Thakee Nathees
07c99340d1
typo in gdscript_workspace.cpp/remove_cache_parser() fixed
2020-03-05 20:51:02 +05:30
Thakee Nathees
63ce1fc438
pass keyword inside a class implemented
2020-03-05 16:19:06 +05:30
Rémi Verschelde
5b040ef2e8
Mono: Fix detection of Apple platforms in build script
2020-03-05 09:00:41 +01:00
Rémi Verschelde
30ff00d6c8
Merge pull request #36657 from van800/rpl3
...
On Windows find Rider installed for CurrentUser
2020-03-04 10:27:03 +01:00
Fabio Iotti
4f8d1c47b8
Fix OGG audio loops
2020-03-02 21:36:01 +00:00
Raul Santos
6b9c22542f
Fix missing null check in Mono Binding of GD.print
2020-03-02 16:26:29 +01:00
Andrea Catania
e967a92c1b
Fixed rset method for gdscript and visual script
2020-03-02 10:22:07 +01:00
Rémi Verschelde
e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
...
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde
1ab695bf37
Merge pull request #36695 from clayjohn/ETC-mipmaps-4
...
Force mipmaps off when importing RGBA4444 textures
2020-03-01 08:29:42 +01:00
clayjohn
0c3af32d77
Force mipmaps off when importing RGBA4444 textures
2020-02-29 19:46:06 -08:00
Rémi Verschelde
8c3ec8c014
Merge pull request #36422 from madmiraal/fix-csg
...
Fix multiple issues with CSG module.
2020-02-29 12:10:36 +01:00
Ivan Shakhov
c95e20a089
On Windows find Rider installed for CurrentUser
2020-02-28 21:34:20 +01:00
Rémi Verschelde
620030b600
Merge pull request #36640 from reduz/resource-loader-refactor
...
Removed ResourceInteractiveLoader, add built-in threaded loading.
2020-02-28 17:21:16 +01:00
Juan Linietsky
475e4ea67b
Removed interactive loader, added proper thread loading.
2020-02-28 11:20:45 -03:00
Rémi Verschelde
09a6a2d8f8
Signals: Port more uses of connect_compat
...
Those were problematic as they call a method of their parent class,
but callable_mp does not allow that unless it's public.
To solve it, we declare a local class that calls the parent class'
method, which now needs to be protected to be accessible in the
derived class.
2020-02-28 14:24:09 +01:00
Rémi Verschelde
f742dabafe
Signals: Manually port most of remaining connect_compat uses
...
It's tedious work...
Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde
01afc442c7
Signals: Port connect calls to use callable_mp
...
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.
No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Andrea Catania
33ae58710b
Generates the rpc and rset info for exported GDScript.
...
Improved the send rpc log message when fail.
This work has been kindly sponsored by IMVU.
2020-02-28 12:39:18 +01:00
Rémi Verschelde
005a4b5581
Merge pull request #36622 from Calinou/doc-upnp-duration-unit
...
Mention the `duration` parameter unit in `UPNP.add_port_mapping()`
2020-02-28 10:05:32 +01:00
Rémi Verschelde
4f64f3401a
Merge pull request #36388 from AndreaCatania/some_renames
...
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28 09:15:38 +01:00
Rémi Verschelde
498ab63934
Merge pull request #36623 from Calinou/doc-improve-regex
...
Improve the RegEx class documentation
2020-02-28 07:35:19 +01:00
Rémi Verschelde
807b511125
Merge pull request #36620 from Calinou/doc-linear2db-example
...
Add a practical example for `@GDScript.linear2db()`
2020-02-28 07:03:35 +01:00
Rémi Verschelde
ec74664af1
Merge pull request #36619 from Calinou/doc-improve-inverse-lerp
...
Improve the `@GDScript.inverse_lerp()` documentation
2020-02-28 07:02:03 +01:00
Rémi Verschelde
b7b3978684
Merge pull request #36556 from RandomShaper/rework_mutex
...
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-28 00:26:01 +01:00
Hugo Locurcio
5b78f5c464
Improve the RegEx class documentation
...
This closes https://github.com/godotengine/godot-docs/issues/2522 .
2020-02-27 23:09:32 +01:00
Hugo Locurcio
810be27c78
Mention the `duration` parameter unit in `UPNP.add_port_mapping()`
2020-02-27 23:00:58 +01:00
Hugo Locurcio
a6fd6b78dd
Add a practical example for `@GDScript.linear2db()`
...
One of its most common applications in games is for volume sliders.
See https://www.dr-lex.be/info-stuff/volumecontrols.html for
more information.
2020-02-27 22:52:21 +01:00
Hugo Locurcio
6b5573700b
Improve the `@GDScript.inverse_lerp()` documentation
...
This closes https://github.com/godotengine/godot-docs/issues/2589 .
2020-02-27 22:49:05 +01:00
Rémi Verschelde
5c4878191a
Merge pull request #36602 from van800/jetbrains_msbuild
...
Allow using Rider MSBuild on Windows, when Rider is selected as external editor
2020-02-27 20:46:50 +01:00
Andrea Catania
2e0fb66c6f
Renamed PlaneShape to WorldMarginShape
2020-02-27 17:45:16 +01:00
Andrea Catania
3b64ecbc4b
Renamed NavigationMeshInstance to NavigationRegion
2020-02-27 17:42:53 +01:00
Ivan Shakhov
a9c2ab81cf
use Rider MSBuild on Windows, when Rider is selected as external editor
2020-02-27 15:32:35 +01:00
Ivan Shakhov
33af53c1a6
Support toolbox custom "Tools install location", by reading .settings.json
2020-02-27 15:22:12 +01:00
Rémi Verschelde
ac446570d6
Merge pull request #36545 from nathanwfranke/syntax-highlight-int-types
...
Fix autocomplete and highlighting for new integer types
2020-02-27 14:20:10 +01:00
nathanwfranke
2dd498df70
Fix autocomplete and GDScript Highlighting for types
...
Types include new integer types and others
2020-02-26 16:13:28 -06:00
Rémi Verschelde
fde1211771
Merge pull request #33690 from Phischermen/area-enhancement
...
Bullet: Fix detection of concave shape in Area
2020-02-26 21:51:37 +01:00
Pedro J. Estébanez
18fbdbb456
Reimplement Mutex with C++'s <mutex>
...
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.
Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00
Yuri Roubinsky
9cfd2ed564
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
2020-02-26 17:48:58 +03:00
Rémi Verschelde
3a4c128f07
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
...
Flushes commands just before the navigation server is destroyed
2020-02-26 10:09:43 +01:00
Andrea Catania
c143b5c677
Flushes commands just before the navigation server is destroyed
2020-02-26 09:42:51 +01:00
Rémi Verschelde
c1fe53a933
Merge pull request #36521 from rafaeldelboni/master
...
Improve LSP completion using scene owner
2020-02-26 08:24:59 +01:00
Rafael Delboni
06bce137e3
Improve LSP completion using scene owner
...
Fixes : #36473
2020-02-25 23:27:17 -03:00
Rémi Verschelde
2ead439370
Merge pull request #36512 from AndreaCatania/AndreaCatania-patch-2
...
Fixed remove region method.
2020-02-25 20:11:19 +01:00
Rémi Verschelde
6c8f2ae53a
Update docs and bindings for new integer vector types
2020-02-25 15:27:29 +01:00
Juan Linietsky
33b5c57199
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
...
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
bruvzg
1af06d3d46
Rename `scancode` to `keycode`.
...
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Andrea Catania
c16711b155
Fixed remove region method.
2020-02-24 18:09:14 +01:00
Phischermen
2c01cf54f8
Enabled concave collision detection with Areas in Bullet.
2020-02-24 07:37:15 -08:00
Rémi Verschelde
b9757545ca
Merge pull request #36488 from Chaosus/capsule_y
...
Changed default capsule axis to vertical
2020-02-24 00:19:21 +01:00
Yuri Roubinsky
3b0638fe1c
Changed default capsule axis to vertical
...
Co-authored-by: Hugo Locurcio <https://hugo.pro >
2020-02-23 23:18:01 +03:00
Oliver Frank
ed482f6167
Fix crash after closing a GDScript LSP session
2020-02-23 19:25:41 +00:00
Rémi Verschelde
223c5ef8a3
Merge pull request #36478 from qarmin/supsicious_operators_everywhere
...
Fix suspicious | and + operators
2020-02-23 10:30:06 +01:00
Rafał Mikrut
d0621b954b
Fix suspicious | and + operators
2020-02-23 09:28:54 +01:00
Rémi Verschelde
bd10c70458
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
...
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 08:43:18 +01:00
Rémi Verschelde
2cf6ac6c50
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
...
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.
Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.
Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
Juan Linietsky
6da0eef9e6
Add support for Vector2i, Rect2i and Vector3i to Variant
...
WARNING: Requires C++17 'guaranteed copy elision' to fix ambiguous
operator problems in Variant.
This was added for this commit (and future C++17 uses) in #36457 .
2020-02-22 23:16:44 +01:00
Rémi Verschelde
fea37cfb52
doc: Sync classref with StringName/Callable changes
2020-02-22 14:59:09 +01:00
Marcel Admiraal
17f14a851d
Fix multiple issues with CSG module.
...
- Replaces BuildPoly with Build2DFaces, which creates faces as each
pair of face intersections are processed, instead of trying to create
them after all the intersections are processed. Ensures that faces are
merged when possible, and removes degenerate triangles.
- Treats the child as inside the parent when faces are coplanar.
- General clean up of csg.h and csg.cpp.
2020-02-21 16:32:47 +01:00
Juan Linietsky
3c0059650d
Added StringName as a variant type.
...
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Fabio Alessandrelli
cbc450c0e5
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
of9
24b27043fe
Migrating language server from Websockets to raw TCP
2020-02-20 11:21:43 +00:00
Juan Linietsky
69c95f4b4c
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
George Marques
4d960efafc
GDScript: Remove self static reference and create one on calls
...
This is needed because of the new changes to Variant. The reference
counter is increased by adding it to a Variant, which means no GDScript
will be freed (or will be double freed if manually freed somewhere).
2020-02-19 09:15:16 -03:00
Rémi Verschelde
49fec646cb
Fix compilation warnings and re-enable werror=yes on Travis
...
Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings
raised by GCC 8 and 9.
Fix -Wunused-function, -Wunused-private-field and
-Wtautological-constant-out-of-range-compare raised by Clang.
Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison
operation).
GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising
errors and will thus not abort compilation with `werror=yes`.
Treat glslang headers are system headers to avoid raising warnings.
Re-enables us to build with `werror=yes` on Linux and macOS, thus
catching warnings that would be introduced by new code.
Fixes #36132 .
2020-02-18 20:51:25 +01:00
Andrea Catania
79fc7d7d6a
Added utility functions to the new NavigationServer:
...
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false);
- Vector3 get_closest_point(const Vector3 &p_point);
- Vector3 get_closest_point_normal(const Vector3 &p_point);
- Object *get_closest_point_owner(const Vector3 &p_point);
2020-02-18 17:12:45 +01:00
Rémi Verschelde
27326f8238
Merge pull request #36296 from Faless/dtls/enet_vulkan
...
DTLS support + optional ENet encryption
2020-02-18 15:01:53 +01:00
Rémi Verschelde
213a85521d
doc: Sync classref with current source
...
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
Rémi Verschelde
702976cd7a
Mono: Fix build after ObjectID and Texture2D changes
2020-02-18 11:36:48 +01:00
Juan Linietsky
3205a92ad8
PoolVector is gone, replaced by Vector
...
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Fabio Alessandrelli
9eea2cf9d6
Add documentation for new DTLS features.
2020-02-17 12:47:13 +01:00
Fabio Alessandrelli
7d1a290af2
NetworkedMultiplayerENet dtls support.
2020-02-17 12:03:47 +01:00
Fabio Alessandrelli
6fc50d785e
New PacketPeerDTLS and DTLSServer classes.
...
Custom instance implementation via the mbedtls module.
2020-02-17 12:03:47 +01:00
Fabio Alessandrelli
d06af89874
Move mbedlts print func to SSLMbedTLSContext.
2020-02-16 01:11:30 +01:00
Rémi Verschelde
cb68d832f2
Merge pull request #35862 from Calinou/improve-enet-error-messages
...
Improve error explanations related to NetworkedMultiplayerENet
2020-02-15 22:07:47 +01:00
Rémi Verschelde
c3b49150fe
Merge pull request #36250 from Faless/ws/fix_js_status
...
Fix EMWSClient::get_connection_status()
2020-02-15 22:07:20 +01:00
Fabio Alessandrelli
ebeeb67224
Fix EMWSClient::get_connection_status(), try catch
2020-02-15 17:34:09 +01:00
Juan Linietsky
867d073b98
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
2020-02-15 08:36:04 -03:00
Haoyu Qiu
d9b5cbdffa
Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRD
2020-02-15 14:25:32 +08:00
Rémi Verschelde
d2537407ef
Fix various GCC compilation warnings after Vulkan merge
...
Part of #36132 .
2020-02-14 10:02:31 +01:00
Rémi Verschelde
b6d684ec65
basis_universal: Update to upstream commit from Jan 4, 2020
...
BinomialLLC/basis_universal@895ee8ee7e .
2020-02-13 16:09:00 +01:00
Rémi Verschelde
dcfe44f447
Merge pull request #36175 from akien-mga/remove-more-deprecated-stuff
...
Remove deprecated methods and code
2020-02-13 14:28:05 +01:00
Rémi Verschelde
835406cf04
Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_t
...
GDNative: Make godot_int an int64_t
2020-02-13 12:52:17 +01:00
Rémi Verschelde
54ac8eaba6
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
Rémi Verschelde
2f6ca917f7
Merge pull request #36174 from akien-mga/byebye-openghell-3
...
Remove obsolete GLES3 backend
2020-02-13 11:24:15 +01:00
Rémi Verschelde
386968ea97
Remove obsolete GLES3 backend
...
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.
The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.
Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.
So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
Rémi Verschelde
1f39a2d3e6
Remove deprecated sync and slave networking keywords
...
Those keywords were deprecated for 3.1 in #22087 .
Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-13 08:59:36 +01:00
Rémi Verschelde
506df14595
Merge pull request #36142 from akien-mga/remove-deprecated-decimals
...
Remove deprecated decimals builtin
2020-02-12 21:48:33 +01:00
Rémi Verschelde
b14bf4bcd0
GDNative: Make godot_int an int64_t
...
Redo of the change in cf8c679a23
that caused a build issue, with the extra change needed to
'godot_arvr_blit'.
2020-02-12 21:05:05 +01:00
Rémi Verschelde
09534e2922
Fix Mono and GDNative builds after changes to ObjectID
...
Issues caused by cf8c679a23
.
The Mono change is actually a bugfix (used the int instead of ObjectID
by mistake).
The GDNative change is a temporary revert until a more exhaustive approach
is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users.
2020-02-12 20:06:30 +01:00
Juan Linietsky
cf8c679a23
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
Rémi Verschelde
0f90ddbcf4
Merge pull request #35522 from AndreaCatania/rpc_opt_2
...
Optmized data sent during RPC and RSet calls.
2020-02-12 16:56:17 +01:00
Rémi Verschelde
7d3954a665
Merge pull request #36138 from GodotExplorer/fix-vscode1.42-hover-4.0
...
Fix hover symbol content position
2020-02-12 14:39:29 +01:00
Rémi Verschelde
bd78b9f445
Remove deprecated decimals builtin
...
Replaced by 'step_decimals' in 3.2 via #21425 .
2020-02-12 13:39:39 +01:00
Andrea Catania
eb07e87981
Optmized data sent during RPC and RSet calls.
...
- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.
This work has been kindly sponsored by IMVU.
2020-02-12 13:36:47 +01:00
Rémi Verschelde
49eef1180b
Merge pull request #36135 from akien-mga/doc-update
...
doc: Sync classref with current source
2020-02-12 13:29:44 +01:00
Rémi Verschelde
0e3d625737
doc: Sync classref with current source
...
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
Hanif Bin Ariffin
7bc1dc828f
Remove deprecated Color::gray
...
It was marked to be removed in Godot 3.1.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-02-12 11:22:33 +01:00
geequlim
03d2d01082
Fix hover symbol content position
2020-02-12 17:59:20 +08:00
Marcel Admiraal
11cd8b8e4a
Fix assign instead of comparison in image_save_tinyexr.cpp.
2020-02-11 17:11:39 +01:00
Rémi Verschelde
db81928e08
Vulkan: Move thirdparty code out of drivers, style fixes
...
- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
Rémi Verschelde
fff4240bb4
Fix code formatting issues and VS compilation
...
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.
Fixes #33356 .
2020-02-11 12:05:19 +01:00
bruvzg
26318f3bd1
Fix Vector3 ambiguities and out of bounds init.
2020-02-11 12:03:39 +01:00
Rémi Verschelde
3695c08782
basis_universal: Use proper basisu_transcoder.h header, fixes Clang build
...
Also renames bu to basisu to be more explicit and match upstream name.
2020-02-11 12:03:07 +01:00
Juan Linietsky
d5cf1a872b
Fixes to Basis Universal.
2020-02-11 12:02:59 +01:00
Rémi Verschelde
65ad12e79a
glslang: Disable warnings and allow unbundling
2020-02-11 12:02:50 +01:00
Rémi Verschelde
7458a601ce
basis_universal: Fix py3 build and document license and provenance
...
Also drop unneeded files.
Fix build with MinGW. Closes #32384 .
2020-02-11 12:02:45 +01:00
Juan Linietsky
4aea9f74e6
Rewritten StreamTexture for better code reuse, added basis universal support
2020-02-11 12:02:36 +01:00
Juan Linietsky
dd3682e5fe
Modernized default 3D material, fixes material bugs.
2020-02-11 12:01:24 +01:00
Juan Linietsky
6deffa62fb
Several fixes to 3D rendering, and multimesh implementation.
2020-02-11 12:01:22 +01:00
Juan Linietsky
449df8f688
Base 3D engine done, still untested, though.
2020-02-11 11:59:25 +01:00
Rémi Verschelde
6289e7d147
Merge pull request #29993 from bruvzg/vulkan
...
Initial Vulkan support for macOS (MoltenVK) and Windows
2020-02-11 11:57:40 +01:00
bruvzg
eb48be51db
Add static Vulkan loader.
...
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky
4fe3ee1730
Moved the shader source compilation code outside RenderingDevice and Vulkan
2020-02-11 11:53:29 +01:00
Juan Linietsky
c613ead5fa
Added a spinlock template as well as a thread work pool class.
...
Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00
Juan Linietsky
50e9befb88
Changes to material required to add custom shaders in RD renderer
2020-02-11 11:53:28 +01:00
Juan Linietsky
9b0dd4f571
A lot of progress with canvas rendering, still far from working.
2020-02-11 11:53:27 +01:00
Juan Linietsky
3f335ce3d4
Texture refactor
...
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Juan Linietsky
4f163972bb
Refactored RID/RID_Owner to always use O(1) allocation.
...
* Implements a growing chunked allocator
* Removed redudant methods get and getptr, only getornull is supported now.
2020-02-11 11:53:26 +01:00
Marcel Admiraal
a3b938d6dc
Refactor image_saver_tinyexr.cpp to prevent compiler warnings.
...
Prevents GCC compiler throwing: control reaches end of non-void function.
Prevents Visual Studio throwing C4715: not all control paths return a value.
2020-02-11 10:29:09 +01:00
Aaron Franke
0a39c7b354
[Mono] Basis/Transforms Array operator comments and improvements
...
The behavior for Basis and Transform2D is unchanged, and Transform gets new behavior. All of the behavior is identical to GDScript's behavior.
2020-02-10 12:20:04 -05:00
Andrea Catania
e6be3f68da
- Integrated NavigationServer and Navigation2DServer.
...
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.
This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00
Rémi Verschelde
8d96a44582
Merge pull request #33950 from Calinou/gridmap-editor-zoom-shortcut
...
Implement zooming using Ctrl + Mouse wheel in the GridMap editor
2020-02-10 11:30:10 +01:00
Rémi Verschelde
10de9978b8
Merge pull request #35812 from touilleMan/gdnative-uses-godot_string_name-where-possible
...
Use StringName in pluginscript's set/get_prop and add_global_constant
2020-02-10 10:47:22 +01:00
Yuri Roubinsky
386d0fe988
Fix VisualScriptClassConstant to be updated properly
2020-02-10 10:55:27 +03:00
Rémi Verschelde
d617df5f34
Merge pull request #36048 from AndreaCatania/SoftBodyStiff
...
Make softbody completelly stiff to attachment point
2020-02-09 16:05:19 +01:00
Rémi Verschelde
cedf9f68b1
Merge pull request #35649 from aaronfranke/color-unsigned
...
Use uint/ulong for Color in C#
2020-02-09 13:35:05 +01:00
Andrea Catania
ca7ee56759
Make softbody completelly stiff to attachment point
2020-02-09 10:18:11 +01:00
Rémi Verschelde
9cc4f5e3ae
Merge pull request #36013 from raulsntos/fix-issubsequenceof
...
Avoid going out of bounds in IsSubsequenceOf
2020-02-09 00:02:30 +01:00
Rémi Verschelde
b2a7c08cc4
Merge pull request #36011 from madmiraal/fix-33391
...
Remove do{ } while(0) wrapper around error macros.
2020-02-08 23:27:06 +01:00
Rémi Verschelde
42f04cbc1a
Merge pull request #35982 from akien-mga/scons-modules-enabled-header-and-split
...
SCons: Split libmodules.a in folder-based libs
2020-02-08 15:43:10 +01:00
Raul Santos
4b79ef5ebe
Avoid going out of bounds in IsSubsequenceOf
...
Closes #35598
2020-02-08 12:07:41 +01:00
Marcel Admiraal
d2b02a3d7b
Remove do{ } while(0) wrapper around error macros.
...
As pointed out by Faless, a do{ } while(0) wrapper around a continue or
break just ends the do{ } while(0) loop. The do{ } while(0) loop exists
to enable the macro to be used as a function which requires a semicolon.
The alternative approach is to use an if(1) { } else ((void)0) wrapper.
Since the macro already has an if(unlikely(m_cond)) { } this patch simply
adds the else ((void)0) to this if statement instead.
For consistency all the macros have been updated in the same way, and
trailing else warnings corrected. However, the wrappers around ERR_PRINT
and WARN_PRINT were removed, because they generated too many ambiguous
trailing else warnings. They are also single line macros so a wrapper is
not needed.
2020-02-08 11:21:46 +01:00
Rémi Verschelde
da411d1625
Workaround WebM playback bug after AudioServer latency fixes
...
af9bb0ea15
fixed AudioServer's
`get_output_delay()` (which used to always return 0) while renaming it
to `get_output_latency()`. It now returns the latency from the
AudioDriver, which can be non-0.
While this was a clear bugfix, it broke playback for WebM files without
audio track. It seems like the playback code, even though it queried
the output delay to calculate a time compensation, was designed to work
even though the delay value was actually bogus. Now that it's correct,
it's not working.
As a workaround we comment out uses of the output latency, restoring
the behavior of Godot 3.1.
This code should still be reviewed by someone more versed in video
playback and fixed to properly account for the non-0 driver latency.
Fixes #35760 .
2020-02-07 21:01:05 +01:00
Rémi Verschelde
4e2dbb1bc0
SCons: Split libmodules.a in folder-based libs
...
This removes the need for the hacky split_libmodules logic on Windows,
since all libs are now of manageable size.
2020-02-07 14:19:51 +01:00
Rémi Verschelde
f3726ee994
Use modules_enabled.gen.h to improve inter dependency checks
...
- Fix build with gdscript module disabled. Fixes #31011 .
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-02-07 11:50:40 +01:00
Rémi Verschelde
b7297fb39c
SCons: Generate header with info on which modules are enabled
...
We already had `MODULE_*_ENABLED` defines but only in the modules
environment, and a few custom `*_ENABLED` defines in the main env
when we needed the information in core.
Now this is defined in a single header which can be included in the
files that need this information.
2020-02-07 11:31:37 +01:00
unknown
4aac44f173
Remove the last ERR_PRINTS that was missed by #33391
2020-02-07 00:15:46 +05:30
Rémi Verschelde
d0e90cf07a
Merge pull request #35749 from Chaosus/vst_fix_constants
...
Fix GlobalConstant/BasicTypeConstant return type in visual scripts
2020-02-06 11:19:08 +01:00
Rémi Verschelde
7a094fdf40
Merge pull request #35912 from bruce965/fix-empty-audio-loop
...
Fix empty audio infinite loop
2020-02-05 16:36:10 +01:00
Marcel Admiraal
6d69cd40bd
Add do..while(0) wrappers to macros without one.
...
- Add do..while(0) wrapper to ERR_FAIL_NULL macros.
- Add do..while(0) wrapper to ERR_FAIL_COND macros.
- Add do..while(0) wrapper to ERR_CONTINUE macros.
- Add do..while(0) wrapper to ERR_BREAK macros.
- Add do..while(0) wrapper to CRASH_COND macros.
- Add do..while(0) wrapper to ERR_FAIL macros.
- Add do..while(0) wrapper to ERR_PRINT macros.
- Add do..while(0) wrapper to WARN_PRINT macros.
- Add do..while(0) wrapper to WARN_DEPRECATED macros.
- Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05 11:19:12 +01:00
Marcel Admiraal
f0db13502a
Remove duplicate WARN_PRINT macro.
2020-02-05 11:13:24 +01:00
Marcel Admiraal
5af3b4ca27
Remove duplicate ERR_PRINT macro.
2020-02-05 11:13:24 +01:00
Fabio Iotti
5ed4ad81c3
Fix empty audio infinite loop
2020-02-04 21:11:38 +00:00
Hugo Locurcio
61bf5bf73f
Improve error explanations related to NetworkedMultiplayerENet
2020-02-02 23:34:47 +01:00
Rémi Verschelde
0edcb8ed58
Merge pull request #35809 from clayjohn/DOCS-update-version
...
Update docs to version 4.0
2020-02-01 19:42:31 +01:00
Rémi Verschelde
739f583151
Merge pull request #35811 from touilleMan/remove-useless-pluginscript-get_rpc-rset_mode
...
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields
2020-02-01 17:09:14 +01:00
Emmanuel Leblond
af8905fdf3
Use StringName in pluginscript's set/get_prop and add_global_constant
2020-02-01 05:16:48 +01:00
Emmanuel Leblond
491a6411d9
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields
2020-02-01 05:04:47 +01:00
clayjohn
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
Rémi Verschelde
8c3b14bed7
Merge pull request #35778 from touilleMan/remove-gdnative-wrapper
...
Remove deprecated GDNative wrapper code
2020-01-31 13:16:23 +01:00
Emmanuel Leblond
4c5205b550
Remove deprecated GDNative wrapper code
2020-01-31 11:20:25 +01:00
Rémi Verschelde
a5d5579105
Merge pull request #35761 from Calinou/opensimplexnoise-increase-max-octaves
...
Increase the maximum number of octaves in OpenSimplexNoise to 9
2020-01-31 10:38:48 +01:00
Rémi Verschelde
43f84445ba
Merge pull request #35340 from Calinou/optimize-editor-icon-generation
...
Optimize the editor icon generation
2020-01-31 10:15:01 +01:00
Hugo Locurcio
13622d40fc
Increase the maximum number of octaves in OpenSimplexNoise to 9
...
An error message is now printed when trying to set the number of octaves
above the maximum allowed value.
The magic constant was also replaced with a define that can be
easily changed.
This closes #28714 .
2020-01-30 23:55:38 +01:00
Yuri Roubinsky
c19933eec4
Fix GlobalConstant/BasicTypeConstant return type in visual scripts
2020-01-30 20:20:33 +03:00
Fabián L
f595486076
Fixed GetNodeOrNull<T>
...
GetNodeOrNull<T> was using GetNode instead of GetNodeOrNull
2020-01-29 14:54:40 -03:00
Aaron Franke
d49e8af8de
Use uint/ulong for Color in C#
2020-01-29 12:53:13 -05:00
Francois Belair
f6968d5f17
Fix static functions loop using class' functions
...
Besides being incorrect, it also caused a hard editor crash for purely
static classes or classes with more static functions than methods.
2020-01-28 14:19:09 -05:00
Fabio Alessandrelli
a48d0b5eef
Disable Nagle's algorithm for WebSocket TCP.
...
This should greatly decrease latency for the most common use cases.
A new function WebSocketPeer::set_no_delay will allow to configure it if
so desired.
2020-01-28 14:10:46 +01:00
Rémi Verschelde
f0f0f38d1a
Merge pull request #35516 from Faless/ws/fix_latency_32
...
Lower WebSocket latency, fixes.
2020-01-26 19:03:00 +01:00
Rémi Verschelde
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
...
doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde
09ced94dd4
doc: Do not expose Variant::NIL as a type in the class reference
...
Fix signals Variant arguments incorrectly listed as Nil.
Fixes #12520 .
2020-01-26 16:08:11 +01:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
fe26e53065
Merge pull request #35581 from akien-mga/doc-color-constants
...
doc: Document named color constants
2020-01-26 13:36:44 +01:00
Rémi Verschelde
cbdbfb00ca
doc: Document named color constants
...
Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
Rémi Verschelde
bb6c0d3e8b
doc: Complete documentation for VideoStreams
...
Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
Rémi Verschelde
139ff35e76
Merge pull request #35567 from Xrayez/doc-noise-null-data
...
Mention that `NoiseTexture` uses threads internally
2020-01-26 10:22:26 +01:00
clayjohn
c5700f7464
Complete various class references
2020-01-26 00:27:51 -08:00
Andrii Doroshenko (Xrayez)
5b1c6656d3
Mention that `NoiseTexture` uses threads internally
...
Provided a snippet on how to properly retrieve the noise texture data
given that it's generated in a thread.
2020-01-26 02:40:09 +02:00
Rémi Verschelde
c96f08dc86
Merge pull request #35527 from neikeq/issue-35259
...
Mono/C#: Fix _update_exports possible crash with Reference types
2020-01-24 21:51:57 +01:00
Rémi Verschelde
75ab07546b
Merge pull request #35524 from neikeq/issue-35496
...
Fix C# preprocessor infinite loop and incorrect parsing of `#if!`
2020-01-24 21:51:38 +01:00
Ignacio Etcheverry
966a126186
Mono/C#: Fix _update_exports possible crash with Reference types
...
The code was attempting to dynamic cast the native instance to Reference after
the managed instance was disposed. As the managed instance acts as a Ref,
the native instance was freed during that disposal.
This made the dynamic cast fail and we attempted to memdelete a second time.
The fix is to make the dynamic cast before disposal.
2020-01-24 18:28:40 +01:00
Ignacio Etcheverry
0604b1839d
Fix C# preprocessor infinite loop and incorrect parsing of `#if!`
2020-01-24 17:53:17 +01:00
Fabio Alessandrelli
5bd9f14ad9
Lower WebSocket latency, fixes.
...
WSLPeer now tries to flush packet queue after put_packet call.
WSLServer::listen correctly returns TCP_Server::listen return value.
2020-01-24 14:50:53 +01:00
Hugo Locurcio
a002b93d86
Add explanations for errors related to Vector/Quat normalization
2020-01-24 14:19:23 +01:00
Rémi Verschelde
55f580b24a
Merge pull request #35491 from neikeq/issue-35450
...
Mono/C#: Lighten up unsafe reference checks
2020-01-23 23:06:58 +01:00
Ignacio Etcheverry
55b2e58a98
Mono/C#: Lighten up unsafe reference checks
...
Because of the weird case with multi-threading and ResourceLoader, it can be the case that a resource is GCed while being referenced again in the main thread. In such cases, a new unsafe reference is created before the finalizer thread removes the previous one.
2020-01-23 21:23:32 +01:00
Rémi Verschelde
cadf946863
Merge pull request #35478 from neikeq/issue-32260
...
Mono/C#: Add setting to include I18N assemblies in the exported game
2020-01-23 18:24:15 +01:00
Ignacio Etcheverry
59ec19d5a8
Mono/C#: Add setting to include I18N assemblies in the exported game
2020-01-23 17:47:09 +01:00
Rémi Verschelde
b75fff5a56
Merge pull request #35473 from neikeq/default-to-net47
...
Mono/C#: Default to net47 for new projects
2020-01-23 17:23:33 +01:00
Ignacio Roldán Etcheverry
8dc7f3960c
Merge pull request #35472 from neikeq/issue-35448
...
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
2020-01-23 16:21:09 +01:00
Ignacio Etcheverry
82b0899e54
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
2020-01-23 16:13:28 +01:00
Ignacio Etcheverry
d9ff5f7fc2
Mono/C#: Default to net47 for new projects
2020-01-23 15:57:47 +01:00
clayjohn
6b66957b85
Finish documenting CSG* and *probes
2020-01-23 13:54:17 +01:00
Rémi Verschelde
ba177ccaec
doc: Misc updates for AnimationNode* and others
...
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Rémi Verschelde
36e11d1c34
Merge pull request #35412 from DaividFrank/check_overriding_self
...
Disabled re-assigning 'self'
2020-01-22 20:47:52 +01:00
DaividFrank
badabdf8b9
GDScript: Added checks in assign operations to disable re-assigning 'self'
2020-01-22 19:00:54 +02:00
Rémi Verschelde
4faaf6089a
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
Rémi Verschelde
79aaafc686
Merge pull request #35408 from Faless/ws/fix_packet_count
...
Fix MultiplayerAPI crash when peer implementation misbehave.
2020-01-21 21:06:11 +01:00
Fabio Alessandrelli
50f1b035b8
Fix MultiplayerAPI crash when peer impl misbehave.
...
Also fix WebSocketMultiplayer::get_available_packet_count() return value
when peer is not configured to use the multiplayer API.
2020-01-21 20:46:32 +01:00
Ignacio Roldán Etcheverry
24960e2254
Merge pull request #35407 from neikeq/issue-27285
...
Add dummy preprocessor for the C# script class parser
2020-01-21 20:39:23 +01:00
Ignacio Etcheverry
d53c15b12c
Make script class parser errors to not abort the build
...
As our script class parser is error prone, we should not impede the build from continuing because of a parsing error.
This should be reverted in the future once we switch to Roslyn.
2020-01-21 20:07:26 +01:00
Ignacio Etcheverry
378fc592b1
Add dummy preprocessor for the C# script class parser
...
No attempts are made at conditional compilation. The main if branch is always assumed to be true.
2020-01-21 19:57:38 +01:00
Rémi Verschelde
41b21dee01
Bullet: Prevent potential division by zero
...
Fixes #33715 .
2020-01-21 00:20:57 +01:00
Ignacio Etcheverry
e4330e33e6
Mono/C#: Fix error when parsing nested generics
...
Also fixed the editor not including the parse error message in the error.
2020-01-20 19:08:08 +01:00
Hugo Locurcio
9e3393a624
Optimize the editor icon generation
...
Icons are no longer upsampled when using an integer editor scale.
This makes some icons slightly less crisp, but the icons themselves
can be adjusted to mitigate this. When using a non-integer editor
scale setting, upsampling is kept as it improves crispness in a
far more visible manner.
When upsampling is disabled, this speeds up the theme generation
by about 100 ms on average, making the project manager and editor
start slightly faster. This also speeds up switching between themes.
2020-01-20 00:31:04 +01:00
Rémi Verschelde
f70438ac45
Merge pull request #35270 from ChibiDenDen/fix_extends_sub_subclass
...
Fix subclass finding in extend statement for sub-sub classes
2020-01-19 23:18:40 +01:00
Ignacio Etcheverry
a6105c8ea0
Fix ClassDB API portability with some android and editor classes
...
- `EditorNavigationMeshGenerator` was being registered as part of the Core API,
even after d3f48f88bb
. We must make sure to
set Editor as the current ClassDB API type before creating an instance.
- The `VisualScriptEngineSingleton.constant` property has a property hint string
that's different between tools and non-tools builds. This commit makes the
hint string to no longer be set in `_bind_methods`, and to instead set it in
`_validate_property`. This way it's ignored when calculating the API hash.
- `JavaClassWrapper` is now registered in ClassDB on all platforms,
using a dummy implementation on platforms other than Android.
This fixes API portability between Android and other platforms.
- Updated `--class-db-json` command to ignore non-virtual methods that start
with an underscore (see: 4be87c6016
).
2020-01-19 20:15:13 +01:00
Dani Frank
8f5e424c66
Fix subclass finding in extend statement for sub-sub classes
...
lookup was always done on top level script instead of advancing to subclass each time.
this commit changes the lookup to always be at last found subclass
2020-01-18 11:55:27 +02:00
Rémi Verschelde
ba7aca4199
Merge pull request #35224 from ChibiDenDen/constant_lookup_through_subclass_instance
...
Fix constant access in base class through subclass instance
2020-01-17 06:58:00 +01:00
ChibiDenDen
9ffa9a6bac
Fix constant access in base class through subclass instance
...
Fixes as issue where a subclass calls a base class method that tries to access a constant from the script.
The original code went through every ower class, and for each owner, went through its inheritance tree.
This seems like the wrong order, the modified code goes to each base class, and for each base class goes through the owner tree.
This is more in line with what the parser does, as the current impelemtation allows an access that the parser does not support.
This change should not negatively affect existing code due to the way the parser works
2020-01-17 00:12:45 +02:00
Rémi Verschelde
4c99301d69
Merge pull request #34789 from Faless/enet/disconnect_relay
...
ENet optional server_relay when disconnecting peer
2020-01-16 23:12:40 +01:00
Rémi Verschelde
8b0e2a409b
Merge pull request #35218 from bojidar-bg/26691-parse-error-errors
...
Fix errors raised when showing parse errors in the editor
2020-01-16 22:32:49 +01:00
Ignacio Roldán Etcheverry
1191d26ddc
Merge pull request #35208 from neikeq/mono-lazy-thread-attach
...
Mono/C#: Script interface calls now attach the current thread
2020-01-16 21:27:08 +01:00
Bojidar Marinov
da5b138e64
Fix errors raised when showing parse errors in the editor
...
Fixes #26691
2020-01-16 22:12:24 +02:00
Ignacio Etcheverry
d68b9c20d6
Mono/C#: Script interface calls now attach the current thread
...
Added guards to all C# script interface calls to attach the current thread
for the current scope if the thread is not already attached.
This is far from ideal, as attaching the thread is not cheap and all managed
thread local storage is lost when we detach the thread at the end of the calls.
However, it's the best we can do for now to avoid crashing
when an unattached thread tries to interact with C# code.
2020-01-16 17:47:36 +01:00
Rémi Verschelde
f2aa99a8e2
Merge pull request #35201 from bojidar-bg/27582-gdfunction-validate-instance
...
Validate instances of objects before trying to check their type in GDScript
2020-01-16 15:57:44 +01:00
Rémi Verschelde
4998983bd5
Merge pull request #35199 from dalexeev/master
...
Fix function arguments hint format in GDScript editor
2020-01-16 15:53:28 +01:00
Rémi Verschelde
df13245408
Merge pull request #35203 from timothyqiu/image-loader-null
...
Adds null check before using image loader
2020-01-16 15:51:46 +01:00
Rémi Verschelde
cd7b51b943
Merge pull request #35102 from ChibiDenDen/reuse_orphaned_subclass
...
#34161 : Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-16 15:49:52 +01:00
Bojidar Marinov
dc4455d819
Validate instances of objects before trying to check their type in GDScript
...
Fixes #27582
2020-01-16 16:39:59 +02:00
Rémi Verschelde
9986f3804c
Merge pull request #35198 from bojidar-bg/27575-poolarrayexport-default
...
Fix slight problems related to default values of exported typed arrays
2020-01-16 14:58:06 +01:00
Haoyu Qiu
92b36d4706
Adds NULL check before using image loader
2020-01-16 21:49:23 +08:00
Bojidar Marinov
19ce2d5159
Fix slight problems related to default values of exported typed arrays
2020-01-16 14:50:29 +02:00
Danil Alexeev
45b510b332
Fix function arguments hint format in GDScript editor
...
for consistency with the format of the documentation:
"type func_name(arg1: type, arg2: type)"
2020-01-16 15:41:02 +03:00
Rémi Verschelde
1de633205f
Validate input in (CPU)Particles set_emission_shape()
...
Fixes #29777 .
Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Ignacio Etcheverry
1a40f250bd
Mono/C#: Fix false positive in unsafe reference checks
2020-01-15 23:46:42 +01:00
ChibiDenDen
86aa12e806
Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-15 22:54:01 +02:00
Rémi Verschelde
5f99e3396f
Merge pull request #35156 from MadEqua/fix-grid-map
...
Fix GridMap getter of baked meshes.
2020-01-15 17:55:52 +01:00
Bruno Lourenço
da9eede933
Fix GridMap getter of baked meshes.
2020-01-15 14:30:17 +00:00
Rémi Verschelde
9b8d1383ce
Mono: Fix parsing assembly names as UTF-8
...
Fixes #27185 .
2020-01-15 11:51:03 +01:00
Houkime
e1a0ce5af9
Prevent GDScript language server from listening to external hosts by default
...
* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone)
* Set default for GDscript Language Server to listen only to localhost
Fixes potential security issue with GDScript language server being exposed to the
broad net by default.
Since it is the server which primary usage is to provide utility to the local
editor there is no need to expose it.
2020-01-15 00:29:59 +00:00
Rémi Verschelde
40f0649e5b
Fix typos with codespell
...
Using codespell 1.16.0.
See ab3bccdb78
for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde
3d88a7bb22
Merge pull request #35122 from ChibiDenDen/fully_qualified_name_gdscript
...
Add fully_qualified_name for GDScript class
2020-01-14 18:54:52 +01:00
Rémi Verschelde
1bafd2d2c8
Merge pull request #35120 from Faless/docs/html5_restrictions
...
Update documentation to reflect HTML5 limitations.
2020-01-14 17:23:54 +01:00
Dani Frank
d6f10cd08e
Add fully_qualified_name for GDScript class
2020-01-14 17:33:33 +02:00
Fabio Alessandrelli
aa744aee7d
Update documentation to reflect HTML5 limitations.
2020-01-14 15:42:47 +01:00
Haoyu Qiu
ddde73cc62
Makes adding port in Visual Script nodes deferred
2020-01-14 21:03:09 +08:00
Rémi Verschelde
f06372cb73
Merge pull request #35097 from neikeq/issue-34954
...
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
2020-01-13 22:01:11 +01:00
Ignacio Etcheverry
a6a5ef0fd6
Mono/C#: Add error checks to detect possible Reference leaks
2020-01-13 21:00:07 +01:00
Ignacio Etcheverry
ea737db43c
Mono/C#: Fix _update_exports() leaking temporary Object/Node instances
2020-01-13 20:58:46 +01:00
George Marques
1d129f9bec
GDScript: Check function arguments on release too
...
Needed because otherwise the certain type operations (such as type
casting) used as a function argument might become unresolved on release,
causing a compilation failure.
Fix #28680
2020-01-13 15:58:53 -03:00
Rémi Verschelde
c7b701dfd2
Image: Include S3TC compression via Squish in non-tools build
...
We already build Squish in templates build for S3TC decompression,
so we can as well expose the compression feature.
Fixes #25640 .
2020-01-13 15:58:49 +01:00
Rémi Verschelde
e32d232053
Merge pull request #35076 from vnen/gdscript-type-match-assign
...
Type match on assignment only if operators have type
2020-01-13 13:14:57 +01:00
George Marques
e6060706ca
GDScript: Type match on assignment only if operators have type
...
This ensures that a value without type won't be wrongly assigned to a
typed variable when the types mismatch.
2020-01-13 08:51:24 -03:00
Geequlim
d5e1890c85
Fix infinite loop error in document link parsing
2020-01-13 19:23:29 +08:00
geequlim
e804eebfe5
Remove completion triggers for ',' and '(' which may conflict with signature helper
2020-01-11 23:51:25 +08:00
geequlim
d901d5993b
Allow enable/disable threading for LSP server
...
Restart LSP server when configurations change without restart the editor
2020-01-11 23:50:32 +08:00
Rémi Verschelde
0b185278f3
Merge pull request #34225 from madmiraal/fix-34210
...
Add check for zero length motion at beginning of each sweep test loop in SpaceBullet::test_body_motion
2020-01-11 11:57:41 +01:00
Rémi Verschelde
0ab1726b43
Merge pull request #35003 from vnen/gdscript-forbid-script-as-member
...
GDScript: Forbid using "script" as member name
2020-01-11 00:03:55 +01:00
George Marques
4c20d9407d
GDScript: Forbid using "script" as member name
...
Avoids the user breaking things by creating a "script" variable with
something else, effectively overwriting the "script" slot on Object.
2020-01-10 19:43:33 -03:00
K. S. Ernest (iFire) Lee
dfb713bce6
Use cycle and loop hint flags in FBX.
2020-01-10 08:23:24 -08:00
Rémi Verschelde
673f4fabd8
Merge pull request #34962 from KoBeWi/randocs
...
Complete documentation of various classes
2020-01-10 14:41:30 +01:00
Tomasz Chabora
508e624b87
Complete documentation of various classes
2020-01-10 14:14:07 +01:00
toasteater
677e72d2f6
Expose instance_from_id to GDNative
...
This function is available to GDScript but not to GDNative. When exposed, it
allows building more ergonomic safe abstractions over the GDNative APIs, and
covers the use cases of the original PR.
Close #28478 . Supersedes #28791 .
Co-authored-by: Markus Ewald <cygon@nuclex.org>
2020-01-10 11:59:37 +00:00
Rémi Verschelde
0d2993659b
Merge pull request #34978 from GodotExplorer/lsp-fix-bracket-completion
...
LSP: Fix bracket completion for functions with one argument
2020-01-10 07:58:26 +01:00
Rémi Verschelde
09aa12a0dd
Merge pull request #34958 from vnen/gdscript-is-check-valid-instance
...
GDScript: Validate object instance on `is` operation
2020-01-10 07:40:56 +01:00
Geequlim
6190d42825
LSP: Fix bracket completion for functions with one argument
2020-01-10 14:23:01 +08:00
George Marques
76678b2609
GDScript: Fix type name on error message for function parameters
2020-01-09 15:50:06 -03:00
George Marques
1aef8bfeb1
GDScript: Fix resolution of default parameter values
...
Fix #26556
2020-01-09 15:42:31 -03:00
George Marques
3718f8f592
GDScript: Validate object instance on `is` operation
...
Avoids crashes on debug mode. Instead it now breaks the execution and
show the error in-editor. Will still crash on release.
Also add a similar check to Marshalls to ensure the debugger doesn't
crash when trying to serialize the invalid instance.
2020-01-09 13:59:33 -03:00
George Marques
cc9ca9eb34
GDScript: Don't re-evaluate index on assigment with operation
...
Pass the calculated index from the stack and use the same to get and set
the value. This avoids a function with side effects being evaluated
twice when using indexing in an assignment with operation statement
(e.g. a[function()] += 1).
2020-01-09 10:43:29 -03:00
Rémi Verschelde
e97e951741
Merge pull request #34948 from vnen/gdscript-copy-constructor
...
GDScript: Allow copy constructor for built-in types
2020-01-09 13:42:10 +01:00
George Marques
41ed905c1a
GDScript: Allow copy constructor for built-in types
...
Those are implicitly defined in Variant.
2020-01-09 09:03:09 -03:00
George Marques
7d4fc79eb3
Add GDScript warning for standalone expression
...
This makes the error message clearer as it might be used to call
functions with side effects.
2020-01-09 08:30:14 -03:00
George Marques
e7b7dc57fc
GDScript: set assign operation on local var made by match
...
This is needed in a all local variables with assigment to properly set
the typed operation.
Fix #34928
2020-01-08 19:28:07 -03:00
Rémi Verschelde
b9a553f99d
Merge pull request #34921 from akien-mga/bullet-2.89
...
bullet: Sync with upstream 2.89
2020-01-08 21:17:33 +01:00
Rémi Verschelde
5a8107f70a
Merge pull request #34920 from GodotExplorer/lsp-signatureHelper
...
GDScript LSP: Implement signatureHelp
2020-01-08 18:29:39 +01:00
Rémi Verschelde
c456d87ee6
Merge pull request #34918 from vnen/gdscript-assign-op
...
GDScript: enable type checks on release mode
2020-01-08 18:22:38 +01:00
Rémi Verschelde
29e07dfa4e
bullet: Sync with upstream 2.89
...
This allows distro unbundling again for distros that ship Bullet 2.89+.
2020-01-08 18:05:43 +01:00
geequlim
d35c018a7a
GDScript LSP: Implement signatureHelp
...
Enable smart resolve default to true as it is required for script symbol lookup
2020-01-09 00:57:54 +08:00
George Marques
d26414f9fe
GDScript: enable type checks on release mode
...
Also make builtin GDScript functions report return type as Variant in
release so type is converted when needed.
2020-01-08 12:38:18 -03:00
George Marques
899f7999b4
GDScript: properly set type of local variable initialization
...
Properly sets the type of the identifier for the local variable
that is stored in the assignment operation. This makes sure that the
compiler is aware of typing for local variables when they are
initialized with the declaration.
2020-01-08 11:36:50 -03:00
Rémi Verschelde
cd408c5256
Merge pull request #34886 from JFonS/fix_32699
...
Make NoiseTexture threading more robust
2020-01-07 12:46:43 +01:00
JFonS
4e10c62024
Make NoiseTexture threading more robust
...
Fixes crash when a NoiseTexture was freed before the generation thread finished.
2020-01-07 11:35:34 +01:00
geequlim
eb5861f9f1
GDScript LSP: Implement goto declaration
2020-01-04 20:02:26 +08:00
Rémi Verschelde
34c71157f0
Merge pull request #34795 from dankan1890/mono_cs_icon
...
[Mono]: the C# script icon is now visible in the editor.
2020-01-04 00:03:38 +01:00
dankan1890
51c601d2e3
[Mono]: the C# script icon is now visible in the editor.
2020-01-03 22:49:22 +01:00
Rémi Verschelde
db1a01501b
Merge pull request #34790 from clayjohn/ETC-support-alpha
...
Add support for Lum-alpha textures to ETC fallback
2020-01-03 22:48:22 +01:00
Fabio Alessandrelli
411f08c506
Fix ENet max clients highest value.
...
Was 4096, while actually it's 4095. Fixed now in both docs and
`create_server` check.
2020-01-03 20:18:33 +01:00
clayjohn
cd21200944
Add support for Lum-alpha textures to ETC fallback
2020-01-03 11:10:44 -08:00
Fabio Alessandrelli
ce47d5af77
ENet optional server_relay when disconnecting peer
...
Was not correctly enforced before, always notifying other peers of the
disconnection.
2020-01-03 20:09:49 +01:00
Rémi Verschelde
399e53e8c3
Merge pull request #34784 from neikeq/fix-hintpath-godottools
...
Mono/C#: Fix wrong HintPath for package in GodotTools
2020-01-03 16:34:08 +01:00
Ignacio Etcheverry
9ce0ddcf0d
Mono/C#: Fix wrong HintPath for package in GodotTools
2020-01-03 15:53:16 +01:00
Rémi Verschelde
09b4327805
Merge pull request #34452 from aaronfranke/color-arith
...
[Mono] Color arithmetic operators
2020-01-03 15:07:17 +01:00
Rémi Verschelde
136846a6ec
Merge pull request #34772 from clayjohn/ETC-support-alpha
...
Fallback to RGBA4444 for textures with alpha set to ETC compression
2020-01-03 14:29:19 +01:00
Aaron Franke
68ba2588b8
[Mono] Color arithmetic operators
2020-01-03 06:00:14 -05:00
Rémi Verschelde
9d3424f61d
Merge pull request #34688 from sheepandshepherd/gdnative_class_ptr
...
Expose is_class_ptr to GDNative for dynamic casts
2020-01-03 11:32:01 +01:00
clayjohn
7a9fc69a16
Fallback to RGBA4444 for textures with alpha set to ETC compression
2020-01-02 21:37:48 -08:00
sheepandshepherd
3056c4bd5a
Expose cast_to to GDNative for dynamic casts
2020-01-03 04:27:13 +01:00
Aaron Franke
0b3f1cc70a
[Mono] Make Sign methods consistent with GDScript and System.Math
2020-01-02 16:41:41 -05:00
Rémi Verschelde
d84cf797a2
Merge pull request #34758 from neikeq/mono-bindings-void-vararg
...
Mono/C#: Fix bindings generator with void vararg methods
2020-01-02 18:34:38 +01:00
Rémi Verschelde
1fe8dedf33
Merge pull request #34756 from bojidar-bg/34689-export-line-break
...
Allow the usage of newlines in export hints
2020-01-02 18:20:28 +01:00
Ignacio Etcheverry
c1ff3ef9e8
Mono/C#: Fix comment generation for non-constant param default
...
- Generate the comment for the param, even if the method has no description.
- Generate the comment outside the <summary> element.
2020-01-02 18:10:02 +01:00
Ignacio Etcheverry
f3aa793ba3
Mono/C#: Fix bindings generator with void vararg methods
...
Commit 4d727f1ee6
made it possible for vararg
methods to return void. This broke the C# bindings generator which was
assuming in one place that vararg methods always return Variant.
2020-01-02 18:02:48 +01:00
Bojidar Marinov
b93b7aca74
Allow the usage of newlines in export hints
...
Fixes #34689
2020-01-02 18:03:11 +02:00
Ignacio Etcheverry
844a8d215b
Mono/C#: Make 'GD.Print' and its variants fallback to 'ToString()'
...
Up until now, 'GD.Print' would convert parameters first to
Variant and only then to String. This meant parameters that cannot be
converted to Variant would be printed as "Null".
This commit makes 'GD.Print' fallback to 'System.Object.ToString()'
if the parameter could not be converted to Variant.
The same applies to all 'GD.Print' variants:
'GD.PrintS', 'GD.PrintT', 'GD.PrintErr' and 'GD.PrintRaw'.
2020-01-02 13:54:20 +01:00
Ignacio Etcheverry
ea75ea50d2
Mono/C#: Fix GD.PrintErr now showing in the Output panel
2020-01-02 13:13:22 +01:00
Rémi Verschelde
5aa96b72c7
Merge pull request #34706 from KoBeWi/grindput
...
Don't handle Gridmap input when have no effect
2020-01-01 11:35:39 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Ignacio Roldán Etcheverry
7fddf5eb7c
Merge pull request #34699 from van800/godot-guid
...
Custom property for Godot generated project
2019-12-31 20:28:14 +01:00
Tomasz Chabora
bf143c05d2
Don't handle Gridmap input when have no effect
2019-12-30 23:35:43 +01:00
Rémi Verschelde
e37ad996a1
Merge pull request #34625 from timothyqiu/i18n
...
Makes more editor strings translatable
2019-12-30 17:28:11 +01:00
Rémi Verschelde
edf2ed5e50
Merge pull request #34582 from timothyqiu/forward-decl
...
Cleans up headers included in editor_node.h
2019-12-30 16:28:47 +01:00
Ivan Shakhov
af2e6e12d1
add custom property to csproj, which identifies that project is generated by Godot
2019-12-30 16:16:47 +01:00
Haoyu Qiu
8cf941a8cb
Makes more editor strings translatable
...
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Dan Kramer
1b26f2c505
Fix msbuild target argument
2019-12-29 17:03:21 -05:00
Ignacio Etcheverry
86274b9fc9
Mono/C#: Re-structure API solution and GodotTools post-build target
...
Previously we had a placeholder solution called 'Managed' to benefit from
tooling while editing the a part of the C# API.
Later the bindings generator would create the final 'GodotSharp' solution
including these C# files as well as the auto-generated C# API.
Now we replaced the 'Managed' solution with the final 'GodotSharp' solution
which is no longer auto-generated, and the bindings generator only takes
care of the auto-generated C# API.
This has the following benefits:
- It's less confusing as there will no longer be two versions of the same file
(the original and a generated copy of it). Now there's only one.
- We no longer need placeholder for auto-generated API classes, like Node or
Resource. We used them for benefiting from tooling. Now we can just use the
auto-generated API itself.
- Simplifies the build system and bindings generator. Removed lot of code
that is not needed anymore.
Also added a post-build target to the GodotTools project to copy the output to
the data dir. This makes it easy to iterate when doing changes to GodotTools,
as SCons doesn't have to be executed anymore just to copy these new files.
2019-12-28 20:48:55 +01:00
Ignacio Roldán Etcheverry
318c693516
Merge pull request #34595 from van800/mac_rider
...
Fix search for Rider path on Mac
2019-12-26 02:16:55 +01:00
Ignacio Roldán Etcheverry
f90e8c41a2
Merge pull request #34604 from neikeq/issue-27674
...
Mono/C#: Fix memory leak with new Reference instances created from C#
2019-12-25 20:47:07 +01:00
Ignacio Etcheverry
0ef635c0e3
Mono/C#: Fix memory leak with new Reference instances created from C#
2019-12-25 19:33:59 +01:00
Ivan.Shakhov
682dd04b2d
fix Rider path on Mac
2019-12-25 00:14:31 +01:00
Haoyu Qiu
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
Rémi Verschelde
e4ecfe90f9
Merge pull request #34515 from Faless/ws/closing_ws
...
WSLPeer now prevents receiving data after close.
2019-12-22 12:32:52 +01:00
Dan Kramer
097d1c9383
add suggested fix
2019-12-21 13:26:29 -05:00
Rémi Verschelde
a10449bbbc
Merge pull request #34514 from neikeq/remove-dep-on-mono-posix
...
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
2019-12-21 17:07:18 +01:00
Fabio Alessandrelli
9afdb9dcd3
WSLPeer now prevents receiving data after close.
...
Used to spit error and report empty packets when connection was still
half-closed (waiting for confirmation from other end).
2019-12-21 16:38:36 +01:00
Ignacio Etcheverry
5a3ccf4f14
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
...
MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because
of this, it may not be able to find the Mono.Posix assembly, so it's better
not to depend on it. We needed Mono.Posix to call Syscall.access, so we can
replace this with an internal call that does the same in C++.
2019-12-21 15:55:45 +01:00
Haoyu Qiu
0693718164
Makes more editor strings translatable
...
* "Add" button text in Groups Editor
* "Receiver Method" in Connect Signal Dialog
* "Play Mode" in Animation State Machine Editor
* "Mesh Library" button text in Mesh Library editor plugin
* Compose Array node button texts in Visual Script
* Various button texts in TileSet Editor
* Various Run Script errors
2019-12-21 20:58:17 +08:00
Rémi Verschelde
2a4c528d06
Merge pull request #34465 from neikeq/no-hardcode-debugger-wait
...
Mono/C#: Remove hard-coded debugger wait at initialization
2019-12-19 21:27:59 +01:00
Ignacio Etcheverry
f3c6c63b94
Mono/C#: Remove hard-coded debugger wait at initialization
...
Up until now debug builds would always wait up to 500 ms during initialization
to give time for debuggers to attach to the game.
We no longer want this as it increases startup time unnecesarily.
The way forward is to setup the debugger agent as client instead of server.
This way it's the game that connect to the debugger, not the other way around.
If server mode is still desired, suspend=y can be used to indefinitely wait
for the debugger to attach. This all can be specified with the environment
variable 'GODOT_MONO_DEBUGGER_AGENT' when launching the game.
2019-12-19 17:07:20 +01:00
Ignacio Etcheverry
98dc07f25f
Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
...
`Variant::operator String()` returns "Null" if the type is `Variant:NIL`.
We must consider that and return a null `MonoString*` instead when marshalling.
This was also causing a "Null" error to be displayed when exporting a game
because null string members would be set to "Null" during hot-reload.
2019-12-19 16:51:32 +01:00
Rémi Verschelde
1c6b9bfdff
Mono: Copy native and btls libs on macOS
2019-12-18 08:39:37 +01:00
Ignacio Etcheverry
20d7013c60
Mono/C#: Fix project export and fix FindLast/GetFile regression
...
d09193b08a
introduced a regression in
StringExtensions.FindLast. StringExtensions.GetFile was also affected as it
relies on FindLast. This in turn broke the project exporter as it uses GetFile.
The cause of the regression is that now FindLast is calling LastIndexOf
with 'startIndex: 0'. This should be 'startIndex: str.Length - 1' instead.
Also fixed another regression in the project exporter:
de7c2ad21b
moved 'GodotTools/GodotSharpExport.cs'
to 'GodotTools/Export/ExportPlugin.cs' and in doing so accidently reverted
the changes from commit e439581198
.
2019-12-17 13:06:41 +01:00
Haoyu Qiu
9adeec789c
Fixes size of create function dialog
2019-12-17 09:04:30 +08:00
Rémi Verschelde
c3ea4ea9b7
Merge pull request #34382 from van800/profiler
...
Allow attaching any external profiler, including JetBrains dotTrace
2019-12-16 22:00:36 +01:00
Ivan Shakhov
7c64779516
Allow attaching any external profiler, including JetBrains dotTrace
2019-12-16 20:34:30 +01:00
Rémi Verschelde
a866028a7a
Mono: Enable threads suspend workaround on Windows
...
This appears to be necessary for current official builds cross-compiled
with MinGW from Linux, using Mono 6.6.0.160.
Follow-up to #31784 , see #29812 for details.
2019-12-16 15:40:26 +01:00
Rémi Verschelde
d4601776db
Merge pull request #34377 from timothyqiu/i18n
...
Makes more strings in editor translatable
2019-12-16 09:56:23 +01:00
Haoyu Qiu
7a9c337dfe
Makes more strings in editor translatable
...
* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
Rémi Verschelde
74977277fa
Merge pull request #34280 from zaksnet/fix-yield-documentation
...
Fix documentation for yield
2019-12-16 08:49:32 +01:00
Haoyu Qiu
468fcd80bb
Updates docs for GDScript built-in functions
...
* Adds description for `ord()`
* Adds relationship description between `char()` and `ord()`
* Describes the argument of `char()` as Unicode code point instead of ASCII code
* Fixes wrong interval notation in `randi()` description
2019-12-15 19:06:29 +08:00
Rémi Verschelde
12ee35737f
Merge pull request #34334 from neikeq/issue-33503
...
Mono/C#: Fix class parser bug with 'where T : struct'
2019-12-13 20:13:28 +01:00
Rémi Verschelde
e65db6a16b
Merge pull request #34333 from vnen/gdscript-assign-op
...
Fix some cases where typed assignment gets invalid
2019-12-13 20:13:12 +01:00
Ignacio Etcheverry
f2a2293709
Mono/C#: Fix class parser incorrectly handling nested namespaces
...
It would incorrectly error thinking the nested namespace is being declared inside a struct/class. This was because of an incorrect nesting level being used for classes and structs.
2019-12-13 19:55:32 +01:00
Ignacio Etcheverry
c1ab956dd0
Mono/C#: Fix class parser bug with 'where T : struct'
...
The struct decl parsing was outdated. Make both struct decl and class declparsing share the same code.
2019-12-13 19:50:42 +01:00
George Marques
cb887324e6
GDScript: Convert values when setting member variables
...
This allows doing: self.x = 1 even if self.x is declared as float.
2019-12-13 12:51:53 -03:00
George Marques
475d7f0e52
GDScript: Fix type conversion in assignment with operation
2019-12-13 12:51:08 -03:00
Rémi Verschelde
9f68626fb2
doc: Sync classref with current source
...
Also apply clang-format.
2019-12-13 10:41:06 +01:00
Zak
0fd7186971
Fix documentation for yield
...
#33872 PR was misleading as i though inheritance from GDScriptFunctionState was optional.
2019-12-13 11:17:12 +02:00
Rémi Verschelde
d39284a65f
Merge pull request #34295 from aaronfranke/potato-knishes
...
[Mono] Fix string Find methods having reversed case sensitivity
2019-12-13 08:47:26 +01:00
Rémi Verschelde
f065b34e96
Merge pull request #34286 from bojidar-bg/31818-cast-autocomplete
...
Fix GDScript autocompletion with "as" or typed variables
2019-12-12 14:53:38 +01:00
Aaron Franke
d09193b08a
Fix string Find methods having reversed case sensitivity
2019-12-12 02:21:16 -05:00
Bojidar Marinov
a665b3878b
Fix GDScript autocompletion with `as` or typed variables
...
Fixes #31818 , fixes #33434
2019-12-12 01:16:23 +02:00
Aaron Franke
5771f9959c
Mono formatting
...
No space for casting, add spaces inside braces, 4 space indentation, remove trailing indentation, remove BOM.
2019-12-11 16:32:47 -05:00
Michael Alexsander
6cc3bb2d9b
Add note in 'load()' docs that the path must be absolute
2019-12-11 17:14:58 -03:00
Rémi Verschelde
98c3990f7d
Merge pull request #34271 from vnen/gdscript-unused-class-variable-disable
...
Disable GDScript warning for unused class variable by default
2019-12-11 16:27:42 +01:00
Rémi Verschelde
70a8c37957
Merge pull request #34227 from akien-mga/scons-mingw-split-libmodules
...
SCons: Add 'split_libmodules' option to workaround linker issue
2019-12-11 16:21:16 +01:00
Rémi Verschelde
c320a82213
SCons: Add 'split_libmodules' option to workaround linker issue
...
The new 'split_libmodules=yes' option is useful to work around linker
command line size limitations when linking a huge number of objects.
We're currently over 64k chars when linking libmodules.a on Windows
with MinGW, which triggers issues as seen in #30892 .
Even on Linux, we can also reach linker command line size limitations
by adding more custom modules.
We force this option to True for MinGW on Windows, which fixes #30892 .
Additional changes to lib splitting:
- Fix linking of the split module libs with interdependent symbols,
hacking our way into LINKCOM and SHLINKCOM to set the `--start-group`
and `--end-group` flags.
- Fix Python 3 compatibility in `methods.split_lib()`.
- Drop seemingly obsolete condition for 'msys' on 'posix'.
- Drop the unnecessary 'split_drivers' as the drivers lib is no longer
too big since we moved all thirdparty builds to modules.
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2019-12-11 15:40:28 +01:00
Rémi Verschelde
df2e3e3f7f
Merge pull request #33018 from Xrayez/fix-inst2dict-getters
...
Fix `inst2dict` calling to getters to retrieve value
2019-12-11 15:06:38 +01:00
George Marques
cbf5641a74
Disable GDScript warning for unused class variable by default
2019-12-11 11:02:07 -03:00
Rémi Verschelde
cd9d513285
Merge pull request #34181 from van800/rider
...
Support Rider as external editor for Godot mono version
2019-12-11 09:20:31 +01:00
Ivan Shakhov
8fbc9d33fd
Support Rider as External Editor
2019-12-11 08:39:04 +01:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
...
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Marcel Admiraal
e0d252311e
Add check for zero length motion at beginning of each sweep test loop
...
in SpaceBullet::test_body_motion.
2019-12-10 08:16:32 +01:00
Rafał Mikrut
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
Marcel Admiraal
78055cbdaf
Check that motion is not zero before doing a sweep test.
...
Fixes #25476 .
2019-12-09 09:21:38 +01:00
Rémi Verschelde
4eff13d768
doc: Markup fixes for enums and constants
2019-12-06 23:09:20 +01:00
Jonas
11258db001
Fix missing null checks in Mono Binding of GD
...
The print methods of mono binding was missing null checks for the params
2019-12-06 11:56:50 +01:00
Ignacio Roldán Etcheverry
6544a0e908
Merge pull request #34018 from dsge/show-template-directory-path-in-error-message
...
Make sure to include the path in the "Data template directory not found" error message
2019-12-05 14:17:23 +01:00
codecustard
601d870ae9
Fixes wrong position when adding node in VS editor
...
When adding a node in the visual script editor while zoomed in, the position of the newly added node would be wrong.
2019-12-04 17:12:01 -08:00
Ignacio Etcheverry
066ae9d83b
Mono/C#: Several android fixes
...
- Added correct config file for android dllmaps.
- Fix __Internal DllImports with a dlopen fallback.
- Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo).
- Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android.
2019-12-04 19:03:42 +01:00
Ignacio Etcheverry
3797f19926
C#: Add Duplicate method to the Array and Dictionary bindings
2019-12-04 15:22:30 +01:00
Rémi Verschelde
fc8bbaa8e9
Merge pull request #34094 from volzhs/compile-windows-on-linux
...
Fix compile error for Windows on Linux
2019-12-04 07:08:23 +01:00
Rémi Verschelde
f326913f4d
Merge pull request #34067 from bojidar-bg/32370-retype-message
...
Make error when accidentially redeclaring a variable's type clearer
2019-12-04 06:52:22 +01:00
volzhs
d1270f3d4c
Fix compile error for Windows on Linux
2019-12-04 08:06:07 +09:00
Hugo Locurcio
1fcdeaee39
Mention that `int()` can be used as an alternative to `floor()`
2019-12-03 08:43:24 +01:00
Bojidar Marinov
79c26344e8
Make error when accidentially redeclaring a variable's type clearer
...
Fixes #32370
2019-12-02 22:26:05 +02:00
Rémi Verschelde
e64a663c59
Merge pull request #33992 from bruvzg/ios_modular_build
...
iOS modular build and export implementation.
2019-12-01 22:35:45 +01:00
bruvzg
2ef8c5fac5
iOS modular build and export implementation.
2019-12-01 21:57:18 +02:00
Emmanuel Leblond
fb9b010384
Add missing on error manifest struct destroy in pluginscript script init
2019-12-01 16:15:31 +01:00
Rémi Verschelde
ea7f3037da
Merge pull request #34002 from KoBeWi/crashonat
...
Don't try to initialize empty NativeLibrary
2019-12-01 11:53:19 +01:00
Rémi Verschelde
7140d766a2
Merge pull request #33997 from akien-mga/doc-makerst-escape
...
makerst: Escape default values using reST markup
2019-12-01 11:52:20 +01:00
Aaron Franke
3231fca934
Add docs for is_equal_approx on structures
2019-11-30 16:52:27 -05:00
miere43
d747c61187
Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")
2019-11-30 21:16:11 +03:00
dsge
81cae314b4
Make sure to include the path in the "Data template directory not found" error message
2019-11-30 15:44:18 +01:00
Rémi Verschelde
52e3944846
Merge pull request #34009 from flyingpimonster/gridmap-docs
...
Docs: GridMap and MeshLibrary
2019-11-30 11:13:42 +01:00
James Westman
7ef16ca136
Docs: GridMap and MeshLibrary
...
The only methods left to document are resource_changed, set_clip, and
the methods dealing with baked meshes.
2019-11-29 18:21:34 -06:00
Tomasz Chabora
f4a1a79d01
Don't try to initialize empty NativeLibrary
2019-11-29 21:10:20 +01:00
Rémi Verschelde
55676b16da
makerst: Escape default values using reST markup
...
Otherwise the docs would complain about values like "godot_"
which reST tries to interpret as an identifier.
2019-11-29 14:25:37 +01:00
Rémi Verschelde
fa0e682027
Merge pull request #33982 from neikeq/issue-29349
...
Mono/C#: Add option to export assemblies outside of PCK
2019-11-29 11:37:18 +01:00
Ignacio Etcheverry
85d8c42763
Mono/C#: Fix crash on exported games that don't use C#
2019-11-29 01:35:46 +01:00
Ignacio Etcheverry
66de28eda8
Mono/C#: Add option to export assemblies outside of PCK
...
When using this options, assemblies will be saved in the Assemblies folder of the data directory: 'data_AppName/Assemblies/'.
2019-11-29 00:36:05 +01:00
Hugo Locurcio
247767eb89
Document how to bypass the unused argument/variable warning in message
...
Note that prefixing with an underscore only works with unused arguments
and local variables, not class variables and signals.
This closes #26056 .
2019-11-27 22:52:43 +01:00
Hugo Locurcio
4c1b2171b0
Implement zooming using Ctrl + Mouse wheel in the GridMap editor
...
The minimum value of the slider was changed to 0.2 as zooming
works in increments of 0.2. This way, the value can go back to 1
after you've reached the slider's minimum value.
2019-11-27 20:16:53 +01:00
Rémi Verschelde
aae9e11a1e
Merge pull request #33946 from NeoSpark314/remove_exr_dbgprint
...
Remove .exr saver debug print
2019-11-27 17:55:23 +01:00
Holger Dammertz
365c5bd0e5
Remove .exr saver debug print
2019-11-27 17:17:29 +01:00
marcosjouron
6d2b21c6a4
VideoStreamGDNative: Fix playing video files without audio stream
2019-11-27 16:40:16 +01:00
Rémi Verschelde
a87e2f85ee
Merge pull request #33939 from KoBeWi/grideprecatedmap
...
Remove deprecated theme property from GridMap
2019-11-27 15:32:59 +01:00
Tomasz Chabora
96b30e7727
Remove deprecated theme property from GridMap
2019-11-27 14:40:43 +01:00
Rémi Verschelde
31272d0956
Merge pull request #33921 from Faless/enet/no_relay
...
Add ENet option to disable server relaying.
2019-11-27 14:35:44 +01:00
Fabio Alessandrelli
7e592f9641
Add ENet option to disable server relaying.
...
It's useless when building fully authoritative servers, and prevents
various kinds of abuse.
2019-11-27 11:48:31 +01:00
Hugo Locurcio
4f14a1f59c
Remove type hint from the @GDScript class documentation
...
The current consensus in the Godot documentation is to avoid using
type hints unless they're relevant to the behavior explained.
2019-11-26 19:13:55 +01:00
Fabio Alessandrelli
391f6ff2c6
Fix memory leak in NetworkedMultiplayerENet.
...
Dynamically allocated ids of peers where not correctly freed when
calling close_connection and disconnect_peer (with now=true).
2019-11-26 16:00:55 +01:00
James Buck
9e44739324
Trigger an error when trying to define a preexisting signal in GDScript
...
A class can't have multiple signals with the same name, but previously users
would not be alerted to a conflict while editing the script where it occurred.
Now a helpful error will appear in the editor during script parsing.
2019-11-25 13:40:03 -06:00
Zak Stam
5cfff77ca6
Added missing documentation for yield()
...
Added some missing documentation about yield() being able to wait for a function also. I cant believe something like that was missing from the docs, it would have saved me so much time (and others i assume).
2019-11-25 18:08:18 +02:00
Rémi Verschelde
636bc5c32f
Merge pull request #33828 from neikeq/貴様
...
Mono/C#: Prevent SCons from building API solutions in parallel
2019-11-23 11:24:48 +01:00
Ignacio Etcheverry
ebdd2bc474
Mono/C#: Prevent SCons from building API solutions in parallel
2019-11-22 23:42:24 +01:00
Rémi Verschelde
c41c24562d
Style: Add missing copyright headers
2019-11-22 08:37:09 +01:00
Rémi Verschelde
ab3bccdb78
Fix typos with codespell
...
Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Ignacio Roldán Etcheverry
63b321dbbb
Merge pull request #33791 from neikeq/issue-33761
...
C#: Fix PathWhich on Windows when name already has extension
2019-11-21 21:34:12 +01:00
Ignacio Etcheverry
f91416d9ac
C#: Fix PathWhich on Windows when name already has extension
...
Also make the Posix version of PathWhich check if the file has executable access.
2019-11-21 14:53:00 +01:00
Rémi Verschelde
719254ae0d
Merge pull request #33759 from bruvzg/arkit_dyn_load
...
[iOS] Link and load ARKit framework dynamically.
2019-11-20 21:17:43 +01:00
K. S. Ernest (iFire) Lee
5d70a95fe1
33714 Check if the image is null before use.
2019-11-20 11:22:35 -08:00
Rémi Verschelde
73323a2838
Merge pull request #33763 from neikeq/issue-33725
...
Fix C# export error dialog showing up when it should not
2019-11-20 13:23:20 +01:00
Ignacio Etcheverry
d79aeca599
Fix C# export error dialog showing up when it should not
2019-11-20 13:07:26 +01:00
bruvzg
a9fef1a774
[iOS] Link and load ARKit framework dynamically.
2019-11-20 11:18:01 +02:00
Rémi Verschelde
02913f53d3
pcre2: Use scons option to disable JIT on some platforms
...
Third-party platforms (e.g. console ports) need to be able to
disable JIT support in the regex module too, so it can't be
hardcoded in the module SCsub. This is cleaner this way anyway.
Fixes #19316 .
2019-11-20 08:54:52 +01:00
Ignacio Etcheverry
3f247ea507
Mono/C#: Bundle libmono-btls-shared.dll on Windows if it exists
2019-11-19 17:22:06 +01:00
Rémi Verschelde
8450658fa2
Merge pull request #33673 from YeldhamDev/script_templates_lines_style
...
Make the script templates' blank lines conform with the official style guide
2019-11-19 10:41:36 +01:00
Ignacio Etcheverry
008769aee9
C#: Throw NullReferenceException for null NodePath/RID params
2019-11-18 12:23:54 +01:00
Rémi Verschelde
46ae64cd60
Revert "Update opus to 1.3.1 and opusfile to 0.11"
...
This reverts commit e00426c512
.
The way we handle platform-specific intrinsics is not good, so the
current state will not compile on armv8. This commit also requires
SSE4.1 support, which is likely not a good idea for portable binaries.
We'll have to redo this with more caution after 3.2 is released, or
we might simply drop opus as we're only using it as dependency for
theora right now.
Fixes #33606 .
2019-11-18 09:56:48 +01:00
Michael Alexsander
7ecaff578b
Make the script templates' blank lines conform with the official style guide
2019-11-17 08:54:43 -03:00
Rémi Verschelde
3c83137771
Merge pull request #33662 from touilleMan/issue-30577
...
Add singleton_name field to autogenerated json api
2019-11-16 23:00:07 +01:00
Rémi Verschelde
e9f905dccc
Merge pull request #33637 from madmiraal/fix-c4334-warning
...
Fix Visual Studio throwing C4334 warning.
2019-11-16 22:55:09 +01:00
Rémi Verschelde
53bc47a4da
Merge pull request #33643 from Calinou/visual-script-multiply-sign
...
Use the Unicode "multiply" sign for the "A x B" visual script node
2019-11-16 22:54:41 +01:00
Rémi Verschelde
6cde380cee
Merge pull request #33603 from neikeq/ばか
...
Mono/C#: WebAssembly and initial AOT support
2019-11-16 22:44:13 +01:00
Emmanuel Leblond
03e1568aeb
Add singleton_name field to autogenerated json api
2019-11-16 20:29:54 +01:00
Hugo Locurcio
08b4671e03
Use the Unicode "multiply" sign for the "A x B" visual script node
2019-11-15 19:06:53 +01:00
Marcel Admiraal
8fa72a20f3
Fix Visual Studio throwing C4334 warning.
2019-11-15 14:11:12 +01:00
Ignacio Etcheverry
8cbe4a3db4
Make C# internal calls return structs as ref parameters
...
The Mono IL interpreter's WebAssembly to native trampolines don't support passing structs by value, so we need to do it this way.
Also now we pass and return long, ulong, float and double as ref parameters as well. This is due to missing trampolines for float and long types. This is likely a temporary workaround that will be reverted in the future. The correct solution would be to patch 'mono/mini/m2n-gen.cs' when building the Mono runtime for WASM in order to generate the trampolines we need.
2019-11-15 03:22:25 +01:00
Ignacio Etcheverry
2b67924a0b
Mono/C#: Initial exporter support for AOT compilation
2019-11-15 03:22:18 +01:00
lupoDharkael
9254961297
Parser: Check all the arguments of the ternary operator
2019-11-15 01:29:18 +01:00
Ignacio Etcheverry
de7c2ad21b
Mono/C#: WebAssembly support
2019-11-13 21:41:11 +01:00
Rémi Verschelde
30d4c923cb
Merge pull request #32966 from ffaristocrat/fix-hex-parsing
...
Fix base 16 hex literal parsing
2019-11-12 23:04:20 +01:00
Micheál Keane
4b9fd961d6
Fixes #32963 by correctly parsing bin/hex literals
2019-11-12 15:57:38 -05:00
Ignacio Roldán Etcheverry
953f37f49b
Merge pull request #33249 from JoshLee0915/MonoHeadlessServer
...
Added missing server platform checks to template dir and shared lib copy in mono_configure.py
2019-11-12 14:57:29 +01:00
Rémi Verschelde
ba4c808721
Merge pull request #33311 from SneakyFish5/update-opus
...
Update opus to 1.3.1 and opusfile to 0.11
2019-11-12 07:55:25 +01:00
Rémi Verschelde
51d1be5156
AudioStreamOGGVorbis: Expose loop and loop_offset as properties
...
Fixes #11231 .
2019-11-11 15:14:37 +01:00
Rémi Verschelde
6b1628f9fc
Merge pull request #33517 from madmiraal/fix-_MSG-macros
...
Send *_MSG macros' explanations directly to the _err_print_error().
2019-11-11 13:27:51 +01:00
Marcel Admiraal
83069a3c0f
Remove ERR_EXPLAIN macros and the scaffolding they needed.
2019-11-11 10:57:00 +01:00
Marcel Admiraal
d18b2e599d
Remove all uses of ERR_EXPLAIN macros.
2019-11-11 10:24:04 +01:00
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
...
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rafał Mikrut
7dda9309f9
Memory leak and crash fixes
2019-11-10 09:49:13 +01:00
unknown
e00426c512
Update opus to 1.3.1 and opusfile to 0.11
2019-11-09 13:06:56 -06:00
mashumafi
d7137a6b72
Add setting to exclude addons from script warnings
2019-11-07 23:01:22 -05:00
Rémi Verschelde
77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
...
Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
Rémi Verschelde
f0fc28f0fd
Merge pull request #33160 from aaronfranke/alphabetize-mathf
...
[Mono] Alphabetize Mathf
2019-11-07 13:37:33 +01:00
Rémi Verschelde
91518defa5
Merge pull request #33257 from aaronfranke/printraw
...
Document behavior of GDScript printraw
2019-11-07 13:21:09 +01:00
Rémi Verschelde
c4ecec1d33
Merge pull request #32853 from OsamaElHariri/visual_script_setter_props_fix
...
Set the properties of a Set node after add_node
2019-11-07 13:13:33 +01:00
RevoluPowered
5fb160c7c6
Updated assimp to 308db73 from https://github.com/assimp/assimp/
2019-11-05 20:38:26 +00:00
RevoluPowered
0bd877780f
FBX Importer Generation 3
...
Basic skin support
Various fixes
- Fixes bind mount id and mesh index
- Fixed duplicate nodes being created
- Prevented leak when instances being freed during re-import.
- Improved camera and light transform import
- skeleton handling and technical debt removal
- ASSIMP: bone nodes were unlinked from bones by this code
- bone_add working can distinguish between armatutes
- Updated transform to be the correct offset
- Added safety for state.root node errors
- Fixed memory leak with leaf bones
- Implemented children re-parenting for mesh template
- import_animation fixes to basic skeleton data
- Adds some more debug messages
- Fixed Godot import segfault
- Fix build failing on mono
- Clear resources we use which are no longer required after import
- Fixed bone duplication issue
- Working skeleton_bone_map which can lookup armatures properly now.
- Fixed stack being used up when mesh swapped & Fixed bone ID
Additional notes:
We use a mesh template which is a fake node to instance the initial
mesh nodes . This is to ensure the entire tree can be built.
We replace mesh node templates with the real mesh after the
skeleton is available, since this makes it ensure that the fully
built skeleton exists with all bones, all nodes, etc.
The bone stack is a stack which pops when it finds bones,
this overcomes duplicate bones with the same names.
FBX has lots of these because animation armature has bone names like bone001
and another armature will also have bone001
Fixed errors in node path assignment
Simple explanation:
- Every mesh uses a node from the stack
- Node stack was empties before completed
- Every time node not found, stack must be rebuilt to maintain correct armature order :)
Additional fixes:
- Fixes destructor in assimp
- Implements aiNode* mArmature in bone data
- Implements aiNode* mParent in bone data
- Fixes parent ID on bones.
Implemented skeleton assignment in generate_mesh_indicies
This is the only place we can safely do a lookup for the skeleton for the mesh.h
I used a pointer reference so we can pass this back out, since the skeleton assignment happens inside the function.
Added mesh re-parenting to the armature node this is a permanent feature and must be enforced, just like GLTF2 specification.
Fixed import_animation spawning tracks per skin
2019-11-05 17:54:57 +00:00
Rémi Verschelde
6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
...
Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
PouleyKetchoupp
13c88878c4
Fixed cases where labels with autowrap can overflow the editor ui
...
Fixes #33155
2019-11-04 10:12:36 +01:00
Rémi Verschelde
76aa975460
Merge pull request #33266 from Xrayez/inst2dict-original-path
...
Use GDScript resource path over script path for `inst2dict`
2019-11-04 08:59:30 +01:00
Rémi Verschelde
0195ecdb0f
Merge pull request #33258 from aaronfranke/color8
...
Fix Color8 GDScript documentation
2019-11-02 23:08:23 +01:00
bruvzg
047ecffaac
Restore GDNative compatibility by moving new functions introduced in #33210 to core API 1.2 extension.
2019-11-02 15:25:43 +02:00
Andrii Doroshenko (Xrayez)
7f40b69022
Use GDScript resource path over script path for `inst2dict`
...
The resource path holds the original path which can be used to convert
a dictionary to instance consistently both within editor and exported projects
as the original path is automatically remapped from `gd` to `gdc` or `gde` in
exported projects.
2019-11-02 15:11:52 +02:00
Aaron Franke
c4e46b8800
Document behavior of printraw
2019-11-02 04:55:39 -04:00
Aaron Franke
b67f252016
Fix Color8 GDScript documentation
2019-11-02 04:48:08 -04:00
Rémi Verschelde
af4fd9de9c
Merge pull request #33238 from qarmin/other_fixes
...
Fix some crashes, overflows and using variables without values
2019-11-01 22:12:47 +01:00
George Marques
9fcd38fc70
GDScript: validate instance before accessing it on error
...
Make sure the instance is valid before trying to access the script in
after an error happened. If the instance is not valid it's possible that
the script is invalid as well.
Fix #29623
2019-11-01 14:41:52 -03:00
Rafał Mikrut
9ddb3265e1
Fix some crashes, overflows and using variables without values
2019-11-01 16:16:31 +01:00
Omicron
79a59a3587
Fix: typo atleast -> at least
...
Typo found in source string, reported by linux-man on weblate
2019-11-01 16:10:21 +01:00
George Marques
15800b4db8
GDScript: Avoid editor crashes when there's cyclic inheritance
...
Make sure the script is fully compiled before looking into the base.
2019-11-01 12:00:20 -03:00
Rémi Verschelde
962fc725c0
Merge pull request #33210 from nekomatata/pool-array-empty
...
Added empty() function to pool array types
2019-11-01 14:04:16 +01:00
PouleyKetchoupp
475115c0c3
Added empty() function to pool array types
2019-10-31 16:27:32 +01:00
Andrii Doroshenko (Xrayez)
56925b9c28
Provide and print error messages for JSON parsing
...
Core is not touched, only for binding and scripting.
2019-10-31 13:15:44 +02:00
PouleyKetchoupp
bcbe5b5850
Fixed leak in gdscript when creating empty WeakRef
...
Fixes #33150
2019-10-29 23:53:56 +01:00
Aaron Franke
4922a48a9e
[Mono] Alphabetize Mathf
2019-10-29 10:10:24 -04:00
Rémi Verschelde
b8daad9779
i18n: Sync translation template with current source
2019-10-29 13:57:45 +01:00
Osama El Hariri
858afd53d8
Set the properties of a Set node after add_node
2019-10-28 21:03:12 +02:00
Rémi Verschelde
63c5cd7eb8
Merge pull request #33104 from qarmin/fix_some_crashes
...
Fix some crashes and using null pointers
2019-10-28 08:37:59 +01:00
Rafał Mikrut
e53e1c566a
Fix some crashes and using null pointers
2019-10-28 08:07:29 +01:00
Rémi Verschelde
aa0fa6b14f
doc: Sync classref with current source
2019-10-26 16:40:41 +02:00
Rémi Verschelde
e38fd9a5e6
Merge pull request #32915 from Nehluxhes/gridmap_scaling
...
Gridmap : Mesh preview now scales + grid update on cell size change
2019-10-25 23:33:11 +02:00
Rémi Verschelde
c43c3747cf
Merge pull request #32808 from bojidar-bg/30937-less-strict-mixed-spacing
...
Allow mixed tabs and spaces when indentation does not depend on tab size
2019-10-25 23:16:04 +02:00
bruvzg
1a0306abb1
Fix missing `z_verbose` and `z_error` symbols in debug iOS build.
2019-10-25 15:51:17 +03:00
Bojidar Marinov
afbde3314a
Allow mixed tabs and spaces when indentation does not depend on tab size
...
(hopefully) Closes #30937 , fixes #32612
2019-10-25 14:54:57 +03:00
Andrii Doroshenko (Xrayez)
1b9a7e1c21
Fix `inst2dict` calling to getters to retrieve value
...
Use `GDScriptInstance` to iterate through all members directly instead.
This is similar to how `dict2inst` works and makes the serialization
behaviour more consistent.
2019-10-24 14:45:04 +03:00
SeleckyErik
61bda112bd
Refactor VideoPlayer and VideoStream
...
VideoStream:
- Fix const correctenss
VideoPlayer:
- Remove unused member variable last_frame
- Move _mix_audios function definition to source file
- Fix function parameter naming to match p_ convention
- Fix const correctness
- Add null checking
2019-10-24 01:35:47 +01:00
Rémi Verschelde
e96319c7f3
Merge pull request #32670 from aaronfranke/mono-plane
...
[Mono] Change Plane intersect methods to return nullable Vector3
2019-10-23 21:44:05 +02:00
Rémi Verschelde
4952e19ad0
Merge pull request #32991 from Chaosus/fix_bug2
...
Fix gridmap error spam at startup
2019-10-22 20:38:14 +02:00
Rémi Verschelde
365558b8b7
Merge pull request #32969 from Nehluxhes/palette_vanish
...
Fix gridmap palette remaining invisible
2019-10-22 18:51:11 +02:00
Yuri Roubinsky
51e5bcfc2c
Fix gridmap error spam at startup
2019-10-22 18:21:42 +03:00
Rémi Verschelde
8228b93fcd
Merge pull request #32919 from vnen/gdscript-unused-args
...
Fix wrong counting of function argument usage
2019-10-22 14:15:58 +02:00
Rémi Verschelde
e4cfb77961
Merge pull request #32903 from madmiraal/fix-27649-part9
...
Remove duplicate valid value check in gdscript_tokenizer.cpp.
2019-10-22 13:51:28 +02:00
Rémi Verschelde
fddc60c85c
Merge pull request #32878 from EbbDrop/no_autocompletion_for_singeltons
...
Fixes auto completion for singletons
2019-10-22 13:50:25 +02:00
Rémi Verschelde
10518d5d84
Merge pull request #32893 from Nehluxhes/delete_gridmap
...
Disable gridmap selection actions when nothing is selected
2019-10-22 12:55:18 +02:00
JoshLee0915
cbd98d0fcf
Added the server platform checks to template dir and shared lib copy
2019-10-21 20:47:24 -06:00
Nehluxhes
d67a9d1a94
Fix gridmap palette remaining invisible
2019-10-21 23:57:23 +02:00
Nehluxhes
fa53c0b774
Mesh preview now scales + grid update on cell size change
...
The mesh preview now correctly scales with cell_scale
Refactor the grids creation into _draw_grids() and call it if the cell_size property is changed
2019-10-21 23:11:30 +02:00
Rémi Verschelde
3564547208
Merge pull request #32750 from Faless/js/fix_ws_refactor
...
Fix HTML5 build after 67a4c30
.
2019-10-21 22:26:33 +02:00
Rémi Verschelde
f5dd4d574f
Merge pull request #32863 from JFonS/navmesh_from_group
...
Add option to create navmesh from objects in group
2019-10-21 16:02:38 +02:00
George Marques
05465b9693
GDScript: Add _ prefix on class name in type compatibility check
...
This makes sure that the classes internally represented with an
underscore (_) prefix, such as singletons, are still properly checked
for inheritance in the ClassDB.
2019-10-19 13:45:52 -03:00
George Marques
bb20e420af
Fix wrong counting of function argument usage
...
There's no need to subtract 1 from the assignment usages because it's
not incremented anywhere else.
Also put back the assignment with operators because they should not
count as usage if the argument is on the left side.
2019-10-19 10:59:57 -03:00
Marcel Admiraal
5b96233c34
Remove duplicate valid value check in gdscript_tokenizer.cpp.
2019-10-18 11:58:34 +02:00
Nehluxhes
28c274bc27
Disable gridmap selection actions when nothing is selected
2019-10-18 01:45:49 +02:00
EbbDrop
f70fd781fc
Fix autocompletion for singletons
2019-10-17 10:48:13 +02:00
Fabio Alessandrelli
2bb3e358e0
Trim protocol field from spaces in WS classes.
2019-10-16 16:16:27 +02:00
jfons
298bd3f88a
Add option to create navmesh from objects in group
...
Adds a new NavigationMesh property to select which objects will be taken
into account for the generation.
By default it will use all the NavigationMeshInstance children to keep
compatibility. The new modes allow to build the NavigationMesh from
all the nodes belonging to a specific group, and optionally include
their children too.
2019-10-16 12:01:10 +02:00
Fabio Alessandrelli
d75e0de729
Fix HTML5 build after 67a4c30
.
...
I messed up a rebase and a commit was partly skipped
2019-10-15 14:15:02 +02:00
Rémi Verschelde
a1033aea51
Merge pull request #32830 from timoschwarzer/remove-redundant-compiler-directives
...
Remove redundant compiler directives
2019-10-15 09:57:46 +02:00
Rémi Verschelde
44293db446
Merge pull request #32820 from qarmin/small_fixes_static_analyzer
...
Small fixes to redundand code, copy paste bugs
2019-10-15 09:54:58 +02:00
Aaron Franke
218f38c7ec
Expose is_equal_approx and restore == to be exact again
...
This commit changes behavior for GDScript and C#.
Also did some organizing of the order to logically group related methods, mostly for Rect2 and AABB.
2019-10-14 16:48:59 -04:00
Aaron Franke
aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
...
Internal changes only
2019-10-14 16:47:42 -04:00
Aaron Franke
86922ff70b
Make is_equal_approx separate for structures
...
This commit adds exposed behavior for C#
2019-10-14 16:46:54 -04:00
Timo Schwarzer
c69ae35d4d
Remove redundant compiler directives
...
Closes #32817
2019-10-14 16:23:13 +02:00
qarmin
616ab4fac2
Small fixes to redundand code, copy paste bugs
2019-10-14 11:40:55 +02:00
Marcel Admiraal
0539023fd4
Call activate function when setting RigidBodyBullet activation state.
2019-10-14 10:04:44 +02:00
Ignacio Etcheverry
8a0c0371d4
C#: Fix regression from #32732 caused a crash on domain reload
2019-10-12 21:27:56 +02:00
Rémi Verschelde
26bbb26738
Merge pull request #32641 from nekomatata/change-collision-layer
...
Fixed RigidBody stuttering when changing collision layer/mask
2019-10-12 14:07:55 +02:00
Rémi Verschelde
3cc94b2c0b
Mono: Fix template build after #32732
2019-10-11 15:17:36 +02:00
Rémi Verschelde
e49b40a974
Merge pull request #32591 from HaSa1002/lsp-fatal-crash
...
fix #32588 out of range crash in language server
2019-10-11 15:16:10 +02:00
HaSa1002
d9dfc4496c
fix #32588 crash in language server
2019-10-11 14:43:39 +02:00
Rémi Verschelde
d655a7c097
doc: Sync classref with current source
2019-10-11 08:45:03 +02:00
Rémi Verschelde
be446038bb
Merge pull request #32683 from Faless/ws/improve_pr
...
WebSocket improvements, SSL server, custom headers.
2019-10-11 08:28:47 +02:00
Ignacio Etcheverry
8c438a2197
C#: Fix detection of outdated release Godot API assemblies
2019-10-11 01:46:06 +02:00
Hugo Locurcio
7f49c5dd42
Decrease polling frequency to 20 Hz in the GDScript language server
...
This decreases the language server's CPU usage.
2019-10-10 16:42:05 +02:00
Marcel Admiraal
a8836ba28d
Remove dependency on the editor directory being in the build's include path.
...
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Rémi Verschelde
781e4f8673
Merge pull request #32673 from aaronfranke/vs-inheritance
...
Make VisualScript check inheritance for port info
2019-10-09 17:52:51 +02:00
Rémi Verschelde
08725bdc28
Merge pull request #32684 from Faless/crypto/self_signed_cert_key_check
...
Fix crash when passing invalid key to Crypto.
2019-10-09 16:52:20 +02:00
Fabio Alessandrelli
e9abcbac3b
Fix crash when passing invalid key to Crypto.
...
In generate_self_signed_certificate
2019-10-09 15:59:17 +02:00
Fabio Alessandrelli
2c557787c1
Document all this new improvements.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
67a4c3033b
Custom headers support in WebSocketClient.
...
This commit also converts all PoolVector<String> parameters to
`const Vector<String>` in both WebSocketServer and WebSocketClient.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
c723a8b6aa
Implement WebSocketServer SSL support.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
33644d7118
WebSocketClient can now use custom SSL certificate
...
Via the `trusted_ssl_certificate` property.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
025cc04d9e
Re-implement WebSocket get host/port.
...
Was lost during library switch
2019-10-09 13:53:04 +02:00
Rémi Verschelde
55ef6a0f25
Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-tree
...
lsp: Send godot class tree to clients
2019-10-09 08:35:05 +02:00
Aaron Franke
13779b70e0
Make VisualScript check inheritance for port info
2019-10-09 01:47:05 -04:00
Geequlim
1ab34bc3c2
lsp: Send godot class tree to clients
2019-10-09 13:40:50 +08:00
Aaron Franke
643874f8ca
[Mono] Change Plane intersect methods to return nullable Vector3
2019-10-08 22:47:22 -04:00
Geequlim
2b5b5874a2
lsp: Fix signature of void returned functions in native methods
2019-10-09 10:01:48 +08:00
PouleyKetchoupp
655694b394
Fixed RigidBody stuttering when changing collision layer/mask
...
- Changing collision layer/mask now only updates the broadphase proxy to avoid the velocity to be reset each time (also avoids unnecessary computations)
- No rigid body update at all when the collision layer/mask stays the same
- Same changes for Area for optimization purpose
Fixes #32577
2019-10-08 14:40:24 +02:00
Hugo Locurcio
9499eef4da
Document the GDNative singleton method prefix being changeable
...
This also tweaks error messages to remove hardcoded references to
the default `godot_` prefix.
2019-10-07 15:59:57 +02:00
sheepandshepherd
04dbcd7f5a
Document GDNativeLibrary
2019-10-06 17:38:51 +02:00
noname1477
3659e3db9d
Fixed some obvious typos in error messages
...
In some errors, there were closing quotation marks but no opening (e. g. "Unable to iterate on object of type " +
Variant::get_type_name(container->get_type()) + "'."
2019-10-05 15:33:30 +02:00
Rémi Verschelde
872af14e6f
Merge pull request #32544 from GodotExplorer/gdscript-lsp-show_native_symbol
...
Improvements for gdscript-lsp server
2019-10-05 11:00:51 +02:00
geequlim
9f27a4838c
Format documentations to markdown only when needed
2019-10-05 14:09:38 +08:00
geequlim
e199488bc7
Add custom api `textDocument/nativeSymbol` to allow inspect native symbols from LSP clients
2019-10-04 23:00:33 +08:00
geequlim
39813939fc
Fix enumeration value of SymbolKind.
...
Add custom notification 'gdscript/show_native_symbol' to show native symbols in clients.
Close client connections when stop gdscript-lsp
2019-10-04 19:36:40 +08:00
Rémi Verschelde
f3f2fdfbab
Mono: Fix detection of MsBuild from Visual Studio
...
This was a wrong check as an exit code of 0 means success,
not failure. It used to be fine as blocking mode always returned
-2, but this was changed in #32033 to return the exit code.
Fixes #32424 .
2019-10-03 14:13:41 +02:00
Rémi Verschelde
d66cce0215
Merge pull request #32517 from GodotExplorer/gdscript-lsp
...
GDScript LSP server improvement
2019-10-03 13:40:09 +02:00
geequlim
6a8303f82f
Implement DocumentLink of GDScript LSP Server
2019-10-03 18:51:03 +08:00
Rémi Verschelde
c9781df316
Merge pull request #32403 from yeonghoey/enforce4space
...
Print errors when tab indent found in [codeblock]
2019-10-03 08:41:21 +02:00
geequlim
d1a6964d39
Fix codeblock formating to markdown
2019-10-03 14:22:26 +08:00
Rémi Verschelde
42fca4ba27
Merge pull request #32485 from Calinou/macros-add-semicolons
...
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
2019-10-02 11:53:19 +02:00
Hugo Locurcio
aba157865a
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
2019-10-02 09:57:12 +02:00
Hugo Locurcio
621bafb948
Tweak the default function definition color when using a dark theme
...
This decreases its saturation to make it less visually jarring.
The code was also refactored for clarity and to avoid repetition.
2019-10-02 09:36:47 +02:00
Yeongho Kim
d4a55fb639
Print errors when tab indent found in [codeblock]
2019-10-01 23:39:45 +09:00
Rémi Verschelde
d66d970fdb
Merge pull request #32172 from WindyDarian/gdscript_allow_null_weakref
...
Allow weakref(null) in gdscript
2019-10-01 10:35:37 +02:00
Chaosus
a9d981d26c
Fix theme in visual script dialogs (at startup)
2019-09-30 10:51:05 +03:00
Rémi Verschelde
cd63cc7df1
Merge pull request #32402 from YeldhamDev/fix_vs_add_function
...
Fix VS editor's "Create Function" dialog
2019-09-29 21:36:57 +02:00
Rémi Verschelde
784595fda1
Merge pull request #32430 from swarnimarun/vs-decomp
...
Deconstruct node for Visualscript
2019-09-29 21:27:21 +02:00
Swarnim Arun
cf4d476d6e
Deconstruct node for Visualscript
...
Adds deconstruct nodes for the built-in types and adds default text to function rename_input_box for the visualscript.
2019-09-29 23:00:08 +05:30
Michael Alexsander Silva Dias
13e752190f
Fix VS editor's "Create Function" dialog
2019-09-28 11:57:13 -03:00
Bojidar Marinov
db89fef8fa
Highlight singletons and class_names in GDScript
...
Also, implement a small QoL change for auto-typed variables.
Closes #5739
2019-09-28 13:13:18 +03:00
Rémi Verschelde
e636563d5d
Merge pull request #32398 from YeldhamDev/cleanup_vs_editor_left
...
Cleanup VS editor's left menu
2019-09-28 07:35:46 +02:00
Rémi Verschelde
26e5e3e507
Merge pull request #32399 from swarnimarun/vs-patch01
...
Fix edit function button
2019-09-28 07:33:38 +02:00
Ignacio Roldán Etcheverry
763a4d8402
Merge pull request #32401 from neikeq/Kisaama!
...
Mono: Don't compare API hashes on release builds
2019-09-28 03:31:37 +02:00
Michael Alexsander Silva Dias
c9328aa068
Cleanup VS editor's left menu
2019-09-27 21:20:43 -03:00
Ignacio Etcheverry
1509890dbc
Mono: Don't compare API hashes on release builds
...
API hashes cannot be calculated on release builds, as bindings information is lacking. Therefore, we should not be comparing it with the generated glue hash as they will never match.
2019-09-28 01:07:57 +02:00
Swarnim Arun
4967e4a913
Fix Edit function button
2019-09-28 02:16:11 +05:30
Rémi Verschelde
d0e45e78a4
doc: Sync classref with current source
...
And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Rémi Verschelde
5cb926a001
Merge pull request #29681 from swarnimarun/vs-graph-unification
...
Visual Script Graph Unification
2019-09-27 15:54:37 +02:00
Rémi Verschelde
e067a54988
Merge pull request #32353 from neikeq/yamero
...
Mono: Improve API assembly load error message on exported games
2019-09-26 07:31:03 +02:00
Rémi Verschelde
0a10e07124
Merge pull request #32352 from neikeq/issue-32237
...
Mono: Don't use project settings for debugger agent on exported games
2019-09-26 07:29:25 +02:00
Ignacio Etcheverry
2325fb11a8
Mono: Improve API assembly load error message on exported games
2019-09-25 22:32:39 +02:00
Swarnim Arun
59738e3fa3
Visualscript editor graph unification & refactoring
...
Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes
2019-09-26 01:53:58 +05:30
Ignacio Etcheverry
5ff4e0516b
Mono: Don't use project settings for debugger agent on exported games
2019-09-25 22:03:24 +02:00
Rémi Verschelde
9b8c355eab
Merge pull request #32199 from starryalley/fix_seek
...
Fix VideostreamGDNative seek
2019-09-25 13:01:50 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
...
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
George Marques
64d09b7de5
GDScript: Fix type resolution not being return in some cases
...
Some situations caused the parser node type to not being update when
trying to resolve the type, returning invalid data and breaking the
parsing when it shouldn't. This patch fix the behavior.
2019-09-24 18:05:20 -03:00
Rémi Verschelde
e95e847c01
Merge pull request #32307 from neikeq/mesege
...
Fix wrong defval in EditorSpatialGizmo.add_mesh method bind
2019-09-24 15:44:37 +02:00
Ignacio Etcheverry
c4fa027614
Improve C# bindings generator errors for default param values
2019-09-24 15:09:54 +02:00
Rémi Verschelde
a7ac8ec876
doc: Fix parsing of self-closing XML tags
...
Follow-up to #31925 , `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.
Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00
Rémi Verschelde
2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
...
Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde
4f294b958f
doc: Sync classref with current source
...
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde
cf540f853d
Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes
...
Small fixes for the Tile/GridMap editors
2019-09-24 11:06:34 +02:00
Rémi Verschelde
0ea54eeb06
Merge pull request #30497 from Calinou/editor-gizmos-change-notify
...
Notify changes in properties that can be edited by 3D gizmos
2019-09-23 22:22:49 +02:00
Rémi Verschelde
2f228cdda4
Merge pull request #32278 from Calinou/lsp-fix-double-assignment
...
Fix `line` being assigned to twice in the GDScript language server
2019-09-23 18:50:12 +02:00
Hugo Locurcio
c1fcb22677
Fix `line` being assigned to twice in the GDScript language server
...
This closes #32090 .
2019-09-23 15:27:30 +02:00
Rémi Verschelde
2114898cb5
Merge pull request #31172 from creikey/add-array-slicing
...
Add array slice method
2019-09-23 15:26:27 +02:00
Rémi Verschelde
159470df08
Merge pull request #32275 from godotengine/skin_support
...
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
Rémi Verschelde
30e16fff57
Merge pull request #32198 from starryalley/fix_audio_buffer
...
Fix VideostreamGDNative audio buffer handling
2019-09-23 15:01:43 +02:00
Harley Laue
0fbd00f656
Allow building cvtt with system squish
...
It looks like the SCsub for cvtt was copied from squish and it left
the `if env['build_squish']:` line intact. This means that using
`scons builtin_squish=no modules/cvtt` would fail and overal builds
would also fail because they'd fail to find `ConvectionKernels.h`
2019-09-23 02:59:59 -07:00
Rémi Verschelde
393a0152ea
Merge pull request #32055 from qarmin/some_code_fixes
...
Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
Rémi Verschelde
72d87cfbce
Merge pull request #30852 from swarnimarun/vs_tools_script
...
Tool Mode for Visualscript
2019-09-22 21:21:59 +02:00
qarmin
50be65bf43
Changed some code found by Clang Tidy and Coverity
2019-09-22 18:45:08 +02:00
Swarnim Arun
097f47f064
Tool Mode for Visualscript
...
Add the ability to VisualScript to function in Tool mode aka the Editor itself similar to GDScript or Mono
2019-09-21 18:42:27 +05:30
Rémi Verschelde
25a1bfed5c
Merge pull request #32210 from Calinou/editor-log-distinguish-messages
...
Distinguish editor-originating messages in the editor log
2019-09-20 20:22:43 +02:00
Rémi Verschelde
a34b77e271
Merge pull request #32095 from KoBeWi/silly_user
...
Properly remove GridMap node from editor on undo
2019-09-20 17:52:39 +02:00
Rémi Verschelde
9c116f4f1d
Merge pull request #32223 from neikeq/cs_glue_version_fix
...
C#: Make sure cs_glue_version is present when building export templates
2019-09-20 17:46:34 +02:00
Ignacio Etcheverry
95c685143a
C#: Make sure cs_glue_version is present when building export templates
2019-09-20 17:41:20 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
...
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
Hugo Locurcio
ba566dff2e
Distinguish editor-originating messages in the editor log
...
This fades out messages originating from the editor to make messages
printed by the project stand out more.
This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
luz.paz
91ecd7b6a6
Fix misc. source comment typos
...
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
c3d5c96494
Merge pull request #31921 from bojidar-bg/28978-uninitialized-array-value
...
Fix uninitialized arrays and dictionaries retaining value
2019-09-19 20:31:12 +02:00
Rémi Verschelde
f9db6ad8c5
Merge pull request #31919 from m4gr3d/use_aar_for_custom_build
...
Leverage Android archive (AAR) file for Godot custom build
2019-09-19 20:22:09 +02:00
Rémi Verschelde
291f408fcf
Merge pull request #32100 from SaracenOne/gdscript_parent_const_types
...
Fix const deceleration for inherited scripts above immediate parent
2019-09-19 20:11:37 +02:00
Rémi Verschelde
fc9985b770
Merge pull request #31961 from YeldhamDev/info_messages
...
Add informational messages to various editors
2019-09-19 20:06:44 +02:00
Rémi Verschelde
b5f14cc6f7
Merge pull request #31934 from mitchcurtis/28187
...
Produce an error when a class has the same name as a Singleton
2019-09-19 20:05:41 +02:00
Rémi Verschelde
318ac6ee13
Merge pull request #31142 from mitchcurtis/assert-message
...
GDScript: add an optional message parameter to assert()
2019-09-19 19:56:05 +02:00
Rémi Verschelde
996e30ee94
Merge pull request #32019 from RevoluPowered/feature/implement-pbr-materials
...
FBX Importer - Maya material PBR path is read properly now
2019-09-19 19:02:27 +02:00
RevoluPowered
269ba00fd3
Implemented maya stingray support
2019-09-19 16:45:33 +01:00
RevoluPowered
efd6f6dbad
Implemented basic texture mapping for PBR material definitions
...
This reads materials properly from Maya and expands on existing functionality to make this work properly.
aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy.
This fix will be also present in assimp soon.
2019-09-19 16:45:33 +01:00
RevoluPowered
ff8864e020
Fixed blend shapes disappearing
...
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-09-19 16:34:14 +01:00
Mark Kuo
8d2efe75ae
Fix VideostreamGDNative audio buffer handling
...
Fix the audio buffer start when there are previous remains
2019-09-19 15:28:33 +10:00
Mark Kuo
ec9c5171d2
Fix VideostreamGDNative seek
...
When seeking video, make sure audio buffers are reset and video time
is updated.
2019-09-19 15:27:31 +10:00
Juan Linietsky
d81ddaf33e
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
Windy Darian
628f467605
Allow weakref(null) in gdscript
...
Tiny addition I personally found useful - this allows us to `var my_ref := weakref(null)` for nullable weak ref (with type hint!). When trying to test if `my_ref` is holding valid reference, we can just `if my_ref.get_ref():` instead of `if my_ref and my_ref.get_ref():` everywhere.
2019-09-16 23:15:34 -04:00
Chaosus89
46bb523db7
[Mono] Corrected rectangle intersection
2019-09-16 09:49:04 +03:00
Cameron Reikes
757c509437
Add array slice method
2019-09-14 13:08:28 -07:00
Tomasz Chabora
6290616c0a
Properly remove GridMap node from editor on undo
2019-09-11 23:56:11 +02:00
Mitch Curtis
aa8e3e7b0f
GDScript: add an optional message parameter to assert()
...
Before this patch, assert() only took the condition to assert on:
assert(item_data)
Now, it can optionally take a string that will be printed upon failure:
assert(item_data, item_name + " has no item data in ItemDatabase")
This makes it easier to immediately see what the issue is by being
able to write informative failure messages.
Thanks to @wiped1 for sharing their patch, upon which this is based.
Closes #17082
2019-09-11 15:37:11 +02:00
Saracen
cf00f35a8e
Allow for constant deceleration to be detected inherited scripts above the immediate parent.
2019-09-11 06:19:20 +01:00
Rémi Verschelde
24e1039eb6
Merge pull request #32045 from neikeq/fix-cannot-create-mono-log-file
...
Mono: Fix unable to create log file due to str_format bug
2019-09-08 22:31:52 +02:00
Ignacio Etcheverry
3dcd7e54f4
Mono: Fix unable to create log file due to str_format bug
2019-09-08 19:40:17 +02:00
Ignacio Roldán Etcheverry
da2af72d73
Merge pull request #32022 from neikeq/fix-mono-export-windows-backslash
...
Mono: Fix PCK assembly paths when exporting from Windows
2019-09-07 21:39:27 +02:00
Ignacio Etcheverry
93897fb884
Fix missing method for internal_MonoWindowsInstallRoot
2019-09-07 02:31:01 +02:00
Ignacio Etcheverry
e439581198
Mono: Fix PCK assembly paths when exporting from Windows
...
Assembly paths were written to PCK files with backslash as path separator and PackedData only supports forward slash.
This would make exported games unable to find the assemblies.
2019-09-07 02:19:25 +02:00
Mitch Curtis
8f5ffeeacc
Produce an error when a class has the same name as a Singleton
...
If you somehow end up with a Singleton.gd that looks like this:
extends Node
class_name Singleton
func foo():
pass
You will get an error when using it in another file:
extends Node2D
func _init():
# Parser Error: Non-static function "foo" can only be called from an instance.
Singleton.foo()
This error is confusing. This patch ensures that an error on the class_name line will be produced:
Parse Error: The class "Singleton" conflicts with the AutoLoad singleton of the same name, and is therefore redundant. Remove the class_name declaration to fix this error.
Fixes #28187 .
2019-09-06 17:12:43 +02:00
fhuya
7fabfd402f
Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`).
...
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00
Michael Alexsander Silva Dias
fd0dace4b5
Small fixes for the Tile/GridMap editors
2019-09-04 16:54:05 -03:00
Michael Alexsander Silva Dias
5f3a55acb7
Add informational messages to various editors
2019-09-04 12:37:11 -03:00
Bojidar Marinov
b397bcf4a1
Run doctool after overridden properties changes
2019-09-04 15:26:08 +03:00
Rémi Verschelde
75cbcb596a
Merge pull request #30982 from iwek7/feature/skip_breakpoints
...
Adds skip-breakpoints feature
2019-09-04 01:31:08 +02:00
Rémi Verschelde
9bd35a5a4b
Merge pull request #31908 from 64epicks/master
...
Implemented `ord` function in VisualScript
2019-09-04 01:19:05 +02:00
Rémi Verschelde
d2900347bf
Merge pull request #31931 from fire/assimp_map_mode
...
Assimp map mode is not initialized before use.
2019-09-03 23:31:42 +02:00
iwek7
617797c47c
Adds skip-breakpoints feature
2019-09-03 20:49:09 +02:00
K. S. Ernest (iFire) Lee
1094522d76
Assimp map mode is not initialized before use.
2019-09-03 10:11:03 -07:00
64epicks
e430f8ca61
Implemented `ord` function in VisualScript
2019-09-03 17:06:11 +02:00
MrCdK
9e9c16c1e5
Try and show all the properties added with _get_property_list() when triggering completion.
...
Closes https://github.com/godotengine/godot/issues/25097
2019-09-03 14:27:27 +02:00
Rémi Verschelde
40a9cc66a9
Merge pull request #31871 from aaronfranke/equal-approx-inf
...
Check for exact equality before approximate equality
2019-09-03 12:00:56 +02:00
Bojidar Marinov
3ca7b4ee45
Fix uninitialized arrays and dictionaries retaining value
...
Fixes #28978
2019-09-03 10:39:04 +03:00
Rémi Verschelde
10b040ab20
Merge pull request #31893 from bojidar-bg/25081-gdscript-index-self
...
Re-allow indexing on objects and other non-builtin types
2019-09-02 20:25:14 +02:00
Rémi Verschelde
85955c5f25
Merge pull request #31843 from 2shady4u/parserCtrlClick
...
Solves ctrl+click on functions by ignoring the cursor
2019-09-02 19:56:35 +02:00
Bojidar Marinov
e3d05fa42d
Re-allow indexing on "self" and object types in GDScript
...
Fixes #25081
2019-09-02 20:18:15 +03:00
Rémi Verschelde
eb38bc6c0a
gdscript: Fix build after #24925
...
The PR did not use the ScriptCodeCompletionOption system introduced
later on, and somehow this did not generate a merge conflict even
though neighboring code was changed.
2019-09-02 16:31:43 +02:00
Rémi Verschelde
877912b23c
Merge pull request #24925 from Mr-Slurpy/typed-autoload
...
Added autoloads as a potential type.
2019-09-02 16:05:05 +02:00
Rémi Verschelde
d767edb9b3
Merge pull request #21443 from deepmax/ord_function
...
Add ord() function to return Unicode code point of a string of length one
2019-09-02 15:28:15 +02:00
shaderbeast
dbd253d7a2
Solves ctrl+click on functions by ignoring the cursor
...
Obeyed CLANG format rules
Obeying CLANG format rules attempt 2
Obeying CLANG format rules attempt 3
Clean up
Fixed runaway while loop
Removed int initialization
2019-09-02 13:46:38 +02:00
Hugo Locurcio
7e01986ce1
Make JSONRPC constants uppercase for consistency with other classes
2019-09-01 23:48:38 +02:00
Rémi Verschelde
7dceba3afc
Merge pull request #31587 from RevoluPowered/feature/fbx-importer
...
FBX Importer
2019-09-01 22:14:17 +02:00
Gordon MacPherson
ad214c0356
Assimp FBX Import support
...
Issues fixed:
- Updated assimp to latest and backported fixes into godot.
- Fixed file scale being ignored from FBX file.
- Fixed bone removal
- Implemented proper armature binding
- Fixed recursion not always going through the entire path
- Implemented assimp global scaling system
- Fixed assimp global scale process to support unit conversion
- Implemented proper fbx scaling
- Fixed asserts caused by missing faces in some models which could crash
- Fixed valid bone removal
- Fixed root node being overwriten by assimp which caused data loss
- Fixed armature construction so that it works with multiple roots
- Implemented basic support for FBX standard materials
- Refactoring to improve code quality and improve function reuse.
- Simplified node creation from assimp scene into subsections: create_light, create_mesh, create_bone.
- Creating meshes is now done after hierarchy is created so that the skeleton is always available.
- Added support to assimp to support file scale in all formats which call SetFileScale.
- Many other fixes provided into assimp.
Known issues:
- FBX pivots from Maya do not currently work. (workaround: for now use blender import and export to remove pivot tracks)
- Hierarchy creates an extra node for each mesh - this was done intentionally but we intended to do a pass to remove these as they're a required node.
- When an animated mesh has not executed any animation the rest pose is wrong.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-09-01 19:08:34 +01:00
Aaron Franke
f8b4cf0fc4
Check for exact equality before approximate equality
2019-09-01 14:02:14 -04:00
Chaosus89
8fd8589547
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01 09:12:26 +03:00
Ignacio Etcheverry
5a6070dde3
Mono: Force preemptive thread suspend mode as a temporary workaround
2019-08-30 01:33:50 +02:00
Rémi Verschelde
a5e0aa32d9
Merge pull request #31770 from neikeq/supercedes-31008
...
Fix GodotTools.ProjectEditor HintPaths for referenced packages
2019-08-29 21:16:49 +02:00
Ignacio Etcheverry
6d2883c9bf
Fix GodotTools.ProjectEditor HintPaths for referenced packages
2019-08-29 18:19:01 +02:00
Rémi Verschelde
65d61d0360
doc: Sync classref with current source
2019-08-29 15:33:52 +02:00
Thomas Karcher
02ed79f7f7
Updated description for "stepify"
...
Mentioned the possibility to use stepify as a rounding function; +code examples
2019-08-29 14:03:18 +02:00
Rémi Verschelde
b97169740e
Merge pull request #31741 from akien-mga/lsp-requires-websocket-jsonrpc
...
GDScript: Disable LSP if either jsonrpc or websocket are disabled
2019-08-29 08:37:40 +02:00
Rémi Verschelde
7995ce03f3
Merge pull request #31738 from bojidar-bg/31056-class_name-extends
...
Remove check for class_name and extends order
2019-08-29 08:33:51 +02:00
Rémi Verschelde
65d1b0b427
Merge pull request #31729 from aaronfranke/mono-color
...
[Mono] Various Color fixes and improvements
2019-08-28 21:29:47 +02:00
Masoud Montazeri
5565f5591f
Add ord() function to return Unicode code point of a string of length one
2019-08-28 16:14:11 +02:00
Rémi Verschelde
4a6b445a93
Merge pull request #31728 from fire/improve-uvatlas
...
Tweak xatlas and import new version b4b5426
2019-08-28 15:46:58 +02:00
Rémi Verschelde
b791efdb16
Merge pull request #31737 from bojidar-bg/31455-stack-underflow
...
Fix yield check in GDScriptFunction
2019-08-28 15:36:08 +02:00
Rémi Verschelde
4aed4b44b6
Merge pull request #31454 from lliberadzki/gridmap-navmesh-baking
...
Support baking gridmap navmesh.
2019-08-28 15:29:54 +02:00
Rémi Verschelde
b994124df3
GDScript: Disable LSP if either jsonrpc or websocket are disabled
...
Follow-up to #29780 .
2019-08-28 13:29:37 +02:00
Rémi Verschelde
46ad60385b
Merge pull request #29780 from GodotExplorer/gdscript-lsp
...
Add Language Server Protocol for GDScript
2019-08-28 13:06:51 +02:00
Bojidar Marinov
b70b16a20f
Remove check for class_name and extends order
...
Closes #31056
2019-08-28 12:05:21 +03:00
Bojidar Marinov
112aa6e367
Fix yield check in GDScriptFunction
...
Fixes #31455
2019-08-28 11:15:43 +03:00
K. S. Ernest Lee
c3c805aff8
Tweak xatlas and import new version b4b5426
...
* Avoid xatlas crash
* Enable alignment and disable bruteforce for speedups
* Update xatlas to b4b5426
* Delete old patches
2019-08-28 01:12:56 -07:00
Rémi Verschelde
538328898b
Style: Fix copyright headers in new files
2019-08-28 09:19:52 +02:00
Rémi Verschelde
185072015f
Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-type
...
Fix the return type of NativeScript::new in API json
2019-08-28 09:15:40 +02:00
Michael Alexsander Silva Dias
a8826ad3b8
Make 'break' and 'continue' be marked as safe
2019-08-27 23:10:33 -03:00
Aaron Franke
34ab6549b1
[Mono] Various Color improvements
...
I also slid in a fix to C++ Vector3 > and >=
2019-08-27 22:05:18 -04:00
Rémi Verschelde
92ead83913
Mono: Fix OSX build due to invalid function call
2019-08-27 09:48:54 +02:00
Rémi Verschelde
1cea44de19
Merge pull request #31607 from Calinou/improve-gdscript-messages
...
Improve writing style in GDScript error/warning messages
2019-08-26 21:58:33 +02:00
toasteater
e2121c97ae
Make VarArg methods return types show up as Variant in API json
...
VarArg methods have the return type Object in the API json for GDNative. This
can cause undefined behavior in some language bindings due to lack of
documentation on VarArg methods' behavior.
This changes the MethodInfo of:
- CSharpScript::_new
- GDScript::_new
- PluginScript::_new
2019-08-26 16:36:51 +00:00
Ignacio Roldán Etcheverry
be99e7b68f
Merge pull request #31680 from neikeq/fix-android-gen-sources
...
Fix 'android_mono_config.gen.cpp' not compiled first time it's generated
2019-08-26 18:28:12 +02:00
Ignacio Etcheverry
aa805e2699
Fix 'android_mono_config.gen.cpp' not compiled first time it's generated
2019-08-26 17:46:57 +02:00
Rémi Verschelde
57afa90f0c
Merge pull request #31652 from Calinou/csharp-alpha-dialog-android
...
Mention Android support in the C# alpha dialog message
2019-08-26 10:18:27 +02:00
Ignacio Etcheverry
3af8bd071e
Set C# 7 as LangVersion for GodotTools and Godot API projects
...
This will make it harder for someone to accidentally commit code that requires a newer version.
2019-08-25 15:53:47 +02:00
Hugo Locurcio
27f5ab2d7b
Mention Android support in the C# alpha dialog message
2019-08-25 15:08:32 +02:00
lamonte
1df0e88ae8
default is only supported by 7.1, reverted to support 7.0 out of the box (no conflict)
2019-08-25 06:48:37 -05:00
Hugo Locurcio
a4794af5df
Improve writing style in GDScript error/warning messages
...
This uses double quotes everywhere for consistency.
2019-08-23 20:55:50 +02:00
Rémi Verschelde
51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
...
Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
Rémi Verschelde
ccf294b92f
Merge pull request #31566 from Faless/ssl/fix_custom_cert
...
Fix StreamPeerSSL connect_to_stream w/ custom cert.
2019-08-22 20:44:20 +02:00
Fabio Alessandrelli
17d5b471b9
Better error handling in SSLContext, Crypto
2019-08-22 16:49:11 +02:00
Fabio Alessandrelli
99f657d89f
Fix StreamPeerSSL connect_to_stream w/ custom cert
...
Follow up on #29871 .
Was checking the wrong parameter, causing the code to ignore provided
stream-specific SSL certificate.
2019-08-22 16:42:37 +02:00
Ignacio Etcheverry
dae2a335c5
Make sure '.mono/metadata/' exists before creating file
...
Fixes #31549
2019-08-22 14:32:55 +02:00
Fabio Alessandrelli
b223b207c4
Fix regression in StreamPeerSSL
...
Validate that base stream is valid before accepting/connecting.
Also remove unnecessary includes.
2019-08-22 00:14:01 +02:00
Rémi Verschelde
22df2b79b6
Merge pull request #30851 from TheDevelo/webrtc-buffer
...
Allow setting buffer size of WebRTCDataChannel
2019-08-21 21:17:48 +02:00
Robert Fuchs
5f9ed1979d
Allow setting buffer size of WebRTCDataChannel
2019-08-21 13:27:56 -05:00
Rémi Verschelde
99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
...
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
Fabio Alessandrelli
ce5a3f56a6
Rewrite StreamPeerSSL with SSLContext helper class
...
connect_to_stream now accepts optional parameter to specify which
certificates to trust.
Implement accept_stream (SSL server) with key/cert parameters to specify
the RSA key and X509 certificate resources.
2019-08-21 16:59:38 +02:00
Fabio Alessandrelli
dd8107caa4
New CryptoMbedTLS Crypto implementation.
...
Allows random bytes, RSA keys, and X509 certificates generation.
2019-08-21 16:59:38 +02:00
Rémi Verschelde
a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
...
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
Rémi Verschelde
f2c9252b6e
Merge pull request #31483 from Faless/ws/fix_double_relay
...
Fix WebSocketServer relaying message twice.
2019-08-20 12:49:15 +02:00
Fabio Alessandrelli
d1539db2c6
Fix WebSocketServer relaying message 2 times.
...
The WebSocketMultiplayerPeer was relaying the same message two times,
both in _server_relay and _process_multiplayer (which was only supposed
to store the packet, given the server was one of the destination).
_process_multiplayer now only store the packet, and calls _server_relay
which will relay the message to other clients if needed.
2019-08-19 18:18:13 +02:00
Paul Trojahn
7c9c6df7e4
Replace is_zero_approx(A.distance_to(B)) with A==B
...
Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Fabio Alessandrelli
17be67b8c7
WebSocketServer now sanitize destination peers.
...
When relaying messages in multiplayer mode.
Could cause a crash in case a malicious client sends a bogus packet and
for those cases where a peer has just disconnected and a message arrive
from another peer with the disconnected one as destination.
2019-08-19 17:26:07 +02:00
Fabio Alessandrelli
c19871af6d
Move CryptoCore to it's own folder.
...
Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
lukasz.liberadzki
82acd436b4
Baking gridmap navmesh.
2019-08-18 13:24:58 +02:00
Aaron Franke
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
...
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Rémi Verschelde
d3153c28f0
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
...
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).
There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.
Part of #31244 .
2019-08-17 13:31:22 +02:00
Rémi Verschelde
188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
...
Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski
33e9fce1bb
Plugin support for visual shaders
2019-08-14 15:52:27 +03:00
Rémi Verschelde
6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
...
Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Rémi Verschelde
8995d95da0
Merge pull request #31347 from neikeq/monodevelop-addin
...
C#: Add Ide Connection library and server for the editor
2019-08-14 11:39:41 +02:00
Rémi Verschelde
f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
...
Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Rémi Verschelde
5f1dce4354
Merge pull request #31336 from Calinou/scons-libs-use-lists
...
Always use lists for `LIBS` in SCons
2019-08-13 12:32:57 +02:00
Hugo Locurcio
9e1c23a353
Reorganize various menus for consistency and conciseness
...
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear
This closes #31148 .
2019-08-13 11:52:10 +02:00
Rémi Verschelde
4403744ef9
Merge pull request #31335 from Xenoamor/bugfix/GridMapListTextCutoff
...
Fix GridMap list text not expanding when palette is resized
2019-08-13 08:32:48 +02:00
Hugo Locurcio
05daf5c78b
Always use lists for `LIBS` in SCons
...
This closes #31288 .
2019-08-12 22:31:55 +02:00
Xenoamor
69438149f5
Fix GridMap list text not expanding when palette is resized
...
This is to close #31304
2019-08-12 21:14:20 +01:00
Ignacio Etcheverry
bda461c2b1
Add C# language editor icon
2019-08-12 18:57:26 +02:00
Ignacio Roldán Etcheverry
3c78837218
Merge pull request #31322 from neikeq/mono-gitignore-override-sln
...
Make git no longer ignore solution files inside the mono module
2019-08-12 16:50:18 +02:00
Ignacio Etcheverry
33c0d47273
Make git no longer ignore solution files inside the mono module
2019-08-12 15:59:06 +02:00
Rémi Verschelde
37a16fee05
Export: Remove temp files from cache after export
...
So far we left most temporary files lying around, so this attempts to
fix that.
I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
Rémi Verschelde
5441aaf768
Merge pull request #31228 from aaronfranke/identity-constants
...
Add Basis constants and format Transform constants
2019-08-12 12:42:30 +02:00
Rémi Verschelde
b1de92fbdf
Merge pull request #31314 from BastiaanOlij/fix_api_struct_gen
...
Fix self reference issue in core structures for GDNative plugins
2019-08-12 11:45:33 +02:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
Bastiaan Olij
bf9a97c2cb
Fix self reference issue in core structures for GDNative plugins
2019-08-12 19:21:32 +10:00
Robin Hübner
8aeade74db
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
2019-08-12 10:15:54 +02:00
geequlim
e5b91a15e6
Improve code compeletion for virtual methods with signatures
2019-08-11 14:06:39 +08:00
geequlim
72d11cd173
Add optional goto definition support for native symbols
...
This action will show help for target symbol in godot editor and bring the godot editor window to foreground
Improved markdown documentation for symbols.
2019-08-11 13:30:15 +08:00
Geequlim
666ed89011
Add generate script api to dictionary support
...
Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree)
Fix minor bug in symbol resolve
2019-08-11 13:30:15 +08:00
Geequlim
9618b0c63e
Check client workspace directory is valid
...
Drop test initialize message sent to client
Remove unused code property for the parser class
2019-08-11 13:30:15 +08:00
Geequlim
b2f02317fa
Improve symbol resolve for inner classes
...
Only level one inner classes would be resolved currently but it sould cover most real world use case
Improve documation parseing for const values
Improve documation format for native symbols
2019-08-11 13:30:15 +08:00
Geequlim
76c9e4ceb7
Improved performance for completion and symbol resolvation.
...
Improved uri and workspace path translatation on windows platform.
The smart resolvation is much faster than builtin's in the server side.
The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
2019-08-11 13:30:15 +08:00
geequlim
fa6d6a329c
Add optional smart resolve sulotion
...
The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
2019-08-11 13:30:15 +08:00
geequlim
37aafaaa9c
Add a symbol pool to cache all native symbols and workspackes symbols.
...
Implement hover
Implement completion documentation resolve
Implement hover documentation
Implement go to definition
2019-08-11 13:30:15 +08:00
geequlim
f58560ac36
Add GDScript Language Protocol plugin
2019-08-11 13:30:15 +08:00
geequlim
61ed6efa5b
Add JSONRPC-2.0 implementation as a module
2019-08-11 13:30:15 +08:00
Aaron Franke
85f13a0d24
Add Basis constants and format Transform constants
2019-08-09 11:34:54 -07:00
Rémi Verschelde
3ea33c0e45
Merge pull request #31221 from neikeq/err-explain-to-msg-mono
...
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
2019-08-09 12:40:05 +02:00
Rémi Verschelde
80c7cb6378
Merge pull request #31227 from profan/fix/err-explain-usages
...
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 12:28:06 +02:00
Ignacio Etcheverry
c55ce204b3
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
...
And 'CRASH_*_MSG' as well.
Also make error messages puntuation and quotation more consistent.
2019-08-09 12:13:21 +02:00
Robin Hübner
6ab118c464
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 11:13:24 +02:00
Cameron Reikes
2339e85b78
Expression before 'is' may be null
2019-08-09 01:24:03 -07:00
Rémi Verschelde
1d5ae6da5b
Merge pull request #31047 from Zylann/save_exr
...
Add Image.save_exr()
2019-08-08 08:53:02 +02:00
Aaron Franke
50fd2deede
[Mono] Make all structs seralizable
2019-08-07 18:34:52 -07:00
Marc Gilleron
cd2de77b04
Add Image.save_exr()
2019-08-07 21:17:47 +01:00
Rémi Verschelde
ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
...
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin
e0b5b21863
Add some code changes/fixes proposed by Coverity and Clang Tidy
2019-08-07 12:54:30 +02:00
PouleyKetchoupp
189e4e59ad
Fixed KinematicCollision.get_local_shape() - the local shape id was never set during move_and_collide()
...
Fixes #31144
2019-08-07 12:32:32 +02:00
Rémi Verschelde
45be9c67ef
Merge pull request #31091 from aaronfranke/wrap
...
Optimize Wrap functions
2019-08-05 09:55:57 +02:00
Rémi Verschelde
be3b2f3ff9
Merge pull request #31041 from 2shady4u/master
...
Mark class_name line as safe in editor
2019-08-05 08:05:49 +02:00
Aaron Franke
a9c10450bd
[Core] [Mono] Optimize Wrap functions
...
Use is_zero_approx(), avoid a negative, and also rename "rng" to "range".
2019-08-04 20:38:38 -07:00
Ignacio Roldán Etcheverry
7126654eaf
Merge pull request #31068 from neikeq/issue-31065
...
C#: Fix Color.ToHtml()
2019-08-04 08:53:52 +02:00
Ignacio Etcheverry
57fe284fe6
C#: Fix Color.ToHtml()
2019-08-04 05:04:39 +02:00
Ignacio Etcheverry
0b94203a79
C#: Add Ide Connection library and server for the editor
...
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
shaderbeast
1e6a52b215
Mark class_name line as safe in editor
2019-08-02 20:07:54 +02:00
Emmanuel Barroga
5c447cecd2
Add descriptive tooltips in VS editor
...
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon.
To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor:
-Override Function
-Add Function
-Add Variable
-Add Signal
2019-07-31 20:10:19 -07:00
RevoluPowered
243f400ee2
Updated assimp to commit 1d565b0 with iFire
...
Signed-off-by: RevoluPowered <gordon@gordonite.tech>
Signed-off-by: K. S. Ernest (iFIre) Lee <ernest.lee@chibifire.com>
2019-07-30 18:59:29 +01:00
Rémi Verschelde
d15090e275
Merge pull request #30909 from Kaligule/patch-1
...
Add a reference to pow to the description of exp.
2019-07-30 00:06:30 +02:00
Rémi Verschelde
adffd9aaef
Merge pull request #30935 from YeldhamDev/gdnative_plugin_fix
...
Fix 'GDNativeLibrary' editor being incorrectly opened
2019-07-29 21:38:37 +02:00
Rémi Verschelde
baa1d0c3d0
Merge pull request #30923 from NilsIrl/better_dropdown
...
Improve platform selection in the GDNativeLibrary dock
2019-07-29 21:38:21 +02:00
Michael Alexsander Silva Dias
147990cb6d
Fix 'GDNativeLibrary' editor being incorrectly opened
2019-07-29 15:05:49 -03:00
Rémi Verschelde
b90ef52ece
Find trailing whitespace and indentation in gdnative_api.json
2019-07-29 18:48:21 +02:00
Kaligule
a2c81a7455
Add a reference to pow to the description of exp.
...
This might be especially usefull since godot script doesn't support ** or ^ as operators, so beginners might search for the exponential function, when what they really need is the pow function.
This is exactly what happened to me and since I couldn't find helpfull information in the documentation I had to look it up online, where I found the answer on a helpfull [reddit thread](https://www.reddit.com/r/godot/comments/3mvwz0/how_do_i_do_exponents_in_godot/ ).
@akien-mga told me how to reference methods here:
godotengine#30909
2019-07-29 18:17:52 +02:00
NilsIrl
d69409338b
Improve platform selection in the GDNativeLibrary dock
...
* Replace button text with currently selected platforms
* Expand button size horizontally
2019-07-29 14:54:08 +02:00
Rémi Verschelde
d06da7193d
Merge pull request #30869 from NilsIrl/#30841
...
Replace radion buttons with checkboxes in GDNativeLibrary editor
2019-07-29 10:11:56 +02:00
Aaron Franke
7dbbb5eac7
[Mono] Deprecate Set methods
...
These silently fail, so they should be removed. I accidentally added most of these last year, trying to make everything else consistent with Quat, sorry!
Also, a few tiny nitpicking changes are included, like whitespace and misspellings.
2019-07-28 17:49:22 -04:00
Fabio Alessandrelli
d6c9b377b9
Fix WebSocketClient crash when unref during signal
...
Always call disconnect before emitting signals, to avoid calling it on a
freed object if the user decides to unreference it in a signal.
2019-07-28 15:23:20 +02:00
NilsIrl
ba63e0a5a2
Replace radion buttons with checkboxes in GDNativeLibrary editor
2019-07-27 16:46:14 +02:00
Rémi Verschelde
1107799de5
Merge pull request #30849 from bojidar-bg/7898-mixed-indentation
...
Disallow using of both tabs and spaces for indentation in the same file
2019-07-27 10:48:31 +02:00
Ignacio Etcheverry
d54df7b904
C#: Fix Transform2D.AffineInverse()
2019-07-27 02:15:29 +02:00
Bojidar Marinov
f12f3cf726
Disallow using of both tabs and spaces for indentation in the same file
...
Closes #7898
2019-07-26 21:24:34 +03:00
Rémi Verschelde
140e7e5edf
Merge pull request #30788 from Chaosus/direction_to_gdnative
...
Added Vector2/3.direction_to methods to GDNative
2019-07-26 18:58:25 +02:00
Ignacio Roldán Etcheverry
6697ad2c4f
Merge pull request #30842 from neikeq/fix-custom-props-msbuild
...
Mono: Fix custom defines for Mono's MSBuild; remove xbuild
2019-07-26 18:33:52 +02:00
Ignacio Etcheverry
8821569689
Mono: Fix custom defines for Mono's MSBuild; remove xbuild
...
Mono's MSBuild and System/VisualStudio's MSBuild expect a different format for surrounding property values with quotes on the command line.
xbuild does not seem to support semicolons in property values from the command line: https://xamarin.github.io/bugzilla-archives/16/16465/bug.html
It's a good time to just remove xbuild support entirely.
2019-07-26 17:17:17 +02:00
Ignacio Roldán Etcheverry
a82420fbe8
Merge pull request #30825 from neikeq/heya
...
Fix incorrectly updating csproj and not closing build issues file
2019-07-26 16:54:11 +02:00
Ignacio Etcheverry
4e84478f4e
Fix incorrectly updating csproj and not closing build issues file
2019-07-25 21:06:40 +02:00
Ignacio Roldán Etcheverry
3a68b24171
Merge pull request #30820 from neikeq/issue-28394
...
Mono: Don't try to update project assemblies from project manager
2019-07-25 19:00:10 +02:00
Ignacio Etcheverry
c9befa63d2
Mono: Don't try to update project assemblies from project manager
...
Previously, when running the project manager, we would try to load the API assemblies from the project and fail because we were not editing any project. This would make us try to copy the prebuilt API assemblies to the project. Since there is no project, it would try to copy them to the executable location. This would fail if Godot doesn't have permissions to write to that location.
This commit fixes that by instead trying to load the prebuilt API assemblies in the first place, if running the project manager.
2019-07-25 17:52:45 +02:00
Rémi Verschelde
1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
...
Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde
336846e547
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
...
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.
To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
Ignacio Etcheverry
c0cdbb7938
Mono: Fix regression: external editors not working on Windows
2019-07-24 23:19:24 +02:00
Ignacio Etcheverry
513cc78f85
Mono: Add option to keep running after unhandled exceptions
...
By default, an unhandled exception will cause the application to be terminated; but the project setting `mono/unhandled_exception_policy` was added to change this behaviour.
The editor is hard-coded to never terminate because of unhandled exceptions, as that would make writing editor plugins a painful task, and we cannot kill the editor because of a mistake in a thirdparty plugin.
2019-07-24 23:19:15 +02:00
Chaosus
bf237f651c
Added direction_to to GDNative
2019-07-24 11:16:20 +03:00
Rémi Verschelde
aa062c54fc
Merge pull request #25090 from Chaosus/string_count
...
Added String.count method
2019-07-24 08:32:42 +02:00
Michael Alexsander Silva Dias
12ae7a4c02
Update some dead links in the codebase
2019-07-23 21:06:12 -03:00
Chaosus
080c0bb7fe
Added count method to String
2019-07-23 18:55:54 +03:00
Rémi Verschelde
d844e30614
Inspector: Make default float step configurable
...
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).
Supersedes #25470 .
Partial fix for #18251 .
2019-07-23 17:31:38 +02:00
Rémi Verschelde
4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
...
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
qarmin
aab8da25ad
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 09:14:31 +02:00
Rémi Verschelde
77724fde60
Fix type mismatch in iOS interface orientation checks
...
Not sure why this error popped up when I enabled C++11 on the codebase,
but I guess this should fix it.
2019-07-22 20:31:15 +02:00
Rémi Verschelde
5dae2ea777
SCons: Enable C++11 on the whole codebase
...
**Important:** This does not mean *yet* that C++11 features should be used
in contributions to Godot's codebase.
For now this change is done solely for feature branches working on Vulkan
support and GDScript typed instruction sets for Godot 4.0, which will both
use C++11 features and are based on the master branch.
The plan is to start porting the codebase to C++11 after Godot 3.2 is
released, following upcoming guidelines on the subset of new features that
should be used, and when/how to use them.
We will advertise clearly when C++11 contributions are open, especially
once we start a coordinated effort to port Godot's massive codebase. In the
meantime, please bear with us and good ol' C++03. :)
2019-07-22 17:17:30 +02:00
Rémi Verschelde
66d09a6b4c
SCons: Fix uses of [].append instead of env.add_source_files()
...
Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.
Part of #30270 .
2019-07-22 15:08:32 +02:00
Rémi Verschelde
07e289963c
doc: Sync classref with current source
2019-07-22 12:27:52 +02:00
Ignacio Etcheverry
0197d86ab4
Mono: Fix editor API assembly not being updated
...
If both the core and editor API assemblies are missing or out of sync, Godot will only update the former and then abort when trying to load them again because the latter was not updated. Godot will update it correctly the next time it's started, but this should not be needed and it should work the first time. This commit fixes that.
2019-07-22 00:16:24 +02:00
Ignacio Roldán Etcheverry
4379395892
Merge pull request #30710 from neikeq/issue-30526
...
Fix mono module build errors for release templates
2019-07-20 16:20:49 +02:00
Ignacio Etcheverry
ec679dfffa
Fix mono module build errors for release templates
2019-07-20 15:52:26 +02:00
Rémi Verschelde
60efd67034
Merge pull request #30693 from Chaosus/lerp_angle
...
Added lerp_angle built-in function
2019-07-20 13:37:13 +02:00
Rémi Verschelde
e466dc2daa
Merge pull request #30698 from Anutrix/assimp-pass-by-ref
...
Changed large const string values to const string ref in some assimp functions
2019-07-20 12:06:58 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
...
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
Chaosus
6694c119d0
Added lerp_angles built-in function
...
Co-authored-by: Xrayez <https://github.com/Xrayez >
Co-authored-by: DleanJeans <https://github.com/DleanJeans >
2019-07-20 12:59:41 +03:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
unknown
1b4d3f7d56
Changed large const string values to string ref in some assimp functions
2019-07-20 00:53:21 +05:30
Ivan Hilaire
5d88f74677
Remove added pluginscript resource format loaders and savers on cleanup
...
Properly release added resource loader and save references. Otherwise PluginScript API
may cause "ObjectDB Instances still exist!" warnings and segmentation faults on exit.
2019-07-19 22:13:44 +03:00
Rémi Verschelde
f796779f7c
Merge pull request #23310 from aaronfranke/posmod-int
...
Add integer posmod and rename default arg names
2019-07-19 15:07:49 +02:00
K. S. Ernest (iFIre) Lee
bdf54a7f9e
Visualscript: Add types for base type get and set.
2019-07-19 00:04:46 -07:00
Aaron Franke
a60f242982
Add integer posmod and rename default arg names
...
"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator.
I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement.
2019-07-18 16:33:43 -04:00
Rémi Verschelde
950153757b
Merge pull request #30648 from NilsIrl/useless_casts
...
Remove useless casts to String
2019-07-18 09:34:55 +02:00
Bojidar Marinov
8336590154
Fix stack underflows when yielding twice
...
Also, refactor GDScriptFunctionState::_signal_callback, removing some excessive repetition.
Fixes #30269 .
2019-07-17 23:48:49 +03:00
Andrii Doroshenko (Xrayez)
422a8ffe02
Fix BMP loader to distinguish between compression types
...
Some of the values in compression enumeration represent uncompressed formats:
https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-wmf/4e588f70-bd92-4a6f-b77f-35d0feaf7a57
This allows the loader to proceed with uncompressed formats.
Note that loading compressed BMP's is still not supported.
2019-07-17 20:28:35 +03:00
Nils ANDRÉ-CHANG
074115338e
Remove useless casts to String
2019-07-17 11:31:42 +01:00
Andrii Doroshenko (Xrayez)
d5c5aabbf2
Fix BMP loader incorrectly interpreting color table size
...
Color table should exist for images with bit count <= 8. Importing 16-bit
BMP images could also likely have a color table but they're not currently
supported in Godot.
2019-07-17 01:43:33 +03:00
Rémi Verschelde
7b1ee28a03
Merge pull request #30567 from NilsIrl/static_func_inside_class
...
Show static functions inside classes in method list
2019-07-16 08:53:02 +02:00
Rémi Verschelde
efd55631e2
doc: Sync classref with current source
2019-07-15 20:45:30 +02:00
Nils ANDRÉ-CHANG
9e3455cb1e
Show static functions inside classes in method list
2019-07-15 17:16:57 +01:00
Rémi Verschelde
75f2575f28
Merge pull request #30552 from kawa-yoiko/match-unreachable
...
Fix unreachable code detection in match statements
2019-07-15 08:13:57 +02:00
Ignacio Roldán Etcheverry
7f3490c5e1
Merge pull request #30584 from neikeq/yatta
...
Mono: Better handling of missing/outdated API assemblies
2019-07-14 19:39:26 +02:00
Ignacio Etcheverry
e59ac40712
Mono: Better handling of missing/outdated API assemblies
...
Remove the old API assembly invalidation system. It's pretty simple since now the editor has a hard dependency on the API assemblies and SCons takes care of prebuilding them.
If we fail to load a project's API assembly because it was either missing or outdated, we just copy the prebuilt assemblies to the project and try again. We also do this when creating the solution and before building, just in case the user removed them from the disk after they were loaded.
This way the API assemblies will be always loaded successfully. If they are not, it's a bug.
Also fixed:
- EditorDef was behaving like GlobalDef in GodotTools.
- NullReferenceException because we can't serialize System.WeakReference yet. Use Godot.WeakRef in the mean time.
2019-07-14 19:17:07 +02:00
Shiqing
206d515783
Fix unreachable code detection in match statements
2019-07-13 19:31:49 +08:00
Rémi Verschelde
eb98c5e047
Merge pull request #30129 from fire/xatlas_update
...
[WIP] Update xatlas to latest upstream commit (1efe581).
2019-07-11 19:44:55 +02:00
unknown
f236b460e5
Some small fixes to warnings in python scripts
2019-07-11 22:26:04 +05:30
Ignacio Etcheverry
4061e132ff
Mono: Add old TTRs to GodotTools
2019-07-11 13:59:06 +02:00
Rémi Verschelde
518e23424e
pcre2: Update to upstream version 10.33
2019-07-11 10:35:39 +02:00
Ignacio Roldán Etcheverry
2c6daf73f3
Merge pull request #30502 from neikeq/chotto-matte-kudasai
...
Mono: Fix Api HintPath and update old game projects
2019-07-10 22:36:06 +02:00
Ignacio Roldán Etcheverry
1700ab9bc6
Merge pull request #30501 from neikeq/dispose-godotsharpexport
...
Mono: Fix null dereference in EditorExportPlatformAndroid
2019-07-10 22:35:54 +02:00
Ignacio Etcheverry
9eb0729a05
Mono: Fix Api HintPath and update old game projects
...
Fixed Api assembly references with more than one HintPath.
Also made the editor update old C# projects use the new Api assembly HintPaths.
2019-07-10 22:00:31 +02:00
Ignacio Etcheverry
2a8294ff24
Mono: Fix null dereference in EditorExportPlatformAndroid
...
We need to dispose the GodotSharpExport export plugin before the editor destroys EditorSettings. Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid will be freed after EditorSettings already was, and its device polling thread will try to access the EditorSettings singleton, resulting in null dereferencing.
2019-07-10 21:51:47 +02:00
Ignacio Roldán Etcheverry
c3da4f854d
Merge pull request #30486 from neikeq/fix-indexoutofbounds-msbuildfinder
...
Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows
2019-07-10 21:43:17 +02:00
Hugo Locurcio
696a8fb657
Notify changes in properties that can be edited by 3D gizmos
...
This makes the Inspector always display an up-to-date value
after editing properties using 3D gizmos.
2019-07-10 20:07:48 +02:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
...
Pass by reference to const
2019-07-10 15:43:15 +02:00
Ignacio Roldán Etcheverry
8b778f6234
Merge pull request #30489 from neikeq/fix-nullexc-on-gengameproj
...
Mono: Fix null exception in GenerateGameProject
2019-07-10 15:40:25 +02:00
Ignacio Etcheverry
caf20492cf
Mono: Fix null exception in GenerateGameProject
...
Also fix pdb files for GodotTools.*.dll assemblies not being copied to the output directory.
2019-07-10 15:03:05 +02:00
Ignacio Roldán Etcheverry
63c4d5af72
Merge pull request #30485 from neikeq/remove-frameworkpathoverride-from-scons
...
SCons no longer passes FrameworkPathOverride to MSBuild
2019-07-10 13:35:40 +02:00
Ignacio Etcheverry
ace0c6ce38
Fix IndexOutOfBounds in FindMsBuildToolsPathOnWindows
2019-07-10 13:30:03 +02:00
Ignacio Etcheverry
c0a4f12fcc
SCons no longer passes FrameworkPathOverride to MSBuild
2019-07-10 13:19:52 +02:00
Ignacio Etcheverry
2da83a278b
Mono: Add missing GodotTools.sln
2019-07-10 12:30:12 +02:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
K. S. Ernest (iFire) Lee
d81d29dcbf
Update xatlas to b7d7bb.
2019-07-09 15:24:10 -07:00
Ignacio Etcheverry
d3f48f88bb
Fix EditorNavigationMeshGenerator registered in Core API
...
Also added an option to output a json file with all the ClassDB registered classes and its members. This can be used to compare the API of two different builds by a simple diff.
2019-07-09 23:33:29 +02:00
Rémi Verschelde
d2e620b8fc
Merge pull request #30463 from neikeq/fix-search-dirs
...
Fix export templates ignoring assemblies in 'res://.mono/assemblies'
2019-07-09 21:59:32 +02:00
Ignacio Etcheverry
4af03e52bd
Make SCons check for System MSBuild before Mono's
2019-07-09 16:49:06 +02:00
Ignacio Etcheverry
df6d1656fe
Fix export templates ignoring assemblies in 'res://.mono/assemblies'
2019-07-09 16:49:02 +02:00
Rémi Verschelde
2fd902a08f
Merge pull request #30438 from Calinou/use-color-constructors
...
Use base `Color()` constructors instead of `Color::html()`
2019-07-09 08:30:10 +02:00
Rémi Verschelde
dcffa0ee64
Merge pull request #30434 from Faless/ws/wslay_fix_handshake_break
...
Fix WebSocketClient consuming data during hanshake
2019-07-09 08:28:01 +02:00
Rémi Verschelde
29ca79bd68
Merge pull request #30428 from neikeq/gitcheckout-b
...
Misc Mono Fixes
2019-07-09 08:26:48 +02:00
Hugo Locurcio
28d3a6051c
Use base `Color()` constructors instead of `Color::html()`
...
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Fabio Alessandrelli
3e305ea036
Fix WebSocketClient consuming data during hanshake
...
Was missing a break of the while loop on connection.
This potentially caused early data frames to be trashed.
2019-07-08 19:24:27 +02:00
Ignacio Etcheverry
069af23bdb
Mono: Fix build errors with tools=no
2019-07-08 18:07:20 +02:00
Ignacio Etcheverry
dd22cc7527
C#: Fix some crashes during assemblies reloading
2019-07-08 18:07:20 +02:00
Ignacio Etcheverry
aa3b8f7dbb
Fix Godot.Object.ToString() infinite recursion
...
Should not be using Variant to String conversion as that would call ToString() again
2019-07-08 18:07:20 +02:00
Ignacio Etcheverry
5ed3d34cd9
Fix --generate-mono-glue bug when directory doesn't exist
...
DirAccess::get_full_path(path) only works if the path exists. Implement our own abspath function.
2019-07-08 18:07:15 +02:00
Ignacio Etcheverry
2c83255013
Fix C# bindings detection of abstract classes
...
ClassDB::can_instance was changed recently breaking our code, as the editor is not yet initialized. Check ClassInfo::creation_func directly.
2019-07-08 15:13:57 +02:00
Ignacio Etcheverry
b0cbf4e2b2
Fix InvalidCastException when loading script metadata
...
Old value wasn't string so we have to keep that in mind
2019-07-08 15:12:04 +02:00
Rémi Verschelde
9da5fdc955
Merge pull request #30419 from Faless/ws/wslay_server_proto
...
(Re-)Implement subprotocols in websocket server.
2019-07-08 08:18:00 +02:00
Rémi Verschelde
af80182016
Merge pull request #30407 from qarmin/small_fixess
...
Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
Fabio Alessandrelli
11452dcf91
(Re-)Implement subprotocols in websocket server.
2019-07-08 07:48:26 +02:00
qarmin
9a77d748c0
Fixes minor issues found by static analyzer
2019-07-07 23:08:51 +02:00
Remi Rampin
ddfd67401f
DOC: Fix spelling
...
See also https://github.com/godotengine/godot-docs/pull/2595
2019-07-06 16:54:01 -04:00
Rémi Verschelde
ba211bd58c
Merge pull request #30352 from bojidar-bg/28727-enum-value-check
...
Fix parsing of enums allowing for juxtaposed identifiers
2019-07-06 20:28:53 +02:00
Ibrahn Sahir
4e4697b1c4
Added release function to PoolVector::Access.
...
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Bojidar Marinov
c43e050145
Fix parsing of enums allowing for juxtaposed identifiers
...
Fixes #28727
2019-07-05 21:40:40 +03:00
Rémi Verschelde
f104fab83d
Merge pull request #30334 from Calinou/improve-csg-gizmo-drawing
...
Improve the CSG shape gizmo drawing
2019-07-05 10:54:29 +02:00
Rémi Verschelde
6e9cb44004
Merge pull request #30282 from neikeq/editor_in_cs_equals_win
...
Re-write mono module editor code in C#
2019-07-05 10:29:19 +02:00
Rémi Verschelde
a149e412f7
Merge pull request #24086 from RandomShaper/bundle-pck-to-executable
...
Enhance game export
2019-07-05 10:28:29 +02:00
Ignacio Etcheverry
aa9908e4f6
Script API methods must return Ref<T> instead of Reference*
...
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-05 09:38:28 +02:00
Ignacio Etcheverry
270af6fa08
Re-write mono module editor code in C#
...
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
Hugo Locurcio
e87e8c0485
Improve the CSG shape gizmo drawing
...
The gizmo colors now depend on the operation. Subtraction will
result in an inverted gizmo color, whereas intersection is now displayed
as white.
A solid translucent overlay is now drawn over a selected node
to make it easier to distinguish.
2019-07-05 08:13:12 +02:00
Rémi Verschelde
550f436f8f
Merge pull request #30263 from Faless/ws/wslay_pr
...
Use wslay as a WebSocket library
2019-07-04 15:55:33 +02:00
Fabio Alessandrelli
3380dc9638
Optimize header reads (avoid extra allocs)
2019-07-04 15:03:04 +02:00
Fabio Alessandrelli
aae6c075aa
Remove libwebsocket. No longer used, yay!
2019-07-04 15:03:04 +02:00
Fabio Alessandrelli
9e303ef71c
WebSocket module now uses wslay library.
...
Both client and server are supported on native builds (as usual).
SSL server is still not supported, but will soon be possible with this
new library.
The API stays the same, we just need to work out potential issues due to
this big library switch.
2019-07-04 15:03:04 +02:00
Geequlim
ed7ed52151
Parse more informations for code completion
2019-07-04 14:00:14 +08:00
Pedro J. Estébanez
57b2b275b4
Skip export of non-project libraries
...
That is, any library referred to in GDNative library resources, won't be copied to the export target path unless its path begins with `res://`.
The case use for this is a bit advanced: having a GDN library that will be deployed separately from the project; for instance, to a path in the system (like `/opt/...`).
Currently the GDN library editor doesn't allow to pick dynamic libraries outside the project, but that can be done by editing the `.gdnlib` file manually.
2019-07-03 21:54:46 +02:00
Rémi Verschelde
e4699aa047
Merge pull request #30293 from neikeq/issue-29734
...
Mono: Fix Array IndexOutOfRangeException not being thrown
2019-07-03 21:26:25 +02:00
Rémi Verschelde
e1478b7a87
Merge pull request #30292 from neikeq/android_fixes
...
Mono: Android build and shared libraries fixes
2019-07-03 21:26:12 +02:00
Rémi Verschelde
e81ddf1242
Merge pull request #30289 from bojidar-bg/29586-class-name-constant
...
Fix inheriting from class_name messing up constants
2019-07-03 21:25:20 +02:00
Rémi Verschelde
9f666da2b2
Merge pull request #30287 from bojidar-bg/8006-constants-trouble
...
Fix parsing of arguments in constant expressions
2019-07-03 21:24:36 +02:00
Ignacio Etcheverry
3abe6961dc
Mono: Fix Array IndexOutOfRangeException not being thrown
2019-07-03 17:56:08 +02:00
Ignacio Etcheverry
9f1a8ce6a2
Mono: Android build and shared libraries fixes
...
Fix location of Mono's shared libraries.
Fix build failing if the directory 'platform/android/java/libs/{target}/{abi}' doesn't exist.
2019-07-03 17:48:12 +02:00
Bojidar Marinov
2ef438c200
Fix inheriting from class_name messing up constants
...
Fixes #29586
2019-07-03 17:59:29 +03:00
Bojidar Marinov
f7de816f8b
Fix parsing of arguments in constant expressions
...
Fixes #8006
2019-07-03 17:28:50 +03:00
Rémi Verschelde
b0d41847ed
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
...
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).
We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
Rémi Verschelde
8c78a4b78f
Merge pull request #30264 from Calinou/add-csg-gizmo-snapping
...
Implement snapping in the CSG gizmos and 3D polygon editor
2019-07-03 07:01:01 +02:00
Rémi Verschelde
e0d610203c
Merge pull request #30254 from bojidar-bg/30224-docdata-generate
...
Fix various memory leaks and errors
2019-07-02 21:41:42 +02:00
Hugo Locurcio
527fb3968a
Implement snapping in the CSG gizmos and 3D polygon editor
...
The spatial editor snap settings will now affect the CSG gizmos
and 3D polygon editor (which is used in CSGPolygon).
2019-07-02 20:02:07 +02:00
Bojidar Marinov
f7dad789e9
Fix various memory leaks and errors
2019-07-02 17:23:54 +03:00
Rémi Verschelde
e9d624d7ce
Merge pull request #30239 from Faless/crypto/crypto_core
...
CryptoCore class to access to base crypto utils.
2019-07-02 14:52:43 +02:00
Martin Liska
f48bb8fac8
Fix few GCC9 warnings:
...
thirdparty/assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const':
thirdparty/assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy]
176 | pOut = aiColor3D(c.r,c.g,c.b);
modules/dds/texture_loader_dds.cpp:167:50: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
167 | if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT1")) {
| ^
[ 28%] modules/dds/texture_loader_dds.cpp:170:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
170 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT3")) {
| ^
modules/dds/texture_loader_dds.cpp:174:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
174 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT5")) {
| ^
modules/dds/texture_loader_dds.cpp:177:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
177 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("ATI1")) {
| ^
modules/dds/texture_loader_dds.cpp:180:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
180 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("ATI2")) {
| ^
modules/dds/texture_loader_dds.cpp:183:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare]
183 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("A2XY")) {
| ^
thirdparty/assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const':
thirdparty/assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy]
176 | pOut = aiColor3D(c.r,c.g,c.b);
2019-07-02 13:35:30 +02:00
Fabio Alessandrelli
564d93ff10
CryptoCore class to access to base crypto utils.
...
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by
separate libraries.
Since we bundle mbedtls in most cases, and we can easily only include
the needed sources if we so desire, let's use it.
To simplify library changes in the future, and better isolate header
dependencies all functions have been wrapped around inside a class in
`core/math/crypto_base.h`.
If the mbedtls module is disabled, we only bundle the needed source
files independently of the `builtin_mbedtls` option.
If the module is enabled, the `builtin_mbedtls` option works as usual.
Also remove some unused headers from StreamPeerMbedTLS which were
causing build issues.
2019-07-02 12:36:27 +02:00
Rémi Verschelde
4d99408d12
Merge pull request #28884 from vnen/yield-resume-stack
...
Keep GDScript functions in stack while yielding
2019-07-01 16:35:26 +02:00
Rémi Verschelde
08200cb9f5
Merge pull request #29333 from hbina/fix_double_click_when_no_edited_func
...
fixed an issue with double clicking available node in VisualScriptEditor
2019-07-01 16:33:04 +02:00
Rémi Verschelde
6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
...
Fix some editor crashes
2019-07-01 14:59:29 +02:00
Rémi Verschelde
b0ce9401ff
Merge pull request #30126 from qarmin/remove_unnecessary_code
...
Remove unnecessary code and add some error explanations
2019-07-01 14:32:04 +02:00
Furkan Türkal
7d8d337b2c
fix some crashes
2019-07-01 14:28:29 +03:00
qarmin
3c154eb93b
Remove unnecessary code and add some error explanations
2019-07-01 12:59:42 +02:00
Rémi Verschelde
d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
...
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Fabio Alessandrelli
78907d91f1
Update miniupnpc library to latest master
2019-06-30 17:49:40 +02:00
Rémi Verschelde
a78373ddc2
doc: Remove null default values that can't be determined
...
Applying #30187 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
b9aa13e591
doc: Remove hardcoded default values from descriptions
...
They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
c6cea6e9b3
doc: Add default values to all properties
...
Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
96d3270c34
Merge pull request #24227 from BastiaanOlij/arkit31
...
ARKit for Godot 3.2
2019-06-30 12:14:23 +02:00
BastiaanOlij
d9cefb34c1
ARKit for Godot 3.2
...
This PR introduces support for ARKit to the iOS version of Godot.
ARKit is Apples Augmented Reality platform.
This PR brings in support for ARKit 1.0 and implements a few ARKit 2.0 features.
It requires iOS 11 to run but should not prevent Godot from running on older versions as long as ARKit remains unused.
2019-06-30 18:54:48 +10:00
Rémi Verschelde
b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
...
Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085
9f0c6a6009
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-06-29 16:08:48 -04:00
Rémi Verschelde
9ca1a5af3e
Merge pull request #30167 from Xrayez/module-editor-icons
...
Add support for creating editor icons per module
2019-06-29 18:51:28 +02:00
Bojidar Marinov
55234d62b0
Remove bogus nulls from generated default values
...
Also, fix crash in PluginScript destructor.
2019-06-29 15:51:33 +03:00
Rémi Verschelde
ae70eca5af
Merge pull request #30183 from Andrettin/Variant-Pointer-Fixes
...
Fixed cases of unsupported pointers being used to construct variants
2019-06-29 13:45:45 +02:00
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
...
Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Andrettin
42e5d825b4
Fixed cases of unsupported pointers being used to construct variants
2019-06-29 12:06:29 +02:00
Andrii Doroshenko (Xrayez)
7c11a1b162
Add support for creating editor icons per module
...
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.
Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
Rémi Verschelde
6e03236574
Merge pull request #30134 from Calinou/doc-proofread
...
Proofread and improve the whole class reference
2019-06-28 12:36:41 +02:00
unknown
bd25e8d72a
Fixed regression bug caused in #30095 and actually fix the issue it was supposed to fix( #26850 )
2019-06-28 14:58:52 +05:30
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
...
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
...
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
tree786
2a63853720
doc: UPNP: Add example on how to open/close a port
...
I have added a small code sample to show how to automate the process of port forwarding (and closing after you are done).
Thanks to @mhilbrunner for explaining how to achieve t0his (see #18780 )
2019-06-27 17:17:15 +02:00
Rémi Verschelde
528c4722d6
doc: Don't use `GlobalScope` scope in hyperlinks, it's automatically inferred
2019-06-27 14:43:37 +02:00
Rémi Verschelde
bc82781f7d
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
2019-06-27 13:49:36 +02:00
Rémi Verschelde
1bf448dd87
Properly expose all Error constants to scripting languages
2019-06-27 12:48:26 +02:00
Rémi Verschelde
71d53637b5
doc: Fix scoped hyperlinks to same-class enums/methods
...
The class name does not need to be specified when it is the current class.
2019-06-27 11:44:37 +02:00
Rémi Verschelde
86ed7a9884
doc: Complete and harmonize all _MAX constant descriptions
2019-06-27 11:10:53 +02:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
...
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
unknown
a859643f7e
Fixed parser treating compound assignment the same as assignment which gave wrong argument usage count
2019-06-26 22:43:08 +05:30
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Rémi Verschelde
ca084db4aa
Merge pull request #30067 from GlaceGwyneth/gridmap-fix
...
Fix GridMap transform problems
2019-06-25 14:58:32 +02:00
Chaosus
4c137bebe8
Extends wrapi/wrapf docs
2019-06-25 14:12:37 +03:00
Gwyneth Lowe
f1bd1c268e
Fix GridMap transform problems
2019-06-25 06:06:07 -05:00
Rémi Verschelde
603e87e2bb
Merge pull request #29938 from jonri/fix-collisionshape-scale
...
Fix updating of collision shape when the transform is set
2019-06-24 22:58:28 +02:00
Fabio Alessandrelli
6baa3ff0de
Add NULL check in SSL connect_to_stream
2019-06-24 07:43:31 +02:00
Nils ANDRÉ-CHANG
d2833d4f4d
Replace ` + "/" + ` with `String::file_add()`
2019-06-23 13:33:50 +01:00