Juan Linietsky
ea3d997f9d
Revert "added get_creation_time function for gdscript"
2018-08-10 13:29:49 -03:00
Juan Linietsky
275e0d5ee4
Merge pull request #18914 from notwarp/master
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added get_creation_time function for gdscript
2018-08-10 13:28:47 -03:00
Juan Linietsky
c76f444c4e
Merge pull request #14704 from poke1024/colorconstants
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Allow some non-integer built-in constants in gdscript
2018-08-10 12:57:20 -03:00
Juan Linietsky
b4006f68b3
Merge pull request #15536 from poke1024/fix3327
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Fix SortArray crashing with bad comparison functions
2018-08-10 12:51:11 -03:00
Tomasz Chabora
929b416fdb
Add some curly braces to make dictionary printing less ambiguous
2018-08-09 21:44:41 +02:00
Marcelo Fernandez
da1f1619fe
Fix clang compile error
2018-08-09 08:50:06 -03:00
Juan Linietsky
a71a5fc0c3
Ability to pass custom variables to expression.
2018-08-08 17:47:51 -03:00
Juan Linietsky
934c641a15
-Add Expression class, used to evaluate expressions
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-Added expression evaluation to EditorSpinSlider, fixes #20813 , fixes #18932
2018-08-08 17:35:23 -03:00
Juan Linietsky
e0456f7976
Make sure warn deprecated uses a volatile bool (for multithreading)
2018-08-07 12:25:48 -03:00
Thomas Herzog
6ffd2d3529
Merge pull request #20636 from goodyttoor/hdr_import
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Fix #20564 HDR import fail
2018-08-07 16:37:38 +02:00
Ibrahn Sahir
62f0dd9d57
removed some surplus null appends that got typoed in 0e29f7974b
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A couple of null appends got typoed to append a '0' character instead.
Removed them here since String already takes care of the null terminator for us.
2018-08-07 03:30:14 +01:00
Marcin Zawiejski
f3b2689aa6
fix out of buffer read when copying non-null terminated strings
2018-08-06 23:51:07 +02:00
Juan Linietsky
edde52c8de
Added proper import support for 3D and Array textures
2018-08-06 14:56:06 -03:00
Hein-Pieter van Braam
b5a20d21f2
Merge pull request #20573 from hpvb/fix-nested-vector-cow
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Fix nested Vectors
2018-08-05 22:31:51 +02:00
willnationsdev
417e5457b8
ResourceFormatLoaderImage::get_resource_type now uses file path
2018-08-04 15:14:28 -05:00
Marcelo Fernandez
05fc12ddb6
Add OS::open_midi_inputs and OS::close_midi_inputs
2018-08-04 10:07:46 -03:00
poke1024
9d27bd3c3b
Fix SortArray crashing with bad comparison functions
2018-08-04 14:08:34 +02:00
Bernhard Liebl
ba974b8d1e
Allow some non-integer built-in constants in gdscript
2018-07-31 17:56:48 +02:00
Unknown
7fbb826422
Fix #20564 HDR import fail
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Token has extra "0" at the end so it fail condition checking.
2018-07-31 21:34:44 +07:00
Juan Linietsky
ac52eb444f
Ensure one shot signals are not disconnected while edited, closes #7776
2018-07-29 21:05:31 -03:00
Ignacio Etcheverry
f3c7527225
Fix case where exported properties value is lost
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Fixes exported property modified values lost when creating a placeholder script instance with a failed script compilation
- Object set/get will call PlaceHolderScriptInstance's new fallback set/get methods as a last resort. This way, placeholder script instances can keep the values for storage or until the script is compiled successfuly.
- Script::can_instance() will only return true if a real script instance can be created. Otherwise, in the case of placeholder script instances, it will return false.
- Object::set_script(script) is now in charge of requesting the creation of placeholder script instances. It's no longer Script::instance_create(owner)'s duty.
- PlaceHolderScriptInstance has a new method set_build_failed(bool) to determine whether it should call into its script methods or not.
- Fixed a few problems during reloading of C# scripts.
2018-07-29 22:40:12 +02:00
Juan Linietsky
317dee95de
It is now possible to import images as a separate resource, closes #5738 and likely many others
2018-07-29 16:45:23 -03:00
Hein-Pieter van Braam
2d98b40d47
Fix nested Vectors
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When a Vector of Vectors gets resized the 'this' pointer of the Vectors
change. This means that the VectorWriteProxy _parent references get
invalidated. Thanks a lot to @ibrahn for finding the root cause of this.
To fix this we now create a pointer to CowData in Vector (which won't
change when the vectors move) and pass that to the write proxy also.
This fixes #20475
2018-07-29 17:03:35 +02:00
Fabio Alessandrelli
feaf03421d
Fix marshalls size checks.
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Yesterday, when playing around with my network code, I realized there is
a security issue in decode_variant, at least when decoding PoolArrays.
Basically, the size of the PoolArray is encoded in a uint32_t, when
decoding it, that value is cast to int when comparing if the packet is
actually that size causing numbers with MSB=1 to be interpreted as
negative thus always passing the check. That same value though, is used
as uint32_t again to resize the output vector. For this reason, sending
a malformed packet with declared type PoolByteArray and size of 2^31(+x)
causes the engine to try to allocate 2+GB of pool memory, causing the
engine to crash.
(cherry picked from commit 5262d1bbcc
)
2018-07-29 03:00:34 +02:00
dragmz
8fd337e2df
fix windows build using python 3.7
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fixes NameError (missing "subprocess_main" and "basestring")
2018-07-28 18:13:48 +02:00
Rémi Verschelde
4e4702e386
Merge pull request #20464 from Calinou/add-editor-standalone-feature-tags
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Add "editor" and "standalone" feature tags
2018-07-28 10:49:27 +02:00
Rémi Verschelde
e6aec27428
Merge pull request #20511 from maksloboda/InputEventActionFix
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Fixed shortcuts not working with InputEventActions
2018-07-28 09:48:44 +02:00
Viktor Ferenczi
c5bd0c37ce
Running builder (content generator) functions in subprocesses on Windows
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- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function
There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.
Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.
Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.
Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
Max
c2be1a75a0
Fixed shortcuts not working with InputEventActions
2018-07-27 15:09:41 +03:00
Rémi Verschelde
0494bbc5ca
Merge pull request #20478 from mattiascibien/main_Scene_filter
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Fix main scene file filter
2018-07-26 13:45:18 +02:00
Rémi Verschelde
391e46830f
doc: Sync classref with current source
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Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
Mattias Cibien
4462819e63
Fix main scene file filter
2018-07-26 11:48:12 +02:00
Rémi Verschelde
47a7dc7b3c
Merge pull request #18282 from aaronfranke/better-mathf
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[Core] [Mono] Fix Color missing int export methods, added 64-bit
2018-07-26 10:48:47 +02:00
Rémi Verschelde
5c8919aac6
Merge pull request #18955 from tagcup/fix_set_scale
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Removed incorrect Basis::set_scale().
2018-07-26 10:37:03 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Hugo Locurcio
0254a40817
Add "editor" and "standalone" feature tags
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These feature tags can be used to check whether the project was
started from an editor binary or from an export template binary.
2018-07-25 23:27:50 +02:00
Aaron Franke
55d976467d
Expose 64-bit Color methods to GDScript and fix/update Color XML doc
2018-07-25 15:35:29 -05:00
Aaron Franke
de4b096898
[Core] 64-bit int Color methods
2018-07-25 15:34:24 -05:00
Alexander Holland
2290cc6227
Added String.format "no index" support
2018-07-25 13:23:44 +02:00
Alexander Holland
84db7056b7
Fix format ignores case in placeholder
2018-07-25 12:14:48 +02:00
Rémi Verschelde
a501678ba1
Merge pull request #20154 from marcelofg55/midi_driver
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Added a new MIDIDriver class
2018-07-25 01:17:57 +02:00
Rémi Verschelde
540da3683f
Merge pull request #20411 from ibrahn/remove-substr-strlen
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removed redundant strlen calculation from String::substr
2018-07-24 23:53:37 +02:00
Max Hilbrunner
9377f8db55
Merge pull request #20407 from akien-mga/po-newline-eof
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Fix loading PO files with missing newline after last msgstr
2018-07-24 18:12:51 +02:00
Ibrahn Sahir
e0df1221bf
removed redundant strlen calculation from String::substr
2018-07-24 16:08:45 +01:00
Rémi Verschelde
12d69ef53e
Fix loading PO files with missing newline after last msgstr
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Fixes #20375 .
2018-07-24 13:32:37 +02:00
karroffel
7211fd604c
reduce clang warning spam
2018-07-24 12:13:05 +02:00
Wilson E. Alvarez
a22e746bc3
Removed unnecessary assignments
2018-07-24 09:51:03 +02:00
Ignacio Etcheverry
779c9d638e
Merge pull request #15880 from neikeq/better-collections
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Mono: Add Dictionary and Array classes
2018-07-23 23:59:04 +02:00
Juan Linietsky
b66580927e
Merge pull request #19313 from RandomShaper/improve-image
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Image trilinear scaling + Optimization
2018-07-23 16:21:45 -03:00
Pedro J. Estébanez
c09734b401
Optimize image scaling routines
2018-07-23 21:08:10 +02:00
Pedro J. Estébanez
8c05c2830c
Add trilinear filtering to image scaling
2018-07-23 21:08:10 +02:00
Juan Linietsky
dc976cac57
Merge pull request #12678 from AndreaCatania/soft
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Soft body
2018-07-23 16:04:32 -03:00
AndreaCatania
b204389762
Added function append_array to vector
2018-07-23 12:48:00 +02:00
Marcelo Fernandez
ecb071b221
Fix upper/lower case convertion for characters >= 0x80
2018-07-22 14:10:28 -03:00
Marcelo Fernandez
7a5f9fc08e
Added a new MIDIDriver class
2018-07-21 09:09:42 -03:00
George Marques
03746da73f
Add editor highlight for type-safe lines
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The line number is hightlighted to indicate that the line contains only
type-safe code.
2018-07-20 21:55:18 -03:00
Juan Linietsky
6c09cdd136
Merge pull request #20157 from GodotExplorer/image-load-webp
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Add webp buffer loader for Image
2018-07-20 12:00:21 -03:00
Rémi Verschelde
8c9e10553c
Fix build issues and typos after c69de2ba4
2018-07-20 08:37:10 +02:00
volzhs
515c848ba8
Fix unwanted restarting
2018-07-20 10:41:32 +09:00
Juan Linietsky
c69de2ba46
-Project/Editor settings now use new inspector
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-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Juan Linietsky
43dc050947
Several improvements to editor inspector usability and style
2018-07-18 19:37:41 -03:00
Ignacio Etcheverry
2f69e36cef
Add Dictionary::erase_checked(key) method
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Same as erase, but it returns a boolean value indicating whether the pair was erased or not.
This method should be removed during the next compatibility breakage, and 'Dictionary::erase(key)' should be changed to return a boolean.
2018-07-18 23:07:31 +02:00
karroffel
43ae1c712f
fix nameclash with MSVC
2018-07-18 19:28:26 +02:00
Rémi Verschelde
7c9f7452f4
Style: Format code with clang-format 6.0.1
2018-07-18 16:27:03 +02:00
matthew1006
25e64ffa20
Fixed OS.has_feature not using custom feature tags.
2018-07-18 09:22:59 +01:00
Ibrahn Sahir
8ff52c5923
reworked ustring.rsplit to fix behaviour.
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Previous problems include failure to remove the splitter from the last
element found and a possible infinite loop dealing with multi-character
splitter strings.
2018-07-17 20:44:17 +01:00
Max Hilbrunner
2ba1f76870
Merge pull request #20195 from Faless/ssl_handshake
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Non-blocking SSL handshake
2018-07-17 12:09:31 +02:00
geequlim
c5efe5d625
Add webp buffer loader for Image
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Cleanup the code memory load related code for Image
Fix jpeg buff load function always returns OK event failed
2018-07-17 12:03:45 +08:00
Fabio Alessandrelli
9ba8f0d2d8
HTTP client now uses non blocking handshake
2018-07-16 13:08:17 +02:00
Fabio Alessandrelli
99d0b7ba14
Implement non blocking-handshake for StreamPeerSSL
2018-07-16 13:08:17 +02:00
Juan Linietsky
a3f1ee5c57
Global class names (and GDScript support for it)
2018-07-15 19:29:00 -03:00
unknown
9cc41a59ac
Added support for extra mouse buttons.
2018-07-09 14:34:19 +03:00
Fabio Alessandrelli
e82f0fefbc
MultiplayerAPI::send_bytes transfer mode support.
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Added as extra parameter, allow you to specify which transfer mode to
use for those specific bytes
2018-07-08 09:47:22 +02:00
Max Hilbrunner
c41d322e11
Merge pull request #19183 from Nallebeorn/rename-main-scene
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Update resource file project settings after renaming/moving the files
2018-07-05 00:44:23 +02:00
Max Hilbrunner
c538f2ff80
Merge pull request #19279 from aaronfranke/core-fposmod-fix
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[Core] [Math] Fix fposmod() function
2018-07-05 00:35:46 +02:00
Max Hilbrunner
dc2d8d4dee
Merge pull request #19229 from RandomShaper/fix-focus-steal
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Fix debugger focus stealing
2018-07-05 00:27:08 +02:00
GagaPete
8a4dccc4ce
Fix CORS problems due to added headers on JS target
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Before this change, missing User-Agent and Accept headers were automatically
added on all platforms. Setting the User-Agent header forces the browser to
do a CORS preflight (see 1) which fails if the HTTP endpoint is not
configured appropriate. It's not neccesary to set either header as the
browser sets them and so this commit disables that functionality on the JS
target.
1: https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS#Simple_requests
2018-07-04 01:56:44 +02:00
Max Hilbrunner
2017119a3d
Merge pull request #19919 from marcelofg55/notif_crash
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Add a new notification to detect crashes on native scripts
2018-07-03 18:42:49 +02:00
Benjamin
4cd69e91fc
Update resource file project settings on rename
2018-07-03 18:08:41 +02:00
Max Hilbrunner
fb838bf1b4
Merge pull request #19192 from marcelofg55/undo_redo_msg
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Add a message when there is nothing to Undo or Redo
2018-07-03 17:32:16 +02:00
Juan Linietsky
e179bf0726
Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize.
2018-07-03 10:56:31 -03:00
Max Hilbrunner
f276e24ea8
Merge pull request #19802 from matthew1006/custom-feature-tag-fix
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Fixed project settings overrides not using custom feature tags.
2018-07-03 15:37:02 +02:00
Max Hilbrunner
045944f83a
Merge pull request #19819 from MetaSaval/master
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Change the neighbours vector to a set in AStar
2018-07-03 15:32:15 +02:00
Juan Linietsky
d280b14e6e
Hacked around duplication bug. I think duplicate needs to be even smarter, maybe pass two bools? (containers and/or resources)
2018-07-03 08:34:06 -03:00
Juan Linietsky
7fc2367508
Added ability for SSAO to affect AO textures too
2018-07-02 16:50:52 -03:00
Marcelo Fernandez
deebeb2742
Add a new notification to detect crashes on native scripts
2018-07-02 16:18:58 -03:00
Juan Linietsky
2dc738ce27
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
...
-Fixes to some duplication scenarios for instanced scenes
2018-07-02 15:08:35 -03:00
Juan Linietsky
b3627e29f0
-Fixes to OBJ importer, option to disable optimization
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-Fixes to script language, PlaceHolder can now get and check methods
2018-06-30 19:59:16 -03:00
Danny
9b60bb2c7c
Change the neighbours vector to a set in AStar
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This fixes an issue where one could not disconnect two points that were connected more than once.
2018-06-27 22:36:38 -07:00
Juan Linietsky
eeab3502d5
Changes to how node paths are selected from property, allowing setting a hint.
2018-06-27 20:50:25 -03:00
matthew1006
1844704c20
Fixed project settings overrides not using custom feature tags.
2018-06-27 12:37:55 +01:00
Juan Linietsky
4f5a7ebaec
State machine animation node
2018-06-25 16:22:41 -03:00
Juan Linietsky
ad4666f8e0
Merge pull request #19193 from tagcup/quat_norm
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Fixed Basis -> Quat conversions, added a few safety checks.
2018-06-25 10:58:04 -03:00
Rémi Verschelde
8bf5b50222
Merge pull request #19695 from rraallvv/nocache_gen_master
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Add NoCache wrapper to Command (master)
2018-06-22 09:44:45 +02:00
Juan Linietsky
2365fe472b
Added auto triangle generation in blend space, using Delaunay.
2018-06-21 22:48:47 -03:00
Juan Linietsky
b76143bfde
Remove error messages
2018-06-21 18:46:17 -03:00
Rhody Lugo
920224a535
add NoCache wrapper to Command
2018-06-21 03:00:33 -04:00
Max
83b98785b3
Fixed float Color conversions to int types
2018-06-19 22:19:08 +03:00
Juan Linietsky
0a1c1c660f
-Added AnimationGraphPlayer (still missing features)
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-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
Marc Gilleron
4705dc4f00
Expose OS.get_ticks_usec()
2018-06-18 21:03:55 +02:00
Rémi Verschelde
8efbe9ed3d
Merge pull request #19487 from JFonS/better_3d_select
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Improve 3D selection
2018-06-13 18:49:35 +02:00
JFonS
9cd1c20f6a
Polished 3D selection
2018-06-13 17:52:37 +02:00
Rémi Verschelde
d6d8237a5a
Merge pull request #19509 from SaracenOne/ime
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IME context detection.
2018-06-13 15:26:50 +02:00
Michael Alexsander Silva Dias
1971baf8a9
Fixed regression making the logger not respect the max files limit.
2018-06-12 12:57:48 -03:00
Saracen
c5bdb5b1d8
IME context detection.
2018-06-11 17:22:11 +01:00
Aaron Franke
eebe41b1b0
[Core] [Math] Fix fposmod() function
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ffff
meth
2018-06-10 15:06:44 -05:00
Andrea Catania
0b7c4db5ee
Added functions to get trimesh info
2018-06-07 15:46:17 +02:00
Rémi Verschelde
255d6470ee
Merge pull request #19263 from vnen/fix-get-return
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Fix return type of _get() virtual method
2018-05-31 18:47:55 +02:00
Rémi Verschelde
43b7ebf0a0
Style: Apply clang-format (5.0) to some missed files
2018-05-31 09:00:37 +02:00
Juan Linietsky
10cab25f72
Merge pull request #19278 from karroffel/image-rgbe-srgb
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added rgbe_to_srgb method to Image
2018-05-30 18:37:21 -03:00
karroffel
130bf14ac8
added rgbe_to_srgb method to Image
2018-05-30 21:16:45 +02:00
Michael Alexsander Silva Dias
cf9520ba2e
Don't add a period to a log file name if it has no extension.
2018-05-30 11:31:29 -03:00
Max Hilbrunner
63b607257b
Merge pull request #19266 from akien-mga/os-execute-doc
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Improve return value and docs on OS.execute regarding blocking/non-blocking variants
2018-05-30 15:00:10 +02:00
Rémi Verschelde
f392650be2
Improve return value of OS.execute in blocking/non-blocking variants
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Initialized the PID to -2, which will be the value returns in blocking-
mode where the PID is not available. (-1 was already taken to signify an
execution failure).
OS::execute will now properly return a non-OK error code when it fails
to execute the target file.
The documentation was rewritten to be very clear about the differences
between blocking and non-blocking mode.
Fixes #19056 .
2018-05-30 12:55:17 +02:00
George Marques
34e2ccc593
Fix return type of _get() virtual method
2018-05-29 23:30:01 -03:00
Fabio Alessandrelli
4524153b6e
New sync RPC modes to match all combinations
2018-05-29 20:26:41 +02:00
Fabio Alessandrelli
1400f6fdc4
Refactor RPCMode enum and checks
2018-05-29 20:26:41 +02:00
Max Hilbrunner
4c69a495c9
Revert "RPCMode refactor, more sync modes"
2018-05-29 11:47:52 +02:00
Max Hilbrunner
d0b62ce155
Merge pull request #19021 from Faless/rpc_sync_fix
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RPCMode refactor, more sync modes
2018-05-29 09:44:03 +02:00
Pedro J. Estébanez
2fcbf9dd81
Fix debugger focus stealing
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At least on Windows, the authorization must be given every time, not only at startup.
2018-05-28 21:49:48 +02:00
Rémi Verschelde
4c5dd51eb9
Sync classref with current source
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Also fix binding of Basis.slerp
2018-05-28 14:53:15 +02:00
Juan Linietsky
5bb412f389
Revert "Make the performance reporting update frequency customizable"
2018-05-28 08:47:09 -03:00
Rémi Verschelde
ced113136b
Merge pull request #19213 from bit-shift-io/master
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Fix for not picking up locale of some .po translation files
2018-05-28 12:50:35 +02:00
Rémi Verschelde
bce002f5c3
Merge pull request #18410 from GodotExplorer/debugger-inherited-variables
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Add inherited variables support for script debugger
2018-05-28 11:59:18 +02:00
Rémi Verschelde
98846b39ee
Merge pull request #18899 from ibrahn/gdscript-license-info
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GDScript access to copyright, license, author and donor information.
2018-05-28 11:58:20 +02:00
Fabian
1065f06eef
Fix for not picking up locale of some .po translation files
2018-05-28 12:51:05 +09:30
tagcup
9d41161596
Fixed Basis -> Quat conversions, added a few safety checks.
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Fixes #19027 .
2018-05-27 14:15:47 -04:00
Marcelo Fernandez
e9db8964e3
Add a message when there is nothing to Undo or Redo
2018-05-27 12:53:52 -03:00
Max Hilbrunner
130fd6bcb8
Merge pull request #18279 from RandomShaper/allow-naive-http
...
Allow body-up-to-EOF HTTP responses
2018-05-26 19:58:39 +02:00
Max Hilbrunner
16974d81d8
Merge pull request #18998 from Calinou/customizable-performance-reporting-rate
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Make the performance reporting update frequency customizable
2018-05-26 17:31:52 +02:00
Fabio Alessandrelli
19ba3d5da3
New sync RPC modes to match all combinations
2018-05-26 10:43:43 +02:00
Fabio Alessandrelli
9de4ffde61
Refactor RPCMode enum and checks
2018-05-26 10:43:43 +02:00
Max Hilbrunner
acf6c326fb
Merge pull request #14715 from Krakean/string_add_rsplit2
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Added rsplit() method to String class
2018-05-23 17:19:35 +02:00
Pedro J. Estébanez
2587fcccee
Allow body-up-to-EOF HTTP responses
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Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state.
Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
2018-05-22 15:08:31 +02:00
Juan Linietsky
9b567cc549
Dictionary editing support in inspector
2018-05-19 17:57:44 -03:00
Ibrahn Sahir
1433c2cbbb
GDScript access to copyright, license, author and donor information.
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Adds following functions to the Engine singleton:
get_author_info - names of Godot authors
get_copyright_info - detailed source copyright get_license_info
get_donor_info - donor names
get_license_info - full text of licenses used, indexed by license names
get_license_text - the text of the Godot Expat license
2018-05-19 00:40:16 +01:00
Hugo Locurcio
228ae60a63
Make the performance reporting update frequency customizable
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The default update frequency has been changed from 1000ms to 250ms.
2018-05-18 11:49:21 +02:00
tagcup
1bba6eeeb9
Removed incorrect Basis::set_scale().
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Also added a missing constructor in Basis, and fixed usage of inverse and affine inverse in Transform.
2018-05-17 19:39:04 -04:00
nemerle
2bbe6144ff
Fix PoolAllocator::resize for too large p_new_size
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The code had a subtle signed/unsigned bug -
```cpp
if( signed - unsigned < 0)
// signed - unsigned is unsigned in c++, so
if( unsigned < 0)
// and thus the if block will never be executed
```
Thus all the following code would be ran, including unnecessary retries
of compacting the pool.
2018-05-17 00:35:47 +02:00
Rémi Verschelde
36a74696d6
Merge pull request #18804 from tagcup/vec_slerp
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Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-16 23:24:56 +02:00
Guilherme Felipe
35024d4e7b
Add missing copyright headers
2018-05-16 14:50:44 -03:00
Daniele Giuliani
d315b0fb8a
added get_creation_time function for gdscript
2018-05-16 00:50:57 +02:00
Juan Linietsky
005b69cf6e
-New inspector.
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Juan Linietsky
47d4a011d8
Merge pull request #18545 from vnen/editor-autoload
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Enable autoload in editor
2018-05-14 17:59:34 -03:00
Fabio Alessandrelli
c7466eb144
Allow sending raw bytes through MultiplayerAPI
2018-05-12 23:17:24 +02:00
tagcup
ed7aadcd87
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
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Also even out Basis and Quat APIs a little.
2018-05-12 13:05:04 -04:00
Max Hilbrunner
e744d12e56
Merge pull request #18709 from Faless/multiplayer_docs
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Rename multiplayer_api to multiplayer, add docs
2018-05-09 01:41:01 +02:00
Hein-Pieter van Braam
e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
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Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
Juan Linietsky
06b076f687
Merge pull request #15305 from poke1024/checks-peer
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Checks on input_buffer in PacketPeerStream
2018-05-08 10:45:39 -03:00
Juan Linietsky
06f1d1ae23
Merge pull request #15282 from poke1024/check-obj-class
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Check implicit casts on object classes in bound method calls
2018-05-08 10:43:44 -03:00
Fabio Alessandrelli
e391b493d5
Internal methods in MultiplayerAPI start with _
2018-05-08 14:46:52 +02:00
Blazej Floch
c45f44d856
Local debugger fixes and extensions
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- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
2018-05-07 23:17:06 -04:00
Juan Linietsky
cb1fc5734b
Merge pull request #17316 from ShyRed/significantdigits
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Adjust decimal precision
2018-05-07 20:25:06 -03:00
Juan Linietsky
633bbdb231
Merge pull request #17353 from zmanuel/timer_hysteresis_multiframe_pr1
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Use hysteresis for smoother physics update frequency
2018-05-07 19:27:32 -03:00
Juan Linietsky
69a96ff4a6
Merge pull request #15943 from poke1024/geometry-line-line
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Add Geometry::line_intersects_line_2d()
2018-05-07 17:54:33 -03:00
Juan Linietsky
cbd849d13f
Merge pull request #16033 from poke1024/marshalls-dict
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Detects crash-related marshalling errors due to NAN values
2018-05-07 17:51:06 -03:00
Juan Linietsky
ff1e7cfbf4
Add is_instance_valid() method to GDScript, ending more than a decade of pain.
2018-05-07 17:30:03 -03:00
Juan Linietsky
80b9edf0f6
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
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Save runtime node as scene from remote scene tree.
2018-05-07 16:41:34 -03:00
Juan Linietsky
3f3b4703e4
Merge pull request #18121 from Crazy-P/Resolves-Freeze-on-change-reflection-probe
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Resolves editor freezes on change of reflection probe
2018-05-07 15:39:25 -03:00
Juan Linietsky
e6b938ef16
Merge pull request #18219 from AlexHolly/fix-image-blit-blend
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blit and blend fix when dst<Vector2
2018-05-07 15:23:54 -03:00
Juan Linietsky
863781dd3c
Merge pull request #18505 from AlexHolly/image-point2-helper
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add Point2 helper for Image.get_pixel and Image.set_pixel
2018-05-07 12:20:32 -03:00
RaphaelHunter
63e258cc8f
add condition check in Imgae::create(...)
2018-05-05 16:46:51 +08:00
Max Hilbrunner
1d47266490
Merge pull request #18501 from touilleMan/clean-variant-_data-RefPtr
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Remove unused Variant._data.RefPtr
2018-05-05 06:53:48 +02:00
Max Hilbrunner
5d529ba2e1
Merge pull request #18488 from AndreaCatania/ie0
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Added method to clear input events of an action
2018-05-05 06:49:46 +02:00
Alexander Alekseev
26963473a9
Vector3::round, Vector2::round & Vector2::ceil methods were added.
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Now both structs (Vector2 & Vector3) have round, floor & ceil methods.
(see #18603 )
2018-05-04 12:43:50 +03:00
Juan Linietsky
f056b09f5a
Merge pull request #18589 from karroffel/oahashmap-robinhood
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updated OAHashMap to use robinhood hashing
2018-05-03 14:47:07 -03:00
karroffel
bf24d570bb
updated OAHashMap to use robinhood hashing
2018-05-03 17:00:21 +02:00
Rémi Verschelde
b774156729
Merge pull request #18514 from neikeq/api-hash-fixes
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API hash fixes
2018-05-03 14:36:32 +02:00
AndreaCatania
c510e2586d
Added method to clear input events of an action
2018-05-03 00:26:49 +02:00
Rémi Verschelde
18c28c159d
Merge pull request #17196 from RandomShaper/improve-gui-touch
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Implement universal translation of touch to mouse (3.1)
2018-05-02 10:47:49 +02:00
Rémi Verschelde
f86a67c4d1
Merge pull request #18520 from paulloz/gdscript-api-string-path
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fix API string path
2018-05-02 10:36:25 +02:00
Rémi Verschelde
c5fe3d9d93
Merge pull request #18530 from garyo/missing-arg-err
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Handle missing arg pointer in Variant::get_call_error_text
2018-05-01 19:17:43 +02:00
Rémi Verschelde
de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
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Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Rémi Verschelde
85c8953c9f
Merge pull request #16649 from ibrahn/visual-script-release-crash
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fix for segfault when using CallBasic in visual script on release build
2018-05-01 17:48:27 +02:00
George Marques
decf178033
Enable autoload in editor
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- Tool scripts will be executed and can be accessed by plugins.
- Other script languages can implement add/remove_named_global_constant
to make use of this functionality.
2018-05-01 11:44:08 -03:00
Manuel Moos
954f7cca60
Fix #17019 : overrides with unknown base setting
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If at the time of the _GLOBAL_DEF call a setting itself was unknown,
the function would always return the supplied default value instead of
checking for overrides. This commit changes that, lookup now always
happens which correctly takes overrides into account.
2018-05-01 16:25:48 +02:00
Rémi Verschelde
5281415a7b
Merge pull request #18428 from groud/fix_input
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Fixing input strength and the impossibility to erase action events
2018-05-01 11:15:51 +02:00
Rémi Verschelde
4602e58698
Merge pull request #18355 from ShyRed/fix18344
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Keep alpha when changing h, s or v Color property in GDScript
2018-05-01 09:38:50 +02:00
Rémi Verschelde
4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
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Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Gary Oberbrunner
8d5c30ce83
Handle missing arg pointer in get_call_error_text
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I had a situation coming from godot-python where the caller of
Variant::get_call_error_text() passed null for `p_argptrs`. In
addition to fixing that in the caller, seems like good practice to
defend against that situation in the callee to prevent a crash.
So this patch just substitutes some semi-useful text for the source
type name and keeps going so the user's actual error gets emitted.
2018-04-30 15:30:21 -04:00
Pedro J. Estébanez
de9d40a953
Implement universal translation of touch to mouse
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Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)
The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.
Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.
*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.
On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.
Plus: Improve/fix tracking of current mouse position.
** Summary of changes to settings: **
- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Max Hilbrunner
1ff89b547a
Merge pull request #18284 from mhilbrunner/pck-version
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Fix .pck exporting via PCKPacker
2018-04-30 17:11:10 +02:00
Paul Joannon
a35c8bbdc7
fix API string path
2018-04-30 09:38:18 +02:00
Juan Linietsky
6244b9e2e1
Add option to renormalize mipmaps when generating them for normalmaps.
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Reduces some aliasing.
2018-04-29 21:52:21 -03:00
Ignacio Etcheverry
3a86dffc5e
ClassDB API hash now only includes exposed classes
2018-04-29 19:50:33 +02:00
Alexander Holland
97485c8df0
add Point2 helper for Image.get_pixel and Image.set_pixel
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image-point2-helper
2018-04-29 15:17:06 +02:00
Geequlim
7e499683a2
Send inherited variables and constants from remote debugger
2018-04-29 20:27:20 +08:00
Emmanuel Leblond
c55ef807c0
Remove unused Variant._data.RefPtr
2018-04-29 11:41:36 +02:00
groud
0aa8b35ee6
Fixing input strength and the impossibility to erase action events
2018-04-25 22:32:09 +02:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
George Marques
ca25f1e6ea
Merge pull request #18176 from nikibobi/string-trim
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Add string trim_prefix, trim_suffix, lstrip and rstrip methods
2018-04-22 12:29:44 -03:00
ShyRed
100a775260
Keep alpha when changing h, s or v on color
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When modifying the h, s or v properties of a color in GDScript the alpha value needs to stay unchanged.
2018-04-22 17:00:45 +02:00
Crazy-P
e6deba8d19
Fixes logically dead code (Coverity)
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Fixes reported logically dead codes by Coverity
* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.
* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function
* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.
* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)
* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle
* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'
* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp
* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.
* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.
* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Rémi Verschelde
8ae042a895
Merge pull request #18280 from groud/fix_input
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Fixes left/up axis not mappable as actions
2018-04-19 21:06:17 +02:00
Rémi Verschelde
bf7ca623a6
Fix Coverity reports of uninitialized scalar variable
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Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html
These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Max Hilbrunner
a3aa5ad0d0
PCKPacker:pck_start(): Update version
2018-04-19 00:45:22 +02:00
Rémi Verschelde
9a75975042
Fix some Coverity warnings in String API
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- StringName::StringName(const StringName &p_name)
Non-static class member _data is not initialized in this constructor nor in any functions that it calls.
- StringName::_Data()
Non-static class member idx is not initialized in this constructor nor in any functions that it calls.
- String::num_uint64(...)
This less-than-zero comparison of an unsigned value is never true. n % base < 0UL.
- String::hex_to_int(...) and String::hex_to_int64(...)
Execution cannot reach this statement (deadcode)
2018-04-18 22:20:39 +02:00
Gilles Roudiere
7e89dc432c
Fixes left/up axis not mappable as actions
2018-04-18 21:38:52 +02:00
Juan Linietsky
a2f26a96dc
Add a macro to deprecate methods
2018-04-18 14:27:26 +02:00
Rémi Verschelde
3018132244
Merge pull request #18204 from tagcup/quat_scale
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Avoid converting Quat to Euler angles when not necessary.
2018-04-18 13:55:35 +02:00
Rémi Verschelde
8e2b29b659
Merge pull request #18227 from bojidar-bg/fix-date-unix-crash
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Fix crash resulting from bad month check in core_bind.cpp
2018-04-18 13:30:04 +02:00
Juan Linietsky
1a3688d0cc
Merge pull request #16902 from groud/analog_action_system
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Allow actions to provide an analog value
2018-04-18 07:21:29 -03:00
Bojidar Marinov
4b9cf93338
Fix crash resulting from bad month check in core_bind.cpp
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Also, make it clear that day is 0-based. This might cause very slight differcies in existing games.
Fixes #18221
2018-04-17 22:44:08 +03:00
bosak
79ecdee496
add string trim_prefix trim_suffix lstrip and rstrip methods
2018-04-17 14:15:43 +03:00
Gilles Roudiere
ebfa731012
Allow actions to provide an analog value
2018-04-16 23:20:43 +02:00
George Marques
fefee533ae
Fix names of Variant operators
2018-04-16 14:54:49 -03:00
Alexander Holland
7cfdffcdf8
blit and blend fix when dst<Vector2
2018-04-15 22:37:28 +02:00
tagcup
a5e0bb447c
Avoid converting Quat to Euler angles when not necessary.
...
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis.
Added various missing functions and constructors.
Should close #17968 .
2018-04-14 15:53:25 -04:00
Gilles Roudiere
e7445c3d82
Merge pull request #18170 from Chaosus/improvewrapf
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Small performance fix to wrapf
2018-04-14 15:00:47 +02:00
Chaosus
ac4c340a45
Small performance fix to wrapf
2018-04-13 13:50:17 +03:00
Pedro J. Estébanez
00e98458ba
Revert "Unify http- and percent- encode/decode"
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This reverts commit b76ee30917
.
2018-04-12 21:12:34 +02:00
Crazy-P
68dda540fd
Fixes incorrect adding to last in self_list
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Fixes https://github.com/godotengine/godot/issues/18052
2018-04-11 19:59:41 +08:00
Ruslan Mustakov
1d9a3a9b1c
iPhone X support and iOS-related fixes
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Starting from April 2018 Apple no longer accepts apps that do not
support iPhone X. For games this mainly means respecting the safe area,
unobstructed by notch and virtual home button. UI controls must be
placed within the safe area so that users can interact with them.
This commit:
- Adds OS::get_window_safe_area method that returns unobscured area of
the window, where interactive controls should be rendered.
- Reorganizes how launch screens are exported - the previous way was
incorrect and modern iPhones did not pick up the correct screens and
because of that used a non-native resolution to render the game.
- Adds launch screen options for iPhone X.
- Makes launch screens optional in the export template. If not
specified, a white screen will be used.
- Adds App Store icon (1024x1024) export option as it now has to be
bundled with the app instead of being provided in iTunes Connect.
- Fixes crash when launching games in iOS Simulator. It happened because
controllerWasConnected callback came before the engine was
initialized. Now in such case the controllers will be queued up and
registered after initialization is done.
- Fixes issue with the virtual keyboard where for some reason
autocorrection panel would intersect with the keyboard itself and not
allow you to use the top row of the keyboard. This is fixed by
disabling autocorrection altogether.
Closes #17358 . Fixes #17428 . Fixes #17331 .
2018-04-11 14:53:24 +07:00
Poommetee Ketson
72aa87758a
Update classref and docs, fix missing parameters' name
2018-04-11 10:20:22 +07:00
Guilherme Felipe
4f05190fb0
Implement Input.set_default_cursor_shape to change the default shape
...
Closes #18043
2018-04-10 11:38:34 -03:00
Manuel Moos
d5abd4eb75
Add hysteresis to physics timestep count per frame
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Add new class _TimerSync to manage timestep calculations.
The new class handles the decisions about simulation progression
previously handled by main::iteration(). It is fed the current timer
ticks and determines how many physics updates are to be run and what
the delta argument to the _process() functions should be.
The new class tries to keep the number of physics updates per frame as
constant as possible from frame to frame. Ideally, it would be N steps
every render frame, but even with perfectly regular rendering, the
general case is that N or N+1 steps are required per frame, for some
fixed N. The best guess for N is stored in typical_physics_steps.
When determining the number of steps to take, no restrictions are
imposed between the choice of typical_physics_steps and
typical_physics_steps+1 steps. Should more or less steps than that be
required, the accumulated remaining time (as before, stored in
time_accum) needs to surpass its boundaries by some minimal threshold.
Once surpassed, typical_physics_steps is updated to allow the new step
count for future updates.
Care is taken that the modified calculation of the number of physics
steps is not observable from game code that only checks the delta
parameters to the _process and _physics_process functions; in addition
to modifying the number of steps, the _process argument is modified as
well to stay in expected bounds. Extra care is taken that the accumulated
steps still sum up to roughly the real elapsed time, up to a maximum
tolerated difference.
To allow the hysteresis code to work correctly on higher refresh
monitors, the number of typical physics steps is not only recorded and
kept consistent for single render frames, but for groups of them.
Currently, up to 12 frames are grouped that way.
The engine parameter physics_jitter_fix controls both the maximum
tolerated difference between wall clock time and summed up _process
arguments and the threshold for changing typical_physics_steps. It is
given in units of the real physics frame slice 1/physics_fps. Set
physics_jitter_fix to 0 to disable the effects of the new code here.
It starts to be effective against the random physics jitter at around
0.02 to 0.05. at values greater than 1 it starts having ill effects on
the engine's ability to react sensibly to dropped frames and framerate
changes.
2018-04-09 22:27:29 +02:00
Crazy-P
ae7a9df292
Resolves Inccorect Quaternion Conversion
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Fixes https://github.com/godotengine/godot/issues/18025
2018-04-09 14:48:03 +08:00
Juan Linietsky
cef01f1f49
Merge pull request #16495 from Chaosus/is_point_in_triangle_fix
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Fix is_point_in_triangle function
2018-04-08 18:18:19 -03:00
Juan Linietsky
59cdc5eb9d
Merge pull request #16898 from Lerc/master
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add Image::bumpmap_to_normalmap conversion function
2018-04-08 15:52:05 -03:00
Juan Linietsky
e9e5aa617e
Merge pull request #17227 from Faless/multiplayer_api
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[RFC] MultiplayerAPI refactor
2018-04-08 11:04:16 -03:00
Juan Linietsky
1faea81e15
Merge pull request #17232 from playster000/master
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enhance mipmaps, non power of 2 textures
2018-04-08 10:49:13 -03:00
Juan Linietsky
4ee3f3251d
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
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Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08 09:39:03 -03:00
Juan Linietsky
47ffe107e6
Merge pull request #17967 from Nibodhika/all-device-mode
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Allows to map an action to all devices.
2018-04-08 09:04:14 -03:00
Nibodhika
1e28f63bcf
Allows to map an action to all devices.
...
This is accomplished by setting a special value (-1) to the device variable
in the InputEvent that's being used to compare with the one received from the OS.
This special value is invalid for a regular input, so it should be safe.
Implements #17942
2018-04-07 20:08:09 +00:00
Juan Linietsky
cd7e9d9642
Merge pull request #17583 from RandomShaper/enhance-uri-utils
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Enhance uri utils
2018-04-07 17:07:29 -03:00
Juan Linietsky
5a1a90c3db
Merge pull request #17636 from rainerdeyke/fix_issue_17585
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Fixes moving files causes scene corruption
2018-04-07 16:56:02 -03:00
bruvzg
ddae098dee
Experimental support for windows with per-pixel transparency (macOS, X11 and Windows).
2018-04-07 17:11:45 +03:00
Andrea Catania
2f9354016f
Fixed signal input variable name
2018-04-06 09:09:40 +02:00
Pedro J. Estébanez
1fc85b87bd
Fix buggy percent-encoding
...
Fixes #17875 .
2018-04-05 21:49:44 +02:00
Rémi Verschelde
866254343b
Merge pull request #17827 from bruvzg/macos_shortcut_key_remapping_fix
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[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.
2018-04-05 13:22:52 +02:00
Rémi Verschelde
1710582473
Merge pull request #17847 from Faless/lws_update
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LWS v2.4.2, mbedTLS v2.8.0, Websocket SSL support
2018-04-03 23:14:01 +02:00
Felix Yang
7d5a40c3e6
Ctrl+Clicking a enum now scrolls down to it in the docs.
2018-04-03 21:56:54 +02:00
Fabio Alessandrelli
490dd9f946
Generalize SSL cert reading from file
2018-04-03 20:13:57 +02:00
bruvzg
5ba984fc8c
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.
2018-03-28 20:22:59 +03:00
Pedro J. Estébanez
8d8e9d54c8
Enhance HTTPClient.query_string_from_dict()
2018-03-27 19:18:32 +02:00
Pedro J. Estébanez
b76ee30917
Unify http- and percent- encode/decode
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There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-27 19:18:30 +02:00
Rainer Deyke
31c6d6649f
Fixes scene corruption when updating dependencies.
...
This commit fixes issue #17585 : renaming/moving resources can corrupt
scene files. The corruption was caused by
'ResourceFormatLoaderBinary::rename_dependencies' updating the file
format version field of the affected scene file to the latest version
without actually updating the content of the file to that version,
resulting in a file whose content does not match its file format version
field. The fix preserves the file format version field and the engine
version fields when renaming dependencies.
2018-03-24 15:08:55 +01:00
Marcelo Fernandez
bbd21c2203
Fix for clang warning at distance_to
2018-03-22 13:26:04 -03:00
Marcelo Fernandez
35d21c0881
Fix several in-class initialization clang warning
2018-03-22 00:17:18 -03:00
Rémi Verschelde
baa092e99d
Merge pull request #17653 from eska014/rwlock-dummy
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Add RWLockDummy for NO_THREADS builds
2018-03-21 17:40:01 +01:00
Leon Krause
25800ffb0e
Add RWLockDummy for NO_THREADS builds
2018-03-20 05:37:42 +01:00
Pedro J. Estébanez
536611704a
Fix listing files inside directory in pack file
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When adding a directory path to the inventory of the pack, an empty file name was being added to the file list. That made `Directory.get_ntext()` signal end-of-list too early so that files in a subdirectory were missed.
Fixes #15801 .
Helps with #16798 .
2018-03-18 14:04:50 +01:00
Fabio Alessandrelli
c531262190
Merge pull request #16947 from Faless/ui_actions
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GUI elements ui_action usage, improvements
2018-03-16 20:55:11 +01:00
Fabio Alessandrelli
b0186b41bb
Merge pull request #17237 from RandomShaper/fix-ssl-handshake
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Fix HTTPClient SNI support when verify is off
2018-03-15 22:43:34 +01:00
Neil Graham
4bea98de40
change bumpmap_to_normalmap range from [1...255] to [0...255]
2018-03-16 10:22:48 +13:00
Hein-Pieter van Braam
9bc0503c91
Merge pull request #17376 from marcelofg55/file_get_path
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Added File.get_path and File.get_path_absolute functions
2018-03-15 22:21:21 +01:00
Hein-Pieter van Braam
f8706cbdf2
Merge pull request #17407 from poke1024/fix-hsv-mismatch
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Fix mismatch between Color.h and Color.from_hsv()
2018-03-15 22:16:57 +01:00
Rémi Verschelde
99c1323a08
Merge pull request #17388 from Hinsbart/mono_class_name
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Mono: Avoid invalid class names.
2018-03-15 19:47:39 +01:00
Andreas Haas
700d07cf7c
Mono: Avoid invalid class names.
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Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.
Fixes #12483
2018-03-15 19:25:06 +01:00
Bernhard Liebl
1d3b5d5a2f
Fix mismatch between Color.h and Color.from_hsv()
2018-03-14 21:04:02 +01:00
Rémi Verschelde
b64d4e3a83
Merge pull request #17486 from bojidar-bg/x-fix-clang-negation-warn
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Fix a potential bug hinted by clang
2018-03-13 20:02:42 +01:00
Bojidar Marinov
9f6c0c6eae
Duplicate Arrays and Dictionaries when instancing scene in editor
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Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate
Fixes #13971
2018-03-13 17:18:08 +02:00
Bojidar Marinov
4d81e8afe6
Fix a potential bug hinted by clang
2018-03-13 17:10:28 +02:00
Marcelo Fernandez
a4e64c5454
Added File.get_path and File.get_path_absolute functions
2018-03-13 12:07:37 -03:00
Rémi Verschelde
b4da44981a
Merge pull request #17254 from Chaosus/updatewrap
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Update wrap functions
2018-03-13 12:33:57 +01:00
Rémi Verschelde
ced5b57a60
Merge pull request #17257 from and3rson/master
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Fix garbage in string padding.
2018-03-13 12:30:42 +01:00
Rémi Verschelde
18d543d7ab
Merge pull request #17311 from marcelofg55/export_err_checks
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Improved error checking at EditorExportPlatformPC::export_project
2018-03-13 12:17:53 +01:00
Rémi Verschelde
4287c7822b
Merge pull request #17440 from viktor-ferenczi/issue-5042
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Properly closing all files in Python build code
2018-03-13 11:49:58 +01:00
Rémi Verschelde
08415d0f53
Merge pull request #17319 from eska014/polyclipper-toolsonly
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Build polygon clipper only in tools builds
2018-03-13 11:01:28 +01:00
robfram
ea94a82596
Fix non working action names containing whitespaces
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Now the action name is quoted if it contains spaces. Also, quotation
mark (") is added to the forbidden character list for action names, as
it was also a bug.
Fix #17322
2018-03-12 21:28:41 +01:00
Viktor Ferenczi
272ecddb28
Properly closing all files in Python code
2018-03-11 14:55:50 +01:00
Rémi Verschelde
8ded15b035
Merge pull request #16485 from poke1024/vector2-cross
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Bring back Vector2.cross()
2018-03-08 08:50:20 +01:00
Bernhard Liebl
9d7856620c
Bring back Vector2.cross()
2018-03-07 21:10:31 +01:00
Leon Krause
802b6d3669
Reinstate WebGL 1.0 driver in HTML5 platform
2018-03-07 20:38:14 +01:00
Leon Krause
fa760082f5
Build polygon clipper only in tools builds
2018-03-06 21:53:37 +01:00
ShyRed
051b4d6f19
Adjust decimal precision
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Increase the number of significant digits when converting from double to string.
2018-03-06 20:40:29 +01:00
Marcelo Fernandez
0876502f72
Improved error checking at EditorExportPlatformPC::export_project
2018-03-06 14:23:17 -03:00
Chaosus
70bb31a7b2
Update wrap functions
2018-03-06 10:34:37 +03:00
Andrew Dunai
0269e366f1
Fix garbage in string padding.
2018-03-04 19:45:33 +02:00
Marcelo Fernandez
d780d774aa
Clean and expose get_audio/video_driver_* funcs on OS class
2018-03-04 14:18:05 -03:00
Pedro J. Estébanez
602da6fa4f
Fix wrong SSL handshake
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The name of the remote host is passed to mbed TLS in all cases so the client hello message is correctly formed.
2018-03-04 01:22:59 +01:00
Mavropoulos Ioannis
60b2ee1624
enhance mipmaps
2018-03-03 23:19:31 +02:00
Fabio Alessandrelli
df391cc5be
Add new MultiplayerAPI class
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Handles all the high level networking stuff
2018-03-03 18:28:49 +01:00
Nicolas Silva
e73266a51c
Allow degenerate triangles in polygon triangulation when necessary.
2018-02-28 22:46:56 -05:00
Hein-Pieter van Braam
d702d7b335
Fix various valgrind reported uninitialized variable uses
2018-02-28 21:55:13 +01:00
Ignacio Etcheverry
f37090ccf4
Mono: Better versioning and gracefully unloading of Godot API assemblies
2018-02-25 20:56:27 +01:00
Poommetee Ketson
67e20dc2b6
(Magnify|Pan)Gesture: implement as_text
2018-02-24 10:35:25 +07:00
Neil Graham
617d3cde1a
change to clang format
2018-02-24 13:59:02 +13:00
Rémi Verschelde
23ebae01dc
Refactor version macros and fix related bugs
...
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Fabio Alessandrelli
920d2bfdfa
Add two new default actions ui_end, ui_home
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Used by Slider and Scrollbar
2018-02-23 13:01:28 +01:00
Poommetee Ketson
f4f92b55e1
Color:fix setting V switch S to old V value
2018-02-22 16:43:00 +07:00
geequlim
24e6361cba
Save runtime node as scene from the remote scene tree.
2018-02-22 10:00:13 +08:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
Rémi Verschelde
57d562b394
Fix loading project.binary from PCK file
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Regression introduced in #16825 .
My logic was correct, but not the error code I was expecting.
The error reporting in FileAccess likely needs a review too.
2018-02-21 09:07:59 +01:00
Neil Graham
bc7db7a08d
add Image::bumpmap_to_normalmap conversion function
2018-02-21 11:43:58 +13:00
Rémi Verschelde
37a6ce5a42
Merge pull request #15563 from poke1024/gdscript-shuffle
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Add shuffle() method to Array
2018-02-19 21:53:08 +01:00
Rémi Verschelde
7455244866
Merge pull request #15852 from poke1024/color_hsv
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Add Color.from_hsv()
2018-02-19 21:51:04 +01:00
Rémi Verschelde
7839076f95
Improve error reporting of ProjectSettings::setup()
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And use it to better report errors in the console and project manager
when a project.godot file is corrupted.
Fixes #14963 .
2018-02-19 16:41:43 +01:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
Rémi Verschelde
0c7bed45c4
Add locale renames for Hebrew and Indonesian on Windows
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Windows does not fully respect ISO 639-1 like other systems,
so we have to override its locale values for those languages.
Also added comments to document the locale provenance.
2018-02-14 18:49:27 +01:00
Rémi Verschelde
e0f43e0678
Merge pull request #15564 from RandomShaper/adpod-topmost
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Add new window setting: always on top
2018-02-14 16:43:40 +01:00
Rémi Verschelde
574133e4e0
Merge pull request #15892 from Zylann/add_missing_vs_bindings
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Added all missing VisualServer bindings
2018-02-14 16:05:49 +01:00
Rémi Verschelde
b48cc669e2
Merge pull request #16169 from hungrymonkey/issue_16160
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Change function signature from float to double to match type get_doub…
2018-02-14 15:50:47 +01:00
Fabio Alessandrelli
67b600d957
Add mbedtls module
2018-02-14 01:26:23 +01:00
Marcelo Fernandez
ea1d726a46
Added OS::center_window to center the window precisely on desktop platforms
2018-02-12 15:45:41 -03:00
Ibrahn Sahir
95dfa5b96d
fix for segfault when using CallBasic in visual script on release build
2018-02-12 17:09:00 +00:00
Chaosus
f2c22791ce
Fix is_point_in_triangle
2018-02-08 19:59:52 +03:00
Rémi Verschelde
cbdd410a6f
Merge pull request #15899 from karroffel/stringbuffer-template-arg
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add template argument for size in StringBuffer
2018-02-07 11:37:10 +01:00
Nicolas Silva
91215e1919
Fix polygon triangulation failure.
...
The ear clipping algorithm used to triangulate polygons has a slightly too conservative point-in-triangle test which can, in some configurations prevent it from finding a possible tessellation. Relaxing the test by considering that points exactly on edges don't belong the triangle fixes the issue. Changing the semantic of the test is safe because no other code makes use of it. A more detailed explanation can be found in issue #16395 .
Fixes #16395 .
2018-02-05 16:01:24 +01:00
Hein-Pieter van Braam
e836a7d88d
Kill an old debugging message
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When running the engine with -d we get a message on the command-line for
each control being clicked. After discussing with @reduz it seems that
this is old and should be removed. Commented out as requested.
2018-02-05 11:18:49 +01:00
Timur Celik
c16f61190c
Fix broken variant call of Vector3.snapped
2018-02-03 19:57:12 +01:00
Paolo Perkovic
08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
Rémi Verschelde
906ac2fc9d
Merge pull request #16002 from bruvzg/mono_loading_form_res
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[Mono] Allow loading assemblies (including mscorlib) from resources.
2018-02-01 14:36:05 +01:00
Rémi Verschelde
e7cf2b2e77
Merge pull request #16188 from Schweigert/master
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Display set_nodelay to GDScript
2018-01-31 17:26:12 +01:00
bruvzg
b3ddf12fb1
Mono: Allow loading `mscorlib` from resources.
2018-01-31 09:20:46 +02:00
Marlon Henry Schweigert
87adf9cfba
Display set_nodelay to GDScript
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Pass enabled arg
Rename set_nodelay to set_no_delay
Add description to the method
Change description
2018-01-30 13:22:15 -02:00
Rémi Verschelde
5b580fb69b
Merge pull request #15995 from GodotExplorer/pr-debugger-weakref
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Remote debugger send the real instance of WeakRef referenced to
2018-01-30 13:43:02 +01:00
Poommetee Ketson
ebe2337515
Fix wrong return type of xform functions
2018-01-30 18:45:54 +07:00
hungrymonkey
d2f1c87063
Change function signature from float to double to match type get_doubleCloses #16160
2018-01-29 15:45:46 -08:00
Hein-Pieter van Braam
7577252b1b
Use the appropriate Variant hash and compare functions for Dictionaries
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Dictionaires did not use the VariantHasher and VariantComparator making
them unsafe for use with NaN values as keys. This PR uses the
appropriate Variant implementations for these functions.
var d = {}
d[Vector2(NAN, NAN)] = 0
d[Vector2(NAN, NAN)] = 0
print(d.size())
will now output '1' and not '2'
This fixes #16031
2018-01-27 15:11:39 +01:00
Ariel Manzur
81426ff0a8
- Improves portability in joystick buttons enum
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- Fixes linking bug in modules split library
2018-01-24 19:12:54 -03:00
Bernhard Liebl
eb1f9375ea
Detects crash-related marshalling errors due to NAN values
2018-01-24 19:24:18 +01:00
Rémi Verschelde
5342ec32b5
Merge pull request #15844 from letheed/better-error-msg
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Make cyclic resource inclusion error message more helpful
2018-01-24 11:52:52 +01:00
Geequlim
10f0451cc2
Remote debugger send the real instance of WeakRef referenced to
2018-01-23 17:17:35 +08:00
Bernhard Liebl
c1e099b48f
Add Geometry::line_intersects_line_2d()
2018-01-21 15:31:34 +01:00
karroffel
ac2a9bb267
add template argument for size in StringBuffer
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Until now the pre-allocated array size was defined to be 64 without
a way of adjusting it from the calling side.
This commit adds the size as a template parameter.
2018-01-20 20:03:17 +01:00
Marc Gilleron
e415fd05bb
Added all missing VisualServer bindings
...
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
2018-01-20 16:59:26 +01:00
karroffel
30822e8ab7
fixed crash with StringBuilder
...
When using a newly created StringBuilder then the as_string() method
will crash when trying to free an allocated 0-sized chunk of memory.
When 0 bytes get allocated with memnew_arr then a NULL pointer gets
returned. When trying to free that pointer the programm will crash.
2018-01-20 15:26:58 +01:00
Ariel Manzur
e2b50e1abb
improves portability with some compilers
2018-01-18 19:16:34 -03:00
Bernhard Liebl
be55171231
Add Color.from_hsv()
2018-01-18 22:13:00 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
...
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
letheed
37c4bc64de
Make cyclic resource inclusion error message more helpful
2018-01-18 18:35:24 +01:00
Rémi Verschelde
6c46787749
doc: Replace some more "val" with "value" + sync
2018-01-17 10:43:23 +01:00
Rémi Verschelde
09ca100658
Revert "Fix bad color to HTML conversion. Alpha channel was added before RGB."
2018-01-16 10:22:22 +01:00
Juan Linietsky
03475ba197
Filled tutorial field in most relevent classes.
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Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
K. S. Ernest (iFire) Lee
ef1c26a9a5
Make sure PropertyHint matches in the VisualScript editor.
2018-01-15 22:19:54 +01:00
bruvzg
d0868a8f40
Fix String::itos/String::num_int64(INT64_MIN) output.
2018-01-13 22:06:08 +02:00
Paul Joannon
a066f896d8
get_target_fps and set_target_fps now both use an int
2018-01-12 14:26:21 +01:00
Paul Joannon
e08b6c9a9c
fix set_stream_peer binding in PacketPeer
2018-01-12 14:25:05 +01:00
Rémi Verschelde
e24f2c6489
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
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Bind many more properties to scripts
2018-01-12 09:00:20 +01:00
Juan Linietsky
2cde466ebd
-Remove color operator clamping, which is unnecesary. Fixes #15184 , fixes #14686 .
...
-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
...
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Juan Linietsky
9a62829759
Merge pull request #15531 from AndreaCatania/p2
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Fixed crash on duplicate GIProbe baking
2018-01-11 16:44:18 -03:00
AndreaCatania
5ac441131e
Fixed crash on duplicate GIProbe baking
2018-01-11 19:50:33 +01:00
Ruslan Mustakov
a6157245b1
Dont print error when loading resource from cache
2018-01-11 20:46:18 +07:00
poke1024
75d69fb4ec
Add shuffle() method to Array
2018-01-10 19:36:53 +01:00
Bernhard Liebl
a01c33c9d0
Object class checking on bound method calls
2018-01-10 18:41:47 +01:00
robfram
19915d674c
Fix bad color to HTML conversion. Alpha channel was added befor RGB.
2018-01-09 22:34:00 +01:00
Ignacio Etcheverry
5be356b72f
Mono: Implement stack info for errors and exceptions
2018-01-09 17:19:03 +01:00
Todd Ross
6e932c3108
obsolete UndoRedo max_steps; no users identified
2018-01-08 10:57:07 -06:00
Rémi Verschelde
1fea0adc5c
Merge pull request #15337 from touilleMan/fix-classdb_get_method_list-without-instrospection
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Fix _ClassDB::get_method_list when instrospection is disabled
2018-01-08 15:18:20 +01:00
Rémi Verschelde
fe841fe827
Merge pull request #15437 from GodotExplorer/pr-fix-15424
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Add null checking for paramaters in UndoRedo
2018-01-07 13:03:47 +01:00
Rémi Verschelde
0593daa826
Merge pull request #15382 from mrcdk/poolarrays_neq_fix
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Fix NEQ operation for Arrays and Pool*Arrays
2018-01-07 13:01:23 +01:00
Rémi Verschelde
42ee9541fd
Merge pull request #15297 from poke1024/runner-limit-errs
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Limit number of errors and messages sent by runner
2018-01-07 12:38:08 +01:00
geequlim
a6e0dcdcbf
Add null checking for paramaters in Undoredo
2018-01-07 18:47:55 +08:00
Juan Linietsky
50b975548d
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
2018-01-06 16:38:36 -03:00
Jerome67000
b5885c43eb
Fix crash when using Image.resize() without calling Image.create() first
2018-01-06 13:20:45 +01:00
MrCdK
b2617e72e5
Fix NEQ operation between 2 different Arrays
...
it was returning false if it found the same content in both arrays which isn't correct, it should return true when it finds different values
2018-01-06 04:19:48 +01:00
Juan Linietsky
b1ab44aa05
Print error if a resource can't load from script, fixes #15313
2018-01-05 17:35:48 -03:00
Pedro J. Estébanez
ee2c31d306
Add new window setting: always on top
...
Implemented for Windows and Linux.
2018-01-05 21:31:04 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Emmanuel Leblond
c1e2ed1d84
Fix _ClassDB::get_method_list to returns only what's available when introspection is disabled
2018-01-04 19:04:05 +01:00
Emmanuel Leblond
e315c94900
Change OS::initialize signature to return Error (fix segfault on x11)
2018-01-04 15:15:55 +01:00
firefly2442
f066991aa7
found via cppcheck:
...
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde
66d541c69d
Merge pull request #15280 from poke1024/ringbuffer-cow
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Avoid redundant copy-on-writes in RingBuffer
2018-01-04 00:21:07 +01:00
Bernhard Liebl
df84ecd043
Checks on input_buffer in PacketPeerStream
2018-01-03 21:12:58 +01:00
Juan Linietsky
474523d409
Revert "Add missing image format RGB10A2. Fixes #14964"
2018-01-03 16:43:07 -03:00
Bernhard Liebl
2909085774
Avoid redundant copy-on-writes in RingBuffer
2018-01-03 19:08:53 +01:00
Bernhard Liebl
c7c764220c
Limit number of errors and messages sent by runner
2018-01-03 17:23:09 +01:00
Rémi Verschelde
6b6f60defc
Merge pull request #15220 from ibrahn/variantcall-defargs-fix
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fix VariantCall default parameter ordering
2018-01-03 12:50:04 +01:00
Rémi Verschelde
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
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More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
Rémi Verschelde
6d812ad27f
Merge pull request #15051 from binbitten/bug-fixes
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Add missing image format RGB10A2. Fixes #14964
2018-01-03 10:17:48 +01:00
Rémi Verschelde
a24dd678fd
Merge pull request #15274 from GodotExplorer/debugger-fix-15238
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Fix a bug for debugger
2018-01-03 08:37:24 +01:00
Rémi Verschelde
6322b0bbb7
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
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Custom hardware-accelerated mouse cursor
2018-01-03 08:35:59 +01:00
Geequlim
6c8ec5a930
Fix crash while the debugger encode a freed object.
2018-01-03 13:58:27 +08:00
Juan Linietsky
14772d2213
Merge pull request #15083 from tagcup/spatial_rot_fix
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Restore the behavior of Spatial rotations recently changed in c1153f5
.
2018-01-02 15:02:19 -03:00
Rémi Verschelde
4973b7a513
Merge pull request #14916 from poke1024/reduce-startup-time
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Ramp up remote debugger wait time
2018-01-02 11:33:30 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar
a6328011d8
Merge pull request #14973 from poke1024/docs-word-selection
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Double-click word selection for RichTextLabel (i.e. docs)
2018-01-01 18:51:35 +07:00
Noshyaar
8dcc28254c
Merge pull request #15091 from poke1024/fix-rect2-distance-to
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Fix Rect2::distance_to() not returning 0
2018-01-01 18:37:46 +07:00
Ibrahn Sahir
96706168d0
fix VariantCall default parameter ordering
2017-12-31 14:58:45 +00:00
Bernhard Liebl
b80bc553dd
Double-click word selection for RichTextLabel (i.e. docs)
2017-12-28 17:44:22 +01:00
tagcup
e9896b17a9
Restore the behavior of Spatial rotations recently changed in c1153f5
.
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That change was borne out of a confusion regarding the meaning of "local" in #14569 .
Affine transformations in Spatial simply correspond to affine operations of its Transform. Such operations take place in a coordinate system that is defined by the parent Spatial. When there is no parent, they correspond to operations in the global coordinate system.
This coordinate system, which is relative to the parent, has been referred to as the local coordinate system in the docs so far, but this sloppy language has apparently confused some users, making them think that the local coordinate system refers to the one whose axes are "painted" on the Spatial node itself.
To avoid such conceptual conflations and misunderstandings in the future, the parent-relative local system is now referred to as "parent-local", and the object-relative local system is called "object-local" in the docs.
This commit adds the functionality "requested" in #14569 , not by changing how rotate/scale/translate works, but by adding new rotate_object_local, scale_object_local and translate_object_local functions. Also, for completeness, there is now global_scale.
This commit also updates another part of the docs regarding the rotation property of Spatial, which also leads to confusion among some users.
2017-12-27 16:40:49 -05:00
Bernhard Liebl
8505871a87
More exact picking for canvas editor
2017-12-27 20:24:58 +01:00
Bernhard Liebl
0d578fb765
Fix crash in StringBuffer::append()
2017-12-27 20:21:50 +01:00
Juan Linietsky
a663dbfdd8
Merge pull request #14744 from poke1024/stringname-compare
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Avoid string allocations in AlphCompare
2017-12-27 15:44:45 -03:00
Juan Linietsky
988d29bdd8
Reimport now checks source path changes and imported files and their md5, fixes #14728
2017-12-27 15:22:04 -03:00
Bernhard Liebl
41c11894f1
Fix Rect2::distance_to() not returning 0
2017-12-27 09:56:52 +01:00
Noshyaar
ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
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Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Noshyaar
de2247b9b4
Merge pull request #15045 from poke1024/vector2-inline
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Inline some very common Vector2 operations
2017-12-27 10:25:08 +07:00
Juan Linietsky
c1153f5041
Change the rotate function of Spatial to be local, makes more sense. Closes #14569
2017-12-26 12:45:56 -03:00
Juan Linietsky
4a2eef4ad8
Removed the InputEvent ID field, which was unused and can cause bugs.
2017-12-26 09:49:31 -03:00
binbitten
267bad6b4c
Add missing image format RGB10A2. Fixes #14964
2017-12-25 21:01:01 +01:00
Bernhard Liebl
517227943f
Inline some very common Vector2 operations
2017-12-25 15:58:14 +01:00
Poommetee Ketson
6c897707ca
Add missing parameter names
2017-12-25 21:19:56 +07:00
Juan Linietsky
021f3c924b
-Removed OpenMP support, replaced by a custom class.
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-Disabled Opus, implementation is wrong.
2017-12-24 09:32:12 -03:00
Ignacio Etcheverry
0a0a44da8d
Mono: Make the bindings generator output enums
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- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
poke1024
e6d83a766a
Ramp up remote debugger wait time
2017-12-22 07:17:31 +01:00
Gilles Roudiere
71f5e17680
Fixes grow_margin not working at all
2017-12-21 23:53:31 +01:00
Juan Linietsky
c9d88fd8e8
Add functions to image to load a PNG or JPG from a buffer, closes #4024
2017-12-20 17:17:12 -03:00
Rémi Verschelde
f66ef74338
Merge pull request #14823 from willnationsdev/get-base-script
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Add Script.get_base_script()/get_instance_base_type() to API
2017-12-20 16:39:35 +01:00
Will Nations
28561c2e7a
Add Script.get_base_script/instance_base_type API
2017-12-19 09:56:59 -06:00
Juan Linietsky
b3a1bf3245
Use a different strategy for path remaps, try loading from a remap file instead.
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This ensures multiple PCK exports still work.
2017-12-18 11:21:49 -03:00
Rémi Verschelde
e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
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Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations
f19fc83546
Dictionary::copy -> ::duplicate
2017-12-17 16:07:15 -06:00
Guilherme Silva
a392dbdbe3
Add implementation for custom hardware cursor
2017-12-17 13:40:29 -02:00
Rémi Verschelde
ad3393743c
Merge pull request #14760 from hpvb/add-several-unlikely-macros
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Add several unlikely() macros
2017-12-17 14:28:15 +01:00
Rémi Verschelde
6afb90c846
Merge pull request #14635 from poke1024/getline
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Faster FileAccess::get_line()
2017-12-17 14:24:07 +01:00
Rémi Verschelde
d0abcf1a58
Merge pull request #14745 from poke1024/api-hash-arg-info
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Faster ClassDB::get_api_hash()
2017-12-17 14:22:48 +01:00
Hein-Pieter van Braam
9ba134b463
Add several unlikely() macros
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Based off of perf-based prediction misses these seem to be the
lowest-hanging fruit for quick (albeit small) improvements. These are
based on:
* baking a complex lightmap
* running platformer 3d
* running goltorus
2017-12-17 13:10:30 +01:00
Bernhard Liebl
b47ce5e5d6
Avoid string allocations in AlphCompare
2017-12-17 12:16:08 +01:00
Juan Linietsky
652c98a7be
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458 .
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Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
poke1024
a3f1ed9af9
Faster FileAccess::get_line()
2017-12-16 16:27:21 +01:00
Bernhard Liebl
b17ae020bb
Faster ClassDB::get_api_hash()
2017-12-16 15:47:36 +01:00
Rémi Verschelde
6b7bed98f4
Merge pull request #14576 from poke1024/strings
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Some performance tweaking of string handling
2017-12-16 13:10:30 +01:00
Ruslan Mustakov
9d6d20e67c
Remove get_stack_bottom
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It's not used in godot-nim any longer and there were no other uses for
it.
2017-12-16 13:10:26 +07:00
Rémi Verschelde
cf7bd1a7e3
Merge pull request #14708 from Faless/get_packet_not_const_rebased
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Remove "const" from PacketPeer get_packet/get_var, move windows network related stuff to drivers
2017-12-16 00:05:18 +01:00
Dmitry Koteroff
6fe415ca7f
Added rsplit() for String class
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Docs updated
2017-12-15 22:23:58 +03:00
Rémi Verschelde
7767d89c45
Merge pull request #14580 from Krakean/string_split_new_arg
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Added third argument for String.split() function
2017-12-15 19:56:39 +01:00
Dmitry Koteroff
5302fd125b
Added third argument for String.split() function (see issue #14349 )
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Remove negative limit, leave only positive and make it reflect behaviour like in Python
Also limit renamed to maxsplit to match Python one.
Also docs updated.
Fix indent
2017-12-15 21:51:13 +03:00
poke1024
040d4dba6b
Some performance tweaking of string handling
2017-12-15 17:25:57 +01:00
Fabio Alessandrelli
92067b4714
Remove "const" from PacketPeer get_packet/get_var
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They are NOT constant methods, as state by the comment message,
they fetch the last packet and then forget about it, actively
changing the state of the object.
2017-12-15 17:14:17 +01:00
Fabio Alessandrelli
206275f3e7
Fix javascript build error and improve #14604
2017-12-15 15:35:18 +01:00
Juan Linietsky
433cb6f490
fix compile issue
2017-12-15 09:04:57 -03:00
Juan Linietsky
251433847f
-Added new scene conversion to binary on export (disabled by default, please test)
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-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
Rémi Verschelde
108a36f515
Merge pull request #14604 from mhilbrunner/http-defaults
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HTTP cleanup & better defaults
2017-12-15 07:53:38 +01:00
Juan Linietsky
93a63a5e1a
GDScript files are converted to binary on export now.
2017-12-14 15:34:47 -03:00
Rémi Verschelde
fb84b49d87
Fix type mismatch in OS::set_borderless_window
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Closes #14663 .
2017-12-14 19:16:20 +01:00
Juan Linietsky
f3ad14224e
-Add lightmapper
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
mhilbrunner
966c054fc9
HTTP cleanup & better defaults
2017-12-14 10:59:42 +01:00
mhilbrunner
a7abb459c9
HTTPClient: Add PATCH method and missing HTTP status codes
2017-12-12 10:56:18 +01:00
Rémi Verschelde
2b41afb30e
Fix wrong return value in some virtual method bindings
2017-12-10 15:34:08 +01:00
Rémi Verschelde
a845411454
Style: Re-apply clang-format over recent invalid additions
2017-12-10 01:27:02 +01:00
Rémi Verschelde
626eebdec4
PropertyEditor: Fix display of property doc in tooltip
2017-12-09 22:54:12 +01:00
Rémi Verschelde
41e3592041
Merge pull request #13347 from Noshyaar/hang_in_there
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Rect2: add function returning same rect with positive w and h
2017-12-09 18:08:09 +01:00
Stefano Bonicatti
c067cf2c6a
Fixes vsync setting ignored when using a separate thread for rendering
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Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.
Fixes #13447
2017-12-09 01:43:23 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Rémi Verschelde
d5ca9e2f6f
Style: Apply clang-format again on all files
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Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
Rémi Verschelde
a88543c881
Merge pull request #14003 from karroffel/dictionary-iterate-fix
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fix Dictionary iteration
2017-12-07 00:22:38 +01:00
Rémi Verschelde
e6f3253f7d
Merge pull request #12603 from GodotExplorer/beautify-json
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Add indent and sort keys support for JSON.print
2017-12-06 23:53:05 +01:00
Rémi Verschelde
c033be4528
Merge pull request #14326 from RandomShaper/fix-chmod-error
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Fix Windows-to-Linux export error
2017-12-06 23:16:18 +01:00
Juan Linietsky
a496dd4d38
Created internal usage flag to remove non editor properties from doc, closes #13334
2017-12-06 17:16:25 -03:00
Pedro J. Estébanez
7fb9508cfa
Fix Windows-to-Linux export error
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Now chmod() returns ERR_UNAVAILABLE by default, to signal the caller the problem is lack of support instead of a failed operation.
2017-12-06 20:46:38 +01:00
karroffel
2ba4edbfb7
fix Dictionary iteration
2017-12-05 20:00:44 +01:00
Unknown
fd1b94e307
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
Juan Linietsky
d438ac0aed
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
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-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Bastiaan Olij
4f9dac5bb1
Forgot to apply oversampling to Y
2017-12-03 22:32:42 +11:00
Juan Linietsky
9678231b10
Changed the dynamic library open function to allow setting the path of the library to open extra libraries.
2017-11-30 10:00:55 -03:00
Rhody Lugo
a65c0939fd
disable caching for targets using helper functions
2017-11-28 23:24:12 -04:00
Rhody Lugo
a4a222d62d
use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
Poommetee Ketson
5c9be411eb
Rect2: add function returning same rect with positive w and h
2017-11-28 00:41:29 +07:00
Rémi Verschelde
c7e53f1934
Fix javascript build after bc2e8d99
2017-11-27 08:17:28 +01:00
Rémi Verschelde
af9c67db0c
Allow customizing user:// path (folder in OS::get_data_path())
...
This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).
Fixes #13236 .
2017-11-26 19:02:32 +01:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
...
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Andreas Haas
c76a9b99b0
Core: Bind InputEventGesture events.
2017-11-24 19:23:04 +01:00
Rémi Verschelde
3d0aec7a81
Merge pull request #13244 from bojidar-bg/13243-get-static-indexed
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Fix a crash in get_static_property_type_indexed
2017-11-24 15:07:24 +01:00
Bojidar Marinov
0b63e84566
Fix a crash in get_static_property_type_indexed
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Fixes #13243
2017-11-24 15:26:32 +02:00
dragmz
b20bb8615f
reduce static memory usage
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fixes #13217
2017-11-23 21:16:18 +01:00
Juan Linietsky
62d86b1588
Modified low processor sleep to 8000 and made it customizable (should be customizable for editor too)
2017-11-22 14:41:45 -03:00
Rémi Verschelde
ba891a0e8b
Merge pull request #13143 from willnationsdev/list-insert-before-after-fix
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Fixes List<T>::insert_before/after
2017-11-22 18:18:25 +01:00
Rémi Verschelde
c07833f8b5
Merge pull request #13178 from bojidar-bg/13174-tween-fix
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Make tween able to be used as before (without the need for ":...")
2017-11-22 13:20:20 +01:00
Rémi Verschelde
71f464e798
i18n: Add support for Serbin (Cyrillic) locale
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[ci skip]
2017-11-22 13:19:09 +01:00
Bojidar Marinov
bfe44de2b6
Make tween able to be used as before (without the need for ":...")
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Fixes #13174
2017-11-22 14:13:56 +02:00
Juan Linietsky
0300522189
Merge pull request #13176 from bojidar-bg/allow-subproperty-set
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Fix combatibility with older .scn files
2017-11-22 08:46:34 -03:00
Bojidar Marinov
3eb7858a3a
Fix combatibility with older .scn files
2017-11-22 13:34:43 +02:00
Rémi Verschelde
9638c9cb5d
Merge pull request #12371 from donkeybonks/color-lighten-darken
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Add Color.lighten and Color.darken (like LESS.css or SASS) #2
2017-11-22 01:27:01 +01:00
Rémi Verschelde
3b7e9df255
Merge pull request #13151 from akien-mga/basis-vector3-constructor
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Properly implement Basis constructor using Vector3 of Euler angles
2017-11-22 01:20:14 +01:00
Rémi Verschelde
bedcbdd420
Merge pull request #13130 from endragor/gdnative-android-export
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Proper GDNative export on Android
2017-11-21 23:59:01 +01:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
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Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Rémi Verschelde
a3f8dde502
Properly implement Basis constructor using Vector3 of Euler angles
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Fixes #13104 .
2017-11-21 20:52:07 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
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Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Juan Linietsky
640856f4d4
Merge pull request #11895 from m4nu3lf/rendering/separate_thread
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Restore rendering on a separate thread
2017-11-21 14:31:14 -03:00
Juan Linietsky
30dadb1228
Merge pull request #11933 from cxong/master
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Use "Command" instead of "Meta" for macOS (#1619 )
2017-11-21 14:25:09 -03:00
Will Nations
52f73a153d
Fixes List<T>::insert_before/after
2017-11-21 10:51:38 -06:00
Ruslan Mustakov
ebf9b80a47
Proper GDNative export on Android
2017-11-21 20:40:31 +07:00
Rémi Verschelde
6c9ee1f125
Merge pull request #13133 from endragor/resurrect-file-logging
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Return and repair file logging
2017-11-21 14:25:33 +01:00
Rémi Verschelde
1c2782a7c7
Merge pull request #12590 from poke1024/bsearch
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Add bsearch and bsearch_custom to Array
2017-11-21 13:14:08 +01:00
Kyle Van Berendonck
8e4336a729
Add Color.lightened and Color.darkened (like LESS.css or SASS)
2017-11-21 21:48:11 +11:00
Ruslan Mustakov
d42c5646a5
Return and repair file logging
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And make it configurable, too.
2017-11-21 16:43:44 +07:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
poke1024
d6e54de502
Add bsearch and bsearch_custom to Array
2017-11-21 08:50:31 +01:00
Rémi Verschelde
71a3e71b61
Merge pull request #11783 from endragor/ios-export-frameworks
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Allow exporting third-party iOS Frameworks
2017-11-20 22:56:15 +01:00
Rémi Verschelde
6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
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Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Ruslan Mustakov
8f0f327f02
Allow configuring iOS export
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- EditorExportPlugin's _export_begin accepts all the arguments related
to the current export (is_debug, path, flags).
- EditorExportPlugin API is extended with methods allowing to configure
iOS export: add_ios_framework, add_ios_plist_content,
add_ios_linker_flags, add_ios_bundle_file.
- iOS export template now contains Godot as a static library so that
it can be linked with third-party Frameworks and GDNative static
libraries.
- Adds method to DirAccess for recursive copying of a directory.
- Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Rémi Verschelde
450bdda97a
Merge pull request #12387 from santouits/x1111
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Fix x11 boot logo position in fullscreen and in maximized
2017-11-20 15:48:08 +01:00
Rémi Verschelde
4d5b82811f
Merge pull request #13006 from hoelzl/pr-placement-delete
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Add placement deletes to avoid warnings on VC++
2017-11-20 13:16:23 +01:00
Juan Linietsky
d413f372be
Make old scenes readable again
2017-11-20 08:25:43 -03:00
Chip Collier
fd81c001fc
Basis accepts Vector3 as constructor argument.
2017-11-20 09:59:42 +01:00
Rémi Verschelde
3fd23da5ee
Rename the version's "revision" to "build"
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That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".
It can now be overridden with the BUILD_NAME environment variable.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
6947bed015
Pass engine name and version parts as proper strings
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Removes the need for _MKSTR all over the place which has the drawback of
converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing
a compilation error.
2017-11-20 00:51:14 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
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Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Matthias Hoelzl
4c76c6892c
Add placement deletes to avoid warnings on VC++
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When compiling with VC++ 2017, Godot generates huge numbers of
C4291 warnings about missing placement delete.
I have not found a way to disable these warnings using compiler
options: AFAICT there is no equivalent to `-f-no-exceptions` for
VC++ (there is only /EH to change the exception-handling model,
/GX is deprecated) and adding /wd4291 to the
`disable_nonessential_warnings` list in the `SConstruct` file
or even compiling with `warnings=no` does not disable the
messages.
Placement delete is only called when placement new throws an
exception, since Godot doesn't use exceptions this change should
have no runtime effect.
Fixes #12654 (probably, difficult to say without log)
2017-11-19 21:25:18 +01:00
Rémi Verschelde
32c12a92a5
Add initial support for the XDG Base Directory spec
...
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513 .
2017-11-19 20:54:24 +01:00
m4nu3lf
f9a38d2309
CommandQueueMT doesn't lock during command execution
2017-11-18 18:37:44 +00:00
Daniel J. Ramirez
59c2e8906a
Improved packed scene previews.
2017-11-17 21:42:14 -06:00
Rémi Verschelde
73049d115e
Rename OS::get_data_dir to OS::get_user_data_dir
...
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Juan Linietsky
ebbe2bd572
Merge pull request #12930 from vnen/gdscrit-output-print
...
Make tool scripts print on the editor Output panel
2017-11-17 16:05:44 -03:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
...
Fixes #12973 .
2017-11-17 11:01:41 -05:00
Geequlim
fab66af7e9
Move the remote scene tree to the scene tree dock.
...
Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
2017-11-17 12:01:54 +08:00
geequlim
ccf76798d5
Send script members, contants and globals to debugger
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Remove remote inspector panel
2017-11-17 09:20:32 +08:00
geequlim
475cee9c0f
Abstract some method for script system
2017-11-17 09:20:32 +08:00
George Marques
1d12470a78
Add print_error function, akin to print_line
2017-11-16 21:56:57 -02:00
Rémi Verschelde
219d735eb2
Merge pull request #12932 from willnationsdev/capitalize-enhancement
...
Fixes a bug where capitalize didn't work with camelCase names
2017-11-17 00:28:18 +01:00
Will Nations
238d488a04
Fixed a bug where capitalize didn't work with camelCase names
2017-11-14 14:32:37 -06:00
Leon Krause
acb23adad3
Fail when attempting to retrieve a non-existent singleton
2017-11-14 16:15:00 +01:00
Leon Krause
9b7b46143d
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
Rémi Verschelde
0dd96bccd3
Merge pull request #12867 from eska014/html5-http
...
Implement HTTPClient in HTML5 platform
2017-11-13 08:32:32 +01:00
Leon Krause
2970061a73
Implement HTTPClient in HTML5 platform
...
Limitations:
- Subject to same-origin policy
- No persistent connection (but simulated for compatibility)
- No blocking mode
- No StreamPeer access
- No chunked responses
- Cannot disable host verification
2017-11-13 00:58:29 +01:00
Goutte
91ca725f9b
Add support for the TAU constant. Fixes #12094 .
2017-11-12 13:32:35 +01:00
Rémi Verschelde
ed57f0a0d4
Remove get_default_video_mode definition on OSX/iOS
...
It had been missed in d09160a8b6
and broke compilation
for those platforms.
Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
Juan Linietsky
d09160a8b6
Make video mode initialization more intuitive, fixes #12022
2017-11-09 13:02:26 -03:00
Rémi Verschelde
c7cd89c29f
Merge pull request #12780 from karroffel/dictionary-crash
...
fix dictionary constant access crash
2017-11-09 16:30:07 +01:00
Karroffel
e25b6bf8da
fix dictionary constant access crash
2017-11-09 16:27:27 +01:00
Bastiaan Olij
2a230d571d
Increase joystick axis from 8 to 10
2017-11-08 19:56:30 +11:00
mhilbrunner
d5b7df8523
Use UTF-8 for locale names. Fixes #12462 .
2017-11-07 21:57:43 +01:00
Geequlim
f7168bf217
Add indent and sort keys support for JSON.print
2017-11-07 11:52:45 +08:00
Rémi Verschelde
32dfdc12dc
Merge pull request #12656 from karroffel/dictionary-ordered-hashmap
...
make Dictionary use OrderedHashMap
2017-11-06 13:00:12 +01:00
Poommetee Ketson
b6db04993f
Merge pull request #12646 from poke1024/geomdocs
...
Basic docs for Geometry plus two new functions
2017-11-06 09:09:08 +07:00
Karroffel
c937b1f5f9
make Dictionary use OrderedHashMap
2017-11-05 15:27:28 +01:00
Bernhard Liebl
7ec32b6d09
Basic docs for Geometry plus two new functions
2017-11-05 07:56:27 +01:00
Zher Huei Lee
609cf36f8d
Fixed dedent() binding did not return result
2017-11-05 09:07:06 +08:00
Karroffel
1386647cdf
make ConfigFile sections ordered
2017-11-04 14:08:21 +01:00
Poommetee Ketson
9aebdd2ae8
Merge pull request #12593 from DmDerbin/master
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AStar: implementation of get_point_connections
2017-11-04 16:49:29 +07:00
DmDerbin
4c79e58e3f
AStar: implementation of get_point_connections
2017-11-04 11:21:03 +03:00
Karroffel
38d56c8351
make ConfigFile use OrderedHashMap
2017-11-03 14:33:19 +01:00
Juan Linietsky
79f81b77e2
-Modules can now add custom version info (added it for Mono)
...
-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
Zher Huei Lee
0804dd5336
Added String::dedent() to remove text indentation
...
This functions similarly to Python's textwrap.dedent()
It's also been applied to doc_data.cpp to remove extra whitespace while
parsing the XML.
2017-11-01 07:20:20 +08:00
Rémi Verschelde
ea0e942617
Merge pull request #12035 from Chaosus/wrapfunc
...
Added new Wrap functions for numbers
2017-10-31 23:30:50 +01:00
Rémi Verschelde
cb3f594b14
Merge pull request #11249 from m4nu3lf/bugfix/get_euler
...
Fix inertia tensor update & Generic6DOFJoint & Simplify Basis::get_euler()
2017-10-31 23:03:01 +01:00
N0hbdy
f3fc07272c
Add Colemak keybindings to editor for osx
2017-10-30 22:51:02 +01:00
Захаров Андрей
e10ee8765f
Added difference between function which return value or not
...
Now ADDFUNC with suffix R add function with return value.
It was changed because addfunc considers that the function
doesn't return a value if it returns NIL.
2017-10-30 22:46:15 +01:00
Rémi Verschelde
4889b80698
Merge pull request #12471 from mhilbrunner/autocomplete
...
Fix get_node() and $ autocompletion when using single quotes
2017-10-30 22:22:46 +01:00
Unknown
7683ff3e42
Fix get_node() and $ autocompletion when using single quotes
2017-10-30 21:58:32 +01:00
Rémi Verschelde
981ef0be59
Add support for non-ISO locale identifiers via renames map
...
Windows apparently uses "no" for Norwegian Bokmål, even though its
ISO 639-1 language code is "nb"... Closes #12479 .
Also did some non-intrusive cleanup while at it.
2017-10-30 00:02:55 +01:00
Rémi Verschelde
9f4f630adf
Merge pull request #12437 from mhilbrunner/astar-setpointweightscale
...
AStar: Add setters for point position and scale weight, cleanup
2017-10-29 13:32:08 +01:00
Rémi Verschelde
568e905604
Merge pull request #12423 from tagcup/zstd_1.3.2
...
Update zstd to 1.3.2.
2017-10-27 20:28:59 +02:00
Unknown
9b4c5989ad
AStar: Add setters for point position and scale weight, cleanup
2017-10-27 19:19:01 +02:00
Ferenc Arn
f3436a841a
Add an option to use zstd's recently introduced long range matching (off by default).
2017-10-27 12:26:13 -04:00
Rémi Verschelde
b1b11ea411
Merge pull request #12422 from eska014/httpclient-api
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Remove HTTPClient::send_body_text and ::send_body_data
2017-10-26 23:29:59 +02:00
Ferenc Arn
01815e9b5f
Update zstd to 1.3.2.
2017-10-26 16:41:47 -04:00
Leon Krause
d1102cb37d
Remove HTTPClient::send_body_text and ::send_body_data
...
These were never implemented, the request* methods provide parameters to
send body data as part of the client's requests.
2017-10-26 22:25:35 +02:00
santouits
55fae24710
Fix x11 boot logo position in fullscreen and in maximized
2017-10-26 01:06:26 +03:00
Jerome67000
2609cc9ef4
Removes Script::get_node_type()
...
used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
sheepandshepherd
1cd40be491
Add a function to get the full name of a locale
2017-10-25 01:13:17 -05:00
Rémi Verschelde
847c55bcb1
Merge pull request #12365 from neikeq/p
...
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
2017-10-24 18:59:26 +02:00
Cradmon
8da9fd5d23
Small fix in core/set.h and similar fix in core/map.h
2017-10-24 15:59:54 +01:00
Ignacio Etcheverry
e218a13a64
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
...
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
Rémi Verschelde
3c69a40caf
Merge pull request #12183 from marcelofg55/err_index
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Improved *_FAIL_INDEX error macros to print the index/size
2017-10-23 23:26:34 +02:00
Rémi Verschelde
4e0e513d5f
Merge pull request #12341 from jagt/move-button-joy-enums
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Move BUTTON and JOY constants to enums
2017-10-23 23:11:05 +02:00
jagt
4e94292573
move button/joy constants to enums
2017-10-23 13:36:50 +08:00
Robert Hernandez
794407e7b6
Fixed memory leak with AStar class
2017-10-22 18:37:02 -04:00
Juan Linietsky
b4f0f59d9f
Many fixes to SSAO, should be good now.
2017-10-22 13:52:48 -03:00
Marcelo Fernandez
a97d7d948b
Improved *_FAIL_INDEX error macros to print the index/size
2017-10-22 12:17:41 -03:00
Rémi Verschelde
99c8a8c7b1
Merge pull request #11401 from SaracenOne/snapped_drag
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Added snapping to spatial drag and drop.
2017-10-22 12:06:00 +02:00
Poommetee Ketson
8265ff4c20
Bind MainLoop.notif_wm_go_back_request
2017-10-22 14:07:24 +07:00
Rémi Verschelde
50306041e5
Merge pull request #11982 from tagcup/get_quat
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Added Basis::get_quat().
2017-10-21 23:51:07 +02:00
Rémi Verschelde
6361e24f29
Cleanup unnecessary debug prints
2017-10-21 20:41:07 +02:00
Patrick Yates
c433d83d81
Fix InputEventJoypadMotion::action_match for 0 axis values.
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Make action_match ignore the sign if axis value is 0.
This means that an axis value of 0 will match actions defined for both positive and negative values, as expected.
Fixes #12223
2017-10-21 16:06:24 +11:00
Sebastian Krzyszkowiak
110adc80d2
variant.h: Update comments with numeric enum values
...
Comments got desynchronized with the actual values of the enum.
To avoid anyone making some stupid mistake here, let's fix it as soon
as possible.
2017-10-20 13:18:40 +02:00
Rémi Verschelde
2229056fcc
Merge pull request #12247 from endragor/fix-rotated-logger
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Fix rotated logger naming and backup deletion
[ci skip]
2017-10-20 12:57:25 +02:00
Rémi Verschelde
5f912a9186
Merge pull request #12241 from eska014/vs-binds
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Bind more VisualServer functions
[ci skip]
2017-10-20 12:56:13 +02:00
Ruslan Mustakov
27b537cfca
Fix rotated logger naming and backup deletion
2017-10-20 10:34:46 +07:00
Leon Krause
cf3919b228
Bind some VisualServer functions
2017-10-20 00:24:49 +02:00
Marcelo Fernandez
d3a039cb2f
Fix Color.r8/g8/b8/a8 being type float instead of type int
2017-10-19 12:36:06 -03:00
Pedro J. Estébanez
d645b80e46
Fix formatting of debug log overflow
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Fixes #12087 .
2017-10-16 22:10:11 +02:00
Comanche_Ak
51597b6d69
Fix Alpha Border bugfix
2017-10-13 20:19:33 +03:00
Chaosus
216a8aa643
Added new wrap functions
2017-10-13 11:10:45 +03:00
Ruslan Mustakov
6106fd88d4
Remove junk output
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Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Rémi Verschelde
c30ab882d7
Merge pull request #11539 from BastiaanOlij/remove_directory_scan
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Removed directory scan from project load
2017-10-11 23:37:10 +02:00
Rémi Verschelde
20a32d6a2e
Merge pull request #12039 from Hinsbart/expose_joy_connection
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Input: expose joy_connection_changed()
[ci skip]
2017-10-11 23:01:33 +02:00
Ferenc Arn
8861cc40fa
Added Basis::get_quat() and set_quat().
2017-10-11 16:56:47 -04:00
Andreas Haas
8f1ed9aaee
Input: expose joy_connection_changed()
2017-10-11 18:55:57 +02:00
Ignacio Etcheverry
740ef3dc97
Merge pull request #11954 from neikeq/d
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Added 'exposed' field to ClassInfo for registered classes
2017-10-11 13:54:34 +02:00
Andreas Haas
1d8a546a07
Merge pull request #11919 from Toizi/array_sort_ref
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Array::sort/invert now return reference to Array
2017-10-10 20:31:48 +02:00
Ignacio Etcheverry
8ac43bb1de
Merge pull request #11987 from endragor/define-va-copy
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Define va_copy with --std=c++03 (fixes #11979 )
2017-10-10 16:35:39 +02:00
BastiaanOlij
e9c606fd29
Made directory scan optional
2017-10-10 23:45:54 +11:00
Ruslan Mustakov
73e86187bc
Define va_copy with --std=c++03 ( fixes #11979 )
2017-10-10 12:09:59 +07:00
Ignacio Etcheverry
0c2e882210
Adds 'exposed' field to ClassInfo
...
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
Marius Guggenmos
2f173a67ab
Array::sort, sort_custom and invert now return reference to Array to allow chaining of operations
2017-10-09 16:36:09 +02:00
Rémi Verschelde
e8b9cca614
Merge pull request #11810 from marcelofg55/osx_export_improv
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OS X export code improvements
2017-10-09 12:20:39 +02:00
Emmanuel Leblond
80b15fba1d
Fix trailing whitespaces in project settings header comment
2017-10-09 08:34:32 +02:00
Rémi Verschelde
e5fcf0ee76
Merge pull request #11947 from eska014/fix-obj-marshalling
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Fix exporting projects with custom input event actions
2017-10-09 00:04:28 +02:00
Leon Krause
c05c334de7
Fix binary marshalling of Objects
2017-10-08 20:13:46 +02:00
Emmanuel Leblond
d17951f57e
[GDnative] Add string_name api
2017-10-08 16:47:10 +02:00
Cong
dd684eaaa0
Use "Command" instead of "Meta" for macOS ( #1619 )
2017-10-08 17:23:05 +10:00
Andreas Haas
fd1d886cf8
Merge pull request #11853 from endragor/long-string-logging
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Fix logging of long strings via RotatedFileLogger
2017-10-06 13:16:21 +02:00
Juan Linietsky
d938de67ff
Make sure to obey hidpi to off by default, as present in project settings. Set it to on by default for editor.
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Many integrated GPUs can't really get enough performance to play games at hidpi, so this should be enabled manually.
2017-10-05 16:41:42 -03:00
Juan Linietsky
3d87b70f7a
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
Ruslan Mustakov
01ebcfe841
Fix logging of long strings via RotatedFileLogger
2017-10-05 16:16:20 +07:00
Gilles Roudiere
2e6f2ed032
Merge pull request #11812 from NathanWarden/fix_validate_ssl
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Fixed a bug where ssl would force validation even though you told it not to.
2017-10-04 20:40:53 +02:00
Gilles Roudiere
5b9b158354
Merge pull request #11823 from endragor/virtual-keyboard-height
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Allow to obtain virtual keyboard height
2017-10-04 18:16:28 +02:00
Ruslan Mustakov
275e537058
Allow to obtain virtual keyboard height
...
On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
2017-10-04 17:21:05 +07:00
Juan Linietsky
3cadecf17b
fixed the OS.has_feature() API, and added support for 32 and 64.
2017-10-03 17:36:14 -03:00
Nathan Warden
310a8eb902
Fixed a bug where ssl would force validation even though you told it not to.
2017-10-03 13:53:23 -05:00
Marcelo Fernandez
4b695c3bdf
OS::execute can now read from stderr too when executing with a pipe
2017-10-03 15:09:04 -03:00
Hein-Pieter van Braam
2bece6bbd3
Merge pull request #11782 from eska014/persistent-userfs-test
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Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode
2017-10-03 12:24:11 +02:00
Andreas Haas
132ba0ed97
Merge pull request #11568 from endragor/loggers
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Extract logging logic
2017-10-02 23:51:26 +02:00
Andreas Haas
5303efb2fa
Merge pull request #11659 from AndreaCatania/prephysics
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Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Andreas Haas
2fbffb7cde
Merge pull request #11730 from gabrielformiga/fix-small-png-texture-import
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Change to Image::shrink_x2 function preventing it set a 0 width/height for mipmapped textures
2017-10-02 22:42:38 +02:00
Leon Krause
7b23665e72
Add OS::is_userfs_persistent to check user:// persistence
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Allows starting HTML5 export when IndexedDB is not available.
2017-10-02 21:07:05 +02:00
Poommetee Ketson
478fd21e07
Merge pull request #11575 from marcelofg55/move_path_to_trash
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FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
2017-10-02 23:52:09 +07:00
Gabriel
40dcf4a2e7
Change to shrink_x2 function preventing it set a 0 width/height
2017-09-30 17:21:10 -03:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
Hein-Pieter van Braam
350fcb6d98
Build MSVC safe_refcount in a separate compilation unit
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Including windows.h in a globally included header gives all kinds of
issues. Move the MSVC implementation for safe_refcount back into a .cpp
file to prevent this from happening.
2017-09-27 00:01:02 +02:00
Marcelo Fernandez
20918587d3
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
2017-09-25 21:49:01 -03:00
Rémi Verschelde
e9e1753c3c
Merge pull request #11445 from Cradmon/refactorCoreMap
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Refactor core/map.h
2017-09-25 23:53:18 +02:00
Rémi Verschelde
c79fc6716e
Merge pull request #11518 from hpvb/gdscript-direct-dispatch
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Some more GDScript performance optimizations
2017-09-25 23:25:42 +02:00
Rémi Verschelde
78aa7b382a
Merge pull request #11567 from QuLogic/scons-var-types
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Add types to scons command-line options
2017-09-25 22:44:05 +02:00
Juan Linietsky
c5da28f24c
Fixed constness of variant functions, as well as visual script sequence ports. Closes #11258
2017-09-25 17:09:27 -03:00
Elliott Sales de Andrade
45a9a680a3
Use BoolVariable for third-party options.
2017-09-25 14:36:30 -04:00
Hein-Pieter van Braam
758accdcc2
Make variant_op jumptable const
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Not doing this was a bit of an oversight
2017-09-25 18:29:44 +02:00
Hein-Pieter van Braam
158c3fbf3c
Allow inlining of all parts of safe_refcount
...
Differences with this aren't huge but the effort is minimal, in some
workloads gain a couple of percent of performance.
2017-09-25 18:29:18 +02:00
Ruslan Mustakov
1a2311e350
Extract logging logic
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Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:
- Extracted logging logic into a separate Logger hierarchy. It allows
easy configuration of logging mechanism depending on compile-time or
run-time configuration.
- Implemented RotatedFileLogger which is usually used with StdLogger,
providing persistency of logs. It is often important to be able to
obtain logs of the game even in production to be able to understand
what happened prior to some problem. On mobile there previously was
no way to obtain the logs aside from having the device connected to
your machine.
- flush() is not performed in release mode for every logged line. It
is only performed for errors.
2017-09-25 16:19:21 +07:00
Hein-Pieter van Braam
a124651280
Merge pull request #11549 from hpvb/fix-11543
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Fix Dictionary set_named
2017-09-24 20:22:53 +02:00
Marcelo Fernandez
57d438eb7a
Fix Variant::get_named return when p_index is invalid
2017-09-24 14:50:51 -03:00
Hein-Pieter van Braam
4d14d61bbc
Fix Dictionary set_named
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Reduz optimized field indexing in 3c85703
but the changes didn't apply
to dictionary so this code remained untouched. However, the logic for
validity checking was changed but not updated for the dictionary case.
2017-09-24 19:44:49 +02:00
Rémi Verschelde
ebaf2d89e9
Merge pull request #11473 from hpvb/fix-11466
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Implement operator != on Pool*Array types
2017-09-24 15:59:59 +02:00
Elliott Sales de Andrade
a408388623
Enable building against system zstd.
2017-09-23 23:46:47 -04:00
Juan Linietsky
3c857033df
Massive optimization to Variant::set_named/get_named. Should give a nice boost to GDScript.
2017-09-23 21:05:35 -03:00
m4nu3lf
3df217b1a1
Fix Basis::get_euler_xyz()
2017-09-22 20:19:11 +01:00
Hein-Pieter van Braam
7b492e6a23
Implement operator != on Pool*Array types
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These types previously had equality checks but not inequality checks.
Add these too.
This fixes #11466
2017-09-22 14:40:42 +02:00
Rémi Verschelde
be60689812
Merge pull request #11461 from hpvb/add-likely-macros
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Implement Linux-style likely()/unlikely() macros
2017-09-22 09:15:45 +02:00
Ross Hadden
1a97d6455d
Fixed a bunch of typos, including an error code.
2017-09-21 23:58:29 -04:00
Hein-Pieter van Braam
22358babda
Implement Linux-style likely()/unlikely() macros
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This implement branch prediction macros likely() and unlikely() like in
Linux. When using these macros please ensure that when you use them the
condition in the branch really is very, very likely or unlikely. Think
90+% of the time. Primarily useful for error checking. (And I implement
these macros for all our error checking macros now)
See this article for more information:
https://kernelnewbies.org/FAQ/LikelyUnlikely
There are more places where these macros may make sense in renderer and
physics engine. Placing them will come in another commit down the line.
2017-09-21 18:28:28 +02:00
Juan Linietsky
423ca9bcaf
Fix import order, so scenes are imported after textures.
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Also fix bugs when meshes are always generated.
2017-09-20 21:04:20 -03:00
Cradmon
98f8e7df16
Refactor core/map.h to be similar to core/set.h
2017-09-20 23:57:18 +01:00
Juan Linietsky
71e4fae3a1
Merge pull request #11437 from hpvb/allow-compare-to-null
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Allow equality checks between null and arbitrary types
2017-09-20 17:49:18 -03:00
Hein-Pieter van Braam
6565cf3360
Allow equality checks between null and arbitrary types
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Uninitialzed values in GDScript are of type NIL so not allowing null
comparisons did end up breaking some code.
This commit reenables NULL equality checks for all types. We're going to
have to figure out how to make this fast for the compiler later.
2017-09-20 22:14:38 +02:00
Cradmon
0a1db473fb
Refactor core/set.h
2017-09-20 18:52:40 +01:00
Rémi Verschelde
e3617cb187
Merge pull request #11409 from MarufSarker/PR-core-math-is_nan
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Verbose and Platform-specific implementation for is_nan
2017-09-20 14:29:01 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
ABU MD. MARUF SARKER
7744bb153f
verbose and platform specific implementation for is_nan
2017-09-20 08:20:08 +06:00
SaracenOne
2e22c07f42
Added snapping to spatial drag and drop.
2017-09-20 01:54:01 +01:00
Rémi Verschelde
593511b2b8
Merge pull request #10748 from Cradmon/fixCoreSet
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Refactor core/set.h
2017-09-19 23:47:39 +02:00
Rémi Verschelde
27fb329c82
Merge pull request #11208 from kitsune/hex-color-shortcuts
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Adds 3 and 4 digit html shortcuts to Color
2017-09-19 23:33:25 +02:00
Rémi Verschelde
d58b0a5c9a
Merge pull request #11388 from hpvb/fix-missing-return-fail
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Be type-strict checking on equality checks
2017-09-19 19:03:25 +02:00
Hein-Pieter van Braam
833c3917b2
Allow booleanization of all types
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We now allow booleanization of all types. This means that empty versions
of all types now evaluate to false. So a Vector2(0,0), Dictionary(),
etc.
This allows you to write GDScript like:
if not Dictionary():
print("Empty dict")
Booleanization can now also no longer fail. There is no more valid flag,
this changes Variant and GDNative API.
2017-09-19 18:55:31 +02:00
Rémi Verschelde
67aa409f59
Merge pull request #11405 from karroffel/new-hashmap
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added OAHashMap type
2017-09-19 16:57:58 +02:00
Karroffel
add040d381
added OAHashMap type
2017-09-19 16:48:53 +02:00
Hein-Pieter van Braam
85641c545b
Be type-strict checking on equality checks
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After a short discussion with @reduz and @karroffel we decided to make
all non number/number comparisons return type errors on comparisons.
Now bool == bool is allowed but Vector2 == Vector3 is a type error and
no longer 'not equal'. The same has been done for the != operators.
In addition I forgot to add some failures to some Object operators
meaning that there was a potential for a crasher.
2017-09-19 16:00:19 +02:00
Rémi Verschelde
33e1716f13
Merge pull request #11402 from hpvb/remove-gdscript-checks-on-release
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Various GDScript performance tweaks
2017-09-19 15:48:14 +02:00
Hein-Pieter van Braam
d05965963d
Don't call Variant::reference() unnecessarily
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operator= does not need to call reference() if the new value is of the
same type as the old. This saves us zeroing the Variant, This speeds
up reuse of a Variant in a loop by roughly 50%.
2017-09-19 15:27:57 +02:00
Rémi Verschelde
ba4439c491
Merge pull request #11386 from kosz78/fix-msvc-compile-errors
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Fix MSVC compilation errors
2017-09-19 14:58:19 +02:00
Hein-Pieter van Braam
36e8bee752
Fix accidental cast to Vector3 for Vector2 iter
2017-09-19 14:18:12 +02:00
Indah Sylvia
13b630eb0c
Fixed Typo: 'Seperate' to 'Separate'
2017-09-19 15:51:00 +07:00
Konstantin Zaitsev
c386a02654
Fix MSVC compilation errors
2017-09-19 10:33:07 +07:00
Hein-Pieter van Braam
137f8a58a8
Move Variant::evaluate() switch to computed goto
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In an effort to make GDScript a little faster replace the double
switch() with a computed goto on compilers that set __GNUC__. For
compilers that don't support computed goto it will fall back to regular
switch/case statements.
In addition disable using boolean values in a mathematical context. Now
boolean values can only be compared with other booleans. Booleans will
also no longer be coerced to integers.
This PR replaces #11308 and fixes #11291
2017-09-17 22:49:23 +02:00
Marcelo Fernandez
3528b1e571
Fix x11 exported executables not getting the +x flag
2017-09-17 14:40:58 -03:00
Thomas Herzog
41715c1e8f
Merge pull request #11294 from karroffel/json-object
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added JSON singleton
2017-09-17 16:31:27 +02:00
Rémi Verschelde
a1b4e4c607
Merge pull request #11272 from Rubonnek/move-to-initializer-list
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Moved class_name and return_val to initializer list
2017-09-17 12:52:46 +02:00
Rémi Verschelde
2db9973ad4
Merge pull request #11176 from bncastle/master
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Implement +,-,/, * and negate operators for Color type
2017-09-17 12:43:21 +02:00
Rémi Verschelde
6dd8dd935e
Merge pull request #11343 from BastiaanOlij/fix_basename
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Fixed naming of pck file
2017-09-17 12:03:39 +02:00
Bastiaan Olij
913e5cabbd
Fixed naming of pck file
2017-09-17 11:59:56 +10:00
Poommetee Ketson
a9229d37c8
Merge pull request #11223 from GodotExplorer/pr-undoredo
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Expose more methods for UndoRedo
2017-09-17 08:48:38 +07:00
bncastle
9d9cfc6f61
Implement +,-,/, * and negate operators for Color type.
2017-09-16 13:09:49 -04:00
Ignacio Etcheverry
f1f8fd1b68
Adds _OS::PowerState enum
2017-09-16 12:28:23 +02:00
karroffel
308d20aba5
added JSON singleton
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There was no way to access JSON functionality in scripting languages
apart from GDScript because the JSON class wasn't exposed to ClassDB.
2017-09-15 15:40:27 +02:00
Thomas Herzog
7dffed485b
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
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Fix enums bindings
2017-09-15 08:43:35 +02:00
Wilson E. Alvarez
0f4643a4f6
Moved class_name and return_val to initializer list
2017-09-14 12:54:37 -04:00
Ruslan Mustakov
f08bc0df7c
Construct Variants from Reference properly in GDNative
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Previously godot_variant_new_object constructed Variant without
accounting for the fact that the Object can be a Reference, so refcount
was not increased and References were destructed prematurely.
Also, Reference::init_ref did not propagate refcount increment to the
script instance, which led to desync of refcount info on the script
side and Godot side.
2017-09-14 19:40:36 +07:00
Rémi Verschelde
ae4cd72e62
Drop unused EventQueue class
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Thanks to @Marqin for the notice.
2017-09-13 20:56:23 +02:00
Maxim Sheronov
0fffa45158
Fix enums bindings
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Marcelo Fernandez
83fe937362
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-13 10:07:23 -03:00
Rémi Verschelde
42504ef0d4
Merge pull request #11062 from BastiaanOlij/osx_datapack
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Fixed loading package from resource folder, exporting textures to bun…
2017-09-13 11:11:01 +02:00
Rémi Verschelde
e73e00d369
Style: Apply clang-format to @reduz's changes
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[ci skip]
2017-09-13 09:13:34 +02:00
Geequlim
ae18b1f83f
Expose more methods for UndoRedo
2017-09-13 12:18:51 +08:00
Dylan Enloe
8bff891f3c
Adds 3 and 4 digit html shortcuts to Color
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Color::html now expands 3 and 4 digit hex values into 6 and 8 digit
values by repeating each digit. This is to bring it in line with how
html handles these values
fixes #10997
2017-09-12 14:05:33 -07:00
Juan Linietsky
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00
Cradmon
15fa2194a6
Refactor core/set.h
2017-09-12 14:10:35 +01:00
Rémi Verschelde
aebf4fb48c
Merge pull request #11106 from hpvb/documentation-fix-poolarrays
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Correct the Pool*Array documentation
2017-09-12 15:02:22 +02:00
Rémi Verschelde
26017499a5
Merge pull request #11049 from scayze/astar_get_points
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Add get_points() method to AStar
2017-09-12 14:07:06 +02:00
Rémi Verschelde
4f51211dfb
Merge pull request #11028 from mrawlingst/color-RGBA32
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Change Color.to_32() to Color.to_rgba32() and lowercase other functions
2017-09-12 13:44:43 +02:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
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Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
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Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Rémi Verschelde
2b50dc5d4f
Merge pull request #11057 from hpvb/fix-various-warnings
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Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Rémi Verschelde
8da1732013
Merge pull request #11044 from hpvb/fix-enum-as-bool
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Fix using enum as bool value
2017-09-12 11:18:27 +02:00
Rémi Verschelde
dbb28559db
Merge pull request #11040 from hpvb/fix-enum-compare
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Fix warnings comparing enums of different types
2017-09-12 11:17:28 +02:00
Rémi Verschelde
3941e01a57
Merge pull request #11041 from hpvb/fix-clang-format-error
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Fix serveral recent new clang-format errors
[ci skip]
2017-09-12 11:16:36 +02:00
geequlim
20442d0a89
Add user data directory support for ProjectSettings::globalize_path
2017-09-10 16:33:54 +08:00
Hein-Pieter van Braam
daa66cd5c2
Correct the Pool*Array documentation
2017-09-09 16:39:22 +02:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
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After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
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Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
BastiaanOlij
099546ac00
Fixed loading package from resource folder, exporting textures to bundle and added a bit of feedback for a debug compile
2017-09-08 11:39:32 +10:00
Hein-Pieter van Braam
5e18967d77
Fix serveral recent new clang-format errors
2017-09-08 00:20:16 +02:00
Juan Linietsky
eedb39091a
Several fixes to directional shadows, closes #10926
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Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
mrawlingst
6aa5bc2347
Change Color.to_32() to to_rgba32() and format as RGBA
2017-09-07 16:19:44 -04:00
Scayze
6872cc7b12
Add get_points method to AStar
2017-09-07 19:15:46 +02:00
Hein-Pieter van Braam
6fb86dda8a
Fix using enum as bool value
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This warning actually hid a bug. The value of ERR_INVALID_DATA is
actually 30, returning this as a bool returns true while false was
required.
2017-09-07 11:39:14 +02:00
Hein-Pieter van Braam
0b23a31b43
Fix warnings comparing enums of different types
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This fixes a source of many compiler warnings regarding comparing the
enum VARIANT_TYPE to Variant::Type. This changes the local value to a
static const Variant::Type value rather than an unrelated enum, this
also saves us a cast.
2017-09-07 09:03:11 +02:00
Juan Linietsky
c771e03ee2
-Fixed changes to default input actions not working, closes #10502
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-Added Array.duplicate() method, needed to fix above
2017-09-06 18:14:04 -03:00
Ignacio Etcheverry
96b205d2ed
Fixes ERR_EXPLAIN being overwritten
2017-09-06 04:43:07 +02:00
Thomas Herzog
dcdde2f5a9
Merge pull request #10993 from endragor/nativescript-property-order
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Provide NativeScript properties in definition order
2017-09-05 11:47:51 +02:00
Ruslan Mustakov
269203a022
Provide NativeScript properties in definition order
2017-09-05 12:45:23 +07:00
Evgeny Zuev
a0bdb6e2f6
Optimize memory allocations in VariantParser::get_token
2017-09-05 11:04:33 +07:00
Evgeny Zuev
cae0059d5f
Add StringBuffer class
2017-09-05 11:04:11 +07:00
Rémi Verschelde
efa50fbdfd
Merge pull request #10975 from hpvb/remove-null-check-from-cast-to
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Remove NULL check from Object::cast_to()
2017-09-05 00:14:35 +02:00
Thomas Herzog
84c33cfe6b
Merge pull request #10860 from karroffel/bob-the-string-builder
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added StringBuilder class
2017-09-04 23:44:23 +02:00
Hein-Pieter van Braam
f8cb9f5516
Remove NULL check from Object::cast_to()
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After discussing this with @reduz on IRC we agreed to remove these
checks. We now consider cast_to() to be NULL safe
2017-09-04 22:29:43 +02:00
Juan Linietsky
6d233c651b
-Changed KinematicBody API yet again to make it friendlier
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-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Rémi Verschelde
b5d2d0a9a5
Merge pull request #10939 from neikeq/fix-overridden-external-editors
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Fixes language overridden external editors
2017-09-04 08:12:29 +02:00
Ignacio Etcheverry
52a7be4eef
Fixes language overridden external editors
2017-09-03 21:23:36 +02:00
Juan Linietsky
ce28452109
-Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
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-Fixed refactoring tools to work with imported scenes (properly move .import files)
2017-09-03 00:24:36 -03:00
Rémi Verschelde
53e7f55a89
Merge pull request #10903 from neikeq/fix-defval-order-definitely-i-promise
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Fixes order of default arguments in MethodInfo
2017-09-03 01:38:30 +02:00
Ignacio Etcheverry
d1e00130e9
Fixes order of default arguments in MethodInfo
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This time for real
2017-09-02 20:43:40 +02:00
Poommetee Ketson
459f526119
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
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Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Ignacio Etcheverry
6209b72b07
Merge pull request #10862 from neikeq/fix-defvals-methodinfo
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Fixes reversed order of default arguments in MethodInfo
2017-09-01 21:19:58 +02:00
Karroffel
95a0886f93
added StringBuilder class
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When doing large string concatenations the default push_back on the
String class can slow down things quite a bit. This is because it
has to constantly reallocate the memory and copy the contents. This
StringBuilder class delays the concatenation until the size of the
resulting string is known.
2017-09-01 19:52:32 +02:00
Ignacio Etcheverry
27ca7e7313
Fixes reversed order of default arguments in MethodInfo
2017-09-01 16:33:16 +02:00
Poommetee Ketson
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
Rémi Verschelde
1e0fc4dc4e
Merge pull request #10318 from endragor/ordered-hash-map
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Implement OrderedHashMap
2017-09-01 13:09:30 +02:00
Hein-Pieter van Braam
2ea5d33358
Has_method is already provided by Object
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c812c17633
introduces some extra gdscript bindings for signal discovery
and adds a binding for has_method() to Script objects. This method is
already provided by the ancestor Object.
This fixes the startup message:
ERROR: bind_methodfi: Class Script already has a method has_method
At: core/class_db.cpp:1178.
2017-09-01 09:04:08 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky
d39e79e7ec
Fix issues regarding reload of resources in imported scenes. Closes #10017
2017-08-31 18:57:44 -03:00
Rémi Verschelde
f00760b22c
Merge pull request #10382 from toger5/dark_icons
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Light Theme
2017-08-31 11:47:18 +02:00
toger5
426c6b2c49
added to_ABGR32() to core/Color
2017-08-30 21:20:01 +02:00
Ferenc Arn
5ad8d310f2
Add a new decomposition to Basis.
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This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations.
2017-08-30 09:37:18 -04:00
Ferenc Arn
a0bbf5c9af
Remove Basis::set_scale and Basis::set_rotation_* functions.
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Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people.
Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis.
2017-08-29 21:47:59 -04:00
Juan Linietsky
145ff58277
Fix constant reimport on broken files, closes #9930
2017-08-29 20:17:59 -03:00
Juan Linietsky
9c3bddfac2
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
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DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
Ignacio Etcheverry
ddb1ce08c3
Fixes missing default arguments in MethodInfo
2017-08-29 19:40:28 +02:00
Ignacio Etcheverry
c16d00591b
DocData and type hints fixes
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- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Juan Linietsky
c812c17633
Made some methods to check method/signal availability in GDScript, closes #9800
2017-08-29 14:33:27 -03:00
Wilson E. Alvarez
b9d0579be9
Removed ParamDef and ParamHint structs
2017-08-29 04:28:17 -04:00
Juan Linietsky
8fce79aaee
-Some fixes to code completion.
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-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Matthias Hoelzl
b6e1e47e3a
Make build scripts Python3 compatible
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- The Windows, UWP, Android (on Windows) and Linux builds are
tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
c90bfcb1c6
Re-apply clang-format to all files
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Some badly formatted code has managed to pass through our CI...
2017-08-27 14:16:32 +02:00
Ignacio Etcheverry
b50a937fe6
MethodBind: Adds operator== to compare by id
2017-08-26 21:41:25 +02:00
Rémi Verschelde
53c0010932
Merge pull request #10658 from henkz1/android-build
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Fix Android build
2017-08-26 20:32:23 +02:00
Poommetee Ketson
4950ef7478
Fix double single quotes in `connect` error print
2017-08-27 00:46:33 +07:00
Henrik Andersson
3cd3c1da5f
Fix refactored Object::cast_to in NO_SAFE_CAST branch
2017-08-26 18:59:37 +02:00
Rémi Verschelde
9f1e3903df
Merge pull request #10648 from Xrayez/image-get-size
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Add handy get_size() method to Image class
2017-08-26 18:37:08 +02:00
Rémi Verschelde
565600e844
Cleanup tons of obsolete commented out code
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Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Andrii Doroshenko (Xrayez)
4de96518c8
Add handy get_size() method to Image class
2017-08-26 15:01:21 +03:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Hein-Pieter van Braam
4aa2c18cb4
Add a static version of Object::cast_to()
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This is to prepare to replace all instances of the member version of
cast_to().
2017-08-24 23:08:24 +02:00
volzhs
62bb600b5c
Show proper string with InputEvent.as_text()
2017-08-25 01:14:36 +09:00
Juan Linietsky
05a6785344
GCC fixes
2017-08-24 00:50:16 -03:00
Juan Linietsky
36e0a72c77
-Code completion for enumerations
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-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Juan Linietsky
3d1c031871
Changed MethodBind API to request information from methods. It's much claner now.
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Also changed PropertyInfo to include informatino about class names.
2017-08-23 19:11:11 -03:00
Wilson E. Alvarez
298a6934b6
Moved member variables to initializer list
2017-08-22 11:47:50 -04:00
Juan Linietsky
8a4e05a440
Merge pull request #10520 from RandomShaper/fix-double-parsing
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Fix tokenization of doubles
2017-08-22 10:02:42 -03:00
Rémi Verschelde
7f49e2a7a0
Merge pull request #10487 from marcelofg55/curscr_as_default
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p_screen param from get_screen_* funcs now default to the current screen
2017-08-22 08:12:04 +02:00
Rémi Verschelde
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Rémi Verschelde
13f879587d
Merge pull request #10254 from marcelofg55/master
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Added notification const NOTIFICATION_WM_ABOUT
2017-08-22 00:56:31 +02:00
Juan Linietsky
2cc8309249
Merge pull request #10351 from neikeq/enums-are-for-the-weak
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ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Rémi Verschelde
92410df24c
Merge pull request #10415 from tagcup/euler_hack
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Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) conven…
2017-08-22 00:54:39 +02:00
Rémi Verschelde
135027a2f6
Merge pull request #10225 from Noshyaar/map
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GDScript Built-in: add inverse_lerp & range_lerp
2017-08-22 00:31:46 +02:00
Pedro J. Estébanez
6759a28050
Fix tokenization of doubles
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Fixes #9600 .
2017-08-21 23:59:29 +02:00
Rémi Verschelde
e9c43cecbf
Merge pull request #10433 from djrm/pr_svg_support
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SVG support
2017-08-21 23:49:07 +02:00
Marcelo Fernandez
63f847b306
p_screen param from get_screen_* funcs now default to the current screen
2017-08-21 18:28:29 -03:00
Rémi Verschelde
de261ef380
Merge pull request #10484 from Sipaha/pr_mt_queue_deadlock_fix
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Fix deadlock in CommandQueueMT
2017-08-21 22:55:07 +02:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Rémi Verschelde
4717d37bfa
Merge pull request #10471 from akien-mga/args-doubledash
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Third take at making command-line arguments more UNIX-like + main.cpp and help cleanup
2017-08-21 21:01:19 +02:00
Juan Linietsky
1be30f35a6
Fix binary object marshalling, closes #9472
2017-08-21 11:22:08 -03:00
Rémi Verschelde
93f1fb1c2f
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Juan Linietsky
533014b88c
simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
2017-08-20 23:42:54 -03:00
Ignacio Etcheverry
32dd9a9f66
ClassDB: Provide the enum name of integer constants
2017-08-20 22:07:43 +02:00
Daniel J. Ramirez
da8fecf25e
Added support for SVG
2017-08-20 13:53:02 -05:00
Sipaha
f6ee4cac39
Move wait_for_flush out of queue lock
2017-08-21 01:10:44 +07:00
Juan Linietsky
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde
f6c39830cb
Merge pull request #10481 from neikeq/water-store-remark
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Fixes Ref's GetTypeInfo missing with ptrcall disabled
2017-08-20 16:34:38 +02:00
Ignacio Etcheverry
af4c4397df
Fixes Ref's GetTypeInfo missing with ptrcall disabled
2017-08-20 14:28:22 +02:00
Przemysław Gołąb (n-pigeon)
6d56c73de7
Exposed Transform.interpolate_with()
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Additionaly changed values names for 2D version to more descriptive ones.
2017-08-20 00:09:45 +02:00
Juan Linietsky
b9dcebb37c
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
2017-08-19 17:47:27 -03:00
Rémi Verschelde
70b0857f6c
Fixes for new two-dash long command line arguments
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- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Ignacio Etcheverry
fd69604bd9
Adds editor_hint to Engine class
2017-08-19 01:03:12 +02:00
Rémi Verschelde
18a7315381
Rename localization method to `tr` again
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Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
Juan Linietsky
72be8876ea
Properly manage drawing of primitives when they lack an area, fixes #8930
2017-08-18 15:12:48 -03:00
Poommetee Ketson
d28da86f9f
GDScript Built-in: add inverse_lerp & range_lerp
2017-08-18 21:49:03 +07:00
Juan Linietsky
dc62389739
-Properly check limits to objects sent (regarding to size), fixes #9034
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-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now
2017-08-18 10:59:31 -03:00
Rémi Verschelde
1a92906b68
Merge pull request #10406 from marcelofg55/closest_power_of_2
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 08:12:56 +02:00
Ferenc Arn
94aa4092f5
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention.
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Fixes #10352 .
2017-08-18 01:45:36 -04:00
Marcelo Fernandez
eab850524e
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
Rémi Verschelde
ee59e627de
Merge pull request #10380 from akien-mga/XL_MESSAGE
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Rename `XL_MESSAGE`/`tr` to `localize`
2017-08-17 22:41:55 +02:00
Rémi Verschelde
c72529baf0
Rename `XL_MESSAGE` aka `tr` to `localize`
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Also renames `set_message_translation` to `set_message_localization`
for consistency.
2017-08-17 18:10:22 +02:00
Marcelo Fernandez
aae29c7a0e
Added notification const NOTIFICATION_WM_ABOUT
2017-08-17 11:28:45 -03:00
Rémi Verschelde
a8a6082dc0
Merge pull request #8899 from toger5/BetterFlatStylebox
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Better flat stylebox with rounded corners
2017-08-16 18:15:04 +02:00
TwistedTwigleg
00f6c85928
Synchronize parameter names in definition and declaration
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Fixes #10244 .
2017-08-16 17:22:23 +02:00
Rémi Verschelde
035d74f54a
Rename cull_AABB to cull_aabb
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Part of #8830 .
2017-08-16 17:01:05 +02:00
Rémi Verschelde
a8207b2dc7
Merge pull request #10264 from Rubonnek/use-const-reference
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Use const reference where favorable
2017-08-16 16:41:35 +02:00
kubecz3k
edd6dce622
Merge pull request #10334 from Faless/fix_spbuffer_utf8
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Fix StreamPeer put_utf8_string not working
2017-08-15 23:06:40 +02:00
toger5
c39ac8650d
Added Corner Enum
2017-08-15 19:36:34 +02:00
Andreas Haas
155402dc1b
Removing a Resource also deletes imported files.
2017-08-15 01:13:41 +02:00
Wilson E. Alvarez
21d281c4a9
Use const reference where favorable
2017-08-14 13:28:06 -04:00
Juan Linietsky
b7571582ed
Ability to save objects to binary format
2017-08-14 11:59:23 -03:00
Fabio Alessandrelli
74795b98da
Fix StreamPeer put_utf8_string not working
2017-08-14 13:19:02 +02:00
Rémi Verschelde
0e81053de8
Merge pull request #10296 from raymoo/fixstreampeerbuffer
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Fix broken stream reading in StreamPeerBuffer
2017-08-13 17:24:49 +02:00
Ruslan Mustakov
8d26748f80
Implement OrderedHashMap
2017-08-13 17:38:00 +07:00
Andreas Haas
5052cb2b91
InputEventJoypadMotion: Add missing is_pressed() method.
2017-08-12 13:04:14 +02:00
Raymoo
f87100780e
Fix broken stream reading in StreamPeerBuffer
2017-08-12 01:19:50 -07:00
Rémi Verschelde
5c6e41cc13
Merge pull request #10190 from tagcup/euler_yxz
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Use YXZ convention for Euler angles.
2017-08-11 10:38:46 +02:00
Rémi Verschelde
7ed64327a9
Merge pull request #10163 from ISylvox/resoucre-to-resource
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Core/io: Fix typo in resource_format_binary
2017-08-11 10:36:33 +02:00
Rémi Verschelde
5cb09d31d8
Merge pull request #10142 from bruvzg/3.0-osx-ime
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Add IME support (macOS)
2017-08-11 10:35:10 +02:00
Rémi Verschelde
306c0471f7
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
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Moved member variables from constructor to initialization list
2017-08-11 10:31:04 +02:00
Ignacio Etcheverry
78619a5866
Fixes method definitions with extra number of arguments
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
b8420cda9c
Removes type information from vararg method binds
2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
2f290038d6
Removes type information from method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
1e74f27f8f
Adds missing type information to virtual method binds
2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
46fdf16399
Improves method bind detection of signature types
2017-08-10 07:17:44 +02:00
bruvzg
8aa86cb9bc
Implement NSTextInputClient protocol for IME
2017-08-09 19:09:33 +03:00
Ferenc Arn
53c23b0222
Use YXZ convention for Euler angles.
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As discussed in issues #1479 and #9782 , choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases.
This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905 ).
Internally, both XYZ and YXZ functions are kept, for potential future applications.
2017-08-09 09:05:37 -04:00
Wilson E. Alvarez
6d112a68b6
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
Juan Linietsky
90a595ac42
Set some reasonable limits for sending information to the debugger, closes #5848
2017-08-08 20:55:22 -03:00
Indah Sylvia
51f56a4282
core/io: fix typo 'resoucre' to 'resource'
2017-08-08 12:02:49 +07:00
Juan Linietsky
cd9539f85d
Display the Y angle properly when rotating from gizmo, partially helps #1479
2017-08-07 15:09:08 -03:00
Rémi Verschelde
e12b422c90
Merge pull request #10112 from ISylvox/completely-renaming-path_db
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Renames Leftover 'path_db' -->> 'node_path'
[ci skip]
2017-08-07 15:09:43 +02:00
Indah Sylvia
83691fec4e
renames leftover 'path_db' to node_path
2017-08-07 20:03:58 +07:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
Juan Linietsky
134b3edf5a
Merge pull request #10123 from bojidar-bg/7695-key-kp-enter
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Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
2017-08-06 21:04:11 -03:00
Bojidar Marinov
7b7c7c8dc0
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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Closes #7695
2017-08-06 16:26:07 +03:00
Juan Linietsky
475e8b28b2
keep default exported script values unless overriden, closes #8127
2017-08-06 09:33:59 -03:00
Ruslan Mustakov
789815466a
Fix is_class check typo in ObjectDB::cleanup
2017-08-06 16:04:35 +07:00
Ignacio Etcheverry
97e942dd42
Merge pull request #10117 from neikeq/pr-classdb-getpropidx
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ClassDB: Adds get_property_index method
2017-08-06 07:26:49 +02:00
Juan Linietsky
37adf936ab
few bugs fixed thanks to explicit bool constructor and clang.
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explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-05 21:43:10 -03:00
Ignacio Etcheverry
aee99ab59f
ClassDB: Adds get_property_index method
2017-08-06 02:04:10 +02:00
Juan Linietsky
a3a7fb83e6
Made bool constructor explicit in Variant to avoid bugs, fixes #7843
2017-08-05 19:50:53 -03:00
Juan Linietsky
cfe4b30941
renamed node path, closes #5691
2017-08-05 09:13:59 -03:00
Juan Linietsky
5c361485db
-Added GLTF scene support (still missing animations and .glb extension)
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-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Pedro J. Estébanez
02607b3103
Use atomics for memory use tracking
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Plus:
- An allocation is counted only after checking its success.
- Max usage is updated after growing reallocs as well.
- Drop unused header.
- Changed the 0xFFF.. at get_mem_available() to -1 with a comment telling it's the same, but more universal.
2017-08-01 01:50:56 +02:00
Rémi Verschelde
597ffa03b3
Merge pull request #9826 from RandomShaper/improve-atomics
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Improve/add atomics
2017-07-31 23:30:07 +02:00
Rémi Verschelde
62464839ad
Merge pull request #8567 from BastiaanOlij/ar_vr_server
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AR/VR base classes and position tracker support
2017-07-31 13:29:18 +02:00
Rémi Verschelde
76005a8e75
Style: Apply clang-format on all files
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Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Ruslan Mustakov
5804308c57
Fix passing Refs via ptrcall
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There was no constructor for Ref from const pointer, so compiler decided
to construct Variant from pointer and then construct Ref from Variant
which turned it into NULL, because the Variant had null ref field.
2017-07-28 22:51:17 +07:00
Rémi Verschelde
3866829115
Merge pull request #9879 from RandomShaper/fix-mutating-settings-file
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Fix mutating project.godot
2017-07-28 11:10:59 +02:00
BastiaanOlij
d2ba2d0873
Adding base classes and structures for ARVR support
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Added ArVrScriptInterface
Added ARVRCamera, ARVRController and ARVROrigin helper objects
2017-07-28 10:39:15 +10:00
Karroffel
135c2112ad
added an optional parameter to OS symbol lookup
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When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed.
2017-07-27 11:13:21 +02:00
Rémi Verschelde
6645c7cc18
Merge pull request #9872 from bruvzg/3.0-num-enter-fix
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Remove duplicate keycode constant for Numpad Enter key (3.0)
2017-07-27 08:52:52 +02:00
Pedro J. Estébanez
9aecc83cda
Merge pull request #9892 from RandomShaper/fix-err-format
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Fix misplaced quote in error messsage
2017-07-27 01:29:22 +02:00
Pedro J. Estébanez
748240b090
Fix misplaced quote in error messsage
2017-07-27 01:26:30 +02:00
Thomas Herzog
18e23ad4dc
Merge pull request #9882 from endragor/nativescript-refcount
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Forward refcount changes to NativeScriptInstance
2017-07-26 21:29:26 +02:00
Ruslan Mustakov
db9dcbddbc
Forward refcount changes to NativeScriptInstance
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This also changes Reference::unreference() to always invoke
refcount_decremented. Previously it was not invoked until the count
reached zero due to short-circuit evalution of boolean expressions.
2017-07-26 22:36:57 +07:00
Pedro J. Estébanez
1619aabfe1
Fix mutating project.godot
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Namely:
- comment block lost on first save;
- config_version doubled as 3 and null on second save;
- format change on first save.
2017-07-26 16:13:38 +02:00
Thomas Herzog
9caf9fa76f
Merge pull request #9720 from endragor/stack-bottom
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Add a way to retrieve stack bottom of the main thread
2017-07-26 15:30:04 +02:00
Rémi Verschelde
668f4f437f
Merge pull request #9873 from Noshyaar/pr-prop
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Fix various property not found errors
2017-07-26 15:20:15 +02:00
Poommetee Ketson
0154098531
Fix various property not found errors
2017-07-26 20:03:13 +07:00
bruvzg
7de7ca8ae4
Remove duplicate keycode constant for Numpad Enter key.
2017-07-26 14:43:02 +03:00
Marcelo Fernandez
2144093fe6
Fix cvs files freezing the editor when a double quote is not closed
2017-07-25 22:38:28 -03:00
Rémi Verschelde
a931052c79
Merge pull request #9731 from Xrayez/gdscript-completion
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Update GDScript completion names for Pool*Arrays
2017-07-25 21:05:42 +02:00
Rémi Verschelde
e4fe194fe5
Add newline after config_version and fix custom_features hint
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Fixes #9818 .
2017-07-25 21:02:38 +02:00
Andrii Doroshenko (Xrayez)
72436956dd
Update GDScript completion names for Pool*Arrays
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Notice: GDScript tokenizer used the old PoolFloatArray name.
Renamed PoolFloatArray to PoolRealArray.
Moved "project_settings.h" down one line to comply with the clang-format rules.
Fixes #9638
Closed pull request #9714 because I messed up with commits, sorry!
2017-07-25 12:14:40 +03:00
Ruslan Mustakov
3b88476130
Add a way to retrieve stack bottom of the main thread
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I'm working on Nim bindings and Nim GC needs to know the stack
boundaries to check whether certain pointers are located on the stack
or in the heap. This commit adds godot_get_stack_bottom procedure
to gdnative module which returns pointer to the stack bottom of the
main thread. Later on this may be improved to return stack bottom of
the current thread.
2017-07-25 10:53:31 +07:00
Pedro J. Estébanez
27637b9e7f
Improve/add atomics
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- Remove use of non-builtin overloaded `InterlockedExhangeSubtract()` for Windows. Moreover, it was wrongly being used as if it hadn't a 64-bit version instead of being overloaded.
- Implement exchange-if-greater (as a CAS loop).
2017-07-25 01:49:22 +02:00
Rémi Verschelde
374cffaa11
Merge pull request #9764 from Noshyaar/pr-fix2
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Add object type hint for docs
2017-07-24 08:07:32 +02:00
George Marques
f514fabf61
UWP: Fix build issue caused by atomic operations
2017-07-23 21:29:01 -03:00
Juan Linietsky
cf286ed287
Requesting for dictionary keys also respects insertion order, closes #9161
2017-07-23 12:24:03 -03:00
Thomas Herzog
9e483604a5
Merge pull request #9718 from endragor/ptrcall-fixes
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Use specific size for numeric types in ptrcall
2017-07-23 16:35:10 +02:00
Poommetee Ketson
2777f81d29
Add object type hint for docs
2017-07-23 18:57:03 +07:00
L. Krause
aa798ebf8f
Fix atomic operations in NO_THREADS builds
2017-07-22 22:06:01 +02:00
Juan Linietsky
3b2dfae5af
function to add script and instance at once, as needed by neikeq
2017-07-22 16:57:56 -03:00
Juan Linietsky
0ad1a8f3d0
Script languges are uninitialized properly now.
2017-07-22 16:11:56 -03:00
Ruslan Mustakov
30176b0bb1
Use specific size for numeric types in ptrcall
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The script system does not provide information about specific int
sizes, so we should establish convention to use the largest size
(64 bits). For real types double is always used.
2017-07-20 11:50:18 +07:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Thomas Herzog
45b498c4e0
Merge pull request #9699 from RameshRavone/master
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[gdnative] `Object::_get` return type and dynamic property
2017-07-19 13:07:06 +02:00
Rémi Verschelde
c5ba9d9b7c
Merge pull request #9703 from Noshyaar/docs
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Add object type hint for docs
2017-07-19 10:00:20 +02:00
geequlim
5a2500f580
Fix errors with global config names no more sorrys please
2017-07-19 09:25:50 +08:00
Poommetee Ketson
49c7620326
Add object type hint for docs
2017-07-19 02:03:34 +07:00
Ramesh Ravone
826c51c70e
_get return type fix
2017-07-18 21:09:46 +05:30
Rémi Verschelde
e089989777
Merge pull request #9608 from RandomShaper/more-atomics
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Implement more atomic ops
2017-07-18 07:48:25 +02:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
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(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Pedro J. Estébanez
00d60125df
Implement add & subtract atomics
2017-07-17 23:26:53 +02:00
Rémi Verschelde
8691355158
Merge pull request #9634 from vnen/gzip-compression
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Add GZIP compression support
2017-07-17 22:40:47 +02:00
Juan Linietsky
4366b7c8b0
Added a simpler/faster way to bind script languages instance wrappers to Godot
2017-07-16 12:40:23 -03:00
Andreas Haas
2b7b67b7b1
Bindings: Fix Object::get_meta return type.
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The method was shown as void in the docs.
2017-07-16 11:57:08 +02:00
Juan Linietsky
741145febd
-Fix for multiple reflection probes causing issues.
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-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
George Marques
0f765c86e5
Add GZIP compression support
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- Fix a wrong call in PoolByteArray::compress
2017-07-13 14:41:10 -03:00
Poommetee Ketson
fdd2a87b8f
Ignore fuzzy translations
2017-07-12 21:49:22 +07:00
Pedro J. Estébanez
9a868cd846
Add atomics for 64-bit integers
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The public API looks the same but with added overloads.
The implementation uses templates or overloads depending on the context
to avoid code duplication.
2017-07-11 17:17:25 +02:00
Rémi Verschelde
a5bb77d523
Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursor
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IME window follow the input cursor.
2017-07-11 17:07:14 +02:00
Rémi Verschelde
faae28c955
Merge pull request #9607 from Noshyaar/astar
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AStar: add bool has_point(id)
2017-07-11 16:45:38 +02:00
Rémi Verschelde
b708546f50
Merge pull request #9602 from ducdetronquito/master
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[#7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 16:44:21 +02:00
Poommetee Ketson
2c9f6312e2
AStar: add bool has_point(id)
2017-07-11 21:06:30 +07:00
Rémi Verschelde
711ebafa71
Revert "Improve reliability of memory stats"
2017-07-11 14:26:34 +02:00
Pedro J. Estébanez
6758ba0d93
Merge pull request #9014 from RandomShaper/improve-mem-stats
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Improve reliability of memory stats
Memory block byte tagging
2017-07-11 14:19:45 +02:00
ducdetronquito
074801e7a9
[ #7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 13:25:51 +02:00
geequlim
7358766ff6
IME window follow the input cursor.
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Abstruct set_ime_position to OS class.
Update ime position for LineEdit and TextEdit.
2017-07-11 18:36:20 +08:00
Poommetee Ketson
5a9eb5ef58
Include Git hash in the engine
2017-07-11 15:57:52 +07:00
Poommetee Ketson
2fd204c35e
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
ducdetronquito
566655adc1
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
Rémi Verschelde
6f63a01302
Merge pull request #8943 from RandomShaper/fix-error-handling
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Implement well-defined handling of unrecoverable errors
2017-07-05 10:55:11 +02:00
Pedro J. Estébanez
779693a79b
Implement byte-tagging of memory
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Using a magic value for memory allocated but uninitialized and another one for memory about-to-be-released. Helps in debugging unitialized members, dangling pointerts, etc.
Disabled by default. Can be enabled for debug builds by defining `DEBUG_MEMORY_TAGGING`.
2017-07-05 10:31:13 +02:00
Pedro J. Estébanez
490a2ff0b9
Improve reliability of memory stats
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The allocation count is managed atomically and where it actually should
change (for instance, not counting an allocation before its success has
been checked).
Bonus: Improve readability of the pre-pad checks.
2017-07-05 10:26:55 +02:00
Pedro J. Estébanez
211c451890
Implement well-defined handling of unrecoverable errors
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Plus the addition of some convenience CRASH_* error macros.
Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL.
Plus explanation about the do-while(0) loop in some error macros.
2017-07-05 09:31:44 +02:00
Juan Linietsky
7263137dba
Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
2017-07-04 23:53:08 -03:00
Rémi Verschelde
e54c7d5715
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
TwistedTwigleg
44ecfb028d
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
Juan Linietsky
2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
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-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Juan Linietsky
db3b05d289
Reworked translation system
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-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Rémi Verschelde
6f0762ba5d
Merge pull request #9195 from kubecz3k/obj-incoming-connections
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Ability to get a list of signals that are targeting given object
2017-06-27 00:06:42 +02:00
Juan Linietsky
760cdbe1a3
-Added folding to property editor, persistent on objects it edits
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-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00
geequlim
4b2a44054a
Fix crash with String copy from with NULL string parameter
2017-06-25 21:57:06 +08:00
Rémi Verschelde
87fd71244b
Merge pull request #9334 from Noshyaar/pr-genh
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BuildSystem: generated files have .gen.extension
2017-06-25 11:08:36 +02:00
Rémi Verschelde
8efd835009
Merge pull request #9348 from bojidar-bg/9299-save-device-ids
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Make the InputEvent device property get saved
2017-06-25 10:55:03 +02:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Rémi Verschelde
9c186a754f
Merge pull request #8783 from bojidar-bg/fix-range-loop-type
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Fix for..in range() resulting in floats instead of ints
2017-06-24 23:39:55 +02:00
dumitru-stama
9ce0538ab3
Added 'blit_rect_mask' for 3.0 too
2017-06-24 08:53:54 -07:00
Bojidar Marinov
7542896046
Make the InputEvent device property get saved
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Fixes #9299
2017-06-24 16:28:19 +03:00
Juan Linietsky
00e5ba3143
Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
2017-06-23 15:10:46 -03:00
Ignacio Etcheverry
a87c7f1328
Image: Fix wrong method DEFVAL
2017-06-23 03:51:36 +02:00
Juan Linietsky
3f2cd75c6f
Fix shortcuts, make them visible again and work.
2017-06-22 19:57:59 -03:00
Bojidar Marinov
26a51c3c0b
Reimplement for..in range() so that it always results in ints
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Fixes #8278 , fixup of bfef8de1bc
2017-06-22 20:41:52 +03:00
Pedro J. Estébanez
0b776f9a30
Add atomics for 64-bit integers
2017-06-22 05:29:58 +02:00
Karroffel
40bb90fabd
fixed ptrcall cast for const Ref<T>
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Some methods require a const Ref<T> argument,
the ptrcall method wrappers cast `void *` to the
apropriate types. The problem is that there is no `Ref(const T *)`
constructor, but since Ref modifies the refcount of a Reference
anyway there's no point in a const version.
The problem is that with a `const T *` constructor call, the
argument gets converted to Variant first and loses all the
reference information, resulting in a null reference as the
argument to the constructor.
2017-06-20 21:38:21 +02:00
dumitru-stama
82d8da2a48
Fixed a string class bug
2017-06-19 20:08:31 -07:00
Thomas Herzog
b6b225f4c5
Merge pull request #8870 from tagcup/pathfollow
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Fix PathFollow rotations.
2017-06-19 23:30:40 +02:00
Thomas Herzog
9d67be447a
Merge pull request #9274 from vnen/compress-functions
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Expose compression functions to GDScript
2017-06-19 22:59:24 +02:00
George Marques
5c779c574a
Add compression support for File object
2017-06-19 16:38:37 -03:00
George Marques
af7d590206
Add basic compression functions to PoolBaseArray
2017-06-19 16:38:10 -03:00
d
053a4fdcd9
Added two new methods to 3.0 'blend_rect_mask' and 'fill'
2017-06-18 11:29:37 -07:00
Juan Linietsky
5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
George Marques
b1537da605
Merge pull request #9231 from dumitru-stama/constimg
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Fixed a bug in get_pixel not being const
2017-06-16 22:09:26 -03:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
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-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
dumitru.stama
7787700aca
Fixed a bug in get_pixel not being const
2017-06-16 17:29:05 -07:00
Rémi Verschelde
3fadbe2172
Merge pull request #9201 from vnen/rename-extensions
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Rename Godot-specific resource extensions
2017-06-16 13:01:10 +02:00
Marc Gilleron
4dbe0967d5
Fixed memory leaks
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- PoolVector leak
- mesh_remove_surface leak
2017-06-16 02:39:16 +02:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
Rémi Verschelde
43a84429ff
doc: Sync classref with current source
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Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15 20:52:51 +02:00
Rémi Verschelde
4f8d9f0915
Merge pull request #9177 from tagcup/gcc5_isinf
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Use inline code for isinf with gcc versions <6.
2017-06-15 20:46:10 +02:00
Jakub Grzesik
8ff5e50513
Ability to get a list of signals that are targeting object
2017-06-15 15:32:30 +02:00
Ferenc Arn
cd1e14b1da
Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x era.
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Fixes #9166 .
2017-06-14 18:30:22 -05:00
Rémi Verschelde
108d8bcfc0
Merge pull request #9157 from capnm/fix-https-request
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Don't append standard ports to the request header.
2017-06-14 23:15:38 +02:00
Rémi Verschelde
19017a760c
Merge pull request #9158 from Hinsbart/script_templates
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Add ability to use custom script templates.
2017-06-14 23:11:41 +02:00
Rémi Verschelde
a91b62e4c7
Merge pull request #9175 from bd339/iss9156
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Correct Image::blit_rect
2017-06-14 22:46:10 +02:00
Rémi Verschelde
c769a38c07
Merge pull request #9155 from kubecz3k/check-process-type
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Ability to check if we are in fixed thread, solves: #3698
2017-06-14 17:21:54 +02:00
Benjamin Dahse
075997c563
Rewrite Image::blit_rect to use the following algorithm:
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1. Let r1 be the source rectangle clipped against the entire source image rectangle.
2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle.
3. Copy pixels from r1 to r2.
2017-06-14 15:56:58 +02:00
Juan Linietsky
a8e845a474
Merge pull request #8548 from tagcup/etc2comp
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Add ETC1/ETC2 compression support though etc2comp.
2017-06-13 19:17:13 -03:00
Martin Capitanio
5cabe5f0fc
Don't append standard ports to the request header.
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Breaks the SSL communication with some servers,
do the same that the other curl, wget, firefox & co clients do.
Fixes #9146
2017-06-13 22:58:23 +02:00
Andreas Haas
8361b1ce07
Add ability to use custom script templates.
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Templates will be loaded from .godot/script_templates
For now they're disabled for GDNative.
Ideas for further improvements:
- Add a "Save as Template" option to the script editor, as it can normally only save to res://
- Support more placeholders / custom placeholders
2017-06-13 20:03:08 +00:00
kubeczek
a81b706e09
Fixed thread check, solves: #3698
2017-06-13 17:49:28 +02:00
Ferenc Arn
98261e2df2
Expose zstd and zlib compression levels as global config.
2017-06-11 20:27:07 -05:00
Juan Linietsky
12b2652ecb
Merge pull request #9104 from tagcup/zstd
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Add zstd compression support.
2017-06-11 18:41:56 -03:00
Zher Huei Lee
9ecdf522bd
Added EditorPlugin.remove_import_plugin()
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Allows addons with import extensions to clean up properly on
removal.
2017-06-11 17:18:22 +08:00
alexholly
935f730170
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
Ferenc Arn
f177c15347
Add zstd compression support.
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zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-08 23:48:14 -05:00
Juan Linietsky
612ab8fcdb
-Restored multithread capability to VisualServer
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-Restored resource previews!
2017-06-09 00:24:18 -03:00
Poommetee Ketson
fcaddeccbb
Fix build error, commit bee81d5
2017-06-08 12:48:59 +07:00
Rémi Verschelde
b52466f793
Merge pull request #9002 from Hinsbart/key_action_match
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InputEvent: Restore old behaviour for matching key events to actions.
2017-06-08 07:43:18 +02:00
Rémi Verschelde
bee81d5214
Merge pull request #8981 from toger5/addedGrowFunction
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implemented grow(left,top,right,bottom) function
2017-06-08 07:41:54 +02:00
Rémi Verschelde
71ada5bc2c
Merge pull request #9015 from mcanders/mcanders/ParseObjectVariantFix
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Fix Variant::OBJECT token parsing
2017-06-07 07:51:32 +02:00
toger5
66b308925c
added grow functions to Rect2
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- grow_individual
- grow_margin
2017-06-05 01:11:00 -07:00
Carter Anderson
0a8de39bb1
Fix Variant::OBJECT token parsing
2017-06-04 21:33:09 -07:00
alexholly
a3c90b0293
renamed all Rect2.pos to Rect2.position
2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
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Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Rémi Verschelde
5a6d4971e1
Merge pull request #8973 from thomas-goerlich/8957_rand_range_bugfix
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Fixed rand_range not returning correct random values on windows
2017-06-03 08:44:07 +02:00
Rémi Verschelde
59322d4cc4
Merge pull request #9011 from karroffel/ptrcall-nightmare-fix
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fixed PowerState enum cast
2017-06-01 09:42:05 +02:00
Ferenc Arn
6a9c990da7
Add ETC1/ETC2 compression support though etc2comp.
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Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.
Fixes #8457 .
2017-05-31 18:59:00 -05:00
Juan Linietsky
a134f58fb3
rewritten PBR implementation to make it friendlier with Blender
2017-05-31 20:29:56 -03:00
Karroffel
6bda2876f1
fixed PowerState enum cast
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Quite a while ago I made a commit (131631b
) where I did a weird
thing to fix compilation with PTRCALL_ENABLED. And I couldn't
sleep because of this after all these months. So here is the
proper version.
2017-06-01 00:16:33 +02:00
Ferenc Arn
a1c8896d9d
Fix PathFollow rotations.
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Used parallel transport to move the object along the curve. Also introduced a few more math checks useful for debugging.
2017-05-31 13:58:31 -05:00
Andreas Haas
c218390864
InputEvent: Restore old behaviour for matching key events to actions.
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Original code in 9100db7
2017-05-30 22:27:55 +02:00
Juan Linietsky
5567e898d1
Several fixes related to PBR and Environment
2017-05-30 08:56:19 -03:00
Thomas Görlich
2c6449c4fc
Changed enum to const because enum with uint64 size does not work on VSC++ Compiler
2017-05-29 23:56:21 +02:00
Poommetee Ketson
ff03d846eb
NaturalSort: strings start with . treated differently
2017-05-29 09:59:02 +07:00
Juan Linietsky
bb20f230ad
-Added .hdr format support
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-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Rémi Verschelde
378ebffb23
Merge pull request #8936 from Hinsbart/fix_action
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Fix InputEvent actions.
2017-05-27 11:29:05 +02:00
Andreas Haas
3204befd1e
Fix InputEvent actions.
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The `InputEvent::is_action(pressed|released)` methods weren't implemented yet.
Also fixed a typo in `InputDefault` that prevented `Input.is_action(pressed|released)` from working.
2017-05-27 10:52:57 +02:00
Juan Linietsky
f89641907f
-Added EXR supprot for HDR (no BC6 compression yet though)
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-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-26 22:31:32 -03:00
Andreas Haas
3744d9fd55
Fix virtual methods in InputEventKey.
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This fixes a lot of problems with key input in the engine.
2017-05-25 21:56:54 +02:00
Juan Linietsky
7c89e00d46
Merge pull request #8590 from tagcup/s3tc_stuff
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Use libsquish to decompress DXT textures.
2017-05-25 16:29:04 -03:00
Rémi Verschelde
7592c2380d
Merge pull request #8898 from vnen/screentouch-struct-class
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Change InputEventScreenTouch from struct to class
2017-05-25 08:40:27 +02:00
George Marques
452caf3f80
Change InputEventScreenTouch from struct to class
2017-05-24 16:06:07 -03:00
Martin Capitanio
29c5b4c7e6
Fix 2D-editor mouse wheel zoom (x11).
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Fixes #8888
2017-05-24 10:02:43 +02:00
Juan Linietsky
afcce9eb12
-Fix the "set_val" call deferred, it was the only one.. closes #8742
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-Removed redundant bind in input_event
2017-05-23 09:06:22 -03:00
Juan Linietsky
6161e731d0
fixed crash on code that checks InputEvent
2017-05-23 08:13:11 -03:00
Rémi Verschelde
ce51138b38
Merge pull request #8786 from bojidar-bg/fix-astar-weight-scale
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Fix weigth scale of A* being applied to the whole estimation
2017-05-22 15:16:20 +02:00
Bojidar Marinov
bd91730347
Fix weigth scale of A* being applied to the whole path and estimation
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Attempt to fix #8584
2017-05-22 15:55:49 +03:00
Ferenc Arn
e4eb093c62
Avoid overestimating the cost in AStar heuristics.
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This is a necessary condition for finding optimal solutions.
This is achieved by simply requiring/ensuring that no weights are smaller than 1.
Fixes #8584 .
2017-05-21 15:13:09 -05:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
c7650c363b
Merge pull request #8829 from supagu/astar-bidirectional
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Added bool to allow astar points to be connected in one direction only
2017-05-20 09:49:28 +02:00
Emmanuel Leblond
abcb044bf3
Finish implementation of GDnative builtins bindings
2017-05-19 23:28:15 +02:00
Fabian Mathews
2262a59ab3
Added bool to allow astar points to be connected in one direction only
2017-05-19 20:46:45 +09:30
Ferenc Arn
3c175115eb
Use libsquish to decompress DXT textures.
2017-05-18 16:57:53 -05:00
Rémi Verschelde
1f62c33141
Merge pull request #8807 from RandomShaper/mq-flush-reentrant
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Make MessageQueue::flush() reentrant
2017-05-18 18:52:55 +02:00
Rémi Verschelde
c2854381b3
Merge pull request #8649 from neikeq/pr-ringbuffer-find
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RingBuffer: Adds find() method
2017-05-18 13:42:56 +02:00
Pedro J. Estébanez
983fd3a7bb
Make MessageQueue::flush() reentrant
2017-05-18 13:02:49 +02:00
Rémi Verschelde
c3baf5eb3c
Fix two typos from previous commit
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Also cleanup comments on variant types.
2017-05-17 18:45:56 +02:00
Juan Linietsky
98a3296702
Removal of Image from Variant, converted to a Resource.
2017-05-17 07:37:45 -03:00
Damian Day
f2564ca97f
Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
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Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural
Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String.
Fixes #8712 .
2017-05-12 13:02:25 +01:00
Marcelo Fernandez
bba8f1db30
Fixed the IP resolver code blocking the main thread, it uses a Mutex now to lock its own thread.
2017-05-08 21:30:48 +02:00
toger5
304a1f5b5a
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
2017-05-07 14:23:56 +02:00
Rémi Verschelde
18df047f0b
Merge pull request #8658 from Faless/explain_out_of_mem_msg_queue_master
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Better explain out of memory error in message queue
2017-05-05 23:09:30 +02:00
Rémi Verschelde
e58519eb31
Merge pull request #8642 from RandomShaper/fix-pack-get-curr-dir
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Fix infinite loop in DirAccessPack::get_current_dir()
2017-05-05 23:02:07 +02:00
Fabio Alessandrelli
1a7aafa90d
Better explain out of memory error in message queue
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Also effectively saves one unnecessary call when everything is fine.
2017-05-05 19:56:54 +02:00
Ignacio Etcheverry
803a54d93c
RingBuffer: Adds find() method
2017-05-05 02:09:43 +02:00
Pedro J. Estébanez
5c0188b5c3
Fix infinite loop in DirAccessPack::get_current_dir()
2017-05-04 02:20:53 +02:00
Rémi Verschelde
7ce8342ac5
Rename project file to "project.godot"
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Slimmed down variant from the reverted #8375 .
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).
This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).
Closes #6915 .
2017-05-01 17:50:19 +02:00
Rémi Verschelde
de7eba887e
Merge pull request #8572 from akien-mga/thirdparty
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Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory
2017-04-29 22:57:49 +02:00
Juan Linietsky
6d2f985db4
Revert "Use .godot as file extension for project files."
2017-04-29 17:56:51 +02:00
Rémi Verschelde
d4029aa51a
Move other lone thirdparty files to thirdparty/misc
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Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
2017-04-28 21:19:25 +02:00
Rémi Verschelde
c5f830d6b9
Split thirdparty smaz.c out of compressed_translation.cpp
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Code comes from 150e125cba/smaz.c
With a small modification to match Godot expectations:
```
diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c
index 9b1ebc2..555dfea 100644
--- a/thirdparty/core/smaz.c
+++ b/thirdparty/core/smaz.c
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#include <string.h>
/* Our compression codebook, used for compression */
-static char *Smaz_cb[241] = {
+static const char *Smaz_cb[241] = {
"\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS",
"\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277",
"\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336",
@@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = {
"e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com"
};
-int smaz_compress(char *in, int inlen, char *out, int outlen) {
+int smaz_compress(const char *in, int inlen, char *out, int outlen) {
unsigned int h1,h2,h3=0;
int verblen = 0, _outlen = outlen;
char verb[256], *_out = out;
@@ -167,7 +167,7 @@ out:
return out-_out;
}
-int smaz_decompress(char *in, int inlen, char *out, int outlen) {
+int smaz_decompress(const char *in, int inlen, char *out, int outlen) {
unsigned char *c = (unsigned char*) in;
char *_out = out;
int _outlen = outlen;
@@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) {
inlen -= 2+len;
} else {
/* Codebook entry */
- char *s = Smaz_rcb[*c];
+ const char *s = Smaz_rcb[*c];
int len = strlen(s);
if (outlen < len) return _outlen+1;
diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h
index a547d89..a9d8a33 100644
--- a/thirdparty/core/smaz.h
+++ b/thirdparty/core/smaz.h
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#ifndef _SMAZ_H
#define _SMAZ_H
-int smaz_compress(char *in, int inlen, char *out, int outlen);
-int smaz_decompress(char *in, int inlen, char *out, int outlen);
+int smaz_compress(const char *in, int inlen, char *out, int outlen);
+int smaz_decompress(const char *in, int inlen, char *out, int outlen);
#endif
```
2017-04-28 21:19:24 +02:00
Rémi Verschelde
2398eb6ed4
Move core thirdparty files to thirdparty/{minizip,misc}
2017-04-28 21:19:23 +02:00
Andreas Haas
c530d8f43c
Fix recognition of resource extensions.
...
Also removes a related debug print.
2017-04-26 23:07:23 +02:00
volzhs
ec1c7ce6c3
Fix wrong fallback for locale
2017-04-26 04:48:03 +09:00
Rémi Verschelde
1dc689b513
Merge pull request #8506 from iam13islucky/patch-1
...
[3.0] Fix bug in Image::_get_pixelb
2017-04-24 12:02:10 +02:00
Rémi Verschelde
bd885ed704
Merge pull request #8469 from Melix19/patch-2
...
Update snake_case splitting
2017-04-24 11:38:36 +02:00
Rémi Verschelde
68870af214
Merge pull request #8420 from magyar123/pr-script-files-as-base
...
Added the ability to select files as base when creating scripts
2017-04-24 11:28:36 +02:00
Rémi Verschelde
5ae1e172da
Merge pull request #8277 from tagcup/math_checks
...
Added various functions basic math classes. Also enabled math checks …
2017-04-24 11:16:20 +02:00
iam13islucky
73a9a85bc9
[3.0] Fix bug in Image::_get_pixelb
...
Fixes issue:
https://github.com/godotengine/godot/issues/8158
2017-04-23 22:51:35 -06:00
Marco Melorio
4677c0fbb8
Update snake_case splitting
2017-04-23 23:03:16 +02:00
Rémi Verschelde
515f92d03b
Fix property warnings and hide some debug prints
...
"ALL IS GOOD" was a lie.
In particular, removes verbose "path not recognized" false positive.
The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
Rémi Verschelde
99529fb80d
Move VERSION_MKSTRING logic to version.h
...
Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.
(cherry picked from commit 3b687c5474
)
2017-04-20 12:14:34 +02:00
Rémi Verschelde
22b9c0207b
Merge pull request #8417 from neikeq/hello-there
...
External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Marco Melorio
1ac38846e8
Fixed that playing the project opens the project manager
...
Fixes #8445
2017-04-18 15:46:37 +02:00
Rémi Verschelde
7088d9e30f
Merge pull request #8441 from tagcup/seed_fix
...
Fix PRNG randomization.
2017-04-18 00:06:41 +02:00
Rémi Verschelde
474f18512a
Merge pull request #8375 from Hinsbart/project_extension
...
Use .godot as file extension for project files.
2017-04-17 23:28:15 +02:00
Ferenc Arn
ceb699f5ec
Fix PRNG randomization.
...
PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532 , zero values were handled as special cases).
Use a large default seed, and also add a shift in Math::randomize.
Fixes #8423 .
2017-04-17 14:05:02 -05:00
Ignacio Etcheverry
4b8568006d
External editor improvements and fixes
...
Notable changes:
- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.
Fixes:
- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
Andreas Haas
c06a2db63a
Use .godot as file extension for project files.
...
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot.
Also godot will automatically start the editor now if launched with a project file as an argument.
This allows for double-clicking of projects to open them :)
Code-wise this should be complete, but there's still work to do:
- Make a nice icon for godot projects.
- Work on installers/packaging -> register the extension and icon with godot.
- Update the 2.1 to 3.0 exporter.
Tested on linux and windows so far.
2017-04-16 10:19:07 +02:00
mbalint12
a3afec588c
Added the ability to select files as base when creating scripts
2017-04-15 23:29:09 +02:00
Hein-Pieter van Braam
8ff6e53833
Correct Variant::hash_compare()
...
There was a logic error in #7815 which made
Variant.hash_compare() == Variant.hash_compare() always true.
In an attempt to short-circuit the NaN check I made an (in hindsight) obvious
error: 10 == 12 || is_nan(10) == is_nan(12)
This will be true for all inputs, except for the NaN, not-NaN case. The macro
has been updated to now generate:
(10 == 12) || (is_nan(10) && is_nan(10))
so:
(10 == 12) || (is_nan(10) && is_nan(12)) = false
False or (False and False) is False
(10 == 10) || (is_nan(10) && is_nan(10)) = true
True or (False and False) is True
(Nan == 10) || (is_nan(NaN) && is_nan(10)) = false
False or (True and False) is False
(Nan == Nan) || (is_nan(NaN) && is_nan(NaN)) = true
False or (True and True) is True
Which is correct for all cases.
This bug was triggered because the hash function for floating point numbers
can very easily generate collisions for the tested Vector3(). I've also added
an extra hashing step to the float hash function to make this less likely to
occur.
This fixes #8081 and probably many more random weirdness.
2017-04-14 11:31:18 +02:00
Bojidar Marinov
c37840c69f
Fix a pesky bug in marshalls.cpp/encode_variant
...
Fixes #7556 running game from editor on LLVM builds.
2017-04-11 20:17:56 +03:00
Sergey Pusnei
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
...
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
f29dc079dc
Merge pull request #8333 from touilleMan/classdb-class_sget_property-binding
...
Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
2017-04-09 17:46:35 +02:00
Emmanuel Leblond
42eba57bad
Add return value in ClassDB.class_[g|s]et_property bindings
2017-04-09 14:04:01 +02:00
Emmanuel Leblond
23c310be7b
Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
2017-04-09 13:27:07 +02:00
Juan Linietsky
4286aef693
Particle system is complete. Rejoice!
2017-04-08 22:40:06 -03:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Juan Linietsky
74808ac4d9
New particle system, mostly working, some small features missing.
2017-04-06 23:49:27 -03:00
Ferenc Arn
9a37ff1e34
Added various functions basic math classes. Also enabled math checks only for debug builds.
...
Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
2017-04-06 13:03:56 -05:00
Rémi Verschelde
1a33d5e06f
Merge pull request #8286 from Hinsbart/memleaks
...
Core: fix possible memory leaks.
2017-04-06 14:34:21 +02:00
Andreas Haas
a2734df7ed
Core: fix possible memory leaks.
2017-04-06 13:43:13 +02:00
Rémi Verschelde
2c4e4432af
Merge pull request #8214 from tagcup/bounce_reflect_slide
...
Made slide and reflect active verbs acting on itself in Vector2 and V…
2017-04-05 01:23:09 +02:00
Rémi Verschelde
46bc14e66f
Merge pull request #8246 from GodotNativeTools/dlscript-module
...
DLScript module
2017-04-04 00:25:03 +02:00
Karroffel
fd55308786
added dlscript module
...
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.
This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.
For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00
Ferenc Arn
1a620bd5fa
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
...
This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.
Fixes #8201 .
2017-04-03 10:02:12 -05:00
Karroffel
67f59bc2d9
increased maximum number of scripting languages
2017-04-03 16:10:26 +02:00
Rémi Verschelde
5b09dde3fe
Merge pull request #8146 from supagu/astar
...
Added ability to change A-star cost function
2017-04-03 13:52:59 +02:00
Fabian Mathews
b541402417
Added ability to change A-star cost function
2017-04-01 16:36:22 +10:30
Karroffel
2281942fb3
Added methods for opening dynamic libraries to OS
2017-03-29 23:05:15 +02:00
Ferenc Arn
97d510531a
Fix polar decomposition in 2D.
...
When performing polar decomposition in 2D as B = R.S, where R is rotation (with determinant +1) and S is scaling, use the convention that reflections are absorbed into S through a reflection around y axis.
In 3D, this is done by using a reflection along all three axes, but since the dimensionality is even in 2D, one axis needs to be chosen.
Fixes Matrix32::get_rotation and Matrix32::get_scale (which weren't properly fixed in #7445 ).
2017-03-29 12:04:49 -05:00
Rémi Verschelde
5cad9147f9
Merge pull request #8133 from Hinsbart/joy_constants
...
Input: Refactor JOY_* constants.
2017-03-24 22:53:16 +01:00
Rémi Verschelde
60a9debb99
Merge pull request #8132 from tagcup/vector3_angle_to
...
Use atan2 rather than acos in Vector3.angle_to.
2017-03-24 22:52:46 +01:00
Rémi Verschelde
beba97c0c3
Merge pull request #8122 from tagcup/axis_check_normalization
...
Explicitly documented that Transform.basis is not necessarily an orth…
2017-03-24 22:51:27 +01:00
Rémi Verschelde
98baec6880
Merge pull request #8109 from RandomShaper/warped-panning
...
Implement warped mouse panning for 2D & 3D editors
2017-03-24 22:50:39 +01:00
Rémi Verschelde
ca3596b043
Merge pull request #8098 from bojidar-bg/configfile-get-value-suppress
...
Suppress error messages when using ConfigFile::get_value and a default is given
2017-03-24 22:49:50 +01:00
Rémi Verschelde
296ece2c6a
Merge pull request #7985 from Faless/enet_godot_sock_squash
...
Update ENet to use Godot sockets.
2017-03-24 22:47:18 +01:00
Rémi Verschelde
debeee56f7
Fix typos in source code using codespell
...
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Andreas Haas
0d8f5660f6
Input: Refactor JOY_* constants.
...
**Breaking change**
Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware.
Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
2017-03-24 18:04:36 +01:00
Ferenc Arn
3730e0533c
Use atan2 rather than acos in Vector3.angle_to.
...
Fixes #8111 .
2017-03-24 12:03:33 -05:00
Fabio Alessandrelli
5f681d0b0f
Allow non blocking UDP put_packet in C++.
...
- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.
2017-03-24 02:30:11 +01:00
Ferenc Arn
6bb9b58b09
Explicitly documented that Transform.basis is not necessarily an orthogonal matrix.
...
Also added a check that in axis-angle rotations, axis is a normalized vector, and modified the docs accordingly.
Fixes #8113 .
2017-03-23 12:27:00 -05:00
Pedro J. Estébanez
f5004b78d0
Implement warped mouse panning for 2D & 3D editors
...
Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:36:52 +01:00
Bojidar Marinov
927d15b815
Suppress error messages when using ConfigFile::get_value and a default is given
...
Fixes #8097
2017-03-21 19:56:54 +02:00
Andreas Haas
a69e449782
Input: bind parse_input_event()
...
When using get_tree().input_event(ev), the engine will JUST send the event down the SceneTree.
However, you won't get any of the benefits of the Input singleton:
- No InputMap actions will be emitted
- The internal input state won't be modified, so methods like `Input.get_mouse_pos()` or `Input.is_joy_button_pressed` won't return the expected output after sending the event.
This is fixed by using `Input.parse_input_event(ev)` instead.
I guess we'll also have to update the docs to reflect that this is the preferred method of sending custom InputEvents.
2017-03-19 09:20:44 +01:00
Karroffel
6ab3213a55
fixed ClassDB inconsistencies
...
fixes #7960
2017-03-13 21:17:31 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
...
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
45438e9918
Style: prevent bogus macro formatting by clang-format
...
Also prevent formatting of thirdparty snippet
2017-03-05 16:29:53 +01:00
Karroffel
1531f6fe01
really fixed PTRCALL now
2017-03-05 16:20:20 +01:00
Rémi Verschelde
f4fb19d11a
Merge pull request #7958 from karroffel/powerstate-ptrcall-fix
...
Added PowerState casting operator to Variant
2017-03-05 15:48:06 +01:00
Rémi Verschelde
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
2017-03-05 15:47:28 +01:00
Karroffel
15838f3702
Added PowerState casting operator to Variant
...
Without it Godot does not build with PTRCALL_ENABLED
2017-03-05 15:32:16 +01:00
Rémi Verschelde
e6952cad3a
Merge pull request #7950 from RandomShaper/expose-more-geom
...
Expose uncapped versions of closest-point-to-segment utilities
2017-03-05 12:04:23 +01:00
Pedro J. Estébanez
0e0b6ec443
Expose uncapped versions of closest-point-to-segment utilities
2017-03-04 23:02:27 +01:00
Julian Murgia
94103c0c02
Add API to access battery power state
...
Done:
- X11, server (tested)
- Windows (developed, would be nice to retest)
- OSX (not tested)
Prepared (not developed):
- Android (code is here, but may not compile)
- iphone
- winrt
- bb10
- haiku
- javascript
2017-03-04 18:04:29 +01:00
Rémi Verschelde
de530c1b23
Merge pull request #7940 from RandomShaper/expose-geometry
...
Expose Geometry::get_closest_point_to_segment_2d()
2017-03-04 17:00:34 +01:00
Pedro J. Estébanez
eaa6433b3b
Expose Geometry::get_closest_point_to_segment_2d()
2017-03-04 01:55:12 +01:00
Rémi Verschelde
74eace2b14
Merge pull request #7911 from RandomShaper/single-field-prop-edit
...
Implement single-field property change for multinode edit
2017-03-02 11:47:11 +01:00
Pedro J. Estébanez
1e867cb9d4
Implement single-field property change for multinode edit
2017-03-02 10:42:05 +01:00
Rémi Verschelde
ee53f85bea
Merge pull request #7882 from AlexHolly/PoolStringArray-join
...
added join to PoolStringArray
2017-03-02 08:00:28 +01:00
Leandro Motta Barros
0e5863c86a
Fix RANDOM_MAX, which is 2^32-1 with PCG32.
2017-03-01 14:33:45 -03:00
AlexHolly
9f7ce79ea3
added join to PoolStringArray
2017-03-01 16:30:34 +01:00
Rémi Verschelde
a1cbe8e22b
Merge pull request #7878 from RebelliousX/else
...
Bunch of missing `else` statements and general logic
2017-02-28 23:03:10 +01:00
Saracen
5e938f0001
Inf and NaN support added to GDScript.
2017-02-28 21:52:33 +00:00
Thaer Razeq
f50488a361
Various fixes detected using PVS-Studio static analyzer.
...
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Rémi Verschelde
9c2542cf26
Merge pull request #7830 from volzhs/str-format-3
...
Fix zero padding formatting
2017-02-26 20:15:10 +01:00
Juan Linietsky
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
...
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
volzhs
b8e58b2b7b
Fix zero padding formatting
2017-02-18 00:20:05 +09:00
Hein-Pieter van Braam
b696beea65
Correct hash behavior for floating point numbers
...
This fixes HashMap where a key or part of a key is a floating point
number. To fix this the following has been done:
* HashMap now takes an extra template argument Comparator. This class
gets used to compare keys. The default Comperator now works correctly
for common types and floating point numbets.
* Variant implements ::hash_compare() now. This function implements
nan-safe comparison for all types with components that contain floating
point numbers.
* Variant now has a VariantComparator which uses Variant::hash_compare()
safely compare floating point components of variant's types.
* The hash functions for floating point numbers will now normalize NaN
values so that all floating point numbers that are NaN hash to the same
value.
C++ module writers that want to use HashMap internally in their modules
can now also safeguard against this crash by defining their on
Comperator class that safely compares their types.
GDScript users, or writers of modules that don't use HashMap internally
in their modules don't need to do anything.
This fixes #7354 and fixes #6947 .
2017-02-16 18:44:29 +01:00
Juan Linietsky
da11d6d9e8
Many fixes to make exported scenes work better, still buggy.
2017-02-15 08:34:02 -03:00
Juan Linietsky
d7fd86d51a
-begin of export work, not done yet
...
-fixes to make scenes exported from godot 2.x work
2017-02-15 08:30:32 -03:00
Juan Linietsky
04a6d2789e
Revert "Make nan==nan true for GDScript"
2017-02-14 17:05:16 -03:00
Hein-Pieter van Braam
adcc211feb
Make nan==nan true for GDScript
...
After discussing this with Reduz this seemed like the best way to
fix #7354 . This will make composite values that contain NaN in the same
places as well as the same other values compare as the same.
Additionally non-composite values now also compare equal if they are
both NaN. This breaks IEEE specifications but this is probably what most
users expect. There is a GDScript function check for NaN if the user
needs this information.
This fixes #7354 and probably also fixes #6947
2017-02-14 13:32:23 +01:00
Hein-Pieter van Braam
411ee71b4d
Rename the _MD macro to D_METHOD
...
This new name also makes its purpose a little clearer
This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam
0f687f0ccb
Remove use of _SCS from ADD_METHOD
...
This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Rémi Verschelde
70b9aa379d
Merge pull request #7581 from Faless/v6_wild_bind
...
TCP/UDP listen bind to address and bugfixes
2017-02-12 23:31:40 +01:00
Rémi Verschelde
70fff42df5
Merge pull request #7749 from Faless/fix_7697
...
HTTPClient properly handle partial data in non-blocking mode
2017-02-12 23:18:59 +01:00
Rémi Verschelde
5ce18cbdb9
Merge pull request #7743 from karroffel/json_parsing-3.0
...
JSON::parse reports errors on open-ended objects (master)
2017-02-12 23:17:08 +01:00
Nuno Donato
6b5c595e40
Added "Scots" locale name, fixing #7630
2017-02-08 14:54:28 +00:00
Fabio Alessandrelli
833994b294
HTTPClient properly handle partial data in non-blocking mode
...
Use block to send DVector::Write out of scope in
HTTPClient::read_response_body_chunk()
2017-02-07 11:01:53 +01:00
Juan Linietsky
6bfaa0f12c
shadows were not working in-editor for nvidia, fixed now
2017-02-06 20:18:35 -03:00
Karroffel
d5071a940d
JSON::parse reports errors on open-ended objects
2017-02-06 19:34:34 +00:00
Juan Linietsky
6f2e16306a
Several bugfixes, improving the import workflow
2017-02-06 00:38:39 -03:00
Juan Linietsky
af3fabeb77
Ensure proper config version when reading the new configuration file.
2017-02-04 21:02:52 -03:00
Juan Linietsky
102b5fce85
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
2017-02-04 20:53:55 -03:00
volzhs
e3cf472651
Match ERROR_QUERY_FAILED enum with others
2017-02-02 21:15:47 +09:00
Rémi Verschelde
40e4c1f6ab
Merge pull request #7689 from eska014/webgl2
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Enable WebGL2 in web export, start fixing build
2017-02-02 08:18:42 +01:00
Rémi Verschelde
a506898137
Merge pull request #7681 from karroffel/classdb_type
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corrected ClassDB::instance() return type
2017-02-02 08:15:43 +01:00
Rémi Verschelde
af6d59eed6
Merge pull request #7649 from Faless/fix_input_master
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Keyboard Input modifiers do not block actions.
2017-02-02 08:07:47 +01:00
Juan Linietsky
b3aebcf6df
CSV translation import plugin
2017-02-01 20:41:05 -03:00
Juan Linietsky
2cd2ca7bbc
Lot of work in new importer, importing textures now works.
2017-02-01 09:46:36 -03:00
eska
e06edc67c0
Enable WebGL2 in web export, start fixing build
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Will not yet compile
2017-02-01 10:21:04 +01:00
Karroffel
a7b1f9ee5a
corrected ClassDB::insatnce() return type
2017-01-30 14:13:13 +01:00
Juan Linietsky
96de0141cc
Removed import/export system, will start new one from scratch.
2017-01-25 21:57:08 -03:00
Fabio Alessandrelli
9100db7b94
Keyboard Input modifiers do not block actions.
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This means, if you press "F" while holding "shift" and there is and
action registered for "F" that action should be pressed.
This commit restore this behaviour, lost when implementing
is_action_just_pressed.
If you want "blocking modifiers" you should code it via script.
Fixes 6826
2017-01-25 21:21:19 +01:00
Rémi Verschelde
831d9b925a
Merge pull request #7563 from RayKoopa/extended_list_dir_begin
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Add parameters to Directory.list_dir_begin() to skip navigational or hidden entries
2017-01-25 20:22:34 +01:00
Ilija Boshkov
1005a56e5a
Added focus tracking in X11 and Windows classes, added new confined mouse mode ( #7162 )
2017-01-25 19:21:41 +01:00
Juan Linietsky
4c28f35b2c
Merge pull request #7002 from RandomShaper/vcs-friendliness
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Greater VCS friendliness
2017-01-25 14:52:40 -03:00
Juan Linietsky
7e1afeafd4
Audio bus editing is COMPLETE!
2017-01-25 14:31:52 -03:00
Ray Koopa
1ce9bbc8ed
Added parameters to skip hidden and/or navigational file system entries
2017-01-24 21:07:02 +01:00
Juan Linietsky
87bb6cdc6f
Ability to drag and drop around audio effects!
2017-01-24 00:19:31 -03:00
Juan Linietsky
3b019bf644
Ability to delete, drag and drop audio buses!
2017-01-23 23:12:41 -03:00
Juan Linietsky
2527566ca8
Merge pull request #7621 from Hinsbart/modified_time
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Add ClassDB binding for File.get_modified_time
2017-01-23 22:07:02 -03:00
Andreas Haas
5ec0610c60
Add ClassDB binding for File.get_modified_time
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Closes #7613
2017-01-23 22:33:58 +01:00
Fabio Alessandrelli
88a56ba783
Remove set_ip_type from network classes (no longer needed)
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- TCP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `connect` -> resolve using best protocol (UNSPEC), socket from address type
- UDP:
- `listen` bind to wildcard "*" -> dual stack socket
- `listen` bind to address -> socket from address type
- `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
(to change socket type you must first call `close` it)
2017-01-23 20:18:22 +01:00
Fabio Alessandrelli
2fe4ef6699
Implement UDP listen bind address
2017-01-23 20:18:18 +01:00
Fabio Alessandrelli
b2839343ca
Implement TCP Server bind address
2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
4198291cd4
IP_Address can now be a wildcard (not a valid IP, used for binding)
2017-01-23 20:15:20 +01:00
Fabio Alessandrelli
98a7e2b4e0
Convert validity checks of IP_Address to is_valid method.
2017-01-23 20:15:20 +01:00
Juan Linietsky
0aa7242624
WIP new AudioServer, with buses, effects, etc.
2017-01-21 19:01:00 -03:00
Juan Linietsky
ee0f53df52
Merge pull request #7528 from tagcup/real_t_float_fixes
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Use real_t rather than float or double in generic functions (core/mat…
2017-01-20 19:24:49 -03:00
BastiaanOlij
d11a4c1120
Some changes in the header so Godot3 compiles again on Windows.
2017-01-18 21:55:47 +11:00
karroffel
fb16f09b15
updated method_ptrcall.h to use 3.0 naming
2017-01-17 11:36:17 +01:00
Ferenc Arn
6f4f9aa6de
Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
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Also inlined some more math functions.
2017-01-16 13:36:33 -06:00
Rémi Verschelde
d13f2f9e25
Merge pull request #7560 from volzhs/issue-7555
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Fix crash when creating new project
2017-01-16 20:10:34 +01:00
Rémi Verschelde
bf05dab74f
Merge pull request #7532 from tagcup/pcg_prng
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Replace the existing PRNG (Xorshift31) with (minimal) PCG-32.
2017-01-16 20:06:54 +01:00
volzhs
57350faee4
Fix crash when creating new project
2017-01-17 03:50:42 +09:00
Pedro J. Estébanez
7dbb1c0571
Improve .tscn VCS
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Serialize dictionaries adding newlines between key-value pairs
Serialize group lists also with newlines in between
Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders)
Bonus:
Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file.
This PR is back-compat; won't break the load of existing files.
2017-01-16 18:03:51 +01:00
BastiaanOlij
cef0ae5d5d
Fix compile errors related to audio on OSX
2017-01-16 20:32:44 +11:00
Rémi Verschelde
2a0ddc1e89
Style: Various fixes to play nice with clang-format
2017-01-16 08:49:52 +01:00
Rémi Verschelde
f44ee891be
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
Rémi Verschelde
e2a3f06f3d
Style: Keep long lines for now
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clang-format does not play well with tab-aligned multiline statements...
Some more research will be needed if we want to set a column limit.
2017-01-16 08:48:24 +01:00
Rémi Verschelde
40323407df
Style: No break before list brace
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clang-format does not handle that well *at all*.
For the reference, found the relevant pieces of code with:
`ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-16 08:48:24 +01:00
Rémi Verschelde
3890256fc5
Style: Cleanups, added headers, renamed files
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Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00
Ferenc Arn
4c9004671a
Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state).
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PCG is better than many alternatives by many metrics (see www.pcg-random.org) including statistical quality with good speed.
2017-01-15 19:15:16 -06:00
Juan Linietsky
b400c69cd4
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
Rémi Verschelde
e0faf8a51b
Style: Cosmetic fixes to play nice with clang-format
2017-01-15 16:42:17 +01:00
Rémi Verschelde
5e13a762ec
Add missing map.h include in color defs
2017-01-15 12:51:47 +01:00
Geequlim
c8e9937e21
Fix error while JSON::parse with empty string
2017-01-15 16:59:02 +08:00
Juan Linietsky
5dde810aa5
no more errors related to missing GlobalConfig::Get (or so I hope)
2017-01-14 21:57:22 -03:00
Rémi Verschelde
d4eb8ec884
Merge pull request #7127 from BastiaanOlij/ios_meters
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Core motion implementation for iPhone (Accelerometer/Gyro/Magnetometer support)
2017-01-15 00:08:46 +01:00
Rémi Verschelde
8d3aedeefd
MethodBind: Make sure header order is kept
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When clang-format sorts includes alphabetically, MethodBind breaks.
Trying to move the object.h include upward in method_bind.h does
not seem to fix the problem, this needs investigation.
2017-01-14 22:07:28 +01:00
Rémi Verschelde
52666b88b3
Merge pull request #7525 from neikeq/pr-plus_file
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String: plus_file(String) no longer adds a root
2017-01-14 19:53:35 +01:00
Wilhem Barbier
54b20874b6
Fix _Directory::get_current_drive error condition
2017-01-14 18:47:06 +01:00
Ignacio Etcheverry
95396067b7
String: plus_file(String) no longer adds a root
2017-01-14 18:18:44 +01:00
Rémi Verschelde
ce99286362
Merge pull request #7524 from neikeq/pr-dir-getcurdrive
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Directory: Bind get_current_drive() method
2017-01-14 17:22:06 +01:00
Ignacio Etcheverry
0b2ae7313b
Directory: Bind get_current_drive() method
2017-01-14 17:20:16 +01:00
Juan Linietsky
7c4167de64
Merge pull request #7010 from AlexHolly/format-string2
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advanced string format
2017-01-14 11:56:24 -03:00
Juan Linietsky
dcb95ec147
removed duplicated functions in class hierarchy that were bound more than once
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added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde
93ab45b6b5
Style: Fix whole-line commented code
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They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
78e90ac60b
Unexpose the video mode API, will be completely removed when multi-window support is implemented.
2017-01-14 10:06:15 -03:00
Juan Linietsky
da4170540c
Fixed dir access return value, changed it to Error like all other funcs
2017-01-14 09:17:15 -03:00
Juan Linietsky
6c512b88c2
UDP.set_send_address to UDP.set_dest_address
2017-01-14 00:54:21 -03:00
Juan Linietsky
d9d77291bc
rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename()
2017-01-14 00:51:09 -03:00
Juan Linietsky
6e88b1096a
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method naming
2017-01-13 20:00:43 -03:00
Juan Linietsky
a97551902e
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
2017-01-13 19:24:28 -03:00
Rémi Verschelde
d2aae675e9
Replace Engine version API by preexisting OS one
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It outputs a single Dictionary with all relevant information as
keys, that will less bloat the documentation and provide all details
in one function call.
2017-01-13 18:25:49 +01:00
Juan Linietsky
e53c247cb1
Created new Engine singleton, and moved engine related OS functions to it.
2017-01-13 12:51:14 -03:00
Juan Linietsky
ad224295c0
made math functions inlnie
2017-01-12 08:55:42 -03:00
BastiaanOlij
5e4dcb3b7f
Added support for getting gravity vector from iOS
2017-01-12 16:37:27 +11:00
Juan Linietsky
c84d618b4e
Made InputEvent use floating point coordinates.
2017-01-12 00:12:54 -03:00
Juan Linietsky
bfef8de1bc
More efficient iteration syntax, and range() is converted behind the scenes to it.
2017-01-11 20:10:23 -03:00
Juan Linietsky
f698e2be4f
Proper inheritance checking when requesting theem resources
2017-01-11 18:29:59 -03:00
Juan Linietsky
b7d69c2444
Added a BACK notification besides QUIT, so they go in separate channels.
2017-01-11 16:42:31 -03:00
Juan Linietsky
7bf4b592f8
using VariantParser to parse engine.cfg
2017-01-11 16:42:31 -03:00
Juan Linietsky
e6583117df
Both Array and Dictionary are always in shared mode (removed copy on write).
2017-01-11 08:54:17 -03:00
Rémi Verschelde
57166cd292
Merge pull request #7093 from bojidar-bg/named-colors
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Add named colors to GDScript/Visual Script/core.
2017-01-11 10:36:15 +01:00
Juan Linietsky
bc26f90581
Type renames:
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Matrix32 -> Transform2D
Matrix3 -> Basis
AABB -> Rect3
RawArray -> PoolByteArray
IntArray -> PoolIntArray
FloatArray -> PoolFloatArray
Vector2Array -> PoolVector2Array
Vector3Array -> PoolVector3Array
ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky
710692278d
Merge pull request #7426 from m4nu3lf/bugfix/physics
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Fixed inertia tensor computation and center of mass
2017-01-10 22:27:32 -03:00
Juan Linietsky
6671670e81
Merge pull request #7445 from tagcup/2d_math_fixes
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Various corrections in 2D math.
2017-01-10 22:25:45 -03:00
Juan Linietsky
0acd4fccd5
Merge pull request #7438 from tagcup/matrix3_rotate_fix
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Fix the order in which additional transformations are applied
2017-01-10 22:22:56 -03:00
Juan Linietsky
4338c90163
It is now possible to name layers of different kinds!
2017-01-10 22:20:57 -03:00
Ferenc Arn
f271591ac2
Various corrections in 2D math.
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This is the follow up for the 2D changes mentioned in PR #6865 . It fixes various mistakes regarding the order of matrix indices, order of transformation operations, usage of atan2 function and ensures that the sense of rotation is compatible with a left-handed coordinate system with Y-axis pointing down (which flips the sense of rotations along the z-axis). Also replaced float with real_t, and tried to make use of Matrix32 methods rather than accessing its elements directly.
Affected code in the Godot code base is also fixed in this commit.
The user code using functions involving angles such as atan2, angle_to, get_rotation, set_rotation will need to be updated to conform with the new behavior. Furthermore, the sign of the rotation angles in existing 2D scene files need to be flipped as well.
2017-01-10 10:14:20 -06:00
Rémi Verschelde
0507f87de9
Merge pull request #7491 from BastiaanOlij/tools-no-fixes
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Few small fixes so tools=no and target=release compiles
2017-01-10 15:31:03 +01:00
Rémi Verschelde
82ea31e42a
Merge pull request #7490 from touilleMan/issue-7481
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Remove deprecated Vector2.floorf method
2017-01-10 15:30:41 +01:00
Rémi Verschelde
9856843717
Merge pull request #7462 from karroffel/error_code
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expose OS.set_exit_code and OS.get_exit_code to ClassDB
2017-01-10 15:29:39 +01:00
BastiaanOlij
bf990b0822
Few small fixes so tools=no and target=release compiles
2017-01-10 21:42:14 +11:00
Emmanuel Leblond
0fbf3b990d
Remove deprecated Vector2.floorf method
2017-01-10 09:11:36 +01:00
Juan Linietsky
a503f8aadc
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
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This means that each time this scene is instanced, the resource will be unique!
As such, thanks to this, the following features were implemented:
-ButtonGroup is no longer a control, it's now a resource local to the scene
-ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-10 01:07:03 -03:00
Juan Linietsky
1f8451001d
-Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
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-Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code
-Sorry, editor will not update automatically because it uses a different translatio method.
2017-01-09 16:43:44 -03:00
Juan Linietsky
e9bb65db81
-All types have editable script now in properties
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-Changed clip to a property in Control which can be set by the user
2017-01-09 15:50:59 -03:00
Juan Linietsky
62273e51a2
Moved JSON functions to built-in to_json, parse_json, validate_json
2017-01-08 22:40:00 -03:00
m4nu3lf
2e38b32e0f
Fixed inertia tensor computation and center of mass
2017-01-09 00:13:54 +00:00
Juan Linietsky
fdc3380cf6
Remove XML format, as promised, for 3.0
2017-01-08 21:12:19 -03:00
Juan Linietsky
13cdccf23b
Variant INT and REAL are now 64 bits (other types remain at 32)
2017-01-08 20:58:39 -03:00
Rémi Verschelde
8b7a86ec7b
Move tests again from core to main
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As advised by @reduz, as tests depend on other libs.
2017-01-08 21:33:37 +01:00
Juan Linietsky
10938e8bb9
Made Variant::NIL printable as "Null". Please everyone be on the lookout of bugs related to assigning an empty variant to a string, and expecting it to be not empty!
2017-01-08 17:23:04 -03:00
Juan Linietsky
547a57777b
renamed joystick to joypad everywhere around source code!
2017-01-08 17:06:33 -03:00
Juan Linietsky
0a59c3c3a6
Dictionary keys are now sorted by insertion order
2017-01-08 14:17:04 -03:00
Ferenc Arn
6b1252cdfa
Fix the order in which additional transformations are applied in Matrix3 and Transform.
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This is a part of the breaking changes proposed in PR #6865 , solving the issue regarding the order of affine transformations described in #2565 . This PR also fixes the affected code within Godot codebase. Includes improvements to documentation too.
Another change is, Matrix3::get_scale() will now return negative scaling when the determinant of the matrix is negative. The rationale behind this is simple: when performing a polar decomposition on a basis matrix M = R.S, we have to ensure that the determinant of R is +1, such that it is a proper rotation matrix (with no reflections) which can be represented by Euler angles or a quaternion.
Also replaced the few instances of float with real_t in Matrix3 and Transform.
Furthermore, this PR fixes an issue introduced due to the API breakage in #6865 . Namely Matrix3::get_euler() now only works with proper rotation matrices. As a result, the code that wants to get the rotation portion of a transform needs to use Matrix3::get_rotation() introduced in this commit, which complements Matrix3::get_scaled(), providing both parts of the polar decomposition.
Finally, it is now possible to construct a rotation matrix from Euler angles using the new constructor Matrix3::Matrix3(const Vector3 &p_euler).
2017-01-08 10:36:14 -06:00
Rémi Verschelde
ede36aca8d
i18n: Add support for Scots (sco) language
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Fixes #6931 .
2017-01-08 16:48:30 +01:00
Rémi Verschelde
790f629e5e
Move core engine tests to core/
2017-01-08 14:08:18 +01:00
Juan Linietsky
8b912d1115
-Fix bugs related to PoolVector crashes
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-Added ability to request nodes using $Name in GDScript :)
2017-01-08 02:04:53 -03:00
Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
karroffel
fbfcc981d9
exposed OS.set_exit_code and OS.get_exit_code to ClassDB
2017-01-07 18:55:48 +01:00
Juan Linietsky
53ce643e52
-Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
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-Changed Vector<> template to fit this.
2017-01-06 10:15:44 -03:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
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-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky
9e477babb3
-GDScript support for accessing properties directly
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-Added code lookup and code completion support for properties too
2017-01-04 17:37:45 -03:00
Juan Linietsky
76c2e8583e
Merge branch 'master' of https://github.com/godotengine/godot
2017-01-04 01:17:41 -03:00
Juan Linietsky
b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
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-Modified help to display properties
GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Ferenc Arn
bd7ba0b664
Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).
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Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly.
This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit.
2017-01-03 17:41:04 -06:00
Juan Linietsky
3fae505128
Begin modifying properties to make them more friendly to script and doc.
2017-01-03 00:38:16 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
0b2771bd65
Merge pull request #7271 from Faless/ipv6_cleanup
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Fixes and improvementes for IPv6 implementation.
2017-01-02 15:51:45 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Juan Linietsky
a62c99c4e4
Some fixes and clean ups
2016-12-31 10:53:29 -03:00
Juan Linietsky
37f558cd7b
Some BRDF fixes
2016-12-21 14:22:17 -03:00
Bojidar Marinov
474eafbbf6
Remove extraneous line in .po reader, which caused it to disregard first line
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Fixes #7337
2016-12-20 21:10:44 +02:00
Juan Linietsky
075fde7f26
work in progress global illumination
2016-12-20 00:21:07 -03:00
Bojidar Marinov
23381a530b
Add named colors to GDScript/Visual Script/core.
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Names and values taken from https://en.wikipedia.org/wiki/X11_color_names
2016-12-17 11:14:53 +02:00
Fabio Alessandrelli
d194e1c48e
Expose HTTP classes' set_ip_type to scripting
2016-12-13 11:09:37 +01:00
Juan Linietsky
22a90e8f2a
DOF blur, near and far fields..
2016-12-10 01:13:20 -03:00
Fabio Alessandrelli
c1c1ec690e
Separate hostname resolve cache based on ip_type
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
1aff508dd9
IP_Address now handle IPv4 and IPv6 transparently
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IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
(ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
a77a0118f6
Allow setting ip_type for TCP/UDP and HTTP classes
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
c18c5013f8
Migrate int.IP_TYPE_ constants to IP.TYPE_
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli
95bdd97768
Use an instance variable for ip_type in raw sockets
...
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
2016-12-09 18:24:59 +01:00
Juan Linietsky
a299c3ebf1
Support for SSAO
2016-12-04 12:45:30 -03:00
George Marques
a692b7a1c1
Merge pull request #7149 from Kazuo256/array-last
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Add Array.front() and Array.back()
2016-11-22 08:08:59 -02:00
Fabio Alessandrelli
cdc97ca453
Properly localize absolute path.
...
Calling localize_path will return a localized path in res:// if the
path starts with the resource file-system/folder, and will return
the unchanged absolute path otherwise.
Closes #6979 and #7161 .
2016-11-22 09:09:39 +01:00
Ariel Manzur
159650fe6f
memory ops implemented as OS functions by default
...
(cherry picked from commit 67f65f6639
)
2016-11-18 21:55:30 +01:00
Kazuo256
bf4fda64fd
Add Array.front() and Array.back()
2016-11-18 18:45:51 -02:00
Rémi Verschelde
ea87f0f9d9
Blimey! Ye Pirate locale be anchor' a'port!
2016-11-15 09:01:51 +01:00
Ignacio Etcheverry
c93c2a6be8
Merge pull request #6968 from neikeq/pr-register-trnglmesh
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Core: Register TriangleMesh type
2016-11-12 14:01:59 +01:00
Rémi Verschelde
7751a933a9
Merge pull request #6802 from henriquelalves/master
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Added small modification on gdscript parser to allow users insert '+' before variables
2016-11-11 10:55:26 +01:00
Rémi Verschelde
f0f04d5082
Merge pull request #6862 from Faless/fix_6388
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Fix Keyboard Input Hangs when using modifiers
2016-11-11 10:47:10 +01:00
Juan Linietsky
cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
2016-11-09 23:55:06 -03:00
Rémi Verschelde
2ba1b58374
Merge pull request #7039 from RandomShaper/fix-triangulation
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Clean/fix triangulation internals
2016-11-09 15:46:13 +01:00
Rémi Verschelde
45f0903839
Merge pull request #7070 from ISylvox/vsnc-to-vsync
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Renames vsnc to vsync
2016-11-09 12:03:04 +01:00
ISylvox
b5c383fd61
vsnc --> vsync
2016-11-08 21:06:57 +07:00
SPTelur
df737ebb46
Some missing License notice has been added
2016-11-07 06:16:18 +06:00
George Marques
88b00cb658
Merge pull request #7048 from neikeq/pr-marshals-singleton
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Add singleton instance to _Marshalls
2016-11-06 13:34:18 -02:00
Ignacio Etcheverry
6d6d9bc7f9
Core: Add singleton instance to _Marshalls
2016-11-05 17:13:04 +01:00
Pedro J. Estébanez
0e1972aa51
Clean/fix triangulation internals
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Drop unused variable
Remove commented-out code
Fix leak by using Vector instead of raw memory
2016-11-05 10:16:44 +01:00
volzhs
42f2380190
Fix wrong number for ERR_* on comment
2016-11-04 00:57:34 +09:00
AlexHolly
d8129719c2
advanced string format
2016-11-01 15:14:48 +01:00
Rémi Verschelde
f34151ff0f
style: Various other PEP8 fixes in Python files
...
Done with `autopep8 --select=E7`, fixes:
- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde
817dd7ccbb
style: Fix PEP8 blank lines issues in Python files
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Done with `autopep8 --select=E3,W3`, fixes:
- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
d4c17700aa
style: Fix PEP8 whitespace issues in Python files
...
Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
97c8508f5e
style: Start applying PEP8 to Python files, indentation issues
...
Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
Fabio Alessandrelli
7eef15b734
Set proper ip_type default for listen() and resolve_hostname()
2016-10-30 17:46:05 +01:00
Fabio Alessandrelli
2f1c859272
Add optional IP type param in TCP/UDP connect/set_send_address
2016-10-30 17:46:05 +01:00
Fabio Alessandrelli
ee69bd81cf
TCPServer listen now default to IP type ANY (v6 socket with v4 support)
2016-10-30 17:46:05 +01:00
Rémi Verschelde
89001369e7
Merge pull request #6751 from SuperUserNameMan/new_PRNG_for_rand_from_seed
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xorshift32 PRNG for Math::rand_from_seed()
2016-10-30 10:49:22 +01:00
Ignacio Etcheverry
313b7a50b6
Core: Register TriangleMesh type
2016-10-30 01:14:15 +02:00
Ignacio Etcheverry
33766a4935
Merge pull request #6901 from volzhs/fix-inputevent-compare
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Fix comparison bug with InputEvent
2016-10-29 22:29:18 +02:00
Damon
1e7f078ce9
Fix locale for macOS-style locales
2016-10-27 07:29:00 -05:00
Damon Myers
470ead74db
Change set_locale to fallback to the global language ( #6910 )
2016-10-27 10:36:32 +02:00
Rémi Verschelde
c67e3a485d
Merge pull request #6925 from godotengine/ipv6
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Adding IPv6 support
2016-10-26 14:32:51 +02:00
volzhs
b76a0ca40c
Fix comparison bug with InputEvent
2016-10-23 05:47:36 +09:00
Henrique L. Alves
6a4b4c7db4
Added small modification on parser for '+'
2016-10-22 14:26:48 -02:00
Ariel Manzur
a3131a6b5b
added implementation of is_valid_ip_address()
2016-10-20 09:58:00 -03:00
Ariel Manzur
672225b710
added windows support for ipv6, cleaned up unix code
2016-10-20 07:04:10 -03:00
Ariel Manzur
1c2ac490cf
address type for http client
2016-10-19 18:49:41 -03:00
Ariel Manzur
1d45f35a4a
fixed some byte order and parsing problems
2016-10-19 18:32:36 -03:00
Fabio Alessandrelli
17d7e6a142
Fix Keyboard Input Hangs when using modifiers
...
Main input parsing loop only update actions for keyboard if the state has changed.
`InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed.
Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs.
Fixes #6388 .
2016-10-19 17:52:49 +02:00
Juan Linietsky
4428115916
Everything returning to normal in 3D, still a long way to go
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-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-19 11:14:41 -03:00
Ariel Manzur
887a897c02
adding ipv6
2016-10-18 18:53:18 -03:00
Rémi Verschelde
e96c49f849
Merge pull request #6850 from akien-mga/pr-scsub-shebang
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SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
...
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Rémi Verschelde
c7ea842416
Merge pull request #6733 from Cruel/patch-1
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Use int consistently instead of int32_t for Vectors
2016-10-17 09:53:06 +02:00
Rémi Verschelde
fb257f7f24
Merge pull request #6698 from razvanc-r/fix_hash_float
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Fixes hash float negative 0 problem
2016-10-17 09:41:39 +02:00
Fabio Alessandrelli
2f2cea070e
Properly handle absolute paths in Globals::localize_path
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This give a proper fix for #4280 - #3106 , allowing absolute paths
that starts from the file system, not the resource folder
2016-10-13 11:51:38 +02:00
Răzvan Cosmin Rădulescu
9ad0850301
Fixes hash float negative 0 problem
...
Before this was giving an error:
var a = {Vector2(1, 0): 5, Vector2(-1, 0): 7}
print(a)
print(a[Vector2(1, 0)])
print(a[-Vector2(1, 0)])
This simple commit fixes the issue.
2016-10-12 21:24:07 +02:00
Juan Linietsky
1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
2016-10-10 18:31:01 -03:00
yg2f
a747c8ccee
xorshift32 PRNG for Math::rand_from_seed()
...
should fixes #1043
PRNG adapted from : http://excamera.com/sphinx/article-xorshift.html
2016-10-10 20:41:36 +02:00
Rémi Verschelde
b9e010fb7f
Merge pull request #6743 from mateka/issue-6296
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Issue #6296 : When searching for control, checking if matrix is inversible
2016-10-09 14:53:32 +02:00
Mateusz Adamczyk
8671836b76
Added simple check to viewport, if matrix32 is invesile ( https://github.com/godotengine/godot/issues/6296 ).
2016-10-08 12:33:10 +02:00
Thomas Edvalson
6debabe57e
Use int instead of int32_t for Vectors
2016-10-06 16:51:19 -04:00
Răzvan Cosmin Rădulescu
f2af5ab949
fixes #6331 , Variant::can_convert
2016-10-04 15:58:12 +02:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
...
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde
917f5e9bbc
Merge pull request #6675 from J08nY/issue-vector3-angle-to
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Adds Vector.angle_to(Vector other), fixes #3912
[ci skip]
2016-10-03 13:53:46 +02:00
J08nY
deb36b44d1
Vector3: added angle_to(Vector3 other)
2016-10-03 13:41:59 +02:00
J08nY
f468cfc379
Vector3: format properly, fix indents
2016-10-03 13:41:45 +02:00
Rémi Verschelde
1d2743302f
Merge pull request #6686 from Faless/inputevent_none_fix
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Properly encode InputEvent of type NONE. Fix #5987
2016-10-03 12:11:53 +02:00
Rémi Verschelde
b675710b46
Merge pull request #6677 from J08nY/issue-pck-packer
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PCKPacker: Move to core from tools, fixes #4129
2016-10-03 12:06:19 +02:00
Rémi Verschelde
bf89f43927
Merge pull request #6650 from volzhs/resource-path
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Fix error when using 2 or more slashes on resource path
2016-10-03 12:00:22 +02:00
Rémi Verschelde
1dfa52ba59
Merge pull request #6608 from Hinsbart/signal_err
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Throw error when trying to emit a non-existing signal.
2016-10-03 11:55:35 +02:00
Rémi Verschelde
90f4e76a46
Merge pull request #6479 from RandomShaper/improve-debug-focus
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Improve debug focus behavior
2016-10-03 11:36:01 +02:00
Rémi Verschelde
cf4693cf18
Merge pull request #6304 from razvanc-r/master
...
(Array) .pop_front, .pop_back & .remove return values instead of void
2016-10-03 11:34:03 +02:00
Fabio Alessandrelli
941f460384
Properly encode InputEvent of type NONE. Fix #5987
...
In the editor settings you can disable default editor shortcuts.
When a default shortcut is disabled an InputEvent of type NONE must
be stored in the config file to allow the editor to remember that setting.
variant_parser.cpp was not properly encoding InputEvent of type NONE causing
the "corruption" of the editor settings file.
2016-10-03 02:40:53 +02:00
J08nY
b1fba2e013
PCKPacker: moved from tools into core, fixes #4129
2016-10-01 22:07:07 +02:00
volzhs
c333659ebc
Fix typo for word_wrap
2016-09-30 03:28:05 +09:00
volzhs
0866f49f4e
Fix error when using 2 or more slashes on resource path
2016-09-30 03:11:45 +09:00
Andreas Haas
5e7db2a5b4
Code completion for is_action_just_{pressed, released}
...
fixes #6621
2016-09-26 22:16:27 +02:00
Rémi Verschelde
73a7b91459
Merge pull request #6568 from Hinsbart/joy_names
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Add functions to get readable names for joystick events
2016-09-26 12:45:31 +02:00
Andreas Haas
276087e92d
Throw error when trying to emit a non-existing signal.
...
closes #6017
2016-09-25 19:26:01 +02:00
Andreas Haas
e0fcd9331a
Add function to get readable names for joystick events
...
Closes #6476
2016-09-20 23:36:09 +02:00
Ignacio Etcheverry
1c50dfdf6c
Merge pull request #6557 from anneomcl/master
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Fix for #6158
2016-09-20 09:28:26 +02:00
anneomcl
aa5ade834c
Fix for #6158 . Converting Vector2 to Size2 for scaling functions.
2016-09-19 23:31:45 -07:00
Rémi Verschelde
82f5130cad
Merge pull request #6552 from Hinsbart/vec2_clamped
...
Expose Vector2::clamped() to scripts
2016-09-20 06:33:55 +02:00
Andreas Haas
c21412fa7e
Expose Vector2::clamped() to scripts
...
Needed this and wondered that there's no built-in function for it.
So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
2016-09-19 23:10:30 +02:00
Rémi Verschelde
1830b80719
Merge pull request #6504 from Hinsbart/joy_axis
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Fix input action pressed state not changing for quick joystick moveme…
2016-09-17 18:37:15 +02:00
Andreas Haas
84783fe77b
Fix input action pressed state not changing for quick joystick movements.
...
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
2016-09-15 19:30:35 +02:00
Juan Linietsky
a75f5f039e
Added API version and hashing to ObjectTypeDB
2016-09-14 19:37:37 -03:00
Pedro J. Estébanez
66dac878ac
Improve debug focus behavior
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Fix focusing debugged game on Windows
Add re-focusing editor on continue
2016-09-14 04:02:18 +02:00
Juan Linietsky
827a9aa829
Added a generic AStar implementation to Godot.
...
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13 18:17:18 -03:00
Juan Linietsky
37f1e86108
Do ctrl-click on any code identifier to go to definiton or help page.
2016-09-12 10:53:31 -03:00
Răzvan Cosmin Rădulescu
1a7aae7443
(Array) pop_front, pop_back return values
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pop_front, pop_back now return values instead of `void`. Things
I didn't know how to properly implement:
1. pop_front & pop_back shows in the help menu Object as return value.
I know this is incorrect but if not Object than what? Cause it
can't be void. It needs to be a generic type that includes all the
Array types
2016-09-11 17:37:21 +02:00
Juan Linietsky
6abd1437cd
Merge pull request #5879 from gau-veldt/subarray_patch
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Subarray patch
2016-09-10 12:22:31 -03:00
Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
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Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
7a27d5d9e7
Merge pull request #6363 from vnen/winrt
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Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
Juan Linietsky
828e1c092f
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
Juan Linietsky
23ababdcd5
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
2016-09-06 19:14:47 -03:00
Rémi Verschelde
10de1799fb
Merge pull request #6408 from supaiku-o/issue-6374
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Show object string cast instead of object id in debugger
2016-09-06 07:51:15 +02:00
supaiku
0108e7c33a
Show object string cast instead of object id in debugger
2016-09-06 00:39:56 +02:00
Rémi Verschelde
7d600caa16
Merge pull request #6352 from hurikhan/fix_release_build_II
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Fix release build. (II)
2016-09-05 07:44:31 +02:00
George Marques
2eaad1cfd1
Fix root path resolution on PCK file
2016-09-03 19:35:42 -03:00
Rémi Verschelde
eff6519aaf
InputEvent: Fix event comparisons when type is NONE
...
Was a regression from 2e5a4cb5ca
.
Fixes #6376 .
2016-09-02 20:31:28 +02:00
Rémi Verschelde
8216bec7d1
Merge pull request #6365 from akien-mga/pr-locales
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i18n: Update list of supported locales based off glibc
2016-09-02 08:40:24 +02:00
Juan Linietsky
89702d545b
Basic type constants for visual script
2016-09-02 02:13:12 -03:00
Juan Linietsky
5b96c3a552
-Modified Input and added is_action_just_pressed() as well as is_action_just_released()
2016-09-01 18:59:46 -03:00
Rémi Verschelde
54e97e5ee6
i18n: Update list of supported locales based off glibc
...
Fixes #5733 , fixes #6214 .
2016-09-01 23:56:59 +02:00
Juan Linietsky
fc70824f7c
More improvements to visual script..
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fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Mario Schlack
588e124c53
Fix release build. (II)
2016-09-01 00:19:31 +08:00
Rémi Verschelde
e51d59ed98
Merge pull request #6188 from TheHX/undo-redo
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Implemented UndoRedo mergeable modes
2016-08-29 19:04:42 +02:00
Juan Linietsky
748836e0b3
Several all around fixes to visual scripting (in the process of creating demos)
2016-08-28 20:59:01 -03:00
Rémi Verschelde
6c674375e5
Merge pull request #6249 from volzhs/issue-6121
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Show last added action on Input Map
2016-08-28 12:02:08 +02:00
volzhs
2e5a4cb5ca
Show last added action on Input Map and implement InputEvent "=="
2016-08-28 15:18:13 +09:00
Rémi Verschelde
3cc08ab1f1
Merge pull request #6270 from neikeq/pr-m32-ctor
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Matrix32: Add a constructor which takes six real_t params
2016-08-27 22:32:20 +02:00
Rémi Verschelde
c29c70275e
Merge pull request #6187 from TheHX/pr-pinfo-function
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Added add_property_info function to Globals and EditorSettings classes
2016-08-27 22:04:50 +02:00
Ignacio Etcheverry
3b67643978
Merge pull request #6290 from caryoscelus/master
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fix string iterator
2016-08-27 15:29:06 +02:00
George Marques
d015d93b8f
Merge pull request #6239 from volzhs/fix-return-spb
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Fix StreamPeerBuffer::duplicate() does not return value
2016-08-26 22:25:24 -03:00
caryoscelus
810fbb70ae
fix string iterator
...
Since strings are null-terminated, size() returns incorrect length,
so use length() instead.
fixes #6287
2016-08-26 10:42:01 +03:00
Juan Linietsky
9c6175db11
More visual script work
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-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Ignacio Etcheverry
3578800230
Matrix32: Add constructor that takes six real_t params
2016-08-24 18:54:23 +02:00
Juan Linietsky
ad8f208bdb
Proper function/property selection in visual script editing for property.
...
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
volzhs
79628b1351
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-22 22:30:22 +09:00
Juan Linietsky
cbbcf72703
-High Level protocol optimization (should be smaller)
...
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Juan Linietsky
2b7aa98d2d
Changed API to use sequenced packets for UDP (drop old)
2016-08-19 22:54:53 -03:00
Juan Linietsky
1add52b55e
Brand new networked multiplayer
2016-08-19 16:48:41 -03:00
Franklin Sobrinho
debf574df3
Implemented UndoRedo mergeable modes
2016-08-17 17:14:51 -03:00
Franklin Sobrinho
9f242ed6e5
Added add_property_info function to Globals and EditorSettings classes
2016-08-16 17:10:53 -03:00
Juan Linietsky
3db36684b1
Added high level networked multiplayer to Godot.
...
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Juan Linietsky
01bdfe1ff6
Missing some bits, and added connection status.
2016-08-14 14:07:23 -03:00
Juan Linietsky
c21aae65b6
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking.
2016-08-14 14:07:23 -03:00
Johan Manuel
67b29e3b9e
Fix some warnings about misleading indentation
2016-08-13 13:21:35 +02:00
Johan Manuel
046f94d3ac
Remove some unused variables
2016-08-13 13:21:35 +02:00
Johan Manuel
8c0a050d49
Fix some warnings about unhandled switch cases
2016-08-13 13:21:35 +02:00
Juan Linietsky
df6dbadc3e
Fixed bug in make_dir_recursive, closes #6016
2016-08-08 18:21:06 -03:00
Rémi Verschelde
5d9967ef00
Merge pull request #6055 from eska014/native-bind-rettype
...
Allow documenting unexposed return types in bind_native_method
2016-08-08 18:23:36 +02:00
Juan Linietsky
9865650b43
Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
...
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
0b8f0670c5
Automatically turn on process callbacks if relevant callbacks in node exists
2016-08-07 20:08:15 -03:00
Juan Linietsky
b77200728e
-Added yield nodes to visual script
...
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky
9714a36e65
Reverted printable null object, seems to cause bugs around and not sure why.
...
Will have to check better, likely for 3.0
2016-08-06 20:13:27 -03:00
Juan Linietsky
9890c1d2ca
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00
Juan Linietsky
259418f827
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
2016-08-05 22:48:00 -03:00
eska
4cd246898e
Allow documenting unexposed return types in bind_native_method
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Document return type of `Object.call` and `GDScript.new`
2016-08-06 02:21:29 +02:00
Juan Linietsky
d8af6330e5
More progress on visual script editing
2016-08-03 11:28:43 -03:00
Juan Linietsky
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
Rémi Verschelde
37ce438787
Merge pull request #5976 from allkhor/master
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Fix String::is_valid_integer() for single symbols + and -
2016-07-31 20:07:20 +02:00
eska
b80c42ef4e
Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D
2016-07-30 21:27:58 +02:00
allkhor
09c4d65b64
Fix String::is_valid_integer() for single symbols + and -
2016-07-31 00:18:30 +06:00
Ignacio Etcheverry
2d4c4b6ea9
Fix regression with str() improvements for math types
2016-07-28 14:58:12 +02:00
Rémi Verschelde
c6c9f29827
Merge pull request #5921 from neikeq/pr-issue-5919
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Prettier str() for some math types
2016-07-27 17:23:17 +02:00
Ignacio Etcheverry
eefca1ada9
Prettier str() for some math types
2016-07-27 17:00:07 +02:00
Bojidar Marinov
2150855faf
Fix reading of empty StringArray-s in .tscn
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Closes #5912
2016-07-27 17:59:42 +03:00
Juan Linietsky
9151eb591d
Changed the way the step decimals are computed to a safer way, fixes many issues.
2016-07-26 17:25:10 -03:00
Juan Linietsky
c9d0053754
Merge pull request #5524 from pkowal1982/master
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Array has(var value) function
2016-07-24 12:21:29 -03:00
Rémi Verschelde
308d405c31
Turn some prints to error logs, remove others
...
Fixes #5876 in passing.
2016-07-24 00:02:19 +02:00
Gau o fthe Veldt
82d4cb5114
Added slicing operation to DVector via DVector.subarray(int start,int end) method.
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Negative indices index from the end of the array.
Indices are range checked before attempting and return appropriate error when out of range.
Binding for RawArray in gdscript to access DVector.subarray() provided.
Documentation of RawArray.subarray() in classes.xml provided.
2016-07-23 12:52:41 -07:00
Johan Manuel
5d52146ff7
Fix warnings in core/variant_op.cpp
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Adds default cases in switches where needed, and replaces '0;' with ';;'
in macro expansions (as suggested by @vnen in #5587 ).
2016-07-23 14:58:37 +02:00
Rémi Verschelde
c57b992774
Merge pull request #5847 from 29jm/patch-3
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Expose virtual keyboard functions to GDScript
2016-07-22 08:39:07 +02:00
Johan Manuel
ec8c6e2c7c
Expose virtual keyboard functions to GDScript
2016-07-21 23:58:58 +02:00
Rémi Verschelde
d723e5a62f
Merge pull request #5560 from vnen/os-request-attention
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Add OS.request_attention() for Windows
2016-07-21 17:29:45 +02:00
Juan Linietsky
79a7473cac
put text formats for resources and scenes as priority
2016-07-19 21:40:05 -03:00
Juan Linietsky
0988970c1f
Fixed properly not save signals that already exist in their base scenes, closes #5656
2016-07-19 21:26:12 -03:00
Rémi Verschelde
87d0515d09
Fix main scene not being saved when set via Play button
...
Fixes #1134 for real. Also tweaked the engine.cfg template
and the preference order when browsing for the main scene.
2016-07-19 21:35:14 +02:00
Rémi Verschelde
525fb01fd2
Revert "Homogeinize resource formats loaders/savers"
...
The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.
This reverts commits a5e27503fd
and 1492fd8460
.
2016-07-19 18:15:01 +02:00
Rémi Verschelde
c328693e83
Merge pull request #5709 from akien-mga/pr-get-engine-version
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OS: Add get_engine_version method
2016-07-18 00:55:29 +02:00
Rémi Verschelde
b2953bc1cc
OS: Add get_engine_version method
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Fixes #5693 .
2016-07-18 00:54:56 +02:00
Rémi Verschelde
8de5aedb9e
Merge pull request #5718 from jay3d/master
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Added gyroscope support to Godot and Android
2016-07-18 00:52:15 +02:00
Rémi Verschelde
22419082d9
Remove some noisy debug prints
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Part of #5031
2016-07-17 18:25:21 +02:00
Juan Linietsky
24d86e33a6
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
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Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Rémi Verschelde
f07d4f556a
i18n: Add missing locale identifiers for Bengali and Urdu
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Fixes errors showing up since the addition of those WIP translations.
2016-07-16 13:17:09 +02:00
Jamil Halabi
370ae3512d
Added gyroscope support to Godot and Android
2016-07-16 01:43:32 +08:00
George Marques
9a931e333c
Fix binding of File::get_sha256()
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Fix #5698
2016-07-14 14:23:22 -03:00
punto-
bba89aef3b
Merge pull request #5559 from Hinsbart/connected_joysticks
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Input: add get_connected_joysticks() method.
2016-07-10 14:00:27 -03:00
Juan Linietsky
9dac41432e
Merge pull request #5443 from samuelgrigolato/iterate-string-in-gdscript
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Add support to String type in gdscript iteration
2016-07-10 13:32:37 -03:00
Juan Linietsky
28641fd9b8
Merge pull request #5525 from SuperUserNameMan/window_get_latin_kb_variant
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windows get_latin_keyboard_variant() implementation and gdscript binding, #5503
2016-07-10 12:41:05 -03:00
Rémi Verschelde
3a70d4a072
Merge pull request #5589 from akien-mga/pr-unused-var
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Removing some more unused vars and dead code
2016-07-09 14:33:30 +02:00
Rémi Verschelde
a15de80942
classref: Fix arg name for is_action_pressed/released
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Also position TEXTURE_SPHERE constant properly.
2016-07-08 23:40:43 +02:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
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Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Pawel Kowal
96eb97cbbf
Array has(var value) function
2016-07-07 11:40:38 +02:00
George Marques
29b62ce5d0
Make sure builtin types' constants remain in order
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This adds a list of constants for VariantCall to make sure the order of
register is kept when showing in the editor help and in the documentation.
This also remove the sorting of constants from the doctool, so it keeps
the natural order in classes.xml.
2016-07-05 17:09:16 -03:00
George Marques
5c355a63d3
Add OS.request_attention() for Windows
2016-07-05 12:29:08 -03:00
J08nY
0f767fe8b9
Fixed HQ2x compiler warnings
2016-07-05 16:52:31 +02:00
Andreas Haas
45cfd199a4
Input: add get_connected_joysticks() method.
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fixes #5465
2016-07-05 14:08:02 +02:00
SuperUserNameMan
7a142780f0
windows get_latin_keyboard_variant() implementation and gdscript binding
2016-07-03 19:35:13 +02:00
Juan Linietsky
eade613dc7
Merge pull request #5522 from neikeq/pr-issue-5519
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Prettier str() for arrays
2016-07-02 11:35:30 -03:00
Ignacio Etcheverry
38ed5d9c7d
Prettier str() for arrays
2016-07-02 15:54:37 +02:00
Juan Linietsky
72ab3c2236
Do a second stage remap, so it considers translation first, atlas second, closes #5147
2016-06-29 10:18:46 -03:00
Pedro J. Estébanez
1492fd8460
Make text formats preferent over binary ones
2016-06-28 19:25:10 +02:00
Pedro J. Estébanez
92f10a3582
Tidy up population of extensions list
2016-06-28 18:58:40 +02:00
Pedro J. Estébanez
a5e27503fd
Homogeinize resource formats loaders/savers
2016-06-28 18:27:12 +02:00
Rémi Verschelde
bd424d8f73
Fix style bug in event queue
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Same fix as for 1f9812ab83
Not sure if this code actually does anything though, `buffer_max_used` seems unused.
2016-06-28 08:00:33 +02:00
Juan Linietsky
1f9812ab83
fix bug in reporting of message queue size
2016-06-27 19:07:58 -03:00
Juan Linietsky
efdcf205d2
Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059 .
2016-06-27 13:17:20 -03:00
Juan Linietsky
47d6cc08bb
Properly deliver localized coordinates when passing gui events through parents, closes #4215
2016-06-27 10:00:36 -03:00
Samuel Grigolato
9ac7eaa89c
Add support to String type in gdscript iteration. #5188
2016-06-26 21:13:31 -03:00
Juan Linietsky
fb9d1498bf
Cleaner way to enable ptrcall
2016-06-26 11:59:25 -03:00
Juan Linietsky
3813160ea0
-Fix crashes with thread_exit()
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-Added draft of C script API (still disabled and unused)
2016-06-26 10:54:45 -03:00
Rémi Verschelde
8a5d23c820
Merge pull request #5412 from vnen/dvector-invert-bind
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Expose *Array.invert() to script
2016-06-26 09:46:51 +02:00
George Marques
a6ec3af349
Expose *Array.invert() to script
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Properly solve #4601 .
2016-06-25 14:16:28 -03:00
Juan Linietsky
8dac3bf3b1
Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS
2016-06-25 10:41:23 -03:00
Juan Linietsky
62dfee768d
changed way to return reference
2016-06-24 20:06:07 -03:00
Rémi Verschelde
d52fa2e0eb
Merge pull request #5380 from vnen/string-canvasitem-docs
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Documentation for String and CanvasItem
2016-06-24 21:16:20 +02:00
George Marques
f4dfa37a23
Fix bug in String==StrRange comparison
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It was comparing the StrRange with itself, always return true if both
were the same length.
Fix #3843
2016-06-24 12:39:58 -03:00
George Marques
98b02209a4
Add sha256_buffer() function to String
2016-06-23 13:59:23 -03:00
Rémi Verschelde
60fa2b9815
Merge pull request #5201 from Hinsbart/quat_op
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Expose missing Quaternion operators.
2016-06-23 10:00:05 +02:00
Rémi Verschelde
0f54ab93bc
Fix typo to PTRCALL_ENABLED from previous commit
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And boo @reduz, those trailing spaces :p
2016-06-23 07:54:30 +02:00
Rémi Verschelde
20112a338d
Merge pull request #5338 from J08nY/array-bindings
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*Array bindings
2016-06-23 07:21:10 +02:00
Juan Linietsky
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
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Disabled by default.
2016-06-22 23:13:41 -03:00
J08nY
797168e62d
*Array: added bindings for other DVector methods
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- affects {RAW,INT,REAL,STRING,VECTOR2,VECTOR3,COLOR}_ARRAY
- adds bindings for append(),append_array(),remove(),insert()
- broadens #4245
2016-06-22 11:51:59 +02:00
Rémi Verschelde
0266d752b3
Merge pull request #5333 from J08nY/signal-list-fix
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Object: get_signal_connection_list fixed
2016-06-22 07:52:23 +02:00
Juan Linietsky
3edf66477a
Fixed error using the same atlas rect for all images, closes #4139
2016-06-21 20:51:41 -03:00
Juan Linietsky
d57b09e47b
Better support in ScriptLanguage for GC based scripts
2016-06-21 19:36:22 -03:00
Andreas Haas
d08092e113
Expose missing Quaternion operators.
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Scripts can now evaluate the following cases:
- (quat * real) and (quat / real)
- (quat + quat) and (quat - quat)
2016-06-21 23:26:38 +02:00
Andreas Haas
6d09183c44
Set default duration parameter of joystick vibration to 0.
2016-06-21 17:06:41 +02:00
Rémi Verschelde
81a5e4238d
Merge pull request #5325 from vnen/doc-file
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Add class reference for File class
2016-06-21 16:34:18 +02:00
George Marques
0f20d8756e
Fix File.get_as_text() to return the whole file
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It was returning only from the cursor forward.
2016-06-21 11:25:03 -03:00
J08nY
621b8d1324
Object: get_signal_connection_list fixed
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now returns only the connections for the signal argument, as specified
fixes #5329
2016-06-21 13:07:50 +02:00
Juan Linietsky
fa0d1cd27c
fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), closes #4075
2016-06-20 21:19:12 -03:00
Juan Linietsky
9d4cdc6d8a
fix bug decompressing bc texture, closes #4404
2016-06-20 19:43:06 -03:00
Juan Linietsky
6872139300
Add quotes to .tscn keys, solves #4366
2016-06-20 18:41:59 -03:00
Juan Linietsky
e9d2c9ad51
added missing status, closes #4361
2016-06-20 17:54:42 -03:00
Rémi Verschelde
3668768463
Merge pull request #5196 from vnen/similarity-code-completion
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Improve code completion search
2016-06-20 13:37:24 +02:00
Juan Linietsky
5e816fd8c8
Property reporty base type when a function fails, fixes #4581 probably also closes other issues
2016-06-20 01:15:02 -03:00
George Marques
1b8d0a16b7
Add similarity comparison to String
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Uses the Sorensen-Dice coefficient to calculate similarity. This also adds
String.bigrams() as a convenience function needed by the comparison.
2016-06-19 11:39:01 -03:00
Rémi Verschelde
e76f744c36
Merge pull request #5283 from djrm/remove_prints
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Removed lots of prints
2016-06-19 13:10:23 +02:00
Rémi Verschelde
df202127e3
Merge pull request #5281 from J08nY/useless-preprocessor
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Fix #5263 : Useless preprocessor condition
2016-06-19 13:09:25 +02:00
Juan Linietsky
7c20c386c5
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
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-Better interpolation of discrete tracks, fixes #4417
2016-06-19 01:43:02 -03:00
Daniel J. Ramirez
422fac5066
Removed lots of prints
2016-06-18 18:01:06 -05:00
J08nY
449571b6cd
Remove USE_QUAD_VECTORS unused check
2016-06-19 00:41:52 +02:00
J08nY
a95a1f47a4
Remove CHARTYPE_16BITS unused checks
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fix #5263
2016-06-19 00:12:31 +02:00
Juan Linietsky
1c541a2bee
corrently parse utf8 from zip_io open, closes #1708
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this probably failed when exporting or opening android apk files too, should fix that too.
2016-06-18 17:29:41 -03:00
Rémi Verschelde
c3bf11d4d4
Drop fully commented-out files
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Part of #5272
2016-06-18 20:23:49 +02:00
Rémi Verschelde
80727b6896
Drop empty .cpp files for header-only classes
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Part of #5272
2016-06-18 20:00:08 +02:00
Rémi Verschelde
b7dbf9207a
Drop empty files that are not used anywhere
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Part of #5272
2016-06-18 19:46:30 +02:00
Juan Linietsky
d8be671313
-Changed how Dir works so it's more user friendly, closes #4705
2016-06-18 12:11:48 -03:00
Juan Linietsky
e3905a084e
-made get_space_left() return values more homogenous, also for script, converted to mb, closes #4617
2016-06-18 11:32:45 -03:00
Juan Linietsky
61655d6dc2
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
2016-06-18 11:13:03 -03:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky
ebbd705b63
Merge pull request #5250 from bojidar-bg/add-sha256
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Add sha256 to String and File/FileAccess.
2016-06-17 10:57:15 -03:00
Bojidar Marinov
7073bb0bb2
Add sha256 to String and File/FileAccess.
...
Probably does #4166
2016-06-17 10:55:16 +03:00
Juan Linietsky
f0d9245ecf
-added missing .inc files
...
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
J08nY
6bbc53ee18
Fixed PacketPeer.get_var() return type in docs
2016-06-16 14:15:44 +02:00
J08nY
cffdc52482
Classref: Added docs for StreamPeer* ( #5216 )
2016-06-15 13:32:12 +02:00
Rémi Verschelde
78b745bb0a
Merge pull request #5192 from J08nY/issue-5190
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Dictionary: rename param in .has() .has_all() .erase()
2016-06-15 11:13:59 +02:00
Rémi Verschelde
ee105744e0
Merge pull request #5210 from J08nY/issue-5189
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String documentation: .ord_at() returns int not String
2016-06-15 11:08:10 +02:00
Wilhem Barbier
f665200df7
Add joystick vibration support on Linux ( #5043 )
2016-06-15 07:25:35 +02:00
J08nY
58a891265a
String documentation: .ord_at() returns int not String
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fixes #5189
2016-06-14 14:52:32 +02:00
Juan Linietsky
5f674bdca1
Merge pull request #5179 from RandomShaper/better-android-export
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Enhanced Android export
2016-06-13 15:06:37 -03:00
J08nY
7a19e3c6ae
Dictionary: rename param in .has() .has_all() .erase()
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fixes #5190 , param should be named key, not value
2016-06-13 19:08:04 +02:00
Juan Linietsky
20b4567829
Merge pull request #5177 from vnen/string-subsequence
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Add subsequence search to tools
2016-06-13 13:25:56 -03:00
Juan Linietsky
45443a1651
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756
2016-06-13 10:58:32 -03:00
Juan Linietsky
910151a361
-Avoid negative zero from being saved to config files o resource files, fixes #4758
2016-06-13 10:16:43 -03:00
Juan Linietsky
7f02627290
-Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760
2016-06-13 10:10:50 -03:00
Pedro J. Estébanez
e1948d520a
Zip-align exported APK
2016-06-13 00:19:45 +02:00
George Marques
a6c37d2b5d
Add 'is_subsequence_of' function to String
2016-06-12 14:52:54 -03:00
Juan Linietsky
4bb93c976c
Made error when signal calls a method with the wrong number of parameters more detailed, closes #4893
2016-06-12 12:32:45 -03:00
Juan Linietsky
9ddc13a5cc
-All variables from script are visible through get_property_list(), not just those with export()
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-Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script
-closes #5146
2016-06-11 18:34:49 -03:00
George Marques
46b6bb9dc4
Add 'rfind' function to Array
2016-06-10 17:46:57 -03:00
George Marques
269d570420
Add 'from' argument to Array.find()
2016-06-10 15:43:07 -03:00
Juan Linietsky
f8f30662d9
-Ability to reload (and soft reload) tool scripts. Please test!
2016-06-08 20:00:52 -03:00
Juan Linietsky
4b893ffeeb
Merge pull request #4861 from brakhane/negative-indexing
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Add support for Python-like negative indexing
2016-06-07 10:17:00 -03:00
J08nY
8a4eca8aa8
Exposed Image.INTERPOLATE_*
2016-06-07 11:46:07 +02:00
Rémi Verschelde
0729c852b4
Fix indentation issues in last commits
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Ping @reduz.
2016-06-07 07:39:40 +02:00
Juan Linietsky
c86f1f1737
Merge pull request #4693 from kjohnson0451/dvector_invert
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Adds invert() method DVector
2016-06-06 20:54:39 -03:00
Juan Linietsky
82b759d938
Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache
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fixed interactive_loader() not returning a cached scene
2016-06-06 20:35:54 -03:00
Juan Linietsky
736b65e566
Merge pull request #4977 from SaracenOne/scripting_expose
...
Expose extra methods and constants to scripts
2016-06-06 20:27:40 -03:00
Juan Linietsky
be830d10c2
Merge pull request #5026 from Geequlim/patch9frame-extension
...
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky
7499fa4507
Merge pull request #5048 from J08nY/dictionary
...
Added Dictionary.values()
2016-06-06 20:09:04 -03:00
Juan Linietsky
c42651c39e
Merge branch 'master' of https://github.com/godotengine/godot
2016-06-06 19:56:34 -03:00
Juan Linietsky
85f4f39279
Added function get_signals_connected_to_this_this()
...
should help properly implement #5058
2016-06-06 19:55:50 -03:00
Roberto
04fc62c4e3
Add missing license information (MiniZip)
2016-06-06 12:32:02 +02:00
Juan Linietsky
2420e46b44
vsync support
...
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Dennis Brakhane
1e068d34f4
Add support for Python-like negative indexing
...
Negative indexing is a useful feature in Python, especially when combined
with array slicing. Array slicing will hopefully be implemented later, but
negative indexing is useful in its own right.
A negative index is indexing from the end of an array,
"array[-1] == array[array.size()-1]", using a negative index
larger/smaller than the length of the array is still an error.
While primarily useful for arrays and strings, support is also added to
"array like" structures like Vector3 and Color. This is done just
to be consistent; vector3[2] is much clearer than vector3[-1], but disallowing
it while allowing it for an array with 3 elements seems confusing.
2016-06-05 20:00:54 +02:00
Dennis Brakhane
842057e56f
Move repetitive code to macros
...
In preparation for the following "allow negative indexing" commit,
replace the repetitive array "set index" and "get index" code with
macros.
no functional changes were made, the resulting machine code is unchanged.
2016-06-05 20:00:54 +02:00
Andreas Haas
a9779efe82
fix ui_* input events in Editor
...
`input/` is the category for these in globals ^^
fixes #5050
2016-06-05 19:06:57 +02:00
J08nY
dcce477f5e
Added Dictionary.values()
2016-06-05 14:50:06 +02:00
Juan Linietsky
64fd75d91a
Make Input Actions config not affect the editor
2016-06-05 01:19:42 -03:00
Juan Linietsky
007efb6a20
-customizable shortcuts in editor
...
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Rémi Verschelde
279b7921e8
Merge pull request #5036 from J08nY/inputmap-actions
...
Added InputMap.get_actions()
2016-06-04 21:37:57 +02:00
Rémi Verschelde
2884faf55b
Merge pull request #4999 from volzhs/fix-project-path
...
change invalid characters when get user data dir on Windows & Unix
2016-06-04 21:37:47 +02:00
Geequlim
fdf914e53e
Add texture region support for stylebox render
2016-06-05 00:45:53 +08:00
Juan Linietsky
3ae61f2292
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
J08nY
1a80b2a04a
Added InputMap.get_actions()
...
get_actions() lists all actions in the InputMap.
2016-06-04 17:56:30 +02:00
J08nY
5f5ca8cd9b
Added Array.find_last() and Array.count()
2016-06-03 23:36:02 +02:00
J08nY
b4fb4a131d
Fix typo in http_client.h
2016-06-03 21:48:20 +02:00
Geequlim
2bbedd35dd
Expose ResourceImportMetadata::set_source_md5 for script
2016-06-03 18:45:44 +08:00
volzhs
9073dc9963
change invalid characters when get user data dir on Windows & Unix
...
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.
fixes #4928 and it's altanative to #4986 .
2016-06-03 03:39:37 +09:00
Juan Linietsky
9e745b920f
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
Ignacio Etcheverry
cceb842a48
Removed invalid DEFVAL for HTTPClient::request_raw
2016-06-01 18:47:04 +02:00
Saracen
4bcc60008d
Expose Vector2 abs method to scripts
2016-06-01 15:47:53 +01:00
Saracen
445909c1e1
Exposed remaining PROPERTY_USAGE constants to script
2016-06-01 15:47:49 +01:00
Saracen
7ebc422945
Expose string 'erase' method to script
2016-06-01 15:47:46 +01:00
Andreas Haas
da3247a500
Make Color.{rgba}8 return int instead float
...
According to the class doc, these should be int.
Also fixed a little bug: the setter for 'r8' changed the green value
2016-05-31 20:50:19 +02:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
...
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
TheoXD
47bd1e8688
fixed interactive_loader() not returning a cached scene
2016-05-30 02:47:33 +02:00
Juan Linietsky
4f100f92d8
DPI Detection support
...
Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
Rémi Verschelde
96bdab6edf
Merge pull request #4845 from vnen/pr-magnetometer
...
Add magnetometer sensor support for Android
2016-05-29 18:37:33 +02:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
...
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Juan Linietsky
bccdc11dde
Added translation support to Godot
...
included is a French translation!
2016-05-27 19:58:28 -03:00
fluffrabbit
4877b714b3
Add magnetometer sensor support for Android
2016-05-27 14:36:55 -03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
...
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Geequlim
728ce570a5
Add spaces to macros in memory.h to make C++11 compilers happy
2016-05-27 16:48:27 +08:00
Juan Linietsky
b2a4908e9c
Real-Time Remote Inspector support
2016-05-22 19:29:06 -03:00
Juan Linietsky
eacb8f04c4
Merge remote-tracking branch 'origin/master'
2016-05-21 22:34:55 -03:00
Juan Linietsky
a75f896338
First version of Profiler
...
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Juan Linietsky
c195c0df6b
-Added configuration warning system for nodes
...
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
punto-
433de90564
Removing round from int interpolation
...
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
2016-05-17 13:27:49 -03:00
kjohnson0451
eb10c21a00
Adds the invert() method to DVector.
...
This effectively allows invert() to be used on the following types:
ByteArray, IntArray, RealArray, StringArray, Vector2Array, Vector3Array, ColorArray
2016-05-16 13:06:41 -04:00
Juan Linietsky
bed3efb17e
New reworked AnimatedSprite!
...
-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
Rémi Verschelde
22d1385caf
classref: Directory and ConfigFile
2016-05-12 08:41:43 +02:00
Mattias Cibien
49c473bb36
Added possibility to strip left and right to strip_edges ( #4594 )
2016-05-11 09:22:59 +02:00
Rémi Verschelde
21a71e8b7c
Merge pull request #4553 from AlexHolly/fix-percent-decode-utf8
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fix percent decode utf8 error
2016-05-07 20:19:32 +02:00
Rémi Verschelde
c556a97b27
Variant: readd String.ends_with and Dict.has_all
...
Erroneously removed in cfd3efd097
.
2016-05-06 10:45:09 +02:00
Ariel Manzur
cfd3efd097
export fix_alpha_edges
2016-05-05 18:41:06 -03:00
Alexander Holland
f86cffd8e6
fix percent decode utf8 error
2016-05-05 13:34:15 +02:00
Rémi Verschelde
c71afda499
Merge pull request #4549 from AlexHolly/httpclient-rawbody-support
...
HTTPClient request with raw_array body
2016-05-05 09:30:33 +02:00
Rémi Verschelde
99e31e1005
Merge pull request #4547 from neikeq/pr-wrong-debug-methods
...
Fix wrong return and argument types in documentation
2016-05-05 09:27:14 +02:00
Alexander Holland
ab1da5dc1b
httpclient request withh raw_array body
2016-05-04 19:49:01 +02:00
Juan Linietsky
89d87294db
ability to shrink all images x2 on load
...
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
2016-05-04 12:37:07 -03:00
Ignacio Etcheverry
2060e6616c
Add missing Vector2Array case to Variant::operator String()
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- Correcly display Vector2Array default arguments in the documentation
2016-05-04 15:16:24 +02:00
Juan Linietsky
567cb691ec
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
Juan Linietsky
5bb7cef836
Support for dynamic fonts (TTF)
...
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
2016-05-01 23:13:06 -03:00
Rémi Verschelde
6883325f92
math: Fix rounding error for 0 in Math::round ( #4495 )
...
Thus revert the previous workaround in commit b123bc4a2a
.
Fixes #3221 .
2016-05-01 11:37:46 +02:00
Franco Eusébio Garcia
a735573327
Add math/script expression evaluation in editor ( #3620 )
...
Rebase of #453
2016-05-01 10:33:32 +02:00
Alexander Holland
6ad226ac38
fix - HTTPClient connection keep-alive duplicate Headers #4208
2016-04-27 21:07:49 +02:00
Rémi Verschelde
a1ebf555b7
Merge pull request #4409 from Hinsbart/encode_axis_value
...
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
2016-04-24 14:32:43 +02:00
Hinsbart
9201b5a27c
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
...
Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)
2016-04-23 15:26:07 +02:00
Hinsbart
3b12f9ea82
add sign comparison for joystick axis events in InputMap::_find_event
...
fixes #4400
2016-04-22 16:36:45 +02:00
Rémi Verschelde
fd07ef07fa
Merge pull request #4345 from mownier/add/getter/http-client-connection
...
Added getter method for the connection property in HTTPClient.
2016-04-18 13:50:09 +02:00
Mounir Ybanez
0ca7e19242
Added getter method for the connection property in HTTPClient. ( #4336 )
...
- Exposed a getter method for the private property named `connection` in HTTPClient class.
2016-04-18 17:16:15 +08:00
Alexander Holland
a379ed56ea
string ends_with
2016-04-17 23:49:21 +02:00
Bojidar Marinov
7a18bb8ace
Fix File.get_csv_line not including quoted newlines in the output
...
Close #1232
2016-04-16 15:12:29 +03:00
Rémi Verschelde
89fcd529f3
Merge pull request #4223 from AlexHolly/dictionary-has-all
...
dictionary has_all
2016-04-11 20:59:35 +02:00
punto-
e8a0b2462b
Use non-templated nearest_power_of_2
...
Works around #4262 and likely #4190 .
(cherry picked from commit 3a390e9b44
)
2016-04-11 08:49:44 +02:00
Rémi Verschelde
473de561f8
Remove duplicate
2016-04-07 21:20:22 +02:00
Alexander Holland
a8ebd43ab7
dictionary has_all
2016-04-04 18:37:43 +02:00
Rémi Verschelde
0a5472e697
Remove trailing spaces
2016-04-02 20:26:12 +02:00
Rémi Verschelde
81b449908e
Add support for patch versions (2.0.x)
...
(cherry picked from commit 706d576f7b
)
2016-03-22 18:41:09 +01:00
Kyle Luce
674c6f2f2d
Add function to convert Date time from a dictionary to Epoch
...
- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
consistent.
Ticket:
https://github.com/godotengine/godot/issues/4038
2016-03-16 23:13:39 -07:00
Kyle Luce
feef563f3f
Fixes the month consistency issue in enums and get_date etc
...
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Rémi Verschelde
801221d01b
Remove undefined binds
...
Bug introduced by 6eb4812
2016-03-12 18:53:13 +01:00
Saracen
6eb4812317
Borderless window support for the Win32 build. Default window position is now also centred.
2016-03-12 16:38:12 +00:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
...
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Rémi Verschelde
042f8bf88c
Merge pull request #3934 from Razzlegames/epocConvert
...
Added epoc to dictionary converter (for human readable display when only given an epoc time)
2016-03-10 15:00:58 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Rémi Verschelde
1dad6eca81
Merge pull request #3991 from JoshuaGrams/issue-3711
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Issue 3711
2016-03-08 23:54:46 +01:00
Rémi Verschelde
32bb7a04a2
Merge pull request #3833 from AlexHolly/feature-file-md5
...
expose md5 for file(s) to gdscript
2016-03-08 19:32:33 +01:00
Josh Grams
f7fad32188
Variant::blend: add Quat, fix Vector3.
2016-03-08 06:38:19 -05:00
hondres
9544042adb
fix InputMap::action_erase_event()
...
fixes #3976
2016-03-07 19:00:17 +01:00
Kyle Luce
866e47ec54
Added epoc to dictionary converter
...
Useful for when user is storing time as epoc and wants to do operations on this
time and then display in human readable form
https://www.facebook.com/groups/godotengine/permalink/737469773056286/?comment_id=738011009668829&reply_comment_id=738192799650650¬if_t=group_comment_reply
2016-03-05 12:15:01 -07:00
Juan Linietsky
5a9b18b665
-Work on addon editor plugin (disabled by default)
...
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
Rémi Verschelde
002ff3cc9a
Revert "Merge pull request #3814 from est31/iterators_for_for"
...
This reverts commit adf5056889
, reversing
changes made to ee2bc87c0e
.
2016-03-01 18:09:48 +01:00
Josh Grams
391ce81c5e
AnimationTreePlayer: blend value tracks ( closes #2299 )
...
Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.
2016-03-01 07:37:36 -05:00
est31
0b24a13fa0
Fix bug with nearest_power_of_2_templated
...
We have to shift log(num of bits) many times not num of bytes many.
2016-02-29 06:51:19 +01:00
sheepandshepherd
bc87ce6236
Add RangeIterator class for loops
2016-02-28 22:47:41 +01:00
Juan Linietsky
6fc1c3a4d1
Completed the support for plugins! It is not possible to add plugins.
...
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Alexander Holland
d093f558ab
expose md5 for file(s) to gdscript
2016-02-25 19:25:29 +01:00
Rémi Verschelde
32e1a56cd3
Merge pull request #3771 from est31/fix_memalloc
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Fix allocation bug
2016-02-23 22:12:25 +01:00
eska
104e008b56
Fix missing dependency resolver in Windows
2016-02-21 22:51:19 +01:00
Ariel Manzur
cc7cca55b0
adds original http headers to response_headers
2016-02-19 17:13:29 -03:00
Ariel Manzur
5e36ae3bb6
adds original http header to response_headers
2016-02-19 17:13:29 -03:00
Ariel Manzur
3ac0267daa
better array alignment
2016-02-19 07:01:57 -03:00
Ariel Manzur
0846ab6a5f
fixes array allocation bug and sets DEFAULT_ALIGNMENT to 1. probably needs testing
2016-02-19 05:40:24 -03:00
est31
fb1e52f4d8
Fix allocation bug if compiled with modern clang or gcc
...
* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.
Fixes #3756 .
2016-02-19 07:58:42 +01:00
Aren Villanueva
7b25641813
Reject any native video player calls on iOS that point to files within .pck archives.
...
Fix the paths for both res:// and user:// specified video files.
2016-02-19 16:05:49 +11:00
Nuno Donato
b51c720c80
fix color when hue is set to 1
2016-02-18 10:34:45 +00:00
Rémi Verschelde
130f8fa193
Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
...
The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626 .
2016-02-17 23:01:27 +01:00
Rémi Verschelde
188474df52
Merge pull request #3743 from StraToN/fix_ustring_camelcase2underscore
...
Fixed String::camelcase_to_underscore() so it works in all cases.
2016-02-17 21:27:37 +01:00
sheepandshepherd
c88c60d08e
Correct octree's AABB intersect test, fixes #3576 and #3253
2016-02-17 20:06:40 +01:00
Julian Murgia - StraToN
7b47153072
Fixed String::camelcase_to_underscore() so it works in all cases. Fixes PR #1650
2016-02-17 19:26:22 +01:00
hondres
6de2b9d864
doc: use correct identifier for InputEventJoystick{Motion, Button}
2016-02-10 23:37:25 +01:00
hondres
df4faf8f33
support horizontal mouse wheel, use in text editor
2016-02-04 17:16:22 +01:00
Rémi Verschelde
c0aade4ba4
Merge pull request #3493 from Hinsbart/wm_class
...
x11: use different strings for WM_CLASS depending on context
2016-02-03 11:30:22 +01:00
Rémi Verschelde
7cb930dbed
Merge pull request #3502 from trtstm/csv
...
Added delimiter to File.get_csv_line
2016-02-03 11:21:52 +01:00
Rémi Verschelde
fc65a57ff5
Merge pull request #3538 from Hinsbart/temp
...
remove pc_joystick_map.h
2016-02-03 11:18:43 +01:00
Juan Linietsky
f6a8a0f513
-Correctly flip BG texture if viewport is flipped, fixes #3507
2016-02-02 07:40:38 -03:00
Juan Linietsky
9386b76497
-Propertly detect mantissa floats in variantparser, fixes #3257
2016-02-01 19:17:05 -03:00
Juan Linietsky
b587614653
Make sure variant parser recognizes "nil" for compatibility with old engine.cfg style cofig. Closes #3531
2016-02-01 19:01:06 -03:00
Juan Linietsky
cecb37a7a3
Merge pull request #3532 from eska014/fix-globals-vectors
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Encode vectors in Globals
2016-02-01 18:59:47 -03:00
hondres
f4fa74fe28
remove pc_joystick_map.h
2016-02-01 14:28:53 +01:00
Rémi Verschelde
d3bd1a731c
Merge pull request #3533 from Biliogadafr/FixColorArrayTscn
...
Parse ColorArrays correctly (tscn), fixes #3530
2016-02-01 11:53:23 +01:00
Biliogadafr
31fe57778d
Parse ColorArrays correctly (tscn)., fixes #3530
2016-02-01 02:56:58 +03:00
Ariel Manzur
0cd8c054a2
thread renaming
2016-01-31 20:23:24 -03:00
eska
b653762491
Encode vectors in Globals
2016-02-01 00:20:55 +01:00
Juan Linietsky
817fd1ab71
-Added method flags to global constants for script
...
-Added a new flag METHOD_FLAG_FROM_SCRIPT to get_method_list() flag property. Closes #3489
2016-01-31 15:40:51 -03:00
eska
0c85009f1c
Remove debug prints
2016-01-29 18:04:06 +01:00
tmt
2447c3171f
File: Added delimiter to get_csv_line
2016-01-28 23:20:18 +01:00
hondres
11e4c128ac
x11: use different strings for WM_CLASS depending on context
2016-01-27 21:53:37 +01:00
Rémi Verschelde
6ceb1c3a9f
Merge pull request #3440 from TheHX/issue-2946
...
Fixed small inconsistencies with the text format
2016-01-25 10:58:50 +01:00
Franklin Sobrinho
41ae83e415
Fixed small inconsistencies with the text format
2016-01-24 18:38:37 -03:00
Juan Linietsky
72d1f2ef30
Merge pull request #3437 from vnen/fix-3149
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Change default video mode for X11
2016-01-24 17:44:26 -03:00
reduz
341f8e6d2b
-remved p_peer is null error messages, fixes #1150
2016-01-24 16:59:39 -03:00
George Marques
f4a39692b9
Change default window size for desktop
...
Fix #3149
2016-01-24 17:52:33 -02:00
Juan Linietsky
c247f5ad61
Removed get() function from many variant typed arrays, fixes #2135
2016-01-24 01:00:42 -03:00
Juan Linietsky
a74138a0dc
-Some changes to how scenes and scripts are overriden in scene instance and inheritance
...
-Fixes #3127 and also properly fixes #2958
2016-01-23 21:42:15 -03:00
Juan Linietsky
c9580965ea
-Remote deploy now uses FS over USB on Android, super fast!
2016-01-20 00:29:34 -03:00
volzhs
fb2bf78591
Add ability to set "keep screen on" for android
2016-01-16 20:57:34 +09:00
Juan Linietsky
4248c84e20
-Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201
2016-01-14 11:06:20 -03:00
Tolga Cakir
f2beb66c65
Fix typo
2016-01-13 00:06:38 +01:00
punto-
7393e40452
Merge pull request #3272 from Hinsbart/joy-binding
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Add some joystick functions to input. Enables manipulation of mapping…
2016-01-12 03:59:19 -03:00
Liangdi
bed76b3856
Fix xml opt with XML_ENABLE macro
2016-01-12 00:40:32 +08:00
Ariel Manzur
3db379376f
made headers case insensitive
2016-01-11 07:49:05 -03:00
Rémi Verschelde
e2fb8b7042
Merge pull request #3297 from AlexHolly/comment-some-print_lines
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comment some print_lines
2016-01-11 11:32:09 +01:00
Juan Linietsky
725b61bb6c
properly handle typed array constructors in VariantParser, closes #3054
2016-01-10 23:22:48 -03:00
Juan Linietsky
a120c66f98
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.
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-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10 18:24:55 -03:00
Juan Linietsky
52e53d4513
-Added a new mode, WRITE_READ to File, to recover compatibility with old projects but also achieve desired functionality. Closes #3272
2016-01-10 15:15:04 -03:00
Juan Linietsky
4fdab4f555
added a new function to escape properly json, fixes #3282
2016-01-10 15:01:06 -03:00
Juan Linietsky
cc34e0dee9
Make sure variant parser actually writes floats when float property is requested, closes #3301
2016-01-10 11:51:05 -03:00
Juan Linietsky
6c8cf30697
-fix stray file left open when parsing configuration, closes #3299
2016-01-10 10:00:58 -03:00
Juan Linietsky
f5a3c1ccde
make sure file is closed if something fails
2016-01-10 09:59:14 -03:00
Alexander Holland
151e9600aa
comment some print_lines
2016-01-09 23:53:34 +01:00
Juan Linietsky
292e8bf0ab
fix issues related to StringArray parsing
2016-01-08 21:09:13 -03:00
Juan Linietsky
176afb2feb
-Use simpler methods for parsing simple tags, fixes #3274
2016-01-08 19:03:17 -03:00
hondres
c632c13c66
Add some joystick functions to input. Enables manipulation of mappings at runtime
2016-01-08 00:40:41 +01:00
Juan Linietsky
b6388e6001
added ':' support to VariantParser, given it' s used by export.cfg
2016-01-07 09:16:11 -03:00
Juan Linietsky
4e367a4b7b
-fix bugs related to parsing config files with new variantparser, closes #3248 closes #3207
2016-01-07 09:07:18 -03:00
mrezai
5bf25e46be
Fix config file parser bug that cause showing project name as "Unnamed Project"
2016-01-06 12:10:38 +03:30
Juan Linietsky
3d0bd1a3f3
-make signals throw an error when target method is not found, fixes #2036
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-removed 4 arguments limit for emit_signal() from script
-remvoed 4 arguments limit for call_deferred() from script
2016-01-04 09:35:21 -03:00
Juan Linietsky
0e71d49ef4
-Fix crash at exit due to unnecesary check in command queue, fixes #2034
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-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-04 00:00:33 -03:00
Juan Linietsky
7a931b4d3a
Fixed the decimals function, it can't be perfect but it should be good enough. Closes #1955
2016-01-03 19:18:47 -03:00
Juan Linietsky
e8fbf39f88
-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
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-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Juan Linietsky
1597082c85
-Ability to roll-back script-exported properties to their default value on the script, closes #2128
2016-01-02 20:17:31 -03:00
Juan Linietsky
32a6120a5c
fixed string operator[], which was broken. Closes #2202
2016-01-02 14:58:27 -03:00
Juan Linietsky
757b8c4206
-Restore mouse on X11 when debugger break happens, closes #2232
2016-01-02 12:58:59 -03:00
Juan Linietsky
432e2e7769
proper joy axis support as actions, can be configured and inquired, fixes #2317
2016-01-02 09:37:16 -03:00
hondres
83baa05915
bind trigger constants
2016-01-02 04:23:39 +01:00
hondres
117ae93cf1
Analog values for gamepad triggers, using axes 6 & 7
2016-01-02 03:34:32 +01:00
Ignacio Etcheverry
3de30bf01d
Added default value param to ConfigFile.get_value()
2016-01-01 21:12:54 +01:00
Juan Linietsky
199a29b353
Merge pull request #3184 from vnen/update-copyright-2016
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Update copyright to 2016 in headers
2016-01-01 11:03:29 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
810f049edf
introspection of signals and signal connections from GDScript was not working, fixes #2325
2016-01-01 10:28:15 -03:00
Juan Linietsky
37f2222dd7
-Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Color, to deal with colors in the 0-255 range. Closes #2345
2015-12-31 18:26:49 -03:00
Juan Linietsky
6b1849d29b
make json sub-dictionaries shared, fixes #2381
2015-12-31 17:56:51 -03:00
Juan Linietsky
bc2b1696e6
suport old-style engine.cfg colors in VariantParser, fixes #3176
2015-12-31 14:30:50 -03:00
Juan Linietsky
586e482a98
-Fix parsing of comments in VariantParser, fixes #3175
2015-12-31 10:25:21 -03:00
Juan Linietsky
b60a3e7202
-Changed var2str and str2var in GDScript to use VariantWriter and VariantParser
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-It is now finally possible to parse back a variant from text!
2015-12-31 00:54:00 -03:00
Juan Linietsky
335c52ba03
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz
555ad5f8b7
removed wron return types, fixes #2483
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removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
reduz
101fe4b845
remove an extra line
2015-12-29 14:58:16 -03:00
reduz
77b5b4f4df
removed some prints
2015-12-29 12:56:58 -03:00
reduz
496cb49771
Fix proper ordering of project settings properties, also fixes inability to change order of autoloads
2015-12-28 18:04:22 -03:00
reduz
e0d21d2158
Ability to set autoloads as singleton global variables
2015-12-28 15:59:20 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
punto-
33e5c3181d
Merge pull request #3101 from Hinsbart/remapping-new
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Better gamepad support
2015-12-20 11:08:04 -03:00
Ariel Manzur
b989d4f887
thread can't rename itself on initialization :(
2015-12-18 09:48:39 -03:00
Ariel Manzur
f25812794d
thread renaming by core_bind
2015-12-18 03:06:51 -03:00
hondres
af633c7941
Better gamepad support
2015-12-18 06:12:53 +01:00
Ariel Manzur
10298b9534
thread set name
2015-12-17 06:24:27 -03:00
Juan Linietsky
a1142225bf
-split view of property editor and editor settings
2015-12-15 23:39:36 -03:00
Ignacio Etcheverry
577bbcc6b3
Forbid renaming input presets
2015-12-14 22:36:53 +01:00
Juan Linietsky
1312df7fdc
implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848
2015-12-14 09:06:53 -03:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
Juan Linietsky
7f96f0603e
-scenes are properly reloaded when a dependency changes, fixes #2896
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(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Juan Linietsky
7c39ebd05c
-hash dictionaries properly instead of using pointer, fixes #2880
2015-12-13 15:20:58 -03:00
Juan Linietsky
39f345a9ae
-deprecated pcz, replaced by just zip. Closes #2879
2015-12-13 14:15:55 -03:00
Juan Linietsky
95a469ad28
added binary API to StreamPeer, fixes #2863
2015-12-13 12:53:29 -03:00
Juan Linietsky
9f75dd086e
no more time error, fixes #2892
2015-12-12 19:21:43 -03:00
Juan Linietsky
6316f8941c
variant parser was not parsing rect2 properly, fixes #2948
2015-12-12 17:10:43 -03:00
Juan Linietsky
cc7880fba5
-added windowed mode with -w, fixes #3020
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-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
Juan Linietsky
9a7ff65751
make popup emit index when id is not defined
2015-12-12 09:07:43 -03:00
Juan Linietsky
b191e740d2
add pop_back/pop_front/push_back/push_front to array, to make it according to doc, fixes #3040
2015-12-12 08:27:30 -03:00
Rémi Verschelde
6221570f53
Merge pull request #3039 from TheHX/pr-in-operator
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Fix "in" operator, make it use evaluate() instead of operator==
2015-12-11 15:15:01 +01:00
Franklin Sobrinho
6a34ab201a
Fix "in" operator, make it use evaluate() instead of operator==
2015-12-11 10:29:55 -03:00
Franklin Sobrinho
e4dce93520
Fix error message when using is_connected with a script signal
2015-12-11 07:53:40 -03:00
Juan Linietsky
aadced2f72
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-09 09:10:00 -03:00
Juan Linietsky
6bc6b8fcf2
-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
2015-12-09 09:08:41 -03:00
romulox_x
2cc8340594
updated aes256 implementation to newer version from upstream. Also uses faster lookup table implemetation.
2015-12-08 16:13:06 -08:00
Juan Linietsky
176916524d
Merge pull request #2841 from akien-mga/pr-ustring-snprintf
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Cleanup calls to _snprintf in ustring
2015-12-08 17:17:49 -03:00
Juan Linietsky
eff81965af
Merge pull request #2956 from est31/add_system_wide_export_path
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Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
Juan Linietsky
a6ac1fcd94
Merge pull request #2983 from koalefant/vector_ptr
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Vector<>::_ptr is now typed and points to the beginning of the array rather than refcounting block
2015-12-08 17:02:13 -03:00
Juan Linietsky
7ba484bc74
some fixes
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-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
2015-12-06 20:22:45 -03:00
Franklin Sobrinho
3c4b0236cb
Add constructor for Image built-in type
2015-12-06 09:12:14 -03:00
Juan Linietsky
fe2a9bc746
optional streaming from thread for Theora
2015-12-05 23:16:41 -03:00
Juan Linietsky
200b7bb87c
-Display on animation editor which keys are invalid and which tracks are unresolved
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-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
koalefant
c7b730c655
Vector<>::_ptr is now typed and points to the beginning of array rather than reference count block
2015-12-04 05:58:56 +01:00
est31
e1d02e4831
Make the setting unix-only.
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For this, put the detection into the OS class and its subclass.
2015-11-30 02:35:59 +01:00
Juan Linietsky
68aaa0f813
Merge branch 'master' of https://github.com/godotengine/godot
2015-11-28 20:57:23 -03:00
Juan Linietsky
7aa39b7cae
-Fixed bug with scene inheritance, should work again
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-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28 20:56:14 -03:00
admix
bc998c9195
fixed crash when creating new object with wrong number of arguments
2015-11-28 17:30:59 +01:00
Juan Linietsky
082e3fbb29
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8
-work in progress resourceparser and .tscn parser. Still non-functional
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-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
est31
a23e29ab36
Correct retvals of String::to_ascii() and String::to_utf8()
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Both return RawArray, not String.
My fault from commit f83f96cb44
.
2015-11-24 05:11:39 +01:00
Rémi Verschelde
a961347d8c
Fix return type of Matrix32 member vars
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Thanks to @bojidar-bg for localising the issue.
2015-11-23 19:08:54 +01:00
Rémi Verschelde
74e0c76216
Merge pull request #2788 from masoudbh3/pck-file-name
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Load binaryname.pck
2015-11-23 09:59:48 +01:00
Rémi Verschelde
5a35bb903d
Merge pull request #1820 from guilhermefelipecgs/master
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Remove duplicated filter, Fix #1795
2015-11-23 00:22:35 +01:00
masoud bh
6277fe3078
add priority to load binaryname.pck
2015-11-20 12:47:55 +03:30
masoud bh
6f718228d4
Load binaryname.pck
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if not found data.pck search for binaryname.pck in linux and windows
2015-11-20 12:47:55 +03:30
Rémi Verschelde
f7e4c4e359
Fix call to _snprintf on GCC
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Was a regression from ddbf2ff
.
This commit also introduce a "#define snprintf _snprintf", so the rest of the file was simplified to make use of this
instead of distinguishing between snprintf and _snprintf in the various functions.
2015-11-20 00:30:35 +01:00
Juan Linietsky
2769da7744
compile fixes
2015-11-19 20:24:43 -03:00
Ariel Manzur
ddbf2ffd1d
fix compile error in some msvc version (snprintf not found)
2015-11-19 18:09:57 -03:00
Juan Linietsky
fd5ee87c24
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
platform/windows/export/export.h
2015-11-19 10:44:13 -03:00
Juan Linietsky
d3eb9e8c54
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
2015-11-19 10:41:20 -03:00
Aren Villanueva
5c7e9e7e63
Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser to break.
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Documentation for HTTPClient.
Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages.
String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-11-19 22:01:42 +11:00
Juan Linietsky
0168947084
Merge pull request #2518 from masoudbh3/godot-icons
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Add icon to exe file in windows export
2015-11-19 00:08:47 -03:00
Juan Linietsky
0c3386b2ed
Merge pull request #2707 from akien-mga/master
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Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
63e84e1824
Merge pull request #2798 from bojidar-bg/patch-6
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Change handling of invalid JSON escape sequences.
2015-11-18 19:41:46 -03:00
Juan Linietsky
f738906519
Merge pull request #2737 from akien-mga/type-specific-error-output
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Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
2015-11-18 18:58:22 -03:00
Juan Linietsky
5dcfdb3435
Merge pull request #2749 from TheHX/fix_string_content_test
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Fix String content test
2015-11-18 18:55:01 -03:00
Bojidar Marinov
f59a1fd50d
Change handling of invalid JSON escape sequences.
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Instead of reporting an error, just ignore the first backslash and continue.
Fixes #2521
2015-11-16 17:05:39 +02:00
Franklin Sobrinho
541812e999
Implement Quat multiply operator, and xform method
2015-11-11 11:30:55 -03:00
Rémi Verschelde
6334895088
Display error type (error, warning, script error) in OS::print_error
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Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127 .
2015-11-10 18:29:34 +01:00
masoud bh
24f3f43457
Add icon to exe file in windows export
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add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
Franklin Sobrinho
d5fbd1d262
Fix String content test
2015-11-06 18:52:15 -03:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky
d123c89c58
-fixed a quite serious scene corruption bug when saving that has been around for months.
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good thing no one ran into it :P
2015-10-21 23:57:43 -03:00
Juan Linietsky
35959f9c5a
-fixes to ring buffer (fixes network error)
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-fixes to invalid disabling of commands on scene tree dock
2015-10-21 16:52:43 -03:00
Juan Linietsky
b59c86f6f9
-Ability to debug video memory usage
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-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky
1db523d0bb
Merge pull request #2274 from MarianoGnu/master
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Improve Visual Shader Editor responsiveness
2015-10-17 15:31:23 -03:00
Juan Linietsky
253d34b937
Merge pull request #2256 from sheepandshepherd/list-edits
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List::move_before updates front/back pointers, fixes #2255
2015-10-17 12:10:42 -03:00
Juan Linietsky
0bc6a8894c
Merge pull request #2266 from MrGreenTea/master
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added floor() and ceil() to Vector3
2015-10-17 12:10:32 -03:00
Juan Linietsky
b217e1417a
Merge pull request #2479 from firefly2442/cppcheck-unusedvars
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ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
Juan Linietsky
1028ab9d81
Merge pull request #2520 from bojidar-bg/patch-3
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Add missing \n to world_wrap.
2015-10-17 10:07:08 -03:00
Juan Linietsky
99a3c1aaa1
Merge pull request #2531 from bojidar-bg/patch-4
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Fix parameters of funcRef::call_func
2015-10-17 10:06:03 -03:00
Juan Linietsky
f259f9cbc3
Merge pull request #2584 from buresu/fix-parentheses-equality-warnings
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[OSX Clang] Fix parentheses-equality warnings
2015-10-17 09:48:06 -03:00
MarianoGNU
a5ebb52500
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# tools/editor/property_editor.cpp
2015-10-16 23:21:39 -03:00
reduz
17a90ddc08
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
scene/resources/packed_scene.h
2015-10-16 19:13:09 -03:00
Juan Linietsky
79e5ced7e6
-A little More control about pixel snapping in 2D
2015-10-13 15:53:34 -03:00
reduz
6b20ee4324
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-10 09:09:59 -03:00
reduz
422929e87f
Large improvements on scene packing and management
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-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
近藤 直人
bbca86577d
fix parentheses-equality warnings of osx clang
2015-10-09 21:39:50 +09:00
reduz
aad2bbdb6f
newline fixes
2015-10-08 15:00:40 -03:00
Juan Linietsky
e055247b17
-Added ability to use cubic interpolation on image resize (little more quality on non-po2 resizing)
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-Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar
2015-10-01 16:25:36 -03:00
Rémi Verschelde
1e147c4945
Fix some copy-paste mistakes in linear/db volume functions
2015-09-26 21:06:12 +02:00
Bojidar Marinov
a0dffc2942
Update mi.name
2015-09-25 18:51:04 +03:00
Bojidar Marinov
721d9a58c7
Removed a badly listed parameter from funcRef::call_func...
2015-09-25 18:41:42 +03:00
Juan Linietsky
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Bojidar Marinov
d9583f8a72
Add missing \n to world_wrap. Close #2516
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The issue was that world_wrap would skip over newlines, without adding them to the output.
2015-09-24 10:17:06 +03:00
Bojidar Marinov
ca11b2fa4b
Fix _xml_unescape, as suggested by @reduz
2015-09-23 21:40:24 +03:00
Bojidar Marinov
a7f0846a6b
Flip < and > in String::xml_escape. Close #2511
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Before > referred to < and < to >, which is incorrect...
2015-09-23 21:33:31 +03:00
Juan Linietsky
ce6fefced8
Properly implement OS.alert() from script, and use xmessage on X11
2015-09-21 09:39:46 -03:00
firefly2442
afbb6c064c
ran cppcheck, found unused variables
2015-09-16 15:35:30 -05:00
Juan Linietsky
b0aa49accb
merged some stuff for okam
2015-09-03 23:24:55 -03:00
Juan Linietsky
cf57a654d7
new editor settings customization of where to run the game from the editor
2015-08-30 23:36:46 -03:00
Mariano Javier Suligoy
c688b55019
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# tools/editor/property_editor.cpp
# tools/editor/property_editor.h
2015-08-30 02:48:45 -03:00
Mariano Javier Suligoy
ea448cb779
Edit default values. WARNING!!!
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Do not merge these changes, default values are not compiled into shaders yet!
2015-08-29 21:09:11 -03:00
Juan Linietsky
b4acd18f32
-display/emulate_touchscreen now really emulates a touchscreen
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-icons to show node menus
2015-08-29 17:16:11 -03:00
Juan Linietsky
b0be30d9ef
make sure array is created if not existing, as noted by Guilherme Felipe
2015-08-25 23:09:41 -03:00
Juan Linietsky
d50921b550
Show documentation for properties on hover.
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This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
Juan Linietsky
4b40f9228b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-23 20:22:08 -03:00
Juan Linietsky
07e9741425
**WARNING BEFORE PULLING**
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This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Maximillian
6f9a084ac8
Add OS.get_system_time_msec
2015-08-06 10:29:33 -07:00
Juan Linietsky
9d185ccc30
-Merged the file server with the live editing and remote debug
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-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky
8280bb0de0
more debugger fixes
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-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
Juan Linietsky
09a2de9916
added bindings for screen rotation in OS
2015-08-04 18:09:51 -03:00
Juan Linietsky
d1da2c2995
error debugger
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shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
Juan Linietsky
cbee679bd7
live debug fixes
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removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
Juan Linietsky
59961c9914
Live edit WORK IN PROGRESS
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1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
punto-
922356b903
adding some base64 marshalls
2015-07-28 12:50:52 +02:00
MrGreenTea
ec11762006
added floor() and ceil() to Vector3
2015-07-15 01:59:35 +02:00
sheepandshepherd
db440a2a58
Fix List::move_before for front and back elements
2015-07-10 21:33:44 +02:00
Juan Linietsky
b4d5f7e154
Merge branch 'master' of https://github.com/okamstudio/godot
2015-06-30 11:59:33 -03:00
Juan Linietsky
4613a3f2c0
small fixes
2015-06-30 11:59:00 -03:00
Juan Linietsky
55b34e05b3
-some changes by okam
2015-06-30 11:28:43 -03:00
Juan Linietsky
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
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A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
a67486a39e
improved get_node(), connect(), etc code completion.
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-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky
48f1d02da4
added ability to define signals in script
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closes #2175
2015-06-24 13:29:45 -03:00
Jaguar
e6fb0cf970
Added helper methods to InputEvent
2015-06-23 16:24:48 -04:00
Juan Linietsky
3abb54871f
Merge pull request #2072 from jrimclean/master
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Interpolation for affine transformations/Bound rot/pos Matrix32 constructor
2015-06-22 23:57:10 -03:00
Juan Linietsky
0805e83e59
small in place fixes
2015-06-22 23:44:13 -03:00
Juan Linietsky
29e644c20a
Merge pull request #2144 from Krzycho666/UndoRedo_fix
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added GDscript bidings for UndoRedo class
2015-06-22 23:42:13 -03:00
krzycho
fafcc52d1c
added some missing biddings
2015-06-22 14:42:52 +02:00
Juan Linietsky
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
krzycho
d65455185a
- added GDscript bidings for UndoRedo class mechanizm
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- registered UndoRedo
2015-06-21 22:23:09 +02:00
Juan Linietsky
8228fea02f
missing changes
2015-06-14 02:13:47 -03:00
Juan Linietsky
4e46143499
some optimizations in godot memory handling
2015-06-12 18:27:48 -03:00
James McLean
2e6d3b7fad
Changed floats to 'real_t'.
2015-06-11 21:37:54 -04:00
James McLean
c2181285eb
Changed 'scale' to 'scale_basis' in 'interpolate_with'.
2015-06-11 13:44:04 -04:00
James McLean
b19ed63eb6
Implemented interpolation for affine transformations (Matrix32::interpolate_with)
2015-06-11 10:43:48 -04:00
James McLean
bb659fa875
Added rot/pos constructor for Matrix32 variant.
2015-06-09 10:55:23 -04:00
James McLean
45b453169a
Fixed get_packet/put_packet bindings in PacketPeer.
2015-06-08 13:18:18 -04:00
Juan Linietsky
8d61817293
Merge pull request #2037 from est31/use-local-win
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Time zone support
2015-06-07 00:32:29 -03:00
Juan Linietsky
efbe877005
Merge pull request #2029 from est31/rawarray
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Add String.to_utf8() and String.to_ascii()
2015-06-07 00:30:37 -03:00
Juan Linietsky
e4434fe70e
Merge pull request #1977 from choikwa/master
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fix typo error in Color::invert, fixes #1967
2015-06-07 00:28:50 -03:00
Juan Linietsky
b524b40fdc
-fixed many memory initialization issues
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-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky
6974823288
Merge remote-tracking branch 'origin/master'
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Conflicts:
tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06 10:12:09 -03:00
Juan Linietsky
9acab32daa
new file dialog!
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
est31
c5338fd6c4
Add OS.get_time_zone_info function
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The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e
Add utc param to get_time and get_date methods
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If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
est31
f83f96cb44
Add String.to_utf8() and String.to_ascii()
2015-06-04 01:48:52 +02:00
Juan Linietsky
ab99671bb8
-fixes to navigation, so edge-merging is more flexible on conflict
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-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
Kevin Choi
6813a1f1e1
Merge pull request #2 from okamstudio/master
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pull
2015-05-31 01:37:56 -04:00
Juan Linietsky
d5348eebdc
work in progress, resource previews
2015-05-31 02:00:18 -03:00
Juan Linietsky
57a78ec06b
added conversion from int, string to color
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fixes #1971
2015-05-27 10:56:57 -03:00
Juan Linietsky
9df77d2765
ability to run 2D physics in a thread
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also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Ariel Manzur
3826b66a6e
opening data.pcz
2015-05-25 22:42:54 -03:00
Ariel Manzur
c85a526a21
fixed support for zip packages
2015-05-25 22:35:00 -03:00
Kevin Choi
ec93668f8d
Merge pull request #1 from okamstudio/master
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improved animation editor
2015-05-25 00:54:24 -04:00
Juan Linietsky
f36e7dcb40
improved animation editor
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-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
choikwa
b210f52f4a
fix typo error in Color::invert
2015-05-24 19:07:26 -04:00
Juan Linietsky
1e50677594
fixes on sample importing
2015-05-19 23:37:04 -03:00
Juan Linietsky
221443c5a2
more fixes
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-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky
f220183e40
fix a crash situation when starting a thread and other small fixes
2015-05-18 12:45:53 -03:00
Juan Linietsky
5900e7f589
fix a compile error
2015-05-18 11:14:02 -03:00
Juan Linietsky
e323cc0505
-Rename unexisting by nonexistant, closes #1940
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-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
Juan Linietsky
e72717e373
properly save external resources, fixes #1924
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added API to get scancode names to OS
2015-05-17 13:15:23 -03:00
Juan Linietsky
adb709aa91
-Integers and Float should interpolate on animation, maybe fixes #1891 , please test
2015-05-16 18:16:11 -03:00
Juan Linietsky
40c0e1993a
Fixes problem parsing config files using ConfigFile
2015-05-12 09:12:18 -03:00
Juan Linietsky
bcb184766f
-shadergraph now saved when on external file and modified, fixes #1832
2015-05-11 21:36:29 -03:00
Juan Linietsky
9b692b174b
-convert to subscene keeps signal connections, fixes #1863
2015-05-10 15:45:33 -03:00
Juan Linietsky
7c4a35496a
Merge pull request #1844 from daltomi/SIGSEGV
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Fix segment violation MINIZIP_ENABLED
2015-05-07 20:03:25 -03:00
Juan Linietsky
c99813dc38
Merge pull request #1826 from eehrich/master
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Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
Daniel T. Borelli
93095014fd
Fix segment violation MINIZIP_ENABLED
2015-05-06 20:37:25 -03:00
ehriche
897a1aade5
optional formal changes
2015-05-06 01:22:31 +02:00
Guilherme Felipe
734d539a7d
Change the order of the filter
2015-05-05 15:34:40 -03:00
Guilherme Felipe
6e98b05837
Remove duplicated filter, Fix #1795
2015-05-05 14:16:59 -03:00