eska
06e0eba402
Set World2D default angular damp per global physics_2d/default_angular_damp
2015-10-28 18:21:45 +01:00
Juan Linietsky
8f84f4117c
-Fixed a bug in scrollcontainer not respecting expand flag
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If you relied on this, make sure the children of your scrollcontainer
is set to expand with the expand flag in either vertical or horizontal axis
2015-10-25 20:08:18 -03:00
Brickcaster
4e0511a8a0
Fix for negative coords. Regarding issue #2665
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int() of negative numbers rounds up. Needed to add a condition to account for negative values. Thanks to Romulox_x for providing this solution.
2015-10-24 21:47:48 -04:00
MarianoGNU
754908844a
Merge branch 'master' of https://github.com/okamstudio/godot into posta
2015-10-24 11:55:00 -03:00
Juan Linietsky
b59c86f6f9
-Ability to debug video memory usage
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-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky
f6a790d58c
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-20 23:55:08 -03:00
Juan Linietsky
d241b2ec1b
-work in progress implementation of NDEE's theme It's NOT DONE YET
2015-10-20 23:54:24 -03:00
Juan Linietsky
2b12a8109d
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-19 18:48:34 -03:00
Juan Linietsky
5d86a25f4d
-some fixes to where screen is read from rasterizer
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-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
2015-10-19 18:47:49 -03:00
MarianoGNU
6df7d92379
Fix ButtonGroup broken layout
2015-10-19 17:46:13 -03:00
MarianoGNU
bf4bb3e17b
Clamp filling angle instead of normalize
2015-10-19 15:26:00 -03:00
MarianoGNU
4345009a0e
add missing default value
2015-10-19 12:21:19 -03:00
Franklin Sobrinho
1e36f36357
Bind missing FixedMaterial constants, fixes #2628
2015-10-19 08:03:29 -03:00
Julian Murgia - StraToN
f256e421b5
Fixed minor bug : quicklty pointing alternatively Script button and Close button on a tab showed both buttons as hovered
2015-10-19 12:26:19 +02:00
MarianoGNU
ede0cf20bb
Add fill_degrees to limitate radial filling
2015-10-18 01:21:53 -03:00
MarianoGNU
4452e26253
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 23:38:33 -03:00
MarianoGNU
68fb30aaea
Add fill modes. Clockwise, Counter-CW and center-offset
2015-10-17 23:37:39 -03:00
Juan Linietsky
7d8f187c33
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 15:49:27 -03:00
Juan Linietsky
85a611d1cd
-fixes disability to remove instanced nodes when reopening scene. Fixes #2610
2015-10-17 15:48:42 -03:00
Juan Linietsky
1db523d0bb
Merge pull request #2274 from MarianoGnu/master
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Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
MarianoGNU
25324aa506
Fix crash when using a Scalar Uniform node to GraphShader
2015-10-17 15:27:36 -03:00
Juan Linietsky
6f9631fc51
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 12:48:47 -03:00
Juan Linietsky
be0f7563fb
Merge pull request #1899 from guilhermefelipecgs/fix_#1897
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Fix for scroll_to_line and search functions, fix #1897
2015-10-17 12:14:07 -03:00
Juan Linietsky
88b6e04cc1
Merge pull request #2330 from FEDE0D/parallax_fix
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ParallaxBackground: added option to ignore camera zoom
2015-10-17 12:05:27 -03:00
Juan Linietsky
c22b627ee3
Merge pull request #2362 from AlexHolly/update-scene-tab-fix
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[UI-FIX] - Update scene tabs on save
2015-10-17 10:51:45 -03:00
Juan Linietsky
c9ff40e140
Merge pull request #2380 from StraToN/tabs-buttons
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Tab close button + display policies + application on Scenes Tabs
2015-10-17 10:46:32 -03:00
Juan Linietsky
63033aa646
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-17 10:30:08 -03:00
Juan Linietsky
ab22203791
misc cleanup
2015-10-17 10:29:54 -03:00
Juan Linietsky
0d2b28377f
Merge pull request #2455 from firefly2442/hide-menu-fix
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[UI fix] Hide opened menu when click on menu button
2015-10-17 10:28:20 -03:00
Juan Linietsky
7060eaaa1b
Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheck
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ran cppcheck, fixed cases where array index is used before limits check
2015-10-17 10:23:15 -03:00
Juan Linietsky
f11fdb611e
Merge pull request #2556 from volzhs/fix_miss_bind_findnode
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fix miss bind for Node::find_node
2015-10-17 10:02:43 -03:00
Juan Linietsky
b3d34bcef4
Merge pull request #2589 from eska014/add-raycast2d-type_mask
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Add type mask customization to RayCast2D
2015-10-17 09:45:52 -03:00
Juan Linietsky
426909e26b
Merge pull request #2594 from Biliogadafr/PinSoftness
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Expose softness parameter of pin joint to the editor.
2015-10-17 09:45:16 -03:00
MarianoGNU
a5ebb52500
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
reduz
17a90ddc08
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
scene/resources/packed_scene.h
2015-10-16 19:13:09 -03:00
reduz
078a474135
-fixes and more fixes to new scene system, seems stable now..
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BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-16 19:11:23 -03:00
Juan Linietsky
79e5ced7e6
-A little More control about pixel snapping in 2D
2015-10-13 15:53:34 -03:00
Juan Linietsky
b3cda43a0f
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
platform/windows/detect.py
2015-10-13 01:19:32 -03:00
Juan Linietsky
52e756752e
ability to change audio track in theora video
2015-10-13 01:17:54 -03:00
firefly2442
692216b86a
ran cppcheck, fixed cases where array index is used before limits check
2015-10-12 09:45:44 -05:00
Biliogadafr
2ffc90d8b4
Expose softness parameter of pin joint to the editor.
2015-10-10 23:28:05 +03:00
reduz
6b20ee4324
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-10 09:09:59 -03:00
reduz
422929e87f
Large improvements on scene packing and management
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-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
eska
793c53122a
Add type mask property to RayCast2D
2015-10-10 05:46:47 +02:00
Ariel Manzur
c2532bffb3
Please enter the commit message for your changes. Lines starting
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removed locks
2015-10-08 12:59:12 -03:00
volzhs
1630f0ad35
fix miss bind for Node::find_node
2015-09-30 21:55:31 +09:00
Juan Linietsky
8154dff3d0
Merge pull request #2528 from MarianoGnu/sprite-edit
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SpriteRegionEditor
2015-09-28 09:32:42 -03:00
MarianoGNU
3e6aaec193
Add SpriteRegionEditor and update Polygon2DUVEditor
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Both with snap and grid support
2015-09-28 00:06:06 -03:00
Rémi Verschelde
2caf1548a5
Fix return type of get_reverb_room
2015-09-26 23:58:11 +02:00
Rémi Verschelde
3d7740ba17
Fix default/filter/* parsing in _get
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Closes #2542 . The actual flaw was identified by @reduz.
Also fix a typo.
2015-09-26 21:06:12 +02:00
Rémi Verschelde
1e147c4945
Fix some copy-paste mistakes in linear/db volume functions
2015-09-26 21:06:12 +02:00
Rémi Verschelde
3bf24eeb6b
Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D
2015-09-26 21:06:12 +02:00
Juan Linietsky
c858515785
Fixed theora playback. Removed theoraplayer.
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Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky
d5579b1506
Merge pull request #2458 from TheHX/text_edit_hscroll
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Fix HScrollBar of TextEdit
2015-09-26 08:49:47 -03:00
Juan Linietsky
10e7871091
Merge pull request #2533 from eska014/fix-visibility-notification-propagation
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Fix propagation of `NOTIFICATION_VISIBILITY_CHANGED`
2015-09-26 00:59:19 -03:00
Juan Linietsky
6f0df4e80c
Merge pull request #2534 from eska014/unpress-hidden-buttons
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Fix BaseButtons remaining pressed when hiding while pressed down
2015-09-26 00:53:38 -03:00
eska
ce2faae2c5
Fix BaseButtons remaining pressed when hiding them while pressing them down
2015-09-26 03:06:42 +02:00
eska
b9bb2ab9c0
Fix propagation of NOTIFICATION_VISIBILITY_CHANGED
2015-09-26 02:23:19 +02:00
Rémi Verschelde
4abc7f5740
Update documentation for TileSet and Timer
2015-09-25 20:45:00 +02:00
Juan Linietsky
52eebdc001
Merge pull request #2449 from leezh/label-valign-fix
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reworked Label class
2015-09-25 11:29:49 -03:00
Juan Linietsky
447c319f2c
Merge pull request #2502 from vnen/fix-itemlist-typo
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Fix ItemList typo in binding
2015-09-25 11:27:50 -03:00
Juan Linietsky
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Zher Huei Lee
c38808b5b1
added alignment to BoxContainer
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Allows aligning contents of VBoxContainer and HBoxcontainer without
having to insert expanding spacers.
2015-09-24 14:07:53 +01:00
George Marques
5ff0b69dae
Move the shape test to a little sooner
2015-09-22 21:30:37 -03:00
George Marques
e68f04b9d0
Check if shape is valid before referencing it
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See the comment from @MartiniMoe at #2366 .
2015-09-22 20:27:48 -03:00
eska
ab3b0c82c8
Add missing return
so Visual Studio compiles
2015-09-22 05:59:10 +02:00
George Marques
e6e9e83c2e
Fix typo in ItemList bindings
2015-09-21 14:08:10 -03:00
Juan Linietsky
8f07f24318
remove required argument from streamplayer (was a bug), make it default as 0, closes #2492
2015-09-21 03:47:56 -03:00
Juan Linietsky
205634791c
fixed stupid bug caused by accidentally removed line before commit
2015-09-20 17:29:36 -03:00
Juan Linietsky
83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Juan Linietsky
3f9e5afe68
begin work on debugging collisions....
2015-09-18 23:10:58 -03:00
reduz
2580ca01e6
Ability to keep collisionshapes and collisionpolygons when running the game.
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Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.
Have Fun!
2015-09-15 22:07:03 -03:00
Juan Linietsky
3013a83f2f
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-10 00:12:05 -03:00
Juan Linietsky
0fb7b5aa0c
HTML5 exporter Improvements
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-Better template handling
-Voice support
-Stream support
2015-09-10 00:10:54 -03:00
Juan Linietsky
9741374617
Rewrite of the AudioStream API
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-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00
Franklin Sobrinho
26a715298e
Fix HScrollBar of TextEdit, closes #2355
2015-09-09 13:44:31 -03:00
firefly2442
930cb97c7d
hide opened menu when click on menu button
2015-09-08 22:48:22 -05:00
Zher Huei Lee
564f3e0302
fix minsize-related issues with Label
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- fixed end of string adding to Label minsize
- exposed set_clip_text() and is_clipping_text() to the script side
- text would now never stick outside its boundaries
- label min-height is now restricted by max_lines_visible
2015-09-08 10:17:28 +01:00
Zher Huei Lee
a0ba134643
added get_visible_characters() to Label
2015-09-07 22:56:16 +01:00
Zher Huei Lee
7c5cd0c296
reworked Label class
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- no longer inherits Range - instead, more sensible
function names controlling lines visible
- more accurate vertical alignment
- percent_visible preserved even after setting new text
2015-09-07 19:56:17 +01:00
Guilherme Felipe
da895e8542
Fix for smoothing camera2D when you change zoom, fix #2074 .
2015-09-03 19:23:39 -03:00
Juan Linietsky
688047a4c9
-removed resources dock, good bye old friend
2015-09-01 00:49:47 -03:00
Mariano Javier Suligoy
553edf1f25
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# scene/gui/spin_box.cpp
# scene/gui/tree.cpp
2015-08-30 19:39:36 -03:00
Mariano Javier Suligoy
680402cebf
Add missing icons, also make MSVC2010 happy
2015-08-30 19:37:23 -03:00
Juan Linietsky
2d8866574d
Added gravity scale, and linear/angular damp override to 3D physics.
2015-08-30 18:57:17 -03:00
Juan Linietsky
947b283248
-fix compile issue (pow)
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-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
Mariano Javier Suligoy
c688b55019
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# tools/editor/property_editor.cpp
# tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Mariano Javier Suligoy
a19a653e2c
Compile shaders using default values.
2015-08-30 02:44:49 -03:00
Juan Linietsky
7bc9846f16
-multi-selection (shift-click) working in scene tree
2015-08-29 23:46:32 -03:00
Mariano Javier Suligoy
ea448cb779
Edit default values. WARNING!!!
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Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
Juan Linietsky
b4acd18f32
-display/emulate_touchscreen now really emulates a touchscreen
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-icons to show node menus
2015-08-29 17:16:11 -03:00
Juan Linietsky
1fecba6b5b
-added hints to sprite v/hframes, fixes truncation problem
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-removed an error being printed often unnecesarly about missing child
2015-08-29 13:02:56 -03:00
Juan Linietsky
3a59747c62
-fixes to capture mode
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-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
Mariano Javier Suligoy
54291c655d
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-24 21:33:00 -03:00
Juan Linietsky
f6e17e37e8
Added new NinePatch control (could be done before with Panel and Stylebox but this is easier)
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Will you be brave enough to try it? :)
2015-08-24 09:39:16 -03:00
Juan Linietsky
4b40f9228b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-23 20:22:08 -03:00
Juan Linietsky
07e9741425
**WARNING BEFORE PULLING**
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This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Julian Murgia - StraToN
17fbd20673
Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
2015-08-18 20:27:01 +02:00
neikeq
51fa997cb5
textedit selection improvements
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allows using shift and pointer selection together, and selecting text while scrolling.
tried to make it as similar as possible to most editors.
2015-08-13 00:34:07 +02:00
Alexander Holland
cff2509ecd
close all parent PopupMenus fix
2015-08-12 22:24:21 +02:00
Mariano Javier Suligoy
3a83337420
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-09 16:33:02 -03:00
Juan Linietsky
c2e2f2e0ae
Merge pull request #2282 from Ovnuniarchos/master
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Bitmask editor and some CanvasItem documentation.
2015-08-08 11:18:08 -03:00
Federico Pacheco
7a516d13e2
ParallaxBackground: added option to ignore camera zoom
2015-08-04 01:44:38 -03:00
Mariano Javier Suligoy
c88038228a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-03 17:28:33 -03:00
Juan Linietsky
cbee679bd7
live debug fixes
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removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
Juan Linietsky
59961c9914
Live edit WORK IN PROGRESS
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1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Mariano Javier Suligoy
d7279ddaf2
Delete selected nodes with the Delete key
2015-07-26 21:57:27 -03:00
Gen
88bf7f35e1
Fixed the mouse position for control when it is in a canvas_layer.
2015-07-27 08:36:21 +08:00
Ovnuniarchos
af132adf94
Merge remote-tracking branch 'refs/remotes/origin/master'
2015-07-26 20:16:38 +02:00
Juan Linietsky
07c99e11f5
QOL, script buttons in scene tabs
2015-07-26 10:44:35 -03:00
Mariano Javier Suligoy
add0105c4e
Little fix: don't create an empty undo/redo command when trying to add a second Input GraphNode
2015-07-25 22:05:45 -03:00
Mariano Javier Suligoy
5ffd818fb1
Duplicate GraphNode(s) [Control+D]
2015-07-25 21:16:07 -03:00
Mariano Javier Suligoy
bdde79a3f4
Box selection for GraphNodes
2015-07-24 21:59:48 -03:00
Juan Linietsky
d50ebbb441
-added icons for root node types on tabs
2015-07-24 14:18:02 -03:00
Mariano Javier Suligoy
2a43778793
Fix tab indent
2015-07-20 22:15:06 -03:00
Ovnuniarchos
43053e3a71
Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.
2015-07-20 20:07:25 +02:00
Mariano Javier Suligoy
bdd12744fe
Select and move multiple nodes at once
2015-07-19 01:48:46 -03:00
Mariano Javier Suligoy
5b71fc45b7
Use popup menu to add new nodes to the shader graph editor in the last clicked location.
2015-07-16 22:38:12 -03:00
Juan Linietsky
55b34e05b3
-some changes by okam
2015-06-30 11:28:43 -03:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
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A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
2b64f73b04
more code completion improvements
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-calltip dissapears with more types of keypresses or when pressing ')'
-properly looks into autoloaded scripts or nodes with another script for
script functions/variables/etc.
2015-06-27 15:52:39 -03:00
Juan Linietsky
a67486a39e
improved get_node(), connect(), etc code completion.
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-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
romulox_x
acb5cdb574
forgot to add mirroredrepeat flag to flags file. fixed.
2015-06-25 15:41:12 -07:00
romulox_x
85e49d4e75
added support for mirrored repeat texture wrapping
2015-06-25 14:51:21 -07:00
Juan Linietsky
b4190ed2b9
compile fix
2015-06-24 18:34:31 -03:00
Kermer
32d4b4128c
Tiny typo
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COPY_MODE_DISALED -> COPY_MODE_DISABLED
2015-06-24 23:24:44 +02:00
Juan Linietsky
52308aba68
ability to change shadow color in light2d
2015-06-24 18:15:43 -03:00
Juan Linietsky
8b61a3c358
Merge pull request #1907 from tommy3/show-hidden-files
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set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-06-23 00:01:55 -03:00
Juan Linietsky
46692cccf2
Merge pull request #2068 from Krzycho666/color_ramp
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ColorRamp new features
2015-06-23 00:01:01 -03:00
Juan Linietsky
25470dd3a0
Merge pull request #2058 from volzhs/create_from_fnt
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add bind method for create_from_fnt (load fnt made by BMFont)
2015-06-22 23:57:54 -03:00
Juan Linietsky
ae28305d7c
ability to set process on parent nodes on visibility notifier
2015-06-22 15:43:13 -03:00
Juan Linietsky
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Juan Linietsky
8228fea02f
missing changes
2015-06-14 02:13:47 -03:00
Juan Linietsky
edf1f27118
Merge branch 'master' of https://github.com/okamstudio/godot
2015-06-13 22:14:36 -03:00
Juan Linietsky
9a58960d28
some editor window changes
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-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
Juan Linietsky
89300b70e7
added ability for Area (3D) to detect other areas
2015-06-12 15:52:21 -03:00
Juan Linietsky
8945670bc0
made changing pivot simpler in 2D nodes (just press v with mouse over position)
2015-06-12 13:53:18 -03:00
Juan Linietsky
9e479065f5
new space shooter demo
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ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
krzycho
936b6e69f6
founded and fixed a bug that freezed godot when deleting while grabbing color in ColorRamp
2015-06-11 05:18:13 +02:00
krzycho
394276c45f
ColorRamp new features:
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- hold alt and left-click to duplicate color
- hold shift while grabbing color node to snap selected one to the nearest one if close enough
2015-06-11 04:36:11 +02:00
volzhs
9bee9e7498
add bind method for create_from_fnt (load fnt made by BMFont)
2015-06-10 02:25:34 +09:00
volzhs
5ffa3f4ff0
add bind method for create_from_fnt (load fnt made by BMFont)
2015-06-10 02:23:47 +09:00
Juan Linietsky
c76900beb8
draw button focus before text and icon
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closes #2047
2015-06-08 10:36:27 -03:00
Juan Linietsky
7590f3db21
grid container supports separate h and v spacing
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closes #2049
2015-06-08 10:36:26 -03:00
Juan Linietsky
f052153983
Added Node.find_node(mask) function
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by popular request
2015-06-08 00:33:10 -03:00
Juan Linietsky
c7af3146c8
Merge pull request #2007 from Krzycho666/master
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Fixed ui_accept problem
2015-06-07 00:29:35 -03:00
Juan Linietsky
143265d4cb
Merge pull request #1973 from Biliogadafr/ColorRamp
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Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07 00:26:35 -03:00
Juan Linietsky
5064cc5006
Merge pull request #1932 from Faless/gravity_distance_full
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Calculate gravity based on distance from body to gravity point
2015-06-07 00:25:37 -03:00
Juan Linietsky
b524b40fdc
-fixed many memory initialization issues
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-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky
14c4c1b568
Merge branch 'master' of https://github.com/okamstudio/godot
2015-06-06 11:09:41 -03:00
Juan Linietsky
954256268a
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
demos/2d/motion/engine.cfg
2015-06-06 11:09:00 -03:00
Juan Linietsky
6974823288
Merge remote-tracking branch 'origin/master'
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Conflicts:
tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06 10:12:09 -03:00
Juan Linietsky
9acab32daa
new file dialog!
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky
0e1510214a
small fixes
2015-06-01 23:35:23 -03:00
Juan Linietsky
ab99671bb8
-fixes to navigation, so edge-merging is more flexible on conflict
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-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
Juan Linietsky
d5348eebdc
work in progress, resource previews
2015-05-31 02:00:18 -03:00
krzycho
14c63565ec
Fixed ui_accept problem. It's possible now to make a custom ui_accept action event and pull it.
2015-05-29 23:37:23 +02:00
Biliogadafr
dc1940d3e8
Inline get_color_at_offset(). Delete unnecessary check.
2015-05-28 00:11:54 +03:00
Biliogadafr
3f975965e9
Add get_color_at_offset(). Ensure correct points order.
2015-05-26 22:17:54 +03:00
Juan Linietsky
9df77d2765
ability to run 2D physics in a thread
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also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Juan Linietsky
f36e7dcb40
improved animation editor
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-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
Biliogadafr
df9d48d9b5
Replace color phases with color ramp for Particles2D.
2015-05-24 21:18:52 +03:00
Juan Linietsky
1e50677594
fixes on sample importing
2015-05-19 23:37:04 -03:00
Juan Linietsky
fec6aaffd8
more fixes
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fix ctrl-a for some cases, mentioned in #1704
fix toggling visibility not updating, fixes #1923
2015-05-19 23:07:11 -03:00
Juan Linietsky
9f686563d0
fixed latin separation in label, broke it? for cjk
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changed non-separatable character detection so latin works properly.
This is probably incorrect. If you speak chinese, korean or japanese,
please help me fix it. closes #1935
2015-05-19 22:26:25 -03:00
Juan Linietsky
221443c5a2
more fixes
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-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00
Juan Linietsky
e323cc0505
-Rename unexisting by nonexistant, closes #1940
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-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
Fabio Alessandrelli
590afbcac4
Calculate gravity based on distance from body to gravity point (2D)
2015-05-18 01:32:26 +00:00
Fabio Alessandrelli
473c7222f5
Calculate gravity based on distance from body to gravity point
2015-05-18 01:30:43 +00:00
Juan Linietsky
12bd89a39c
small description improvement
2015-05-17 17:19:12 -03:00
Juan Linietsky
b6b346e8ae
added a built-in scene changer API, closes #1928
2015-05-17 16:33:35 -03:00
tommy3
282c392466
set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-05-14 23:50:15 +02:00
Guilherme Felipe
53541c69d4
Fix for scroll_to_line and search functions, fix #1897
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The function scroll_to_line(0) should return ERR_FAIL_INDEX because
the first line is 1.
2015-05-13 23:35:00 -03:00
Juan Linietsky
3936ed882c
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
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-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
2015-05-12 08:17:09 -03:00
Juan Linietsky
421b4fec3e
-compatibility option for physicsbody layers, fixes #1842
2015-05-10 15:58:08 -03:00
Juan Linietsky
18251997dd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-10 15:46:34 -03:00
Juan Linietsky
9b692b174b
-convert to subscene keeps signal connections, fixes #1863
2015-05-10 15:45:33 -03:00
Hearto Lazor
bd1e54a8b7
- Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate
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similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation:
Example of the behaviour with a stream of bullets with timers on different frame rates:
https://gfycat.com/HeartyImpressiveIndiancow
- A change for more uniform ticks on fixed/idle
without this fix:
http://i.imgur.com/0TMQ6CG.png
with this fix:
http://i.imgur.com/3zYx16c.png
2015-05-10 10:00:26 -04:00
Juan Linietsky
d1e4d6e997
-fix clip+center alignment on Button, fixes #1865
2015-05-09 18:29:55 -03:00
Juan Linietsky
65d48d6d39
-Added prints() function, fixes #1132 , #1859
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-Tabs work inside built-in log window, fixes #1867
2015-05-09 18:09:58 -03:00
Juan Linietsky
c99813dc38
Merge pull request #1826 from eehrich/master
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Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
Juan Linietsky
9de37817bc
-removed dynamic_cast on CheckBox, fixes #1830
2015-05-06 09:45:25 -03:00
ehriche
ac9263c680
clearified parenthesis of if construct
2015-05-06 01:39:42 +02:00
ehriche
897a1aade5
optional formal changes
2015-05-06 01:22:31 +02:00
ehriche
fe13c728fd
added notes to resolve undefined behavior of calculations in tweening
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interpolators in future.
2015-05-06 00:51:49 +02:00
Juan Linietsky
36932a0065
avoid crash on some cases of richtextlabel fill, but odd behavior persists, #1803
2015-05-05 00:37:06 -03:00
Juan Linietsky
9b03ea903e
Merge pull request #1814 from sanikoyes/Pr-Tween-fix
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Pr-Tween-fix
2015-05-05 00:19:22 -03:00
Juan Linietsky
74b0e0c296
fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x
2015-05-05 00:17:22 -03:00
sanikoyes
6d0914dfc5
Spine: add feature to insert/remove interpolates while updating
2015-05-05 11:12:17 +08:00
Juan Linietsky
dce8a6c251
Merge pull request #1804 from ricpelo/ricpelo-patch-2
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Wrong use of | instead of ||
2015-05-04 21:49:12 -03:00
Juan Linietsky
a6e6c5b878
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-04 18:32:18 -03:00
Juan Linietsky
2d396fb710
-More strict argument type-checking, will make many bugs visible, fixes #1809
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-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
Juan Linietsky
2a02d3f96f
fix font import path on windows, closes #1675
2015-05-04 15:06:41 -03:00
Ricardo Pérez
f3542ff838
Wrong use of | instead of ||
2015-05-04 19:54:17 +02:00
Juan Linietsky
f4caddbc23
-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775
2015-05-04 10:53:54 -03:00
Juan Linietsky
a76709d240
-vec3 uniforms should now work, fixes #1773
2015-05-04 10:17:24 -03:00
Juan Linietsky
4b6225586c
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-04 00:53:52 -03:00
Juan Linietsky
d6d29f6d79
Merge pull request #1755 from dbsGen/master
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Fixed some bugs in Label.
2015-05-03 22:55:58 -03:00
Juan Linietsky
f64fcc42ef
Merge pull request #1772 from Biliogadafr/Tripleclick
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Tripleclick now doesn't select line if clicks was done on different lines. Fix #1727
2015-05-03 22:54:16 -03:00
Juan Linietsky
f850f0d9ec
Merge pull request #1784 from NateWardawg/sa_fixes
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Fixed some items caught in cppcheck
2015-05-03 22:54:02 -03:00
Juan Linietsky
e7aa37fe75
improved kinematic motion, improved demos for kinematic motion
2015-05-03 22:37:10 -03:00
Juan Linietsky
af06843982
-new collision layer & mask system for 2D, for more flexible collision masking
2015-05-03 16:47:21 -03:00
Juan Linietsky
5f2aac4bbe
same fixes to 3D navmesh..
2015-05-02 17:39:29 -03:00
Juan Linietsky
2296b0508e
2D pathfinder fixes, should now always find the best path.
2015-05-02 16:35:43 -03:00
Nathan Warden
6212946927
Fixed some items caught in cppcheck
2015-05-02 12:17:59 -05:00
Juan Linietsky
1e422941c8
-Fixed android export options (screen sizes, orientation should work)
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-added functions to get mouse position in CanvasItem
2015-05-01 21:13:20 -03:00
Biliogadafr
8e7973d660
Triple click doesn't select line if click was done on different lines. Fix #1727
2015-05-02 00:03:49 +03:00
Juan Linietsky
c45ffc2ca9
-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
2015-05-01 12:16:51 -03:00
Juan Linietsky
bf53b7789a
-fix timer behavior described, closes #1455
2015-05-01 11:44:02 -03:00
Juan Linietsky
c08597aa64
-fix a bug in extra cull margin, closes #1760
2015-05-01 11:26:23 -03:00
Juan Linietsky
4804462ee0
-Fixes from source code analyzizer, closes #1768
2015-05-01 10:44:08 -03:00
Gen
0bc5b7a146
Optimize the code.
2015-05-01 18:47:34 +08:00
Juan Linietsky
21939ce08b
-some cleanups
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-added tesselation function to curve and curve2d
2015-04-30 10:06:18 -03:00
Gen
c322eddffb
fixed a autowrap bug when word is too length.
2015-04-30 12:47:05 +08:00
Gen
57d571a1c4
Update label.cpp
2015-04-30 00:03:19 +08:00
Gen
02d672753f
space is only skipped when autowrap.
2015-04-29 23:43:39 +08:00
Gen
6fa342a1b0
record the number of space before a word.
2015-04-29 16:34:56 +08:00
Gen
ad358562e5
record the number of space before a words.
2015-04-29 16:34:25 +08:00
Juan Linietsky
7773d70f44
bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462
2015-04-28 23:10:06 -03:00
Juan Linietsky
98c086edaf
-fix forced texture repeat in Polygon2D, now depends on texture.
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-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
2015-04-28 22:05:01 -03:00
Gen
dfc59d1e00
Update label.h
2015-04-28 23:07:41 +08:00
Gen
1a6012aff5
Update label.cpp
2015-04-28 23:06:34 +08:00
Juan Linietsky
0adca0a7c9
-made normalmaps easier in 2D, fixes #1467
2015-04-27 08:11:54 -03:00
Juan Linietsky
82cbee2d2d
-added set_master_player binding, fixes #1477
2015-04-27 00:23:16 -03:00
Juan Linietsky
79d5b7f258
-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739
2015-04-26 17:46:20 -03:00
Juan Linietsky
65c96a71bd
fix crash on exit for popup, fixes #1676
2015-04-26 15:42:02 -03:00
Juan Linietsky
330351c613
properly update emitting property when emit timeot is used, fixes #1716
2015-04-25 10:36:37 -03:00
Juan Linietsky
1721ef17d6
disable apply modifiers by default in export flag
2015-04-22 18:20:29 -03:00
Juan Linietsky
7648088fca
ability to get closest owner to point, for navigation and navigation2d
2015-04-21 16:47:49 -03:00
Juan Linietsky
93ce7d92c1
-Many fixes and demo for RichTexLabel
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-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky
70752f3e4b
-oops, duplicated text issue fix..
2015-04-20 20:51:52 -03:00
Juan Linietsky
59154cccf9
-Changed Godot exit to be clean.
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-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731 , fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
28c4afeb57
-Rewritten KinematicBody2D::move to MUCH more efficient code.
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-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-19 20:50:55 -03:00
Juan Linietsky
389d6ca0c7
disable undo properly after ctrl-i, fixes #1688
2015-04-18 16:57:01 -03:00
Juan Linietsky
4661a6e126
-try to avoid errors when path using ".." is present in script include, fixes #1703
2015-04-18 16:17:33 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
be46be7801
-renamed function to get object from instance id
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-added function to get list of tiles used
2015-04-18 14:00:15 -03:00
Juan Linietsky
61ab20a0bb
fixed UV2 source in shader graph, closes #1633
2015-04-12 19:36:35 -03:00
Juan Linietsky
3fddc9e55a
fixed navigation tile issue, fixes #1581
2015-04-09 01:18:01 -03:00
Juan Linietsky
e7ba4eca9f
-function remove_and_delete_child removed. Just use child.free() or child.queue_free() instead. Fixes #1603
2015-04-09 00:49:48 -03:00
Juan Linietsky
d148a03848
-Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610
2015-04-09 00:29:21 -03:00
Juan Linietsky
54ed432913
fix crash when deleting shader from material, fixes #1631
2015-04-07 22:30:36 -03:00
Juan Linietsky
7852be816a
fixed shader graph length node, fixes #1632
2015-04-07 22:22:46 -03:00
Juan Linietsky
b307ee79a1
Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation
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fixes_3d_spot_attenuation
2015-04-07 20:16:00 -03:00
Juan Linietsky
7b75658bb2
Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_deletion_in_objects
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add : bool Object.is_queued_for_deletion()
2015-04-07 20:14:51 -03:00
TheoXD
68c2a959dd
Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it.
2015-04-03 14:42:05 +02:00
Juan Linietsky
9fa1698c74
Changes to Light
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-=-=-=-=-=-=-=-=
-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Juan Linietsky
68e42f53ba
Beta1 Attempt #1
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-=-==-=-=-=-=-=-
-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Juan Linietsky
1572238adb
merging okam changes
2015-04-02 07:22:17 -03:00
yg2f
3c67e22c3d
add : bool Object.is_queued_for_deletion()
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`object.is_queued_for_deletion()` return true if the object was
`object.queue_free()` or `SceneTree.queue_delete(object)`.
2015-03-28 18:34:28 +01:00
yg2f
103ab3bd1a
fixes_3d_spot_attenuation
2015-03-25 16:27:55 +01:00
Juan Linietsky
7ad7f2f6a9
android fixes, please test
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(can' t build android atm)
2015-03-23 11:31:23 -03:00
Juan Linietsky
ffa556aeea
Merge pull request #1402 from ElectricSolstice/editor_match_fix
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Fixed issue #1377 about script editor parenthesis matching.
2015-03-22 15:02:15 -03:00
Juan Linietsky
3aed92e5b1
Merge pull request #1450 from theuserbl/master
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Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE
2015-03-22 14:58:42 -03:00
Juan Linietsky
6d813c81b8
Merge pull request #1460 from MarianoGnu/master
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Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
Juan Linietsky
47efcff8bb
Merge pull request #1535 from rollenrolm/hidden_files
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New option to show/hide hidden files
2015-03-22 14:46:09 -03:00
Juan Linietsky
1e4841dc52
drag & drop demo (GUI)
2015-03-22 12:52:47 -03:00
Juan Linietsky
78694d8542
gui in 3D demo now uses area for input
2015-03-22 11:52:07 -03:00
Juan Linietsky
92ab362afa
avoid function naming conflict on light scale
2015-03-22 10:39:32 -03:00
Juan Linietsky
a93e33f5c8
added spatial and node2d helper methods
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to perform operations such as translaiton, rotation, etc directly on
nodes.
2015-03-22 10:33:58 -03:00
Juan Linietsky
dac2017dee
fixes/cleans up
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-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
Juan Linietsky
c6c72a3c37
input events on Area2D is now supported
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also added a demo showing how this works
2015-03-22 01:46:18 -03:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
Juan Linietsky
acc6f3b285
signed distance field font support
2015-03-21 00:43:33 -03:00
Juan Linietsky
9dd0d8277d
add overlap test function, remove a semicolon
2015-03-18 21:03:11 -03:00
Juan Linietsky
4cac1e0cb6
add functions to test overlap with another body or area
2015-03-17 09:25:35 -03:00
Juan Linietsky
a969e2e6f1
Area2D can now detect overlap with other areas
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this should make everything simpler, specially for newcomers to Godot
2015-03-17 00:45:25 -03:00
Juan Linietsky
53e1694e1e
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
sanikoyes
7cdd3c86c4
Add missing particles_2d macro bind
2015-03-14 10:40:58 +08:00
marynate
86eedaec21
Fix compile error in back_buffer_copy.h
2015-03-12 14:23:36 +08:00
Juan Linietsky
650e13f3cd
back buffer copy node, to improve on texscreen()
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back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky
a6f96f46b7
small optimizations to isometric light demo
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should work faster, and even faster if exported.. as textures have been
optimized.
2015-03-10 21:05:49 -03:00
marynate
7957709cb1
Fix compie error in TileMap::_fix_cell_transform(...)
2015-03-09 16:28:08 +08:00
Juan Linietsky
09489e3a78
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Mariano Javier Suligoy
0bc7eb1d91
Fix C++11 compilation
2015-03-08 10:39:27 -03:00
Juan Linietsky
2c2894ceb6
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
Mariano Javier Suligoy
63006f6f6f
Register CheckBox class to create it using editor.
2015-03-02 22:12:51 -03:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Mariano Javier Suligoy
205ed6c9f5
Improve mechanism and fix radio icon rendering.
2015-03-01 16:45:13 -03:00
Mariano Javier Suligoy
e8e9f100e5
Add CheckBox control with theme edition and radio icon avaible.
2015-03-01 11:23:05 -03:00
theuserbl
525f2fe995
Update register_scene_types.cpp
...
Makes ToolButton usable for GDScript
2015-02-27 11:09:57 +01:00
Juan Linietsky
1d7337ba10
Merge pull request #1369 from not-surt/tile_rotation
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Tile Rotation
2015-02-21 15:37:02 -03:00
romulox_x
f4312a5076
added option to disable automatic clearing of viewport render buffer
2015-02-21 01:35:06 -08:00
ElectricSolstice
11a5949ec4
Fixed issue 1377 about script editor parenthesis matching.
2015-02-19 16:34:04 -08:00
Juan Linietsky
cf75bf842d
-improved pathfinding accuracy
...
(i hope?)
2015-02-19 00:27:02 -03:00
Juan Linietsky
5ef3f7392f
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
reduz
2bea642583
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
2015-02-16 14:45:11 -03:00
Carl Olsson
0fa1153ea7
Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation
2015-02-16 05:07:13 +10:00
Juan Linietsky
4333aa240c
Godot UI is quick and snappy again!
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Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
Carl Olsson
196185d0be
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
Juan Linietsky
2185c018f6
begin new serialization framework
...
also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
7ebb224ec1
Merge pull request #1362 from not-surt/tile_map_body_mode
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Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
Juan Linietsky
d2f86cc09b
fixes to mouse warp
...
-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.
IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
Juan Linietsky
c5f509f238
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Carl Olsson
8bb1e19d73
Replace body_mode property with use_kinematic flag.
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Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-14 06:43:50 +10:00
Carl Olsson
9d182e93a3
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
...
Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
Carl Olsson
6a38ab1b43
Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
2015-02-13 10:56:53 +10:00
Carl Olsson
c613fb121b
Moved wrapper function to TileMapEditor.
2015-02-11 21:40:50 +10:00
Carl Olsson
573ae5dd92
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Carl Olsson
9171f71ff5
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell.
2015-02-11 21:11:14 +10:00
Juan Linietsky
b4e1c1d717
Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint
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changed PolygonPathFinder::get_closest_point to return the closest posit...
2015-02-11 07:12:15 -03:00
Juan Linietsky
1d54c2dd1c
added missing set_shader_param functions
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also added code completion hint for shader params
2015-02-11 06:51:20 -03:00
Juan Linietsky
d22b256f08
customizable content margin in styleboxes
2015-02-10 23:53:04 -03:00
Juan Linietsky
3b4fd0f24d
Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_editor
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fixes cubemap ressource editor bug, fixes issue #908
2015-02-09 21:37:01 -03:00
Carl Olsson
ee44664b2a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-02 21:34:47 +10:00
Carl Olsson
c5bf43f6eb
Working TileMap tile transpose transform.
2015-02-02 21:27:48 +10:00
romulox_x
8db3c0a4db
changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex
2015-02-01 09:23:31 -08:00
jaromirhribal
79e330c33e
fixed math in Camera::project_position
2015-01-31 18:02:49 +01:00
Juan Linietsky
67d357191f
begin work on lighting system for 2D
...
nothing functional yet, just experimenting with API
2015-01-22 11:07:16 -03:00
Juan Linietsky
da0d4e4dea
Fixes to texscreen, fixes to white testcube
2015-01-20 22:31:32 -03:00
Juan Linietsky
11c1756257
Visual Shader Editing for 2D
...
Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
Carl Olsson
a8b318871c
Prep for tile transpose transform.
2015-01-19 23:07:25 +10:00
Juan Linietsky
a0511ed59a
Color Ramp and Curve Map added to visual shader editing.
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Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Juan Linietsky
6f3c09047e
-intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :(
2015-01-18 09:51:11 -03:00
Juan Linietsky
91faf8e218
Merge pull request #1138 from sanikoyes/Pr-tween-call-deferred
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Pr-tween-call-deferred
2015-01-17 09:58:57 -03:00
Juan Linietsky
7a1307f96a
Merge pull request #1172 from UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource
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fix_environment_ressource_cubemap_support, complete PR #1170
2015-01-17 09:56:20 -03:00
Juan Linietsky
938c6d0df3
Merge pull request #1204 from marynate/PR-new-default-theme
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new default theme
2015-01-17 09:45:19 -03:00
Juan Linietsky
cce0d50516
Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3d
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Pr-canvas-shader-disable-3d
2015-01-17 09:44:22 -03:00
Juan Linietsky
07e63c3dc1
Merge pull request #1223 from NateWardawg/master
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1: File path in save dialog automatically appended with correct extension if not manually added by the user. 2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
2015-01-17 09:43:00 -03:00
Nathan Warden
cac555dc78
When overwriting a file with an auto added extension the file name is now set correctly.
2015-01-16 07:48:28 -05:00
quabug
341ea429db
remove useless code
2015-01-16 15:16:58 +08:00
quabug
5823f90c53
fix bug
...
running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-16 15:16:41 +08:00
marynate
7c430d52e9
Restore checkbutton margin to origin value, fixed issue in code search dialog
2015-01-15 13:30:00 +08:00
marynate
2ca8b2683e
Minor code formatting
2015-01-15 13:30:00 +08:00
Ralf Hölzemer
7f20b864cd
Tweak Button margins & small fix for ToolButton
2015-01-15 13:29:59 +08:00
Ralf Hölzemer
e7893b404e
fix background alpha in dropdown arrows
2015-01-15 13:29:58 +08:00
Ralf Hölzemer
5fc787abd8
Fixed the progressbar to only require 16px in height
2015-01-15 13:29:58 +08:00
Ralf Hölzemer
d8f453cb39
Missing files and Tab changes
2015-01-15 13:29:56 +08:00
Ralf Hölzemer
df41418677
More Theme fixes
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- some color tweaks
- many margin fixes
- overall nicer look
Conflicts:
scene/resources/default_theme/default_theme.cpp
2015-01-15 13:29:56 +08:00
Ralf Hölzemer
4b70bc1f35
Fix visual glitch in Progressbar
2015-01-15 13:29:55 +08:00
Ralf Hölzemer
ae70108883
New iteration of the theme
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- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients
probably needs some more tweaks
2015-01-15 13:29:54 +08:00
Ralf Hölzemer
7b9f5e65c9
New neutral default theme
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- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
2015-01-15 13:29:53 +08:00
Nathan Warden
7d2f359a0c
File path in save dialog automatically appended with correct extension if not manually added by the user.
2015-01-14 18:05:57 -05:00
Juan Linietsky
04af74596d
-fix shader param names broken issue on code completion
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-fix z order issue in new 2D engine
2015-01-14 09:05:33 -03:00
sanikoyes
b882836184
Fix canvas shader not registered when disabled_3d=yes
2015-01-14 14:49:54 +08:00
Juan Linietsky
9012cd408e
-Add support for one-way collision in 2D (only works for kinematic body so far)
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-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13 21:19:11 -03:00
Juan Linietsky
823d7ae3b5
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 11:23:05 -03:00
Juan Linietsky
7c7ab30c4e
fixes
2015-01-13 11:22:56 -03:00
Juan Linietsky
869f400179
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 10:50:33 -03:00
Juan Linietsky
2ef5a342e3
-begin work on unidirectional collision detection
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-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
2015-01-13 10:49:26 -03:00
marynate
3a0f665c90
Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13 17:16:56 +08:00
Juan Linietsky
30d3658110
-fixed issue with shader not being reset on layers, closes #1199
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-ability for shader to use parent shader and params, closes #1198
2015-01-12 20:44:02 -03:00
Juan Linietsky
544ce2a1db
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
...
Check for reference:
https://github.com/okamstudio/godot/wiki/shader
2015-01-12 10:19:09 -03:00
Juan Linietsky
66afddb3e8
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
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-fixed issue of opacity not working
2015-01-11 11:43:31 -03:00
Juan Linietsky
8997084831
2D Rewrite Step [1]
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-=-=-=-=-=-=-=-=-=-
-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
yg2f
75c3090e9f
fix_environment_ressource_cubemap_support
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this fix goes hands in hands with #1170 .
Cubemap ressources can be loaded and created into an Environment
ressource.
2015-01-10 15:50:27 +01:00
yg2f
5e3a4c13da
fixes cubemap ressource editor bug
...
this fixes the cubemap ressource editor bug described in issue #908 .
some other littles fixes will be required to allow the Environment
ressource to create and load Cubemap Ressources more easily
2015-01-10 15:11:44 +01:00
Juan Linietsky
78f4b93703
Fixes to GraphEdit:
...
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky
3f1dd9c57f
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
2015-01-07 20:29:05 -03:00
Juan Linietsky
1659f82e7e
-changed type of C component of vec interp, fixes #1144
2015-01-07 19:48:38 -03:00
sanikoyes
b260bfab63
Add call deferred support for Tween
2015-01-07 19:46:01 +08:00
Juan Linietsky
978769cdf1
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-07 01:46:28 -03:00
Juan Linietsky
7a0e4c822c
-Visual Shader Editing Finished, PLEASE TEST!
2015-01-07 01:45:46 -03:00
UsernameIsAReservedWord
996d93f972
fixes CurveXD::interpolatef()
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fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
2015-01-06 15:31:41 +01:00
Juan Linietsky
b51f645711
Changes to 2D physics engine
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody
Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-05 18:37:12 -03:00
Juan Linietsky
1ff0d5c4e5
-attempt to be friendlier on non english keyboards
2015-01-04 22:39:21 -03:00
Juan Linietsky
a8bcb96ad4
-Fix shortcuts for OSX code completion, fixes #1111
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-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky
f39473ae7a
-Obscure bug in popups solved, fixes #1008
2015-01-03 23:27:11 -03:00
Juan Linietsky
dc7ac86b79
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
Juan Linietsky
0e1d70f637
-removed empty control
2015-01-03 16:55:07 -03:00
Juan Linietsky
ddf7457894
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 16:53:39 -03:00
Juan Linietsky
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
Juan Linietsky
167c1027be
-fixed bug on focus capture, now respets line/text edit
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-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
Juan Linietsky
6b5b95bb4e
-added new code completion guess locations, closes #1032
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-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Juan Linietsky
85c084c770
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 11:09:17 -03:00
Juan Linietsky
cef3bd026f
-fixed issue with denormals in half precission, closes #1073
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-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-03 11:06:53 -03:00
romulox_x
c83a00c603
Changed texturebutton scale from float to Size2
2015-01-02 20:23:52 -08:00
Juan Linietsky
fa7a3ac0d3
removed deadcode
2015-01-03 00:25:21 -03:00
Juan Linietsky
0df45672e7
-ability to scale and modulate texturebutton, closes #818
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-fixed bug in ordering of modal subwindows, closes #1001
2015-01-03 00:23:14 -03:00
Juan Linietsky
d722537154
-proper minimum size computation for TabContainer
2015-01-02 22:34:22 -03:00
Juan Linietsky
8a28af024e
-fix TextEdit shift-click functionality past begin and end of selection ( #1004 )
2015-01-02 15:08:40 -03:00
Juan Linietsky
ed8e70243f
-refresh play options in property when setting samplelibrary ( #1016 )
2015-01-02 14:32:05 -03:00
Juan Linietsky
d88e192ae4
-fix readonly issues ( #1018 )
2015-01-02 14:27:21 -03:00
Juan Linietsky
bbaddfa70f
-fixed silly bug in trigger check ( #1051 )
2015-01-02 13:30:59 -03:00
Juan Linietsky
aa36be3c9a
-typo fixed in ImmediateGeometry ( #1066 )
2015-01-02 13:21:07 -03:00
Juan Linietsky
2e08e11120
-fixed signal in #1075
2015-01-02 13:08:28 -03:00
Juan Linietsky
aeee764971
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-02 12:55:18 -03:00
Juan Linietsky
0378e1109b
-fixed NODE_OUT error in animtreeplayer #1078
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-fixed randon button when editing menubutton #1079
2015-01-02 12:52:51 -03:00
marynate
61fcca7111
Add Stop pause mode implementation
2014-12-28 00:29:12 +08:00
Juan Linietsky
78e7777cf5
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
modules/gdscript/gd_editor.cpp
Improved code completion for InputEvent (shows members by type)
2014-12-21 11:46:28 -03:00
Juan Linietsky
f7f197c409
-ability to set default textures in shader (needed for visual shader editing)
...
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00
romulox_x
8ff61b4d0e
fixed bugs in polygon_path_finder for finding nearest points
2014-12-20 15:28:08 -08:00
Juan Linietsky
a36a774897
Fixes
...
-=-=-=
-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
Juan Linietsky
9783f6fc96
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-20 12:32:32 -03:00
Juan Linietsky
cf0a419efa
WIP work on graph nodes and editing
2014-12-20 12:32:14 -03:00
sanikoyes
64f77aa8f3
1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable)
...
2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-19 17:13:20 +08:00
Juan Linietsky
9f5bbfc322
-improved completion options for InputEvent, shows all event types now
2014-12-18 00:56:33 -03:00
Dana Olson
1a6628f5a3
change shortcut for toggle-comment to Ctrl+K
2014-12-17 15:57:39 -05:00
Juan Linietsky
c8b2a5f64a
-added brace matching to go with the new code completion
2014-12-17 01:53:34 -03:00
Juan Linietsky
d55f95e0d2
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-16 22:33:35 -03:00
Juan Linietsky
bcf27feb98
New Code Completion
...
-=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Juan Linietsky
089d7fa171
Small batch of fixes
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-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Juan Linietsky
6851f9bfae
Small Fixes
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-=-=-=-=-=-
-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
2014-12-08 15:47:45 -03:00
Juan Linietsky
9df8d5f616
Merge pull request #916 from quabug/commit
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Add move_child_notify method in Node class
2014-12-08 16:46:51 -02:00
Juan Linietsky
10b371516b
More Fixes
...
-=-=-=-=-=
-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Dana Olson
380f12def2
now undo/redo supported
2014-12-07 02:21:49 -05:00
Dana Olson
05801b9265
apply patch #882 from dcubix
2014-12-07 01:07:00 -05:00
Juan Linietsky
efb257c675
missing fix in file
2014-12-07 02:31:43 -03:00
Juan Linietsky
c79be979d4
Batch of Bugfixes
...
-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914 , #859 , #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899 , but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
2014-12-07 02:04:20 -03:00
quabug
25f8f5339a
use tab instead of space
2014-12-03 13:29:28 +08:00
quabug
4a71142623
Add move_child_notify method in Node class
2014-12-03 13:22:06 +08:00
Juan Linietsky
8ad12525a9
-fixes to vmethod for button
2014-12-02 17:26:56 -03:00
Juan Linietsky
e361e8539c
-Ability to ask for documents/pictures/etc system dirs.
...
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky
5eb546e04b
Merge pull request #867 from adolson/circleshape2d-radius-increment
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add sane radius increment to CircleShape2D
2014-12-01 21:44:14 -02:00
Juan Linietsky
d70e16f72f
-fix sound room params (was not working)
...
-fixes to DAE exporter
-ios fixes (video)
2014-11-26 14:24:13 -03:00
Juan Linietsky
d5cb758d36
NavMesh
...
-=-=-=-
-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
Dana Olson
7d8e34c284
allow Alt+arrow keys to pass through editor
2014-11-13 00:38:26 -05:00
Juan Linietsky
43d0eddc3c
Merge branch 'master' of https://github.com/okamstudio/godot
2014-11-13 00:56:36 -03:00
Juan Linietsky
abbea4d945
UDP Fixes
...
-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky
3daab56f17
Merge pull request #879 from DCubix/master
...
GDScript Editor Goodies
2014-11-13 01:52:17 -02:00
Diego Lopes
e2ba6ecf57
Editor goodies update
2014-11-12 11:39:21 -03:00
Juan Linietsky
6dd8768811
3D Import Import & UDP
...
-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Brandon DeRosier
4b76b2caf5
Fix AnimationTreePlayer.node_get_input_source typo
...
- Changed node_get_input_sourcre to node_get_input_source
2014-11-11 13:15:19 -05:00
Dana Olson
dae2f4c96f
add sane radius increment
2014-11-08 03:30:49 -05:00
Juan Linietsky
fc676fa6f8
missing files with fixes for shower of bullets
2014-11-06 11:02:40 -03:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
d85b67be53
Bug Fixes
...
-=-=-=-=-
-Fixed problem with scaling shapes (#827 ), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806 )
-Fix Crash in CollisionPolygon2DEditor (#814 )
-Restored Ability to compile without 3D (#795 )
-Fix InterpolatedCamera (#803 )
-Fix UV Import for OBJ Meshes (#771 )
-Fixed issue with modifier gizmos (#794 )
-Fixed CapsuleShape gizmo handle (#50 )
-Fixed Import Button (not properly working in 3D) (#733 )
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00
Juan Linietsky
e82dc40205
-Much improvement to baked light baker
...
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
Gerold31
6532aa627c
Fix some more incorrect bindings
2014-10-26 15:07:54 +01:00
Guy Rabiller
41d1f9b7d6
- Fix BaseButton "Click on Press" issue. Now a button correctly show its visual "Pressed" status when "Click on Press" is enabled and the button is clicked.
2014-10-24 16:33:43 +02:00
marynate
3161ceda2f
Fix light was alwasy been disabled in release mode (tools=no)
2014-10-16 16:16:24 +08:00
Juan Linietsky
371eac9bef
-added custom metadata to physics shapes (2D only for now)
...
-gizmos are not displayed in camera preview
2014-10-16 00:06:34 -03:00
Juan Linietsky
cd218b8c09
Fixes
...
-=-=-
-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
2014-10-14 19:44:41 -03:00
Juan Linietsky
a84ba9c853
Collada
...
-=-=-=-
-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
romulox_x
299bccdee9
offset particle drawing order so that recently emitted particles are always drawn on top of the older ones
2014-10-12 20:20:56 -07:00
Juan Linietsky
948fd83cdd
Little Bits
...
-=-=-=-=-=-
-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
2014-10-12 02:13:22 -03:00
Hilton Medeiros
f1d9de068c
Remove camera check for 2D audio listener.
2014-10-10 11:00:17 -03:00
romulox_x
5cb403747e
Modified sprite's draw notification call to use floats instead of integers so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels
2014-10-09 19:34:27 -07:00
Juan Linietsky
9142d6fc40
Misc Bits
...
-=-=-=-=-
-Added more missing icons to nodes.
-Added more 3D split view modes
-Fixed annoying script editor bug with keyboard focus
2014-10-09 00:06:51 -03:00
Juan Linietsky
3cf6a6fa8c
-One liner fix for crash, line was removed accidentally.
2014-10-07 10:25:30 -03:00
Juan Linietsky
0fa94a9690
Build System Changes
...
-=-=-=-=-=-=-=-=-=-=
Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Juan Linietsky
a0ae38e0c1
Icons for many new types of nodes
2014-10-03 10:33:23 -03:00
Juan Linietsky
af4a97bef9
missing fils from yesterday comit.
...
must have made some mistake with git,
not sure why they were not sent..
2014-10-03 08:58:41 -03:00
Juan Linietsky
b24fe3dd20
Huge Amount of BugFix
...
-=-=-=-=-=-=-=-=-=-=-
-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency
Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-
-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
Juan Linietsky
cf04e1a827
-added collision exception to 3D Physics API too
2014-09-22 01:03:56 -03:00
Juan Linietsky
048fdc8aea
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties ( #718 )
...
-WorldEnvironment cleanup issues fixed (#563 )
-Text Editor improvement to shift-mouse selection (#648 )
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652 )
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
2014-09-22 00:50:48 -03:00
Juan Linietsky
11a5ed508b
Fixed too many little issues, check the issues closed today.
2014-09-21 01:43:42 -03:00
Juan Linietsky
549d344f0f
Fixing Issues...
...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-19 18:39:50 -03:00
Juan Linietsky
f0f516442b
Merge pull request #705 from rollenrolm/vslider-fix
...
Fix for inverted VSlider
2014-09-19 11:27:05 -03:00
Ralf Hölzemer
48ff50d447
Fix bug #471 , Colour picker labels are incorrect in HSV and RAW mode
2014-09-19 02:57:41 +02:00
Ralf Hölzemer
5cd174586a
Fix for inverted VSlider
...
VSlider would get set at the inverted position when receiving a mouse click
Dragging the slider worked correct
2014-09-19 00:52:05 +02:00
Juan Linietsky
990f6cf50e
More Bug Fixes
...
-=-=-=-=-=-=-
-Fixed a few bugs in Mixer, now playback of chiptunes works great :)
-Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame.
-Fixed camera in 3D kinematic character demo.
2014-09-17 20:03:10 -03:00
Juan Linietsky
fa004d5c0f
Small Fixes
...
-----------
-Added Ability for centering on top left for centercontainer
-Added ability to bind more than 5 parameters (must include an extra file)
2014-09-17 11:53:29 -03:00
Juan Linietsky
87af69b14d
Merge pull request #575 from marynate/PR-node2d-set-global-pos
...
Add node2d::set_global_pos()
2014-09-17 10:44:37 -03:00
Juan Linietsky
f304c9f93a
Merge pull request #588 from marynate/PR-fix-touchscreenbutton-input
...
Fixed touchscreen was processing input in editor
2014-09-17 10:40:50 -03:00
Juan Linietsky
574a84b40c
Merge pull request #628 from sanikoyes/PR-tween-support
...
thanks sanikoyes this is great!
2014-09-17 10:00:24 -03:00
Juan Linietsky
326fd93e1d
Merge pull request #661 from adolson/add-tab-binding
...
couple tab and tab container fixes
2014-09-17 09:52:33 -03:00
Juan Linietsky
f00f4b9296
CollisionPolygon (3D)
...
Workaround for round() on PC.
2014-09-16 21:19:54 -03:00
Juan Linietsky
642c63319e
Camera Fixes
...
-=-=-=-=-=-=
-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.
-Fixed bug in ShaderGL
2014-09-15 20:06:37 -03:00
Juan Linietsky
8cab401d08
3D Physics Rework, Other Stuff
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-
3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
-PinJoint
-HingeJoint (with motor)
-SliderJoint
-ConeTwistJoint
-Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
-input_event (mouse or multitouch input over the body)
-mouse_enter (mouse entered the body area)
-mouse_exit (mouse exited body area)
For Area it needs to be activated manually, as it isn't by default (ray goes thru).
Other:
-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00
Juan Linietsky
1a2cb755e2
3D Physics and Other Stuff
...
-=-=-=-=-=-=-=-=-=-=-=-=-=
-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
Dana Olson
d344043db7
was fetching incorrect meta data for tab titles
...
closes #650
2014-08-28 02:12:15 -04:00
Dana Olson
a8266cd9b2
add/fix GDScript bindings for add_tab/remove_tab
...
closes #651
2014-08-28 02:06:28 -04:00
sanikoyes
64413191a9
tween:
...
1、add follow/targeting support
2、update demo
2014-08-25 13:36:56 +08:00
sanikoyes
3a93143e52
Fix tween seek, add tell function
2014-08-22 14:25:41 +08:00
sanikoyes
344420f67c
Replace object to NodePath
...
Add time callback support
Update demo
2014-08-22 11:24:53 +08:00
sanikoyes
d7eb4550b0
Fix reset
2014-08-21 15:51:18 +08:00
sanikoyes
5668cec030
Add tween delay support
...
Add tween get_runtime function
Update demo for tween delay sample
2014-08-21 15:34:16 +08:00
sanikoyes
1c0ac4ee45
Add missing bind, fix bind argument description
2014-08-20 18:33:17 +08:00
sanikoyes
87faf1c046
Add tween seek/repeat support
...
Add tween demo
2014-08-20 16:39:28 +08:00
sanikoyes
b51da466e9
Add remove/remove_all for tween
2014-08-20 12:19:22 +08:00
sanikoyes
f75b8a81d2
Add tween support for godot
2014-08-20 12:01:41 +08:00
Juan Linietsky
2ee4ac183b
Little Bits
...
-=-=-=-=-=-
-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
2014-08-14 10:31:38 -03:00
reduz
20159ea7e9
Merge pull request #608 from TheoXD/timeseek_node_seek
...
Timeseek works like this
2014-08-14 10:29:35 -03:00
Juan Linietsky
678948068b
Small Issues & Maintenance
...
-=-=-=-=-=-=-=-=-=-=-=-=-=
-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
marynate
568be61b09
Fixed potential crash when touchscreenbutton has no texture assigned
2014-07-13 10:09:47 +08:00
marynate
b1e03d536f
Fixed touchscreen was processing input in editor
2014-07-13 08:48:02 +08:00
Theo Hallenius
9aa278c590
Timeseek works like this
2014-07-07 22:54:34 +02:00
Juan Linietsky
9ff6d55822
Polygon2D
...
-=-=-=-=-
Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
2014-07-07 17:44:21 -03:00
marynate
a62305e0e3
Add node2d::get_global_pos()
2014-07-07 19:08:26 +08:00
Juan Linietsky
3d68949a1c
2D Animation Improvements
...
-=-=-=-=-=-=-=-=-=--=-=-=
-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-06 11:49:27 -03:00
marynate
e253d2010d
Fixed #553 : Disable 3D nodes for smaller executable
2014-07-03 16:07:11 +08:00
Juan Linietsky
01632a824e
Bug Fixes
...
-=-=-=-=-
-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
2014-06-29 22:41:02 -03:00
Juan Linietsky
2af2a84a03
Misc Fixes
...
==========
-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-27 23:21:45 -03:00
Juan Linietsky
e086bccd63
Import 3D Scene Improvements
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.
Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.
So Please test!!
2014-06-19 02:23:03 -03:00
Juan Linietsky
ddc0e7fd3b
FineTune HDR and Other Stuff
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-
-More parameters to ESM shadows
-LightMap Octree now can bake to "hdr" (use HDR8 for now)
-New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17 11:58:35 -03:00
Juan Linietsky
703004f830
More 3D Work
...
-=-=-=-=-=-
-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
Juan Linietsky
64e83bfd14
Merge branch 'master' of https://github.com/okamstudio/godot
2014-06-11 10:41:43 -03:00
Juan Linietsky
9b8696d3dd
Light Baker!
...
-=-=-=-=-=-=
-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
Theo Hallenius
359ea6088c
Made a uniform distribution of characters in Label::set_percent_visible()
2014-05-31 23:50:10 +02:00
Juan Linietsky
6f0b4678e2
More 3D Improvements
...
-=-=-=-=-=-=-=-=-=-=
-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00
Juan Linietsky
2760a81b0b
-draw_primitive binding fix
2014-05-25 14:25:05 -03:00
Juan Linietsky
1cad087969
Making Godot Easier to Use..
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
reduz
91e88f4b96
Merge pull request #413 from marynate/PR-decouple-skeleton-mesh
...
Add 'mesh/skeleton' property to MeshInstance
2014-05-20 20:45:57 -03:00
reduz
ad61dfed5d
Merge pull request #432 from marynate/PR-fix-screen-button-null-texture
...
Fix potential null exception in screen button without texture assigned
2014-05-20 20:45:04 -03:00
marynate
3164784ca3
Fix script editor scrollbar disappear issue
2014-05-21 01:07:47 +08:00
marynate
fd13b25d6e
Fix potential null exception in screen button without texture assigned
2014-05-20 21:07:32 +08:00
Juan Linietsky
b324ff7ea5
A bit of everything:
...
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00
marynate
7eb86f2fbc
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from child parent constraint
2014-05-13 13:25:24 +08:00
marynate
56d9faebab
Make String::right count from pos instead of pos+1
2014-05-13 01:19:41 +08:00
marynate
8090a4ebb1
Fix LineEdit selected text drag and drop behavior: move instead of duplicate selected text; maintain selection after drag and drop.
2014-05-11 12:16:08 +08:00
jonyrock
6c9203fdaf
remove degud output
2014-05-07 15:42:55 +04:00
jonyrock
0121d96288
call during autocompletion
2014-05-07 15:38:07 +04:00
marynate
0771020c83
Add auto code completion (without press Ctrl+Space manually)
...
Disalbe auto code completion even there's only one option
Hide auto-completion if only one completion option and it's been typed
Support use tab key to accept code completion option
2014-05-06 21:06:03 +08:00
marynate
212b8b2a03
Add get_word_under_cursor() method to TextEdit
2014-05-06 19:21:21 +08:00
Juan Linietsky
c688086be9
mini-fix
2014-05-04 23:09:45 -03:00
Juan Linietsky
72ae89c5aa
Lots of 3D improvements:
...
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00