Commit Graph

3158 Commits

Author SHA1 Message Date
Rémi Verschelde 5e9194086d
Merge pull request #35924 from doot24/fix_#35863
Fixed Gradient.remove_point not allowing fewer than two points.
2020-09-27 09:51:24 +02:00
Hugo Locurcio feb4002017
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
This adds a visible range to the slider so it can be dragged more easily.

This closes #42309.
2020-09-24 17:41:40 +02:00
Rémi Verschelde cadba267b5
Merge pull request #42203 from rcorre/physicsmat_hint
Fix hints on PhysicsMaterial bounce/friction.
2020-09-23 09:06:59 +02:00
Yuri Roubinsky 81a44a4145 Fix expressions nodes in visual shaders 2020-09-22 23:07:55 +03:00
Yuri Roubinsky 07fb960a88 Fix some bugs in visual shader editor 2020-09-21 22:19:20 +03:00
Ryan Roden-Corrent 6c18baee9c
Fix hints on PhysicsMaterial bounce/friction.
These values are only meaningful in the range 0 to 1.
Make sure the editor enforces reasonable values.
Fixes #42202.
2020-09-19 18:44:49 -04:00
Rémi Verschelde 3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Yuri Roubinsky f137f14e1c Renames Type to OpType in VisualShaderNodeMultiplyAdd
To prevent possible conflicts with C# and other languages.
2020-09-15 11:06:18 +03:00
Yuri Roubinsky ca9b3e929b Fix triplanar texture code generation in visual shaders 2020-09-11 18:23:26 +03:00
Yuri Roubinsky 01191178bf
Merge pull request #41955 from Chaosus/vs_performance_fix3
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11 16:24:11 +03:00
Yuri Roubinsky 8dbf3d7c44 Improve performance of Add/Remove/Connect/Change nodes in visual shader 2020-09-11 15:45:18 +03:00
Rémi Verschelde a2a78a8066
doc: Sync classref with current source
Bind missing enums.
2020-09-11 12:22:10 +02:00
Paulb23 33ab9cd621 Move safe line color into editor 2020-09-10 20:35:28 +01:00
Paulb23 7829fdc1d0 Add folding gutter to code_edit 2020-09-10 20:35:28 +01:00
Paulb23 4d7df24d46 Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit 2020-09-10 20:35:28 +01:00
Paulb23 907f9f2a84 Changed line_edited_from(from) to lines_edit_from(from, to) 2020-09-10 20:35:28 +01:00
Paulb23 1353ed5e44 Added Line numbers to CodeEdit 2020-09-10 20:35:28 +01:00
Paulb23 a0b409cb14 Add and convert editor to use CodeEdit 2020-09-10 20:35:27 +01:00
Yuri Roubinsky 5ba8246cfb Added Texture3D to visual shaders 2020-09-10 07:40:06 +03:00
Juan Linietsky 1ce46f2a3f
Merge pull request #41918 from reduz/implement-3d-textures
Implement 3D textures as import and resource format.
2020-09-09 14:40:22 -03:00
reduz a674da4eec Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
Yuri Roubinsky 14a24fa19c Improve performance for Show/Hide port preview in visual shaders 2020-09-09 19:24:55 +03:00
Yuri Roubinsky ea49d8b9d5 Improve performance of Undo:change node position in visual shader 2020-09-09 11:29:40 +03:00
Yetizone 701493ab33 mesh_library.h: Update header guard to reflect file name 2020-09-08 15:12:31 +03:00
Yuri Roubinsky e50b2e58b2 Added `active` boolean to particles mode output in visual shaders 2020-09-07 19:21:22 +03:00
Yuri Roubinsky dc6685d28f Remakes particles in visual shaders 2020-09-07 13:33:51 +03:00
Yuri Roubinsky e2aca7e047 Fix some broken visual shader nodes 2020-09-07 12:39:20 +03:00
Rémi Verschelde 753b2bd010
Merge pull request #41767 from lolleko/patch-1
Remove ArrayMesh::surface_remove declaration
2020-09-07 08:33:12 +02:00
reduz d0bddf53c5 Implement manual particle emission and particle sub emitters. 2020-09-06 10:29:27 -03:00
Yuri Roubinsky f188c41ffd Cleanup constructor code in visual shader nodes 2020-09-05 16:13:38 +03:00
Lorenz Junglas 9367310e2b
Remove ArrayMesh::surface_remove declaration
Removal was omitted in 449df8f688
2020-09-04 16:27:59 +02:00
Rémi Verschelde de284f931d
doc: Sync classref with current source 2020-09-04 10:43:11 +02:00
bruvzg 80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Rémi Verschelde d84954a281
Merge pull request #41459 from Paulb23/nested_color_regions
Fix colour region end key seach and start key order
2020-09-03 11:32:04 +02:00
Yuri Roubinsky 58f0aa44d1
Merge pull request #41724 from Chaosus/vs_fix_particles
Restore Particles functionality in visual shader
2020-09-03 11:18:09 +03:00
Yuri Roubinsky c291b1d23c Restore Particles functionality in visual shader 2020-09-03 10:22:00 +03:00
Rémi Verschelde 1956c7ad33
Merge pull request #41533 from Chaosus/vs_fix_specular
Fix specular render_mode for visual shaders
2020-09-03 07:36:58 +02:00
Juan Linietsky f5f27bacdb Re-Implement GPU particles on master.
-No new features yet
-Unlike godot 3.x, sorting happens using GPU
2020-09-02 21:37:11 +02:00
Rémi Verschelde 74dbcf1e4d
Merge pull request #30148 from zaksnet/fix-texture-editor
Adds automatic update for StyleBoxTexture > region_rect
2020-08-31 13:25:28 +02:00
Andrii Doroshenko (Xrayez) 528056a3c5 Make `AnimatedTexture.MAX_FRAMES` public
The constant is already exposed in GDScript, but not in C++.
This information is useful for implementing animated texture
resource importers via modules.
2020-08-30 23:44:41 +03:00
Zak 7d7727bade Adds automatic update for region_rect
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
2020-08-29 19:46:52 +02:00
Yuri Roubinsky 4e2d699745 Fix specular render_mode for visual shaders 2020-08-28 12:50:46 +03:00
Paulb23 6cdcdbc242 Fix color region end key seach and start key order 2020-08-22 19:55:44 +01:00
Juan Linietsky 4e52c75a98
Merge pull request #41345 from clayjohn/VULKAN-sky-fog
Add fog to sky shaders
2020-08-20 09:50:52 -03:00
clayjohn 9d341acf2d Add fog to sky shaders 2020-08-19 22:58:14 -07:00
jjjlalonde@gmail.com 94b09da9a1 Update ResourceLoaderText::load to not update progress if resources are 0
Include check in other progress update statement

Update additional progress update statement
2020-08-16 13:12:21 -07:00
Juan Linietsky 6a5ecfdef1 Restored fog (non volumetric).
Uses a simpler and more intuitive implementation based on density.
Its less flexible than before, but its easier to get nice results.
2020-08-13 22:09:22 -03:00
Juan Linietsky 079ca220e1 Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
Rémi Verschelde dc90b17691
Merge pull request #41166 from somnathsarkar/gradient-fix
Sort points in a Gradient for color and offset updates.
2020-08-12 12:38:46 +02:00
Somnath Sarkar d5d832417e Sort points in a Gradient for color and offset updates. 2020-08-12 01:55:41 -04:00
Rémi Verschelde 5ffbc7d678
Merge pull request #40964 from DrRevert/debug-mesh-lines-const
Change Shape3D::get_debug_mesh_lines into const methods
2020-08-11 19:02:19 +02:00
Paulb23 5cf2cf8646 Fix colour region continuation over blank lines, issue 41120 2020-08-08 15:36:46 +01:00
Arkadiusz Marcin Kołek 8e1c9ff1c1 Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
Yuri Roubinsky 4d52456613 Fix small reconnection bug in visual shader 2020-07-31 10:40:05 +03:00
Brian Semrau 69d1c48b73 Fixed shader editor comment highlighting 2020-07-28 15:16:24 -04:00
Yuri Roubinsky cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky 7ddaff47a3 Added UniformRef visual shader node 2020-07-28 14:44:53 +03:00
Yuri Roubinsky 8fefdcf113 Added default value for uniforms in visual shaders 2020-07-27 15:44:22 +03:00
Yuri Roubinsky 167f033782 Optimize code generation for fresnel node in visual shaders 2020-07-27 11:35:53 +03:00
Yuri Roubinsky 5dfef9d8bc Removes redundant code generation in VisualShaderNodeTextureUniform 2020-07-26 04:28:07 +03:00
Tomasz Chabora e1a1bb0a6e Keep transition value when replacing key 2020-07-23 22:59:04 +02:00
Rémi Verschelde a5fb445121
Merge pull request #40450 from asmaloney/spelling
Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Andy Maloney 4dda62f591 Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
Pedro J. Estébanez 80a5df4821 Add DynamicFont::get_available_chars() 2020-07-20 17:44:39 +02:00
Rémi Verschelde 2921827387
Merge pull request #40327 from pkdawson/patch-1
Avoid overflow when calculating visible_cells
2020-07-14 14:16:29 +02:00
Patrick Dawson 9e28df22a0 Avoid overflow when calculating visible_cells 2020-07-13 16:53:58 +02:00
Paulb23 bc4cee4458 Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Paulb23 156daddaaf Expose Syntax highlighter for editor plugins 2020-07-11 15:40:00 +01:00
Paulb23 2f1080be9b Convert syntax highlighters into a resource 2020-07-11 15:26:58 +01:00
Rémi Verschelde 9678a41b19
Merge pull request #40272 from clayjohn/VULKAN-time-slicing
Add incremental update mode to sky
2020-07-11 10:00:39 +02:00
clayjohn a54f93c169 Add incremental update mode to sky 2020-07-11 00:10:15 -07:00
Marcel Admiraal 7517821950 Add missing overrides to visual_shader_nodes.h 2020-07-10 21:25:37 +01:00
Rémi Verschelde dcd11faad3
Merge pull request #40253 from madmiraal/add-override-keywords
Add override keywords.
2020-07-10 21:04:23 +02:00
Yuri Roubinsky ecb5f7ea23 Added 'fma' function to shader language 2020-07-10 19:58:03 +03:00
Marcel Admiraal 26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
Juan Linietsky 110e650dc8 Change how default fonts are created, fixes #39235
Also fixes file dialog icons.
2020-07-03 21:29:12 -03:00
lordkettune 4313a7bdc8 Fix issues with custom tracks on reimport 2020-07-02 16:08:20 -07:00
Rémi Verschelde 67e4082b1e
Merge pull request #37350 from aaronfranke/force-impulse
Refactor physics force and impulse code to use (force, position) order
2020-07-02 18:39:16 +02:00
Rémi Verschelde 372136fe75 Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
  definitions and bindings to be consistent with each other
  and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Hugo Locurcio a31fc59ff3 Write "Aces" tonemapping in uppercase as it's an acronym 2020-06-30 15:21:35 +02:00
Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination
Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
Hugo Locurcio 9bd2d7a617
Fix default editor/project Button styles after ToolButton removal
Before this fix, all Buttons made with the default project theme
looked flat until hovered.
2020-06-24 17:21:47 +02:00
Hugo Locurcio 31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
Yuri Roubinsky cb9cbf840d Added Texture2DArray support to visual shaders 2020-06-19 18:02:05 +03:00
Rémi Verschelde 78d09a4163
Merge pull request #37903 from Xrayez/shape-2d-draw-bind
Bind Shape2D draw method
2020-06-16 15:15:51 +02:00
Yuri Roubinsky cc6ca5f1eb Use path instead classname to prevent errors for exported visual shaders 2020-06-15 21:44:03 +03:00
Michael Alexsander 637927f803 Add generic file icon and its modulation to the 'FileDialog' 2020-06-08 10:31:45 -03:00
Rémi Verschelde c080ec5da2 PackedScene: Prevent crash when root node has `parent` attribute
The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.

But here the proper fix is to catch the invalid scene file early on
and fail loading it.

Part of #17372.
2020-06-08 13:07:07 +02:00
Marcus Brummer ffbb211bbe Set "shader_param/" prefix in Shader::has_param() 2020-06-04 17:41:10 +02:00
Phischermen 2fc274d572 Made property hint consistent with other property hints 2020-06-03 13:01:27 -07:00
Rémi Verschelde 7460bc36dd
Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing
Disable antialiasing on the DynamicFont outline as well when requested
2020-06-03 12:59:15 +02:00
Aaron Franke ba27deef06
Refactor physics force and impulse code 2020-06-02 23:18:59 -04:00
Andrii Doroshenko (Xrayez) 9bb070b030 Move `RayShape2D` implementation into its own translation unit 2020-06-01 01:52:07 +03:00
Rémi Verschelde 1620669f4e
Merge pull request #39051 from Xrayez/geometry-split
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-29 12:10:37 +02:00
Hugo Locurcio 2919fc7317
Disable antialiasing on the DynamicFont outline as well when requested
This partially addresses
https://github.com/godotengine/godot-proposals/issues/943.
2020-05-28 22:30:38 +02:00
Andrii Doroshenko (Xrayez) 69d5de632e Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
Maganty Rushyendra a4413710f9 Expose `get_char_size()` from Font instead of BitmapFont
`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.

This commit exposes the function through `Font` instead.

Fixes #23967
2020-05-27 17:28:23 +08:00
rileylyman 40ce9bfc2d skip extra newline in .tscn when renaming dependency 2020-05-25 14:25:34 -07:00
Dominik 'dreamsComeTrue' Jasiński 08377b3f04 Clarifies 'icon_separation' in TabContainer (instead of 'hseparation')
Fixes: #38911
2020-05-21 21:53:17 +02:00
clayjohn 4408efade3 Add night sky to PhysicalSkyMaterial 2020-05-16 12:59:55 -07:00
Hugo Locurcio d935a4348d
Remove HQ2X and the `Image.expand_2x_hq2x()` method
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme
and icons on hiDPI displays, which limited its effective uses.
HQ2X was also used to upscale the project theme when the "Use Hidpi"
project setting was enabled, but results were often less than ideal.
The new StyleBoxFlat and SVG support also make HQ2X less important
to have as a core feature.

This decreases binary sizes slightly (-150 KB on most platforms,
-212 KB on WebAssembly release).

This partially addresses #12419.
2020-05-16 16:10:50 +02:00
Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde 07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde a1aaed5a84 Remove redundant void argument lists
Using clang-tidy's `modernize-redundant-void-arg`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-redundant-void-arg.html
2020-05-14 13:51:45 +02:00
Rémi Verschelde dcd1151d77 Enforce use of bool literals instead of integers
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde 1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Rémi Verschelde d3bd219362 doc: Sync classref with current source
Adds API changes from the new GPU lightmapper.
2020-05-12 10:10:50 +02:00
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
Rémi Verschelde 94721f5ab8 Revert "Renamed plane's d to distance"
This reverts commit ec7b481170.

This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Rémi Verschelde 69de7ce38c Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Part of #33027.
2020-05-10 13:13:54 +02:00
Rémi Verschelde e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Part of #33027, also discussed in #29848.

Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde 9cc67b19b8
Merge pull request #38613 from MCrafterzz/plane
Renamed plane's d to distance
2020-05-10 13:06:55 +02:00
Marcel Admiraal 68eaaa6d6b Prevent CapsuleShape2D height from being less than zero. 2020-05-10 11:45:27 +01:00
Marcus Elg ec7b481170 Renamed plane's d to distance 2020-05-10 12:12:51 +02:00
Marcus Elg 9a7e515d50 Rename Lineshapes d to distance 2020-05-09 15:10:00 +02:00
PouleyKetchoupp 4e14eefd94 Fixed export var default value in PackedScene when script is not loaded in editor 2020-05-08 12:43:23 +02:00
Rémi Verschelde d7b85fbaa1
Merge pull request #31086 from volzhs/underline
Use underline position and thickness value in font file
2020-05-07 21:18:41 +02:00
Rémi Verschelde 42649565e9
Merge pull request #38475 from Chaosus/vs_quals
Added uniform qualifiers to visual shaders
2020-05-06 07:27:35 +02:00
Yuri Roubinsky 463e4ad0f5 Some fixes for canvas item visual shader inputs 2020-05-05 13:19:36 +03:00
Yuri Roubinsky 082542b525 Added uniform qualifiers to visual shaders 2020-05-05 11:25:48 +03:00
volzhs 9f1de2cfdd Use underline position and thickness value in font file 2020-04-29 21:56:15 +09:00
Aaron Franke 540156b387
[Core] Rename linear_interpolate to lerp 2020-04-29 04:02:49 -04:00
Rémi Verschelde dfe38fbf8a
Merge pull request #38287 from JiRuifanCR/animatedtexture-oneshot-pause-set-frame
Add set_frame, pause, and oneshot to AnimatedTexture
2020-04-29 09:14:37 +02:00
Revan Ji f5029e18ca Add set_frame, pause, and oneshot to AnimatedTexture
Add API documentation for said changes.
2020-04-29 00:26:37 +08:00
Rémi Verschelde d8066aa6a4
Merge pull request #38286 from bojidar-bg/x-expose-cell-size
Expose the cell_size affecting VisibilityNotifier2D precision
2020-04-28 11:19:16 +02:00
Bojidar Marinov d49ff7aff7
Expose the cell_size affecting VisibilityNotifier2D precision
Refs: #4803
2020-04-28 10:33:45 +03:00
Rémi Verschelde 717f053e37
Merge pull request #38121 from JFonS/add_unwrap_caching
Add caching the lightmap unwrapping on import
2020-04-27 18:51:32 +02:00
Hugo Locurcio ad55749718
Tweak SSAO property hints to allow setting more precise values
This was requested by an user on Twitter who was working on a
game with a very small-scale world.
2020-04-23 21:46:20 +02:00
JFonS f7dadc4796 Add caching the lightmap unwrapping on import
This commit adds caching to the lightmap mesh unwraps generated on
import. This speeds up re-imports of meshes that haven't changed and
also makes sure that the unwraps are consistent across imports.

The unwrapping process is not deterministic, so one could end up with
a different mapping every time the scene was imported, breaking any
previously baked lightmaps. The changes in this commit prevent that
from happening.
2020-04-22 15:34:00 +02:00
Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
clayjohn 7cd2ff309c Add light size to Sky Shaders 2020-04-17 09:32:24 -07:00
Andrii Doroshenko (Xrayez) 430d1fd795 Bind Shape2D draw method 2020-04-15 18:17:21 +03:00
Tomasz Chabora 3a40c268a6 Add disabled theme icons for CheckBox 2020-04-10 15:10:29 +02:00
Rémi Verschelde 5566c5eb8d
Merge pull request #37517 from nekomatata/slider-grab-area-highlight
Add style for highlighted Slider grab area
2020-04-10 12:08:02 +02:00
Juan Linietsky 4ffc0d6b3f Refactored shadowmapping.
- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes

Closes #17260
2020-04-08 11:19:43 -03:00
Yuri Roubinsky 8dfe6716ec Adds warning to the uniform name in visual shader if its equal to keyword 2020-04-06 12:29:50 +03:00
Juan Linietsky c54f80d35c Re-implement subsurface scattering.
The size settings are more "just works", with default scale and depth scale
values that don't need much tweaking.

Additionally, a "skin" mode was added so skin looks better.
EDIT: Cleaned up SSR filter shader a bit.
2020-04-04 11:44:28 -03:00
Rémi Verschelde 6a38ce1b31
Merge pull request #37512 from reduz/implement-ssr
Re-Added screen space reflection.
2020-04-02 17:17:27 +02:00
Juan Linietsky 87c658b304 Re-Added screen space reflection. 2020-04-02 11:25:21 -03:00
PouleyKetchoupp 4c8173af0f Add style for highlighted Slider grab area 2020-04-02 15:05:46 +02:00
lupoDharkael 95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Rémi Verschelde 5f11e15571
Merge pull request #37504 from qarmin/out_of_bound_cursor
Fix array out of bounds access caused by uninitialised variables
2020-04-02 13:07:55 +02:00
Rafał Mikrut 359bebd8c0 Fix out of bound array access caused by unassigned variable 2020-04-01 19:29:35 +02:00
Rémi Verschelde 96e654335a
Merge pull request #37481 from ThakeeNathees/bind-method-typo
some typo in method binds fixed
2020-04-01 12:57:26 +02:00
Thakee Nathees cb53b1d88e some typo in method binds fixed 2020-04-01 14:01:18 +05:30
Rémi Verschelde f3c74afd28
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
2020-03-30 20:32:11 +02:00
Rémi Verschelde eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Juan Linietsky 89e1263117 Move glow upscale quality to a global setting, for consistency 2020-03-30 10:46:03 -03:00
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
Rémi Verschelde 3f7fa93179
Merge pull request #37362 from reduz/audioserver-memory-cleanup
Remove the audio memory allocator, use regular one instead.
2020-03-28 15:49:48 +01:00
Rémi Verschelde 60d486acc8 Fix copyright headers for recently added files 2020-03-28 13:29:29 +01:00
Rémi Verschelde 0c320a6bf3 More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
Juan Linietsky 16245f2c29 Remove the audio memory allocator, use regular one instead. 2020-03-27 20:36:43 -03:00
Juan Linietsky a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
Rémi Verschelde d1acbbce7f Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
2020-03-27 16:26:34 +01:00
Juan Linietsky eaae4b6408 Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
2020-03-27 14:54:04 +01:00
Martin Liska c554677c95
Fix various -Wmaybe-uninitialized (#37352). 2020-03-27 13:57:20 +01:00
Juan Linietsky c7b4dcae2f Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
Juan Linietsky 4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky 9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Yuri Roubinsky 898b843718 Added sky shader mode to visual shaders 2020-03-25 19:04:42 +03:00
Rémi Verschelde 641c85a54f
Merge pull request #37268 from clayjohn/VULKAN-sky-color
Replace subpass textures with color in sky shader
2020-03-24 19:22:55 +01:00
clayjohn 61c67cd5e1 Replace subpass textures with color in sky shader 2020-03-24 10:11:00 -07:00
Rémi Verschelde 9d24541597 Remove unused classes and stray headers
Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```
2020-03-24 09:50:51 +01:00
Dominik 'dreamsComeTrue' Jasiński f530c38174 Remove unreferenced & undocumented class Space2D 2020-03-24 01:30:28 +01:00
clayjohn 61a74739ca Working sky shader implementation 2020-03-21 20:43:44 -07:00
Bastiaan Olij c3fee7ba6c Add shader based background mode 2020-03-19 18:30:39 -07:00
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Ev1lbl0w 380b8039ec
Fix divison by zero issue 2020-03-14 13:08:01 +00:00
Rémi Verschelde 3c376a898a
Merge pull request #36961 from JFonS/fix_mesh_selection
Return correct mesh format for PrimitiveMesh
2020-03-12 12:35:56 +01:00
Rémi Verschelde 98cdf50a55
Merge pull request #36977 from lupoDharkael/decompose-copy
Mesh::convex_decompose: Remove unneeded vector copy
2020-03-11 15:12:15 +01:00
lupoDharkael ee0262977e Loop over faces in create_trimesh_shape() 2020-03-11 00:33:39 +01:00
lupoDharkael 97d1149c3b Mesh::convex_decompose: Remove unneeded vector copy 2020-03-11 00:14:29 +01:00
JFonS 9f2f7ee5eb Return correct mesh format for PrimitiveMesh.
The return value was changed during the Vulkan port, but it didn't include ARRAY_FORMAT_INDEX. This meant they were wrongly considered non-indexed meshes and the click-selection logic for all primitive meshes broke.
2020-03-10 13:08:17 +01:00
qarmin 1f209bfc41 Fixes bugs found by Sonarcloud and Coverity 2020-03-02 19:17:20 +01:00
Juan Linietsky c9cab7ac9f Properly handle EOF when parsing text resource
Fixes #36652
2020-02-28 17:45:33 -03:00
Rémi Verschelde 620030b600
Merge pull request #36640 from reduz/resource-loader-refactor
Removed ResourceInteractiveLoader, add built-in threaded loading.
2020-02-28 17:21:16 +01:00
Juan Linietsky 475e4ea67b Removed interactive loader, added proper thread loading. 2020-02-28 11:20:45 -03:00
Rémi Verschelde f742dabafe Signals: Manually port most of remaining connect_compat uses
It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Rémi Verschelde 4f64f3401a
Merge pull request #36388 from AndreaCatania/some_renames
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28 09:15:38 +01:00
Andrea Catania 483994601d Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
Rémi Verschelde b7b3978684
Merge pull request #36556 from RandomShaper/rework_mutex
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-28 00:26:01 +01:00
Rémi Verschelde f9d93ee819
Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
2020-02-27 21:10:09 +01:00
Andrea Catania 2e0fb66c6f Renamed PlaneShape to WorldMarginShape 2020-02-27 17:45:16 +01:00
Andrea Catania 3b64ecbc4b Renamed NavigationMeshInstance to NavigationRegion 2020-02-27 17:42:53 +01:00
Pedro J. Estébanez 18fbdbb456 Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00
Yuri Roubinsky 1e8108310a Changed float type to int for INDEX visual shader input 2020-02-26 16:39:42 +03:00
Yuri Roubinsky 4a3d277623 Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
Yuri Roubinsky 3b0638fe1c Changed default capsule axis to vertical
Co-authored-by: Hugo Locurcio <https://hugo.pro>
2020-02-23 23:18:01 +03:00
Rémi Verschelde 2cf6ac6c50 Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.

Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.

Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
Rémi Verschelde bf7d6de556
Merge pull request #36441 from YeldhamDev/tabs_unused_constants
Remove unused theme constants in Tab(Container)
2020-02-22 08:17:33 +01:00
Michael Alexsander e9244c4c23 Remove unused theme constants in Tab(Container) 2020-02-22 01:24:16 -03:00
Yuri Roubinsky 7c1415b99b
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
Refactor node processing in visual shader member dialog
2020-02-21 21:34:03 +03:00
Yuri Roubinsky b78b37ed3f Refactor node processing in visual shader member dialog 2020-02-21 18:34:31 +03:00
Juan Linietsky 3c0059650d Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Juan Linietsky 9a34f39d32 Add support for named binds in Skin.
Helps better reutilization of skeletons from Maya exported files.
2020-02-21 09:40:29 -03:00
Juan Linietsky 69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Rémi Verschelde f8c87c0ac4
Merge pull request #36375 from Xrayez/pimpmaps-typos
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 07:00:25 +01:00
Haoyu Qiu a7578459c2 Fixes crash when loading StreamTexture from file 2020-02-20 09:45:00 +08:00
Andrii Doroshenko (Xrayez) fa766265a7 Fix MIMPAMPS typos in constants throughout the engine 2020-02-20 01:31:43 +02:00
Rémi Verschelde 49fec646cb Fix compilation warnings and re-enable werror=yes on Travis
Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings
raised by GCC 8 and 9.

Fix -Wunused-function, -Wunused-private-field and
-Wtautological-constant-out-of-range-compare raised by Clang.

Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison
operation).

GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising
errors and will thus not abort compilation with `werror=yes`.

Treat glslang headers are system headers to avoid raising warnings.

Re-enables us to build with `werror=yes` on Linux and macOS, thus
catching warnings that would be introduced by new code.

Fixes #36132.
2020-02-18 20:51:25 +01:00
Rémi Verschelde ae99439667
Merge pull request #36317 from godotengine/revert-36182-how_to_text_file
Revert "Remove TextFile from public API"
2020-02-18 12:59:15 +01:00
Rémi Verschelde 77b05256d6
Revert "Remove TextFile from public API" 2020-02-18 10:35:30 +01:00
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Yuri Roubinsky ed05e27c81 Fix GDCLASS for Texture2D/TextureLayered 2020-02-17 08:21:10 +03:00
Hugo Locurcio 64fac9dd5d
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
This closes #36268.
2020-02-17 00:07:44 +01:00
Haoyu Qiu 3584e27948 Fixes memory leak when loading StreamTexture 2020-02-16 13:22:25 +08:00
Juan Linietsky 867d073b98 Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. 2020-02-15 08:36:04 -03:00
Handola 697b8a891e Fix bind method set_override_exposure_enabled of CameraEffects 2020-02-14 20:05:54 +01:00
Rémi Verschelde 4a5eab05f5
Merge pull request #36182 from KoBeWi/how_to_text_file
Remove TextFile from public API
2020-02-14 17:41:55 +01:00
Tomasz Chabora 591cd3fd84 Remove TextFile from public API 2020-02-14 15:46:16 +01:00
Rémi Verschelde d2537407ef Fix various GCC compilation warnings after Vulkan merge
Part of #36132.
2020-02-14 10:02:31 +01:00
Rémi Verschelde 54ac8eaba6 Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
Yuri Roubinsky bc647393ba Added virtual method to VisualShaderNodeCustom to enable high-end mark 2020-02-13 09:43:43 +03:00
Rémi Verschelde 0bdd748d34 doc: Add BaseMaterial3D strings ported from SpatialMaterial
Follow-up to #36135.
2020-02-12 15:23:26 +01:00
Rémi Verschelde 0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
Juan Linietsky bed8980ca5 Re-implemented screen space ambient occlusion 2020-02-11 12:15:46 +01:00
Juan Linietsky f8b5c5f063 DOF fully implemented, can be edited on the fly. 2020-02-11 12:15:26 +01:00
Juan Linietsky f14defb6f9 WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
Juan Linietsky b859e69919 -Refactored post processing, re-added glow and added a mix blend mode. 2020-02-11 12:14:21 +01:00
Juan Linietsky acf0f6c8a7 GIProbes working. 2020-02-11 12:03:20 +01:00
Juan Linietsky 4aea9f74e6 Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
Yuri Roubinsky ca66fec570 [Vulkan] Fix typo in shading modes 2020-02-11 12:02:24 +01:00
Juan Linietsky bc3dbe8240 Properly working instancing, and compatibility fixing for old meshes 2020-02-11 12:01:33 +01:00
Juan Linietsky dd3682e5fe Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
Juan Linietsky 6deffa62fb Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
Juan Linietsky 2d6a916835 Environment sky more or less working. 2020-02-11 12:01:05 +01:00
Juan Linietsky 449df8f688 Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
Juan Linietsky 50e9befb88 Changes to material required to add custom shaders in RD renderer 2020-02-11 11:53:28 +01:00
Juan Linietsky e1b3444415 Bugfixes and ability to better specify filter and repeat modes everywhere.
Removes antialiased flag for draw_* methods.
2020-02-11 11:53:28 +01:00
Juan Linietsky 1b4281b895 basic 2D engine is more or less working with Vulkan, including editor.
Still a lot to do
2020-02-11 11:53:27 +01:00
Juan Linietsky 42b44f43ee Basic 2D engine is more or less working, needs more work for editor to be usable. 2020-02-11 11:53:27 +01:00
Juan Linietsky 9b0dd4f571 A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Andrea Catania e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00
Rémi Verschelde 47f19cc776 Merge pull request #36031 from zxcvdev/fix_gpu_particles_some_devices
Fix undefined behavior with atan in GPU Particles
2020-02-10 08:32:10 +01:00
Aaron Franke ef9b4ee2e2
Fix 2D CollisionShape controls pointing the wrong way
They now point down, matching Godot's 2D coordinate system.
2020-02-09 17:37:30 -05:00
Rémi Verschelde 51863f6e1e Merge pull request #35808 from clayjohn/unexpose-compress-base
Unexpose ARRAY_COMPRESS_BASE
2020-02-09 12:54:24 +01:00
zxcvdev 3580ad6005 Fix GPU Particles
The special case atan(y,0) of the built-in shader function atan(y,x)
returns different results on different devices. So this commit will add
checks when the atan(y,x) function is used in ParticlesMaterial to set
the direction of GPU Particles to make sure the desired values are
returned (act as atan2(y,x)).
2020-02-09 03:41:48 +01:00
Rémi Verschelde 6b42d83ff1
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07 20:45:40 +01:00
Yuri Roubinsky 22ad83edae Implemented hint_range for VisualShaderNodeScalarUniform 2020-02-07 17:04:24 +03:00
Rémi Verschelde f3726ee994 Use modules_enabled.gen.h to improve inter dependency checks
- Fix build with gdscript module disabled. Fixes #31011.
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-02-07 11:50:40 +01:00
Haoyu Qiu 7a41c44be2 Completes doc for ItemList and Tree 2020-02-07 12:52:53 +08:00
Rémi Verschelde 2af3fb97f4
Merge pull request #35908 from YeldhamDev/tileset_hide_properties
Hide TileSet's properties from the inspector
2020-02-05 16:48:11 +01:00
D00T24 bcc0493a4a changed max point limit to 1 instead of 2 2020-02-05 14:20:15 +04:00
Marcel Admiraal 6d69cd40bd Add do..while(0) wrappers to macros without one.
- Add do..while(0) wrapper to ERR_FAIL_NULL macros.
- Add do..while(0) wrapper to ERR_FAIL_COND macros.
- Add do..while(0) wrapper to ERR_CONTINUE macros.
- Add do..while(0) wrapper to ERR_BREAK macros.
- Add do..while(0) wrapper to CRASH_COND macros.
- Add do..while(0) wrapper to ERR_FAIL macros.
- Add do..while(0) wrapper to ERR_PRINT macros.
- Add do..while(0) wrapper to WARN_PRINT macros.
- Add do..while(0) wrapper to WARN_DEPRECATED macros.
- Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05 11:19:12 +01:00
Marcel Admiraal f0db13502a Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
Marcel Admiraal 5af3b4ca27 Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
Michael Alexsander 5452028d55 Hide TileSet's properties from the inspector 2020-02-04 16:09:59 -03:00
Yuri Roubinsky 6e1187ad2f Added missing '\n' in visual shader expression node code generation 2020-02-03 15:58:58 +03:00
Yuri Roubinsky c8639a0013 Added missing '\n' in visual shader fresnel node code generation 2020-02-03 12:33:37 +03:00
Yuri Roubinsky b0f166f0c5 Few extra formatting fixes for visual shader node generation
For 'If' and 'Switch' nodes
2020-02-01 17:41:49 +03:00
Yuri Roubinsky 9d8b59e86a Added missing '\n' in visual shader custom node code generation 2020-02-01 16:25:34 +03:00
Yuri Roubinsky 45218316c9
Merge pull request #35618 from Chaosus/vs_improvements
Better visual shader code generation
2020-02-01 16:03:48 +03:00
Yuri Roubinsky bfec48abf1 Better visual shader code generation 2020-02-01 15:53:02 +03:00
clayjohn be39808b00 Unexpose ARRAY_COMPRESS_BASE 2020-01-31 16:29:46 -08:00
Yuri Roubinsky b822da00f8 Fix canvas_item light alpha output in visual shaders 2020-01-31 19:34:34 +03:00
Rémi Verschelde 8d00dcb421
Merge pull request #35670 from clayjohn/material-flag-cache
Add an extra bit to material flag cache
2020-01-28 20:59:49 +01:00
clayjohn ec4d606e07 Add an extra bit to material flag cache 2020-01-28 10:38:54 -08:00
Rémi Verschelde 50830632c9
Merge pull request #35620 from TrevorPeyton/bind-autotile-center
Added binding for Autotile Center
2020-01-28 10:50:09 +01:00
Yuri Roubinsky 9705d5587e Hide "control" methods from VisualShaderNodeGroupBase 2020-01-28 10:24:59 +03:00
Yuri Roubinsky 274f1d8610 Hide "editable" property from VisualShaderNodeGroupBase public interface 2020-01-28 09:43:07 +03:00
Yuri Roubinsky 796484d761 Added missing property "size" to VisualShaderNodeGroupBase 2020-01-27 19:18:48 +03:00
Yuri Roubinsky 3479cf4b42 Removed unused method "build" from VisualShaderNodeExpression 2020-01-27 18:24:39 +03:00
TrevorPeyton ae4fee52d5
Added binding for Autotile Center 2020-01-27 09:07:32 -05:00
Yuri Roubinsky 4912d4c6e4 Added missed bracket to VisualShaderNodeCubeMap 2020-01-27 13:09:15 +03:00
Yuri Roubinsky 4445f892d2 Fix VisualShaderNodeCubeMap generation 2020-01-27 12:17:06 +03:00
Rémi Verschelde bb6c0d3e8b doc: Complete documentation for VideoStreams
Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
Yuri Roubinsky ce43c92208 Docs for some nodes in visual shader
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
Michael Alexsander 151f33111b Fix TileSet shape data not updating when being set via code 2020-01-23 11:48:38 -03:00
Yuri Roubinsky 86cdccebe6 Hide "default_input_values" property in VisualShaderNode. 2020-01-23 11:18:51 +03:00
Rémi Verschelde 5127afa812
Merge pull request #35413 from akien-mga/if-0-means-couperet
Remove unused #if 0'ed code
2020-01-21 22:27:50 +01:00
Rémi Verschelde 4faaf6089a Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
Rémi Verschelde 0be64da008 Allow greater values for DynamicFont size property
See https://github.com/godotengine/godot/issues/22581#issuecomment-576836691.

Not using `or_greater` as there *is* a max size value that the current
implementation can accept. If using e.g. size 6000 with
FiraSans-Regular.ttf, errors are printed due to failing asserts on a
glyph size that should be within 4096x4096 px.
2020-01-21 20:59:16 +01:00
Yuri Roubinsky a8ab4e3357 Forbid recursive connections in visual shader 2020-01-20 18:15:45 +03:00
Haoyu Qiu 0eab15a5a9 Destroys FreeType library on load error 2020-01-20 11:00:51 +08:00
Rémi Verschelde 1de633205f Validate input in (CPU)Particles set_emission_shape()
Fixes #29777.

Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Rémi Verschelde 40f0649e5b Fix typos with codespell
Using codespell 1.16.0.

See ab3bccdb78 for procedure.
2020-01-15 00:49:52 +01:00
Yuri Roubinsky ed22a4c454
Merge pull request #33817 from Chaosus/vs_fresnel
Make Fresnel node in visual shaders to use default NORMAL/VIEW
2020-01-08 12:15:46 +03:00
Michael Alexsander 8b5992f665 Make possible to edit the GraphEdit's selection rect colors 2020-01-07 23:20:48 -03:00
Haoyu Qiu 3df9d187a3 Fixes crash when using Mesh::create_outline and Mesh::create_convex_shape
Adds a size check to the array returned by `surface_get_arrays`.

During debugging, `create_outline` also crashes when the indices size is
one (not a multiple of three). For now, just reports the error and fail
the function.
2020-01-07 16:15:14 +08:00
Haoyu Qiu d43ad46e42 Fixes import of models as PackedScene 2020-01-07 07:21:17 +08:00
Rémi Verschelde 24281cd9c9
Merge pull request #34865 from volzhs/oversampling-emoji
Update size and position for colored font with oversampling
2020-01-06 18:32:24 +01:00
volzhs e03ac8c618 Update size and position for colored font with oversampling 2020-01-07 02:15:23 +09:00
Rémi Verschelde ce75a2f33d
Merge pull request #33987 from nekomatata/own-world-environment
Viewport environment is updated properly when set to own world
2020-01-06 15:26:52 +01:00
Rémi Verschelde f5d1177fcb
Merge pull request #34303 from Chaosus/fix_texture_crash
Fixed crash if passing invalid image ref to TextureLayered
2020-01-06 14:21:20 +01:00
Rémi Verschelde 8aea5decc6
Merge pull request #34020 from gytsen/unify-pack-version
PCK: Set VERSION_PATCH in header, factor out header magic
2020-01-06 14:04:55 +01:00
Rémi Verschelde 080e6e48ad
Merge pull request #34829 from timothyqiu/checks-bundle
Fixes crash for bad property of PackedScene
2020-01-06 13:43:38 +01:00
Joost Heitbrink dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
PouleyKetchoupp a7a025531b Fixed StyleBoxFlat antialiasing with aa size of 1
Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases.

fixes #34830
2020-01-05 10:54:24 +01:00
Haoyu Qiu 4b660a87d8 Fixes crash for bad property of PackedScene 2020-01-05 11:13:29 +08:00
Hugo Locurcio ac3087eb4b
Don't connect ShaderMaterial's `changed` signal when not in the editor
This closes #34741.
2020-01-02 17:20:54 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Michael Alexsander fd2c181a35 Revert "Merge pull request #34315 from YeldhamDev/editor_theme_optionbutton_arrow"
This reverts commit 0da0eec6cc, reversing
changes made to ec97535ea3.
2019-12-28 14:16:51 -03:00
Rémi Verschelde 0df1122acc
Merge pull request #34488 from nekomatata/style_box_flat_aa
Fixed StyleBoxFlat border size with aa on
2019-12-22 12:31:19 +01:00
PouleyKetchoupp 6ffbd36e3d Fixed StyleBoxFlat border size with aa on
The different Rect used to draw rings were wrongly calculated when anti-aliasing was enabled. Also getting rid of some overlapping glitches when using transparent colors for the filling or borders.

Fixes #34104
2019-12-20 13:29:43 +01:00
Haoyu Qiu e7e095da3f Encodes property names properly in project.godot 2019-12-20 10:42:08 +08:00
Rémi Verschelde 389b7939bf
Merge pull request #34356 from Calinou/styleboxflat-lower-max-corner-detail
Lower the maximum StyleBoxFlat corner detail to 20
2019-12-15 11:41:00 +01:00
Hugo Locurcio 324e02596f
Lower the maximum StyleBoxFlat corner detail to 20
This value should be sufficient even for very large corner radii.

This closes #34354.
2019-12-14 23:35:01 +01:00
Michael Alexsander af67e97445 Remove unused theme elements in H/VSlider 2019-12-13 21:17:51 -03:00
Rémi Verschelde 1cd736951a
Merge pull request #34189 from aaronfranke/mesh-aabb
Expose Mesh get_aabb
2019-12-13 09:14:16 +01:00
Yuri Roubinsky f3ea2a0267 Fixed crash if passing invalid image ref to TextureLayered 2019-12-12 14:15:39 +03:00
Yuri Roubinsky 57441ab2c6 Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT 2019-12-12 12:05:54 +03:00
Aaron Franke a139104646
Expose Mesh get_aabb 2019-12-11 08:25:36 -05:00
Rémi Verschelde 30cf60bb89
Merge pull request #34259 from timothyqiu/validate-texture-32982
Fixes crash after set_piece_texture with invalid texture
2019-12-11 08:41:29 +01:00
Rémi Verschelde ea865d0e7e
Merge pull request #34241 from timothyqiu/sync-fallbacks-size-32701
Fixes crash when using DynamicFont::set_font_data
2019-12-11 08:34:21 +01:00
Rémi Verschelde 74381c380b
Merge pull request #34240 from timothyqiu/invalid-shader-io-29985
Fixes crash when shader inputs/outputs is invalid string
2019-12-11 08:33:54 +01:00
Haoyu Qiu 5586103a94 Validates texture in set_piece_texture 2019-12-11 11:24:42 +08:00
Haoyu Qiu 5deb6497a1 Fixes crash when using DynamicFont::set_font_data 2019-12-10 21:26:42 +08:00
Haoyu Qiu 024c25426b Fixes crash when shader inputs/outputs is invalid string 2019-12-10 17:04:18 +08:00
Haoyu Qiu c29b8cf751 Fixes crash when using Theme::clear 2019-12-10 16:31:40 +08:00
Rémi Verschelde 2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Tomasz Chabora 3b80eb06b7 Don't store index of root nodes 2019-12-05 01:18:48 +01:00
PouleyKetchoupp dc13750189 Viewport environment is updated properly when set to own world
When own_world property is set, the viewport stores a unique resource for the world. With this change it keeps being updated from changes made to the world property instead of storing a default empty world with environment settings that can't be modified.

Fixes #23412
2019-11-29 11:50:10 +01:00
Hugo Locurcio 639c9b3a35
Only display Environment sky rotation in degrees in the Inspector
This makes it consistent with Spatial.
2019-11-26 18:57:29 +01:00
clayjohn 85dba0c09d Fix bug where specularmode disabled is not cached 2019-11-25 07:36:07 -08:00
PouleyKetchoupp 1120de862d StyleBox preview adjusted to fit all drawn content
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.

The preview control clips contents so that in any case it doesn't bleed on controls around.

Fixes #33801
2019-11-24 16:26:30 +01:00
Yuri Roubinsky 7abb09ecf4 Makes Fresnel node in visual shaders to use default NORMAL/VIEW 2019-11-22 18:28:59 +03:00
Rafał Mikrut 99d8626f4a Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
Rémi Verschelde 0a96235b44
Merge pull request #33683 from clayjohn/material-texture-bug
Properly update texture when roughness/metallic set
2019-11-17 21:48:00 +01:00
clayjohn 2bc6302607 Properly update texture when roughness/metallic set 2019-11-17 11:11:25 -08:00
PouleyKetchoupp 2511f275b9 StyleBoxFlat doesn't draw content when width or height is zero
Causes unnecessary computations and drawing, and a division by zero when calculating uv coordinates.

This case happened with ScriptEditor's member overview (ItemList), initialized with a minimum width of 0.

Fixes #33634
2019-11-17 15:38:05 +01:00
Rémi Verschelde 2143f46df2
Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rémi Verschelde e711534c46
Merge pull request #33452 from Chaosus/fix_tilemap
Fix incorrect offset for old-format tilemaps
2019-11-10 10:10:29 +01:00
Rafał Mikrut 7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
Rémi Verschelde 0bfd06a911
Merge pull request #33465 from rxlecky/list-theme-resources-fix
Fix functions listing all theme resources
2019-11-09 18:23:49 +01:00
rxlecky 80b9c8e950 Fix functions listing all theme resources
Fix functions get_<resource>_list in Theme currently returning vector
of double-the-necessary size with the first half completely empty.
2019-11-09 11:56:55 +00:00
Rémi Verschelde 60d4909048
Merge pull request #33431 from Kaonnull/bugParticles2D_2
Fixed the particles2D prematurely animation ending
2019-11-09 07:40:07 +01:00
Simon Hardt 7e4ae4c503 Fixed prematurely ending animation of particles. 2019-11-08 21:28:19 +01:00
Yuri Roubinsky 26b933dc21 Fix incorrect offset for old-format tilemaps 2019-11-08 20:07:41 +03:00
Rémi Verschelde 77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
Yuri Roubinsky f5ffc1aedc Fix invalid casting on visual shader sampler 2019-11-04 18:50:33 +03:00
Yuri Roubinsky 8243afb0e9 Added sampler inputs for visual shaders 2019-11-03 17:59:15 +03:00
Rémi Verschelde 9381a80b24
Merge pull request #33277 from clayjohn/update_material
Force update SpatialMaterial when texture set and always use ALBEDO
2019-11-03 07:51:22 +01:00
clayjohn 21e1f1df0f Force update SpatialMaterial when texture set and always use ALBEDO 2019-11-02 17:42:36 -07:00
Rafał Mikrut 9ddb3265e1 Fix some crashes, overflows and using variables without values 2019-11-01 16:16:31 +01:00
Yuri Roubinsky 9086e7330f Removes translations from generated visual shader code 2019-10-29 09:26:05 +03:00
Rémi Verschelde aaa9751de3
Merge pull request #33120 from YeldhamDev/popup_dialog_panel_style
Add "panel" style to PopupDialog
2019-10-28 12:54:03 +01:00
Rémi Verschelde 63c5cd7eb8
Merge pull request #33104 from qarmin/fix_some_crashes
Fix some crashes and using null pointers
2019-10-28 08:37:59 +01:00
Rafał Mikrut e53e1c566a Fix some crashes and using null pointers 2019-10-28 08:07:29 +01:00
clayjohn 7b3d098b2b Fixed using compressed textures and add work around for firefox webgl mesa sampler limit 2019-10-27 23:53:52 -07:00
Michael Alexsander d92123ed97 Add "panel" style to PopupDialog 2019-10-27 19:45:03 -03:00
Hugo Locurcio c5279432fd
Fix the default TextEdit background color
This closes #32724.
2019-10-25 14:51:59 +02:00
SeleckyErik 61bda112bd Refactor VideoPlayer and VideoStream
VideoStream:
- Fix const correctenss

VideoPlayer:
- Remove unused member variable last_frame
- Move _mix_audios function definition to source file
- Fix function parameter naming to match p_ convention
- Fix const correctness
- Add null checking
2019-10-24 01:35:47 +01:00
Rémi Verschelde 2408e214a7
Merge pull request #33006 from Chaosus/fix_billboard_bug
Allows change Sprite3D scale if Billboard mode is enabled
2019-10-23 21:41:19 +02:00
Yuri Roubinsky fa9148f343 Allows change Sprite3D scale if Billboard mode is enabled 2019-10-23 14:32:59 +03:00
SeleckyErik fa59defb53 Theme code refactoring
- Move GDScript-exposed function definitions from header to source file
- Add null check to functions taking list pointers as parameters
- Call clear() in copy_theme() if null is passed
2019-10-23 03:08:40 +01:00
Rémi Verschelde 1be39232b4
Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idx
Changes the name of all parameters referring to track indices within Animation, to `track_idx`
2019-10-22 14:55:21 +02:00
LikeLakers2 68552d9a4b Changes the name of all parameters referring to track indices within Animation, to "track_idx" 2019-10-14 18:08:41 -04:00
Aaron Franke aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
Internal changes only
2019-10-14 16:47:42 -04:00
qarmin 616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
Hugo Locurcio c8a8be6dd1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00
Rémi Verschelde 062650860a
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
Fixes concaveshape not selecting in viewport
2019-10-11 14:55:47 +02:00
Emmanuel Barroga 29690f6aec Fixes concaveshape not selecting in viewport
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11 03:42:36 -07:00
Yuri Roubinsky b217babca2 [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s 2019-10-11 10:36:04 +03:00
Rémi Verschelde 2c84a9651f
Merge pull request #32707 from Chaosus/vs_lod_textures
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10 12:37:12 +02:00
Rémi Verschelde cfc26f53d6
Merge pull request #32705 from qarmin/validate_array_index_stylebox
Validate array indexes in StyleBox
2019-10-10 12:14:09 +02:00
Yuri Roubinsky d2fd2f32fc Uses LoD even if UV slot is not used in visual shader textures 2019-10-10 13:11:04 +03:00
qarmin 00b86b29f1 Validate array indexes in StyleBox 2019-10-10 11:48:58 +02:00
Yuri Roubinsky 0ec352213d Removed "rebuild" function from public interface of VisualShader 2019-10-10 12:15:55 +03:00
Yuri Roubinsky fec8da3c5e Makes cube maps to be works in visual shaders 2019-10-09 12:13:53 +03:00
Rémi Verschelde e2f1b30565
Merge pull request #32618 from nekomatata/sprite-to-polygon
Sprite to polygon conversion improvements
2019-10-08 16:13:38 +02:00
Rémi Verschelde a65019f41a
Merge pull request #32606 from cbolgiano/bugfix/32294
Fixes Default Angular Damp in Project Settings Disallows Fractional Input #32294
2019-10-08 06:34:25 +02:00
devbox f5bb9a98dc 32294: Changed the default_angular_damp value to a float.
32294: Added hints for both 2d/3d linear/angular.

32294: Added hints for both 2d/3d linear/angular.
2019-10-07 18:15:20 -04:00
PouleyKetchoupp 1e301479da Sprite to polygon conversion improvements
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)

Fixes #32564, #29267
2019-10-07 13:19:30 +02:00
Rémi Verschelde f84bf7e8a8
Merge pull request #32351 from nekomatata/texture-rect-size-update
Update TextureRect when its Texture is modified directly
2019-10-07 08:57:17 +02:00
PouleyKetchoupp c7834ee566 Update TextureRect and Sprite when their Texture is modified directly.
Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only).

Fixes #32349
2019-10-05 17:32:46 +02:00
Yuri Roubinsky b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default 2019-10-03 16:59:49 +03:00
Hugo Locurcio 379e1789dd
Remove unused stb_truetype-based DynamicFont implementation
The DynamicFont implementation currently in use is based on
FreeType, which provides much better visual quality.

This old implementation wasn't exposed anywhere, so this shouldn't
break compatibility.

This decreases binary sizes by a few kilobytes.
2019-10-03 01:19:02 +02:00
Yuri Roubinsky 31ada3b685 Fix global code in visual shaders if two or more custom nodes are used 2019-10-02 17:13:19 +03:00
clayjohn afaa68628a updated defaults and documentation for GLES2 glow 2019-10-01 07:55:04 -07:00
Rémi Verschelde b60fdb21e9
Merge pull request #32461 from Chaosus/vs_sampler_type
Added sampler port type for visual shaders
2019-10-01 13:59:27 +02:00
Chaosus f14bcd8cc5 Added sampler port type for visual shaders 2019-10-01 13:20:08 +03:00
Rémi Verschelde 1f40117caa
Merge pull request #31845 from clayjohn/GLES2-BCS
Implement DOF blur, Glow, and BCS in GLES2
2019-10-01 09:21:31 +02:00
clayjohn 82f63633d1 Implement DOF blur, Glow, and BCS in GLES2 2019-09-30 08:04:31 -07:00
Rodolfo Ribeiro Gomes 20b493f790 fix dynamic font crash if no available font size 2019-09-29 12:05:11 -03:00
Rémi Verschelde d0e45e78a4 doc: Sync classref with current source
And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Hugo Locurcio 70c4e96623
Draw an indicator to denote overbright colors in ColorPicker
This makes it faster to distinguish overbright colors from
"standard" colors.
2019-09-27 15:28:42 +02:00
Hugo Locurcio a199e2b263
Mention `MeshLibrary.get_item_preview()` not working in running project 2019-09-25 22:01:59 +02:00
Rémi Verschelde dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin 17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Rémi Verschelde 0c3335d1f3
Merge pull request #32309 from clayjohn/particles_tex_scale
Fix particles scale randomization
2019-09-24 18:05:44 +02:00
clayjohn bc94203add fix particles scale randomization 2019-09-24 08:03:53 -07:00
Rémi Verschelde 2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde 823c3def72 Fix copyright headers and style issues 2019-09-24 11:52:06 +02:00
Rémi Verschelde 4f294b958f doc: Sync classref with current source
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde 159470df08
Merge pull request #32275 from godotengine/skin_support
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
Rémi Verschelde cf1e914897
Merge pull request #32027 from lupoDharkael/group-order
Preserve group order in scene files
2019-09-23 09:24:56 +02:00
Hugo Locurcio 40a5de97e6
Remove an unused icon and constant in Tree 2019-09-20 17:50:13 +02:00
Rémi Verschelde 1e73a44e24
Merge pull request #31904 from byfron/styleboxflag_uvcoords
Computes UV coordinates of the canvas_item vertices of StyleBoxFlat
2019-09-19 20:04:46 +02:00
Juan Linietsky d81ddaf33e Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
Yuri Rou 6dcd4379ca Some formatting fixes in visual_shader_nodes.cpp 2019-09-18 19:04:40 +03:00
lupoDharkael d6269e1bc0 Preserve group order in scene files 2019-09-07 15:54:53 +02:00
Chaosus89 c188c5597f Removed useless code from Switch in visual shader 2019-09-05 09:07:13 +03:00
Chaosus89 bd507739ea Fix formatting error for bool in resulted code of visual shader 2019-09-05 08:32:24 +03:00
Yuri Roubinsky aadbb66dc2
Merge pull request #31926 from Chaosus/vs_switch
Some improvements for Switch node in visual shaders
2019-09-04 19:21:54 +03:00
Chaosus89 bf3024c172 Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders 2019-09-04 18:24:44 +03:00
Chaosus89 54f0889f20 Fix parsing array indexing symbol in visual shader expression 2019-09-04 16:01:41 +03:00
Bojidar Marinov 6c4407bae4
Add overriden properties to the documentation
Fixes #31855
2019-09-04 15:21:40 +03:00
Rémi Verschelde b679f622d8
Merge pull request #31618 from fjordyo0707/fix_mesh_edges
Fix the edges of the mesh vertex
2019-09-04 08:53:29 +02:00
Chaosus89 a79d8e3b8f Some improvements for Switch node in visual shaders 2019-09-03 15:11:02 +03:00
byfron b7ed4829ba Computes UV coordinates of the canvas_item vertices of StyleBoxFlat 2019-09-02 20:57:43 +02:00
Yuri Roubinsky ff65489ddc
Fix semicolon parsing in visual shader expression (#31857)
Fix semicolon parsing in visual shader expression
2019-09-01 14:45:22 +03:00
Rémi Verschelde a02d2fdb84
Merge pull request #31848 from Chaosus/fix_graph_resizer_style
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01 12:30:52 +02:00
Chaosus89 a68ea5721f Fix semicolon parsing in visual shader expression 2019-09-01 13:12:33 +03:00
Chaosus89 466a9ffdc6 Fix visual shader expression parsing 2019-09-01 12:14:20 +03:00
Chaosus89 8fd8589547 Fix resizer icon visiblity on light theme in GraphNode 2019-09-01 09:12:26 +03:00
Rémi Verschelde 9762372329
Merge pull request #30635 from KoBeWi/billbo_3dns
Add a Billboard property for Sprite3D
2019-08-29 13:06:37 +02:00
Tomasz Chabora b055ade1c3 Add a Billboard property for Sprite3D 2019-08-28 23:00:44 +02:00
Hugo Locurcio bc1b2b96e1
Tweak the default fog depth end to use a fixed value
The previous value (0) was a special case in the fog shader.
It made the shader use the Camera's `far` value as the fog depth end
value, which led to an inconsistency in the fog rendering between
the editor and a running project. This is because the editor camera
uses a `far` property of 500 by default, whereas the Camera node's
`far` property is set to 100 by default.

The new fixed value is equal to the default `far` property in Camera,
which leads to a consistent appearance between the editor and a running
project.

This closes #31686.
2019-08-27 18:32:05 +02:00
fjordyo 4c28053ead Fix the edges of the mesh vertex 2019-08-24 10:27:22 +08:00
Rémi Verschelde 791d7f78b5
Merge pull request #31593 from SaracenOne/project_theme_shutdown_fix
Fixes issue with project_default_theme not being cleaned up
2019-08-23 11:26:33 +02:00
Saracen 08ceef2e39 Fixes issue with project_default_theme not being dereferenced on cleanup. 2019-08-23 09:18:42 +01:00
Yuri Roubinski 725e5d15ff Added "editable" property to VisualShaderGroupNode 2019-08-22 15:12:18 +03:00
Hugo Locurcio e1b9004b0f
Rename FileDialog's folder icon custom color to `folder_icon_modulate`
The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.

The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
Yuri Roubinsky 093798c976
Fix preview for global expressions in visual shaders (#31505)
Fix preview for global expressions in visual shaders
2019-08-20 21:11:28 +03:00
Yuri Roubinski 1e3fb6d760 Fix preview for global expressions in visual shaders 2019-08-20 19:34:09 +03:00
Rémi Verschelde a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
Hugo Locurcio be8d569744
Use a different color for folder icons in file dialogs
This makes them easier to distinguish from files for quick
visual grepping.

This can also be used in projects by setting the FileDialog "folder"
color. The default value (`Color(1, 1, 1)`) has no visual impact,
for compatibility with existing projects.
2019-08-20 00:10:27 +02:00
Paul Trojahn 7c9c6df7e4 Replace is_zero_approx(A.distance_to(B)) with A==B
Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Rémi Verschelde ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
Added code preview to visual shader
2019-08-18 17:32:49 +02:00
Yuri Roubinski 808e44df6d Added code preview to visual shader 2019-08-18 17:28:19 +03:00
Yuri Roubinski e3b43771aa Added global expressions to visual shaders 2019-08-18 08:49:56 +03:00
Rémi Verschelde d3153c28f0 Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).

There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.

Part of #31244.
2019-08-17 13:31:22 +02:00
Rémi Verschelde 188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski 33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
IAmActuallyCthulhu 82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Tomasz Chabora af5e0fff66 Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
Rémi Verschelde d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
Hugo Locurcio d1a35b5a97
Invert and adjust the default fog height values
This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.

This also tweaks the fog height setting hint to be more flexible.

This closes #30709.
2019-08-07 18:21:44 +02:00
Rémi Verschelde ca05613aed
Merge pull request #31050 from sparkart/fix_tileset_shape_offset
Fix Wrong Shape Offsets in Tileset
2019-08-07 14:27:29 +02:00
Rémi Verschelde ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
Yuri Roubinski 80080f2655 Allow comma prefix to visual shader's expression parser 2019-08-07 13:50:41 +03:00
Rémi Verschelde 765839b2ad
Merge pull request #31161 from merumelu/default-theme-checkbutton
Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images
2019-08-07 08:28:41 +02:00
merumelu 908f0eadba Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images 2019-08-06 22:12:58 +02:00
Yuri Roubinski d0dc195da8 Some improvements to Mix visual shader function 2019-08-06 08:06:49 +03:00
Emmanuel Barroga 625b87633e Fix Wrong Shape Offsets in Tileset
Closes #30994

When modifying the properties of a tileset in the editor, some properties only apply to the first tile (such as the shape offset).

This change resolves that issue by traversing the changes to all of the shapes in the tileset instead of the first one.
2019-08-04 12:05:23 -07:00
Chaosus c34d75b678 Fix outerProduct function in visual shaders 2019-08-01 08:29:05 +03:00
Rémi Verschelde 4c74f50d1a
Merge pull request #30351 from bojidar-bg/30288-override-global-theme
Keep track of default theme and project custom default theme seperatelly
2019-07-25 14:54:27 +02:00
clayjohn ff7c37927a added pointMesh primitive 2019-07-24 12:14:31 -07:00
Rémi Verschelde 4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
qarmin aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
Hugo Locurcio 31eb116d49
Make `make_header.py` functional when run from any location
This removes the need to `cd` to `scene/resources/default_theme/`
to get the expected result.
2019-07-22 14:02:33 +02:00
Rémi Verschelde a1b4568ba9
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels" 2019-07-22 11:56:41 +02:00
Rémi Verschelde d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin 6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Rémi Verschelde 9384b6ab0e i18n: Sync translation template with current source
Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde b79303d39a
Merge pull request #30683 from bojidar-bg/30671-triplanar-binormal
Fix binormal sign when using triplanar mapping
2019-07-19 11:22:59 +02:00
Bojidar Marinov bdffdd7e38
Fix binormal sign when using triplanar mapping
Fixes #30671
2019-07-18 19:31:45 +03:00
Bojidar Marinov ea949ab873
Fix invalid write in AudioStreamSample::save_to_wav
Fixes #29955
2019-07-16 20:58:00 +03:00
Rémi Verschelde 7d413f075c
Merge pull request #30590 from clayjohn/particle_life
Added individual particle random lifetime
2019-07-15 20:40:57 +02:00
clayjohn 5ef3374258 added individual particle random lifetime 2019-07-14 23:22:40 -07:00
Rémi Verschelde 23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Rémi Verschelde 584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus 9d6e1e3109 Added "Is" and "Compare" functions to visual shaders 2019-07-12 13:43:37 +03:00
Chaosus 0727caadd1 Added triplanar uniform texture node to visual shaders 2019-07-12 12:14:34 +03:00
Rémi Verschelde 34d7484039
Merge pull request #30455 from qarmin/const_reference
Pass by reference to const
2019-07-10 15:43:15 +02:00
qarmin 01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Hugo Locurcio 28d3a6051c
Use base `Color()` constructors instead of `Color::html()`
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde af80182016
Merge pull request #30407 from qarmin/small_fixess
Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin 9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
unknown a96dc30339 Removed a pair of empty braces 2019-07-07 19:51:09 +05:30
Rémi Verschelde 1fa26b969c
Merge pull request #30357 from simonpuchert/spheres
Particles / CPUParticles: Return uniform density spheres.
2019-07-07 11:04:46 +02:00
Rémi Verschelde 5ef4537221
Merge pull request #30337 from Chaosus/vs_depth_texture
Added DEPTH_TEXTURE to visual shaders
2019-07-06 20:26:21 +02:00
Simon Puchert 5fc8691176 particles: Return uniform density spheres.
This matches the previous change for cpu_particles.
2019-07-06 20:05:43 +02:00
Ibrahn Sahir 4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Bojidar Marinov 17901da1a8
Keep track of default theme and project custom default theme seperatelly
Fixes #30288
2019-07-05 23:32:52 +03:00
Chaosus 670d8127da Added DEPTH_TEXTURE to visual shaders 2019-07-05 12:19:20 +03:00
Rémi Verschelde 1ddb610255
Merge pull request #30300 from Calinou/remove-unused-default-theme-icons
Remove unused icons in the default theme
2019-07-04 10:30:50 +02:00
Hugo Locurcio 1327e04fd3
Remove unused icons in the default theme 2019-07-03 22:45:28 +02:00
qarmin 1b8b36c771 Fix crash with TileSet(again) 2019-07-03 17:18:36 +02:00
Rémi Verschelde c08877777d
Merge pull request #26613 from KoBeWi/direction_of_particles
Add a Direction property to ParticlesMaterial
2019-07-02 11:33:34 +02:00
Rémi Verschelde 6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
Fix some editor crashes
2019-07-01 14:59:29 +02:00
Furkan Türkal 7d8d337b2c fix some crashes 2019-07-01 14:28:29 +03:00
Rémi Verschelde b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085 9f0c6a6009 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00
Rémi Verschelde 52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Bojidar Marinov 0c4c36d823
Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Chaosus 0aec3c3113 Shows menu when dragging connection on empty space in visual shader graph 2019-06-27 10:48:18 +03:00
Rémi Verschelde eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Tomasz Chabora 00b15c19b7 Add a Direction property to ParticlesMaterial 2019-06-26 20:37:39 +02:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Rémi Verschelde 93a67dba37
Merge pull request #30002 from GlaceGwyneth/master
Give LineEdit/TextEdit a custom color for font while uneditable
2019-06-25 13:05:27 +02:00
Gwyneth Lowe 45f78d786a Give TextEdit a custom color for font when read only is set
Previously there was some transparency hard coded into TextEdit when in read only mode.
This change adds a custom color for adjusting the font in read only mode.
It also applies when syntax highlighting is on.
2019-06-24 20:00:05 -05:00
Gwyneth Lowe f07e5ac153 Give LineEdit a custom font color when un-editable
By default the LineEdit's text when editable is unchecked had some transparency hardcoded.
This change adds a custom color to LineEdit for adjusting the font when editable is off.
Addresses issue 29814
2019-06-24 20:00:05 -05:00
Rémi Verschelde 908a50739a
Merge pull request #30031 from qarmin/prevent_setting_bad_index_enums
Set to enum variables, only correct values
2019-06-24 18:34:23 +02:00
qarmin 33c15799c7 Set to enum variables, only correct values 2019-06-24 14:53:26 +02:00
Rémi Verschelde 87039af95b
Merge pull request #29987 from Chaosus/fix_crashes
Fix expression node crashes
2019-06-23 20:36:44 +02:00
Rémi Verschelde e294f0872e TileSet: Don't error out on tile_ getters with wrong shape id
Partial revert of 02319dceb2,
previous code handled this cases without errors and the TileSet and
TileSetEditorPlugin are written with the expectation that those will
not error out.

This is a bit wonky and these classes should likely be refactored,
but until then it's best to keep things as they were.

Fixes #29962.
2019-06-23 13:57:53 +02:00
Chaosus 7bed1a0f21 Fix expression node crashes 2019-06-22 17:41:51 +03:00
Rémi Verschelde ee07560abf Curve: Prevent forcing 1.0 min value to 0.99
The setters are called when the property is first initialized, and before
that its default min and max are 0.0 and 1.0 respectively.

If you configured min_value to 1.0 and max_value to e.g. 3.0, since the
min_value setter can be called before that of max_value (which thus still
defaults to 1.0), the min will be set to 0.99.
Same conflict could happen with a configured max_value of 0 if its setter
is called before that of a valid, negative min value.
2019-06-21 16:08:45 +02:00
Rémi Verschelde fae3df1204 Particles: Properly initialize angular velocity parameter
Right now it would take garbage values when loading scenes,
which could end up written to the scene file.
2019-06-21 15:23:10 +02:00
qarmin c77ff48a85 Fix some editor crashes 2019-06-21 11:34:32 +02:00
Rémi Verschelde 5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin 072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
Rémi Verschelde b9f8e072ce
Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channels
Tweak SpatialMaterial's default metallic and roughness texture channels
2019-06-20 11:46:01 +02:00
JohnJLight 38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Rémi Verschelde 66a854da78
Merge pull request #29878 from Dentrax/fixes
Added ERR_FAIL checks for `Animation::track_set_key_value` and `AnimationNodeStateMachine::remove_node`
2019-06-19 14:18:52 +02:00
Furkan Türkal 09907a28b3 added forgotten err_fail_index check 2019-06-19 13:07:18 +03:00
Rémi Verschelde d6176db271 Unexpose subclasses of ResourceFormatLoader and -Saver
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.

On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.

Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
Rémi Verschelde 24ee8c3566 Add script to fix style issues and copyright headers
This is only meant to check the validity of the whole codebase every
now and then, or to apply clang-format config changes when relevant.
2019-06-17 13:35:47 +02:00
Hugo Locurcio c0b3e20ca7
Tweak some editor property hints to be more flexible and consistent
This partially addresses #19242.
2019-06-16 23:52:16 +02:00
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
Rémi Verschelde 8e04aecb19
Merge pull request #29647 from YeldhamDev/file_dialog_hidden_toggle
Add toggle for hidden file visibility in FileDialog
2019-06-14 22:29:49 +02:00
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Michael Alexsander Silva Dias be6d48fcad Add toggle for hidden file visibility in FileDialog 2019-06-10 00:20:24 -03:00
Rémi Verschelde 46c56cad0c
Merge pull request #29469 from bojidar-bg/29446-graphnode-seperation
Fix GraphNode not adding separation after the first node
2019-06-04 22:37:55 +02:00
Bojidar Marinov 8a1a067b91
Fix GraphNode not adding seperation after the first node
Fixes #29446
2019-06-04 16:05:23 +03:00
Rémi Verschelde 22583ec6a3
Merge pull request #29432 from bojidar-bg/29401-tscn-serialization
Escape node names when saving to .tscn
2019-06-03 16:25:00 +02:00
Bojidar Marinov cc004485bc
Escape node names when saving to .tscn
Fixes #29401
2019-06-03 16:54:41 +03:00
Rémi Verschelde 0dac4d6db6
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
MeshLibrary export improvements
2019-06-03 13:59:43 +02:00
Rémi Verschelde 1e55f8a241
Merge pull request #29422 from akien-mga/particlesmaterial-missing-enum-value
Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial
2019-06-03 12:24:40 +02:00
JFonS 6f31143996 Add HeightMapShape mesh in CollisionShape gizmo 2019-06-03 11:59:55 +02:00
Rémi Verschelde a3462c97ad Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial
Fixes #29419.
2019-06-03 11:18:13 +02:00
Rémi Verschelde 4b399034aa
Merge pull request #24560 from guilhermefelipecgs/fix_24549
Add EDITMODE_PRIORITY for ATLAS_TILE
2019-06-01 09:49:18 +02:00
Tomasz Chabora adcbcf87dd Add track_set_key_time() to Animation 2019-05-31 00:40:29 +02:00
Rémi Verschelde 603bb98340
Merge pull request #29188 from Calinou/improve-ssao-performance-quality
Improve SSAO performance and quality
2019-05-30 14:27:25 +02:00
Rémi Verschelde c11bf884e0
Merge pull request #25012 from avencherus/prevent-duplicate-keyframes
Do precision comparison to prevent the creation of keyframes with a time that already exists
2019-05-29 18:59:19 +02:00
Rémi Verschelde 235172e26b
Merge pull request #26355 from fire/expose_surface_tool
Expose more surface tools and add create_from_blend_shape.
2019-05-28 14:07:16 +02:00
Rémi Verschelde bf6f41e0b9
Merge pull request #26978 from qarmin/fix_recursive_bitmapfont_crash
Fix crash when trying to set as Bitmap Font fallback one of his parent
2019-05-28 13:49:34 +02:00
Rémi Verschelde 335111c98f
Merge pull request #28581 from Lisapple/patch-1
Fixing Curve2D/3D baked interpolated values
2019-05-28 10:56:00 +02:00
Michael Alexsander Silva Dias fad0338beb Make animation editor change tracks positions instead of swapping them 2019-05-27 22:03:26 -03:00
Rémi Verschelde 2a74d852fe
Merge pull request #29228 from neikeq/issue-29117
Fix GetTypeInfo error due to missing include
2019-05-27 22:25:23 +02:00
Ignacio Etcheverry d426dcabf8 Fix GetTypeInfo error due to missing include 2019-05-27 17:33:25 +02:00
Hugo Locurcio eb0cced3c0
Improve SSAO performance and quality
This decreases the number of samples significantly, leading to a
notable performance increase with only a very slight loss in
visual quality.

This also tweaks the default SSAO settings to use 3×3 blurring,
which makes noise patterns much less visible.
2019-05-26 12:01:01 +02:00
clayjohn 4c55a909ad fix radiance map settings 2019-05-25 18:57:32 -07:00
Rémi Verschelde 2b1c3878f9
Merge pull request #29031 from BastiaanOlij/alpha_shadow
Implement shadow to opacity
2019-05-23 13:37:54 +02:00
Chaosus 6d38754a06 Fix expression node parsing when input_port + \0 is occured 2019-05-21 19:45:01 +03:00
Chaosus 6f2abd68f2 Fix few bugs in expression node 2019-05-21 18:37:31 +03:00
Rémi Verschelde 7d42ca8384
Merge pull request #28838 from Chaosus/vs_exp
Expression node for visual shaders
2019-05-21 16:32:02 +02:00
Bastiaan Olij 3ea778e66e Implement shadow to opacity 2019-05-21 20:07:46 +10:00
Chaosus 5648924eef Expression node for visual shaders 2019-05-21 12:11:41 +03:00
Rémi Verschelde 63e7d2db08
Merge pull request #28218 from KoBeWi/b00km4rk5
Add bookmarks for easier code navigation
2019-05-20 22:39:19 +02:00
Rémi Verschelde 6920c82742 Style: Fix issues with clang-format 8.0 2019-05-20 13:51:51 +02:00
Rémi Verschelde a940b4cf64
Merge pull request #28997 from akien-mga/codespell
Fix typos with codespell
2019-05-19 22:04:14 +02:00
Rémi Verschelde e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Chaosus 719a9a9c1c Added Fresnel and OneMinus to visual shaders 2019-05-19 13:44:30 +03:00
Max Hilbrunner ee5ba3e097
Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor
Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
Rémi Verschelde 868ee3ea10
Merge pull request #28761 from aqnuep/texture_resource_reload_fix
Fix texture resource reload bug
2019-05-13 17:20:42 +02:00
Daniel Rakos e34eb5c26c Fix texture resource reload bug
If a non-imported texture resource file (e.g. DDS) gets updated the editor
doesn't reload it. The cause of the problem is two-fold:

First, the code of ImageTexture assumes that textures are always imported
from an image, but that's not the case for e.g. DDS. This change thus adds
code to issue a resource reload in case an image reload is not possible
(which is the case for non-imported texture resources).

Second, the code is filled with bogus calls to Image::get_image_data_size()
to determine the mipmap offset when that should be done using
Image::get_image_mipmap_offset(). Previous code literally passed the integer
mip level value to Image::get_image_data_size() where that actually expects
a boolean. Thus this part of the change might actually solve some other
issues as well.

To be pedantic, the texture_get_data() funciton of the rasterizer drivers is
still quite a mess, as it only ever returns the whole mipchain when
GLES_OVER_GL is set (practically only on desktop builds) but this change does
not attempt to resolve that.
2019-05-08 17:22:40 +02:00
Bastiaan Olij e4dea0595a Add transform support to deal with Bullets centering of shapes 2019-05-07 22:43:10 +10:00
Bastiaan Olij 4bb0df7060 Center shape according to logic Bullet applies 2019-05-07 20:44:09 +10:00
Rémi Verschelde 2a8cb46c8e
Merge pull request #28516 from Chaosus/fix_vs_mix_title
Renames captions of Scalar/VectorInterp in Visual Shaders
2019-05-06 17:34:15 +02:00
Rémi Verschelde 9123db748e
Merge pull request #28330 from BastiaanOlij/improve_multimesh
Added set_as_bulk_array, fixed transform2D saving and documentation
2019-05-06 09:57:48 +02:00
Tomasz Chabora 0bfcf8bc2f Add bookmarks for easier code navigation 2019-05-05 18:57:53 +02:00
Rémi Verschelde 7b64a24eb3
Merge pull request #28548 from YeldhamDev/check_button_disabled_icon
Add "disabled" icon for 'CheckButton'
2019-05-03 14:55:32 +02:00
qarmin 4270403724 Fix crash when trying to set fallback or next pass with one of parent 2019-05-03 13:39:46 +02:00
Rémi Verschelde f1e39e1fc8
Merge pull request #28636 from bojidar-bg/d2426-panel-styles
Remove unused panelf and panelnc styles
2019-05-03 09:40:11 +02:00
Bojidar Marinov 3d47dad2b1
Remove unused `panelf` and `panelnc` styles
Fixes godotengine/godot-docs#2426
2019-05-03 09:44:46 +03:00
Michael Alexsander Silva Dias acadfe0a49 Add "disabled" icon for 'CheckButton' 2019-05-02 13:39:56 -03:00
Jared e03f9ead21 Do precision comparison to prevent the creation of keyframes with a time that already exists. 2019-05-02 19:14:36 +03:00
Hugo Locurcio 818f756d90
Add a property hint for DynamicFont size
This caps its size to reasonable values in the Inspector.

This closes #22581.
2019-05-02 00:46:53 +02:00
Maxime Leroy 6bd271139d
Fixing Curve2D/3D baked interpolated values
If bake interval is a multiple of the curve length, the curve would return NaN for some offset values (when `frac == 0.0`, it matches the start and end of the curve segment so `fmod == 0.0`, `frac` becomes NaN)

```
# Godot 3.1.1
var c = Curve3D.new()
c.add_point(Vector3())
c.add_point(Vector3(0.5,0,0))
c.add_point(Vector3(1,0,0))
c.bake_interval = 0.5
c.interpolate_baked(0.5) == Vector3(NAN, NAN, NAN)

```
2019-05-01 20:47:38 +02:00
miwanczuk c86b03abd8 Expose TextEdit's drawSpaces feature to GDScript 2019-05-01 11:32:54 +02:00
Rémi Verschelde ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Rémi Verschelde 0644040872
Merge pull request #27021 from MarianoGnu/font
Add and expose to Font a function to get the word-wraped text size
2019-04-30 18:33:00 +02:00
K. S. Ernest (iFire) Lee 22ce1e2709 Expose more surface tools and add create_from_blend_shape. 2019-04-30 06:50:25 -07:00
Rémi Verschelde 9dc9434b1b
Merge pull request #24437 from mateusfccp/single_quotes_option
Add settings for single-quotes on completion
2019-04-30 14:58:33 +02:00
Mariano Suligoy 33c39e4c25 Add and expose to Font a function to get the rect size needed to draw a word-wraped text 2019-04-30 12:03:17 +02:00
Rémi Verschelde 9d42565f81
Merge pull request #27763 from maksloboda/priority-improvement
Changed autotile priority picking algorithm
2019-04-30 11:07:41 +02:00
Chaosus 4131b2b891 Renames captions of Scalar/VectorInterp in Visual Shaders 2019-04-29 21:04:11 +03:00
Rémi Verschelde 23147ae2c3
Merge pull request #28101 from MunWolf/debugger_cursor
Added a marker in text_edit that tells which row is executing.
2019-04-29 18:38:38 +02:00
Rémi Verschelde 1af18ab235
Merge pull request #28399 from YeldhamDev/textedit_expose_tab_fold
Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-29 17:04:46 +02:00
Bastiaan Olij b652fcd241 Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh 2019-04-26 20:30:16 +10:00
Aaron Franke b659e1eb2b
Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
Aaron Franke b2e1c9c276
[Core] Approximate equality 2019-04-25 13:20:29 -04:00
Michael Alexsander Silva Dias 350bcce041 Expose 'TextEdit's tab drawing and folding to GDScript 2019-04-24 12:42:12 -03:00
Chaosus 21ca9f6c7c Disallow loopback connection in visual scripts and visual shaders 2019-04-24 09:14:45 +03:00
Rikhardur Bjarni Einarsson 9bfa63496a Added a marker in text_edit that tells which row is executing. 2019-04-23 21:51:01 +01:00
Hein-Pieter van Braam 05ef1f4998
Merge pull request #27903 from Calinou/richtextlabel-brighten-default-color
Brighten the RichTextLabel color in the default theme
2019-04-23 05:59:16 +03:00
qarmin 479649b5fb Fix typo count_count to count 2019-04-23 01:25:29 +02:00
Juan Linietsky f46899e922 Expose visible instance count to multimesh 2019-04-22 18:38:49 -03:00
Rémi Verschelde a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde 33b69340ad
Merge pull request #27219 from raphael10241024/debug_fix
Fix collider debug shape didn't changes with collider size changes
2019-04-21 20:34:34 +02:00
Juan Linietsky 04847ef5f9 Added ability for multiple images to be imported as an atlas
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Juan Linietsky ad1368a625 Clean up ASSIMP import code. 2019-04-13 15:19:47 -03:00
Chaosus 87f87839a6 Added conditional nodes to visual shaders 2019-04-13 18:17:20 +03:00
Juan Linietsky c1dcdf6109 No more metadata and dependency indices kept in resources saved.
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
2019-04-11 14:36:58 -03:00
yakun.zhang e5f531620e Fix collider debug shape didn't changes with collider size changes 2019-04-11 23:31:55 +08:00
Juan Linietsky 5823b5d77d Bundled VHACD library for convex decomposition.
Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
Hugo Locurcio fa586289c6
Brighten the RichTextLabel color in the default theme
This makes its default color match Label's color, which leads to
a more consistent appearance.

This partially addresses #24570.
2019-04-10 20:00:29 +02:00
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde 918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
Max d9f0d9cdac Changed autotile priority picking algorithm 2019-04-08 12:26:28 +03:00
qarmin 856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Rémi Verschelde de33c37196
Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flags
Added ignore flag / wildcard bit to tileset autotile
2019-04-08 10:04:30 +02:00
Magnus Specht a3af9d5714 + Added ignore flags to autotile bitmask
+ Added ignore functionality to tileset editor
+ Updated tileset editor autotile tooltip
+ Autotile ignore bits are processed and rendered correctl
2019-04-08 00:41:05 +02:00
PouleyKetchoupp cb3842833a Early exit when nothing to draw in style box flat (fixes #27764) 2019-04-07 22:23:44 +02:00
Rémi Verschelde 3dabe862af
Merge pull request #26164 from Chaosus/vshader_improvements
Major update for visual shader system
2019-04-07 14:24:23 +02:00
Rémi Verschelde 5586e473b5
Merge pull request #27734 from Hendrikto/cleanup
Remove unused imports
2019-04-07 12:38:07 +02:00
Rémi Verschelde f4f244ed4e
Merge pull request #27156 from BastiaanOlij/add_height_map_shape
Added height map shape that implement heightmap collision shape
2019-04-07 11:10:21 +02:00
Chaosus 5fd671b8a7 Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
Rémi Verschelde f1dc158ebd
Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix
Fix crash when using the Tileset Editor when the given shape has no points
2019-04-06 20:51:38 +02:00
Timo 1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Hendrikto 49a81308c0 Remove unused imports 2019-04-06 18:05:05 +02:00
Michael Alexsander Silva Dias c7cfe5330c Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes. 2019-04-05 21:33:03 -03:00
Ignacio Etcheverry ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
qarmin 8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
Andrii Doroshenko (Xrayez) b16946dea6 Fix BitMap calculating incorrect true bit count 2019-04-04 19:11:39 +03:00
Angeloss 40acc3ecdc Fix: Keep custom tracks option now keeps animation loop property and value track update mode.
(cherry picked from commit 589c5698a0)
2019-04-03 16:59:34 +02:00
PouleyKetchoupp 8346d90c5e Properly handle different border widths in rounded corner aa
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
PouleyKetchoupp cb097283db Support for shadow offset in box style 2019-03-19 10:35:06 +01:00
Bastiaan Olij 8627f1515b Added height map shape that implement heightmap collision shape 2019-03-17 20:55:40 +11:00
Rémi Verschelde 43f147b5aa
Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms
Consider StaticBody and NavMesh position when converting to a MeshLibrary
2019-03-16 11:15:15 -07:00
Rémi Verschelde 39a5bb4fbc
Merge pull request #26459 from ptrojahn/eof
Remove extraneous line breaks from text resources
2019-03-16 11:12:35 -07:00
merumelu db8f26c8e5 AudioStreamSample: Don't crash when writing to file fails 2019-03-12 15:51:07 +01:00
Juan Linietsky 3d34df0e79 Hide StreamTexture flags, fixes #26640 2019-03-06 12:50:24 -03:00
Mariano Suligoy 078b869d9a TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003 2019-03-04 21:03:10 -03:00
Juan Linietsky 53bec9deeb Fix and restore text, material and mesh previewers. 2019-03-04 15:53:18 -03:00
Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
Rémi Verschelde 467f18b738 Fix style issues from recent commits 2019-03-03 12:45:20 +01:00
Juan Linietsky 90038a4eef Fixed a case of broken loop due to wrapping on the edge, closes #25245 2019-03-02 11:07:13 -03:00
Paul Trojahn 9bbda4db2f Remove extraneous line breaks from text resources
Fixes #23539
2019-03-01 23:02:58 +01:00
Juan Linietsky 4b679f7f16 Remove old method that makes no sense today, fixes #25566 2019-03-01 18:02:45 -03:00
Rémi Verschelde 03862d43ad
Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escn
Engine does not crash anymore if a non root node in escn is missing a parent.
2019-03-01 20:18:59 +01:00
Ilaria Cislaghi 9d41ee71f6 Editor does not crash anymore if a non root node in escn is missing a parent 2019-03-01 14:38:02 +01:00
clayjohn 9fdc77c222 added diffuse and specular as inputs to visual shader 2019-02-28 22:02:06 -08:00
Rémi Verschelde ed37408907
Merge pull request #26257 from kaadmy/procedural_sky_sun_energy
Use sun energy for ProceduralSky generation
2019-02-27 21:42:28 +01:00
Rémi Verschelde 426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
Rémi Verschelde 0ba75c195e Fix GCC 5 build after #26331 and cleanup style
Also cleanup after 01a3dd3.
2019-02-27 09:01:24 +01:00
marxin e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Hein-Pieter van Braam 464e1142c4 Don't crash on previewing an AtlasTexture without a region 2019-02-27 00:44:09 +00:00
Bojidar Marinov 1a397a7878
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes.

Closes #11722
2019-02-26 15:38:23 +02:00
Windy Darian 52538b200f Fix saturate ScalarFunc in Visual Shader
Was getting this error when using a saturate node. This change fixes it.
```
 :39 - Invalid arguments for built-in function: max(float,int)
 drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true.
```
2019-02-25 23:30:03 -05:00
Juan Linietsky a32b26dfa2 Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
Bojidar Marinov 8dad5f1e10
Update controls when a stylebox or icon override changes; change to CONNECT_REFERENCE_COUNTED
Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED.

Fixes #25904.
2019-02-25 17:42:38 +02:00
Juan Linietsky 74d0ed2236 Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others 2019-02-24 22:36:53 -03:00
KaadmY bffe97c110 Use sun energy for ProceduralSky generation 2019-02-24 17:12:35 -08:00
Hein-Pieter van Braam a83e77fded Explicitly use floating point numbers in the our shaders
We need to be explicit about using floating point numbers in our shaders
for compatibility with mobile GLES drivers.
2019-02-24 23:35:10 +00:00
Juan Linietsky 3ea04c1366 Prevent circular references to scene being saved, fixes #24384 2019-02-24 10:48:38 -03:00
Juan Linietsky fd68bb2596 -Treat scalar conversions when calling functions as error, closes #24261
-Make shader editor display errors if exist when just opening it
-Make ShaderMaterial not lose parameters if opened in error.
2019-02-23 17:55:09 -03:00
Hugo Locurcio eb79833770
Tweak SpatialMaterial's default metallic and roughness texture channels
To follow the glTF 2.0 specification in all cases (including outside
of imported glTF scenes), the blue channel is now used for metallic
and the green channel is now used for roughness.
2019-02-23 19:10:31 +01:00
Juan Linietsky aab8f443f9 -Support DEPTH_TEXTURE in GLES2, fixes #25106
-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
2019-02-22 11:35:39 -03:00
Rémi Verschelde c4b736d7ad Fix code style issues 2019-02-22 09:52:27 +01:00
Juan Linietsky 8b231b96e3 Implement a cleaner (and better) way to save imagedata from ImageTexture, fixes #18801 2019-02-21 20:49:42 -03:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
marxin 7ae160f661 Fix 2 more UBSAN issues (#25217). 2019-02-14 20:47:35 +01:00
Juan Linietsky 4a24ba6e77 -Fixes to undo redo to avoid crash, closes #24251
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer
-Added missing emit_changed whe modifying keys to Animation
-Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references
-Changed AnimationEditor to update the current track when keys are edited
-Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated)
-Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
2019-02-14 10:22:34 -03:00
Rémi Verschelde 6b184e4d3b
Merge pull request #25717 from nekomatata/dynamic-font-settings-fix
Fixed undefined behavior when loading dynamic font settings
2019-02-14 12:54:33 +01:00
Rémi Verschelde 5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
PouleyKetchoupp 9418f6a557 Fixed undefined setting values when loading dynamic fonts 2019-02-12 23:21:48 +01:00
Rémi Verschelde c5dcbeb160 Scene: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`

Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde 13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde f60e5efadd
Merge pull request #25725 from clayjohn/multimesh_transform_2d
Added ability to set_instance_transform_2d in multimesh
2019-02-12 11:35:42 +01:00
Rémi Verschelde 9c6f19117c
Merge pull request #25754 from JFonS/fix_25567
Fix canvas particle material for old GLSL versions
2019-02-12 11:25:32 +01:00
JFonS 4d933b1530 Fix canvas particle material for old GLSL versions 2019-02-11 14:56:23 +01:00
Michael Alexsander Silva Dias e322fd140e Add disabled tab style 2019-02-10 18:12:17 -02:00
Rémi Verschelde 1aa7fc09eb TSCN: Remove extra newline after [resource]/[ext_resource]
Some cases had been handled in #17602, but those two were missed.
Fixes #24677.
2019-02-10 16:58:45 +01:00
Rémi Verschelde 8908bdc7f2
Merge pull request #25653 from BastiaanOlij/fix_hide_skyrotation
Hide new sky properties if we don't have sky as a background
2019-02-09 13:09:39 +01:00
clayjohn 20ff01b8e4 added ability to set instance_transform_2d in multimesh 2019-02-08 20:59:09 -08:00
Rémi Verschelde e190589f3d
Merge pull request #25627 from clayjohn/visual_shader_texture_bug
Change hint_color to hint_albedo for sampler2ds
2019-02-08 20:19:28 +01:00
Rémi Verschelde 9523403192
Merge pull request #25509 from bojidar-bg/25504-update-bitmask-crash
Fix crashes when calling update_bitmask_area
2019-02-08 11:16:38 +01:00
Bastiaan Olij edc5628541 Hide new sky properties if we don't have sky as a background 2019-02-06 21:27:31 +11:00
clayjohn b78a384921 change hint_color to hint_albedo for sampler2ds 2019-02-04 22:12:25 -08:00
Daniel Rakos 6df53e0401 MeshLibrary export improvements
- From now materials assigned to the MeshInstance (not the Mesh) get exported
  into the MeshLibrary when such materials exist. This enables workflows where
  the MeshLibrary is exported from an imported scene (e.g. GLTF) where the
  materials assigned to the Mesh (not the MeshInstance) get overwritten on
  re-import, thus can't use editor set materials in the exported MeshLibrary
  unless they are assigned to the MeshInstance whose materials get saved with
  the inherited scene thus persist across re-imports.
- When appending to an existing MeshLibrary only generate previews for newly
  added or modified meshes.
- During preview generation transform camera and lights instead of the mesh
  and use the source MeshInstance's transform for the mesh to avoid weird
  previews being generated for meshes with a position dependent material
  (e.g. when using triplanar mapping).
- Adjust the camera angle and light directions used in mesh preview generation
  for better results.
2019-02-03 22:48:35 +01:00
Bojidar Marinov abfeba8d12
Fix crashes when calling update_bitmask_area
Fixes #25504
2019-01-31 11:48:37 +02:00
K. S. Ernest (iFire) Lee b83c3827f3 Add check in folding to see if the nodepath exists to avoid message spam. 2019-01-30 20:19:44 -08:00
Hein-Pieter van Braam d308eb091a Fix many asan and ubsan reported issues
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.

This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Rémi Verschelde 402cfa983d Fix recursive assignment of Textures and BitMapFont
Fixes #24213.
2019-01-28 15:10:34 +01:00
Rémi Verschelde 7e99ac22ae
Merge pull request #25366 from clayjohn/visual_shader_builtins
Updated visual shader builtins
2019-01-27 22:23:32 +01:00
Rémi Verschelde 17b2b17471 Document AnimatedTexture and bind MAX_FRAMES constant
Closes #24935.
2019-01-27 13:11:57 +01:00
clayjohn c4db6ce2b2 updated visual shader builtins 2019-01-27 01:27:09 -08:00
Rémi Verschelde 433b8ee526 doc: Sync classref with current source 2019-01-26 22:21:53 +01:00
Daniel Rakos 5fcb03f6b6 Changed ImageTexture image cache type to the correct one, fixes #24971
The original attempt to fix the issue was accidentally using the wrong
type for the image cache. This change fixes that.
2019-01-26 09:12:38 +01:00
Juan Linietsky 32fa136cc7 Ability to keep images in ImageTexture cached while using editor, fixes #25243 2019-01-25 13:40:23 -03:00
Fabian 01170c911c Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e 2019-01-25 13:14:06 +10:30
Juan Linietsky a280bd0c85 Removed dangerous and useless function, closes #22884 2019-01-24 17:56:19 -03:00
Juan Linietsky d0b736f7e5 Ability to get the current canvas item being drawn from stylebox. 2019-01-24 10:22:41 -03:00
groud 0577f93cf6 Fixing textures not triggering _change_notify 2019-01-23 21:48:58 +01:00
Marcin Zawiejski bbc9e91043
Fix warning when setting out of range outline_size
Fixes the warning mentioned in #25046
2019-01-23 14:44:16 +01:00
Juan Linietsky e081cec69f Fix collision margin being wrongly read by default, fixes #25181 2019-01-22 10:15:18 -03:00
Juan Linietsky 3eb0757552 Modified code generation to be more friendly to previews, fixes #25094 2019-01-21 16:10:23 -03:00
Juan Linietsky 0c54e6344b Fix capture interpolation mode in Animation, closes #24015 2019-01-18 17:07:45 -03:00
Juan Linietsky d8b702b566 -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
-Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-18 14:15:05 -03:00
Juan Linietsky 5e709baba1 Fix keying resource properties, closes #24690 2019-01-17 12:30:34 -03:00
Juan Linietsky 56d4b9b1ae Fix functions to get direct contacts from shapes, closes #19618 2019-01-17 12:01:09 -03:00
Michael Alexsander Silva Dias 9c69d7f339 Appease some CppCheck warns for files in the "scene" directory 2019-01-16 12:59:18 -02:00
Stanislav 3beca92d61 Fixed typo in ImageTexture:: & StreamTexture::is_pixel_opaque
Fixes #24946
2019-01-15 12:28:50 +03:00
Juan Linietsky 81180b266a Hide worldenvironment settings not relevant in GLES2. Fixes #23281 2019-01-14 12:59:31 -03:00
Rémi Verschelde 11c09a17c2 Fix showing AnimatedTexture frame_* properties in editor
Regression from cd0b82fd56, it must be hidden from docs
(PROPERTY_USAGE_INTERNAL) but not from the editor.

Supersedes and fixes #24880.

Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2019-01-10 14:12:14 +01:00
volzhs a9b7843dca Fix font kerning 2019-01-05 09:44:47 +09:00
Rémi Verschelde bc9899fb9f
Merge pull request #24504 from harrisyu/AtlasCheckPixelOpaque
Fix #24470 Atlas Texture with margin setting cause error in editor.
2019-01-04 16:11:37 +01:00
Timo Schwarzer 163e0e3ebd
Add thumbnails to LargeTexture 2019-01-03 13:09:25 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Michael Alexsander Silva Dias 4a91f94c13 Add undo-redo to the TileSet editor, and other improvements 2018-12-30 10:54:03 -02:00
Rémi Verschelde 2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Guilherme Felipe bacf5124cf Add EDITMODE_PRIORITY for ATLAS_TILE
When editing ATLAS_TILE, now it's possible to enable priority to
randomize subtiles.
2018-12-23 18:56:18 -02:00
harrisyu 9d6f16e864 Fix #24470 Atlas Texture with margin setting cause error in editor. 2018-12-20 21:40:40 +08:00
Shinryuuji e24379e61f Fix TextureLayered::create not retaining format 2018-12-20 12:35:22 +01:00
volzhs e577093965 Fix colored font rendered in wrong size
Fix #24456

The character->rect.size is properly update at DynamicFontAtSize::_bitmap_to_character
so no need to multiply scale again.

It was changed with 5cd12f6649
2018-12-19 03:54:51 +09:00
Mateus Felipe C. C. Pinto ca1935d6f7 Add settings for single-quotes on completion 2018-12-18 12:48:36 -02:00
Michael Alexsander Silva Dias b86b497cec General fixes for the AnimationTree editor 2018-12-17 21:03:58 -02:00
Rémi Verschelde cf0716952d
Merge pull request #24422 from guilhermefelipecgs/fix_z_index_atlas
Add z-index to ATLAS_TILE
2018-12-17 13:57:23 +01:00
Guilherme Felipe d840262739 Add z-index to ATLAS_TILE 2018-12-17 10:03:50 -02:00
Rémi Verschelde 4d546164e7 Fix maybe-uninitialized warnings from GCC 4.8.x
Fixes the following warnings in `p=server target=release_debug` builds
on Travis CI:
```
./core/os/memory.h: In function 'MainLoop* TestOAHashMap::test()':
./core/os/memory.h:108:111: warning: 'dummy' may be used uninitialized in this function [-Wmaybe-uninitialized]
 #define memnew_placement(m_placement, m_class) _post_initialize(new (m_placement, sizeof(m_class), "") m_class)
                                                                                                               ^
main/tests/test_oa_hash_map.cpp:98:7: note: 'dummy' was declared here
   int dummy;
       ^

scene/resources/bit_mask.cpp:447:3: warning: 'next_i' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/resources/bit_mask.cpp:448:4: warning: 'next_j' may be used uninitialized in this function [-Wmaybe-uninitialized]
```
2018-12-17 12:42:26 +01:00
Rémi Verschelde 20379119c3
Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation
Adding option to re-orient our sky
2018-12-16 22:56:43 +01:00
Rémi Verschelde 9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky 2018-12-15 19:41:34 +11:00
Marc Gilleron 065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
Rémi Verschelde ab1a80504e
Merge pull request #24267 from YeldhamDev/buttongroup_remove_panel_theme
Remove "panel" theme property from ButtonGroup
2018-12-12 13:59:17 +01:00
Rémi Verschelde 5ff403b3b0
Merge pull request #23361 from mrcdk/wav_loop_backward
Add backward looping support to AudioStreamSample (wav files)
2018-12-11 18:43:18 +01:00
Rémi Verschelde 3f9c054163
Merge pull request #23887 from ibrahn/dirty-material-list-lifetime
Moved dirty material lists from static to lifetime controlled by main.
2018-12-11 18:05:19 +01:00
Rémi Verschelde 573956915e
Merge pull request #22461 from dlasalle/#10480
Hide shading options in SpatialMaterial when 'FLAG_UNSHADED' is set.
2018-12-11 16:12:56 +01:00
Rémi Verschelde 55089d0b1a
Merge pull request #24224 from BastiaanOlij/flip_bitangent
Reverse bitangent on everythings
2018-12-11 15:21:43 +01:00
Michael Alexsander Silva Dias bfab0fe3db Remove "panel" theme property from ButtonGroup 2018-12-10 17:28:56 -02:00
Bastiaan Olij fa63a0fe83 Reverse bitangent on everythings to ensure default normal map behavriour is consistent 2018-12-08 13:43:46 +11:00
Guilherme Felipe 33ca76e15d Fix AutoTile z-index not persisting correctly 2018-12-07 23:51:49 -02:00
Guilherme Felipe 69f6f787c0 Add Z-Index for Autotile 2018-12-07 18:42:56 -02:00
Rémi Verschelde 6f9aa8727c
Merge pull request #23991 from glaforte/bugfix/19195
Generate the tangents without de-indexing and re-indexing the vertices.
2018-12-03 17:35:50 +01:00
Aaron Franke cb01268562 Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Rémi Verschelde dd06f6ee70 Fix style issues and signature mismatch 2018-11-28 10:21:07 +01:00
Juan Linietsky af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 2018-11-28 01:22:20 -03:00
Juan Linietsky b243c26697 Get rid of ancient .theme format for Theme resource. It was not working and can be done the same using .tres format. Closes #19038 2018-11-27 20:42:47 -03:00
Juan Linietsky 2e0a94edc6 Changed theme notifications to work with newly introduced reference counted connections. Closes #21265, Fixes #6145.
Probably fixes more theme notification related open issues, should check.
2018-11-27 14:34:43 -03:00
Guillaume Laforte 675dc00d04 Generate the tangents without de-indexing and re-indexing the vertices.
The support for shape keys / blend shapes depends on a consistent order for the vertices.
Fixes https://github.com/godotengine/godot/issues/19195.
2018-11-26 10:09:52 -05:00
Ibrahn Sahir c1f5233217 Moved dirty material lists from static to lifetime controlled by main.
As with 7d82bed4f4,
The list is now destroyed before the OS object, so can print errors if
there are unfreed materials.
2018-11-21 15:51:50 +00:00
Rémi Verschelde 7439e55812
Merge pull request #23645 from Calinou/add-dynamicfont-antialias-option
Add a property to control DynamicFont anti-aliasing
2018-11-20 15:02:29 +01:00
Rémi Verschelde 477e89a8a2
Merge pull request #23760 from BastiaanOlij/fix_tangent_direction
Fixing tangent and binormal logic
2018-11-20 14:13:36 +01:00
Juan Linietsky 634aa4fc24 Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 2018-11-19 10:43:29 -03:00
Bastiaan Olij bcef4b8dc6 Fixing tangent and binormal logic 2018-11-19 22:27:05 +11:00
Hugo Locurcio 34dba2f3cc
Tweak the Hue Variation property hint to allow finer adjustments 2018-11-19 10:52:17 +01:00
Juan Linietsky 0f7a86ca52 If using relationship lines (now default) hide guides. 2018-11-18 22:00:31 -03:00
Juan Linietsky afe4f2080a Make sky and ground energy do something, fixes #18856 2018-11-18 15:43:49 -03:00
Juan Linietsky 397b12727c No one seems to like the error icon, so I made it invisible. Fixes #16344 2018-11-14 21:34:39 -03:00
Juan Linietsky 16022da187 Ensure that array passed to physics is always counter clockwise, fixes #15361. 2018-11-14 15:55:50 -03:00
Juan Linietsky 55f5f4757e
Merge pull request #23248 from dlasalle/fog
Add parameters for fog end depth and use alpha as density.
2018-11-14 10:24:55 -03:00
Juan Linietsky 89a76f21ed Ability to toggle flipping of tangent and binormal in depth parallax materials. Fixes #15934. 2018-11-14 10:15:58 -03:00
Dominique LaSalle 6eae6247e4 Add parameter for fog max depth and use alpha as density. 2018-11-13 17:19:11 -08:00
Rémi Verschelde 4e5ef43dbb ParticlesMaterial: Simplify PARAM_SCALE texture validation
Using the same helper method as other param textures.
2018-11-13 10:31:02 +01:00
Juan Linietsky 4a0f783732 Properly remember EOF when interactive loader is done, fixes #14936 2018-11-12 08:24:05 -03:00
Rémi Verschelde c3023e84c2
Merge pull request #23632 from DualMatrix/floating_point
Fixed floating point issue in find() of animation.
2018-11-10 23:25:59 +01:00
DualMatrix b4315abb71 Fixed floating point issue in find() of animation.
Fixes #23504
2018-11-10 23:09:02 +01:00
Hugo Locurcio fd89464d45
Add a property to control DynamicFont anti-aliasing
- Editor font anti-aliasing can now be disabled in the Editor Settings.
- DynamicFonts used in projects can now have their anti-aliasing
  disabled in their DynamicFontData child. Changes will be visible
  upon reloading the scene in the editor.
2018-11-10 22:07:32 +01:00
Juan Linietsky 6e5872b709 Use a more compatible (and certain to work) mechanism to check default value on scene packing. 2018-11-09 08:16:36 -03:00
Juan Linietsky 555fb3a317 Effectively ensure that surface materials are the right size when setting them, fixes #23596 2018-11-08 15:58:52 -03:00
Juan Linietsky f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Bastiaan Olij f10a10ca1d Lower minimum margin for collision shapes 2018-11-08 19:26:09 +11:00
Kanabenki f221bbb387 Fix angular velocity property range in editor for ParticlesMaterial 2018-11-06 13:55:59 +01:00
JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.

Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
2018-11-04 15:58:12 +01:00
Rémi Verschelde c025f526c8
Merge pull request #23436 from Toshiwoz/primitives_properties
fixed PrismMesh size property
2018-11-02 08:08:17 +01:00
Juan Linietsky 1d301870ac
Merge pull request #23169 from ibrahn/dynamic-fontlist-lifetime
Moved dynamic font list from static to lifetime controlled by main.
2018-11-01 12:58:14 -03:00
Toshiwo b27b1a99a0 fixed issue with PrismMesh size, ignore for VS code .code-workspace 2018-11-01 10:21:16 -05:00
Rémi Verschelde 3f46295a76
Merge pull request #22925 from clayjohn/MeshDataToolError
Removed redundant error from MeshDataTool
2018-11-01 10:58:14 +01:00
MrCdK b2bfcb53d6 Add backward looping support to AudioStreamSample (wav files) 2018-10-28 19:37:14 +01:00
Bojidar Marinov e4d316fcdc
Fix particle frames being cut off after 0de8309b2c
Fixes #23178
2018-10-28 20:19:46 +02:00
M. Huri b46ba24e3b Repaired mistyped of 'its' on several files. 2018-10-25 07:19:21 +07:00
Ibrahn Sahir 7d82bed4f4 Moved dynamic font list from static to lifetime controlled by main.
Means the list is destroyed before the OS object, allowing it the
opportunity to print an error if there are still dynamic font objects
hanging around.
2018-10-20 10:13:06 +01:00
Dualtagh Murray b902a2f2a7 Fixing warnings generated by MSVC
Fixes #22684.
2018-10-19 11:45:24 +02:00
Michael Alexsander Silva Dias cad9e4e692 Remove unnecessary "rings" variable from "draw_rings()" in StyleBox 2018-10-16 14:48:46 -03:00
clayjohn b6a23afa80 removed redundant error from meshdatatool 2018-10-10 22:42:14 -07:00
Juan Linietsky 14494dddd0 Fixes to CPU particles for performance and avoiding NaNs. 2018-10-08 00:55:43 -03:00
Andrea Catania 5328dcb7bb Improved trimesh stability 2018-10-05 15:15:54 +02:00
karroffel a0f206aae8 fix enum cast warnings on clang 2018-10-04 09:17:59 +02:00
Rémi Verschelde 864772b900
Merge pull request #22643 from akerudesu/dynamic_font_fallback
Fix oversampling of DynamicFont fallback fonts
2018-10-03 20:34:52 +02:00
Rémi Verschelde dec20a987b Fix some warnings raised by MSVC 2017
Disabled signed/unsigned warnings like for GCC/Clang
(warning C4018: '>=': signed/unsigned mismatch).

Fixes the following MSVC 2017 warnings:
```
core\image.cpp(999): warning C4804: '>': unsafe use of type 'bool' in operation

core\io\compression.cpp(178): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
editor\doc\doc_dump.cpp(226): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
scene/resources/material.h(289): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)
scene/resources/material.h(298): warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?)

editor\editor_themes.cpp(379): warning C4805: '==': unsafe mix of type 'int' and type 'bool' in operation
```
2018-10-03 17:34:56 +02:00
Akeru 81fa121909 Fix fallback font oversampling. 2018-10-03 17:25:28 +02:00
Rémi Verschelde 8c9c1d6882
Merge pull request #21436 from CptPotato/tonemap-fixes
tonemapping fixes
2018-10-02 15:42:15 +02:00
Rémi Verschelde 0f4c30fb71
Merge pull request #22531 from DualMatrix/path_missing_video_memory
Made Debugger's Video Memory tab show correct resource paths.
2018-10-02 13:53:28 +02:00
Rémi Verschelde b1b625f4f5 Fix various Clang 7 warnings about unused stuff
Namely:
[-Wunneeded-internal-declaration]
[-Wunused-comparison]
[-Wunused-const-variable]
[-Wunused-function]
[-Wunused-private-fields]

Fixes the following Clang 7 warnings:
```
editor/plugins/script_editor_plugin.cpp:1417:20: warning: function '_find_node_with_script' is not needed and will not be emitted [-Wunneeded-internal-declaration]
editor/scene_tree_dock.cpp:1859:14: warning: function '_find_last_visible' is not needed and will not be emitted [-Wunneeded-internal-declaration]

modules/gdscript/gdscript_parser.cpp:7838:19: warning: equality comparison result unused [-Wunused-comparison]

scene/resources/mesh.cpp:549:35: warning: unused variable '_array_types' [-Wunused-const-variable]
scene/resources/mesh.cpp:563:18: warning: unused variable '_format_translate' [-Wunused-const-variable]

drivers/gles3/rasterizer_scene_gles3.cpp:54:28: warning: unused function 'store_transform2d' [-Wunused-function]

core/io/file_access_network.h:50:6: warning: private field 'ml' is not used [-Wunused-private-field]
core/io/file_access_zip.h:93:14: warning: private field 'archive' is not used [-Wunused-private-field]
core/io/resource_format_binary.h:122:6: warning: private field 'bin_meta_idx' is not used [-Wunused-private-field]
core/message_queue.h:47:9: warning: private field 'mutex' is not used [-Wunused-private-field]
main/tests/test_gui.cpp:63:11: warning: private field 'control' is not used [-Wunused-private-field]
modules/gdscript/gdscript_parser.h:558:7: warning: private field 'completion_static' is not used [-Wunused-private-field]
platform/x11/os_x11.h:148:11: warning: private field 'ip_unix' is not used [-Wunused-private-field]
platform/x11/os_x11.h:180:7: warning: private field 'net_wm_icon' is not used [-Wunused-private-field]
platform/x11/os_x11.h:189:6: warning: private field 'audio_driver_index' is not used [-Wunused-private-field]
platform/x11/os_x11.h:190:15: warning: private field 'capture_idle' is not used [-Wunused-private-field]
servers/physics/body_pair_sw.h:79:6: warning: private field 'cc' is not used [-Wunused-private-field]
servers/visual/visual_server_raster.h:62:7: warning: private field 'draw_extra_frame' is not used [-Wunused-private-field]
```
2018-10-01 17:32:12 +02:00
Rémi Verschelde 686f6ff279 Fix mismatched class/struct definition warnings [-Wmismatched-tags]
Fixes the following Clang 7 warnings:
```
core/object.cpp:44:1: warning: '_ObjectDebugLock' defined as a struct here but previously declared as a class [-Wmismatched-tags]
core/variant_call.cpp:43:1: warning: '_VariantCall' defined as a struct here but previously declared as a class [-Wmismatched-tags]
drivers/gles3/rasterizer_storage_gles3.h:765:2: warning: 'MultiMesh' defined as a struct here but previously declared as a class [-Wmismatched-tags]
editor/editor_node.h:794:1: warning: 'EditorProgress' defined as a struct here but previously declared as a class [-Wmismatched-tags]
modules/bullet/rigid_body_bullet.h:230:17: warning: class 'KinematicUtilities' was previously declared as a struct [-Wmismatched-tags]
modules/bullet/space_bullet.h:60:1: warning: class 'btSoftBodyWorldInfo' was previously declared as a struct [-Wmismatched-tags]
scene/resources/world_2d.cpp:40:1: warning: 'SpatialIndexer2D' defined as a struct here but previously declared as a class [-Wmismatched-tags]
scene/resources/world.cpp:39:1: warning: 'SpatialIndexer' defined as a struct here but previously declared as a class [-Wmismatched-tags]
servers/audio/reverb_sw.cpp:60:1: warning: 'ReverbParamsSW' defined as a struct here but previously declared as a class [-Wmismatched-tags]
thirdparty/bullet/BulletSoftBody/btSoftBody.h:43:1: warning: 'btSoftBodyWorldInfo' defined as a struct here but previously declared as a class [-Wmismatched-tags]
```
2018-10-01 17:02:47 +02:00
Rémi Verschelde b3c3fe29d1
Merge pull request #22543 from slapin/meshdatatool_fix
MeshDataTool memory corruption fix
2018-09-30 22:46:26 +02:00
Juan Linietsky 3333166b07 Many more GLES2 fixes 2018-09-29 19:17:52 -03:00
Sergey Lapin e50d56b4c6 MeshDataTool memory corruption fix
Fix for incorrect types used in MeshDataTool for bones and weights.

If your mesh contains these memory accesses get OOB and might crash
the application

Closes #21713
2018-09-30 00:23:08 +03:00
Rémi Verschelde 62ecb44035 Fix warning about functions defined but not used [-Wunused-function]
Fixes the following GCC 5 warnings:
```
core/io/zip_io.h:128:26: warning: 'zlib_filefunc_def zipio_create_io_from_file(FileAccess**)' defined but not used [-Wunused-function]
core/script_debugger_remote.cpp:110:17: warning: 'ObjectID safe_get_instance_id(const Variant&)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:103:12: warning: 'int _socket_create(IP::Type&, int, int)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:45:15: warning: 'size_t _set_sockaddr(sockaddr_storage*, const IP_Address&, int, IP::Type)' defined but not used [-Wunused-function]
drivers/unix/socket_helpers.h:76:15: warning: 'size_t _set_listen_sockaddr(sockaddr_storage*, int, IP::Type, IP_Address)' defined but not used [-Wunused-function]
editor/editor_fonts.cpp:40:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function]
editor/editor_themes.cpp:85:26: warning: 'Ref<StyleBoxFlat> change_border_color(Ref<StyleBoxFlat>, Color)' defined but not used [-Wunused-function]
editor/import/editor_import_collada.cpp:493:13: warning: 'void _generate_normals(const PoolVector<int>&, const PoolVector<Vector3>&, PoolVector<Vector3>&)' defined but not used [-Wunused-function]
editor/import/editor_import_collada.cpp:524:13: warning: 'void _generate_tangents_and_binormals(const PoolVector<int>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, const PoolVector<Vector3>&, PoolVector<float>&)' defined but not used [-Wunused-function]
editor/pvrtc_compress.cpp:118:13: warning: 'void _compress_etc(Image*)' defined but not used [-Wunused-function]
modules/etc/image_etc.cpp:89:13: warning: 'void _decompress_etc1(Image*)' defined but not used [-Wunused-function]
modules/etc/image_etc.cpp:93:13: warning: 'void _decompress_etc2(Image*)' defined but not used [-Wunused-function]
modules/gdscript/editor/gdscript_highlighter.cpp:46:13: warning: 'bool _is_whitespace(CharType)' defined but not used [-Wunused-function]
scene/2d/cpu_particles_2d.cpp:510:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function]
scene/3d/cpu_particles.cpp:474:14: warning: 'float rand_from_seed_m1_p1(uint32_t&)' defined but not used [-Wunused-function]
scene/resources/default_theme/default_theme.cpp:123:20: warning: 'Ref<Shader> make_shader(const char*, const char*, const char*)' defined but not used [-Wunused-function]
scene/resources/default_theme/default_theme.cpp:130:24: warning: 'Ref<BitmapFont> make_font(int, int, int, int, const int*, const Ref<Texture>&)' defined but not used [-Wunused-function]
```

Had to split `core/io/zip_io.h` into header and .cpp file without 'static' keyword.

Not fixed yet (static definition in header used in some files but not all):
```
modules/websocket/lws_helper.h:111:13: warning: 'void _lws_make_protocols(void*, int (*)(lws*, lws_callback_reasons, void*, void*, size_t), PoolVector<String>, _LWSRef**)' defined but not used [-Wunused-function]
```

Also fixed a couple other warnings missed in previous commits.
2018-09-29 22:26:12 +02:00
Juan Linietsky 0de8309b2c Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. 2018-09-29 13:49:34 -03:00
DualMatrix 8f89e2b490 Made Debugger's Video Memory tab show correct resource paths.
Made Debugger's Video Memory tab show correct resource paths.

The Icons are still missing but that is due to the get_icon(type, "EditorIcons") for type = "Texture" being missing. Adding that icon would fix it.
2018-09-29 13:40:29 +02:00
Juan Linietsky c83742ba86 -Lightmap and lightmap capture support for GLES2
-Added hint to not show some properties when running on low end gfx
2018-09-28 20:33:18 -03:00
Rémi Verschelde 2091f20443 Fix warnings about wrong member initialization order [-Wreorder]
Fixes the following GCC 5 warnings:
```
core/object.h:193:11: warning: 'MethodInfo::flags' will be initialized after [-Wreorder]
core/object.h:192:15: warning:   'PropertyInfo MethodInfo::return_val' [-Wreorder]
core/object.cpp:278:1: warning:   when initialized here [-Wreorder]
core/script_debugger_remote.h:97:6: warning: 'ScriptDebuggerRemote::max_cps' will be initialized after [-Wreorder]
core/script_debugger_remote.h:91:6: warning:   'int ScriptDebuggerRemote::max_messages_per_frame' [-Wreorder]
core/script_debugger_remote.cpp:1086:1: warning:   when initialized here [-Wreorder]
core/script_debugger_remote.h:98:6: warning: 'ScriptDebuggerRemote::char_count' will be initialized after [-Wreorder]
core/script_debugger_remote.h:92:6: warning:   'int ScriptDebuggerRemote::n_messages_dropped' [-Wreorder]
core/script_debugger_remote.cpp:1086:1: warning:   when initialized here [-Wreorder]
modules/bullet/area_bullet.h:102:7: warning: 'AreaBullet::isScratched' will be initialized after [-Wreorder]
modules/bullet/area_bullet.h:92:39: warning:   'PhysicsServer::AreaSpaceOverrideMode AreaBullet::spOv_mode' [-Wreorder]
modules/bullet/area_bullet.cpp:46:1: warning:   when initialized here [-Wreorder]
modules/bullet/collision_object_bullet.h:127:15: warning: 'CollisionObjectBullet::space' will be initialized after [-Wreorder]
modules/bullet/collision_object_bullet.h:117:7: warning:   'CollisionObjectBullet::Type CollisionObjectBullet::type' [-Wreorder]
modules/bullet/collision_object_bullet.cpp:67:1: warning:   when initialized here [-Wreorder]
modules/bullet/godot_ray_world_algorithm.h:48:7: warning: 'GodotRayWorldAlgorithm::m_ownManifol1d' will be initialized after [-Wreorder]
modules/bullet/godot_ray_world_algorithm.h:46:33: warning:   'const btDiscreteDynamicsWorld* GodotRayWorldAlgorithm::m_world' [-Wreorder]
modules/bullet/godot_ray_world_algorithm.cpp:50:1: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:91:18: warning: 'GodotAllConvexResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:89:6: warning:   'int GodotAllConvexResultCallback::m_resultMax' [-Wreorder]
modules/bullet/godot_result_callbacks.h:93:2: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:142:18: warning: 'GodotAllContactResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:140:6: warning:   'int GodotAllContactResultCallback::m_resultMax' [-Wreorder]
modules/bullet/godot_result_callbacks.h:147:2: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:168:18: warning: 'GodotContactPairContactResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:166:6: warning:   'int GodotContactPairContactResultCallback::m_resultMax' [-Wreorder]
modules/bullet/godot_result_callbacks.h:173:2: warning:   when initialized here [-Wreorder]
modules/bullet/godot_result_callbacks.h:195:18: warning: 'GodotRestInfoContactResultCallback::m_exclude' will be initialized after [-Wreorder]
modules/bullet/godot_result_callbacks.h:191:7: warning:   'bool GodotRestInfoContactResultCallback::m_collided' [-Wreorder]
modules/bullet/godot_result_callbacks.h:199:2: warning:   when initialized here [-Wreorder]
modules/bullet/rigid_body_bullet.h:200:9: warning: 'RigidBodyBullet::gravity_scale' will be initialized after [-Wreorder]
modules/bullet/rigid_body_bullet.h:199:9: warning:   'real_t RigidBodyBullet::mass' [-Wreorder]
modules/bullet/rigid_body_bullet.cpp:258:1: warning:   when initialized here [-Wreorder]
modules/bullet/rigid_body_bullet.h:222:28: warning: 'RigidBodyBullet::force_integration_callback' will be initialized after [-Wreorder]
modules/bullet/rigid_body_bullet.h:219:7: warning:   'bool RigidBodyBullet::isTransformChanged' [-Wreorder]
modules/bullet/rigid_body_bullet.cpp:258:1: warning:   when initialized here [-Wreorder]
modules/bullet/rigid_body_bullet.h:220:7: warning: 'RigidBodyBullet::previousActiveState' will be initialized after [-Wreorder]
modules/bullet/rigid_body_bullet.h:208:6: warning:   'int RigidBodyBullet::maxCollisionsDetection' [-Wreorder]
modules/bullet/rigid_body_bullet.cpp:258:1: warning:   when initialized here [-Wreorder]
modules/bullet/soft_body_bullet.h:69:9: warning: 'SoftBodyBullet::total_mass' will be initialized after [-Wreorder]
modules/bullet/soft_body_bullet.h:68:6: warning:   'int SoftBodyBullet::simulation_precision' [-Wreorder]
modules/bullet/soft_body_bullet.cpp:38:1: warning:   when initialized here [-Wreorder]
modules/bullet/soft_body_bullet.h:76:9: warning: 'SoftBodyBullet::drag_coefficient' will be initialized after [-Wreorder]
modules/bullet/soft_body_bullet.h:61:14: warning:   'btSoftBody* SoftBodyBullet::bt_soft_body' [-Wreorder]
modules/bullet/soft_body_bullet.cpp:38:1: warning:   when initialized here [-Wreorder]
modules/bullet/space_bullet.h:97:22: warning: 'SpaceBullet::solver' will be initialized after [-Wreorder]
modules/bullet/space_bullet.h:95:35: warning:   'btDefaultCollisionConfiguration* SpaceBullet::collisionConfiguration' [-Wreorder]
modules/bullet/space_bullet.cpp:333:1: warning:   when initialized here [-Wreorder]
modules/bullet/space_bullet.h:101:23: warning: 'SpaceBullet::soft_body_world_info' will be initialized after [-Wreorder]
modules/bullet/space_bullet.h:99:23: warning:   'btGhostPairCallback* SpaceBullet::ghostPairCallback' [-Wreorder]
modules/bullet/space_bullet.cpp:333:1: warning:   when initialized here [-Wreorder]
modules/gdnative/nativescript/nativescript.h:79:13: warning: 'NativeScriptDesc::base_native_type' will be initialized after [-Wreorder]
modules/gdnative/nativescript/nativescript.h:73:9: warning:   'String NativeScriptDesc::documentation' [-Wreorder]
modules/gdnative/nativescript/nativescript.h:88:9: warning:   when initialized here [-Wreorder]
modules/gdscript/gdscript.h:296:6: warning: 'GDScriptWarning::line' will be initialized after [-Wreorder]
modules/gdscript/gdscript.h:294:4: warning:   'GDScriptWarning::Code GDScriptWarning::code' [-Wreorder]
modules/gdscript/gdscript.h:303:2: warning:   when initialized here [-Wreorder]
scene/3d/physics_body.h:544:7: warning: 'PhysicalBone::simulate_physics' will be initialized after [-Wreorder]
scene/3d/physics_body.h:543:7: warning:   'bool PhysicalBone::_internal_static_body' [-Wreorder]
scene/3d/physics_body.cpp:2502:1: warning:   when initialized here [-Wreorder]
scene/3d/physics_body.h:546:6: warning: 'PhysicalBone::bone_id' will be initialized after [-Wreorder]
scene/3d/physics_body.h:539:12: warning:   'Skeleton* PhysicalBone::parent_skeleton' [-Wreorder]
scene/3d/physics_body.cpp:2502:1: warning:   when initialized here [-Wreorder]
scene/3d/spring_arm.h:44:11: warning: 'SpringArm::mask' will be initialized after [-Wreorder]
scene/3d/spring_arm.h:43:8: warning:   'float SpringArm::current_spring_length' [-Wreorder]
scene/3d/spring_arm.cpp:37:1: warning:   when initialized here [-Wreorder]
scene/animation/skeleton_ik.h:159:11: warning: 'SkeletonIK::target_node_override' will be initialized after [-Wreorder]
scene/animation/skeleton_ik.h:152:7: warning:   'bool SkeletonIK::use_magnet' [-Wreorder]
scene/animation/skeleton_ik.cpp:418:1: warning:   when initialized here [-Wreorder]
scene/resources/tile_set.h:84:9: warning: 'TileSet::AutotileData::size' will be initialized after [-Wreorder]
scene/resources/tile_set.h:83:7: warning:   'int TileSet::AutotileData::spacing' [-Wreorder]
scene/resources/tile_set.h:92:12: warning:   when initialized here [-Wreorder]
scene/resources/tile_set.h:115:12: warning: 'TileSet::TileData::tile_mode' will be initialized after [-Wreorder]
scene/resources/tile_set.h:114:9: warning:   'Color TileSet::TileData::modulate' [-Wreorder]
scene/resources/tile_set.h:120:12: warning:   when initialized here [-Wreorder]
servers/physics/body_sw.h:84:19: warning: 'BodySW::direct_state_query_list' will be initialized after [-Wreorder]
servers/physics/body_sw.h:57:11: warning:   'uint16_t BodySW::locked_axis' [-Wreorder]
servers/physics/body_sw.cpp:756:1: warning:   when initialized here [-Wreorder]
```

Nothing really relevant for us, but it's not a bad consistency
improvement anyway so worth taking.
2018-09-28 17:30:28 +02:00
Rémi Verschelde 3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
Rémi Verschelde c45ef38004
Merge pull request #22384 from DualMatrix/hover_pressed
Added hover_pressed style to CheckBox and CheckButton
2018-09-28 10:54:02 +02:00
Rémi Verschelde 7b081a7fc8 Fix warnings about unhandled enum value in switch [-Wswitch]
Fixes GCC 5 warnings of the form:

core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch]
core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch]

Those can be trivial cases where adding a default fallback is the solution,
or more complex issues/hidden bugs where missed values are actually meant
to be handled.
2018-09-27 18:34:30 +02:00
Rémi Verschelde cdc411fd54 Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wreturn-local-addr] and more
Fixes the following GCC 5 warnings:
```
core/os/file_access.cpp:49:19: warning: the address of 'FileAccess::create_func' will always evaluate as 'true' [-Waddress]
servers/audio_server.cpp:192:70: warning: comparison with string literal results in unspecified behaviour [-Waddress]

drivers/gles2/rasterizer_storage_gles2.cpp:4095:90: warning: NULL used in arithmetic [-Wpointer-arith]

modules/gdnative/register_types.cpp:237:3: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]
platform/android/export/export.cpp:207:1: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]

modules/gdscript/gdscript.h:150:67: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:119:56: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:123:56: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:127:50: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:131:52: warning: returning reference to temporary [-Wreturn-local-addr]

editor/plugins/skeleton_editor_plugin.cpp:34:36: warning: extra tokens at end of #include directive
modules/bullet/bullet_types_converter.cpp:31:9: warning: #pragma once in main file

editor/import/editor_scene_importer_gltf.cpp:1996:51: warning: name lookup of 'i' changed
modules/visual_script/visual_script_property_selector.cpp:402:45: warning: name lookup of 'E' changed
scene/gui/tree.cpp:1268:25: warning: name lookup of 'i' changed
scene/resources/visual_shader.cpp:808:32: warning: name lookup of 'i' changed
```
2018-09-27 16:33:52 +02:00
Rémi Verschelde d95bbb8922 Fix warnings about set but unused variables [-Wunused-but-set-variable]
Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_canvas_gles2.cpp:814:8: warning: variable 'rt_size' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:2270:11: warning: variable 'vp_height' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:2673:22: warning: variable 'e' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:715:7: warning: variable 'no_cull' set but not used [-Wunused-but-set-variable]
drivers/gles2/shader_gles2.cpp:693:14: warning: variable 'cc' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_canvas_gles3.cpp:1226:8: warning: variable 'rt_size' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_scene_gles3.cpp:3039:10: warning: variable 'contrib' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_scene_gles3.cpp:4504:32: warning: variable 'vp_height' set but not used [-Wunused-but-set-variable]
editor/editor_inspector.cpp:272:9: warning: variable 'guide_color' set but not used [-Wunused-but-set-variable]
editor/editor_themes.cpp:1067:14: warning: variable 'alpha3' set but not used [-Wunused-but-set-variable]
editor/editor_themes.cpp:263:8: warning: variable 'script_bg_color' set but not used [-Wunused-but-set-variable]
editor/plugins/collision_shape_2d_editor_plugin.cpp:326:11: warning: variable 'cpoint' set but not used [-Wunused-but-set-variable]
editor/plugins/mesh_editor_plugin.cpp:72:9: warning: variable 'size' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:471:12: warning: variable 'mpos' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:89:8: warning: variable 'basetype_color' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:90:8: warning: variable 'type_color' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:92:8: warning: variable 'string_color' set but not used [-Wunused-but-set-variable]
modules/visual_script/visual_script_editor.cpp:2521:7: warning: variable 'seq_connect' set but not used [-Wunused-but-set-variable]
platform/android/export/export.cpp:580:12: warning: variable 'styles_count' set but not used [-Wunused-but-set-variable]
platform/android/export/export.cpp:584:12: warning: variable 'styles_offset' set but not used [-Wunused-but-set-variable]
platform/osx/export/export.cpp:464:9: warning: variable 'zerr' set but not used [-Wunused-but-set-variable]
scene/2d/tile_map.cpp:260:10: warning: variable 'tcenter' set but not used [-Wunused-but-set-variable]
scene/3d/light.cpp:166:7: warning: variable 'editor_ok' set but not used [-Wunused-but-set-variable]
scene/3d/navigation.cpp:566:11: warning: variable 'closest_navmesh' set but not used [-Wunused-but-set-variable]
scene/gui/rich_text_label.cpp:869:8: warning: variable 'size' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:705:14: warning: variable 'xform' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:706:8: warning: variable 'ss' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:726:14: warning: variable 'xform' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:727:8: warning: variable 'ss' set but not used [-Wunused-but-set-variable]
scene/resources/material.cpp:430:7: warning: variable 'using_world' set but not used [-Wunused-but-set-variable]
servers/visual/shader_language.cpp:2026:7: warning: variable 'all_const' set but not used [-Wunused-but-set-variable]
servers/visual/visual_server_scene.cpp:1383:28: warning: variable 'z_max_cam' set but not used [-Wunused-but-set-variable]
```

Also fixes two [-Wunused-value] warnings:
```
scene/gui/text_edit.cpp:4405:20: warning: statement has no effect [-Wunused-value]
servers/visual/visual_server_scene.cpp:905:48: warning: value computed is not used [-Wunused-value]
```

Some of those are bugs and need further work, they are identified with
`// FIXME` comments.
2018-09-27 16:25:24 +02:00
Rémi Verschelde cda5b0bfe1 Fix warnings about unused variables [-Wunused-variable]
Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_scene_gles2.cpp:1139:15: warning: unused variable 'offset' [-Wunused-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:1205:39: warning: unused variable 'multi_mesh' [-Wunused-variable]
drivers/gles2/rasterizer_storage_gles2.cpp:359:7: warning: unused variable 'srgb' [-Wunused-variable]
drivers/gles2/shader_gles2.cpp:1016:45: warning: unused variable 'texture_hints' [-Wunused-variable]
editor/animation_track_editor.cpp:776:9: warning: unused variable 'keys_to' [-Wunused-variable]
editor/editor_inspector.cpp:273:7: warning: unused variable 'vs_height' [-Wunused-variable]
editor/editor_themes.cpp:202:10: warning: unused variable 'begin_time' [-Wunused-variable]
editor/editor_themes.cpp:239:10: warning: unused variable 'end_time' [-Wunused-variable]
editor/plugins/animation_blend_tree_editor_plugin.cpp:726:17: warning: unused variable 'an' [-Wunused-variable]
editor/plugins/script_text_editor.cpp:1278:8: warning: unused variable 'fold_state' [-Wunused-variable]
main/main.cpp:132:13: warning: 'use_vsync' defined but not used [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:231:8: warning: unused variable 'y_end' [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:311:6: warning: unused variable 'shift' [-Wunused-variable]
modules/gdscript/gdscript_editor.cpp:58:7: warning: unused variable 'th' [-Wunused-variable]
modules/gridmap/grid_map.cpp:1084:6: warning: unused variable 'ofs' [-Wunused-variable]
modules/theora/video_stream_theora.cpp:442:9: warning: unused variable 'tr' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2606:6: warning: unused variable 'count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2829:6: warning: unused variable 'seq_count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2844:24: warning: unused variable 'vnode_function' [-Wunused-variable]
modules/websocket/lws_peer.cpp:122:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:135:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:63:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:91:12: warning: unused variable 'peer_data' [-Wunused-variable]
platform/android/export/export.cpp:763:16: warning: unused variable 'node_size' [-Wunused-variable]
scene/gui/rich_text_label.cpp:850:10: warning: unused variable 'x_ofs' [-Wunused-variable]
scene/gui/text_edit.cpp:653:8: warning: unused variable 'tab_w' [-Wunused-variable]
scene/resources/bit_mask.cpp:186:6: warning: unused variable 'i' [-Wunused-variable]
scene/resources/mesh.cpp:549:20: warning: '_array_name' defined but not used [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:107:10: warning: unused variable 'v2' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:108:10: warning: unused variable 'v3' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:109:10: warning: unused variable 'v4' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:110:10: warning: unused variable 'v5' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:111:10: warning: unused variable 'v0n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:112:10: warning: unused variable 'v1n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:113:10: warning: unused variable 'v2n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:114:10: warning: unused variable 'v3n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:115:10: warning: unused variable 'v4n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:116:10: warning: unused variable 'v5n' [-Wunused-variable]
servers/visual/default_mouse_cursor.xpm:2:21: warning: 'default_mouse_cursor_xpm' defined but not used [-Wunused-variable]
```
2018-09-27 16:25:24 +02:00
Rémi Verschelde e5bbcb8bcf Fix warnings for comparison between signed and unsigned integers [-Wsign-compare]
Also turn off -Wsign-compare warnings in the future, we do not consider them important.

Fixes the following GCC 5 warnings:
```
core/node_path.cpp:279:24: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/oa_hash_map.h:169:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/oa_hash_map.h:314:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles2/shader_gles2.cpp:985:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles3/rasterizer_storage_gles3.cpp:1075:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/pulseaudio/audio_driver_pulseaudio.cpp:343:34: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/editor_plugin.cpp:525:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/editor_properties_array_dict.cpp:747:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/spatial_editor_plugin.cpp:2078:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/spatial_editor_plugin.cpp:4096:27: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/sprite_editor_plugin.cpp💯20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:122:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:134:77: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:339:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/etc/image_etc.cpp:222:34: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/gdnative/register_types.cpp:242:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/gdnative/register_types.cpp:258:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:200:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:222:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:246:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1085:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1489:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1623:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:206:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:356:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:406:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:493:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/audio_stream_player_3d.cpp:420:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/audio_stream_sample.cpp:565:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/audio_stream_sample.cpp:571:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_rb_resampler.cpp:156:36: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
```

The following warnings were not fixed, as they implied casting for no gain:
```
core/io/packet_peer.cpp:228:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/io/resource_format_binary.cpp:109:11: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles2/rasterizer_scene_gles2.cpp:144:57: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/unix/file_access_unix.cpp:249:46: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:889:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:1020:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:1154:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:2255:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/bit_mask.cpp:336:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:141:49: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:150:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:154:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio_server.cpp:86:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio_server.cpp:89:17: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
```
2018-09-27 16:25:23 +02:00
Dominique LaSalle 4a60679f31 Hide shading options in SpatialMaterial when 'FLAG_UNSHADED' is set 2018-09-26 16:44:43 -07:00
DualMatrix 99e3309296 Added hover_pressed style to CheckBox and CheckButton
Added hover_pressed style to CheckBox and CheckButton.
If no style is defined for this property it will default to the pressed property.
2018-09-24 02:31:03 +02:00
Juan Linietsky 65fd37c149 -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
-Did some fixes to GLES3 too
2018-09-23 12:14:50 -03:00
Rémi Verschelde db2d999ea5
Merge pull request #22155 from LittleWhite-tb/21718-font-leak
Clear textures before setting new textures
2018-09-20 21:46:38 +02:00
Rémi Verschelde 46d8a28314
Merge pull request #22094 from elasota/fix-visual-shader
Fix VisualShader code overwrites and save failures
2018-09-20 18:46:20 +02:00
Alexandre LittleWhite Laurent 3aa82c524f Clear textures before setting new textures (#21718) 2018-09-17 20:52:45 +02:00
elasota f5c7d64492 Don't open VisualShaders in the text shader editor, and don't support saving them with the "shader" extension. 2018-09-14 22:30:48 -04:00
Rémi Verschelde 2aad7f1376
Merge pull request #21569 from JFonS/add_noise_textures
Add SimplexNoise and NoiseTexture as new resources
2018-09-14 16:57:26 +02:00
JFonS f12a1b8863 Add SimplexNoise and NoiseTexture as new resources
SimplexNoise can be used to generate parameterized fractal noise based on Open Simplex.

NoiseTexture uses SimplexNoise to generate noise textures for using in
shaders/visual effects.
2018-09-14 15:24:34 +02:00
Rémi Verschelde d05fe05680
Merge pull request #22053 from akien-mga/animtexture-frame-internal
Mark AnimatedTexture frame_* properties as internal
2018-09-14 09:12:40 +02:00
JFonS 3cedec5f75 Set uniform default values in inspector 2018-09-13 23:05:33 +02:00
Rémi Verschelde cd0b82fd56 Mark AnimatedTexture frame_* properties as internal
This way they no longer appear in the documentation, and the related
setters and getters do.
2018-09-13 22:54:35 +02:00
Rémi Verschelde 1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz 08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde b0d2cc76c2
Merge pull request #21755 from akien-mga/particles-init-velocity
Particles: Reset default velocity to 0, allow negative values
2018-09-12 10:39:02 +02:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde 6be11846b4
Merge pull request #21908 from JFonS/fix_18014
Clear cache after reimporting an ArrayMesh
2018-09-10 23:36:47 +02:00
Rémi Verschelde efeb88b102
Merge pull request #21907 from JFonS/concave_collision_gizmo
Fix SoftBody gizmo slowness, add ConcaveShape wireframe
2018-09-10 23:36:07 +02:00
Rémi Verschelde 584f1ab0c5
Merge pull request #21842 from merumelu/curve-point-count
Bind Curve::get_point_count
2018-09-10 16:49:09 +02:00
JFonS fdb6987eb4 Clear cache after reimporting an ArrayMesh 2018-09-09 20:58:15 +02:00
JFonS 216ba4cc8b Fix SoftBody gizmo slowness, add ConcaveShape wireframe 2018-09-09 19:39:34 +02:00
merumelu 334f042513 Bind Curve::get_point_count 2018-09-07 20:07:44 +02:00
Martin Capitanio 3f01fd5180 Set the lower bound for the GradientTexture width property to 1
Fixes #21522
2018-09-07 01:29:58 +02:00
Juan Linietsky 5307043751 Fixes to multimesh, added custom data and checks to avoid reconfiguring if instance count > 0. Fixes #12595 2018-09-05 19:15:59 -03:00
Rémi Verschelde 13c3b9e59b Particles: Reset default velocity to 0, allow negative values 2018-09-04 15:35:11 +02:00
Rémi Verschelde ab0d4fd762 Style: Format generated shader code in ParticlesMaterial 2018-09-04 13:21:53 +02:00
Rémi Verschelde 5fe01d4cfc Move ParticlesMaterial code to its own resource file
It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense
to have as a common resource. It also allowed to disable compilation of
Particles (3D) when using 'disable_3d'.

Also cleaned up includes in SpatialEditorGizmos and some other places,
as well as dropped dead code in material_editor_plugin.cpp.
2018-09-04 11:32:56 +02:00
Ranoller 0d33f4e9a2
Tileset: Bind autotile_set_size()/get_size().
Since this class is editor-oriented, this set_get is necessary to full implement tool, importer, etc... for tiles. (No other way to know a real tile size in autotile mode)
2018-08-30 20:56:38 +02:00
Rémi Verschelde 9eb4d4ab2d Add missing copyright headers 2018-08-29 22:41:17 +02:00
Juan Linietsky 2428ec6205
Merge pull request #21453 from BlackCatter/triplanar-detail-fix
Fix error using triplanar UV with detail map
2018-08-27 13:04:47 -03:00
Juan Linietsky bca706b361
Revert "Fix some 3D texture issues" 2018-08-27 10:12:07 -03:00
Rémi Verschelde 87725e891d
Merge pull request #21481 from BastiaanOlij/bind_mesh_methods
Bound get surface functions on mesh
2018-08-27 15:06:45 +02:00
Bastiaan Olij ca677090ff Bound get surface functions on mesh 2018-08-27 21:49:27 +10:00
Rémi Verschelde fa2c5bea3c TileSet: Bind tile_set_shape_offset and getter
Fixes #21476.
2018-08-27 11:09:11 +02:00
alex-poe 5cd00c3780 fix reinhard tonemapper, modified filmic tonemapper, added internal exposure bias 2018-08-27 10:08:38 +02:00
Rémi Verschelde 0ba84b3f23
Merge pull request #21467 from elasota/fix-3d-textures
Fix some 3D texture issues
2018-08-27 09:51:05 +02:00
elasota 30e20b6278 Partial fixes for 3D texture issues 2018-08-26 20:22:56 -04:00
Black Cat! 2fe4c5dda1 Fix error using triplanar UV with detail map
Fixes #18550
2018-08-26 21:58:52 +04:00
Mariano Javier Suligoy 01d509b165 Backward compatibility for autotile setup from Godot 3.0.X
Fixes #20746
2018-08-24 22:59:08 -03:00
Juan Linietsky f41dddf069 missed outline size in previous commit 2018-08-24 11:22:17 -03:00
Juan Linietsky c399c41dfb Initalize font size to 16, closes #21165 2018-08-24 11:21:24 -03:00
Rémi Verschelde dc09be4c57
Merge pull request #21156 from MednauN/atlas-texture-fix
Fix AtlasTexture with NinePatchRect and TextureProgress
2018-08-24 15:30:59 +02:00
Rémi Verschelde 571dab7d1e
Merge pull request #21356 from akien-mga/drop-shadergraph
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 15:02:26 +02:00
Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Rémi Verschelde e22f0515c9 Drop old ShaderGraph code, obsoleted by VisualShader 2018-08-24 11:49:08 +02:00
Juan Linietsky 34e58fd831 Added a function to cache texture opacity at a pixel, and modified editor to use it.
Provides massive speedups to selecting objects, still awaiting for @MarianoGNU to do fixes to the region editor to improve performance.
2018-08-23 22:11:10 -03:00
Juan Linietsky a1b594c2fc Switched AnimatedTexture to a readers-writers lock, solves a race condition and fixes #20221 2018-08-23 13:28:36 -03:00
Michael Alexsander Silva Dias 6fa1b5eca7 Add option to move Tile/GridMap editors to another side 2018-08-22 19:18:23 -03:00
Juan Linietsky 334acc017f Add distance based dithering to the default material. 2018-08-22 10:24:00 -03:00
Rémi Verschelde 65c8a49122
Merge pull request #21250 from dragmz/ref-ptr-n(eq)-op
== and != operators for Ref<T> / T*
2018-08-21 21:28:29 +02:00
Rémi Verschelde 912131fe03
Merge pull request #20101 from panzergame/shape_margin
Expose bullet shape margin to UI.
2018-08-21 16:17:11 +02:00
Marcin Zawiejski a1d2fbdeb2 == and != operators for Ref<T> / T*
This is to prevent crashes for code like:

...
void Material::set_next_pass(const Ref<Material> &p_pass) {

	ERR_FAIL_COND(p_pass == this);
...

that's been fixed in 031f763d4f
2018-08-21 13:25:50 +02:00
Rémi Verschelde 35d232b100
Merge pull request #21228 from Noshyaar/docs-bind
Fix arg name in docs, some copy-paste errors
2018-08-21 00:08:05 +02:00
Juan Linietsky 031f763d4f Crash fixes for material and animtree 2018-08-20 16:35:36 -03:00
Poommetee Ketson 76adef2704 Fix arg name in docs, some copy-paste errors 2018-08-21 01:51:19 +07:00
Chaosus a6e51c8aa1 Fix crash when setting Material's next pass to itself 2018-08-19 21:27:09 +03:00
pesets 15af0e9ec8 Fix AtlasTexture with NinePatchRect and TextureProgress 2018-08-18 23:06:38 +07:00
Rémi Verschelde 17b2d808de Change PhysicsMaterial extension to phymat
All other binary extensions are lowercase.
2018-08-16 19:19:23 +02:00
Tristan Porteries e5bfa98d0f Expose bullet shape margin to UI.
The margin value is exposed into the UI for shape ressource.
This value can be modified through set_margin and get from get_margin
or by using the property margin. Each time the margin is modified
the associated collision shape is recreated and the margin value is
used in ShapeBullet::prepare.
2018-08-16 16:58:15 +02:00
Juan Linietsky c627f3a707 Attempting to workaround the problem present in #20904, let me know if it works. 2018-08-15 13:24:52 -03:00
Juan Linietsky d7a9a224fd
Revert "Fix border artifacts at the edge of deep parallax." 2018-08-14 20:33:50 -03:00
Juan Linietsky 4e55835e48
Merge pull request #18096 from aaronfranke/master
[Core] Split up math_2d.h
2018-08-14 18:58:32 -03:00
Rémi Verschelde d6058b967d
Merge pull request #20906 from Chaosus/rrect_fix
Fix ReferenceRect border
2018-08-14 23:31:48 +02:00
Juan Linietsky ef5095720b -Deprecate ImageTexture::load
-Add warning to Image::load when loading resources
-Add script binding for get_configuration_warning
2018-08-14 16:53:20 -03:00
Rémi Verschelde ccf5a50250 Fix comments indentation 2018-08-14 14:30:15 +02:00
Rémi Verschelde e651102b6f
Merge pull request #20860 from guilhermefelipecgs/fix_border_artifact
Fix border artifacts at the edge of deep parallax.
2018-08-14 09:45:38 +02:00
Łukasz Rutkowski e8a435c8cd Add clear text button to LineEdit
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
Aaron Franke cf136a91d6 [Core] Completely kill math_2d.h, change includes 2018-08-11 03:08:34 -05:00
Chaosus aaf62fcecc Fix ReferenceRect border 2018-08-11 10:37:03 +03:00
Juan Linietsky 7e33b2085c
Merge pull request #20861 from RandomShaper/improve-bitmap
Improve BitMap: expose methods + prevent stack overflow
2018-08-10 15:58:53 -03:00
Pedro J. Estébanez b48d421ca0 Transform fill_bits from recursive to iterative
Avoids crashes when generating polygons from big bitmaps.
2018-08-10 18:57:44 +02:00
Pedro J. Estébanez 42bf5cd790 Expose additional BitMap methods
Bonus: Restrict debug prints to debug builds
2018-08-10 18:57:44 +02:00
MAriano Javier Suligoy ce87a30e45 New TileSet Editor 2018-08-09 20:38:02 -03:00
Guilherme Felipe 85f4d33276 Fix border artifacts at the edge of deep parallax. 2018-08-09 20:24:52 -03:00
Juan Linietsky 913a7dbd8f
Merge pull request #20787 from Calinou/tweak-default-material-properties
Tweak the default SpatialMaterial properties
2018-08-08 09:44:31 -03:00
Juan Linietsky 9bd5315d30
Merge pull request #20786 from groud/skybox_default_change
Changes the default skybox to avoid the blue shade
2018-08-07 15:35:04 -03:00
Juan Linietsky 14fd797c53
Merge pull request #20381 from AndreaCatania/phymat_2
Improved Physics material
2018-08-07 15:31:26 -03:00
Andrea Catania 5e65e28eed Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection 2018-08-07 19:38:04 +02:00
Hugo Locurcio 31c12f05c4
Tweak the default SpatialMaterial properties
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.

This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
groud 8af2047966 Changes the default skybox to avoid the blue shade 2018-08-07 14:47:59 +02:00
Juan Linietsky edde52c8de Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
Juan Linietsky 07a982e614
Merge pull request #20597 from karroffel/tex3d
add 3D textures
2018-08-06 07:20:00 -03:00
Juan Linietsky d5d83b754d Ensure index is only saved when scene is inherited, or parent node is not from the edited scene. Closes #17562. 2018-08-05 11:58:13 -03:00
Thomas Herzog b4d3f541e7 add 3D textures 2018-07-30 12:20:27 +02:00
Juan Linietsky 200c6cf630 Perform a name check when loading scenes and running on editor, fixes #6152 2018-07-29 17:39:45 -03:00
Bastiaan Olij d41a4089c6 Added a method to find the index for a surface with a given name 2018-07-28 19:14:41 +10:00
Rémi Verschelde 91d6fa817e
Merge pull request #15967 from Gamblify/AudioRecordingModule
Audio Recording from godot
2018-07-26 15:37:19 +02:00
Gustav Lund adb43b6976 AudioStreamSample can now be saved to a WAV file
8 and 16 bit sample saving has been implemented.
2018-07-26 14:14:39 +02:00
Gustav Lund cd2070c684 Audio Recording module
Implements an Audio bus effect that outputs the audio from the bus into a wav file

Now channels audio recording into an AudioStreamSample instead of saving to wav
2018-07-26 14:14:29 +02:00
Rémi Verschelde 391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
JFonS 0052ee70d2 Added keep scale flag to billboard materials 2018-07-26 09:34:12 +02:00
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Chaosus bde962dbdd Fix crash when you pass invalid parameter to ImageTexture.set_data 2018-07-25 12:23:34 +03:00
Juan Linietsky 2e67fc57e6
Merge pull request #18867 from fire/better_vx_us_rebase_02
Improve VisualScript UX
2018-07-24 18:02:10 -03:00
K. S. Ernest (iFire) Lee 85670726fd Improve VisualScript UX
* Prototype faster function call ux.
* Work on general search ux.
* Able to create nodes from search.
* Show class for variables but not methods.
* Get actions search working.
* Descriptions now show for both methods and properties.
* Enable zooming on mouse wheel up and down.
* Make the drag trigger on right mouse button.
* Search now shows for action visual script nodes.
* Able to search visual node names.
* Search works better.
* Change zooming scale to hide artifacts better.
* Remove zoom changes
* Select from base should check properties too like the other functions.
* Seq_connect flag is needed to set sequence lines correctly.
* Remove comment
* Code cleanup with function names and arguments.
* Use brief description for search descriptions.
* Clean and fix bug with input nodes connecting with sequence lines.
* Add a warning and fix some edge conditions with sequence into data lines and vice versa.
* Don't search functions when pulling from a sequence node.
* Don't show actions when pulling from a data line.
* Set set and get properties.
* Convert visual script operators to the correct type
* Create a function preset finds only functions.
* Singletons can now find functions.
* Add shift-a for generic search.
* Add brief descriptions for Visual Script nodes.
* Search boxes can now filter names.
* Add bigger hit zones to node connect.
* For the drop zones, make all the rect2 areas the same size.
* Function names in visual script node should be lower case so that search works better.
* Use the convention of capitalize() for set, set, visual script nodes and methods.
* Make search more general. Ignore "_" and make case-insensitive. Also made the search window smaller and remove extra info from search
* Make type_cast use the connecting node's type and remove use of found variable.
* Fix case where you call an instance's call function where it becomes an invalid call.
* Make get_visual_node_names use a set of filters, move action creations and fix bug with sequence node connections.
* Make the window bigger.
* Make connect_data and connect_seq more robust.
* Add icons to search items.
* Add vs constructors in shift-a menu.
* Operators, builtins and constructors show type name. Fix several problems with port connections.
* In shift-a mode search everything.
* Code cleanup
* Work on autocompleting the type.
  * Use type guess in action creation.
  * Check if type hint string exists in object variables when generating the visual script search.
  * Add the hint to SceneTree.
  * Add original type detection.
  * Make type casting great again. This puts the type casted base type as the data output type string hint.
  * Pass the type in a VisualScriptFunctionCall too.
  * Set the base type correctly in VisualScriptFunctionGet and VisualScriptFunctionSet using hint string.
  * Make sure the instance is passed in VisualScriptPropertySet.
  * Restore search on the node's type.
* Remove dependencies from graph_edit.
* Remove dependencies from property_selector and name the class visual_script_property_selector.
* Extract hot zones into a function.
* Move hot_zones constants into default theme.
* Bigger capture zones.
* Clean messy port_grab_distance variables.
* Remove RMB functionality.
* Remove memory leak on showing visual script descriptions.
* Read the port_grab_distance constants on enter tree and theme changed.
2018-07-24 13:59:28 -07:00
Max Hilbrunner b92c432313
Merge pull request #19225 from Paulb23/open_all_files_in_script_editor
Open all files in script editor
2018-07-24 21:52:11 +02:00
Rémi Verschelde bfe52fc30a
Merge pull request #20391 from YeldhamDev/expose_tileset_modulate
Expose 'modulate' set/get in TileSet resource
2018-07-24 09:59:23 +02:00
Wilson E. Alvarez a22e746bc3 Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
Michael Alexsander Silva Dias dc0c75ce68 Expose 'modulate' set/get in TileSet resource 2018-07-23 18:35:52 -03:00
AndreaCatania 17ebbfb56d Implemented Soft body
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
Juan Linietsky 1ad20dc2f1
Merge pull request #12403 from AndreaCatania/phymat
Physics material
2018-07-23 07:37:03 -03:00
Paulb23 8ff747171f Allow opening and editing of any utf_8 file in script editor 2018-07-22 11:55:56 +01:00
George Marques 03746da73f
Add editor highlight for type-safe lines
The line number is hightlighted to indicate that the line contains only
type-safe code.
2018-07-20 21:55:18 -03:00
Rémi Verschelde bd9b8098fe
Merge pull request #20140 from EIREXE/ambient_light_disable_shader
Add disable ambient light flag to shaders and materials
2018-07-18 10:39:20 +02:00
Marcelo Fernandez e4db15471b Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp 2018-07-17 18:31:22 -03:00
Alex Roman 2ce1118faa Add disable ambient light flag to shaders and materials 2018-07-17 21:30:43 +02:00
Max Hilbrunner 707175eda8
Merge pull request #19044 from Mintormo/make_header_fix
Added support of Python 3 in make_header.py
2018-07-17 15:12:49 +02:00
Rémi Verschelde f71ffa9724
Merge pull request #20146 from dodgyville/bezier_fixes_19777
fix issue with bezier tracks using incorrect duration for interpolating values
2018-07-17 14:43:47 +02:00
Rémi Verschelde 95d99cb2ac
Merge pull request #20176 from Chaosus/vs_namefixes
Several name fixes for visual shaders
2018-07-17 13:54:22 +02:00
Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00
Chaosus 3af81427a1 Several name fixes for visual shader 2018-07-15 17:28:06 +03:00
Juan Linietsky f6ce73f724 Visual Shaders are back. 2018-07-14 18:16:18 -03:00
Luke Miller 7298a746ce fix issue with bezier tracks using incorrect duration for interpolating values 2018-07-14 11:48:40 +10:00
Max Hilbrunner 118d4f3115
Merge pull request #19540 from muiroc/cylinder
Cylinder resource and collision shape (bullet only)
2018-07-12 05:09:37 +02:00
Juan Linietsky 7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
Max Hilbrunner 9f82368d40
Merge pull request #19475 from YeldhamDev/animplayer_cosmetic
Minor changes to the AnimationPlayer editor
2018-07-05 04:25:04 +02:00
Rémi Verschelde 92bfde531c
Merge pull request #19786 from JFonS/correct_normal_scaling
Add render mode to ensure correct normals when using non-uniform scaling
2018-07-04 15:09:59 +02:00
Max Hilbrunner 23ad85c692
Merge pull request #19398 from godotengine/remove-left-margin
Remove default non-zero left margin
2018-07-03 16:41:04 +02:00
Juan Linietsky e179bf0726 Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize. 2018-07-03 10:56:31 -03:00
Max Hilbrunner e29e4e56c1
Merge pull request #19843 from Calinou/fix-dynamicfont-hinting-setting
Fix the DynamicFont hinting setting being ineffective
2018-07-03 15:34:02 +02:00
Juan Linietsky 7fc2367508 Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
Juan Linietsky 2dc738ce27 -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
-Fixes to some duplication scenarios for instanced scenes
2018-07-02 15:08:35 -03:00
muiroc 0a36e974da added cylinder shape support 2018-07-01 11:16:54 +02:00
Michael Alexsander Silva Dias 02181292b8 Minor changes to the AnimationPlayer editor. 2018-06-30 00:12:05 -03:00
Hugo Locurcio 6deb1889d0
Fix the DynamicFont hinting setting being ineffective 2018-06-29 21:38:53 +02:00
Juan Linietsky 0ffec7daf7 Small fixes 2018-06-29 09:13:39 -03:00
Hugo Locurcio 53e94a1ce1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
JFonS c8cf71753c Add render mode to ensure correct normals when using non-uniform scaling 2018-06-21 00:12:12 +02:00
Juan Linietsky 0a1c1c660f -Added AnimationGraphPlayer (still missing features)
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
Rémi Verschelde 8efbe9ed3d
Merge pull request #19487 from JFonS/better_3d_select
Improve 3D selection
2018-06-13 18:49:35 +02:00
JFonS 9cd1c20f6a Polished 3D selection 2018-06-13 17:52:37 +02:00
clayjohn 14acc61ce1 updated ranges for primitive meshes 2018-06-08 23:49:00 -07:00
Juan Linietsky 9cb17d7af8 Avoid animation length from ever being completely, fixes #19420 2018-06-08 13:42:45 -03:00
Juan Linietsky b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
Pedro J. Estébanez 12a87b257f
Remove default non-zero left margin 2018-06-06 20:10:43 +02:00
Mintormo 5d28a21454 Added support Python 3 in "make_header.py" file 2018-05-27 12:51:57 +03:00
Max Hilbrunner 7e8b7a7815
Merge pull request #18379 from ZDDM/18-04-23-audiostream-docs
Fully expose the data variable in AudioStreamSample and AudioStreamOGGVorbis
2018-05-26 18:22:05 +02:00
danilo2205 dc639d334a Up vector implementation and OrientedPathFollow. 2018-05-20 19:51:56 -03:00
Juan Linietsky 9b5275b135 -Hid texture flags by default so they dont take so much space
-make curve texture preview not so large, so its easier to embed the editor
2018-05-18 12:37:18 -03:00
Rémi Verschelde b003b7d846
Merge pull request #18978 from Chaosus/cubebugfix
Fix property bug in CubeMesh which prevent it from changing in inspector
2018-05-18 12:47:55 +02:00
Mariano Javier Suligoy 7eddb80b27
Merge pull request #18960 from isaacremnant/autotile_3x3_minimal
Restore support for minimal 3x3 autotile sets
2018-05-17 19:57:55 -03:00
Juan Linietsky 4b5227ff77 -Ability to open resources in the same window
-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
Chaosus b3fccc5778 Fix bug in CubeMesh 2018-05-17 19:46:03 +03:00
isaacremnant e4f0ac558d Restore support for minimal 3x3 autotile sets 2018-05-17 09:49:14 -04:00
Rémi Verschelde 802ddc6e94
Merge pull request #18862 from endragor/remove-font-width-ceiling
Ceil char width within Label instead of Font
2018-05-17 09:31:22 +02:00
Rémi Verschelde 2cf36651b9
Merge pull request #18814 from PJB3005/18-05-12-imagetexture-load-error
ImageTexture.load returns an error code.
2018-05-16 23:23:08 +02:00
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Pieter-Jan Briers 622a754584 ImageTexture.load returns an error code. 2018-05-14 19:11:41 +02:00
Ruslan Mustakov d5a0b5f35b Ceil char width within Label instead of Font
Some classes use Font::get_char_size directly and not only for
autowrapping. RichTextLabel is one such example. So this commit
reverts aa8561d (PR #17504) and instead ceils character width within
Label. This makes sure Label autowraps correctly while not affecting
other Font clients.

Fixes #18835.
2018-05-14 20:32:14 +07:00
Michael Alexsander Silva Dias 7f72d6476b Fixed some warnings found with Cppcheck. 2018-05-14 02:14:56 -03:00
Ruslan Mustakov f34ea810fe Update oversampling of outlines after window size change
Fixes #18774.
2018-05-11 13:59:56 +07:00
AndreaCatania 5f66734d2d Implemented physics material
Hidden a function

Fixed travis static check
2018-05-11 03:23:09 +02:00
Juan Linietsky aacd7f012e
Merge pull request #18374 from JFonS/fix_particles_animation
Fix particle animation controls
2018-05-08 11:34:34 -03:00
Ruslan Mustakov 863dd9aa46 Always emit dynamic font change in update_oversampling
Fixes #15787.

The issue occurred when two (or more) separate DynamicFont instances
used the same DynamicFontAtSize instance due to having equal
properties. The first instance updated its data_at_size and emitted
"changed" signal, but the second did not because it considered the
data_at_size to be up to date, even though it has just been updated.
2018-05-08 19:01:15 +07:00
Ruslan Mustakov 5cd12f6649 Perfect FreeType-based outlines for DynamicFonts
- Implement outlines based on FreeType Stroker API. This allows
  artifact-free results, similar to what you will see in Web or any text
  editing tools. Outline is a part of DynamicFont rather than Label,
  because outlines have to be baked into the font's atlas. Font has a
  default outline_color and a Label can specify font_outline_modulator
  that will be multiplied with the Font's color to get the final result.

- draw_char now has to be called twice to fully render a text - first
  with p_outline == true for each character and then with
  p_outline == false for each character.

- Number of draw-calls is reduced from 5 to 2 per outlined character.

- Overall cleanup of DynamicFont code, extracted duplicated code pieces
  into separate methods.

- The change is backward-compatible - Labels still have outline
  properties that work exactly as they worked before.

Closes #16279.
2018-05-08 13:45:24 +07:00
Juan Linietsky 9f2d54cd68 Added a simpler way to flip faces, closes #17373 and closes #17369 2018-05-07 18:55:05 -03:00
Juan Linietsky 7175a7f025
Merge pull request #17504 from endragor/fix-oversampling-autowrap
Ceil dynamic font glyph size
2018-05-07 18:21:11 -03:00
Juan Linietsky 2ba8b5b27c
Merge pull request #17828 from bojidar-bg/17779-progressbar-minimum-size
Fix StyleBox ignoring region rect and ProgressBar using center size
2018-05-07 16:33:12 -03:00
Juan Linietsky 3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
Added flag on SpatialMaterial to disable shadows
2018-05-07 16:18:25 -03:00
Max Hilbrunner fc9fad925b
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
Implement font shadows for RichTextLabel
2018-05-05 07:01:04 +02:00
Max Hilbrunner eec38da856
Merge pull request #18407 from danilo2205/get_closest_point
Add methods get_closest_point and get_closest_offset for both Curve2D and Curve3D
2018-05-05 06:56:26 +02:00
Rémi Verschelde 0bc07f8ff3
Merge pull request #18480 from BastiaanOlij/add_custom_aabb_to_primitives
Added custom aabb to primitives
2018-05-04 15:19:30 +02:00
danilo2205 2224975e7e Added methods get_closest_point and get_closest_offset to both Curve2D and Curve3D 2018-05-01 18:24:41 -03:00
Pieter-Jan Briers 20dd2204db Adds z-index properties to TileSets. 2018-05-01 17:24:57 +02:00
Zumo ef74954e66 Fully exposes data variable on AudioStreamSample/AudioStreamOGGVorbis...
...and also changes "_set_data" and "_get_data" to "set_data" and "get_data" respectively.
2018-05-01 12:19:15 +02:00
Bastiaan Olij 1ee40206d4 added custom aabb to primitives 2018-04-29 15:06:18 +10:00
Juan Linietsky 8d199a9b2c CSG Support for Godot!
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00
sersoong 21eac24af1 Fixed stylebox crash 2018-04-27 17:30:28 +08:00
JFonS aeda5dccfe Fix particle animation controls 2018-04-23 11:14:16 +02:00
Markus Törnqvist 1c6ea572ca Implement font shadows for RichTextLabel 2018-04-12 15:09:48 +03:00
George Marques 0ee72fbd30
Merge pull request #18072 from AlexHolly/master
expose Tileset TileMode to GDScript
2018-04-08 21:44:07 -03:00
Alexander Holland f18b74838c expose Tileset TileMode to GDScript 2018-04-08 22:54:02 +02:00
Juan Linietsky b756172bdb
Merge pull request #16705 from Chaosus/generate_normals_flip
Add flip switch to SurfaceTool.generate_normals
2018-04-08 17:18:03 -03:00
Juan Linietsky 4ee3f3251d
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08 09:39:03 -03:00
Juan Linietsky 6eb0c74e9d
Merge pull request #17443 from Noshyaar/tilesetcrash
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08 09:31:54 -03:00
Juan Linietsky 14340efa3c
Merge pull request #17602 from ivodopiviz/tscn-issues
Removed unnecessary newlines from tscn
2018-04-07 16:59:12 -03:00
Juan Linietsky 187b14ae24
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
Radio buttons in menus
2018-04-07 16:41:39 -03:00
Poommetee Ketson a492d22952 Mesh: fix crash when creating mesh outline from QuadMesh
Since create_outline can only make outline for PRIMITIVE_TRIANGLES,
when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create
outline, will leave `arrays` empty, and crash when it is being indexed
for "indices" subarray.

This PR shows error when there's only one surface and it is not
TRIANGLES. Also prevent the crash if it has more than one surface
and none of them are TRIANGLES (and any other cases that could leave
`arrays` empty) by checking the size of `arrays` == 8 before indexing
it, since the method seems to expect `arrays` to be of that size.
2018-04-01 22:06:47 +07:00
JFonS 9c307d4b6c Added flag on SpatialMaterial to disable shadows 2018-03-29 18:46:42 +02:00
Bojidar Marinov 91eb80041d
Fix StyleBox ignoring region rect and ProgressBar using center size
ProgressBar used the center size of the stylebox to calculate its minimum size, thus disallowing certain setups.
If the old behaviour is wanted, it can be forced by providing a custom minimum size, or by giving proper margins to the stylebox.

Fixes #17779.
2018-03-28 20:56:09 +03:00
Pedro J. Estébanez ab3b1d9f3e Add radio-button-looking entries to PopupMenu
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.

`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.

Keeping check in the name adds an additional clue about these facts.

Closes #13055.
2018-03-27 19:19:45 +02:00
Ivan Vodopiviz e0f6b54b77 Removed unnecessary newlines from tscn
References #6025. Made small changes to avoid adding newlines for no reason.
2018-03-25 23:09:19 +02:00
Poommetee Ketson ed3b080ca6 Fix converting to tileset crashes Godot if existing file is not tileset
also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23 21:27:30 +07:00
Ruslan Mustakov aa8561ded4 Ceil dynamic font glyph size
Fixes #15459. When oversampling is enabled, glyphs may have fractional
size, but they are still rendered into integral pixels, which results in
them taking more space than was anticiped by autowrapping algorithm. The
solution here is to return ceiled width, which makes autowrapper
consider characters a bit larger than they are, but it doesn't hurt the
actual rendering and ensures there is enough space for the characters.
2018-03-14 19:53:44 +07:00
Bojidar Marinov 9f6c0c6eae
Duplicate Arrays and Dictionaries when instancing scene in editor
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate

Fixes #13971
2018-03-13 17:18:08 +02:00
Rémi Verschelde 96bda9c463
Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options
Add an hinting mode setting to DynamicFonts
2018-03-13 13:38:35 +01:00
Rémi Verschelde ab001d830b Fix serialization of identifiers with non printable ASCII characters
Fixes #6888.
2018-03-02 13:33:53 +01:00
Hugo Locurcio c1544c12ef
Add an hinting mode setting to DynamicFonts
- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
  in their DynamicFontData child. Changes will be visible upon
  reloading the scene in the editor.
2018-02-28 00:12:26 +01:00
Rémi Verschelde eedb85e618
Merge pull request #16932 from groud/fix_collision_shape_selection
Fixes collisions shape selection
2018-02-24 01:32:16 +01:00
Rémi Verschelde 6b32e96d6e
Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-texture
StyleBoxTexture: Texture instead of RES for texture and normal_map.
2018-02-24 01:29:35 +01:00
Rémi Verschelde 23ebae01dc Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Gilles Roudiere c250a9a9f9 Fixes collisions shape selection 2018-02-22 20:48:25 +01:00
Pieter-Jan Briers b51a86a57a StyleBoxTexture: Texture instead of RES for texture and normal_map. 2018-02-22 19:27:35 +01:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
Rémi Verschelde c291fc39ad
Merge pull request #16772 from damarindra/tileset_editor_improvement
Tileset Editor Improvement
2018-02-21 10:40:43 +01:00
Damar Indra e69dd47501 Tileset Editor Improvement 2018-02-20 22:33:59 +07:00
Rémi Verschelde 2c44b2cee4
Merge pull request #16718 from Chaosus/triplanarfix
Add refraction possibility when triplanar uv mode enabled
2018-02-20 11:14:31 +01:00
Rémi Verschelde b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Rémi Verschelde 5933cf867a
Merge pull request #15780 from volzhs/emoji
Support colored font
2018-02-19 21:51:53 +01:00
Andrea Catania ffc3ef8677 Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 2018-02-19 20:59:57 +01:00
Chaosus 399e553829 Added flip switch to generate_normals 2018-02-19 22:40:34 +03:00
Chaosus b5e4f637fc Added refraction possibility for triplanar uv mode 2018-02-15 17:21:09 +03:00
Rémi Verschelde 5a83705b19
Merge pull request #15523 from Nutriz/change_primmesh_accuracy_value
Change primitive meshes acccuracy value
2018-02-14 17:05:19 +01:00
Rémi Verschelde 309303d92c
Merge pull request #15592 from paulloz/textedit-initial-size
set a better initial size to TextEdit nodes
2018-02-14 16:38:27 +01:00
Rémi Verschelde c5a5b10342
Merge pull request #15799 from SaracenOne/lightmap_unwrap_script_expose
Expose 'lightmap_unwrap' method to the scripting engine.
2018-02-14 16:17:35 +01:00
Phil Jones d1a471f909 Fix texture import spelling 2018-02-03 18:38:39 +00:00
Poommetee Ketson 4f9ef96b54 Gradient: fix wrong property type 2018-02-03 22:38:54 +07:00
Rémi Verschelde 0033e72a0f
Merge pull request #16276 from bcr3ative/issue_15668
Fix inconsistencies and typos in argument names
2018-02-01 17:26:13 +01:00
Rémi Verschelde 51d3dee9c2
Merge pull request #15946 from MarianoGnu/issue_15870
Attemp to fix #15870
2018-02-01 16:49:35 +01:00
Paolo Perkovic 08d4bfacaf Fix inconsistencies and typos in argument names 2018-02-01 16:47:20 +01:00
Juan Linietsky 1322ca6fb2 Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter.
2018-01-30 11:04:22 -03:00
MrCdK 8a9f1c2a5d Expose audio streams get_length() 2018-01-22 20:35:33 +01:00
Juan Linietsky 8daf5491ab I have no idea why this commit fixes #15392 2018-01-21 16:19:35 -03:00
Mariano Suligoy 517ff5c8d7 attemp to fix #15870 2018-01-21 12:31:59 -03:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Saracen e3fdacdf90 Expose 'lightmap_unwrap' method to the scripting engine. 2018-01-17 03:39:06 +00:00
Juan Linietsky 4de84f4c0a BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
volzhs c5e3acc29c Support colored font 2018-01-16 22:56:54 +09:00
Rémi Verschelde 187e3d1039
Merge pull request #15629 from endragor/fix-shader-property
Fix Material's shader property binding
2018-01-12 18:26:28 +01:00
Ruslan Mustakov b517fc11af Fix Material's shader property binding
ShaderGraph doesn't exist in 3.0.
2018-01-12 22:37:00 +07:00
Juan Linietsky 471c2d0d38 Make burley default for materials, fixes #15054 2018-01-12 11:50:08 -03:00
Bojidar Marinov 9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde e6edbc7699
Merge pull request #15528 from AndreaCatania/p1
Fixed viewport node error on editor
2018-01-11 22:19:02 +01:00
AndreaCatania b77968dea3 Fixed resource setup handling 2018-01-11 19:26:28 +01:00
Paul Joannon 842cb1ad8c set a better initial size to TextEdit nodes
Address #15163
2018-01-11 12:11:44 +01:00
damarindra bea40343ab fix updating tileset list when assign texture and set autotile true 2018-01-11 05:50:36 +07:00
Konrad Nowakowski c73589305e Fix bitwise NOT operator on BitMap's set_bit 2018-01-09 21:11:16 +00:00
Jerome67000 b72c9b85d0 Change primitive meshes acccuracy value 2018-01-09 13:41:59 +01:00
Bernhard Liebl a64dc5af74 Two potential glitches in font oversampling 2018-01-08 18:09:41 +01:00
Bernhard Liebl 526e637a97 Fix stale dynamic font reference fetch from cache
Seems to fix issue 15392
2018-01-07 16:57:23 +01:00
Juan Linietsky 9cf19f8dee Ensure depth reads go via alpha render list, fixes #14759 2018-01-06 17:38:39 -03:00
Juan Linietsky 50b975548d Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 2018-01-06 16:38:36 -03:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde dc2cc6bc2b
Merge pull request #15186 from GodotExplorer/default-theme
Fix errors with custom theme and custom font in project settings.
2018-01-04 14:50:15 +01:00
firefly2442 f066991aa7 found via cppcheck:
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde 459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
geequlim bd0a9f4bd6 Fix errors with custom default theme and custom fonts. 2017-12-30 17:30:37 +08:00
Bernhard Liebl 8505871a87 More exact picking for canvas editor 2017-12-27 20:24:58 +01:00
Juan Linietsky c2240a2a71 A promise is a promise, so added ability to load and save shaders as text files, closes #14431 2017-12-26 13:52:09 -03:00
Juan Linietsky edd3bd8cb8 Ability to set flags via code in StreamTexture, as some users find it useful. Fixes #14526. 2017-12-26 12:50:46 -03:00
Juan Linietsky 2b31155baa Fix sidedness check in material. Also remove SIDE built-in. 2017-12-26 11:09:52 -03:00
Poommetee Ketson 6c897707ca Add missing parameter names 2017-12-25 21:19:56 +07:00
Juan Linietsky b08735f209 Make dynamic font oversampling fully dynamic. 2017-12-19 21:58:32 -03:00
Juan Linietsky fc103566e6 Added font oversampling support 2017-12-19 18:48:30 -03:00
Ibrahn Sahir 8981924fbe fix for BitmapFont::create_from_fnt to allow loading from file in
project root directory.
2017-12-19 11:02:25 +00:00
Juan Linietsky fa8a1fc420 Fixes how transform is applied to geometry in UV unwrap 2017-12-17 12:04:54 -03:00
Rémi Verschelde 8f25a2dc11 Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
Juan Linietsky cf84ee22a9 Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00
Juan Linietsky c93cb30cbb restored binary compatibility, which was broken in #14406 2017-12-16 15:48:16 -03:00
Matthias Hoelzl ced1ff63a8 Improve duplication and saving of instanced scenes 2017-12-16 17:58:17 +01:00
Juan Linietsky 251433847f -Added new scene conversion to binary on export (disabled by default, please test)
-This method works by directly converting text to binary, so the scene does not need to be loaded and saved
2017-12-15 08:39:26 -03:00
Juan Linietsky f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
volzhs 2afa2bc389 Fix CheckBox minimum size 2017-12-11 15:37:29 +09:00
volzhs 3c04d7798c Fix CheckButton minimum size 2017-12-11 14:52:32 +09:00
Rémi Verschelde dcc5e21b35
Merge pull request #14520 from Smjert/fix/11247/skybox
Fix skybox generation imprecision with Clang
2017-12-11 00:12:38 +01:00
Stefano Bonicatti 95056ca913 Fix skybox generation imprecision with Clang
The bug generated a "blue circle" at the bottom end of the y axis,
and probably one too at the other end.
This is caused by a normalization of a vector which results in its y component
to be sometimes > 1.0 or < -1.0 in Clang.
This value is then used with acos(), which returns NaN.

Fixes #11247
2017-12-10 19:56:45 +01:00
Rémi Verschelde 2b41afb30e Fix wrong return value in some virtual method bindings 2017-12-10 15:34:08 +01:00
Rémi Verschelde ce0f894b48 doc: Sync classref with current source 2017-12-10 00:43:49 +01:00
Rémi Verschelde 75d0aeb0e9 Fix build in ArrayMesh
Bug introduced in 65fb961b8b.
2017-12-09 19:37:16 +01:00
Rémi Verschelde ff11864901
Merge pull request #13371 from RayKoopa/mute_animation_tracks
Add feature to disable animation tracks
2017-12-09 19:23:18 +01:00
Ray Koopa ad9f987715 Add feature to disable animation tracks 2017-12-09 18:22:16 +01:00
Juan Linietsky 65fb961b8b -Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
PJB3005 0221cac2fc Fix TileSet::AutotileData::ocludder_map typo 2017-12-08 20:38:36 +01:00
Paulb23 48ad133cf9 Changed current line draw order and added code folding color 2017-12-07 19:17:43 +00:00
Juan Linietsky 5614902611 ability to keep user tracks when importing animations, closes #12801 2017-12-07 10:19:35 -03:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Juan Linietsky 7b7ba58493 -Fix particles with size==0, closes #13931
-Fixed material previews (dont show sphere unless for spatial)
2017-12-06 19:51:13 -03:00
Rémi Verschelde 7b557a4e1f
Merge pull request #13409 from YeldhamDev/textedit_disabled
Add disabled theme to TextEdit
2017-12-06 23:42:54 +01:00
Juan Linietsky 86fcc39fa9 Fix and rewrite folding logic, closes #14005, closes #13421 2017-12-06 19:07:17 -03:00
Waldson Patrício 62b0799ba0 Fix missing stylebox for LinkButton's hover states 2017-12-06 16:36:44 -03:00
Unknown fd1b94e307 Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
Juan Linietsky 5868754b01 Added a higher level wrapper for proxy texture 2017-12-04 16:54:17 -03:00
Juan Linietsky d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Michael Alexsander Silva Dias 6b07e8c624 Fixed FileDialog's "parent folder" button not having a texture. 2017-12-02 04:30:20 -02:00
Michael Alexsander Silva Dias 2773c12156 Add disabled theme to TextEdit. 2017-12-01 01:32:26 -02:00
Juan Linietsky ed0af05111 Switch to textureLod for parallax offset, avoids errors on UWP. 2017-11-27 17:47:33 -03:00
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
geequlim f3588b6b65 Fix style error with MenuButton in default theme 2017-11-24 19:31:20 +08:00
Ruslan Mustakov e967dbca6f Fix TileMap and TileSet ClassDB bindings 2017-11-24 11:43:15 +07:00
Mariano Suligoy bcfb0a09f8 Implement auto-tiling 2017-11-20 06:27:47 -03:00
Daniel J. Ramirez 62eda56e67 Fixed mesh importing when multiple materials are present 2017-11-17 18:50:19 -06:00
Ferenc Arn d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Rémi Verschelde 49cea443a9
Merge pull request #12870 from Nibodhika/master
Fixing tilemap rotation for non top-left tiles.
2017-11-17 00:05:23 +01:00
Rémi Verschelde 15a20f9746 Remove obsolete ButtonArray theming
ButtonArrays have been removed in 3.0.
[ci skip]
2017-11-15 22:53:38 +01:00
Juan Linietsky 7010ee3cb9 -Ability to choose operator for emission, closes #10441
-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15 12:39:24 -03:00
Vito 5515d28107 Fixing tilemap rotation for non top-left tiles. 2017-11-15 09:22:07 +00:00
Juan Linietsky 6277e6d40a Ability to update parts of an array, and set arrays as dynamic draw 2017-11-14 17:26:35 -03:00
Rémi Verschelde f3d812e3a0
Merge pull request #12811 from Chaosus/quadsize
Add size to QuadMesh
2017-11-13 22:42:32 +01:00
Rémi Verschelde 03a080547d
Merge pull request #12014 from hi-ogawa/fix-video-playback
Fix video playback
2017-11-13 19:57:18 +01:00
Chaosus 06ce2e339e Added size to QuadMesh 2017-11-13 16:19:50 +03:00
Rémi Verschelde 47e5b43160
Merge pull request #12852 from djrm/pr_import_fixes
Update meshes when reimporting,
2017-11-12 21:17:58 +01:00
Rémi Verschelde e9392dd876
Merge pull request #12858 from dfleury2/master
fix: Updates dynamic_font_stb to use get_extension, and memnew
2017-11-12 21:06:03 +01:00
Daniel J. Ramirez 2932cc79ee Update meshes when reimporting,
Save scene preview even when not doing save and play.
2017-11-12 13:41:44 -06:00
Juan Linietsky 48d57e4a30 -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12 11:11:45 -03:00
Juan Linietsky 09e6ce693d Set ambient contribution by default to 1, fixes #11850 2017-11-12 08:26:45 -03:00
D. Fleury f75028a34c fix: Updates dynamic_font_stb to use get_extension, and memnew 2017-11-12 11:45:29 +01:00
Juan Linietsky 192a4d7de5 Reworked how servers preallocate RIDs, should fix #10970 2017-11-09 23:35:34 -03:00
Rémi Verschelde ed57f0a0d4 Remove get_default_video_mode definition on OSX/iOS
It had been missed in d09160a8b6 and broke compilation
for those platforms.

Took the opportunity to run clang-format on the code base to fix some corner cases
that went through our static tests/were overlooked recently.
2017-11-09 23:36:08 +01:00
MrCdK fec243ed56 Added filter_clip to AtlasTexture 2017-11-05 22:27:05 +01:00
Poommetee Ketson 83f5d7e40a Refactor bufer to buffer 2017-10-28 19:15:51 +07:00
Jakub Grzesik 5a83fc50ec fix a 'proximity_fade_distacne' typo in material 2017-10-25 20:27:52 +02:00
Bastiaan Olij e72a6644dc Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindings 2017-10-23 21:27:12 +11:00
Rémi Verschelde abea816e54 Revert "Rename Schlick GGX to GGX." 2017-10-23 07:42:36 +02:00
Juan Linietsky b4f0f59d9f Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
Rémi Verschelde 1054c6edee Merge pull request #12296 from tagcup/ggx_rename
Rename Schlick GGX to GGX.
2017-10-22 10:30:11 +02:00
Poommetee Ketson bbab451dde CubeMap: fix duplicate flags property 2017-10-22 10:28:02 +07:00
Ferenc Arn cb0bf1edea Rename Schlick GGX to GGX.
Schlick's approximation and GGX are orthogonal concepts.

Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.

The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21 19:35:54 -04:00
Rémi Verschelde e0c14e6306 Merge pull request #12286 from NathanWarden/add_cubemap_properties
Added properties for CubeMap.
2017-10-21 23:44:06 +02:00
Poommetee Ketson 9cadb9e5f3 Bind unbound enums, rearrange some by value 2017-10-22 01:58:02 +07:00
Nathan Warden 5f7478e196 Added properties for CubeMap. 2017-10-21 13:23:32 -05:00
Rémi Verschelde 8cb76888ae Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-texture
Fix spatial shader conversion with texture
2017-10-20 23:55:58 +02:00
Hiroshi Ogawa 3bd2a4c421 Fix spatial shader conversion with texture 2017-10-19 16:10:24 +09:00
Pedro J. Estébanez f4959ee32b Fix animation before first key
Prior to this, the value assumed for the interval between the start of the track and the first frame would be the one of the first key if
- *seeking/playing a continuous track*;
- *seeking a discrete track*.

And the first key would be ignored until reached -thus not modifying the target property/transform- in the remaining case; namely, *playing a discrete track*.

In other words, the inner workings of the animation system considered the unreached first key for interpolation but not for a query of every key inside a time range.

With this changes, the first key is only considered is the animation is looped and ignored otherwise. That way, in order to have a start value, you'll need an explicit key at the very beginning of the track, while having the flexibility of the animation player not touching the target value until the first key is reached.

This corresponds to the point 1) of #10752.
2017-10-15 01:28:08 +02:00
Matt Hughes 3edd3cd377 Fix video playback
This adds support to

- VideoPlayer
- VideoStreamWebm
- VideoStreamTheora
2017-10-14 23:20:39 +09:00
Andreas Haas 4c716f3623
[DOCS] Fix a few typos. 2017-10-14 12:45:49 +02:00
Daniel J. Ramirez 9001ba26aa Added and improved some missing icons, plus some other visual fixes. 2017-10-13 16:39:17 -05:00
Ruslan Mustakov 6106fd88d4 Remove junk output
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
2017-10-13 12:40:19 +07:00
Rémi Verschelde d6fe668cef Merge pull request #12026 from hickop/default-theme-sliders
Added grabber_area to default_theme sliders. Fixes #11261
2017-10-11 22:45:34 +02:00
hickop 57d8ff636c Added grabber_area to default_theme sliders. Fixes #11261 2017-10-11 16:33:17 +02:00
hungrymonkey 5080a9cf21 Fix data alignment issues in get_data() in AudioStreamSample
I am fixing the issue by adding DATA_PAD to the return pointer as
suggested by hi-ogawa

When using set_data in AudioStreamSample in PoolByteArray, the data is set
using a DATA_PAD to pad the pointer to the correct place as such

uint8_t *dataptr = (uint8_t *)data;
copymem(dataptr + DATA_PAD, r.ptr(), datalen);
data_bytes = datalen;
godot/scene/resources/audio_stream_sample.cpp#L473

All I am doing is adding a DATA_PAD to the return pointer to
get_data() in AudioStreamSample to change

godot/scene/resources/audio_stream_sample.cpp#L48
PoolVector<uint8_t>::Write w = pv.write();
copymem(w.ptr(), data, data_bytes);

to

PoolVector<uint8_t>::Write w = pv.write();
uint8_t *dataptr = (uint8_t *)data;
copymem(w.ptr(), dataptr + DATA_PAD, data_bytes);

Please review whether or not set or get is correct.
Because this issue seems to be fixable by removing DATA_PAD in set_data()
instead of adding DATA_PAD to get_data(). I have not tested the latter
fix

Fixes #issue, 11873
2017-10-09 11:34:28 -07:00
Poommetee Ketson 0ce4d82bbf
CurveEditor: fix can't edit right tangent 2017-10-03 03:48:11 +07:00
Poommetee Ketson 34ea271380 Merge pull request #11646 from djrm/pr_visual_improvements
Several visual improvements.
2017-10-02 23:49:44 +07:00
Juan Linietsky c9a925c4e0 Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility. 2017-10-01 19:08:49 -03:00
Juan Linietsky d4e20555e8 Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 2017-09-29 18:56:52 -03:00
Daniel J. Ramirez 15986ea343 Several visual improvements.
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
Juan Linietsky 81c9cfdc1b Added light affect parameter to baked AO 2017-09-23 23:10:34 -03:00
Marcelo Fernandez 46af050e93 Rename get_position => get_playback_position and seek_pos => seek on audio classes 2017-09-23 16:55:00 +02:00
Juan Linietsky fbabef6da3 Fixes to rim parameter in shader 2017-09-23 08:27:48 -03:00
Juan Linietsky 3237e05c36 Ability to convert from SpatialMaterial to ShaderMaterial 2017-09-22 09:20:52 -03:00
Juan Linietsky bf371dcb32 Added proximity and distance fade to SpatialMaterial 2017-09-21 15:20:28 -03:00
Rémi Verschelde d79ce05b91 Merge pull request #11365 from leezh/freetype_mono
Added support for FT_PIXEL_MODE_MONO in FreeType
2017-09-21 10:37:21 +02:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Zher Huei Lee 2ca82225b7 Added support for FT_PIXEL_MODE_MONO in FreeType 2017-09-19 14:00:00 +08:00
Gilles Roudiere b5f29fe073 Add some options and reorganize the 2D editor menus. Makes available forced snapping. 2017-09-18 23:20:18 +02:00
Rémi Verschelde c74bab66aa Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17 12:53:48 +02:00
Wilson E. Alvarez 072e379ffe Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
Maxim Sheronov 0fffa45158 Fix enums bindings
Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Rémi Verschelde 6aa90e35bb Merge pull request #11015 from toger5/rtl_default_stylebox_empty
rtl uses styleBoxEmpty as defualt fixes: #11014
2017-09-12 13:26:18 +02:00
Rémi Verschelde aabbd00284 Merge pull request #10908 from hpvb/fix-unused-variables
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde 2b50dc5d4f Merge pull request #11057 from hpvb/fix-various-warnings
Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Poommetee Ketson 27a848e408 Merge pull request #11152 from SaracenOne/mesh_arrays_access
Script access to formatted arrays and blend_arrays in meshes.
2017-09-12 04:42:18 +07:00
Poommetee Ketson 1c063abf0d Material: fix priority not int 2017-09-11 18:13:28 +07:00
SaracenOne 92bbd2d713 Script access to formatted arrays and blend_arrays in meshes. 2017-09-11 06:53:34 +01:00
Hein-Pieter van Braam b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam 67a706fc1b Fix various assorted warnings
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Juan Linietsky 5ca3af3371 Ability to use a sky for reflection together with a background color. 2017-09-07 20:45:37 -03:00
toger5 1c07d0e9aa rtl uses styleBoxEmpty as defualt 2017-09-06 16:29:22 +02:00
Juan Linietsky 308a6f4f99 hide next pass for material types that make it pointless, closes #10686 2017-09-05 20:40:50 -03:00
Poommetee Ketson 9301ab5a57 MeshLibrary: remove duplicated line 2017-09-05 04:02:24 +07:00
Rémi Verschelde fb263b73aa Merge pull request #10901 from toger5/script_background_cleanup
StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
2017-09-04 08:05:17 +02:00
Juan Linietsky adde89e8b1 -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 2017-09-03 14:54:15 -03:00
Juan Linietsky 281fb4e4fb Added transmission shader parameter. 2017-09-03 10:30:37 -03:00
toger5 b606285219 Unified script panel backgrounds.
- simplefied it with using the new rtl.
 - removed ("ScriptPanel", "EditorStyles") for since rtl now can be used
 - unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
2017-09-02 18:28:35 +02:00
Poommetee Ketson 459f526119 Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
Juan Linietsky b4efb832a7 Made triplanar local space by default, world space optionally, closes #10159 2017-09-02 09:57:08 -03:00
Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde dac150108a Merge pull request #10846 from hpvb/fix-sign-compare
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Juan Linietsky 8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 2017-09-01 13:01:08 -03:00
Poommetee Ketson ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Hein-Pieter van Braam f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky d39e79e7ec Fix issues regarding reload of resources in imported scenes. Closes #10017 2017-08-31 18:57:44 -03:00
Rémi Verschelde 4722593448 Merge pull request #10816 from toger5/style_box_texture_set_fill
unified draw_center naming for (9patch,StyleBoxes)
2017-08-31 19:16:07 +02:00
Rémi Verschelde c12a1dc53e Merge pull request #10823 from toger5/fix_VSlider_focus_non_existent
changed-"HSlider" -> "VSlider" for focus style fixes #728
2017-08-31 18:19:45 +02:00
toger5 afc66f2f90 changed-"HSlider" -> "VSlider" for focus style fixes #728 2017-08-31 18:02:38 +02:00
toger5 2aa735757a unified draw_center naming for (9patch,StyleBoxes)
- filled -> draw_center
 - is_draw_center -> is_draw_center_enabled
 - get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Juan Linietsky 9ff19951e2 Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 2017-08-31 09:44:37 -03:00
Rémi Verschelde b7f4dcbdd1 Merge pull request #10096 from toger5/label_stylebox
fixed Import LineEdit to label + label stylebox
2017-08-31 13:58:52 +02:00
Rémi Verschelde c109a6e5a4 Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet
Fix UV calculation for spritesheet in particles
2017-08-31 13:42:37 +02:00
Juan Linietsky e8b05ca996 -Fixed screen edge SSAO filter, fixes #9678
-Raised the SSAO limits, making the effect a lot more useful
-Still pending to enable tresholding to avoid some hollow places
2017-08-29 11:46:02 -03:00
Juan Linietsky a2027cfa49 -Fixes to how collada generates tangents (use SurfaceTool), closes #9562
-Fix to gridmap cell size (wrong property type)
2017-08-29 08:48:39 -03:00
Juan Linietsky 8fce79aaee -Some fixes to code completion.
-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Rémi Verschelde 7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Juan Linietsky 37da8155a4 -Largely rewrote gridmap to simplify it
-Got editor working again
-Added a current-floor marker on selection
2017-08-27 16:02:00 -03:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Marc Gilleron 46cee03ad4 Bind missing ArrayMesh.ARRAY_MAX 2017-08-27 04:18:02 +02:00
Rémi Verschelde 565600e844 Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Juan Linietsky 1894157c9f -Massive clean up to gizmos
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Maxim Sheronov e41656c345 Fix UV calculation for spritesheet in particles
Fix names of uniforms and make correct uv offset calculation
2017-08-23 20:57:31 +03:00
toger5 aff293a2fd fixed crash styleBoxTexture binding issue 2017-08-22 22:11:41 +02:00
Rémi Verschelde 4fc0a2d776 Merge pull request #10519 from toger5/remove_addition_border
Remove addition border
2017-08-22 08:10:15 +02:00
Rémi Verschelde df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Juan Linietsky 2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
toger5 32f4918f02 added utility funtions for expand margins (in styleBox) 2017-08-21 23:07:08 +02:00
Wilson E. Alvarez 738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Hein-Pieter van Braam 67b9d6eef2 Fix color_ramp indexing negative elements
The 'pos' variable passed to get_color() and get_offset() can be
negative if the color ramp itself is empty. This causes a lookup in an
empty position in the color Vector which leads to a crash.

We add a check so we never do a lookup in the color Vector if the
gradient is empty.

This fixes #10501
2017-08-21 19:36:40 +02:00
Ignacio Etcheverry 32dd9a9f66 ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
Rémi Verschelde aef7a3178f Merge pull request #10444 from toger5/styleBoxFlat_corner_detail_value_limitation
styleBoxFlat: clamp corner_detail + aa_size
2017-08-19 17:56:48 +02:00
toger5 69c039ffab styleBoxFlat: clamp corner_detail + aa_size 2017-08-19 15:12:46 +02:00
toger5 ad5b0674f6 Performance styleBoxFlat:
- style box flat was always drawn with 8 verts per corner in case it
   was a rounded corner... now it uses only one vert if it has no
rounded corner.
2017-08-19 14:46:04 +02:00
Ignacio Etcheverry 18938d3c0e Removes extra argument from StyleBoxFlat::get_border_color() 2017-08-19 08:59:45 +02:00
Juan Linietsky 3f8efdef49 ProceduralSky now regenerates in a thread (the second time, first does not), closes #9138 2017-08-18 19:16:32 -03:00
Juan Linietsky e61d547ed0 Make sure local to scene resources are initialized after loading all nodes, fixes #9438 2017-08-18 08:26:41 -03:00
Rémi Verschelde 1a92906b68 Merge pull request #10406 from marcelofg55/closest_power_of_2
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 08:12:56 +02:00
Marcelo Fernandez eab850524e Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
Juan Linietsky 3a4ff3402d Oops, fixed wrong color masking problem. Closes #10149 2017-08-17 18:33:59 -03:00
toger5 9fdc4874b2 fixed Import LineEdit to label + label stylebox
- added a normal stylebox to label. default is StyleBoxEmpty
 - changed drawing so that it draws correct with styleboxes with margins
 - changed the LineEdit in the import to use a label with the lineEdit
   stylebox
2017-08-17 00:15:11 +02:00
Rémi Verschelde a21ca962a4 Merge pull request #10265 from leezh/patchnine_stylebox
Added Tile and TileFit to StyleBoxes
2017-08-16 18:16:23 +02:00
Rémi Verschelde a8a6082dc0 Merge pull request #8899 from toger5/BetterFlatStylebox
Better flat stylebox with rounded corners
2017-08-16 18:15:04 +02:00
TwistedTwigleg 00f6c85928 Synchronize parameter names in definition and declaration
Fixes #10244.
2017-08-16 17:22:23 +02:00
Rémi Verschelde f98418f093 Merge pull request #10312 from kbake/pressed-scroll-bar-style
Scroll bars now look different on press
2017-08-16 17:16:03 +02:00
toger5 701fb55a10 styleBoxFlat removed light, dark color entirely 2017-08-15 20:11:36 +02:00
toger5 015494ba56 new StyleBoxFlat removed multiBorderColor
- removed only the bindings because the drawing code is not done yet
 - kept c++ functions for setting individual border color for future implementation
2017-08-15 19:49:24 +02:00
toger5 d637cbb289 new StyleBoxFlat limits for drawing
- corner and border are decreased if necassary to achoieve clean stylboxes
 - prohibits wired drawing artifacts when using wrong values
 - corner radius are relative to the partner corner when they would result in glitches
2017-08-15 19:49:24 +02:00
toger5 356eb47fea new StyleBoxFlat added more drawing features
- corner radius bindings
 - shadow
 - antiAliasing
 - CornerDetail
2017-08-15 19:47:51 +02:00
toger5 059a0496da Adapted godot to the new StyleBoxFlat 2017-08-15 19:36:34 +02:00
toger5 f05e61ed09 NEW Style Box Flat Implementation
- now use polygons!
 - renamed blend -> blend_border
 - draw_center -> filled
 - GDScript biding
2017-08-15 19:36:34 +02:00
M.H. Alkotob 92e74ed250 Fix console warning: Condition !env is true
The trivial yet astute fix was suggested by @bojidar-bg in IRC.
Compiling confirms it does the job, so thought I'd push a PR.
2017-08-14 14:48:35 +03:00
kbake a72d17cf11 Scroll bars now look different on press 2017-08-12 17:46:26 -04:00
Zher Huei Lee b6ec3f02f0 Added Tile and TileFit to StyleBoxes
Was already implemented for Patch9 boxes, but wasn't exposed here.
Allows for use in other GUI elements like panels and buttons.
2017-08-12 09:57:56 +08:00
Rémi Verschelde b47e6c0dba Merge pull request #10194 from Keetz/update-default-values
Updated default values in SpatialMaterial and Environment
2017-08-11 10:39:12 +02:00
Ignacio Etcheverry 78619a5866 Fixes method definitions with extra number of arguments 2017-08-10 07:17:51 +02:00
Ignacio Etcheverry 2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
Rasmus Ketelsen 141aac48ff Updated default values in SpatialMaterial and Environment 2017-08-09 10:11:36 +02:00
Juan Linietsky df573f5c3a -Restored Sprite3D to working function, fixes #2061, fixes #9738
-Restored an alpha scissor property in Material
2017-08-08 17:23:44 -03:00
Ignacio Etcheverry 640a3c46c3 Texture: Fix wrong method bind instance type 2017-08-07 12:01:13 +02:00
Juan Linietsky 8e51c70374 Added missing binding to ImageTexture, closes #8371 2017-08-06 11:38:27 -03:00
Juan Linietsky 475e8b28b2 keep default exported script values unless overriden, closes #8127 2017-08-06 09:33:59 -03:00
Juan Linietsky 5c361485db -Added GLTF scene support (still missing animations and .glb extension)
-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Rémi Verschelde 85088275c5 Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
Texture region now updates when changing an Atlas region rect
2017-08-01 00:15:37 +02:00
Andrii Doroshenko (Xrayez) aa1165a3f5 Bind some useful methods in SurfaceTool to GDScript
These include:
* generate_tangents()
* add_to_format()
* create_from()
* append_from()

Reordered and grouped the bindings to match the header for improved readability.

Removed commented out `generate_flat_normals()` method which wasn't present
in the header.

Fixes #9946
2017-07-31 15:50:37 +03:00
Rémi Verschelde 76005a8e75 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Juan Linietsky f5277e347d Fixes to glow and auto exposure, closes #9797, closes #9106 2017-07-26 00:40:32 -03:00
Juan Linietsky 47b2455a62 Good bye chunky fonts, closes #9441 2017-07-25 09:29:27 -03:00
Rémi Verschelde 374cffaa11 Merge pull request #9764 from Noshyaar/pr-fix2
Add object type hint for docs
2017-07-24 08:07:32 +02:00
Juan Linietsky 66009706c9 -Ability to set default import presets for type
-More presets for scene importer
-Option in scene importer to export root nodes as separate scenes
-Fixed MeshInstance preview
2017-07-23 18:50:25 -03:00
Poommetee Ketson 2777f81d29 Add object type hint for docs 2017-07-23 18:57:03 +07:00
Juan Linietsky 772485cdb3 Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
George Marques 2a0c0db028
Fix "vertical" property of StyleBoxLine 2017-07-19 23:30:39 -03:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Rémi Verschelde c5ba9d9b7c Merge pull request #9703 from Noshyaar/docs
Add object type hint for docs
2017-07-19 10:00:20 +02:00
Poommetee Ketson 49c7620326 Add object type hint for docs 2017-07-19 02:03:34 +07:00
Rémi Verschelde 0afa77a8a2 Merge pull request #9689 from djrm/theme_fixes
Added separators using StyleBoxLine, some theme style fixes
2017-07-18 14:06:04 +02:00
Daniel J. Ramirez 17c3422431 Added separators using StyleBoxLine, some theme style fixes, added variant icon 2017-07-18 01:09:19 -05:00
Rémi Verschelde 5a42bbaace Merge pull request #9482 from Noshyaar/pr-ramp
Fix shrunk ColorPickers
2017-07-18 07:52:32 +02:00
Poommetee Ketson 668d00ff2d Fix ColorPicker to use theme constants 2017-07-18 09:43:16 +07:00
Juan Linietsky bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Rémi Verschelde f36cd77feb Merge pull request #9639 from rminderhoud/primitives
Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh
2017-07-18 00:44:57 +02:00
Daniel J. Ramirez a3c2d9a6bd Improvements and fixes for the default theme.
Added customizable border size and window highlight.
2017-07-16 13:23:59 -05:00
Juan Linietsky 2e73be99d8 Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Ralph Minderhoud bf18c35dd7 Moved binds of PRIMITIVE_* contants from ArrayMesh to Mesh 2017-07-14 08:46:21 -05:00
ducdetronquito 074801e7a9 [#7212] Fixed missing 'Variant' return values in documentation. 2017-07-11 13:25:51 +02:00
Poommetee Ketson 0c66078bcb Slider: add set/is_editable 2017-07-11 02:48:55 +07:00
Rémi Verschelde d23fc16b2d Merge pull request #9564 from Noshyaar/pr-threshold
Refactor 'treshold' to 'threshold'
2017-07-08 23:51:53 +02:00
Juan Linietsky e577c5b070 Some adjustments to toon material to make it more flexible
Ability to also disable specular
2017-07-08 14:01:56 -03:00
Juan Linietsky f4c8c552f9 Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials. 2017-07-08 12:36:15 -03:00
Poommetee Ketson 2fd204c35e Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
Juan Linietsky 84de71872f -Added triplanar mapping modes
-Some fixes to shader lang
2017-07-08 08:07:49 -03:00
Johan Manuel 00afca31c6 Use the gravity constant to calculate weights 2017-07-05 15:14:12 +02:00
Juan Linietsky 7263137dba Implemented environment arrays for skybox reflection and roughness, quality increase is enormous. 2017-07-04 23:53:08 -03:00
Rémi Verschelde b8ae605603 Merge pull request #9481 from BastiaanOlij/prim_capsule_flat
Re-orient capsule to collision shape
2017-07-03 22:47:26 +02:00
BastiaanOlij f02ccffca3 Re-orient capsule to colission shape 2017-07-03 23:53:06 +10:00
Juan Linietsky e63c64e256 Clean up normalmapping, make sure tangents are imported correctly. 2017-07-03 10:45:34 -03:00
Bojidar Marinov 88ae942029
Readd shape_offset as an editor-only and backcompat property 2017-07-01 20:58:35 +03:00
Bojidar Marinov 4d2642b666 Readd tilemap's shape_transform and bugfixes
This reverts commit a808f53020.
2017-07-01 20:56:51 +03:00
Juan Linietsky a808f53020 Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions to them" 2017-07-01 13:02:04 -03:00
Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Bojidar Marinov 80356f925c
Fix #9409, fixup #9370; tileset now has shape transform instead of offset
Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409)
Fix a misplaced ++ operator. (9370)
Fix merging with exiting tileset duplicating shapes. (9370)
2017-06-30 19:01:20 +03:00
Robert Hernandez f0f407e76e Texture region now updates when changing an Atlas
- Removed atlas_changed signal for AtlasTexture
- Changes are now handled by _notify_change
- Removed unneccesary signal connections
- Texture preview now updates in real-time

Fixed TextureRegionEditor constantly regenerating
2017-06-29 10:49:24 -04:00
Juan Linietsky db3b05d289 Reworked translation system
-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Poommetee Ketson 0200507387 Fix build error on master 2017-06-28 10:41:43 +07:00
Marc Gilleron 6c1ab2098f Fix curve saving, refined undo/redo 2017-06-28 02:43:30 +02:00
Juan Linietsky 51442988b1 Merge pull request #9404 from Zylann/curve_improvement
Curve improvement
2017-06-27 07:53:52 -03:00
Juan Linietsky 3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters.
-Fixded BackBuffercopy object
2017-06-26 22:58:46 -03:00
Rémi Verschelde f1cc3b700a Merge pull request #9268 from BastiaanOlij/improve_defaults
Align primitive defaults to default collision shape sizes
2017-06-26 23:56:57 +02:00
Marc Gilleron 69b8f61f25 Curve features
- Ability to set tangents as linear
- Indicative min and max values
- CurveTexture doesn't need min and max anymore
2017-06-26 23:41:37 +02:00
Rémi Verschelde f2bc0cc966 Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps
Add one-way collisions and individual shape offsets for tilesets
2017-06-26 22:47:26 +02:00
Rémi Verschelde f7b77e5b76 Merge pull request #9318 from bojidar-bg/readd-normal-tilemap
Add normal map to tilemaps and tilesets
2017-06-26 22:47:11 +02:00
Juan Linietsky d41978eb63 Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility. 2017-06-25 18:57:28 -03:00
Bojidar Marinov 207feb2f87
Add one-way collisions and individual shape offsets for tilesets
As requested in #9318
Accidentially fixes #2231 as well
2017-06-25 21:47:30 +03:00
Ramesh Ravone c6e295c399 Fixes method bind 2017-06-25 16:35:39 +05:30
Poommetee Ketson e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
Marc Gilleron 2bb1638b0a GradientTexture now uses a Gradient
- Added gradient property
- Deleted duplicate code
2017-06-24 21:50:44 +02:00
Poommetee Ketson 04164bb317 Environment: remove ssr_accel property, fix typo 2017-06-24 16:07:37 +07:00
Marc Gilleron 659897cfb8 Added Curve resource
- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Bojidar Marinov 2edb082c7e
Add normal map to tilemaps and tilesets
Fixes #9310
2017-06-22 18:15:50 +03:00
Juan Linietsky fb72edf45e Properly exposed material types everywhere. 2017-06-22 09:33:20 -03:00
BastiaanOlij bf6f3881a1 Align primitive defaults to default collision shape sizes 2017-06-19 21:40:16 +10:00
Juan Linietsky 0288be1e76 Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
Juan Linietsky 969fa3cc73 -Added AudioStreamPlayer2D, for 2D positional sound
-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18 21:07:32 -03:00
Juan Linietsky 33bf180067 Added normalmap support to stylebox and animated sprite. 2017-06-18 00:03:28 -03:00
Juan Linietsky 5c6cac4e53 Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
Juan Linietsky 2da3f48e5a -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible
-Fixed referencing of world_transform in fragment shader not working
-Fixed unsycn bug related to getting shader param list from the server
-Fixed getting all textures from shader properly, fixes #8353
2017-06-17 11:03:48 -03:00
Rémi Verschelde 63544169f0 Merge pull request #9228 from BastiaanOlij/fix_primitive_slider
Fix sliders for primitives
2017-06-17 10:36:41 +02:00
Juan Linietsky b19225bfce -Fix freezes caused by etccomp2, closes #9183
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
BastiaanOlij 4f20f52d5f fix sliders for primitives 2017-06-17 09:18:09 +10:00
BastiaanOlij 1e5a6d3cc8 Add sensible hints to properties 2017-06-16 23:56:13 +10:00
BastiaanOlij 9483613138 Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh

Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
Juan Linietsky 5d02b948a9 Cleaned up Screen Space Reflections, closes #8119 2017-06-16 08:30:21 -03:00
Juan Linietsky 29cfc365aa Fixes to SSR, WIP. 2017-06-16 08:30:21 -03:00
George Marques e42d59f01e
Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
Juan Linietsky da14225ad8 fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later. 2017-06-15 10:36:00 -03:00
alexholly 935f730170 renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
Juan Linietsky 612ab8fcdb -Restored multithread capability to VisualServer
-Restored resource previews!
2017-06-09 00:24:18 -03:00
Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
Juan Linietsky 840ac8c018 Fog is complete! 2017-06-07 08:38:21 -03:00
Juan Linietsky 0fb99306ff -working SCREEN_TEXTURE, SCREEN_UV shader variables
-Added refraction support for default material
-Enabled BCS adjustments, as well as color correction.
2017-06-05 22:34:32 -03:00
Rémi Verschelde f8d7670e82 Merge pull request #9038 from AlexHolly/rect2-rename-pos
renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
Juan Linietsky 01198cb896 Removed stupid right arrow to edit resource. Now simply click it.. 2017-06-04 20:35:45 -03:00
Juan Linietsky 5aa66d03d8 Added depth texture support (using parallax) to default material. 2017-06-04 20:35:45 -03:00
alexholly a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
Juan Linietsky 8a1097a224 many fixes to image loader, voxel cone tracing, etc. 2017-06-02 22:08:41 -03:00
Juan Linietsky c03131fc9f Rework shading modes and change location of light shader 2017-06-01 18:56:02 -03:00
Juan Linietsky a134f58fb3 rewritten PBR implementation to make it friendlier with Blender 2017-05-31 20:29:56 -03:00
Juan Linietsky 5567e898d1 Several fixes related to PBR and Environment 2017-05-30 08:56:19 -03:00
Juan Linietsky bb20f230ad -Added .hdr format support
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Juan Linietsky bf6380ee70 Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not. 2017-05-25 14:00:43 -03:00
Rémi Verschelde 6d0809b095 Merge pull request #8869 from Hinsbart/errors
Fix errors on engine startup.
2017-05-25 08:37:48 +02:00
Juan Linietsky d093b78f12 Fix stex import into black textures when lossless and lossy are selected, closes #8801 2017-05-23 08:55:32 -03:00
Andreas Haas 4d8e45de17
Fix errors on engine startup.
Fixes a bunch of the most spammy console errors introduced by recent refactorings:

- `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead.
- `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one.
- Some methods have been moved from `Texture` to `Image`, but the old bindings were still there.
- A few `name == ""` errors related to duplicating nodes.
2017-05-22 20:50:59 +02:00
Rémi Verschelde 869d6b1d33 Merge pull request #8818 from tagcup/mesh_methods
GDScript bindings for various missing Mesh functions.
2017-05-20 09:48:36 +02:00
Rémi Verschelde 231511b2a6 Merge pull request #8631 from volzhs/editor-theme-custom
New customizable editor theme
2017-05-20 07:16:11 +02:00
Ferenc Arn f2a335d0c1 GDScript bindings for various missing Mesh functions.
Fixes #8041.
2017-05-18 16:29:17 -05:00
Rémi Verschelde c3baf5eb3c Fix two typos from previous commit
Also cleanup comments on variant types.
2017-05-17 18:45:56 +02:00
Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
volzhs bb81293047 New customizable editor theme 2017-05-09 17:46:54 +09:00
volzhs 17e8e343fb Revert "Add new editor and default theme (WIP)"
This reverts commit f045efe007.
2017-05-03 06:19:15 +09:00
Rémi Verschelde d4029aa51a Move other lone thirdparty files to thirdparty/misc
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
2017-04-28 21:19:25 +02:00
Rémi Verschelde 5f15f03d38 Fix theme_data.h formatting via make_header.py
Should make clang-format happy.
2017-04-27 08:58:11 +02:00
Daniel J. Ramirez f045efe007 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
Ramesh Ravone cc973b461b Revert " 3.0 recompute_aabb on add_surface" 2017-04-26 13:18:01 +05:30
Ramesh Ravone 930ad8fc8c
3.0 recompute_aabb on add_surface 2017-04-26 07:57:13 +05:30
Rémi Verschelde 5ae1e172da Merge pull request #8277 from tagcup/math_checks
Added various functions basic math classes. Also enabled math checks …
2017-04-24 11:16:20 +02:00
Rémi Verschelde 515f92d03b Fix property warnings and hide some debug prints
"ALL IS GOOD" was a lie.

In particular, removes verbose "path not recognized" false positive.

The actual logic is to (somewhat naively) check all ResourceFormatLoaders
and to pick the first good match, so no need to warn about the formats
that do not match the type hint.
2017-04-23 11:17:32 +02:00
Rémi Verschelde c88f56be64 Merge pull request #8376 from RayKoopa/fix_stylebox_expand_margin
Respect the expand margin for StyleBoxTextures again.
2017-04-20 02:10:55 +02:00
Andreas Haas 1a8f94edd4 Merge pull request #8370 from volzhs/fix-stylebox-master
Fix editor style box for ToolButton
2017-04-14 17:51:30 +02:00
Ignacio Etcheverry 30835f9d37 PackedScene: Fix wrong DEFVAL 2017-04-14 02:18:38 +02:00
Ray Koopa 75f684bc17 Respect the expand margin for StyleBoTextures again. 2017-04-13 10:37:22 +02:00
volzhs 25a4daa5ce Fix editor style box for ToolButton 2017-04-12 12:40:16 +09:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 2017-04-06 23:49:27 -03:00
Andreas Haas 362e52c2fd
Fix typo in FixedSpatialMaterial
NormapMap
2017-04-06 23:20:00 +02:00
Ferenc Arn 9a37ff1e34 Added various functions basic math classes. Also enabled math checks only for debug builds.
Added set_scale, set_rotation_euler, set_rotation_axis_angle. Addresses #2565 directly.
Added an euler angle constructor for Basis in GDScript and also exposed is_normalized for vectors and quaternions.
Various other changes mostly cosmetic in nature.
2017-04-06 13:03:56 -05:00
Robert Hernandez 7a428206fe Fixed WindowDialog not aligning properly 2017-03-31 01:48:02 -04:00
Robert Hernandez a4a12a2b7b Fixed AtlasTexture being incorrectly
Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an
AtlasTexture.
2017-03-30 21:09:25 -04:00
Rémi Verschelde 397380e9e5 Merge pull request #8130 from volzhs/cache-font-master
Cache DynamicFont resource for Android
2017-03-24 22:52:36 +01:00
Rémi Verschelde debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
volzhs 56af1a3790 Cache DynamicFont resource for Android 2017-03-24 16:18:35 +09:00
Pedro J. Estébanez 3b36df3730 Fix redundant connections saved in sub-inheritance 2017-03-15 11:46:45 +01:00
Rémi Verschelde a45e6f67d5 Merge pull request #7981 from RandomShaper/position-for-2d-shaders
Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-13 11:01:14 +01:00
Pedro J. Estébanez 383dea5796 Fix node duplication in scene sub-inheritance 2017-03-09 01:19:40 +01:00
Pedro J. Estébanez 5ff0924a93 Map POSITION to gl_FragCoord.xy for 2D shaders 2017-03-08 02:07:59 +01:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
Ray Koopa e07aa5deb8 Added functionality for resizable dialogs. 2017-03-01 23:40:10 +01:00
Thaer Razeq f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Ray Koopa 5cf063ca9d Add disabled tabs 2017-02-27 19:07:50 +01:00
Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Hein-Pieter van Braam b696beea65 Correct hash behavior for floating point numbers
This fixes HashMap where a key or part of a key is a floating point
number. To fix this the following has been done:

* HashMap now takes an extra template argument Comparator. This class
gets used to compare keys. The default Comperator now works correctly
for common types and floating point numbets.

* Variant implements ::hash_compare() now. This function implements
nan-safe comparison for all types with components that contain floating
point numbers.

* Variant now has a VariantComparator which uses Variant::hash_compare()
safely compare floating point components of variant's types.

* The hash functions for floating point numbers will now normalize NaN
values so that all floating point numbers that are NaN hash to the same
value.

C++ module writers that want to use HashMap internally in their modules
can now also safeguard against this crash by defining their on
Comperator class that safely compares their types.

GDScript users, or writers of modules that don't use HashMap internally
in their modules don't need to do anything.

This fixes #7354 and fixes #6947.
2017-02-16 18:44:29 +01:00
Juan Linietsky 903a3aa5f0 a ton of bug fixes to the renderer 2017-02-16 08:55:43 -03:00
Juan Linietsky da11d6d9e8 Many fixes to make exported scenes work better, still buggy. 2017-02-15 08:34:02 -03:00
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD
This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Rémi Verschelde 117a83fcb9 Merge pull request #7352 from Zylann/polyline
Polyline
2017-02-12 23:30:04 +01:00
Juan Linietsky 6f2e16306a Several bugfixes, improving the import workflow 2017-02-06 00:38:39 -03:00
Juan Linietsky a02933bb3c wav file importing! 2017-02-02 22:51:58 -03:00
Juan Linietsky 2cd2ca7bbc Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
Juan Linietsky 4c28f35b2c Merge pull request #7002 from RandomShaper/vcs-friendliness
Greater VCS friendliness
2017-01-25 14:52:40 -03:00
Juan Linietsky 7e1afeafd4 Audio bus editing is COMPLETE! 2017-01-25 14:31:52 -03:00
Juan Linietsky 0aa7242624 WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
Juan Linietsky ee0f53df52 Merge pull request #7528 from tagcup/real_t_float_fixes
Use real_t rather than float or double in generic functions (core/mat…
2017-01-20 19:24:49 -03:00
Ferenc Arn 81d9fe44df Use property convention introduced in b085c4 (_ rather than / as separator).
Fixes #7476.
2017-01-18 18:56:27 -06:00
Ferenc Arn 6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
Also inlined some more math functions.
2017-01-16 13:36:33 -06:00
Pedro J. Estébanez 7dbb1c0571 Improve .tscn VCS
Serialize dictionaries adding newlines between key-value pairs
Serialize group lists also with newlines in between
Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders)

Bonus:
Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file.

This PR is back-compat; won't break the load of existing files.
2017-01-16 18:03:51 +01:00
Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Rémi Verschelde 40323407df Style: No break before list brace
clang-format does not handle that well *at all*.

For the reference, found the relevant pieces of code with:
`ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-16 08:48:24 +01:00
Juan Linietsky b400c69cd4 Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
Juan Linietsky 5dde810aa5 no more errors related to missing GlobalConfig::Get (or so I hope) 2017-01-14 21:57:22 -03:00
Marc Gilleron e2fba10b95 Added Line2D node that draws a polygon-based line
It supports unlimited width, color gradient, texture and some geometry
options for joints and caps. Also transparency without artifacts
(provided that line joints aren't too sharp).
2017-01-15 00:44:46 +01:00
Juan Linietsky 94609305a0 Merge pull request #6519 from RandomShaper/enhance-tileset
Add modulate (color) to TileSet tiles
2017-01-14 16:52:16 -03:00
Juan Linietsky dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once
added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Rémi Verschelde 7b9f2d9929 Finish renaming *Frame GUI classes to *Rect
ReferenceFrame had been overlooked, and the cpp files still used the old
names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14 10:52:54 +01:00
Juan Linietsky d9d77291bc rename String.extension() -> String.get_extension() / String.basename() -> String.get_basename() 2017-01-14 00:51:09 -03:00
Juan Linietsky 35b404ba08 Unify naming of blendshape / morphtarget into just "Blend Shape" 2017-01-12 08:34:00 -03:00
Juan Linietsky bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
BastiaanOlij bf990b0822 Few small fixes so tools=no and target=release compiles 2017-01-10 21:42:14 +11:00
Juan Linietsky a503f8aadc Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
This means that each time this scene is instanced, the resource will be unique!
As such, thanks to this, the following features were implemented:
-ButtonGroup is no longer a control, it's now a resource local to the scene
-ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-10 01:07:03 -03:00
Juan Linietsky a168cd7a23 Add clamp and wrap loop modes for animation tracks. 2017-01-09 00:41:16 -03:00
Juan Linietsky 2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
Juan Linietsky 495d059a74 Merge branch 'master' of https://github.com/godotengine/godot 2017-01-05 09:18:03 -03:00
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky d8e54b1e26 Merge pull request #7431 from MarianoGnu/gles3
Fix Color Picker
2017-01-04 20:28:28 -03:00
Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties

GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Juan Linietsky 3fae505128 Begin modifying properties to make them more friendly to script and doc. 2017-01-03 00:38:16 -03:00
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde 3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Juan Linietsky 741e038671 Add a metallic mode 2017-01-02 00:01:55 -03:00
Juan Linietsky c2a217c350 WIP particle system
Ability to enable and change MSAA settings
Ability to change VCT quality
Ability to enable/disable HDR rendering
2017-01-01 22:16:52 -03:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
reduz 0d4abf2aa3 fixed a horrible bug on Windows AMD, scenes saved until now in this branch
are no longer valid :(
2016-12-24 16:23:30 -03:00
Juan Linietsky 075fde7f26 work in progress global illumination 2016-12-20 00:21:07 -03:00
Juan Linietsky 22a90e8f2a DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00
Juan Linietsky 18ebd22000 Multi stage glow with light bleeding from HDR 2016-12-08 09:48:38 -03:00
Juan Linietsky 8534ced22d Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
Juan Linietsky a299c3ebf1 Support for SSAO 2016-12-04 12:45:30 -03:00
Andreas Haas e741da869a
Curve2D/3D: Add clear_points method.
Adds a method to the Curve2D and Curve3D classes to easily clear the curve.
So you don't have to remove each point manually.
2016-12-03 21:35:59 +01:00
Juan Linietsky 27a46d78ec Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
Pedro J. Estébanez 86789c7071 Add modulate (color) to TileSet tiles 2016-11-30 14:33:39 +01:00
Juan Linietsky a47c78aed1 Screen space reflection effect 2016-11-29 19:55:12 -03:00
Juan Linietsky a732708b9d Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
Juan Linietsky 943d27f46d Instancing is working! (hooray) 2016-11-22 01:26:56 -03:00
Juan Linietsky a2505542ff Huge amount of improvement in the material system. Materials should be
a lot more complete and usable now.
2016-11-20 22:49:53 -03:00
Juan Linietsky c39d2b3f42 working reflection probes!! 2016-11-19 13:23:37 -03:00
Zher Huei Lee 191fdc873e Reused Button styleboxes for ButtonArray
Plus other tweaks to make it look more similar to a VBoxContainer of
Buttons.
2016-11-19 22:07:12 +08:00
Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
Paulb23 0e2c15e91a Made background and symbol color follow the color API 2016-11-06 13:50:23 +00:00
Rémi Verschelde f34151ff0f style: Various other PEP8 fixes in Python files
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde 817dd7ccbb style: Fix PEP8 blank lines issues in Python files
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
Rémi Verschelde d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde 97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
Juan Linietsky d6567010bf -Many many fixes
-Gizmos work again
2016-10-29 20:48:09 -03:00
Juan Linietsky 53d8f2b1ec PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
Juan Linietsky cb34b70df1 More scene work, can display a skybox 2016-10-21 07:27:13 -03:00
Mariano Suligoy 6d38f79dc5 Fix Color Picker
Replace shaders with procedurally generated controls
2016-10-19 19:43:49 -03:00
Rémi Verschelde fc8ccd5b8c SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
Pawel Kowal d3a8087659 Fix #5959, contrasting texture for toggled button 2016-10-10 13:54:48 +02:00
Juan Linietsky 850eaf7ed7 -the new shader language seems to work
-shader editor plugin can edit shaders
-code completion in shader editor plugin
2016-10-07 11:31:18 -03:00
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Fabio Alessandrelli 1d09c27ba4 Expose more 2D/3D physics options in project settings 2016-10-03 14:40:47 +02:00
Rémi Verschelde 03ee749989 Merge pull request #6529 from pkowal1982/scrolltree
Add scrolling to Tree control in Drag and Drop mode
2016-10-03 11:44:32 +02:00
Pawel Kowal 9e5aaa27bc Add scrolling to Tree control in Drag and Drop mode 2016-09-17 21:29:55 +02:00
Rémi Verschelde 80861b7d59 Merge pull request #6414 from RandomShaper/improve-shader-shadow
Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
Juan Linietsky 8bcb6a290c -Added VeryLowDPI and MidDPI modes to Godot editor.
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
Pedro J. Estébanez 0960887625 Expose light shadow color to canvas item shaders 2016-09-07 01:52:54 +02:00
Juan Linietsky b780679302 -Added focus to comment node
-Make comment node not grab focus on main area
2016-09-02 12:03:49 -03:00
Juan Linietsky fc70824f7c More improvements to visual script..
fixed a bug of not saving when sub-nodes changed.
2016-08-31 17:58:51 -03:00
Juan Linietsky 9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Juan Linietsky 231c72b5eb prettier connections for graph edit 2016-08-23 10:15:47 -03:00
Daniel J. Ramirez 287b6d0e04 Some new icons for visual script and graphs 2016-08-08 17:23:31 -05:00
Juan Linietsky 9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
Juan Linietsky 259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
Juan Linietsky 6ed5d48d0c Concluded base visual scripting! can edit but not run though. 2016-08-04 00:05:35 -03:00
Juan Linietsky 3d1d190dcd Merge branch 'master' of https://github.com/godotengine/godot 2016-08-02 19:11:47 -03:00
Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
Zher Huei Lee 0de7860511 DynamicFont caches now accounts for texture flags
CacheID added for future-proofing
2016-08-02 15:36:11 +01:00
Zher Huei Lee af6ef01c69 Added extra spacing support for DynamicFont
Side effect is that label min-size will now take into account
kerning.
2016-08-02 11:05:20 +01:00
Zher Huei Lee 7b165e8ac2 Added texture mipmaps and filtering to DynamicFont 2016-08-02 08:01:51 +01:00
Rémi Verschelde 08ba6086be World2D: Fix typo in default_density deprecation check 2016-07-28 19:03:32 +02:00
Juan Linietsky bafcabb157 Merge pull request #5832 from Algrin6/patch-1
Fixes defects in Curve2D and Curve3D
2016-07-24 11:44:42 -03:00
Saracen f86b698765 SurfaceTool add_index method exposed to scripts. 2016-07-22 04:52:41 +01:00
Juan Linietsky 124e3591a5 Some optimizations and limits for extreme zoom in and out in editor, fixes #5820 2016-07-21 10:11:53 -03:00
volzhs dd7b1021f6 Remove "SMOOTH BEGIN?" message 2016-07-21 17:34:58 +09:00
Algrin6 2b60884659 Fix curve bug 2016-07-21 02:14:58 +03:00
Juan Linietsky 0988970c1f Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
Juan Linietsky 9de33e18f1 WIP bugfix for existing connections 2016-07-19 20:20:28 -03:00
Rémi Verschelde 525fb01fd2 Revert "Homogeinize resource formats loaders/savers"
The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.

This reverts commits a5e27503fd
and 1492fd8460.
2016-07-19 18:15:01 +02:00
Juan Linietsky 7a4d67ae71 Property convert images to RGBA before applying hq2x, fixes #5168 2016-07-18 18:30:30 -03:00
Juan Linietsky f10bd217a2 properly fixed notificaitons for theme changed, closes #5774 2016-07-18 16:41:59 -03:00
Juan Linietsky 254d79a560 Add a function to notify font users that the font changed. Closes #5774 2016-07-18 10:00:26 -03:00
Rémi Verschelde be563a1663 Merge pull request #5757 from Razzlegames/blendIndexFix
Could not use pre multiply alpha for material in editor
2016-07-18 00:54:38 +02:00
Rémi Verschelde 3183834c5d Merge pull request #5657 from Paulb23/block_caret
Added block caret to TextEdit
2016-07-18 00:44:45 +02:00
Kyle Luce 4e69bc3bff Could not use pre multiply alpha for material in editor
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time
  a blend mode is added
2016-07-17 11:09:47 -07:00
Juan Linietsky 24d86e33a6 Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Paulb23 54f720ac06 Added block caret to TextEdit 2016-07-12 16:07:17 +01:00
Paulb23 12e3bb1f01 Removed duplicate color 2016-07-11 15:40:04 +01:00
Paulb23 cc133c9289 Expose colors to theme 2016-07-11 14:57:32 +01:00
Juan Linietsky 49b288d331 Add function to get the list of samples, closes #5561 2016-07-10 13:00:42 -03:00
Rémi Verschelde 3a70d4a072 Merge pull request #5589 from akien-mga/pr-unused-var
Removing some more unused vars and dead code
2016-07-09 14:33:30 +02:00
Rémi Verschelde a15de80942 classref: Fix arg name for is_action_pressed/released
Also position TEXTURE_SPHERE constant properly.
2016-07-08 23:40:43 +02:00
Rémi Verschelde f40f360a2c Remove unused variables (fourth pass) + dead code
Also fix a potential regression from 3fcb9b1ec1.
2016-07-08 16:47:55 +02:00
Juan Linietsky b391306828 Make both signals be ordered and samplelibrary items too, fixes scenes changing for git, closes #5289 2016-06-30 18:43:47 -03:00
Pedro J. Estébanez a5e27503fd Homogeinize resource formats loaders/savers 2016-06-28 18:27:12 +02:00
Juan Linietsky 519fce94e9 Remove error when getting dependencies from tscn files in some cases, closes #3897 2016-06-28 12:35:11 -03:00
Juan Linietsky 8e1c0f287d Fixed bug in instance state ordering, closes #3904 2016-06-28 09:47:03 -03:00
Juan Linietsky efdcf205d2 Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00