Michael Alexsander
8118d0d2f5
Add more uses of appropriate cursors when resizing/moving some UI nodes
2023-05-07 11:14:57 -03:00
Paulb23
0b3fba45c6
Move convert_indent into CodeEdit
2023-05-07 13:08:37 +01:00
RedworkDE
1324c7d06a
Avoid making unnecessary copies of LocalVector
2023-05-06 20:39:03 +02:00
Yuri Rubinsky
998b48f722
Add handling of custom visual shader nodes from GDExtension
2023-05-06 08:19:12 +03:00
Nikola Bunjevac
e2536d0643
Fix RichTextLabel character line and paragraph index getters
2023-05-05 21:10:27 +02:00
David Turner
43a7cb093c
Explain why an image would be invalid for a texture
2023-05-05 14:33:01 -04:00
Clay John
12e4323f17
Merge pull request #75427 from Chaosus/shader_fix_groups_ordering
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Fix shader uniform groups to prevent it sorting in alphabet order
2023-05-05 09:08:37 -07:00
Max Hilbrunner
fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors
2023-05-05 14:26:37 +02:00
Max Hilbrunner
03dfae4208
Merge pull request #76004 from mashumafi/wait-nav-region-thread
2023-05-05 13:50:09 +02:00
kobewi
8a41eefb97
Fix 2D audio in multiple viewports
2023-05-03 23:09:40 +02:00
Max Hilbrunner
1f104b4a60
Merge pull request #76669 from smix8/fix_create_from_blend_shape_4.x
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Fix SurfaceTool::create_from_blend_shape()
2023-05-03 20:11:08 +02:00
mashumafi
a93a2e519d
Wait for navigation baking to finish before destruction
2023-05-02 21:05:47 -04:00
Clay John
2a0aef5f09
Merge pull request #68033 from MewPurPur/auto-light3d-warning-updates
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Show Light3D's scale warning immediately when a user edits the property.
2023-05-02 14:08:08 -07:00
smix8
2dbc5d95eb
Fix SurfaceTool::create_from_blend_shape()
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Fixes SurfaceTool::create_from_blend_shape().
2023-05-02 08:48:48 +02:00
Chase Warrington
46e06ee1e6
Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-01 18:26:55 -04:00
Florian Kothmeier
68b9fa71a0
Implement vertical icon alignment for buttons
2023-05-01 19:51:47 +02:00
VolTer
818d57b5b4
Light3D show scaling warning immediately
2023-05-01 02:55:17 +02:00
Juan Linietsky
1c93606e47
Add ValidatedCall to MethodBind
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* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.
NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Tefatika
abd894daf7
Fixed error messages when setting all_tab_in_front of TabContainer
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Some signal handlers weren't unregistered when removing the wrapped
child TabBar, which resulted in errors printed when the TabBar was
removed and added again when the flag was updated
2023-04-30 08:17:21 +02:00
Marius Hanl
29358daa4d
Expose horizontal/vertical custom_step as editor property for the ScrollContainer
2023-04-29 23:56:59 +02:00
Ninni Pipping
249784ed53
Fix size error in BitMap.opaque_to_polygons
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Previous estimate of upper limit on size was incorrect
2023-04-28 19:01:02 +02:00
Danil Alexeev
865d6f5ed0
Fix multiline items drawing in Tree
2023-04-28 12:02:26 +03:00
bitsawer
35b06f05a2
Revert "Fix ShaderMaterial uniform type changes"
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This reverts commit e55c6bfb7b
.
2023-04-28 11:37:29 +03:00
Rémi Verschelde
5cc50c11d5
Merge pull request #76438 from bitsawer/fix_shader_uniform_typing
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Fix ShaderMaterial uniform type changes
2023-04-27 23:55:43 +02:00
Samuele Panzeri
4aaa2e6477
Fix wait for thread not started
2023-04-27 20:28:22 +02:00
Rémi Verschelde
cedd3378f5
Merge pull request #69053 from KoBeWi/grabbercentrism
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Add center_grabber theme property to Slider
2023-04-27 08:18:37 +02:00
Danil Alexeev
005937b576
Add support for multiline strings to Tree
2023-04-25 18:43:26 +03:00
Rémi Verschelde
bbecc8ae0d
Merge pull request #70234 from Rindbee/fix-uid-lost
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Fix the uid field of the tscn/res file is lost when the external dependency is updated
2023-04-25 16:16:47 +02:00
Rémi Verschelde
6aac8af6f1
Merge pull request #69318 from Sauermann/fix-refresh-gui-events
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Fix scene reload crash related to mouse cursor update
2023-04-25 15:36:26 +02:00
Rémi Verschelde
0093660351
Merge pull request #76246 from Proggle/tilemap-rid-layer-report
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TileMap: Add method to fetch the layer for a given body
2023-04-25 14:44:10 +02:00
Rémi Verschelde
ae7872fd02
Merge pull request #76199 from needleful/incremental_search_property
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Add allow_search property to ItemList and Tree to control incremental search
2023-04-25 14:44:06 +02:00
bitsawer
e55c6bfb7b
Fix ShaderMaterial uniform type changes
2023-04-25 15:01:56 +03:00
Proggle
093cb90077
TileMap: Add method to fetch the layer for a given body
2023-04-25 12:49:50 +02:00
Yuri Sizov
0562decf34
Unexpose AnimationTrackEditPlugin as not implemented
2023-04-25 11:38:17 +02:00
Rémi Verschelde
ed62d965eb
Merge pull request #75429 from MewPurPur/Literally-cant-have-a-functioning-level-editor-because-of-this-please-helppp
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Fix PackedScenes created with PackedScene.pack() have their exported nodes become null
2023-04-25 09:58:41 +02:00
Silc Renew
fac8a918f9
Expose interpolation methods for 3D track in Animation class
2023-04-25 01:45:14 +09:00
Rémi Verschelde
b5ddafcab2
Merge pull request #76374 from OverloadedOrama/more-tab-container-signals
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Add missing `TabBar` signals to `TabContainer`
2023-04-24 16:48:01 +02:00
Rémi Verschelde
f64544a960
Merge pull request #76311 from aaronfranke/t2d-basis-det
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Expose `determinant` in Transform2D, rename internal method
2023-04-24 16:46:24 +02:00
Rémi Verschelde
1f76ad0286
Merge pull request #76279 from TheSecondReal0/buttongroup-unpress
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Add an option for ButtonGroups to be unpressed
2023-04-24 16:46:00 +02:00
Rémi Verschelde
c0ee2b4968
Merge pull request #76145 from manueldun/usability-auto-indent
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Fix auto-indentation in typed arrays, comments, and after colon
2023-04-24 16:45:35 +02:00
Rémi Verschelde
13544fb508
Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
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Rework for nested `AnimationNodeStateMachine`
2023-04-24 16:44:21 +02:00
Rémi Verschelde
ee38afc350
Merge pull request #75016 from timothyqiu/watch-out
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Fix TouchScreenButton not redrawn when texture changes
2023-04-24 16:43:06 +02:00
Rémi Verschelde
dfee04ae2a
Merge pull request #74632 from davthedev/tabs-hover
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Add theming support for hovered tabs
2023-04-24 16:42:38 +02:00
Emmanouil Papadeas
0a6a4969dc
Add more signals to TabContainer
that TabBar
already has
2023-04-23 18:50:35 +03:00
Haoyu Qiu
a15126915d
Fix TouchScreenButton not redrawn when texture changes
2023-04-23 14:35:12 +08:00
Fredia Huya-Kouadio
7325ffdd46
Make tab's close button responsive to touch taps
2023-04-22 20:32:00 -07:00
Aaron Franke
290b09b36c
Expose determinant
in Transform2D, rename internal method
2023-04-22 13:44:14 -05:00
kobewi
14cb9b5b26
Add center_grabber property to Slider
2023-04-22 17:53:17 +02:00
Rémi Verschelde
66d9a6acde
Merge pull request #75960 from ShadyChibinko/tab_metadata
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Add tab Metadata to TabBar & TabContainer
2023-04-22 13:19:04 +02:00
Rémi Verschelde
77fc22d6e2
Merge pull request #76290 from JohanAR/light_is_directional_spatial
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-21 15:50:27 +02:00
TheSecondReal0
d829b43ab5
Add option for ButtonGroups to be unpressed
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Add an option for ButtonGroups to be unpressed
Apply suggestions from code review
Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: Yuri Rubinsky <chaosus89@gmail.com>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2023-04-20 17:09:39 -06:00
Manuel Dun
fa7e6ddb83
Fix auto-indentation in typed arrays, comments, and after colon
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Now the editor won't add indentation when pressing enter, is
declaring typed variables and there is a colon in the comment
example:
var a:=0#:[press enter]
no indentation
2023-04-20 18:48:21 -04:00
VolTer
0a4a1bc4b8
Add a square fill mode to GradientTexture2D
2023-04-20 16:32:42 +02:00
Johan Aires Rastén
14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-20 14:33:30 +02:00
Rémi Verschelde
f6bb71fc77
Merge pull request #76257 from spanzeri/sdfcollision-popup-stuck
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Fix editor lock on sdf collision bake on error
2023-04-20 12:43:18 +02:00
Rémi Verschelde
42d3ed2103
Merge pull request #74739 from davthedev/itemlist-hover
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Add theming support for hovered ItemList items
2023-04-20 12:41:41 +02:00
Samuele Panzeri
a2be742f97
Fix editor lock on sdf collision bake on error
2023-04-19 11:00:11 +02:00
Rémi Verschelde
3695dfb357
Merge pull request #75509 from KoBeWi/In_physics,_the_observer_effect_is_the_disturbance_of_an_observed_system_by_the_act_of_observation._A_common_example_is_checking_CanvasItem's_global_position,_which_causes_its_transform_to_be_re-calculated-
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Fix invalid global position when read outside tree
2023-04-19 10:13:48 +02:00
bruvzg
520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method.
2023-04-19 08:54:53 +03:00
David Giardi
9f1e18e64c
Add theming support for hovered tabs
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Tabs can now be styled differently when hovered by the mouse pointer.
2023-04-19 01:38:09 +02:00
Rémi Verschelde
b5b371cf7c
Merge pull request #70332 from aaronfranke/rigid-body-units
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Improve some units in RigidBody nodes
2023-04-18 23:38:20 +02:00
David Giardi
142990d60a
Add hovered item style to ItemList
2023-04-18 22:52:39 +02:00
kobewi
727a4ed79a
Fix invalid global position when read outside tree
2023-04-18 22:14:01 +02:00
needleful
9a968088db
Add allow_search property to ItemList and Tree
2023-04-18 09:21:18 -07:00
Yuri Sizov
9e6b680cfb
Merge pull request #74814 from kleonc/tilemap-fix-rendering-odd-sized-tiles
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`TileMap` Fix rendering odd-sized tiles
2023-04-18 16:27:44 +02:00
Yuri Sizov
8f113c6532
Merge pull request #72749 from aaronfranke/area-priority
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Make Area physics priority consistently int and allow negative numbers
2023-04-18 14:21:06 +02:00
Aaron Franke
87bd8d2dcf
Make Area physics priority consistently int and allow negative numbers
2023-04-18 13:50:20 +02:00
Yuri Sizov
377d8845da
Merge pull request #75890 from YuriSizov/gui-remember-window-state
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Always cache parent visibility in `CanvasItem`
2023-04-18 13:07:41 +02:00
Yuri Sizov
0aa2c32770
Merge pull request #76148 from smix8/navigation_debug_nontri_meshes_4.x
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Fix NavigationMesh debug visuals for non-triangulated meshes
2023-04-18 13:07:24 +02:00
Silc Renew
991e6e90ba
Rework StateMachine and nested StateMachine process
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Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
Yuri Sizov
3db40355a0
Merge pull request #76132 from davthedev/stylebox-flat-antialiasing-fix
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Fix blurry borders on antialiased StyleBoxFlat
2023-04-17 22:20:04 +02:00
David Giardi
2ef20045b1
Fix blurry borders on antialiased FlatStyleBox
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This is a fix of the antialiasing logic of FlatStyleBox.
It is now possible to have smooth rounded corners while keeping
the edges sharp on the pixels.
The antialiasing gradient positioning is ajusted so that the "hard"
border corresponds to the middle of that gradient instead of one end.
Checked against rendering of rounded rectangles in a vector graphics
software.
2023-04-17 20:23:03 +02:00
Yuri Sizov
de416c5cbd
Merge pull request #74623 from MewPurPur/edit-text-with-style
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Code style improvements to text_edit and related
2023-04-17 19:08:08 +02:00
Chris Hutchinson
97712b3f50
Clamp minimum value of time_left to 0.0
2023-04-17 16:49:04 +02:00
Yuri Sizov
055ee1276f
Merge pull request #76029 from YuriSizov/control-we-are-not-the-same-you-and-i
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Use Point2 consistently in Control methods
2023-04-17 14:30:26 +02:00
Yuri Sizov
b8b494a16c
Merge pull request #68397 from aaronfranke/get-child
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Make `Node::get_children()` public
2023-04-17 14:28:37 +02:00
angel-721
e347d7d64d
Rename internal root canvas group to start with underscore
2023-04-16 17:42:21 -06:00
smix8
4490a3303b
Fix NavigationMesh debug visuals for non-triangulated meshes
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Fixes NavigationMesh debug visuals for non-triangulated meshes.
2023-04-16 23:31:54 +02:00
Aaron Franke
a83ce0b104
Improve some units in RigidBody nodes
2023-04-15 22:03:24 -05:00
Aaron Franke
8eb9986dc5
Make Node::get_children()
public
2023-04-15 21:59:25 -05:00
Yuri Sizov
bd3286eed2
Merge pull request #75999 from clayjohn/Particles-angle-rand
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Use angle_rand to calculate base_angle in particles process material
2023-04-14 13:14:34 +02:00
clayjohn
821917ba9f
Use angle_rand to calculate base_angle in particles process material
2023-04-13 15:10:47 -07:00
VolTer
6c6c1302f3
Fix PackedScenes created with PackedScene.pack() have their exported nodes become null
2023-04-13 16:16:13 +02:00
Yuri Sizov
4fed87320c
Use Point2 consistently in Control methods
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While Size2 and Point2 are just aliases,
which is why this doesn't fail compilation,
it's nice to have things consistent.
2023-04-13 15:26:50 +02:00
Rémi Verschelde
13f2a4c7ae
Merge pull request #75993 from AThousandShips/autohide_theme
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Don't apply scale to autohide theme property
2023-04-13 09:55:30 +02:00
Rémi Verschelde
87b8eea9f6
Merge pull request #75904 from Calinou/colorpicker-constructor-round-values
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Round values to 3 decimals in the ColorPicker constructor string
2023-04-13 09:54:18 +02:00
clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
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This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Ninni Pipping
722597aa97
Don't apply scale to autohide theme property
2023-04-12 17:40:40 +02:00
Rémi Verschelde
d4dad2b2f8
Merge pull request #75957 from clayjohn/VS-default-modes
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Write out render_mode even when mode is set to default in VisualShaders
2023-04-12 17:01:24 +02:00
Rémi Verschelde
486988f717
Merge pull request #70834 from pattlebass/spinbox-doesnt-spin
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Fix `Range`-derived nodes not redrawing after `set_value_no_signal`
2023-04-12 17:01:11 +02:00
pattlebass
9500f8e69a
Fix Range-derived nodes not redrawing
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When using set_value_no_signal(), Range-derived nodes wouldn't redraw.
Also added a dedicated method to SpinBox to update its text.
2023-04-12 14:53:12 +03:00
Rémi Verschelde
cd03028915
Merge pull request #75977 from timothyqiu/invisible-item
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Tree: Fix offset calculation when there are hidden items
2023-04-12 13:28:16 +02:00
Rémi Verschelde
fb3e4e7967
Merge pull request #75975 from bruvzg/bidi_and_log_errors
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Improve line BiDi handling, prevent crash on recursive log updates.
2023-04-12 13:28:12 +02:00
Rémi Verschelde
15316416ab
Merge pull request #75974 from bruvzg/ts_emb_caret
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[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 13:28:09 +02:00
kobewi
20261016a7
Fix typed array export
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Co-authored-by: Guilherme Sousa <guilherme.sousa1994@gmail.com>
2023-04-12 12:19:17 +02:00
Haoyu Qiu
a083c85521
Tree: Fix offset calculation when there are hidden items
2023-04-12 17:49:52 +08:00
bruvzg
282e4231c2
Improve line BiDi handling, prevent crash on recursive log updates.
2023-04-12 11:39:05 +03:00
bruvzg
d904516e55
[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 10:08:51 +03:00
clayjohn
016946b552
Write out render_mode even when mode is set to default in VisualShaders
2023-04-11 18:03:00 -07:00
Rémi Verschelde
cbf7412e38
Merge pull request #75905 from Calinou/colorpicker-allow-named-colors
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Allow entering named colors in ColorPicker's hex field
2023-04-11 19:40:48 +02:00
Rémi Verschelde
fff0ee0fc4
Merge pull request #75822 from YeldhamDev/no_multi_zero
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Remove unnecessary zero multiplications
2023-04-11 19:40:40 +02:00
Rémi Verschelde
5722d6e3cc
Merge pull request #75451 from bruvzg/web_mac_keys
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[Web] Detect host OS and use macOS keys on mac hosts.
2023-04-11 19:40:16 +02:00
Rémi Verschelde
23a3e3984b
Merge pull request #74117 from Animtim/RichTextLabel_LocalizationFix
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Add translation support to RichTextLabel
2023-04-11 19:40:07 +02:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
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Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
ShadyChibinko
9d2aecade0
Add Tab Metadata
2023-04-11 12:52:03 -04:00
Hugo Locurcio
4d8331ad1f
Round values to 3 decimals in the ColorPicker constructor string
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This makes the whole string always fit within the LineEdit
(at least when using the default font).
2023-04-11 18:29:52 +02:00
Yuri Sizov
ca808c88a4
Merge pull request #71747 from Koyper/rich_text_label_dropcap_selection_bug
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Fixed RichTextLabel wrong selection offset after drop cap
2023-04-11 18:25:39 +02:00
Koyper
99376eebe0
Fixed RichTextLabel wrong selection offset after drop cap.
2023-04-11 10:09:26 -05:00
Timothée Giet
e861ea5903
Add translation support to RichTextLabel
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BUG: 34050
add translation support to RichTextLabel, and respect its Auto Translate setting
2023-04-11 14:17:59 +02:00
Yuri Sizov
6a65597569
Merge pull request #71742 from Koyper/rich_text_label_cell_padding_select_bug
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Fixed RichTextLabel wrong selection offset in padded table cell.
2023-04-11 13:16:35 +02:00
Yuri Sizov
5e6c382a84
Merge pull request #71433 from marzecdawid/fix-TreeItem-button-rendered-under-selected
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Fix TreeItem's button being rendered under "Selected" highlights
2023-04-11 13:15:09 +02:00
bruvzg
a5009f4d3c
[Web] Detect host OS and use macOS keys on mac hosts.
2023-04-11 10:58:54 +03:00
Hugo Locurcio
517dc3654a
Allow entering named colors in ColorPicker's hex field
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This also makes the hex field wider to allow displaying 9-character
hex code (`#rrggbbaa`) in full, even when using a custom font.
2023-04-10 23:59:07 +02:00
Yuri Sizov
c48219f51e
Merge pull request #73658 from smix8/do_not_stop_the_entire_server_cause_you_want_to_pause_4x
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Keep NavigationServer active while SceneTree is paused
2023-04-10 16:24:26 +02:00
Yuri Sizov
fd6a743823
Always cache parent visibility in CanvasItem
2023-04-10 16:18:46 +02:00
smix8
4b0dee080e
Keep NavigationServer active while SceneTree is paused
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Keep NavigationServer active while SceneTree is paused.
2023-04-10 15:30:22 +02:00
Yuri Sizov
5243f5cece
Merge pull request #72152 from smix8/mcd_settings_4.x
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Add Mesh ConvexDecompositionSettings wrapper
2023-04-10 12:52:23 +02:00
Yuri Sizov
8784f95e1f
Merge pull request #75777 from 3deathtoll/patch-1
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Make `SyntaxHighlighter::get_text_edit` a const function
2023-04-10 12:49:04 +02:00
Yuri Sizov
b6cf8959e4
Merge pull request #72863 from JeffVenancius/enable_caret_drawing_when_not_editable
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Add an option to show a TextEdit caret when editable is disabled
2023-04-10 12:48:18 +02:00
Yuri Sizov
d54266899a
Merge pull request #75810 from yedpodtrzitko/yed/simplify-comparison
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misc: simplify blend position comparison
2023-04-10 11:58:51 +02:00
kleonc
d159123633
Fix recursive Node.find_children
2023-04-09 09:15:21 +02:00
VolTer
f587a21899
Code style improvements to text_edit and related
2023-04-08 19:33:56 +02:00
Juan Linietsky
37362202a4
Fix CI build error
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Fixes potential use of uninitialized variable.
2023-04-08 18:21:08 +02:00
Michael Alexsander
f057d755ab
Remove unnecessary zero multiplications
2023-04-08 09:31:05 -03:00
yedpodtrzitko
c01d2902d9
optimize blend position search
2023-04-08 18:49:06 +07:00
Juan Linietsky
ab5fc22f67
Optimize Node children management
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* Adding and removing child nodes is now constant time, speed up should be huge.
* Searching for node paths as in ("path/to/node") should be far faster too.
This changes the children management and makes it a hashmap, optimizing most StringName based operations.
Most operations should be severe speed up without breaking compatibility.
This should fix many issues regarding to node access performance, and may also speed up editor start/end, but benchmarks are needed. So if you want to test, please make some benchmarks!
Further performance improvements will be done in the future by removing NOTIFICATION_MOVED_IN_PARENT and replacing by something less laborious.
2023-04-08 10:54:28 +02:00
jeffVenancius
97c2133548
Add an option to show a TextEdit caret when editable is disabled
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Update doc/classes/TextEdit.xml
2023-04-07 22:27:01 -03:00
smix8
1549aeaef8
Add Mesh ConvexDecompositionSettings wrapper
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Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
2023-04-07 22:39:25 +02:00
3deathtoll
3841c4a4b4
Make SyntaxHighlighter::get_text_edit a const function
2023-04-07 23:46:50 +05:30
Rémi Verschelde
c151d3231f
Merge pull request #75760 from reduz/optimize-node-add-child-validation
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Optimize Node::add_child validation
2023-04-07 18:20:28 +02:00
Yuri Sizov
f38b540273
Merge pull request #75756 from smix8/fix_obstacle_avoidance_sim_4.x
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Fix NavigationObstacles not being added to avoidance simulation
2023-04-07 15:11:40 +02:00
Yuri Sizov
b5f532094e
Merge pull request #56671 from Rgtemze/warn_if_concave
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Warn when a concave polygon is assigned to ConvexPolygonShape2D
2023-04-07 14:39:41 +02:00
Yuri Sizov
a13635cdf8
Merge pull request #70901 from timothyqiu/tree-scroll-offset
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Add scrollbar offset theme constants to Tree
2023-04-07 13:24:01 +02:00
Juan Linietsky
223ce4fcb9
Optimize Node::add_child validation
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Adding 10k nodes is almost twice as fast.
2023-04-07 13:18:47 +02:00
Yuri Sizov
f1f0e5f91d
Merge pull request #75728 from smix8/fix_audiostreamplayer2d_crash_4.x
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Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
2023-04-07 12:46:53 +02:00
Samuele Panzeri
404f24b5c4
Update sibling indices after a node is removed.
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With change 104392e
the code to update node indices on removal was erronously removed.
The out of date indices would cause crashes while selecting nodes in a graph editor (e.g. animation tree) and selected nodes are oftern pushed to beginning or end of the child list for the parent.
2023-04-06 20:47:57 +02:00
smix8
aadf33efd8
Fix NavigationObstacles not being added to avoidance simulation
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Fixes NavigationObstacles not being added to avoidance simulation.
2023-04-06 16:32:49 +02:00
Rémi Verschelde
92b7a9603a
Merge pull request #75701 from reduz/notification-moved-in-parent
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Remove NOTIFICATION_MOVED_IN_PARENT
2023-04-06 14:35:04 +02:00
Juan Linietsky
104392ef4e
Remove NOTIFICATION_MOVED_IN_PARENT
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* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.
This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
2023-04-06 13:57:13 +02:00
Haoyu Qiu
498d538578
Add scrollbar offset theme constants to Tree
2023-04-06 15:04:28 +08:00
smix8
a5351086b0
Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
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Fixes AudioStreamPlayer2D crash when PhysicsServer2D runs on thread due to empty PhysicsSpace
2023-04-06 03:29:09 +02:00
Rémi Verschelde
5cf878c090
Merge pull request #75113 from m4gr3d/fix_2d_editor_dragging_main
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Fix the issue preventing dragging in the 2D editor
2023-04-05 20:21:09 +02:00
Rémi Verschelde
e0bff2fa06
Merge pull request #75610 from aaronfranke/sus-travel-m
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Change VehicleWheel3D suspension travel to use meters internally
2023-04-05 12:03:23 +02:00
Rémi Verschelde
4f4b5a2785
Merge pull request #73475 from YuriSizov/theme-is-busy-plz-come-back-later
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Add a warning when accessing theme prematurely and fix surfaced issues
2023-04-05 12:03:15 +02:00
Johan Aires Rastén
9a60c4affb
GraphNode ignore non-visible children for minimum size.
2023-04-05 09:05:52 +02:00
Aaron Franke
dd0eb1ab47
Change VehicleWheel3D suspension travel to use meters internally
2023-04-03 12:34:05 -07:00
Yuri Sizov
e401540264
Implement theme item cache in ColorPicker and friends
2023-04-03 18:01:11 +02:00
Yuri Sizov
db2f99cdc0
Implement theme item cache in TextEdit and CodeEdit
2023-04-03 18:01:10 +02:00
Yuri Sizov
91ff34b5b5
Add a warning when trying to access theme items too early
2023-04-03 18:01:10 +02:00
Rémi Verschelde
5b775282b7
Merge pull request #74654 from YuriSizov/gui-cause-you-re-hi-and-you-re-lo-you-re-yes-and-you-re-no
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Prevent crash in `ItemList` when checking for visible items
2023-04-03 17:08:44 +02:00
Rémi Verschelde
b85fc4aa6d
Merge pull request #73646 from KoBeWi/squish
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Prevent off-screen controls in editor
2023-04-03 17:07:54 +02:00
Rémi Verschelde
8a02d3817d
Merge pull request #73180 from KoBeWi/pretty_tweens
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Various Tween code improvements
2023-04-03 17:07:29 +02:00
Rémi Verschelde
57e3651763
Merge pull request #72028 from kilojool/option_button_reselection
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OptionButton: allow reselection of selected item
2023-04-03 17:06:36 +02:00
Rémi Verschelde
1db9de5406
Merge pull request #75597 from bruvzg/tx_block
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[TextEdit] Fix block caret size at the end of the line.
2023-04-03 16:06:02 +02:00
Rémi Verschelde
f8e0880623
Merge pull request #75595 from Geometror/fix-graphedit-rect-scaling
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Fix several GraphEdit operations at zoom levels other than 100%
2023-04-03 16:05:38 +02:00
Rémi Verschelde
a9855a3a4c
Merge pull request #75494 from MewPurPur/line-edit-get-selected-text
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Implement LineEdit.get_selected_text()
2023-04-03 16:03:58 +02:00
Rémi Verschelde
3c225c19c1
Merge pull request #75487 from Rindbee/improve_update_remote_in_RemoteTransform2D
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Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation
2023-04-03 16:03:34 +02:00
Rémi Verschelde
9c492204ca
Merge pull request #75340 from Barugon/tree_colunm_title_alignment
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Implement column title alignment for `Tree`
2023-04-03 16:03:10 +02:00
Rémi Verschelde
b237df8cea
Merge pull request #75326 from smix8/navigationagent_expose_parameters_4.x
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Expose NavigationAgent path postprocessing and pathfinding algorithm options
2023-04-03 16:02:21 +02:00
Rémi Verschelde
4779d4f695
Merge pull request #75298 from KoBeWi/supersonic_filesystem
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Refresh filesystem when saving remote branch
2023-04-03 16:01:57 +02:00
Rémi Verschelde
420ea5c0ad
Merge pull request #73074 from M4rYu5/capslock-editor-completion-fix
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Editor: Ignore CapsLock when pressed alone
2023-04-03 15:58:11 +02:00
kobewi
20f03884f2
Various Tween code improvements
2023-04-03 15:40:02 +02:00
bruvzg
efe04af446
[TextEdit] Fix block caret size at the end of the line.
2023-04-02 20:53:13 +03:00
Rémi Verschelde
ec0a6dcdda
Merge pull request #75544 from Pingar5/master
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Fixed property hint for platform layers on 3D physics body
2023-04-02 17:34:15 +02:00
Rémi Verschelde
d22e9effa2
Merge pull request #75532 from kleonc/texture-progress-bar-update-on-texture-changes
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`TextureProgressBar` Update upon texture changes
2023-04-02 17:33:27 +02:00
Hendrik Brucker
49587fd6d9
Fix several GraphEdit operations at zoom levels other than 100%
2023-04-02 16:40:10 +02:00
Brennen Shaughnessy
2d16fe681d
Fixed property hint for platform layers on 3D physics body
2023-03-31 19:40:45 -04:00
kleonc
cdc63214fe
TextureProgressBar Update upon texture changes
2023-04-01 00:16:43 +02:00
Yuri Sizov
1522762dc9
Make icons of scripted and custom classes fit the editor UI
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Also:
- Add an option to limit the icon size in PopupMenu.
This is similar to how this works in Tree and TreeItem.
- Add the same option to TabBar.
- Add a theme constant for Tree, PopupMenu, Button, and
TabBar to apply this limit on the control level.
Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
2023-03-31 21:39:02 +02:00
VolTer
1856ceeb76
Implement LineEdit.get_selected_text()
2023-03-30 22:58:12 +02:00
bruvzg
efa647bb17
[RTL] Fix fill align and trim with enabled dropcap.
2023-03-30 22:23:39 +03:00
Rindbee
100b4b1f28
Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation
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Configure the transform per condition, and then only set it once to
prevent multiple `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` notifications
from being sent.
2023-03-30 16:00:35 +08:00
RedworkDE
aa604c5c47
Do not clamp non-embedded window size to embedder
2023-03-29 22:35:07 +02:00
Yuri Rubinsky
8ea4acee49
Fix shader uniform groups to prevent it sorting in alphabet order
2023-03-28 18:36:10 +03:00
Yuri Sizov
1222d35cdd
Merge pull request #75398 from newobj/issue-75218
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Update GPUParticles2D/3D speed scale on ENTER_TREE
2023-03-28 16:34:58 +02:00
Yuri Sizov
f818d2b98f
Merge pull request #75141 from rcorre/rrc/dialog-pos
2023-03-28 10:54:37 +02:00
Brian Long
4652fbd09e
Update GPUParticles2D/3D speed scale on ENTER_TREE
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Fix for https://github.com/godotengine/godot/issues/75218
Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.
2023-03-27 13:24:59 -07:00
Barugon
c56ff437ae
Implement column title alignment for Tree
2023-03-27 09:23:46 -07:00
Haoyu Qiu
5a5fd33e42
More i18n improvements
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* Make placeholder in editor layout dialog translatable.
* Make messages in scene import settings dialog translatable.
* Mark theme override property categories for translation.
2023-03-27 22:24:01 +08:00
Yuri Sizov
61e4f91ea1
Merge pull request #75384 from timothyqiu/cultural-heritage
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Auto translate popup menus of MenuButton and OptionButton
2023-03-27 15:54:21 +02:00
Yuri Sizov
2659fc1a34
Merge pull request #75266 from rburing/shapecast2d_disconnect
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Port robust signal (dis)connection to `ShapeCast2D`
2023-03-27 13:08:58 +02:00
Ryan Roden-Corrent
894ce41180
Apply clamp_to_embedder on parent resize and popup.
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Fixes #75084 .
The clamp_to_embedder setting was added in 8be16e0704
,
but was not set on any of the in-editor dialogs.
This patch sets `clamp_to_embedder` on editor dialogs so they cannot be dragged out of the frame.
This also modifies `clamp_to_embedder` so a window is clamped to the bounds of an embedder when
it pops up and when the parent is resized.
2023-03-27 07:08:29 -04:00
Yuri Sizov
c95b88cbe9
Merge pull request #75238 from kleonc/canvas-item-fix-notifications-order-on-enter-tree
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`CanvasItem` Fix `ENTER_CANVAS` / `VISIBILITY_CHANGED` notifications order when entering tree
2023-03-27 13:00:41 +02:00
Yuri Sizov
c0301b74a1
Merge pull request #71405 from marzecdawid/deselect-root-in-deselect_all
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Fix `Tree::deselect_all` not deselecting root
2023-03-27 12:26:41 +02:00
Haoyu Qiu
150f89352b
Auto translate popup menus of MenuButton and OptionButton
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Currently, `auto_translate` property of a `MenuButton` or `OptionButton`
won't affect its popup menu. It's okay if you want to auto translate,
but requires extra setup if you don't.
2023-03-27 18:09:24 +08:00
RedMser
ed960453b7
Make solving project setting errors easier
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Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
Hugo Locurcio
496a2ee1c7
Make MarginContainer available with disable_advanced_gui=yes
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Comparatively more advanced GUI nodes such as FlowContainer and
AspectRatioContainer are already available when building with
`disable_advanced_gui=yes`.
This increases binary size by about 8 KB for binaries compiled with
`disable_advanced_gui=yes` (Linux release export template with LTO enabled).
2023-03-26 20:44:09 +02:00
smix8
6e324bb341
Expose NavigationAgent path postprocessing and pathfinding algorithm options
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Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
2023-03-25 21:37:18 +01:00
Michael Alexsander
fc3d9d9d46
Defer invalidation on FileDialog nodes
2023-03-25 14:24:46 -03:00
Dawid Marzec
45930e95e9
Fix Tree::deselect_all not deselecting root
2023-03-25 16:02:49 +01:00
Yuri Sizov
82814f42b9
Merge pull request #74454 from Pennycook/get_loops_left
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Add get_loops_left() function to Tween
2023-03-25 15:04:26 +01:00
Yuri Sizov
2be7a9be59
Merge pull request #75235 from AThousandShips/gradient_sort
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Make `Gradient` resort points on `reverse`
2023-03-25 14:59:32 +01:00
Yuri Sizov
32c65c92a2
Merge pull request #75258 from AThousandShips/autoplay
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Fix `AnimatedSprite2D` autoplay warning
2023-03-25 14:28:27 +01:00
Yuri Sizov
8f2c41b4dd
Merge pull request #73818 from kilojool/virtual_get_tooltip
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Add missing virtual bind for control::get_tooltip
2023-03-25 14:14:10 +01:00
Yuri Sizov
800d445073
Merge pull request #75012 from KoBeWi/english_do_you_speak_it
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Fix auto-translations in editor
2023-03-25 14:10:40 +01:00
Yuri Sizov
553fd238cf
Merge pull request #73897 from TheSecondReal0/camera-line-width
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Draw Camera2D outlines as 2 point primitives instead of 4 (consistent with how origin is drawn in 2D editor)
2023-03-25 13:49:12 +01:00
kobewi
f289e74966
Refresh filesystem when saving remote branch
2023-03-24 19:38:08 +01:00
Ricardo Buring
5bed055cdd
Port robust signal (dis)connection to ShapeCast2D
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Ported from ShapeCast3D.
2023-03-24 09:23:03 +01:00
Asa Sprow
574293532d
Draw Camera2D outlines as 2 point primitives instead of 4
2023-03-23 15:19:32 -07:00
Ninni Pipping
4d4342e018
Fix AnimatedSprite2D
autoplay warning
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Changing of autoplay when changing `SpriteFrames` is not done by the
user and warning is unhelpful
2023-03-23 14:31:46 +01:00
kobewi
8f8178bda6
Fix auto-translations in editor
2023-03-22 23:57:12 +01:00
kleonc
6e3820fd4d
CanvasItem Fix ENTER_CANVAS / VISIBILITY_CHANGED notifications order when entering tree
2023-03-22 20:01:22 +01:00
Ninni Pipping
3795677f3d
Make Gradient
resort points on reverse
2023-03-22 19:32:00 +01:00
kilojool
a95cd3872a
Add missing virtual bind for control::get_tooltip
2023-03-21 17:39:51 +01:00
Yuri Sizov
ce90d77a18
Merge pull request #73800 from YeldhamDev/graph_resize_fix
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Fix `GraphNode` resizing when its bottom border is too thin
2023-03-21 16:00:07 +01:00
John Pennycook
4cb2085543
Add get_loops_left() function to Tween
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Implements godotengine/godot-proposals#5141 .
Adds a new get_loops_left() function to Tween, allowing developers to
reason about how many times a tweening sequence will repeat and whether
to expect finished or loop_finished as the next signal.
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-03-20 20:49:31 -07:00
kobewi
36141dc469
Fix get_drag_data not overridable in some Controls
2023-03-20 21:42:13 +01:00
Yuri Sizov
05d373c64b
Merge pull request #75017 from bruvzg/rlt_list_bullet
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[RTL] Add option to customize list bullet, use U+2022 by default.
2023-03-20 19:08:31 +01:00
Yuri Sizov
b6d033b0e6
Merge pull request #75080 from adamscott/set-vehiculewheel3d-reasonable-value
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Set `VehiculeWheel3D` `suspension_travel` default value to a reasonable one
2023-03-20 19:04:44 +01:00
Yuri Sizov
c311490600
Merge pull request #74665 from YuriSizov/code-edit-is-a-complete-drag
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Prevent passing events from CodeEdit to TextEdit when code completion is active
2023-03-20 16:47:45 +01:00
Yuri Sizov
b1c18f807b
Merge pull request #75116 from dsnopek/multiplayer-peer-extension-missing-docs
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Add missing documentation for MultiplayerPeerExtension
2023-03-20 16:39:40 +01:00
Yuri Sizov
7ca4ad8647
Merge pull request #75079 from mihe/shape-margin
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Update property/documentation of shape margins
2023-03-20 16:30:10 +01:00
David Snopek
4d13be3c5e
Add missing documentation for MultiplayerPeerExtension
2023-03-20 08:08:59 -07:00
Yuri Sizov
cfe2a14ec3
Merge pull request #74537 from nongvantinh/fix-74458
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Fixes gutter set width results in receiving only half of the desired size
2023-03-20 15:31:28 +01:00
bruvzg
09465f3fe6
Remove (or make verbose only) various debug prints.
2023-03-20 08:14:18 +02:00
Fredia Huya-Kouadio
2c7633dce5
Fix the issue preventing dragging in the 2D and visual shader editor
2023-03-19 12:36:36 -07:00
Nong Van Tinh
bb3d0fc6b7
Fixes gutter set width results in receiving only half of the desired size
2023-03-20 00:14:16 +07:00
Adam Scott
fd1dfdb960
Set VehiculeWheel3D suspension_travel
default value to a resonable one
2023-03-18 16:33:33 -04:00
Mikael Hermansson
ec6694ce3c
Open up bounds of Shape3D.margin
to support other physics engines
2023-03-18 20:52:13 +01:00
Markus Sauermann
8836f2160a
Move call of push_unhandled_input
from Window
to Viewport
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This solves the problem, that mouse events get sent to SubViewports
even if they are outside of the visible area of the SubViewport.
This changes makes SubViewportContainer::unhandled_input redundand.
Shortcut Events now need to be distributed via push_input, in order for
them to be able to reach SubViewports.
2023-03-17 19:22:24 +01:00
bruvzg
4793b6eee9
[RTL] Add option to customize list bullet, use U+2022 by default.
2023-03-17 09:34:28 +02:00
Yuri Sizov
98d95f3a0e
Merge pull request #74149 from bruvzg/get_char
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[Font] Implement `get_char_from_glyph_index` function.
2023-03-16 13:07:11 +01:00
Yuri Sizov
21753b06a1
Merge pull request #74092 from KoBeWi/zero_reason_to_change
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Add early return for changing TileMap properties
2023-03-16 13:04:31 +01:00
Yuri Sizov
a2a524df71
Prevent crash in ItemList when checking for visible items
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Also some light code refactoring to make the drawing logic more manageable.
We also store each item's column for more reliable checks.
2023-03-16 12:25:11 +01:00
Yuri Sizov
bdefdc866b
Merge pull request #74910 from paddy-exe/fix-ndc-depth-gles3
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Fix ndc calculation for LinearSceneDepth VS node in GLES3
2023-03-16 12:01:07 +01:00
Yuri Sizov
44cc6e5c86
Merge pull request #74976 from smix8/navagent_fix_debug_path_duplicates_4.x
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Fix NavigationAgent3D debug path duplicated points
2023-03-16 11:45:10 +01:00
Yuri Sizov
7d2080f81a
Merge pull request #74800 from smix8/navagent2d_thin_line_4.x
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Allow negative NavigationAgent2D path debug line_width for thin lines
2023-03-16 11:44:34 +01:00
Yuri Sizov
a1c2f03055
Merge pull request #74898 from Spartan322/patch-1
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Remove methods in header removed in c7eb814
2023-03-16 11:43:54 +01:00
smix8
0b8798a995
Fix NavigationAgent3D debug path duplicated points
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Fixes duplicated points in NavigationAgent3D debug path.
2023-03-16 09:19:04 +01:00
smix8
f6a10c0565
Allow negative NavigationAgent2D path debug line_width for thin lines
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Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
2023-03-16 09:04:53 +01:00
George L. Albany
f3313ba4cd
Remove methods in header removed in c7eb814
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c7eb814
missed these methods in the RichTextLabel's header
Remove set_override_selected_font_color from rich_text_label.h
Remove is_override_selected_font_color from rich_text_label.h
c7eb814
missed these methods in the TextEdit's header
Remove set_override_selected_font_color from text_edit.h
Remove is_override_selected_font_color from text_edit.h
2023-03-15 21:13:38 -04:00
Andrej Eškinja
6ccef8b831
Fix for deselecting item when select_mode == SELECT_ROW
2023-03-15 15:46:53 +01:00
Yuri Sizov
1514b9be68
Merge pull request #74667 from YuriSizov/core-too-many-orphans
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Prevent infinite loops when printing orphan nodes
2023-03-15 14:59:42 +01:00
Rindbee
69f488e687
Property list changes are only notified when it did change in Curve
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`Object::notify_property_list_changed()` should only be called when
the structure of the property has actually changed.
The structure of the property tree has not changed if the size of the
array has not changed, and the only possibility is that the element
value has changed.
2023-03-15 09:51:15 +08:00
Patrick
e3802d5b6f
Fix ndc calculation for LinearSceneDepth VS node in GLES3
2023-03-14 15:05:01 +01:00
Danil Alexeev
ba985ecf3f
Fix draw_multiline_colors()
for width < 0
2023-03-14 09:43:56 +03:00
kleonc
c49a7feae3
TileMap Fix rendering odd-sized tiles
2023-03-12 16:20:38 +01:00
Rémi Verschelde
b31d00a914
Merge pull request #74740 from clayjohn/sky-filter
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Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial
2023-03-10 22:49:29 +01:00
clayjohn
572ac91514
Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial
2023-03-10 10:48:45 -08:00
justchen1369
dbfecdb3b0
Fix exported type for Menubar start_index
2023-03-10 11:42:09 -05:00
RedworkDE
f540148072
Add dedicated setter for ImageTextureLayered::_images
to fix create_from_images
being hidden from the C# bindings
2023-03-09 17:53:36 +01:00
Yuri Sizov
81e2b020ba
Prevent infinite loops when printing orphan nodes
2023-03-09 16:47:38 +01:00
Yuri Sizov
ff98395556
Prevent passing events from CodeEdit to TextEdit when code completion is active
2023-03-09 15:54:08 +01:00
Rémi Verschelde
677cba3d58
Merge pull request #67910 from pkowal1982/scroll_bar
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Fix scrolling behaviour with zero/low page value
2023-03-08 14:06:30 +01:00
Yuri Sizov
dac2d8fb42
Merge pull request #68325 from pfertyk/issue-68242-rich-text-label-crash
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Fix RichTextLabel crash with out of bound exception
2023-03-08 11:32:47 +01:00
Rémi Verschelde
449e658583
Merge pull request #74555 from RedworkDE/cpuparticles3d-update-buffer-overrun
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Fix buffer overrun in `CPUParticles3D` in `precision=double` builds
2023-03-08 08:58:11 +01:00
Rémi Verschelde
bf6b6b18f3
Merge pull request #74551 from YuriSizov/theme-abyss-looks-back-at-you
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Generate empty textures for theme icons if the SVG module is disabled
2023-03-08 08:57:47 +01:00
Rémi Verschelde
02a35522f0
Merge pull request #74347 from JohanAR/master
...
Fixed incorrect ERROR message when setting new PrimitiveMesh
2023-03-08 08:55:24 +01:00
RedworkDE
89980dd9c9
Fix buffer overrun in CPUParticles3D
2023-03-07 15:46:51 +01:00
Yuri Sizov
64215ad119
Generate empty textures for theme icons if the SVG module is disabled
2023-03-07 15:31:19 +01:00
Rémi Verschelde
0ef3d1bf56
Merge pull request #73188 from Sauermann/fix-inconsistent-viewport-size
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Fix some ways to create inconsistent Viewport size states
2023-03-07 12:04:00 +01:00
Rémi Verschelde
0f25dc2661
Merge pull request #74521 from clayjohn/ImageTexture3D-properties
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Set properties of ImageTexture3D when creating
2023-03-07 08:40:54 +01:00
clayjohn
e9d80a821d
Set properties of ImageTexture3D when creating
2023-03-06 14:57:17 -08:00
Arman Elgudzhyan
688d00b706
Don't autocomplete numbers in GDScript
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Cancel code autocompletion when a numerical value is entered. Avoids interference when setting numbers.
2023-03-06 14:20:24 -08:00
bruvzg
25bc62ad13
[TextEdit] Do not draw virtual spaces (word break / justification points).
2023-03-06 15:01:43 +02:00
Rémi Verschelde
0b98b470cc
Merge pull request #73716 from bruvzg/improve_locale_selection
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Improve layout direction/locale automatic selection.
2023-03-06 10:57:56 +01:00
Rémi Verschelde
45738d078a
Merge pull request #74472 from bruvzg/ime_single_pos
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Fix IME position in the single window mode sub-windows.
2023-03-06 10:57:25 +01:00
Rémi Verschelde
6941ffaef3
Merge pull request #74293 from akien-mga/fbx-dialog-disable-importer
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FBX: Disable importer when canceling FBX2glTF setup
2023-03-06 10:55:21 +01:00
bruvzg
3ca3ee36ab
Fix IME position in the single window mode sub-windows.
2023-03-06 10:08:55 +02:00
Rémi Verschelde
a01e8be417
Merge pull request #74282 from timothyqiu/news-anchor
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Notify child controls when `BackBufferCopy`'s rect changed
2023-03-05 13:26:45 +01:00
Rémi Verschelde
b7c02007fb
Merge pull request #74251 from MarcusElg/positiongroup
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Fix Camera2D position smoothing properties not being grouped
2023-03-05 13:25:33 +01:00
Johan Aires Rastén
007b488a5c
Fixed incorrect ERROR message when setting new PrimitiveMesh
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If calling set_mesh with a PrimitiveMesh that has pending update, the
_mesh_changed function would be called twice. The first time before
set_base had been called, which could lead to an ERROR message about
trying to set an invalid surface override material.
2023-03-04 10:48:47 +01:00
Marcus Elg
a835dfd96d
Fix Camera2D position smoothing properties not being grouped
2023-03-03 19:28:39 +01:00
Rémi Verschelde
d81e6ee024
FBX: Disable importer when canceling FBX2glTF setup
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Pretty hacky solution but it's better than an infinite loop.
All this import setup needs to be redone, it's very difficult to properly
bail out from an invalid import without triggering reimport loops.
Also fix underline not visible at default editor scale in LinkButton.
Fixes #73319 .
2023-03-03 13:53:03 +01:00
Rémi Verschelde
a2d449f22e
Merge pull request #74212 from bruvzg/bmp_def_out
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[Bitmap font] Assume outline size is `1` if it's not set, but channel for outline is defined.
2023-03-03 11:07:28 +01:00
Rémi Verschelde
dbd76cd1f6
Merge pull request #74112 from KoBeWi/from_mismatch_to_match
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Check for type mismatch in `PropertyTweener.from()`
2023-03-03 11:04:57 +01:00
Rémi Verschelde
a2ecbb7c37
Merge pull request #73749 from fabriceci/expose-apply-floor-snap
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Exposes the apply_floor_snap function to allow manual snap
2023-03-03 11:03:42 +01:00
Haoyu Qiu
602a0d2fbc
Notify child controls when BackBufferCopy's rect changed
2023-03-03 17:57:58 +08:00
Rémi Verschelde
0885e4b931
Merge pull request #73365 from bruvzg/no_transient_children
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Automatically reparent editor message dialogs to avoid error spam.
2023-03-02 11:41:17 +01:00
Rémi Verschelde
f339f8e3d2
Merge pull request #73713 from SirQuartz/graph-node-close-button
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Fix Graph Node close rect default position
2023-03-02 11:26:28 +01:00
bruvzg
67762ec4a6
[Bitmap font] Assume outline size is 1
if it's not set, but channel for outline is defined.
2023-03-02 08:36:17 +02:00
bruvzg
8459aeaab0
[Font] Implement get_char_from_glyph_index
function.
2023-03-01 09:29:11 +02:00
Paweł Fertyk
44592c8c19
Fix RichTextLabel crash with out of bound exception
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Fixes #68242 .
2023-02-28 22:49:57 +01:00
kobewi
45f4d59fa4
Check for type mismatch in PropertyTweener.from()
2023-02-28 17:16:56 +01:00
kobewi
ba7eb4bd89
Add early return for changing TileMap properties
2023-02-28 01:05:39 +01:00
Fabio Alessandrelli
f9bcaccc11
[MP] Fix orphan StringName on close.
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Use a static StringName for the registered default interface name.
2023-02-27 09:45:16 +01:00
bruvzg
315164c619
[TextEdit / IME] Check selection before deleting to avoid unnecessary error messages.
2023-02-27 08:58:28 +02:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
bruvzg
cebfc02d6f
Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way.
2023-02-24 21:17:05 +02:00
Rémi Verschelde
e849f07335
Merge pull request #73847 from smix8/fix_shapecast3d_exception_functions_4.x
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Fix ShapeCast3D add and remove exception functions
2023-02-24 13:30:36 +01:00
kobewi
cf50eb130e
Fix custom viewports in Camera2D
2023-02-24 13:26:31 +01:00
smix8
5d1a6e9b12
Fix ShapeCast3D add and remove exception functions
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Fixes that ShapeCast3D would accept any parameter object and silently return when it was not a CollisionObject3D.
2023-02-23 23:45:16 +01:00
Rémi Verschelde
13382a88df
Merge pull request #73814 from lyuma/importer_mesh_convex
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import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
2023-02-23 13:55:43 +01:00
Lyuma
51a4fe1d53
import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
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Implements create_convex_shape in ImpoterMesh.
Note: ImporterMeshInstance3D::get_mesh() is safe.
The only dangerous function with side effects is ImpoterMesh::get_mesh()
2023-02-23 11:55:28 +01:00
Rémi Verschelde
76d4d09bfa
Revert Label text reshaping fix #71553 and subsequent regression fixes
...
Despite a lot of great work from Pedro to try to improve the Label text
reshaping logic and fix subsequent regressions, we found ourselves still
chasing more edge cases, such as #73736 (which got reverted already due
to it causing yet another regression).
In parallel, it seems like the crash scenario that #71553 was addressing
got solved differently in the master branch, so it appears like this
change is no longer necessary at all (at least not urgently), so we
decided to revert to the previous known "ok" state of Label.
- Revert #71553 "Prevent infinite cascade of re-layout after label text reshaping"
This reverts commit ed8c5cd52f
.
- Revert #72387 "Enhance label sizing algorithm"
This reverts commit 5131b81a4d
.
- Revert #73234 "Fix blank non-autowrapping labels"
This reverts commit 3ccabee9ae
.
- Revert #73343 "Make label sizing algorithm more robust"
This reverts commit 4f7f1ef60b
.
- Revert #73426 "Fix width determination of non-trimmed, non-wrapped labels"
This reverts commit 73b6c0b972
.
2023-02-23 10:36:42 +01:00
Michael Alexsander
c567a853db
Fix GraphNode
resizing when its bottom border is too thin
2023-02-23 01:42:06 -03:00
Rémi Verschelde
d66f6b3b04
Revert "Fix visible_lines calculation"
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This reverts commit ceee405cec
.
This caused regressions, see #73736 and #73780 .
Fixes #73780 .
2023-02-22 22:44:55 +01:00
Nicholas Huelin
961d6763fb
Modify the default theme GraphNode close_h_offset
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Modifies the close_h_offset to be 12 instead of 22. This better aligns the default position.
2023-02-22 14:51:15 -05:00
Rémi Verschelde
d8014e9fab
Merge pull request #73736 from helviett/fix_visible_lines_calculation
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Fix visible_lines calculation
2023-02-22 14:50:06 +01:00
fabriceci
1381e6da4f
Exposes the apply_floor_snap function to allow a snap to be made regardless of velocity.
2023-02-22 14:08:32 +01:00
helviett
ceee405cec
Fix visible_lines calculation
2023-02-22 14:17:52 +04:00
Rémi Verschelde
be336cea1e
Merge pull request #73587 from YuriSizov/rtl-the-underliner
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Ensure minimal thickness for `RichTextLabel` underlines
2023-02-22 10:14:32 +01:00
Rémi Verschelde
0a15f51617
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
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Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 10:13:57 +01:00
Danil Alexeev
d49ac0466f
Fix SpriteFrames
data loss on 3-to-4 conversion
2023-02-22 11:17:10 +03:00
bruvzg
82d7923c65
Improve layout direction/locale automatic selection.
2023-02-22 08:37:14 +02:00
kobewi
a899f547ae
Fix reset_state() in TileSet
2023-02-21 22:38:20 +01:00
Yuri Rubinsky
faf62ba0cc
Add DEPTH to the visual shader output (for spatial mode)
2023-02-21 20:19:37 +03:00
bruvzg
921f3b7589
Automatically reparent editor message dialogs to avoid error spam.
2023-02-21 12:32:11 +02:00
kobewi
55b50703d7
Prevent off-screen controls in editor
2023-02-20 20:25:39 +01:00
PrecisionRender
e713c270ea
Fix crash when reparenting SoftBody3D with pinned points
2023-02-20 12:12:58 +01:00
Rémi Verschelde
69b99730e0
Merge pull request #73597 from MewPurPur/add-missing-queue-redraw--oh-wait-that-barely-narrows-it-down
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Fix Indent/Unindent without a selection not causing a redraw
2023-02-20 11:28:18 +01:00
VolTer
9de731a9ec
Fix Indent/Unindent without a selection not causing a redraw
2023-02-19 21:08:04 +01:00
Yuri Sizov
80806cb935
Merge pull request #73585 from YuriSizov/particles-remove-damping-limit
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Remove visual limit for damping in CPUParticles
2023-02-19 18:34:09 +03:00
Yuri Sizov
28b7556914
Ensure minimal thickness for RichTextLabel underlines
2023-02-19 13:42:25 +01:00
Paulb23
60161cbe7d
Fix ctrl+backspace crash with multicarets on the same line
2023-02-19 12:04:14 +00:00
Albin
82b90c0e08
Remove visual limit for damping in CPUParticles
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Issue #56324 notes that you may can't set the damping property of
CPUParticles2D to anything more that 100 in the editor inspector
while you may set it to anything in code, this is considered a bug and
changed in this commit
2023-02-19 12:47:34 +01:00
Rémi Verschelde
9ccfe68d50
Merge pull request #73526 from YuriSizov/branded-project-llc
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Add a custom icon for the `project.godot` file in the `EditorFileDialog`
2023-02-19 01:01:08 +01:00
Juan Linietsky
34fd128723
Fix shader parameter assign
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-Make sure the remap is created properly if never assigned before.
Fixes #72923 . Supersedes #73066 .
2023-02-18 13:13:54 +01:00
Yuri Sizov
0c4bdf443d
Merge pull request #65353 from QbieShay/qbee/fix-billboard-nonuniform-scale
2023-02-18 12:31:42 +03:00
Yuri Sizov
ed8554bff6
Merge pull request #73513 from YuriSizov/bone2d-remove-deprecated-methods
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Remove deprecated methods from Bone2D
2023-02-18 04:32:49 +03:00
Yuri Sizov
236cec0633
Add a custom icon for the project.godot
file in the EditorFileDialog
2023-02-17 22:42:23 +01:00
Dawid Marzec
b05572b7d0
Fix TreeItem's button being rendered under Selected highlight
2023-02-17 21:49:31 +01:00
Yuri Sizov
6bb4b00647
Merge pull request #73508 from nongvantinh/reorder-emitted-signals
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Reordering emitted signals in PopupMenu
2023-02-17 21:17:01 +03:00
Yuri Sizov
b2f63bbb43
Remove deprecated methods from Bone2D
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- also add them to the project convertor
2023-02-17 18:05:52 +01:00
Nong Van Tinh
5928d801a9
Reordering emitted signals in PopupMenu
2023-02-17 23:18:56 +07:00
Rémi Verschelde
a0afeb5d5a
Merge pull request #72184 from Maran23/item-list-index-out-of-bounds
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ItemList: Check if the index is out bounds before accessing the internal items
2023-02-17 16:20:49 +01:00
Rémi Verschelde
9004279afb
Merge pull request #70781 from jamesmintram/jamesm/bugfix/fix-minimap-oob
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Fix error spam when hovering minimap in the script editor
2023-02-17 15:20:19 +01:00
Rémi Verschelde
9583c20171
Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale
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Fix hanging if audiostream's pitch_scale is NaN
2023-02-17 14:06:55 +01:00
Yuri Sizov
da11c59918
Merge pull request #73470 from Sauermann/fix-touch-screen-button-emulated
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Remove device-id restriction from `TouchScreenButton` input events
2023-02-17 16:00:34 +03:00
Rémi Verschelde
1075931c64
Remove unexposed ProxyTexture, mark AnimatedTexture as deprecated
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According to reduz:
> [AnimatedTexture] should be removed together with ProxyTexture, its just
> not efficient at all in Vulkan and causes invalidation of all descriptor
> sets depending on it
> it was needed mostly for animated tilemaps, but nowadays there is not a lot
> of reason for it
Marking AnimatedTexture as deprecated accordingly, until we reach consensus
for removing it completely.
2023-02-17 12:32:26 +01:00
Rémi Verschelde
db9007aef4
Merge pull request #73428 from smix8/navigation_tweak_agent3d_4.x
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Tweak NavigationAgent3D defaults
2023-02-17 09:56:49 +01:00
bruvzg
7246b229e1
Set RTL minimal dash size to 2.0, add invalid dash size error to the draw_dashed_line
.
2023-02-17 08:53:08 +02:00
Markus Sauermann
699608804f
Remove device-id restriction from TouchScreenButton
input events
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Remove the restriction that only devices with id 0 are used
for `TouchScreenButton`-Input events.
This allows emulated events to be used for TouchScreenButton.
2023-02-17 01:19:57 +01:00
Rémi Verschelde
c7aadab155
Merge pull request #73464 from clayjohn/VoxelGI-emission
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Only include emission when enabled in material during VoxelGI bake
2023-02-17 00:42:30 +01:00
Rémi Verschelde
2824774d29
Merge pull request #69801 from nongvantinh/fix-invalid-scene-name
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Fixed scene name can be saved as extension only
2023-02-17 00:35:00 +01:00
Rémi Verschelde
b90d70d592
Merge pull request #72764 from Sauermann/fix-color-picking
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Fix Color Picking
2023-02-17 00:33:20 +01:00
Rémi Verschelde
b0dd9d6942
Merge pull request #49102 from ANamelessGhoul/master
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Fix AnimatedTexture inconsistency when setting frame
2023-02-17 00:32:55 +01:00
Rémi Verschelde
b8bab73d7e
Merge pull request #73444 from bruvzg/dash_checks
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Add dash and step size checks to draw_dashed_line.
2023-02-17 00:29:40 +01:00
Nong Van Tinh
010ddfbc16
Prevent saving files with no name and only an extension.
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Fixes #69768 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-17 00:23:15 +01:00
clayjohn
76093d6a03
Only include emission when enabled in material during VoxelGI bake
2023-02-16 14:29:17 -08:00
Tecelli Akıntuğ
1ba05b4b3a
Fix AnimatedTexture inconsistency when setting frame
2023-02-16 22:34:10 +01:00
James Mintram
aa024296d1
Fix error spam when hovering minimap in the script editor
2023-02-16 22:03:01 +01:00
Rémi Verschelde
25da47edd6
Merge pull request #73396 from KoBeWi/sorry
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Fix crash with AspectRatioContainer and TextureRect
2023-02-16 18:34:41 +01:00
Rémi Verschelde
f9dbbc3d72
Merge pull request #73426 from RandomShaper/label_strikes_again
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Fix width determination of non-trimmed, non-wrapped labels
2023-02-16 18:33:12 +01:00
bruvzg
4dfa161120
Add dash and step size checks to draw_dashed_line.
2023-02-16 17:49:18 +02:00
kobewi
a12921ca2c
Fix crash with AspectRatioContainer and TextureRect
2023-02-16 14:35:09 +01:00
smix8
8be4af38e4
Tweak NavigationAgent3D defaults
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Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project.
2023-02-16 14:26:39 +01:00
Pedro J. Estébanez
73b6c0b972
Fix width determination of non-trimmed, non-wrapped labels
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In other words, exclude trimmable labels from the special logic used for non-wrapping ones, since they are not expected to dictate their width authoritatively.
2023-02-16 11:54:57 +01:00
Rémi Verschelde
953383328a
Merge pull request #73229 from smix8/navlink_global_positions_4.x
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Add NavigationLink helper functions for global positions
2023-02-16 11:02:17 +01:00
Rémi Verschelde
e178042866
Merge pull request #73370 from timothyqiu/tiles-i18n
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Add missing i18n in tiles editor
2023-02-16 11:01:43 +01:00
Rémi Verschelde
2874961309
Merge pull request #73343 from RandomShaper/labels_are_evil
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Make label sizing algorithm more robust
2023-02-15 22:34:21 +01:00
Pedro J. Estébanez
4f7f1ef60b
Make label sizing algorithm more robust
2023-02-15 18:00:29 +01:00
Yuri Sizov
f2aae8fa5c
Merge pull request #73349 from dalexeev/fix-tab-bar-redraw
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Fix `TabBar` not redrawing on locale change
2023-02-15 18:23:25 +03:00
Haoyu Qiu
ccc3bdebb3
Add missing i18n in tiles editor
2023-02-15 23:08:03 +08:00
Danil Alexeev
1cdf3398a0
Fix TabBar
not redrawing on locale change
2023-02-15 14:51:31 +03:00
Yuri Sizov
d2b1474da7
Merge pull request #73293 from RedMser/rich-text-label-fixes
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RichTextLabel: Unexpose internal ItemType enum, improve `push_meta` docs
2023-02-15 12:58:23 +03:00
Rémi Verschelde
0ddbd9bd2d
Merge pull request #73344 from MewPurPur/yeet-empty-line-error-spam
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Fix autocomplete persisting at the beginning of a line and throwing errors
2023-02-15 09:52:22 +01:00
Rémi Verschelde
174925e55c
Merge pull request #73262 from chutchinson/bug/73201-immediate-mesh-create-outline-crash
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Prevent crash in ImmediateMesh.create_outline
2023-02-15 09:50:37 +01:00
VolTer
d16df33021
Fix autocomplete persisting at the beginning of a line
2023-02-15 09:24:13 +01:00
Chris Hutchinson
d842d215df
Prevent crash in ImmediateMesh.create_outline by ensuring
...
that when no indices are specified, the number of vertices is
at least a factor of 3. Fixes #73201
2023-02-14 22:42:07 -05:00
smix8
d87f124768
Add NavigationLink helper functions for global positions
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Adds helper functions to set the links start and end position with global positions or get them as global positions.
Adds global start and end position for the navigation link to the 'link_reached' signal of NavigationAgent. That signal gets emitted when a navigation link waypoint is reached. Requires that 'owner' meta data is enabled on the NavigationAgent.
2023-02-14 21:56:58 +01:00
clayjohn
081b31d200
Clear Window before blitting Viewport in gl_compatibility renderer
2023-02-14 10:30:02 -08:00
RedMser
22dd621cf9
RichTextLabel fixes
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- Unexpose ItemType enum, since it is not used in public API.
- Fix documentation for meta tag, since it has no BBCode equivalent.
2023-02-14 17:20:05 +01:00
Rémi Verschelde
830eff64a7
Merge pull request #68027 from ktxyz/window-on-top
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Update sub_windows order with respect to FLAG_ALWAYS_ON_TOP
2023-02-14 13:40:24 +01:00
Rémi Verschelde
34b8f42118
Merge pull request #73278 from ttencate/fix/issue_70984
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Some fixes for initial window position and size
2023-02-14 13:36:25 +01:00
Thomas ten Cate
8a17f94ab2
Some fixes for initial window position and size
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- X11: set main window position and size hints correctly
- All platforms: update minimum and maximum size of main window at
startup
Fixes #70984
2023-02-14 12:15:14 +01:00
Rémi Verschelde
78ccf71dfb
Merge pull request #73269 from bruvzg/ed_prog2
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[Editor] Fix editor progress dialog auto closing on ESC press, and on application focus loss.
2023-02-14 11:06:16 +01:00
Rémi Verschelde
44ad635505
Merge pull request #73261 from smix8/fix_tilemap_invalid_rid_error_4.x
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Fix TileMap NavigationServer 'Invalid ID' error
2023-02-14 11:05:05 +01:00
bruvzg
39b69e6f76
[Editor] Fix editor progress dialog auto closing on ESC press, and on application focus loss.
2023-02-14 09:23:40 +02:00
smix8
fef6ffabe5
Fix TileMap NavigationServer 'Invalid ID' error
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Fixes NavigationServer 'Invalid ID' error of the TileMap.
The issue was not caused directly by the TileMap but with the late call to get_world_2d()->get_navigation_map() while everything is shut down abruptly e.g. game window closed or Editor "Reload Saved Scene" function.
2023-02-14 01:39:21 +01:00
Hugo Locurcio
8b1de103a8
Clamp Decal size to positive values
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This prevents using negative size, while also preventing
error messages from being spammed if one of the decal's dimensions
is set to exactly 0.
2023-02-13 22:01:49 +01:00
QbieShay
7881422901
make particle billboard take into account non-uniform scale
2023-02-13 21:18:55 +01:00
bruvzg
a000c64eea
Cleanup Window callbacks before destroying in to avoid callback calls with invalid object.
2023-02-13 20:39:17 +02:00
Pedro J. Estébanez
3ccabee9ae
Fix blank non-autowrapping labels
2023-02-13 18:46:56 +01:00
Rémi Verschelde
848c910227
Merge pull request #73018 from smix8/fix_multilayered_tilemap_navigation_4.x
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Fix navigation support for multilayered TileMaps
2023-02-13 12:58:39 +01:00
Rémi Verschelde
c144919a74
Merge pull request #73208 from smix8/fix_navigationregion2d_debug_4.x
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Fix 2D navigation debug visuals ignoring half the ProjectSettings
2023-02-13 12:58:09 +01:00
Rémi Verschelde
98d5e0b72f
Merge pull request #73191 from KoBeWi/some_color_picker_stuff
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Fix HSV Rectangle Wheel values
2023-02-13 12:56:32 +01:00
smix8
2b19c70664
Fix 2D navigation debug visuals ignoring half the ProjectSettings
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Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display.
2023-02-13 11:42:23 +01:00
M4rYu5
97d355c13d
Now, in editor, CapsLock behave like a modifier key: does nothing when pressed alone.
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Before, it ended up closing the code completion, and rerendering portions of editor.
2023-02-13 10:46:00 +02:00
Rémi Verschelde
b7723a01d9
Merge pull request #66745 from EricEzaM/66453-popupmenu-shortcut-shape-fix
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Ensure PopupMenu item is shaped when the shortcut is set.
2023-02-13 09:29:41 +01:00
Rémi Verschelde
a90bbc3544
Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug
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Mark dirty flags when shaped texts are invalidated
2023-02-13 09:13:27 +01:00
Rémi Verschelde
428bf1188d
Merge pull request #72387 from RandomShaper/avoid_infinite_2
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Enhance label sizing algorithm (a.k.a. prevent infinite GUI re-layout)
2023-02-13 09:13:00 +01:00
Markus Sauermann
34a7fc7447
Fix some ways to create inconsistent Viewport sizes
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In the editor, it was possible to set the size of a `SubViewport` even
in cases where a parent `SubViewportContainer` had stretch enabled.
This PR disables editing a `SubViewport.size` while the parent disallows
it and it makes necessary adjustments during `NOTIFICATION_ENTER_TREE`.
2023-02-13 08:19:00 +01:00
Silc Renew
ae5dadc8d1
Refactor NodeTransition/OneShot to handle seek/filter correctly
2023-02-13 10:04:51 +09:00
kobewi
3542d24fda
Fix HSV Rectangle Wheel values
2023-02-13 01:18:44 +01:00
kobewi
17fe5c2b23
Fix tween_method() type validation
2023-02-12 22:08:25 +01:00
Rémi Verschelde
77b415ab6d
Fix SurfaceTool crash with invalid bone/weight count
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Fixes #53191 .
2023-02-12 14:14:03 +01:00
Rémi Verschelde
de31545f64
Merge pull request #73137 from Geometror/graphedit-hotzone-snapping-fix
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Fix GraphEdit port hotzone snapping
2023-02-12 10:43:25 +01:00
Rémi Verschelde
c3a04f71fd
Merge pull request #73136 from clayjohn/LightmapGI-exr
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Set Default compression to VRAM uncompressed for LightmapGI
2023-02-12 10:35:58 +01:00
Hendrik Brucker
3aab79914c
Fix GraphEdit port hotzone snapping
2023-02-12 01:31:58 +01:00
clayjohn
340c3b84fd
Set Default compression to VRAM uncompressed for LightmapGI
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This increases the speed to be near instant and removes the perceived lightmap bake speed regression
We need to investigate the speed and quality issues with BPTC and re-enable compression when we can
2023-02-11 16:26:09 -08:00
Rémi Verschelde
9075d5e932
Merge pull request #73120 from TokageItLab/fix-transition-reset-fade
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Fix remaining fade doesn't clear when reset in AnimationNodeTransition
2023-02-11 22:03:35 +01:00
Ziya Erkoc
6fb113f59f
Warn if a concave shape is assigned to ConvexPolygonShape2D
2023-02-11 21:58:35 +01:00
Silc Renew
7bf83a8603
Fix NodeOneShot fade-out doesn't blend animations correctly
2023-02-12 04:32:40 +09:00
Silc Renew
2a0beb1ef3
Fix remaining fade doesn't clear when reset in AnimationNodeTransition
2023-02-12 04:12:15 +09:00
Rémi Verschelde
beab9a7cf2
Merge pull request #73069 from brianwinterpixel/bugfix/linebuilder_box_uvs
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Fix Line2D UVs when using BOX end cap mode
2023-02-11 14:40:09 +01:00
Rémi Verschelde
ab2952580c
Merge pull request #73040 from Rindbee/popup_centered_consider_current_size
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Calling popup_center* with the default size will use the current size
2023-02-11 14:37:54 +01:00
Rémi Verschelde
38d7583f86
Merge pull request #73063 from KoBeWi/it_exited_the_tree_but_changed_its_mind_and_broke_instead
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Fix camera reparenting
2023-02-11 14:36:41 +01:00
Rémi Verschelde
f7c177b972
Merge pull request #73083 from timothyqiu/nav-agent-debug-properties
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Strip name prefix of navigation agent debug properties in the inspector
2023-02-11 14:36:17 +01:00
Rindbee
593598c592
Calling popup_center* with the default size will use the current size
2023-02-11 18:53:53 +08:00
Haoyu Qiu
65223e98de
Strip name prefix of navigation agent debug properties in the inspector
2023-02-11 16:34:08 +08:00
Aaron Franke
be916233f9
Check for CanvasItem instead of Control and Node2D
2023-02-11 02:18:10 -06:00
Brian Semrau
53b4d85072
Fix Line2D UVs when using BOX end cap mode
2023-02-10 20:44:39 -05:00
kobewi
3f31c64300
Fix camera reparenting
2023-02-10 23:46:55 +01:00
smix8
f2c31965c0
Fix navigation support for multilayered TileMaps
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Fixes support for multilayered TileMaps by creating dedicated navigation maps for each layer.
2023-02-10 17:13:40 +01:00
Rémi Verschelde
cac4cda89b
Merge pull request #73024 from TokageItLab/fix-transtition-first-frame
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Fix broken first frame of `NodeTransition`/`NodeOneShot` when xfade is 0
2023-02-10 15:08:34 +01:00
Rémi Verschelde
008cafc103
Merge pull request #72378 from maximkulkin/line-edit-consume-events
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Fix LineEdit not consuming events
2023-02-10 15:08:28 +01:00
Rémi Verschelde
29d89caafe
Merge pull request #72714 from DarkMessiah/fix-unlimited-text-in-tree
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Fix unlimited text rendering in Tree if width <= 0
2023-02-10 15:07:18 +01:00
Rémi Verschelde
97afa41da3
Merge pull request #73000 from Sauermann/fix-editor-viewport-size-zero-crash
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Fix crash in editor when setting `SubViewport.size` to zero
2023-02-10 15:06:57 +01:00
Haoyu Qiu
26581ca574
Add some missing translatable editor strings
2023-02-10 16:55:50 +08:00
Silc Renew
836d62f0c6
Fix broken first frame of NodeTransition/NodeOneShot when xfade is 0
2023-02-10 13:57:11 +09:00
Markus Sauermann
5bb66d3cfb
Fix scene reload crash caused by mouse cursor update
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After a scene reload a mouse cursor updates is performed via a
InputEventMouseMotion, that is exposed to the user.
The state of Input is however not adjusted to this InputEventMouseMotion
which can lead to inconsistencies.
This PR makes sure, that it is not exposed to the user.
It utilizes the method of Viewport::_process_picking for marking
events that are not sent to the user, so that this function doesn't
need to be changed.
2023-02-10 01:16:23 +01:00
Markus Sauermann
d249370cd7
Fix crash in editor when setting SubViewport.size
to zero
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`Viewport::_set_size` now verifies, that the minimum size is at least 2x2.
Also fix `RendererViewport::viewport_set_size` fail condition.
2023-02-10 00:25:45 +01:00
Rémi Verschelde
929ee61170
Merge pull request #72931 from TokageItLab/improve-root-motion-for-rot-and-pos
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Add root motion accumulator to fix broken RootMotionView
2023-02-09 23:43:08 +01:00
Markus Sauermann
88f4e5cc94
Fix that popup_centered
didn't take the window's size into consideration
2023-02-09 22:05:39 +01:00
Silc Renew
7b18ad7d98
Add root motion accumulator to fix broken RootMotionView
2023-02-10 01:22:00 +09:00
Rémi Verschelde
5c1295dc20
Merge pull request #72884 from groud/fix_trackpad_viewpanner
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Fix panning via InputEventPanGesture
2023-02-09 16:44:56 +01:00
Rémi Verschelde
b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
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Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
Haoyu Qiu
a40ccc2d7e
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
Rémi Verschelde
d69809cab6
Merge pull request #72947 from DarkKilauea/nav-fix-avoidance-callback
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Fix missing avoidance updates when using same velocity
2023-02-09 10:13:35 +01:00
Rémi Verschelde
edae21f3aa
Merge pull request #72897 from Geometror/graphedit-set-deprecated
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Update configuration warning for `GraphEdit` and mark it as experimental
2023-02-09 09:29:27 +01:00
Rémi Verschelde
ea274af71a
Merge pull request #72922 from smix8/fix_debug_binding_rb_4.x
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Fix NavigationAgent debug functions bindings in release builds
2023-02-09 09:28:38 +01:00
Josh Jones
097f8a5fdb
Fix missing avoidance updates when using same velocity
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When using avoidance, if you set the same velocity for the agent, you won't get an update from the avoidance system.
This changes both the `set_target_position` and `set_velocity` setters to always accept user provided values, even if they are the same. This ensures that repathing and avoidance logic is always run when the user expects.
2023-02-08 23:18:53 -08:00
Hendrik Brucker
4601acbaf4
Update GraphEdit configuration warning, mark GraphNode/GraphEdit as experimental
2023-02-09 02:39:55 +01:00
Markus Sauermann
888add8418
Fix Color Picking
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With the 4.x-introduction of Windows the previous method for
color picking was no longer working.
This PR uses the following approach to reintroduce color-picking.
When the Color-Picking-Button is pressed, a quasi-screenshot of the
Window-content is created and displayed in a new Popup-Window.
This new Window allows selecting colors by Mouse-Click.
A Preview of the targeted Color is also displayed.
2023-02-09 01:00:54 +01:00
clayjohn
04a9933f2e
Mark fma function as high end so it isn't used with the gl_compatibility renderer
2023-02-08 12:56:15 -08:00
smix8
820b841fcb
Fix NavigationAgent debug functions bindings in release builds
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Fixes that certain NavigationAgent debug functions bindings were not available in release builds.
2023-02-08 21:49:04 +01:00
Gilles Roudière
ca4bc8de81
Fix panning via InputEventPanGesture
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-02-08 12:01:20 +01:00
Danil Alexeev
b8eda519d0
Optimize draw_dashed_line()
and draw_rect()
2023-02-08 10:44:12 +03:00
Rémi Verschelde
929333fe26
Merge pull request #62179 from Rindbee/fix-popup_center-off-center
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Use min_size/max_size to limit window size and position while popup center
2023-02-07 16:30:41 +01:00
Rémi Verschelde
743e26d4f9
Merge pull request #72829 from Sauermann/fix-code-simplifications
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Some code simplifications
2023-02-07 16:30:22 +01:00
Rémi Verschelde
7ebd8b502d
Merge pull request #71768 from Sauermann/fix-vp-mouse-position
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Fix Viewport::get_mouse_position for SubViewports
2023-02-07 16:30:13 +01:00
Markus Sauermann
826e54fa73
Some code simplifications
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1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Rindbee
c73844f117
Use min_size/max_size to limit the window size and the position while popup center
2023-02-07 21:28:26 +08:00
kobewi
095c805079
Fix sub-resource IDs resetting when preloaded
2023-02-07 14:13:22 +01:00
Markus Sauermann
5312d83f3b
Fix Viewport::get_mouse_position for SubViewports
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SubViewports don't have a cached mouse position available.
This PR calculates the mouse position from the screen position of
the mouse cursor.
2023-02-07 13:54:47 +01:00
Rémi Verschelde
3f02cf7ced
Merge pull request #72722 from TokageItLab/animtree-map
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Fix AnimationNodeTransition initialization and AnimationNode remapping method
2023-02-07 08:36:00 +01:00
Rémi Verschelde
cd0f1e9b10
Merge pull request #72740 from Sauermann/fix-event-device-id
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Fix mouse/drag/touch InputEvents having no device id
2023-02-06 23:51:26 +01:00
Rémi Verschelde
bea2dea15d
Merge pull request #71677 from Sauermann/fix-emulate-touch-passthrough
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Fix MOUSE_FILTER_STOP not affecting emulated mouse events
2023-02-06 22:52:01 +01:00
Rémi Verschelde
fe2cd2e6b1
Merge pull request #72770 from Kabiirk/Control-has-point-doc-update
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Fix description and argument name in `Control._has_point`
2023-02-06 22:50:47 +01:00
Markus Sauermann
8748f4dcaa
Fix mouse/drag/touch InputEvents having no device id
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Some internally created emulated/instantiated events didn't have a
device id. This PR sets for these cases a device id.
Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic
`DEVICE_ID_EMULATION`.
2023-02-06 22:49:42 +01:00
Rémi Verschelde
e0619a658e
Merge pull request #69185 from Sauermann/fix-optionpopup-screentransform
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Fix Screen-Transform missing in Button Size in OptionButton::show_popup
2023-02-06 22:49:34 +01:00
Markus Sauermann
262d84fa90
Fix MOUSE_FILTER_STOP not affecting emulated mouse events
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Touch and Drag events are now stopped by MOUSE_FILTER_STOP
2023-02-06 22:31:03 +01:00
Kabiir
17ee6fcf03
Fix description and argument name in Control._has_point
2023-02-07 02:29:28 +05:30
Yuri Sizov
5964e4c202
Merge pull request #72727 from TokageItLab/fix-audio-retrieve
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Fixed animation audio to play considering time when seeking
2023-02-06 23:15:48 +03:00
Markus Sauermann
084a4addc4
Fix Screen-Transform missing in Button Size in OptionButton::show_popup
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The button size is affected by the screen transform, which was previously
not taken into consideration.
2023-02-06 20:58:57 +01:00
Rémi Verschelde
82ff7b4bce
Merge pull request #68492 from Sauermann/fix-picking-sort
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Fix propagation order for 2D physics picking events
2023-02-06 15:38:38 +01:00
Yuri Sizov
9d3b4b0b40
Merge pull request #72204 from MinusKube/anchorable_rect_editor_bug
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Fix get_parent_anchorable_rect() not returning the correct size in some cases
2023-02-06 16:28:19 +03:00
Pedro J. Estébanez
5131b81a4d
Enhance label sizing algorithm
2023-02-06 14:12:29 +01:00
Patrick Dawson
80ae3feca7
Avoid returning self from _get_base_font_or_default()
2023-02-05 04:37:59 +01:00
Markus Sauermann
6e855e3820
Fix propagation order for 2D physics picking events
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This patch adds a viewport-configuration-option for sorting
physics-picking events by the Z-Index and the scene tree position
of the collision objects.
2023-02-04 22:44:36 +01:00
Silc Renew
fff3ae1d89
Fix NodeTransition initialization and AnimationNode remapping method
2023-02-05 06:24:14 +09:00
Silc Renew
b9b8130432
Fixed animation audio to play considering time when seeking
2023-02-05 03:57:52 +09:00
Stanislav Labzyuk
0c766ef271
Fix unlimited text rendering in Tree if width <= 0
2023-02-04 16:17:42 +01:00
Rémi Verschelde
ea5cf7d4b8
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
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Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04 00:21:33 +01:00
Yuri Sizov
e14cacb8da
Merge pull request #71862 from RedMser/splitcontainer-fixes
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Fix SplitContainer rendering and theming
2023-02-03 23:09:18 +03:00
Maxim Kulkin
5adc7e397e
Fix LineEdit not consuming events
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The most important issue is LineEdit not consuming
"ui_text_submit" event which makes pressing Enter after
editing escape to other components causing unwanted
interactions.
Also fix handling mouse button interactions not consuming
some events.
Also implement early return in case we know which event
type it is and there is no point in checking other event
types.
PS I'm also suspicious that mouse motion events also need
to be consumed, but haven't explored those cases.
2023-02-03 14:38:12 -05:00
Rémi Verschelde
ecbf087324
Merge pull request #72665 from KoBeWi/sneaky_ParallaxBackground_destroys_the_world
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Fix Camera2D crash due to ParallaxBackground node
2023-02-03 15:45:33 +01:00
Rémi Verschelde
c09445de2a
Merge pull request #72660 from Chaosus/vs_fix_instance_previews
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Prevent preview error for the instance parameter in visual shader
2023-02-03 15:43:11 +01:00
kobewi
7331750618
Fix Camera2D crash due to ParallaxBackground node
2023-02-03 15:36:08 +01:00
Rémi Verschelde
388e3eb8b7
Merge pull request #72570 from DarkKilauea/nav-cleanup-agent
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Improve consistency of NavigationAgent setters
2023-02-03 15:35:49 +01:00
Yuri Rubinsky
c0a3129210
Prevent preview error for the instance parameter in visual shader
2023-02-03 15:28:04 +03:00
smix8
7caf08ec75
Fix NavigationMesh baking AABB Editor handling and visuals
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Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-03 11:54:13 +01:00
Danil Alexeev
fb107e04d3
Fix RichTextLabel
context menu not customizable
2023-02-03 12:07:36 +03:00
Josh Jones
20fdfd466b
Improve consistency of NavigationAgent setters
2023-02-02 22:51:37 -08:00
Markus Sauermann
e3e9da78e8
Remove Viewport::_get_input_pre_xform
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This function is only relevant for `Window`. So this PR moves
the functionality to the `Window`-class.
2023-02-02 22:03:52 +01:00
Rémi Verschelde
a16b0fec40
Merge pull request #72618 from Sauermann/fix-simplify-set-size
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Simplify Viewport::_set_size
2023-02-02 21:05:51 +01:00
Rémi Verschelde
d1589a9492
Merge pull request #72601 from Calinou/primitivemesh-uv2-padding-add-property-hint
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Add a property hint for PrimitiveMesh's `uv2_padding`
2023-02-02 21:05:02 +01:00
Markus Sauermann
6743ac34d3
Simplify Viewport::_set_size
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`Viewport.to_screen_rect` is used only in a single location to compare it
to `Rect2i()`.
When called from `SubViewport`, `to_screen_rect` is always equal to `Rect2i()`.
When called from `Window`, `to_screen_rect` is always different from `Rect2i()`.
So the comparison `to_screen_rect != Rect2i()` can be replaced by
`Object::cast_to<Window>(this)`.
This allows the removal of `Viewport.to_screen_rect` and the simplification of
`Viewport::_set_size`.
2023-02-02 19:09:14 +01:00
Yuri Sizov
18e827ee46
Merge pull request #72613 from Sauermann/fix-toplevel-top-level
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Fix toplevel nomenclature
2023-02-02 20:49:20 +03:00
Markus Sauermann
3bc426c9d8
Fix toplevel nomenclature
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toplevel was 3.x
top_level is 4.x
2023-02-02 17:37:41 +01:00
Rémi Verschelde
1d61150f8f
Merge pull request #72509 from TokageItLab/seekcon
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Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02 16:27:19 +01:00
Hugo Locurcio
dc06575475
Add a property hint for PrimitiveMesh's uv2_padding
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Negative values are not valid and will always cause lightmap bleeding
to occur.
This also improves the documentation for the `uv2_padding` property
in the class reference.
2023-02-02 14:55:51 +01:00
Rémi Verschelde
d8037528f0
Merge pull request #72513 from TokageItLab/remove-rename-param-anim
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Remove the meaningless API `rename_parameter()` in AnimationTree
2023-02-02 09:35:40 +01:00
Rémi Verschelde
9c84aae940
Merge pull request #72471 from mbrlabs/blink
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Always show caret when moving in LineEdit
2023-02-02 09:35:16 +01:00
kobewi
724d6581d6
Fix Camera2D crashes
2023-02-01 23:49:02 +01:00
Silc Renew
2a39b5bcde
Remove meaningless rename_parameter
in AnimationTree
2023-02-01 23:14:36 +09:00
Silc Renew
6782edd5a4
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-01 20:58:36 +09:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
Rémi Verschelde
2852d5e613
Merge pull request #67331 from Sauermann/fix-subviewport-no-stretch-update
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Fix stretch transform when resizing SubViewports
2023-02-01 11:10:01 +01:00
Rémi Verschelde
e044b56ccf
Merge pull request #72497 from bruvzg/x11_ime_popup_focus
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[X11] Fix IME subwindow in the popup not getting input focus.
2023-02-01 11:00:55 +01:00
bruvzg
9f42649823
[X11] Fix IME subwindow in the popup not getting input focus.
2023-02-01 11:10:10 +02:00
Rémi Verschelde
f7397a5ac6
Merge pull request #58610 from Sauermann/fix-physics-mouse
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Fix execution of physics picking events at unexpected times
2023-02-01 09:41:43 +01:00
Rémi Verschelde
394bb0ee2b
Fix various typos with codespell
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Finally do the childs -> children rename too.
2023-02-01 08:45:41 +01:00
Markus Sauermann
8182f29d40
Fix stretch transform when resizing SubViewports
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Move calculation of stretch transform from outside to inside
of `Viewport::_set_size` function.
2023-02-01 08:34:40 +01:00
Rémi Verschelde
d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
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Remove some unused signals
2023-02-01 07:53:52 +01:00
Rémi Verschelde
e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
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Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde
a5be03e59a
Merge pull request #72476 from TokageItLab/graph-signal
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Fix `scroll_offset_changed` signal doesn't fired when panning `GraphEdit`
2023-02-01 07:43:05 +01:00
Rémi Verschelde
64f0dad2dc
Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f
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meshoptimizer: Sync with upstream commit 4a287848f
2023-02-01 07:40:23 +01:00
Rémi Verschelde
ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
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Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde
df68909da4
Merge pull request #72459 from KoBeWi/debinds
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Add unbinds to `scn`
2023-02-01 07:31:17 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde
a350b42e4b
Merge pull request #72473 from aXu-AP/animatablebody3d-editor-move-fix
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Fix AnimatableBody3D not being movable in editor
2023-02-01 07:28:47 +01:00
Rémi Verschelde
cf9df3b5d4
meshoptimizer: Sync with upstream commit 4a287848f
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4a287848fd
2023-01-31 22:27:49 -08:00
Rémi Verschelde
51414fc987
Merge pull request #66906 from Sauermann/fix-prohibit-inconsistent-size-state
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Prohibit inconsistent size state for SubViewport
2023-02-01 07:26:00 +01:00
Rémi Verschelde
d8e71dc51a
Merge pull request #72450 from TokageItLab/optional-restart
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Make restart in NodeStateMachine / NodeTransition optional
2023-02-01 07:24:05 +01:00
Rémi Verschelde
67ab9d85d4
Merge pull request #71543 from smix8/navigation_agent_debug_4.x
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Add NavigationAgent Path Debug Visualization
2023-02-01 07:23:24 +01:00
kobewi
7780b40a3a
Add unbinds to scn
2023-02-01 03:03:55 +01:00
Bastiaan Olij
8c77aea9ab
Expose EYE_OFFSET to gdshader code
2023-02-01 12:39:13 +11:00
Silc Renew
8f21f637e2
Fix scroll_offset_changed signal doesn't fired when panning GraphEdit
2023-02-01 07:11:35 +09:00
Markus Sauermann
decbda68d7
Prohibit inconsistent size state for SubViewport
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Prohibit size changes of SubViewports with parent SubViewportContainers that have stretch mode enabled.
2023-01-31 22:53:43 +01:00
aXu-AP
fab6065e35
Fix AnimatableBody3D not being movable in editor
2023-01-31 23:41:40 +02:00
Marcus Brummer
a54cb5b07b
Always show caret when moving in LineEdit
2023-01-31 20:56:06 +01:00
Yuri Rubinsky
0810ecaafd
Merge pull request #72436 from Chaosus/vs_switch_improvement
2023-01-31 22:55:42 +03:00
Marius Hanl
a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
Silc Renew
4525181c2d
Make restart in NodeStateMachine / NodeTransition optional
2023-02-01 03:57:11 +09:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type
2023-01-31 19:06:49 +01:00
Rémi Verschelde
935a6ef46b
Merge pull request #72425 from smix8/default_physics_space_on_demand_only_4.x
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Create default World physics spaces on demand only
2023-01-31 18:56:35 +01:00
Rémi Verschelde
14a4408e02
Merge pull request #65698 from KoBeWi/cameraman
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Rework how current Camera2D is determined
2023-01-31 18:56:20 +01:00
Rémi Verschelde
b342dcdf04
Remove some unused signals
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Part of #37604 .
2023-01-31 18:54:04 +01:00
smix8
0ab764e84b
Add NavigationAgent Path Debug Visualization
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Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
2023-01-31 18:27:35 +01:00
smix8
026549db2e
Create default World physics spaces on demand only
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Changes that the default physics spaces of World resources are only created on first use.
2023-01-31 18:26:52 +01:00
Rémi Verschelde
2b710bc336
Fix MSVC shadow local warning
2023-01-31 18:06:21 +01:00
Rémi Verschelde
1c42e141d0
Merge pull request #59310 from Sauermann/proposal-event-transform
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Calculate window input event transform only on window change
2023-01-31 15:57:07 +01:00
Rémi Verschelde
92a6586fb6
Merge pull request #72396 from TokageItLab/bs1dconsist
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Consistent with NodeBlendSpace1D option NodeBlendSpace2D
2023-01-31 15:55:53 +01:00
Rémi Verschelde
4cfdd25384
Merge pull request #67507 from Sauermann/fix-toplevel-root-control-node
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Fix event propagation to child after set_as_toplevel
2023-01-31 15:55:46 +01:00
Rémi Verschelde
7665497261
Merge pull request #72449 from lyuma/override_pose_cleanup
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BoneAttachment3D: Remove duplicate override_pose
2023-01-31 13:19:43 +01:00
SaracenOne
eff3828896
Force update AnimationTree player cache when AnimationPlayer changes.
2023-01-31 11:32:05 +00:00
Lyuma
0020d2aeb6
BoneAttachment3D: Remove duplicate override_pose
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Also removes unused override_mode property since we removed the local pose override feature in #71137 .
Fixes #72407
2023-01-31 03:31:47 -08:00
Rémi Verschelde
5bcf016f11
Merge pull request #62737 from kidrigger/gdext_videodecoder
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Updates VideoDecoder plugin API to GDExt.
2023-01-31 11:04:56 +01:00
Rémi Verschelde
99a44f8469
Merge pull request #69248 from vonagam/fixing-typed-arrays
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GDScript: Fix typed arrays
2023-01-31 11:04:21 +01:00
Dmitrii Maganov
5909f9f075
GDScript: Fix issues with typed arrays
2023-01-31 11:54:41 +02:00
Rémi Verschelde
d14d6033a5
Merge pull request #72441 from bruvzg/lbl3d_aaa
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[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:54:13 +01:00
Rémi Verschelde
5a5e262f5b
Merge pull request #72437 from lyuma/lightmap_custom_uv
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Implement custom uvs for Static Lightmap imported gltf
2023-01-31 10:53:52 +01:00
Rémi Verschelde
c8446754dd
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
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Replace Area gravity point distance scale with unit distance
2023-01-31 10:53:16 +01:00
bruvzg
b4fe514aa3
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:46:38 +02:00
Yuri Rubinsky
bcecb4fe37
Use mix for vector types in switch node in the visual shader
2023-01-31 09:45:27 +03:00
Lyuma
03692c715e
Implement custom uvs for Static Lightmap imported gltf
2023-01-30 22:37:38 -08:00
anish bhobe
42a9c33fad
Updates VideoDecoder plugin API to GDExtension.
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Adds VideoStream and relevant resource loaders to migrate
external GDNative plugins to GDExtension.
Adds a VideoStreamLoader as a specialization of ResourceFormatLoader
as ClassDB::is_parent_class is inaccessible from GDExtension currently.
Using Object* instead of Ref<T> in order to avoid the refcount bug
(godotengine/godot-cpp#652 )
Also another bug is in ResourceLoader in use on the extension side that
requires fixing.
2023-01-30 18:39:29 -08:00
Rémi Verschelde
186447d4c5
Merge pull request #72208 from bruvzg/rtl_fix_thr_crash
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[RichTextLabel] Fix thread unsafe `set_physics_process_internal` usage. Use `WorkerThreadPool` instead of creating new threads.
2023-01-30 20:27:31 +01:00
Rémi Verschelde
73c1fa9826
Merge pull request #72383 from MewPurPur/correct-tween-errors
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Fix error messages for {}Tweener.new()
2023-01-30 20:27:06 +01:00
bruvzg
0cc1f4240a
[RichTextLabel] Fix thread unsafe set_physics_process_internal
usage. Use WorkerThreadPool
instead of creating new threads.
2023-01-30 20:47:45 +02:00
Silc Renew
a0c4f849e0
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
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Co-authored-by: Skrapion <rick@firefang.com>
2023-01-31 02:14:55 +09:00
VolTer
5313bc90f6
Fix error messages of {}Tweener.new()
2023-01-30 17:58:20 +01:00
Rémi Verschelde
551f5191e5
Merge pull request #72388 from TokageItLab/transition-reset-each
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Allow the Reset option of NodeTransition to be set for each Input
2023-01-30 17:35:00 +01:00
Silc Renew
2dd3abd0c5
Allow the Reset option of NodeTransition to be set for each Input
2023-01-31 00:40:45 +09:00
Silc Renew
f8d529a232
Allow seek() without assigned animation in AnimationPlayer
2023-01-30 23:54:20 +09:00
VolTer
040e258164
Fix popup position of color picker
2023-01-30 14:04:45 +01:00
Rémi Verschelde
6bdc4ea88c
Merge pull request #72344 from smix8/default_navmap_on_demand_only_4.x
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Create default World navigation maps on demand only
2023-01-30 13:35:48 +01:00
Rémi Verschelde
bde3310f02
Merge pull request #71995 from Faless/net/4.x_tls_verify
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[NET] Refactor TLS configuration.
2023-01-30 13:28:31 +01:00
Rémi Verschelde
6c19a619ad
Merge pull request #72365 from groud/warn_ysort_tilemap
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Warn when a TileMap layer is Y-sorted but not the TileMap node itself.
2023-01-30 13:28:22 +01:00
Gilles Roudière
62c874732d
Warn when a TileMap layer is Y-sorted but not the TileMap node itself.
2023-01-30 10:34:35 +01:00
Rémi Verschelde
38f8411ed8
Merge pull request #71964 from bruvzg/mat_key
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Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-30 10:03:49 +01:00
Rémi Verschelde
62b0bfd343
Merge pull request #71657 from m4gr3d/increase_scroll_bar_size_for_touchscreen_main
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Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30 10:03:40 +01:00
Rémi Verschelde
3a1638391b
Merge pull request #72326 from TokageItLab/unlimit-transition
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Remove the max input limit & cleanup `AnimationNodeTransition` API
2023-01-30 10:03:22 +01:00
Rémi Verschelde
2e0d9efb72
Merge pull request #72115 from AThousandShips/clip_children_fix
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Hide `clip_children` for some non-drawn CanvasItems
2023-01-30 10:02:54 +01:00
Rémi Verschelde
080c795054
Merge pull request #66266 from Calinou/editor-description-fix-tooltip-update
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Fix Editor Description tooltip not changing until scene is reopened
2023-01-30 10:01:48 +01:00
Ninni Pipping
bbf203bc32
Hide clip_children for non-drawn CanvasItems
2023-01-30 08:22:06 +01:00
Aaron Franke
79215131b5
Replace Area gravity point distance scale with unit distance
2023-01-29 22:12:00 -06:00
smix8
1bc2c7cb12
Create default World navigation maps on demand only
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Changes that the default navigation maps of World resources are only created on first use.
2023-01-30 02:51:14 +01:00
Hugo Locurcio
9f026d5274
Fix Editor Description tooltip not changing until scene is reopened
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You still need to select another node to see the tooltip updated first,
but you no longer need to save and reopen the scene to view the updated
tooltip.
2023-01-30 00:18:13 +01:00
Silc Renew
d27005f80e
Remove the max input limit & cleanup AnimationNodeTransition API
2023-01-30 03:52:55 +09:00
Danil Alexeev
5195f723b9
Improve stroke drawing on 2D collision shapes
2023-01-29 19:07:09 +03:00
Rémi Verschelde
915bdd4b4d
Merge pull request #71896 from poohcom1/fix/autocomplete-substring-filter
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Fix autocomplete filter not including substrings
2023-01-29 14:10:53 +01:00
Rémi Verschelde
0d36281dff
Merge pull request #72178 from DarkMessiah/fix_graph_edit_minimap_connection
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Fix connections drawing in GraphEdit minimap
2023-01-29 02:24:54 +01:00
Silc Renew
fa198c482e
Fix AnimatedSprite play() don't redraw immediately
2023-01-29 08:00:42 +09:00
MinusKube
0f512a68dd
Fix get_parent_anchorable_rect() not returning the correct size in some cases
2023-01-28 20:09:24 +01:00
Stanislav Labzyuk
068f4d88f6
Fix connections drawing in GraphEdit minimap
2023-01-28 18:55:14 +01:00
Rémi Verschelde
3a25148b9b
Merge pull request #72228 from DarkKilauea/nav-agent-callable
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Use Callable for Navigation Agent callbacks
2023-01-28 15:58:49 +01:00
Rémi Verschelde
e5752fdfd3
Merge pull request #72233 from TokageItLab/audio-blending
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Implement blending audio feature to AnimationTree
2023-01-28 15:58:24 +01:00
Rémi Verschelde
04f7374775
Merge pull request #72157 from Kabiirk/GPUParticles2D-collision-UI-Fix
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Fixing Inspector Property UI for GPUParticle2D collision_base_size [w.r.t Issue#71942]
2023-01-28 15:54:29 +01:00
Silc Renew
75330887d7
Implement blending audio feature to AnimationTree
2023-01-28 20:08:29 +09:00
Fabio Alessandrelli
adba870534
[NET] Refactor TLS configuration.
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Use a TLSOptions configuration object which is created via static
functions.
- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)
This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00
Fredia Huya-Kouadio
63c88df3f7
Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-01-28 00:21:05 -08:00
Josh Jones
22f9ef19e1
Use Callable for Navigation Agent callbacks
2023-01-27 23:14:36 -08:00
Yuri Rubinsky
2afa175195
Merge pull request #72174 from bitsawer/shader_include_fixes
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Close undefined
Fix undefined
2023-01-28 09:54:41 +03:00
MinusKube
ba472bd29c
Use correct prefix for TextMesh width property
2023-01-28 04:09:10 +01:00
MinusKube
d59c221404
Mark dirty flags when shaped texts are invalidated
2023-01-28 03:31:55 +01:00
Rémi Verschelde
a43db5afa4
Merge pull request #72186 from groud/improve_tileset_3to4_conversion
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Improve TileSet 3to4 conversion, avoiding some data loss
2023-01-27 19:26:46 +01:00
Rémi Verschelde
aae96945fa
Merge pull request #71470 from YeldhamDev/window_fixes
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Fix some small bugs in the `Window` node
2023-01-27 19:26:31 +01:00
Gilles Roudière
9a593fa1aa
Improve TileSet 3to4 conversion, avoiding some data loss
2023-01-27 18:44:45 +01:00
Marius Hanl
bcf3c81726
ItemList: Check if the index is out bounds before accessing the internal items
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The following keys may lead to the exception described above under certain conditions:
- ui_page_up
- ui_page_down
- ui_left
- ui_right
2023-01-27 18:34:18 +01:00
Rémi Verschelde
1bf7b84fbf
Merge pull request #62123 from holgac/bugfix-62097
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Fix infinite loop in animation compress
2023-01-27 15:42:05 +01:00
Rémi Verschelde
8a1369192e
Merge pull request #72173 from groud/warn_autotile_conversion
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Warn that autotiles from 3.x cannot be converted automatically to 4.x
2023-01-27 15:41:52 +01:00
Rémi Verschelde
f43fbb593e
Merge pull request #72148 from smix8/tileset_navigationlayers_bitmask_helpers_4.x
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Add TileSet helper functions to set/get navigation layer bitmask values
2023-01-27 15:40:59 +01:00
Rémi Verschelde
525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
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Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
bitsawer
0acaccebaf
Fix several shader preprocessor include issues
2023-01-27 14:37:55 +02:00
Gilles Roudière
0d06ebff2f
Warn that autotiles from 3.x cannot be converted automatically to 4.x
2023-01-27 13:34:57 +01:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
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Handle gltf binary images
2023-01-27 11:35:55 +01:00
smix8
1809915bce
Add TileSet helper functions to set/get navigation layer values
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Adds helper functions to TileSet to set / get navigation layers bitmask values.
2023-01-27 11:23:34 +01:00
Gilles Roudière
d7f3bd50bd
Rename texture_offset and unclamp it
2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee
39922d7167
Handle gltf binary
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[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]
Enable compressed mip maps from Basis Universal for faster compressions.
Increase the quality of Basis to avoid corruption.
To keep compatibility use the first mip of the previous internal Godot format.
Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde
3e1925fd00
Merge pull request #58334 from Sauermann/fix-to-gui-or-not-to-gui
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Fix SubViewportContainer processing Events before other Control-Nodes
2023-01-27 10:39:49 +01:00
Rémi Verschelde
22e1575021
Merge pull request #72167 from dalexeev/line-text-edit-context-menu
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Fix `LineEdit` and `TextEdit` context menus not customizable
2023-01-27 10:32:34 +01:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
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Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Rémi Verschelde
af1ef4c94f
Merge pull request #72149 from MinusKube/rich_text_visible_chars_bug
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Fix char offset calculation when processing RichTextLabel line caches
2023-01-27 10:30:15 +01:00
Silc Renew
d33fdfcdad
Fix AnimationTree MethodTrack discards all process
2023-01-27 17:44:25 +09:00
Danil Alexeev
af8bf6f1d0
Fix LineEdit
and TextEdit
context menus not customizable
2023-01-27 11:14:54 +03:00
Kabiir
21ef712863
Fixing Inspector Property UI for GPUParticle2D collision_base_size[Issue#71942]
2023-01-27 11:55:03 +05:30
MinusKube
03df4e3fce
Fix char offset calculation when processing RichTextLabel line caches
2023-01-27 01:54:47 +01:00
Rémi Verschelde
d1e5903c67
Merge pull request #71427 from Calinou/spinbox-custom-arrow-step-add-property-hint
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Add a property hint for SpinBox's `custom_arrow_step` property
2023-01-27 00:22:23 +01:00
kobewi
b5fda06f20
Don't change region_rect when setting texture
2023-01-26 23:02:26 +01:00
Rémi Verschelde
5d18a0e829
Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox
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Remove size restrictions from `StyleBoxTexture`
2023-01-26 22:59:41 +01:00
Rémi Verschelde
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
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Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
Rémi Verschelde
7cf21f296b
Merge pull request #68034 from Klowner/surfacetool-generate-normals
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Make SurfaceTool.generate_normals() behave consistently with smoothing groups
2023-01-26 22:52:19 +01:00
Rémi Verschelde
b2164ee75b
Merge pull request #72109 from Chaosus/shader_derivative
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Add derivative functions with precision to shaders
2023-01-26 22:51:54 +01:00
Mark Riedesel
da893c14cf
Make SurfaceTool.generate_normals() behave in a consistent manner in regard to smoothing groups, imply group 0 is flat
2023-01-26 12:32:31 -06:00
Yuri Rubinsky
8c8c333bf2
Add derivative functions with precision to shaders
2023-01-26 20:53:46 +03:00
smix8
bf1571979c
Rename Navigation uses of 'location' to 'position'
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Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Yuri Sizov
9b7124b49c
Remove size restrictions from StyleBoxTexture
2023-01-26 17:11:37 +01:00
Markus Sauermann
b15a3ea3a4
Added assertion check
2023-01-26 16:10:32 +01:00
Rémi Verschelde
44c0bfc94d
Merge pull request #71682 from TokageItLab/gdvirtual-anim-node
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Make `AnimationTree` / `AnimationPlayer` processes adopt to GDVIRTUAL
2023-01-26 16:01:17 +01:00
Rémi Verschelde
058c61b5b3
Merge pull request #68007 from Sauermann/fix-3d-capture
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Fix event-content and mouse-signals with 3D-capture-on-drag
2023-01-26 16:00:26 +01:00
Rémi Verschelde
13e20fed99
Merge pull request #68627 from Sauermann/fix-tooltip-position
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Fix position of Tooltips
2023-01-26 16:00:14 +01:00
Rémi Verschelde
296dea77fe
Merge pull request #66692 from Sauermann/fix-window-final-transform
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Include the Window-transform into Viewport::get_final_transform
2023-01-26 15:59:53 +01:00
Rémi Verschelde
f8d80b406d
Merge pull request #66688 from Sauermann/fix-control-get-global-rect-coordinates
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Fix Control rect coordinate system inconsistency
2023-01-26 15:59:35 +01:00
Markus Sauermann
83fa14a5a9
Include the Window-transform into Viewport::get_final_transform
2023-01-26 15:30:44 +01:00
Silc Renew
9ef2fb3cd4
Make AnimTree/Player processes adopt to GDVIRTUAL
2023-01-26 23:22:57 +09:00
Markus Sauermann
c4ed247f5f
Fix position of Tooltips
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CanvasItem::get_screen_transform returns a transform from the CanvasItem
to the coordinate system, where a Popup - created as a child of the
CanvasItem - should be opened.
get_screen_transform makes some simplifications, that work well, when used
in the editor, but not in general cases.
Since Popups like Tooltips are now used more commonly in projects,
it becomes necessary to correct these simplifications.
This solution introduces Viewport::get_popup_base_transform, which makes
the necessary calculations.
2023-01-26 15:15:14 +01:00
Rémi Verschelde
886c0dbef9
Merge pull request #72100 from bruvzg/sysf_msdf
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[SystemFont] Add missing MSDF properties.
2023-01-26 09:52:41 +01:00
Rémi Verschelde
1cae673b54
Merge pull request #72099 from bruvzg/ime_commit
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[Windows] Fix committing IME text without IME deactivation.
2023-01-26 09:52:17 +01:00
Rémi Verschelde
b29cd0699a
Merge pull request #72096 from TokageItLab/spamspamspam
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Fix spamming audio preview and cleanup process in `AnimationPlayer/Tree`
2023-01-26 09:51:54 +01:00
bruvzg
2442f6c937
[SystemFont] Add missing MSDF properties.
2023-01-26 09:47:42 +02:00
bruvzg
e08a6e692d
[Windows] Fix committing IME text without IME deactivation.
2023-01-26 09:24:12 +02:00
Silc Renew
4e56c2b0b0
Fix spamming audio preview and cleanup process in AnimationPlayer/Tree
2023-01-26 14:09:25 +09:00
Silc Renew
17bf6238fc
Make AnimatedSprite's playback API consistent with AnimationPlayer
2023-01-26 12:40:19 +09:00
Rémi Verschelde
cb8aeca1ca
Merge pull request #72046 from MewPurPur/buttons-inspector-clutter-reduction
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Add groups to Button and BaseButton to reduce inspector clutter
2023-01-26 01:05:56 +01:00
VolTer
7d14c44025
Add more sections to Button and BaseButton
2023-01-25 15:39:02 +01:00
kilojool
8b008757db
OptionButton: allow reselection of selected item
2023-01-25 15:11:48 +01:00
Rémi Verschelde
8cebd0a2ce
Merge pull request #71983 from vmedea/push-customfx
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Expose RichTextLabel::push_customfx to GDScript
2023-01-25 14:41:01 +01:00
Rémi Verschelde
6369196b96
Merge pull request #71284 from SaracenOne/state_machine_editor_extra_info
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Transition progress display in Animation State Machine Editor
2023-01-25 12:18:31 +01:00
Rémi Verschelde
fc400d1562
Merge pull request #71685 from groud/gesture_into_viewpanner
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Add gesture to ViewPanner and simplify a bit its API
2023-01-25 11:59:11 +01:00
SaracenOne
02a82c9531
Add indicator for state machine transition fade progress and position of state transitioning from.
2023-01-25 10:17:55 +00:00
Rémi Verschelde
dc8253824b
Merge pull request #72000 from iiMidknightii/Camera3D-No-Size-Limit
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Changed Camera3D Ortho Size Limit
2023-01-25 09:19:12 +01:00
Rémi Verschelde
b9bf12e99a
Merge pull request #71142 from aaronfranke/never-duplicate-script
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Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
2023-01-25 09:18:18 +01:00
Rémi Verschelde
fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
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[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
Aaron Franke
0e7785333f
Improve clarity of Tree's activated/double-clicked signals
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Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
iiMidknightii
034c445a67
Changed Camera3D Ortho Size Limit
2023-01-24 13:20:17 -08:00
Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
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Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
mara
be733ea3d1
Expose RichTextLabel::push_customfx to GDScript
2023-01-24 18:16:24 +01:00
bruvzg
1c774a6083
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-24 12:24:53 +02:00
Rémi Verschelde
06c930caf1
Merge pull request #71878 from bitsawer/fix_shader_dependencies
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Fix shader include dependency handling
2023-01-24 09:47:28 +01:00
Rémi Verschelde
a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
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Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
Hendrik Brucker
4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
Rémi Verschelde
1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
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Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
David Snopek
74458b6e9b
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 13:24:54 -06:00
Rémi Verschelde
bebac4a088
Merge pull request #71830 from BastiaanOlij/xr_naming_consistancy
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Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 16:47:15 +01:00
Gilles Roudière
a3b431b09d
Add gesture to ViewPanner and simplify a bit its API
2023-01-23 16:43:53 +01:00
Rémi Verschelde
1f22c482e1
Merge pull request #70052 from bruvzg/key_unicode_actions
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Cleanup and unify keyboard input.
2023-01-23 15:36:11 +01:00
Rémi Verschelde
11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
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Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00
Rémi Verschelde
0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
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Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
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- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Rémi Verschelde
1891d9fdf1
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
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Convert en_GB spelling to en_US with codespell
2023-01-23 11:08:55 +01:00
Rémi Verschelde
809bd94394
Merge pull request #71906 from reduz/simplify-polyphonic-stream-player
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Simplify AudioStreamPolyphonic
2023-01-23 11:07:32 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
Juan Linietsky
4383b5ab1e
Simplify AudioStreamPolyphonic
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* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster)
* Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability.
2023-01-23 10:47:01 +01:00
Rémi Verschelde
35c37ce4ce
Merge pull request #67847 from rburing/warn_non-uniformists
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Warn against using non-uniform scale for 3D physics (in the editor and class reference)
2023-01-23 10:32:06 +01:00
Rémi Verschelde
19b030263d
Merge pull request #71778 from vortexofdoom/fix-dof-blur-transition
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allowed negative DoF blur transition in the editor
2023-01-23 10:24:24 +01:00
Rémi Verschelde
69a981fc62
Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat
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Remove compatibility code for Mesh surfaces
2023-01-23 10:24:19 +01:00
poohcom1
c161ee3519
Fix autocomplete filter not including substrings
2023-01-23 11:35:57 +07:00
Bastiaan Olij
52d4a56b3b
Rename getters and signals on XR nodes to be consistant with input types
2023-01-23 11:26:12 +11:00
bitsawer
81f9529a7e
Fix shader include dependency handling
2023-01-22 22:19:52 +02:00
Rémi Verschelde
5068d82374
Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better
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Clean-up, harmonize, and improve StyleBox API
2023-01-22 17:53:04 +01:00
Rémi Verschelde
5432bad36f
Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main
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Address Android editor crashes
2023-01-22 17:52:31 +01:00
Rémi Verschelde
78d45fc51c
Merge pull request #71855 from reduz/audio-stream-polyphonic
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Add AudioStreamPolyphonic to simplify sound playback from code
2023-01-22 17:51:05 +01:00
RedMser
386f62df96
Fix SplitContainer rendering and theming
2023-01-22 16:34:56 +01:00
Juan Linietsky
f18d408c08
Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code
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* This new audio stream allows to play multiple sounds and control them over time from code.
* It greatly simplifies tasks such as generative music (music generated from code) or audio.
This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs.
Does not fix anything currently, but should help implement #69758 properly.
Some demo code of how to use this:
```GDScript
var player = $SomeNode as AudioStreamPlayer
player.stream = AudioStreamPolyphonic.new()
var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic
var id = playback.play_stream(preload("res://Clip1.ogg"))
await get_tree().create_timer(1).timeout
playback.set_stream_volume(id,-12) # Set volume to half after one second
await get_tree().create_timer(2).timeout
var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip
await get_tree().create_timer(1).timeout
playback.stop_stream(id) # 1 second later, kill the first clip
playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster
```
2023-01-22 16:22:45 +01:00
Rémi Verschelde
d4d01ca20a
Merge pull request #71609 from lufog/menubar-auto-translation
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MenuBar add auto-translation of Menu names
2023-01-22 16:07:40 +01:00
Rindbee
64edc7a5c2
Fix internal editor not updating when using external editor via LSP
2023-01-22 18:27:22 +08:00
Rémi Verschelde
cd031fd31a
Merge pull request #71663 from bruvzg/init_pos_x
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Reorganize main and sub-window initial position properties.
2023-01-22 11:25:58 +01:00
Rémi Verschelde
285e6ed9a5
Merge pull request #71840 from TokageItLab/fix-travel-reset
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Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine
2023-01-22 11:08:57 +01:00
Rémi Verschelde
c0f35a8db1
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
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Expose `fading_from` from StateMachine
2023-01-22 11:08:34 +01:00
Rémi Verschelde
813d7c417b
Merge pull request #71823 from TokageItLab/fix-bezier-init
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Fix wrong BezierTrack init value
2023-01-22 11:08:09 +01:00
Silc Renew
a6d8afc90c
Fix weird behavior of teleporting to self-state when reset is false
2023-01-22 16:16:48 +09:00
Silc Renew
8b04f58604
Expose fading_from_node from StateMachine
2023-01-22 15:50:53 +09:00
Rindbee
41ac40c44c
Fix the uid field of the tscn/res file is lost when the external dependency is updated
2023-01-22 09:53:46 +08:00
Silc Renew
451cb5577d
Fix wrong BezierTrack init value
2023-01-22 06:52:40 +09:00
Rémi Verschelde
c3539b4561
Merge pull request #70773 from KoBeWi/lector
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Add range iterator to LocalVector
2023-01-21 20:53:29 +01:00
Rémi Verschelde
906ee0b219
Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR
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Remove editor dependencies from ColorPicker
2023-01-21 20:52:16 +01:00
Rémi Verschelde
229c82690d
Merge pull request #70294 from KoBeWi/treedulate
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Add a method to get global modulate
2023-01-21 20:51:42 +01:00
kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
Rémi Verschelde
3e9a831194
Merge pull request #65726 from KoBeWi/cellless
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Don't print error in `get_cell_tile_data()`
2023-01-21 16:54:53 +01:00
Rémi Verschelde
ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
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Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Rémi Verschelde
145ab2e1fd
Merge pull request #71797 from reduz/cleanup-shader-parameter-remap
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Clean up shader parameter remap
2023-01-21 16:53:29 +01:00
Juan Linietsky
dddd8d43f6
Support script global resource name in EditorFileSystem
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* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.
Properly fixes #66179 . Supersedes #66215 and supersedes #62417
**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Juan Linietsky
7dbc458bb4
Clean up shader parameter remap
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This PR is a follow up to #64092 , which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations).
This cleans up all the shader parameter code.
This fixes #54336 . Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided.
**NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
2023-01-21 12:56:28 +01:00
Rémi Verschelde
2ec0da1a75
Merge pull request #63667 from AntonioDell/bugfix/63549
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fix(editor): Remove some MeshLibrary editor updates
2023-01-21 11:32:28 +01:00
Rémi Verschelde
7b622ce6e8
Merge pull request #71021 from reduz/prevent-physics-callback-removal
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Error when removing a physics node during a physics callback
2023-01-21 11:28:02 +01:00
Juan Linietsky
51777a2914
Fix constant editor redraw after shortcut
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Introduced by me by mistake on #71328 . Fixes #71652 .
2023-01-21 10:54:45 +01:00
Silc Renew
3bb298b78a
Fix max limit of AnimationNodeTransition input count in the inspector
2023-01-21 14:57:36 +09:00
Daniel Larson
d7b61158fa
allowed negative DoF blur transition in the editor
2023-01-20 20:39:49 -06:00
Rémi Verschelde
d5838a06fa
Merge pull request #71709 from clayjohn/decals-lights-sorting
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Sort decals and lights based on camera origin
2023-01-20 23:57:55 +01:00
Yuri Rubinsky
f9b5e9da37
Fix code generation for ProximityRange node in visual shader
2023-01-20 22:31:37 +03:00
clayjohn
49bebf2bfb
Sort decals and lights based on camera origin
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Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
Koyper
6f11cf7d31
Fixed RichTextLabel wrong selection offset in padded table cell.
2023-01-20 09:55:27 -06:00
Yuri Rubinsky
6f2c0140f0
Merge pull request #71717 from Chaosus/vs_refactor_texture_get_code
2023-01-20 13:51:35 +03:00
Yuri Rubinsky
7cbe2b939e
Some refactoring for visual shader texture functions
2023-01-20 12:54:20 +03:00
Алексей Смирнов
a118bc2723
MenuBar add auto-translation of Menu names
2023-01-20 11:34:20 +03:00
Rémi Verschelde
a83093fa80
Merge pull request #71692 from HalcyonGarside/viewport-debug-draw-fix
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Fix incorrect Viewport Debug Draw effects
2023-01-20 08:49:21 +01:00
Rémi Verschelde
9fc40123ab
Merge pull request #71679 from kleonc/draw_polyline_line_strip
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`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
2023-01-20 08:48:56 +01:00
Rémi Verschelde
360b61084a
Merge pull request #41239 from dalexeev/fix_draw_rect
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Fix `CanvasItem.draw_rect` function with `filled = false`
2023-01-19 22:49:23 +01:00
Rémi Verschelde
fc5fafbb32
Merge pull request #70602 from Calinou/environment-no-sky-hide-ambient-light-properties
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Hide Ambient Light properties in Environment inspector depending on mode
2023-01-19 21:53:02 +01:00
Rémi Verschelde
d919d77367
Merge pull request #71418 from TokageItLab/restart-anim-tree
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Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19 21:52:35 +01:00
Rémi Verschelde
a202f5104f
Merge pull request #71264 from TokageItLab/improve-statemachine
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Add next/reset function to `AnimationStateMachine`
2023-01-19 21:52:05 +01:00
HalcyonGarside
ef35c4002c
Add 'Lighting' to list of Debug Draw viewport options
2023-01-19 15:23:59 -05:00
kleonc
728c51e362
CanvasItem::draw_polyline Support thin polylines drawn using line strip
2023-01-19 21:08:25 +01:00
Rémi Verschelde
65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
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Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
Rémi Verschelde
4ca6a9809d
Merge pull request #44596 from KoBeWi/ 🧹 🧹 🧹
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Cleanup unused engine code v2
2023-01-19 19:32:51 +01:00
Rémi Verschelde
8b92316368
Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
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Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays`
2023-01-19 19:32:37 +01:00
Yuri Sizov
752402cf35
Clean-up, harmonize, and improve StyleBox API
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- Make all margin properties follow the same naming convention (their getter and setter too).
- Remove a virtual counterpart of `get_style_margin` from API.
- Allow to override `get_minimum_size` from scripting and remove `get_center_size`.
2023-01-19 20:02:21 +03:00
kobewi
c0083e431b
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
bruvzg
aade5abd4f
Reorganize main and sub-window initial position properties.
2023-01-19 13:44:06 +02:00
Life4gal
d3612e039a
Fix using Resource objects as keys in the tres
format
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Fixes #57506 .
2023-01-19 12:19:06 +01:00
RedworkDE
be4eb3bbdd
Fix LOD sort order; checks in add_surface; and document all parameters of ArrayMesh::add_surface_from_arrays
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Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY`
2023-01-19 10:30:25 +01:00
clayjohn
faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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in favour of texture hints
2023-01-18 19:52:47 -08:00
Michael Alexsander
52b077ca28
Fix some small bugs in the Window
node
2023-01-18 21:20:49 -03:00
Rémi Verschelde
acd62443b6
Merge pull request #71619 from TokageItLab/add-keep-state-to-anim-stop
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Add `p_keep_state` to `AnimationPlayer::stop()`
2023-01-18 22:41:43 +01:00
Rémi Verschelde
2050f59e3a
Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circle
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`CanvasItem::draw_arc` Clamp angle difference so arc won't overlap itself
2023-01-18 22:28:24 +01:00
Rémi Verschelde
f40f1e0c90
Merge pull request #60904 from KoBeWi/ 👻 👻 👻
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Allow unindent without selection
2023-01-18 22:27:36 +01:00
Rémi Verschelde
4abbc0c3fb
Merge pull request #71630 from groud/fix_tilemap_layer_delete_undo
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Fixes TileMap undo not restoring tiles
2023-01-18 22:20:12 +01:00
Silc Renew
e480262c53
Allow AnimationNodes to restart when transitioning to the same state
2023-01-19 03:10:59 +09:00
Silc Renew
8bfaf098c7
Add next/reset function to AnimationStateMachine
2023-01-19 03:10:45 +09:00
bruvzg
5361ec9f43
Implement BiDi override mode for GDScript source.
2023-01-18 19:22:20 +02:00
Gilles Roudière
13e7f1a143
Fixes TileMap undo not restoring tiles
2023-01-18 17:43:41 +01:00
Rémi Verschelde
bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
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Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
Rémi Verschelde
da1b78222c
Merge pull request #71615 from groud/bring_back_get_cells_by_id
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Bring back TileMap::get_cells_by_id
2023-01-18 17:33:14 +01:00
Rémi Verschelde
b143e03597
Merge pull request #71604 from groud/snappier_tilemap_edit
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Avoid recreating TileMap internals when selecting it
2023-01-18 17:32:16 +01:00
Rémi Verschelde
b7d8224210
Merge pull request #71587 from maiself/fix-touch-release
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Fix crash on touch release
2023-01-18 17:32:10 +01:00
Silc Renew
d16004f297
Add p_keep_state to AnimationPlayer::stop()
2023-01-19 01:05:46 +09:00
kobewi
b427d3585c
Allow unindent without selection
2023-01-18 17:05:15 +01:00
Gilles Roudière
68afc0afa5
Bring back TileMap::get_cells_by_id
2023-01-18 15:56:31 +01:00
kleonc
43fc483e6c
CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself
2023-01-18 15:16:22 +01:00
Gilles Roudière
10849a6d93
Avoid recreating TileMap internals when selecting it
2023-01-18 11:28:31 +01:00
Mai Lavelle
a058cedb53
Fix crash on touch release
2023-01-17 19:12:55 -05:00
Rémi Verschelde
9ebb3e3107
Merge pull request #71553 from RandomShaper/no_catastrophic_relayout
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Prevent infinite cascade of re-layout after label text reshaping
2023-01-17 15:00:11 +01:00
Pedro J. Estébanez
ed8c5cd52f
Prevent infinite cascade of re-layout after label text reshaping
2023-01-17 13:49:54 +01:00
Rémi Verschelde
63dfdf4f89
Merge pull request #71529 from clayjohn/IM-oct
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Update ImmediateMesh to use octohedral encoded normals
2023-01-17 10:56:07 +01:00
Danil Alexeev
c046bb8389
Fix CanvasItem.draw_rect
function with filled = false
2023-01-17 09:15:47 +03:00
Nong Van Tinh
d6b923ae05
Fixes incorrect caption for TextureParameterTriplanar
2023-01-17 12:10:01 +07:00
clayjohn
267db8a504
Update ImmediateMesh to use octohedral encoded normals
2023-01-16 14:14:37 -08:00
SaracenOne
4628736894
Update instances of scenes which have been reimported.
2023-01-16 13:46:33 -08:00
Rémi Verschelde
ecfd57026e
Merge pull request #71375 from clayjohn/LightmapGI-crash
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Enforce a default minimum lightmap size hint size
2023-01-16 22:28:36 +01:00
Rémi Verschelde
ae3ca04aba
Merge pull request #69598 from Sauermann/fix-focus-inverse
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Calculate the mouse focus inverse transform only when needed
2023-01-16 22:11:23 +01:00
Rémi Verschelde
7c00fdcf5d
Merge pull request #71507 from groud/fix_add_source_source_id
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Fix TileDate::add_source accepting invalid ID values
2023-01-16 12:49:32 +01:00
Rémi Verschelde
47689c7d51
Merge pull request #71502 from bruvzg/tooltip_clickthrough
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Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
2023-01-16 12:48:45 +01:00
Rémi Verschelde
673d9c58fd
Merge pull request #69851 from dalexeev/fix-scaling-issue
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Fix scaling issue in `draw_line` and similar methods
2023-01-16 12:48:22 +01:00
Gilles Roudière
0dbcf8f735
Fixes TileDate::add_source accepting invalid ID values
2023-01-16 12:14:40 +01:00
Danil Alexeev
a8cbb6245b
Fix scaling issue in draw_line
and similar methods
2023-01-16 12:49:58 +03:00
bruvzg
34b34b104c
Add WINDOW_FLAG_MOUSE_PASSTHROUGH
flag and enabled it for tooltips. Expose window_set_mouse_passthrough
to Window
.
2023-01-16 11:42:49 +02:00
kobewi
1260cb0bfb
Improve empty Tween error message
2023-01-16 10:30:21 +01:00
Rémi Verschelde
2d214c8881
Merge pull request #70685 from stmSi/fix-nan-graphedit-infinite-loop
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Fix: NaN value making infinite loop inside GraphEdit's `NOTIFICATION_DRAW`
2023-01-16 09:41:08 +01:00
Rémi Verschelde
da57e0059e
Merge pull request #70504 from KoBeWi/the_choosen_antipattern
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Add EditorUndoRedoManager singleton
2023-01-16 09:24:50 +01:00
Rémi Verschelde
5663c78bd2
Merge pull request #43399 from KoBeWi/path_stalking
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Update PathFollow2D when curve is changed
2023-01-16 09:24:03 +01:00
Rémi Verschelde
ce278b1b7a
Merge pull request #70433 from Sauermann/fix-treeitem-id
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Fix confusion about TreeItem.add_button ambiguity between id and index
2023-01-16 09:15:15 +01:00
kobewi
b58111588a
Add EditorUndoRedoManager singleton
2023-01-16 01:11:52 +01:00
Tomasz Chabora
5d75edb3b5
Update PathFollow2D when curve is changed
2023-01-15 18:11:21 +01:00
Rémi Verschelde
55bf948fe7
Fix change_scene memory leak due to duplicate instantiation
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Regression from #71105 .
Fixes #71363 .
2023-01-15 14:05:15 +01:00
Hugo Locurcio
65560315a4
Add a property hint for SpinBox's custom_arrow_step
property
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Only positive or zero values make sense for this property.
2023-01-14 20:18:01 +01:00
Paulb23
1aac10d73d
Fixed adding extra quote when completing strings
2023-01-14 15:28:22 +00:00
kobewi
59ea36b87c
Remove set_drag_forwarding_compat()
2023-01-14 15:16:51 +01:00
clayjohn
e0e073138d
Enforce a default minimum lightmap size hint size
2023-01-13 17:46:55 -08:00
Rémi Verschelde
030a95dd61
Merge pull request #71137 from lyuma/remove_modification_stack_3d
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Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
2023-01-13 22:34:09 +01:00
Yuri Sizov
682ef35787
Merge pull request #71328 from reduz/button-shortcuts-no-longer-press
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Button shortcuts no longer "press" the Button.
2023-01-14 00:14:51 +03:00
kobewi
54abd5b560
Add expand mode compat to TextureRect
2023-01-13 19:16:49 +01:00
Juan Linietsky
dd3a1b08a9
Button shortcuts no longer "press" the Button.
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* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release.
* This logic is removed and now shortcuts always activate on press.
* This makes the editor feel more responsive and solves problems related to this behavior.
Fixes #45033 and possibly others.
2023-01-13 18:43:02 +01:00
Hendrik Brucker
e59d6b1b8c
[RichTextLabel] Match minimum size calculation of Label
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(optional via fit_content property)
2023-01-13 15:17:26 +01:00
Tomasz Chabora
4668a186db
Reset animation on playback stop
2023-01-13 13:41:37 +01:00
bruvzg
9b2843f14f
Improve dashed line alignment and make it optional.
2023-01-13 10:30:12 +02:00
stmSi
d1bd7539a6
Fix NaN value making infinite loop inside GraphEdit's NOTIFICATION_DRAW
2023-01-13 12:29:29 +06:30
Rémi Verschelde
f79c58aac5
Merge pull request #71209 from bruvzg/ed_progress_reparent
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Automatically reparent editor progress dialog to avoid error spam.
2023-01-13 00:29:48 +01:00
Rémi Verschelde
05e1517c8e
Merge pull request #71290 from clayjohn/normal-map-2d
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Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-13 00:17:28 +01:00
clayjohn
b514e20fb5
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-12 13:15:31 -08:00
Lyuma
fd25bb50ab
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
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Removes all 3D modification resources. SkeletonIK3D is a node and still supported.
Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x.
Remove local_pose_override feature from Skeleton3D and BoneAttachment3D.
Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones.
Note: This change only affects 3D. SkeletonModification2D will work as before.
2023-01-12 12:04:53 -08:00
Rémi Verschelde
797fb296f0
Merge pull request #58517 from KoBeWi/size_matters
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Add expand modes to TextureRect
2023-01-12 20:06:26 +01:00
Rémi Verschelde
73ab514657
Fix style issue in ShapeCast3D after #68409
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Somehow that PR didn't run the CI checks.
2023-01-12 19:28:58 +01:00
Rémi Verschelde
d20ebe98c4
Merge pull request #68409 from Jasuse/shapecast3d_dbg_shape_fix
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Fix debug shape of `ShapeCast3D` not updating on `Shape` change
2023-01-12 17:19:20 +01:00
kobewi
dfc4367a47
Add expand modes to TextureRect
2023-01-12 17:06:03 +01:00
Rémi Verschelde
312703ca1f
Merge pull request #70566 from cg9999/richtextlabel_fix
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Fix crash in RichTextLabel table parsing
2023-01-12 14:52:02 +01:00
Rémi Verschelde
a8a9892ad6
Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go
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Split pause() from AnimationPlayer's stop()
2023-01-12 14:30:46 +01:00
Yuri Rubinsky
5b627dec72
Merge pull request #71123 from Chaosus/vs_particle_randomness
2023-01-12 16:29:27 +03:00
Henri Valta
81d0f42800
Fix crash in RichTextLabel table parsing
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Fixed with help of feedback from bruvzg. Prevents invalid items getting to stack.
2023-01-12 12:27:25 +02:00
Danil Alexeev
8f706be6fa
Rearrange editor/naming/*
project settings
2023-01-12 11:41:13 +03:00
Rémi Verschelde
7f3f559e6b
Merge pull request #71250 from smix8/navigation_tweak_agent2d_4.x
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Tweak NavigationAgent2D defaults
2023-01-12 08:52:56 +01:00
Hendrik Brucker
62278eb236
Rename (de)selected signals to node_(de)selected in GraphNode
2023-01-12 04:08:06 +01:00
smix8
594ffd2200
Tweak NavigationAgent2D defaults
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Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
2023-01-11 23:47:16 +01:00
kobewi
f64dd732b8
Improve some Tween internals
2023-01-11 14:08:14 +01:00
kobewi
da9396881e
Split pause() from AnimationPlayer's stop()
2023-01-11 14:03:31 +01:00
Rémi Verschelde
863324330b
Merge pull request #71219 from EricEzaM/68176-codeedit_update_code_completion_options_crash
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Fix crash in CodeEdit when caret column exceeds line length.
2023-01-11 14:02:01 +01:00
Eric M
1d30653efb
Fix crash in CodeEdit when caret column exceeds line length.
2023-01-11 22:52:37 +10:00
SekoiaTree
05aaae747b
Remove compatibility code for Mesh surfaces
2023-01-11 13:02:08 +01:00
Rémi Verschelde
baae87e307
Merge pull request #71105 from reduz/unload-current-scene
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Add SceneTree.unload_current_scene()
2023-01-11 09:46:33 +01:00
bruvzg
19293d1813
Automatically reparent editor progress dialog to avoid error spam.
2023-01-11 10:13:21 +02:00
Rémi Verschelde
3e2843e3ad
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
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Ensure that the cached layout mode is in sync
2023-01-11 01:29:51 +01:00
Rémi Verschelde
3862939327
Merge pull request #71170 from reduz/text-loader-fixes
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Text resource loader fixes
2023-01-11 01:16:12 +01:00
Rémi Verschelde
54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
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Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Rémi Verschelde
b65c5bccfa
Merge pull request #71042 from marzecdawid/only-cursor-multiselect-tree-text-search
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Fix text search in Tree with multiselect
2023-01-11 01:12:12 +01:00
Yuri Sizov
42cbdbc7df
Ensure that the cached layout mode is in sync
2023-01-10 23:51:27 +03:00
Juan Linietsky
eb3fa8eaa4
Text resource loader fixes
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* Moved the order of progress update to after the actual resource loading to give better % numbers.
* Fix a bug introduced by #67714 , which broke cache ignoring.
2023-01-10 18:59:55 +01:00
Juan Linietsky
e6a4debede
Change set_drag_forwarding() to use callables.
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* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).
Fixes #59899
2023-01-10 14:09:24 +01:00
Juan Linietsky
e5f2c442c7
Add SceneTree.unload_current_scene()
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Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs).
The SceneTree.change_scene_to() method must now always provide a valid PackedScene.
Fixes #63565 .
2023-01-10 14:02:06 +01:00
Rémi Verschelde
91713ced81
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-property-hint
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Tweak particles animation offset property hint to allow more precise values
2023-01-10 11:01:14 +01:00
Rémi Verschelde
e3a87641bd
Merge pull request #71147 from bruvzg/get_win
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Add Node::get_window() method.
2023-01-10 10:52:12 +01:00
Rémi Verschelde
e63500344f
Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscript
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Expose Tree::deselect_all to GDScript
2023-01-10 10:44:31 +01:00
bruvzg
ca8b762797
Add Node::get_window() method.
2023-01-10 11:10:46 +02:00
Rémi Verschelde
dce8cdbca8
Merge pull request #70863 from bruvzg/win_init_min
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Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09 23:08:52 +01:00
Rémi Verschelde
be4e9dfeab
Merge pull request #69616 from reduz/change-uuid
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Ability to change a resource UID from API
2023-01-09 23:08:18 +01:00
Yuri Sizov
fd990e24a8
Merge pull request #71121 from YuriSizov/canvas-item-long-lost-parent
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Clarify some parent item checks in `CanvasItem`
2023-01-10 00:26:28 +03:00
Markus Sauermann
0d6d5e6421
Calculate the mouse focus inverse transform only when needed
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Revival of #49158
Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
2023-01-09 21:35:38 +01:00
Juan Linietsky
07a964fce3
Ability to change a resource UID from API
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* Works for text, binary and imported resources
* Allows better clean up of duplicate files.
TODO (future PRs):
* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Yuri Rubinsky
87eafe48b8
Add few improvements for VisualShaderNodeParticleRandomness
2023-01-09 20:33:45 +03:00
Yuri Sizov
0ca5a72e90
Clarify some parent item checks in CanvasItem
2023-01-09 19:59:55 +03:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and Object::get_translatable_strings()
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* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Yuri Sizov
00b5222f66
Fix inconsistent state of Controls when editing and running scenes
2023-01-09 15:54:04 +03:00
Danil Alexeev
9b3da76640
Fix unpressable buttons
2023-01-09 12:17:48 +03:00
Rémi Verschelde
e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
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Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
Rémi Verschelde
378d589e2d
Merge pull request #71037 from reduz/array-format-bitfield
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Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08 22:51:03 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
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[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde
69fd2f3571
Merge pull request #71064 from DarkMessiah/expose_clear_tabs
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Expose TabBar::clear_tabs to GDScript
2023-01-08 22:45:58 +01:00
Rémi Verschelde
0d6fede757
Merge pull request #69809 from KoBeWi/runtime_enabler_2d
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Fix VisibleOnScreenEnabler disabling in editor
2023-01-08 22:38:29 +01:00
Juan Linietsky
2b815df3c1
Use BitField<> in core type masks
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* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Juan Linietsky
47592927b3
Use BitField<> hint for ArrayFormat
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This was missing in the conversion of bitflags to BitField<>.
2023-01-08 18:47:48 +01:00
Stanislav Labzyuk
436cd91065
Expose TabBar::clear_tabs to GDScript
2023-01-08 13:52:57 +01:00
Dawid Marzec
9eeed06e65
Expose Tree::deselect_all to GDScript
2023-01-08 12:41:27 +01:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Dawid Marzec
76a3f8e573
Fix text search in Tree with multiselect
2023-01-07 21:04:23 +01:00
Rémi Verschelde
d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
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Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde
3579d7a9f7
Merge pull request #36301 from KoBeWi/daddy_node
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Add reparent methods to Node
2023-01-07 13:20:56 +01:00
Juan Linietsky
398e73c689
Error when removing a phycics node during a physics callback
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* This behavior is not allowed, the error text suggests using call_deferred().
* Added a check in Node::remove_child to prevent future crashes of this type.
* Fixed a performance regression introduced by #36244 .
Fixes #63718 , probably other crashes too.
2023-01-07 12:57:24 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 11:14:35 +02:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
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Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
bd15c3f80e
Merge pull request #71005 from dazKind/master
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CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes'
2023-01-06 22:56:44 +01:00
Michael Bickel
5d09bf8f05
fix typo 'comleption' -> 'completion'
2023-01-06 19:52:19 +01:00
SaracenOne
f5edeb8f58
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-06 08:39:27 -08:00
Yuri Rubinsky
f101add78b
Add uint
type support to visual shaders
2023-01-06 10:35:25 +03:00
Rémi Verschelde
e070362bd0
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
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Simplify some editor plugin logic and remove dead code
2023-01-06 00:11:59 +01:00
Rémi Verschelde
e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
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Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Yuri Sizov
82c00c21e6
Simplify some editor plugin logic and remove dead code
2023-01-05 21:04:54 +03:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
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`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
b2a5b55533
Merge pull request #67749 from JonqsGames/clean_physical_bone_instancing
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Test joint type on _set for PhysicalBone joints
2023-01-05 12:58:54 +01:00
Rémi Verschelde
778684ffaa
Merge pull request #70933 from fire/empty-organize-graph-node
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Update GraphEdit to automatically arrange nodes if nothing is selected
2023-01-05 12:58:20 +01:00
Rémi Verschelde
d322c154a6
Merge pull request #70795 from KoBeWi/TweenCounted
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Improve `RefCounted` support in `Tween`
2023-01-05 12:56:53 +01:00
Rémi Verschelde
60b028971d
Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.x
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Fix NavigationPolygon error msg
2023-01-05 12:55:02 +01:00
JoJoX
4e0103ff40
Test joint type on _set for PhysicalBone joints
2023-01-05 12:23:44 +01:00
Danil Alexeev
0d25d8e7fc
AnimatedSprite{2D,3D}
improvements
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* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
K. S. Ernest (iFire) Lee
8302f17adf
Update graph_edit.cpp to automatically arrange nodes if nothing is selected.
2023-01-04 16:48:01 -08:00
Rémi Verschelde
0ba3c5453f
Merge pull request #70877 from timothyqiu/tree-scroll
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Fix Tree overflow without scrolling being enabled
2023-01-03 16:15:29 +01:00
Rémi Verschelde
8791e333da
Merge pull request #70624 from bruvzg/cur_sc
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Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03 15:56:05 +01:00
Haoyu Qiu
631ac1406b
Fix Tree overflow without scrolling being enabled
2023-01-03 22:50:35 +08:00
Rémi Verschelde
5e78f0f782
Merge pull request #70840 from MewPurPur/get-point-count-instead-of-points
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Rename `get_points_count()` to `get_point_count()` in Gradient
2023-01-03 15:46:18 +01:00
Rémi Verschelde
1d92b44f47
Merge pull request #70864 from timothyqiu/scroll-margin
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Fix scroll grabber can't reach ends in default theme
2023-01-03 12:41:56 +01:00
Rémi Verschelde
c5279420c8
Merge pull request #70572 from TokageItLab/fix-statemachine-fade
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Fix wrong `AnimationStateMachine` process for end of fading
2023-01-03 12:41:35 +01:00
Rémi Verschelde
55ef815472
Merge pull request #70865 from bruvzg/fd_crash
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Fix file dialog crash on forward click when history is empty.
2023-01-03 12:41:10 +01:00
Rémi Verschelde
151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
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Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
Rémi Verschelde
c328d76483
Merge pull request #70690 from Sauermann/fix-menubar-hover
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Fix hovering-color of MenuBar entries when reentering MenuBar
2023-01-03 12:32:20 +01:00
Rémi Verschelde
8b180353d8
Merge pull request #70763 from Maran23/4-x-tree-icon-gap-with-hscrollbar
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Fix Scene Tree Editor icons shift when the pane is small
2023-01-03 12:28:59 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
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Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
7758151b6a
Merge pull request #70519 from bruvzg/font_hash
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[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2023-01-03 12:19:43 +01:00
Rémi Verschelde
9967777453
Merge pull request #70611 from YeldhamDev/tabbar_fixes
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Fix errors when `TabBar` is empty
2023-01-03 12:19:18 +01:00
bruvzg
5eeefb2174
Fix file dialog crash on forward click when history is empty.
2023-01-03 10:23:49 +02:00
Haoyu Qiu
e57cdab568
Fix scroll grabber can't reach ends in default theme
2023-01-03 15:44:24 +08:00
bruvzg
06551dfa3a
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-03 09:25:45 +02:00
Yuri Rubinsky
c5bfe1303a
Merge pull request #70585 from Chaosus/vs_custom
2023-01-03 09:46:11 +03:00
Clay John
61c7b7fb13
Merge pull request #67853 from Zylann/fix_lods_with_doubles
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Fix usages of mesh simplification functions in float=64 builds
2023-01-02 12:33:44 -07:00
VolTer
1af833be95
Rename get_points_count() to get_point_count() internally
2023-01-02 16:52:05 +02:00
smix8
3e0e315e74
Fix NavigationPolygon error msg
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Outlines need the same winding order which got confused with the internal conversion.
2023-01-02 01:54:57 +01:00
kobewi
a6e02f149f
Improve RefCounted support in Tween
2023-01-01 18:45:17 +01:00
James Mintram
af845799da
Change binding type of PlaceholderTexture2D.set/get_size to Vector2
2023-01-01 16:12:10 +00:00
Marius Hanl
6241d00368
Use the vertical scrollbar when calculating the width that can be used for drawing
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The horizontal scrollbar was used before, which is not correct as it has no influence to the drawing width
Also fixed the other wrong locations
2022-12-31 06:59:51 +01:00
Adam Scott
ea33001b95
Add safety-checks before some servers free()
2022-12-29 16:23:38 -05:00
Hugo Locurcio
8df24835e0
Tweak particles animation offset property hint to allow more precise values
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Values above 1.0 (or below 0.0) are no longer allowed, as these make
no visual difference whatsoever (and may cause particles not to appear
at all if looping is disabled).
2022-12-29 22:15:17 +01:00
bruvzg
f7955633de
Improve window_set_current_screen
and fix secondary window initial mode and positions.
2022-12-29 09:43:39 +02:00
Markus Sauermann
c5c40f4f23
Fix hovering-color of MenuBar entries when reentering MenuBar
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When reentering MenuBar with the mouse cursor, the hovering-color was
not set, because the previously hovered entry was still referenced in
selected_menu. This PR resets selected_menu on mouse-exit.
2022-12-29 01:59:05 +01:00
Markus Sauermann
06f0184b63
Fix confusion about TreeItem.add_button ambiguity between id and index
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A TreeItem button has an id and an index, which can be distinct.
This leads to confusion.
This PR documents the distinction between id and index.
2022-12-29 00:43:45 +01:00
Michael Alexsander
82d94cc5c0
Fix errors when TabBar
is empty
2022-12-27 08:39:06 -03:00
Hugo Locurcio
58fcf5ed70
Hide Ambient Light properties in Environment inspector depending on mode
2022-12-26 21:59:51 +01:00
Yuri Rubinsky
952015df13
Add missing CUSTOM inputs for the spatial/vertex mode of visual shader
2022-12-26 14:09:07 +03:00
Silc Renew
74e0903bb8
Fix wrong AnimationStateMachine process for end of fading
2022-12-26 13:08:08 +09:00
Silc Renew
8745c206c4
Fix pingpong with loop wrap is not working
2022-12-25 18:16:38 +09:00
bruvzg
9b53bd90bb
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2022-12-24 11:46:40 +02:00
stmSi
2041616934
Fix Editor hanging if audiostream's pitch_scale is NaN
2022-12-24 12:39:48 +06:30
Rémi Verschelde
1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
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Added options for sorting transparent objects (port of PR #63040 )
2022-12-23 09:47:24 +01:00
Bastiaan Olij
6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
2022-12-23 19:30:33 +11:00
Rémi Verschelde
58d19d713d
Merge pull request #70466 from clayjohn/material-override
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Remove compatibility code for MeshInstance3D surface override material
2022-12-23 09:11:26 +01:00
Rémi Verschelde
ecd895a860
Merge pull request #70278 from TokageItLab/add-animation-started-finished-signal-to-tree
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Add `animation_started/finished` signals to `AnimationTree` and fix time accuracy in StateMachine
2022-12-23 09:08:17 +01:00
Rémi Verschelde
8eec9f7d3c
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
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Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
2022-12-23 09:07:15 +01:00
Rémi Verschelde
9b4888b7c9
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
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Make auto-advance flag a requirement for conditional/expression evaluation
2022-12-23 09:05:49 +01:00
clayjohn
1cc232ea4e
Remove compatibility code for MeshInstance3D surface override material
2022-12-22 20:25:17 -07:00
Yuri Sizov
ecc5c275f4
Merge pull request #70407 from Koyper/rich_text_bold_italics
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[RTL] Fix push bold or italics not using bold_italics_font when required
2022-12-23 00:10:53 +03:00
Koyper
81343ae210
Fixed RichTextLabel push bold/italic to correctly use bold_italic font.
2022-12-22 13:30:52 -06:00
smix8
e96aabfedd
Remove deprecated NavigationMesh compatibility parts
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Removes _set / _get compatibility function parts for deprecated NavigationMesh slash delimiter properties.
2022-12-22 11:06:48 +01:00
Rémi Verschelde
c2d8269a72
Merge pull request #70334 from Sauermann/fix-button-group-doc
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Add configuration warning when ButtonGroup is used with non-toggleable buttons
2022-12-22 08:51:23 +01:00
Rémi Verschelde
4ba5289f91
Merge pull request #70413 from Koyper/rtl_rename_remove_line
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[RTL] Rename remove_line() to remove_paragraph() for naming consistancy.
2022-12-22 08:51:13 +01:00
Rémi Verschelde
d894fa8ba3
Merge pull request #37001 from jitspoe/master.anim_blend_fix
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Fix for short animation blend taking too long when played during a long animation blend.
2022-12-22 08:51:06 +01:00
Markus Sauermann
e4e13a404d
Add configuration warning when ButtonGroup is used with non-toggleable buttons
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Also fix ambiguous documentation of ButtonGroup.
2022-12-22 06:59:47 +01:00
Silc Renew
060fb2d093
Add inspector plugin for key time edit & Change find key argument
2022-12-22 10:03:06 +09:00
jitspoe
7a7f5a2216
Fix animation blending bug where an animation with a short blend time played immediately after an animation with a long blend time would play with a long blend time or cause popping/incorrect animation positions.
2022-12-21 17:40:44 -05:00
Rémi Verschelde
df4d827559
Merge pull request #69349 from reejk/tilemap-use-navigation-layer-layers
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Use TileSet navigation layer layers when TileMap generates navigation polygons
2022-12-21 22:27:40 +01:00
Rémi Verschelde
b04bc49443
Merge pull request #68255 from jbcolli2/ColorPickerBug
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Fixed Issue #68194 involving ColorPicker being allowed to align horizontally when it shouldn't
2022-12-21 22:25:14 +01:00
reejk
fee04ccd93
Use TileSet navigation layer layers when TileMap generates navigation polygons
2022-12-22 00:35:20 +04:00
Rémi Verschelde
f84c308cf8
Merge pull request #69688 from smix8/navagent_stop_origin_automove_4.x
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Stop NavigationAgents without a target from moving to world origin
2022-12-21 19:39:25 +01:00
Rémi Verschelde
5ad02aa08d
Merge pull request #67111 from DarkKilauea/nav-queries-link
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Added signal to NavigationAgent when entering a link
2022-12-21 19:38:20 +01:00
Koyper
e846b22da6
Renamed RTL remove_line() to remove_paragraph().
2022-12-21 11:54:18 -06:00
Rémi Verschelde
fecdeb78ad
Merge pull request #70404 from YuriSizov/theme-!important
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Add fallback values for font and scale to the default theme
2022-12-21 18:36:07 +01:00
Rémi Verschelde
8c70396267
Merge pull request #70215 from quentinguidee/refactor/get-owner-node-theme
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ThemeOwner: Extract get_owner_node_theme
2022-12-21 18:27:17 +01:00
Yuri Sizov
b67a938caa
Add fallback values for font and scale to the default theme
2022-12-21 19:29:12 +03:00
Quentin Guidée
501c317ae1
ThemeOwner: Extract get_owner_node_theme
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Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-21 09:40:17 -05:00
Rémi Verschelde
63f95c0e58
Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singleton
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Fix double get_singleton()
2022-12-21 09:27:02 +01:00
Rémi Verschelde
6b4a01f99a
Merge pull request #69351 from smix8/gridmap_item_navigation_layers_4.x
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Change GridMap navigation_layers to per mesh_library item
2022-12-21 09:21:21 +01:00
Silc Renew
95abe32b76
Fix StateMachine cannot connect nodes bug
2022-12-21 06:30:33 +09:00
smix8
61f33e205c
Change GridMap navigation_layers to be per mesh_library item
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Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20 20:51:32 +01:00
Quentin Guidée
d9c05f7fbd
Fix double get_singleton()
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Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
Silc Renew
4cd144d5fb
Add animation_started/finished signals to AnimationTree
2022-12-21 01:20:22 +09:00
Rémi Verschelde
ed65738b51
Merge pull request #70346 from YeldhamDev/tree_edit_fix
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Fix misaligned edit box when clicking on `Tree` items with different sizes
2022-12-20 12:43:27 +01:00
Rémi Verschelde
5d97889d1a
Merge pull request #61239 from Calinou/tubetrailmesh-add-cap-properties
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Add properties to disable top/bottom cap generation in TubeTrailMesh
2022-12-20 10:32:47 +01:00
Rémi Verschelde
f1f6b35b8c
Merge pull request #70244 from DarkKilauea/nav-fix-abbrev-compat
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[4.x] Fix typo and ensure backwards compatibility for changed property names
2022-12-20 10:32:26 +01:00
Rémi Verschelde
63af5a4cdd
Merge pull request #70328 from aaronfranke/canvas-z-index
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Fix CanvasItem Z-index referring to Node2D
2022-12-20 10:32:10 +01:00
Rémi Verschelde
5aab37f4b8
Merge pull request #70312 from MarcusElg/rigidbodyworldboundarywarning
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Show warning when having a WorldBoundaryShape3D as a child of a RigidBody3D
2022-12-20 10:32:05 +01:00
Rémi Verschelde
6eb12fcfa5
Merge pull request #70313 from TokageItLab/fix-nblend
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Fixed a bug where negative Blend values were being discarded
2022-12-20 10:31:42 +01:00