Commit Graph

2715 Commits

Author SHA1 Message Date
Max Hilbrunner aad475937b
Merge pull request #19828 from jjay/fix_yield_leak
Fix memory leak in GDScript during infinnity loops with yields
2018-07-03 18:51:13 +02:00
Max Hilbrunner 2017119a3d
Merge pull request #19919 from marcelofg55/notif_crash
Add a new notification to detect crashes on native scripts
2018-07-03 18:42:49 +02:00
Max Hilbrunner 72e05f3f99
Merge pull request #16944 from rainerdeyke/master
Added 'fill selection' command to grid map editor
2018-07-03 18:32:39 +02:00
Max Hilbrunner 5885e1c6dd
Merge pull request #18976 from chanon/new-get-stack
Add new get_stack function to get GDScript stack trace as array
2018-07-03 17:50:05 +02:00
Max Hilbrunner f672ea1559
Merge pull request #19138 from firefly2442/pcre2-10.31
update PCRE2 to version 10.31, fixes #15662
2018-07-03 17:43:22 +02:00
Max Hilbrunner 0705eb904a
Merge pull request #19251 from YeldhamDev/script_templates_changes
Small changes to the comments in the script templates
2018-07-03 16:48:03 +02:00
Max Hilbrunner beefe98974
Merge pull request #19635 from bojidar-bg/19158-exported-array-new-inspector
Add proper type information to array property
2018-07-03 15:47:02 +02:00
Marcelo Fernandez deebeb2742 Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
Juan Linietsky 2dc738ce27 -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
-Fixes to some duplication scenarios for instanced scenes
2018-07-02 15:08:35 -03:00
muiroc 0a36e974da added cylinder shape support 2018-07-01 11:16:54 +02:00
Ignacio Etcheverry 68c106d60d
Merge pull request #19768 from KellyThomas/env-string
mono: convert unicode mono root path to ascii string
2018-07-01 01:17:06 +02:00
Kelly Thomas 753230c275 convert unicode mono root path to ascii string 2018-06-30 08:58:41 +08:00
Thomas Herzog 22dac831bc
Merge pull request #19757 from Faless/gdnet_pr
Network bindings for GDNative
2018-06-29 19:32:22 +02:00
Yasha Borevich 30317296af Fix memory leak in GDScript during infinnity loops with yields 2018-06-28 23:55:30 +03:00
Rémi Verschelde 87dc0d7c7e
Merge pull request #19827 from Faless/lws_fix_lite
Fix fragment size bug in WebSocket (lws)
2018-06-28 18:12:11 +02:00
Juan Linietsky eeab3502d5 Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
Fabio Alessandrelli 15451479e5 Add [Packet/Stream/Multiplayer]PeerGDNative
They provide an interface to implement PacketPeer, StreamPeer, and
NetworkedMultiplayerPeer via GDNative.
2018-06-27 19:07:30 +02:00
Aaron Franke 5b2b23c9a9 [Mono] Rename Fposmod to PosMod
[Mono] Rename Fposmod to PosMod
2018-06-27 00:58:24 -05:00
Nathan Warden c2315e3291 Lerp now consistent with Godot API. InverseLerp fixed. 2018-06-24 17:52:17 -05:00
Fabio Alessandrelli 267b3746c5 Sanitize protocol struct, def LWS T/RX buffer size 2018-06-23 20:17:15 +02:00
Ignacio Etcheverry 25275de50e
Merge pull request #19016 from neikeq/w
Mono: Module build improvements
2018-06-22 19:18:15 +02:00
Ignacio Etcheverry ec6416d2b6 Mono: Module build improvements
- Add (Csc/Vbc/Fsc)ToolExe environment variables when running Mono's MSBuild.
- Fix directory for the 'mono_assemblies_output_dir' argument being created with the '#' top level directory token as part of its name.
- Allow to build with 'mono_static=yes' on Unix without specifying a mono prefix. The build script will try to find the mono prefix using the output from pkg-config.
2018-06-22 19:14:58 +02:00
Rhody Lugo 920224a535 add NoCache wrapper to Command 2018-06-21 03:00:33 -04:00
Bastiaan Olij 1697cbb4bb Add access for GDNative modules to some platform dependent internals on Android 2018-06-19 17:49:23 +10:00
Marcin Zawiejski 317dcb084b Fix onready vars / vars accessing class members if _ready / _init not present 2018-06-18 23:31:48 +02:00
Bojidar Marinov 8ecef3496c
Add proper type information to array property
Part of #19158
2018-06-18 22:24:31 +03:00
Emmanuel Leblond 380b85a32f
[Pluginscript] Fix not working exports in editor 2018-06-15 23:11:20 +02:00
Paulb23 08c036b706 Removed duplicate default colours and removed GDScriptHighligher colours from main editor. 2018-06-13 18:25:02 +01:00
Rémi Verschelde f0fa590210
Merge pull request #19526 from robojumper/fix_tutorials
Add support for tutorial links to makerst.py
2018-06-13 14:29:45 +02:00
robojumper 98b59cf2a3 Add support for tutorial links to makerst.py
Also change the <tutorials> structure to make use of individual <link> tags
2018-06-12 17:40:24 +02:00
Jairo Honorio afcac41d31 Inner classes' functions now appear in the editor's functions panel
Fixes #19386
2018-06-12 10:43:37 -03:00
Michael Alexsander Silva Dias fd17b960e9 Small changes to the comments in the script templates. 2018-06-11 02:04:51 -03:00
Benjamin 1535ffab06 Fix CSG issues when reparenting shape nodes. 2018-06-10 17:54:42 +02:00
Fabio Alessandrelli 888379e513 Bump mbedTLS to version 2.10.0 2018-06-07 18:50:44 +02:00
Fabio Alessandrelli e56a3c1dc4 Bump libwebsockets to version 3.0.0 2018-06-07 18:07:35 +02:00
Rémi Verschelde d0811ed3f9 Thirdparty: Fill copyright for lws, miniupnpc, clipper
Rename `lws` to `libwebsockets` which is its library name.

Add missing license file for mbedtls.
2018-06-07 10:46:05 +02:00
Fabio Alessandrelli b4c65093d7
Merge pull request #18780 from mhilbrunner/upnp
Add UPnP support (port forwarding, querying external IP)
2018-06-07 02:10:48 +02:00
mhilbrunner c21da40de5 Add UPnP support (port forwarding, querying external IP) 2018-06-07 01:52:04 +02:00
Max Hilbrunner aaf93f92d8
Merge pull request #19397 from Faless/ws_get_ip_port
Fix LWSPeer get_connected_[host/port]
2018-06-06 20:38:39 +02:00
Fabio Alessandrelli 6cda58a12f Fix LWSPeer get_connected_[host/port] 2018-06-06 18:34:08 +02:00
Kelly Thomas 17516822f9 allow undefined GODOT_DEBUG_MSBUILD environment variable 2018-06-06 22:31:54 +08:00
Ignacio Etcheverry b4f66e04e8
Merge pull request #19387 from neikeq/y
Mono fixes and improvements
2018-06-05 22:28:46 +02:00
Ignacio Etcheverry 4a021fa7a2 Mono: Add 'View log' button to open the MSBuild log of a build 2018-06-05 22:21:52 +02:00
Ignacio Etcheverry 25f10b3c40 Mono: Fix passing wrong logger assembly path to MSBuild
- Add option to print MSBuild's stdout and stderr instead of redirecting it. This can be enabled by setting the environment variable: Godot_DEBUG_MSBUILD=1
2018-06-05 22:18:43 +02:00
Ignacio Etcheverry 7933a6cc9f Mono: Null checks when marshaling from MonoArray* and managed Dictionary 2018-06-05 22:14:32 +02:00
Rémi Verschelde 6e32a2886f
Merge pull request #18792 from PJB3005/18-05-11-objectdb-verbose-mono
Fixes ObjectDB leak printout with mono.
2018-06-05 10:03:11 +02:00
Hein-Pieter van Braam f2d669f5d3 Fix Mono static linking on Mingw 2018-06-01 21:46:46 +02:00
Rémi Verschelde 43b7ebf0a0 Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
Rémi Verschelde 59c2c21b15 Move NavigationMeshEditorPlugin to Recast module as should be
Modules can register their own editor plugins (like GridMap does),
so no need to put module-specific classes in the `editor/` folder.

Also cleans up the previous SCons env pollution from the Recast
module, integrating its code into libmodules as other modules.
2018-05-30 22:10:11 +02:00
Rémi Verschelde 65fc525ed8
Merge pull request #19272 from akien-mga/svg-buildsystem
SCons: Remove extraneous lib for SVG module
2018-05-30 22:10:03 +02:00
Rémi Verschelde 3334209a73 SCons: Pass env to modules can_build method
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
Rémi Verschelde 5eb611b297 SCons: Remove extraneous lib for SVG module
It was likely copy pasted by mistake from the freetype module,
which is more complex due to its usage in the core of the engine.
The SVG module does not seem to need any special treatment,
apart from linking in the main env so that editor can access it.
2018-05-30 16:56:24 +02:00
Rémi Verschelde fc7f931d26
Merge pull request #19255 from Faless/rpc_sync_mmore
RPCMode refactor, more sync modes (2)
2018-05-30 14:59:08 +02:00
Bastiaan Olij 3d9dffdef7
Merge pull request #19171 from BastiaanOlij/add_arvr_interface_gdnative_version
Adding version info to GDNative ARVR interfaces
2018-05-30 18:49:07 +10:00
Fabio Alessandrelli 8e35d937a9 New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +02:00
Fabio Alessandrelli 1400f6fdc4 Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
Max Hilbrunner 4c69a495c9
Revert "RPCMode refactor, more sync modes" 2018-05-29 11:47:52 +02:00
Max Hilbrunner d0b62ce155
Merge pull request #19021 from Faless/rpc_sync_fix
RPCMode refactor, more sync modes
2018-05-29 09:44:03 +02:00
Rémi Verschelde 53440ddeec
Merge pull request #19199 from AndreaCatania/kinimp
Improved kinematic test_body_motion code
2018-05-29 07:50:25 +02:00
firefly2442 5383ae005c update PCRE2 to version 10.31, fixes #15662 2018-05-28 21:11:41 -06:00
George Marques 38284bc6da
Enable singletons to be recognized as constant expressions
Fix #14681
2018-05-28 13:40:16 -03:00
chanon 3ea6d9f37d add new print_debug method which shows source and line number 2018-05-28 18:37:07 +07:00
Ignacio Etcheverry 97342e6985
Merge pull request #19201 from neikeq/issue-13837
Mono: Fix MonoImage filename being set to an invalid path
2018-05-27 17:19:13 +02:00
Ignacio Etcheverry 97fb999976 Mono: Fix MonoImage filename being set to an invalid path 2018-05-27 17:15:41 +02:00
Andrea Catania 97a1011ba1 Improved kinematic test_body_motion code 2018-05-27 14:55:52 +02:00
Bastiaan Olij 8901b3cf00 [WIP] Adding version info to GDNative ARVR interfaces 2018-05-27 20:31:41 +10:00
Max Hilbrunner 7e8b7a7815
Merge pull request #18379 from ZDDM/18-04-23-audiostream-docs
Fully expose the data variable in AudioStreamSample and AudioStreamOGGVorbis
2018-05-26 18:22:05 +02:00
Max Hilbrunner 2fca33ac7b
Merge pull request #18516 from PJB3005/18-04-30-visual-script-title-bars
Move things into the title bars of Visual Script nodes.
2018-05-26 18:06:58 +02:00
Fabio Alessandrelli a5e8a3be5e New sync keywords in GDScript, NativeScript, Mono 2018-05-26 10:49:33 +02:00
Fabio Alessandrelli 9de4ffde61 Refactor RPCMode enum and checks 2018-05-26 10:43:43 +02:00
Ignacio Etcheverry a830e633a2
Merge pull request #19074 from cart/optimize-mono-pool-marshal
Reduce allocations when converting mono arrays to pool arrays
2018-05-25 11:04:16 +02:00
Rémi Verschelde 17faf11119
Merge pull request #19063 from KellyThomas/c-sharp-feature-parity-vectors
mono: Add Slerp method to vector classes, expose Cross method for Vector2
2018-05-25 09:44:03 +02:00
Ignacio Etcheverry 64c903580e
Merge pull request #19149 from neikeq/x
Mono: Improve 'script class not found' error
2018-05-24 20:38:18 +02:00
Ignacio Etcheverry c8945fe7d8 Mono: Improve 'script class not found' error
No longer printed when using using placeholder script instances (for non-tool scripts in the editor).
Print different error if the project assembly is not loaded
2018-05-24 20:16:23 +02:00
Max Hilbrunner aee8d26252
Merge pull request #19131 from YeldhamDev/connection_comment_capitalize
Capitalized comments of methods created by the Connect Signal dialog
2018-05-24 01:21:17 +02:00
Michael Alexsander Silva Dias 4e257293d9 Capitalized comments of methods created by the Connect Signal dialog. 2018-05-23 18:11:00 -03:00
George Marques 3cec24baa8
Fix positive operator in GDScript compiler 2018-05-23 17:43:56 -03:00
Kelly Thomas b335274bcd mono: add Slerp method to vector classes, expose Cross method for Vector2, and fix unnecessary casts in Basis 2018-05-22 08:27:49 +08:00
Kelly Thomas c7e98eef67 Fix index out of range error in string.Extension() 2018-05-21 18:48:53 +08:00
Carter Anderson 56262ceafe Reduce allocations when converting mono arrays to pool arrays 2018-05-20 18:18:06 -07:00
Rémi Verschelde 228b09bafb
Merge pull request #18974 from KellyThomas/c-sharp-feature-parity-basis
Mono: Basis constructor for euler parameter
2018-05-18 21:09:57 +02:00
Ignacio Etcheverry fc90f41f53
Merge pull request #18975 from KellyThomas/c-sharp-feature-parity-color
mono: New Color methods:  Darkened, Lightened and ToRgba32
2018-05-18 20:09:01 +02:00
Kelly Thomas 16e1b4bacf mono: Plane, expose Normal, and D 2018-05-17 23:04:20 +08:00
chanon a56d6ff35f add new get_stack function to get GDScript stack trace as array 2018-05-17 21:06:30 +07:00
Kelly Thomas 88bd33f451 mono: New Color methods: Darkened, Lightened and ToRgba32 2018-05-17 21:41:19 +08:00
Kelly Thomas c26d30986a Mono: Basis constructor for euler parameter 2018-05-17 21:31:14 +08:00
Michele Valente 6c74f3de6d fixes build error on Linux after its introduction in #18949
The function expects now a return value. Returning NULL seems to work in
this case.
2018-05-17 11:34:05 +02:00
Rémi Verschelde b0649d2718
Merge pull request #18405 from flashyincceo/gdscript-constants-help
Fix Ctrl+click on @GDScript constants
2018-05-17 09:36:55 +02:00
Rémi Verschelde c3510cd981
Merge pull request #18949 from neikeq/alo
Mono: Project building fixes
2018-05-17 08:33:54 +02:00
Ignacio Etcheverry 01397a10d9 Mono: Project building fixes
- Set (Csc/Vbc/Fsc)ToolExe environment variables to point to the batch files in Mono's bin directory when building with Mono's MSBuild.
- Set Mono's MSBuild as the default build tool on Windows.
- Generate projects with portable DebugType instead of full.
2018-05-17 01:26:23 +02:00
Ignacio Etcheverry 41f79a6f14
Merge pull request #18889 from madadam/async-await-fix
Set current SynchronizationContext before the game loop starts
2018-05-16 23:44:55 +02:00
Guilherme Felipe 35024d4e7b Add missing copyright headers 2018-05-16 14:50:44 -03:00
Juan Linietsky dfd1331690 Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
Rémi Verschelde dfee637ff9
Merge pull request #18897 from volzhs/libwebp-1.0.0
Update libwebp to 1.0.0
2018-05-16 02:31:01 +02:00
Daniele Giuliani d315b0fb8a added get_creation_time function for gdscript 2018-05-16 00:50:57 +02:00
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
volzhs 6ed8124923 Update libwebp to 1.0.0 2018-05-16 01:00:55 +09:00
Adam Cigánek f25240cfe6 Set current SynchronizationContext before the game loop starts
This fixes the problem that `SynchronizationContext.Current` would be null
during the call to `_EnterTree`, `_Ready` and the first call to `_Process` thus
the task continuations would be scheduled outside the main thread, which is unexpected and might lead to crashes.

With this change, task continuations are scheduled always on the main thread and so async/await can be used without any explicit synchronization, which is what is expected.

Fixes #18849
2018-05-15 15:09:40 +02:00
Juan Linietsky 47d4a011d8
Merge pull request #18545 from vnen/editor-autoload
Enable autoload in editor
2018-05-14 17:59:34 -03:00
Leon Krause b8c35b4078 Fix duplicate definitions with FreeType 2018-05-13 15:20:05 +02:00
Fabio Alessandrelli f95e4c72df Expose channels in NetworkedMultiplayerENet 2018-05-12 23:51:58 +02:00
Rémi Verschelde 9af5cab32e
Merge pull request #18802 from bruvzg/fix_x11_arm_build
Fix X11 build on ARM Linux
2018-05-12 09:39:51 +02:00
Rémi Verschelde 3d9deda8b3 Sync classref with current source 2018-05-12 09:38:00 +02:00
bruvzg ce64c2a32e
Fix Linux/X11 build on ARMs. 2018-05-11 17:34:43 +03:00
Pieter-Jan Briers 27d70924a0 Fixes ObjectDB leak printout with mono.
Fixes #18767
2018-05-11 13:50:56 +02:00
AndreaCatania 5f66734d2d Implemented physics material
Hidden a function

Fixed travis static check
2018-05-11 03:23:09 +02:00
karroffel 70866bbafd changed GDNative API json format 2018-05-10 22:03:06 +02:00
Rémi Verschelde 919d802e66
Merge pull request #18183 from Paulb23/gdscript_highlighter_inital_changes
GDScript function definition and get_node shortcut syntax highlighting
2018-05-10 01:25:51 +02:00
Marcelo Fernandez e64bbcc429 Fix some enums missing its bind 2018-05-08 21:14:31 -03:00
Max Hilbrunner e744d12e56
Merge pull request #18709 from Faless/multiplayer_docs
Rename multiplayer_api to multiplayer, add docs
2018-05-09 01:41:01 +02:00
Pedro J. Estébanez 474eda9e30 Fix Variant leak in call_native 2018-05-08 21:27:33 +02:00
Fabio Alessandrelli dd546dc5b8 Document websocket module, further document enet 2018-05-08 21:15:50 +02:00
Juan Linietsky b190afe084
Merge pull request #15549 from SaracenOne/bmp
BMP module
2018-05-08 10:46:13 -03:00
Rémi Verschelde de9683b605
Merge pull request #17559 from simedis/joint_motors
Implemented interface for bullet linear motors
2018-05-08 10:23:41 +02:00
Juan Linietsky 299d8a80ba
Merge pull request #16106 from poke1024/gdscript-lerp
GDScript: generalize lerp
2018-05-07 20:36:31 -03:00
Juan Linietsky ff1e7cfbf4 Add is_instance_valid() method to GDScript, ending more than a decade of pain. 2018-05-07 17:30:03 -03:00
AndreaCatania 9e57a07fb6 Implemented ragdoll
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
2018-05-07 21:03:16 +02:00
mhilbrunner ba4600757a Enet: Add wait time param to close_connection()
Enet: Allow to set client interface/address and port

Enet: More error checks

Fix comment
2018-05-07 01:37:15 +02:00
Kelly thomas a6bd2c6e72 round / ceil methods for c sharp vectors 2018-05-04 20:17:10 +08:00
Max Hilbrunner ffb6f8f1ca
Merge pull request #18406 from YeldhamDev/script_templates_period
Changed periods in the script templates
2018-05-04 11:20:16 +02:00
Rémi Verschelde 460e551ddf
Merge pull request #16418 from bojidar-bg/15961-gdscript-array-export
Allow exporting arrays of resources in GDScript
2018-05-03 21:19:15 +02:00
Juan Linietsky f056b09f5a
Merge pull request #18589 from karroffel/oahashmap-robinhood
updated OAHashMap to use robinhood hashing
2018-05-03 14:47:07 -03:00
karroffel bf24d570bb updated OAHashMap to use robinhood hashing 2018-05-03 17:00:21 +02:00
Rémi Verschelde b774156729
Merge pull request #18514 from neikeq/api-hash-fixes
API hash fixes
2018-05-03 14:36:32 +02:00
Ignacio Etcheverry a02fec47a0
Merge pull request #18562 from neikeq/issue-18526
Fix MSVC check when building with mono
2018-05-02 18:24:57 +02:00
Michael Alexsander Silva Dias 093b069bf6 Changed periods in the script templates. 2018-05-02 11:42:09 -03:00
Ignacio Etcheverry a1aa98e05a Fix MSVC check when building with mono 2018-05-02 15:19:02 +02:00
Ignacio Etcheverry c0192e405d
Merge pull request #18561 from neikeq/fix-find-msbuild-2
Fix editor detecting msbuild with a msvc 'tools only' install
2018-05-02 15:13:44 +02:00
Ignacio Etcheverry 93d13bee8b Fix editor detecting msbuild with a msvc 'tools only' install 2018-05-02 15:06:25 +02:00
Rémi Verschelde d33308921d
Merge pull request #18553 from bzztbomb/fix/stack_underflow_when_debuggin_in_release
Fix a crash when trying to run Godot debugger on a release build.
2018-05-02 10:48:45 +02:00
Rémi Verschelde b0cf3628aa
Merge pull request #18452 from flashyincceo/enum-no-class
Fix enums without class name not opening docs page
2018-05-02 10:32:19 +02:00
Rémi Verschelde fb917b5568
Merge pull request #18531 from KidRigger/issue5972
Adds keywords to autocomplete predictions.
2018-05-02 10:22:08 +02:00
Brian Richardson 9149b11973 Fix a crash when trying to run Godot debugger on a release build.
The GDScriptLanguage::enter_function is wrapped in #ifdef DEBUG but the exit_function is not, resulting in a stack underflow error.
2018-05-01 15:40:30 -07:00
Rémi Verschelde de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
George Marques decf178033
Enable autoload in editor
- Tool scripts will be executed and can be accessed by plugins.
- Other script languages can implement add/remove_named_global_constant
to make use of this functionality.
2018-05-01 11:44:08 -03:00
Peter Folkins ccd986f53e Fix enums without class name not opening docs page 2018-05-01 07:57:53 -05:00
Zumo ef74954e66 Fully exposes data variable on AudioStreamSample/AudioStreamOGGVorbis...
...and also changes "_set_data" and "_get_data" to "set_data" and "get_data" respectively.
2018-05-01 12:19:15 +02:00
Rémi Verschelde 9834b690ae
Merge pull request #18334 from Faless/coverity_net
Various coverity scan fixes, WS FreeBSD fixes
2018-05-01 08:44:11 +02:00
Rémi Verschelde 4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Anish 6e32157a65 Adds keywords to autocomplete predictions.
Adds keywords to the autocomplete prediction in GDScript so
they are not replaced by irrelevant predictions.

Fixes: #5972
2018-05-01 11:48:16 +05:30
Pieter-Jan Briers 99e871f45f More stuff! 2018-05-01 00:39:28 +02:00
Max Hilbrunner 813acef973
Merge pull request #18523 from hpvb/fix-clang-lto
Fix lto builds on clang compilers
2018-04-30 17:12:13 +02:00
Hein-Pieter van Braam cee5117d3b Fix lto builds on clang compilers
The --no-lto option only works on GCC compilers. This breaks LTO builds
on MacOS and iPhone when building the gdnative wrappers.

-fno-lto works on both brands of compilers.
2018-04-30 12:59:08 +02:00
Hein-Pieter van Braam 0ec912a79e Fix msbuild with a msvc 'tools only' install
Taken from https://github.com/Microsoft/vswhere/wiki/Find-MSBuild
without '-products *' vswhere does not locate msbuild when installing a
tools-only (no IDE) version of the microsoft compilers.
2018-04-30 12:52:18 +02:00
Saracen e30b0656e8 BMP module 2018-04-30 01:33:14 +01:00
Pieter-Jan Briers 8d9d847a1a Move things into the title bars of Visual Script nodes.
This is an attempt to make VS slightly nicer to use.

WiP.
2018-04-30 01:28:31 +02:00
Ignacio Etcheverry 7034d48032 Fix binding some core API methods only in tools builds 2018-04-29 19:49:26 +02:00
Pieter-Jan Briers ce4451b45f assembly_load_hook fallback for registering GDMonoAssemblies.
Fixes #18029.

There are ways to load assemblies that the search hook has no way of intercepting,
and handling itself. Such as loading from a byte[] in C# code.

We now handle these cases with a fallback assembly_load_hook,
to avoid crashes when this is indeed done.
2018-04-29 16:32:30 +02:00
Ignacio Etcheverry fbc808012f Mono: BindingsGenerator enum fixes
- Make enums have an unique signature name of int. This means that when generating internal methods, there is no difference between different enums types nor between enums and int. This way enums can re-use internal methods.
- Make type resolver fallback to int if a type is not found and it's an enum.
2018-04-28 22:25:25 +02:00
Juan Linietsky 1226720c01 Add poly triangulation order check, ensures faces do not flip on different order 2018-04-28 12:59:45 -03:00
Juan Linietsky f8520dbba7 -Changed how operators work, any shape can operate on any other
-Added some break condition for bad poly data to avoid editor freezes
2018-04-28 12:33:23 -03:00
Juan Linietsky ec7ed5f360 Avoid CSG freeze condition on degenerates 2018-04-28 09:47:16 -03:00
Juan Linietsky c4d0f528b1 Do not crash if the polygon is invalid 2018-04-28 08:53:27 -03:00
Juan Linietsky afb4ce8d2d Reduce false positives in interior detection by adding a small offset to raycast, fixes #18476 2018-04-28 08:16:26 -03:00
Juan Linietsky 8d199a9b2c CSG Support for Godot!
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
Ignacio Etcheverry b5e6e142ef Add option to link mono statically on Windows 2018-04-25 21:15:35 +02:00
Peter Folkins 825d49dfe2 Fix Ctrl+click on @GDScript constants 2018-04-24 20:50:21 -05:00
Ignacio Etcheverry 6faa96fb89
Merge pull request #18399 from neikeq/u
Mono fixes
2018-04-24 20:58:25 +02:00
Ignacio Etcheverry ff7fe9e771 Mono: Fix '!t' error messages when generating bindings
This error wasn't affecting the bindings generation process.
2018-04-24 20:47:06 +02:00
Ignacio Etcheverry f8ce412560 Mono: Do not spam script class not found error
Print this error only when trying to instantiate the script. This way we prevent errors being printed for source files which are not meant to be used as scripts.
2018-04-24 20:46:57 +02:00
Ignacio Etcheverry 89e84185e8 Mono: Fix crash on script load if the scripts domain isn't loaded 2018-04-24 20:46:53 +02:00
Hugo Locurcio 1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Crazy-P e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Fabio Alessandrelli 03bf783f3c Various coverity scan fixes for networking
Fix FreeBSD websocket compilation error
2018-04-21 15:36:41 +02:00
Paulb23 adeed58477 Added GDScript NodePath highlighting 2018-04-20 21:00:07 +01:00
Paulb23 4cd16f6ba9 Added GDScript function definition highlighting 2018-04-20 20:54:31 +01:00
Paulb23 28dfc7f915 GDScript highlighter now remembers previous state 2018-04-20 20:46:08 +01:00
Paulb23 c3d93edf3d Exclude GDScriptSyntaxHighlighter from non-tool builds 2018-04-20 20:45:57 +01:00
Rémi Verschelde df79cc86a5
Merge pull request #18119 from sheepandshepherd/nativescript_property_list
Fix NativeScript property list order
2018-04-19 21:37:46 +02:00
Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Rémi Verschelde 3018132244
Merge pull request #18204 from tagcup/quat_scale
Avoid converting Quat to Euler angles when not necessary.
2018-04-18 13:55:35 +02:00
Rémi Verschelde 952f7d71aa
Merge pull request #18142 from AndreaCatania/coverity1
Removed useless check
2018-04-18 12:49:47 +02:00
Xavier Cho 6b611e6431 #18051: Fix indentation issues introduced during clean up 2018-04-17 07:53:27 +09:00
Xavier Cho e59fad3924 #18051: Do not use `var` in a for-loop, or where type is not obvious 2018-04-17 07:39:37 +09:00
Xavier Cho 94edd92248 #18051: Use common name for Color type argument 2018-04-17 07:39:37 +09:00
Xavier Cho f0bf5532fa #18051: Remove redundant verbatim prefixes 2018-04-17 07:39:37 +09:00
Xavier Cho 85787776a5 #18051: Use default parameter value 2018-04-17 07:39:37 +09:00
Xavier Cho b765c051cb #18051: Use array initializer when applicable 2018-04-17 07:39:37 +09:00
Xavier Cho 9097c71255 #18051: Remove redundant parenthesis 2018-04-17 07:39:37 +09:00
Xavier Cho 93dd59d763 #18051: Remove unnecessary variable assignments 2018-04-17 07:39:37 +09:00
Xavier Cho fdfc478c88 #18051: Use 'var' when applicable 2018-04-17 07:39:37 +09:00
Xavier Cho 0ef3e0577b #18051: Remove redundant casts and 'using', 'else', 'this' statements 2018-04-17 07:39:37 +09:00
Xavier Cho 9e2e6bb1e2 Remove duplicated declaration of RoundToInt() from Mathf 2018-04-17 07:39:37 +09:00
Will Vincent b6b8c7b215 Remove incorrect & potentially confusing references to Euler
e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion.

e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid.
2018-04-15 11:40:31 -05:00
tagcup a5e0bb447c Avoid converting Quat to Euler angles when not necessary.
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis.

Added various missing functions and constructors.

Should close #17968.
2018-04-14 15:53:25 -04:00
Fabio Alessandrelli eac2863c25
Merge pull request #18154 from mhilbrunner/issue-12512
Add DNS resolution in NetworkedMultiplayerEnet::create_client()
2018-04-13 23:09:17 +02:00
mhilbrunner b0826dec05 Add DNS resolution in NetworkedMultiplayerEnet::create_client() 2018-04-13 22:31:01 +02:00
Ignacio Etcheverry e3590a2522
Merge pull request #18038 from Chaosus/mathf
[Mono] Improvements for Mathf
2018-04-13 22:22:28 +02:00
Chaosus 655a4e6540 [Mono] Improve Mathf 2018-04-13 20:15:49 +03:00
Pedro J. Estébanez 00e98458ba Revert "Unify http- and percent- encode/decode"
This reverts commit b76ee30917.
2018-04-12 21:12:34 +02:00
Fabio Alessandrelli 6b9ec810c6 Implement get_peer_[address|port] in ENet/WSServer
Also implement get_connected_host and get_connected_port in WebSocketPeer
(not supported in HTML5 due to browser limitation).
Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to
WebSocketServer.
2018-04-12 12:30:51 +02:00
Andrea Catania 2cfa861222 Removed useless check 2018-04-12 11:37:36 +02:00
Andrea Catania df2a626b49 Fixed wrong function call 2018-04-12 11:02:43 +02:00
Andrea Catania f0abdf06ad
Rigidbody wake up when hitten by a kinematic body 2018-04-12 07:59:12 +02:00
sheepandshepherd bc110b3771 Fix NativeScript property list 2018-04-11 09:43:07 +02:00
Fabio Alessandrelli a522bb1106
Merge pull request #18070 from mhilbrunner/godot-net-kick
NetworkedMultiplayerEnet: Add disconnecting/kicking peers
2018-04-10 21:06:21 +02:00
mhilbrunner c531287328 NetworkedMultiplayerEnet: Add disconnecting/kicking peers 2018-04-10 19:00:05 +02:00
Rémi Verschelde cb7fe2c793 doc: Sync classref with current source 2018-04-10 10:12:42 +02:00
Rémi Verschelde e15f2636ea
Merge pull request #18081 from AndreaCatania/arcle
Corrected area overlap cleaning
2018-04-09 22:04:25 +02:00
Rémi Verschelde 36552c2c90
Merge pull request #18040 from Paulb23/color_region_cache
Fixed colour regions and added local colour region cache
2018-04-09 16:05:26 +02:00
Andrea Catania 45b778c7f8 Fixed area overlap cleaning 2018-04-09 09:33:29 +02:00
Ignacio Etcheverry ea0e73f3c8
Merge pull request #17864 from NikodemL/fix_mono_bottom_panel_issue_activated
Fixed mono bottom panel to select the correct file when messages are filtered
2018-04-09 09:15:43 +02:00
Juan Linietsky 34e367597d
Merge pull request #16556 from aragar/master
For-in loop variable added to autocompletion
2018-04-08 17:25:01 -03:00
Juan Linietsky cd7e9d9642
Merge pull request #17583 from RandomShaper/enhance-uri-utils
Enhance uri utils
2018-04-07 17:07:29 -03:00
Juan Linietsky 187b14ae24
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
Radio buttons in menus
2018-04-07 16:41:39 -03:00
Paulb23 b571a29df5 Fixed color regions and added local color region cache 2018-04-07 14:14:19 +01:00
Emmanuel Leblond adecd6f66f
Correct profiling_frame naming in pluginscript 2018-04-07 00:11:26 +02:00
Emmanuel Leblond e97336a557
Fix Pluginscript add_global_constant mandatory value check 2018-04-06 19:20:12 +02:00
Rémi Verschelde bdfa10fc8f
Merge pull request #17899 from AndreaCatania/area_cleaning
Fixed physics server area cleaning
2018-04-06 08:15:22 +02:00
Andrea Catania 776942981b Fixed physics server area cleaning 2018-04-06 07:48:30 +02:00
karroffel 2e1f239fe6 [NativeScript] replace error macros by simple returns 2018-04-06 01:40:26 +02:00
Thomas Herzog eaa5dfbdbd
Merge pull request #17980 from karroffel/nativescript-1.1-global-type-tags
[NativeScript] added global type tag system
2018-04-05 15:09:35 +02:00
Rémi Verschelde e1b9c98032
Merge pull request #17806 from Zylann/fix_heightmap_shape_size_check
Make heightmap shape usable in PhysicsServer
2018-04-05 13:29:57 +02:00
karroffel ad93d3e277 [NativeScript] added global type tag system 2018-04-05 00:06:33 +02:00
Paulb23 63c8d0f455 Renamed GDSyntaxHighlighter to GDScriptSyntaxHighlighter 2018-04-04 20:02:42 +01:00
Thomas Herzog 7ca2e73dea
Merge pull request #17965 from karroffel/gdnativelib-config-api
[GDNative] some GDNativeLibrary improvements
2018-04-04 16:09:37 +02:00
karroffel f29139f3cf [GDNative] enable saving GDNativeLibrary as sub resource 2018-04-04 13:07:43 +02:00
karroffel 57c0339d9f [GDNative] easier GDNativeLib handling 2018-04-04 12:24:10 +02:00
Andrea Catania 444b8471a3 Corrected physics query max result checking 2018-04-04 11:55:58 +02:00
Rémi Verschelde e1fef9bd76
Merge pull request #17959 from AndreaCatania/kinfix2
Fixed kinematic sliding on trimesh
2018-04-04 11:21:49 +02:00
Andrea Catania b050525072 Fixed kinematic sliding on trimesh 2018-04-04 10:49:10 +02:00
Rémi Verschelde 5ede505f14
Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter
Abstracted the syntax highlighter from text edit.
2018-04-04 09:50:51 +02:00
Rémi Verschelde 1710582473
Merge pull request #17847 from Faless/lws_update
LWS v2.4.2, mbedTLS v2.8.0, Websocket  SSL support
2018-04-03 23:14:01 +02:00
Rémi Verschelde 82c26f74ad
Merge pull request #17865 from delftswa2018/enumLookupFix
Ctrl+Clicking a enum now scrolls down to it in the docs.
2018-04-03 22:43:07 +02:00
Rémi Verschelde a7dd698d4d
Merge pull request #17900 from AndreaCatania/area_mon
physics area added monitorable check
2018-04-03 22:09:56 +02:00
Felix Yang 7d5a40c3e6 Ctrl+Clicking a enum now scrolls down to it in the docs. 2018-04-03 21:56:54 +02:00
Rémi Verschelde 95b499644e
Merge pull request #17834 from Rubonnek/move-to-initializer-list
Move GodotSharp and MonoBuildTab member variables to initializer list
2018-04-03 21:01:58 +02:00
Fabio Alessandrelli 2e078142a0 Websocket client SSL support 2018-04-03 20:13:57 +02:00
Fabio Alessandrelli 490dd9f946 Generalize SSL cert reading from file 2018-04-03 20:13:57 +02:00
Rémi Verschelde fa9104204f
Merge pull request #17940 from Alexander-Alekseev/mono_keep_csharp6
[mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now
2018-04-03 12:55:34 +02:00
Rémi Verschelde cc8c757929
Merge pull request #17933 from Rubonnek/comment-debugging-messages
Comment out some debugging messages when playing Theora files
2018-04-03 12:44:26 +02:00
Alexander Alekseev 5677aed175 [mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we most probably should keep C#6 yet 2018-04-03 09:48:03 +03:00
Wilson E. Alvarez 9590282ae8
Comment out some debugging messages when playing Theora files 2018-04-02 16:48:06 -04:00
Paulb23 f7c727e6c3 Abstracted the syntax highlighter from text edit 2018-04-02 12:41:44 +01:00
Alexander Alekseev b569251110 Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to exit without releasing the 'shapeInterface' pointer. 2018-04-02 09:29:34 +03:00
Andrea Catania fe768f4f00 physics area added monitorable check 2018-04-01 11:27:18 +02:00
Thomas Herzog 098c7ba4f9
Merge pull request #17878 from karroffel/nativescript-1.1-bughunt
[GDNative] fixed issue with library unloading order and header update
2018-03-31 11:41:09 +02:00
karroffel 0b92aded23 [GDNative] fixed issue with library unloading order 2018-03-31 01:45:18 +02:00
karroffel ce36ecda4c [GDNative] added GDCALLINGCONV to instance binding functions 2018-03-31 01:44:50 +02:00
Ignacio Etcheverry d2eb731878
Merge pull request #17772 from Chaosus/monowrap
Add wrap functions to C#
2018-03-31 00:12:16 +02:00
Nikodem Lokatelj 4fdee1d9f1 Fixed _issue_activated to take the correct issue id from the list 2018-03-30 16:32:14 +02:00
Marc Gilleron a66e1af168 Make heightmap shape usable from PhysicsServer
- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided
2018-03-28 20:33:51 +02:00
Fabio Alessandrelli e7b9e2f970 Fix IPhone and OSX cross compilation 2018-03-28 19:08:20 +02:00
Wilson E. Alvarez 3f86fefb64
Move GodotSharp and MonoBuildTab member variables to initializer list 2018-03-27 21:14:52 -04:00
Pedro J. Estébanez a6dc160d5c Use radio-button-like menu entries where applicable 2018-03-27 19:19:45 +02:00
Pedro J. Estébanez b76ee30917 Unify http- and percent- encode/decode
There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-27 19:18:30 +02:00
Chaosus d52722c6da Added wrap functions to C# 2018-03-26 14:33:09 +03:00
Carter Anderson 91f271fa9e Fix mono basis GetEuler bug and marshalling/unmarshalling 2018-03-24 13:45:11 -07:00
Ignacio Etcheverry a8d8c06753
Merge pull request #17134 from aaronfranke/master
[Mono] Replace float with real_t, other misc C# improvements
2018-03-24 21:10:41 +01:00
Aaron Franke ff97c97c93 Replace float with real_t, default Vectors, other misc C# improvements
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.
2018-03-22 21:53:21 -05:00
Poommetee Ketson ff070de986 s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
PJB3005 6a7f552c6f Fix mono build properly!
Fixes the mistake I made in #17603 to make it require Python > 3.6.
2018-03-19 16:36:03 +01:00
Rémi Verschelde 4f97d5a7e2
Merge pull request #17603 from PJB3005/18-03-18-fix-mono-build-python3
Fix Mono builds with Python 3.
2018-03-19 09:53:23 +01:00
Ignacio Etcheverry 883afd1b4d
Merge pull request #17619 from neikeq/mono-runtime-main-args
Mono: Runtime main args and assembly search fixes
2018-03-18 23:16:44 +01:00
Ignacio Etcheverry fa1d656af4 Mono: Runtime main args and assembly search fixes
- Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment.
- Continue to search the assembly in the rest of the search locations if loading it from one of them failed.
2018-03-18 23:07:04 +01:00
Pieter-Jan Briers 998f1977a8 Fix Mono builds with Python 3.
A subprocess call wasn't specifying an encoding,
so this gave a TypeError in Python 3.
2018-03-18 10:51:35 +01:00
Ignacio Etcheverry 389ad72399
Merge pull request #17179 from paulloz/mono-assemblies-preload-facades
[mono] add the 'Facades' subfolder to the searched directories
2018-03-16 21:40:42 +01:00
Geoffrey 09c887f38e Implemented interface for bullet joint motors 2018-03-16 13:37:15 +01:00
Hein-Pieter van Braam aed2fedd16
Merge pull request #17291 from Warlaan/master
completed-signal for coroutines with more than one yield
2018-03-15 23:11:37 +01:00
Rémi Verschelde 99c1323a08
Merge pull request #17388 from Hinsbart/mono_class_name
Mono: Avoid invalid class names.
2018-03-15 19:47:39 +01:00
Andreas Haas 700d07cf7c
Mono: Avoid invalid class names.
Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.

Fixes #12483
2018-03-15 19:25:06 +01:00
Rémi Verschelde d2f929304b
Merge pull request #17529 from Noshyaar/patch-1
Fix script template on `_ready` behavior
2018-03-15 14:05:23 +01:00
Poommetee Ketson 01ec06d9ae
Fix script template on `_ready` behavior 2018-03-15 18:38:53 +07:00
Lars Kokemohr 3dfef37628 completed-signal is emitted by all GDScriptFunctionStates of a coroutine now, allowing to yield for completion of a function with more than one yield inside. 2018-03-14 16:42:13 +01:00
Wilson E. Alvarez e5ae9750ed Fixed leak in BulletPhysicsServer 2018-03-13 15:24:30 -04:00
Ignacio Etcheverry d6c802f3ae
Merge pull request #17235 from paulloz/mono-glue-enhancements
[Mono] change function names to PascalCase and set abstract classes as abstract
2018-03-13 17:00:28 +01:00
Max Hilbrunner ec3f5218e8
[DOCS] Net.MultiplayerEnet: List returned errors 2018-03-13 15:55:52 +01:00
Rémi Verschelde ab03574e4a
Merge pull request #17079 from Noshyaar/leak2
GridMapEditorPlgn: fix a leak
2018-03-13 13:44:48 +01:00
Rémi Verschelde d3e788a6b8
Merge pull request #17255 from x1212/preload_enum_export_fix
fix enum from preloaded script in export
2018-03-13 12:31:14 +01:00
Jorn Van denbussche 886156da2c Fixes importing hdr files with extra header info 2018-03-11 19:21:09 +01:00
ShyRed e71f109910 Update libwebm
Update of libwebm.

Up-to-date version of libwebm contains several bugfixes that allow playback of files that would crash Godot otherwise.
2018-03-09 18:18:30 +01:00
Rémi Verschelde 2f3c45f55e
Merge pull request #17318 from robfram/silent-failure-ogg-9793
Fix silent failure of importing OGG Vorbis files
2018-03-06 22:21:54 +01:00
robfram a8d37de461 Fix silent failure of importing OGG Vorbis files
When importing non-valid OGG Vorbis audio files, now the filesystem
navigation tree shows the correct sad red-face icon, as it does with
non-valid PNG, JPG or WAV files.

Fix #9793.
2018-03-06 21:48:30 +01:00
Leon Krause 315983c90d Disable FreeType SIMD in HTML5 builds
SIMD is currently unsupported in WebAssembly.
2018-03-06 21:43:44 +01:00
x1212 d2dc8fd423 fix enum from preloaded script in export
without triggering unnecessary reloads and parsing.
2018-03-04 18:01:15 +01:00
Paul Joannon ef5672d3f9
[mono] write classes with no constructor as abstract 2018-03-04 15:37:39 +01:00
Paul Joannon d7020aef8d
[mono] rename functions to conform to PascalCase
in:
* StringExtensions.cs
* Transform.cs
2018-03-04 15:37:29 +01:00
Paul Joannon 22606a7bec
[mono] add the 'Facades' subfolder to the searched directories in _preload_hook 2018-03-02 13:38:29 +01:00
Rémi Verschelde c8d2bb24fa
Merge pull request #17167 from Noshyaar/plane
GridMap: fix next/prev plane text, fix meta not found
2018-03-02 11:07:06 +01:00
Poommetee Ketson 89323f94bb GridMap: fix next/prev plane text, fix meta not found 2018-03-02 12:49:09 +07:00
Max Hilbrunner 5aae17a6fb [DOCS] NetworkedMultiplayerENet 2018-03-02 05:03:03 +01:00
Rémi Verschelde 08cadc3d87 NativeScript: Fix initialization in wrong scope
Regression from d702d7b335 which broke javascript build.
2018-03-02 02:07:37 +01:00
Fabio Alessandrelli 982fa59126 Remove unneeded and problematic minilex.c from lws.
We don't need it, it's used upstream to test the lexical parser
2018-03-01 16:43:42 +01:00
karroffel eac4c984df add GLES 2 renderer for 2D
This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.

Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
Rémi Verschelde 8df449100a
Merge pull request #17111 from poke1024/fix16524
Fix grid mesh tile touch pad bug (issue 16524)
2018-02-28 22:19:49 +01:00
Hein-Pieter van Braam d702d7b335 Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
Fabio Alessandrelli 659c62ee33 Use Prepend instead of Append for mbedTLS include
Fixes build on FreeBSD when system-wide mbedTLS and/or openSSL are installed
2018-02-28 20:02:16 +01:00
poke1024 b90810ce8e Fix grid mesh tile panning bug (issue 16524)
Fix basic function and interference of touch pad pan with mesh tile delete (shift + right click on touch pad) in grid map editor (fix 16524)
2018-02-28 18:58:20 +01:00
Hein-Pieter van Braam c094e90b25 More reliably find mscorlib.dll on Linux 2018-02-27 21:52:24 +01:00
Poommetee Ketson 5cf331588a GridMapEditorPlgn: fix a leak 2018-02-27 21:26:39 +07:00
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde 4b9ab27dea
Merge pull request #17021 from AndreaCatania/kinfix
Fixed bullet kinematic char sliding
2018-02-27 11:40:11 +01:00
Rémi Verschelde a6d4438fab
Merge pull request #17075 from paulloz/fix-build-mono-debug-notools
[mono] fix build error when compiling with mono, tools=no, target=debug
2018-02-27 11:24:54 +01:00
Rémi Verschelde 5dfaf89aca
Merge pull request #17074 from AndreaCatania/fix1
Some fixes on physics
2018-02-27 11:22:17 +01:00
Rémi Verschelde 75c7e66c5e
Merge pull request #15641 from neikeq/mono-is-picky-regarding-corlib-so-we-must-make-sure-to-ship-the-right-version-otherwise-something-bad-may-happen
Mono: Buildsystem improvements
2018-02-27 11:08:17 +01:00
Paul Joannon 90a705d671
fix build error when compiling with mono, tools=no, target=release
change TTR to RTR in `print_unhandled_exception`
2018-02-27 10:36:58 +01:00
Andrea Catania e1e78a51aa Implemented Bullet method omit forces 2018-02-27 08:41:17 +01:00
Rémi Verschelde 1bd0fd90cc
Merge pull request #17046 from NathanWarden/fixed_mono_marshalling
[Mono] The marshalling *in* of Transform was also incorrect.
2018-02-26 22:42:31 +01:00
Nathan Warden 60daa9d718 The marshalling in was also incorrect. 2018-02-26 10:01:21 -05:00
Andrea Catania 0e446f8aff Fixed kinematic char sliding 2018-02-25 21:05:14 +01:00
Ignacio Etcheverry f37090ccf4 Mono: Better versioning and gracefully unloading of Godot API assemblies 2018-02-25 20:56:27 +01:00
Rémi Verschelde 08584b7e22
Merge pull request #16804 from Valentactive/fix_mono_template_compiling
fix template builds with mono
2018-02-25 10:11:10 +01:00
Ignacio Etcheverry 3647ebc834
Merge pull request #16981 from paulloz/mono-nested-exceptions
[mono] show whole trace of nested exceptions
2018-02-24 21:44:33 +01:00
Paul Joannon 89af6c2cd7
[mono] get stacktraces for all inner exceptions 2018-02-24 21:18:06 +01:00
Ignacio Etcheverry 71602c7491
Merge pull request #16986 from neikeq/issue-16983
Mono: Fix bindings for parameters in vararg methods
2018-02-24 20:06:41 +01:00
Ignacio Etcheverry 0c82858121 Mono: Fix bindings for parameters in vararg methods 2018-02-24 20:03:16 +01:00
anakimluke bd3b958a25 Removed whitespaces around arguments of functions.
Functions automatically generated by conneting
signals via GUI put whitespaces around the
arguments of the generated function. This is
inconsistent with the style guide.

This commit fixes that.

(cherry picked from commit 370f84f41c)
2018-02-24 01:34:26 +01:00
Rainer Deyke 0f04a522c2 Add 'fill selection' command to grid map editor
This commit adds a 'fill selection' command (shortcut: shift+f) to the
grid map editor, making it easier to block out large parts of grid maps.
The new command is equivalent to the existing 'clear selection' command
except that it fills the selection with the currently selected block
instead of the empty grid cell.
2018-02-23 09:31:40 +01:00
Michele Valente 3c7d9001bc fix release builds with mono
"_signals" and "signals_invalidated" were moved out of the
"TOOLS_ENABLED" directive. Updated also the two "update_signals" and
"_update_signals" methods so it makes sense.
2018-02-22 21:23:47 +01:00
Ignacio Etcheverry 9fd606c549 Mono: Add project export plugin 2018-02-22 13:39:41 +01:00
Rémi Verschelde 24cf4fe062 Update warning about C# support 2018-02-21 22:47:44 +01:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Ignacio Etcheverry 0667f2acbb
Merge pull request #16884 from paulloz/fix-csharp-signal-attribute-fix
[mono] fix signals parameter retrieval
2018-02-21 13:07:30 +01:00
Paul Joannon 7a72395412
[mono] fix signals parameter retrieval 2018-02-21 12:50:05 +01:00
Rémi Verschelde 4009c01724
Merge pull request #16865 from Faless/uwp_mbedtls_fixes
Fix mbedTLS and websocket module for UWP
2018-02-21 10:40:59 +01:00
Rémi Verschelde 497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
George Marques a2ef49f8b9 Websocket module properly recognize UWP (by @vnen) 2018-02-20 15:11:50 +01:00
Andrea Catania 6ed392f47a Improved kinematic body 2D and 3D, Now can move rigid body 2018-02-20 12:43:47 +01:00
Nathan Warden 72fe70272d [Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio. 2018-02-20 00:24:52 -05:00
Rémi Verschelde 1602e0cdb9 SCons: Remove references to obsolete "fat" bits 2018-02-19 23:39:56 +01:00
Rémi Verschelde b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Rémi Verschelde 5933cf867a
Merge pull request #15780 from volzhs/emoji
Support colored font
2018-02-19 21:51:53 +01:00
Rémi Verschelde 7455244866
Merge pull request #15852 from poke1024/color_hsv
Add Color.from_hsv()
2018-02-19 21:51:04 +01:00
Rémi Verschelde 43de4eb4d2
Merge pull request #15933 from x1212/fix_preload_in_exports
fix spurious error messages during autocomplete and validate
2018-02-19 21:46:26 +01:00
Rémi Verschelde aeed774fef
Merge pull request #16173 from vnen/gdscript-arguments
Add argument count check for some GDScript functions
2018-02-19 21:35:53 +01:00
Andrea Catania ffc3ef8677 Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
Rémi Verschelde be67f2e4ba
Merge pull request #16751 from AndreaCatania/moreAPIs
Added Physics state APIs
2018-02-19 20:22:18 +01:00
Rémi Verschelde 3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
Rémi Verschelde 772eaf156f
Merge pull request #16755 from KidRigger/master
Gridmap editor now lists plane instead of floor when not horizontal
2018-02-19 09:44:43 +01:00
Ignacio Etcheverry 6e200b1fe0
Merge pull request #16326 from NathanWarden/fix_basis_mono
[Mono] Basis values now marshalled in the correct order.
2018-02-18 19:54:53 +01:00
Ignacio Etcheverry dad47d8876
Merge pull request #16749 from PJB3005/18-02-16-project-manager-mono-debug-fix
Makes project manager never initialize mono debug.
2018-02-18 19:53:46 +01:00
Ignacio Etcheverry e380a98109
Merge pull request #16746 from PJB3005/18-02-16-fix-nodepath-pascalcase
Makes NodePath and RID follow PascalCase in C#.
2018-02-18 19:51:33 +01:00
Ignacio Etcheverry f4dcfa38f7
Merge pull request #16747 from PJB3005/18-02-16-nodepath-tostring
Give C# NodePath a ToString().
2018-02-18 19:50:45 +01:00
Rémi Verschelde 2d0c07bd5a
Merge pull request #16770 from paulloz/csharp-signal-attribute
C# Signal attribute
2018-02-17 20:14:39 +01:00
Paul Joannon cfbd7fd21e
implement signal related methods in csharp_script so signals can be used with emit 2018-02-17 19:37:02 +01:00
Paul Joannon efd52cd172
add a [Signal] attribute to CSharpScripts 2018-02-17 19:29:26 +01:00
Ignacio Etcheverry 8bd05f0c71 Mono: Fix build status icons 2018-02-17 18:12:00 +01:00
Anish 7c356a9c05 Gridmap editor now lists plane instead of floor when not horizontal.
Instead of gridmap editor calling grid as floor irrespective of the
orientation, it now calls the grid plane if it's vertical and floor
if horizontal.

Resolves: #14611
2018-02-17 15:38:50 +05:30
Andrea Catania a930797c31 Added Physics state APIs 2018-02-16 17:48:07 +01:00
Pieter-Jan Briers 1099838079 Makes project manager never initialize mono debug.
The heuristic whether we're in the project manager inside GDMono
didn't work if the project manager was launched by not having any path
to run.

This is fixed now by making a Main::is_project_manager().
2018-02-16 16:15:35 +01:00
Pieter-Jan Briers b1a81374d4 Makes NodePath and RID follow PascalCase in C#.
Fixes #15685
2018-02-16 14:09:20 +01:00
Pieter-Jan Briers 3c1f8efd9e Give C# NodePath a ToString().
It already had an implicit cast operator to string,
but this doesn't get used in say string formatting.

So now something like $"path: {GetPath()}" works.
2018-02-16 14:07:19 +01:00
x1212 48c9ed4545 fix spurious error messages during autocomplete and validate
_parse() caused resets on members like validating and
for_completion by calling clear().
2018-02-14 18:13:00 +01:00
Rémi Verschelde eb2b04c6eb
Merge pull request #15379 from ianb96/delete_key_fix
Filesystem and Visual Script Members delete key fix
2018-02-14 17:06:31 +01:00
Rémi Verschelde 2eb7a321ba
Merge pull request #15574 from paulloz/mono-build-project-button
Change 'Build Project' button style in Mono panel
2018-02-14 16:41:25 +01:00
Rémi Verschelde 11441e1556
Merge pull request #16176 from vnen/gdscript-default-args
Show default values in docs for GDScript built-in functions
2018-02-14 15:48:48 +01:00
Rémi Verschelde 3493c5a337
Merge pull request #16331 from Benjamin-Dobell/pull/fix-pkgconfig-mono
Fixed Mono builds on macOS (pkgconfig detection of mono)
2018-02-14 15:41:55 +01:00
Rémi Verschelde 717e388e19
Merge pull request #14804 from ColinKinloch/master
Fixed android arm64v8
2018-02-14 11:55:28 +01:00
Rémi Verschelde 2a754be71a
Merge pull request #16681 from AndreaCatania/kin_t
Added return true o collide when no rusult is NULL
2018-02-14 08:28:19 +01:00
Andrea Catania f48845428d Added return true o collide when no rusult is NULL 2018-02-14 08:18:48 +01:00
Rémi Verschelde 232e03e5e3
Merge pull request #16547 from Dar13/kinematic_gravity_fix
Fixes gravity calculation for kinematic bodies in Bullet
2018-02-14 08:14:38 +01:00
Fabio Alessandrelli bd3c27ba78 Allow building with system wide mbedtls on X11
Using builtin_mbedtls=yes is still the default as many distributions
do not ship with mbedtls included.
2018-02-14 01:34:25 +01:00
Fabio Alessandrelli 6fcc8b7e1f Deleting OpenSSL module and library 2018-02-14 01:26:34 +01:00
Fabio Alessandrelli 34b9fc3022 lws module now uses mbedtls as OpenSSL replacement 2018-02-14 01:26:23 +01:00
Fabio Alessandrelli 67b600d957 Add mbedtls module 2018-02-14 01:26:23 +01:00
Neil Moore 5fb8a6a6c2 Fixes gravity calculation for kinematic bodies in Bullet 2018-02-13 19:14:10 -05:00
Rémi Verschelde 95ac0bdf09
Merge pull request #16551 from sctincman/xbuild_fallback-fix
Add and use mono build variables with cloned environment.
2018-02-13 20:11:00 +01:00
Rémi Verschelde 8cfe798877
Merge pull request #16433 from Calinou/remove-assetlib-debugging-prints
Remove debugging prints related to the asset library
2018-02-13 15:47:47 +01:00
Rémi Verschelde eefb58a892
Merge pull request #16424 from AndreaCatania/phyj
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
2018-02-13 15:26:04 +01:00
tilpner a75a7e594e
gdnative_api.json: Change argument name to r_dest
This reflects its usage as an output argument,
consistent with the other godot_variant_new functions
2018-02-11 17:19:17 +01:00
Rado'sPC\aRaGaR f97ebdcab3 For-in loop variable added to autocompletion
Fix for #16494
2018-02-11 11:29:30 +02:00
Jonathan Tinkham 70d281b946 Add and use mono build variables with cloned environment. 2018-02-10 20:48:46 -07:00
Thomas Herzog 31dd21a8d9
Merge pull request #16539 from eska014/gdnative-macwarn
Fix GDNATIVE_API_INIT() warning about sign mismatch
2018-02-10 17:36:57 +01:00
Leon Krause 8e39cdd5d5 Fix GDNATIVE_API_INIT() warning about sign mismatch 2018-02-10 17:19:16 +01:00
karroffel 0b2afa24b8 add initial NativeScript 1.1 extension
This commit adds new functionality to NativeScript, namely:

 - ability to set and get documentation for classes, methods,
   signals and properties

 - ability to set names and type information to method arguments

 - ability to set and get type tags for nativescripts

 - ability to register instance binding data management functions

 - ability to use instance binding data
2018-02-09 15:04:41 +01:00
karroffel 2fb66df669 generate proper API structs for GDNative extension extensions
The GDNative C API gets passed to libraries in a struct of function
pointers. To provide stable binary compatibility, each extension not
part of the core API is separated into its own sub-struct.

These structs aren't meant to be changed in order to keep binary
compatibility.

In case of an API extension, the structs include a `next` pointer
which can point to a new struct with additional function pointers.

Godot's build system generates the API structs automatically at
build time, but so far there has no support for the mentioned `next`
pointers.

This commit changes the API struct generation in such a way that code
that used previous headers will compile without problem with the new
headers.

The new extension-extensions (weird name, but that's what it is) get
generated recursively and include the version in the struct-name.
2018-02-09 11:44:54 +01:00
Rémi Verschelde b0a73077cb
Merge pull request #14888 from Faless/websocket
Websocket module
2018-02-07 01:05:04 +01:00
Fabio Alessandrelli 658d71c3b9 Relicense module to the wondeful Godot community! 2018-02-06 14:10:13 +01:00
Fabio Alessandrelli 6a644d3ee1 Add websocket module.
Webassembly is client-only for obvious reasons.
Other platforms support both client and server using libwebsockets.
2018-02-06 14:10:13 +01:00
Hugo Locurcio 5513e4e1f9
Remove debugging prints related to the asset library 2018-02-05 22:39:35 +01:00
Andrea Catania a42765dada Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
Fixes #16424
2018-02-05 18:54:07 +01:00
Bojidar Marinov d855fdb451
Allow exporting arrays of resources in GDScript
Fixes #15961
2018-02-05 16:41:13 +02:00
Nathan Warden 0cc4de1f24 [Mono] Basis values now marshalled in the correct order. 2018-02-02 16:45:30 -05:00
Andreas Haas 95cfa9bf74
GDScriptParser: Remove debug prints. 2018-02-02 20:37:59 +01:00
Benjamin Dobell 5920bc6f72 Fix pkgconfig detection of mono 2018-02-03 05:17:53 +11:00
Paolo Perkovic 08d4bfacaf Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
Rémi Verschelde 2459eebc1d
Merge pull request #16258 from NathanWarden/fix_mono_decimals_method
[Mono] Fix an infinite recursion in the Mathf.Decimals method when using floats.
2018-02-01 15:39:51 +01:00
Rémi Verschelde c460e38bf3
Merge pull request #16205 from neikeq/issue-15053
Mono: Remove automatic script multilevel calls
2018-02-01 14:51:12 +01:00
Rémi Verschelde 906ac2fc9d
Merge pull request #16002 from bruvzg/mono_loading_form_res
[Mono] Allow loading assemblies (including mscorlib) from resources.
2018-02-01 14:36:05 +01:00
Rémi Verschelde 6449af9f74
Merge pull request #16175 from NathanWarden/add_async_and_await
Added async and await as C# keywords.
2018-02-01 14:19:48 +01:00
Nathan Warden 2109bd3f97 Fix an infinite recursion in the Mathf.Decimals method when using floats. 2018-01-31 14:02:17 -05:00
bruvzg b3ddf12fb1
Mono: Allow loading `mscorlib` from resources. 2018-01-31 09:20:46 +02:00
Nathan Warden 3dcf0567a1 Added async and await as C# keywords. 2018-01-30 21:18:48 -05:00
Ignacio Etcheverry 84437b4864 Mono: Remove automatic script multilevel calls 2018-01-30 18:53:00 +01:00
Rémi Verschelde ed6bf28014
Merge pull request #15980 from mrcdk/audio_stream_get_length
Expose audio streams get_length()
2018-01-30 13:43:34 +01:00
George Marques dca2ae78dd
Show default values in docs for GDScript built-in functions 2018-01-30 02:08:12 -02:00
George Marques 802d5c4c6c
Add argument count check for some GDScript functions
- Print functions have no check.
- Also remove extra apostrophe from the error report.
2018-01-30 01:32:08 -02:00
Rémi Verschelde dcacf36118
Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore
Mono: Fix build errors with tools=no and target=release
2018-01-27 23:29:27 +01:00
Ignacio Etcheverry 72b0a9432b Mono: Fix method_bind fields being generated as instance members 2018-01-27 22:45:57 +01:00
Ignacio Etcheverry 0c3bbcaa00 Mono: Fix build errors with tools=no and target=release 2018-01-27 18:44:04 +01:00
Bernhard Liebl 05a16549ef GDScript: generalize lerp 2018-01-27 08:14:13 +01:00
Ignacio Etcheverry 562ec3f5e6 Mono: Don't defer call to dispose queue objects when finalizing domain
It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
2018-01-26 01:10:25 +01:00
Ignacio Etcheverry 58448561c7 Mono: Fix NodePath and RID bindings 2018-01-25 23:46:54 +01:00
Rémi Verschelde f2e3825616 doc: Fix references to online tutorials after godotengine/godot-docs#1015 2018-01-25 09:03:59 +01:00
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Ariel Manzur 81426ff0a8 - Improves portability in joystick buttons enum
- Fixes linking bug in modules split library
2018-01-24 19:12:54 -03:00
Andrea Catania b1d35f62dd Improved stabilization of ray shape in Bullet 2018-01-24 16:00:52 +01:00
Ignacio Etcheverry e1ae7dffd3
Merge pull request #16016 from neikeq/issue-13316
Fix CSharpInstance::call not initializing CallError
2018-01-24 01:35:10 +01:00
Ignacio Etcheverry 8c33939ce6 Fix CSharpInstance::call not initializing CallError 2018-01-24 01:31:51 +01:00
Paul Joannon 76a615aea4
SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer 2018-01-23 12:58:54 +01:00
Rémi Verschelde 511742eb68
Merge pull request #15972 from akien-mga/mono-warning
Mono: Display opt-out warning in editor about WIP status
2018-01-22 22:23:02 +01:00
MrCdK 8a9f1c2a5d Expose audio streams get_length() 2018-01-22 20:35:33 +01:00
Rémi Verschelde e48ccc235f Mono: Display opt-out warning in editor about WIP status
This ensures that all users of the Mono flavour of Godot 3.0 are aware
of its current shortcomings (no export, crashes and usability issues).
The dialog is shown each time the editor is started, until the checkbox
is disabled (i.e. until users will have actually read it).

Fixes #15956.
2018-01-22 14:57:42 +01:00
Paul Joannon 1eb9c7e6cb
RID cached class was wrong (mono) 2018-01-22 14:01:20 +01:00
Rémi Verschelde aa9b1bd101
Merge pull request #15949 from MarianoGnu/issue_15743
Prevent prompting unexpected errors on Bullet's RigidBody. Attemps to fix #15743
2018-01-22 09:03:12 +01:00
Mariano Suligoy d090856560 attemp to fix #15743 2018-01-21 14:23:30 -03:00
Paul Joannon e0ce249621
fix GDMonoProperty::set_value
was calling getter and not setter
should close #15387
2018-01-21 12:29:49 +01:00
Bernhard Liebl ec98e0b715 GDScript: always call ResourceLoader::load() in non-completion mode 2018-01-21 09:32:52 +01:00
Juan Linietsky c58891ff4c Allow shadowing class members with local variables in GDScript, closes #15896 2018-01-20 17:45:19 -03:00
Poommetee Ketson 225dbe9289 SCsub: fix mixed indentation 2018-01-19 07:35:02 +07:00
Ariel Manzur 9d98e6d2e4 adding option to split modules library 2018-01-18 21:27:57 -03:00
Rémi Verschelde 0359fed313
Merge pull request #15849 from poke1024/preload-completion
GDScript: fix autocompletion for preload() (issue 15766)
2018-01-18 23:21:41 +01:00
Bernhard Liebl 67ae443c56 Suppress errors on autocompletion for preload() 2018-01-18 22:29:45 +01:00
Bernhard Liebl be55171231 Add Color.from_hsv() 2018-01-18 22:13:00 +01:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Bernhard Liebl ae4cd5b6da GDScript: fix autocompletion for preload() (issue 15766) 2018-01-18 19:37:21 +01:00
Rémi Verschelde 05e4303e1d
Merge pull request #15837 from KellyThomas/patch-2
remove usage of C#7 in DebuggingUtils.cs for compatibility with 2015 Build Tools
2018-01-18 18:21:39 +01:00
karroffel 69f33a9313 [GDNative] fix NativeScript false negative error 2018-01-18 16:00:38 +01:00
Rémi Verschelde 0550c7d9a7
Merge pull request #15836 from karroffel/gdnative-more-fixes-hopefully
[GDNative] fix #15723
2018-01-18 14:25:26 +01:00
Kelly Thomas ed17b42654
remove c#7 features for compatibility with 2015 Build Tools
https://github.com/godotengine/godot/issues/15742
2018-01-18 19:43:23 +08:00
karroffel 9b96f87377 [GDNative] fix #15723 2018-01-18 12:04:34 +01:00
Paul Joannon 2dc6725cc4
remove an unneeded marshalling function
`Variant mono_object_to_variant(MonoObject*, const ManagedType&)`
2018-01-18 10:33:43 +01:00
Paul Joannon 1de5f7e70b
fix marshalling when a function is returning an object from c# 2018-01-18 10:31:36 +01:00
Marc Gilleron a3937e1220 Added GDNative copy constructor for PoolVectors Read and Write 2018-01-18 02:44:37 +01:00
Rémi Verschelde 1699978e24
Merge pull request #15761 from touilleMan/pluginscript-improve-inheritance
[GDnative] Improve inheritance system in gdnative pluginscript
2018-01-17 14:53:30 +01:00
Rémi Verschelde 6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00
Chaosus 0c9312c6b8 Fixes for parameter names of builtin functions in visual scripts/core 2018-01-16 19:49:45 +03:00
volzhs c5e3acc29c Support colored font 2018-01-16 22:56:54 +09:00
Rémi Verschelde 1968cc445c
Merge pull request #15777 from AndreaCatania/p2
Fixed bullet physics body shape scaling
2018-01-16 13:08:13 +01:00
AndreaCatania ecfe932eb8 Fixed bullet physics body shape scaling 2018-01-16 12:53:01 +01:00
Emmanuel Leblond 0de61998e4
Improve inheritance system in gdnative pluginscript 2018-01-16 00:23:27 +01:00
Juan Linietsky 03475ba197 Filled tutorial field in most relevent classes.
Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
K. S. Ernest (iFire) Lee ef1c26a9a5 Make sure PropertyHint matches in the VisualScript editor. 2018-01-15 22:19:54 +01:00
karroffel d56bcc38ac [GDNative] fix two crashes with NativeScript 2018-01-14 23:39:10 +01:00
karroffel 567d20fe5f [GDNative] fix editor crash with NativeScript 2018-01-14 01:01:35 +01:00
karroffel ee8ee463c3 [GDNative] cache API hashes 2018-01-13 21:21:05 +01:00
Rémi Verschelde e141845bfb SCons: Allow unbundling bullet on Linux (only 2.87+) 2018-01-13 15:16:22 +01:00
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
Rémi Verschelde e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
Ignacio Etcheverry a45697d8df Mono: Buildsystem improvements
- Bundle with mscorlib.dll to avoid compatibilities issues
- Add build option 'mono_assemblies_output_dir' to specify the output directory where the assemblies will be copied to. '#bin' by default.
2018-01-12 22:44:22 +01:00
Lee Pugh ac26bf0fb4 Expose PhysicsDirectBodyState.get_contact_impulse 2018-01-12 15:27:45 -06:00
Rémi Verschelde d486cae701
Merge pull request #15630 from neikeq/issue-15454
Mono: StackFrame and MonoDevelop crash fixes
2018-01-12 19:35:57 +01:00
Ignacio Etcheverry bff9627dc4 Mono: Some StackTrace to StackInfo[] fixes
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12 19:31:15 +01:00
Ignacio Etcheverry feb843da2b Mono: Fix starting MonoDevelop process from the wrong appdomain 2018-01-12 19:19:20 +01:00
Rémi Verschelde da47a20100
Merge pull request #15628 from endragor/fix-gdnative-charstrings
Fix GDNative procedures returning godot_char_string
2018-01-12 18:27:11 +01:00
Ruslan Mustakov a5e98c5e33 Fix GDNative procedures returning godot_char_string 2018-01-12 22:35:41 +07:00
Juan Linietsky 710970f004 Properly resize textures so they can be ETC compressed, fixes #15139
this may make import times slower though, will have to wait for 3.1 for background texture import and compressonator.
2018-01-12 11:46:42 -03:00
Bojidar Marinov ad79c70300
Update docs
[ci skip]
2018-01-12 00:58:22 +02:00
Bojidar Marinov 9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde 9135e61512
Merge pull request #15580 from karroffel/gdnative-api-fixes
[GDNative] updates to string API and const fixes
2018-01-11 15:43:33 +01:00
karroffel 9ece961abe [GDNative] updates to string API and const fixes 2018-01-11 00:17:43 +01:00
Paul Joannon 484f664331 Change 'Build Project' button style in Mono panel
Address #15208
2018-01-10 21:03:07 +01:00
Rémi Verschelde a60896869e
Merge pull request #15537 from PJB3005/18-01-09-fix-color-string-constructor-mono
Fixes Mono color creation from string being 0-255 instead of 0-1.
2018-01-10 14:50:26 +01:00
Pieter-Jan Briers 6e14cf991a Fixes Mono color creation from string.
Fixes #15468

Also improves the error messages if the string isn't hex, because saying that the color value is negative is just a side effect of the implementation and tells you nothing.
2018-01-10 13:56:30 +01:00
Rémi Verschelde aebdc4c212
Merge pull request #15541 from neikeq/look-all-i-want-to-tell-you-is
Mono: Some fixes for #15463
2018-01-10 10:39:20 +01:00
Emmanuel Leblond 58f3ad69c7
Fix warning when editor resource preview try to read pluginscript resource 2018-01-09 23:12:39 +01:00
Ignacio Etcheverry f7de51b3a6 Mono: Some fixes for #15463 2018-01-09 22:27:55 +01:00
Emmanuel Leblond 72d50b4185
Fix crash in pluginscript complete_code 2018-01-09 21:12:24 +01:00
Rémi Verschelde c037f6339f
Merge pull request #15463 from neikeq/the-stack-frame-madness
Mono: Implement stack info for errors and exceptions
2018-01-09 19:44:10 +01:00
Ignacio Etcheverry 252702a304 Mono: Fix iteration order of object types when generating bindings 2018-01-09 19:06:59 +01:00
Ignacio Etcheverry 1c6269f2dd External editor fixes
- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00
Ignacio Etcheverry 5be356b72f Mono: Implement stack info for errors and exceptions 2018-01-09 17:19:03 +01:00
Rémi Verschelde d2f4964f58
Merge pull request #15490 from AndreaCatania/kin
Fixed #15417 kinematics char jumping
2018-01-08 20:13:27 +01:00
AndreaCatania c507a4988d Removed useless error print on bullet shapes 2018-01-08 16:49:04 +01:00
AndreaCatania 50c99370d2 Fixed Bullet collision shapes scale 2018-01-08 16:44:33 +01:00
Rémi Verschelde e7400a0f4e
Merge pull request #15426 from poke1024/fix15409
Fixes RegEx::sub injecting null character (issue 15409)
2018-01-08 09:07:55 +01:00
Bernhard Liebl 57e77db0ed Fixes RegEx::sub injecting null character (issue 15409) 2018-01-07 15:00:33 +01:00
Rémi Verschelde 29e68aa40e doc: Sync classref with current source 2018-01-07 01:37:45 +01:00
Ian bce2d2c297 Filesystem and Visual Script Members keyboard shortcuts fix 2018-01-06 15:46:32 -05:00
karroffel 66eed7b859 [GDNative] fix reloading of non-reloadable libraries 2018-01-06 21:10:01 +01:00
Juan Linietsky 50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 2018-01-06 16:38:36 -03:00
karroffel 34cdcf5cd0 [GDNative] added reload property 2018-01-06 12:31:30 +01:00
Rémi Verschelde 0e6e98a65f Fix build of GDMonoField
Closes #15385.
2018-01-06 11:06:05 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde 0f8ac21592
Merge pull request #15346 from neikeq/properties-are-overrated
Mono: Add properties support in scripts
2018-01-04 21:50:04 +01:00
Ignacio Etcheverry 119a910bc6 Mono: Add properties support in scripts 2018-01-04 21:16:22 +01:00
Emmanuel Leblond c1eba93cae
Disable lto for gdnative wrapper 2018-01-04 20:29:47 +01:00
Rémi Verschelde df04f462fc
Merge pull request #15326 from robfram/issue-15303
Fix Issue#15303 FreeBSD compilation error in thekla_atlas
2018-01-04 16:05:25 +01:00
robfram f2afddbc52 Fix Issue#15303 FreeBSD compilation error in thekla_atlas due to wrong definition of NV_OS_LINUX instead NV_OS_FREEBSD 2018-01-04 15:31:08 +01:00
Rémi Verschelde f8b58784bc
Merge pull request #13257 from AndreaCatania/master
Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00
Rémi Verschelde c4c1ca9cb1
Merge pull request #15223 from ibrahn/ogg-data-leak-fix
free associated audio data on AudioStreamOGGVorbis destruction
2018-01-04 15:25:20 +01:00
Rémi Verschelde 8d03cafd7c doc: Sync classref with current source 2018-01-03 13:45:03 +01:00
samvila 6188279eeb Remove too verbose printf statements from VideoStreamTheora 2018-01-03 13:29:17 +01:00
Rémi Verschelde 5519481803
Merge pull request #15114 from capnm/fix-bad-lightmap-crash
Avoid thekla_unwrap crash
2018-01-03 12:36:47 +01:00
Rémi Verschelde fa9320cfc6
Merge pull request #15120 from AndreaCatania/gridm
Added layer and mask in the gridmap node
2018-01-03 11:19:09 +01:00
Rémi Verschelde 3db1c6a6f5
Merge pull request #15089 from poke1024/funcref-warn
Warn about funcref creation
2018-01-03 11:03:03 +01:00
George Marques c9005ca7fd
Merge pull request #15246 from vnen/uwp-gdnative
Make GDNative DLLs work on UWP
2018-01-01 22:47:22 -02:00
George Marques 2a023a425d
Make GDNative DLLs work on UWP 2018-01-01 13:59:14 -02:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde defdb5761d
Merge pull request #15232 from neikeq/issue-15138-and-more
Mono fixes
2018-01-01 11:46:14 +01:00
Ignacio Etcheverry fe391393d4 Mono: Change BindingsGenerator singleton to avoid StringName leaks 2018-01-01 03:05:19 +01:00
Ignacio Etcheverry b271aa48e4 Mono: Script lifetime fixes
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138
- Set the native instance field of Godot.Object to IntPtr.Zero when it's freed.
- Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
2018-01-01 03:05:13 +01:00
Ignacio Etcheverry d6a1125254
Merge pull request #15136 from neikeq/issue-15128
Mono: Bindings no longer relie on DocData for accessors
2017-12-31 22:30:25 +01:00
Ibrahn Sahir 12efcb665a free associated audio data on AudioStreamOGGVorbis destruction 2017-12-31 16:51:55 +00:00
firefly2442 ac2b084fdc fix typo in switch statement 2017-12-30 21:49:04 -07:00
Martin Capitanio 1df63bf3cb Avoid thekla_unwrap crash
Godot crashed here sometimes by generating the uv map.
2017-12-31 00:43:32 +01:00
Ignacio Etcheverry e350a56efd Mono: Bindings no longer relie on DocData for accessors 2017-12-29 02:18:46 +01:00
AndreaCatania 5a15e6e75c Added layer and mask in the gridmap node 2017-12-28 16:13:45 +01:00
Noshyaar ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Bernhard Liebl 29f7f48c42 Warn about funcref creation 2017-12-26 23:16:41 +01:00
Ignacio Etcheverry 8b0ad17b76
Merge pull request #14997 from neikeq/issue-14988
Marshal NULL MonoString* as empty Godot string
2017-12-24 17:50:28 +01:00
Juan Linietsky e1da261844 Restored opus build since WebM needs it, but disabled it from code. 2017-12-24 09:37:51 -03:00
Juan Linietsky 021f3c924b -Removed OpenMP support, replaced by a custom class.
-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
Noshyaar 83182ea4a1
Merge pull request #14982 from GodotExplorer/more-translate-text
Add more translatable text for editor plugins.
2017-12-24 18:28:46 +07:00
Ignacio Etcheverry 0a0a44da8d Mono: Make the bindings generator output enums
- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Ignacio Etcheverry 6e3d4ee9a6 Marshal NULL MonoString* as empty Godot string 2017-12-24 03:32:40 +01:00
AndreaCatania f4b96cc0a9 Fixed kinematic movement stuck, Changed how shape scale works, Optimized 2017-12-23 18:23:12 +01:00
Colin Kinloch 853b1daa49 Fixed android arm64v8 2017-12-23 16:49:04 +00:00
Juan Linietsky 9969c5c6a1
Merge pull request #14978 from AndreaCatania/intshap
Fixed dispatch callback
2017-12-23 11:55:15 -03:00
geequlim 52ad2e5418 Add more translatable text for editor plugins. 2017-12-23 22:40:15 +08:00
AndreaCatania 0f5c87bfa4 Fixed dispatch callback 2017-12-23 12:36:51 +01:00
Rémi Verschelde 5463b5e348
Merge pull request #14965 from AndreaCatania/intshap
Fixed bullet intersect_shape crash, Fixed bullet sleeping
2017-12-23 11:18:30 +01:00
AndreaCatania aea1b2e6c3 Fixed rigidbody sleping, Fixes #13952 2017-12-23 05:13:39 +01:00
AndreaCatania 512c60f1d8 Fixed intersect_shape crash, closes #13697 2017-12-23 00:04:53 +01:00
Juan Linietsky 360449a094 Fix gridmap disappearing after editing after bake, closes #14868 2017-12-20 11:10:27 -03:00
PJB3005 7368a0e0f0 Fix fatal mono logs not getting logged to disk.
They aborted the application without flushing the log file.

Also there was a typo.
2017-12-19 17:36:33 +01:00
Juan Linietsky 8b01b2e85c -Fix some crashes in unwrapper
-Add emission lighting to raytrace mode, fixes #14686
2017-12-19 12:16:55 -03:00
Juan Linietsky 1eb1837d0c Should no longer crash after rebaking, may be a solution to #14795
Not sure if this is the same problem, as reported, please test.
2017-12-19 09:58:02 -03:00
geequlim 13bd5c22c6 Add plugin to edit GDNativeLibrary
Rename GDNativeLibraryEditor to GDNativeLibrarySingletonEditor
2017-12-18 23:23:29 +08:00
Rémi Verschelde abf20709af doc: Sync classref with current source 2017-12-18 08:13:58 +01:00
Juan Linietsky e96c40f94a Added baked light support for gridmaps. 2017-12-18 00:35:20 -03:00
Rémi Verschelde 4e442b0648
Merge pull request #14788 from mrcdk/ogg_pop_noise_fix
Fix ogg looping pop noise. Closes #11468
2017-12-17 23:59:09 +01:00
Rémi Verschelde e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations f19fc83546 Dictionary::copy -> ::duplicate 2017-12-17 16:07:15 -06:00
MrCdK 1ccfb01cbc Fix ogg looping pop noise. Closes #11468 2017-12-17 22:30:28 +01:00
Daniel J. Ramirez c8c280a68a Now every variant type has its icon. 2017-12-17 14:06:11 -06:00
Daniel J. Ramirez 756c033adb General use Variant type icons, plus other icon updates. 2017-12-17 13:19:09 -06:00
Rémi Verschelde 8f25a2dc11 Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
Rémi Verschelde 1b9c8daf7b
Merge pull request #12845 from remorse107/Array-Dictionary-Fix
Fix issue #11400.  Fixes issue with arrays and dictionary acting as static objects between different instances of objects.
2017-12-16 15:49:07 +01:00
Ruslan Mustakov 9d6d20e67c Remove get_stack_bottom
It's not used in godot-nim any longer and there were no other uses for
it.
2017-12-16 13:10:26 +07:00
Rémi Verschelde dcdf9008ae
Merge pull request #14676 from NathanWarden/nav_create_to_add
Renamed navmesh_create to navmesh_add since no navmesh is created.
2017-12-16 00:36:47 +01:00
Rémi Verschelde cf7bd1a7e3
Merge pull request #14708 from Faless/get_packet_not_const_rebased
Remove "const" from PacketPeer get_packet/get_var, move windows network related stuff to drivers
2017-12-16 00:05:18 +01:00
Juan Linietsky e946fb8cb0 Made built-in identifiers properly constant in shaders. Fixes #14449, closes #14629 2017-12-15 18:24:30 -03:00
Nathan Warden 38caa4126f Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00
Fabio Alessandrelli 92067b4714 Remove "const" from PacketPeer get_packet/get_var
They are NOT constant methods, as state by the comment message,
they fetch the last packet and then forget about it, actively
changing the state of the object.
2017-12-15 17:14:17 +01:00
Thomas Herzog f680c6fab0
Merge pull request #14679 from touilleMan/add-godot_get_global_constants-to-gdnative-wrapper
[GDnative] missing godot_get_stack_bottom and godot_get_global_constants
2017-12-15 10:54:48 +01:00
bruvzg f55162ac1d
Fixes thekla atlas mingw-w64 build 2017-12-15 09:04:51 +02:00
Emmanuel Leblond 29df438f9a
Add missing godot_get_stack_bottom and godot_get_global_constants in gdnative_api.json 2017-12-15 00:37:46 +01:00
Juan Linietsky 93a63a5e1a GDScript files are converted to binary on export now. 2017-12-14 15:34:47 -03:00
Juan Linietsky f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Rémi Verschelde 1c0007ba71
Merge pull request #14626 from Hinsbart/module_env
Scons: Build modules in seperate env.
2017-12-13 16:57:12 +01:00
Andreas Haas 0e624234da
Scons: Build modules in seperate env. 2017-12-13 15:46:35 +01:00
Rémi Verschelde 88a3e15981
Merge pull request #14587 from hoelzl/pr-no-std-arg-on-msvc
Don't pass -std=gnu++11 to MSVC
2017-12-13 08:37:33 +01:00
Rémi Verschelde 729af16aa9
Merge pull request #14591 from mhilbrunner/patch-6
Small fix in stream_peer_openssl: missing break, formatting
2017-12-13 08:37:13 +01:00
Rémi Verschelde a104a9b95b
Merge pull request #14593 from Hinsbart/mono_env
Mono: Build in cloned env.
2017-12-13 08:36:57 +01:00
Matthias Hoelzl 26a1621678 Change -std=gnu++11 to -stc=c++11 and don't pass flag to MSVC 2017-12-12 18:58:51 +01:00
Hein-Pieter van Braam 5387613c7b Fix mingw build for thekla_atlas 2017-12-12 17:30:43 +01:00
Andreas Haas e7c1255b06
Mono: Build in cloned env.
Use a cloned env, so that toggling glue_enabled doesn't force a full rebuild as mentioned in #14584.
2017-12-12 16:20:34 +01:00
Max Hilbrunner d5df834b89
stream_peer_openssl: add missing break & format 2017-12-12 13:35:34 +01:00
Rémi Verschelde 8cd4b9bf27
Merge pull request #14555 from bojidar-bg/14324-nested-ternary
Properly support nested ternary expressions
2017-12-12 00:14:36 +01:00
Rémi Verschelde 3a07860311
Merge pull request #14561 from volzhs/libwebp-0.6.1
Update libwebp to 0.6.1
2017-12-12 00:14:26 +01:00
volzhs 043103fe6a Update libwebp to 0.6.1
* lossless performance and compression improvements + a new 'cruncher' mode (-m 6 -q 100)
* ARM performance improvements with clang (15-20% w/ndk r15c)
* webp-js: emscripten/webassembly based javascript decoder
* miscellaneous bug & build fixes
2017-12-12 02:55:47 +09:00
Bojidar Marinov 2c190b975e
Properly support nested ternary expressions
Fixes 14324.
2017-12-11 15:36:32 +02:00
Rémi Verschelde dfb3634c34
Merge pull request #13836 from AndreaCatania/scale
Fixed bullet scale on get_transform and joints
2017-12-11 10:35:09 +01:00
Rémi Verschelde 5cfafaf09e
Merge pull request #14516 from AndreaCatania/patch-2
Implemented physics linear and angular lock
2017-12-11 00:13:06 +01:00
AndreaCatania 5dee44bbc1 Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
AndreaCatania 785173e899 Ray cast return shape id. Fixes #14473 2017-12-10 12:20:36 +01:00
Rémi Verschelde a845411454 Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
Rémi Verschelde aeae05a2f4 Fix missing parenthesis 2017-12-09 23:36:41 +01:00
Rémi Verschelde 2b91a2059b GDNative: Fix warning when gdnative/singletons is missing 2017-12-09 23:32:40 +01:00
AndreaCatania b546cd50a3 Changed how 6DOF limits works 2017-12-09 19:53:08 +01:00
Rémi Verschelde bdf0c93a9f
Merge pull request #14459 from vnen/gdscript-object-export
Make GDScript parser raise error when exporting Object
2017-12-09 19:04:57 +01:00
George Marques 3d8dd7b327
Make GDScript parser raise error when exporting Object 2017-12-09 15:35:02 -02:00
Juan Linietsky 65fb961b8b -Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Rémi Verschelde 48d0336882
Merge pull request #14358 from RandomShaper/fix-vscript
Fix function arg count not considered in VisualScript
2017-12-09 14:18:26 +01:00
Rémi Verschelde 25b36f18d3
Merge pull request #12756 from Stratos695/master
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
2017-12-09 13:01:41 +01:00
AndreaCatania 32408f3bfd Fixed joint scale 2017-12-09 01:22:36 +01:00
AndreaCatania 5cfc98cace Fixed bullet get_transform scale 2017-12-08 16:46:41 +01:00
Hein-Pieter van Braam a974464629 Fix thekla_atlas build
clang doesn't like c++ versions being supplied to build c source files.
2017-12-08 16:18:36 +01:00
Hein-Pieter van Braam bf05309af7 Import thekla_atlas
As requested by reduz, an import of thekla_atlas into thirdparty/
2017-12-08 15:47:15 +01:00
Juan Linietsky dcab01618a Fixed is_playing funtion (was reporting wrong), closes #13928
Made error reporting to opcode_set in gdscript a bit clearer
2017-12-07 18:14:39 -03:00
Rémi Verschelde 96dbf19093
Merge pull request #14332 from akien-mga/clang-format
Update style for clang-format 5.0.0, new min required version
2017-12-07 09:18:11 +01:00
Rémi Verschelde 624a2b08f3 doc: Sync classref after a496dd4d, removing NOEDITOR properties from doc 2017-12-07 08:29:38 +01:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rémi Verschelde d5ca9e2f6f Style: Apply clang-format again on all files
Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
Pedro J. Estébanez c68300b88d Fix function arg count not considered in VisualScript 2017-12-07 02:19:56 +01:00
Rémi Verschelde 8b907365d0
Merge pull request #14006 from akien-mga/tinyexr
Fix TinyEXR import bug and update to current master
2017-12-07 00:22:10 +01:00
Rémi Verschelde c2031fc813
Merge pull request #13436 from hoelzl/pr-vs-yield-signal-oneshot
Connect signal for VisualScript "Yield Signal" using oneshot mode
2017-12-06 23:43:27 +01:00
Rémi Verschelde e35e45a788
Merge pull request #13427 from hoelzl/pr-vs-enable-yield
Make VisualScriptFunctionState instantiable
2017-12-06 23:41:34 +01:00
Rémi Verschelde 7d9f14e9e4 TinyEXR: Fix EXR header when parsing pixels encoded as HALF
Also free the header and image properly after usage.
Fixes #13490.
2017-12-05 22:50:17 +01:00
Unknown fd1b94e307 Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
Rémi Verschelde c7f9d8a059
Merge pull request #13992 from ISylvox/substract-to-subtract
Fix Typo: Substract to Subtract
2017-12-05 09:16:10 +01:00
Indah Sylvia 3996a05324 Fixed typo: substract to subtract 2017-12-05 11:34:46 +07:00
George Marques 6af42c536a
GDNative: Save singletons only if there's a change
Ensures that the Project Settings are saved only if the list of
singletons actually changed.
2017-12-05 00:25:29 -02:00
Nathan Warden 0c22447ebe Exported variables now show in the correct order. 2017-12-02 21:01:58 -05:00
Matthias Hoelzl c825a58fe0 Connect signal for VisualScript "Yield Signal" using oneshot mode
Since the first call to a VisualScriptFunctionState invalidates the
state, any further call results in errors.
2017-12-01 04:44:47 +01:00
Matthias Hoelzl 70190e7428 Make VisualScriptFunctionState instantiable 2017-11-30 23:11:32 +01:00
Andrea Catania 2336927043
Fixed bullet server null pointer check
Fixed bullet server null pointer check
2017-11-30 20:38:57 +01:00
Juan Linietsky 9678231b10 Changed the dynamic library open function to allow setting the path of the library to open extra libraries. 2017-11-30 10:00:55 -03:00
Rhody Lugo a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
Bastiaan Olij f00b60860c Set real world position, not virtual world position! 2017-11-28 23:28:35 +11:00
Rhody Lugo a4a222d62d use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
Marcin Zawiejski 57f34abea1 Fix constant node value edit 2017-11-25 22:28:59 +01:00
Emmanuel Leblond 6e3d78c94c
[GDNative] disable -fPIC flag with msvc compiler 2017-11-25 20:26:42 +01:00
Rémi Verschelde aa5f7e0ff2 Fix mono build after bc2e8d99 2017-11-25 12:16:58 +01:00
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Rémi Verschelde 7dfba3cda9 doc: Fix enum tags thanks to 2bc6db6 2017-11-24 23:16:30 +01:00
Rémi Verschelde 92f07fefcd doc: Remove setters and getters now exposed via properties/members 2017-11-24 18:10:32 +01:00
Rémi Verschelde bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
Rémi Verschelde 15ada56d73 doc: Sync classref with current source 2017-11-24 09:16:27 +01:00
AndreaCatania 0a0800ebec Removed shape margin 2017-11-23 14:42:28 +01:00
Rémi Verschelde 3fffe6ccb4
Merge pull request #13202 from AndreaCatania/master
Space override scratching when body is add to world
2017-11-23 09:30:27 +01:00
AndreaCatania 8de4df3fe2 Space override scratching when body is add to world
Fixes #13182
2017-11-23 01:26:49 +01:00
Rémi Verschelde 2ea5ac17e8
Merge pull request #13159 from AndreaCatania/ray
Removed type_mask and fixed some variable name
2017-11-22 16:40:20 +01:00
Rémi Verschelde 7f022a33a3
Merge pull request #13161 from Hinsbart/mono_case
Mono: Use PascalCase in core types.
2017-11-22 08:32:49 +01:00
Rémi Verschelde bedcbdd420
Merge pull request #13130 from endragor/gdnative-android-export
Proper GDNative export on Android
2017-11-21 23:59:01 +01:00
Andreas Haas e69dd3c712
Mono: Use PascalCase in core types. 2017-11-21 23:32:40 +01:00
AndreaCatania d6e413bb9c Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00
Rémi Verschelde 613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Thomas Herzog 08e6590fd6
Merge pull request #13149 from touilleMan/gdnative-fix-scsub-generator
[GDNative] fix gdnative_api_struct.gen.h generation
2017-11-21 20:24:45 +01:00
Emmanuel Leblond b075f13988
Fix&prettify gdnative_api_struct.gen.h GDNATIVE_API_INIT macro generation 2017-11-21 20:09:08 +01:00
Bojidar Marinov 0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Rémi Verschelde 9ebc6ab45a
Merge pull request #13145 from AndreaCatania/grav
Set gravity on change body mode
2017-11-21 19:24:52 +01:00
AndreaCatania 967854f8e9 Set gravity on change body mode
Fixes #13140
2017-11-21 18:31:43 +01:00
Juan Linietsky 30dadb1228
Merge pull request #11933 from cxong/master
Use "Command" instead of "Meta" for macOS (#1619)
2017-11-21 14:25:09 -03:00
Ruslan Mustakov ebf9b80a47 Proper GDNative export on Android 2017-11-21 20:40:31 +07:00
Rémi Verschelde 1c2782a7c7
Merge pull request #12590 from poke1024/bsearch
Add bsearch and bsearch_custom to Array
2017-11-21 13:14:08 +01:00
Rémi Verschelde 5a23136d1b
Merge pull request #12573 from poke1024/macostouchpad
Native pan and zoom for macOS + InputEventGesture
2017-11-21 13:03:32 +01:00
Bastiaan Olij 1955fecb2d Revert this change, we need to export symbols on the library side 2017-11-21 21:32:05 +11:00
Bernhard Liebl 80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
poke1024 d6e54de502 Add bsearch and bsearch_custom to Array 2017-11-21 08:50:31 +01:00
Rémi Verschelde e39dade177
Merge pull request #12754 from MillionOstrich/compress-image-etc
Attempt at fixing size mismatch in _compress_etc
2017-11-20 23:41:28 +01:00
MillionOstrich 8b8414b8aa Fix size mismatch in _compress_etc
Use j for inner loop
2017-11-20 22:36:58 +00:00
pablotato 054a2ac579 Add cartesian to polar conversion functions 2017-11-20 23:34:40 +01:00
sanikoyes fb801d4964 Allow to extends constant variable 2017-11-20 23:24:52 +01:00
Rémi Verschelde 71a3e71b61
Merge pull request #11783 from endragor/ios-export-frameworks
Allow exporting third-party iOS Frameworks
2017-11-20 22:56:15 +01:00
Rémi Verschelde 6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Ruslan Mustakov 8f0f327f02 Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
muiroc 5dac3e857f bullet cast_motion: reordered null check 2017-11-20 19:00:47 +01:00
Thomas Herzog 30a82e5e00
Merge pull request #13094 from karroffel/gdnative-api-register-nativecall
[GDNative] add a way to register call types
2017-11-20 15:43:36 +01:00
Thomas Herzog 14ff5aa6ee
Merge pull request #13093 from karroffel/gdnative-static-linking-is-kill
[GDNative] removed static linking fields
2017-11-20 15:43:14 +01:00
Karroffel 5d666319e3 [GDNative] add a way to register call types 2017-11-20 14:49:22 +01:00
Karroffel 7388a1e115 [GDNative] removed static linking fields 2017-11-20 14:28:52 +01:00
Juan Linietsky 2e28bd602c
Revert "Added loop_begin and loop_end to OggVorbisStream" 2017-11-20 10:11:08 -03:00
Thomas Herzog 90e37d58d5
Merge pull request #13060 from karroffel/gdnative-version-error
[GDNative] (version-) error reporting + small API change
2017-11-20 11:11:54 +01:00
Karroffel 33ffdba553 [GDNative] removed godot_string_c_str 2017-11-20 11:10:05 +01:00
Karroffel 0865365e21 [GDNative] loading error and version error procs 2017-11-20 11:09:55 +01:00
Rémi Verschelde b91fa19582
Merge pull request #12644 from mrcdk/ogg_loop
Added loop_begin and loop_end to OggVorbisStream
2017-11-20 09:14:16 +01:00
Rémi Verschelde 7b5c447301
Merge pull request #12952 from bojidar-bg/12392-export-enums
Allow exporting enums from GDScript
2017-11-20 09:11:46 +01:00
Rémi Verschelde ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde 32c12a92a5 Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of #3513.
2017-11-19 20:54:24 +01:00
Rémi Verschelde 249c11784a
Merge pull request #13046 from AndreaCatania/kinfix
Some Bullet bug fix
2017-11-19 20:37:04 +01:00
AndreaCatania 0327a51c12 Added null check in Bullet cast_motion API 2017-11-19 18:21:36 +01:00
AndreaCatania d250ade37b Fixed gravity scale 2017-11-19 17:52:45 +01:00
AndreaCatania aa3e740a53 Removed dynamic_cast from Bullet Server 2017-11-19 17:11:47 +01:00
AndreaCatania e6ba163031 Fixed kinematic movement on concave shape 2017-11-19 17:01:08 +01:00
Rémi Verschelde 4a08887950
Merge pull request #13016 from neikeq/issue-13011
Mono: Fix compiler error with Variant::operator AABB()
2017-11-19 16:43:20 +01:00
Ignacio Etcheverry b51b3dc030 Mono: Fix compiler error with Variant::operator AABB() 2017-11-18 18:13:57 +01:00
Martin Capitanio ade4f3084c Fix class docs, improve error handling of the rst generator.
The rst-generator gives you now a hint what's going on:
Bad reference: 'method.RegEx.search_all' in file: ../modules/regex/doc_classes/RegExMatch.xml

grep 'method.RegEx.search_all' ../modules/regex/doc_classes/RegExMatch.xml
	Contains the results of a single regex match returned by [method RegEx.search]
	and [method.RegEx.search_all]. It can be used to find the position and range of the match
	and its capturing groups, and it can extract its sub-string for you.
2017-11-18 01:41:32 +01:00
Robert Morse 74872fd23e Fix issue #11400. Fixes issue with arrays and dictionary acting as static objects between different instances of objects. 2017-11-17 17:49:52 -06:00
Rémi Verschelde ad199c3964 EditorSettings: Rename settings_path to settings_dir
Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Rémi Verschelde 73049d115e Rename OS::get_data_dir to OS::get_user_data_dir
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Juan Linietsky ebbe2bd572
Merge pull request #12930 from vnen/gdscrit-output-print
Make tool scripts print on the editor Output panel
2017-11-17 16:05:44 -03:00
Ferenc Arn d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Bojidar Marinov e4a36d0eda
Allow exporting enums from GDScript
Use as `export(E) ...`
Closes #12392
2017-11-17 14:33:36 +02:00
Geequlim fab66af7e9 Move the remote scene tree to the scene tree dock.
Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
2017-11-17 12:01:54 +08:00
geequlim 475cee9c0f Abstract some method for script system 2017-11-17 09:20:32 +08:00
George Marques 1d12470a78
Add print_error function, akin to print_line 2017-11-16 21:56:57 -02:00
Rémi Verschelde ad61ba7a97
Merge pull request #12974 from karroffel/gdnative-wrapper-fix
[GDNative] fix wrapper code generation
2017-11-16 22:40:25 +01:00
Rémi Verschelde ab3cd97138
Merge pull request #12969 from akien-mga/refactor-gd-prefix
GDScript: Refactor "GD" class prefix to "GDScript"
2017-11-16 22:12:22 +01:00
Karroffel b13bfac9e3 [GDNative] fix wrapper code generation 2017-11-16 22:05:47 +01:00
Rémi Verschelde bb1d1912ea
Merge pull request #12488 from djrm/pr_gridmap_fixes
Several improvements to GridMap.
2017-11-16 19:27:27 +01:00
Rémi Verschelde 4cfc29611e GDScript: Refactor "GD" class prefix to "GDScript" 2017-11-16 18:54:56 +01:00
Rémi Verschelde 3002130a6d
Merge pull request #12957 from bojidar-bg/12928-numeric-underscores
Allow underscores in GDScript numeric literals
2017-11-16 09:04:31 +01:00
Bojidar Marinov 443ce6fef2
Allow underscores in GDScript numeric literals
Closes #12928
2017-11-15 22:53:08 +02:00
Rémi Verschelde 11e07d18bd doc: Sync classref with current source 2017-11-15 21:29:34 +01:00
Rémi Verschelde ed2b66f023 Improve code style of generated headers 2017-11-15 21:29:34 +01:00
Rémi Verschelde 677e95d8d1 doc: Make all module docs self-contained 2017-11-15 21:29:33 +01:00
Rémi Verschelde e7701bb2de doc: Rename "@Global Scope" to "@GlobalScope"
Spaces in filenames are evil.
2017-11-15 20:41:16 +01:00
Rémi Verschelde 967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
George Marques 0284727e7b
Create API to add and remove VisualScript custom nodes
This makes a VisualScriptEditor singleton, which gives plugins the
ability to register their own custom nodes. Those will be available for
insertion in the Visual Script editor, under the "Custom Nodes"
category.
2017-11-15 17:13:13 -02:00
Juan Linietsky 9543801d51
Merge pull request #12949 from karroffel/gdnative-export
[GDNative] export plugin
2017-11-15 14:05:21 -03:00
Karroffel f1099c7221 [GDNative] export plugin 2017-11-15 17:24:32 +01:00
Juan Linietsky a5c3e3084a When script changes, defer tree updating. Fixes #9704 2017-11-15 10:41:31 -03:00
Rémi Verschelde 61a693cf78
Merge pull request #12922 from eska014/engine-singletons
Singleton management changes
2017-11-14 20:44:55 +01:00
Thomas Herzog bd2b1a62d9
Merge pull request #12586 from karroffel/gdnative-gdnlibrary-changes
[GDNative] use feature tags, added load once option
2017-11-14 15:34:07 +01:00
Leon Krause 9b7b46143d Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
Rémi Verschelde f83b73be13
Merge pull request #12915 from leezh/regex_search_all
Added RegEx.search_all() for multiple matches
2017-11-14 12:29:22 +01:00
Zher Huei Lee 2eba585d38 Added RegEx.search_all() for multiple matches
And updated the docs
2017-11-14 13:04:25 +08:00
Evrey af6f096427 fix auto-generated GDN API header for C compilers (#12891)
* fix auto-generated GDN API header for C compilers
2017-11-13 23:35:03 +01:00
Rémi Verschelde 2a9e742c12
Merge pull request #12907 from YeldhamDev/indentation_connection
Fixed signal connection dialog ignoring indentation settings when creating a function
2017-11-13 20:56:30 +01:00
Michael Alexsander Silva Dias 3fac4ef336 Fixed signal connection dialog ignoring indentation settings when creating a function. 2017-11-13 17:45:13 -02:00
Rémi Verschelde 03a080547d
Merge pull request #12014 from hi-ogawa/fix-video-playback
Fix video playback
2017-11-13 19:57:18 +01:00
BastiaanOlij 9d3f8418ca Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
Rémi Verschelde 51ffd45202
Merge pull request #12627 from Goutte/feat-support-tau
Add support for TAU constant.
2017-11-12 21:11:39 +01:00
Rémi Verschelde b65344115e
Merge pull request #12850 from Paulb23/help_file_lookup_issue_11867
Fixed help lookup not finding classes, issue 11867
2017-11-12 21:04:42 +01:00
Rémi Verschelde b83c14db89
Merge pull request #12826 from BastiaanOlij/align_sensors_android
Align sensors and implement gravity sensor for Android
2017-11-12 20:33:41 +01:00
Goutte 91ca725f9b Add support for the TAU constant. Fixes #12094. 2017-11-12 13:32:35 +01:00
Juan Linietsky c1855dcff1 Properly fix node path selection in input ports, closes #12152 2017-11-12 09:20:38 -03:00
Paulb23 b835aec87b Fixed help lookup not finding classes, issue 11867 2017-11-11 23:50:56 +00:00
Bastiaan Olij 6205eb40e7 Align sensors and implement gravity sensor for Android 2017-11-11 09:42:23 +11:00
Eric Rybicki bd5df84199 Allow double-axis lock in RigidBody and KinematicBody 2017-11-10 22:33:54 +01:00
Karroffel 6d6208c63d [GDNative] renamed nativearvr to arvr in api.json 2017-11-10 13:08:19 +01:00
Karroffel 79285b084d [GDNative] rename nativearvr extension to arvr 2017-11-10 12:36:50 +01:00
Karroffel 7ae2de8997 [GDNative] better API struct versioning 2017-11-10 12:08:09 +01:00
Matthias Hoelzl 1f6d766332 Remove preprocessor directives from macro arguments
Preprocessor directives within macro arguments lead to undefined
behavior, and VC++ actually rejects them as compiler errors.
2017-11-10 10:14:04 +01:00
Daniel J. Ramirez c57fc8ee7d Fixed editor settings disappearing.
Some items that are no longer defined may disappear, but thats expected i guess.
2017-11-09 22:10:48 -06:00
Rémi Verschelde 0de6cba7e7
Merge pull request #12779 from karroffel/gdnative-api-struct-refactor
[GDNative] refactored API struct into core and extensions
2017-11-09 23:40:54 +01:00
Daniel J. Ramirez 1b7f99d9e5 Several improvements to GridMap.
Fixed crash when undoing.
More ergonomic shortcuts.
Fixed freelook navigation.
2017-11-09 16:18:48 -06:00
Juan Linietsky 50a9bd4e23
Merge pull request #12713 from AndreaCatania/master
Rewritten kinematic system
2017-11-09 16:08:58 -03:00
Karroffel 983404e0ce [GDNative] refactored API struct into core and extensions 2017-11-09 18:39:28 +01:00
Hein-Pieter van Braam 38ae49e574 Make sure we don't leak when an opcode is followed by itself
When compiling with GCC it is now possible for an opcode followed by
itself to never leave the scope it is currently in. This leads to a
situation where the dtor of a scope local variable isn't called which in
turn can lead to a memory leak.

By moving the goto outside of the scope of each opcode we guarantee that
all dtors have been called before the next opcode gets dispatched.

this fixes #12401
2017-11-09 17:57:43 +01:00
Rémi Verschelde 5f805de6cb
Merge pull request #12751 from bojidar-bg/11851-invalid-returns-count
Fix "Invalid outputs" error when calling a void method from visual script
2017-11-09 09:55:50 +01:00
Bojidar Marinov b7fd065f5c
Fix crash when guessing type of variable declared to itself
Fixes #10972
2017-11-08 22:17:08 +02:00
Bojidar Marinov 4045bc1059
Fix "Invalid outputs" error when calling a void method from visual script
Fixes #11851
2017-11-08 21:34:05 +02:00
Rémi Verschelde 77345916c5
Merge pull request #12725 from karroffel/gdnative-api-fixes
[GDNative] even more API fixes
2017-11-08 16:19:05 +01:00
Rémi Verschelde ec77cccb1d
Merge pull request #12734 from BastiaanOlij/mobilevr_fix_typo
Fix has_gyro and has_grav mixup
2017-11-08 08:57:08 +01:00
Bastiaan Olij 2965eb2810 Fix has_gyro and has_grav mixup 2017-11-08 12:09:43 +11:00
AndreaCatania 5f110c5b98 Fixed collision exception - #12681 2017-11-07 19:07:01 +01:00
Karroffel a2e09a5d41 [GDNative] even more API fixes 2017-11-07 18:17:11 +01:00
AndreaCatania 10f879bf88 Rewritten kinematic system 2017-11-07 15:22:09 +01:00
Rémi Verschelde 802a422ad5
Merge pull request #12658 from AndreaCatania/bullet
Bullet - Added support to multiple spaces
2017-11-06 11:51:09 +01:00
AndreaCatania 2c69f3d0d2 Bullet - Added support to multiple spaces 2017-11-05 18:50:39 +01:00
Rémi Verschelde 9a78efc7c2
Merge pull request #12642 from BrainBlasted/fix_msbuild_unix
Added fallback for msbuild.exe.
2017-11-05 11:54:26 +01:00
Rémi Verschelde 5bc2cf257b Convert DOS line endings to Unix line endings
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml`
always showing up as modified.
Might cause issues on Windows due to the removal of BOMs or change of line endings
in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
2017-11-05 11:37:59 +01:00
BrainBlasted 8e2a756eb8 Added for fallback msbuild.exe.
Fixes #12613
2017-11-04 21:05:22 -04:00
MrCdK d1eed39c69 Add loop_begin and loop_end to OggVorbisStream 2017-11-04 23:01:35 +01:00
AndreaCatania fb4871c919 Bullet physics engine implementation
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00
Thomas Herzog 3cbcf5c2dd
Merge pull request #12612 from karroffel/gdnative-poolarray-accessors
[GDNative] added Read and Write accessors to pool arrays
2017-11-04 14:22:25 +01:00
Bastiaan Olij 25c38c7542
Merge pull request #12557 from BastiaanOlij/arvr_add_rumble_support
Adding rumble support to ARVR controllers
2017-11-04 08:57:25 +11:00
Karroffel af5c6be074 [GDNative] added Read and Write accessors to pool arrays 2017-11-03 18:17:58 +01:00
Karroffel 8b11e17f70 [GDNative] small API bug fixes 2017-11-03 16:05:21 +01:00
Karroffel d82942e1c5 [GDNative] removed anchors 2017-11-03 15:17:50 +01:00
Karroffel ffc2669298 [GDNative] use feature tags, added load once option 2017-11-03 15:17:44 +01:00
Juan Linietsky 79f81b77e2 -Modules can now add custom version info (added it for Mono)
-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
Bastiaan Olij 167b7b5533 Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
Ignacio Etcheverry 3c97a9543d
Merge pull request #12549 from neikeq/seriously-do-they
Mono cleanup fixes
2017-11-01 01:56:16 +01:00
Ignacio Etcheverry cb3ef3c7e6
Merge pull request #12546 from neikeq/do-people-read-these
Use mono_gc_wbarrier_set_arrayref for Array marshalling
2017-11-01 01:52:42 +01:00
Ignacio Etcheverry a018cbaee1 Fix thread checking to queue instances for deletion 2017-11-01 01:51:12 +01:00
Ignacio Etcheverry 06ea441564 Make sure gchandle bindings are released before cleanup 2017-11-01 01:48:47 +01:00
Ignacio Etcheverry 0525b63421 Use mono_gc_wbarrier_set_arrayref for Array marshalling 2017-11-01 00:17:34 +01:00
Rémi Verschelde 2ffcbae2f1
Merge pull request #12536 from Hinsbart/cs_templates
Mono: support custom script templates.
2017-10-31 23:33:25 +01:00
Rémi Verschelde ea0e942617
Merge pull request #12035 from Chaosus/wrapfunc
Added new Wrap functions for numbers
2017-10-31 23:30:50 +01:00
Andreas Haas f3218c24c7
Mono: support custom script templates.
Also fixes a bug that prevented methods like `duplicate()` from copying the source code. (Copied from GDScript implementation)
2017-10-31 15:46:30 +01:00
Ignacio Etcheverry 157fa55e34
Merge pull request #12535 from neikeq/wtf···
Fix msbuild hint paths returning only the directory
2017-10-31 15:19:25 +01:00
Ignacio Etcheverry 32ee3ecce4 Fix msbuild hint paths returning only the directory 2017-10-31 15:15:42 +01:00
Rémi Verschelde f021b00389
Merge pull request #12525 from neikeq/wololo
Remove Visual Studio for now from the external editors list
2017-10-30 23:47:34 +01:00
Ignacio Etcheverry ad194f81b6 Remove Visual Studio for now from the external editors list 2017-10-30 23:43:26 +01:00
Rémi Verschelde 4889b80698
Merge pull request #12471 from mhilbrunner/autocomplete
Fix get_node() and $ autocompletion when using single quotes
2017-10-30 22:22:46 +01:00
Unknown 7683ff3e42 Fix get_node() and $ autocompletion when using single quotes 2017-10-30 21:58:32 +01:00
Ignacio Etcheverry 9290fd2a42 Fix 'which' returning file without extension on Windows 2017-10-30 21:09:59 +01:00
Ignacio Etcheverry 619e4eb23d
Merge pull request #12491 from neikeq/waitasecond···
Fix FrameworkPathOverride and assemblies path loop
2017-10-29 22:33:27 +01:00
Ignacio Etcheverry aa5a0b550f Fix FrameworkPathOverride and assemblies path loop 2017-10-29 22:22:38 +01:00
Matthias Hoelzl a6d53effa5 Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
Rémi Verschelde 23740c8a91 Mono: Fix Windows build 2017-10-29 17:28:53 +01:00
Rémi Verschelde c193286186
Merge pull request #12475 from neikeq/ohuiii
Fix regression from #12473 and #12388
2017-10-29 11:32:00 +01:00
Rémi Verschelde 6ea8ffc12f
Merge pull request #12474 from neikeq/s
Mono: Add build project button and reload interval
2017-10-29 11:09:49 +01:00
Ignacio Etcheverry 15e30187ee Fix regression from #12473 and #12388 2017-10-29 10:11:20 +01:00
Ignacio Etcheverry 8fca54fb0d
Merge pull request #12473 from neikeq/Alpha2&#63;-Let'sDoThis
BindingsGenerator cleanup and improved error messages
2017-10-29 05:58:26 +01:00
Ignacio Etcheverry 27b7fb8e66 Mono: Add build project button and reload interval 2017-10-29 05:57:38 +01:00
Ignacio Etcheverry 09a1e11765
Merge pull request #12388 from neikeq/r
Buildsystem improvements for the Mono module
2017-10-29 04:28:36 +01:00
Ignacio Etcheverry 9f469887fc Buildsystem improvements for the Mono module
- Make sure to search the mono installation directory for the right architecture in the windows registry.
- Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin.
- Add hint path for MSBuild in OSX.
- Copy shared library on Unix if not statically linking.
- Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0.
- SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command.
- Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork).
- Cleanup.
2017-10-29 04:26:13 +01:00
Ignacio Etcheverry 452313ffb1 BindingsGenerator cleanup and improved error messages
If there is an error generating a property or a method, the error message will include the member and class names.
2017-10-29 02:37:13 +01:00
Poommetee Ketson 83f5d7e40a Refactor bufer to buffer 2017-10-28 19:15:51 +07:00
Unknown a2247d45fc Mono: Use "UnnamedProject" if application/config/name is empty 2017-10-27 21:22:54 +02:00
Rémi Verschelde d135008acf Merge pull request #12405 from Jerome67000/clean_getnodetype
Removes Script::get_node_type()

[ci skip]
2017-10-26 08:49:38 +02:00
Przmk 2ae23c9f97 Fix default C# script 2017-10-25 22:43:06 +02:00
Jerome67000 2609cc9ef4 Removes Script::get_node_type()
used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
Rémi Verschelde 847c55bcb1 Merge pull request #12365 from neikeq/p
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
2017-10-24 18:59:26 +02:00
Ignacio Etcheverry 63f58da054 Exit after generating mono glue 2017-10-24 16:18:47 +02:00
Ignacio Etcheverry e218a13a64 Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
jagt 822af935e3 fix editor crash when missing variable in pattern match dispatch 2017-10-24 13:07:21 +08:00
Ignacio Etcheverry a897f7f606 Merge pull request #12364 from neikeq/o
Mono: Fix and cleanup build start errors
2017-10-24 01:17:36 +02:00
Ignacio Etcheverry 9905002fa6 Mono: Fix and cleanup build start errors 2017-10-24 00:49:44 +02:00
Rémi Verschelde 8ef79ffe68 Merge pull request #12320 from mhilbrunner/issue-11994
Add _process(delta) to new script templates. Closes #11994.
2017-10-23 23:18:14 +02:00
Rémi Verschelde 346326528b Merge pull request #12333 from neikeq/ñ
Mono: Prevent raising exceptions in native code
2017-10-23 07:40:32 +02:00
George Marques c40eea876e
Add UWP to Regex JIT blacklist
PCRE2 JIT uses functions not available in UWP, which makes it fail to
link.
2017-10-23 01:22:53 -02:00
Ignacio Etcheverry 45e5e23ee8 Mono: Prevent raising exceptions in native code
For now we will just print the exceptions we catch. Later, we should use something similar to 'mono_set_pending_exception(ex)'.
2017-10-23 00:35:14 +02:00
Ignacio Etcheverry acaaf2e440 Merge pull request #12326 from neikeq/n
Fix set field from MonoObject*
2017-10-22 22:14:10 +02:00
Ignacio Etcheverry ae725969d3 Fix set field from MonoObject* 2017-10-22 22:07:52 +02:00
mhilbrunner ba779c1c0c Add _process(delta) to new script templates. Closes #11994. 2017-10-22 21:07:34 +02:00
Rémi Verschelde 6361e24f29 Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
Poommetee Ketson 9b634180aa Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
Rémi Verschelde 8652c1d5b1 classref: Sync with current source 2017-10-21 12:04:36 +02:00
David Saltares 8bc96cc146 Adds world_to_map() and map_to_world() methods to GridMap.
Closes #11856.
Also fixes GridMap::set_cell_scale() not visually updating the grid meshes
2017-10-21 00:20:25 +02:00
Rémi Verschelde bf88c3c8e8 Merge pull request #12097 from rcurtis/issue12065
Visualscript: Fixes untouched value is null instead of 0
2017-10-20 23:20:32 +02:00
Rémi Verschelde a3a85670a3 Mono: Fix static linking on macOS
[ci skip]
2017-10-20 22:11:55 +02:00
Emmanuel Leblond aedc44f6fe
[GDnative] remove useless (and illegal !) STL include 2017-10-20 22:05:25 +02:00
scorched 3ba5ee42c3 Fix compilation on Visual Studio 2013 (#10219). 2017-10-20 12:55:22 +02:00
Rémi Verschelde f52ab8d864 Merge pull request #12201 from SoWhich/master
Adjust openssl #defines to be libressl compatible

[ci skip]
2017-10-18 11:16:24 +02:00
Rémi Verschelde e4ec0d007c Merge pull request #12209 from neikeq/m
Mono: Fix warning about exported static fields
2017-10-18 08:40:13 +02:00
Ignacio Etcheverry b1d106adb6 Mono: Fix warning about exported static fields 2017-10-18 08:34:17 +02:00
Rémi Verschelde 9bead2e06f Merge pull request #12208 from neikeq/l
Mono: Fix build with tools=no or target=release
2017-10-18 08:29:37 +02:00
Ignacio Etcheverry fb63ee52fb Mono: Fix build with tools=no or target=release 2017-10-18 08:27:18 +02:00
Matthew Kunjummen d154b846e8 Adjust openssl #defines to be libressl compatible
Corrected inability to build on systems using libressl instead of
openssl (e. g. void linux) by adjusting the #defines in
modules/openssl/stream_peer_openssl.cpp and
modules/openssl/stream_peer_openssl.h to check if
LIBRESSL_VERSION_NUMBER is defined (as done similarly in the following
patch in freebsd:
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219362 ).
2017-10-17 21:06:39 -05:00
Rémi Verschelde fb7428e797 Merge pull request #12178 from neikeq/k
Export attribute fixes and improvements
2017-10-17 21:29:19 +02:00
Ignacio Etcheverry 6e6b455d1f Export attribute fixes and improvements
- Allow non-public fields to be exported as well (to avoid confusion).
- Set PROPERTY_HINT_RESOURCE_TYPE for resource derived fields.
- Support enums and automatically fill PROPERTY_HINT_ENUM's hint_string for enum fields.
2017-10-17 14:42:13 +02:00
Ignacio Etcheverry 6e960c7d6b Merge pull request #12172 from neikeq/j
Take self-contained mode into consideration
2017-10-17 13:57:12 +02:00
Andreas Haas 3efb584ff5 Merge pull request #12173 from homer666/visualscript-variable-list-equals-space
VisualScript: Add space after "=" sign in variable list
2017-10-17 13:10:08 +02:00
Thomas Herzog 8c50bc369e Merge pull request #11953 from touilleMan/pluginscript
[GDnative] add pluginscript \o/
2017-10-17 13:08:41 +02:00
homer666 6880cad471 (VS) Add space after "=" sign in variable list 2017-10-17 21:45:39 +11:00
Ignacio Etcheverry 1bafd0e33a Take self-contained mode into consideration 2017-10-17 11:36:19 +02:00
Emmanuel Leblond e715be0f0a
[GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
Rémi Verschelde 8de1dc7e9a Merge pull request #12138 from neikeq/i
Avoid adding built-in script path to csproj
2017-10-16 10:19:16 +02:00
Rémi Verschelde c0293aca59 Merge pull request #12136 from neikeq/h
Improve signature of signal target generated function
2017-10-16 10:18:17 +02:00
Rémi Verschelde edd881cd70 Merge pull request #12131 from touilleMan/nativescript-fix-loading
[Nativescript] fix crash when loading a library with missing godot_nativescript_init
2017-10-16 10:10:32 +02:00
Emmanuel Leblond 9c1f6c5db6
[Nativescript] fix crash when loading a library with missing godot_nativescript_init 2017-10-16 08:16:37 +02:00
Ignacio Etcheverry 132c6deb28 Merge pull request #12104 from akien-mga/monosgen-2
mono: Request monosgen-2 explicitly via pkg-config
2017-10-16 04:32:47 +02:00
Ignacio Etcheverry 967335b969 Avoid adding built-in script path to csproj 2017-10-16 04:26:13 +02:00
Ignacio Etcheverry 8ed3247a63 Improve signature of signal target generated function 2017-10-16 04:19:36 +02:00
Ignacio Etcheverry 1a9efb417a Merge pull request #12135 from neikeq/g
Re-write SignalAwaiter implementation
2017-10-16 03:58:51 +02:00
Ignacio Etcheverry 63369ec306 Re-write SignalAwaiter implementation
Old implementation had issues where you could only await on the same signal of the same source once.
2017-10-16 03:54:23 +02:00
David Saltares 62ba7a1eb0 [DOCS] Document GridMap
[ci skip]
2017-10-15 20:38:38 +02:00
Rémi Verschelde 38ba70f2f5 Merge pull request #12069 from Noshyaar/pr-vslerp
VisualScript: add inverse_lerp & range_lerp
2017-10-15 20:20:49 +02:00
Thomas Herzog 066d7c37bc Merge pull request #12105 from BastiaanOlij/arvr_auto_register_gdnative
Couple of small changes so our ARVRInterfaceGDNative gets constructed…
2017-10-15 13:08:23 +02:00
Andreas Haas 6d380b04f2 Merge pull request #12100 from Adinimys/master
Gave a tooltip to the "In" logic node
2017-10-15 10:57:18 +02:00
BastiaanOlij c6ce73c680 Couple of small changes so our ARVRInterfaceGDNative gets constructed and registered automatically when a module loads 2017-10-15 12:56:36 +11:00
Karroffel 86de8060a4 remove error message for optional NativeScript symbols 2017-10-15 03:42:52 +02:00
Rémi Verschelde cd69dcafb7 mono: Request monosgen-2 explicitly via pkg-config
Prevents GC mismatch between mono binary and library, fixes #11916.
2017-10-14 23:54:26 +02:00
Cédric Fuchs 77dd6f37bd Gave a tooltip to the "In" logic node 2017-10-14 22:13:19 +02:00
RCurtis 7fb57ecbd9 Fixed issue that improperly initialized visual node properties to Nil 2017-10-14 14:55:09 -04:00
Karroffel e0019453a2 update ARVRInterfaceGDNative to use API struct 2017-10-14 18:18:02 +02:00
Matt Hughes 3edd3cd377 Fix video playback
This adds support to

- VideoPlayer
- VideoStreamWebm
- VideoStreamTheora
2017-10-14 23:20:39 +09:00
Karroffel e568f80e6e [GDNative] removed native_raw_call 2017-10-14 15:50:55 +02:00
BastiaanOlij cc37d43f86 Redoing the ARVR GDNative interface as module and tighter implementation 2017-10-14 09:10:18 +11:00
Karroffel 916ee427ff removed GDNativeClass doc from GDNative module 2017-10-13 15:02:54 +02:00
Poommetee Ketson efc5209b99 VisualScript: add inverse_lerp & range_lerp 2017-10-13 19:47:07 +07:00
BastiaanOlij 41e70d4192 Move GDNative docs into gdnative folder 2017-10-13 21:54:57 +11:00
Cong 524ffc9712 Use "Command" for OSX in translation strings (#1619) 2017-10-13 20:12:58 +11:00
Chaosus 216a8aa643 Added new wrap functions 2017-10-13 11:10:45 +03:00
Ruslan Mustakov 6106fd88d4 Remove junk output
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Rémi Verschelde b1f2c31a36 doc: Sync classref with current source
Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
2017-10-11 23:55:04 +02:00
Ignacio Etcheverry 740ef3dc97 Merge pull request #11954 from neikeq/d
Added 'exposed' field to ClassInfo for registered classes
2017-10-11 13:54:34 +02:00
Ignacio Etcheverry 14b9ad1296 Fix wrong array index 2017-10-10 18:29:56 +02:00
Ignacio Etcheverry 18d3ba0c50 Fix getting struct elements from MonoArray (#11978)
* Fix getting struct elements from MonoArray
* Revert undesired change
2017-10-10 00:25:36 +02:00
Ignacio Etcheverry 9b6f65af82 Mono: Make use of ClassInfo's exposed API
- BindingsGenerator only generates exposed classes.
- Fix creation of managed instances of non-exposed classes.
2017-10-09 23:50:06 +02:00
Ignacio Etcheverry 0c2e882210 Adds 'exposed' field to ClassInfo
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
Ferenc Arn 8ddbd19777 Apply a few recent chages in Quat and Basis to their respective Mono counterparts. (#11899) 2017-10-09 14:49:53 +02:00
Thomas Herzog ea37f44ec8 Merge pull request #11950 from sheepandshepherd/gdnative_property_index
Include property index in GDNative class API
2017-10-09 13:55:36 +02:00
Rémi Verschelde 30a4882cf8 Merge pull request #11910 from hoelzl/pr-python3-mono-build
Fix Python 3 incompatibility in Mono build
2017-10-09 11:00:14 +02:00
Thomas Herzog dc6bb74c46 Merge pull request #11952 from touilleMan/fix-crash-gdnative
[GDnative] fix crash at cleanup time when singleton_gdnatives is not empty
2017-10-09 01:24:21 +02:00
Emmanuel Leblond 6363bcf209
[GDnative] fix crash at cleanup time when singleton_gdnatives is not empty 2017-10-09 00:31:25 +02:00
Ignacio Etcheverry ff28569d16 Fixed IntPtr unboxing (#11949)
- Fix boolean never reset to false
- Fix IntPtr unboxing and cleanup
2017-10-09 00:10:54 +02:00
sheepandshepherd 6f3fffecb3 Include property index in GDNative class API
Needed by properties that share set/get functions. Fixes #10329.
2017-10-08 23:57:06 +02:00
Emmanuel Leblond ce197990bc
[GDnatvie] improve wrapper code generation 2017-10-08 20:51:18 +02:00
Emmanuel Leblond d17951f57e
[GDnative] Add string_name api 2017-10-08 16:47:10 +02:00
Thomas Herzog 7a58c0f9fb Merge pull request #11923 from sheepandshepherd/gdnative_api_json_array
Store GDNative API in array instead of dictionary
2017-10-08 12:53:48 +02:00
Ignacio Etcheverry e5ff814243 Merge pull request #11924 from neikeq/b
Fix dot separated assembly names confused with file extensions
2017-10-07 22:10:02 +02:00
Ignacio Etcheverry eb920406ae Fix dot separated assembly names confused with file extensions 2017-10-07 22:00:35 +02:00
sheepandshepherd 39584f3312 Store GDNative API in array instead of dictionary 2017-10-07 20:17:12 +02:00
Ignacio Etcheverry 5a49106ff4 Merge pull request #11900 from neikeq/a
Fix assembly load hooks and sizeof wrong type
2017-10-07 20:12:25 +02:00
Matthias Hoelzl a6b48c1706 Fix Python 3 incompatibility in Mono build 2017-10-07 15:36:20 +02:00
Rémi Verschelde 84e7bbafb7 Merge pull request #11843 from hoelzl/pr-python3-build
Fix Python 3 build
2017-10-07 10:54:58 +02:00
Ignacio Etcheverry 5ab3537179 Fix sizeof wrong type 2017-10-07 04:22:26 +02:00
Ignacio Etcheverry 9eda9be3cf Fix assembly load hooks 2017-10-07 04:21:55 +02:00
Ignacio Etcheverry 195b12212d Merge pull request #11896 from neikeq/pr-issue-11892
Quote MSBuild arguments
2017-10-07 01:27:06 +02:00
Ignacio Etcheverry 14280ac44b Quote MSBuild arguments. Fixes #11892 2017-10-07 01:21:11 +02:00
Ignacio Etcheverry 85cc879382 Merge pull request #11894 from neikeq/pr-issue-11834
Mono: Make sure editor thread is attached on script reload
2017-10-07 00:47:13 +02:00
Ignacio Etcheverry fdc3de009c Mono: Make sure editor thread is attached on script reload 2017-10-07 00:43:02 +02:00
Ignacio Etcheverry 30328e7dfc Merge pull request #11849 from cart/mono_parent_fields
Mono: support exported parent class fields
2017-10-06 22:36:58 +02:00
Andreas Haas ec2a4da6d6 Merge pull request #11854 from endragor/fix-few-classdb-defs
Add NIL_IS_VARIANT usage to few definitions
2017-10-06 13:09:53 +02:00
BastiaanOlij ce74efacbb Made a few tweaks to the interface 2017-10-06 20:35:55 +11:00
Carter Anderson 19df296351 get parent class fields when updating a CSharpScript's exports
This makes the fields viewable / editable in the inspector
2017-10-05 23:50:48 -07:00
Ferenc Arn 17e89c2c66 Fix mono enabled builds (broken by 3d87b70). 2017-10-05 22:11:10 -04:00
Juan Linietsky 3d87b70f7a Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
Ignacio Etcheverry 928efe06d6 Merge pull request #11845 from neikeq/music-is-overrated
- Fixed uninitialized local
- Improved msbuild search on Unix platforms
- Add C# script to csproj when attaching it to an object
2017-10-05 19:42:22 +02:00
Andreas Haas b9b9a9f86e Merge pull request #11858 from J08nY/feature/gridmap-used-cells
Add GridMap::get_used_cells. Fixes #11857.
2017-10-05 19:23:04 +02:00
J08nY 16bf0f08ed
Add GridMap::get_used_cells. Fixes #11857. 2017-10-05 15:34:34 +02:00
Ruslan Mustakov 61ddf52983 Add NIL_IS_VARIANT usage to few definitions
The missing usage flag led to GDNative API descriptions containting
arguments with "void" type.
2017-10-05 18:51:22 +07:00
Ignacio Etcheverry 1d309439cb Uninitialized local and domain finalize fixes
- Make sure to run the GC before and after finalizing the scripts domain.
2017-10-05 00:12:36 +02:00
Ignacio Etcheverry df22bbd7ed Add C# script to csproj when attaching it to an object 2017-10-05 00:10:51 +02:00
Ignacio Etcheverry b4d758e067 Add alternative search locations for msbuild 2017-10-05 00:08:38 +02:00
Matthias Hoelzl 727a381fc9 Fix Python 3 build
- Take care of the differences in handling unicode characters in
  `escape_string` (formerly in `editor/SCsub`, now in `compat.py)`.
- Conditionally include `_winreg` or `winreg` in the Mono editor
  module.
2017-10-04 23:21:32 +02:00
Thomas Herzog 454dec2f2f Merge pull request #11806 from touilleMan/gdnative-version-field
[GDnative] add api version field to godot_gdnative_api_struct
2017-10-04 11:57:53 +02:00
Emmanuel Leblond 3e29cb806c
[GDnative] add future-proof next field to godot_gdnative_api_struct (a la Vulkan) 2017-10-04 03:11:41 +02:00
Karroffel 2a4e2b5378 [GDNative] added API struct wrapper generator
Previously functions of the GDNative API were accessed by letting
the loader at load-time resolve the symbols. This causes troubles on
Windows (...sigh...), so now the GDNative API isn't exported anymore.

This means, that a library that wants to call a GDNative function
needs to access it via a struct of pointers that's passed to it at
right after the library was loaded. To make the usage easier, those
function pointers in the struct can be wrapped in actual function in
the global scope. This commit adds a generator for that wrapper code.
2017-10-03 23:26:39 +02:00
Andreas Haas a848fa6cde Merge pull request #11789 from djrm/pr_visual_improvements
Added correct initialization for script editor theme.
2017-10-03 19:56:14 +02:00
Emmanuel Leblond 0d41be3790
[GDnative] add api version field to godot_gdnative_api_struct 2017-10-03 18:08:34 +02:00
Thomas Herzog c5ab18f33e Merge pull request #11792 from touilleMan/gdnative-json-api
[GDnative] autogenerate gdnative_api_struct.h from a json
2017-10-03 14:37:04 +02:00
Nathan Lovato cc40784728 Merge pull request #11653 from bojidar-bg/doc-vscript-1
[DOCS] Document some of the VisualScript classes
2017-10-03 11:58:06 +02:00
Bojidar Marinov 10469c1962
Document some of the VisualScript classes. 2017-10-03 12:01:53 +03:00
Emmanuel Leblond cdc29926af
[GDnative] replace gdnative_api_struct.h by a json-based autogenerated system 2017-10-03 09:48:52 +02:00
Daniel J. Ramirez bb69855f1a VS now supports white themes. 2017-10-02 21:31:32 -05:00
Daniel J. Ramirez 6d874ea685 Added correct initialization for script editor theme.
Some style fixes for VS interface.
2017-10-02 18:33:42 -05:00
Ignacio Etcheverry e36fb95c50 Added mono module 2017-10-03 00:01:26 +02:00
Andreas Haas 29b44801b2 Merge pull request #11658 from BastiaanOlij/mobile_vr
Reintroduce generic mobile vr interface
2017-10-02 23:13:21 +02:00
Andreas Haas 5303efb2fa Merge pull request #11659 from AndreaCatania/prephysics
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Poommetee Ketson e8f0817eac Merge pull request #11724 from marcelofg55/visualscript_crashfix
VisualScript crashfix when returns are too few
2017-10-02 23:40:44 +07:00
Emmanuel Leblond c55b8217ab
[GDnative] Add active_library_path to init options struct 2017-10-02 13:45:47 +02:00
Emmanuel Leblond c11c951871
[GDnative] Add binding to GDNativeLibrary::get_active_library_path 2017-10-02 13:25:53 +02:00
Gilles Roudiere d10e5eabed Merge pull request #11719 from toger5/svg_color_convert_alpha
keep alpha when converting svg colors fixes #11289
2017-10-01 22:38:57 +02:00
Hein-Pieter van Braam 6c15c23889 Replace a OPCODE_BREAK with break in opcode 31
This was a mistake made in 520d84e. There are no more other looping
structures left in this function.
2017-10-01 16:51:05 +02:00
AndreaCatania 4537977d6d Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
Marcelo Fernandez 57ef77376f VisualScript crashfix when returns are too few 2017-09-30 11:18:50 -03:00
toger5 b3826901c7 keep alpha when converting svg colors fixes #11289 2017-09-30 14:48:41 +02:00
Juan Linietsky 0a5799fb43 Properly allow completion on variable initializer arguments, closes #9359 2017-09-29 19:43:31 -03:00
BastiaanOlij ca4f055db0 reintroduce generic mobile vr interface 2017-09-28 22:44:41 +10:00
Rémi Verschelde da144fed4c Merge pull request #11617 from groud/fix_bad_display
Fixes bad display
2017-09-27 22:15:00 +02:00
Scayze 0722df4829 Fixed wrong break statement in GDFunction::call 2017-09-27 03:23:39 +02:00
Gilles Roudiere 6f185cc9f7 Remove unecessary anchors&margins set causing bad display (sons of containers) 2017-09-27 00:38:28 +02:00
Rémi Verschelde f577efd47e Merge pull request #11424 from groud/control_node_presets
Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Rémi Verschelde c79fc6716e Merge pull request #11518 from hpvb/gdscript-direct-dispatch
Some more GDScript performance optimizations
2017-09-25 23:25:42 +02:00
Rémi Verschelde 78aa7b382a Merge pull request #11567 from QuLogic/scons-var-types
Add types to scons command-line options
2017-09-25 22:44:05 +02:00
Rémi Verschelde dae02a9041 Merge pull request #11580 from endragor/ios-export
Enhance iOS export
2017-09-25 22:23:49 +02:00
Juan Linietsky c5da28f24c Fixed constness of variant functions, as well as visual script sequence ports. Closes #11258 2017-09-25 17:09:27 -03:00
Elliott Sales de Andrade 3e69d19116 Use BoolVariable in platform-specific options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade 5be675eb03 Use BoolVariable for module options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade 45a9a680a3 Use BoolVariable for third-party options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade ffab67b8da Use BoolVariable in target/component/advanced options. 2017-09-25 14:36:02 -04:00
Ruslan Mustakov f5b3b24c22 Enhance iOS export
- The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
2017-09-26 00:18:08 +07:00
Hein-Pieter van Braam 0a338a28d9 Remove several checks on DEBUG_RELEASE
These errors shouldn't be possible on a tested game. Remove the checks
on release. Shaves about 10% off of tight loops.
2017-09-25 18:29:18 +02:00
Hein-Pieter van Braam 520d84e042 Use computed goto to dispatch next opcode
On compulers that define __GNUC__ use computed goto to directly dispatch
the next instruction rather than going through another switch statement.
This saves a jump and some comparisons.

In tight loops this is is roughly 10% faster than the switch() method.
2017-09-25 18:29:13 +02:00
Elliott Sales de Andrade 00c03bdd2b Add support for OpenSSL 1.1.0.
This release hides many struct members which provides easier forward
compatibility but is a break from previous releases. A few small macros
provide compatibility between both 1.1.0 and 1.0.x.

Fixes #8624.
2017-09-24 02:11:02 -04:00
Marcelo Fernandez 46af050e93 Rename get_position => get_playback_position and seek_pos => seek on audio classes 2017-09-23 16:55:00 +02:00
Gilles Roudiere 05bb8e0c10 Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
Rémi Verschelde be60689812 Merge pull request #11461 from hpvb/add-likely-macros
Implement Linux-style likely()/unlikely() macros
2017-09-22 09:15:45 +02:00
Ross Hadden 1a97d6455d Fixed a bunch of typos, including an error code. 2017-09-21 23:58:29 -04:00
Hein-Pieter van Braam 22358babda Implement Linux-style likely()/unlikely() macros
This implement branch prediction macros likely() and unlikely() like in
Linux. When using these macros please ensure that when you use them the
condition in the branch really is very, very likely or unlikely. Think
90+% of the time. Primarily useful for error checking. (And I implement
these macros for all our error checking macros now)

See this article for more information:
https://kernelnewbies.org/FAQ/LikelyUnlikely

There are more places where these macros may make sense in renderer and
physics engine. Placing them will come in another commit down the line.
2017-09-21 18:28:28 +02:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Ruslan Mustakov 52cb4ec232 Do not compile Recast for Android
At least this makes Godot compile for Android until there is a better
solution.
2017-09-20 12:57:33 +07:00
Rémi Verschelde 752a116847 Merge pull request #11256 from djrm/pr_visual_improvements
Visual improvements and new look for VS
2017-09-19 23:44:09 +02:00
Hein-Pieter van Braam 833c3917b2 Allow booleanization of all types
We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.

This allows you to write GDScript like:
if not Dictionary():
  print("Empty dict")

Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
Rémi Verschelde 33e1716f13 Merge pull request #11402 from hpvb/remove-gdscript-checks-on-release
Various GDScript performance tweaks
2017-09-19 15:48:14 +02:00
Rémi Verschelde ba4439c491 Merge pull request #11386 from kosz78/fix-msvc-compile-errors
Fix MSVC compilation errors
2017-09-19 14:58:19 +02:00
Konstantin Zaitsev 28dc30cd59 Change structure order for godot nim compatibility 2017-09-19 11:35:51 +07:00
Konstantin Zaitsev c386a02654 Fix MSVC compilation errors 2017-09-19 10:33:07 +07:00
Hein-Pieter van Braam 60790c8c5a Remove more GDScript runtime checks on release
As a preparation for other performance enhancements to GDScript:call()
start by removing more of the GDScript runtime checks on release.

This code has been tested with 2d/platformer, 3d/platformer,
3d/materials_test, and goltorus. No regressions were found.
2017-09-19 02:06:47 +02:00
Hein-Pieter van Braam 137f8a58a8 Move Variant::evaluate() switch to computed goto
In an effort to make GDScript a little faster replace the double
switch() with a computed goto on compilers that set __GNUC__. For
compilers that don't support computed goto it will fall back to regular
switch/case statements.

In addition disable using boolean values in a mathematical context. Now
boolean values can only be compared with other booleans. Booleans will
also no longer be coerced to integers.

This PR replaces #11308 and fixes #11291
2017-09-17 22:49:23 +02:00
Thomas Herzog 259778ce8c Merge pull request #11296 from touilleMan/gdnative-api-struct
[GDnative] pass api as struct of function pointers to loaded gdnative modules
2017-09-17 20:59:46 +02:00
Emmanuel Leblond 8d57a3f3d5
[GDnative] Use X macro to define godot_gdnative_api_struct and it instantiation 2017-09-17 18:33:08 +02:00
Emmanuel Leblond e4c9f8895e
[GDnative] create godot_gdnative_api_struct and pass it to godot_gdnative_init_options 2017-09-17 16:13:14 +02:00
Rémi Verschelde c74bab66aa Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17 12:53:48 +02:00
Rémi Verschelde 2d4f6ef0bf Apply clang-format again to recent changes
Also add missing copyright headers.

[ci skip]
2017-09-16 19:48:45 +02:00
Marcelo Fernandez 12a7f15bdc Fix compile error on gd_native_library_editor.cpp with tools=no 2017-09-15 13:29:29 -03:00
Thomas Herzog 7dffed485b Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Fix enums bindings
2017-09-15 08:43:35 +02:00
Thomas Herzog 5636ac526e Merge pull request #11237 from endragor/gdnative-variant-ref
Construct Variants from Reference properly in GDNative
2017-09-14 21:21:50 +02:00
Juan Linietsky 35ed1eef2a Added a menu to enable/disabled GDNative singletons in project settings 2017-09-14 15:02:51 -03:00
Wilson E. Alvarez 072e379ffe Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
Daniel J. Ramirez 74d028729f Improved VisualScriptEditor 2017-09-14 12:45:42 -05:00
Ruslan Mustakov f08bc0df7c Construct Variants from Reference properly in GDNative
Previously godot_variant_new_object constructed Variant without
accounting for the fact that the Object can be a Reference, so refcount
was not increased and References were destructed prematurely.

Also, Reference::init_ref did not propagate refcount increment to the
script instance, which led to desync of refcount info on the script
side and Godot side.
2017-09-14 19:40:36 +07:00
Jeroen ca5abae1e7 Fix 2 typos 2017-09-14 10:31:43 +02:00
Maxim Sheronov 0fffa45158 Fix enums bindings
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Rémi Verschelde fe3bbaa9d0 Merge pull request #11076 from hpvb/fix-10935
Fix crash on wrong type drag into the vs editor
2017-09-13 19:28:13 +02:00
Rémi Verschelde 095ff6dda8 Merge pull request #11063 from toger5/svg_generation_optimization
optimized color conversion for svg generation
2017-09-13 19:27:21 +02:00
Rémi Verschelde 27ae3c839d Merge pull request #7908 from SaracenOne/recast
In-editor navmesh generation.
2017-09-13 19:22:29 +02:00
toger5 ee5dc05a09 optimized color conversion for svg generation 2017-09-12 23:33:51 +02:00
Juan Linietsky 4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00
Daniel J. Ramirez 60f054d3ac Improved VS node coloring 2017-09-12 13:16:47 -05:00
Daniel J. Ramirez 1e8048dd45 Improved theme generation, and other fixes 2017-09-12 13:16:38 -05:00
William Taylor 8632408dbd Changed/Added descriptions in @GDScript. Added examples. Fixed return types of two … (#11146)
Doc: Improved descriptions in GDScript docs

Added examples and fixed return types of two methods.
2017-09-12 15:00:29 +02:00
Rémi Verschelde 4f51211dfb Merge pull request #11028 from mrawlingst/color-RGBA32
Change Color.to_32() to Color.to_rgba32() and lowercase other functions
2017-09-12 13:44:43 +02:00
Juan Linietsky 1c5376ae59 Many fixes to visual script, changed virtuals override for a proper selector. 2017-09-12 07:58:54 -03:00
Rémi Verschelde aabbd00284 Merge pull request #10908 from hpvb/fix-unused-variables
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde cf941fdc35 Merge pull request #11026 from hpvb/fix-assign-in-if
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Rémi Verschelde 2b50dc5d4f Merge pull request #11057 from hpvb/fix-various-warnings
Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Poommetee Ketson dccb37417c Implement String len() 2017-09-11 08:43:25 +07:00
bncastle fc83821316 Fixed attempt to delete NULL pointer error
Fixed: Error cause by attemptng to delete a NULL pointer.
unregister_gdnative_types() now checks discoverer to see if it is NULL
before deleting. After selecting a godot project to edit (in Win10), the
discoverer_callback() wasn't called thus discoverer was NULL.
2017-09-10 17:39:42 -04:00
Hein-Pieter van Braam 2ec0bc4f80 Fix crash on wrong type drag into the vs editor
Don't allow drops of draggable items without a vs node type.

This fixes #10935
2017-09-09 00:34:53 +02:00
Hein-Pieter van Braam b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam 8230bf0a2f Remove assignment and declarations in if statements
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam 67a706fc1b Fix various assorted warnings
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
mrawlingst 6aa5bc2347 Change Color.to_32() to to_rgba32() and format as RGBA 2017-09-07 16:19:44 -04:00
Juan Linietsky 5f0d367fef Mono vorbis support fixed, closes #10787 2017-09-06 23:13:57 -03:00
Rémi Verschelde 6efd777fae Merge pull request #10976 from saltares/issue-907
Fixes setting visibility on GridMap, issue #907
2017-09-06 11:49:35 +02:00
David Saltares f43a0ef327 Setting visibility on GridMap now works. Closes #907.
Basically, `GridMap` wasn't reacting to the
`NOTIFICATION_VISIBILITY_CHANGED` event. This reacts to such events and
walks over the set of `Octants` and all of their `MultiMeshInstances` to
set their visibility on the `VisualServer`.
2017-09-05 22:44:19 +01:00
Ruslan Mustakov 269203a022 Provide NativeScript properties in definition order 2017-09-05 12:45:23 +07:00
Juan Linietsky 89e090edef Fix ETC2 import for luminance/lumalpha textures, fixes #10421 2017-09-04 18:45:41 -03:00
Saracen 92e77d5ff2 Recast integration. 2017-09-04 21:41:57 +01:00
Rémi Verschelde e979e50b7d Merge pull request #10921 from karroffel/gdnative-MERGE-EVERYTHING
[GDNative] merge of NativeScript and GDNative, new GDNative singletons
2017-09-04 21:51:07 +02:00
Rémi Verschelde b5d2d0a9a5 Merge pull request #10939 from neikeq/fix-overridden-external-editors
Fixes language overridden external editors
2017-09-04 08:12:29 +02:00
Rémi Verschelde 7040a390ad Merge pull request #10937 from djrm/pr_fix_typo
Fix. resizeable -> resizable.
2017-09-04 07:37:59 +02:00
Ignacio Etcheverry 52a7be4eef Fixes language overridden external editors 2017-09-03 21:23:36 +02:00
Daniel J. Ramirez d6b664f671 Fix. resizeable -> resizable.
(not actually a typo, but the rest of the API uses resizable)
2017-09-03 13:12:52 -05:00
Juan Linietsky adde89e8b1 -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 2017-09-03 14:54:15 -03:00
Karroffel 54a9c1ee43 [GDNative] added singleton GDNativeLibraries
A GDNativeLibrary now has a field "gdnative_singleton" which can be
used to let the `godot_gdnative_singleton` procedure be executed on
Godot's startup. In future this can be used to register new
scripting languages or resource importer types.
2017-09-03 16:56:00 +02:00
Karroffel 7878329e6f merged gdnative and nativescript module 2017-09-03 15:28:43 +02:00
Poommetee Ketson 459f526119 Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
Hein-Pieter van Braam 7df28d1799 Fix missing pragma push
I forgot to pragma push the ignored warning in #10877 this adds the
missing ones.
2017-09-02 11:03:27 +02:00
Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde dac150108a Merge pull request #10846 from hpvb/fix-sign-compare
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Rémi Verschelde 69ac4cbb37 Merge pull request #10854 from MednauN/ogg-fix
Fix crash when destroying AudioStreamPlaybackOGGVorbis
2017-09-01 21:51:48 +02:00
Rémi Verschelde 90a944e856 Merge pull request #10865 from neikeq/woah
etc: Append -std=gnu++11 to CCFLAGS instead of CXXFLAGS

[ci skip]
2017-09-01 21:25:05 +02:00
Ignacio Etcheverry 2f79c84ff5 etc: Append -std=gnu++11 to CCFLAGS instead of CXXFLAGS
This way it can override the -std flags passed to scons.
2017-09-01 18:51:50 +02:00
Juan Linietsky 8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 2017-09-01 13:01:08 -03:00
Poommetee Ketson ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Evgeny Zuev 46f003c445 Fix crash when destroying AudioStreamPlaybackOGGVorbis 2017-09-01 17:49:22 +07:00
Rémi Verschelde 7c76e0c8c3 Merge pull request #10853 from leezh/pcre_html5_fix
Disabled PCRE-JIT in HTML5. Fixes #10834

[ci skip]
2017-09-01 12:46:41 +02:00
Zher Huei Lee 566c0f675a Disabled PCRE-JIT in HTML5. Fixes #10834 2017-09-01 18:33:04 +08:00
Hein-Pieter van Braam f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Emmanuel Leblond 6151adfe8c
Correct GDnative's godot_string_find_last method name 2017-08-31 23:24:26 +02:00
Rémi Verschelde 6f762ad709 Merge pull request #10422 from endragor/gdnative-android
Make GDNative work on Android
2017-08-31 13:51:10 +02:00
Rémi Verschelde 0cee288c11 Merge pull request #10148 from leezh/pcre2
Replacement of internal RegEx with PCRE2
2017-08-31 11:56:19 +02:00
Rémi Verschelde f00760b22c Merge pull request #10382 from toger5/dark_icons
Light Theme
2017-08-31 11:47:18 +02:00
toger5 aa8feff8c1 Implement color conversion for dark SVG icons 2017-08-30 21:20:02 +02:00
Ruslan Mustakov 5ccdeccb6e Make GDNative work on Android
The changes include work done to ensure that GDNative apps and Nim
integration specifically can run on Android. The changes have been
tested on our WIP game, which uses godot-nim and depends on several
third-party .so libs, and Platformer demo to ensure nothing got broken.

 - .so libraries are exported to lib/ folder in .apk, instead of assets/,
   because that's where Android expects them to be and it resolves the
   library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching
   the current device. So we establish the convention that Android .so
   files in the project must be located in the folder corresponding to
   the ABI they were compiled for.

 - Godot callbacks (event handlers) are now called from the same thread
   from which Main::iteration is called. It is also what Godot now
   considers to be the main thread, because Main::setup is also called
   from there. This makes threading on Android more consistent with
   other platforms, making the code that depends on Thread::get_main_id
   more portable (GDNative has such code).

 - Sizes of GDNative API types have been fixed to work on 32-bit
   platforms.
2017-08-30 18:14:19 +07:00
Hein-Pieter van Braam ec63438231 Remove 10778 related methods from GDNative
After #10778 master didn't build any longer with GDNative. This removes
the methods removed in that PR from the GDNative bindings for Basis
also.
2017-08-30 12:54:59 +02:00
Rémi Verschelde fd7ad7d80a Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-30 12:46:00 +02:00
Rémi Verschelde e59b1212da Merge pull request #10776 from hpvb/fix-10758
Disable -ffast-math for etc2comp
2017-08-30 12:44:16 +02:00
Hein-Pieter van Braam d44414c711 Disable -ffast-math for etc2comp
Apparently -ffast-math generates incorrect code with recent versions of
GCC and Clang. The manual page for GCC warns about this possibility.

In my tests it doesn't actually appear to be measurably slower in this
case, and this is used in a batch process so it seems safe to disable
this.

This fixes #10758 and fixes #10070
2017-08-30 11:51:24 +02:00
Ruslan Mustakov 415f7da025 Fix GDNative API generator after changes to MethodBind 2017-08-30 10:45:10 +07:00
Ruslan Mustakov bbb4ee90ce Add enums in GDNative API generator 2017-08-30 10:38:58 +07:00
Juan Linietsky 9c3bddfac2 Merge pull request #10745 from neikeq/fix-docdata-and-stuff
DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
Ignacio Etcheverry 8bd92a96a4 Makes built-in vararg methods actual vararg methods
- Removes hardcoded parameters from built-in vararg methods and adds METHOD_FLAG_VARARG to them.
- Makes EditorHelp display built-in vararg methods correctly.
2017-08-29 19:40:28 +02:00
Ignacio Etcheverry c16d00591b DocData and type hints fixes
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Wilson E. Alvarez a400a65c8a Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed' 2017-08-29 10:24:10 -04:00
Juan Linietsky a2027cfa49 -Fixes to how collada generates tangents (use SurfaceTool), closes #9562
-Fix to gridmap cell size (wrong property type)
2017-08-29 08:48:39 -03:00
Juan Linietsky 8fce79aaee -Some fixes to code completion.
-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Rémi Verschelde 6ef7783abb Merge pull request #10662 from hoelzl/python3-v3
Make build scripts Python 3 compatible
2017-08-28 00:05:15 +02:00
Juan Linietsky d23f323cde -Moved script run to editor, removed from project
-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00
Hein-Pieter van Braam 8064fbb174 Fix a crash in gdscript callbacks
This fixes a crash running the 'goltorus' project.
2017-08-27 23:49:13 +02:00