0615075 Fix Resource Importer use after free 2023-11-14 16:39:41 +11:00
Rémi Verschelde 85ecb853cf
Merge pull request #83652 from KoBeWi/PROPERTY_HINT_DOC_IS_FULL
Fill remaining global scope constant descriptions
2023-11-14 00:02:58 +01:00
kobewi da55c06322 Save scene when saving built-in resource 2023-11-13 16:34:17 +01:00
kobewi 4296f0a771 Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
Rémi Verschelde 4123f1371f
Merge pull request #84797 from akien-mga/silence-warning-about-skipping-dirs-with-godot-project
Remove EditorFileDialog warning when skipping project directories
2023-11-12 23:00:54 +01:00
Rémi Verschelde 5a5b456fca
Merge pull request #84774 from akien-mga/fix-TTR-in-ERR-WARN-prints
Don't use TTR/RTR for ERR/WARN prints
2023-11-12 22:59:38 +01:00
Rémi Verschelde e03f47cb7c
Remove EditorFileDialog warning when skipping project directories
We might need better UX to handle this in EditorFileDialog, showing the
directories as greyed out with a tooltip, but for now this silences a warning
that users have no control over.

We keep the warning only in the initial project scan.
2023-11-12 19:05:05 +01:00
Rémi Verschelde d443f127ef
Merge pull request #83708 from Guilhermev25/shaders-renames
Fix wrong shader rename
2023-11-12 16:57:00 +01:00
Rémi Verschelde 3e23755d24
Merge pull request #83430 from RandomShaper/fix_onion_audio
Fix onion skinning internals activating audio/method/animation tracks
2023-11-12 16:56:30 +01:00
Rémi Verschelde 87ba798cba
Merge pull request #84779 from m4gr3d/keep_android_build_window_open_on_failure
Preserve the output from the gradle build command
2023-11-12 12:15:54 +01:00
Fredia Huya-Kouadio 136b7f9c52
Preserve the output from the gradle build command
Updates `EditorNode#execute_and_show_output(...)` to return the output of the executed command.
2023-11-12 12:07:04 +01:00
Rémi Verschelde 15b8185c68
Don't use TTR/RTR for ERR/WARN prints
We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
Cerno_b 9a684cf199 Clarify description of "group selected" 2023-11-12 10:53:44 +01:00
aXu-AP cb88108d9f Readd rect support for Sprite2DPlugin converter
Readds support for rects for sprite to mesh/polygon converter.
Adds support for conversion from animation frame.
Fixes converter not taking offset into account.
Fixes 1 pixel shift when converting flipped sprites.
2023-11-12 11:49:37 +02:00
Rémi Verschelde 4e867b5835
Merge pull request #84762 from timothyqiu/snap-mode
Fix texture region editor not selecting restored snap mode
2023-11-11 23:06:24 +01:00
Rémi Verschelde 97a102caf6
Merge pull request #84052 from SaracenOne/animtree_readonly_context
Unpress buttons in AnimationTree when switching to read-only mode.
2023-11-11 23:05:37 +01:00
Haoyu Qiu 64fb22e17b Fix texture region editor not selecting restored snap mode 2023-11-12 01:41:51 +08:00
Rémi Verschelde 848f93f989
Merge pull request #84716 from YuriSizov/3d-resource-previews-are-out-to-get-you
Abort threaded preview generators on exit
2023-11-10 21:56:10 +01:00
Rémi Verschelde 96fa86f9a0
Merge pull request #84557 from TheSofox/undo-history-sync-fix
Fix for stopping the Undo History being desynchronised from actual Undo queue
2023-11-10 21:55:46 +01:00
Rémi Verschelde bdd9034ad0
i18n: Sync translations with Weblate 2023-11-10 16:30:40 +01:00
Yuri Sizov e90ea87b42 Abort threaded preview generators on exit 2023-11-10 15:31:43 +01:00
Sofox 662522ae5a Fix for stopping the Undo History being desynchronised from actual Undo queue. 2023-11-10 13:04:12 +00:00
Mikael Hermansson 1bb2905fbd Add `single`/`double` as export features automatically 2023-11-10 13:35:03 +01:00
Jordyfel 76c7190d21 Fix errors on file rename or move in the Filesystem Dock 2023-11-10 14:09:21 +02:00
Rémi Verschelde 8c53a72a49
Merge pull request #84661 from Sauermann/fix-cursor-in-advanced-importer
Fix stuck cursor in Advanced Scene Importer
2023-11-10 10:45:43 +01:00
Rémi Verschelde dfe2df989d
Merge pull request #84493 from bruvzg/gde_ios_static_fix
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks.
2023-11-10 10:44:56 +01:00
Rémi Verschelde 38c3e5aae9
Merge pull request #82956 from Chtau/GDScript-external-Editor-Engine-crash
Fixes internal Script Editor crash with External Editor active
2023-11-10 10:43:58 +01:00
bruvzg d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks. 2023-11-09 20:04:40 +02:00
Rémi Verschelde 75d27e3893
Merge pull request #79832 from DarkMessiah/fix-autoload-settings
Fix undo methods for DELETE in EditorAutoloadSettings
2023-11-09 18:06:28 +01:00
kobewi aff49d3a76 Fix missing arrows in integer vector properties 2023-11-09 17:35:15 +01:00
Markus Sauermann 75b4ea05a4 Fix stuck cursor in Advanced Scene Importer
Display an Arrow mouse cursor, while the mouse is moved within the
`SubViewportContainer` of the Advanced Scene Importer.
2023-11-09 12:50:13 +01:00
Rémi Verschelde d1381bbca2
Merge pull request #84625 from KoBeWi/yeet_sprite_node()
Remove AnimatedSprite pointer when clearing editor
2023-11-09 11:48:12 +01:00
Rémi Verschelde 26f1c503ec
Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs
Fix node names of submenu items across the editor
2023-11-09 11:47:24 +01:00
Rémi Verschelde 432c75d6af
Merge pull request #83081 from Rindbee/fix-wrong-split
Fix `EditorFileSystemDirectory::get_file_deps()` may return wrong result
2023-11-09 11:45:21 +01:00
Rémi Verschelde e5bacbc471
Merge pull request #84628 from KoBeWi/no_meta_only_path
Don't store shader edit path in metadata
2023-11-08 19:18:55 +01:00
kobewi 9c810ef061 Don't store shader edit path in metadata 2023-11-08 19:14:16 +01:00
kobewi 55f7d493ee Remove AnimatedSprite pointer when clearing editor 2023-11-08 18:09:42 +01:00
Yuri Sizov b04b546092 Fix node names of submenu items across the editor
Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Yuri Sizov e7dba3b064 Correctly set up shortcut context in the shader editor 2023-11-08 13:07:31 +01:00
Saracen 7559eb1667 Script path type support in editor:
Allow script path type hints to be used in drag and drop
and scene tree popup.
2023-11-08 00:18:40 +00:00
Juan Linietsky c430ff2396 Comment the shader template light function by default
This is a minor usability tweak.

The light functions replace the default ones, so even if empty
they will avoid the current shader to have proper lighting and
users will have no idea why.

Code was changed to have the shader function commented by default,
indicating that uncommenting replaces the default function.
2023-11-07 23:20:45 +01:00
aXu-AP 1ee4aa11b6 Add zoom controls to Sprite2DPlugin 2023-11-07 20:30:33 +02:00
Michael Alexsander 0f37ee8e9a
Allow to load multiple animation/libraries at once in the animation manager 2023-11-07 11:00:45 -03:00
Yuri Sizov 3e7f638d7b Merge pull request #84570 from clayjohn/editor-headless-scan
Scan the filesystem in the first frame when using headless mode
2023-11-07 12:54:41 +01:00
Yuri Sizov a956f2f21c Merge pull request #84551 from KoBeWi/manage_animations_like_a_proper_human_being
Change AnimationLibEditor's mixer to actual Mixer
2023-11-07 12:54:38 +01:00
clayjohn 95fbb2ecb2 Scan the filesystem in the first frame when using headless mode 2023-11-07 10:46:56 +01:00
jsjtxietian 1b07b419b3 Add support for comment column in translation csv 2023-11-07 17:10:50 +08:00
Hugo Locurcio 079f1c8ead
Display a revert icon on ColorPicker's old sample
This denotes that the color can be clicked to revert to the old color.
2023-11-07 10:04:39 +01:00
kobewi 01bd005a1f Change AnimationLibEditor's mixer to actual Mixer 2023-11-06 23:27:44 +01:00
Nikita Krasnov c0a18e17ba Fix pressing Enter being ignored in "Create Shader" dialogue 2023-11-06 19:20:18 +03:00
Juan Manuel Costello aa2522edcd Fix material drop 2023-11-06 12:57:19 -03:00
Yuri Sizov 14cc639bc3 Merge pull request #81018 from jsjtxietian/return-use-friendly-info-in-scriptStackVariable-serialize
Fix `_get_debug_tooltip` crash if tooltip string is too large
2023-11-06 15:43:21 +01:00
Yuri Sizov fae8ace6fb Merge pull request #84361 from YuriSizov/editor-fix-sprite2d-regional-issues
Prevent crash and error spam related to Sprite2D with a region
2023-11-06 13:23:11 +01:00
Yuri Sizov 3c68ab679a Merge pull request #84271 from aaronfranke/gltf-compat-version
Implement glTF compat version system for files from older Godot versions
2023-11-06 13:23:07 +01:00
Yuri Sizov 8b11ae9cf5 Merge pull request #83596 from SaracenOne/node_copy_paste_fix
Fix ownership bugs in node copy and pasting.
2023-11-06 13:23:03 +01:00
Yuri Sizov a8bcbff59f Merge pull request #82133 from MewPurPur/svg-tweaks
Optimize and tweak some SVGs, improve consistency between icons, and fix broken masks in light mode
2023-11-06 13:22:59 +01:00
jsjtxietian 155d738163 Fix _get_debug_tooltip will crash if tooltip string is too large 2023-11-06 20:09:17 +08:00
jsjtxietian 8f6e8ef0d7 clean unnecessay copy detected by clang-tidy 2023-11-06 16:22:32 +08:00
Saracen 26576cc210 Fix ownership bugs in node copy and pasting. 2023-11-04 20:14:09 +00:00
MewPurPur 03d1830176 Optimize, tweak, improve consistency in SVG icons, and fix masks in light mode 2023-11-04 17:36:18 +02:00
kobewi 0f755ce8d1 Don't check resource type assigned in property 2023-11-04 13:04:28 +01:00
Yuri Sizov 111a5e90da Prevent crash and error spam related to Sprite2D with a region 2023-11-04 13:03:28 +01:00
kobewi 50eac4d67b Cache allowed types in EditorResourcePicker 2023-11-04 11:22:28 +01:00
Aaron Franke 58076b9ccb
Implement glTF compat version system for files from older Godot versions 2023-11-03 12:07:25 -05:00
Yuri Sizov 5ee983188d Merge pull request #84404 from MewPurPur/engine-config-old-icon-convention
Fix engine configuration icons using old convention
2023-11-03 12:52:37 +01:00
Yuri Sizov 64705bc3af Merge pull request #84374 from AThousandShips/format_fix
Fix inverted condition when unwrapping lightmap
2023-11-03 12:52:28 +01:00
Yuri Sizov c929f79f99 Merge pull request #84282 from SaracenOne/animation_rename
Fix perform_node_renames handling of AnimationMixers track paths
2023-11-03 12:52:24 +01:00
Yuri Sizov 330d22e99a Merge pull request #84217 from SaracenOne/fix_filesystem_rename_crash
Fix file rename crash after toggling split mode.
2023-11-03 12:52:20 +01:00
Yuri Sizov 802813d8f9 Merge pull request #83036 from jsjtxietian/move-animation-slice-processing-to-_post_fix_animations
Move animation slice processing to `_post_fix_animations`
2023-11-03 12:52:08 +01:00
MewPurPur e0399689f4 Fix engine configuration icons using old convention 2023-11-03 12:50:12 +02:00
Saracen 4f0790a214 Fix perform_node_renames handling of AnimationMixers track paths 2023-11-02 21:38:32 +00:00
Saracen 7fea0cef4c Fix file rename crash after toggling split mode. 2023-11-02 21:29:01 +00:00
Yuri Sizov b733901e9e Merge pull request #84354 from RandomShaper/gdext_no_cache_doc
Polish & fix editor help cache generation
2023-11-02 20:34:22 +01:00
A Thousand Ships 2cb94fa362 Fix inverted condition when unwrapping lightmap 2023-11-02 18:33:58 +01:00
Pedro J. Estébanez a1d8fc1af9 Polish & fix editor help cache generation
- Isolated the generation of extensions's docs. They're now not cached and refreshed as needed.
- Removed superfluous sorting of the class list.
- Removed some superfluous/unused elements.
- Renamed some items for clarity.
2023-11-02 13:46:37 +01:00
Rémi Verschelde 44a54f4500
Merge pull request #84252 from clayjohn/ensure_tangents
Enhance checks and user experience around tangent arrays in meshes.
2023-11-02 09:11:32 +01:00
Rémi Verschelde 64bb27aefd
Merge pull request #83600 from jsjtxietian/make-translation-import-more-robust
Make translation importer skip not-supported lang tag, make it more robust
2023-11-02 09:11:00 +01:00
clayjohn d1043a5f93 Enhance checks and user experience around tangents.
Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.

Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.

Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
Rémi Verschelde 98baac7172
Merge pull request #84200 from clayjohn/surface-upgrade-tool-rework
Overhaul the SurfaceUpgradeTool
2023-11-01 22:32:09 +01:00
Haoyu Qiu 3f00d713b8 Allow dragging editable children
But not allow dropping inside the scene tree editor.
2023-11-01 23:54:38 +08:00
clayjohn be386e1876 Overhaul the SurfaceUpgradeTool
This defers the update to a fresh restart of the editor (to ensure we aren't mid way through loading scenes anymore.

It also ensures that the popup can't be used by multiple threads at once

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-11-01 15:32:54 +01:00
Rémi Verschelde b797f6cb83
Merge pull request #84302 from YuriSizov/editor-forget-about-file-dialogs-willya
Disconnect `EditorNode` from file dialogs on destruction
2023-11-01 15:13:18 +01:00
Rémi Verschelde 2d64e52b08
Merge pull request #84296 from bruvzg/ver_validate
[Export] Improve app / file version validation.
2023-11-01 15:12:07 +01:00
Rémi Verschelde 8a403e7432
Merge pull request #84291 from jsjtxietian/fix-import-default-save-failed
Fix press save in Import Defaults did not save the changed setting
2023-11-01 15:11:43 +01:00
Yuri Sizov 8c39a2d169 Disconnect `EditorNode` from file dialogs on destruction 2023-11-01 13:01:28 +01:00
bruvzg a0bd5f8568
[Export] Improve app / file version validation. 2023-11-01 11:25:44 +02:00
jsjtxietian 255db4df68 Fix press save in Import Defaults did not save the changed setting 2023-11-01 15:45:51 +08:00
Hayden Leete 887fd08260 preserve inspector focus when opening script 2023-11-01 18:19:27 +13:00
Rémi Verschelde 8fc215893a
Merge pull request #84257 from KoBeWi/eradicate_folding_2-coiled_agony_returns_under_moonlight
Make remote inspector groups not foldable
2023-10-31 20:16:40 +01:00
Rémi Verschelde 7c2acfdf17
Merge pull request #84208 from YuriSizov/editor-animation-that-pops
Avoid popping up dialogs excessively in the Animation editor
2023-10-31 20:16:16 +01:00
Rémi Verschelde f1f92bdb30
Merge pull request #84049 from kleonc/node3d-editor-plugin-snapping
Fix some `Node3DEditor` snapping issues
2023-10-31 20:15:30 +01:00
aXu-AP 414d84b159 Fix nodes being deselected upon reparenting 2023-10-31 21:15:04 +02:00
kobewi a92ed50777 Make remote inspector groups not foldable 2023-10-31 17:29:53 +01:00
Rémi Verschelde 6271f91a8f
Merge pull request #84218 from SaracenOne/naming_conflict_crash
Fix crash on rename collision in thumbnail grid
2023-10-31 13:46:38 +01:00
Yuri Sizov 60355889f8 Avoid popping up dialogs excessively in the Animation editor 2023-10-31 11:54:02 +01:00
Saracen c640018b88 Fix crash on rename collision in thumbnail grid 2023-10-30 22:52:12 +00:00
Rémi Verschelde ec5bfbd176
Merge pull request #82707 from BrianMacIntosh/find-highlight-fix
Search terms are now highlighted when the bar opens with a selection.
2023-10-30 23:17:45 +01:00
Rémi Verschelde ca6b404739
Merge pull request #79725 from Calinou/editor-export-mode-clarify-heading
Improve headings for the export mode in the Export dialog
2023-10-30 23:16:54 +01:00
Brian MacIntosh 0d7db935aa Search terms are now highlighted when the bar opens with a selection.
This is achieved by triggering a search when the bar opens. This is slightly inefficient but cleanly updates everything that's dependent on the search and reduces code duplication.
2023-10-30 10:21:25 -07:00
Rémi Verschelde 8f0b742a9a
Merge pull request #83576 from raulsntos/fix-80883
Enable new addon after hiding ProjectSettings
2023-10-30 17:47:23 +01:00
Rémi Verschelde dcde5ba25a
Merge pull request #84129 from SaracenOne/better_warning_for_track_hint_fail
Add descriptive warning for animation track hint fails.
2023-10-30 16:27:03 +01:00
Rémi Verschelde 55fca13dc5
Merge pull request #82570 from 100gold/preprocessor_in_vshader_editor
Add preprocessor pass on visual shader when showing generated code
2023-10-30 16:25:51 +01:00
Rémi Verschelde a7c81f4275
Merge pull request #73981 from stmSi/fix-filter-files-shortcut-input-not-handling
Fix Filter Files shortcut input is not properly handled
2023-10-30 16:25:24 +01:00
kit a2674463fa fix dock visibility issues 2023-10-30 10:52:07 -04:00
Saracen 8db9884dd5 Add descriptive warning for animation track hint fails. 2023-10-30 14:34:15 +00:00
Rémi Verschelde 030dcedf93
Merge pull request #84170 from SaracenOne/update_anim_timeline_label
Fix AnimationTimeline time not updating when dragged.
2023-10-30 13:57:16 +01:00
Rémi Verschelde e2c79bcb95
Merge pull request #82471 from SaracenOne/recache_bone_attachment
Reimport bone attachment fixes
2023-10-30 10:18:00 +01:00
Saracen d9950e2370 Fix AnimationTimeline time not updating when dragged. 2023-10-30 01:59:54 +00:00
kobewi b3e829eaf3 Fix slow raycast editing 2023-10-29 22:05:32 +01:00
100gold 0486d40f14 Add preprocessor pass on visual shader when showing generated code 2023-10-29 19:12:08 +03:00
Rémi Verschelde b096174259
Merge pull request #84064 from jsjtxietian/fix-save-in-text-shader-editor-pass-through
Add save shortcut for text shader editor to prevent it propagating to scene
2023-10-28 18:35:21 +02:00
Rémi Verschelde dc3a643541
Merge pull request #83934 from KoBeWi/give_back_animations_to_animation_editor
Fix animation track paths updated by scene dock
2023-10-28 18:34:10 +02:00
Rémi Verschelde e7a25b262c
Merge pull request #83370 from SaracenOne/unique_name_subscene
Remove toggling of unique names in subscenes
2023-10-28 18:33:42 +02:00
Jonathan Nicholl 1419eefcc6 Allow changing keys for imported AnimationLibraries in the editor 2023-10-28 08:35:01 -04:00
Rémi Verschelde ba1bd6fc15
Merge pull request #84077 from KoBeWi/this_path_is_valid_change_my_mind
Ignore path error for built-in scripts/shaders
2023-10-28 12:32:01 +02:00
Rémi Verschelde b6c941fe9c
Merge pull request #83822 from jsjtxietian/fix-can-not-uncomment-in-text-shader-editor
Fix unable to uncomment code in text shader editor
2023-10-28 12:31:14 +02:00
Rémi Verschelde fe64786a91
Merge pull request #83498 from SaracenOne/mesh_unwrap_rules
Mesh instance UV2 unwrapping improvements
2023-10-28 12:30:22 +02:00
Saracen e865bad06a Mesh instance UV2 unwrapping improvements:
Enforce foreign resource modification rules.
Add more helpful error handling for ArrayMesh unwrapping.
2023-10-28 03:04:15 +01:00
Saracen 29c2615352 Remove toggling of unique names in subscenes 2023-10-28 02:55:45 +01:00
kobewi a7fa34db1d Ignore path error for built-in scripts/shaders 2023-10-27 21:49:34 +02:00
Saracen 4b671eec0e Reimport bone attachment fixes:
Assign bone_idx to GLTF importer to fix serialization.
Notifies Skeletons and BoneAttachments when reimporting.
Removes usage of NOTIFICATION_NODE_RECACHE_REQUESTED
2023-10-27 20:34:01 +01:00
aXu-AP d7e5c25e4a Fix UV editor not using texture transform 2023-10-27 22:33:37 +03:00
aXu-AP aa3568b8dd Fix 2D bone weight editor not accounting for offset
Skeleton was shown in wrong place in Polygon2D UV editor's bone painting mode.
2023-10-27 20:37:23 +03:00
jsjtxietian 775adc0a6d Add save shortcut for text shader editor to prevent it propagated to scene
when hit ctrl s in the shader editor
2023-10-28 00:53:03 +08:00
Rémi Verschelde b662d232a2
Merge pull request #84055 from smix8/navobstacle_editor
Fix NavigationObstacle3DEditor parenting error
2023-10-27 17:46:11 +02:00
Rémi Verschelde a725e847ea
Merge pull request #83868 from KoBeWi/−5_just_because
Remove margins from editor scrollbars
2023-10-27 17:45:20 +02:00
smix8 e8caa0aa92 Fix NavigationObstacle3DEditor parenting error
Fixes NavigationObstacle3DEditor parenting error.
2023-10-27 15:43:28 +02:00
Saracen 0e545d9e88 Unpress buttons in AnimationTree when switching to read-only mode. 2023-10-27 13:39:08 +01:00
Rémi Verschelde ba79e53dd0
Merge pull request #84048 from SaracenOne/extra_readonly_info
Add read-only info to resource embedded in other scenes.
2023-10-27 13:33:53 +02:00
Rémi Verschelde ac864d67d0
Merge pull request #84011 from YuriSizov/editor-limit-icon-sizes-in-more-hidden-places
Limit custom icons size in various editor widgets
2023-10-27 13:33:03 +02:00
Saracen ada1f66fc1 Add read-only info to resource embedded in other scenes. 2023-10-27 12:01:22 +01:00
kleonc 74a35526e0 Fix some Node3DEditor snapping issues 2023-10-27 13:00:49 +02:00
Rémi Verschelde dd74ffde95
Merge pull request #84022 from SaracenOne/validate_renames
Add foreign validation warning for rename actions.
2023-10-27 11:39:20 +02:00
Rémi Verschelde d88ef223e3
Merge pull request #82853 from KoBeWi/line_surgery
Prioritize points in polygon editor hover
2023-10-27 11:36:09 +02:00
Rémi Verschelde 8919d1c2b5
Merge pull request #82806 from Vilcrow/fix-ensure-selected-visible
Fix checking the visibility condition of selected file in the Godot editor's dock
2023-10-27 11:35:40 +02:00
Saracen 5deff6c2dd Add foreign validation warning for rename actions. 2023-10-26 22:14:48 +01:00
Yuri Sizov 6e20c78c20 Limit custom icons size in various editor widgets 2023-10-26 17:56:09 +02:00
kit 473c209fcd Only update EditorSceneTabs tabs when necessary 2023-10-26 11:13:39 -04:00
kobewi 7cffb30254 Prioritize points in polygon editor hover 2023-10-26 16:03:55 +02:00
Rémi Verschelde 80e5484a82
Merge pull request #83941 from Jordyfel/hashset-not-vector
Use Hashset for dependency list when moving
2023-10-26 16:01:21 +02:00
Rémi Verschelde 4f138db264
Merge pull request #83764 from timothyqiu/suffix-only
Fix infinite loop when importing 3D object named "-colonly"
2023-10-26 16:00:08 +02:00
Rémi Verschelde 34b1c0e40b
Merge pull request #83487 from KoBeWi/crash_that_does_not_exist
Prevent crash when creating custom file tooltip
2023-10-26 15:59:19 +02:00
Rémi Verschelde 346459e9fb
Merge pull request #83986 from SaracenOne/skeleton_bones_renamed_check
Add method check for `_notify_skeleton_bones_renamed`.
2023-10-26 12:10:32 +02:00
Saracen d0e5bff542 Add method check for _notify_skeleton_bones_renamed. 2023-10-26 10:22:59 +01:00
Rémi Verschelde 53a894e520
Merge pull request #83964 from SaracenOne/skeleton_reimport_crashfix
Fix crash when reimporting with Skeleton3D selected.
2023-10-26 09:00:45 +02:00
Rémi Verschelde 27679dbfa4
Merge pull request #83937 from Jordyfel/potential-crash-on-move
Fix potential crash on failed move
2023-10-26 08:59:10 +02:00
Rémi Verschelde 9f20a4a391
Merge pull request #81510 from garychia/unedit_created_script
SceneTreeDock: Avoid changing the currently edited object when attaching a script
2023-10-26 08:57:01 +02:00
S.V.I. Vilcrow 1ec2272e0b Fix checking the visibility condition of selected file in the Godot editor's dock. 2023-10-25 23:13:18 +03:00
Saracen ed083a9fbe Fix crash when reimporting with Skeleton3D selected. 2023-10-25 21:10:57 +01:00
Jordyfel 50b7387a3f Use Hashset for dependency list when moving 2023-10-25 21:05:53 +03:00
J. N. Witch d832f62a01 Introduce a "Gizmos" submenu for toggling visibility of gizmos in 2D editor
instead of standalone checkboxes like "Show Group And Lock Gizmos".

Add option to toggle visibility of Position gizmos.
2023-10-25 12:41:37 +00:00
Jordyfel 85144f0cd1 Fix potential crash on failed move. 2023-10-25 14:52:34 +03:00
kobewi 294ce2d2a7 Fix animation track paths updated by scene dock 2023-10-25 12:34:50 +02:00
Rémi Verschelde 074297d945
Merge pull request #83745 from quirkylemon/clamped-description-text
Clamp the height of description text for property selectors
2023-10-25 10:29:33 +02:00
Rémi Verschelde cd46addfca
Merge pull request #83597 from SaracenOne/duplicate_foreign_nodes
Support duplication of foreign nodes.
2023-10-25 10:28:45 +02:00
Rémi Verschelde f021d33940
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Reset SDFGI when changing editor scene tabs
2023-10-25 10:27:03 +02:00
clayjohn 5591f289d7 Uses screen-aligned quads for origin lines to avoid issues on NVidia
While we are add it, use alpha-antialised lines to make them look nice
2023-10-24 18:02:36 +02:00
Rémi Verschelde 261fe7ce6a
Merge pull request #83704 from clayjohn/misc-mesh-fixes
Some more fixes for compressed meshes
2023-10-24 10:54:23 +02:00
Rémi Verschelde bc5d5978ea
Merge pull request #83695 from YuriSizov/core-lock-and-key
Improve threading in ClassDB and EditorHelp
2023-10-24 10:54:19 +02:00
Rémi Verschelde f41e07bfe6
Merge pull request #81737 from Mickeon/fix-connection-inherited-packed-scene
Fix internal `CONNECT_INHERITED` being saved in PackedScene & Make Local
2023-10-24 10:53:37 +02:00
clayjohn 8f9cd4e1e3 Some more fixes for compressed meshes
This cleans up a few more cases of uint32_t->uint64_t

Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
2023-10-24 09:38:12 +02:00
jsjtxietian 961381cad5 Fix unable to uncomment code in text shader editor 2023-10-24 11:23:59 +08:00
kobewi a3172ae8c5 Remove margins from editor scrollbars 2023-10-24 02:06:23 +02:00
Rémi Verschelde 50d17f6b8c
Merge pull request #83613 from clayjohn/surface_upgrade_tool
Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
clayjohn 318ef8461f Implementation of tool to automatically upgrade and re-save meshes 2023-10-23 22:39:48 +02:00
QuirkyLemon faccc8e225 Clamps the height of description text for property selectors 2023-10-23 10:54:24 -05:00
Rémi Verschelde 5e8bf6addf
Merge pull request #83815 from timothyqiu/as
Fix "as" capitalization in editor strings
2023-10-23 12:43:15 +02:00
Rémi Verschelde fe45e4ec7c
Merge pull request #83790 from OppositeNor/fix_tileset_out_of_screen
Fix TileSet painting options appear out of screen
2023-10-23 12:42:52 +02:00
Rémi Verschelde 943b7419cb
Merge pull request #83776 from SaracenOne/bezier_track_scroll
Add vertical scrolling to bézier track editor.
2023-10-23 12:41:17 +02:00
Rémi Verschelde e2dc96b66b
Merge pull request #83637 from kitbdev/tab-drag-fix
Fix `TabBar` and `TabContainer` dragging issues
2023-10-23 12:40:54 +02:00
Rémi Verschelde d08d3e95c8
Merge pull request #83507 from timothyqiu/abt-close
Readd close button for nodes in `AnimationNodeBlendTree` editor
2023-10-23 12:40:30 +02:00
Rémi Verschelde e19acaab47
Merge pull request #82486 from timothyqiu/the-node-who-lived
Fix "Some nodes are referenced by animation tracks" when deleting instance
2023-10-23 12:39:15 +02:00
DennisManaa 1a1c542836 Implement automatic translation for ItemList 2023-10-23 10:14:08 +02:00
Haoyu Qiu 2413952a4c Fix "as" capitalization in editor strings 2023-10-23 16:10:05 +08:00
Haoyu Qiu 920e53cacb Readd close button for nodes in AnimationNodeBlendTree editor 2023-10-23 11:11:51 +08:00
kit 701c8d8323 Fix tab dragging issues 2023-10-22 13:58:31 -04:00
OppositeNor 8f26cdcaef Fix tileset out of screen 2023-10-22 13:39:14 -04:00
Saracen 79f9d230b8 Add vertical scrolling to bézier track editor. 2023-10-22 13:51:12 +01:00
Rémi Verschelde 6bf936c4cc
Merge pull request #82667 from kleonc/canvas-item-editor-drag-moving-transforms-fix
Fix transform calculations for drag-moving CanvasItems in editor
2023-10-22 12:11:28 +02:00
Haoyu Qiu c19bf7cda9 Fix infinite loop when importing 3D object named "-colonly" 2023-10-22 11:31:28 +08:00
风青山 90768f1f7f Fix unexpected behaviors of using Duplicate To on folders
Fix folder not being copied when empty.
Fix Keep Both would generate wrong paths when copying folders.
2023-10-22 06:22:38 +08:00
BlueCube3310 67a3ef6aca Optimize Path3DGizmo mesh generation 2023-10-21 19:03:57 +02:00
Guilherme 7a76d5e6ea Fix wrong shader rename
Co-authored-by: BrunoArmondBraga <abraga3547bruno@gmail.com>
2023-10-20 22:40:41 -03:00
Yuri Sizov 9b03fb36f9 Improve threading in ClassDB and EditorHelp 2023-10-20 22:14:04 +02:00
Yuri Sizov cd31407cb3 Clean up some Editor, OpenXR, VideoStream code
- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
Rémi Verschelde 365507fcf3
Merge pull request #83659 from aXu-AP/uv-edit-transform-points-undo
Fix Polygon2D undo on transforming vertices
2023-10-20 15:13:26 +02:00
Rémi Verschelde 68a183a2d9
Merge pull request #83626 from YuriSizov/control-less-is-more-as-in-less-excessive-notifications-is-more-performance
Add bulk change guards to successive theme overrides in Editor and GUI
2023-10-20 15:12:11 +02:00
Rémi Verschelde 15955e5d9e
Merge pull request #83512 from zaevi/fix_remove_from_floating_dock
Editor: Fix `remove_control_from_dock` fails when dock is floating.
2023-10-20 15:08:40 +02:00
aXu-AP 76f81cfc21 Fix Polygon2D undo on transforming vertices
Fix: Action not committed to history when transforming all points in UV editor's Points mode.
2023-10-20 11:59:09 +03:00
jsjtxietian 0099791fc0 Make translation importer skip not-supported lang tag
Also give better warning.
2023-10-20 16:17:29 +08:00
Yuri Sizov 215e036600 Add bulk change guards to successive theme overrides in Editor and GUI 2023-10-19 18:14:14 +02:00
Rémi Verschelde 2714a738f8
Merge pull request #83562 from YuriSizov/core-our-vessel-is-not-seaworthy
Fix StringName leaks in GDExtension, core, and editor themes
2023-10-18 21:33:16 +02:00
Raul Santos cd05b3de19
C#: Disable "Activate now" when creating addons
Since C# is a compiled language and doesn't support activating the plugin immediately after creating it, the "Activate now" option is disabled and a warning explains why.
2023-10-18 21:31:16 +02:00
Raul Santos 7b34fa8dd2
Enable new addon after hiding ProjectSettings
- Enabling newly created addons can show a warning dialog, doing so before hiding the `ProjectSettingsEditor` dialog causes rendering glitches.
- Remove unused `PuginConfigDialog` in `EditorNode`. The one actually being used is an instance in `EditorPluginSettings`.
2023-10-18 20:20:46 +02:00
Saracen 9d6f570c28 Support duplication of foreign nodes. 2023-10-18 17:00:47 +01:00
Yuri Sizov 582ed157b5 Fix StringName leaks in GDExtension, core, and editor themes 2023-10-18 17:36:20 +02:00
Rémi Verschelde 7f884b4e00
Merge pull request #82537 from KoBeWi/the_files_are_back_on_the_menu
Don't remove favorite files in EditorFileDialog
2023-10-18 16:55:06 +02:00
Rémi Verschelde f7da96add3
Merge pull request #83534 from SaracenOne/blend_tree_auto_disconnect
Automatic reconnection of nodes in blend tree.
2023-10-18 16:55:02 +02:00
Rémi Verschelde 5fd3354655
Merge pull request #81643 from Rindbee/defer-rebuild-the-animations-tree-in-SpriteFramesEditor
Defer updating the animations Tree in SpriteFramesEditor to avoid crashes
2023-10-18 16:54:40 +02:00
Saracen 65016c393f Automatic reconnection of nodes in blend tree. 2023-10-18 03:19:02 +01:00
kobewi 825a18e980 Don't remove favorite files in EditorFileDialog 2023-10-18 02:06:01 +02:00
风青山 2642c6851f Defer updating the animations Tree in SpriteFramesEditor to avoid crashes
Previously, clicking the LMB while renaming an animation could cause
`SpriteFramesEditor::_update_library(false)` to be called during
`Tree::propagate_mouse_event()`. This may cause a crash.

We can defer updates to the editor interface to avoid calling
`Tree::create_item()` at the wrong time.

Enables `SpriteFramesEditor::_select_animation()` to be able to undo/redo
2023-10-18 06:46:03 +08:00
Rémi Verschelde e06d09228b
Merge pull request #83251 from Rindbee/fix-current_edited_scene-wrong-move
Fix saving wrong edited scene state when switching scene tabs
2023-10-18 00:01:24 +02:00
Rémi Verschelde 060816c3a4
Merge pull request #82858 from KoBeWi/read_between_the_comments
Provide translation strings for folder colors
2023-10-18 00:01:00 +02:00
Zae acf0d395c8 Editor: Fix `remove_control_from_dock` fails when dock is floating. 2023-10-18 01:14:26 +08:00
风青山 225a5e225f Fix saving wrong edited scene state when switching scene tabs
When creating a new scene, the scene tab will actually switch to the newly created one.
Also worth noting that switching scene tabs saves state (by `save_edited_scene_state`).

When trying New Scene again, the previously empty scene tab will be removed.

So the correct logic is: switch the tab save state first, and then remove the previous
empty scene tab. To prevent `current_edited_scene` from being incorrect when saving state.
2023-10-17 22:52:44 +08:00
Rémi Verschelde 30f2a6d611
Merge pull request #83501 from AThousandShips/tabs_shortcut
Fix shortcut input for `EditorSceneTabs`
2023-10-17 16:13:16 +02:00
A Thousand Ships a1e47c3a87 Fix shortcut input for `EditorSceneTabs` 2023-10-17 15:49:53 +02:00
kobewi ef4c214703 Prevent crash when creating custom file tooltip 2023-10-17 11:39:15 +02:00
kobewi d9afa1dd58 Fix close button in FindReplaceBar 2023-10-16 21:51:37 +02:00
Rémi Verschelde 8ac05d3cb6
Merge pull request #83447 from raulsntos/editor-iconography-2
Set `icon_max_width` in the ConnectionsDock tree
2023-10-16 18:45:38 +02:00
Raul Santos 38f1df15f0
Set icon_max_width in the ConnectionsDock tree 2023-10-16 18:04:08 +02:00
Rémi Verschelde a60fc7f7c8
Merge pull request #83382 from Lunarisnia/fix/diff-comment-delimiter
Fix multiple comment delimiter break toggle comment shortcut
2023-10-16 14:43:10 +02:00
Rémi Verschelde 391897bc44
Merge pull request #83335 from KoBeWi/focusing_search_power
Fix FindReplaceBar focus problems
2023-10-16 14:42:47 +02:00
Rémi Verschelde 3d9ce123fa
Merge pull request #83386 from SaracenOne/make_local_inherited
Disallow 'Make Local' command on inherited nodes.
2023-10-16 13:00:59 +02:00
Rémi Verschelde 0258fa4db9
Merge pull request #83137 from jsjtxietian/close-shader-file-in-visual-editor-when-delete-file
Close shader in Shader Editor tab when deleting shader file in FileSystem panel
2023-10-16 12:59:49 +02:00
jsjtxietian 15e66ccb9b Close shader in Shader Editor tab when deleting shader file in FileSystem panel 2023-10-16 18:50:56 +08:00
Pedro J. Estébanez 5671e47d20 Fix onion skinning internals activating audio/method/animation tracks 2023-10-16 11:47:14 +02:00
Lunarisnia 85d592dbf0 Fix multiple comment delimiter break toggle comment shortcut 2023-10-16 16:43:49 +07:00
kobewi c09a43abd7 Fix FindReplaceBar focus problems 2023-10-16 11:12:49 +02:00
Rémi Verschelde 7211c03ba5
Merge pull request #83402 from YeldhamDev/edit_transitions_hide
Disable "Edit Transitions..." item if no animations are present
2023-10-16 10:43:02 +02:00
Rémi Verschelde 81f4953c3a
Merge pull request #83263 from KoBeWi/invalid_node﹖oh_no…_anyway
Don't try updating wrong NodePaths in resources
2023-10-16 10:40:36 +02:00
Rémi Verschelde 50620c7361
Merge pull request #82937 from Calinou/editor-primitivemesh-unwrap-uv2
Enable UV2 on primitive meshes when using the MeshInstance3D context menu
2023-10-16 10:39:23 +02:00
Rémi Verschelde c2d410a19e
Merge pull request #82868 from SaracenOne/multi_session_debugger_fixes
Fix debugger behaviour with multi-session debugging
2023-10-16 10:38:58 +02:00
Rémi Verschelde e897a46a5f
Merge pull request #82627 from kleonc/animation-editor-audio-clip-offset-sliders-limit-to-length
Limit animation audio clip inspector offset sliders to clip length
2023-10-16 10:38:08 +02:00
trollodel 9ae48c72b4 Keep focus on floating window when showing ProgressDialog 2023-10-15 22:13:13 +02:00
Michael Alexsander 2102d09812
Disable "Edit Transitions..." item if no animations are present 2023-10-15 12:28:04 -03:00
Saracen 0f36040321 Disallow 'Make Local' command on inherited nodes. 2023-10-15 13:35:19 +01:00
detomon 46253bd9e9 Fix creating and updating plugin with dot in folder name 2023-10-14 14:36:16 +02:00
Rémi Verschelde fc6d6b2c00
Merge pull request #82381 from dervus/issue-81916
Fix grid snapping for box shape gizmos
2023-10-13 22:16:39 +02:00
Vladimir Zapparov 088cf59e7a Fix grid snapping for box shape gizmos
"Extruding" box face (i.e. moving it without holding Alt key) will now
always snap new box size exactly to the nearest snap step.
2023-10-13 17:34:59 +02:00
kobewi a5c984412c Don't try updating wrong NodePaths in resources 2023-10-13 13:31:13 +02:00
Rémi Verschelde 51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
bruvzg 9a1e0e4aef
[Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
Rémi Verschelde 37ee293be8
Merge pull request #83244 from KoBeWi/tile_map_is_now_tile_set_and_vice_versa
Swap TileMap and TileSet buttons
2023-10-13 11:47:55 +02:00
Rémi Verschelde f6ff4159a7
Merge pull request #83233 from timothyqiu/babel
Disable port name auto translation in Visual Shader editor
2023-10-13 11:47:08 +02:00
Rémi Verschelde cbb95bc8ab
Merge pull request #83211 from clayjohn/cleanup-mesh-stuff
Cleanup instances of using uint32_t for mesh formats
2023-10-13 11:46:20 +02:00
Rémi Verschelde f9c0c608d4
Merge pull request #83210 from alfredbaudisch/manager-search-box-enter
Project Manager: Open project when "Enter" is pressed when the search box is focused
2023-10-13 11:45:56 +02:00
Rémi Verschelde 94a8d37d54
Merge pull request #83177 from timothyqiu/the-theme-identity
Don't auto translate theme type list
2023-10-13 11:44:22 +02:00
Rémi Verschelde 230bdda872
Merge pull request #82742 from kitbdev/empty-dock-layout
Fix loading floating dock layout
2023-10-13 11:43:35 +02:00
kobewi 291be2c66c Swap TileMap and TileSet 2023-10-13 09:55:24 +02:00
Alfred Reinold Baudisch 0c584ddde1 Handle "Enter" when the search box is focused 2023-10-13 08:54:35 +02:00
Haoyu Qiu 56f47cc129 Disable port name auto translation in Visual Shader editor 2023-10-13 11:07:05 +08:00
Clay acb65377cd Cleanup instances of using uint32_t for mesh formats
And tidy up some leftovers from the attribute compression PR
2023-10-12 22:01:41 +02:00
Haoyu Qiu 26b21f110a Don't auto translate theme type list 2023-10-12 10:04:53 +08:00
Rémi Verschelde 25fa5eadd5
Merge pull request #82986 from OmarShehata/fix-external-editor-hot-reload
Fix external editor hot reload for GDScript
2023-10-11 22:38:42 +02:00
Rémi Verschelde efc0b08371
Merge pull request #82832 from bruvzg/oidn_external_exe
Re-add optional OIDN denoise as an external executable.
2023-10-11 22:38:18 +02:00
Christoph Taucher 2929993575 Prevent the internal Script Editor from reloading
when the external Editor is active in the settings.

This prevents a crash from different race conditions
from edititing files in the external editor while the internal editor
tries to reload open file tabs.

Some conditions that cause the crash where:
* Syntax highlighting (gdscript_highlighter.cpp, syntax_highlighter.cpp)
* Code analysis (code_edit.cpp)
* ... and more
2023-10-11 21:41:09 +02:00
bruvzg 899e56de5d
Re-add optional OIDN denoise as an external executable. 2023-10-11 19:52:18 +03:00
kobewi 41fa6c32b4 Disable update spinner when debug redraw is active 2023-10-11 13:21:29 +02:00
Rémi Verschelde 4b7cc99bc1
Merge pull request #79169 from reduz/debug-canvas-item-redraw
Debug CanvasItem redraw
2023-10-11 08:40:05 +02:00
Rémi Verschelde b36e6dc9e9
Merge pull request #83101 from joao-pedro-braz/fix-find-in-files-selection-offset
Fix highlight rect in "Whole search" being slightly offseted
2023-10-10 22:51:17 +02:00
Rémi Verschelde 87460bdc3c
Merge pull request #83094 from dalexeev/editor-fix-some-editor-help-tooltip-issues
Editor: Fix some issues with `EditorHelpTooltip`
2023-10-10 22:50:05 +02:00
Danil Alexeev f56532c577
Editor: Fix some issues with `EditorHelpTooltip` 2023-10-10 20:02:47 +03:00
Hugo Locurcio 936ad63709
Allow Ctrl + KP / and Ctrl + # to toggle comment in the script editor
This complements the existing Ctrl + K and Ctrl + / shortcuts.
2023-10-10 17:18:38 +02:00
Rémi Verschelde fc64dfedfb
Merge pull request #80817 from garychia/reparent_node
Avoid creating any useless undo action when dragging nodes in place
2023-10-10 15:06:06 +02:00
João Pedro Braz 7945ca9378 Fix highlight in Search panel being offseted
This commit fixes the match highlight in the Find In Files
result panel being slightly offseted.
2023-10-10 09:08:54 -03:00
Rémi Verschelde d80ce0c52a
Merge pull request #83093 from groud/fix_polygon_editor_undo_redo
Fixes undo/redo in tileset polygon editor
2023-10-10 12:34:46 +02:00
Gilles Roudière 8b608f3e6e Fixes undo/redo in tileset polygon editor 2023-10-10 10:33:05 +02:00
Rémi Verschelde fb6dc8c630
Merge pull request #83076 from SaracenOne/make_rest_fixer_tracks_imported
Set new SkeletonRestFixer tracks as imported
2023-10-10 09:12:42 +02:00
风青山 203f3e700b Fix `EditorFileSystemDirectory::get_file_deps()` may return wrong results
Limit the maxsplit to `8` to get complete `deps`.

`deps` caches the return value of `ResourceLoader::get_dependencies()`,
which is also separated by "::".
"::" is quite popular as a splitter.
2023-10-10 10:51:01 +08:00
Saracen 96c3d0e73e Set new RestFixer tracks as imported 2023-10-09 23:43:37 +01:00
Rémi Verschelde 0e547bccd5
Merge pull request #83024 from SaracenOne/dependency_menu_fix
Fix dependency menu not showing up if scene failed to load.
2023-10-09 23:23:59 +02:00
Rémi Verschelde 98287fe607
Merge pull request #82075 from VedatGunel/fix-filesystem-rename-crash
Fix several issues with renaming in FileSystem dock
2023-10-09 23:22:47 +02:00
Rémi Verschelde 71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
Vedat Gunel ecb9ecee54 Fix several issues with renaming in FileSystem dock 2023-10-09 23:18:27 +03:00
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde a7fcde4dab
Merge pull request #82940 from Calinou/editor-tooltip-metadata
Tweak metadata property tooltip to avoid being misleading
2023-10-09 15:34:45 +02:00
Rémi Verschelde 15d08c6adb
Merge pull request #82924 from SaracenOne/rmb_breakpoint_menu_fix
Fix right-click menu position for the debugger breakpoint tree.
2023-10-09 15:34:15 +02:00
Rémi Verschelde dffd320421
Merge pull request #82907 from mihe/gdext-failed-modal
Remove I/O error popup when failing to load/unload extension
2023-10-09 15:33:50 +02:00
Rémi Verschelde 7513ae6d06
Merge pull request #81812 from MewPurPur/zoomies
Incorporate min and max zoom limits into the EditorZoomWidget
2023-10-09 15:31:49 +02:00
jsjtxietian 3a85e4bbd5 Move animation slice processing to _post_fix_animations 2023-10-09 18:58:55 +08:00
bruvzg 97bcd8a631 Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
Saracen c0e872c05b Fix dependency menu not showing up if scene failed to load. 2023-10-09 03:15:46 +01:00
Danil Alexeev de7cbe8789
Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
Omar Shehata c25a2d832b Fix external editor hot reload 2023-10-07 22:14:54 -04:00
MewPurPur 44d782681c Incorporate min and max zoom limits into the EditorZoomWidget 2023-10-07 20:41:59 +03:00
RealMadvicius e7a35d1521 Fix crash when clicking on "Interpolation Mode" with nonexistent node path
issue reference [https://github.com/godotengine/godot/issues/81769]
#81769 AnimationPlayer: Editor crashes when clicking on "Interpolation Mode" with nonexistent node path

- adding a nullptr check on a Node pointer obtained from get_node(NodePath) in case it is null now we wont execute the next instruction

> ClassDB::get_property_info(nd->get_class(), prop, &prop_info);

Which then prevents the crash
2023-10-07 11:34:02 +02:00
Hugo Locurcio eb824dc6a5
Tweak metadata property tooltip to avoid being misleading 2023-10-07 03:08:16 +02:00
Hugo Locurcio ac723b3e44
Enable UV2 on primitive meshes when using the MeshInstance3D context menu
This makes it easier to discover the UV2 generation functionality
on primitive meshes.
2023-10-07 02:18:55 +02:00
Saracen 3700ce7318 Fix right-click menu position for the debugger breakpoint tree. 2023-10-06 19:47:19 +01:00
Saracen 3defc17646 Fix debugger behaviour with multi-session debugging:
Fixes script editor debug menu on sessions other than 1
Fixes breakpoint toggle from menu in sessions other than 1
Removes execution display when switching to non-breaked sessions
2023-10-06 19:20:37 +01:00
Rémi Verschelde 62ca46cea4
Merge pull request #82913 from timothyqiu/toasters
Fix garbled text in editor toasters
2023-10-06 16:51:01 +02:00
Rémi Verschelde 49e2bd9d5b
Merge pull request #81523 from KoBeWi/epic_self_roast
Allow contextual plugins to persist temporarily
2023-10-06 16:50:53 +02:00
Rémi Verschelde 7b999ee074
Merge pull request #81284 from YeldhamDev/this_one_was_in_the_backlog_for_a_while
Show doc tooltips when hovering properties in the theme editor
2023-10-06 16:50:48 +02:00
kobewi a6de7a8a3f Allow contextual plugins to persist temporarily 2023-10-06 15:58:50 +02:00
Haoyu Qiu 3006394a69 Fix garbled text in editor toasters 2023-10-06 21:38:34 +08:00
Mikael Hermansson 1a80508d0f Remove I/O error popup when failing to load/unload extension 2023-10-06 13:57:53 +02:00
Rémi Verschelde fba341ce44
Merge pull request #82901 from kleonc/sprite-base-3d-gizmo-plugin
Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D`
2023-10-06 12:53:13 +02:00
Rémi Verschelde 373c4b22d3
Fix various typos with codespell
Using 2.2.7.dev5+g2af65969.
2023-10-06 12:52:22 +02:00
kleonc db6a8956b2 Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-10-06 11:03:44 +02:00
jsjtxietian b0ccd5c84f Prompt require editor restart to user when gizmo color changed 2023-10-06 15:02:03 +08:00
Rémi Verschelde 4c799d44d0
Merge pull request #82875 from SaracenOne/disconnect_button_disable
Disable disconnect button for inherited signals
2023-10-05 22:51:00 +02:00
Rémi Verschelde f02695cc04
Merge pull request #81138 from clayjohn/attribute-compression
Vertex and attribute compression
2023-10-05 22:48:55 +02:00
Rémi Verschelde 642479db1e
Merge pull request #79872 from dalexeev/sprite-frames-editor-2
SpriteFrames Editor: Fix Frame Duration applied to wrong frame when switching frame
2023-10-05 22:48:04 +02:00
Rémi Verschelde 3cf1bc0a24
Merge pull request #79692 from dalexeev/sprite-frames-editor
SpriteFrames Editor: Fix FPS applied to two animations when switching animation
2023-10-05 22:47:37 +02:00
Saracen 054934fde3 Disable disconnect button for inherited signals 2023-10-05 19:10:51 +01:00
clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
kobewi 47adf88ed0 Provide translation strings for folder colors 2023-10-05 17:21:48 +02:00
kobewi 5d85551ab3 Fix unsaved changes not getting discarded 2023-10-05 14:03:02 +02:00
kobewi 09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Rémi Verschelde aa554e8278
Merge pull request #82694 from BrianMacIntosh/master
"Whole Words" search can detect word boundaries inside the search term.
2023-10-05 10:08:58 +02:00
Rémi Verschelde b9bf46de9e
Merge pull request #82067 from dalexeev/gds-docgen-fix-metatypes-and-values
GDScript DocGen: Fix and improve appearance of metatypes and values
2023-10-05 10:07:43 +02:00
Michael Alexsander 34e6b86134
Show doc tooltips when hovering properties in the theme editor 2023-10-04 11:53:08 -03:00
Rémi Verschelde bfd78bb917
Merge pull request #82779 from emacser0/typo
Fix some typos in source
2023-10-04 15:46:29 +02:00
Rémi Verschelde 7a9947f7f5
Merge pull request #82754 from BrunoArmondBraga/wrong_extents_conversion
Removes extents to size conversion
2023-10-04 15:45:16 +02:00
kleonc 6f941cd8e3 Fix transform calculations for drag-moving CanvasItems in editor 2023-10-04 15:44:34 +02:00
Rémi Verschelde 1e544505be
Merge pull request #82691 from YuriSizov/rst-validate-with-exceptions
Validate `code` tags for class and member references
2023-10-04 15:42:42 +02:00
Rémi Verschelde d92c02002f
Merge pull request #82653 from MewPurPur/simplify-region-folding-icon
Tweak the region folding icons
2023-10-04 15:35:57 +02:00
Rémi Verschelde 03ff9fedb6
Merge pull request #82101 from bruvzg/x11_gles
[X11] Add support for using EGL/GLES instead of GLX.
2023-10-04 15:35:05 +02:00
Rémi Verschelde bb30c8377c
Merge pull request #82051 from YeldhamDev/i_just_wanted_to_add_tooltips_to_theme_items_man
Revamp how documentation tooltips work
2023-10-04 15:34:40 +02:00
Rémi Verschelde 219a5eff6f
Merge pull request #80977 from ajreckof/Paste-Value-emptying-an-array-on-some-right-click-location
Fix paste value emptying an array on some right click location
2023-10-04 15:33:52 +02:00
Rémi Verschelde 5680d729f2
Merge pull request #80939 from RandomShaper/fix_onion
Revive onion skinning
2023-10-04 15:33:25 +02:00
Rémi Verschelde 7a0fc7e0c1
Merge pull request #75274 from KoBeWi/NodeTrail
Enhance NodePath property editing
2023-10-04 15:32:36 +02:00
bruvzg af00c4a54a
[X11] Add support for using EGL/GLES instead of GLX. 2023-10-04 14:15:36 +03:00
emacser0 4c65ff52e4 Fix some typos in source. 2023-10-04 19:55:11 +09:00
BrunoArmondBraga 51cc34a99f Removes extents to size conversion
Co-authored-by: Guilhermev25 <guilhermeferreira2529@hotmail.com>
2023-10-03 19:06:47 -03:00
Michael Alexsander ae91644c73
Revamp how documentation tooltips work 2023-10-03 17:40:51 -03:00
kit 349da99476 fix load floating dock layout 2023-10-03 15:36:53 -04:00
Rémi Verschelde f5696c311c
Merge pull request #82728 from KoBeWi/king_icong
Fix node icons appearing too big in some cases
2023-10-03 17:27:53 +02:00
Rémi Verschelde 4e1fce3c6f
Merge pull request #82490 from NolanDC/fix_reimport_crash_for_non_loadable_assets
Avoid import dock cleanup for non-loadable assets
2023-10-03 17:24:07 +02:00
Rémi Verschelde 1376a5a0ce
Merge pull request #82103 from bruvzg/icu_export
[Export] Fix TextServer data export.
2023-10-03 17:21:41 +02:00
Rémi Verschelde a3d6d60fe1
Merge pull request #81188 from the-sink/animation_player_things
Select node when clicked in AnimationPlayer timeline
2023-10-03 17:14:25 +02:00
Rémi Verschelde cb4879a876
Merge pull request #80802 from xiongyaohua/path3d_gizmo_usability
Improve Path3D gizmo usability
2023-10-03 17:13:32 +02:00
Rémi Verschelde c3046f4c0d
Merge pull request #80721 from tom95/resource-node-path-renaming
Recurse into resources to check for changed node paths
2023-10-03 17:12:44 +02:00
Rémi Verschelde ff9b3dc730
Merge pull request #80241 from gamedevishard/filesystem_dock_hsplit
Horizontal split view for Filesystem Dock
2023-10-03 17:11:53 +02:00
Pedro J. Estébanez 071d8e5c9c Revive onion skinning
This also reverts commit 6bbc3cbf04.
2023-10-03 16:52:25 +02:00
kobewi 52b62921b0 Fix node icons appearing too big in some cases 2023-10-03 15:56:13 +02:00
Yuri Sizov cc0eebd9d8 Validate `code` tags for class and member references
This commit also adds means to manually disable warnings
in `code` tags where it's a false positive with the new
`skip-lint` attribute.

Warnings are now enabled on CI to prevent future errors.
2023-10-03 15:48:31 +02:00
Micky 021d92fece Fix internal CONNECT_INHERITED being saved in PackedScene & Make Local 2023-10-03 15:03:55 +02:00
AttackButton 93cccda827 Add a button to clear curve points in the Path2D editor 2023-10-03 09:33:38 -03:00
Yaohua Xiong ce4f64524f Improve Path3D gizmo usability
Allow change tilt gizmo color and size in editor setting
2023-10-03 09:43:24 +08:00
Brian MacIntosh 676627e1d1 "Whole Words" search can detect word boundaries inside the search term.
For example, searching for ".func" will now match in "a.func" even with Whole Words enabled.
2023-10-02 13:47:59 -07:00
Tom Beckmann 42a3108902 recurse into resources to check for changed node paths 2023-10-02 22:00:02 +02:00
Rémi Verschelde 9215b03429
i18n: Sync translations with Weblate (first 4.2 sync) 2023-10-02 17:42:35 +02:00
Rémi Verschelde 57a6813bb8
Merge pull request #81582 from YuriSizov/graph-toolbarniceness
Make `GraphEdit` toolbar more customizable
2023-10-02 15:18:42 +02:00
Rémi Verschelde 2d6cee48f6
Merge pull request #80555 from GrammAcc/fix-80507
AssetLib: Fix long plugin names breaking the UI
2023-10-02 15:18:38 +02:00
Rémi Verschelde 365ee4196c
Merge pull request #68696 from TokisanGames/expose_editor_viewports
Expose editor viewports in EditorInterface
2023-10-02 15:18:25 +02:00
kobewi cf36afd9d2 Enhance NodePath property editing 2023-10-02 14:50:38 +02:00
Yuri Sizov b07c664af9 Make `GraphEdit` toolbar more customizable
Also adds a semi-transparent background
to make the toolbar stand out in front of nodes.
2023-10-02 13:43:08 +02:00
Rémi Verschelde b926d32ca7
Merge pull request #82591 from Shnazzy/fix-rotation-order-advanced-import
Fixed the Advanced Import Settings window's 3D camera
2023-10-02 13:16:43 +02:00
Rémi Verschelde 1d6f37f80c
Merge pull request #82573 from Chaosus/fix_animationtree_crash
Fix crash when deleting the player in `AnimationPlayerEditorPlugin`
2023-10-02 13:16:35 +02:00
Rémi Verschelde bc118b36ac
Merge pull request #82370 from YuriSizov/graphs-request-rename-close-delete-please
Rename close requests to delete requests in `GraphEdit`
2023-10-02 13:16:28 +02:00
Rémi Verschelde 0d4fe74043
Merge pull request #81007 from coumcashier/master
FileSystemDock: Don't update current path on rename when file list has focus
2023-10-02 13:15:57 +02:00
Rémi Verschelde e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
MewPurPur 05aaa04b4d Tweak the region folding icons 2023-10-02 04:55:16 +03:00
coumcashier 58af0688d3 rename: don't update current path when file list has focus
FileSystemDock: Don't update current path and path edit when the file list has focus.
So that when renaming from the file list, we don't cd into the renamed folder automatically.
2023-10-02 09:33:11 +11:00
kleonc c1008c2471 Limit animation audio clip inspector offset sliders to clip length 2023-10-01 18:40:41 +02:00
Cory Petkovsek 110130bb69 Expose editor viewports 2023-10-01 22:04:17 +07:00
GrammAcc d63a88bef1 AssetLib: Fix long plugin names breaking the UI
The UI was extending past the screen width when loading a page diplaying
a plugin with an especially long title in the asset store plugin.

I implemented a new `EditorAssetLibraryItem::clamp_width` method that
checks that the title text is not longer than the column width minus
some padding and truncates it if it is.

I also noticed that the nav buttons for paginated results were causing the UI to extend past
the screen width on higher editor scales since they were hardcoded to
show ten page buttons if there were enough results. I modified the
pagination slightly to display a dynamic number of nav buttons based on
the editor scale in order to fix this other cause of the same problem.

I had to use the font of the `title`, which is a `LinkButton` in order
to determine the text width, so I added a public getter `get_button_font` to the `LinkButton` class.
2023-09-30 18:16:39 -05:00
Rémi Verschelde eb14308ebc
Merge pull request #82540 from jackwilsdon/fix-inspector-category-height
Use theme icon size when calculating category minimum size
2023-09-30 11:02:45 +02:00
Yuri Rubinsky 8980211c08 Fix crash when deleting the player in `AnimationPlayerEditorPlugin` 2023-09-30 09:53:12 +03:00
Shnazzy 17364e20b5 Fixed the Advanced Import Settings window's camera rotation order in the 3D viewport when moving the mouse. 2023-09-29 23:02:22 -04:00
Silc Lizard (Tokage) Renew afe25937e4 Add useful functions to FilterEdit in AnimationBlendTreeEditor 2023-09-30 03:01:16 +09:00
Jack Wilsdon 4a33a51ea4 Use theme icon size when calculating category minimum size
This previously used the underlying size of the icon, causing the
category to grow incorrectly when re-rendered.

Fixes #82527
2023-09-29 18:50:32 +01:00
Rémi Verschelde 48ef57d465
Merge pull request #81725 from Rindbee/fix-folder-moving-in-FileSystemDock
Fix folder moving in file system dock
2023-09-29 19:46:18 +02:00
Rémi Verschelde 55ba576c58
Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 19:45:54 +02:00
Danil Alexeev aff767ef07
Fix expected argument count for `Callable` call errors 2023-09-29 20:00:10 +03:00
Eric Liu d94ad09903 Fix conversion of hex color strings in project converter 2023-09-29 15:04:35 +02:00
风青山 1cb1d7f41d Fix folder moving in FileSystemDock
Include files in the folder that will be moved/renamed when looking up the file owner.

Rename the function/variable names to make more sense in FileSystemDock
2023-09-29 20:32:16 +08:00
Rémi Verschelde 94377f50b2
Merge pull request #80813 from TokageItLab/rework-animation-manager
Implement `AnimationMixer` as a base class of `AnimationPlayer` and `AnimationTree`
2023-09-29 10:20:16 +02:00
Yuri Roubinski 4575cc0c6f Implement drop-down list properties to the custom visual shader nodes 2023-09-29 10:55:05 +03:00
the-sink cbdb23e7ee Select node when clicked in AnimationPlayer timeline 2023-09-28 18:00:34 -07:00
Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
aXu-AP 0506d6f192 Fix opening docs writing extra navigation history
Fix #82292
Removes extraneous call to change the tab if the page wasn't yet open when opening class member description.
2023-09-29 00:03:18 +03:00
Yuri Sizov 0b7ff759f9 Merge pull request #82465 from smix8/tilemap_navmesh_bake_4.x
Update TileMap to use new navigation polygon baking
2023-09-28 20:04:33 +02:00
Yuri Sizov 7c23d4082b Merge pull request #82391 from warriormaster12/improve-skeleton_ik3D
Fix `SkeletonIK3D` editor preview when changing active node
2023-09-28 20:04:30 +02:00
Yuri Sizov f2ab40cd4d Merge pull request #81708 from JoNax97/drop-resource-with-variable
Create a field when Ctrl-dropping a resource into the code editor
2023-09-28 20:04:07 +02:00
Yuri Sizov 4f0e2ea86e Merge pull request #80699 from aXu-AP/spin-box-comma-decimals
Allow comma as a decimal separator for SpinBox
2023-09-28 20:04:02 +02:00
Nolan Carroll 3770ee3c9e avoid cleanup for non-loadable assets 2023-09-28 12:36:52 -04:00
Haoyu Qiu b50d0ebb28 Fix "Some nodes are referenced by animation tracks" when deleting instance 2023-09-28 22:53:29 +08:00
smix8 27267b62cb Update TileMap to use new navigation polygon baking
Updates TileMap to use new navigation polygon baking.
2023-09-28 10:35:47 +02:00
warriormaster12 ddf93f3f59 Make SkeletonIk3D node usable 2023-09-28 07:38:50 +03:00
Joaquin Muñiz a93c19f373 create a constant when dropping a resource into the code editor while CRTL is held, and fix some inconsistencies 2023-09-27 14:37:00 -03:00
Yuri Sizov 5e3229b7ed Fix leak when closing theme editor preview tabs 2023-09-27 15:29:20 +02:00
Rémi Verschelde 3228f73127
Merge pull request #82413 from Calinou/3d-editor-gizmos-ignore-fog
Make 3D editor gizmos and debug shapes ignore fog
2023-09-27 09:21:35 +02:00
Rémi Verschelde c7a5a284d3
Merge pull request #80260 from raulsntos/dotnet/msbuild-panel
C#: Redesign MSBuild panel
2023-09-27 09:20:19 +02:00
Raul Santos f19694a8d6
C#: Redesign MSBuild panel
- Redesign panel to look closer to the look of other Godot panels such as Output and Debugger.
- Moved list of problems and output log to separate tabs instead of using a HSplit.
- Added Tree/List layouts to the problems tab.
- Added search box to filter problems tab.
- Added `FileTree` icon, made from `FileList`. Both are used for the button that toggles the Tree/List layouts.
2023-09-27 02:53:27 +02:00
Hugo Locurcio fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Rémi Verschelde f14ed3067d
Merge pull request #81573 from YuriSizov/docs-use-theme-binds-in-help
Use bound theme properties for documentation
2023-09-26 22:46:10 +02:00
Aaron Franke b0c1c24c38
Allow adding a custom side menu to EditorFileDialog 2023-09-26 14:03:18 -05:00
Yuri Sizov 596dd726a1 Use bound theme properties for documentation 2023-09-26 18:48:51 +02:00
Rémi Verschelde b905959f43
Merge pull request #82371 from KoBeWi/menus_that_should_be_there
Fix submenus deleted accidentally
2023-09-26 17:53:02 +02:00
kobewi e30e84d77a Fix submenus deleted accidentally 2023-09-26 16:47:33 +02:00
Yuri Sizov cdec1ee6cb Color match editor log toggles and flat pressed buttons 2023-09-26 16:41:50 +02:00
Yuri Sizov 378ab38b1f Rename close requests to delete requests in `GraphEdit` 2023-09-26 16:41:39 +02:00
Rémi Verschelde da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde 2c8c7b95aa
Merge pull request #82313 from AThousandShips/null_check_servers
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-26 13:45:31 +02:00
bruvzg bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent. 2023-09-26 09:39:51 +03:00
Rémi Verschelde f593b6c936
Merge pull request #82328 from KoBeWi/submit_to_the_dialog_overlords
Fix ScriptCreateDialog not accepting on submit
2023-09-26 08:31:51 +02:00
Rémi Verschelde 563d225654
Merge pull request #82287 from jsjtxietian/fix-clear-error-when-unset-exported-typed-array-vai-editor
Fix can't unset exported typed array element when the type is set to Node
2023-09-26 08:31:01 +02:00
Rémi Verschelde bf5318f45e
Merge pull request #82045 from marzecdawid/don't-move-not-selected-cursor-item-in-filesystem-dock
While dragging files don't move not selected cursor item in filesystem-dock
2023-09-26 08:22:36 +02:00
Rémi Verschelde 10cf3d0524
Merge pull request #81843 from TokageItLab/improve-automapping
Improve retarget auto-mapping algorithm
2023-09-26 08:22:11 +02:00
Rémi Verschelde 8f0609c00a
Merge pull request #81620 from YuriSizov/assets-remap-install-folder
Allow to specify target folder when installing assets
2023-09-26 08:21:19 +02:00
Rémi Verschelde 3c63b09a70
Merge pull request #81486 from jsjtxietian/Ignoring-empty-lines--when-uncommenting
Ignore empty lines when uncommenting code
2023-09-26 08:20:05 +02:00
Rémi Verschelde 480590ceb2
Merge pull request #81278 from Alex2782/bugfix_EditorSpinSlider_clamp#81272
Fix clamping logic in `EditorSpinSlider`
2023-09-26 08:19:15 +02:00
Rémi Verschelde 7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Rémi Verschelde 55dfbd7761
Merge pull request #80284 from dsnopek/gdextension-hot-reload
Implement reloading of GDExtensions
2023-09-26 08:17:28 +02:00
David Snopek 2733a6f762 Implement reloading of GDExtensions 2023-09-25 22:10:17 -05:00
Saracen 3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
PucklaMotzer09 d2e651f403 Add Duplicate Lines shortcut to CodeTextEditor
This keyboard shortcut has been made with inspiration from the VS Code keyboard shortcut editor.action.copyLinesDownAction. It duplicates all selected lines and inserts them below no matter where the caret is within the line.
2023-09-25 23:41:31 +02:00
kobewi c8db3f66ed Fix ScriptCreateDialog not accepting on submit 2023-09-25 22:25:19 +02:00
smix8 0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
Rémi Verschelde fcbc50ec14
Merge pull request #82302 from MewPurPur/alt-font-icon
Add Font and Mesh icons that aren't grayed out
2023-09-25 18:38:29 +02:00
Rémi Verschelde 9750876d7a
Merge pull request #80962 from YuriSizov/godot-the-editor-engine
Differentiate between core and editor-only singletons
2023-09-25 18:38:17 +02:00
Rémi Verschelde e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde f0a980840f
Merge pull request #82194 from KoBeWi/your_command_failed._Good_luck_finding_out_why
Add call validation to CommandPalette
2023-09-25 17:18:33 +02:00
Rémi Verschelde 8ddf73c74d
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
Rémi Verschelde cd39da2df7
Merge pull request #81197 from DarioSamo/fsr2-rd
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 17:18:12 +02:00
Rémi Verschelde d759f91f8d
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
C#: Add abstract class support
2023-09-25 17:18:05 +02:00
Rémi Verschelde c57d9f3483
Merge pull request #79104 from DrRevert/focusable_tabs_refactor
Allow to focus individual tabs in `TabBar`/`TabContainer`
2023-09-25 17:17:51 +02:00
Rémi Verschelde 1a0e653d7f
Merge pull request #78573 from dalexeev/editor-create-script-class-name
Editor: Remove unused Class Name field from Create Script dialog
2023-09-25 17:17:46 +02:00
MewPurPur fb030beac5 Add white Font and Mesh icons 2023-09-25 17:29:14 +03:00
Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
A Thousand Ships e45927b2f2 Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
jsjtxietian a46901278d Fix can't unset exported typed array element when the type is set to Node 2023-09-25 14:23:05 +08:00
Michael Alexsander c7d0565681
Make the search bars in the "Project Settings" dialog grab focus when they appear 2023-09-25 01:09:29 -03:00
kobewi 9f0b8c0a70 Add call validation to CommandPalette 2023-09-25 00:10:42 +02:00
Rémi Verschelde 37d5e1e0e3
Merge pull request #82210 from YuriSizov/editor-animation-uiux-cleanup
Fix theme access and improve UX in AnimationTree editor
2023-09-24 23:36:33 +02:00
Rémi Verschelde 9e011c3950
Merge pull request #82190 from BlueCube3310/aabb-import-shadows-disable
Disable bounding box shadows for advanced scene importer
2023-09-24 23:35:22 +02:00
Rémi Verschelde 810021c7cd
Merge pull request #82181 from Chaosus/curve_fix_crash
Fix CurveEdit crash when dragging the curve if it is null
2023-09-24 23:34:58 +02:00
Rémi Verschelde 04317bc784
Merge pull request #82171 from timothyqiu/sep-leak
Fix leak when calling `remove_control_from_menu_panel`
2023-09-24 23:34:35 +02:00
Rémi Verschelde 6d8b33f5d4
Merge pull request #82131 from jsjtxietian/fix-skeleton-editor-deleted-in-wrong-container
Fix skeleton 3d editor's toolbar ui deleted from wrong container
2023-09-24 23:33:42 +02:00
Rémi Verschelde 5b6bf2aa2a
Merge pull request #81675 from Calinou/editor-filter-nodes-type-clarify
Clarify filtering by node type and group in the Scene tree dock
2023-09-24 23:32:07 +02:00
Rémi Verschelde 684effb6b4
Merge pull request #81425 from Rubonnek/expose-inspector-methods-master
Expose `EditorInspector::get_edited_object` to GDScript
2023-09-24 23:31:43 +02:00
Rémi Verschelde 98747a9040
Merge pull request #78803 from EMBYRDEV/additional-mesh-import-options
Add layer, shadow and visibility range options to the Scene importer
2023-09-24 23:30:30 +02:00
Rémi Verschelde 3237b5d08f
Merge pull request #71915 from MewPurPur/grid-ient
Overhaul the Gradient Editor
2023-09-24 23:29:35 +02:00
jsjtxietian 2679118d51 Fix skeleton 3d editor's toolbar ui deleted from wrong container 2023-09-24 11:28:46 +08:00
Haoyu Qiu 2d67ce4e60 Fix leak when calling remove_control_from_menu_panel 2023-09-24 08:35:45 +08:00
Yuri Sizov b351cffddf Fix theme access and improve UX in AnimationTree editor 2023-09-23 21:47:27 +02:00
Wilson E. Alvarez c844988e40
Expose EditorInspector::get_edited_object to GDScript 2023-09-23 09:47:07 -04:00
BlueCube3310 1121c7bbaf Disable bounding box shadows for advanced scene importer 2023-09-23 15:18:57 +02:00
Yuri Rubinsky 6d9e4e9704 Fix CurveEdit crash when dragging the curve if it is null 2023-09-23 11:44:54 +03:00
Hugo Locurcio edade7db23
Clarify filtering by node type and group in the Scene tree dock
This functionality has been available since 4.0, but was difficult
to discover since there was no tooltip and the placeholder didn't
mention it.
2023-09-22 23:09:35 +02:00
DennisManaa f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2023-09-22 15:28:59 +02:00
Devel Oper 81311594b5 Horizontal split view for Filesystem Dock 2023-09-22 11:34:33 +02:00
bruvzg 59d5b2d6d3
[Export] Fix TextServer data export. 2023-09-22 11:54:13 +03:00
Danil Alexeev 426ccba70e
GDScript DocGen: Fix and improve appearance of metatypes and values 2023-09-21 20:44:34 +03:00
MewPurPur 7b86969719 Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
aXu-AP 4d3dc0e944 Use comma as a decimal separator for SpinBox
Add support for comma ',' as a decimal separator for SpinBox. This implementation allows for expressions like `pow(2, 3)` to be used as well. If you use comma to separate decimals, use semicolon `;` to separate function parameters.
Change EditorSpinSlider behavior to match.
2023-09-21 15:45:37 +03:00
Rémi Verschelde fb4c0cf462
Merge pull request #81971 from KoBeWi/there_is_only_one_scene
Don't allow transforming scene tiles
2023-09-21 14:25:08 +02:00
Dawid Marzec 14f6f97f9c Don't move not selected cursor item dragging files 2023-09-21 13:55:06 +02:00
MewPurPur 0095205917 Add PhysicsMaterial icon 2023-09-21 00:05:29 +03:00
Rémi Verschelde 70150bac8a
Merge pull request #81978 from MewPurPur/donut-buff
Improve the Torus icons
2023-09-20 18:55:28 +02:00
MewPurPur a40a2ff7d9 Improve the Torus icons 2023-09-20 15:42:37 +03:00
kobewi 07a00cf822 Don't allow transforming scene tiles 2023-09-20 14:10:21 +02:00
Rémi Verschelde f2baba6ddb
Merge pull request #81927 from KoBeWi/uid﹕﹕∕∕c1ick
Make UIDs clickable in the script editor
2023-09-20 13:10:08 +02:00
Rémi Verschelde b7c524d358
Merge pull request #81925 from groud/fix_tilemap_editor_ctrl_deselect
Fix TileMap editor so that pressing control deselects cells correctly
2023-09-20 13:10:04 +02:00
Rémi Verschelde 8728cac736
Merge pull request #81770 from kevincardona/add_quick_open_shortcut
Add Ctrl+P as shortcut to quick open files in addition to Shift+Alt+O
2023-09-20 13:09:37 +02:00
jsjtxietian 12299e0f53 Ignore empty lines when commenting/uncommenting code 2023-09-20 18:55:48 +08:00
Yuri Sizov 4bd569be95 Replace flat buttons with flat-styled buttons with a visible pressed state 2023-09-19 22:36:29 +02:00
Yuri Sizov ef80a2b44c Allow to specify target folder when installing assets
This also changes the layout of the installer window to
better separate configuration of the installation and the
expected output.
2023-09-19 20:10:26 +02:00
kobewi 3f43044a40 Make UIDs clickable in the script editor 2023-09-19 15:59:03 +02:00
Gilles Roudière 83f1e31483 Fix TileMap editor so that pressing control deselects cells correctly 2023-09-19 15:12:03 +02:00
ajreckof 6afadbaa9f Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform 2023-09-19 10:29:07 +02:00
the-sink 524e7acfc3 Set `open_dominant_script_on_scene_change` to off by default 2023-09-19 01:22:29 -07:00
Rémi Verschelde e3e2528ba7
Merge pull request #81834 from MewPurPur/canvas-texture-icon
Add CanvasTexture icon
2023-09-18 10:38:32 +02:00
Rémi Verschelde 01d9162a98
Merge pull request #81813 from MewPurPur/fix-paint-icon
Fix grayed out paint icons
2023-09-18 10:38:28 +02:00
Rémi Verschelde 9892bc2478
Merge pull request #81810 from AThousandShips/camera_m
Make editor camera speed indicator use `m/s` and `m`
2023-09-18 10:38:24 +02:00
Rémi Verschelde e09ac40372
Merge pull request #81750 from Mickeon/fix-connection-dock-popup-for-inherited
Fix Connection dock's popups always allowing disconnect
2023-09-18 10:38:15 +02:00
Rémi Verschelde 10bac38598
Merge pull request #81625 from Calinou/editor-default-textfile-extensions-xml
Add XML files to default TextFile extensions in the editor
2023-09-18 10:38:07 +02:00
MewPurPur c7094d5172 Add CanvasTexture icon 2023-09-18 11:05:03 +03:00
Rémi Verschelde 3e233e1f24
Fix various typos with codespell
Using 2.2.6.dev193+g907e5380.
2023-09-18 09:53:39 +02:00
Silc Lizard (Tokage) Renew c1c4a09527 Improve retarget auto-mapping algorithm 2023-09-18 12:51:15 +09:00
Arkadiusz Marcin Kołek 18811ac814 Allow to focus individual tabs in TabBar/TabContainer 2023-09-17 18:49:48 +02:00
MewPurPur c094631ba0 Fix grayed out paint icons 2023-09-17 19:23:28 +03:00
A Thousand Ships 8d7a2c615c Make editor camera speed indicator use `m/s` and `m` 2023-09-17 18:04:58 +02:00
Rémi Verschelde 4df80b0e62
Merge pull request #81751 from KoBeWi/locition
Change icon for position key
2023-09-17 14:48:16 +02:00
Rémi Verschelde 04d2aa61a3
Merge pull request #81641 from MewPurPur/bus-go-brrrr-2
Add a `bus_renamed` AudioServer signal
2023-09-17 14:47:29 +02:00
Rémi Verschelde c63e0aefcf
Merge pull request #79366 from dalexeev/gds-signal-info-and-callback
Editor: Improve signal callback generation
2023-09-17 14:45:47 +02:00
kobewi b01b1de6a7 Change icon for position key 2023-09-17 00:01:26 +02:00
Kevin Cardona c1146632b2 Add Ctrl/CMD+P as a shortcut to quick open files in addition to Shift+Alt+O 2023-09-16 15:32:37 -06:00
Kevin Cardona 20887d801b Allow editor commands to have multiple default commands 2023-09-16 15:30:37 -06:00
Micky 4471e7fe92 Fix Connection dock's popups always allowing disconnect 2023-09-16 21:46:00 +02:00
Rémi Verschelde ba54c34551
Merge pull request #81735 from KoBeWi/360_no_scope
Fix rotated 2D movement gizmo
2023-09-16 21:25:17 +02:00
Rémi Verschelde cdef53df1e
Merge pull request #81705 from AThousandShips/null_check_editor
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-16 21:24:53 +02:00
Rémi Verschelde 91dee347ad
Merge pull request #81609 from AThousandShips/gizmo_fix
Fix local 3D translation editing
2023-09-16 21:24:06 +02:00
Rémi Verschelde 7ca579cb27
Merge pull request #81554 from Calinou/editor-gizmos-add-decal
Add 3D editor gizmo icons for Decal, LightmapProbe and FogVolume
2023-09-16 21:22:54 +02:00
kobewi 447a4b6bcf Fix rotated 2D movement gizmo 2023-09-16 19:26:20 +02:00
A Thousand Ships dae27d1311 Fix local 3D translation editing 2023-09-16 11:11:54 +02:00
398utubzyt 2df37a237a C#: Abstract script class support 2023-09-15 20:35:25 -07:00
kobewi cd0aaab48c Cleanup some GLOBAL_DEFs 2023-09-15 21:32:23 +02:00
Hugo Locurcio 5345cf3e75
Add 3D editor gizmo icons for Decal, LightmapProbe and FogVolume
- Tweak CPUParticles3D editor gizmo icon to use the same outline
  color as other gizmo icons. Make the internal icon easier to see
  by using an orange color instead of gray.

Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2023-09-15 20:44:45 +02:00
A Thousand Ships 75ee58fd04 [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-15 20:15:39 +02:00
Yuri Sizov fa31a9fe2a Merge pull request #81673 from KoBeWi/only_child
Don't paste nodes as sibling of scene root
2023-09-15 19:48:44 +02:00
Yuri Sizov e5ad3d4d58 Merge pull request #81657 from Jordyfel/editor-thing
Fix dependency handling on move or rename in the filesystem dock
2023-09-15 19:48:33 +02:00
Yuri Sizov 2568807941 Merge pull request #81651 from garychia/delete_anim_tracks
SceneTreeDock: Remove animation tracks with correct indices
2023-09-15 19:48:30 +02:00
Yuri Sizov 2febb246e1 Merge pull request #81606 from jsjtxietian/hide-animation-tool--correctly-when-switching-scenes
Hide animation toolbar above the viewport correctly when switching scenes
2023-09-15 19:48:23 +02:00
Yuri Sizov df6cd37a69 Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
Yuri Sizov 508a758eab Merge pull request #75303 from Calinou/3d-gizmos-only-selected
Show visual-oriented 3D node gizmos only when selected
2023-09-15 19:48:10 +02:00
kobewi 4778b53da9 Don't paste nodes as sibling of scene root 2023-09-15 16:05:17 +02:00
Jordyfel 6245367e6d Fix dependency handling on move or rename. 2023-09-15 16:46:26 +03:00
Yuri Sizov 8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
Yuri Sizov 6e11fcb92c Warn about accessing non-existing editor theme items 2023-09-15 14:51:01 +02:00
MewPurPur f29b6e73c2 Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
Chia-Hsiang Cheng 3d7facd21c Remove animation tracks with correct indices 2023-09-15 14:22:09 +08:00
jsjtxietian 0113e6961d Hide animation tool correctly when switching scenes 2023-09-15 10:48:26 +08:00
Hugo Locurcio 1024ba0c0d
Show visual-oriented 3D node gizmos only when selected
Affected nodes:

- DirectionalLight3D, OmniLight3D, SpotLight3D
- ReflectionProbe
- LightmapGI
- VoxelGI
- GPUParticles3D (but not collision/attractor nodes)
- AudioStreamPlayer3D

This reduces visual clutter in the editor with 3D scenes.
2023-09-15 01:59:49 +02:00
Rémi Verschelde 5a74ce9a56
Merge pull request #81557 from YuriSizov/editor-toolbars-divided
Improve the looks of 2D/3D viewport contextual toolbars
2023-09-14 23:40:33 +02:00
Yuri Sizov 76062213d1 Merge pull request #80278 from KoBeWi/basically_ViewPanner_but_3D_and_without_panning
Add helper for 3D gizmos and unify box
2023-09-14 15:21:23 +02:00
Yuri Sizov 9948f03344 Merge pull request #79920 from KoBeWi/most_sane_path
Automatically add path to built-in scripts
2023-09-14 15:21:19 +02:00
Yuri Sizov aa075e251a Merge pull request #79161 from MewPurPur/variant-icons
Optimize Variant icons and a few others
2023-09-14 15:21:13 +02:00
Hugo Locurcio e732a9d41b
Add XML files to default TextFile extensions in the editor
This allows opening `*.xml` files by double-clicking them in the
FileSystem dock.
2023-09-13 20:44:15 +02:00
Yuri Sizov f542dffb39 Improve the looks of 2D/3D viewport contextual toolbars 2023-09-13 13:04:55 +02:00
kobewi 015953a3d9 Add helper for 3D gizmos and unify box 2023-09-12 18:08:02 +02:00
MewPurPur ea51392824 Optimize Variant icons 2023-09-12 14:15:55 +03:00
Haoyu Qiu b8b0339549 Improve undo action names
* Avoid concating strings manually for better i18n and easy l10n
   * Use `vformat` when possible
   * Use separate strings if the changing part is only a few hardcoded strings
* Don't put a period at the end of the name
2023-09-12 18:53:50 +08:00
Rémi Verschelde 183850ee24
Merge pull request #81563 from jsjtxietian/ignore-method-track-when-draw-line
Ignore method track when drawing line between keys
2023-09-12 12:02:26 +02:00
Rémi Verschelde 3e68ed0ca1
Merge pull request #81255 from JohnGabrielUK/primary-line-separate-xy
Allow configuring primary line X/Ys separately
2023-09-12 12:01:15 +02:00
Rémi Verschelde e83fc9c03a
Merge pull request #80503 from OXTyler/80379
Fixes Scene corruption when child scene is renamed in another directory
2023-09-12 12:00:49 +02:00
Rémi Verschelde 475860839c
Merge pull request #80144 from KoBeWi/freedom_tiles
Add per-tile flipping and transposing
2023-09-12 12:00:20 +02:00
Danil Alexeev 26ce861910
Editor: Remove unused Class Name field from Create Script dialog 2023-09-12 12:49:56 +03:00
John Gabriel 984eb96c43 Allow configuring primary line X/Ys separately 2023-09-12 10:24:07 +01:00
Rémi Verschelde 5c43e4c1ef
Fix various typos with codespell
Using 2.2.6.dev180+ge3a2cfbd.
2023-09-12 08:54:18 +02:00
Rémi Verschelde 7471ac2c4d
Merge pull request #81543 from DarioSamo/lightmap-size-crash-fix
Propagate error correctly when max texture size for lightmaps is too small.
2023-09-12 08:50:45 +02:00
Rémi Verschelde 006a88c855
Merge pull request #80975 from Calinou/editor-property-auto-refresh-add-property-hint
Add a property hint range to Auto Refresh Interval editor setting
2023-09-12 08:49:08 +02:00
jsjtxietian 042e0f7019 Ignore method track when drawing line between keys 2023-09-12 14:43:23 +08:00
Hugo Locurcio 9359e0b91d
Add a property hint range to Auto Refresh Interval editor setting
This prevents using zero or negative values, which are invalid and
will cause various issues in the editor (such as the inspector never
updating until the editor is closed and reopened).
2023-09-11 19:46:21 +02:00
Jean-Michel Bernard 67dce301aa Add code region folding to CodeEdit 2023-09-11 18:36:40 +02:00
Danil Alexeev 4b5daf06ef
Editor: Improve signal callback generation 2023-09-11 18:45:39 +03:00
Rémi Verschelde 3669188607
Merge pull request #81415 from Rindbee/fix-copy-or-paste-root-nodes
Fix bugs of copying scene root node or pasting node as scene root
2023-09-11 15:38:31 +02:00
Rémi Verschelde 786dab42fd
Merge pull request #70329 from Daylily-Zeleen/daylily-zeleen/register_internal_class
Allow GDExtension to register unexposed classes.
2023-09-11 15:35:31 +02:00
Dario 7dfb854556 Propagate error correctly when max texture size for lightmaps is too small.
Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453.
2023-09-11 09:14:39 -03:00
Chia-Hsiang Cheng d12d955e68 Avoid changing the currently edited object when attaching a script 2023-09-10 17:16:09 +08:00
kobewi a9f3154da3 Add per-tile flipping and transposing 2023-09-09 00:56:38 +02:00
Rémi Verschelde 6c1241dcf6
Merge pull request #81380 from AThousandShips/folder_color_add
Update folder colors when moving or renaming
2023-09-08 23:15:17 +02:00
Yuri Sizov 639aba4ee1 Improve handling of archives when installing assets 2023-09-08 20:45:49 +02:00
Rémi Verschelde 8c1817f755
i18n: Sync translations with Weblate
(cherry picked from commit f2c8eea60e)
2023-09-08 12:12:18 +02:00
Rémi Verschelde b39303abae
Merge pull request #81430 from aaronfranke/export-platform-os-name
Expose `EditorExportPlatform::get_os_name()`
2023-09-08 11:50:46 +02:00
Rémi Verschelde 72ceaa8d9c
Merge pull request #81226 from AThousandShips/file_diag_fix
Fix `EditorFileDialog` clears the file name on changing directory
2023-09-08 11:50:42 +02:00
Rémi Verschelde 119f379a3d
Merge pull request #81075 from SekoiaTree/prevent-leading-dot
Prevent creating any type of file with a leading dot
2023-09-08 09:10:59 +02:00
sekoia bbeb2f98f5 Prevent creating any type of file with a leading dot
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: gotnospirit <gotnospirit@gmail.com>
2023-09-07 22:13:02 +02:00
Aaron Franke c1c0ee3faf
Expose EditorExportPlatform::get_os_name() 2023-09-07 12:28:09 -05:00
A Thousand Ships 0f026193b2 Update folder colors when moving or renaming 2023-09-07 17:46:27 +02:00
Hendrik Brucker 5afe78bd9c Clean up/refactor GraphNode and make it more flexible
Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Rémi Verschelde 08c578c54c
Merge pull request #81416 from akien-mga/uwp-ce-nest-qu-un-au-revoir
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 16:33:40 +02:00
Rémi Verschelde 074931a3aa
Merge pull request #81410 from bitsawer/fix_shader_include_reload
Fix shader text editor include file reloading
2023-09-07 16:32:54 +02:00
风青山 95248a7d72 Fix bugs of copying scene root node or pasting node as scene root
Fix crash when pasting a node as a new scene root.
Fix owner was not set correctly when copying scene root node from unsaved scene.

The owner of the root node is `nullptr`, which was ignored before.
2023-09-07 21:57:37 +08:00
Danil Alexeev f8a0c487a8
Editor: Rearrange "Main Menu > Help" items 2023-09-07 16:17:28 +03:00
Rémi Verschelde 8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Rémi Verschelde d6d8cb1a17
Merge pull request #81408 from jsjtxietian/fix-property-array-tooltip-shows-wrong-ID-on-later-pages
Fix property array tooltip shows wrong ID on later pages
2023-09-07 14:04:58 +02:00
Rémi Verschelde 5c7b0ed299
Merge pull request #81407 from AThousandShips/print_go_away
Remove leftover debug print in `FileSystemDock`
2023-09-07 14:04:34 +02:00
Rémi Verschelde 7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde 8dc15e8429
Merge pull request #81130 from YuriSizov/theme-context-for-global-themes
Implement a system to contextualize global themes
2023-09-07 13:51:20 +02:00
Rémi Verschelde 88269cfb86
Merge pull request #80821 from Alex2782/bugfix_go_up_#80750
Fix go to parent folder in `EditorFileDialog`
2023-09-07 13:50:55 +02:00
bitsawer d50595c0e9 Fix shader text editor include file reloading 2023-09-07 14:35:26 +03:00
jsjtxietian d4ac65bc48 Fix property array tooltip shows wrong ID on later pages
Also do some cleanup, use`element_position` instead of
`begin_array_index + i`
2023-09-07 19:04:28 +08:00
A Thousand Ships 1589efb350 Remove leftover debug print in `FileSystemDock` 2023-09-07 11:19:18 +02:00
Yuri Sizov d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov fc01e2e7f6 Add a theme preview switcher to the 2D viewport
This commit adds a new View submenu that allows switching
between the project theme (default), the editor theme, and
the default theme. The last selected option is stored per
project and is restored when reloading the project.
2023-09-06 19:40:43 +02:00
Yuri Sizov 512182f147 Add theme contexts to various parts of the editor
This change defines additional theme contexts for editor
branches to prevent theme leaking between the default
theme, the project theme, and the editor theme.

- Both editor window and EditorNode define an editor-specific
context with the editor theme and the default theme.
- The 2D viewport defines a project-specific context with
the project theme and the default theme.
- Theme editor preview tabs define the default-only context
with the default theme.

Additionally, the default theme context now only includes
the project theme for running projects (both export and debug).
This prevents the project theme from leaking into the editor.

This commit also does a little clean up on the theming aspects
of the EditorNode.
2023-09-06 19:40:43 +02:00
Yuri Sizov 21c5f86d5d Check the native base of scripts when resolving icons 2023-09-06 15:20:07 +02:00
Yuri Sizov 3a585a6bcf Merge pull request #81346 from timothyqiu/interning
Avoid text substitution in EditorHelp messages
2023-09-06 14:49:37 +02:00
Yuri Sizov 008dc63fe6 Merge pull request #81344 from AThousandShips/folder_color_fix
Fix saving editor folder colors
2023-09-06 14:49:34 +02:00
Yuri Sizov d2cc6897d4 Merge pull request #81299 from jsjtxietian/Reload-built_in-script-after-create-to-allow-drag-nodes-into-it
Fix an error when dragging nodes into built-in scripts because script does not inherit Node
2023-09-06 14:49:24 +02:00
Yuri Sizov 102f42a48d Merge pull request #81121 from jsjtxietian/fix-crash-in-make_mesh_previews
Fix a crash when enable a tool plugin uses `make_mesh_previews`
2023-09-06 14:49:09 +02:00
Yuri Sizov 3c63dce3cd Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
jsjtxietian 7e3a762369 Fix a crash when enable a plugin uses `make_mesh_previews`
The bug happens when plugin tree is propagating mouse events
(so it is blocked), but EditorProgress's dtor will make main editor
focused and call update_plugins immediately
 which will update the blocked tree.
2023-09-06 11:11:07 +08:00
jsjtxietian d32348c686 Reload built-in script after create to allow dropping nodes into it 2023-09-06 10:03:27 +08:00
Alexander Hartmann 40046bcf60 Fix go to parent folder in EditorFileDialog 2023-09-06 01:01:04 +02:00
Rémi Verschelde 0a7f75ec7b
Merge pull request #80740 from m4gr3d/godot_android_plugin_refactor_main
Godot Android plugin re-architecture
2023-09-06 00:09:07 +02:00
Haoyu Qiu e350034251 Avoid text substitution in EditorHelp messages 2023-09-05 23:15:34 +08:00
A Thousand Ships 1083ce4466 Fix saving editor folder colors
Also clears setting if none are assigned
2023-09-05 16:57:15 +02:00
bruvzg ab33613a13
Update and properly list versions of the built-in fonts. 2023-09-05 08:17:24 +03:00
Rémi Verschelde 75de1ca768
Merge pull request #81280 from ogapo/deterministic_pcks
Fix for non-deterministic behavior in PCKPacker
2023-09-04 09:09:23 +02:00
Rémi Verschelde a0d21d41a8
Merge pull request #80149 from aaronfranke/fix-res-reimport-empty-scene
Fix error message when reimporting resources with an empty scene open
2023-09-04 09:07:48 +02:00
Rémi Verschelde dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Daylily-Zeleen 41ffe5461f Allow GDExtension to register unexposed class. 2023-09-04 10:18:20 +08:00
Fredia Huya-Kouadio 8cc7739197 Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
David Nikdel 067807c1cb Remove nondeterminism in pck_packer
PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.

Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.

If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp

follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00
Alexander Hartmann 053d718154 Fixes the 'CLAMP' problem in the 'EditorSpinSlider' ...
... when arrow keys are pressed up or down.
2023-09-03 20:47:22 +02:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Aaron Franke ff911c3ad3
Fix error message when reimporting resources with an empty scene open 2023-09-03 11:40:48 -05:00
Rémi Verschelde fa3428ff25
Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
Rémi Verschelde 07035466e8
Merge pull request #81189 from jsjtxietian/Fix-press-space-when-enter-editor-layout-name-will-confirm-save
Use `ui_text_submit` instead of `ui_accept` to confirm and close text prompts
2023-09-02 14:30:12 +02:00
Rémi Verschelde bb61a932c2
Merge pull request #81072 from KoBeWi/the_scene_file_is_in_another_castle
Refactor disabling scene tab context menu options
2023-09-02 14:29:24 +02:00
Rémi Verschelde 60422759fa
Merge pull request #80849 from KoBeWi/edit_NOTHING
Unedit nodes early when closing scene tab
2023-09-02 14:29:00 +02:00
Danil Alexeev c33ca26e17
Editor: Inspector and Signal docks improvements 2023-09-02 08:50:28 +03:00
A Thousand Ships 17d69ed7bb Fix `EditorFileDialog` clears the file name on changing directory
Fixes issues with assigning a name for files being saved
2023-09-01 22:53:41 +02:00
kobewi a949f1b4b5 Refactor disabling scene tab context menu options 2023-09-01 21:34:54 +02:00
Rémi Verschelde 5588980e47
Merge pull request #80184 from MewPurPur/gray=abstract
Use the gray color for all abstract classes
2023-09-01 16:00:58 +02:00
jsjtxietian ba41910967 Use ui_text_submit to confirm and close text prompts
Fix press space when enter editor layout name will
confirm and save layout, same in theme editor
2023-09-01 12:23:30 +08:00
MewPurPur 398ca4e71a Use the gray color for all abstract classes 2023-08-31 12:59:18 +03:00
Rémi Verschelde 56a5fb26a0
Merge pull request #81156 from jsjtxietian/fix-crash-when-built-in-scripts-not-saved-and-have-error
Fix a crash when built-in script is not saved and have syntax error
2023-08-31 08:56:04 +02:00
Hugo Locurcio 3ba031602b
Display time of last save in the unsaved changes confirmation editor dialog
When multitasking, this makes it clearer whether closing a window with unsaved
changes is potentially dangerous or not.
2023-08-31 00:47:11 +02:00
Yuri Rubinsky 35802374ac Add coloring for completion of vector components 2023-08-30 21:13:25 +03:00
bitsawer 836705d7a9 Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
jsjtxietian cfd7dfd985 Fix a crash when built-in script is not saved and have syntax error
When built-in script is not saved, it has empty path, and origin
code assumes error with empty path is a depended_error but that's
not always the case.
Also add protection before access list index 0.
2023-08-30 17:45:58 +08:00
the-sink 95b0f28255 Add custom color support to project folders 2023-08-29 12:13:53 -07:00
Rémi Verschelde 8ebb34707a
Merge pull request #61818 from KoBeWi/secret_prefix_stash
Made hidden ProjectSettings groups more explicit
2023-08-29 15:05:38 +02:00
Rémi Verschelde 571aa7f531
Merge pull request #81092 from dalexeev/editor-improve-signal-connection-dock
Editor: Signal Connection Dock improvements
2023-08-29 12:47:55 +02:00
Rémi Verschelde c1e85c6593
Merge pull request #80617 from jmb462/fix_80524
Add buttons to reorder inspector array items without dragging
2023-08-29 12:43:34 +02:00
Rémi Verschelde 3417f34a37
Merge pull request #80529 from KoBeWi/unfortunate_fix_is_unfortunate🤦‍♂️
Fix TileSet not disappearing on deselecting TileMap
2023-08-29 12:43:10 +02:00
Rémi Verschelde 1ffc24e19e
Merge pull request #80124 from Calinou/3d-editor-frame-time-initialize-fps
Initialize View Frame Time estimates to match 120 FPS
2023-08-29 12:42:16 +02:00
Rémi Verschelde 91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
Igor 4b8163586b
Streamline the project import workflow 2023-08-29 09:50:03 +02:00
Danil Alexeev 8efa3cebd9
Editor: Signal Connection Dock improvements 2023-08-29 09:59:58 +03:00
Rémi Verschelde ba1089689a
Merge pull request #80954 from bruvzg/sp_per_font
[Text Server] Store extra spacing of individual font variations.
2023-08-28 20:37:58 +02:00
Rémi Verschelde 9229ea121c
Merge pull request #77986 from KoBeWi/outside_the_texture,_only_death_awaits
Cleanup tiles outside the texture
2023-08-28 20:37:04 +02:00
Hugo Locurcio 15b31f0891
Initialize View Frame Time estimates to match 120 FPS
This prevents the estimation from being extremely high (close to 100,000 FPS)
until enough time has passed to display an accurate estimation.
2023-08-28 17:25:56 +02:00