Commit Graph

6580 Commits

Author SHA1 Message Date
Sam
68b968ff6c Resets global pose of IK chain bones being solved, rather than the whole skeleton. Resolves #38026
(cherry picked from commit e321d38c0e)
2020-05-01 10:56:58 +02:00
Bojidar Marinov
4b58d453d4 Expose the cell_size affecting VisibilityNotifier2D precision
Refs: #4803
(cherry picked from commit d49ff7aff7)
2020-05-01 10:56:58 +02:00
John Wigg
ee8b3bef2d Limit undo stack size
The stack size of the undo history of a TextEdit was not limited leading
to potential memory leaks when doing lots of operations on a TextEdit.

This commit adds the option gui/common/text_edit_undo_stack_max_size
to the project settings. The first element of the undo stack is popped
if the stack's size exceeds this value ensuring limited memory usage.

The default stack size setting is 1024.

Fixes #37838.

(cherry picked from commit 4a82390aaf)
2020-05-01 10:56:58 +02:00
Andrea Catania
b7dace75c7 Make softbody completelly stiff to attachment point
(cherry picked from commit ca7ee56759)
2020-05-01 10:56:57 +02:00
Rémi Verschelde
a9def52225
Merge pull request #38156 from Calinou/tweak-ssao-property-hints-3.2
Tweak SSAO property hints to allow setting more precise values (3.2)
2020-04-25 12:55:33 +02:00
Hugo Locurcio
464fe67e96
Tweak SSAO property hints to allow setting more precise values
This was requested by an user on Twitter who was working on a game with a very small-scale world.
2020-04-23 21:59:53 +02:00
Pedro J. Estébanez
07c4dc1b30 Avoid invocation to Object's copy constructor
Needed for the next commit. That's the only place in all the Godot code base
where that's attempted and it's not needed because Objects are not meant to
be copied that way.
2020-04-23 12:44:47 +02:00
volzhs
f670f6e351 Emit signal when animation ends by seek
(cherry picked from commit bf1cc116e1)
2020-04-23 11:11:13 +02:00
Andrea Catania
4a6f2b8af6 Activate Physics Process in SpringArm3D.
(cherry picked from commit 152303bf51)
2020-04-20 11:51:30 +02:00
Rémi Verschelde
008e0748c1
Merge pull request #37349 from lawnjelly/kessel32_1
GLES2 2d Batch rendering (across items)
2020-04-17 12:55:33 +02:00
asheraryam
93f7e8d8fc Add "node_unselected" signal for GraphEdit 2020-04-16 16:56:58 +03:00
Michael Alexsander
b4429c325a Fix incorrect TabContainer documentation for 'get_tab_control()'
(cherry picked from commit 8f925b1970)
2020-04-16 12:57:22 +02:00
Dominik 'dreamsComeTrue' Jasiński
5fdecebee1 Calculate strike-through position correctly
Fixes: #37637
(cherry picked from commit 06a79f260c)
2020-04-16 12:57:22 +02:00
Marcel Admiraal
103278d84b Run SpringArm3D's process within physics.
(cherry picked from commit 188bb6f867)
2020-04-16 12:57:22 +02:00
lawnjelly
b6d652367b Items and draw calls added to IDE Monitor in '2d' section
This adds 2 new values (items and draw calls) to the performance monitor in a '2d' section, rather than reusing the 3d values in the 'raster' section.

This makes it far easier to optimize games to minimize drawcalls.
2020-04-16 11:52:22 +01:00
theludovyc
58fcbc2b06 Remove unused ofs variable
(cherry picked from commit 875c994109)
2020-04-16 12:47:18 +02:00
Guilherme Felipe
ddde3819d6 Fix TextureRect::flip_* when used with atlas texture
Fix #37526

(cherry picked from commit fb2d2dd5d0)
2020-04-16 12:47:18 +02:00
PouleyKetchoupp
18c5ef5473 Add style for highlighted Slider grab area
(cherry picked from commit 4c8173af0f)
2020-04-16 12:47:17 +02:00
SkyJJ
92df8cc83a Fix profiler frame number stops updating when window is minimized
(cherry picked from commit c1ee20a05d)
2020-04-16 12:01:52 +02:00
Leleat
8da00fbfc7 fixed PopupMenus letterjumping on any InputEvent
(cherry picked from commit 8a5660f3d1)
2020-04-16 11:58:14 +02:00
MickeMakaron
e3ca6d87ad Handle huge offset values in Path2D and Path3D set_offset
(cherry picked from commit 2edb59ec88)
2020-04-16 11:45:40 +02:00
Zak Grumbles
5d9108c9c6 Fix OptionButton docs godotengine#36803
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.

(cherry picked from commit a8de034f78)
2020-04-16 11:45:19 +02:00
Thakee Nathees
324213a6db fix project manager don't consume Enter key #17620
(cherry picked from commit b98153886f)
2020-04-16 11:44:44 +02:00
Waridley
219ce2f149 Fix volume interpolation in positional audio nodes
Fixes #22016

(cherry picked from commit ff1fbd2bc5)
2020-04-16 11:43:58 +02:00
janglee
e1ca49b4b6 Corrected text selection in color picker
Fixes #35603

(cherry picked from commit 77b70aa79d)
2020-04-16 11:43:35 +02:00
Andrea Catania
a51e78528f Fixed IK rotation issue
(cherry picked from commit 277696d6c5)
2020-04-16 11:42:07 +02:00
qarmin
57952d562c Fixes leak with drives [3.2] 2020-04-12 14:05:47 +02:00
Eoin O'Neill
c18381119e Correction to RichTextLabel Tabulation
Correct backtrack assignment to prevent excessive tabulation. Worth
noting that tabulation is treated differently in RichTextLabel because
of custom user-asignable tab variable which creates problems with
dynamic fonts specifically.

(cherry picked from commit 2000e110a9)
2020-04-06 18:19:14 +02:00
Gil Arasa Verge
f144ec9e67 Clicking backgrd. dimming of editor popup stops input event propagation
A click on the dimmed background of a popup in the editor should stop the input event from propagating to the background.

This solution reuses the system introduced in commit efc3ffb8, taking advantage of the hide() notifications from the modal where we will set the flag "pass_on_modal_close_click(false)" to stop event handling at the viewport input event handling.
The viewport first hides the modal and after marks the input as handled if the flag mentioned above is set.

Fixes #36341

(cherry picked from commit 35bc88ca34)
2020-03-25 11:38:54 +01:00
Andrea Catania
e30a0a30b6 Added new method to replace an already added node to the animation state machine
(cherry picked from commit 422926cfc6)
2020-03-25 11:38:54 +01:00
nathanwfranke
b95a2306db Fix tab container too large when tabs are hidden
(cherry picked from commit c0a84f747e)
2020-03-25 11:38:54 +01:00
Rémi Verschelde
acd14e645a Remove unused classes and stray headers
Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```

(cherry picked from commit 9d24541597)
2020-03-25 11:38:54 +01:00
Dominik 'dreamsComeTrue' Jasiński
e97d9c7bfc Remove unreferenced & undocumented class Space2D
(cherry picked from commit f530c38174)
2020-03-25 11:38:54 +01:00
Rémi Verschelde
86ecefa1a2 Fix potential divisions by 0 reported by MSVC
The `TextEdit` one was indeed a potential bug.
The `PCKPacker` one seems to be a false positive, it's already in a
`for` loop that depends on `files.size()`.

(cherry picked from commit ca4e4506db)
2020-03-25 11:38:54 +01:00
Tomasz Chabora
c8318012a8 Make search in RichTextLabel case-insensitive
(cherry picked from commit b3f83ac115)
2020-03-25 11:38:53 +01:00
Rasmus Vermeulen
5c64458d9e Add size warning to Viewport Node
(cherry picked from commits 855f4dc193
and 760095e28d)
2020-03-25 11:38:53 +01:00
Tomasz Chabora
8fd7efef84 Fix visibility enabler flag toggling
(cherry picked from commit 2ccd1a7805)
2020-03-25 11:38:53 +01:00
simpuid
223d0abd7e Remove update condition from LineEdit::update_placeholder_width
Placeholder with length greater than `max_length` are allowed, so there is no reason for those update condition.
It fixes the odd alignment of placeholder when it's length is greater than `max_length`

(cherry picked from commit 43b2f75d64)
2020-03-25 11:38:53 +01:00
Darren Kaste
53c8d8a5fb Use LineEdit secret character width everywhere
(cherry picked from commit c7c47410aa)
2020-03-25 11:38:53 +01:00
Darren Kaste
f657614760 Calculate LineEdit selection with secret character
(cherry picked from commit 395a038c85)
2020-03-25 11:38:53 +01:00
Ev1lbl0w
b9b53966a3 Fix divison by zero issue
(cherry picked from commit 380b8039ec)
2020-03-25 11:38:53 +01:00
lupoDharkael
536c2fc0c0 Loop over faces in create_trimesh_shape()
(cherry picked from commit ee0262977e)
2020-03-25 11:38:53 +01:00
Dominik 'dreamsComeTrue' Jasiński
e590a33d45 Allow single quotes in comments
Fixes: #36638
(cherry picked from commit ab6456d1bc)
2020-03-25 09:45:08 +01:00
Rémi Verschelde
cc70b2fa0a
Merge pull request #36342 from m4gr3d/external_texture_support_for_godot_3_2
Add support for opengl external textures
2020-03-17 16:29:14 +01:00
Rémi Verschelde
c01e840f03
Merge pull request #36639 from RandomShaper/imvu/improve_drives_ux_3.2
Improve UX of drive letters (3.2)
2020-03-17 16:27:33 +01:00
Pedro J. Estébanez
6105dfdac9 Improve UX of drive letters
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.

This improves the UX on Windows.

In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-17 14:48:54 +01:00
Pierre Caye
5062d7499f Add a new configuration warning to CollisionShape
In the case where a ConcavePolygonShape is used as a shape for a RigidBody
in another mode than static, a configuration warning will appear in the
editor.

(cherry picked from commit ad227d9a85)
2020-03-06 23:51:26 +01:00
fhuya
30d738eda7 Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
Fabio Alessandrelli
e92669654a Fix debugger crash inspecting freed object.
This seems to be the correct way to validate a reference.
Why is cast_to failing?

(cherry picked from commit d8ba07ea8f)
2020-03-04 12:40:14 +01:00
Juan Linietsky
03c8e12d54 Add support for named binds in Skin.
Helps better reutilization of skeletons from Maya exported files.

(cherry picked from commit 9a34f39d32)
2020-03-04 12:40:14 +01:00
janglee
ffea9fc39f Added tween support for Rect2
Fixes #34575

(cherry picked from commit 4bbe87abb7)
2020-03-04 12:40:14 +01:00
Hugo Locurcio
b80190721b Allow using MeshLibrary.get_item_preview() in non-editor builds again
This closes #36268.

(cherry picked from commit 64fac9dd5d)
2020-03-04 12:40:13 +01:00
Dominik 'dreamsComeTrue' Jasiński
f328ac36d6 Fix: auto brace complete for quoted strings
Fixes #36002

(cherry picked from commit 6a404a88e4)
2020-03-04 09:53:44 +01:00
Eevee
e70e0d24d9 Fix inverted use of Camera2D.offset_v
The code above for horizontal movement uses the right margin (_positive_ x direction) when the offset is negative, but vertical movement uses the top margin (_negative_ y direction) when the offset is negative.

The resulting problem is easily seen in the editor — set the drag margins to be asymmetrical, turn on drawing the drag margins, and slide the offsets from -1 to 1 and back.  The horizontal offset moves the camera's center between the left and right margins, but the vertical offset gets them backwards and will move the camera outside the margins entirely.

(cherry picked from commit 40816574ac)
2020-03-04 09:50:21 +01:00
Rémi Verschelde
2bae35353d Revert "Fix control node transform animation jitter with pivot offset"
This reverts commit 15315f118c.

It caused a regression: #36087.
2020-03-04 09:50:21 +01:00
Rémi Verschelde
416cd715a3
Merge pull request #36236 from Janglee123/vehicle-random-force-fix
Fixing Vehicle-Wheels getting a random engine_force at start
2020-03-02 16:50:10 +01:00
Dominik 'dreamsComeTrue' Jasiński
eb22bcead7 RichTextLabel: proper handling of internal key events
Fixes #36211

(cherry picked from commit ff030afc93)
2020-02-19 10:09:28 +01:00
Michael Alexsander
18eba898f8 Fix hiding ColorPicker's presets not fully hiding its controls
(cherry picked from commit 5f5ccfc361)
2020-02-18 14:20:04 +01:00
WARIO-MDMA
707d1a38ec Reduce AudioStreamPlayer's pitch_scale max value
(cherry picked from commit 61d20b1f56)
2020-02-18 14:19:51 +01:00
janglee
5948530332 Fixed random force on vehicle wheel 2020-02-15 20:30:17 +05:30
bitstopper
7cb3a20418 Fixes broken CPUParticles2D AtlasTextures usage
(cherry picked from commit 36d9906d6a)
2020-02-14 16:14:13 +01:00
Yuri Roubinsky
e10b0c9eaa Added missing '\n' in visual shader expression node code generation
(cherry picked from commit 6e1187ad2f)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
1930c79364 Added missing '\n' in visual shader fresnel node code generation
(cherry picked from commit c8639a0013)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
5579eb823b Few extra formatting fixes for visual shader node generation
For 'If' and 'Switch' nodes

(cherry picked from commit b0f166f0c5)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
1f4885fe49 Added missing '\n' in visual shader custom node code generation
(cherry picked from commit 9d8b59e86a)
2020-02-14 16:13:44 +01:00
Yuri Roubinsky
fb56d93163 Better visual shader code generation
(cherry picked from commit bfec48abf1)
2020-02-14 16:13:44 +01:00
zxcvdev
6380943831 Fix GPU Particles
The special case atan(y,0) of the built-in shader function atan(y,x)
returns different results on different devices. So this commit will add
checks when the atan(y,x) function is used in ParticlesMaterial to set
the direction of GPU Particles to make sure the desired values are
returned (act as atan2(y,x)).

(cherry picked from commit 3580ad6005)
2020-02-14 16:04:07 +01:00
Haoyu Qiu
be34e45233 Uses split cursor for SplitContainer
(cherry picked from commit 206b9f2d23)
2020-02-14 16:02:56 +01:00
muiroc
1b5996c95d pass missing args in AnimationNode script calls
(cherry picked from commit ed3a8cc83d)
2020-02-14 15:59:56 +01:00
Haoyu Qiu
0a3bf2b627 Fixes add group in Group Editor dialog
Before this fix, new group can't be created if any existing group starts
with the new name.

(cherry picked from commit 421ea09195)
2020-02-14 15:58:36 +01:00
Eoin O'Neill
0dedc0a1a3 Fix RichTextEffect visibility to Account for Skipped Characters.
A picture is easier to describe this issue than words. Basically, rich
text effects allowed for character visibility changes. While doing so
would work properly, the rich text label would render the next `word` in
an offset accounting for the hidden characters (leaving a huge space.)

This patch fixes this issue by keeping track of the amount of
`backtrack` necessary per line.

(cherry picked from commit b3fd4884d7)
2020-02-14 15:57:47 +01:00
sumit0190
58a940e5aa Update cached_width of the line_edit element when setting it to be secret
(cherry picked from commit 2e08578985)
2020-02-14 15:56:48 +01:00
Eric Rybicki
63daa19538 Use a new approach to fix bone pose override not being reset when IK animation is stopped.
This reverts PR #35460 & commit 551c37167b.

(cherry picked from commit bb0358dd8d)
2020-02-14 15:55:47 +01:00
Haoyu Qiu
7cfcf1824b Completes doc for ItemList and Tree
(cherry picked from commit 7a41c44be2)
2020-02-12 15:05:02 +01:00
Georg Wacker
15315f118c Fix control node transform animation jitter with pivot offset
The workaround for moving the pivot is not needed anymore, in fact it causes all transforms applied to control nodes to jitter while animating (if a pivot offset is set).

This can be observed via AnimationPlayer and Tween.

The fix is to remove the obsolete workaround that causes this bug.

Fixes #28804

(cherry picked from commit dfb7d46a2a)
2020-02-06 13:02:07 +01:00
Michael Alexsander
a779774c86 Hide TileSet's properties from the inspector
(cherry picked from commit 5452028d55)
2020-02-06 13:02:07 +01:00
Haoyu Qiu
dc20acd4fc Updates Path2D in debugging if navigation is visible
(cherry picked from commit 00d578ba3e)
2020-02-06 13:02:07 +01:00
Yuri Roubinsky
72f7e4efe0 Fix canvas_item light alpha output in visual shaders
(cherry picked from commit b822da00f8)
2020-02-06 13:02:07 +01:00
Haoyu Qiu
808a0bac33 Fixes OptionButton min size
(cherry picked from commit ddc397d9ff)
2020-02-06 13:02:07 +01:00
Rémi Verschelde
8d00dcb421
Merge pull request #35670 from clayjohn/material-flag-cache
Add an extra bit to material flag cache
2020-01-28 20:59:49 +01:00
clayjohn
ec4d606e07 Add an extra bit to material flag cache 2020-01-28 10:38:54 -08:00
Rémi Verschelde
11d28b2d10 Revert "make Label consider spaces for visible_characters"
This reverts commit 695980a0f2.

Fixes #35668.
2020-01-28 19:37:04 +01:00
Rémi Verschelde
50830632c9
Merge pull request #35620 from TrevorPeyton/bind-autotile-center
Added binding for Autotile Center
2020-01-28 10:50:09 +01:00
Yuri Roubinsky
9705d5587e Hide "control" methods from VisualShaderNodeGroupBase 2020-01-28 10:24:59 +03:00
Yuri Roubinsky
274f1d8610 Hide "editable" property from VisualShaderNodeGroupBase public interface 2020-01-28 09:43:07 +03:00
Yuri Roubinsky
796484d761 Added missing property "size" to VisualShaderNodeGroupBase 2020-01-27 19:18:48 +03:00
Yuri Roubinsky
3479cf4b42 Removed unused method "build" from VisualShaderNodeExpression 2020-01-27 18:24:39 +03:00
TrevorPeyton
ae4fee52d5
Added binding for Autotile Center 2020-01-27 09:07:32 -05:00
Yuri Roubinsky
4912d4c6e4 Added missed bracket to VisualShaderNodeCubeMap 2020-01-27 13:09:15 +03:00
Yuri Roubinsky
4445f892d2 Fix VisualShaderNodeCubeMap generation 2020-01-27 12:17:06 +03:00
Rémi Verschelde
bb6c0d3e8b doc: Complete documentation for VideoStreams
Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
Haoyu Qiu
71b1a1c7d9 Updates minimum size on VideoPlayer::set_stream 2020-01-26 10:24:56 +08:00
Haoyu Qiu
df3fad11fd Fixes crash in Spatial::notification 2020-01-25 13:16:51 +08:00
Tomasz Chabora
9ad7fc3405 Allow greater values in unit_offset 2020-01-24 14:40:33 +01:00
Yuri Roubinsky
ce43c92208 Docs for some nodes in visual shader
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
Michael Alexsander
151f33111b Fix TileSet shape data not updating when being set via code 2020-01-23 11:48:38 -03:00
Rémi Verschelde
efea348fe8
Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped
Fix bone pose override not being reset when IK animation is stopped
2020-01-23 14:38:04 +01:00
Rémi Verschelde
ba177ccaec doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Yuri Roubinsky
86cdccebe6 Hide "default_input_values" property in VisualShaderNode. 2020-01-23 11:18:51 +03:00
Eric Rybicki
551c37167b Fix bone pose override not being reset when IK animation is stopped
Fixes #35409
2020-01-23 08:48:08 +01:00
Rémi Verschelde
c2e07db071
Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit
Android virtual keyboard respecting LineEdit max length.
2020-01-23 08:20:24 +01:00
Bruno Lourenço
a3bcdbeb78 Android virtual keyboard respecting LineEdit max length. 2020-01-23 01:52:49 +00:00
Rémi Verschelde
94d3bcbc9b
Merge pull request #35452 from nekomatata/tween-start-fail
Fixed Tween::start() with pending updates
2020-01-22 22:56:40 +01:00
PouleyKetchoupp
6c04c824bd Fixed Tween::start() with pending updates
Start was canceled instead of deferred in case of an update in progress.
Fixes #35441
2020-01-22 22:27:37 +01:00
Rémi Verschelde
37897dba80
Merge pull request #35406 from lawnjelly/ortho-shadow
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22 22:02:09 +01:00
Rémi Verschelde
41feb410a6
Merge pull request #35338 from rburing/fix_find_focus_neighbor
Fix Control::_window_find_focus_neighbour
2020-01-22 21:16:35 +01:00
lawnjelly
eaf8e5ce52 Change CameraMatrix::get_viewport_size to get_viewport_half_extents
Fixes #26637.
Fixes #19900.

The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2.

Code which called this function has also been modified accordingly.

This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width.

It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug.
2020-01-22 18:22:00 +00:00
Bastiaan Olij
5cf9f4faeb Incorrect joystick id was returned on an inactive ARVR controller 2020-01-22 18:27:32 +11:00
Rémi Verschelde
5127afa812
Merge pull request #35413 from akien-mga/if-0-means-couperet
Remove unused #if 0'ed code
2020-01-21 22:27:50 +01:00
Rémi Verschelde
4faaf6089a Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
Rémi Verschelde
0be64da008 Allow greater values for DynamicFont size property
See https://github.com/godotengine/godot/issues/22581#issuecomment-576836691.

Not using `or_greater` as there *is* a max size value that the current
implementation can accept. If using e.g. size 6000 with
FiraSans-Regular.ttf, errors are printed due to failing asserts on a
glyph size that should be within 4096x4096 px.
2020-01-21 20:59:16 +01:00
Yuri Roubinsky
a8ab4e3357 Forbid recursive connections in visual shader 2020-01-20 18:15:45 +03:00
Haoyu Qiu
0eab15a5a9 Destroys FreeType library on load error 2020-01-20 11:00:51 +08:00
Ricardo Buring
40542b0b0f Fix Control::_window_find_focus_neighbor
Due to a typo, the size of a candidate neighbor was confused with the
size of the control itself.

Fixes #34936.
2020-01-19 23:38:50 +01:00
Rémi Verschelde
6472e09a85 SceneTree: Abort change_scene if we're quitting
Otherwise we can have a segmentation fault if we try to call
`add_child` on an already freed node.

Fixes #35323.
2020-01-19 22:08:40 +01:00
Rémi Verschelde
eb89254690 Fix crash when confirming dialogs with Return key
Regression from #34040, apparently making this a const reference
introduces issues (not sure why, but previous code worked fine).

Fixes #34691.

Co-authored-by: dankan1890 <mewuidev2@gmail.com>
2020-01-17 12:47:23 +01:00
Eric Rybicki
41efc08532 Fix SkeletonIK not playing animation if more than one IK-Bone is active 2020-01-16 20:22:15 +01:00
Rémi Verschelde
1de633205f Validate input in (CPU)Particles set_emission_shape()
Fixes #29777.

Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Rémi Verschelde
dd3779c12e
Merge pull request #35183 from YeldhamDev/scrollbar_regression
Fix scrollbar regression on large scales
2020-01-16 07:56:05 +01:00
Michael Alexsander
76e03f9b4d Fix scrollbar regression on large scales 2020-01-16 00:59:46 -03:00
Haoyu Qiu
574918f344 Updates ScrollContainer min size when toggle scrollbars 2020-01-16 09:42:31 +08:00
Rémi Verschelde
7c624949b5
Merge pull request #35147 from madmiraal/fix-34992
Fixes get_floor_normal() returning the user defined floor_normal.
2020-01-15 14:17:15 +01:00
Marcel Admiraal
907adb37ce Fixes get_floor_normal() returning the user defined floor_normal.
When there is no collision with a floor the get_floor_normal() function
should return the zero vector to be consistent with get_floor_velocity().

Renames floor_normal to up_direction in all bindings.

Updates the documentation of get_floor_normal() and get_floor_velocity()
to make it clear when the values are valid. Updates the documentation for
move_and_slide() and move_and_slide_with_snap() to use the new up_direction
parameter name.
2020-01-15 10:13:35 +01:00
Haoyu Qiu
26e3b4a58a Updates LineEdit's min size when necessary
These properties will affect the minimum size of LineEdit:

* The right icon (`set_right_icon`)
* The clear button (`set_editable` and `set_clear_button_enabled`)
* The text, when "expand to text length" is enabled (`set_text`)
2020-01-15 10:15:32 +08:00
Rémi Verschelde
40f0649e5b Fix typos with codespell
Using codespell 1.16.0.

See ab3bccdb78 for procedure.
2020-01-15 00:49:52 +01:00
Michael Alexsander
db8c4c2a22 Fix regression on scrollbar raising in ScrollContainer 2020-01-14 19:55:12 -03:00
Michael Alexsander
34bf81fa7c Cleanup unnecessary code from before the scrollbar overlapping fixes 2020-01-14 18:19:12 -03:00
Rémi Verschelde
57986208f3
Merge pull request #35130 from qarmin/crash_item_bad_index
Don't allow to use too big index in ItemList
2020-01-14 21:03:25 +01:00
Rafał Mikrut
724f5f3178 Don't allow to use too big index in ItemList 2020-01-14 20:17:48 +01:00
Rémi Verschelde
63112b5090
Merge pull request #35106 from YeldhamDev/scrollbar_overlap_fixes
Fix more instances of overlapping scrollbars
2020-01-14 08:12:20 +01:00
Michael Alexsander
712cd8a97e Fix more instances of overlapping scrollbars 2020-01-13 22:49:17 -03:00
Haoyu Qiu
66a54582ee Updates min size on CenterContainer::set_use_top_left 2020-01-14 08:35:21 +08:00
Rémi Verschelde
04a1ae90df
Merge pull request #35080 from malbach/scrollbars_overlap
Fix #33309 Overlapping Scrollbars in ScrollContainer
2020-01-13 16:10:12 +01:00
malbach
bc8ce836e3 Fix overlapping scrollbars in ScrollContainer (#33309) 2020-01-13 14:37:55 +01:00
Rémi Verschelde
100f50b7df Control/Light2D: Preventing setting 0 as scale as for Node2D
Triggers errors in `Transform2D::affine_invert()`.

Fixes #26510.
Fixes https://github.com/godotengine/godot/issues/24997#issuecomment-457951639.
2020-01-13 12:20:15 +01:00
Rémi Verschelde
478ab8b45b
Merge pull request #34960 from johannesgunnar/spin_box-apply-method
Spinbox apply input method
2020-01-12 14:16:14 +01:00
Paulb23
22c15083af Fix empty LineEdit crash on ctrl+backspace 2020-01-11 17:57:36 +00:00
Jóhannes Gunnar Þorsteinsson
083637a901 Add apply method to SpinBox 2020-01-11 10:47:51 +00:00
Tomasz Chabora
60cd3df337 Add signal for LineEdit overflow event 2020-01-10 21:07:00 +01:00
Andrea Catania
9f1f4620e0 Added function to expose floor normal, useful to correctly calculate player velocity.
This work has been kindly sponsored by IMVU.
2020-01-10 14:58:19 +01:00
Rémi Verschelde
59a2fed1e6
Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-press
Fixes BaseButton not triggering the pressed signal on "Button Press"…
2020-01-10 10:35:11 +01:00
Haoyu Qiu
fbd937bd30 Update minimum size on Label::set_autowrap
If `clip_text` is true, the minimum height is one line if `autowrap` is
true , or one pixel otherwise.
2020-01-10 17:08:27 +08:00
Gilles Roudière
b5251eb00f Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
Ben Hickling
fdd7cfa820 fixed camera project_position function that was still using the near parameter in a few calculations 2020-01-09 14:34:31 +00:00
OverloadedOrama
bf4a0242ff Fixes BaseButton not triggering the "pressed" signal on "Button Press" Action Mode
This should fix #34935
2020-01-09 02:17:53 +02:00
Haoyu Qiu
4293f76cf1 Emits meta_hover_ended when mouse exit RichTextLabel 2020-01-08 21:01:08 +08:00
Yuri Roubinsky
ed22a4c454
Merge pull request #33817 from Chaosus/vs_fresnel
Make Fresnel node in visual shaders to use default NORMAL/VIEW
2020-01-08 12:15:46 +03:00
Rémi Verschelde
1de54bb388
Merge pull request #34874 from wingedadventurer/bugfix-label-visible-characters
Make Label node consider spaces for visible_characters property
2020-01-08 08:18:59 +01:00
Rémi Verschelde
033fb72c03
Merge pull request #34871 from lentsius-bark/textEdit-vertical-horizontal-scroll-expose
expose scroll_vertical and scroll_horizontal in TextEdit
2020-01-08 08:18:12 +01:00
Rémi Verschelde
90c487ebf3
Merge pull request #34900 from timothyqiu/rtl-cell-wrap
Fixes RichTextLabel click issue when cell text wraps
2020-01-08 07:08:02 +01:00
Michael Alexsander
8b5992f665 Make possible to edit the GraphEdit's selection rect colors 2020-01-07 23:20:48 -03:00
Haoyu Qiu
d17a4efc43 Fixes RichTextLabel click issue when cell text wraps 2020-01-08 09:08:03 +08:00
Rémi Verschelde
83fe471c3b
Merge pull request #34881 from williamd1k0/fix-animationtree-no3d
Fix AnimationTree not available when compiled with disable_3d
2020-01-07 23:03:53 +01:00
Tomasz Chabora
bbc36dbc67 Don't show conf warning if script is not tool 2020-01-07 21:28:16 +01:00
Kanabenki
d79f0e7d40 Check if cursor is inside meta when getting cursor shape 2020-01-07 15:46:11 +01:00
Krystof Klestil
c475f11018 expose scroll_vertical and scroll_horizontal in TextEdit + documentation 2020-01-07 15:16:07 +01:00
Haoyu Qiu
3df9d187a3 Fixes crash when using Mesh::create_outline and Mesh::create_convex_shape
Adds a size check to the array returned by `surface_get_arrays`.

During debugging, `create_outline` also crashes when the indices size is
one (not a multiple of three). For now, just reports the error and fail
the function.
2020-01-07 16:15:14 +08:00
William Tumeo
c1853eeb59 Fix AnimationTree not available when compiled with disable_3d 2020-01-07 00:04:30 -03:00
Haoyu Qiu
d43ad46e42 Fixes import of models as PackedScene 2020-01-07 07:21:17 +08:00
wingedadventurer
695980a0f2 make Label consider spaces for visible_characters 2020-01-06 23:29:00 +01:00
Rémi Verschelde
e2a6cae0c7
Merge pull request #34867 from volzhs/calculate-label-size-2
Calculate label size more accurately
2020-01-06 22:26:14 +01:00
volzhs
e5a0018621 Calculate label size more accurately 2020-01-07 04:21:02 +09:00
Rémi Verschelde
24281cd9c9
Merge pull request #34865 from volzhs/oversampling-emoji
Update size and position for colored font with oversampling
2020-01-06 18:32:24 +01:00
volzhs
e03ac8c618 Update size and position for colored font with oversampling 2020-01-07 02:15:23 +09:00
Rémi Verschelde
ce75a2f33d
Merge pull request #33987 from nekomatata/own-world-environment
Viewport environment is updated properly when set to own world
2020-01-06 15:26:52 +01:00
Rémi Verschelde
f5d1177fcb
Merge pull request #34303 from Chaosus/fix_texture_crash
Fixed crash if passing invalid image ref to TextureLayered
2020-01-06 14:21:20 +01:00
Rémi Verschelde
8aea5decc6
Merge pull request #34020 from gytsen/unify-pack-version
PCK: Set VERSION_PATCH in header, factor out header magic
2020-01-06 14:04:55 +01:00
Rémi Verschelde
080e6e48ad
Merge pull request #34829 from timothyqiu/checks-bundle
Fixes crash for bad property of PackedScene
2020-01-06 13:43:38 +01:00
Joost Heitbrink
dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
Rémi Verschelde
61dd7748ca
Merge pull request #34839 from madmiraal/fix-34807
Don't update the floor_velocity with the current linear_velocity.
2020-01-05 18:18:55 +01:00
Marcel Admiraal
fc1f0d76e7 Don't update the floor_velocity with the current linear_velocity.
Updating the floor velocity with the body's current linear velocity
discards the velocity component provided by the body's angular
rotation. Without the current contact point there is no way to calculate
the current velocity component provided by the body's angular rotation
therefore we need to use the velocity calculated at the time of the
collision.

Fixes #34807.
2020-01-05 17:35:49 +01:00
volzhs
3f0c7b89ec Fix calculating label size 2020-01-06 01:06:26 +09:00
Rémi Verschelde
195f39a2ce
Merge pull request #34835 from nekomatata/stylebox-aa-fix
Fixed StyleBoxFlat antialiasing with aa size of 1
2020-01-05 11:07:38 +01:00
PouleyKetchoupp
a7a025531b Fixed StyleBoxFlat antialiasing with aa size of 1
Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases.

fixes #34830
2020-01-05 10:54:24 +01:00
Haoyu Qiu
4b660a87d8 Fixes crash for bad property of PackedScene 2020-01-05 11:13:29 +08:00
Haoyu Qiu
78e9ca58af Makes more strings translatable 2020-01-04 13:46:38 +08:00
Rémi Verschelde
6f279ed6eb
Merge pull request #34781 from fossegutten/button-flash
Fixes button flashing when releasing mousebutton outside
2020-01-03 16:23:57 +01:00
fossegutten
b728d3bd18 Fixes button flashing when releasing mousebutton outside 2020-01-03 14:55:27 +01:00
Rémi Verschelde
147268a427
Merge pull request #34755 from Calinou/shadermaterial-connect-editor-only
Don't connect ShaderMaterial's `changed` signal when not in the editor
2020-01-03 14:42:10 +01:00
Rémi Verschelde
fa82664419
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03 14:17:05 +01:00
Rémi Verschelde
b300411740
Merge pull request #34779 from timothyqiu/tree-hscroll
Better horizontal scroll for Tree
2020-01-03 13:47:38 +01:00
Haoyu Qiu
229b398146 Better horizontal scroll for Tree
* Adds pan gesture support for horizontal scroll.
* Scrolls horizontally when needed to ensure cursor visiblility.
2020-01-03 20:16:32 +08:00
Hugo Locurcio
cc626acf45
Add a shorthand for setting the exit code using SceneTree::quit()
This reduces the amount of code required to exit a process with a
non-zero exit code. This pattern is also found in most other
programming languages.
2020-01-03 11:41:46 +01:00
Haoyu Qiu
e539b187a5 Clears button mask before activating menu item 2020-01-03 09:35:00 +08:00
SIYU FU
d80e979a48 Update Camera.project_position to not return get_global_transform().origin if projection mode is orthogonal 2020-01-02 17:54:41 +01:00
Hugo Locurcio
ac3087eb4b
Don't connect ShaderMaterial's changed signal when not in the editor
This closes #34741.
2020-01-02 17:20:54 +01:00
Александр Растриженков
d8dbcbe066 Fix wrong disconnect in callback in VisibilityNotifier 3D 2020-01-02 15:09:26 +01:00
Rémi Verschelde
c0ece451e3
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Tint 3D light gizmos using the light's color
2020-01-02 13:59:10 +01:00
Rémi Verschelde
1788b22b11
Merge pull request #34737 from timothyqiu/tree-item-offset
Fixes Tree item offset when root is hidden
2020-01-02 08:17:29 +01:00
Rémi Verschelde
ca38190363
Merge pull request #34735 from YeldhamDev/texturerect_code_format
Minor code formatting in TextureRect file
2020-01-02 08:01:55 +01:00
Haoyu Qiu
0ee93257e8 Fixes Tree item offset when root is hidden
Before this fix, one vseparation is counted for a hidden root item.
2020-01-02 09:20:43 +08:00
Michael Alexsander
7b86688ddf Minor code formatting in TextureRect file 2020-01-01 21:56:12 -03:00
Haoyu Qiu
a77e869b87 Ensures cursor visible for Tree with title 2020-01-01 22:47:42 +08:00
Rémi Verschelde
f7715b58bd
Merge pull request #34724 from timothyqiu/tree-right
Fixes behavior of right arrow key in Tree
2020-01-01 12:13:28 +01:00
PouleyKetchoupp
1591677eb8 Fixed antialiasing option for Polygon2D
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.

Fixes #34568
2020-01-01 11:40:14 +01:00
Rémi Verschelde
5b173c4bf1
Merge pull request #34654 from Calinou/colorpicker-move-preview-under-picker
Move the ColorPicker preview under the picker area
2020-01-01 11:38:04 +01:00
Rémi Verschelde
3e649f8cba
Merge pull request #34665 from timothyqiu/camera-fov
Clamps fov/size for Camera gizmo
2020-01-01 11:37:28 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
838d9519bc Fixes behavior of right arrow key in Tree 2020-01-01 17:57:40 +08:00
Hugo Locurcio
ac18665c88
Tint 3D light gizmos using the light's color
This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
2020-01-01 00:54:25 +01:00
Rémi Verschelde
406dac1917
Merge pull request #34633 from qarmin/lineedit_signal
Don't try to connect "text_entered" signal to nodes other than LineEdit
2019-12-31 12:54:48 +01:00
Rémi Verschelde
1bed049ed5
Merge pull request #34612 from timothyqiu/item-list
Improves ItemList documentation
2019-12-31 12:45:40 +01:00
Haoyu Qiu
7a752215ba Improves ItemList
* Adds range hint for integer properties
* Adds missing descriptions in documentation
* Updates some method descriptions to match the actual behavior
* Fixes second param name of `set_item_icon_transposed` from `rect` to `transposed`
2019-12-31 08:44:55 +08:00
Tomasz Chabora
54f70b6b50 Fix argument type in set_follow_focus() 2019-12-30 23:42:39 +01:00
Rémi Verschelde
97ebde45d5
Merge pull request #34572 from KoBeWi/I_give_up
Make new ScrollContainer focus behavior optional
2019-12-30 19:00:57 +01:00
Rémi Verschelde
7b412eb839
Merge pull request #34653 from YeldhamDev/optionbutton_margin_auto
Make OptionButton itself take into account the arrow margin instead of relying on the theme
2019-12-30 18:00:37 +01:00
Rémi Verschelde
583d96cb96
Merge pull request #34659 from Calinou/improve-timer-wait-time-hint
Improve the Timer wait time property hint
2019-12-30 17:59:01 +01:00
Tomasz Chabora
cc72885107 Make new ScrollContainer focus behavior optional 2019-12-30 16:40:02 +01:00
Rémi Verschelde
edf2ed5e50
Merge pull request #34582 from timothyqiu/forward-decl
Cleans up headers included in editor_node.h
2019-12-30 16:28:47 +01:00
Rémi Verschelde
5b687b4c93
Merge pull request #34563 from Paulb23/23751_extra_line_indent
Fixed selection indent taking an additional line
2019-12-30 16:20:37 +01:00
Rémi Verschelde
9ef9370904
Merge pull request #34561 from NoFr1ends/fix-disconnect-in-theme-change
Fix issue with disconnecting events when font changes
2019-12-30 16:20:11 +01:00
Haoyu Qiu
cbb8930813 Clamps fov/size for Camera gizmo 2019-12-29 11:39:04 +08:00
Hugo Locurcio
f1052aa893
Improve the Timer wait time property hint
- Make it possible to enter more precise values (up to 3 decimals).
- Make it possible to enter values above 4096.
2019-12-28 22:36:59 +01:00
Hugo Locurcio
bbd5e39165
Move the ColorPicker preview under the picker area
This moves it to be closer to the sliders, which in turn makes it easier
for the user to preview the color.

This also makes it clearer that the Pick button can only pick colors
in the editor window, not outside.
2019-12-28 18:23:28 +01:00
Michael Alexsander
fd2c181a35 Revert "Merge pull request #34315 from YeldhamDev/editor_theme_optionbutton_arrow"
This reverts commit 0da0eec6cc, reversing
changes made to ec97535ea3.
2019-12-28 14:16:51 -03:00
Michael Alexsander
c4cd2c44c8 Make OptionButton itself take into account the arrow margin instead of relying on the theme 2019-12-28 12:03:04 -03:00
Rafał Mikrut
0a1d3e4437 Don't try to connect "text_entered" signal to nodes other than LineEdit 2019-12-27 12:08:49 +01:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Paulb23
0049f43fc8 Fixed selection indent taking an additional line 2019-12-23 13:16:57 +00:00
Jonas Bernemann
2f35cf4946 Fix issue with disconnecting events when font changes 2019-12-23 14:08:34 +01:00
Rémi Verschelde
8938577459 i18n: Sync translations with Weblate + update template
Also fix a few stray clang-format formatting errors that passed
through CI unnoticed.
2019-12-22 13:27:02 +01:00
Rémi Verschelde
9410d0c792
Merge pull request #34516 from Faless/debugger/output_buffer_size
Correct size for PacketPeerStream in Debugger.
2019-12-22 12:37:59 +01:00
Rémi Verschelde
0df1122acc
Merge pull request #34488 from nekomatata/style_box_flat_aa
Fixed StyleBoxFlat border size with aa on
2019-12-22 12:31:19 +01:00
Hugo Locurcio
0a5b30b14a
Add a range property hint for the number of contacts reported
This closes #34505.
2019-12-21 22:27:10 +01:00
Fabio Alessandrelli
f8f5696394 Correct size for PacketPeerStream in Debugger.
We wanted 8 MiB but we were getting 16 MiB (minus 4 bytes for the
separator). We are now getting 8 MiB minus 4 bytes for encoding.
2019-12-21 16:50:29 +01:00
PouleyKetchoupp
6ffbd36e3d Fixed StyleBoxFlat border size with aa on
The different Rect used to draw rings were wrongly calculated when anti-aliasing was enabled. Also getting rid of some overlapping glitches when using transparent colors for the filling or borders.

Fixes #34104
2019-12-20 13:29:43 +01:00
Haoyu Qiu
e7e095da3f Encodes property names properly in project.godot 2019-12-20 10:42:08 +08:00
Rémi Verschelde
3d6f991a17 Revert "Allow tab key to be used for shortcuts"
This reverts commit cafb888361.

Fixes #34405.
Reopens #8799, #24064.
2019-12-18 08:30:39 +01:00
Tomasz Chabora
3a3cab6494 Use global transform when calculating scroll 2019-12-17 00:51:07 +01:00
Juan Linietsky
21dec856f2 Use an internal skin unless one is supplied by user, fixes #32766
Even though this fixes the issue, the broken Skin resource in the inherited scene mesh will remain, it needs to be erased manually.
2019-12-16 13:00:30 -03:00
Rémi Verschelde
817165b96c
Merge pull request #34246 from tygree/nan-in-sprite-fix
Fixed a bug within sprite.cpp that caused a nan value to appear
2019-12-16 15:03:58 +01:00
Rémi Verschelde
f8ea390b52
Merge pull request #34269 from KoBeWi/scrolling_peeps
Scroll ScrollContainer to focused children
2019-12-16 14:03:21 +01:00
Tyler Greenwood
e4a0abdd93 Fixed a bug within sprite.cpp that caused nan values to appear when a texture had zero area 2019-12-16 13:53:35 +01:00
Rémi Verschelde
51ab6a96fd
Merge pull request #34311 from mikkac/34289
Fix- using cut in first line of a script file does not remove the line
2019-12-16 08:48:47 +01:00
Tomasz Chabora
32939ccd39 Prevent infinite loop when focus_next is invisible 2019-12-16 01:33:25 +01:00
Rémi Verschelde
389b7939bf
Merge pull request #34356 from Calinou/styleboxflat-lower-max-corner-detail
Lower the maximum StyleBoxFlat corner detail to 20
2019-12-15 11:41:00 +01:00
Rémi Verschelde
7045111f45
Merge pull request #34344 from YeldhamDev/slider_unused_cleanup
Remove unused theme elements in H/VSlider
2019-12-15 11:29:08 +01:00
Hugo Locurcio
324e02596f
Lower the maximum StyleBoxFlat corner detail to 20
This value should be sufficient even for very large corner radii.

This closes #34354.
2019-12-14 23:35:01 +01:00
Mikolaj Kaczmarek
eced81e359 Fix- using cut in first line of a script file does not remove the line 2019-12-14 19:11:19 +01:00
Rémi Verschelde
abab4c0e25
Merge pull request #34300 from Acvarium/ragdoll-impuls
Added apply_impulse methods to PhysicalBone for ragdolls
2019-12-14 17:13:09 +01:00
Michael Alexsander
af67e97445 Remove unused theme elements in H/VSlider 2019-12-13 21:17:51 -03:00
Rémi Verschelde
f18cb89681
Merge pull request #34293 from jitspoe/collision-polygon-export-fix
Fix for collision polygon not working at all on exported builds.
2019-12-13 23:28:22 +01:00
Rémi Verschelde
9f68626fb2 doc: Sync classref with current source
Also apply clang-format.
2019-12-13 10:41:06 +01:00
Rémi Verschelde
2d69c20d2a
Merge pull request #34287 from Xrayez/tween-trans-ease-default
Provide default Tween values for transition and easing types
2019-12-13 09:42:57 +01:00
Rémi Verschelde
fdfe14c583
Merge pull request #34235 from timothyqiu/menu-scroll
Fixes long popup menu scroll behavior
2019-12-13 09:31:11 +01:00
Rémi Verschelde
1cd736951a
Merge pull request #34189 from aaronfranke/mesh-aabb
Expose Mesh get_aabb
2019-12-13 09:14:16 +01:00
Michael Alexsander
bd7cf87b8e Make Button and co. take internal margins into account when clipping text 2019-12-12 18:46:04 -03:00
Rémi Verschelde
ee11b0eda7
Merge pull request #34298 from timothyqiu/lines-32736
Fixes crash after remove_line in RichTextLabel
2019-12-12 12:15:55 +01:00
Yuri Roubinsky
f3ea2a0267 Fixed crash if passing invalid image ref to TextureLayered 2019-12-12 14:15:39 +03:00
Vitalii Shmorhun
d3b162a9d4 Added apply_central_impulse to PhysicalBone class 2019-12-12 13:12:02 +02:00
Yuri Roubinsky
57441ab2c6 Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT 2019-12-12 12:05:54 +03:00
Haoyu Qiu
776ae18d64 Fixes crash after remove_line in RichTextLabel
`ItemFrame` always have a line.
2019-12-12 16:35:50 +08:00
Rémi Verschelde
37d164e24e CharFXTransform: Drop unnecessary get_value_or()
See https://github.com/godotengine/godot/pull/23658#issuecomment-562706669
The method was implemented back when Dictionary.get(key, default) did not
exist, but now that it does we do not need a custom method in CharFXTransform.

It's a new feature in 3.2, so does not break compat with 3.1.x.
2019-12-12 07:47:08 +01:00
jitspoe
2c894f3426 Fix for collision polygon not working at all on exported builds.
(cherry picked from commit a169e1406de77c3abfe670217f18bcf2c1468bae)
2019-12-12 00:13:44 -05:00
Andrii Doroshenko (Xrayez)
81db0e9274 Provide default Tween values for transition and easing types
TRANS_LINEAR and EASE_IN_OUT are chosen as defaults for
interpolation and follow methods.
2019-12-12 02:15:15 +02:00
Tomasz Chabora
77a8657633 Scroll ScrollContainer to focused children 2019-12-11 14:29:36 +01:00
Aaron Franke
a139104646
Expose Mesh get_aabb 2019-12-11 08:25:36 -05:00
Rémi Verschelde
30cf60bb89
Merge pull request #34259 from timothyqiu/validate-texture-32982
Fixes crash after set_piece_texture with invalid texture
2019-12-11 08:41:29 +01:00
Rémi Verschelde
ea865d0e7e
Merge pull request #34241 from timothyqiu/sync-fallbacks-size-32701
Fixes crash when using DynamicFont::set_font_data
2019-12-11 08:34:21 +01:00
Rémi Verschelde
74381c380b
Merge pull request #34240 from timothyqiu/invalid-shader-io-29985
Fixes crash when shader inputs/outputs is invalid string
2019-12-11 08:33:54 +01:00
Haoyu Qiu
5586103a94 Validates texture in set_piece_texture 2019-12-11 11:24:42 +08:00
Haoyu Qiu
5deb6497a1 Fixes crash when using DynamicFont::set_font_data 2019-12-10 21:26:42 +08:00
Haoyu Qiu
024c25426b Fixes crash when shader inputs/outputs is invalid string 2019-12-10 17:04:18 +08:00
Haoyu Qiu
c29b8cf751 Fixes crash when using Theme::clear 2019-12-10 16:31:40 +08:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Haoyu Qiu
5bf8e1e426 Fixes long popup menu scroll behavior
Popup menus longer than the viewport have stange behaviors before this
fix:

* They always have one pixel outside the viewport.
* You can scroll down the long menu even if bottom outside screen and
top inside the screen. (Only menus one pixel above the screen is limited
to scroll down.)
2019-12-10 09:49:02 +08:00
Tomasz Chabora
6e1dc7b2fe Update minimum size of SpinBox on theme change 2019-12-10 02:11:22 +01:00
Rémi Verschelde
d7b2940eb6
Merge pull request #34203 from bruvzg/ime_placeholder
Hide LineEdit placeholder if IME composition string is not empty.
2019-12-09 09:09:42 +01:00
allkhor
2c559feb92 Fixed strange behaviour of scroll in the ItemList. 2019-12-09 01:54:10 +06:00
bruvzg
4937b21ce5
Hide LineEdit placeholder if IME composition string is not empty. 2019-12-08 18:24:30 +02:00
Michael Alexsander
d057007541 Add spaces after commas and strip extra ones in *FileDialog filter menu 2019-12-06 22:40:59 -03:00
Michael Alexsander
80dcd4423a Remove extra spaces from parenthesis in *FileDialog's filter menu 2019-12-06 07:31:42 -03:00
Tomasz Chabora
3b80eb06b7 Don't store index of root nodes 2019-12-05 01:18:48 +01:00
Rémi Verschelde
10bae7c05b
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Fixed antialiased option for Polygon2D
2019-12-03 07:51:16 +01:00
Marcel Admiraal
750f343e4a Ensure move_and_slide() is consistent between the 2D and 3D versions.
In the 3D version:
- Partially revert #20908 that was reverted in the 2D version as part
  of #21653. This ensures that the Vector returned is always perpendicular
  to the surface collided with; and not the floor_normal Vector passed to
  the function when on a floor.
- Include an update of the floor velocity before multiplying by the time
  delta, which was added to the 2D version as part of commit 13a8014.

In the 2D version:
- Use the Vector2.slide() function instead of Vector2.tangent() to adjust
  the amount of motion the stop_on_slope undoes to ensure that it is in the
  right direction. This is a implementation of the 3D approach from #30588.
- Combine the !found_collision and motion == Vector2() checks for break.
- Other minor formating changes to make the functions look identical.

Also renamed some variables to align with their use.
2019-12-02 08:35:50 +01:00
PouleyKetchoupp
fdd99d4a7c Properly remove joint when a physical bone is removed from the scene
It was triggering a warning in bullet followed with a crash in some cases.
WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.
     At: modules/bullet/rigid_body_bullet.cpp:465
2019-12-01 18:30:59 +01:00
Paulb23
b68703a35c Fixed caret alignment with placeholder text 2019-12-01 14:27:39 +00:00
Paulb23
3df68b4fa6 Fixed LineEdit alignment when removing text or undo / redo 2019-12-01 13:54:09 +00:00
Rémi Verschelde
06fd6e6945
Merge pull request #34019 from nekomatata/inspector-transform-update
Update transform property in the inspector when changing translation/rotation/scale
2019-12-01 11:43:04 +01:00
PouleyKetchoupp
b44e0d60c7 Update transform property in the inspector when changing translation/rotation/scale 2019-11-30 17:16:19 +01:00
Rémi Verschelde
5bf04d16f0
Merge pull request #34011 from nekomatata/state-machine-travel-on-ready
Handle state machine travel before the start node is processed
2019-11-30 17:05:17 +01:00
Rémi Verschelde
fc034be033
Merge pull request #34014 from KoBeWi/like_2d_like_3d
Port Path2D changes to 3D
2019-11-30 14:50:53 +01:00
Tomasz Chabora
9276684e95 Port Path2D changes to 3D 2019-11-30 12:43:34 +01:00
Tomasz Chabora
7e6fa6c7a8 Remove unnecessary bounded_offset from PathFollow2D 2019-11-30 03:16:33 +01:00
PouleyKetchoupp
598d769804 Handle state machine travel before the start node is processed
This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing.
2019-11-30 02:41:40 +01:00
PouleyKetchoupp
dc13750189 Viewport environment is updated properly when set to own world
When own_world property is set, the viewport stores a unique resource for the world. With this change it keeps being updated from changes made to the world property instead of storing a default empty world with environment settings that can't be modified.

Fixes #23412
2019-11-29 11:50:10 +01:00
PouleyKetchoupp
e6ebc43d72 Fixed antialiased option for Polygon2D / Line2D
Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.

Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.

Fixes #26823
2019-11-28 22:57:27 +01:00
x2f
f085110b20 Added more details in Timer.start() error message. 2019-11-27 14:11:15 -05:00
Hugo Locurcio
639c9b3a35
Only display Environment sky rotation in degrees in the Inspector
This makes it consistent with Spatial.
2019-11-26 18:57:29 +01:00
Rémi Verschelde
966c68badd Range: Remove min/max check added in #33908
This wasn't a very good idea as it puts too strict requirements on how
to set `min` and `max` values. For example, since the default min and
max are 0 and 100, this triggers an error:

```
set_min(256)
set_max(16384)
```

Since `min` will be higher than `max` temporarily. It can be worked
around by setting max first, but it's not really intuitive. I'll relax
the requirement as it's only a problem in `get_as_ratio`, which already
has a check.

Fix another min == max occurrence.
2019-11-26 12:11:21 +01:00
Rémi Verschelde
bfd5e09879 Range: Fix cases where max was set to or below min value
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.

Fixes #33907.
2019-11-26 10:25:41 +01:00
clayjohn
85dba0c09d Fix bug where specularmode disabled is not cached 2019-11-25 07:36:07 -08:00
Rémi Verschelde
5ddce7a9df
Merge pull request #33869 from jbuck3/dialog-resize-bug
Fix WindowDialog moving when resized from the left/top edge
2019-11-25 14:38:33 +01:00
Rémi Verschelde
967cc2c014
Merge pull request #33862 from Faless/net/http_request_chunk_size
Add download_chunk_size property to HTTPRequest.
2019-11-25 14:29:59 +01:00
Rémi Verschelde
f6e5751767
Merge pull request #33860 from nekomatata/stylebox-preview-shadow
StyleBox preview adjusted to fit all drawn content
2019-11-25 14:25:39 +01:00
James Buck
5f451e0fb2 Fix WindowDialog moving when resized from the left/top edge
get_combined_minimum_size() must be used in order to consider the min size
specified by the user when determining how far the left/top edge is allowed
to move. Otherwise the dialog may think it can shrink further than it
should, causing the right/bottom edge to move when the rect size is fixed in
set_size().
2019-11-24 23:39:55 -06:00
Fabio Alessandrelli
ed19b4076e Add download_chunk_size property to HTTPRequest.
This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
PouleyKetchoupp
1120de862d StyleBox preview adjusted to fit all drawn content
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.

The preview control clips contents so that in any case it doesn't bleed on controls around.

Fixes #33801
2019-11-24 16:26:30 +01:00
PouleyKetchoupp
8830e53fe1 Fixed index out of size error in TextEdit when opening scripts 2019-11-24 10:48:04 +01:00
Yuri Roubinsky
7abb09ecf4 Makes Fresnel node in visual shaders to use default NORMAL/VIEW 2019-11-22 18:28:59 +03:00
Martin Capitanio
a7df198c94 Setting the node process priority should not trigger an error
Fixes #33749
This function can be called outside the scene tree.
2019-11-21 18:08:52 +01:00
Rémi Verschelde
2981915f19
Merge pull request #28526 from PtrMan/pr_bakeGi1
GIProbe::bake(): special handling of spatial
2019-11-21 09:28:44 +01:00
Rémi Verschelde
5ef5e6a7e4
Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter
fix kinematicBody2D jitters when sync_to_physics is turned on
2019-11-21 08:53:24 +01:00
PtrMan
8695135691 GIProbe::bake: Remove check for ownership
Fixes #28508.
2019-11-21 08:48:56 +01:00
Rémi Verschelde
083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rafał Mikrut
99d8626f4a Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
Rémi Verschelde
60711e6738
Merge pull request #33750 from lupoDharkael/gradient
GradientEdit: Fix index crashes
2019-11-20 11:24:10 +01:00
lupoDharkael
268fe9dda5 GradientEdit: Fix index crashes 2019-11-19 22:05:37 +01:00
volzhs
cdae65c4a6 Rename External MSAA to AndroidVR MSAA on Viewport property
following up f392c4ea7a
2019-11-20 03:02:11 +09:00
Rémi Verschelde
0a96235b44
Merge pull request #33683 from clayjohn/material-texture-bug
Properly update texture when roughness/metallic set
2019-11-17 21:48:00 +01:00
Rémi Verschelde
cc025fc8e7
Merge pull request #33663 from Calinou/add-node-get-process-priority
Implement `Node::get_process_priority()` and its associated property
2019-11-17 21:43:28 +01:00
clayjohn
2bc6302607 Properly update texture when roughness/metallic set 2019-11-17 11:11:25 -08:00
Hugo Locurcio
ae76c62601
Implement Node::get_process_priority() and its associated property
This closes #33660.
2019-11-17 17:48:50 +01:00
PouleyKetchoupp
2511f275b9 StyleBoxFlat doesn't draw content when width or height is zero
Causes unnecessary computations and drawing, and a division by zero when calculating uv coordinates.

This case happened with ScriptEditor's member overview (ItemList), initialized with a minimum width of 0.

Fixes #33634
2019-11-17 15:38:05 +01:00
Rémi Verschelde
c9782b0e97
Merge pull request #33645 from Calinou/graphedit-ctrl-toggle-snapping
Make holding Ctrl toggle snapping in GraphEdit
2019-11-16 22:54:17 +01:00
Rémi Verschelde
f392c4ea7a
Merge pull request #33658 from NeoSpark314/rename_ext_msaa
Rename External MSAA to AndroidVR MSAA
2019-11-16 22:52:51 +01:00
Holger Dammertz
1b9c2ec92e Rename External MSAA to AndroidVR MSAA
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518
that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested
by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-16 15:36:43 +01:00
Hugo Locurcio
72b31aafc4
Make holding Ctrl toggle snapping in GraphEdit
This affects the visual script and visual shader editors as well.
2019-11-15 19:34:44 +01:00
Rémi Verschelde
88a8f9ab36
Merge pull request #33557 from nekomatata/empty-tree-crash
Fixed crash when pressing down key on empty Tree
2019-11-12 08:38:43 +01:00
PouleyKetchoupp
47a4ca0022 Fixed crash when pressing down key on empty Tree
Fixes #33554
2019-11-12 08:15:29 +01:00
Rémi Verschelde
4b8feff594
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
Add MSAA mode for Quest
2019-11-11 11:46:50 +01:00
Bastiaan Olij
4e2343160c Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation 2019-11-11 21:02:06 +11:00
Rémi Verschelde
8ffc56c3ca
Merge pull request #29579 from mrcdk/fix_29575
Drop the physics mouseover whenever a input has been handled.
2019-11-11 09:37:27 +01:00
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rémi Verschelde
2fdeed1b4f
Merge pull request #33501 from akien-mga/camera-project_position-defval
Camera: Don't set default value for project_position
2019-11-10 10:11:16 +01:00
Rémi Verschelde
e711534c46
Merge pull request #33452 from Chaosus/fix_tilemap
Fix incorrect offset for old-format tilemaps
2019-11-10 10:10:29 +01:00
Rafał Mikrut
7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
Rémi Verschelde
6c557b8bdf Camera: Don't set default value for project_position
A z_depth of 0 returns the camera position, which is not really useful.
This also makes the API breakage from 3.1 clearer as 3.1 code will now
fail to compile, so users will have to adapt and use the new parameter.

For the reference, in 3.1, the z_depth was hardcoded to the near plane.

Closes #33493.
2019-11-10 00:17:26 +01:00
PouleyKetchoupp
0fc0f0fc98 Fixed crash when using icon override in button
Missing change for PR #33495
2019-11-09 23:06:46 +01:00
PouleyKetchoupp
0c79bbeea3 Fixed crash when using icon override in button
Fixes #33457
2019-11-09 20:14:52 +01:00
Rémi Verschelde
7afa1a64ec
Merge pull request #33478 from nekomatata/particles-restart-glitch
Fixed Particles restart after visibility has been set to off and on again
2019-11-09 18:53:34 +01:00
Rémi Verschelde
52de63afc8
Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrap
Fixed not being able to scroll ending wrapped line
2019-11-09 18:52:45 +01:00
Rémi Verschelde
0bfd06a911
Merge pull request #33465 from rxlecky/list-theme-resources-fix
Fix functions listing all theme resources
2019-11-09 18:23:49 +01:00
Paulb23
25cba699f0 Fixed not being able to scroll ending wrapped line 2019-11-09 16:45:44 +00:00
rxlecky
80b9c8e950 Fix functions listing all theme resources
Fix functions get_<resource>_list in Theme currently returning vector
of double-the-necessary size with the first half completely empty.
2019-11-09 11:56:55 +00:00
PouleyKetchoupp
530665197f Fixed Particles restart after visibility has been set to off and on again
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted.

Fixed #33476
2019-11-09 09:51:17 +01:00
Rémi Verschelde
60d4909048
Merge pull request #33431 from Kaonnull/bugParticles2D_2
Fixed the particles2D prematurely animation ending
2019-11-09 07:40:07 +01:00
Simon Hardt
7e4ae4c503 Fixed prematurely ending animation of particles. 2019-11-08 21:28:19 +01:00
Yuri Roubinsky
26b933dc21 Fix incorrect offset for old-format tilemaps 2019-11-08 20:07:41 +03:00
Rémi Verschelde
3c0c8f26f9 Revert "Fixed TouchScreenButton::shape_centered having no effect"
This reverts commit 127c2d75ad.

This was a misunderstanding as #32725 is not a bug but expected
behavior.

Reverts #32927.
Supersedes and closes #33436.
2019-11-08 10:54:36 +01:00
Rémi Verschelde
621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
Game camera override
2019-11-08 10:02:18 +01:00
Rémi Verschelde
31f327a4a9
Merge pull request #33052 from KoBeWi/naughty_sliders
Fix analog input in sliders
2019-11-08 09:55:11 +01:00
Rémi Verschelde
2d3fcd0ff0
Merge pull request #30721 from NilsIrl/tab_key
Allow tab key to be used for shortcuts
2019-11-07 18:32:54 +01:00
Tomasz Chabora
a7b202ef18 Fix analog input in sliders 2019-11-07 16:39:14 +01:00
Rémi Verschelde
d596e169dc
Merge pull request #30588 from Demiu/patch-1
Fix 3D move_and_slide with stop_on_slope
2019-11-07 15:11:53 +01:00
Rémi Verschelde
77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
codecustard
71e79af1f1 Fixes ItemList max column update
When setting the max column of an ItemList, the layout does not update until it is resized.
2019-11-06 12:26:51 -08:00
Yuri Roubinsky
213ecd65cd
Merge pull request #33341 from Chaosus/vs_fix_samplers
Fix invalid casting on visual shader sampler
2019-11-04 19:08:43 +03:00
Rémi Verschelde
6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
Yuri Roubinsky
f5ffc1aedc Fix invalid casting on visual shader sampler 2019-11-04 18:50:33 +03:00
Rémi Verschelde
83409bac0e
Merge pull request #33282 from Chaosus/vs_texture_inputs
Added sampler inputs for visual shaders
2019-11-04 11:32:04 +01:00
PouleyKetchoupp
13c88878c4 Fixed cases where labels with autowrap can overflow the editor ui
Fixes #33155
2019-11-04 10:12:36 +01:00
Rémi Verschelde
e684df08fc
Merge pull request #33286 from groud/fix_tree_edit_rect
Fixes the edit rect in TreeItems
2019-11-03 17:35:01 +01:00
Gilles Roudiere
8eb2eeae0f Fixes the edit rect in TreeItems 2019-11-03 16:08:07 +01:00
Yuri Roubinsky
8243afb0e9 Added sampler inputs for visual shaders 2019-11-03 17:59:15 +03:00
Rémi Verschelde
9381a80b24
Merge pull request #33277 from clayjohn/update_material
Force update SpatialMaterial when texture set and always use ALBEDO
2019-11-03 07:51:22 +01:00
clayjohn
21e1f1df0f Force update SpatialMaterial when texture set and always use ALBEDO 2019-11-02 17:42:36 -07:00
Michael Alexsander
6348dfa948 Make the editor dimming even more smarter 2019-11-02 20:25:26 -03:00
Paulb23
362d38ea67 Update connection info on script validation rather then saved copy 2019-11-02 14:41:59 +00:00
Rémi Verschelde
af4fd9de9c
Merge pull request #33238 from qarmin/other_fixes
Fix some crashes, overflows and using variables without  values
2019-11-01 22:12:47 +01:00
Rémi Verschelde
5160d4f5ba
Merge pull request #33233 from hilfazer/dollar-quoted-autocomplete
$ autocompletion keeps quotation
2019-11-01 16:52:13 +01:00
Rafał Mikrut
9ddb3265e1 Fix some crashes, overflows and using variables without values 2019-11-01 16:16:31 +01:00
hilfazer
c394ef7410 $ autocompletion keeps quotation 2019-11-01 14:52:13 +01:00
Rémi Verschelde
a49c8d4a2b
Merge pull request #33202 from nekomatata/text-edit-search-usability
Improved TextEdit search usability & documentation
2019-11-01 14:10:00 +01:00
Rémi Verschelde
83d393a71a
Merge pull request #33209 from Jummit/soft-body-tutorial
Link SoftBody tutorial in docs
2019-11-01 14:04:50 +01:00
Jummit
ce61bff759 link SoftBody tutorial in docs and add ray_pickable property 2019-11-01 08:51:25 +01:00
Michael Alexsander
36c4fd8935 Make the editor dimming smarter 2019-10-31 16:58:53 -03:00
PouleyKetchoupp
d29c8ab81b Improved TextEdit search usability & documentation 2019-10-31 12:35:23 +01:00
Rémi Verschelde
9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
Rémi Verschelde
948a2a03d2
Merge pull request #33091 from MCrafterzz/fix10567
Improved project creation UX
2019-10-29 13:27:41 +01:00
Rémi Verschelde
0641acc576
Merge pull request #33147 from mikkac/33135
Fixed disconnecting not connected signal
2019-10-29 12:01:01 +01:00
MCrafterzz
336e61b36a Improved UX of selecting directories in (Editor)FileDialog by hiding unused gui elements and moving the drive selection 2019-10-29 11:36:09 +01:00
Yuri Roubinsky
9086e7330f Removes translations from generated visual shader code 2019-10-29 09:26:05 +03:00
Mikolaj Kaczmarek
a245bab78d Fixed disconnecting not connected signal 2019-10-29 00:53:48 +01:00
Rémi Verschelde
aaa9751de3
Merge pull request #33120 from YeldhamDev/popup_dialog_panel_style
Add "panel" style to PopupDialog
2019-10-28 12:54:03 +01:00
Rémi Verschelde
63c5cd7eb8
Merge pull request #33104 from qarmin/fix_some_crashes
Fix some crashes and using null pointers
2019-10-28 08:37:59 +01:00
Rémi Verschelde
826ffc26c9
Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limit
Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
2019-10-28 08:19:37 +01:00
Rémi Verschelde
0cae264d79
Merge pull request #33119 from creikey/fix-quote-malfunction
Remove duplicate quote in displayed quote type
2019-10-28 08:08:38 +01:00
Rafał Mikrut
e53e1c566a Fix some crashes and using null pointers 2019-10-28 08:07:29 +01:00
clayjohn
7b3d098b2b Fixed using compressed textures and add work around for firefox webgl mesa sampler limit 2019-10-27 23:53:52 -07:00
Michael Alexsander
d92123ed97 Add "panel" style to PopupDialog 2019-10-27 19:45:03 -03:00
Cameron Reikes
67ab03e245 Remove duplicate quote in displayed quote type
- fixes #32688
 - fixes #32593
2019-10-27 15:21:25 -07:00
Rémi Verschelde
2751cea0d4
Merge pull request #33066 from Tabas32/fix_indentation
Fixed indenting issue with comment at end of line
2019-10-27 13:42:53 +01:00
Paulb23
2e2a049d3c Improve performance of connection info in the script editor 2019-10-27 11:07:19 +00:00
Rémi Verschelde
9e572b5bac
Merge pull request #33032 from Calinou/filedialog-scroll-to-top
Scroll back to the top after opening a directory in FileDialog
2019-10-27 10:06:34 +01:00
Rémi Verschelde
2416fbb4e2
Merge pull request #31943 from codecustard/Fixes_invalid_frames_on_reverse_anim
Fixes Reverse Animation Starting on First Frame
2019-10-27 09:55:44 +01:00
Rémi Verschelde
3eb8bd08ec
Merge pull request #32657 from ptrojahn/lines
Fix draw_rect
2019-10-26 23:09:24 +02:00
Paulb23
df0c8386a9 Fix text minimap crash when last line is folded 2019-10-26 13:37:25 +01:00
Rémi Verschelde
c39238c7d2
Merge pull request #32870 from bergmannf/27850_rtl_bold_italic
Add push_* methods for fonts in rich_text_label
2019-10-25 23:17:59 +02:00
Rémi Verschelde
6ce35e176f
Merge pull request #33065 from Calinou/textedit-fix-background-color
Fix the default TextEdit background color
2019-10-25 16:35:42 +02:00
Marian
3322d19cb3 Just initialization, needed by compiler 2019-10-25 16:14:24 +02:00
Marian
616f02e905 Fixed indenting issue with comment at end of line 2019-10-25 15:01:43 +02:00
Hugo Locurcio
c5279432fd
Fix the default TextEdit background color
This closes #32724.
2019-10-25 14:51:59 +02:00
Rémi Verschelde
96f92e5bfa
Merge pull request #32951 from Klowner/tween-follow-null-bug
fix Tween follow_property finishing with null
2019-10-25 13:40:55 +02:00
Rémi Verschelde
2869c13ba2
Merge pull request #33046 from zatherz/master
Don't terminate search if begin_key doesn't fit (Fixes #33034)
2019-10-25 08:37:41 +02:00
Rémi Verschelde
66ccdebbb3
Merge pull request #33045 from nekomatata/cpu-particle-uninitialized-member
Fixed emitting not initialized correctly in cpu particles 2d/3d
2019-10-25 07:24:36 +02:00
Zatherz
72d2248276 Don't terminate search if begin_key doesn't fit
Previously this code would continue onto the next iteration of the loop if the line was smaller in size than begin_key, meaning that a situation where begin_key.length() > end_key.length() would cause weird behavior with newlines. Now both the checks for begin_key and end_key are in their own condition and do not skip the entire iteration if they can't be found.
2019-10-24 21:59:02 +02:00
PouleyKetchoupp
1e0f37a70f Fixed emitting not initialized correctly in cpu particles 2d/3d
Fixes uninitialized variable caused by PR #32921
2019-10-24 21:38:01 +02:00
volzhs
63e6b1ecce Fix rendering tooltip 2019-10-24 22:48:20 +09:00
Hugo Locurcio
c3b9319d78
Scroll back to the top after opening a directory in FileDialog
This also changes the behavior in EditorFileDialog.

This closes #26041.
2019-10-24 15:40:47 +02:00
SeleckyErik
61bda112bd Refactor VideoPlayer and VideoStream
VideoStream:
- Fix const correctenss

VideoPlayer:
- Remove unused member variable last_frame
- Move _mix_audios function definition to source file
- Fix function parameter naming to match p_ convention
- Fix const correctness
- Add null checking
2019-10-24 01:35:47 +01:00
Mark Riedesel
d0b528e4a8 Fix Tween follow_property finishing with null 2019-10-23 16:38:43 -04:00
Rémi Verschelde
2408e214a7
Merge pull request #33006 from Chaosus/fix_billboard_bug
Allows change Sprite3D scale if Billboard mode is enabled
2019-10-23 21:41:19 +02:00
Yuri Roubinsky
fa9148f343 Allows change Sprite3D scale if Billboard mode is enabled 2019-10-23 14:32:59 +03:00
Rémi Verschelde
8c3a5057c5
Merge pull request #32998 from rxlecky/theme-refactor
Theme code refactoring
2019-10-23 10:12:56 +02:00
Rémi Verschelde
b1c6ba9b24
Merge pull request #32972 from codecustard/fix_spinbox_not_releasingfocus
Fixes spinbox not releasing focus on value change
2019-10-23 07:43:47 +02:00
Rémi Verschelde
19fa163d9a
Merge pull request #32992 from KoBeWi/AUTOVECTORZ
Auto-increment frame_coords when keying
2019-10-23 07:42:52 +02:00
Eoin O'Neill
601b216605 Shadows Now Properly Translate by RichTextEffect offset.
Bugfix 32981.
2019-10-22 22:15:36 -07:00
SeleckyErik
fa59defb53 Theme code refactoring
- Move GDScript-exposed function definitions from header to source file
- Add null check to functions taking list pointers as parameters
- Call clear() in copy_theme() if null is passed
2019-10-23 03:08:40 +01:00
Erik
8b0546d93b Implement game camera override
Implemented uniform API in Viewport class to override 2D and/or
3D camera.

Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.

Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.

Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
Rémi Verschelde
72dfa67dd3
Merge pull request #32924 from ajweeks/add-ruler-arcs
Draw arcs to indicate angles being measured by ruler
2019-10-22 22:44:50 +02:00
Rémi Verschelde
78848bbfea
Merge pull request #32796 from Paulb23/set_text_caret
Changed `set_text` to place caret at start of the text.
2019-10-22 22:44:12 +02:00
Rémi Verschelde
9f28803927
Merge pull request #32940 from nekomatata/text-edit-clear-colors
TextEdit syntax highlighting fixes
2019-10-22 20:40:20 +02:00
Rémi Verschelde
b365dc3441
Merge pull request #32965 from volzhs/richtextlabel-scroll-active
Fix scrolling RichTextLabel with scroll_active=false
2019-10-22 20:39:12 +02:00
Tomasz Chabora
6c0ef9f729 Auto-increment frame_coords when keying 2019-10-22 20:12:55 +02:00
Rémi Verschelde
aafd5dd5c1
Merge pull request #32989 from nekomatata/fix-crash-rename-state
Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
2019-10-22 19:43:36 +02:00
AJ Weeks
fb7a4ce63e Fix canvas scale gizmo placement 2019-10-22 18:17:54 +01:00
PouleyKetchoupp
e3d4b96ba7 Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
Recursive calls to Control::_modal_stack_remove could cause a crash because of the list element not being invalidated while being erased from the list.

It happens in the state machine case by hiding a line edit control when it loses focus.

Fixes #23808
2019-10-22 16:28:11 +02:00
Rémi Verschelde
4ecc30cc5e
Merge pull request #32927 from Muller-Castro/ShapeCenteredFix
Fixed TouchScreenButton::shape_centered having no effect
2019-10-22 15:53:29 +02:00
Rémi Verschelde
1be39232b4
Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idx
Changes the name of all parameters referring to track indices within Animation, to `track_idx`
2019-10-22 14:55:21 +02:00
Rémi Verschelde
97a4fe79fb
Merge pull request #32902 from nekomatata/auto-indent-bracket-fix
Auto-indent after opening bracket and parenthesis in the script editor
2019-10-22 14:30:16 +02:00
Rémi Verschelde
17a7da3b85
Merge pull request #32921 from nekomatata/fix-cpu-particle-delay
Fixed delay when CPUParticles & CPUParticles2D start being emitted
2019-10-22 14:28:04 +02:00
Rémi Verschelde
2906cef290
Merge pull request #32922 from nekomatata/fix-scene-timer-yield-leak
Fixed leak on exit when using yield with SceneTreeTimer
2019-10-22 14:17:58 +02:00
Rémi Verschelde
b67537b14b
Merge pull request #32864 from nekomatata/rich-text-image-size
Support for resized images in RichTextLabel
2019-10-22 13:46:11 +02:00
Rémi Verschelde
bd23cce055
Merge pull request #32896 from nekomatata/joint-reset-collision
Properly reset collision exception when releasing Joint2D
2019-10-22 12:52:12 +02:00
Rémi Verschelde
3aa5b54330
Merge pull request #32889 from nekomatata/node-update-config-warning
Expose Node::update_configuration_warning() to scripts
2019-10-22 12:42:09 +02:00
Rémi Verschelde
1e0fb0dc14
Merge pull request #32833 from nekomatata/label-autowrap-fix
Allow Label autowrap to cut words when they exceed line width
2019-10-22 12:29:49 +02:00
Emmanuel Barroga
53d6d37fcf Fixes spinbox not releasing focus on value change
Trying to release focus of the spinbox's lineedit would not work when done in the "value_changed" callback. The reason is because the "value_change" signal is called first, then the "get_focus" method is called next. This causes the spinbox to get_focus after you try to release focus within the "value_changed" callback.

To resolve this, spinbox should get focus first and then emit "value_changed".
2019-10-21 16:42:17 -07:00
volzhs
3e738b1798 Fix scrolling RichTextLabel with scroll_active=false 2019-10-22 06:05:10 +09:00
Rémi Verschelde
4a726998bd
Merge pull request #32865 from rodolforg/fix_32711-lookat-scaling-again
Spatial::look_at wrong re-scaling
2019-10-21 16:05:21 +02:00
Rémi Verschelde
f5dd4d574f
Merge pull request #32863 from JFonS/navmesh_from_group
Add option to create navmesh from objects in group
2019-10-21 16:02:38 +02:00
Rémi Verschelde
b6865f2f79
Merge pull request #32857 from madmiraal/fix-072e403
Correct change made to joints_2d.cpp by 072e403.
2019-10-21 15:53:47 +02:00
PouleyKetchoupp
4247c21cb0 TextEdit syntax highlighting fixes
- Fixed visual update when using add_keyword_color(), add_color_region(), clear_colors() in scripts
- More accurate description for clear_colors() in TextEdit documentation
2019-10-20 17:40:09 +02:00
Paulb23
ee94081b4a Fixed -1 minimap index when smooth scrolling is enabled 2019-10-20 13:27:53 +01:00
PouleyKetchoupp
5bf516a062 Fixed delay when CPUParticles & CPUParticles2D start being emitted
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D.

Fixes #32890
2019-10-20 09:50:00 +02:00
Muller-Castro
127c2d75ad Fixed TouchScreenButton::shape_centered having no effect
The problem was that the shape_centered depended on TouchScreenButton::texture having a Texture
2019-10-19 18:16:47 -03:00
AJ Weeks
59d2c71227 Add arcs to indicate angle being measured by ruler 2019-10-19 19:45:56 +01:00
PouleyKetchoupp
1a9801f700 Fixed leak on exit when using yield with SceneTreeTimer
Use case:
yield(get_tree().create_timer(2), "timeout")

Some resources were never released because the SceneTreeTimer was keeping a reference to GDScriptFunctionState in its signal connections, while GDScriptFunctionState was holding a reference to the SceneTreeTimer object. Cleaning all signal connections on game exit fixes the issue.

Fixes #29946
2019-10-19 18:45:17 +02:00
PouleyKetchoupp
74d7cbf920 Auto-indent after opening bracket and parenthesis in the script editor
This change makes auto-indent work the same way as for curly brackets, so '[', '(', '{' all act the same.

Fixes #32897
2019-10-18 11:02:05 +02:00
PouleyKetchoupp
0de76cc647 Properly reset collision exception when releasing Joint2D
Now using joint_disable_collisions_between_bodies() to reset the exception, because body_remove_collision_exception() was doing only a part of the work.

Fixes #32733
2019-10-17 19:22:59 +02:00
PouleyKetchoupp
139c0a4afe Expose Node::update_configuration_warning() to scripts
This method can be used to generate custom node warnings by script.

Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change.
2019-10-17 12:20:35 +02:00
Florian Bergmann
47000f8860 Add push_* methods for fonts in rich_text_label
Provides method to push different font styles.

If no fonts are set nothing will happen, when the methods are used.

Fixes #27850
2019-10-16 15:22:56 +02:00
Emmanuel Barroga
94a00cd9c7 Fixes Reverse Animation Starting on First Frame
When playing an animation in reverse, the animation initially starts on frame 0. If it loops, it'll play normally by going to the last frame of the animation, but if it does not... it prematurely stops, since it is already on the last frame (for reversed animation) by starting on frame 0.
2019-10-16 04:26:26 -07:00
jfons
298bd3f88a Add option to create navmesh from objects in group
Adds a new NavigationMesh property to select which objects will be taken
into account for the generation.

By default it will use all the NavigationMeshInstance children to keep
compatibility. The new modes allow to build the NavigationMesh from
all the nodes belonging to a specific group, and optionally include
their children too.
2019-10-16 12:01:10 +02:00
PouleyKetchoupp
9f8ffd4146 Support for resized images in RichTextLabel
BBCode Tag:
[img=<width>x<height>]{path}[/img]
2019-10-16 12:00:15 +02:00
PouleyKetchoupp
8df330bacd Allow Label autowrap to cut words when they exceed line width
Fixes #30832
2019-10-16 09:57:44 +02:00
Marcel Admiraal
f34deabd10 Correct change made to joints_2d.cpp by 072e403. 2019-10-15 17:55:35 +02:00
Rémi Verschelde
44293db446
Merge pull request #32820 from qarmin/small_fixes_static_analyzer
Small fixes to redundand code, copy paste bugs
2019-10-15 09:54:58 +02:00
LikeLakers2
68552d9a4b Changes the name of all parameters referring to track indices within Animation, to "track_idx" 2019-10-14 18:08:41 -04:00
Aaron Franke
aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
Internal changes only
2019-10-14 16:47:42 -04:00
Yuri Roubinsky
0a0c3f7fe0 Fix color of FileDialog icons 2019-10-14 16:23:56 +03:00
qarmin
616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
Paulb23
d579d2bf1d Fix undo / redo scrollbar calulations 2019-10-13 15:34:28 +01:00
Paulb23
aea0761b25 Place caret at 0,0 when setting text not at the end 2019-10-13 15:29:20 +01:00
Gilles Roudiere
b27ec4aea7 Fixes Sprite frame_coords 2019-10-13 08:44:44 +02:00
Hugo Locurcio
c8a8be6dd1
Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
Rémi Verschelde
062650860a
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
Fixes concaveshape not selecting in viewport
2019-10-11 14:55:47 +02:00
Emmanuel Barroga
29690f6aec Fixes concaveshape not selecting in viewport
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11 03:42:36 -07:00
Rémi Verschelde
aad4d8648b
Merge pull request #32742 from Chaosus/fix_samplers
Added sampler port to CubeMap, fixed parsing in expresssions
2019-10-11 11:25:00 +02:00
Paul Trojahn
bdaedb601c Fix draw_rect
OpenGL uses the diamond exit rule to rasterize lines. If we don't shift
the points down and to the right by 0.5, the line can sometimes miss a
pixel when it shouldn't. The final fragment of a line isn't drawn. By
drawing the lines clockwise, we can avoid a missing pixel in the rectangle.
See section 3.4.1 in the OpenGL 1.5 specification.
Fixes #32279
2019-10-11 10:26:53 +02:00
Yuri Roubinsky
b217babca2 [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s 2019-10-11 10:36:04 +03:00
Rémi Verschelde
be0da31f7a
Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbar
Fixed inserting text at caret not updating scrollbar size
2019-10-11 08:24:13 +02:00
Rodolfo Ribeiro Gomes
58e5c650d7 fix #32711 : Spatial::look_at wrong re-scaling 2019-10-11 02:22:02 -03:00
Rémi Verschelde
2c84a9651f
Merge pull request #32707 from Chaosus/vs_lod_textures
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10 12:37:12 +02:00
Rémi Verschelde
cfc26f53d6
Merge pull request #32705 from qarmin/validate_array_index_stylebox
Validate array indexes in StyleBox
2019-10-10 12:14:09 +02:00
Yuri Roubinsky
d2fd2f32fc Uses LoD even if UV slot is not used in visual shader textures 2019-10-10 13:11:04 +03:00
qarmin
00b86b29f1 Validate array indexes in StyleBox 2019-10-10 11:48:58 +02:00
Yuri Roubinsky
0ec352213d Removed "rebuild" function from public interface of VisualShader 2019-10-10 12:15:55 +03:00
Rémi Verschelde
220ee9281f
Merge pull request #32674 from Chaosus/vs_fix_cubemaps
Makes cubemaps to be works in visual shaders
2019-10-10 10:16:50 +02:00
Marcel Admiraal
a8836ba28d Remove dependency on the editor directory being in the build's include path.
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Yuri Roubinsky
fec8da3c5e Makes cube maps to be works in visual shaders 2019-10-09 12:13:53 +03:00
Rémi Verschelde
2d6b9f5034
Merge pull request #32649 from qarmin/another_crash_fix_for_tile_map
Fix crash in TileMap::update_cell_bitmask
2019-10-08 22:52:29 +02:00
Rémi Verschelde
f46bf8e721
Merge pull request #32411 from YeldhamDev/fix_grid_overflow
Fix GridContainer's children overflowing it when not all slots of a row are occupied
2019-10-08 17:05:32 +02:00
Rémi Verschelde
d34c0571d0
Merge pull request #32559 from YeldhamDev/tooltip_scale
Make tooltips have the same scale as their Controls
2019-10-08 16:33:53 +02:00
Rémi Verschelde
45577e4233
Merge pull request #32571 from DavidSichma/rect_flip
Correctly flip texture src region
2019-10-08 16:15:45 +02:00
Rémi Verschelde
e2f1b30565
Merge pull request #32618 from nekomatata/sprite-to-polygon
Sprite to polygon conversion improvements
2019-10-08 16:13:38 +02:00
qarmin
bb685147f9 Fix crash in TileMap::update_cell_bitmask 2019-10-08 15:46:38 +02:00
Rémi Verschelde
58dd5d0c78 PopupMenu: Fix missing text/xl_text when using add_shortcut
Use macros to ensure that `text`, `xl_text` and `id` are always set
using the same logic.

Fixes #25519.

Also fixes up #26914 when `p_id == -1` handling was only added for a
couple methods instead of all of them.
2019-10-08 09:33:26 +02:00
Rémi Verschelde
63a19df5e6 PopupMenu: Reorder add_* methods in more natural order
Also adds `add_icon_radio_check_shortcut` matching `add_icon_radio_check_item`,
binds them for scripting languages, and binds `add_multistate_item`.
2019-10-08 09:32:01 +02:00
Rémi Verschelde
a65019f41a
Merge pull request #32606 from cbolgiano/bugfix/32294
Fixes Default Angular Damp in Project Settings Disallows Fractional Input #32294
2019-10-08 06:34:25 +02:00
devbox
f5bb9a98dc 32294: Changed the default_angular_damp value to a float.
32294: Added hints for both 2d/3d linear/angular.

32294: Added hints for both 2d/3d linear/angular.
2019-10-07 18:15:20 -04:00
Paulb23
e5b18cea63 Fixed inserting text at caret not updating scrollbar size 2019-10-07 19:17:32 +01:00
Paulb23
6025a76c78 Fixed drawing the caret at eol when at eol is not visible 2019-10-07 17:24:58 +01:00
PouleyKetchoupp
1e301479da Sprite to polygon conversion improvements
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)

Fixes #32564, #29267
2019-10-07 13:19:30 +02:00
Rémi Verschelde
f84bf7e8a8
Merge pull request #32351 from nekomatata/texture-rect-size-update
Update TextureRect when its Texture is modified directly
2019-10-07 08:57:17 +02:00
dankan1890
b469ff17e2 Added missing bind_method to TreeItem::get_custom_color().
Fix #32595
2019-10-06 22:07:50 +02:00
Rémi Verschelde
c8f6661459
Merge pull request #32569 from qarmin/fix_control_crash
Fix crash in Control functions
2019-10-06 20:50:18 +02:00
qarmin
17344337a9 Fix crash in Control functions 2019-10-05 19:17:07 +02:00
PouleyKetchoupp
c7834ee566 Update TextureRect and Sprite when their Texture is modified directly.
Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only).

Fixes #32349
2019-10-05 17:32:46 +02:00
David Sichma
f73e1fae37 Correctly flip texture src region 2019-10-05 16:51:06 +02:00
Rémi Verschelde
0a4065e514
Merge pull request #32563 from qarmin/fix_tileset_crash
Fix crash in TileMap::fix_invalid_tiles
2019-10-05 11:54:37 +02:00
qarmin
f435a6f0b6 Fix crash in TileMap::fix_invalid_tiles 2019-10-05 11:37:38 +02:00
Michael Alexsander
82863b32de Make tooltips have the same scale as their Controls 2019-10-05 02:04:40 -03:00
Rémi Verschelde
ee611d149b
Merge pull request #22834 from lupoDharkael/recursive-item
Add call_recursive method to TreeItem
2019-10-04 15:32:14 +02:00
Yuri Roubinsky
b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default 2019-10-03 16:59:49 +03:00
Rémi Verschelde
ff9bbf1818
Merge pull request #32490 from mrcdk/tree_scroll_scrollcontainer
Handle scrolling correctly in Tree controls inside ScrollContainers
2019-10-03 08:39:38 +02:00
Hugo Locurcio
379e1789dd
Remove unused stb_truetype-based DynamicFont implementation
The DynamicFont implementation currently in use is based on
FreeType, which provides much better visual quality.

This old implementation wasn't exposed anywhere, so this shouldn't
break compatibility.

This decreases binary sizes by a few kilobytes.
2019-10-03 01:19:02 +02:00
Yuri Roubinsky
f9e9cc94cd
Merge pull request #32494 from Chaosus/vs_fix_globals
Fix global code in visual shaders if two or more custom nodes are used
2019-10-02 17:28:34 +03:00
Yuri Roubinsky
31ada3b685 Fix global code in visual shaders if two or more custom nodes are used 2019-10-02 17:13:19 +03:00
MrCdK
03d6291aaf Handle scrolling correctly in Tree controls inside ScrollContainers 2019-10-02 12:34:04 +02:00
Rémi Verschelde
42fca4ba27
Merge pull request #32485 from Calinou/macros-add-semicolons
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
2019-10-02 11:53:19 +02:00
Hugo Locurcio
aba157865a
Add missing semicolons to BIND_ENUM_CONSTANT macro uses 2019-10-02 09:57:12 +02:00
Rémi Verschelde
9327eb226a
Revert "Fixes CPUParticles2D not making use of AtlasTextures" 2019-10-02 09:44:06 +02:00
Rémi Verschelde
09bf1b35c0
Merge pull request #32459 from bitstopper/master
Fixes CPUParticles2D not making use of AtlasTextures
2019-10-02 08:48:19 +02:00
clayjohn
afaa68628a updated defaults and documentation for GLES2 glow 2019-10-01 07:55:04 -07:00
Rémi Verschelde
871a9d5d56
Merge pull request #32467 from Ternvein/grid-container-min-size-fix
Fix GridContainer children visibility check for min size evaluation
2019-10-01 15:04:11 +02:00
ternvein
848eeafe29 FIX: GridContainer children visibility check for min size evaluation 2019-10-01 16:13:06 +04:00
bitstopper
9f21fcf879 Fixes CPUParticles2D not making use of AtlasTextures
Fixes CPUParticles2D not making use of AtlasTextures #2
2019-10-01 14:04:37 +02:00
Rémi Verschelde
b60fdb21e9
Merge pull request #32461 from Chaosus/vs_sampler_type
Added sampler port type for visual shaders
2019-10-01 13:59:27 +02:00
Chaosus
f14bcd8cc5 Added sampler port type for visual shaders 2019-10-01 13:20:08 +03:00
Rémi Verschelde
e695ac6e7b
Merge pull request #32364 from Relintai/resizeable-texture-progress
TextureProgress: nine_patch_stretch property -> enable stretching for radial fills.
2019-10-01 10:34:21 +02:00
Rémi Verschelde
d735ce80b9
Merge pull request #32440 from Ternvein/control-translation-fix
Fix for WindowDialog and Tabs controls translation
2019-10-01 10:27:10 +02:00
Rémi Verschelde
fed1d5151e
Merge pull request #32450 from soumyalahiri/rotation-adjustment
Altered rotation_degrees range
2019-10-01 10:25:37 +02:00
Rémi Verschelde
1f40117caa
Merge pull request #31845 from clayjohn/GLES2-BCS
Implement DOF blur, Glow, and BCS in GLES2
2019-10-01 09:21:31 +02:00
Rémi Verschelde
7e3dcf54ea
Merge pull request #30919 from nekomatata/timer-update-transform-fix
Fix GPU particle transform delay when created on SceneTree timer timeout
2019-10-01 06:54:09 +02:00
Relintai
108068ab41 Make TextureProgress's nine_patch_stretch property to enable stretching for radial fills. 2019-09-30 20:58:29 +02:00
Soumya Lahiri
a1b2364dba Altered rotation_degrees range 2019-09-30 20:43:57 +05:30
clayjohn
82f63633d1 Implement DOF blur, Glow, and BCS in GLES2 2019-09-30 08:04:31 -07:00
ternvein
118940e7c5 FIX: Tabs text translation 2019-09-30 13:56:20 +04:00
ternvein
efc8314516 FIX: WindowDialog title translation 2019-09-30 13:07:47 +04:00
Rémi Verschelde
d4ff03c0e8
Merge pull request #32390 from lupoDharkael/timer-tree
TextEdit: Fix timer inside tree warning
2019-09-30 07:37:59 +02:00
Rodolfo Ribeiro Gomes
20b493f790 fix dynamic font crash if no available font size 2019-09-29 12:05:11 -03:00
Michael Alexsander Silva Dias
24ed6b58e1 Make empty columns automatically expand in GridContainer 2019-09-28 09:49:58 -03:00
Michael Alexsander Silva Dias
07f3a129c6 Fix GridContainer's children overflowing it when not all slots of a row are occupied 2019-09-28 02:57:11 -03:00
Rémi Verschelde
d0e45e78a4 doc: Sync classref with current source
And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Rémi Verschelde
5966c6b646
Merge pull request #32379 from Calinou/colorpicker-add-overbright-indicator
Draw an indicator to denote overbright colors in ColorPicker
2019-09-27 22:03:22 +02:00
Rémi Verschelde
34404a4c95
Merge pull request #32380 from fire/skin_registration
Update when the skeleton skin is changed.
2019-09-27 21:51:35 +02:00
Rémi Verschelde
5cb926a001
Merge pull request #29681 from swarnimarun/vs-graph-unification
Visual Script Graph Unification
2019-09-27 15:54:37 +02:00
Hugo Locurcio
70c4e96623
Draw an indicator to denote overbright colors in ColorPicker
This makes it faster to distinguish overbright colors from
"standard" colors.
2019-09-27 15:28:42 +02:00
lupoDharkael
cb22a875aa TextEdit: Fix timer inside tree warning 2019-09-27 13:57:20 +02:00
Rémi Verschelde
fd0ad20122
Merge pull request #32369 from ndarilek/get_button_tooltip
Implement `TreeItem.get_button_tooltip(column, idx)`.
2019-09-27 08:16:36 +02:00
Rémi Verschelde
17a81a32d8
Merge pull request #32354 from Relintai/rich-text-label-struct-refactor
Implement #32347 - (RichTextLabel's Item's should be structs)
2019-09-27 08:03:55 +02:00
K. S. Ernest Lee
ea76f4805b Update when the skeleton skin is changed. 2019-09-26 19:44:51 -07:00
Nils ANDRÉ-CHANG
0024dd7bb5 Merge branch 'master' into tab_key 2019-09-26 20:36:12 +01:00
Nolan Darilek
5629a006d9 #14011: Implement TreeItem.get_button_tooltip(column, idx).
When added to `TreeItem`, buttons are given tooltips. When returned via `get_button(...)`, however, the button is a `Texture` and the tooltip information isn't included.

For accessibility purposes, it is useful to have access to the tooltip text. As such, we can retrieve a button's tooltip to use as a button label.
2019-09-26 10:41:02 -05:00
K. S. Ernest (iFIre) Lee
0b48f53905 Restore bone_custom_pose in skeletons 2019-09-26 04:06:47 -07:00
Rémi Verschelde
04032a9445
Merge pull request #32308 from Calinou/meshlibrary-item-preview-editor-only
Mention `MeshLibrary.get_item_preview()` not working in running project
2019-09-26 12:36:52 +02:00
bob
943471dd02 Fix TileMap world_to_map rounding issue for negative integers
The previous code would fail for negative integer values like -3.0
(would return -4 instead of -3).

Fixes #31468.
2019-09-26 08:47:24 +02:00
Relintai
25704e81fa Implement #32347 - RichTextLabel's Item and Item* structs should not inherit Object, it's too expensive 2019-09-26 01:26:02 +02:00
Swarnim Arun
59738e3fa3
Visualscript editor graph unification & refactoring
Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes
2019-09-26 01:53:58 +05:30
Hugo Locurcio
a199e2b263
Mention MeshLibrary.get_item_preview() not working in running project 2019-09-25 22:01:59 +02:00
Rémi Verschelde
351c45a461
Merge pull request #32047 from codecustard/fix_scrollwheel_triggering_focus_change
Fix scrollwheel triggering focus change
2019-09-25 15:23:47 +02:00
Rémi Verschelde
076dc9803a
Merge pull request #32119 from Calinou/unify-axis-colors
Use the same axis colors consistently in the 2D and 3D editors
2019-09-25 13:03:47 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Michael Alexsander Silva Dias
d24513911d Make LineEdit's minimal size adapt to its icons 2019-09-25 00:46:29 -03:00
Rémi Verschelde
0c3335d1f3
Merge pull request #32309 from clayjohn/particles_tex_scale
Fix particles scale randomization
2019-09-24 18:05:44 +02:00
clayjohn
bc94203add fix particles scale randomization 2019-09-24 08:03:53 -07:00
Rémi Verschelde
2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde
823c3def72 Fix copyright headers and style issues 2019-09-24 11:52:06 +02:00
Rémi Verschelde
4f294b958f doc: Sync classref with current source
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde
cefa56ef1f
Merge pull request #31935 from aole/Change-minimum-size-when-theme-changed
Change minimum size when theme changed
2019-09-24 11:13:44 +02:00
Rémi Verschelde
a7b95d1934
Merge pull request #32267 from YeldhamDev/fix_tab_icons
Fix various problems with tab-related icons
2019-09-24 10:45:40 +02:00
Rémi Verschelde
329c54453e
Merge pull request #32202 from Relintai/fix-crash-in-rich-text-label
Fix crash on some platforms in RichTextLabel.
2019-09-24 09:30:14 +02:00
Rémi Verschelde
0ea54eeb06
Merge pull request #30497 from Calinou/editor-gizmos-change-notify
Notify changes in properties that can be edited by 3D gizmos
2019-09-23 22:22:49 +02:00
Rémi Verschelde
159470df08
Merge pull request #32275 from godotengine/skin_support
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
Rémi Verschelde
fc47569be9
Merge pull request #32232 from Paulb23/issue_32070_goto_doc_when_selecting
Fixed going to doc reference while selecting text
2019-09-23 15:00:41 +02:00
RaphaelHunter
101f1b802b fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181 2019-09-23 20:01:01 +08:00
Rémi Verschelde
393a0152ea
Merge pull request #32055 from qarmin/some_code_fixes
Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
Rémi Verschelde
791da4cb83
Merge pull request #32048 from YeldhamDev/lineedit_right_icon_fix
Expose LineEdit's 'right_icon' and fix icon size
2019-09-23 09:51:45 +02:00
Rémi Verschelde
cf1e914897
Merge pull request #32027 from lupoDharkael/group-order
Preserve group order in scene files
2019-09-23 09:24:56 +02:00
Rémi Verschelde
0782082433
Merge pull request #32003 from codecustard/fix_optionbutton_not_selecting
Fixes OptionButton Not Updating Current Selection
2019-09-23 08:46:09 +02:00
Michael Alexsander Silva Dias
94ad89a5fb Fix various problems with tab-related icons 2019-09-22 23:08:14 -03:00
Rémi Verschelde
0928e82027
Merge pull request #29895 from ptrojahn/menukey
Support menu key in TextEdit and LineEdit controls
2019-09-22 21:21:13 +02:00
qarmin
50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
Paul Trojahn
ba24bc1e04 Support menu key in TextEdit and LineEdit controls
Related to #15542
2019-09-22 12:06:24 +02:00
Michael Alexsander Silva Dias
5d03aa12c9 Expose LineEdit's 'right_icon' and fix icon size 2019-09-21 21:14:14 -03:00
Paulb23
ef3455f236 Fixed going to doc reference while selecting text 2019-09-21 13:45:20 +01:00
Rémi Verschelde
2e065d8ad0
Merge pull request #32064 from m4gr3d/propagate_gl_surface_events
Notify for app pause and resume events on Android
2019-09-20 23:18:40 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree 2019-09-20 17:50:13 +02:00
Rémi Verschelde
48db920f4a
Merge pull request #32190 from KoBeWi/undo_redo_stuff
Fix autocompletion undo
2019-09-20 17:22:11 +02:00
Rémi Verschelde
c74b54f229
Merge pull request #32197 from YeldhamDev/fix_multiple_modals_dim
Fix editor dimming being disabled when a dialog is closed even when others are open
2019-09-20 17:13:44 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
Tomasz Chabora
a28d18f554 Load overrides if getting style from current class 2019-09-20 13:48:24 +02:00
fhuya
a7712cc9e4 Add new events and accompanying logic to notify when the app is paused and resumed on Android devices. 2019-09-19 13:29:49 -07:00
luz.paz
91ecd7b6a6 Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
1e73a44e24
Merge pull request #31904 from byfron/styleboxflag_uvcoords
Computes UV coordinates of the canvas_item vertices of StyleBoxFlat
2019-09-19 20:04:46 +02:00
Rémi Verschelde
fae14153f7
Merge pull request #31188 from codecustard/LineEdit_disable_shortcuts
Add Ability to Enable/Disable Shortcuts and Selection for LineEdit/TextEdit
2019-09-19 19:56:59 +02:00
Relintai
838e474e66 Fix crash on some platforms in RichTextLabel. 2019-09-19 19:25:11 +02:00
Michael Alexsander Silva Dias
53c9eaf933 Fix editor dimming being disabled when a dialog is closed even when others are open 2019-09-19 00:46:10 -03:00
Juan Linietsky
d81ddaf33e Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
Yuri Rou
6dcd4379ca Some formatting fixes in visual_shader_nodes.cpp 2019-09-18 19:04:40 +03:00
Tomasz Chabora
d630472b98 Fix autocompletion undo 2019-09-18 16:26:33 +02:00
Hugo Locurcio
c2bcc3f700
Use the same axis colors consistently in the 2D and 3D editors 2019-09-13 14:08:41 +02:00
Eoin O'Neill
ebc6fb9869 Fix Sanitization Bug
From issue #32089 -- I messed up the property hints by putting them
in the wrong location. Should be working as intended now.
2019-09-11 16:39:24 -07:00
Emmanuel Barroga
b8007b3947 Fix scrollwheel triggering focus change
Clicking or using the scrollwheel outside of the focused control triggers a focus change. This makes sense for mouse clicks, but scrollwheeling outside the focuses control does not. This PR ignores scrollwheeling outside of the focused control.
2019-09-08 18:13:44 -07:00
lupoDharkael
d6269e1bc0 Preserve group order in scene files 2019-09-07 15:54:53 +02:00
Emmanuel Barroga
b678d68224 Add Ability to Enable/Disable Shortcuts for LineEdit/TextEdit
This PR adds the ability to enable/disable shortcut keys and selection for LineEdit/TextEdit. It also updates the context menu when you disable/enable the shortcut keys or selection.
2019-09-07 06:06:36 -07:00
Emmanuel Barroga
c2b902af4b Fixes OptionButton Not Updating if Current Selection Already Selected
When the option button's current selection is updated to a different text/icon, the selected option does not update until you unselect the option and then select it again.
2019-09-05 22:17:48 -07:00
Fabio Alessandrelli
768d637a1b
Merge pull request #31870 from JFonS/add_network_profiler
Add network profiler
2019-09-05 16:34:36 +02:00
jfons
8244f535cd Add network profiler 2019-09-05 09:48:36 +02:00
Rémi Verschelde
8bcf6ca953
Merge pull request #31979 from Eoin-ONeill-Yokai/bugfix-31973
CharFXTransform Type Hint Error
2019-09-05 09:46:34 +02:00
Chaosus89
c188c5597f Removed useless code from Switch in visual shader 2019-09-05 09:07:13 +03:00
Chaosus89
bd507739ea Fix formatting error for bool in resulted code of visual shader 2019-09-05 08:32:24 +03:00
Eoin O'Neill
b85b2da988 Bug Fix 31973 Type Hint Error
Fixed a bug introduced in my previous PR involving CharFXTransform not
allowing the use of type hinting. Should now work properly. This should
also help with Godot Mono issues...
2019-09-04 16:42:51 -07:00
Yuri Roubinsky
aadbb66dc2
Merge pull request #31926 from Chaosus/vs_switch
Some improvements for Switch node in visual shaders
2019-09-04 19:21:54 +03:00
Chaosus89
bf3024c172 Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders 2019-09-04 18:24:44 +03:00
Chaosus89
54f0889f20 Fix parsing array indexing symbol in visual shader expression 2019-09-04 16:01:41 +03:00