Josh Jones
3dd59013f4
Added node for Navigation links
2022-08-26 22:05:15 -07:00
Micky
ef5b9a06a9
Rename `hint_tooltip` to `tooltip_text` & setget
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`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`
Updates documentation, too.
2022-08-27 01:35:01 +02:00
Silc Renew
931fb4dc11
Add linear/cubic angle interpolation to Animation interpolation type
2022-08-27 07:58:22 +09:00
Leonardo Santagada
74df54a99e
Mention an issue with infinite scroll on mirroring of Parallax layer
2022-08-26 23:43:59 +02:00
Rémi Verschelde
4808d01b2b
Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-bias
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Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
2022-08-26 23:11:25 +02:00
Rémi Verschelde
bd219de7fe
Merge pull request #64928 from YuriSizov/editor-tooltip-or-not-tooltip
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Remove Inspector tooltip hack that never actually worked
2022-08-26 23:04:50 +02:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
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Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Rémi Verschelde
4f60fd0480
Merge pull request #64777 from bruvzg/extend_to_title
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[macOS] Extend editor contents to the window title bar for better space usage.
2022-08-26 23:03:31 +02:00
Rémi Verschelde
390333e822
Merge pull request #64207 from bruvzg/rcs
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[macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-08-26 19:16:27 +02:00
Yuri Sizov
6320a0fc18
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
Yuri Sizov
a287276ef0
Make cross-link generation more reliable in RST documentation
2022-08-26 19:13:41 +03:00
Yuri Sizov
207bdc2b9f
Remove Inspector tooltip hack that never actually worked
2022-08-26 17:22:13 +03:00
Rémi Verschelde
1c97dde78f
Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name
2022-08-26 16:16:32 +02:00
Rémi Verschelde
87fdc5c1f3
Merge pull request #54546 from KoBeWi/ ➖
2022-08-26 16:16:15 +02:00
Micky
59e11934d8
Rename `str2var` to `str_to_var` and similar
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Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.
- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`
- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
Rémi Verschelde
c8ef12a03a
Merge pull request #64665 from Mickeon/rename-label-visible
2022-08-26 14:54:37 +02:00
bruvzg
bc4ba6cb78
[macOS] Extend editor contents to the window titlebar for better space usage.
2022-08-26 15:12:43 +03:00
bruvzg
d91cb1d5d5
[macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-08-26 14:23:31 +03:00
kobewi
c8abd40ea8
Easier setting properties of last TileMap layer
2022-08-26 12:54:13 +02:00
fabriceci
f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
Micky
64bd36ecee
Rename Label & RichTextLabel.`percent_visible` to `visible_ratio`
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Also updates the documentation of both `visible_characters` and `visible_ratio` to, better describe what they do and improve consistency between the two Classes.
2022-08-26 12:15:57 +02:00
Micky
ec963788cc
Rename Camera2D's `screen_center` and `*_position`
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`get_camera_screen_center` -> `get_screen_center_position`
`get_camera_position` -> `get_target_position`
2022-08-26 12:11:52 +02:00
Rémi Verschelde
7013c68619
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
2022-08-26 11:59:07 +02:00
Rémi Verschelde
354123a207
Merge pull request #64243 from bruvzg/multiline_textmesh
2022-08-26 11:45:25 +02:00
Rémi Verschelde
fed1189099
Merge pull request #62771 from bruvzg/line_edit_trim
2022-08-26 11:43:28 +02:00
Rémi Verschelde
7bb92bc040
Merge pull request #62845 from AaronRecord/dont_update_theme_outside_of_tree
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Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`
2022-08-26 10:37:44 +02:00
Rémi Verschelde
5bf2b3926c
Merge pull request #64879 from TokageItLab/cubic-to-cubicintime
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Replace `Cubic` to `CubicInTime` in the animation track interpolation type
2022-08-26 09:45:24 +02:00
Micky
723bf85145
Rename ParticlesMaterial to ParticleProcessMaterial
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Also affects their file names, related classes and documentation.
2022-08-26 02:53:08 +02:00
Silc Renew
d96cc7450a
Make Cubic to CubicInTime and reduce items in the track intrp type
2022-08-26 06:49:09 +09:00
Aaron Record
74eb2a70bd
Refactor and remove excessive calls of `NOTIFICATION_THEME_CHANGED`
2022-08-25 14:50:49 -06:00
Rémi Verschelde
060d0ce882
Merge pull request #53299 from Calinou/viewport-tweak-configuration-warning
2022-08-25 21:44:31 +02:00
Rémi Verschelde
ce78d280b3
Merge pull request #58530 from Calinou/os-remove-dump-memory-to-file
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Remove unimplemented `OS.dump_memory_to_file()` method
2022-08-25 20:55:30 +02:00
Hugo Locurcio
45bc1a3790
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
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This improves texture sharpness when TAA and/or FXAA are enabled,
without requiring manual user intervention.
2022-08-25 19:38:18 +02:00
Rémi Verschelde
03ec5d7005
Merge pull request #64891 from Calinou/doc-editorsettings-code-font
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Fix outdated mentions of default code font in EditorSettings documentation
2022-08-25 19:33:06 +02:00
Rémi Verschelde
88145e81e2
Merge pull request #64804 from Mickeon/rename-path-progress
2022-08-25 18:35:48 +02:00
Rémi Verschelde
af88438c71
Merge pull request #64354 from Mickeon/rename-navigation-distance
2022-08-25 18:35:23 +02:00
Rémi Verschelde
5eed1b299b
Merge pull request #64355 from Mickeon/rename-follow-viewport
2022-08-25 18:34:19 +02:00
Rémi Verschelde
ceaff612c8
Merge pull request #64824 from Mickeon/rename-polygon-invert
2022-08-25 18:33:58 +02:00
Hugo Locurcio
517220f6d4
Fix outdated mentions of default code font in EditorSettings documentation
2022-08-25 18:33:31 +02:00
Rémi Verschelde
33bf609d79
Merge pull request #64820 from Chaosus/shader_fix_varyings
2022-08-25 18:02:38 +02:00
Rémi Verschelde
78033235bb
Merge pull request #64802 from benbot/master
2022-08-25 17:50:51 +02:00
SaracenOne
75f1357ced
Add read-only mode to AnimationTreeEditor plugins
2022-08-25 16:29:36 +01:00
Yuri Rubinsky
d4a10e7e04
Allow using integer varyings with `flat` interpolation modifier
2022-08-25 13:21:02 +03:00
fabriceci
31549dca29
Shorten variable names for moving platforms in CharacterBody
2022-08-25 09:15:18 +02:00
Rémi Verschelde
629524c7a2
Merge pull request #64868 from timothyqiu/see-url
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Fix missing URL text in the classref
2022-08-25 07:58:59 +02:00
Rémi Verschelde
a0113a98e4
Merge pull request #64801 from clayjohn/plane-quad
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Remove QuadMesh and add orientation parameter to PlaneMesh
2022-08-25 07:38:30 +02:00
Rémi Verschelde
e1266d2f35
Merge pull request #64781 from raulsntos/csharp_children
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Add `includeInternal` to C# NodeExtensions and avoid printing errors in `GetChildOrNull`
2022-08-25 07:32:50 +02:00
Rémi Verschelde
1204ad32d1
Merge pull request #64829 from fabriceci/improve-monitor-contact-api
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Improves the API for monitoring contacts in RigidDynamicBody
2022-08-25 07:31:06 +02:00
Haoyu Qiu
a90c348a86
Fix missing URL text in the classref
2022-08-25 13:10:54 +08:00
clayjohn
861c5bff0e
Remove QuadMesh and add orientation parameter to PlaneMesh
2022-08-24 18:51:18 -07:00
Rémi Verschelde
56752e32a6
Merge pull request #61238 from Calinou/particlesmaterial-add-fade-on-contact-collision-mode
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Add "Hide on Contact" collision mode to ParticlesMaterial
2022-08-25 00:01:47 +02:00
benbot
9c1bcdcf1a
removes unused skeleton functions and stray comments in RigidDynamicBody3D
2022-08-24 16:49:39 -04:00
fabriceci
59bf35f3df
Improves the API for monitoring contacts in RigidDynamicBody
2022-08-24 21:23:11 +02:00
Max Hilbrunner
90640668ef
Merge pull request #64734 from Mickeon/docs-percent-visible
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Improve `percent_visible` and `visible_characters` description
2022-08-24 19:54:32 +02:00
Max Hilbrunner
361c6bdc95
Merge pull request #62988 from jtnicholl/animation_library_docs
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Add classref documentation for AnimationLibrary
2022-08-24 19:47:58 +02:00
Max Hilbrunner
b466c834d5
Merge pull request #64793 from rburing/concave_area_docs
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Document behavior of areas with concave shapes
2022-08-24 19:44:29 +02:00
Rémi Verschelde
2961651444
Merge pull request #64691 from TokageItLab/Quaternion-editor
2022-08-24 18:36:54 +02:00
fabriceci
3f9db7b398
Adds a method to return the angular velocity of a platform
2022-08-24 18:03:12 +02:00
Rémi Verschelde
4698dc67b5
Merge pull request #64082 from KoBeWi/array3k
2022-08-24 16:05:59 +02:00
Rémi Verschelde
dc185278a9
Merge pull request #64823 from derammo/derammo_fix_trivial_resource_saver_arg_name
2022-08-24 15:55:23 +02:00
Rémi Verschelde
a4a4402201
Merge pull request #64822 from akien-mga/sunset-visual-script
2022-08-24 15:41:57 +02:00
Micky
14feea59fb
Improve `percent_visible` and `visible_characters` description
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Applies for Label and RichTextLabel.
2022-08-24 15:39:21 +02:00
Yuri Sizov
78f3e4cb6a
Merge pull request #64369 from derammo/derammo_tree_right_click_title
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Replace Tree control left click on title signal with new signal for either left or right click
2022-08-24 16:16:53 +03:00
Silc Renew
673c649adb
Implement Quaternion Editor
2022-08-24 22:04:49 +09:00
derammo
0ba2e999df
implemented right click on Tree control header
2022-08-24 08:10:40 -04:00
Micky
06a8113576
Rename Polygon2D.`invert_enable` to end with "d"
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Polygon2D.`invert_enable` -> `invert_enabled`
Also affects the setters and getters, which are now named in full instead of cutting "enabled" off.
Updates old leftover documentation slightly, as well.
2022-08-24 13:09:44 +02:00
kobewi
f7f4873ed0
Replace Array return types with TypedArray 3
2022-08-24 12:53:36 +02:00
derammo
672fa94fb8
fix arg naming in ResourceFormatLoader extension
2022-08-24 06:49:03 -04:00
Rémi Verschelde
b1f392c25e
Remove VisualScript module for 4.0
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As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting ,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.
The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.
So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).
The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):
https://github.com/godotengine/godot-visual-script
It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24 12:08:17 +02:00
Yuri Rubinsky
0626ce50cf
Merge pull request #64794 from Chaosus/projection_constructor
2022-08-24 11:19:41 +03:00
Rémi Verschelde
792f7cc28c
Merge pull request #63282 from V-Sekai/disable_foreign_resource_edits
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Disable editing properties in foreign resources
2022-08-24 08:54:05 +02:00
Rémi Verschelde
b556d8c9a0
Merge pull request #64370 from Mickeon/rename-marker-node
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Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
Rémi Verschelde
91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
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Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
Yuri Rubinsky
e97ece55aa
Add constructor accepting four Vector4's to `Projection`
2022-08-24 08:30:40 +03:00
Micky
bb936b2e27
Rename PathFollow's `offset`s to `progress` & `progress_ratio`
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Applies for both PathFollow2D and PathFollow3D
2022-08-24 01:56:03 +02:00
SaracenOne
dd814a0dca
Disable editing properties in foreign resources
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from imported scenes or objects returning
true from a function named '_is_read_only' and
disable resaving imported resources.
2022-08-23 23:16:13 +01:00
kobewi
1abdffe7a0
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
Ricardo Buring
5da55356c8
Document behavior of areas with concave shapes
2022-08-23 22:22:35 +02:00
Micky
8bb305356e
Rename Position* nodes to Marker*
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- Position2D -> Marker2D
- Position3D -> Marker3D
Also changes their respective file names.
2022-08-23 19:49:50 +02:00
Raul Santos
7924d643e5
Add `includeInternal` to C# NodeExtensions and fix get_child documentation
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Node methods in C# extended to use generics
now have the optional parameter `includeInternal`
like their non-generic equivalents.
Also, fixed a typo in the `Node.get_child` documentation.
2022-08-23 18:19:44 +02:00
Rémi Verschelde
6277448f42
Merge pull request #64647 from TokageItLab/auto-tangent
2022-08-23 18:17:15 +02:00
Rémi Verschelde
be5c1e2737
Merge pull request #64719 from akien-mga/property-slasher
2022-08-23 18:16:59 +02:00
Yuri Sizov
ba0421f3d9
Merge pull request #64637 from Calinou/default-project-icon-use-svg
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Create a SVG default project icon in new projects
2022-08-23 17:52:32 +03:00
Rémi Verschelde
14f8a54a33
Merge pull request #64511 from derammo/derammo_fix_has_property_default_value
2022-08-23 13:47:20 +02:00
Silc Renew
9327296e73
Add bezier preset and refactor bezier editor
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Co-authored-by: Razoric480 <razoric480@gmail.com>
2022-08-23 19:14:03 +09:00
Rémi Verschelde
2adfcc60e2
Joint3D: Remove utility method bindings for angular limits
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The inspector now supports converting degrees to radians automatically when
using the `radians` hint, so all those utility bindings were redundant.
This cleans things up by making these properties with slash properly bound
to `set_param`/`get_param` which the users can call with the relevant enum.
2022-08-23 11:57:44 +02:00
Rémi Verschelde
7764151bc1
Rename properties unnecessarily using slash (`/`) in their names
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This is a legacy of Godot 2 days before the inspector had support for groups.
"Properties" with a slash in their name can't be accessed from script unless
using `set()`/`get()` so they were not actual properties as far as script
languages are concerned.
Part of #17558 .
2022-08-23 11:57:43 +02:00
Rémi Verschelde
62c3e72b6f
Merge pull request #63959 from KoBeWi/typo_arrray
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Replace Array return types with TypedArray (part 1)
2022-08-23 08:52:13 +02:00
bruvzg
bcc3643989
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
Clay John
a471cd950a
Merge pull request #64739 from Calinou/doc-anisotropic-filter
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Improve documentation related to anisotropic filtering
2022-08-22 18:46:55 -06:00
kobewi
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
Rémi Verschelde
b9ea0e1338
Merge pull request #64218 from Rindbee/fix-button-minimum-size-calculation
2022-08-22 22:40:59 +02:00
Rémi Verschelde
b8a64313f0
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO
2022-08-22 22:37:33 +02:00
Rémi Verschelde
9c567a0604
Merge pull request #63802 from TokageItLab/curve-transition
2022-08-22 22:30:09 +02:00
Rémi Verschelde
36061a1a47
Merge pull request #60515 from KoBeWi/electrostatic_jason
2022-08-22 22:27:43 +02:00
Rémi Verschelde
cb62c91c12
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp
2022-08-22 22:21:33 +02:00
Rémi Verschelde
85cb22bd91
Merge pull request #64593 from aaronfranke/editor-restart
2022-08-22 21:44:50 +02:00
Hugo Locurcio
bedcaac2ba
Improve documentation related to anisotropic filtering
2022-08-22 18:36:11 +02:00
kobewi
ece3df3938
Add per-scene UndoRedo
2022-08-22 18:05:10 +02:00
Rémi Verschelde
944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time
2022-08-22 17:32:47 +02:00
Rémi Verschelde
af76fb4567
Merge pull request #63486 from TokageItLab/init-poses
2022-08-22 17:32:02 +02:00
Rémi Verschelde
5193332d10
Merge pull request #64343 from TokageItLab/priority-ph
2022-08-22 17:31:23 +02:00
Rémi Verschelde
ff7c10f709
Merge pull request #57297 from rafallus/orthogonal_index
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Expose `Basis::set_orthogonal_index` as a GridMap method
2022-08-22 15:59:20 +02:00
Yuri Sizov
a677fdec2a
Merge pull request #64496 from KoBeWi/proxXxies
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Use false as default for use_proxies argument
2022-08-22 16:35:26 +03:00
Yuri Sizov
1dc4007f83
Merge pull request #64694 from Mickeon/fix-settings-function
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Properly refer to functions definition color in description
2022-08-22 15:48:45 +03:00
Yuri Sizov
69c9d1f8e6
Merge pull request #64670 from Mickeon/fix-label-visibile-percent
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Clamp Label's `percent_visible` properly between 0 and 1.0
2022-08-22 15:41:31 +03:00
kobewi
7f96ebf1be
Use false as default for use_proxies argument
2022-08-22 13:31:01 +02:00
Yuri Sizov
d5052d9084
Merge pull request #54549 from KoBeWi/fastcells
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Add a method to get TileData from a cell
2022-08-22 13:39:12 +03:00
Rémi Verschelde
4e7be222e5
Merge pull request #64385 from paulloz/raycast-collider-rid
2022-08-22 12:20:39 +02:00
Micky
9a63792a08
Clamp Label's `percent_visible` properly between 0 and 1.0
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Also applies to RichTextLabel
2022-08-22 12:03:03 +02:00
Rémi Verschelde
8a1e598011
Merge pull request #64089 from neikeq/dotnet6
2022-08-22 10:07:21 +02:00
Paul Joannon
6bc0be16a5
Expose the collider RID in Raycast nodes
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Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`.
This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`).
2022-08-22 09:18:08 +02:00
Ignacio Roldán Etcheverry
f9a67ee9da
C#: Begin move to .NET Core
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We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.
TEMPORARY REGRESSIONS
---------------------
Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2022-08-22 03:35:59 +02:00
Micky
84ba33f627
Properly refer to functions definition color in description
2022-08-21 17:19:26 +02:00
rafallus
da7a5653f4
Expose Basis `set_orthogonal_index` method as a GridMap function
2022-08-20 21:42:20 -05:00
Gilles
104ac29b54
Remove duplicate `ignore_empty_terrains` paragraph
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Removes a duplicate `ignore_empty_terrains` paragraph in the `TileMap` documentation
2022-08-20 16:41:12 +02:00
derammo
320fb492b0
added missing virtual to ScriptExtension
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_has_property_default_value is a required virtual
for ScriptExtension but it was not bound, and could
therefore not be implemented
this made it impossible to implement a ScriptExtension
that runs
2022-08-20 06:29:39 -04:00
Hugo Locurcio
7849331ec5
Create a SVG default project icon in new projects
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This allows the icon's scale to be changed using the `svg/scale`
import option, including to scales greater than the default 128×128.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-08-20 01:01:11 +02:00
Max Hilbrunner
79717dcb46
Merge pull request #64170 from YuriSizov/docs-annotations-in-technicolor
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Add documentation for all annotations
2022-08-20 00:57:01 +02:00
Hugo Locurcio
17ad6df56d
Add "Hide on Contact" collision mode to ParticlesMaterial
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This can be used to make particles disappear when colliding, rather
than bouncing around or sticking to surfaces.
This is useful for rain particles which should not be able to go
through floors/ceilings, but shouldn't stick to surfaces either.
2022-08-19 22:32:19 +02:00
Max Hilbrunner
fafd15014f
Merge pull request #64510 from KoBeWi/PR_packed_with_docs 😎
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Complete documentation of packed arrays
2022-08-19 22:05:05 +02:00
Yuri Sizov
469c18152f
Merge pull request #64592 from mhilbrunner/move-fast-break-things
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Unexpose VelocityTracker3D
2022-08-19 20:43:02 +03:00
Yuri Sizov
96ba6e8cf9
Merge pull request #64595 from mhilbrunner/ergo-proxy
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Unexpose ProxyTexture
2022-08-19 20:42:27 +03:00
Yuri Sizov
7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
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Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Yuri Sizov
a0995182fe
Add documentation for all annotations
2022-08-19 15:06:39 +03:00
Silc Renew
dded7c72c1
Make `cubic_interpolate()` consider key time in animation
2022-08-19 14:48:37 +09:00
Max Hilbrunner
92bdeb7eb5
Unexpose ProxyTexture
2022-08-19 03:01:47 +02:00
Max Hilbrunner
da567cb1f9
Unexpose VelocityTracker3D
2022-08-19 02:28:24 +02:00
Aaron Franke
92f5a0a1db
Add a method for restarting the editor to EditorInterface
2022-08-18 18:51:38 -05:00
Max Hilbrunner
0ba1046355
Merge pull request #64580 from asmaloney/doc-grammar-less
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[doc] Fix grammar in class docs: less vs. fewer/lower
2022-08-19 01:51:31 +02:00
Max Hilbrunner
8cc0d07b49
Merge pull request #59851 from Calinou/doc-object-meta-editor-only
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Document that Object metadata starting with `_` is editor-only
2022-08-19 01:41:25 +02:00
Max Hilbrunner
420a8c888e
Merge pull request #63950 from bruvzg/menu_bar3
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Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-19 01:24:24 +02:00
kobewi
b099a8570c
Complete documentation of packed arrays
2022-08-19 00:43:29 +02:00
Clay John
17ca5b913c
Merge pull request #64156 from bruvzg/sys_msdf
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Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
2022-08-18 14:58:57 -06:00
Clay John
903a3a641e
Merge pull request #64315 from Daylily-Zeleen/fixed-GraphEdit-signal-argument-type
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Fixed GraphEdit signal argument type
2022-08-18 14:50:33 -06:00
Clay John
de083c8f63
Merge pull request #64345 from Mickeon/docs-better-draw
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Improve documentation of `CanvasItem`'s draw logic
2022-08-18 14:44:28 -06:00
Yuri Sizov
72e25f794c
Merge pull request #55032 from Calinou/tweak-default-window-size
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Increase the default project window size for better usability
2022-08-18 23:43:01 +03:00
Clay John
1811a4d784
Merge pull request #64356 from Calinou/editor-hide-dummy-text-driver
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Hide Dummy text driver in the Project Settings as it makes editor unusable
2022-08-18 14:38:38 -06:00
Clay John
0a313b4b83
Merge pull request #64449 from Calinou/label3d-hide-ineffective-properties
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Hide properties that have no effect in Label3D inspector
2022-08-18 14:31:19 -06:00
Yuri Sizov
e392746da5
Merge pull request #64357 from Mickeon/rename-plugin-container
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Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
2022-08-18 23:01:16 +03:00
bruvzg
8c56a7416b
Implement `MenuBar` control to wrap `PopupMenu`s or native menu, use native menu for editor.
2022-08-18 22:25:44 +03:00
Hugo Locurcio
e559dcb8f5
Increase the default project window size for better usability
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The new default window size is tuned to:
- Have a 16:9 aspect ratio,
- Have both dimensions divisible by 8 to better play along with
video recording,
- Be displayable correctly in windowed mode on a 1366×768 display
(tested on Windows 10 with default settings).
This breaks compatibility with projects that didn't change the
window size from the default value (or that kept one of the values
to its default).
2022-08-18 21:22:18 +02:00
Hugo Locurcio
465c423abb
Remove unimplemented `OS.dump_memory_to_file()` method
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This method never did anything in Godot since 3.0, since its code
was commented out. The last time the method had an implementation
was in Godot 2.1.x.
2022-08-18 18:51:25 +02:00
Andy Maloney
c7da28165b
[doc] Fix grammar in class docs: less vs. fewer/lower
2022-08-18 12:35:54 -04:00
Max Hilbrunner
462bb3bf32
Merge pull request #64534 from YuriSizov/docs-navigation-takes-a-nap
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Fix a typo in navigation server documentation
2022-08-18 16:59:18 +02:00
Max Hilbrunner
f2bcec462d
Merge pull request #64551 from asmaloney/doc-grammar-amount-number
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[doc] Fix grammar in class docs: amount vs. number
2022-08-18 16:52:57 +02:00
Yuri Sizov
03dc8c5d6f
Merge pull request #63635 from asmaloney/add-python-type-hints
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Add Python PEP 484/526 type hints to doc/tools/doc_status.py
2022-08-18 13:02:53 +03:00
Silc Renew
b27fe6452d
add init bone poses
2022-08-18 18:41:37 +09:00
Jonathan Nicholl
1ca4560107
Add classref documentation for AnimationLibrary
2022-08-18 00:11:06 -04:00
Andy Maloney
28e66882e5
[doc] Fix grammar in class docs: amount vs. number
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Number is used for things that can be counted (discrete items - think "integer" in this context).
Also fixes a couple of awkward phrases.
2022-08-17 19:51:17 -04:00
Silc Renew
2c2e1a7736
added Curve in animation node transition for better control over cros…
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Co-authored-by: jeronimo-schreyer <jeronimo.schreyer@gmail.com>
2022-08-18 08:17:30 +09:00
Silc Renew
b31115cdc1
Add collision weight to PhysicsBody for penetrations must be avoided
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Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2022-08-18 08:10:31 +09:00
Yuri Sizov
980f5f32f4
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-18 00:03:53 +03:00
Hugo Locurcio
7dbacdc2f7
Document that Object metadata starting with `_` is editor-only
2022-08-17 17:28:50 +02:00
Yuri Sizov
bedaa2b535
Fix a typo in navigation server documentation
2022-08-17 17:05:46 +03:00
Max Hilbrunner
dbd1524362
Merge pull request #64344 from asmaloney/doc-animation-node-virtuals
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[doc] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
2022-08-17 15:17:21 +02:00
Max Hilbrunner
736e3b7b71
Merge pull request #64389 from Calinou/doc-scenetree-debug-no-runtime-change
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Document run-time SceneTree debug property changes not working correctly
2022-08-17 14:53:53 +02:00
Max Hilbrunner
deb3f8eb3b
Merge pull request #64407 from aaronfranke/fix-camera-size-doc
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Fix incorrect Camera3D size documentation
2022-08-17 14:51:07 +02:00
Max Hilbrunner
c5813de038
Merge pull request #64515 from KoBeWi/PopupPanelContainer
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Mention the stretching behavior of PopupPanel
2022-08-17 14:47:02 +02:00
Max Hilbrunner
5347732e5f
Merge pull request #64230 from YuriSizov/makerst-more-robust-tag-parser
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Improve the `make_rst.py` parser for BBCode tags
2022-08-17 14:43:58 +02:00
kobewi
a2b088b1c1
Mention the stretching behavior of PopupPanel
2022-08-17 02:29:19 +02:00
Tomasz Chabora
2bdd7e9ea0
Add methods for node reparenting
2022-08-16 19:44:41 +02:00
kobewi
7305390fdc
Add a method to get TileData from a cell
2022-08-16 15:04:39 +02:00
kobewi
5947f688fb
Make JSON methods static
2022-08-16 14:29:38 +02:00
kobewi
cc424bcb18
Add Dictionary.find_key()
2022-08-16 13:48:59 +02:00
VolTer
2599710793
Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATED
2022-08-16 12:41:10 +02:00
Yuri Sizov
fff0e7b8e2
Clarify the Line2D, Curve2D/3D documentation and fix parameter names
2022-08-15 21:38:14 +03:00
Hugo Locurcio
0f95db6786
Hide properties that have no effect in Label3D inspector
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- Use the disabled GI mode as Label3D can't contribute to GI in any way.
- Improve Label3D class documentation.
2022-08-15 18:41:32 +02:00
Yuri Sizov
d953d9590b
Improve the `make_rst.py` parser for BBCode tags
2022-08-15 17:45:10 +03:00
Andy Maloney
f52128e005
[doc] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
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Fixes #62379
2022-08-15 09:47:04 -04:00
Yuri Sizov
147fa69b2d
Merge pull request #64333 from asmaloney/doc-params-8
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[doc] Use "param" instead of "code" to refer to parameters (8)
2022-08-15 16:32:44 +03:00
Yuri Sizov
373439bc4b
Merge pull request #64331 from asmaloney/doc-params-7
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[doc] Use "param" instead of "code" to refer to parameters (7)
2022-08-15 16:24:35 +03:00
Yuri Sizov
dc661cc9ef
Merge pull request #64328 from asmaloney/doc-params-6
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[doc] Use "param" instead of "code" to refer to parameters (6)
2022-08-15 16:17:52 +03:00
Andy Maloney
ef942718a0
[doc] Use "param" instead of "code" to refer to parameters (5)
2022-08-15 15:49:48 +03:00
Aaron Franke
40f37e697c
Fix incorrect Camera3D size documentation
2022-08-14 15:57:19 -05:00
smix8
5162d9ac8b
Fix NavigationObstacle 2D/3D (re)parent issues
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Fixes (re)parent issues with NavigationObstacle 2D and 3D (same as NavigationAgents).
Also adds the option from NavigationAgents to override the default navigation map.
2022-08-14 16:23:27 +02:00
Hugo Locurcio
39ba2b335a
Document run-time SceneTree debug property changes not working correctly
2022-08-14 15:06:29 +02:00
Hugo Locurcio
f6417a4ead
Hide Dummy text driver in the Project Settings as it makes editor unusable
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This also improves documentation related to driver project settings.
2022-08-13 19:05:46 +02:00
Micky
fe86c5cba5
Rename CanvasItem.`follow_viewport_enable` to end with "d"
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For consistency with the rest of the exposed booleans in Godot
2022-08-13 13:00:45 +02:00
Micky
55dff09e93
Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
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The name "Inspector" has been adopted for years and is thus more familiar.
2022-08-13 12:59:03 +02:00
Micky
b62d06fbed
Rename Navigation's `neighbor_dist` to `neightbor_distance`
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NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters)
NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()`
Also changes their parameters' names.
Doesn't affect "Agent.neighborDist_" in Agent.h
2022-08-13 12:40:55 +02:00
Micky
953c78eaff
Improve documentation of CanvasItem's draw logic
2022-08-13 01:46:19 +02:00
Hendrik Brucker
e96b1a2c0c
Implement MSAA for 2D [Vulkan only]
2022-08-13 01:09:48 +02:00
Andy Maloney
9b345e793a
[doc] Use "param" instead of "code" to refer to parameters (8)
2022-08-12 14:00:25 -04:00
Andy Maloney
d32803fdd6
[doc] Use "param" instead of "code" to refer to parameters (7)
2022-08-12 13:19:48 -04:00
Andy Maloney
ea2192b99e
[doc] Use "param" instead of "code" to refer to parameters (6)
2022-08-12 12:07:53 -04:00
Yuri Sizov
29492f9084
Merge pull request #64285 from asmaloney/doc-params-4
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[doc] Use "param" instead of "code" to refer to parameters (4)
2022-08-12 15:59:11 +03:00
Yuri Sizov
65a1d86c4f
Merge pull request #64196 from asmaloney/doc-params-3
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[doc] Use "param" instead of "code" to refer to parameters #3
2022-08-12 15:29:58 +03:00
daylilyzeleen
64e33d9ed1
fixed GraphEdit signal argument type
2022-08-12 20:18:36 +08:00
Rindbee
4a3a15c304
Fix case where `h_separation` might not work in `Button`
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This patch mainly solves two things:
1. The typo of `h_separation`;
2. Negative values of `h_separation` will be treated as `0` when used, to prevent the button's minimum `width` from being reduced by `h_separation`.
2022-08-12 19:57:08 +08:00
Hugo Locurcio
ff9118d103
Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipmap-bias
2022-08-11 21:41:37 +02:00
Andy Maloney
1df86ecea5
[doc] Use "param" instead of "code" to refer to parameters (4)
2022-08-11 13:52:19 -04:00
Yuri Sizov
5aacac5853
Merge pull request #64164 from asmaloney/doc-params2
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[doc] Use "param" instead of "code" to refer to parameters #2
2022-08-11 16:51:13 +03:00
Yuri Sizov
f3e849edf4
Merge pull request #64267 from bruvzg/le_secret
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Change `LineEdit` default secret character from "*" to "•".
2022-08-11 16:28:22 +03:00
Andy Maloney
2d54c36c3c
[doc] Use "param" instead of "code" to refer to parameters
2022-08-11 16:13:29 +03:00
kobewi
e06cd2742f
Add missing properties to default theme
2022-08-11 14:15:04 +02:00
bruvzg
93b39fad2f
Change LineEdit secret character from "*" to "•".
2022-08-11 13:55:11 +03:00
bruvzg
8384815365
Add line breaking support to the TextMesh.
2022-08-10 23:53:48 +03:00
Hugo Locurcio
b06890c2b7
Use negative mipmap LOD bias for sub-native bilinear 3D scale
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This provides a benefit similar to FSR 1.0 (greater texture sharpness
at the cost of some graininess at sub-native resolution scales), but
without the added performance cost of FSR 1.0.
2022-08-10 17:16:02 +02:00
Rémi Verschelde
659c1bc72d
Merge pull request #64208 from timothyqiu/packed-clear
2022-08-10 14:08:56 +02:00
Rémi Verschelde
9e3b2561a4
Merge pull request #64192 from danboo/danboo-mention-audiolistener2d
2022-08-10 12:38:33 +02:00
Rémi Verschelde
edf07ee7a6
Merge pull request #64160 from Calinou/tweak-label3d-defaults
2022-08-10 11:48:39 +02:00
Haoyu Qiu
9c4ad8191b
Expose clear method for packed arrays
2022-08-10 17:12:20 +08:00
Dan Boorstein
a7ebc6fb18
Add note about using AudioListener2D
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There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.
Use 'an' as article before 'AudioListener3D'
2022-08-09 21:58:42 -08:00
Andy Maloney
1f72f48361
[doc] Use "param" instead of "code" to refer to parameters #3
2022-08-09 22:00:19 -04:00
Silc Renew
7331295523
add get_depth() to KinematicCollision3D as same of 2D
2022-08-10 10:33:58 +09:00
Rémi Verschelde
317ced8204
Merge pull request #64108 from antonWetzel/csharp-update
2022-08-10 00:07:32 +02:00
Rémi Verschelde
d11117d9d8
Merge pull request #64134 from asmaloney/doc-params
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[doc] Use "param" instead of "code" to refer to parameters
2022-08-09 22:55:26 +02:00
Hugo Locurcio
160d10dc7b
Decrease default AudioStreamPlayer2D/3D panning strength
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The default panning strength is now more in line with how other
engines play positional sound.
2022-08-09 18:46:52 +02:00
Hugo Locurcio
a13d8578e0
Tweak Label3D defaults for better readability
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- Increase font size and decrease pixel size.
- The font is rendered at the same physical size, but is more detailed,
which is visible when the camera is up close.
- Add an outline to improve readability on mixed-color backgrounds.
- The outline is fairly thick to ensure it doesn't get too grainy
at a distance (without requiring MSDF or mipmaps on the default
project font).
2022-08-09 16:26:28 +02:00
Andy Maloney
5361585832
[doc] Use "param" instead of "code" to refer to parameters
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-09 10:09:07 -04:00
bruvzg
bf1cc6326a
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
2022-08-09 14:21:09 +03:00
Micky
83f96139ac
Remove AnimatedSprite3D.`is_playing()` for redundancy
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Also removes the underscore prefix from `_set_playing()` and `_is_playing()`
2022-08-09 13:20:07 +02:00
Marlin Watts-Woods
f8f665b03e
Added to Sprite3D Documentation
2022-08-08 21:08:26 -07:00
antonWetzel
40a1d6d100
vector4 distance_squared_to and update csharp
2022-08-09 01:59:17 +02:00
Hugo Locurcio
5acf30b538
Improve InstancePlaceholder documentation
2022-08-08 23:36:12 +02:00
Rémi Verschelde
682dbe5d00
Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntax
2022-08-08 22:50:35 +02:00
Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
Yuri Sizov
35c1eae8d7
Add support for [param foo] syntax in valid documentation contexts
2022-08-08 22:18:38 +03:00
Hugo Locurcio
27a072c884
Print expected `os.arch` tuple for current platform in GDExtension error
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This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
2022-08-08 19:30:34 +02:00
Rémi Verschelde
862dedcefe
Merge pull request #64076 from raulsntos/doc-fixes
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Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation
2022-08-08 19:15:25 +02:00
Yuri Sizov
beceba85da
Add checks for empty/unnamed arguments to make_rst.py
2022-08-08 16:36:01 +03:00
Rémi Verschelde
c8cdc10902
Merge pull request #62861 from samdze/image-size-vector2i
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Make Image.get_size() return a Vector2i instead of a Vector2
2022-08-08 12:55:07 +02:00
Rémi Verschelde
5df8eae862
Merge pull request #64014 from RedMser/keep-screen-on-singledef
2022-08-08 12:04:04 +02:00
Rémi Verschelde
a8a4982de2
Merge pull request #63925 from YeldhamDev/window_fixes
2022-08-08 10:34:08 +02:00
Rémi Verschelde
bc81c02fe1
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask
2022-08-08 10:18:11 +02:00
Cristiano Simao
1f6709d6e3
doc: Clarify `MultiMesh.set_instance_color` re: white albedo color
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If the user does not set the albedo color to pure white, then the
multiplication with a value different from 1 will produce modulated colors.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-08 09:06:51 +02:00
Raul Santos
87a1bca37b
Fix typo in weakref documentation
2022-08-07 20:35:56 +02:00
Rémi Verschelde
f754dd20be
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
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Allow for vec2/vec4 to be used in reflect and refract
2022-08-07 19:16:05 +02:00
Hendrik Brucker
b8d5f4bdd5
Allow vec2 and vec4 for reflect and refract
2022-08-07 18:03:16 +02:00
Rémi Verschelde
446fdc5b71
Merge pull request #64027 from Geometror/add-vector4-tests
2022-08-07 16:07:36 +02:00
Hendrik Brucker
36061c5dca
Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
2022-08-07 12:25:05 +02:00
Hugo Locurcio
baaa7503c7
Add a shadow opacity property to Light3D
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This can be used to make shadows translucent for a specific light.
The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
2022-08-07 11:06:32 +02:00
Hugo Locurcio
9709205112
Fix broken rST reference in HTTPClient documentation
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References in reStructuredText cannot be located within bold/italic
text. This caused the online class reference to have the `:ref:`
text written as-is.
2022-08-07 07:21:29 +02:00
Rémi Verschelde
e6e13c8251
Merge pull request #63361 from KoBeWi/floorf_lol
2022-08-06 22:25:27 +02:00
RedMser
c939f336d6
Only define `keep_screen_on` project setting once
2022-08-06 22:10:24 +02:00
kobewi
ae3d83b17b
Restore old lerp() behavior and add lerpf()
2022-08-06 21:15:37 +02:00
Rémi Verschelde
21f6916ffc
Merge pull request #60843 from hoontee/CSG3
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Add `TorusMesh`
2022-08-06 21:01:51 +02:00
Rémi Verschelde
87b7f51194
Merge pull request #63977 from TomBCodes/master
2022-08-06 13:20:43 +02:00
Hugo Locurcio
1a5eac6b72
Document editor settings in the class reference
2022-08-06 04:15:51 +02:00
Rémi Verschelde
dc04050cfd
Merge pull request #63698 from PrecisionRender/plane-operator-asterisk
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Add operator `*` to `Plane`
2022-08-06 00:38:59 +02:00
Rémi Verschelde
99aa97949f
Merge pull request #63958 from hakro/fix-control-animation-keys
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Remove rect_ prefix from control properties when keyframing
2022-08-06 00:17:37 +02:00
Tom
39233c299c
updated the String class with info about the 'allow_empty' optional argument
2022-08-05 23:10:16 +01:00
Hakim
60677c4e95
Remove rect_ prefix from control properties when keyframing
2022-08-05 16:04:51 +02:00
Clay John
8f05263bd5
Merge pull request #63951 from reduz/framebuffer-cache
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Add a Framebuffer cache
2022-08-05 09:45:37 -04:00
Rémi Verschelde
b2595194d1
Merge pull request #63923 from asmaloney/doc-annotation-return-type
2022-08-05 15:28:32 +02:00
Juan Linietsky
f999f52f0a
Add a Framebuffer cache
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Adds a FramebufferCache singletion that operates the same way as UniformSetCache.
Allows creating framebuffers on the fly (and keep them cached if re-requested) such as:
```C++
RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2);
```
2022-08-05 13:37:29 +02:00
Hugo Locurcio
bd19c9a95c
Improve `range_lerp()` and related methods documentation
2022-08-05 12:23:23 +02:00
Michael Alexsander
2b86c458bf
Fix some bugs with `Window`s
2022-08-05 02:25:15 -03:00
Rémi Verschelde
1afc83d0a7
i18n: Sync classref translations with Weblate
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(cherry picked from commit b671ea88fb
)
2022-08-05 03:32:23 +02:00
Rémi Verschelde
25915cdd0e
Merge pull request #59844 from Calinou/rename-shader-param-methods
2022-08-05 02:52:06 +02:00
Andy Maloney
2748220133
[make_rst] Remove (fake) return types on annotations
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Based on discussion in #63561 , Yuri mentioned that the return types are not necessary here, so remove the fake "void" return types on annotations.
2022-08-04 20:10:32 -04:00
Hugo Locurcio
db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
Rémi Verschelde
f6431db9a5
Merge pull request #63852 from fire-forge/default-colors
2022-08-04 22:03:10 +02:00
hoontee
21b9b117be
Add `TorusMesh`
2022-08-04 13:45:54 -05:00
Rémi Verschelde
e9f8b2d190
Merge pull request #58536 from winterpixelgames/feature/virtual-keyboard-types
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Add support for multiple virtual keyboard types
2022-08-04 19:11:40 +02:00
Rémi Verschelde
84acfd69d7
Merge pull request #54792 from EIRTeam/independent_arrows
2022-08-04 18:09:29 +02:00
Brian Semrau
103c0fa6e6
Add support for multiple virtual keyboard types
2022-08-04 10:41:33 -04:00
Jóhannes Gunnar Þorsteinsson
ba35cff303
Independent spinbox arrow step precision
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Rebased by EIREXE
This work has been kindly sponsored by IMVU & EIRTeam.
2022-08-04 14:48:46 +02:00
Rémi Verschelde
40eafcfab4
Merge pull request #49947 from Calinou/standardmaterial3d-tweak-default-height-properties
2022-08-04 11:31:32 +02:00
Rémi Verschelde
f545ab8eab
Merge pull request #63561 from asmaloney/convert-python-type-hints
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Convert Python type hints in tools/make_rst.py to be PEP 484/526-compatible
2022-08-04 10:23:43 +02:00
Hugo Locurcio
c6cca43419
Tweak StandardMaterial3D's default height properties
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- Set the default height scale to 5.0 and multiply it by 0.01 in the shader.
- Document heightmap properties in BaseMaterial3D class reference.
2022-08-04 09:57:55 +02:00
Rémi Verschelde
e2c63cf58b
Merge pull request #63884 from RedMser/resourceuid-docs
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Add ResourceUID documentation
2022-08-04 09:19:34 +02:00
Rémi Verschelde
fdceece7f8
Merge pull request #63899 from bruvzg/hb_510
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HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification.
2022-08-04 09:12:05 +02:00
bruvzg
2980c0d60c
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification.
2022-08-04 09:10:16 +03:00
Rémi Verschelde
036258b1e9
Merge pull request #61918 from KoBeWi/static_body
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Add static methods to create RayQueryParameters
2022-08-04 07:37:32 +02:00
Hugo Locurcio
d2271eb300
Improve error message when the requested V-Sync mode cannot be used
2022-08-04 00:15:09 +02:00
RedMser
ae2ebfbc49
Add ResourceUID documentation
2022-08-03 19:59:11 +02:00
Andy Maloney
a1428ca3c8
Convert Python type hints in tools/make_rst.py
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Since Python 3.5+ is required, we can use proper type hints based on PEP 484. Because we are working on contributor tooling we can assume 3.6+ and use PEP 526 for variable declarations as well.
2022-08-03 13:06:50 -04:00
Rémi Verschelde
259d7781ea
Merge pull request #63875 from hakro/fix-segment-intersects-circle
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Bring back Geometry2D.segment_intersects_circle
2022-08-03 18:34:37 +02:00
Hakim
500766329f
Bring back Geometry2D.segment_intersects_circle
2022-08-03 17:05:21 +02:00
Rémi Verschelde
38cf9b4b8e
Merge pull request #63867 from Calinou/editor-rename-visual-shader-setting
2022-08-03 16:57:08 +02:00
Rémi Verschelde
e38118c960
Merge pull request #59303 from KoBeWi/check_out_my_very_long_button
2022-08-03 15:06:54 +02:00
Hugo Locurcio
ecefb5505a
Rename visual shader editor setting category for proper capitalization
2022-08-03 11:38:29 +02:00
Rémi Verschelde
2c0c76c415
Merge pull request #61851 from Calinou/particles-default-global-coordinates
2022-08-03 11:38:23 +02:00
Rémi Verschelde
b27f06550c
Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-aniso
2022-08-03 11:37:28 +02:00
Rémi Verschelde
80ddee06e6
Merge pull request #56451 from Calinou/rootmotionview-no-replace-with-node
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Don't replace RootMotionView with Node in a running project
2022-08-03 08:03:09 +02:00
Rémi Verschelde
f06db79734
Merge pull request #63857 from Calinou/doc-camera3d-frustum-offset-projection
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Document Camera3D's frustum offset property requiring Frustum projection
2022-08-03 07:57:10 +02:00
Rémi Verschelde
a49cf9fe90
Merge pull request #55923 from bluenote10/feature/consistent_transform_operations
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Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-03 07:50:01 +02:00
Hugo Locurcio
d041ca6c02
Add Nearest Mipmap Anisotropic filter option to decals and projectors
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This is consistent with the BaseMaterial3D filtering options.
It can be used for high-quality pixel art textures that remain sharp
when viewed at oblique angles, but prevents them from becoming grainy
thanks to mipmaps.
2022-08-03 03:49:15 +02:00
Hugo Locurcio
813bfe00f3
Don't replace RootMotionView with Node in a running project
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This behavior was inconsistent with other editor-only nodes such as
Position3D, Position2D and ReferenceRect. It also caused issues when
a script extended RootMotionView as it ceased to work when the project
was run.
2022-08-03 02:48:02 +02:00
Hugo Locurcio
c3720e2381
Document Camera3D's frustum offset property requiring Frustum projection
2022-08-03 02:46:12 +02:00
FireForge
fe2f62f128
Adjust 2 default theme colors in ItemList and Tree
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- Change Tree's drop_position_color from orange to white.
- Change ItemList's guide_color to the same color as Tree's, which fits in with a dark theme better.
2022-08-02 17:48:11 -05:00
Fabian Keller
f242f9c738
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-02 23:38:14 +02:00
kobewi
24d02dfb47
Add fit_to_longest_item to OptionButton
2022-08-02 23:37:43 +02:00
Hugo Locurcio
84076513b1
Use global coordinates for particles by default
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Particles won't move or rotate anymore with the node (or its parents)
by default. This new default behavior is generally more suited
to most use cases. Local coordinates can still be enabled on a per-node basis.
This affects both 2D and 3D particles, and both CPU and GPU-based particles.
2022-08-02 23:25:02 +02:00
Rémi Verschelde
d93c3f03f2
Merge pull request #63803 from matjlars/weakref-null
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adds null case to weakref docs
2022-08-02 22:00:04 +02:00
Matt
dc4e72a3fc
adds null case to weakref docs
2022-08-02 11:53:28 -05:00
FireForge
9db973a473
Rename ParticlesMaterial.turbulence_active to turbulence_enabled
2022-08-02 08:41:14 -05:00
bruvzg
4373a0bb86
[TextServer] Add ICU Unicode security and spoofing detection.
2022-08-02 15:37:49 +03:00
Raffaele Picca
fe2cc6150e
Added default values to particle turbulence.
2022-08-02 10:16:09 +02:00
Rémi Verschelde
b7346e5025
Merge pull request #53956 from bruvzg/icu_uax_31
2022-08-02 08:54:19 +02:00
bruvzg
5aa48b6ae5
[TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function.
2022-08-02 08:30:20 +03:00
Rémi Verschelde
8cce479c01
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
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Add `hint_transparent` to use a transparent black placeholder texture
2022-08-02 07:15:59 +02:00
Hugo Locurcio
813f6a5d57
Add `hint_transparent` to use a transparent black placeholder texture
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This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually.
2022-08-01 23:38:06 +02:00
Rémi Verschelde
ada06f9862
Merge pull request #63007 from jtnicholl/animation_player_docs
2022-08-01 22:03:17 +02:00
Jonathan Nicholl
245fba26b0
Update classref documentation for AnimationPlayer
2022-08-01 12:46:03 -04:00
Rémi Verschelde
5ecd61a315
Merge pull request #54738 from Calinou/expose-os-restart-on-exit
2022-08-01 16:49:18 +02:00
Hugo Locurcio
1b713175b2
Expose the "restart on exit" OS functionality
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This can be used to restart a project with specific command line arguments
applied. This can work in tandem with `OS.get_cmdline_args()` to restart
with the same command line arguments as used to originally run the project.
Example use cases:
- Restart to apply an user setting change that requires a restart to work.
- Restart with a Godot command line argument to change the video driver,
audio driver, etc.
2022-08-01 14:06:13 +02:00
bruvzg
ac801494a3
Change LabelSettings default values to match default theme.
2022-08-01 13:33:06 +03:00
Martin Norling
cab107d063
docs: Caveats of NavigationMesh.create_from_mesh
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Adds a note explaining the requirements of the given [Mesh] when converting a [Mesh] to a [NavigationMesh] using `NavigationMesh.create_from_mesh`.
2022-08-01 09:46:58 +02:00
Rémi Verschelde
beb8fd5e8b
Merge pull request #55387 from RPicster/particles-turbulence
2022-08-01 09:38:54 +02:00
Rémi Verschelde
de53e91b85
Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject
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Tweak default fog settings for better appearance
2022-08-01 07:55:53 +02:00
Rémi Verschelde
677f565ce8
Merge pull request #63587 from clayjohn/specular-occlusion
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Treat specular less than 0.02 as occlusion
2022-08-01 07:54:57 +02:00
Rémi Verschelde
44f1e540f6
Merge pull request #63733 from akien-mga/file-get_as_text-skip-CR
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File: Re-add support to skip CR (`\r`) in `File::get_as_text`
2022-08-01 07:54:20 +02:00
Hugo Locurcio
e35e79b802
Tweak default fog settings for better appearance
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- Increase the default non-volumetric fog density to 0.01 to make
adjustments more visible.
- Use a less saturated non-volumetric fog color by default
(a mix of the sky and horizon colors of the new default
ProceduralSkyMaterial).
- Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results
in more realistic appearance of volumetric fog, at a very low
performance cost.
2022-08-01 02:04:20 +02:00
Juan Linietsky
0dd65378e7
Add support for command-line user arguments.
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Implements the standard Unix double dash (--) commandline argument:
* Arguments after a double dash (--) are ignored by Godot and stored for the user.
* User can access them via `OS.get_cmdline_user_args()`
Example:
`godot.exe scene_to_run.tscn --fullscreen -- --start-level 2`
2022-08-01 00:56:59 +02:00
clayjohn
0c65ed38a6
Treat specular less than 0.02 as occlusion
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This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials
2022-07-31 15:45:21 -07:00
Rémi Verschelde
1418f97c70
File: Re-add support to skip CR (`\r`) in `File::get_as_text`
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This was removed in #63481 , and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.
For performance this is done directly in `String::parse_utf8`.
Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.
Supersedes #63717 .
2022-08-01 00:40:35 +02:00
Rémi Verschelde
787bb0f269
Merge pull request #54732 from zedutch/fix-threaded-load-request-cachemode
2022-07-31 23:55:55 +02:00
Rémi Verschelde
790b63b27c
Merge pull request #51128 from HaSa1002/add-graphedit-is-ok-method-4
2022-07-31 23:55:19 +02:00
Rémi Verschelde
6c5330154e
Merge pull request #63429 from RandomShaper/indicate_overridden
2022-07-31 23:54:38 +02:00
Rémi Verschelde
e8d9191ff0
Merge pull request #56087 from zaevi/return_key_index
2022-07-31 23:53:19 +02:00
golfinq
b341339415
Add padding options in theme for fg/bgcolor tags
2022-07-31 12:24:07 -04:00
Hugo Locurcio
a0795b4347
Tweak VoxelGI defaults for better quality
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Overall brightness is similar to the previous settings, but lighting
now fades off more naturally and reflections feature indirect lighting.
Performance is identical.
- Enable Use Two Bounces by default.
- Decrease Propagation to 0.5 to compensate for the second bounce.
2022-07-31 18:05:24 +02:00
Zae
2febf0ccdb
Make `Animation::track_insert_key` return key index
2022-07-31 17:38:49 +02:00
Johannes Witt
2fb69afde6
Add GraphEdit.is_node_hover_valid(...) method
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This is a virtual method that can be used to add additional error
condition checks while the connection is still being dragged. If true is
returned, the connection is valid. If false is returned, the connection
is invalid and thus not possible (ie. it will not snap). The virtual
method is exposed with an underscore to scripts.
2022-07-31 15:35:26 +02:00
Robin Arys
1cfe3c3f8b
Expose load_threaded_request's cachemode to GDScript
2022-07-31 14:04:11 +02:00
PrecisionRender
2adb67c3c5
Add `operator*` to `Plane`
2022-07-30 17:48:55 -05:00
Hugo Locurcio
0e26fee3b7
Make Decal's `modulate` property affect emission color as well
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This can be used to recolor special effects such as fake area fog
without having to create separate textures for each color.
- Improve the Decal class documentation.
2022-07-30 21:41:48 +02:00
Pedro J. Estébanez
4a127cb5fe
Improve usability of non-default values in the property inspector
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- Provide a visual indication that a (sub)group contains non-default (revertable) values when it's collapsed.
- Add a new option to the inspector's tools menu for expanding only (sub)groups containing properties with non-default values.
2022-07-30 15:25:45 +02:00
Rémi Verschelde
b2429aab1f
Merge pull request #49288 from Calinou/doc-improve-collisionobject
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Improve CollisionObject2D and CollisionObject3D pickable documentation
2022-07-30 11:59:16 +02:00
Rémi Verschelde
162186cfe8
Merge pull request #63651 from fabriceci/fix-typo-doc-character-body-3d
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Fix typos in the CharacterBody3D doc file
2022-07-30 11:20:50 +02:00
Rémi Verschelde
1fca76a852
Merge pull request #63648 from snailrhymer/mesh-classref-fixes
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Fix add_surface_from_arrays description in classref
2022-07-30 09:21:34 +02:00
Rémi Verschelde
9094262a6b
Merge pull request #48548 from Calinou/editor-help-add-editor-settings
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Add support for documenting most editor settings in the class reference
2022-07-30 00:39:16 +02:00
SnailRhymer
a6229bf016
Fix add_surface_from_arrays description in classref
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Fix add_surface_from_arrays description in ImporterMesh.xml and ArrayMesh.xml to correctly describe sub-array length requirements.
Also add missing comma in MeshInstance3D.xml, reword slightly.
2022-07-29 22:19:48 +01:00
Rémi Verschelde
15a02c49be
Merge pull request #61647 from KoBeWi/SaverResource
2022-07-29 22:30:51 +02:00
Rémi Verschelde
b7639c2995
Merge pull request #63638 from PrecisionRender/improve-shape-cast-docs
2022-07-29 22:29:10 +02:00
fabriceci
4af0a528a7
Fix typos in the CharacterBody3D doc file
2022-07-29 22:11:38 +02:00
Hugo Locurcio
63ce655e75
Add support for documenting most editor settings in the class reference
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Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-29 22:07:01 +02:00
PrecisionRender
3f546b7d7c
Improve `ShapeCast2D` and `ShapeCast3D` docs
2022-07-29 13:26:05 -05:00
kobewi
c3606cb5f3
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
Rémi Verschelde
6ba7dacf6b
Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
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Expose TileMap methods related to the name of custom data layers
2022-07-29 19:43:55 +02:00
Rémi Verschelde
ba3734e69a
Merge pull request #63603 from aaronfranke/editor-paths
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Move editor paths into the EditorPaths class
2022-07-29 19:31:59 +02:00
Andy Maloney
5036dfb0b6
Add Python PEP 484/526 type hints to doc/tools/doc_status.py
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Also removes the first divider string which cleans up the extraneous dashes at the top of the page.
2022-07-29 13:27:48 -04:00
Rémi Verschelde
7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
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Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Aaron Franke
ac870ab1c8
Move editor paths into the EditorPaths class
2022-07-29 11:07:30 -05:00
Juan Linietsky
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
ajreckof
8433ad5353
expose TileMap methods related to the name of custom data layers
2022-07-29 15:05:42 +02:00
Rémi Verschelde
cd24fb848e
Merge pull request #63617 from KoBeWi/v3c70r4
2022-07-29 12:45:18 +02:00
Rémi Verschelde
8b454f8b41
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
2022-07-29 12:29:32 +02:00
kobewi
ee6fd704b5
Fix Vector4 serialization
2022-07-29 12:09:03 +02:00
smix8
c394ea518e
Add more detailed Navigation Debug Visualization
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- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
Rémi Verschelde
7c93373008
Merge pull request #63161 from PrecisionRender/master
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Add `ShapeCast3D` node
2022-07-29 08:07:13 +02:00
DeeJayLSP
c8f3b02fcf
Rename every instance of "OGG" to "Ogg"
2022-07-28 16:41:38 -03:00
Rémi Verschelde
14d021287b
Merge pull request #63049 from Faless/mp/4.x_as_module
2022-07-28 20:46:31 +02:00
Rémi Verschelde
8e0f328a80
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
2022-07-28 20:34:17 +02:00
Rémi Verschelde
1c820f19b1
Merge pull request #60957 from DeeJayLSP/sample_pcm
2022-07-28 19:51:08 +02:00
PrecisionRender
8cbb9b8b0a
Add ShapeCast3D node
2022-07-28 12:08:42 -05:00
DeeJayLSP
4889659227
Rename AudioStreamSample to a more discoverable name
2022-07-28 13:53:36 -03:00
Hugo Locurcio
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
Hugo Locurcio
e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).
`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
Jcrespo
d9b4ece093
Patch the make_rst.py utility to handle specially operators with '<'
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When generating rst files from xml class reference, unknown references
to operators were generated, as something like:
:ref:`operator <<class_Vector2_operator_lt_bool>`
was rendered in html as:
operator ( Vector2 right )
-it just needed escaping.
The small addendum checks for operator names containing '<' and
substitutes it with '\<', escaping at rst level and generating
instead the right rendered html:
operator < ( Vector2 right )
This affected mostly the reference pages of the VectorX family of
classes. If in the future more types need escaping, a more
general solution will be needed.
2022-07-28 12:37:30 +02:00
Raffaele Picca
9137ba7926
Turbulence Noise for Particle Material
2022-07-28 11:04:40 +02:00
Rémi Verschelde
a5f12f9c21
Merge pull request #63532 from TokageItLab/rename-cubic-slerp
2022-07-28 10:39:33 +02:00
Rémi Verschelde
199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local
2022-07-28 10:03:07 +02:00
Rémi Verschelde
1e4b38fc5d
Merge pull request #62414 from Calinou/movie-maker-add-quit-on-end
2022-07-28 01:05:19 +02:00
pattlebass
130e715ab9
HTML5: Add support for `Input.vibrate_handheld()`
2022-07-27 22:54:41 +03:00
Hugo Locurcio
aaeb60eafc
Add a Movie Quit On Finish property to AnimationPlayer
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This quits the project when an animation is done playing in the
given AnimationPlayer, but only in Movie Maker mode.
When this happens, a message is printed with the absolute path of the
AnimationPlayer node that caused the engine to quit.
This can be used to create videos that stop at a specified time
without having to write any script.
A report is now also printed to the console when the video is done
recording (as long as the engine was exited properly).
This report is unfortunately not always visible in the editor's
Output panel, as it's printed too late.
A method was also added to get the path to the output file from the
scripting API.
2022-07-27 18:50:28 +02:00
kobewi
fdf7441015
Split ceil(), floor() and round() method
2022-07-27 16:58:56 +02:00
Rémi Verschelde
ed61fb2a8b
Merge pull request #63138 from TokageItLab/normalize-position-track
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Add position track normalization to importer retarget
2022-07-27 16:49:18 +02:00
Silc Renew
4211e68d80
rename and unify notation for spherical interpolation
2022-07-27 23:22:50 +09:00
Rémi Verschelde
4e9640b3ec
i18n: Sync classref translations with Weblate
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(cherry picked from commit 516d6b6bad
)
2022-07-27 16:03:34 +02:00
Rémi Verschelde
f66527ddc3
doc: Fix relative paths in `make_rst.py` generated comment
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Follow-up to #63495 .
2022-07-27 13:52:46 +02:00
Rémi Verschelde
cc5135959b
Merge pull request #62973 from bruvzg/sysfont_support
2022-07-27 13:38:30 +02:00
Rémi Verschelde
1bb56d9298
Merge pull request #63495 from YuriSizov/docs-improve-autogen-note
2022-07-27 13:24:03 +02:00
Yuri Sizov
f3561696da
Improve the autogenerated note in RST docs for class reference
2022-07-27 13:43:06 +03:00
Rémi Verschelde
1c57d90e85
Merge pull request #63463 from KoBeWi/Vector5
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Add some missing Vector4 methods
2022-07-27 10:45:39 +02:00
Rémi Verschelde
0065fcc947
Merge pull request #63510 from asmaloney/add-missing-type-hints
2022-07-27 10:43:37 +02:00
Hugo Locurcio
a151a74a98
Tweak Decal distance fade defaults and add property hints
...
The new default values are more usable in real world scenarios
when smooth fading of distant decals is desired for performance reasons.
The Decal distance fade property hints were adjusted based on the
GeometryInstance3D visibility range fade property hints. `or_greater`
was also added to allow specifying larger values if needed.
2022-07-27 03:15:46 +02:00
kobewi
d7b30b2327
Add Vector4 documentation
2022-07-26 22:37:05 +02:00
Andy Maloney
4b3d6f04a8
Add missing Python type hints in tools/make_rst.py
2022-07-26 16:26:47 -04:00
RedMser
7b834c8bfd
Fix unnamed arguments in XML docs
2022-07-26 20:42:38 +02:00
Silc Renew
dde235ad82
add position track normalization & post process key value for retarget
2022-07-26 18:48:08 +09:00
bruvzg
94e5ad2019
[RichTextLabel] Fix theme bold / italics / bold italics and mono font size not applied correctly.
2022-07-26 10:45:40 +03:00
Fabio Alessandrelli
ca7d572908
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
...
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
2022-07-26 08:38:05 +03:00
kobewi
7006f7d693
Add some missing Vector4 methods
2022-07-26 02:35:42 +02:00
Juan Linietsky
c7255388e1
Remove ThreadWorkPool, replace by WorkerThreadPool
...
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
Rémi Verschelde
3084a48ace
Merge pull request #63219 from reduz/implement-vector4-projection
2022-07-25 11:13:27 +02:00
Rémi Verschelde
bd1d2fcd86
Merge pull request #63381 from jynus/master
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Solve discrepancy between code and class reference for Plane
2022-07-24 20:03:16 +02:00
Rémi Verschelde
9dc50cd564
Merge pull request #62892 from KoBeWi/hey,group!
...
Remove outdated line in call_group() description
2022-07-24 19:18:46 +02:00
Jcrespo
1a3d57f319
Solve discrepancy between code and class reference for Plane
...
On #43310 , class reference was automatically updated from source,
causing xml documentation to disagree with parameter naming
description on Plane.intersects_segment().
Weirdly, it also changed the parameter for Plane.is_point_over()
from point to plane, when only the first has sense (and it is
defined on math.Plane as "const Vector3 &p_point"). Manual
mistake?
* Update begin/end to from/to on Plane.intersects_segment(...)
docs description to match source
* Update Plane bindings to use points instread of plane for
is_point_over(...)
* Change Plane.is_point_over(plane) to Plane.is_point_over(point)
AND its description on docs
Fixes godotengine/godot-docs#5976
2022-07-24 18:21:25 +02:00
Aaron Franke
286ae1f7fa
Document what the Z component is used for in BaseMaterial3D UV coords
2022-07-23 20:05:16 -05:00
Fabio Alessandrelli
75f93167f7
Merge pull request #63262 from dsnopek/multiplayer-peer-custom-4.x
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[4.x] Allow extending MultiplayerPeerExtension from GDScript
2022-07-24 01:24:22 +02:00
reduz
455c06ecd4
Implement Vector4, Vector4i, Projection
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Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Rémi Verschelde
a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
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Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00
reduz
d1ddee2258
Implement BPM support
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Based on #62896 , only implements the BPM support part.
* Implements BPM support in the AudioStreamOGG/MP3 importers.
* Can select BPM/Bar Size and total beats in a song file, as well as edit looping points.
* Looping is now BPM aware
* Added a special importer UI for configuring this.
* Added a special preview showing the audio waveform as well as the playback position in the resource picker.
* Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23 07:31:17 +02:00
Rémi Verschelde
fe929d4787
Merge pull request #62513 from reduz/shader_preprocessor_remake
2022-07-23 00:02:33 +02:00
Rémi Verschelde
3f504eb9fe
Merge pull request #63313 from python273/fix-xr-doc-links
2022-07-22 23:44:00 +02:00
reduz
f649678402
Clean up Shader Preprocessor
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* Moved preprocessor to Shader and ShaderInclude
* Clean up RenderingServer side
* Preprocessor is separate from parser now, but it emits tokens with include location hints.
* Improved ShaderEditor validation code
* Added include file code completion
* Added notification for all files affected by a broken include.
2022-07-22 22:53:03 +02:00
Yuri Roubinsky
7b94603baa
Adding shader preprocessor support
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Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22 22:51:57 +02:00
Hugo Locurcio
f0b896e9a3
Add example usage for `Font.get_string_size()`
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The font size is now separated from the font itself, so it makes
sense to have an example for people coming from Godot 3.x.
2022-07-22 22:39:00 +02:00
python273
f78d06c9fe
Fix tutorial links in XR classes docs
2022-07-22 15:05:31 +03:00
Rémi Verschelde
d2fa9cbdfd
Merge pull request #63141 from reduz/implement-thread-runner
2022-07-22 13:25:31 +02:00
Rémi Verschelde
653f95282c
Merge pull request #62996 from reduz/feature-build-profiles
2022-07-22 12:50:20 +02:00
reduz
67a260d63f
Implement a Worker ThreadPool
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This PR implements a worked thread pool. It uses a fixed amount of threads in a pool and allows scheduling tasks
that can be run on threads (and then waited for). It satisfies the following use cases:
* HTML5 thread count is fixed (and similar restrictions are known in consoles) so we need to reuse threads.
* Thread spawning is slow in general, so reusing threads is faster anyway.
* This implementation supports recursive waiting for tasks, making it less prone to deadlocks if threads from the pool also run tasks.
After this is approved and merged, subsequent PRs will be needed to replace the ThreadWorkPool usage by this class.
2022-07-22 11:46:48 +02:00
reduz
6236a688b7
Implement Feature Build Profiles
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This PR is a continuation of #50381 (which was implemented exactly a year ago!)
* Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out).
* Add a detection system to scan the project and figure out the actual classes used.
* Added the ability for SCons to load build profiles.
Obligatory Screen:
A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size
TODO:
* Script languages need to implement used class detection (left for another PR).
* Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size.
* Options to disable some modules would be desired.
* More options to disable drivers (OpenGL, Vulkan, etc) would be desired.
In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-22 10:53:23 +02:00
Yuri Rubinsky
ccc56cc6d4
Rename `epsilon` to `tolerance` in the `Plane::has_point` method
2022-07-21 20:15:15 +03:00
luz paz
38aaaa3cf9
Fix various typos not caught by codespell
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Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21 07:38:23 -04:00
bruvzg
8823eae328
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
David Snopek
f8137ce6c1
Allow extending MultiplayerPeerExtension from GDScript
2022-07-20 18:19:05 -05:00
Rémi Verschelde
0f6028378f
Merge pull request #63127 from KoBeWi/raise_from_picture
2022-07-20 22:34:05 +02:00
Rémi Verschelde
fa2dcc7ace
Merge pull request #47935 from HaSa1002/doc-loading-run-time
2022-07-20 22:33:49 +02:00
Fabio Alessandrelli
ddee5f6050
Add peer visibility to MultiplayerSynchronizer.
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MultiplayerSynchronizers can now be configured to limit their visibility
to a subset of the connected peers, if the synchronized node was spawned
by a MultiplayerSpawner (either automatically or via custom spawn) the
given node will also be despawned remotely.
The replication system doesn't have the logic to handle subspawn
directly, but it is possible to handle them appropriately by manually
updating the visibility of the parent before changing the one of the
nested spawns via the "update_visibility" function.
The visibility of each MultiplayerSynchronizer can be controlled by
adding or remove filters via "[add|remove]_visibility_filter(callable)".
To further optimize the network code, visibility filters can be configured
to be automatically updated during idle or physics frame, or set to always
require manual update (via the "update_visibility" function).
2022-07-20 19:08:35 +02:00
Max Hilbrunner
8d15814e6a
Merge pull request #60256 from octetdev2/docs-fix-staked-typo
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Fix typo in `TILE_LAYOUT_OFFSET_STACKED` description
2022-07-20 12:18:41 +02:00
Vojtěch Struhár
5a61906330
Filled in MultiMesh instance_count doc.
2022-07-19 22:41:56 +02:00
Rémi Verschelde
715f556cd4
Merge pull request #62139 from bruvzg/label_font_setttings
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Add LabelSettings resource for quick Label theme property override.
2022-07-19 20:16:01 +02:00
Rémi Verschelde
eea14a0edc
Merge pull request #63005 from Chaosus/image_rotate
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Implement `rotate_90/rotate_180` functions to `Image`
2022-07-19 15:21:16 +02:00
Rémi Verschelde
7fd29b5464
Merge pull request #59301 from fire-forge/layout-preset-full-rect
2022-07-19 12:06:00 +02:00
FireForge
97dfbea6ad
Rename Control PRESET_WIDE to PRESET_FULL_RECT
2022-07-18 20:08:11 -05:00
FireForge
84431bd782
Use integer types in Image and ImageTexture methods
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- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
kobewi
e8288ac9ab
Clarify create_from_image() usage
2022-07-18 13:01:04 +02:00
Rémi Verschelde
2c6707cb02
Merge pull request #63134 from KoBeWi/plugin4screen
2022-07-18 11:21:13 +02:00
kobewi
058c1eac25
Improve docs on how to make main screen plugin
2022-07-18 10:36:17 +02:00
Rémi Verschelde
dfc76dc26d
i18n: Sync classref translations with Weblate
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(cherry picked from commit 7379f2c76a
)
2022-07-18 10:29:25 +02:00
Rémi Verschelde
181759e872
Merge pull request #62849 from Calinou/doc-httprequest-timeout
2022-07-18 09:19:58 +02:00
Zak Grumbles
349c750b18
Improve documentation for Camera3D's `current` member
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* Added additional information to the camera documentation to explain
how the 'current' attribute behaves when multiple cameras are in a
scene.
2022-07-17 11:29:59 +02:00
Bastiaan Olij
d139131aab
Adding Variable Rate Shading support to Godot
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Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
Rémi Verschelde
9dfd120a7e
Merge pull request #63077 from Zylann/doc_plane_distance_to
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Indicate Plane.distance_to returns a signed distance
2022-07-16 23:10:12 +02:00
snailrhymer
c051c84385
Fix typo in VehicleBody3D.xml
2022-07-16 18:06:01 +01:00
Marc Gilleron
45e329c1d2
Indicate Plane.distance_to returns a signed distance
2022-07-16 18:00:31 +01:00
Rémi Verschelde
5a6b13b8bb
Merge pull request #62939 from TokageItLab/implement-rest-fixer
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Add Rest Fixer to importer retarget
2022-07-16 16:54:20 +02:00
Silc Renew
9be288edf9
refactor sync in AnimationTree
2022-07-16 21:45:32 +09:00
Silc Renew
f3af3aedfe
add rest fixer to importer retarget
2022-07-16 19:53:11 +09:00
Fabian Keller
2bf9e6090c
rename translate(d) to translate(d)_local in Transform 2D/3D
2022-07-16 11:47:54 +02:00
Yuri Rubinsky
7e66903d56
Implement `rotate_90/rotate_180` functions to `Image`
2022-07-15 11:50:42 +03:00
bruvzg
cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
2022-07-15 08:49:50 +03:00
Rémi Verschelde
184f62cb46
Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused-
2022-07-14 00:20:30 +02:00
Hugo Locurcio
21ea1c3835
Rename soft shadow quality project settings for easier searching
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`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.
Shadow atlas settings now contain the word "atlas" for easier searching.
Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
Rémi Verschelde
4639050c64
SpriteFrames: Sort animations alphabetically
...
And finally remove the 'frames' property which was added for compatibility with 2.1
in bed3efb17e
.
Fixes #21765 .
The 'animations' property on the other hand is needed, contrarily to what its comment
said (copy-paste mistake probably).
Also removes unused '_get_animation_list'.
2022-07-13 16:15:11 +02:00
Rémi Verschelde
b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
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Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
Rémi Verschelde
fcc9dab73b
Merge pull request #62748 from fire-forge/filedialog_filter
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Seperate `filter` and `description` arguments in `EditorFileDialog/FileDialog.add_filter()`
2022-07-13 14:07:50 +02:00
bruvzg
f63d54126d
Add LabelSettings resource for quick Label theme property override.
2022-07-12 16:05:12 +03:00
Yuri Sizov
42537daeb1
Merge pull request #41833 from dalexeev/splash_delay
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Add boot splash minimum display time setting
2022-07-12 15:58:15 +03:00
kobewi
2f777b9a1e
Remove unused hints
2022-07-12 00:44:13 +02:00
bruvzg
3316454379
Fix LineEdit text incorrectly trimmed due to rounding errors.
2022-07-10 23:39:34 +03:00
kobewi
831888aad5
Remove outdated line in call_group() description
2022-07-10 20:02:20 +02:00
Samuele Zolfanelli
e27c5acedd
Make Image.get_size() return a Vector2i instead of a Vector2
2022-07-09 22:05:58 +02:00
FireForge
af19501cc7
Seperate filter and description in FileDialog.add_filter()
2022-07-09 10:51:45 -05:00
FireForge
e4067064ce
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
2022-07-09 10:47:08 -05:00
Hugo Locurcio
5f0cad8cfa
Document the `timeout` property in HTTPRequest
2022-07-08 23:24:45 +02:00
kobewi
d2900429e8
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00
Rémi Verschelde
eedb729771
AudioStreamPlayer: Clarify that no validation is made on 'bus' name
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Supersedes #39605 .
Fixes #39585 .
2022-07-08 09:33:25 +02:00
Rémi Verschelde
6a34b038d5
Merge pull request #42708 from drentsoft/improved_treeitem_docs_branch
2022-07-08 09:22:27 +02:00
Rémi Verschelde
7d3ff927de
Merge pull request #62075 from Vitika9/gsoc-colorpicker
2022-07-08 09:06:47 +02:00
Derwent Ready (drentsoft)
df5a922880
Clarified usage of TreeItem get_next*() and get_prev*() functions.
2022-07-08 08:49:56 +02:00
Rémi Verschelde
6892df6b78
Merge pull request #62751 from jjor2/lightmapgi-typo
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Fix small typo in LightmapGI class reference
2022-07-08 07:45:09 +02:00
Rémi Verschelde
1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3
2022-07-07 12:22:49 +02:00
Vitika9
0011d93c81
ColorPicker Refactor
2022-07-06 22:11:43 +05:30
Rémi Verschelde
635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations
2022-07-06 15:31:19 +02:00
Rémi Verschelde
76d0a99707
i18n: Sync classref translations with Weblate
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(cherry picked from commit 417f20f06c
)
2022-07-06 15:04:52 +02:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
Rémi Verschelde
cf19484746
Merge pull request #62374 from reduz/implement-bitfield-hint
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Implement a BitField hint
2022-07-06 09:35:40 +02:00
Hugo Locurcio
983ce7e9f3
Disable Expand by default in VideoStreamPlayer
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This ensures videos are always visible as soon as a video file
is specified in the VideoStreamPlayer node. The node will no longer
be resized to 0×0 by default, making the video invisible in the process
(even if the audio can still be heard).
2022-07-06 00:51:27 +02:00
Jadon Orr
1b80d99d78
Fix small typo in LightmapGI class reference
2022-07-05 17:19:47 -04:00
reduz
5ac42cf576
Implement a BitField hint
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Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
Hugo Locurcio
aa9403bcda
Clamp VoxelGI extents to reasonable values to avoid breaking baking
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This also prevents crashes when resizing a VoxelGI's extents to 0
on any axis.
2022-07-05 18:32:44 +02:00
Rémi Verschelde
fd10de5b94
Merge pull request #62726 from jmpelletier/jmpelletier-patch-2
2022-07-05 11:25:01 +02:00
Rémi Verschelde
3a38ee96ce
Merge pull request #62259 from KoBeWi/textpand
2022-07-05 09:52:22 +02:00
Jean-Marc Pelletier
63d5f31561
StyleBox: Document correct methods to draw with a RID
2022-07-05 09:45:11 +02:00
Rémi Verschelde
3770b5be99
Merge pull request #62724 from KoBeWi/xml_explorer
2022-07-05 08:43:55 +02:00
kobewi
415c7dda37
Implement XMLParser.get_current_line()
2022-07-05 01:23:04 +02:00
Hugo Locurcio
fa799ec2c6
Document changing the Decal and Light3D projector texture filter modes
2022-07-04 22:17:16 +02:00
Rémi Verschelde
344b42703b
Merge pull request #62212 from hansemro/eraser-detect-4
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Add inversion/eraser-end property for tablet pens
2022-07-04 21:48:19 +02:00
Hansem Ro
6dcc9d1131
[macOS, Windows, X11] Add stylus inverted/eraser support to
...
InputEventMouseMotion event
2022-07-04 10:36:53 -07:00
Yuri Sizov
a9098e6147
Add support for documenting built-in annotations
2022-07-04 20:21:39 +03:00
kobewi
41f6e7c50e
Allow to disable TextEdit vertical scroll
2022-07-04 15:02:15 +02:00
Rémi Verschelde
1d06fec535
Merge pull request #62448 from MinusKube/completion-scroll-click
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Add the ability to drag the code completion scrollbar using the mouse click
2022-07-04 10:13:20 +02:00
MinusKube
336400dc42
Add the ability to drag the code completion scrollbar using the mouse click
2022-07-03 23:47:52 +02:00
Rémi Verschelde
00b3822306
Input: Re-enable input accumulation by default
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I turned it off by mistake in #38697 .
See also #62664 for details on this boolean's complex history :)
2022-07-03 12:16:16 +02:00
Rémi Verschelde
a2459c7d35
Merge pull request #61610 from TokageItLab/importer-retarget-registered-gdhumanoid
2022-07-02 00:17:21 +02:00
Rémi Verschelde
692c2d9215
Merge pull request #50755 from foxydevloper/add-global-position-and-global-rotation
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Add global_position and global_rotation to Node3D
2022-07-01 21:50:42 +02:00
Hugo Locurcio
e7315fcc45
Clamp Decal's upper/lower fade to positive values
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Negative easing values result in broken rendering.
2022-07-01 19:23:57 +02:00
Rémi Verschelde
e75bd53fb2
Merge pull request #62439 from timothyqiu/str-format
2022-07-01 18:03:59 +02:00
foxydevloper
8b16a4131f
Add global_position and global_rotation to Node3D
2022-07-01 10:27:07 -04:00
kobewi
1a9fc25e00
Restore and improve some ParticlesMaterial docs
2022-07-01 15:09:41 +02:00
Rémi Verschelde
daec5bed57
Merge pull request #59089 from KoBeWi/I_am_root
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Add `root_subfolder` to FileDialog
2022-07-01 11:53:33 +02:00
Rémi Verschelde
88192269a8
Merge pull request #62477 from lyuma/packedbytearray
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Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.
2022-07-01 09:03:20 +02:00
Lyuma
33fd7c63e1
Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.
2022-06-30 18:04:33 -07:00
Hugo Locurcio
32973094f5
Add a Bake Mask property to GPUParticlesCollisionSDF3D
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This allows not accounting for certain visible meshes during baking
(such as foliage and thin fixtures).
This also adds a clarification about transparent materials always
being excluded in the OccluderInstance3D documentation.
2022-06-30 23:12:40 +02:00
Silc Renew
dc43cfc830
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
leogeier
359f7fc51f
Exposes methods for adding and removing ResourceFormatLoaders and -Savers in the ClassDB
2022-06-29 21:38:20 +02:00
Rémi Verschelde
a7e589df38
Merge pull request #62084 from smix8/path_debug_options_4.x
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Add Path2D/3D debug options
2022-06-29 20:36:43 +02:00
Rémi Verschelde
26dd4746a1
i18n: Sync classref translations with Weblate
...
(cherry picked from commit c93ccb5d1d
)
2022-06-29 12:12:48 +02:00
Rémi Verschelde
b730d2ee09
Merge pull request #60675 from voylin/Add-BBCode-support-for-printing-output
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Adding print_rich() for printing with BBCode
2022-06-28 23:35:53 +02:00
Rémi Verschelde
fed5ebb24b
Merge pull request #61196 from V-Sekai/animtree-advance-expressions
2022-06-28 21:40:29 +02:00
kobewi
9d48cd502b
Add root_subfolder to FileDialog
2022-06-28 18:56:18 +02:00
SaracenOne
75a8606b83
Add AnimationTree Advance Expressions
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Allows specifying an expression as a condition for state machine transitions.
This gives much greater flexibility for creating complex state machines. By directly interfacing with the script code, it is possible to create complex animation advance condition for switching between states.
Ensure assigning AnimationTreeStateMachineTransition base expression node in editor is relative to current AnimationTree node.
Allow setting an expression base node on the AnimationTree itself.
Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-28 09:26:13 -07:00
Danil Alexeev
dad9683d11
Add boot splash display time setting
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Implements #8867 .
2022-06-28 18:54:51 +03:00
Voylin
c6291bcd8a
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
snailrhymer
aff30b649e
Fix typos and improve clarity in Tween docs
2022-06-28 16:04:44 +02:00
Rémi Verschelde
b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
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Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
Rémi Verschelde
8fd0b4d1f8
Merge pull request #62449 from Chaosus/wrap_func
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Add generalized version of `wrap` function
2022-06-27 23:28:37 +02:00
K. S. Ernest (iFire) Lee
9ddebc0c22
Add a const call mode to Object, Variant and Script.
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For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).
This mode ensures only const functions can be called, making it safe to use from the editor.
Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Hendrik Brucker
99ce0df3b1
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
Yuri Rubinsky
2476c50a66
Add generalized version of `wrap` function
2022-06-27 16:11:21 +03:00
Rémi Verschelde
dac79e15f1
Merge pull request #62390 from Calinou/movie-writer-tweak-settings
2022-06-27 12:27:46 +02:00
Rémi Verschelde
fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
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Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
Haoyu Qiu
25c7f567dd
Improve String.format() documentation
2022-06-27 11:29:44 +08:00
Rémi Verschelde
af694245f5
Merge pull request #62221 from ConteZero/drag_and_drop_option
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Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26 16:02:52 +02:00
ConteZero
5d56efcaa4
Add an option to drag'n'drop selected text in TextEdit
2022-06-26 15:22:02 +02:00
smix8
e1a4d1d08c
Clarify NavigationAgent radius property
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Documents Navigation radius property, especially that it affects avoidance only.
2022-06-26 13:04:02 +02:00
Hugo Locurcio
ca7e92ed39
Request attention on the editor window when done recording a movie
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Recording a movie can take a long time, so the user may not be
paying attention to the editor while leaving a movie rendering
in the background.
This also allows editor plugins to access the state of Movie Maker mode
within the editor (and set it).
2022-06-26 02:26:38 +02:00
Hugo Locurcio
bdb40c6478
Add property hints to MovieWriter settings
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- Rename audio mix rate setting as the suffix is now part of the
property hint. This is also more consistent with existing mix rate
project settings.
- Improve the MovieWriter class reference.
- Tweak warning message about audio possibly going out of sync.
2022-06-25 20:08:56 +02:00
reduz
b7c41f9ba1
Add ability to export Node pointers as NodePaths
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This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.
NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.
Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde
dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
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Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
Haoyu Qiu
c894ae0b6b
Make code example in HTTPRequest classref working
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2022-06-24 23:29:52 +08:00
Rémi Verschelde
307dfa9fe9
Merge pull request #62375 from smix8/doc_navmesh_bake_obstruct_limit_4x
2022-06-24 15:02:17 +02:00
Rémi Verschelde
fec3a48e53
Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size
2022-06-24 14:54:53 +02:00
smix8
85cdb1144d
Document limits of using meshes to obstruct navigation mesh baking
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Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.
2022-06-24 14:32:24 +02:00
Marcus Elg
6c1ac9f3be
Rename export_range's noslider option to no_slider
2022-06-24 10:45:34 +02:00
Rémi Verschelde
faae24637c
Merge pull request #62300 from smix8/navigation_map_force_update_4.x
2022-06-24 10:13:07 +02:00
Rémi Verschelde
81afea620f
Merge pull request #62353 from smix8/navigation_region_owns_point_4.x
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Add NavigationServer region_owns_point() helper function
2022-06-24 09:08:25 +02:00
K. S. Ernest (iFire) Lee
42f7f0894e
Restore the openexr grayscale property.
2022-06-23 21:10:59 -07:00
smix8
e57360d8df
Add NavigationServer.region_owns_point() helper function
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Adds a helper function to check if a world space position is currently owned by a navigation region.
2022-06-23 23:32:05 +02:00
Pierre-Thomas Meisels
5ad1a1b5e7
enhancement: rename exposed property Control::minimum_size to Control::custom_minimum_size
2022-06-23 18:06:10 +02:00
smix8
fdea269805
Add NavigationServer map_force_update() function
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Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
2022-06-23 17:32:07 +02:00
Rémi Verschelde
462127eff0
Merge pull request #62312 from smix8/navigation_get_maps_4.x
2022-06-23 16:14:12 +02:00
Rémi Verschelde
ef5bc1baad
Merge pull request #62348 from smix8/navigation_baking_aabb_4.x
2022-06-23 16:10:40 +02:00
Rémi Verschelde
2baddcc4f6
Merge pull request #61931 from KoBeWi/how_to_window
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Document most of the Window's members
2022-06-23 15:20:53 +02:00
Rémi Verschelde
1c54057933
Merge pull request #62326 from KoBeWi/userbind
2022-06-23 15:15:41 +02:00
smix8
0c4d99f4fd
Implement NavigationMesh bake area
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Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
2022-06-23 14:55:21 +02:00
kobewi
a6f0aba43d
Remove userdata from Thread.start()
2022-06-23 12:50:28 +02:00
Rémi Verschelde
cf4d39ecc1
Merge pull request #62306 from Calinou/doc-moviewriter
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Document the MovieWriter class and associated project settings
2022-06-23 08:01:40 +02:00
Hugo Locurcio
661808a84e
Document the MovieWriter class and associated project settings
2022-06-23 00:31:31 +02:00
Rémi Verschelde
e9ca15b6a6
Merge pull request #62234 from skyace65/AudioEffects
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Cleanup audio effect class reference pages
2022-06-22 21:36:38 +02:00
kobewi
0f630f8307
Document most of the Window's members
2022-06-22 20:46:27 +02:00
Max Hilbrunner
ac51d5a1e9
Merge pull request #62053 from skyace65/MaterialDescription
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Add a description to ORMMaterial3D and StandardMaterial3D
2022-06-22 19:51:14 +02:00
Rémi Verschelde
3ccff61979
Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterial
2022-06-22 17:02:34 +02:00
smix8
c0fed1d4e8
Add Navigation function to get all navigation maps
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Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
2022-06-22 15:33:40 +02:00
Hugo Locurcio
49f94b94c7
makerst: Fix file name not appearing in error message
2022-06-22 12:17:15 +02:00
Hugo Locurcio
b3fe2732e3
Allow using CanvasItemMaterial in the TileSet editor
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Previously, only ShaderMaterial overrides could be added.
2022-06-21 17:02:52 +02:00
Aaron Franke
8f05bd97b5
Add support for saving WebP images
2022-06-21 08:27:51 -05:00
Rémi Verschelde
40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
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Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz
5786516d4d
Implement Running Godot as Movie Writer
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* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
smix8
e12e239ab4
Add Path2D/3D debug options
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Add Path2D/3D debug options.
2022-06-20 17:32:05 +02:00
Juan Linietsky
15837ec191
Revert "Disable VRAM compression by default for small textures in Detect 3D"
2022-06-20 15:30:19 +02:00
Rémi Verschelde
21b0c7fc22
Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x
2022-06-20 15:13:33 +02:00
Rémi Verschelde
3d49e89b9b
Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x
2022-06-20 14:54:16 +02:00
Rémi Verschelde
3e6de687b8
Node: Rename `child_exited_tree` to `child_exiting_tree`
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The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.
Fixes #59210 .
2022-06-20 11:55:19 +02:00
skyace65
c2b5464659
Cleanup audio effect class reference pages
2022-06-19 22:25:00 -04:00
Rémi Verschelde
958254ec3e
Merge pull request #60798 from Calinou/doc-os-cmdline-args
2022-06-19 14:09:13 +02:00
Rémi Verschelde
833b16cdf0
Merge pull request #62142 from Calinou/doc-gui-incremental-search
2022-06-19 14:08:24 +02:00
Rémi Verschelde
f7d2dcc878
i18n: Sync classref translations with Weblate
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(cherry picked from commit 5478afdb1e
)
2022-06-19 14:00:21 +02:00
smix8
55923ade68
Add navigation layer bitmask helper functions
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Adds helper functions to work with the navigation layer bitmask.
2022-06-19 13:47:19 +02:00
smix8
07740302f3
Add NavigationAgent desired path distance
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Add NavigationAgent desired path distance
2022-06-18 19:11:49 +02:00
Rémi Verschelde
0daa868ab4
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
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Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
Rémi Verschelde
d2be5416ef
Merge pull request #58841 from ellenhp/expose_tightness
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Expose panning strength parameters
2022-06-17 18:36:58 +02:00
Rémi Verschelde
4463dd9d89
Merge pull request #62132 from timothyqiu/doc-fixes
2022-06-17 15:51:25 +02:00
Ellen Poe
d384d84f45
Audio: Expose 2D/3D panning strength parameters
2022-06-17 13:08:48 +02:00
Rémi Verschelde
a60e2085b6
Merge pull request #62000 from gregcsokas/master
2022-06-17 13:02:19 +02:00
Hugo Locurcio
466bd7ce39
Document incremental search support in ItemList, PopupMenu and Tree
2022-06-17 12:54:09 +02:00
Haoyu Qiu
27dabe1a6d
Classref typo fixes and improvements
2022-06-17 15:15:30 +08:00
Rémi Verschelde
2a92176e4c
Merge pull request #62118 from dalexeev/empty-array-any-all-docs
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Clarify `all` and `any` documentation for empty arrays
2022-06-16 23:58:20 +02:00
Rémi Verschelde
f5deed4612
i18n: Sync classref translations with Weblate
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(cherry picked from commit e047c50068
)
2022-06-16 21:07:33 +02:00
Danil Alexeev
8b97fa4dcd
Clarify `all` and `any` documentation for empty arrays
2022-06-16 20:50:31 +03:00
gregcsokas
42e619c01e
Adding function key support from F17 to F35
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OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
Rémi Verschelde
1767507e69
Merge pull request #61888 from Chaosus/vs_remove_engine_version
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Remove engine version from visual shader
2022-06-16 18:19:03 +02:00
Rémi Verschelde
2aec92412f
Merge pull request #62066 from bruvzg/cleanup_ts_enums
2022-06-16 16:52:48 +02:00
bruvzg
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
2022-06-16 16:49:37 +03:00
Yuri Rubinsky
7da2a21425
Make AStar to use 64-bit logic
2022-06-16 16:43:41 +03:00
Johannes Witt
8c7d4996c9
Document how to load Images and MP3 files at run-time
2022-06-16 13:18:36 +02:00
Rémi Verschelde
1ad6fade00
Merge pull request #58669 from theraot/ASar2Dbidirectional
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AStar2D bidirectional
2022-06-16 12:46:51 +02:00
Rémi Verschelde
941575b7b8
Merge pull request #61908 from Calinou/crash-handler-message-tweak-exported-project
2022-06-16 09:59:47 +02:00
Rémi Verschelde
296bbe2483
Merge pull request #61877 from aaronfranke/doc-negative-scale
2022-06-16 09:59:30 +02:00
skyace65
0710259e87
Add a description to ORMMaterial3D and StandardMaterial3D
2022-06-15 22:25:45 -04:00
Rémi Verschelde
421d8b716d
Merge pull request #61952 from V-Sekai/custom-docs
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`SurfaceTool.set_custom_format` Fixes and documentation.
2022-06-15 21:20:58 +02:00
FireForge
f85eb4164a
Expose PopupMenu set/get_item_horizontal_offset()
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- Renames setter from set_item_h_offset()
- Adds getter
2022-06-15 02:08:44 -05:00
smix8
245da150e7
Streamline Navigation layer function names.
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Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
Lyuma
03b896c992
`SurfaceTool.set_custom_format` Fixes and documentation.
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Fix mistake making `set_custom_format` impossible to use.
Automatically forward custom flags in `SurfaceTool.commit`.
Add documentation in `SurfaceTool` and `Mesh` for custom channels.
Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
2022-06-14 15:10:17 -07:00
Rémi Verschelde
d2a90d62fd
Merge pull request #62044 from smix8/navigation_navagent_map_change_4.x
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Add NavigationAgent2D/3D set_navigation_map() function
2022-06-14 22:54:13 +02:00
smix8
f10ff0efda
Add NavigationAgent set_navigation_map() function
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Add NavigationAgent set_navigation_map() and get_navigation_map() function.
2022-06-14 21:48:47 +02:00
Rémi Verschelde
7c0f1b4cd7
Merge pull request #62042 from Calinou/basematerial3d-nearest-height-always-linear
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Always sample the heightmap with linear filtering in BaseMaterial3D
2022-06-14 21:39:03 +02:00
Hugo Locurcio
26f6625dcc
Always sample the heightmap with linear filtering in BaseMaterial3D
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Nearest-neighbor filtering of the heightmap results in a broken
appearance, with and without Deep Parallax enabled on the material.
Linear filtering results in a more expected appearance. This does
not affect other texture maps such as albedo, normal or roughness.
2022-06-14 18:56:18 +02:00
Rémi Verschelde
64ca195762
Merge pull request #62035 from smix8/navigation_doc_agent_cb_cancel_4.x
2022-06-14 18:24:00 +02:00
Rémi Verschelde
5b759ff160
Merge pull request #62030 from KoBeWi/SetName/GetName
2022-06-14 18:23:39 +02:00
smix8
10c400ca82
Document NavigationServer API navigation agent callbacks
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Document NavigationServer API navigation agent callbacks.
2022-06-14 17:06:12 +02:00
kobewi
a3a029d4c6
Change set/get binding to use StringName
2022-06-14 16:27:33 +02:00
kobewi
5553e27fe8
Add vector value linking
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Hugo Locurcio
04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
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This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.
The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
Rémi Verschelde
1f152b3317
Merge pull request #61945 from KoBeWi/making_move_to_trash_less_trash
2022-06-13 17:40:48 +02:00
Rémi Verschelde
d4f31e201d
Merge pull request #61809 from groud/terrain_center_bit
2022-06-13 17:06:34 +02:00
Rémi Verschelde
2dde83a226
Merge pull request #61915 from Calinou/doc-lightmapgi
2022-06-13 16:09:31 +02:00
Hugo Locurcio
60029e9eb8
Document LightmapGI, LightmapGIData and LightmapProbe
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This documents those 3 classes with 100% completion, while also
documenting the relevant project settings.
2022-06-13 15:46:15 +02:00
Rémi Verschelde
954a19965d
Merge pull request #61983 from skyace65/WorldEnvironment
2022-06-13 15:08:32 +02:00
skyace65
ddbc24f84b
Add description for camera effects property in WorldEnvironment
2022-06-13 08:06:13 -04:00
kobewi
1c90b066dd
Improve description of move_to_trash()
2022-06-13 12:57:56 +02:00
Rémi Verschelde
136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect
2022-06-13 11:13:05 +02:00
Rémi Verschelde
e95f4eb5a7
Merge pull request #61819 from bruvzg/button_overrun
2022-06-13 11:02:04 +02:00
Rémi Verschelde
803d25a20a
Merge pull request #61961 from jtnicholl/anim_lib_type_hints
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Fix type hints for AnimationLibrary's signals' arguments
2022-06-12 22:26:53 +02:00
Rémi Verschelde
4953707784
Merge pull request #61916 from Calinou/doc-curvetexture
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Document the CurveXYZTexture class, improve CurveTexture documentation
2022-06-12 22:26:33 +02:00
Hugo Locurcio
b5c78f3046
Document the CurveXYZTexture class, improve CurveTexture documentation
2022-06-12 19:33:27 +02:00
Jonathan Nicholl
3d8e400fb5
Fix type hints for AnimationLibrary's signals
2022-06-12 13:20:51 -04:00
Haoyu Qiu
6f38c21253
Fix parameter name for String.left and String.right
2022-06-12 16:34:44 +08:00
Hugo Locurcio
857e5a3bb0
Update name of Convert to MeshInstance2D button in MeshInstance2D doc
2022-06-11 21:52:39 +02:00
Rémi Verschelde
126e4d0a5b
Merge pull request #61920 from Calinou/makerst-print-color
2022-06-11 11:42:18 +02:00
Hugo Locurcio
d45351f413
makerst: Print colored output for easier visual grepping
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This is automatically enabled on all platforms including
Windows 10 and later, whenever a TTY environment is detected.
In non-TTY environments such as CI, this can be forced using the
`--color` command line argument.
2022-06-11 00:19:36 +02:00
kobewi
9ada594139
Add static methods to create RayQueryParameters
2022-06-10 23:37:04 +02:00
Hugo Locurcio
1163af1756
makerst: Fix duplicate `.xml` extension in some error messages
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Previously, a file name could appear as e.g. `ProjectSettings.xml.xml`
when one of the 3 modified errors was reported.
2022-06-10 22:58:09 +02:00
Hugo Locurcio
c850ccb7c0
Tweak default crash handler message in exported projects
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When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.
Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.
2022-06-10 18:35:40 +02:00
Gilles Roudière
62d2549e9e
Add terrain center bit
2022-06-10 14:37:39 +02:00
Yuri Rubinsky
d6622330d7
Remove engine version from visual shader
2022-06-10 13:17:16 +03:00
Haoyu Qiu
5a011f5999
Fix description about SceneTreeTimer auto free
2022-06-10 18:04:34 +08:00
Rémi Verschelde
8aa69c4e06
Merge pull request #52415 from deakcor/dev-node2d
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Fix global properties setters and add global skew for node2d
2022-06-10 09:49:15 +02:00
Aaron Franke
3398fb77a9
Document limitations of negative scales in 2D and 3D
2022-06-10 00:56:49 -05:00
Nikola Whallon
eb5a42d0bc
added info on microphone sample format
2022-06-09 14:01:38 -07:00
Rémi Verschelde
a2c016e997
Merge pull request #61659 from KoBeWi/state-of-the-ed
2022-06-09 09:57:28 +02:00
Rémi Verschelde
c91d33e9ca
Merge pull request #61813 from smix8/navigationmesh_properties_naming_4.x
2022-06-09 09:48:01 +02:00
smix8
2c059dcfcb
Remove slash delimiter from NavigationMesh properties
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Remove slash delimiter from NavigationMesh properties.
2022-06-09 09:20:52 +02:00
Rémi Verschelde
ae78928232
Merge pull request #61670 from smix8/navigation_navagent_patharray_use_4.x
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Document the correct use of NavigationAgent path functions
2022-06-09 08:50:30 +02:00
smix8
9c7f03aefc
Document the correct use of NavigationAgent path functions
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Document the correct use of NavigationAgent path functions.
2022-06-09 01:51:33 +02:00
bruvzg
906e9b6ac5
Add overrun behavior to the Button.
2022-06-08 19:02:27 +03:00
Rémi Verschelde
e4994e2817
Merge pull request #61739 from smix8/navigation_region_cost_4.x
2022-06-08 16:05:38 +02:00
Rémi Verschelde
07029e94f4
Merge pull request #61662 from smix8/navigation_map_cell_defaults_4.x
2022-06-08 15:56:22 +02:00
Rémi Verschelde
c09d830106
i18n: Sync classref translations with Weblate
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(cherry picked from commit 6536877117
)
2022-06-08 13:18:40 +02:00
Rémi Verschelde
c8ce7e34e2
i18n: Misc fixes translation strings
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Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde
60eec78a1f
Merge pull request #61558 from kleonc/triangle_mesh_from_triangle_strip
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Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
2022-06-07 22:07:16 +02:00
Rémi Verschelde
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
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Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde
96f41d6ada
Merge pull request #61284 from KoBeWi/steal_image()
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Remove image property of ImageTexture
2022-06-07 20:53:09 +02:00
Rémi Verschelde
d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
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Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
sps1112
1f361b0367
Bind vararg method flag in core constants
2022-06-07 17:06:34 +02:00
kobewi
c519a667ad
Remove image property of ImageTexture
2022-06-07 16:30:54 +02:00
Rémi Verschelde
e24e4935ff
Merge pull request #61751 from KoBeWi/ 🐱 👤
2022-06-07 16:02:16 +02:00
Rémi Verschelde
3f8d86b076
Merge pull request #50349 from Calinou/array-add-some-every
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Add `any()` and `all()` methods to Array
2022-06-07 15:15:22 +02:00
K. S. Ernest (iFire) Lee
1b776a6e7a
Allow picking similar colours using OKHSL.
2022-06-07 05:53:27 -07:00
kobewi
83014f8901
Add GLOBAL_DEF_INTERNAL to hide specific settings
2022-06-07 14:14:03 +02:00
Rémi Verschelde
7f5c10b588
Merge pull request #61737 from LightningAA/fix-frac-typo
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Fix typo "Frac" instead of "Fract"
2022-06-07 14:10:56 +02:00
jfons
ba832d83b2
Initial TAA implementation
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Initial TAA support based on the implementation in Spartan Engine.
Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
bruvzg
6e4cdad3ac
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC).
2022-06-07 11:35:59 +03:00
Rémi Verschelde
83421cd06f
Merge pull request #59883 from KoBeWi/merge_this
2022-06-06 23:38:29 +02:00
Haoyu Qiu
83d931ad3c
Fix `Viewport.own_world_3d` documentation
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Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:40 +08:00
smix8
cfdfd304f1
Add NavigationRegion costs for pathfinding
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Add NavigationRegion costs for pathfinding.
2022-06-06 15:25:06 +02:00
bruvzg
b3bbf3db47
[GDExtension] Expose Variant, NodePath and StringName hash functions.
2022-06-06 12:19:56 +03:00
Aaron Record
14df02b21f
Fix typo "Frac" instead of "Fract"
2022-06-05 19:20:32 -06:00
Nathan Franke
8d66896a47
rename 'configuration' to 'replication_config' in MultiplayerSynchronizer
2022-06-04 18:30:31 -05:00
Winston Yallow
2a2c931664
typo: change congiruation into configuration
2022-06-04 18:49:23 +02:00
Rémi Verschelde
ecde7ce834
Merge pull request #61669 from fire-forge/input
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Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-04 15:52:34 +02:00
kobewi
505a2ce468
Improve EditorPlugin state documentation
2022-06-03 22:45:56 +02:00
FireForge
f16c33fff6
Make Input mouse_mode and use_accumulated_input properties
2022-06-03 14:19:38 -05:00
Raul Santos
3e53afd52c
Add array element type to `get_connected_joypads`
2022-06-03 20:37:46 +02:00
smix8
3066091780
Match NavMap and ProjectSettings with NavigationMesh defaults
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Match NavMap and ProjectSettings with NavigationMesh defaults since the NavMap edge merging requires a matching cell_size with the NavigationMesh to create connections without issues.
2022-06-03 19:17:49 +02:00
Rémi Verschelde
798b39ed44
Merge pull request #61623 from smix8/navigation_navpoly_getmesh_4.x
2022-06-03 10:49:39 +02:00
Rémi Verschelde
a21cb213cb
Merge pull request #61619 from smix8/navigation_navobstacles_doc_4.x
2022-06-02 16:57:05 +02:00
Fabio Alessandrelli
70c2b4bebd
Merge pull request #60711 from nathanfranke/rpc-server
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network - finish renaming AUTH to AUTHORITY
2022-06-02 11:07:41 +02:00
smix8
8bcce0ebb2
Expose get_mesh() for NavigationPolygon Resources
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Expose get_mesh() for NavigationPolygon Resources.
2022-06-02 09:52:26 +02:00
smix8
d1959cabd9
Note that NavigationObstacles should only be used if necessary and for moving objects only
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Note that NavigationObstacles should only be used if necessary and for moving objects only.
2022-06-02 01:24:43 +02:00
Rémi Verschelde
6cd730ea98
Merge pull request #61339 from lyuma/streampeerssl_get_stream
2022-06-02 00:27:07 +02:00
Rémi Verschelde
d9daf3869f
Merge pull request #61607 from smix8/navigation_agent_height_offset_doc_4.x
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Document that NavigationAgent height offset is mostly a placebo
2022-06-01 19:44:31 +02:00
smix8
b1d9853415
Document that NavigationAgent height offset is mostly a placebo
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Document that NavigationAgent height offset is mostly a placebo.
2022-06-01 18:25:04 +02:00
Sergey Pershenkov
adccb9fd60
draw_circle() draws a filled circle
2022-06-01 11:38:09 +03:00
Rémi Verschelde
3ab3293334
Merge pull request #61593 from smix8/navigation_doc_navserver_syncphase_4.x
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Add class doc that NavigationServer changes are not instant
2022-06-01 10:10:17 +02:00
smix8
7f72b7b3ad
Add class doc that NavigationServer changes are not instant
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Add class doc that NavigationServer changes are not instant.
2022-06-01 09:38:32 +02:00
Rémi Verschelde
70eaaf2a01
i18n: Sync classref translations with Weblate
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(cherry picked from commit af8a02ddaf
)
2022-06-01 00:42:11 +02:00
kobewi
a0915e6dee
Add Dictionary.merge()
2022-05-31 21:05:56 +02:00
kleonc
9b556c96f0
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
2022-05-31 13:57:42 +02:00
Hendrik Brucker
70c234f3e3
Improve Graphedit connection lines
2022-05-30 17:33:01 +02:00
Yuri Rubinsky
3ed2a0428c
Merge pull request #61515 from Geometror/improve-graphedit-hotzones
2022-05-30 17:39:34 +03:00
Hendrik Brucker
771cb1261a
Improve and fix the GraphNode port hotzones
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Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-30 15:48:58 +02:00
Hugo Locurcio
e4706ef933
Change instances of "returns an empty Variant" to "returns null" in docs
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While "returns an empty Variant" technically valid (it's constructed
as `Variant()` in C++), "returns null" is more intuitive to users.
2022-05-29 20:12:32 +02:00
dtesniere
55b63eceaa
Fix class name : change "string" to "String"
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Change case of "s" letter : "string" does not compile but "String" does (for gdScript)
2022-05-29 00:40:56 +02:00
Rémi Verschelde
f2a7bb6b51
Merge pull request #59943 from jordigcs/gdscript_warning_enums
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Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-05-26 00:52:01 +02:00
Lyuma
7e28385948
Add StreamPeerSSL.get_stream() accessor.
2022-05-25 12:43:19 -07:00
Nathan Franke
f464caf214
finish renaming AUTH to AUTHORITY
2022-05-25 14:31:46 -05:00
Rémi Verschelde
40da29341e
Merge pull request #61243 from Calinou/fogvolume-add-cone-cylinder-shape
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Add Cone and Cylinder shapes to FogVolume
2022-05-25 17:30:06 +02:00
Hugo Locurcio
a98e31aa3a
Add `any()` and `all()` methods to Array
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These can be used as faster, more convenient shorthands to
using `filter()` + `size()`.
2022-05-25 16:09:10 +02:00
Rémi Verschelde
3ff6d794c0
HTML5: Enable mbedTLS module for Crypto object
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Increases the size of the wasm by around 3% (~300-350 KiB).
This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.
Closes https://github.com/godotengine/godot-proposals/issues/3574 .
2022-05-25 14:19:49 +02:00
Hugo Locurcio
e85459dcd1
Add Cone and Cylinder shapes to FogVolume
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This complements the existing Ellipsoid and Box local fog shapes.
This can be used to represent a light cone coming from a SpotLight.
2022-05-25 12:35:53 +02:00
Rémi Verschelde
19e3c7fcd9
Merge pull request #61040 from Calinou/basematerial3d-rename-tex-properties
2022-05-24 23:36:29 +02:00
Hugo Locurcio
a8a6e664fb
Rename BaseMaterial3D properties to use fully spelled out "texture"
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This is more consistent with other BaseMaterial properties such as
`ao_texture_channel`.
This also improves the documentation related to
`albedo_texture_force_srgb`.
This also fixes a typo in the 3.x material converter.
2022-05-24 20:44:17 +02:00
clayjohn
4f82b1bd20
Use IGN instead of white noise for sky dithering
2022-05-24 10:57:07 -07:00
Juan Linietsky
4dd6f56c82
Merge pull request #61342 from reduz/reorganize-region-rect-editor
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Reorganize Region Rect Editor
2022-05-24 12:25:12 +02:00
Rémi Verschelde
2998be4f99
Merge pull request #60061 from monkeyman192/allow_treeitem_visible
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Allow TreeItem nodes to toggle visibility
2022-05-24 10:53:41 +02:00
Rémi Verschelde
65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals
2022-05-24 10:50:55 +02:00
Vincent D
697316155f
Fix global properties and add global skew for node2d
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Renamed parent item variable in node2d global setters and optimize
Aligned variable renaming in global setters
Optimize node2d global setters
Add global skew description in doc
Co-Authored-By: Aaron Franke <arnfranke@yahoo.com>
2022-05-24 09:49:24 +02:00
reduz
4044cc7d57
Reorganize Region Rect Editor
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Problem:
* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.
Solution:
* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.
This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24 09:42:49 +02:00
Rémi Verschelde
56dbfcdcba
Merge pull request #61203 from Calinou/cylindermesh-add-cap-properties
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Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-24 08:21:01 +02:00
Rémi Verschelde
1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
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Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
Rémi Verschelde
911e915b2d
i18n: Sync classref translations with Weblate
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(cherry picked from commit 10414fa893
)
2022-05-24 00:11:26 +02:00
Rémi Verschelde
9923851370
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz
12474fd87a
Improve MultiplayerSynchronizer editor usability
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* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
Rémi Verschelde
603de7a055
Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius
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Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-23 06:07:05 +02:00
Rémi Verschelde
a80793fcb8
Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.x
2022-05-22 19:11:32 +02:00
Hugo Locurcio
f008e98ea2
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
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The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
2022-05-22 08:46:01 +02:00
trollodel
307427af89
Add the button pressed to some signals in Tree
2022-05-21 17:16:52 +02:00
Hugo Locurcio
d23071cae3
Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-21 02:06:53 +02:00
smix8
7f3688603c
Process NavigationAgent2D/3D avoidance on demand only
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Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
2022-05-20 23:47:10 +02:00
reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde
b3bb83b651
Merge pull request #61224 from Calinou/filedialog-tweak-disabled-files-color
2022-05-20 18:46:28 +02:00
Hugo Locurcio
8962d2760d
Tweak the disabled files text color in FileDialog for readability
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Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.
2022-05-20 16:59:34 +02:00
Hugo Locurcio
39a598e020
Document Decal interactions with transparent materials
2022-05-20 16:16:51 +02:00
Rémi Verschelde
29708f79a8
Merge pull request #61170 from smix8/navigation_navmesh_property_limits_4.x
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Remove arbitrary NavigationMesh bake property limits
2022-05-20 08:47:20 +02:00
Rémi Verschelde
a5109d49ce
Merge pull request #61026 from timothyqiu/quit-prop
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Make `auto_accept_quit` and `quit_on_go_back` properties
2022-05-20 08:13:00 +02:00
Aaron Franke
5dc3bfb80e
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
Rémi Verschelde
3aa83a0235
Merge pull request #61020 from timothyqiu/wait-busy
2022-05-19 15:41:41 +02:00
Rémi Verschelde
b9bb3de6a1
Merge pull request #61142 from bruvzg/rtl_threaded
2022-05-19 14:27:48 +02:00
Haoyu Qiu
121986bbad
Fix a typo in EditorFileSystem classref
2022-05-19 18:53:01 +08:00
bruvzg
cfcdfc38e2
[RTL] Add support for shaping in background thread.
2022-05-19 09:34:44 +03:00
smix8
cda93057f7
Remove arbitrary NavigationMesh bake property limits
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Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.
2022-05-18 23:00:12 +02:00
Ricardo Buring
f072aa69a9
Add motion parameter to toggle whether recovery is reported as a collision
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This makes the intent explicit in each use case.
2022-05-18 16:40:29 +02:00
Rémi Verschelde
5b3d596285
Merge pull request #60774 from TokageItLab/root-seek-mode
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Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-18 15:24:21 +02:00
Rémi Verschelde
5c79782c7e
Merge pull request #61088 from groud/keep_unhandled_events_on_pass
2022-05-17 23:50:55 +02:00
Rémi Verschelde
438202dbd8
i18n: Sync classref translations with Weblate
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(cherry picked from commit e86d840d4f
)
2022-05-17 23:45:37 +02:00
Raul Santos
a9a41df0c8
Expose Curve points in the inspector
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Exposes the Curve, Curve2D and Curve3D points as an array property.
2022-05-17 18:08:36 +02:00
Gilles Roudière
6db8b7616d
Keep input event as unhandled if they go through a control set to MOUSE_FILTER_PASS
2022-05-17 15:41:58 +02:00
Rémi Verschelde
3506825930
Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_param
2022-05-17 13:10:04 +02:00
Yuri Rubinsky
c84d050980
Add node list param to `GraphEdit::delete_nodes_request` signal
2022-05-17 13:28:21 +03:00
Rémi Verschelde
d64fc0c114
Merge pull request #61101 from clayjohn/GLES3-3D
2022-05-17 12:13:37 +02:00
Lyuma
41824c6cc8
Bind EditorFileSystem::reimport_files and improve docs
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reimport_files offers a way for scripts to modify imported resources directly.
For example, images, sounds or glTF documents which are written by an external program.
It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
2022-05-17 00:45:48 -07:00
clayjohn
9b61c855ef
Add basic lighting to GLES3 renderer.
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This includes all three light types and IBL, but does not include shadows or any form of GI
2022-05-16 15:07:09 -07:00
kobewi
74e135c90b
Clarify seek() in relation to animation_finished
2022-05-16 20:04:38 +02:00
Rémi Verschelde
4654de5474
Merge pull request #61035 from smix8/navigation_mesh_generator_missing_doc_4.x
2022-05-16 17:28:07 +02:00
smix8
375c4ef312
Add missing class doc to NavigationMeshGenerator
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Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
2022-05-16 16:05:10 +02:00
monkeyman192
31381f8c9e
Allow TreeItem nodes to toggle visibility
2022-05-16 23:55:05 +10:00
Rémi Verschelde
a2140c4bf8
Merge pull request #59596 from Calinou/doc-camera-project-ray-normal-origin
2022-05-16 15:03:57 +02:00
Rémi Verschelde
f2accdb73d
Merge pull request #60086 from fire-forge/editorspinslider-hide-slider
2022-05-16 15:02:09 +02:00
Rémi Verschelde
b154f445d5
Merge pull request #60507 from bruvzg/textmesh
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Implement TextMesh.
2022-05-16 13:52:57 +02:00
Rémi Verschelde
df2de05c5f
Merge pull request #60463 from Geometror/improve-vs-1
2022-05-16 13:50:42 +02:00
Rémi Verschelde
a4fdedbf49
Merge pull request #61058 from Calinou/doc-performance
2022-05-16 13:48:43 +02:00
Rémi Verschelde
842a57b0d9
Merge pull request #60992 from Calinou/doc-gpuparticles3d-attractors-collision
2022-05-16 13:48:33 +02:00
Rémi Verschelde
9ba0fac1ba
Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.x
2022-05-16 13:47:20 +02:00
Rémi Verschelde
95da5436dc
Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.x
2022-05-16 13:47:06 +02:00
Rémi Verschelde
f3c0e75fba
Merge pull request #60958 from smix8/navigation_server_rid_utility_4.x
2022-05-16 13:46:49 +02:00
Hugo Locurcio
e6b0b577ed
Document GPUParticles3D attractors and collision
2022-05-16 08:21:46 +02:00
Hugo Locurcio
03bdd4e8a6
Improve the Performance class documentation
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This makes documentation for the Performance class 100% complete.
2022-05-16 01:08:11 +02:00
smix8
49c603e127
Disable threaded NavigationMesh bake on unsupported OS
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Automatically disables threaded NavigationMesh bake when OS does not support threads.
2022-05-16 00:55:15 +02:00
smix8
001d89223f
Expose NavigationObstacle2D/3D get_rid() and add config warning
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Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.
2022-05-15 01:03:22 +02:00
Casper Beyer
c6394906e6
Fix typo in `TILE_LAYOUT_STACKED_OFFSET` description
2022-05-15 01:17:34 +08:00
Haoyu Qiu
82fdad148f
Make auto_accept_quit and quit_on_go_back properties
2022-05-14 18:18:26 +08:00
Haoyu Qiu
ffd5362187
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-05-14 10:13:42 +08:00
SnailRhymer
bdf086c781
Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
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Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.
2022-05-13 15:06:46 +01:00
Rémi Verschelde
785708a582
Merge pull request #60981 from Calinou/doc-animatedsprite2d
2022-05-13 14:56:52 +02:00
bruvzg
05963674a7
Implement TextMesh resource.
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Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
Hugo Locurcio
515676a7f5
Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` property
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- Rename setter/getter methods for consistency.
- Remove section in the inspector as there is now only 1 property
within the section.
- Add performance hints to property hints.
2022-05-13 04:19:28 +02:00
Megamega53
de968baca9
Improve AnimatedSprite2D description in the class reference
2022-05-13 01:36:07 +02:00
Rémi Verschelde
826f5358a1
Merge pull request #60771 from snailrhymer/enum-indentation-doc-fix
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Indent bullet points in enum descriptions
2022-05-12 21:13:21 +02:00
Rémi Verschelde
ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D
2022-05-12 21:08:02 +02:00
SnailRhymer
38cf07b768
Indent bullet points in enum descriptions
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When converting doc xml files to rst, add an indenation level to bullet points in the text description of enum values.
Also add check to avoid out of bounds error in rstize_text.
2022-05-12 19:34:49 +01:00
smix8
371054e3e5
Add NavigationServer2D/3D API functions to find missing RID info
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Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
2022-05-12 20:23:19 +02:00
clayjohn
652adcd5bf
Basic 3D rendering
2022-05-12 10:37:27 -07:00
Yuri Rubinsky
a439832035
Fix signal completion in GDScript editor
2022-05-12 16:10:48 +03:00
reduz
8b7c7f5a75
Add a new HashMap implementation
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Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing ).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Yuri Roubinsky
dbd7a31507
Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:30:37 +03:00
Rémi Verschelde
72eb1b876a
Merge pull request #60922 from KoBeWi/JoinedStringArray
2022-05-10 16:42:04 +02:00
Rémi Verschelde
b6983eeccf
Merge pull request #51591 from Calinou/call-group-default-immediate
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Make `{call,set,notify}_group()` immediate by default
2022-05-10 14:52:23 +02:00
Rémi Verschelde
aee88a7370
Merge pull request #46208 from floppyhammer/AddFillModeToProgressBar
2022-05-10 14:48:44 +02:00
kobewi
3da7dda854
Mention how to join PackedStringArray
2022-05-10 13:56:31 +02:00
Rémi Verschelde
cc66d5e173
Merge pull request #60855 from timothyqiu/packed-array-find
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Add search methods for packed arrays
2022-05-10 13:39:55 +02:00
floppyhammer
f76d417d8a
Add fill_mode to ProgressBar
2022-05-10 19:34:48 +08:00
Yuri Roubinsky
a8bbe570ca
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-09 22:50:18 +03:00
Yuri Rubinsky
033e211724
Merge pull request #60845 from Chaosus/vs_color_func
2022-05-09 21:34:34 +03:00
kobewi
c836bdf5b1
Mention that Area2D doesn't support one_way_collision
2022-05-09 15:00:53 +02:00
Silc Renew
ba8398f270
Fixed delta & Implement selection of whether or not to seek root
2022-05-09 08:28:32 +09:00
Haoyu Qiu
380a53f02f
Add search methods for packed arrays
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* count()
* find()
* rfind()
2022-05-07 20:16:11 +08:00
Yuri Roubinsky
ee1b7a033d
Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders
2022-05-07 09:49:12 +03:00
Rémi Verschelde
61517b6d39
Merge pull request #59720 from Vitika9/itemlist-signals
2022-05-06 10:46:47 +02:00
Vitika9
aef3b5681d
Changed signals of ItemList
2022-05-06 13:09:04 +05:30
Rémi Verschelde
f70dd61a49
Merge pull request #60811 from smix8/astar_zero_point_weight_4.x
2022-05-06 08:40:12 +02:00
Rémi Verschelde
f70085a942
Merge pull request #60802 from Calinou/profiler-idle-time-rename
2022-05-06 08:28:59 +02:00
smix8
868fe4942c
Allow AStar2D/AStar3D zero point weight
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Allow AStar2D/AStar3D zero point weight.
Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-05-06 02:33:10 +02:00
Hugo Locurcio
79be2c7b75
Rename profiler "Idle Time" to "Process Time"
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References to "idle time" are progressively being replaced by
"process time" throughout the engine to avoid confusion.
2022-05-05 20:23:47 +02:00
Casper Beyer
c1a183975f
Fix `get_coords_level_tile_proxy` description
2022-05-06 02:00:41 +08:00
Hugo Locurcio
cd4b60d0d4
Handle CLI arguments without a value in `OS.get_cmdline_args()` example
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Command lines such as `--host --address 127.0.0.1` are now parsed as
`{"host": "", "address": "127.0.0.1"}`.
2022-05-05 19:20:03 +02:00
Rémi Verschelde
0ae2ba0862
Merge pull request #60263 from SirQuartz/Chronos
2022-05-05 18:26:05 +02:00
Rémi Verschelde
a7d4ac3dd5
Merge pull request #60304 from ellenhp/document_stereo_enhance
2022-05-05 18:04:54 +02:00
Hugo Locurcio
aabbb40009
Make `{call,set,notify}_group()` immediate by default
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This results in less surprising behavior out of the box.
Internal usages were modified to keep the existing behavior
identical there.
2022-05-05 16:59:37 +02:00
Nicholas Huelin
8409d92282
Fix inconsistent naming in Time
2022-05-05 16:00:37 +02:00
Ellen Poe
76ba7099c3
Partially document AudioEffectStereoEnhance.
2022-05-05 15:59:07 +02:00
Rémi Verschelde
71e41eb395
Merge pull request #60597 from reduz/missing-node-resource-placeholders
2022-05-05 15:57:50 +02:00
Rémi Verschelde
f10f2a7232
i18n: Sync classref translations with Weblate
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(cherry picked from commit 021f92a1be
)
2022-05-05 15:55:50 +02:00
Rémi Verschelde
e7a58a7eb6
Core: Rename math 'phi' arguments to 'angle'
2022-05-05 14:17:39 +02:00
Micky
87599054d2
Specify return value of Transform3D.scaled() and more
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Add more `[code]` (Transform3D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
Add more `[code]` (Transform2D)
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-05-05 13:42:24 +02:00
Pawel Lampe
88d3f14697
Add ability to `bake_navigation_mesh` off thread.
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This feature makes it possible to workaround problems such as:
- long baking time due to heavy synchronization when parsing geometry
from mesh instances
- crash when freeing `NavigationMeshInstance` while baking
- errors when actively baking node tree is being detached from the
scene tree
2022-05-04 23:00:18 +02:00
Rémi Verschelde
38a922a365
Merge pull request #60740 from KoBeWi/postapo_frame_draw
2022-05-04 20:37:51 +02:00
Rémi Verschelde
84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization
2022-05-04 19:08:43 +02:00
reduz
de0ca3b999
Refactor module initialization
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* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
Rémi Verschelde
3ac1c8e9f3
Merge pull request #60731 from KoBeWi/action_editor
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Clarify InputMap.action_get_events() in the editor
2022-05-04 09:03:21 +02:00
kobewi
708a3b3db8
Improve Viewport.get_texture() description
2022-05-04 02:30:32 +02:00
mdavisprog
f3c1232c59
Add OS::is_process_running function.
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Adds the is_process_running function to the native OS class and exposes it to script.
This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.
Documentation is updated to reflect new API function.
2022-05-03 17:27:17 -07:00
kobewi
5235584066
Clarify InputMap.action_get_events() in the editor
2022-05-03 19:45:50 +02:00
reduz
0a57f964a3
Implement missing Node & Resource placeholders
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Implemented by request of @neikeq to advance in the GDExtension version of Mono.
* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).
This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
Rémi Verschelde
b239275989
Merge pull request #60583 from reduz/placeholder-assets
2022-05-03 16:43:13 +02:00
Rémi Verschelde
8aa791d166
Merge pull request #59321 from Calinou/primitive-meshes-csg-tweak-default-sizes
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Decrease default sizes of some primitive and CSG meshes for consistency
2022-05-03 15:19:30 +02:00
Rémi Verschelde
6530d46d67
Merge pull request #51102 from Calinou/renderingserver-add-api-version-getter
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Add `get_video_adapter_api_version()` to RenderingServer
2022-05-03 14:44:55 +02:00
Rémi Verschelde
77c9138e72
Merge pull request #24402 from guilhermefelipecgs/state_machine_improvement
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Improvements to AnimationNodeStateMachine
2022-05-03 14:25:30 +02:00
Rémi Verschelde
3614492dd3
Merge pull request #60644 from PureAsbestos/master
2022-05-03 11:37:15 +02:00
Hugo Locurcio
31194f5b1c
Add `get_video_adapter_api_version()` to RenderingServer
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This method can be used to get the graphics API version currently in
use (such as Vulkan). It can be used by projects for troubleshooting
or statistical purposes.
2022-05-03 01:18:35 +02:00
Guilherme Felipe
e7056c195d
Improvements of state machine
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- Open the menu to add new animation nodes by dragging the transitions to
empty areas and automatically connecting them.
- Adds box selection to the state machine.
- Add feature to group/ungroup selected nodes in a "sub" state machine.
- Add start/end node by default. In addition, add new color to these
nodes to differentiate then.
- Add tooltip for transitions to show the connection "from -> to".
- Add new "type" of transition line when multiple transitions are
grouped.
- Add popup to connect nodes in sub state machine.
- Add dialog to select which nodes can be deleted when they are grouped.
- Add classes:
AnimationNodeStartState
AnimationNodeEndState
EditorAnimationMultiTransitionEdit
- Implements disabled transition
API Changes:
- Now it's posible to add transitions between state machines,
`AnimationNodeStateMachine::add_transition` will works with relative path,
this means you can use it like this `add_transition("Idle", "Walk", tr)`
or `add_transition("Idle", "StateMachine/Shoot)`.
2022-05-02 13:06:36 -03:00
Marcel Admiraal
97e87a2daf
Fix screen_get_usable_rect returning display safe area
2022-05-02 09:31:32 +02:00
Rémi Verschelde
bc7ccc909b
Merge pull request #60551 from madmiraal/implement-3466
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Add a method for obtaining display cutouts on Android
2022-05-02 07:56:41 +02:00
Rémi Verschelde
4e06ce7840
Merge pull request #60655 from smix8/navigation_region_rid_4.x
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Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-05-01 14:17:40 +02:00
Rémi Verschelde
122fa74f6c
Merge pull request #60650 from bruvzg/lbl_n_spr_z_order
2022-04-30 16:32:32 +02:00
bruvzg
0a0e94d996
Expose Label3D and Sprite*3D material render priority properties.
2022-04-30 15:09:30 +03:00
smix8
05d06b8957
Add get_region_rid() NavigationRegion2D and NavigationRegion3D
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Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-04-30 13:27:30 +02:00
Rémi Verschelde
f131ec336b
Merge pull request #60614 from timothyqiu/lerp-angle-doc
2022-04-30 13:25:04 +02:00
Haoyu Qiu
492903a0b2
Document lerp_angle behavior when angles are approximately PI apart
2022-04-30 19:02:21 +08:00
Rémi Verschelde
e619e0e4d4
Merge pull request #59419 from Calinou/doc-basematerial3d-detail
2022-04-30 10:49:36 +02:00
Hendrik Brucker
6d876baf60
Improve the VisualShader/VisualScript editor UI
2022-04-30 03:56:57 +02:00
PureAsbestos
a89b3f872d
Change 'throws an error' to 'prints an error' in classref
2022-04-29 19:20:46 -05:00
Hugo Locurcio
7ac45542f6
Improve CollisionObject2D and CollisionObject3D pickable documentation
2022-04-29 23:14:46 +02:00
Rémi Verschelde
7d999b7507
Merge pull request #59411 from Calinou/doc-tonemap
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Improve documentation for tonemapping operators
2022-04-29 23:14:29 +02:00
Hugo Locurcio
91f9a48ada
Merge pull request #59418 from Calinou/doc-environment
2022-04-29 21:50:08 +02:00
Rémi Verschelde
0e98dbb19c
Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering
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Add dithering to ProceduralSkyMaterial to combat banding
2022-04-29 20:28:11 +02:00
Hugo Locurcio
d567369c8f
Tweak the Viewport configuration warning to mention 2×2 size requirement
2022-04-29 20:25:05 +02:00
kobewi
8187a777ce
Small improvements to get_first_node_in_group()
2022-04-29 16:14:48 +02:00
Rémi Verschelde
ce01bf22be
Merge pull request #60405 from CheetoMonster/documentation-edits
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BoxContainer description to point to the "Using Containers" page
2022-04-29 08:04:32 +02:00
bruvzg
be2ee9d277
[Label3D] Add offset property.
2022-04-28 21:23:15 +03:00
Rémi Verschelde
5a4e478b0f
Merge pull request #58599 from Calinou/styleboxflat-add-skew
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Add a Skew property to StyleBoxFlat
2022-04-28 18:32:01 +02:00
Haoyu Qiu
6c01ef8f4c
Miscellaneous Tween fixes
2022-04-28 21:19:01 +08:00
bruvzg
6ab672d1ef
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
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Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
reduz
b02c7387c7
Implement placeholder assets
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* Placeholder textures
* Placeholder meshes
* Placeholder material
This PR is the first step towards implementing https://github.com/godotengine/godot-proposals/issues/2756
It adds an asset type that uses no resources, which can be used to replace the existing ones on export for using on the upcoming server export.
2022-04-28 12:19:01 +02:00
Chris verBurg
3b941ed98c
Link to Container tutorial
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Users happening across any of the Container pages may not already know the intent of Containers, or which others are available. This commit adds a link to the existing "GUI containers" page in their tutorials sections.
2022-04-28 00:22:43 -07:00
Hugo Locurcio
53b8899be9
Decrease default sizes of some primitive and CSG meshes for consistency
2022-04-27 22:45:38 +02:00
Rémi Verschelde
3e9ead05f2
Merge pull request #58685 from IgorKordiukiewicz/gpu_particles_2d_interpolation_property
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Added interpolation property to GPUParticles2D
2022-04-27 13:58:41 +02:00
Rémi Verschelde
6e6fe2b025
Merge pull request #59582 from Faless/net/4.x_tcp_explicit_poll
2022-04-27 13:56:58 +02:00
Rémi Verschelde
1de51133c9
Merge pull request #60331 from KoBeWi/tween_static()
2022-04-27 13:20:11 +02:00
Rémi Verschelde
a680493397
Merge pull request #60275 from octetdev2/prefer-constant-for-docs
2022-04-27 12:19:08 +02:00
Rémi Verschelde
d22850234c
Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu
2022-04-27 11:51:49 +02:00
Rémi Verschelde
2890ac7100
Merge pull request #60319 from TokageItLab/implement-global-rest
2022-04-27 11:06:42 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2
2022-04-27 10:08:26 +02:00
Rémi Verschelde
74ae1ec545
doc: Update iOS hint for Input.vibrate_handheld after #60397
2022-04-27 09:45:44 +02:00
kobewi
b80e52f048
Expose move_to_trash()
2022-04-27 01:02:11 +02:00
Rémi Verschelde
e9e2aaf812
Merge pull request #60513 from Calinou/default-font-add-msdf-mipmap
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Add MSDF and mipmap generation project settings for the default font
2022-04-26 22:39:55 +02:00
Fabio Alessandrelli
aee2240d5f
[Net] Allow branch-specific MultiplayerAPIs.
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Removes custom_multiplayer from Node.
MultiplayerAPI overrides are now set at SceneTree level, and apply to
whole branches.
Impact on performance when using only the default multiplayer or
overriding it is minimal, the use of branches can likely be further
optimized by caching nodes and relevant MultiplayerAPI IDs.
2022-04-26 17:22:54 +02:00
Marcel Admiraal
71ce5857ec
Add a method for obtaining display cutouts on Android
2022-04-26 13:51:21 +02:00
Rémi Verschelde
06c33cca18
Merge pull request #60511 from akien-mga/readd-find_node
2022-04-26 09:42:19 +02:00
Rémi Verschelde
bef00b2b0d
Merge pull request #60445 from nathanfranke/minor-changes
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small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25 23:10:48 +02:00
Rémi Verschelde
3e1df91ca6
Merge pull request #60450 from timothyqiu/packed-array-doc
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Remove `Array` link in description of `Packed*Array`
2022-04-25 23:05:18 +02:00
Rémi Verschelde
baa0b4fdec
i18n: Sync classref translations with Weblate
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(cherry picked from commit 4c68304e2f
)
2022-04-25 17:19:45 +02:00
Rémi Verschelde
ac4e322ac8
Merge pull request #60472 from KoBeWi/dragging_rights
2022-04-25 16:56:57 +02:00
Rémi Verschelde
df4de306a9
Merge pull request #60490 from aaronfranke/dap-typo
2022-04-25 16:51:09 +02:00
Hugo Locurcio
43c34bf611
Add MSDF and mipmap generation project settings for the default font
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This can be used to improve Label3D and scaled Control appearance
in prototypes.
2022-04-25 16:47:44 +02:00
Rémi Verschelde
02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames
2022-04-25 16:20:19 +02:00
Rémi Verschelde
63a052d96b
Merge pull request #60386 from bruvzg/label3d
2022-04-25 15:51:31 +02:00
Rémi Verschelde
9c2ea7e296
Node: Re-add `find_node` as `find_child`, improve docs
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The new name contrasts it better with `find_parent`, and makes it clear
that it only matches child/descendant nodes.
Also rename `find_nodes` to `find_children` accordingly.
2022-04-25 15:21:22 +02:00
Rémi Verschelde
7c7ce7dcd7
Merge pull request #60298 from reduz/scene-unique-paths
2022-04-25 13:38:08 +02:00
reduz
8580f377a3
Implement Scene Unique Nodes
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Implements https://github.com/godotengine/godot-proposals/issues/4096
* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
kobewi
31a23ab33f
Improve descriptions for drag methods
2022-04-24 20:41:00 +02:00
Aaron Franke
fb6aaacaed
Fix type name typo in Debug Adapter Protocol
2022-04-24 03:21:23 -05:00
FireForge
3073b85de9
Rename theme properties to include underscores
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- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
GTcreyon
ce1fcfcff9
Changed "pair" to "triplet" in Vector3 definition
2022-04-23 12:15:14 +01:00
Haoyu Qiu
24febff2dc
Remove Array link in description of PackedArrays
2022-04-23 11:06:02 +08:00
Nathan Franke
1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-22 17:13:08 -05:00
bruvzg
be611c1c05
Implement Label3D node.
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Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
bruvzg
de4c97758a
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
Yuri Rubinsky
f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4
2022-04-20 08:33:42 +03:00
Hugo Locurcio
3ca4514866
Merge pull request #50175 from kleonc/image-blit-blend-fix-rects
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`Image.blit_rect/blend_rect` Fix rects calculations for negative arguments
2022-04-19 16:30:08 +02:00
kobewi
3017530e26
Make Tween.interpolate_value() static
2022-04-17 23:13:39 +02:00
Silc 'Tokage' Renew
4d4ffa3a2c
Implement global rest
2022-04-18 02:11:19 +09:00
Haoyu Qiu
1b891069cd
Document timestamp decimal fraction in Time
2022-04-16 13:14:58 +08:00
Casper Beyer
beb7a9debe
Prefer constant tags for constants
2022-04-16 00:21:05 +08:00
Michael Alexsander
bab2f3c021
Add `font_separator` and related properties to `PopupMenu`
2022-04-13 23:46:35 -03:00
Rémi Verschelde
321213d863
Merge pull request #60220 from YeldhamDev/the_line_must_be_drawn_here
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Fix and tweak labeled separator in `PopupMenu`
2022-04-14 00:15:23 +02:00
Rémi Verschelde
970debed93
Merge pull request #60177 from reduz/animation-library-import
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Import scenes as AnimationLibrary
2022-04-13 22:47:54 +02:00
Michael Alexsander
59c3d4e17f
Fix and tweak labeled separator in `PopupMenu`
2022-04-13 17:13:29 -03:00
reduz
66009318e0
Import scenes as AnimationLibrary
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Added the ability to import scenes as AnimationLibrary
* Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296
* Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes.
* Helps if you simply want to have animations using a dummy model, which can be shared across multiple models.
Creates a secondary scene importer used only for animations.
**NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13 15:06:56 +02:00
Rémi Verschelde
d27f60f0e8
Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions
2022-04-13 13:41:21 +02:00
Rémi Verschelde
b06ac80f81
Merge pull request #60028 from LightningAA/Improve-Signal-Docs
2022-04-13 12:58:18 +02:00
Rémi Verschelde
9b89c07075
Merge pull request #60034 from Calinou/camera-allow-lower-size
2022-04-13 12:48:08 +02:00
Rémi Verschelde
46ef52162e
Color: Rename `to_srgb`/`to_linear` to include base color space
...
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
Rémi Verschelde
8904731b8b
Merge pull request #60012 from Sauermann/fix-collisionobject-canvas-doc
2022-04-13 09:27:56 +02:00
Rémi Verschelde
43305c6b79
Merge pull request #60017 from timothyqiu/nav-server-free
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Rename `NavigationServer`'s `free` method to `free_rid`
2022-04-13 08:33:18 +02:00
SuddenlyNothing
892c31e149
Add documentation to CheckBox
2022-04-12 21:05:55 +02:00
Hendrik Brucker
cf58d23a72
Add Vector4 to VisualShader
2022-04-12 19:09:29 +02:00
Rémi Verschelde
d9cb39c2e8
Merge pull request #60170 from ConteZero/context_menu
2022-04-12 18:42:58 +02:00
Yuri Rubinsky
3d63f6e36d
Merge pull request #60171 from Chaosus/restore_aa
2022-04-12 18:09:58 +03:00
ConteZero
645aded7e9
Add context menu to RichTextLabel
2022-04-12 16:28:38 +02:00
Priyansh Rathi
0ea7780e33
move gltf export under scene menu
2022-04-12 19:42:41 +05:30
Rémi Verschelde
724dd82f92
Merge pull request #60069 from Calinou/fsr-fix-editor-enum
2022-04-12 14:33:52 +02:00
Yuri Roubinsky
6e9535a9c8
Restore antialiasing for `draw_line`
2022-04-12 13:03:56 +03:00
Haoyu Qiu
2fa3c65d30
Improves EditorInspector documentation
2022-04-12 12:08:24 +08:00
Rémi Verschelde
9528aa42be
Merge pull request #60102 from KoBeWi/graphememe
2022-04-11 17:49:46 +02:00
Rémi Verschelde
4ab86c6731
Merge pull request #59980 from reduz/animation-libraries
2022-04-11 14:18:35 +02:00
Rémi Verschelde
2ec68599a4
Merge pull request #60111 from KoBeWi/the_files_have_landed
2022-04-11 12:52:51 +02:00
reduz
6f401439f8
Implement Animation Libraries
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* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.
This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.
Missing (will be done on separate PRs):
* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
Rémi Verschelde
596e529a59
Merge pull request #60125 from Calinou/makerst-improve-error-reporting
2022-04-11 12:51:31 +02:00
Rémi Verschelde
ca9372622f
Merge pull request #60104 from ConteZero/shortcut_keys
2022-04-11 12:02:42 +02:00
Hugo Locurcio
f0b860fbad
makerst: Improve error reporting
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- List file names before error descriptions, as is common in linters.
- Print the number of errors reported at the end of the list.
- Use double quotes instead of single quotes in messages.
2022-04-11 02:34:37 +02:00
kobewi
63de41b996
Improvements to files_dropped signal
2022-04-11 00:37:06 +02:00
ConteZero
addadaaa24
Add select_all() to RichTextLabel
2022-04-10 18:03:10 +02:00
kobewi
2c85599218
Improve shaped_text_get_word_breaks()
2022-04-10 17:43:52 +02:00
FireForge
8e752b06e8
Expose EditorSpinSlider.hide_slider
2022-04-09 16:31:22 -05:00
Hugo Locurcio
bc2ca2ebcf
Add dithering to ProceduralSkyMaterial to combat banding
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Dithering was already present in PhysicalSkyMaterial. This brings
it to ProceduralSkyMaterial as well, with the same algorithm
and default intensity.
2022-04-09 18:29:41 +02:00
Hugo Locurcio
d15b69118d
Fix 3D scaling enum size in the editor and improve descriptions
2022-04-09 17:53:45 +02:00
fabriceci
09efb1f726
Fix up direction doc description
2022-04-09 12:59:24 +02:00
Hugo Locurcio
2252663163
Allow `size` values as low as `0.001` in Camera3D's orthogonal/frustum mode
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This allows for lower field of view (or higher zoom) in orthogonal
and frustum camera modes.
The property hint also allows setting the size with greater precision.
2022-04-08 18:49:45 +02:00
Aaron Record
dc4bf7f6e6
Add tutorial links to Signal's documentation
2022-04-08 08:25:45 -06:00
Haoyu Qiu
63a9188ddb
Rename NavigationServer's free method to free_rid
2022-04-08 17:39:17 +08:00
Markus Sauermann
b9c91d620e
Add a note about collisions in different canvases.
2022-04-08 09:27:31 +02:00
Rémi Verschelde
0f9231ca0f
Merge pull request #59788 from Vitika9/59711
2022-04-07 15:30:57 +02:00
jordi
14bad75206
Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-04-06 10:57:33 -05:00
kobewi
6e622c58c5
Change gizmo_extents to property
2022-04-05 16:16:28 +02:00
Rémi Verschelde
f00803b8a5
Merge pull request #56695 from bruvzg/mod_unicode_input
2022-04-05 14:03:39 +02:00
Rémi Verschelde
c91f4ac419
Merge pull request #59910 from rcorre/array-remove-doc
2022-04-05 13:43:21 +02:00
Ryan Roden-Corrent
f84e2db35e
Clarify Array.erase for nonexistant element.
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The docs specify that Array.remove does nothing if the index does not
exist. Array.erase does not have a similar phrase, so it's unclear if
erase will print an error, or silently do nothing.
2022-04-05 07:07:56 -04:00
bruvzg
d1207a0504
[Input] Add extra `shortcut_input` input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts.
2022-04-05 13:46:45 +03:00
Rémi Verschelde
f084d50cdd
Merge pull request #59880 from m4gr3d/update_resizeable_main
2022-04-04 19:06:54 +02:00
Rémi Verschelde
fc45c28660
Merge pull request #59841 from KoBeWi/drag_box
2022-04-04 18:24:06 +02:00
Fredia Huya-Kouadio
f1a7caf9bb
Remove duplicate `resizable` settings
2022-04-04 09:18:07 -07:00
Rémi Verschelde
e659eb66a0
Merge pull request #59874 from ConteZero/richtextlabel_deselect
2022-04-04 16:57:11 +02:00
ConteZero
45159e88e1
Add deselect() to RichTextLabel
2022-04-04 16:06:57 +02:00
Igor Kordiukiewicz
fd54762892
Added interpolation property to GPUParticles2D
2022-04-04 15:51:13 +02:00
Rémi Verschelde
338b23d572
Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor
2022-04-04 14:26:28 +02:00
Bastiaan Olij
9b7b9de0e5
Add action map editor for OpenXR
2022-04-04 18:43:29 +10:00
kobewi
c8de265307
Mention how to add dragging for SpinBox's LineEdit
2022-04-03 19:40:14 +02:00
Rémi Verschelde
c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
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Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
Rémi Verschelde
6bbd4def45
Merge pull request #59415 from KoBeWi/tween_time()
2022-04-02 00:31:40 +02:00
Vitika9
ff75b30e6e
Removed show_on_top property in CanvasItem
2022-04-01 18:40:40 +05:30
Rémi Verschelde
26048c805b
Merge pull request #59331 from bartekd97/navigation-agent-layers
2022-04-01 13:35:51 +02:00
Max Hilbrunner
c7f6af2855
Merge pull request #59759 from novaplusplus/month_late_typo_fix
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Fixing some of my own typos
2022-04-01 12:49:17 +02:00
Eric M
4ab605d14d
Improve sorting of Code Completion options.
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Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
Rémi Verschelde
4263f02f28
Merge pull request #59764 from reduz/blender-import-autodetect
2022-04-01 11:42:05 +02:00
reduz
e32215fbad
Add Blender install autodetection and configuration.
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This PR is a continuation to #54886
* Changed Blender path editor setting from binary to installation.
* Add a class to query whether the format is supported.
* This class allows to create proper editors to configure support.
**NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2022-04-01 11:01:12 +02:00
Rémi Verschelde
142a039f43
Merge pull request #59712 from Calinou/doc-canvasitem-top-level
2022-03-31 23:18:54 +02:00
Rémi Verschelde
8e5d927af5
Merge pull request #59590 from Calinou/rename-print-stray-nodes
2022-03-31 22:21:51 +02:00
nova++
05718796db
Fixing some of my own typos...
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(and a little improvement to wording that was bugging me)
2022-03-31 14:20:37 -04:00
Hugo Locurcio
a29f2bfe54
Rename `Node.print_stray_nodes()` to `Node.print_orphan_nodes()`
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The "orphan" terminology is already used elsewhere.
2022-03-31 18:33:02 +02:00
Rémi Verschelde
a647fb3e62
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Hugo Locurcio
f049c7ed06
Clarify what `top_level` does in CanvasItem
2022-03-31 02:04:55 +02:00
Hugo Locurcio
de363db2a6
Improve documentation for Array operators
2022-03-30 20:04:45 +02:00
K. S. Ernest (iFire) Lee
0a6889d834
Add fbx2gltf support for importing .fbx files
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Lets you drag or place .fbx files in the project folder and it will import the files.
An editor setting sets the location of the fbx2gltf binary.
Enables .fbx and .blend by default.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-30 15:22:46 +02:00
Rémi Verschelde
118f29694b
Merge pull request #59691 from akien-mga/remove-adhoc-fbx-importer
2022-03-30 14:44:07 +02:00
Rémi Verschelde
03c58954c0
Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind
2022-03-30 13:47:35 +02:00
Max Hilbrunner
3f78375cce
Merge pull request #58934 from Karmavil/doc/classes/array.xml
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doc: Add descriptions for Array operators
2022-03-30 13:40:13 +02:00
Rémi Verschelde
33d477498e
Remove ad-hoc FBX importer
...
This importer was the fruit of a lot of amazing reverse engineering
work by RevoluPowered, based on the original Assimp importer that was
introduced by fire.
While promising and well tuned for a specific type of FBX scenes, it
was found to have many flaws to support the many FBX exporters and
legacy models that Godot users want to use. As we currently lack a
maintainer to improve it, those issues are left unresolved and FBX
import is still sub-par in the current Godot releases.
After some experimentation, we're instead adding a new importer that
relies on Facebook's `fbx2gltf` command line tool to convert FBX to
glTF, so that we can then use our well-maintained glTF importer.
See #59653 and https://github.com/facebookincubator/FBX2glTF for details.
2022-03-30 13:04:31 +02:00
Pierre-Thomas Meisels
63f7f44ccb
Make vararg method bind no return and return
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Type emit_signal exposed method return type
set UndoRedo add_do_method and add_undo_method exposed return void
Set TreeItem::_call_recursive_bind returns void
Set _rpc_bind and _rpc_id_bind returns void in Node
Set _call_group and _call_group_flags method returns void in SceneTree
Set godot-cpp-test CI flag to false
2022-03-30 11:43:12 +02:00
reduz
45f74ceb85
Add PortableCompressedTexture
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* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal
This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).
This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
K. S. Ernest (iFire) Lee
9484ee7a9e
Add support for importing .blend files
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Lets you drag or place .blend files in the project folder and it will import the files.
Checks for Blender 3.0's gltf2 `export_keep_originals` option.
Add basepath support to GLTFDocument append_from_file.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-29 21:54:41 +02:00
Rémi Verschelde
482cdeaf71
Merge pull request #58608 from KoBeWi/metadefault
2022-03-29 16:14:28 +02:00
kobewi
e04ae8c8bc
Add get_total_elapsed_time() to Tween
2022-03-29 13:34:05 +02:00
Rémi Verschelde
c5efda5f4e
i18n: Sync classref translations with Weblate
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(cherry picked from commit 37f6fff7ae
)
2022-03-29 01:23:07 +02:00
Rémi Verschelde
abbb0dc082
Merge pull request #59548 from akien-mga/obj-remove-unused-categories
2022-03-28 14:17:24 +02:00
Rémi Verschelde
41d075de58
Merge pull request #59456 from Calinou/color-expose-to-linear-srgb
2022-03-28 13:36:19 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support
2022-03-28 13:35:21 +02:00
Hugo Locurcio
1c343cd54d
Expose Color's `to_linear()` and `to_srgb()` to scripting
2022-03-28 12:17:55 +02:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
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Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Hugo Locurcio
fbec10179a
Improve documentation for `Camera3D.project_ray_{normal,origin}`
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This mentions that internally, the inverse camera projection is used
to perform projections.
2022-03-27 20:31:18 +02:00
Fabio Alessandrelli
4a95408dd4
[Net] Change HTTPRequest timeout type to double.
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For consistency with the Timer class and general time representation
inside the engine.
2022-03-27 18:15:56 +02:00
Karmavil
aef97305db
Add descriptions to operators
2022-03-27 12:13:56 -03:00
Fabio Alessandrelli
331f1662df
[Net] Drop is_connected_to_host for TCP and UDP.
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The UDP method is now called `is_socket_connected` to limit confusion
with the actual host connection status which doesn't make sense in UDP.
The TCP method is completly dropped, use get_status instead.
The only one left is the WebSocketPeer one, which should be fine as is
for now.
2022-03-27 16:36:44 +02:00
Fabio Alessandrelli
0e52867668
[Net] Make StreamPeerTCP::_poll_connection explicit.
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No longer hacked into `get_status` and renamed to `poll`.
The old `poll` (for *nix `poll`, win `select`) is now called `wait`.
2022-03-27 16:36:44 +02:00
reduz
360dea5348
Add GDExtension support to Script
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* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core
This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann
0494e024d8
Rename warp mouse functions to warp_mouse
2022-03-27 14:12:01 +02:00
Rémi Verschelde
f0407ad14d
Merge pull request #59336 from YeldhamDev/where_we_dropping_boys
2022-03-26 23:30:07 +01:00
Rémi Verschelde
5371009d8e
Object: Remove unused category boilerplate
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We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.
Until then, it's better to remove that boilerplate since it's not needed.
Closes #18711 .
2022-03-26 15:46:01 +01:00
Rémi Verschelde
e7fd0ec31f
doc: Fix String.rsplit code example
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Fixes #36898 .
Supersedes and closes #36951 .
2022-03-26 15:05:05 +01:00
FireForge
bb7e6e9951
Rename "ss_reflections_" to "ssr_" in Environment
2022-03-25 14:37:01 -05:00
Hugo Locurcio
7d8b344f01
Increase the maximum number of concurrent DNS queries from 32 to 256
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This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:
Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-03-23 18:18:23 +01:00
Hugo Locurcio
25434531cd
Document the Environment class
2022-03-23 16:46:53 +01:00
Haoyu Qiu
405bc96a1e
Document how to specify explicit value for `PROPERTY_HINT_ENUM` names
2022-03-23 17:05:49 +08:00
Rémi Verschelde
9162f27836
Merge pull request #59314 from reduz/add-static-methods-to-classdb
2022-03-22 19:22:46 +01:00
Hugo Locurcio
1a5cfcd335
Improve documentation related to detail mapping in BaseMaterial3D
2022-03-22 19:09:03 +01:00
reduz
2f651277da
Add static method support to ClassDB
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* Based on the work done for Variant in the past.
* Added `ClassDB::bind_static_method`
* Cleaned up ClassDB::bind_method to use variadic templates.
This adds support for having static methods in Object derived classes.
Note that this does not make it work yet in GDScript or Mono and, while it works for GDExtension, GodotCPP needs to be updated.
2022-03-22 16:27:34 +01:00
kobewi
3eb7fc4bfd
Add optional 'default' argument to get_meta()
2022-03-22 15:50:47 +01:00
Rémi Verschelde
4c55a6529a
Merge pull request #59354 from Chaosus/astar3d
2022-03-22 13:15:21 +01:00
Rémi Verschelde
7538ad81ac
Merge pull request #59410 from bruvzg/mac_menu_features
2022-03-22 12:58:29 +01:00
Rémi Verschelde
2a116f601b
Merge pull request #59275 from bruvzg/ft_brotli
2022-03-22 12:47:00 +01:00
Hugo Locurcio
003e1e6217
Improve documentation for tonemapping operators
2022-03-22 12:14:51 +01:00
bruvzg
595995a5a7
[macOS] Add missing global menu features.
2022-03-22 12:38:14 +02:00
Michael Alexsander
94b8f38de2
Add visual marker when dragging and dropping tabs
2022-03-21 22:16:29 -03:00
zacryol
21fc3cbe81
update _init() description
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Specify details regarding required parameters.
2022-03-21 09:13:32 -06:00
Rémi Verschelde
16e96e52d3
Merge pull request #59352 from winterpixelgames/notify-local-transform-constant
2022-03-21 12:26:26 +01:00
Haoyu Qiu
6bf01e0567
Mention default output node name for AnimationNodeBlendTree
2022-03-21 18:02:40 +08:00
Max Hilbrunner
aa8ff21b2a
Merge pull request #59142 from Calinou/doc-multiplayerpeerextension
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Document the MultiplayerPeerExtension class
2022-03-21 00:54:10 +01:00
Jason Knight
640099cce5
Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED
2022-03-20 11:34:01 -06:00
Yuri Roubinsky
7913e04950
Rename `AStar` to `AStar3D`
2022-03-20 17:34:40 +03:00
BARTEK-PC\Bartek
4972f1b864
Expose navigable layers for NavigationAgent2D/3D
2022-03-20 15:04:56 +01:00
Rémi Verschelde
cb51df3286
Merge pull request #59343 from madmiraal/fix-57943
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Ensure minimum modifiers are pressed when matching actions
2022-03-20 11:26:05 +01:00
Marcel Admiraal
ea20049afc
Ensure minimum modifiers are pressed when matching actions
2022-03-20 08:02:54 +00:00
kobewi
342dac77d4
Hide text and icon properties in OptionButton
2022-03-19 13:36:10 +01:00
Rémi Verschelde
288cdca71d
Merge pull request #59290 from rburing/get_process_info_docs
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PhysicsServer3D docs: sync phrasing of get_process_info with 2D docs
2022-03-19 08:30:44 +01:00
Ricardo Buring
a1d4f8d389
PhysicsServer3D docs: sync phrasing of get_process_info with 2D docs
2022-03-18 19:53:14 +01:00
Rémi Verschelde
9c231c2c1a
Merge pull request #59254 from Calinou/doc-node-owner
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Mention that Node's `owner` must be set for persistence to work
2022-03-18 19:24:07 +01:00
Hugo Locurcio
be1acf3b92
Mention that Node's `owner` must be set for persistence to work
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This is already done in `Node.add_child()` documentation, but
this copies the note in `Node.owner` for good measure.
2022-03-18 18:12:44 +01:00
Rémi Verschelde
19950076b1
Merge pull request #58394 from bruvzg/rtl_hint
2022-03-18 14:49:13 +01:00
Rémi Verschelde
5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts
2022-03-18 14:29:58 +01:00
bruvzg
e07a8f0aa6
Add brotli decoder and WOFF2 support.
2022-03-18 15:09:38 +02:00
Rémi Verschelde
acc9b5b390
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
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ParticleMaterial: Sphere emission shape emitting from the volume.
2022-03-18 08:21:59 +01:00
Rémi Verschelde
5d23613836
Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution
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Compute SSAO at half resolution by default
2022-03-18 07:14:23 +01:00
Rémi Verschelde
756178d342
Merge pull request #59087 from clayjohn/sky-mode
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Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
2022-03-18 00:09:35 +01:00
Michael Alexsander
deb1342036
Make `TabBar/Container` default their alignments to the left instead of center
2022-03-17 18:12:23 -03:00
Hugo Locurcio
c45d2c242b
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
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3 options are available:
- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)
Co-authored by: clayjohn <claynjohn@gmail.com>
2022-03-17 14:00:02 -07:00
Rémi Verschelde
c6c6d58c71
i18n: Sync classref translations with Weblate
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(cherry picked from commit 009b286e31
)
2022-03-17 19:53:31 +01:00
Rémi Verschelde
8ed8a7a22b
doc: Sync missing Color value update after #59229
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Missed in CI as the Mono build where this is checked is temporarily disabled.
2022-03-17 19:53:10 +01:00
Rémi Verschelde
bc576af969
Merge pull request #57675 from TokageItLab/fix-blending
2022-03-17 10:49:34 +01:00
bruvzg
f19cd44346
Unify TextServer built-in module and GDExtension code.
2022-03-17 08:15:29 +02:00
Haoyu Qiu
a635ecf6d4
Add item tooltip access to OptionButton
2022-03-17 13:50:16 +08:00
qhdtlr
2832b55b23
Document the MultiplayerPeerExtension class
2022-03-16 23:36:41 +01:00
Rémi Verschelde
c9d764e14a
Merge pull request #59140 from reduz/physics-server-extension
2022-03-16 17:11:40 +01:00
bruvzg
98d0af7d5c
Implement GDExtension export plugin.
2022-03-16 11:16:19 +02:00
Silc 'Tokage' Renew
b06d253920
Fix blend animation to solve TRS track bug & blend order inconsistency
2022-03-16 05:11:55 +09:00
reduz
8b547331be
Create GDExtension clases for PhysicsServer3D
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* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer
This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00
Rémi Verschelde
e255a10682
Merge pull request #59143 from Calinou/doc-range-value-changed
2022-03-15 08:40:29 +01:00
Hugo Locurcio
cdbb31adc9
Document Range's `value_changed` signal is also emitted with code changes
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This also mentions that the signal is potentially emitted every frame,
which can have performance implications.
2022-03-14 21:32:23 +01:00
Yuri Roubinsky
32f2c47356
Remove generating of null comparison operators from documentation
2022-03-14 22:35:23 +03:00
Rémi Verschelde
95b6c6cf9a
Merge pull request #58693 from Calinou/doc-physics-shapes
2022-03-14 15:08:58 +01:00
Max Hilbrunner
43120c2e2d
Merge pull request #59086 from Calinou/doc-nodepath-stringname
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Improve documentation for NodePath and StringName
2022-03-14 14:14:58 +01:00
Rémi Verschelde
b7bc8dbebe
Merge pull request #57392 from madmiraal/implement-3888
2022-03-14 08:31:58 +01:00
kobewi
3c53752b4a
Cleanup embed subwindows getters
2022-03-13 18:20:53 +01:00
Rémi Verschelde
47c35f5b96
Merge pull request #59108 from KoBeWi/somewhere_on_the_screen
2022-03-13 18:10:33 +01:00
Rémi Verschelde
972bca75a8
Merge pull request #59107 from otonashixav/expose-add-animation-slice
2022-03-13 17:18:42 +01:00
kobewi
bcf13dc175
Expose methods for screen-space transforms
2022-03-13 16:05:08 +01:00
Xavier Loh
a0e720efb2
Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript
2022-03-13 22:53:24 +08:00
Hugo Locurcio
51896c4682
Improve documentation for NodePath and StringName
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- Update the NodePath shorthand prefix for `master`.
- Document the StringName construction shorthand (`&"example"`).
- Cross-link between NodePath and StringName, as these are related
concepts.
2022-03-13 01:04:51 +01:00
Rémi Verschelde
6721290831
Merge pull request #58018 from Calinou/procedural-sky-add-cover-texture
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Add sky cover texture for ProceduralSkyMaterial
2022-03-13 00:56:09 +01:00
Rémi Verschelde
71da4c4132
Merge pull request #54399 from Calinou/filedialog-current-properties-hint-no-editor
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Don't store and show current file/directory/path FileDialog properties
2022-03-12 20:48:32 +01:00
kobewi
42078dec9f
Allow negative indexes in ItemList and PopupMenu
2022-03-12 01:14:03 +01:00
Hugo Locurcio
35c8d332b5
Clarify the position of points in `Curve{2D,3D}.add_point()`
2022-03-11 18:22:55 +01:00
bruvzg
b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces.
2022-03-11 14:02:30 +02:00
Rémi Verschelde
952b71a425
Merge pull request #58751 from bruvzg/loc_str_props
2022-03-11 10:45:02 +01:00
Rémi Verschelde
af9a60d5b3
Merge pull request #58965 from TechnoPorg/remove-stex-occurrences
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Remove more occurrences of "stex"
2022-03-11 08:00:52 +01:00
TechnoPorg
f4bc9f5821
Remove more occurrences of "stex"
2022-03-10 18:31:48 -07:00
Rémi Verschelde
26fd6fe2b2
Merge pull request #58485 from aaronfranke/time-offset
2022-03-10 21:13:29 +01:00
Rémi Verschelde
1c51fd48db
Merge pull request #58781 from BastiaanOlij/openxr_signals_and_events
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Adding signals and events to OpenXR interface
2022-03-10 18:10:26 +01:00
reduz
6f51eca1e3
Discern between virtual and abstract class bindings
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* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.
Most classes that make sense have been converted. Missing:
* Physics servers
* VideoStream
* Script* classes.
which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Bastiaan Olij
d11cb5fe98
Adding signals and events to OpenXR interface
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Improving interaction profile logic
2022-03-10 17:14:56 +11:00
Rémi Verschelde
3d7f155586
Remove unused Bullet module and thirdparty code
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It has been disabled in `master` since one year (#45852 ) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
2022-03-09 21:45:47 +01:00
Rémi Verschelde
9b05f29894
Remove unused GDNative code
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This has been superseded by GDExtension so this code is no longer useful
nor usable.
There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
2022-03-09 13:59:03 +01:00
Rémi Verschelde
da4fc8d0ea
i18n: Sync classref translations with Weblate
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(cherry picked from commit 6c56433997
)
2022-03-09 10:44:30 +01:00
Michael Alexsander
182e038af5
Replace `TabBar`'s `min_width` with `max_tab_width` and expose it
2022-03-09 01:48:18 -03:00
Rémi Verschelde
f73ef03a86
Merge pull request #58877 from akien-mga/core-unexpose-range_step_decimals
2022-03-08 22:45:29 +01:00
Marcel Admiraal
507f72db8e
Rename Control's Rect properties to exclude rect_ part
2022-03-08 16:30:35 +00:00
Rémi Verschelde
6046d3babb
Merge pull request #57769 from Chaosus/vs_custom
2022-03-08 15:34:08 +01:00
Rémi Verschelde
45fa14e1ae
Merge pull request #58850 from YeldhamDev/more_tab_regressions
2022-03-08 14:28:39 +01:00
Yuri Roubinsky
4d6790e9df
Add `_get_func_code/_is_available` virtual functions to custom nodes
2022-03-08 16:23:44 +03:00
Rémi Verschelde
1561737055
Merge pull request #49447 from Calinou/remove-shadow-color-property
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Remove unused `shadow_color` property from Light3D
2022-03-08 07:48:05 +01:00
Rémi Verschelde
4e3d5a9a2c
VariantUtility: Unexpose `Math::range_step_decimals`
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This method was meant only as a convenience for editor code
to allow using a step of 0 to disable snapping.
It was exposed by mistake when refactoring GlobalScope.
2022-03-07 22:13:49 +01:00
Rémi Verschelde
6c3170e875
Merge pull request #57930 from piiertho/bugfix/add-none-flag-to-resource-saver
2022-03-07 12:05:35 +01:00
Pierre-Thomas Meisels
f9d4f08090
Fix ResourceSaver::save method exposition flag parameter
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enh: Add FLAG_NONE to SaverFlags in ResourceSaver to fix api inconsistency
fix: flags parameter of ResourceSaver::save is now uint32_t to allow flag composition in scripts
2022-03-07 10:39:51 +01:00
Rémi Verschelde
a51f724b8b
Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants
2022-03-07 10:23:25 +01:00
Pierre-Thomas Meisels
a41fb2fa3c
bugfix: bind core enums' none values
2022-03-07 09:16:25 +01:00
Rémi Verschelde
eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
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Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
Michael Alexsander
c0381594c3
Fix regressions with nameless and icon-only tabs
2022-03-06 22:17:35 -03:00
Rémi Verschelde
d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
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Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
Rémi Verschelde
9b4d4bbaea
Merge pull request #58803 from KoBeWi/a_bit_of_everything
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Various code and documentation improvements
2022-03-06 00:17:39 +01:00
kobewi
bc3aff9b46
Various code and documentation improvements
2022-03-05 22:00:35 +01:00
kobewi
b3864db7e0
Change tabs_rearrange_group to property
2022-03-05 21:03:01 +01:00
reduz
ccd4cdfd8b
Rename StreamTexture* to CompressedTexture*
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* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Rémi Verschelde
cdd63fa872
Merge pull request #53839 from EricEzaM/editor-settings-changed-settings
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Added ability to get list of editor settings changed when saving editor settings. Optimised settings changed notification.
2022-03-05 12:54:38 +01:00
Eric M
a0ef294ba5
Added ability to retrieve array of changed settings changed when it is saved.
2022-03-05 19:26:40 +10:00
Hugo Locurcio
aea104deb7
Remove unused `shadow_color` property from Light3D
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This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
2022-03-04 23:12:18 +01:00
Yuri Roubinsky
15a87f8e92
Add varying support to visual shaders
2022-03-04 23:30:47 +03:00
Rémi Verschelde
9c6b6ffe13
Merge pull request #58717 from CrezyDud/master
2022-03-04 18:04:19 +01:00
bruvzg
12cb6386f6
Improve app name and system permission message localization.
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Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
Rémi Verschelde
3078b92dff
Merge pull request #58512 from Calinou/light3d-add-distance-fade
2022-03-04 12:26:29 +01:00
Rémi Verschelde
0ff45dd3a7
Merge pull request #58673 from Calinou/smooth-trimesh-collision-always-setting
2022-03-04 12:25:36 +01:00
Rémi Verschelde
9d5d20ae6d
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain
2022-03-04 12:18:55 +01:00
Michael Alexsander
a811ebf699
Make `TabContainer` use `TabBar` internally
2022-03-03 21:49:58 -03:00
MrSwedish
97c5fd17a7
Add linear_velocity and angular_velocity to PhysicalBone3D
2022-03-03 20:34:29 +01:00
Rémi Verschelde
b70688401a
Merge pull request #57478 from FelixNemis/physics-signal-doc-fix
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Fix snippet for getting collisionshape node in body/area signal docs
2022-03-03 16:08:13 +01:00
Max Hilbrunner
cfd4433bbc
Merge pull request #58643 from KoBeWi/ 👀
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Update some docs regarding SubViewports
2022-03-03 13:17:34 +01:00
Max Hilbrunner
4eb34123ad
Merge pull request #57466 from Sauermann/fix-rect2i-intersect-doc
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Fix Rect2i.intersects doc: Remove nonexistent parameter from documentation
2022-03-03 13:14:05 +01:00
Max Hilbrunner
f3bb33978e
Merge pull request #58162 from KoBeWi/RY
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Update description of LINE_TEXTURE constants
2022-03-03 13:08:23 +01:00
Hugo Locurcio
a30e5805af
Improve documentation related to physics collision shapes
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- Document using convex decomposition in the editor.
- Mention that "trimesh" is synonymous with a concave collision shape.
- Add performance hints for each collision shape.
2022-03-02 20:28:43 +01:00
Hugo Locurcio
4219485a82
Always register the Smooth Trimesh Collision project setting
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This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.
This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:49:34 +01:00
Igor Kordiukiewicz
8f49150b10
Changed TileMap::set_cell alternative_tile default value to 0
2022-03-02 12:13:45 +01:00
Theraot
b18a018ad2
Updating AStar2D documentation to mention the new bidirectional paramter
2022-03-01 17:02:04 -05:00
Rémi Verschelde
feee9d0aa5
Merge pull request #58629 from groud/fix_native_extion_init_order
2022-03-01 01:33:48 +01:00
Rémi Verschelde
c8e62555f6
Merge pull request #58477 from AlbertFay/text-under-scrollbar
2022-03-01 01:32:36 +01:00
kobewi
c49cd80ab8
Update some docs regarding SubViewports
2022-03-01 01:11:23 +01:00
Gilles Roudière
ce512b35c1
Reorder native extension types initialization, initializing editor last
2022-02-28 16:03:26 +01:00
Rémi Verschelde
e7176e6c85
Merge pull request #58614 from Calinou/ssr-roughness-quality-enum-fix-typo
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Fix typo in SSR roughness quality enum value names
2022-02-28 10:51:20 +01:00
Rémi Verschelde
6716af9f83
Merge pull request #58597 from IgorKordiukiewicz/remove-files-dropped-signal-from-scene-tree
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Remove files_dropped signal from SceneTree
2022-02-28 10:17:54 +01:00
Igor Kordiukiewicz
b870b40d79
Remove files_dropped signal from SceneTree
2022-02-28 07:51:50 +01:00
Hugo Locurcio
83efe4d8b0
Fix typo in SSR roughness quality enum value names
2022-02-28 01:06:26 +01:00
Hugo Locurcio
29e85298f5
Document how to fix thin FogVolumes flickering when the camera moves
2022-02-27 20:02:21 +01:00
Hugo Locurcio
81940c8e57
Clamp BaseMaterial3D triplanar sharpness to values that never look broken
2022-02-27 18:56:19 +01:00
Hugo Locurcio
1d9bc35496
Add a Skew property to StyleBoxFlat
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This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-02-26 02:39:36 +01:00
albertfay1121
dba0d52349
Fixed bug with text going under scrollbar
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added classes reference update
2022-02-25 13:45:38 -08:00
Hugo Locurcio
b1a295b739
Implement distance fade properties in OmniLight3D and SpotLight3D
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This can be used to fade lights and their shadows in the distance,
similar to Decal nodes. This can bring significant performance
improvements, especially for lights with shadows enabled and when
using higher-than-default shadow quality settings.
While lights can be smoothly faded out over distance, shadows are
currently "all or nothing" since per-light shadow color is no longer
customizable in the Vulkan renderer. This may result in noticeable
pop-in when leaving the shadow cutoff distance, but depending on the
scene, it may not always be that noticeable.
2022-02-25 15:17:35 +01:00
bruvzg
74ff5921d6
Improve popup window handling.
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Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
Aaron Franke
55aabb8b06
Add offset string from minutes conversion method to Time singleton
2022-02-23 22:12:02 -06:00
Rémi Verschelde
b28a83ef3d
Merge pull request #58448 from novaplusplus/wow-more-string-docs
2022-02-23 17:54:30 +01:00
Nova
f159e7e5ab
Added or improved documentation to a few more String methods
2022-02-23 10:50:33 -05:00
Rémi Verschelde
1f3916e0b6
Merge pull request #56394 from BastiaanOlij/OpenXR_Core4
2022-02-23 13:36:07 +01:00
Rémi Verschelde
96261838c5
Merge pull request #57956 from Eoin-ONeill-Yokai/audio_stream_hotfix
2022-02-23 13:04:47 +01:00
Bastiaan Olij
a78a9fee71
Implementing OpenXR driver
2022-02-23 12:02:24 +01:00
Rémi Verschelde
fcf8c2006d
Merge pull request #58411 from cbscribe/rename_motion_velocity
2022-02-23 09:48:58 +01:00
Chris Bradfield
849d34ba8e
Rename motion_velocity to velocity
2022-02-22 23:31:33 -08:00
clayjohn
fe49244611
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
Eoin O'Neill
ded9dc1e82
Add missing binding to AudioStream class
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This allows for the extension of AudioStream where you can call
`instance_plackback` on child AudioStream instances within gdscript,
much like the implementation of some child classes in C++.
See `AudioStreamRandomPitch` for an example of how this can be used.
2022-02-22 18:11:40 -08:00
Rémi Verschelde
002ab10608
Merge pull request #57664 from skyace65/TriangulateInfo
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Add more information on triangulate polygon
2022-02-22 22:06:16 +01:00
Rémi Verschelde
e17c29ab80
Merge pull request #58440 from novaplusplus/novas-doc-stuff
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Fix incorrect surfacetool example in class docs
2022-02-22 20:06:58 +01:00
Nova
b2b2e0606f
Document String's humanize_size static method
2022-02-22 13:12:29 -05:00
Nova
b5f7910ca0
Fix incorrect SurfaceTool example in class docs
2022-02-22 12:46:01 -05:00
bruvzg
7385c3602d
Add RichTextLabel "hint" tag.
2022-02-21 19:34:16 +02:00
Markus Sauermann
70ae6c21de
Update doc for match: empty argument doesn't match anything
2022-02-21 09:37:29 +01:00
Rémi Verschelde
417698c202
Merge pull request #58042 from Sauermann/fix-viewport-border-notifications
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Fix Viewport mouse enter+exit notifications
2022-02-19 09:07:07 +01:00
Hugo Locurcio
9b5395dee0
Document that meshes and lights must be fully set up before baking VoxelGI
2022-02-18 21:40:51 +01:00
Rémi Verschelde
887d4bd0d9
Merge pull request #58261 from STUDIOEMBYR/CharacterBody-docs-update
2022-02-18 12:09:27 +01:00
Rémi Verschelde
7a68ee5134
Merge pull request #58266 from clayjohn/revert-sky-change
2022-02-18 12:07:40 +01:00
Pierre-Thomas Meisels
fd02f529fa
Fix default value for DisplayServer::virtual_keyboard_show Rect2 parameter
2022-02-18 09:43:02 +01:00
Rémi Verschelde
48b61159b2
Merge pull request #58106 from Calinou/audioserver-capture-device-property
2022-02-18 09:07:36 +01:00
clayjohn
63cb91e05c
Revert "Default to real-time radiance map filter for environment sky reflections"
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This reverts commit 09563e4bd8
.
2022-02-17 23:13:32 -08:00
Hannah Crawford
d9599fb5fc
Updated out of date CharacterBody documentation.
2022-02-17 23:42:39 +00:00
Hugo Locurcio
1d35b37499
Expose `AudioServer.capture_device` as a property
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This is more consistent with `AudioServer.device` (for output),
which is already exposed as a property.
2022-02-17 19:35:46 +01:00
Rémi Verschelde
e1b8a86b2b
Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance
2022-02-17 17:53:42 +01:00
Rémi Verschelde
b6f3af4698
Merge pull request #58243 from timothyqiu/doc-ani-node
2022-02-17 17:17:27 +01:00
Haoyu Qiu
bc37b0508b
Fix wording in AnimationNode classref
2022-02-17 23:18:07 +08:00
Yuri Sizov
3ac4b42059
Fix a typo in PROPERTY_HINT_ENUM_SUGGESTION description
2022-02-17 15:31:16 +03:00
diddykonga
78dc608aa8
Change 'find_node' to 'find_nodes' and Add 'type' parameter
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Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17 01:44:13 -06:00
Rémi Verschelde
d4766b2f6c
Merge pull request #58212 from Calinou/line2d-round-precision-add-property-hint
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Add a property hint for the Line2D Round Precision property
2022-02-17 07:32:03 +01:00
clayjohn
48728a79b6
Use prefiltered radiance
2022-02-16 21:37:18 -08:00
Haoyu Qiu
dbd2c61dec
Fix mismatched BBCode tags in classref
2022-02-17 10:19:56 +08:00
Hugo Locurcio
6b52aa67b8
Add a property hint for the Line2D Round Precision property
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This prevents choosing extremely high values which cause performance
issues for no visual benefit.
2022-02-17 00:21:00 +01:00
Haoyu Qiu
bb766a8fb6
Fix documentation about TreeItem button ID
2022-02-17 01:00:16 +08:00
Rémi Verschelde
eeda603355
Merge pull request #58055 from markdibarry/add_get_line_offset
2022-02-16 14:07:23 +01:00
Rémi Verschelde
6c40d1ab9b
i18n: Sync classref translations with Weblate
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(cherry picked from commit 9cb169504a
)
2022-02-16 10:09:29 +01:00
Rémi Verschelde
f6f1593db4
Merge pull request #44716 from Calinou/os-add-get-processor-name
2022-02-16 09:34:53 +01:00
kobewi
8129dd45d9
Update description of LINE_TEXTURE constants
2022-02-16 00:52:09 +01:00
Markus Sauermann
415042ac89
Connect notifications from Container to Viewport
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mouse enter+exit
2022-02-15 22:41:30 +01:00
Hugo Locurcio
ee7cd9a3a1
Add an `OS.get_processor_name()` method
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This method can be used to get the CPU model name.
It can be used in conjunction with
`RenderingServer.get_video_adapter_name()` and
`RenderingServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-15 20:55:53 +01:00
Rémi Verschelde
6d57587396
Merge pull request #57931 from Calinou/sky-default-filter-realtime
2022-02-15 20:29:57 +01:00
Rémi Verschelde
3b2e062788
Merge pull request #58144 from Josephblt/Godot-4-CanvasLayer-missing-show-hide
2022-02-15 17:43:05 +01:00
Wagner Scholl Lemos
160ee4ef8e
Added show and hide methods and updated doc API.
2022-02-15 11:37:41 -03:00
Rémi Verschelde
760a95e86a
Merge pull request #57877 from bruvzg/subpixel_gl_pos
2022-02-15 13:58:38 +01:00
Rémi Verschelde
78a767edb3
Merge pull request #35679 from Calinou/doc-add-xml-schema
2022-02-15 13:14:58 +01:00
Rémi Verschelde
efb179c307
Merge pull request #58104 from Calinou/doc-audio-device
2022-02-15 12:24:37 +01:00
Rémi Verschelde
b3507ab0cd
Merge pull request #58100 from Calinou/environment-clamp-sky-contribution
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Clamp environment light sky contribution to the [0.0; 1.0] range
2022-02-15 07:42:30 +01:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Hugo Locurcio
44af98cd12
Compute SSAO at half resolution by default
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This provides a significant speedup for a small quality loss.
The quality loss is generally more noticeable during a project's
early stages of development (e.g. in level blockouts)
than it is in a finished project.
2022-02-14 18:53:09 +01:00
Hugo Locurcio
743b5608e3
Improve documentation for AudioServer device properties and methods
2022-02-14 18:09:57 +01:00
Hugo Locurcio
c10e97b604
Clamp environment light sky contribution to the [0.0; 1.0] range
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The value is already clamped in the editor, but it wasn't being
clamped when the value was set via code. Values outside the [0.0; 1.0]
range can result in broken rendering.
2022-02-14 17:15:32 +01:00
Hugo Locurcio
15244e55bd
Improve completion scroll bar visibility in the script editor
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This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 16:49:08 +01:00
Rémi Verschelde
cd6301ae25
Merge pull request #58008 from Geometror/increase-checkerboard-contrast
2022-02-14 15:22:50 +01:00
Rémi Verschelde
89996be091
Merge pull request #57988 from markdibarry/add_get_last_visible_character_line
2022-02-14 15:22:03 +01:00
Fabio Alessandrelli
f72bd67068
[ResourceUID] Use CryptoCore::RandomGenerator for IDs.
2022-02-14 10:45:50 +01:00
markdibarry
c0caafe960
Add offset methods for lines and paragraphs in RichTextLabel
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Adds `get_line_offset` and `get_paragraph_offset` methods to `RichTextLabel`
Fix arg mismatch
2022-02-13 13:15:21 -05:00
markdibarry
ae7eec53c0
Add get_character_line method for RichTextLabel
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Adds the ability to get the line number of provided character position
Fix arg name
Add get_character_paragraph
Replaced glyph logic with code suggestions, added get_character_paragraph method
Run doctool
Use built-in method
Replace TS access with built in method
2022-02-13 11:12:12 -05:00
Rémi Verschelde
48ed0400bc
Merge pull request #58028 from Calinou/doc-array-hash
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Clarify identical `hash()` return values due to collisions
2022-02-13 10:38:33 +01:00
Rémi Verschelde
7224389468
Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate
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Implement `cubic_interpolate()` as MathFunc for refactoring
2022-02-13 10:34:13 +01:00
Hugo Locurcio
08541fe11d
Clarify identical `hash()` return values due to collisions
2022-02-12 22:21:37 +01:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
Hugo Locurcio
56b604bef7
Add sky cover texture for ProceduralSkyMaterial
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This brings PhysicalSkyMaterial's Night Sky functionality to
ProceduralSkyMaterial, but in a more powerful and general fashion.
This can be used to display stars at night, or clouds at day and night.
For clouds, it won't be physically accurate, but it can look good still.
The Sky Cover Modulate property can be used to adjust the sky cover's
colors and opacity in real-time, which is useful for day/night or weather
transitions.
2022-02-12 18:39:57 +01:00
Rémi Verschelde
d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd
2022-02-12 16:46:55 +01:00
Rémi Verschelde
498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values
2022-02-12 16:46:19 +01:00
Hendrik Brucker
8ebecf5095
Increase checkerboard texture contrast
2022-02-12 14:55:07 +01:00
Rémi Verschelde
ed9a7a6e3e
Merge pull request #57986 from Calinou/doc-geometryinstance3d-transparency
2022-02-12 10:23:04 +01:00
Silc 'Tokage' Renew
865da09871
Implement cubic_interpolate() as MathFunc for refactoring
2022-02-12 18:11:17 +09:00
Hugo Locurcio
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
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- Tweak colors to be less saturated and more balanced (in terms of hue).
The cool blue sky is balanced by a warm brown ground,
which makes reflections look closer to how they'd look like when using
an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
PhysicalSkyMaterial to reduce indoor light leaking, especially
when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
ProceduralSkyMaterial colors. Previously, the default editor sky
color was different from the colors of a newly created
ProceduralSkyMaterial resource.
Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Hugo Locurcio
c6ef8fb6d4
Improve documentation for `GeometryInstance3D.transparency`
2022-02-12 00:42:45 +01:00
bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows).
2022-02-12 00:14:09 +02:00
Rémi Verschelde
006ce4d83d
Merge pull request #57938 from jordigcs/negative-refresh-rate-fallback
2022-02-11 23:02:58 +01:00
jordi
7a9972afc2
Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0
2022-02-11 10:25:38 -06:00
Yuri Sizov
175088db25
Add an explicit way to remove a theme type
2022-02-11 17:57:52 +03:00
Hugo Locurcio
ab1eaac315
Improve the `AudioStreamPlayer2D/3D.area_mask` documentation
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The documentation was stating that the area mask affects where sounds
can be heard, which is not true. Instead, the area mask affects audio
bus redirection.
Thanks to Azedaxen on the Godot forums for providing this description :)
2022-02-10 23:26:29 +01:00
Rémi Verschelde
80332049ee
Merge pull request #57932 from pycbouh/docs-extract-links
2022-02-10 22:26:15 +01:00
Rémi Verschelde
69ddf2fd05
Merge pull request #55157 from pycbouh/control-inspector-reorg
2022-02-10 22:13:28 +01:00
JFonS
b2da1a5c20
Merge pull request #57889 from Calinou/doc-occlusion-culling
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Document occlusion culling classes and settings
2022-02-10 20:35:38 +01:00
Yuri Sizov
2b35ecaee4
Extract link titles for translation if available
2022-02-10 22:16:27 +03:00
Hugo Locurcio
09563e4bd8
Default to real-time radiance map filter for environment sky reflections
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This makes radiance map updates much faster, which improves performance
when rotating the sun in the editor or at run-time.
This real-time filter is also much less prone to "fireflies" that can
appear when using a sky with a bright sun.
2022-02-10 20:12:33 +01:00
Yuri Sizov
107b6f299c
Reorganize inspector layout workflow for Control nodes
2022-02-10 20:29:34 +03:00
Rémi Verschelde
38c851a3fa
Merge pull request #57916 from akien-mga/doc-translations-exclude-DOCS_URL-links
2022-02-10 18:26:23 +01:00
Hugo Locurcio
dee43ea650
Document occlusion culling classes and settings
2022-02-10 18:24:32 +01:00
Rémi Verschelde
d6abf8f158
Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel
2022-02-10 18:24:13 +01:00
Rémi Verschelde
d2fa379f2b
Merge pull request #54158 from Calinou/decrease-default-soft-shadow-quality
2022-02-10 17:38:24 +01:00
Rémi Verschelde
7332aff3fd
Merge pull request #54677 from Calinou/voxelgi-default-low-quality
2022-02-10 17:35:52 +01:00
Rémi Verschelde
c6199da8b8
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
2022-02-10 17:31:54 +01:00
Rémi Verschelde
2fafcfebdf
Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades
2022-02-10 17:27:42 +01:00
markdibarry
29c21ac590
Add get_content_width method
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Adds a get_content_width method to RichTextLabel
2022-02-10 10:56:11 -05:00
Rémi Verschelde
40691b2ebe
i18n: Exclude `$DOCS_URL` links from classref translations
2022-02-10 15:38:21 +01:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde
d22ac13bc2
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
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[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
Markus Sauermann
ba565bec1b
Update Popup and PopupMenu descriptions
2022-02-09 18:59:41 +01:00
Rémi Verschelde
77c2bfb636
Merge pull request #57838 from TechnicalSoup/ClassRefPatch2
2022-02-09 13:25:40 +01:00
Rémi Verschelde
f88a83f611
Merge pull request #57810 from timothyqiu/tree-button-id
2022-02-09 11:11:01 +01:00
TechnicalSoup
d5ea8547d6
Correct C# code example in Color class reference
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Correct C# example code for html method in the Color class reference.
2022-02-09 20:26:51 +11:00
Rémi Verschelde
196801fc64
Merge pull request #57837 from YeldhamDev/that_was_pointless
2022-02-09 09:38:39 +01:00
Michael Alexsander
ef81dc1831
Remove code to update the layout direction of submenus from `PopupMenu`
2022-02-09 01:36:20 -03:00
Rémi Verschelde
f111768ba9
Merge pull request #57813 from MisoMosiSpy/disabled_icons
2022-02-09 01:20:58 +01:00
MisoMosiSpy
839b8cae1e
Updated alpha value for disabled icons in default theme.
2022-02-09 01:16:39 +01:00
Ellen Poe
41a158af56
Add AudioStreamRandomizer, replacing AudioStreamRandomPitch
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Add additional randomization options.
2022-02-09 00:05:32 +01:00
Rémi Verschelde
25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements
2022-02-08 23:23:50 +01:00
Haoyu Qiu
374299c6fb
Improve TreeItem button API
2022-02-08 23:56:13 +08:00
Rémi Verschelde
e776580c30
Merge pull request #57801 from reduz/fix-blend-shape-mask-2
2022-02-08 15:21:31 +01:00
Rémi Verschelde
b6ddf4a629
Merge pull request #57692 from YeldhamDev/popping_options
2022-02-08 14:04:28 +01:00
reduz
db43237c78
Fix BLEND_SHAPE_MASK
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* Should now be correct
* Supersedes 53738
2022-02-08 13:50:01 +01:00
Rémi Verschelde
e26598b4a1
Merge pull request #40140 from hinlopen/tree-scroll-center
2022-02-08 13:43:19 +01:00
bruvzg
b801742b77
[GDExtension] Add binds for missing methods, operators, and constants required for GDExtension TextServer implementation.
2022-02-08 09:49:14 +02:00
TechnicalSoup
acd562be5d
Add method descriptions to Color Class Reference
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Add definitions and code examples for the html and html_is_valid methods
2022-02-08 16:37:11 +11:00
TechnicalSoup
8a1d924896
Add method description to Vector3i Class Reference
...
Add description for the abs method in the Vector3i class. Description added is identical to the abs method for the other vector classes
2022-02-08 07:52:11 +11:00
Michael Alexsander
59e9a8c275
Fix theming for floating window docks
2022-02-07 09:55:25 -03:00
Rémi Verschelde
6a33d8b93f
Merge pull request #57718 from Faless/js/4.x_pwa_prefer_cache_pr
2022-02-07 13:21:53 +01:00
jfons
dd970482c5
Improvements and fixes to occluders
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Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.
Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.
Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde
bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes
2022-02-07 12:50:44 +01:00
Rémi Verschelde
ec00283f91
ResourceImporter: Restore default append logic for new importers
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This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.
Fixes #57730 .
2022-02-07 09:47:16 +01:00
Yuri Roubinsky
a6e280c5de
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
Michael Alexsander
21bf23d966
Enhancements and fixes for `OptionButton` and `PopupMenu`
2022-02-06 16:03:18 -03:00
Fabio Alessandrelli
948e66c3d6
[HTML5] Implement JavaScript PWA update callbacks.
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Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:53:50 +01:00
Yuri Roubinsky
db18faf660
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
2022-02-06 20:15:28 +03:00
Fabio Alessandrelli
789e648f4d
[Debugger] New extensible EngineProfiler class.
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Uses GDExtension, replaces old Callable system for profilers, and is
also used internally.
2022-02-06 17:33:45 +01:00
Hugo Locurcio
7721e19ccc
Tweak default SDFGI settings for better quality
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- Enable Read Sky Light to get proper outdoors lighting out of the box.
- Set bounce feedback to 0.5 by default to get a better quality result.
- Higher values may cause infinite feedback with bright surfaces.
- Increase the number of frames to converge to improve quality
at the cost of latency. Most scenes are fairly static after all.
- Use 75% Y scale by default as most scenes are not highly vertical.
- Reorder the Y scale enum to go from the lowest Y scale to the highest.
Also rename the "Disabled" setting to "100%" for clarity.
2022-02-06 15:28:59 +01:00
Hugo Locurcio
b9cfc74f29
Decrease the default number of SDFGI cascades to 4
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This improves rendering performance noticeably, especially when the
camera moves fast.
On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
2022-02-06 15:01:25 +01:00
reduz
8c7268664d
Fix integer vector mul/div operators and bindings.
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* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively.
* Create specializations to allow proper bindings.
This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
2022-02-06 13:34:41 +01:00
Rémi Verschelde
5f42e0d0ab
Merge pull request #57646 from Faless/mp/4.x_interfaces
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[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05 18:26:04 +01:00
skyace65
bcc4d26c48
Add more information on triangulate polygon
2022-02-05 10:49:25 -05:00
Rémi Verschelde
feb34dfb2e
Merge pull request #57385 from madmiraal/update-mouse-pointer-definitions
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Update definitions of get_mouse_position methods
2022-02-05 16:09:52 +01:00
kobewi
189dab2d76
Add visibility to CanvasLayer
2022-02-05 14:02:21 +01:00
Stijn Hinlopen
31824420e4
Center when scrolling to tree item.
2022-02-05 10:59:33 +01:00
Rémi Verschelde
df1724470d
Merge pull request #49775 from fire/faster-cvtt
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Faster CVTT by lowering default quality
2022-02-05 10:28:07 +01:00
Rémi Verschelde
9fd095011e
Merge pull request #57639 from Sauermann/fix-onready-docs
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Add @ to onready annotated variables in docs
2022-02-05 10:11:13 +01:00
kobewi
e714f5e56e
Rework TextureButton stretch
2022-02-05 02:11:32 +01:00
Fabio Alessandrelli
347d2dfc42
[Net] Move RPC, Node cache out of MultiplayerAPI.
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Now uses two interfaces so it can be overridden in the future, and
core no longer depends on Node.
The interfaces are implements in scene/multiplayer.
Replaces root_node with root_path.
Remove all Node references from MultiplayerAPI.
2022-02-05 02:00:23 +01:00
Markus Sauermann
70da14db68
Add @ to onready annotated variables in docs
2022-02-05 01:08:41 +01:00
Rémi Verschelde
d091995e05
Merge pull request #57518 from pycbouh/docs-theme-refinement
2022-02-05 00:58:43 +01:00
K. S. Ernest (iFire) Lee
419b342a9a
Faster CVTT by reducing quality.
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Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04 15:15:26 -08:00
Rémi Verschelde
2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes
2022-02-04 19:03:10 +01:00
Yuri Sizov
54b47b8fa6
Refine Theme documentation to make it more factual
2022-02-04 20:29:54 +03:00
Marcel Admiraal
012809d8ae
Update definitions of get_mouse_position methods
2022-02-04 14:21:47 +00:00
Fabio Alessandrelli
d219547c96
[Net] New replication interface, spawner and synchronizer nodes.
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Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).
New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.
New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
Rémi Verschelde
89eb6d372d
Merge pull request #57591 from vnen/gdscript-enum-fixes
2022-02-04 13:49:15 +01:00
Rémi Verschelde
225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs
2022-02-04 13:28:56 +01:00
Rémi Verschelde
d235c1bb19
Merge pull request #57335 from jordigcs/display-refresh-rate
2022-02-04 11:51:07 +01:00
bruvzg
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
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[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
Rémi Verschelde
2a3c4f00c8
Merge pull request #57541 from reduz/node-add-remove-hook
2022-02-04 10:13:29 +01:00
jordi
54dec44dba
Add screen_get_refresh_rate to DisplayServer
2022-02-03 21:50:32 -06:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
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String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
Rémi Verschelde
7191605324
Merge pull request #57587 from bruvzg/gde_fix_ptr_and_enum_returns
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[GDExtension] Fix registration of functions with enum or native pointer return type.
2022-02-03 20:36:59 +01:00
Rémi Verschelde
bf0253bab9
Merge pull request #56764 from madmiraal/fix-45592-2
2022-02-03 18:10:30 +01:00
George Marques
ad6e2e82a9
GDScript: Consolidate behavior for assigning enum types
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This makes sure that assigning values to enum-typed variables are
consistent. Same enum is always valid, different enum is always
invalid (without casting) and assigning `int` creates a warning
if there is no casting.
There are new test cases to ensure this behavior doesn't break in
the future.
2022-02-03 13:32:16 -03:00
Rémi Verschelde
5e39a8eded
Merge pull request #56992 from YeldhamDev/smarter_popmenu_focus
2022-02-03 17:15:06 +01:00
Rémi Verschelde
45d5aa5d47
Merge pull request #56365 from aaronfranke/default-shape-size
2022-02-03 16:59:07 +01:00
bruvzg
ead6f67670
Add auto-wrap mode property to the RichTextLabel, set default auto-wrap mode to AUTOWRAP_WORD_SMART to match 3.x behavior.
2022-02-03 16:04:07 +02:00
bruvzg
ddd96b3059
[GDExtension] Fix registration of functions with enum or native pointer return type.
2022-02-03 16:03:23 +02:00
Gilles Roudière
73e784de1e
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner()
2022-02-03 11:59:32 +01:00
Rémi Verschelde
36880714e4
Merge pull request #57517 from groud/viewport_expose_gui_focus
2022-02-03 11:20:20 +01:00
Rémi Verschelde
309b9d3301
Merge pull request #57575 from timothyqiu/doc-stream-peer-buffer
2022-02-03 10:24:12 +01:00
Haoyu Qiu
b30c566c19
Add documentation for StreamPeerBuffer
2022-02-03 16:00:55 +08:00
TechnicalSoup
3dc1fad262
Expand description for warp_mouse_position method
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Add more detail to the description for the warp_mouse_position method, clarifying that the vector is in screen coordinates and relative to an origin at the top of the game window.
2022-02-03 10:11:25 +11:00
Yuri Roubinsky
ca42bfb2a5
Merge pull request #57504 from Chaosus/vs_vector2
2022-02-02 21:12:45 +03:00
Yuri Roubinsky
59af063636
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
Max Hilbrunner
68e62fb5cd
Merge pull request #57540 from mhilbrunner/docs-object-set
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DOCS: Object.set() does nothing on type mismatch
2022-02-02 16:31:26 +01:00
Max Hilbrunner
c8ee8082f4
Merge pull request #57531 from Calinou/doc-area-overlaps
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Clarify Area2D/Area3D `overlaps_area()`/`overlaps_body()` documentation
2022-02-02 15:22:38 +01:00
reduz
fbd9599b04
Add a signal to notify when children nodes enter or exit tree
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-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950
2022-02-02 11:28:11 +01:00
Max Hilbrunner
bb7d003881
DOCS: Object.set() does nothing on type mismatch
2022-02-02 11:24:47 +01:00
bruvzg
215bede6ff
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
Hugo Locurcio
2ea08134c3
Clarify Area2D/Area3D `overlaps_area()`/`overlaps_body()` documentation
2022-02-01 22:20:29 +01:00
Hugo Locurcio
10e7977be3
Clarify documentation for Rect2/Rect2i's `has_no_area()`
2022-02-01 18:00:05 +01:00
Gilles Roudière
3521eecb4c
Exposes gui_release_focus and gui_get_focus_owner to Viewport
2022-02-01 15:07:22 +01:00
Rémi Verschelde
d4e21b7d62
Merge pull request #57358 from akien-mga/signal-bindings-object
2022-02-01 14:24:47 +01:00
Rémi Verschelde
f1bff648f2
Merge pull request #57355 from akien-mga/method-bindings-clearer-types
2022-02-01 14:24:35 +01:00
Aaron Franke
8cfd264148
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
Rémi Verschelde
dafadd73ac
Merge pull request #57375 from Calinou/gradienttexture-curvetexture-decrease-default-size
2022-02-01 13:39:16 +01:00
Markus Sauermann
7b4635d9cd
Fix TileMap remove_layer description
2022-02-01 00:45:12 +01:00
Rémi Verschelde
8c7cd904f5
Merge pull request #57469 from Sauermann/fix-rect2i-intersect
2022-02-01 00:05:02 +01:00
Rémi Verschelde
45553fd586
Merge pull request #56970 from YeldhamDev/rise_tabbar_rise
2022-01-31 21:46:07 +01:00
Michael Alexsander
64c4a5b283
Bring `TabBar` to full parity with the `TabContainer` implementation.
2022-01-31 15:35:54 -03:00
Markus Sauermann
23a4fe5b27
Fix incorrect Rect2i calculations: intersects and encloses
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Clarify expand documentation
2022-01-31 19:03:57 +01:00
Marcel Admiraal
15ea6706e2
Invert Camear2D zoom to make it intuitive
2022-01-31 16:35:28 +00:00