Aaron Franke
74361b3d50
Rename the Debugger's stack debug section to Stack Trace
2023-05-11 21:22:24 -05:00
VolTer
7ee5cd26ef
Remove AudioBusEmpty.svg, use ProgressBar tint instead
2023-05-12 01:55:52 +02:00
Martin Boué
886e73683d
Fix include text when excluding resources to export
2023-05-11 21:29:08 +02:00
Aaron Franke
b4129680fb
Sort the list of addons before saving them
2023-05-11 13:39:26 -05:00
Bram Stolk
4bc513edbc
Add missing initializations for Node3DEditor.
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Do not try to format fields with garbage values in _snap_update()
Initialize grid_enable[] before use.
Initialize previewing_camera before use.
These are all cases found live, with valgrind.
Fixes #76925
2023-05-11 08:16:04 -07:00
Ninni Pipping
71ee65dc57
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
Rémi Verschelde
f717cc0a38
Merge pull request #76926 from Sauermann/fix-call-to-unhandled-input
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Propagate shortcut events to SubViewports
2023-05-11 11:48:46 +02:00
Rémi Verschelde
4020cc8acb
Merge pull request #76794 from Wiwip/inline-edit
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Inline editor for the file system dock
2023-05-11 11:46:45 +02:00
Rémi Verschelde
3fdf555d43
Merge pull request #76592 from spanzeri/fix-skeletons-and-bones
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Fix skeleton_3d & physical_bone_3d editor errors
2023-05-11 11:46:21 +02:00
Rémi Verschelde
f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
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Improve editor state persistence
2023-05-11 11:45:52 +02:00
Hendrik Brucker
dc46163b12
Improve editor state persistence
2023-05-11 04:17:03 +02:00
Wiwip
b08a6084af
Modifies the file system dock to use the inline editor instead of a dialog.
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*Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
2023-05-10 18:49:35 -04:00
Markus Sauermann
ac02086647
Propagate shortcuts to SubViewports
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`push_unhandled_input` no longer propagates events to `SubViewports`.
2023-05-10 21:56:04 +02:00
Samuele Panzeri
679ff6da0e
Fix skeleton_3d & physical_bone_3d editor errors
2023-05-10 18:03:30 +02:00
Rémi Verschelde
4e1d5be9d3
Merge pull request #76910 from AThousandShips/inspector_fix
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Make `EditorPropertyNameProcessor` check `EditorSettings` validity
2023-05-10 14:19:15 +02:00
kobewi
04317e9ced
Add metadata to resource previews
2023-05-10 14:03:10 +02:00
Ninni Pipping
6cd9d72abe
Make `EditorPropertyNameProcessor` check `EditorSettings` validity
2023-05-10 13:35:05 +02:00
Rémi Verschelde
74e5ad5c60
Merge pull request #76165 from and-rad/safe-credentials
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Store sensitive export options in dedicated credentials file
2023-05-10 12:47:07 +02:00
Rémi Verschelde
5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
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Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
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Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
Andreas Raddau
fab160ce70
Store sensitive export options in dedicated credentials file
2023-05-10 11:40:17 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
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Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde
8e608e9467
Merge pull request #64388 from Rindbee/improve-ViewportTexture
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Improve the UX of ViewportTexture in the editor
2023-05-10 10:18:43 +02:00
trollodel
b4d6b47c17
Add multi window code and shader editors
2023-05-10 09:14:21 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rindbee
af58f1e854
Improve the UX of ViewportTexture in the editor
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The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
Rémi Verschelde
ccf8029910
Merge pull request #76730 from AThousandShips/doc_order
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Make documentation sorting use natural order
2023-05-09 19:28:38 +02:00
Rémi Verschelde
10ed1d87df
Merge pull request #76490 from dsnopek/dump-gdscript-docs
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Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-09 19:28:30 +02:00
Rémi Verschelde
de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
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Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
Juan Linietsky
98c655ec8d
Refactor Node Processing
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* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424 .
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
Ninni Pipping
6bccdec7a1
Make documentation sorting use natural order
2023-05-09 17:47:52 +02:00
Rémi Verschelde
72323a57d0
Merge pull request #57894 from Sauermann/fix-subviewport-1
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Fix unrestricted mouse-event propagation to SubViewports for Physics-Picking
2023-05-09 10:43:49 +02:00
jmb462
d59cdb8327
Fix regression with right click on main selection
2023-05-08 21:56:16 +02:00
David Snopek
a64137d5dd
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-08 11:00:29 -05:00
Rémi Verschelde
b3bb92ae5e
CI: Use gh-cli for changed files, and workaround codespell skip list bug
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For PRs, this should give a more accurate list, as the previous method would
diff to the tip of the `master` branch, which could include new commits (and
thus changed files) not present in the PR branch.
codespell's `--skip` option doesn't work at all with folders when used
together with an explicit list of paths to work with, so let's not use it.
2023-05-08 15:36:17 +02:00
Rémi Verschelde
491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
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Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
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Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
7f6b283212
Merge pull request #74264 from timothyqiu/self-awareness
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Allow EditorInspector to change its property name style when necessary
2023-05-08 13:52:23 +02:00
Rémi Verschelde
b791a7acb8
Merge pull request #70488 from KoBeWi/SNAP!
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Add proper snapping to tile polygon editor
2023-05-08 13:52:11 +02:00
Rémi Verschelde
41f1ec1efe
Merge pull request #76798 from KoBeWi/race_condition_except_there_is_no_thread
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Fix another collision shape editor crash
2023-05-08 12:20:57 +02:00
Rémi Verschelde
eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
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Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde
32fbba4bf6
Merge pull request #76472 from jmb462/multicarets_selection_popup
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Fix right click in selection of additional caret
2023-05-08 12:20:25 +02:00
Rémi Verschelde
e70777260d
Merge pull request #70911 from Chaosus/vs_custom_gdextension_support
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Add handling of custom visual shader nodes from GDExtension
2023-05-08 12:20:00 +02:00
Rémi Verschelde
b639076e04
Merge pull request #68800 from KoBeWi/tinfo
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Add info label to TileMap editor
2023-05-08 12:19:52 +02:00
Juan Linietsky
273a6eeb66
Redo how the remote filesystem works
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Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.
The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.
Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Fredia Huya-Kouadio
bd1bc68ba0
Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
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Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00
Fredia Huya-Kouadio
30824e9818
Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
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When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
Jean-Michel Bernard
5c06c030f2
Fix right click in selection of additional caret
2023-05-08 00:02:56 +02:00
VolTer
39b79bbd1e
Improvements to Gradient2D Editor
2023-05-07 22:45:11 +02:00
Paulb23
0b3fba45c6
Move convert_indent into CodeEdit
2023-05-07 13:08:37 +01:00
kobewi
01c32dffaf
Fix another collision shape editor crash
2023-05-07 02:32:20 +02:00
RedworkDE
1324c7d06a
Avoid making unnecessary copies of `LocalVector`
2023-05-06 20:39:03 +02:00
Max Hilbrunner
862cbe2fc6
Merge pull request #76761 from KoBeWi/this_file_ain't_big_enough_for_both_of_us
2023-05-06 15:07:35 +02:00
Max Hilbrunner
115fa34cb4
Merge pull request #76743 from HotHead007/master
2023-05-06 14:44:16 +02:00
Yuri Rubinsky
998b48f722
Add handling of custom visual shader nodes from GDExtension
2023-05-06 08:19:12 +03:00
kobewi
88ea3dd4db
Remove erroneous signal connection
2023-05-05 22:26:19 +02:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
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Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Clay John
214a848e0f
Merge pull request #76700 from dsnopek/dedicated-server-mark-inherited
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Explicitly mark inherited export mode when making a dedicated server export
2023-05-05 09:23:32 -07:00
Max Hilbrunner
f6bf51ca49
Merge pull request #75864 from KoBeWi/assassin_of_shaders
2023-05-05 14:37:54 +02:00
Manik Sharma
3ce0ebb242
Make environment energy adjustable as a float in 3D editor's preview environment
2023-05-05 09:01:46 +05:30
Manik Sharma
5e1cb39101
Make sun energy adjustable as a float in the 3D editor's preview sun
2023-05-04 10:34:07 +05:30
Max Hilbrunner
2816825e44
Merge pull request #76555 from Tetane/master
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Fix 2D shader preview draws over uniform
2023-05-03 20:07:00 +02:00
David Snopek
61f03daeeb
Explicitly mark inherited export mode when making a dedicated server export
2023-05-03 09:47:33 -05:00
kobewi
b732c2b341
Add background panel to new meta dialog
2023-05-03 00:21:05 +02:00
kleonc
82f6dae408
Unify setting tooltips for items in SceneTreeEditor
2023-05-02 12:34:44 +02:00
Rindbee
fd75bb562e
Do not cache the doc information written by user in the script in Inspector
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The doc information of the edited object is cached to reuse it in the next `EditorInspector::update_tree()` call.
This is not suitable for doc information written by users in the script because it is easily changed.
2023-05-02 05:53:09 +08:00
kobewi
24224381ec
Add proper snapping to tile polygon editor
2023-05-01 21:36:33 +02:00
Nong Van Tinh
f40a5fc3f6
Expose 'Reimport' on right-click context menu in the FileSystem panel
2023-05-01 08:15:15 +07:00
VolTer
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
Juan Linietsky
1c93606e47
Add ValidatedCall to MethodBind
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* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.
NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
HolonProduction
7814dedc91
Preserve scene unique names when saving branch as scene.
2023-04-30 13:33:43 +02:00
Haoyu Qiu
d24ee551ec
Allow EditorInspector to change its property name style when necessary
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Previously, an EditorInspector's property name can only be set from
outside. Inspectors used for settings needs to respond to changes in
editor settings. So a few boilerplate code is almost always needed,
including watching for a certain editor setting in `_notification()`.
This commit adds a `set_use_settings_style()` function to tell the
inspector to watch for editor settings changes on its own.
2023-04-29 10:51:00 +08:00
Tetane
d3792a2373
Use a SubViewport for CanvasItem inspector preview
2023-04-28 22:43:47 +02:00
Rémi Verschelde
e8f5d0f6e8
Merge pull request #76546 from KoBeWi/prevent_shape_editor_from_killing_Godot
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Fix CollisionShape2D editor crash
2023-04-28 17:08:33 +02:00
Rémi Verschelde
012e2b7411
Merge pull request #76539 from anvilfolk/gddocsreg
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Fix wrongly removing prefix when generating in-editor documentation
2023-04-28 17:08:05 +02:00
kobewi
e5d0bb1605
Fix CollisionShape2D editor crash
2023-04-28 16:25:38 +02:00
ocean (they/them)
6f8113721d
Fix wrongly removing prefix when generating in-editor documentation
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Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-04-28 07:38:36 -04:00
Nong Van Tinh
3ebf2264aa
Fixes Node arrays appear as Object arrays in the inspector
2023-04-28 14:27:10 +07:00
Tefatika
09460cfaaf
Command Palette search now also uses original English command names
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Both localized and non localized names will be used while filtering
The highest score between the two will be picked when determining
the entries order
2023-04-28 02:22:20 +02:00
Rémi Verschelde
b81387d6b7
Merge pull request #76513 from YuriSizov/editor-dont-run-too-fast
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Avoid accessing the theme too early in EditorRunBar
2023-04-27 23:57:00 +02:00
Samuele Panzeri
4aaa2e6477
Fix wait for thread not started
2023-04-27 20:28:22 +02:00
Yuri Sizov
de1a1dd43e
Avoid accessing the theme too early in EditorRunBar
2023-04-27 18:49:16 +02:00
Rémi Verschelde
240ed28291
Merge pull request #76503 from RandomShaper/fix_args_print
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Fix formatting function not used when printing run arguments
2023-04-27 16:56:58 +02:00
Rémi Verschelde
0fc3ba2ea7
Merge pull request #76499 from lyuma/fix_silhouette_fixer
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import: Fix Silhouette used incorrect index.
2023-04-27 16:56:33 +02:00
Rémi Verschelde
f43b39a7c0
Merge pull request #50671 from winston-yallow/improve-editor-spin-slider
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Add editor setting for spin slider sensibility
2023-04-27 16:55:16 +02:00
Winston Yallow
277e261acf
Add editor setting for spin slider sensibility
2023-04-27 13:45:24 +02:00
Pedro J. Estébanez
cc92ba0d44
Fix formatting function not used when printing run arguments
2023-04-27 13:44:19 +02:00
Lyuma
d33a734ac5
import: Fix Silhouette used incorrect index.
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Fixes bind pose mistake from using i (mesh skin index) instead of bone_idx (skeleton bone index).
Fixes #76448
2023-04-27 01:41:28 -07:00
Rémi Verschelde
fc27bc0306
Merge pull request #76492 from KoBeWi/shaped_up_nicely
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Improve reliability of 2D shape editor redrawing
2023-04-27 08:21:06 +02:00
Rémi Verschelde
cedd3378f5
Merge pull request #69053 from KoBeWi/grabbercentrism
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Add center_grabber theme property to Slider
2023-04-27 08:18:37 +02:00
kobewi
d8e39912f8
Improve reliability of 2D shape editor redrawing
2023-04-27 02:44:14 +02:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
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Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
Rémi Verschelde
e2e870c611
Merge pull request #76378 from KoBeWi/fix_typed_array_export_2-fix_harder
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Fix typed array export... again
2023-04-26 14:11:52 +02:00
Rémi Verschelde
e1075e9c7c
Fix various typos with codespell
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Also includes the grammar fix from #76206 .
Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
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Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
kobewi
36b4ed4fa4
Prompt to confirm anim track delete on node delete
2023-04-25 17:55:05 +02:00
Rémi Verschelde
aa622dae53
Merge pull request #76431 from RandomShaper/fix_doc_help_cache
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Improve reliability of editor docs cache
2023-04-25 14:44:17 +02:00
Pedro J. Estébanez
e1ce0340b7
Improve reliability of editor docs cache
2023-04-25 11:40:56 +02:00
Yuri Sizov
0562decf34
Unexpose AnimationTrackEditPlugin as not implemented
2023-04-25 11:38:17 +02:00
Rémi Verschelde
e54ebaf0eb
Merge pull request #76421 from timothyqiu/editor-dialog
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Fix inconsistent file dialog settings usage
2023-04-25 10:01:06 +02:00
Rémi Verschelde
7b2d142808
Merge pull request #76084 from timothyqiu/nested-folders
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Make create folder popup support nested folders
2023-04-25 09:59:31 +02:00
Rémi Verschelde
8cc1762398
Merge pull request #76105 from anvilfolk/tooltip
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Fix @export variable tooltips not showing up in Inspector in scripts with inner classes
2023-04-25 09:59:06 +02:00
Rémi Verschelde
be00dcd724
Merge pull request #73656 from TokageItLab/expose-3d-tracks
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Expose interpolation methods for 3D track in `Animation` class
2023-04-25 09:57:52 +02:00
Rémi Verschelde
76d33d187f
Merge pull request #69698 from Daylily-Zeleen/daylily-zeleen/show_in_explorer
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Implement and expose OS::shell_show_in_file_manager()
2023-04-25 09:57:27 +02:00
Daylily-Zeleen
b12ced0a26
Implement and expose OS::shell_show_in_file_manager()
2023-04-25 11:29:32 +08:00
Haoyu Qiu
2ccc9e1456
Fix inconsistent file dialog settings usage
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* Project Manager ignores display mode settings.
* EditorFileDialog's default display mode and show hidden files settings
are not updated when corresponding editor settings change.
2023-04-25 09:11:57 +08:00
Silc Renew
fac8a918f9
Expose interpolation methods for 3D track in Animation class
2023-04-25 01:45:14 +09:00
Rémi Verschelde
9098698d17
Merge pull request #76396 from Rindbee/fix_line_spacing_not_update_in_code_editor
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Fix `line_spacing` in code editor will not take effect immediately on change
2023-04-24 16:48:48 +02:00
Rémi Verschelde
700ce30644
Merge pull request #76364 from timothyqiu/expansion
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Fix layout list not resizing in editor layout dialog
2023-04-24 16:47:38 +02:00
Rémi Verschelde
5462006118
Merge pull request #76363 from timothyqiu/whats-undo-redo
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Translate undo/redo messages in settings dialogs
2023-04-24 16:47:13 +02:00
Rémi Verschelde
e36e0a61e2
Merge pull request #76352 from MewPurPur/add-physical-bone-icon
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Add missing PhysicalBone2D icon
2023-04-24 16:46:48 +02:00
Rémi Verschelde
91bcfa8896
Merge pull request #76122 from spanzeri/fix_animation_snap_slider_crash
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Fix editor spin slider remaining editable if set read_only during and edit and fix related animation player crash
2023-04-24 16:45:09 +02:00
Rémi Verschelde
13544fb508
Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
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Rework for nested `AnimationNodeStateMachine`
2023-04-24 16:44:21 +02:00
Rémi Verschelde
dfee04ae2a
Merge pull request #74632 from davthedev/tabs-hover
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Add theming support for hovered tabs
2023-04-24 16:42:38 +02:00
Rindbee
23d6225c1e
Fix `line_spacing` in code editor will not take effect immediately on change
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Previously, in CodeTextEditor, `line_spacing` was forgotten to update
when the editor setting property changed.
2023-04-24 17:11:38 +08:00
kobewi
da8d6734fb
Fix typed array export... again
2023-04-23 20:08:30 +02:00
Jakub Sygnowski
07258c3984
Store lock view rotation whether its on or off
2023-04-23 15:18:22 +01:00
Fredia Huya-Kouadio
aa7a4d56f0
Make `EditorPropertyLayersGrid` responsive to touch taps
2023-04-23 07:09:51 -07:00
Haoyu Qiu
9f38a68a59
Make create folder popup support nested folders
2023-04-23 21:10:04 +08:00
Haoyu Qiu
dfc628bc54
Fix layout list not resizing in editor layout dialog
2023-04-23 18:44:05 +08:00
Haoyu Qiu
997ff8f14a
Translate undo/redo messages in settings dialogs
2023-04-23 17:49:55 +08:00
VolTer
048f94f662
Add missing PhysicalBone2D icon
2023-04-23 01:52:05 +02:00
Samuele Panzeri
b6abb34759
Fix editor spin slider remaining editable if set read_only during an edit and fix related animation player crash
2023-04-22 18:34:36 +02:00
kobewi
14cb9b5b26
Add center_grabber property to Slider
2023-04-22 17:53:17 +02:00
clayjohn
48ebae7812
Validate renderer selection in project manager and change default renderer editor setting to expose an enum to users
2023-04-21 16:51:57 -07:00
ocean (they/them)
6783ff69c0
Improve and fix GDScript documentation generation & behavior
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Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Rémi Verschelde
77fc22d6e2
Merge pull request #76290 from JohanAR/light_is_directional_spatial
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-21 15:50:27 +02:00
Rémi Verschelde
1a6d198759
Merge pull request #76282 from smix8/node_3d_gizmo_split_4.x
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Split Node3DGizmos into dedicated files
2023-04-21 15:50:02 +02:00
ocean (they/them)
4bfd539f99
Fix @export variable tooltips not showing up in Inspector when there is
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an inner class
2023-04-21 08:39:47 -04:00
kobewi
15442b54a8
Fix EditorHelp failing to load
2023-04-21 01:25:47 +02:00
smix8
808af8e837
Split Node3DGizmos into dedicated files
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Splits Node3DGizmos into dedicated files.
2023-04-20 20:12:47 +02:00
Rémi Verschelde
4abb7a6bac
Merge pull request #76288 from RedworkDE/net-glue-no-doccache
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C#: Do not use DocCache when generating glue code
2023-04-20 18:09:10 +02:00
Rémi Verschelde
9a790024b6
Merge pull request #76269 from KoBeWi/let's_wrap_this_up
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Add shortcut for quick-toggling word wrap
2023-04-20 18:08:22 +02:00
RedworkDE
692ad70fd7
C#: Do not use DocCache when generating glue code
2023-04-20 15:35:14 +02:00
Johan Aires Rastén
14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-20 14:33:30 +02:00
Rémi Verschelde
db13026370
i18n: Sync translations with Weblate
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(cherry picked from commit 90b4ca2e50
)
2023-04-20 13:27:43 +02:00
Rémi Verschelde
1f5811eb03
Merge pull request #76238 from Calinou/editor-inspector-tooltip-display-enum-descriptions
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Display enum value descriptions in the editor inspector help tooltips
2023-04-20 12:42:30 +02:00
Rémi Verschelde
42d3ed2103
Merge pull request #74739 from davthedev/itemlist-hover
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Add theming support for hovered ItemList items
2023-04-20 12:41:41 +02:00
kobewi
ff310f0969
Add shortcut for quick-toggling word wrap
2023-04-19 23:46:22 +02:00
Hugo Locurcio
76c0a3fea0
Display enum value descriptions in the editor inspector help tooltips
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This makes it possible to see what each value does without having
to open a documentation tab.
Some enum value names may be mismatched as the API doesn't always
match the property hint used in the editor.
2023-04-19 22:56:48 +02:00
Yuri Sizov
8a74d8438f
Extract editor run toolbar into its own component
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- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde
c01b11ec81
Merge pull request #76229 from KoBeWi/out_of_control
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Remove wrong Ctrl from 2D editor tooltip
2023-04-19 10:13:52 +02:00
Rémi Verschelde
989fa49e71
Merge pull request #75219 from bruvzg/get_focus_screen
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Add project manager / editor initial screen settings, implement `get_keyboard_focus_screen` method.
2023-04-19 10:13:44 +02:00
bruvzg
520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method.
2023-04-19 08:54:53 +03:00
bruvzg
0088981c40
[Export] Add readable descriptions and validation warnings to the export options.
2023-04-19 08:35:59 +03:00
David Giardi
9f1e18e64c
Add theming support for hovered tabs
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Tabs can now be styled differently when hovered by the mouse pointer.
2023-04-19 01:38:09 +02:00
Rémi Verschelde
5bb46d6064
Merge pull request #76176 from YuriSizov/editor-extracted-interface-commencing
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Decouple `EditorInterface` from `EditorPlugin`
2023-04-18 23:41:20 +02:00
Rémi Verschelde
ecc219de46
Merge pull request #76136 from bruvzg/bitmap_odd_height
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[Image Font] Fix fractional ascent for font with odd height.
2023-04-18 23:40:55 +02:00
Rémi Verschelde
df0ad7502d
Merge pull request #76114 from ajreckof/prevent_packedArray_cast_to_array
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Prevent nested packedArray from being casted to generic Arrays
2023-04-18 23:40:31 +02:00
David Giardi
142990d60a
Add hovered item style to ItemList
2023-04-18 22:52:39 +02:00
kobewi
75f2d7f5c4
Remove wrong Ctrl from 2D editor tooltip
2023-04-18 22:43:50 +02:00
Dipal Zambare
c4f31e3333
Add Close Docs item in script editor context menu
2023-04-18 16:42:54 +02:00
Yuri Sizov
9e6b680cfb
Merge pull request #74814 from kleonc/tilemap-fix-rendering-odd-sized-tiles
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`TileMap` Fix rendering odd-sized tiles
2023-04-18 16:27:44 +02:00
Yuri Sizov
9882af4880
Merge pull request #76197 from dalexeev/fix-error-macro-misuses
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Fix misuses of error macros
2023-04-18 16:11:37 +02:00
SaracenOne
f1ba23e8bb
Fix cleaning up inspector and history when deleting multiple nodes at once.
2023-04-18 14:06:17 +02:00
Silc Renew
991e6e90ba
Rework StateMachine and nested StateMachine process
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Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
Danil Alexeev
36bedd341a
Fix misuses of error macros
2023-04-18 10:20:48 +03:00
kobewi
f462efd7f1
Add missing LineEdit constants in editor theme
2023-04-17 22:55:27 +02:00
Yuri Sizov
49d7041d34
Decouple EditorInterface from EditorPlugin
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- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Rémi Verschelde
96cc100246
Merge pull request #72895 from RedworkDE/editor-export-plugin-settings
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Allow EditorExportPlugins to provide export options
2023-04-17 20:13:53 +02:00
Marius Hanl
1c271d00ae
Fix pause_mode may not be converted correctly in .tscn files.
2023-04-17 19:53:50 +02:00
Yuri Sizov
de416c5cbd
Merge pull request #74623 from MewPurPur/edit-text-with-style
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Code style improvements to text_edit and related
2023-04-17 19:08:08 +02:00
bruvzg
41f7bb2025
[Image Font] Fix fractional ascent for font with odd height.
2023-04-16 18:42:45 +03:00
ajreckof
1557a37703
prevent nested packedArray from being casted to generic Arrays
2023-04-16 04:46:29 +02:00
Rémi Verschelde
37991a244b
Merge pull request #72855 from RandomShaper/cache_help
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Cache classes editor help (a.k.a. faster editor startup)
2023-04-13 12:25:36 +02:00
Pedro J. Estébanez
f5602869da
Cache classes editor help
2023-04-13 12:16:47 +02:00
Pedro J. Estébanez
84183f89e6
Make EditorToaster's handler thread-safe
2023-04-13 12:10:56 +02:00
Rémi Verschelde
467b3e524a
Merge pull request #76011 from timothyqiu/track-i18n
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Add i18n for track easing and baking dialogs
2023-04-13 09:57:29 +02:00
Rémi Verschelde
4cfa718579
Merge pull request #75997 from hakro/update-cursor-when-panning
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Change cursor consistently when panning in the 2D Editor
2023-04-13 09:55:53 +02:00
Rémi Verschelde
ee0e809064
Merge pull request #75315 from kleonc/obj-importer-fix-no-smoothing-handling
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Fix OBJ mesh importer smoothing handling
2023-04-13 09:53:29 +02:00
Haoyu Qiu
aa604ec435
Add i18n for track easing and baking dialogs
2023-04-13 13:06:55 +08:00
Hakim
f4edbe6341
Change cursor consistently when panning in the 2D Editor
2023-04-12 19:47:43 +02:00
clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
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This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
kobewi
a3799208c0
Rename console script to wrapper
2023-04-12 15:14:51 +02:00
Rémi Verschelde
fb3e4e7967
Merge pull request #75975 from bruvzg/bidi_and_log_errors
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Improve line BiDi handling, prevent crash on recursive log updates.
2023-04-12 13:28:12 +02:00
kobewi
20261016a7
Fix typed array export
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Co-authored-by: Guilherme Sousa <guilherme.sousa1994@gmail.com>
2023-04-12 12:19:17 +02:00
bruvzg
282e4231c2
Improve line BiDi handling, prevent crash on recursive log updates.
2023-04-12 11:39:05 +03:00
Rémi Verschelde
bba753db0d
Merge pull request #75938 from YuriSizov/editor-no-spammy-icons
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Prevent errors in the Inspector when looking for script icons
2023-04-11 19:41:07 +02:00
Rémi Verschelde
12f2c753fe
Merge pull request #75923 from dalexeev/editor-rtl-selection-color
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Editor Theme: Set `selection_color` property of `RichTextLabel`
2023-04-11 19:40:59 +02:00
Rémi Verschelde
fff0ee0fc4
Merge pull request #75822 from YeldhamDev/no_multi_zero
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Remove unnecessary zero multiplications
2023-04-11 19:40:40 +02:00
Rémi Verschelde
c5d9470c7c
Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
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Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
Rémi Verschelde
5722d6e3cc
Merge pull request #75451 from bruvzg/web_mac_keys
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[Web] Detect host OS and use macOS keys on mac hosts.
2023-04-11 19:40:16 +02:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
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Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Yuri Sizov
5e6ce7826a
Prevent errors in the Inspector when looking for script icons
2023-04-11 16:51:20 +02:00
Fabio Alessandrelli
4ab0b38940
Merge pull request #75850 from rsubtil/bugfix-lsp_dap_connection_poll
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Poll LSP/DAP clients for connection status updates
2023-04-11 10:19:24 +02:00
bruvzg
a5009f4d3c
[Web] Detect host OS and use macOS keys on mac hosts.
2023-04-11 10:58:54 +03:00
Danil Alexeev
306308d957
Editor Theme: Set `selection_color` property of `RichTextLabel`
2023-04-11 10:53:42 +03:00
Yuri Sizov
a9e0226d80
Merge pull request #75780 from timothyqiu/log-sizes
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Set font sizes for various styles in editor output panel
2023-04-10 20:14:59 +02:00
kobewi
71011e0855
Adjust size of some dialogs
2023-04-10 17:04:53 +02:00
Yuri Sizov
8d887158cb
Merge pull request #75844 from KoBeWi/shy_label
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Fix method dialog label
2023-04-10 16:22:01 +02:00
Yuri Sizov
220953b625
Merge pull request #75814 from timothyqiu/connect-unicode
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Fix connect signal dialog not allowing Unicode method name
2023-04-10 13:03:00 +02:00
Yuri Sizov
5243f5cece
Merge pull request #72152 from smix8/mcd_settings_4.x
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Add Mesh ConvexDecompositionSettings wrapper
2023-04-10 12:52:23 +02:00
Yuri Sizov
271c5fad69
Merge pull request #75823 from YeldhamDev/this_was_a_thing_i_guess
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Fix bottom of `LineEdit`s in the editor being rounded
2023-04-10 12:41:17 +02:00
kobewi
aaf02ec04a
Close built-in shaders when closing scene
2023-04-09 22:10:43 +02:00
Ricardo Subtil
4be4eeea3a
Poll LSP/DAP clients for connection status updates
2023-04-09 12:36:01 +01:00
kobewi
b0eadcfbce
Initialize editor values on first launch
2023-04-09 09:52:18 +02:00
kobewi
c399d4f26c
Fix method dialog label
2023-04-09 09:45:27 +02:00
Ricardo Subtil
b8ae1c218c
Fix DAP path mismatch on Windows
2023-04-08 19:59:01 +01:00
VolTer
f587a21899
Code style improvements to text_edit and related
2023-04-08 19:33:56 +02:00
Michael Alexsander
2ea4f8bc78
Fix bottom of `LineEdit`s in the editor being rounded
2023-04-08 09:50:17 -03:00
Michael Alexsander
f057d755ab
Remove unnecessary zero multiplications
2023-04-08 09:31:05 -03:00
Haoyu Qiu
936c9e83b4
Fix connect signal dialog not allowing Unicode method name
2023-04-08 16:31:25 +08:00
fuzzy@notepc
c6a45f1031
Fix #75790 , where creating Ceil(Vector2) node in Visual Shader Editor
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crashes engine due to index out of bounds.
2023-04-08 13:30:11 +09:00
kobewi
680ed7f612
Make sure script cache is created after reimport
2023-04-07 23:34:58 +02:00
smix8
1549aeaef8
Add Mesh ConvexDecompositionSettings wrapper
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Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
2023-04-07 22:39:25 +02:00
RedworkDE
6963e84b58
Allow EditorExportPlugins to provide export options
2023-04-07 19:18:00 +02:00
Yuri Sizov
4154039832
Improve includes of EditorNode (and everything else)
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Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Rémi Verschelde
c151d3231f
Merge pull request #75760 from reduz/optimize-node-add-child-validation
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Optimize Node::add_child validation
2023-04-07 18:20:28 +02:00
Haoyu Qiu
2c0db8222a
Set font sizes for various styles in editor output panel
2023-04-07 20:01:55 +08:00
Yuri Sizov
a13635cdf8
Merge pull request #70901 from timothyqiu/tree-scroll-offset
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Add scrollbar offset theme constants to Tree
2023-04-07 13:24:01 +02:00
Juan Linietsky
223ce4fcb9
Optimize Node::add_child validation
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Adding 10k nodes is almost twice as fast.
2023-04-07 13:18:47 +02:00
Yuri Sizov
920e8067f7
Merge pull request #68091 from AThousandShips/sprite_frames_order
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Improve SpriteFrameEditor frame addition ordering
2023-04-07 13:13:41 +02:00
Haoyu Qiu
498d538578
Add scrollbar offset theme constants to Tree
2023-04-06 15:04:28 +08:00
Rémi Verschelde
49a196277f
Merge pull request #75661 from KoBeWi/no_resource_can_hide_from_the_all-seeing_popup
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Add a list of all sub-resources used in the scene
2023-04-05 22:47:48 +02:00
kobewi
5a99304251
Add a list of all sub-resources used in the scene
2023-04-05 21:01:49 +02:00
Rémi Verschelde
b8375071b0
Merge pull request #75636 from lyuma/advanced_importer_extract_textures_fix
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gltf: Remove obsolete hack to embed gltf textures in advanced import
2023-04-05 12:03:27 +02:00
Rémi Verschelde
4f4b5a2785
Merge pull request #73475 from YuriSizov/theme-is-busy-plz-come-back-later
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Add a warning when accessing theme prematurely and fix surfaced issues
2023-04-05 12:03:15 +02:00
Rémi Verschelde
c3184c614b
Merge pull request #67466 from KoBeWi/proceed
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Scene tab closing refactor
2023-04-05 12:03:00 +02:00
Yuri Sizov
e11ae937d5
Merge pull request #75653 from YuriSizov/black-eyes-like-a-dolls-eyes
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Prevent color conversion of the big Godot logo
2023-04-04 23:10:30 +02:00
Yuri Sizov
ce741df43d
Prevent color conversion of the big Godot logo
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Use an off-white color from the palette that we explicitly don't convert.
2023-04-04 20:03:19 +02:00
Yuri Sizov
fb6634248c
Merge pull request #75646 from YuriSizov/pm-my-exquisite-selection
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Improve selection handling in the project manager
2023-04-04 19:54:09 +02:00
Yuri Sizov
ada406f2f5
Merge pull request #75566 from Maran23/4-x-theme-values-affects-editor
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Fix some theme values affect the editor by setting a default value for them
2023-04-04 17:30:30 +02:00
Yuri Sizov
632423f969
Improve selection handling in the project manager
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Also clean up some unused methods and method names
2023-04-04 15:27:13 +02:00
Lyuma
bd020b7d92
gltf: Remove obsolete hack to embed gltf textures in advanced import
2023-04-03 20:28:03 -07:00
Rémi Verschelde
ef025711a6
i18n: Sync translations with Weblate
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(cherry picked from commit 9099ac39cf
)
2023-04-04 00:34:07 +02:00
kobewi
ddc8567022
Scene tab closing refactor
2023-04-03 22:19:07 +02:00
Yuri Sizov
9b500ab53c
Fix premature theme item access in editor tools
2023-04-03 18:01:11 +02:00
Rémi Verschelde
5fbbe3be0b
Merge pull request #75563 from KoBeWi/sanity
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Improve editor state initialization
2023-04-03 17:09:56 +02:00
Rémi Verschelde
5c5f065325
Merge pull request #74729 from YuriSizov/project-manager-baked-with-love
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Improve code structure, layout, and theming of the project manager
2023-04-03 17:09:09 +02:00
Rémi Verschelde
aad0759cf6
Merge pull request #72777 from aaronfranke/importer-scene-scale-cleanup
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Internal renames and cleanup in resource importer scene
2023-04-03 17:07:04 +02:00
kobewi
13c8a9890d
Improve editor state initialization
2023-04-03 16:27:19 +02:00
Rémi Verschelde
41ed64ae1c
Merge pull request #75330 from KoBeWi/make_haste_with_copy_paste
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Improve file move and copy operations
2023-04-03 16:02:45 +02:00
Rémi Verschelde
4779d4f695
Merge pull request #75298 from KoBeWi/supersonic_filesystem
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Refresh filesystem when saving remote branch
2023-04-03 16:01:57 +02:00
Rémi Verschelde
632491f6da
Merge pull request #74682 from KoBeWi/snappy_snapping
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Properly remember snapping options per-project
2023-04-03 16:01:07 +02:00
Rémi Verschelde
e359eaf451
Merge pull request #74319 from jbuck3/script-file-menu
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Re-enable script editor File menu shortcuts when the menu is hidden
2023-04-03 16:00:17 +02:00
Rémi Verschelde
7f332ec78c
Merge pull request #73249 from KoBeWi/image_for_your_inspector
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Improve Image preview in the inspector
2023-04-03 15:59:26 +02:00
Yuri Sizov
aeb4489e63
Merge pull request #75070 from jmb462/74802
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Fix commenting collapsed function issue
2023-04-03 15:38:18 +02:00
Aaron Franke
2deb8fdd45
Internal renames and cleanup in resource importer scene
2023-04-02 20:59:32 -07:00
Rémi Verschelde
726c3c1bed
Merge pull request #75559 from ajreckof/Fix-descriptions-not-showing-for-theme-properties
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Fix descriptions not showing for theme properties
2023-04-02 17:34:38 +02:00
Rémi Verschelde
11b7f552ca
Merge pull request #75523 from ronyeh/go-to-line
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Fix off-by-one issue where "Go to Line" dialog shows the incorrect line number (one less than the actual current line).
2023-04-02 17:33:03 +02:00
Rémi Verschelde
3ca684dd9b
Merge pull request #75513 from smix8/navigation_3to4_converter_4.x
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Add navigation renames to 3to4 converter
2023-04-02 17:32:35 +02:00
Marius Hanl
c0905bc0af
Fix some theme values affect the editor by setting a default value for the theme constant 'h_separation' for MenuBar and Button and a default value for the theme color 'background_color' for TextEdit
2023-04-01 16:28:28 +02:00
ajreckof
14140eb2d9
Fix descriptions not showing for theme properties
2023-04-01 13:56:55 +02:00
Yuri Sizov
ee2cc347c6
Add support for icons in GDExtension classes
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-03-31 21:39:02 +02:00
Yuri Sizov
1522762dc9
Make icons of scripted and custom classes fit the editor UI
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Also:
- Add an option to limit the icon size in PopupMenu.
This is similar to how this works in Tree and TreeItem.
- Add the same option to TabBar.
- Add a theme constant for Tree, PopupMenu, Button, and
TabBar to apply this limit on the control level.
Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
2023-03-31 21:39:02 +02:00
Yuri Sizov
9fae65404a
Streamline class icon resolution in the editor
2023-03-31 21:17:59 +02:00
Ron B. Yeh
1e9fd10f68
Fix off-by-one issue where Go to Line dialog shows the incorrect line
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number (one less than the actual current line).
2023-03-30 23:39:44 -07:00
Luke Priebe
c39cae4dcf
Prevent quoted arguments in editor/main_run_args from being split at spaces
2023-03-30 19:53:19 -05:00
smix8
0c1e585a1d
Add navigation renames to 3to4 converter
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Adds navigation renames to 3to4 converter.
2023-03-30 23:50:02 +02:00
Ninni Pipping
83d85048ea
Improve SpriteFrameEditor frame addition ordering
2023-03-30 18:56:46 +02:00
Yuri Sizov
d2c10575bb
Merge pull request #75426 from timothyqiu/auto-translate
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Turn off auto translate for some editor controls
2023-03-30 18:30:32 +02:00
Yuri Sizov
2b49c38566
Merge pull request #75443 from akien-mga/threen-times-the-charm
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Project converter: Remove Tween properties/signals from renames
2023-03-30 18:29:04 +02:00
kobewi
2fcfef15da
Don't allow selecting nodes without owner
2023-03-30 16:52:22 +02:00
Rémi Verschelde
0171037e0a
Project converter: Remove Tween properties/signals from renames
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The Tween class in Godot 3 is fully incompatible with Godot 4, there's no point
doing these renames. It also makes it harder to use Threen, my (currently WIP)
forward-port of the Godot 3 Tween to Godot 4.
2023-03-29 07:32:58 +02:00
Yuri Sizov
23394bebed
Merge pull request #75361 from kleonc/tile-set-atlas-merging-crash-fix
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`TileSet` editor `AtlasMergingDialog` crash fix
2023-03-28 20:35:39 +02:00
kleonc
c72b09639a
TileSet editor AtlasMergingDialog crash fix
2023-03-28 20:07:26 +02:00
Haoyu Qiu
26553be424
Turn off auto translate for some editor controls
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* Scene tab
* Animation name list in Animation panel
* Feature profile name list in Editor Feature Profile dialog
* Layout names in editor layout menu
* Subresource list in Inspector dock
* Resource type shown in EditorResourcePicker
* Enum dropdowns in inspectors: We'll eventually allow auto translating
these after implementing a way to opt-out auto translation on a
property-by-property basis and a way to extract enumerators.
2023-03-28 23:18:32 +08:00
Yuri Sizov
f818d2b98f
Merge pull request #75141 from rcorre/rrc/dialog-pos
2023-03-28 10:54:37 +02:00
Haoyu Qiu
5a5fd33e42
More i18n improvements
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* Make placeholder in editor layout dialog translatable.
* Make messages in scene import settings dialog translatable.
* Mark theme override property categories for translation.
2023-03-27 22:24:01 +08:00
Ryan Roden-Corrent
894ce41180
Apply clamp_to_embedder on parent resize and popup.
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Fixes #75084 .
The clamp_to_embedder setting was added in 8be16e0704
,
but was not set on any of the in-editor dialogs.
This patch sets `clamp_to_embedder` on editor dialogs so they cannot be dragged out of the frame.
This also modifies `clamp_to_embedder` so a window is clamped to the bounds of an embedder when
it pops up and when the parent is resized.
2023-03-27 07:08:29 -04:00
Yuri Sizov
b57f3c2e67
Merge pull request #75331 from KoBeWi/remove_removed_plugins
...
Remove disabled plugins from active plugins
2023-03-27 11:42:33 +02:00
Yuri Sizov
ee68e4e29a
Merge pull request #75381 from timothyqiu/add-height
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Make Add Scene button the same height as scene tabs
2023-03-27 11:22:20 +02:00
Haoyu Qiu
8ab11127bc
Make Add Scene button the same height as scene tabs
2023-03-27 16:13:17 +08:00
Haoyu Qiu
66b325b728
Fix height of subresource button in Inspector
2023-03-27 15:12:23 +08:00
RedMser
ed960453b7
Make solving project setting errors easier
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Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
kobewi
0b8b37c35d
Remove disabled plugins from active plugins
2023-03-25 21:12:47 +01:00
kobewi
4941d5f534
Improve file move and copy operations
2023-03-25 20:58:37 +01:00
Yuri Sizov
5922b2149e
Merge pull request #71868 from YeldhamDev/filediag_invalidate_deferred
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Defer invalidation on FileDialog nodes
2023-03-25 19:48:42 +01:00
Yuri Sizov
08f79a894f
Merge pull request #75244 from nikitalita/nikitalita-patch-1
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Fix `ResourceImporterLayeredTexture::import()` `high_quality` type
2023-03-25 19:47:40 +01:00
Jean-Michel Bernard
68ad3338ef
Fix commenting collapsed function issue
2023-03-25 18:43:16 +01:00
nikitalita
68a6505f41
Fix ResourceImporterLayeredTexture::import() high_quality type
2023-03-25 10:27:15 -07:00
Michael Alexsander
fc3d9d9d46
Defer invalidation on FileDialog nodes
2023-03-25 14:24:46 -03:00
kleonc
e8900a2cac
Fix OBJ mesh importer smoothing handling
2023-03-25 11:39:00 +01:00
kobewi
f289e74966
Refresh filesystem when saving remote branch
2023-03-24 19:38:08 +01:00
Ninni Pipping
ff127ba57e
Fix trim when importing WAV
2023-03-23 16:19:20 +01:00
Ninni Pipping
c04c69b903
Do not use editor setting for FileDialog hidden files
2023-03-22 16:27:06 +01:00
Hugo Locurcio
f575ca09ae
Add property hints for debugger/profiler editor settings
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This also adds descriptions for those settings.
2023-03-22 01:07:31 +01:00
bruvzg
d72b563250
Add GDScript `to_wchar_buffer` and `get_string_from_wchar` functions.
2023-03-21 15:39:54 +02:00
Yuri Sizov
6e5713cc96
Merge pull request #74982 from kleonc/tile-map-editor-fix-preview-transforms
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TileMapEditor Fix preview rendering and transform calculations
2023-03-20 16:26:40 +01:00
bruvzg
09465f3fe6
Remove (or make verbose only) various debug prints.
2023-03-20 08:14:18 +02:00
Rémi Verschelde
7752b52aa3
Merge pull request #74684 from clayjohn/export-tex
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Delete unused compression formats from .import files when exporting
2023-03-19 00:06:04 -07:00
Markus Sauermann
8836f2160a
Move call of `push_unhandled_input` from `Window` to `Viewport`
...
This solves the problem, that mouse events get sent to SubViewports
even if they are outside of the visible area of the SubViewport.
This changes makes SubViewportContainer::unhandled_input redundand.
Shortcut Events now need to be distributed via push_input, in order for
them to be able to reach SubViewports.
2023-03-17 19:22:24 +01:00
Yuri Sizov
d418def752
Merge pull request #74564 from YuriSizov/inspector-is-simple-you-see-there-is-a-key-and-we-set-it-and-we-propagate-it-and-it-just-works
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Update property keying state without a full Inspector rebuild
2023-03-16 17:42:31 +01:00
kleonc
224c66324b
TileMapEditor Fix preview rendering and transform calculations
2023-03-16 14:52:38 +01:00
Yuri Sizov
d4c3cc4146
Improve drawing and layout logic of the project list in the Project Manager
2023-03-16 12:36:27 +01:00
Yuri Sizov
aa47427cc7
Improve theming support in the Project Manager
2023-03-16 12:36:26 +01:00
Yuri Sizov
10420f91ba
Reorganize ProjectManager code to be more idiomatic
2023-03-16 12:36:26 +01:00
Yuri Sizov
f2ea991792
Reorganize context menu in FileSystem dock to put more used options higher
2023-03-16 12:26:47 +01:00
Yuri Sizov
ac2e82463c
Merge pull request #74114 from dalexeev/editor-help-enable-context-menu
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Enable `RichTextLabel` context menu if selection is enabled
2023-03-16 12:19:05 +01:00
Yuri Sizov
1182b6eaaa
Merge pull request #74626 from KoBeWi/one_line_that_changes_the_fate
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Select the newly duplicated file
2023-03-16 12:17:40 +01:00
Haoyu Qiu
cb0fa0ed7b
Fix error when opening Inspector's dots menu
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When the inspector is empty, opening the "extra resource options" menu
produces a error:
> Condition "current_res.is_null()" is true.
Opening the mneu with no current resource is valid use case, so
`ERR_FAIL_COND` should not be used.
2023-03-16 15:06:57 +08:00
clayjohn
45a26ff292
Disallow creating a project in the Home or Documents folder
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Also don't prompt users to delete the project folder for now.
This is a temporary fix to ensure that users do not delete their entire home folders by mistake
2023-03-15 16:38:30 -07:00
Ninni Pipping
ad769903b0
Fix type check in AnimationTrackKeyEdit for methods
2023-03-15 19:32:27 +01:00
Yuri Sizov
0c30a43d13
Merge pull request #63130 from snailrhymer/copy-duplication-fix
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Stop pasted child nodes being assigned an owner when previously unowned
2023-03-15 16:36:46 +01:00
Yuri Sizov
eada333a0c
Merge pull request #67590 from cooperra/rename-node-undoredo-context-fix
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Have the Rename Node action use the targeted Node for undo/redo context
2023-03-15 16:32:45 +01:00
Yuri Sizov
f08ffdc372
Merge pull request #74869 from fahadshihab/master
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Added drag and drop support for shader include files in shader editor
2023-03-15 16:17:50 +01:00
SnailRhymer
526d299623
Stop pasted child nodes being assigned an owner when previously unowned
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Make copy and pasting match duplication's ownership transferral behavior by storing ownership information in the duplicated nodes on the node clipboard, then checking that information when setting owners for pasted nodes.
2023-03-15 16:12:51 +01:00
Robbie Cooper
907ba0d8f2
Have the Rename Node action use the targeted Node to determine the current undo/redo context
...
Formerly, we deduced context implicitly, but this failed and always used the global context instead of the context of the scene containing the Node.
This happened because the first argument to `add_do_method`, the SceneTreeEditor, is a descendant of Node and outside the current game scene's tree (it's part of the editor instead). This led the code in `EditorUndoRedoManager::get_history_id_for_object` to choose global context.
My solution is to explicitly use the renamed Node to deduce our context because it will always be in the current scene in this situation.
Fixes #67276
2023-03-15 16:03:30 +01:00
Yuri Sizov
3596443de1
Merge pull request #74727 from AThousandShips/project_settings
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Exposing more project settings for documentation
2023-03-15 15:59:10 +01:00
Yuri Sizov
473116ce85
Merge pull request #74735 from KoBeWi/fav_template_place
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Remember directory when installing templates file
2023-03-15 15:55:20 +01:00
Yuri Sizov
5dd52f47b1
Merge pull request #74795 from KoBeWi/MassNodeEdit
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Fix MultiNodeEdit not cleared after deleting nodes
2023-03-15 15:39:13 +01:00
Yuri Sizov
f9125e6cf1
Merge pull request #74660 from and-rad/shader-editor-trim-whitespace
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Shader editor trims trailing whitespace if set in editor settings
2023-03-15 15:05:39 +01:00
Fahad Shihab
e5601b517e
Added drag and drop support for shaderinclude
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Dragging and dropping now works for shader include file.
2023-03-15 19:24:35 +05:30
Yuri Sizov
3bd5ba3bfe
Merge pull request #74624 from Maran23/converter-theme-overrides
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Add conversion for common Theme Overrides
2023-03-15 14:34:53 +01:00
Ninni Pipping
bd30847e59
Exposing more project settings for documentation
2023-03-15 14:25:40 +01:00
Yuri Sizov
f2eb40d8a4
Merge pull request #74858 from dalexeev/fix-input-event-dialog
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Fix `InputEventConfigurationDialog` modifies original event
2023-03-15 13:32:17 +01:00
Yuri Sizov
2e509f426a
Merge pull request #74904 from YuriSizov/canvas-item-editor-undraw-redraw
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Make the request to redraw when clearing guides a part of UndoRedo
2023-03-15 13:31:18 +01:00
Yuri Sizov
d44d9b5e36
Merge pull request #74916 from Calinou/editor-add-bbcode-capitalization
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Add "Bbcode" -> "BBCode" editor capitalization
2023-03-15 13:30:30 +01:00
Rémi Verschelde
e5cc494fbf
i18n: Sync translations with Weblate
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(cherry picked from commit d23922ffeb
)
2023-03-15 02:31:09 +01:00
Hugo Locurcio
81858da2e6
Add "Bbcode" -> "BBCode" editor capitalization
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This property name is used in RichTextLabel.
2023-03-14 17:47:36 +01:00
Yuri Sizov
c5977064a3
Make the request to redraw when clearing guides a part of UndoRedo
2023-03-14 13:31:20 +01:00
Danil Alexeev
9fbf24fd5c
Fix `InputEventConfigurationDialog` modifies original event
2023-03-13 15:03:35 +03:00
John Veness
4505049ba6
Corrected capitalisation of macOS
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In documentation and comments, ignoring thirdparty code
2023-03-12 16:48:52 +00:00
kleonc
c49a7feae3
TileMap Fix rendering odd-sized tiles
2023-03-12 16:20:38 +01:00
kobewi
fbffd686e2
Fix MultiNodeEdit not cleared after deleting nodes
2023-03-11 22:46:31 +01:00
Rémi Verschelde
da955dbba9
Merge pull request #74734 from YuriSizov/debugger-i-see-your-true-colors
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Make sure Script Debugger is updated with the editor theme
2023-03-10 22:48:42 +01:00
Yuri Sizov
68c18c0e2b
Improve logic related to editing audio buses (and prevent crashes)
2023-03-10 22:24:18 +01:00
kobewi
551b6965ec
Remember directory when installing templates file
2023-03-10 18:18:30 +01:00
Yuri Sizov
239eb31c90
Make sure Script Debugger is updated with the editor theme
2023-03-10 18:16:00 +01:00
Marius Hanl
a40f559fe2
Add conversion for common Theme Overrides
2023-03-10 16:32:35 +01:00
Rémi Verschelde
d8e242cba8
Merge pull request #74710 from yedpodtrzitko/yed/layers-clear-filter
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Clear filter in Project Settings when opening Layer Names
2023-03-10 14:07:02 +01:00
Rémi Verschelde
d9da625f85
Merge pull request #74693 from clayjohn/converter-xform
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Add parentheses around arguments when converting xform
2023-03-10 14:05:51 +01:00
yedpodtrzitko
e13bcf5b84
clear filter input in Project Settings when opening Layers
2023-03-10 20:18:37 +08:00
clayjohn
3ee5fbdb73
Add parentheses around arguments when converting xform
2023-03-09 15:04:04 -08:00
clayjohn
dec86164e1
Delete unused compression formats from .imoprt files when exporting
2023-03-09 13:20:38 -08:00
kobewi
84a5a3d38e
Select the newly duplicated file
2023-03-09 21:31:12 +01:00
Ninni Pipping
3de5332fcb
Document `editor/naming/scene_name_casing` setting
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Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.
2023-03-09 21:17:49 +01:00
kobewi
45b47d5584
Properly remember snapping options per-project
2023-03-09 21:12:26 +01:00
Andreas Raddau
1566b402c1
Shader editor trims trailing whitespace if set in editor settings
2023-03-09 17:27:23 +01:00
Rémi Verschelde
11ad6a4889
Merge pull request #74637 from timothyqiu/pardon
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Add missing TTRs in tiles editor and array inspector
2023-03-09 12:20:46 +01:00
Rémi Verschelde
009bdc587c
Merge pull request #74634 from Haydoggo/floating-dock-error-fix
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Fix errors when closing floating docks
2023-03-09 12:20:22 +01:00
Rémi Verschelde
c69ec6557c
Merge pull request #74615 from YuriSizov/editor-prevent-corruption-when-saving-resources
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Prevent cache corruption when saving resources in the editor
2023-03-09 12:18:55 +01:00
Haoyu Qiu
bef7f14885
Add missing TTRs in tiles editor and array inspector
2023-03-09 14:38:54 +08:00
Hayden Leete
21578e0bb4
Fix errors when closing floating docks
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dock->get_index() on line 4463 was not behaving as expected
due to dock having an internal sibling, so now we just get the
index excluding internal nodes.
line 4742 would throw an error if you made multiple docks
floating then redocked the end docks first, but no longer
2023-03-09 17:00:50 +13:00
Yuri Sizov
496bd94c21
Prevent cache corruption when saving resources in the editor
2023-03-08 19:46:55 +01:00
Yuri Sizov
9b9bb418cb
Merge pull request #74591 from Haydoggo/floating-file-dock-crash-fix
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fix crash when showing file in FileSytem dock
2023-03-08 15:04:00 +01:00
Rémi Verschelde
bed6c1dc49
Merge pull request #74601 from rcorre/fix-local-transform
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Don't unset local_coords on starting transform.
2023-03-08 14:08:08 +01:00
Ryan Roden-Corrent
d3d1223b97
Don't unset local_coords on starting transform.
...
This fixes a bug introduced by 806425621c
, where dragging the gizmo no longer respected local transforms.
I'm not sure why I called set_local_coords_enabled(false) in _compute_edit. Removing this line seems to fix gizmo-dragging local transforms, without breaking anything else.
I also noticed that confirming a transform leaves the gizmo axis lines on the screen. This is fixed by calling update_transform_gizmo after clearing the edit mode/instant flags, so update_transform_gizmo knows not to render any axes.
2023-03-08 07:13:37 -05:00
Haoyu Qiu
ac7a4f6e87
Fix coloring of the renderer options button
2023-03-08 19:12:43 +08:00
Hayden Leete
c4d1513e15
Fix crash when revealing file in floating FileSystem Dock
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When selecting "Show in FileSystem" from the context menu of a resource
in the inspector, the engine would crash if the FileSystem dock was
floating because it was trying to focus the FileSystem tab, but floating
docks don't use Tab Containers. This commit makes the FileSystem dock's
window grab focus instead if it's floating.
2023-03-08 22:06:25 +13:00
Rémi Verschelde
bf6b6b18f3
Merge pull request #74551 from YuriSizov/theme-abyss-looks-back-at-you
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Generate empty textures for theme icons if the SVG module is disabled
2023-03-08 08:57:47 +01:00
Rémi Verschelde
540c8eb095
Merge pull request #74547 from YuriSizov/theme-wait-you-dropped-font-size
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Add missing handler for removing font sizes in Themes
2023-03-08 08:57:24 +01:00
Rémi Verschelde
0f1480273b
Merge pull request #74524 from rcorre/3to4-renames
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Add some missing renames to 3to4 tool.
2023-03-08 08:56:37 +01:00
Yuri Sizov
f68eb4a967
Update property keying state without a full Inspector rebuild
2023-03-07 18:41:54 +01:00
Yuri Sizov
64215ad119
Generate empty textures for theme icons if the SVG module is disabled
2023-03-07 15:31:19 +01:00
Yuri Sizov
5a3dbea3ed
Add missing handler for removing font sizes in Themes
2023-03-07 13:42:42 +01:00
Rémi Verschelde
4cdb3e3274
Merge pull request #74401 from stmSi/fix-search-results-cannot-goto-builtin-script-line
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Fix `Find in Files` Search Results cannot open builtin script
2023-03-07 12:05:08 +01:00
Rémi Verschelde
faf0be741a
Merge pull request #74068 from the-sink/guide_redraw
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Redraw 2D viewport when guides are cleared
2023-03-07 12:04:48 +01:00
Rémi Verschelde
c3c425c25f
Merge pull request #71156 from EricEzaM/71113-cancelling-node-selection-with-escape-breaks-shape-editing-undo
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Fix cancelling selection (pressing escape) while gizmo editing making uncommitted changes.
2023-03-07 12:03:42 +01:00
Rémi Verschelde
e404a7a8ee
Merge pull request #59443 from rcorre/blender-xform-local-space
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Disable local space for blender transforms.
2023-03-07 12:00:17 +01:00
Rémi Verschelde
ff58c41193
Merge pull request #74495 from hakro/fix-signal-pick-reload-builtin-methods
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Reload built in script to get its methods on signal connection
2023-03-07 10:33:54 +01:00
Rémi Verschelde
281a5c9e35
Merge pull request #74213 from timothyqiu/friendly-pot
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Improve POT Generation dialog
2023-03-07 10:33:06 +01:00
Rémi Verschelde
73f9fca1e8
Merge pull request #74515 from Maran23/converter-vector2-tangent-orthogonal
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Add conversion for `Vector2` `tangent()` -> `orthogonal()`
2023-03-07 08:40:31 +01:00
Rémi Verschelde
f36874e79d
Merge pull request #74513 from Maran23/converter-open-simplex-noise
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Convert `OpenSimplexNoise` to `FastNoiseLite`
2023-03-07 08:40:07 +01:00
Rémi Verschelde
b8126b18dc
Merge pull request #73429 from bruvzg/macos_no_sc
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[macOS] Re-add support for the _sc_ inside app bundle.
2023-03-07 08:36:51 +01:00
Ryan Roden-Corrent
6b17c2b6e7
Add some missing renames to 3to4 tool.
...
MultiplayerPeerExtension isn't an exact replacement for
NetworkedMultiplayerCustom, but at least it gets you moving in the right direction.
Engine.editor_hint couldn't be fixed by the renames map, because you have to add a `()` at the end.
2023-03-06 18:53:55 -05:00
Marius Hanl
da4ec87673
Add conversion for Vector2 method tangent() -> orthogonal()
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For C# also: Perpendicular() -> Orthogonal()
2023-03-06 22:41:52 +01:00
Marius Hanl
862296273b
Convert OpenSimplexNoise to FastNoiseLite
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- class name and octaves property
2023-03-06 22:19:35 +01:00
stmSi
f1f4c5b10b
Fix `Find in Files` Search Results cannot open builtin script
2023-03-07 02:49:14 +06:30
Rémi Verschelde
f17864eab0
Merge pull request #74482 from AThousandShips/property_selector_fix
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Fix type icons in `PropertySelector`
2023-03-06 16:22:37 +01:00
Ninni Pipping
ca86d53e7f
Fix type icons in `PropertySelector`
...
And adding a check to prevent future issues.
2023-03-06 16:21:25 +01:00
Hakim
5aa8b9ee61
Reload built in script to get its methods on signal connection
2023-03-06 16:20:30 +01:00
Rémi Verschelde
9ae2f30afb
Merge pull request #74432 from rcorre/3to4-tool
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Move tool declarations to top in 3to4.
2023-03-06 16:14:57 +01:00
Rémi Verschelde
65bf56b2c0
Merge pull request #74355 from tlobig/patch-1
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remove incorrect rename of get_used_cells_by_id
2023-03-06 16:14:28 +01:00
Ryan Roden-Corrent
9a474fb99f
Move tool declarations to top in 3to4.
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In godot3, `tool` can follow keywords like `extends` and `class_name`
In godot4, `@tool` must be the first line in the file.
2023-03-06 06:34:56 -05:00
Danil Alexeev
06c7940a5a
Enable `RichTextLabel` context menu if selection is enabled
2023-03-06 13:18:36 +03:00
Rémi Verschelde
6941ffaef3
Merge pull request #74293 from akien-mga/fbx-dialog-disable-importer
...
FBX: Disable importer when canceling FBX2glTF setup
2023-03-06 10:55:21 +01:00
Rémi Verschelde
9fa320852e
Merge pull request #74460 from KoBeWi/undo_mergundo
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Fix EditorUndoRedoManager's handling of MERGE_ENDS
2023-03-06 10:53:22 +01:00
Rémi Verschelde
2a5fc1fe6c
Merge pull request #74306 from dalexeev/gds-var-colon-style
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Fix GDScript code style regarding colon
2023-03-06 10:49:11 +01:00
kobewi
38c50b4ed3
Fix EditorUndoRedoManager's handling of MERGE_ENDS
2023-03-06 10:40:45 +01:00
Marius Hanl
8cf7ac3a45
Project Converter: Do not convert lines that start with a comment
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Lines that start with # or // are ignored
2023-03-06 09:12:40 +01:00
Danil Alexeev
ea5fd3d732
Fix GDScript code style regarding colon
2023-03-05 17:03:20 +03:00
Rémi Verschelde
22ae1e499d
Merge pull request #74354 from rcorre/3to4-init
...
Correct superclass constructors in 3to4.
2023-03-05 13:29:49 +01:00
Rémi Verschelde
b7c02007fb
Merge pull request #74251 from MarcusElg/positiongroup
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Fix Camera2D position smoothing properties not being grouped
2023-03-05 13:25:33 +01:00
Ryan Roden-Corrent
53a00abb11
Correct superclass constructors in 3to4.
...
Fixes #70542 .
The 3to4 conversion tool was not handling superclass constructors.
We should translate the godot3 syntax:
```gdscript
func _init(a,b,c).(a,b,c):
pass
func _init(a,b,c):
super(a,b,c)
```
Originally, the _init conversion was intended to remove `void` return types from _init functions, as this was disallowed due to #50589 .
As that was resolved by #53366 , I removed that part of the conversion logic. If a void return type is present on a constructor, the converter now leaves it.
Here's a sample diff from my own project:
```diff
@@ -103,10 +105,11 @@ class Real:
class Text:
extends Setting
- var choices: PoolStringArray
- var value: String setget set_value, get_value
+ var choices: PackedStringArray
+ var value: String : get = get_value, set = set_value
- func _init(section: String, key: String, default: String, choice_list: Array).(section, key, default) -> void:
+ func _init(section: String, key: String, default: String, choice_list: Array) -> void:
+ super(section, key, default)
choices = choice_list
func normalize(val):
@@ -129,9 +132,10 @@ class Text:
class Boolean:
extends Setting
- var value: bool setget set_value, get_value
+ var value: bool : get = get_value, set = set_value
- func _init(section: String, key: String, default: bool).(section, key, default) -> void:
+ func _init(section: String, key: String, default: bool) -> void:
+ super(section, key, default)
pass
```
2023-03-04 08:03:24 -05:00
Thomas Lobig
d6a2197b3d
remove incorrect rename of get_used_cells_by_id
...
renaming get_used_cells_by_id to get_used_cells is not only unecessary, it introduces hard to debug issues
2023-03-04 13:09:17 +01:00
Danil Alexeev
2edf1bd76a
Use nearest with mipmaps texture filter in SpriteFrames editor plugin
2023-03-04 08:48:49 +03:00
Marcus Elg
a835dfd96d
Fix Camera2D position smoothing properties not being grouped
2023-03-03 19:28:39 +01:00
James Buck
de49bec30e
Re-enable script editor File menu shortcuts when the menu is hidden
2023-03-03 12:14:51 -06:00
Rémi Verschelde
d81e6ee024
FBX: Disable importer when canceling FBX2glTF setup
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Pretty hacky solution but it's better than an infinite loop.
All this import setup needs to be redone, it's very difficult to properly
bail out from an invalid import without triggering reimport loops.
Also fix underline not visible at default editor scale in LinkButton.
Fixes #73319 .
2023-03-03 13:53:03 +01:00
Haoyu Qiu
584136271c
Improve POT Generation dialog
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* Avoid "property not found" warnings when adding a file for the first
time.
* When no file is added, disable the Generate POT button instead of
printing a warning.
2023-03-03 18:18:58 +08:00
Rémi Verschelde
743c86768a
Merge pull request #74237 from AThousandShips/convert_keycode
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Add keycode project conversion
2023-03-03 11:09:03 +01:00
Rémi Verschelde
e005da9717
Merge pull request #74232 from rcorre/3to4-whitespace
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Don't strip whitespace when converting 3to4.
2023-03-03 11:07:52 +01:00
Rémi Verschelde
540b17874e
Merge pull request #73685 from Calinou/textureregion-polygon-editors-default-pot-grid-size
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Use 8×8 default grid size for TextureRegion and 2D polygon editors
2023-03-03 11:03:17 +01:00
Rémi Verschelde
d76c1c4f45
Merge pull request #73651 from hakro/editor-freelook-physical-shortcuts
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Use physical shortcuts for freelook navigation in the editor
2023-03-03 11:02:53 +01:00
Rémi Verschelde
eafc88c835
Merge pull request #73514 from AThousandShips/tile_origin_fix
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Fix TileSetEditor paiting texture_origin Vector2i
2023-03-03 11:02:24 +01:00
Ryan Roden-Corrent
d3684e662f
Don't strip whitespace when converting 3to4.
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Fixes #74204 .
The style guide says
> Always use one space around operators and after commas
The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.
For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.
However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.
Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.
2023-03-02 18:00:19 -05:00
Ninni Pipping
fec630f360
Add keycode project conversion
2023-03-02 15:24:00 +01:00
Ninni Pipping
fb317546fe
Fix TileSetEditor paiting texture_origin Vector2i
2023-03-02 12:06:27 +01:00
Rémi Verschelde
7e11cc8aa0
Merge pull request #74039 from daBlesr/tilemap-remember-previosuly-selected-tile
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Remember previously selected TileMap tile.
2023-03-02 11:41:48 +01:00
Rémi Verschelde
0885e4b931
Merge pull request #73365 from bruvzg/no_transient_children
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Automatically reparent editor message dialogs to avoid error spam.
2023-03-02 11:41:17 +01:00
Rémi Verschelde
c46716118f
Merge pull request #74017 from SaracenOne/fix_toaster_notification_flicker
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Stop toaster notification circle flickering
2023-03-02 11:24:14 +01:00
Rémi Verschelde
f61da1e380
Merge pull request #74057 from bruvzg/fix_multi_arch_gde_export
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Fix GDExtensions library export when multiple architectures are set.
2023-03-02 11:21:45 +01:00
Rémi Verschelde
f033cd630f
Merge pull request #74158 from timothyqiu/whats-your-name
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Fix dock name lost translation after layout change
2023-03-02 11:18:40 +01:00
Haoyu Qiu
e03bfd6f7f
Fix "Convert Full Project" button not translated
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Also fixes a typo in the CHANGELOG.
2023-03-02 16:19:30 +08:00
Haoyu Qiu
43bf0ca8d2
Fix dock name lost translation after layout change
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* After you click in the dock select panel
* After you load an editor layout
2023-03-01 22:18:51 +08:00
Rémi Verschelde
2f34a35722
i18n: Sync translations with Weblate
2023-03-01 00:11:39 +01:00
Niels Drost
66374c8dce
TileSet editor was out of sync with TileMap and incorrectly overwrote old selected TileSet after an edit call with a null pointer.
2023-02-28 22:30:46 +01:00
the-sink
0c051f41b1
Redraw 2d viewport when guides are cleared
2023-02-27 09:03:56 -08:00
Gilles Roudière
1a2caf28e3
Fix a crash in the GLB importer
2023-02-27 17:24:03 +01:00
bruvzg
c2d678a924
Fix GDExtensions library export when multiple architectures are set.
2023-02-27 17:00:38 +02:00
Rémi Verschelde
7cf1ec1cd4
Add 3-to-4 renames for project settings in project.godot
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In the ConfigFile format, the first subpath is the category and is not part
of the line that the regex would match.
Fixes #66125 .
2023-02-27 13:34:35 +01:00
Rémi Verschelde
6eb25f238f
Cleanup 3-to-4 renames, prevent common words replacements
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Fixes #73505 .
Fixes #73996 .
2023-02-27 13:14:22 +01:00
SaracenOne
ab61624c78
Stop toaster notification circle flickering when notifications are all hidden.
2023-02-27 02:33:49 +00:00
Rémi Verschelde
0cd1483132
Merge pull request #73959 from clayjohn/GL-mobile-warnings
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Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 21:39:06 +01:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
stmSi
656cdf121a
Fix Filter Files shortcut input is not properly handling
2023-02-26 20:04:27 +06:30
Rémi Verschelde
c6443e9a4e
Merge pull request #73954 from KoBeWi/BugEx
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Fix wrong OS regex in project converter
2023-02-26 14:28:17 +01:00
Thomas Lobig
dbb5e377fb
Converter: Rename 3.x Vector2 clamped to limit_length
2023-02-26 13:41:26 +01:00
kobewi
0ba6e36e40
Fix wrong OS regex in project converter
2023-02-26 13:02:57 +01:00
smosages
786ad514df
Move ShaderWarning definitions into rendering_server
2023-02-25 12:14:25 +01:00
Rémi Verschelde
75c0027e5a
Merge pull request #73887 from nklbdev/master
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fix typo `set_polygon` in GenericTilePolygonEditor
2023-02-25 01:01:26 +01:00
nklbdev
834a6c5983
fix typo `set_polygon` in GenericTilePolygonEditor
2023-02-25 00:57:34 +05:00
bruvzg
cebfc02d6f
Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way.
2023-02-24 21:17:05 +02:00
Rémi Verschelde
eec165e1f5
i18n: Sync translations with Weblate
2023-02-24 14:43:04 +01:00
Rémi Verschelde
cd699fedd8
Merge pull request #73855 from CheesecakeCG/scene-import-animationlibrary-tab-fix
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Fix settings not appearing for Animation Libraries in the Scene Import window
2023-02-24 14:00:18 +01:00
hare_ware
f3095b7c9d
Fix settings not appearing for Animation Libraries in the Scene Import window
2023-02-23 21:38:50 -05:00
Gordon MacPherson
e395eaf447
Fix editor resource preview deadlocking with --headless mode
2023-02-23 20:57:19 +00:00
Rémi Verschelde
e10a15fc19
Export: Default to exporting S3TC + BPTC for PC platforms
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This is now required after #72031 when using HDRs.
Could have further cleanup as I think these import options may not be needed
at all anymore, and etc/etc2 support doesn't seem to make much sense.
Likewise, the hardcoded "s3tc" in `get_platform_features` could maybe be
removed. But this is material for after 4.1.
Fixes #73789 .
2023-02-23 18:42:28 +01:00
Rémi Verschelde
13382a88df
Merge pull request #73814 from lyuma/importer_mesh_convex
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import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
2023-02-23 13:55:43 +01:00
Rémi Verschelde
a5e944661d
Merge pull request #73775 from SaracenOne/fix_node_ownership_on_scene_update_addition
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Fix ownership bug on ancestor nodes when scene is reimported
2023-02-23 13:53:47 +01:00
Rémi Verschelde
873c50732d
Merge pull request #73687 from Calinou/editor-convex-import-fix-max-convex-hulls-crash
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Add a property hint to fix crash when setting max convex hulls below 0
2023-02-23 13:53:24 +01:00
Hugo Locurcio
7899726b98
Add a property hint to fix crash when setting max convex hulls below 0
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Generating less than 1 convex hull is not valid anyway.
2023-02-23 13:51:12 +01:00
Lyuma
51a4fe1d53
import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
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Implements create_convex_shape in ImpoterMesh.
Note: ImporterMeshInstance3D::get_mesh() is safe.
The only dangerous function with side effects is ImpoterMesh::get_mesh()
2023-02-23 11:55:28 +01:00
Lyuma
cb35471cb0
import: Pass the correct defaults to generated collision shapes.
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Solves incorrect defaults, as well as applied scale failing to apply.
The default values are removed, and they differ from collision shape defaults
These values must match the defaults defined in resource_importer_scene.cpp
2023-02-23 03:03:04 +01:00
Rémi Verschelde
02583ddde8
Merge pull request #72460 from Calinou/project-manager-disable-incompatible-rendering-methods
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Disable incompatible rendering methods in the project manager
2023-02-22 22:47:07 +01:00
Hugo Locurcio
8ebc5b2875
Disable incompatible rendering methods in the project manager
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The project manager can now only create projects that use a rendering
method compatible with the current platform. Rendering methods that
are disabled at build-time are also grayed out (only for OpenGL).
While it is possible in theory to create a project using Forward+
on web (thanks to the automatic fallback),
it will look different once edited on a desktop platform.
2023-02-22 19:57:17 +01:00
George Marques
554b55ae74
Load script for addons without cache
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Since they are postponed sometimes due to transient script errors, it
needs to try again without the cache to compile the script again
instead of using the failed one.
2023-02-22 15:52:36 -03:00
SaracenOne
7bbd7833de
Fix ownership bug on ancestor nodes when scene is reimported.
2023-02-22 18:21:14 +00:00
bruvzg
4593ad23fd
Add some missing EditorFileDialog methods and properties.
2023-02-22 11:55:08 +02:00
Rémi Verschelde
ba5a70ccc9
Merge pull request #73708 from davicr/output_font_setting_fix
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Add Output font size in Theme regeneration conditions
2023-02-22 10:14:52 +01:00
Rémi Verschelde
0a15f51617
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
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Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 10:13:57 +01:00
Rémi Verschelde
c86f18698e
Merge pull request #73726 from KoBeWi/parenting_problems
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Fix Polygon3DEditor parenting errors
2023-02-22 10:13:13 +01:00
Rémi Verschelde
e0cba314b9
Merge pull request #73725 from RevoluPowered/implement-automatic-rename-for-import-file-root-node3d
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Implement automatic rename for Spatial to Node3D in .import files using 3 to 4 conversion utility
2023-02-22 10:13:08 +01:00
Rémi Verschelde
91aed4b9b5
Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_main
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Enable granular control of touchscreen related settings
2023-02-22 10:12:42 +01:00
Danil Alexeev
d49ac0466f
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 11:17:10 +03:00
Fredia Huya-Kouadio
445053a62d
Enable granular control of touchscreen related settings
2023-02-22 00:16:39 -08:00
kobewi
f3040be3ba
Fix Polygon3DEditor parenting errors
2023-02-22 03:17:29 +01:00
Gordon MacPherson
8a86d8411e
Implement automatic rename for project
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- Import must rename nodes/root_type="Spatial" to "Node3D":
- Resolves ownership issues with calling:
scene->replace_by(base_node);
when the original root type was Spatial.
2023-02-22 02:10:55 +00:00
Davi
21fcf657ce
Add Output font size in Theme regeneration conditions
2023-02-21 17:45:20 -03:00
kobewi
5906d6de8e
Fix line folding with multiple carets
2023-02-21 21:28:26 +01:00
Hugo Locurcio
0f73ef1df9
Use 8×8 default grid size for TextureRegion and 2D polygon editors
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Power-of-two grid sizes are more suited to most game assets.
2023-02-21 17:02:24 +01:00
bruvzg
921f3b7589
Automatically reparent editor message dialogs to avoid error spam.
2023-02-21 12:32:11 +02:00
Rémi Verschelde
6acc7f03ed
Merge pull request #73595 from KoBeWi/missingno
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Fix missing directories when exporting from cmd
2023-02-21 11:14:34 +01:00
Hakim
52de40310a
Use physical shortcuts for freelook navigation in the editor
2023-02-21 10:56:14 +01:00
bruvzg
64ba999eb1
Fix shortcut reset.
2023-02-21 08:08:53 +02:00
Rémi Verschelde
62d4d8bfc6
Merge pull request #73634 from KoBeWi/merged_into_error
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Fix tile atlas merging crash
2023-02-20 22:46:31 +01:00
bruvzg
b3c64675cc
[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input.
2023-02-20 22:02:47 +02:00
kobewi
97bd6c0539
Don't save scripts when exiting editor
2023-02-20 19:29:20 +01:00
kobewi
56251cf08c
Fix tile atlas merging crash
2023-02-20 18:22:44 +01:00
kobewi
ff42cb0d1e
Fix missing directories when exporting from cmd
2023-02-20 17:39:38 +01:00
Rémi Verschelde
410360ef04
Merge pull request #73592 from pattlebass/conversion-popup-cutoff
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Increase minsize for some Project Conversion dialogs
2023-02-20 15:41:48 +01:00
Rémi Verschelde
3e0a989bd1
Merge pull request #73237 from KoBeWi/did_you_know_that_the_maximum_branch_name_length_is_250_bytes ❔ _this_means_that_this_branch's_diff_could_probably_fit_into_its_name,_because_it's_so_ridiculously_small._Why_are_you_reading_this_btw ❔
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Fix corrupt undo after making sub-resources unique
2023-02-20 15:41:00 +01:00
pattlebass
a16dfaa39c
Increase minsize for some Project Conversion dialogs
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This is more of a workaround than a fix.
The underlying issue is that `ConfirmationDialog` doesn't always update its size
if you change its text. (or it updates it AFTER it had already popped up).
`wrap_controls` doesn't help here.
2023-02-20 15:20:55 +01:00
Rémi Verschelde
6f64349bfe
i18n: Sync translations with Weblate
2023-02-20 12:09:15 +01:00
Rémi Verschelde
4cd2aec2f0
Merge pull request #73604 from KoBeWi/make_read_only_only_if_not_already_read_only_and_make_not_read_only_only_when_is_read_only
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Apply inspector read_only only when changed
2023-02-20 11:29:05 +01:00
kobewi
860da7bc77
Apply inspector read_only only when changed
2023-02-20 09:55:06 +01:00
kobewi
21b021a705
Remove path hard-coding in editor_build_profile
2023-02-19 20:58:36 +01:00
Rémi Verschelde
f2a2e47009
Merge pull request #71398 from honix/property-revert-release-focus
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Fix property revert doesn't revert selected fields
2023-02-19 01:02:20 +01:00
Rémi Verschelde
9ccfe68d50
Merge pull request #73526 from YuriSizov/branded-project-llc
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Add a custom icon for the `project.godot` file in the `EditorFileDialog`
2023-02-19 01:01:08 +01:00
Yuri Sizov
e9c7b8d224
Merge pull request #71850 from WesleyElliott/fix-custom-node-export
2023-02-18 12:40:09 +03:00
Yuri Sizov
ed8554bff6
Merge pull request #73513 from YuriSizov/bone2d-remove-deprecated-methods
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Remove deprecated methods from Bone2D
2023-02-18 04:32:49 +03:00
Yuri Sizov
236cec0633
Add a custom icon for the `project.godot` file in the EditorFileDialog
2023-02-17 22:42:23 +01:00
Yuri Sizov
0c27edf3d9
Merge pull request #73512 from groud/fix_tilemap_dragging_selection
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Fix TileMap dragging selection
2023-02-17 23:41:56 +03:00
Yuri Sizov
28db611f0f
Merge pull request #71792 from EricEzaM/66428-changing-the-play-shortcut-gets-overwritten-every-restart
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Fix shortcuts which have feature override defined reverting to default when user changes the shortcut to be same as non-overridden.
2023-02-17 20:31:52 +03:00
Yuri Sizov
b2f63bbb43
Remove deprecated methods from Bone2D
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- also add them to the project convertor
2023-02-17 18:05:52 +01:00
Gilles Roudière
88f3d18bc6
Fix TileMap dragging selection
2023-02-17 17:55:03 +01:00
Rémi Verschelde
0f72c77cd4
Merge pull request #70788 from ZangEldor/empty_frame_name_fix
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Fixed SpriteFrame allowed entering an empty name
2023-02-17 15:30:44 +01:00
Eldor Zang
62976659b8
Set default name if SpriteFrames name is empty
2023-02-17 15:29:07 +01:00
Rémi Verschelde
7c7ba88d19
Merge pull request #66121 from Zylann/plugin_handles_edit_object_argument
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Change `_can_handle` and `_edit` virtual methods to take `Object*`
2023-02-17 15:19:12 +01:00
Yuri Sizov
37cd20b38d
Merge pull request #73220 from Mickeon/renames-more-like-retype
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Tweak comments in `renames_map_3_to_4` & reorder
2023-02-17 16:41:12 +03:00
Yuri Sizov
47e030251f
Merge pull request #73381 from KoBeWi/works_better_than_expected_huh
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Fold resources when non-main inspector exits tree
2023-02-17 16:25:18 +03:00
Marc Gilleron
d2b4e30058
Change `_can_handle` and `_edit` virtual methods to take `Object*`
2023-02-17 14:10:38 +01:00
Rémi Verschelde
f0c9ed4b55
Merge pull request #71475 from Maran23/4-x-theme-outline-affects-editor
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Fix custom theme outline settings affects the editor theme as well
2023-02-17 14:07:22 +01:00
Rémi Verschelde
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
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Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
Rémi Verschelde
3a7cb4a1e0
Merge pull request #68083 from atngames/master
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Added a signal connection to update buses editor on "bus_layout_changed"
2023-02-17 09:50:01 +01:00
bruvzg
174e0837e0
[macOS] Re-add support for the _sc_ inside app bundle. Update docs.
2023-02-17 09:55:56 +02:00
Rémi Verschelde
2824774d29
Merge pull request #69801 from nongvantinh/fix-invalid-scene-name
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Fixed scene name can be saved as extension only
2023-02-17 00:35:00 +01:00
Rémi Verschelde
2aaa6f6728
Merge pull request #69810 from trollodel/scene_importer_material_crash_fix
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Ensure that generated import IDs are unique
2023-02-17 00:34:14 +01:00
Nong Van Tinh
010ddfbc16
Prevent saving files with no name and only an extension.
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Fixes #69768 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-17 00:23:15 +01:00
rsjtdrjgfuzkfg
331dd33009
Theme Editor: fix leading styleboxes / main styles
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Recent changes in Godot cause the theme editor to become hidden when
editing a child resource. This causes a crash when editing style box
resources marked as "main styles" (= leading styleboxes in the code), as
they try to reference the currently edited theme.
This commit works around the issue by permitting the Theme Editor to
keep a reference to the most recently edited Theme. Furthermore, it adds
an assertion to avoid a similar crash in the future.
Long-term, the workaround should probably be removed when the theme editor
is fixed to remain visible while editing child resources, but I'd keep
the assertion.
2023-02-16 20:41:51 +01:00
Rémi Verschelde
d768be4199
Merge pull request #73447 from KoBeWi/3early5me
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Fix wrong font in Event Configuration
2023-02-16 18:34:55 +01:00
Rémi Verschelde
57419dcd88
Merge pull request #73440 from aXu-AP/code-editor-toggle-comment-fix
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Fix toggle comment not moving caret
2023-02-16 18:34:51 +01:00
kobewi
be03c79001
Fix wrong font in Event Configuration
2023-02-16 18:19:28 +01:00
aXu-AP
d188068caa
Fix toggle comment not moving caret
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Fix regression if caret is at the beginning of the line and comment is toggled.
2023-02-16 16:17:24 +02:00
Rémi Verschelde
9f07643c8c
Merge pull request #73361 from akien-mga/your-ints-aint-gonna-increment-themselves
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EditorProperty: Fix missing increment buttons for integers
2023-02-16 11:01:52 +01:00
Rémi Verschelde
373cbbe7b2
Merge pull request #73375 from KoBeWi/save_us_all_from_crash
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Fix Save All trying to save empty scene paths
2023-02-16 11:01:48 +01:00
Rémi Verschelde
e178042866
Merge pull request #73370 from timothyqiu/tiles-i18n
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Add missing i18n in tiles editor
2023-02-16 11:01:43 +01:00
Rémi Verschelde
02ca6689c4
Merge pull request #73369 from SaracenOne/animation_length_read_only
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Make animation length control respect read-only rules.
2023-02-16 11:01:38 +01:00
Rémi Verschelde
366b4094ec
Merge pull request #73350 from SaracenOne/node_pointer_revert_fix
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Fixes revert button on exported node properties on inherited nodes
2023-02-16 11:00:24 +01:00
kobewi
7aa3651e2b
Fold resources when non-main inspector exits tree
2023-02-15 18:20:55 +01:00
kobewi
f579c0a79f
Fix Save All trying to save empty scene paths
2023-02-15 17:29:52 +01:00
SaracenOne
919df3ac0e
Make animation length control respect read-only rules.
2023-02-15 15:13:50 +00:00
Haoyu Qiu
ccc3bdebb3
Add missing i18n in tiles editor
2023-02-15 23:08:03 +08:00
Rémi Verschelde
840675ee07
EditorProperty: Fix missing increment buttons for integers
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Fixes #73192 .
2023-02-15 15:26:46 +01:00
SaracenOne
6696a0790c
Fixes revert button on exported node properties on inherited nodes.
2023-02-15 11:40:00 +00:00
Rémi Verschelde
088d227812
Merge pull request #73340 from TokageItLab/diamond-audio
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Fix display for no-length audio stream keys
2023-02-15 09:51:58 +01:00
Silc Renew
d5e662af73
Fix display for no-length audio stream keys
2023-02-15 17:00:31 +09:00
Haoyu Qiu
0edd46e3fc
Fix editor language dropdown incomplete in some locales
2023-02-15 08:59:11 +08:00
RedworkDE
1fb2b662e1
Fix `texture_format/bptc` export option
2023-02-14 13:51:42 +01:00
Rémi Verschelde
56d78c32f7
Merge pull request #68558 from dzil123/remove_duplicate_wireframe
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Node3DEditorViewport - Remove duplicate wireframe check and cleanup
2023-02-14 13:36:52 +01:00
Rémi Verschelde
a1986729a5
Merge pull request #73277 from RandomShaper/fix_pck_errors
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Reword misleading error messages in PCK export
2023-02-14 13:35:27 +01:00
Pedro J. Estébanez
cc9c43a631
Reword misleading error messages in PCK export
2023-02-14 12:04:31 +01:00
Rémi Verschelde
76876a7337
Merge pull request #73259 from KoBeWi/spaghetti_map
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Fix some TileMap errors and crashes
2023-02-14 11:06:39 +01:00
Rémi Verschelde
bed1ebd527
Merge pull request #72259 from Paulb23/json-editing
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Support editing JSON in ScriptEditor
2023-02-14 11:04:17 +01:00
Rémi Verschelde
bfe43f69b8
Merge pull request #67707 from Cykyrios/hide-private-prop-description-in-classdoc
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Fix private properties appearing in custom class doc Property Descriptions
2023-02-14 11:03:50 +01:00
kobewi
be6d5bbba6
Fix some TileMap errors and crashes
2023-02-14 00:39:41 +01:00
Ryan Roden-Corrent
806425621c
Disable local space for blender transforms.
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Having local_space enabled when starting a transform changed the
behavior of VIEW space transforms. Now we disable local_space when
starting a blender transform (there was already logic to restore the
setting after the transform ends).
This also hides the gizmo while performing a blender transform,
otherwise the user will see it snap back and forth between the local and
global alignment. I think the transform looks cleaner with the gizmo
hidden anyways.
Fixes #59392 .
2023-02-13 18:09:44 -05:00
kobewi
390bb23675
Improve Image preview in the inspector
2023-02-13 23:03:38 +01:00
Rémi Verschelde
853c36ca0b
Merge pull request #61411 from snailrhymer/tilemap-editor-scattering
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Fix random placement behaviour in new TileMap Editor
2023-02-13 21:14:40 +01:00
Rémi Verschelde
49fd62c315
Merge pull request #67523 from zaevi/fix_ProjectManager_sorting
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Fix sorting issue in Project Manager.
2023-02-13 21:07:58 +01:00
kobewi
0c71c443ef
Fix corrupt undo after making sub-resources unique
2023-02-13 19:18:03 +01:00
Micky
e20b2f6c80
Tweak comments in `renames_map_3_to_4` & reorder
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Generally moves comments and some entries around, as well as fixing typos and miscellaneous inconsistencies.
To go more in detail on a few things:
- In comments, separate between class names and notes with "--";
- In comments, replace all "broke" with "-- Breaks"
- Moves `@GlobalScope` constants to its own group in `enum_renames`
- Move `{ "remove", "remove_at" },` underneath the Builtin Types methods.
- Move C#'s `AddNode3dGizmoPlugin` to where it should be, in alphabetical order.
- Give more details to some class renames.
- Comments out `remove` -> `remove_at`
2023-02-13 14:00:30 +01:00
Juan Linietsky
6cd587c8f4
Prevent recursive importing (hack)
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Prevents recursion when importing files due to the ill nature of EditorProgress.
The progress dialog will have to be entirely rewritten after 4.0 is out due to it being a constant source of bugs.
In the meantime, this fixes the problem.
Fixes #53871 . Supersedes #73159 .
2023-02-13 11:54:32 +01:00
Haoyu Qiu
84aee17901
Improvements and fixes based on Weblate comments
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* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
* "Inclusive" and "Self" in the profiler.
* Places where it needs the context about being an editor progress label.
* "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
* Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
* Fix duplicated "if" in the description of `signf()`.
* Fix mismatched example output in `String.operator %()`.
* Fix typo in the description of `Decal.texture_emission`.
* Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
aXu-AP
bdfb10fb98
Rework code editor multiline operations
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Fix bugs if 2 selections were on same line.
Fix bugs when selection ended at new line.
Make carets stay in place after operation and on undo.
Affects: delete lines, move lines, toggle comments, bookmarks and breakpoints.
2023-02-12 20:53:49 +02:00
MmAaXx500
aa9d2149e7
Round 2: Fix mesh library remove selected item menu option
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Previous pr: #46435
Fixes : #45969
2023-02-12 11:39:55 +01:00
Haoyu Qiu
4e36fc9777
Add more property capitalizations
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* glTF
* LODs (plural form of LOD)
* Skeleton modification algorithms: CCDIK and FABRIK
2023-02-12 15:25:39 +08:00
Rémi Verschelde
cb2e73d578
Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-build
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Clean up ProjectConverter3To4 architecture, move renames map to separate file
2023-02-11 22:05:38 +01:00
Rémi Verschelde
9f7744ee0e
Merge pull request #46435 from Hassan-A/MeshLibrary-RemoveItem-Fix
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Fix mesh library remove selected item menu option
2023-02-11 22:04:25 +01:00
Rémi Verschelde
5ba53d0b36
Merge pull request #71740 from Jummit/dict-array-missing-types
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Support signals and callables in exposed dictionaries
2023-02-11 22:04:02 +01:00
Rémi Verschelde
b601f7959b
Merge pull request #73106 from YuriSizov/editor-help-theming-2000
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Improve EditorHelp theming and make font size settings work
2023-02-11 22:01:20 +01:00
Haz
189acbee60
Fix mesh library remove selected item menu option
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Fixes #45969 .
2023-02-11 21:40:50 +01:00
Ruthger Dijt
e2a87ec28b
fix nullptr dereference in AnimationTimelineEdit
2023-02-11 20:30:11 +01:00
Yuri Sizov
dd6ac955c3
Increase default font sizes for EditorHelp
2023-02-11 20:09:57 +01:00
Yuri Sizov
0eb3b49c39
Make EditorHelp respect font size settings
2023-02-11 20:09:57 +01:00
Yuri Sizov
bbbcd77217
Make use of a theme cache in EditorHelp and ensure it's updated
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- Migrates the existing cache to the standard theme cache struct
- Moves some parts of the codebase to use cache instead of ad-hoc fetching
- Adds hooks to editor settings previously missing from theme regeneration
2023-02-11 20:09:35 +01:00
Rémi Verschelde
44b41ded82
Merge pull request #73098 from YuriSizov/editor-dont-hide-plugins
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Avoid cleaning up editor plugins when property list changes
2023-02-11 15:35:56 +01:00
Rémi Verschelde
ec55278415
Merge pull request #73092 from TokageItLab/ray-is-what
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Remove WARNING "ray: index" for debug from SkeletonEditor
2023-02-11 14:38:42 +01:00
Rémi Verschelde
0e81e2a30f
Merge pull request #73091 from TokageItLab/fix-bezier-edit-button-update
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Fix weird bezier edit button update timing in AnimationTrackEditor
2023-02-11 14:38:18 +01:00
Yuri Sizov
18d6c91e8e
Avoid cleaning up editor plugins when property list changes
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Also removes a usability hack from the Theme editor, as it doesn't work anymore,
and it confuses the Inspector.
2023-02-11 14:38:07 +01:00
Rémi Verschelde
7bcd9a1049
Merge pull request #73082 from aaronfranke/check-canvas-item
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Check for CanvasItem instead of Control and Node2D
2023-02-11 14:35:54 +01:00
Silc Renew
46645a34e3
Remove WARNING "ray: index" for debug from SkeletonEditor
2023-02-11 20:53:01 +09:00
Silc Renew
4c5bd4cb0a
Fix weird bezier edit button update timing in AnimationTrackEditor
2023-02-11 20:48:18 +09:00
Aaron Franke
be916233f9
Check for CanvasItem instead of Control and Node2D
2023-02-11 02:18:10 -06:00
heppocogne
78ea4b2f0c
Fix code editor's ColorPicker issue
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ColorPicker now supports color constants.
Modify code comments.
2023-02-11 00:14:14 +01:00
SnailRhymer
db8d308830
Fix random placement behaviour in new TileMap Editor
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Fix a bug where scattering could be set to e.g. 0.9 but a tile would still always be placed, as the check rand > 0.9 would be run on every mouse movement until it was successful.
2023-02-10 19:08:03 +01:00
Rémi Verschelde
766bb88159
Merge pull request #71691 from hcoura/res-importer-gen-physics-mesh-only-when-needed
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Fix SceneImportSettings perf issues
2023-02-10 18:46:00 +01:00
Rémi Verschelde
73c53cca81
Merge pull request #71054 from MarioLiebisch/fix-animationplayer-calltrack-strings
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Properly stringify args for Call Method Tracks
2023-02-10 18:44:29 +01:00
Rémi Verschelde
e52a2e3864
Merge pull request #73042 from akien-mga/create-project-gl_compatibility-mobile
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ProjectManager: Also set `gl_compatibility` for mobile override
2023-02-10 18:44:13 +01:00
Yuri Sizov
cd015d9ac9
Merge pull request #43111 from junkajii/master
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New icons for ParallaxBackground & ParallaxLayer
2023-02-10 19:13:53 +03:00
Rémi Verschelde
ab56e79a6a
ProjectManager: Also set `gl_compatibility` for mobile override
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It's a bit hacky as the choice mainly impacts the main setting, but there are
pre-existing overrides which supersede it. We should treat this checkbox as
the highest allowed rendering method, and replace the ones which would be
higher end (here replace `mobile` with the chosen `gl_compatibility`).
2023-02-10 15:45:52 +01:00
Rémi Verschelde
493e932c86
i18n: Sync translations with Weblate
2023-02-10 15:32:10 +01:00
Rémi Verschelde
fd55321da9
Merge pull request #73001 from SaracenOne/update_on_advanced_reimport
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Emit reimport signal in reimport_file_with_custom_parameters method
2023-02-10 15:07:07 +01:00
Rémi Verschelde
44d5d4e3cd
Merge pull request #73007 from KoBeWi/typos_be_like
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Fix error spam when deselecting TileMap
2023-02-10 15:06:40 +01:00
Rémi Verschelde
bd09fcc3ca
Merge pull request #73034 from groud/fix_tilemap_pattern
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Fix TileMap patterns creation
2023-02-10 15:06:35 +01:00
Rémi Verschelde
e19e6b09b9
Clean up ProjectConverter3To4 architecture, move renames map to separate file
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This allows properly limiting what features depend on the RegEx module
(doing the actual conversion) and what features only require the renames
data (GDScript suggestions).
Also better excludes the conversion command line options when actually
disabling deprecated code.
Fixes #73029 .
2023-02-10 14:35:22 +01:00
Gilles Roudière
89ccdc7d34
Fix TileMap patterns creation
2023-02-10 10:46:19 +01:00
Haoyu Qiu
26581ca574
Add some missing translatable editor strings
2023-02-10 16:55:50 +08:00
kobewi
f92392ce23
Fix error spam when deselecting TileMap
2023-02-10 01:07:48 +01:00
SaracenOne
27f8da7493
Emit reimport signal in reimport_file_with_custom_parameters
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method to fix resources not updating when reimported from the
advanced import menu.
2023-02-09 22:26:52 +00:00
Rémi Verschelde
b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
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Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
Haoyu Qiu
a40ccc2d7e
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
kobewi
979b53aba4
Add info label to TileMap editor
2023-02-08 20:26:53 +01:00
bruvzg
504ca3940c
[Bitmap Font] Fix character count check.
2023-02-08 13:51:19 +02:00
Rémi Verschelde
0e97806c1d
Merge pull request #72860 from RedworkDE/editor-export-plugin-bind
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Bind `EditorExportPlugin::_get_export_features`
2023-02-08 09:37:40 +01:00
RedworkDE
2e167ca943
Bind `EditorExportPlugin::_get_export_features`
2023-02-07 23:14:20 +01:00
Rémi Verschelde
a05670c617
Merge pull request #70623 from timothyqiu/property-i18n
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Separate property translation from editor translation, move sources to separate godot-editor-l10n repo
2023-02-07 19:38:29 +01:00
Rémi Verschelde
743e26d4f9
Merge pull request #72829 from Sauermann/fix-code-simplifications
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Some code simplifications
2023-02-07 16:30:22 +01:00
Rémi Verschelde
097cf5431b
Keep only production ready translations, move the WIP ones to godot-editor-l10n
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- Remove WIP translation templates, moved to godot-editor-l10n which
will be the source and target for Weblate contributions.
* https://github.com/godotengine/godot-editor-l10n
- Re-add translations with a high completion ratio, stripped of the
untranslated and fuzzy strings, and of the location and translator
comments, to keep the size lower.
* Threshold editor interface: 20% complete.
* Threshold properties: 20% complete.
* Threshold classes: 10% complete.
2023-02-07 15:35:12 +01:00
Markus Sauermann
826e54fa73
Some code simplifications
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1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Haoyu Qiu
5d7e003b29
Prepare for moving editor and classref translations to godot-editor-l10n repo
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- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
files which are ready to inclue.
2023-02-07 14:20:40 +01:00
Rémi Verschelde
1cd66a76fc
Merge pull request #72827 from RandomShaper/fix_slow_step
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Pace debugger draw requests
2023-02-07 14:08:15 +01:00
Pedro J. Estébanez
31a4a0002e
Pace debugger draw requests
2023-02-07 12:10:28 +01:00
Rémi Verschelde
6a58f4e305
Merge pull request #72812 from salianifo/master
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Fix AnimationEditor ignoring region of Sprite2D
2023-02-06 23:36:15 +01:00
Rémi Verschelde
f39eb330e9
Merge pull request #72741 from KoBeWi/connect!_but_where
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Improve Connect Dialog navigation
2023-02-06 23:35:45 +01:00
kobewi
4b1d577b5c
Improve Connect Dialog navigation
2023-02-06 22:56:41 +01:00
Salia Nifo
3154872177
Fix AnimationEditor ignoring region of Sprite2D
2023-02-06 16:56:11 -05:00
Rémi Verschelde
09b2c5fd05
Merge pull request #72552 from m4gr3d/cleanup_custom_build_main
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Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process
2023-02-06 22:50:22 +01:00
Rémi Verschelde
4fcb8bc472
Merge pull request #72805 from TokageItLab/fix-ap
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Fix AnimationTrackEditor doesn't open when selecting AnimationPlayer node while another Editor is open
2023-02-06 22:49:58 +01:00
Yuri Sizov
de4369ca4b
Merge pull request #72708 from KoBeWi/PackedMultilineStringArray
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Fix @export_multiline for PackedStringArray
2023-02-06 23:01:16 +03:00
Silc Renew
1f9dbbe07b
Fix AnimationTrackEditor doesn't open when selecting AnimationPlayer
2023-02-07 03:08:06 +09:00
Rémi Verschelde
f5a8c58684
Merge pull request #72628 from lyuma/gltf-reimport-appending
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Use reimport_append api for importing embedded gltf images
2023-02-06 17:48:28 +01:00
Rémi Verschelde
c22484e10d
Merge pull request #72796 from KoBeWi/toggle_game_over_plugin
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More fixes to over plugin handling
2023-02-06 17:47:56 +01:00
Lyuma
5fbcb80170
Use reimport_append api for importing embedded gltf images
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06 07:11:45 -08:00
Rémi Verschelde
074113b97d
Merge pull request #72455 from reduz/allow-reimport-appending
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Support reimport appending
2023-02-06 15:39:51 +01:00
Rémi Verschelde
62f2d122e6
Merge pull request #72663 from akien-mga/project-converter-fix-no-regex-build
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Fix no-regex build for ProjectConverter3to4
2023-02-06 15:36:23 +01:00
kobewi
50297a9cef
More fixes to over plugin handling
2023-02-06 15:35:33 +01:00
Yuri Sizov
47c3e3b781
Merge pull request #72782 from TokageItLab/fix-rot-sc
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Fix rotation key edit is labeled scale in AnimationMultiTrackKeyEdit
2023-02-06 14:39:20 +03:00
Silc Renew
0069131546
Fix ghost SpriteFramesEditor cause crash
2023-02-06 14:08:12 +09:00
Silc Renew
116c975a7b
Fix rotation key edit is labeled scale in AnimationMultiTrackKeyEdit
2023-02-06 13:48:33 +09:00
kobewi
2b71ede967
Fix @export_multiline for PackedStringArray
2023-02-04 17:06:58 +01:00
Rémi Verschelde
ea5cf7d4b8
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
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Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04 00:21:33 +01:00
Rémi Verschelde
2c008ac8c5
Merge pull request #72669 from TokageItLab/fix-scale-subgizmo
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Fix broken `scaled_orthogonal()` & subgizmo global scaling
2023-02-04 00:21:14 +01:00
Yuri Sizov
e14cacb8da
Merge pull request #71862 from RedMser/splitcontainer-fixes
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Fix SplitContainer rendering and theming
2023-02-03 23:09:18 +03:00
Silc Renew
1459b9c24c
Fix scaled_orthogonal() & subgizmo global scaling
2023-02-04 00:46:04 +09:00
Rémi Verschelde
480e991656
Fix no-regex build for ProjectConverter3to4
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Fixes #72649 .
2023-02-03 15:26:06 +01:00
Yuri Rubinsky
c0a3129210
Prevent preview error for the instance parameter in visual shader
2023-02-03 15:28:04 +03:00
smix8
7caf08ec75
Fix NavigationMesh baking AABB Editor handling and visuals
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Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-03 11:54:13 +01:00
Rémi Verschelde
1d61150f8f
Merge pull request #72509 from TokageItLab/seekcon
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Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02 16:27:19 +01:00
Fredia Huya-Kouadio
ca593f2f89
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process.
2023-02-02 07:17:31 -08:00
Hugo Locurcio
3bff5aec7e
Fix missing LightmapGI gizmo icon in the 3D editor
2023-02-02 14:49:29 +01:00
Rémi Verschelde
315d3c4d21
Merge pull request #72334 from tbxMb/conv-ext-shader
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Allow .gdshader files in 3to4 conversion
2023-02-02 10:32:36 +01:00
Rémi Verschelde
7c5e075531
Merge pull request #72576 from Maran23/4-x-rmb-new-menu
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Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager'
2023-02-02 10:32:10 +01:00
tbxMb
2c0446b893
Allow .gdshader files in 3to4 conversion
2023-02-02 10:27:26 +01:00
Rémi Verschelde
2e506516ee
Merge pull request #72559 from Maran23/4-x-improve-layout-dialog
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Improve editor layout dialog
2023-02-02 09:50:44 +01:00
Marius Hanl
6b59c57f2a
Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager' due to no fixed index for the 'New' menu
2023-02-02 09:41:06 +01:00
Rémi Verschelde
30f5fc0aa3
Merge pull request #72521 from KoBeWi/simplesize_it
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Simplify Connect Dialog layout and sizing
2023-02-02 09:36:03 +01:00
Marius Hanl
4b436d64aa
Improve editor layout dialog
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- Disable the 'Save' button in the dialog if no layout name is selected and no text is set
- Use a small min height for the layout names list to make the dialog more clear if no layout has been created yet
2023-02-02 01:29:40 +01:00
Jun Kajii
7b7a8a693b
New icons for ParallaxBackground & ParallaxLayer
2023-02-01 14:53:02 -03:00
kobewi
0a726862ea
Simplify Connect Dialog layout and sizing
2023-02-01 17:02:48 +01:00
Silc Renew
2a39b5bcde
Remove meaningless `rename_parameter` in AnimationTree
2023-02-01 23:14:36 +09:00
Rémi Verschelde
0a9e6e478e
Merge pull request #71800 from akien-mga/ci-codespell-action
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CI: Add official codespell action with PR annotations
2023-02-01 13:25:23 +01:00
Rémi Verschelde
155aac11b5
Merge pull request #71482 from Calinou/editor-android-web-hide-show-in-file-manager
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Hide non-functional "Show in File Manager" buttons in Android/web editor
2023-02-01 13:20:42 +01:00
Silc Renew
6782edd5a4
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-01 20:58:36 +09:00
Juan Linietsky
91c3066c89
Support reimport appending
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* Add API: `EditorFileSystem::reimport_append(path)`, thread safe, what can be used from importers when they generate new files within the import process.
* Added a `remap.gen_param` custom value to .import files, which can be used by importers to store data needed to generate this file again or not.
This API is added to allow the GLTF2 importer to properly extract png files as textures.
2023-02-01 12:27:50 +01:00
Hugo Locurcio
1108594e66
Hide non-functional "Show in File Manager" buttons in Android/web editor
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The editor filesystem isn't readily accessible by OS applications
on those platforms.
2023-02-01 12:23:14 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
Rémi Verschelde
c40020513a
Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed
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gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01 12:10:13 +01:00
Lyuma
bc24d01359
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
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This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed.
Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime.
This provides an option for pixel art to be stored losslessly.
Additionally, respect project importer defaults for texture import settings.
Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01 01:42:36 -08:00
Rémi Verschelde
7fb1b11818
Merge pull request #71409 from fire/escn-fixes
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Fixes to ESCN mesh import
2023-02-01 07:56:42 +01:00
Rémi Verschelde
d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
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Remove some unused signals
2023-02-01 07:53:52 +01:00
Rémi Verschelde
b395512fdb
Merge pull request #72412 from dsnopek/dedicated-server-export-ui-improvement
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Make it clearer that file modes propagate to children in the dedicated server export
2023-02-01 07:53:07 +01:00
Rémi Verschelde
a238944a9d
Merge pull request #72472 from krazy-j/krazy-j/master
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Fix near one opacity in editor icons
2023-02-01 07:48:10 +01:00
Rémi Verschelde
e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
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Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde
ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
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Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde
e8c405de4d
Merge pull request #72482 from KoBeWi/dubious_stuff
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Prevent wrong unedit when clicking editor viewport
2023-02-01 07:32:53 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde
27fdb06fed
Merge pull request #71322 from EricEzaM/55856-proj-settings-initial-array-dict-shared-instance
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Fix Project Settings array/dicts initial value being shared instances of the current value.
2023-02-01 07:29:44 +01:00
Bastiaan Olij
8c77aea9ab
Expose EYE_OFFSET to gdshader code
2023-02-01 12:39:13 +11:00
Krazy-J
07781312b1
Fix near one opacity in editor icons
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Remove occurrences of fill-opacity and stroke-opacity with values near
or equal to 1 (all values were greater than 0.988).
2023-01-31 18:21:46 -06:00
kobewi
360c71c3f6
Prevent wrong unedit when clicking editor viewport
2023-02-01 00:50:34 +01:00
Raul Santos
c7f4ca36a4
Use `PropertyUsageFlags` enum in parse_property
2023-01-31 23:31:15 +01:00
Marius Hanl
a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type
2023-01-31 19:06:49 +01:00
Rémi Verschelde
b342dcdf04
Remove some unused signals
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Part of #37604 .
2023-01-31 18:54:04 +01:00
souplamp
5300daaff2
Audio rename (device, capture_device) -> (output_device, input_device)
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Change instances of audio properties 'device' to 'output_device',
and instances of audio properties 'capture_device' to 'input_device',
as well as their subsequent getter & setter functions.
Update the docs to reflect these changes, as well as the
3-to-4 converter for GDScript and CSharp to make proper
conversions (only exception is 'device' since that name
is too vague and might replace non-AudioServer related
instances, such as user comments and variables).
This does not change internal references to references like
'Render Client' and 'Capture Client' in WASAPI; such is outside the
scope of this commit. This also does not change ALSA's references,
considering that it uses 'device' to mean input and output
interchangeably.
Other references are changed, however where applicable,
to be consistent with the new AudioServer methods and property
names.
2023-01-31 18:25:11 +01:00
Rémi Verschelde
8612c12be6
Merge pull request #72452 from akien-mga/global_class_always_create
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Always create global class list, even if empty
2023-01-31 16:00:12 +01:00
Rémi Verschelde
92a6586fb6
Merge pull request #72396 from TokageItLab/bs1dconsist
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Consistent with NodeBlendSpace1D option NodeBlendSpace2D
2023-01-31 15:55:53 +01:00
Rémi Verschelde
361f3f1721
Merge pull request #57520 from jordigcs/gd-rename-map
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Add hint for identifiers renamed from 3.x to 4.0
2023-01-31 15:55:25 +01:00
Rémi Verschelde
38a806e13f
Always create global class list, even if empty
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Fixes #72451 .
2023-01-31 15:28:53 +01:00
Rémi Verschelde
e1648b3327
Merge pull request #72445 from reduz/restore-script-class-cache-if-removed
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Restore script class cache if removed
2023-01-31 13:20:04 +01:00
Rémi Verschelde
78e7087d81
Merge pull request #72245 from JonqsGames/apply_root_scale_to_shape
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Apply root scale to 3d shapes on import
2023-01-31 13:19:02 +01:00
Rémi Verschelde
5f90989c26
Merge pull request #72447 from TokageItLab/fix-sprite-frames-edit-switching
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Fix SpriteFramesEditor is spamming to switch bottom panel
2023-01-31 13:18:13 +01:00
Rémi Verschelde
6c859889eb
Merge pull request #72420 from TokageItLab/fix-animation-editor-plugin
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Fix broken bottom panel switching
2023-01-31 13:18:06 +01:00
Silc Renew
23f566ee1f
Fix switching method in SpriteFramesEditor
2023-01-31 19:56:02 +09:00
Silc Renew
fc22583b34
Fix broken bottom panel switching
2023-01-31 19:34:26 +09:00
Juan Linietsky
79897dd5bc
Restore script class cache if removed
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I have no idea why anyone would do this, but this fixes it.
Fixes #72154 . Depends on #72444 being merged to function properly.
2023-01-31 11:28:21 +01:00
Rémi Verschelde
99a44f8469
Merge pull request #69248 from vonagam/fixing-typed-arrays
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GDScript: Fix typed arrays
2023-01-31 11:04:21 +01:00
Dmitrii Maganov
5909f9f075
GDScript: Fix issues with typed arrays
2023-01-31 11:54:41 +02:00
Rémi Verschelde
99810d7a26
Merge pull request #72439 from bruvzg/ed_pr_hide
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[Editor] Fix editor progress dialog auto closing on focus loss.
2023-01-31 10:54:08 +01:00
Rémi Verschelde
ae2d2ce407
Merge pull request #71499 from dalexeev/improve-sprite-frame-editor
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Few improvements for SpriteFrames Editor
2023-01-31 10:53:22 +01:00
Rémi Verschelde
c8446754dd
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
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Replace Area gravity point distance scale with unit distance
2023-01-31 10:53:16 +01:00
Rémi Verschelde
628967e6ba
Merge pull request #72343 from clayjohn/editor-canvas-bg
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Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
2023-01-31 10:53:05 +01:00
bruvzg
b3d574e22d
[Editor] Fix editor progress dialog auto closing on focus loss.
2023-01-31 09:56:46 +02:00
David Snopek
0e2af4b73d
Make it clearer that file modes propagate to children in the dedicated server export
2023-01-30 15:10:44 -06:00
clayjohn
9071809021
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
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This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30 12:25:49 -08:00
Rémi Verschelde
e9de988020
Merge pull request #72031 from reduz/change-high-quality-texture-import
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Refactor high quality texture import
2023-01-30 20:41:01 +01:00
David Snopek
0461cc5ba2
Only customize resources during export if there are any export plugins in use
2023-01-30 12:57:50 -06:00
Danil Alexeev
ca7209aaef
Few improvements for SpriteFrames Editor
2023-01-30 21:14:10 +03:00
Silc Renew
a0c4f849e0
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
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Co-authored-by: Skrapion <rick@firefang.com>
2023-01-31 02:14:55 +09:00
Juan Linietsky
28f51ba547
Refactor high quality texture import
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* Only two texture import modes for low/high quality now:
* S3TC/BPTC
* ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.
This solves the following problems:
* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
Rémi Verschelde
17a8597355
Merge pull request #72312 from KoBeWi/signature_move
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Improve Connection Dialog method list
2023-01-30 15:19:02 +01:00
Rémi Verschelde
62c6f6a5c6
Merge pull request #72340 from Vilcrow/cleanup-editor-property-revert
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Removes declarations of removed methods of the EditorPropertyRevert class
2023-01-30 14:53:21 +01:00
Rémi Verschelde
eebe1f34dd
Merge pull request #72317 from KoBeWi/run_over_here
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Add overrun to EditorPropertyObjectID
2023-01-30 14:47:05 +01:00
Rémi Verschelde
312011fade
Fix various typos with codespell
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And include #72377 .
Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30 14:22:47 +01:00
Rémi Verschelde
833c0d24db
Merge pull request #72342 from TokageItLab/immutabletrack
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Add remove immutable tracks option to glTF importer
2023-01-30 10:34:53 +01:00
Rémi Verschelde
adb4ecf7a5
Merge pull request #72362 from TokageItLab/fix-scale-gizmo
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Fix scale tool with view plane is weird in 3D
2023-01-30 10:32:06 +01:00
Rémi Verschelde
62b0bfd343
Merge pull request #71657 from m4gr3d/increase_scroll_bar_size_for_touchscreen_main
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Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30 10:03:40 +01:00
Silc Renew
9bd63acbd8
Fix scale tool with view plane is weird in 3D
2023-01-30 17:14:34 +09:00
Aaron Franke
79215131b5
Replace Area gravity point distance scale with unit distance
2023-01-29 22:12:00 -06:00
Silc Renew
8b3be51d17
Add remove immutable tracks option to glTF importer
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-01-30 08:57:27 +09:00
Silc Renew
df50929043
Tweak the name for duplicated animations in the editor
2023-01-30 07:53:42 +09:00
S.V.I. Vilcrow
3f17e606b2
Removed declarations of removed methods of the EditorPropertyRevert class.
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The implementation of these methods was removed in 1806ec7c14
.
2023-01-30 00:24:41 +03:00
kobewi
7669eea855
Tweak overrun behavior of EditorPropertyObjectID
2023-01-29 22:07:44 +01:00
kobewi
46261dbe06
Improve Connection Dialog method list
2023-01-29 15:28:07 +01:00
Rémi Verschelde
d866d6cd1b
Merge pull request #72261 from Paulb23/preserve-carets-search
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Fixed removing secondary carets when editing with search open
2023-01-29 02:25:11 +01:00
kobewi
3f17bfad8d
Fix editors potentially being used twice
2023-01-28 21:44:20 +01:00
Paulb23
8cb05a5e53
Fixed removing secondary carets when editing with search open
2023-01-28 16:08:10 +00:00
Paulb23
a197d6ef4e
Support editing JSON in ScriptEditor
2023-01-28 16:06:13 +00:00
Rémi Verschelde
e5752fdfd3
Merge pull request #72233 from TokageItLab/audio-blending
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Implement blending audio feature to AnimationTree
2023-01-28 15:58:24 +01:00
Rémi Verschelde
6a252c19cc
Merge pull request #72238 from timothyqiu/window-size-3to4
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Add window size settings in 3to4 conversion
2023-01-28 15:58:00 +01:00
Paul Joannon
0fb1cef42f
Restore missing info in the error tooltips
2023-01-28 12:34:12 +01:00
JoJoX
ecba2e2d4e
Apply root scale to shape on import
2023-01-28 12:32:03 +01:00
Silc Renew
75330887d7
Implement blending audio feature to AnimationTree
2023-01-28 20:08:29 +09:00
Haoyu Qiu
ec10da604f
Add window size settings in 3to4 conversion
2023-01-28 17:54:55 +08:00
Fredia Huya-Kouadio
63c88df3f7
Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-01-28 00:21:05 -08:00
Yuri Rubinsky
2afa175195
Merge pull request #72174 from bitsawer/shader_include_fixes
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Close undefined
Fix undefined
2023-01-28 09:54:41 +03:00
Rémi Verschelde
0b1c4006a2
Merge pull request #71965 from Calinou/input-editor-fix-typos
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Fix typos in input action editor key type names
2023-01-27 19:26:20 +01:00
Hugo Locurcio
6f6914b29d
Fix typos in input action editor key type names
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This also makes those strings localizable.
2023-01-27 16:09:00 +01:00
Rémi Verschelde
77af1a5589
Merge pull request #72171 from KoBeWi/editor_censorship
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Fix filtering editor nodes in Create Dialog
2023-01-27 15:41:10 +01:00
Rémi Verschelde
525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
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Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
bitsawer
0acaccebaf
Fix several shader preprocessor include issues
2023-01-27 14:37:55 +02:00
kobewi
970f5533dd
Fix filtering editor nodes in Create Dialog
2023-01-27 12:26:26 +01:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
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Handle gltf binary images
2023-01-27 11:35:55 +01:00
Gilles Roudière
d7f3bd50bd
Rename texture_offset and unclamp it
2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee
39922d7167
Handle gltf binary
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[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]
Enable compressed mip maps from Basis Universal for faster compressions.
Increase the quality of Basis to avoid corruption.
To keep compatibility use the first mip of the previous internal Godot format.
Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde
bd1df0f2e3
Merge pull request #71943 from paulloz/debugger/better-errors-printing
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Better error display in debugger panel
2023-01-27 10:32:38 +01:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
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Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Paul Joannon
c93eec4139
Better error display in debugger panel
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- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
bruvzg
4f1c2fce3a
[SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display.
2023-01-27 10:24:15 +02:00
Rémi Verschelde
48f53abdce
Merge pull request #71874 from KoBeWi/relesetc
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Reselect signal after tree update
2023-01-27 00:20:49 +01:00
Rémi Verschelde
3b086aa062
Merge pull request #72086 from KoBeWi/set_rekt
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Don't change region_rect when setting texture
2023-01-26 23:52:19 +01:00
Rémi Verschelde
cf8fc5c9a4
Merge pull request #71883 from MinusKube/script-editor-members-real-bug
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Remove coupling between ConnectDialog and selected signal
2023-01-26 23:51:56 +01:00
MinusKube
cf46404082
Fix signal disconnect undo not working
2023-01-26 23:04:59 +01:00
MinusKube
cc7351cd10
Remove coupling between ConnectDialog and selected signal
2023-01-26 23:04:54 +01:00
kobewi
b5fda06f20
Don't change region_rect when setting texture
2023-01-26 23:02:26 +01:00
Rémi Verschelde
5d18a0e829
Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox
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Remove size restrictions from `StyleBoxTexture`
2023-01-26 22:59:41 +01:00
Rémi Verschelde
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
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Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
Rémi Verschelde
619604093f
Merge pull request #71725 from bruvzg/mac_mpass_title
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[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title.
2023-01-26 22:49:38 +01:00
smix8
bf1571979c
Rename Navigation uses of 'location' to 'position'
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Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Yuri Sizov
9b7124b49c
Remove size restrictions from StyleBoxTexture
2023-01-26 17:11:37 +01:00
Rémi Verschelde
2151f23d85
Merge pull request #72113 from KoBeWi/file_a_bug_report
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Add file hint to external program paths
2023-01-26 16:00:30 +01:00
kobewi
65d729e22e
Add file hint to external program paths
2023-01-26 13:43:04 +01:00
Fredia Huya-Kouadio
ec4d720850
Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
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The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash.
This issue did not happen on Godot 3 because pid with value of `0` are not considered valid.
2023-01-26 02:59:39 -08:00
Silc Renew
17bf6238fc
Make AnimatedSprite's playback API consistent with AnimationPlayer
2023-01-26 12:40:19 +09:00
Rémi Verschelde
f902bff9a5
Merge pull request #72085 from KoBeWi/picky_picker
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Connection dialog tweaks
2023-01-26 01:11:49 +01:00
Rémi Verschelde
9b66b07c31
Merge pull request #72060 from MewPurPur/zoom-widget-click-areas-fix
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Usability improvements to the Zoom Widget
2023-01-26 01:10:37 +01:00
Rémi Verschelde
04591379d0
Merge pull request #72043 from SaracenOne/animation_tree_crashfix
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Fix crash when switching to a different node from AnimationTree
2023-01-26 01:08:35 +01:00
Rémi Verschelde
aeac5a80af
Merge pull request #72050 from groud/flow_tilemap_toolbar
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Make TileMap toolbar a FlowContainer
2023-01-26 01:07:48 +01:00
kobewi
24134710dd
Connection dialog tweaks
2023-01-26 00:35:59 +01:00
VolTer
a5479d3030
Usability improvements to the Zoom Widget
2023-01-25 20:21:51 +01:00
Danil Alexeev
b004f8180e
GDScript: Allow constant expressions in annotations
2023-01-25 18:43:56 +03:00
Gilles Roudière
156c4cbcb8
Make TileMap toolbar a FlowContainer
2023-01-25 16:27:28 +01:00
SaracenOne
f424a748ff
Fix crash when switching to a different node from AnimationTree
2023-01-25 14:36:19 +00:00
Rémi Verschelde
6369196b96
Merge pull request #71284 from SaracenOne/state_machine_editor_extra_info
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Transition progress display in Animation State Machine Editor
2023-01-25 12:18:31 +01:00
Rémi Verschelde
cb6dea8513
Merge pull request #65419 from SaracenOne/tileset_read_only
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Add read-only mode to tileset editor
2023-01-25 12:18:08 +01:00
Rémi Verschelde
5f335a7879
Merge pull request #72020 from vmedea/tile-editor-thread-fix
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Fix: use the right tile_set in TilesEditorPlugin::_thread
2023-01-25 11:59:39 +01:00
Rémi Verschelde
fc400d1562
Merge pull request #71685 from groud/gesture_into_viewpanner
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Add gesture to ViewPanner and simplify a bit its API
2023-01-25 11:59:11 +01:00
SaracenOne
02a82c9531
Add indicator for state machine transition fade progress and position of state transitioning from.
2023-01-25 10:17:55 +00:00
SaracenOne
f5d1cf57bd
Add read-only mode to tileset editor.
2023-01-25 09:50:54 +00:00
mara
655b32187f
Fix: use the right tile_set in TilesEditorPlugin::_thread
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Instead of using the class member, use the item's tile set, as is
the intent.
This fixes an almost immediate crash in the editor for me.
2023-01-25 10:00:25 +01:00
Rémi Verschelde
5743c17001
Merge pull request #71904 from Chaosus/vs_custom_nodes
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Add handling of script creation/deletion for custom visual shader nodes
2023-01-25 09:20:26 +01:00
Rémi Verschelde
1f98ed6016
Merge pull request #72011 from SaracenOne/inherited_scene_fix
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Fix path for unsaved inherited scenes
2023-01-25 09:20:01 +01:00
Rémi Verschelde
5b77a0deba
Merge pull request #66313 from KoBeWi/connecting_methodically
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Add method picker to signal connect dialog
2023-01-25 09:17:27 +01:00
Rémi Verschelde
fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
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[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
SaracenOne
fc74cbe835
Fix path for unsaved inherited scenes.
2023-01-25 03:06:59 +00:00
Aaron Franke
0e7785333f
Improve clarity of Tree's activated/double-clicked signals
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Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
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Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
kobewi
1d062e8538
Add method picker to signal connect dialog
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Co-authored-by: Sam Pengilly <sam.pengilly@gmail.com>
2023-01-24 20:11:48 +01:00
jordi
bb9a00889a
Add hint for identifiers renamed since Godot 3
2023-01-24 12:33:55 -06:00
Rémi Verschelde
885cb808db
Merge pull request #65302 from KoBeWi/middle_click_of_exasperation
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Remove middle click shortcut to open scene tab
2023-01-24 09:44:46 +01:00
SaracenOne
1594b6ffaf
Improve editor handling of Skeleton3D nodes with zero bones.
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Explicit warnings about creating physical skeletons
Silence errors from gizmos for 0 bone Skeleton3D nodes
More consistent naming for bone_count variables
2023-01-24 08:15:24 +00:00
Rémi Verschelde
3ef8d3e4e8
Merge pull request #71937 from coppolaemilio/resize-bonemaphuman-icons
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Replace 1024x1024 BoneMapHuman SVGs by 256x256 versions
2023-01-23 22:33:24 +01:00
Rémi Verschelde
1dfd236f15
Merge pull request #70377 from dsnopek/server-export-mk2
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Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 22:13:28 +01:00
Emilio Coppola
99955d72e7
Replace 1024x1024 BoneMapHuman svgs by 256x256 versions
2023-01-23 20:44:39 +01:00
David Snopek
74458b6e9b
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 13:24:54 -06:00
bruvzg
15dafc49d3
[TextServer] Fix ICU data loading and exporting with `internationalization/locale/include_text_server_data` setting.
2023-01-23 21:13:32 +02:00
Gilles Roudière
a3b431b09d
Add gesture to ViewPanner and simplify a bit its API
2023-01-23 16:43:53 +01:00
Rémi Verschelde
1f22c482e1
Merge pull request #70052 from bruvzg/key_unicode_actions
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Cleanup and unify keyboard input.
2023-01-23 15:36:11 +01:00
Rémi Verschelde
11e2278844
Merge pull request #57606 from SaracenOne/update_on_reimport
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Update instances of scenes which have been reimported.
2023-01-23 15:35:44 +01:00
Rémi Verschelde
0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
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Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
kobewi
0d90b46b97
Fix plugins over not working
2023-01-23 14:19:42 +01:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
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- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Yuri Rubinsky
6713e0fa5b
Add handling of script creation/deletion for custom visual shader nodes
2023-01-23 15:30:17 +03:00
Rémi Verschelde
9937915ad7
Merge pull request #70548 from MewPurPur/fix-some-gradient-jank
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Fix Gradient Editor bugs
2023-01-23 12:26:45 +01:00
Rémi Verschelde
d065281bc0
Merge pull request #59081 from Sauermann/fix-cursorshape-canvasitemeditor
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Use get_cursor_shape for identifying the cursor shape in CanvasItemEditor
2023-01-23 12:26:35 +01:00
VolTer
b7b4133429
Fix Gradient Editor bugs
2023-01-23 12:05:14 +01:00
Rémi Verschelde
1891d9fdf1
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
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Convert en_GB spelling to en_US with codespell
2023-01-23 11:08:55 +01:00
Rémi Verschelde
37205964b6
Merge pull request #71441 from KoBeWi/warp_2_scan
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Improve performance of imported file scan
2023-01-23 11:07:44 +01:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
Rémi Verschelde
db23d7a47c
Merge pull request #71885 from KoBeWi/NullItemEditor
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Fix handling of nulls in some editors
2023-01-23 10:24:46 +01:00
Rémi Verschelde
7d604535e1
Merge pull request #71828 from geowarin/geowarin/master
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Add keyboard shortcut for "Open in External Program" action
2023-01-23 10:24:28 +01:00
kobewi
80723d2537
Fix handling of nulls in some editors
2023-01-23 09:59:48 +01:00
PrecisionRender
38fb8259d0
Use selected node type for choosing editor tab
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Use selected node type for choosing editor tab
Update editor/editor_node.cpp
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-01-22 16:24:52 -06:00
kobewi
b8493dca82
Reselect signal after tree update
2023-01-22 19:24:11 +01:00
Rémi Verschelde
eaf306e0b1
Merge pull request #71864 from KoBeWi/drag_and_fail
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Fix script editor drag and drop
2023-01-22 17:54:11 +01:00
Rémi Verschelde
5068d82374
Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better
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Clean-up, harmonize, and improve StyleBox API
2023-01-22 17:53:04 +01:00
Rémi Verschelde
d9bac56f6f
Merge pull request #71859 from KoBeWi/nullptr.is_class()
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Fix potential crash in EditorPlugin.edit()
2023-01-22 17:52:00 +01:00
kobewi
80b9d9537c
Fix script editor drag and drop
2023-01-22 17:07:55 +01:00
RedMser
386f62df96
Fix SplitContainer rendering and theming
2023-01-22 16:34:56 +01:00
Rémi Verschelde
0440b3cf0e
Merge pull request #71783 from Bartkk0/parse-check-deleted
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Check if file was removed when parsing documentation
2023-01-22 16:08:05 +01:00
Rémi Verschelde
84aaa1e90e
Merge pull request #71849 from EricEzaM/fix-run-specific-scene-shortcut
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Fix 'run specific scene' shortcut on Windows/non-Mac
2023-01-22 16:07:14 +01:00
kobewi
82f06542a5
Fix potential crash in EditorPlugin.edit()
2023-01-22 15:54:42 +01:00
Eric M
6fa4f43dee
Fix 'run specific scene' shortcut on Windows/non-Mac
2023-01-22 20:31:31 +10:00
Wesley Elliott
d0cdaadb32
Use path instead of file name when updating script classes
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The _script_class_file_to_path contains a map of paths to classes, but
when updating the script classes for new class names, the file name is
used instead. This meant new classes weren't able to be used in exported
variables until the project is reloaded (as the
_script_class_file_to_path is initially set with the full path)
Fixes #70718
2023-01-22 12:30:55 +02:00
Rindbee
64edc7a5c2
Fix internal editor not updating when using external editor via LSP
2023-01-22 18:27:22 +08:00
Rémi Verschelde
c0f35a8db1
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
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Expose `fading_from` from StateMachine
2023-01-22 11:08:34 +01:00
Rémi Verschelde
bda87300e8
Merge pull request #71770 from KoBeWi/better_editing_or_something
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Rework EditorPlugin editing logic
2023-01-22 11:07:39 +01:00
Silc Renew
8b04f58604
Expose fading_from_node from StateMachine
2023-01-22 15:50:53 +09:00
Geoffroy Warin
38ba085116
Add keyboard shortcut for "Open in External Program" action
2023-01-22 01:40:48 +01:00
kobewi
4ae168eb04
Rework EditorPlugin editing logic
2023-01-22 00:20:45 +01:00
Rémi Verschelde
c3539b4561
Merge pull request #70773 from KoBeWi/lector
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Add range iterator to LocalVector
2023-01-21 20:53:29 +01:00
Rémi Verschelde
c781537742
Merge pull request #68489 from KoBeWi/open_in_extraterrestrial_program
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Add "Open in External Program" option
2023-01-21 20:53:04 +01:00
Rémi Verschelde
906ee0b219
Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR
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Remove editor dependencies from ColorPicker
2023-01-21 20:52:16 +01:00
Rémi Verschelde
229c82690d
Merge pull request #70294 from KoBeWi/treedulate
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Add a method to get global modulate
2023-01-21 20:51:42 +01:00
kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
kobewi
60ed7c5004
Add "Open in External Program" option
2023-01-21 18:33:32 +01:00
Rémi Verschelde
a6ddee9c00
Merge pull request #71814 from mihe/binary-resources-setting
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Remove redundant definition of `convert_text_resources_to_binary`
2023-01-21 16:55:17 +01:00
Rémi Verschelde
ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
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Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Rémi Verschelde
5551eed499
Merge pull request #71806 from EricEzaM/71576-perspective-menu-perspectiveorthogonal-hotkey-display-inconsistency
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Fix 3D editor Perspective/Ortho shortcut inconsistency
2023-01-21 16:53:53 +01:00
Mikael Hermansson
760d3ea085
Remove redundant definition of `convert_text_resources_to_binary`
2023-01-21 15:22:37 +01:00
Juan Linietsky
dddd8d43f6
Support script global resource name in EditorFileSystem
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* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.
Properly fixes #66179 . Supersedes #66215 and supersedes #62417
**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Eric M
4074c647e4
Fix 3D editor Perspective/Ortho shortcut inconsistency
2023-01-21 23:18:13 +10:00
Rémi Verschelde
c02572d3d0
Merge pull request #71683 from reduz/fast-script-class-inheritance-check
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Implement a quick script inheritance check
2023-01-21 11:31:05 +01:00
Rémi Verschelde
adf109d806
Merge pull request #71345 from reduz/support-metadata-multi-node-edit
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Support metadata in MultiNodeEdit
2023-01-21 11:28:59 +01:00
Eric M
9da04d8374
Fix shortcuts which have feature override defined reverting to default when user changes the shortcut to be same as non-overriden.
2023-01-21 16:40:03 +10:00
Bartkk
292b24bae0
Check if file was removed when parsing documentation
2023-01-21 04:42:44 +01:00
Rémi Verschelde
0b141e107f
Merge pull request #70913 from Maran23/4-x-some-more-missing-properties-to-godot-converter
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Added more missing properties/methods to the Godot converter
2023-01-20 23:59:58 +01:00
Rémi Verschelde
9891aea85e
Merge pull request #71752 from vnen/no-gdc-export
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Remove references to compiled GDScript in export
2023-01-20 23:59:07 +01:00
Rémi Verschelde
34851764a7
Merge pull request #71753 from Maran23/4-x-input-map-converter
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Add InputMap conversion to Project Converter
2023-01-20 23:58:43 +01:00
Marius Hanl
e27695e927
Add more missing properties/methods to the converter.
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icon_align -> icon_alignment
rect_min_size -> custom_minimum_size
get_tree().set_input_as_handled() -> get_viewport().set_input_as_handled()
_unhandled_key_input(event: InputEventKey) -> _unhandled_key_input(event: InputEvent)
And C# equivalents
2023-01-20 23:33:52 +01:00
Marius Hanl
61f9f4d2be
Add InputMap conversion
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All InputMap strings that changed between Godot 3 and 4 are now renamed when converting the project.
This includes:
- alt -> alt_pressed
- shift -> shift_pressed
- control -> ctrl_pressed
- meta -> meta_pressed
- scancode -> keycode
- physical_scancode -> physical_keycode
- doubleclick -> double_click
2023-01-20 19:26:13 +01:00
George Marques
7e5c2f945d
Remove references to compiled GDScript in export
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This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
2023-01-20 15:09:07 -03:00
Rémi Verschelde
9f74f0f6c5
Merge pull request #71738 from akien-mga/remove-array-dict-propertyedit
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Remove unused obsolete Array/DictionaryPropertyEdit
2023-01-20 17:52:07 +01:00
Jummit
18e4b06162
Support signals and callables in exposed dictionaries
2023-01-20 16:32:16 +01:00
Rémi Verschelde
fa3c4c8b2b
Remove unused obsolete Array/DictionaryPropertyEdit
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This were long superseded by EditorPropertyArray/Dictionary.
2023-01-20 16:10:55 +01:00
Marius Hanl
99507d734c
Grouped all 'New XXX...' operations in a 'New...' sub menu
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This will reduce the height of the rather large context menu and gives us the possibility to add more 'New XXX...' operations in the future without cluttering the menu and thus making it taller.
2023-01-20 13:08:55 +01:00
Rémi Verschelde
bebd76954c
i18n: Sync editor translations with Weblate (3.5 branch)
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(cherry picked from commit b06d93aec6
)
2023-01-20 12:32:03 +01:00
bruvzg
4b2323e030
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title.
2023-01-20 12:47:05 +02:00
Rémi Verschelde
28a24639c3
Merge pull request #48570 from Calinou/animation-editors-new-name
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Tweak the name for new animations in the editor
2023-01-20 08:50:40 +01:00
Rémi Verschelde
ce1233dc52
Merge pull request #71688 from TokageItLab/clean-bsp2edit
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Remove a duplicated unnecessary line from BlendSpace2DEditor
2023-01-20 08:48:07 +01:00
Rémi Verschelde
f3d7dddfad
Merge pull request #71071 from gshadows/project_converter_updates
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Add missed OS window settings to project converter
2023-01-20 08:47:38 +01:00
Henrique Coura
b95219ef0f
Fix SceneImportSettings perf issues
2023-01-19 18:48:21 -03:00
Rémi Verschelde
d919d77367
Merge pull request #71418 from TokageItLab/restart-anim-tree
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Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state
2023-01-19 21:52:35 +01:00
Rémi Verschelde
65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
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Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
Rémi Verschelde
ab5c75b9ad
Merge pull request #71649 from raulsntos/array-indexer
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Add property usage to array indexer
2023-01-19 19:33:05 +01:00
Rémi Verschelde
4ca6a9809d
Merge pull request #44596 from KoBeWi/ 🧹 🧹 🧹
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Cleanup unused engine code v2
2023-01-19 19:32:51 +01:00
Silc Renew
f994535f09
Remove a duplicated unnecessary line from BlendSpace2DEditor
2023-01-20 03:23:12 +09:00
G-Shadow
7f3da3d714
Add missed OS window settings to project converter, fix fullscreen indents.
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Add conversion for OS.window_maximized, vsync_enabled, window_resizable, window_borderless, get_screen_count and set_current_screen.
Fix OS.window_fullscreen conversion corrupted line indents.
2023-01-19 20:50:49 +03:00
Yuri Sizov
752402cf35
Clean-up, harmonize, and improve StyleBox API
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- Make all margin properties follow the same naming convention (their getter and setter too).
- Remove a virtual counterpart of `get_style_margin` from API.
- Allow to override `get_minimum_size` from scripting and remove `get_center_size`.
2023-01-19 20:02:21 +03:00
Juan Linietsky
3dcf380161
Implement a quick script inheritance check
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Optimizes, simplifies and fixes EditorResourcePicker (was not refreshing custom clases).
2023-01-19 16:47:01 +01:00
Rémi Verschelde
14fdd28de9
Merge pull request #71673 from reduz/further-fixes-to-global-class-parsing
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Further fixes to global script class parsing
2023-01-19 14:38:39 +01:00
Raul Santos
97610c8bfc
Add property usage to array indexer
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This makes the `Array` indexer show as returning `Variant` instead of `void` in the documentation.
2023-01-19 14:22:11 +01:00
Juan Linietsky
c0a81b1a2c
Further fixes to global script class parsing
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Bugs were introduced on first parse by #71628
This should fix everything remaining. No errors of any type were observed.
2023-01-19 13:52:15 +01:00
Rémi Verschelde
6262c89b8c
Merge pull request #71664 from groud/solve_few_problems_with_tile_animations
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Fix a few issues with tile animations
2023-01-19 13:23:52 +01:00
Rémi Verschelde
f6c662264e
Merge pull request #69288 from bruvzg/gde_low_level_funcs
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[GDExtension] Expose some low level functions and String operators.
2023-01-19 13:23:45 +01:00
Rémi Verschelde
d3665effd5
Merge pull request #71443 from TechnoPorg/fix-resource-conversion-plugins
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Make EditorResourceConversionPlugin usable.
2023-01-19 13:23:37 +01:00
Rémi Verschelde
00940d5569
Merge pull request #71662 from MarioLiebisch/fix-coff-obj-import
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Avoid importing MSVC obj files
2023-01-19 13:23:19 +01:00
kobewi
c0083e431b
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
bruvzg
db7d8c2d87
[GDExtension] Expose some low level functions and String operators.
2023-01-19 12:50:49 +02:00
Gilles Roudière
ecb9c48b9f
Fix a few issues with tile animations
2023-01-19 11:20:06 +01:00
Rémi Verschelde
4679f8724a
Merge pull request #71628 from reduz/fixup-editor-file-system-script-parsing
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Clean up EditorFileSystem script parsing
2023-01-19 10:09:55 +01:00
Mario Liebisch
9ba5d31141
Avoid importing MSVC obj files
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Currently Godot tries to import any file with the extension "obj" as a
Wavefront OBJ model in text format.
This will fail and potentially crash the editor, if the obj file is
actually binary, like a MSVC build artifact/object file.
While the COFF header at the start of the obj file is subject to change,
this change should cover all potential/typical target machines possible
right now.
This fixes #71656 .
2023-01-19 09:49:28 +01:00
clayjohn
faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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in favour of texture hints
2023-01-18 19:52:47 -08:00
Rémi Verschelde
d93b66ad4d
Merge pull request #71648 from clayjohn/ED-UV-scale
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Use a fixed width of 1 pixel for editor debug UV drawing
2023-01-18 22:49:02 +01:00
clayjohn
d77b2feddd
Use a fixed width of 1 pixel for editor debug UV drawing
2023-01-18 13:38:37 -08:00
Rémi Verschelde
825fd11d0c
Merge pull request #71627 from KoBeWi/big_dock
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Increase default size of docks
2023-01-18 22:29:13 +01:00
Rémi Verschelde
35326d3dc5
Merge pull request #71626 from groud/fix_add_tileset_layer_undo
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Fixes TileSet layer addition not being undoable
2023-01-18 22:28:48 +01:00
Juan Linietsky
5bdc0d97d3
Clean up EditorFileSystem script parsing
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* Optimize only update modified/added/removed files.
* Clean up documentation parsing.
2023-01-18 20:56:45 +01:00
Silc Renew
e480262c53
Allow AnimationNodes to restart when transitioning to the same state
2023-01-19 03:10:59 +09:00
bruvzg
5361ec9f43
Implement BiDi override mode for GDScript source.
2023-01-18 19:22:20 +02:00
Rémi Verschelde
bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
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Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
Rémi Verschelde
1f72530cac
Merge pull request #71618 from groud/fix_tileset_popup_wrong_position
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Fix right-click on tilset atlas popup wrong position
2023-01-18 17:34:03 +01:00
Rémi Verschelde
54eebcca3b
Merge pull request #71580 from bruvzg/rem_dbg_btn
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Disable remote debug button if no remote debug preset found.
2023-01-18 17:31:58 +01:00
kobewi
67baca5514
Increase default size of docks
2023-01-18 16:49:08 +01:00
Gilles Roudière
c1de6dc84b
Fix right-click on tilset atlas popup wrong position
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Fix similar bug in AnimationLibraryEditor
2023-01-18 16:14:11 +01:00
Gilles Roudière
8ecbef36bb
Fixes TileSet layer addition not being undoable
2023-01-18 15:54:44 +01:00
bruvzg
d97e5863cb
Disable remote debug button if no remote debug preset found.
2023-01-18 09:59:51 +02:00
Rémi Verschelde
6119399fbd
Merge pull request #71582 from Calinou/advanced-import-settings-improve-actions-visibility
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Improve visibility of Actions button in Advanced import settings dialog
2023-01-18 08:38:02 +01:00
Rémi Verschelde
9801bdb74a
Merge pull request #71025 from DarkMessiah/enable_column_clip_content
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Enable column clip content in ConnectionDock and FilesystemDock
2023-01-18 08:36:10 +01:00
Hugo Locurcio
ebb6894652
Improve visibility of Actions button in Advanced import settings dialog
2023-01-17 22:27:06 +01:00
Rémi Verschelde
1d8e739a9d
Merge pull request #71563 from groud/limit_toaster_width
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Limit toasts' width
2023-01-17 20:13:29 +01:00
Marius Hanl
2697e4ec1b
Provide more information about the 'Support' filter when no result was found
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Avoid possible confusion by showing more information about the 'Support' filter
2023-01-17 19:02:21 +01:00
Rémi Verschelde
ae766558f0
Merge pull request #71528 from snakept/missing-path-external-editor-error
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Checking path variable if empty before opening external editor to fix…
2023-01-17 17:30:58 +01:00
Gilles Roudière
ae223e23a0
Limit toasts' width
2023-01-17 15:55:40 +01:00
Christoh Prenissl
85aa03baaf
Checking path variable if empty before opening external editor to fix #71528
2023-01-17 15:07:15 +01:00
Rémi Verschelde
ee7beff3c4
Merge pull request #70630 from asmaloney/importer-crash-null-mesh-node
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Fix crash in SceneImportSettings::_select when a mesh has a null mesh node
2023-01-17 15:00:01 +01:00
Rémi Verschelde
f3743e0890
Merge pull request #71545 from groud/fix_rect_draw_tileset
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Fixes rectangle painting weird behavior when dragging outside the atlas area
2023-01-17 10:42:26 +01:00
Rémi Verschelde
b2e1ae6034
Merge pull request #71517 from groud/tile_data_editor_shortcut_consistency
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Make keyboard shortcuts in tile data editors consistent with tilemap editor.
2023-01-17 10:40:10 +01:00
Gilles Roudière
6285d6e5f5
Fixes rectangle painting when dragging outside the atlas area
2023-01-17 10:30:07 +01:00
SaracenOne
4628736894
Update instances of scenes which have been reimported.
2023-01-16 13:46:33 -08:00
rsjtdrjgfuzkfg
0442a65656
obj: Avoid empty names and meshes
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This commit updates the obj importer to properly name imported meshes and
permits it to skip meshes that do not contain geometry. This fixes at
least one crash and several warnings and avoids unnecessary meshes being
generated when importing obj files that do not contain geometry that is
not assigned to a named object (such as when exporting from Blender).
2023-01-16 20:55:59 +01:00
Gilles Roudière
21a88578e9
Make keyboard shortcuts in tile data editors consistent with tilemap editor. Fix a bug with collision shapes painting.
2023-01-16 18:50:11 +01:00
Rémi Verschelde
5ca6c1f9db
Merge pull request #70557 from KoBeWi/class_yeet
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Move global script class cache to separate file
2023-01-16 12:49:08 +01:00
Rémi Verschelde
673d9c58fd
Merge pull request #69851 from dalexeev/fix-scaling-issue
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Fix scaling issue in `draw_line` and similar methods
2023-01-16 12:48:22 +01:00
Rémi Verschelde
750dc4f906
Merge pull request #71369 from Calinou/editor-tweak-executable-file-filters
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Tweak fbx2gltf file filter to remove naming restriction
2023-01-16 12:47:34 +01:00
Rémi Verschelde
d94a46ab95
Merge pull request #64021 from ajreckof/change-shortcut-for-rect-tool-tilemap
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Add `Key::CTRL_OR_CMD` and use it to fix shortcut for tilemap painting tools on macOS
2023-01-16 12:47:07 +01:00
Danil Alexeev
a8cbb6245b
Fix scaling issue in `draw_line` and similar methods
2023-01-16 12:49:58 +03:00
Hugo Locurcio
ea7baa4fdb
Tweak fbx2gltf file filter to remove naming restriction
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This relaxes the naming restriction on fbx2gltf binaries,
as people may be renaming them then wondering why they've disappeared
from the dialog unless they select "All Files (*)" as a filter.
2023-01-16 10:20:40 +01:00
kobewi
6444c7d127
Move global script class cache to separate file
2023-01-16 10:16:30 +01:00
Rémi Verschelde
0f0b853c98
Merge pull request #70668 from KoBeWi/never_give_up
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Retry loading addons after filesystem scan
2023-01-16 09:47:17 +01:00
Rémi Verschelde
f639f5096e
Merge pull request #71485 from adamscott/history-local
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Save history when goto script line in the text editor
2023-01-16 09:25:39 +01:00
Rémi Verschelde
da57e0059e
Merge pull request #70504 from KoBeWi/the_choosen_antipattern
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Add EditorUndoRedoManager singleton
2023-01-16 09:24:50 +01:00
Rémi Verschelde
1424cd9e79
Merge pull request #59076 from Sauermann/fix-cursorshape-tilesetatlassourceeditor
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Use get_cursor_shape for identifying the cursor shape in TileSetAtlasSourceEditor
2023-01-16 09:14:24 +01:00
ajreckof
fa528b86b6
replace the use of CTRL by CMD_OR_CTRL in three places where using CTRL prevented the use of the functionality on mac
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on Mac CTRL + Left click = Right click therefore when a functionality needs CTRL + Left click it is not possible on mac. It then forcibly needs to be CMD on mac
2023-01-16 06:07:16 +01:00
kobewi
b58111588a
Add EditorUndoRedoManager singleton
2023-01-16 01:11:52 +01:00
Adam Scott
0dc1bcb0c9
Save history when goto script line in the text editor.
2023-01-15 18:04:35 -05:00
Marius Hanl
e1e7237b9a
Fix custom theme outline settings affects the editor theme as well
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- font_outline_color and outline_size is now set in the default theme for every control using it
2023-01-15 22:43:27 +01:00
Rémi Verschelde
4f9bdf0639
Merge pull request #70701 from bruvzg/remote_debug_menu
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Move remote debug buttons to a single menu.
2023-01-15 13:06:20 +01:00
Rémi Verschelde
0f2937ead1
Merge pull request #71229 from reduz/fix-recursive-resource-inclusion-check
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Fix recursive resource inclusion check
2023-01-15 13:03:20 +01:00
TechnoPorg
2904d19069
Make EditorResourceConversionPlugin usable.
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Previously, EditorResourceConversionPlugin nominally existed in scripting, but there was no way for a user to actually register one.
This PR adds methods to EditorPlugin for registering/unregistering EditorResourceConversionPlugins.
Additionally, it documents EditorResourceConversionPlugin with descriptions and a basic example.
2023-01-14 18:48:11 -07:00
kobewi
2cfab94fef
Improve performance of imported file scan
2023-01-15 00:53:41 +01:00
Rémi Verschelde
cd3e03432a
Merge pull request #71410 from YuriSizov/docs-update-tutorial-links
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Update all outdated online documentation links
2023-01-15 00:16:30 +01:00
Rémi Verschelde
4f631dc1b0
Merge pull request #71411 from Paulb23/new-textfile-global-path
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Globalise path for New TextFile in FileSystemDock
2023-01-15 00:12:58 +01:00
bruvzg
5406b001ca
Move remote debug buttons to a single menu.
2023-01-14 22:25:35 +02:00
K. S. Ernest (iFire) Lee
132e95212f
Fixes to ESCN importer
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Convert mesh instance 3d to a mesh importer instance 3d to run importer code. Also does blend shapes.
2023-01-14 09:55:56 -08:00
Paulb23
659d9b0fa3
Globalise path for New TextFile in FileSystemDock
2023-01-14 16:43:33 +00:00
Yuri Sizov
4c1f11944e
Update all outdated online documentation links
2023-01-14 19:38:00 +03:00
Paulb23
b9f24f1586
Remove secondary carets when using FindReplaceBar
2023-01-14 15:58:56 +00:00
Fedor Shchukin
6f416ea104
Fix property revert doesn't revert selected fields
2023-01-14 17:39:21 +03:00
kobewi
59ea36b87c
Remove set_drag_forwarding_compat()
2023-01-14 15:16:51 +01:00
Yuri Rubinsky
8180d38910
Fix node preview crashes after updating visual shader node
2023-01-14 14:08:00 +03:00
Rémi Verschelde
e97372068b
Merge pull request #71360 from bruvzg/progress_dialog_theme
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Fix editor progress dialog theme update.
2023-01-14 00:42:36 +01:00
Rémi Verschelde
61c48f6910
Merge pull request #71321 from TokageItLab/stop-edit
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Implement toggling pause / stop button to AnimationPlayerEditor
2023-01-14 00:09:43 +01:00
bruvzg
026002859b
Fix editor progress dialog theme update.
2023-01-14 01:07:24 +02:00
Silc 'Tokage' Renew
e7d4361fae
Implement toggling pause / stop button to AnimationPlayerEditor
2023-01-14 07:10:20 +09:00
clayjohn
ccaebcd5e0
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
2023-01-13 12:53:19 -08:00
Juan Linietsky
503d2d1cbf
Support metadata in MultiNodeEdit
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Small hack for metadata to work there (similar to existing script hack).
Does not appear within its own category, not sure if its worth hacking it (would need to be hacked in inspector).
Fixes #59604 .
2023-01-13 19:10:19 +01:00
Rémi Verschelde
228db366bf
Merge pull request #70601 from vmedea/keep-terrain-choice
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Keep terrain choice when changing layer in tilemap editor
2023-01-13 18:04:02 +01:00
Rémi Verschelde
3e5ee12555
Merge pull request #71335 from groud/fix_atlas_merging
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Fixes TileSet atlas merging not working correctly
2023-01-13 18:03:53 +01:00
Rémi Verschelde
44f7392883
Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixes
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Fix contextual visibility of tileset and tilemap editors (again)
2023-01-13 18:02:12 +01:00
Rémi Verschelde
4c2dea108e
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
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Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +01:00
Rémi Verschelde
787179dac8
Merge pull request #70148 from KoBeWi/remove_all_restrictions
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Remove conditons for unfolding inspector sections
2023-01-13 18:00:45 +01:00
Rémi Verschelde
3dffe0b967
Merge pull request #63312 from bruvzg/one_click
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[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-13 18:00:18 +01:00
Gilles Roudière
28f6fcd68f
Fixes TileSet atlas merging not working correctly
2023-01-13 16:50:12 +01:00
Hendrik Brucker
e59d6b1b8c
[RichTextLabel] Match minimum size calculation of Label
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(optional via fit_content property)
2023-01-13 15:17:26 +01:00
Eric M
7c73b6c71c
Fix Project Settings array/dicts initial value being shared instances of the current value.
2023-01-13 21:48:43 +10:00
Haoyu Qiu
90d3efcaa5
Fix crash when clicking Edit Region after reopening the scene
2023-01-13 11:30:26 +08:00
Rémi Verschelde
7dfcd55567
Merge pull request #71152 from nongvantinh/fix-70981
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Fix node name in the SceneTreeEditor allows a node to have no name
2023-01-13 00:39:20 +01:00
Rémi Verschelde
14cca21256
Merge pull request #71033 from scurest/obj-vertex-color
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Add vertex color support to OBJ importer
2023-01-13 00:37:14 +01:00
Rémi Verschelde
f79c58aac5
Merge pull request #71209 from bruvzg/ed_progress_reparent
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Automatically reparent editor progress dialog to avoid error spam.
2023-01-13 00:29:48 +01:00
Clay John
21893140eb
Merge pull request #71289 from RandomShaper/avoid_color_flash
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Avoid color flash on window creation and resizing
2023-01-12 14:39:41 -08:00
Rémi Verschelde
c2790ec2b9
Merge pull request #68450 from KoBeWi/bracket_escapist
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Allow to escape closing brackets in CFG tags
2023-01-12 21:53:15 +01:00
Pedro J. Estébanez
d0e37cd04c
Add framework for avoidance of color flash in new windows
2023-01-12 21:42:51 +01:00
Rémi Verschelde
318af8f36c
Merge pull request #71272 from MewPurPur/fix-frame-selection
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Fix the Frame Selection (Shift + F) functionality in the 2D editor
2023-01-12 20:08:31 +01:00
Rémi Verschelde
797fb296f0
Merge pull request #58517 from KoBeWi/size_matters
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Add expand modes to TextureRect
2023-01-12 20:06:26 +01:00
VolTer
1fa5597520
Fix the Frame Selection functionality
2023-01-12 19:13:00 +02:00
Rémi Verschelde
def592114f
Merge pull request #70700 from vonagam/fix-abstract-extends
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GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:19:51 +01:00
kobewi
dfc4367a47
Add expand modes to TextureRect
2023-01-12 17:06:03 +01:00
Dmitrii Maganov
274d49790d
GDScript: Fix extending abstract classes, forbid their construction
2023-01-12 17:47:10 +02:00
Fabio Alessandrelli
9a59c0a47c
[Editor] Fix missing "debug"/"release" export presets feature tags.
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So the same code can be used in editor and debug exports ("release" is
kept for consistency).
2023-01-12 15:18:45 +01:00
Rémi Verschelde
84781eb462
Merge pull request #71271 from reduz/fix-editorspinslider-tab-usage
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Fix TAB key usage in EditorSpinSlider (and hence inpector).
2023-01-12 15:02:42 +01:00
Rémi Verschelde
a8a9892ad6
Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go
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Split pause() from AnimationPlayer's stop()
2023-01-12 14:30:46 +01:00
Juan Linietsky
2543aec5e4
Fix TAB key usage in EditorSpinSlider (and hence inpector).
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* This ensures that the tab key usage is correct in all situations in EditorSpinSlider
* The ESC key can also close the lineedit popup.
I can't find a proper issue to fix, but partially solves the concerns raised in #37723 .
2023-01-12 14:13:49 +01:00
Yuri Rubinsky
fcbe7c1c2b
Fix various crashes of ParameterRef nodes in visual shader
2023-01-12 14:21:59 +03:00
Danil Alexeev
8f706be6fa
Rearrange `editor/naming/*` project settings
2023-01-12 11:41:13 +03:00
Juan Linietsky
9a966b95ec
Fix recursive resource inclusion check
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I forgot a line of code.
Fixes #71194 .
2023-01-11 18:28:52 +01:00
kobewi
da9396881e
Split pause() from AnimationPlayer's stop()
2023-01-11 14:03:31 +01:00
Rémi Verschelde
62525b7429
Merge pull request #71075 from Repiteo/open_in_file_manager_shortcut
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Setup "Open in File Manager" as shortcut
2023-01-11 14:01:48 +01:00
Rémi Verschelde
87efd0b830
Merge pull request #71206 from nongvantinh/enhance-project-convertion
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Add missing functions in the Control node when converting project.
2023-01-11 09:50:24 +01:00
Rémi Verschelde
9af4628bbe
Merge pull request #71159 from EricEzaM/minor-input-configuration-fixes
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Propagate allowed input types to `event_listener` when setting them on `InputEventConfigurationDialog`
2023-01-11 09:47:08 +01:00
bruvzg
19293d1813
Automatically reparent editor progress dialog to avoid error spam.
2023-01-11 10:13:21 +02:00
Nong Van Tinh
c6a3a262c4
Add missing functions in the Control node when converting project
2023-01-11 14:14:18 +07:00
Rémi Verschelde
3e2843e3ad
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
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Ensure that the cached layout mode is in sync
2023-01-11 01:29:51 +01:00
Rémi Verschelde
54688a7535
Merge pull request #71127 from reduz/drag-forward-to-callables
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Change set_drag_forwarding() to use callables.
2023-01-11 01:14:58 +01:00
Yuri Sizov
42cbdbc7df
Ensure that the cached layout mode is in sync
2023-01-10 23:51:27 +03:00
Eric M
3bf06e955e
Propagate allowed input types to `event_listener` when setting them on `InputEventConfigurationDialog`
2023-01-10 23:26:33 +10:00
Juan Linietsky
e6a4debede
Change set_drag_forwarding() to use callables.
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* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).
Fixes #59899
2023-01-10 14:09:24 +01:00
Eric M
871ddf80c0
Fix cancelling selection (pressing escape) while gizmo editing making uncommitted changes.
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* Pressing escape while gizmo editing will discard the changes made during that edit 'session'
2023-01-10 21:30:07 +10:00
Rémi Verschelde
b427e26230
Merge pull request #71148 from stmSi/canceling-popupmenu-dont-disconnect
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Fix canceling add_node Popup doesn't disconnect previous node.
2023-01-10 10:45:15 +01:00
Nong Van Tinh
98ed75f9e0
fixes : #70981
2023-01-10 16:18:38 +07:00
stmSi
88d4291938
Fix canceling add_node Popup doesn't disconnect previous node.
2023-01-10 14:35:09 +06:30
Silc Renew
5d2e7b9b1d
Fix undo of editing animation length with spinner by adding flag
2023-01-10 12:29:05 +09:00
Rémi Verschelde
dce8cdbca8
Merge pull request #70863 from bruvzg/win_init_min
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Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09 23:08:52 +01:00
Rémi Verschelde
be4e9dfeab
Merge pull request #69616 from reduz/change-uuid
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Ability to change a resource UID from API
2023-01-09 23:08:18 +01:00
Juan Linietsky
07a964fce3
Ability to change a resource UID from API
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* Works for text, binary and imported resources
* Allows better clean up of duplicate files.
TODO (future PRs):
* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09 18:52:00 +01:00
Juan Linietsky
0e0a6bb39b
Removed unused property hints and `Object::get_translatable_strings()`
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* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
Thaddeus Crews
4245417ab2
Setup "open in file manager" as shortcut
2023-01-09 08:29:46 -06:00
Yuri Sizov
00b5222f66
Fix inconsistent state of Controls when editing and running scenes
2023-01-09 15:54:04 +03:00
Rémi Verschelde
2db593ac2f
Merge pull request #70580 from timothyqiu/drop-extern
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Fix error when dropping script into script editor
2023-01-09 09:22:08 +01:00
Rémi Verschelde
9c7723b717
Merge pull request #70920 from KoBeWi/exhibit_inside_catalogmap
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Add Show in FileSystem option in the inspector
2023-01-09 08:33:58 +01:00
Rémi Verschelde
e7905f4f48
Merge pull request #71045 from reduz/use-bitfield-in-core-types
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Use BitField<> in core type masks
2023-01-09 08:33:26 +01:00
kobewi
6d65d886f2
Add Show in FileSystem option in the inspector
2023-01-08 23:25:13 +01:00
Rémi Verschelde
bb08997b87
Merge pull request #70994 from reduz/prevent-inspector-resource-recursion
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Prevent recursion (and hence crash) in inspector resource assignment.
2023-01-08 22:51:29 +01:00
Rémi Verschelde
c3c5eceb35
Merge pull request #70463 from DarkKilauea/nav-server-const
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[4.x] Rework const on NavigationServer methods
2023-01-08 22:50:05 +01:00
Rémi Verschelde
98131c0e32
Merge pull request #71068 from DarkMessiah/fix_about_godot
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Fix UTF-8 encoding for copyright in About dialog
2023-01-08 22:48:17 +01:00
Rémi Verschelde
56522f7f8f
Merge pull request #71057 from EricEzaM/editor-node-cleanup
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Remove unnecessary changing of shortcut name in editor node.
2023-01-08 22:45:32 +01:00
Rémi Verschelde
1722947c75
Merge pull request #71055 from EricEzaM/66424-fix-undo-redo
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Fix Undo/Redo not working until Scene menu is opened.
2023-01-08 22:45:04 +01:00
Rémi Verschelde
30b3434daa
Merge pull request #71036 from Calinou/shader-editor-tweak-disabled-branch-color
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Tweak text color for disabled preprocessor branches in the shader editor
2023-01-08 22:39:09 +01:00
Rémi Verschelde
495ec2130e
Merge pull request #70923 from KoBeWi/actual_resource
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Refactor inspector code for getting resource
2023-01-08 22:37:05 +01:00
Juan Linietsky
2b815df3c1
Use BitField<> in core type masks
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* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
Stanislav Labzyuk
0bde4a95e3
Fix UTF-8 encoding for copyright in About dialog
2023-01-08 16:15:26 +01:00
Eric M
8d0178a589
Remove unnecessary changing of shortcut name.
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The same effect which was desired here can just be done with `set_item_text(...)`, which is what this PR does. It removes the need to constantly update the shortcut name when the scene menu is opened.
2023-01-08 20:48:56 +10:00
Eric M
8256b4ea23
Fix Undo/Redo not working until Scene menu is opened.
2023-01-08 20:35:30 +10:00
Mario Liebisch
b495c63b0b
Properly stringify args for Call Method Tracks
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This ensures string arguments are always shown as properly enclose in
quotes and escaped and should help avoid confusion, as the previously
shown key frame labels could display as invalid code, most prominently
missing quote characters around strings.
2023-01-08 11:27:44 +01:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
scurest
649857416d
Mark OBJ vertex colors sRGB in materials (only if has vertex colors)
2023-01-07 17:07:31 -06:00
scurest
091fa5fb7f
Add vertex color support to OBJ importer
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Fixes #70982
2023-01-07 13:26:55 -06:00
Hugo Locurcio
5ce488b1fc
Tweak text color for disabled preprocessor branches in the shader editor
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This makes text within disabled branches easier to distinguish from comments
when using a non-default editor syntax theme.
(The default editor syntax theme uses the same color as the text with 50%
opacity for comments, which means it looks the exact same.)
2023-01-07 20:18:38 +01:00
Stanislav Labzyuk
86d61a99fb
Enable column clip content in ConnectionDock and FilesystemDock
2023-01-07 14:07:33 +01:00
Rémi Verschelde
d642274f75
Merge pull request #70939 from bruvzg/win_screen_2
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Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 13:21:36 +01:00
Rémi Verschelde
329b85152a
Merge pull request #70902 from Cretezy/2d-polygon-indices-visibility
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Fix "2D Polygon indices are barely visible on bright background" (#38009 )
2023-01-07 13:19:33 +01:00
bruvzg
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 11:14:35 +02:00
Charles Crete
68b728950a
Fix "2D Polygon indices are barely visible on bright background" ( #38009 )
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Co-authored-by: Ethan <epruhl102@gmail.com>
2023-01-06 19:09:06 -05:00
Rémi Verschelde
163f6f5fe8
Merge pull request #68429 from KoBeWi/PropertySettings
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Add PropertyInfo overload for GLOBAL_DEF
2023-01-06 22:59:29 +01:00
Rémi Verschelde
670405905d
Merge pull request #70999 from timothyqiu/unique-res-confirm
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Fix unreadable text in Make Sub-Resources Unique window
2023-01-06 22:57:13 +01:00
Yuri Rubinsky
0e0557146c
Merge pull request #70639 from Chaosus/vs_uint
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Closes https://github.com/godotengine/godot/issues/70634
2023-01-06 23:54:24 +03:00
SaracenOne
f5edeb8f58
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-06 08:39:27 -08:00
Haoyu Qiu
0ba5d41a44
Fix unreadable text in Make Sub-Resources Unique window
2023-01-06 23:23:30 +08:00
Juan Linietsky
bfc4470599
Prevent recursion in inspector resource assignment.
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Fixes #43177
2023-01-06 15:05:33 +01:00
Yuri Rubinsky
35a9cd1d63
Fix errors when creating/deleting `VisualShaderNodeExpression` in graph
2023-01-06 14:20:30 +03:00
Yuri Rubinsky
f101add78b
Add `uint` type support to visual shaders
2023-01-06 10:35:25 +03:00
Rémi Verschelde
b14f7aa9f9
Merge pull request #70500 from hakro/readd-renderer-options
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Bring back the renderer options button on the main editor
2023-01-06 08:10:42 +01:00
Rémi Verschelde
158540e96a
Merge pull request #70960 from Maran23/4-x-c#-rect-props
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Added Rect (rect_) properties to the c# migration table
2023-01-06 00:19:08 +01:00
Rémi Verschelde
272b82bdae
Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panning
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`TileAtlasView` Update zoom and panning before emitting signal
2023-01-06 00:13:16 +01:00
Rémi Verschelde
e070362bd0
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
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Simplify some editor plugin logic and remove dead code
2023-01-06 00:11:59 +01:00
Rémi Verschelde
7bf4753a9b
Merge pull request #70675 from ZangEldor/pot-generating-fix
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Fix generating POT for multiline messages
2023-01-06 00:10:06 +01:00
kleonc
4276752608
TileAtlasView Update zoom and panning before emitting signal
2023-01-05 22:00:05 +01:00
Marius Hanl
c0feed47c7
Added Rect (rect_) properties to the c# migration table
2023-01-05 19:13:24 +01:00
Yuri Sizov
82c00c21e6
Simplify some editor plugin logic and remove dead code
2023-01-05 21:04:54 +03:00
Eldor Zang
250d648d2a
Fixed issue #70617 : generating POT for multiline message
...
Fixed the issue and now each message's line is suceeded by a \n.
Fixes #70614
2023-01-05 16:03:02 +02:00
Rémi Verschelde
1d14c054a1
Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_show
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Remove side effect of the `handles` method
2023-01-05 15:01:29 +01:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
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`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
d29193affe
Merge pull request #70909 from TokageItLab/revert-improve-update_tree
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Revert improve update tree
2023-01-05 12:56:07 +01:00
Rémi Verschelde
f571129f9e
Merge pull request #70903 from Cretezy/tilemap-pattern-double-click
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Fix "Double-click on the TileMap's pattern prints an error" (#70892 )
2023-01-05 12:51:30 +01:00
Danil Alexeev
0d25d8e7fc
`AnimatedSprite{2D,3D}` improvements
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* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
kobewi
48f60ef1cd
Refactor inspector code for getting resource
2023-01-04 19:22:29 +01:00
Yaohua Xiong
20f909219e
Remove side effect of the `handles` method
2023-01-04 20:09:10 +08:00
Silc Renew
724f2422d7
Revert "Merge pull request #70696 from Rindbee/propagate-keying-state"
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This reverts commit c774b4ce17
, reversing
changes made to ccc609d824
.
2023-01-04 20:03:28 +09:00
Silc Renew
eee9e3cd9a
Revert "Merge pull request #68498 from Rindbee/improve-update_tree"
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This reverts commit d5dc70a478
, reversing
changes made to ccbefa1f43
.
2023-01-04 19:15:20 +09:00
Charles Crete
50e09bbaef
Fix "Double-click on the TileMap's pattern prints an error" ( #70892 )
2023-01-03 23:06:52 -05:00
kobewi
bf74ff94c8
Improve remote tree node tooltips
2023-01-03 17:06:36 +01:00
Rémi Verschelde
55ef815472
Merge pull request #70865 from bruvzg/fd_crash
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Fix file dialog crash on forward click when history is empty.
2023-01-03 12:41:10 +01:00
Rémi Verschelde
7e22093089
Merge pull request #70428 from MrPhnix/issue-70186
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CanvasItemEditor Fix snapping grid misalignment
2023-01-03 12:39:09 +01:00
Rémi Verschelde
c774b4ce17
Merge pull request #70696 from Rindbee/propagate-keying-state
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Propagate the keying state in the inspector
2023-01-03 12:34:49 +01:00
Rémi Verschelde
49794911e8
Merge pull request #70779 from jamesmintram/jamesm/bugfix/add-missing-shortcut-case-for-reparent
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Add missing case statement to handle re-parent to new node
2023-01-03 12:31:50 +01:00
Rémi Verschelde
12a68071a6
Merge pull request #70754 from rxlecky/fix-camera-override-button-2d
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Fix camera override button not updating in 2D scenes
2023-01-03 12:24:20 +01:00
Rémi Verschelde
2a57a5e63f
Merge pull request #70732 from timothyqiu/tilemap-crash
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Fix heap-use-after-free when using TileMap editor
2023-01-03 12:24:10 +01:00
Rémi Verschelde
1f53579a8f
Merge pull request #70742 from Maran23/4-x-batch-rename-substitute-fix
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Fix substitute buttons were never enabled
2023-01-03 12:23:49 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
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Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
79d6cf7620
Merge pull request #70618 from stmSi/fix-paste-from-clipboard-two-root-nodes-pointing-same-file
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Editor: Fix `Paste From Clipboard` make new scene pointing to original scene file.
2023-01-03 12:18:53 +01:00
Rémi Verschelde
ec3c01cd64
Merge pull request #70554 from stmSi/suggest-filename-save-branch-remote-tree
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[4.0] Suggest Filename in Remote Tree File Dialog
2023-01-03 12:17:39 +01:00
Rémi Verschelde
81f0ddeae0
Merge pull request #70489 from stmSi/fix-certain-editor-shortcuts-insert-characters-into-code
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Fix Editor Shortcut keys are inserting in Script Editor
2023-01-03 12:16:14 +01:00
bruvzg
5eeefb2174
Fix file dialog crash on forward click when history is empty.
2023-01-03 10:23:49 +02:00
bruvzg
06551dfa3a
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-03 09:25:45 +02:00
Yuri Rubinsky
c5bfe1303a
Merge pull request #70585 from Chaosus/vs_custom
2023-01-03 09:46:11 +03:00
James Mintram
69855b9445
Make description in create plugin dialog expand vertically
2023-01-01 15:59:15 +00:00
James Mintram
8715125317
Make LineEdits in create plugin dialog expand horizontally
2023-01-01 12:30:30 +00:00
James Mintram
35d0f712ba
Add missing case statement to handle re-parent to new node
2022-12-31 20:32:32 +00:00
Rindbee
ef2c3398e6
Propagate the keying state in the inspector
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Toggling the keying state does not significantly change the structure
of the inspector. So it's ok to propagate the keying state and then
use `queue_redraw()` to update the keying icon.
2022-12-31 20:29:09 +08:00
SeleckyErik
99cc3980a7
Fix camera override button not updating in 2D scenes
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Reconnect accidentally disconnected signal play_pressed to update the button
and enable camera override after launching a project in the editor.
2022-12-30 22:46:24 +01:00
Marius Hanl
fd17f67894
Fix substitute buttons were never enabled
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This happened because the viewport of the scene_tree_editor was queried for the focus owner instead of the current viewport
2022-12-30 16:05:13 +01:00
Haoyu Qiu
1ac35c38be
Fix heap-use-after-free when using TileMap editor
2022-12-30 14:16:54 +08:00
Adam Scott
ea33001b95
Add safety-checks before some servers `free()`
2022-12-29 16:23:38 -05:00
bruvzg
cebefc9f5d
[Export] Add one-click deploy over SSH for the desktop exports.
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Add one-click deploy over SSH for the desktop exports.
Add ZIP export option for Linux and Windows.
Change export plugin icons to SVG format.
2022-12-29 09:42:00 +02:00
Markus Sauermann
b736efa9c8
Use get_cursor_shape for identifying the cursor shape in TileSetAtlasSourceEditor
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get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
Was part of the reason for #58960 .
2022-12-29 02:07:39 +01:00
kobewi
f2367e0782
Retry loading addons after filesystem scan
2022-12-28 15:40:45 +01:00
Andy Maloney
c3d84ce57f
Fix crash in SceneImportSettings::_select when a mesh has a null mesh_node
2022-12-27 09:03:18 -05:00
stmSi
b2a398d2a5
Editor: Fix `Paste From Clipboard` make two root separate scenes pointing to same file
2022-12-27 17:12:36 +06:30
mara
5380e685d8
Keep terrain choice when changing layer in tilemap editor
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Make `TileMapEditorTerrainsPlugin::edit` logic analogous to
`TileMapEditorTilesPlugin::edit`, in that the selection is only
cleared when switching to another tilemap.
Closes #70033 .
2022-12-26 21:45:06 +01:00
Yuri Rubinsky
952015df13
Add missing CUSTOM inputs for the spatial/vertex mode of visual shader
2022-12-26 14:09:07 +03:00
Haoyu Qiu
5c498f714d
Fix error when dropping script into script editor
2022-12-26 14:34:37 +08:00
stmSi
def4087a40
Suggest Filename in Remote Tree File Dialog
2022-12-25 19:34:11 +06:30
Ekaterina Vaartis
60692b4e45
Implement export_multiline support for Array[String] and Dictionary
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For arrays, specifically check if it's a string array and pass the
type on to the editor. For dictionaries, save the hint on the type and
use it later to draw the multiline editor, except for when adding a
string key, because that doesn't make much sense. All string values
however will be drawn as multiline.
2022-12-25 01:46:57 +03:00
MrPhnix
272b8d9d17
CanvasItemEditor Fix snapping grid misalignment
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Resolves : #70186
See: #65101
2022-12-24 12:02:48 +01:00
stmSi
350eda02cb
Fix Editor Shortcut keys are inserting in Script Editor
2022-12-24 07:22:19 +06:30
Hakim
6a60300193
Bring back the renderer options button on the main editor
2022-12-24 00:43:18 +01:00
Rémi Verschelde
b31bf1f823
Merge pull request #70277 from rune-scape/picker-regression
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Fix resource picker regression
2022-12-23 09:20:57 +01:00
Rémi Verschelde
6ff74f07f0
Merge pull request #70151 from stmSi/fix-profiler-and-visual-profiler-start-stop-state-inconsistency
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Fix: Profiler and Visual Profiler start/stop state inconsistency
2022-12-23 09:08:24 +01:00
Rémi Verschelde
8eec9f7d3c
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
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Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
2022-12-23 09:07:15 +01:00
Rémi Verschelde
a79a5999a6
Merge pull request #70456 from Calinou/project-manager-opengl-wip
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Mention that the Compatibility rendering backend is work-in-progress
2022-12-23 09:06:15 +01:00
Rémi Verschelde
9b4888b7c9
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
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Make auto-advance flag a requirement for conditional/expression evaluation
2022-12-23 09:05:49 +01:00
stmSi
97e991929f
Fix: Profiler and Visual Profiler start/stop state inconsistency
2022-12-23 08:14:53 +06:30
Rémi Verschelde
98d871b6f9
Merge pull request #70459 from twaritwaikar/fix-split-diff
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VCS: Fix split diff's overlapping fields
2022-12-22 22:45:35 +01:00
Twarit Waikar
7ef09ea88f
VCS: Fix split diff's overlapping fields
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Also adjusts the spacing nearby the diff contents.
2022-12-23 02:20:01 +05:30
Hugo Locurcio
f1bb564c73
Mention that the Compatibility rendering backend is work-in-progress
2022-12-22 19:41:25 +01:00
Rémi Verschelde
c547c4ef59
Revert "Queue inspector tree update when changing the theme."
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This reverts commit c0baec410b
.
See comments in #70381 .
2022-12-22 16:39:21 +01:00
Rémi Verschelde
4ba5289f91
Merge pull request #70413 from Koyper/rtl_rename_remove_line
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[RTL] Rename remove_line() to remove_paragraph() for naming consistancy.
2022-12-22 08:51:13 +01:00
Silc Renew
060fb2d093
Add inspector plugin for key time edit & Change find key argument
2022-12-22 10:03:06 +09:00
Marius Hanl
c6da15fed7
Do not add child twice and set initial focus
2022-12-21 22:26:11 +01:00
Koyper
e846b22da6
Renamed RTL remove_line() to remove_paragraph().
2022-12-21 11:54:18 -06:00
Rémi Verschelde
f1b23e8c39
Merge pull request #70410 from Maran23/4-x-search-result-theme-update
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Rebuild search result tree when the theme is changed
2022-12-21 18:31:05 +01:00
Rémi Verschelde
0566afa041
Merge pull request #70360 from dustinsth/fix_import_dialog_text
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Fix overlapping text in Advanced Import Settings action dialogs.
2022-12-21 18:29:17 +01:00
Rémi Verschelde
224d26fb49
Merge pull request #70261 from Maran23/4-x-editor-inspector-section-click
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EditorInspectorSection is not (un)folded when clicking under the font
2022-12-21 18:27:27 +01:00
Rémi Verschelde
918408ab9e
Merge pull request #70398 from Sauermann/fix-esc-input-focus
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Fix closing project setting window with ESC while listening for input
2022-12-21 18:25:09 +01:00
Rémi Verschelde
ff2bd057a5
Merge pull request #70353 from twaritwaikar/remove-vsc-project-path
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VCS: Remove `project_path` VCS property, let plugins decide
2022-12-21 18:24:59 +01:00
Rémi Verschelde
a6283be237
Merge pull request #68894 from souplamp/editor-layout-save
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Improve editor layout dialog with input context, window sizing based on editor scale
2022-12-21 18:24:40 +01:00
Marius Hanl
dff9c5e601
Rebuild search result tree when the theme is changed
2022-12-21 18:15:40 +01:00
Markus Sauermann
3238d11247
Fix closing project setting window with ESC while listening for input
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This is done by disallowing ESC to be used for closing the window
while the filter-LineEdit is focused.
2022-12-21 12:48:59 +01:00
Rémi Verschelde
4f3ec4121a
Merge pull request #70350 from Chaosus/stringname_operator
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Add missing != operator to `StringName`
2022-12-21 09:21:32 +01:00
Rémi Verschelde
473656ef01
Merge pull request #70374 from twaritwaikar/add-confirm-dialog-discard-changes
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VCS: Add a stern confirmation dialog before discarding all changes
2022-12-21 09:19:49 +01:00
Rémi Verschelde
7e7be45947
Merge pull request #67922 from MrBlockers/asr-addstream-fixes
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Add optional stream argument to AudioStreamRandomizer.add_stream
2022-12-21 09:19:39 +01:00
Rémi Verschelde
4685c03555
Merge pull request #70381 from Maran23/4-x-theme-inspector-update
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Queue inspector tree update when changing the theme
2022-12-21 09:19:31 +01:00
Rémi Verschelde
f04f53201d
Merge pull request #70317 from HolonProduction/svg_assets
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Add support for svg images in the asset lib.
2022-12-21 09:19:14 +01:00
Twarit Waikar
c940616b04
VCS: Remove method binds that are not being used in VersionControlEditorPlugin
2022-12-21 11:50:29 +05:30
Marius Hanl
c0baec410b
Queue inspector tree update when changing the theme.
2022-12-21 01:52:24 +01:00
MrBlockers
569ead5762
Add optional arguments to AudioStreamRandomizer
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Adds stream and weight parameters to add_stream. By default, weight is
1.0f.
2022-12-20 18:48:02 -05:00
Twarit Waikar
d18ed2c18a
VCS: Add a stern confirmation dialog before discarding all changes
2022-12-21 03:21:33 +05:30
dustinsth
c734ae469e
Fix overlapping text in Advanced Import Settings action dialogs.
2022-12-20 09:57:57 -08:00
Marcus Elg
52061691b5
Disable properties that don't have an effect in the advanced audio importer
2022-12-20 18:57:27 +01:00
Twarit Waikar
edef267d68
VCS: Remove `project_path` VCS property, let plugins decide
2022-12-20 21:01:24 +05:30
HolonProduction
66fa776667
Add support for svg images in the asset lib.
...
Pixel based image formats are identified by magic numbers. This is not possible with svg therefore svg parsing is tried and if it succeeded the result is used.
WebP and bmp support is added as well. But I could not test it as I am not able to run a local instance of the asset lib and there is no asset using those formats.
2022-12-20 15:41:17 +01:00
Yuri Rubinsky
522d4243bf
Add missing != operator to `StringName`
2022-12-20 17:25:54 +03:00
Rémi Verschelde
08f6a46a8d
Merge pull request #70342 from twaritwaikar/fix-vcs-bindings
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VCS: Fix GDExtension return types for VCS after Array type hardening
2022-12-20 12:43:15 +01:00
Twarit Waikar
18df2f36e8
VCS: Fix GDExtension return types for VCS after Array type hardening
2022-12-20 15:42:31 +05:30
Rémi Verschelde
05f479736b
Merge pull request #70304 from MarcusElg/audioimportnaming
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Fix inconsistent audio import menu naming
2022-12-20 10:33:00 +01:00
Rémi Verschelde
281f548dc2
Merge pull request #70170 from TokageItLab/fix-anim-keying-crash
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Make keys deselected when keying property for animation to avoid crash
2022-12-20 10:31:59 +01:00
Marcus Elg
7f88943483
Fix inconsistent audio import menu naming
2022-12-19 17:42:54 +01:00
Rémi Verschelde
44f0d455a7
Merge pull request #70100 from Chaosus/fix_missing_editor_plugin_gdclasses
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Fix missing GDCLASS headers in the editor preview plugins
2022-12-19 17:11:34 +01:00
Rémi Verschelde
fe1bb58e8f
Merge pull request #70238 from kleonc/tile-set-simplify-isometric-tile-polygon
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`TileSet` Simplify isometric tile shape polygon to 4 vertices
2022-12-19 16:27:17 +01:00
Rémi Verschelde
5784c9801e
Merge pull request #70264 from KoBeWi/layedulate
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Use layer's modulate for tile previews
2022-12-19 16:26:50 +01:00
kobewi
32b0770a73
Add a method to get global modulate
2022-12-19 11:51:37 +01:00
kleonc
3a34acdf55
TileSet Simplify tile shape polygons
2022-12-19 11:42:40 +01:00
rune-scape
176cb9cc83
Fix resource picker regression
2022-12-18 19:59:33 -05:00
Yuri Rubinsky
62a5082760
Merge pull request #70250 from Chaosus/fix_audio_stream_editor
2022-12-18 21:11:00 +03:00
kobewi
99a9401a2c
Use layer's modulate for tile previews
2022-12-18 17:31:29 +01:00
Marius Hanl
51de7b773c
EditorInspectorSection is not folded when clicking under the font
2022-12-18 15:37:08 +01:00
Yuri Rubinsky
0fcf6a1c0c
Prevent showing AudioStream preview for non-WAV types
2022-12-18 11:31:28 +03:00
reduz
e93d991329
Add a dialog for customizing FBX import
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* If FBX files are found, a dialog will pop up asking to configure FBX2glTF.
* Dialog can also be accessed by going Editor -> Configure FBX Import.
* The dialog also shows a link to click to download the converter, which
should contain instructions.
2022-12-18 01:08:54 +01:00
Rémi Verschelde
f4eac63bc2
Merge pull request #70223 from KoBeWi/condition_of_arguable_usefulness
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Remove unnecessary condition
2022-12-18 00:11:25 +01:00
kobewi
0f5018b483
Remove unnecessary condition
2022-12-17 23:04:03 +01:00
smix8
34e7628f5f
Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00
Rémi Verschelde
10bc1d8710
Merge pull request #30675 from zaksnet/link-button-link-prop
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Add a `uri` property to `LinkButton`
2022-12-17 20:58:15 +01:00
Rémi Verschelde
70a0201e6a
Merge pull request #70074 from Chaosus/restore_audio_stream_editor
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Restore `AudioStreamEditor` class to fix playable sound previews
2022-12-17 20:56:35 +01:00
Rémi Verschelde
a1f481a7d6
Merge pull request #70202 from Calinou/viewport-transparent-background-rename-project-setting
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Move transparent background project setting to a subsection
2022-12-17 20:56:19 +01:00
Hugo Locurcio
a3eac5fc7c
Move transparent background project setting to a subsection
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This prevents the project setting from being located directly within
a root category, which is confusing from an UX perspective in the
project settings editor.
2022-12-17 18:45:21 +01:00
Zak
d73a9b56b0
Add `uri` property for LinkButton
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-17 15:27:33 +01:00
Rindbee
f352c30ad5
Defer `EditorInspector::update_tree` to the process stage to improve performance
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`EditorInspector::update_tree` is expensive, so defer the call to the process phase
to prevent multiple calls in a single frame (when switching scene tabs).
2022-12-17 08:39:59 +08:00
Silc 'Tokage' Renew
aa133b60a1
Make keys deselected when keying property for animation to avoid crash
2022-12-17 06:48:22 +09:00
kobewi
b28b7936db
Remove conditons for unfolding inspector sections
2022-12-16 15:14:50 +01:00
ATN
eab5935007
Added a signal connection to update buses editor on "bus_layout_changed"
2022-12-16 10:48:16 +01:00
SaracenOne
092dbe52a9
Change auto_advance flag to advance_mode enum and unify with disabled flag.
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Expressions and conditions now require auto mode to be set to auto.
Adds a toggle button to the state machine editor for whether new transitions
advance settings should default to auto mode or not.
2022-12-16 07:42:59 +00:00
Haoyu Qiu
207e52c161
Fix String::word_wrap() for long words
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- Changes `TextServer.string_get_word_breaks()`
- Returns pairs of boundary start and end offsets
- Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-16 13:18:57 +08:00
Rémi Verschelde
cda7df0255
Merge pull request #67024 from alessandrofama/fix-gdvirtual-call-node3dgizmo
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EditorNode3DGizmoPlugin: Add GDVIRTUAL_CALL for get_gizmo_name and get_priority
2022-12-15 12:16:42 +01:00
Yuri Rubinsky
b6ed3390ec
Fix missing GDCLASS headers in the editor preview plugins
2022-12-15 13:11:23 +03:00
Yuri Rubinsky
1891f6e62c
Restore `AudioStreamEditor` class
2022-12-15 10:59:44 +03:00
bmolyneaux
7c1cb65978
Clear animation map when import settings is opened
2022-12-14 19:54:48 -08:00
Rémi Verschelde
1c5cfc4675
Merge pull request #69761 from KoBeWi/where_undo
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Add scope prefix to undo actions
2022-12-14 23:28:40 +01:00
kobewi
ff994585b3
Add scope prefix to undo actions
2022-12-14 22:51:10 +01:00
clayjohn
4d818f395e
Remove comma in gl_compatibility message in new project creation menu
2022-12-14 12:08:50 -08:00
Rémi Verschelde
6b381d1d2d
Merge pull request #70040 from m4gr3d/update_navigation_controls_toggle_main
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Update the visibility logic for the spatial editor navigation controls
2022-12-14 11:26:01 +01:00
Fredia Huya-Kouadio
3083455002
Update the visibility logic for the spatial editor navigation controls
2022-12-13 17:46:12 -08:00
Yaohua Xiong
adeef12b12
Handle corner cases for curve baking
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When control point and point have equal position,
the derivative is 0 vector, which cause error message in Basis::look_at().
This commit handles this case.
2022-12-14 08:52:14 +08:00
Rémi Verschelde
db6976eed4
Merge pull request #70028 from clayjohn/PM-GLES3
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Added gl_compatibility as an option to the project creation screen
2022-12-14 00:20:52 +01:00
Rémi Verschelde
f3080459d9
Merge pull request #69732 from KoBeWi/rc_undo
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Add remote history to EditorUndoRedoManager
2022-12-14 00:19:23 +01:00
Rémi Verschelde
ad7b31fe61
Merge pull request #69938 from timothyqiu/open-packed-scene
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Add open scene button in Inspector for PackedScene resource
2022-12-14 00:16:54 +01:00
Rémi Verschelde
465d4c1d95
Merge pull request #70009 from clayjohn/glow-hq
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Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 23:32:15 +01:00
clayjohn
324f5364e7
Added gl_compatibility as an option to the project creation screen
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Last selected option is saved as default for next time
2022-12-13 14:11:07 -08:00
clayjohn
5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
2022-12-13 10:15:45 -08:00
Rémi Verschelde
bd0f008c67
i18n: Sync editor translations with Weblate (3.5 branch)
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(cherry picked from commit ee8986e146
)
2022-12-13 14:38:52 +01:00
Rémi Verschelde
05aba48354
Merge pull request #70006 from timothyqiu/atlas-source-paint-scroll
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Add scroll container for tile data editors
2022-12-13 10:12:53 +01:00
Rémi Verschelde
f16aa54795
Merge pull request #69981 from bruvzg/dyn_font_import_outline
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Fix advanced font import dialog not saving outline sizes of pre-render configs correctly.
2022-12-13 10:10:37 +01:00
Rémi Verschelde
a720a8c136
Merge pull request #69893 from henrlin24/hide-scattering
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Hide Scattering label and controls within TileMap editor window when "Place Random Tile" option is disabled
2022-12-13 10:10:28 +01:00
Rémi Verschelde
0687bdc58f
Merge pull request #69302 from RumblingTurtle/audio-track-edit-fix
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Fix audio track end and start offset editing
2022-12-13 10:10:05 +01:00
Haoyu Qiu
4fcbfcc665
Add scroll container for tile data editors
2022-12-13 15:14:01 +08:00
bruvzg
ebc85eff98
Fix advanced font import dialog not saving outline sizes of pre-render configs correctly.
2022-12-12 22:29:14 +02:00
Silc Renew
b0eb3b6ebd
Add null checks to AnimationTreeEditors and _clear_editors()
2022-12-13 03:06:51 +09:00
Eduard Zalyaev
f98740cb2e
AnimationTrackEditTypeAudio: Both start and end offset dragging is now possible with proper preview of the changes
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Fixes #68788 .
2022-12-12 15:10:09 +03:00
Rémi Verschelde
e2a37295f5
Merge pull request #69291 from nongvantinh/fix-suggest-message
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Fix Sprite drag and drop hint mentions invalid option with root node selected
2022-12-12 12:19:37 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
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Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Rémi Verschelde
f5d14f874a
Merge pull request #69300 from timothyqiu/tile-set-atlas-source
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Improve TileSetAtlasSourceEditor UI
2022-12-12 11:41:59 +01:00
Gilles Roudière
be1c9d677d
Rename all gdnative occurences to gdextension
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Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Markus Sauermann
9a8d53d54b
Use _request_gizmo from SceneStringNames
2022-12-12 10:12:40 +01:00
Haoyu Qiu
9af9af525c
Add open scene button in Inspector for PackedScene resource
2022-12-12 16:09:10 +08:00
kobewi
7c6b659bd7
Add PropertyInfo overload for GLOBAL_DEF
2022-12-11 21:36:48 +01:00
Aaron Franke
137508dfc8
Check if class exists before checking if it's virtual in Create Dialog
2022-12-11 13:12:59 -06:00
henrlin24
afa38bd030
Hide Scattering label and controls within TileMap editor window when "Place Random Tile" is disabled
2022-12-11 13:16:36 -05:00
Rémi Verschelde
e7d892159c
Merge pull request #69538 from mihe/feature-tag-double
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Add feature tags to signify engine float precision
2022-12-11 11:51:59 +01:00
Rémi Verschelde
73837182fd
Merge pull request #69850 from timothyqiu/defer-gizmo
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Use ObjectID as argument when referred-calling `_request_gizmo`
2022-12-11 11:51:51 +01:00
Rémi Verschelde
486d61b84f
Merge pull request #69466 from rune-scape/editor-help-crash-fix
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Fix editor help crash
2022-12-11 09:24:27 +01:00
Rémi Verschelde
e9c7140cfa
Merge pull request #69853 from TokageItLab/fix-unmerged-history-anim-editor
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Fix unmerged history in AnimationTrackEditor
2022-12-10 16:20:13 +01:00
Silc Renew
c87e9f0b7c
Fix unmerged history in AnimationTrackEditor
2022-12-10 22:21:38 +09:00
Haoyu Qiu
f6ae2f2fd5
Use ObjectID as argument when referred-calling _request_gizmo
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Fixes crash on project launch.
2022-12-10 18:52:10 +08:00
Rémi Verschelde
cc5d2c68a8
Merge pull request #69842 from timothyqiu/tile-set-update
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Fix !tile_set.is_valid() error on startup
2022-12-10 10:45:52 +01:00
Rémi Verschelde
daa504c640
Merge pull request #69817 from Mickeon/sorry
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Fix left-aligned EditorHelp when first opened
2022-12-10 10:45:21 +01:00
Haoyu Qiu
8a22d4cd44
Fix !tile_set.is_valid() error on startup
2022-12-10 13:09:20 +08:00
Haoyu Qiu
d8f5dcbf56
Improve TileSetAtlasSourceEditor UI
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* Updates the overall layout, moving mode buttons to the top.
* Uses inspector category instead of a Label to show what's being edited. This also allows better scrolling behavior.
2022-12-10 12:27:48 +08:00
Micky
5760bfc712
Fix left-aligned EditorHelp when first opened
2022-12-09 18:54:52 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
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GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Rémi Verschelde
9a26ffa233
Merge pull request #67283 from KoBeWi/one_way_ticket
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Add one-way indicator to tile collision editor
2022-12-09 18:05:55 +01:00
Rémi Verschelde
43bef98450
Merge pull request #60892 from KoBeWi/fat_selection
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Improve tile editor selection appearance
2022-12-09 18:05:38 +01:00
Rémi Verschelde
9ee47b3c45
Merge pull request #69747 from timothyqiu/tile-source-icons
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Update tile source icons when editor theme changes
2022-12-09 18:05:23 +01:00
trollodel
26d146b6c9
Ensure that generated import IDs are unique
2022-12-09 17:01:40 +01:00
kobewi
871278cdf0
Improve tile editor selection appearance
2022-12-09 14:46:17 +01:00
Rémi Verschelde
dc1a3fb952
Editor: Fix regression fetching Windows/Linux export templates
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Regression from #67906 .
2022-12-09 14:20:18 +01:00
Yuri Rubinsky
a7027b9927
Fix changing of visual shader mode
2022-12-09 11:02:07 +03:00
Rémi Verschelde
2d02cb67ee
Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signal
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Fix unable to disconnect signal in Editor once created
2022-12-09 07:34:29 +01:00
kobewi
f764db1bdd
Add remote history to EditorUndoRedoManager
2022-12-08 15:06:29 +01:00
Micky
885f2a4eca
Fix unable to disconnect signal in Editor once created
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Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08 13:36:48 +01:00
Yuri Rubinsky
12ab5731ab
Merge pull request #69738 from Chaosus/vs_custom_nodes
2022-12-08 14:13:05 +03:00
Yuri Rubinsky
ab17f197f0
Make custom visual shader nodes automatically updates from script
2022-12-08 12:55:23 +03:00
Haoyu Qiu
af3ef844d9
Update tile source icons when editor theme changes
2022-12-08 17:21:37 +08:00
Rémi Verschelde
204715ae95
Merge pull request #69617 from MewPurPur/this-darn-pixel
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Fix fringe issues with shortcuts not behaving as expected for multi-carets
2022-12-08 09:52:13 +01:00
VolTer
94416e41c5
Fix various fringe issues with multi-carets and selections
2022-12-07 20:54:48 +01:00
Mikael Hermansson
8c108177d7
Add feature tags to signify engine float precision
2022-12-07 16:13:17 +01:00
Rémi Verschelde
489d26e96e
Merge pull request #69573 from KoBeWi/our_hero_call-deferred-man
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Fix dependency reload triggered too early
2022-12-07 15:13:45 +01:00
Rémi Verschelde
829d49b011
Merge pull request #69719 from groud/fix_gdextension_bad_vformat_error
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Fix a wrong error formatting in gdextension export plugin
2022-12-07 13:28:02 +01:00
Rémi Verschelde
f9bd2ace0b
Merge pull request #68682 from timothyqiu/camera-gizmo-size
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Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07 13:25:35 +01:00
Rémi Verschelde
de2d0f156e
Merge pull request #69713 from groud/rename_get_surrounding_tiles
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Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 13:24:57 +01:00
Rémi Verschelde
eb1734c95d
Merge pull request #67554 from Sauermann/fix-determining-window-in-scroll-container
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Remove Screen-parameter for determining Touchscreen capability
2022-12-07 13:24:06 +01:00
Rémi Verschelde
04cd36612a
Merge pull request #69695 from timothyqiu/id-capitalization
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Make ID capitalization in tiles editor consistent
2022-12-07 13:23:49 +01:00
Gilles Roudière
2b11fe1d63
Fix a wrong error formatting in gdextension export plugin
2022-12-07 13:22:49 +01:00
Gilles Roudière
3ea54bb3a1
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 11:09:10 +01:00
Markus Sauermann
e18107a57c
Fix Determining Window for Touchscreen
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DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
Haoyu Qiu
740d6f9447
Fix crash when deleting an alternative-level tile proxy
2022-12-07 14:26:54 +08:00
Haoyu Qiu
9893b04fda
Make ID capitalization in tiles editor consistent
2022-12-07 10:07:10 +08:00
Rémi Verschelde
6dddc031e8
Merge pull request #69651 from alfredbaudisch/autocomplete-line-number
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Cancels the code complete timer when the caret moves to another line
2022-12-06 15:16:09 +01:00
Alfred Reinold Baudisch
02f7e03a66
Cancels the code complete timer when the caret moves to another line
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Fixes and closes #68961
2022-12-06 12:45:25 +01:00
Rémi Verschelde
2b49ef12af
Merge pull request #69446 from Chaosus/fix_quick_open
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Fix new quick open dialog to be showed at the center of the screen
2022-12-06 12:25:37 +01:00
Rémi Verschelde
68dc56f582
Merge pull request #69234 from Sauermann/fix-enter-focus
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Fix focus after pressing Enter in EditorSpinSlider
2022-12-06 12:25:28 +01:00
Rémi Verschelde
74b245f2b5
Merge pull request #69643 from Chaosus/vcs_rendering_fix
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Fix incorrect rendering of vcs dialogs
2022-12-06 12:25:01 +01:00
Rémi Verschelde
83b426bca5
Merge pull request #67906 from groud/simpler_gdextension_config
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Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06 11:01:09 +01:00
Rémi Verschelde
75f8f22637
Merge pull request #69631 from timothyqiu/tile-proxy-rmb
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Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06 11:00:42 +01:00
Yuri Rubinsky
4aee97e821
Fix incorrect rendering of vcs dialogs
2022-12-06 12:54:38 +03:00
Rémi Verschelde
53f2c8b206
Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fix
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AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
2022-12-06 10:48:12 +01:00
Rémi Verschelde
14861c45b5
Merge pull request #68860 from xiongyaohua/path3d_fishbones
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Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
rune-scape
e79be6ce07
Unify String and StringName
2022-12-05 21:46:47 -05:00
Haoyu Qiu
7034992ace
Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06 09:37:07 +08:00
Eduard Zalyaev
ed53e96f43
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
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Fixes #69413 .
2022-12-05 21:03:38 +03:00
Rémi Verschelde
f3e6750a7e
Merge pull request #68324 from AThousandShips/group_import_uid
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Fix group reimport bug
2022-12-05 18:45:15 +01:00
Rémi Verschelde
6ee3268189
Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
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Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05 18:08:10 +01:00
Rémi Verschelde
3673eb7001
Merge pull request #67553 from Sauermann/fix-new-node-dialog-description
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Fix Updating New Node Dialog Description of Custom Nodes
2022-12-05 18:07:20 +01:00
Rémi Verschelde
fd5142769b
Merge pull request #69600 from Chaosus/fix_global_shader_crash
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Fix setting a global shader variable in the project settings
2022-12-05 18:06:05 +01:00
VolTer
92287c2cb2
Fix slight visual discrepancy in Search Result dock
2022-12-05 13:53:09 +01:00
Yuri Rubinsky
09f30010be
Fix setting a global shader variable in the project settings
2022-12-05 14:05:20 +03:00
Rémi Verschelde
1db23e472b
Merge pull request #69525 from m4gr3d/polish_navigation_controls_opacity_main
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Minor tweaks/polish to the navigation controls to prevent interference
2022-12-05 11:32:43 +01:00
Rémi Verschelde
4bca815d41
Merge pull request #69132 from RumblingTurtle/multiline-move-fix
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Script editor: Rewrite multiline move logic
2022-12-05 11:32:29 +01:00
Eduard Zalyaev
c3eec67f06
Script editor: Rewrite multiline move logic. Preserving all carets and their selections intact on alt+up/down shortcut
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Fixes #68731 .
2022-12-05 10:43:27 +03:00
Yaohua Xiong
9bdc0cb16f
draw fish bones for Path2D and Path3D
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These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Silc Renew
8c540b1d71
Fix animation play backward doesn't process current key&animtrack seek
2022-12-05 15:59:08 +09:00
Rémi Verschelde
a738f50886
Merge pull request #69357 from TokageItLab/byebye-trigger
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Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05 00:06:23 +01:00
Rémi Verschelde
408bd0aa92
Merge pull request #68770 from TokageItLab/add-track-validator
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Add track validator to AnimationPlayerEditor to detect tracks which have error
2022-12-05 00:06:06 +01:00
Rémi Verschelde
a0365c140a
Merge pull request #68995 from bruvzg/sys_font_for_text
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Use system fonts as fallback.
2022-12-05 00:05:49 +01:00
Rémi Verschelde
5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
bruvzg
ecec415988
Use system fonts as fallback and improve system font handling.
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Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
kobewi
05993e8a35
Fix dependency reload triggered too early
2022-12-04 17:28:30 +01:00
Haoyu Qiu
480d9d10ed
Fix heap-use-after-free when exiting editor after editing TileSet
2022-12-04 16:52:26 +08:00
NumbuhFour
1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
Fredia Huya-Kouadio
eacb29c007
Minor tweaks/polish to the navigation controls to prevent interference:
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- Reduce controls size
- Enable opacity on hover to increase visibility
2022-12-02 23:17:38 -08:00
Fredia Huya-Kouadio
18b924def7
Enable the navigation controls for touchscreen by default
2022-12-02 20:47:32 -08:00
Silc Renew
83135aa122
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
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#69357
2022-12-02 20:28:10 +09:00
Yuri Rubinsky
5eeebb3e37
Fix new quick open dialog to be showed at the center of the screen
2022-12-02 11:11:54 +03:00
rune-scape
0591f0ad37
Fix editor help crash
2022-12-01 16:47:02 -05:00
Gilles Roudière
fa4143cdeb
Allow specifying a prefix to automatically detect library files for gdextension exports
2022-12-01 18:20:40 +01:00
Rémi Verschelde
1e3919c409
Merge pull request #69364 from m4gr3d/add_navigation_controls_main
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Add navigation control to the node3d editor viewport
2022-12-01 18:11:14 +01:00
Rémi Verschelde
9ace4949f8
Merge pull request #69443 from KoBeWi/meta_never_dies
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Restore metadata to script create dialog
2022-12-01 18:10:37 +01:00
Rémi Verschelde
60750a1b69
Merge pull request #69403 from KoBeWi/gdrequiredvirutalcallnoif
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Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-12-01 18:09:43 +01:00
Gilles Roudière
36bcb82565
Remove uncessecary checks when exporting gdextension binaries
2022-12-01 17:28:24 +01:00
kobewi
06465e388e
Fix invalid metadata names in script create dialog
2022-12-01 15:32:41 +01:00
kobewi
563d67a10d
Revert "Fix "Script Create" dialog errors with metadata"
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This reverts commit bb5198a5ac
.
2022-12-01 15:30:16 +01:00
kobewi
9a3960daa5
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30 18:36:57 +01:00
kobewi
5d2a9a3570
Make remote inspector groups not foldable
2022-11-30 15:31:24 +01:00
Rémi Verschelde
cd491c6e47
Merge pull request #69376 from zaevi/adjust_dropping_texture
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Adjust position and size for dropping texture in canvas editor.
2022-11-30 10:49:15 +01:00
Rémi Verschelde
e51d69dda0
Merge pull request #69365 from timothyqiu/invalid-reference
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Fix heap-use-after-free when changing alternative tile ID
2022-11-30 10:48:48 +01:00
Zae
a1419f3902
Adjust position and size for dropping texture.
2022-11-30 16:28:49 +08:00
Haoyu Qiu
6c5c773a27
Fix heap-use-after-free when changing alternative tile ID
2022-11-30 10:32:35 +08:00
Fredia Huya-Kouadio
1566f3d49f
Add navigation control to the node3d editor viewport
2022-11-29 17:43:16 -08:00
Nathan Franke
4581662add
print each migrated project path instead of always printing "migrating" when there are none
2022-11-29 18:09:16 -06:00
Yuri Sizov
cdd99e9bec
Merge pull request #69338 from akien-mga/pm-fix-hacky-project-rename
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Project Manager: Fix hacky code for project rename
2022-11-29 22:55:42 +03:00
Rémi Verschelde
09e1db2148
Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
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Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29 16:51:56 +01:00
Rémi Verschelde
6d1702614b
Merge pull request #69341 from TokageItLab/fix-timeline-crash
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Fix crash AnimationTimelineEdit when switch FPS mode without track
2022-11-29 16:50:40 +01:00
Rémi Verschelde
5669834f82
Merge pull request #66995 from HolonProduction/main_window_bug
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Fix a bug with main window `EditorPlugin`.
2022-11-29 16:50:03 +01:00
Rémi Verschelde
87de4cc7c2
Merge pull request #51471 from KoBeWi/array_of_crashes
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Fix crash in EditorPropertyArray
2022-11-29 16:49:32 +01:00
Rémi Verschelde
e16acf26db
Merge pull request #63512 from MmAaXx500/autoload-double-add-remove
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Prevent autoloads from being added or removed twice
2022-11-29 16:48:58 +01:00
Rémi Verschelde
c950d174cf
Merge pull request #67664 from WindyDarian/fix_dependency_import
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Don't try to import unknown dependency from scan
2022-11-29 16:48:27 +01:00
Rémi Verschelde
447f6998b1
Merge pull request #67814 from opl-/fix/editor-inspector-accept-event
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Fix editor inspector classes not accepting events
2022-11-29 16:48:03 +01:00
Rémi Verschelde
9d64a2e97b
Merge pull request #66194 from YeldhamDev/feature_fixes
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Fix some stuff with the editor features
2022-11-29 16:47:26 +01:00
Silc Renew
f544b8f844
Fix crash AnimationTimelineEdit when switch FPS mode without track
2022-11-30 00:27:56 +09:00
HolonProduction
1da0a12705
Solve a bug with main window plugins.
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When removing a main window plugin the bindings of the main window buttons was not changed to reflect the changed indices.
2022-11-29 16:16:23 +01:00
kobewi
d80a2a89f0
Fix crash in EditorPropertyArray
2022-11-29 16:08:43 +01:00
Rémi Verschelde
f21f75eb6f
Project Manager: Fix hacky code for project rename
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Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.
Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.
Fixes #25661 .
2022-11-29 15:38:22 +01:00
Rémi Verschelde
3d2c3aae4e
Merge pull request #69062 from trollodel/lightweight_editor_mass
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Use forward-declarations in big editor classes
2022-11-29 10:27:21 +01:00
trollodel
c90d0bd84f
Use forward-declarations in big editor classes
2022-11-29 09:59:43 +01:00
Silc Renew
db7473672f
Add trimming option to cut un-keyed timeline before first key in gltf
2022-11-29 13:53:33 +09:00
Haoyu Qiu
4a50f44cd2
Fix heap-use-after-free when removing a tile in TileSet editor
2022-11-29 09:22:35 +08:00
Silc Renew
a4162dad23
Add track validator to AnimationPlayerEditor
2022-11-28 23:33:55 +09:00
Nong Van Tinh
6bec9759eb
Fix incorrect hint when drag-and-drop asset into scene
2022-11-28 21:03:00 +07:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
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Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
2975fc9460
Merge pull request #69249 from timothyqiu/tile-data-redraw
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Update TileSet preview when paint custom data changes
2022-11-28 11:02:57 +01:00
Rémi Verschelde
c392093668
Merge pull request #69272 from rune-scape/rune-avoid-global-base
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Avoid using `get_global_class_native_base`
2022-11-28 11:02:43 +01:00
Rémi Verschelde
2fadc1299d
Merge pull request #67871 from Calinou/editor-theme-add-oled-preset
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Add Black (OLED) editor theme preset
2022-11-28 08:46:12 +01:00
Rémi Verschelde
d4c4a44607
Merge pull request #68759 from MewPurPur/bookmark-fix
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Fix text selection persisting on bookmark traversal
2022-11-28 08:06:05 +01:00
Rémi Verschelde
794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
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Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Ninni Pipping
83588aa74e
Fix group reimport bug
2022-11-27 16:31:36 +01:00
Haoyu Qiu
7bc0d0c177
Update TileSet preview when paint custom data changes
2022-11-27 18:35:47 +08:00
rune-scape
847c9bd248
GDScript: Avoid using `get_global_class_native_base`
2022-11-27 03:55:53 -05:00
Markus Sauermann
e88fbfc5ea
Fix focus after pressing Enter in EditorSpinSlider
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With the change from Popup to Controls for the Input-Node, it becomes
necessary to adjust focus after hiding the Input-Node to the initial
Control.
2022-11-26 22:57:31 +01:00
Rémi Verschelde
c7ceb94e37
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
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Fix singleton scene cyclic loading
2022-11-25 19:29:57 +01:00
Rémi Verschelde
ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
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Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Rémi Verschelde
c51a86e9bb
Merge pull request #69168 from Mickeon/what-the-heck-is-this-part-2
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Remove `Array.find_last()`
2022-11-25 19:29:00 +01:00
Rémi Verschelde
6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
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[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Adam Scott
69bb7e5b11
Fix singleton scene cyclic loading
2022-11-25 12:43:55 -05:00
Aaron Franke
93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
Micky
67cdac6db8
Remove `Array.find_last()`
2022-11-25 18:34:50 +01:00
Rémi Verschelde
cfaf2f168f
Merge pull request #69147 from Sauermann/fix-docks-ordering
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Fix that the History Dock appears before other Docks in old projects
2022-11-25 14:05:00 +01:00
Rémi Verschelde
5b3d07cc02
Merge pull request #69165 from timothyqiu/capitalization
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Improve editor property capitalization
2022-11-25 14:04:54 +01:00
Haoyu Qiu
c0e9d928e6
Improve editor property capitalization
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* Captialize stop words when they are the last word.
* Add stop words logic in `extract.py`.
2022-11-25 18:54:37 +08:00
Fabio Alessandrelli
aa80cfac97
[Editor] Add button to keep the debug server open.
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The setting is stored in the project editor metadata, and the server is
automatically started/stopped when the option change (only stopped if no
session is currently active).
The CLI option `--debug-server` now also forces the server to stay open
(without saving the state, unlike the menu option).
This commit also removes the "Keep debugger open" option in the script
editor "debug" menu. That option was really confusing, it used to hide
the bottom panel if and only if the debugger pane was selected, so if
you had your output log open instead (default when pressing play) it
would effectively do nothing. Having an option to save a click in such
a very specific case seems very overkill.
2022-11-25 11:02:55 +01:00
Rémi Verschelde
8dc15ebbbb
Merge pull request #69152 from TokageItLab/fix-anim-key-cant-edit
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Fix wrong `AnimationTrackKeyEdit` update timing
2022-11-25 10:03:04 +01:00
Silc Renew
5e785e2ea4
Fix wrong AnimationTrackKeyEdit update timing
2022-11-25 14:50:16 +09:00
Zae
50704f27ed
FIx debugger can't inspect sub objects.
2022-11-25 11:09:18 +08:00
Markus Sauermann
302ddbcfd9
Fix that the History Dock appears before other Docks in old projects
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Newly introduced docks, that are not apparent in old projects should
be positioned after the ones in the project-config-file.
This way it seems to be less irritating.
2022-11-25 03:09:03 +01:00
Rémi Verschelde
a16d3625c3
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
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Fix custom visual shader nodes not being loaded at startup
2022-11-24 19:04:21 +01:00
Rémi Verschelde
e1b87cc6a5
Merge pull request #69127 from KoBeWi/redUNDOnt
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Cleanup remaining EditorUndoRedoManager usages
2022-11-24 19:04:16 +01:00
Rémi Verschelde
e836284667
Merge pull request #69072 from souplamp/history-dock-check-connected
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Add history dock to default editor layout, and prevent signal connecting multiple times
2022-11-24 19:04:10 +01:00
Yuri Rubinsky
a973ddd28d
Fix custom visual shader nodes not being loaded at startup
2022-11-24 20:58:16 +03:00
kobewi
8a3d2f4e0c
Cleanup remaining EditorUndoRedoManager usages
2022-11-24 18:56:22 +01:00
Rémi Verschelde
97e632de44
Merge pull request #66574 from MewPurPur/search-results-improvements
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Fixes and improvements to Search Results dock
2022-11-24 18:55:56 +01:00
Rémi Verschelde
f953ba4ec4
Merge pull request #68938 from brunosxs/fix/subresource-documentation
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Fix for documentation not appearing in preview in editor inspector
2022-11-24 18:54:58 +01:00
souplamp
51cf968e56
History dock singleton, set default editor layout, ready notification
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- add the history dock to the default editor layout, so when a user does Editor -> Editor Layout -> Default the history dock will no longer disappear
- change the enter tree notification to a ready notification to prevent the history dock from trying to connect 'on_history_changed' signal everytime the dock is moved in the editor layout
2022-11-24 11:45:42 -06:00
Zae
f6424e68ea
[TileMap] Fix alternative tile issues.
2022-11-25 00:44:02 +08:00
Hugo Locurcio
aafa816946
Improve editor property capitalization
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- Don't capitalize stop words such as "at", "in" or "to".
- Add more acronyms to capitalize.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-11-24 16:37:54 +01:00
Rémi Verschelde
5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-24 14:06:00 +01:00
Rémi Verschelde
4abefc0ede
Merge pull request #69105 from pkowal1982/opacity
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Fix near one opacity in editor icons
2022-11-24 13:24:42 +01:00
Zae
4fdfc5176c
[Editor] Fix float dock shows untranslated title.
2022-11-24 18:52:15 +08:00
Paweł
13e54603cc
Fix near one opacity in editor icons
2022-11-24 10:35:50 +01:00
BrunoSXS
a5e9878ef8
Fix for documentation not appearing in preview in editor inspector
2022-11-23 22:12:12 -03:00
Rémi Verschelde
ea2a8bfe41
Merge pull request #69049 from pkowal1982/round
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Fix roundness of DebugSkipBreakpointsOff icon
2022-11-23 23:11:36 +01:00
Paweł
dc2092e65a
Fix roundness of DebugSkipBreakpointsOff icon
2022-11-23 18:13:36 +01:00
Rémi Verschelde
aad4a9252c
Merge pull request #69056 from fire/skeleton-crash
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Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.
2022-11-23 17:23:03 +01:00
Rémi Verschelde
cfb5ce771c
Merge pull request #69048 from akien-mga/thorvg-better-errors
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ImageLoaderSVG: Improve error reporting
2022-11-23 17:22:16 +01:00
Rémi Verschelde
1757a60024
Merge pull request #68369 from Chaosus/fix_quick_open
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Fix Quick Open window to use EDSCALE and save the size between popups
2022-11-23 17:21:51 +01:00
K. S. Ernest (iFire) Lee
e0b296ae82
Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.
2022-11-23 07:09:49 -08:00
Rémi Verschelde
d3b8faac74
ImageLoaderSVG: Improve error reporting
2022-11-23 13:27:31 +01:00
Yuri Rubinsky
09d7a1b864
Fix Quick Open window to use EDSCALE and save the size between popups
2022-11-23 11:33:56 +03:00
Rémi Verschelde
c13907df0f
Merge pull request #68648 from KoBeWi/instancentianatate_script
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Allow directly instantiate scripts in scene tree
2022-11-23 08:32:01 +01:00
Rémi Verschelde
44edd5b8fd
Merge pull request #68354 from anvilfolk/cant-clear-script
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Fixes inability to assign script after clearing
2022-11-22 21:15:21 +01:00
kobewi
7797557f91
Allow directly instantiate scripts in scene tree
2022-11-22 18:40:08 +01:00
Rémi Verschelde
4b4e701e06
Merge pull request #68964 from MewPurPur/tweak-gradient-editor
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Fixes and improvements to Gradient preview
2022-11-22 08:31:44 +01:00
ocean (they/them)
9187f5c849
Fixes inability to assign script after clearing
2022-11-21 19:43:46 -05:00
VolTer
3c54d8752c
Fix Gradient preview issues
2022-11-21 23:32:38 +01:00
souplamp
ddbb243a64
Improve Editor Layout dialog (clarity, editor sizing changes)
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- include editor scale for changing custom minimum size
- add placeholder text to clarify purpose
- fix squashed itemlist
- remove awkward spacing when dialog box longer than expected
- scale editor layout dialog based on itemlist minimum size
- fix scale initializing incorrectly if opening > Delete Layout before > Save Layout
2022-11-21 15:53:06 -06:00
kobewi
538b84d41a
Don't update EditorSettings dialog unnecessarily
2022-11-21 14:47:16 +01:00
Rémi Verschelde
c40cb24c1c
Merge pull request #68946 from timothyqiu/setget-3to4
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Complete `setget` 3to4 conversion
2022-11-21 11:43:49 +01:00
Rémi Verschelde
d0b4cca7a6
Merge pull request #68943 from timothyqiu/vformat-args
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Fix not enough arguments error when validating 3to4 conversion
2022-11-21 11:43:35 +01:00
Haoyu Qiu
fbf47c5d47
Complete setget 3to4 conversion
2022-11-21 17:05:48 +08:00
Haoyu Qiu
81b6e28c94
Fix not enough arguments error when validating 3to4 conversion
2022-11-21 16:49:59 +08:00
Markus Sauermann
28af870750
Code simplifications found by cppcheck
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They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Marc Gilleron
e0d2b7835d
Allow selecting text in shader compilation logs
2022-11-20 19:15:39 +00:00
Rémi Verschelde
98da707df5
Merge pull request #68922 from TokageItLab/fix-animtree-crash
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Fix `AnimationTreeEditor` crash & rename `AnimationTreeEditor::get_tree()` to `get_animation_tree()`
2022-11-20 17:49:23 +01:00
Silc Renew
d595b27467
Fix AnimationTree crash & rename get_tree() to get_animation_tree()
2022-11-21 00:28:10 +09:00
Rémi Verschelde
642859bf51
Merge pull request #68902 from TokageItLab/fix-animation-changed-signal
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Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20 15:37:42 +01:00
Rémi Verschelde
855402dfee
Merge pull request #68904 from aaronfranke/texture-methods
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Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20 15:37:37 +01:00
Micky
e791f4fce2
Double precision of `String.split_floats`
2022-11-20 12:29:50 +01:00
Rémi Verschelde
8f00b79f23
Merge pull request #68879 from TokageItLab/fix-bezier-editor-focus-mode
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Fix the behavior of focus selection in bezier editor
2022-11-20 11:36:16 +01:00
Rémi Verschelde
5b235e2e5e
Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-plugin
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Capitalize Skeleton3D's editor plugin dropdown options
2022-11-20 11:35:38 +01:00
Aaron Franke
f6714858bf
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-19 17:33:40 -06:00
Silc Renew
b739bafd51
Fix connection of animation changed signal in AnimationTrackEditor
2022-11-20 06:38:51 +09:00
Silc Renew
3818be64a4
Fix the behavior of focus selection in bezier editor
2022-11-19 16:46:10 +09:00
Silc Renew
b9d1550590
Add option to get_path_to() to get the shortest path with unique name
2022-11-19 15:06:25 +09:00
Haoyu Qiu
d11bb8809a
Fix missing editor plugins
2022-11-19 10:48:38 +08:00
Rémi Verschelde
fcfd1e548c
Merge pull request #68824 from TokageItLab/fix-root-assign
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Make the root motion track candidates all the bones of the Skeleton existing in the tracks
2022-11-18 23:26:23 +01:00
Rémi Verschelde
14c1726b97
Merge pull request #68821 from EricEzaM/68617-fix-event-text-and-jpmotion-deadzone
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Refactor `get_event_text` to a static method, remove high deadzone from event configuration
2022-11-18 23:23:18 +01:00
Rémi Verschelde
a66fc4cf7e
Merge pull request #60686 from trollodel/move_editor_registration
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Move editor class and plugin registrations to a dedicated file
2022-11-18 23:07:48 +01:00
souplamp
a3917039d1
capitalize skeleton3d plugin dropdown
2022-11-18 15:47:58 -06:00
Rémi Verschelde
c36691394a
Merge pull request #68799 from Chaosus/shader_fix
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Prevent stack overflow when setting a shader global value
2022-11-18 16:21:18 +01:00
Rémi Verschelde
b1605c6d35
Merge pull request #68801 from vincentmoreschi/vincentmoreschi/master
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Add raise -> move_to_front rename line
2022-11-18 16:19:07 +01:00
Silc Renew
7f00fd4ff7
change root motion track candidating method
2022-11-18 17:49:34 +09:00
Eric M
da1589dae6
Refactor `get_event_text` to a static method, remove high deadzone from event configuration.
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* `get_event_text` and `get_device_string` are now static methods (they always could have been)
* Applied 90% deadzone on joypad motion inputs in the configurator had the effect of ignoring most joypad motion inputs. Low ones do not need to be filtered out as JoypadMotion is only considered 'pressed' if it as above 50% strength - and that works well.
2022-11-18 18:18:31 +10:00
trollodel
75177455d9
Move editor class and plugin registrations to a dedicated file
2022-11-18 08:02:08 +01:00
Chenzo
378d9a630c
Add raise -> move_to_front rename line
2022-11-17 16:56:10 -05:00
Yuri Sizov
270c810343
Add more call-to-action notes when documentation is missing
2022-11-17 22:33:55 +03:00
Yuri Rubinsky
b3f22ec03c
Prevent stack overflow when setting a shader global value
2022-11-17 19:12:04 +03:00
Rémi Verschelde
0b27173919
Fixup TileSet build after #66557
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Last rebase was too old, didn't include this API rename.
2022-11-17 13:54:15 +01:00
Rémi Verschelde
2ca972ad01
Merge pull request #66557 from MisterMX/fix/tileset-custom-data-type-reload-editor
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fix(tileset): Recreate custom data editor if type has changed
2022-11-17 13:49:02 +01:00
Rémi Verschelde
4829911df2
Merge pull request #64368 from YeldhamDev/tile_editor_label_center
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Properly center labels in the TileMap/Set editors
2022-11-17 13:48:53 +01:00
Rémi Verschelde
994c935d97
Merge pull request #63601 from YeldhamDev/tooltip_stuff
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Small changes to some tooltips
2022-11-17 13:48:46 +01:00
Rémi Verschelde
ef22b6f757
Merge pull request #68766 from TokageItLab/fix-update-animation-fps-edit
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Fix GUI update timing when AnimationEditor changes FPS
2022-11-17 11:57:00 +01:00
Rémi Verschelde
74590e9597
Merge pull request #68651 from ClarkThyLord/fix_code_editor_search_match_inconsistencies
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Fix code editor search match inconsistencies
2022-11-17 11:56:52 +01:00
Silc Renew
cb4bdc7e1b
Fix update timing when AnimationEditor changes FPS
2022-11-17 12:53:01 +09:00
VolTer
135c8cbf98
Fix text selection persisting on bookmark traversal
2022-11-17 02:50:04 +01:00
Christian Cuevas
5347c2b10e
Fix "Search" match inconsistencies
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- Offset by searched length not line text
- Continue searching line for whole word matches on mismatch: Breaking at this point makes it so that upon any whole word mismatch all potential matches after this point inline are skipped, to avoid this unwanted behavior we continue searching the line positioned after the mismatch.
2022-11-16 14:02:16 -08:00
Yuri Rubinsky
359d13cddc
Fix the bounds of varying popup in visual shader editor
2022-11-16 22:05:09 +03:00
Rémi Verschelde
6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
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Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer
3b4f5f8a04
Remove more instances of 'instance' being used as a verb
2022-11-16 14:01:53 +01:00
Rémi Verschelde
ee1d4d4a52
Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting
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Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 09:27:34 +01:00
Silc Renew
ac1db40614
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16 16:36:33 +09:00
kobewi
45bdf4d609
Add explicit name to History dock
2022-11-16 03:28:14 +01:00
Rémi Verschelde
7b3c1a0a83
Merge pull request #68690 from KoBeWi/StringNoName
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Change EditorQuickOpen base_type to String
2022-11-15 16:25:31 +01:00
Rémi Verschelde
e1ddd74b23
Merge pull request #68159 from Mickeon/doc-help-return-array
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Change docs' Typed Array & void representation
2022-11-15 16:24:43 +01:00
kobewi
747a966211
Change EditorQuickOpen base_type to String
2022-11-15 15:12:42 +01:00
Micky
0f82aaea73
Change docs' Typed Array & void representation
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Typed Arrays now look the same as to how they're defined in GDScript.
Also modifies "void" to be darkened and show a tooltip.
2022-11-15 14:19:07 +01:00
Rémi Verschelde
91fcc3986e
Merge pull request #68340 from KoBeWi/deparent
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Don't reparent dragged node when non needed
2022-11-15 13:25:30 +01:00
Rémi Verschelde
2444860d03
Merge pull request #67798 from KoBeWi/code_resurrection
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Uncomment drag forwarding in CreateDialog
2022-11-15 13:25:00 +01:00
Rémi Verschelde
eec835f547
Merge pull request #67651 from KoBeWi/ ❗ _of_damnation
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Fix double hint paste in EditorResourcePicker
2022-11-15 13:23:36 +01:00
Rémi Verschelde
22b19bbdeb
Merge pull request #67397 from KoBeWi/impostorpup
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Change EditorSpinSlider's popup to Control
2022-11-15 13:22:51 +01:00
Haoyu Qiu
6c5dc78f59
Make Camera3D gizmo the same aspect ratio as its viewport
2022-11-15 17:31:53 +08:00
Rémi Verschelde
0332f04e97
Merge pull request #60931 from EspeuteClement/get_selected_files
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Add EditorInterface.get_selected_paths()
2022-11-14 23:26:05 +01:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
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Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
cespeute
4b00c2ec57
Add EditorInterface.get_selected_paths()
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Exposes the selected paths in the editor filesystem dock.
Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424
Also renamed the old `get_selected_path` to `get_selected_directory` to
better match the already existing get_current_path function.
2022-11-14 22:46:27 +01:00
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
Rémi Verschelde
315c64282b
Fix misc formatting issues
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Somehow I missed the failing CI report from trailing whitespace.
Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Rémi Verschelde
19ae37cc99
Merge pull request #68626 from AleCamara/bug-66928-crash-preview-short-mp3
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Fix editor crash on audio preview
2022-11-14 18:29:57 +01:00
Rémi Verschelde
7dafe06e27
Merge pull request #68624 from AleCamara/bug-67235-gradient-slider
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Fix clicking in gradient editor
2022-11-14 18:29:52 +01:00
Rémi Verschelde
beed90ea6d
Merge pull request #67963 from KoBeWi/den_of_actions
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Fix nested actions in EditorUndoRedoManager
2022-11-14 18:29:46 +01:00
Rémi Verschelde
30145a9ef7
Merge pull request #67852 from alex-pahdo/patch-1
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Add more info to WAV import errors
2022-11-14 16:38:21 +01:00
alex-pahdo
f5d256b118
Add more info to WAV import errors
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Print mismatched header contents and file size, which can provide more clues to users when debugging.
2022-11-14 15:09:48 +01:00
Fabio Alessandrelli
67265d14f7
[MP] Move engine and editor profilers to a plugin.
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Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
Fabio Alessandrelli
d568b25e36
[Editor] Better expose EditorDebuggerPlugin.
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Now splitted into two classes:
- EditorDebuggerPlugin (RefCounted).
- EditorDebuggerSession (abstract).
This allows the EditorPlugin to be in control of the debugger plugin
lifecycle, be notified when sessions are created, and customize each of
them independently.
We should slowly transition the various profilers and captures in
ScriptEditorDebugger to their own plugins, and decouple
ScriptEditorDebugger from it's UI part (making it the "real"
EditorDebuggerSession potentially dropping the wrappers).
2022-11-14 14:55:22 +01:00
Ale Camara
aebf3d9401
Fix clicking in gradient editor
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- When double-clicking on the gradient we should open the colour picker and create a colour key.
- Instead, we were also evaluating the click further down producing the colour key to move around.
2022-11-14 13:29:21 +00:00
Ale Camara
9a666a9275
Fix editor crash on audio preview
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- Crash was due to getting -1 values when clamping [0, -1].
- This was happening due to 'max' being zero.
- If 'max' is zero we should return zero, as it can never be any other
value.
2022-11-14 13:21:48 +00:00
Rémi Verschelde
19f21e2434
Merge pull request #68470 from bruvzg/img_fnt_imp
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[Image Font Importer] Hide unused font size, add image and character margins.
2022-11-14 11:12:10 +01:00
Rémi Verschelde
5b3a03bf5c
Merge pull request #68448 from bruvzg/font_imp_tr
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[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14 11:12:01 +01:00
Rémi Verschelde
a90d435e9b
Merge pull request #68132 from Mickeon/doc-help-colourful
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Improve Editor Documentation colors
2022-11-14 11:10:19 +01:00
Rémi Verschelde
2abfa9eafe
Merge pull request #68571 from Calinou/editor-default-disable-code-font-ligatures
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Disable code font ligatures by default in the editor
2022-11-13 15:51:44 +01:00
Rémi Verschelde
d75018bfd3
Merge pull request #60684 from trollodel/lightweight_editor_plugin
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Use forward-declarations in EditorPlugin where possible
2022-11-13 15:51:29 +01:00
dzil123
1d03c2f389
Node3DEditorViewport - Remove duplicate check and cleanup
2022-11-12 19:25:35 -08:00
Michael Alexsander
39e6beed98
Small changes to some tooltips
2022-11-12 22:01:09 -03:00
Michael Alexsander
02390693ce
Properly center labels in the TileMap/Set editors
2022-11-12 21:35:07 -03:00
Michael Alexsander
441af72c6e
Fix some stuff with the editor features
2022-11-12 21:09:19 -03:00
Hugo Locurcio
11842eb738
Disable code font ligatures by default in the editor
2022-11-12 22:38:04 +01:00
trollodel
ba9e619b51
Use forward-declarations in EditorPlugin where possible
2022-11-11 20:25:51 +01:00
Hugo Locurcio
a13cdfe096
Use a bold font for section titles in the editor performance monitor
2022-11-11 19:34:13 +01:00
Rindbee
12787ad57d
Fix memory leak in `EditorSettingsDialog`
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Delete `TreeItem`s that are not in `Tree`, `TreeItem` needs to be deleted manually.
2022-11-11 14:21:46 +08:00
bruvzg
35528b800c
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-10 10:43:15 +02:00
bruvzg
a8189a6831
[Image Font Importer] Hide unused font size, add image and character margins.
2022-11-10 08:42:14 +02:00
kobewi
0d122ce459
Allow to escape closing brackets in CFG tags
2022-11-09 14:00:51 +01:00
Aaron Franke
a3e52925bf
Fix default values on virtual classes causing errors in projects
2022-11-09 01:59:53 -06:00
kobewi
d9f066d5fa
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00
Rémi Verschelde
b61fda9d2a
Merge pull request #68271 from paddy-exe/gdextension-library-loading-error
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GDExtension: Improve error message for invalid library feature flags
2022-11-07 17:44:43 +01:00
Rémi Verschelde
518b4bcc0d
Merge pull request #68342 from KoBeWi/Godot_museum't
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Allow to disable History Dock via feature profile
2022-11-07 13:41:29 +01:00
kobewi
c89100e571
Allow to disable History Dock via feature profile
2022-11-07 13:06:59 +01:00
Rémi Verschelde
92557a52b7
Merge pull request #68330 from RedMser/fix-relative-paths-disambiguate
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Fix and simplify `EditorNode::disambiguate_filenames`
2022-11-07 10:02:29 +01:00
Rémi Verschelde
2c8498c8a6
Merge pull request #68351 from Sauermann/fix-code-simplifications
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Code simplifications
2022-11-07 10:01:37 +01:00
Rémi Verschelde
bb5b45e950
Merge pull request #68344 from aaronfranke/virtually-documented
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Fix default values not showing up on virtual classes
2022-11-07 08:49:03 +01:00
Rémi Verschelde
19d8e36c8e
Merge pull request #68331 from MewPurPur/gradient2d-better-preview
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Fix GradientTexture2D's preview
2022-11-07 08:46:25 +01:00
Markus Sauermann
18978881fe
Code simplifications
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CanvasItemEditor:
- p_result == ADD_MOVE is always true in this switch-clause
- both parts of the if-else-clause do the same thing and simplified an affine_inverse call
ControlEditorToolbar:
- private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like
copy and paste from CanvasItemEditor::_anchor_to_position
ScrollContainer:
- screen_is_touchscreen is always true, because otherwise the function already returned
TextLine:
- both parts of the if-else-clause do the same thing and simplified return statement
2022-11-07 01:21:25 +01:00
VolTer
3de53c8312
Fix jankiness when drawing GradientTexture2D
2022-11-06 22:14:54 +01:00
Aaron Franke
3dc9474355
Fix default values not showing up on virtual classes
2022-11-06 15:05:36 -06:00
kobewi
6b2febe794
Don't reparent dragged node when non needed
2022-11-06 20:19:00 +01:00
RedMser
f1743263d3
Fix disambiguate_filenames absolute paths on Unix
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Also clean up relative path handling to use get_basename()
2022-11-06 16:34:59 +01:00
Rémi Verschelde
e95dec0c64
Merge pull request #67614 from aaronfranke/virtually-virtual
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Don't allow instancing virtual node types in the Create New Node dialog
2022-11-06 15:57:49 +01:00
Rémi Verschelde
12b4a263ee
Merge pull request #67730 from KoBeWi/late_to_the_call
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Add call_deferred() method to Callable
2022-11-06 15:55:43 +01:00
Rémi Verschelde
5dfa56474a
Merge pull request #68247 from akien-mga/emscripten-warnings-unuset-but-set
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Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20
2022-11-06 15:53:46 +01:00
Rémi Verschelde
9580769e9a
Merge pull request #65441 from MewPurPur/annoying-whitespaces-trimming-fix
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Prevent stripping the edges of strings when using Find in Files
2022-11-06 11:11:59 +01:00
Rémi Verschelde
701019bbfd
Merge pull request #65829 from KoBeWi/custom_path_type
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Fix extending scripts by path
2022-11-06 11:06:50 +01:00
Aaron Franke
2557ea9d33
Don't allow instancing virtual resources in the resource picker dialog
2022-11-05 14:45:25 -05:00
Aaron Franke
ba542444e3
Don't allow instancing virtual node types in the Create New Node dialog
2022-11-05 14:45:16 -05:00
Fabio Alessandrelli
59e74374c0
[Editor] Fix invalid run args when remote debug is unavailable.
2022-11-05 14:06:09 +01:00
Patrick
f9458f9228
Improve error message for invalid library feature flags
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Fixes https://github.com/godotengine/godot/issues/63227
My version for the error message is:
`No suitable library found. The libraries' tags referred to an invalid feature flag. Possible feature flags for your platform: %s`
2022-11-04 21:45:40 +01:00
clayjohn
3c1e5003ab
Fix pathological corner case in drawing tileset editor
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Interleaving draw_rect calls with and without a texture forces every rect to
have its own draw call. In this case it meant that there is a draw call for every single
tile in the atlas. This change makes it so the renderer can batch draw calls
which reduced the draw call count by a factor of 512
2022-11-04 13:04:20 -07:00
kobewi
1778301cd0
Add call_deferred() method to Callable
2022-11-04 17:24:34 +01:00
Rémi Verschelde
f475c91081
Fix -Wunused-but-set-variable warnings from Emscripten 3.1.20
2022-11-04 11:36:13 +01:00
Rémi Verschelde
191c8ed12f
Merge pull request #67434 from bruvzg/win_wrapper
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Add console wrapper app to handle console i/o redirection on Windows.
2022-11-04 10:49:37 +01:00
Rémi Verschelde
af957bf58e
Merge pull request #68223 from Calinou/editor-font-prerendering-fix-add-icon
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Fix missing Add icon in the editor font prerendering dialog
2022-11-04 10:48:55 +01:00
Rémi Verschelde
a13d7a3717
Merge pull request #68220 from Calinou/dynamicfont-msdf-no-antialiasing
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Hide Antialiasing import option on DynamicFonts with MSDF enabled
2022-11-04 10:05:51 +01:00
Markus Sauermann
69fca9286f
Use get_cursor_shape for identifying the cursor shape in CanvasItemEditor
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get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.
2022-11-03 19:34:43 +01:00
Hugo Locurcio
94ca971114
Fix missing Add icon in the editor font prerendering dialog
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This also tweaks button writing style to match the rest of the editor.
2022-11-03 19:18:43 +01:00
Hugo Locurcio
a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
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Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.
This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Ninni Pipping
4b29f71685
Fix incorrect drawing of alternative tiles
2022-11-03 16:17:36 +01:00
Rémi Verschelde
d0b7b698b0
Merge pull request #68191 from aaronfranke/quat-euler-order
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Allow getting Quaternion rotation in different Euler orders
2022-11-03 12:07:33 +01:00
Zae
b68b26b27e
Fix reload scripts error after saving in external editor.
2022-11-03 17:06:51 +08:00
Aaron Franke
9e952c8386
Allow getting Quaternion rotation in different Euler orders
2022-11-02 19:20:10 -05:00
Rémi Verschelde
9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
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Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
Rémi Verschelde
efefd9b198
Merge pull request #68120 from akien-mga/style-doc-cleanup
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Style: Misc docs and comment style and language fixes
2022-11-02 22:36:31 +01:00
kobewi
ee53b17277
Fix crash in connection dialog
2022-11-02 19:50:33 +01:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
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- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
eefba5bc33
Merge pull request #65062 from KoBeWi/RedoUndo
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Unify usage of undo_redo in editor
2022-11-02 18:54:05 +01:00
Rémi Verschelde
17497b1eb9
Merge pull request #65012 from KoBeWi/Godot_museum
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Add history dock
2022-11-02 18:52:42 +01:00
Rémi Verschelde
d2e1b4b9f0
Merge pull request #68118 from aaronfranke/quat-from-euler
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Replace Quaternion Euler constructor with `from_euler` method
2022-11-02 18:51:59 +01:00
Rémi Verschelde
fd1e579aa7
Merge pull request #68090 from bruvzg/sys_emoji
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Load and use system emoji font in the editor.
2022-11-02 18:51:02 +01:00
kobewi
15831e381b
Unify usage of undo_redo in editor
2022-11-02 17:51:58 +01:00
Rémi Verschelde
9ba778e6f2
Merge pull request #66706 from PucklaMotzer09/fix_duplicate_uid
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Make uids of duplicated items unique in FileSystemDock
2022-11-02 14:19:54 +01:00
Rémi Verschelde
910cf9a9b3
Merge pull request #67810 from MrBlockers/reged-fixes
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Fix multiple issues with region editor
2022-11-02 14:18:12 +01:00
Rémi Verschelde
a8850434c2
Merge pull request #68147 from anvilfolk/fix-curve-multiline
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Fix error in curve editor multiline string draw
2022-11-02 14:17:18 +01:00
Rémi Verschelde
b31140cdb9
Merge pull request #68113 from justofisker/egine-typo
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Fix typo in `editor_build_profile.cpp`
2022-11-02 14:17:00 +01:00
Rémi Verschelde
50f742e1ca
Merge pull request #68107 from alfredbaudisch/drag-lower-case
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Cast dragged file name extension to lowercase
2022-11-02 14:16:00 +01:00
Rémi Verschelde
df26d11b5d
Merge pull request #68020 from timothyqiu/3d-drag-instance
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Improve dragging scene into 3D viewport
2022-11-02 14:15:54 +01:00
VolTer
1fa329b0e4
Fixes and improvements to Search Results dock
2022-11-02 12:45:10 +01:00
ocean (they/them)
8871226e5c
Fix error in curve editor multiline string draw
2022-11-01 22:28:03 -04:00
VolTer
e0e236edfc
Remove editor setting for hiding bookmarks
2022-11-02 01:14:02 +01:00
Micky
ebf86c96e9
Rename Image's `get_rect` to `get_region`
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Also renames its parameter to from "rect" to "region".
2022-11-01 23:35:48 +01:00
Micky
8feb1da1f8
Improve Editor Documentation colors
2022-11-01 19:16:13 +01:00
Aaron Franke
83634119d4
Replace Quaternion Euler constructor with `from_euler` method
2022-11-01 09:28:12 -05:00
Just
f113a5cc02
Fix typo in build configuration file type desc
2022-11-01 03:01:05 -07:00
bruvzg
060d62e0dc
Load and use system emoji font in the editor.
2022-11-01 11:04:58 +02:00
Alfred Reinold Baudisch
07e367cb0b
Cast dragged file extension name to lowercase, closes #68104
2022-11-01 09:48:09 +01:00
Haoyu Qiu
2b8bcbe487
Fix error when adding 3D gizmo handles with IDs
2022-11-01 16:25:13 +08:00
Rémi Verschelde
778ffce1e3
Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finish
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Request attention on the editor window when done recording a movie
2022-10-31 23:03:21 +01:00
Rémi Verschelde
e22a1d8031
Merge pull request #68060 from dpalais/no-pointer-animationnode-blendtree-rename
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Remove the usage of pointers in signal call, to fix #67941
2022-10-31 15:54:45 +01:00
Rémi Verschelde
e47aa546cd
Merge pull request #68008 from timothyqiu/hide-axis
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Hide axis gizmo after translating 3D nodes
2022-10-31 14:19:11 +01:00
Rémi Verschelde
2af7a2367a
Merge pull request #68005 from timothyqiu/type-mismatch
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Fix type mismatch error when deselecting a 3D gizmo
2022-10-31 14:19:06 +01:00
bruvzg
9a33c97c2a
Add console wrapper app to handle console i/o redirection on Windows.
2022-10-31 14:37:49 +02:00
Rémi Verschelde
6a9317c9fc
Merge pull request #42659 from kingoftheconnors/anim-tree-load-fail-alert
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Add alert in anim trees if resource load fails
2022-10-31 13:18:10 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
9cfcc9131f
Merge pull request #68079 from Mickeon/doc-help-hint
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Add tooltip to method qualifiers in Documentation Help
2022-10-31 13:14:28 +01:00
Micky
610864d1db
Add tooltip to method qualifiers in Documentation Help
2022-10-31 12:17:33 +01:00
Rémi Verschelde
4b92533efa
Merge pull request #68073 from timothyqiu/marker-3d-extents
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Make Marker3D gizmo resizable
2022-10-31 12:17:13 +01:00