Ziya Erkoc
6fb113f59f
Warn if a concave shape is assigned to ConvexPolygonShape2D
2023-02-11 21:58:35 +01:00
Silc Renew
7bf83a8603
Fix NodeOneShot fade-out doesn't blend animations correctly
2023-02-12 04:32:40 +09:00
Silc Renew
2a0beb1ef3
Fix remaining fade doesn't clear when reset in AnimationNodeTransition
2023-02-12 04:12:15 +09:00
Rémi Verschelde
beab9a7cf2
Merge pull request #73069 from brianwinterpixel/bugfix/linebuilder_box_uvs
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Fix Line2D UVs when using BOX end cap mode
2023-02-11 14:40:09 +01:00
Rémi Verschelde
ab2952580c
Merge pull request #73040 from Rindbee/popup_centered_consider_current_size
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Calling popup_center* with the default size will use the current size
2023-02-11 14:37:54 +01:00
Rémi Verschelde
38d7583f86
Merge pull request #73063 from KoBeWi/it_exited_the_tree_but_changed_its_mind_and_broke_instead
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Fix camera reparenting
2023-02-11 14:36:41 +01:00
Rémi Verschelde
f7c177b972
Merge pull request #73083 from timothyqiu/nav-agent-debug-properties
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Strip name prefix of navigation agent debug properties in the inspector
2023-02-11 14:36:17 +01:00
Rindbee
593598c592
Calling popup_center* with the default size will use the current size
2023-02-11 18:53:53 +08:00
Haoyu Qiu
65223e98de
Strip name prefix of navigation agent debug properties in the inspector
2023-02-11 16:34:08 +08:00
Aaron Franke
be916233f9
Check for CanvasItem instead of Control and Node2D
2023-02-11 02:18:10 -06:00
Brian Semrau
53b4d85072
Fix Line2D UVs when using BOX end cap mode
2023-02-10 20:44:39 -05:00
kobewi
3f31c64300
Fix camera reparenting
2023-02-10 23:46:55 +01:00
smix8
f2c31965c0
Fix navigation support for multilayered TileMaps
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Fixes support for multilayered TileMaps by creating dedicated navigation maps for each layer.
2023-02-10 17:13:40 +01:00
Rémi Verschelde
cac4cda89b
Merge pull request #73024 from TokageItLab/fix-transtition-first-frame
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Fix broken first frame of `NodeTransition`/`NodeOneShot` when xfade is 0
2023-02-10 15:08:34 +01:00
Rémi Verschelde
008cafc103
Merge pull request #72378 from maximkulkin/line-edit-consume-events
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Fix LineEdit not consuming events
2023-02-10 15:08:28 +01:00
Rémi Verschelde
29d89caafe
Merge pull request #72714 from DarkMessiah/fix-unlimited-text-in-tree
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Fix unlimited text rendering in Tree if width <= 0
2023-02-10 15:07:18 +01:00
Rémi Verschelde
97afa41da3
Merge pull request #73000 from Sauermann/fix-editor-viewport-size-zero-crash
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Fix crash in editor when setting `SubViewport.size` to zero
2023-02-10 15:06:57 +01:00
Haoyu Qiu
26581ca574
Add some missing translatable editor strings
2023-02-10 16:55:50 +08:00
Silc Renew
836d62f0c6
Fix broken first frame of NodeTransition/NodeOneShot when xfade is 0
2023-02-10 13:57:11 +09:00
Markus Sauermann
5bb66d3cfb
Fix scene reload crash caused by mouse cursor update
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After a scene reload a mouse cursor updates is performed via a
InputEventMouseMotion, that is exposed to the user.
The state of Input is however not adjusted to this InputEventMouseMotion
which can lead to inconsistencies.
This PR makes sure, that it is not exposed to the user.
It utilizes the method of Viewport::_process_picking for marking
events that are not sent to the user, so that this function doesn't
need to be changed.
2023-02-10 01:16:23 +01:00
Markus Sauermann
d249370cd7
Fix crash in editor when setting SubViewport.size
to zero
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`Viewport::_set_size` now verifies, that the minimum size is at least 2x2.
Also fix `RendererViewport::viewport_set_size` fail condition.
2023-02-10 00:25:45 +01:00
Rémi Verschelde
929ee61170
Merge pull request #72931 from TokageItLab/improve-root-motion-for-rot-and-pos
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Add root motion accumulator to fix broken RootMotionView
2023-02-09 23:43:08 +01:00
Markus Sauermann
88f4e5cc94
Fix that popup_centered
didn't take the window's size into consideration
2023-02-09 22:05:39 +01:00
Silc Renew
7b18ad7d98
Add root motion accumulator to fix broken RootMotionView
2023-02-10 01:22:00 +09:00
Rémi Verschelde
5c1295dc20
Merge pull request #72884 from groud/fix_trackpad_viewpanner
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Fix panning via InputEventPanGesture
2023-02-09 16:44:56 +01:00
Rémi Verschelde
b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
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Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
Haoyu Qiu
a40ccc2d7e
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
Rémi Verschelde
d69809cab6
Merge pull request #72947 from DarkKilauea/nav-fix-avoidance-callback
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Fix missing avoidance updates when using same velocity
2023-02-09 10:13:35 +01:00
Rémi Verschelde
edae21f3aa
Merge pull request #72897 from Geometror/graphedit-set-deprecated
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Update configuration warning for `GraphEdit` and mark it as experimental
2023-02-09 09:29:27 +01:00
Rémi Verschelde
ea274af71a
Merge pull request #72922 from smix8/fix_debug_binding_rb_4.x
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Fix NavigationAgent debug functions bindings in release builds
2023-02-09 09:28:38 +01:00
Josh Jones
097f8a5fdb
Fix missing avoidance updates when using same velocity
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When using avoidance, if you set the same velocity for the agent, you won't get an update from the avoidance system.
This changes both the `set_target_position` and `set_velocity` setters to always accept user provided values, even if they are the same. This ensures that repathing and avoidance logic is always run when the user expects.
2023-02-08 23:18:53 -08:00
Hendrik Brucker
4601acbaf4
Update GraphEdit configuration warning, mark GraphNode/GraphEdit as experimental
2023-02-09 02:39:55 +01:00
Markus Sauermann
888add8418
Fix Color Picking
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With the 4.x-introduction of Windows the previous method for
color picking was no longer working.
This PR uses the following approach to reintroduce color-picking.
When the Color-Picking-Button is pressed, a quasi-screenshot of the
Window-content is created and displayed in a new Popup-Window.
This new Window allows selecting colors by Mouse-Click.
A Preview of the targeted Color is also displayed.
2023-02-09 01:00:54 +01:00
clayjohn
04a9933f2e
Mark fma function as high end so it isn't used with the gl_compatibility renderer
2023-02-08 12:56:15 -08:00
smix8
820b841fcb
Fix NavigationAgent debug functions bindings in release builds
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Fixes that certain NavigationAgent debug functions bindings were not available in release builds.
2023-02-08 21:49:04 +01:00
Gilles Roudière
ca4bc8de81
Fix panning via InputEventPanGesture
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-02-08 12:01:20 +01:00
Danil Alexeev
b8eda519d0
Optimize draw_dashed_line()
and draw_rect()
2023-02-08 10:44:12 +03:00
Rémi Verschelde
929333fe26
Merge pull request #62179 from Rindbee/fix-popup_center-off-center
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Use min_size/max_size to limit window size and position while popup center
2023-02-07 16:30:41 +01:00
Rémi Verschelde
743e26d4f9
Merge pull request #72829 from Sauermann/fix-code-simplifications
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Some code simplifications
2023-02-07 16:30:22 +01:00
Rémi Verschelde
7ebd8b502d
Merge pull request #71768 from Sauermann/fix-vp-mouse-position
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Fix Viewport::get_mouse_position for SubViewports
2023-02-07 16:30:13 +01:00
Markus Sauermann
826e54fa73
Some code simplifications
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1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Rindbee
c73844f117
Use min_size/max_size to limit the window size and the position while popup center
2023-02-07 21:28:26 +08:00
kobewi
095c805079
Fix sub-resource IDs resetting when preloaded
2023-02-07 14:13:22 +01:00
Markus Sauermann
5312d83f3b
Fix Viewport::get_mouse_position for SubViewports
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SubViewports don't have a cached mouse position available.
This PR calculates the mouse position from the screen position of
the mouse cursor.
2023-02-07 13:54:47 +01:00
Rémi Verschelde
3f02cf7ced
Merge pull request #72722 from TokageItLab/animtree-map
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Fix AnimationNodeTransition initialization and AnimationNode remapping method
2023-02-07 08:36:00 +01:00
Rémi Verschelde
cd0f1e9b10
Merge pull request #72740 from Sauermann/fix-event-device-id
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Fix mouse/drag/touch InputEvents having no device id
2023-02-06 23:51:26 +01:00
Rémi Verschelde
bea2dea15d
Merge pull request #71677 from Sauermann/fix-emulate-touch-passthrough
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Fix MOUSE_FILTER_STOP not affecting emulated mouse events
2023-02-06 22:52:01 +01:00
Rémi Verschelde
fe2cd2e6b1
Merge pull request #72770 from Kabiirk/Control-has-point-doc-update
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Fix description and argument name in `Control._has_point`
2023-02-06 22:50:47 +01:00
Markus Sauermann
8748f4dcaa
Fix mouse/drag/touch InputEvents having no device id
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Some internally created emulated/instantiated events didn't have a
device id. This PR sets for these cases a device id.
Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic
`DEVICE_ID_EMULATION`.
2023-02-06 22:49:42 +01:00
Rémi Verschelde
e0619a658e
Merge pull request #69185 from Sauermann/fix-optionpopup-screentransform
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Fix Screen-Transform missing in Button Size in OptionButton::show_popup
2023-02-06 22:49:34 +01:00
Markus Sauermann
262d84fa90
Fix MOUSE_FILTER_STOP not affecting emulated mouse events
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Touch and Drag events are now stopped by MOUSE_FILTER_STOP
2023-02-06 22:31:03 +01:00
Kabiir
17ee6fcf03
Fix description and argument name in Control._has_point
2023-02-07 02:29:28 +05:30
Yuri Sizov
5964e4c202
Merge pull request #72727 from TokageItLab/fix-audio-retrieve
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Fixed animation audio to play considering time when seeking
2023-02-06 23:15:48 +03:00
Markus Sauermann
084a4addc4
Fix Screen-Transform missing in Button Size in OptionButton::show_popup
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The button size is affected by the screen transform, which was previously
not taken into consideration.
2023-02-06 20:58:57 +01:00
Rémi Verschelde
82ff7b4bce
Merge pull request #68492 from Sauermann/fix-picking-sort
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Fix propagation order for 2D physics picking events
2023-02-06 15:38:38 +01:00
Yuri Sizov
9d3b4b0b40
Merge pull request #72204 from MinusKube/anchorable_rect_editor_bug
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Fix get_parent_anchorable_rect() not returning the correct size in some cases
2023-02-06 16:28:19 +03:00
Pedro J. Estébanez
5131b81a4d
Enhance label sizing algorithm
2023-02-06 14:12:29 +01:00
Patrick Dawson
80ae3feca7
Avoid returning self from _get_base_font_or_default()
2023-02-05 04:37:59 +01:00
Markus Sauermann
6e855e3820
Fix propagation order for 2D physics picking events
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This patch adds a viewport-configuration-option for sorting
physics-picking events by the Z-Index and the scene tree position
of the collision objects.
2023-02-04 22:44:36 +01:00
Silc Renew
fff3ae1d89
Fix NodeTransition initialization and AnimationNode remapping method
2023-02-05 06:24:14 +09:00
Silc Renew
b9b8130432
Fixed animation audio to play considering time when seeking
2023-02-05 03:57:52 +09:00
Stanislav Labzyuk
0c766ef271
Fix unlimited text rendering in Tree if width <= 0
2023-02-04 16:17:42 +01:00
Rémi Verschelde
ea5cf7d4b8
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
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Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04 00:21:33 +01:00
Yuri Sizov
e14cacb8da
Merge pull request #71862 from RedMser/splitcontainer-fixes
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Fix SplitContainer rendering and theming
2023-02-03 23:09:18 +03:00
Maxim Kulkin
5adc7e397e
Fix LineEdit not consuming events
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The most important issue is LineEdit not consuming
"ui_text_submit" event which makes pressing Enter after
editing escape to other components causing unwanted
interactions.
Also fix handling mouse button interactions not consuming
some events.
Also implement early return in case we know which event
type it is and there is no point in checking other event
types.
PS I'm also suspicious that mouse motion events also need
to be consumed, but haven't explored those cases.
2023-02-03 14:38:12 -05:00
Rémi Verschelde
ecbf087324
Merge pull request #72665 from KoBeWi/sneaky_ParallaxBackground_destroys_the_world
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Fix Camera2D crash due to ParallaxBackground node
2023-02-03 15:45:33 +01:00
Rémi Verschelde
c09445de2a
Merge pull request #72660 from Chaosus/vs_fix_instance_previews
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Prevent preview error for the instance parameter in visual shader
2023-02-03 15:43:11 +01:00
kobewi
7331750618
Fix Camera2D crash due to ParallaxBackground node
2023-02-03 15:36:08 +01:00
Rémi Verschelde
388e3eb8b7
Merge pull request #72570 from DarkKilauea/nav-cleanup-agent
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Improve consistency of NavigationAgent setters
2023-02-03 15:35:49 +01:00
Yuri Rubinsky
c0a3129210
Prevent preview error for the instance parameter in visual shader
2023-02-03 15:28:04 +03:00
smix8
7caf08ec75
Fix NavigationMesh baking AABB Editor handling and visuals
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Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-03 11:54:13 +01:00
Danil Alexeev
fb107e04d3
Fix RichTextLabel
context menu not customizable
2023-02-03 12:07:36 +03:00
Josh Jones
20fdfd466b
Improve consistency of NavigationAgent setters
2023-02-02 22:51:37 -08:00
Markus Sauermann
e3e9da78e8
Remove Viewport::_get_input_pre_xform
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This function is only relevant for `Window`. So this PR moves
the functionality to the `Window`-class.
2023-02-02 22:03:52 +01:00
Rémi Verschelde
a16b0fec40
Merge pull request #72618 from Sauermann/fix-simplify-set-size
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Simplify Viewport::_set_size
2023-02-02 21:05:51 +01:00
Rémi Verschelde
d1589a9492
Merge pull request #72601 from Calinou/primitivemesh-uv2-padding-add-property-hint
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Add a property hint for PrimitiveMesh's `uv2_padding`
2023-02-02 21:05:02 +01:00
Markus Sauermann
6743ac34d3
Simplify Viewport::_set_size
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`Viewport.to_screen_rect` is used only in a single location to compare it
to `Rect2i()`.
When called from `SubViewport`, `to_screen_rect` is always equal to `Rect2i()`.
When called from `Window`, `to_screen_rect` is always different from `Rect2i()`.
So the comparison `to_screen_rect != Rect2i()` can be replaced by
`Object::cast_to<Window>(this)`.
This allows the removal of `Viewport.to_screen_rect` and the simplification of
`Viewport::_set_size`.
2023-02-02 19:09:14 +01:00
Yuri Sizov
18e827ee46
Merge pull request #72613 from Sauermann/fix-toplevel-top-level
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Fix toplevel nomenclature
2023-02-02 20:49:20 +03:00
Markus Sauermann
3bc426c9d8
Fix toplevel nomenclature
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toplevel was 3.x
top_level is 4.x
2023-02-02 17:37:41 +01:00
Rémi Verschelde
1d61150f8f
Merge pull request #72509 from TokageItLab/seekcon
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Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02 16:27:19 +01:00
Hugo Locurcio
dc06575475
Add a property hint for PrimitiveMesh's uv2_padding
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Negative values are not valid and will always cause lightmap bleeding
to occur.
This also improves the documentation for the `uv2_padding` property
in the class reference.
2023-02-02 14:55:51 +01:00
Rémi Verschelde
d8037528f0
Merge pull request #72513 from TokageItLab/remove-rename-param-anim
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Remove the meaningless API `rename_parameter()` in AnimationTree
2023-02-02 09:35:40 +01:00
Rémi Verschelde
9c84aae940
Merge pull request #72471 from mbrlabs/blink
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Always show caret when moving in LineEdit
2023-02-02 09:35:16 +01:00
kobewi
724d6581d6
Fix Camera2D crashes
2023-02-01 23:49:02 +01:00
Silc Renew
2a39b5bcde
Remove meaningless rename_parameter
in AnimationTree
2023-02-01 23:14:36 +09:00
Silc Renew
6782edd5a4
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-01 20:58:36 +09:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
Rémi Verschelde
2852d5e613
Merge pull request #67331 from Sauermann/fix-subviewport-no-stretch-update
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Fix stretch transform when resizing SubViewports
2023-02-01 11:10:01 +01:00
Rémi Verschelde
e044b56ccf
Merge pull request #72497 from bruvzg/x11_ime_popup_focus
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[X11] Fix IME subwindow in the popup not getting input focus.
2023-02-01 11:00:55 +01:00
bruvzg
9f42649823
[X11] Fix IME subwindow in the popup not getting input focus.
2023-02-01 11:10:10 +02:00
Rémi Verschelde
f7397a5ac6
Merge pull request #58610 from Sauermann/fix-physics-mouse
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Fix execution of physics picking events at unexpected times
2023-02-01 09:41:43 +01:00
Rémi Verschelde
394bb0ee2b
Fix various typos with codespell
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Finally do the childs -> children rename too.
2023-02-01 08:45:41 +01:00
Markus Sauermann
8182f29d40
Fix stretch transform when resizing SubViewports
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Move calculation of stretch transform from outside to inside
of `Viewport::_set_size` function.
2023-02-01 08:34:40 +01:00
Rémi Verschelde
d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
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Remove some unused signals
2023-02-01 07:53:52 +01:00
Rémi Verschelde
e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
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Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde
a5be03e59a
Merge pull request #72476 from TokageItLab/graph-signal
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Fix `scroll_offset_changed` signal doesn't fired when panning `GraphEdit`
2023-02-01 07:43:05 +01:00
Rémi Verschelde
64f0dad2dc
Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f
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meshoptimizer: Sync with upstream commit 4a287848f
2023-02-01 07:40:23 +01:00
Rémi Verschelde
ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
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Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde
df68909da4
Merge pull request #72459 from KoBeWi/debinds
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Add unbinds to `scn`
2023-02-01 07:31:17 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde
a350b42e4b
Merge pull request #72473 from aXu-AP/animatablebody3d-editor-move-fix
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Fix AnimatableBody3D not being movable in editor
2023-02-01 07:28:47 +01:00
Rémi Verschelde
cf9df3b5d4
meshoptimizer: Sync with upstream commit 4a287848f
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4a287848fd
2023-01-31 22:27:49 -08:00
Rémi Verschelde
51414fc987
Merge pull request #66906 from Sauermann/fix-prohibit-inconsistent-size-state
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Prohibit inconsistent size state for SubViewport
2023-02-01 07:26:00 +01:00
Rémi Verschelde
d8e71dc51a
Merge pull request #72450 from TokageItLab/optional-restart
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Make restart in NodeStateMachine / NodeTransition optional
2023-02-01 07:24:05 +01:00
Rémi Verschelde
67ab9d85d4
Merge pull request #71543 from smix8/navigation_agent_debug_4.x
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Add NavigationAgent Path Debug Visualization
2023-02-01 07:23:24 +01:00
kobewi
7780b40a3a
Add unbinds to scn
2023-02-01 03:03:55 +01:00
Bastiaan Olij
8c77aea9ab
Expose EYE_OFFSET to gdshader code
2023-02-01 12:39:13 +11:00
Silc Renew
8f21f637e2
Fix scroll_offset_changed signal doesn't fired when panning GraphEdit
2023-02-01 07:11:35 +09:00
Markus Sauermann
decbda68d7
Prohibit inconsistent size state for SubViewport
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Prohibit size changes of SubViewports with parent SubViewportContainers that have stretch mode enabled.
2023-01-31 22:53:43 +01:00
aXu-AP
fab6065e35
Fix AnimatableBody3D not being movable in editor
2023-01-31 23:41:40 +02:00
Marcus Brummer
a54cb5b07b
Always show caret when moving in LineEdit
2023-01-31 20:56:06 +01:00
Yuri Rubinsky
0810ecaafd
Merge pull request #72436 from Chaosus/vs_switch_improvement
2023-01-31 22:55:42 +03:00
Marius Hanl
a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
Silc Renew
4525181c2d
Make restart in NodeStateMachine / NodeTransition optional
2023-02-01 03:57:11 +09:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type
2023-01-31 19:06:49 +01:00
Rémi Verschelde
935a6ef46b
Merge pull request #72425 from smix8/default_physics_space_on_demand_only_4.x
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Create default World physics spaces on demand only
2023-01-31 18:56:35 +01:00
Rémi Verschelde
14a4408e02
Merge pull request #65698 from KoBeWi/cameraman
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Rework how current Camera2D is determined
2023-01-31 18:56:20 +01:00
Rémi Verschelde
b342dcdf04
Remove some unused signals
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Part of #37604 .
2023-01-31 18:54:04 +01:00
smix8
0ab764e84b
Add NavigationAgent Path Debug Visualization
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Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
2023-01-31 18:27:35 +01:00
smix8
026549db2e
Create default World physics spaces on demand only
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Changes that the default physics spaces of World resources are only created on first use.
2023-01-31 18:26:52 +01:00
Rémi Verschelde
2b710bc336
Fix MSVC shadow local warning
2023-01-31 18:06:21 +01:00
Rémi Verschelde
1c42e141d0
Merge pull request #59310 from Sauermann/proposal-event-transform
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Calculate window input event transform only on window change
2023-01-31 15:57:07 +01:00
Rémi Verschelde
92a6586fb6
Merge pull request #72396 from TokageItLab/bs1dconsist
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Consistent with NodeBlendSpace1D option NodeBlendSpace2D
2023-01-31 15:55:53 +01:00
Rémi Verschelde
4cfdd25384
Merge pull request #67507 from Sauermann/fix-toplevel-root-control-node
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Fix event propagation to child after set_as_toplevel
2023-01-31 15:55:46 +01:00
Rémi Verschelde
7665497261
Merge pull request #72449 from lyuma/override_pose_cleanup
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BoneAttachment3D: Remove duplicate override_pose
2023-01-31 13:19:43 +01:00
SaracenOne
eff3828896
Force update AnimationTree player cache when AnimationPlayer changes.
2023-01-31 11:32:05 +00:00
Lyuma
0020d2aeb6
BoneAttachment3D: Remove duplicate override_pose
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Also removes unused override_mode property since we removed the local pose override feature in #71137 .
Fixes #72407
2023-01-31 03:31:47 -08:00
Rémi Verschelde
5bcf016f11
Merge pull request #62737 from kidrigger/gdext_videodecoder
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Updates VideoDecoder plugin API to GDExt.
2023-01-31 11:04:56 +01:00
Rémi Verschelde
99a44f8469
Merge pull request #69248 from vonagam/fixing-typed-arrays
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GDScript: Fix typed arrays
2023-01-31 11:04:21 +01:00
Dmitrii Maganov
5909f9f075
GDScript: Fix issues with typed arrays
2023-01-31 11:54:41 +02:00
Rémi Verschelde
d14d6033a5
Merge pull request #72441 from bruvzg/lbl3d_aaa
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[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:54:13 +01:00
Rémi Verschelde
5a5e262f5b
Merge pull request #72437 from lyuma/lightmap_custom_uv
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Implement custom uvs for Static Lightmap imported gltf
2023-01-31 10:53:52 +01:00
Rémi Verschelde
c8446754dd
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
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Replace Area gravity point distance scale with unit distance
2023-01-31 10:53:16 +01:00
bruvzg
b4fe514aa3
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:46:38 +02:00
Yuri Rubinsky
bcecb4fe37
Use mix for vector types in switch node in the visual shader
2023-01-31 09:45:27 +03:00
Lyuma
03692c715e
Implement custom uvs for Static Lightmap imported gltf
2023-01-30 22:37:38 -08:00
anish bhobe
42a9c33fad
Updates VideoDecoder plugin API to GDExtension.
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Adds VideoStream and relevant resource loaders to migrate
external GDNative plugins to GDExtension.
Adds a VideoStreamLoader as a specialization of ResourceFormatLoader
as ClassDB::is_parent_class is inaccessible from GDExtension currently.
Using Object* instead of Ref<T> in order to avoid the refcount bug
(godotengine/godot-cpp#652 )
Also another bug is in ResourceLoader in use on the extension side that
requires fixing.
2023-01-30 18:39:29 -08:00
Rémi Verschelde
186447d4c5
Merge pull request #72208 from bruvzg/rtl_fix_thr_crash
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[RichTextLabel] Fix thread unsafe `set_physics_process_internal` usage. Use `WorkerThreadPool` instead of creating new threads.
2023-01-30 20:27:31 +01:00
Rémi Verschelde
73c1fa9826
Merge pull request #72383 from MewPurPur/correct-tween-errors
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Fix error messages for {}Tweener.new()
2023-01-30 20:27:06 +01:00
bruvzg
0cc1f4240a
[RichTextLabel] Fix thread unsafe set_physics_process_internal
usage. Use WorkerThreadPool
instead of creating new threads.
2023-01-30 20:47:45 +02:00
Silc Renew
a0c4f849e0
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
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Co-authored-by: Skrapion <rick@firefang.com>
2023-01-31 02:14:55 +09:00
VolTer
5313bc90f6
Fix error messages of {}Tweener.new()
2023-01-30 17:58:20 +01:00
Rémi Verschelde
551f5191e5
Merge pull request #72388 from TokageItLab/transition-reset-each
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Allow the Reset option of NodeTransition to be set for each Input
2023-01-30 17:35:00 +01:00
Silc Renew
2dd3abd0c5
Allow the Reset option of NodeTransition to be set for each Input
2023-01-31 00:40:45 +09:00
Silc Renew
f8d529a232
Allow seek() without assigned animation in AnimationPlayer
2023-01-30 23:54:20 +09:00
VolTer
040e258164
Fix popup position of color picker
2023-01-30 14:04:45 +01:00
Rémi Verschelde
6bdc4ea88c
Merge pull request #72344 from smix8/default_navmap_on_demand_only_4.x
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Create default World navigation maps on demand only
2023-01-30 13:35:48 +01:00
Rémi Verschelde
bde3310f02
Merge pull request #71995 from Faless/net/4.x_tls_verify
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[NET] Refactor TLS configuration.
2023-01-30 13:28:31 +01:00
Rémi Verschelde
6c19a619ad
Merge pull request #72365 from groud/warn_ysort_tilemap
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Warn when a TileMap layer is Y-sorted but not the TileMap node itself.
2023-01-30 13:28:22 +01:00
Gilles Roudière
62c874732d
Warn when a TileMap layer is Y-sorted but not the TileMap node itself.
2023-01-30 10:34:35 +01:00
Rémi Verschelde
38f8411ed8
Merge pull request #71964 from bruvzg/mat_key
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Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-30 10:03:49 +01:00
Rémi Verschelde
62b0bfd343
Merge pull request #71657 from m4gr3d/increase_scroll_bar_size_for_touchscreen_main
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Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30 10:03:40 +01:00
Rémi Verschelde
3a1638391b
Merge pull request #72326 from TokageItLab/unlimit-transition
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Remove the max input limit & cleanup `AnimationNodeTransition` API
2023-01-30 10:03:22 +01:00
Rémi Verschelde
2e0d9efb72
Merge pull request #72115 from AThousandShips/clip_children_fix
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Hide `clip_children` for some non-drawn CanvasItems
2023-01-30 10:02:54 +01:00
Rémi Verschelde
080c795054
Merge pull request #66266 from Calinou/editor-description-fix-tooltip-update
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Fix Editor Description tooltip not changing until scene is reopened
2023-01-30 10:01:48 +01:00
Ninni Pipping
bbf203bc32
Hide clip_children for non-drawn CanvasItems
2023-01-30 08:22:06 +01:00
Aaron Franke
79215131b5
Replace Area gravity point distance scale with unit distance
2023-01-29 22:12:00 -06:00
smix8
1bc2c7cb12
Create default World navigation maps on demand only
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Changes that the default navigation maps of World resources are only created on first use.
2023-01-30 02:51:14 +01:00
Hugo Locurcio
9f026d5274
Fix Editor Description tooltip not changing until scene is reopened
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You still need to select another node to see the tooltip updated first,
but you no longer need to save and reopen the scene to view the updated
tooltip.
2023-01-30 00:18:13 +01:00
Silc Renew
d27005f80e
Remove the max input limit & cleanup AnimationNodeTransition API
2023-01-30 03:52:55 +09:00
Danil Alexeev
5195f723b9
Improve stroke drawing on 2D collision shapes
2023-01-29 19:07:09 +03:00
Rémi Verschelde
915bdd4b4d
Merge pull request #71896 from poohcom1/fix/autocomplete-substring-filter
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Fix autocomplete filter not including substrings
2023-01-29 14:10:53 +01:00
Rémi Verschelde
0d36281dff
Merge pull request #72178 from DarkMessiah/fix_graph_edit_minimap_connection
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Fix connections drawing in GraphEdit minimap
2023-01-29 02:24:54 +01:00
Silc Renew
fa198c482e
Fix AnimatedSprite play() don't redraw immediately
2023-01-29 08:00:42 +09:00
MinusKube
0f512a68dd
Fix get_parent_anchorable_rect() not returning the correct size in some cases
2023-01-28 20:09:24 +01:00
Stanislav Labzyuk
068f4d88f6
Fix connections drawing in GraphEdit minimap
2023-01-28 18:55:14 +01:00
Rémi Verschelde
3a25148b9b
Merge pull request #72228 from DarkKilauea/nav-agent-callable
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Use Callable for Navigation Agent callbacks
2023-01-28 15:58:49 +01:00
Rémi Verschelde
e5752fdfd3
Merge pull request #72233 from TokageItLab/audio-blending
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Implement blending audio feature to AnimationTree
2023-01-28 15:58:24 +01:00
Rémi Verschelde
04f7374775
Merge pull request #72157 from Kabiirk/GPUParticles2D-collision-UI-Fix
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Fixing Inspector Property UI for GPUParticle2D collision_base_size [w.r.t Issue#71942]
2023-01-28 15:54:29 +01:00
Silc Renew
75330887d7
Implement blending audio feature to AnimationTree
2023-01-28 20:08:29 +09:00
Fabio Alessandrelli
adba870534
[NET] Refactor TLS configuration.
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Use a TLSOptions configuration object which is created via static
functions.
- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)
This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00
Fredia Huya-Kouadio
63c88df3f7
Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-01-28 00:21:05 -08:00
Josh Jones
22f9ef19e1
Use Callable for Navigation Agent callbacks
2023-01-27 23:14:36 -08:00
Yuri Rubinsky
2afa175195
Merge pull request #72174 from bitsawer/shader_include_fixes
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Close undefined
Fix undefined
2023-01-28 09:54:41 +03:00
MinusKube
ba472bd29c
Use correct prefix for TextMesh width property
2023-01-28 04:09:10 +01:00
MinusKube
d59c221404
Mark dirty flags when shaped texts are invalidated
2023-01-28 03:31:55 +01:00
Rémi Verschelde
a43db5afa4
Merge pull request #72186 from groud/improve_tileset_3to4_conversion
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Improve TileSet 3to4 conversion, avoiding some data loss
2023-01-27 19:26:46 +01:00
Rémi Verschelde
aae96945fa
Merge pull request #71470 from YeldhamDev/window_fixes
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Fix some small bugs in the `Window` node
2023-01-27 19:26:31 +01:00
Gilles Roudière
9a593fa1aa
Improve TileSet 3to4 conversion, avoiding some data loss
2023-01-27 18:44:45 +01:00
Marius Hanl
bcf3c81726
ItemList: Check if the index is out bounds before accessing the internal items
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The following keys may lead to the exception described above under certain conditions:
- ui_page_up
- ui_page_down
- ui_left
- ui_right
2023-01-27 18:34:18 +01:00
Rémi Verschelde
1bf7b84fbf
Merge pull request #62123 from holgac/bugfix-62097
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Fix infinite loop in animation compress
2023-01-27 15:42:05 +01:00
Rémi Verschelde
8a1369192e
Merge pull request #72173 from groud/warn_autotile_conversion
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Warn that autotiles from 3.x cannot be converted automatically to 4.x
2023-01-27 15:41:52 +01:00
Rémi Verschelde
f43fbb593e
Merge pull request #72148 from smix8/tileset_navigationlayers_bitmask_helpers_4.x
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Add TileSet helper functions to set/get navigation layer bitmask values
2023-01-27 15:40:59 +01:00
Rémi Verschelde
525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
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Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
bitsawer
0acaccebaf
Fix several shader preprocessor include issues
2023-01-27 14:37:55 +02:00
Gilles Roudière
0d06ebff2f
Warn that autotiles from 3.x cannot be converted automatically to 4.x
2023-01-27 13:34:57 +01:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
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Handle gltf binary images
2023-01-27 11:35:55 +01:00
smix8
1809915bce
Add TileSet helper functions to set/get navigation layer values
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Adds helper functions to TileSet to set / get navigation layers bitmask values.
2023-01-27 11:23:34 +01:00
Gilles Roudière
d7f3bd50bd
Rename texture_offset and unclamp it
2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee
39922d7167
Handle gltf binary
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[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]
Enable compressed mip maps from Basis Universal for faster compressions.
Increase the quality of Basis to avoid corruption.
To keep compatibility use the first mip of the previous internal Godot format.
Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde
3e1925fd00
Merge pull request #58334 from Sauermann/fix-to-gui-or-not-to-gui
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Fix SubViewportContainer processing Events before other Control-Nodes
2023-01-27 10:39:49 +01:00
Rémi Verschelde
22e1575021
Merge pull request #72167 from dalexeev/line-text-edit-context-menu
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Fix `LineEdit` and `TextEdit` context menus not customizable
2023-01-27 10:32:34 +01:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
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Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Rémi Verschelde
af1ef4c94f
Merge pull request #72149 from MinusKube/rich_text_visible_chars_bug
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Fix char offset calculation when processing RichTextLabel line caches
2023-01-27 10:30:15 +01:00
Silc Renew
d33fdfcdad
Fix AnimationTree MethodTrack discards all process
2023-01-27 17:44:25 +09:00
Danil Alexeev
af8bf6f1d0
Fix LineEdit
and TextEdit
context menus not customizable
2023-01-27 11:14:54 +03:00
Kabiir
21ef712863
Fixing Inspector Property UI for GPUParticle2D collision_base_size[Issue#71942]
2023-01-27 11:55:03 +05:30
MinusKube
03df4e3fce
Fix char offset calculation when processing RichTextLabel line caches
2023-01-27 01:54:47 +01:00
Rémi Verschelde
d1e5903c67
Merge pull request #71427 from Calinou/spinbox-custom-arrow-step-add-property-hint
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Add a property hint for SpinBox's `custom_arrow_step` property
2023-01-27 00:22:23 +01:00
kobewi
b5fda06f20
Don't change region_rect when setting texture
2023-01-26 23:02:26 +01:00
Rémi Verschelde
5d18a0e829
Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox
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Remove size restrictions from `StyleBoxTexture`
2023-01-26 22:59:41 +01:00
Rémi Verschelde
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
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Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
Rémi Verschelde
7cf21f296b
Merge pull request #68034 from Klowner/surfacetool-generate-normals
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Make SurfaceTool.generate_normals() behave consistently with smoothing groups
2023-01-26 22:52:19 +01:00
Rémi Verschelde
b2164ee75b
Merge pull request #72109 from Chaosus/shader_derivative
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Add derivative functions with precision to shaders
2023-01-26 22:51:54 +01:00
Mark Riedesel
da893c14cf
Make SurfaceTool.generate_normals() behave in a consistent manner in regard to smoothing groups, imply group 0 is flat
2023-01-26 12:32:31 -06:00
Yuri Rubinsky
8c8c333bf2
Add derivative functions with precision to shaders
2023-01-26 20:53:46 +03:00
smix8
bf1571979c
Rename Navigation uses of 'location' to 'position'
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Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Yuri Sizov
9b7124b49c
Remove size restrictions from StyleBoxTexture
2023-01-26 17:11:37 +01:00
Markus Sauermann
b15a3ea3a4
Added assertion check
2023-01-26 16:10:32 +01:00
Rémi Verschelde
44c0bfc94d
Merge pull request #71682 from TokageItLab/gdvirtual-anim-node
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Make `AnimationTree` / `AnimationPlayer` processes adopt to GDVIRTUAL
2023-01-26 16:01:17 +01:00
Rémi Verschelde
058c61b5b3
Merge pull request #68007 from Sauermann/fix-3d-capture
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Fix event-content and mouse-signals with 3D-capture-on-drag
2023-01-26 16:00:26 +01:00
Rémi Verschelde
13e20fed99
Merge pull request #68627 from Sauermann/fix-tooltip-position
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Fix position of Tooltips
2023-01-26 16:00:14 +01:00
Rémi Verschelde
296dea77fe
Merge pull request #66692 from Sauermann/fix-window-final-transform
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Include the Window-transform into Viewport::get_final_transform
2023-01-26 15:59:53 +01:00
Rémi Verschelde
f8d80b406d
Merge pull request #66688 from Sauermann/fix-control-get-global-rect-coordinates
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Fix Control rect coordinate system inconsistency
2023-01-26 15:59:35 +01:00
Markus Sauermann
83fa14a5a9
Include the Window-transform into Viewport::get_final_transform
2023-01-26 15:30:44 +01:00
Silc Renew
9ef2fb3cd4
Make AnimTree/Player processes adopt to GDVIRTUAL
2023-01-26 23:22:57 +09:00
Markus Sauermann
c4ed247f5f
Fix position of Tooltips
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CanvasItem::get_screen_transform returns a transform from the CanvasItem
to the coordinate system, where a Popup - created as a child of the
CanvasItem - should be opened.
get_screen_transform makes some simplifications, that work well, when used
in the editor, but not in general cases.
Since Popups like Tooltips are now used more commonly in projects,
it becomes necessary to correct these simplifications.
This solution introduces Viewport::get_popup_base_transform, which makes
the necessary calculations.
2023-01-26 15:15:14 +01:00
Rémi Verschelde
886c0dbef9
Merge pull request #72100 from bruvzg/sysf_msdf
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[SystemFont] Add missing MSDF properties.
2023-01-26 09:52:41 +01:00
Rémi Verschelde
1cae673b54
Merge pull request #72099 from bruvzg/ime_commit
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[Windows] Fix committing IME text without IME deactivation.
2023-01-26 09:52:17 +01:00
Rémi Verschelde
b29cd0699a
Merge pull request #72096 from TokageItLab/spamspamspam
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Fix spamming audio preview and cleanup process in `AnimationPlayer/Tree`
2023-01-26 09:51:54 +01:00
bruvzg
2442f6c937
[SystemFont] Add missing MSDF properties.
2023-01-26 09:47:42 +02:00
bruvzg
e08a6e692d
[Windows] Fix committing IME text without IME deactivation.
2023-01-26 09:24:12 +02:00
Silc Renew
4e56c2b0b0
Fix spamming audio preview and cleanup process in AnimationPlayer/Tree
2023-01-26 14:09:25 +09:00
Silc Renew
17bf6238fc
Make AnimatedSprite's playback API consistent with AnimationPlayer
2023-01-26 12:40:19 +09:00
Rémi Verschelde
cb8aeca1ca
Merge pull request #72046 from MewPurPur/buttons-inspector-clutter-reduction
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Add groups to Button and BaseButton to reduce inspector clutter
2023-01-26 01:05:56 +01:00
VolTer
7d14c44025
Add more sections to Button and BaseButton
2023-01-25 15:39:02 +01:00
kilojool
8b008757db
OptionButton: allow reselection of selected item
2023-01-25 15:11:48 +01:00
Rémi Verschelde
8cebd0a2ce
Merge pull request #71983 from vmedea/push-customfx
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Expose RichTextLabel::push_customfx to GDScript
2023-01-25 14:41:01 +01:00
Rémi Verschelde
6369196b96
Merge pull request #71284 from SaracenOne/state_machine_editor_extra_info
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Transition progress display in Animation State Machine Editor
2023-01-25 12:18:31 +01:00
Rémi Verschelde
fc400d1562
Merge pull request #71685 from groud/gesture_into_viewpanner
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Add gesture to ViewPanner and simplify a bit its API
2023-01-25 11:59:11 +01:00
SaracenOne
02a82c9531
Add indicator for state machine transition fade progress and position of state transitioning from.
2023-01-25 10:17:55 +00:00
Rémi Verschelde
dc8253824b
Merge pull request #72000 from iiMidknightii/Camera3D-No-Size-Limit
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Changed Camera3D Ortho Size Limit
2023-01-25 09:19:12 +01:00
Rémi Verschelde
b9bf12e99a
Merge pull request #71142 from aaronfranke/never-duplicate-script
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Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
2023-01-25 09:18:18 +01:00
Rémi Verschelde
fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
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[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
Aaron Franke
0e7785333f
Improve clarity of Tree's activated/double-clicked signals
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Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
iiMidknightii
034c445a67
Changed Camera3D Ortho Size Limit
2023-01-24 13:20:17 -08:00
Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
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Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
mara
be733ea3d1
Expose RichTextLabel::push_customfx to GDScript
2023-01-24 18:16:24 +01:00
bruvzg
1c774a6083
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-24 12:24:53 +02:00
Rémi Verschelde
06c930caf1
Merge pull request #71878 from bitsawer/fix_shader_dependencies
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Fix shader include dependency handling
2023-01-24 09:47:28 +01:00
Rémi Verschelde
a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
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Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
Hendrik Brucker
4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
Rémi Verschelde
1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
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Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
David Snopek
74458b6e9b
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 13:24:54 -06:00
Rémi Verschelde
bebac4a088
Merge pull request #71830 from BastiaanOlij/xr_naming_consistancy
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Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 16:47:15 +01:00
Gilles Roudière
a3b431b09d
Add gesture to ViewPanner and simplify a bit its API
2023-01-23 16:43:53 +01:00
Rémi Verschelde
1f22c482e1
Merge pull request #70052 from bruvzg/key_unicode_actions
...
Cleanup and unify keyboard input.
2023-01-23 15:36:11 +01:00
Rémi Verschelde
11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
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Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00
Rémi Verschelde
0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
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Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
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- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Rémi Verschelde
1891d9fdf1
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
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Convert en_GB spelling to en_US with codespell
2023-01-23 11:08:55 +01:00
Rémi Verschelde
809bd94394
Merge pull request #71906 from reduz/simplify-polyphonic-stream-player
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Simplify AudioStreamPolyphonic
2023-01-23 11:07:32 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
Juan Linietsky
4383b5ab1e
Simplify AudioStreamPolyphonic
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* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster)
* Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability.
2023-01-23 10:47:01 +01:00
Rémi Verschelde
35c37ce4ce
Merge pull request #67847 from rburing/warn_non-uniformists
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Warn against using non-uniform scale for 3D physics (in the editor and class reference)
2023-01-23 10:32:06 +01:00
Rémi Verschelde
19b030263d
Merge pull request #71778 from vortexofdoom/fix-dof-blur-transition
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allowed negative DoF blur transition in the editor
2023-01-23 10:24:24 +01:00
Rémi Verschelde
69a981fc62
Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat
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Remove compatibility code for Mesh surfaces
2023-01-23 10:24:19 +01:00
poohcom1
c161ee3519
Fix autocomplete filter not including substrings
2023-01-23 11:35:57 +07:00
Bastiaan Olij
52d4a56b3b
Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 11:26:12 +11:00
bitsawer
81f9529a7e
Fix shader include dependency handling
2023-01-22 22:19:52 +02:00
Rémi Verschelde
5068d82374
Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better
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Clean-up, harmonize, and improve StyleBox API
2023-01-22 17:53:04 +01:00
Rémi Verschelde
5432bad36f
Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main
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Address Android editor crashes
2023-01-22 17:52:31 +01:00
Rémi Verschelde
78d45fc51c
Merge pull request #71855 from reduz/audio-stream-polyphonic
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Add AudioStreamPolyphonic to simplify sound playback from code
2023-01-22 17:51:05 +01:00
RedMser
386f62df96
Fix SplitContainer rendering and theming
2023-01-22 16:34:56 +01:00
Juan Linietsky
f18d408c08
Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code
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* This new audio stream allows to play multiple sounds and control them over time from code.
* It greatly simplifies tasks such as generative music (music generated from code) or audio.
This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs.
Does not fix anything currently, but should help implement #69758 properly.
Some demo code of how to use this:
```GDScript
var player = $SomeNode as AudioStreamPlayer
player.stream = AudioStreamPolyphonic.new()
var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic
var id = playback.play_stream(preload("res://Clip1.ogg"))
await get_tree().create_timer(1).timeout
playback.set_stream_volume(id,-12) # Set volume to half after one second
await get_tree().create_timer(2).timeout
var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip
await get_tree().create_timer(1).timeout
playback.stop_stream(id) # 1 second later, kill the first clip
playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster
```
2023-01-22 16:22:45 +01:00
Rémi Verschelde
d4d01ca20a
Merge pull request #71609 from lufog/menubar-auto-translation
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MenuBar add auto-translation of Menu names
2023-01-22 16:07:40 +01:00
Rindbee
64edc7a5c2
Fix internal editor not updating when using external editor via LSP
2023-01-22 18:27:22 +08:00
Rémi Verschelde
cd031fd31a
Merge pull request #71663 from bruvzg/init_pos_x
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Reorganize main and sub-window initial position properties.
2023-01-22 11:25:58 +01:00
Rémi Verschelde
285e6ed9a5
Merge pull request #71840 from TokageItLab/fix-travel-reset
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Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine
2023-01-22 11:08:57 +01:00
Rémi Verschelde
c0f35a8db1
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
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Expose `fading_from` from StateMachine
2023-01-22 11:08:34 +01:00
Rémi Verschelde
813d7c417b
Merge pull request #71823 from TokageItLab/fix-bezier-init
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Fix wrong BezierTrack init value
2023-01-22 11:08:09 +01:00
Silc Renew
a6d8afc90c
Fix weird behavior of teleporting to self-state when reset is false
2023-01-22 16:16:48 +09:00
Silc Renew
8b04f58604
Expose fading_from_node from StateMachine
2023-01-22 15:50:53 +09:00
Rindbee
41ac40c44c
Fix the uid field of the tscn/res file is lost when the external dependency is updated
2023-01-22 09:53:46 +08:00
Silc Renew
451cb5577d
Fix wrong BezierTrack init value
2023-01-22 06:52:40 +09:00
Rémi Verschelde
c3539b4561
Merge pull request #70773 from KoBeWi/lector
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Add range iterator to LocalVector
2023-01-21 20:53:29 +01:00
Rémi Verschelde
906ee0b219
Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR
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Remove editor dependencies from ColorPicker
2023-01-21 20:52:16 +01:00
Rémi Verschelde
229c82690d
Merge pull request #70294 from KoBeWi/treedulate
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Add a method to get global modulate
2023-01-21 20:51:42 +01:00
kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
Rémi Verschelde
3e9a831194
Merge pull request #65726 from KoBeWi/cellless
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Don't print error in `get_cell_tile_data()`
2023-01-21 16:54:53 +01:00
Rémi Verschelde
ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
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Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Rémi Verschelde
145ab2e1fd
Merge pull request #71797 from reduz/cleanup-shader-parameter-remap
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Clean up shader parameter remap
2023-01-21 16:53:29 +01:00
Juan Linietsky
dddd8d43f6
Support script global resource name in EditorFileSystem
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* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.
Properly fixes #66179 . Supersedes #66215 and supersedes #62417
**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Juan Linietsky
7dbc458bb4
Clean up shader parameter remap
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This PR is a follow up to #64092 , which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations).
This cleans up all the shader parameter code.
This fixes #54336 . Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided.
**NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
2023-01-21 12:56:28 +01:00
Rémi Verschelde
2ec0da1a75
Merge pull request #63667 from AntonioDell/bugfix/63549
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fix(editor): Remove some MeshLibrary editor updates
2023-01-21 11:32:28 +01:00
Rémi Verschelde
7b622ce6e8
Merge pull request #71021 from reduz/prevent-physics-callback-removal
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Error when removing a physics node during a physics callback
2023-01-21 11:28:02 +01:00
Juan Linietsky
51777a2914
Fix constant editor redraw after shortcut
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Introduced by me by mistake on #71328 . Fixes #71652 .
2023-01-21 10:54:45 +01:00
Silc Renew
3bb298b78a
Fix max limit of AnimationNodeTransition input count in the inspector
2023-01-21 14:57:36 +09:00
Daniel Larson
d7b61158fa
allowed negative DoF blur transition in the editor
2023-01-20 20:39:49 -06:00
Rémi Verschelde
d5838a06fa
Merge pull request #71709 from clayjohn/decals-lights-sorting
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Sort decals and lights based on camera origin
2023-01-20 23:57:55 +01:00
Yuri Rubinsky
f9b5e9da37
Fix code generation for ProximityRange node in visual shader
2023-01-20 22:31:37 +03:00
clayjohn
49bebf2bfb
Sort decals and lights based on camera origin
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Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
Koyper
6f11cf7d31
Fixed RichTextLabel wrong selection offset in padded table cell.
2023-01-20 09:55:27 -06:00
Yuri Rubinsky
6f2c0140f0
Merge pull request #71717 from Chaosus/vs_refactor_texture_get_code
2023-01-20 13:51:35 +03:00
Yuri Rubinsky
7cbe2b939e
Some refactoring for visual shader texture functions
2023-01-20 12:54:20 +03:00
Алексей Смирнов
a118bc2723
MenuBar add auto-translation of Menu names
2023-01-20 11:34:20 +03:00
Rémi Verschelde
a83093fa80
Merge pull request #71692 from HalcyonGarside/viewport-debug-draw-fix
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Fix incorrect Viewport Debug Draw effects
2023-01-20 08:49:21 +01:00
Rémi Verschelde
9fc40123ab
Merge pull request #71679 from kleonc/draw_polyline_line_strip
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`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
2023-01-20 08:48:56 +01:00
Rémi Verschelde
360b61084a
Merge pull request #41239 from dalexeev/fix_draw_rect
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Fix `CanvasItem.draw_rect` function with `filled = false`
2023-01-19 22:49:23 +01:00
Rémi Verschelde
fc5fafbb32
Merge pull request #70602 from Calinou/environment-no-sky-hide-ambient-light-properties
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Hide Ambient Light properties in Environment inspector depending on mode
2023-01-19 21:53:02 +01:00
Rémi Verschelde
d919d77367
Merge pull request #71418 from TokageItLab/restart-anim-tree
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Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19 21:52:35 +01:00
Rémi Verschelde
a202f5104f
Merge pull request #71264 from TokageItLab/improve-statemachine
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Add next/reset function to `AnimationStateMachine`
2023-01-19 21:52:05 +01:00
HalcyonGarside
ef35c4002c
Add 'Lighting' to list of Debug Draw viewport options
2023-01-19 15:23:59 -05:00
kleonc
728c51e362
CanvasItem::draw_polyline Support thin polylines drawn using line strip
2023-01-19 21:08:25 +01:00
Rémi Verschelde
65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
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Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
Rémi Verschelde
4ca6a9809d
Merge pull request #44596 from KoBeWi/ 🧹 🧹 🧹
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Cleanup unused engine code v2
2023-01-19 19:32:51 +01:00
Rémi Verschelde
8b92316368
Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
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Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
2023-01-19 19:32:37 +01:00
Yuri Sizov
752402cf35
Clean-up, harmonize, and improve StyleBox API
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- Make all margin properties follow the same naming convention (their getter and setter too).
- Remove a virtual counterpart of `get_style_margin` from API.
- Allow to override `get_minimum_size` from scripting and remove `get_center_size`.
2023-01-19 20:02:21 +03:00
kobewi
c0083e431b
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
bruvzg
aade5abd4f
Reorganize main and sub-window initial position properties.
2023-01-19 13:44:06 +02:00
Life4gal
d3612e039a
Fix using Resource objects as keys in the tres
format
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Fixes #57506 .
2023-01-19 12:19:06 +01:00
RedworkDE
be4eb3bbdd
Fix LOD sort order; checks in add_surface; and document all parameters of ArrayMesh::add_surface_from_arrays
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Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
2023-01-19 10:30:25 +01:00
clayjohn
faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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in favour of texture hints
2023-01-18 19:52:47 -08:00
Michael Alexsander
52b077ca28
Fix some small bugs in the Window
node
2023-01-18 21:20:49 -03:00
Rémi Verschelde
acd62443b6
Merge pull request #71619 from TokageItLab/add-keep-state-to-anim-stop
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Add `p_keep_state` to `AnimationPlayer::stop()`
2023-01-18 22:41:43 +01:00
Rémi Verschelde
2050f59e3a
Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circle
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`CanvasItem::draw_arc` Clamp angle difference so arc won't overlap itself
2023-01-18 22:28:24 +01:00
Rémi Verschelde
f40f1e0c90
Merge pull request #60904 from KoBeWi/ 👻 👻 👻
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Allow unindent without selection
2023-01-18 22:27:36 +01:00
Rémi Verschelde
4abbc0c3fb
Merge pull request #71630 from groud/fix_tilemap_layer_delete_undo
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Fixes TileMap undo not restoring tiles
2023-01-18 22:20:12 +01:00
Silc Renew
e480262c53
Allow AnimationNodes to restart when transitioning to the same state
2023-01-19 03:10:59 +09:00
Silc Renew
8bfaf098c7
Add next/reset function to AnimationStateMachine
2023-01-19 03:10:45 +09:00
bruvzg
5361ec9f43
Implement BiDi override mode for GDScript source.
2023-01-18 19:22:20 +02:00
Gilles Roudière
13e7f1a143
Fixes TileMap undo not restoring tiles
2023-01-18 17:43:41 +01:00
Rémi Verschelde
bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
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Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
Rémi Verschelde
da1b78222c
Merge pull request #71615 from groud/bring_back_get_cells_by_id
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Bring back TileMap::get_cells_by_id
2023-01-18 17:33:14 +01:00
Rémi Verschelde
b143e03597
Merge pull request #71604 from groud/snappier_tilemap_edit
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Avoid recreating TileMap internals when selecting it
2023-01-18 17:32:16 +01:00
Rémi Verschelde
b7d8224210
Merge pull request #71587 from maiself/fix-touch-release
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Fix crash on touch release
2023-01-18 17:32:10 +01:00
Silc Renew
d16004f297
Add p_keep_state to AnimationPlayer::stop()
2023-01-19 01:05:46 +09:00
kobewi
b427d3585c
Allow unindent without selection
2023-01-18 17:05:15 +01:00
Gilles Roudière
68afc0afa5
Bring back TileMap::get_cells_by_id
2023-01-18 15:56:31 +01:00
kleonc
43fc483e6c
CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself
2023-01-18 15:16:22 +01:00
Gilles Roudière
10849a6d93
Avoid recreating TileMap internals when selecting it
2023-01-18 11:28:31 +01:00
Mai Lavelle
a058cedb53
Fix crash on touch release
2023-01-17 19:12:55 -05:00
Rémi Verschelde
9ebb3e3107
Merge pull request #71553 from RandomShaper/no_catastrophic_relayout
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Prevent infinite cascade of re-layout after label text reshaping
2023-01-17 15:00:11 +01:00
Pedro J. Estébanez
ed8c5cd52f
Prevent infinite cascade of re-layout after label text reshaping
2023-01-17 13:49:54 +01:00
Rémi Verschelde
63dfdf4f89
Merge pull request #71529 from clayjohn/IM-oct
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Update ImmediateMesh to use octohedral encoded normals
2023-01-17 10:56:07 +01:00
Danil Alexeev
c046bb8389
Fix CanvasItem.draw_rect
function with filled = false
2023-01-17 09:15:47 +03:00
Nong Van Tinh
d6b923ae05
Fixes incorrect caption for TextureParameterTriplanar
2023-01-17 12:10:01 +07:00
clayjohn
267db8a504
Update ImmediateMesh to use octohedral encoded normals
2023-01-16 14:14:37 -08:00
SaracenOne
4628736894
Update instances of scenes which have been reimported.
2023-01-16 13:46:33 -08:00
Rémi Verschelde
ecfd57026e
Merge pull request #71375 from clayjohn/LightmapGI-crash
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Enforce a default minimum lightmap size hint size
2023-01-16 22:28:36 +01:00
Rémi Verschelde
ae3ca04aba
Merge pull request #69598 from Sauermann/fix-focus-inverse
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Calculate the mouse focus inverse transform only when needed
2023-01-16 22:11:23 +01:00
Rémi Verschelde
7c00fdcf5d
Merge pull request #71507 from groud/fix_add_source_source_id
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Fix TileDate::add_source accepting invalid ID values
2023-01-16 12:49:32 +01:00
Rémi Verschelde
47689c7d51
Merge pull request #71502 from bruvzg/tooltip_clickthrough
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Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
2023-01-16 12:48:45 +01:00
Rémi Verschelde
673d9c58fd
Merge pull request #69851 from dalexeev/fix-scaling-issue
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Fix scaling issue in `draw_line` and similar methods
2023-01-16 12:48:22 +01:00
Gilles Roudière
0dbcf8f735
Fixes TileDate::add_source accepting invalid ID values
2023-01-16 12:14:40 +01:00
Danil Alexeev
a8cbb6245b
Fix scaling issue in draw_line
and similar methods
2023-01-16 12:49:58 +03:00
bruvzg
34b34b104c
Add WINDOW_FLAG_MOUSE_PASSTHROUGH
flag and enabled it for tooltips. Expose window_set_mouse_passthrough
to Window
.
2023-01-16 11:42:49 +02:00
kobewi
1260cb0bfb
Improve empty Tween error message
2023-01-16 10:30:21 +01:00
Rémi Verschelde
2d214c8881
Merge pull request #70685 from stmSi/fix-nan-graphedit-infinite-loop
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Fix: NaN value making infinite loop inside GraphEdit's `NOTIFICATION_DRAW`
2023-01-16 09:41:08 +01:00
Rémi Verschelde
da57e0059e
Merge pull request #70504 from KoBeWi/the_choosen_antipattern
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Add EditorUndoRedoManager singleton
2023-01-16 09:24:50 +01:00
Rémi Verschelde
5663c78bd2
Merge pull request #43399 from KoBeWi/path_stalking
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Update PathFollow2D when curve is changed
2023-01-16 09:24:03 +01:00
Rémi Verschelde
ce278b1b7a
Merge pull request #70433 from Sauermann/fix-treeitem-id
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Fix confusion about TreeItem.add_button ambiguity between id and index
2023-01-16 09:15:15 +01:00
kobewi
b58111588a
Add EditorUndoRedoManager singleton
2023-01-16 01:11:52 +01:00
Tomasz Chabora
5d75edb3b5
Update PathFollow2D when curve is changed
2023-01-15 18:11:21 +01:00
Rémi Verschelde
55bf948fe7
Fix change_scene memory leak due to duplicate instantiation
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Regression from #71105 .
Fixes #71363 .
2023-01-15 14:05:15 +01:00
Hugo Locurcio
65560315a4
Add a property hint for SpinBox's custom_arrow_step
property
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Only positive or zero values make sense for this property.
2023-01-14 20:18:01 +01:00
Paulb23
1aac10d73d
Fixed adding extra quote when completing strings
2023-01-14 15:28:22 +00:00
kobewi
59ea36b87c
Remove set_drag_forwarding_compat()
2023-01-14 15:16:51 +01:00
clayjohn
e0e073138d
Enforce a default minimum lightmap size hint size
2023-01-13 17:46:55 -08:00
Rémi Verschelde
030a95dd61
Merge pull request #71137 from lyuma/remove_modification_stack_3d
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Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
2023-01-13 22:34:09 +01:00
Yuri Sizov
682ef35787
Merge pull request #71328 from reduz/button-shortcuts-no-longer-press
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Button shortcuts no longer "press" the Button.
2023-01-14 00:14:51 +03:00
kobewi
54abd5b560
Add expand mode compat to TextureRect
2023-01-13 19:16:49 +01:00
Juan Linietsky
dd3a1b08a9
Button shortcuts no longer "press" the Button.
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* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release.
* This logic is removed and now shortcuts always activate on press.
* This makes the editor feel more responsive and solves problems related to this behavior.
Fixes #45033 and possibly others.
2023-01-13 18:43:02 +01:00
Hendrik Brucker
e59d6b1b8c
[RichTextLabel] Match minimum size calculation of Label
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(optional via fit_content property)
2023-01-13 15:17:26 +01:00
Tomasz Chabora
4668a186db
Reset animation on playback stop
2023-01-13 13:41:37 +01:00
bruvzg
9b2843f14f
Improve dashed line alignment and make it optional.
2023-01-13 10:30:12 +02:00
stmSi
d1bd7539a6
Fix NaN value making infinite loop inside GraphEdit's NOTIFICATION_DRAW
2023-01-13 12:29:29 +06:30
Rémi Verschelde
f79c58aac5
Merge pull request #71209 from bruvzg/ed_progress_reparent
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Automatically reparent editor progress dialog to avoid error spam.
2023-01-13 00:29:48 +01:00
Rémi Verschelde
05e1517c8e
Merge pull request #71290 from clayjohn/normal-map-2d
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Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-13 00:17:28 +01:00
clayjohn
b514e20fb5
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-12 13:15:31 -08:00
Lyuma
fd25bb50ab
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
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Removes all 3D modification resources. SkeletonIK3D is a node and still supported.
Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x.
Remove local_pose_override feature from Skeleton3D and BoneAttachment3D.
Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones.
Note: This change only affects 3D. SkeletonModification2D will work as before.
2023-01-12 12:04:53 -08:00
Rémi Verschelde
797fb296f0
Merge pull request #58517 from KoBeWi/size_matters
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Add expand modes to TextureRect
2023-01-12 20:06:26 +01:00
Rémi Verschelde
73ab514657
Fix style issue in ShapeCast3D after #68409
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Somehow that PR didn't run the CI checks.
2023-01-12 19:28:58 +01:00
Rémi Verschelde
d20ebe98c4
Merge pull request #68409 from Jasuse/shapecast3d_dbg_shape_fix
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Fix debug shape of `ShapeCast3D` not updating on `Shape` change
2023-01-12 17:19:20 +01:00
kobewi
dfc4367a47
Add expand modes to TextureRect
2023-01-12 17:06:03 +01:00
Rémi Verschelde
312703ca1f
Merge pull request #70566 from cg9999/richtextlabel_fix
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Fix crash in RichTextLabel table parsing
2023-01-12 14:52:02 +01:00
Rémi Verschelde
a8a9892ad6
Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go
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Split pause() from AnimationPlayer's stop()
2023-01-12 14:30:46 +01:00
Yuri Rubinsky
5b627dec72
Merge pull request #71123 from Chaosus/vs_particle_randomness
2023-01-12 16:29:27 +03:00
Henri Valta
81d0f42800
Fix crash in RichTextLabel table parsing
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Fixed with help of feedback from bruvzg. Prevents invalid items getting to stack.
2023-01-12 12:27:25 +02:00
Danil Alexeev
8f706be6fa
Rearrange editor/naming/*
project settings
2023-01-12 11:41:13 +03:00
Rémi Verschelde
7f3f559e6b
Merge pull request #71250 from smix8/navigation_tweak_agent2d_4.x
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Tweak NavigationAgent2D defaults
2023-01-12 08:52:56 +01:00
Hendrik Brucker
62278eb236
Rename (de)selected signals to node_(de)selected in GraphNode
2023-01-12 04:08:06 +01:00
smix8
594ffd2200
Tweak NavigationAgent2D defaults
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Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
2023-01-11 23:47:16 +01:00
kobewi
f64dd732b8
Improve some Tween internals
2023-01-11 14:08:14 +01:00
kobewi
da9396881e
Split pause() from AnimationPlayer's stop()
2023-01-11 14:03:31 +01:00
Rémi Verschelde
863324330b
Merge pull request #71219 from EricEzaM/68176-codeedit_update_code_completion_options_crash
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Fix crash in CodeEdit when caret column exceeds line length.
2023-01-11 14:02:01 +01:00
Eric M
1d30653efb
Fix crash in CodeEdit when caret column exceeds line length.
2023-01-11 22:52:37 +10:00
SekoiaTree
05aaae747b
Remove compatibility code for Mesh surfaces
2023-01-11 13:02:08 +01:00
Rémi Verschelde
baae87e307
Merge pull request #71105 from reduz/unload-current-scene
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Add SceneTree.unload_current_scene()
2023-01-11 09:46:33 +01:00
bruvzg
19293d1813
Automatically reparent editor progress dialog to avoid error spam.
2023-01-11 10:13:21 +02:00
Rémi Verschelde
3e2843e3ad
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
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Ensure that the cached layout mode is in sync
2023-01-11 01:29:51 +01:00
Rémi Verschelde
3862939327
Merge pull request #71170 from reduz/text-loader-fixes
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Text resource loader fixes
2023-01-11 01:16:12 +01:00
Rémi Verschelde
54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
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Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Rémi Verschelde
b65c5bccfa
Merge pull request #71042 from marzecdawid/only-cursor-multiselect-tree-text-search
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Fix text search in Tree with multiselect
2023-01-11 01:12:12 +01:00
Yuri Sizov
42cbdbc7df
Ensure that the cached layout mode is in sync
2023-01-10 23:51:27 +03:00
Juan Linietsky
eb3fa8eaa4
Text resource loader fixes
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* Moved the order of progress update to after the actual resource loading to give better % numbers.
* Fix a bug introduced by #67714 , which broke cache ignoring.
2023-01-10 18:59:55 +01:00
Juan Linietsky
e6a4debede
Change set_drag_forwarding() to use callables.
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* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).
Fixes #59899
2023-01-10 14:09:24 +01:00
Juan Linietsky
e5f2c442c7
Add SceneTree.unload_current_scene()
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Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs).
The SceneTree.change_scene_to() method must now always provide a valid PackedScene.
Fixes #63565 .
2023-01-10 14:02:06 +01:00
Rémi Verschelde
91713ced81
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-property-hint
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Tweak particles animation offset property hint to allow more precise values
2023-01-10 11:01:14 +01:00
Rémi Verschelde
e3a87641bd
Merge pull request #71147 from bruvzg/get_win
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Add Node::get_window() method.
2023-01-10 10:52:12 +01:00
Rémi Verschelde
e63500344f
Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscript
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Expose Tree::deselect_all to GDScript
2023-01-10 10:44:31 +01:00
bruvzg
ca8b762797
Add Node::get_window() method.
2023-01-10 11:10:46 +02:00
Rémi Verschelde
dce8cdbca8
Merge pull request #70863 from bruvzg/win_init_min
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Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09 23:08:52 +01:00
Rémi Verschelde
be4e9dfeab
Merge pull request #69616 from reduz/change-uuid
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Ability to change a resource UID from API
2023-01-09 23:08:18 +01:00
Yuri Sizov
fd990e24a8
Merge pull request #71121 from YuriSizov/canvas-item-long-lost-parent
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Clarify some parent item checks in `CanvasItem`
2023-01-10 00:26:28 +03:00
Markus Sauermann
0d6d5e6421
Calculate the mouse focus inverse transform only when needed
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Revival of #49158
Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
2023-01-09 21:35:38 +01:00
Juan Linietsky
07a964fce3
Ability to change a resource UID from API
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* Works for text, binary and imported resources
* Allows better clean up of duplicate files.
TODO (future PRs):
* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Yuri Rubinsky
87eafe48b8
Add few improvements for VisualShaderNodeParticleRandomness
2023-01-09 20:33:45 +03:00
Yuri Sizov
0ca5a72e90
Clarify some parent item checks in CanvasItem
2023-01-09 19:59:55 +03:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and Object::get_translatable_strings()
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* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Yuri Sizov
00b5222f66
Fix inconsistent state of Controls when editing and running scenes
2023-01-09 15:54:04 +03:00
Danil Alexeev
9b3da76640
Fix unpressable buttons
2023-01-09 12:17:48 +03:00
Rémi Verschelde
e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
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Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
Rémi Verschelde
378d589e2d
Merge pull request #71037 from reduz/array-format-bitfield
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Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08 22:51:03 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
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[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde
69fd2f3571
Merge pull request #71064 from DarkMessiah/expose_clear_tabs
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Expose TabBar::clear_tabs to GDScript
2023-01-08 22:45:58 +01:00
Rémi Verschelde
0d6fede757
Merge pull request #69809 from KoBeWi/runtime_enabler_2d
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Fix VisibleOnScreenEnabler disabling in editor
2023-01-08 22:38:29 +01:00
Juan Linietsky
2b815df3c1
Use BitField<> in core type masks
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* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Juan Linietsky
47592927b3
Use BitField<> hint for ArrayFormat
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This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Stanislav Labzyuk
436cd91065
Expose TabBar::clear_tabs to GDScript
2023-01-08 13:52:57 +01:00
Dawid Marzec
9eeed06e65
Expose Tree::deselect_all to GDScript
2023-01-08 12:41:27 +01:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Dawid Marzec
76a3f8e573
Fix text search in Tree with multiselect
2023-01-07 21:04:23 +01:00
Rémi Verschelde
d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
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Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde
3579d7a9f7
Merge pull request #36301 from KoBeWi/daddy_node
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Add reparent methods to Node
2023-01-07 13:20:56 +01:00
Juan Linietsky
398e73c689
Error when removing a phycics node during a physics callback
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* This behavior is not allowed, the error text suggests using call_deferred().
* Added a check in Node::remove_child to prevent future crashes of this type.
* Fixed a performance regression introduced by #36244 .
Fixes #63718 , probably other crashes too.
2023-01-07 12:57:24 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 11:14:35 +02:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
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Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
bd15c3f80e
Merge pull request #71005 from dazKind/master
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CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes'
2023-01-06 22:56:44 +01:00
Michael Bickel
5d09bf8f05
fix typo 'comleption' -> 'completion'
2023-01-06 19:52:19 +01:00
SaracenOne
f5edeb8f58
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-06 08:39:27 -08:00
Yuri Rubinsky
f101add78b
Add uint
type support to visual shaders
2023-01-06 10:35:25 +03:00
Rémi Verschelde
e070362bd0
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
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Simplify some editor plugin logic and remove dead code
2023-01-06 00:11:59 +01:00
Rémi Verschelde
e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
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Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Yuri Sizov
82c00c21e6
Simplify some editor plugin logic and remove dead code
2023-01-05 21:04:54 +03:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
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`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
b2a5b55533
Merge pull request #67749 from JonqsGames/clean_physical_bone_instancing
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Test joint type on _set for PhysicalBone joints
2023-01-05 12:58:54 +01:00
Rémi Verschelde
778684ffaa
Merge pull request #70933 from fire/empty-organize-graph-node
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Update GraphEdit to automatically arrange nodes if nothing is selected
2023-01-05 12:58:20 +01:00
Rémi Verschelde
d322c154a6
Merge pull request #70795 from KoBeWi/TweenCounted
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Improve `RefCounted` support in `Tween`
2023-01-05 12:56:53 +01:00
Rémi Verschelde
60b028971d
Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.x
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Fix NavigationPolygon error msg
2023-01-05 12:55:02 +01:00
JoJoX
4e0103ff40
Test joint type on _set for PhysicalBone joints
2023-01-05 12:23:44 +01:00
Danil Alexeev
0d25d8e7fc
AnimatedSprite{2D,3D}
improvements
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* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
K. S. Ernest (iFire) Lee
8302f17adf
Update graph_edit.cpp to automatically arrange nodes if nothing is selected.
2023-01-04 16:48:01 -08:00
Rémi Verschelde
0ba3c5453f
Merge pull request #70877 from timothyqiu/tree-scroll
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Fix Tree overflow without scrolling being enabled
2023-01-03 16:15:29 +01:00
Rémi Verschelde
8791e333da
Merge pull request #70624 from bruvzg/cur_sc
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Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
Haoyu Qiu
631ac1406b
Fix Tree overflow without scrolling being enabled
2023-01-03 22:50:35 +08:00
Rémi Verschelde
5e78f0f782
Merge pull request #70840 from MewPurPur/get-point-count-instead-of-points
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Rename `get_points_count()` to `get_point_count()` in Gradient
2023-01-03 15:46:18 +01:00
Rémi Verschelde
1d92b44f47
Merge pull request #70864 from timothyqiu/scroll-margin
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Fix scroll grabber can't reach ends in default theme
2023-01-03 12:41:56 +01:00
Rémi Verschelde
c5279420c8
Merge pull request #70572 from TokageItLab/fix-statemachine-fade
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Fix wrong `AnimationStateMachine` process for end of fading
2023-01-03 12:41:35 +01:00
Rémi Verschelde
55ef815472
Merge pull request #70865 from bruvzg/fd_crash
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Fix file dialog crash on forward click when history is empty.
2023-01-03 12:41:10 +01:00
Rémi Verschelde
151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
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Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
Rémi Verschelde
c328d76483
Merge pull request #70690 from Sauermann/fix-menubar-hover
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Fix hovering-color of MenuBar entries when reentering MenuBar
2023-01-03 12:32:20 +01:00
Rémi Verschelde
8b180353d8
Merge pull request #70763 from Maran23/4-x-tree-icon-gap-with-hscrollbar
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Fix Scene Tree Editor icons shift when the pane is small
2023-01-03 12:28:59 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
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Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
7758151b6a
Merge pull request #70519 from bruvzg/font_hash
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[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2023-01-03 12:19:43 +01:00
Rémi Verschelde
9967777453
Merge pull request #70611 from YeldhamDev/tabbar_fixes
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Fix errors when `TabBar` is empty
2023-01-03 12:19:18 +01:00
bruvzg
5eeefb2174
Fix file dialog crash on forward click when history is empty.
2023-01-03 10:23:49 +02:00
Haoyu Qiu
e57cdab568
Fix scroll grabber can't reach ends in default theme
2023-01-03 15:44:24 +08:00
bruvzg
06551dfa3a
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-03 09:25:45 +02:00
Yuri Rubinsky
c5bfe1303a
Merge pull request #70585 from Chaosus/vs_custom
2023-01-03 09:46:11 +03:00
Clay John
61c7b7fb13
Merge pull request #67853 from Zylann/fix_lods_with_doubles
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Fix usages of mesh simplification functions in float=64 builds
2023-01-02 12:33:44 -07:00
VolTer
1af833be95
Rename get_points_count() to get_point_count() internally
2023-01-02 16:52:05 +02:00
smix8
3e0e315e74
Fix NavigationPolygon error msg
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Outlines need the same winding order which got confused with the internal conversion.
2023-01-02 01:54:57 +01:00
kobewi
a6e02f149f
Improve RefCounted support in Tween
2023-01-01 18:45:17 +01:00
James Mintram
af845799da
Change binding type of PlaceholderTexture2D.set/get_size to Vector2
2023-01-01 16:12:10 +00:00
Marius Hanl
6241d00368
Use the vertical scrollbar when calculating the width that can be used for drawing
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The horizontal scrollbar was used before, which is not correct as it has no influence to the drawing width
Also fixed the other wrong locations
2022-12-31 06:59:51 +01:00
Adam Scott
ea33001b95
Add safety-checks before some servers free()
2022-12-29 16:23:38 -05:00
Hugo Locurcio
8df24835e0
Tweak particles animation offset property hint to allow more precise values
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Values above 1.0 (or below 0.0) are no longer allowed, as these make
no visual difference whatsoever (and may cause particles not to appear
at all if looping is disabled).
2022-12-29 22:15:17 +01:00
bruvzg
f7955633de
Improve window_set_current_screen
and fix secondary window initial mode and positions.
2022-12-29 09:43:39 +02:00
Markus Sauermann
c5c40f4f23
Fix hovering-color of MenuBar entries when reentering MenuBar
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When reentering MenuBar with the mouse cursor, the hovering-color was
not set, because the previously hovered entry was still referenced in
selected_menu. This PR resets selected_menu on mouse-exit.
2022-12-29 01:59:05 +01:00
Markus Sauermann
06f0184b63
Fix confusion about TreeItem.add_button ambiguity between id and index
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A TreeItem button has an id and an index, which can be distinct.
This leads to confusion.
This PR documents the distinction between id and index.
2022-12-29 00:43:45 +01:00
Michael Alexsander
82d94cc5c0
Fix errors when TabBar
is empty
2022-12-27 08:39:06 -03:00
Hugo Locurcio
58fcf5ed70
Hide Ambient Light properties in Environment inspector depending on mode
2022-12-26 21:59:51 +01:00
Yuri Rubinsky
952015df13
Add missing CUSTOM inputs for the spatial/vertex mode of visual shader
2022-12-26 14:09:07 +03:00
Silc Renew
74e0903bb8
Fix wrong AnimationStateMachine process for end of fading
2022-12-26 13:08:08 +09:00
Silc Renew
8745c206c4
Fix pingpong with loop wrap is not working
2022-12-25 18:16:38 +09:00
bruvzg
9b53bd90bb
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2022-12-24 11:46:40 +02:00
stmSi
2041616934
Fix Editor hanging if audiostream's pitch_scale is NaN
2022-12-24 12:39:48 +06:30
Rémi Verschelde
1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
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Added options for sorting transparent objects (port of PR #63040 )
2022-12-23 09:47:24 +01:00
Bastiaan Olij
6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
2022-12-23 19:30:33 +11:00
Rémi Verschelde
58d19d713d
Merge pull request #70466 from clayjohn/material-override
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Remove compatibility code for MeshInstance3D surface override material
2022-12-23 09:11:26 +01:00
Rémi Verschelde
ecd895a860
Merge pull request #70278 from TokageItLab/add-animation-started-finished-signal-to-tree
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Add `animation_started/finished` signals to `AnimationTree` and fix time accuracy in StateMachine
2022-12-23 09:08:17 +01:00
Rémi Verschelde
8eec9f7d3c
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
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Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
2022-12-23 09:07:15 +01:00
Rémi Verschelde
9b4888b7c9
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
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Make auto-advance flag a requirement for conditional/expression evaluation
2022-12-23 09:05:49 +01:00
clayjohn
1cc232ea4e
Remove compatibility code for MeshInstance3D surface override material
2022-12-22 20:25:17 -07:00
Yuri Sizov
ecc5c275f4
Merge pull request #70407 from Koyper/rich_text_bold_italics
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[RTL] Fix push bold or italics not using bold_italics_font when required
2022-12-23 00:10:53 +03:00
Koyper
81343ae210
Fixed RichTextLabel push bold/italic to correctly use bold_italic font.
2022-12-22 13:30:52 -06:00
smix8
e96aabfedd
Remove deprecated NavigationMesh compatibility parts
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Removes _set / _get compatibility function parts for deprecated NavigationMesh slash delimiter properties.
2022-12-22 11:06:48 +01:00
Rémi Verschelde
c2d8269a72
Merge pull request #70334 from Sauermann/fix-button-group-doc
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Add configuration warning when ButtonGroup is used with non-toggleable buttons
2022-12-22 08:51:23 +01:00
Rémi Verschelde
4ba5289f91
Merge pull request #70413 from Koyper/rtl_rename_remove_line
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[RTL] Rename remove_line() to remove_paragraph() for naming consistancy.
2022-12-22 08:51:13 +01:00
Rémi Verschelde
d894fa8ba3
Merge pull request #37001 from jitspoe/master.anim_blend_fix
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Fix for short animation blend taking too long when played during a long animation blend.
2022-12-22 08:51:06 +01:00
Markus Sauermann
e4e13a404d
Add configuration warning when ButtonGroup is used with non-toggleable buttons
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Also fix ambiguous documentation of ButtonGroup.
2022-12-22 06:59:47 +01:00
Silc Renew
060fb2d093
Add inspector plugin for key time edit & Change find key argument
2022-12-22 10:03:06 +09:00
jitspoe
7a7f5a2216
Fix animation blending bug where an animation with a short blend time played immediately after an animation with a long blend time would play with a long blend time or cause popping/incorrect animation positions.
2022-12-21 17:40:44 -05:00
Rémi Verschelde
df4d827559
Merge pull request #69349 from reejk/tilemap-use-navigation-layer-layers
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Use TileSet navigation layer layers when TileMap generates navigation polygons
2022-12-21 22:27:40 +01:00
Rémi Verschelde
b04bc49443
Merge pull request #68255 from jbcolli2/ColorPickerBug
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Fixed Issue #68194 involving ColorPicker being allowed to align horizontally when it shouldn't
2022-12-21 22:25:14 +01:00
reejk
fee04ccd93
Use TileSet navigation layer layers when TileMap generates navigation polygons
2022-12-22 00:35:20 +04:00
Rémi Verschelde
f84c308cf8
Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.x
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Stop NavigationAgents without a target from moving to world origin
2022-12-21 19:39:25 +01:00
Rémi Verschelde
5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
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Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Koyper
e846b22da6
Renamed RTL remove_line() to remove_paragraph().
2022-12-21 11:54:18 -06:00
Rémi Verschelde
fecdeb78ad
Merge pull request #70404 from YuriSizov/theme-!important
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Add fallback values for font and scale to the default theme
2022-12-21 18:36:07 +01:00
Rémi Verschelde
8c70396267
Merge pull request #70215 from quentinguidee/refactor/get-owner-node-theme
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ThemeOwner: Extract get_owner_node_theme
2022-12-21 18:27:17 +01:00
Yuri Sizov
b67a938caa
Add fallback values for font and scale to the default theme
2022-12-21 19:29:12 +03:00
Quentin Guidée
501c317ae1
ThemeOwner: Extract get_owner_node_theme
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Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-21 09:40:17 -05:00
Rémi Verschelde
63f95c0e58
Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singleton
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Fix double get_singleton()
2022-12-21 09:27:02 +01:00
Rémi Verschelde
6b4a01f99a
Merge pull request #69351 from smix8/gridmap_item_navigation_layers_4.x
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Change GridMap navigation_layers to per mesh_library item
2022-12-21 09:21:21 +01:00
Silc Renew
95abe32b76
Fix StateMachine cannot connect nodes bug
2022-12-21 06:30:33 +09:00
smix8
61f33e205c
Change GridMap navigation_layers to be per mesh_library item
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Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20 20:51:32 +01:00
Quentin Guidée
d9c05f7fbd
Fix double get_singleton()
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Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
Silc Renew
4cd144d5fb
Add animation_started/finished signals to AnimationTree
2022-12-21 01:20:22 +09:00
Rémi Verschelde
ed65738b51
Merge pull request #70346 from YeldhamDev/tree_edit_fix
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Fix misaligned edit box when clicking on `Tree` items with different sizes
2022-12-20 12:43:27 +01:00
Rémi Verschelde
5d97889d1a
Merge pull request #61239 from Calinou/tubetrailmesh-add-cap-properties
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Add properties to disable top/bottom cap generation in TubeTrailMesh
2022-12-20 10:32:47 +01:00
Rémi Verschelde
f1f6b35b8c
Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
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[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20 10:32:26 +01:00
Rémi Verschelde
63af5a4cdd
Merge pull request #70328 from aaronfranke/canvas-z-index
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Fix CanvasItem Z-index referring to Node2D
2022-12-20 10:32:10 +01:00
Rémi Verschelde
5aab37f4b8
Merge pull request #70312 from MarcusElg/rigidbodyworldboundarywarning
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Show warning when having a WorldBoundaryShape3D as a child of a RigidBody3D
2022-12-20 10:32:05 +01:00
Rémi Verschelde
6eb12fcfa5
Merge pull request #70313 from TokageItLab/fix-nblend
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Fixed a bug where negative Blend values were being discarded
2022-12-20 10:31:42 +01:00
Josh Jones
0572346985
Fix typo and ensure backwards compatibility for changed property names
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Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-20 09:57:54 +01:00
Michael Alexsander
49024e7345
Fix misaligned edit box when clicking on Tree
items with different sizes
2022-12-20 00:23:51 -03:00
Aaron Franke
3161647dab
Fix CanvasItem Z-index referring to Node2D
2022-12-19 20:59:14 -06:00
Silc Renew
bd0541c25b
Fixed a bug where negative Blend values were being discarded
2022-12-20 03:41:57 +09:00
Marcus Elg
a39d894811
Show warning when having a worldboundaryshape as a child of a rigidbody
2022-12-19 19:37:22 +01:00
Hugo Locurcio
6e330e8a75
Add properties to disable top/bottom cap generation in TubeTrailMesh
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This can be used to improve generation and rendering performance,
or for certain special effects such as particle trails.
2022-12-19 17:29:32 +01:00
Rémi Verschelde
d34594179a
Merge pull request #70297 from Paulb23/fix-autocomplete-brace-completion
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Fix autocomplete with autobrace completion not adding closing pair
2022-12-19 16:28:51 +01:00
Rémi Verschelde
d124596862
Merge pull request #70263 from reduz/restore-rotation_degrees
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Restore 'rotation_degrees' properties.
2022-12-19 16:28:44 +01:00
Rémi Verschelde
fe1bb58e8f
Merge pull request #70238 from kleonc/tile-set-simplify-isometric-tile-polygon
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`TileSet` Simplify isometric tile shape polygon to 4 vertices
2022-12-19 16:27:17 +01:00
Rémi Verschelde
adc1096b19
Merge pull request #70219 from bruvzg/msdf_outline_scaling
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Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-19 16:26:56 +01:00
Rémi Verschelde
f29f3db419
Merge pull request #59682 from Sauermann/fix-following-viewport-transform
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Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-19 16:26:19 +01:00
Paulb23
29f7bea241
Fix autocomplete with autobrace completion not adding closing pair
2022-12-19 14:20:52 +00:00
kobewi
32b0770a73
Add a method to get global modulate
2022-12-19 11:51:37 +01:00
kleonc
3a34acdf55
TileSet Simplify tile shape polygons
2022-12-19 11:42:40 +01:00
Juan Linietsky
80b578b060
Restore 'rotation_degrees' properties.
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By popular demand, restoring the helper properties to rotate objects in degrees.
Affected are local and global rotations for:
* Node2D
* Node3D
* Control
2022-12-19 10:59:47 +01:00
Markus Sauermann
2da2220da7
Include the following-viewport-transform into CanvasLayer transforms
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The following-viewport-transform was missing from several calculations
2022-12-18 22:44:34 +01:00
Josh Jones
5d8ba2b2d1
Add support for emitting a signal when entering a NavLink
2022-12-17 16:33:41 -08:00
Rémi Verschelde
7bf656148f
Merge pull request #70227 from kleonc/atlas-texture-flipping-fix
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`AtlasTexture` Fix calculating rects when flipping
2022-12-18 00:11:51 +01:00
kleonc
c3851b91db
AtlasTexture Fix calculating rects when flipping
2022-12-17 22:59:31 +01:00
smix8
34e7628f5f
Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
bruvzg
20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
2022-12-17 22:47:54 +02:00
Rémi Verschelde
10bc1d8710
Merge pull request #30675 from zaksnet/link-button-link-prop
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Add a `uri` property to `LinkButton`
2022-12-17 20:58:15 +01:00
Rémi Verschelde
92018c9508
Merge pull request #70209 from smix8/navigation_polygon_move_4.x
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Move NavigationPolygon to dedicated resource file
2022-12-17 20:57:16 +01:00
Rémi Verschelde
a1f481a7d6
Merge pull request #70202 from Calinou/viewport-transparent-background-rename-project-setting
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Move transparent background project setting to a subsection
2022-12-17 20:56:19 +01:00
smix8
4d68e2b18a
Move NavigationPolygon to dedicated resource file
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Moves NavigationPolygon resource class from NavigationRegion2D file to a dedicated file in resource folder.
2022-12-17 19:52:40 +01:00
Hugo Locurcio
a3eac5fc7c
Move transparent background project setting to a subsection
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This prevents the project setting from being located directly within
a root category, which is confusing from an UX perspective in the
project settings editor.
2022-12-17 18:45:21 +01:00
Zak
d73a9b56b0
Add uri
property for LinkButton
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-17 15:27:33 +01:00
Rémi Verschelde
c023d41036
Merge pull request #70118 from clayjohn/tilemap-layers
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Use large offset for tilemap layer level canvas items
2022-12-17 14:29:22 +01:00
Rémi Verschelde
7972107c48
Merge pull request #70114 from clayjohn/custom-aabb
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Expose GeometryInstance3D.custom_aabb property
2022-12-17 12:27:46 +01:00
Rémi Verschelde
6edad1433c
Merge pull request #70176 from clayjohn/mesh-index
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Switch surface indexing to start at 0 so string name matches integer index
2022-12-17 12:24:06 +01:00
Rémi Verschelde
03cc4c3f3b
Merge pull request #70168 from Haydoggo/autocomplete-placement-fix
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Fix autocomplete box placement
2022-12-17 12:23:15 +01:00
clayjohn
1a890b1641
Switch surface indexing to start at 0 so string name matches integer index
2022-12-16 16:26:46 -08:00
Hayden Leete
530b1f3f7a
Fix autocomplete box placement
2022-12-17 12:33:29 +13:00
Rémi Verschelde
8be126272f
Merge pull request #70075 from Sauermann/fix-missing-shortcut-handled-check
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Fix missing check if shortcut event is handled for Control-nodes
2022-12-16 13:47:39 +01:00
SaracenOne
092dbe52a9
Change auto_advance flag to advance_mode enum and unify with disabled flag.
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Expressions and conditions now require auto mode to be set to auto.
Adds a toggle button to the state machine editor for whether new transitions
advance settings should default to auto mode or not.
2022-12-16 07:42:59 +00:00
bmolyneaux
1e3a861e1a
Queue redraw when MultiMesh instance transform changes
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Fixes : #66849
This is a 4.0 version of #54899 .
2022-12-15 17:01:17 -08:00
bruvzg
53c76fa5d1
[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.
2022-12-15 23:16:02 +02:00
Rémi Verschelde
5dda8ec88d
Merge pull request #70103 from timothyqiu/tween-cleanup
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Fix possible Tween leak on exit
2022-12-15 22:09:32 +01:00
Rémi Verschelde
9ba3f9d1db
Merge pull request #69680 from LucasLaukka/bugfix-line_edit
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Fix color picker showing incorrect number of digits when changing display scale
2022-12-15 22:09:18 +01:00
Rémi Verschelde
7975ac5a00
Merge pull request #70106 from bruvzg/rtl_nested_tab
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[RTL] Fix nested tables getting parent offset applied multiple times.
2022-12-15 22:09:05 +01:00
clayjohn
7d6a25c91e
Use large offset for tilemap layer level canvas items
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This matches the logic in _rendering_update_dirty_quadrants
2022-12-15 11:41:27 -08:00
clayjohn
5d51478d70
Expose GeometryInstance3D.custom_aabb property
2022-12-15 10:03:40 -08:00
Yuri Rubinsky
bf3966abf9
Fix the update of the inspector when instance shader uniform has changed
2022-12-15 18:39:30 +03:00
bruvzg
ca5a3d0c68
[RTL] Fix nested tables getting parent offset applied multiple times.
2022-12-15 14:05:21 +02:00
Rémi Verschelde
346efd29e0
Fix typos with codespell
2022-12-15 12:24:08 +01:00
Haoyu Qiu
e173710963
Fix possible Tween leak on exit
2022-12-15 19:09:09 +08:00
Gilles Roudière
ffec180ccc
Remove a confusing TileMap warning
2022-12-15 11:27:38 +01:00
Rémi Verschelde
56ddb70c08
Merge pull request #70083 from clayjohn/Sprite3D-normals
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Remove extra range conversion in Sprite3D normal encoding
2022-12-15 09:21:26 +01:00
clayjohn
0c0e1a637e
Remove extra range conversion in Sprite3D normal encoding
2022-12-14 15:41:43 -08:00
Markus Sauermann
57ff04278b
Fix missing check if shortcut event is handled for Control-nodes
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Control-nodes without a shortcut-context were missing a check if
the event was handled, so that a single shortcut-event was passed to
multiple Control-nodes.
2022-12-14 22:22:24 +01:00
bruvzg
dd7b095f7f
[RTL] Fix image click detection.
2022-12-14 21:27:00 +02:00
Rémi Verschelde
45edf35f83
Merge pull request #69726 from xiongyaohua/tweak_curve
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Handle corner cases for curve baking
2022-12-14 11:25:55 +01:00
Yaohua Xiong
f806c679de
Fix Curve2D::get_closest_offset
2022-12-14 09:46:07 +08:00
Yaohua Xiong
adeef12b12
Handle corner cases for curve baking
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When control point and point have equal position,
the derivative is 0 vector, which cause error message in Basis::look_at().
This commit handles this case.
2022-12-14 08:52:14 +08:00
kobewi
256e250c87
Fix VisibleOnScreenEnabler disabling in editor
2022-12-14 00:25:53 +01:00
Rémi Verschelde
db0b990e2c
Merge pull request #69527 from clayjohn/surface-name
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Index override surface name starting from 1 to match surface name
2022-12-14 00:20:13 +01:00
Rémi Verschelde
ef3c756e98
Merge pull request #70024 from bruvzg/te_ime_text
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[TextEdit] Fix IME intermediate text not displayed when TextEdit is empty and placeholder is set.
2022-12-14 00:17:08 +01:00
Rémi Verschelde
fc517e6c89
Merge pull request #70003 from clayjohn/GLES3-cc
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Various fixes and documentation for CanvasGroup
2022-12-13 23:31:43 +01:00
bruvzg
a56fdea289
[TextEdit] Fix IME intermediate text not displayed when TextEdit is empty and placeholder is set.
2022-12-13 20:22:48 +02:00
clayjohn
bdd4001ef0
Various fixes and documentation for CanvasGroup
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Properly apply custom materials with CanvasGroups in the GLES3 backend
Properly blur backbuffer when using a partial rect in forward_plus and
gl_compatibility renderers
Properly set fit_margin when clear_margin is set
Fix shader error during backbuffer clear in mobile renderer
2022-12-13 10:22:18 -08:00
Rémi Verschelde
a3b60d9186
Merge pull request #70007 from timothyqiu/nan-scale
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Fix crash after executing `ItemList.set_icon_scale`
2022-12-13 14:13:15 +01:00
Rémi Verschelde
c8b6c44c3c
Merge pull request #69890 from Rindbee/use-buffer-to-speed-up
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Use buffer to speed up copying/transcribing when renaming dependencies
2022-12-13 14:12:58 +01:00
Rindbee
bc4b5abea8
Use buffer to speed up copying/transcribing when renaming dependencies
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If the scene is more complex, you may need to copy/transcribe a
large amount of data, so use buffer to speed up this process.
2022-12-13 17:19:48 +08:00
Rémi Verschelde
fcbbda25fe
Merge pull request #69977 from KoBeWi/properties_together_strong
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Remove single-element groups from GPUParticles2D
2022-12-13 10:10:20 +01:00
Rémi Verschelde
6f8f6b3c9e
Merge pull request #69973 from TokageItLab/null-check-animtree-edit
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Add null checks to AnimationTreeEditors and `_clear_editors()` to `_node_removed()`
2022-12-13 10:09:48 +01:00
Haoyu Qiu
8d0fa193c3
Fix crash after executing ItemList.set_icon_scale
2022-12-13 15:53:50 +08:00
kobewi
99916ddbd1
Remove single-element groups from GPUParticles2D
2022-12-12 20:15:11 +01:00
Silc Renew
b0eb3b6ebd
Add null checks to AnimationTreeEditors and _clear_editors()
2022-12-13 03:06:51 +09:00
lawnjelly
491594ef0f
VariantParser make readahead optional
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It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.
This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-12 15:14:39 +00:00
Rémi Verschelde
ec8f52df8f
Merge pull request #69629 from smix8/agent_wild_callback_pointer_4.x
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Fix Navigation agent callback wild pointer crash
2022-12-12 13:51:48 +01:00
Rémi Verschelde
92dfa7901b
Merge pull request #61855 from Calinou/popup-centered-minsize-fix-freeze
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Fix infinite loop when calling `Control.popup_centered_minsize()`
2022-12-12 13:51:37 +01:00
smix8
194c1c44e0
Fix Navigation agent callback wild pointer crash
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Fixes crash in sanitizer builds when callback agent or object are already freed.
2022-12-12 13:03:55 +01:00
Rémi Verschelde
53060e8ced
Merge pull request #69950 from kleonc/tile-map-const-refs-for-the-win
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`TileMap` Pass some parameters by `const &` instead of by value
2022-12-12 11:52:55 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
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Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Rémi Verschelde
52a0bba833
Merge pull request #69922 from adamscott/fix-tilemap-tileset-heap-use-after-free
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Fix `heap-use-after-free` error in `TileMap::~TileMap()`
2022-12-12 11:41:49 +01:00
Rémi Verschelde
ba3a2adb90
Merge pull request #67050 from KoBeWi/syrt
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Warn if isometric TileMap is not Y-sorted
2022-12-12 11:40:54 +01:00
kleonc
71398ae22a
TileMap Pass some parameters by const &
instead of by value
2022-12-12 11:33:42 +01:00
Gilles Roudière
be1c9d677d
Rename all gdnative occurences to gdextension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Adam Scott
e7fb2f0294
Fix heap-use-after-free
error in TileMap::~TileMap()
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Co-authored-by: Gilles Roudiere <gilles.roudiere@gmail.com>
2022-12-12 04:52:00 -05:00
Rémi Verschelde
47507a07fd
Merge pull request #68546 from marzecdawid/fix-deselect-all-in_tree
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Fix errors while deselecting all tree items; issue #65185
2022-12-12 08:25:20 +01:00
Silc Renew
af7595a9fb
Fix seeking process order to retrieve key correctly for AnimationTrack
2022-12-12 06:27:26 +09:00
kobewi
7c6b659bd7
Add PropertyInfo overload for GLOBAL_DEF
2022-12-11 21:36:48 +01:00
Rémi Verschelde
e81c81732a
Merge pull request #69900 from Chaosus/vs_particles_optimize
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Optimize a code generation of visual shader particles
2022-12-11 11:52:13 +01:00
Rémi Verschelde
73837182fd
Merge pull request #69850 from timothyqiu/defer-gizmo
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Use ObjectID as argument when referred-calling `_request_gizmo`
2022-12-11 11:51:51 +01:00
Yuri Rubinsky
bd08f89fd2
Optimize a code generation of visual shader particles
2022-12-11 12:35:48 +03:00
Josh Jones
5769b0e8d8
Enable assigning an owner to navigation regions and links
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This allows users of the server APIs to get back the nodes that created certain regions and links.
2022-12-10 12:03:06 -08:00
Rémi Verschelde
e9c7140cfa
Merge pull request #69853 from TokageItLab/fix-unmerged-history-anim-editor
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Fix unmerged history in AnimationTrackEditor
2022-12-10 16:20:13 +01:00
Silc Renew
c87e9f0b7c
Fix unmerged history in AnimationTrackEditor
2022-12-10 22:21:38 +09:00
Haoyu Qiu
f6ae2f2fd5
Use ObjectID as argument when referred-calling _request_gizmo
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Fixes crash on project launch.
2022-12-10 18:52:10 +08:00
Rémi Verschelde
879499a0aa
Merge pull request #69844 from AmyGilhespy/patch-1
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Fix glyph_flags typo.
2022-12-10 10:46:09 +01:00
Rémi Verschelde
48ffaaa81c
Merge pull request #68728 from Rindbee/fix-wrong-edit
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Make sure the popup editor is hidden when selected
2022-12-10 10:44:50 +01:00
AmyGilhespy
8f93b14030
Fix glyph_flags typo.
2022-12-09 23:50:01 -06:00
Rémi Verschelde
597e0c0fb9
Merge pull request #69353 from YuriSizov/window-be-more-like-your-brother
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Copy local theme overrides from `Control` to `Window`
2022-12-09 18:06:34 +01:00
Rémi Verschelde
156b5ca38f
Merge pull request #69644 from radenling/fix-viewport-update-in-editor
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Fix for 2D viewport not updating in the editor when the camera moves
2022-12-09 18:06:23 +01:00
Rémi Verschelde
d3e32698b4
Merge pull request #69753 from lpares12/feat_meta_cursor
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RichTextLabel: decouple meta cursor from underline
2022-12-09 18:06:11 +01:00
Vladislav Slobodenyuk
0b5c4216c8
Fix TileMap drawing itself twice on creation
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Adds a check before calling `item_rect_changed()` in
`_recompute_rect_cache()` of `scene/2d/tile_map.cpp`. Makes sure
TileMap is only redrawn if the rect is actually changed.
Fixes #69754
2022-12-09 22:20:31 +09:00
Rémi Verschelde
2d02cb67ee
Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal
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Fix unable to disconnect signal in Editor once created
2022-12-09 07:34:29 +01:00
Rémi Verschelde
75e558e271
Merge pull request #69774 from Calinou/backbuffercopy-only-show-rect-when-relevant
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Fix BackBufferCopy `rect` property appearing when not relevant in inspector
2022-12-09 06:52:03 +01:00
Hugo Locurcio
080b6ac1ae
Fix BackBufferCopy rect
property appearing when not relevant in inspector
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The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08 19:52:48 +01:00
Rémi Verschelde
a914ee8413
TouchScreenButton: Fix screen capability check
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Fixes #69572 .
2022-12-08 14:28:04 +01:00
Micky
885f2a4eca
Fix unable to disconnect signal in Editor once created
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Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08 13:36:48 +01:00
Lluc Pares
2005b5c44a
RichTextLabel: decouple meta cursor from underline
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This commit decouples the type of cursor used when the underline
of meta tag is set to False. Previous to this commit setting the
meta underline to false in the RichTextLabel would also make it
show the arrow cursor instead of the hand cursor.
Making the meta tag with no underline should not have any effect
on the type of cursor, since the text will still be clickable it
should be expected to have a hand cursor.
The same behavior is seen in other languages, like HTML+CSS, where
the setting "text-decoration" to "none" for the links, disables
the underline but maintains the clickable cursor.
Fixes godotengine/godot-proposals#3193
2022-12-08 09:43:41 +01:00
clayjohn
29dea68bab
Index override surface name starting from 1 to match surface name
2022-12-07 11:56:39 -08:00
Yuri Sizov
29cc86fa6c
Copy local theme overrides from Control to Window
2022-12-07 20:50:51 +03:00
Rémi Verschelde
a7937fe54c
Merge pull request #69722 from TokageItLab/more-refactor-immediate-anim
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More refactor AnimationPlayer process for Method track which change animation with Immediate mode
2022-12-07 15:13:55 +01:00
Silc Renew
bd8395882e
Change init for cache_update_size & add pointer animation player
2022-12-07 22:34:41 +09:00
Rémi Verschelde
0a3f66471e
Merge pull request #69712 from bruvzg/real_size
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Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
Lucas Laukka
4e63395a78
fixed bug showing only two digits in color picker
2022-12-07 13:55:51 +01:00
Rémi Verschelde
c92e70e711
Merge pull request #69685 from TokageItLab/fix-immediate-method-anim
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Fix AnimationPlayer method track call oneself with IMMEDIATE mode
2022-12-07 13:26:41 +01:00
Rémi Verschelde
f9bd2ace0b
Merge pull request #68682 from timothyqiu/camera-gizmo-size
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Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07 13:25:35 +01:00
Rémi Verschelde
4b21e656c9
Merge pull request #69702 from bruvzg/menu_safe_rect
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Fix menu popup safe rect height no including theme separation.
2022-12-07 13:25:20 +01:00
Rémi Verschelde
de2d0f156e
Merge pull request #69713 from groud/rename_get_surrounding_tiles
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Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 13:24:57 +01:00
Rémi Verschelde
cc6321dfbe
Merge pull request #68998 from hackenshaw/makhak/avoid_error_spamming_in_animation_tree
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Avoid error spamming in animation_tree when path is not found
2022-12-07 13:24:42 +01:00
Silc Renew
d3b77d9cc3
Fix AnimationPlayer method track call oneself with IMMEDIATE mode
2022-12-07 19:48:06 +09:00
Gilles Roudière
3ea54bb3a1
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 11:09:10 +01:00
Medhat Riad
03474b0985
Avoid error spamming in animation_tree when path is not found
2022-12-07 10:36:12 +01:00
bruvzg
edf13eb5a6
Rename window_get_real_size
to window_get_size_with_decorations
, add window_get_position_with_decorations
.
2022-12-07 11:07:30 +02:00
Markus Sauermann
e18107a57c
Fix Determining Window for Touchscreen
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DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
bruvzg
02e9134183
Fix menu popup safe rect height no including theme separation.
2022-12-07 08:21:27 +02:00
smix8
860379fc16
Stop NavigationAgents without a target from moving to world origin
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Stops NavigationAgents moving to the world origin without anyone telling them to do so.
2022-12-06 22:53:18 +01:00
Rémi Verschelde
9bd7ad53f7
Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize
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Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06 16:11:21 +01:00
Adam Scott
88f3045301
Move GDScript uninitialization to GDScriptLanguage::finalize()
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Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06 09:35:39 -05:00
Rémi Verschelde
42bbb20e06
Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-register
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Use `GDREGISTER_CLASS` macro for SkeletonModification classes
2022-12-06 15:17:43 +01:00
Rémi Verschelde
f9aea4d940
Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_direction
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Fix Path2D fish bone direction
2022-12-06 15:16:35 +01:00
Rémi Verschelde
3b6756b745
Use GDREGISTER_CLASS
macro for SkeletonModification classes
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This was likely an oversight from merging this PR after `GDREGISTER_CLASS`
was introduced. It's equivalent, unless the class is actually disabled.
2022-12-06 15:04:15 +01:00
kobewi
368b209cc3
Fix unexpected editor dependency
2022-12-06 14:47:25 +01:00
Yaohua Xiong
322dbd0955
Fix Path2D fish bone direction
2022-12-06 20:45:17 +08:00
Richard Adenling
a3d8a78f1b
Fix for 2D viewport not updating in the editor when the camera moves
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This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.
Fixes #40441
2022-12-06 11:34:32 +01:00
Rémi Verschelde
deb760fb1b
Path2D: Fix build issue after conflicts between #68860 and #69115
2022-12-06 11:22:11 +01:00
Rémi Verschelde
9cc1e9cbd0
Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlaps
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Fix highlight overlaps in TextEdit
2022-12-06 11:02:38 +01:00
Rémi Verschelde
e19ead8e37
Merge pull request #50294 from Calinou/distance-fade-use-circular-fade
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Use circular fade instead of linear fade for distance fade
2022-12-06 10:56:58 +01:00
Rémi Verschelde
6fd5162124
Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias
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Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
2022-12-06 10:56:45 +01:00
Rémi Verschelde
14861c45b5
Merge pull request #68860 from xiongyaohua/path3d_fishbones
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Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
Danil Alexeev
53b3d1e645
Fix highlight overlaps in TextEdit
2022-12-06 12:01:31 +03:00
Hugo Locurcio
d926be72ed
Use circular fade instead of linear fade for distance fade
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This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-05 22:35:11 +01:00
Hugo Locurcio
e560971bf2
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
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- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne
at grazing angles.
- Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-12-05 21:53:29 +01:00
Fredia Huya-Kouadio
e8d80fc747
Address Android editor crashes
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- Add workaround for crash when resuming existing project
2022-12-05 10:07:09 -08:00
Rémi Verschelde
f87858a8f2
Merge pull request #65101 from MrPhnix/range_value_bug
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Bug: The range doesn't take into account the min value when setting the value.
2022-12-05 18:08:28 +01:00
Rémi Verschelde
6ee3268189
Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
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Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05 18:08:10 +01:00
Rémi Verschelde
45c6950f1b
Merge pull request #67123 from Rindbee/improve-caret-draw-conditions-for-LineEdit
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Improve caret drawing conditions for `LineEdit`
2022-12-05 18:06:50 +01:00
Rémi Verschelde
b5fd901b07
Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor
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Curve2d baking and sampling refactor
2022-12-05 18:06:25 +01:00
Yaohua Xiong
91e9ad92f5
Refactor baking code for Curve2D
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The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization. A similar refacor
had been applied to Curve3D.
The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate()
instead of `==`, in order to avoid float precision problem.
2022-12-05 21:22:05 +08:00
Yuri Sizov
d759210f52
Merge pull request #69284 from gdixr/bugfix-69082
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Prevent editor crash when deleting children of GraphNode
2022-12-05 15:56:10 +03:00
Rémi Verschelde
777dca33b0
Merge pull request #69588 from TokageItLab/fix-play-bw
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Fix AnimationPlayer play backward doesn't process just current key & AnimationPlaybackTrack seeking for preview
2022-12-05 11:32:18 +01:00
Rémi Verschelde
73de09f38e
Merge pull request #69580 from bruvzg/rtl_fix_search
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[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-05 10:14:00 +01:00
Rémi Verschelde
4211c6d74d
Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue
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Fix recurrence issue with setting current origin node
2022-12-05 10:13:55 +01:00
Yaohua Xiong
9bdc0cb16f
draw fish bones for Path2D and Path3D
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These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Silc Renew
8c540b1d71
Fix animation play backward doesn't process current key&animtrack seek
2022-12-05 15:59:08 +09:00
Rémi Verschelde
9962225d89
Merge pull request #69584 from bruvzg/fix_tm_tr_4
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[TextMesh] Fix autotranslate.
2022-12-05 00:06:50 +01:00
Rémi Verschelde
a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
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Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
Rémi Verschelde
a0365c140a
Merge pull request #68995 from bruvzg/sys_font_for_text
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Use system fonts as fallback.
2022-12-05 00:05:49 +01:00
Rémi Verschelde
5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
Rémi Verschelde
92b5e616ae
Merge pull request #69561 from AThousandShips/tree_select_fix
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Fix TreeItem::set_as_cursor check
2022-12-05 00:05:23 +01:00
Rémi Verschelde
bb7dbdf1d1
Merge pull request #69312 from RumblingTurtle/double-click-editor-fix
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Editor doubleclick jumping in certain positions fix
2022-12-05 00:04:36 +01:00
Bastiaan Olij
80824e9858
Fix recurrense issue with setting current origin node
2022-12-05 08:18:51 +11:00
bruvzg
08d7c24ebe
[TextMesh] Fix autotranslate.
2022-12-04 23:04:48 +02:00
bruvzg
889bcff24f
[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-04 22:11:21 +02:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
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Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
Ninni Pipping
f90d3554cf
Fix TreeItem::set_as_cursor check
2022-12-04 09:57:47 +01:00
NumbuhFour
1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
Rémi Verschelde
82b1cd6753
Merge pull request #62675 from Jummit/tolerant_lookup
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Allow drag-clicking before symbol lookup
2022-12-03 21:30:57 +01:00
Eduard Zalyaev
b663a825a6
Script editor: Fix edge case when double-click incorrectly updates caret position
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Fixes #68898 .
2022-12-03 15:51:10 +03:00
Rémi Verschelde
e0f9bc6629
Merge pull request #64312 from KoBeWi/StringNameEdit
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Improve usage of StringNames in GraphEdit
2022-12-03 12:45:53 +01:00
Yaohua Xiong
69f84563a3
Fix Curve3D::get_closest_point() broken
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The problem is caused by calling adaptive tessellation baking function by mistake, which produce too few points for straight lines. Calling the even length tessellation fix the problem.
The code for `get_closest_point()` and `get_closest_offset()` are also updated. They used to assume bake interval to be exact, which is no longer true.
The out dated document for `get_closest_point()` is also updated.
2022-12-03 17:01:03 +08:00
kobewi
5490c22ffb
Improve usage of StringNames in GraphEdit
2022-12-02 22:57:23 +01:00
Silc Renew
83135aa122
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
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#69357
2022-12-02 20:28:10 +09:00
Rémi Verschelde
8c094207a0
Merge pull request #61958 from jtnicholl/animation_connections
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Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02 12:24:32 +01:00
Rémi Verschelde
10e9a85607
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
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Refactor process of animation to retrive keys more exactly
2022-12-02 12:24:24 +01:00
Rémi Verschelde
3ce539cad9
Merge pull request #69475 from bruvzg/rtl_fx_idx
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[RichTextEffect] Restore missing `relative_index` property.
2022-12-02 12:24:13 +01:00
bruvzg
0541c746ee
[RichTextEffect] Restore missing relative_index
property.
2022-12-02 09:50:54 +02:00
Silc Renew
962b6a3e8f
Fix animation signal caches_cleared firing timing
2022-12-02 15:02:36 +09:00
kobewi
7e2a8afb57
Rework how current Camera2D is determined
2022-12-02 00:05:02 +01:00
Rémi Verschelde
a7fcfacaa5
Merge pull request #69427 from TokageItLab/remove-wrong-method-root-pos
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Remove unneeded calc in root motion
2022-12-01 18:11:07 +01:00
Rémi Verschelde
e5f0a565e2
Merge pull request #67660 from Rindbee/improve-setter-for-Range
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Improve validation when setting `max`/`min`/`page` in `Range`
2022-12-01 18:11:01 +01:00
Rémi Verschelde
86273fcf13
Merge pull request #69401 from IceflowRE/rename_theme_cache_names
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Rename Tree theme cache separation names
2022-12-01 18:09:52 +01:00
Rémi Verschelde
60750a1b69
Merge pull request #69403 from KoBeWi/gdrequiredvirutalcallnoif
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Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-12-01 18:09:43 +01:00
Silc Renew
1fc3833617
Refactor process of animation to retrive keys more exactly
2022-12-01 22:07:47 +09:00
Silc Renew
c1a29f5ef4
Remove unneeded calc in root motion
2022-12-01 11:11:21 +09:00
Fredia Huya-Kouadio
3ff7dd2aa4
Fix routing of InputEventScreenDrag events to Control nodes
2022-11-30 14:06:41 -08:00
Rémi Verschelde
0bb1e89fb7
Merge pull request #69408 from TokageItLab/spblend-more-warn
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Emphasize the warning about special case blend for animation
2022-11-30 19:11:44 +01:00
kobewi
9a3960daa5
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30 18:36:57 +01:00
Silc Renew
9a3d9c6cae
Emphasize the warning about special case blend for animation
2022-12-01 02:13:24 +09:00
Iceflower
908f392af6
Rename theme cache separation names
2022-11-30 16:06:14 +01:00
kobewi
b65a3a52ac
Display transform properties of contained controls
2022-11-30 15:08:39 +01:00
zhangjianguo
8e1138d59a
Prevent editor crash when deleting children of GraphNode
2022-11-30 09:25:26 +08:00
Hendrik Brucker
e84f45fc93
Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem
2022-11-29 17:11:22 +01:00
Rémi Verschelde
610c34ea03
Merge pull request #65641 from voylin/Adding_ttf_otf_to_custom_font_dialogue
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Adding .tff .otf, .woff and .woff2 to custom font extensions - Fixes #65633
2022-11-29 13:41:45 +01:00
Rémi Verschelde
55dae30177
Merge pull request #69301 from KoBeWi/ERR_WHATEVER
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Don't break parsing on missing resources
2022-11-28 16:53:46 +01:00
Rémi Verschelde
4555ccdf98
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
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Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
Adam Scott
a34a26eb66
Add PackedScene::reload_from_file() override
2022-11-28 10:23:02 -05:00
kobewi
0765908868
Don't break parsing on missing resources
2022-11-28 16:19:15 +01:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
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Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
12f0660518
Merge pull request #68992 from TokageItLab/animtree-trackend-process
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Refactor process of AnimationTree for end of animation
2022-11-28 14:49:19 +01:00
Rémi Verschelde
bb9cd4063e
Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motion
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Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28 14:49:04 +01:00
Rémi Verschelde
519b9b5c21
Merge pull request #68486 from smix8/navpoly_outline_convex_error_4.x
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Add detail to NavigationPolygon outline error msg
2022-11-28 13:37:00 +01:00
dzil123
d50a2e1e51
GPUParticlesCollisionSDF3D add null bake_step_function
check
2022-11-28 00:36:14 -08:00
Rémi Verschelde
f4faa507d4
Merge pull request #68836 from Calinou/projectsettings-vrs-texture-allow-more-formats
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Allow all lossless image formats to be used for VRS texture project setting
2022-11-28 08:38:08 +01:00
Rémi Verschelde
438b2e2d02
Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-order
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Fix Viewport root order after Node2D raise
2022-11-28 08:21:10 +01:00
Rémi Verschelde
c7c9aa8d8b
Merge pull request #69240 from TokageItLab/fix-anim-tree-value-track-cache-bug
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Fixed AnimationTree `TrackCacheValue` bug for special case blending
2022-11-28 08:06:25 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
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Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Rémi Verschelde
88e6e1e51c
Revert "SceneTree
Fix storing removed nodes to be skipped by the group calls"
2022-11-27 13:42:24 +01:00
Silc Renew
1193c2641b
Fixed AnimationTree TrackCacheValue bug for special case blending
2022-11-27 13:29:38 +09:00
Silc Renew
09adf5f20e
Fix broken root motion scale and refactor API
2022-11-26 17:26:10 +09:00
Rémi Verschelde
ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
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Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
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[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
Rémi Verschelde
986a4279fa
Merge pull request #68447 from Grimmr/clean-tooltips-on-WM-focus-off
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Viewport cancels existing tooltip when window looses focus
2022-11-25 14:04:40 +01:00
grimmr
aa9b5b917f
Viewport cancels existing tooltip when window looses focus
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fixes #68197
when NOTIFICATION_WM_WINDOW_FOCUS_OUT is recieved by a viewport it will now call
_gui_cancel_tooltip() to avoid it hanging around after the mouse events stop
coming in
2022-11-25 09:44:04 +00:00
Rémi Verschelde
34df77285c
Merge pull request #69146 from clayjohn/Polygon2D-error
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Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-25 10:11:47 +01:00
Haoyu Qiu
06a0b26c9e
Fix inspector not showing name for LabelSettings.font
2022-11-25 12:48:37 +08:00
clayjohn
5c95288a6e
Ensure that mesh instance is properly freed when freeing Polygon2D
2022-11-24 17:34:25 -08:00
Jasuse
749bdad23c
Fixing debug shape update of ShapeCast3D
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fixed update conditiion at set_shape
added "changed" notification to update on shape changing
2022-11-24 22:31:35 +03:00
Rémi Verschelde
d7e3fce995
Merge pull request #68566 from Mickeon/node-print-orphans-static
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Make `Node.print_orphan_nodes()` static
2022-11-24 18:55:30 +01:00
Rémi Verschelde
0d202cb5f1
Merge pull request #69111 from TokageItLab/put-together-interpolations
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Refactor interpolating functions in some classes to use `Math` class
2022-11-24 18:54:30 +01:00
Rémi Verschelde
1fa80bf9d6
Merge pull request #67330 from KoBeWi/immortal_scenes
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Don't free instanced scenes when recreating tiles
2022-11-24 18:54:08 +01:00
Zae
f6424e68ea
[TileMap] Fix alternative tile issues.
2022-11-25 00:44:02 +08:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-24 14:06:00 +01:00
Silc Renew
b217c41d36
Refactor interpolating functions in some classes to use Math class
2022-11-24 20:31:43 +09:00
Yaohua Xiong
f9fa182abc
Refactor Curve3D::_bake() method
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The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.
Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Rémi Verschelde
fa270c2456
Merge pull request #69070 from Piralein/bg-color-cell
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RichTextLabel Cell Option "bg" - add possibility to use only one color
2022-11-23 23:12:22 +01:00
Rémi Verschelde
885fc1f3e7
Merge pull request #68568 from Mickeon/node-parent-busy-error
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Update "Parent node is busy" errors to use `Callable.call_deferred()`
2022-11-23 23:11:06 +01:00
Hana
125d7deaff
add possibility to use only one color
2022-11-23 21:47:22 +01:00
Micky
c6a355b9e8
Update "Parent node is busy" errors to use Callable.call_deferred()
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Also fixes outdated method names in the messages.
2022-11-23 17:39:34 +01:00
Rémi Verschelde
9ddb6a925e
Merge pull request #69052 from Sauermann/fix-viewport-exit-tree-visibility
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Fix Viewport visibility after entering/leaving scene-tree
2022-11-23 17:22:58 +01:00
Rémi Verschelde
cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
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ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Markus Sauermann
ebd1b0089a
Fix Viewport being visible after leaving tree
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When a SubViewport leaves the tree, it is still displayed in its parent
SubViewportContainer until the next redraw.
This PR makes sure, that the parent gets redrawn immediately.
This also fixes the visibility problem when a SubViewport is added as
child of a SubViewportContainer.
2022-11-23 16:04:07 +01:00
Adam Scott
0c64304ba5
Fix error while selecting last empty line
2022-11-23 09:21:41 -05:00
Rémi Verschelde
d3b8faac74
ImageLoaderSVG: Improve error reporting
2022-11-23 13:27:31 +01:00
Rémi Verschelde
a8a88194a5
Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode
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Fix animation blending for value track `UPDATE_DISCRETE` and `UPDATE_TRIGGER` mode
2022-11-23 10:25:19 +01:00
Rémi Verschelde
0afcbcfda4
Merge pull request #68996 from AThousandShips/bit_map_polygon_fix_2
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Follow up for BitMap polygon generation
2022-11-23 08:33:12 +01:00
Rémi Verschelde
759e91ae00
Merge pull request #69039 from maiself/fix-negative-blend-weights
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Fix blending with negative blend weights
2022-11-23 08:32:47 +01:00
Mai Lavelle
ac15f6a7e2
Fix blending with negative blend weights
2022-11-22 20:51:41 -05:00
Markus Sauermann
f8df18ef47
Fix CanvasTransform on RenderingServer when Viewport enters Tree
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Previously the Viewport didn't initialize its canvas transform in the
RenderingServer.
2022-11-22 23:04:23 +01:00
Micky
b6db09968d
Fix AudioStreamPlayer2D and 3D's playing
not updating right away
2022-11-22 15:46:28 +01:00
Silc Renew
c1ec99f0e1
Refactor process of AnimationTree for end of animation
2022-11-22 18:12:45 +09:00
Ninni Pipping
28c5250c2d
BitMap polygon code cleanup
2022-11-22 10:00:09 +01:00
Rémi Verschelde
dff8a51c6c
Merge pull request #68593 from TokageItLab/optimize-blend-animation
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Optimize animation blend tree process
2022-11-22 09:59:54 +01:00
Silc Renew
dce3e07fb2
Fix animation blending for value track DISCRETE/TRIGGER mode
2022-11-22 17:39:29 +09:00
Rémi Verschelde
ebf4f75c54
Merge pull request #68855 from Cafalaarl/Cafalaarl/master
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Fixed incorrect gradient orientation in HSV vertical slider
2022-11-22 08:29:12 +01:00
Jonathan Nicholl
f8021dae9c
Add animation_changed signal to AnimationLibrary
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AnimationLibrary now listens for the animation_changed signal on its
animations and emits this new signal, with the animation name added
on. AnimationPlayer now connects to this signal rather than connecting
to each individual animation, which was poor practice due to bypassing
encapsulation.
2022-11-21 15:39:03 -05:00
Markus Sauermann
28af870750
Code simplifications found by cppcheck
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They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Fabio Alessandrelli
145f07c037
[Net] Fix HTTPRequest gzip with high compression ratio.
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Decompress each body chunk over multiple iterations, this causes more
reallocations, but it ensures decompression will not fail no matter the
compression ratio.
2022-11-20 22:41:14 +01:00
Rémi Verschelde
642859bf51
Merge pull request #68902 from TokageItLab/fix-animation-changed-signal
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Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20 15:37:42 +01:00
Rémi Verschelde
855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
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Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Rémi Verschelde
3a874804ab
Merge pull request #68886 from timothyqiu/motion-distance
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Revert move vector parameter name to "motion"
2022-11-20 11:43:32 +01:00
Aaron Franke
f6714858bf
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-19 17:33:40 -06:00
Silc Renew
b739bafd51
Fix connection of animation changed signal in AnimationTrackEditor
2022-11-20 06:38:51 +09:00
Hugo Locurcio
2a0afb1dcc
Improve collision exception error messages for easier understanding
2022-11-19 17:35:44 +01:00
Haoyu Qiu
42ab2b9ef5
Revert move vector parameter name to motion
2022-11-19 20:19:50 +08:00
Rémi Verschelde
895428c805
Merge pull request #68863 from clayjohn/RD-2D-skeleton
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Fix drawing of 2D skeletons in the RD renderer.
2022-11-19 10:25:31 +01:00
clayjohn
0e5a98cdd8
Fix drawing of 2D skeletons in the RD renderer.
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Also clean up skeleton code in preparation for adding them to GLES3
Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
Silc Renew
b9d1550590
Add option to get_path_to() to get the shortest path with unique name
2022-11-19 15:06:25 +09:00
Rémi Verschelde
84c404f6bc
Merge pull request #68842 from Uxeron/DragPositionFix
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Fixed `_get_drag_data` getting incorrect position on a scaled `Control`
2022-11-18 23:32:08 +01:00
Rémi Verschelde
80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
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Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Flynn Garthwaite
b29f7c2fe8
Fixed orientation of HSV rectangle vertical slider
2022-11-19 10:51:56 +13:00
Adam Scott
5704055d30
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 -05:00
Hugo Locurcio
4b13093251
Allow all lossless image formats to be used for VRS texture project setting
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WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
2022-11-18 22:21:28 +01:00
Uxeron
721e51ac28
Fixed _get_drag_data getting incorrect position on scaled controls
2022-11-18 19:10:57 +02:00
Rémi Verschelde
8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
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Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
bruvzg
9b14b5b483
Fix multithreaded RTL resetting scroll position on resize.
2022-11-17 16:26:06 +02:00
Rémi Verschelde
d33e584607
Merge pull request #68732 from AThousandShips/bit_map_polygon_fix
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Fix polygon generation in BitMap
2022-11-17 14:44:30 +01:00
bruvzg
3add6dcd89
Add Control::localize_numeral_system
property to toggle automatic numeral system conversion.
2022-11-17 14:59:56 +02:00
Rémi Verschelde
725f25487c
Merge pull request #68589 from marzecdawid/remove-default-file-save-filedialog
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Remove auto selecting the first file for FileDialog with Save mode
2022-11-17 13:48:33 +01:00
Ninni Pipping
f0099b28b1
Fix polygon generation in BitMap
2022-11-17 10:31:14 +01:00
Rémi Verschelde
2846ea1ffa
Merge pull request #68573 from Sauermann/fix-optionbutton-popup
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Fix position and size of OptionButton PopupMenu
2022-11-16 14:41:52 +01:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
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Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04
Remove more instances of 'instance' being used as a verb
2022-11-16 14:01:53 +01:00
Rindbee
716e5ab166
Make sure the popup editor is hidden when selected
2022-11-16 18:36:49 +08:00
Rémi Verschelde
ee1d4d4a52
Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting
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Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 09:27:34 +01:00
Silc Renew
ac1db40614
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 16:36:33 +09:00
Hugo Locurcio
f3c20d9823
Add a node compatibility handler for ProximityGroup
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This converts ProximityGroup nodes from 3.x projects into Node3Ds
(their parent), rather than bare Nodes.
2022-11-16 02:31:50 +01:00
Dawid Marzec
d4d5df2314
Fix errors while deselecting all tree items; issue #65185
2022-11-15 22:48:27 +01:00
Rémi Verschelde
d0025a1f02
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning
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Decrease default AudioStreamPlayer2D/3D panning strength
2022-11-15 22:29:23 +01:00
Silc Renew
17ce879a15
Optimize animation blend tree process
2022-11-16 02:52:04 +09:00
Rémi Verschelde
4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
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Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
DeeJayLSP
da132f3266
Overhaul WebP packer and split compression options
2022-11-15 11:52:22 -03:00
kobewi
3e730c4277
Fix false warning when renaming Joint2D's node
2022-11-15 13:31:44 +01:00
Rémi Verschelde
7fda64a849
Merge pull request #68681 from groud/fix_infinite_loop_in_resource_loader
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Fixes infinite loop in ResourceFormatText when having unexpected end of file
2022-11-15 11:56:41 +01:00
Gilles Roudière
83617790a1
Fixes infinite loop in ResourceFormatText when having unexpected end of file
2022-11-15 11:20:05 +01:00
Haoyu Qiu
6c5dc78f59
Make Camera3D gizmo the same aspect ratio as its viewport
2022-11-15 17:31:53 +08:00
Rémi Verschelde
5f78f24b08
Merge pull request #68426 from clayjohn/GLES3-particles
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Add GPUParticles to the OpenGL3 renderer.
2022-11-15 10:28:44 +01:00
clayjohn
9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
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This includes collision (2D SDF, Box, Sphere, Heightmap),
attraction (Box, Sphere), and all sorting modes.
This does not include 3D SDF collisions, trails, or
manual emission.
2022-11-14 23:28:25 -08:00