George Marques
455e142d37
Allow comparing equality between builtin types and null
2021-09-17 12:33:52 -03:00
Aaron Franke
bf0213470c
Replace Vector3.to_diagonal_matrix with Basis.from_scale
2021-09-17 10:30:30 -05:00
Rémi Verschelde
5ebc5a7714
Merge pull request #52751 from Rubonnek/rename-listener-nodes
2021-09-17 12:23:41 +02:00
PouleyKetchoupp
ed1ba5093f
Clarify RigidDynamicBody modes
...
RigidDynamicBody modes are replaced with several properties to make their
usage clearer:
-lock_rotation: disable body's rotation (instead of MODE_LOCKED)
-freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC)
-freeze_mode: Static (can be only teleported) or Kinematic (can be animated)
Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics
servers.
2021-09-16 16:03:48 -07:00
Wilson E. Alvarez
f3a564f9a5
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
HaSa1002
053b3b946c
Remove bbcode_text from RichTextLabel
...
Also renames:
- append_bbcode -> append_text
- get_bbcode -> get_text
- set_bbcode -> set_text
- get_text -> get_parsed_text
Property text is:
set_text
get_text
2021-09-16 22:27:08 +02:00
Camille Mohr-Daurat
3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
...
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp
85819b199a
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
Rémi Verschelde
46e37545b8
Merge pull request #52740 from akien-mga/os-get_locale-language
...
Implement `OS::get_locale_language()` helper method
2021-09-16 14:23:06 +02:00
Rémi Verschelde
f24a98024d
Merge pull request #44885 from Jummit/duplicate-docs
...
Clarify that duplicate only copies exported members and fails with a constructor
2021-09-16 10:52:19 +02:00
Rémi Verschelde
dc7f5c681c
Merge pull request #52731 from KoBeWi/tween_safe()
...
Improvements to Tweens' Variant types
2021-09-16 10:48:13 +02:00
Rémi Verschelde
def99c7baf
Implement `OS::get_locale_language()` helper method
...
This method extracts the 2 or 3-letter language code from `OS::get_locale()`,
making it easier for users to identify the "main" language code for users
that might have different OS locales due to different OS or region, but
should be matched to the same translation (e.g. "generic" Spanish).
Fixes #40703 .
2021-09-16 09:34:58 +02:00
Juan Linietsky
e2bd0a0a73
Merge pull request #52571 from timothyqiu/expose-enum
...
Expose enum related methods in ClassDB
2021-09-15 23:43:35 -03:00
Max Hilbrunner
f701d9b0f7
Merge pull request #38051 from Calinou/doc-cubemap
...
Document the Cubemap class
2021-09-16 02:41:43 +02:00
kobewi
31ef94f2ec
Improve call_group documentation
2021-09-16 02:22:45 +02:00
Max Hilbrunner
47f7b4b7ca
Merge pull request #43240 from HaSa1002/docs-mainloop
...
Docs: Fix Mainloop example
2021-09-16 02:22:37 +02:00
Max Hilbrunner
4317d3a4a2
Merge pull request #46625 from mbrlabs/docs-mutex-lock
...
Documented that mutexes are implemented recursively
2021-09-16 02:20:00 +02:00
Max Hilbrunner
4737b7bbb4
Merge pull request #50197 from SirQuartz/patch-16
...
Add note to `RichTextLabel` about BBCode and `push_*/pop` functions
2021-09-16 02:09:41 +02:00
kobewi
266955d15f
Improvements to Tweens' Variant types
2021-09-16 02:08:26 +02:00
Camille Mohr-Daurat
1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
...
Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
Max Hilbrunner
a1a8afafd4
Merge pull request #52472 from mhilbrunner/array-slice-docs
...
Fix docs for Array's slice()
2021-09-16 00:45:44 +02:00
Max Hilbrunner
7c689fb384
Merge pull request #49038 from madmiraal/fix-docs-3407
...
Clarify documentation of Camera3D.get_camera_transform()
2021-09-16 00:21:39 +02:00
Max Hilbrunner
e156b0cc19
Merge pull request #49041 from madmiraal/fix-docs-4085
...
Clarify that eof_reached() cannot be used to check if more data is available
2021-09-16 00:19:35 +02:00
Max Hilbrunner
f4b088c2d7
Merge pull request #50207 from SirQuartz/patch-17
...
Add note to `SceneTree` about pausing
2021-09-15 23:56:23 +02:00
Max Hilbrunner
fe16460474
Merge pull request #50182 from SirQuartz/patch-15
...
Add many descriptions to the `Window` class
2021-09-15 23:55:33 +02:00
Max Hilbrunner
7d43b0f7a8
Merge pull request #51615 from Bhu1-V/PR/docs/cmd-plt
...
`EditorCommandPalette` Documentation.
2021-09-15 23:25:54 +02:00
Max Hilbrunner
3100c7ec1f
Merge pull request #52677 from Calinou/doc-styleboxflat-bevel-antialiasing
...
Document caveats with StyleBoxFlat antialiasing and beveled corners
2021-09-15 23:20:19 +02:00
Max Hilbrunner
d69f4999fb
Merge pull request #52628 from mechPenSketch/imgages_in_docs
...
Add Graph Illustrations to Doc
2021-09-15 23:18:25 +02:00
Max Hilbrunner
fe6f3f242d
Merge pull request #52719 from Calinou/doc-msdf-font-rendering
...
Improve documentation related to MSDF font rendering
2021-09-15 22:55:24 +02:00
Max Hilbrunner
4dee269f01
Merge pull request #52656 from akien-mga/rename-vseditor-singleton
...
Rename VisualScriptEditor singleton to VisualScriptCustomNodes
2021-09-15 22:51:45 +02:00
Hugo Locurcio
9ed55b2125
Improve documentation related to MSDF font rendering
2021-09-15 20:04:57 +02:00
Fabio Alessandrelli
d187bb4e11
[HTML5] Use browser mix rate by default on the Web.
...
Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.
2021-09-15 11:56:21 +02:00
Hugo Locurcio
9b1986fb9c
Rename `osx` to `macos` in input map feature tag handling
...
This follows the general feature tag rename for 4.0.
2021-09-15 03:12:18 +02:00
PouleyKetchoupp
bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
Hugo Locurcio
f7f8ae6372
Document caveats with StyleBoxFlat antialiasing and beveled corners
2021-09-14 18:49:00 +02:00
georgespatton
fd8bdddd5d
doc: Clarify need to save ConfigFile to apply changes to file
...
See #52645 for context.
2021-09-14 14:52:26 +02:00
Rémi Verschelde
f1dca7760c
Rename VisualScriptEditor singleton to VisualScriptCustomNodes
...
Follow-up to #51916 , fixes inconsistency between singleton name and class
as documented in https://github.com/godotengine/godot/issues/52162#issuecomment-918979753 .
2021-09-14 11:31:01 +02:00
Rémi Verschelde
8ecc571158
Merge pull request #49063 from Calinou/remove-16x-msaa
...
Remove 16× MSAA support due to driver bugs and low performance
2021-09-13 17:34:04 +02:00
Rémi Verschelde
4059cf2f02
Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscript
...
Fix parse error on statement-less files with only newlines, add a warning for empty files.
2021-09-13 17:30:31 +02:00
mechPenSketch
9ea619c486
Add Graph Illustrations to Doc
2021-09-13 21:04:29 +08:00
Hugo Locurcio
f85426e8ad
Merge pull request #51805 from skysphr/scrollbar-icons-pressed
...
Added increment_pressed and decrement_pressed icons to scrollbars
2021-09-13 14:57:21 +02:00
Rémi Verschelde
dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
...
implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
Max Hilbrunner
9d4c84e154
Merge pull request #52587 from zacryol/call_example_change
...
Change example used for StringName call methods
2021-09-13 02:57:21 +02:00
Max Hilbrunner
fbd326b1f3
Merge pull request #52614 from Calinou/doc-get-class-name
...
Document `Object.get_class()/is_class()` ignores `class_name` declaration
2021-09-13 02:42:58 +02:00
Hugo Locurcio
a15847e5ca
Document `Object.get_class()/is_class()` ignores `class_name` declaration
2021-09-13 02:17:24 +02:00
Hugo Locurcio
4a745aa0b8
Improve documentation for `Engine.get_process_frames/get_physics_frames()`
2021-09-12 23:07:40 +02:00
Jummit
a6108f8a3d
clarify what duplicate does and its limitations
2021-09-12 09:18:52 +02:00
zacryol
b587c77cb2
Change example used for StringName call methods
...
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-09-11 19:11:57 -06:00
Juan Linietsky
8aedcfced7
Merge pull request #52504 from V-Sekai/gltf_8_uv
...
8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-11 16:42:35 -03:00
ThreeRhinosInAnElephantCostume
e99730340b
Fix error on parsing statement-less GDScript files,
...
add an empty file warning,
add relevant tests.
2021-09-11 20:38:15 +02:00
Hugo Locurcio
9c6ae95cb2
Document that ConfigFiles can use any file extension
...
The file extension given to a ConfigFile has no impact on its
formatting or behavior.
2021-09-11 16:08:11 +02:00
Haoyu Qiu
d2aef4c439
Expose enum related methods in ClassDB
2021-09-11 20:33:05 +08:00
Juan Linietsky
6679790fac
Merge pull request #52406 from ellenhp/libvorbis
...
Replace stb_vorbis with libvorbis
2021-09-10 16:24:59 -03:00
Lyuma
aca4b737f1
8 uvs for glTF2, URI decode and Vertex Custom api.
...
Add glTF2 uri decode for paths.
Add vertex custom apis.
Add scene importer api.
Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh
Co-authored-by: darth negative hunter
<thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
Max Hilbrunner
8f8744a563
Merge pull request #52433 from groud/document_tiles
...
Tiles renames and documentation
2021-09-10 16:32:19 +02:00
Ellen Poe
f5d9c7b487
Replace stb_vorbis with libogg+libvorbis
2021-09-09 19:39:04 -07:00
Juan Linietsky
729461b2a4
Merge pull request #51158 from YeldhamDev/potgen_enhancements
...
Make some enhancements to the POT generation
2021-09-09 20:21:29 -03:00
Juan Linietsky
d0a7eeaaff
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
...
Add Listener2D
2021-09-09 19:19:10 -03:00
Juan Linietsky
3c554f09ea
Merge pull request #52252 from Calinou/sdfgi-use-light-indirect-energy
...
Use the Light3D Indirect Energy property in SDFGI
2021-09-09 17:17:48 -03:00
Vincent
70108fd850
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
Juan Linietsky
3174e2782c
Merge pull request #52203 from BastiaanOlij/expose_vulkan_info_to_extensions
...
Expose Vulkan internal values for access from extensions
2021-09-09 10:51:20 -03:00
Bastiaan Olij
506ae80876
Expose Vulkan internal values for access from extensions
2021-09-09 22:28:32 +10:00
Max Hilbrunner
7b846e3f01
Merge pull request #46656 from zaksnet/improve-thread-docs
...
Improve documentation for Thread
2021-09-09 14:10:35 +02:00
Max Hilbrunner
43a9a9f680
Merge pull request #49605 from likeich/jnisingleton_docs
...
Wrote JNISingleton docs
2021-09-09 13:53:25 +02:00
Max Hilbrunner
e73eecfec5
Merge pull request #50336 from SirQuartz/patch-20
...
Add description to `Viewport`
2021-09-09 04:06:10 +02:00
Max Hilbrunner
7413dcb4f4
Merge pull request #52306 from CinchBlue/master
...
Add "Physics intro" docs link for State classes
2021-09-09 04:02:36 +02:00
Fabio Alessandrelli
fd17ce1890
Merge pull request #52494 from mhilbrunner/rset-into-the-sunset
...
Docs: Remove references to (removed) RSETs
2021-09-08 16:57:10 +02:00
Gilles Roudière
0c85f3acc1
Tiles renames/bugfixing and documentation
2021-09-08 15:52:43 +02:00
Max Hilbrunner
ff33ead8bd
Merge pull request #52310 from Calinou/doc-node-groups-unordered
...
Document that node groups don't have a guaranteed order
2021-09-08 14:54:58 +02:00
Max Hilbrunner
b1430d8c2d
Docs: Remove references to (removed) RSETs
2021-09-08 14:37:22 +02:00
Fabio Alessandrelli
fd0a2b6cde
Merge pull request #52480 from mhilbrunner/network-rename
...
Multiplayer networking renames/simplification
2021-09-08 14:20:58 +02:00
Gilles Roudière
f05b449562
Merge pull request #52470 from mhilbrunner/use-encryption-and-dont-get-secrets
...
Add new docs warning from HTTPRequest to HTTPClient
2021-09-08 12:55:58 +02:00
Gilles Roudière
197d9e2bbb
Merge pull request #52173 from AstroStucky/improve-camera2d-doc
...
Clarified how Camera2D's current property works with Viewports.
2021-09-08 12:16:04 +02:00
Max Hilbrunner
5b25457794
Multiplayer networking renames/simplification
...
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
Juan Linietsky
ca11f8ad30
Merge pull request #52237 from ellenhp/polyphony
...
Add optional polyphonic playback to built-in audio player nodes
2021-09-07 17:38:51 -03:00
Max Hilbrunner
5b49c6bba4
Fix docs for Array's slice()
2021-09-07 21:40:21 +02:00
Juan Linietsky
58388f8cec
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
...
Make platform feature tag names lowercase
2021-09-07 16:30:50 -03:00
Max Hilbrunner
90283b6645
Add new docs warning from HTTPRequest to HTTPClient
2021-09-07 18:55:15 +02:00
Max Hilbrunner
72ac470615
Merge pull request #52381 from arthurpaulino/httprequest-note-improvement-2
...
Another improvement on the HTTPRequest documentation
2021-09-07 18:47:29 +02:00
Ellen Poe
0e3cab41eb
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
Max Hilbrunner
acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
...
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Max Hilbrunner
0cb22ff0a3
Merge pull request #52425 from HaSa1002/doc-slice-invalid-end
...
Specify description of `Array.slice`s end parameter
2021-09-07 18:21:48 +02:00
Juan Linietsky
93aa158b5e
Merge pull request #52277 from groud/implement_array_property_hint
...
Implement properties arrays in the Inspector.
2021-09-07 11:59:46 -03:00
Arthur Paulino
75530c5977
security tip when sending sensitive data on HTTP requests
2021-09-07 11:48:31 -03:00
Fabio Alessandrelli
bf9aae09ba
[Net] Move multiplayer to core subdir, split RPCManager.
...
Move multiplayer classes to "core/multiplayer" subdir.
Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.
Move the RPC handling code to its own class (RPCManager).
Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Gilles Roudière
88c3e3180a
Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40
...
Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-09-07 11:09:35 +02:00
Gilles Roudière
4bd7700e89
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
Bastiaan Olij
461d31427c
Merge pull request #52205 from BastiaanOlij/blit_source_rect
...
Add source rectangle to blit
2021-09-07 09:21:13 +10:00
Bastiaan Olij
76b83ff615
Merge pull request #52405 from BastiaanOlij/xr_extension_missing_names
...
Add missing parameter names to _commit_views GDVIRTUAL_BIND
2021-09-07 09:20:49 +10:00
PouleyKetchoupp
82ea2a7045
Proper support for custom mass properties in 2D/3D physics bodies
...
Changes:
-Added support for custom inertia and center of mass in 3D
-Added support for custom center of mass in 2D
-Calculated center of mass from shapes in 2D (same as in 3D)
-Fixed mass properties calculation with disabled shapes in 2D/3D
-Removed first_integration which is not used in 2D and doesn't seem to
make a lot of sense (prevents omit_force_integration to work during the
first frame)
-Support for custom inertia on different axes for RigidBody3D
2021-09-06 10:20:16 -07:00
Camille Mohr-Daurat
e1ae2708ee
Merge pull request #52271 from nekomatata/query-layer-default-mask
...
Harmonize default value for collision mask in ray/shape queries
2021-09-06 09:33:18 -07:00
Camille Mohr-Daurat
a93fb2655a
Merge pull request #52286 from nekomatata/restore-kinematic-body
...
Add AnimatableBody inherited from StaticBody for moving platforms
2021-09-06 09:32:46 -07:00
follower
022f49437b
Fix the "AudioEffectRecord" descriptions.
...
The `AudioEffectRecord` effect has no microphone capture-specific functionality--it can be used with any audio bus.
This patch attempts to clarify this fact (so people like me who want to capture audio output know they're in the right place) while still providing a pointer use of the effect with `AudioStreamMicrophone` for microphone capture.
2021-09-07 01:45:22 +12:00
Johannes Witt
48a8a59ad7
Specify description of Array.slices end parameter
2021-09-05 21:49:57 +02:00
Bastiaan Olij
32ddcaf15e
Add missing parameter names to _commit_views GDVIRTUAL_BIND
2021-09-05 11:51:13 +10:00
Hugo Locurcio
879c37d658
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
...
The new name is less misleading, as the notification is only emitted
when the node name (or one of its parents' names) is changed.
2021-09-04 00:15:15 +02:00
Arthur Paulino
1ed3d9a0b0
improving note on HTTPRequest class under the request method documentation
2021-09-03 11:10:33 -03:00
Michael Alexsander
ee4b0108e0
Make some enhancements to the POT generation
2021-09-02 11:12:54 -03:00
Gilles Roudière
c97afc033f
Merge pull request #38722 from KoBeWi/proposition
...
Add offset for TextureProgress progress texture
2021-09-01 16:20:05 +02:00
Hugo Locurcio
0adf1a6683
Document that node groups don't have a guaranteed order
2021-09-01 15:36:51 +02:00
Austin Tasato
ce8eb09a25
Add "Physics intro" docs link for State classes
2021-09-01 06:03:03 -07:00
George Marques
8259a3b1c2
Merge pull request #51987 from aaronfranke/fix-docs-gdvirtual
...
Fix docs after GDVIRTUAL pull request
2021-09-01 09:39:35 -03:00
kobewi
e78ee616f7
Add offset for TextureProgress progress texture
2021-09-01 14:39:08 +02:00
George Marques
25ae279317
Merge pull request #52270 from KoBeWi/goodbye_polar
...
Remove cartesian2polar and polar2cartesian
2021-09-01 09:33:13 -03:00
George Marques
cf59028972
Merge pull request #48237 from KoBeWi/they_came_from_angle
...
Add Vector2.from_angle() method
2021-09-01 09:32:42 -03:00
PouleyKetchoupp
83baecdff0
Add AnimatableBody inherited from StaticBody for moving platforms
...
Instead of having a physics node named Static that can be either Static
or Kinematic, AnimatableBody is added again as a separate node:
-Inherited from StaticBody to make its usage clearer
-Still separated from CharacterBody to make its usage more focused
Properly implemented constant velocity for kinematic bodies in godot
physics servers (induced velocity without actually moving).
Also updated description for the different physics nodes to make their
usage clearer.
2021-08-31 18:14:32 -07:00
Hugo Locurcio
2daaf0fdc3
Make platform feature tag names lowercase
...
Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.
- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
Juan Linietsky
7946066577
Merge pull request #49471 from nekomatata/body-state-sync-callback
...
Clean physics direct body state usage in 2D and 3D physics
2021-08-31 14:30:17 -03:00
kobewi
f2cb0a8d4b
Add Listener2D
2021-08-31 16:53:14 +02:00
Camille Mohr-Daurat
a9fcbb1001
Merge pull request #51364 from bengtsts/master
...
Expose soft body pin methods to GDScript
2021-08-31 07:41:34 -07:00
fabriceci
1a481c8191
Change platform detection by allowing select layers by type (wall or floor)
2021-08-31 09:59:04 +02:00
kobewi
3f3739ccb5
Add Vector2.from_angle() method
2021-08-31 01:53:58 +02:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
...
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
PouleyKetchoupp
26bd432707
Harmonize default value for collision mask in ray/shape queries
...
The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending
on the cases.
Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear)
in order to use all layers by default.
2021-08-30 16:42:49 -07:00
kobewi
017c94222e
Remove cartesian2polar and polar2cartesian
2021-08-31 01:41:41 +02:00
Bengt Söderström
3a323c4b97
Documented soft body pinning methods
2021-08-30 21:48:52 +02:00
Hugo Locurcio
2c507cd426
Use the Light3D Indirect Energy property in SDFGI
...
The Indirect Energy property was previously ignored in SDFGI
(unlike VoxelGI).
2021-08-30 14:53:03 +02:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
Fabio Alessandrelli
64b9f30b92
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
...
This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).
This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".
This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.
RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.
Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
Fabio Alessandrelli
838a449d64
Merge pull request #51788 from Faless/mp/4.x_replicator_sync
...
[Net] MultiplayerReplicator state sync.
2021-08-30 00:48:10 +02:00
Juan Linietsky
72bf79186e
Merge pull request #30391 from KoBeWi/hiding_children
...
Add support for internal nodes
2021-08-29 19:36:30 -03:00
Juan Linietsky
07707a3627
Revert "Display a matrix for Node2D and don't display a duplicate origin"
2021-08-29 17:01:07 -03:00
Aaron Franke
ee7bb9bbb9
Display a matrix for Node2D and don't display a duplicate origin
2021-08-29 10:34:50 -05:00
nobuyuki_nyuu
65d83cc99b
Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-08-29 09:10:44 -05:00
Bastiaan Olij
fbac863bfb
Add source rectangle to blit
2021-08-29 14:57:16 +10:00
Max Hilbrunner
a2473d7ebe
Fix Array class docs after #47406
2021-08-28 22:17:41 +02:00
Bastiaan Olij
b9c64df69b
Fix double named size parameter
2021-08-28 13:30:43 +10:00
kobewi
a913ae8d56
Add support for internal nodes
2021-08-28 02:07:23 +02:00
Thomas Stucky
3d586c7ba3
Clarified how Camera2D's current property works with Viewports.
2021-08-27 18:04:34 -06:00
Max Hilbrunner
4e67e9bca6
Merge pull request #52090 from balloonpopper/bug52060
...
Correct null and boolean values being capitalised by the str command
2021-08-27 21:05:47 +02:00
Ellen Poe
53843ba872
Require AudioStream::mix to return the number of frames successfully mixed
2021-08-27 10:27:58 -07:00
K. S. Ernest (iFire) Lee
90a35dac48
Merge pull request #51908 from bruvzg/msdf_fonts2
...
Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27 08:51:37 -07:00
Camille Mohr-Daurat
ca4f20529c
Merge pull request #51896 from nekomatata/restore-ray-shape
...
Refactor RayShape and rename to SeparationRayShape
2021-08-27 08:49:49 -07:00
Max Hilbrunner
fec7516010
Merge pull request #52129 from AnilBK/skeleton2d-ik-doc
...
Document how to use IK in skeleton2D.
2021-08-27 17:49:17 +02:00
bruvzg
4c3f7d1290
Makes FontData importable resource.
...
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
Gilles Roudière
94e00216b4
Merge pull request #37209 from Calinou/add-array-pop-method
...
Add an `Array.pop_at()` method to pop an element at an arbitrary index
2021-08-27 09:36:30 +02:00
Anilforextra
bd1a654e99
Document how to use IK in skeleton2D.
2021-08-27 09:54:24 +05:45
Bastiaan Olij
c5f62fad90
Merge pull request #52003 from BastiaanOlij/xr_interface_extension
...
Adding GDExtension support to XRInterface
2021-08-27 11:51:43 +10:00
Hugo Locurcio
60116b17b5
Add an `Array.pop_at()` method to pop an element at an arbitrary index
...
Negative indices are supported to pop an element relative from the end.
2021-08-27 00:51:17 +02:00
Juan Linietsky
d19b12dbd2
Merge pull request #52107 from timothyqiu/overriden
...
Fix misspelled "overriden"
2021-08-26 13:07:52 -03:00
Juan Linietsky
227ab24738
Merge pull request #51870 from BastiaanOlij/half_resolution_3d
...
Optionally render 3D content at scaled resolution
2021-08-26 10:24:48 -03:00
Bastiaan Olij
86ff7f8550
Adding GDExtension support to XRInterface
2021-08-26 23:24:44 +10:00
Juan Linietsky
eb940ca2a0
Merge pull request #51928 from reduz/extension-loader
...
Implement Extension Loader
2021-08-26 10:24:25 -03:00
Juan Linietsky
34e286d6a3
Merge pull request #52077 from reduz/error-ret-doc
...
Implement error return documentation
2021-08-26 08:42:06 -03:00
Bastiaan Olij
64626cc435
Optionally scale 3D render content
2021-08-26 20:48:40 +10:00
Balloonpopper
4fae7ae9dc
Correct null and boolean values being capitalised by the str command
2021-08-26 17:11:34 +10:00
Aaron Franke
02fa885402
Fix docs after GDVIRTUAL pull request
2021-08-25 19:45:27 -05:00
Juan Linietsky
5b01a3b3be
Merge pull request #52084 from reduz/engine-singleton-register
...
Add ability to register singletons from Engine API
2021-08-25 18:50:15 -03:00
K. S. Ernest (iFire) Lee
b3ada9cb1a
Merge pull request #51969 from Calinou/doc-image-generate-mipmaps-no-threading
...
Document `Image.generate_mipmaps()` always running on the main thread
2021-08-25 11:17:23 -07:00
Haoyu Qiu
eba7265a1c
Fix misspelled "overriden"
...
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-26 01:44:01 +08:00
PouleyKetchoupp
6a9ed72185
Clean physics direct body state usage in 2D and 3D physics
...
Use a C++ callback instead of Callable for synchronizing physics nodes' state with physics servers.
Remove usage of PhysicsDirectBodyState in physics nodes when not
necessary.
Store PhysicsDirectBodyState for bodies individually instead of a
singleton to avoid issues when accessing direct body state for multiple
bodies.
PhysicsDirectBodyState is initialized only when needed, so it doesn't
have to be created when using the physics server directly.
Move PhysicsDirectBodyState2D and PhysicsDirectBodyState3D to separate
cpp files.
2021-08-25 08:57:42 -07:00
Max Hilbrunner
4bb65b2bc6
Merge pull request #52023 from mhilbrunner/vs-fix-reloaded
...
Fix VisualScriptEditor after namespaces
2021-08-25 14:41:28 +02:00
reduz
e2f8df8c5b
Add ability to register singletons from engine API
...
* Exposed functions in Engine to register and unregister singletons.
* Added the concept of user singletons, which can be removed (the system ones can't).
2021-08-25 08:32:25 -03:00
Hugo Locurcio
bb0122c933
Merge pull request #48374 from Calinou/gradienttexture-add-hdr-property
...
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
2021-08-25 08:03:34 +02:00
Hugo Locurcio
7192852da3
Remove 16× MSAA support due to driver bugs and low performance
...
In the `master` branch, 16× MSAA caused the entire system to freeze
on NVIDIA GPUs. This is likely caused by graphics drivers not actually
implementing 16× MSAA, but combining 8× MSAA with 2× SSAA instead.
On top of that, modern shader complexity makes 16× MSAA very difficult
to use while keeping a good framerate. 8× MSAA is hard enough to use
as it is.
2021-08-25 07:56:27 +02:00
PouleyKetchoupp
3d5dc80348
Rename RayShape to SeparationRayShape
...
Makes it clearer that it's used for special cases when picking a
collision shape.
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
aa4791735d
Rename slips_on_slope to slide_on_slope
...
Also added some precision to the documentation.
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
d9720d4395
Fix CharacterBody motion with RayShape
...
Make separation ray shapes work properly in move_and_slide, wihtout the
specific code in CharacterBody like before.
Now most of the logic is handled inside the physics server. The only
thing that's needed is to use ray shapes only for recovery and ignore
them when performing the motion itself (unless we're snapping or slips
on slope is on).
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
45c7af9862
Restore RayShape as a regular shape type
...
Partial revert from previously removing ray shapes completely, added
back as a shape type but without the specific character controller code.
2021-08-24 16:03:05 -07:00
reduz
96f8254b24
Implement error return documetation
...
Adds ability to add error return documetation to the binder and class reference.
Usage example:
```C++
void MyClass::_bind_method() {
[..]
BIND_METHOD_ERR_RETURN_DOC("load", ERR_FILE_CANT_OPEN, ERR_FILE_UNRECOGNIZED);
}
```
One function of ConfigFile was changed as example.
2021-08-24 15:28:29 -03:00
Max Hilbrunner
c314203a70
Fix Visual Script editor
2021-08-24 19:33:40 +02:00
Max Hilbrunner
7e0f1fa2ec
Merge pull request #52041 from Rubonnek/expose-simplify-path
...
Expose `String.simplify_path`
2021-08-24 17:06:16 +02:00
Max Hilbrunner
8a2730cac3
Merge pull request #52044 from Rubonnek/update-string-abs-rel-docs
...
Update documentation for is_absolute_path and is_rel_path
2021-08-24 16:24:18 +02:00
Juan Linietsky
61141793ca
Merge pull request #51999 from lyuma/set_surface_material
...
Implement methods in EditorSceneImporterMesh, and add documentation.
2021-08-24 11:17:48 -03:00
Juan Linietsky
6609ce1944
Merge pull request #52000 from lyuma/set_editable_instance
...
Make Node editable_instance methods available to GDScript
2021-08-24 08:31:34 -03:00
Wilson E. Alvarez
17821603b4
Expose String.simplify_path
2021-08-24 00:48:45 -04:00
Lyuma
7eb6ae2798
Make Node editable_instance methods available to GDScript
2021-08-23 21:45:18 -07:00
Juan Linietsky
13bd020a23
Merge pull request #52045 from reduz/expose-rid-creation-utilities
...
Expose RID creation utilities.
2021-08-23 22:30:43 -03:00
reduz
65ca132a80
Expose RID creation utilities.
...
* Exposed as utility functions.
* Not very useful for script, but vital for creating servers using native extensions.
2021-08-23 21:55:45 -03:00
Wilson E. Alvarez
69caa1ab4c
Update documentation for is_absolute_path and is_rel_path
2021-08-23 19:55:06 -04:00
Camille Mohr-Daurat
770a1d00a3
Merge pull request #51751 from jeffrey-cochran/windforce
...
Created an area-specific wind force that interacts with soft bodies
2021-08-23 16:48:19 -07:00
reduz
44d62a9f4b
Implement NativeExtension pointer arguments
...
* Allows calling into native extensions directly with a pointer
* Makes it easier to implement some APIs more efficiently
* Appears with a "*" in the documentation for the argument.
* Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint.
* AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23 19:58:40 -03:00
Jeffrey Cochran
e806397196
Enabled area-specific wind forces
2021-08-23 17:00:50 -04:00
Max Hilbrunner
583b6a594a
Merge pull request #51971 from aaronfranke/https
...
Replace HTTP URLs with HTTPS for sites with HTTPS versions
2021-08-23 15:58:54 +02:00
lawnjelly
d354adc5d0
Merge pull request #51803 from LoipesMas/master
...
Add note about batching to Line2D's anti-aliasing
2021-08-23 13:48:42 +01:00
LoipesMas
b047430702
Add note about batching to Line2D's anti-aliasing
2021-08-23 13:14:36 +02:00
reduz
5cecdfa8af
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
...
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Lyuma
e6962729d5
Implement set_surface_material and set_surface_name methods in EditorSceneImporterMesh, and add documentation.
2021-08-22 19:42:35 -07:00
Aaron Franke
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
K. S. Ernest (iFire) Lee
fb176d5f6e
Merge pull request #50434 from QbieShay/particle-minmax
...
Particle params are expressed as min-max rather than value+range AND separate axes scaling
2021-08-22 10:07:08 -07:00
Michael Alexsander
2f8a58ad46
Merge pull request #51886 from Geometror/fix-layout-editor-file-dialog
...
Fix ItemList layout (+EditorFileDialog)
2021-08-22 16:47:11 +00:00
QbieShay
d6672096fc
moved particle parameters to minmax and split scale axis
...
This commit adds quite a chunk of modifications to particles
- particle (value + randomness) now use min and max instead
- passing a curveXYZtexture is now possible and will scale particles per-axis
- CPUParticle3D have an optional parameter to split the scale curve per-axis
2021-08-22 18:42:17 +02:00
K. S. Ernest (iFire) Lee
7cbf5a547f
Merge pull request #51700 from Geometror/fix-color-picker
...
Reimplement ColorPicker presets
2021-08-22 08:23:09 -07:00
reduz
3682978aee
Replace BIND_VMETHOD by new GDVIRTUAL syntax
...
* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.
Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.
Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00
Juan Linietsky
1990721d1b
Revert "Add Node processing and physics processing cumulative (as opposed to delta) time"
2021-08-22 08:21:34 -03:00
K. S. Ernest (iFire) Lee
8cae1294b8
Merge pull request #51952 from Jummit/refactor-graphedit-connections
...
Refactor GraphEdit connections
2021-08-22 01:33:58 -07:00
Hugo Locurcio
fb94b2e656
Merge pull request #41850 from MohammadKhashashneh/cumulative-time_issue_6999
...
Add Node processing and physics processing cumulative (as opposed to delta) time
2021-08-22 10:33:20 +02:00
Hugo Locurcio
f02a040d48
Define a default minimum window size to workaround rendering issues
...
The minimum window size can still be set to `Vector2(0, 0)` in a script
if needed.
This closes #37242 .
2021-08-22 08:19:49 +02:00
Hugo Locurcio
30a88f464b
Document `Image.generate_mipmaps()` always running on the main thread
2021-08-22 02:22:04 +02:00
Jummit
e9ef6f9815
Refactor GraphEdit connections
...
Remove duplicate bezier code and use Curve instead.
Add an overridable method for retrieving the points of a connection line, which
makes it posible to create custom connections lines.
2021-08-21 22:15:26 +02:00
Hendrik Brucker
72e49eadec
Fix ItemList layout (+EditorFileDialog)
2021-08-21 00:22:09 +02:00
Hugo Locurcio
2daef0400a
Merge pull request #51866 from requizm/fix/49455
...
Fix `line_separation` working incorrectly in `RichTextLabel`
2021-08-20 23:24:42 +02:00
requizm
39b90802d0
Fix line_separation constant working incorrectly in RichTextLabel
2021-08-20 23:03:13 +03:00
reduz
542e6e8ca6
Implement Extension Loader
...
* Extensions are now scanned and loaded on demand.
* Extensions found are cached into a file that is used to load them (which is also exported).
* Editor will ask to restart when an extension requires core functionality.
* Editor will attempt to load extensions always before importing or loading scenes. This ensures extensions can register the relevant types.
2021-08-20 16:02:24 -03:00
fabriceci
68f0cf97bc
add motion mode to handle TPS
2021-08-20 17:32:33 +02:00
Hugo Locurcio
09eb98c530
Improve documentation for `String.get_extension()`
2021-08-20 03:07:15 +02:00
jfons
55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
...
OmniLight3D:
* Fixed lack of precision in cube map mode by scaling the projection's
znear.
* Fixed aliasing issues by making the paraboloids use two square regions instead of two half
squares.
* Fixed shadowmap atlas bleeding by adding padding.
* Fixed sihadow blur's inconsistent radius and unclamped sampling.
SpotLight3D:
* Fixed lack of precision by scaling the projection's znear.
* Fixed normal biasing.
Both:
* Tweaked biasing to make sure it works out of the box in most situations.
2021-08-19 13:46:51 +02:00
Aaron Franke
70c0154cbe
Improve the docs for the float type
2021-08-18 13:27:22 -05:00
Rémi Verschelde
de7b6d13eb
Merge pull request #51627 from mhilbrunner/todo-for-neikeq
2021-08-18 20:13:50 +02:00
Paulb23
c13c738c88
Hide TextFile from the API
2021-08-18 17:56:23 +01:00
Fabio Alessandrelli
b05cb0fd7d
[Net] Add state sync to replicator.
...
Like the spawn/despawn feature, it can be completely overridden with 2
custom callables.
The callables will be called with the list of tracked objects.
In SERVER mode, objects are automatically tracked, while in CUSTOM mode
you can manually track them via `track`/`untrack` (but that's optional).
The default sync only happens from server to client, with batch updates,
over unreliable channel (but with custom ordering).
The default sync will warn you, if your state representation gets too
big.
2021-08-18 12:37:45 +01:00
Fabio Alessandrelli
d4dd859991
[Net] MultiplayerReplicator with initial state.
...
Move the former "spawnables" functions to a dedicated
MultiplayerReplicator class.
Support custom overrides in replicator.
Spawn/despawn messages can now contain a state.
The state can be automatically encoded/decoded by passing the desired
object properties to `spawnable_config`.
You can use script properties to optimize the state representation.
2 Callables can be also specified to completely override the default
implementation for sending and receiving the spawn/despawn event.
(9 bytes overhead, and there's room for improvement here).
When using a custom implementation `spawn` and `despawn` can be called
with any Object, `send_spawn`/`send_despawn` can receive any Variant as
a state, and the path is not required.
Two new functions, `spawn` and `despawn`, convey the implementation
independent method for requesting a spawn/despawn of an Object, while
`send_spawn` and `send_despawn` represent the more low-level send event
for a Variant to be used by the custom implementations.
2021-08-18 10:21:29 +01:00
Rémi Verschelde
a031579286
Merge pull request #50752 from Phischermen/indeterminate_checkmark_api
...
Added icons and API for indeterminate checkmarks for the Tree class.
2021-08-18 10:31:06 +02:00
Rémi Verschelde
d7b843a060
Merge pull request #51787 from akien-mga/string-num-fix-default-decimals
...
String: Fix default decimals truncation in num and num_real
2021-08-18 09:31:34 +02:00
Hendrik Brucker
ff9901f51e
Reimplement ColorPicker presets
2021-08-18 02:09:48 +02:00
Rémi Verschelde
066dbc2f0c
String: Fix default decimals truncation in num and num_real
...
Fixes undefined behavior, and fixes the logic for negative powers of ten.
Fixes #51764 .
Adds tests to validate the changes and prevent regressions.
Adds docs for `String.num`.
2021-08-18 00:48:03 +02:00
skysphr
e27ab2708f
Added increment_pressed and decrement_pressed icons to scrollbars
2021-08-17 22:09:29 +03:00
Mohammad Khashashneh
0c027ef0f1
Add Node processing and physics processing cumulative (as opposed to delta) time.
2021-08-17 21:34:50 +03:00
Rémi Verschelde
819aa47fee
Merge pull request #51768 from reduz/fixes-to-mobile-renderer-2
...
Fixes to mobile renderer
2021-08-17 19:50:10 +02:00
Rémi Verschelde
273d1ca932
Merge pull request #51775 from timothyqiu/disable-undo-redo
...
Improve Undo/Redo menu items
2021-08-17 19:09:56 +02:00
reduz
6027cd0a1d
Fixes to mobile renderer
...
* Make sure shaders are named, to aid in debug in case of failure
* SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized).
* Fixed some bugs resulting on the above being corrected.
2021-08-17 13:52:06 -03:00
Max Hilbrunner
5161c97c9c
Remove underscore hacks
...
Way less cruft. :)
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:28 +02:00
Rémi Verschelde
913a7a63d5
Merge pull request #51793 from KoBeWi/direnam
...
Fix renaming directories
2021-08-17 16:06:30 +02:00
Haoyu Qiu
16c2d4ef22
Improve Undo/Redo menu items
...
* Make Undo/Redo menu items disabled when clicking it does nothing.
* Context menu of `TextEdit`
* Context menu of `LineEdit`
* Editor's Scene menu
* Script editor's Edit menu and context menu (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-17 21:11:10 +08:00
kobewi
0dde3e5b59
Fix renaming directories
2021-08-17 14:38:48 +02:00
Rémi Verschelde
be80d381d2
Merge pull request #50360 from m4gr3d/address_external_dir_access_master
...
Add support for Android scoped storage
2021-08-17 13:33:28 +02:00
Rémi Verschelde
45344c6a02
Merge pull request #51651 from pycbouh/editor-merge-custom-theme
...
Add support for partial custom editor themes
2021-08-17 13:13:08 +02:00
ne0fhyk
3a00ff1cce
Add partial support for Android scoped storage.
...
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-16 23:11:56 -07:00
Kevin Fischer
75866c81e7
Added icons and API for indeterminate checkmarks for the Tree class.
2021-08-16 10:13:06 -07:00
Rémi Verschelde
43440228db
Merge pull request #51645 from fabriceci/improve-physics-api
...
API improvement on the physics (CharacterBody and related classes)
2021-08-16 17:05:08 +02:00
Rémi Verschelde
fff9a451a1
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
...
New and improved IK system for Skeleton3D - Squashed!
2021-08-16 15:37:17 +02:00
Yuri Roubinsky
1e60fcc53c
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`
2021-08-16 14:17:31 +03:00
Yuri Roubinsky
e537a1f10e
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
fabriceci
d776b6c154
API improvement on physics, mainly CharacterBody
...
Changes:
- Rename few methods/property and group them in the editor when it's possible
- Make MotionResult API consistency with KinematicCollision
- Return a boolean in move_and_slide if there was a collision
- New methods:
- get_floor_angle on CharacterBody to get the floor angle.
- get_angle on KinematicCollision to get the collision angle.
- get_last_slide_collision to quickly get the latest collision of move_and_slide.
2021-08-15 12:53:29 +02:00
TwistedTwigleg
5ffed49907
New and improved IK system for Skeleton3D
...
This PR and commit adds a new IK system for 3D with the Skeleton3D node
that adds several new IK solvers, as well as additional changes and functionality
for making bone manipulation in Godot easier.
This work was sponsored by GSoC 2020 and TwistedTwigleg
Full list of changes:
* Adds a SkeletonModification3D resource
* This resource is the base where all IK code is written and executed
* Adds a SkeletonModificationStack3D resource
* This node oversees the execution of the modifications and acts as a bridge of sorts for the modifications to the Skeleton3D node
* Adds SkeletonModification3D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in it's own file
* Several changes to Skeletons, listed below:
* Added local_pose_override, which acts just like global_pose_override but keeps bone-child relationships intract
* So if you move a bone using local_pose_override, all of the bones that are children will also be moved. This is different than global_pose_override, which only affects the individual bone
* Internally bones keep track of their children. This removes the need of a processing list, makes it possible to update just a few select bones at a time, and makes it easier to traverse down the bone chain
* Additional functions added for converting from world transform to global poses, global poses to local poses, and all the same changes but backwards (local to global, global to world). This makes it much easier to work with bone transforms without needing to think too much about how to convert them.
* New signal added, bone_pose_changed, that can be used to tell if a specific bone changed its transform. Needed for BoneAttachment3D
* Added functions for getting the forward position of a bone
* BoneAttachment3D node refactored heavily
* BoneAttachment3D node is now completely standalone in its functionality.
* This makes the code easier and less interconnected, as well as allowing them to function properly without being direct children of Skeleton3D nodes
* BoneAttachment3D now can be set either using the index or the bone name.
* BoneAttachment3D nodes can now set the bone transform instead of just following it. This is disabled by default for compatibility
* BoneAttachment3D now shows a warning when not configured correctly
* Added rotate_to_align function in Basis
* Added class reference documentation for all changes
2021-08-14 15:57:00 -04:00
Rémi Verschelde
59879447a3
Merge pull request #51636 from Calinou/rename-lineshape2d
...
Rename LineShape2D to WorldMarginShape2D
2021-08-14 09:36:16 +02:00
Hugo Locurcio
8e3f71d750
Rename LineShape2D to WorldMarginShape2D
...
The new name makes it more obvious that it acts as an infinite plane,
and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-14 03:12:13 +02:00
Yuri Sizov
855cfe1559
Add support for partial custom editor themes
2021-08-14 02:03:07 +03:00
Hugo Locurcio
1d257d02db
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
...
This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
2021-08-13 23:16:24 +02:00
Rémi Verschelde
f32c042f3e
Merge pull request #51321 from pycbouh/docs-makerst-codestyle
...
Fix minor code style issues in the RST generator
2021-08-13 22:40:05 +02:00
Rémi Verschelde
761eb7e06a
Merge pull request #51585 from Paulb23/theme-update-optimisation
2021-08-13 21:33:36 +02:00
Paulb23
b73983340d
Add bulk theme overrides to Control
2021-08-13 16:41:36 +01:00
Rémi Verschelde
e499758a77
Merge pull request #51025 from reduz/fix-directional-shadow-bias
...
Fix directional shadow bias
2021-08-13 16:45:49 +02:00
Rémi Verschelde
f0e420e981
Merge pull request #51519 from Chaosus/vs_transform_operator
...
Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13 14:44:14 +02:00
Rémi Verschelde
1833c8b233
Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol
...
Use the Unicode multiplication symbol where relevant
2021-08-13 14:27:48 +02:00
Pedro J. Estébanez
abdfbef075
Add project setting for agile input event flushing
...
If enabled, key/touch/joystick events will be flushed just before every idle and physics frame.
Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per each idle frame, because of not being powerful enough to run at the target frame rate.
This will only work for platforms using input buffering (regardless event accumulation). Currenly, only Android does so, but could be implemented for iOS in an upcoming PR.
2021-08-13 11:45:50 +02:00
Bhuvan Vemula
cc566c5485
`EditorCommandPalette` Documentation.
2021-08-13 14:41:03 +05:30
Rémi Verschelde
a98589a449
Merge pull request #51581 from bruvzg/camera_feed_port
...
Port camera feed to the new RenderingServer API.
2021-08-12 23:28:10 +02:00
Hugo Locurcio
7612cff432
Use the Unicode multiplication symbol where relevant
2021-08-12 21:45:33 +02:00
Rémi Verschelde
244295a0c2
Merge pull request #51579 from Calinou/doc-editorfilesystem-get-file-type
...
Fix incorrect descriptions for EditorFileSystem's `get_file_type()`
2021-08-12 20:36:20 +02:00
Rémi Verschelde
5e0838c58e
Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
...
Fix breakpoint toggle signal not firing when expected
2021-08-12 20:33:56 +02:00
bruvzg
de30dfe6a5
Port camera feed to the new RenderingServer API.
2021-08-12 20:46:19 +03:00
Hugo Locurcio
1942e0c117
Fix incorrect descriptions for EditorFileSystem's `get_file_type()`
2021-08-12 18:38:57 +02:00
Rémi Verschelde
c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
...
Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
PouleyKetchoupp
989acbbe81
Uniformize layer names, script methods and documentation
...
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Paulb23
a736fb8ce9
Fix breakpoint toggle signal not firing when expected
2021-08-12 14:47:10 +01:00
Rémi Verschelde
a695a6764e
Merge pull request #50371 from Paulb23/text_edit_cleanup
2021-08-12 15:30:12 +02:00
Paulb23
a4606c2806
Cleanup and complete TextEdit inspector and docs
2021-08-12 11:43:35 +01:00
Yuri Roubinsky
810c30dc09
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
...
Better port handling connection for `GraphEdit`
2021-08-12 11:40:52 +03:00
Paulb23
0a32a6907b
Cleanup and expose viewport / scrolling methods
2021-08-12 09:29:58 +01:00
Paulb23
7dbb0f3233
Rename readonly to editable
2021-08-12 09:29:58 +01:00
Paulb23
b799e5583a
Rename insert mode to overtype mode
2021-08-12 09:29:58 +01:00
Paulb23
9ec3e7f3d7
Cleanup TextEdit selection methods
2021-08-12 09:29:56 +01:00
Paulb23
7e70f9e0b9
Expose and cleanup TextEdit line wrap API
2021-08-12 09:29:16 +01:00
Paulb23
d5dcaee4c5
Cleanup and rename caret operations
2021-08-12 09:29:13 +01:00
Paulb23
e60900a353
Make TextEdit cut, copy and paste overridable
2021-08-12 09:27:10 +01:00
Rémi Verschelde
1c5a8592ca
Merge pull request #49346 from IcedQuinn/document-jsonrpc
...
doc: Add documentation for JSONRPC class
2021-08-12 08:41:59 +02:00
Rémi Verschelde
e2ca1d413e
Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter
...
Fix the Use Nearest Mipmap Filter project setting not working
2021-08-12 08:16:46 +02:00
Iced Quinn
3fc5646b98
doc: Add documentation for JSONRPC class
2021-08-12 08:13:35 +02:00
Yuri Roubinsky
61904d56ea
Better port handling connection for `GraphEdit`
2021-08-12 09:09:24 +03:00
Hugo Locurcio
635f6cdf2e
Fix the Use Nearest Mipmap Filter project setting not working
...
The project setting wasn't being used anywhere.
This also tweaks the property hints to denote that these properties
are only effective after a restart.
2021-08-12 01:58:42 +02:00
PouleyKetchoupp
f9176a39ce
Make radius & height in CapsuleShape3D independent
...
Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
Max Hilbrunner
4e065a5242
Docs: Fix capitalisation of Warning in two places
...
These are the only places in the docs that were not cased like this. Now they are!
2021-08-11 22:46:14 +02:00
Yuri Roubinsky
9cf158019d
Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-11 22:05:04 +03:00
Max Hilbrunner
dd277aedc9
Fix CI after #38992
2021-08-11 19:46:29 +02:00
Rémi Verschelde
d7a39cc346
Merge pull request #38992 from Dragoncraft89/master
...
Error handling functions for GdScript
2021-08-11 18:43:27 +02:00
Rémi Verschelde
e30be92ce8
Merge pull request #41634 from KoBeWi/the_independence
2021-08-11 18:16:24 +02:00
Rémi Verschelde
3e2496b72e
Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-quality
...
Decrease the default depth of field bokeh quality
2021-08-11 17:42:56 +02:00
Rémi Verschelde
b7f0fc2a08
Merge pull request #51513 from mhilbrunner/ssl-warning
...
Docs: Add warnings about no SSL/(D)TLS revocation
2021-08-11 17:37:50 +02:00
Tomasz Chabora
f12f5b36b5
Make radius & height in CapsuleShape2D independent
2021-08-11 17:34:27 +02:00
Hugo Locurcio
d364ff2087
Decrease the default depth of field bokeh quality
...
This makes depth of field perform better out of the box, with little
visual difference.
2021-08-11 16:59:22 +02:00
Max Hilbrunner
4eb427afb8
Docs: Add warnings about no SSL/(D)TLS revocation
2021-08-11 16:02:38 +02:00
Rémi Verschelde
62047e4e48
Merge pull request #51486 from reduz/fixes-to-mobile-renderer
...
Fixes and optimizations to mobile renderer
2021-08-11 15:19:11 +02:00
Rémi Verschelde
a57d420224
Merge pull request #51500 from timothyqiu/navmesh-doc
2021-08-11 14:12:56 +02:00
Haoyu Qiu
60298328ca
Improve NavigationMesh typing, parameter validation and documentation
2021-08-11 18:18:10 +08:00
Rémi Verschelde
c00303ff55
Merge pull request #47378 from aaronfranke/use-input-enums
...
Use key enum instead of plain integers for input code
2021-08-11 11:20:45 +02:00
Rémi Verschelde
80dec1948a
Merge pull request #41956 from Calinou/rename-engine-iterations-per-second
...
Rename `iterations_per_second` to `physics_ticks_per_second`
2021-08-11 08:05:33 +02:00
Rémi Verschelde
7d43da928f
Merge pull request #51490 from nekomatata/clean-character-body
...
Remove infinite inertia and ray shapes from CharacterBody
2021-08-11 08:04:09 +02:00
Rémi Verschelde
2c88e1c15d
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
...
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 07:51:57 +02:00
Rémi Verschelde
588883eb4a
Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float
...
StyleBox fake AA improvements (make anti aliasing size a float property)
2021-08-11 07:35:53 +02:00
reduz
ca117910da
Fixes and optimizations to mobile renderer
...
* Only apply final actions to attachments used in the last pass.
* Fixes to draw list final action (was using continue instead of read/drop).
* Profiling regions inside draw lists now properly throw errors.
* Ability to enable gpu profile printing from project settings. (used to debug).
2021-08-10 23:17:28 -03:00
Hugo Locurcio
937c1a716c
Rename `iterations_per_second` to `physics_ticks_per_second`
...
This makes it clearer that this property is only about physics FPS,
not rendering FPS.
The `physics_fps` project setting was also renamed to
`physics_ticks_per_second` for consistency.
2021-08-11 02:37:02 +02:00
Hendrik Brucker
403f4902d0
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 00:09:48 +02:00
Hendrik Brucker
db2460f43c
StyleBox fake AA improvements (aa_size float property)
2021-08-10 23:37:06 +02:00
Aaron Franke
fa3a32a2d6
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
K. S. Ernest (iFire) Lee
18bd0fee5a
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
...
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-10 15:42:04 -04:00
Umang Kalra
12fc3f1eef
Automatic arrangement of nodes in VisualScript/VisualShaders editors
...
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this
feature is compact, with minimum crossings between connections
& uniform horizontal & vertical gaps between the nodes.
This work has been sponsored by GSoC '21.
Full list of additions/changes:
• Added arrange_nodes() method in GraphEdit module.
• This method computes new positions for all the selected
nodes by forming blocks and compressing them.
The nodes are moved to these new positions.
• Adding this method to GraphEdit makes it available for
use in VisualScript/VisualShaders editors and its other
subclasses.
• Button with an icon has been added to call arrange_nodes() in GraphEdit.
• This button is inherited by VisualScript/VisualShaders editors
to invoke the method.
• Undo/redo is functional with this method.
• By using signals in arrange_nodes(), position changes are registered
in undo/redo stack of the subclass that is using the method.
• Metadata of the method has been updated in ClassDB
• Method description has been added to class reference of GraphEdit
2021-08-11 00:44:28 +05:30
PouleyKetchoupp
4da3a87f7d
Remove infinite inertia and ray shapes from CharacterBody
...
Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.
Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00
Rémi Verschelde
ac1dab5062
Merge pull request #51027 from fabriceci/improve-move-and-slide
...
Add properties to CharacterBody for more move_and_slide options
2021-08-10 18:55:58 +02:00
Rémi Verschelde
dce488d8f7
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
...
Command Palette For Godot
2021-08-10 18:55:22 +02:00
Rémi Verschelde
d915c187d0
Merge pull request #51474 from aaronfranke/organize-viewport
...
Organize methods in Viewport and explicitly name 3D methods with 3D
2021-08-10 18:55:08 +02:00
Rémi Verschelde
46beaacec3
Merge pull request #51017 from vnen/extension-fixes
2021-08-10 16:42:31 +02:00
Aaron Franke
339687e04f
Organize methods in Viewport and explicitly name 3D methods with 3D
2021-08-10 09:10:34 -05:00
fabriceci
c6666cc051
Add properties to CharacterBody for more move_and_slide options
2021-08-10 15:57:33 +02:00
Rémi Verschelde
50d5569ad4
Merge pull request #51457 from nekomatata/moving-platforms-3d
...
Fix 3D moving platform logic
2021-08-10 14:12:01 +02:00
Rémi Verschelde
16d73fefdb
Merge pull request #50682 from aaronfranke/basis-looking-at
...
Move code for looking_at to Basis
2021-08-10 11:28:12 +02:00
PouleyKetchoupp
ec9fed69f4
Fix 3D moving platform logic
...
Same thing that was already done in 2D, applies moving platform motion
by using a call to move_and_collide that excludes the platform itself,
instead of making it part of the body motion.
Helps with handling walls and slopes correctly when the character walks
on the moving platform.
Also made some minor adjustments to the 2D version and documentation.
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-09 20:21:04 -07:00
Rémi Verschelde
2de5d2361a
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
...
Fix applied rotation from moving platforms in move_and_slide
2021-08-09 23:20:44 +02:00
PouleyKetchoupp
5650c83e4b
Fix applied rotation from moving platforms in move_and_slide
...
When synchronizing CharacterBody motion with moving the platform using
direct body state, only the linear velocity was taken into account.
This change exposes velocity at local point in direct body state and
uses it in move_and_slide to get the proper velocity that includes
rotations.
2021-08-09 12:30:17 -07:00
Fabio Alessandrelli
9fcf3b5a9c
[Net] Basic extensible MultiplayerAPI spawn/despawn.
...
`PackedScene`s can be configured to be spawnable via a new
`MultiplayerAPI.spawnable_config` method.
They can be configured either to be spawned automatically when coming
from the server or to always require verification.
Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on
the remote peers.
When a peer receive a spawn request:
- If it comes from the server and the scene is configured as
`SPAWN_MODE_SERVER`:
- Spawn the scene (instantiate it, add it to tree).
- Emit signal `network_spawn`.
- Else:
- Emit signal `network_spawn_request`.
In a similar way, `despawn`s are handled automatically in
`SPAWN_MODE_SERVER`.
In `SPAWN_MODE_SERVER`, when a new client connects it will also receive,
from the server all the spawned (and not yet despawned) instances.
2021-08-09 16:34:40 +02:00
Fabio Alessandrelli
9798d08ac2
[Core] Expose ResourceLoader.get_resource_uid.
2021-08-09 16:26:56 +02:00
Bhuvan Vemula
a0a019a998
Added EditorCommandPalette
2021-08-09 17:41:50 +05:30
bruvzg
7c3c5603d0
[Text Server] Improve object (image/table) inline alignment.
2021-08-08 22:35:47 +03:00
Rémi Verschelde
73cd3f0b38
Merge pull request #51395 from angad-k/pseudolocalization-squashed
...
Add pseudolocalization to Godot. (GSoC'21)
2021-08-08 17:55:30 +02:00
Angad Kambli
e79dde1cbb
add pseudolocalization to Godot
2021-08-08 20:37:57 +05:30
follower
b85688ac7d
Fix Unicode URL link tags to render correctly.
...
Change incorrect `[/code]` closing tags to `[/url]` tags.
The `url` tags for the links to the Unicode code points information use `[/code]` rather than `[/url]` to close them.
This results in the links being rendered incorrectly in the IDE--the entire rest of the documentation for each method gets turned into a giant underlined link.
This issue was introduced in a2271ba3bd
.
2021-08-08 15:10:17 +12:00
Michael Alexsander
4bef900399
Invert how `global_rate_scale` value works, and rename it to `playback_speed_scale`
2021-08-07 12:32:42 -03:00
Yuri Sizov
ecf42e2235
Improve the inspector plugin documentation and remove a confusing statement
2021-08-06 21:01:00 +03:00
Yuri Sizov
1352a087b3
Fix minor code style issues in the RST generator
2021-08-06 18:18:22 +03:00
Rémi Verschelde
ed15d2c413
Merge pull request #49924 from BastiaanOlij/mobile_render_subpass
...
Use subpasses to do 3D rendering and resolve in mobile renderer
2021-08-06 17:00:00 +02:00
George Marques
08804922f2
Bind missing constants from PropertyHint and PropertyUsage
2021-08-06 11:19:44 -03:00
Bastiaan Olij
b920bf05a4
Use subpasses to do 3D rendering and resolve in mobile renderer
2021-08-06 23:43:26 +10:00
Rémi Verschelde
faad8833fe
Merge pull request #51234 from akien-mga/tests-file-get_csv_line
...
Tests: Improve coverage for `File::get_csv_line()`
2021-08-06 10:17:12 +02:00
George Marques
3f362cec68
Improve extension system
...
- Fix library loading and initialization.
- Add extra methods/parameters in the interface needed by extenstions.
- Add Variant destructors and functions for extracting values and
creating Variants from values.
2021-08-05 14:57:31 -03:00
George Marques
97947bc063
Fix a few default parameters in bindings
...
They have the wrong type and cause issues with extensions.
2021-08-05 14:57:29 -03:00
Rémi Verschelde
4cf12d7895
Merge pull request #51215 from akien-mga/shortcut-rename-property-to-event
...
Shortcut: Rename `shortcut` property to `event`
2021-08-05 15:52:20 +02:00
Rémi Verschelde
de2c2be19b
Shortcut: Rename `shortcut` property to `event`
...
Having a property which has the same name as its class leads to confusing
situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut`
which has a `shortcut` property of type `InputEvent`).
Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event`
to better reflect what the methods check.
2021-08-05 13:48:43 +02:00
Yuri Sizov
bf2839ea3e
Add theme item descriptions to the online documentation
2021-08-04 22:27:10 +03:00
Rémi Verschelde
b8c08ba5ad
Tests: Improve coverage for `File::get_csv_line()`
...
Adds a few more complex edge cases which are supported.
Also adds some documentation, simplifies the code a bit and forbids using
double quotes as a delimiter.
2021-08-04 11:53:21 +02:00
Anilforextra
0c06ed98fb
Fixed awkwardly named AnimatedSprite Setters.
2021-08-04 15:31:40 +05:45
Rémi Verschelde
0cee8831b2
Merge pull request #51005 from Faless/mp/4.x_channels
...
[Net] Implement RPC channels in MultiplayerAPI.
2021-08-04 09:31:33 +02:00
Rémi Verschelde
ba2e6c66cb
Merge pull request #50893 from KoBeWi/how_to_config_file
...
Improve ConfigFile example
2021-08-03 14:55:23 +02:00
kobewi
1721f0143e
Improve ConfigFile example
2021-08-03 14:32:46 +02:00
Rémi Verschelde
52aad9d665
Merge pull request #51033 from merumelu/makerst-tutorial-links
...
makerst: use link titles for external tutorials
2021-08-03 10:13:33 +02:00
Kevin Sanders
6db57b9da2
Grammar fix.
2021-08-03 00:37:57 -04:00
Rémi Verschelde
c17a541650
Merge pull request #51039 from nekomatata/layer-grid-32
...
Refactor layer property editor grid
2021-08-02 21:14:16 +02:00
Yuri Roubinsky
bd6b7c4b0f
Merge pull request #51144 from Chaosus/vs_version
...
Makes dictionary instead of string for visual shader version
2021-08-02 21:55:50 +03:00
Rémi Verschelde
c620ede327
Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion
2021-08-02 20:44:39 +02:00
Yuri Roubinsky
94c6817b51
Makes dictionary instead of string for visual shader version
...
Update doc/classes/VisualShader.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02 21:34:19 +03:00
Gilles Roudière
ad8b5cd5a4
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 13:54:39 +02:00
Aaron Franke
9f3ae0adcd
Move code for looking_at to Basis
2021-08-01 12:49:02 -05:00
Paulb23
809a32c045
Clean up and complete CodeEdit inspector and docs
2021-08-01 12:24:19 +01:00
Paulb23
dd5a37f556
Move symbol lookup into CodeEdit
2021-08-01 12:06:33 +01:00
Paulb23
8f900ac178
Move line length guidelines into CodeEdit
2021-08-01 12:06:33 +01:00
Paulb23
d1a1ad127e
Move brace matching into CodeEdit
2021-08-01 12:06:33 +01:00
Paulb23
12f0053555
Move auto brace completion to CodeEdit
2021-08-01 12:06:33 +01:00
Rémi Verschelde
6acbcf7a86
Merge pull request #50625 from nekomatata/body-one-direction-layers
...
One-directional collision layer check for rigid bodies and soft bodies
2021-07-31 22:12:46 +02:00
Aaron Franke
2733b9abd8
Remove obsolete "dectime" method
...
Replaced by "move_toward"
2021-07-30 16:41:28 -05:00
PouleyKetchoupp
7a0c210f9b
Refactor layer property editor grid
...
- Now able to display up to 32 layers in physics (still 20 for render)
- Adjustable grid size to fit available space in dock
- Expansion icon to display more layers vertically
- Layer numbers in cells to help with selection
2021-07-30 11:19:50 -07:00
Fabio Alessandrelli
2cf39b97ae
[Net] Implement RPC channels in MultiplayerAPI.
2021-07-30 17:29:50 +02:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
...
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Raul Santos
55206ecb76
Add Input documentation for `exact_match`
2021-07-30 15:21:35 +02:00
Michael Alexsander
94a64d557e
Add `auto_translate` toggle for automatic translation
2021-07-29 18:30:34 -03:00
merumelu
b8752d91dc
makerst: use link titles for external tutorials
2021-07-29 21:55:39 +02:00
reduz
55d357b1eb
Fix directional shadow bias
...
* Simplified code a lot, bias based on normalized cascade size.
* Lets scale cascades, max distance, etc. without creating acne.
* Fixed normal biasing in directional shadows.
I removed normal biasing in both omni and spot shadows, since the technique can't be easily implemented there.
Will need to be replaced by something else.
2021-07-29 13:51:32 -03:00
Fabio Alessandrelli
1e8bf86379
[Net] Add generate_unique_id to MultiplayerPeer.
...
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs,
and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer)
and custom MultiplayerPeer implementations.
2021-07-29 10:40:03 +02:00
Rémi Verschelde
60eb508fbb
Merge pull request #50961 from YeldhamDev/embed_windows_fixes
...
Multiple cosmetic fixes for embedded windows
2021-07-28 18:24:07 +02:00
Rémi Verschelde
6256936d77
Merge pull request #50677 from Calinou/doc-image-save-exr-editor-only
...
Document `Image.save_exr()` only being available in editor builds
2021-07-28 15:29:52 +02:00
Michael Alexsander
79fc188fc4
Multiple cosmetic fixes for embedded windows
2021-07-27 23:55:06 -03:00
jfons
d7b58ebc9c
Fixes to editor subgizmos
...
* Fixed subgizmo editing on scaled nodes.
* Added more clarifications on the coordinate space of subgizmos.
* Given input priority to the transform gizmo over subgizmo selection.
2021-07-27 12:55:57 +02:00
Rémi Verschelde
8f6c16e4a4
Merge pull request #50847 from reduz/implement-binary-shader-compilation
...
Implement Binary Shader Compilation
2021-07-26 17:09:48 +02:00
reduz
cf3f404d31
Implement Binary Shader Compilation
...
* Added an extra stage before compiling shader, which is generating a binary blob.
* On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse.
* On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL.
This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved.
I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware.
There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
2021-07-26 08:40:39 -03:00
Hugo Locurcio
37c1cbdcb2
Document caveats with Control's `mouse_entered`/`mouse_exited` signals
2021-07-25 22:43:02 +02:00
Rémi Verschelde
2f221e5fd5
Merge pull request #50250 from luzpaz/typos
...
Fix various typos
2021-07-25 12:38:58 +02:00
Rémi Verschelde
c91860bb11
ResourceUID: Fix `remove_id` binding
...
Fixes #50833 .
2021-07-25 11:55:56 +02:00
luz paz
3564c16cb8
Fix various typos with codespell
...
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
Raul Santos
f8374b021e
Fix typo in CollisionObject documentation
2021-07-24 22:57:18 +02:00
Rémi Verschelde
fb821b8398
Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_api
...
Change in PackedByteArray decode api and docs
2021-07-24 21:54:48 +02:00
ChristopheClaustre
20818c12b7
New to_***_array method to decode PackedByteArray to Packed***Array
...
Documentation for new PackedByteArray::to_***_array methods
Documentation for to_byte_array method for PackedInt32/Int64/Float32/Float64Array
2021-07-24 21:06:47 +02:00
Rémi Verschelde
2b1e6e303e
Merge pull request #50786 from reduz/implement-resource-uids
...
Implement Resource UIDs
2021-07-24 17:18:12 +02:00
reduz
32b43cfeb3
Implement Resource UIDs
...
* Most resource types now have unique identifiers.
* Applies to text, binary and imported resources.
* File formats reference both by text and UID (when available). UID always has priority.
* Resource UIDs are 64 bits for better compatibility with the engine.
* Can be represented and used textually, example `uuid://dapwmgsmnl28u`.
* A special binary cache file is used and exported, containing the mappings.
Example of how it looks:
```GDScript
[gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"]
[ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"]
```
GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files.
This will be reserved for future PRs.
2021-07-24 09:16:52 -03:00
Rémi Verschelde
4c3d5850de
Merge pull request #50748 from JFonS/gizmo_rework
...
Node3D gizmo improvements
2021-07-23 21:55:16 +02:00
jfons
cfb555a081
Node3D gizmo improvements
...
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
2021-07-23 21:01:10 +02:00
Rémi Verschelde
c25fa02c1c
Merge pull request #50765 from Calinou/resource-importer-expose-order-enum
...
Expose an ImportOrder enum in ResourceImporter
2021-07-23 19:32:44 +02:00
Rémi Verschelde
eefc67a810
Merge pull request #50747 from bruvzg/move_alert_to_os
...
Move `alert` function from `DisplayServer` to `OS`.
2021-07-23 19:27:31 +02:00
Rémi Verschelde
9b034c9304
Merge pull request #50776 from SirQuartz/patch-30
2021-07-23 19:23:30 +02:00
Nicholas Huelin
9a72b0d3d0
Fix doc typos
...
This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`, `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.
2021-07-23 12:15:15 -04:00
Hugo Locurcio
7f83977f37
Expose an ImportOrder enum in ResourceImporter
...
This avoids using magic numbers in code.
2021-07-23 12:12:25 +02:00
Fabio Alessandrelli
1147fa5c19
Make Object "meta" functions take StringName.
...
The various get_meta, set_meta, has_meta, get_meta_list, remove_meta
functions now uses StringName, allowing further optimizations via the
SNAME macro when used from C++ (this PR does not change the various
usage though).
2021-07-22 22:52:30 +02:00
bruvzg
618eb27e8b
Move `alert` function from `DisplayServer` to `OS`.
2021-07-22 21:50:35 +03:00
Nicholas Huelin
9787e631aa
Fix miscellaneous doc typos and inconsistencies
...
This pull request fixes an assortment of typos, improves conciseness, and enhances clarity.
2021-07-22 14:01:39 -04:00
Distrikt64
44eb041d60
Fix msec documentation description typo
2021-07-22 16:38:19 +02:00
Rémi Verschelde
594e3cac86
Merge pull request #50697 from Calinou/doc-rootmotionview
...
Document the RootMotionView class
2021-07-22 08:55:16 +02:00
Rémi Verschelde
a4c863791e
Merge pull request #50716 from Deledrius/multimesh-typo
...
Fix grammar in MultiMesh documentation.
2021-07-21 23:47:52 +02:00
Rémi Verschelde
d42f6f4718
Merge pull request #50370 from QbieShay/circle-emitter-particle
...
Ring emitter for 4.0
2021-07-21 16:50:26 +02:00
Hugo Locurcio
6880829a9a
Document the RootMotionView class
2021-07-21 15:18:42 +02:00
Gilles Roudière
5d34a81e52
Implement atlas merging and tile proxies
2021-07-21 12:36:37 +02:00
Hugo Locurcio
a1784c64b4
Document `Image.save_exr()` only being available in editor builds
2021-07-21 03:46:16 +02:00
Rémi Verschelde
c82daaed48
Merge pull request #38317 from verdog/get-cam-2d-4.0
...
add viewport.get_camera_2d()
2021-07-20 22:19:06 +02:00
Fabio Alessandrelli
ddb68f76ff
[Net] Single `rpc` annotation. "sync" no longer part of mode.
...
- Move the "sync" property for RPCs to RPCConfig.
- Unify GDScript annotations into a single one:
- `@rpc(master)` # default
- `@rpc(puppet)`
- `@rpc(any)` # former `@remote`
- Implement three additional `@rpc` options:
- The second parameter is the "sync" option (which also calls the
function locally when RPCing). One of "sync", "nosync".
- The third parameter is the transfer mode (reliable, unreliable,
ordered).
- The third parameter is the channel (unused for now).
2021-07-20 11:17:59 +02:00
Rémi Verschelde
1ba87f0c82
Merge pull request #50618 from reduz/implement-more-specialization-constants
...
Implement more rendering options as specialization constants
2021-07-20 08:54:21 +02:00
reduz
9293bc3935
Implement more rendering options as specialization constants
...
* Shadow quality settings now specialization constant.
* Decal and light projector filters can be set.
* Changing those settings forces re-creation of the pipelines.
These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
2021-07-19 21:51:29 -03:00
PouleyKetchoupp
940838c174
One-directional collision layer check for rigid bodies and soft bodies
...
Check for each body individually if it collides with the other one or
ignores it.
When a body is being ignored, the other body's mass is considered
infinite when applying impulses to avoid extra overlapping.
2021-07-19 17:24:04 -07:00
Joseph Davies
136567ebcf
Fix grammar in MultiMesh documentation.
2021-07-19 02:16:27 -07:00
Yuri Roubinsky
1597045b09
Fixed typos in `TextEdit::GutterType` enum
2021-07-19 11:18:54 +03:00
reduz
a3fb76cd45
Create many types of popups on demand
...
* LineEdit popups created on demand.
* TextEdit popups created on demand.
* SpinSlider popups created on demand.
* ResourcePicker popups created on demand.
Improves editor responsiveness.
2021-07-17 10:57:14 -03:00
Hugo Locurcio
523d6b2ae8
Merge pull request #47395 from sygi/shape_idx_collision
...
Add shape_idx to CollisionObject2D mouse_entered signal
2021-07-16 19:05:08 +02:00
Rémi Verschelde
60add98a4c
Merge pull request #49328 from nekomatata/sync-to-physics-3d
...
Support for 3D sync to physics
2021-07-15 23:18:59 +02:00
PouleyKetchoupp
7f92127959
Support for 3D sync to physics
...
Same implementation as in 2D.
2021-07-15 10:15:13 -07:00
PouleyKetchoupp
d12b44ca13
Move sync to physics to StaticBody2D
...
Now static body is used for moving platforms through kinematic motion
property, so sync to physics needs to be in StaticBody2D instead of
CharacterBody2D.
Constant kinematic motion is also supported in combination with sync to
physics for smoother movements.
2021-07-15 10:13:27 -07:00
fabriceci
cee814e4df
Fixing 2D moving platform logic
...
Fixing by applying the movement in two steps, first the platform
movement, and then the body movement. Plus, add the platform movement
when we are on_wall.
2021-07-15 11:54:43 +02:00
Rémi Verschelde
29c56f33a4
Merge pull request #48502 from KoBeWi/visual_button
...
Add set_pressed_no_signal method to BaseButton
2021-07-14 15:05:50 +02:00
Rémi Verschelde
8f6240a275
Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor
...
Fix color properties of particle nodes/material
2021-07-14 15:05:20 +02:00
Rémi Verschelde
d5b8abdb67
Merge pull request #50429 from pycbouh/classref-get-theme-items
...
Improve `Control`'s theme item methods documentation
2021-07-14 09:29:27 +02:00
Rémi Verschelde
96a69899d0
Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterations
...
Add a method to set the number of physics solver iterations in 3D
2021-07-14 07:56:24 +02:00
Rémi Verschelde
536825d004
Rename Curve3Texture to CurveXYZTexture
...
Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
2021-07-14 00:30:58 +02:00
Yuri Sizov
21b994ac99
Improve Control's theme item methods documentation
2021-07-14 01:26:02 +03:00
Tomasz Chabora
1054956461
Document remaining Visual Script classes
2021-07-13 23:43:46 +02:00
Hugo Locurcio
a3fbd68781
Fix casing of the "to" stop word in editor strings
...
This also fixes a C# documentation example that had one of its
strings incorrectly converted.
2021-07-13 15:29:06 +02:00
Rémi Verschelde
b44b277f6f
Merge pull request #50169 from pycbouh/theme-type-variations
2021-07-13 15:13:00 +02:00
kobewi
50c63bdc4c
Add set_pressed_no_signal method to BaseButton
2021-07-13 13:57:26 +02:00
Rémi Verschelde
aab6dc301c
Merge pull request #50086 from Geometror/label-improve-layout-options
...
Improvements to Label's layout options
2021-07-13 13:10:42 +02:00
Yuri Sizov
4ee0e6ddf5
Add type variations to Theme
2021-07-13 02:26:28 +03:00
Rémi Verschelde
fc00a83901
Merge pull request #50262 from nekomatata/convex-hull-simplification
...
Options to clean/simplify convex hull generated from mesh
2021-07-12 22:15:40 +02:00
Fabio Alessandrelli
b31e8530b2
[Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer.
2021-07-12 16:36:34 +02:00
Fabio Alessandrelli
88d68346ee
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
2021-07-12 16:36:34 +02:00
Fabio Alessandrelli
31142ac3ee
[Net] Remove most multiplayer hooks from SceneTree.
...
Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
2021-07-12 15:28:01 +02:00
Rémi Verschelde
8dccf0f9b5
Merge pull request #50394 from HaSa1002/make-rst-code-blocks-less-redundant
...
Makerst: Remove redundant GDScript from code blocks
2021-07-12 13:35:37 +02:00
Johannes Witt
fa573efa1c
Makerst: Remove redundant GDScript from code blocks
2021-07-12 12:57:31 +02:00
Hendrik Brucker
74ab336fe3
Change VSync mode project setting enum type from string to integer
2021-07-12 03:35:51 +02:00
reduz
b2f6db7aa8
Implement Specialization Constants
...
* Added support to our local copy of SpirV Reflect (which does not support it).
* Pass them on render or compute pipeline creation.
* Not implemented in our shaders yet.
2021-07-11 23:16:09 +02:00
QbieShay
9058367d14
This commits adds a new emitter type for particles material
...
and 3D CPU particles. The new emitter is called "ring"
and it can emit either in a ring or cylinder fashion.
This adds the following properties for the emitter:
1. emission_ring_axis: the axis along which the ring/cylinder
will be constructed
2. emission_ring_radius: outer radius of the ring/cylinder
3. emission_ring_inner_radius: inner radius of the cylinder.
when set to zero, particles will emit in the full volume.
4. emission_ring_height: height of the ring/cylinder emitter.
2021-07-11 17:30:47 +02:00
QbieShay
c4d8eecfe5
added offset for plane mesh and quad mesh
2021-07-11 14:33:08 +02:00
Haoyu Qiu
422f821be9
Fix doc description of HTTPClient::request
2021-07-11 00:52:21 +08:00
Hugo Locurcio
f0a145bbf5
Add a method to set the number of physics solver iterations in 3D
...
This is only for GodotPhysics, and adds a 3D counterpart to the 2D
method that was recently added.
2021-07-10 16:28:34 +02:00
Nick Huelin
7e56b7083d
Add method description to `is_embedding_subwindows` in `Viewport`
...
This pull request adds a missing method description to `Viewport` in the class docs.
2021-07-10 05:59:26 -04:00
Hugo Locurcio
a2d5f191d8
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
2021-07-10 01:02:23 +02:00
Hugo Locurcio
f05aa9cc01
Make makerst.py create folders automatically, print a message when done
2021-07-09 00:55:45 +02:00
Nick Huelin
2e3cbbcd11
Add method description to `PopupMenu`
...
This pull request adds a missing method description to `PopupMenu`.
This completes the documentation for `PopupMenu` and enhances usability by doing so.
Update doc/classes/PopupMenu.xml
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-07-08 07:34:14 -04:00
PouleyKetchoupp
1de995ae99
Options to clean/simplify convex hull generated from mesh
...
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)
In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.
2021-07-07 12:14:12 -07:00
Rémi Verschelde
e4c940ee6a
Merge pull request #50208 from kleonc/accept_dialog-remove_button
...
Add AcceptDialog::remove_button method
2021-07-07 09:12:03 +02:00
Nick Huelin
4a0cadd4ed
Add note to `RichTextLabel`
2021-07-07 02:11:59 -04:00
Hugo Locurcio
7f845d913a
Fix warning message spam when a VoxelGI node is selected in the editor
...
Support for anisotropy in VoxelGI was removed during its development
due to the high cost. This was a leftover from anisotropy support.
2021-07-06 23:02:59 +02:00
kleonc
714e6a595d
Add AcceptDialog::remove_button method
2021-07-06 18:14:20 +02:00
Rémi Verschelde
9a1ce8e6c3
LineEdit: Respect `max_length` by truncating text to append
...
When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.
Fixes #33321 .
Fixes #41278 .
Also cleaned up unimplemented `max_chars` property in `TextEdit`.
Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
2021-07-06 18:03:03 +02:00
Nick Huelin
d62175e009
Add note to `SceneTree` about pausing
...
This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene.
`_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls.
This addresses: #47326
2021-07-06 11:17:14 -04:00
Hendrik Brucker
043ae91560
Restructure and reimplement vsync options
...
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00
George Marques
0525467fbc
Fix TileSet::CellNeighbor enum binding
...
Having the TileSet:: prefix has some unintended consequences in the
bindings, in particular in the extension API dump.
2021-07-06 11:07:58 -03:00
Rémi Verschelde
d31cf83bb3
Merge pull request #50203 from SirQuartz/docs
...
Add multiple descriptions to several classes
2021-07-06 14:10:33 +02:00
Nick Huelin
27e9df7778
Add multiple descriptions to several classes
...
This pull request adds several descriptions to multiple different classes.
This improves the completeness of the documentation and enhances usability by doing so.
2021-07-06 07:40:27 -04:00
reduz
7f6027927a
Fix Subsurface Scattering
...
* Works again
* Transmittance also works again
* Removed the curve patamter, exp() function is good enough.
2021-07-05 17:17:45 -03:00
PouleyKetchoupp
ccac36a6e2
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
2021-07-05 11:16:11 -07:00
Nick Huelin
e9cbe896cc
Add many descriptions to the `Window` class
...
This pull request adds many missing descriptions to `Window` in the class docs.
2021-07-05 09:43:51 -04:00
reduz
f4379cbc82
Clean up Tree
...
Fixes some problems introduced by #49917
* Tree used minimum size as a stretch ratio, so it forced a minimum size of 1.
* Minimum size redone, stretch ratio moved to a separate setting
* Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired.
* Added a clip content option for situations where fit to contents does not apply.
* Icon would scroll with the item, making it invislbe if the item is too long.
* Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
2021-07-04 13:13:53 -03:00
Hendrik Brucker
56a8d3f30c
Improvements to Label's layout options
...
- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
2021-07-04 16:43:55 +02:00
Hendrik Brucker
3a4a2198ed
Fix color properties of particle nodes/material
2021-07-04 02:14:31 +02:00
Josh Chandler
879f84d8f8
add viewport.get_camera_2d()
...
* there is now a more clear distinction between camera_2d and camera_3d functions in the engine code
* simplified camera2d's exported interface - now everything happens directly with the 'current' variable and make_current and clear_current are no longer exposed- there were some situations where calling one instead of set_current would result in incomplete results
* rebased to current godot master
2021-07-03 15:08:17 -04:00
Rémi Verschelde
cb4e42155d
Merge pull request #50054 from reduz/curve-texture-3d
...
Implement Curve3Texture
2021-07-03 20:32:18 +02:00
reduz
d6893cb2e8
Implement Curve3Texture
...
* This was required by users in some scenarios, such as animating individual axes over time with a single texture.
* Examples: Shaders, Particles, etc.
* CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
2021-07-03 12:11:01 -03:00
reduz
6c55d2aad2
Fix Render Info
...
* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
2021-07-03 10:15:04 -03:00
Rémi Verschelde
b9b128cb1d
Merge pull request #50102 from nekomatata/expose-body-test-motion-3d
...
Expose body_test_motion in 3D physics server
2021-07-03 09:29:46 +02:00
PouleyKetchoupp
62e577267f
Expose body_test_motion in 3D physics server
...
Results are exposed through PhysicsTestMotionResult3D, the same way it's
done for 2D.
Also cleaned a few things in the 2D version.
2021-07-02 18:03:44 -07:00
Rémi Verschelde
a8fb450b3c
Merge pull request #50092 from YeldhamDev/window_get_contents_expose
...
Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02 22:12:11 +02:00
sygi
6f3e7f7cb0
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-02 20:50:27 +01:00
Michael Alexsander
a829e88ddc
Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02 15:35:56 -03:00
Hugo Locurcio
5370f4876e
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
...
The Optimized shadow depth range was removed in late 2020 in favor
of the Stable shadow depth range, but it still had a (broken) property
that allowed to enable it.
2021-07-02 20:32:43 +02:00
Hugo Locurcio
7d4c20f9db
Improve and clarify documentation for RandomNumberGenerator
2021-07-02 17:47:52 +02:00
Nick H
c6f28ed62b
Add `get_dead_zone()` method to `InputMap`
...
This commit adds a new method to the `InputMap`, allowing the user to get the value of an action's dead zone as a float.
2021-07-02 03:07:37 -04:00
Rémi Verschelde
ad8a2b3d52
Merge pull request #50040 from reduz/fix-renderingserver-bindings
...
Clean up RenderingServer and its bindings
2021-07-01 15:17:33 +02:00
reduz
37776b2867
Clean up RenderingServer and its bindings
...
* Rewrote bindings for RenderingServer.
* They are now all up to date.
* Several unused methods and deprecated features were cleaned up.
2021-07-01 09:07:36 -03:00
Rémi Verschelde
230a24a49d
Merge pull request #50026 from lyuma/callable_is_valid
...
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
2021-07-01 12:57:14 +02:00
Lyuma
8f1efa656b
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
2021-07-01 02:54:01 -07:00
Eric
525ad7c37e
Enable Camera2D smoothing on limit change
2021-06-30 16:21:29 -07:00
Rémi Verschelde
915344fe76
Merge pull request #49834 from nekomatata/physics-disable-modes
...
Add support for controlling physics nodes' behavior when disabled
2021-06-30 20:36:36 +02:00
Rémi Verschelde
270f9d4c88
Merge pull request #50014 from reduz/remove-immediate
...
Deprecate ImmediateGeometry
2021-06-30 20:18:59 +02:00
reduz
85cf99f28e
Deprecate ImmediateGeometry
...
* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
2021-06-30 14:14:41 -03:00
Rémi Verschelde
a02620f3a5
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
...
Fix editor suffixes and degrees conversion
2021-06-30 18:47:40 +02:00
PouleyKetchoupp
5cbdc7a0ac
Add support for controlling physics nodes' behavior when disabled
...
New property disable_mode to set different behaviors:
Remove: remove from physics simulation
MakeStatic: change body mode to static (doesn't affect area and soft body)
KeepActive: do nothing
Extra change:
Handle disable/enable node state with specific notifications, in order
to differentiate global pause from disabled nodes.
2021-06-30 09:20:44 -07:00
reduz
75688772b3
Fix editor suffixes and degrees conversion
...
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30 12:38:25 -03:00
Rémi Verschelde
bcd1fc832f
Merge pull request #49901 from nekomatata/move-and-collide-fix-slide
...
Fix move_and_collide causing sliding on slopes
2021-06-30 02:18:01 +02:00
reduz
d07f7c8d25
Fixes to 2D viewport
...
* Editor 2D viewport now uses embedded subwindows (windows no longer pop up)
* Restored the ability to disable 3D on the 2D viewport (makes 3D not display on 2D when there is a camera on the scene)
2021-06-29 17:40:45 -03:00
Rémi Verschelde
76dc811c76
Merge pull request #49470 from levilindsey/master
...
Update File.store_var description to mention which properties of an object are included.
2021-06-29 13:59:17 +02:00
Rémi Verschelde
90982d60cb
Merge pull request #37181 from jitspoe/master.button_icon_alignment
2021-06-29 13:31:53 +02:00
Rémi Verschelde
dfdde2c598
Merge pull request #49812 from nekomatata/node-path-editor-update
...
NodePath properly updated in the editor in more cases when nodes are moved or renamed
2021-06-29 12:51:38 +02:00
Rémi Verschelde
36d4314f15
Merge pull request #49921 from SirQuartz/patch-7
...
Update `Label.clip_text()` Method Description
2021-06-29 12:39:52 +02:00
jitspoe
e192eb05db
Add alignment options to icons on buttons.
...
They can now be centered and right-aligned.
Fixes #11380 .
2021-06-29 12:31:40 +02:00
Rémi Verschelde
8fb7a9f023
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
...
Rename `is_a_parent_of()` to `is_ancestor_of()`
2021-06-29 12:07:25 +02:00
Gilles Roudière
30a615dd94
Implement painting properties over TileSets
2021-06-29 11:07:46 +02:00
PouleyKetchoupp
9758a75221
Fix move_and_collide causing sliding on slopes
...
Make sure the direction of the motion is preserved, unless the depth is
higher than the margin, which means the body needs depenetration in any
direction.
Also changed move_and_slide to avoid sliding on the first motion, in
order to avoid issues with unstable position on ground when jumping.
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-06-28 17:17:52 -07:00
Rémi Verschelde
89f270f4c5
Merge pull request #49917 from groud/tree_disable_scroll
...
Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28 18:41:23 +02:00
PouleyKetchoupp
3e4e530523
NodePath properly updated in the editor in more cases
...
Fix more cases of node path needing an update when nodes are renamed or
moved in the editor.
Built-in node properties:
Before, node paths were checked only for script export variables. Now
all properties are checked from the node, which includes built-in node
properties.
Allows proper node path updates for nodes like remote transform, physics
joints, etc.
Arrays and dictionaries:
Node paths nested in array and dictionary properties are now also
updated in the editor.
Also update the documentation to be clear about node path update in the
editor and at runtime.
Co-authored-by: latorril <latorril@gmail.com>
2021-06-28 09:28:29 -07:00
Gilles Roudière
d7d32ced5b
Implement Tree's internal minimum width calculation
2021-06-28 15:54:31 +02:00
Hugo Locurcio
f28b55b551
Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
...
On top of having a more realistic size out of the box, this matches
the default VoxelGI extents for better usability.
2021-06-27 16:46:03 +02:00
Nick H
ea94aeac48
Amend `Label`.clip_text() Method Description
...
This update fixes an inconsistencies in the documentation about the `clip_text()` method.
2021-06-25 23:33:00 -04:00
reduz
b1d15c51bc
Implement native extension system
...
* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
Gilles Roudière
b2dddc3c82
Allow disabling scrolling in Tree
2021-06-25 21:19:46 +02:00
kobewi
452e10ba7b
Remove clips_input() method and use clip_content
2021-06-25 15:46:37 +02:00
Rémi Verschelde
e4430771db
Merge pull request #49885 from reduz/implement-render-pass-support
...
Implement Framebuffer Subpass support
2021-06-25 15:00:01 +02:00
reduz
bde6f5eed1
Implement Framebuffer Subpass support
...
* Required for better optimizing mobile platforms
* Will be used by the Vulkan mobile renderer.
2021-06-24 15:59:15 -03:00
kobewi
678827bebc
Correct the description of Tween.custom_step
2021-06-24 16:01:12 +02:00
Hugo Locurcio
b4ed84ba2b
Allow a top and bottom radius equal to 0 in CylinderMesh
...
The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.
If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.
This also improves the CylinderMesh class documentation.
2021-06-23 18:50:10 +02:00
Lightning_A
899e5f8685
Rename `is_a_parent_of()` to `is_ancestor_of()`
2021-06-21 08:39:28 -06:00
Paulb23
1a0cfc219b
Move indent management to CodeEdit
2021-06-20 20:00:54 +01:00
Rémi Verschelde
953de68cfc
Merge pull request #35608 from golfinq/master
2021-06-20 18:51:15 +02:00
Aaron Franke
0ce49800ac
Use mouse and joypad enums instead of plain integers
...
Also MIDIMessage
2021-06-20 11:54:24 -04:00
golfinq
0c1d10d1ca
Rich Text Label now allows for foreground colors and background colors
2021-06-20 11:29:37 -04:00
Hugo Locurcio
e3ef50db38
Improve descriptions for ProjectSettings' `disable_stdout`/`disable_stderr`
2021-06-20 16:44:58 +02:00
Rémi Verschelde
cca29b78b9
Merge pull request #48359 from Calinou/add-engine-print-error-property
2021-06-20 13:22:08 +02:00
Lightning_A
e28fd07b2b
Rename `instance()`->`instantiate()` when it's a verb
2021-06-19 20:49:18 -06:00
Rémi Verschelde
9c182b0f45
Merge pull request #41794 from KoBeWi/shiny_new_tweens
2021-06-20 00:35:28 +02:00
Rémi Verschelde
4effadc0ba
Merge pull request #48696 from madmiraal/fix-48692
...
Fix `InputMap.action_erase_event()` failing to erase events correctly.
2021-06-20 00:29:42 +02:00
Rémi Verschelde
d88be9b70c
Merge pull request #44806 from madmiraal/consolidate_json
...
Consolidate JSON, JSONParseResults and JSONParser into JSON
2021-06-19 21:45:34 +02:00
Tomasz Chabora
900b2e0fdc
Complete rewrite of Tweens
...
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween.
* Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot.
* Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget).
* There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener.
* The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners.
* Tweeners by default execute in sequence, so it's easy to create complex chained animations.
* You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19 12:08:50 +02:00
Marcel Admiraal
2bafcd3422
Consolidate JSON, JSONParseResults and JSONParser into JSON
...
Renames JSON.parse_string() to parse()
Renames JSON.decode_data() to stringify()
2021-06-19 08:01:40 +01:00
Hugo Locurcio
aa0976f47c
Expose OS data directory getter methods
...
This can be used by editor plugins and non-game applications to
store data in the correct directories according to the
XDG Base Directory specification.
2021-06-19 08:56:20 +02:00
PouleyKetchoupp
2bf145fa5d
Make LineShape2D normal point upwards by default
...
Allows line shapes to collide with objects falling from the top by
default, which makes more sense for the most common cases.
2021-06-18 09:14:06 -07:00
Rémi Verschelde
92f20fd70e
Merge pull request #49659 from LightningAA/string-valid-integer-to-int
2021-06-18 16:14:14 +02:00
Rémi Verschelde
7aebb8f81c
Merge pull request #44156 from aaronfranke/quat-angle-to
...
Add Quaternion angle_to method
2021-06-18 12:35:58 +02:00
Rémi Verschelde
3fc39954ec
Merge pull request #49638 from aaronfranke/multiply-transforms
...
Allow multiplying Transforms and Basis by numbers
2021-06-18 12:35:14 +02:00
Rémi Verschelde
3e8620c275
Merge pull request #49475 from nekomatata/kinematic-collision-rid
...
Expose collider RID in 2D/3D kinematic collision
2021-06-18 12:32:26 +02:00
Aaron Franke
93b494d4ae
Add Quaternion angle_to method
2021-06-17 23:57:00 -04:00
Michael Alexsander Silva Dias
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00
reduz
94d31ac327
Implement animation slice drawing in CanvasItem
...
* Added a function to ignore subsequent commands if they don't fall within the slice.
* This will be used by the new TileMap to properly provide animated tiles.
2021-06-17 12:42:27 -03:00
Rémi Verschelde
085e1d3c03
Merge pull request #49670 from reduz/rename-visibility-notifiers
...
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
2021-06-17 15:14:44 +02:00
Rémi Verschelde
74850b3511
Merge pull request #38261 from pycbouh/adjust-graph-edit-zoom-levels
...
Make zoom limits and step adjustable in `GraphEdit`
2021-06-17 12:12:34 +02:00
reduz
ab2456b740
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
...
* Renames for 2D and 3D
* Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility.
* New name makes it clear that this is about visibility on screen.
2021-06-16 22:01:39 -03:00
Rémi Verschelde
bb4c464fec
Merge pull request #49258 from megalobyte/editor-fix
...
Fixes for documentation search
2021-06-17 02:25:41 +02:00
reduz
6e98c4cd50
Refactor VisibilityNotifier3D
...
* This is the 3D counterpart to #49632
* Implemented a bit different as 3D works using instancing
After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
2021-06-16 18:50:39 -03:00
Rémi Verschelde
341cb8da31
Merge pull request #49238 from Paulb23/code_edit_code_folding
...
Move code folding into CodeEdit and hide line hiding API
2021-06-16 20:11:39 +02:00
Gregory Basile
8ab13f8ace
Documentation search fixes
...
Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
2021-06-16 09:43:34 -07:00
Lightning_A
b6af2a29eb
Rename `is_valid_integer()` to `is_valid_int()`
...
Method from `String`
2021-06-16 10:32:22 -06:00
Rémi Verschelde
48fe9c9794
Merge pull request #49657 from timothyqiu/postion
...
Fix typo in CodeEdit methods
2021-06-16 17:27:40 +02:00
Haoyu Qiu
bf5f13e6a0
Fix typo in CodeEdit methods
2021-06-16 22:15:29 +08:00
reduz
38d164c74b
Refactor VisibilityNotifier
...
* Works from RenderinServer
* Accurately tells when on or off-scren, its no longer approximate.
* VisibilityEnabler also simplified to use the process mode instead.
2021-06-16 10:48:57 -03:00
Yuri Sizov
0a82a669e3
Make zoom limits and step adjustable in GraphEdit
2021-06-16 16:39:18 +03:00
Levi Lindsey
2b7c0cfb34
Update File.store_var description to mention which properties of an object are included.
2021-06-15 20:00:19 -07:00
Aaron Franke
bd6ed3fb09
Allow multiplying Transforms and Basis by numbers
2021-06-15 22:26:29 -04:00
Rémi Verschelde
b574d29ed2
Merge pull request #48681 from Calinou/doc-audioeffectpitchshift
...
Complete documentation for the AudioEffectPitchShift class
2021-06-15 18:25:07 +02:00
Rémi Verschelde
c2ba60f31a
Merge pull request #48682 from Calinou/doc-audio-generation
...
Improve AudioStreamGenerator and AudioEffectSpectrumAnalyzer documentation
2021-06-15 16:55:14 +02:00
Rémi Verschelde
b5da5543db
Merge pull request #49292 from KoBeWi/you_changed,_animation
...
Clarify animation_changed signal
2021-06-15 15:34:51 +02:00
Rémi Verschelde
529bf43134
Merge pull request #49432 from Calinou/tweak-physics-fps-property-hint
...
Tweak the physics FPS property hint to only allow reasonable values
2021-06-15 15:19:24 +02:00
Rémi Verschelde
aa43b5a3f4
Merge pull request #48287 from aaronfranke/camera-is-frustum
2021-06-14 19:05:43 +02:00
Kyle
4eff57d39b
Wrote JNISinglton docs
...
I added a few descriptions and links to the empty JNISingleton class doc.
2021-06-14 13:01:32 -04:00
Rémi Verschelde
07b8fffa7c
Merge pull request #49458 from JFonS/fix_unwrap_xform
...
Rename get_parent_spatial() to get_parent_node_3d()
2021-06-14 18:32:33 +02:00
Aaron Franke
bd40474bd6
Add is_position_in_frustum to Camera3D
2021-06-14 12:03:18 -04:00
jfons
ee702334a1
Rename get_parent_spatial() to get_parent_node3d()
...
Renames get_parent_spatial() to get_parent_node3d() and changes its
implementation. Before it was not returning a correct pointer if the
node wasn't added to a SceneTree. Now it uses the same implementation as
CanvasItem, which will be correct even for nodes outside a SceneTree.
2021-06-14 14:05:13 +02:00
jfons
3a53ae5d9f
Implement visibility range and dependencies.
...
This commit adds the following properties to GeometryInstance3D: `visibility_range_begin`,
`visibility_range_begin_margin`, `visibility_range_end`, `visibility_range_end_margin`.
Together they define a range in which the GeometryInstance3D will be visible from the camera,
taking hysteresis into account for state changes. A begin or end value of 0 will be ignored,
so the visibility range can be open-ended in both directions.
This commit also adds the `visibility_parent` property to 'Node3D'.
Which defines the visibility parents of the node and its subtree (until
another parent is defined).
Visual instances with a visibility parent will only be visible when the parent, and all of its
ancestors recursively, are hidden because they are closer to the camera than their respective
`visibility_range_begin` thresholds.
Combining visibility ranges and visibility parents users can set-up a quick HLOD system
that shows high detail meshes when close (i.e buildings, trees) and merged low detail meshes
for far away groups (i.e. cities, woods).
2021-06-14 12:17:11 +02:00
Rémi Verschelde
4ebf248e1b
Merge pull request #48207 from BastiaanOlij/multiview_stereoscopic
...
Add stereoscopic rendering through multiview
2021-06-13 15:36:55 +02:00
Bastiaan Olij
15c1a76361
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
Rémi Verschelde
ef7974f3d9
Merge pull request #49526 from Chaosus/fix_textureregion_errors
2021-06-13 14:44:50 +02:00
kobewi
3911e71a52
Fix some virtual methods
2021-06-13 02:02:39 +02:00
Rémi Verschelde
6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
...
Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
Rémi Verschelde
ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
...
Add a Time singleton
2021-06-12 22:55:25 +02:00
Hugo Locurcio
033985f9c2
Fix duplicate paragraph in `ArrayMesh.add_surface_from_arrays()` description
2021-06-12 17:48:56 +02:00
Yuri Roubinsky
19afaa0203
Fixed a bunch of connection errors in TextureEditorPlugin
2021-06-12 08:01:02 +03:00
kobewi
7ff135b015
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
Rémi Verschelde
243be93087
Merge pull request #47242 from sygi/bitmap-opaque-polygons
...
Bitmap opaque_to_polygons documentation
2021-06-11 23:44:47 +02:00
Rémi Verschelde
ab29e3af53
Merge pull request #49515 from Calinou/doc-projectsettings-vram-compression-change
...
Document applying VRAM compression setting changes retroactively
2021-06-11 23:35:12 +02:00
Hugo Locurcio
de39223503
Document applying VRAM compression setting changes retroactively
2021-06-11 22:47:50 +02:00
Rémi Verschelde
530e069bc3
Merge pull request #49312 from RandomShaper/reference_to_ref_count
...
Rename `Reference` to `RefCounted`
2021-06-11 19:46:25 +02:00
Rémi Verschelde
50d1e0ea99
Merge pull request #47835 from mortarroad/master-lossless-webp
...
Implement lossless WebP encoding
2021-06-11 19:34:36 +02:00
Pedro J. Estébanez
04688b92ff
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Morris Tabor
1bc1e94208
Implement lossless WebP encoding
2021-06-11 18:46:04 +02:00
Rémi Verschelde
6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
...
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Rémi Verschelde
6107d9e180
Merge pull request #34566 from Heikki00/34541_to_json_precision
...
Increased String::num default decimal precision
2021-06-11 15:56:59 +02:00
Aaron Franke
f64fea1b23
Add Time singleton
2021-06-11 09:32:39 -04:00
sygi
a74791ed68
Add documentation to Bitmaps opaque_to_polygons.
2021-06-11 14:06:02 +01:00
Rémi Verschelde
74b3b0db0e
Merge pull request #47584 from HaSa1002/docs-lang-7
2021-06-11 14:35:45 +02:00
Johannes
23bc697239
Port code examples to C# (V)
...
Includes:
* Variant
* Viewport
and two fixes in Array that were pointed out in #40978
VisualScript classes are skipped on purpose.
That is the final commit of the inital code porting to C#. :)
2021-06-11 13:24:11 +02:00
Jonathan Gollnick
6710ad1737
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
Marcel Admiraal
b3a962945e
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 16:48:17 +01:00
PouleyKetchoupp
0eb51b31d4
Expose collider RID in 2D/3D kinematic collision
...
Can be useful to access the colliding body information for bodies
created with the physics server directly.
2021-06-09 18:26:00 -07:00
reduz
c66b2651a6
Refactor CommandQueueMT
...
* RingBuffer had no reason to be in this context
* A single buffer is used that can grow as much as the game needs.
This should make thread loading entirely reliable.
2021-06-09 13:10:49 -03:00
Rémi Verschelde
27cf525713
Merge pull request #42248 from Chaosus/vs_particles_shader
...
Continuation of work on visual particles system
2021-06-09 11:15:41 +02:00
Rémi Verschelde
38ce1fbe84
Merge pull request #49395 from nekomatata/floor-max-angle-degrees
...
Use degrees instead of rad for floor_max_angle property in CharacterBody
2021-06-09 09:00:43 +02:00
PouleyKetchoupp
863560c6ef
Use degrees instead of rad for floor_max_angle property in CharacterBody
2021-06-08 16:00:31 -07:00
Hugo Locurcio
8f4ac7bc4a
Tweak the physics FPS property hint to only allow reasonable values
...
Physics FPS above 1000 cause the whole project to slow down
and are not very practical in the first place (since no CPU currently
available can keep up).
2021-06-08 19:52:48 +02:00
Yuri Roubinsky
4daca0b580
Removes deleted OrenNayar mode from shaders and materials
2021-06-08 15:50:40 +03:00
Rémi Verschelde
abd2349988
Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bind
...
Fixed mistake in binding of Skeleton2D::execute_modifications
2021-06-08 08:16:38 +02:00
Bastiaan Olij
51ab10d3f4
Fixed mistake in binding of Skeleton2D::execute_modifications
2021-06-08 12:18:33 +10:00
Yuri Roubinsky
f632e36ae5
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00
Rémi Verschelde
896aa94283
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
...
[Net] Refactor RPCs, remove RSETs
2021-06-07 17:00:08 +02:00
Rémi Verschelde
d567abd714
Merge pull request #49382 from akien-mga/misc-cleanup
...
Style: Cleanup uses of double spaces between words
2021-06-07 11:57:47 +02:00
Rémi Verschelde
2ad9f7ca61
Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_event
...
Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07 11:08:46 +02:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
...
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Marcel Admiraal
be26a5e40e
Rename CollisionObject3D input_event signal position and normal parameters
2021-06-07 08:52:24 +01:00
Rémi Verschelde
afbabd12f3
Merge pull request #49337 from Chaosus/vs_texture_func
...
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
2021-06-07 09:38:37 +02:00
Rémi Verschelde
9ddc19d8bd
Merge pull request #49349 from SirQuartz/patch-5
...
Amend the quit() method description in `SceneTree` to include an exception for iOS
2021-06-07 09:26:49 +02:00
Yuri Roubinsky
b2d2822a39
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
2021-06-07 08:31:48 +03:00
Rémi Verschelde
aa251c310a
Merge pull request #49325 from reduz/rename-gi-classes
...
Rename GI Classes
2021-06-06 09:50:06 +02:00
Nick Huelin
c63af17a31
Edit "quit()" method description in `SceneTree`
...
Updated the `SceneTree.quit()` method to include a note that on iOS this method won't work as apps are expected to be closed via the Home button, not programmatically.
Update Popup.xml
2021-06-05 20:30:36 -04:00
TwistedTwigleg
8aa3c2f091
New and improved IK system for Skeleton2D
...
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
* This resource is the base where all IK code is written and executed
* Has a function for clamping angles, since it is so commonly used
* Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
* This resource manages a series of SkeletonModification2Ds
* This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in its own file
* There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
* Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
* Skeleton2D now holds a single SkeletonModificationStack2D for IK
* Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
* The default_length property has been changed to length. Length is the length of the bone to its child bone node
* New bone_angle property, which is the angle the bone has to its first child bone node
* Bone2D caches its transform when not modified by IK for IK interpolation purposes
* Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
* Bone2D gizmo drawing code removed
* The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
* These notifications only are called in the editor right before and after saving a scene
* Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
2021-06-05 15:19:51 -04:00
reduz
32625145c8
Rename GI Classes
...
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI
As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05 09:28:56 -03:00
Rémi Verschelde
6f7d45d210
Merge pull request #45364 from madmiraal/rename-quat
...
Rename Quat to Quaternion
2021-06-05 13:32:08 +02:00
andriyDev
9f4bf5ec80
Deleted YSort, moved its functionality directly into Node2D.
...
YSort now has a compatibility alias to Node2D.
Updated TileMap to use the existing Node2D y_sort_enabled property instead
of its own property.
Updated Node2D doc to include the new y_sort_enabled member.
Updated TileMap doc to remove its mention of cell_y_sort.
Deleted YSort doc.
2021-06-05 00:55:25 -07:00
PouleyKetchoupp
23abac9325
Linear velocity cleanup
...
CharacterBody has a linear_velocity property to replace the argument in
move_and_slide.
StaticBody handles reporting linear/angular velocity correctly when
kinematic motion is used (in 3D, used in vehicle and navigation).
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
b2bd9f4e51
Safe margin cleanup
...
Safe margin property on CharacterBody only, used as argument in
move_and_collide.
Removed kinematic_safe_margin in 3D physics server, not really useful
and now harmonized with 2D.
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
65822559ce
Support for kinematic_motion in StaticBody
...
Does the same thing as simulate motion from RigidBody in Kinematic mode,
and CharacterBody (previously KinematicBody).
Added support for constant linear/angular velocity with kinematic_motion
in StaticBody, which moves the body in physics.
Updated documentation for StaticBody and CharacterBody to describe their
functionalities more accurately.
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
ee4b756a51
More explanatory names for RigidBody modes
...
MODE_DYNAMIC instead of MODE_RIGID
MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER
No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED
(MODE_CHARACTER was forcing the body not to sleep, which is redundant
with can_sleep and wasn't done in Bullet).
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
287c3900fd
Properties for move_and_slide and remove move_and_slide_with_snap
...
- snap property to replace move_and_slide_with_snap()
- floor_max_angle, stop_on_slope, infinite_inertia, max_slides,
up_direction properties to replace arguments from move_and_slide()
- up direction now defaults to Vector3.UP and Vector2.UP
2021-06-04 11:40:36 -07:00
PouleyKetchoupp
ba13d23140
KinematicBody split between new CharacterBody and PhysicsBody
...
PhysicsBody now has methods move_and_collide/test_move and needed
properties for these methods: safe margin, locked axes (3D only).
Moved collision_exceptions from StaticBody to PhysicsBody for 3D
(same as 2D, and conforms to documentation).
RigidBody doesn't have test_motion method anymore, it's now redundant
with PhysicsBody.test_move.
2021-06-04 11:40:36 -07:00
Marcel Admiraal
8acd13a456
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
Rémi Verschelde
766c6dbb24
Merge pull request #48920 from aaronfranke/accept
2021-06-04 16:13:25 +02:00
Rémi Verschelde
5dc923d386
Merge pull request #49297 from aaronfranke/anim-type-tr3d
...
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-04 14:11:03 +02:00
Rémi Verschelde
f0b17bcddb
doc: Sync classref after merge of #47336
2021-06-04 11:49:01 +02:00
Marcel Admiraal
a6e44bd16c
Rename Node3D's property translation to position
2021-06-04 09:54:52 +01:00
Aaron Franke
125d1a7cd3
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-03 21:11:54 -04:00
Aaron Franke
bc5c10e0f8
Use a more specific type for AcceptDialog register_text_enter
2021-06-03 19:57:03 -04:00
kobewi
8d0cbded3f
Clarify animation_changed signal
2021-06-03 23:17:52 +02:00
Rémi Verschelde
5d9cab3aeb
Merge pull request #38430 from aaronfranke/transform3d
2021-06-03 23:07:21 +02:00
Rémi Verschelde
ea2a0b5455
Merge pull request #43450 from aaronfranke/mouse-mode-bitwise
...
Add MOUSE_MODE_CONFINED_HIDDEN to MouseMode enum
2021-06-03 22:00:15 +02:00
Rémi Verschelde
4e4f96f989
Merge pull request #49283 from KoBeWi/a&b
...
Improve sort_custom() description
2021-06-03 21:53:15 +02:00
Rémi Verschelde
a9c6d2a96c
Merge pull request #45624 from aaronfranke/clamp
...
Allow clamping vectors and colors in addition to floats and ints
2021-06-03 21:20:37 +02:00
Aaron Franke
2e13e3ed4a
Allow clamping vectors and colors
2021-06-03 12:05:20 -04:00
Aaron Franke
94bc0bd919
Rename Vector2 clamped to limit_length and add limit_length to Vector3
2021-06-03 12:04:57 -04:00
Aaron Franke
98aa3b669e
Add MOUSE_MODE_CONFINED_HIDDEN
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-03 11:44:28 -04:00
kobewi
48f0368ddc
Improve sort_custom() description
2021-06-03 17:43:39 +02:00
Yuri Sizov
638cd3b056
Replace get_settings_dir with get_config_dir when fetching configuration paths
2021-06-03 18:24:26 +03:00
Rémi Verschelde
f288a79482
Merge pull request #38224 from Calinou/increase-audiostreamplayer3d-unit-size
...
Increase the default AudioStreamPlayer3D unit size to 10
2021-06-03 16:56:38 +02:00
Hugo Locurcio
5ea1c75d63
Rename `String.is_abs_path()` to `String.is_absolute_path()`
...
This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
Rémi Verschelde
7ab34e1a96
Merge pull request #48889 from Calinou/file-rename-endian-swap
...
Rename File's `endian_swap` to `big_endian`
2021-06-03 15:19:07 +02:00
Yuri Sizov
21f0961610
Proofread add_*_plugin/remove_*_plugin descriptions in EditorPlugin
2021-06-03 15:00:19 +03:00
Aaron Franke
0ac4051c00
Update documentation for Transform3D
2021-06-03 07:30:01 -04:00
Rémi Verschelde
b80494e633
Merge pull request #47922 from RoniPerson/patch-3
...
Added documentation to some `add_*_plugin` methods
2021-06-03 13:26:33 +02:00
reduz
d95bc3fa67
Use bold fonts in editor
...
* Labels are now bold
* Categories in trees are bold
* Main editor buttons are bold
* Fixed section folding arrows in inspector
2021-06-02 12:47:57 -03:00
Rémi Verschelde
9990f28d84
Merge pull request #49026 from sarchar/multiple-dns-resolves
2021-06-01 18:41:41 +02:00
Paulb23
5c618dd03d
Move code folding into CodeEdit and hide line hiding API
2021-06-01 17:07:01 +01:00
Rémi Verschelde
c5f237eaf8
Merge pull request #45393 from Paulb23/code_edit_autocomplete
2021-06-01 17:58:19 +02:00
Fabio Alessandrelli
d779b5aa3e
[Net] Refactor RPCs, remove RSETs
...
In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
(reliable/unreliable/ordered) and channel (channels are not actually
implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
scripts that now only needs a single `get_rpc_methods` function.
2021-06-01 17:24:21 +02:00
Paulb23
168427624e
Update String/Comment, autocomplete and hints docs
2021-06-01 16:14:03 +01:00
Rémi Verschelde
0286495f59
Merge pull request #49024 from groud/restore_tilemap_show_debug
...
Restore TileMap's debug collision shapes and add navigation.
2021-06-01 12:51:28 +02:00
Rémi Verschelde
4c1d555b9a
Merge pull request #48770 from LightningAA/scrollcontainer-ensure-item-visible-4.0
...
ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 11:01:40 +02:00
Chuck
dd8fa11ac1
Support multiple address resolution in DNS requests
...
Add two new functions to the IP class that returns all addresses/aliases associated with a given address.
This is a cherry-pick merge from 010a3433df
which was merged in 2.1, and has been updated to build with the latest code.
This merge adds two new methods IP.resolve_hostname_addresses and IP.get_resolve_item_addresses that returns a List of all addresses returned from the DNS request.
2021-06-01 11:24:34 +07:00
Lightning_A
6d5b5ba89f
ScrollContainer: Expose `_ensure_focused_visible` to the API
...
Was renamed to `ensure_control_visible`
2021-05-31 17:14:57 -10:00
Rémi Verschelde
643da45e16
Merge pull request #49173 from KoBeWi/navigational_oblivion
...
Tweak arguments of list_dir_begin() (skips navigational and hidden files by default)
2021-05-31 14:33:58 +02:00
Rémi Verschelde
c9ce5367e3
Merge pull request #49213 from Calinou/doc-resource-duplicate-copy-export-only
...
Document `Resource.duplicate()` only copying exported variables' values
2021-05-31 13:42:09 +02:00
Rémi Verschelde
4e3d5148ff
Merge pull request #49157 from Chaosus/vs_billboard
...
Added Billboard Node to Visual Shaders
2021-05-31 12:23:01 +02:00
kobewi
bd50006aae
Tweak arguments of list_dir_begin()
2021-05-31 12:16:26 +02:00
reduz
0d2e02945b
Implement shader caching
...
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
Hugo Locurcio
2ba893e3ce
Document `Resource.duplicate()` only copying exported variables' values
2021-05-31 00:11:38 +02:00
Heikki Simojoki
09a905ca80
Increase String::num default decimal precision
...
Fixes #34541
Renamed MAX_DIGITS to MAX_DECIMALS, since it only changes the
amount of digits after the decimal point.
Increased MAX_DECIMALS to 32, and made String::num use
MAX_DECIMALS consistently. If -1 is passed as
decimal precision to String::num, it now gets changed to
the correct precision based on the number's magnitude,
instead of using printf default(which is 6)
String::num_real also calculates the correct precision now.
Also made the types used in floating-point math more
consistent in a few places.
2021-05-29 11:24:57 -04:00
Marcel Admiraal
570d65cd98
Clarify that eof_reached() cannot be used to check if more data is available
2021-05-28 16:20:51 +01:00
Yuri Roubinsky
f06db8b778
Added Billboard Node to Visual Shaders
2021-05-28 09:24:06 +03:00
Marcel Admiraal
89e4917214
Update EditorResourcePreview queue_*() documentation
2021-05-26 08:39:40 +01:00
Rémi Verschelde
6a64a98039
Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships
2021-05-25 19:42:55 +02:00
Rémi Verschelde
554382d8ad
Merge pull request #49068 from pycbouh/i-broke-inspector
...
Make `EditorFileDialog` only created on demand in `EditorResourcePicker`
2021-05-25 18:07:05 +02:00
Yuri Sizov
9c92e9d849
Add highlight to the relationship lines of selected Tree items
2021-05-25 18:56:06 +03:00
Yuri Sizov
c8551b0eda
Make EditorFileDialog only created on demand in EditorResourcePicker
2021-05-25 18:38:19 +03:00
Marcel Admiraal
da5d7db610
Rename File::get_len() get_length()
2021-05-25 11:54:28 +01:00
Gilles Roudière
3b35733b4c
Restore a way to show collsion/navigation on TileMap.
...
Also remove an unused function.
2021-05-25 11:51:15 +02:00
Rémi Verschelde
af03e9c830
Merge pull request #48939 from Calinou/screen-orientation-use-enum
...
Use an enum to represent screen orientation in the Project Settings
2021-05-24 19:53:19 +02:00
Hugo Locurcio
660952a857
Use an enum to represent screen orientation in the Project Settings
...
- Tweak the setting property hint to be more informative.
- Make the setting a "basic" setting so it appears when Advanced Settings
is disabled.
- Remove redundant orientation setting in the iOS export preset.
The project setting is now used (like on Android).
Projects upgrading from a previous version will have to set the
screen orientation again in the Project Settings if it wasn't set
to the default value ("landscape").
2021-05-24 18:53:10 +02:00
Marcel Admiraal
963d8dad97
Clarify documentation of Camera3D.get_camera_transform()
2021-05-24 17:48:39 +01:00
Rémi Verschelde
6894559fb7
Merge pull request #49034 from madmiraal/fix-doc-2177
...
Unexpose methods and property for binding children to Bones in Skeleton3D
2021-05-24 18:34:57 +02:00
Marcel Admiraal
65faa12fd3
Unexpose methods and property for binding children to Bones
2021-05-24 16:44:17 +01:00
Rémi Verschelde
62efa30ed2
OS: Better validation of invalid input for get_unix_time_from_datetime
...
Default missing keys to Unix time 0 (1970-01-01 at 00:00:00 UTC).
Abort if year <= 0, this is not supported by the current algorithm.
Prevents an infinite loop further down.
Fixes #49022 .
2021-05-24 13:37:36 +02:00
Rémi Verschelde
9cf1d034a7
Merge pull request #48894 from reduz/gpu-particles-2d-2
...
Support for 2D particles to collide against SDF
2021-05-24 12:49:34 +02:00
reduz
789713b008
Support for 2D particles to collide against SDF
...
-Added SDF collision support for 2D particles
-Changed the SDF generation to be fully signed
2021-05-23 16:43:36 -03:00
kobewi
5605454981
Change frame_coords to Vector2i
2021-05-23 21:38:27 +02:00
Hugo Locurcio
80f4e407b2
Add a keyboard shortcut to select the word under cursor in TextEdit
...
This also acts as a general-purpose "deselect" shortcut since pressing
it a second time will deselect text.
This is available both in the script editor and in TextEdit fields
in use, both in the editor and projects.
The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D
since it conflicts with the new shortcut (Ctrl + D). The rationale for
doing so is that Duplicate Line is a less commonly used action, and
its behavior can be replicated by copying and pasting the current line
anyway. (With no selection active, the whole line will be copied.)
2021-05-22 23:47:43 +02:00
Paulb23
00e10a842f
Add custom background line colour to TextEdit and remove marked lines
2021-05-22 14:41:55 +01:00
Rémi Verschelde
3b3a55ca04
Merge pull request #48918 from groud/fix_tilemap_y_sort
...
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-22 00:26:36 +02:00
Fabio Alessandrelli
fdf66a21f1
[HTML5] Add easy to use download API.
...
New `JavaScript.download_buffer` method to create a prompt that let the
user download a file.
2021-05-21 15:31:23 +02:00
Rémi Verschelde
d3ba922ba8
Merge pull request #48854 from pycbouh/editor-reuse-resource-picker
...
Use `EditorResourcePicker` in the Inspector
2021-05-21 12:03:27 +02:00
Gilles Roudière
7d80480b72
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-21 10:13:37 +02:00
Tomasz Chabora
b1859510ab
Change behavior of String.right
2021-05-20 23:07:57 +02:00
Rémi Verschelde
aa5552278d
Merge pull request #48719 from Faless/js/4.x_interfaces
...
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20 17:13:02 +02:00
Hugo Locurcio
12462d9055
Rename File's `endian_swap` to `big_endian`
...
This new name is more consistent with ResourceSaver and StreamPeer.
2021-05-20 14:58:03 +02:00
Fabio Alessandrelli
9811035ebf
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20 14:33:18 +02:00
Rémi Verschelde
a6a75e2c09
Merge pull request #48812 from groud/tilemap_scenes_painting
...
Implement scenes tiles in TileMaps
2021-05-20 14:32:40 +02:00
Rémi Verschelde
db4cf63482
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
...
Fix RigidBody3D.get_inverse_inertia_tensor() crash
2021-05-20 14:05:29 +02:00
Gilles Roudière
d8bb53cd21
Implement scenes tiles in TileMaps
2021-05-20 13:12:03 +02:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
...
Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Fabio Alessandrelli
e858f7c2ea
[Doc] Remove reference to UNIX sockets in StreamPeer.
...
That class can be used as a base to implement them, but there is no
actual implementation for it in Godot.
2021-05-20 11:25:47 +02:00
JohnM666
b19544e91d
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
2021-05-20 10:46:24 +03:00
kleonc
99173fb0d7
Document valid range of Node2D.z_index
2021-05-20 01:22:13 +02:00
Yuri Sizov
e9206a55ea
Use EditorResourcePicker in the Inspector
2021-05-19 21:39:15 +03:00
Rémi Verschelde
896d84bd15
Merge pull request #48827 from Rhathe/set_iterations_master
...
Enable setting of collision iterations in PhysicsServer2D
2021-05-19 19:47:59 +02:00
Rhathe
88b1802132
Enable setting of collision iterations in PhysicsServer2D
...
This allows fine-tuning of collision iterations for more
accurate collision physics with a performance cost.
2021-05-19 10:54:10 -04:00
Marcel Admiraal
7104229a85
Fix InputMap.action_erase_event() failing to erase events correctly.
2021-05-19 11:43:02 +01:00
Rémi Verschelde
d0aaf4a1fd
Merge pull request #48814 from Calinou/viewport-use-nonzero-default-size
...
Use a non-zero default size for SubViewports
2021-05-19 10:12:42 +02:00
Rémi Verschelde
c340ed6394
Merge pull request #42742 from madmiraal/fix-12215
...
Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-05-18 20:00:48 +02:00
Hugo Locurcio
bbdfb715a6
Use a non-zero default size for SubViewports
...
This makes viewports visible out of the box.
2021-05-18 18:51:39 +02:00
Aaron Franke
ab674a41aa
Area: Uncap the range for gravity and change the slider hints
2021-05-18 07:17:11 -04:00
Rémi Verschelde
b2fb119c53
Merge pull request #36263 from Calinou/increase-default-2d-gravity
2021-05-18 10:54:47 +02:00
Rémi Verschelde
66dac8bda0
Merge pull request #47544 from pycbouh/control-expose-theme-type
2021-05-18 10:52:51 +02:00
Rémi Verschelde
95bb7207f3
Merge pull request #46773 from trollodel/TreeItem+
...
Improve TreeItem API and allow to move nodes
2021-05-18 10:49:45 +02:00
Rémi Verschelde
510030fedc
Merge pull request #48528 from sent44/textedit
...
Expose get_total_visible_rows method to GDScript
2021-05-18 09:06:24 +02:00
trollodel
bca0d36fe6
Improve TreeItem API and allow to move nodes
2021-05-17 22:06:46 +02:00
Rémi Verschelde
b3e3f0e34c
Merge pull request #48599 from Calinou/textedit-alt-scroll-faster
...
Scroll faster when holding Alt in TextEdit (and script editor)
2021-05-17 17:38:18 +02:00
Rémi Verschelde
6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
2021-05-17 17:38:02 +02:00
Rémi Verschelde
fead3fff17
Merge pull request #47260 from pycbouh/editor-resource-picker
2021-05-17 17:33:59 +02:00
Yuri Sizov
9eaa139c1f
Add theme_custom_type property to Control and Window
2021-05-17 17:20:42 +03:00
pycbouh
e8f15f7996
Add EditorResourcePicker control based on the Inspector editor for Resources
...
Fix formatting for the docs
2021-05-17 15:26:22 +03:00
Rémi Verschelde
37c3b33253
Merge pull request #48605 from sent44/scripteditor_get_codeedit
...
Add `get_base_editor` to `ScriptEditorBase`
2021-05-16 23:06:01 +02:00
Rémi Verschelde
8e7b17429e
Merge pull request #48650 from AnilBK/graph-node-setters
...
Added GraphNode missing setters.
2021-05-16 17:37:12 +02:00
Hugo Locurcio
c872819be6
Improve AudioStreamGenerator and AudioEffectSpectrumAnalyzer documentation
...
- Mention audio sample rate caveats in other classes where relevant.
2021-05-15 23:23:06 +02:00
Hugo Locurcio
6be32d8cbc
Complete documentation for the AudioEffectPitchShift class
2021-05-15 23:20:48 +02:00
sent44
2b30728ebf
Add get_base_editor to ScriptEditorBase
2021-05-15 18:47:00 +07:00
Rémi Verschelde
a3dd18b12e
Merge pull request #39976 from aaronfranke/tilemap-vec2i
...
Update TileMap to use Vector2i
2021-05-13 14:48:16 +02:00
Anilforextra
2c3c3b2829
-Added missing setters to GraphNode.
...
-Improved various GraphNode documentation.
2021-05-13 17:45:07 +05:45
Hugo Locurcio
5895479a5e
Rename the audio `FFT_Size` enum to `FFTSize` for consistency
2021-05-13 02:42:49 +02:00
PouleyKetchoupp
3877ed73d0
Dynamic BVH broadphase in 2D & 3D Godot Physics
...
Port lawnjelly's dynamic BVH implementation from 3.x to be used in
both 2D and 3D broadphases.
Removed alternative broadphase implementations which are not meant to be
used anymore since they are much slower.
Includes changes in Rect2, Vector2, Vector3 that help with the template
implementation of the dynamic BVH by uniformizing the interface between
2D and 3D math.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2021-05-10 16:28:55 -07:00
Hugo Locurcio
cf1cf6c6eb
Scroll faster when holding Alt in TextEdit (and script editor)
...
This feature is inspired by a similar feature found in
Visual Studio Code.
2021-05-10 01:27:54 +02:00
Hugo Locurcio
7350f90c57
Document caveats of `OS.get_unique_id()`
2021-05-09 13:23:53 +02:00
TwistedTwigleg
446460eaf9
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
2021-05-08 16:11:45 -04:00
Aaron Franke
75e3f6b732
Update TileMap to use Vector2i instead of two ints
2021-05-07 16:20:02 -04:00
Lightning_A
97fecd1b69
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
2021-05-07 14:00:50 -06:00
Rémi Verschelde
ee44982c45
Merge pull request #48538 from akien-mga/remove-native-video-api
...
OS: Remove native video API only implemented on iOS
2021-05-07 21:22:41 +02:00
Rémi Verschelde
c3f7465b7e
Merge pull request #48535 from groud/tiles_squashed
...
TileSet and TileMap rework (squashed)
2021-05-07 20:46:06 +02:00
Rémi Verschelde
35ec0e9be7
OS: Remove native video API only implemented on iOS
...
See discussion in #43811 , it was only implemented on iOS and even that
implementation was fairly limited. This would best be provided as plugins
for Android and iOS without cluttering the shared OS API.
2021-05-07 20:40:24 +02:00
Gilles Roudière
a3dda2df85
Rework the TileSet resource and TileMap nodes:
...
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00
sent44
7bb12b0d6d
Expose get_total_visible_rows as get_visible_line_count
2021-05-07 20:54:05 +07:00
kobewi
a95c953c48
Improve docs for filter map and reduce
2021-05-07 14:09:44 +02:00
Rémi Verschelde
bcbd480c32
Merge pull request #45144 from dalexeev/color-consts
...
Rename color constants (alternative)
2021-05-07 12:22:49 +02:00
Rémi Verschelde
3a5310ccb9
Merge pull request #35992 from Calinou/main-run-args-command-placeholder
...
Implement the `%command%` placeholder in the Main Run Args setting
2021-05-07 00:43:45 +02:00
Hugo Locurcio
ce4aa07276
Implement the `%command%` placeholder in the Main Run Args setting
...
This can be used to tell Godot to run an executable that will run Godot
rather than running Godot directly. This is useful to make Godot start
on the dedicated GPU when using a NVIDIA Optimus setup on Linux:
`prime-run %command%`
The `editor/run/main_run_args` setting declaration was moved to make it
visible in the ProjectSettings documentation.
2021-05-07 00:05:02 +02:00
Rémi Verschelde
89e6f6ca2e
Merge pull request #48500 from groud/add_buttongroup_pressed_signal
...
Adds a pressed signal to ButtonGroup
2021-05-06 23:20:33 +02:00
Rémi Verschelde
01f80201bf
Merge pull request #38645 from KoBeWi/FMR
...
Add filter, map and reduce to Array
2021-05-06 20:44:01 +02:00
Gilles Roudière
323f176915
Adds a pressed signal to ButtonGroup
2021-05-06 12:16:27 +02:00
Hugo Locurcio
4a28f7e44f
Increase the default 2D gravity to 980.0
...
This makes 2D RigidBody physics feel less floaty out of the box.
This closes https://github.com/godotengine/godot-proposals/issues/98 .
2021-05-05 22:49:06 -04:00
Hugo Locurcio
3f078c99f6
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
2021-05-06 02:52:01 +02:00
Hugo Locurcio
87d107bb11
Increase the default AudioStreamPlayer3D unit size to 10
...
This makes it easier to hear sound while setting up the node.
Since this changes the default value, this may break existing projects
slightly.
This also tweaks the Unit Size editor property hint for better usability.
See discussion in #25468 .
2021-05-06 02:45:46 +02:00
Hugo Locurcio
b90adec417
Improve the AudioStreamPlayer(2D/3D) class descriptions
2021-05-05 20:39:36 +02:00
Tomasz Chabora
c50acc7339
Add filter, map and reduce to Array
2021-05-05 15:54:57 +02:00
Rémi Verschelde
e144ff0445
Merge pull request #48315 from nekomatata/expose-physics-debug-shape
...
Expose get_debug_mesh in Shape3D to scripting API
2021-05-05 15:17:36 +02:00
Rémi Verschelde
d1801f976f
Merge pull request #48280 from Calinou/doc-file-open-compressed-godot-only
...
Document that `File.open_compressed()` can only open files saved by Godot
2021-05-05 15:16:23 +02:00
Rémi Verschelde
c9e874b62d
Merge pull request #48442 from akien-mga/posmod-int64_t
...
Re-bind posmod, use int64_t instead of int
2021-05-04 15:15:52 +02:00
Rémi Verschelde
ea9cab3e76
Merge pull request #48430 from reduz/add-rpc-to-callable
...
Add RPC support to Callable
2021-05-04 14:07:21 +02:00
Rémi Verschelde
e196733e88
Re-bind posmod, use int64_t instead of int
...
Fixes #48420 , fixes #48421 .
The binding was missed when moving GDScript built-in to Global Scope it seems.
Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2021-05-04 13:25:08 +02:00
Rémi Verschelde
4e7ca279fc
Merge pull request #47855 from aaronfranke/doubleclick
...
Rename `doubleclick` to `double_click`
2021-05-04 13:12:17 +02:00
Rémi Verschelde
9a8ef54b5a
Merge pull request #48008 from LightningAA/scrollcontainer-hide-scrollbars-4.0
...
Add the ability to hide `ScrollContainer`'s scrollbars
2021-05-04 12:58:12 +02:00
Rémi Verschelde
bee7f8ff23
Merge pull request #48274 from groud/undoredo_dependencies
...
Allow to hook a callback into inspector's undo/redo
2021-05-04 11:26:55 +02:00
Aaron Franke
0de9a7d803
Rename `doubleclick` to `double_click`
2021-05-04 04:38:08 -04:00
Gilles Roudière
b46672db72
Provide a way to hook into Inspectors UndoRedo.
2021-05-04 09:55:22 +02:00
reduz
c76acf6890
Add RPC to Callable
...
-Up to each scripting language to implement this
-If not supported for the function, it will just error when you try to call
2021-05-03 19:21:37 -03:00
Rémi Verschelde
a8f45efa43
doc: Sync classref with current source
2021-05-03 20:42:21 +02:00
Bastiaan Olij
58ff0dac1a
Create mobile renderer
2021-05-03 21:54:11 +10:00
Hugo Locurcio
0eb9b414c1
Add `Engine.print_error_messages` property to disable printing errors
...
This can be used during unit test suite runs to hide error and warning
messages.
Care should be taken when using this feature, as it can hide important
information if used wrongly.
2021-05-01 23:11:08 +02:00
Rémi Verschelde
33a0fb6e02
Merge pull request #48345 from madmiraal/fix-48242-docs
...
Fix documentation following implementation of particle trails
2021-05-01 14:51:29 +02:00
Marcel Admiraal
fcf8071ec9
Fix documentation following implementation of particle trails
2021-05-01 13:12:31 +01:00
Rémi Verschelde
f3c1190dc9
Merge pull request #48283 from BastiaanOlij/xr_viewport
...
Move XR flag from subviewport into viewport
2021-05-01 12:54:35 +02:00
Bastiaan Olij
e0bdf40d15
Move XR flag from subviewport into viewport
2021-05-01 19:58:11 +10:00
Hugo Locurcio
5f098d6db6
Document that `File.open_compressed()` can only open files saved by Godot
2021-05-01 01:24:01 +02:00
PouleyKetchoupp
7352a4c0d9
Expose get_debug_mesh in Shape3D to scripting API
...
Can be useful for custom drawing of physics shapes without having to add
a collision object node to the tree.
2021-04-29 18:18:39 -07:00
Hugo Locurcio
7516ff3805
Document that `SceneTree.call_group()` is deferred
2021-04-29 23:01:41 +02:00
Rémi Verschelde
28f56e2cbf
Merge pull request #48272 from Calinou/doc-standardmaterial3d-rim-unshaded
...
Document that clearcoat/rim lighting is not visible on unshaded materials
2021-04-29 13:36:40 +02:00
Rémi Verschelde
cab5064f20
doc: Sync classref with current source
...
And typo fix from https://github.com/godotengine/godot-docs/pull/4882 .
2021-04-29 12:11:40 +02:00
Rémi Verschelde
418fe155f9
Merge pull request #48269 from akien-mga/remove-largetexture
...
Remove obsolete LargeTexture, it's no longer useful since 3.x
2021-04-29 09:45:06 +02:00
Hugo Locurcio
126ea92a64
Document that clearcoat/rim lighting is not visible on unshaded materials
2021-04-28 17:38:44 +02:00
Lightning_A
bb6bdcee1a
Add the ability to hide scrollcontainer's scrollbars
2021-04-28 09:28:31 -06:00
Rémi Verschelde
9e9ac9f6ad
Merge pull request #46476 from DarknessCatt/master
...
Add fill method to Arrays and PackedArrays
2021-04-28 16:52:31 +02:00
Rémi Verschelde
0e93a1df79
Remove obsolete LargeTexture, it's no longer useful since 3.x
...
It existed in early Godot releases to allow working around hardware limitations
on max texture sizes (e.g. hardware limits of 1024x1024 pixels).
Nowadays the max texture size supported natively by Godot is 16384x16384, and
even low end mobile hardware should support at least 4096x4096.
The LargeTexture implementation is basically just an array with offsets, sizes
and textures and should be easy to replicate with a custom Texture resource if
needed - solving most of its bugs on the way as the implementation removed here
has various unimplemented or incomplete methods.
2021-04-28 15:51:55 +02:00
Florian Kothmeier
054d8852b9
Add error_string function
2021-04-27 22:02:35 +02:00
Rémi Verschelde
0582cefcbb
Merge pull request #48241 from akien-mga/tabs-panel-style-unused
...
Tabs: Remove unused 'panel' stylebox from default theme
2021-04-27 19:33:40 +02:00
Rémi Verschelde
95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling
2021-04-27 19:07:12 +02:00
Rémi Verschelde
cd8d321961
Tabs: Remove unused 'panel' stylebox from default theme
...
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308 .
2021-04-27 17:36:53 +02:00
Rémi Verschelde
72bd64c1d5
Merge pull request #47398 from Faless/feature/network-local-port-salvaged
2021-04-27 15:04:30 +02:00
Rémi Verschelde
e0c1cc702c
Merge pull request #38349 from asheraryam/convex-decompose-master
...
Create GDScript bindings for creating multiple-convex collision bodies [4.0]
2021-04-27 10:05:12 +02:00
asheraryam
ecfbb0fd28
Expose creating multiple-convex-collision static bodies to GDScript
2021-04-27 06:56:04 +03:00
Rémi Verschelde
473a660241
Merge pull request #48106 from Calinou/doc-project-settings-feature-tags
...
Link to Feature tags more explicitly in ProjectSettings documentation
2021-04-23 22:04:54 +02:00
jfons
4d9d99bb82
Implement occlusion culling
...
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.
Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
Rémi Verschelde
ff6f384618
Merge pull request #48129 from kleonc/args-master
...
Docs: Minor argument names fix
2021-04-23 17:13:09 +02:00
Rémi Verschelde
1a3d60944f
Merge pull request #47485 from rafallus/fix/rigidbody-crash
...
Fix crash on RigidBody _direct_state_changed
2021-04-23 16:02:26 +02:00
kleonc
d13cfc8d62
Docs: Minor argument names fix
2021-04-23 15:46:51 +02:00
rafallus
cfa06f0f76
Unexpose _direct_state_changed in PhysicsBody
...
Removed _direct_state_changed bindings
Affects 2D and 3D nodes
Callbacks now use Callable
Tests were changed accordingly
2021-04-22 23:20:58 -05:00
Tomasz Chabora
497c3f97b2
Call randomize() automatically
2021-04-22 21:13:43 +02:00
Hugo Locurcio
188bd5638c
Link to Feature tags more explicitly in ProjectSettings documentation
2021-04-22 20:07:54 +02:00
bruvzg
b56241f22f
ICU: Update to version 69.1, improve ICU data export process.
2021-04-22 16:56:53 +03:00
Matheus Lima Cunha
efd27a63c1
Add fill method to Arrays and PackedArrays
2021-04-21 11:33:53 -03:00
Hugo Locurcio
17591fc6a1
Improve the `Engine.editor_hint` property documentation
2021-04-20 22:56:44 +02:00
Rémi Verschelde
b06116d62f
Merge pull request #42770 from madmiraal/fix-26680
...
Move collision layer and mask into CollisionObject.
2021-04-20 21:07:32 +02:00
Rémi Verschelde
8a8dd9cef4
Merge pull request #47896 from Calinou/videoplayer-stream-position-warning
...
Print a warning when trying to seek in VideoPlayer
2021-04-20 20:07:13 +02:00
Rémi Verschelde
399f55751e
Merge pull request #47983 from smix8/doc_animationnodetimeseek
...
Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-20 20:05:08 +02:00
Rémi Verschelde
0c995a9790
Merge pull request #47976 from RoniPerson/patch-4
...
changed description of `merge_polygons`
2021-04-20 20:04:13 +02:00
Rémi Verschelde
d85fa25318
Merge pull request #47953 from Calinou/doc-astar-thread-safety
...
Document `AStar.get_point_path()` not being thread-safe
2021-04-20 20:03:24 +02:00
Rémi Verschelde
fdf041a466
Merge pull request #47347 from nekomatata/heightmap-support
...
Heightmap collision shape support in Godot Physics
2021-04-20 17:40:28 +02:00
Marcel Admiraal
071871b787
Move collision layer and mask into CollisionObject.
2021-04-20 10:38:42 +01:00
Rémi Verschelde
aa677865e3
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
...
`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-20 09:54:07 +02:00
Rémi Verschelde
29775a1714
doc: Sync classref with current source
2021-04-19 12:26:37 +02:00
Rémi Verschelde
8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
...
Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
Lightning_A
80b1a29c46
Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-18 21:27:06 -06:00
smix8
35c9192689
Document AnimationNodeTimeSeek with clarified usage and code example
...
Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-17 21:36:48 +02:00
RoniPerson
8f01c261f2
changed description of `merge_polygons`
...
Clarified that the `merge_polygons` method can produce multiple holes.
2021-04-17 15:20:49 +02:00
Marcel Admiraal
86822b187e
Rename LineEdit caret_* properties getters and setters to match property
2021-04-17 12:41:23 +01:00
Rémi Verschelde
0ab928e060
Import: Cleanup and optimize etcpak compression method
...
Avoid unnecessary allocation of temporary buffers for each mip, and creates
only one Image with the compressed data.
Also renames variable and reorders code for clarity.
Clarify that squish is now only used for decompression.
Documented which formats can be decompressed in Image.
2021-04-16 17:08:36 +02:00
Hugo Locurcio
cf64bad63e
Document `AStar.get_point_path()` not being thread-safe
2021-04-16 16:04:17 +02:00
RoniPerson
e849157e07
Added documentation to some `add_*_plugin` methods
...
Added documentation to some `add_*_plugin` methods and the corresponding `remove_*_plugin` methods.
Added an example of how to register a plugin to `add_inspector_plugin` and linked to it in the other methods.
2021-04-15 19:23:27 +02:00
Rémi Verschelde
c7a4e2196e
Merge pull request #47878 from clayjohn/rename-get_surface_material
...
Rename get_surface_material to get_surface_override_material
2021-04-15 07:57:15 +02:00
clayjohn
92731d292c
Rename get_surface_material to get_surface_override_material
2021-04-14 20:24:03 -07:00
Hugo Locurcio
ea46639e22
Print a warning when trying to seek in VideoPlayer
...
Seeking isn't implemented in built-in video formats and can only
be supported in GDNative-provided video formats.
2021-04-14 20:39:13 +02:00
Rémi Verschelde
0e82b26a60
Merge pull request #47797 from kleonc/capsulemesh_docs_fix
...
Fix docs description for CapsuleMesh::mid_height
2021-04-14 08:26:09 +02:00
Hugo Locurcio
554742312d
Document overriding project settings that have feature tags
...
This non-obvious behavior can take a while to discover and fix,
so it's important to mention it in the class reference.
2021-04-12 21:51:08 +02:00
Rémi Verschelde
b895071895
Merge pull request #47664 from goostengine/makerst-prop-overridden-object
...
makerst: Fix generation of overridden properties in child classes
2021-04-12 21:10:31 +02:00
Fabio Alessandrelli
4d5c8e0b18
This renames PacketPeerUDP.listen to bind.
2021-04-12 21:05:33 +02:00
dam
da8c2310b5
Allow local port control on net_socket connections
2021-04-12 21:05:33 +02:00
Rémi Verschelde
cee5414698
Merge pull request #43180 from nathanfranke/node-configuration-array
...
Use Array for node configuration warnings
2021-04-12 09:40:55 +02:00
Rémi Verschelde
184abce192
Merge pull request #47709 from KoBeWi/node_that_changes_everything
...
Expose edit_node() for editor plugins
2021-04-12 09:11:33 +02:00
Nathan Franke
2a8c59c171
Use Array for node configuration warnings
...
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-11 23:25:38 -05:00
kobewi
72014a7a2e
Expose edit_node() for editor plugins
2021-04-12 00:13:08 +02:00
kleonc
dd3cc9b817
Fix docs description for CapsuleMesh::mid_height
2021-04-11 18:19:12 +02:00
Rémi Verschelde
8b6e3d6375
Merge pull request #46340 from gongpha/various-color-picker
...
Add Various ColorPicker shapes
2021-04-10 13:29:50 +02:00
Anders Stenberg
034c48dbed
Add missing color argument in forward_canvas_draw_over_viewport example.
2021-04-09 16:49:04 +02:00
Rémi Verschelde
1075943cc5
Merge pull request #43900 from nathanfranke/fix-stream-peer-tcp-ambiguity
...
Improve Ambiguous StreamPeerTCP `set_no_delay` Documentation
2021-04-07 11:54:59 +02:00
Kongfa Waroros
6294507acb
Add Various ColorPicker shapes
2021-04-06 22:48:03 +07:00
Andrii Doroshenko (Xrayez)
679d038043
makerst: Fix generation of overridden properties in child classes
...
This only affects `Object` classes, not `Variant`.
2021-04-06 17:26:18 +03:00
Rémi Verschelde
f4b82814f8
Merge pull request #47622 from pycbouh/editor-plugins-expose-scale
...
Expose editor scale to the plugin API
2021-04-05 19:00:45 +02:00
Yuri Sizov
ea31af68ba
Expose editor scale to the plugin API
2021-04-05 18:44:01 +03:00
Rémi Verschelde
aea30827eb
Merge pull request #47638 from RoniPerson/patch-1
...
Added missing `:` in gdscript example for `TileMap` class reference.
2021-04-05 11:54:59 +02:00
Rémi Verschelde
40c56f924b
Merge pull request #47631 from pycbouh/update-misformatted-docs
...
Fix misformatted documentation from recent PRs
2021-04-05 11:36:24 +02:00
RoniPerson
5870931a15
Added missing `:` in gdscript example.
2021-04-05 11:13:25 +02:00
Yuri Sizov
c526a1e22d
Fix misformatted documentation from #47435 , #42827 , #46991
2021-04-04 23:25:40 +03:00
Rémi Verschelde
cbf5408685
Merge pull request #46273 from Chaosus/vs_comment
...
Added Comment node to Visual Shaders
2021-04-04 16:04:12 +02:00
Rémi Verschelde
ed2f51b15f
Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_ref
...
Change XRPositionalTracker to a reference (master)
2021-04-03 10:13:23 +02:00
Rémi Verschelde
4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
...
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
Rémi Verschelde
5d0cc7c15f
Merge pull request #47252 from KoBeWi/themecide
...
Add methods to remove theme overrides
2021-03-31 20:52:19 +02:00
Rémi Verschelde
3096423ddc
Merge pull request #44289 from bruvzg/ctl_gl_contours
...
Expose dynamic font vector outlines to the GDScript.
2021-03-31 09:28:20 +02:00
Rémi Verschelde
e49f88b312
Merge pull request #44951 from KoBeWi/documint
...
Complete the docs for primitive types
2021-03-31 09:27:13 +02:00
bruvzg
0d3fa2a125
[Complex Text Layouts] Provide access to glyph contour points.
2021-03-31 09:32:14 +03:00
kobewi
7dfa13c944
Complete the docs for primitive types
2021-03-31 03:50:47 +02:00
Gilles Roudière
898a2a7cf3
Implement Tabs minimum size
2021-03-30 16:11:35 +02:00
Rémi Verschelde
c6ff6707a4
Merge pull request #47457 from bruvzg/rtl_spacing
...
RichTextLabel: fix font extra spacing and style box size usage.
2021-03-29 17:07:38 +02:00
bruvzg
9f4893c70b
Use extra font spacing in the RichTextLabel line height calculation, and stylebox size in the minimum size calculation.
2021-03-29 17:26:53 +03:00
Bastiaan Olij
454c889e61
Change XRPositionalTracker to a reference and better expose it to GDNative
2021-03-29 23:01:47 +11:00
Rémi Verschelde
bc29f4bca1
Merge pull request #47435 from madmiraal/rename-texture-get_data
...
Rename Texture.get_data() to get_image()
2021-03-29 10:41:22 +02:00
Rémi Verschelde
b2eb838781
doc: Sync classref with current source
2021-03-29 09:51:33 +02:00
Rémi Verschelde
bf0ec13fee
Merge pull request #47428 from Calinou/doc-giprobe-sdfgi-leaks
...
Document how to avoid light leaks with GIProbe and SDFGI
2021-03-28 14:16:49 +02:00
Marcel Admiraal
fd30c36985
Rename Texture.get_data() to get_image()
2021-03-28 13:00:46 +01:00
Hugo Locurcio
217192b9e0
Document how to avoid light leaks with GIProbe and SDFGI
2021-03-28 01:05:01 +01:00
skyace65
4378ef0bb7
Add a warning on using directory to access of imported files
2021-03-27 16:19:15 -04:00
PouleyKetchoupp
c8dd3c7d80
Heightmap collision shape support in Godot Physics
2021-03-25 16:52:41 -07:00
Rémi Verschelde
c6b9ceadf2
Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog
...
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-26 00:00:25 +01:00
Morris Tabor
0fc8318f1a
Fix ParticlesMaterial spread
2021-03-25 17:33:44 +01:00
Rémi Verschelde
9343a8a970
Merge pull request #47251 from pycbouh/theme-more-useful-methods
...
Add utility methods to Theme, improve error messages and documentation
2021-03-25 13:09:27 +01:00
Rémi Verschelde
3a5929abf3
doc: Sync classref with current source
2021-03-25 12:19:51 +01:00
kobewi
6e4a8b7f37
Clarify that get_unix_time() returns seconds
2021-03-24 13:21:32 +01:00
Rémi Verschelde
cdafcc3206
Merge pull request #42974 from skyace65/NavMesh2
...
Document more NavigationMesh properties
2021-03-23 13:24:01 +01:00
Aaron Franke
a5324787c8
Rename some more global enums (Key, Joy, MIDI)
2021-03-23 07:13:23 -04:00
Aaron Franke
10d7fccb54
Rename ButtonList enum and members to MouseButton
2021-03-23 07:13:23 -04:00
bruvzg
b202a0dd2a
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-23 08:03:41 +02:00
Rémi Verschelde
0339200972
Merge pull request #43366 from Calinou/doc-surfacetool-method-order
...
Make the expected method calling order in SurfaceTool more explicit
2021-03-23 00:57:26 +01:00
kobewi
5950482b86
Remove the clearing behavior from add_override
2021-03-23 00:55:02 +01:00
kobewi
ecff5bc42f
Add methods to remove theme overrides
2021-03-23 00:51:16 +01:00
Rémi Verschelde
6a84ade316
Merge pull request #45234 from madmiraal/rename-phashtranslation
...
Rename PHashTranslation to OptimizedTranslation
2021-03-23 00:12:12 +01:00
Rémi Verschelde
32aea7b40f
Merge pull request #47277 from nekomatata/kinematic-safe-margin-doc
...
More detailed documentation for KinematicBody safe collision margin
2021-03-23 00:08:35 +01:00
PouleyKetchoupp
4aa25b0f6c
More detailed documentation for KinematicBody safe collision margin
2021-03-22 15:41:21 -07:00
Hugo Locurcio
6c9259ff2f
Fix feature tag casing in the Windows pen tablet project setting name
...
Feature tags are case-sensitive.
2021-03-22 14:18:48 +01:00
HaSa1002
fc30909e05
Docs: Fix Mainloop example
2021-03-22 13:46:38 +01:00
Yuri Sizov
9df05745ba
Add utility methods to Theme, improve error messages and documentation
2021-03-22 14:49:31 +03:00
Hugo Locurcio
6648dc58d3
Make the expected method calling order in SurfaceTool more explicit
2021-03-21 21:36:50 +01:00
Marcel Admiraal
755c70b871
Rename Array.invert() to Array.reverse()
...
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Rémi Verschelde
fa681d04b7
Merge pull request #46937 from nekomatata/soft-body-support
...
SoftBody support in GodotPhysics 3D
2021-03-20 21:45:20 +01:00
Rémi Verschelde
793000c6a9
Merge pull request #47139 from nekomatata/concave-backface-collision
...
Disable backface collision with ConcavePolygonShape by default
2021-03-20 21:43:57 +01:00
Rémi Verschelde
6608d99291
Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
...
Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-20 18:36:17 +01:00
Marcel Admiraal
07f1cd5ff8
Rename PHashTranslation to OptimizedTranslation
2021-03-20 10:02:47 +00:00
skyace65
6a61b9f6e8
Document more NavigationMesh properties
2021-03-19 22:04:34 -04:00
Paul Joannon
8455e901f3
class reference proofreading
2021-03-19 13:21:20 +01:00
PouleyKetchoupp
7bbd545432
Disable backface collision with ConcavePolygonShape by default
...
Helps a lot with soft bodies and generally useful to avoid shapes to go
through the ground in certain cases.
Added an option in ConcavePolygonShape to re-enable backface collision
on specific bodies if needed.
2021-03-18 11:30:22 -07:00
PouleyKetchoupp
d5ea4acd2d
SoftBody support in GodotPhysics 3D
...
- Fixed SoftBody surface update with new rendering system
- Added GodotPhysics implementation for SoftBody
- Added support to get SoftBody rid to interact with the physics server
- Added support to get SoftBody bounds from the physics server
- Removed support for unused get_vertex_position and get_point_offset
from the physics server
- Removed SoftBody properties that are unused in both Bullet and
GodotPhysics (angular and volume stiffness, pose matching)
- Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
2021-03-18 09:04:17 -07:00
Rémi Verschelde
4ca1e73ff9
doc: Sync classref with current source
...
And move GLTF docs to its module folder.
2021-03-18 16:37:43 +01:00
Rémi Verschelde
c34b110784
Merge pull request #47098 from Birdulon/DocDrawString4
...
Documentation: Correct CanvasItem.draw_string position description.
2021-03-18 09:08:40 +01:00
Luke Hubmayer-Werner
886c942b40
Documentation: Correct CanvasItem.draw_string position description.
...
Also add height warnings to Font.get_char_size and Font.get_string_size
2021-03-18 18:09:23 +10:30
jmb462
b588232b83
Fix AudioEffectCapture buffer length cannot be changed
2021-03-17 23:07:38 +01:00
Rémi Verschelde
7b223e8eec
Merge pull request #47080 from mbrlabs/ios-sensor-conversion
...
Converted sensor acceleration units to m/s² on iOS and UWP
2021-03-17 14:27:23 +01:00
Marcus Brummer
fda2743fef
Converted sensor acceleration units to m/s^2 on iOS and UWP
...
This is beacuse on Android these values are already in m/s^2 while on
iOS and UWP they are in g. This just makes the behaviour consistent on
all platforms.
2021-03-17 14:05:05 +01:00
Rémi Verschelde
08ca4184f4
Merge pull request #47024 from groud/navigation
...
Allow Navigation to be more flexible
2021-03-17 09:18:54 +01:00
Marcus Brummer
d1798b235c
Document different unit of measurement for sensor data on iOS and Android
2021-03-16 23:06:40 +01:00
Rémi Verschelde
a384fac953
Merge pull request #47014 from aaronfranke/atlastex-doc
...
Improve documentation for AtlasTexture
2021-03-15 21:12:34 +01:00
Hugo Locurcio
d359e159da
Document the valid input range for `acos()` and `atan()`
2021-03-15 17:25:22 +01:00
Gilles Roudière
ac7073f586
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
Aaron Franke
682286fec8
Improve documentation for AtlasTexture
2021-03-14 21:18:50 -04:00
Marcel Admiraal
3dcdb84660
Rename Sprite.region_enabled getter and setter to match properties
...
Also renames Sprite2D.region_filter_clip property and its setter to
region_filter_clip_enabled and set_region_filter_clip_enabled.
2021-03-14 17:31:49 +00:00
Aitor Cereceto
1e820b3d9d
[46188] fix: get unix from datetime when empty dict
2021-03-12 09:27:21 +01:00
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
Gilles Roudière
a9dc53d152
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
Rémi Verschelde
469ac1e415
doc: Sync classref with current source
2021-03-10 10:54:21 +01:00
Rémi Verschelde
83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
...
Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Rémi Verschelde
18bb36707f
Merge pull request #46110 from gongpha/colorbar-in-colorpicker
...
Add color interpolation bar on each channel in ColorPicker
2021-03-09 14:43:26 +01:00
Rémi Verschelde
ab585be885
Merge pull request #46801 from Faless/js/4.x_allow_hidpi
...
[HTML5] Respect allow_hidpi option during setup
2021-03-09 10:56:05 +01:00
Rémi Verschelde
cecc930e78
Merge pull request #46784 from Bhu1-V/doc-update
...
Documentation : Added Additional Description to PhysicsServer2D->area_create()
2021-03-09 09:58:26 +01:00
Kongfa Waroros
d295d53b4a
Add interpolation bar on each channel in ColorPicker
2021-03-09 14:58:19 +07:00
Bhuvan Vemula
e3fed7bde8
Added Additional Description for PhysicsServer2D->area_create() method.
2021-03-09 09:03:10 +05:30
Fabio Alessandrelli
f34c7982c5
[HTML5] Respect allow_hidpi option during setup
...
The option was forced to `true` before, unlike on other platforms.
2021-03-08 23:37:53 +01:00
Rémi Verschelde
85cb3c044d
Merge pull request #44324 from Calinou/doc-basematerial3d-height-no-triplanar
...
Document that BaseMaterial3D doesn't support height mapping + triplanar
2021-03-08 19:41:11 +01:00
Rémi Verschelde
afd0df7921
Merge pull request #46386 from KoBeWi/projekt_settingz
...
Clarify ProjectSettings.save for exported projects
2021-03-07 10:17:59 +01:00
kobewi
156c402f2b
Allow to save override.cfg with ProjectSettings
2021-03-07 01:21:44 +01:00
Marcel Admiraal
38f2e32e32
Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-03-06 10:48:17 +00:00
Rémi Verschelde
aaeb07d50f
Merge pull request #43929 from HaSa1002/docs-lang-6
...
Docs: Port Code Examples to C# (R, S, T, U)
2021-03-05 22:36:05 +01:00
HaSa1002
bae843a1c9
Docs: Port Code Examples to C# (R, S, T, U)
...
* RenderingServer
* RichTextEffect
* SceneTree
* SceneTreeTimer
* ScriptCreateDialog
* SpinBox
* Sprite2D
* StreamPeer
* String
* SurfaceTool
* TextEdit
* TileMap
* Tree
* Tween
* UDPServer
* UndoRedo
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2021-03-05 18:57:28 +01:00
Rémi Verschelde
4de0768cdb
Merge pull request #46663 from Calinou/doc-margincontainer-theme-constant
...
Use safer `add_theme_constant_override()` in MarginContainer code sample
2021-03-05 15:11:56 +01:00
Hugo Locurcio
af513344ce
Use safer `add_theme_constant_override()` in MarginContainer code sample
...
Control has magic setters to set custom theme items, but using the
dedicated Control methods is less prone to typos so it should be favored.
2021-03-04 17:17:40 +01:00
Zak
9e2882a989
Improve docs for Thread
...
An attempt to improve the documentation for Thread
- Adds documentation on how and when the `wait_to_finish` should be used
- Adds a note on what to be careful about when using `wait_to_finish`
2021-03-04 16:56:54 +01:00
jmb462
068300c7c9
Adding Raycast3D custom debug shape thickness and color
2021-03-04 11:17:26 +01:00
Hugo Locurcio
a5b5ac47b8
Remove trivial examples in the ItemList class documentation
...
See https://github.com/godotengine/godot-docs/issues/4712 .
2021-03-03 22:58:45 +01:00
Marcus Brummer
46bbeb2b60
Documented that mutexes are implemented recursively
2021-03-03 18:41:49 +01:00
Rémi Verschelde
5895cd4c4f
Merge pull request #36202 from YeldhamDev/sprite_region_hide
...
Hide extra options from various nodes if they're not enabled
2021-03-02 14:15:25 +01:00
Michael Alexsander
70304f8633
Hide extra options from various nodes if they're not enabled
2021-03-02 09:25:09 -03:00
kleonc
39a4ec50ea
Fix examples in Callable docs
2021-03-02 02:34:53 +01:00
Rémi Verschelde
bd42a6c51e
Merge pull request #42007 from HaSa1002/callable-docs
...
Document missing Callable methods
2021-03-01 13:20:07 +01:00
HaSa1002
54ff2da476
Document missing Callable methods
...
* Callable.hash()
* Callable.is_custom()
* Callable.is_null()
* Callable.is_standard()
* Callable.bind()
* Callable.unbind()
* Callable::operator==
* Callable::operator!=
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-03-01 12:49:21 +01:00
Rémi Verschelde
5b58482b41
Merge pull request #46508 from rcorre/pathbake
...
Clarify Curve.get_closest_point uses baked points.
2021-03-01 09:37:16 +01:00
Rémi Verschelde
a637cd8016
Merge pull request #46534 from asmaloney/doc-styleboxflat-grammar
...
Fix some grammar in StyleBoxFlat class docs
2021-03-01 09:35:22 +01:00
Andy Maloney
89e7e61773
Fix some grammar in StyleBoxFlat class docs
2021-02-28 20:09:10 -05:00
Mateo Kuruk Miccino
89283b7b53
Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
...
ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
2021-02-28 19:36:10 -03:00
Ryan Roden-Corrent
ef5042a70f
Clarify Curve.get_closest_point uses baked points.
...
Based on the doc, I wasn't sure if get_closest_point would return the
closest baked point or the closest "source" point. It seems to use
baked:
8faecd6a47/scene/resources/curve.cpp (L809)
2021-02-28 07:18:34 -05:00
Rémi Verschelde
75d03f1fbd
Merge pull request #46446 from Faless/js/4.x_jsdoc
...
[HTML5] Document Engine and EngineConfig (jsdoc).
2021-02-26 15:31:44 +01:00
Fabio Alessandrelli
472482013e
[HTML5] Add jsdoc2rst tool.
...
A template for `jsdoc` that generat the HTML5 public classref.
The script can be run via `npm run docs` to print to stdout.
You can dry run via `npm run docs -- --d dry-run` or write to file via
`npm run docs -- -d /path/to/file.rst`
Also update Makefile in `doc/` and add dry run test to CI.
2021-02-26 11:33:59 +01:00
Haoyu Qiu
31243e377f
Fixes typo in Array::bsearch_custom doc
2021-02-26 18:01:08 +08:00
Emmanuel Leblond
60d2c1fd47
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
2021-02-25 18:34:50 +01:00
Rémi Verschelde
f01e95eb55
Merge pull request #46416 from nekomatata/draw-collision-outline-option
...
Added option in project settings to draw Shape2D outlines
2021-02-25 17:15:22 +01:00
PouleyKetchoupp
c4b116cff7
Added option in project settings to draw Shape2D outlines
...
Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
2021-02-25 07:52:50 -07:00
Hugo Locurcio
355803db1b
Improve the `OS.get_environment()`/`OS.set_environment()` documentation
2021-02-25 15:38:51 +01:00
Bastiaan Olij
4c8f5b998f
Expose set_environment to GDScript
2021-02-25 23:36:14 +11:00
Rémi Verschelde
305683f83b
Merge pull request #46360 from nmrkr/drag-preview-crash-after-free
...
Fix crash during drag if user queue_free'd the drag preview
2021-02-24 22:43:53 +01:00
Delf Neumärker
eaa04c1a22
Fix crash during drag if user freed the drag preview
2021-02-24 20:59:17 +01:00
abaire
61cc1c8624
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-02-24 08:22:27 -08:00
Rémi Verschelde
a527c6856b
Merge pull request #46045 from bruvzg/text_server_bmp_create
...
[TextServer] Restores bitmap font dynamic construction functions.
2021-02-24 12:55:36 +01:00
Aaron Franke
548de64742
Use a more specific type for Area2D/3D body signals
2021-02-24 00:05:54 -05:00
Rémi Verschelde
cb29e6c49c
Merge pull request #45994 from Jummit/expose-edit-selected
...
Expose edit_selected in Tree
2021-02-22 16:29:03 +01:00
Jummit
13fb24cb6f
expose edit_selected in Tree
2021-02-22 15:50:21 +01:00
Rémi Verschelde
8107cbd66e
Merge pull request #45934 from angad-k/fix-smoothstep-function-documentation
...
fix minor issue in smooth step function's documentation
2021-02-22 12:38:47 +01:00
Rémi Verschelde
40191a748b
Merge pull request #46253 from asmaloney/docs-theme
...
[docs] Clarification on theme's get_stylebox
2021-02-22 10:35:35 +01:00
Hugo Locurcio
159581739a
Document theming a SpinBox's background
...
This closes #46248 .
2021-02-21 19:32:11 +01:00
Yuri Roubinsky
fe3051fcce
Added Comment node to Visual Shaders
2021-02-21 12:40:17 +03:00
Hugo Locurcio
f6087d3f2b
Document that Button doesn't interpret touch input (= no multitouch)
...
TouchScreenButton should be used for gameplay actions instead.
2021-02-21 00:30:21 +01:00
Andy Maloney
d397c32169
[docs] Clarification on theme's get_stylebox
...
Remove reference to "icon" (must have been a copy-paste error) & clarify where to find out what names & node_types are valid.
2021-02-20 10:10:28 -05:00
Aaron Franke
78de8a762b
Update documentation for the new ProcessMode
2021-02-19 10:22:09 -05:00
Rémi Verschelde
efddb8a0cb
Merge pull request #46194 from Calinou/os-delay-no-negative
...
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
2021-02-19 15:14:36 +01:00
Rémi Verschelde
bc395c2549
Merge pull request #46221 from akien-mga/doc-sync-classref
...
doc: Sync classref with current source
2021-02-19 15:06:50 +01:00
Rémi Verschelde
0d1d719178
doc: Sync classref with current source
...
And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
Rémi Verschelde
aaaaaf5bb6
Merge pull request #46219 from pycbouh/doc-editor-plugin-build
...
Add documentation for EditorPlugin's build method
2021-02-19 13:59:00 +01:00
Rémi Verschelde
b84f65f13c
Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button
...
Fix shape_centered property in TouchScreenButton
2021-02-19 13:45:23 +01:00
Yuri Sizov
724ed88215
Add documentation for EditorPlugin's build method
2021-02-19 15:42:41 +03:00
Hugo Locurcio
76f1f9b3c5
Don't allow negative values for `OS.delay_usec()`/`OS.delay_msec()`
...
This closes #46190 .
2021-02-18 23:01:45 +01:00
bruvzg
3e0262509f
Move tablet driver API from OS to DisplayServer.
2021-02-18 17:12:24 +02:00
Jitesh
c3be0c2c04
Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D
...
Fixes #40301 .
Fixes #45947 .
2021-02-17 15:13:47 +01:00
JestemStefan
2c71ff1119
Added signed_angle_to for Vector3
2021-02-16 05:07:33 -05:00
PouleyKetchoupp
4586357dde
Expose RichTextLabel selection to script
...
Expose existing get_selection_text and add methods to get the current
selection index from and index to.
2021-02-15 17:26:58 -07:00
Rémi Verschelde
9335f4de70
Merge pull request #45991 from goostengine/makerst-filter
...
makerst: Add an option to filter which XML classes to output
2021-02-15 13:46:24 +01:00
Andrii Doroshenko (Xrayez)
7fcdd15f0c
makerst: Add an option to filter which XML classes to output
...
Usage:
```
# Output `VisualScript` classes only (found in `modules/visual_script`)
python doc/tools/makerst.py "doc/classes" "modules" --filter "visual_script"
# Output CSG classes only (found in `modules/csg`)
python doc/tools/makerst.py "doc/classes" "modules" --filter "csg"
```
2021-02-15 14:28:11 +02:00
Rémi Verschelde
e13312db79
Merge pull request #46028 from Beuc/patch-passby
...
doc: explain TouchScreenButton passby mode
2021-02-15 12:54:25 +01:00
Sylvain Beucler
9e21077fad
doc: explain TouchScreenButton passby mode
2021-02-15 11:45:58 +01:00
Rémi Verschelde
3f6295a1ed
Merge pull request #45855 from hoontee/fix-45718
...
Implement CollisionPolygon3D margin
2021-02-15 11:23:15 +01:00
bruvzg
bee718f1af
[Text Server] Restores bitmap font dynamic construction functions.
2021-02-15 10:46:49 +02:00
bruvzg
f4d095cdd3
[TextServer] Restore character and space extra spacing support.
2021-02-15 10:46:23 +02:00
bruvzg
d78336c65e
[CTL] Add missing font outline drawing routines and theme constants.
2021-02-14 14:11:44 +02:00
Hugo Locurcio
ab397460e9
Expose a `File.flush()` method to scripting
...
This can be used to ensure a file has its contents saved
even if the project crashes or is killed by the user
(among other use cases).
See discussion in #29075 .
2021-02-13 01:37:16 +01:00
Angad Kambli
892060fa47
fix minor issue in smooth step function's documentation
2021-02-13 02:12:58 +05:30
Emily
7368bc534a
fixed typo in packedscene
2021-02-11 13:22:44 -08:00
hoontee
fbb1ef759c
Implement CollisionPolygon3D margin
2021-02-11 11:58:37 -06:00
Rémi Verschelde
604188c411
Merge pull request #45870 from gongpha/graphedit-connection-update
...
Update GraphEdit when GraphNode's slot is updated
2021-02-11 13:11:50 +01:00
Rémi Verschelde
dca3ce441a
Merge pull request #45846 from rcorre/importplugin_doc
...
Improve EditorImportPlugin docs.
2021-02-11 12:24:48 +01:00
Ryan Roden-Corrent
9676650f2f
Clarify EditorImportPlugin.get_visible_name.
...
According to the docs at
https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class
> The get_visible_name() method is responsible for returning the name of
> the type it imports and it will be shown to the user in the Import dock.
> You should choose this name as a continuation to "Import as", e.g.
> "Import as Silly Material"
I've verified Godot's behavior reflects this, so the code examples
should reflect this.
Also document propagating save error in EditorImportPlugin.
It seems that the suggested code ignores any error from
`ResourceSaver.save`, but I think we should return it.
2021-02-11 11:13:17 +01:00
Kongfa Waroros
fe6c8d48e6
Update GraphEdit when GraphNode's slot is updated
2021-02-11 01:07:54 +07:00
Rémi Verschelde
c31bceb5f5
Merge pull request #45797 from madmiraal/add-new-sdl-keywords
...
Add support for new SDL gamecontroller keywords.
2021-02-08 13:47:01 +01:00
Rémi Verschelde
e2a80a4be3
Merge pull request #43245 from HaSa1002/docs-object
...
Docs: Object: Use new signal syntax and port to C#
2021-02-08 12:53:44 +01:00
Rémi Verschelde
9b623635c8
doc: Sync classref with current source
2021-02-08 12:34:28 +01:00
Marcel Admiraal
3d479d086c
Add support for new SDL gamecontroller keywords.
2021-02-07 16:09:32 +00:00
Hugo Locurcio
b8df8b1043
Improve the `SurfaceTool.generate_normals()` documentation
2021-02-07 16:11:17 +01:00
Rémi Verschelde
d93f75fae5
Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life
...
Change sort_custom/bsearch_custom to use Callables
2021-02-05 09:30:19 +01:00
Rémi Verschelde
69152af45d
doc: Don't bind argument names with p_ prefix
...
This prefix is used in the C++ codebase, not in the scripting API.
2021-02-04 14:45:06 +01:00
Rémi Verschelde
444f57210e
Merge pull request #42721 from Paulb23/update_syntax_highlighting_docs
...
Update SyntaxHighlighter documentation
2021-02-04 14:44:21 +01:00
kobewi
fb83d905da
Change sort_custom/bsearch_custom to use Callables
2021-02-04 14:37:52 +01:00
Rémi Verschelde
5f8f049ddb
Merge pull request #45674 from Calinou/doc-file-endian-swap
...
Improve the `File.endian_swap` documentation
2021-02-03 18:38:20 +01:00
Rémi Verschelde
cc95e2c6a6
Merge pull request #45593 from lyuma/audio_effect_capture
...
Add AudioEffectCapture
2021-02-02 22:14:58 +01:00
Hugo Locurcio
c5f0db45df
Improve the `File.endian_swap` documentation
2021-02-02 21:59:55 +01:00
Lyuma
d800329d16
Add AudioEffectCapture
...
AudioEffectCapture allows access to the microphone and other audio on an audio bus in real-time.
Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-02-02 09:22:16 -08:00
Aaron Franke
f55445079a
Replace ColorN and from HTML with a string constructor
2021-02-01 17:27:19 -05:00
Rémi Verschelde
13c0e48791
Merge pull request #45137 from Calinou/doc-control-gallery
...
Reference the control gallery image in the Control class documentation
2021-02-01 20:49:30 +01:00
nemerle
022c2952fc
Node::replace_by was not copying node properties - removed the dead code.
...
The code to copy node properties to the new node never worked, so there is no reason to keep the useless bits in there
2021-02-01 16:47:27 +01:00
Rémi Verschelde
d811f86102
Merge pull request #45281 from Chaosus/vs_unify
...
Unified several visual shader nodes
2021-02-01 08:56:03 +01:00
Hugo Locurcio
200f1cf015
Reference the control gallery image in the Control class documentation
...
Like the Tween cheatsheet or Color constants cheatsheet, this references
a "cheatsheet" image from the documentation repository.
2021-01-29 18:05:04 +01:00
kleonc
e62ec6c6b1
Docs: Fix TileMap::map_to_world description
2021-01-29 12:38:21 +01:00
James Westman
2f5164d78c
docs: Add TreeItem method descriptions
2021-01-28 22:34:29 -06:00
Aaron Franke
e829b7aee4
Unify URI encoding/decoding and add to C#
...
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Aaron Franke
a3e3bf8227
Make hex_to_int and bin_to_int handle the prefix automatically
...
Also add BinToInt to C#
2021-01-28 07:43:53 -05:00
Rémi Verschelde
fb01d057af
doc: Sync classref with current source
2021-01-28 11:26:37 +01:00
Rémi Verschelde
964c14580c
Merge pull request #43790 from Chaosus/rename_ord_at
...
Renamed String.ord_at to unicode_at
2021-01-27 19:42:31 +01:00
Yuri Roubinsky
64971bcc8a
Added missed Button `font_hover_pressed_color` style
2021-01-27 10:44:53 +03:00
Yuri Roubinsky
6d82898470
Reveals Button "icon_color" style properties to the user
2021-01-26 22:05:59 +03:00
Yuri Roubinsky
38a5d22079
Renamed String.ord_at to unicode_at
2021-01-26 20:36:12 +03:00
Danil Alexeev
a97f1a3dc6
Rename color constants (alternative)
...
Named color constants renamed to UPPERCASE. Unlike #41019 , this PR
is complete and implements these changes in the simplest way possible.
Co-authored-by: Shivam Mukherjee <mshivam98@gmail.com>
2021-01-26 19:07:00 +03:00
Rémi Verschelde
d6765c8d8b
Merge pull request #44732 from Calinou/os-add-get-thread-caller-id
...
Add an `OS.get_thread_caller_id()` method
2021-01-26 15:54:25 +01:00
Rémi Verschelde
34eb5638d3
Merge pull request #44624 from Calinou/doc-array-hash
...
Improve the `Array.hash()` documentation
2021-01-26 15:53:35 +01:00
Rémi Verschelde
6bea301533
Merge pull request #44678 from Calinou/doc-videoplayer-html5-performance
...
Document the expected low performance of VideoPlayer on HTML5
2021-01-26 15:40:02 +01:00
Rémi Verschelde
392d90fa65
Merge pull request #45368 from Xrayez/doc-tilemap-collider-shape-metadata
...
Document shape metadata for `TileMap`
2021-01-26 15:23:23 +01:00
Nils Reid
3e94c23fa5
Exposed find_next_valid_focus and find_prev_valid_focus.
2021-01-26 08:19:20 +01:00
Rémi Verschelde
3d1dd195d4
Merge pull request #45458 from Calinou/doc-array-push-pop-front-performance
...
Document low performance of `Array.push_front()` and `Array.pop_front()`
2021-01-26 00:27:08 +01:00
Rémi Verschelde
6cba658934
Merge pull request #44194 from madmiraal/fix-font_selected_color
...
Change themes font_color_selected to font_selected_color
2021-01-26 00:03:40 +01:00
Hugo Locurcio
7ce3cc0478
Document low performance of `Array.push_front()` and `Array.pop_front()`
2021-01-26 00:02:55 +01:00
Rémi Verschelde
38db12b45a
Merge pull request #45398 from Calinou/doc-resource-name-usage
...
Document a built-in use of `Resource.resource_name`
2021-01-25 21:40:12 +01:00
Rémi Verschelde
babdffe174
Merge pull request #45394 from rcorre/timer-cleanup
...
Clarify that create_timer does not require cleanup.
2021-01-25 21:10:39 +01:00
Ryan Roden-Corrent
6e7e4f82ec
Clarify that create_timer does not require cleanup.
...
This is how I would expect it to work, but the docs didn't clarify, so I
had to check the source just to make sure I wasn't responsible for
freeing the timer:
d39f6386ce/scene/main/scene_tree.cpp (L473)
2021-01-25 08:05:09 -05:00
Hugo Locurcio
1b03f3f72b
Document that the high-level multiplayer API is only for Godot servers
2021-01-25 01:59:28 +01:00
Marcel Admiraal
8eb39f4e8b
Change themes *_color_* to *_*_color
...
Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color
Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
2021-01-24 06:28:49 +00:00
Hugo Locurcio
1a606b1a04
Document a built-in use of `Resource.resource_name`
2021-01-23 21:33:48 +01:00
Nathan Franke
dbff957028
Improve Ambiguous StreamPeerTCP `set_no_delay` Documentation
2021-01-22 14:17:53 -06:00
Andrii Doroshenko (Xrayez)
0c2dbd01dc
Document shape metadata for `TileMap`
2021-01-22 20:03:09 +02:00
Yuri Roubinsky
4618e09f3b
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00
Yuri Roubinsky
de5a8128d7
Unified several visual shader nodes
2021-01-18 13:32:12 +03:00
bruvzg
e4651a44ab
RichTextLabel: adds separate `get_total_x_count`, `get_visible_x_count` and `scroll_to_x` functions for wrapped lines and paragraphs (newlines).
2021-01-18 11:26:55 +02:00
Andrii Doroshenko (Xrayez)
b4675973fd
Document GPU particles visibility rect/aabb behavior
2021-01-16 17:37:17 +02:00
Rémi Verschelde
c7fb7674c8
Merge pull request #44805 from Chaosus/vs_convert
...
Add convert options between constants and uniforms in visual shaders
2021-01-15 16:58:26 +01:00
Rémi Verschelde
1ffe3ed47a
Merge pull request #33685 from Scony/improve-item-lists-add-item-methods
...
ItemList's add_(icon_)item method returns id of added item
2021-01-15 16:24:20 +01:00
Rémi Verschelde
ee41c58b4a
Merge pull request #38578 from Phischermen/transform-notification-doc_update
...
Mention gotcha about how gizmos affect transform notifications
2021-01-15 16:17:26 +01:00
Rémi Verschelde
fa5ead4db7
Merge pull request #42713 from madmiraal/fix-42614
...
Update area-body_shape_entered-exited signal documentation.
2021-01-15 13:00:23 +01:00
Rémi Verschelde
64ba83a096
Merge pull request #44870 from alexpech12/fix-rich-text-label-set-visible-characters
...
Keep RichTextLabel visible character properties in sync
2021-01-15 00:59:26 +01:00
Rémi Verschelde
011d201046
Merge pull request #43923 from madmiraal/fix-43588
...
Fix cast_motion sometimes failing
2021-01-14 20:44:19 +01:00
Alexander Pech
463e2002ab
Keep RichTextLabel visible character properties in sync
...
The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.
To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.
Docs updated for member set_visible_characters on RichTextLabel class.
2021-01-14 21:32:41 +11:00
Andrii Doroshenko (Xrayez)
e94f46dcdb
Expose `Resource.emit_changed()` to script
...
Also known as `emit_signal("changed")`.
2021-01-13 16:27:58 +02:00
Rémi Verschelde
1218441b16
Merge pull request #44514 from madmiraal/split-os-execute
...
Split OS::execute into two methods
2021-01-12 16:17:04 +01:00
Rémi Verschelde
3bce846e0c
Merge pull request #45126 from groud/improve_undo_redo
...
Improve UndoRedo class
2021-01-12 15:50:09 +01:00
Gilles Roudière
831247b39c
Improve UndoRedo class
2021-01-12 14:34:46 +01:00
TechnoPorg
81dc9be973
Fix incorrect parameter in audio_track_set_key_stream.
...
The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.
2021-01-11 18:55:14 -06:00
Rémi Verschelde
8811a8eb4a
Merge pull request #45088 from skyace65/ReferenceResource
...
Remove the implication that references and resources are not objectes from their description
2021-01-11 15:45:44 +01:00
skyace65
dca298d22b
Remove the implication that references and resources are not objected from their description
2021-01-11 08:22:16 -05:00
Andrii Doroshenko (Xrayez)
a2c82bbf5f
Clarify `lstrip()/rstrip()` methods in `String` for removed characters
2021-01-10 15:13:59 +02:00
Marcel Admiraal
5fa12da6f9
Rename the final parameter of area_shape_entered-exited local_shape.
2021-01-09 13:34:59 +00:00
Marcel Admiraal
a77173b335
Update area-body_shape_entered-exited signal documentation.
2021-01-09 13:34:50 +00:00
Marcel Admiraal
2a74b388d0
Split OS::execute into two methods
...
1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
kobewi
84acafb2ce
Clarify class_get_method_list() in release exports
2021-01-07 01:23:25 +01:00
Rémi Verschelde
a3b76e26f3
doc: Sync classref with current source
2021-01-06 15:23:58 +01:00
Rémi Verschelde
cdfcf68af9
Merge pull request #44925 from LoipesMas/str-docs
...
More explicit wording for str() function
2021-01-05 20:47:56 +01:00
LoipesMas
9c65927aeb
More explicit wording for str() and print() functions
2021-01-05 20:00:26 +01:00
Hugo Locurcio
fcb6ecaf21
Mention that the `delta` argument is in seconds in Node documentation
2021-01-05 19:14:37 +01:00
Rémi Verschelde
20b3ed07b9
Merge pull request #44929 from mrushyendra/astar_doc_fix
...
Explain use of weight_scale and distance in AStar pathfinding cost calcuation
2021-01-05 13:38:25 +01:00
Maganty Rushyendra
f6634648ce
Explain A Star pathfinding algorithm cost calcuation
2021-01-05 19:51:38 +08:00
Rémi Verschelde
0eb1123cf9
Merge pull request #44928 from mrushyendra/raise_doc_fix
...
[Doc] Specify order of drawing of Nodes in raise() description
2021-01-05 10:24:43 +01:00
Maganty Rushyendra
a67ef5999d
Specify order of drawing of Nodes in raise() description
2021-01-05 15:17:10 +08:00
Rémi Verschelde
215d18814e
doc: Sync classref with current source
2021-01-04 14:33:44 +01:00
HaSa1002
790f788833
Docs: Object: Use new signal syntax and port to C#
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2021-01-04 12:10:12 +01:00
Rémi Verschelde
7a16efc885
Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missing_binds
...
AnimationStateMachinePlayback: Added Missing Method Bindings
2021-01-02 11:01:13 +01:00
Eoin O'Neill
674fb52f52
StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `get_current_length`.
...
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.
Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
2021-01-01 22:39:46 -08:00
Rémi Verschelde
96aff740fe
Merge pull request #44809 from Calinou/physics-render-layers-zero-index
...
Use zero-indexing for physics and render layer names
2021-01-01 23:37:37 +01:00
Rémi Verschelde
1ee69f29e5
Merge pull request #44817 from Calinou/doc-file-logging-desktop-override
...
Document the desktop-only file logging setting override
2021-01-01 23:03:34 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Hugo Locurcio
bd0b7003e0
Document the desktop-only file logging setting override
...
This closes https://github.com/godotengine/godot-docs/issues/4505 .
2020-12-30 18:39:50 +01:00
Hugo Locurcio
f87d42f4ca
Use zero-indexing for physics and render layer names
...
The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.
This helps reference physics and render layers from scripts since
layers start from 0 there.
2020-12-30 16:03:11 +01:00
Yuri Roubinsky
c98c6eadbe
Add convert options between constants and uniforms in visual shaders
2020-12-30 13:07:08 +03:00
Rémi Verschelde
a06c569b12
Merge pull request #44710 from Calinou/doc-richtextlabel-no-entangled-tags
...
Document RichTextLabel not supporting entangled BBCode tags
2020-12-29 17:40:24 +01:00
Rémi Verschelde
3a9777cb3f
Merge pull request #44724 from Chaosus/popup_separator
...
Added optional id parameter to `PopupMenu::add_separator`
2020-12-29 17:39:44 +01:00
Rémi Verschelde
55c295c5d7
Merge pull request #44792 from KoBeWi/export_guide
...
Complete documentation of EditorExportPlugin
2020-12-29 15:03:31 +01:00
kobewi
8b231aff28
Complete documentation of EditorExportPlugin
2020-12-29 13:46:14 +01:00
Rémi Verschelde
848f5ba05c
Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_point
...
Rename offset to point in remove_point()
2020-12-29 13:37:49 +01:00
Rémi Verschelde
2086acfacc
Merge pull request #44614 from madmiraal/rename-normalmap-normal_map
...
Consistently use normal_map
2020-12-29 10:39:56 +01:00
Rémi Verschelde
09212fba1e
Fix missed renamings from empty() to is_empty()
...
Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Rémi Verschelde
652bdd573e
Merge pull request #43691 from bruvzg/ctl_dropcap
...
[Complex Text Layouts] Add drop-cap support to RTL.
2020-12-29 09:14:46 +01:00
Marcel Admiraal
b4a190e0bc
Consistently use normal_map
2020-12-29 08:04:19 +00:00
Rémi Verschelde
6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
...
Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
kobewi
4f72a07eaa
Rename offset to point in remove_point()
2020-12-28 17:57:55 +01:00
Rémi Verschelde
a04b9669e8
Merge pull request #42881 from madmiraal/fix-39767
...
Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2020-12-28 16:16:33 +01:00
Rémi Verschelde
6dcdf1e428
Merge pull request #44756 from Jummit/add-s-viewport-docs
...
Add missing "s" in Viewport documentation
2020-12-28 16:12:15 +01:00
Rémi Verschelde
4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
...
Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
Rémi Verschelde
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
...
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
Rémi Verschelde
18bbd6410f
Merge pull request #44232 from madmiraal/rename-camera2d-drag-offset
...
Rename Camera2D offset_h and offset_v properties
2020-12-28 15:56:56 +01:00
Rémi Verschelde
9addcb7603
Merge pull request #44751 from madmiraal/rename-rect-grow_margin
...
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 15:56:14 +01:00
Rémi Verschelde
8f4c4bb610
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
...
Rename Camera3D near and far getters and setters
2020-12-28 14:57:31 +01:00
Rémi Verschelde
76d4fab3f3
Merge pull request #44524 from madmiraal/rename-editor-viewport
...
Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-28 14:54:50 +01:00
Rémi Verschelde
feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
...
Rename unselect to deselect
2020-12-28 14:53:43 +01:00
Rémi Verschelde
e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
...
Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
Rémi Verschelde
891b1cdf28
Merge pull request #44607 from madmiraal/rename-control-rotation
...
Rename Control rotation to rotation_degrees
2020-12-28 14:42:06 +01:00
Marcel Admiraal
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
Marcel Admiraal
b628912af0
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 12:47:33 +00:00
Jummit
63456bdd8a
fix missing "s" in Viewport docs
2020-12-28 13:36:31 +01:00
Marcel Admiraal
04ab6c39cf
Rename Camera2D offset_h and offset_v properties
2020-12-28 11:01:20 +00:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
kobewi
f814f58942
Fix shape_centered property in TouchScreenButton
2020-12-27 21:53:50 +01:00
kobewi
86aa9b1233
Mention that change_scene is deferred
2020-12-27 21:51:54 +01:00
Hugo Locurcio
35b046ddf7
Add an `OS.get_thread_caller_id()` method
...
This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.
Co-authored-by: Khaos <khaos@khaos-coders.org>
2020-12-27 16:54:18 +01:00
Yuri Roubinsky
ca8c794d04
Added optional id parameter to `PopupMenu::add_separator`
2020-12-27 15:18:47 +03:00
Nathan Franke
3fda53c256
Update Rect intersection documentation, and rename method on Mono
2020-12-26 22:16:57 -06:00
Hugo Locurcio
3b6612e48e
Document RichTextLabel not supporting entangled BBCode tags
...
See #44634 .
2020-12-26 23:36:08 +01:00
Hugo Locurcio
b98540dd9d
Document the expected low performance of VideoPlayer on HTML5
2020-12-25 11:59:37 +01:00
Hugo Locurcio
27f964d538
Fix confusing SliderJoint3D brief description
2020-12-24 01:48:31 +01:00
Hugo Locurcio
435848192e
Improve the `Array.hash()` documentation
...
Co-authored-by: Laguzus <67963093+Laguzus@users.noreply.github.com>
2020-12-23 19:13:10 +01:00
Marcel Admiraal
b832003c6b
Rename Control rotation to rotation_degrees
2020-12-23 07:06:30 +00:00
Marcel Admiraal
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
Marcel Admiraal
d9e9eb8d04
Rename MainLoop methods to match Node methods
2020-12-22 12:34:57 +00:00
Rémi Verschelde
6e43c68e40
Merge pull request #44182 from clayjohn/ASSAO
...
Replace SAO with ASSAO as Godot's new SSAO
2020-12-22 11:27:25 +01:00
clayjohn
44f8922305
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
Rémi Verschelde
6532596d97
Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays
...
Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0
2020-12-21 17:30:01 +01:00
Marcel Admiraal
7b293eddfb
Rename unselect to deselect
2020-12-21 10:26:41 +00:00
Marcel Admiraal
fdf92ca298
Rename XRPositionalTracker methods
...
Renames:
- set_type() -> set_tracker_type()
- set_name() -> set_tracker_name()
- get_tracks_orientation() - `is_tracking_orientation()
- get_tracks_position() -> `is_tracking_position()
- get_hand() -> get_tracker_hand()
- set_hand() -> set_tracker_hand()
2020-12-21 06:32:53 +00:00
Rémi Verschelde
bccbd4be90
Merge pull request #44261 from madmiraal/rename-trackerhand-enums
...
Rename TrackerHand enums
2020-12-21 00:26:44 +01:00
Rémi Verschelde
5f7c88ab4e
Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jittering
...
Document how to solve UV jittering when using large procedural meshes
2020-12-21 00:17:46 +01:00
Rémi Verschelde
fa9332a0e7
Merge pull request #43414 from Xrayez/pi-type-string
...
Expose `PROPERTY_HINT_TYPE_STRING` to scripting
2020-12-20 21:18:11 +01:00
Marcel Admiraal
ecf8ae5bcf
Rename Camera3D near and far getters and setters
...
Renames:
- get_znear() -> get_near()
- set_znear() -> set_near()
- get_zfar() -> get_far()
- set_zfar() -> set_far()
2020-12-20 13:46:57 +00:00
Pedro J. Estébanez
b7367ac426
Add animation reset track feature
...
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
Rémi Verschelde
e9d12f9e4e
Merge pull request #44521 from madmiraal/rename-rect2-clip
...
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 21:32:14 +01:00
Hugo Locurcio
a86ed339a4
Document how to solve UV jittering when using large procedural meshes
2020-12-19 18:16:52 +01:00
Marcel Admiraal
e1128431de
Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-19 14:17:42 +00:00
Hugo Locurcio
7ae487d2bb
Increase the default Camera Zfar to 4000
...
This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.
This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).
This change was also applied to the editor, but it will only
apply to newly created scenes.
This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
Marcel Admiraal
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
Rémi Verschelde
16524d4ae1
Merge pull request #44445 from theogen-ratkin/master
...
Add interpolation parameter to resize_to_po2()
2020-12-19 09:34:41 +01:00
Theogen Ratkin
46ea6750b4
Add interpolation parameter to resize_to_po2()
...
Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.
2020-12-18 14:05:07 -04:00
Yuri Roubinsky
52e44ed3ef
Added GraphEdit properties to control lines thickness and antialiasing
2020-12-18 16:41:45 +03:00
Jordan Schidlowsky
2d56e09276
packed*arrays are pass by ref now. support duplicate and update documentation
2020-12-17 16:09:32 -06:00
Yuri Sizov
f5bcbd8325
FIx visual issues with GraphEdit minimap
2020-12-17 22:59:04 +03:00
Rémi Verschelde
c83d1b2526
Merge pull request #43416 from pycbouh/graph-minimap
...
Add a minimap to the GraphEdit
2020-12-17 17:34:36 +01:00
Yuri Sizov
8d608cdc40
Remove unused argument in Theme method and expose missing methods
2020-12-17 15:51:08 +03:00
Rémi Verschelde
f3dccf5891
Merge pull request #44393 from Calinou/add-stdout-flush-project-setting
...
Add a project setting to enable stdout flushing in release builds
2020-12-17 10:06:50 +01:00
Rémi Verschelde
aa64834f72
Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers
...
ProximityGroup: Fix access modifiers, rename private methods for clarity
2020-12-17 10:06:02 +01:00
Rémi Verschelde
9e49dbda2a
Merge pull request #44360 from bruvzg/ctl_punct_word_break
...
Add word breaks on punctuation characters.
2020-12-17 09:02:01 +01:00
Rémi Verschelde
fb2465b3c8
Merge pull request #44410 from KoBeWi/project--tools--thisPR
...
Make tool menu plugins use Callables for callback
2020-12-16 22:04:39 +01:00
kobewi
889f5e44ef
Make tool menu plugins use Callables for callback
2020-12-16 20:23:51 +01:00
Rémi Verschelde
f17b34c479
Merge pull request #44341 from Faless/docs/4.x_os_unixtime
...
Add important note about OS.get_unixtime.
2020-12-16 14:30:25 +01:00
Rémi Verschelde
b09332bd4e
Merge pull request #44404 from Chaosus/doc_direction_to
...
Added a note describing a code behind Vector2/3.direction_to
2020-12-16 14:18:59 +01:00
Rémi Verschelde
16a249bd22
Merge pull request #44414 from skyace65/TypeHint
...
Document what can be used as a type hint
2020-12-16 14:17:46 +01:00
Rémi Verschelde
3d7b01723b
Merge pull request #44412 from DanielZTing/rename
...
Rename neighbour in Control to neighbor
2020-12-16 14:16:28 +01:00
skyace65
dbcc9d3600
Document what can be used as a type hint
2020-12-15 19:16:43 -05:00
Daniel Ting
aea7fde241
Rename neighbour in Control to neighbor
...
This keeps things consistent with the rest of Godot, which uses the
American English spelling of Color.
2020-12-15 16:42:21 -06:00
Yuri Roubinsky
fa0683ed30
Added a note describing a code behind Vector2/3.direction_to
2020-12-15 22:36:26 +03:00
Rémi Verschelde
0415a2d913
Merge pull request #44391 from madmiraal/fix-42285
...
Remove Generic6DOFJoint precision property
2020-12-15 19:06:25 +01:00
Hugo Locurcio
341b9cf15a
Add a project setting to enable stdout flushing in release builds
...
This can be used in server builds for journalctl compatibility.
2020-12-15 16:40:52 +01:00
Rémi Verschelde
6ccc6b6e28
Merge pull request #44372 from madmiraal/rename-animation-track_remove_key_at
...
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-15 13:42:54 +01:00
Rémi Verschelde
7e3424e3ab
Merge pull request #44377 from Calinou/rename-textureprogressbar
...
Rename the TextureProgress node to TextureProgressBar
2020-12-15 13:34:32 +01:00
Marcel Admiraal
9bc62bf449
Remove Generic6DOFJoint precision property
2020-12-15 10:14:48 +00:00
Hugo Locurcio
57dcc83152
Rename the TextureProgress node to TextureProgressBar
...
Advantages:
- When searching for "progressbar", you'll see both nodes in the
search results.
- More consistent with Button/TextureButton.
2020-12-14 21:35:13 +01:00
Marcel Admiraal
8509c8c8fc
Rename AcceptDialog get_ok() to get_ok_button()
...
Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
Marcel Admiraal
f5a3cbda19
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-14 18:00:11 +00:00
bruvzg
06ae77a320
Add word breaks on punctuation characters.
2020-12-14 11:36:13 +02:00
bruvzg
62927383ed
[Complex Text Layouts] Add drop-caps support to TextParagraph and RTL.
2020-12-13 22:20:02 +02:00
bruvzg
c1d261fdb0
[Complex Text Layouts] Add variable fonts support.
2020-12-13 18:43:39 +02:00
Fabio Alessandrelli
49741d9464
Add important note about OS.get_unixtime.
...
Should NEVER be used for precise time computations since its return
values are not guaranteed to be monotonic.
2020-12-13 13:56:45 +01:00
Rémi Verschelde
bbf7bb3838
Merge pull request #42595 from bruvzg/ctl_rich_text
...
[Complex Text Layouts] Refactor RichTextLabel.
2020-12-13 13:42:00 +01:00
Hugo Locurcio
91c19308dd
Document that BaseMaterial3D doesn't support height mapping + triplanar
...
See #44322 .
2020-12-12 17:13:01 +01:00
Rémi Verschelde
0762484473
Merge pull request #44317 from mbrlabs/geometry2d-docs
...
Fixed Geometry2D::get_closest_points_between_segments docs
2020-12-12 13:03:09 +01:00
Marcus Brummer
56e5ca38d7
Fixed Geometry2D::get_closest_points_between_segments docs
2020-12-12 12:45:06 +01:00
Rémi Verschelde
79ba70f7ee
ProximityGroup: Fix access modifiers, rename private methods for clarity
...
See #36285 which mistakenly added documentation for the whole C++ API, while
some of it is meant to be and stay private as it's not exposed to scripts.
The access modifiers and method prefix were not used properly.
Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a
method name which is being broadcast.
This is a very old class from pre-open source days, chances are that it was
just forgotten and not meant to be kept as is and undocumented.
2020-12-11 14:32:05 +01:00
bruvzg
6b6f101983
[Complex Text Layouts] Refactor RichTextLabel.
2020-12-11 09:48:49 +02:00
Rémi Verschelde
9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
...
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.
The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
Marcel Admiraal
284642be01
Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE
2020-12-10 12:24:49 +00:00
Rémi Verschelde
d8fdb8796a
Merge pull request #44260 from madmiraal/rename-area3d-audio_bus_name
...
Rename Area3D audio_bus_name getter and setter
2020-12-10 12:15:46 +01:00
Rémi Verschelde
37d0d757d6
Merge pull request #40708 from bruvzg/improve_os_locale
...
Improve `OS::get_locale()` and documentation.
2020-12-10 11:49:00 +01:00
Marcel Admiraal
e40ab06599
Rename TrackerHand enums
...
Renames:
TRACKER_LEFT_HAND -> TRACKER_HAND_LEFT
TRACKER_RIGHT_HAND -> TRACKER_HAND_RIGHT
2020-12-10 10:30:45 +00:00
Rémi Verschelde
67259d07db
Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color
...
Add "font_color_separator" theme property to 'PopupMenu'
2020-12-10 11:13:07 +01:00
Rémi Verschelde
bc9b54d6ab
Merge pull request #43920 from Calinou/doc-videoplayer-no-remapping
...
Document the lack of localization remapping support in VideoPlayer
2020-12-10 10:57:09 +01:00
Rémi Verschelde
47fc78b599
Merge pull request #44016 from KoBeWi/emit_me_senpai
...
Mention that 'changed' signal needs manual emit
2020-12-10 10:48:46 +01:00
Marcel Admiraal
daa084d004
Rename Area3D audio_bus_name getter and setter
2020-12-10 08:31:14 +00:00
Rémi Verschelde
70c435272a
Merge pull request #44124 from volzhs/tabs-in-front
...
Add option to draw all tabs in front
2020-12-10 07:55:41 +01:00
volzhs
814f9015f8
Add option to draw all tabs in front
2020-12-10 07:47:10 +09:00
Rémi Verschelde
2034a1cca0
Merge pull request #44089 from Xrayez/rng-state
...
Add ability to restore `RandomNumberGenerator` state
2020-12-08 21:40:38 +01:00
Marcel Admiraal
43302837eb
Rename CanvasItem's hide signal to hidden
2020-12-08 12:14:15 +00:00
Marcel Admiraal
4da4feed18
Use Vector3 instead of 3 floats for CSGBox3D dimensions
2020-12-08 11:58:30 +00:00
Marcel Admiraal
43c9106806
Use box size instead of extents for Shape dimensions
2020-12-08 11:58:21 +00:00
Marcel Admiraal
d5d99aaed6
Use rectangle size instead of extents for Shape dimensions
2020-12-08 11:57:46 +00:00
Rémi Verschelde
0f6745b6aa
Merge pull request #44188 from madmiraal/tabs-signal-names
...
Rename Tabs close and hover signals to tab_closed and tab_hovered
2020-12-08 12:30:49 +01:00
Marcel Admiraal
a65e609e21
Rename Tabs close and hover signals to tab_closed and tab_hovered
2020-12-08 09:51:06 +00:00
Marcel Admiraal
58c38d957b
Rename XRController signal button_release to button_released
2020-12-08 08:37:48 +00:00
Andrii Doroshenko (Xrayez)
b5107715f1
Add ability to restore `RandomNumberGenerator` state
...
- added `state` as a property to restore internal state of RNG;
- `get_seed()` returns last seed used to initialize the state rather than the current state.
Co-authored-by: MidZik <matt.idzik1@gmail.com>
2020-12-07 13:50:46 +02:00
Aaron Franke
5465e604bb
Improve argument names for core types
2020-12-07 05:01:33 -05:00
Marcel Admiraal
a24c38d1a8
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-06 18:16:06 +00:00
Rémi Verschelde
c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
...
Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
Marcel Admiraal
df6b061dbb
Rename CubeMesh BoxMesh
2020-12-05 11:48:26 +00:00
Aaron Franke
5dddf4377a
Rename RD texture "type" to "texture_type"
...
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
Aaron Franke
19bdd01438
Rename RD uniform "type" to "uniform_type"
...
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
Aaron Franke
40b81339d0
Rebind Mesh/ArrayMesh enums
2020-12-04 19:34:50 -05:00
Aaron Franke
47f8ac7864
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
...
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags
2020-12-04 19:34:29 -05:00
Aaron Franke
1b499d244a
Rename LightOccluder2D light_mask to occluder_light_mask
2020-12-04 19:34:29 -05:00
Aaron Franke
ce9d87ddfd
Rename PathFollow2D rotate bool
2020-12-04 18:59:02 -05:00
Aaron Franke
888deca827
Rename XR get_type and get_name
...
Now called get_tracker_type and get_tracker_name
2020-12-04 18:59:02 -05:00
Rémi Verschelde
1a001ad964
doc: Sync classref with current source
...
And fixups:
- Add missing bindings in RenderingServer
- Remove duplicate ArrayMesh enum bindings (they're in Mesh already)
- Remove redundant _unhandled_key_input binding in Control (it's in Node
already)
2020-12-04 22:28:08 +01:00
George Marques
02f60812ed
Rename TYPE_REAL to TYPE_FLOAT
...
To be consistent with the naming everywhere else.
2020-12-04 09:47:26 -03:00
Tomasz Chabora
b552c26c68
Mention that 'changed' signal needs manual emit
2020-12-03 20:11:52 +01:00
Michael Alexsander
383e8919e0
Add "font_color_separator" theme property to 'PopupMenu'
2020-12-03 11:36:03 -03:00
Rémi Verschelde
9a0610c1ff
Merge pull request #43959 from dalexeev/gds-doc
...
Several edits to the GDScript docs
2020-12-03 13:32:32 +01:00
Fabio Alessandrelli
502ff74fee
Merge pull request #43536 from jonbonazza/hmac
...
feat: HMAC support in Crypto APIs
2020-12-03 11:08:16 +01:00
Hugo Locurcio
5a9600cd24
Fix incorrect `Curve3D.interpolate_baked()` description
...
The offset is in 3D units, not pixels.
This closes https://github.com/godotengine/godot-docs/issues/4339 .
2020-12-01 16:23:34 +01:00
Danil Alexeev
bf96056ad0
Several edits to the GDScript docs
2020-12-01 16:05:10 +03:00
Yuri Sizov
999ce610a2
Add a minimap to the GraphEdit
2020-11-30 16:48:52 +03:00
Eric M
12ded391f5
Exposed shortcut_context property to scripting and added documentation.
...
I didn't expose this as a property or add documentation in the original PR #42109 .
2020-11-30 00:11:40 +10:00
Rémi Verschelde
ef2d1f6d19
Merge pull request #42761 from fire/color-grading-3d
...
Environment brightness, contrast, saturation restore with 3d LUT.
2020-11-28 23:07:52 +01:00
clayjohn
076908bed9
Environment brightness, contrast, saturation restore with color correction.
...
Allow gradients and 2d images.
Use shader versions for LUT in tonemap
Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com>
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-11-28 07:37:49 -08:00
Rémi Verschelde
53b23c6bdc
Merge pull request #43922 from Calinou/doc-projectsettings-globalize-path
...
Improve the `ProjectSettings.globalize_path()` documentation
2020-11-28 10:29:23 +01:00
Rémi Verschelde
95572211bb
Merge pull request #43925 from madmiraal/fix-16039a
...
Remove RigidBody weight property
2020-11-28 09:37:42 +01:00
Yuri Roubinsky
4a3588a51a
Merge pull request #43828 from Chaosus/restore_line_antialiasing
...
Restored antialiased lines by emulation using triangle strips
2020-11-28 11:32:16 +03:00
Rémi Verschelde
94341ac547
Merge pull request #42987 from clayjohn/VULKAN-sky-only
...
Add sky_only setting to DirectionalLight3Ds
2020-11-28 09:07:09 +01:00
Rémi Verschelde
a6751e6c58
Merge pull request #41100 from bruvzg/ctl_text_server_interface
...
[Complex Text Layouts] Implement TextServer interface.
2020-11-28 09:03:15 +01:00
Yuri Roubinsky
3ec972fc95
Restored antialiased lines by emulation using triangle strips
2020-11-27 20:45:59 +03:00
Marcel Admiraal
981fbcd3e0
Remove RigidBody weight property
2020-11-27 17:39:20 +00:00
Fabio Alessandrelli
828d1ea59e
Merge pull request #40136 from Jummit/multiplayer-root-node-getters
...
Add root_node as property of MultiplayerAPI
2020-11-27 18:36:07 +01:00
Hugo Locurcio
f415db5b75
Improve the `ProjectSettings.globalize_path()` documentation
...
This closes https://github.com/godotengine/godot-docs/issues/4409 .
2020-11-27 17:12:13 +01:00
Marcel Admiraal
356a2b7235
Fix cast_motion sometimes failing
...
- Fixes Godot physics failing when the cast Shape is inside of, or
already colliding with another Shape.
- Fixes Bullet physics failing when there is no motion.
- Ensures Godot and Bullet physics behave the same.
- Updates the documentation to exclude the caveats for the failures and
differences.
2020-11-27 15:33:00 +00:00
Hugo Locurcio
1636fb8856
Document the lack of localization remapping support in VideoPlayer
...
See #43917 .
2020-11-27 15:56:24 +01:00
Rémi Verschelde
2d0fda3ca2
doc: Mention iOS support for Input gravity/gyroscope sensors
...
It has been implemented for iOS a long time ago already with #7127 .
2020-11-27 12:01:08 +01:00
Jon Bonazza
d5925fd522
feat: HMAC support in Crypto APIs
2020-11-26 18:39:56 -08:00
bruvzg
7e2c0ffd1a
[Complex Text Layouts] Add TextServer documentation. Update Font, CanvasItem, Theme and modified controls documentation.
2020-11-26 14:25:52 +02:00
bruvzg
3be31c4960
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
2020-11-26 14:25:50 +02:00
bruvzg
99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
...
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Rémi Verschelde
a8c2cc9028
Merge pull request #43807 from Xrayez/aspect-ratio-container
...
Add `AspectRatioContainer` class
2020-11-26 12:20:15 +01:00
HaSa1002
5a01c2a3b0
Docs: Port Code Examples to C# (F, G, H, I, J, K, L)
...
Includes:
* File
* Geometry2D
* HashingContext
* HTTPClient
* HTTPRequest
* Image
* Input
* int
* ItemList
* JSONParseResult
* KinematicBody2D
* LineEdit
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-25 22:15:13 +01:00
Rémi Verschelde
613b76cfd5
Merge pull request #43861 from JFonS/fix_gizmo_defval
...
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
2020-11-25 19:28:05 +01:00
jfons
e6949dae72
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
...
It was commented for some reason I can't remember.
2020-11-25 18:55:07 +01:00
Andrii Doroshenko (Xrayez)
ba68383706
Add `AspectRatioContainer` class
...
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2020-11-25 15:06:40 +02:00
Rémi Verschelde
6dfcc4aa80
Merge pull request #43793 from Calinou/doc-mono-resources
...
Document C# garbage collection caveats in Reference and Resource
2020-11-25 11:12:09 +01:00
Rémi Verschelde
59fdfc77e8
doc: Sync classref with current source
2020-11-23 23:44:44 +01:00
Hugo Locurcio
95618e2937
Improve the AudioStreamPlayer3D class documentation
2020-11-23 16:56:05 +01:00
Hugo Locurcio
0565c76e8b
Document C# garbage collection caveats in Reference and Resource
2020-11-23 14:01:50 +01:00
Rémi Verschelde
ba989a1d39
Merge pull request #43627 from aaronfranke/pixelvi
...
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-23 10:04:49 +01:00
Hugo Locurcio
b297d595a5
Document that vertex displacement isn't visible in overdraw debug mode
...
See #24232 .
2020-11-22 16:28:00 +01:00
Aaron Franke
2c53e8b0e9
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
...
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-11-21 02:42:29 -05:00
Rémi Verschelde
a655de89e3
doc: Warn about using Node internal processing
...
See #43689 .
Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
2020-11-20 09:52:37 +01:00
Rémi Verschelde
6a683f8016
Merge pull request #43591 from madmiraal/fix-43520
...
Update joy button and stick names, enums and documentation
2020-11-19 20:43:44 +01:00
Marcel Admiraal
20f2b71e21
Update joy button and stick names, enums and documentation
2020-11-19 15:28:31 +00:00
Rémi Verschelde
b4f81e7b88
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
...
Made serialization of Command toggleable when saving InputEvents.
2020-11-19 13:38:55 +01:00
Eric M
c92f83d3ca
Made serialization of Command toggleable when saving InputEvents.
...
Made serialization of Command optional. If command is serialized, Control (On Win/Linux) or Meta (on Mac) are not.
Example use case: You are on Windows and you set a shortcut to be Control + E. This would serialize as Command=true and Control=true. If you then run this project on Mac, you would need to press Command AND Control to activate the shortcut - which is not what is intended. Now, you can set store_command to true, and it will only serialize to Command = true (no Control serialized). On Windows, this means Control. On Mac, it means only command.
2020-11-19 21:05:45 +10:00
Phischermen
371d12a2f0
Clarify that SceneTree::quit() does not immediately end the application.
2020-11-18 16:45:20 -08:00
Andrii Doroshenko (Xrayez)
0ee88d6705
Describe `ImageTexture`, `Image` creation and usage
2020-11-17 16:00:41 +02:00
Rémi Verschelde
c6dcf3310d
doc: Sync classref with Variant utility methods
...
Copied relevant documentation from the original `@GDScript` built-ins,
which will likely be removed in a future commit.
Various fixups to `variant_utility.cpp` while working on this.
2020-11-17 11:26:24 +01:00
Rémi Verschelde
9310369318
Merge pull request #43565 from rcorre/curve_handle_doc
...
Clarify Curve3D.get_point_{in,out} position in doc.
2020-11-17 08:21:04 +01:00
Ryan Roden-Corrent
c6093ae612
Clarify Curve3D.get_point_{in,out} position in doc.
...
I verified this experimentally. I added a point at roughly (1,0,0), and
dragged a handle back to the origin. The result was:
```
get_point_position: (0.991079, 0, -0.000069)
get_point_in: (0.993409, 0, 0)
get_point_out: (-0.993409, 0, 0)
```
2020-11-16 17:22:44 -05:00
Rémi Verschelde
bffa95fc07
Merge pull request #43537 from KoBeWi/ 🌳 🗎 🔧
...
Correct the doc about Tree.get_edited
2020-11-16 22:32:38 +01:00
Rémi Verschelde
7a2d721536
Merge pull request #43509 from Calinou/doc-projectsettings-packetpeerstream-size
...
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
2020-11-16 14:52:24 +01:00
Hugo Locurcio
c475b1fd0b
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
...
This closes https://github.com/godotengine/godot-docs/issues/4364 .
2020-11-16 14:13:59 +01:00
Rémi Verschelde
fc70f986b9
Merge pull request #42008 from Calinou/theme-rename-node-type
...
Rename the `type` parameter to `node_type` in Theme and Control
2020-11-16 13:20:24 +01:00
Rémi Verschelde
8e1765d9c7
Merge pull request #43533 from Calinou/doc-improve-dictionary
...
Improve the Dictionary class documentation
2020-11-16 12:52:01 +01:00
Rémi Verschelde
d7176e9040
Merge pull request #42167 from madmiraal/fix-42108
...
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:32:48 +01:00
Rémi Verschelde
19f27ab486
Merge pull request #42976 from aaronfranke/input-get-axis
...
Allow getting Input "axis" and "vector" values by specifying multiple actions
2020-11-16 09:30:34 +01:00
Rémi Verschelde
91dd6da2ff
Merge pull request #43246 from HaSa1002/docs-lang-5
...
Docs: Port code examples to C# (M, N, O, P, Q, R)
2020-11-16 09:16:18 +01:00
Hugo Locurcio
5325de4e6b
Improve the Dictionary class documentation
...
- Mention Lua-style syntax.
- Make the code samples self-contained.
- Mention caveat with `const` (also in Array).
- Clarify the description of `size()`.
This closes https://github.com/godotengine/godot-docs/issues/4272 .
2020-11-14 22:05:53 +01:00
Tomasz Chabora
b8145c182b
Correct the doc about Tree.get_edited
2020-11-14 16:35:53 +01:00
Aaron Franke
4b272b18ea
Improve comments in Color documentation
2020-11-13 23:31:19 -05:00
Feniks
59ed3c1aaf
Changed mouse cursor to the caret (text cursor) location.
2020-11-13 14:57:18 +00:00
Rémi Verschelde
a7d610db16
Merge pull request #43408 from rcorre/path-gizmos-4.0
...
Make Path3D handles visible and consistent with 2D.
2020-11-12 13:12:49 +01:00
Ryan Roden-Corrent
8458ba0aef
Proposal 1246: Make Path3D handles more visible.
...
Resolves godotengine/godot-proposals#1246 .
It is difficult to tell the difference between the handles for adjusting
curves and the points themselves when looking at a Path gizmo.
This re-uses the icons used for Path2D.
Unlike Path2D, this does not use a different icon for smooth vs sharp
points, as using a potentially different material for each point would
prevent batching the points in add_handles (and adding them out-of-order
messes up other logic based on handle indices).
This includes a public API change to allow specifying a texture for a
handle material. This allows spatial gizmo plugins to customize the way
a handle is rendered, if desired, but does not break existing behavior
(as providing no texture uses the default).
The path handle icons were resized as well. 16x16 is the standard icon
size. These icons were 10x10 rather than 16x16, and appeared rather
small in the editor.
To resize, I:
- Opened the original in Inkscape
- Resized the document to 16x16
- Opened the transform dialog
- Scaled by 160% proportionally
- Used Align/Distribute to center on the page
- Saved the document
- Cleaned with `svgcleaner --multipass`
2020-11-12 06:37:56 -05:00
Rémi Verschelde
dca6bac620
Merge pull request #43244 from HaSa1002/docs-mdt
...
Docs: MeshDataTool: showcase tool in code example
2020-11-12 11:35:25 +01:00
HaSa1002
4f9b993423
Docs: MeshDataTool: showcase tool in code example
2020-11-12 10:56:39 +01:00
Wilson E. Alvarez
a6f3ef3ac7
Document InstancePlaceholder.create_instance not being thread-safe.
2020-11-11 21:34:51 -05:00
Rémi Verschelde
acb7d99fce
Merge pull request #43449 from nekomatata/line_edit_window_pos
...
Expose LineEdit scroll offset to scripts
2020-11-11 13:18:55 +01:00
Aaron Franke
4abf189e36
Allow getting Input axis/vector values by specifying multiple actions
...
For get_vector, use raw values and handle deadzones appropriately
2020-11-11 06:02:44 -05:00
PouleyKetchoupp
4775db1600
Expose LineEdit scroll offset to scripts
2020-11-11 10:07:31 +01:00
Rémi Verschelde
9397a5a272
Merge pull request #43437 from akien-mga/doc-operators
...
doc: Add template to document Variant operators, fixups to #43419
2020-11-10 15:58:36 +01:00
Rémi Verschelde
64e893deac
doc: Sync classref to add operators after #43419
2020-11-10 15:00:50 +01:00
Rémi Verschelde
34cad0d020
doc: Fixups to #43419 which added operators in the docs
...
- Escape the method names as e.g. `operator <` is invalid XML.
- Add a hack to merge all String % operator definitions for each Variant type
as a single one with `Variant` argument type.
- Add support for the new qualifiers in makerst.py.
- Drop unused `doc_merge.py`, seems to date back to when we had all the
documentation in a single `classes.xml`.
2020-11-10 15:00:07 +01:00
Rémi Verschelde
03ae26bb74
Merge pull request #43398 from KoBeWi/add_an_array_to_another_array_but_with_a_method
...
Add append_array() method to Array class
2020-11-10 13:53:58 +01:00
Tomasz Chabora
cbfbb4538b
Register methods for drawing 3D editor overlays
2020-11-10 11:35:34 +01:00
HaSa1002
9dad1c4943
[Docs] Add C# example for EditorPlugin::forward_canvas_draw_over_viewport
...
Follow up to #43356
2020-11-10 10:24:17 +01:00
Rémi Verschelde
e0285dcc00
Merge pull request #43356 from KoBeWi/editor_art
...
Add docs for editor viewport drawing methods
2020-11-10 09:34:32 +01:00
Rémi Verschelde
0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
...
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
Andrii Doroshenko (Xrayez)
1e6b684d44
Expose `PROPERTY_HINT_TYPE_STRING` to scripting
2020-11-09 18:12:04 +02:00
HaSa1002
a3df26e554
Docs: Port Code Examples to C# (M, N, O, P, R)
...
Includes:
* MarginContainer
* NavigationPolygon
* Node
* NodePath
* OS
* PackedByteArray
* PackedScene
* PacketPeerUDP
* PCKPacker
* Performance
* PhysicsShapeQueryParameters2D
* PhysicsShapeQueryParameters3D
* PrimitiveMesh
* ProjectSettings
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-09 10:05:53 +01:00
Rémi Verschelde
593e35346a
Merge pull request #42841 from HaSa1002/docs-lang-3
...
Port code examples to C# (D and E)
2020-11-09 08:29:44 +01:00
Tomasz Chabora
9f23a94b8a
Add append_array() method to Array class
2020-11-08 21:09:45 +01:00
Rémi Verschelde
709964849f
Merge pull request #42896 from Calinou/httprequest-increase-chunk-size
...
Increase the default HTTPClient download chunk size to 64 KiB
2020-11-07 16:38:28 +01:00
Rémi Verschelde
329d2c1ced
Merge pull request #42947 from Calinou/image-load-bmp-from-buffer
...
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
2020-11-07 16:38:09 +01:00
Hugo Locurcio
13357095ee
Increase the default HTTPClient download chunk size to 64 KiB
...
This improves download speeds at the cost of increased memory usage.
This change also effects HTTPRequest automatically.
See #32807 and #33862 .
2020-11-07 16:11:04 +01:00
Tomasz Chabora
5d8b60ac3d
Add docs for editor viewport drawing methods
2020-11-06 16:42:40 +01:00
Rémi Verschelde
a9bc440311
Merge pull request #41746 from Calinou/doc-projectsettings-fullscreen-borderless
...
Improve the documentation related to fullscreen and borderless settings
2020-11-06 14:34:22 +01:00
Rémi Verschelde
aba611b6fc
Merge pull request #42870 from Calinou/doc-httprequest-tls-version
...
Document the supported TLS versions in HTTPRequest
2020-11-06 14:32:45 +01:00
Rémi Verschelde
52c1b5fc41
Merge pull request #43283 from Calinou/color-remove-contrasted
...
Remove `Color.contrasted()` as its behavior is barely useful
2020-11-06 10:17:12 +01:00
Rémi Verschelde
35e6070a35
doc: Override default value for RandomNumberGenerator.seed
...
It's non-deterministic so it's better to show a fixed value like 0 instead of
having it potentially change whenever `randomize()` is called.
Fixes #43317 .
2020-11-05 00:41:24 +01:00
Rémi Verschelde
424cd00f8b
doc: Sync classref with current source + fixup some bindings
...
Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
Ryan Roden-Corrent
3826f3348f
Fix typo in Tabs doc.
...
I don't know enough about grammar to say why the "ing" suffix is
correct, but I'm reasonably sure it is :)
2020-11-03 18:26:48 -05:00
Hugo Locurcio
7adb6b91b3
Remove `Color.contrasted()` as its behavior is barely useful
...
Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
2020-11-03 04:46:08 -05:00
Rémi Verschelde
c5d8dafec4
Tooltips: Improve code clarity and docs
...
The return type for `_make_custom_tooltip` is clarified as Control, and users
should make sure to return a visible node for proper size calculations.
Moreover in the current master branch, a PopupPanel will be added as parent
to the provided tooltip to make it a sub-window.
Clarifies documentation for `Control._make_custom_tooltip`, and shows how to
use the (until now undocumented) "TooltipPanel" and "TooltipLabel" theme types
to style tooltips.
Fixes #39677 .
2020-11-03 09:19:03 +01:00
Rémi Verschelde
873d461785
Merge pull request #40364 from marstaik/alpha2coverage_up
...
Alpha Hash and Alpha2Coverage Implementation
2020-11-03 07:50:49 +01:00
Marios Staikopoulos
e5d7c7d5fc
Alpha Hash and Alpha2Coverage Implementation
2020-11-02 20:11:20 -08:00
Rémi Verschelde
e8794b24bd
Merge pull request #43260 from HaSa1002/mainloop-remove-deprecated-methods
...
MainLoop: Remove deprecated methods
2020-11-02 14:26:49 +01:00
Hugo Locurcio
82bfb6273b
Correct documentation about NinePatchRect stretch modes
...
This closes https://github.com/godotengine/godot-docs/issues/4333 .
2020-11-01 18:41:10 +01:00
HaSa1002
f8ac4c4d75
MainLoop: Remove deprecated methods
2020-11-01 12:38:30 +01:00
HaSa1002
8fb113bb4c
Port code examples to C# (D)
...
Includes:
* Decal
* Dictionary
* Directory
* DisplayServer
* DTLSServer
* DynamicFont
* EditorImportPlugin
* EditorPlugin
* EditorScenePostImport
* EditorScript
* EditorSettings
* EditorTranslationParserPlugin
* Engine
* Expression
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-01 09:05:17 +01:00
Hugo Locurcio
d7025c4167
Fix a variable being redeclared in the HTTPRequest code sample
2020-10-31 19:20:18 +01:00
Rémi Verschelde
f6f38ac086
Merge pull request #42811 from Calinou/doc-packetpeerudp-wait-interrupt
...
Document how to interrupt `PacketPeerUDP.wait()`
2020-10-29 22:38:36 +01:00
SirQuartz
120ef02ca3
Clarify what the "item_rect_changed" signal does
2020-10-28 15:59:14 +01:00
Hugo Locurcio
a1f81a52df
Improve the documentation related to fullscreen and borderless settings
2020-10-28 14:30:33 +01:00
Hugo Locurcio
b3a6937c0c
Document hiding a Control when its reference point is behind the camera
...
See https://github.com/godotengine/godot/issues/1725 .
2020-10-27 17:37:03 +01:00
Hugo Locurcio
c3b246e6af
Rename the `type` parameter to `node_type` in Theme and Control
...
This makes it clearer that it expects a node type as a string
(such as "Label") instead of a type like "TYPE_ARRAY".
This is backwards-compatible since only the name of the parameter
is changed, not its order.
2020-10-27 14:58:52 +01:00
Dustin Petersohn
669f21d367
Improved documentation for TileMap.cell_y_sort
2020-10-27 00:30:14 +01:00
Andrii Doroshenko (Xrayez)
8ce2f401dd
Fixup `ColorRamp` to `Gradient` renames
2020-10-25 18:32:44 +02:00
Aaron Franke
961ee3a1d7
Rename button group property to button_group
2020-10-24 01:30:18 -04:00
Rémi Verschelde
f0f8864c9c
Merge pull request #42907 from Xrayez/add-ref-rect-border-width
...
Add `border_width` to `ReferenceRect`
2020-10-22 15:58:12 +02:00
clayjohn
6299575250
Add sky_only setting to DirectionalLight3Ds
2020-10-21 23:28:08 -07:00
Hugo Locurcio
0209e3790e
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
...
This partially addresses
https://github.com/godotengine/godot-proposals/issues/676 .
2020-10-20 23:52:45 +02:00
Andrii Doroshenko (Xrayez)
803b046b38
Cross-reference `ColorRect` and `ReferenceRect` in the class reference
...
They use the same underlying `CanvasItem.draw_rect()` API.
2020-10-20 13:59:41 +03:00
Andrii Doroshenko (Xrayez)
aef00021a9
Add `border_width` to `ReferenceRect`
...
Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
2020-10-20 13:58:50 +03:00
Yuri Roubinsky
4f4287243c
Removed underscore from GraphEdit begin/end_node_move signals
2020-10-20 09:22:40 +03:00
Hugo Locurcio
2f1d40367a
Document how to display the vertex color in `SurfaceTool.add_color()`
...
This closes https://github.com/godotengine/godot-docs/issues/4083 .
2020-10-19 15:23:16 +02:00
Rémi Verschelde
6b20859984
Merge pull request #42558 from Chaosus/vs_curve
...
Added visual shader node to easy gather data from a CurveTexture
2020-10-19 14:58:45 +02:00
Marcel Admiraal
7f26ce4486
Set Bullet collision shape index to zero when using a single shape
...
or ConcavePolygonShape3D.
2020-10-19 11:51:11 +01:00
Rémi Verschelde
bc8300d201
Merge pull request #42579 from theoway/stylebox_and_control_documentation
...
Documentation change: Explaining the behavior of focus stylebox overlapping the pressed stylebox
2020-10-19 09:36:24 +02:00
Juan Linietsky
53d5a252bb
Revert "Replace SAO implementation with MSSAO"
2020-10-18 19:27:51 -03:00
Juan Linietsky
d98261ab8f
Merge pull request #42077 from clayjohn/MSSAO
...
Replace SAO implementation with MSSAO
2020-10-18 18:34:43 -03:00
Juan Linietsky
e799a2ba45
Merge pull request #42201 from clayjohn/Vulkan-new-glow
...
Optimize Glow with local memory
2020-10-18 18:32:36 -03:00
clayjohn
366ee46774
Replace SAO implementation with MSSAO
2020-10-18 13:15:51 -07:00
clayjohn
63a34b93aa
Optimize Glow with local memory
2020-10-18 11:37:12 -07:00
Rémi Verschelde
d9e5c355e5
Merge pull request #41418 from clayjohn/Vulkan-aerial
...
Add aerial perspective to fixed fog
2020-10-18 17:32:19 +02:00
Yuri Roubinsky
f402e1e675
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
2020-10-18 09:57:15 +03:00
clayjohn
8c21c26fb5
Add aerial perspective to fixed fog
2020-10-17 10:53:07 -07:00
Hugo Locurcio
0ebbc7602c
Document the supported TLS versions in HTTPRequest
...
See #42857 .
2020-10-17 14:49:56 +02:00
Tomasz Chabora
02ce2f4bb9
Document that setting node name will remove @s
2020-10-17 12:13:54 +02:00
Rémi Verschelde
ea21b8ff83
Merge pull request #42823 from madmiraal/update-intersect_point-doc
...
Update intersect_point documentation to mention solid shapes.
2020-10-15 18:40:36 +02:00
Rémi Verschelde
14e3d68dd9
Merge pull request #42778 from madmiraal/remove-get_layers
...
Remove old RigidBody get_layers() methods.
2020-10-15 18:40:21 +02:00
Marcel Admiraal
e496db79d8
Update intersect_point documentation to mention solid shapes.
2020-10-15 16:44:57 +01:00
Hugo Locurcio
6975bd106a
Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors
...
This closes https://github.com/godotengine/godot-docs/issues/4273 .
2020-10-15 10:19:20 +02:00
Hugo Locurcio
25777488fd
Document how to interrupt `PacketPeerUDP.wait()`
...
This closes #36335 .
2020-10-15 10:10:32 +02:00
Hugo Locurcio
802c1e4df1
Link the Random number generation tutorial in the class reference
2020-10-14 18:03:29 +02:00
Marcel Admiraal
a17fdaef09
Remove old RigidBody layers property and methods.
2020-10-13 16:59:49 +01:00
Rémi Verschelde
7baefe812a
Merge pull request #42604 from KoBeWi/da100mp
...
Correct the doc about linear damping
2020-10-13 11:53:01 +02:00
Tomasz Chabora
ebca7d4e4e
Correct the doc about linear damping
2020-10-13 11:41:18 +02:00
Rémi Verschelde
5782b3355a
Merge pull request #41576 from FIF15/remove-redundant-property-enabled-focus-mode
...
Remove redundant property "enabled_focus_mode"
2020-10-13 10:50:00 +02:00
FIF15
0e7e25d488
Remove redundant property "enabled_focus_mode"
...
Fixes #41529 .
2020-10-13 10:04:37 +02:00
Charles Merriam
5160a9f650
Fix typo in the ProjectSettings class documentation
2020-10-13 09:55:31 +02:00
Rémi Verschelde
0df7793693
Merge pull request #42696 from arthurpaulino/update-kinematicbody2d-is-on-descriptions
...
Updating KinematicBody2D "is_on" functions' descriptions
2020-10-13 08:53:01 +02:00
Arthur Paulino
0c9a1a1cd4
updating descriptions
2020-10-12 20:24:19 -03:00
Rémi Verschelde
d22791c271
doc: Sync classref with current source
2020-10-12 10:58:02 +02:00
Paulb23
b707920355
Update SyntaxHighlighter documentation
2020-10-11 17:14:37 +01:00
Rémi Verschelde
7c4d1e9c65
Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bit
...
Removed unused method Geometry3D.get_uv84_normal_bit
2020-10-09 19:31:24 +02:00
Rémi Verschelde
a33fe75050
doc: Sync classref with current source
2020-10-09 15:04:15 +02:00
Yuri Roubinsky
66c2aaf749
Removed unused method Geometry.get_uv84_normal_bit
2020-10-09 10:22:26 +03:00
Sniff
7970e4a433
Docs change: More detailed description of StreamPeerTCP.is_connected_to_host()
2020-10-07 16:35:33 +02:00
Umang Kalra
10a7eddc5e
Explaining the behavior of focus & pressed stylebox overlap
2020-10-06 17:44:33 +05:30
Rémi Verschelde
3556bc48a1
Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref
...
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-04 20:48:07 +02:00
Rémi Verschelde
b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
...
Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Marcel Admiraal
e7edbcedc9
Remove reference to 3D shapes in RigidBody2D.xml contacts description.
2020-10-03 10:38:52 +01:00
Duroxxigar
4834e14493
Updated getters and setters names for toplevel
2020-10-02 19:09:01 -04:00
Rémi Verschelde
7879b0a6e5
Merge pull request #42511 from InfiniteAnts/update-ninepatchrect-class-reference
...
Updated NinePatchRect's patch margin descriptions
2020-10-02 17:32:45 +02:00
Anant Ahuja
00d9432f44
Updated NinePatchRect's patch margin descriptions
2020-10-02 09:41:00 -05:00
Rémi Verschelde
19f72beebb
Merge pull request #42451 from Duroxxigar/rename-toplevel
...
Renamed toplevel to be top_level
2020-10-02 10:57:23 +02:00
Aaron Franke
439be614f4
Link to demos from within the class reference
2020-10-01 23:57:21 -04:00
bruvzg
b0152dcac5
Fix `screen_get_dpi` on macOS for non fractional display scales and restore documentation.
2020-10-01 22:52:20 +03:00
Rémi Verschelde
f3e557780f
Merge pull request #37194 from lolligerjoj/expose_val_interp
...
Expose Animation::value_track_interpolate to GDscript
2020-10-01 15:27:32 +02:00
Rémi Verschelde
c646768ba2
Merge pull request #40473 from rcorre/gizmo-doc
...
Fix return type on EditorNode3DGizmoPlugin::get_priority.
2020-10-01 14:28:38 +02:00
lolligerjoj
ff4af94414
Expose Animation::value_track_interpolate to GDscript
2020-10-01 14:27:09 +02:00
Rémi Verschelde
63d158ff62
Merge pull request #42442 from rcorre/file_doc
...
Clarify store_string vs store_line.
2020-10-01 13:21:11 +02:00
Ryan Roden-Corrent
2762821c08
Clarify store_string vs store_line.
...
While the behavior can be implied from the name, it seems worth stating
it explicitly.
2020-10-01 07:03:24 -04:00
Rémi Verschelde
42f2098509
Merge pull request #42435 from Calinou/doc-string-is-valid-ip-address
...
Improve the `String.is_valid_ip_address()` documentation
2020-10-01 12:54:27 +02:00
Sergey Minakov
1d9b6b01db
iOS: move touch delay to settings
2020-10-01 12:36:11 +03:00
Duroxxigar
b687ace7f9
Renamed toplevel to be top_level
2020-10-01 03:17:33 -04:00
Duroxxigar
85a8dbb7b6
Made toplevel a property for Node3D and CanvasItem
2020-10-01 02:43:30 -04:00
Andrii Doroshenko (Xrayez)
a8404cf56c
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
...
The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.
2020-09-30 23:03:36 +03:00
Hugo Locurcio
00ade39389
Improve the `String.is_valid_ip_address()` documentation
...
This closes https://github.com/godotengine/godot-docs/issues/4097 .
2020-09-30 19:26:14 +02:00
Hugo Locurcio
a2271ba3bd
Improve the String comparison methods' documentation
...
This closes https://github.com/godotengine/godot-docs/issues/4096 .
2020-09-30 19:08:20 +02:00
Wilson E. Alvarez
b4e7edabf3
Make "function" a property of FuncRef
2020-09-30 06:57:59 -04:00
Rémi Verschelde
8c72b15e51
Merge pull request #38579 from Megamega53/edit
...
doc: Some improvements to KinematicBody docs
2020-09-29 11:13:10 +02:00
Rémi Verschelde
1bd2efdd46
Merge pull request #38683 from follower/patch-11
...
Improve doc clarity/detail for extra spacing properties
2020-09-29 10:57:19 +02:00
Rémi Verschelde
7f72d92cb0
Merge pull request #36067 from jsl118/distancefadefix
...
doc: Improve distance_fade documentation
2020-09-29 10:42:34 +02:00
Rémi Verschelde
bebf424c80
Merge pull request #42078 from Chaosus/vs_rename_type
...
Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29 10:34:22 +02:00
Justin Lee
90d1eda90e
doc: Improve distance_fade documentation
...
Changed the documentation of distance_fade_max_distance and min
to be consistent with the behavior of the code as well as the user
documentation. Also noted the behavior of swapping max_distance and
min_distance (where max_distance < min_distance).
Fixes #36051 .
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-09-29 10:21:50 +02:00
Megamega53
ca5ae64525
doc: Some improvements to KinematicBody docs
...
Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-29 10:14:56 +02:00
follower
2ef89e0b43
Doc clarity/detail for extra spacing properties
...
Re: Space spacing being in addition to character spacing see:
* <d7b85fbaa1/scene/resources/dynamic_font.cpp (L858-L859)
>
Re: Value being able to be negative see example here:
* <https://github.com/godotengine/godot/issues/38630 >
But also note that nodes other than `Label` may not currently render extra space spacing correctly.
2020-09-29 10:04:46 +02:00
Rémi Verschelde
2d14c7cb69
Merge pull request #42125 from andriyDev/inspector_only_option
...
Added inspector_only option to inspect_object in EditorInterface.
2020-09-29 08:45:38 +02:00
Aaron Franke
5fbcd8f9df
Rename the ".import" folder to ".godot/imported"
2020-09-28 05:23:45 -04:00
Rémi Verschelde
64d3827b19
Merge pull request #41579 from Calinou/doc-basematerial3d-billboard-mode
...
Document the BaseMaterial3D billboard mode not being suited for VR
2020-09-28 10:40:09 +02:00
Rémi Verschelde
1a8dfcd97b
Merge pull request #42304 from akien-mga/os-drop-get_splash_tick_msec
...
OS: Remove unused get_splash_tick_msec
2020-09-28 10:13:37 +02:00
Nathan Lovato
173b9e6be7
Remove link to step-by-step/animations
...
Required for godotengine/godot-docs#4074 to pass, we're removing that
page from the docs as part of the getting started section rewrite.
2020-09-27 10:20:27 -06:00
Rémi Verschelde
68e4454c31
Merge pull request #41960 from Calinou/doc-sprite3d
...
Update and complete the Sprite3D and SpriteBase3D class documentations
2020-09-27 08:44:25 +02:00
Rémi Verschelde
c844cc8251
Merge pull request #42016 from HaSa1002/docs-lang-2
...
Translate GDScript Code Examples to C# (Classes beginning with C)
2020-09-26 23:36:16 +02:00
HaSa1002
c5aded55df
Add C# code examples to the docs
...
Only existing GDScript code examples are converted and added to the
docs.
This is the first batch include classes beginning with A and B.
Included classes:
* AcceptDialog
* AESContext
* Animation
* AnimationNodeStateMachine
* AnimationNodeStateMachinePlayback
* AnimationNodeStateMachineTransition
* Array
* ArrayMesh
* AStar
* AStar2D
* Bool
* Button
2020-09-26 12:29:55 +02:00
HaSa1002
ae873ab822
Translate GDScript Code Examples to C# (C)
...
Translates Code Examples in classes beginning with `C`.
Includes:
* Callable
* CanvasItem
* CharFXTransform
* Color
* ColorRect
* ConfigFile
* ConfirmationDialog
* Control
* Crypto
2020-09-26 11:48:37 +02:00
Haoyu Qiu
aa7ce12bee
Surrounds boolean false with code tag
2020-09-25 00:00:22 +08:00
Rémi Verschelde
f21b32aa04
Merge pull request #41683 from skyace65/File
...
Move note about using ResourceLoader in the File documentation
2020-09-24 17:05:49 +02:00
skyace65
75c5a8b354
Move note about using Resource in the File documentation
2020-09-24 10:37:03 -04:00
Rémi Verschelde
819c3524a5
OS: Remove unused get_splash_tick_msec
...
It was added in 3e20391bf6
but it doesn't seem
particularly useful, and it was only implemented for the custom splash branch
and not the default one, so it could return an uninitialized int.
2020-09-24 15:40:30 +02:00
Rémi Verschelde
a5885d6987
Merge pull request #42089 from skyace65/ShelfFilters
...
Add documentation for shelf filters
2020-09-24 15:16:04 +02:00
Rémi Verschelde
079b6753c3
Merge pull request #42287 from Calinou/doc-color-constants-cheatsheet
...
Reference the Color constants cheatsheet in the class reference
2020-09-24 15:13:52 +02:00
Hugo Locurcio
de49085567
Reference the Color constants cheatsheet in the class reference
2020-09-23 23:48:37 +02:00
Hugo Locurcio
038baede5a
Reference the BaseButton class explicitly in button class documentations
...
Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.
2020-09-23 23:34:28 +02:00
andriyDev
45a1c6f278
Added inspector_only option to inspect_object in EditorInterface.
...
Updated docs to reflect change to inspect_object.
2020-09-23 13:56:44 -04:00
Rémi Verschelde
7b1de6deda
Merge pull request #42126 from Calinou/doc-videoplayer-formats
...
Improve documentation about VideoPlayer video formats
2020-09-23 15:40:50 +02:00
Hugo Locurcio
1efe57848a
Improve documentation about VideoPlayer video formats
...
This closes https://github.com/godotengine/godot-docs/issues/4021 .
2020-09-23 14:28:16 +02:00
Rémi Verschelde
c16ef5cb4f
Merge pull request #42181 from Leleat/document-open-open_script_create_dialog
...
Add description for ScriptEditor.open_script_create_dialog()
2020-09-23 09:31:00 +02:00
Rémi Verschelde
d21b3c2693
Merge pull request #42217 from Calinou/doc-richtextlabel-append-bbcode-no-close
...
Document `RichTextLabel.append_bbcode()` not closing previously open tags
2020-09-23 08:59:14 +02:00
Rémi Verschelde
94529d0e1e
Merge pull request #41912 from skyace65/NavigationMesh
...
Document some properties of NavigationMesh
2020-09-22 16:38:27 +02:00
Rémi Verschelde
17b047bd30
Merge pull request #42227 from Calinou/doc-array-fix-typo
...
Fix a typo in the Array class documentation
2020-09-21 18:43:49 +02:00
Hugo Locurcio
603eddce86
Fix a typo in the Array class documentation
...
This closes https://github.com/godotengine/godot-docs/issues/4049 .
2020-09-21 17:03:14 +02:00
Hugo Locurcio
e9eddb4f1f
Cross-reference AABB and Rect2 in the class reference
2020-09-21 14:27:50 +02:00
Hugo Locurcio
3e1457f517
Document `RichTextLabel.append_bbcode()` not closing previously open tags
...
This closes #42216 .
2020-09-20 18:21:19 +02:00
Hugo Locurcio
0422027f07
Document that the JavaScript singleton may be disabled at build-time
2020-09-20 16:40:16 +02:00
Leleat
adb205a150
add description for ScriptEditor.open_script_create_dialog()
2020-09-19 00:03:24 +02:00
Rémi Verschelde
3e78963bb9
Fix typos with codespell
...
Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Marcel Admiraal
41209efa7f
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-09-18 10:43:31 +01:00
bruvzg
6a14c72b12
Add window click-through support.
2020-09-17 12:36:18 +03:00
Hugo Locurcio
9712f8fd2d
Cross-reference AABB getter methods in the documentation
...
This also clarifies that `get_aabb()` returns the AABB in local space.
See https://github.com/godotengine/godot/issues/42095 .
2020-09-16 15:53:10 +02:00
skyace65
75adefd4b6
Add documentation for shelf filters
2020-09-15 09:34:12 -04:00
Rémi Verschelde
4450764479
Merge pull request #42086 from akien-mga/makerst-newline-eof
...
makerst: Add missing newline at EOF
2020-09-15 15:18:50 +02:00
Hugo Locurcio
f83249f224
Clarify that 2D cell sizes are defined in pixels
...
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021 .
2020-09-15 14:06:42 +02:00
Rémi Verschelde
d435537f7e
makerst: Add missing newline at EOF
2020-09-15 10:47:35 +02:00
Yuri Roubinsky
f137f14e1c
Renames Type to OpType in VisualShaderNodeMultiplyAdd
...
To prevent possible conflicts with C# and other languages.
2020-09-15 11:06:18 +03:00
Danil Alexeev
a4c5790350
Several documentation improvements
2020-09-14 20:02:19 +03:00
Rémi Verschelde
c5f7a581f7
Merge pull request #42036 from Calinou/doc-object-metadata-remove
...
Document how to remove metadata from an Object
2020-09-14 14:22:15 +02:00
Hugo Locurcio
cba4d73b71
Document how to remove metadata from an Object
...
This closes https://github.com/godotengine/godot-docs/issues/4010 .
2020-09-14 14:01:13 +02:00
Rémi Verschelde
8818a93a3c
Merge pull request #41987 from skyace65/Audio1
...
Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-14 09:23:04 +02:00
Hugo Locurcio
52d77b6928
Update and complete the Sprite3D and SpriteBase3D class documentations
...
This removes an outdated notice about Sprite3D performance issues
which will most likely be fixed in the new implementation.
2020-09-12 15:43:01 +02:00
skyace65
959f2287f6
Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-11 11:34:23 -04:00
Ebrahim Ebrahim
b9764b6109
Clarify get_data Image method
2020-09-11 11:10:18 -04:00
Rémi Verschelde
a2a78a8066
doc: Sync classref with current source
...
Bind missing enums.
2020-09-11 12:22:10 +02:00
Rémi Verschelde
d782405bcf
Merge pull request #41957 from skyace65/SpriteFrames
...
Improve SpriteFrames get_animation_loop description
2020-09-10 21:22:00 +02:00
skyace65
d311c48d6a
Improve SpriteFrames get_animation_loop description
2020-09-10 15:08:42 -04:00
Rémi Verschelde
0819657c3b
Merge pull request #41954 from Calinou/raycast-rename-cast-to
...
Rename RayCast's `cast_to` property to `target_position`
2020-09-10 19:19:59 +02:00
Hugo Locurcio
a706c22db7
Rename RayCast's `cast_to` property to `target_position`
...
`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
2020-09-10 19:06:56 +02:00
Rémi Verschelde
1d70912080
Merge pull request #41890 from YeldhamDev/tabs_previous
...
Add 'get_previous_tab()' to 'Tabs'
2020-09-10 11:20:11 +02:00
Yuri Roubinsky
5ba8246cfb
Added Texture3D to visual shaders
2020-09-10 07:40:06 +03:00
Hugo Locurcio
3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
...
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980 .
2020-09-09 21:54:54 +02:00
skyace65
496a2f17bd
Document some properties of NavigationMesh
2020-09-09 10:21:18 -04:00
Hugo Locurcio
263f620421
Improve documentation related to Array error handling
...
This closes https://github.com/godotengine/godot-docs/issues/3834 .
2020-09-09 14:57:02 +02:00
Michael Alexsander
2b319889cb
Add 'get_previous_tab()' to 'Tabs'
2020-09-08 17:35:49 -03:00
Rémi Verschelde
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
...
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Fabio Alessandrelli
2cb6b2ac6f
Merge pull request #38944 from Wavesonics/http-gzip
...
HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
Hugo Locurcio
40b5331d79
Clarify the required child node type in the GridContainer documentation
...
This closes #41822 .
2020-09-07 01:41:08 +02:00
Yuri Roubinsky
de097b9327
Removes redundant code & fix documentation for VisualShaderNodeCustom
2020-09-06 12:09:15 +03:00
bruvzg
f043eabdd8
Adds PCK encryption support (using script encryption key for export).
...
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
Rémi Verschelde
de284f931d
doc: Sync classref with current source
2020-09-04 10:43:11 +02:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
Rémi Verschelde
0864f12f0d
Merge pull request #41044 from hoontee/master-4
...
Implement CollisionShape3D.make_convex_from_siblings()
2020-09-03 16:29:08 +02:00
Rémi Verschelde
fd51d022c1
Merge pull request #41714 from Yetizone/sub_viewport_clear_mode_doc
...
Mention SubViewport.render_target_clear_mode property is intended for 2D usage
2020-09-03 08:01:09 +02:00
Rémi Verschelde
4a5138bb99
Merge pull request #40400 from Arivval/load-resourcepack-with-offset
...
Added PCK file loading with offset feature
2020-09-03 07:33:19 +02:00
Yetizone
3866d237e5
Mention SubViewport.render_target_clear_mode property is intended for 2D usage.
2020-09-03 08:10:16 +03:00
Yilin Ma
c524d50444
added load resource pack with offset feature
...
updated variables to use size_t
removed line break to make code style more consistent
added conditional check to return an error if offset field is used when loading a ZIP package
fixed typo
formatted file
added commit regarding self contained exe files
handled error loging for load zip file with offset
spelling tweak
updated conditional statement for magic check
udpated error message when load Zip file with offset is called
fix CI
Trying to fix CI
fix CI done
Added error message for loading self-contained exe with offset.
Updated documentation.
Fix indent
final fix indent
Updated documentation.
fix indents
Updated doc based on suggestion
Final fix
fixed format
2020-09-02 17:57:01 -05:00
Adam Brown
6584db1538
HTTPRequest now accepts gzip
...
Added request_raw to HttpRequest
Added decompress_dynamic to Compression class
Added decompress_dynamic to BytePoolArray
Merge doc fix
revert
2020-09-02 12:59:59 -07:00
Eric M
926c282fd5
Updated PopupMenu documentation after merge of #41640 - PopupMenu rework
2020-09-02 10:19:57 +10:00
Rémi Verschelde
d70a17d5d3
Merge pull request #40408 from Calinou/doc-font-missing-character
...
Document missing character behavior when drawing text with fonts
2020-09-01 23:48:45 +02:00
Rémi Verschelde
23ce1dbfd5
Merge pull request #41668 from clayjohn/GLOW-HQ
...
Add high quality glow mode
2020-09-01 21:04:07 +02:00
Rémi Verschelde
c55df5c016
Merge pull request #41659 from umarcor/doc/FileDialog/warning-sandbox
...
doc/FileDialog: warn about access limitations in sandboxed apps
2020-09-01 20:55:19 +02:00
Rémi Verschelde
f8720c85ca
Merge pull request #41679 from Calinou/doc-projectsettings-name-user-data
...
Document how renaming the project affects the user data path
2020-09-01 20:25:45 +02:00
Rémi Verschelde
e143488d06
Merge pull request #41641 from skyace65/TextEdit
...
Document scroll horizontal and scroll vertical in text edit
2020-09-01 19:50:44 +02:00
Rémi Verschelde
52013cdee3
Merge pull request #41677 from Calinou/doc-rigidbody-sleeping
...
Document RigidBodies in character mode never sleeping automatically
2020-09-01 19:48:42 +02:00
Rémi Verschelde
cb5db91cf0
Merge pull request #40269 from Calinou/doc-animatedsprite2d-normal-specular
...
Document support for normal and specular maps in AnimatedSprite2D
2020-09-01 19:47:56 +02:00
Hugo Locurcio
386f86cddf
Document how renaming the project affects the user data path
2020-09-01 19:19:25 +02:00
Hugo Locurcio
5fbf709ca2
Document RigidBodies in character mode never sleeping automatically
...
See #7996 .
2020-09-01 18:54:13 +02:00
umarcor
1ddb0e56ac
doc/FileDialog: warn about access limitations in sandboxed apps
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-01 16:22:15 +02:00
skyace65
eb8fe8b084
Document scroll horizontal and scroll vertical in text edit
2020-09-01 10:13:54 -04:00
Hugo Locurcio
7735d8d0ce
Document missing character behavior when drawing text with fonts
...
See #40405 .
2020-09-01 14:36:16 +02:00
Rémi Verschelde
877246a78e
Merge pull request #41505 from SekoiaTree/neg-get-child
...
Made get_child support negative indexes
2020-09-01 12:35:55 +02:00
SekoiaTree
bdf614d3d7
Made get_child support negative indexes, with documentation
2020-09-01 11:34:36 +02:00
clayjohn
8da3c739bf
Add high quality glow mode
2020-08-31 23:16:41 -07:00
Aaron Franke
ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
...
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00
Rémi Verschelde
2cfc5b8680
Merge pull request #40993 from Calinou/doc-collision-layer-mask
...
Reference the online documentation in collision layer/mask properties
2020-08-31 15:32:44 +02:00
Rémi Verschelde
0b4a325ddc
Merge pull request #41048 from Calinou/doc-add-link-titles
...
Add link titles for all links in the class reference
2020-08-31 15:32:19 +02:00
Jonathan Vice
28326aec60
Reorder sprite h_frames & v_frames
2020-08-31 14:55:49 +02:00
Hugo Locurcio
ecc47ce235
Document the BaseMaterial3D billboard mode not being suited for VR
...
See #41567 .
2020-08-31 14:24:43 +02:00
Hugo Locurcio
c4903a603b
Add link titles for all links in the class reference
...
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Rémi Verschelde
bb724ffd02
Merge pull request #41602 from Andy0903/option-button-signal-word-order-fix
...
OptionButton.xml word order fix
2020-08-31 13:27:09 +02:00
Rémi Verschelde
fbb2e60783
Merge pull request #41457 from KoBeWi/ca
...
Explain editor usage of current_animation
2020-08-31 13:24:37 +02:00
Rémi Verschelde
df333bcc66
Merge pull request #41012 from mrushyendra/cursor_open
...
Updated cursor positioning description for File open()
2020-08-31 13:22:35 +02:00
Rémi Verschelde
6ebe68554c
Merge pull request #40998 from Calinou/doc-httprequest-get-request-data
...
Document HTTPRequest not supporting request data with GET method
2020-08-31 13:21:38 +02:00
Rémi Verschelde
9ae5f998e7
Merge pull request #41018 from Calinou/doc-theme-constants
...
Improve the documentation related to overriding GUI theme items
2020-08-31 13:13:32 +02:00
Rémi Verschelde
1137d2b5dc
Merge pull request #41645 from akien-mga/classref
...
doc: Sync classref with current source
2020-08-31 12:52:53 +02:00
Rémi Verschelde
ccf3c2d0e1
Merge pull request #41077 from Calinou/doc-find-node-find-parent
...
Mention performance caveats about `find_node()` and `find_parent()`
2020-08-31 12:52:36 +02:00
Rémi Verschelde
ee03e39da7
doc: Sync classref with current source
2020-08-31 11:25:11 +02:00
Rémi Verschelde
a0b95e5d9c
Merge pull request #41638 from skyace65/Texture
...
Clarify get_data texture method
2020-08-31 11:17:47 +02:00
Rémi Verschelde
a276e6fc36
Merge pull request #40955 from Calinou/test-add-expression
...
Add a test suite for Expression
2020-08-31 11:12:34 +02:00
skyace65
635c9761a0
Clarify get_data texture method
2020-08-30 21:47:28 -04:00
Hugo Locurcio
ab2f41f598
Mention performance caveats about `find_node()` and `find_parent()`
...
See https://github.com/godotengine/godot-proposals/issues/1303 .
2020-08-29 21:36:57 +02:00
Tomasz Chabora
70ce86ad29
Explain editor usage of current_animation
2020-08-29 19:27:03 +02:00
Andreas Gustafsson
8f082d63c6
OptionButton.xml word order fix
...
Change word order of 'Emitted the when...' into 'Emitted when the...'
2020-08-29 17:21:00 +02:00
Rémi Verschelde
6ae83b64ef
Merge pull request #41521 from Calinou/doc-accelerometer-platforms
...
Document supported platforms for `Input.get_accelerometer()` and related
2020-08-29 13:04:20 +02:00
Rémi Verschelde
7d6c5c90b5
Merge pull request #41350 from skyace65/tilemap
...
Add defaults to tilemap set_cell function example
2020-08-29 12:53:22 +02:00
Hugo Locurcio
dec20883c1
Document the GDScript debugger not supporting Thread yet
...
See https://github.com/godotengine/godot/issues/2446 .
2020-08-29 02:24:07 +02:00
Hugo Locurcio
eee704e6f6
Document supported platforms for `Input.get_accelerometer()` and related
...
This closes #41303 .
2020-08-29 02:16:43 +02:00
Rémi Verschelde
5abb53be68
Merge pull request #41441 from YeldhamDev/input_docs_mouse_capture
...
State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs
2020-08-28 23:30:08 +02:00
Rémi Verschelde
61e6cec02e
Merge pull request #41507 from skyace65/AudioListener
...
Mention listener node in AudioStreamPlayer3D description
2020-08-28 23:28:44 +02:00
Michael Alexsander
4f13a7f47f
State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs
2020-08-28 17:19:19 -03:00
Hugo Locurcio
359c95156a
Clarify that `KEY_BACK` is unrelated to the Back button on Android
...
This closes #19325 .
2020-08-28 17:10:08 +02:00
Rémi Verschelde
a258180723
Merge pull request #41573 from skyace65/Thread
...
Add information to get thread id
2020-08-28 10:46:16 +02:00
Rémi Verschelde
2b36a999fa
Merge pull request #41566 from skyace65/TouchScreenButton
...
Improve touch screen button description
2020-08-28 10:46:02 +02:00
skyace65
aa08023115
Add information to get thread id
2020-08-27 22:11:35 -04:00
skyace65
416cac96fa
Improve touch screen button description
2020-08-27 16:48:07 -04:00
skyace65
51367c1bcf
Mention listener node in AudioStreamPlayer3D description
2020-08-27 12:44:20 -04:00
skyace65
555f4f3e17
Document where the center of mass is for RigidBody nodes
2020-08-27 11:20:29 -04:00
Hugo Locurcio
d5ffa42cd2
Add a test suite for Expression
...
This also makes the first parameter of `Expression::execute()` optional
from C++. Previously, it was only optional in the scripting API.
2020-08-27 15:16:09 +02:00
simpu
ea2eaf8c27
Added debugger plugin support
...
Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
Rémi Verschelde
9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
...
Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Rémi Verschelde
8c4f556637
Merge pull request #41425 from Calinou/doc-2d-sprite-animation
...
Link to 2D Sprite animation tutorial in relevant class documentations
2020-08-21 15:54:15 +02:00
Hugo Locurcio
6d62e8b917
Link to 2D Sprite animation tutorial in relevant class documentations
2020-08-21 14:26:28 +02:00
Tomasz Chabora
255129a5d9
Mention that body_set_state is deferred
2020-08-21 13:31:33 +02:00
Rémi Verschelde
6790f111ae
Merge pull request #41387 from skyace65/CollisionShapeDoc
...
Update CollisionShape2D doc
2020-08-21 02:28:08 +02:00
skyace65
fe8d998858
Update CollisionShape2D doc
2020-08-20 20:13:51 -04:00
skyace65
3c9c541c59
Clarify points in Line2D doc
2020-08-21 02:00:14 +02:00
Rémi Verschelde
5f6368278f
Merge pull request #41080 from naithar/feature/ios-framework-import
...
[iOS] [4.0] Export: Add a method to embed a framework
2020-08-19 14:10:50 +02:00
Sergey Minakov
1661309d59
iOS Export: Add a method to embed a framework
...
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:35:54 +03:00
Hugo Locurcio
95c2e43095
Document limitations related to centering text with RichTextLabel
...
This is a relatively common question on various community channels.
2020-08-19 10:42:00 +02:00
SkyJJ
ce3461dc88
Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx.
2020-08-19 03:10:51 +02:00
SkyJJ
0ef758eaee
Updated Translation architecture to have TranslationPO, did some commit fixes and updated class Reference.
2020-08-19 03:01:53 +02:00
SkyJJ
396f2eee82
Update POT generation to handle context and plurals
2020-08-19 03:01:52 +02:00
skyace65
43ab91ca02
Add defaults to tilemap set_cell function example
2020-08-18 10:37:05 -04:00
Hugo Locurcio
a7ad7ce3bd
Make the lack of AtlasTexture support in AnimatedTexture more prominent
...
See https://github.com/godotengine/godot/issues/33855 .
2020-08-17 17:34:40 +02:00
Rémi Verschelde
789dab3fb2
Merge pull request #41105 from Calinou/doc-dynamicfont-no-kerning
...
Document the lack of kerning support in DynamicFont
2020-08-15 16:20:02 +02:00
Rémi Verschelde
51358bb546
Merge pull request #41121 from Calinou/doc-slider-range-signals
...
Reference Range signals in the Slider class documentations
2020-08-14 13:12:09 +02:00
Rémi Verschelde
d2d4c1c957
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg
Thanks to all contributors and donors for making Godot possible!
---
Also changes to relevant code that parses the DONORS.md to match
the new tiers.
2020-08-14 00:06:51 +02:00
Rémi Verschelde
9a56f82495
Merge pull request #41216 from ThakeeNathees/doc-JSON.print
...
Documentation: clarify the indent parameter of JSON.print
2020-08-13 10:56:10 +02:00
Rémi Verschelde
0d815ed157
Merge pull request #41219 from akien-mga/gles2-takes-holidays
...
Remove obsolete GLES2 backend code
2020-08-13 10:52:38 +02:00
Rémi Verschelde
bf291b62e2
Merge pull request #41207 from KoBeWi/you_got_error
...
Mention that Array.front/back throw error if empty
2020-08-13 10:33:40 +02:00
Rémi Verschelde
334c4129a4
Merge pull request #41198 from hazarek/master
...
grow_mask() description added
2020-08-13 10:31:42 +02:00
Rémi Verschelde
33b2070d2e
Remove obsolete GLES2 backend code
...
This code currently isn't compiled (and cannot compile).
We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.
The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
Thakee Nathees
3609351788
Documentation: clarify the indent parameter of JSON.print
2020-08-13 11:35:33 +05:30
Tomasz Chabora
4ff1a34171
Mention that Array.front/back throw error if empty
2020-08-12 17:53:18 +02:00
Tomasz Chabora
677796a2c3
Expose NOTIFICATION_POST_ENTER_TREE
2020-08-12 13:31:32 +02:00
Hazar
1c61c8ab55
grow_mask() description added
...
Description;
> Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.
2020-08-12 11:50:15 +03:00
Rémi Verschelde
d0d75f0627
Merge pull request #41008 from KoBeWi/∠
...
Improve Vector2.angle() description
2020-08-11 19:11:59 +02:00
Rémi Verschelde
e2f4510a27
i18n: Sync classref translations with Weblate (again)
...
Missed some uncommitted changes from Weblate in the previous sync.
2020-08-11 16:42:27 +02:00
Rémi Verschelde
33a3e78926
i18n: Sync classref translation template with current docs
2020-08-11 16:37:29 +02:00
Rémi Verschelde
0ccd5ad3c5
i18n: Sync classref translations with Weblate
2020-08-11 16:23:22 +02:00
bruvzg
f797e1c078
Improve `OS::get_locale()` on macOS and Windows, replace "-" with "_" and use system macros instead of bitwise AND. Add locale format info to the documentation.
2020-08-11 13:19:19 +03:00
PouleyKetchoupp
095331fae4
Add option to disable virtual keyboard for TextEdit
...
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.
It allows implementing a custom virtual keyboard.
2020-08-09 11:06:36 +02:00
Hugo Locurcio
eaa52cbb36
Reference Range signals in the Slider class documentations
...
See https://github.com/godotengine/godot-docs/issues/3837 .
2020-08-08 13:56:22 +02:00
Hugo Locurcio
e506479fce
Document the lack of kerning support in DynamicFont
2020-08-07 15:03:35 +02:00
hoontee
5f86aeffe2
Implement CollisionShape3D.make_convex_from_siblings()
2020-08-05 04:13:33 -05:00
Tomasz Chabora
a09078e64b
Improve Vector2.angle() description
2020-08-05 00:18:19 +02:00
Hugo Locurcio
2a8bbda2a7
Improve the documentation related to overriding GUI theme items
...
Overriding theme items is a common point of confusion.
Hopefully, these code samples should clear things up.
2020-08-04 12:57:53 +02:00
Maganty Rushyendra
5e77eea216
Updated cursor positioning description for File open()
...
Added more details about the cursor offsets for the different ModeFlags
in the `File` class.
2020-08-04 13:53:52 +08:00
Hugo Locurcio
2f577facc9
Document HTTPRequest not supporting request data with GET method
...
This also improves the HTTPClient class documentation to be easier
to read and more informative.
This closes #40564 .
2020-08-03 14:57:27 +02:00
Hugo Locurcio
c73c327bab
Reference the online documentation in collision layer/mask properties
...
See https://github.com/godotengine/godot-docs/pull/3863 .
2020-08-03 13:58:51 +02:00
Rémi Verschelde
5d880bf7db
Merge pull request #40613 from HaSa1002/multi-lang-docs
...
Add multiple programming language support to class reference
2020-07-31 14:51:33 +02:00
Rémi Verschelde
8b28553de8
Merge pull request #40816 from codetorex/master
...
Added missing information about File.open_encrypted function to docs
2020-07-31 13:07:42 +02:00
Rémi Verschelde
b1efa0f07f
Merge pull request #40418 from Calinou/doc-button-code-example
...
Add an example for creating a button in the Button class documentation
2020-07-31 13:05:48 +02:00
Rémi Verschelde
932a719f6e
Merge pull request #40540 from TheDuriel/patch-2
...
Clarify TreeItem return values
2020-07-31 13:04:13 +02:00
codetorex
3f6a7c74e3
Added missing information about File.open_encrypted function to docs.
2020-07-31 12:57:44 +02:00
Rémi Verschelde
ba853f86af
Merge pull request #40903 from Calinou/doc-json
...
Improve JSON-related documentation
2020-07-31 10:39:56 +02:00
Hugo Locurcio
930e10ffff
Improve JSON-related documentation
...
This closes https://github.com/godotengine/godot-docs/issues/3848 .
2020-07-31 09:56:11 +02:00
Rémi Verschelde
bb6adf4ef9
Merge pull request #40872 from Calinou/makerst-generate-abbreviations
...
makerst: Add descriptions to method qualifiers
2020-07-30 22:46:01 +02:00
Hugo Locurcio
c162a39c7b
makerst: Add descriptions to method qualifiers
...
This closes https://github.com/godotengine/godot-docs/issues/1753 .
2020-07-30 22:11:02 +02:00
Rémi Verschelde
829039d8b1
Merge pull request #40874 from Calinou/doc-editorinterface-get_editor_viewport
...
Improve the `EditorInterface.get_editor_viewport()` description
2020-07-30 14:29:09 +02:00
Hugo Locurcio
60d40d8430
Improve the `EditorInterface.get_editor_viewport()` description
...
This closes https://github.com/godotengine/godot-docs/issues/1109 .
2020-07-30 12:21:49 +02:00
Hugo Locurcio
f50a4b8a3b
Link to Thread-safe APIs in the Thread class documentation
...
This closes https://github.com/godotengine/godot-docs/issues/2276 .
2020-07-30 12:18:00 +02:00
Hugo Locurcio
5f2b6bd476
Document how to perform advanced string splitting using RegEx
...
This closes https://github.com/godotengine/godot-docs/issues/3607 .
2020-07-29 12:12:01 +02:00
Rémi Verschelde
3890638d84
Merge pull request #40821 from Calinou/doc-canvasitem-draw_string-example
...
Add an example to the `CanvasItem.draw_string()` documentation
2020-07-29 11:32:05 +02:00
Hugo Locurcio
0c7735be5b
Add an example to the `CanvasItem.draw_string()` documentation
...
This closes https://github.com/godotengine/godot-docs/issues/3374 .
2020-07-29 10:43:10 +02:00
Hugo Locurcio
4257aa5c5c
Fix incorrect key name in the Animation documentation code sample
...
This closes https://github.com/godotengine/godot-docs/issues/3841 .
2020-07-29 10:13:44 +02:00
Yuri Roubinsky
cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
...
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky
7ddaff47a3
Added UniformRef visual shader node
2020-07-28 14:44:53 +03:00
Rémi Verschelde
eb0a67c6b8
Merge pull request #40754 from Chaosus/vs_default_uniforms
...
Added default value for uniforms in visual shaders
2020-07-28 13:40:49 +02:00
Rémi Verschelde
932b75e247
doc: Sync classref with current source
2020-07-28 01:08:44 +02:00
Rémi Verschelde
c845e20add
Revert "Allow Area2D and 3D mouse events without a collision layer"
...
This reverts commit 7eebb06b55
.
2020-07-27 22:45:01 +02:00
Yuri Roubinsky
8fefdcf113
Added default value for uniforms in visual shaders
2020-07-27 15:44:22 +03:00
Rémi Verschelde
303515981b
Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visible
...
Improve visibility documentation for CanvasItem and Node3D
2020-07-27 14:38:55 +02:00
Hugo Locurcio
27b09dfc44
Improve visibility documentation for CanvasItem and Node3D
...
This closes https://github.com/godotengine/godot-docs/issues/3840 .
2020-07-27 14:26:46 +02:00
Rémi Verschelde
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
...
Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde
c71e189efd
Style: Fix code format scripts compat with non-GNU Unices
...
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.
And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Rémi Verschelde
08d3d06ed7
Merge pull request #40749 from madmiraal/fix-9097
...
Clarify the difference between contacts and collisions.
2020-07-27 12:04:55 +02:00
Marcel Admiraal
6f1c99e5b4
Clarify the difference between contacts and collisions.
2020-07-27 10:35:15 +01:00
Rémi Verschelde
4fdc3e683a
Merge pull request #40743 from Calinou/doc-object-vs-reference
...
Improve the Object, Reference and Resource class documentations
2020-07-27 10:38:56 +02:00
Hugo Locurcio
4275e6aad5
Improve the Object, Reference and Resource class documentations
2020-07-27 10:03:46 +02:00
PouleyKetchoupp
8c05dadcff
Fix Return key events in LineEdit & TextEdit on Android
...
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.
Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.
Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.
Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
Rémi Verschelde
da621ab0c5
Merge pull request #40442 from Calinou/doc-tile-get-shapes
...
Document an example dictionary returned by `TileSet.tile_get_shapes()`
2020-07-26 16:42:35 +02:00
Rémi Verschelde
6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
...
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
HaSa1002
5b51ae1c5d
Add multiple programming language support to class reference
2020-07-23 15:19:09 +02:00
Rémi Verschelde
460a00619e
Merge pull request #40605 from QbieShay/spring-arm-doc-fix
...
fixed documentation for get_hit_length of spring arm 3D
2020-07-23 10:34:16 +02:00
QbieShay
d1bff73611
fixed documentation for get_hit_length of spring arm 3D
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-22 23:08:37 +02:00
follower
e38b63400c
Fix presumed copy/paste error: "Returns" -> "Sets"
...
I might be going out on a limb here... :D
2020-07-23 04:21:29 +12:00
Rémi Verschelde
e196b8127c
Merge pull request #40590 from Calinou/doc-inputeventmousemotion-polling-rate
...
Document polling rate limitations in InputEventMouseMotion
2020-07-22 13:17:03 +02:00
Hugo Locurcio
924b7ea2f5
Document polling rate limitations in InputEventMouseMotion
...
This closes #40579 .
2020-07-22 10:25:13 +02:00
Rémi Verschelde
d8c3fba1d4
Merge pull request #40588 from nekomatata/virtual-keyboard-disable
...
Add option to disable virtual keyboard for LineEdit
2020-07-22 09:33:47 +02:00
PouleyKetchoupp
0aa56e3ab8
Add option to disable virtual keyboard for LineEdit
...
Co-authored-by: Alexander Holland <alexander.holland@live.de>
2020-07-22 08:19:05 +02:00
Ryan Roden-Corrent
c6919a13da
Fix bound return type on get_priority.
...
Also adds a description explaining gizmo priority.
Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)
2020-07-21 18:18:33 -04:00
Rémi Verschelde
a5fb445121
Merge pull request #40450 from asmaloney/spelling
...
Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Rémi Verschelde
bb2c0d3c3a
Merge pull request #40501 from aaronfranke/core-docs-cs
...
Update core documentation to match recent C# changes
2020-07-21 21:28:55 +02:00
Andy Maloney
4dda62f591
Fix spelling & grammar in comments, docs, and messages
2020-07-21 15:17:23 -04:00
Rémi Verschelde
e73de413db
Merge pull request #40457 from Calinou/doc-basebutton-pressed-toggled
...
Mention `toggled` signal for pressed state in BaseButton documentation
2020-07-21 21:05:58 +02:00
Aaron Franke
83e324d670
Update core documentation to match recent C# changes
...
Also a few minor API changes like adding AABB.abs()
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-21 14:44:53 -04:00
Rémi Verschelde
01fb1f189f
Merge pull request #40512 from yrk06/ExposeInertiaTensorMaster
...
Add Method get_inverse_inertia_tensor
2020-07-21 16:49:24 +02:00
Yerik
a91103ac89
Add Method get_inverse_inertia_tensor
2020-07-21 11:33:41 -03:00
Rémi Verschelde
15a97679bb
Merge pull request #40476 from Calinou/doc-visibilitynotifier
...
Improve the VisibilityNotifier and VisibilityEnabler class descriptions
2020-07-20 23:50:08 +02:00
Rémi Verschelde
ca5033e8ab
Merge pull request #40463 from Calinou/doc-editorsettings
...
Complete the EditorSettings class documentation
2020-07-20 23:48:23 +02:00
Rémi Verschelde
2334a1cf19
Merge pull request #40493 from Calinou/doc-editor-plugins-interfaces
...
Document several editor-related classes to 100% completion
2020-07-20 23:47:50 +02:00
Rémi Verschelde
6746f8b890
Merge pull request #40477 from Calinou/doc-vector-dot
...
Document `Vector2.dot()` and `Vector3.dot()` more extensively
2020-07-20 23:46:28 +02:00
Rémi Verschelde
aada93afc0
Merge pull request #40491 from RandomShaper/font_avail_chars
...
Add DynamicFont::get_available_chars()
2020-07-20 19:18:53 +02:00
Pedro J. Estébanez
80a5df4821
Add DynamicFont::get_available_chars()
2020-07-20 17:44:39 +02:00
Hugo Locurcio
90db42d9db
Document HTML5 CORS restrictions in HTTPClient and HTTPRequest
...
See https://github.com/godotengine/godot/issues/40247 .
2020-07-20 15:15:55 +02:00
Hugo Locurcio
fb2e4d77eb
Document several editor-related classes to 100% completion
2020-07-20 14:48:42 +02:00
TheDuriel
0ff1ca4655
Clarify TreeItem return values
2020-07-20 14:38:34 +02:00
Hugo Locurcio
1554fce23c
Document `Vector2.dot()` and `Vector3.dot()` more extensively
...
These methods are commonly used in games. It's time to make the
documentation more explicit about them :)
2020-07-20 14:20:17 +02:00
Rémi Verschelde
639252d0f8
Merge pull request #40409 from Calinou/doc-control-rect-scale
...
Document caveats related to Control scaling
2020-07-20 13:56:50 +02:00
Andrii Doroshenko (Xrayez)
df80e259cd
Document the process of parsing command-line arguments
...
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-20 12:09:46 +03:00
Hugo Locurcio
ce57cc43dd
Improve the VisibilityNotifier and VisibilityEnabler class descriptions
2020-07-18 00:30:30 +02:00
Hugo Locurcio
708a0a43fb
Complete the EditorSettings class documentation
...
EditorSettings is now 100% documented.
2020-07-17 20:23:14 +02:00
Hugo Locurcio
43dae28e9d
Mention `toggled` signal for pressed state in BaseButton documentation
...
This closes #40455 .
2020-07-17 00:01:24 +02:00
Hugo Locurcio
60bb80505f
Document an example dictionary returned by `TileSet.tile_get_shapes()`
2020-07-16 09:42:24 +02:00
Hugo Locurcio
8836c7203b
Add an example for creating a button in the Button class documentation
...
This closes https://github.com/godotengine/godot-docs/issues/3798 .
2020-07-15 16:33:44 +02:00
Hugo Locurcio
d4085d6bfb
Mention the Data paths documentation in the File class
...
This closes https://github.com/godotengine/godot-docs/issues/3799 .
2020-07-15 16:10:06 +02:00
Rémi Verschelde
f131daf972
Merge pull request #40414 from rcorre/get-mesh-arrays-doc
...
Clarify how to convert PrimitiveMesh to ArrayMesh.
2020-07-15 15:30:27 +02:00
Rémi Verschelde
1cc5d35906
Merge pull request #40412 from Calinou/doc-string-c-unescape
...
Document which escape sequences are supported by `String.c_unescape()`
2020-07-15 14:19:50 +02:00
Ryan Roden-Corrent
933bf96523
Clarify how to convert PrimitiveMesh to ArrayMesh.
...
It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.
```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```
2020-07-15 08:09:27 -04:00
Rémi Verschelde
08dda79a9c
Merge pull request #37961 from Calinou/doc-csharp-dynamic-object-call
...
Mention C# gotchas in Object's dynamic call/set/connect methods
2020-07-15 12:33:41 +02:00
Hugo Locurcio
04b25108ac
Document which escape sequences are supported by `String.c_unescape()`
...
See https://github.com/godotengine/godot/issues/38716 .
2020-07-15 11:52:00 +02:00
bruvzg
0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties).
2020-07-15 12:24:59 +03:00
Hugo Locurcio
a36912b3cb
Document caveats related to Control scaling
...
This is a common topic of confusion. Clarifying its intended scope
should make things easier to understand.
2020-07-15 10:36:29 +02:00
Rémi Verschelde
dad21acebd
Merge pull request #40380 from Calinou/doc-vehiclebody-limitations
...
Document VehicleBody3D and VehicleWheel3D limitations
2020-07-15 09:28:19 +02:00
Rémi Verschelde
c8523038cc
Merge pull request #40268 from DanielZTing/master
...
Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Rémi Verschelde
b79aa89796
doc: Sync classref with current source
2020-07-15 08:43:21 +02:00
Hugo Locurcio
878f03d8e3
Mention C# gotchas in Object's dynamic call/set/connect methods
...
This closes #34015 .
2020-07-14 17:07:10 +02:00
Hugo Locurcio
0493e7c106
Document VehicleBody3D and VehicleWheel3D limitations
...
These classes have dozens of open bugs and missing features
which may not be fixed anytime soon.
It's probably better to document it upfront at this point.
2020-07-14 16:16:08 +02:00
Fabio Alessandrelli
839c7b1ba3
Document updated UDPServer interface.
2020-07-14 14:10:18 +02:00
Aaron Franke
9986439352
Commit other files changed by file_format.sh
2020-07-13 14:14:11 -04:00
Rémi Verschelde
9678a41b19
Merge pull request #40272 from clayjohn/VULKAN-time-slicing
...
Add incremental update mode to sky
2020-07-11 10:00:39 +02:00
clayjohn
a54f93c169
Add incremental update mode to sky
2020-07-11 00:10:15 -07:00
Rémi Verschelde
d0cea291d2
Merge pull request #40193 from KoBeWi/dem_pikks
...
Allow Area2D and 3D mouse events without collision layer
2020-07-11 00:26:56 +02:00
Daniel Ting
9605fc54c7
Fix cancel/OK button order on macOS
...
The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Hugo Locurcio
8d0099f5fc
Document support for normal and specular maps in AnimatedSprite2D
...
This closes #38509 .
2020-07-10 21:52:16 +02:00
Yuri Roubinsky
ecb5f7ea23
Added 'fma' function to shader language
2020-07-10 19:58:03 +03:00
Tomasz Chabora
7eebb06b55
Allow Area2D and 3D mouse events without a collision layer
...
Co-authored-by: madmiraal <madmiraal@users.noreply.github.com>
2020-07-10 13:23:20 +02:00
Rémi Verschelde
aeccd1e287
Merge pull request #40121 from Calinou/enable-file-logging
...
Enable file logging by default on desktops to help with troubleshooting
2020-07-10 11:02:57 +02:00
Rémi Verschelde
1282b8201f
Merge pull request #40243 from nathanfranke/fix-regression-directory-open-check
...
Follow-Up Fix Directory Open
2020-07-10 10:21:03 +02:00
Rémi Verschelde
2638168da8
Merge pull request #40246 from Calinou/doc-httprequest-post-example
...
Add a POST request example to the HTTPRequest class documentation
2020-07-10 10:01:56 +02:00
Nathan Franke
6952458538
Follow-Up Fix Directory Open
2020-07-10 02:56:37 -05:00
Hugo Locurcio
54db59be67
Add a POST request example to the HTTPRequest class documentation
2020-07-10 09:13:46 +02:00
Rémi Verschelde
8894af3908
Merge pull request #40210 from RantingBob/patch-1
...
Update Resource.xml to explain behavior of duplicate when subresource…
2020-07-10 08:59:27 +02:00
Rémi Verschelde
de794bfa3c
Merge pull request #40240 from Calinou/doc-packedscene-example-instance
...
Document how to instance a PackedScene and add it as a child
2020-07-09 23:04:21 +02:00
Hugo Locurcio
23d929d540
Document how to instance a PackedScene and add it as a child
...
This information was already present in `@GDScript.preload()`,
but it's not easy to find.
This closes https://github.com/godotengine/godot-docs/issues/3338 .
2020-07-09 20:05:33 +02:00
Hugo Locurcio
1261f47c35
Mention `SceneTree.create_timer()` in the Timer class documentation
...
This closes https://github.com/godotengine/godot-docs/issues/2349
(as the linked method already contains an example).
2020-07-09 19:43:38 +02:00
Hugo Locurcio
20af28ec06
Enable file logging by default on desktops to help with troubleshooting
...
- Use the `.log` file extension (recognized on Windows out of the box)
to better hint that generated files are logs. Some editors provide
dedicated syntax highlighting for those files.
- Use an underscore to separate the basename from the date and
the date from the time in log filenames. This makes the filename
easier to read.
- Keep only 5 log files by default to decrease disk usage in case
messages are spammed.
2020-07-08 18:57:25 +02:00
Bob Gardner
660a780c3b
Update Resource.xml to explain behavior of duplicate when subresources is true and a subresource contains further nested resources.
...
Updated documentation for duplicate() on Resource to better explain the behavior. As per #30385 .
2020-07-08 09:51:51 -07:00
Aaron Franke
af80bcd2f8
Add sort and has methods to PackedArrays
2020-07-06 22:16:39 -04:00
Yuri Sizov
49f6dc5004
Expose methods to play scene from plugin code
2020-07-06 17:39:16 +03:00
Jummit
d4c4d2db4c
add root_node as property of MultiplayerAPI
2020-07-05 16:15:04 +02:00
SkyJJ
cae6f0bda2
Change translation parser plugin API to parse_file()
2020-07-05 12:14:56 +02:00
Rémi Verschelde
8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
...
[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
Rémi Verschelde
9cec315ec0
Merge pull request #40103 from Calinou/doc-fix-string-capitalize
...
Fix `String.capitalize()` description to follow camelCase changes
2020-07-04 09:57:46 +02:00
bruvzg
df968d577a
[macOS] Implement seamless display scaling.
2020-07-04 10:36:33 +03:00
Rémi Verschelde
c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
...
Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Hugo Locurcio
887099680a
Fix `String.capitalize()` description to follow camelCase changes
...
This closes #40093 .
2020-07-03 20:36:27 +02:00
Rémi Verschelde
cf97137681
Merge pull request #40089 from slooths/doc-textedit-minimap
...
Add documentation for minimap_draw and minimap_width
2020-07-03 17:35:22 +02:00
Rémi Verschelde
96644d23a0
doc: Sync classref with current source
2020-07-03 16:09:12 +02:00
Rémi Verschelde
54ce2e9820
Merge pull request #40086 from slooths/doc-update-select-methods
...
Update TextEdit select and select_all method descriptions
2020-07-03 15:36:46 +02:00
Stijn Hinlopen
929b98d24b
Remove String::find_last (same as rfind)
2020-07-03 15:26:22 +02:00
Rémi Verschelde
eaf15fd5a2
Merge pull request #40085 from slooths/doc-selecting-enabled
...
Add documentation for selecting_enabled
2020-07-03 15:23:39 +02:00
Slooth
df8f0e6215
Add documentation for minimap_draw and minimap_width
2020-07-03 07:42:43 -05:00
Slooth
b2471edf45
Update TextEdit select and select_all methods
2020-07-03 06:44:34 -05:00
Slooth
bc1ea1cbad
Add documentation for selecting_enabled
2020-07-03 06:24:40 -05:00
Rémi Verschelde
b5fa2634d4
Merge pull request #40082 from slooths/doc-textedit-center-viewport-to-cursor
...
Add documentation for center_viewport_to_cursor method
2020-07-03 13:17:46 +02:00
Slooth
654d33866b
Add documentation for center_viewport_to_cursor method
2020-07-03 05:39:17 -05:00
Slooth
d838282191
Add documentation for shortcut_keys_enabled
2020-07-03 03:03:56 -05:00
Aaron Franke
299c3ec1c1
Fix incorrect documentation for Vector2.angle()
2020-07-02 22:52:37 -04:00
Rémi Verschelde
f9c2f35dd9
Merge pull request #39415 from SkyLucilfer/PotGeneration
...
Add POT generation feature in Editor
2020-07-02 22:22:46 +02:00
Rémi Verschelde
67e4082b1e
Merge pull request #37350 from aaronfranke/force-impulse
...
Refactor physics force and impulse code to use (force, position) order
2020-07-02 18:39:16 +02:00
SkyJJ
efb4609425
Add translation parser plugin support
2020-07-02 14:47:35 +02:00
Rémi Verschelde
f4aea93537
Merge pull request #38390 from Xrayez/doc-offset-poly-translate
...
Clarify `Geometry.offset_polygon_2d` regarding vertices translation
2020-07-02 14:28:49 +02:00
Rémi Verschelde
afe03e872b
Merge pull request #34926 from Xrayez/draw-transform-defaults
...
Provide `draw_set_transform` defaults for rotation and scale
2020-07-02 09:06:06 +02:00
Pawel Lampe
c36be14e3c
ItemList's add_(icon_)item method returns id of added item
...
- docs updated
2020-07-01 19:23:51 +02:00
Rémi Verschelde
0a8dbe7f75
Merge pull request #32516 from nekomatata/texture-button-flip
...
Added flip_h and flip_v properties in TextureButton
2020-07-01 19:07:59 +02:00
Andrii Doroshenko (Xrayez)
851c1050b2
Provide `draw_set_transform` defaults for rotation and scale
2020-07-01 18:09:11 +03:00
Andrii Doroshenko (Xrayez)
19b72da35d
Clarify `Geometry.offset_polygon_2d` regarding vertices translation
...
The method is used to either inflate or deflate a polygon.
For translating/transforming a polygon, use `Transform2D.xform`.
2020-07-01 17:10:21 +03:00
Rémi Verschelde
372136fe75
Environment: Refactor code for readability + more
...
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
definitions and bindings to be consistent with each other
and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
PouleyKetchoupp
5f1d94bb7d
Added flip_h and flip_v properties in TextureButton
2020-07-01 11:31:27 +02:00
Rémi Verschelde
27605769c4
Merge pull request #35633 from Xrayez/physics-shape-property
...
Expose shape property for shape query parameters classes
2020-06-30 13:57:23 +02:00
simpu
bfadb882b1
Added Custom Performance Monitor and feature to read intermediate values of Monitor
...
Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor`
The value can be viewed in the `Monitor` tab of Debugger.
Text before `/` is used to categorize the custom monitor.
`EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger`
User can click on the graph of monitors to read the value at that point.
Graph includes intermediate base lines.
2020-06-29 17:20:29 +05:30
Hugo Locurcio
e6352d1daa
Keep the bottom panel visible when enabling the distraction-free mode
...
- Document the `EditorInterface.distraction_free_mode` property.
This closes https://github.com/godotengine/godot-proposals/issues/951 .
2020-06-26 22:09:08 +02:00
Andrii Doroshenko (Xrayez)
da3fbc0296
Expose shape property for shape query parameters classes
...
Co-authored-by: PouleyKetchoupp <pouleyketchoup@gmail.com>
2020-06-26 16:54:05 +03:00
Rémi Verschelde
ce5de2a3f4
i18n: Sync classref translation template with current docs
2020-06-25 11:00:39 +02:00
Rémi Verschelde
c88e5bfbcc
i18n: Sync classref translations with Weblate
2020-06-25 11:00:39 +02:00
Rémi Verschelde
2446dbfba1
doc: Sync classref with current source
2020-06-25 11:00:38 +02:00
Andreas Gustafsson
5181daaf9e
Tween.xml word order fix
...
Change the word order of '...the where...' into '...where the...'.
2020-06-23 18:42:11 +02:00
Meriipu
2643b8fa5e
Clarify what a string being empty means
...
Should close https://github.com/godotengine/godot-docs/issues/2432
2020-06-23 11:13:12 +02:00
Rémi Verschelde
42c4a701dd
Merge pull request #39755 from Faless/crypto/encryption_pr_4.0
...
Crypto enhancements, AESContext, RSA public key, signature, verification.
2020-06-22 23:31:58 +02:00
skyace65
a94ba7be59
Fix Joint2D doc
2020-06-21 22:55:16 -04:00
Hugo Locurcio
227f12478d
Document how Vector2, Vector3 and Color behave in a boolean context
...
See #39731 .
2020-06-21 17:16:10 +02:00
Rémi Verschelde
4af74c0d7c
Merge pull request #39712 from akien-mga/古池や蛙飛び込む水の音
...
Move Haiku platform port to external repository
2020-06-21 12:20:31 +02:00
Aaron Franke
08577fab14
Update bool documentation to be more clear
2020-06-21 03:08:28 -04:00
Rémi Verschelde
efcc508ee5
Move Haiku platform port to external repository
...
The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform
While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.
The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).
Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.
2020-06-20 17:59:41 +02:00
Hugo Locurcio
31b7f02a29
Remove ToolButton in favor of Button
...
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.
Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.
This closes https://github.com/godotengine/godot-proposals/issues/1081 .
2020-06-19 20:49:49 +02:00
Yuri Roubinsky
cb9cbf840d
Added Texture2DArray support to visual shaders
2020-06-19 18:02:05 +03:00
Rémi Verschelde
3eab3c10b5
Merge pull request #39641 from akien-mga/mono-always-define-options
...
Mono: Always define options in main.cpp to keep them in docs
2020-06-19 12:53:33 +02:00
Rémi Verschelde
a8132b2fab
Merge pull request #33235 from nekomatata/rich-text-label-fit-height
...
Option in RichTextLabel for height to fit content
2020-06-19 12:52:25 +02:00
Fabio Alessandrelli
f055b86e65
Document AES and new Crypto/CryptoKey functions.
2020-06-18 17:06:16 +02:00
Rémi Verschelde
2b6bbf8dce
Mono: Always define options in main.cpp to keep them in docs
...
Otherwise generating docs with non-Mono builds removes them,
which is not so convenient for the documentation work.
2020-06-18 12:06:24 +02:00
Rémi Verschelde
dfa5f88c11
doc: Fix rebase error from #39589
2020-06-18 11:34:10 +02:00
Hugo Locurcio
24a8d43272
Document Mono-specific classes
...
This fully documents all Mono-specific classes.
2020-06-18 10:32:34 +02:00
Rémi Verschelde
ba0db95909
DocData: Skip language-specific ClassDoc without methods/constants
...
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17 15:09:07 +02:00
Rémi Verschelde
93d79023ad
Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering
...
Expose disable_render_loop property to GDScript
2020-06-16 20:48:41 +02:00
Ev1lbl0w
03879a564a
Expose disable_render_loop property to GDScript
2020-06-16 15:43:44 +01:00
Rémi Verschelde
78d09a4163
Merge pull request #37903 from Xrayez/shape-2d-draw-bind
...
Bind Shape2D draw method
2020-06-16 15:15:51 +02:00
Rémi Verschelde
8db8577f10
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
...
Skeleton and Skeleton inspector low-level changes
2020-06-16 09:30:22 +02:00
Rémi Verschelde
4b5b60de85
Merge pull request #39189 from touilleMan/issue-38925
...
Unify OS.get_system_time_* and OS.get_unix_time
2020-06-15 23:57:16 +02:00
TwistedTwigleg
24905becb2
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
...
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15 17:18:06 -04:00
Rémi Verschelde
09566a96b1
Merge pull request #39546 from vorblen/master
...
Add description for "absorbent" and "rough"
2020-06-15 20:45:53 +02:00
Rémi Verschelde
f61e4216b7
Merge pull request #39439 from Lefl1/rename_get_action_list
...
Renamed InputMap.get_action_list to InputMap.action_get_events
2020-06-15 19:59:07 +02:00
Lennard
f515071edc
Renamed InputMap.get_action_list to InputMap.get_action_events
2020-06-15 14:01:53 +02:00
Vorblen
8acdbaa4f2
Add description for "absorbent" and "rough"
2020-06-15 12:36:43 +01:00
Rémi Verschelde
1642effe5b
Merge pull request #39322 from dominiks/filedialog-title-doc
...
Add note about automatic window title to FileDialog documentation.
2020-06-15 13:22:25 +02:00
Rémi Verschelde
d3c10e8dd6
Merge pull request #39457 from bruvzg/kbd_layouts
...
Add keyboard layout enumeration / set / get functions.
2020-06-15 11:10:34 +02:00
Rémi Verschelde
2a96823cc7
Merge pull request #39490 from Calinou/doc-node-virtual-method-tree
...
Clarify Node virtual methdods not being called if node is orphan
2020-06-15 11:07:10 +02:00
Rémi Verschelde
808e0d3693
Merge pull request #39521 from 31/fix-image-createfromdata
...
Fix Image.create_from_data "use_mipmaps" class doc
2020-06-15 11:00:36 +02:00
Rémi Verschelde
0d1706c057
Merge pull request #39462 from Calinou/doc-in-operator
...
Document the `in` operator in String, Array and Dictionary classes
2020-06-15 09:30:23 +02:00
Rémi Verschelde
9d2ee682ef
Merge pull request #39520 from skyace65/label
...
Fix label percent visible doc description
2020-06-15 09:22:49 +02:00
skyace65
a09aeefa1d
Fix label percent visible doc description
2020-06-14 16:34:43 -04:00
Hugo Locurcio
f818a99d0b
Document how to resize a SubViewportContainer to avoid stretching
...
This closes #27534 .
2020-06-14 15:26:51 +02:00
Rémi Verschelde
79947dfef1
Merge pull request #39529 from ricardoprins/pr/39419
...
Add description to TileSet.is_tile_bound() method
2020-06-14 10:36:37 +02:00
Ricardo Prins
00398abf77
Add description to TileSet.is_tile_bound() method
2020-06-13 21:47:25 -06:00
31
608bc8f3dc
Fix Material.render_priority doc: no opaque sort
...
Opaque objects are rendered using the depth buffer, so the end result
appears sorted, but the opaque objects themselves are not sorted.
2020-06-13 17:35:09 -05:00
31
09b324b5b6
Fix Image.create_from_data use_mipmaps doc
...
The Image.create_from_data doc describes the "use_mipmaps" argument as a
way to generate mipmaps, but this method only allocates and loads data.
This can cause confusion, where this function reads more or less data
than expected. Update the doc to be more specific that create_from_data
is loading the mipmaps from the raw data.
2020-06-13 17:18:02 -05:00
bruvzg
92352b1c23
Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11), remove latin variant function.
2020-06-13 11:02:00 +03:00
Hugo Locurcio
b2ba78ff0f
Clarify Node virtual methdods not being called if node is orphan
...
This closes #39489 .
2020-06-12 23:43:34 +02:00
Hugo Locurcio
7f01f68226
Document the `in` operator in String, Array and Dictionary classes
...
This also clarifies the `in` operator behavior in Object.
2020-06-12 19:22:35 +02:00
Rémi Verschelde
fef49bff0b
doc: Sync classref with current source
2020-06-11 09:52:25 +02:00
Rémi Verschelde
2dae762e53
Merge pull request #39355 from SaviHex/better-docs-links
...
Added a "title" attribute for the link tag in the docs xml
2020-06-11 09:32:40 +02:00
Victoria Fisher
718221a2ff
Adds full description for AudioEffectRecord.xml
2020-06-11 02:32:51 -04:00
SaviHex
18c08f65d6
Added a "title" attribute for the link tag in the docs xml
2020-06-10 23:25:29 -03:00
Rémi Verschelde
cb3ca99b13
Merge pull request #39430 from Calinou/doc-3d-light-radius
...
Improve the 3D light documentations
2020-06-10 16:41:18 +02:00
Hugo Locurcio
f7e21d8e88
Improve the 3D light documentations
...
See https://github.com/godotengine/godot-docs/issues/3670 .
2020-06-10 11:19:11 +02:00
Rémi Verschelde
47f1faf512
Merge pull request #39409 from akien-mga/astar-get_closest_point-deterministic
...
AStar: Make get_closest_point() deterministic for equidistant points
2020-06-10 10:46:35 +02:00
Rémi Verschelde
a7d0ed9725
Merge pull request #39413 from akien-mga/doc-file-store-signed-ints
...
doc: Make File store/get integer methods clearer
2020-06-10 10:45:04 +02:00
Rémi Verschelde
60db9f906c
Merge pull request #39429 from Calinou/doc-dictionary-hash-order
...
Mention ordering caveats for `Dictionary.hash()`
2020-06-10 10:36:43 +02:00
Hugo Locurcio
77b89263dd
Mention ordering caveats for `Dictionary.hash()`
...
See https://github.com/godotengine/godot/issues/27615 .
2020-06-10 09:33:43 +02:00
Rémi Verschelde
cd25d184a5
doc: Make File store/get integer methods clearer
...
Add an example on how to store signed integers on less than 64 bits,
using one bit for the signedness.
2020-06-09 23:26:10 +02:00
Rémi Verschelde
3494270594
Merge pull request #39391 from YeldhamDev/filediag_file_icon
...
Add generic file icon and its modulation to the 'FileDialog'
2020-06-09 14:11:01 +02:00
Marcel Admiraal
1b738a77c1
Update Rigidbody 2D and 3D sleep documentation.
2020-06-09 12:10:11 +01:00
Rémi Verschelde
187ba4c5a8
AStar: Make get_closest_point() deterministic for equidistant points
...
Closes godotengine/godot-docs#3667.
Supersedes #39405 .
2020-06-09 11:04:12 +02:00
Michael Alexsander
637927f803
Add generic file icon and its modulation to the 'FileDialog'
2020-06-08 10:31:45 -03:00
dominiks
d2250a2320
Add note about automatic window title to FileDialog documentation.
2020-06-05 22:30:24 +02:00
Marcel Admiraal
b5e31b70dc
Correct misspellings of damped spring.
2020-06-04 18:07:24 +01:00
Rémi Verschelde
4ac78e6a5f
doc: Sync classref with current source
2020-06-04 10:07:56 +02:00
Rémi Verschelde
dc67d0737b
Merge pull request #39257 from Chaosus/fix_integer_vectors_doc
...
Fix docs generation for Vector2i/Vector3i/Rect2i
2020-06-03 15:12:39 +02:00
Yuri Roubinsky
d7cf1b5c73
Fix docs generation for Vector2i/Vector3i/Rect2i
2020-06-03 15:22:26 +03:00
Rémi Verschelde
901832e21c
Merge pull request #39113 from nekomatata/bbcode-image-color
...
Add color option for img bbcode tag in RichTextLabel to tint images
2020-06-03 13:16:13 +02:00
Rémi Verschelde
7460bc36dd
Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing
...
Disable antialiasing on the DynamicFont outline as well when requested
2020-06-03 12:59:15 +02:00
Aaron Franke
ba27deef06
Refactor physics force and impulse code
2020-06-02 23:18:59 -04:00
Rémi Verschelde
030a26206f
Merge pull request #39210 from Calinou/directional-light-performance-hint
...
Add performance hints to the DirectionalLight shadow mode property hint
2020-06-02 11:39:06 +02:00
Maganty Rushyendra
0451248ff1
Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
...
Add clarification to docs to explain that when an `AnimationPlayer`
object is paired with an `AnimationTree`, several properties and
methods exposed by the `AnimationPlayer` class may not work as expected.
The issues occur because an `AnimationTree` runs independently, and
uses its member `AnimationPlayer* player` primarily for its
`Map<StringName, AnimationData> animation_set`.
Added descriptions for `root_motion_track` and `get_root_motion_transform`.
2020-06-02 12:19:33 +08:00
Hugo Locurcio
b46756c723
Add performance hints to the DirectionalLight shadow mode property hint
...
This also clarifies some parts in the DirectionalLight documentation.
2020-06-01 01:20:35 +02:00
Emmanuel Leblond
c6de3872f9
Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_time return type to double
2020-05-31 14:19:31 +02:00
PouleyKetchoupp
7b7d4ef079
Add color option for img bbcode tag in RichTextLabel to tint images
2020-05-30 19:13:16 +02:00
Rémi Verschelde
d19257eb2b
Merge pull request #39010 from gvekan/fix-documentation
...
Fix ProjectSettings.save_custom documentation
2020-05-29 12:11:19 +02:00
Rémi Verschelde
1620669f4e
Merge pull request #39051 from Xrayez/geometry-split
...
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-29 12:10:37 +02:00
Hugo Locurcio
2919fc7317
Disable antialiasing on the DynamicFont outline as well when requested
...
This partially addresses
https://github.com/godotengine/godot-proposals/issues/943 .
2020-05-28 22:30:38 +02:00
Hugo Locurcio
9065b7ed4e
makerst: Print status messages to make the CI output clearer
...
This also removes an unused method.
2020-05-27 22:24:33 +02:00
Andrii Doroshenko (Xrayez)
69d5de632e
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
...
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
Maganty Rushyendra
a4413710f9
Expose `get_char_size()` from Font instead of BitmapFont
...
`get_char_size()` is a public virtual function defined in the `Font`
class. Implementations exist for both `BitmapFont` and `Dynamic Font`.
However, it was only exposed to the GDScript API through the Bitmap
Font, and not for Dynamic Font.
This commit exposes the function through `Font` instead.
Fixes #23967
2020-05-27 17:28:23 +08:00
Gustav
728c0c1e14
Fix ProjectSettings.save_custom documentation
2020-05-26 09:13:37 +02:00
PouleyKetchoupp
ad8081216c
Option in RichTextLabel for height to fit content
2020-05-22 09:20:49 +02:00
Dominik 'dreamsComeTrue' Jasiński
08377b3f04
Clarifies 'icon_separation' in TabContainer (instead of 'hseparation')
...
Fixes : #38911
2020-05-21 21:53:17 +02:00
Rémi Verschelde
0b8cb945cf
doc: Sync classref with current source
2020-05-20 15:29:37 +02:00
Rémi Verschelde
1d573969c0
Merge pull request #38874 from bruvzg/tab_drv_sel_40
...
[Windows] Add tablet driver selection.
2020-05-20 13:58:20 +02:00
Rémi Verschelde
d3612d04c7
Merge pull request #38794 from nekomatata/text-edit-search-result
...
TextEdit search returns Dictionary instead of Vector
2020-05-20 13:28:29 +02:00
bruvzg
d0b5174b6a
[Windows] Add tablet driver selection.
2020-05-20 09:37:32 +03:00
Rémi Verschelde
8896425ee4
Merge pull request #38791 from clayjohn/physical-sky-update
...
Add night sky to PhysicalSkyMaterial
2020-05-18 16:33:50 +02:00
Remi Rampin
55bad66447
Update description of Object.free() method
...
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid.
(cherry picked from commit ccf5703568
)
2020-05-18 09:11:22 +02:00
Max Hilbrunner
ea8d9c5288
Merge pull request #38795 from Calinou/doc-array-dictionary-reference
...
Document that Dictionary is always passed as reference
2020-05-17 20:30:42 +02:00
Rémi Verschelde
4c8832701b
Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments
...
Replace 'add_child_below_node' with 'add_sibling' in Node
2020-05-17 11:36:05 +02:00
Hugo Locurcio
675fea1648
Document that Dictionary is always passed as reference
...
See #38792 .
2020-05-16 23:52:40 +02:00
PouleyKetchoupp
242b94af1a
TextEdit search returns a dictionary instead of Vector
...
Easier to use than accessing elements in a Vector using indices given by an enum.
Breaks compatibility on existing scripts using this functionality.
2020-05-16 23:46:14 +02:00
clayjohn
4408efade3
Add night sky to PhysicalSkyMaterial
2020-05-16 12:59:55 -07:00
Hugo Locurcio
d935a4348d
Remove HQ2X and the `Image.expand_2x_hq2x()` method
...
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme
and icons on hiDPI displays, which limited its effective uses.
HQ2X was also used to upscale the project theme when the "Use Hidpi"
project setting was enabled, but results were often less than ideal.
The new StyleBoxFlat and SVG support also make HQ2X less important
to have as a core feature.
This decreases binary sizes slightly (-150 KB on most platforms,
-212 KB on WebAssembly release).
This partially addresses #12419 .
2020-05-16 16:10:50 +02:00
Dominik 'dreamsComeTrue' Jasiński
7f5c81c32f
Replace 'add_child_below_node' with 'add_sibling' in Node
...
Fixes : #19642
2020-05-15 22:02:00 +02:00
Rémi Verschelde
2800c8f43d
doc: Sync classref with current source
2020-05-15 18:25:09 +02:00
Rémi Verschelde
0bdd1d46dd
Merge pull request #38754 from Calinou/doc-canvasitem-texture-filter-repeat
...
Document CanvasItem's texture filtering and repeating modes
2020-05-15 18:03:25 +02:00
Hugo Locurcio
3a79f98be7
Document CanvasItem's texture filtering and repeating modes
...
This makes the CanvasItem documentation 100% complete.
2020-05-15 14:49:43 +02:00
Hugo Locurcio
9e9410bd3d
Document the Camera3D's `effects` property
...
This makes the Camera3D documentation 100% complete.
2020-05-15 14:38:26 +02:00
Marcel Admiraal
e7fee711b3
Update game controller enums.
2020-05-13 10:33:32 +01:00
Marcel Admiraal
bb9c104695
Make it clear that PhysicsDirectSpaceState is only available from
...
within _physics_process().
2020-05-12 12:55:59 +01:00
Rémi Verschelde
02bcaa7a46
Merge pull request #38689 from Calinou/rename-ssl-certificate-setting
...
Rename SSL certificate bundle setting to clarify the "overriding" aspect
2020-05-12 11:37:46 +02:00
Hugo Locurcio
c6fbbdf15d
Rename SSL certificate bundle setting to clarify the "overriding" aspect
...
This closes https://github.com/godotengine/godot-docs/issues/2531 .
2020-05-12 10:13:27 +02:00
Rémi Verschelde
d3bd219362
doc: Sync classref with current source
...
Adds API changes from the new GPU lightmapper.
2020-05-12 10:10:50 +02:00
Rémi Verschelde
66b0b0c153
Merge pull request #38635 from Calinou/tilemap-rename-ysort-index
...
Rename various TileMap methods/properties for clarity and consistency
2020-05-11 23:05:15 +02:00
Rémi Verschelde
bbdfc7353c
doc: Sync classref with current source
2020-05-11 13:23:39 +02:00
Hugo Locurcio
c64c45ccaf
Rename various TileMap methods/properties for clarity and consistency
...
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863 .
This closes https://github.com/godotengine/godot-proposals/issues/814 .
2020-05-10 19:16:38 +02:00
Rémi Verschelde
6a0473bcc2
Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscript
...
GDScript: Add join method on String
2020-05-10 16:54:45 +02:00
Rémi Verschelde
94721f5ab8
Revert "Renamed plane's d to distance"
...
This reverts commit ec7b481170
.
This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Rémi Verschelde
a95e2ec5ac
Merge pull request #38505 from KoBeWi/ms_visual_docs
...
Add documentation for the VisualShader nodes
2020-05-10 13:07:56 +02:00
Rémi Verschelde
9cc67b19b8
Merge pull request #38613 from MCrafterzz/plane
...
Renamed plane's d to distance
2020-05-10 13:06:55 +02:00
Marcus Elg
ec7b481170
Renamed plane's d to distance
2020-05-10 12:12:51 +02:00
Chris Bradfield
975ed93794
[DOCS] minor description changes
2020-05-09 18:56:14 -07:00
Mateo Kuruk Miccino
8c2dc177b6
GDScript: Add join method on String
...
Docs: Add join on String.xml
2020-05-09 12:16:21 -03:00
Marcus Elg
9a7e515d50
Rename Lineshapes d to distance
2020-05-09 15:10:00 +02:00
Phischermen
72d1d7e948
Add info about how gizmos affect transform notifications
2020-05-08 13:34:57 -07:00
Hugo Locurcio
3a11baaeac
Turn the anisotropic filtering setting into an enum
...
Since it only accepts power-of-two values, exposing it as an enum
makes more sense. This also allows for adding property hints to indicate
the performance cost of each value.
This also improves property hints for MSAA and FXAA.
2020-05-08 12:07:35 +02:00
Tomasz Chabora
fecf79f287
Add documentation for the VisualShader nodes
2020-05-08 00:36:01 +02:00
Rémi Verschelde
ae33cf5f45
Merge pull request #36379 from aaronfranke/color-constructors
...
Add a Color constructor for Color with alpha
2020-05-07 21:16:51 +02:00
Rémi Verschelde
bef52957d0
Merge pull request #38226 from Calinou/increase-camera3d-fov
...
Increase the default Camera3D field of view to 75
2020-05-07 21:16:21 +02:00
Rémi Verschelde
b62218bbac
Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_line
...
method bind TextEdit::set_line() added
2020-05-07 13:43:34 +02:00
Marcel Admiraal
da13b74cc8
Make 2D and 3D KinematicBody stop_on_slope documentation the same.
2020-05-07 08:18:23 +01:00
Rémi Verschelde
b9594b2c10
doc: Sync classref with current source
2020-05-06 10:27:02 +02:00
follower
ae067413a5
Fix suffix property doc typo: "prefix" -> "suffix"
2020-05-06 05:00:12 +12:00
bruvzg
d978658f81
[Windows] Add support for the WinTab API for pen input.
2020-05-05 14:16:02 +03:00
Hugo Locurcio
d8808fba85
Document the expected normal map coordinate system where relevant
2020-05-04 22:46:47 +02:00
Rémi Verschelde
f7ca1c805b
doc: Sync classref with current source
2020-05-04 16:55:01 +02:00
Rémi Verschelde
cf398b8ee0
Merge pull request #38392 from Enhex/patch-1
...
fix typo
2020-05-03 18:17:30 +02:00
Bastiaan Olij
45d1f41837
Added missing spring enums for generic_6dof_joint
2020-05-02 21:49:56 +10:00
Hugo Locurcio
e8a2fa6b7d
Tweak Tween cheatsheet link formatting to avoid rST conversion bug
...
reStructuredText doesn't allow embedding links in bold/italic text.
2020-05-01 18:43:55 +02:00
Enhex
aaf5a58b44
fix typo
2020-05-01 18:52:08 +03:00
Thakee Nathees
b9acf1cedf
method bind TextEdit::set_line() added
2020-05-01 18:37:12 +05:30
Hugo Locurcio
ccc4f3899c
Increase the default Camera3D field of view to 75
...
A vertical FOV of 75 degrees is roughly equivalent to a 91 degree
horizontal FOV on a 4:3 display (~107.51 degrees on 16:9),
which is close to the typical default FOV used in PC games.
Note that this doesn't apply to the in-editor camera which keeps its
FOV to 70. This is because it doesn't display in fullscreen;
its viewport only displays in the center of the editor (roughly).
This means the viewport won't cover the viewer's eyes as much. Therefore,
the editor camera FOV should be slightly lower to account for this.
Since this changes the default value, this may break existing projects
slightly.
For the record, this was already done in
https://github.com/godotengine/godot-demo-projects/pull/260
for the official demo projects.
2020-05-01 14:03:27 +02:00
Rémi Verschelde
7cd43c17e9
i18n: Sync translate template for class reference
2020-05-01 12:46:46 +02:00
Rémi Verschelde
b0c0d506b6
doc: Sync classref with current source
2020-05-01 12:46:05 +02:00
Rémi Verschelde
161400b30c
Merge pull request #38330 from Calinou/doc-image-load-formats
...
Document the formats supported by `Image.load()`
2020-04-30 10:04:07 +02:00
Aaron Franke
90df1d67cb
Color with alpha constructor
2020-04-29 14:41:12 -04:00
Hugo Locurcio
a26649de42
Document the formats supported by `Image.load()`
...
This partially addresses #32166 .
2020-04-29 17:58:38 +02:00
Rémi Verschelde
b99b212855
Merge pull request #38307 from Calinou/shell-open-res-user-warning
...
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
2020-04-29 16:07:34 +02:00
Rémi Verschelde
58435b0c91
Merge pull request #20371 from aaronfranke/vector-lerp
...
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29 15:50:00 +02:00
Rémi Verschelde
b3da429423
Merge pull request #36498 from Avantir-Chaosfire/patch-1
...
doc: Improve Node2D to_local/to_global description
2020-04-29 13:04:19 +02:00
Aaron Franke
540156b387
[Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
Avantir-Chaosfire
5c6f824e71
doc: Improve Node2D to_local/to_global description
2020-04-29 09:44:51 +02:00
Rémi Verschelde
41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
...
Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
Rémi Verschelde
105b4f89b9
Merge pull request #37776 from Sauermann/transform-scale-origin
...
Clarify Transform scaled Method description
2020-04-29 09:17:47 +02:00
Rémi Verschelde
dfe38fbf8a
Merge pull request #38287 from JiRuifanCR/animatedtexture-oneshot-pause-set-frame
...
Add set_frame, pause, and oneshot to AnimatedTexture
2020-04-29 09:14:37 +02:00
Rémi Verschelde
a17bdb10a9
Merge pull request #38074 from KoBeWi/tfree
...
Mention how to remove TreeItem from a Tree
2020-04-29 09:07:24 +02:00
Hugo Locurcio
d46e411b44
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
...
`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.
2020-04-28 19:37:09 +02:00
Revan Ji
f5029e18ca
Add set_frame, pause, and oneshot to AnimatedTexture
...
Add API documentation for said changes.
2020-04-29 00:26:37 +08:00
Rémi Verschelde
abf5132a32
doc: Sync classref with current source
2020-04-28 16:33:44 +02:00
Rémi Verschelde
fdf58a5858
Rename InputFilter back to Input
...
It changed name as part of the DisplayServer and input refactoring
in #37317 , with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639 .
Fixes #37319 .
Fixes #37690 .
2020-04-28 15:19:49 +02:00
Rémi Verschelde
d8066aa6a4
Merge pull request #38286 from bojidar-bg/x-expose-cell-size
...
Expose the cell_size affecting VisibilityNotifier2D precision
2020-04-28 11:19:16 +02:00
Bojidar Marinov
d49ff7aff7
Expose the cell_size affecting VisibilityNotifier2D precision
...
Refs: #4803
2020-04-28 10:33:45 +03:00
Rémi Verschelde
6285899831
Merge pull request #38252 from Calinou/doc-improve-compression-projectsettings
...
Improve the compression project settings documentation
2020-04-27 18:48:37 +02:00
Rémi Verschelde
7f384e703b
Merge pull request #38230 from Calinou/doc-audiostreamplayer-improve-pitch-scale
...
Improve `pitch_scale` descriptions in AudioStreamPlayer documentation
2020-04-27 10:00:02 +02:00
Hugo Locurcio
b2b8db7897
Improve the compression project settings documentation
2020-04-27 09:58:23 +02:00
Max Hilbrunner
e68012f4c9
Merge pull request #37973 from Calinou/doc-tween-add-easing-cheatsheet
...
Add an easing/transition type cheatsheet to the Tween documentation
2020-04-26 18:06:23 +02:00
Hugo Locurcio
4751dee7f4
Improve `pitch_scale` descriptions in AudioStreamPlayer documentation
...
This closes #29439 .
Co-authored-by: Cheeseness <contact@jbushproductions.com>
2020-04-26 16:37:57 +02:00
Rémi Verschelde
d567c15aed
doc: Fix parsing typed arrays in makerst.py
...
`Type[]` typed arrays will link to `Type`, as it's likely the most
interesting information for the user.
And sync classref with current source.
2020-04-24 17:50:20 +02:00
Rémi Verschelde
a247e1035c
Merge pull request #38025 from Calinou/doc-procedural-geometry
...
Improve the procedural geometry class documentations
2020-04-24 17:28:20 +02:00
Rémi Verschelde
43f0767390
Merge pull request #38050 from Calinou/doc-cameraeffects
...
Document the CameraEffects class
2020-04-23 12:42:56 +02:00
Rémi Verschelde
ffe07d9332
Merge pull request #37888 from Calinou/doc-editor-only-singletons
...
Document how some editor classes should be accessed as singletons only
2020-04-23 12:06:06 +02:00
Hugo Locurcio
a225265b0a
Document how some editor classes should be accessed as singletons only
...
This closes #37687 .
2020-04-22 11:39:59 +02:00
Hugo Locurcio
3566fe1e66
Document the CameraEffects class
2020-04-22 11:23:50 +02:00
Tomasz Chabora
f6aec99d27
Mention how to remove TreeItem from a Tree
2020-04-21 15:31:21 +02:00
Juan Linietsky
ae09b55a19
Exposed RenderingDevice to script API
...
Also added an easier way to load native GLSL shaders.
Extras:
Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.
Note:
The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
Rémi Verschelde
52b27da7a6
Merge pull request #37974 from Calinou/doc-backbuffercopy-anchors
...
Document how to workaround UI anchor issues when using BackBufferCopy
2020-04-20 23:51:47 +02:00
Rémi Verschelde
b372227f06
Merge pull request #37972 from Calinou/doc-improve-resourcesaver-example
...
Check for errors when saving in the ResourceSaver example documentation
2020-04-20 23:51:04 +02:00
Rémi Verschelde
ae92d149a3
Merge pull request #37971 from Calinou/doc-improve-visibility-enabler-notifier
...
Improve the VisibilityEnabler and VisibilityNotifier documentations
2020-04-20 23:50:21 +02:00
Hugo Locurcio
962d4d835b
Document the Cubemap class
...
The documentation was partly ported over from Godot 3.2.
2020-04-20 19:41:50 +02:00
Rémi Verschelde
2cd952bd84
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
...
Subgroups were added in #37678 but not properly handled everywhere
where PROPERTY_USAGE_GROUP is.
2020-04-20 17:13:06 +02:00
Rémi Verschelde
9cf48b3e99
Merge pull request #38039 from akien-mga/docdata-skip-unexposed
...
DocData: Skip unexposed classes
2020-04-20 15:21:49 +02:00
Rémi Verschelde
f8218c76ef
Merge pull request #38036 from akien-mga/doc-update
...
doc: Sync classref with current source
2020-04-20 14:36:29 +02:00
Rémi Verschelde
83b21cd302
Merge pull request #38035 from akien-mga/revert-35261-pck-destination
...
Revert "Made possible to specify where to dump the contents when load…
2020-04-20 13:47:25 +02:00
Rémi Verschelde
0ef8bcac4d
DocData: Skip unexposed classes
...
Properly expose classes that we actually want accessible.
2020-04-20 12:51:10 +02:00
Rémi Verschelde
b7b46093d8
doc: Sync classref with current source
...
Add missing enum bindings.
2020-04-20 11:48:00 +02:00
Rémi Verschelde
088c2a0870
Merge pull request #37947 from clayjohn/DOCS-rendering-update
...
Update many docs with recent rendering changes
2020-04-20 11:16:12 +02:00
Rémi Verschelde
6272acd465
Merge pull request #38027 from dreamsComeTrue/override_selected_font_color-docs
...
Update TextEdit docs - explaining 'override_selected_font_color' role
2020-04-20 11:02:13 +02:00
Rémi Verschelde
515fe0f29b
Revert "Made possible to specify where to dump the contents when loading a ".pck" file"
...
This reverts commit 3c261e0dfa
.
This was not so useful as is due to the way dependency paths are stored
in scenes and resources.
2020-04-20 10:57:05 +02:00
Hugo Locurcio
ed7347d73d
Improve the procedural geometry class documentations
...
This references Godot's winding order at the top of every
procedural geometry class, as well as referencing other classes
within a given geometry class.
A warning about ImmediateGeometry3D performance was also added.
2020-04-20 09:05:50 +02:00
Dominik 'dreamsComeTrue' Jasiński
6a0e6c2852
Update TextEdit docs - explaining 'override_selected_font_color' role
2020-04-19 23:33:01 +02:00
Marcel Admiraal
4d41535fa3
Correct the addition of a key and the duplication of a variable name
...
in Dictionary class documentation.
2020-04-19 09:52:54 +01:00
Hugo Locurcio
5972a9138e
Add an easing/transition type cheatsheet to the Tween documentation
...
Related to https://github.com/godotengine/godot-docs/pull/3403 .
2020-04-17 23:20:59 +02:00
Hugo Locurcio
f8a413bb1f
Document how to workaround UI anchor issues when using BackBufferCopy
...
This closes #6880 .
2020-04-17 23:17:31 +02:00
Hugo Locurcio
2f46f1e7b1
Check for errors when saving in the ResourceSaver example documentation
...
This also replaces a non-breaking space that was accidentally added in
the EditorFeatureProfile documentation.
This closes #31393 .
2020-04-17 22:29:05 +02:00
Hugo Locurcio
7f2d602106
Improve the VisibilityEnabler and VisibilityNotifier documentations
...
This closes #4803 .
2020-04-17 22:04:19 +02:00
clayjohn
b50d954cb0
Update many docs with recent rendering changes
2020-04-17 09:47:59 -07:00
Rémi Verschelde
d817be92c2
Merge pull request #37963 from Calinou/doc-dynamicfont-limitations
...
Document DynamicFont limitations and a possible workaround
2020-04-17 18:43:05 +02:00
Rémi Verschelde
cfda0e3770
Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
...
Add light size to Sky Shaders
2020-04-17 18:35:45 +02:00
Rémi Verschelde
364cb2ce92
Merge pull request #37962 from Calinou/doc-image-size-limits
...
Document image size limits
2020-04-17 18:35:27 +02:00
clayjohn
7cd2ff309c
Add light size to Sky Shaders
2020-04-17 09:32:24 -07:00
Hugo Locurcio
46b8e108e2
Document DynamicFont limitations and a possible workaround
...
This closes #30014 .
2020-04-17 16:11:14 +02:00
Hugo Locurcio
5497cec7a1
Document image size limits
...
This closes #30238 .
2020-04-17 16:04:32 +02:00
Hugo Locurcio
cae5260dab
Clarify that angles must be specified as radians in the documentation
...
This closes #36356 .
2020-04-17 15:26:07 +02:00
Michael Alexsander
3c261e0dfa
Made possible to specify where to dump the contents when loading a ".pck" file
2020-04-16 22:52:26 -03:00
Rémi Verschelde
51d86c9112
Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix
...
Fix incorrect TabContainer documentation for 'get_tab_control()'
2020-04-16 12:36:42 +02:00
Rémi Verschelde
a29d475e67
Merge pull request #37747 from KoBeWi/cam2center
...
Improve Camera2D documentation
2020-04-16 12:28:35 +02:00
Rémi Verschelde
2ebfd69196
Merge pull request #37856 from Calinou/doc-basebutton-keep-pressed-outside
...
Mention `keep_pressed_outside` caveat in the BaseButton documentation
2020-04-16 12:27:28 +02:00
Rémi Verschelde
cd908c3cef
Merge pull request #37832 from Calinou/doc-improve-dictionary
...
Improve the Dictionary class documentation
2020-04-16 12:27:15 +02:00
Rémi Verschelde
d0a10215ae
Merge pull request #37824 from nekomatata/rigid-body-force-doc
...
More details in Rigid Body add_force documentation
2020-04-16 12:26:58 +02:00
Hugo Locurcio
52786b54ef
Improve the AudioStreamSample class documentation
...
This closes #37915 .
2020-04-15 23:40:01 +02:00
Andrii Doroshenko (Xrayez)
430d1fd795
Bind Shape2D draw method
2020-04-15 18:17:21 +03:00
Rémi Verschelde
59a8af2106
Merge pull request #37316 from nekomatata/physical-bone-settings
...
Add PhysicalBone rotation, damping, axis lock & can sleep
2020-04-14 18:33:43 +02:00
PouleyKetchoupp
5c1c03f29a
Add PhysicalBone rotation, damping, axis lock & can sleep
2020-04-14 11:55:46 +02:00
Hugo Locurcio
e799dc954e
Mention `keep_pressed_outside` caveat in the BaseButton documentation
...
This closes #37790 .
2020-04-13 21:56:47 +02:00
Rémi Verschelde
06748a2b5f
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
...
Add vogel filter and settings to soft shadows
2020-04-13 00:39:37 +02:00
Hugo Locurcio
88da90f2bf
Improve the Dictionary class documentation
...
This closes https://github.com/godotengine/godot-docs/issues/3376 .
2020-04-12 22:48:02 +02:00
PouleyKetchoupp
219c5712f0
More details in Rigid Body add_force documentation
2020-04-12 11:27:29 +02:00
clayjohn
621f6f09a8
Add proper quality settings to soft shadows
2020-04-10 23:09:17 -07:00
Zak Grumbles
a8de034f78
Fix OptionButton docs godotengine#36803
...
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
2020-04-10 20:35:40 -05:00
Markus Sauermann
19c8b0be45
Clarify Transform scaled Method description.
2020-04-10 22:36:09 +02:00
Yuri Sizov
1ea7295bd2
Improve shortcut formatting in docs
2020-04-10 18:42:11 +03:00
Rémi Verschelde
c52beb6adb
Merge pull request #37297 from dalexeev/doc_file
...
Improve the `File.store_{8,16,32,64}()` documentation
2020-04-10 13:27:29 +02:00
Rémi Verschelde
1e5f0d402b
Merge pull request #37383 from WARIO-MDMA/godotphysics-rename
...
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
2020-04-10 12:39:26 +02:00
Rémi Verschelde
f33bba15b1
Merge pull request #37426 from pycbouh/docs-override-properties
...
Add more verbosity for property overrides in RST documentation
2020-04-10 12:25:47 +02:00
Rémi Verschelde
feeef52feb
Merge pull request #37482 from zak-grumbles/fix_dict_duplicate_docs
...
Clarify Dictionary duplicate parameters in docs
2020-04-10 12:14:39 +02:00
Tomasz Chabora
630096fa74
Improve Camera2D documentation
2020-04-10 12:13:26 +02:00
Rémi Verschelde
82e12a0f3e
Merge pull request #37566 from lucaslcode/clarify_autotile
...
clarify autotile_coord in docs
2020-04-10 12:02:01 +02:00
Rémi Verschelde
95db658672
Merge pull request #37699 from lupoDharkael/committing-typo
...
Replace is_commiting_action with is_committing_action
2020-04-10 11:47:19 +02:00
Markus Sauermann
3f19b5e0b3
Clarify documentation and indicate that rect_clip_content affects only CanvasItem based nodes.
...
Resolves #37683
2020-04-09 22:09:05 +02:00
Bastiaan Olij
afc8c6391c
Renaming all ARVR nodes to XR
2020-04-09 15:33:01 +10:00
WARIO-MDMA
6d5c6ffbe0
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
2020-04-09 03:13:33 +10:00
lupoDharkael
406c2790e3
Replace is_commiting_action with is_committing_action
2020-04-08 18:52:04 +02:00
Hugo Locurcio
ea668a5db8
Improve the CameraServer and CameraFeed class documentations
...
This closes https://github.com/godotengine/godot-docs/issues/3255 .
2020-04-08 14:26:21 +02:00
Rémi Verschelde
1222541c95
i18n: Sync translate template for class reference
...
Adds initial fr.po translation for initialization on Weblate.
2020-04-07 09:57:51 +02:00
Rémi Verschelde
2267877ee6
Merge pull request #37589 from Nannaquin/updatecolordoc
...
Add reference of Color8 function to Color class documentation
2020-04-07 09:16:51 +02:00
Rémi Verschelde
6b07c72d76
Merge pull request #37556 from KoBeWi/kill_get_index
...
Remove Node.get_position_in_parent()
2020-04-06 09:44:38 +02:00
Tomasz Chabora
c1023157eb
Remove Node.get_position_in_parent()
2020-04-06 01:19:20 +02:00
Nannaquin
06aeff3044
Add reference of Color8 function to Color class documentation
2020-04-05 11:34:47 -04:00
Rémi Verschelde
9abb415d92
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
...
Expose 'Embedded Windows Mode' as Editor and Project Settings
2020-04-04 07:58:53 +02:00
lucaslcode
cbe73766e3
clarify autotile_coord in docs
...
I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.
2020-04-03 23:40:31 +01:00
Dominik 'dreamsComeTrue' Jasiński
7af84d7213
Expose 'Embedded Windows Mode' as Editor and Project Settings
2020-04-03 21:15:22 +02:00
Michael Alexsander
a9e43ac73c
Re-expose a simplified version of the stretch properties in SubViewport
2020-04-03 14:11:22 -03:00
Rémi Verschelde
59d44ee872
Merge pull request #37505 from YeldhamDev/viewcont_rename
...
Rename ViewportContainer to SubViewportContainer
2020-04-03 15:53:35 +02:00
Rémi Verschelde
d9a560d783
doc: Sync classref with current source
2020-04-03 10:11:23 +02:00
Zak Grumbles
469b7c948f
Clarify Dictionary duplicate params godotengine#37162
...
* Added additional clarification for the function of the 'deep'
parameter in the Dictionary's `duplicate` method.
2020-04-02 10:02:02 -05:00
Michael Alexsander
0c6851ae53
Rename ViewportContainer to SubViewportContainer
2020-04-01 16:11:44 -03:00
Rémi Verschelde
a30bfe5176
Merge pull request #35765 from clayjohn/master
...
Add a method to retrieve active material from MeshInstance
2020-03-31 18:03:11 +02:00
Rémi Verschelde
3a996faeed
Merge pull request #37442 from YeldhamDev/subviewport_register
...
Register SubViewport class
2020-03-31 16:29:41 +02:00
Rémi Verschelde
e5033d3952
doc: Sync classref with DisplayServer/Window changes
2020-03-31 11:56:58 +02:00
Zak Grumbles
d09644dff3
Clarify docs for Thread.start() godotengine#36032
...
* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.
2020-03-30 21:53:39 -05:00
clayjohn
3362e81674
Add a method to retrieve active material from MeshInstance
2020-03-30 16:53:07 -07:00
Rémi Verschelde
dfed5efea3
Merge pull request #37445 from nekomatata/hook-makerst-fix
...
Fixed errors in makerst pre-commit hook
2020-03-31 00:17:51 +02:00
PouleyKetchoupp
619354fb2c
Fixed errors in makerst pre-commit hook
2020-03-31 00:02:11 +02:00
Michael Alexsander
46a6751302
Register SubViewport class
2020-03-30 16:43:55 -03:00
Rémi Verschelde
f3c74afd28
Merge pull request #37436 from akien-mga/doc-node-renames
...
doc: Update classref with node renames
2020-03-30 20:32:11 +02:00
Rémi Verschelde
eaaee63b62
doc: Update classref with node renames
...
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Yuri Sizov
38821dc6d7
Add more verbosity for property overrides in RST documentation
2020-03-30 14:18:43 +03:00
Rémi Verschelde
cd4e46ee65
SCons: Format buildsystem files with psf/black
...
Configured for a max line length of 120 characters.
psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:
- Manually wrapped strings will be reflowed, so by using a line length
of 120 for the sake of preserving readability for our long command
calls, it also means that some manually wrapped strings are back on
the same line and should be manually merged again.
- Code generators using string concatenation extensively look awful,
since black puts each operand on a single line. We need to refactor
these generators to use more pythonic string formatting, for which
many options are available (`%`, `format` or f-strings).
- CI checks and a pre-commit hook will be added to ensure that future
buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
Rémi Verschelde
a2da99f40c
Merge pull request #37259 from Calinou/doc-editorfeatureprofile
...
Document the EditorFeatureProfile class
2020-03-26 09:29:42 +01:00
Danil Alexeev
97e20b2f30
Improve the `File.store_{8,16,32,64}()` documentation
...
Added information about the intervals of values that the functions
`store_{8,16,32,64}()` can correctly write to the file.
2020-03-25 18:02:04 +03:00
Rémi Verschelde
3d2dd79ecd
SCons: Drop support for Python 2
...
We now require SCons 3.0+ (first version with Python 3 support),
and we set min required Python 3 version to 3.5 (3.4 and earlier are
EOL).
2020-03-25 15:25:37 +01:00
Hugo Locurcio
7ab279403d
Document the EditorFeatureProfile class
2020-03-23 21:54:26 +01:00
Rémi Verschelde
20edf69f96
Merge pull request #33508 from nekomatata/object-has-signal
...
Added has_signal method for Object
2020-03-23 16:16:25 +01:00
PouleyKetchoupp
258d91f883
Added has_signal method for Object
2020-03-23 11:27:17 +01:00
Rémi Verschelde
ed9a0d0484
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
...
Implement Sky Shaders
2020-03-22 20:03:35 +01:00
clayjohn
61a74739ca
Working sky shader implementation
2020-03-21 20:43:44 -07:00
Rémi Verschelde
36baa0247e
i18n: Generate translation template for class reference
2020-03-20 12:58:38 +01:00
Rémi Verschelde
87d23bf85a
i18n: Add Makefile to extract classref strings
...
Change extract script `path` argument to support specifying multiple
paths, like `makerst.py`. This prevents parsing invalid XML files while
scanning the whole repository.
2020-03-20 12:56:36 +01:00
Rémi Verschelde
aca1971a12
i18n: Add header strings to translation catalog
2020-03-20 12:35:22 +01:00
Rémi Verschelde
63f77efdc6
Merge pull request #37114 from ThakeeNathees/translation-catalog-maker
...
Add script to generate translation catalog for the class reference
2020-03-20 09:03:31 +01:00
Rémi Verschelde
3b1c04550f
Merge pull request #37133 from theoway/DocEdit
...
Doc edit at InputEventMouseMotion
2020-03-19 10:05:04 +01:00
Rémi Verschelde
256ac9a51d
Merge pull request #37039 from Chaosus/astar2d_cost
...
Implements estimate/compute_cost for AStar2D
2020-03-19 08:19:59 +01:00
Thakee Nathees
e817792c0a
Add script to generate translation catalog for the class reference
...
Fixes #37109 .
2020-03-19 03:32:47 +05:30
Rémi Verschelde
87118ac39e
Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable
...
Fix visibility enabler flag toggling
2020-03-18 20:27:30 +01:00
Umang Kalra
052424c76d
Doc edit at InputEventMouseMotion
...
Doc edit
2020-03-19 00:04:13 +05:30
Rémi Verschelde
a2d3ba3372
doc: Sync classref with current source
...
Fix wrong binding after #37111 .
2020-03-18 09:14:57 +01:00
Tomasz Chabora
2ccd1a7805
Fix visibility enabler flag toggling
2020-03-17 17:46:18 +01:00
Rémi Verschelde
0159787864
Merge pull request #37111 from RandomShaper/imvu/unexpose_include_drive
...
Remove meaningless parameter from bindings
2020-03-17 14:52:43 +01:00
Pedro J. Estébanez
a69e88e467
Remove meaningless parameter from bindings
2020-03-17 14:32:03 +01:00
Rémi Verschelde
cb282c6ef0
Style: Set clang-format Standard to Cpp11
...
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde
f9decec1bc
Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac
...
Added new method to edit an already added node to anim state machine
2020-03-16 19:29:38 +01:00
Andrea Catania
422926cfc6
Added new method to replace an already added node to the animation state machine
2020-03-16 17:42:29 +01:00
Yuri Roubinsky
bad77bcb52
Implements estimate/compute_cost for AStar2D
2020-03-14 18:01:06 +03:00
Michael Alexsander
8f925b1970
Fix incorrect TabContainer documentation for 'get_tab_control()'
2020-03-14 10:53:21 -03:00
Rémi Verschelde
f65781fe7f
doc: Sync classref with current source
2020-03-13 17:16:44 +01:00
Tomasz Chabora
e103f21a40
Add LOTS of missing docs
2020-03-13 16:35:03 +01:00
Hugo Locurcio
30961c60ab
Improve the `Input.set_use_accumulated_input()` documentation
2020-03-12 14:10:10 +01:00
luz.paz
7bf6e5f773
Fix various typos
...
Found via `codespell`
2020-03-11 13:59:18 -04:00
Rémi Verschelde
478337c412
Merge pull request #36751 from Faless/debugger/threads_and_profilers
...
ScriptDebugger refactor, threading, profilers.
2020-03-09 19:08:07 +01:00
Rémi Verschelde
159ed359f0
Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveats
...
Document known performance issues with Sprite3D
2020-03-09 11:42:27 +01:00
Rémi Verschelde
788765709d
DocData: Fix serialization of Variant default values
...
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-03-09 10:52:44 +01:00
Rémi Verschelde
471271b727
doc: Sync classref with current source
2020-03-09 10:13:45 +01:00
Hugo Locurcio
92fa3e076f
Document known performance issues with Sprite3D
...
See https://github.com/godotengine/godot/issues/20855 .
2020-03-09 10:13:09 +01:00
Fabio Alessandrelli
b8ddaf9c33
Refactor ScriptDebugger.
...
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.
It allows 2 types of interactions:
- Profilers:
A subsystem can register a profiler, assigning it a unique name.
That name can be used to activate the profiler or add data to it.
The registered profiler can be composed of up to 3 functions:
- Toggle: called when the profiler is activated/deactivated.
- Add: called whenever data is added to the debugger
(via `EngineDebugger::profiler_add_frame_data`)
- Tick: called every frame (during idle), receives frame times.
- Captures: (Only relevant in remote debugger for now)
A subsystem can register a capture, assigning it a unique name.
When receiving a message, the remote debugger will check if it starts
with `[prefix]:` and call the associated capture with name `prefix`.
Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.
Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
Bastiaan Olij
0ca1711681
ARVRController.is_button_pressed requires to return a boolean
2020-03-07 12:22:18 +11:00
Umang Kalra
b7dbf41aa5
Edited the KinematicBody and KinematicBody2D docs
...
Changes made as requested.
Explained the reason why move_and_slide should be sued in _physics_process
Final Changes
Edited the docs as per the changes requested.
Edits in docs
Made some changes
2020-03-06 23:14:14 +05:30
Yuri Roubinsky
d5bff588c7
Removed boolean return type from majority of method in Tween
2020-03-06 10:59:07 +03:00
fhuya
f097defba1
Re-architecture of the Godot Android plugin.
2020-03-05 10:00:19 -08:00
Rémi Verschelde
42595085a5
Merge pull request #36752 from RandomShaper/rework_semaphore
...
Drop old semaphore implementation
2020-03-05 16:33:45 +01:00
Rémi Verschelde
e8b68c48ea
Merge pull request #36810 from akien-mga/configfile-better-errors
...
ConfigFile: Improve error messages
2020-03-05 11:47:12 +01:00
Rémi Verschelde
f7c87ed3dd
ConfigFile: Improve error messages and complete docs
2020-03-05 11:01:25 +01:00
Aaron Franke
68d73ecf60
Document EditorPlugin get_plugin_icon and get_plugin_name
...
The return value's type hint is now accurate.
2020-03-04 15:49:20 -05:00
Michael Alexsander
8c8c48a7ad
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
2020-03-04 09:32:34 -03:00
Rémi Verschelde
f83f1d7c9b
Merge pull request #36069 from RandomShaper/imvu/improve_drives_ux
...
Improve UX of drive letters
2020-03-04 13:19:55 +01:00
Rémi Verschelde
2eb8e3a40f
Merge pull request #36646 from pyacier/doc-concavepolygonshape
...
add a precision about the intended use of the ConcavePolygonShape
2020-03-04 12:55:20 +01:00
Rémi Verschelde
a74895dfdb
Merge pull request #36596 from BastiaanOlij/add_get_tracker_id
...
Exposing get_tracker_id for ARVRPositionalTracker to GDScript
2020-03-04 12:34:11 +01:00
Bastiaan Olij
f0b1edef8b
Exposing get_tracker_id for ARVRPositionalTracker to GDScript
2020-03-04 10:22:26 +01:00
Rémi Verschelde
7ece081662
Merge pull request #36750 from aaronfranke/excl-phys-body
...
Document that SpringArm exclusions only work with PhysicsBody objects
2020-03-04 10:14:06 +01:00
Rémi Verschelde
c0f9b52aef
Merge pull request #36509 from dalexeev/doc_node_fps
...
Minor fix in Node class documentation
2020-03-04 10:11:09 +01:00
Pedro J. Estébanez
9a3a2b03b8
Drop old semaphore implementation
...
- Removed platform-specific implementations.
- Now all semaphores are in-object, unless they need to be conditionally created.
- Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined.
- Similarly to `Mutex`, methods are made `const` for easy use in such contexts.
- Language bindings updated: `wait()` and `post()` are now `void`.
- Language bindings updated: `try_wait()` added.
Bonus:
- Rewritten the `#ifdef` in `mutex.h` to meet the code style.
2020-03-03 13:20:42 +01:00
Pedro J. Estébanez
aee586553a
Improve UX of drive letters
...
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.
This improves the UX on Windows.
In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-03 10:38:34 +01:00
Aaron Franke
d961663707
Document that SpringArm exclusions only work with PhysicsBody objects
2020-03-03 03:18:52 -05:00
Pierre Caye
222a934e60
add a precision about the intended use of the ConcavePolygonShape
2020-03-02 13:15:38 +01:00
Rémi Verschelde
e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
...
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde
5332853b62
doc: Fix wrong reference after last update
2020-02-29 22:35:23 +01:00
Rémi Verschelde
16486a9055
doc: Sync classref with current source
2020-02-29 14:22:57 +01:00
Rémi Verschelde
4f64f3401a
Merge pull request #36388 from AndreaCatania/some_renames
...
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28 09:15:38 +01:00
Andrea Catania
483994601d
Renamed NavigationPolygonInstance to NavigationRegion2D
2020-02-28 08:28:53 +01:00
clayjohn
3e299aa225
Basic fast filtering implementation
2020-02-27 22:30:34 -08:00
Rémi Verschelde
e0cc5209ff
Merge pull request #36624 from Calinou/doc-improve-array
...
doc: Mention concatenation using the `+` operator in Array
2020-02-28 07:04:28 +01:00
Hugo Locurcio
8d53562954
doc: Mention concatenation using the `+` operator in Array
...
This closes https://github.com/godotengine/godot-docs/issues/2452 .
2020-02-27 23:34:16 +01:00
Hugo Locurcio
b89a37269b
Improve documentation related to fixed physics processing
2020-02-27 22:23:46 +01:00
Rémi Verschelde
f9d93ee819
Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use
...
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
2020-02-27 21:10:09 +01:00
Rémi Verschelde
2b3431e2b7
Merge pull request #36581 from Calinou/doc-improve-add-child-below-node
...
Improve the `Node.add_child_below_node()` documentation
2020-02-27 19:44:27 +01:00
Hugo Locurcio
393a3c3122
Improve the `Node.add_child_below_node()` documentation
...
This closes https://github.com/godotengine/godot-docs/issues/2730 .
2020-02-27 18:41:18 +01:00
Andrea Catania
2e0fb66c6f
Renamed PlaneShape to WorldMarginShape
2020-02-27 17:45:16 +01:00
Andrea Catania
3b64ecbc4b
Renamed NavigationMeshInstance to NavigationRegion
2020-02-27 17:42:53 +01:00
Yuri Roubinsky
15e757ec60
Docs for some nodes in visual shader(part 3)
2020-02-27 09:12:08 +03:00
Rémi Verschelde
1e57b558f2
Merge pull request #36536 from Chaosus/vs_int
...
Add support for integer type in visual shaders
2020-02-26 10:11:24 +01:00
Rémi Verschelde
3a4c128f07
Merge pull request #36551 from AndreaCatania/navigation_destruction_flush
...
Flushes commands just before the navigation server is destroyed
2020-02-26 10:09:43 +01:00
Andrea Catania
c143b5c677
Flushes commands just before the navigation server is destroyed
2020-02-26 09:42:51 +01:00
Yuri Roubinsky
4a3d277623
Add support for integer type in visual shaders
2020-02-26 10:12:06 +03:00
Lunadin
4e226dc0d6
Docs: Improved wording and added links
...
- Added missing links to the Control node in BoxContainer
- Added Oxford commas in BoxContainer and CanvasItem
- Clarified ambiguous boolean wording in BoxContainer
- Improved paragraphing in ScrollContainer's description
- Simplified ControlPicker description
2020-02-26 14:47:06 +11:00
Rémi Verschelde
a7e1df4b1d
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
2020-02-25 22:02:36 +01:00
Rémi Verschelde
6c8f2ae53a
Update docs and bindings for new integer vector types
2020-02-25 15:27:29 +01:00
bruvzg
1af06d3d46
Rename `scancode` to `keycode`.
...
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Danil Alexeev
6e5cd36b12
Minor fix in Node class documentation
...
The name of the property responsible for physics fps is fixed:
this is `Engine.iterations_per_second`, not `Engine.target_fps`.
2020-02-24 18:37:46 +03:00
Mateo Dev .59
9e8e5ebdc7
Core: Change _Marshall class inherit from Reference to Object
2020-02-24 10:45:19 -03:00
Rémi Verschelde
048f4f8305
doc: Sync classref with apparent Variant return type changes
...
Part of those seem bogus, methods like Array.back()/front()
should return a Variant and not void.
2020-02-22 15:16:32 +01:00
Rémi Verschelde
fea37cfb52
doc: Sync classref with StringName/Callable changes
2020-02-22 14:59:09 +01:00
Rémi Verschelde
bf7d6de556
Merge pull request #36441 from YeldhamDev/tabs_unused_constants
...
Remove unused theme constants in Tab(Container)
2020-02-22 08:17:33 +01:00
Michael Alexsander
e9244c4c23
Remove unused theme constants in Tab(Container)
2020-02-22 01:24:16 -03:00
Yuri Roubinsky
b78b37ed3f
Refactor node processing in visual shader member dialog
2020-02-21 18:34:31 +03:00
Rémi Verschelde
1a4be2cd8f
Merge pull request #36371 from Calinou/doc-improve-panoramasky
...
Improve the PanoramaSky class documentation
2020-02-20 07:56:38 +01:00
Andrii Doroshenko (Xrayez)
fa766265a7
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 01:31:43 +02:00
Hugo Locurcio
72ac757ad5
Improve the PanoramaSky class documentation
...
See https://github.com/godotengine/godot/issues/27835 .
2020-02-19 21:24:28 +01:00
Rémi Verschelde
28bb2806f1
doc: Sync classref with current source
2020-02-19 09:55:47 +01:00
Rémi Verschelde
49fec646cb
Fix compilation warnings and re-enable werror=yes on Travis
...
Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings
raised by GCC 8 and 9.
Fix -Wunused-function, -Wunused-private-field and
-Wtautological-constant-out-of-range-compare raised by Clang.
Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison
operation).
GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising
errors and will thus not abort compilation with `werror=yes`.
Treat glslang headers are system headers to avoid raising warnings.
Re-enables us to build with `werror=yes` on Linux and macOS, thus
catching warnings that would be introduced by new code.
Fixes #36132 .
2020-02-18 20:51:25 +01:00
Andrea Catania
79fc7d7d6a
Added utility functions to the new NavigationServer:
...
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false);
- Vector3 get_closest_point(const Vector3 &p_point);
- Vector3 get_closest_point_normal(const Vector3 &p_point);
- Object *get_closest_point_owner(const Vector3 &p_point);
2020-02-18 17:12:45 +01:00
Rémi Verschelde
27326f8238
Merge pull request #36296 from Faless/dtls/enet_vulkan
...
DTLS support + optional ENet encryption
2020-02-18 15:01:53 +01:00
Rémi Verschelde
213a85521d
doc: Sync classref with current source
...
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
Rémi Verschelde
77b05256d6
Revert "Remove TextFile from public API"
2020-02-18 10:35:30 +01:00
Fabio Alessandrelli
9eea2cf9d6
Add documentation for new DTLS features.
2020-02-17 12:47:13 +01:00
Rémi Verschelde
cd0c1735fd
Merge pull request #36277 from madmiraal/fix-visual_server-bindings
...
Fix VisualServer bindings.
2020-02-17 09:51:41 +01:00
Marcel Admiraal
b6c9c6261d
Fix VisualServer bindings.
2020-02-17 07:07:28 +01:00
Yuri Roubinsky
ed05e27c81
Fix GDCLASS for Texture2D/TextureLayered
2020-02-17 08:21:10 +03:00
Hugo Locurcio
64fac9dd5d
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
...
This closes #36268 .
2020-02-17 00:07:44 +01:00
Rémi Verschelde
4a5eab05f5
Merge pull request #36182 from KoBeWi/how_to_text_file
...
Remove TextFile from public API
2020-02-14 17:41:55 +01:00
Tomasz Chabora
591cd3fd84
Remove TextFile from public API
2020-02-14 15:46:16 +01:00
Rémi Verschelde
3dea5fd631
Remove incomplete battery status/power API
...
It was initially implemented in #5871 for Godot 3.0, but never really
completed or thoroughly tested for most platforms. It then stayed in
limbo and nobody seems really keen to finish it, so it's better to
remove it in 4.0, and re-add eventually (possibly with a different API)
if there's demand and an implementation confirmed working on all
platforms.
Closes #8770 .
2020-02-14 13:43:32 +01:00
Rémi Verschelde
54ac8eaba6
Remove more deprecated methods and code
2020-02-13 12:37:45 +01:00
Rémi Verschelde
2f6ca917f7
Merge pull request #36174 from akien-mga/byebye-openghell-3
...
Remove obsolete GLES3 backend
2020-02-13 11:24:15 +01:00
Rémi Verschelde
f505aae1d8
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
...
Remove deprecated PacketPeer allow_object_decoding
2020-02-13 10:48:38 +01:00
Rémi Verschelde
f3f05dc89e
Merge pull request #36143 from akien-mga/remove-deprecated-slave-sync
...
Remove deprecated sync and slave networking keywords
2020-02-13 10:48:26 +01:00
Rémi Verschelde
386968ea97
Remove obsolete GLES3 backend
...
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.
The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.
Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.
So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
Rémi Verschelde
8d00a3a536
Remove deprecated PacketPeer allow_object_decoding
...
It was added for 3.2 in #27485 to preserve backwards compatibility,
but we can now remove it.
It is still needed in MultiplayerAPI as it's the only way to control
it for the internal put_var calls.
2020-02-13 09:02:41 +01:00
Rémi Verschelde
1f39a2d3e6
Remove deprecated sync and slave networking keywords
...
Those keywords were deprecated for 3.1 in #22087 .
Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-13 08:59:36 +01:00
Yuri Roubinsky
bc647393ba
Added virtual method to VisualShaderNodeCustom to enable high-end mark
2020-02-13 09:43:43 +03:00
Rémi Verschelde
c48237967a
Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce
...
Remove deprecated PhysicsBody friction and bounce parameters
2020-02-12 21:49:38 +01:00
Rémi Verschelde
0bdd748d34
doc: Add BaseMaterial3D strings ported from SpatialMaterial
...
Follow-up to #36135 .
2020-02-12 15:23:26 +01:00
Rémi Verschelde
1206bdb71b
Remove deprecated PhysicsBody friction and bounce parameters
...
They were replaced in 3.1 by PhysicsMaterial properties via #12403 .
2020-02-12 13:39:55 +01:00
Rémi Verschelde
49eef1180b
Merge pull request #36135 from akien-mga/doc-update
...
doc: Sync classref with current source
2020-02-12 13:29:44 +01:00
Rémi Verschelde
0e3d625737
doc: Sync classref with current source
...
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
Hanif Bin Ariffin
7bc1dc828f
Remove deprecated Color::gray
...
It was marked to be removed in Godot 3.1.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-02-12 11:22:33 +01:00
Juan Linietsky
9b0dd4f571
A lot of progress with canvas rendering, still far from working.
2020-02-11 11:53:27 +01:00
Rémi Verschelde
6fb6405408
Merge pull request #36072 from RandomShaper/imvu/configfile_parse
...
Add ConfigFile::parse()
2020-02-11 09:21:45 +01:00
Rémi Verschelde
2dd73b1ffa
Merge pull request #34776 from AndreaCatania/nav_pr
...
Integrated the new `NavigationServer` and `NavigationServer2D`
2020-02-10 16:25:21 +01:00
Duroxxigar
383c583a0b
Documented the new NavigationServer and all its associated nodes (2D and 3D)
2020-02-10 15:24:06 +01:00
muiroc
e51c6a0d28
Allow per pixel transparency in javascript platform
2020-02-10 14:27:30 +01:00
Pedro J. Estébanez
e5bd3b707f
Add ConfigFile::parse()
2020-02-10 11:12:33 +01:00
Rémi Verschelde
0f80df0dc4
Merge pull request #35858 from MostafaMTH/doc_editor_inspector
...
Brief and Description for Editor Inspector
2020-02-09 12:55:13 +01:00
Rémi Verschelde
51863f6e1e
Merge pull request #35808 from clayjohn/unexpose-compress-base
...
Unexpose ARRAY_COMPRESS_BASE
2020-02-09 12:54:24 +01:00
Rémi Verschelde
7f95e027b4
Merge pull request #35814 from timothyqiu/line-edit-shortcut
...
Adds CTRL-A CTRL-E support to LineEdit on macOS
2020-02-09 12:51:59 +01:00
Rémi Verschelde
de932a5285
doc: Sync classref with current source
2020-02-09 00:34:08 +01:00
Hugo Locurcio
95f6be365a
Update EditorSceneImporterAssimp description to reflect current status
2020-02-08 21:46:10 +01:00
Rémi Verschelde
6b42d83ff1
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
...
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07 20:45:40 +01:00
Rémi Verschelde
3fba20141b
Merge pull request #35925 from seenloitering/doc-Skeleton2D
...
Add documentation for Skeleton2D
2020-02-07 17:44:14 +01:00
Yuri Roubinsky
22ad83edae
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07 17:04:24 +03:00
Haoyu Qiu
7a41c44be2
Completes doc for ItemList and Tree
2020-02-07 12:52:53 +08:00
Yuri Roubinsky
d9b39abbeb
Fixed Grammer
2020-02-06 22:00:48 +02:00
Rémi Verschelde
c358399f81
Merge pull request #35911 from clayjohn/DOCS-misc3
...
Finish documenting BakedLightmap and TextureLayered
2020-02-05 21:05:34 +01:00
clayjohn
5643bc71f7
Finish documenting BakedLightmap and TextureLayered
2020-02-05 08:13:34 -08:00
Rémi Verschelde
0317d49951
Merge pull request #35807 from Calinou/improve-doc-status-output
...
Improve the `doc_status.py` console output
2020-02-05 16:59:16 +01:00
seenloitering
9151992432
Add documentation for Skeleton2D
...
Signal bone_setup_changed remains undocumented. I took a quick look at
the cpp code, but its purpose remained unclear to me. If anyone can
steer me in the right direction, I'm happy to flesh this out.
2020-02-05 07:19:27 -05:00
Haoyu Qiu
db42d5ddff
Completes doc for button classes
2020-02-05 08:44:16 +08:00
Rémi Verschelde
0edcb8ed58
Merge pull request #35809 from clayjohn/DOCS-update-version
...
Update docs to version 4.0
2020-02-01 19:42:31 +01:00
Haoyu Qiu
4774043f8e
Adds CTRL-A CTRL-E support to LineEdit on macOS
2020-02-01 13:35:16 +08:00
clayjohn
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
clayjohn
be39808b00
Unexpose ARRAY_COMPRESS_BASE
2020-01-31 16:29:46 -08:00
Hugo Locurcio
7c3f6b2870
Improve the `doc_status.py` console output
...
- Duplicate the header when the `-a` flag is enabled. Since lots of
items are displayed in this case, this helps the user remember
which column is which without having to scroll back to the top.
- Bolden the overall percentages for easier visual grepping.
2020-02-01 00:24:39 +01:00
Hugo Locurcio
1de9118c5f
doc: Add an example for `Array.sort()`
...
This may help people understand the difference between alphabetical
and natural order more quickly.
2020-01-31 21:23:09 +01:00
Rémi Verschelde
dfcfa7d256
Merge pull request #35790 from Calinou/doc-animationplayer-vs-tween
...
doc: Add a short AnimationPlayer versus Tween comparison
2020-01-31 18:29:34 +01:00
Hugo Locurcio
810b1341ce
doc: Add a short AnimationPlayer versus Tween comparison
...
Many newcomers are confused about which one to choose for animating
properties. This should help clarify the situation with regards
to AnimationPlayer versus Tween.
2020-01-31 18:00:15 +01:00
Hugo Locurcio
c9946bc87e
Improve the CheckBox and CheckButton class documentations
...
This makes the CheckBox and CheckButton classes 100% documented.
2020-01-31 13:17:20 +01:00
Rémi Verschelde
68eae6b6e9
Fix some URLs to use HTTPS when available
2020-01-29 02:48:10 +01:00
Hugo Locurcio
8ea77b96b2
Mention 2D polygon limits and how to increase them in the documentation
...
This closes #21793 .
2020-01-28 22:04:29 +01:00
Rémi Verschelde
658e44ee01
doc: Sync classref with current source
...
Fix a few typos.
2020-01-28 10:58:48 +01:00
Yuri Roubinsky
766d1ef276
Docs for some nodes in visual shader(part 2)
2020-01-28 12:16:09 +03:00
Yuri Roubinsky
9705d5587e
Hide "control" methods from VisualShaderNodeGroupBase
2020-01-28 10:24:59 +03:00
Yuri Roubinsky
274f1d8610
Hide "editable" property from VisualShaderNodeGroupBase public interface
2020-01-28 09:43:07 +03:00
Yuri Roubinsky
796484d761
Added missing property "size" to VisualShaderNodeGroupBase
2020-01-27 19:18:48 +03:00
Yuri Roubinsky
3479cf4b42
Removed unused method "build" from VisualShaderNodeExpression
2020-01-27 18:24:39 +03:00
Tomasz Chabora
21dd35b611
Document theme_items of multiple classes
2020-01-27 02:15:37 +01:00
Hugo Locurcio
75185f87a3
doc: Remove mention of nonexistent StaticBody simulated motion mode
...
The StaticBody2D documentation doesn't mention it, so it doesn't need
to be touched.
This closes #30560 .
2020-01-26 20:18:22 +01:00
Rémi Verschelde
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
...
doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde
09ced94dd4
doc: Do not expose Variant::NIL as a type in the class reference
...
Fix signals Variant arguments incorrectly listed as Nil.
Fixes #12520 .
2020-01-26 16:08:11 +01:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
3697ea799c
doc: Document all remaining ProjectSettings
2020-01-26 13:37:21 +01:00
Rémi Verschelde
fe26e53065
Merge pull request #35581 from akien-mga/doc-color-constants
...
doc: Document named color constants
2020-01-26 13:36:44 +01:00
Rémi Verschelde
cbdbfb00ca
doc: Document named color constants
...
Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
Rémi Verschelde
bb6c0d3e8b
doc: Complete documentation for VideoStreams
...
Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
Rémi Verschelde
bd605a5701
Merge pull request #35566 from Xrayez/doc-parse-property-return
...
Document the return value of `EditorInspectorPlugin.parse_property`
2020-01-26 10:17:57 +01:00
Rémi Verschelde
6a5c8c8672
Merge pull request #35574 from clayjohn/DOCS-odds-n-ends
...
Complete various class references
2020-01-26 10:08:55 +01:00
clayjohn
c5700f7464
Complete various class references
2020-01-26 00:27:51 -08:00
Rémi Verschelde
1b3eb41622
Merge pull request #35561 from clayjohn/GLES3-irradiance-max
...
Add project setting for max irradiance size
2020-01-26 09:16:21 +01:00
Andrii Doroshenko (Xrayez)
06933f5d80
Document the return value of `EditorInspectorPlugin.parse_property`
2020-01-26 02:04:33 +02:00
Rémi Verschelde
be1bc53d42
Merge pull request #35560 from clayjohn/DOCS-sky-radiance
...
Add warning for radiance_size
2020-01-25 23:01:58 +01:00
clayjohn
7215019020
Add warning for radiance_size
2020-01-25 13:28:32 -08:00
clayjohn
eb5cb5d016
Add project setting for max irradiance size
2020-01-25 13:27:13 -08:00
Rémi Verschelde
8896ce1c0a
Merge pull request #35559 from Calinou/doc-inputeventkey-string
...
Document how to get a human-readable string from an InputEventKey
2020-01-25 21:52:35 +01:00
Hugo Locurcio
7a0c37c3f5
Document how to get a human-readable string from an InputEventKey
2020-01-25 20:13:18 +01:00
Hugo Locurcio
33f37cfd19
Document how to get chamfered corners with StyleBoxFlat
2020-01-25 20:04:23 +01:00
Rémi Verschelde
a61f5a7520
Merge pull request #35535 from Calinou/doc-projectsettings-runtime-physics
...
Document how to change the default gravity at runtime
2020-01-25 18:16:34 +01:00
Hugo Locurcio
1b9b07e658
Document how to change the default gravity at runtime
...
Changing the default gravity at runtime isn't exactly obvious,
so it makes sense to add a code sample.
2020-01-25 16:28:28 +01:00
Rémi Verschelde
e61edd69ea
Merge pull request #35523 from searetseltev/master
...
Update ScrollContainer.xml
2020-01-24 21:53:57 +01:00
Roi Valcárcel
4f0401d05d
Update ScrollContainer.xml
...
Add missing descriptions to ScrollContainer documentation
2020-01-24 17:21:53 +01:00
Tomasz Chabora
25ea912d96
Count theme items in doc_status.py
2020-01-24 14:23:58 +01:00
Rémi Verschelde
97cc2e53f6
makerst: Escape reST markup after enums
...
Fixes #35501 .
2020-01-24 13:08:36 +01:00
Yuri Roubinsky
ce43c92208
Docs for some nodes in visual shader
...
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
Rémi Verschelde
c66144738b
Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal
...
Remove unnecessary extra spaces before comments in code examples.
2020-01-23 21:58:12 +01:00
Michael Alexsander
c4745c96d7
Remove unnecessary extra spaces before comments in code examples.
2020-01-23 14:41:49 -03:00
Michael Alexsander
e1a9a3328d
Remove unnecessary parenthesis from code examples
2020-01-23 14:15:39 -03:00
clayjohn
6b66957b85
Finish documenting CSG* and *probes
2020-01-23 13:54:17 +01:00
Rémi Verschelde
ba177ccaec
doc: Misc updates for AnimationNode* and others
...
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Hugo Locurcio
90a1f8d8a7
Make `OS.execute()` blocking by default if not specified
...
This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
2020-01-23 01:26:32 +01:00
Bojidar Marinov
b4770c0a27
Add settings from SceneTree in the documentation
...
Fixes #35439
2020-01-22 22:37:56 +02:00
Bojidar Marinov
387ee7d763
Get real default values for project settings in documentation
...
Also, ignore custom project settings and values for input/ entries
Fixes #34154
2020-01-22 15:57:10 +02:00
Rémi Verschelde
829d21f1c2
Merge pull request #35352 from Feniks-Gaming/BetterDictionary
...
Improve dictionary description
2020-01-22 13:20:41 +01:00
Rémi Verschelde
de543d18e8
Merge pull request #35389 from clayjohn/DOCS-materials
...
Finish up docs for materials
2020-01-22 07:41:33 +01:00
clayjohn
f2ece82480
Finish up docs for materials
2020-01-21 19:28:32 -08:00
Rémi Verschelde
1508cc4051
Merge pull request #35363 from ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites
...
Fix AtlasPacker ignoring semi-transparent pixels
2020-01-21 00:13:12 +01:00
Eric Rybicki
439e0027ec
Fix AtlasPacker ignoring semi-transparent pixels
...
Fixes #33106
2020-01-20 22:43:38 +01:00
Feniks
6e24933115
Improve dictionary description
...
I improved dictionary description to ad some real life examples and expand on it a little bit so person who never seen dictionary can understand it better seeing them for a first time here.
I also added note about the way to compare dictionaries as it can catch people of guard because common assumption is that it works the same as comparing Arrays when it does not.
2020-01-20 20:36:59 +00:00
Rémi Verschelde
837adb30fd
Revert "Exposes capture methods to AudioServer + documentation" #30468
...
Reverts the following commits:
- c81ec6f26d40b70283958a4ef3e216fb32cbaf14:
"Exposes capture methods to AudioServer, variable renames for
consistency, added documentation."
- 47c558b98abf842910c780294314326662410cdf:
"Expose audio callbacks as signals."
- dabaa11b3c451e9b8f2cca7e563bd9ec51edb169:
"Fix to make sure the capture buffers are deallocated at shutdown.
Silences warnings."
Some documentation improvements were kept for pre-existing methods.
See rationale for reverting these changes in #30468 .
2020-01-20 13:18:01 +01:00
Rémi Verschelde
c0595206dd
makerst: Use code markup for default values/overrides
...
Fixes godotengine/godot-docs#3071 .
2020-01-20 12:38:08 +01:00
Rémi Verschelde
adb6734b49
doc: Sync classref with current source
2020-01-19 23:19:29 +01:00
Rémi Verschelde
62d656ea06
Merge pull request #35327 from KoBeWi/globalization
...
Mention that KinematicCollisions use global coords
2020-01-19 22:25:10 +01:00
Rémi Verschelde
cb088e391e
Merge pull request #35300 from Feniks-Gaming/GraphNodeDesc
...
Improve Description of GraphNode
2020-01-19 22:19:41 +01:00
Tomasz Chabora
5a75c4a840
Mention that KinematicCollisions use global coords
2020-01-19 20:22:31 +01:00
Feniks
1ebf4c7fdc
Improve Description of GraphNode
...
It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc.
I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way.
2020-01-19 19:21:30 +00:00
Rémi Verschelde
05c8654390
doc: Timer.autostart resets to false on start
...
Fixes #35289 .
2020-01-19 10:18:11 +01:00
Rémi Verschelde
d4a222cd9d
Merge pull request #35281 from timothyqiu/video-player-doc
...
Improves VideoPlayer's documentation
2020-01-18 15:27:28 +01:00
Haoyu Qiu
ecf3d3fd84
Improves VideoPlayer's documentation
2020-01-18 21:51:17 +08:00
Hugo Locurcio
9914b6fc62
doc: Mention the limited comment support in ConfigFile
2020-01-18 13:58:36 +01:00
Rémi Verschelde
ea1da40d79
Merge pull request #35223 from Feniks-Gaming/MenueButtonDescription
...
Improved MenuButton Description
2020-01-18 09:25:49 +01:00
Feniks
156f5b7ce2
Improved MenuButton Description
...
I expanded description of MenueButton to explain how to create the items inside of the pop up as this is initially a mystery to many new people.
2020-01-18 07:22:19 +00:00
Haoyu Qiu
9882cbf8cd
Improves LineEdit documentation
...
* Recently supported macOS shortcuts are added
* Makes it clear than `set_text` won't trigger `text_changed`
* `minimum_spaces` is the number of space characters that can be shown
without scrolling
2020-01-17 11:02:43 +08:00
Rémi Verschelde
1de633205f
Validate input in (CPU)Particles set_emission_shape()
...
Fixes #29777 .
Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-16 11:08:51 +01:00
Rémi Verschelde
7c624949b5
Merge pull request #35147 from madmiraal/fix-34992
...
Fixes get_floor_normal() returning the user defined floor_normal.
2020-01-15 14:17:15 +01:00
Marcel Admiraal
907adb37ce
Fixes get_floor_normal() returning the user defined floor_normal.
...
When there is no collision with a floor the get_floor_normal() function
should return the zero vector to be consistent with get_floor_velocity().
Renames floor_normal to up_direction in all bindings.
Updates the documentation of get_floor_normal() and get_floor_velocity()
to make it clear when the values are valid. Updates the documentation for
move_and_slide() and move_and_slide_with_snap() to use the new up_direction
parameter name.
2020-01-15 10:13:35 +01:00
Rémi Verschelde
6e8eb0d98d
Merge pull request #35134 from clayjohn/DOCS-update-multiple
...
Completed documentation for many visual nodes
2020-01-15 08:10:15 +01:00
clayjohn
46b5742159
Completed documentation for many visual nodes
2020-01-14 18:28:36 -08:00
Rémi Verschelde
40f0649e5b
Fix typos with codespell
...
Using codespell 1.16.0.
See ab3bccdb78
for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde
8d60f5a349
Merge pull request #35132 from Calinou/doc-description-below-brief
...
doc: Move the class description to be just below the brief description
2020-01-15 00:49:31 +01:00
Hugo Locurcio
3c8abbc4bf
doc: Move the class description to be just below the brief description
...
- Drop the "Brief description" header as it became redundant
with this change.
- Fix a bug in the editor help where an extraneous newline was added
after the header if the class isn't inherited by any others.
- Remove the Category line in the rST markup as it's not useful
for API users.
2020-01-15 00:05:34 +01:00
Rémi Verschelde
083f68ebf4
Merge pull request #35077 from Feniks-Gaming/master
...
Expanded bool class description with examples
2020-01-14 23:11:20 +01:00
Feniks
636f003f8c
Expanded class_bool Description with examples
...
I expanded boolean long description with example of when booleans could be use practice because
Boolean
Description:
Boolean built-in type.
was pretty vague. As new to programming person it took me longer than it should have to understand what those are and why I would want to use them. Hopefully this will make it clearer to new users reading documentation
Update bool.xml
2020-01-14 21:45:47 +00:00
Andrii Doroshenko (Xrayez)
42567bffb9
Document `Engine.get_idle/physics_frames` methods
2020-01-14 22:32:32 +02:00
Rémi Verschelde
1bafd2d2c8
Merge pull request #35120 from Faless/docs/html5_restrictions
...
Update documentation to reflect HTML5 limitations.
2020-01-14 17:23:54 +01:00
Fabio Alessandrelli
aa744aee7d
Update documentation to reflect HTML5 limitations.
2020-01-14 15:42:47 +01:00
Tomasz Chabora
c09b9c488f
Complete documentation of some more classes
2020-01-14 13:19:39 +01:00
Rémi Verschelde
ab97f78fa5
Revert "Enable Vsync via Compositor by default"
...
This reverts commit 9600fd5dde
.
Add comment warning about possible implications of using this option.
Fixes #35038 .
2020-01-13 09:33:27 +01:00
Rémi Verschelde
7f9bf5472c
doc: Sync classref with current source
2020-01-12 14:30:21 +01:00
Rémi Verschelde
478ab8b45b
Merge pull request #34960 from johannesgunnar/spin_box-apply-method
...
Spinbox apply input method
2020-01-12 14:16:14 +01:00
Jóhannes Gunnar Þorsteinsson
083637a901
Add apply method to SpinBox
2020-01-11 10:47:51 +00:00
Rémi Verschelde
d842557afe
Merge pull request #35001 from KoBeWi/nope
...
Add signal for LineEdit overflow event
2020-01-10 23:46:02 +01:00
Rémi Verschelde
f39f62954e
Merge pull request #34999 from cajallen/master
...
Updated Array's sort_custom method documentation
2020-01-10 21:57:28 +01:00
Tomasz Chabora
60cd3df337
Add signal for LineEdit overflow event
2020-01-10 21:07:00 +01:00
Chris Bradfield
378c4895ae
[DOCS] Corrections and clarifications to classref
2020-01-10 10:46:41 -08:00
cajallen
05bbbb1225
sort_custom description and example updated
2020-01-10 12:24:49 -06:00
Rémi Verschelde
a24aa591af
Merge pull request #34991 from Calinou/doc-os-is-debug-build
...
Improve the `OS.is_debug_build()` documentation
2020-01-10 15:51:16 +01:00
Hugo Locurcio
74ae1ca616
Improve the `OS.is_debug_build()` documentation
2020-01-10 15:26:47 +01:00
Rémi Verschelde
673f4fabd8
Merge pull request #34962 from KoBeWi/randocs
...
Complete documentation of various classes
2020-01-10 14:41:30 +01:00
Tomasz Chabora
508e624b87
Complete documentation of various classes
2020-01-10 14:14:07 +01:00
Rémi Verschelde
83d950b58e
Merge pull request #34968 from Calinou/enable-vsync-via-compositor
...
Enable Vsync via Compositor by default
2020-01-10 10:04:55 +01:00
Hugo Locurcio
9600fd5dde
Enable Vsync via Compositor by default
...
This feature was added in #33414 but it was disabled by default.
Now that it got some testing, it's probably safe to enable it
by default.
2020-01-09 22:22:11 +01:00
Michael Alexsander
8708d44a50
Add option to disable loading scripts in ScriptCreateDialog
2020-01-09 13:09:23 -03:00
Rémi Verschelde
c6b6731857
Doc: Mention that Directory pre-opens res:// by default
...
This may be considered a bug, so we might change that in the future.
See #24149 .
2020-01-09 10:18:48 +01:00
Hugo Locurcio
afe39525fd
Improve the Environment class documentation
...
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-01-08 20:34:57 +01:00
Rémi Verschelde
033fb72c03
Merge pull request #34871 from lentsius-bark/textEdit-vertical-horizontal-scroll-expose
...
expose scroll_vertical and scroll_horizontal in TextEdit
2020-01-08 08:18:12 +01:00
Rémi Verschelde
1b26205b25
Merge pull request #34901 from YeldhamDev/multiple_doc_completions
...
Complete docs for GraphEdit/Node and PopupMenu
2020-01-08 07:36:36 +01:00
Michael Alexsander
8b5992f665
Make possible to edit the GraphEdit's selection rect colors
2020-01-07 23:20:48 -03:00
Michael Alexsander
b81843ee6c
Complete docs for GraphEdit/Node and PopupMenu
2020-01-07 22:05:32 -03:00
Hugo Locurcio
4fbcc19853
Complete the Environment class documentation
...
This closes #34846 .
2020-01-07 17:41:17 +01:00
Krystof Klestil
c475f11018
expose scroll_vertical and scroll_horizontal in TextEdit + documentation
2020-01-07 15:16:07 +01:00
Haoyu Qiu
5fc0a068d0
Rewording RichTextLabel::remove_line documentation
2020-01-07 08:29:10 +08:00
rainlizard
0a965300e7
doc: Document what happens to old script with Object.set_script()
2020-01-06 13:57:35 +01:00
Rémi Verschelde
8454804972
Merge pull request #33967 from Calinou/add-os-is-window-focused
...
Add an `OS.is_window_focused()` getter
2020-01-06 11:39:18 +01:00
Rémi Verschelde
7c3543380f
Merge pull request #34848 from clayjohn/DOCS-VisualServer
...
Finish documenting VisualServer
2020-01-06 08:38:32 +01:00
clayjohn
1905fdfbca
Finish documenting VisualServer
2020-01-05 23:10:44 -08:00
Rémi Verschelde
e85604e541
Merge pull request #34847 from YeldhamDev/splitcontainer_tabs_docs
...
Complete the SplitContainer and Tabs documentations
2020-01-06 08:05:04 +01:00
Rémi Verschelde
109f025d83
Merge pull request #34852 from timothyqiu/rtl-doc
...
Completes the RichTextLabel documentation
2020-01-06 08:04:29 +01:00
Rémi Verschelde
cab97f4b50
Merge pull request #32126 from Calinou/expose-video-adapter-name-vendor
...
Add VisualServer methods to get the video adapter name and vendor
2020-01-06 07:35:12 +01:00
Haoyu Qiu
3deb209105
Completes the RichTextLabel documentation
2020-01-06 13:41:39 +08:00
Hugo Locurcio
0cad2c0cd1
Add VisualServer methods to get the video adapter name and vendor
...
These methods can be used in scripts to retrieve the OpenGL
`GL_RENDERER` and `GL_VENDOR` strings (respectively).
This closes #28404 .
2020-01-06 00:37:56 +01:00
Michael Alexsander
538baea208
Complete the SplitContainer and Tabs documentations
2020-01-05 20:03:08 -03:00
Rémi Verschelde
d968d032e9
Merge pull request #34833 from clayjohn/DOCS-VisualServer
...
Document most VisualServer functions
2020-01-05 22:16:15 +01:00
clayjohn
566ffc2695
Document most VisualServer functions
2020-01-05 12:14:57 -08:00
Rémi Verschelde
482fdfb7f0
Merge pull request #34812 from clayjohn/DOCS-VisualServer
...
Updated many VisualServer functions
2020-01-05 09:28:47 +01:00
clayjohn
35d288b2ef
Updated many VisualServer functions
2020-01-04 16:59:38 -08:00
Rémi Verschelde
8662b74bd6
Merge pull request #34820 from timothyqiu/doc-tree
...
Improves Tree documentation
2020-01-05 00:04:17 +01:00
Hugo Locurcio
6e79d683fa
Document the return value of `Object.get()` with a nonexistent property
2020-01-04 20:16:10 +01:00
Haoyu Qiu
8a4104acb8
Improves Tree documentation
2020-01-04 20:25:40 +08:00
Michael Alexsander
7e6bfe6a8b
Document TabContainer's "use_hidden_tabs_for_min_size"
2020-01-03 16:48:27 -03:00
Rémi Verschelde
a18909f945
doc: Sync classref with current source
2020-01-03 15:09:09 +01:00
Rémi Verschelde
fa82664419
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
...
Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03 14:17:05 +01:00
Hugo Locurcio
cc626acf45
Add a shorthand for setting the exit code using `SceneTree::quit()`
...
This reduces the amount of code required to exit a process with a
non-zero exit code. This pattern is also found in most other
programming languages.
2020-01-03 11:41:46 +01:00
Rémi Verschelde
32fd350254
Merge pull request #34747 from rcorre/add_child_owner
...
Add note about add_child and owner.
2020-01-03 09:08:13 +01:00
Ryan Roden-Corrent
98bbee3008
Add note about add_child and owner.
...
Resolves #34739 .
2020-01-02 21:50:31 -05:00
Rémi Verschelde
dc2e4cc804
Merge pull request #34736 from cbscribe/kcc_doc_fixes
...
[DOCS] Class reference typos and fixes.
2020-01-02 20:22:38 +01:00
Chris Bradfield
ab11916822
[DOCS] Class reference typos and fixes.
2020-01-02 10:31:16 -08:00
Haoyu Qiu
4d727f1ee6
Allows to doc vararg method return type as void
2020-01-02 21:37:26 +08:00
PouleyKetchoupp
1591677eb8
Fixed antialiasing option for Polygon2D
...
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.
Fixes #34568
2020-01-01 11:40:14 +01:00
Haoyu Qiu
7a752215ba
Improves ItemList
...
* Adds range hint for integer properties
* Adds missing descriptions in documentation
* Updates some method descriptions to match the actual behavior
* Fixes second param name of `set_item_icon_transposed` from `rect` to `transposed`
2019-12-31 08:44:55 +08:00
Rémi Verschelde
97ebde45d5
Merge pull request #34572 from KoBeWi/I_give_up
...
Make new ScrollContainer focus behavior optional
2019-12-30 19:00:57 +01:00
Rémi Verschelde
33b560a5cf
Merge pull request #34700 from Calinou/doc-input-device-touchscreen-id
...
Document how to distinguish emulated mouse events from physical ones
2019-12-30 18:16:10 +01:00
Rémi Verschelde
9c6863e74b
Merge pull request #34692 from bluenote10/bluenote10-shadow_item_cull_mask-docs
...
shadow_item_cull_mask should reference light mask
2019-12-30 18:12:20 +01:00
Rémi Verschelde
ccedda9c71
Merge pull request #34682 from Calinou/os-exit-code-nonportable-warning
...
Print a warning message if `OS.exit_code` is set to a non-portable value
2019-12-30 18:09:32 +01:00
Rémi Verschelde
fdfb7e5fc4
Merge pull request #34621 from cbscribe/kcc_misc_doc_fixes
...
[Docs] Description updates for Node2D & Object
2019-12-30 17:23:23 +01:00
Rémi Verschelde
e9696628f1
Merge pull request #34615 from lakshay-angrish/area_shape_entered-docs
...
add area_shape_entered usage
2019-12-30 17:14:08 +01:00
Tomasz Chabora
cc72885107
Make new ScrollContainer focus behavior optional
2019-12-30 16:40:02 +01:00
Rémi Verschelde
ae9716cf78
Merge pull request #34611 from lakshay-angrish/33841_bitmapfont_doc
...
add AngelCode format in BitmapFont doc's description
2019-12-30 16:35:53 +01:00
Rémi Verschelde
d595a5e9c3
Merge pull request #34593 from Calinou/doc-httprequest-json-example
...
Add an example of using HTTPRequest to contact a REST API
2019-12-30 16:34:09 +01:00
Rémi Verschelde
1da9a60cd8
Merge pull request #34590 from willnationsdev/kc
...
Fix KinematicCollision docs mislabeling an ObjectID as an RID.
2019-12-30 16:33:34 +01:00
Rémi Verschelde
46bc05c5ac
Merge pull request #34576 from rcorre/imgeo-coords
...
Clarify ImmediateGeometry.add_vertex.
2019-12-30 16:25:21 +01:00
Rémi Verschelde
df2968de26
Merge pull request #34571 from rcorre/array_returns
...
Be more specific about array return values.
2019-12-30 16:22:30 +01:00
Hugo Locurcio
9ae73f7bb5
Document how to distinguish emulated mouse events from physical ones
...
Mouse events emulated from a touchscreen will always have a device ID
of -1.
2019-12-30 15:30:34 +01:00
Fabian Keller
d2690b37fd
shadow_item_cull_mask should reference light mask
2019-12-29 19:06:18 +01:00
Hugo Locurcio
d441a6aefa
Print a warning message if `OS.exit_code` is set to a non-portable value
...
This also improves the related documentation.
2019-12-29 16:56:22 +01:00
Chris Bradfield
bc234ce0ae
[Docs] Description updates for Node2D & Object
2019-12-26 10:24:29 -08:00
Lakshay Angrish
fe9a4ff818
add area_shape_entered usage
2019-12-26 17:30:48 +05:30
Lakshay Angrish
c37429b281
add AngelCode format in BitmapFont doc's description
2019-12-26 11:12:02 +05:30
Hugo Locurcio
c719cea116
Add an example of using HTTPRequest to contact a REST API
...
We already had an example to download and display an image,
but having another example dedicated to REST APIs doesn't hurt.
2019-12-24 23:24:16 +01:00
willnationsdev
e182aa0d32
Fix KinematicCollision docs mislabeling an ObjectID as an RID.
2019-12-24 15:35:58 -06:00
Ryan Roden-Corrent
67f441a09d
Clarify ImmediateGeometry.add_vertex.
...
It isn't obvious whether you should add vertices in global coordinates,
or local to the ImmediateGeometry Node.
2019-12-23 23:20:32 -05:00
Ryan Roden-Corrent
e002044761
Be more specific about array return values.
...
The prior docs weren't clear if {pop_,}{front,back} would fail or return
`null` on an empty array.
2019-12-22 14:38:10 -05:00
Rémi Verschelde
56d44aaac9
Merge pull request #34090 from Calinou/doc-improve-basis
...
Improve the Basis class documentation
2019-12-22 20:37:48 +01:00
Hugo Locurcio
bb62c07fce
Improve the Basis class documentation
2019-12-22 18:04:51 +01:00
Hugo Locurcio
0bab51ab55
Fix the Node `process_priority` description to match actual behavior
...
This closes #34531 .
2019-12-22 17:01:56 +01:00
Rémi Verschelde
4bec32a11e
Merge pull request #34400 from alexchond/alexchon
...
Document DUPLICATE_USE_INSTANCING #2770
2019-12-22 12:36:42 +01:00
Rémi Verschelde
18e4fb3548
Merge pull request #34413 from Zacxalot/vehiclewheel-tooltip
...
Update VehicleWheel.xml
2019-12-22 12:34:34 +01:00
Rémi Verschelde
0b776ebbe4
Merge pull request #34498 from KoBeWi/bad_idea
...
Mention that bbcode_text += string is a bad idea
2019-12-21 14:38:54 +01:00
Tomasz Chabora
abbff65dc8
Mention that bbcode_text += string is a bad idea
2019-12-21 10:45:26 +01:00
Tomasz Chabora
2b1fb0375d
Mention how to handle cancel in ConfirmationDialog
2019-12-21 00:19:16 +01:00
Rémi Verschelde
b3a70f0b80
Merge pull request #34357 from clayjohn/DOCS-VisualServer
...
Updated docs for many VisualServer methods
2019-12-20 09:20:29 +01:00
clayjohn
f88f762240
Updated docs for many VisualServer methods
2019-12-19 18:24:51 -08:00
alexchond
e26b066871
DUPlICATE_USING_INSTANCE documentation update
2019-12-19 17:17:57 +02:00
Haoyu Qiu
a58deee648
Updates docs of AABB and Plane
2019-12-18 15:14:38 +08:00
Rémi Verschelde
4f18c134b9
Merge pull request #34412 from flyingpimonster/docs-optionbutton
...
Docs: OptionButton
2019-12-18 07:59:32 +01:00
Zacxalot
13b77c9acd
Update VehicleWheel.xml
...
VehicleWheels roll influence values in the tool tip were the wron way round.
2019-12-17 23:27:41 +00:00
James Westman
575a1dc9cf
Docs: OptionButton
...
Complete the documentation and make some existing descriptions a bit
clearer.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2019-12-17 16:45:18 -06:00
Hugo Locurcio
6cf1499eaf
Improve the `KEY_MASK_CMD` documentation
2019-12-17 18:26:21 +01:00
alexchond
be3fc17603
Document DUPLICATE_USE_INSTANCING #2770
2019-12-17 13:41:36 +02:00
Rémi Verschelde
c64c46db1d
doc: Sync classref with current source
2019-12-17 11:43:07 +01:00
Rémi Verschelde
f8ea390b52
Merge pull request #34269 from KoBeWi/scrolling_peeps
...
Scroll ScrollContainer to focused children
2019-12-16 14:03:21 +01:00
Rémi Verschelde
6ec42b7507
Merge pull request #34372 from KoBeWi/how_to_graphnode
...
Mention how to add slots to GraphNode
2019-12-16 08:26:43 +01:00
Tomasz Chabora
078e9c04d2
Mention how to add slots to GraphNode
2019-12-15 23:29:27 +01:00
Aaron Franke
1b8b380993
Document that translated does not behave like rotated or scaled
2019-12-15 12:31:08 -05:00
Rémi Verschelde
d3a07d3550
Merge pull request #33910 from Faless/net/android_mlock
...
Acquire MulticastLock on Android when using broadcast/multicast
2019-12-14 21:53:08 +01:00
Fabio Alessandrelli
04c917899f
Add Android NetSocket implementation.
...
Automatically acquire and release multicast lock when needed.
2019-12-14 18:10:36 +01:00
Fabio Alessandrelli
9269d6be32
UDP sockets broadcast is now disabled by default.
...
Add method `set_broadcast_enabled` to allow enabling broadcast via
GDScript.
2019-12-14 17:48:16 +01:00
Rémi Verschelde
a5dcabbbfb
Merge pull request #34272 from MissKraya/34258-fix
...
Fix for #34258 and added get_zoom_hbox() documentation.
2019-12-14 17:14:41 +01:00
Hannah Crawford
59937e1c54
Updated get_zoom_hbox() documentation.
2019-12-14 14:02:15 +00:00
Danilo Costa Viana
185017b922
Clarifying how float(String from) parses partially invalid strings
...
Update the description of this method to be in line with [code]int int(String from)[/code] in regards to how it deals with a completely invalid parameter and a partially invalid parameter.
2019-12-13 11:34:26 -03:00
Rémi Verschelde
cf3a863fa9
Merge pull request #34229 from NoFr1ends/fix-home-indicator-ios
...
Allow to change the home indicator behaviour on iOS
2019-12-13 14:00:14 +01:00
Jonas Bernemann
4d61118f64
Add project setting to hide home indicator on iOS
...
On iOS devices without a physical home button iOS
shows a home indicator instead. This is often in the
way of the UI or the game.
Added a project setting to disable hidden home indicator.
The default value is to hide the home indicator
2019-12-13 11:00:18 +01:00
Rémi Verschelde
9f68626fb2
doc: Sync classref with current source
...
Also apply clang-format.
2019-12-13 10:41:06 +01:00
Rémi Verschelde
1cd736951a
Merge pull request #34189 from aaronfranke/mesh-aabb
...
Expose Mesh get_aabb
2019-12-13 09:14:16 +01:00
Rémi Verschelde
aab70008d3
Merge pull request #34309 from Muller-Castro/VarDeclFix
...
Fixed HTTPClient.xml:115 and 121 variant declaration
2019-12-12 22:51:58 +01:00
Muller-Castro
f9db01ec50
Fixed HTTPClient.xml:115 and 121 variant declaration
2019-12-12 15:40:17 -03:00
Rémi Verschelde
37d164e24e
CharFXTransform: Drop unnecessary get_value_or()
...
See https://github.com/godotengine/godot/pull/23658#issuecomment-562706669
The method was implemented back when Dictionary.get(key, default) did not
exist, but now that it does we do not need a custom method in CharFXTransform.
It's a new feature in 3.2, so does not break compat with 3.1.x.
2019-12-12 07:47:08 +01:00
Tomasz Chabora
77a8657633
Scroll ScrollContainer to focused children
2019-12-11 14:29:36 +01:00
Aaron Franke
a139104646
Expose Mesh get_aabb
2019-12-11 08:25:36 -05:00
Rémi Verschelde
c868baf658
Merge pull request #34222 from Calinou/doc-collisionshapes
...
Improve the Shape/Shape2D classes documentation
2019-12-10 10:44:36 +01:00
Hugo Locurcio
16d612dccc
Improve the Shape/Shape2D classes documentation
2019-12-10 08:21:15 +01:00
Hugo Locurcio
3acbabca1e
Document the KinematicBody axis lock methods
2019-12-09 13:45:12 +01:00
Rémi Verschelde
3684810a28
Merge pull request #34164 from Calinou/pckpacker-optional-args
...
Make some arguments in PCKPacker methods optional
2019-12-09 09:41:52 +01:00
Hugo Locurcio
fe06966181
Make some arguments in PCKPacker methods optional
...
Those arguments aren't required for most common use cases,
so making them optional should help with code readability.
2019-12-07 01:06:42 +01:00
Hugo Locurcio
7ae0e4be46
Improve the PCKPacker class documentation
2019-12-07 01:00:51 +01:00
Rémi Verschelde
ff58030ed6
Merge pull request #34160 from Calinou/add-makerst-git-hook
...
Add a pre-commit hook to check the class reference syntax
2019-12-07 00:11:29 +01:00
Rémi Verschelde
07a739e7e1
Merge pull request #34159 from akien-mga/doc-enums-constants
...
doc: Markup fixes for enums and constants
2019-12-07 00:11:17 +01:00
Rémi Verschelde
643b37aaf0
Merge pull request #34086 from Calinou/doc-improve-stylebox
...
Improve the StyleBox class documentations
2019-12-07 00:10:57 +01:00
Hugo Locurcio
17add2dc86
Add a pre-commit hook to check the class reference syntax
...
This also makes documentation helper scripts executable.
2019-12-06 23:40:19 +01:00
Hugo Locurcio
f1a76a8820
Improve the StyleBox class documentations
2019-12-06 23:29:38 +01:00
Rémi Verschelde
4eff13d768
doc: Markup fixes for enums and constants
2019-12-06 23:09:20 +01:00
Hugo Locurcio
7c6c32b500
Document RichTextEffect and CharFXTransform
2019-12-06 22:50:29 +01:00
Rémi Verschelde
5f64d773ba
Merge pull request #34128 from akien-mga/doc-animplayer-play-stop
...
doc: Fix and clarify AnimationPlayer play and stop descriptions
2019-12-06 09:35:03 +01:00
Rémi Verschelde
4b64ef88d8
Merge pull request #34132 from flyingpimonster/arvr-docs
...
Docs: ARVRController and ARVRInterface
2019-12-06 08:38:29 +01:00
James Westman
5978e6afac
Docs: ARVRController and ARVRInterface
...
This commit clarifies a few methods and members in the AR/VR docs. It
also updates some wording according to the style guide and fixes a
couple typos.
2019-12-05 18:10:11 -06:00
Rémi Verschelde
9a12b40100
doc: Fix and clarify AnimationPlayer play and stop descriptions
...
Closes #34125 .
2019-12-05 21:56:31 +01:00
Rémi Verschelde
99b81aa1b9
Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfix
...
Added Missing Binding for `multimesh_create` to VisualServer
2019-12-05 06:49:43 +01:00
Eoin O'Neill
f7f7544997
Added method binding for `multimesh_create` that was missing from VisualServer class.
2019-12-04 16:00:18 -08:00
TerminalJack
e1dda5195c
Added support for vertical syncing via the Windows OS compositor (DWM.)
2019-12-04 11:14:21 +01:00
Hugo Locurcio
bc4dbcf793
Travis CI: Run `makerst.py` to check for documentation errors
2019-12-04 08:51:32 +01:00
bruvzg
0aebba2388
[ci skip] OS class documentations, adds platform compatibility notes.
2019-12-03 18:14:14 +02:00
Rémi Verschelde
a74f0fd4cf
doc: Fix markup errors
2019-12-03 10:26:20 +01:00
Rémi Verschelde
d0243e9e0f
Merge pull request #34077 from Calinou/doc-improve-dynamicfont
...
Improve the DynamicFont class documentation
2019-12-03 10:18:15 +01:00
Rémi Verschelde
dc3d8f0e45
Merge pull request #34076 from Calinou/doc-listener
...
Add documentation for the Listener class
2019-12-03 10:14:11 +01:00
Hugo Locurcio
673bd79a9e
Improve the DynamicFont class documentation
2019-12-03 09:56:11 +01:00
Hugo Locurcio
c6c5a213cd
Add documentation for the Listener class
2019-12-03 09:38:26 +01:00
Hugo Locurcio
73149499c0
Improve the Camera class documentation
...
This makes the Camera class 100% documented.
2019-12-03 09:37:01 +01:00
Rémi Verschelde
10bae7c05b
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
...
Fixed antialiased option for Polygon2D
2019-12-03 07:51:16 +01:00
Rémi Verschelde
7140d766a2
Merge pull request #33997 from akien-mga/doc-makerst-escape
...
makerst: Escape default values using reST markup
2019-12-01 11:52:20 +01:00
Aaron Franke
3231fca934
Add docs for is_equal_approx on structures
2019-11-30 16:52:27 -05:00
miere43
d747c61187
Fixed typo in docs for Script and GDScript classes ("exends" -> "extends")
2019-11-30 21:16:11 +03:00
James Westman
7ef16ca136
Docs: GridMap and MeshLibrary
...
The only methods left to document are resource_changed, set_clip, and
the methods dealing with baked meshes.
2019-11-29 18:21:34 -06:00
Rémi Verschelde
55676b16da
makerst: Escape default values using reST markup
...
Otherwise the docs would complain about values like "godot_"
which reST tries to interpret as an identifier.
2019-11-29 14:25:37 +01:00
PouleyKetchoupp
e6ebc43d72
Fixed antialiased option for Polygon2D / Line2D
...
Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.
Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.
Fixes #26823
2019-11-28 22:57:27 +01:00
Hugo Locurcio
21a3923410
Add an `OS.is_window_focused()` getter
...
This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.
This partially addresses #33928 .
2019-11-28 16:42:51 +01:00
Hugo Locurcio
77d95e3371
Document the `ViewportContainer.stretch_shrink` property
2019-11-27 16:40:40 +01:00
HaSa1002
5be5f65440
document popup behaviour
2019-11-27 11:47:19 +01:00
Hugo Locurcio
639c9b3a35
Only display Environment sky rotation in degrees in the Inspector
...
This makes it consistent with Spatial.
2019-11-26 18:57:29 +01:00
Rémi Verschelde
934f6f2529
Merge pull request #33867 from rcorre/get_node_docs
...
Clarify get_node vs get_node_or_null.
2019-11-25 14:35:45 +01:00
Rémi Verschelde
967cc2c014
Merge pull request #33862 from Faless/net/http_request_chunk_size
...
Add download_chunk_size property to HTTPRequest.
2019-11-25 14:29:59 +01:00
Fabio Alessandrelli
ed19b4076e
Add download_chunk_size property to HTTPRequest.
...
This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
Robert Colton
c99f6453b9
Update Viewport.xml
...
Add description for gui_is_dragging to document drag and drop behavior.
2019-11-24 10:45:04 -05:00
Rémi Verschelde
ab3bccdb78
Fix typos with codespell
...
Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Benjamin Navarro
b81f9f777f
Better description of the binds parameter of connect
...
Now states how binds are handled if they are used together with parameters passed to emit_signal
2019-11-21 09:15:58 +01:00
merumelu
94fc676019
Editor: fix typo in VCS plugin method names
2019-11-19 15:11:03 +01:00
Rémi Verschelde
cc025fc8e7
Merge pull request #33663 from Calinou/add-node-get-process-priority
...
Implement `Node::get_process_priority()` and its associated property
2019-11-17 21:43:28 +01:00
Hugo Locurcio
ae76c62601
Implement `Node::get_process_priority()` and its associated property
...
This closes #33660 .
2019-11-17 17:48:50 +01:00
Rémi Verschelde
f392c4ea7a
Merge pull request #33658 from NeoSpark314/rename_ext_msaa
...
Rename External MSAA to AndroidVR MSAA
2019-11-16 22:52:51 +01:00
Holger Dammertz
1b9c2ec92e
Rename External MSAA to AndroidVR MSAA
...
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518
that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested
by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-16 15:36:43 +01:00
willnationsdev
db0082534c
Added more in-depth examples of NodePaths in API docs.
2019-11-13 15:14:50 -06:00
Rémi Verschelde
d3a852f124
Merge pull request #33591 from zaksnet/fix-string-docs-split
...
Fix split/rsplit docs
2019-11-13 14:03:14 +01:00
Zak
79aca6b0c0
Fix split/rsplit docs
2019-11-13 14:58:19 +02:00
Rémi Verschelde
35444576ff
Merge pull request #33576 from merumelu/doc-reload-current-scene
...
Doc: Add return values for SceneTree::reload_current_scene
2019-11-12 23:17:51 +01:00
IlyaStuurFedorov
fa45fdb5f5
doc: PCKPacker class example code
2019-11-12 23:15:29 +01:00
merumelu
3de002db30
Doc: Add return values for SceneTree::reload_current_scene
2019-11-12 16:43:31 +01:00
Rémi Verschelde
067c259ef1
doc: Sync classref with current source
2019-11-11 17:25:05 +01:00
Hugo Locurcio
ecd572073c
Mention that `Dictionary.hash()` can be used for equality comparisons
...
See #27615 .
2019-11-11 14:18:11 +01:00
Rémi Verschelde
4b8feff594
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
...
Add MSAA mode for Quest
2019-11-11 11:46:50 +01:00
Bastiaan Olij
4e2343160c
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
2019-11-11 21:02:06 +11:00
Rémi Verschelde
43fec5806d
Merge pull request #33453 from Calinou/expose-low-processor-mode-sleep-usec
...
Expose the `OS.low_processor_usage_mode_sleep_usec` property
2019-11-11 08:11:30 +01:00
Rémi Verschelde
723dceb727
Merge pull request #33496 from QbieShay/spring-arm-doc
...
Added documentation for SpringArm doc
2019-11-11 06:47:11 +01:00
QbieShay
6d27c50ae7
Added documentation for SpringArm doc
2019-11-10 14:21:06 +01:00
Rémi Verschelde
6c557b8bdf
Camera: Don't set default value for project_position
...
A z_depth of 0 returns the camera position, which is not really useful.
This also makes the API breakage from 3.1 clearer as 3.1 code will now
fail to compile, so users will have to adapt and use the new parameter.
For the reference, in 3.1, the z_depth was hardcoded to the near plane.
Closes #33493 .
2019-11-10 00:17:26 +01:00
Rémi Verschelde
0ab0d11c17
Merge pull request #33464 from KoBeWi/backdroid
...
Clarify how to handle go back button on mobile
2019-11-09 07:44:48 +01:00
Tomasz Chabora
5d618b0570
Clarify how to handle go back button on mobile
2019-11-09 00:15:50 +01:00
Tomasz Chabora
2bde99f790
Fix some small text mistakes
2019-11-08 23:31:29 +01:00
Hugo Locurcio
e6d53ba75f
Expose the `OS.low_processor_usage_mode_sleep_usec` property
...
This makes it possible to change it at runtime in projects.
2019-11-08 18:53:25 +01:00
Rémi Verschelde
9d4e596c69
doc: Sync classref with current source
...
Fix incomplete binding.
2019-11-08 16:00:01 +01:00
Gilles Roudière
12c2363290
Clarify shape_centered property
2019-11-08 11:11:45 +01:00
Rémi Verschelde
1f76229378
doc: Sync classref with current source
2019-11-08 08:33:48 +01:00
Rémi Verschelde
e4d734725a
Merge pull request #33412 from Calinou/doc-httprequest-example
...
Add an HTTPRequest usage example to the class reference
2019-11-07 21:37:21 +01:00
Yuri Roubinsky
4c4172ec92
Added link to raycasting tutorial to RayCast/RayCast2D
2019-11-07 22:47:50 +03:00
Hugo Locurcio
06fc43d41c
Add an HTTPRequest usage example to the class reference
...
This also adds a link to the "Making HTTP requests" tutorial.
2019-11-07 16:49:21 +01:00
Rémi Verschelde
18d06f4d4f
Merge pull request #32900 from willnationsdev/variant-docs
...
Updated Variant docs with more detailed info/tuts.
2019-11-07 13:15:34 +01:00
Rémi Verschelde
1e8b7a160f
Merge pull request #31209 from ReyAnthony/master
...
Added more details for set_drag_preview()
2019-11-07 13:14:32 +01:00
Rémi Verschelde
121fb46ab9
Clarify that String.insert returns a copy
...
Supersedes and closes #32620 .
2019-11-07 13:12:06 +01:00
Anthony Rey
e4b97b4614
[Doc] Added more details for set_drag_preview()
2019-11-07 12:43:04 +01:00
Rémi Verschelde
ed373a60b1
Merge pull request #30556 from kawa-yoiko/astar-directed
...
Improve support for directed graphs in A*; docs update included
2019-11-07 12:33:27 +01:00
Hugo Locurcio
8ca0f1a71c
Remove unused `editor/active` project setting
...
This closes #33322 .
2019-11-04 14:35:46 +01:00
Rémi Verschelde
60182d6b5a
Merge pull request #33261 from Jummit/document-tilemap
...
Finish TileMap documentation
2019-11-02 23:09:01 +01:00
Rémi Verschelde
ab2881bca1
Merge pull request #33243 from Muller-Castro/BackBufferCopyDescription
...
Make BackBufferCopy's description more specific
2019-11-02 19:31:57 +01:00
Rémi Verschelde
79918eca30
Merge pull request #33151 from thiagoamendola/doc_setpixelv
...
Add documentation for Image's set_pixelv method
2019-11-02 19:30:57 +01:00
Thiago Amendola
ecb4c70ed3
Add documentation for Image's set_pixelv method
2019-11-02 15:06:47 -03:00
PouleyKetchoupp
52e799b6d4
Code format for true/false/null to make documentation consistent
2019-11-02 12:14:15 +01:00
Jummit
b90ec3b442
finish TileMap docs
2019-11-02 11:49:40 +01:00
Muller-Castro
5bf08ae836
Make BackBufferCopy's description more specific
...
The current description can be confusing for those who didn't mess with shaders yet and couldn't find SCREEN_TEXTURE and texture() in the SHIFT+F1 panel
2019-11-01 19:48:32 -03:00
Rémi Verschelde
a49c8d4a2b
Merge pull request #33202 from nekomatata/text-edit-search-usability
...
Improved TextEdit search usability & documentation
2019-11-01 14:10:00 +01:00
Rémi Verschelde
83d393a71a
Merge pull request #33209 from Jummit/soft-body-tutorial
...
Link SoftBody tutorial in docs
2019-11-01 14:04:50 +01:00
Rémi Verschelde
962fc725c0
Merge pull request #33210 from nekomatata/pool-array-empty
...
Added empty() function to pool array types
2019-11-01 14:04:16 +01:00
Rémi Verschelde
81b53f5a5c
Merge pull request #33211 from drentsoft/os_midi_documentation_branch
...
Added documentation for the OS class MIDI functions.
2019-11-01 14:04:01 +01:00
Rémi Verschelde
d93201b27f
Merge pull request #33229 from Jummit/document-force_update_transform
...
Document force_update_transform
2019-11-01 14:03:01 +01:00
Jummit
2166437869
document force_update_transform
2019-11-01 10:37:39 +01:00
Jummit
ce61bff759
link SoftBody tutorial in docs and add ray_pickable property
2019-11-01 08:51:25 +01:00
Derwent Ready (drentsoft)
1758a6f494
Added link to Area2D tutorial in documentation.
2019-10-31 20:59:13 +00:00
Derwent Ready (drentsoft)
1e07ab8564
Added documentation for the OS class MIDI functions.
2019-10-31 16:52:55 +00:00
PouleyKetchoupp
475115c0c3
Added empty() function to pool array types
2019-10-31 16:27:32 +01:00
PouleyKetchoupp
d29c8ab81b
Improved TextEdit search usability & documentation
2019-10-31 12:35:23 +01:00
Rémi Verschelde
ac38f0782f
Merge pull request #33195 from conankzhang/doc-project-settings
...
Add descriptions to set_initial_value and set_setting.
2019-10-31 08:04:46 +01:00
conankzhang
e72d6cf54a
Add descriptions to set_initial_value and set_setting.
2019-10-30 23:39:24 -07:00
conankzhang
d69ed2fc55
Add descriptions to clear and copy_theme.
2019-10-30 23:04:58 -07:00
bruvzg
f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event.
2019-10-30 14:42:21 +02:00
Rémi Verschelde
924db5fa58
Merge pull request #33176 from conankzhang/doc-spatial-scale
...
Add descriptions to scale functions.
2019-10-30 13:25:51 +01:00
conankzhang
29844a5862
Add descriptions to scale functions.
2019-10-30 03:19:08 -07:00
conankzhang
709c1bf051
Add descriptions to setting and getting draw pass meshes.
2019-10-30 01:09:26 -07:00
Michael Alexsander
d92123ed97
Add "panel" style to PopupDialog
2019-10-27 19:45:03 -03:00
Rémi Verschelde
3d25a403ef
Merge pull request #32748 from SamuelDeboni/doc-VisualShader
...
Added documentation for VisualShader
2019-10-26 23:05:44 +02:00
Rémi Verschelde
aa0fa6b14f
doc: Sync classref with current source
2019-10-26 16:40:41 +02:00
Rémi Verschelde
dea24f50c7
Merge pull request #33038 from Calinou/makerst-add-separators
...
makerst: Separate signals/enums/properties/methods with a line
2019-10-25 23:30:58 +02:00
Hugo Locurcio
a57c265266
Document `override.cfg` behavior in the ProjectSettings class
2019-10-25 21:54:38 +02:00
20kdc
170668d92e
Document AnimationPlayer's quirks in regards to play updating on next process & similar. (Squashed Edition)
2019-10-24 20:11:12 +01:00
Hugo Locurcio
c2e5ef4cec
makerst: Separate signals/enums/properties/methods with a line
2019-10-24 19:06:09 +02:00
Rémi Verschelde
4e29faaeea
Merge pull request #32600 from cagdasc/3.2-auto-permission-manager
...
Add request defined permissions in AndroidManifest.xml
2019-10-23 08:02:21 +02:00
Rémi Verschelde
29990d0b1e
Merge pull request #32994 from Calinou/http-document-body-length-caveats
...
Mention body length getter caveats in HTTPClient and HTTPRequest
2019-10-23 06:50:41 +02:00
Cagdas
0088385556
Add request permission automatically at android
2019-10-22 22:52:13 +03:00
Rémi Verschelde
9f28803927
Merge pull request #32940 from nekomatata/text-edit-clear-colors
...
TextEdit syntax highlighting fixes
2019-10-22 20:40:20 +02:00
Hugo Locurcio
04d3146b75
Mention body length getter caveats in HTTPClient and HTTPRequest
2019-10-22 20:16:41 +02:00
Rémi Verschelde
1be39232b4
Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idx
...
Changes the name of all parameters referring to track indices within Animation, to `track_idx`
2019-10-22 14:55:21 +02:00
Rémi Verschelde
b67537b14b
Merge pull request #32864 from nekomatata/rich-text-image-size
...
Support for resized images in RichTextLabel
2019-10-22 13:46:11 +02:00
Rémi Verschelde
3aa5b54330
Merge pull request #32889 from nekomatata/node-update-config-warning
...
Expose Node::update_configuration_warning() to scripts
2019-10-22 12:42:09 +02:00
PouleyKetchoupp
4247c21cb0
TextEdit syntax highlighting fixes
...
- Fixed visual update when using add_keyword_color(), add_color_region(), clear_colors() in scripts
- More accurate description for clear_colors() in TextEdit documentation
2019-10-20 17:40:09 +02:00
willnationsdev
926777fd8d
Updated Variant docs with more detailed info/tuts.
2019-10-18 16:54:25 -05:00
PouleyKetchoupp
139c0a4afe
Expose Node::update_configuration_warning() to scripts
...
This method can be used to generate custom node warnings by script.
Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change.
2019-10-17 12:20:35 +02:00
jfons
298bd3f88a
Add option to create navmesh from objects in group
...
Adds a new NavigationMesh property to select which objects will be taken
into account for the generation.
By default it will use all the NavigationMeshInstance children to keep
compatibility. The new modes allow to build the NavigationMesh from
all the nodes belonging to a specific group, and optionally include
their children too.
2019-10-16 12:01:10 +02:00
PouleyKetchoupp
9f8ffd4146
Support for resized images in RichTextLabel
...
BBCode Tag:
[img=<width>x<height>]{path}[/img]
2019-10-16 12:00:15 +02:00
LikeLakers2
68552d9a4b
Changes the name of all parameters referring to track indices within Animation, to "track_idx"
2019-10-14 18:08:41 -04:00
SamuelDeboni
b1f306729d
Added documetation for VisualShader
...
Added documetation for VisualShader
2019-10-11 12:09:15 -03:00
Rémi Verschelde
d655a7c097
doc: Sync classref with current source
2019-10-11 08:45:03 +02:00
Rémi Verschelde
25d1073f6e
Merge pull request #32696 from SamuelDeboni/doc-Skeleton2D
...
Added documentation for Skeleton2D
2019-10-11 08:21:50 +02:00
SamuelDeboni
1767370e7c
Added documentation for Skeleton2D
2019-10-10 13:42:34 -03:00
Yuri Roubinsky
0ec352213d
Removed "rebuild" function from public interface of VisualShader
2019-10-10 12:15:55 +03:00
Rémi Verschelde
220ee9281f
Merge pull request #32674 from Chaosus/vs_fix_cubemaps
...
Makes cubemaps to be works in visual shaders
2019-10-10 10:16:50 +02:00
SamuelDeboni
eb6e3003d5
Add documentation for ReflectionProbe
...
Update doc/classes/ReflectionProbe.xml
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Apply suggestions from code review
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Update ReflectionProbe.xml
2019-10-09 08:21:46 -03:00
Yuri Roubinsky
fec8da3c5e
Makes cube maps to be works in visual shaders
2019-10-09 12:13:53 +03:00
Rémi Verschelde
9a929a7e4d
Merge pull request #32647 from Calinou/doc-improve-os-screen
...
Improve the OS `get_screen_*` methods' documentation
2019-10-08 22:52:13 +02:00
SamuelDeboni
35d22e414f
Fixed AttributeError on doc_status.py
2019-10-08 11:29:59 -03:00
Hugo Locurcio
5c2bb56979
Improve the OS `get_screen_*` methods' documentation
2019-10-08 15:43:01 +02:00
Rémi Verschelde
63a19df5e6
PopupMenu: Reorder add_* methods in more natural order
...
Also adds `add_icon_radio_check_shortcut` matching `add_icon_radio_check_item`,
binds them for scripting languages, and binds `add_multistate_item`.
2019-10-08 09:32:01 +02:00
Rémi Verschelde
dfff210f6d
Merge pull request #32608 from cbscribe/kcc_doc_updates
...
[DOC] Fill in various missing method/member descriptions.
2019-10-07 07:24:32 +02:00
Rémi Verschelde
41aac7c2df
Merge pull request #32605 from dankan1890/get_custom_color
...
Added missing bind_method to TreeItem::get_custom_color().
2019-10-07 07:21:03 +02:00
Chris Bradfield
72b43d5ed6
[DOC] Fill in various missing method/member descriptions.
2019-10-06 16:26:15 -07:00
dankan1890
b469ff17e2
Added missing bind_method to TreeItem::get_custom_color().
...
Fix #32595
2019-10-06 22:07:50 +02:00
Rémi Verschelde
8c9358b5d0
Merge pull request #32602 from cbscribe/kcc_doc_rigid
...
[DOC] Add missing physics_material_override descriptions
2019-10-06 21:31:46 +02:00
Chris Bradfield
2092ebda9c
[DOC] Add missing physics_material_override descriptions
2019-10-06 11:54:58 -07:00
Chris Bradfield
6591008ac5
[DOC] Document ClippedCamera properties/methods.
2019-10-06 10:56:23 -07:00
Rémi Verschelde
27dab233d9
Merge pull request #32555 from homer666/projectsettings-docs-mistake
...
Fix silly mistake in ProjectSettings docs
2019-10-05 15:04:31 +02:00
homer666
0c75cac7de
Fix silly mistake in ProjectSettings docs
2019-10-05 05:13:15 +10:00
Rémi Verschelde
7e9c1041ac
Merge pull request #32548 from akien-mga/doc-put-string
...
doc: Add note about sending strings without size in StreamPeer
2019-10-04 16:05:20 +02:00
Rémi Verschelde
11bbe152a9
Merge pull request #32546 from Xrayez/bind-string-humanize-size
...
Bind the `String::humanize_size` method
2019-10-04 16:05:03 +02:00