Commit Graph

6580 Commits

Author SHA1 Message Date
Rémi Verschelde
c2e07db071
Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit
Android virtual keyboard respecting LineEdit max length.
2020-01-23 08:20:24 +01:00
Bruno Lourenço
a3bcdbeb78 Android virtual keyboard respecting LineEdit max length. 2020-01-23 01:52:49 +00:00
Rémi Verschelde
94d3bcbc9b
Merge pull request #35452 from nekomatata/tween-start-fail
Fixed Tween::start() with pending updates
2020-01-22 22:56:40 +01:00
PouleyKetchoupp
6c04c824bd Fixed Tween::start() with pending updates
Start was canceled instead of deferred in case of an update in progress.
Fixes #35441
2020-01-22 22:27:37 +01:00
Rémi Verschelde
37897dba80
Merge pull request #35406 from lawnjelly/ortho-shadow
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues
2020-01-22 22:02:09 +01:00
Rémi Verschelde
41feb410a6
Merge pull request #35338 from rburing/fix_find_focus_neighbor
Fix Control::_window_find_focus_neighbour
2020-01-22 21:16:35 +01:00
lawnjelly
eaf8e5ce52 Change CameraMatrix::get_viewport_size to get_viewport_half_extents
Fixes #26637.
Fixes #19900.

The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2.

Code which called this function has also been modified accordingly.

This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width.

It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug.
2020-01-22 18:22:00 +00:00
Bastiaan Olij
5cf9f4faeb Incorrect joystick id was returned on an inactive ARVR controller 2020-01-22 18:27:32 +11:00
Rémi Verschelde
5127afa812
Merge pull request #35413 from akien-mga/if-0-means-couperet
Remove unused #if 0'ed code
2020-01-21 22:27:50 +01:00
Rémi Verschelde
4faaf6089a Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
Rémi Verschelde
0be64da008 Allow greater values for DynamicFont size property
See https://github.com/godotengine/godot/issues/22581#issuecomment-576836691.

Not using `or_greater` as there *is* a max size value that the current
implementation can accept. If using e.g. size 6000 with
FiraSans-Regular.ttf, errors are printed due to failing asserts on a
glyph size that should be within 4096x4096 px.
2020-01-21 20:59:16 +01:00
Yuri Roubinsky
a8ab4e3357 Forbid recursive connections in visual shader 2020-01-20 18:15:45 +03:00
Haoyu Qiu
0eab15a5a9 Destroys FreeType library on load error 2020-01-20 11:00:51 +08:00
Ricardo Buring
40542b0b0f Fix Control::_window_find_focus_neighbor
Due to a typo, the size of a candidate neighbor was confused with the
size of the control itself.

Fixes #34936.
2020-01-19 23:38:50 +01:00
Rémi Verschelde
6472e09a85 SceneTree: Abort change_scene if we're quitting
Otherwise we can have a segmentation fault if we try to call
`add_child` on an already freed node.

Fixes #35323.
2020-01-19 22:08:40 +01:00
Rémi Verschelde
eb89254690 Fix crash when confirming dialogs with Return key
Regression from #34040, apparently making this a const reference
introduces issues (not sure why, but previous code worked fine).

Fixes #34691.

Co-authored-by: dankan1890 <mewuidev2@gmail.com>
2020-01-17 12:47:23 +01:00
Eric Rybicki
41efc08532 Fix SkeletonIK not playing animation if more than one IK-Bone is active 2020-01-16 20:22:15 +01:00
Rémi Verschelde
1de633205f Validate input in (CPU)Particles set_emission_shape()
Fixes #29777.

Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Rémi Verschelde
dd3779c12e
Merge pull request #35183 from YeldhamDev/scrollbar_regression
Fix scrollbar regression on large scales
2020-01-16 07:56:05 +01:00
Michael Alexsander
76e03f9b4d Fix scrollbar regression on large scales 2020-01-16 00:59:46 -03:00
Haoyu Qiu
574918f344 Updates ScrollContainer min size when toggle scrollbars 2020-01-16 09:42:31 +08:00
Rémi Verschelde
7c624949b5
Merge pull request #35147 from madmiraal/fix-34992
Fixes get_floor_normal() returning the user defined floor_normal.
2020-01-15 14:17:15 +01:00
Marcel Admiraal
907adb37ce Fixes get_floor_normal() returning the user defined floor_normal.
When there is no collision with a floor the get_floor_normal() function
should return the zero vector to be consistent with get_floor_velocity().

Renames floor_normal to up_direction in all bindings.

Updates the documentation of get_floor_normal() and get_floor_velocity()
to make it clear when the values are valid. Updates the documentation for
move_and_slide() and move_and_slide_with_snap() to use the new up_direction
parameter name.
2020-01-15 10:13:35 +01:00
Haoyu Qiu
26e3b4a58a Updates LineEdit's min size when necessary
These properties will affect the minimum size of LineEdit:

* The right icon (`set_right_icon`)
* The clear button (`set_editable` and `set_clear_button_enabled`)
* The text, when "expand to text length" is enabled (`set_text`)
2020-01-15 10:15:32 +08:00
Rémi Verschelde
40f0649e5b Fix typos with codespell
Using codespell 1.16.0.

See ab3bccdb78 for procedure.
2020-01-15 00:49:52 +01:00
Michael Alexsander
db8c4c2a22 Fix regression on scrollbar raising in ScrollContainer 2020-01-14 19:55:12 -03:00
Michael Alexsander
34bf81fa7c Cleanup unnecessary code from before the scrollbar overlapping fixes 2020-01-14 18:19:12 -03:00
Rémi Verschelde
57986208f3
Merge pull request #35130 from qarmin/crash_item_bad_index
Don't allow to use too big index in ItemList
2020-01-14 21:03:25 +01:00
Rafał Mikrut
724f5f3178 Don't allow to use too big index in ItemList 2020-01-14 20:17:48 +01:00
Rémi Verschelde
63112b5090
Merge pull request #35106 from YeldhamDev/scrollbar_overlap_fixes
Fix more instances of overlapping scrollbars
2020-01-14 08:12:20 +01:00
Michael Alexsander
712cd8a97e Fix more instances of overlapping scrollbars 2020-01-13 22:49:17 -03:00
Haoyu Qiu
66a54582ee Updates min size on CenterContainer::set_use_top_left 2020-01-14 08:35:21 +08:00
Rémi Verschelde
04a1ae90df
Merge pull request #35080 from malbach/scrollbars_overlap
Fix #33309 Overlapping Scrollbars in ScrollContainer
2020-01-13 16:10:12 +01:00
malbach
bc8ce836e3 Fix overlapping scrollbars in ScrollContainer (#33309) 2020-01-13 14:37:55 +01:00
Rémi Verschelde
100f50b7df Control/Light2D: Preventing setting 0 as scale as for Node2D
Triggers errors in `Transform2D::affine_invert()`.

Fixes #26510.
Fixes https://github.com/godotengine/godot/issues/24997#issuecomment-457951639.
2020-01-13 12:20:15 +01:00
Rémi Verschelde
478ab8b45b
Merge pull request #34960 from johannesgunnar/spin_box-apply-method
Spinbox apply input method
2020-01-12 14:16:14 +01:00
Paulb23
22c15083af Fix empty LineEdit crash on ctrl+backspace 2020-01-11 17:57:36 +00:00
Jóhannes Gunnar Þorsteinsson
083637a901 Add apply method to SpinBox 2020-01-11 10:47:51 +00:00
Tomasz Chabora
60cd3df337 Add signal for LineEdit overflow event 2020-01-10 21:07:00 +01:00
Andrea Catania
9f1f4620e0 Added function to expose floor normal, useful to correctly calculate player velocity.
This work has been kindly sponsored by IMVU.
2020-01-10 14:58:19 +01:00
Rémi Verschelde
59a2fed1e6
Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-press
Fixes BaseButton not triggering the pressed signal on "Button Press"…
2020-01-10 10:35:11 +01:00
Haoyu Qiu
fbd937bd30 Update minimum size on Label::set_autowrap
If `clip_text` is true, the minimum height is one line if `autowrap` is
true , or one pixel otherwise.
2020-01-10 17:08:27 +08:00
Gilles Roudière
b5251eb00f Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
Ben Hickling
fdd7cfa820 fixed camera project_position function that was still using the near parameter in a few calculations 2020-01-09 14:34:31 +00:00
OverloadedOrama
bf4a0242ff Fixes BaseButton not triggering the "pressed" signal on "Button Press" Action Mode
This should fix #34935
2020-01-09 02:17:53 +02:00
Haoyu Qiu
4293f76cf1 Emits meta_hover_ended when mouse exit RichTextLabel 2020-01-08 21:01:08 +08:00
Yuri Roubinsky
ed22a4c454
Merge pull request #33817 from Chaosus/vs_fresnel
Make Fresnel node in visual shaders to use default NORMAL/VIEW
2020-01-08 12:15:46 +03:00
Rémi Verschelde
1de54bb388
Merge pull request #34874 from wingedadventurer/bugfix-label-visible-characters
Make Label node consider spaces for visible_characters property
2020-01-08 08:18:59 +01:00
Rémi Verschelde
033fb72c03
Merge pull request #34871 from lentsius-bark/textEdit-vertical-horizontal-scroll-expose
expose scroll_vertical and scroll_horizontal in TextEdit
2020-01-08 08:18:12 +01:00
Rémi Verschelde
90c487ebf3
Merge pull request #34900 from timothyqiu/rtl-cell-wrap
Fixes RichTextLabel click issue when cell text wraps
2020-01-08 07:08:02 +01:00
Michael Alexsander
8b5992f665 Make possible to edit the GraphEdit's selection rect colors 2020-01-07 23:20:48 -03:00
Haoyu Qiu
d17a4efc43 Fixes RichTextLabel click issue when cell text wraps 2020-01-08 09:08:03 +08:00
Rémi Verschelde
83fe471c3b
Merge pull request #34881 from williamd1k0/fix-animationtree-no3d
Fix AnimationTree not available when compiled with disable_3d
2020-01-07 23:03:53 +01:00
Tomasz Chabora
bbc36dbc67 Don't show conf warning if script is not tool 2020-01-07 21:28:16 +01:00
Kanabenki
d79f0e7d40 Check if cursor is inside meta when getting cursor shape 2020-01-07 15:46:11 +01:00
Krystof Klestil
c475f11018 expose scroll_vertical and scroll_horizontal in TextEdit + documentation 2020-01-07 15:16:07 +01:00
Haoyu Qiu
3df9d187a3 Fixes crash when using Mesh::create_outline and Mesh::create_convex_shape
Adds a size check to the array returned by `surface_get_arrays`.

During debugging, `create_outline` also crashes when the indices size is
one (not a multiple of three). For now, just reports the error and fail
the function.
2020-01-07 16:15:14 +08:00
William Tumeo
c1853eeb59 Fix AnimationTree not available when compiled with disable_3d 2020-01-07 00:04:30 -03:00
Haoyu Qiu
d43ad46e42 Fixes import of models as PackedScene 2020-01-07 07:21:17 +08:00
wingedadventurer
695980a0f2 make Label consider spaces for visible_characters 2020-01-06 23:29:00 +01:00
Rémi Verschelde
e2a6cae0c7
Merge pull request #34867 from volzhs/calculate-label-size-2
Calculate label size more accurately
2020-01-06 22:26:14 +01:00
volzhs
e5a0018621 Calculate label size more accurately 2020-01-07 04:21:02 +09:00
Rémi Verschelde
24281cd9c9
Merge pull request #34865 from volzhs/oversampling-emoji
Update size and position for colored font with oversampling
2020-01-06 18:32:24 +01:00
volzhs
e03ac8c618 Update size and position for colored font with oversampling 2020-01-07 02:15:23 +09:00
Rémi Verschelde
ce75a2f33d
Merge pull request #33987 from nekomatata/own-world-environment
Viewport environment is updated properly when set to own world
2020-01-06 15:26:52 +01:00
Rémi Verschelde
f5d1177fcb
Merge pull request #34303 from Chaosus/fix_texture_crash
Fixed crash if passing invalid image ref to TextureLayered
2020-01-06 14:21:20 +01:00
Rémi Verschelde
8aea5decc6
Merge pull request #34020 from gytsen/unify-pack-version
PCK: Set VERSION_PATCH in header, factor out header magic
2020-01-06 14:04:55 +01:00
Rémi Verschelde
080e6e48ad
Merge pull request #34829 from timothyqiu/checks-bundle
Fixes crash for bad property of PackedScene
2020-01-06 13:43:38 +01:00
Joost Heitbrink
dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
Rémi Verschelde
61dd7748ca
Merge pull request #34839 from madmiraal/fix-34807
Don't update the floor_velocity with the current linear_velocity.
2020-01-05 18:18:55 +01:00
Marcel Admiraal
fc1f0d76e7 Don't update the floor_velocity with the current linear_velocity.
Updating the floor velocity with the body's current linear velocity
discards the velocity component provided by the body's angular
rotation. Without the current contact point there is no way to calculate
the current velocity component provided by the body's angular rotation
therefore we need to use the velocity calculated at the time of the
collision.

Fixes #34807.
2020-01-05 17:35:49 +01:00
volzhs
3f0c7b89ec Fix calculating label size 2020-01-06 01:06:26 +09:00
Rémi Verschelde
195f39a2ce
Merge pull request #34835 from nekomatata/stylebox-aa-fix
Fixed StyleBoxFlat antialiasing with aa size of 1
2020-01-05 11:07:38 +01:00
PouleyKetchoupp
a7a025531b Fixed StyleBoxFlat antialiasing with aa size of 1
Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases.

fixes #34830
2020-01-05 10:54:24 +01:00
Haoyu Qiu
4b660a87d8 Fixes crash for bad property of PackedScene 2020-01-05 11:13:29 +08:00
Haoyu Qiu
78e9ca58af Makes more strings translatable 2020-01-04 13:46:38 +08:00
Rémi Verschelde
6f279ed6eb
Merge pull request #34781 from fossegutten/button-flash
Fixes button flashing when releasing mousebutton outside
2020-01-03 16:23:57 +01:00
fossegutten
b728d3bd18 Fixes button flashing when releasing mousebutton outside 2020-01-03 14:55:27 +01:00
Rémi Verschelde
147268a427
Merge pull request #34755 from Calinou/shadermaterial-connect-editor-only
Don't connect ShaderMaterial's `changed` signal when not in the editor
2020-01-03 14:42:10 +01:00
Rémi Verschelde
fa82664419
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03 14:17:05 +01:00
Rémi Verschelde
b300411740
Merge pull request #34779 from timothyqiu/tree-hscroll
Better horizontal scroll for Tree
2020-01-03 13:47:38 +01:00
Haoyu Qiu
229b398146 Better horizontal scroll for Tree
* Adds pan gesture support for horizontal scroll.
* Scrolls horizontally when needed to ensure cursor visiblility.
2020-01-03 20:16:32 +08:00
Hugo Locurcio
cc626acf45
Add a shorthand for setting the exit code using SceneTree::quit()
This reduces the amount of code required to exit a process with a
non-zero exit code. This pattern is also found in most other
programming languages.
2020-01-03 11:41:46 +01:00
Haoyu Qiu
e539b187a5 Clears button mask before activating menu item 2020-01-03 09:35:00 +08:00
SIYU FU
d80e979a48 Update Camera.project_position to not return get_global_transform().origin if projection mode is orthogonal 2020-01-02 17:54:41 +01:00
Hugo Locurcio
ac3087eb4b
Don't connect ShaderMaterial's changed signal when not in the editor
This closes #34741.
2020-01-02 17:20:54 +01:00
Александр Растриженков
d8dbcbe066 Fix wrong disconnect in callback in VisibilityNotifier 3D 2020-01-02 15:09:26 +01:00
Rémi Verschelde
c0ece451e3
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Tint 3D light gizmos using the light's color
2020-01-02 13:59:10 +01:00
Rémi Verschelde
1788b22b11
Merge pull request #34737 from timothyqiu/tree-item-offset
Fixes Tree item offset when root is hidden
2020-01-02 08:17:29 +01:00
Rémi Verschelde
ca38190363
Merge pull request #34735 from YeldhamDev/texturerect_code_format
Minor code formatting in TextureRect file
2020-01-02 08:01:55 +01:00
Haoyu Qiu
0ee93257e8 Fixes Tree item offset when root is hidden
Before this fix, one vseparation is counted for a hidden root item.
2020-01-02 09:20:43 +08:00
Michael Alexsander
7b86688ddf Minor code formatting in TextureRect file 2020-01-01 21:56:12 -03:00
Haoyu Qiu
a77e869b87 Ensures cursor visible for Tree with title 2020-01-01 22:47:42 +08:00
Rémi Verschelde
f7715b58bd
Merge pull request #34724 from timothyqiu/tree-right
Fixes behavior of right arrow key in Tree
2020-01-01 12:13:28 +01:00
PouleyKetchoupp
1591677eb8 Fixed antialiasing option for Polygon2D
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.

Fixes #34568
2020-01-01 11:40:14 +01:00
Rémi Verschelde
5b173c4bf1
Merge pull request #34654 from Calinou/colorpicker-move-preview-under-picker
Move the ColorPicker preview under the picker area
2020-01-01 11:38:04 +01:00
Rémi Verschelde
3e649f8cba
Merge pull request #34665 from timothyqiu/camera-fov
Clamps fov/size for Camera gizmo
2020-01-01 11:37:28 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
838d9519bc Fixes behavior of right arrow key in Tree 2020-01-01 17:57:40 +08:00
Hugo Locurcio
ac18665c88
Tint 3D light gizmos using the light's color
This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
2020-01-01 00:54:25 +01:00
Rémi Verschelde
406dac1917
Merge pull request #34633 from qarmin/lineedit_signal
Don't try to connect "text_entered" signal to nodes other than LineEdit
2019-12-31 12:54:48 +01:00
Rémi Verschelde
1bed049ed5
Merge pull request #34612 from timothyqiu/item-list
Improves ItemList documentation
2019-12-31 12:45:40 +01:00
Haoyu Qiu
7a752215ba Improves ItemList
* Adds range hint for integer properties
* Adds missing descriptions in documentation
* Updates some method descriptions to match the actual behavior
* Fixes second param name of `set_item_icon_transposed` from `rect` to `transposed`
2019-12-31 08:44:55 +08:00
Tomasz Chabora
54f70b6b50 Fix argument type in set_follow_focus() 2019-12-30 23:42:39 +01:00
Rémi Verschelde
97ebde45d5
Merge pull request #34572 from KoBeWi/I_give_up
Make new ScrollContainer focus behavior optional
2019-12-30 19:00:57 +01:00
Rémi Verschelde
7b412eb839
Merge pull request #34653 from YeldhamDev/optionbutton_margin_auto
Make OptionButton itself take into account the arrow margin instead of relying on the theme
2019-12-30 18:00:37 +01:00
Rémi Verschelde
583d96cb96
Merge pull request #34659 from Calinou/improve-timer-wait-time-hint
Improve the Timer wait time property hint
2019-12-30 17:59:01 +01:00
Tomasz Chabora
cc72885107 Make new ScrollContainer focus behavior optional 2019-12-30 16:40:02 +01:00
Rémi Verschelde
edf2ed5e50
Merge pull request #34582 from timothyqiu/forward-decl
Cleans up headers included in editor_node.h
2019-12-30 16:28:47 +01:00
Rémi Verschelde
5b687b4c93
Merge pull request #34563 from Paulb23/23751_extra_line_indent
Fixed selection indent taking an additional line
2019-12-30 16:20:37 +01:00
Rémi Verschelde
9ef9370904
Merge pull request #34561 from NoFr1ends/fix-disconnect-in-theme-change
Fix issue with disconnecting events when font changes
2019-12-30 16:20:11 +01:00
Haoyu Qiu
cbb8930813 Clamps fov/size for Camera gizmo 2019-12-29 11:39:04 +08:00
Hugo Locurcio
f1052aa893
Improve the Timer wait time property hint
- Make it possible to enter more precise values (up to 3 decimals).
- Make it possible to enter values above 4096.
2019-12-28 22:36:59 +01:00
Hugo Locurcio
bbd5e39165
Move the ColorPicker preview under the picker area
This moves it to be closer to the sliders, which in turn makes it easier
for the user to preview the color.

This also makes it clearer that the Pick button can only pick colors
in the editor window, not outside.
2019-12-28 18:23:28 +01:00
Michael Alexsander
fd2c181a35 Revert "Merge pull request #34315 from YeldhamDev/editor_theme_optionbutton_arrow"
This reverts commit 0da0eec6cc, reversing
changes made to ec97535ea3.
2019-12-28 14:16:51 -03:00
Michael Alexsander
c4cd2c44c8 Make OptionButton itself take into account the arrow margin instead of relying on the theme 2019-12-28 12:03:04 -03:00
Rafał Mikrut
0a1d3e4437 Don't try to connect "text_entered" signal to nodes other than LineEdit 2019-12-27 12:08:49 +01:00
Haoyu Qiu
078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Paulb23
0049f43fc8 Fixed selection indent taking an additional line 2019-12-23 13:16:57 +00:00
Jonas Bernemann
2f35cf4946 Fix issue with disconnecting events when font changes 2019-12-23 14:08:34 +01:00
Rémi Verschelde
8938577459 i18n: Sync translations with Weblate + update template
Also fix a few stray clang-format formatting errors that passed
through CI unnoticed.
2019-12-22 13:27:02 +01:00
Rémi Verschelde
9410d0c792
Merge pull request #34516 from Faless/debugger/output_buffer_size
Correct size for PacketPeerStream in Debugger.
2019-12-22 12:37:59 +01:00
Rémi Verschelde
0df1122acc
Merge pull request #34488 from nekomatata/style_box_flat_aa
Fixed StyleBoxFlat border size with aa on
2019-12-22 12:31:19 +01:00
Hugo Locurcio
0a5b30b14a
Add a range property hint for the number of contacts reported
This closes #34505.
2019-12-21 22:27:10 +01:00
Fabio Alessandrelli
f8f5696394 Correct size for PacketPeerStream in Debugger.
We wanted 8 MiB but we were getting 16 MiB (minus 4 bytes for the
separator). We are now getting 8 MiB minus 4 bytes for encoding.
2019-12-21 16:50:29 +01:00
PouleyKetchoupp
6ffbd36e3d Fixed StyleBoxFlat border size with aa on
The different Rect used to draw rings were wrongly calculated when anti-aliasing was enabled. Also getting rid of some overlapping glitches when using transparent colors for the filling or borders.

Fixes #34104
2019-12-20 13:29:43 +01:00
Haoyu Qiu
e7e095da3f Encodes property names properly in project.godot 2019-12-20 10:42:08 +08:00
Rémi Verschelde
3d6f991a17 Revert "Allow tab key to be used for shortcuts"
This reverts commit cafb888361.

Fixes #34405.
Reopens #8799, #24064.
2019-12-18 08:30:39 +01:00
Tomasz Chabora
3a3cab6494 Use global transform when calculating scroll 2019-12-17 00:51:07 +01:00
Juan Linietsky
21dec856f2 Use an internal skin unless one is supplied by user, fixes #32766
Even though this fixes the issue, the broken Skin resource in the inherited scene mesh will remain, it needs to be erased manually.
2019-12-16 13:00:30 -03:00
Rémi Verschelde
817165b96c
Merge pull request #34246 from tygree/nan-in-sprite-fix
Fixed a bug within sprite.cpp that caused a nan value to appear
2019-12-16 15:03:58 +01:00
Rémi Verschelde
f8ea390b52
Merge pull request #34269 from KoBeWi/scrolling_peeps
Scroll ScrollContainer to focused children
2019-12-16 14:03:21 +01:00
Tyler Greenwood
e4a0abdd93 Fixed a bug within sprite.cpp that caused nan values to appear when a texture had zero area 2019-12-16 13:53:35 +01:00
Rémi Verschelde
51ab6a96fd
Merge pull request #34311 from mikkac/34289
Fix- using cut in first line of a script file does not remove the line
2019-12-16 08:48:47 +01:00
Tomasz Chabora
32939ccd39 Prevent infinite loop when focus_next is invisible 2019-12-16 01:33:25 +01:00
Rémi Verschelde
389b7939bf
Merge pull request #34356 from Calinou/styleboxflat-lower-max-corner-detail
Lower the maximum StyleBoxFlat corner detail to 20
2019-12-15 11:41:00 +01:00
Rémi Verschelde
7045111f45
Merge pull request #34344 from YeldhamDev/slider_unused_cleanup
Remove unused theme elements in H/VSlider
2019-12-15 11:29:08 +01:00
Hugo Locurcio
324e02596f
Lower the maximum StyleBoxFlat corner detail to 20
This value should be sufficient even for very large corner radii.

This closes #34354.
2019-12-14 23:35:01 +01:00
Mikolaj Kaczmarek
eced81e359 Fix- using cut in first line of a script file does not remove the line 2019-12-14 19:11:19 +01:00
Rémi Verschelde
abab4c0e25
Merge pull request #34300 from Acvarium/ragdoll-impuls
Added apply_impulse methods to PhysicalBone for ragdolls
2019-12-14 17:13:09 +01:00
Michael Alexsander
af67e97445 Remove unused theme elements in H/VSlider 2019-12-13 21:17:51 -03:00
Rémi Verschelde
f18cb89681
Merge pull request #34293 from jitspoe/collision-polygon-export-fix
Fix for collision polygon not working at all on exported builds.
2019-12-13 23:28:22 +01:00
Rémi Verschelde
9f68626fb2 doc: Sync classref with current source
Also apply clang-format.
2019-12-13 10:41:06 +01:00
Rémi Verschelde
2d69c20d2a
Merge pull request #34287 from Xrayez/tween-trans-ease-default
Provide default Tween values for transition and easing types
2019-12-13 09:42:57 +01:00
Rémi Verschelde
fdfe14c583
Merge pull request #34235 from timothyqiu/menu-scroll
Fixes long popup menu scroll behavior
2019-12-13 09:31:11 +01:00
Rémi Verschelde
1cd736951a
Merge pull request #34189 from aaronfranke/mesh-aabb
Expose Mesh get_aabb
2019-12-13 09:14:16 +01:00
Michael Alexsander
bd7cf87b8e Make Button and co. take internal margins into account when clipping text 2019-12-12 18:46:04 -03:00
Rémi Verschelde
ee11b0eda7
Merge pull request #34298 from timothyqiu/lines-32736
Fixes crash after remove_line in RichTextLabel
2019-12-12 12:15:55 +01:00
Yuri Roubinsky
f3ea2a0267 Fixed crash if passing invalid image ref to TextureLayered 2019-12-12 14:15:39 +03:00
Vitalii Shmorhun
d3b162a9d4 Added apply_central_impulse to PhysicalBone class 2019-12-12 13:12:02 +02:00
Yuri Roubinsky
57441ab2c6 Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT 2019-12-12 12:05:54 +03:00
Haoyu Qiu
776ae18d64 Fixes crash after remove_line in RichTextLabel
`ItemFrame` always have a line.
2019-12-12 16:35:50 +08:00
Rémi Verschelde
37d164e24e CharFXTransform: Drop unnecessary get_value_or()
See https://github.com/godotengine/godot/pull/23658#issuecomment-562706669
The method was implemented back when Dictionary.get(key, default) did not
exist, but now that it does we do not need a custom method in CharFXTransform.

It's a new feature in 3.2, so does not break compat with 3.1.x.
2019-12-12 07:47:08 +01:00
jitspoe
2c894f3426 Fix for collision polygon not working at all on exported builds.
(cherry picked from commit a169e1406de77c3abfe670217f18bcf2c1468bae)
2019-12-12 00:13:44 -05:00
Andrii Doroshenko (Xrayez)
81db0e9274 Provide default Tween values for transition and easing types
TRANS_LINEAR and EASE_IN_OUT are chosen as defaults for
interpolation and follow methods.
2019-12-12 02:15:15 +02:00
Tomasz Chabora
77a8657633 Scroll ScrollContainer to focused children 2019-12-11 14:29:36 +01:00
Aaron Franke
a139104646
Expose Mesh get_aabb 2019-12-11 08:25:36 -05:00
Rémi Verschelde
30cf60bb89
Merge pull request #34259 from timothyqiu/validate-texture-32982
Fixes crash after set_piece_texture with invalid texture
2019-12-11 08:41:29 +01:00
Rémi Verschelde
ea865d0e7e
Merge pull request #34241 from timothyqiu/sync-fallbacks-size-32701
Fixes crash when using DynamicFont::set_font_data
2019-12-11 08:34:21 +01:00
Rémi Verschelde
74381c380b
Merge pull request #34240 from timothyqiu/invalid-shader-io-29985
Fixes crash when shader inputs/outputs is invalid string
2019-12-11 08:33:54 +01:00
Haoyu Qiu
5586103a94 Validates texture in set_piece_texture 2019-12-11 11:24:42 +08:00
Haoyu Qiu
5deb6497a1 Fixes crash when using DynamicFont::set_font_data 2019-12-10 21:26:42 +08:00
Haoyu Qiu
024c25426b Fixes crash when shader inputs/outputs is invalid string 2019-12-10 17:04:18 +08:00
Haoyu Qiu
c29b8cf751 Fixes crash when using Theme::clear 2019-12-10 16:31:40 +08:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Haoyu Qiu
5bf8e1e426 Fixes long popup menu scroll behavior
Popup menus longer than the viewport have stange behaviors before this
fix:

* They always have one pixel outside the viewport.
* You can scroll down the long menu even if bottom outside screen and
top inside the screen. (Only menus one pixel above the screen is limited
to scroll down.)
2019-12-10 09:49:02 +08:00
Tomasz Chabora
6e1dc7b2fe Update minimum size of SpinBox on theme change 2019-12-10 02:11:22 +01:00
Rémi Verschelde
d7b2940eb6
Merge pull request #34203 from bruvzg/ime_placeholder
Hide LineEdit placeholder if IME composition string is not empty.
2019-12-09 09:09:42 +01:00
allkhor
2c559feb92 Fixed strange behaviour of scroll in the ItemList. 2019-12-09 01:54:10 +06:00
bruvzg
4937b21ce5
Hide LineEdit placeholder if IME composition string is not empty. 2019-12-08 18:24:30 +02:00
Michael Alexsander
d057007541 Add spaces after commas and strip extra ones in *FileDialog filter menu 2019-12-06 22:40:59 -03:00
Michael Alexsander
80dcd4423a Remove extra spaces from parenthesis in *FileDialog's filter menu 2019-12-06 07:31:42 -03:00
Tomasz Chabora
3b80eb06b7 Don't store index of root nodes 2019-12-05 01:18:48 +01:00
Rémi Verschelde
10bae7c05b
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Fixed antialiased option for Polygon2D
2019-12-03 07:51:16 +01:00
Marcel Admiraal
750f343e4a Ensure move_and_slide() is consistent between the 2D and 3D versions.
In the 3D version:
- Partially revert #20908 that was reverted in the 2D version as part
  of #21653. This ensures that the Vector returned is always perpendicular
  to the surface collided with; and not the floor_normal Vector passed to
  the function when on a floor.
- Include an update of the floor velocity before multiplying by the time
  delta, which was added to the 2D version as part of commit 13a8014.

In the 2D version:
- Use the Vector2.slide() function instead of Vector2.tangent() to adjust
  the amount of motion the stop_on_slope undoes to ensure that it is in the
  right direction. This is a implementation of the 3D approach from #30588.
- Combine the !found_collision and motion == Vector2() checks for break.
- Other minor formating changes to make the functions look identical.

Also renamed some variables to align with their use.
2019-12-02 08:35:50 +01:00
PouleyKetchoupp
fdd99d4a7c Properly remove joint when a physical bone is removed from the scene
It was triggering a warning in bullet followed with a crash in some cases.
WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.
     At: modules/bullet/rigid_body_bullet.cpp:465
2019-12-01 18:30:59 +01:00
Paulb23
b68703a35c Fixed caret alignment with placeholder text 2019-12-01 14:27:39 +00:00
Paulb23
3df68b4fa6 Fixed LineEdit alignment when removing text or undo / redo 2019-12-01 13:54:09 +00:00
Rémi Verschelde
06fd6e6945
Merge pull request #34019 from nekomatata/inspector-transform-update
Update transform property in the inspector when changing translation/rotation/scale
2019-12-01 11:43:04 +01:00
PouleyKetchoupp
b44e0d60c7 Update transform property in the inspector when changing translation/rotation/scale 2019-11-30 17:16:19 +01:00
Rémi Verschelde
5bf04d16f0
Merge pull request #34011 from nekomatata/state-machine-travel-on-ready
Handle state machine travel before the start node is processed
2019-11-30 17:05:17 +01:00
Rémi Verschelde
fc034be033
Merge pull request #34014 from KoBeWi/like_2d_like_3d
Port Path2D changes to 3D
2019-11-30 14:50:53 +01:00
Tomasz Chabora
9276684e95 Port Path2D changes to 3D 2019-11-30 12:43:34 +01:00
Tomasz Chabora
7e6fa6c7a8 Remove unnecessary bounded_offset from PathFollow2D 2019-11-30 03:16:33 +01:00
PouleyKetchoupp
598d769804 Handle state machine travel before the start node is processed
This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing.
2019-11-30 02:41:40 +01:00
PouleyKetchoupp
dc13750189 Viewport environment is updated properly when set to own world
When own_world property is set, the viewport stores a unique resource for the world. With this change it keeps being updated from changes made to the world property instead of storing a default empty world with environment settings that can't be modified.

Fixes #23412
2019-11-29 11:50:10 +01:00
PouleyKetchoupp
e6ebc43d72 Fixed antialiased option for Polygon2D / Line2D
Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.

Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.

Fixes #26823
2019-11-28 22:57:27 +01:00
x2f
f085110b20 Added more details in Timer.start() error message. 2019-11-27 14:11:15 -05:00
Hugo Locurcio
639c9b3a35
Only display Environment sky rotation in degrees in the Inspector
This makes it consistent with Spatial.
2019-11-26 18:57:29 +01:00
Rémi Verschelde
966c68badd Range: Remove min/max check added in #33908
This wasn't a very good idea as it puts too strict requirements on how
to set `min` and `max` values. For example, since the default min and
max are 0 and 100, this triggers an error:

```
set_min(256)
set_max(16384)
```

Since `min` will be higher than `max` temporarily. It can be worked
around by setting max first, but it's not really intuitive. I'll relax
the requirement as it's only a problem in `get_as_ratio`, which already
has a check.

Fix another min == max occurrence.
2019-11-26 12:11:21 +01:00
Rémi Verschelde
bfd5e09879 Range: Fix cases where max was set to or below min value
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.

Fixes #33907.
2019-11-26 10:25:41 +01:00
clayjohn
85dba0c09d Fix bug where specularmode disabled is not cached 2019-11-25 07:36:07 -08:00
Rémi Verschelde
5ddce7a9df
Merge pull request #33869 from jbuck3/dialog-resize-bug
Fix WindowDialog moving when resized from the left/top edge
2019-11-25 14:38:33 +01:00
Rémi Verschelde
967cc2c014
Merge pull request #33862 from Faless/net/http_request_chunk_size
Add download_chunk_size property to HTTPRequest.
2019-11-25 14:29:59 +01:00
Rémi Verschelde
f6e5751767
Merge pull request #33860 from nekomatata/stylebox-preview-shadow
StyleBox preview adjusted to fit all drawn content
2019-11-25 14:25:39 +01:00
James Buck
5f451e0fb2 Fix WindowDialog moving when resized from the left/top edge
get_combined_minimum_size() must be used in order to consider the min size
specified by the user when determining how far the left/top edge is allowed
to move. Otherwise the dialog may think it can shrink further than it
should, causing the right/bottom edge to move when the rect size is fixed in
set_size().
2019-11-24 23:39:55 -06:00
Fabio Alessandrelli
ed19b4076e Add download_chunk_size property to HTTPRequest.
This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
PouleyKetchoupp
1120de862d StyleBox preview adjusted to fit all drawn content
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.

The preview control clips contents so that in any case it doesn't bleed on controls around.

Fixes #33801
2019-11-24 16:26:30 +01:00
PouleyKetchoupp
8830e53fe1 Fixed index out of size error in TextEdit when opening scripts 2019-11-24 10:48:04 +01:00
Yuri Roubinsky
7abb09ecf4 Makes Fresnel node in visual shaders to use default NORMAL/VIEW 2019-11-22 18:28:59 +03:00
Martin Capitanio
a7df198c94 Setting the node process priority should not trigger an error
Fixes #33749
This function can be called outside the scene tree.
2019-11-21 18:08:52 +01:00
Rémi Verschelde
2981915f19
Merge pull request #28526 from PtrMan/pr_bakeGi1
GIProbe::bake(): special handling of spatial
2019-11-21 09:28:44 +01:00
Rémi Verschelde
5ef5e6a7e4
Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter
fix kinematicBody2D jitters when sync_to_physics is turned on
2019-11-21 08:53:24 +01:00
PtrMan
8695135691 GIProbe::bake: Remove check for ownership
Fixes #28508.
2019-11-21 08:48:56 +01:00
Rémi Verschelde
083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rafał Mikrut
99d8626f4a Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
Rémi Verschelde
60711e6738
Merge pull request #33750 from lupoDharkael/gradient
GradientEdit: Fix index crashes
2019-11-20 11:24:10 +01:00
lupoDharkael
268fe9dda5 GradientEdit: Fix index crashes 2019-11-19 22:05:37 +01:00
volzhs
cdae65c4a6 Rename External MSAA to AndroidVR MSAA on Viewport property
following up f392c4ea7a
2019-11-20 03:02:11 +09:00
Rémi Verschelde
0a96235b44
Merge pull request #33683 from clayjohn/material-texture-bug
Properly update texture when roughness/metallic set
2019-11-17 21:48:00 +01:00
Rémi Verschelde
cc025fc8e7
Merge pull request #33663 from Calinou/add-node-get-process-priority
Implement `Node::get_process_priority()` and its associated property
2019-11-17 21:43:28 +01:00
clayjohn
2bc6302607 Properly update texture when roughness/metallic set 2019-11-17 11:11:25 -08:00
Hugo Locurcio
ae76c62601
Implement Node::get_process_priority() and its associated property
This closes #33660.
2019-11-17 17:48:50 +01:00
PouleyKetchoupp
2511f275b9 StyleBoxFlat doesn't draw content when width or height is zero
Causes unnecessary computations and drawing, and a division by zero when calculating uv coordinates.

This case happened with ScriptEditor's member overview (ItemList), initialized with a minimum width of 0.

Fixes #33634
2019-11-17 15:38:05 +01:00
Rémi Verschelde
c9782b0e97
Merge pull request #33645 from Calinou/graphedit-ctrl-toggle-snapping
Make holding Ctrl toggle snapping in GraphEdit
2019-11-16 22:54:17 +01:00
Rémi Verschelde
f392c4ea7a
Merge pull request #33658 from NeoSpark314/rename_ext_msaa
Rename External MSAA to AndroidVR MSAA
2019-11-16 22:52:51 +01:00
Holger Dammertz
1b9c2ec92e Rename External MSAA to AndroidVR MSAA
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518
that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested
by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-16 15:36:43 +01:00
Hugo Locurcio
72b31aafc4
Make holding Ctrl toggle snapping in GraphEdit
This affects the visual script and visual shader editors as well.
2019-11-15 19:34:44 +01:00
Rémi Verschelde
88a8f9ab36
Merge pull request #33557 from nekomatata/empty-tree-crash
Fixed crash when pressing down key on empty Tree
2019-11-12 08:38:43 +01:00
PouleyKetchoupp
47a4ca0022 Fixed crash when pressing down key on empty Tree
Fixes #33554
2019-11-12 08:15:29 +01:00
Rémi Verschelde
4b8feff594
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
Add MSAA mode for Quest
2019-11-11 11:46:50 +01:00
Bastiaan Olij
4e2343160c Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation 2019-11-11 21:02:06 +11:00
Rémi Verschelde
8ffc56c3ca
Merge pull request #29579 from mrcdk/fix_29575
Drop the physics mouseover whenever a input has been handled.
2019-11-11 09:37:27 +01:00
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rémi Verschelde
2fdeed1b4f
Merge pull request #33501 from akien-mga/camera-project_position-defval
Camera: Don't set default value for project_position
2019-11-10 10:11:16 +01:00
Rémi Verschelde
e711534c46
Merge pull request #33452 from Chaosus/fix_tilemap
Fix incorrect offset for old-format tilemaps
2019-11-10 10:10:29 +01:00
Rafał Mikrut
7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
Rémi Verschelde
6c557b8bdf Camera: Don't set default value for project_position
A z_depth of 0 returns the camera position, which is not really useful.
This also makes the API breakage from 3.1 clearer as 3.1 code will now
fail to compile, so users will have to adapt and use the new parameter.

For the reference, in 3.1, the z_depth was hardcoded to the near plane.

Closes #33493.
2019-11-10 00:17:26 +01:00
PouleyKetchoupp
0fc0f0fc98 Fixed crash when using icon override in button
Missing change for PR #33495
2019-11-09 23:06:46 +01:00
PouleyKetchoupp
0c79bbeea3 Fixed crash when using icon override in button
Fixes #33457
2019-11-09 20:14:52 +01:00
Rémi Verschelde
7afa1a64ec
Merge pull request #33478 from nekomatata/particles-restart-glitch
Fixed Particles restart after visibility has been set to off and on again
2019-11-09 18:53:34 +01:00
Rémi Verschelde
52de63afc8
Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrap
Fixed not being able to scroll ending wrapped line
2019-11-09 18:52:45 +01:00
Rémi Verschelde
0bfd06a911
Merge pull request #33465 from rxlecky/list-theme-resources-fix
Fix functions listing all theme resources
2019-11-09 18:23:49 +01:00
Paulb23
25cba699f0 Fixed not being able to scroll ending wrapped line 2019-11-09 16:45:44 +00:00
rxlecky
80b9c8e950 Fix functions listing all theme resources
Fix functions get_<resource>_list in Theme currently returning vector
of double-the-necessary size with the first half completely empty.
2019-11-09 11:56:55 +00:00
PouleyKetchoupp
530665197f Fixed Particles restart after visibility has been set to off and on again
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted.

Fixed #33476
2019-11-09 09:51:17 +01:00
Rémi Verschelde
60d4909048
Merge pull request #33431 from Kaonnull/bugParticles2D_2
Fixed the particles2D prematurely animation ending
2019-11-09 07:40:07 +01:00
Simon Hardt
7e4ae4c503 Fixed prematurely ending animation of particles. 2019-11-08 21:28:19 +01:00
Yuri Roubinsky
26b933dc21 Fix incorrect offset for old-format tilemaps 2019-11-08 20:07:41 +03:00
Rémi Verschelde
3c0c8f26f9 Revert "Fixed TouchScreenButton::shape_centered having no effect"
This reverts commit 127c2d75ad.

This was a misunderstanding as #32725 is not a bug but expected
behavior.

Reverts #32927.
Supersedes and closes #33436.
2019-11-08 10:54:36 +01:00
Rémi Verschelde
621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
Game camera override
2019-11-08 10:02:18 +01:00
Rémi Verschelde
31f327a4a9
Merge pull request #33052 from KoBeWi/naughty_sliders
Fix analog input in sliders
2019-11-08 09:55:11 +01:00
Rémi Verschelde
2d3fcd0ff0
Merge pull request #30721 from NilsIrl/tab_key
Allow tab key to be used for shortcuts
2019-11-07 18:32:54 +01:00
Tomasz Chabora
a7b202ef18 Fix analog input in sliders 2019-11-07 16:39:14 +01:00
Rémi Verschelde
d596e169dc
Merge pull request #30588 from Demiu/patch-1
Fix 3D move_and_slide with stop_on_slope
2019-11-07 15:11:53 +01:00
Rémi Verschelde
77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
codecustard
71e79af1f1 Fixes ItemList max column update
When setting the max column of an ItemList, the layout does not update until it is resized.
2019-11-06 12:26:51 -08:00
Yuri Roubinsky
213ecd65cd
Merge pull request #33341 from Chaosus/vs_fix_samplers
Fix invalid casting on visual shader sampler
2019-11-04 19:08:43 +03:00
Rémi Verschelde
6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
Yuri Roubinsky
f5ffc1aedc Fix invalid casting on visual shader sampler 2019-11-04 18:50:33 +03:00
Rémi Verschelde
83409bac0e
Merge pull request #33282 from Chaosus/vs_texture_inputs
Added sampler inputs for visual shaders
2019-11-04 11:32:04 +01:00
PouleyKetchoupp
13c88878c4 Fixed cases where labels with autowrap can overflow the editor ui
Fixes #33155
2019-11-04 10:12:36 +01:00
Rémi Verschelde
e684df08fc
Merge pull request #33286 from groud/fix_tree_edit_rect
Fixes the edit rect in TreeItems
2019-11-03 17:35:01 +01:00
Gilles Roudiere
8eb2eeae0f Fixes the edit rect in TreeItems 2019-11-03 16:08:07 +01:00
Yuri Roubinsky
8243afb0e9 Added sampler inputs for visual shaders 2019-11-03 17:59:15 +03:00
Rémi Verschelde
9381a80b24
Merge pull request #33277 from clayjohn/update_material
Force update SpatialMaterial when texture set and always use ALBEDO
2019-11-03 07:51:22 +01:00
clayjohn
21e1f1df0f Force update SpatialMaterial when texture set and always use ALBEDO 2019-11-02 17:42:36 -07:00
Michael Alexsander
6348dfa948 Make the editor dimming even more smarter 2019-11-02 20:25:26 -03:00
Paulb23
362d38ea67 Update connection info on script validation rather then saved copy 2019-11-02 14:41:59 +00:00
Rémi Verschelde
af4fd9de9c
Merge pull request #33238 from qarmin/other_fixes
Fix some crashes, overflows and using variables without  values
2019-11-01 22:12:47 +01:00
Rémi Verschelde
5160d4f5ba
Merge pull request #33233 from hilfazer/dollar-quoted-autocomplete
$ autocompletion keeps quotation
2019-11-01 16:52:13 +01:00
Rafał Mikrut
9ddb3265e1 Fix some crashes, overflows and using variables without values 2019-11-01 16:16:31 +01:00
hilfazer
c394ef7410 $ autocompletion keeps quotation 2019-11-01 14:52:13 +01:00
Rémi Verschelde
a49c8d4a2b
Merge pull request #33202 from nekomatata/text-edit-search-usability
Improved TextEdit search usability & documentation
2019-11-01 14:10:00 +01:00
Rémi Verschelde
83d393a71a
Merge pull request #33209 from Jummit/soft-body-tutorial
Link SoftBody tutorial in docs
2019-11-01 14:04:50 +01:00
Jummit
ce61bff759 link SoftBody tutorial in docs and add ray_pickable property 2019-11-01 08:51:25 +01:00
Michael Alexsander
36c4fd8935 Make the editor dimming smarter 2019-10-31 16:58:53 -03:00
PouleyKetchoupp
d29c8ab81b Improved TextEdit search usability & documentation 2019-10-31 12:35:23 +01:00
Rémi Verschelde
9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
Rémi Verschelde
948a2a03d2
Merge pull request #33091 from MCrafterzz/fix10567
Improved project creation UX
2019-10-29 13:27:41 +01:00
Rémi Verschelde
0641acc576
Merge pull request #33147 from mikkac/33135
Fixed disconnecting not connected signal
2019-10-29 12:01:01 +01:00
MCrafterzz
336e61b36a Improved UX of selecting directories in (Editor)FileDialog by hiding unused gui elements and moving the drive selection 2019-10-29 11:36:09 +01:00
Yuri Roubinsky
9086e7330f Removes translations from generated visual shader code 2019-10-29 09:26:05 +03:00
Mikolaj Kaczmarek
a245bab78d Fixed disconnecting not connected signal 2019-10-29 00:53:48 +01:00
Rémi Verschelde
aaa9751de3
Merge pull request #33120 from YeldhamDev/popup_dialog_panel_style
Add "panel" style to PopupDialog
2019-10-28 12:54:03 +01:00
Rémi Verschelde
63c5cd7eb8
Merge pull request #33104 from qarmin/fix_some_crashes
Fix some crashes and using null pointers
2019-10-28 08:37:59 +01:00
Rémi Verschelde
826ffc26c9
Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limit
Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
2019-10-28 08:19:37 +01:00
Rémi Verschelde
0cae264d79
Merge pull request #33119 from creikey/fix-quote-malfunction
Remove duplicate quote in displayed quote type
2019-10-28 08:08:38 +01:00
Rafał Mikrut
e53e1c566a Fix some crashes and using null pointers 2019-10-28 08:07:29 +01:00
clayjohn
7b3d098b2b Fixed using compressed textures and add work around for firefox webgl mesa sampler limit 2019-10-27 23:53:52 -07:00
Michael Alexsander
d92123ed97 Add "panel" style to PopupDialog 2019-10-27 19:45:03 -03:00
Cameron Reikes
67ab03e245 Remove duplicate quote in displayed quote type
- fixes #32688
 - fixes #32593
2019-10-27 15:21:25 -07:00
Rémi Verschelde
2751cea0d4
Merge pull request #33066 from Tabas32/fix_indentation
Fixed indenting issue with comment at end of line
2019-10-27 13:42:53 +01:00
Paulb23
2e2a049d3c Improve performance of connection info in the script editor 2019-10-27 11:07:19 +00:00
Rémi Verschelde
9e572b5bac
Merge pull request #33032 from Calinou/filedialog-scroll-to-top
Scroll back to the top after opening a directory in FileDialog
2019-10-27 10:06:34 +01:00
Rémi Verschelde
2416fbb4e2
Merge pull request #31943 from codecustard/Fixes_invalid_frames_on_reverse_anim
Fixes Reverse Animation Starting on First Frame
2019-10-27 09:55:44 +01:00
Rémi Verschelde
3eb8bd08ec
Merge pull request #32657 from ptrojahn/lines
Fix draw_rect
2019-10-26 23:09:24 +02:00
Paulb23
df0c8386a9 Fix text minimap crash when last line is folded 2019-10-26 13:37:25 +01:00
Rémi Verschelde
c39238c7d2
Merge pull request #32870 from bergmannf/27850_rtl_bold_italic
Add push_* methods for fonts in rich_text_label
2019-10-25 23:17:59 +02:00
Rémi Verschelde
6ce35e176f
Merge pull request #33065 from Calinou/textedit-fix-background-color
Fix the default TextEdit background color
2019-10-25 16:35:42 +02:00
Marian
3322d19cb3 Just initialization, needed by compiler 2019-10-25 16:14:24 +02:00
Marian
616f02e905 Fixed indenting issue with comment at end of line 2019-10-25 15:01:43 +02:00
Hugo Locurcio
c5279432fd
Fix the default TextEdit background color
This closes #32724.
2019-10-25 14:51:59 +02:00
Rémi Verschelde
96f92e5bfa
Merge pull request #32951 from Klowner/tween-follow-null-bug
fix Tween follow_property finishing with null
2019-10-25 13:40:55 +02:00
Rémi Verschelde
2869c13ba2
Merge pull request #33046 from zatherz/master
Don't terminate search if begin_key doesn't fit (Fixes #33034)
2019-10-25 08:37:41 +02:00
Rémi Verschelde
66ccdebbb3
Merge pull request #33045 from nekomatata/cpu-particle-uninitialized-member
Fixed emitting not initialized correctly in cpu particles 2d/3d
2019-10-25 07:24:36 +02:00
Zatherz
72d2248276 Don't terminate search if begin_key doesn't fit
Previously this code would continue onto the next iteration of the loop if the line was smaller in size than begin_key, meaning that a situation where begin_key.length() > end_key.length() would cause weird behavior with newlines. Now both the checks for begin_key and end_key are in their own condition and do not skip the entire iteration if they can't be found.
2019-10-24 21:59:02 +02:00
PouleyKetchoupp
1e0f37a70f Fixed emitting not initialized correctly in cpu particles 2d/3d
Fixes uninitialized variable caused by PR #32921
2019-10-24 21:38:01 +02:00
volzhs
63e6b1ecce Fix rendering tooltip 2019-10-24 22:48:20 +09:00
Hugo Locurcio
c3b9319d78
Scroll back to the top after opening a directory in FileDialog
This also changes the behavior in EditorFileDialog.

This closes #26041.
2019-10-24 15:40:47 +02:00
SeleckyErik
61bda112bd Refactor VideoPlayer and VideoStream
VideoStream:
- Fix const correctenss

VideoPlayer:
- Remove unused member variable last_frame
- Move _mix_audios function definition to source file
- Fix function parameter naming to match p_ convention
- Fix const correctness
- Add null checking
2019-10-24 01:35:47 +01:00
Mark Riedesel
d0b528e4a8 Fix Tween follow_property finishing with null 2019-10-23 16:38:43 -04:00
Rémi Verschelde
2408e214a7
Merge pull request #33006 from Chaosus/fix_billboard_bug
Allows change Sprite3D scale if Billboard mode is enabled
2019-10-23 21:41:19 +02:00
Yuri Roubinsky
fa9148f343 Allows change Sprite3D scale if Billboard mode is enabled 2019-10-23 14:32:59 +03:00
Rémi Verschelde
8c3a5057c5
Merge pull request #32998 from rxlecky/theme-refactor
Theme code refactoring
2019-10-23 10:12:56 +02:00
Rémi Verschelde
b1c6ba9b24
Merge pull request #32972 from codecustard/fix_spinbox_not_releasingfocus
Fixes spinbox not releasing focus on value change
2019-10-23 07:43:47 +02:00
Rémi Verschelde
19fa163d9a
Merge pull request #32992 from KoBeWi/AUTOVECTORZ
Auto-increment frame_coords when keying
2019-10-23 07:42:52 +02:00
Eoin O'Neill
601b216605 Shadows Now Properly Translate by RichTextEffect offset.
Bugfix 32981.
2019-10-22 22:15:36 -07:00
SeleckyErik
fa59defb53 Theme code refactoring
- Move GDScript-exposed function definitions from header to source file
- Add null check to functions taking list pointers as parameters
- Call clear() in copy_theme() if null is passed
2019-10-23 03:08:40 +01:00
Erik
8b0546d93b Implement game camera override
Implemented uniform API in Viewport class to override 2D and/or
3D camera.

Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.

Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.

Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
Rémi Verschelde
72dfa67dd3
Merge pull request #32924 from ajweeks/add-ruler-arcs
Draw arcs to indicate angles being measured by ruler
2019-10-22 22:44:50 +02:00
Rémi Verschelde
78848bbfea
Merge pull request #32796 from Paulb23/set_text_caret
Changed `set_text` to place caret at start of the text.
2019-10-22 22:44:12 +02:00
Rémi Verschelde
9f28803927
Merge pull request #32940 from nekomatata/text-edit-clear-colors
TextEdit syntax highlighting fixes
2019-10-22 20:40:20 +02:00
Rémi Verschelde
b365dc3441
Merge pull request #32965 from volzhs/richtextlabel-scroll-active
Fix scrolling RichTextLabel with scroll_active=false
2019-10-22 20:39:12 +02:00
Tomasz Chabora
6c0ef9f729 Auto-increment frame_coords when keying 2019-10-22 20:12:55 +02:00
Rémi Verschelde
aafd5dd5c1
Merge pull request #32989 from nekomatata/fix-crash-rename-state
Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
2019-10-22 19:43:36 +02:00
AJ Weeks
fb7a4ce63e Fix canvas scale gizmo placement 2019-10-22 18:17:54 +01:00
PouleyKetchoupp
e3d4b96ba7 Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
Recursive calls to Control::_modal_stack_remove could cause a crash because of the list element not being invalidated while being erased from the list.

It happens in the state machine case by hiding a line edit control when it loses focus.

Fixes #23808
2019-10-22 16:28:11 +02:00
Rémi Verschelde
4ecc30cc5e
Merge pull request #32927 from Muller-Castro/ShapeCenteredFix
Fixed TouchScreenButton::shape_centered having no effect
2019-10-22 15:53:29 +02:00
Rémi Verschelde
1be39232b4
Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idx
Changes the name of all parameters referring to track indices within Animation, to `track_idx`
2019-10-22 14:55:21 +02:00
Rémi Verschelde
97a4fe79fb
Merge pull request #32902 from nekomatata/auto-indent-bracket-fix
Auto-indent after opening bracket and parenthesis in the script editor
2019-10-22 14:30:16 +02:00
Rémi Verschelde
17a7da3b85
Merge pull request #32921 from nekomatata/fix-cpu-particle-delay
Fixed delay when CPUParticles & CPUParticles2D start being emitted
2019-10-22 14:28:04 +02:00
Rémi Verschelde
2906cef290
Merge pull request #32922 from nekomatata/fix-scene-timer-yield-leak
Fixed leak on exit when using yield with SceneTreeTimer
2019-10-22 14:17:58 +02:00
Rémi Verschelde
b67537b14b
Merge pull request #32864 from nekomatata/rich-text-image-size
Support for resized images in RichTextLabel
2019-10-22 13:46:11 +02:00
Rémi Verschelde
bd23cce055
Merge pull request #32896 from nekomatata/joint-reset-collision
Properly reset collision exception when releasing Joint2D
2019-10-22 12:52:12 +02:00
Rémi Verschelde
3aa5b54330
Merge pull request #32889 from nekomatata/node-update-config-warning
Expose Node::update_configuration_warning() to scripts
2019-10-22 12:42:09 +02:00
Rémi Verschelde
1e0fb0dc14
Merge pull request #32833 from nekomatata/label-autowrap-fix
Allow Label autowrap to cut words when they exceed line width
2019-10-22 12:29:49 +02:00
Emmanuel Barroga
53d6d37fcf Fixes spinbox not releasing focus on value change
Trying to release focus of the spinbox's lineedit would not work when done in the "value_changed" callback. The reason is because the "value_change" signal is called first, then the "get_focus" method is called next. This causes the spinbox to get_focus after you try to release focus within the "value_changed" callback.

To resolve this, spinbox should get focus first and then emit "value_changed".
2019-10-21 16:42:17 -07:00
volzhs
3e738b1798 Fix scrolling RichTextLabel with scroll_active=false 2019-10-22 06:05:10 +09:00
Rémi Verschelde
4a726998bd
Merge pull request #32865 from rodolforg/fix_32711-lookat-scaling-again
Spatial::look_at wrong re-scaling
2019-10-21 16:05:21 +02:00
Rémi Verschelde
f5dd4d574f
Merge pull request #32863 from JFonS/navmesh_from_group
Add option to create navmesh from objects in group
2019-10-21 16:02:38 +02:00
Rémi Verschelde
b6865f2f79
Merge pull request #32857 from madmiraal/fix-072e403
Correct change made to joints_2d.cpp by 072e403.
2019-10-21 15:53:47 +02:00
PouleyKetchoupp
4247c21cb0 TextEdit syntax highlighting fixes
- Fixed visual update when using add_keyword_color(), add_color_region(), clear_colors() in scripts
- More accurate description for clear_colors() in TextEdit documentation
2019-10-20 17:40:09 +02:00
Paulb23
ee94081b4a Fixed -1 minimap index when smooth scrolling is enabled 2019-10-20 13:27:53 +01:00
PouleyKetchoupp
5bf516a062 Fixed delay when CPUParticles & CPUParticles2D start being emitted
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D.

Fixes #32890
2019-10-20 09:50:00 +02:00
Muller-Castro
127c2d75ad Fixed TouchScreenButton::shape_centered having no effect
The problem was that the shape_centered depended on TouchScreenButton::texture having a Texture
2019-10-19 18:16:47 -03:00
AJ Weeks
59d2c71227 Add arcs to indicate angle being measured by ruler 2019-10-19 19:45:56 +01:00
PouleyKetchoupp
1a9801f700 Fixed leak on exit when using yield with SceneTreeTimer
Use case:
yield(get_tree().create_timer(2), "timeout")

Some resources were never released because the SceneTreeTimer was keeping a reference to GDScriptFunctionState in its signal connections, while GDScriptFunctionState was holding a reference to the SceneTreeTimer object. Cleaning all signal connections on game exit fixes the issue.

Fixes #29946
2019-10-19 18:45:17 +02:00
PouleyKetchoupp
74d7cbf920 Auto-indent after opening bracket and parenthesis in the script editor
This change makes auto-indent work the same way as for curly brackets, so '[', '(', '{' all act the same.

Fixes #32897
2019-10-18 11:02:05 +02:00
PouleyKetchoupp
0de76cc647 Properly reset collision exception when releasing Joint2D
Now using joint_disable_collisions_between_bodies() to reset the exception, because body_remove_collision_exception() was doing only a part of the work.

Fixes #32733
2019-10-17 19:22:59 +02:00
PouleyKetchoupp
139c0a4afe Expose Node::update_configuration_warning() to scripts
This method can be used to generate custom node warnings by script.

Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change.
2019-10-17 12:20:35 +02:00
Florian Bergmann
47000f8860 Add push_* methods for fonts in rich_text_label
Provides method to push different font styles.

If no fonts are set nothing will happen, when the methods are used.

Fixes #27850
2019-10-16 15:22:56 +02:00
Emmanuel Barroga
94a00cd9c7 Fixes Reverse Animation Starting on First Frame
When playing an animation in reverse, the animation initially starts on frame 0. If it loops, it'll play normally by going to the last frame of the animation, but if it does not... it prematurely stops, since it is already on the last frame (for reversed animation) by starting on frame 0.
2019-10-16 04:26:26 -07:00
jfons
298bd3f88a Add option to create navmesh from objects in group
Adds a new NavigationMesh property to select which objects will be taken
into account for the generation.

By default it will use all the NavigationMeshInstance children to keep
compatibility. The new modes allow to build the NavigationMesh from
all the nodes belonging to a specific group, and optionally include
their children too.
2019-10-16 12:01:10 +02:00
PouleyKetchoupp
9f8ffd4146 Support for resized images in RichTextLabel
BBCode Tag:
[img=<width>x<height>]{path}[/img]
2019-10-16 12:00:15 +02:00
PouleyKetchoupp
8df330bacd Allow Label autowrap to cut words when they exceed line width
Fixes #30832
2019-10-16 09:57:44 +02:00
Marcel Admiraal
f34deabd10 Correct change made to joints_2d.cpp by 072e403. 2019-10-15 17:55:35 +02:00
Rémi Verschelde
44293db446
Merge pull request #32820 from qarmin/small_fixes_static_analyzer
Small fixes to redundand code, copy paste bugs
2019-10-15 09:54:58 +02:00
LikeLakers2
68552d9a4b Changes the name of all parameters referring to track indices within Animation, to "track_idx" 2019-10-14 18:08:41 -04:00
Aaron Franke
aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
Internal changes only
2019-10-14 16:47:42 -04:00
Yuri Roubinsky
0a0c3f7fe0 Fix color of FileDialog icons 2019-10-14 16:23:56 +03:00
qarmin
616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
Paulb23
d579d2bf1d Fix undo / redo scrollbar calulations 2019-10-13 15:34:28 +01:00
Paulb23
aea0761b25 Place caret at 0,0 when setting text not at the end 2019-10-13 15:29:20 +01:00
Gilles Roudiere
b27ec4aea7 Fixes Sprite frame_coords 2019-10-13 08:44:44 +02:00
Hugo Locurcio
c8a8be6dd1
Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
Rémi Verschelde
062650860a
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
Fixes concaveshape not selecting in viewport
2019-10-11 14:55:47 +02:00
Emmanuel Barroga
29690f6aec Fixes concaveshape not selecting in viewport
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11 03:42:36 -07:00
Rémi Verschelde
aad4d8648b
Merge pull request #32742 from Chaosus/fix_samplers
Added sampler port to CubeMap, fixed parsing in expresssions
2019-10-11 11:25:00 +02:00
Paul Trojahn
bdaedb601c Fix draw_rect
OpenGL uses the diamond exit rule to rasterize lines. If we don't shift
the points down and to the right by 0.5, the line can sometimes miss a
pixel when it shouldn't. The final fragment of a line isn't drawn. By
drawing the lines clockwise, we can avoid a missing pixel in the rectangle.
See section 3.4.1 in the OpenGL 1.5 specification.
Fixes #32279
2019-10-11 10:26:53 +02:00
Yuri Roubinsky
b217babca2 [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s 2019-10-11 10:36:04 +03:00
Rémi Verschelde
be0da31f7a
Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbar
Fixed inserting text at caret not updating scrollbar size
2019-10-11 08:24:13 +02:00
Rodolfo Ribeiro Gomes
58e5c650d7 fix #32711 : Spatial::look_at wrong re-scaling 2019-10-11 02:22:02 -03:00
Rémi Verschelde
2c84a9651f
Merge pull request #32707 from Chaosus/vs_lod_textures
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10 12:37:12 +02:00
Rémi Verschelde
cfc26f53d6
Merge pull request #32705 from qarmin/validate_array_index_stylebox
Validate array indexes in StyleBox
2019-10-10 12:14:09 +02:00
Yuri Roubinsky
d2fd2f32fc Uses LoD even if UV slot is not used in visual shader textures 2019-10-10 13:11:04 +03:00
qarmin
00b86b29f1 Validate array indexes in StyleBox 2019-10-10 11:48:58 +02:00
Yuri Roubinsky
0ec352213d Removed "rebuild" function from public interface of VisualShader 2019-10-10 12:15:55 +03:00
Rémi Verschelde
220ee9281f
Merge pull request #32674 from Chaosus/vs_fix_cubemaps
Makes cubemaps to be works in visual shaders
2019-10-10 10:16:50 +02:00
Marcel Admiraal
a8836ba28d Remove dependency on the editor directory being in the build's include path.
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Yuri Roubinsky
fec8da3c5e Makes cube maps to be works in visual shaders 2019-10-09 12:13:53 +03:00
Rémi Verschelde
2d6b9f5034
Merge pull request #32649 from qarmin/another_crash_fix_for_tile_map
Fix crash in TileMap::update_cell_bitmask
2019-10-08 22:52:29 +02:00
Rémi Verschelde
f46bf8e721
Merge pull request #32411 from YeldhamDev/fix_grid_overflow
Fix GridContainer's children overflowing it when not all slots of a row are occupied
2019-10-08 17:05:32 +02:00
Rémi Verschelde
d34c0571d0
Merge pull request #32559 from YeldhamDev/tooltip_scale
Make tooltips have the same scale as their Controls
2019-10-08 16:33:53 +02:00
Rémi Verschelde
45577e4233
Merge pull request #32571 from DavidSichma/rect_flip
Correctly flip texture src region
2019-10-08 16:15:45 +02:00
Rémi Verschelde
e2f1b30565
Merge pull request #32618 from nekomatata/sprite-to-polygon
Sprite to polygon conversion improvements
2019-10-08 16:13:38 +02:00
qarmin
bb685147f9 Fix crash in TileMap::update_cell_bitmask 2019-10-08 15:46:38 +02:00
Rémi Verschelde
58dd5d0c78 PopupMenu: Fix missing text/xl_text when using add_shortcut
Use macros to ensure that `text`, `xl_text` and `id` are always set
using the same logic.

Fixes #25519.

Also fixes up #26914 when `p_id == -1` handling was only added for a
couple methods instead of all of them.
2019-10-08 09:33:26 +02:00
Rémi Verschelde
63a19df5e6 PopupMenu: Reorder add_* methods in more natural order
Also adds `add_icon_radio_check_shortcut` matching `add_icon_radio_check_item`,
binds them for scripting languages, and binds `add_multistate_item`.
2019-10-08 09:32:01 +02:00
Rémi Verschelde
a65019f41a
Merge pull request #32606 from cbolgiano/bugfix/32294
Fixes Default Angular Damp in Project Settings Disallows Fractional Input #32294
2019-10-08 06:34:25 +02:00
devbox
f5bb9a98dc 32294: Changed the default_angular_damp value to a float.
32294: Added hints for both 2d/3d linear/angular.

32294: Added hints for both 2d/3d linear/angular.
2019-10-07 18:15:20 -04:00
Paulb23
e5b18cea63 Fixed inserting text at caret not updating scrollbar size 2019-10-07 19:17:32 +01:00
Paulb23
6025a76c78 Fixed drawing the caret at eol when at eol is not visible 2019-10-07 17:24:58 +01:00
PouleyKetchoupp
1e301479da Sprite to polygon conversion improvements
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)

Fixes #32564, #29267
2019-10-07 13:19:30 +02:00
Rémi Verschelde
f84bf7e8a8
Merge pull request #32351 from nekomatata/texture-rect-size-update
Update TextureRect when its Texture is modified directly
2019-10-07 08:57:17 +02:00
dankan1890
b469ff17e2 Added missing bind_method to TreeItem::get_custom_color().
Fix #32595
2019-10-06 22:07:50 +02:00
Rémi Verschelde
c8f6661459
Merge pull request #32569 from qarmin/fix_control_crash
Fix crash in Control functions
2019-10-06 20:50:18 +02:00
qarmin
17344337a9 Fix crash in Control functions 2019-10-05 19:17:07 +02:00
PouleyKetchoupp
c7834ee566 Update TextureRect and Sprite when their Texture is modified directly.
Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only).

Fixes #32349
2019-10-05 17:32:46 +02:00
David Sichma
f73e1fae37 Correctly flip texture src region 2019-10-05 16:51:06 +02:00
Rémi Verschelde
0a4065e514
Merge pull request #32563 from qarmin/fix_tileset_crash
Fix crash in TileMap::fix_invalid_tiles
2019-10-05 11:54:37 +02:00
qarmin
f435a6f0b6 Fix crash in TileMap::fix_invalid_tiles 2019-10-05 11:37:38 +02:00
Michael Alexsander
82863b32de Make tooltips have the same scale as their Controls 2019-10-05 02:04:40 -03:00
Rémi Verschelde
ee611d149b
Merge pull request #22834 from lupoDharkael/recursive-item
Add call_recursive method to TreeItem
2019-10-04 15:32:14 +02:00
Yuri Roubinsky
b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default 2019-10-03 16:59:49 +03:00
Rémi Verschelde
ff9bbf1818
Merge pull request #32490 from mrcdk/tree_scroll_scrollcontainer
Handle scrolling correctly in Tree controls inside ScrollContainers
2019-10-03 08:39:38 +02:00
Hugo Locurcio
379e1789dd
Remove unused stb_truetype-based DynamicFont implementation
The DynamicFont implementation currently in use is based on
FreeType, which provides much better visual quality.

This old implementation wasn't exposed anywhere, so this shouldn't
break compatibility.

This decreases binary sizes by a few kilobytes.
2019-10-03 01:19:02 +02:00
Yuri Roubinsky
f9e9cc94cd
Merge pull request #32494 from Chaosus/vs_fix_globals
Fix global code in visual shaders if two or more custom nodes are used
2019-10-02 17:28:34 +03:00
Yuri Roubinsky
31ada3b685 Fix global code in visual shaders if two or more custom nodes are used 2019-10-02 17:13:19 +03:00
MrCdK
03d6291aaf Handle scrolling correctly in Tree controls inside ScrollContainers 2019-10-02 12:34:04 +02:00
Rémi Verschelde
42fca4ba27
Merge pull request #32485 from Calinou/macros-add-semicolons
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
2019-10-02 11:53:19 +02:00
Hugo Locurcio
aba157865a
Add missing semicolons to BIND_ENUM_CONSTANT macro uses 2019-10-02 09:57:12 +02:00
Rémi Verschelde
9327eb226a
Revert "Fixes CPUParticles2D not making use of AtlasTextures" 2019-10-02 09:44:06 +02:00
Rémi Verschelde
09bf1b35c0
Merge pull request #32459 from bitstopper/master
Fixes CPUParticles2D not making use of AtlasTextures
2019-10-02 08:48:19 +02:00
clayjohn
afaa68628a updated defaults and documentation for GLES2 glow 2019-10-01 07:55:04 -07:00
Rémi Verschelde
871a9d5d56
Merge pull request #32467 from Ternvein/grid-container-min-size-fix
Fix GridContainer children visibility check for min size evaluation
2019-10-01 15:04:11 +02:00
ternvein
848eeafe29 FIX: GridContainer children visibility check for min size evaluation 2019-10-01 16:13:06 +04:00
bitstopper
9f21fcf879 Fixes CPUParticles2D not making use of AtlasTextures
Fixes CPUParticles2D not making use of AtlasTextures #2
2019-10-01 14:04:37 +02:00
Rémi Verschelde
b60fdb21e9
Merge pull request #32461 from Chaosus/vs_sampler_type
Added sampler port type for visual shaders
2019-10-01 13:59:27 +02:00
Chaosus
f14bcd8cc5 Added sampler port type for visual shaders 2019-10-01 13:20:08 +03:00
Rémi Verschelde
e695ac6e7b
Merge pull request #32364 from Relintai/resizeable-texture-progress
TextureProgress: nine_patch_stretch property -> enable stretching for radial fills.
2019-10-01 10:34:21 +02:00
Rémi Verschelde
d735ce80b9
Merge pull request #32440 from Ternvein/control-translation-fix
Fix for WindowDialog and Tabs controls translation
2019-10-01 10:27:10 +02:00
Rémi Verschelde
fed1d5151e
Merge pull request #32450 from soumyalahiri/rotation-adjustment
Altered rotation_degrees range
2019-10-01 10:25:37 +02:00
Rémi Verschelde
1f40117caa
Merge pull request #31845 from clayjohn/GLES2-BCS
Implement DOF blur, Glow, and BCS in GLES2
2019-10-01 09:21:31 +02:00
Rémi Verschelde
7e3dcf54ea
Merge pull request #30919 from nekomatata/timer-update-transform-fix
Fix GPU particle transform delay when created on SceneTree timer timeout
2019-10-01 06:54:09 +02:00
Relintai
108068ab41 Make TextureProgress's nine_patch_stretch property to enable stretching for radial fills. 2019-09-30 20:58:29 +02:00
Soumya Lahiri
a1b2364dba Altered rotation_degrees range 2019-09-30 20:43:57 +05:30
clayjohn
82f63633d1 Implement DOF blur, Glow, and BCS in GLES2 2019-09-30 08:04:31 -07:00
ternvein
118940e7c5 FIX: Tabs text translation 2019-09-30 13:56:20 +04:00
ternvein
efc8314516 FIX: WindowDialog title translation 2019-09-30 13:07:47 +04:00
Rémi Verschelde
d4ff03c0e8
Merge pull request #32390 from lupoDharkael/timer-tree
TextEdit: Fix timer inside tree warning
2019-09-30 07:37:59 +02:00
Rodolfo Ribeiro Gomes
20b493f790 fix dynamic font crash if no available font size 2019-09-29 12:05:11 -03:00
Michael Alexsander Silva Dias
24ed6b58e1 Make empty columns automatically expand in GridContainer 2019-09-28 09:49:58 -03:00
Michael Alexsander Silva Dias
07f3a129c6 Fix GridContainer's children overflowing it when not all slots of a row are occupied 2019-09-28 02:57:11 -03:00
Rémi Verschelde
d0e45e78a4 doc: Sync classref with current source
And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Rémi Verschelde
5966c6b646
Merge pull request #32379 from Calinou/colorpicker-add-overbright-indicator
Draw an indicator to denote overbright colors in ColorPicker
2019-09-27 22:03:22 +02:00
Rémi Verschelde
34404a4c95
Merge pull request #32380 from fire/skin_registration
Update when the skeleton skin is changed.
2019-09-27 21:51:35 +02:00
Rémi Verschelde
5cb926a001
Merge pull request #29681 from swarnimarun/vs-graph-unification
Visual Script Graph Unification
2019-09-27 15:54:37 +02:00
Hugo Locurcio
70c4e96623
Draw an indicator to denote overbright colors in ColorPicker
This makes it faster to distinguish overbright colors from
"standard" colors.
2019-09-27 15:28:42 +02:00
lupoDharkael
cb22a875aa TextEdit: Fix timer inside tree warning 2019-09-27 13:57:20 +02:00
Rémi Verschelde
fd0ad20122
Merge pull request #32369 from ndarilek/get_button_tooltip
Implement `TreeItem.get_button_tooltip(column, idx)`.
2019-09-27 08:16:36 +02:00
Rémi Verschelde
17a81a32d8
Merge pull request #32354 from Relintai/rich-text-label-struct-refactor
Implement #32347 - (RichTextLabel's Item's should be structs)
2019-09-27 08:03:55 +02:00
K. S. Ernest Lee
ea76f4805b Update when the skeleton skin is changed. 2019-09-26 19:44:51 -07:00
Nils ANDRÉ-CHANG
0024dd7bb5 Merge branch 'master' into tab_key 2019-09-26 20:36:12 +01:00
Nolan Darilek
5629a006d9 #14011: Implement TreeItem.get_button_tooltip(column, idx).
When added to `TreeItem`, buttons are given tooltips. When returned via `get_button(...)`, however, the button is a `Texture` and the tooltip information isn't included.

For accessibility purposes, it is useful to have access to the tooltip text. As such, we can retrieve a button's tooltip to use as a button label.
2019-09-26 10:41:02 -05:00
K. S. Ernest (iFIre) Lee
0b48f53905 Restore bone_custom_pose in skeletons 2019-09-26 04:06:47 -07:00
Rémi Verschelde
04032a9445
Merge pull request #32308 from Calinou/meshlibrary-item-preview-editor-only
Mention `MeshLibrary.get_item_preview()` not working in running project
2019-09-26 12:36:52 +02:00
bob
943471dd02 Fix TileMap world_to_map rounding issue for negative integers
The previous code would fail for negative integer values like -3.0
(would return -4 instead of -3).

Fixes #31468.
2019-09-26 08:47:24 +02:00
Relintai
25704e81fa Implement #32347 - RichTextLabel's Item and Item* structs should not inherit Object, it's too expensive 2019-09-26 01:26:02 +02:00
Swarnim Arun
59738e3fa3
Visualscript editor graph unification & refactoring
Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes
2019-09-26 01:53:58 +05:30
Hugo Locurcio
a199e2b263
Mention MeshLibrary.get_item_preview() not working in running project 2019-09-25 22:01:59 +02:00
Rémi Verschelde
351c45a461
Merge pull request #32047 from codecustard/fix_scrollwheel_triggering_focus_change
Fix scrollwheel triggering focus change
2019-09-25 15:23:47 +02:00
Rémi Verschelde
076dc9803a
Merge pull request #32119 from Calinou/unify-axis-colors
Use the same axis colors consistently in the 2D and 3D editors
2019-09-25 13:03:47 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Michael Alexsander Silva Dias
d24513911d Make LineEdit's minimal size adapt to its icons 2019-09-25 00:46:29 -03:00
Rémi Verschelde
0c3335d1f3
Merge pull request #32309 from clayjohn/particles_tex_scale
Fix particles scale randomization
2019-09-24 18:05:44 +02:00
clayjohn
bc94203add fix particles scale randomization 2019-09-24 08:03:53 -07:00
Rémi Verschelde
2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde
823c3def72 Fix copyright headers and style issues 2019-09-24 11:52:06 +02:00
Rémi Verschelde
4f294b958f doc: Sync classref with current source
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde
cefa56ef1f
Merge pull request #31935 from aole/Change-minimum-size-when-theme-changed
Change minimum size when theme changed
2019-09-24 11:13:44 +02:00
Rémi Verschelde
a7b95d1934
Merge pull request #32267 from YeldhamDev/fix_tab_icons
Fix various problems with tab-related icons
2019-09-24 10:45:40 +02:00
Rémi Verschelde
329c54453e
Merge pull request #32202 from Relintai/fix-crash-in-rich-text-label
Fix crash on some platforms in RichTextLabel.
2019-09-24 09:30:14 +02:00
Rémi Verschelde
0ea54eeb06
Merge pull request #30497 from Calinou/editor-gizmos-change-notify
Notify changes in properties that can be edited by 3D gizmos
2019-09-23 22:22:49 +02:00
Rémi Verschelde
159470df08
Merge pull request #32275 from godotengine/skin_support
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
Rémi Verschelde
fc47569be9
Merge pull request #32232 from Paulb23/issue_32070_goto_doc_when_selecting
Fixed going to doc reference while selecting text
2019-09-23 15:00:41 +02:00
RaphaelHunter
101f1b802b fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181 2019-09-23 20:01:01 +08:00
Rémi Verschelde
393a0152ea
Merge pull request #32055 from qarmin/some_code_fixes
Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
Rémi Verschelde
791da4cb83
Merge pull request #32048 from YeldhamDev/lineedit_right_icon_fix
Expose LineEdit's 'right_icon' and fix icon size
2019-09-23 09:51:45 +02:00
Rémi Verschelde
cf1e914897
Merge pull request #32027 from lupoDharkael/group-order
Preserve group order in scene files
2019-09-23 09:24:56 +02:00
Rémi Verschelde
0782082433
Merge pull request #32003 from codecustard/fix_optionbutton_not_selecting
Fixes OptionButton Not Updating Current Selection
2019-09-23 08:46:09 +02:00
Michael Alexsander Silva Dias
94ad89a5fb Fix various problems with tab-related icons 2019-09-22 23:08:14 -03:00
Rémi Verschelde
0928e82027
Merge pull request #29895 from ptrojahn/menukey
Support menu key in TextEdit and LineEdit controls
2019-09-22 21:21:13 +02:00
qarmin
50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
Paul Trojahn
ba24bc1e04 Support menu key in TextEdit and LineEdit controls
Related to #15542
2019-09-22 12:06:24 +02:00
Michael Alexsander Silva Dias
5d03aa12c9 Expose LineEdit's 'right_icon' and fix icon size 2019-09-21 21:14:14 -03:00
Paulb23
ef3455f236 Fixed going to doc reference while selecting text 2019-09-21 13:45:20 +01:00
Rémi Verschelde
2e065d8ad0
Merge pull request #32064 from m4gr3d/propagate_gl_surface_events
Notify for app pause and resume events on Android
2019-09-20 23:18:40 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree 2019-09-20 17:50:13 +02:00
Rémi Verschelde
48db920f4a
Merge pull request #32190 from KoBeWi/undo_redo_stuff
Fix autocompletion undo
2019-09-20 17:22:11 +02:00
Rémi Verschelde
c74b54f229
Merge pull request #32197 from YeldhamDev/fix_multiple_modals_dim
Fix editor dimming being disabled when a dialog is closed even when others are open
2019-09-20 17:13:44 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
Tomasz Chabora
a28d18f554 Load overrides if getting style from current class 2019-09-20 13:48:24 +02:00
fhuya
a7712cc9e4 Add new events and accompanying logic to notify when the app is paused and resumed on Android devices. 2019-09-19 13:29:49 -07:00
luz.paz
91ecd7b6a6 Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
1e73a44e24
Merge pull request #31904 from byfron/styleboxflag_uvcoords
Computes UV coordinates of the canvas_item vertices of StyleBoxFlat
2019-09-19 20:04:46 +02:00
Rémi Verschelde
fae14153f7
Merge pull request #31188 from codecustard/LineEdit_disable_shortcuts
Add Ability to Enable/Disable Shortcuts and Selection for LineEdit/TextEdit
2019-09-19 19:56:59 +02:00
Relintai
838e474e66 Fix crash on some platforms in RichTextLabel. 2019-09-19 19:25:11 +02:00
Michael Alexsander Silva Dias
53c9eaf933 Fix editor dimming being disabled when a dialog is closed even when others are open 2019-09-19 00:46:10 -03:00
Juan Linietsky
d81ddaf33e Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
Yuri Rou
6dcd4379ca Some formatting fixes in visual_shader_nodes.cpp 2019-09-18 19:04:40 +03:00
Tomasz Chabora
d630472b98 Fix autocompletion undo 2019-09-18 16:26:33 +02:00
Hugo Locurcio
c2bcc3f700
Use the same axis colors consistently in the 2D and 3D editors 2019-09-13 14:08:41 +02:00
Eoin O'Neill
ebc6fb9869 Fix Sanitization Bug
From issue #32089 -- I messed up the property hints by putting them
in the wrong location. Should be working as intended now.
2019-09-11 16:39:24 -07:00
Emmanuel Barroga
b8007b3947 Fix scrollwheel triggering focus change
Clicking or using the scrollwheel outside of the focused control triggers a focus change. This makes sense for mouse clicks, but scrollwheeling outside the focuses control does not. This PR ignores scrollwheeling outside of the focused control.
2019-09-08 18:13:44 -07:00
lupoDharkael
d6269e1bc0 Preserve group order in scene files 2019-09-07 15:54:53 +02:00
Emmanuel Barroga
b678d68224 Add Ability to Enable/Disable Shortcuts for LineEdit/TextEdit
This PR adds the ability to enable/disable shortcut keys and selection for LineEdit/TextEdit. It also updates the context menu when you disable/enable the shortcut keys or selection.
2019-09-07 06:06:36 -07:00
Emmanuel Barroga
c2b902af4b Fixes OptionButton Not Updating if Current Selection Already Selected
When the option button's current selection is updated to a different text/icon, the selected option does not update until you unselect the option and then select it again.
2019-09-05 22:17:48 -07:00
Fabio Alessandrelli
768d637a1b
Merge pull request #31870 from JFonS/add_network_profiler
Add network profiler
2019-09-05 16:34:36 +02:00
jfons
8244f535cd Add network profiler 2019-09-05 09:48:36 +02:00
Rémi Verschelde
8bcf6ca953
Merge pull request #31979 from Eoin-ONeill-Yokai/bugfix-31973
CharFXTransform Type Hint Error
2019-09-05 09:46:34 +02:00
Chaosus89
c188c5597f Removed useless code from Switch in visual shader 2019-09-05 09:07:13 +03:00
Chaosus89
bd507739ea Fix formatting error for bool in resulted code of visual shader 2019-09-05 08:32:24 +03:00
Eoin O'Neill
b85b2da988 Bug Fix 31973 Type Hint Error
Fixed a bug introduced in my previous PR involving CharFXTransform not
allowing the use of type hinting. Should now work properly. This should
also help with Godot Mono issues...
2019-09-04 16:42:51 -07:00
Yuri Roubinsky
aadbb66dc2
Merge pull request #31926 from Chaosus/vs_switch
Some improvements for Switch node in visual shaders
2019-09-04 19:21:54 +03:00
Chaosus89
bf3024c172 Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders 2019-09-04 18:24:44 +03:00
Chaosus89
54f0889f20 Fix parsing array indexing symbol in visual shader expression 2019-09-04 16:01:41 +03:00
Rémi Verschelde
3d76eb8938
Merge pull request #23658 from Eoin-ONeill-Yokai/rich-text-plus
RichTextLabel - New Real Time Text Effects and Custom BBCode Extensions
2019-09-04 14:49:55 +02:00
Rémi Verschelde
56123ece32
Merge pull request #31955 from nekomatata/fix-caret-blink-timer
TextEdit & LineEdit caret blink timers run only when focused
2019-09-04 14:48:38 +02:00
Bojidar Marinov
6c4407bae4
Add overriden properties to the documentation
Fixes #31855
2019-09-04 15:21:40 +03:00
PouleyKetchoupp
5fdea32622 TextEdit & LineEdit caret blink timers run only when focused (fixes #31936) 2019-09-04 13:06:15 +02:00
lupoDharkael
306e64a9f5 Add call_recursive method to TreeItem 2019-09-04 12:42:08 +02:00
Rémi Verschelde
b679f622d8
Merge pull request #31618 from fjordyo0707/fix_mesh_edges
Fix the edges of the mesh vertex
2019-09-04 08:53:29 +02:00
Eoin O'Neill
feedd6c615 Update RichTextLabel to support real time effects and custom BBCodes.
Added a new ItemFX type to RichTextLabel which supports dynamic text
effects.

RichTextEffect Resource Type was added which can be extended for more
real time text effects.
2019-09-03 15:36:19 -07:00
Bhupendra Aole
7a27abae49 Change minimum size when theme changed
Need to call minimum_size_changed on controls whenever the theme is changed.

Fixes godotengine#29816
2019-09-03 14:56:56 -04:00
Rémi Verschelde
750f8d4926
Merge pull request #31844 from 2shady4u/TweenInSceneTree
Timer and Tween check if they are in SceneTree when starting
2019-09-03 18:35:20 +02:00
Chaosus89
a79d8e3b8f Some improvements for Switch node in visual shaders 2019-09-03 15:11:02 +03:00
shaderbeast
5e337b31eb Added is_inside_tree() check in both Timer and Tween
Tween now throws error and doesnt even execute.
2019-09-03 13:26:41 +02:00
Rémi Verschelde
331bb5a8c6
Merge pull request #31295 from fstiewitz/focus-rect-issue
Fix get_meta error and visual bug when editing scene with keyboard
2019-09-03 13:11:41 +02:00
Rémi Verschelde
4dfea5fc9c
Merge pull request #31389 from Calinou/add-node-comments
Add an `editor_description` property to Node for documentation purposes
2019-09-03 12:55:22 +02:00
Rémi Verschelde
720065c721
Merge pull request #31476 from SoulForMachine/fix-move-and-slide-error
Prevent move_and_slide() to generate an error.
2019-09-03 12:51:42 +02:00
Rémi Verschelde
ad9f39108f
Merge pull request #31507 from YeldhamDev/button_icon_expand
Add feature to Button to make its icon expand/shrink with the button's size
2019-09-03 12:51:22 +02:00
Rémi Verschelde
dd7c4c62ab
Merge pull request #31782 from aole/persist-ColorPicker-color-mode
Persist ColorPicker color mode
2019-09-03 12:36:04 +02:00
Rémi Verschelde
a1fe20a57e
Merge pull request #31880 from nekomatata/joystick-ui-navigation
Fixed UI navigation using joy axis inputs
2019-09-03 12:02:18 +02:00
Rémi Verschelde
413db5d8ff
Merge pull request #31889 from Calinou/gradient-editor-add-snapping
Implement snapping in the Gradient editor
2019-09-02 22:12:04 +02:00
byfron
b7ed4829ba Computes UV coordinates of the canvas_item vertices of StyleBoxFlat 2019-09-02 20:57:43 +02:00
Tomasz Chabora
892318f5c7 Add autocomplete support for change_scene() 2019-09-02 19:07:02 +02:00
amakarenko
544c39d1e7 Fix editor infinit loop in search_prev
Fixes godotengine#31328
2019-09-02 15:15:55 +03:00
Hugo Locurcio
98a0c2b20f
Implement snapping in the Gradient editor
Holding Ctrl will snap the selected point's position
by increments of 0.1. Holding Ctrl + Shift will snap by increments
of 0.025 instead.

The previous behavior is preserved when holding just Shift (snapping
to other gradient points).
2019-09-02 13:37:27 +02:00
Rémi Verschelde
7e731bbce2
Merge pull request #31878 from aole/Initialize-TileMap-Custom-Transform
Initialize TileMap Custom Transform
2019-09-02 10:35:56 +02:00
Michael Alexsander Silva Dias
5f28a2f978 Fix multiline texts not updating its contents correctly in the inspector 2019-09-02 01:17:11 -03:00
PouleyKetchoupp
01c9ad1cdf Fixed UI navigation using joy axis inputs
Fixes #31879
2019-09-02 04:36:58 +02:00
Bhupendra Aole
0b5a600564 Initialize TileMap Custom Transform
Initialize TileMap Custom Transform to same as Cell Size (64).
Fixes #30948.
2019-09-01 19:33:45 -04:00
Tomasz Chabora
aa444453b8 Ignore size of hidden scrollbars in ScrollContainer 2019-09-01 18:31:32 +02:00
Yuri Roubinsky
ff65489ddc
Fix semicolon parsing in visual shader expression (#31857)
Fix semicolon parsing in visual shader expression
2019-09-01 14:45:22 +03:00
Rémi Verschelde
a02d2fdb84
Merge pull request #31848 from Chaosus/fix_graph_resizer_style
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01 12:30:52 +02:00
Chaosus89
a68ea5721f Fix semicolon parsing in visual shader expression 2019-09-01 13:12:33 +03:00
Yuri Roubinsky
5dd51a5b3b
Fix visual shader expression parsing (#31853)
Fix visual shader expression parsing
2019-09-01 12:29:22 +03:00
Chaosus89
466a9ffdc6 Fix visual shader expression parsing 2019-09-01 12:14:20 +03:00
Rémi Verschelde
979e772947
Merge pull request #31839 from Calinou/canvasitem-update-only-if-needed
Call some CanvasItem property setters only if needed
2019-09-01 10:11:28 +02:00
Chaosus89
8fd8589547 Fix resizer icon visiblity on light theme in GraphNode 2019-09-01 09:12:26 +03:00
Rémi Verschelde
00aabec8bb
Merge pull request #31828 from Paulb23/minimap_drag_less_then_control
Fix minimap drag when height is less then control size
2019-08-31 22:09:53 +02:00
Hugo Locurcio
8c8dc6f026
Call some CanvasItem property setters only if needed
The CanvasItem property setters `set_modulate`, `set_self_modulate`
and `set_light_mask` have some side effects that don't need to be run
if the value hasn't changed.

This closes #31777.
2019-08-31 21:53:02 +02:00
Rémi Verschelde
b17b51d970
Merge pull request #31825 from fstiewitz/viewport-container-input
Fix object picking inside ViewportContainers
2019-08-31 17:25:11 +02:00
merumelu
5c7c7dbcb5 HTTPRequest: include faulty URLs in error texts 2019-08-31 16:57:46 +02:00
Paulb23
b1aaeb07ea Fix minimap drag when height is less then control size 2019-08-31 15:43:19 +01:00
Fabian Stiewitz
21b6be28ea process unhandled input in ViewportContainer 2019-08-31 14:51:16 +02:00
Bhupendra Aole
1de3ec911f Default ColorPicker color mode setting
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing.
Fixes #30755 and #30754
2019-08-31 00:34:33 -04:00
Rémi Verschelde
4f6eb3610f
Merge pull request #31805 from YeldhamDev/collision_object_unneeded_checks
Remove some unneeded checks in CollisionObject(2D)
2019-08-30 20:08:33 +02:00
Rémi Verschelde
9fc359411f
Merge pull request #31803 from KoBeWi/minicursor
Don't change cursor when minimap is disabled
2019-08-30 20:08:21 +02:00
Rémi Verschelde
bbaf35c4f5
Merge pull request #31797 from KoBeWi/release_the_lookup
Perform symbol lookup on button release
2019-08-30 20:07:53 +02:00
Michael Alexsander Silva Dias
c902066bb5 Remove some unneeded checks in CollisionObject(2D) 2019-08-30 14:22:46 -03:00
Tomasz Chabora
b0805a1b53 Don't change cursor when minimap is disabled 2019-08-30 19:13:53 +02:00
Rémi Verschelde
ba854bbc7b
Merge pull request #31796 from Chaosus/fix_icons
Fixed GraphEdit header icons to make them update when theme is changed
2019-08-30 16:38:38 +02:00
Tomasz Chabora
b55b3d71a8 Perform symbol lookup on button release 2019-08-30 16:19:25 +02:00
Rémi Verschelde
efbd2bbf18
Merge pull request #31792 from Calinou/spinbox-expression-ignore-prefix-suffix
Ignore the prefix and suffix in the SpinBox expression
2019-08-30 16:09:06 +02:00
Chaosus89
fde0579ed1 Fixed GraphEdit header icons to make them update when theme is changed 2019-08-30 17:00:25 +03:00
Rémi Verschelde
58e7cbccc0
Merge pull request #30927 from mahubu/console-multi-selection-cursor
Change cursor to multi-selection cursor when selecting text in RichTextLabel
2019-08-30 15:05:54 +02:00
Hugo Locurcio
68f0d21cc4
Ignore the prefix and suffix in the SpinBox expression
This fixes a regression caused by
86a31e9e38.
2019-08-30 14:28:32 +02:00
Rémi Verschelde
ca652bbc47
Merge pull request #25353 from azagaya/master
Use also invisible tabs to calculate minimum size of tab container
2019-08-30 13:58:37 +02:00
azagaya
fa6f86b886 Make tab containers in editor, project settings, and export dialog, to use hidden tabs for min size computation. 2019-08-30 08:33:32 -03:00
Hugo Locurcio
86a31e9e38
Calculate the SpinBox value using the Expression class
This closes #31780.
2019-08-29 23:50:56 +02:00
Michael Alexsander Silva Dias
9b09daa8c5 Add feature to Button to make its icon expand/shrink with the button's size 2019-08-29 11:25:00 -03:00
Rémi Verschelde
9762372329
Merge pull request #30635 from KoBeWi/billbo_3dns
Add a Billboard property for Sprite3D
2019-08-29 13:06:37 +02:00
Michael Alexsander Silva Dias
da5195fc92 Fix wrong offset in Button when alignment is set to left 2019-08-28 23:12:22 -03:00
Tomasz Chabora
b055ade1c3 Add a Billboard property for Sprite3D 2019-08-28 23:00:44 +02:00
Rémi Verschelde
ebf293d545
Merge pull request #31717 from Calinou/tweak-default-fog-depth-end
Tweak the default fog depth end to use a fixed value
2019-08-28 21:28:39 +02:00
Rémi Verschelde
185072015f
Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-type
Fix the return type of NativeScript::new in API json
2019-08-28 09:15:40 +02:00
Hugo Locurcio
bc1b2b96e1
Tweak the default fog depth end to use a fixed value
The previous value (0) was a special case in the fog shader.
It made the shader use the Camera's `far` value as the fog depth end
value, which led to an inconsistency in the fog rendering between
the editor and a running project. This is because the editor camera
uses a `far` property of 500 by default, whereas the Camera node's
`far` property is set to 100 by default.

The new fixed value is equal to the default `far` property in Camera,
which leads to a consistent appearance between the editor and a running
project.

This closes #31686.
2019-08-27 18:32:05 +02:00
Robin Hübner
4817595c0e
fix otherwise unitialized variables, found in #31694 2019-08-27 17:13:08 +02:00
Rémi Verschelde
9650531bc5
Merge pull request #31685 from merumelu/referencerect-with-advanced-gui-disabled
Register ReferenceRect when building with ADVANCED_GUI_DISABLED
2019-08-27 08:22:49 +02:00
Rémi Verschelde
2f63811c9a
Merge pull request #25656 from bruvzg/macos_multi_instances
[macOS] Add ability to open multiple editor instances and global/dock menu access
2019-08-26 22:04:37 +02:00
merumelu
32ae896eef Register ReferenceRect when building with ADVANCED_GUI_DISABLED 2019-08-26 19:47:24 +02:00
Michael Alexsander Silva Dias
9c36d893e3 Fix Multiline texts not updating correcly inside arrays 2019-08-26 13:47:33 -03:00
toasteater
a919f5e614 Fix return type of Control::get_drag_data in API json
Control::get_drag_data is a virtual method that returns Variant, but have the
Object type in its MethodInfo.

This changes the MethodInfo of Control::get_drag_data
2019-08-26 16:38:16 +00:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. 2019-08-26 16:45:49 +03:00
Milan Davidovic
c12ce2b4dd Prevent move_and_slide() to generate an error.
When moving KinematicBody2D from one scene to another and not freeing
the old scene, the first call to move_and_slide() in the new scene will
generate an error because KinematicBody2D keeps internaly a
RID on_floor_body of a body resource in the old scene which no more has
a space assigned.

To fix this, on_floor_body is set to empty RID in response to
NOTIFICATION_ENTER_TREE notification of KinematicBody2D and
KinematicBody. Also all other data related to move_and_slide() is reset:
floor, ceiling, wall flags, colliders vector, floor_velocity.

This fixes #31416.
2019-08-26 15:10:15 +02:00
Rémi Verschelde
0985d5fa99
Merge pull request #31496 from nekomatata/fix-text-edit-insert-selection
Update TextEdit selection when inserting line
2019-08-25 22:33:23 +02:00
Rémi Verschelde
41b5c62952
Merge pull request #31654 from Paulb23/minimap_fixes
Viewport highlight, colour cache and minimap scrolling fixes.
2019-08-25 22:32:05 +02:00
Paulb23
32d5427f55 Refactor TextEdit control height calculations 2019-08-25 14:49:13 +01:00
PouleyKetchoupp
bc839ed3f3 Update TextEdit selection & cursor when inserting line
Fixes #31458
2019-08-25 15:43:45 +02:00
Paulb23
c5b5c6b49b Minimap scroll now acts similar to scrollbar 2019-08-25 14:43:11 +01:00
Rémi Verschelde
0d37f198f5
Merge pull request #31628 from merumelu/treeitem-icon-modulate
Tree: fix and expose icon modulation
2019-08-25 10:49:26 +02:00
Yuri Roubinski
4efa1b6906 Disallow undo/redo in readonly TextEdit's 2019-08-25 09:57:59 +03:00
merumelu
eac0af5892 Tree: fix and expose icon modulation 2019-08-24 17:37:22 +02:00
Paulb23
ec4d2b26ec Fixed syntax highlighting cache not clearing final line 2019-08-24 15:21:45 +01:00
Paulb23
b75c2b6d76 Adjust viewport colour based on background colour 2019-08-24 14:33:55 +01:00
fjordyo
4c28053ead Fix the edges of the mesh vertex 2019-08-24 10:27:22 +08:00
Hugo Locurcio
9eb10f1e4a
Add an editor_description property to Node for documentation purposes
It is implemented using editor-only metadata, in a way similar to
edit locking or Position2D gizmo extents.

This closes #2082.
2019-08-23 15:53:07 +02:00
Rémi Verschelde
791d7f78b5
Merge pull request #31593 from SaracenOne/project_theme_shutdown_fix
Fixes issue with project_default_theme not being cleaned up
2019-08-23 11:26:33 +02:00
Saracen
08ceef2e39 Fixes issue with project_default_theme not being dereferenced on cleanup. 2019-08-23 09:18:42 +01:00
Rémi Verschelde
98ccdc0889
Merge pull request #30398 from tomasantunes/master2
Increase color preset slots
2019-08-23 09:19:11 +02:00
Rémi Verschelde
bfed4b6a97
Merge pull request #31014 from DavidSichma/kinematic_angle
Fix floor_max_angle comparison for impossible angles
2019-08-23 09:10:38 +02:00
Rémi Verschelde
d5675c3996
Merge pull request #31575 from creikey/increase-anchor-precision
Increase control node's anchor precision
2019-08-23 08:22:33 +02:00
Paulb23
a5c1830a43 Fix minimap mouse click resolving to -1 2019-08-22 20:07:16 +01:00
Cameron Reikes
5deb83e041 Increase control node's anchor precision 2019-08-22 11:04:24 -07:00
Rémi Verschelde
bff0458bcc
Merge pull request #31386 from raphael10241024/fix_inertia
Fix custom inertia in physics2d
2019-08-22 15:41:35 +02:00
RaphaelHunter
74713fe970 Fix custom inertia in physics2d, closes#30838 2019-08-22 20:30:03 +08:00
Yuri Roubinski
725e5d15ff Added "editable" property to VisualShaderGroupNode 2019-08-22 15:12:18 +03:00
Paulb23
0cea72273f Add minimap to text_edit 2019-08-21 23:48:46 +01:00
Paulb23
895a15b321 Add syntax highlighting cache 2019-08-21 23:36:49 +01:00
Hugo Locurcio
e1b9004b0f
Rename FileDialog's folder icon custom color to folder_icon_modulate
The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.

The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
Rémi Verschelde
14c2f2fe28
Merge pull request #31450 from GodotExplorer/fix-31425
Fix filter quotes wraped insert completion options
2019-08-21 17:20:11 +02:00
geequlim
545b46ac2f Fix filter quotes wraped insert completion options 2019-08-21 22:11:36 +08:00
Hugo Locurcio
a350fd4a57
Draw 3D collision shape/raycast gizmos in grayscale when disabled
This makes them easier to distinguish from their enabled counterparts,
as is already done in the 2D editor.
2019-08-21 15:32:51 +02:00
Yuri Roubinsky
093798c976
Fix preview for global expressions in visual shaders (#31505)
Fix preview for global expressions in visual shaders
2019-08-20 21:11:28 +03:00
Yuri Roubinski
1e3fb6d760 Fix preview for global expressions in visual shaders 2019-08-20 19:34:09 +03:00
Rémi Verschelde
a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
Rémi Verschelde
e84d83ce78
Merge pull request #31492 from Calinou/file-dialog-color-folders
Use a different color for folder icons in file dialogs
2019-08-20 12:51:31 +02:00
Rémi Verschelde
5d8951764a
Merge pull request #31466 from Calinou/improve-2d-path-editors
Improve the appearance of 2D path editors
2019-08-20 12:45:47 +02:00
Hugo Locurcio
be8d569744
Use a different color for folder icons in file dialogs
This makes them easier to distinguish from files for quick
visual grepping.

This can also be used in projects by setting the FileDialog "folder"
color. The default value (`Color(1, 1, 1)`) has no visual impact,
for compatibility with existing projects.
2019-08-20 00:10:27 +02:00
Paul Trojahn
7c9c6df7e4 Replace is_zero_approx(A.distance_to(B)) with A==B
Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Unknown
9d849c21cc fix animation freeze when playing animation from another AnimationPlayer
Donated by IMVU, Inc.

Fixes #31410
When we create an animation player with an animation from which we will start another AnimationPlayer's animation at the moment when that animation is already active - it will  be stopped.  When starting an animation with play() func all the 'outside' animations for animation player were removed (`_stop_playing_caches` func). This pr prevents this behaviour for the case when play is called for animation that's still active. This way the behaviour is the same between "Animation Playback track" and other tracks (tested with value track)
2019-08-19 13:51:08 +02:00
Hugo Locurcio
558e93f069
Improve the appearance of 2D path editors
- Add new handle icons for path/polygon editors
- Add smooth path point icons and curve tangent icons
- Use a gray color for tangent lines in the Path2D and Path editors
- Use antialiasing for Path2D lines
2019-08-18 22:27:01 +02:00
Michael Alexsander Silva Dias
2fa32d69a5 Keep syntax highlighting on TextEdit in readonly mode 2019-08-18 14:00:12 -03:00
Rémi Verschelde
ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
Added code preview to visual shader
2019-08-18 17:32:49 +02:00
Rémi Verschelde
9cd58b6916
Merge pull request #31449 from Chaosus/vs_global_expression
Added global expressions to visual shaders
2019-08-18 17:31:39 +02:00
Yuri Roubinski
808e44df6d Added code preview to visual shader 2019-08-18 17:28:19 +03:00
Rémi Verschelde
5c853a45e6
Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip
Improve the scene tree signals/groups tooltip
2019-08-18 10:55:16 +02:00
Yuri Roubinski
e3b43771aa Added global expressions to visual shaders 2019-08-18 08:49:56 +03:00
Hugo Locurcio
c62302a432
Improve the scene tree signals/groups tooltip
The tooltip now displays the number of connections and groups
that are assigned to the hovered node.
2019-08-17 14:20:16 +02:00
Rémi Verschelde
d3153c28f0 Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).

There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.

Part of #31244.
2019-08-17 13:31:22 +02:00
Hugo Locurcio
108f9646f5
Add an outline to box selection rectangles for better visibility
This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Michael Alexsander Silva Dias
f8a986c094 Fix autocompletion widget having its text leak outside 2019-08-15 14:52:37 -03:00
Rémi Verschelde
188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski
33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Rémi Verschelde
5f44ee30ec
Merge pull request #31360 from nekomatata/fix-error-parallax-mirroring
Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
2019-08-14 13:48:22 +02:00
Rémi Verschelde
6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
PouleyKetchoupp
927a7916f6 Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
Fixes #31300
2019-08-14 13:21:22 +02:00
Rémi Verschelde
1dae4c9e7f
Merge pull request #31267 from sparkart/fix_optionbutton_offset
Fix Offset with OptionButton Popup
2019-08-14 11:43:42 +02:00
Fabian
97167209cb Exposed set_as_minsize to gdscript 2019-08-14 16:09:55 +09:30
Rémi Verschelde
f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Hugo Locurcio
9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Emmanuel Barroga
26c5bac428 Fix Right-Click Menu Deselecting Edits Content
Right-clicking a property to open the context menu deselects the text field. This causes the context menu to be useless because it doesn't have anything to edit.
2019-08-12 03:39:27 -07:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Emmanuel Barroga
b97e198bdd Fix Offset with OptionButton Popup
Fixes the offset issue with the OptionButton's popup.
2019-08-12 00:13:02 -07:00
Fabian Stiewitz
dcf65433f1 fix(Tree): get_meta condition
If an item in a Tree has never been selected, its metadata "__focus_rect"
is not set. If an unselected item is then edited (Tree::edit_selected()),
an error is thrown in console.
2019-08-11 16:55:01 +02:00
Rémi Verschelde
7bb2215ed0
Merge pull request #31213 from KoBeWi/explain_scenes
Replace ERR_EXPLAIN in scene/* code
2019-08-09 14:25:31 +02:00
Tomasz Chabora
af5e0fff66 Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
Emmanuel Barroga
2e1b58c793 Fix Exponential Range Graphical Error
Fixes the Exponential Range Slider having a graphical error with less than 1 values.
2019-08-09 01:47:20 -07:00
Rémi Verschelde
d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
Rémi Verschelde
4d7439adaa
Merge pull request #31185 from mitchcurtis/get_path
Improve error message in Node::get_path()
2019-08-08 14:05:49 +02:00
Rémi Verschelde
f0ad034a1d
Merge pull request #31182 from mitchcurtis/remove_child
Improve error message in Node::remove_child()
2019-08-08 11:20:50 +02:00
Rémi Verschelde
5becb2e322
Merge pull request #31194 from bojidar-bg/29312-corrupt-initial-tilemap
Fix corrupted TileMap saves due to missing/wrong format
2019-08-08 11:20:06 +02:00
Mitch Curtis
ae4a382dd2 Improve error message in Node::remove_child() 2019-08-08 09:38:32 +02:00
Bojidar Marinov
141ee27dad
Fix corrupted TileMap saves due to missing/wrong format
Fixes #29312
2019-08-08 09:30:55 +03:00
Mitch Curtis
c332eab864 Improve error message in Node::get_path() 2019-08-07 21:16:54 +02:00
Hugo Locurcio
d1a35b5a97
Invert and adjust the default fog height values
This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.

This also tweaks the fog height setting hint to be more flexible.

This closes #30709.
2019-08-07 18:21:44 +02:00
Rémi Verschelde
05d58a4e6a
Merge pull request #31122 from Muller-Castro/enhancement
Unnecessary reassignments
2019-08-07 15:23:38 +02:00
Rémi Verschelde
ca05613aed
Merge pull request #31050 from sparkart/fix_tileset_shape_offset
Fix Wrong Shape Offsets in Tileset
2019-08-07 14:27:29 +02:00
Rémi Verschelde
ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
Rémi Verschelde
904e3100ac
Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjust
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07 13:34:48 +02:00
Rémi Verschelde
efc0256483
Merge pull request #31163 from nekomatata/fix-state-machine-transition-priority
Fixed AnimationTreeStateMachine transition priority
2019-08-07 13:13:32 +02:00
Rémi Verschelde
362ff8caed
Merge pull request #27046 from KoBeWi/camera2d_brag_margins_stuff
Tweaks related to Camera2D drag margins
2019-08-07 13:13:12 +02:00
qarmin
e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
Yuri Roubinski
80080f2655 Allow comma prefix to visual shader's expression parser 2019-08-07 13:50:41 +03:00
Rémi Verschelde
765839b2ad
Merge pull request #31161 from merumelu/default-theme-checkbutton
Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images
2019-08-07 08:28:41 +02:00
Rémi Verschelde
78e84c29e6
Merge pull request #31057 from Chaosus/vs_mix_improvements
Some improvements to Mix visual shader function
2019-08-07 08:22:08 +02:00
PouleyKetchoupp
aaad50e4d9 Fixed AnimationTreeStateMachine transition priority (last transition was always chosen instead of least cost)
Fixes #31132
2019-08-06 23:27:25 +02:00
Muller-Castro
ffacd0a148 Removed unnecessary reassigns
Those assignments are duplicated since add_to_group() or remove_from_group() aren't changing the state of those members.
2019-08-06 17:40:47 -03:00
merumelu
908f0eadba Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images 2019-08-06 22:12:58 +02:00
Ken Paulson
deec700497 Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but wasn't used. 2019-08-06 13:27:07 -04:00
Tomasz Chabora
459f5cb75e Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
Yuri Roubinski
d0dc195da8 Some improvements to Mix visual shader function 2019-08-06 08:06:49 +03:00
merumelu
dcd551bf78 Remove Editor dependency from SceneTree 2019-08-05 19:46:23 +02:00
Michael Alexsander Silva Dias
06a890f7a3 Update WindowDialog title when translation changes 2019-08-05 10:20:52 -03:00
Rémi Verschelde
2b983f9c74
Merge pull request #31075 from KoBeWi/right_for_acceptance
Accept also right-click event in LineEdit
2019-08-05 09:02:04 +02:00
Emmanuel Barroga
625b87633e Fix Wrong Shape Offsets in Tileset
Closes #30994

When modifying the properties of a tileset in the editor, some properties only apply to the first tile (such as the shape offset).

This change resolves that issue by traversing the changes to all of the shapes in the tileset instead of the first one.
2019-08-04 12:05:23 -07:00
Tomasz Chabora
b65f6f7944 Accept also right-click event in LineEdit 2019-08-04 15:35:50 +02:00
Cameron Reikes
c123a8c4f5 Same method when redrawing as when theme changed 2019-08-01 19:50:14 -07:00
Rémi Verschelde
77e8947687
Merge pull request #30905 from clayjohn/set-cpuparticles2d-visible
Toggle CPUParticles2D visibility when redrawing
2019-08-01 18:13:28 +02:00
David Sichma
2fae8832c5 Fix floor_max_angle comparison for impossible angles 2019-08-01 12:54:19 +02:00
Rémi Verschelde
a967ece4c7
Merge pull request #31009 from Chaosus/vs_fix_outer_product
Fix outerProduct function in visual shaders
2019-08-01 08:48:44 +02:00
Chaosus
c34d75b678 Fix outerProduct function in visual shaders 2019-08-01 08:29:05 +03:00
Hugo Locurcio
0243dc53b8
Tweak Area and PhysicsBody damping setting hints for consistency
This partially addresses #19182.
2019-07-31 13:57:13 +02:00
Rémi Verschelde
d66461e85a
Merge pull request #30972 from Chaosus/vs_copy_paste
Implement copy/paste in visual shaders
2019-07-31 11:56:01 +02:00
Chaosus
f704506807 Implement copy/paste in visual shaders 2019-07-31 12:43:29 +03:00
Emmanuel Barroga
7db96e22dd Fix ProgressBar Wrong Value with Border
Closes: #30969

The FG rectangle of the progressbar is incorrect when dealing with a non-zero border. This issue stems from wrong order of operations when drawing the rectangle: int p = r * get_size().width - mp;
2019-07-30 21:47:11 -07:00
Tomás Antunes
606b56b5fb Increase color preset slots 2019-07-30 12:03:00 +01:00
Rémi Verschelde
961b9b30e3
Merge pull request #30932 from Dragoncraft89/master
Translate TabContainer titles, when inherited from node name
2019-07-29 22:41:07 +02:00
Florian Kothmeier
65101c9a20
Translate TabContainer titles, when inherited from node name 2019-07-29 19:07:56 +02:00
NilsIrl
abceb74b49 Remove useless variable and line in OptionButton 2019-07-29 17:41:28 +02:00
NilsIrl
dfecd62235 Change if to switch in OptionButton 2019-07-29 16:47:47 +02:00
Teto
b1dbd114c4 Change cursor to multi-selection cursor when selecting text in RichTextLabel.
Fix for #27545 : returns 'CURSOR_IBEAM' shape when selection is clicked.
2019-07-29 16:22:54 +02:00
PouleyKetchoupp
c6b82f108a Update transforms after timers update to make sure changes are made before render
Fixes #29952
2019-07-29 12:44:16 +02:00
clayjohn
cb4d145c22 toggle CPUParticles2D visibility when redrawing 2019-07-28 18:31:52 -07:00
groud
11cb4eb363 Add frame_cords accessors to Sprite and Sprite3D 2019-07-27 13:05:02 +02:00
Rémi Verschelde
f494d5f10b
Revert "Update Control margins when size is overridden by change to minsize" 2019-07-27 12:55:03 +02:00
Michael Alexsander Silva Dias
e8fc875619 Small adjustments to tooltips in '(Editor)FileDialog' 2019-07-26 11:11:09 -03:00
Michael Alexsander Silva Dias
4ff360b73b Fix wrong placement of new line in 'PhysicsBody' warning 2019-07-25 11:53:54 -03:00
Rémi Verschelde
4c74f50d1a
Merge pull request #30351 from bojidar-bg/30288-override-global-theme
Keep track of default theme and project custom default theme seperatelly
2019-07-25 14:54:27 +02:00
Rémi Verschelde
27d1e63dd4
Merge pull request #30807 from akien-mga/da-get_next-hidden
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25 14:51:01 +02:00
Rémi Verschelde
ffc8fb9c48
Merge pull request #30685 from jonri/vehicle-per-wheel-forces
Vehicle per-wheel forces
2019-07-25 11:45:22 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
Added PointMesh primitive
2019-07-25 11:44:11 +02:00
Rémi Verschelde
43238bb59a DirAccess: Drop compat get_next(bool *is_dir) which was hidden
Fixes this warning:
```
./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual]
```

Part of #30790.
2019-07-25 11:09:57 +02:00
Rémi Verschelde
1481d299ea
Merge pull request #30776 from akien-mga/editor-configurable-float-step
Inspector: Make default float step configurable
2019-07-25 10:33:45 +02:00
Rémi Verschelde
336846e547 Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
This was a regression in 3.1 and later from the new inspector, where
PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to
be a normal PROPERTY_HINT_RANGE which also automatically increments its
value when keyed in the animation player.

To avoid code duplication, I made the frames properties use the actual
PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS
usage flag instead.
2019-07-25 09:29:51 +02:00
clayjohn
ff7c37927a added pointMesh primitive 2019-07-24 12:14:31 -07:00
Rémi Verschelde
d844e30614 Inspector: Make default float step configurable
Also allow lifting the decimal step formatting with a hint range step
of 0. A new `range_step_decimals()` is added for this to avoid breaking
compatibility on the general purpose `step_decimals()` (which still
returns 0 for an input step of 0).

Supersedes #25470.
Partial fix for #18251.
2019-07-23 17:31:38 +02:00
Rémi Verschelde
4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
qarmin
aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
Rémi Verschelde
d8d85762c4
Merge pull request #30753 from Calinou/make-header-run-from-any-location
Make `make_header.py` functional when run from any location
2019-07-22 21:37:25 +02:00
Rémi Verschelde
66d09a6b4c SCons: Fix uses of [].append instead of env.add_source_files()
Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.

Part of #30270.
2019-07-22 15:08:32 +02:00
Hugo Locurcio
31eb116d49
Make make_header.py functional when run from any location
This removes the need to `cd` to `scene/resources/default_theme/`
to get the expected result.
2019-07-22 14:02:33 +02:00
Rémi Verschelde
a1b4568ba9
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels" 2019-07-22 11:56:41 +02:00
Nils ANDRÉ-CHANG
cafb888361 Allow tab key to be used for shortcuts 2019-07-20 22:32:49 +01:00
Rémi Verschelde
9d6b6dbd2f
Merge pull request #30234 from zwostein/fix-AudioStreamPlayer3D
Fixed multichannel panning for AudioStreamPlayer3D.
2019-07-20 12:42:34 +02:00