volzhs
fe98a31743
Sync Animation editor with Inspector
2019-05-31 06:50:14 +09:00
Tomasz Chabora
1141ab8b25
Allow undo conversion to CPUParticles
2019-05-30 23:08:57 +02:00
volzhs
e16e5012ca
Revert "Fix AnimationPlayer editor length and step synchronization"
...
This reverts commit ca80ebe9f6
.
2019-05-31 04:43:46 +09:00
qarmin
392f6f89cd
Fix memory leak in Text Editor and FileSystem Dock
2019-05-30 21:31:05 +02:00
K. S. Ernest (iFIre) Lee
b42df97edd
Check error code before using FileAccess to create a preview and crashing.
2019-05-30 09:08:52 -07:00
Bojidar Marinov
647fb155c3
Fix constant redrawing of the editor when selecting a Control in a Container
...
Fixes #29313
2019-05-30 18:25:22 +03:00
Rémi Verschelde
6895ad303b
Merge pull request #29297 from Calinou/decrease-editor-fps-unfocused
...
Decrease the editor FPS cap when the window is unfocused
2019-05-30 16:47:40 +02:00
Rémi Verschelde
c957e56741
Merge pull request #24286 from glaforte/bugfix/20878
...
Fixes the support of the 'keep on reimport' flag - Issue #20878 .
2019-05-30 16:42:50 +02:00
Hugo Locurcio
ac14efcdfb
Decrease the editor FPS cap when the window is unfocused
...
This decreases CPU/GPU usage when the window is unfocused, which can
be beneficial to laptop users.
This also makes the low-processor mode sleep project setting no longer
affect the editor. Instead, two new editor settings now define the
duration of sleeping when the editor is focused and unfocused.
This closes #24209 and partially addresses #29257 .
2019-05-30 15:42:57 +02:00
Rémi Verschelde
0c74aae576
Merge pull request #29308 from hbina/fixing_undo_2d_particles
...
added ability to undo conversion of Particles2D to CPUParticles2D
2019-05-30 14:14:21 +02:00
Rémi Verschelde
24dd8e29ea
Merge pull request #29296 from jbuck3/cleanup
...
Remove some redundant lines
2019-05-30 12:52:23 +02:00
hbina085
21078621dd
added ability to undo conversion of Particles2D to CPUParticles2D
2019-05-30 06:51:36 -04:00
Matheus Lima Cunha
7fbb6d986f
Automatically add new line to scripts
2019-05-29 18:13:29 -03:00
Goral
aabd9980d1
Changing method signature in other class in not recognized in working class in typed GDScript #28685
2019-05-29 22:27:16 +02:00
James Buck
4f4513f99c
Remove some redundant lines
2019-05-29 15:20:39 -05:00
Rémi Verschelde
bc816f93c6
Merge pull request #24365 from YeldhamDev/autoload_restrict_keywords
...
Restrict Autoloads from having keywords as their names
2019-05-29 18:57:51 +02:00
Rémi Verschelde
21ee1d2198
Merge pull request #25516 from bojidar-bg/25487-folding-remote-tree
...
Fix remote scene tree root folding
2019-05-29 17:51:12 +02:00
Rémi Verschelde
c51d2ed55c
Merge pull request #25480 from WindyDarian/scene_import_root_type_script_global_class_support
...
Support script global class (class_name) as root_type when importing a scene
2019-05-29 17:31:15 +02:00
Rémi Verschelde
62c9af4072
Merge pull request #25647 from QbieShay/fix_25440
...
Added a setting for files in which the editor should search (project specific)
2019-05-29 16:58:28 +02:00
Rémi Verschelde
3f11505f4f
Merge pull request #29253 from IronicallySerious/remove-duplicate-plugin
...
Remove duplicate audio bus plugin registry
2019-05-29 10:42:09 +02:00
Chaosus
cd3d538f12
Fix incorrect scroll when the user perform first action on visual shader
2019-05-29 07:41:29 +03:00
Rémi Verschelde
84331549db
Merge pull request #28896 from Ranoller/master
...
Fix tilemap displaced textures and shapes
2019-05-28 22:25:18 +02:00
Rémi Verschelde
80f7a19569
Merge pull request #28789 from mitchcurtis/quick-open
...
Add Quick Open dialog
2019-05-28 20:45:52 +02:00
Twarit
506436b28a
Remove duplicate audio bus plugin registry
2019-05-28 23:56:04 +05:30
Hugo Locurcio
679e4b5987
Align boolean/color track icons to other keys in the animation editor
...
This closes #27782 .
2019-05-28 19:26:44 +02:00
Rémi Verschelde
500fe89600
Merge pull request #28349 from KoBeWi/sprite_editor_mistake_eraser
...
Add undo for Sprite Editor
2019-05-28 18:39:14 +02:00
Rémi Verschelde
d4811e6897
Merge pull request #28862 from KoBeWi/editable_clones
...
Keep editable children on node duplicate
2019-05-28 18:38:46 +02:00
Rémi Verschelde
81ac52599d
Merge pull request #29239 from fire/plugin_editor_settings
...
Be able to add to the editor setting tabs.
2019-05-28 18:38:32 +02:00
Mitch Curtis
ffb6aab1f4
Add Quick Open dialog
...
This dialog searches every Resource-derived file in the project, making
it extremely useful for searching everything from audio files to scripts.
Unlike the Quick Open Script and Quick Open Scene dialogs, you don't need
to think about the type of file you're opening, just its name.
Shift + Alt + O was chosen to match the existing shortcuts for
Quick Open Scene and Quick Open Script.
2019-05-28 18:27:18 +02:00
Rémi Verschelde
b71254a861
Merge pull request #28392 from KoBeWi/reparent_alt
...
Allow to keep local transform when reparenting in editor
2019-05-28 17:31:27 +02:00
Tomasz Chabora
7e9e023e5f
Keep editable children on node duplicate
2019-05-28 16:53:24 +02:00
K. S. Ernest (iFIre) Lee
be341e1931
Be able to add to the editor setting tabs.
2019-05-28 05:11:01 -07:00
Rémi Verschelde
6273e4d76d
Merge pull request #26487 from matzebond/master
...
Auto-expand current node type when changing node type
2019-05-28 12:52:21 +02:00
Rémi Verschelde
8384582828
Merge pull request #27836 from turtletooth/right-click
...
Allow Right Click in Empty Space on FileSystemDock
2019-05-28 12:07:06 +02:00
Rémi Verschelde
88539cf680
Merge pull request #27972 from ahouts/add-hotkeys-to-tileset-editor
...
add hotkeys to tileset editor
2019-05-28 11:57:23 +02:00
Rémi Verschelde
58f66fa848
Merge pull request #28107 from Amssat221/issue28105
...
Set range (10-50) to help source font size
2019-05-28 11:53:52 +02:00
Rémi Verschelde
47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
...
Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Rémi Verschelde
2f1de365fe
Merge pull request #29231 from AlexHoratio/method_list_drag_fix
...
Fix method list to no longer forwards drag commands to script list
2019-05-28 10:20:59 +02:00
Michael Alexsander Silva Dias
fad0338beb
Make animation editor change tracks positions instead of swapping them
2019-05-27 22:03:26 -03:00
Rémi Verschelde
25e36f3540
Merge pull request #29002 from Chaosus/vs_constants
...
Added a bunch of scalar constants to visual shaders
2019-05-27 22:26:13 +02:00
AlexHoratio
3b5112567a
method list no longer forwards drag commands to script list
2019-05-27 17:28:29 +01:00
Silvano Cerza
f23e1aab34
Implemented remote scene tree filtering
...
User can now filter the remote scene tree, like the local one is filtered, while
the game is running
2019-05-27 17:46:57 +02:00
Chaosus
44de8b4964
Added a bunch of scalar constants to visual shaders
2019-05-27 18:39:59 +03:00
Michael Alexsander Silva Dias
560f5cb104
Actually fix animation editor's bottom panel button not being pressed on certain occasions
2019-05-27 12:12:51 -03:00
Rémi Verschelde
6f49fc27f8
Merge pull request #29200 from KoBeWi/filter_select
...
Deselect hidden nodes on filter
2019-05-27 12:17:00 +02:00
Rémi Verschelde
e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
...
Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
Rémi Verschelde
0d3ae2a415
Merge pull request #29198 from NilsIrl/seg_fault
...
Fix Segmentation fault and reduce memory consumption
2019-05-27 11:59:38 +02:00
Nils ANDRÉ-CHANG
a156b7976d
Fix Segmentation fault and reduce memory consumption
2019-05-26 20:32:09 +01:00
Tomasz Chabora
a019641e73
Deselect hidden nodes on filter
2019-05-26 20:05:02 +02:00
Rémi Verschelde
7cd3e91acf
Merge pull request #27252 from Calinou/add-shortcut-quit-project-manager
...
Quit the Project Manager when Command + Q is pressed
2019-05-26 15:21:26 +02:00
Michael Alexsander Silva Dias
757a1de58d
Fix "Node not found:" error message when adding tracks
2019-05-25 15:30:53 -03:00
Rémi Verschelde
cc8023cd1e
Merge pull request #29157 from YeldhamDev/spatial_view_button_container
...
Place the spatial editor's top left buttons in a container
2019-05-25 10:46:03 +02:00
Michael Alexsander Silva Dias
c4f797644d
Fix animation editor's bottom panel button not being pressed on certain occasions
2019-05-25 04:07:51 -03:00
Rémi Verschelde
25d2ee677f
Merge pull request #29152 from nekomatata/fix-node-rename-tool-script
...
Fixed scene tree update after changing node name in tool script
2019-05-24 22:41:37 +02:00
Michael Alexsander Silva Dias
d29d856933
Place the spatial editor's top left buttons in a container
2019-05-24 16:21:07 -03:00
Rémi Verschelde
11f20c43d7
Merge pull request #28907 from dankan1890/contextual_help
...
ScriptEditor: Changed the shortcut for contextual help in ALT + F1
2019-05-24 19:55:42 +02:00
Michael Alexsander Silva Dias
e12b482022
Improve bookmarks
2019-05-24 13:17:09 -03:00
Rémi Verschelde
147ff2095d
Merge pull request #29112 from hbina/fix_auto_ordering
...
Fixed scripts list ordering despite being disabled
2019-05-24 17:45:33 +02:00
Rémi Verschelde
521aad3dca
Merge pull request #28467 from kpkhxlgy0/fix-exfat
...
fix file system not refresh on exFAT
2019-05-24 16:34:41 +02:00
Rémi Verschelde
2bf28f58ac
Merge pull request #28702 from Lisapple/fs-show-path-tooltip
...
Show file path in FileSystem dock tooltip
2019-05-24 16:22:45 +02:00
PouleyKetchoupp
3f174c86d0
Fixed scene tree update after changing node name in tool script
2019-05-24 15:27:22 +02:00
Rémi Verschelde
04ee4f45e5
Merge pull request #24771 from timoschwarzer/animation-player-editor-pos-drag-fix
...
Fix AnimationPlayer editor length and step synchronization
2019-05-24 15:21:47 +02:00
hbina085
e1816ee0cb
fixed problem where the script lists gets ordered even when ordering is disabled
2019-05-24 07:32:27 -04:00
bruvzg
2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
...
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
XiaoLongHan
9d309096c9
fix file system not refresh on exFAT
2019-05-24 12:49:37 +02:00
Rémi Verschelde
71d46fffcf
Merge pull request #29066 from akien-mga/i18n-skip-unsupported-locales
...
i18n: Skip unsupported locales for editor translations
2019-05-24 12:06:11 +02:00
Matthias Schmitt
6b7c8ef327
Auto-expand current node type when replace node
2019-05-24 00:13:41 +02:00
WiggleWizard
aebca30c43
Fixed virtual method not showing up in autocomplete and docs
2019-05-23 22:31:02 +01:00
AMS21
fe62b69419
Fixed naming issue when duplicating an export
2019-05-23 14:45:17 +02:00
Rémi Verschelde
c088386c5b
Merge pull request #29109 from RandomShaper/fix_onion_skinning
...
Fix onion skinning
2019-05-23 07:58:27 +02:00
Pedro J. Estébanez
88153fbb61
Fix 2D bones ignored by onion skinning
...
Fixes #27819 .
2019-05-22 20:40:57 +02:00
Rémi Verschelde
fa5cc1da7a
Merge pull request #29003 from Xrayez/clipper-6.4.2-exceptions-fix
...
Build Clipper with `tools=no` and patch it to auto-disable exceptions
2019-05-22 15:58:24 +02:00
Rémi Verschelde
02bc82f9be
Merge pull request #29022 from mrcdk/preview_generator_fixes
...
Add some extra functions to EditorResourcePreviewGenerator
2019-05-22 12:16:32 +02:00
Andrii Doroshenko (Xrayez)
9bf48db891
Build Clipper with `tools=no` and patch it to auto-disable exceptions
...
Reverts "Build polygon clipper only in tools builds" (see #17319 )
which allows to build Clipper with tools disabled (release) and because
of that, Clipper has to be patched to optionally disable exceptions in
order to be built on some platforms.
Patched Clipper 6.4.2 to be compiled with exceptions enabled/disabled.
and ensure that Clipper-specific exception macros are defined: don't use
exceptions by default unless exception handling is detected.
Compilation with exceptions will be determined by various
C++ exceptions defines:
* ` __cpp_exceptions` is part of C++ feature testing macros (since C++98);
* `__EXCEPTIONS` is used by some GNU compilers;
* `_CPPUNWIND` is used by MSVC.
The user can override specific exceptions behavior via corresponding
`*_USER` macros (i.e. compiling for embedded systems).
2019-05-22 13:12:21 +03:00
Rémi Verschelde
bc17704fd7
Merge pull request #29085 from YeldhamDev/node2d_bones_undoredo
...
Add undo/redo to Node2D bone creation
2019-05-22 11:26:11 +02:00
Rémi Verschelde
41d3f4787e
Merge pull request #29074 from YeldhamDev/theme_editor_panel_fix
...
Fix bottom panel visibility behaviour in the theme editor
2019-05-22 10:45:25 +02:00
Chaosus
e70ea5d97b
Makes the expression node to apply expression only when the focus leaves out
2019-05-22 07:46:47 +03:00
Michael Alexsander Silva Dias
c18e4f0f01
Add undo/redo to Node2D bone creation
2019-05-21 17:17:25 -03:00
Michael Alexsander Silva Dias
b5c8205312
Fix bottom panel visibility behaviour in the theme editor
...
Fixes #29034 , fixes #29056
2019-05-21 13:16:06 -03:00
Chaosus
6f2abd68f2
Fix few bugs in expression node
2019-05-21 18:37:31 +03:00
Michael Alexsander Silva Dias
57a03f0f02
Restrict Autoloads from having keywords as their names
2019-05-21 11:56:26 -03:00
Rémi Verschelde
7d42ca8384
Merge pull request #28838 from Chaosus/vs_exp
...
Expression node for visual shaders
2019-05-21 16:32:02 +02:00
Rémi Verschelde
e3ead06c1d
Merge pull request #29062 from swarnimarun/theme-editor-improvements
...
Fix Theme Editor Preview
2019-05-21 15:10:14 +02:00
Rémi Verschelde
92f67ceef3
i18n: Skip unsupported locales for editor translations
...
Godot currently can't properly render scripts that require Right-To-Left
and font shaping support, so we skip those.
This is a temporary measure until these features are supported.
Fixes #28577 .
2019-05-21 14:38:46 +02:00
Rémi Verschelde
1595dfb5db
i18n: Sync translation template with current source
...
(cherry picked from commit bf7585530b
)
2019-05-21 13:07:26 +02:00
Rémi Verschelde
e350c81673
i18n: Sync translations with Weblate
...
(cherry picked from commit 239a11fe19
)
2019-05-21 13:07:20 +02:00
Chaosus
5648924eef
Expression node for visual shaders
2019-05-21 12:11:41 +03:00
Swarnim Arun
7ec7dba766
Fix Theme Editor Preview
2019-05-21 14:38:46 +05:30
Rémi Verschelde
63e7d2db08
Merge pull request #28218 from KoBeWi/b00km4rk5
...
Add bookmarks for easier code navigation
2019-05-20 22:39:19 +02:00
Pedro J. Estébanez
3b17e6de33
Remove ghost of canvas zoom controls during onion skinning
2019-05-20 22:36:34 +02:00
Pedro J. Estébanez
4dd9efe757
Fix canvas zoom controls lazy position update
...
After hiding/showing rulers, zoom controls were kept at the wrong position until an update happened because of other reason.
2019-05-20 22:35:31 +02:00
Rémi Verschelde
fdea3d48b0
Merge pull request #26809 from KoBeWi/undo_set_text_like_a_boss
...
Allow to undo TextEdit.set_text
2019-05-20 22:00:39 +02:00
Rémi Verschelde
af731f8d0f
Merge pull request #29029 from Calinou/find-in-files-allow-empty-replace
...
Allow empty replacement texts in the Find in Files replace dialog
2019-05-20 18:16:14 +02:00
Rémi Verschelde
8498fcf831
Merge pull request #29015 from dfelinto/fix-ui-lowercase
...
Fix upper/lowercase in some UI strings
2019-05-20 17:56:56 +02:00
Rémi Verschelde
79cc95c6a7
Merge pull request #27559 from groud/anchor_mode
...
Improve the anchors and margin workflow
2019-05-20 17:44:56 +02:00
Hugo Locurcio
a411067829
Allow empty replacement texts in the Find in Files replace dialog
...
This closes #29026 .
2019-05-20 14:43:42 +02:00
Rémi Verschelde
6920c82742
Style: Fix issues with clang-format 8.0
2019-05-20 13:51:51 +02:00
Rémi Verschelde
fead547ba5
Merge pull request #28972 from erammos/28943_script_editor_plugin
...
minor change in scriptEdtiorPlugin ref #28943
2019-05-20 11:22:47 +02:00
MrCdK
f8a9844d80
Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to generate_small_preview_automatically()
...
Added can_generate_small_preview() so the generator uses generate() or generate_from_path() if it returns true
Added can_generate_small_preview() and generate_small_preview_automatically() to the scripting languages
2019-05-20 11:08:39 +02:00
Dalai Felinto
5b6e7935d1
Fix upper/lowercase in some UI strings
...
Note: I was tempted to also change "Align with View" since we use the word
"With" with uppercase in "Align Selection With View".
However I believe "With" should be lower case and the old stripg
(Align Selection ...) is the one to be fixed.
2019-05-19 18:08:11 -03:00
Rémi Verschelde
a940b4cf64
Merge pull request #28997 from akien-mga/codespell
...
Fix typos with codespell
2019-05-19 22:04:14 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
...
Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Chaosus
719a9a9c1c
Added Fresnel and OneMinus to visual shaders
2019-05-19 13:44:30 +03:00
George Marques
c121d8871d
Allow project export to be canceled
2019-05-18 15:33:57 -03:00
Max Hilbrunner
ac58abfd58
Merge pull request #28970 from KoBeWi/a_wild_bug_appeared
...
Fix saving scenes when multi-closing scene tabs
2019-05-18 16:46:31 +02:00
Hugo Locurcio
2713b44da7
Fix "Open Project Data Folder" in the editor
...
The handling code also had to be moved as this option was moved
to the Tools submenu.
2019-05-18 14:35:13 +02:00
Elias Rammos
20ebfefad1
minor change in scriptEdtiorPlugin ref #28943
2019-05-18 14:46:45 +03:00
Tomasz Chabora
27e17fa5de
Fix saving scenes when multi-closing scene tabs
2019-05-17 23:47:02 +02:00
Max Hilbrunner
ee5ba3e097
Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor
...
Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
Max Hilbrunner
580b0c651d
Merge pull request #28920 from hmumm/dragging-directory-adds-it-to-script
...
Directories can now be dragged into the script editor
2019-05-17 19:51:18 +02:00
Ibrahn Sahir
cbf2d3cdc4
Removed an unused and leaked CheckButton instance in theme editor plugin
2019-05-17 15:39:48 +01:00
Rémi Verschelde
b963bf8253
Merge pull request #28905 from hbina/issue_28585
...
Now able to "Copy Node Path" from the Remote tab. Fixes #28585 .
2019-05-17 11:28:43 +02:00
Rémi Verschelde
4fe1f9353a
Merge pull request #28874 from YeldhamDev/toggle_onion_separate
...
Make "Onion Skinning" toggle its own button
2019-05-17 10:31:31 +02:00
hbina085
5f862ee186
Now able to "Copy Node Path" from Remote tab". Fixes issue 28585.
2019-05-17 00:49:37 -04:00
Max Hilbrunner
05cb337f2d
Merge pull request #28587 from Daw11/lanczos
...
Implement Lanczos image filter
2019-05-16 23:25:48 +02:00
Max Hilbrunner
2522a43256
Merge pull request #27097 from siddharth952/master
...
Adjusts the default color for search border
2019-05-16 23:17:53 +02:00
Tomasz Chabora
3bc0445e05
Allow to undo TextEdit.set_text
2019-05-16 23:05:17 +02:00
Hayden
c9b9ba26db
Directories can now be dragged into the script editor
2019-05-16 10:44:05 -05:00
Michael Alexsander Silva Dias
be8dc97be7
Fix leftover connection to the "Open" signal in FileSystemDock
...
Fixes #28903 .
2019-05-15 11:25:52 -03:00
dankan1890
81e48e2cf3
ScriptEditor: Changed the shortcut for contextual help in ALT + F1, to resolve the conflict with the help menu opening shortcut.
2019-05-15 14:27:24 +02:00
Rémi Verschelde
dc7a40f005
Merge pull request #28873 from YeldhamDev/undo_scriptbutton_update
...
Properly update script button when undoing a script addition
2019-05-15 09:50:38 +02:00
Ranoller
7a8e4f64b8
Fix tilemap displaced textures and shapes with origin point BOTTOM_LEFT and CENTER and other casuistry
...
This commit fix https://github.com/godotengine/godot/issues/22989 fixing displaced textures and not coincident shapes in tilemap. Fix too: https://github.com/godotengine/godot/issues/15249 , https://github.com/godotengine/godot/issues/28206 , https://github.com/godotengine/godot/issues/28610 and probably others
2019-05-15 04:14:27 +02:00
George Marques
9df1a2442b
Show function name in debugger stack trace
...
Also show script and line when the instance is gone when resuming from
yield.
2019-05-14 11:39:44 -03:00
Max Hilbrunner
bdf79f4c6e
Merge pull request #27569 from Faless/net/ipv4_link_local
...
Exclude link-local IPv4s from editor host list.
2019-05-14 16:08:16 +02:00
Michael Alexsander Silva Dias
c66bcedb7a
Make "Onion Skinning" toggle its own button
2019-05-14 00:42:05 -03:00
Michael Alexsander Silva Dias
587986f654
Properly update script button when undoing a script addition
...
Fixes #28870 .
2019-05-13 22:58:41 -03:00
Hugo Locurcio
deb7152724
Quit the Project Manager when Command + Q is pressed
...
This uses the same shortcut as quitting Godot while in the editor.
This partially addresses #27251 .
2019-05-13 22:17:16 +02:00
Gilles Roudiere
e875f05c3b
Improve the anchors and margin workflow
2019-05-13 18:55:31 +02:00
Rémi Verschelde
8667e4abf7
Merge pull request #28750 from YeldhamDev/filedock_rmb_inherent
...
Make possible to create inherited scenes via the RMB menu in the FileSystem dock
2019-05-13 13:51:22 +02:00
Rémi Verschelde
3fa84efb03
Merge pull request #28831 from dankan1890/spriteframes_sheet_fix
...
AnimatedSprite: Add from spritesheets now work as expected. Fix #28030
2019-05-13 12:13:07 +02:00
dankan1890
abeb61f220
AnimatedSprite: Add from spritesheets now work as expected. Fix #28030
2019-05-12 02:33:05 +02:00
freestraws
537ee747be
Apply sprite frames editor FPS value correctly upon _animation_select
2019-05-11 16:32:32 -04:00
Michael Alexsander Silva Dias
dcf27c71b7
Make possible to create inherited scenes via the RMB menu in the FileSystem dock
2019-05-11 05:13:29 -03:00
Rémi Verschelde
89c37dae49
Merge pull request #28807 from bojidar-bg/28798-open-filesystem
...
Open selected folder when pressing the "Open" option in the menu
2019-05-11 09:49:34 +02:00
Rémi Verschelde
58c5eb781e
Merge pull request #28742 from guilhermefelipecgs/fix_28737
...
[EditorSpatialGizmo] Fix error in intersect_ray
2019-05-11 09:45:08 +02:00
ahouts
c9abff4bae
add hotkeys to tileset editor
2019-05-10 18:08:56 -07:00
Bojidar Marinov
fedf9cd379
Open selected folder when pressing the "Open" option in the menu
...
An attempt to fix #28798
2019-05-10 18:55:50 +03:00
Mitch Curtis
793b50651d
Script Text Editor: respect Move Down and Move Up shortcuts on macOS
...
Handle shortcuts in CodeTextEditor::_input() so that we get them before its
text_editor's TextEdit::_gui_input() function does. If we don't, that
function will execute the following code:
if (k->get_shift()) {
_pre_shift_selection();
}
#ifdef APPLE_STYLE_KEYS
if (k->get_command()) {
cursor_set_line(0);
} else
#endif
So using Command+Shift+Up for the Move Up shortcut would just result in
selecting all text to the beginning of the document, rather than moving the
current line up.
Fixes #28059 .
2019-05-09 21:08:43 +02:00
Guilherme Felipe
70ead9455f
[EditorSpatialGizmo] Fix error in intersect_ray
2019-05-08 16:51:23 -03:00
volzhs
920403c489
Scroll back to top when changing directory in FileSystem dock
...
Fix #26041
2019-05-09 04:00:40 +09:00
Lisapple
182a04b1da
Replacing filename with path in tooltip into FileSystem dock
2019-05-08 17:15:21 +02:00
Rémi Verschelde
b96cd577c3
Merge pull request #28009 from kbake/output-context-menu-27543
...
Adds Copy button to output panel
2019-05-08 15:52:49 +02:00
Michael Alexsander Silva Dias
19b8c51e1d
Change empty scene closing on new inherented scene to a better approach
2019-05-08 04:47:39 -03:00
Michael Alexsander Silva Dias
699140000c
Revert "Merge pull request #28715 from YeldhamDev/inherent_scene_close_empty"
...
This reverts commit 0f8356d439
, reversing
changes made to 7b7a664a97
.
2019-05-08 00:46:40 -03:00
Timo Schwarzer
ca80ebe9f6
Fix AnimationPlayer editor length and step synchronization
2019-05-06 21:39:24 +02:00
Rémi Verschelde
7013607ef9
Merge pull request #28365 from fire/split_clip_blend_shapes
...
Modify ResourceImporterScene to split animations with blendshapes.
2019-05-06 16:58:29 +02:00
Michael Alexsander Silva Dias
648cc7c0f5
Make editor close empty scene when creating an inherited one
...
Fixes #28654 .
2019-05-06 02:01:01 -03:00
Tomasz Chabora
0bfcf8bc2f
Add bookmarks for easier code navigation
2019-05-05 18:57:53 +02:00
Daw11
28bff3d1ad
Implement Lanczos image filter
2019-05-05 14:03:56 +02:00
Ranoller
d33b4f4de8
FIX Script editor doesn´t send unsaved script #28693
...
This commit fix #28693 .
Script editor doesn´t send unsaved version of a script in editor_script_changed signal (sends disk stored version) unless you close other script and apply_scripts() is performed.
2019-05-05 06:56:19 +02:00
Rémi Verschelde
84401e8cdf
Merge pull request #28629 from YeldhamDev/findfiles_always_available
...
Make "Find in Files" always available in the script editor
2019-05-03 23:00:45 +02:00
Rémi Verschelde
7b64a24eb3
Merge pull request #28548 from YeldhamDev/check_button_disabled_icon
...
Add "disabled" icon for 'CheckButton'
2019-05-03 14:55:32 +02:00
Chaosus
8a8b7af638
Fix collapse visual shader tree
2019-05-03 11:10:08 +03:00
Yuri Roubinsky
0619d5d7b2
Merge pull request #28635 from Chaosus/fix_build
...
Fix build visual_shader_editor_plugin
2019-05-03 09:01:27 +03:00
Chaosus
e57d761f9b
Fix build visual_shader_editor_plugin
2019-05-03 08:50:00 +03:00
Michael Alexsander Silva Dias
52651509f0
Make "Find in Files" always available in the script editor
2019-05-02 20:07:06 -03:00
Michael Alexsander Silva Dias
3eb5d1b525
Hide "Built-in Script" option in the script creation dialog when not possible
2019-05-02 13:42:21 -03:00
Michael Alexsander Silva Dias
acadfe0a49
Add "disabled" icon for 'CheckButton'
2019-05-02 13:39:56 -03:00
Michael Alexsander Silva Dias
73d95f1006
Make small changes to the script dialog
2019-05-02 12:04:33 -03:00
Michael Alexsander Silva Dias
6cb4ef1c55
Fix script dialog asking for correct inheritance when not needed
2019-05-02 12:04:05 -03:00
Siddharth
dc7533517f
Update editor_settings.cpp
...
Update editor_settings.cpp
Update editor_themes.cpp
Update editor_settings.cpp
2019-05-02 18:23:37 +05:30
Chaosus
62b7132947
Fix input entries when switching to new visual shader
2019-05-02 10:00:08 +03:00
Yuri Roubinsky
9f49e50d6d
Merge pull request #28571 from Chaosus/fix_vs_input2
...
Added missed inputs for other modes in visual shaders
2019-05-01 17:29:30 +03:00
Chaosus
3c159ea379
Added missed inputs for other modes in visual shaders
2019-05-01 17:04:39 +03:00
qarmin
d9eaa3e093
Fix Remove Missing Project projects on Windows
2019-05-01 14:36:04 +02:00
Rémi Verschelde
47338a8056
Merge pull request #28455 from DrNochi/bugfix/script-dialog-path-with-spaces
...
Handle spaces correctly for base / parent scripts in the "New Script" dialog
2019-05-01 08:21:52 +02:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
...
Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
kbake
aa4e27084f
fixes 27543, adds a copy button for the editor log
2019-04-30 21:37:24 -04:00
Guillermo
60e16e4a0d
Set range and change EDITOR_DEF to EDITOR_GET
...
Fix indentation
Fix Indentation!
Remove 14
2019-04-30 20:14:39 +02:00
Rémi Verschelde
5902e15b9b
Merge pull request #27187 from IronicallySerious/add-new-folder-button
...
Add 'Create Folder' button in Install Project dialog
2019-04-30 18:32:42 +02:00
Rémi Verschelde
537b1fbbba
Merge pull request #27954 from sketchyfun/bezier_fixes
...
Enhancements and fixes for the bezier animation track editor
2019-04-30 18:31:41 +02:00
Rémi Verschelde
c1cc438ce6
Merge pull request #27913 from Amssat221/issue27912
...
Set a range for line spacing
2019-04-30 18:31:20 +02:00
DrNochi
23fd2a9175
Fix script dialog path validation to handle spaces correctly
2019-04-30 16:06:43 +02:00
Rémi Verschelde
9dc9434b1b
Merge pull request #24437 from mateusfccp/single_quotes_option
...
Add settings for single-quotes on completion
2019-04-30 14:58:33 +02:00
miwanczuk
fda3a568ef
Issue-28355 - show spaces in editor
2019-04-30 14:57:48 +02:00
Rémi Verschelde
8a7cf6f0d1
Merge pull request #25708 from SeleckyErik/issue-25611-script_dialog_cursor
...
Moves cursor to and selects "new_script" in Create Script dialog
2019-04-30 13:57:14 +02:00
Rémi Verschelde
1b08ba1a48
Merge pull request #25713 from qarmin/remove_all_missing_projects
...
Add button in Project Manager to remove all missing projects
2019-04-30 13:56:29 +02:00
Rémi Verschelde
378ddde5e3
Merge pull request #25720 from qarmin/fix_hide_search_project_settings
...
Clear SearchBox when unclick SearchButton
2019-04-30 13:49:01 +02:00
Rémi Verschelde
1ca65b5e26
Merge pull request #25751 from Calinou/faster-script-error-checking
...
Allow floating-point values in the idle parse delay editor setting
2019-04-30 13:47:52 +02:00
Rémi Verschelde
9591e587fe
Merge pull request #26022 from lupoDharkael/create-script
...
Add class tree selection to script inheritance selection
2019-04-30 13:43:53 +02:00
Rémi Verschelde
4e230d7134
Merge pull request #27148 from YeldhamDev/creatediag_force_guides
...
Force drawing guides in single-row Tree items in the editor
2019-04-30 11:56:37 +02:00
Ben Hickling
a7ef836c69
Fixed a few issues with the bezier animation track editor, fixed the Travis CI errors, added TTR to bezier value labels and rounded them to 3 decimal points
2019-04-30 10:41:23 +01:00
Rémi Verschelde
6ee5f7c881
Merge pull request #27453 from KoBeWi/glhf_scene_root
...
Use filename for scene root of imported models
2019-04-30 11:38:32 +02:00
Rémi Verschelde
36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
...
Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
Rémi Verschelde
ac0369e9ff
Merge pull request #27845 from samdze/master
...
Make TileMap overridable "set_cell" function called on undo/redo
2019-04-30 10:55:53 +02:00
Rémi Verschelde
5313ce232d
Merge pull request #27870 from mawenzy/pr_gotoline
...
Bind goto_line function for Script Editor
2019-04-30 10:53:23 +02:00
Rémi Verschelde
ceebd748b9
Merge pull request #27927 from theisegeberg/#27925_trimHalvesAudio
...
Fixes WAV import being cut in half with new trim code
2019-04-30 10:46:56 +02:00
gsegovia2018
bab8c760e8
Set range for line spacing
2019-04-30 10:38:10 +02:00
Rémi Verschelde
e98ccaefe8
Merge pull request #28323 from homer666/animationplayer-imported-anim-warning
...
Warn when opening imported anim in Animation editor
2019-04-30 10:15:30 +02:00
Rémi Verschelde
d647f7ce71
Merge pull request #28491 from guilhermefelipecgs/ux_tile_map
...
[TileMapEditor] Improve tool picking usability
2019-04-30 10:09:05 +02:00
homer666
80e9e93e27
Add Popup::popup_centered_clamped method
...
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
homer666
e5c8e4019b
Warn when opening imported anim in AnimationPlayer
2019-04-30 04:46:45 +10:00
Tomasz Chabora
9dba47a743
Allow to keep local transform when reparenting
2019-04-29 19:24:12 +02:00
Rémi Verschelde
7018de8425
Merge pull request #28016 from YeldhamDev/spritesheet_dialog_improvements
...
Small improvements to the new Sprite Sheet dialog
2019-04-29 18:40:59 +02:00
Rémi Verschelde
23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
...
Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
Rémi Verschelde
82fcc99573
Merge pull request #28104 from homer666/connections-error-dialog
...
Update signal connections error dialog
2019-04-29 18:37:57 +02:00
Guilherme Felipe
99958c99da
[TileMapEditor] Improve tool picking usability
...
When KEY_CONTROL is released, go back to the last tool.
Also add a tooltip for paint button with shortcuts for line draw and
rectangle paint.
2019-04-29 12:38:33 -03:00
Rémi Verschelde
8b757e0fee
Merge pull request #28451 from Calinou/limit-size-manage-feature-profiles
...
Limit the size of the Manage Editor Feature Profiles dialog
2019-04-29 17:25:54 +02:00
Rémi Verschelde
17ad16e396
Merge pull request #28284 from Daw11/doc-link-fix
...
Fix the unclickable links inside the doc
2019-04-29 17:23:50 +02:00
Rémi Verschelde
1af18ab235
Merge pull request #28399 from YeldhamDev/textedit_expose_tab_fold
...
Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-29 17:04:46 +02:00
Rémi Verschelde
8f337b6652
Merge pull request #28407 from erammos/debugger_inspector_fix
...
Debugger's inspector doesn't clear it values on every debug action
2019-04-29 17:03:14 +02:00
Rémi Verschelde
3b509a9c53
Merge pull request #28435 from YeldhamDev/editorpath_menubutton_change
...
Make 'EditorPath' into a proper 'MenuButton'
2019-04-29 16:50:43 +02:00
Rémi Verschelde
85c27f9c90
Merge pull request #28452 from Sintinium/undoredo-lock
...
Undo support for locking and grouping for both 2D and 3D
2019-04-29 16:23:28 +02:00
Rémi Verschelde
8cf193b5c2
Merge pull request #28480 from homer666/keyframe-fps-mode
...
Update edited keyframe's snap mode properly
2019-04-29 16:22:48 +02:00
Rémi Verschelde
b1f824291b
Merge pull request #28507 from homer666/refresh-when-animation-storage-changed
...
Refresh import dock upon changing scene importer's "animation/storage" property
2019-04-29 16:09:02 +02:00
Rémi Verschelde
18e88c8563
Merge pull request #18992 from aaronfranke/mono-equal-approx
...
[Core] [Mono] Improve and use approximate equality methods
2019-04-29 10:16:46 +02:00
homer666
106d1f3c3c
Refresh import dock on change "animation/storage"
2019-04-29 11:38:45 +10:00
homer666
62e0262951
Update edited keyframe's snap mode properly
2019-04-28 09:31:53 +10:00
Daw11
ce6ab56e9f
Fix the unclickable links inside the doc
...
Fixes #27384
2019-04-27 21:30:08 +02:00
Samuele Zolfanelli
e2dd0c101e
Make TileMap overridable "set_cell" function called on undo/redo
2019-04-27 17:20:32 +02:00
MrCdK
20e442a9f6
Reverts the change made to the editor progress dialog in faaecd6987
...
It was causing issues on Windows like, for example, when saving with CTRL+S the keys CTRL and S were stuck after saving and pressing only S would save the scene again until CTRL was pressed again.
2019-04-27 14:06:16 +02:00
Sintinium
d1fa546dc9
Undo support for locking and grouping for both 2D and 3D
2019-04-26 18:16:59 -05:00
Hugo Locurcio
f5940e2909
Limit the size of the Manage Editor Feature Profiles dialog
...
This makes it more readable on large monitors.
2019-04-26 18:49:37 +02:00
Chaosus
7a9735eef4
Fix uniform title color in visual shaders(regression)
2019-04-26 10:53:40 +03:00
Michael Alexsander Silva Dias
f275de24ee
Make 'EditorPath' into a proper 'MenuButton'
2019-04-25 20:53:58 -03:00
Hugo Locurcio
2041e21eb5
Allow floating-point values in the idle parse delay editor setting
...
This also makes value changes effective without having to restart
the editor.
2019-04-26 00:01:20 +02:00
Rémi Verschelde
77f576e2a1
Merge pull request #28418 from guilhermefelipecgs/fix_scroll
...
Fix scroll for texture_region and polygon_2d editor
2019-04-25 22:58:03 +02:00
Rémi Verschelde
ae8f8530af
Merge pull request #28417 from guilhermefelipecgs/more_switch_on_hover
...
Set switch_on_hover to true for the remaining menus
2019-04-25 22:57:07 +02:00
Rémi Verschelde
f05dce3ee2
Merge pull request #28262 from KoBeWi/gotta_close_them_all
...
Add Close Others/Right/All for scene tabs
2019-04-25 22:46:46 +02:00
Hein-Pieter van Braam
ad744cefb0
Merge pull request #28361 from homer666/animationplayer-fps-mode-fixes
...
AnimationPlayer FPS mode fixes
2019-04-25 23:09:47 +03:00
Aaron Franke
b659e1eb2b
Use approximate equallity methods in many places
2019-04-25 13:20:29 -04:00
Tomasz Chabora
6169e755aa
Add Close Others/Right/All for scene tabs
2019-04-25 18:14:36 +02:00
Rémi Verschelde
cce2e4b07c
Merge pull request #22301 from YeldhamDev/button_popup_highlight
...
Enable toggle behaviour for buttons that trigger popups
2019-04-25 17:47:23 +02:00
Guilherme Felipe
f662f1505e
Fix scroll for texture_region and polygon_2d editor
2019-04-25 10:51:27 -03:00
Guilherme Felipe
32b9b3159a
Set switch_on_hover to true for the remaining menus
2019-04-25 10:27:33 -03:00
Rémi Verschelde
9fc84061dd
i18n: Sync translation template with current source
...
(cherry picked from commit 23cf9f3b6f
)
2019-04-25 14:31:13 +02:00
Rémi Verschelde
d6994c9b70
i18n: Sync translations with Weblate
...
(cherry picked from commit 348270df38
)
2019-04-25 14:31:06 +02:00
Rémi Verschelde
8c948800cd
Merge pull request #28357 from AnthonyYoManz/issue-28263-save-layout-on-close-scene-with-right-click
...
Save Layout When Scene Is Closed Via Context Menu
2019-04-25 13:34:54 +02:00
Rémi Verschelde
42194e2f09
Merge pull request #28354 from gdupr/gui_improvements_in_asset_editor
...
GUI improvements in the asset library editor.
2019-04-25 13:34:12 +02:00
Rémi Verschelde
5fe971145c
Merge pull request #28347 from homer666/tilemap-hide-menu
...
Hide "TileMap" menu properly in CanvasItem view
2019-04-25 13:32:04 +02:00
Rémi Verschelde
8b3eb59d66
Merge pull request #28340 from guilhermefelipecgs/fix_connection_dialog
...
Small fixes to connection dialog
2019-04-25 13:31:33 +02:00
Rémi Verschelde
bfd2ad0059
Merge pull request #28338 from qarmin/disable_project_export_button
...
Disable Project Export button after deleting preset
2019-04-25 13:30:15 +02:00
Rémi Verschelde
cfc6ae8920
Merge pull request #28336 from guilhermefelipecgs/fix_play_pos
...
[StateMachine] Fix play position
2019-04-25 13:28:58 +02:00
Rémi Verschelde
7dc7cbea0a
Merge pull request #28410 from guilhermefelipecgs/fix_typo
...
[Tilemap] Fix typo
2019-04-25 12:17:53 +02:00
Rémi Verschelde
c26f0c9bbd
Merge pull request #28377 from YeldhamDev/connection_info_script_changes
...
Make small changes to the new connection info on script feature
2019-04-25 10:41:27 +02:00
Rémi Verschelde
9334aea203
Merge pull request #28236 from Calinou/android-real-one-click-deploy
...
Require only one click to deploy to Android if one device is connected
2019-04-25 08:53:49 +02:00
Yuri Roubinsky
9f3899b20a
Merge pull request #28411 from Chaosus/fix_vs_crash
...
Fix crash regression in visual shader
2019-04-25 07:48:59 +03:00
Chaosus
446f8a2cc2
Fix crash regression in visual shader
2019-04-25 07:46:18 +03:00
Guilherme Felipe
6fb19bebbb
[Tilemap] Fix typo
2019-04-24 21:30:50 -03:00
Elias Rammos
9f16a67754
Debugger's inspector doesn't clear it values on every debug action
2019-04-25 00:11:34 +03:00
Michael Alexsander Silva Dias
11bac340d0
Merge pull request #28363 from YeldhamDev/themeeditor_namepopup_size_fix
...
Fix "Name" popup's size in theme editor
2019-04-24 17:22:18 -03:00
Juan Linietsky
faaecd6987
Fixes to make exporting more responsive.
...
-Process and drop input in step functions.
-Hide editor file dialog right after pressing ok
-Use actual editor file dialogs for project export.
2019-04-24 15:52:15 -03:00
Michael Alexsander Silva Dias
350bcce041
Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-24 12:42:12 -03:00
Chaosus
3a3df84d3b
Fix connection lines glitch in visual shaders
2019-04-24 12:47:54 +03:00
Yuri Roubinsky
93e7eb0ddb
Merge pull request #28375 from Chaosus/fix_vs_loopback
...
Disallow loopback connection in visual shaders
2019-04-24 09:41:06 +03:00
Chaosus
21ca9f6c7c
Disallow loopback connection in visual scripts and visual shaders
2019-04-24 09:14:45 +03:00
Michael Alexsander Silva Dias
4bca3236d1
Make small changes to the new connection info on script feature
2019-04-24 03:13:25 -03:00
Chaosus
9ac770be45
Removes preview from existing transform nodes in visual shader
2019-04-24 08:08:29 +03:00
homer666
e3b7f9e1ca
AnimationPlayer FPS mode fixes
2019-04-24 10:52:10 +10:00
K. S. Ernest (iFire) Lee
342266d782
Modify ResourceImporterScene to split animations with blendshapes.
...
# Conflicts:
# editor/import/resource_importer_scene.cpp
2019-04-23 17:25:44 -07:00
Michael Alexsander Silva Dias
dac9a5ba96
Fix "Name" popup's size in theme editor
2019-04-23 20:21:31 -03:00
DixiE
f06b62028e
Save Layout When Scene Is Closed Via Context Menu
2019-04-23 22:37:02 +01:00
Rémi Verschelde
80f91c9d36
Merge pull request #28351 from Paulb23/fix_state_crash
...
Fix crash when restoring script editor state
2019-04-23 23:23:32 +02:00
Rémi Verschelde
0453e6eddc
Merge pull request #28348 from Chaosus/fix_vs_transform_preview
...
Removed incorrect "Transform" preview from visual shaders
2019-04-23 23:19:31 +02:00
Rémi Verschelde
a5ad049bf3
Merge pull request #28345 from Chaosus/fix_vs_vector3
...
Enlarge vector constant node in visual shaders
2019-04-23 23:17:56 +02:00
Rikhardur Bjarni Einarsson
9bfa63496a
Added a marker in text_edit that tells which row is executing.
2019-04-23 21:51:01 +01:00
gdupr
b89d8bb56c
Separated description from the preview content and centered the playbutton for video thumbnails in the Asset Library Editor
2019-04-23 21:53:15 +02:00
Paulb23
2fedd2559c
Fix crash when restoring script editor state
2019-04-23 20:52:30 +01:00
Juan Linietsky
325f6c6581
Added inspector plugin documentation.
...
Fixed plugin bindings.
2019-04-23 16:39:09 -03:00
Tomasz Chabora
a93ff8d210
Add undo for Sprite Editor
2019-04-23 21:10:44 +02:00
Juan Linietsky
f2c26098a9
Revert 8d3345a, I thought this was non functioning but it is..
2019-04-23 16:00:54 -03:00
Chaosus
be11b6f04d
Removed incorrect "Transform" preview from visual shaders
2019-04-23 21:52:06 +03:00
homer666
1aaab30a2b
Hide "Tilemap" menu properly in CanvasItem view
2019-04-24 04:31:53 +10:00
Chaosus
eb53c0fb32
Enlarge Vector3 constant node in visual shaders
2019-04-23 21:21:17 +03:00
Juan Linietsky
2cf6d8d334
Made virtual function begin with _, for consistency.
...
This was not yet used, anyway as no API is bound for this.
2019-04-23 15:20:00 -03:00
Guilherme Felipe
0fcbf4da8f
[StateMachine] Fix play position
...
Continuation of 771fbd282a
2019-04-23 14:59:16 -03:00
Guilherme Felipe
d8de9cc20f
Small fixes to connection dialog
2019-04-23 13:39:16 -03:00
qarmin
2fc2d82465
Disable Project Export button after deleting preset
2019-04-23 17:49:15 +02:00
Rémi Verschelde
04efa59868
Merge pull request #28292 from homer666/merge-from-scene-stuff
...
Minor "Merge From Scene" improvements
2019-04-23 12:08:55 +02:00
Rémi Verschelde
baad657091
Merge pull request #28321 from jbuck3/checkable-property-fix
...
Fix drawing of checkable editor properties
2019-04-23 12:05:22 +02:00
Hein-Pieter van Braam
2ea75764c0
Merge pull request #24796 from guilhermefelipecgs/fix_play_pos_sm
...
Show play position of sub state machine
2019-04-23 06:32:07 +03:00
Hein-Pieter van Braam
696d9d20cf
Merge pull request #25510 from groud/tilemap_editor_enhancement
...
Move some tilemap options to the toolbar
2019-04-23 06:26:46 +03:00
Hein-Pieter van Braam
c794107988
Merge pull request #25744 from YeldhamDev/enhanced_theme_preview
...
Enhance theme preview
2019-04-23 06:23:00 +03:00
Hein-Pieter van Braam
5d33f241f0
Merge pull request #26064 from JFonS/add_frustum_camera_mode
...
Add FRUSTUM camera mode, allowing tilted frustums
2019-04-23 06:20:13 +03:00
Hein-Pieter van Braam
a112eb599f
Merge pull request #28064 from DarknessCatt/issue-27077
...
Moving Polygon2D vertices along axis
2019-04-23 05:55:57 +03:00
James Buck
c230c6db98
Fix drawing of checkable editor properties
...
- Make text cutoff respect checkbox icon's width
- Get checkbox icon from EditorIcons instead of CheckBox
2019-04-22 20:38:17 -05:00
Mariano Javier Suligoy
1bbe95b452
Merge pull request #28178 from dankan1890/tileset_editor_add_1
...
Tileset-Editor: Added alternative tool for drawing a rectangular shape.
2019-04-22 14:08:50 -03:00
Rémi Verschelde
5881c6505b
Merge pull request #27414 from KoBeWi/drop_the_dir
...
Allow to drop folders onto editor
2019-04-22 12:01:32 +02:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
...
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde
22457b907e
Merge pull request #28234 from Paulb23/connection_info_on_script
...
Display connection information in the script editor
2019-04-22 11:52:13 +02:00
homer666
36f955e4f3
Minor "Merge From Scene" improvements
2019-04-22 12:01:20 +10:00
Hugo Locurcio
0fc0641e7d
Fix rotation offset/snap fields being cut off in Configure Snap dialog
2019-04-22 00:51:48 +02:00
Hugo Locurcio
35a0162167
Improve wording of various messages and make casing more consistent
...
This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
Rémi Verschelde
e292cc0a0a
Merge pull request #28028 from homer666/visual-shader-editor-member-dialog-fixes
...
Misc. improvements to visual shader's "Add Node" dialog
2019-04-21 13:48:51 +02:00
Rémi Verschelde
abaee11f4f
Merge pull request #27812 from guilhermefelipecgs/fix_audio_buses_font
...
Change font of audio notches to default font
2019-04-21 13:24:39 +02:00
Rémi Verschelde
78eb25a4a8
Merge pull request #27860 from Calinou/improve-3d-snapping
...
Make 3D snapping finer when holding Shift
2019-04-21 13:12:10 +02:00
Rémi Verschelde
71bbe6eb01
Merge pull request #27979 from Paulb23/remember_script_state
...
Restore script editor state between sessions
2019-04-21 13:01:43 +02:00
Rémi Verschelde
7879968136
Merge pull request #28026 from Dentoid/insert_keyframe_fix
...
Fix for "Insert Keyframe" shortcut doing nothing
2019-04-21 12:58:24 +02:00
Rémi Verschelde
e003324a1e
Merge pull request #28245 from guilhermefelipecgs/open_menu
...
Small ux improvement
2019-04-21 12:50:45 +02:00
Andrii Doroshenko (Xrayez)
824f68483f
Add ability to expand/collapse nodes recursively in scene tree dock
...
To expand or collapse the node recursively (all children), hold `Shift`
button and click on the node's folding arrow.
The popup menu option `Expand/Collapse All" checks whether any node
is expanded or collapsed first and performs the opposite operation. That
means if any children node is collapsed, it will first expand all nodes
at selected node.
Co-authored-by: Rikhardur Bjarni Einarsson (MunWolf) badulf96@gmail.com
2019-04-21 13:50:30 +03:00
Rémi Verschelde
db3dd67d47
Merge pull request #28130 from JFonS/add_3d_grouping
...
Add grouping to 3D editor
2019-04-21 09:30:15 +02:00
Michael Alexsander Silva Dias
aa7d10b2bc
Small improvements to the new Sprite Sheet dialog
2019-04-21 00:32:45 -03:00
dankan1890
12a01a33aa
Tileset-Editor: Added alternative tool for drawing a rectangular shape.
2019-04-21 02:51:49 +02:00
Guilherme Felipe
d835738045
Small ux improvement
2019-04-20 17:43:23 -03:00
James Buck
8b1b2f6a4c
Fix editor tooltip formatting
...
Removed unnecessary word wrap which caused broken tags and general
ugliness. Fixes #24926
2019-04-20 11:51:50 -05:00
Hugo Locurcio
34a3cad8e8
Require only one click to deploy to Android if one device is connected
...
This restores changes introduced by
938f9388dd
, which were reverted by
efaeebab4d
.
2019-04-20 17:01:16 +02:00
Paulb23
a6562cd004
Display connection information in the script editor
2019-04-20 13:13:54 +01:00
Rémi Verschelde
b3d2584960
Merge pull request #28210 from hpvb/fix-28134
...
Object::script may not be a valid Ref<Script>
2019-04-20 10:25:39 +02:00
Rémi Verschelde
c1444ebeaf
Fix typo in SpriteFrameEditor preview draw
...
As spotted by @DennisWG.
2019-04-20 09:08:07 +02:00
Hein-Pieter van Braam-Stewart
20b0046945
Object::script may not be a valid Ref<Script>
...
It appears that Object::script may be a valid ScriptInstance but not be
castable to Ref<Script>. There were only 5 places in the code that made
this assumption. This commit fixes that.
2019-04-20 02:13:28 +02:00
Juan Linietsky
04847ef5f9
Added ability for multiple images to be imported as an atlas
...
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Rémi Verschelde
268b520703
doc: Sync classref with current source
2019-04-19 11:21:09 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
homer666
659162ab98
Fix AnimationPlayer snap mode dropdown behaviour
2019-04-18 14:43:48 +10:00
JFonS
42043a22e8
Add grouping to 3D editor
2019-04-17 18:24:28 +02:00
lupoDharkael
2ad302cec4
Don't allow class_name in built-in scripts
2019-04-17 17:06:21 +02:00
homer666
f33c554de1
Update signal connections error dialog
2019-04-17 18:33:14 +10:00
Matheus Lima Cunha
0110a88547
Move vertex along a single axis while editing and holding shift
2019-04-16 20:26:22 -03:00
lupoDharkael
145a45fd3f
Fix code completion not working with class_name
2019-04-16 22:27:13 +02:00
mawenzy
d87021de93
Bind goto_line function for Script Editor #9153
...
- added doc for ScriptEditor:goto_line
2019-04-16 17:32:10 +02:00
Rémi Verschelde
1e2b3ac407
Merge pull request #28050 from Calinou/animation-track-editor-hidpi
...
Scale animation track editor line widths on hiDPI displays
2019-04-16 10:35:55 +02:00
Rémi Verschelde
6420768887
Merge pull request #28073 from lupoDharkael/early-validation
...
Validate scripts when they are loaded in the text editor
2019-04-16 10:10:57 +02:00
Rémi Verschelde
192d176d30
Merge pull request #28071 from YeldhamDev/treedialog_style_fix
...
Fix styling in 'SceneTreeDialog'
2019-04-16 10:09:37 +02:00
Rémi Verschelde
3069095e44
Merge pull request #28066 from jbuck3/popupmenu-plugin-id-fix
...
Fix setting of PopupMenu item IDs in editor
2019-04-16 10:05:00 +02:00
Rémi Verschelde
2c0c1e3c16
Merge pull request #28067 from KoBeWi/save_layout_x3
...
Save opened scenes when necessary
2019-04-16 09:05:17 +02:00
homer666
557122fdda
Misc improvements to visual shader Add Node dialog
2019-04-16 15:40:54 +10:00
lupoDharkael
f137166251
Validate scripts when they are loaded in the text editor
2019-04-16 02:14:58 +02:00
Michael Alexsander Silva Dias
75bbd8259a
Fix styling in 'SceneTreeDialog'
...
Fixes #28029 .
2019-04-15 20:21:51 -03:00
Tomasz Chabora
331f922359
Save opened scenes when necessary
2019-04-15 22:17:49 +02:00
James Buck
ae646261e3
Fix setting of PopupMenu item IDs in editor
2019-04-15 14:36:42 -05:00
Michael Alexsander Silva Dias
55c7590763
Merge pull request #27944 from YeldhamDev/tile_name_position_fix
...
Fix position of tile names in TileSet editor when zooming in/out
2019-04-15 15:35:48 -03:00
Hugo Locurcio
c0959f00a0
Scale animation track editor line widths on hiDPI displays
2019-04-15 14:11:31 +02:00
Juan Linietsky
5d65100669
Icon was missing
2019-04-15 07:46:57 -03:00
Rémi Verschelde
0d87535dd7
Merge pull request #28011 from KoBeWi/rmb_housework
...
Small cleanup to SceneTree dock context menu
2019-04-15 11:46:01 +02:00
Rémi Verschelde
adb41c8bee
Merge pull request #26678 from YeldhamDev/hide_addscript_multiselected
...
Hide "Add Script" button in Scene dock when multiple nodes are selected
2019-04-15 11:42:09 +02:00
Rémi Verschelde
39c5f363f7
Merge pull request #24654 from groud/better_dragging_autoscroll
...
Enhance tree scrolling when dragging
2019-04-15 10:35:08 +02:00
Rémi Verschelde
87ab468b79
Merge pull request #27931 from pyrophone/SceneTreeScriptFix
...
Fix for additional separators appearing when scripts are disabled
2019-04-15 10:24:37 +02:00
Yuri Roubinsky
f213055e11
Merge pull request #28005 from Chaosus/vs_delete
...
Restored possibilty to delete multiple nodes in visual shaders via Delete key
2019-04-15 07:31:17 +03:00
Juan Linietsky
296c74072c
Implement autokeying in Animation editor.
2019-04-15 00:49:03 -03:00
Juan Linietsky
8f762aefcd
Oops I missed a line, continuation to 0d41f8f
.
2019-04-15 00:05:27 -03:00
Juan Linietsky
0d41f8fb00
Avoid crash on changing snap mode when no animation exists, closes #28031
2019-04-15 00:02:17 -03:00
Juan Linietsky
caaa492133
Also show length in FPS when using FPS mode for AnimationPlayer editor
2019-04-14 23:48:53 -03:00
Anders Stenberg
645c656571
Proper passing of the "transform_key_request"
...
signal from SpatialEditorViewport to InspectorDock
2019-04-14 22:27:59 +02:00
Juan Linietsky
4203266923
Add support for FPS snap in Animation Editor.
2019-04-14 16:43:38 -03:00
Tomasz Chabora
d532a3f710
Small cleanup to SceneTree context menu
2019-04-14 14:04:04 +02:00
Chaosus
24faddc211
Added possibilty to delete multiple nodes in visual shaders via Delete key
2019-04-14 09:49:51 +03:00
Juan Linietsky
3f76d2c2f3
Ability to create sprite frames in AnimatedSprite from sprite sheet.
2019-04-13 22:15:31 -03:00
Chaosus
87f87839a6
Added conditional nodes to visual shaders
2019-04-13 18:17:20 +03:00
Michael Alexsander Silva Dias
27e500d4b3
Hide "Add Script" button in Scene dock when multiple nodes are selected
2019-04-13 11:05:10 -03:00
Paulb23
6ea253aa77
Restore script editor state between sessions
2019-04-13 13:07:12 +01:00
Michael Alexsander Silva Dias
bd278fdd65
Force drawing guides in single-row Tree items in the editor
2019-04-12 20:56:36 -03:00
groud
14a901e88f
Enhance tree scrolling when dragging
2019-04-12 21:58:48 +02:00
Gio Aleman
f707266b52
Fixed scene tree bug when scripts are disabled
2019-04-12 11:44:45 -04:00
Juan Linietsky
9f4b5a91c0
Reorganized connection dialog for much improved ease of use.
...
-Removed dest path field
-Added a "Source" signal
-Added an "Advanced" button to hide complexity
-Fix bug on Tree to make sure "ensure visible" works on hidden trees
-Fix bug on TextEdit to ensure signals created with script not open sill focus the right line
2019-04-11 23:23:24 -03:00
Michael Alexsander Silva Dias
d2a7624687
Fix position of tile names in TileSet editor when zooming in/out
...
Fixes #27713 .
2019-04-11 19:03:03 -03:00
Juan Linietsky
c1dcdf6109
No more metadata and dependency indices kept in resources saved.
...
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
Theis Egeberg
e630591aea
Removed extra division by format channels causing sounds to get halved.
2019-04-11 17:17:33 +02:00
Rémi Verschelde
edc9097bc1
Merge pull request #27899 from KoBeWi/tree_focus
...
Focus SceneTree dock after creating new node
2019-04-11 15:53:10 +02:00
Rémi Verschelde
2ddb41a5d8
Merge pull request #27894 from nekomatata/fix-particle-errors
...
EditorFolding ignores hidden properties for folded resources
2019-04-11 09:42:10 +02:00
Juan Linietsky
5823b5d77d
Bundled VHACD library for convex decomposition.
...
Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
Rémi Verschelde
07b76c0376
Merge pull request #27170 from timoschwarzer/allow-whitespaces-in-warning-ignore-comments
...
Allow whitespaces in warning-ignore comments
2019-04-10 18:16:10 +02:00
Tomasz Chabora
9432e06e05
Focus SceneTree dock after creating new node
2019-04-10 17:01:42 +02:00
PouleyKetchoupp
790a78273f
EditorFolding ignores hidden properties for folded resources ( fixes #26663 )
2019-04-10 12:11:14 +02:00
Twarit
0e62f5e6f7
Add 'Create Folder' button while installing templates
...
Fixes #25454
2019-04-10 11:23:13 +05:30
Jeremy Bullock
36bdf78927
Allow Right Click in Empty Space on FileSystemDock
2019-04-09 11:22:14 -06:00
Hugo Locurcio
156faf535c
Make 3D snapping finer when holding Shift
...
This also changes the default rotation and scale snapping increments
to better make use of fine snapping possibilities.
2019-04-09 17:57:19 +02:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
...
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde
444fa4c1c8
Merge pull request #27853 from akien-mga/classref-tooltip
...
Fix TTR string for class reference tooltip
2019-04-09 17:01:11 +02:00
Rémi Verschelde
bde77dc0b4
Merge pull request #27838 from akien-mga/Wlogical-op
...
Fix condition in editor icons filtering logic
2019-04-09 16:24:30 +02:00
Rémi Verschelde
38104bb89d
Fix TTR string for class reference tooltip
...
Fixes #27852 .
2019-04-09 16:06:39 +02:00
Rémi Verschelde
3da2894d82
FS dock: Allow deselecting items by clicking empty space
...
Fixes #27546 .
2019-04-09 14:54:41 +02:00
Rémi Verschelde
def6655964
Merge pull request #27553 from ShyRed/sprite2polygon
...
Add Sprite to CollisionPolygon2D and LightOccluder2D converter
2019-04-09 12:14:58 +02:00
Rémi Verschelde
5062b4a26b
Fix condition in editor icons filtering logic
...
Fixes #27595 .
2019-04-09 10:37:35 +02:00
Juan Linietsky
3474e1586d
Changes to to feature profile editor
...
Changed "Disable Editor" to "Contextual Editor Enabled"
Do not show contextual editors for disabled classes.
2019-04-08 20:20:20 -03:00
Juan Linietsky
a20235aeb0
Add ability to edit editor feature profiles
...
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
Tomasz Chabora
82fadde680
Use filename for scene root of imported models
2019-04-08 18:43:55 +02:00
Guilherme Felipe
6ab1ed5763
Change font of audio notches to default font
2019-04-08 11:14:37 -03:00
Rémi Verschelde
3c4938d59a
i18n: Sync translations with Weblate
2019-04-08 12:37:48 +02:00
Rémi Verschelde
9d4623f994
Merge pull request #27716 from Calinou/script-editor-shift-find-previous
...
Find the previous match in script editor when pressing Shift + Enter
2019-04-08 12:25:28 +02:00
Rémi Verschelde
a994db62df
Merge pull request #27644 from lupoDharkael/bus
...
Allow default audio bus layout modification
2019-04-08 11:06:35 +02:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Rémi Verschelde
668bf1fd0d
Merge pull request #27710 from Calinou/script-templates-typed-gdscript
...
Add support for type hints in non-default script editor templates
2019-04-08 10:13:59 +02:00
Rémi Verschelde
853af06f5a
Merge pull request #27770 from KoBeWi/moving_pan_v2
...
Allow panning while moving a node
2019-04-08 10:07:24 +02:00
Rémi Verschelde
b07eab734a
Merge pull request #27660 from cse2410-team2/Issue#26246
...
Fix Cursor Color in the Label/RichTextLabel
2019-04-08 10:05:15 +02:00
Rémi Verschelde
de33c37196
Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags
...
Added ignore flag / wildcard bit to tileset autotile
2019-04-08 10:04:30 +02:00
Guilherme Felipe
ccbf57611b
[AnimationNodeBlendTreeEditor] Usability improvements
...
- Add possibility to exclude multiple (selected) nodes.
- Add context menu (Right click) to add nodes.
2019-04-07 23:28:23 -03:00
Magnus Specht
a3af9d5714
+ Added ignore flags to autotile bitmask
...
+ Added ignore functionality to tileset editor
+ Updated tileset editor autotile tooltip
+ Autotile ignore bits are processed and rendered correctl
2019-04-08 00:41:05 +02:00
qarmin
910bee9fa1
Add 50% scale in Godot
2019-04-07 21:16:36 +02:00
Juan Linietsky
dd03dcbd5a
Android now (optionally) builds the template when exporting
...
Added new way to create add-ons
Removed old way to create add-ons
2019-04-07 15:46:52 -03:00
Tomasz Chabora
7abd0a3976
Allow panning while moving a node
2019-04-07 16:43:21 +02:00
Chaosus
54bf313e07
Small hotfix to visual shader entries..
2019-04-07 16:25:32 +03:00
Rémi Verschelde
3dabe862af
Merge pull request #26164 from Chaosus/vshader_improvements
...
Major update for visual shader system
2019-04-07 14:24:23 +02:00
Rémi Verschelde
694ec9b3d0
Merge pull request #26551 from ZahFox/editor-shortcuts
...
New shortcuts for the editor menu items
2019-04-07 13:49:12 +02:00
Rémi Verschelde
6475c990a2
Merge pull request #25311 from qarmin/third_point
...
Add third point to change size RectangleShape2D in two axis
2019-04-07 13:04:59 +02:00
Mariam Naiga
d179cbc3c2
Fix cursor color in Label/RTL in editor
...
Fixes #26246 .
2019-04-07 12:57:07 +02:00
Rémi Verschelde
9984ebba17
Merge pull request #27645 from theisegeberg/fix-wav-import-trim
...
Fix end pops when trimming wav files
2019-04-07 12:49:23 +02:00
Rémi Verschelde
5586e473b5
Merge pull request #27734 from Hendrikto/cleanup
...
Remove unused imports
2019-04-07 12:38:07 +02:00
Rémi Verschelde
1415dd4e90
Merge pull request #25810 from TheYokai/mixer_improvements
...
New Nonlinear Audio Bus Fader
2019-04-07 12:17:07 +02:00
Rémi Verschelde
4ff505426b
Merge pull request #27741 from danielkulas/path
...
Fix "Show in File Manager" option
2019-04-07 12:01:51 +02:00
Rémi Verschelde
03581e49b7
Merge pull request #27151 from vorabrijesh/updated
...
Changed default shortcut for opening help menu to (Shift + F1)
2019-04-07 11:53:08 +02:00
Chaosus
5fd671b8a7
Major improvements for visual shader system
2019-04-07 08:17:38 +03:00
Eoin O'Neill
b526060d74
New Nonlinear Audio Bus Mixer
...
This patch changes the audio mixer faders to use a non-linear algorithm
for volume control. The intention is to make Godot's audio faders be
more like those found in professional audio equipment and programs. It
is an exponential equation which intends to counter-act the logarithmic
nature of human hearing. The effect of this is a more usable audio mixer
with more emphasis on the values that make the most difference to the mix.
It also changes the audio level notch widget to be less static and
thus supports changing the scaling factor of the audio faders.
2019-04-06 19:36:24 -07:00
Daniel Kulas
22b861ad97
Fix "Show in File Manager" option
2019-04-06 23:01:59 +02:00
vorabrijesh
f1e4fd3e39
Change Help menu shortcut to Shift+F1: Fixes #3786
2019-04-07 01:45:26 +05:30
Rémi Verschelde
f1dc158ebd
Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix
...
Fix crash when using the Tileset Editor when the given shape has no points
2019-04-06 20:51:38 +02:00
Rémi Verschelde
c20c2870a7
Merge pull request #27699 from LATRio/fix_region_editor_margin
...
Fix TextureRegion margin bug
2019-04-06 20:45:20 +02:00
Timo
1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
...
Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Hendrikto
49a81308c0
Remove unused imports
2019-04-06 18:05:05 +02:00
Rémi Verschelde
0b747f5312
Merge pull request #25995 from lupoDharkael/csv
...
Add CSV export to profiling data
2019-04-06 13:12:20 +02:00
Rémi Verschelde
b319168db2
Merge pull request #26122 from vixelz/allow-embedding-gdscript-defined-resources
...
Include global class resources in Resource property inspector
2019-04-06 13:11:00 +02:00
Rémi Verschelde
72be5ddc43
Merge pull request #26650 from YeldhamDev/filesys_tooltips
...
Small tooltip changes to filesystem-related UI componentes in editor
2019-04-06 13:03:59 +02:00
ShyRed
c218c631f6
Add converters / generators to Sprite
...
Adds the following menu options to the Sprite editor: "Convert to Mesh2D", "Convert to Polygon2D", "Create CollisionPolygon2D Sibling" and "Create LightOccluder2D Sibling"
2019-04-06 10:48:07 +02:00
Michael Alexsander Silva Dias
9501900e1b
Fix crash when using the Tileset Editor when the given shape has no points
2019-04-05 21:32:48 -03:00
Hugo Locurcio
8a1c5a8390
Find the previous match in script editor when pressing Shift + Enter
...
This allows cycling through matches more efficiently.
2019-04-06 01:20:05 +02:00
Hugo Locurcio
00799fc8c2
Add support for type hints in non-default script editor templates
...
This also refactors template processing to avoid repetition.
This closes #27074 .
2019-04-05 23:19:30 +02:00
lupoDharkael
650b698f51
Allow default audio bus layout modification
2019-04-05 17:19:25 +02:00
Rémi Verschelde
e16fc72cef
Merge pull request #26903 from guzzard/polygon-point-hover
...
Display vertex number when hovering point in collision polygon
2019-04-05 16:50:54 +02:00
Rémi Verschelde
e6979adb1b
Merge pull request #26918 from aqnuep/skeleton_reparenting_fix
...
Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-04-05 16:48:42 +02:00
Rémi Verschelde
a71d8b561d
Merge pull request #26927 from qarmin/fix_perspective_button_hide
...
Fix perspective button hide when it actually should be disabled
2019-04-05 16:45:29 +02:00
Rémi Verschelde
769b2ba385
Merge pull request #26930 from qarmin/fix_delete_project_settings_properties
...
Fix deleting properties after deleting files
2019-04-05 16:44:40 +02:00
Rémi Verschelde
fc081ebe10
Merge pull request #26954 from willnationsdev/refresh
...
Add a getter for the EditorInspector
2019-04-05 16:41:02 +02:00
Rémi Verschelde
945f7f83d3
Merge pull request #27330 from qarmin/fix_bones_not_showing_after_create
...
Show bones after creating
2019-04-05 16:39:55 +02:00
Rémi Verschelde
a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
...
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Rémi Verschelde
696be49728
Merge pull request #27008 from qarmin/fix_toggle_visibility
...
Fix crash when toggle visibility in SceneTreeDialog
2019-04-05 16:12:27 +02:00
LATRio
f38173fb19
Fix TextureRegion margin bug introduced in #27122
2019-04-05 22:33:53 +09:00
Rémi Verschelde
570fa6a477
Merge pull request #27254 from piyushdagar/fix-animation
...
Fixes Adding animation to AnimatedSprite doesn't update inspector immmediately #26381
2019-04-05 15:28:28 +02:00
Juan Linietsky
19a6a6286a
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
Rémi Verschelde
a49f3ba5ac
Merge pull request #27401 from Calinou/fix-restart-label-color
...
Use the "warning" color for the "restart required" label
2019-04-05 15:23:48 +02:00
Rémi Verschelde
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
...
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde
fc370b3feb
Fix -Wimplicit-fallthrough warnings from GCC 8
...
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.
The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.
Fixes #26135 .
2019-04-05 15:14:53 +02:00
Mariano Javier Suligoy
bfc3ba5af0
Merge pull request #27365 from Byteron/tile_map_negative_offset
...
TileMap, negative Y and X Offset
2019-04-05 09:24:32 -03:00
Aaron Winter
63e0fd7675
added negative X and negative Y offset to TileMap
...
clang-format
added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
Mariano Javier Suligoy
1ab9b86a21
Merge pull request #27500 from samdze/master
...
Allow TileMap to override set_cell behaviour while using TileMap editor
2019-04-04 23:17:29 -03:00
Mariano Javier Suligoy
60fbbba398
Merge pull request #27201 from siddharth952/issue1
...
Fixed Tileset Editor bug related to polygon size
2019-04-04 23:09:50 -03:00
Mariano Javier Suligoy
a6e9af7222
Merge pull request #27122 from LATRio/fix_texture_region_zoom
...
Fix zooming in TextureRegion
2019-04-04 23:09:25 -03:00
qarmin
8460d0678c
Small fixes to static analyzer bugs
2019-04-04 22:00:16 +02:00
Rémi Verschelde
6d27226134
Merge pull request #27469 from Calinou/text-selection-use-accent-color
...
Use the accent color to highlight selected text
2019-04-04 18:27:54 +02:00
Rémi Verschelde
d9b9c9f98a
Merge pull request #27567 from Calinou/selection-boxes-use-accent-color
...
Use the editor theme's accent color for 2D/3D selections and rotations
2019-04-04 17:45:01 +02:00
Theis Egeberg
26cc521d55
-Added trim limit constant at top of file, defining at which db trimming should occur (moved from being in the code itself)
...
-Added fade out frames constant at top of file, defining how many frames should have fade out applied (to avoid pops at the end of trim)
-Rewrote parts of the trimming logic to use an average of volume across all channels instead of any particular channel
-Added fade-out to trimming
2019-04-04 16:37:58 +02:00
Angeloss
40acc3ecdc
Fix: Keep custom tracks option now keeps animation loop property and value track update mode.
...
(cherry picked from commit 589c5698a0
)
2019-04-03 16:59:34 +02:00
Rémi Verschelde
de54ee975d
Merge pull request #27238 from ShyRed/cpu2dmask
...
Add Emission Mask to CPUParticle2D
2019-04-03 09:13:14 +02:00
Rémi Verschelde
612a109b81
Merge pull request #27228 from Kanabenki/preserve-binds-change-node
...
Preserve extra arguments for connected signals when changing node type
2019-04-02 11:30:45 +02:00
Samuele Zolfanelli
a6f5cf7de7
Allow TileMap to override set_cell behaviour while using TileMap editor
2019-04-01 13:03:35 +02:00
Rémi Verschelde
c54835a23b
Merge pull request #25676 from willnationsdev/fix-inherited-icons
...
Fix inherited icons for script classes
2019-04-01 12:21:08 +02:00
Rémi Verschelde
9347142484
Merge pull request #26701 from qarmin/do_not_lost_focus
...
Do not lose focus when moving through scene tree
2019-04-01 11:57:46 +02:00
Rémi Verschelde
9bef886fa3
Merge pull request #27117 from Faless/editor/asset_lib_image_error
...
Enabled logging of failed image download.
2019-04-01 11:03:03 +02:00
Rémi Verschelde
3c797248d0
Merge pull request #26970 from KoBeWi/custom_node_is_now_other_node
...
Changed 'Custom Node' to 'Other Node' to be less confusing
2019-04-01 10:13:27 +02:00
Hugo Locurcio
d59b210aec
Use the editor theme's accent color for 2D/3D selections and rotations
2019-03-31 23:54:46 +02:00
Fabio Alessandrelli
2bb39ac56e
Exclude link-local IPv4s from editor host list.
...
IPv4 has link-local addresses like IPv6 (block 169.254.0.0/16).
Those addresses should not be considered a valid option when selecting
the `remote_host` setting for the debugger.
2019-03-31 16:57:23 +02:00
Ignacio Etcheverry
c8aa85189a
EditorHelp, makerst: Improve enum ref resolving and constant ref support
...
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-29 23:40:31 +01:00
Rémi Verschelde
472c8a7ba1
i18n: Sync translations with Weblate
...
Also sync translation template.
2019-03-28 10:38:58 +01:00
lupoDharkael
2c68ce930c
Add CSV export to profiling data
2019-03-28 08:42:29 +01:00
Hugo Locurcio
9ba6738719
Use the accent color to highlight selected text
...
This makes selections easier to see, while making them fit better
within the editor theme.
This closes #22552 .
2019-03-27 22:12:41 +01:00
Siddharth
fcd39a506a
Update tile_set_editor_plugin.cpp
2019-03-27 22:50:52 +05:30
Siddharth
ba2b09b034
Revert "Updated tile_set_editor_plugin.cpp And area.cpp# This is a combination of 2 commits."
...
This reverts commit 2d995372d8
.
2019-03-27 22:49:19 +05:30
Rémi Verschelde
167d02ef61
Merge pull request #27388 from KidRigger/master
...
Prevents crash on loading unrecognized resources.
2019-03-27 17:22:27 +01:00
Rémi Verschelde
37969e71e4
Merge pull request #27383 from SpechtMagnus/master
...
TileMap: Fixed unfinished max_lines draw handling for freeze/crash avoidance.
2019-03-27 17:20:56 +01:00
Rémi Verschelde
9d7343a1a3
Merge pull request #27182 from goodyttoor/gltf_order
...
Fix order of transformation in GLTF import
2019-03-27 17:06:50 +01:00
Michael Alexsander Silva Dias
d819ad6f78
Small tooltip changes to filesystem-related UI componentes in editor
2019-03-27 01:50:50 -03:00
Juan Linietsky
6574c557c9
Add a "Request Docs" button to code editor.
2019-03-26 16:36:19 -07:00
Tomasz Chabora
c0da243f04
Allow to drop folders onto editor
2019-03-26 13:33:38 +01:00
Hugo Locurcio
cca1fab1c4
Use the "warning" color for the "restart required" label
...
This makes the color match the warning icon placed besides the label.
2019-03-25 14:04:31 +01:00
Anish
8ee31ace34
Prevents crash on loading unrecognized resources.
...
Editor crashes on trying to load resources with no loaders.
Simple check on the resource loader prevents using a null
resource loader.
Fixes : #27385
2019-03-25 02:32:21 +05:30
Magnus Specht
601acdf0e1
Fixed unfinished max_lines handling for crash avoidance.
2019-03-24 19:17:02 +01:00
Siddharth
13ead635d9
Merge branch 'master' of https://github.com/godotengine/godot into issue1
2019-03-23 20:09:08 +05:30
Siddharth
2d995372d8
Updated tile_set_editor_plugin.cpp And area.cpp# This is a combination of 2 commits.
...
Updated tile_set_editor_plugin.cpp And area.cpp
Updated with clang-format
Updated tile_set_editor_plugin.cpp And area.cpp
2019-03-23 20:03:59 +05:30
qarmin
1b6e0d04f0
Show bones after creating
2019-03-22 19:14:54 +01:00
Pedro J. Estébanez
9c3ddf05cb
Revert accidental commits
...
This reverts commit fb37284c02
.
This reverts commit 4db0f51b9a
.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
4db0f51b9a
Create live view dock [wip]
2019-03-20 20:44:43 +01:00
piyushdagar
d86d7981cc
Fixes Adding animation to AnimatedSprite doesn't update inspector immediately
2019-03-20 09:08:39 +05:30
ShyRed
dcd268e183
Add Emission Mask to CPUParticle2D
...
Add ability to load emission masks to CPUParticle2D.
2019-03-19 17:28:57 +01:00
PouleyKetchoupp
8346d90c5e
Properly handle different border widths in rounded corner aa
...
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
Kanabenki
a1e7febbb3
Keep binds for connected signals when changing node type
2019-03-19 10:21:52 +01:00
yakun.zhang
e25a50d690
add check for inherted nodes when instance
2019-03-18 19:40:36 +08:00
Vivatchai Kaveeta
32dd9c67c6
Fix order of transformation in GLTF import
...
From the gltf 2 spec, the order is R * S. Previously we did S * R, which broke some mesh with non-uniform scale.
Fix #23356 , Fix #14725
2019-03-18 03:08:46 +07:00
Paulb23
6f6d4a6c2e
Fix script editor attempting to set current line to -1 on script open
2019-03-17 20:02:05 +00:00
Timo Schwarzer
7a0dfc04aa
Allow whitespaces in warning-ignore comments
2019-03-17 18:42:59 +01:00
Will Nations
2d106eb715
Fix inherited icons for script classes
2019-03-17 00:04:15 -05:00
LATRio
22030d4cc4
Fixing zooming in TextureRegion
...
Fixes #20710
2019-03-17 10:37:58 +09:00
Rémi Verschelde
df7d3708c5
Merge pull request #27145 from YeldhamDev/editfilediag_favrm_remove
...
Remove unused 'fav_rm' ToolButton in EditorFileDialog
2019-03-16 17:07:15 -07:00
Michael Alexsander Silva Dias
579fffd97e
Remove unused 'fav_rm' ToolButton in EditorFileDialog
2019-03-16 20:30:06 -03:00
Rémi Verschelde
3f631c2567
Merge pull request #27130 from akien-mga/editor-theme-hint-typo
...
Fix misplaced hint for interface/theme/accent_color
2019-03-16 14:26:45 -07:00
qarmin
4cee053f7c
Fix deleting properties after deleting files
2019-03-16 22:05:24 +01:00
Rémi Verschelde
e5a310cd38
Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indent
...
Feature/fix toggle comment indent
2019-03-16 11:17:47 -07:00
Rémi Verschelde
43f147b5aa
Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms
...
Consider StaticBody and NavMesh position when converting to a MeshLibrary
2019-03-16 11:15:15 -07:00
Rémi Verschelde
c1fae20400
Merge pull request #26706 from YeldhamDev/multinode_scriptclear_fix
...
Fix clearing scripts while multiple nodes are selected
2019-03-16 11:09:40 -07:00
Rémi Verschelde
8965ff90ca
Merge pull request #26919 from jabcross/master
...
Implement source lookup for class_name defined classes
2019-03-16 11:06:34 -07:00
Rémi Verschelde
ffd115dd6f
Merge pull request #26935 from qarmin/show_class_name_icon_in_tabs
...
Show in tabs custom class icons
2019-03-16 11:04:03 -07:00
Rémi Verschelde
b17c8c0396
Fix misplaced hint for interface/theme/accent_color
...
Supersedes #26992 .
2019-03-16 11:00:32 -07:00
Rémi Verschelde
06ebf4c3ad
Merge pull request #27123 from bojidar-bg/27113-rename-action
...
Fix renaming actions in the Project settings
2019-03-16 10:55:01 -07:00
Rémi Verschelde
18fa1846ea
Merge pull request #27115 from Janglee123/master
...
Fix toggling snap mode while transforming the Spatial object
2019-03-16 10:54:44 -07:00
Bojidar Marinov
699a3957ce
Fix renaming actions in the Project settings
...
Fixes #27113 , a regression from 6daed7d122
2019-03-16 16:28:03 +02:00
Fabio Alessandrelli
37c0ac1d6d
Enabled logging of failed image download.
2019-03-16 10:58:07 +01:00
janglee123
05446e8b53
fixed toggelling snap mode while transforming
2019-03-16 13:45:39 +05:30
Michael Alexsander Silva Dias
ebabb0ea65
Make bottom panel only try to hide editors when they're visible
2019-03-16 03:39:49 -03:00
Rémi Verschelde
cad371dd85
Merge pull request #26945 from shartte/allow-fewer-viewports-in-editor-state
...
Be more tolerant about under-defined spatial viewport state
2019-03-13 20:11:24 +01:00
qarmin
2bc6ad670b
Fix toggle visibility in SceneTreeDialog
2019-03-13 11:19:51 +01:00
Rémi Verschelde
04b04555d1
i18n: Sync translations with Weblate
2019-03-12 16:57:43 +01:00
Tomasz Chabora
c1ce5b87b4
Changed 'Custom Node' to 'Other Node' to be less confusing
2019-03-12 16:12:14 +01:00
Sebastian Hartte
7bab7fd777
Don't crash when the saved editor state contains fewer viewports than currently supported.
2019-03-12 12:17:17 +01:00
Will Nations
c1b247e4d5
Add EditorInspector getter. Update Sub-Inspectors.
2019-03-12 02:15:15 -05:00
Rémi Verschelde
6d86450a83
Merge pull request #26941 from JFonS/add_gizmos_priority
...
Add priority to gizmos and fix small issues
2019-03-12 01:19:39 +01:00
JFonS
2658e5d03d
Add priority to gizmos and fix small issues
...
User defined gizmos will haave higher preference than editor gizmos by
default. Also fixed some inconsistencies in the gizmos menu when using
custom gizmos.
2019-03-12 00:30:50 +01:00
qarmin
825a870f06
Show in tabs non default class icons
2019-03-11 22:54:23 +01:00
qarmin
2e5b6b5bde
Fix perspective button hide when it should be actually disabled
2019-03-11 18:10:00 +01:00
Pedro Ciambra
e8fe174616
Implement source lookup for class_name defined classes
...
Previous to this, classes defined with class_name had no
behavior when ctrl-clicked in the editor.
Fixes #26882
2019-03-11 12:52:17 -03:00
Daniel Rakos
1cf7ca87ce
Fix skeleton reparenting to also work when the skeleton node is not a bone
...
Existing code only did the reparenting when the parent node was a bone. This
change fixes that, plus the reparenting code itself, which used the index of
the skin instead of the skin index itself to address the skeleton array.
2019-03-11 16:26:45 +01:00
Anish
d6e4a08c61
Prevents a Null Reference in deleting Animations.
...
A null Animation would cause a crash by accessing restricted memory.
Solved by checking if the animation track is null before using the
animation.
Fixes : #26829
2019-03-11 17:04:02 +05:30
Martin Wallin
ed06ed38fb
Display vertex number when hovering point in collision polygon
2019-03-11 10:42:55 +01:00
Rémi Verschelde
43184375b2
i18n: Sync translation template with current source
2019-03-10 11:04:59 +01:00
Rémi Verschelde
9a2fdef1fa
i18n: Sync translations with Weblate
2019-03-10 11:03:26 +01:00
Rémi Verschelde
03664e26c5
Merge pull request #26687 from QbieShay/hang_server_build_fix
...
Removed the resource preview thread from the server build
2019-03-09 22:59:24 +01:00
Rémi Verschelde
0d728123c6
Merge pull request #26818 from vnen/class_name-inheritance
...
Allow class_name scripts to have nested inheritance
2019-03-09 14:27:43 +01:00
George Marques
25f9aee005
Allow class_name scripts to have nested inheritance
2019-03-09 00:47:27 -03:00
Juan Linietsky
95c6d9caba
Fix crash in texture previeer, closes #26749 , probably others
2019-03-08 14:18:12 -03:00
Rémi Verschelde
a38bf5287a
Merge pull request #26781 from YeldhamDev/editfilediag_favdir_fix
...
Fix "Favorite" button not being toggled when navigating to a faved folder manually
2019-03-08 08:26:55 +01:00
qarmin
8c4051819e
Fix error when trying to enter to folder/node directly via address bar
2019-03-08 06:15:42 +01:00
Michael Alexsander Silva Dias
ec1c879746
Fix "Favorite" button not being toggled when navigating to a faved folder manually
2019-03-07 21:48:12 -03:00
Juan Linietsky
9af7fa193f
Do not annoy unrelated textures with texture editor.
2019-03-07 13:54:05 -03:00
Rémi Verschelde
b38f44e177
Merge pull request #26758 from qarmin/fix_error_dragging_empty_script_editor
...
Fix error when dragging empty script list in Script Editor
2019-03-07 17:40:42 +01:00
Juan Linietsky
b376273f1b
Force inspector to clean up on delete, fixes crash.
2019-03-07 12:39:53 -03:00
Juan Linietsky
6cb841edcb
Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733
2019-03-07 12:16:20 -03:00
qarmin
7837276597
Fix error when dragging empty script list in Script Editor
2019-03-07 16:09:02 +01:00
Rémi Verschelde
2f2fa8db69
Merge pull request #26722 from MarianoGnu/fix_24238
...
TileSetEditor: Don't draw invalid occlusion shapes. Fixes #24238
2019-03-06 20:58:05 +01:00
Mariano Suligoy
6c08f4ea4e
TileSetEditor: Don't draw invalid occlusion shapes. Fixes #24238
2019-03-06 15:31:16 -03:00
Michael Alexsander Silva Dias
73aaf06be7
Cleanup relationship line coding after 5f079e2
2019-03-06 14:33:26 -03:00
Juan Linietsky
6eac688952
Don't hide/show top editor if they did not change, fixes #26644
2019-03-06 12:42:01 -03:00
Juan Linietsky
5f079e2ef9
-Make tileset and meshlibrary edit in a separate inspector, fixes #26671
...
-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Rémi Verschelde
4d099e901b
Merge pull request #26705 from volzhs/fix-export
...
Fix directory check when exporting project
2019-03-06 15:31:42 +01:00
Juan Linietsky
9b5c6f539b
Safer way to update animation if changed, fixes #26670
2019-03-06 10:22:38 -03:00
Michael Alexsander Silva Dias
d3042d162d
Fix clearing scripts while multiple nodes are selected
2019-03-06 09:58:47 -03:00
Juan Linietsky
4dd99701b0
Fix how settings change, closes #26692
2019-03-06 09:25:19 -03:00
volzhs
8920bb8c1b
Fix directory check when exporting project
...
Fix #26702
2019-03-06 21:20:18 +09:00
Rémi Verschelde
3916a53522
Merge pull request #22716 from Chaosus/update_theme
...
Make theme changing no longer requires restart to be fully applied
2019-03-06 12:36:54 +01:00
qarmin
138698e51f
Do not lose focus when moving through scene tree
2019-03-06 12:10:09 +01:00
Ilaria Cislaghi
65b11d7517
Removed the resource preview thread from the server build
2019-03-06 09:30:15 +01:00
Rémi Verschelde
2940475c71
Merge pull request #26673 from willnationsdev/fix-inspector-plugin
...
Fix inspector plugin
2019-03-06 01:14:48 +01:00
Rémi Verschelde
b4d5c1ab5b
Merge pull request #26633 from akien-mga/driver-fallback-etc
...
Disable driver fallback to GLES2 by default
2019-03-06 00:57:49 +01:00
Will Nations
27f9780cc6
Fix crash on exit when removing EditorInspectorPlugins
2019-03-06 00:14:42 +01:00
Rémi Verschelde
2e79ec973f
Merge pull request #26626 from rluders/misleading-error-message-export
...
Fixing misleading error message when trying to export
2019-03-05 22:55:16 +01:00
Rémi Verschelde
88355b2719
Merge pull request #26655 from merumelu/assetlib-video-overlay
...
AssetLib: convert video thumbnails to RGBA8
2019-03-05 21:53:54 +01:00
Rémi Verschelde
a11d8954db
Merge pull request #26643 from KoBeWi/readd_script_with_no_reselect
...
Fix attaching script after removing one
2019-03-05 21:50:57 +01:00
Ricardo Lüders
3fdbdd8380
Fixes misleading error message when trying to export
...
This patch fixes the misleading error message when users
try to "export all" into an invalid destination path.
Closes #26539
2019-03-05 21:32:52 +01:00
merumelu
e4b20a9a51
AssetLib: convert video thumbnails to RGBA
...
Image::blend_rect only works with images that have the same format.
2019-03-05 21:02:56 +01:00
Michael Alexsander Silva Dias
20b479aaef
Fix FileSystem dock's item view button starting with the wrong icon
2019-03-05 15:05:53 -03:00
Rémi Verschelde
f43ee4aff8
Merge pull request #26639 from YeldhamDev/tileeditor_coordnav_disable
...
Disable coord navigation buttons in TileSet editor when no texture is selected
2019-03-05 16:59:05 +01:00
Rémi Verschelde
ae24258842
Merge pull request #26622 from pyrophone/TilesetPreviewFix
...
Fixed Tileset preview stretching textures
2019-03-05 16:57:21 +01:00
Rémi Verschelde
b0f782a0e3
Disable driver fallback to GLES2 by default
...
GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.
By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.
When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.
Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).
Fixes #26569 .
2019-03-05 16:36:46 +01:00
Tomasz Chabora
63a2475f0f
Allow to attach script when there's no 'selected node', but selection exists
2019-03-05 16:28:39 +01:00
Gio Aleman
4cf197fa48
Fixed Tileset preview stretching textures
2019-03-05 09:53:08 -05:00
Michael Alexsander Silva Dias
9b52ad5caf
Disable coord navigation buttons in TileSet editor when no texture is selected
2019-03-05 11:22:44 -03:00
Michael Alexsander Silva Dias
a292d1fefb
Fix general issues with filesystem-related UI components in the editor
2019-03-05 10:12:06 -03:00
Andrii Doroshenko (Xrayez)
a4e6e2f342
Ensure to disable freelook when leaving spatial editor
...
Fixes and prevents the problem with mouse getting stuck in MOUSE_MODE_CAPTURED when switching to canvas item editor plugin by any means other than manually (with mouse).
2019-03-05 12:42:25 +02:00
Rémi Verschelde
3aff78f532
Merge pull request #26599 from MarianoGnu/fix_25817
...
TileSetEditor: Expose to the user OneWayCollision+Margin properties.
2019-03-05 00:19:48 +01:00
Rémi Verschelde
0952522e8b
Merge pull request #26612 from akien-mga/mkdir-system-data-path
...
Fix creating editor data, config and cache paths
2019-03-04 23:52:11 +01:00
Juan Linietsky
5b77aa6bea
Ensure shader is not set if code did not change
2019-03-04 19:39:06 -03:00
Rémi Verschelde
c0050d9295
Fix creating editor data, config and cache paths
...
We used to abort if the system-specific data folder (e.g. `~/.local`
or `%APPDATA%`) is missing, but the next code chunk actually creates
it with `make_dir_recursive` if missing.
Fixes #26598 .
2019-03-04 23:29:22 +01:00
Rémi Verschelde
26c1d1aec8
Merge pull request #26587 from KoBeWi/undo_visibility_AABB
...
Add UndoRedo for Generate Visibility AABB (Particles)
2019-03-04 21:54:51 +01:00
Rémi Verschelde
9efbddfee1
Merge pull request #26607 from ptrojahn/translationescape
...
Unescape translations in CSV importer
2019-03-04 21:54:29 +01:00
Juan Linietsky
21289c6fea
Some clean up to previous commit.
2019-03-04 17:11:49 -03:00
Paul Trojahn
aa465f076f
Unescape translations in CSV importer
...
Fixes #25361
2019-03-04 21:07:58 +01:00
Tomasz Chabora
4599e98341
Add UndoRedo for Generate AABB (Particles)
2019-03-04 21:00:56 +01:00
Juan Linietsky
472c94ce3e
Remove the "Open Editor" button, it will open automatically.
2019-03-04 16:50:21 -03:00
Juan Linietsky
53bec9deeb
Fix and restore text, material and mesh previewers.
2019-03-04 15:53:18 -03:00
Mariano Suligoy
33406131c1
TileSetEditor: Expose to the user OneWayCollision+Margin properties. Fixes #25817 .
2019-03-04 14:10:31 -03:00
Rémi Verschelde
878950db16
Merge pull request #26590 from Chaosus/fix_sprite_region_crash
...
Fix editor crash when converting sprite to 2D mesh
2019-03-04 16:58:39 +01:00
Chaosus
8b5e070ec7
Fix editor crash when converting sprite to 2D mesh
2019-03-04 17:37:38 +03:00
Juan Linietsky
e653c79ef7
Better warnings when resources can't be saved. Fixes #26531
2019-03-04 11:06:49 -03:00
xDGameStudios
d2f73d4a27
Add UndoRedo on Generate Visibility Rect (Particles2D)
2019-03-04 12:49:32 +00:00
Juan Linietsky
a1e73dcc94
Add support for event accumlation (off by default, on for editor), fixes #26536
2019-03-03 19:53:13 -03:00
will
7a88002992
New shortcuts for the editor menu items
2019-03-03 15:24:58 -06:00
Juan Linietsky
8b4c4d9b2f
Implement a more coherent (and way less hack) way to block animation updates, fixes #24618
2019-03-03 17:57:16 -03:00
Rémi Verschelde
9357d691a2
Merge pull request #26496 from MadEqua/fix-filesystem-dock-icon
...
Fix grid view button icon not showing on filesystem dock.
2019-03-03 19:58:48 +01:00
Juan Linietsky
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
Bruno Lourenço
ed7534a6aa
Fix grid view button icon not showing on filesystem dock.
2019-03-03 15:02:51 +00:00
Rémi Verschelde
af6217e1b1
Merge pull request #26523 from akien-mga/export-etc-check
...
Improve VRAM texture compression checks for mobile/web
2019-03-03 14:12:03 +01:00
Rémi Verschelde
86f4fabd46
Merge pull request #26446 from QbieShay/root_node_from_escn
...
Importer for scenes only overrides the base Node if differently specified by the user
2019-03-03 13:51:09 +01:00
Rémi Verschelde
9d002442b2
Improve VRAM texture compression checks for mobile/web
...
For HTML5, we need to support S3TC if running on desktop,
and ETC or ETC2 for mobile, so make this explicit.
Add logic to check for ETC2 support on GLES3,
and remove incorrect ETC feature for GLES3 on Android.
Fix ETC check invalidating templates on HTML5.
Fixes #26476 .
2019-03-03 13:24:08 +01:00
Rémi Verschelde
c0e1c66e3d
Merge pull request #26385 from MarianoGnu/tileset_editor
...
TileSetEditor: Improvements and fixes
2019-03-03 11:24:16 +01:00
Mariano Suligoy
7b933d70a8
TileSetEditor: Allow to toggle Convex/Concave collisions. Alternative fix to #24003
2019-03-02 19:40:56 -03:00
Rémi Verschelde
4bd9135eee
Merge pull request #26482 from ptrojahn/missingpreview
...
Fix preview in file dialog
2019-03-02 19:04:13 +01:00
Paul Trojahn
6e865d1e11
Fix preview in file dialog
...
If the preview is already cached, queue_ressource_preview calls
_thumbnail_done immediately, so preview_waiting is never set to false
again. The progress wheel isn't rendered, because the WaitPreview icons
don't exist. This should probably be Progress.
Fixes #25749
2019-03-02 13:43:29 +01:00
Ilaria Cislaghi
b6fe7a794d
Importer for scenes only overrides the base Node if differently specified by the user
2019-03-02 13:31:11 +01:00
Juan Linietsky
abbca3b3cc
Flush stuff pending on visual server thread when exiting, fixes #24669
2019-03-01 16:34:03 -03:00
Rémi Verschelde
856c36cb89
Merge pull request #26451 from ptrojahn/modified
...
Fix misleading modified status of scenes
2019-03-01 20:20:50 +01:00
Juan Linietsky
3f681b0681
Clean up blend shape support in GLES2 and GLES3.
2019-03-01 16:01:44 -03:00
Paul Trojahn
f3d94cc752
Fix misleading modified status of scenes
...
If a scene is instanced in another scene, any changes to the first
triggers _clear_undo_history in EditorNode::set_current_scene, which
increments the version in UndoRedo::clear_history. This results in a
modified status. Passing false to clear_history fixes this issue.
Fixes #25942
2019-03-01 18:27:37 +01:00
Rémi Verschelde
3c59604061
i18n: Sync translation template with current source
2019-03-01 13:04:23 +01:00
Rémi Verschelde
4c8db607fb
i18n: Sync translations with Weblate
2019-03-01 13:01:50 +01:00
Rémi Verschelde
e7dd05fed8
Merge pull request #26419 from SeleckyErik/errors-tab-bug
...
Fixed Errors Tab Indexing Bug in the Debugger
2019-03-01 12:07:31 +01:00
Chaosus
7bb449ae70
Updates error label font in status bar
2019-03-01 11:48:36 +03:00
Mariano Suligoy
65084a70fd
Allow to change selection of collision shapes added to the same tile. Fixes #26369 .
2019-02-28 22:45:16 -03:00
Mariano Suligoy
33be8b0701
Allow to change selection around all tiles on the texture without clicking on them. Fixes #25203 . Fixes #22077
2019-02-28 20:48:34 -03:00
Erik
3f9ba2bd14
Fixed Errors Tab Indexing Bug in the Debugger
...
FIxed bug with Errors tab in the Debugger using wrong index in the
tab container.
Also removed unused variable that was probably left behind.
2019-02-28 22:12:14 +01:00
Rémi Verschelde
38bfd2fda6
Merge pull request #26383 from neikeq/issue-26302
...
Sanitize file paths before extracting export templates
2019-02-28 12:36:49 +01:00
Rémi Verschelde
a4b687bdab
Merge pull request #26386 from YeldhamDev/tileset_editor_dynamic_workspace
...
Make TileSet editor's workspace change size according to region changes
2019-02-28 09:49:05 +01:00
Rémi Verschelde
41708eb821
Merge pull request #26335 from ericrybick/26247
...
Fix project_settings entry creation for global scripts.
2019-02-28 09:34:50 +01:00
Michael Alexsander Silva Dias
6cf1a94af0
Make TileSet editor's workspace change size according to region changes
2019-02-27 22:40:54 -03:00
Ignacio Etcheverry
8e98be5991
Sanitize file paths before extracting export templates
2019-02-28 00:25:55 +01:00
Juan Linietsky
9ca6ffa341
Save resources even if no scene is present, closes #26273
2019-02-27 20:00:40 -03:00
Rémi Verschelde
028303f167
Merge pull request #26373 from groud/fix_layout_loading
...
Fixes layout loading
2019-02-27 22:39:31 +01:00
Juan Linietsky
d8f12c4343
Avoid docks to be overriden while scanning, fixes #26359
2019-02-27 18:14:59 -03:00
Eric Rybicki
069bbd35df
Hide global section in project settings when no property is defined
...
Prevent _global_script entries in project settings without section from being loaded
fixes #26247
2019-02-27 21:45:55 +01:00
Gilles Roudiere
04fb1069cd
Fixes layout loading
2019-02-27 21:36:12 +01:00
Juan Linietsky
a5370b1b1b
-Fix problem of order of import plugins, closes #26340
...
-Ensure resource previewer does not start until first import is done
2019-02-27 14:11:17 -03:00
Rémi Verschelde
ce615c1a82
Merge pull request #26352 from bojidar-bg/21633-progress-stylebox
...
Fix minimum size of ProgressBar-s
2019-02-27 17:19:01 +01:00
Juan Linietsky
eb2b9b88a9
Make sure restoring opened scenes happens after scanning is done.
2019-02-27 11:00:32 -03:00
Bojidar Marinov
a7b564db6e
Fix minimum size of ProgressBar-s
...
Was a leftover from 0a1c1c660f
.
Fixes #21633 .
2019-02-27 15:56:49 +02:00
Juan Linietsky
f1e3bb0a15
Fixed issue where descriptor is left hanging, which causes file locked on Windows, closes #26342
2019-02-27 09:37:19 -03:00
Rémi Verschelde
f0f277faf1
Merge pull request #26330 from AlmostBearded/tileseteditor_multiplecollisionshapes
...
Allow Creation of Multiple Collision Shapes for Tiles
2019-02-27 11:33:45 +01:00
Juan Linietsky
caa42667e8
If resources on disk have subresources and they are edited, also save the resource on ctrl-s
2019-02-26 23:48:30 -03:00
Hein-Pieter van Braam
464e1142c4
Don't crash on previewing an AtlasTexture without a region
2019-02-27 00:44:09 +00:00
Rémi Verschelde
28a57c2c29
Merge pull request #26304 from bojidar-bg/26066-fix-exported-poolarray
...
Fix GDScript exports having the wrong type of default value by converting it
2019-02-27 00:16:02 +01:00
Peter Oberrauner
657f83148c
Allow Creation of Multiple Collision Shapes for Tiles #24003
2019-02-26 23:45:01 +01:00
Juan Linietsky
dce1e6b5fe
Clarify that ETC is required for GLES2.
2019-02-26 19:31:10 -03:00
Juan Linietsky
f669ebeeaf
-Properly handle missing ETC support on export
...
-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Jairo Honorio
5ec64d30b1
Resize native run button according to editor scale.
2019-02-26 12:57:43 -03:00
Juan Linietsky
5eeb06ffd1
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
...
-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
Bojidar Marinov
1a397a7878
Consider StaticBody and NavMesh position when converting to a MeshLibrary
...
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes.
Closes #11722
2019-02-26 15:38:23 +02:00
Bojidar Marinov
db7864c1fd
Fix GDScript exports having the wrong type of default value by converting it
...
Also, initialize elements of PoolArrays when resizing them in the editor.
Fixes #26066 .
2019-02-26 14:58:39 +02:00
Rémi Verschelde
68f675fba2
Merge pull request #26290 from groud/move_setting_to_layout
...
Move the FileSystem dock layout properties to the per-project layout file
2019-02-26 09:14:41 +01:00
Gilles Roudiere
de95493de2
Move the FileSystem dock layout properties to the per-project layout file
2019-02-25 23:39:49 +01:00
Rémi Verschelde
51c1d55cf9
Merge pull request #26283 from neikeq/issue-25330
...
Make export templates extraction handle subdirectories
2019-02-25 20:46:58 +01:00
Ignacio Etcheverry
50a137e393
Make export templates extraction handle subdirectories
...
Fixes #25330
2019-02-25 19:56:58 +01:00
Eric Rybicki
747b9ac870
Fix editor crash after disabling plugin that used forward_spatial_gui_input
...
Fixes #26124 .
2019-02-25 17:11:04 +01:00
Rémi Verschelde
88a36e20cb
doc: Sync classref with current source
2019-02-25 11:22:41 +01:00
Juan Linietsky
74d0ed2236
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others
2019-02-24 22:36:53 -03:00
Ignacio Etcheverry
ef61c14dda
Merge pull request #26214 from neikeq/defval-pls
...
Fix default value of EditorSpatialGizmo.add_mesh method bind
2019-02-24 01:38:24 +01:00
Juan Linietsky
f436047cf5
Clear canvas item after rendering font, fixes #23774
2019-02-23 21:31:09 -03:00
Ignacio Etcheverry
448d3904a1
Fix default value of EditorSpatialGizmo.add_mesh method bind
2019-02-24 01:15:16 +01:00
Juan Linietsky
bfa9be85d3
Remove copy and use instance material override in gizmos, fixes #23783
2019-02-23 20:20:54 -03:00
Juan Linietsky
fd68bb2596
-Treat scalar conversions when calling functions as error, closes #24261
...
-Make shader editor display errors if exist when just opening it
-Make ShaderMaterial not lose parameters if opened in error.
2019-02-23 17:55:09 -03:00
Hugo Locurcio
eb79833770
Tweak SpatialMaterial's default metallic and roughness texture channels
...
To follow the glTF 2.0 specification in all cases (including outside
of imported glTF scenes), the blue channel is now used for metallic
and the green channel is now used for roughness.
2019-02-23 19:10:31 +01:00
Mariano Suligoy
5a21847f23
TileSetEditor: Show Edition Context by demand
2019-02-23 00:04:31 -03:00
Juan Linietsky
7f63b0e8cd
Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
...
Also fixed a few uninitialized memory variables.
2019-02-22 17:42:29 -03:00
Rémi Verschelde
2985eabc7f
Merge pull request #26150 from akien-mga/export-error-message
...
Improve error message on project export failure
2019-02-22 12:06:40 +01:00
Rémi Verschelde
793ffd942e
Improve error message on project export failure
...
It's still not enough and we need better validation/error checking,
but it should help with people assume corrupted templates when it's
their config which is invalid.
2019-02-22 11:18:22 +01:00
Rémi Verschelde
0c7c800880
Merge pull request #26133 from YeldhamDev/ttr_undoredo_actions
...
Make translatable some undo/redo operations in the editor
2019-02-22 09:58:51 +01:00
Juan Linietsky
8b231b96e3
Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801
2019-02-21 20:49:42 -03:00
Juan Linietsky
30a4723d9c
Fix audio previews, closes #25979
2019-02-21 17:50:02 -03:00
Michael Alexsander Silva Dias
3ef8238c1c
Make translatable some undo/redo operations in the editor
2019-02-21 16:41:01 -03:00
Vixelz
03f7a724ed
Include global class resources in Resource property inspector
...
Much like how script defined global classes can be created from the
"New Resource..." button in the FileSystem panel, this allows the
creation of script defined resources to be embedded.
2019-02-21 18:16:49 +00:00
Rémi Verschelde
5585420e79
Fix EditorPropertyInteger and EditorPropertyEnum support for 64-bit int
...
Fixes #26116 and fixes #22004 , thanks @kiidmale.
2019-02-21 13:30:29 +01:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
...
Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
74ef11d404
Merge pull request #26061 from qarmin/fix_res_error
...
Fix res:// error when dragging file from outside of editor
2019-02-20 17:28:05 +01:00
Rémi Verschelde
6b0ecb7266
Merge pull request #26092 from YeldhamDev/top_bar_spacing
...
Add small spacing between top bars in main editor and project manager
2019-02-20 17:27:47 +01:00
Michael Alexsander Silva Dias
0de15955ad
Add small spacing between top bars in main editor and project manager
2019-02-20 12:08:52 -03:00
Michael Alexsander Silva Dias
44c37aabf1
Fix navigation editor color materials not having unique names
2019-02-20 11:34:46 -03:00
Rémi Verschelde
1f257d3f8c
Merge pull request #26085 from mrcdk/tileset_shape_rectangle
...
Added a create rectangle button to the tileset editor.
2019-02-20 13:26:51 +01:00
MrCdK
7827c2fd57
Added a create rectangle button to the tileset editor.
...
It makes easier to create collision shapes covering the full tile.
2019-02-20 12:27:53 +01:00
Rémi Verschelde
d1f68e2eaf
Add tooltip for in-editor FPS display in 3D viewport
...
Also enhance Control/Label documentation about tooltips and mouse filter,
as it took me a while to understand why Labels didn't show tooltips.
Closes #26082 .
2019-02-20 12:16:22 +01:00
qarmin
f6c59cf48d
Fix error when deleting default environment
2019-02-20 10:40:41 +01:00
Michael Alexsander Silva Dias
5dfbdbcd0b
Enhance theme preview
2019-02-19 21:52:56 -03:00
JFonS
54b95b6c5a
Add FRUSTUM camera mode, allowing tilted frustums
...
This new camera mode makes it easy to create tilted frustums for mirror
or portal effects.
This work was kindly sponsored by IMVU.
2019-02-19 17:48:08 +01:00
qarmin
2f0c4de1f0
Fix res:// error when dragging file to other file
2019-02-19 17:21:05 +01:00
Rémi Verschelde
e9b854b78a
Merge pull request #26033 from karliss/project-import
...
Fix project opening while filter is applied.
2019-02-19 09:11:20 +01:00
Kārlis Seņko
bb3429c1c5
Fix project opening while filter is applied.
...
Fixes #25268
2019-02-19 00:06:20 +02:00
lupoDharkael
76560c8afa
Add class tree selection to script inheritance selection
2019-02-18 19:16:09 +01:00
Rémi Verschelde
f5f2b5d4af
Merge pull request #25962 from willnationsdev/fix-missing-addon
...
Auto-cleanup missing addons
2019-02-18 10:09:58 +01:00
Rémi Verschelde
03c4e4bba8
i18n: Sync translation template with current source
2019-02-18 09:57:02 +01:00
Rémi Verschelde
b65d22ed90
i18n: Sync translations with Weblate
2019-02-18 09:55:52 +01:00
Will Nations
2d0fcd5c4a
Auto-cleanup missing addons
2019-02-17 22:57:45 -06:00
Michael Alexsander Silva Dias
fe893bd6ef
Fix description size in "New Node" dialog
2019-02-17 19:06:42 -03:00
Rémi Verschelde
9402d2f9fe
Merge pull request #25954 from AlexHolly/fix-android-jarsigner-duplicate-file
...
Fix Android jarsigner error duplicate file
2019-02-16 23:17:54 +01:00
Rémi Verschelde
6201159a47
Merge pull request #25958 from YeldhamDev/poly2d_edit_disable_fix
...
Fix Polygon2D Editor interacting with its buttons too soon
2019-02-16 23:16:53 +01:00
Michael Alexsander Silva Dias
637f41e833
Fix Polygon2D Editor interacting with its buttons too soon
2019-02-16 20:13:02 -02:00
Rémi Verschelde
4f6dd779a3
Merge pull request #25913 from Chaosus/fix_gizmo_icons
...
Fix icon color for gizmos menu when theme changed
2019-02-16 23:06:46 +01:00
Alexander Holland
c28da89879
Fix Android jarsigner error duplicate file
...
Exports same file only once.
2019-02-16 21:58:52 +01:00
Michael Alexsander Silva Dias
8bef68fe6f
Better and non-buggy Polygon2D editing disabling
2019-02-16 16:46:09 -02:00
Michael Alexsander Silva Dias
aca756fce8
Revert "Disallow polygon2D editing if internal vertices exists, as suggested in #24853"
...
This reverts commit 419fb45a3e
.
2019-02-16 16:43:51 -02:00
Rémi Verschelde
1aadb9f454
Merge pull request #24574 from SeleckyErik/issue-21814
...
Made clone (CTRL+B) in code editor clone only the selection.
2019-02-16 19:24:28 +01:00
Rémi Verschelde
ca5ec803fc
Merge pull request #25944 from Faless/net/http_editor_fixes
...
Fix keep-alive without header in HTTP client
2019-02-16 17:58:48 +01:00
Fabio Alessandrelli
1aa1f42963
Fix uninitialized value
2019-02-16 16:01:20 +01:00
Rémi Verschelde
a57960cf06
Merge pull request #25910 from Chaosus/fix_solarized_dark_theme
...
Increased contrast of solarized dark theme
2019-02-16 14:20:12 +01:00
Rémi Verschelde
8c27673dc0
Merge pull request #25932 from qarmin/fix_text_edit_issue
...
Fix big text window in TextEdit
2019-02-16 14:19:47 +01:00
qarmin
fa629cdd2c
Fix big text window in TextEdit
2019-02-16 10:48:23 +01:00
Chaosus
a51088a7f9
Fix icon color for gizmos menu when theme changed
2019-02-15 20:32:38 +03:00
Chaosus
9d73cdd05d
Increased contrast of solarized dark theme
2019-02-15 19:00:19 +03:00
marxin
7ae160f661
Fix 2 more UBSAN issues ( #25217 ).
2019-02-14 20:47:35 +01:00
Rémi Verschelde
c6c788581e
Drop unused AnimationTrackKeyEdit::track_editor
...
Added by mistake in 4a24ba6e77
.
2019-02-14 16:16:45 +01:00
Juan Linietsky
4a24ba6e77
-Fixes to undo redo to avoid crash, closes #24251
...
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer
-Added missing emit_changed whe modifying keys to Animation
-Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references
-Changed AnimationEditor to update the current track when keys are edited
-Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated)
-Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
2019-02-14 10:22:34 -03:00
Juan Linietsky
f981e9fe91
Avoid case where editors are deleted while moved, fixes #25508 , fixes #24829
2019-02-14 08:03:32 -03:00
Juan Linietsky
419fb45a3e
Disallow polygon2D editing if internal vertices exists, as suggested in #24853
2019-02-13 13:11:39 -03:00
Juan Linietsky
7f69da488e
Change some editing display options to make it clearer, as requested in #24853
2019-02-13 11:42:05 -03:00
Rémi Verschelde
d2765cd04a
Merge pull request #25814 from allkhor/hide_warning_panel
...
Hide the warning panel when no warnings presents.
2019-02-13 12:56:59 +01:00
allkhor
0137ec3468
Hide the warnings panel when no warnings presents.
2019-02-13 17:01:21 +06:00
Rémi Verschelde
5fc86026ca
Fix typos with codespell
...
Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
...
Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
QbieShay
c4eb974a8a
Added a setting for files in which the editor should search (project wise).
...
Remembers the tickboxes but only during the same execution
Fixes #25440
2019-02-12 21:24:07 +01:00
samHFIT
5e28fa53c4
Fixes issue #25822
2019-02-12 12:30:56 -05:00
Rémi Verschelde
8b77dac56e
Merge pull request #25827 from merumelu/audio-bus-tooltip
...
EditorAudioBuses: Fix wrong tooltip for "Add Bus"
2019-02-12 17:25:20 +01:00
Rémi Verschelde
c5dcbeb160
Scene: Ensure classes match their header filename
...
Also drop some unused files.
Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`
Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
merumelu
5634f627da
EditorAudioBuses: Fix wrong tooltip for "Add Bus"
2019-02-12 17:13:02 +01:00
merumelu
32b9aedd88
PluginConfigDialog: Slight usability changes
...
- Set focus to the first LineEdit instead of the confirm button.
- Default to GDScript rather than whatever language was first
registered with the ScriptServer.
2019-02-12 16:18:31 +01:00
Rémi Verschelde
b7cc2bb1e2
Core: Ensure classes match their header filename
...
Also drop some unused files.
Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`
Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Rémi Verschelde
c95308e70f
Merge pull request #25819 from YeldhamDev/project_manager_cleanup
...
Minor cleanup in the Project Manager
2019-02-12 12:21:26 +01:00
Michael Alexsander Silva Dias
da45f1bf85
Minor cleanup in the Project Manager
2019-02-12 08:25:09 -02:00
Rémi Verschelde
c5a526840e
Merge pull request #25778 from YeldhamDev/add_disabled_tab_style
...
Add disabled tab style
2019-02-12 11:25:01 +01:00
qarmin
a14733be3f
Add button in Project Manager to remove all missing projects
2019-02-11 17:44:23 +01:00
Michael Alexsander Silva Dias
3a70020c98
Cleanup editor's top bar of old nodes
2019-02-11 02:18:54 -02:00
Michael Alexsander Silva Dias
e322fd140e
Add disabled tab style
2019-02-10 18:12:17 -02:00
Michael Alexsander Silva Dias
4fd7115e13
General cleanup of script and doc search bars
2019-02-10 14:18:08 -02:00
Rémi Verschelde
f614f15506
doc: Misc formatting fixes
2019-02-10 13:30:48 +01:00
Rémi Verschelde
ba0a4a942e
i18n: Sync translation template with current source
2019-02-10 13:19:03 +01:00
Rémi Verschelde
dc239b47b3
i18n: Sync translations with Weblate
2019-02-10 13:03:59 +01:00
Rémi Verschelde
33b64ec3fd
Merge pull request #25739 from qarmin/fix_scan_folders_after_deleting
...
Fix rescan files and folders after deleting them
2019-02-09 20:37:59 +01:00
Rémi Verschelde
5fa5678eb7
Merge pull request #25736 from qarmin/fix_sprie_frames_editor
...
Fix latest regression error in SpriteFramesEditor
2019-02-09 18:27:40 +01:00
Rémi Verschelde
ae1ac55409
Merge pull request #25712 from QbieShay/issue_25609
...
Root node of a scene is now selected when the scene is opened.
2019-02-09 18:22:28 +01:00
Rémi Verschelde
7d5c6f4c7a
Merge pull request #25710 from Calinou/add-hint-output-font-size
...
Add a setting hint for the Output panel font size
2019-02-09 17:46:39 +01:00
qarmin
5b9662a2c5
Rescan files and folders deleting them
2019-02-09 14:36:16 +01:00
qarmin
c8f084b0d5
Fix latest regression error in SpriteFramesEditor
2019-02-09 12:50:19 +01:00
qarmin
a0fb4f2b5d
Clearch SearchBox when unclick SearchButton
2019-02-08 23:59:51 +01:00
QbieShay
fe046de216
Root node of a scene is now selected when the scene is opened.
2019-02-08 22:50:39 +01:00
Rémi Verschelde
8253cdbda3
Merge pull request #25692 from YeldhamDev/spriteframes_editor_changes
...
Small changes to the SpriteFrames editor
2019-02-08 19:52:20 +01:00
Rémi Verschelde
865d7983e0
Merge pull request #25701 from Chaosus/fix_particles_gizmo
...
Fix undo for Particles 3D gizmo
2019-02-08 19:51:40 +01:00
Hugo Locurcio
07e87f6ec0
Add a setting hint for the Output panel font size
...
This closes #21237 .
2019-02-08 19:34:43 +01:00
Erik
a83877a8e8
Moves cursor to and selects "new_script" in Create Script dialog
...
When Create Script dialog pops up, the cursor in the Path LineEdit is
moved to the "new_script" name placeholder and it is selected.
2019-02-08 18:42:05 +01:00
Rémi Verschelde
5e837b3f13
Merge pull request #25552 from groud/better_error_message
...
Displays errors and warnings in a better way in the script editor
2019-02-08 17:03:55 +01:00
Chaosus
43a3db4c00
Fix undo for Particles 3D gizmo
2019-02-08 14:26:52 +03:00
Rémi Verschelde
da18307a53
Merge pull request #25562 from IronicallySerious/fix-empty-project
...
Fix prompt for empty project files when loaded
2019-02-08 12:16:01 +01:00
Rémi Verschelde
39bc758bb5
Merge pull request #25549 from Zylann/fix_game_font_size_forced_to_13
...
Don't modify font which could potentially not be the editor one yet
2019-02-08 12:13:05 +01:00
Rémi Verschelde
15a5c97591
Merge pull request #25546 from Zylann/fix_garbage_log_pointer
...
Fixed uninitialized pointer access due to THEME_CHANGED notification
2019-02-08 12:11:16 +01:00
Rémi Verschelde
6958953ffa
Merge pull request #25515 from Zylann/search_bar_bottom
...
Moved script editor search bar to the bottom
2019-02-08 11:36:16 +01:00
Rémi Verschelde
4ddefe9142
Merge pull request #25467 from fire/folding_spam
...
Add check in folding to see if the nodepath exists to avoid message spam and expose get_node_or_null
2019-02-08 10:13:36 +01:00
Michael Alexsander Silva Dias
d3082c99b5
Small changes to the SpriteFrames editor
2019-02-07 22:54:59 -02:00
Twarit
56f4d59962
Fix prompt for empty project files when loaded
...
Fixes #25541
2019-02-06 17:21:19 +05:30
hsandt
49b4faf43a
[Code Editor] Fixed toggle_inline_comment moving cursor position by 1 even with longer delimiter like "//"
2019-02-04 20:23:48 +01:00
hsandt
5165a90ef6
[Script Editor] Refactored ScriptTextEditor::_edit_option by extracting EDIT_TOGGLE_COMMENT case
...
CodeEditor::toggle_inline_comment is now used by both ScriptTextEditor and ShaderEditor
2019-02-04 20:21:08 +01:00
Daniel Rakos
6df53e0401
MeshLibrary export improvements
...
- From now materials assigned to the MeshInstance (not the Mesh) get exported
into the MeshLibrary when such materials exist. This enables workflows where
the MeshLibrary is exported from an imported scene (e.g. GLTF) where the
materials assigned to the Mesh (not the MeshInstance) get overwritten on
re-import, thus can't use editor set materials in the exported MeshLibrary
unless they are assigned to the MeshInstance whose materials get saved with
the inherited scene thus persist across re-imports.
- When appending to an existing MeshLibrary only generate previews for newly
added or modified meshes.
- During preview generation transform camera and lights instead of the mesh
and use the source MeshInstance's transform for the mesh to avoid weird
previews being generated for meshes with a position dependent material
(e.g. when using triplanar mapping).
- Adjust the camera angle and light directions used in mesh preview generation
for better results.
2019-02-03 22:48:35 +01:00
Gilles Roudière
5f981d7fef
Displays errors and warnings in a better way in the script editor
2019-02-01 17:20:59 +01:00
Marc Gilleron
81a5eb4d18
Don't modify font which could potentially not be the editor one yet
2019-02-01 16:59:55 +01:00
Marc Gilleron
fb2eb66e40
Fixed uninitialized log member due to THEME_CHANGED notification
2019-02-01 15:30:44 +01:00
Rémi Verschelde
58de384978
Merge pull request #25540 from JFonS/remove_gizmo_errors
...
Fix gizmo errors on "Align with view"
2019-02-01 14:12:37 +01:00
JFonS
2232d3336e
Fix gizmo errors on "Align with view"
2019-02-01 12:16:05 +01:00
Marc Gilleron
ae9a23e36c
Moved script editor search bar to the bottom, so it doesn't shift everything down
2019-01-31 16:44:40 +01:00
Bojidar Marinov
72472bef05
Fix remote scene tree root folding
...
Fixes #25487
2019-01-31 16:40:27 +02:00
K. S. Ernest (iFire) Lee
b83c3827f3
Add check in folding to see if the nodepath exists to avoid message spam.
2019-01-30 20:19:44 -08:00
Gilles Roudiere
96f25c8b67
Move some tilemap options to the toolbar
2019-01-30 16:06:40 +01:00
Rémi Verschelde
c21ca98e4c
Merge pull request #25469 from ankitpriyarup/master
...
Fixes error when new name contains only unallowed characters
2019-01-30 12:05:35 +01:00
Windy Darian
c478f30321
Support script global class (class_name) when importing a scene
...
We could already choose a script global class for root_type at scene import config. However, it would fall back to default Spatial if a script global class is chosen. This will make sure the base type for the script class is used, and the script to root node is attached upon import.
2019-01-29 23:25:57 -05:00
Ankit Priyarup
ee560dd987
Invalid node name should check if new_name is empty then cancel rename, fixes 25226
2019-01-29 22:21:50 +05:30
volzhs
1c14da3273
Remove unnecessary call VS::get_singleton() twice
2019-01-29 02:55:13 +09:00
Rémi Verschelde
70689ebffd
Remove unused iostream includes
2019-01-28 12:16:22 +01:00
Juan Linietsky
98ffb6b37e
Instantiate global classes properly, fixes #20857
2019-01-27 18:18:54 -03:00
Rémi Verschelde
2ad6212a3f
Merge pull request #25372 from JFonS/add_gizmo_docs
...
Minor fixes and documentation for Spatial Gizmos
2019-01-27 19:06:42 +01:00
JFonS
e90fb5b0ab
Minor fixes and documentation for Spatial Gizmos
2019-01-27 18:40:01 +01:00
Rémi Verschelde
4cfce99955
Merge pull request #25355 from YeldhamDev/color_picker_changes
...
Make some small enhancements to the ColorPicker
2019-01-27 18:37:48 +01:00
Rémi Verschelde
1bed784c9a
Merge pull request #25380 from godotengine/fix_pivot
...
Fixes the pivot setting with control nodes
2019-01-27 18:20:06 +01:00
Rémi Verschelde
86e1de71df
Merge pull request #25383 from akien-mga/editorinspector-property_changed_update_all
...
Fix EditorInspector property_changed argument mismatch
2019-01-27 17:58:12 +01:00
Juan Linietsky
a089061120
Fix pixelized previews, but also instances of breaking ImageTexture cache. Closes #25378 .
2019-01-27 13:41:47 -03:00
Rémi Verschelde
563139e5f3
Fix EditorInspector property_changed argument mismatch
...
Bug introduced in #21701 , missed in 541422a4a2
.
2019-01-27 17:37:24 +01:00
Gilles Roudiere
d3619f8743
Disables the Layout menu when a Control node is child of a container
2019-01-27 16:36:10 +01:00
Gilles Roudiere
3cfd80b0bf
Fixes the pivot setting with control nodes
2019-01-27 15:51:45 +01:00
Michael Alexsander Silva Dias
182f26fe5e
Make some small enhancements to the ColorPicker
2019-01-27 12:44:39 -02:00
Rémi Verschelde
c3b0ee5941
Fix code style issues
2019-01-26 22:35:31 +01:00
Rémi Verschelde
16fa788510
i18n: Sync translation template with current source
2019-01-26 22:27:36 +01:00
Rémi Verschelde
8cc9bf5969
i18n: Sync translations with Weblate
2019-01-26 22:24:25 +01:00
Rémi Verschelde
d9268265dc
Merge pull request #25354 from Ranoller/patch-5
...
Profiler list functions from max to less expensive
2019-01-26 20:44:10 +01:00
Juan Linietsky
ed1b9c1f15
Avoid crash in import (though model still does not work well), fixes #19346
2019-01-26 16:32:05 -03:00
Ranoller
d7c72dc2d1
Profiler list functions from max to less expensive
...
Solves https://github.com/godotengine/godot/issues/25328 and partially https://github.com/godotengine/godot/issues/5682
2019-01-26 19:54:04 +01:00
Rémi Verschelde
1365bed8ed
Merge pull request #25338 from DualMatrix/search_inaccurate
...
Fixed Recent/Favorite in Create Node dialog not selecting right node
2019-01-26 14:24:35 +01:00
DualMatrix
e3648c0a79
Fixed Recent/Favorite in Create Node dialog not selecting right node
...
Fixes #6535
2019-01-26 13:52:53 +01:00
Rémi Verschelde
35c1694c04
Merge pull request #24923 from groud/add_color_audio_buses_buttons
...
Adds color to the audio buses buttons
2019-01-26 12:02:24 +01:00
Rémi Verschelde
6e600706e9
Merge pull request #25237 from eska014/pjmgr-rasterizerselect
...
Add renderer selection to New Project dialog
2019-01-26 00:14:45 +01:00
Juan Linietsky
b3335e943b
Implement missing autorestart in oneshot node, closes #22238
2019-01-25 18:15:29 -03:00
Juan Linietsky
b0758b2d73
Stop preview generator before reimporting resources with different type.
2019-01-25 17:27:50 -03:00
Juan Linietsky
5bd3f72878
Properly warn about the effects of changing an import type, as well as force editor restart. Fixes #23874
2019-01-25 17:23:56 -03:00
Juan Linietsky
853f985b63
Make sub-inspectors not listen to node removals, since they never edit nodes. Fixes #23554
2019-01-25 15:14:56 -03:00
Juan Linietsky
32fa136cc7
Ability to keep images in ImageTexture cached while using editor, fixes #25243
2019-01-25 13:40:23 -03:00
Rémi Verschelde
c298b5267a
Merge pull request #25306 from DualMatrix/no_showup
...
Fixed function names of built-in scripts not showing up in debugger
2019-01-25 14:41:23 +01:00
DualMatrix
f119e0b156
Fixed function names of built-in scripts not showing up in debugger
...
Fixes #25198
2019-01-25 12:54:50 +01:00
qarmin
6c159acf47
Add third point to move Rectangle Shape 2D in two axis
2019-01-25 09:49:28 +01:00
Leon Krause
12bdb46706
Add renderer selection to New Project dialog
2019-01-25 01:49:55 +01:00
groud
cb37de33ad
Adds color to the audio buses buttons
2019-01-24 23:02:53 +01:00
groud
8676370aa5
Fixes Node2D selection not adapting to editor zoom level
2019-01-24 20:43:11 +01:00
Rémi Verschelde
3551e3478a
Merge pull request #25260 from neikeq/qq
...
PluginConfigDialog: Add partial support for more script language
2019-01-23 15:41:11 +01:00
Ignacio Etcheverry
504508e61c
PluginConfigDialog: Add partial support for more script language
2019-01-23 14:54:33 +01:00
Marcin Zawiejski
e53c5d858a
Fix global settings consistency
...
Fixes #25161
2019-01-23 00:09:22 +01:00
Juan Linietsky
cd45f05f7e
Forbid making root on inherited scenes, closes #24484
2019-01-22 13:49:03 -03:00
Juan Linietsky
c70c43c888
Make inspector gain focus on refresh only if it has it, fixes #24979 , closes #25053
2019-01-22 12:29:26 -03:00
Rémi Verschelde
4a184a79e0
Merge pull request #25215 from akien-mga/scripteditor-goto-line
...
Fix going to script line on VisualScript errors
2019-01-22 12:19:15 +01:00
Rémi Verschelde
8cc83accd3
Merge pull request #25195 from YeldhamDev/texregion_editor_sprite3d
...
Make the Texture Region Editor able to edit regions of Sprite3Ds
2019-01-22 11:44:12 +01:00
Rémi Verschelde
79a4c41b22
Fix going to script line on VisualScript errors
...
Fixes #18103 , which was a regression from #16888 .
2019-01-22 10:55:55 +01:00
Juan Linietsky
6fa632b821
Add function to obtain filesystem type from DirAccess.
...
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21 18:06:14 -03:00
Rémi Verschelde
100154a131
i18n: Sync translation template with current source
2019-01-21 20:36:37 +01:00
Rémi Verschelde
f1f65d9c05
i18n: Sync translations with Weblate
2019-01-21 20:35:16 +01:00
Michael Alexsander Silva Dias
f1cd587bbd
Make the Texture Region Editor able to edit regions of Sprite3Ds
2019-01-21 16:52:57 -02:00
Rémi Verschelde
2323464f5e
ExportDialog: Make error messages translatable
...
Also fix missing newlines that caused #24202 .
2019-01-21 18:34:53 +01:00
Rémi Verschelde
26cf4fed6e
Merge pull request #25163 from ankitpriyarup/master
...
Disable autowrap for export dialog errors
2019-01-21 18:07:35 +01:00
Ankit Priyarup
7e6edee193
Disable autowrap for export dialog errors
...
Fixes #25065
2019-01-21 18:01:40 +05:30
Hugo Locurcio
f9d0bc1858
Make "Export with Debug" more visible in the Export dialog
...
This swaps out the CheckButton with a CheckBox, which has two benefits:
- The checkbox icon appears to the left of the text, which moves it
closer from the text. This makes it more easily noticeable, as
it also appears below the "File:" text now.
- It follows the UI convention of using checkboxes for options that
do not bear an immediate effect, unlike CheckButtons which are
expected to have an immediate effect when toggled.
This closes #25170 .
2019-01-20 23:53:42 +01:00
Rémi Verschelde
632ff1634b
Merge pull request #25110 from groud/display_pivot
...
Displays the pivot all the time and rotate the icon
2019-01-19 09:39:33 +01:00
groud
056ea997e5
Displays the pivot all the time and rotate the icon
2019-01-18 19:30:45 +01:00
Melvin Winstroem-Moeller
b2abbeca4b
Editor source status font size, fixes #25039
2019-01-18 19:20:35 +01:00
Juan Linietsky
541422a4a2
Clean up and fix issues after merging #21701 , closes #21104
2019-01-18 13:01:24 -03:00
Juan Linietsky
580bebda52
Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-change
...
Fix multiselect change property
2019-01-18 12:37:50 -03:00
Rémi Verschelde
798246c34b
Merge pull request #25076 from groud/fix_filesystem_dock
...
Fixes crash in the Filesystem dock
2019-01-17 22:54:42 +01:00
groud
d4de7cf186
Fixes crash in the Filesystem dock
2019-01-17 20:48:46 +01:00
Juan Linietsky
e0336996ce
Add some checks to avoid disaster when making a node the scene root. Fixes #24484
2019-01-17 15:26:38 -03:00
Juan Linietsky
5e709baba1
Fix keying resource properties, closes #24690
2019-01-17 12:30:34 -03:00
Rémi Verschelde
e4f1b995cc
Fix radio buttons support in ItemListEditorPlugin
...
This was missed in bf14a6deff
.
2019-01-17 16:14:01 +01:00
Juan Linietsky
e8d31cc765
Perform a cleaner exit for resource preview, fixes #24206
2019-01-17 09:09:39 -03:00
Rémi Verschelde
07e2046980
Merge pull request #24924 from danilo2205/rename-oriented-path-follow
...
Merge OrientedPathFollow into PathFollow
2019-01-16 19:24:44 +01:00
Danilo Villa (Davi)
e74a3add9c
Rename OrientedPathFollow to PathFollowOriented
2019-01-16 14:32:18 -02:00
jlahman
b8a524efa3
Fix order of a nullptr test in canvas item editor
2019-01-16 01:11:11 -05:00
Juan Linietsky
96445cd90e
Clear internal vertex counter when redrawing polygons, closes #24862 .
2019-01-15 15:43:55 -03:00
Rémi Verschelde
fadaeb06c0
Merge pull request #24909 from xDGameStudios/array_static_types
...
Disallow changing array element types, when using hint (inspector fix)
2019-01-15 13:22:43 +01:00
Juan Linietsky
95a5803c92
wtf
2019-01-14 15:52:43 -03:00
Juan Linietsky
91290f0ded
Added a flag to specify an exported node path must be supplied from scene root, fixes #24412
2019-01-14 15:46:56 -03:00
Juan Linietsky
6f884cc884
Use SceneTreeDock to replace particles node properly, fixes #24162
2019-01-14 13:41:54 -03:00
Juan Linietsky
f4ac678d58
Removed ancient code for set_edited that was doing nothing.
2019-01-14 12:44:16 -03:00
Rémi Verschelde
0222841357
i18n: Sync translation template with current source
2019-01-14 16:42:58 +01:00
Rémi Verschelde
19c562991c
i18n: Sync translations with Weblate
2019-01-14 16:42:57 +01:00
Rémi Verschelde
577659cb1b
Merge pull request #24981 from akien-mga/property-editor-rid
...
Add EditorPropertyRID as read-only label showing RID
2019-01-14 15:53:39 +01:00
Juan Linietsky
4bb0080b3d
Do not allow adding tasks while in the middle of flushing a message queue
2019-01-14 11:00:05 -03:00
Rémi Verschelde
0b48484d49
Add EditorPropertyRID as read-only label showing RID
...
Fixes #24827 .
2019-01-14 11:50:42 +01:00
Guilherme Felipe
771fbd282a
Show play position of sub state machine
...
Sub state machine now show the play position of the current state
playing.
2019-01-13 16:00:33 -02:00
Wilson E. Alvarez
4a15f5522d
Fixed null editor icon crash
...
Fixes #24932
2019-01-13 09:28:56 -05:00
Rémi Verschelde
bf799246fd
Merge pull request #24914 from volzhs/export-split
...
Use HSplit to resize presets and options panel on Export window
2019-01-11 18:09:57 +01:00
volzhs
87305a0f54
Use HSplit to resize presets and options panel on Export window
2019-01-12 01:54:00 +09:00
xDGameStudios
f9788f75e5
Add static types to arrays (inspector fix)
2019-01-11 13:31:08 +00:00
Rémi Verschelde
8972c05e80
Merge pull request #24899 from YeldhamDev/poly2duv_editor_undoredo_fix
...
Fix UndoRedo operations for the new features in the Polygon2D UV Editor
2019-01-11 10:08:05 +01:00
Juan Linietsky
2cd15849f9
Fixes to auto triangle editing in BlendSpace2D
2019-01-10 21:40:46 -03:00
Michael Alexsander Silva Dias
7cef10a503
Fix UndoRedo operations for the new features in the Polygon2D UV Editor
2019-01-10 22:20:06 -02:00
groud
c48f92e394
Fixes 2D bones selection
2019-01-09 20:55:04 +01:00
Guilherme Felipe
c7d4807b7b
Hides error_panel of state machine on the first time.
2019-01-09 15:16:41 -02:00
x2f
b50fa06c6d
Fix for issue #24810 (find in files logic)
...
Match case check box was used for whole words as well as match case.
2019-01-09 00:23:46 -05:00
Juan Linietsky
e46f28e02d
Removed splits in Polygon editor, replace by internal vertices and polygon support.
2019-01-08 19:11:08 -03:00
Rémi Verschelde
d8c40bccbb
Merge pull request #24831 from clayjohn/fix_nested_docs_tooltip
...
Make tooltips display for nested resources
2019-01-08 09:11:03 +01:00
clayjohn
9d162f9fbe
make tooltips display for subinspectors
2019-01-07 20:38:03 -08:00
Rémi Verschelde
ac8ae09bc3
i18n: Sync translation template with current source
...
Misc fixes to source strings.
2019-01-07 16:57:52 +01:00
Rémi Verschelde
d2b17d8d60
i18n: Sync translations with Weblate
2019-01-07 16:42:05 +01:00
Rémi Verschelde
db33b03f49
Merge pull request #24814 from YeldhamDev/animtree_editor_statemach_scrolls
...
Move scrolls in the StateMachine editor inside the panel
2019-01-07 15:11:05 +01:00
Michael Alexsander Silva Dias
67ac8fe359
Move scrolls in the StateMachine editor inside the panel
2019-01-07 00:21:48 -02:00
Guilherme Felipe
59df3ca911
Fix state machine scroll
2019-01-06 12:35:12 -02:00
Rémi Verschelde
021421e180
Merge pull request #24782 from SoIAS/duplicated_code_24781
...
Removed duplicated code in animation_track_editor.cpp
2019-01-05 11:29:09 +01:00
Dawid Wdowiak
855a82211f
Removed duplicated code
2019-01-04 22:18:54 +01:00
Rémi Verschelde
495e40cff8
Revert "Fix blend tree generating wrong node names"
2019-01-04 19:45:39 +01:00
Rémi Verschelde
5809be9641
Merge pull request #24582 from Xrayez/script-encrypt
...
Bring back script encryption in export preset
2019-01-04 16:34:38 +01:00
Rémi Verschelde
d54894ffae
Merge pull request #24647 from WindyDarian/gltf_morph_fix
...
Fix for blend shape incorrectly scaling skinned gltf mesh
2019-01-04 15:21:38 +01:00
Timo Schwarzer
163e0e3ebd
Add thumbnails to LargeTexture
2019-01-03 13:09:25 +01:00
Chaosus
be2bc4dab8
Improved script attachment/removal a bit
2019-01-02 16:56:11 +03:00
Rémi Verschelde
f1d1ecb383
Merge pull request #24686 from YeldhamDev/autotile_grid_separation_fix
...
Fix incorrect grid snapping in TileSet editor with separation
2019-01-01 19:04:04 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
d1f3b622f0
Fix missing/malformed license headers
2019-01-01 12:46:36 +01:00
Michael Alexsander Silva Dias
07fdd2c702
Fix incorrect grid snapping in TileSet editor with separation
2018-12-31 13:36:51 -02:00
Chaosus
b26d2ac190
Fix "method not found" error when script is removed from object
2018-12-31 12:09:08 +03:00
Dawid Wdowiak
131001a4fb
Fixed a property warning when loading a correct resource type
...
Fixed warning when loading a correct resource type to a property that could take more than one resource type.
2018-12-30 19:04:49 +01:00
Rémi Verschelde
ac46862097
Merge pull request #24506 from JFonS/expose_gizmos
...
Expose the new gizmo plugin system to scripting
2018-12-30 15:42:30 +01:00
Rémi Verschelde
1d7b69ebbc
Merge pull request #24664 from SoIAS/graph_node_headers_statemachine-24458
...
Removed graph node headers from state machine nodes
2018-12-30 14:06:58 +01:00
Michael Alexsander Silva Dias
4a91f94c13
Add undo-redo to the TileSet editor, and other improvements
2018-12-30 10:54:03 -02:00
Dawid Wdowiak
58ae20f239
Removed graph node headers from state machine nodes
2018-12-30 09:25:13 +01:00
Windy Darian
d9d6119b6e
Partial fix for blend shape with gltf
...
This fixes https://github.com/godotengine/godot/issues/20377 , where blend shape scales the mesh if the mesh is also skinned.
The issue was that the blend shape was trying to blend using BLEND_SHAPE_MODE_RELATIVE (directly adding everything in morph shape as displacement), while bone weights were copied in the morph shape, which resulted in 2x bone weights causing mesh to become bigger when blended.
Setting the blend mode to BLEND_SHAPE_MODE_NORMALIZED while guaranteeing the data is correct fixes the issue (previously treating gltf2's morph displacement data as blend target data). Ideally we still want to use BLEND_SHAPE_MODE_RELATIVE since it may need much less data, but that seems to require a larger refactor?
2018-12-29 01:13:35 -05:00
Rémi Verschelde
2e39e38c10
doc: Sync classref with current source
...
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Rémi Verschelde
9c7ca687b2
Make error more explicit when OBJ/MTL files are missing
...
Fixes #24595 .
2018-12-27 10:39:43 +01:00
Erik
4f5f868b8a
Made clone (CTRL+B) in code editor clone only the selection.
...
In code editor, when code is selected, cloning (CTRL+B) now clones only the selected code. The code is cloned to
the end of selection. The previous behaviour was to clone the full line which the selection "touches" to the new
line after the end of selection.
2018-12-25 15:52:38 +01:00
Michael Alexsander Silva Dias
8aad7ef016
General fixes for the TileSet editor
2018-12-24 18:27:43 -02:00
Andrii Doroshenko (Xrayez)
ba13a2bc05
Bring back script encryption in export preset
...
Retrieved working implementation from 2.1 branch and adapted to
existing export preset system.
Added Script tab in export preset to export script as raw text,
compiled, or encrypted (same as in 2.1). The script encryption key is
visually validated. The script export mode and the key is saved per
per preset in `export_presets.cfg`, so it makes sense to ignore this
file in version control system.
Each custom exporting procedure can retrieve an export preset set
during project exporting. Refactored project export dialog a bit to
allow easier code comprehension.
2018-12-24 17:16:14 +02:00
Guilherme Felipe
bacf5124cf
Add EDITMODE_PRIORITY for ATLAS_TILE
...
When editing ATLAS_TILE, now it's possible to enable priority to
randomize subtiles.
2018-12-23 18:56:18 -02:00
Guilherme Felipe
8a202bc223
Fix blend tree generating wrong node names
...
Now it's possible to connect nodes again.
2018-12-22 12:18:04 -02:00
JFonS
6b15b4f904
Expose the new gizmo plugin system to scripting
2018-12-21 23:56:39 +01:00
Rémi Verschelde
616beb1041
ProjectManager: Warn when projects have different config_version
...
When opening projects for edition through the project manager, the
following checks are now done:
1. If the config_version is lower than the one used by the current
engine version, users are asked if they want to convert to the new
format or abort editing. Fixes #20626 .
2. If the config_version is higher than the expected one (project
from a more recent and incompatible engine version), projects are
grayed out and can't be edited. Fixes #18758 .
When editing from the command line, the behaviour is unchanged:
projects in situation (1) are automatically converted, while projects
in situation (2) show an error message (made more explicit).
The "Run" option from the project manager was not changed, so it will
still run (1) projects without converting them, and fail running (2)
projects.
Co-authored-by: groud <gilles.roudiere@gmail.com>
2018-12-21 12:45:27 +01:00
Rémi Verschelde
be8c0d57c5
Merge pull request #24519 from Chaosus/error_label_fix
...
Change LinkLabel back to Label in error status bar
2018-12-21 10:14:04 +01:00
Rémi Verschelde
f09956c86c
Merge pull request #24513 from YeldhamDev/fix_tileset_editor_draw
...
Fix small drawing error in TileSet editor
2018-12-21 10:09:00 +01:00
Chaosus
260b5818f1
Change LinkLabel back to Label in error status bar
2018-12-21 11:39:54 +03:00
Michael Alexsander Silva Dias
daf54133c2
Fix small drawing error in TileSet editor
2018-12-20 19:52:56 -02:00
Guilherme Felipe
21bad78bd8
Fixes for TileSetEditor and TileMapEditor
...
[TileSetEditor] Hide Bitmask and Priority for ATLAS_TILE
[TileMapEditor] Hide "Disable autotile" if the selected tile isn't
autotile
Fix #22756 , don't update bitmask when tilemode is ATLAS_TILE
2018-12-20 15:31:45 -02:00
Rémi Verschelde
e8cdbf99e9
CodeEditor: Drop unused enable_complete_timer variable
...
Its use was removed in 1039ba9ffb
.
2018-12-19 20:31:55 +01:00
Rémi Verschelde
26058376aa
Merge pull request #24462 from guilhermefelipecgs/fix_copy_paste_tilemap
...
Fix copy/paste for TileMap
2018-12-19 08:43:52 +01:00
Guilherme Felipe
06a929ace7
Fix copy/paste for TileMap
...
Fix #24440
2018-12-18 22:48:59 -02:00
Rémi Verschelde
3c999ae1a1
Merge pull request #24451 from mateusfccp/animation_editor_curve_tangent_different_color
...
Change color of AnimationPlayer curve to "highlight"
2018-12-18 18:56:05 +01:00
Michael Alexsander Silva Dias
2b278a5336
Small fixes for the AnimationTree editor
2018-12-18 15:24:22 -02:00
Mateus Felipe C. C. Pinto
e7968954e8
Change color of AnimationPlayer curve to "highlight"
...
This is to be consistent with Curve editor and to be less confusing
related to tangent lines color.
2018-12-18 13:46:03 -02:00
Mateus Felipe C. C. Pinto
ca1935d6f7
Add settings for single-quotes on completion
2018-12-18 12:48:36 -02:00
Rémi Verschelde
1039ba9ffb
EditorSettings: Remove enable_code_completion_delay
...
It was badly named (it disables code completion, not just the delay), and also
badly implemented (not preventing the timer for running, but just preventing it
to show the autocompletion).
It could be readded with a proper name and cleaner implementation if there's an
actual need for it.
Supersedes #24407 and closes #24352 .
2018-12-18 10:06:38 +01:00
Rémi Verschelde
1621270f26
Merge pull request #24432 from YeldhamDev/animationtree_editor_fixes
...
General fixes for the AnimationTree editor
2018-12-18 09:08:10 +01:00
Rémi Verschelde
75c6ad9756
Merge pull request #24427 from guilhermefelipecgs/fix_bread_crumb
...
Fix bread crumb of AnimationTree
2018-12-18 09:06:57 +01:00
Michael Alexsander Silva Dias
3c9ce2406b
Make the AnimationTree editor's path section more obvious
2018-12-17 23:52:14 -02:00
Michael Alexsander Silva Dias
b86b497cec
General fixes for the AnimationTree editor
2018-12-17 21:03:58 -02:00
Guilherme Felipe
317561863d
Fix bread crumb of AnimationTree
2018-12-17 17:08:41 -02:00
Rémi Verschelde
28b10ea668
Fix sometimes uninitialized variable warning raised by Xcode 9.4.1
...
Fixes this warning raised by Travis CI on macOS:
```
editor/plugins/polygon_2d_editor_plugin.cpp:95:6: warning: variable 'skeleton' is used uninitialized whenever 'if' condition is true [-Wsometimes-uninitialized]
if (!node->has_node(node->get_skeleton())) {
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
editor/plugins/polygon_2d_editor_plugin.cpp:106:7: note: uninitialized use occurs here
if (!skeleton) {
^~~~~~~~
editor/plugins/polygon_2d_editor_plugin.cpp:95:2: note: remove the 'if' if its condition is always false
if (!node->has_node(node->get_skeleton())) {
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
editor/plugins/polygon_2d_editor_plugin.cpp:94:22: note: initialize the variable 'skeleton' to silence this warning
Skeleton2D *skeleton;
^
= NULL
```
2018-12-17 12:28:11 +01:00
Rémi Verschelde
38f8269e1b
Merge pull request #24410 from YeldhamDev/graph_editors_title_fix
...
Fix titles in graph editors being invisible when headers are enabled
2018-12-17 08:10:20 +01:00
Michael Alexsander Silva Dias
9d4a996a08
Fix titles in graph editors being invisible when headers are enabled
2018-12-16 23:18:04 -02:00
Alexandre LittleWhite Laurent
ca90dd302b
Change global timestamp behaviour earlier
2018-12-16 23:39:17 +01:00
Rémi Verschelde
74bf67c3a6
Ensure cursor is visible when EditorSpinSlider exits the tree
...
Supersedes and closes #22581 .
2018-12-16 23:20:03 +01:00
Rémi Verschelde
4cf2d5bffe
Merge pull request #24405 from guilhermefelipecgs/fix_undo_fsm
...
Fix "undo" of the state machine losing node's position
2018-12-16 21:30:32 +01:00
Guilherme Felipe
bcd2659a2f
Fix "undo" of the state machine losing node's position
2018-12-16 18:06:26 -02:00
Rémi Verschelde
169db6abdd
Merge pull request #24397 from volzhs/builtin-script
...
Create built-in script properly
2018-12-16 15:51:06 +01:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
...
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Rémi Verschelde
3914bdb82e
Merge pull request #24376 from Calinou/tweak-editor-status-colors
...
Tweak editor status colors (success, warning, error)
2018-12-16 14:06:43 +01:00
Rémi Verschelde
d3debe18b5
Merge pull request #24308 from mineevgleb/#24303-persist-project-sorting-order
...
#24303 : remember sorting order in the project manager
2018-12-16 14:00:44 +01:00
volzhs
d072d5ed14
Create built-in script properly
2018-12-16 18:31:43 +09:00
Hugo Locurcio
1e56b4dd62
Tweak editor status colors (success, warning, error)
...
Some of the previous colors were "overbright" in the sense that
some of their components were above 1, causing font anti-aliasing
to look bad.
These new colors should be easier on the eyes while fitting better
with the rest of the editor's color palette.
2018-12-15 18:09:52 +01:00
Gleb Mineev
b675a3f745
24303: remember sorting order in the project manager
2018-12-15 17:38:49 +01:00
Marc Gilleron
065e2670af
Added basic support for custom resource savers and loaders
2018-12-15 05:34:53 +00:00
Rémi Verschelde
7ac67bfec1
Merge pull request #23464 from GameCoderStudios/master
...
Ability to pick child nodes of scenes instances marked with "Editable…
2018-12-14 18:41:47 +01:00
Rémi Verschelde
7e4e9e95e4
Merge pull request #24333 from YeldhamDev/filechooser_folder_icon
...
Change EditorLineEditFileChooser to use the "Folder" icon
2018-12-14 08:56:57 +01:00
Rémi Verschelde
491743d670
Merge pull request #24331 from mineevgleb/resource-undo-redo
...
#23231 : make resource changes in a nested inspector undoable
2018-12-14 08:56:42 +01:00
Michael Alexsander Silva Dias
0e894a160c
Change EditorLineEditFileChooser to use the "Folder" icon
2018-12-13 19:39:51 -02:00
Gleb Mineev
2e4752bdba
#23231 : make resource changes in a nested inspector undoable
2018-12-13 22:35:16 +01:00
Marc Gilleron
1f1ab997b6
Re-add missing save resource button in the inspector
2018-12-13 21:24:25 +00:00
Rémi Verschelde
2f31d31c23
Revert "Use more subtle indentation guides in the script editor"
2018-12-13 19:57:34 +01:00
Rémi Verschelde
17c3c64a80
i18n: Sync translation template with current source
...
Also French translation update and misc fixes to source strings.
2018-12-13 14:47:24 +01:00
Rémi Verschelde
d0d52606a7
i18n: Sync translations with Weblate
2018-12-13 13:49:46 +01:00
Rémi Verschelde
4d27b1fe4f
Merge pull request #24109 from remorse107/godotengine-path2d-editor-fix
...
Fixed Path2D Plugin Editor so segments can be split.
2018-12-12 16:02:55 +01:00
Rémi Verschelde
31349eec8e
Merge pull request #24203 from qichunren/fix_export_dialog_layout
...
Fix ExportDialog layout out of boundary when select a template.
2018-12-12 16:00:49 +01:00
Rémi Verschelde
4fe5a1dbef
Merge pull request #24214 from marcelofg55/editor_audio_buses_fix
...
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-12 13:55:21 +01:00
Rémi Verschelde
c8a5400654
Merge pull request #24241 from Rubonnek/move-to-initializer-list
...
Moved member variables to initializer list
2018-12-12 09:25:34 +01:00
Rémi Verschelde
ecc5888674
Merge pull request #24293 from akien-mga/editorsettings-cleanup
...
Better code organization in EditorSettings::_load_defaults and cleanup of unused settings.
2018-12-12 09:22:49 +01:00
Rémi Verschelde
77dd0561ef
EditorSettings: Remove unused settings from initial set
...
Fixes #24291 .
2018-12-12 08:31:31 +01:00
Rémi Verschelde
fe68f53298
Code style: Sort EditorSettings initial set by section
2018-12-12 08:18:28 +01:00
Wilson E. Alvarez
08f22f1cf0
Moved member variables to initializer list
2018-12-11 18:33:01 -05:00
Marcelo Fernandez
792786b4b7
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-11 19:54:52 -03:00
Michael Alexsander Silva Dias
8f9447310d
Enable toggle behaviour for buttons that trigger popups
2018-12-11 19:23:26 -02:00
Rémi Verschelde
5ff403b3b0
Merge pull request #23361 from mrcdk/wav_loop_backward
...
Add backward looping support to AudioStreamSample (wav files)
2018-12-11 18:43:18 +01:00
Rémi Verschelde
55089d0b1a
Merge pull request #24224 from BastiaanOlij/flip_bitangent
...
Reverse bitangent on everythings
2018-12-11 15:21:43 +01:00
Guillaume Laforte
d09ccf6f81
Fixes the support of the 'keep on reimport' flag - Issue #20878 .
2018-12-11 08:56:36 -05:00
Rémi Verschelde
1a82877acc
Merge pull request #24278 from MarianoGnu/script_editor
...
Fix "index -1 out of range" error spam. Fixes #24277
2018-12-11 14:06:08 +01:00
Mariano Suligoy
1884952ae3
Fix "index -1 out of range" error spam when the Editor is using translations. Fixes #24277
2018-12-11 08:26:36 -03:00
qichunren
99f9af868a
Fix ExportDialog layout out of boundary when select a template.
2018-12-11 16:13:14 +08:00
Michael Alexsander Silva Dias
133031c65e
Fix "blocked > 0" error when selecting an item in the Search Help dialog
2018-12-11 00:43:13 -02:00
Andrii Doroshenko (Xrayez)
feb12559e6
Properly reselect duplicated visual shader nodes
...
This makes it much easier to drag duplicated nodes away from original ones.
2018-12-10 14:20:58 +02:00
Rémi Verschelde
bf59b73250
Merge pull request #20609 from YeldhamDev/menu_hover_explicit
...
Make opening menus with the same parent on mouse focus explicit
2018-12-09 23:15:33 +01:00
Rémi Verschelde
3a312dbd32
Merge pull request #20725 from Calinou/textedit-subtle-indent-guides
...
Use more subtle indentation guides in the script editor
2018-12-09 23:10:32 +01:00
Rémi Verschelde
dc54ee18ae
Merge pull request #24236 from Xrayez/fix-20212
...
Fix duplicating visual shader nodes
2018-12-09 21:45:05 +01:00
Michael Alexsander Silva Dias
bc9cb0e6cd
Cleanup some unused controls in the editor's top bar
2018-12-09 17:51:30 -02:00
Andrii Doroshenko (Xrayez)
86eb6951c7
Fix duplicating visual shader nodes
2018-12-09 15:37:57 +02:00
Michael Alexsander Silva Dias
1bb14971e5
Minor changes to the File menu in the Script Editor
2018-12-08 15:59:15 -02:00
Michael Alexsander Silva Dias
e425f2d498
Expose "meta" to the Inspector
2018-12-08 02:27:20 -02:00
Bastiaan Olij
fa63a0fe83
Reverse bitangent on everythings to ensure default normal map behavriour is consistent
2018-12-08 13:43:46 +11:00
Rémi Verschelde
4191e5316b
Merge pull request #22437 from DualMatrix/wrong_prop_warning
...
Added warning when trying to load resource of wrong type in editor.
2018-12-07 23:17:43 +01:00
Rémi Verschelde
9b78147bce
Merge pull request #22535 from DualMatrix/editor_value_cap
...
Fixed editor inspector ranges capping values at 65535.
2018-12-07 23:15:48 +01:00
Rémi Verschelde
49ac23e29f
Merge pull request #19914 from guilhermefelipecgs/add_z_index_autotile
...
Add Z-Index for Autotile
2018-12-07 22:33:06 +01:00
Guilherme Felipe
69f6f787c0
Add Z-Index for Autotile
2018-12-07 18:42:56 -02:00
Marcelo Fernandez
087401b33f
Fix custom features missing when _export_begin is called
2018-12-07 16:29:47 -03:00
Marcelo Fernandez
3daf1a8744
EditorExportPlugin now calls _export_end() when export ends if scripted
2018-12-07 15:05:10 -03:00
Robert Morse
bce3599bd7
Fixed an issue with the Path2D plugin editor not supporting the capability to split curves as its toolbar buttons originally advertised.
2018-12-07 08:27:36 -06:00
Rémi Verschelde
c2e96c65b3
Merge pull request #23327 from YeldhamDev/search_shaders
...
Added "shader" filter to "Find in Files"
2018-12-07 15:11:32 +01:00
Rémi Verschelde
e4a2003b98
Merge pull request #22323 from williamd1k0/ignore-main-scene
...
Editor: Skip loading main scene if restore_scenes_on_load is used
2018-12-07 15:08:34 +01:00
Rémi Verschelde
cac8cc8052
Merge pull request #24205 from YeldhamDev/tileset_context_hide_script
...
Hide "Script" section in the "TilesetEditorContext"
2018-12-07 07:47:02 +01:00
Michael Alexsander Silva Dias
d514ac405b
Hide "Script" section in the "TilesetEditorContext"
2018-12-07 02:18:02 -02:00
groud
c6329b4569
Add signals for files move/delete/rename to FileSystemDock
2018-12-06 21:35:21 +01:00
Rémi Verschelde
ce3f3a9f82
Merge pull request #24194 from bojidar-bg/23567-fix-message-queue-overflow
...
Make thumbnail cache less tasking on the message queue
2018-12-06 20:31:08 +01:00
Thomas Winderweedle
f2e7a650c7
Clear application/run/main_scene if that file is deleted
...
Fixes #22473
2018-12-06 16:28:27 +01:00
Rémi Verschelde
3f1bec5887
Merge pull request #23977 from YeldhamDev/editor_plugins_improvements
...
General enhancements to the Polygon2D, TextureRegion, and TileSet editors
2018-12-06 16:26:16 +01:00
Bojidar Marinov
68e69fd45b
Make thumbnail cache less tasking on the message queue
...
Fixes #23567
2018-12-06 17:25:57 +02:00
Rémi Verschelde
7198f5da9b
Merge pull request #23608 from RySchmitt/fix_spin_slider
...
Improve dragging behavior of editor_spin_slider
2018-12-06 15:39:09 +01:00
Rémi Verschelde
a0a9553cbe
Merge pull request #23673 from marcelofg55/export_path_3
...
Export Path now has a folder icon to select the path
2018-12-06 15:33:04 +01:00
Rémi Verschelde
c084340216
Merge pull request #23935 from helenaMontenegro/master
...
Add sorting to the project manager
2018-12-06 14:14:08 +01:00
Rémi Verschelde
efefe0be95
Merge pull request #23982 from qichunren/fixed_line_edit_lost_focus_when_create_new_project
...
Fixed project name line edit focus lost when open project-create dialog.
2018-12-06 14:06:43 +01:00
David Kennedy
29284f628c
Fixes editor crashing when editing autotiles issue #24004
2018-12-06 07:15:48 -03:00
Michael Alexsander Silva Dias
e4d0ecce7a
General enhancements to the Polygon2D, TextureRegion, and TileSet editors
2018-12-06 03:29:27 -02:00
Rémi Verschelde
21dea10116
Merge pull request #24159 from YeldhamDev/dialog_size_metadata
...
Move "Dialog Bounds" from the Editor Settings to project's metadata
2018-12-05 16:19:18 +01:00
Rémi Verschelde
99640ac583
Merge pull request #24165 from YeldhamDev/light_occluder_reuse_polygon
...
Make LightOccluder2D Editor use the AbstractPolygon Editor instead of its own
2018-12-05 08:59:29 +01:00
Rémi Verschelde
31384a56b5
Merge pull request #24160 from YeldhamDev/graph_tooltips
...
Add tooltips to GraphEdit node
2018-12-05 08:57:19 +01:00
Rémi Verschelde
89f8b84c47
i18n: Sync translation template with current source
2018-12-04 23:22:18 +01:00
Rémi Verschelde
b7782f182a
i18n: Sync translations with Weblate
2018-12-04 23:21:00 +01:00
Michael Alexsander Silva Dias
53764a5ee6
Make LightOccluder2D Editor use the AbstractPolygon Editor instead of its own
2018-12-04 18:25:19 -02:00
Michael Alexsander Silva Dias
3ae5eec366
Add tooltips to GraphEdit node
2018-12-04 15:00:27 -02:00
Michael Alexsander Silva Dias
63dc20a827
Move "Dialog Bounds" from the Editor Settings to project's metadata
2018-12-04 13:55:24 -02:00
Rémi Verschelde
e4ebe3db26
Merge pull request #24129 from mrcdk/export_array_with_arguments
...
Arrays now parse the hint_string in the new inspector.
2018-12-04 10:59:19 +01:00
MrCdK
9c91cc00ea
Arrays now parse the hint_string in the new inspector.
...
Also, if a hint_string is given, when changing the size of an Array the new elements are initialized to the default value of that type hint.
2018-12-03 19:05:22 +01:00
Rémi Verschelde
6f9aa8727c
Merge pull request #23991 from glaforte/bugfix/19195
...
Generate the tangents without de-indexing and re-indexing the vertices.
2018-12-03 17:35:50 +01:00
asheraryam
79ca8e7305
Use filename as fallback instead of the class name for mesh instance loaded by dragging from file to editor.
2018-12-02 23:41:09 +02:00
Rémi Verschelde
8dd00ed176
Merge pull request #24117 from Paulb23/txt_file_last_modified_time
...
Fix text files constantly asking for reload as no last modified time
2018-12-02 21:45:24 +01:00
Rémi Verschelde
f730d183c7
Merge pull request #24085 from guilhermefelipecgs/fix_layout
...
Fix key icon overlapping revert icon
2018-12-02 18:09:34 +01:00
Paulb23
69fe17639e
Fix text files constantly asking for reload as no last modified time
2018-12-02 16:24:23 +00:00
Hugo Locurcio
ee2c26a7b3
Improve CheckButtons in the default editor theme
2018-12-02 16:55:58 +01:00
Guilherme Felipe
2015c74104
Fix key icon overlapping revert icon
2018-11-30 14:00:04 -02:00
Michael Alexsander Silva Dias
2823251c2f
Fix ItemList editor not hiding on node removal
2018-11-30 01:59:29 -02:00
Rémi Verschelde
c608d770d8
Merge pull request #24036 from glaforte/bugfix/18790
...
Changes the check for a singular matrix to use the scale vector.
2018-11-28 15:18:08 +01:00
Guillaume Laforte
fdb1fe6b92
Changes the check for a singular matrix to use the scale vector.
...
The check for the determinant does not have enough precision when used with a 0.01 uniform scale.
2018-11-28 08:56:01 -05:00
Rémi Verschelde
06db076fc6
Merge pull request #24025 from aaronfranke/analyzer-errors
...
Fix many errors found by PVS-Studio
2018-11-28 14:08:50 +01:00
Juan Linietsky
ab9bbce311
Disable progress dialog on export from command line, stab at fixing #24031
2018-11-28 08:46:26 -03:00
Aaron Franke
cb01268562
Fix many errors found by PVS-Studio
...
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Rémi Verschelde
aa08ef2bed
Merge pull request #23924 from Kanabenki/font-size-update
...
Display font size with zoom in code editor and refresh on settings change
2018-11-28 10:39:56 +01:00
Rémi Verschelde
dd06f6ee70
Fix style issues and signature mismatch
2018-11-28 10:21:07 +01:00
Juan Linietsky
616b91b498
Added test to avoid saving cyclic scene instancing, fixes #9686
2018-11-27 18:56:31 -03:00
Juan Linietsky
e6bc152de8
NORMALMAP was not working (no normal being used detected), fixes #9263
2018-11-27 18:05:20 -03:00
Rémi Verschelde
a92e885e55
Merge pull request #23992 from YeldhamDev/editor_help_scroll_value
...
Restore previous scroll position when reopening the search help dialog with a old search
2018-11-26 17:28:33 +01:00
Rémi Verschelde
24c38628b5
i18n: Sync translation template with current source
2018-11-26 17:25:11 +01:00
Rémi Verschelde
f0c7a545db
i18n: Sync translations with Weblate
...
Adds initial translations for Malayalam and Sinhala.
2018-11-26 17:23:42 +01:00
Michael Alexsander Silva Dias
78b9b7c42b
Restore previous scroll position when reopening the search help dialog with a old search
2018-11-26 13:40:59 -02:00
Guillaume Laforte
675dc00d04
Generate the tangents without de-indexing and re-indexing the vertices.
...
The support for shape keys / blend shapes depends on a consistent order for the vertices.
Fixes https://github.com/godotengine/godot/issues/19195 .
2018-11-26 10:09:52 -05:00
Rémi Verschelde
af92b7dc14
Merge pull request #23060 from willnationsdev/inherit-non-class-script
...
Fix Script -> Script Class not in CreateDialog
2018-11-26 10:52:52 +01:00
qichunren
1986cc1118
Fixed project name line edit focus lost when open project-create dialog.
...
This also select default project name text for convenience.
2018-11-26 15:56:34 +08:00
Juan Linietsky
815557c812
Do not normalize normal map when disabled, fixes #20761
2018-11-25 17:05:35 -03:00
Juan Linietsky
0d69da8c0e
Rewrite code for unfolding and make it automatic on scene load, which works better.
2018-11-25 10:47:33 -03:00
Alexander Holland
66d8ce0c05
Fix multiselect change property
2018-11-24 10:13:14 +01:00
helenaMontenegro
911cf63eb8
Add sorting to project manager. Fixes #8794 .
2018-11-23 23:53:21 +00:00
Juan Linietsky
cdafb7bce2
Properly show 2D bone previews in 2D skeleton UV editor, fixes #20950
2018-11-22 22:23:19 -03:00
Michael Alexsander Silva Dias
4abd90cdff
Make the buttons in the unified help dialog not steal focus
2018-11-22 21:20:57 -02:00
Rémi Verschelde
f673bd017d
Merge pull request #23885 from glaforte/bugfix/22848-attempt2
...
Avoids error messages when importing zero scale transforms in the COLLADA importer
2018-11-22 23:30:19 +01:00
Rémi Verschelde
20b6f104ff
Merge pull request #23907 from YeldhamDev/unified_help_fixes
...
General fixes for the new unified help search
2018-11-22 23:29:55 +01:00
Michael Alexsander Silva Dias
2049efc1e3
General fixes for the new unified help search
2018-11-22 19:41:10 -02:00
Juan Linietsky
9efc6d85d8
Do not crash on invalid file, closes #21083
2018-11-22 17:27:01 -03:00
Kanabenki
9dc15bae7c
Display font size with zoom in code editor and refresh on settings change
2018-11-22 16:22:55 +01:00
Rémi Verschelde
da31d63f76
Merge pull request #23680 from YeldhamDev/unified_help_search_revived
...
Unified Class and Reference Search 2: Resurrection
2018-11-22 16:16:52 +01:00
Rémi Verschelde
edbecf5908
Merge pull request #23875 from Chaosus/error_btn
...
Allows user to click on error line in status bar to jump into error.
2018-11-22 16:06:39 +01:00
Chaosus
1129d83272
Allows user to click on error line to jump into error.
2018-11-22 11:55:36 +03:00
Juan Linietsky
a2a606794c
Ensure array and dict editors show edited object IDs, fixes #20225
2018-11-21 22:10:58 -03:00
Rémi Verschelde
9e628264b6
Merge pull request #23890 from qarmin/more_accurate_svg_scale
...
Make SVG scale more accurate
2018-11-21 21:38:56 +01:00
Juan Linietsky
9018e8b132
Add Discrete and Carry blend modes for BlendSpace2D, allows to fix #20135
2018-11-21 16:07:24 -03:00
qarmin
82ab28e0d2
Make SVG scale more accurate
2018-11-21 19:06:38 +01:00
Guillaume Laforte
3f22f8d1f0
Avoids spamming the user when the COLLADA importer detects a singular basis during the animation import.
...
Fixes https://github.com/godotengine/godot/issues/22848 .
2018-11-21 10:15:08 -05:00
Juan Linietsky
894163a945
Make it smarter to infer paths from history data, closes #20005
2018-11-21 09:22:47 -03:00
Max Hilbrunner
998d3a30a5
Merge pull request #22983 from Ashafix/master
...
Better error message for malformed plugins
2018-11-21 12:18:15 +01:00
Juan Linietsky
da0ec37aa9
Reworked how non-imported resources are reloaded on change, fixes #19852
2018-11-20 21:48:48 -03:00
Ray Koopa
fddffa9eb8
Unify editor class and reference search
...
Co-authored-by: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>
2018-11-20 20:52:27 -02:00
Michael Alexsander Silva Dias
da7d3c5a58
Make opening menus with the same parent on mouse focus explicit
2018-11-20 20:37:45 -02:00