Commit Graph

5135 Commits

Author SHA1 Message Date
Hugo Locurcio 8556dd1bef
Improve crash handler message display
- State the Godot version and full hash in the backtrace.
- Add decoration around the crash backtrace, both to make it stand out
  from other messages and help the user figure out what they should copy.
2021-06-17 20:05:16 +02:00
Gromph c87e49d7bc
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
The previous code used `camelcase_to_underscore` to prettify the names for
display in the export preset, but it leads to inconsistencies if we don't make
sure to do the reverse operation when writing to the `AppxManifest.xml`.

It's simpler to keep the same names as in the manifest, which is also what
users will see referenced in MS documentation.

Fixes #47900.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-06-17 12:59:17 +02:00
Rémi Verschelde 91d6382786
Merge pull request #49594 from bruvzg/macos_app_category
Add LSApplicationCategoryType to the template and export dialog.
2021-06-15 14:53:42 +02:00
Rémi Verschelde 88e671e0b7
Merge pull request #49592 from Faless/js/4.x_fix_sigs
[HTML5] Fix build without eval, library functions signatures.
2021-06-15 00:01:54 +02:00
Fabio Alessandrelli a1cbb6daa6 [HTML5] Update eslint and jsdoc dependencies. 2021-06-14 13:42:03 +02:00
bruvzg cb480376d8 Add LSApplicationCategoryType to the template and export dialog. 2021-06-14 14:28:34 +03:00
Fabio Alessandrelli 049b5159f1 [HTML5] Fix JS build without eval.
Also fix download_buffer return type.
2021-06-14 12:32:53 +02:00
Fabio Alessandrelli 9b7b0a28b9 [HTML5] Fix some JS library signature. 2021-06-14 12:32:32 +02:00
Rémi Verschelde ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
Add a Time singleton
2021-06-12 22:55:25 +02:00
Pedro J. Estébanez 04688b92ff Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Rémi Verschelde 8d4046929c
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 16:51:10 +02:00
Rémi Verschelde 6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Aaron Franke f64fea1b23
Add Time singleton 2021-06-11 09:32:39 -04:00
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Rémi Verschelde bc1fcb9c65
Merge pull request #49435 from madmiraal/add-android-external-dir
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 22:11:02 +02:00
Marcel Admiraal b3a962945e Add OS.get_external_data_dir() to get Android external directory 2021-06-10 16:48:17 +01:00
Marcel Admiraal 4ba2ed332e Remove unused AudioDriverAndroid from Android 2021-06-10 08:32:56 +01:00
Arthur Bikmullin ee2bea7a86
Fixed missed IDHandler dependency in GodotFetch 2021-06-08 00:20:24 +02:00
Rémi Verschelde d567abd714
Merge pull request #49382 from akien-mga/misc-cleanup
Style: Cleanup uses of double spaces between words
2021-06-07 11:57:47 +02:00
Rémi Verschelde c1c76850cb
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Marcel Admiraal 78e791045c Update Gradle archiveName and destinationDir properties 2021-06-07 06:41:10 +01:00
Marcel Admiraal 8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
Rémi Verschelde 5d9cab3aeb
Merge pull request #38430 from aaronfranke/transform3d 2021-06-03 23:07:21 +02:00
Aaron Franke 98aa3b669e
Add MOUSE_MODE_CONFINED_HIDDEN
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-06-03 11:44:28 -04:00
Hugo Locurcio 5ea1c75d63
Rename `String.is_abs_path()` to `String.is_absolute_path()`
This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
Aaron Franke 08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
Hendrik Brucker 6abd842a5a Fixed window_can_draw of DisplayServerWindows 2021-06-02 12:51:36 +02:00
Fabio Alessandrelli 8cdef21d6c Move remaining dummy drivers to servers. 2021-06-01 16:50:32 +02:00
Fabio Alessandrelli 8594613f94 LinuxBSD now compiles without vulkan/x11. 2021-06-01 16:27:54 +02:00
Fabio Alessandrelli ae04dac2db Remove server platform 2021-06-01 16:27:54 +02:00
Rémi Verschelde af3ee1c860
Merge pull request #48963 from HaywardMorihara/export-android-keystore-debug-warnings
Exporting -> Android: Keystore Warnings
2021-06-01 15:22:05 +02:00
Rémi Verschelde 596eb783fe
Merge pull request #49050 from reduz/implement-spirv-cache
Implement shader caching
2021-05-31 11:02:19 +02:00
Rémi Verschelde f7bcada709
Merge pull request #49137 from RandomShaper/ios_targeted_family
Add iOS export option for device family
2021-05-31 10:34:49 +02:00
reduz 0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
Pedro J. Estébanez 19ae8193ee Add iOS export option for device family 2021-05-27 11:46:22 +02:00
Rémi Verschelde ae5735af60
Merge pull request #49069 from RandomShaper/android_data_backup
Allow basic user data backup on Android
2021-05-25 18:06:46 +02:00
Rémi Verschelde 72a7ddaddc
Merge pull request #48422 from szymonm-google/android_orientation_fix
Fixed changing screen orientation on Android
2021-05-25 18:06:00 +02:00
Pedro J. Estébanez 1179421068 Allow basic user data backup on Android 2021-05-25 17:47:32 +02:00
Rémi Verschelde 6b6a351aa1
Merge pull request #49064 from RandomShaper/default_config_xcode
Set schemes' build config to debug/release in iOS Xcode export
2021-05-25 17:46:38 +02:00
Marcel Admiraal da5d7db610 Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
Rémi Verschelde 9bc2ba3b64
Merge pull request #48955 from Calinou/editor-tweak-property-hints
Tweak dozens of editor property hints for consistency
2021-05-25 11:44:43 +02:00
Pedro J. Estébanez 1534b4e65e Set schemes' build config to debug/release in iOS Xcode export 2021-05-25 10:26:54 +02:00
Hugo Locurcio 87f503310b
Tweak dozens of editor property hints for consistency
- Update Viewport MSAA property hints to match the currently
  exposed values.
- Add some performance hints to property hints.
2021-05-25 02:50:35 +02:00
Szymon Majewski 5634093703 Fixed screen orientation on Android 2021-05-24 16:58:35 -07:00
Nathaniel Morihara 2cf19293ba Exporting: Android Debug Keystore Warnings 2021-05-24 19:48:29 -04:00
Rémi Verschelde af03e9c830
Merge pull request #48939 from Calinou/screen-orientation-use-enum
Use an enum to represent screen orientation in the Project Settings
2021-05-24 19:53:19 +02:00
Hugo Locurcio 660952a857
Use an enum to represent screen orientation in the Project Settings
- Tweak the setting property hint to be more informative.
- Make the setting a "basic" setting so it appears when Advanced Settings
  is disabled.
- Remove redundant orientation setting in the iOS export preset.
  The project setting is now used (like on Android).

Projects upgrading from a previous version will have to set the
screen orientation again in the Project Settings if it wasn't set
to the default value ("landscape").
2021-05-24 18:53:10 +02:00
Rémi Verschelde 65eff1cfdd
Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4 2021-05-24 15:14:02 +02:00
bruvzg a1cb6f07a1
Add GDNative Framework loading and export support. 2021-05-24 12:49:05 +03:00
bruvzg d14eae141e
[macOS] Allow "on top" windows to enter full-screen mode. 2021-05-24 10:53:01 +03:00
Rémi Verschelde 43e843ac98
Merge pull request #48940 from omar-polo/add-openbsd
add OpenBSD to OS_LinuxBSD::get_name()
2021-05-22 18:35:42 +02:00
bruvzg 139a9d6370
Add symlink API to the DirAccess (on macOS and Linux). 2021-05-22 17:33:34 +03:00
bruvzg 494c54b98c
[UWP] Add missing `get_scansym` argument. 2021-05-22 16:39:31 +03:00
Omar Polo 3bff838cee add OpenBSD to OS_LinuxBSD::get_name() 2021-05-21 21:35:31 +02:00
Rémi Verschelde 2687ac2720
Merge pull request #48922 from akien-mga/os-xdg-dedup-code
OS: Remove code duplicate in XDG paths handling
2021-05-21 19:04:48 +02:00
Rémi Verschelde 2362a59a11
Merge pull request #48928 from Faless/js/4.x_fix_build_after_rename
[HTML5] Fix build after KEY_CTRL rename.
2021-05-21 18:33:15 +02:00
Fabio Alessandrelli 923131ec28 [HTML5] Fix build after KEY_CTRL rename. 2021-05-21 15:53:23 +02:00
Fabio Alessandrelli fdf66a21f1 [HTML5] Add easy to use download API.
New `JavaScript.download_buffer` method to create a prompt that let the
user download a file.
2021-05-21 15:31:23 +02:00
Rémi Verschelde 0e1d45b210
OS: Remove code duplicate in XDG paths handling
Follow-up to #48542.
2021-05-21 12:49:09 +02:00
Hugo Locurcio 011a99316a
Only allow absolute paths in XDG environment variables
The XDG Base Directory specification does not allow using relative paths
(which broke things in Godot anyway). If a relative path is detected,
it should be ignored.
2021-05-20 18:37:28 +02:00
Rémi Verschelde aa5552278d
Merge pull request #48719 from Faless/js/4.x_interfaces
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20 17:13:02 +02:00
Fabio Alessandrelli 9811035ebf [HTML5] Implement Godot <-> JavaScript interface. 2021-05-20 14:33:18 +02:00
Rémi Verschelde 4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
thebestnom f5b5e00a01 Android: Add support for cursor icons 2021-05-19 22:01:51 +03:00
Rémi Verschelde 23f7c75126
Android: Remove `-fno-integrated-as`, it can break arm64v8 build
We found that this flag causes this error on PR #48812 which does not add any
fancy inline assembly:
```
/tmp/tile_set-ce236a.s: Assembler messages:
/tmp/tile_set-ce236a.s:34676: Error: selected processor does not support `bfc x0,#32,#32'
clang++: error: assembler command failed with exit code 1 (use -v to see invocation)
```

That flag is mentioned in various errors related to assembler failures on
arm64v8 with Clang from the Android NDK.

It was added in Godot in #6958 when migrating from GCC to Clang, and is indeed
referenced in the NDK's Clang migration guide:
https://android.googlesource.com/platform/ndk/+/master/docs/ClangMigration.md

> Especially for ARM and ARM64, Clang is much stricter about assembler rules
> than GCC/GAS. Use `-fno-integrated-as` if Clang reports errors in inline
> assembly or assembly files that you don't wish to modernize.

We don't get those errors nowadays so it seems the flag is no longer needed.
2021-05-19 18:55:43 +02:00
Fabio Alessandrelli 14c057eab6 [HTML5] Fix GDNative compilation with emcc 2.0.19+
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines
`godot_js_main` as extern coming from the "side" module, i.e. the main
Godot binary).
2021-05-19 11:51:32 +02:00
Rémi Verschelde 6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
Pedro J. Estébanez 469fa47e06
Make all file access 64-bit (uint64_t)
This changes the types of a big number of variables.

General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
  settled on keeping it unsigned, which is also closer to what one would expect
  with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
  and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
  we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
  pages, blocks, etc.

In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
  core binds.

Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
  version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
  big files on 32-bit Windows builds made with that toolchain. We might add a
  workaround.

Fixes #44363.
Fixes godotengine/godot-proposals#400.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-17 15:06:19 +02:00
bruvzg 11ccfad1aa
[macOS] Prefer .app bundle icon over the default one. 2021-05-13 09:25:09 +03:00
Rémi Verschelde e743b6b24c
CI: Update JavaScript linter deps with known security vulnerabilities
jsdoc has no new release so I'm tracking this PR:
https://github.com/jsdoc/jsdoc/pull/1906
2021-05-12 10:32:38 +02:00
Rémi Verschelde ba095ae567
SCons: Fix UWP build after #45315
(cherry picked from commit d1f023c35b)
2021-05-11 14:14:48 +02:00
Hugo Locurcio 064ca9adae
Remove debugging prints in the Linux DisplayServer
Some Vulkan debugging prints were also changed to be printed only
in verbose mode.
2021-05-08 19:07:50 +02:00
Fabio Alessandrelli 871d067aa9
Merge pull request #48543 from Faless/js/4.x_target_fps_fix
[HTML5] Fix target_fps when window loses focus.
2021-05-08 11:02:50 +02:00
Lightning_A 97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Fabio Alessandrelli a1fe6d6899 [HTML5] Fix target_fps when window loses focus.
We don't get updates when the window is unfocused/minimized, so we must
detect the situation where the counted ticks start drifting away
resulting in more frames drawn than needed.
This commit adds a check to ensure that the target ticks do not drift
away more than one second.
2021-05-07 21:51:14 +02:00
Rémi Verschelde 35ec0e9be7
OS: Remove native video API only implemented on iOS
See discussion in #43811, it was only implemented on iOS and even that
implementation was fairly limited. This would best be provided as plugins
for Android and iOS without cluttering the shared OS API.
2021-05-07 20:40:24 +02:00
Fabio Alessandrelli 6243835619 [HTML5] Use 64KiB chunk size in JS HTTPClient.
For consistency with the native one, and the documentation.
2021-05-06 14:00:52 +02:00
Hugo Locurcio 3f078c99f6
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores 2021-05-06 02:52:01 +02:00
Rémi Verschelde dfbabcdaeb
Merge pull request #48453 from JFonS/improve_raycast_module_scsub
Port changes to the "raycast" module build files from 3.x
2021-05-04 17:55:25 +02:00
jfons 575543ce53 Port changes to the "raycast" module build files from 3.x 2021-05-04 17:21:41 +02:00
Aaron Franke 0de9a7d803
Rename `doubleclick` to `double_click` 2021-05-04 04:38:08 -04:00
Rémi Verschelde a91effc791
Merge pull request #48323 from naithar/fix/ios-virtual-keyboard-range
[iOS] Nonnegative start index for virtual keyboard range
2021-04-30 11:47:49 +02:00
Sergey Minakov 275772818d [iOS] Nonnegative start index for virtual keyboard range 2021-04-30 11:44:32 +03:00
Fabio Alessandrelli 8e2c237008 [HTML5] Fix builds with recent emscripten versions
Library suffix should be `.a`, the `EXTRA_` in
`EXTRA_EXPORTED_RUNTIME_METHODS` is deprecated.
2021-04-30 08:01:26 +02:00
Rémi Verschelde 5b16020846
Replace remaining uses of `NULL` with `nullptr`
Follow-up to #38736 (these uses were likely added after this PR was merged).
2021-04-29 11:53:27 +02:00
thebestnom 47bf216af9 [Android] fix generateDevTemplate 2021-04-28 21:59:42 +03:00
Rémi Verschelde 305b2a15bf
Merge pull request #48239 from akien-mga/goodbye-copymem
Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
Rémi Verschelde b999fbc4bd
Merge pull request #48228 from akien-mga/android-build-tools-30.0.3
Android: Upgrade buildTools from 30.0.1 to 30.0.3
2021-04-27 18:42:23 +02:00
Rémi Verschelde 8247667a3e
Core: Drop custom `copymem`/`zeromem` defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Rémi Verschelde 2a1f3c4944
Merge pull request #48159 from Faless/js/4.x_pwa_export
[HTML5] Export as Progressive Web App
2021-04-27 14:57:53 +02:00
Fabio Alessandrelli 88c060b00d [HTML5] Export as Progressive Web App.
Adds possibility to export as a progressive web app.
Allows customizing base icons, display mode, orientation and offline
page.
2021-04-27 14:44:31 +02:00
Rémi Verschelde eb74784839
Merge pull request #48210 from akien-mga/linux-static_cpp-32-bit
Linux: Remove use_static_cpp override on x86_32
2021-04-27 13:43:50 +02:00
Fabio Alessandrelli c9dcf2b37b [HTML5] HTTP server uses optional SSL.
Generates a key/cert snakeoil pair or use a custom SSL cert/key.
This is of course false security, and potentially detrimental for it.

But, so long, those are the requirements browser vendors agreed on to
use things like the Gamepad API, and more advanced topics like wasm
threads.

You don't need this if you run on localhost (at least!), but you do
need this (or a much safer nginx proxy) to try those things on your
local network (e.g. when debugging a phone, networking, etc).
2021-04-27 12:16:35 +02:00
Fabio Alessandrelli 5d095ed21d [HTML5] Optional icon generation, use export name for it.
We used to only generate the favicon if it was specified in the user
project settings, now it's optional, will export it to `NAME.icon.png`,
(falling back to the default project icon if none is set in project
settings), and the `<link>` tag is added using the `$HEAD_INCLUDE`
instead of being hardcoded in the template.
2021-04-27 11:50:11 +02:00
Fabio Alessandrelli b3971e1998 [HTML5] Debug HttpServer now runs in `web` cache subdir.
Serving all files in that folder and using a known list of mime types.
Makes it easy to add more exported files, while still playing safe.
2021-04-27 11:20:02 +02:00
Fredia Huya-Kouadio abb21844d8 Remove deprecated xr features properties. These properties are now provided directly by the plugin. 2021-04-26 13:20:12 -07:00
Rémi Verschelde d88e1f04df
Android: Upgrade buildTools from 30.0.1 to 30.0.3
It seems 30.0.1 had issues with compatibility with JDK 8 and 11,
which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796.
2021-04-26 17:22:53 +02:00
Rémi Verschelde aa15ad72ee
Linux: Remove use_static_cpp override on x86_32
After further testing it seems to work fine now when building binaries with GCC 5
on Ubuntu 16.04 (previously we were using GCC 9 on Ubuntu 14.04).

Follow-up to #45629.
2021-04-26 13:34:55 +02:00
Rémi Verschelde a09f3833bd
Android: Fix get_buffer false positive on empty dest buffer
Follow-up to #46810, this was missed in #47079 when fixing the issue
for other platforms.

Fixes #48135.
2021-04-23 21:33:13 +02:00
Rémi Verschelde 38b25617fe
Merge pull request #48053 from bruvzg/icu_no_except
Re-add "no-exceptions" for export templates builds with ICU.
2021-04-20 22:35:39 +02:00
Rémi Verschelde c395b9c4ac
Merge pull request #47552 from szymonm-google/validation_layers_android
Validation layers on Android
2021-04-20 20:53:34 +02:00
bruvzg 7e557bbec6
[JS, Android] Re-add "no-exceptions" for export templates builds with ICU. 2021-04-20 21:50:48 +03:00
Rémi Verschelde 1616055b3b
Merge pull request #47879 from SilverCreekEntertainment/add-uwp-export-project-notifier
Fix EditorExportPlugin  _export_begin and _export_end  functions not being called when exporting UWP
2021-04-20 20:07:45 +02:00
bruvzg a79cc0d772
Fix macOS build with all sanitizers enabled. 2021-04-16 08:27:00 +03:00
Rémi Verschelde 75875c0685
Merge pull request #40924 from qarmin/more_undefined_flags 2021-04-15 22:55:45 +02:00
Fredia Huya-Kouadio 3a033c44b6 Fix issue causing export to fail with "Could not unzip temporary unaligned APK" error and improve command output logging. 2021-04-15 13:33:37 -07:00
Rafał Mikrut f827bcd2f3 Add more sanitizer flags to shows more bugs 2021-04-15 20:16:28 +02:00
Gromph 564ddcde77 Fix EditorExportPlugin _export_begin and _export_end functions not being called when exporting UWP
in uwp's version of export.cpp create a ExportNotifier object so that EditorExportPlugin _export_begin and _export_end functions will be called as documentated.
2021-04-14 09:23:27 -07:00
thebestnom e598acff3a Allow to build dev template with symbols 2021-04-14 00:14:57 +03:00
Sergey Minakov 15630a4931 [iOS] Fix for plugin modified time check 2021-04-13 11:57:42 +03:00
Rémi Verschelde a9c29fdc1f
Merge pull request #47844 from m4gr3d/update_activity_result_callback
Add support for forwarding callbacks from Godot's parent activity
2021-04-13 10:10:29 +02:00
Fredia Huya-Kouadio 1f16ba2696 Add support for forwarding callbacks from Godot's parent activity. 2021-04-12 16:48:35 -07:00
Fredia Huya-Kouadio b51dc2dc44 Fix custom boot splash image scaling. 2021-04-12 16:38:41 -07:00
Szymon Majewski 0a29322991 Validation layers on Android 2021-04-12 10:09:06 -07:00
Fredia Huya-Kouadio a21457155b Fix issue causing the response callback to be invoked with the invalid `requestCode` and deprecate support for forwarding callbacks from Godot's parent activity. 2021-04-09 13:42:49 -07:00
Fabio Alessandrelli 34fd48f68d [HTML5] Implement WebGL fallback.
According to project settings and when WebGL2 is not available.
This does nothing in current master, as we have no rendering yet!
2021-04-06 12:57:24 +02:00
Rémi Verschelde d83761ba80
Style: Apply clang-tidy's `readability-braces-around-statements` 2021-04-05 14:09:59 +02:00
Rémi Verschelde 9bbe51dc27
Style: Apply clang-tidy's `modernize-use-nullptr` 2021-04-05 14:05:07 +02:00
Fabio Alessandrelli 737ed0f66e [HTML5] Disable body_size in fetch.
We were using `Content-Length` from the server when `Content-Encoding`
was not set (i.e. response was not compressed).

Sadly, in CORS requests accessing headers is restricted, and while
`Content-Length` is enabled by default, `Content-Encoding` is not.

This results in the impossibility of knowing if the content was
compressed, unless the server explicitly enabled the encoding header
via `Access-Control-Expose-Headers`.

To keep maximum compatibility we must disable `body_size` completely.
2021-04-03 15:05:36 +02:00
floppyhammer 18678fd11e Fix window resizing after minimization on Windows 2021-03-30 20:09:19 +08:00
Fabio Alessandrelli 01658adb30 [HTML5] Fix WM notifications not being called.
Regression from the library refactoring, binding and not calling is
pretty useless 'o_o.
2021-03-29 20:11:19 +02:00
Fabio Alessandrelli ae3c9345cc [HTML5] Fix Mono builds (old emcc?)
Promise chaining the emscripten module `then` function breaks it badly,
causing an infinite loop.
I'm unsure about the source of the issue, but most likely at this point
is due to the old emscripten version (I remember very old html5 builds
having issue with promise chaining too).

With this commit, we no longer use the module as a promise, and
instantiate it using `Promise` objects directly for compatibility.
2021-03-29 18:15:22 +02:00
Rémi Verschelde bc29f4bca1
Merge pull request #47435 from madmiraal/rename-texture-get_data
Rename Texture.get_data() to get_image()
2021-03-29 10:41:22 +02:00
bruvzg 09c8e69232
[macOS] Enable code signing by default, use ad-hoc signature if no identity specified. 2021-03-29 00:04:48 +03:00
Marcel Admiraal fd30c36985 Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
Aaron Franke a5324787c8
Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
Aaron Franke 10d7fccb54
Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
Rémi Verschelde 6d13bfc914
Merge pull request #47191 from Faless/js/4.x_force_mime
[HTML5] Fix loading when mime-type is missing.
2021-03-20 23:09:45 +01:00
Rémi Verschelde fcddd8c53a
Merge pull request #46966 from qarmin/faster_release
Allow to not optimize release build
2021-03-20 22:44:47 +01:00
Fabio Alessandrelli 60f2166c27 [HTML5] Fix editor version numbering.
Should not write patch version when it's `0`.
2021-03-20 14:35:28 +01:00
Fabio Alessandrelli 778ef4e217 [HTML5] Fix loading when mime-type is missing.
`WebAssembly.instantiateStreaming` requires the mime-type to be
`application/wasm`, but some servers (including most debug servers) do
not provide the content-type header.

This commit forces it via JavaScript, by creating a `Response` object
with the `wasm` content, and explicitly defined `content-type` header.
2021-03-20 13:41:44 +01:00
Rémi Verschelde 62e134a0c0
Merge pull request #46818 from BastiaanOlij/fix_android_vulkan
Working on fixes for Android and Vulkan
2021-03-20 00:05:00 +01:00
bruvzg 9e18fce943
Add "Replace existing signature" to the macOS export (enabled by default). 2021-03-18 23:00:05 +02:00
Bastiaan Olij b3a43430aa Fixes on android:
- creating Vulkan context instead of OpenGL
- checking for validity of ENV in wrapper classes
- fix for access to JavaVM from threads
2021-03-18 10:41:54 +11:00
Fredia Huya-Kouadio 8f285d93e8 Fix onMainRequestPermissionsResult callback for Android plugins. 2021-03-17 09:23:58 -07:00
Rémi Verschelde 7b223e8eec
Merge pull request #47080 from mbrlabs/ios-sensor-conversion
Converted sensor acceleration units to m/s² on iOS and UWP
2021-03-17 14:27:23 +01:00
Marcus Brummer fda2743fef Converted sensor acceleration units to m/s^2 on iOS and UWP
This is beacuse on Android these values are already in m/s^2 while on
iOS and UWP they are in g. This just makes the behaviour consistent on
all platforms.
2021-03-17 14:05:05 +01:00
Fredia Huya-Kouadio 4380004176 Enable `doNotStrip` when doing development/debugging within Android Studio 2021-03-16 17:21:00 -07:00
Fredia Huya-Kouadio 2d574bcc85 Leverage java annotations to simplify the logic used to register the Godot plugin methods. 2021-03-16 01:16:08 -07:00
Rafał Mikrut 0b298d201e Allow to not optimize release build 2021-03-14 15:51:05 +01:00
Rémi Verschelde 8051307efe
Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks
Add parameter checks to FileAccess get_buffer functions
2021-03-14 01:11:55 +01:00
Rémi Verschelde 0fd723d3ec
Merge pull request #46941 from goostengine/asan-msvc
Add `use_asan` option for MSVC to enable AddressSanitizer
2021-03-13 22:10:01 +01:00
Rémi Verschelde 7015027cbf
Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_calls
Replace malloc's with Godot's memalloc macro
2021-03-13 21:55:52 +01:00
Rémi Verschelde 942f5f0cb2
Merge pull request #46929 from Anshul7sp1/typosAndGrammar
Fixes small typos and grammar correction
2021-03-13 14:55:05 +01:00
Ev1lbl0w 838e7d0a8d
Replace malloc's with Godot's memalloc macro 2021-03-13 11:51:45 +00:00
Andrii Doroshenko (Xrayez) 53901d870b Add `use_asan` option for MSVC to enable AddressSanitizer
Exposes AddressSanitizer support in MSVC compiler. Can be installed via individual
components in the Visual Studio 2019 Installer.

Disabled by default. Compile the engine with `scons use_asan=yes`.
2021-03-12 18:44:06 +02:00
MrBrain295 b849873da5
Non functional to non-functional 2021-03-12 10:37:53 -06:00
Anshul7sp1 91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
Fabio Alessandrelli f1e810adcb [HTML5] Drag and drop zip in project manager.
With a very nice hack, a new hidden configuration option that delays
dropped files removal at exit.

This still leaks while the project manager is running, but will clear
memory as soon as it exits or load something.
(reminder, dropped files are reguarly removed after the signal is
emitted specifically to avoid leaks, but I prefer hacking the HTML5
config then the project manager).
2021-03-12 10:16:02 +01:00
Fabio Alessandrelli 3416f7b521 [HTML5] Opt-in virtual keyboard support.
Added as an export option "Experimental Virtual Keyboard".
There is no zoom, so text/line edit must be in the top part of the
screen, or it will get hidden by the virtual keyboard.
UTF8/Latin-1 only (I think regular UTF-8 should work out of the box in
4.0 but I can't test it).
It uses an hidden textarea or input, based on the multiline variable,
and only gets activated if the device has a touchscreen.
This could cause problems on devices with both touchscreen and a real
keyboard (although input should still work in general with some minor
focus issues). I'm thinking of a system to detect the first physical
keystroke and disable it in case, but it might do more harm then good,
so it must be well thought.
2021-03-11 23:08:08 +01:00
Fabio Alessandrelli 3f059b90d6 [HTML5] Properly set canvas size during setup.
It used to be updated before the first iteration, causing the
window/viewport size values to be incorrect during the initialization
phase (e.g. during the first `_ready` notification).
2021-03-10 00:00:14 +01:00
Alex Hirsch cdf3099c68 Add parameter checkes to FileAccess get_buffer functions
fix #46540
2021-03-09 13:55:20 +01:00
Fabio Alessandrelli f34c7982c5 [HTML5] Respect allow_hidpi option during setup
The option was forced to `true` before, unlike on other platforms.
2021-03-08 23:37:53 +01:00
Rémi Verschelde 8507b69c13
Merge pull request #46796 from Faless/js/4.x_pwa_simple
[HTML5] Add PWA support to the editor page.
2021-03-08 17:29:48 +01:00
Fabio Alessandrelli d8bd54fbf2 [HTML5] Add PWA support to the editor page.
This allows to install it as an app, and provide offline support (after
the first run).
Practically, this boils down to adding a JSON file as a manifest, an
offline page to be displayed when the cached files are not avaialble,
and a JS file to cache resources and return them.

The reason for the "first run requirements" is that some browsers, will
emit an "install" by just visiting the page (to see if the JS code is
compatibile), and we do not want to force casual visitors to just
download the 10 MiB+ compressed editor WebAssembly file without pressing
the start button.

Special thanks to Hugo Locurcio (Calinou) for the initial work.
2021-03-08 17:06:24 +01:00
Fabio Alessandrelli 0816011e86 [HTML5] Catch audio worklet errors on disconnect.
Which could happen if the worklet was not fully loaded, or the audio
context had already aborted.
2021-03-08 17:06:24 +01:00
Rémi Verschelde ae850177a3 Linux: Fix PRIME detection on Steam
To avoid trying to do PRIME detection on fake `libGL.so` as used by e.g.
Renderdoc or Primus, we skip detection if there's a `libGL.so` in
`LD_LIBRARY_PATH`... and our luck is that Steam defines it and includes
system paths too, thus the actual system `libGL`... 🤦

So if we detect Steam, we skip this check.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-03-08 15:51:14 +01:00
Fabio Alessandrelli fd76977183 [HTML5] Replace XMLHttpRequest with Fetch.
This has some advantages:
- Streaming/chunked response support.
- Broader headers support.
2021-03-06 11:44:07 +01:00
Fabio Alessandrelli 44a662a149 [HTML5] Rename heapCopy to heapSlice.
New heapCopy function copies a TypedArray to the heap.
2021-03-05 20:17:58 +01:00
Fabio Alessandrelli cb1b89dac5 [HTML5] Export process writes sizes in template.
This allow the loading bar to be much more reliable, even in cases where
realible stream loading status is not detectable (server-side
compression, chunked encoding).
2021-03-05 20:15:38 +01:00
Fabio Alessandrelli 272e491f52 [HTML5] Preloader fetch, streaming instantiation. 2021-03-05 20:11:18 +01:00
Rémi Verschelde 338fa05acc
Merge pull request #43768 from sjml/mac-mono-export-fix
Mono/macOS: Separate data dir into frameworks and resources for codesigning
2021-03-03 22:42:44 +01:00
Rémi Verschelde 0599e5f07a
Merge pull request #46621 from bruvzg/macos_export_entitlemenst_4
[macOS] Add entitlements config and export template `dylib` signing to the export.
2021-03-03 22:41:01 +01:00
Shane Liesegang 42eb09ddcc Mono/macOS: Separate data dir into frameworks and resources for codesigning
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2021-03-03 13:54:34 +01:00
bruvzg df267f90cc
[macOS] Add entitlements config and export template `dylib` signing to the export. 2021-03-03 14:13:55 +02:00
Jordan Schidlowsky da35cd2f00 add msan sanitizer option for linus/bsd, lsan option for osx 2021-03-02 11:10:16 -06:00
Pedro Rodrigues 1cb21b6937 Fix out of bounds array access on DisplayServerX11 code
The problem happened on methods `screen_get_position`,
`screen_get_usable_rect` and `window_set_current_screen` when they were
passed a negative screen value.

Fixes:
- #46184
- #46185
- #46186
2021-02-28 16:43:46 +00:00
Rémi Verschelde 0e8fae1038
Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_master
Fix invalid missing template error when the Android build template is not installed
2021-02-27 16:52:25 +01:00
Fredia Huya-Kouadio 6f0ca6c9f7 Fix invalid missing template error when the Android build template is not installed. 2021-02-26 12:31:12 -08:00
Fredia Huya-Kouadio 6fd881e43c Update the logic to load Godot Android plugins packaged into the binary.
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00
Rémi Verschelde 75d03f1fbd
Merge pull request #46446 from Faless/js/4.x_jsdoc
[HTML5] Document Engine and EngineConfig (jsdoc).
2021-02-26 15:31:44 +01:00
Fabio Alessandrelli 4404eb57e4 [HTML5] Make editor HTML build tag scons4-proof.
We used to have it like `$GODOT_VERSION` which caused inconsistencies
between different scons versions when substituting it.
It's now `@GODOT_VERSION@`, which is safe on both scons3 and scons4.
2021-02-26 15:08:47 +01:00
Fabio Alessandrelli 472482013e [HTML5] Add jsdoc2rst tool.
A template for `jsdoc` that generat the HTML5 public classref.

The script can be run via `npm run docs` to print to stdout.

You can dry run via `npm run docs -- --d dry-run` or write to file via
`npm run docs -- -d /path/to/file.rst`

Also update Makefile in `doc/` and add dry run test to CI.
2021-02-26 11:33:59 +01:00
Fabio Alessandrelli 018ee5a4dc [HTML5] Document Engine and EngineConfig (jsdoc).
This commit also removes the utils.js engine file, moving some of it's
content to config.js and some to engine.js .
2021-02-26 11:33:59 +01:00
Rémi Verschelde 2032960a09
Merge pull request #46403 from m4gr3d/fix_android_resources_inclusion_master
Update the filtering logic to properly handle directories with `.gdignore` files
2021-02-25 14:14:47 +01:00
Rémi Verschelde 2adacd751c
Merge pull request #46402 from nekomatata/natvis-local-vector
Added LocalVector to Visual Studio debugger visualization
2021-02-25 07:22:08 +01:00
Fredia Huya-Kouadio eda18fcc1f Update the filtering logic to properly handle directories with `.gdignore` files. 2021-02-24 18:40:36 -08:00
PouleyKetchoupp 27d5e1fff0 Added LocalVector to Visual Studio debugger visualization 2021-02-24 18:35:39 -07:00
Rémi Verschelde 7f8bfd6ed1
Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master
Update the initialization timeline for the Godot fragment
2021-02-24 16:14:16 +01:00
Fredia Huya-Kouadio 3ce7678374 Update the initialization timeline for the Godot fragment to be more consistent with the previous activity based timeline. 2021-02-24 06:16:07 -08:00
Fredia Huya-Kouadio bc5120eb97 Add logic to record the version of the Godot engine for the Android platform. 2021-02-24 04:23:46 -08:00
Hein-Pieter van Braam-Stewart 0dc368f9f9 Allow static linking with libatomic using clang
When using use_static_cpp we want to statically link with atomic as well
to make sure we don't incur any new runtime dependencies.

Scons doesn't quite support this so we do this little trick.
2021-02-23 14:51:44 +01:00
Hein-Pieter van Braam-Stewart 6a146d405c Use -latomic when using clang (server platform)
version of c9b3a00a63 for the server
platform
2021-02-22 17:09:30 +01:00
Hein-Pieter van Braam d4d7535524
Merge pull request #46256 from hpvb/dri-prime-amd-master
Add 'AMD' GPU vendor name to PRIME detector
2021-02-20 17:18:46 +01:00
Hein-Pieter van Braam-Stewart e6a5899646 Add 'AMD' GPU vendor name to PRIME detector
Apparently some recent Mesa version also changed AMD's vendor string. In
addition I found a small uninitialized variable that's corrected now.
2021-02-20 16:49:06 +01:00
Hein-Pieter van Braam-Stewart c9b3a00a63 Use -latomic when linking whe using clang on Linux
According to the LLVM documentation when using GNU's libstdc++ clang
will not automatically link with -latomic. This is necessary since we
merged c++11 atomics support.

This fixes linking using Clang on Linux
2021-02-20 16:40:55 +01:00
Hein-Pieter van Braam-Stewart 5233d78f49 An update to the dylibloader for older inttypes
This #define's older inttypes to their newer versions and #includes
<stdint.h> in the generated files. This will help with older
glibc/compiler versions using headers generated on newer systems.

This closes #46223
2021-02-20 01:24:30 +01:00
Rémi Verschelde 480c5f28ab
Merge pull request #46200 from Faless/js/4.x_canvas_size_pr
[HTML5] Easier HTML templates, better canvas size handling
2021-02-19 15:16:23 +01:00
Fabio Alessandrelli 65abf94675 [HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
  when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.

Use `None` if you want to control the canvas size with custom JavaScript
code.
2021-02-19 05:12:32 +01:00
Fabio Alessandrelli 2972ea3229 [HTML5] Easier HTML templates, better deinit/cleanup. 2021-02-19 05:12:32 +01:00
Rémi Verschelde 247b7e2448
Merge pull request #46131 from bruvzg/move_tablet_to_ds
Move tablet driver API from OS to DisplayServer
2021-02-18 20:36:46 +01:00
Rémi Verschelde 310496a89f
Merge pull request #45617 from RandomShaper/modernize_atomics
Modernize atomics (and fix `volatile`)
2021-02-18 19:40:31 +01:00
Pedro J. Estébanez 8e128726f0 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 17:12:46 +01:00
bruvzg 3e0262509f
Move tablet driver API from OS to DisplayServer. 2021-02-18 17:12:24 +02:00
reduz 64140eaf42 Reorganize Project Settings
-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
2021-02-18 11:23:34 -03:00
Fredia Huya-Kouadio 526b99ee36 Disable engine splash logic on Android; this is now handled by the Android theme api.
In addition, add support for scaling and applying filter to the splash screen on Android.
One limitation of the api being used is that the splash screen aspect ratio is not maintained when it's scaled up.
2021-02-18 03:20:49 -08:00
Rémi Verschelde 8870f43d74
Merge pull request #46161 from akien-mga/linux-joypads-udev-fallback
Linux: Fix fallback logic when udev fails creating a context
2021-02-18 11:30:12 +01:00
Rémi Verschelde e26a1f807b
Linux: Fix fallback logic when udev fails creating a context
Thanks to Noshyaar for pointing out the bug.
2021-02-18 10:28:37 +01:00
Fredia Huya-Kouadio edeca16fb6 Override `ANDROID_NDK_ROOT` based on the project ndk version.
This helps resolve issues where the project ndk version differs from the one pointed by the `ANDROID_NDK_ROOT` environment variable (if it exists).
2021-02-17 19:11:05 -08:00
Fredia Huya-Kouadio 9418197081 Add missing `ndkVersion` to the library gradle build config. 2021-02-17 16:31:31 -08:00
Fredia Huya-Kouadio e5311f3523 Revert AGP to version 4.0.1 as a workaround to https://issuetracker.google.com/issues/171235570 in version 4.1.x 2021-02-17 15:39:53 -08:00
Rémi Verschelde 327ac7c375
Merge pull request #46143 from hpvb/dont-clobber-symbols
Don't clobber original library symbols
2021-02-18 00:38:48 +01:00
Rémi Verschelde c730da8b20
Android: Bump NDK version to 21.4.7075529
This is what GitHub Actions now provide and they removed the previous 21.3.6528147.
A bit annoying to have our hand forced this way but it's still 21.x so should be good
to upgrade.
2021-02-18 00:28:51 +01:00
Hein-Pieter van Braam-Stewart 8d36b17343 Don't clobber original library symbols
It appears that we can get a fun circle dependency on a shared object on
some system configurations causing issues with our 'fake' function
pointer names. This can lead to a crash.

The new wrapper generator renames all the symbols so this can't happen
anymore. See https://github.com/hpvb/dynload-wrapper/commit/704135e

This closes #46140
2021-02-18 00:21:10 +01:00
Fredia Huya-Kouadio 9714abf8cb Add verbose logging to help with troubleshooting the Android build/export process. 2021-02-17 13:18:41 -08:00
Rémi Verschelde ab4f5c0668
Merge pull request #46117 from akien-mga/dynamic-load-libudev
Dynamically load libudev.so.1 on Linux
2021-02-17 13:40:15 +01:00
Rémi Verschelde a10c259c1d
Dynamically load libudev.so.1 on Linux if `udev=yes`
This makes it possibly to run Linux binaries compiled with udev support on
Linux systems which do not provide udev (typically systemd-less distros).

If udev is missing, we fall back to parsing `/dev/input` like when compiled
without udev support (`udev=no`).

Also adding some verbose debug statements to know which method we're using
when debugging Linux joypad issues.

The libudev so wrappers were generated on Mageia 8 with libudev 246.9 using
https://github.com/hpvb/dynload-wrapper:
```
./generate-wrapper.py --include /usr/include/libudev.h --sys-include '<libudev.h>' \
  --soname libudev.so.1 --init-name libudev --omit-prefix gnu_ \
  --output-header libudev-so_wrap.h --output-implementation libudev-so_wrap.c
```
2021-02-17 13:14:59 +01:00
Fabio Alessandrelli 26ec6ca576 [HTML5] Implement get_processor_count. 2021-02-17 13:03:52 +01:00
Fabio Alessandrelli 1446cfd13d [HTML5] Fix compilation issues in 4.0
More memory is needed, and a Workaround to avoid undefined symbol due to
dead code elimination.
2021-02-17 13:03:52 +01:00
Fabio Alessandrelli a3c52b62db
Merge pull request #46087 from Quadtree/add_cwrap_to_runtime_methods
Add cwrap to EXTRA_EXPORTED_RUNTIME_METHODS
2021-02-17 12:30:40 +01:00
Hein-Pieter van Braam-Stewart 09f82fa6ea Dynamically load libpulse.so.0 and libasound.so.1 on Linux
By generating stubs using https://github.com/hpvb/dynload-wrapper we
can dynamically load libpulse and libasound on systems where it is available.
Both are still a build-time requirement but no longer a run-time dependency.

For maintenance purposes the wrappers should not need to be re-generated
unless we want to bump pulse or asound to an incompatible version. It is
unlikely we will want to do this any time soon.

This closes #20978
2021-02-16 20:31:49 +01:00
Quadtree d2c34e83b5 Add cwrap to EXTRA_EXPORTED_RUNTIME_METHODS 2021-02-16 01:04:44 -08:00
Fredia Huya-Kouadio fe9f0758db Expose GodotPlugin's utility methods used for registration and signal emitting.
This enables creation and use of a plugin like class by composition rather than inheritance.
2021-02-15 15:55:59 -08:00
bruvzg d756f6a294
[macOS] Ignore mouse move event caused by mouse mode switch. 2021-02-15 00:20:50 +02:00
Fabio Alessandrelli 6cff589b5b [HTML5] Detect screen scale and DPI.
`OS.get_screen_scale` will now return the `window.devicePixelRatio`
value, `OS.get_screen_dpi` uses CSS media queries to find approximate
DPI value for the current display.
`OS.get_screen_size` also return the actual screen size (not the CSS
pixel size).
2021-02-12 12:01:44 +01:00
Rémi Verschelde ab4c3ddf32
Merge pull request #45888 from Faless/js/4.x_xhr_fix
[HTML5] Fix HTTPClient request_raw.
2021-02-11 11:08:08 +01:00
Fabio Alessandrelli 75c4e2c5fa [HTML5] Fix HTTPClient request_raw.
Now send data according to the spec, properly handle null data.
Simplify JS code since we are at it.
2021-02-11 10:03:36 +01:00
Fabio Alessandrelli 3366122e1a [HTML5] Handle contextmenu, webglcontextlost internally.
This way they are automatically cleaned up when the engine exits,
landing a hand to browsers garbage collectors.
2021-02-11 07:56:10 +01:00
reduz 8b19ffd810 Make Servers truly Thread Safe
-Rendering server now uses a split RID allocate/initialize internally, this allows generating RIDs immediately but initialization to happen later on the proper thread (as rendering APIs generally requiere to call on the right thread).
-RenderingServerWrapMT is no more, multithreading is done in RenderingServerDefault.
-Some functions like texture or mesh creation, when renderer supports it, can register and return immediately (so no waiting for server API to flush, and saving staging and command buffer memory).
-3D physics server changed to be made multithread friendly.
-Added PhysicsServer3DWrapMT to use 3D physics server from multiple threads.
-Disablet Bullet (too much effort to make multithread friendly, this needs to be fixed eventually).
2021-02-10 13:21:46 -03:00
Rémi Verschelde f3d15771bf
Merge pull request #45771 from CherokeeLanguage/master
Fix joystick axis mapping issues with NVIDIA shield. Probably others.
2021-02-10 17:03:42 +01:00
Michael Conrad cc2547a9e9 Fix joystick axis mapping issues with NVIDIA shield. Probably others.
Issues addressed:

a) Axis mappings were including virtual mouse axes on NVIDIA Shield TV.

The virtual mouse axes have the same axis numbers as the normal analog stick numbers. This was completely breaking joypad support on NVIDIA Shield TV.

b) Joypads were being tracked in a List with the index in the list being treated as the Godot device id.

If a device were to be removed, any device later in the list would be shifted, potentially causing future events with the shifted joypads to have incorrect IDs according to the Godot engine.

c) Unnecessary events were being sent to the Godot engine.

A check was added (per Joystick) that will prevent sending events for all axes when only a single axis value changed.
A similar check was added for "HATs".

See #45712
2021-02-09 08:37:22 -05:00
Bastiaan Olij 4946ae16fc Use /Zi and /FS for including debugger symbols on Windows with MSVC 2021-02-09 00:20:42 +11:00
Rémi Verschelde 849c090343
SCons: Fix debug_symbols tests after switch to BoolVariable
Bug introduced in #45679.

Fixes part of #45816.
2021-02-08 08:53:16 +01:00
kobewi b6e2ad0e7e Cancel event dispatch on error 2021-02-07 21:50:12 +01:00
Rémi Verschelde 54857d7e81
Merge pull request #44949 from m4gr3d/specify_project_ndk_version
Improve the logic to compile for Android
2021-02-05 13:27:37 +01:00
Rémi Verschelde 5e0f3f1fe1
Merge pull request #45705 from Faless/js/4.x_editor_preload
[HTML5] Better editor persistent folders, automatically open zip import popup
2021-02-04 14:53:31 +01:00
Fabio Alessandrelli 95d2102565 [HTML5] Make home path persistent in editor.
We used to only persist specific sub-folder of /home/web_user/ when
running the Web Editor. This resulted in bad UX about default project
creation path etc.
This PR makes the whole folder persistent, move the zip preloading to a
different folder (to avoid persisting it), and automatically prompt the
user to import it if present.
2021-02-03 18:59:54 +01:00
Rémi Verschelde 43ab0edbd2
Merge pull request #45686 from naithar/feature/extend-plugin-params-4.0
[4.0] [iOS] Additional 'linker_flags' plugin parameter
2021-02-03 18:37:42 +01:00
Sergey Minakov c575fb81cc iOS: Use storyboard as loading screen
If 'Launch Screen' storyboard is present it will be used as loading screen.
2021-02-03 19:53:52 +03:00
Sergey Minakov 9f5265766d [iOS] Additional 'linker_flags' plugin parameter 2021-02-03 18:27:26 +03:00
Sergey Minakov 4fda1ae6b8 [iOS] Remove remote notifications code
Using any remote notification method (even indirectly) causes App Store to trigger APNS warning email.
2021-02-03 15:00:43 +03:00
Rémi Verschelde db26871210 SCons: Add `production=yes` option to use production defaults
This is meant for users making custom builds to match the options used on
optimized, official builds.

This enables, on the platforms which support them:
- `use_static_cpp=yes` (portable binaries for Linux and Windows)
- `use_lto=yes` (link time optimizations - note: requires a lot of RAM!)
- `debug_symbols=no` (no debug symbols, smaller binaries)

Also abort when using MSVC with `production=yes`, as:
- It cannot optimize the GDScript VM like GCC or Clang do, leading to
  significant performance drops.
- Its LTO support is unreliable, at least used to trigger crashes last
  we tried it extensively.

All options can still be overridden if specified, and the `dev=yes` option
was changed to also support overrides.
2021-02-03 11:48:17 +01:00
Fabio Alessandrelli 97288f25f4 [HTML5] Fix mouse_mode and fullscreen detection.
The canvas_id is `#`-prefixed to work with emscripten as a CSS selector.
When comparing to an event target ID (e.g. when checking if the canvas
is fullscreen, or is locking the mouse) we need to skip the first char
(the hash).
2021-02-02 20:08:51 +01:00
Rémi Verschelde 9e0bdeb5de
Merge pull request #45665 from naithar/fix/ios-plugin-initialization-4.0
[4.0] [iOS] Earlier plugin initialization
2021-02-02 17:30:20 +01:00
Rémi Verschelde 74091a1974
Merge pull request #45579 from zaevi/add_scons_ext
add search extensions for Scons' path
2021-02-01 20:41:25 +01:00
Rémi Verschelde 0f4e2cd40c
Merge pull request #45630 from akien-mga/linux-enable-udev
Linux: Enable udev support by default
2021-02-01 16:00:34 +01:00
Rémi Verschelde 1ebd66daff
Linux: Build with use_static_cpp=yes by default for x86_64
This enables `-static-libgcc -static-libstdc++` which help make custom Linux
builds more portable (official builds have been using this option for years).

For some obscure reason Ubuntu 18.04 i386 crashes when using the option for
i386 builds, so let's play it safe and enable for x86_64 only for now.
2021-02-01 14:56:35 +01:00
Rémi Verschelde e8b69fccbe
Linux: Enable udev support by default
This has been enabled for years in official binaries, and users making custom builds
may end up not enabling it unknowingly, so it's best if we default to the same as
what official builds do.

The original reason for having it opt-in was likely the addition of a dependency on
libudev, but that should be fairly ubiquitous by now.
2021-02-01 14:40:15 +01:00
Sergey Minakov 3db04b3bd4 [iOS] Initialize plugins earlier
Initialize iOS plugins before 'Main::setup' call to have access to them in script's '_init' function.
2021-02-01 15:27:10 +03:00
Rémi Verschelde 5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
Modernize Thread
2021-01-31 15:24:56 +01:00
zaevi befbfecd4d add search extensions for scons' path 2021-01-30 20:13:01 +08:00
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Marcel Admiraal fad0cec272 Don't handle BaseException in JavaScript build script 2021-01-28 19:23:49 +00:00
Aaron Franke e829b7aee4
Unify URI encoding/decoding and add to C#
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Rémi Verschelde 69f77e83bf
Merge pull request #45481 from ronchaine/joypad-detection
POSIX systems: go through all event devices, not just event[0-32]
2021-01-27 19:43:34 +01:00
Jari Ronkainen 01c030f9b7 Go through all event devices, not just event[0-32]
There are no guarantees that joypads are in event0-event32
range.  Some devices, such as laptops with detachable keyboards
and wacom can reserve events all the way up to 32.

Some udev rules with e.g. custom controller firmwares may
load the device as /dev/input/eventX, where X is greater than
32.

This patch uses POSIX dirent to enumerate the event devices, so
entries outside 0-32 range are not skipped.
2021-01-27 20:05:31 +02:00
Sergey Minakov 366ce084f4 [iOS] Rework push notification methods usage
Moved AppDelegate push notifications methods implementation to 'GODOT_ENABLE_PUSH_NOTIFICATIONS'
which can be used in plugins to implement APNS plugins.
2021-01-26 18:39:45 +03:00
Rémi Verschelde de9c9007c2
Merge pull request #45252 from naithar/feature/plugins-migration
[4.0] [iOS] iOS Plugins Migration
2021-01-26 14:53:06 +01:00
Rémi Verschelde 7086d72e13
Merge pull request #45277 from bruvzg/ios_arm64_sim
Add separate `simulator` flag for iOS build, change main library to `xcframework`.
2021-01-26 14:02:16 +01:00
Fabio Alessandrelli 6f64d93664 [HTML5] Builtin HTTP server disable browsers cache
We don't want browsers to cache our temporary exports (since they will
always differ).
2021-01-25 20:15:57 +01:00
Fabio Alessandrelli 4e09453407 [HTML5] Better editor HTML, small refactor.
Side and GDNative libraries are now added by engine.js , the dynlink pre
js had been deleted.
2021-01-25 20:15:57 +01:00
Fabio Alessandrelli abb8d8e8ca [HTML5] Fix "initial_memory" build option parsing 2021-01-25 17:47:52 +01:00
Rémi Verschelde d39f6386ce
Merge pull request #45314 from RandomShaper/modernize_rwlock
Modernize RWLock
2021-01-22 14:51:05 +01:00
Pedro J. Estébanez 8ed259b792 Modernize RWLock
- Based on C++14's `shared_time_mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-01-19 11:53:10 +01:00
Marios Staikopoulos 2a2de2f684 BUGFIX: Fix unintialized cursor_shape on windows display server 2021-01-18 15:52:47 -08:00
Sergey Minakov 6d67827f4e [iOS] Fix embedding of plugin libraries 2021-01-18 19:23:12 +03:00
Fabio Alessandrelli bab20c6e09 [HTML5] Custom Gamepad library to allow remapping.
No longer use emscripten functions for gamepads, implement them as
library functions in library_godot_display.js instead.
This allows us to do a better job at "guessing" vendorId, productId, OS,
etc. thus allowing us to better find the remapping for the controller.
2021-01-18 12:30:38 +01:00
bruvzg efd8f27790
[WIP] Add separate `simulator` flag for iOS build, change main library to `xcframework` format. 2021-01-18 10:36:14 +02:00
Sergey Minakov 13a6a83b44 [iOS] Remove plugins from modules. 2021-01-17 14:33:39 +03:00
Sergey Minakov 01d513f3ca [iOS] Added support for '.xcframework' in plugins 2021-01-17 14:13:09 +03:00
Sergey Minakov 7990c2c5e8 [Plugins] Rename 'PluginConfig' struct to platform specific name 2021-01-15 17:54:35 +03:00
Rémi Verschelde af878716f2
CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
Rémi Verschelde 1218441b16
Merge pull request #44514 from madmiraal/split-os-execute
Split OS::execute into two methods
2021-01-12 16:17:04 +01:00
Fabio Alessandrelli c327f42b0a [HTML5] Reorganize build script.
Simplify helper functions, fix env/sys_env confusion and depends for
externs and pre-js.
2021-01-10 12:24:40 +01:00
Fabio Alessandrelli 33e914b1eb Fix JavaScript platform after MainLoop methods rename. 2021-01-10 12:04:09 +01:00
Marcel Admiraal 2a74b388d0 Split OS::execute into two methods
1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
Yuri Roubinsky 785f84f1d1 Removes semicolon typo in display_server_windows 2021-01-06 15:08:51 +03:00
Yuri Roubinsky d4939aa05f Fix PopupMenu's which are not closed after a recent commit 2021-01-06 14:42:15 +03:00
Fredia Huya-Kouadio eee213e01a Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed. 2021-01-05 15:07:17 -08:00
Rémi Verschelde 9d6df31b84
Merge pull request #44299 from Chaosus/fix_win32_warning
Fixed warning at window closing (WIN32)
2021-01-05 09:00:47 +01:00
Rémi Verschelde c13bb0b541
Merge pull request #44154 from dsnopek/webxr-master
Add WebXR support (for Godot 4.0)
2021-01-05 00:19:50 +01:00
David Snopek a54a2d65e1 Add support for WebXR 2021-01-04 17:02:37 -06:00
Rémi Verschelde 3433780c49
Merge pull request #44645 from m4gr3d/update_apk_signing_logic
Update the logic to sign prebuilt Godot Android apks
2021-01-01 22:58:11 +01:00
Fredia Huya-Kouadio 49969de221 Update the logic to sign prebuilt Godot Android apks.
The previously used tool, `jarsigner` has been deprecated in favor of `apksigner` which is bundled with the Android SDK.
The logic is refactored accordingly and a few editor settings have been deprecated in the process as they're no longer necessary.

Note: As a side effect, specifying the Android SDK path is now required. The docs will be updated to reflect that change.
2021-01-01 13:36:27 -08:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Yuri Roubinsky 41efbf8cae Fixed warning at project startup (WIN32) 2021-01-01 18:09:34 +03:00
Yuri Roubinsky 8a2bc6bf58 Fix window restoring after fullscreen again 2020-12-31 16:07:05 +03:00
Rémi Verschelde 72c13c2631
Merge pull request #44638 from m4gr3d/export_format_util_method
Hardcode the export format for the editor 'run' feature
2020-12-30 09:11:31 +01:00
Fredia Huya-Kouadio de64b783b4 Add utility method to export the project using a preset format and sign parameter. 2020-12-29 09:04:01 -08:00
Rémi Verschelde 09212fba1e
Fix missed renamings from empty() to is_empty()
Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
Rémi Verschelde 8886a6a45c
Merge pull request #44757 from andrew-softdev/my-bug-fix
Incorrect format specifiers used to display some type data in the Visual Studio debugger
2020-12-28 20:44:15 +01:00
andrew-softdev 679aabea26 Incorrect format specifiers used to display some String/StringName data 2020-12-28 18:46:32 +00:00
Rémi Verschelde e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Rémi Verschelde 719e4b1156
Merge pull request #44619 from bruvzg/m1_dragdrop_4
[4.0] Fix file drag-drop on M1 Macs.
2020-12-23 17:37:42 +01:00
bruvzg 39bcc77d6a
[4.0] Fix file drag-drop on M1 Macs. 2020-12-23 18:00:50 +02:00
Fredia Huya-Kouadio 2d492ff8ba Fix invalid invocation of `get_class_loader`.
The call was made on a `Godot` instance instead of an `Activity` instance.
2020-12-23 02:08:27 -08:00
Marcel Admiraal d9e9eb8d04 Rename MainLoop methods to match Node methods 2020-12-22 12:34:57 +00:00
Marcel Admiraal 2df9a8ccad Rename Rect2 and Rect2i clip() to intersection() 2020-12-19 12:59:08 +00:00
Rémi Verschelde 214a22b98e
Merge pull request #44457 from akien-mga/scons-thirdparty-lib-depends
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 13:40:33 +01:00
Marcel Admiraal b56a2f34ce Add missing override keywords in os_windows.h 2020-12-18 09:38:09 +00:00
Rémi Verschelde c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
Rémi Verschelde 5332d212f9
Merge pull request #44467 from madmiraal/add-override-keywords
Add missing override keywords to core/os.h derived classes
2020-12-17 23:02:58 +01:00
Marcel Admiraal fa435a550a Add override keywords to core/os.h derived classes. 2020-12-17 18:02:31 +00:00
Marcel Admiraal 60ddca2545 Remove OS::can_draw() remnants 2020-12-17 16:35:48 +00:00
Rémi Verschelde ae0399382a
Merge pull request #44433 from akien-mga/scons-fix-platform-opts
SCons: Add only selected platform's opts to env
2020-12-17 09:56:07 +01:00
Rémi Verschelde fb2465b3c8
Merge pull request #44410 from KoBeWi/project--tools--thisPR
Make tool menu plugins use Callables for callback
2020-12-16 22:04:39 +01:00
kobewi 889f5e44ef Make tool menu plugins use Callables for callback 2020-12-16 20:23:51 +01:00
Rémi Verschelde 0f84d8dc49
SCons: Add only selected platform's opts to env
Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.

Fixes #44304.

This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.
2020-12-16 16:31:19 +01:00
Marcel Admiraal f9b83e90b2 Fix named anonymous struct warning 2020-12-16 07:42:16 +00:00
Rémi Verschelde 2760f5d0b4
Merge pull request #44315 from madmiraal/fix-handles-baseexception
Don't handle BaseException in build scripts
2020-12-12 12:23:07 +01:00
Marcel Admiraal 8ef5e3201c Don't handle BaseException in build scripts 2020-12-12 10:05:42 +00:00
Rémi Verschelde 8020515717
HTML5: Code style cleanup for export code 2020-12-10 13:57:46 +01:00
Rémi Verschelde 37d0d757d6
Merge pull request #40708 from bruvzg/improve_os_locale
Improve `OS::get_locale()` and documentation.
2020-12-10 11:49:00 +01:00
Fabio Alessandrelli eb2152538c [HTML5] Fix errors when Mic is not allowed. 2020-12-09 17:54:50 +01:00
Fabio Alessandrelli a28d5e2be7 [HTML5] Improve platform buildsystem.
Check emcc version requirements when building GDNative.
Add more build options (sanitizers, initial memory).
2020-12-09 17:54:50 +01:00
Fabio Alessandrelli 6bc07cf777 [HTML5] Add logo and favicon to editor html. 2020-12-09 17:54:50 +01:00
Rémi Verschelde 114f97ff11
Merge pull request #44128 from KoBeWi/🧹
Cleanup unused engine code
2020-12-09 13:01:50 +01:00
Tomasz Chabora 2c048ea164 Cleanup unused engine code 2020-12-09 12:12:36 +01:00
Fabio Alessandrelli 09a9712a6a Remove unused FileAccessJAndroid. 2020-12-09 10:58:36 +01:00
Rémi Verschelde e5e1277ecd
Merge pull request #44161 from Faless/fix/fa_buffered_remove
Remove unused FileAccessBuffered
2020-12-09 09:14:14 +01:00
thebestnom d543917c03 Android: fix mouse capture relative wrong 2020-12-08 23:51:45 +02:00
thebestnom e7f259c366 Android: Allow Mouse Capture 2020-12-08 22:14:08 +02:00
Rémi Verschelde 90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Rémi Verschelde efc2104096
Merge pull request #44021 from dakennedyd/personal
Fix implementation of move_to_trash() on Linux
2020-12-07 21:06:10 +01:00
David Kennedy 8b68c6808d Fixes move_to_trash() on Linux
Fixes #42840 OS move_to_trash() on Linux is not compliant with the Freedesktop specification
2020-12-07 16:40:56 -03:00
Rémi Verschelde e20011b0da
Merge pull request #44076 from Faless/js/4.x_gdnative
[HTML5] Optional GDNative Support
2020-12-07 15:34:33 +01:00
Fabio Alessandrelli 781efc26e0 Remove now unused FileAccessBuffered. 2020-12-06 19:37:11 +01:00
Fabio Alessandrelli 1396c74734 [HTML5] Use regular unix FileAccess implementation. 2020-12-06 19:25:31 +01:00
Fabio Alessandrelli dd9503dc19 [HTML5] Make GDNative support feature-based.
This is suboptimal as it requires adding an extra compile flag, but
rewriting how feature tags work is beyond the scope of this work.
2020-12-05 01:12:52 +01:00
Fabio Alessandrelli 1e7bd3d08b [HTML5] Allow selecting the export type.
Available types:
- Regular
- GDNative (support dynamic linking and thus GDNative WASM files)
- Threads (uses WebAssembly Threads)
2020-12-05 00:55:11 +01:00
Fabio Alessandrelli 611c4998e8 [HTML5] EditorRunNative works with GDNative.
This "breaks" our loading bar logic (libraries are not counted).
Fixing it is non trivial and probably deserves investigating a different
strategy.
2020-12-05 00:55:07 +01:00
Fabio Alessandrelli ca34b5e57a [HTML5] GDNative support via SIDE_MODULE.
Working with emscripten >= 2.0.10
2020-12-05 00:52:43 +01:00
Fabio Alessandrelli 1167ab96e9 [HTML5] Add function signatures to JS libraries. 2020-12-04 23:21:33 +01:00
reduz 2787ad65be RenderingServer reorganization 2020-12-04 18:39:46 -03:00
Rémi Verschelde 02d228554b
OSX: Fix tmp .app folder name after #44060 2020-12-04 14:16:49 +01:00
Bastiaan Olij cf5737acbe Added driving joystick type to windows joystick handling 2020-12-04 23:31:19 +11:00
Rémi Verschelde 328af1db75
Merge pull request #44074 from reduz/reorganize-3d
Reorganize rendering server.
2020-12-04 08:36:31 +01:00
Rémi Verschelde 586a20875d
Merge pull request #44018 from lyubomirv/mingw_use_static_cpp_option
Add 'use_static_cpp' option for MinGW builds
2020-12-03 23:58:57 +01:00
reduz e93b2242c2 Reorganize rendering server.
-Made RenderingServerScene abstract, allowing reimplementation
-RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
2020-12-03 19:01:01 -03:00
Lyubomir Vasilev e52c9c26fc Add 'use_static_cpp' option for MinGW and MSVC builds 2020-12-03 23:46:16 +02:00
alan-w-255 7fa803fa2c
fix android wrong multi-touch pointerid
Fixes #43519.
2020-12-03 13:34:04 +01:00
Rémi Verschelde 707a62783b
OSX: Remove tmp .app folder instead of moving to trash
Fixes #42232.

And fixes memory leak with use of DirAccess, and harmonize the use of
the sanitized pkg name.
2020-12-03 10:07:40 +01:00
Rafał Mikrut e1811b689b Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
Rémi Verschelde f1a9de9c59
X11: Include limits.h for LONG_MAX
Fixes #44030.
2020-12-02 15:43:29 +01:00
Fabio Alessandrelli 178546ac3e [HTML5] Fix broken layout on load in HiDPI screens
This was caused by the devicePixelRatio being applied twice, once by the
HTML code, once by the OS code.
More specifically, OS.get_window_size() would return the canvas element
size, while OS.set_window_size() would set the element size to the
specified value times the devicePixelRatio.
Calling OS.set_window_size(OS.get_window_size()) would reapply the
devicePixelRatio every time.
This commit changes the behaviour so that OS.set_window_size() do not
apply the devicePixelRatio to the canvas element size, by it divides the
CSS size instead.
2020-11-30 12:07:20 +01:00
Fabio Alessandrelli 742729ccfe [HTML5] Remove file flags from writeFile in setup.
Flags where deprecated and partly in removed in emscripten 2.0.9.
2020-11-30 12:07:20 +01:00
Rémi Verschelde a6751e6c58
Merge pull request #41100 from bruvzg/ctl_text_server_interface
[Complex Text Layouts] Implement TextServer interface.
2020-11-28 09:03:15 +01:00
PouleyKetchoupp 6b97901d4d Implement INCR mechanism for Linux clipboard
Allows pasting from x11 clipboard to receive data incrementally, which
is required when handling data size > 256KB.
2020-11-27 10:00:09 -07:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
bruvzg b9f441e81e
[Complex Text Layouts] Add third-party TextServer dependencies (ICU, HarfBuzz, Graphite). 2020-11-26 13:55:27 +02:00
Rémi Verschelde a4e04cdd47
Merge pull request #42652 from nekomatata/x11-clipboard-save-targets
Implement SAVE_TARGETS mechanism for Linux clipboard
2020-11-26 09:34:18 +01:00
Rémi Verschelde 09f3053450
SCons: Do not define TYPED_METHOD_BIND on Linux/clang
It's now only needed for MSVC.
2020-11-25 19:27:30 +01:00
Rémi Verschelde 4159baff6c
Merge pull request #42648 from naithar/fix/native_video_view
[iOS] Native video fixes
2020-11-24 10:41:01 +01:00
Rémi Verschelde 617031434f
Merge pull request #43803 from m4gr3d/update_signing_and_zipalign_logic_master
Update gradle build files to automatically perform signing and zipalign tasks for custom builds
2020-11-24 08:39:06 +01:00
Fabio Alessandrelli 4617a7fa9c [HTML5] Run eslint --fix.
Should I write a poem about this whole new world? ;)
2020-11-23 12:15:18 +01:00
Fabio Alessandrelli c38984d286 [HTML5] Enforce JavaScript style with eslint.
Applies to javascript files inside the platform library folder, the
exposed Engine code, and any javascript files in modules.

Files ending with ".externs.js" will be ignored, you can create a
".eslintignore" file to specify extra files to be ignored.
2020-11-23 12:15:18 +01:00
Fredia Huya-Kouadio 918b218b55 Update gradle build files to automatically perform signing and zipalign tasks for custom builds. 2020-11-22 18:11:54 -08:00
Fabio Alessandrelli a82f70ea9f [HTML5] Libraries refactor for linting.
Initial work to make liniting easier.

This includes:
- Rename http_request.js to library_godot_http_request.js.
- Rename externs.js to engine.externs.js.
- New library_godot_runtime.js (GodotRuntime) wraps around emscripten
  functions.
- Refactor of XMLHttpRequest handler in engine/preloader.js.
- Few fixes to bugs spotted by early stage linting.
2020-11-21 14:22:40 +01:00
Rémi Verschelde 504efc5f9b
Export: Reorder options for consistency across platforms 2020-11-20 11:17:50 +01:00
Rémi Verschelde f69339c2c2
Merge pull request #43692 from akien-mga/scons-leave-link-alone
SCons: Remove unnecessary $LINK overrides
2020-11-19 20:43:25 +01:00
Rémi Verschelde 2e4bff1cfe
SCons: Remove unnecessary $LINK overrides
As of SCons 4.0.1, the default value for $LINK is $SMARTLINK, which itself
is a function that will use $CXX as linker for C++:

https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L327-L328
https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L54-L76

So we don't need to manually specify the same value as $CXX for $LINK.
2020-11-19 16:48:03 +01:00
Rémi Verschelde dbbbb53927
OSX: Fix linking with osxcross for arm64
For some reason the `-target` option on the `LINKFLAGS` was causing a weird
issue where osxcross' clang wrapper would attempt using the system `/bin/ld`
instead of the osxcross version (which is Apple's `ld64`).

The error message would be:
```
/bin/ld: unrecognized option '-dynamic'
```

Also removed from `CCFLAGS` for consistency, it seems to work fine with only
`-mmacosx-version-min`.
2020-11-19 16:32:32 +01:00
Fredia Huya-Kouadio c4f2d87747 Fix zipalign command name on Windows machines. 2020-11-18 23:30:45 -08:00
Marcel Admiraal f42284ed07 Add missing javascript semi-colons. 2020-11-17 18:18:46 +00:00
Aaron Franke 02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Rémi Verschelde 900e5ffdd8
Merge pull request #43595 from mbrlabs/windows-execute-fix
Fixed exit code retrieval of spawned processes on Windows
2020-11-16 22:16:25 +01:00
Rémi Verschelde 484c3d5e27
Merge pull request #43248 from HEAVYPOLY/master
Change android orientations from sensor to user
2020-11-16 22:12:53 +01:00
Marcus Brummer f0f4220b05 Fixed exit code retrieval of spawned processes on Windows
Use GetExitCodeProcess() on Windows to retrieve the exit code of a process in
OS:excute()
2020-11-16 18:30:33 +01:00
Rémi Verschelde e5dfb9b25e
Merge pull request #43556 from naithar/feature/pluggable_app_delegates
[4.0] [iOS] Pluggable application delegate
2020-11-16 17:02:16 +01:00
Rémi Verschelde 7610945b4a
Merge pull request #43461 from ccl2of4/fix-linux-joypad-dpad-zeroing
Fix for linux joypad D-pad zeroing
2020-11-16 14:46:43 +01:00
Rémi Verschelde 8d92135091
Merge pull request #43545 from bruvzg/xchangeprop_atoms_check
Add XChangeProperty atoms validity checks.
2020-11-16 08:01:54 +01:00
bruvzg 319bc5ffda
Add XChangeProperty Atoms validity checks. 2020-11-15 22:20:14 +02:00
Sergey Minakov 2d8c311c01 iOS: fix keyboard display 2020-11-15 16:22:57 +03:00
Sergey Minakov 3f7ca1db70 iOS: Implement pluggable application delegate. 2020-11-15 14:26:44 +03:00
Fredia Huya-Kouadio 46cc3233d8 Update the logic to query for the 'scons' command executable path. 2020-11-14 14:36:53 -08:00
Rémi Verschelde 9e7348f788
Merge pull request #43526 from m4gr3d/address_new_custom_build_logic_issues
Address new custom build logic issues
2020-11-14 22:58:16 +01:00
Fredia Huya-Kouadio 5f6a44f0bb Add missing zip alignment step for generated apks. 2020-11-14 13:10:38 -08:00
Fredia Huya-Kouadio 3de720c11d Fix issue causing `Export all` to fail. 2020-11-14 13:10:38 -08:00
Fredia Huya-Kouadio 3c1a1a760e Clear unneeded assets when generating an apk expansion.
Clean up export wording to account for the different export formats.
2020-11-14 13:07:32 -08:00
bruvzg f09a37a8d5
Fixes crash if Vulkan presentation surface is not available. 2020-11-14 13:41:13 +02:00
Marcus Brummer e1b9be4a6b Added the .jks file extension as valid preset for Android keystore files 2020-11-14 00:29:23 +01:00
Fredia Huya-Kouadio 597d9409f3 Remove duplicate Android `orientation` settings. 2020-11-13 12:20:06 -08:00
bruvzg fed776c64c
Add X11 Atom validity checks. 2020-11-12 16:10:17 +02:00
Connor Lirot dd021099ff Fix for linux joypad D-pad zeroing
Some controllers (notably those made by 8bitdo) do not always emit an event to zero out a D-pad axis before flipping direction. For example, when rolling around aggressively the D-pad of an 8bitdo SN30 Pro/Pro+, the following may be observed:

```
ABS_HAT0X : -1
ABS_HAT0Y : -1
ABS_HAT0Y : 0
ABS_HAT0Y : 1
ABS_HAT0X : 1
```

Notable here is that no event for `ABS_HAT0X: 0` is emitted between the events for `ABS_HAT0X: -1` and `ABS_HAT0X: 1`. Consequently, the game engine believes that both the negative _and_ positive x-axis directions of the D-pad are activated simultaneously (i.e `is_joy_button_pressed()` returns `true` for both `JOY_BUTTON_DPAD_LEFT` and `JOY_BUTTON_DPAD_RIGHT`), which should be impossible.

This issue is _not_ reproducible on all controllers. The Xbox One controller in particular will not exhibit this problem (it always emits zeroing out events for an axis before flipping direction).

The fix is to always zero out the opposite direction on the D-pad axis in question when processing an event with a nonzero value. This unfortunately wastes a small number of CPU cycles on controllers that behave nicely.

**I have verified this issue is also reproducible in the stable 3.2 branch**
2020-11-11 13:54:46 -06:00
Rémi Verschelde 10fd107599
Merge pull request #43443 from Faless/js/4.0_audio_worklet
[HTML5] Port inline JS code to libraries, AudioWorklet support.
2020-11-11 10:07:28 +01:00
Fabio Alessandrelli 179ec3ca0e [HTML5] AudioWorklet API implementation.
Rewrote AudioDriverJavaScript to support multiple processor nodes.
The old (and deprecated) ScriptProcessorNode when threads are not
available, and the new AudioWorklet API when threads are enabled.

The new implementation uses two ring buffers and a shared state to
communicated with the AudioWorklet thread.

The audio.worklet.js JavaScript file is always added to the export
template, but only really used (and downloaded) in the thread build.
2020-11-10 18:56:21 +01:00
Sergey Minakov 1f2f477e1e iOS Export: support multi-target plugin
Plugins can use 'binary_name.a' or 'binary_name.release.a' and 'binary_name.debug.a' for plugin library.
2020-11-10 16:40:06 +03:00
Sergey Minakov 1f94a59859 iOS Export: export modification to support plugins
Added plugin configuration.
Export options now use plugins that could be enabled/disabled.
Plugin changes are observed at runtime.
2020-11-10 16:40:01 +03:00
Sergey Minakov 70f492082e iOS: change platform code to support plugins 2020-11-10 16:28:36 +03:00
Sergey Minakov 30783d57cc iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2020-11-10 16:28:29 +03:00
Fabio Alessandrelli e2083871eb [HTML5] Port JavaScript inline code to libraries.
The API is implemented in javascript, and generates C functions that can
be called from godot.
This allows much cleaner code replacing all `EM_ASM` calls in our C++
code with plain C function calls.
This also gets rid of few hacks and comes with few optimizations (e.g.
custom cursor shapes should be much faster now).
2020-11-10 11:42:51 +01:00
Fabio Alessandrelli 54cda5c3b8 [HTML5] Update syntax for lto. 2020-11-10 11:42:51 +01:00
Rémi Verschelde 827e5b8bf3
Merge pull request #43412 from akien-mga/variant-rename-_RID-to-RID
Variant: Rename Type::_RID to Type::RID
2020-11-09 17:46:34 +01:00
Rémi Verschelde 9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
Hugo Locurcio ff1f0d2cb5
Remove `debug_symbols=full` in favor of `debug_symbols=yes`
`debug_symbols=yes` will now behave like `debug_symbols=full` did
before. The difference in compressed file sizes is not that large,
which means there isn't much point in having two different values.

This helps make the buildsystem easier to understand.
2020-11-09 15:48:30 +01:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Fabio Alessandrelli b3453e866b [HTML5] Fix audio buffer size and latency hint.
The size of the audio buffer was incorrectly doubled when creating the
script processor.
latencyHint is expressed in seconds, not milliseconds.
Additionally, on some browsers it actually affect the performance and
stability of the audio driver.
For this reason it has been completely disabled (interactive) and a not
has been left for future reference.
2020-11-06 15:38:47 +01:00
Rémi Verschelde df2abc55be
Merge pull request #43353 from madmiraal/fix-43352
Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants
2020-11-06 12:46:36 +01:00
unknown 4a6e53b3c9 Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants. 2020-11-06 10:17:28 +00:00
Rémi Verschelde 1abe52e611
Merge pull request #43051 from Ev1lbl0w/bugfix-path-inconsistency
Changed path behaviour for Windows
2020-11-06 10:18:21 +01:00
Vaughan Ling d658063833 Change android orientations from sensor to user
# Conflicts:
#	platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
2020-10-31 17:14:32 -07:00
bruvzg 4efcec3545
[iOS] Add missing ARC flag to the simulator build. 2020-10-30 18:47:42 +02:00
Rémi Verschelde 41f66761fd
Merge pull request #37158 from thebestnom/android-click-support
Support mouse events on Android
2020-10-30 16:00:03 +01:00
Fredia Huya-Kouadio edf762fba6 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00
Fredia Huya-Kouadio aff7cf4390 Update the gradle plugins 2020-10-28 23:59:33 -07:00
Rémi Verschelde 2eaedcf14e
Merge pull request #42361 from akien-mga/vulkan-layers-opt-in
Vulkan: Make validation layers optional
2020-10-28 21:43:22 +01:00
Rémi Verschelde 45da7d579a
Merge pull request #43153 from nekomatata/android-build-version-close
Release .build_version file handle in Android custom build export
2020-10-28 10:03:18 +01:00
Rémi Verschelde 765b0a0f31
Merge pull request #43053 from Ev1lbl0w/bugfix-shell-open
Changed shell_open behaviour
2020-10-28 09:17:57 +01:00
PouleyKetchoupp b271315bac Release .build_version file handle in Android custom build export 2020-10-28 09:07:20 +01:00
Mark Riedesel 96e22bd9fb Implement OS.get_window_safe_area() for Android 2020-10-27 13:14:00 -04:00
Rémi Verschelde 54e6338c9b
Vulkan: Make validation layers optional
They're now disabled by default, and can be enabled with the command line
argument `--vk-layers`.

When enabled, the errors about them being missing are now warnings, as
users were confused and thought this meant Vulkan is broken for them.

Fix crash in `~VulkanContext` when validation layers are disabled (exposed by
this PR since before they could not be disabled without source modification).

Also moved VulkanContext member initializations to header.

Fixes #37102.
2020-10-27 16:19:15 +01:00
Ev1lbl0w 9e57a395cf
Changed shell_open behaviour 2020-10-26 13:26:39 +00:00
Ev1lbl0w 525a5be01d
Changed path behaviour for Windows 2020-10-24 14:14:53 +01:00
Mark Riedesel 5fe902244a Fix android apk contents having mtime 1 month in future
minizip documentation describes tm_mon as expecting the number of months
since January - [0, 11], but the month returned by OS.get_date() is in
the range of [1, 12].
2020-10-23 15:05:48 -04:00
Rémi Verschelde 181082589a
Merge pull request #42772 from bruvzg/macos_inertia
[macOS] Suppress momentum scrolling after key press.
2020-10-20 15:10:56 +02:00
Rémi Verschelde 15ff276fcf
Merge pull request #42853 from naithar/fix/in-app-store-master
[4.0] [iOS] InAppStore fixes
2020-10-20 15:10:15 +02:00
reduz ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Sergey Minakov 21bcf3f793 iOS: fix in app store
Enforce strong reference for SKRequests and delegate objects for transactions to work correctly
2020-10-16 16:14:39 +03:00
Fabio Alessandrelli c54de7f589 [HTML5] Add JavaScriptToolsEditorPlugin.
A new editor plugin, specific to HTML5, that provide some extra features
needed to make the editor usable on that platform.

For now, it adds a "Download project sources" option in the "Tool" menu,
so the user can download the work done as a zip file (from the browser
storage).
2020-10-14 12:31:20 +02:00
Fabio Alessandrelli 3dfb769115 Add JavaScript editor html file. 2020-10-14 11:20:50 +02:00
Fabio Alessandrelli ec396c7707 [HTML5] Close IDBFS database on exit.
This should be made available in emscripten in a decent way.
Possibly after unmount, to free the database lock and allow performing
operations on it from javascript after the Emscripten Runtime has
exited.
2020-10-14 11:20:37 +02:00
Fabio Alessandrelli 6769dd64fc [HTML5] Expose request_quit via Engine class.
So it can be called when closure compiler is enabled.
2020-10-14 11:15:24 +02:00
Fabio Alessandrelli c3b7c5cc2d Increase HTML5 THREADPOOL size.
This fixes a "random" deadlock when quitting the editor.
I still haven't figure out the root cause, but having a bigger seems to
greatly mitigate the issue.
The new pool size (pre-allocated threads) is now 8.
2020-10-14 11:13:12 +02:00
bruvzg 801f0a041f
[macOS] Suppress momentum scrolling after key press or modifier change to prevent unexpected change of action. 2020-10-13 18:58:55 +03:00
PouleyKetchoupp 96e8b904cf Implement SAVE_TARGETS mechanism for Linux clipboard
Allows sending the clipboard content to the clipboard manager on exit to
keep the content when using a clipboard manager that doesn't
automatically makes a backup when copying.

MULTIPLE selection mechanism also had to be implemented, because in this
case, the clipboard manager might request multiple selection targets at
once.

Known use case: Ubuntu with XFCE4
2020-10-09 21:12:56 +02:00
bruvzg 56f3aba7b2
[Windows, MSVC] Correctly set source file encoding. 2020-10-09 13:56:20 +03:00
thebestnom 42513f2f47 Android: Mouse Implementation
Implement mouse
Move touch to inputManager
Change to use android/input.h
2020-10-09 04:14:56 +03:00
Rémi Verschelde 67135f246e
Merge pull request #42647 from nekomatata/x11-unfocus-crash-fix
Fix x11 display server crash when deleting popup window when unfocused
2020-10-08 20:05:06 +02:00
PouleyKetchoupp 48a0d44e67 Fix x11 display server crash when deleting popup window when unfocused
On FocusOut events, the window could be destroyed while propagating
WINDOW_EVENT_FOCUS_OUT event, which causes the WindowData to be
invalidated, and still used for calls to XUnsetICFocus.

This change moves calls to XUnsetICFocus, and also XSetICFocus in
FocusIn events, before propagating the change of focus event to the
engine, to be safe in any case.

Also setting xic member to nullptr after all calls to XDestroyIC to keep
things clean and consistent.

Fixes #42645
2020-10-08 17:22:03 +02:00
unknown 9cb46ed4e7 Fixed an issue in UWP export caused by duplicate entry for extensions in content types file. 2020-10-08 18:44:15 +05:30
Sergey Minakov 6b2483c331 iOS: fix native video
Fixed view not being displayed.
Fixed view orientation change.
2020-10-08 14:30:53 +03:00
Rémi Verschelde 97f116d36b
SCons: Refactor and cleanup warnings definition 2020-10-08 10:58:05 +02:00
Rémi Verschelde 182d6d6f42
SCons: Add windows_subsystem=default, restores original behavior
We want debug builds to have a console and easy stdout redirection by default.
Windows makes reading the stdout/stderr stream from gui applications too cumbersome
(and most users don't know about it, and just wonder why they don't see a thing).
2020-10-06 09:30:46 +02:00
Fabio Alessandrelli 7998745237 [HTML5] Scons now expects "emcc" to be in PATH.
No longer parse emscripten/emsdk config to detect emcc/node paths.
Use WhereIs to find "emcc" and "node", look for "node_modules" in "emcc"
path.
2020-10-04 14:26:44 +02:00
Rémi Verschelde 1ff3e60ee0
Merge pull request #42505 from Faless/js/4.0_audio_threads
[HTML5] Move audio processing to thread when threads are enabled.
2020-10-02 16:25:10 +02:00
Fabio Alessandrelli a618535628 [HTML5] Run Audio process in thread when available
This should fix some of the audio stuttering issues when the HTML5
export is compiled with threads support.
The API should be ported to AudioWorklet to (hopefully) be perfect.
That though, cannot be backported to 3.2 due to extra restriction of
AudioWorklet (which only runs in SecureContext, and needs a polyfill for
Safari).
2020-10-02 14:28:20 +02:00
Sergey Minakov 6ee74de9ee iOS: Native video refactoring
Moved native video handling to separate view.
2020-10-02 15:05:01 +03:00
Sergey Minakov 3cd1cb53a0 iOS: Refactoring
Enabled ARC for iOS.
Weakify/Strongify macros for objc blocks.
Removed old version checks.
Specific types for ObjC++ modules to exclude unneeded bridging.
Separate DeviceMetrics class for device specific data.
Replaced old/deprecated functionality.
2020-10-02 15:04:51 +03:00
Fabio Alessandrelli 80b34ccee1 Add extra suffix for HTML5 thread builds. 2020-10-02 13:35:03 +02:00
Fabio Alessandrelli 5261e5df85 Add COOP/COEP headers to HTML5 "run" server.
This allow the page to be considered a SecureContext if the address is
localhost (127.0.0.1/::1) and let Firefox (and future Chrome versions)
enable extra features needed for the HTML5 threaded export.
2020-10-02 13:35:03 +02:00
bruvzg b0152dcac5
Fix `screen_get_dpi` on macOS for non fractional display scales and restore documentation. 2020-10-01 22:52:20 +03:00
Rémi Verschelde 23ab8ea6f6
Merge pull request #40582 from PoqXert/game-center-4.0
[4.0] iOS Game Center improvements
2020-10-01 13:54:03 +02:00
Sergey Minakov 1d9b6b01db iOS: move touch delay to settings 2020-10-01 12:36:11 +03:00
Rémi Verschelde cc62eaf7be
Merge pull request #41910 from nekomatata/x11-inputs-lag-fix
Fix issues related to delay when processing events on X11 display server
2020-09-30 16:37:44 +02:00
Rémi Verschelde aed16c8f84
Merge pull request #42381 from timothyqiu/osx-hidden
Hide special folders in FileDialog for macOS
2020-09-29 11:49:03 +02:00
Rémi Verschelde 4e19e3603b
Merge pull request #41385 from m4gr3d/fix_splash_loading_master
Fix splash screen loading on Android
2020-09-28 20:45:53 +02:00
Rémi Verschelde e66013a6f1
Merge pull request #42262 from akien-mga/ios-pvrtc-fixes
iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:38 +02:00
Rémi Verschelde 0ba4a8ba7b
Merge pull request #42327 from bruvzg/4_mac_captured_fix
[macOS] Fix mouse position in captured mode.
2020-09-28 10:08:05 +02:00
Haoyu Qiu 1998f78679 Hides special folders in FileDialog for macOS 2020-09-28 14:36:21 +08:00
Bartłomiej T. Listwon 317c2b194d Add all headers to VS Project 2020-09-27 18:03:51 +02:00
PouleyKetchoupp 5a0376f969 Fix delay to process clipboard content from Godot in other programs
When pasting clipboard content from Godot to other applications,
multiple SelectionRequest events are sent to Godot in order to access
the data. It could take a long time before the data is ready for the
other app because events were processed one by one on the main thread,
especially when Godot is unfocused and runs at low frequency.

With this change, SelectionRequest events are directly handled on the
separate event polling thread to minimize this delay.

This change also replaces clipboard_get() calls in SelectionRequest with
a direct access to internal_clipboard, since in this case we know Godot
is the owner of the clipboard content and it's not necessary to query
the x server for it.
2020-09-25 16:40:04 +02:00
bruvzg f4a2eabf42
[macOS] Fix mouse position in captured mode. 2020-09-25 08:55:07 +03:00
PouleyKetchoupp 2c4d64102a Fix general keyboard input lag on X11 display server
This change makes keyboard inputs more responsive on Linux, especially
when the FPS is lower on slower configurations.

Polling events from the x server is done on a separate thread to avoid a
frame delay with inputs, due to first sending the event to the input
manager with XFilterEvent then processing the new event only on the next
frame.

Calls to Input Manager functions like XSetICFocus, XUnsetICFocus and
XSetICValues use a mutex, because they are polling events internally and
would otherwise interfere with our own thread process for polling events
which can cause a deadlock in some cases.

XUnsetICFocus is called instead of XSetICFocus on FocusOut events,
so the input manager can be properly notified of focus changes.

clipboard_get now uses a blocking call to poll for a specific event type
when waiting for a SelectionNotify event, instead of polling all events
and filtering them afterwards.
2020-09-24 16:01:41 +02:00
Vasiliy Makarov 313006adb8 iOS: Fix multiple issues with PVRTC import, disable ETC1
Fixes: #28683, #28621, #28596 and maybe others

For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.

Edit by Akien: Forward-ported from #38076, this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
Rémi Verschelde c10e8ac1de
Merge pull request #42178 from Faless/js/sync_fs_size_handlers
[HTML5] Synchronous main, better persistence, handlers fixes, optional full screen.
2020-09-23 10:14:22 +02:00
Fabio Alessandrelli dccd71c7a3 JS synchronous start, better persistent FS sync.
The engine now expects to emscripten FS to be setup and sync-ed before
main is called. This is exposed via `Module["initFS"]` which also allows
to setup multiple persistence paths (internal use only for now).

Additionally, FS syncing is done **once** for every loop if at least one
file in a persistent path was open for writing and closed, and if the FS
is not syncing already.

This should potentially fix issues reported by users where "autosave"
would not work on the web (never calling `syncfs` because of too many
writes).
2020-09-23 09:51:06 +02:00
Fabio Alessandrelli 53f04aa1b9 Make canvas resize optional in HTML5. 2020-09-23 09:51:06 +02:00
Fabio Alessandrelli 806edcae5b Better HiDPI support in HTML5. 2020-09-23 09:51:06 +02:00
Fabio Alessandrelli 7d0896e763 Window event listener do not use capture. 2020-09-23 09:51:06 +02:00
Fabio Alessandrelli 48aa0b5b03 Small refactor to JavaScript handlers.
Crated helper class in native/utils.js.
Simplify code in OS/DisplayServer.
2020-09-23 09:51:06 +02:00
Fabio Alessandrelli 7d045b8543 Expose request_quit method to JS in HTML5 export. 2020-09-23 09:51:06 +02:00
Fredia Huya-Kouadio 79c1cf600b Add overridable init method for the Godot fragment instance. 2020-09-18 16:59:09 -07:00
Fabio Alessandrelli 27ab97501b [HTML5] Add override keyword, cleanup methods. 2020-09-18 18:48:59 +02:00
Rémi Verschelde 3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Rémi Verschelde 413ff7938d
X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found
All Linux distros, and FreeBSD and OpenBSD seem to have libXrandr.so.2,
but for some reason recent NetBSD versions seem to have libXrandr.so.3 now.
2020-09-18 11:55:12 +02:00
Rémi Verschelde 5f4d64f4f3
Linux/BSD: Fix support for NetBSD
Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.

Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.

Fixes #42145.
2020-09-18 10:27:55 +02:00
bruvzg 6a14c72b12
Add window click-through support. 2020-09-17 12:36:18 +03:00
Hugo Locurcio 4df86f8b04
Only display the Windows toggle console option if it can actually be used 2020-09-14 21:52:04 +02:00
Marcel Admiraal e3d698dae9 Remove unused Python imports. 2020-09-10 11:38:52 +01:00
Marcel Admiraal 64095245ee Explicitly add implicitly added semicolons. 2020-09-09 15:30:57 +01:00
bruvzg f043eabdd8
Adds PCK encryption support (using script encryption key for export).
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
bruvzg 80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Rémi Verschelde a77106bf7e
Merge pull request #41332 from bruvzg/win_subsys_option
Revert #41164, add subsystem build option.
2020-09-03 11:52:29 +02:00
PouleyKetchoupp eeebe6914e Fix drag and drop between windows in X11 display server
Proper implementation for get_window_at_screen_position:
Now getting the topmost last active window when overlapping.

Mouse drag & release events:
They are now propagated through the current focused window, in order to
make it consistent with the engine expectations and the Windows display
server implementation.
2020-09-03 10:31:03 +02:00
Rémi Verschelde 2a8531cc56
Merge pull request #41456 from nekomatata/x11-fix-popups
Popup fixes for X11 display server
2020-09-03 00:09:19 +02:00
Fredia Huya-Kouadio b8d5ced8cd Fix issue causing the textedit to move upward 2020-08-30 10:42:38 -07:00
Rémi Verschelde c59e9399e7
Merge pull request #41550 from godotengine/revert-40671-virtual-keyboard-height-fix
Revert "Fix virtual keyboard height regression"
2020-08-27 08:55:51 +02:00
Rémi Verschelde f98b32ff51
Merge pull request #41549 from godotengine/revert-40484-android-virtual-keyboard-adjustment
Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26 23:48:09 +02:00
Fredia Huya-Kouadio db35a008f6
Revert "Fix virtual keyboard height regression" 2020-08-26 14:38:02 -07:00
Fredia Huya-Kouadio ffd0bb1d02
Revert "Disable virtual keyboard focus adjustment on Android" 2020-08-26 13:27:25 -07:00
Fredia Huya-Kouadio 04b402b6f1
Revert "Move PopupWindow logic to GodotEditText on Android" 2020-08-26 13:24:18 -07:00
PouleyKetchoupp bb306750ce Fix WINDOW_EVENT_FOCUS_IN for popups on Windows
On Windows, WINDOW_EVENT_FOCUS_IN was never sent by the display server
for popups, because WM_ACTIVATE events are received during the call to
_update_window_style, which happened before the callbacks were set.

This was causing some issues with the way Popup is now handling closing on
parent focus.

Now _update_window_style is only called during show_window, after Window
initialized callbacks.
2020-08-26 18:14:36 +02:00
PouleyKetchoupp 5315bff002 Fix menu popups delay and focus in X11 display server
Now using override_redirect for menu & tooltip popups to prevent the WM from
interfering with them, so we have more control over focus management
and avoid a delay before they show up.
2020-08-26 18:14:07 +02:00
bruvzg 9a85948907
[macOS] Fix heap use-after-free in DisplayServer. 2020-08-25 14:04:20 +03:00
PouleyKetchoupp 2b49cb0b73 Re-apply "Fixes for windows in X11 tiling WMs"
From PR #38727 which was reverted in #41373 because of regressions in Ubuntu
with Gnome.

Co-authored-by: Lorenzo Cerqua <lorenzocerqua@tutanota.com>
2020-08-22 18:42:42 +02:00
Marcel Admiraal 5f092cf7bb Fix new black style check failures in various files. 2020-08-21 16:51:30 +01:00
Fredia Huya-Kouadio 2717891141 Fix splash screen loading on Android 2020-08-19 16:16:37 -07:00
Juan Linietsky 9c5c1635b2
Revert "Fixes for windows in X11 tiling WMs" 2020-08-19 12:37:59 -03:00
Rémi Verschelde 5f6368278f
Merge pull request #41080 from naithar/feature/ios-framework-import
[iOS] [4.0] Export: Add a method to embed a framework
2020-08-19 14:10:50 +02:00
Sergey Minakov 1661309d59 iOS Export: Add a method to embed a framework
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:35:54 +03:00
bruvzg c76fe59204
Add Windows Subsystem build option. 2020-08-17 19:07:12 +03:00
bruvzg 03ffd6451a
Revert "[Windows] Attach to parent console instead of creating new one."
This reverts commit 4f7a49db53.
2020-08-17 19:05:48 +03:00
bruvzg ee76775792
[Windows] Fix modifier keys when using tablet input. 2020-08-17 14:43:16 +03:00
Andrii Doroshenko (Xrayez) 6f426c3360 Port ClassDB tests to use doctest
Extracted the most minimal core initialization functionality from
`setup()` and `setup2()` so that `ClassDB` could be tested properly
(input, audio, rendering, physics etc, are excluded).

Display and rendering servers/singletons are not initialized at all.

Due to the fact that most subsystems are disabled, fixed various crashes in the
process (in order):
- `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while
  `register_scene_types()`);
- `make_default_theme` which depends on `RenderingServer`;
- `XRServer` singleton access while calling `register_modules_types()`;
- hidden bug in a way joypads are cleaned up (MacOS and Linux only).

Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`.

ClassDB tests:

Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-08-16 16:41:02 +03:00
Rémi Verschelde d4665e7859
Merge pull request #41285 from bruvzg/macos_on_top_4
[macOS] Fix "on top" incorrectly set on init and resetting on window update.
2020-08-15 17:59:05 +02:00
bruvzg 9d1cf0b6af
Fix "on top" incorrectly set on init (all platforms).
Fix "on top" reseting on window update. (macOS).
2020-08-15 17:53:18 +03:00
Gordon MacPherson 788c521ce8 fixed linker being slow on OSX 2020-08-15 01:55:36 +01:00
Rémi Verschelde 33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
Rémi Verschelde 7e19f217bd
Merge pull request #41000 from amanj120/forward_port_bundle_pr_export
Add 'Export App Bundle' to Android Export Options
2020-08-11 19:03:40 +02:00
Rémi Verschelde 0e751ea7c3
Merge pull request #41164 from bruvzg/win_attach_console
[Windows] Attach to parent console instead of creating new one.
2020-08-11 12:58:12 +02:00
bruvzg f797e1c078
Improve `OS::get_locale()` on macOS and Windows, replace "-" with "_" and use system macros instead of bitwise AND. Add locale format info to the documentation. 2020-08-11 13:19:19 +03:00
bruvzg 4f7a49db53
[Windows] Attach to parent console instead of creating new one. 2020-08-11 13:02:50 +03:00
Rémi Verschelde f2d6a4bf84
Merge pull request #40961 from BrainBlasted/update-platform-metadata
platform: Update metadata for export platforms
2020-08-11 12:02:20 +02:00
Sergey Minakov f9989a1a58 iOS: simplify OS value retrieval 2020-08-10 15:54:44 +03:00
Aman Jain 2b89944a3d Add 'Export App Bundle' to Android Export Options 2020-08-05 12:55:02 -04:00
Christopher Davis 41d8c0c818 platform: Update metadata for export platforms
Updates the logos of for macOS, Android, and iOS; Also
changes "Mac OSX" to "macOS"

Addresses https://github.com/godotengine/godot-proposals/issues/1161
2020-08-01 23:43:14 -07:00
Rémi Verschelde ec9302cecc
Merge pull request #40927 from 27thLiz/dinput-id
DirectInput: Use correct joypad id
2020-08-01 10:13:15 +02:00
Andreas Haas 802a0316c5
DirectInput: use correct joypad id
Previously `joypad_count` was used as the index into the d_joypads array when initializing a new gamepad.
This caused the accidental override of an already connected device when a gamepad with a lower id was disconnected and connected again.

fixes #17566
2020-07-31 20:16:51 +02:00
opl- a31b164071 Fix losing X11 window normal size hint properties
This was caused by `XSetWMNormalHints` being called multiple times, each time with different values. Calling the method replaces the old data completely, resulting in some of the settings being lost.

Since the method was called 3 times before the window was mapped, this resulted in the position hint being lost and the window always getting opened at a position determined by the WM.
2020-07-31 17:32:46 +02:00
Rémi Verschelde 1cee89467b
Merge pull request #40591 from madmiraal/fix-24526
Update Linux gamepad detection to match SDL.
2020-07-31 13:02:35 +02:00
Rémi Verschelde 35ff38b3d4
Merge pull request #40761 from naithar/feature/ios-safe_area
[iOS] Safe area reimplementation
2020-07-30 00:43:03 +02:00
PouleyKetchoupp cac7eb3a64 Move PopupWindow logic to GodotEditText on Android 2020-07-28 21:19:17 +02:00
Aman Jain e906ac4d3b refactor apk signing into it's own method 2020-07-27 14:24:57 -04:00
Sergey Minakov 2e705fd620 iOS: safe area implementation 2020-07-27 17:58:57 +03:00
Rémi Verschelde 6e577a5b80
Merge pull request #40755 from Faless/js/fix_and_cancel_swap
Cancel/OK swap on HTML5 platform, small fixes.
2020-07-27 14:32:48 +02:00
Fabio Alessandrelli 0b286a287c Implement HTML5 cancel/ok button swap on Windows.
Platform is detected on init via the `navigator.platform` string.
2020-07-27 14:17:10 +02:00
Fabio Alessandrelli 3e96ba220e Correctly include <stdlib.h> in javascript main.
Already fixed in 3.2, this header is needed since it's where setenv
is declared and we should not assume it to be already included.
2020-07-27 14:17:10 +02:00
Fabio Alessandrelli 757af6a69f Properly set HTML5 DisplayServer init error value.
Checked in main.cpp, would cause the engine to not load.
2020-07-27 14:17:10 +02:00
Rémi Verschelde bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde c71e189efd Style: Fix code format scripts compat with non-GNU Unices
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.

And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Rémi Verschelde 6de86946ea
Merge pull request #40671 from nekomatata/virtual-keyboard-height-fix
Fix virtual keyboard height regression
2020-07-27 08:57:19 +02:00
Poq Xert 22f1cf5d73 iOS GameCenter: Add authenticate method
And no longer connect automatically.
2020-07-27 12:18:57 +10:00
bruvzg a05776e20d
[macOS] Refocus last key window after `DisplayServer::alert` is closed. 2020-07-26 23:00:49 +03:00
Rémi Verschelde b19b896e06
Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes
Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:25:53 +02:00
PouleyKetchoupp 8c05dadcff Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
Rémi Verschelde f940e5e000 CI: Install master version of psf/black
Until https://github.com/psf/black/pull/1328 makes it in a stable release,
we have to use the latest from Git.

Apply new style fixes done by latest black.
2020-07-26 19:48:25 +02:00
Rémi Verschelde 3842e8c465
Merge pull request #38727 from Riteo/tiling-wm-issues-tests
Fixes for windows in X11 tiling WMs
2020-07-26 17:41:28 +02:00
Rémi Verschelde df6f867806
Merge pull request #39624 from naithar/fix/ios-touch-events-master
[4.0] Fix for iOS touch recognition
2020-07-26 15:42:51 +02:00
Sergey Minakov e6d7e01a72 iOS: added delay gesture recognizer
This gesture recognizer will prevent GodotView from processing unwanted gestures.
Emulates UIScrollView behavior.
Fires delayed touches on significant movement.
2020-07-26 16:05:58 +03:00
bruvzg 4c0081105f
[macOS] Prevent setting `BORDERLESS` flag and calling `window_move_to_foreground` from giving focus to window with `NO_FOCUS` flag. 2020-07-26 15:46:07 +03:00
Sergey Minakov fe60815d66 iOS SCons: static Vulkan binary usage
Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library
Updated xcode project to use '.a' static library
2020-07-25 21:55:25 +02:00
Sergey Minakov bfc005d462 iOS: Vulkan support
Implemented Vulkan Support.
Use DisplayServer for rendering and input handling
Use single view for rendering in both GLES2 (not supported yet) and Vulkan
Use @available checks where it's required (otherwise compiler would fail compilation)
Simulator checks
2020-07-25 21:55:20 +02:00
Sergey Minakov 33038be5ed iOS SCons: update iOS minimal version
iOS 11 for iOS device
iOS 13 for iOS Simulator
2020-07-25 21:55:13 +02:00
Rémi Verschelde 963d3a07bd
Merge pull request #40610 from amanj120/forward_port_bundle_pr_manifest
Write AndroidManifest.xml file for Gradle project
2020-07-24 23:35:29 +02:00
PouleyKetchoupp a2dd966301 Fix virtual keyboard height regression
Disabling virtual keyboard focus adjustement caused get_keyboard_height
to always return 0 because it was calculated when the view is resized.

In order to fix it, a PopupWindow is now created on top of the main view
and is set for focus adjustments so the keyboard size can be calculated
based on this popup without affecting the main view.
2020-07-24 19:54:06 +02:00
Aman Jain e53067c42e Write an AndroidManifest.xml file to be merged with app module's manifest. 2020-07-24 12:53:27 -04:00
bruvzg 09f301029a
[macOS / ARM64] Remove "-msse2" flag from ARM64 release export template build. Add ARM64 breakpoint inline assembly to "doctest". 2020-07-24 17:54:34 +03:00
RevoluPowered 579342810f t Add unit testing to Godot using DocTest and added to GitHub Actions CI
Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.

Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.

This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
2020-07-24 13:05:33 +01:00
Rémi Verschelde 1dc00ce7b9
Merge pull request #40348 from amanj120/forward_port_bundle_pr_icons
Copy project icons to Gradle project directory during Android Custom Build.
2020-07-23 18:03:08 +02:00
Aman Jain 4a5ddcbad2 Copy icons to Gradle project 2020-07-23 11:37:33 -04:00
Rémi Verschelde dcf902df85 SCons: Remove unused DEBUG_MEMORY_ENABLED define
Its last use was removed in Godot 3.0, so it no longer makes sense to define.

Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
2020-07-23 09:39:10 +02:00
Lorenzo Cerqua d670a49612 DisplayServer: separate window showing into another function
When creating a window, Godot would first register it to the WM(show it) and then set its flags.
This works fine on a floating WM, but on tiling WMs as soon as a window gets registered
the WM immediately acts on the window by scaling it up and treating it as a generic window,
being registered without any special flags.

This commit separates the showing of the window into another function and calls it after the most important flags are set,
making windows with special flags(eg. all popups) work again on tiling WMs.

Fixes #37930
2020-07-23 07:58:10 +02:00
Marcel Admiraal 8fe2ecf565 Update Linux gamepad detection to match SDL. 2020-07-22 10:17:39 +01:00
Rémi Verschelde a5fb445121
Merge pull request #40450 from asmaloney/spelling
Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Andy Maloney 4dda62f591 Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
thebestnom 166103c759 Android: Keyboard modifier and arrow key support 2020-07-21 22:13:24 +03:00
Rémi Verschelde 103b46733a
Merge pull request #40533 from zaevi/fix_clipboard_crlf
fix crlf for clipboard
2020-07-21 16:06:43 +02:00
Rémi Verschelde f6b6d51052
Merge pull request #40562 from nekomatata/osxcross-vulkan-layer
Fix Vulkan layer creation when compiling with OSXCross
2020-07-21 12:57:52 +02:00
PouleyKetchoupp 08b0fd4330 Set minimum osx version to 10.12 for OSXCross compilation
Fixes this compilation error:

In file included from thirdparty/vulkan/vk_mem_alloc.cpp:7:
thirdparty/vulkan/vk_mem_alloc.h:3691:18: error: 'shared_mutex' is unavailable: introduced in macOS 10.12
            std::shared_mutex m_Mutex;
                 ^
/home/[user]/sources/osxcross/target/bin/../SDK/MacOSX10.14.sdk/usr/include/c++/v1/shared_mutex:178:58: note: 'shared_mutex' has been explicitly marked unavailable here
class _LIBCPP_TYPE_VIS _LIBCPP_AVAILABILITY_SHARED_MUTEX shared_mutex
2020-07-21 12:37:56 +02:00
PouleyKetchoupp ce34b77c4a Fix MoltenVK layer creation when compiling with OSXCross 2020-07-21 12:37:20 +02:00
Rémi Verschelde b7aa474680
Merge pull request #40422 from amanj120/forward_port_bundle_pr_resources
Create strings.xml files in the Gradle project to handle localization
2020-07-20 22:26:44 +02:00
Zae 0107550cf1 fix crlf for clipboard 2020-07-20 23:07:20 +08:00
PouleyKetchoupp d7aaec8ffe Disable virtual keyboard focus adjustment on Android
Fixes #37190

The default adjustment setting was causing the view to pan down in order
to adjust the focus on the text content.

We don't need any focus adjustment since we're using a fixed size window
for our application.

Documentation:
https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
2020-07-20 12:04:02 +02:00
Aman Jain 5ff6f7a86b Create strings.xml files in the gradle project to handle localization 2020-07-15 13:02:59 -04:00
Rémi Verschelde c8523038cc
Merge pull request #40268 from DanielZTing/master
Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
thebestnom 4dc94e93bb Android: fix display server always alerting no Vulkan support 2020-07-14 19:37:36 +03:00
bruvzg 850bbabe56
[macOS] Fix window size on macOS Big Sur (title bar height is no longer same as menu height), use top-left corner as resize origin instead of bottom-left. 2020-07-14 15:09:46 +03:00
Rémi Verschelde 28e8347d6c
Merge pull request #40354 from bruvzg/add_vulkan_init_message
Display error popup instead of crashing if Vulkan init failed.
2020-07-14 09:03:25 +02:00
Aaron Franke 9986439352
Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
bruvzg 996910b627
Add error messages if Vulkan init failed, prevent Vulkan context freeing uninitialized device and instance. 2020-07-13 19:24:21 +03:00
Daniel Ting 9605fc54c7 Fix cancel/OK button order on macOS
The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Marcel Admiraal 26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
Rémi Verschelde dc856481ff
Merge pull request #40244 from amanj120/forward_port_bundle_pr_permissions
Refactor permissions and command line flags into separate methods
2020-07-10 13:19:37 +02:00
Rémi Verschelde f67b65864f
Merge pull request #40167 from amanj120/forward_port_bundle_pr_saving_files
Utility methods for writing files to gradle project directory
2020-07-10 11:02:03 +02:00
Aman Jain f579057748 Refactor permissions and command line flags into separate methods 2020-07-09 16:34:08 -04:00
Aman Jain 78e003951a Utility methods for writing files to Gradle project. 2020-07-09 13:57:15 -04:00
bruvzg bcc3c72d9c
[macOS] Fix transient windows. 2020-07-09 14:22:56 +03:00
Rémi Verschelde d629b17291
Merge pull request #40215 from naithar/feature/ios-storyboard-usage-master
[4.0] [iOS] Option to use storyboards for launch screens
2020-07-09 08:36:01 +02:00
Sergey Minakov 96e204bb0d iOS Export: Storyboard custom values 2020-07-07 02:00:08 +03:00
Sergey Minakov d4c541c25a iOS Export: add option to use storyboard for launch screen 2020-07-07 01:46:26 +03:00
Sergey Minakov 7b64f2df50 iOS Export: use relative path for res:// files 2020-07-06 00:56:29 +03:00
Rémi Verschelde c2a0bfa95b
Merge pull request #40111 from DanielZTing/master
Fix opening URLS with special characters in macOS
2020-07-05 00:51:13 +02:00
Rémi Verschelde 8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
Rémi Verschelde 9828fcc01a
Merge pull request #40105 from Logharaa/master
Stop looping as soon as the first window that has focus is found
2020-07-04 09:57:14 +02:00
bruvzg df968d577a
[macOS] Implement seamless display scaling. 2020-07-04 10:36:33 +03:00
Daniel Ting b8e6ff9a7f Fix opening URLS with special characters in macOS
The Online Tutorials section of InputMap in the editor's built-in
documentation viewer contains this link:

docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap

The macOS implementation for opening a link percent-encodes it before
sending it to the browser, resulting in a 404. This is to fix #13422
where filenames with special characters could not be opened in Finder.
However, this breaks URLS so I added a check to see if the resource
scheme is file:// and if so, only then is it escaped. This allows other
schemes like `http`, `ftp`, and `mailto` to be used.
2020-07-03 23:00:48 -05:00
Gaël 6c76639c40 Break loop when the first focused window is found 2020-07-04 01:57:16 +02:00
Rémi Verschelde 73fddc623b
Merge pull request #39888 from nekomatata/windows-create-window-error
Fix errors when creating windows on Windows
2020-07-04 01:41:43 +02:00
Rémi Verschelde c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Juan Linietsky 14263d3d0d Improve the situation of DND on X11 2020-07-03 12:09:22 -03:00
Stijn Hinlopen 929b98d24b Remove String::find_last (same as rfind) 2020-07-03 15:26:22 +02:00
Rémi Verschelde aa564739dd
Merge pull request #40074 from reduz/fix-fullscreen
Fix fullscreen flag on Windows, closes #37588
2020-07-03 09:23:44 +02:00
Rémi Verschelde 64aa25b2e5
Merge pull request #40050 from naithar/feature/ios-gdnative-master-2
[4.0] Add support of iOS's dynamic libraries to GDNative
2020-07-03 07:48:13 +02:00
Juan Linietsky b14be5f271 Fix fullscreen flag on Windows, closes #37588 2020-07-02 22:09:17 -03:00
bruvzg a9e341cff3
[macOS] Implement confined mouse mode. 2020-07-02 17:34:58 +03:00
Sergey Minakov 864224a5c1 iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths 2020-07-02 12:56:11 +03:00
Sergey Minakov eef732342b iOS Export: turn .dylib into .framework on export 2020-07-02 12:56:05 +03:00
Rémi Verschelde 3fb5faaceb
Merge pull request #40018 from Faless/js/more_improvements_4.0
HTML5 fixes, refactor, audio fallback, fixed FPS.
2020-07-02 07:22:43 +02:00
Juan Linietsky 0b7bc83fe3 Add a focus out timeout for X11 to less events of this type are received 2020-07-01 16:14:46 -03:00
Fabio Alessandrelli 7a5e10b8a9 Use dummy driver when JS AudioContext is unavailable. 2020-07-01 17:16:13 +02:00
Fabio Alessandrelli 1a637b07b1 Limit FPS in JS by skipping iterations. 2020-07-01 17:16:13 +02:00
Fabio Alessandrelli 07d4513886 [JS] Check canvas size each loop, force redraw.
Fix compatibility issues, achieve smoother resizing.
2020-07-01 17:16:13 +02:00
Fabio Alessandrelli a1c4c1d318 More static methods in DisplayServerJavaScript.
Were static functions in cpp file, polluting global namespace.
2020-07-01 17:16:03 +02:00
Rémi Verschelde 5c9ee93f3e
Merge pull request #39788 from bruvzg/macos_apple_silicon
[macOS] Add support for the Apple Silicon (ARM64) build target.
2020-07-01 16:45:23 +02:00
Rémi Verschelde 9000e59650
Merge pull request #40016 from akien-mga/environment-code-cleanup
Environment: Refactor code for readability + more
2020-07-01 16:28:48 +02:00
Rémi Verschelde 372136fe75 Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
  definitions and bindings to be consistent with each other
  and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Juan Linietsky 239942cfef Ensure embedded mode works again
Also implemented application in/out notifications in X11.
2020-07-01 09:27:43 -03:00
Fabio Alessandrelli fd92270b0a Refactor canvas ID and locale handling. 2020-07-01 13:10:05 +02:00
Fabio Alessandrelli 5b1cc2d1fc Fix FS error on JS startup due to existing folder. 2020-07-01 13:10:05 +02:00
bruvzg a07578592b
[macOS] Add application become/resign active notifications. 2020-06-30 17:59:30 +03:00
Juan Linietsky 438c380458 Add a separate application focus/in notification out from Window focus notification. 2020-06-30 10:40:06 -03:00
bruvzg accae11fe3
[macOS export] Set correct external file attributes (Unix mode), and creation time. 2020-06-30 10:16:02 +03:00
Rémi Verschelde 524f061c01 X11: Ensure XGetWindowProperty data gets freed
And cleanup includes a bit.
2020-06-29 13:32:21 +02:00
bruvzg 00299f15b4
[macOS] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 12:33:51 +03:00
Fredia Huya-Kouadio 2d53b8173e Fix the logic to enable focus awareness 2020-06-27 16:43:08 -07:00
PouleyKetchoupp 1043576ff3 Fix errors when creating windows on Windows
Detecting the case where WM_SIZE is received during the window creation.
There's no need to call window_resize on the Vulkan context.

Also creating a WindowData entry early enough to avoid storing a
separate WindowData wrongly associated to INVALID_WINDOW_ID.

Fixes #39199
2020-06-27 18:26:34 +02:00
Fredia Huya-Kouadio 175d43738a Enable the ability to use Godot as a subview within an Android app 2020-06-25 19:52:40 -07:00
Rémi Verschelde 8f5005b3eb
Merge pull request #39779 from naithar/feature/ios-modules-master
Enable iOS modules and fix missing symbols errors (4.0)
2020-06-24 22:49:39 +02:00
Poq Xert 4c0b077faa Updated purchase receipt suitable for sending to apple verification server
(cherry picked from commit bd71925726)
2020-06-24 17:15:56 +02:00
Sergey Minakov 488879f52b Export: Fix iOS enabling push notifications capability 2020-06-23 12:48:44 +03:00
Sergey Minakov 090b9fec20 SCons: Enable modules for iOS 2020-06-23 12:48:44 +03:00
Fredia Huya-Kouadio 206cbd960b Follow up cleanup for the godotpayment project module 2020-06-22 12:53:25 -07:00
Rémi Verschelde d808697760
Merge pull request #39751 from bruvzg/mingw_build_fix
Fix MinGW build (use uninitialized `ofs` variable introduced in 39701).
2020-06-22 13:07:14 +02:00
bruvzg 439c97e0ff
Fix use uninitialized `ofs` variable introduced in 39701. 2020-06-22 13:13:22 +03:00
bruvzg fc1d1c3557
[Windows] Prevent overwriting old cursor handle on multiple mouse_mode changes, ensure mouse_mode is set before `cursor_set_shape` is called to restore cursor. 2020-06-22 13:05:18 +03:00
Rémi Verschelde 6869d5d190
Merge pull request #39745 from timoschwarzer/remove-godot-payment-plugin-4
Remove GodotPayment android plugin
2020-06-22 12:01:27 +02:00
bruvzg 7a250b579f
macOS, prevent multiple CGDisplayHideCursor calls unpaired with CGDisplayShowCursor. 2020-06-22 11:38:43 +03:00
Timo Schwarzer 83a966f0d8
Remove GodotPayment android plugin
This is now available in a separate repository
at https://github.com/godotengine/godot-google-play-billing
2020-06-22 09:21:05 +02:00
Rémi Verschelde efcc508ee5 Move Haiku platform port to external repository
The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform

While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.

The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).

Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.
2020-06-20 17:59:41 +02:00
Rémi Verschelde ea30d12204
Merge pull request #39701 from BastiaanOlij/fix_joystick_sliders
Fix missing slider joystick handling on Windows
2020-06-20 11:54:39 +02:00
Rémi Verschelde 79b77f8357
Merge pull request #39700 from nekomatata/osx-export-zip-fix
Set proper file type attribute for OSX zip export
2020-06-20 11:09:56 +02:00
Bastiaan Olij aa01b327d6 Fix missing slider joystick handling on Windows 2020-06-20 19:03:15 +10:00
PouleyKetchoupp 4501771fd8 Set proper file type attribute for OSX zip export
The missing file type in file attributes was causing the file to lose
executable permissions when unzipped with some softwares.
2020-06-20 10:04:18 +02:00
Rémi Verschelde 35414f1dec
Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19 23:51:22 +02:00
Rémi Verschelde 3e07080942
Merge pull request #39427 from hcmlax/shortcut_issue_39351
fixed issue where shortcut doesn't work if alt is pressed before shift
2020-06-19 23:47:49 +02:00
Rémi Verschelde 08ef0aab16 Export: Rename 'Windows Universal' to 'UWP'
It's otherwise too easy to be confused between 'Windows Desktop' (Win32)
and 'Windows Universal' (UWP).
2020-06-19 16:31:28 +02:00
Hugo Locurcio fdb89a3f9a Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.

This is a slight breaking change as export presets will need to be
updated to account for this change.

See https://github.com/godotengine/godot-docs/pull/3295.
2020-06-19 09:59:38 +02:00
unknown d191a8b9f8 adding check for syskeydown on control and alt 2020-06-18 14:36:22 -07:00
Rémi Verschelde fa01e666d2
Merge pull request #39542 from Ev1lbl0w/feature/kill-pid
Allow Godot to kill its own PID
2020-06-16 20:49:00 +02:00
Rémi Verschelde 60ba9914f3
Merge pull request #39579 from m4gr3d/provide_activity_to_godot_plugin_constructor_master
Clean up the GodotPlugin public API
2020-06-16 20:45:34 +02:00
Fredia Huya-Kouadio 6daf9b78af Clean up the `GodotPlugin` public API. 2020-06-16 09:25:09 -07:00
Rémi Verschelde 4b5b60de85
Merge pull request #39189 from touilleMan/issue-38925
Unify OS.get_system_time_* and OS.get_unix_time
2020-06-15 23:57:16 +02:00
Rémi Verschelde d3c10e8dd6
Merge pull request #39457 from bruvzg/kbd_layouts
Add keyboard layout enumeration / set / get functions.
2020-06-15 11:10:34 +02:00
Rémi Verschelde 2db9c13798
Merge pull request #39436 from bruvzg/macos_export_notarization
[macOS export] Add notarization support.
2020-06-15 11:04:47 +02:00
Rémi Verschelde 6fa2a5ac14
Merge pull request #39537 from Faless/js/fs_sync_iteration
Immediately run first iteration after JS FS sync.
2020-06-14 22:57:32 +02:00
Fabio Alessandrelli 5c75cb0133 Immediately run first iteration after JS FS sync.
Which is now run inside an animation frame.
This avoid a 1 frame black screen when setting up the canvas.
2020-06-14 16:04:45 +02:00
bruvzg 92352b1c23
Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11), remove latin variant function. 2020-06-13 11:02:00 +03:00
Aaron Franke 068054002d
Simplify some code in platform/uwp/export 2020-06-11 17:19:45 -04:00
Rémi Verschelde c4dd866a15
Merge pull request #38958 from lawnjelly/time_overflow_4
Fix overflow condition with QueryPerformanceCounter
2020-06-11 09:38:44 +02:00
bruvzg f5c856ea40
macOS export, add notarization support and id / signing / notarization config check. 2020-06-10 15:58:30 +03:00
Rémi Verschelde f54eda121d
Merge pull request #39304 from m4gr3d/enable_focus_awareness
Add support for focus awareness
2020-06-05 12:42:21 +02:00
Fredia Huya-Kouadio 2bf1f8e4b3 Add support for focus awareness 2020-06-04 15:49:55 -07:00
Fabio Alessandrelli 0a35b97b62 Swtich HTML5 key detection from keyCode to code.
The value of this, does not include the layout.
The code has extra logic to map the unicode value to our keylist,
supporting ASCII and Latin-1.
Also add support for `physical_keycode` in HTML5 platform.
2020-06-04 21:15:05 +02:00
Marcus Brummer 21263a65a9 Check if the specified Android release keystore exists 2020-06-04 13:37:14 +02:00
Rémi Verschelde c47a6f6325
Merge pull request #39060 from madmiraal/fix-38869
Update Windows GUID to SDL uid conversion.
2020-06-04 11:40:57 +02:00
PouleyKetchoupp be22a1f9bc Fix inconsistent error messages with Android custom export templates 2020-06-01 23:13:31 +02:00
Emmanuel Leblond c6de3872f9
Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_time return type to double 2020-05-31 14:19:31 +02:00
Marcel Admiraal d04cbbd76b Update OSX GUID to SDL uid conversion.
Co-authored-by: John Wakley <johncwakley@users.noreply.github.com>
2020-05-30 17:38:39 +01:00
Marcel Admiraal bc49d34123 Add dinput nullptr checks. 2020-05-30 13:59:30 +01:00
Marcel Admiraal 97a529b1d8 Do not probe joypads if DirectInput cannot be initialized. 2020-05-29 12:07:07 +01:00
Thakee Nathees efef236e43 Windows error logs directed to stderr 2020-05-29 09:04:17 +05:30
volzhs c227733bd8 Add missing consumePurchase plugin method for GodotPayment 2020-05-28 22:48:48 +09:00
Hugo Locurcio fe09b4d2b3 Tweak the DirectInput initialization failure message
This closes #36662.
2020-05-28 09:45:17 +02:00
Fredia Huya-Kouadio c948d25b6e Validate that `Use Custom Build` is enabled when `Plugins` are selected
Remove `GodotPayment` from the default build template
2020-05-27 12:07:53 -07:00
Rémi Verschelde 7b7b872d94
Merge pull request #39080 from m4gr3d/fix_emit_signal
Use compile-time constant for the size of the signal parameters
2020-05-27 13:05:32 +02:00
Fredia Huya-Kouadio 63286ebba4 Use compile-time constant for the size of the signal parameters 2020-05-27 03:40:26 -07:00
Fredia Huya-Kouadio 75100e5644 Provide the ability for clients of the Godot library to add their own command line arguments 2020-05-27 02:13:52 -07:00
bruvzg ef1a305e50
Ignore invalid tablet driver name, when non are available. 2020-05-26 21:03:45 +03:00
Rémi Verschelde 24ad4894cc
Merge pull request #39050 from timoschwarzer/google-play-billing-4.0
(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-26 15:34:06 +02:00
Marcel Admiraal a833db80d9 Update Windows GUID to SDL uid conversion. 2020-05-26 12:46:42 +01:00
Timo Schwarzer 4b00bf8e83
Re-implement GodotPayment Android plugin using the Google Play Billing library 2020-05-25 22:24:17 +02:00
Rémi Verschelde 242b715144
Merge pull request #38996 from mbrlabs/android-plugin-fix
Perform a clean Gradle build if android plugins changed
2020-05-25 22:18:41 +02:00
Rémi Verschelde 072646f5dd
Merge pull request #39047 from m4gr3d/fix_emit_signal
Fix parameters passing when emitting signal
2020-05-25 22:13:49 +02:00
Timo Schwarzer 05b32fc01d
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 2020-05-25 21:55:03 +02:00
Fredia Huya-Kouadio bf76d2afcf Stop ignoring hidden files and directories in the `assets` directory 2020-05-25 12:03:35 -07:00
Fredia Huya-Kouadio e7e736c03b Fix parameters passing when emitting signal
The issue was caused because we were using variables local to the `for` loop block.
2020-05-25 11:50:36 -07:00
Marcus Brummer abd66c1bb0 Perform a clean Gradle build if android plugins changed
Fixes #38986
2020-05-25 19:18:02 +02:00
Fabio Alessandrelli 57bdb4cc35 Fix JS audioContext parameters.
Were not passed along correctly.
`latencyHint` is supposed to be in seconds, not milliseconds.
2020-05-25 15:33:19 +02:00
Rémi Verschelde 3ecdc27f49
Merge pull request #39004 from nekomatata/android-reset-surface
Proper surface reset when resuming app on Android
2020-05-24 22:31:03 +02:00
Rémi Verschelde 926d6c1082
Merge pull request #39007 from nekomatata/android-object-id-long
Use long instead of int for object id in Android java wrapper
2020-05-24 22:30:00 +02:00
PouleyKetchoupp b987677cc0 Proper surface reset when resuming app on Android
Just re-creating the window instead of restarting the app entirely.
2020-05-24 20:42:21 +02:00
PouleyKetchoupp 39f59786fa Use long instead of int for object id in Android java wrapper
Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
2020-05-24 13:26:18 +02:00
Rémi Verschelde 3be9c74d8b
Merge pull request #38951 from bruvzg/win_ink_block_mm_4
Block WM_MOUSEMOVE during Windows Ink pen handling.
2020-05-22 14:34:20 +02:00
lawnjelly db9fa88160 Fix overflow condition with QueryPerformanceCounter
The previous code for OS_Windows::get_ticks_usec() multiplied the tick count by 1000000 before dividing by ticks_per_second. The ticks is counted in a 64 bit integer and is susceptible to overflow when a machine has been running for a long period of time (days) with a high frequency timer.

This PR separates the overall calculation into one for seconds and one for the remainder, removing the possibility of overflow due to the multiplier.
2020-05-22 12:46:35 +01:00
bruvzg b08b027a9a
Block WM_MOUSEMOVE during Windows Ink pen handling. 2020-05-22 10:44:47 +03:00
GuidoRevers cf20c0343f Fix segmentation fault when using context_vulkan after memdelete context_vulkan 2020-05-21 20:38:58 +02:00
Rémi Verschelde 1d573969c0
Merge pull request #38874 from bruvzg/tab_drv_sel_40
[Windows] Add tablet driver selection.
2020-05-20 13:58:20 +02:00
Rémi Verschelde aec07538f4
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
Fix Android LineEdit editing bugs
2020-05-20 11:45:59 +02:00
bruvzg d0b5174b6a
[Windows] Add tablet driver selection. 2020-05-20 09:37:32 +03:00
bruvzg cac399a829
[Windows] Add quotes only to the command line arguments with special characters. 2020-05-19 16:34:15 +03:00
Rémi Verschelde ca3192d18a Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
Rémi Verschelde 74b5d6839a
Merge pull request #33447 from bruvzg/macos_zip_sign
macOS add signing of DMG and ZIPed export
2020-05-19 10:30:26 +02:00
Fredia Huya-Kouadio 6e2988f26a Update the permission string for the Oculus hand tracking to match the latest api update 2020-05-18 15:28:18 -07:00
Rémi Verschelde 9844cd45e3
Merge pull request #38820 from ericrybick/master
Fix certain characters being recognized as special keys on Windows when using the us international layout
2020-05-18 16:33:18 +02:00
Eric Rybicki e460456e60
Fix certain characters being recognized as special keys in Windows when using the us international layout 2020-05-18 14:47:54 +02:00
Fabio Alessandrelli 90c7102b51 Move mix_rate, ouput_latency to AudioDriverManager
Each driver used to define the (same) project settings values
`audio/mix_rate` and `audio/output_latency`, but the setting names are
not driver specific.
Overriding is still possible via platform tags.
2020-05-18 13:02:06 +02:00
Fabio Alessandrelli 245c179bd3 AudioDriverJavaScript now compute buffer size.
Based on mix rate and expected latency.
2020-05-18 13:02:06 +02:00
Fredia Huya-Kouadio 14e6696c8e Implementation of the Godot Android Plugin configuration file 2020-05-17 11:11:26 -07:00
SkyJJ cc473b948f Fix Android LineEdit editing bugs 2020-05-16 17:55:27 +02:00
HaSa1002 434bf0572c Fix input event being dispatched multiple times on Windows 2020-05-16 16:17:50 +02:00
bruvzg 08e80ccd99
Fix popup positions on multiple screens (with same scaling only). 2020-05-16 14:11:43 +03:00
Rémi Verschelde d999071edf
Merge pull request #37924 from thebestnom/migrate-to-androidX
Android: Migrate deprecated support library to AndroidX
2020-05-16 09:03:17 +02:00
bruvzg 4bec713b8c
macOS signing improvements: allow signed app exporting as ZIP, sign DMG after exporting. 2020-05-15 09:38:59 +03:00
Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde 07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde 710b34b702 Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
Rémi Verschelde 1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Ev1lbl0w 75ce45440a
Allow Godot to kill it's own PID 2020-05-13 16:48:14 +01:00
Marcel Admiraal e7fee711b3 Update game controller enums. 2020-05-13 10:33:32 +01:00
Fabio Alessandrelli 3097c2da96 Add WebSocket debugger, use it for Javascript. 2020-05-12 15:09:13 +02:00
Rémi Verschelde 32133a11b5
Merge pull request #38386 from reduz/new-lightmapper
New GPU lightmapper
2020-05-11 13:45:48 +02:00
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
Fabio Alessandrelli 6a49b83e39 Add drop files function 2020-05-10 18:22:48 +02:00
Fabio Alessandrelli d2eef39731 Fix Closure compiler build, python style.
Move copyToFS into utils.js library included with '--pre-js'.
2020-05-10 18:22:48 +02:00
Fabio Alessandrelli 7411e7fd37 DisplayServerJavaScript implementation. 2020-05-10 18:22:48 +02:00
Fabio Alessandrelli ee99cd42d5 [HTML5] Locale, input fix, context, exit.
Add missing semicolumns in engine.js
Add optional extra args to JS Engine.startGame
Remove loader.js, explicit noExitRuntime.
Also add onExit callback (undocumented in emscripten)
2020-05-10 18:19:23 +02:00
thebestnom d0ced7a481 Android: Migrate deprecated support library to AndroidX 2020-05-10 19:03:44 +03:00
Rémi Verschelde 69de7ce38c Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Part of #33027.
2020-05-10 13:13:54 +02:00
Rémi Verschelde e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Part of #33027, also discussed in #29848.

Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde 03b13e0c69 Style: Add missing copyright headers 2020-05-10 13:12:16 +02:00
Rémi Verschelde 44db69a7da
Merge pull request #38561 from bruvzg/wintab_extra_mm_events
WinTab: Make movement smoother and handle pressure/tilt changes when cursor is not moving.
2020-05-08 12:19:55 +02:00
bruvzg 78c80de738
WinTab: Adds extra "mouse move" events to make movement smoother and correctly handle pressure/tilt change when cursor is not moving. 2020-05-08 10:56:42 +03:00
Eric M 97e77bcd19 Added mapping for KEY_MENU to VK_APPS (0x5d) so context menu's triggered by the keyboard menu button work 2020-05-08 11:22:21 +10:00
bruvzg ba85db5a79
Remove WinTab error message. 2020-05-07 15:51:19 +03:00
Rémi Verschelde 6038325470 clang-format: Add JavaImportGroups for Java code 2020-05-06 23:26:43 +02:00
Rémi Verschelde 192529c2d0
Merge pull request #38483 from bruvzg/wintab_api
Add support for the WinTab API for pen input.
2020-05-05 16:27:51 +02:00
bruvzg d978658f81
[Windows] Add support for the WinTab API for pen input. 2020-05-05 14:16:02 +03:00
Fredia Huya-Kouadio ef62506e5c Address `OS.request_permissions()` bug when non-platform permission(s) is included 2020-05-05 10:33:46 +02:00
bruvzg 0128947894
[Linux/Windows] Set pressure to 1.0f when primary button is pressed and device is not pressure sensitive. 2020-05-03 20:13:01 +03:00
Rémi Verschelde 78db7824b7
Merge pull request #37756 from madmiraal/fix-x11-pressure-tilt
Fix X11 pressure and tilt values.
2020-05-03 18:09:33 +02:00
Fabio Alessandrelli c7e662199f
Merge pull request #37414 from Schroedi/fix_html_mouse_input
Move wheel handlers from window to canvas element in HTML
2020-05-01 12:51:35 +02:00
Rémi Verschelde 7e1e0f496b
Merge pull request #37802 from ThakeeNathees/window-position-bug-osx-x11
display server window position bug fix
2020-04-29 09:04:53 +02:00
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
Rémi Verschelde e71b05d365
Merge pull request #37193 from madmiraal/fix-android-export-unicode-errors
Fix Android export throwing Unicode errors.
2020-04-28 14:27:56 +02:00
Christoph Schröder b1e8ac7b08 Move mouse wheel handler from window to canvas element in HTML
Similar to https://github.com/godotengine/godot/pull/36557

At least in chrome, the following error is printed for each mouse wheel
rotation:
[Intervention] Unable to preventDefault inside passive event listener due to target being treated as passive. See https://www.chromestatus.com/features/6662647093133312

This PR moves the handler to the canvas and thereby fixes the error.

Tested on: Chrome and Firefox (MacOS), Firefox, Chrome(Android), Safari (IPad + MacOS)
2020-04-28 08:42:41 +02:00
Rémi Verschelde f7e2ff5223
Merge pull request #38253 from nekomatata/bullet-update-2.90
Update to bullet master (2.90)
2020-04-27 16:44:17 +02:00
PouleyKetchoupp 3e7db60d56 Update to bullet master (2.90) 2020-04-27 11:37:47 +02:00
Rémi Verschelde 4d3a18d9ff Windows: Appease capricious MSVC versions with moody headers
Fixes #37799.
Fixes #37986.
2020-04-26 22:27:04 +02:00
bruvzg 0c4c530514
[macOS] Re-add define for build with 10.14 SDK, remove unsupported 10.12 checks. 2020-04-26 21:17:10 +03:00
Max Hilbrunner 23b7670d32
Merge pull request #35382 from Calinou/html5-export-title-tag
Set the `title` tag in the HTML5 export immediately
2020-04-26 18:23:35 +02:00
Fredia Huya-Kouadio 328354f878 Fix detection logic for the Android sdk path
The previous logic used the 'tools' directory within the Android sdk to validate it. That directory was recently deprecated and removed from the Android sdk folder (https://developer.android.com/studio/releases/sdk-tools)
2020-04-24 04:21:36 -07:00
Fredia Huya-Kouadio 2f38cfd9ab Fix Android templates size regression
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped.
Since the change is only needed for development (debugging) purposes, it's commented out by default.
2020-04-23 00:21:39 -07:00
Hugo Locurcio eecce139ea Set the `title` tag in the HTML5 export immediately
This makes the project title display without having to wait for
the project to finish loading.
2020-04-22 11:31:14 +02:00
Rémi Verschelde 4989beb353
Merge pull request #37895 from qarmin/more_leak_fixes
Fixes leaks in ResourceCache, Vulkan and X11
2020-04-16 11:09:01 +02:00
fhuya c591cb8fda Migrate legacy apache dependency to the GodotPayment plugin
This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
2020-04-15 22:36:58 -07:00
qarmin 943ec79859 Fixes leaks in ResourceCache, Vulkan and X11 2020-04-15 10:27:57 +02:00
Rémi Verschelde ca896ddbf0 Android: Bump build tools to 29.0.3 2020-04-14 13:47:13 +02:00
fhuya 73d4e2eefb Delete unused drawable resources. 2020-04-13 16:15:37 -07:00
SkyJJ 7fcd13575e Validate supported architectures when exporting to Android 2020-04-13 12:16:08 +02:00
Thakee Nathees 63a00aec68 display server window position bug fix (#37323) 2020-04-11 20:13:12 +05:30
fhuya 948c3cbb88 Add signal support to Godot Android plugin:
Supports registering and emitting signal from a Godot Android plugin
2020-04-10 09:22:21 -07:00
Rémi Verschelde 35c8ec065c
Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settings
Update Android custom template build configuration
2020-04-10 13:57:56 +02:00
Marcel Admiraal a2ad0878ed Fix X11 pressure and tilt values. 2020-04-10 12:10:24 +01:00
Rémi Verschelde ea2dfb8cc7
Merge pull request #37745 from nekomatata/vulkan-warnings-android
Fix extra warnings in Android build
2020-04-10 11:40:19 +02:00
PouleyKetchoupp 802bbe87ad Fix extra warnings in Android build 2020-04-10 11:06:11 +02:00
Marcel Admiraal 9369b37f1f Fix loss of precision in X11 device info. 2020-04-10 07:40:14 +01:00
PouleyKetchoupp e167af3737 Display Server support 2020-04-08 01:47:09 +02:00
fhuya 9c11076a20 Update Android custom template build configuration. 2020-04-07 09:07:44 -07:00
PouleyKetchoupp af424b1c7c Vulkan rendering for Android 2020-04-03 11:18:59 +02:00
Rémi Verschelde efeb7d07eb
Merge pull request #37533 from akien-mga/gradle-downgrade-3.5.3
Android: Downgrade gradle plugin to 3.5.3
2020-04-02 23:33:35 +02:00
Rémi Verschelde ba2ec53a26 Android: Downgrade gradle plugin to 3.5.3
With the NDK installed locally, gradle plugin 3.6.0 seems to enforce
a specific older NDK version, and will fail building if you don't have
it installed with:

```
No version of NDK matched the requested version 20.0.5594570.
Versions available locally: 21.0.6113669
```

Upstream issue: https://github.com/gradle/gradle/issues/12440
2020-04-02 23:16:54 +02:00
Rémi Verschelde 312bbb9600
Merge pull request #37525 from lupoDharkael/replace-0L
Replace 0L with a casted nullptr
2020-04-02 21:22:45 +02:00
lupoDharkael 6324f578bd Replace 0L with a casted nullptr 2020-04-02 17:33:46 +02:00
Rémi Verschelde ea7b497065 Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
lupoDharkael 95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Rémi Verschelde 5f11e15571
Merge pull request #37504 from qarmin/out_of_bound_cursor
Fix array out of bounds access caused by uninitialised variables
2020-04-02 13:07:55 +02:00
Rafał Mikrut 359bebd8c0 Fix out of bound array access caused by unassigned variable 2020-04-01 19:29:35 +02:00
Rémi Verschelde 516b3bb88f Fix Clang warnings on Windows
Fixes #37490.
2020-04-01 16:28:20 +02:00
Ignacio Etcheverry 21d1ea60a7 Fix exporting corrupted Xcode pbxproj if project name has spaces 2020-03-31 09:37:17 +02:00
Ignacio Etcheverry 77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
Rémi Verschelde 60d486acc8 Fix copyright headers for recently added files 2020-03-28 13:29:29 +01:00
dankan1890 06e8740184 Fixed missed occurrences in #37361 renamings. 2020-03-28 12:37:44 +01:00
Juan Linietsky a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
bruvzg e1c1bb03ea
Prevent recursive `_dispatch_input_event` calls, improve focus regain on window deletion. 2020-03-26 23:22:04 +02:00
bruvzg 15a9f94346 Add macOS DisplayServer implementation.
Change global menu to use Callable, add support for check items and submenus.
2020-03-26 16:24:05 +01:00
Juan Linietsky 197cb4e771 Fixes to X11, still pretty broken 2020-03-26 15:50:00 +01:00
Mateo Kuruk Miccino f387b9b4f4 Multiple changes to DisplayServerX11
- Travis: Change x11 to linuxbsd
- SCons: Change x11 plataform to linuxbsd
- Plugins: Remove ; to avoid fallthrough warning
- DisplayServerX11: Implement set_icon
- DisplayServerX11: Fix X11 bug when a window was erased from windows
  map, all the changes from that erased windows are sending to the main
  window
- DisplayServerX11: Reorder create_window commands
- DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i
  where it belongs

+ More X11 fixes which have been integrated directly back into reduz's
original commits while rebasing the branch.
2020-03-26 15:49:54 +01:00
Juan Linietsky 9a5d15a2dc Implemented drag and drop across windows, both OS and embedded. 2020-03-26 15:49:46 +01:00
Juan Linietsky 047e0b7de5 Reworked tooltips to use the popup system. 2020-03-26 15:49:45 +01:00
Juan Linietsky b3080bc2f4 Popups have also been converted to windows
Controls using the old modal API have been replaced to use popups.
2020-03-26 15:49:44 +01:00
Juan Linietsky 09ba290364 Fixes to window style flags 2020-03-26 15:49:44 +01:00
Juan Linietsky c7b4dcae2f Open sub-windows as embedded if the OS does not support them 2020-03-26 15:49:43 +01:00
Juan Linietsky 441f1a5fe9 Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
Juan Linietsky 543fb1c4da Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
Juan Linietsky 499e07f010 Make DisplayServerX11 thread safe 2020-03-26 15:49:40 +01:00
Juan Linietsky 4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky f51fdc6eef Support for transient windows 2020-03-26 15:49:39 +01:00
Juan Linietsky 8e6960a69e Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
Juan Linietsky 9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Juan Linietsky f8a79a97c7 Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
Juan Linietsky 4396e98834 Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
Rémi Verschelde 3d2dd79ecd SCons: Drop support for Python 2
We now require SCons 3.0+ (first version with Python 3 support),
and we set min required Python 3 version to 3.5 (3.4 and earlier are
EOL).
2020-03-25 15:25:37 +01:00
Rémi Verschelde 6bc1ae8a2c
Merge pull request #37271 from akien-mga/cleanup-unused-classes
Remove unused classes and stray headers
2020-03-24 15:49:21 +01:00
Rémi Verschelde ebf21e2288
Merge pull request #37261 from m6c7l/feature/issue-37239
Linux: add relaxation to conditions in the joystick check routine
2020-03-24 11:17:54 +01:00
Rémi Verschelde 9d24541597 Remove unused classes and stray headers
Found by reviewing headers with 1 or less matching includes:
```
find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers
for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes
```
2020-03-24 09:50:51 +01:00
m6c7l 36293f4256 issue-37239 add relaxation to conditions in the joystick check routine for being identified as joystick 2020-03-24 08:42:21 +01:00
Ev1lbl0w bc53288d1e
Fixed WM_DELETE flag being set too late 2020-03-23 12:42:19 +00:00
Rémi Verschelde cbbe0743a9
Merge pull request #37219 from RajatGoswami/missing-include-guards
Adding missing include guards to header files identified by LGTM
2020-03-23 11:17:24 +01:00
Rajat Goswami 2ecf928ae3 Adding missing include guards to header files identified by LGTM.
This addresses the issue godotengine/godot#37143
2020-03-23 04:52:36 -04:00
Aaron Franke 7dbe8b65ae
Make file formatting comply with POSIX and Unix standards
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 17:41:03 -04:00
Marcel Admiraal e74f8aaaf1 Fix Android export throwing Unicode errors. 2020-03-20 17:23:40 +00:00
fhuya d7b10beb1b Update the naming scheme for the GodotPlugin's methods in preparate of the vulkan integration. 2020-03-19 15:28:33 -07:00
Rémi Verschelde 0d907a6320
Merge pull request #37115 from RandomShaper/imvu/windows_stack_size
Make stack size on Windows match Linux and MacOS
2020-03-18 16:11:55 +01:00
unknown 90cdacd741 Removed unused code in android detect.py and SCsub 2020-03-18 18:12:50 +05:30
fhuya 99173c5fc4 Complete the implementation of the GodotPayment plugin.
Move the remaining plugin components within the plugin source code.
2020-03-17 17:43:09 -07:00
Pedro J. Estébanez 29f8530afe Make stack size on Windows match Linux and MacOS 2020-03-17 18:17:41 +01:00
Rémi Verschelde 6c74f38f0b
Merge pull request #36906 from m4gr3d/enable_android_studio_debugging
Enable Android Studio debugging
2020-03-17 16:31:04 +01:00
Rémi Verschelde b8577ecce1
Merge pull request #37106 from akien-mga/clang-format-cpp11
Style: Set clang-format Standard to Cpp11
2020-03-17 08:42:39 +01:00
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
PouleyKetchoupp c169367e83 Fix text_entered signal when max_length is used in LineEdit on Android
Fixes #35954
2020-03-13 17:04:40 +01:00
Rémi Verschelde 36a414eb03
Merge pull request #36994 from akien-mga/typedefs-cleanup
typedefs: Cleanup unused macros and unnecessary checks
2020-03-12 22:02:18 +01:00
Rémi Verschelde 1c2f2a805d typedefs: Cleanup unused macros and unnecessary checks
We now require a compiler with C++17 support, so we don't need to
check for features added to GCC 5 or Clang 3.2.

Clang builtin availability checks were unused anyway as Clang defines
`__GNUC__` as it's also a GNU C implementation.

Fixes #36986.
2020-03-11 21:44:56 +01:00
Fabio Alessandrelli 919bbf8077 [HTML5] Refactor JS, threads support, closures.
- Refactored the Engine code, splitted across files.
- Use MODULARIZE option to build emscripten code into it's own closure.
- Enable lto support (saves ~2MiB in release).
- Enable optional closure compiler pass for JS and generated code.
- Enable optional pthreads support.
- Can now build with tools=yes (not much to see yet).
- Dropped some deprecated code for older toolchains.
2020-03-11 16:09:31 +01:00
Fabio Alessandrelli bd04ede5ad AudioDriverJavascript uses IDHandler.
This makes closure compiler happy, avoiding globals and potentially
undefined variables.
2020-03-11 11:34:32 +01:00
Rémi Verschelde db28e7ef69 Linux: Add Mesa 20 "Intel" to prime detection
Diff in `glxinfo` between Mesa 19.3.4 and 20.0.1:
```diff
-OpenGL vendor string: Intel Open Source Technology Center
-OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 630 (Kaby Lake GT2)
-OpenGL core profile version string: 4.6 (Core Profile) Mesa 19.3.4
+OpenGL vendor string: Intel
+OpenGL renderer string: Mesa Intel(R) HD Graphics 630 (KBL GT2)
+OpenGL core profile version string: 4.6 (Core Profile) Mesa 20.0.1
```
2020-03-11 08:35:59 +01:00
Rémi Verschelde 05d9d1c0e7
Merge pull request #36905 from Faless/js/restore_and_ci
Resurrect HTML5 platform, add it to CI (no rendering yet)
2020-03-11 07:31:16 +01:00
Rémi Verschelde 1f6c9328dd Revert "Change LINKFLAGS to FRAMEWORKS which is supported since"
This reverts commit c924e83a64.

SCons `FRAMEWORKS` is, according to their latest docs, only supported
"On Mac OS X with gcc". While the "with gcc" part seems bogus, #36795
did introduce a link failure for our osxcross toolchain for compiling
macOS binaries from Linux. SCons probably fails to detect this as a
macOS target and does not use its `FRAMEWORKS` logic properly.

So using `LINKFLAGS` as we used to is the more portable solution.
2020-03-10 09:55:28 +01:00
Rémi Verschelde 478337c412
Merge pull request #36751 from Faless/debugger/threads_and_profilers
ScriptDebugger refactor, threading, profilers.
2020-03-09 19:08:07 +01:00
fhuya 7aa1c3e490 Fix initialization of the GodotPayment plugin
The `onGLRegisterPluginWithGodotNative()` method is supposed to be invoked only by `Godot`.
2020-03-09 10:32:23 +01:00
fhuya 41dadb2b2b Enable Android studio debugger. 2020-03-08 12:37:46 +01:00
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
Fabio Alessandrelli aa8c825855 OS_Javascript temporarly uses dummy rasterizer. 2020-03-08 03:35:13 +01:00
Fabio Alessandrelli fd035c931d Fix Javascript platform after PoolVector removal.
Eval should be rechecked.
2020-03-08 03:35:13 +01:00
fhuya 7dea2ad1de Trim the whitespace around the plugins names. 2020-03-06 17:22:04 -08:00
Rémi Verschelde 9d8a9ea826 assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
  to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
  of the new ArmaturePopulate API that Gordon authored. We'll have to
  wait for a public release with that API (5.1?) to enable unbundling.
2020-03-06 14:37:52 +01:00
bruvzg 6b23e36dbc
Replace IOHIDDeviceRegisterRemovalCallback with IOHIDManagerRegisterDeviceRemovalCallback to fix gamepad disconnection callback on macOS Catalina. 2020-03-06 11:57:58 +02:00
fhuya f097defba1 Re-architecture of the Godot Android plugin. 2020-03-05 10:00:19 -08:00
fhuya c090caa58b Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) and its accompanying components.
The implementation is meant to be extended and updated in order to integrate it with the existing Godot java and native codebase.
2020-03-05 08:01:42 -08:00
Rémi Verschelde 42595085a5
Merge pull request #36752 from RandomShaper/rework_semaphore
Drop old semaphore implementation
2020-03-05 16:33:45 +01:00
Rémi Verschelde 5ea8b1692a
Merge pull request #36795 from hungrymonkey/issue_36720
Change LINKFLAGS to FRAMEWORKS which is supported since Scons release 0.96.91
2020-03-05 15:21:26 +01:00
Rémi Verschelde fbaa55a8db
Merge pull request #36798 from m4gr3d/android_codebase_misc_cleanup
Miscellaneous cleanup for the Android codebase
2020-03-05 08:55:56 +01:00
fhuya b38283a6b7 Miscellaneous cleanup for the Android codebase:
- update gradle plugins versions
- add formatting rules for AndroidManifest and gradle build files
- cleanup java_godot_lib_jni

Note: logic was mostly moved around and no new logic/functionality was added.
2020-03-04 12:16:17 -08:00
Rémi Verschelde fadcb75e48
Merge pull request #36791 from akien-mga/scons-expand-cxx
SCons: Expand env variables to check compiler version
2020-03-04 20:30:17 +01:00
hungrymonkey c924e83a64 Change LINKFLAGS to FRAMEWORKS which is supported since
Scons release 0.96.91

Fixes the link errors below

clang: error: no such file or directory: 'Carbon'
clang: error: no such file or directory: 'AudioUnit'
clang: error: no such file or directory: 'CoreAudio'
clang: error: no such file or directory: 'CoreMIDI'
clang: error: no such file or directory: 'IOKit'
clang: error: no such file or directory: 'ForceFeedback'
clang: error: no such file or directory: 'CoreVideo'
clang: error: no such file or directory: 'AVFoundation'
clang: error: no such file or directory: 'CoreMedia'
clang: error: no such file or directory: 'Metal'
clang: error: no such file or directory: 'QuartzCore'

Tested on
System Version: macOS 10.15.3 (19D76)

SCons by Steven Knight et al.:
script: v3.1.2.bee7caf9defd6e108fc2998a2520ddb36a967691, 2019-12-17 02:07:09, by bdeegan on octodog
engine: v3.1.2.bee7caf9defd6e108fc2998a2520ddb36a967691, 2019-12-17 02:07:09, by bdeegan on octodog
engine path: ['/usr/local/Cellar/scons/3.1.2_1/libexec/scons-local/SCons']

Xcode 11.3.1
Build version 11C504

Apple clang version 11.0.0 (clang-1100.0.33.17)
Target: x86_64-apple-darwin19.3.0

Closes #36720
2020-03-04 08:36:28 -08:00
Rémi Verschelde 080b5df625
Merge pull request #36682 from nekomatata/android-compilation-fix
Compilation fixes on Android
2020-03-04 16:22:16 +01:00
Rémi Verschelde df7ecfc4a7 SCons: Expand env variables to check compiler version
Scons' `Environment.subst()` does that, and was already used in the
other place where we query an env variable (`env["LINK"]` in x11 code).

Fixes `3.2` iOS build after cherry-pick of #36559 (previously it only
ran for GCC code, not iOS's Clang), and the same issue would likely
affect `master` if iOS builds were enabled right now.
2020-03-04 14:36:58 +01:00
Rémi Verschelde f83f1d7c9b
Merge pull request #36069 from RandomShaper/imvu/improve_drives_ux
Improve UX of drive letters
2020-03-04 13:19:55 +01:00
PouleyKetchoupp ed0655cdfb Compilation fixes on Android 2020-03-04 13:15:37 +01:00
Mateo Dev .59 8a88637705 os: execute parse the command output from utf8 2020-03-03 21:58:50 -03:00
Fabio Alessandrelli 80582ffa66
Merge pull request #36557 from Schroedi/fix_html_touch
Fixes touch events for HTML
2020-03-03 16:08:18 +01:00
Pedro J. Estébanez 9a3a2b03b8 Drop old semaphore implementation
- Removed platform-specific implementations.
- Now all semaphores are in-object, unless they need to be conditionally created.
- Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined.
- Similarly to `Mutex`, methods are made `const` for easy use in such contexts.
- Language bindings updated: `wait()` and `post()` are now `void`.
- Language bindings updated: `try_wait()` added.

Bonus:
- Rewritten the `#ifdef` in `mutex.h` to meet the code style.
2020-03-03 13:20:42 +01:00
Pedro J. Estébanez aee586553a Improve UX of drive letters
Namely, move the drive dropdown to just the left of the path text box and don't include the former
in the latter.

This improves the UX on Windows.

In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its
dropdown is kept at the original location.
2020-03-03 10:38:34 +01:00
Rémi Verschelde e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Rémi Verschelde b7b3978684
Merge pull request #36556 from RandomShaper/rework_mutex
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
2020-02-28 00:26:01 +01:00
Rémi Verschelde 2ceaa6a096
Merge pull request #36572 from qarmin/coverage
Added code coverage support to Godot
2020-02-27 14:13:23 +01:00
Pedro J. Estébanez 18fbdbb456 Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00
Rafał Mikrut b2b0210d66 Added code coverate support to Godot 2020-02-26 19:43:03 +01:00
Rémi Verschelde c7dc5142b5 SCons: Fix get_compiler_version() to return ints
Otherwise comparisons would fail for compiler versions above 10.
Also simplified code somewhat to avoid using subprocess too much
needlessly.
2020-02-26 14:23:34 +01:00
Christoph Schroeder 5134317afc Fixes touch events for HTML
Without this patch, the following exception is thrown when the touch
screen is used: TypeError: e.getBoundingClientRect is not a function.
No touch events arrive in the engine.

From my testing, this PR fixes the issue and behaves as expected.

Tested with godot-demo-projects/misc/multitouch_view/, emscripten 1.39.8
and Firefox mobile emulator as well as FF on Android
2020-02-26 12:04:18 +01:00
Rémi Verschelde a7e1df4b1d doc: Sync classref for Packed{Int,Float}{32,64}Array additions 2020-02-25 22:02:36 +01:00
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
bruvzg 1af06d3d46
Rename `scancode` to `keycode`.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Rémi Verschelde 223c5ef8a3
Merge pull request #36478 from qarmin/supsicious_operators_everywhere
Fix suspicious | and + operators
2020-02-23 10:30:06 +01:00
Rafał Mikrut d0621b954b Fix suspicious | and + operators 2020-02-23 09:28:54 +01:00
Rémi Verschelde 2cf6ac6c50 Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.

Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.

Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
Rémi Verschelde 6bb075a53f Travis: Use Ubuntu 18.04 (bionic) as base image
It's now available and allows us to have a better default environment,
with GCC 7.4.0 and Clang 7.

We now need GCC 7+ for C++17 support so it's more efficient to upgrade
the image than to install it on Ubuntu 16.04 (xenial).

Also fixes a couple -Wdeprecated-declarations warnings on macOS now
that we build against macOS 10.12.
2020-02-22 20:00:28 +01:00
Rémi Verschelde a4801674c5 SCons: Bump required C++ standard to C++17
As per #36436, we now need C++17's guaranteed copy elision feature to
solve ambiguities in Variant.

Core developers discussed the idea to move from C++14 to C++17 as our
minimum required C++ standard, and all agreed. Note that this doesn't
mean that Godot is going to be written in "modern C++", but we'll use
modern features where they make sense to simplify our "C with classes"
codebase. Apart from new code written recently, most of the codebase
still has to be ported to use newer features where relevant.

Proper support for C++17 means that we need recent compiler versions:

 - GCC 7+
 - Clang 6+
 - VS 2017 15.7+

Additionally, C++17's `std::shared_mutex` (conditionally used by
`vk_mem_alloc.h` when C++17 support is enabled) is only available in
macOS 10.12+, so we increase our minimum supported version.
2020-02-22 20:00:21 +01:00
Sam Green f12c0d1e98 Stub out Vulkan context for iPhone 2020-02-21 22:01:13 -08:00
Sam Green 2ba72b3a65 Add use_static_mvk option 2020-02-21 22:00:34 -08:00
Sam Green f40ff128b5 Update detect.py 2020-02-21 21:42:34 -08:00
Sam Green e03e607230 Resolve iOS and GLES compilation failures 2020-02-21 21:01:34 -08:00
Sam Green 6e25a5448d Import the correct rasterizer based on build settings 2020-02-21 20:48:19 -08:00
Fabio Alessandrelli cbc450c0e5 Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
Juan Linietsky 69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Twarit 04882a481b Remove unused driver/dummy/audio_driver_dummy.h 2020-02-20 00:59:31 +05:30
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Rémi Verschelde 3dea5fd631 Remove incomplete battery status/power API
It was initially implemented in #5871 for Godot 3.0, but never really
completed or thoroughly tested for most platforms. It then stayed in
limbo and nobody seems really keen to finish it, so it's better to
remove it in 4.0, and re-add eventually (possibly with a different API)
if there's demand and an implementation confirmed working on all
platforms.

Closes #8770.
2020-02-14 13:43:32 +01:00
Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
Relintai cb29ce8a3b Fix startGame's logic in engine.js. 2020-02-12 23:13:53 +01:00
Juan Linietsky 525c40a488 Force vulkan driver until OpenGL is implemented 2020-02-12 11:45:40 -03:00
Rémi Verschelde db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
bruvzg 0ce4433686 Restore parts of #33783 and #32809 missing after rebase. 2020-02-11 12:06:30 +01:00
Rémi Verschelde fff4240bb4 Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.

Fixes #33356.
2020-02-11 12:05:19 +01:00
Rémi Verschelde a8e14bee58 Merge pull request #32821 from bruvzg/vlk_fix_macos_exit
[Vulkan, macOS] Fix RID leaks and crashes on exit.
2020-02-11 12:04:20 +01:00
bruvzg a85923b972 Move Vulkan context/rendering_device destruction to windowWillClose notification. 2020-02-11 12:04:16 +01:00
bruvzg d5df1b651c Improve HiDPI handling, fix incorrect window viewport clipping. 2020-02-11 12:04:04 +01:00
Juan Linietsky 6ee2f5e6b6 More GIProbe work and fixes 2020-02-11 12:03:49 +01:00
Rémi Verschelde 65ad12e79a glslang: Disable warnings and allow unbundling 2020-02-11 12:02:50 +01:00
Rémi Verschelde 511f65214f SCons: Streamline Vulkan buildsystem + fixups
- Renamed option to `builtin_vulkan`, since that's the name of the
  library and if we were to add new components, we'd likely use that
  same option.
- Merge `vulkan_loader/SCsub` in `vulkan/SCsub`.
- Accordingly, don't use built-in Vulkan headers when not building
  against the built-in loader library.
- Drop Vulkan registry which we don't appear to need currently.
- Style and permission fixes.
2020-02-11 11:59:04 +01:00
Rémi Verschelde 6289e7d147 Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
2020-02-11 11:57:40 +01:00
bruvzg b456bfad5c Add runtime GLES2 / Vulkan context selection. 2020-02-11 11:57:34 +01:00
bruvzg eb48be51db Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky c613ead5fa Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00
Juan Linietsky 0586e18449 Custom material support seems complete. 2020-02-11 11:53:29 +01:00
Juan Linietsky 1b4281b895 basic 2D engine is more or less working with Vulkan, including editor.
Still a lot to do
2020-02-11 11:53:27 +01:00
Juan Linietsky 9b0dd4f571 A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Juan Linietsky 9ffe57a10e Modify RenderingDevice to use RIDs, now that they are O(1) 2020-02-11 11:53:26 +01:00
Juan Linietsky 1522d8c3ee Added support for push constants 2020-02-11 11:53:26 +01:00
Juan Linietsky fd188ddd51 Initial work on Vulkan:
-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/)
2020-02-11 11:53:26 +01:00
muiroc e51c6a0d28 Allow per pixel transparency in javascript platform 2020-02-10 14:27:30 +01:00
Rémi Verschelde a832776262 Merge pull request #34140 from bruvzg/ios_auto_icons_and_loadscreens
[iOS] Option to automatically generate icons and launch screens
2020-02-10 11:27:47 +01:00
Rémi Verschelde 0ead0eeabb Merge pull request #35301 from Calinou/improve-console-error-logging
Improve the console error logging appearance
2020-02-10 11:16:01 +01:00
Rémi Verschelde 052118afa6 Merge pull request #35802 from bruvzg/linux_tablet_ranges
Fix pressure / tilt ranges on Linux.
2020-02-10 10:47:54 +01:00
Rémi Verschelde e4ddbe8fd8 Merge pull request #36003 from MennoMax/linux-cursor-fallback
Adjusted linux cursors and added fallbacks
2020-02-10 10:40:31 +01:00
MennoMax a9946b9515 adjusted linux cursors, added fallbacks 2020-02-10 01:52:19 +01:00
Rémi Verschelde 8e674ea70c
Merge pull request #35701 from AlexHolly/fix-double_tap-pressed-regression
Fix double tap pressed event regression
2020-02-09 13:12:16 +01:00
Rémi Verschelde 42f04cbc1a
Merge pull request #35982 from akien-mga/scons-modules-enabled-header-and-split
SCons: Split libmodules.a in folder-based libs
2020-02-08 15:43:10 +01:00
Fabio Alessandrelli 343b29a651 Merge pull request #35381 from Calinou/html5-export-favicon
Export and reference the icon as favicon when exporting to HTML5
2020-02-08 04:45:53 +01:00
Rémi Verschelde 4e2dbb1bc0 SCons: Split libmodules.a in folder-based libs
This removes the need for the hacky split_libmodules logic on Windows,
since all libs are now of manageable size.
2020-02-07 14:19:51 +01:00
muiroc e563b47dbe Fix javascript platform build 2020-02-07 01:46:15 +01:00
Rémi Verschelde 17ce184921
Merge pull request #35886 from doot24/fix_#35871
Fixed Godot not recognising 150x150 icon for uwp export #35871
2020-02-06 10:31:31 +01:00
Hugo Locurcio 2dd3a01d11
Remove per-file progress reporting when exporting to Android
Calling `step()` on EditorProgress too often will slow down the
rest of the editor, so it's best avoided. This is also more consistent
with other exporters, as most of them don't report per-file progress
either.

Exporting a 2D project with ~1,100 files to Android now takes
about 10 seconds from a debug editor build instead of 65 seconds.

This closes #30850.
2020-02-05 22:24:39 +01:00
Marcel Admiraal f0db13502a Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
Marcel Admiraal 5af3b4ca27 Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
D00T24 88bd3227ac fixed godot not recognising 150x150 icon for uwp export 2020-02-03 20:40:10 +04:00
Yuri Roubinsky 90f00c0813 Restores correct window position after fullscreen toggling off on Linux 2020-02-03 18:16:20 +03:00
Yuri Roubinsky 8737269275 Fix restoring window from fullscreen to normal on Linux 2020-02-03 17:15:24 +03:00
Hugo Locurcio 4492cf856b
Export and reference the icon as favicon when exporting to HTML5
This makes the project icon display immediately as a favicon when
opening the page, without having to wait for the project to finish
loading.
2020-02-01 10:33:23 +01:00
bruvzg d552f93f8b
Fix pressure / tilt ranges on Linux. 2020-01-31 22:40:14 +02:00
Rémi Verschelde 8eef6d280b
Merge pull request #35451 from Calinou/html5-web-environment-only
Only emit the JavaScript support code for Web when building for HTML5
2020-01-31 18:36:29 +01:00
Rémi Verschelde 6f092c299e
Merge pull request #35785 from nekomatata/android-line-edit-length-fix
Fixed LineEdit virtual keyboard inputs on Android
2020-01-31 16:38:37 +01:00
PouleyKetchoupp 196860508a Fixed LineEdit virtual keyboard inputs on Android
Changed the condition to add a length filter to make it consistent with the documentation (0 means no character limit). Otherwise the default value in LineEdit causes the virtual keyboard to be non-fonctional on Android.
2020-01-31 16:24:09 +01:00
Hugo Locurcio e818b51f32
Only emit the JavaScript support code for Web when building for HTML5
Excluding other unused environments like Node.js makes the support code
about 4 KB smaller.
2020-01-31 12:33:16 +01:00
Rémi Verschelde fa7e2dd2ad
Merge pull request #35684 from timothyqiu/macos-sanitizers
Adds sanitizer options for macOS
2020-01-31 09:03:20 +01:00
Haoyu Qiu 8f881847c0 Adds extra cursors for macOS
Before, plain arrow cursor or unsuitable ones were used.
2020-01-31 14:16:06 +08:00
Alexander Holland d2a5b7367b Fix double tap pressed event regression 2020-01-29 16:24:40 +01:00
Haoyu Qiu df4ea84e03 Adds sanitizer options for macOS 2020-01-29 13:12:38 +08:00
Rémi Verschelde 68eae6b6e9 Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
Rémi Verschelde 096bf873bc
Merge pull request #35632 from godotengine/revert-32854-fix-wireless-adb-debugging
Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi"
2020-01-27 21:13:37 +01:00
Rémi Verschelde c317ac89bf
Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi" 2020-01-27 19:59:24 +01:00
fhuya 9bd841b86d Address crash caused by missing dependency. 2020-01-27 10:45:25 -08:00
fhuya e41caac7db Address crash caused by missing dependency. 2020-01-27 10:26:01 -08:00
Mark Wynn Garcia 141230192c Check if can export before exporting; show error message if can't export. 2020-01-26 11:45:17 +08:00
Rémi Verschelde c2e07db071
Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit
Android virtual keyboard respecting LineEdit max length.
2020-01-23 08:20:24 +01:00
Rémi Verschelde c9cf6b102f
Merge pull request #35454 from Calinou/os-execute-default-blocking
Make `OS.execute()` blocking by default if not specified
2020-01-23 08:19:09 +01:00
Rémi Verschelde 05fc26de1c
Merge pull request #35444 from RandomShaper/fix_link_bsd
Fix error with linkers other than GNU ld
2020-01-23 07:57:02 +01:00
Bruno Lourenço a3bcdbeb78 Android virtual keyboard respecting LineEdit max length. 2020-01-23 01:52:49 +00:00
Hugo Locurcio 90a1f8d8a7
Make `OS.execute()` blocking by default if not specified
This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
2020-01-23 01:26:32 +01:00
Pedro J. Estébanez 35dd36ca35 Fix error with linkers other than GNU ld 2020-01-22 22:38:08 +01:00
Eric Rybicki 67261b1e87 Remove buggy check if key was already released for accumulated input
Fixes #27104
2020-01-22 17:03:33 +01:00
Rémi Verschelde b711c09bc8 Revert "Fix audio capture naming in Javascript"
This reverts commit 69f7263cd8.

Follow-up to #35359.
2020-01-20 21:35:19 +01:00
Rémi Verschelde 837adb30fd Revert "Exposes capture methods to AudioServer + documentation" #30468
Reverts the following commits:

- c81ec6f26d40b70283958a4ef3e216fb32cbaf14:
  "Exposes capture methods to AudioServer, variable renames for
  consistency, added documentation."
- 47c558b98abf842910c780294314326662410cdf:
  "Expose audio callbacks as signals."
- dabaa11b3c451e9b8f2cca7e563bd9ec51edb169:
  "Fix to make sure the capture buffers are deallocated at shutdown.
  Silences warnings."

Some documentation improvements were kept for pre-existing methods.

See rationale for reverting these changes in #30468.
2020-01-20 13:18:01 +01:00
Rémi Verschelde adb6734b49 doc: Sync classref with current source 2020-01-19 23:19:29 +01:00
Ignacio Etcheverry a6105c8ea0 Fix ClassDB API portability with some android and editor classes
- `EditorNavigationMeshGenerator` was being registered as part of the Core API,
even after d3f48f88bb. We must make sure to
set Editor as the current ClassDB API type before creating an instance.

- The `VisualScriptEngineSingleton.constant` property has a property hint string
that's different between tools and non-tools builds. This commit makes the
hint string to no longer be set in `_bind_methods`, and to instead set it in
`_validate_property`. This way it's ignored when calculating the API hash.

- `JavaClassWrapper` is now registered in ClassDB on all platforms,
using a dummy implementation on platforms other than Android.
This fixes API portability between Android and other platforms.

- Updated `--class-db-json` command to ignore non-virtual methods that start
with an underscore (see: 4be87c6016).
2020-01-19 20:15:13 +01:00
Hugo Locurcio 580b8cc012
Improve the console error logging appearance
This makes secondary information less visually prominent
to improve overall readability.

Various loggers were also tweaked for consistency.
2020-01-19 00:24:17 +01:00
Rémi Verschelde b154bc8333
Merge pull request #35265 from zxcvdev/fix_crash_iphone_ios13
Fix iOS Crash on Application Exit
2020-01-18 15:23:38 +01:00
Rémi Verschelde bc4ce44d77
Merge pull request #35256 from Faless/js/callback_target_fix
HTML5 callbacks rework.
2020-01-18 11:38:26 +01:00
zxcvdev 9a90ea1425 Fix crash when closing app on iphone 2020-01-18 09:54:07 +01:00
Fabio Alessandrelli 4a50f5ff65 HTML5 callbacks rework.
Fixes compatibility with emscripten 1.39.5+ .
Most input callbacks now require a target and no longer support NULL
defaults.

This commit changes all required null targets to the expected default in
the binding phase.
Since for canvas-related callbacks there is no default, the "#canvas"
selector is used instead.
Additionally, since canvasX and canvasY event properties are no longer
supported, event positions are computed from "clientX" and "clientY" and
the "#canvas" bounding client rect.
2020-01-17 21:42:36 +01:00
Rémi Verschelde 94a9cdb3b0
Merge pull request #35235 from akien-mga/android-launcher-icons-properties
Android: Improve name of icon export properties
2020-01-17 19:57:24 +01:00
Rémi Verschelde 435f86cf87 HTML5: Address removal of 'timestamp' in Emscripten 1.39.5
It was removed as noted in the changelog:
https://github.com/emscripten-core/emscripten/blob/1.39.5/ChangeLog.md#v1395-12202019

> Removed `timestamp` field from mouse, wheel, devicemotion and
> deviceorientation events. The presence of a `timestamp` on these
> events was slightly arbitrary, and populating this field caused
> a small profileable overhead that all users might not care about.
> It is easy to get a timestamp of an event by calling
> `emscripten_get_now()` or `emscripten_performance_now()` inside
> the event handler function of any event.

Fixes #34648.
2020-01-17 14:10:52 +01:00
Rémi Verschelde 7c97bd87d5 Android: Improve name of icon export properties
This seems more readable and still includes the required dimensions.
2020-01-17 13:06:32 +01:00
Rémi Verschelde 6b64c60b0e
Merge pull request #35209 from RandomShaper/fix_pck_embed_linux
Fix error exporting to X11 with embedded PCK
2020-01-16 18:45:20 +01:00
Pedro J. Estébanez 4eeae59293 Fix error exporting to X11 with embedded PCK
Fixes #32513.
2020-01-16 17:47:37 +01:00
Rémi Verschelde e33914e0c1 MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress
Using the same method as GNUlib and various other projects.
https://lists.gnu.org/archive/html/bug-gnulib/2018-08/msg00109.html

The warning is valid, but there's no way around it since the issue
comes from the Windows SDK. It's also harmless in this case.

Part of #29801.
2020-01-16 12:10:25 +01:00
hoontee c08d8feead
Fix Vsync Via Compositor causing halved refresh rate when vsync is forced by the graphics driver
Add check to prevent compositor sync if the graphics driver is forcing vsync.

Fixes #35038.

(Addendum: this PR does not negatively impact users unaffected by #35038.)
2020-01-15 16:04:23 -06:00
Fabio Alessandrelli 562bc1941d
Merge pull request #35126 from Faless/fix/ip_unix_warnings
Remove unused ip_unix member from OSX/server.
2020-01-14 19:07:55 +01:00
Rémi Verschelde 16860e90f1
Merge pull request #35124 from Faless/js/http_server_fix
Properly close files served by debug HTTP server.
2020-01-14 18:38:16 +01:00
Fabio Alessandrelli 417c54b871 Remove unused ip_unix member from OSX/server. 2020-01-14 17:33:49 +01:00
Bruno Lourenço abe83a1c84 Add support for Android adaptive icons. 2020-01-14 16:11:07 +00:00
Fabio Alessandrelli 14a58560e1 Properly close files served by debug HTTP server. 2020-01-14 17:07:06 +01:00
Fabio Alessandrelli 1798496ea7 Add mime type to responses from debug HTTP server.
Get rid of warnings in firefox mentioning performance loss when no mime
type is given for wasm files.
2020-01-14 17:07:06 +01:00
Haoyu Qiu bda9145aae Fixes IME input backspace on macOS 2020-01-14 19:41:42 +08:00
Rémi Verschelde c7b701dfd2 Image: Include S3TC compression via Squish in non-tools build
We already build Squish in templates build for S3TC decompression,
so we can as well expose the compression feature.

Fixes #25640.
2020-01-13 15:58:49 +01:00
Alexander Holland dd2fd4e853 fixes android double tap regression 2020-01-13 12:46:33 +01:00
Rémi Verschelde 656d88fac0
Merge pull request #34977 from m4gr3d/export_hand_tracking_option
Add support for generating a Oculus Mobile VR apk with hand tracking support
2020-01-10 23:54:55 +01:00
bruvzg 2d22b6e5c3
[macOS/Mono] Filter release/debug and rename Mono data folder on export. 2020-01-10 20:08:01 +02:00
fhuya 5b9631563c Add support for generating a Oculus Mobile VR apk with hand tracking support. 2020-01-10 09:51:14 -08:00
bruvzg d07cdc594f
[macOS] Load PCK from the .app bundle resources, instead of changing working directory. 2020-01-10 18:02:29 +02:00
Rémi Verschelde 60289beecc
Merge pull request #33630 from AlexHolly/android-doubleTap
Fixes Android FileDialog
2020-01-10 15:46:20 +01:00
Alexander Holland b1b308411a Fixes Android FileDialog
- Go up was not working, simplify was used one time too much
- Added GestureHandler
  - Added doubleTap to recognize open dir
  - Fixed scroll where sometimes the scroll jumped between start and end when pointer was outside or on the edge of the scroll area
2020-01-10 15:25:08 +01:00
Rémi Verschelde 3f8c93dffe Fix warning in Linux crash handler on 32-bit 2020-01-10 14:28:21 +01:00
bruvzg 9abde1626f
macOS DMG export: create folder structure for the files extracted from export template ZIP. 2020-01-10 12:28:32 +02:00
Bruno Lourenço 90b49e8888 Fix Android exporter manifest creation. 2020-01-09 20:46:06 +00:00
Rémi Verschelde 5011afcb6a Export: Improve usability of command line interface
I'm barely scratching the surface of the changes needed to make the
--export command line interface easy to use, but this should already
improve things somewhat.

- Streamline `can_export()` templates check in all platforms, checking
  first for the presence of official templates, then of any defined
  custom template, and reporting on the absence of any.
  Shouldn't change the actual return value much which is still true if
  either release or debug is usable - we might want to change that
  eventually and better validate against the requested target.

- Fix discrepancy between platforms using `custom_package/debug` and
  `custom_template/debug` (resp. `release`).
  All now use `custom_template`, which will break compatibility for
  `export_presets.cfg` with earlier projects (but is easy to fix).

- Use `can_export()` when attempting a command line export and report
  the same errors that would be shown in the editor.

- Improve error reporting after a failed export attempt, handling
  missing template and invalid path more gracefully.

- Cleanup of unused stuff in EditorNode around the export workflow.

- Improve --export documentation in --help a bit.

Fixes #16949 (at least many of the misunderstandings listed there).
Fixes #18470.
2020-01-07 14:25:56 +01:00
Joost Heitbrink dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
Rémi Verschelde 8454804972
Merge pull request #33967 from Calinou/add-os-is-window-focused
Add an `OS.is_window_focused()` getter
2020-01-06 11:39:18 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
fhuya 50ab6decfe Replace the android.defaultConfig.applicationId in build.gradle with the package/unique_name. 2019-12-30 10:33:48 -05:00
Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Rémi Verschelde 8938577459 i18n: Sync translations with Weblate + update template
Also fix a few stray clang-format formatting errors that passed
through CI unnoticed.
2019-12-22 13:27:02 +01:00
Fabio Alessandrelli ca19a3fe9a Fix crash on Android with no manifest permissions.
API allows for null array of permissions. It is now normalized with an
empty array.
2019-12-17 14:46:04 +01:00
Rémi Verschelde d3a07d3550
Merge pull request #33910 from Faless/net/android_mlock
Acquire MulticastLock on Android when using broadcast/multicast
2019-12-14 21:53:08 +01:00
Fabio Alessandrelli 04c917899f Add Android NetSocket implementation.
Automatically acquire and release multicast lock when needed.
2019-12-14 18:10:36 +01:00
Fabio Alessandrelli fafda80a4b Add GodotNetUtils Java class for Android.
Provides access to a MulticastLock.
As specified by the Android API, broadcast/multicast packets may be
filtered on some phones unless the application explicitly acquires
a "MulticastLock".
2019-12-14 18:10:36 +01:00
Rémi Verschelde 3a9284b562
Merge pull request #34338 from Catchawink/master
Fixed an issue with capturing audio from microphones in macOS.
2019-12-14 09:54:12 +01:00
Catchawink 5152afa70c Added microphone and camera usage descriptions to macOS builds. 2019-12-13 19:15:50 -05:00
Jonas Bernemann 41c3c77e80 Change bundle name rules on iOS to match Apple's requirements
Changed the bundle identifier verification to match the official
verficiation.
https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier

This help developers to migrate existing games to godot without
constantly having to change the bundle identifier in the generated
XCode project.
2019-12-14 00:03:30 +01:00
Rémi Verschelde cf3a863fa9
Merge pull request #34229 from NoFr1ends/fix-home-indicator-ios
Allow to change the home indicator behaviour on iOS
2019-12-13 14:00:14 +01:00
Jonas Bernemann 4d61118f64 Add project setting to hide home indicator on iOS
On iOS devices without a physical home button iOS
shows a home indicator instead. This is often in the
way of the UI or the game.
Added a project setting to disable hidden home indicator.
The default value is to hide the home indicator
2019-12-13 11:00:18 +01:00
Rémi Verschelde c320a82213 SCons: Add 'split_libmodules' option to workaround linker issue
The new 'split_libmodules=yes' option is useful to work around linker
command line size limitations when linking a huge number of objects.
We're currently over 64k chars when linking libmodules.a on Windows
with MinGW, which triggers issues as seen in #30892.

Even on Linux, we can also reach linker command line size limitations
by adding more custom modules.

We force this option to True for MinGW on Windows, which fixes #30892.

Additional changes to lib splitting:

- Fix linking of the split module libs with interdependent symbols,
  hacking our way into LINKCOM and SHLINKCOM to set the `--start-group`
  and `--end-group` flags.
- Fix Python 3 compatibility in `methods.split_lib()`.
- Drop seemingly obsolete condition for 'msys' on 'posix'.
- Drop the unnecessary 'split_drivers' as the drivers lib is no longer
  too big since we moved all thirdparty builds to modules.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2019-12-11 15:40:28 +01:00
bruvzg 29ba673fca
[macOS] Send resize event without actually resizing window on backing change.
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2019-12-08 18:29:31 +02:00
bruvzg 509064de0f
[iOS] Adds export options to automatically generate iOS icons and launch screens from the project icon and boot splash. 2019-12-06 12:30:52 +02:00
Rémi Verschelde 4a56b45f87 iOS: Disable armv7 as target arch by default
We no longer compile for armv7 and x86 in the official export templates,
as those architectures are no longer relevant for iOS.

If users really want to support armv7 (used on devices from before
September 2013, e.g. iPhone 5), they can still build their own templates
and toggle the option.

We might remove the option altogether in a later release to avoid the
confusion for users that might tick the checkbox without having compiled
their own templates.

Fixes #34135.
2019-12-06 09:16:42 +01:00
TerminalJack e1dda5195c Added support for vertical syncing via the Windows OS compositor (DWM.) 2019-12-04 11:14:21 +01:00
Rémi Verschelde 65f5ef9a42
Merge pull request #34079 from KoBeWi/rcexport
Don't stop export if rcedit path is invalid
2019-12-03 17:23:25 +01:00
Tomasz Chabora ef21d378f3 Don't stop export if rcedit path is invalid 2019-12-03 13:42:24 +01:00
Rémi Verschelde 6d6280dfa3 Emscripten: Re-add BINARYEN_TRAP_MODE='clamp' for fastcomp
The option is needed when using the 'fastcomp' backend (default before
1.39.0), and must not be defined when using 'upstream' (new default).
So we define it conditionally to support both backends.

Follow-up to #30751.
2019-12-03 13:33:35 +01:00
bruvzg ccf8778e86
[iOS] Add export options to control external access to user data. 2019-12-03 12:06:54 +02:00
bruvzg 2ef8c5fac5
iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
Hugo Locurcio 21a3923410
Add an `OS.is_window_focused()` getter
This makes it possible to know whether the window is focused
at a given time, without having to track the focus state manually
using `NOTIFICATION_WM_FOCUS_IN` and `NOTIFICATION_WM_FOCUS_OUT`.

This partially addresses #33928.
2019-11-28 16:42:51 +01:00
Rémi Verschelde 0e6e64c9e9
Merge pull request #32854 from cooperra/fix-wireless-adb-debugging
Fix Android deploy with Remote Debug or Network FS over Wi-Fi
2019-11-28 10:02:55 +01:00
Rémi Verschelde e297b83b8e
Merge pull request #33883 from bruvzg/mac_locale
[macOS] Fix locale detection.
2019-11-25 16:09:12 +01:00
George Marques 5d7c13dcbb
Fix inverted value check in UWP export packager 2019-11-25 11:22:52 -03:00
bruvzg c8bf0ee062
[macOS] Fix locale detection. 2019-11-25 15:55:17 +02:00
Rémi Verschelde 967cc2c014
Merge pull request #33862 from Faless/net/http_request_chunk_size
Add download_chunk_size property to HTTPRequest.
2019-11-25 14:29:59 +01:00
Fabio Alessandrelli ed19b4076e Add download_chunk_size property to HTTPRequest.
This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
Rémi Verschelde c41c24562d Style: Add missing copyright headers 2019-11-22 08:37:09 +01:00
Rémi Verschelde ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
bruvzg e423e1c663
[macOS] Remove CVDisplayLink v-sync hack. 2019-11-21 11:01:47 +02:00
Rémi Verschelde 02913f53d3 pcre2: Use scons option to disable JIT on some platforms
Third-party platforms (e.g. console ports) need to be able to
disable JIT support in the regex module too, so it can't be
hardcoded in the module SCsub. This is cleaner this way anyway.

Fixes #19316.
2019-11-20 08:54:52 +01:00
Rémi Verschelde e5dfcb5edd HTML5: Explicitly link idbfs.js for IDBFS support
Upstream Emscripten changed this in 1.39.1+, so IDBFS is no longer
included by default and has to be linked manually.

The explicit linking doesn't seem to be problematic on earlier
versions (tested `1.38.47-upstream`).

Fixes #33724.
2019-11-19 09:45:43 +01:00
Rémi Verschelde e9e2a4b044 HTML5: Fix support for Emscripten 1.39.1+
A change in upstream Emscripten 1.39.1+ made our buildsystem error
out where it was previously only issuing a warning:
```
[  5%] Linking Static Library ==> main/libmain.javascript.opt.bc
shared:WARNING: Assuming object file output in the absence of `-c`, based on output filename. Please add with `-c` or `-r` to avoid this warning
Ranlib Library         ==> main/libmain.javascript.opt.bc
/opt/emsdk/upstream/bin/llvm-ranlib: error: unable to load 'main/libmain.javascript.opt.bc': file too small to be an archive
```

As advised on emscripten-core/emscripten#9806, we should be using
`emar` here to create the static library and not `emcc`.
This was apparently done to workaround Emscripten issues in the past,
but evidently this is no longer necessary.

The rest of the `env` redefinitions should probably be re-assessed
against the current state of Emscripten.

Fixes #33374.
2019-11-15 09:39:19 +01:00
Rémi Verschelde 8d7de9a9e9
Merge pull request #33536 from akien-mga/revert-25474-android-gestures
Revert "Android : implement InputEventMagnifyGesture and InputEventPanGesture"
2019-11-13 11:14:09 +01:00
Rémi Verschelde d191ffb47d X11: Fix memory leak in handle_key_event
Extracted from #27189.
2019-11-12 07:51:51 +01:00
Rémi Verschelde 5c038acdc1
Merge pull request #33482 from piratesephiroth/master
Set ShellExecuteW's verb to NULL - fixes #33388
2019-11-11 13:27:09 +01:00
Rémi Verschelde 6cd3c921f1 Revert "Android : implement InputEventMagnifyGesture and InputEventPanGesture"
This reverts commit 9cc66495cf.

This caused regressions with the handling of screen drag events.

Fixes #33428.
Fixes #33459.
Fixes #33470.
2019-11-11 08:29:58 +01:00
piratesephiroth a0fd450415 [UWP] [Export] added additional checks for blank values
`Short Name` and `Publisher Display Name` are mandatory.
You can't even sign the app package without them in the manifest.
2019-11-09 10:37:10 -03:00
piratesephiroth 778b421973
Set ShellExecuteW's verb to NULL - fixes #33388
from https://docs.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shellexecutew

>the default verb is used, if available. If not, the "open" verb is used. If neither verb is available, the system uses the first verb listed in the registry.

so "open" is redundant at best
2019-11-09 07:59:15 -03:00
bruvzg 1c8d3ab94f
Fix graphic tablet input coordinates on Windows. 2019-11-07 14:12:15 +02:00
Max 29bde8cd74 Fix crash on exit or resume on iOS 13
Fixes #7966.
2019-11-05 10:28:42 +01:00
Jérémy Zurcher 9cc66495cf Android : implement InputEventMagnifyGesture and InputEventPanGesture
sets threshold constants PAN_GESTURE_MIN_DELTA and MAGNIFY_GESTURE_MIN_FACTOR
2019-11-02 11:17:22 +01:00
bruvzg f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event. 2019-10-30 14:42:21 +02:00
PouleyKetchoupp 2f511ff758 Update natvis file to display Node class correctly in Visual Studio debugger 2019-10-29 10:24:29 +01:00
Yuri Roubinsky 034625ed93 Fix invalid window border when toggled from fullscreen to windowed mode 2019-10-27 18:44:47 +03:00
Joe Sweeney d66dcc86f9 Allow use of relative and speed properties for InputEventScreenDrag on WIndows 2019-10-26 15:55:46 -06:00
Yeongho Kim c8c8f1b8a4 Specify MINGW_HAS_SECURE_API=1 2019-10-25 20:03:53 +09:00
Rémi Verschelde 86abf62e48
Merge pull request #32326 from starryalley/ios_get_model_name
ios: support get_model_name
2019-10-25 07:41:28 +02:00
Rémi Verschelde 68a54803c2
Merge pull request #33035 from bruvzg/macos_fix_warnings
Fix compilation warnings in macOS build, enable `warnings=extra werror=yes`
2019-10-24 20:57:38 +02:00
bruvzg 7b64340eb0
Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` for macOS CI. 2019-10-24 20:37:56 +03:00
Fabio Alessandrelli 9d13a37b81 Remove ECMAScript 6 "arrow operator".
We don't need it, it's not well supported by compilers, and it was a
mistake in the first place.
2019-10-24 16:46:31 +02:00
Fabio Alessandrelli ab1e809426 Implement HTTP server for HTML5 export
Since most browsers no longer allow making async requests from a page
loaded from `file://`, we now need a proper HTTP server to load the
exported HTML5 game.
This should also allow us to get the debugger to work over a WebSocket
connection.
2019-10-23 10:59:03 +02:00
Fabio Alessandrelli 53637e4b1c Improve EditorExportPlatform interface.
Convert all get_device* methods to get_option* and normalize their usage
as icon, label, tooltip.
2019-10-23 10:59:03 +02:00
Cagdas 0088385556 Add request permission automatically at android 2019-10-22 22:52:13 +03:00
Rémi Verschelde a1c890a9e5
Merge pull request #32977 from bruvzg/mingw_clang
Add "llvm/thinlto" options to the MinGW build.
2019-10-22 19:45:41 +02:00
Rémi Verschelde acd5c7e767
Merge pull request #32858 from m4gr3d/expand_singleton_base_api
Add `View SingletonBase#onMainCreateView(Activity activity)` api
2019-10-22 13:52:39 +02:00
bruvzg ec30cf0d20
Add "llvm/thinlto" options to MinGW build. 2019-10-22 12:53:41 +03:00
Fredia Huya-Kouadio 4407350608 Add `View onMainCreateView(Activity activity)` api to the `Godot.SingletonBase` class.
The new api allows plugins to define and provide their views for inclusion in the Godot Android view hierarchy.
2019-10-18 10:05:53 -07:00
bruvzg d8c2e6a31a
[macOS] Fix non-ASCII volume name listing, replace deprecated volume listing API. Remove hidden mount points from the volume list. 2019-10-18 15:36:29 +03:00
Robbie Cooper 37e6a8f901 Add connection information and serial number to device description
The description appears when hovering over the one-click-deploy button (top-right). This information helps the user distinguish between their devices if multiple are connected or if the same device is connected by both usb and tcpip (two entries in the list for the same device).
2019-10-15 16:58:26 -04:00
Robbie Cooper f3fdfefa09 Detect adb connection type and debug over Wi-Fi if needed
Avoid using adb reverse if deploying with adb tcpip.

This still can fail if the user is attempting to debug over usb and has connected their device over BOTH usb and tcpip. I'm not sure how we would detect that problem in advance though.
2019-10-15 16:47:14 -04:00
Rémi Verschelde 1fed266bf5
Merge pull request #32809 from bruvzg/macos_1015_non_hidpi_fix
Fix non-HiDPI mode on HiDPI displays on macOS Catalina.
2019-10-13 22:48:05 +02:00
bruvzg 509afcea92
Fix non-HiDPI mode on HiDPI displays on macOS Catalina. 2019-10-13 23:15:20 +03:00
Hugo Locurcio c8a8be6dd1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00
bruvzg 2a76fba1f6
Fix X11 modifier keys. 2019-10-12 00:09:14 +03:00
fhuya d0f8ef7646 Cleanup fix for the meta-data parsing crashing bug. 2019-10-11 11:12:53 -07:00
Rémi Verschelde 82141729d2 Android: Work around crash in _fix_manifest
Works around #32553, not fixing the underlying cause but
preventing the crash.
2019-10-11 09:03:21 +02:00
Marcel Admiraal a8836ba28d Remove dependency on the editor directory being in the build's include path.
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Rémi Verschelde abd81dcb73
Merge pull request #32556 from bruvzg/win_codesign
Code signing support for Windows exports
2019-10-08 16:17:24 +02:00
Alexander Holland db582a2c8c Adds Pen support for Android 2019-10-04 23:57:01 +02:00
bruvzg 1c592e5f1f
Add code signing support for Windows exports (using "signtool" on Windows and "osslsigncode" on the other platforms) 2019-10-04 22:33:03 +03:00
Rémi Verschelde 9a115ccaf3
Merge pull request #32518 from nekomatata/fix-revert-cursor
Properly revert cursor when using set_custom_mouse_cursor with null
2019-10-03 13:39:25 +02:00
PouleyKetchoupp 5bfe32eaa4 Properly revert cursor when using set_custom_mouse_cursor with null
Fixes #32486
2019-10-03 13:02:11 +02:00
Rémi Verschelde 77b1214a9a
Merge pull request #32514 from akien-mga/android-one-click-dont-uninstall
Android one-click deploy: Don't clear by default
2019-10-03 12:33:51 +02:00
Rémi Verschelde 0c7b3fff44 Android: Fix manifest parsing and APK names in export code
A better fix would be to make Godot's export code properly parse the
tag over multiple lines (and maybe even use XMLParser instead of doing
it ad-hoc?).

As for the APK names, we could alternatively pick the first .apk found
in the `debug` and `release` folders without expecting a specific name.

Fixes #32414.
2019-10-03 12:13:45 +02:00
Rémi Verschelde 9d96f04138 Android one-click deploy: Don't clear by default
This makes iteration faster as you don't need to monitor your phone
to allow the installation each time.

Fixes #32183.
2019-10-03 10:43:59 +02:00
bruvzg 5dca2e4f38
macOS code signing improvements (timestamp and hardened runtime options, entitlements property hint, remove excessive codesign calls, suppress "file not found" error on first export) 2019-10-02 21:00:16 +03:00
Relintai 6f1d6cfc78 Fixed running the export templates with newer emscripten versions. 2019-10-01 15:41:19 +02:00
Rémi Verschelde dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin 17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Mark Kuo bba9d9123c ios: support get_model_name 2019-09-25 12:35:45 +10:00
Rémi Verschelde 2b628e5d5b
Merge pull request #32269 from m4gr3d/improve_build_time
Update the Godot gradle build tasks to provide additional flexibility
2019-09-24 16:29:34 +02:00
fhuya ef143447ad Updates the Godot gradle tasks to enable manual runs of the `scons` command.
Example: To generate for the `release` build target and for the `armv7`, `arm64v8` and `x86` architectures, run the commands:
```
cd godot
scons -j4 platform=android target=release android_arch=armv7
scons -j4 platform=android target=release android_arch=arm64v8
scons -j4 platform=android target=release android_arch=x86
cd platform/android/java
./gradlew generateGodotTemplates
```

Notes:
- The generated build templates will be located in the `godot/bin` directory (i.e: `android_debug.apk`, `android_release.apk`, `android_source.zip`).
- The gradle command will only generate templates for the target(s) with available native shared libraries. For example, running the commands above will only generate the `android_release.apk` and `android_source.zip` files.

To delete the generated artifacts, the following commands can be used:
```
cd platform/android/java
./gradlew cleanGodotTemplates
```
2019-09-24 06:18:21 -07:00
Rémi Verschelde 823c3def72 Fix copyright headers and style issues 2019-09-24 11:52:06 +02:00
Rémi Verschelde 1ecdd5b5cc
Merge pull request #32194 from AlexRixhardson/fix-7945
Fixes crash described in issue 7945 (Duplicated [self drawView] in iphone gl_view)
2019-09-24 09:17:54 +02:00
Rémi Verschelde ce384f885c
Merge pull request #32250 from lawnjelly/android-keyboard2
Fix Android keyboard crash with left cursor
2019-09-23 22:09:09 +02:00
lawnjelly ad5d0cca4d Fix Android keyboard crash with left cursor
Fixes #32168.
Previously we were returning all key up and key down messages as unhandled to the OS. This was resulting in crashes on certain keypresses (left cursor), for undetermined reason.

This PR defaults all key up and keydown messages to be returned as handled by Godot, except those explicitly coded as exceptions (currently volume keys only).
2019-09-23 18:08:41 +01:00
Rémi Verschelde 393a0152ea
Merge pull request #32055 from qarmin/some_code_fixes
Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
qarmin 50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
Cagdas ef5d1ebc95 Fix starting intent problem 2019-09-22 15:02:10 +03:00
Rémi Verschelde 2e065d8ad0
Merge pull request #32064 from m4gr3d/propagate_gl_surface_events
Notify for app pause and resume events on Android
2019-09-20 23:18:40 +02:00
Rémi Verschelde 42af54ff75
Merge pull request #32087 from karroffel/x11-pid
[X11] set PID as window attribute
2019-09-20 23:18:17 +02:00
Rémi Verschelde 25a1bfed5c
Merge pull request #32210 from Calinou/editor-log-distinguish-messages
Distinguish editor-originating messages in the editor log
2019-09-20 20:22:43 +02:00
Rémi Verschelde fdc2463a1b
Merge pull request #32150 from luzpaz/typos
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
Hugo Locurcio ba566dff2e
Distinguish editor-originating messages in the editor log
This fades out messages originating from the editor to make messages
printed by the project stand out more.

This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
fhuya a7712cc9e4 Add new events and accompanying logic to notify when the app is paused and resumed on Android devices. 2019-09-19 13:29:49 -07:00
luz.paz 91ecd7b6a6 Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
AlexRixhardson 973a4fe50f Fix crash on iOS devices during rotate 2019-09-18 22:50:16 +02:00
thomas.herzog 4553935f27 [X11] set PID as window attribute
This allows other programs to find out the PID of a Godot instance just
by the X11 window ID.
2019-09-11 10:13:48 +02:00
fhuya 7fabfd402f Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`).
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00
Rémi Verschelde b1f294b3ac Android: Improve dialogs about custom build template
The language didn't make it clear that it's installing a *source* template
to the project folder, for later use when compiling custom APKs.

Fixes #28736.
2019-08-29 13:22:20 +02:00
Rémi Verschelde b948b38840 SCons: Generate android_source.zip during build
This is now needed after #27781, as this android_source.zip template
is used for custom Android builds from the editor.
2019-08-29 13:22:17 +02:00
bruvzg bd63d3e1ec
Fix modifier keys causing key-code mismatch on Linux/X11. 2019-08-28 13:27:13 +03:00
Rémi Verschelde f38c64e8b1
Merge pull request #31709 from akien-mga/android-fix-thirdparty
Android: Fix another regression with Secure.ANDROID_ID, and fix formatting and documentation of thirdparty code
2019-08-27 20:16:08 +02:00
Rémi Verschelde b7c46ed929
Merge pull request #31713 from volzhs/fix-vibrate
Suppress MissingPermission warning for Android vibration
2019-08-27 17:42:32 +02:00
Rémi Verschelde eb8d181cb2 Android: Sync Google billing library with upstream, unmodified
Synced with 7a94c6905a.
2019-08-27 15:15:37 +02:00
volzhs 8cda898fbb Suppress MissingPermission warning for Android vibration
It does check its permission every `vibrate_handheld()` calls.
Vibrate permission is added by checking it on export settings.

And there are some changes for deprecated method.
2019-08-27 22:01:45 +09:00
Rémi Verschelde 472d10a0ad Android: Reapply custom changes to Google expansion.downloader lib
I don't know why they're needed, but readding for now to keep things
working as they were.
2019-08-27 14:30:14 +02:00
Rémi Verschelde ee5898f58a Android: Resync Google expansion.downloader library with upstream, unmodified
Synced with 9ecf54e5ce.
2019-08-27 14:10:31 +02:00
Rémi Verschelde ce60217894 Android: Reapply changes to Google licensing lib from #24145
But document them better this time.
2019-08-27 14:10:30 +02:00
Rémi Verschelde 6f0367052a Android: Resync Google licensing lib with upstream, unmodified
It had been synced with style changes (spaces -> tabs), not sure why
I accepted to merge it this way back then...

Synced with eb57657f66,
same as before.

Custom-changes will be reapplied in the next commit, if relevant.
2019-08-27 13:44:16 +02:00
Rémi Verschelde 071ebb1e48 Android: Fix another regression with Secure.ANDROID_ID
Regression from #24145, which was missed in #28146.
2019-08-27 13:44:07 +02:00
Rémi Verschelde 04ac6a43a4 Android: Style fixes to manifest and build.gradle 2019-08-27 11:16:55 +02:00
Rémi Verschelde 1afd77e375 Android: Bump gradle version to 5.1.1
Matching changes made in #31521 and #31547 but only in the Jetbrains
IDE config.
2019-08-27 10:22:05 +02:00
Rémi Verschelde 91cfe7a227
Merge pull request #31691 from m4gr3d/fix_oculus_mobile_input_mapping
Update the fallback input mapping for the Oculus mobile devices.
2019-08-27 08:16:19 +02:00
fhuya 5eaaabceaf Update the fallback input mapping for the Oculus mobile devices. 2019-08-26 18:48:54 -07:00
bruvzg db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. 2019-08-26 16:45:49 +03:00
fogine e0df9de0cb iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
Solves an issue where iOS would steal InputEventTouch events when near
screen edges in order to handle system wide gestures.
Fixes #31503
2019-08-21 22:22:18 +02:00
Rémi Verschelde 1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
Rémi Verschelde 99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
volzhs 4061e5bb75 Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
fhuya f35b1f3b91 Shut down Godot processes on app exit. 2019-08-20 22:35:46 -07:00
Fabio Alessandrelli c19871af6d Move CryptoCore to it's own folder.
Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
Rémi Verschelde 6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Rémi Verschelde 5f1dce4354
Merge pull request #31336 from Calinou/scons-libs-use-lists
Always use lists for `LIBS` in SCons
2019-08-13 12:32:57 +02:00
Hugo Locurcio 05daf5c78b
Always use lists for `LIBS` in SCons
This closes #31288.
2019-08-12 22:31:55 +02:00
mellondill 3c176827d6 https://github.com/godotengine/godot/issues/31297 - HTML5: this.rtenv.callMain is not a function when using latest-upstream backend
Added needed changed for normal compiling with emscripten 1.38.41 and later
2019-08-12 21:59:27 +03:00
Rémi Verschelde 37a16fee05 Export: Remove temp files from cache after export
So far we left most temporary files lying around, so this attempts to
fix that.

I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
IAmActuallyCthulhu 82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Carl Drougge deb73001ab OS_X11::set_window_maximized gives up after 0.5s
Spinning forever is clearly worse, especially since this happens on at
least FVWM even though the window actually is maximized.
2019-08-10 21:29:45 +02:00
Saracen 69f7263cd8 Fix audio capture naming in Javascript 2019-08-09 23:22:30 +01:00
Robin Hübner 7d0c8a9041 fix usage of old macro when new variant intended 2019-08-09 13:10:06 +02:00
Robin Hübner 6ab118c464 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
Cameron Reikes 62ed44d75f Add feature tag for hmd devices based on DOF
- Necessary according to https://developers.google.com/vr/develop/android/3dof-to-6dof
2019-08-07 16:41:49 -07:00
Rémi Verschelde af935af38d
Merge pull request #30468 from SaracenOne/expose_audio_capture
Exposes capture methods to AudioServer + documentation
2019-08-07 13:27:25 +02:00
Rémi Verschelde 1f2bcb8f02
Merge pull request #31174 from qarmin/thread_sanitizer
Added Thread Sanitizer
2019-08-07 13:21:33 +02:00
qarmin 14c16d6851 Added Thread Sanitizer 2019-08-07 12:01:14 +02:00
Tan Wang Leng b12240a199 Fix wrong mouse wheel position for MOUSE_MODE_CAPTURED on Windows
WM_MOUSEWHEEL and WM_MOUSEHWHEEL report mouse coordinates relative to
the screen (see lParam in [1]), rather than to the window like the rest
of the mouse events.

The current code already makes adjustments to take that into account.

However, it only makes the adjustments if the mouse is not captured, and
the coordinates are always relative to the screen regardless of whether
the mouse is captured or not, so let's fix the code to always
consistently apply the adjustments.

This fixes #29559.

[1] - https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-mousewheel
2019-08-05 22:10:30 +08:00
Rémi Verschelde 875075cd65
Merge pull request #30961 from Calinou/window-size-error
Turn `OS.set_min/max_window_size()` warnings into errors
2019-07-30 20:03:49 +02:00
Rémi Verschelde 2da1614beb Android: Remove unusable android_stl=no option
As of 3.1 and later, we have too many thirdparty C++ dependencies
and some internal uses of `new` and `delete` too for it to make
sense to build without the STL on Android.

The option has been broken since 3.0, and the "System STL" that we
relied on for basic support of `new` and `delete` is likely to be
dropped from the NDK:
https://android.googlesource.com/platform/ndk/+/ndk-release-r20/docs/BuildSystemMaintainers.md#System-STL
2019-07-30 18:53:38 +02:00
Rémi Verschelde d6ef5daf48 Android: Drop support for NDK < r15
NDK r15c was released over two years ago (July 2017), and we
cannot build against r14b anyway as it seems to fail with our
setup to link the STL.
2019-07-30 15:49:31 +02:00
Hugo Locurcio 7de2c70e11
Turn `OS.set_min/max_window_size()` warnings into errors
Since invalid values will cause the setting to be discarded,
it makes more sense to display an error message instead of a
warning message.
2019-07-30 14:50:52 +02:00
Ibrahn Sahir 3502a85ba8 Fix strict-aliasing warning in OS_Windows::get_unix_time. 2019-07-29 23:52:59 +01:00
Guilherme Felipe c3f69c6c76 Fix crash caused by a9a0d0fb15 2019-07-24 15:01:28 -03:00
Rémi Verschelde 4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
qarmin aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
Rémi Verschelde 77724fde60 Fix type mismatch in iOS interface orientation checks
Not sure why this error popped up when I enabled C++11 on the codebase,
but I guess this should fix it.
2019-07-22 20:31:15 +02:00
Rémi Verschelde 66d09a6b4c SCons: Fix uses of [].append instead of env.add_source_files()
Also added support for SCons project-absolute paths (starting with #) and
warning about duplicates in add_source_files(), and fixed
default_controller_mappings.gen.cpp being included twice after first build
due to *.cpp globbing.

Part of #30270.
2019-07-22 15:08:32 +02:00
Rémi Verschelde 63544e6b02 Emscripten: Do not define BINARYEN_TRAP_MODE='clamp'
It is not supported in Emscripten's `latest-upstream` LLVM backend,
and doesn't seem necessary in the `latest` backend either.
It was initially added in #22857 to solve a compilation error with the latter.

Part of #30270.
2019-07-22 13:21:56 +02:00
Rémi Verschelde d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
unknown b0e44c9e5d Removed an unused commit 2019-07-20 14:40:09 +05:30
qarmin 6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Cameron Reikes 0584911f9f CameraServer is needed for editor node
- Editor asks ClassDB for docs
 - ClassDB asks CameraFeed for default parameters
 - In CameraFeed's constructor, polls CameraServer
2019-07-16 15:45:40 -07:00
Saracen c81ec6f26d Exposes capture methods to AudioServer, variable renames for consistency,
added documentation.
2019-07-15 15:12:29 +01:00
Rémi Verschelde 3e40827050
Merge pull request #30465 from guilhermefelipecgs/cursor_blinking
Fix cursor blinking in integrated GPUs
2019-07-10 13:33:11 +02:00
Guilherme Felipe a9a0d0fb15 Fix cursor blinking in integrated GPUs
Optimization for Input::set_custom_mouse_cursor when used inside
_process function. (Avoids cursor blinking in low end devices)
2019-07-09 19:38:25 -03:00
Fabio Alessandrelli 0c19674621 Better detect Emscripten toolchain.
Emscripten is apparently changing the variables in its config file,
causing potential breakage of our build system.

Binaries of the latest/latest-upstream releases are located in a
subfolder of BINARYEN_ROOT called emscripten.
Binaries of the other releases (e.g. sdk-1.38.31-64bit) are instead
placed under the EMSCRIPTEN_ROOT folder.

This PR checks if BINARYEN_ROOT has a subfolder called emscripten, if
that does not exists, it falls back to checking the EMSCRIPTEN_ROOT.

This way we give precedence to the new releases, given that activating
multiple releases sequentially might result in having mismatching
BINARYEN_ROOT and EMSCRIPTEN_ROOT.
2019-07-09 19:17:27 +02:00
Rémi Verschelde dcc1ba3523
Merge pull request #30374 from BastiaanOlij/fix_ios_privileges
iOS Microphone and Camera privileges improvements
2019-07-08 08:28:31 +02:00
Rémi Verschelde af80182016
Merge pull request #30407 from qarmin/small_fixess
Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin 9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
Ibrahn Sahir 4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Bastiaan Olij 776dc93571 Add microphone privilege settings support back into export and add privilege exist check to camera server for iOS 2019-07-06 15:48:51 +10:00
Rémi Verschelde a149e412f7
Merge pull request #24086 from RandomShaper/bundle-pck-to-executable
Enhance game export
2019-07-05 10:28:29 +02:00
Rémi Verschelde 44ea7ed583
Merge pull request #26674 from hunte922/master
Hide command prompt launched by OS.execute
2019-07-05 09:38:13 +02:00
hoontee 4a58c0487a Hide command prompt launched by OS.execute
Currently, the console appears when running OS.execute in an exported project,
but not in the editor. This change prevents it from appearing in either.

Only affects console applications.
2019-07-04 15:39:57 +02:00
Fabio Alessandrelli aae6c075aa Remove libwebsocket. No longer used, yay! 2019-07-04 15:03:04 +02:00
Pedro J. Estébanez 40f4d3cf0f Add embedded PCK option to PC platforms
The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly.

The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities.
2019-07-03 21:58:12 +02:00
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
Rémi Verschelde da622682f7
Merge pull request #30258 from m4gr3d/make_metadata_settable
Make the AndroidManifest meta-data name attribute settable.
2019-07-03 06:51:32 +02:00
Rémi Verschelde e0d610203c
Merge pull request #30254 from bojidar-bg/30224-docdata-generate
Fix various memory leaks and errors
2019-07-02 21:41:42 +02:00
fhuya dea414abc8 Make the meta-data name attribute settable. This will facilitate reuse for ARCore integration. 2019-07-02 11:21:26 -07:00
Bojidar Marinov f7dad789e9
Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
Rémi Verschelde e9d624d7ce
Merge pull request #30239 from Faless/crypto/crypto_core
CryptoCore class to access to base crypto utils.
2019-07-02 14:52:43 +02:00
Fabio Alessandrelli 564d93ff10 CryptoCore class to access to base crypto utils.
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by
separate libraries.
Since we bundle mbedtls in most cases, and we can easily only include
the needed sources if we so desire, let's use it.

To simplify library changes in the future, and better isolate header
dependencies all functions have been wrapped around inside a class in
`core/math/crypto_base.h`.

If the mbedtls module is disabled, we only bundle the needed source
files independently of the `builtin_mbedtls` option.
If the module is enabled, the `builtin_mbedtls` option works as usual.

Also remove some unused headers from StreamPeerMbedTLS which were
causing build issues.
2019-07-02 12:36:27 +02:00
Rémi Verschelde d2c416ec62
Merge pull request #29824 from m4gr3d/add_ovr_export
Add XR mode selection to the Android export process.
2019-07-02 10:36:30 +02:00
fhuya 12e0dc1b65 Add XR mode selection to the Android export process. 2019-07-02 00:12:38 -07:00
Rémi Verschelde 771aa9a779
Merge pull request #29482 from Calinou/html5-fix-emscripten-root
Fix Emscripten root directory detection when building for HTML5
2019-07-01 13:52:22 +02:00
Rémi Verschelde d17eac735c
Merge pull request #29815 from NilsIrl/plus_file_1
Replace ` + "/" + ` with `String::file_add()`
2019-07-01 12:06:35 +02:00
Rémi Verschelde 96d3270c34
Merge pull request #24227 from BastiaanOlij/arkit31
ARKit for Godot 3.2
2019-06-30 12:14:23 +02:00
BastiaanOlij d9cefb34c1 ARKit for Godot 3.2
This PR introduces support for ARKit to the iOS version of Godot.
ARKit is Apples Augmented Reality platform.
This PR brings in support for ARKit 1.0 and implements a few ARKit 2.0 features.
It requires iOS 11 to run but should not prevent Godot from running on older versions as long as ARKit remains unused.
2019-06-30 18:54:48 +10:00
hbina085 9f0c6a6009 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00
Rémi Verschelde eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Nicholas Thompson c48576f733 Allow '-' character in iOS reverse DNS identifiers dissallow underscores. 2019-06-25 11:46:43 +01:00
Rémi Verschelde ab932bb675
Merge pull request #29948 from lawnjelly/androidkeyboard
Fix some keyboards not working with Android
2019-06-24 19:32:42 +02:00
Nils ANDRÉ-CHANG d2833d4f4d Replace ` + "/" + ` with `String::file_add()` 2019-06-23 13:33:50 +01:00
Rémi Verschelde 1769cbc0e2 SCons: Default to builtin libpng/freetype on Linux
The rationale for keeping those shared by default is that they're typical
dependencies found on any Linux system, and it saves compilation time and
binary size to link their dynamically.

But since official builds default to all-builtin, and Debian/Ubuntu still
don't have libpng16 (which we now require) readily available on all their
supported releases, it's simpler to bundle all the things.

This does not change the fact that those dependencies *can* be unbundled
on Linux, it's only the default option changing.
2019-06-23 10:02:35 +02:00
lawnjelly 512f8ebb93 Fix some keyboards not working with Android
Fixes #17004

Currently the keydown and keyup messages are handled with method like this:

if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK
|| (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD
|| (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
// joystick input
}
else
{
// keyboard input
}

The constant for SOURCE_DPAD is 513
10 0000 0001

and the constant for SOURCE_KEYBOARD is 257
1 0000 0001

However, rather confusingly, for many keyboards the source sent by android is 769
11 0000 0001

Thus the keyboard is passing the check as being a DPAD and being processed as a joystick rather than keyboard. This PR handles the specific case of 769, allowing input from physical keyboards.
2019-06-21 12:57:33 +01:00
Luka Dornhecker ad504b926f Add option to toggle console window on Windows
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.

Does not impact exported games, which will still run without
console in release and with console in debug mode.

A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.

Fixes #17889.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
Rémi Verschelde e09cf96857
Merge pull request #29874 from ibrahn/rework-png-loadsave
PNG driver reworked to use libpng 1.6 simplified API
2019-06-20 11:10:02 +02:00
Rémi Verschelde d61bce1b75
Merge pull request #29910 from m4gr3d/dev_deprecate_armv6
Deprecate support for Android armv6 architecture
2019-06-20 10:22:23 +02:00
Hugo Locurcio e08fa103f2
Fix Emscripten root directory detection when building for HTML5
Recent Emscripten SDK versions seem to only include the
`BINARYEN_ROOT` variable in the Emscripten configuration file,
whereas the platform's `detect.py` only looked at `EMSCRIPTEN_ROOT`.
2019-06-19 22:23:58 +02:00
fhuya f7200d6960 Deprecate armv6 support for Android 2019-06-19 12:05:58 -07:00
JohnJLight 38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
Ibrahn Sahir 5e24611241 Png driver reworked to use libpng 1.6 simplified API
Wrapped libpng usage in a pair of functions under PNGDriverCommon,
which convert between Godot Image and png data.
Switched to libpng 1.6 simplified API for ease of maintenance.
Implemented ImageLoaderPNG and ResourceSaverPNG in terms of
PNGDriverCommon functions.
Travis, switched to builtin libpng (thus builtin freetype and zlib also)
so we can build on Xenial.
2019-06-19 11:05:58 +01:00
Martin Capitanio ce1c840635 Linux: Check return values of posix read/write
Fixes #29849, for real this time.
2019-06-19 11:57:38 +02:00
bruvzg e19b6296e3
Update macOS global mouse position at startup 2019-06-18 22:44:29 +03:00
Rémi Verschelde 0f543ba99d
Merge pull request #29852 from georgwacker/fix-controller-hang
Fix endless controller iteration on windows
2019-06-17 18:58:41 +02:00
Georg Wacker 4014888687 Fix endless controller iteration
Fixes #29846
2019-06-17 18:01:09 +02:00
Rémi Verschelde 40db7b85af Linux: Check return value of chdir on cleanup
Some compilers trigger a warning for it if we do not bother
checking the return value.

Fixes #29849.
2019-06-17 17:06:25 +02:00
Rémi Verschelde 24ee8c3566 Add script to fix style issues and copyright headers
This is only meant to check the validity of the whole codebase every
now and then, or to apply clang-format config changes when relevant.
2019-06-17 13:35:47 +02:00
Rémi Verschelde 0d61fc2c0f
Merge pull request #29752 from bruvzg/window_size_limits
Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
Rémi Verschelde f6f9f89078
Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support
Setup Godot to support the Oculus Mobile SDK.
2019-06-16 10:37:57 +02:00
Rémi Verschelde baab976d0f
Merge pull request #10643 from BastiaanOlij/camera_server
CameraServer class
2019-06-16 10:22:26 +02:00
Rémi Verschelde 1e483d7c73
Merge pull request #29786 from dotdigitalgroup/hidpi-javascript-fix-master
Fix pointer position in hidpi-corrected resolutions on web
2019-06-15 23:06:02 +02:00
Rémi Verschelde 68735d2a88 Fix compilation warnings in JS and Windows builds
Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0.

JS can now build with `werror=yes warnings=extra`.
MinGW64 still has a few warnings to resolve with `warnings=extra`,
and only one with `warnings=all`.

Part of #29033 and #29801.
2019-06-15 14:40:45 +02:00
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
bruvzg b924fb97d6
Add ability to limit maximum/minimum window size. 2019-06-15 09:49:11 +03:00
Leonardo Giovanni Scur 31cc1bdb58 Fix pointer position in hidpi-corrected resolutions on web 2019-06-14 17:37:21 -03:00
Rémi Verschelde bbbc04b2fe
Merge pull request #29711 from zaksnet/windows-export-improvemnts
Added hint for windows export options
2019-06-12 23:44:11 +02:00
Zak 3168c25bad Added hint for windows export options 2019-06-12 14:42:35 +03:00
Rémi Verschelde f65b0c6d89
Merge pull request #29679 from akien-mga/windows-res-desc
Remove "Editor" from Windows PE file description
2019-06-12 13:24:30 +02:00
Rémi Verschelde ec98db048f
Merge pull request #29481 from bruvzg/macos_fix_dvorak_qwerty_cmd_hotkeys
Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
2019-06-12 12:50:55 +02:00
Rémi Verschelde 0e6cac8ab8
Merge pull request #29465 from bruvzg/per_pixel_transp_impr
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12 12:50:17 +02:00
Rémi Verschelde 971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde 93c00dfcd9 Remove "Editor" from Windows PE file description
Closes #29569.
2019-06-11 15:22:03 +02:00
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
bruvzg 2a950f3a7c
[X11] Add window borderless state detection, fix borderless state restoration after exiting fullscreen. 2019-06-11 12:07:48 +03:00
Rémi Verschelde ee86b18a5e
Merge pull request #29497 from qarmin/fix_memory_leak_in_files
Fix memory leak after closing files
2019-06-10 15:23:26 +02:00
qarmin 53c0a29fb0 Fix memory leak after closing files 2019-06-05 09:34:16 +02:00
bruvzg 360fb3af50
[macOS] Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout. 2019-06-04 19:50:50 +03:00
bruvzg 8ff72987c0
[macOS] Fixes unicode input with IME mode inactive, Improves IME mode documentation. 2019-06-04 11:29:00 +03:00
bruvzg 54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation. 2019-06-04 11:21:29 +03:00
qarmin 8245db869f Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
Rémi Verschelde f7953ddea8
Merge pull request #29298 from Faless/javascript/clipboard
Partial Javascript clipboard support
2019-06-01 11:18:25 +02:00
Rémi Verschelde af2c742f53 Fix and expose String::strip_escapes(), use it in LineEdit paste
Supersedes #27736.
2019-05-31 15:49:14 +02:00
fhuya 2c3536810a Setup Godot to support the Oculus Mobile SDK. 2019-05-30 16:35:50 -07:00
Fabio Alessandrelli ce542bced1 Implement Clipboard API read when supported.
Being async, the first time a value is pasted GUI elements will still
return the previous one.
This at least until 'clipboardchange' window event gets implemented by
user agents.
2019-05-29 23:21:09 +02:00
Fabio Alessandrelli 2b436dd50e Kinda working HTML5 clipboard paste.
Listen to paste events to update local clipboard.
CTRL+V still not working out of the box.
To do that, We would need to change how we handle keypress, most likely
making it worse and less safe. In the end, I'm not sure we can fix it
properly for now. Maybe in the future, with the Clipboard API, support
of which is still pretty limited on chrome, and only available to
extensions in Firefox.

For now, you can paste via:
- Browser bar -> Edit -> Paste.
- Middle mouse click (Linux only, copies secondary clipboard).

And THEN press CTRL+V
2019-05-29 23:21:09 +02:00
wombatstampede 6e46701e64 Android: Include Joysticks/Gamepads which are available on app start. 2019-05-28 18:23:30 +02:00
Rémi Verschelde 06633a8074
Merge pull request #26462 from SubSage/master
Fixes OS.execute; stderr was silenced; adds missing quote from exe args (windows)
2019-05-28 14:26:57 +02:00
Fabio Alessandrelli 0f76df2397 Add OS clipboard set support to OS Javascript 2019-05-28 12:59:29 +02:00
Rémi Verschelde 6ee3a1a6ae
Merge pull request #28512 from MJacred/master
Fix application window not listed in taskbar (X11)
2019-05-28 11:32:03 +02:00
Rémi Verschelde e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
Rémi Verschelde 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change
text=auto works well in Git 2.10+ but it's broken in previous versions,
which are still used in production on e.g. Ubuntu 16.04 LTS.

Also fix a couple missed text files with CRLF terminators.
.bat files likely require it to be processed properly on Windows,
but core.autocrlf should take care of converting them on the fly
when checking out on Windows.
2019-05-25 10:43:48 +02:00
bruvzg 2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
Ibrahn Sahir 63068e2ccd Check project settings live before lookup in crash handler
In x11, windows and osx crash handlers, check project settings exists
before looking up the crash handler message setting.
Avoids crashing the crash handler when handling a crash outside project
settings lifetime. Instead omitting the configurable message and
continuing with trace dump.
2019-05-23 20:06:56 +01:00
Ibrahn Sahir b660247216 Fixed uninitialised variable in x11 null cursor creation
Fully initialised color var.
Clarified intent a little with comments/layout.
2019-05-23 11:47:28 +01:00
Rémi Verschelde c29ef774d8
Merge pull request #29032 from akien-mga/tools-exceptions-rtti
SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
2019-05-21 17:10:51 +02:00
hbina085 f78baa5f93 added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
Rémi Verschelde 4b20959d99 SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
Those were disable to keep size small, and on Android avoid the dependency on the STL,
but for tools build (editor) this is not really a concern.

Note: as of today it's not possible to build tools=yes for those platforms, but this
change is one of the necessary steps to enable it.

Fixes #25262.
2019-05-20 16:51:20 +02:00
Rémi Verschelde e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
George Marques c121d8871d
Allow project export to be canceled 2019-05-18 15:33:57 -03:00
bruvzg 22ee26849e
[macOS] Allow using user provided `.icns` files for exported app icons. 2019-05-17 08:49:21 +03:00
Rémi Verschelde 58cec3efc4 Fix OS_UWP::execute's signature after cd4449e
Same as #28919.
2019-05-16 08:48:03 +02:00
Fabio Alessandrelli 6622091eaf Fix OS_Javascript execute method
Signature was changed in OS via:

cd4449e7ab
2019-05-15 19:24:20 +02:00
Rémi Verschelde e0517a12c5
Merge pull request #28518 from clayjohn/GLES2-MSAA
Added MSAA to GLES2 backend
2019-05-13 17:46:11 +02:00
bruvzg 5714a5f4ea
X11: Check if "_NET_FRAME_EXTENTS" atom is supported. 2019-05-09 19:12:31 +03:00
Aaron Franke 702b539405
Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
clayjohn a3d5aec68d added MSAA to GLES backend 2019-05-02 14:24:20 -07:00
Andrea Catania 2684e81682 Fixed game crash, regression of #26977
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-05-01 09:55:17 +02:00
Rémi Verschelde ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Rémi Verschelde d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
MJacred 1d86929dcb Fix application window not listed in taskbar (X11)
* for executable
* for editor and exported executable (on older Cinnamon versions)
2019-04-30 12:43:09 +02:00
Rémi Verschelde 419022ea89
Merge pull request #26977 from bruvzg/fix_x11_window_pos
Fix get_window_position / set_window_position on Linux
2019-04-30 12:07:09 +02:00
Rémi Verschelde b2f6beb888
Merge pull request #28061 from guilhermefelipecgs/fix_19137
[Input] Release keys/actions pressed if window loses focus
2019-04-29 18:39:45 +02:00
Rémi Verschelde f5cc29f9f3
Merge pull request #28185 from KLee1248/key_remapping
Re-maps KEY_BRACELEFT/RIGHT for OSX users
2019-04-29 17:44:33 +02:00
Rémi Verschelde e583b75f5e
Merge pull request #28448 from Valentactive/fix-linux-recognition-ecutable-builds-clang
Fix builds made with Clang on some Linux distros (the equivalent of #23542 but for Clang)
2019-04-29 16:43:12 +02:00
Rémi Verschelde 0eaf32bb29
Merge pull request #28470 from Calinou/fix-windows-clipboard-line-endings
Convert line endings to CRLF in `OS.set_clipboard()` on Windows
2019-04-29 16:24:10 +02:00
Hugo Locurcio be2e8e4047
Convert line endings to CRLF in `OS.set_clipboard()` on Windows
Windows applications typically expect CRLF line endings in clipboard
content.

This closes #28439.
2019-04-27 18:59:06 +02:00
Juan Linietsky af9bb0ea15 Clean up latency related functions 2019-04-27 12:23:05 -03:00
Guilherme Felipe c709dfdf06 [Input] Release keys/actions pressed if window loses focus
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-27 12:05:12 -03:00
Michele Valente c0fcd55f96 fix builds made with Clang on some Linux distros
This is the same as #23542 (Fix binaries incorrectly detected as shared
libraries on some linux distros) but for Clang. It should be fine with
Clang 4 or higher.
2019-04-26 15:50:06 +02:00
Rémi Verschelde 7e65a11bcf
Merge pull request #28402 from Valentactive/add-thinlto-support-x11
Add option to use ThinLTO
2019-04-25 22:23:31 +02:00
Michele Valente 51f9042a5b add option to use ThinLTO
This adds ThinLTO support when using Clang and the LLD Linker, it's
turned off by
default.
For now only support for Linux added as ThinLTO support on other
platforms may still be buggy.
2019-04-25 19:20:12 +02:00
Rémi Verschelde 24005bc03d
Merge pull request #28396 from akien-mga/scons-capture-the-flags
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
2019-04-25 12:22:22 +02:00
Juan Linietsky cf5881f574 Rename wrong field. 2019-04-24 17:01:20 -03:00
Juan Linietsky a424d39f76 Remove forgotten strings in configuration files 2019-04-24 16:31:23 -03:00
Juan Linietsky faaecd6987 Fixes to make exporting more responsive.
-Process and drop input in step functions.
-Hide editor file dialog right after pressing ok
-Use actual editor file dialogs for project export.
2019-04-24 15:52:15 -03:00
Rémi Verschelde c2a669a9f0 SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Many contributors (me included) did not fully understand what CCFLAGS,
CXXFLAGS and CPPFLAGS refer to exactly, and were thus not using them
in the way they are intended to be.

As per the SCons manual: https://www.scons.org/doc/HTML/scons-user/apa.html

- CCFLAGS: General options that are passed to the C and C++ compilers.
- CFLAGS: General options that are passed to the C compiler (C only;
  not C++).
- CXXFLAGS: General options that are passed to the C++ compiler. By
  default, this includes the value of $CCFLAGS, so that setting
  $CCFLAGS affects both C and C++ compilation.
- CPPFLAGS: User-specified C preprocessor options. These will be
  included in any command that uses the C preprocessor, including not
  just compilation of C and C++ source files [...], but also [...]
  Fortran [...] and [...] assembly language source file[s].

TL;DR: Compiler options go to CCFLAGS, unless they must be restricted
to either C (CFLAGS) or C++ (CXXFLAGS). Preprocessor defines go to
CPPFLAGS.
2019-04-24 16:57:58 +02:00
Kenneth Lee 5c5c3a590a Fixes build for Windows cross-compilation
Fixes #28299
2019-04-23 17:48:46 +00:00
KLee1248 8cbfc0365b Re-maps KEY_BRACELEFT/RIGHT for OSX users
Should fix #28098.
2019-04-19 02:31:15 +00:00
Rémi Verschelde 2dee231c8e
Merge pull request #28146 from volzhs/unique_id_android
Fix get_unique_id() on Android
2019-04-18 13:53:27 +02:00
volzhs 5a4b2087a0 Fix get_unique_id() on Android 2019-04-18 08:07:03 +09:00
Rémi Verschelde 0a40ac3246
Merge pull request #28058 from guilhermefelipecgs/fix_28024
Add Input::get_current_cursor_shape
2019-04-16 09:25:00 +02:00
Guilherme Felipe 1bae73d7d0 Add Input::get_current_cursor_shape
[Clean up] Removed unused/unnecessary methods.
2019-04-15 15:22:09 -03:00
Fabio Alessandrelli 6a1bf006a3 Move IDHandler JS module to platform from Websock 2019-04-12 12:41:49 +02:00
Windy Darian ff3fdabc52 Force utf-8 source file encoding in MSVC
On Windows, when "Language for non-Unicode programs" were set to "Japanese (Japan)", MSVC would by default use Shift JIS (code page 932) to interpret source files, which would result in test_string failing to compile because of characters in `test_34()`. Forcing utf-8 for MSVC fixes the issue
2019-04-10 23:01:05 -04:00
Hein-Pieter van Braam f75b9e6246
Merge pull request #27815 from Faless/unix/mem_access
Fix jump over uninitialized value in OS Unix/X11
2019-04-10 11:06:37 +02:00
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Fabio Alessandrelli 0bcf0314f7 Fix jump over uninitialized value in OS Unix/X11 2019-04-09 15:12:55 +02:00
Rémi Verschelde 846e7bbc53
Merge pull request #27490 from bruvzg/macos_non_resizable_fullscreen
Allow non-resizeable windows to enter full-screen mode.
2019-04-09 12:30:17 +02:00
Juan Linietsky dd03dcbd5a Android now (optionally) builds the template when exporting
Added new way to create add-ons
Removed old way to create add-ons
2019-04-07 15:46:52 -03:00
Juan Linietsky cd4449e7ab Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
Hein-Pieter van Braam 01f7166d09
Merge pull request #26961 from ibrahn/fix-x11setcontext-access-freed
fixed an access after free in OS_X11::set_context. (long version)
2019-04-23 06:14:49 +03:00
Hein-Pieter van Braam a76d59cba9
Merge pull request #27208 from Calinou/add-lld-linker
Add support for linking using LLD on X11
2019-04-23 06:11:48 +03:00
Ibrahn Sahir 9d0b3b300c fixed an access after free in OS_X11::set_context.
Added constructor and assignment operator for CharString
from const char* to simplify memory management when working with
utf8/ascii strings for APIs taking char*.
Reworked OS_X11::set_context to use CharString and avoid some manual
memory management.
2019-04-22 13:34:17 +01:00
Rémi Verschelde a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde b4860ce3ac
Merge pull request #28166 from KLee1248/first_bug
Use SHGetKnownFolderPath instead of SHGetFolderPathW
2019-04-22 11:53:09 +02:00
Rémi Verschelde f20c9c25eb
Merge pull request #28164 from BastiaanOlij/AndroidCameraPermission
Add camera permissions to android
2019-04-19 11:27:11 +02:00
Rémi Verschelde d1c26674eb
Merge pull request #28051 from WindyDarian/no_utf8_for_vs2013
Ignore '/utf-8' flag on Visual Studio 2013
2019-04-19 08:41:43 +02:00
KLee1248 3d908f57d8 Use SHGetKnownFolderPath instead of SHGetFolderPathW.
When getting system directories for Windows, we currently use
SHGetFolderPathW. This is a deprecated function and doesn't support
"Downloads" folders.

As a replacement, this commit uses the newer SHGetKnownFolderPath
function, which is supported since Windows Vista. Godot 3.0 only
supports Windows 7+, so we don't need to use SHGetFolderPathW for
backwards compatibility.

Fixes #26876
2019-04-18 06:45:04 -07:00
Bastiaan Olij fab84c7dff Add camera permissions to android 2019-04-18 23:16:41 +10:00
Windy Darian bd7aa1b6f6 Ignore '/utf-8' flag on vs2013 2019-04-15 08:44:34 -04:00
qarmin 856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Rémi Verschelde c562a7d149
Merge pull request #27067 from shartte/remove-context-gl
Remove ContextGL
2019-04-07 12:38:55 +02:00
Hendrikto 49a81308c0 Remove unused imports 2019-04-06 18:05:05 +02:00
Sebastian Hartte 3a8c6db513 Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
Rémi Verschelde d450220bae Use mix rate and output latency constants in audio drivers
Fix default mix rate in Xaudio2 and potential shadowing issue in JAndroid.
2019-04-06 12:37:25 +02:00
Rémi Verschelde a9a4936518
Merge pull request #27010 from BastiaanOlij/restructure_android_glue
Restructuring android glue code to make it easier to extend
2019-04-06 00:09:16 +02:00
Rémi Verschelde e4a96164b6 SCons: add `methods.using_clang` to check used compiler
Also rename `use_gcc` to `using_gcc` to make it clear that it returns
a config but does not alter it.
2019-04-05 12:51:15 +02:00
Bastiaan Olij b2c0a687f1 Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
qarmin 8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
Rémi Verschelde 44f1b390a3 SCons: Fix python3 compat for builtin_bullet=no 2019-04-03 11:25:01 +02:00
marxin e7f22ebdcd Enable warnings=extra on clang and GCC testers.
And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
Rémi Verschelde ab76c649c5
Merge pull request #26958 from bruvzg/macos_hidpi_fixes
Fix hiDPI scaling support in `get_real_window_size` and `set_window.size`
2019-04-01 11:00:50 +02:00
bruvzg 7c7182483f
[macOS] Allow non-resizeable windows to enter fullscreen mode. 2019-03-28 15:37:10 +02:00
Pedro J. Estébanez 9c3ddf05cb Revert accidental commits
This reverts commit fb37284c02.
This reverts commit 4db0f51b9a.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez fb37284c02 Create class for shared memory blocks [wip] 2019-03-20 20:44:43 +01:00
Hugo Locurcio fd7f253649
Add support for linking using LLD on X11
LLD is often faster than GNU ld and gold, resulting in a better
development experience.

This closes #15364.
2019-03-18 16:52:00 +01:00
Sam Green 4946335d3d Add EAGLContext for the fallback case 2019-03-16 01:39:36 -07:00
Sam Green 440706814a Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use. 2019-03-14 16:31:54 -07:00
bruvzg 85cc435103
[X11] Fix `get_window_position` to return absolute coordinates, change `set_window_position` to take window decorations into account. 2019-03-12 19:09:16 +02:00
Rémi Verschelde 53131635b4
Merge pull request #26962 from ibrahn/small-x11setcontext-fix
fix for access after free in OS_X11::set_context.
2019-03-12 16:28:43 +01:00
Ibrahn Sahir 7822cc9329 fix for access after free in OS_X11::set_context. 2019-03-12 13:41:02 +00:00
Rémi Verschelde 291c281fcf
Merge pull request #26957 from nekomatata/vs-natvis-fix
Fixed & improved Visual Studio custom debugger visualization
2019-03-12 14:03:27 +01:00
bruvzg 1b6330b125
[macOS] Fix hiDPI scaling support in `OS.get_real_window_size` and `OS.set_window.size` functions. 2019-03-12 11:41:41 +02:00
PouleyKetchoupp fac0f76b7a Fixed & improved Visual Studio custom debugger visualization 2019-03-12 08:59:30 +01:00
Rémi Verschelde f1b01c96b9 HTML5: Fix ETC export for GLES2 fallback on mobile 2019-03-11 16:49:33 +01:00
DESKTOP-3H3MR3A\eloisa b22cf46fdb Request Android record permission when needed 2019-03-08 12:38:36 -03:00
Rémi Verschelde 201cb8d7ed
Merge pull request #26745 from akien-mga/android-modules-def
Define android/modules globally so it appears in Project Settings
2019-03-07 23:06:05 +01:00
Rémi Verschelde c74bf2e6b1 Define android/modules globally so it appears in Project Settings
Until now people had to add it manually to project.godot to load custom modules.
2019-03-07 11:25:58 +01:00
Philip Whitfield b717eb714c osx: update mouse position on mouse press 2019-03-07 10:10:33 +01:00
Rémi Verschelde 1100d6a8f2
Merge pull request #26672 from RandomShaper/fix-22955-android-context-loss
Restart game on GL context loss on Android
2019-03-06 22:53:12 +01:00
bruvzg 24d59b56d3
[macOS] Fixes NumPad keys detection, adds some missing key mappings. 2019-03-06 22:03:15 +02:00
Pedro J. Estébanez 2d0d64794e Restart game on GL context loss on Android
Bonus:
Remove useless old code about reload hooks

Fixes #22955.
2019-03-06 19:09:17 +01:00
Rémi Verschelde e60465dd75
Merge pull request #26707 from bruvzg/fix_macos_mscroll
Fix macOS accumulated mouse scroll events.
2019-03-06 15:32:03 +01:00
bruvzg 37f0a6d99a
Fix macOS accumulated mouse scroll events. 2019-03-06 15:35:19 +02:00
volzhs 8920bb8c1b Fix directory check when exporting project
Fix #26702
2019-03-06 21:20:18 +09:00
Rémi Verschelde b4d5c1ab5b
Merge pull request #26633 from akien-mga/driver-fallback-etc
Disable driver fallback to GLES2 by default
2019-03-06 00:57:49 +01:00
Rémi Verschelde d592ee6be8
Merge pull request #26666 from Calinou/update-server-buildsystem
Update the server platform's `detect.py` to match x11's
2019-03-06 00:21:01 +01:00
Luis Martinez 9e465c9fd0 Fixes stderr silence; adds missing quote from exe args(windows)
8d117b214f/core/bind/core_bind.cpp (L452)
This function calls the bottom function

8d117b214f/drivers/unix/os_unix.cpp (L312)

OS.execute doesn't send out a value to stderr, so stderr defaults to
false, which will invoke this bottom line and always silence stderr.

8d117b214f/drivers/unix/os_unix.cpp (L315)

Some programs, such as FFmpeg, will print out to stderr with valuable
and vital information. This fixes stderr always being silenced, user can
now opt to have it be read as normal.
2019-03-05 17:07:00 -06:00
Rémi Verschelde 4a8f219660
Merge pull request #26664 from marxin/fix-25714-__bswap_16
Replace usage of __bswap_16 with BSWAP16 (#25714).
2019-03-05 23:13:23 +01:00
Rémi Verschelde 2e79ec973f
Merge pull request #26626 from rluders/misleading-error-message-export
Fixing misleading error message when trying to export
2019-03-05 22:55:16 +01:00
Hugo Locurcio 9e912a4c89
Update the server platform's `detect.py` to match x11's
This adds support for LTO, UBSAN/ASAN/LSAN, debugging symbols options
and `optimize=size` in the `server` platform.
2019-03-05 22:22:10 +01:00
marxin f0d2f079c4 Replace usage of __bswap_16 with BSWAP16 (#25714). 2019-03-05 22:17:20 +01:00
Ricardo Lüders 3fdbdd8380 Fixes misleading error message when trying to export
This patch fixes the misleading error message when users
try to "export all" into an invalid destination path.

Closes #26539
2019-03-05 21:32:52 +01:00
Rémi Verschelde b0f782a0e3 Disable driver fallback to GLES2 by default
GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.

By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.

When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.

Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).

Fixes #26569.
2019-03-05 16:36:46 +01:00
bruvzg 75d75c68c4
Fix HTML5 quick preview URL 2019-03-05 15:48:11 +02:00
Sam Green 36d627a9cf Remove microphone from export options and distribution plist 2019-03-04 18:01:02 -08:00
Rémi Verschelde b811207406 More style cleanup... 2019-03-04 10:11:29 +01:00
Juan Linietsky a1e73dcc94 Add support for event accumlation (off by default, on for editor), fixes #26536 2019-03-03 19:53:13 -03:00
Juan Linietsky 8b4c4d9b2f Implement a more coherent (and way less hack) way to block animation updates, fixes #24618 2019-03-03 17:57:16 -03:00
Juan Linietsky ae886a6f32 Ability to keep pumping messages while being debugged, may be a solution for #21431 2019-03-03 17:12:19 -03:00
Rémi Verschelde 9d002442b2 Improve VRAM texture compression checks for mobile/web
For HTML5, we need to support S3TC if running on desktop,
and ETC or ETC2 for mobile, so make this explicit.

Add logic to check for ETC2 support on GLES3,
and remove incorrect ETC feature for GLES3 on Android.

Fix ETC check invalidating templates on HTML5.
Fixes #26476.
2019-03-03 13:24:08 +01:00
Rémi Verschelde a42549b8f7
Merge pull request #26474 from akien-mga/scons-silence-x11
SCons: Reduce spam from x11:can_build
2019-03-02 10:48:42 +01:00
Rémi Verschelde c77c4ef3b1 SCons: Reduce spam from x11:can_build
When cross-compiling for non-X11 on Linux, it used to be quite spammy.
Now it will only print errors if you miss more than just pkg-config and x11.
2019-03-02 10:39:20 +01:00
Rémi Verschelde 1807e0f135 SCons: Move platform-specific Opus config to its module 2019-03-02 10:30:25 +01:00
Rémi Verschelde 351a2fa41c
Merge pull request #26353 from ivanarh/android_hide_keyboard_crash
Android: Fixed a possible crash in keyboard hide method.
2019-03-01 20:19:48 +01:00
Rémi Verschelde 482dcf5266
Merge pull request #26407 from marcelofg55/audio_input_android
Implement Audio Input support on Android
2019-03-01 08:51:00 +01:00
Marcelo Fernandez 29fb6b4e15 Implement Audio Input support on Android 2019-02-28 14:33:43 -03:00
Rémi Verschelde 1e266d874d X11: Fix drag and drop from non-latin paths
Fixes #25826.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-02-28 12:32:39 +01:00
Ivan Ponomarev 288ff2fd08 Android: Fixed a possible crash in keyboard hide method. It's called not from main thread so InputMethodManager can't be used directly. 2019-02-27 16:59:50 +03:00
Ivan Ponomarev 1073f0b423 Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
Rémi Verschelde 426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
marxin e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Juan Linietsky f669ebeeaf -Properly handle missing ETC support on export
-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Ivan Ponomarev 1d576f17a7 Fixed possible crash on iOS in applicationDidReceiveMemoryWarning method: event loop may be null when it's called. 2019-02-26 18:36:20 +03:00
Juan Linietsky 5eeb06ffd1 -Remove harcoded opengl extension testing from OS, ask rasterizer instead.
-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
Hein-Pieter van Braam fc5792f2ea
Merge pull request #26160 from marxin/come-up-with-use_gcc
Come up with use_gcc.
2019-02-25 00:50:53 +01:00
Hein-Pieter van Braam 0fdcebfbb7
Merge pull request #26242 from serados/init_mouse_pos_win
Update Windows global mouse position at startup
2019-02-25 00:48:52 +01:00
Rémi Verschelde 69c0d32b93
Merge pull request #26240 from eska014/html5-preload-noown
Properly preload files, always use stdout/-err in HTML5 platform
2019-02-24 19:44:54 +01:00
Junwei Ng 731b152dc1 Update Windows global mouse position at startup
Fixes issue #8145 for Windows, in the same manner as
issue #21910 fixed it for X11.
2019-02-25 01:10:18 +09:00
Leon Krause 76522624cb Use stdout/-err for all messages in HTML5 platform 2019-02-24 04:56:34 +01:00
Leon Krause 81554dac61 Fix file preloading warning in HTML5 platform 2019-02-23 20:06:22 +01:00
bruvzg ac3158332b
[macOS] Make `move_window_to_foreground` to take focus in addition to moving window to front. 2019-02-23 20:06:33 +02:00
marxin 0d2a105e6b Come up with use_gcc.
Add new method. Fix wrong version condition for -fpie.
2019-02-23 09:17:11 +01:00
marxin 7de7f0ef17 Fix all -Wtype-limits warnings. 2019-02-21 19:34:35 +01:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde 51c9ffaec0 Drop RtAudio driver on Windows
We've been defaulting to WASAPI since 3.0 and it's superior to RtAudio
in all aspects.

Obsoletes and closes #25503.

Also enable WINMIDI on MinGW, this had been missed initially.

Fix os_windows.cpp and crash_handler_windows.cpp which had weird
dependencies on RtAudio.h's includes (ugh).
2019-02-20 13:47:01 +01:00
Marcelo Fernandez 0c5f87531d Fix compiling with use_mingw flag on Windows 2019-02-19 10:02:24 -03:00
Rémi Verschelde 2374af9e22
Merge pull request #25851 from BastiaanOlij/ios_export_capabilities
New export options in iOS
2019-02-16 14:23:02 +01:00
Bastiaan Olij 0f03ad379c New export options iOS 2019-02-16 12:11:53 +11:00
Rémi Verschelde 89eb79aef1
Merge pull request #25879 from hpvb/fix-25629
Detect when primusrun/optirun is in use
2019-02-14 17:06:20 +01:00
Hein-Pieter van Braam 84627140d7 Detect when primusrun/optirun is in use
It seems that bumblebee doesn't like us creating multiple GL contexts
to avoid this we now detect whether we're running with this software
and don't do anything.
2019-02-14 15:50:47 +00:00
Hein-Pieter van Braam e3aa67792c Don't crash if there's no application name
This fixes #25852
2019-02-14 14:55:51 +00:00
Rémi Verschelde bc9c1e899e
Merge pull request #25842 from marcelofg55/windows_timezone
Fix get_time_zone_info returning inverted bias on Windows/UWP
2019-02-13 14:28:11 +01:00
Marcelo Fernandez 4d43aba31e Fix get_time_zone_info returning inverted bias on Windows/UWP 2019-02-13 09:10:26 -03:00
Rémi Verschelde 5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde bc26d0d6cd Platform: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
  (same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
  `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
  use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
  `EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
  `PowerOSX`
- `OSUWP` renamed to `OS_UWP`

Dropped:
- `platform/windows/ctxgl_procaddr.h`
2019-02-12 16:56:25 +01:00
Rémi Verschelde 75dae1b9a9 Drivers, main, servers: Ensure classes match their header filename
Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
  (same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12 14:39:47 +01:00
Rémi Verschelde 13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde b867ef0eec
Merge pull request #25570 from Kanabenki/windows-relative-icon
Use relative path property hint for windows export icon
2019-02-08 16:50:14 +01:00
Rémi Verschelde aa9ec210b9
Merge pull request #25521 from bruvzg/disabled_hidpi_retina_fix
[macOS] Fix rendering on retina displays with HiDPI support disabled.
2019-02-08 11:06:48 +01:00
Ignacio Etcheverry 4e4e889c75
Merge pull request #25478 from neikeq/rr
Mono: Fix MonoPosixHelper not being found
2019-02-03 06:31:52 +01:00
Ignacio Etcheverry 41873ffa88 Added set_environment to OS class 2019-02-03 05:38:47 +01:00
Kanabenki 5890e7060e Use relative path property hint for windows export icon 2019-02-03 01:31:53 +01:00
bruvzg 50e2c1e184
[macOS] Fix rendering on retina displays with HiDPI support disabled. 2019-01-31 19:24:57 +02:00
Hein-Pieter van Braam d308eb091a Fix many asan and ubsan reported issues
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.

This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Rémi Verschelde 35bb52011a
Merge pull request #25391 from hpvb/fix-dri-prime-detect
Properly detect when to use DRI_PRIME
2019-01-29 10:11:49 +01:00
Bastiaan Olij b53f2d1d59 Using DisplayLink to emulate vsync on OSX 2019-01-29 17:00:35 +11:00
Hein-Pieter van Braam 9c308023bb Properly detect when to use DRI_PRIME
We fork off twice once with and once without DIR_PRIME=1 set. We
then use the vendor string to determine what GPU to use.

We prefer (in order)
1) AMDGPU/AMDGPU-PRO/NVidia non-free driver
2) Intel driver
3) Nouveau
4) Software rendering

If a driver can't be detected it will default to DRI_PRIME=0
2019-01-28 16:21:07 +00:00
Rémi Verschelde 70689ebffd Remove unused iostream includes 2019-01-28 12:16:22 +01:00
Juan Linietsky a089061120 Fix pixelized previews, but also instances of breaking ImageTexture cache. Closes #25378. 2019-01-27 13:41:47 -03:00
Rémi Verschelde c3b0ee5941 Fix code style issues 2019-01-26 22:35:31 +01:00
Rémi Verschelde d355469c1f
Merge pull request #25300 from neikeq/improve-thread-id
Improve custom thread numbering for POSIX
2019-01-26 20:33:18 +01:00
Rémi Verschelde a7525b5c13
Merge pull request #25302 from eska014/html5-startupfs
Allow requesting full screen during start-up in HTML5 platform
2019-01-25 09:36:54 +01:00
Ignacio Etcheverry 6de04cf04c Improve custom thread numbering for POSIX
We lazily assign new IDs to threads that do not have one. This is the case for threads not created by the Godot API.
2019-01-25 00:59:07 +01:00
Marcelo Fernandez daf57bc81f Fix ALT+F4 being ignored with MOUSE_MODE_CAPTURED on Windows 2019-01-23 10:59:54 -03:00
Leon Krause 6939a03255 Allow requesting full screen during start-up in HTML5 platform 2019-01-23 03:42:17 +01:00
Marcin Zawiejski 62f3611271 Fix GDI objects leak when setting custom cursor
Fixes #19906
2019-01-23 01:11:40 +01:00
Marcin Zawiejski 9ca649c67b
Set WINVER and _WIN32_WINNT values in VS project
While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only.

This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file.
2019-01-22 21:34:37 +01:00
Juan Linietsky ab843b1698 Raised executable priority on windows to avoid stuter, helps #25162 2019-01-22 16:04:54 -03:00
Juan Linietsky 0c9fd3c4b4 Avoid cyclic iteration check, fixes #24969 2019-01-22 13:17:39 -03:00
Rémi Verschelde b86f16ed40
Merge pull request #25178 from marxin/sanitizr-options
Rename sanitizer option names.
2019-01-22 12:20:32 +01:00
Juan Linietsky 6fa632b821 Add function to obtain filesystem type from DirAccess.
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21 18:06:14 -03:00
Rémi Verschelde 2323464f5e ExportDialog: Make error messages translatable
Also fix missing newlines that caused #24202.
2019-01-21 18:34:53 +01:00
marxin e558773e21 Rename sanitizer option names.
Make the sanitizer names more explicit (use_ubsan, use_asan, use_lsan).
Comment has been adjusted to include GCC as supported compiler for these
and exclude -fno-omit-frame-pointer option (should not cause any
problems).
2019-01-21 08:10:15 +01:00
Leon Krause 8f1669e771 Deal with Google's HTML5 autoplay policy
Resume audio context after mouse, touch or key input.
2019-01-20 14:25:15 +01:00
Rémi Verschelde 08417c8597
Merge pull request #25135 from CakHuri/fix-capabilites
Fixed a typo in 'uwp_device_capabilites'
2019-01-20 11:58:26 +01:00
Rémi Verschelde f0035b7cc7
Merge pull request #25150 from eska014/html5-warning
Fix HTML5 build warning
2019-01-20 09:25:21 +01:00
Leon Krause db6be7b59f Refactor OS_JavaScript header 2019-01-20 00:13:20 +01:00
Leon Krause 0d47dccda9 Fix HTML5 gamepad logic for Emscripten 1.38.22 compat breakage 2019-01-20 00:07:31 +01:00
M. Huri 544015e380 Fixed a typo in 'uwp_device_capabilites' 2019-01-19 20:51:30 +07:00
Rémi Verschelde 9e820cdf20 Android: Enable arm64-v8a export by default
From August 1, 2019, Google Play requires that all new apps and app updates
include 64-bit versions, so we enable ARM64 by default.

IINM support for x86 and x86_64 is still be optional, so not enabling them
out of the box.

Part of #25030.
2019-01-16 13:54:51 +01:00
Rémi Verschelde eebca76be5 SCons: Drop unused MPC_FIXED_POINT define 2019-01-16 12:27:57 +01:00
Rémi Verschelde 7f4ee36469 Android: Add support for x86_64 architecture
Like arm64v8, this is only supported by API 21 and later,
so we enforce 21 as min API for x86_64.

Part of #25030.
2019-01-16 11:39:39 +01:00
volzhs 87db1a8971 Fix Android keep screen on working properly 2019-01-15 22:06:44 +09:00
Rémi Verschelde e425f26578
Merge pull request #24913 from volzhs/export-ios-template
Make export valid when setting custom packages for iOS
2019-01-11 18:06:13 +01:00
volzhs af162a8c3f Make export valid when setting custom packages for iOS
even no templates installed.
all others export work as this already.
2019-01-12 01:43:38 +09:00
bruvzg b7e9e184aa
[macOS] Fix missing mouse move event speed. 2019-01-11 16:53:11 +02:00
Hein-Pieter van Braam e5b335d367 Don't use -ffast-math or other unsafe math optimizations
Godot supports many different compilers and for production releases we
have to support 3 currently: GCC8, Clang6, and MSVC2017. These compilers
all do slightly different things with -ffast-math and it is causing
issues now. See #24841, #24540, #10758, #10070. And probably other
complaints about physics differences between release and release_debug
builds.

I've done some performance comparisons on Linux x86_64. All tests are
ran 20 times.

Bunnymark: (higher is better)
(bunnies)    min    max  stdev average
fast-math   7332   7597    71     7432
this pr     7379   7779   108     7621 (102%)

FPBench (gdscript port http://fpbench.org/) (lower is better)
(ms)
fast-math  15441  16127   192    15764
this pr    15671  16855   326    16001  (99%)

Float_add (adding floats in a tight loop) (lower is better)
(sec)
fast-math   5.49   5.78  0.07     5.65
this pr     5.65   5.90  0.06     5.76  (98%)

Float_div (dividing floats in a tight loop) (lower is better)
(sec)
fast-math  11.70  12.36  0.18    11.99
this pr    11.92  12.32  0.12    12.12  (99%)

Float_mul (multiplying floats in a tight loop) (lower is better)
(sec)
fast-math  11.72  12.17  0.12    11.93
this pr    12.01  12.62  0.17    12.26  (97%)

I have also looked at FPS numbers for tps-demo, 3d platformer, 2d
platformer, and sponza and could not find any measurable difference.

I believe that given the issues and oft-reported (physics) glitches on
release builds I believe that the couple of percent of tight-loop
floating point performance regression is well worth it.

This fixes #24540 and fixes #24841
2019-01-09 02:06:13 +01:00
Rémi Verschelde bd6ab5360f
Merge pull request #24592 from volzhs/android-etc
Make possible to use ETC texture format with GLES3 on Android
2019-01-04 16:49:49 +01:00
Hein-Pieter van Braam b1e3215f3a
Merge pull request #24477 from lupoDharkael/nouveau
Don't enable DRI_PRIME if nouveau is loaded
2019-01-03 23:35:47 +01:00
Guilherme Felipe 86d626e9cb Implements OS_JavaScript::set_custom_mouse_cursor 2019-01-03 13:51:16 -02:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
Rémi Verschelde fb9085ab54
Merge pull request #24482 from organicpencil/mouse_capture_fix
Fix missed captured mouse events on x11
2018-12-30 16:18:08 +01:00
Rémi Verschelde dcc7f2b54b
Merge pull request #24545 from akien-mga/osxcross-mono
SCons: Allow building Mono module with OSXCross
2018-12-30 15:07:18 +01:00
Rémi Verschelde 95e96947f6 SCons: Drop ios_sim option forcing x86, simulator needs x86_64 2018-12-27 14:11:13 +01:00
volzhs 130cdb2f2a Make possible to use ETC texture format with GLES3 on Android
Currently, textures are not exported if use ETC on project settings and export project with GLES3.
GLES3 should be able to use ETC format also.
2018-12-26 00:47:06 +09:00
Rémi Verschelde d52100f4ff SCons: Allow building Mono module with OSXCross
Improve the test logic to only assume that we're building for macOS
if OSXCROSS_ROOT is defined *and* we requested p=osx.

Supersedes #24480.
2018-12-22 12:36:19 +01:00
Lee Pugh b3ff366467 Fix missed captured mouse events on x11 2018-12-21 14:12:47 -06:00
Rémi Verschelde 6770357e47 Android: Better identify thirdparty C/C++ code
- The `cpu-features.{c,h}` code was only used by chance by the webm
  (libvpx) code, so I moved it there. It was actually introduced before
  that and wasn't in use, and libvpx just happened to be able to
  compile thanks to it being bundled.
  It could potentially be compiled on the fly from the Android NDK, but
  since we plan to replace the webm module by a GDNative plugin in the
  near future, I went the bundling route.

- `ifaddrs_android.h` is already provided in the Android NDK as
  `ifaddrs.h`, same as on other Unixes. Yet we cannot use it until we
  up the min API level to 24, where `getifaddrs` is first defined.
  I moved the files to `thirdparty/misc` and synced them with upstream
  WebRTC (only indentation changes and removal of `static` qualifiers).

Also removes dropped thirdparty files from COPYRIGHT.txt after changes
in #24105 and #24145.
2018-12-20 13:07:54 +01:00
lupoDharkael bfade869f3 Don't enable DRI_PRIME if nouveau is loaded 2018-12-20 11:51:26 +01:00
Rémi Verschelde d8067e905c
Merge pull request #24500 from akien-mga/drop-global_defaults
Core: Drop unused global_defaults logic
2018-12-20 11:49:32 +01:00
Rémi Verschelde a8faa55042
Merge pull request #24485 from volzhs/system-time-ms
Added OS.get_system_time_msecs()
2018-12-20 11:31:16 +01:00
Rémi Verschelde 9cb18232c2 Core: Drop unused global_defaults logic
It used to be used for Android and iOS to specify platform-specific
project settings overrides, but we now have feature tags for that.
2018-12-20 11:02:49 +01:00
volzhs 84d060c768 Added OS.get_system_time_msecs() 2018-12-20 18:50:50 +09:00
George Marques e3e5a1bb6e Add option to add debug keystore in Android export 2018-12-19 15:09:09 -02:00
volzhs b385a4b053 Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
Rémi Verschelde 9c7bc127b9
Merge pull request #24385 from hpvb/reduce-string-coew
Reduce String CoW
2018-12-16 19:13:35 +01:00
Hein-Pieter van Braam 4e25e5066b Reduce String CoW
By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.

This should improve performance of String usage for most cases.
2018-12-16 16:51:38 +01:00
Rémi Verschelde 9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Mikko Mustonen 9974f6c56f switch middle and secondary mouse buttons order 2018-12-15 15:10:06 +02:00
Marc Gilleron 065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
Cosmic Chip Socket cf124b1415 Use XInput2 RawMotion to generate MouseMotion events
The current system for capturing the mouse and generating motion events on X11
has issues with inaccurate and lopsided input. This is because both
XQueryPointer and XWarpPointer work in terms of integer coordinates when the
underlying X11 input driver may be tracking the mouse using subpixel
coordinates. When warping the pointer, the fractional part of the pointer
position is discarded.

To work around this issue, the fix uses raw motion events from XInput 2. These
events report relative motion and are not affected by pointer warping.
Additionally, this means Godot is able to detect motion at a higher resolution
under X11. Because this is raw mouse input, it is not affected by the user's
pointer speed and acceleration settings. This is the same system as SDL2 uses
for its relative motion.

Multitouch input on X requires XInput 2.2. Raw motion events require
XInput 2.0. Since 2.0 is old enough, this is now the minimum requirement to
use Godot on X.
2018-12-14 23:51:20 +01:00
Rémi Verschelde 5f32fc8208
Merge pull request #20385 from moiman100/unify-double-clicking
Added double clicking to all buttons on Linux and Javascript
2018-12-14 23:47:03 +01:00
Rémi Verschelde 57c3f6a94b
Merge pull request #20063 from moiman100/fix-button-mask
Unified button mask behavior across platforms
2018-12-14 23:31:52 +01:00
Rémi Verschelde 16fda586d9 Android: Don't expose x86_64 ABI for export if we can't build templates for it
Support for x86_64 *could* be added in detect.py, but AFAIK this is not
a widespread architecture for Android, much less for gaming devices.
2018-12-14 23:08:00 +01:00
Rémi Verschelde 28f78ef844
Merge pull request #24285 from volzhs/support-gles2-ios
Support GLES2 for iOS
2018-12-13 10:37:12 +01:00
Sam Green 4cb6b80090 Bump minimum iOS version to 10 2018-12-12 14:40:11 +01:00
Rémi Verschelde 4c41e29c8e
Merge pull request #23923 from bruvzg/ime_gdscript
Changes IME to make it possible to use it from gdscript/gdnative
2018-12-11 18:00:48 +01:00
volzhs 20de0679fc Support GLES2 for iOS 2018-12-11 22:57:53 +09:00
Rémi Verschelde dc2fadc14d
Merge pull request #22733 from guilhermefelipecgs/fix_wm_class
[x11] Use "application/config/name" for WM_CLASS
2018-12-07 22:35:17 +01:00
Rémi Verschelde dc8fd1c634
Merge pull request #24166 from volzhs/export-ios
Add checking required field for exporting iOS
2018-12-05 08:56:17 +01:00
volzhs e698a92b09 Add checking required field for exporting iOS
without specifying Identifier, it will cause `can not be parsed` error on Xcode
2018-12-05 07:32:24 +09:00
Rémi Verschelde 09474ba4c4
Merge pull request #24151 from endragor/fix-ios-safe-area
Fix iOS safe area insets to use pixels and not points
2018-12-04 21:47:42 +01:00
Rémi Verschelde a99e90b258 SCons: Properly set bits variable as string for MSVC detection 2018-12-04 14:30:49 +01:00
Ruslan Mustakov 230510d628 Fix iOS safe area insets to use pixels and not points 2018-12-04 15:50:05 +07:00
Rémi Verschelde b0c66154a4
Merge pull request #23989 from bruvzg/fix_macos_icons
Fix macOS icon export (add 1024px PNG icon and 32px/16px RLE icons).
2018-12-03 17:35:23 +01:00
Rémi Verschelde 49573817b8
Merge pull request #24078 from marcelofg55/win_min_bug
Fix wrong size and position when windows is minimized on Windows
2018-12-03 17:32:35 +01:00
Rémi Verschelde d8a28368f9
Merge pull request #24105 from BastiaanOlij/cleanup_old_android_native
Remove obsolete ANDROID_NATIVE_ACTIVITY
2018-12-02 21:15:54 +01:00
Bastiaan Olij 6105a8beb1 Remove obsolete ANDROID_NATIVE_ACTIVITY 2018-12-02 00:48:37 +11:00
George Marques 22233ded4a Change custom permissions in Android export to an array
Don't limit the amount of permissions and makes it simpler to
understand.
2018-11-30 11:13:50 -02:00
Marcelo Fernandez 711bc1c07e Fix wrong size and position when windows is minimized on Windows 2018-11-30 00:36:48 -03:00
Leon Krause c4784426bd
Merge pull request #22857 from marcelofg55/jsmic
Implemented audio input support for JavaScript audio driver
2018-11-28 12:34:08 +01:00
Andrea Beconcini 11a1624202 uwp export: fix existing template check 2018-11-27 20:20:54 +01:00
Marcelo Fernandez 3a702b3ed8 Implemented audio input support for JavaScript audio driver 2018-11-26 19:14:52 -03:00
bruvzg 56b26c4369
Fix macOS icon export (add 1024px PNG icon and 32px/16px RLE icons). 2018-11-26 16:12:36 +02:00
Hugo Locurcio 8c7087ff7f
Remove an unused script
[ci skip]
2018-11-24 16:33:31 +01:00
bruvzg 4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative. 2018-11-23 14:07:48 +02:00
volzhs 96b1a190a3 Show error if required fields are not filled when exporting iOS 2018-11-23 07:01:29 +09:00
Simon Sikström 00b57d3bd2 Adding support for java.lang.Long values in Android GodotLib.calldeferred calls 2018-11-20 14:46:08 +01:00
Rémi Verschelde a2a5793e13
Merge pull request #21339 from Placinta/master
Fix regular macOS build by passing -isysroot to compiler so correct system headers are found
2018-11-20 14:11:13 +01:00
Rémi Verschelde 7651b85782
Merge pull request #23822 from bruvzg/mac_109_compat_ver_check
[macOS] Change runtime OS version checks to allow build with MacOS 10.9 SDK
2018-11-20 14:01:02 +01:00
Rémi Verschelde 173b342ca7 Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
bruvzg bbac90c859
[macOS] Change runtime OS version checks to allow build with MacOS 10.9 SDK, 2018-11-19 23:24:28 +02:00
Marcelo Fernandez 385832ed30 Fix X11 running a project with fullscreen setting on and resizable off with multiple screens 2018-11-18 23:03:54 -03:00
bruvzg 4aa441591c
[macOS] Disable setWantsLayer on macOS < 10.14 2018-11-18 16:20:29 +02:00
Ibrahn Sahir 4c90a66e74 Fix gcc version check when running scons in python 3. 2018-11-14 12:25:50 +00:00
Marcelo Fernandez 8705c01f5a Fix compile recent compile issues with gcc 5.5 2018-11-12 10:24:44 -03:00
Rémi Verschelde 9f4d89dffd
Merge pull request #23622 from RandomShaper/fix-windows-mouse-capture
Fix mouse mode restoration on Windows
2018-11-10 21:55:30 +01:00
Rémi Verschelde 54d33fabd1
Merge pull request #23618 from bruvzg/macos_spash_fix
[macOS] Fix blank splash screen
2018-11-10 21:46:47 +01:00
Pedro J. Estébanez b5c56f6cca Fix mouse mode restoration on Windows
Fixes #23494.
2018-11-09 23:55:19 +01:00
bruvzg 30852d0237
[macOS] Fix blank splash screen 2018-11-09 21:47:23 +02:00
Rémi Verschelde 06c42d151c
Merge pull request #23542 from marcelofg55/no_pie
Fix binaries incorrectly detected as shared libraries on some linux distros
2018-11-09 16:12:16 +01:00
Rémi Verschelde e7cb47e686
Merge pull request #23463 from hpvb/use-dri-prime-default
Set DRI_PRIME=1 by default on X11 if not already set
2018-11-08 14:21:12 +01:00
Marcelo Fernandez 34e2d2f4f7 Fix binaries incorrectly detected as shared libraries on some linux distros 2018-11-07 12:39:15 -03:00
Hein-Pieter van Braam 0aad11a6a7 Set DRI_PRIME=1 by default on X11 if not already set
This mirrors behavior on Windows and MacOSX where Godot tries to default
to a dGPU if it exists. This doesn't work for Nvidia optimus yet but
this can maybe be added later.
2018-11-06 22:31:35 +01:00
Rémi Verschelde bf28c614b0
Merge pull request #23461 from hpvb/fix-23400
Properly export the various 'use dGPU' symbols when building with MingW
2018-11-05 11:30:06 +01:00
Rémi Verschelde 5d5227104e
Merge pull request #23499 from bruvzg/fix_osx_app_crash_and_black_spash
[macOS] Fix .app bundle crash and blank initial window
2018-11-05 09:39:57 +01:00
bruvzg 07aee14dd7
Fix initial blank screen on macOS Mojave (except splash). 2018-11-04 11:19:28 +02:00
bruvzg cfce8de0b5
Fix .app bundle crash on macOS 2018-11-04 11:19:28 +02:00
Fabio Alessandrelli f17d83e758 Fix UWP build.
Add missing os_uwp.cpp include for VisualServerWrapMT.
Add global env forced include to fix freetype in UWP.
2018-11-03 17:19:44 +01:00
Hein-Pieter van Braam 19d91f788d Properly export the various 'use dGPU' symbols when building with MingW
This fixes exporting the NvOptimusEnablement export when building with
MingW. This also adds the equivalent for AMD.

This fixes #23400
2018-11-03 10:55:03 +01:00
Rémi Verschelde 5beaea9891
Merge pull request #23389 from marcelofg55/multiple_ext
Export for OS X on OS X now lets you select .dmg or .zip
2018-11-02 11:07:18 +01:00
Rémi Verschelde 63d7c9be45
Merge pull request #23431 from buresu/fix-keycode
Fix keycode problem on OSX
2018-11-02 11:02:39 +01:00
Rémi Verschelde 8ac1bcfd3d Fix init of VisualServerRaster
Contrarily to what #23434 assumed, this is not a memory leak,
the VisualServerRaster instance is passed as a parameter to
VisualServerWrapMT's constructor.

Fixes #23437.
2018-11-01 19:23:12 +01:00
George Marques 4c9d734a75 Fix initialization of visual server in all platforms
Avoid leaking an extra instance when using threads. Also fix threaded
loading issues on Android and iOS.
2018-11-01 10:27:04 -03:00
Marcelo Fernandez d51999f11d Export for OS X on OS X now lets you select .dmg or .zip 2018-11-01 10:08:26 -03:00
Naoto Kondo ca2476cdb4 Fix keycode problem on OSX 2018-11-01 20:00:02 +09:00
Rémi Verschelde fbc0e5d98d
Merge pull request #23320 from lethiandev/android-invalid-package-name-error
Add android export error on invalid package name
2018-11-01 10:18:04 +01:00
Rémi Verschelde 16f066c8f1
Merge pull request #23393 from marcelofg55/osx_crash
Fix OS X crash when running as .app
2018-10-31 09:54:11 +01:00
Ibrahn Sahir 9f172b634d Allow the server platform to build on linux again.
Fixed a logic error in platform/server/detect.py that prevented building
the server platform on linux.
2018-10-30 12:38:55 +00:00
Marcelo Fernandez a069685fbb Fix OS X crash when running as .app 2018-10-29 21:50:41 -03:00
Rémi Verschelde bfd1f09ac5 Style: Apply clang-format to wrongly formatted files 2018-10-29 23:47:40 +01:00
Rémi Verschelde 7e8cffc03f
Merge pull request #23382 from vnen/android-pad-fix
Prevent a device to be added/deleted more than once on Android
2018-10-29 23:43:43 +01:00
Rémi Verschelde 39a5678c38
Merge pull request #23387 from eska014/memgrowth-preload
Enable --no-heap-copy flag for HTML5 builds
2018-10-29 23:43:11 +01:00
Rémi Verschelde 7771fe5d4a
Merge pull request #23388 from eska014/html5-stubexec
Add proper stubs for OS_JavaScript::execute(), get_process_id(), kill()
2018-10-29 23:40:17 +01:00
Leon Krause 5c2c47a174 Add proper stubs for OS_JavaScript::execute(), get_process_id(), kill()
Avoids linker warnings and errors about undefined references.
2018-10-29 21:41:59 +01:00
Rémi Verschelde 4d9b8a98ba
Merge pull request #23279 from marcelofg55/osx_server
Server platform works on OS X too
2018-10-29 21:25:46 +01:00
Leon Krause 44e5d446c4 Enable --no-heap-copy flag for HTML5 builds 2018-10-29 21:08:51 +01:00
Xavier Sellier 7dcf779a8b
Prevent a device to be added/deleted more than once on Android
cherry-picked from fb5a601217
2018-10-29 13:04:36 -03:00
Marcelo Fernandez fe93bb03fe Server platform works on OS X too 2018-10-29 12:54:51 -03:00
Konrad Nowakowski 2255d4fdfd Add android export error on invalid package name 2018-10-29 14:26:53 +00:00
Rémi Verschelde 8650793eac
Merge pull request #23317 from lupoDharkael/py-none
Dont use equality operators with None singleton in python files
2018-10-29 12:11:24 +01:00
Karen Schwane a01ce6299c Move jcenter behind mavenCentral and google gradle repos to fix build problems 2018-10-28 19:20:30 +01:00
lupoDharkael edcca5f7ad Dont use equality operators with None singleton in python files 2018-10-27 01:18:15 +02:00
Rémi Verschelde 9de724f327
Merge pull request #23091 from aaronfranke/mingw-warnings
Fix some compile warnings for Windows from Linux
2018-10-25 15:09:11 +02:00
M. Huri b46ba24e3b Repaired mistyped of 'its' on several files. 2018-10-25 07:19:21 +07:00
Colin Kinloch 464842c62c Update mouse location on background scroll and window focus in macOS 2018-10-24 14:47:37 +01:00
Patrick Beard d2ed3b224a Call -update when window becomes the key window 2018-10-23 07:22:40 -07:00
Max Hilbrunner 5bb34539e2
Merge pull request #23025 from voithos/enginejs
Add comments to javascript wrapper parts.
2018-10-20 15:30:05 +02:00
Aaron Franke dc2e73499a Fix compile warnings for Windows from Linux
At least the ones I got when I compiled it using Mingw64 POSIX on Xubuntu 18.04. Plus use the Size2 of get_window_size() directly, rather than reconstructing it.
2018-10-19 09:11:14 -04:00
Dualtagh Murray b902a2f2a7 Fixing warnings generated by MSVC
Fixes #22684.
2018-10-19 11:45:24 +02:00
Zaven Muradyan 61d5513525 Add comments to javascript wrapper parts.
The code in pre.js and engine.js is a bit confusing to see in isolation,
since the files aren't valid JS files by themselves. This just adds some
explanatory text to both files.

Fixes #22937.
2018-10-15 08:56:44 -07:00
dumitru-stama 4c9eb86cbf Fixed initialization of android modules 2018-10-14 17:32:01 -07:00
Wojciech Milkowski 3598165c4d Fix build with Android NDK r18
As a bonus there is no need to use undocumented Gradle API any more.
2018-10-08 22:35:18 +02:00
Fabio Alessandrelli f8020bc976 Check getcwd return in X11 platform main. 2018-10-07 14:50:14 +02:00
Aaron Franke 4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
Aaron Franke 37386f112b Remove redundant "== true" code
If it can be compared to a boolean, it can be evaluated as one in-place.
2018-10-06 16:12:36 -04:00
Guilherme Felipe f402253939 [x11] Use "application/config/name" for WM_CLASS 2018-10-05 17:18:10 -03:00
Rémi Verschelde da6646dd5e
Merge pull request #22685 from remmah/patch-1
Modernized copy/paste APIs on macOS #7185
2018-10-05 12:20:57 +02:00
Rémi Verschelde 97b9697ea2 Fix some OSX and iOS Clang warnings
Fixes the following XCode 9.4.1 warnings:
```
core/os/memory.cpp:175:13: warning: unused variable 's' [-Wunused-variable]
drivers/coremidi/core_midi.cpp:68:14: warning: comparison between NULL and non-pointer ('MIDIEndpointRef' (aka 'unsigned int') and NULL) [-Wnull-arithmetic]
drivers/gles2/rasterizer_gles2.cpp:77:24: warning: unused function '_gl_debug_print' [-Wunused-function,34]
drivers/unix/thread_posix.cpp:106:12: warning: unused variable 'running_thread' [-Wunused-variable,34]
modules/gdnative/nativescript/nativescript.h:371:16: warning: in-class initialization of non-static data member is a C++11 extension [-Wc++11-extensions]
platform/iphone/gl_view.mm:56:14: warning: unused variable 'video_previous_volume' [-Wunused-variable,34]
platform/iphone/gl_view.mm:251:12: warning: unused function 'get_first_id' [-Wunused-function,34]
platform/iphone/main.m:45:15: warning: unused variable 'app' [-Wunused-variable,34]
platform/osx/os_osx.mm:79:15: warning: unused function 'convertRectToBacking' [-Wunused-function]
```
2018-10-04 11:50:16 +02:00
remmah 77fddfc7ea
Modernized copy/paste APIs on macOS #7185 2018-10-03 12:56:16 -04:00
Rémi Verschelde d952126caf Fix warnings in Android platform
Fixes the following Clang 7 warnings:
```
platform/android/os_android.h:240:16: warning: 'OS_Android::native_video_play' hides overloaded virtual function [-Woverloaded-virtual]
platform/android/os_android.h:241:15: warning: 'OS_Android::native_video_is_playing' hides overloaded virtual function [-Woverloaded-virtual]

platform/android/audio_driver_opensl.cpp:104:3: warning: suggest braces around initialization of subobject [-Wmissing-braces]

platform/android/audio_driver_opensl.cpp:129:10: warning: unused variable 'numOutputs' [-Wunused-variable]
platform/android/audio_driver_opensl.cpp:130:11: warning: unused variable 'deviceID' [-Wunused-variable]
platform/android/java_glue.cpp:795:10: warning: unused variable 'clsio' [-Wunused-variable]
platform/android/java_glue.cpp:890:12: warning: unused variable 'gob' [-Wunused-variable]
platform/android/java_glue.cpp:592:13: warning: unused variable 'resized' [-Wunused-variable]
platform/android/java_glue.cpp:593:13: warning: unused variable 'resized_reload' [-Wunused-variable]

modules/mobile_vr/mobile_vr_interface.cpp:401:8: warning: unused variable 'aspect_ratio' [-Wunused-variable]

drivers/unix/dir_access_unix.cpp:394:2: warning: THIS IS BROKEN [-W#warnings]
```
2018-10-03 15:17:00 +02:00
Juan Linietsky bad991ea83 Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL debugging on Android export. 2018-10-02 10:00:15 -03:00
Rémi Verschelde c026e3957a Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor]
Fixes the following Clang 7 warnings:
```
editor/editor_help.h:123:7: warning: 'EditorHelpIndex::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/editor_help.h:95:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/editor_help.h:96:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/plugins/curve_editor_plugin.h:141:15: warning: 'CurvePreviewGenerator::generate' hides overloaded virtual function [-Woverloaded-virtual]
editor/plugins/script_editor_plugin.h:70:7: warning: 'ScriptEditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/quick_open.h:69:7: warning: 'EditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual]
main/tests/test_io.cpp:53:15: warning: 'TestIO::TestMainLoop::input_event' hides overloaded virtual function [-Woverloaded-virtual]
servers/audio/effects/audio_effect_record.h:69:15: warning: 'AudioEffectRecordInstance::process_silence' hides overloaded virtual function [-Woverloaded-virtual]

core/os/memory.h:119:2: warning: destructor called on non-final 'ContextGL_X11' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'EditorScriptCodeCompletionCache' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'Engine' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'PhysicalBone::JointData' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerScene' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerViewport' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
```
2018-10-02 13:40:17 +02:00
Rémi Verschelde 93570be2de
Merge pull request #22368 from moiman100/raw-input-fixes
Windows raw input fixes
2018-10-02 09:26:18 +02:00
Rémi Verschelde a16dc807e5
Merge pull request #22602 from LikeLakers2/can-you-dont
Changed the comment where reduz yells at the X11 API to a less explicitive one
2018-10-02 08:46:36 +02:00
Leon Krause d93050d8a2 Fix compiler warnings in HTML5 platform 2018-10-02 02:49:32 +02:00
LikeLakers2 5515c303f8 Changed the comment where reduz yells at the X11 API to a less explicitive one 2018-10-01 19:09:03 -04:00
Rémi Verschelde 53fbd93409
Merge pull request #22593 from akien-mga/fix-warnings
Fix various warnings raised by Clang 7
2018-10-02 00:01:31 +02:00
muiroc d6711701f6 Fix build for Javascript platform 2018-10-01 21:46:37 +02:00
Rémi Verschelde b1b625f4f5 Fix various Clang 7 warnings about unused stuff
Namely:
[-Wunneeded-internal-declaration]
[-Wunused-comparison]
[-Wunused-const-variable]
[-Wunused-function]
[-Wunused-private-fields]

Fixes the following Clang 7 warnings:
```
editor/plugins/script_editor_plugin.cpp:1417:20: warning: function '_find_node_with_script' is not needed and will not be emitted [-Wunneeded-internal-declaration]
editor/scene_tree_dock.cpp:1859:14: warning: function '_find_last_visible' is not needed and will not be emitted [-Wunneeded-internal-declaration]

modules/gdscript/gdscript_parser.cpp:7838:19: warning: equality comparison result unused [-Wunused-comparison]

scene/resources/mesh.cpp:549:35: warning: unused variable '_array_types' [-Wunused-const-variable]
scene/resources/mesh.cpp:563:18: warning: unused variable '_format_translate' [-Wunused-const-variable]

drivers/gles3/rasterizer_scene_gles3.cpp:54:28: warning: unused function 'store_transform2d' [-Wunused-function]

core/io/file_access_network.h:50:6: warning: private field 'ml' is not used [-Wunused-private-field]
core/io/file_access_zip.h:93:14: warning: private field 'archive' is not used [-Wunused-private-field]
core/io/resource_format_binary.h:122:6: warning: private field 'bin_meta_idx' is not used [-Wunused-private-field]
core/message_queue.h:47:9: warning: private field 'mutex' is not used [-Wunused-private-field]
main/tests/test_gui.cpp:63:11: warning: private field 'control' is not used [-Wunused-private-field]
modules/gdscript/gdscript_parser.h:558:7: warning: private field 'completion_static' is not used [-Wunused-private-field]
platform/x11/os_x11.h:148:11: warning: private field 'ip_unix' is not used [-Wunused-private-field]
platform/x11/os_x11.h:180:7: warning: private field 'net_wm_icon' is not used [-Wunused-private-field]
platform/x11/os_x11.h:189:6: warning: private field 'audio_driver_index' is not used [-Wunused-private-field]
platform/x11/os_x11.h:190:15: warning: private field 'capture_idle' is not used [-Wunused-private-field]
servers/physics/body_pair_sw.h:79:6: warning: private field 'cc' is not used [-Wunused-private-field]
servers/visual/visual_server_raster.h:62:7: warning: private field 'draw_extra_frame' is not used [-Wunused-private-field]
```
2018-10-01 17:32:12 +02:00
Rémi Verschelde 6bfb7944d9 SCons: Remove avoidable defines from main env's CPPPATH
Also finally move freetype to its own env and disable warnings for it.
Still needs some work to fix the awkward situation of the freetype and
svg modules used in scene/ and editor/ respectively.
2018-10-01 11:59:22 +02:00
Juan Linietsky c24277a520 -Many GLES2 optimizations
-Android export fixes (use ETC if GLES2 backend in use)
-revert to thekla atlas because xatlas is not working well
2018-09-30 23:11:24 -03:00
Rémi Verschelde 3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
Rémi Verschelde 1c60465c59
Merge pull request #22422 from Faless/server_dummy_vr
Server platform builds (dummy) mobile_vr module.
2018-09-28 09:38:25 +02:00
Rémi Verschelde e8282f9cce
Merge pull request #22465 from FeralBytes/patch-1
Add support for onRequestPermissionsResult()
2018-09-28 09:07:55 +02:00
FeralBytes 39738d1866 Add support for onRequestPermissionsResult()
Credit goes to @vanyasem  https://github.com/vanyasem/Godot-AndroidPermissions
But this is a much needed feature to support Android beyond API 21.
Fixed style errors again.
2018-09-27 19:20:26 -08:00
Rémi Verschelde cdc411fd54 Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wreturn-local-addr] and more
Fixes the following GCC 5 warnings:
```
core/os/file_access.cpp:49:19: warning: the address of 'FileAccess::create_func' will always evaluate as 'true' [-Waddress]
servers/audio_server.cpp:192:70: warning: comparison with string literal results in unspecified behaviour [-Waddress]

drivers/gles2/rasterizer_storage_gles2.cpp:4095:90: warning: NULL used in arithmetic [-Wpointer-arith]

modules/gdnative/register_types.cpp:237:3: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]
platform/android/export/export.cpp:207:1: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]

modules/gdscript/gdscript.h:150:67: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:119:56: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:123:56: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:127:50: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:131:52: warning: returning reference to temporary [-Wreturn-local-addr]

editor/plugins/skeleton_editor_plugin.cpp:34:36: warning: extra tokens at end of #include directive
modules/bullet/bullet_types_converter.cpp:31:9: warning: #pragma once in main file

editor/import/editor_scene_importer_gltf.cpp:1996:51: warning: name lookup of 'i' changed
modules/visual_script/visual_script_property_selector.cpp:402:45: warning: name lookup of 'E' changed
scene/gui/tree.cpp:1268:25: warning: name lookup of 'i' changed
scene/resources/visual_shader.cpp:808:32: warning: name lookup of 'i' changed
```
2018-09-27 16:33:52 +02:00
Rémi Verschelde d95bbb8922 Fix warnings about set but unused variables [-Wunused-but-set-variable]
Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_canvas_gles2.cpp:814:8: warning: variable 'rt_size' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:2270:11: warning: variable 'vp_height' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:2673:22: warning: variable 'e' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:715:7: warning: variable 'no_cull' set but not used [-Wunused-but-set-variable]
drivers/gles2/shader_gles2.cpp:693:14: warning: variable 'cc' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_canvas_gles3.cpp:1226:8: warning: variable 'rt_size' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_scene_gles3.cpp:3039:10: warning: variable 'contrib' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_scene_gles3.cpp:4504:32: warning: variable 'vp_height' set but not used [-Wunused-but-set-variable]
editor/editor_inspector.cpp:272:9: warning: variable 'guide_color' set but not used [-Wunused-but-set-variable]
editor/editor_themes.cpp:1067:14: warning: variable 'alpha3' set but not used [-Wunused-but-set-variable]
editor/editor_themes.cpp:263:8: warning: variable 'script_bg_color' set but not used [-Wunused-but-set-variable]
editor/plugins/collision_shape_2d_editor_plugin.cpp:326:11: warning: variable 'cpoint' set but not used [-Wunused-but-set-variable]
editor/plugins/mesh_editor_plugin.cpp:72:9: warning: variable 'size' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:471:12: warning: variable 'mpos' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:89:8: warning: variable 'basetype_color' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:90:8: warning: variable 'type_color' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:92:8: warning: variable 'string_color' set but not used [-Wunused-but-set-variable]
modules/visual_script/visual_script_editor.cpp:2521:7: warning: variable 'seq_connect' set but not used [-Wunused-but-set-variable]
platform/android/export/export.cpp:580:12: warning: variable 'styles_count' set but not used [-Wunused-but-set-variable]
platform/android/export/export.cpp:584:12: warning: variable 'styles_offset' set but not used [-Wunused-but-set-variable]
platform/osx/export/export.cpp:464:9: warning: variable 'zerr' set but not used [-Wunused-but-set-variable]
scene/2d/tile_map.cpp:260:10: warning: variable 'tcenter' set but not used [-Wunused-but-set-variable]
scene/3d/light.cpp:166:7: warning: variable 'editor_ok' set but not used [-Wunused-but-set-variable]
scene/3d/navigation.cpp:566:11: warning: variable 'closest_navmesh' set but not used [-Wunused-but-set-variable]
scene/gui/rich_text_label.cpp:869:8: warning: variable 'size' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:705:14: warning: variable 'xform' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:706:8: warning: variable 'ss' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:726:14: warning: variable 'xform' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:727:8: warning: variable 'ss' set but not used [-Wunused-but-set-variable]
scene/resources/material.cpp:430:7: warning: variable 'using_world' set but not used [-Wunused-but-set-variable]
servers/visual/shader_language.cpp:2026:7: warning: variable 'all_const' set but not used [-Wunused-but-set-variable]
servers/visual/visual_server_scene.cpp:1383:28: warning: variable 'z_max_cam' set but not used [-Wunused-but-set-variable]
```

Also fixes two [-Wunused-value] warnings:
```
scene/gui/text_edit.cpp:4405:20: warning: statement has no effect [-Wunused-value]
servers/visual/visual_server_scene.cpp:905:48: warning: value computed is not used [-Wunused-value]
```

Some of those are bugs and need further work, they are identified with
`// FIXME` comments.
2018-09-27 16:25:24 +02:00
Rémi Verschelde cda5b0bfe1 Fix warnings about unused variables [-Wunused-variable]
Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_scene_gles2.cpp:1139:15: warning: unused variable 'offset' [-Wunused-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:1205:39: warning: unused variable 'multi_mesh' [-Wunused-variable]
drivers/gles2/rasterizer_storage_gles2.cpp:359:7: warning: unused variable 'srgb' [-Wunused-variable]
drivers/gles2/shader_gles2.cpp:1016:45: warning: unused variable 'texture_hints' [-Wunused-variable]
editor/animation_track_editor.cpp:776:9: warning: unused variable 'keys_to' [-Wunused-variable]
editor/editor_inspector.cpp:273:7: warning: unused variable 'vs_height' [-Wunused-variable]
editor/editor_themes.cpp:202:10: warning: unused variable 'begin_time' [-Wunused-variable]
editor/editor_themes.cpp:239:10: warning: unused variable 'end_time' [-Wunused-variable]
editor/plugins/animation_blend_tree_editor_plugin.cpp:726:17: warning: unused variable 'an' [-Wunused-variable]
editor/plugins/script_text_editor.cpp:1278:8: warning: unused variable 'fold_state' [-Wunused-variable]
main/main.cpp:132:13: warning: 'use_vsync' defined but not used [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:231:8: warning: unused variable 'y_end' [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:311:6: warning: unused variable 'shift' [-Wunused-variable]
modules/gdscript/gdscript_editor.cpp:58:7: warning: unused variable 'th' [-Wunused-variable]
modules/gridmap/grid_map.cpp:1084:6: warning: unused variable 'ofs' [-Wunused-variable]
modules/theora/video_stream_theora.cpp:442:9: warning: unused variable 'tr' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2606:6: warning: unused variable 'count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2829:6: warning: unused variable 'seq_count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2844:24: warning: unused variable 'vnode_function' [-Wunused-variable]
modules/websocket/lws_peer.cpp:122:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:135:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:63:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:91:12: warning: unused variable 'peer_data' [-Wunused-variable]
platform/android/export/export.cpp:763:16: warning: unused variable 'node_size' [-Wunused-variable]
scene/gui/rich_text_label.cpp:850:10: warning: unused variable 'x_ofs' [-Wunused-variable]
scene/gui/text_edit.cpp:653:8: warning: unused variable 'tab_w' [-Wunused-variable]
scene/resources/bit_mask.cpp:186:6: warning: unused variable 'i' [-Wunused-variable]
scene/resources/mesh.cpp:549:20: warning: '_array_name' defined but not used [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:107:10: warning: unused variable 'v2' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:108:10: warning: unused variable 'v3' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:109:10: warning: unused variable 'v4' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:110:10: warning: unused variable 'v5' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:111:10: warning: unused variable 'v0n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:112:10: warning: unused variable 'v1n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:113:10: warning: unused variable 'v2n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:114:10: warning: unused variable 'v3n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:115:10: warning: unused variable 'v4n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:116:10: warning: unused variable 'v5n' [-Wunused-variable]
servers/visual/default_mouse_cursor.xpm:2:21: warning: 'default_mouse_cursor_xpm' defined but not used [-Wunused-variable]
```
2018-09-27 16:25:24 +02:00
Rémi Verschelde e5bbcb8bcf Fix warnings for comparison between signed and unsigned integers [-Wsign-compare]
Also turn off -Wsign-compare warnings in the future, we do not consider them important.

Fixes the following GCC 5 warnings:
```
core/node_path.cpp:279:24: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/oa_hash_map.h:169:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/oa_hash_map.h:314:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles2/shader_gles2.cpp:985:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles3/rasterizer_storage_gles3.cpp:1075:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/pulseaudio/audio_driver_pulseaudio.cpp:343:34: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/editor_plugin.cpp:525:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/editor_properties_array_dict.cpp:747:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/spatial_editor_plugin.cpp:2078:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/spatial_editor_plugin.cpp:4096:27: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/sprite_editor_plugin.cpp💯20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:122:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:134:77: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:339:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/etc/image_etc.cpp:222:34: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/gdnative/register_types.cpp:242:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/gdnative/register_types.cpp:258:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:200:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:222:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:246:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1085:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1489:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1623:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:206:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:356:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:406:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:493:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/audio_stream_player_3d.cpp:420:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/audio_stream_sample.cpp:565:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/audio_stream_sample.cpp:571:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_rb_resampler.cpp:156:36: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
```

The following warnings were not fixed, as they implied casting for no gain:
```
core/io/packet_peer.cpp:228:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/io/resource_format_binary.cpp:109:11: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles2/rasterizer_scene_gles2.cpp:144:57: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/unix/file_access_unix.cpp:249:46: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:889:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:1020:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:1154:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:2255:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/bit_mask.cpp:336:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:141:49: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:150:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:154:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio_server.cpp:86:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio_server.cpp:89:17: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
```
2018-09-27 16:25:23 +02:00
Fabio Alessandrelli b0f166987a Server platform builds (dummy) mobile_vr module.
Protect GL functions in mobile_vr with ifdefs.
2018-09-25 12:29:31 +02:00
Rémi Verschelde 5adf7aa6b7 SCons: Fix checks for clang in env['CXX']
They would match the whole path instead of only the filename.
2018-09-25 11:15:25 +02:00
Ibrahn Sahir 653b832422 Fixed hang when segfaulting after OS object destroyed (OSX and X11)
The two POSIX style crash handlers (OSX and X11) now remove their signal
handlers when they are destroyed.
Additonally if they are called while no OS singleton is set, they will
simply abort(). This should not happen now that they remove themselves,
but if a future change seperates OS object and crash handler lifetimes,
this may be easier to report/debug than hanging on SIGSEGV.
2018-09-24 22:21:05 +01:00
Mikko Mustonen db346bff8b Fix mouse position when clicking in MOUSE_MODE_CAPTURED 2018-09-23 12:29:15 +03:00
Mikko Mustonen 33dd2c8de6 Fix zero relative motion event when clicking in MOUSE_MODE_CAPTURED 2018-09-23 12:06:55 +03:00
volzhs 3a2d707697 Ignore invalid device for Android 2018-09-23 01:41:24 +09:00
Rémi Verschelde 0274ded34c
Merge pull request #22070 from capnm/fix_Input.set_default_cursor_shape_take2
Fix set_default_cursor_shape interaction with Control nodes
2018-09-19 09:26:21 +02:00
Guilherme Felipe 360204e532 Fix Input::set_custom_mouse_cursor showing cursor when it's invisible 2018-09-17 11:37:54 -03:00
Rémi Verschelde 6938b6e2f8
Merge pull request #22161 from eska014/html5-seticon
Implement OS::set_icon in HTML5 platform
2018-09-17 10:48:14 +02:00
Rémi Verschelde 1e201163b9
Merge pull request #22134 from elasota/natvis
Add Visual Studio debug visualizer
2018-09-17 10:16:18 +02:00
elasota af1e945435 Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
Leon Krause 42c6a67dca Implement OS::set_icon in HTML5 platform 2018-09-16 20:46:21 +02:00
Martin Capitanio 64cecf9d61 Fix set_default_cursor_shape interaction with Control nodes
Do not call `set_cursor_shape` when the cursor is inside the `Control` node.

Make it work for x11 in MOUSE_MODE_CONFINED.
2018-09-15 20:54:22 +02:00
Guilherme Felipe 04aef23585 Fix set_custom_mouse_cursor changing to incorrect cursor shape
[Docs] Add class ref for Input::set_default_cursor_shape
2018-09-13 15:13:57 -03:00
Fabio Alessandrelli 01c3c1a07b Properly initialize Winsock on startup
Also fix typo in _get_last_error which caused Winsock connect to fail.
2018-09-13 16:05:47 +02:00
Rémi Verschelde c8f761ae2d
Merge pull request #22000 from Faless/lws_uwp32
Fix libwebsockets 32-bits UWP builds.
2018-09-13 10:59:26 +02:00
Rémi Verschelde 1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz 08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Fabio Alessandrelli 75b2db8c5f Fix libwebsockets 32-bits UWP builds.
Also fix bogus windows detect.py
2018-09-13 02:26:54 +02:00
Rémi Verschelde fe78aa0c30
Merge pull request #21753 from guilhermefelipecgs/fix_confined_mode
Fixes to mouse mode confined and captured
2018-09-12 21:37:30 +02:00
Fabio Alessandrelli cdc5264a3e
Merge pull request #21692 from Faless/sockets_rebase
New NetSocket interface with common BSD/Win implementation
2018-09-12 18:25:28 +02:00
Fabio Alessandrelli 30327872e0 Unify StreamPeerTCP/TCP_Server with NetSocket API 2018-09-12 15:56:20 +02:00
Fabio Alessandrelli 1b99806b47 Unify PacketPeerUDP using NetSocket 2018-09-12 15:56:16 +02:00
Rémi Verschelde 143f522adb
Merge pull request #21914 from hpvb/fix-21720
When resizing an X11 window wait for the WM to process our request
2018-09-12 14:36:57 +02:00
Rémi Verschelde a4958bb867
Merge pull request #21910 from hpvb/fix-8145-x11
Update X11 global mouse position at startup
2018-09-12 11:03:36 +02:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde 76b211540e
Merge pull request #21865 from Calinou/tweak-android-export-errors
Tweak Android-related error messages in the Export dialog
2018-09-10 18:47:53 +02:00
Rémi Verschelde 0dd7e02350
Merge pull request #21859 from avencherus/fix-scancode-colon
Changed Windows key translate pair from KEY_COLON to KEY_COMMA.
2018-09-10 18:38:39 +02:00
Rémi Verschelde a2d2fbe8a6
Merge pull request #21784 from guilhermefelipecgs/fix_resized_mouse_confined
Fix mouse confined leaving window with OS_Windows::set_window_position
2018-09-10 15:34:49 +02:00
Hein-Pieter van Braam 9a1deedb84 When resizing an X11 window wait for the WM to process our request
On X11 when we send an XResizeWindow request to the X server it is happy
to say it is done when the request has been handed over to the window
manager. The window manager itself may however take some time to
actually do the resize. Godot expects that a resize request is
immediate. To work around this issue we could implement the whole
_NET_WM_SYNC_REQUEST protocol. However this protocol does not fit very
well with the way we currently process X events and would when
implemented in the current framework still cause a 1 frame delay between
a resize request and the actual resize happening.

This fixes #21720
2018-09-10 00:12:23 +02:00
Hein-Pieter van Braam 4b92ca1cce Update X11 global mouse position at startup
When we start the engine we haven't yet gotten any X11 motion events so
we don't yet know where our mouse cursor is located. Instead we now
query the X server for this information when we start and update the
appropriate values.

In addition when we move the window we also update the mouse position
based off of X server knowledge as we will also not have received any
mouse motion events.

this fixes #8145 (for X11 only)
2018-09-09 22:17:27 +02:00
Hugo Locurcio 8c8164129c
Tweak Android-related error messages in the Export dialog
OpenJDK 8 has been working well for exporting to Android
for a while now, so it can be recommended instead of OpenJDK 6.
2018-09-08 13:59:28 +02:00
Jared dde0229fac Changed Windows key translate pair from KEY_COLON to KEY_COMMA. 2018-09-08 09:27:39 +03:00
Guilherme Felipe bd3d73a9fd Fix mouse confined leaving window with OS_Windows::set_window_position 2018-09-05 18:52:05 -03:00
Xavier Sellier f68e127079 Add clipboard operation for android OS 2018-09-05 17:27:45 -04:00
Guilherme Felipe 7d6364d431 Fixes to mouse mode confined and captured
These modes will work on Linux in the same way as Windows.
2018-09-05 11:24:06 -03:00
Martin Capitanio bcee65284e Really fix the custom cursor hotspot
Add check for negative values.

Fixes #21721
2018-09-04 04:42:23 +02:00
Guilherme Felipe e5470cfa70 Fix custom cursor hotspot
Cursor hotspot must be inside image on Linux. Adding validation for all
platforms for consistency.
2018-09-03 09:57:07 -03:00
elasota d4045d835f Fix bad res file include in VS project and simplify a bit 2018-09-01 00:13:49 -04:00
Pedro J. Estébanez 28019c71a6 Fix multitouch input not working on certain devices on Windows
Fixes #20474.
2018-08-30 22:42:18 +02:00
Leon Krause cd7c0f67b9 Fix HTML5 gamepad input 2018-08-30 03:42:02 +02:00
Hein-Pieter van Braam 6fcc20ec51 Fix typo in os_uwp causing a build failure 2018-08-28 22:45:39 +02:00
Rémi Verschelde 57ba7caa6d
Merge pull request #21511 from eska014/webm-nomt
Fix WebM and Theora video in HTML5 export
2018-08-28 07:56:52 +02:00
Wojciech Milkowski 3a3ea6d514 No need to link with libandroid_support in NDK 17
According to https://github.com/bytedeco/javacpp/pull/244 in NDK 17
libandroid_support library is not needed any more, and on armv8 is
already gone which breaks compilation.
2018-08-28 02:34:59 +02:00
Leon Krause b4b816c122 Enable Theora module for HTML5 platform 2018-08-28 01:56:47 +02:00
Alexandru Croitor 3624644630 Pass -isysroot to compiler / linker when doing a macOS build
Previously the compiler would use system headers located at
/System/Library/Frameworks, which could result in compilation failures
due to the headers not always being up-to-date in regards to the
latest installed macOS SDK headers that come with Xcode.

Fix the issue by passing the SDK path via the -isysroot option to the
compiler and linker invocations.

If no custom SDK path is given, the build system queries the SDK path
via xcrun --show-sdk-path, which returns something similar to

/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/
 /Developer/SDKs/MacOSX.sdk/

Querying via xcrun is now also done for iphone (and simulator)
platforms as well.

Here is an example of a compilation failure message due to outdated
headers:

platform/osx/os_osx.mm:1421:41: error: use of undeclared identifier 'NSAppKitVersionNumber10_12'; did you mean 'NSAppKitVersionNumber'?
                                if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_12) {
                                                                    ^~~~~~~~~~~~~~~~~~~~~~~~~~
                                                                    NSAppKitVersionNumber
/System/Library/Frameworks/AppKit.framework/Headers/NSApplication.h:26:28: note: 'NSAppKitVersionNumber' declared here
2018-08-27 18:01:05 +02:00
Rémi Verschelde 72996df656
Revert "Try closing gracefully before terminating process" 2018-08-27 17:32:43 +02:00
Rémi Verschelde c1f687c681
Merge pull request #21387 from hpvb/fix-15324
Fall back to GLES2 if GLES3 is not working
2018-08-27 16:54:22 +02:00
Hein-Pieter van Braam 3d4b7c6c5f When setting an X11 icon fails, try halving the size
When setting an icon that is too large previously Godot would die with a
X Error of failed request:  BadLength error. To avoid this we install an
error handler right before we set an icon. If the error handler triggers
we halve the icon size until it works or until we've reached a 0 size on
either width or height.

We print a warning when this happens to alert developers.

This fixes #19716
2018-08-27 01:28:11 +02:00
Hein-Pieter van Braam 08f452d1a9 Fall back to GLES2 if GLES3 is not working
This adds a static is_viable() method to all rasterizers which has to be
called before initializing the rasterizer. This allows us to check what
rasterizer to use in OS::initialize together with the GL context
initialization.

This commit also adds a new project setting
"rendering/quality/driver/driver_fallback" which allows the creator of a
project to specify whether or not fallback to GLES2 is allowed. This
setting is ignored for the editor so the editor will always open even if
the project itself cannot run. This will hopefully reduce confusion for
users downloading projects from the internet.

We also no longer crash when GLES3 is not functioning on a platform.

This fixes #15324
2018-08-26 16:40:46 +02:00
Crazy-P e4af39cbc0 Fixes several resource leaks in ...
- gdscript
- gdscript_compiler
- regex
- android/export
- gles3/rasterizer (scene and storage)
2018-08-26 09:19:02 +08:00
Hein-Pieter van Braam c8464eb69f Support more X11 dialogs for X11::alert()
Modern distributions such as Fedora do not ship 'xdialog' with their
default deployment. This commit adds support for Gnome's Zenity as well
as KDE's kdialog.
2018-08-25 00:53:45 +02:00
Rémi Verschelde ff81b2daea
Merge pull request #21375 from akien-mga/msvc-nominmax
SCons: Disable min/max WinDef.h macros on MSVC
2018-08-24 20:02:53 +02:00
Rémi Verschelde 7238462601 SCons: Disable min/max WinDef.h macros on MSVC
Fixes #21370.
2018-08-24 18:04:18 +02:00
Juan Linietsky c6b340ea98
Merge pull request #20712 from marcelofg55/midi_open_close
Add OS::open_midi_inputs and OS::close_midi_inputs
2018-08-24 12:17:14 -03:00
Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Rémi Verschelde de59fe04e7 Add print_verbose to print to stdout only in verbose mode
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
	print_line(msg);
2018-08-24 09:23:20 +02:00
Rémi Verschelde cef310e0ea
Merge pull request #21336 from eska014/html5-new-presentation
Add responsive HTML5 export page with full-size canvas as new default
2018-08-24 00:10:46 +02:00
Rémi Verschelde 8ebe5f45a7
Merge pull request #21332 from dragmz/apk-hint-fix
Fix file hints
2018-08-23 23:35:58 +02:00
Marcin Zawiejski 3c4c8c40db Fix file hints
Fixes file hints so the file dialog actually displays the files with given extension (e.g. *.apk).
2018-08-23 22:18:59 +02:00
Rémi Verschelde b90dff787c
Merge pull request #21330 from eska014/html5-canvas-resize
Facilitate external modification of HTML5 canvas size
2018-08-23 21:48:27 +02:00
Leon Krause 86d9e67d7a Add responsive HTML5 export page with full-size canvas as new default 2018-08-23 21:28:09 +02:00
Rémi Verschelde d3714d1787
Merge pull request #20507 from rdhafidh/android_libcpp_shared_master
add support libc++_shared on android (master)
2018-08-23 08:44:41 +02:00
Leon Krause 6e8b6be136 Facilitate external modification of HTML5 canvas size 2018-08-23 04:54:36 +02:00
Juan Linietsky 2db494267b Modifications to raw input so the handling of absolute coordinates is more correct. 2018-08-22 21:27:15 -03:00
Juan Linietsky 106e5a8d5e
Merge pull request #20523 from moiman100/windows-raw-input
Raw input relative motion for Windows
2018-08-22 19:32:20 -03:00
Ridwan Abdul Hafidh b0419db46f add support libc++_shared stl on android 2018-08-23 05:02:47 +07:00
elasota 35f6ba5c5d BPTC support 2018-08-21 22:56:04 -04:00
Rémi Verschelde 4bf15d8090
Merge pull request #21236 from dragmz/windows-graceful-close
Try closing gracefully before terminating process
2018-08-21 22:47:21 +02:00
Rémi Verschelde e71c20099c CI: Disable debug_symbols on Travis/AppVeyor
Also increase AppVeyor cache size to 1024,
should match what is available for us in the free plan:
https://www.appveyor.com/docs/build-cache/#cache-size-beta

And drop obsolete debug_release option for Windows, superseded
by target=release and debug_symbols=yes.
2018-08-21 12:36:57 +02:00
Leon Krause e9cb03f33e
Merge pull request #20922 from kripken/err
HTML5: use console.warn instead of Module.printErr
2018-08-21 03:34:21 +02:00
Marcin Zawiejski ca1c851dbd Try closing gracefully before terminating process
Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
2018-08-20 22:41:06 +02:00
Alessandro 9c1fd91732 fix Android/HTML5 custom templates option does not work 2018-08-20 17:38:23 +02:00
Rémi Verschelde 661c9ece7c Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
2018-08-20 13:48:05 +02:00
Rémi Verschelde 54fcdabfd3
Merge pull request #21179 from elasota/vs-pdb
Support debug_symbols in VS optimized builds
2018-08-19 09:34:06 +02:00
elasota ffe0235f62 Support debug_symbols in VS optimized builds 2018-08-19 01:37:53 -04:00
Rémi Verschelde 92401772c8
Merge pull request #21132 from neonsoup/win_move_to_trash_fix
Fix errors during removing files or folders and fix for latin symbols
2018-08-18 22:44:39 +02:00
neonsoup 42dc2ec080 Fix errors during removing files or folders and fix for latin symbols
This commit adds support for unicode strings in OS_Windows::move_to_trash.
Also reverts commit 6188388c5a as it did not add extra null character to the path string (SHFILEOPSTRUCTA and SHFILEOPSTRUCTW require path to be double null-terminated).
2018-08-18 01:30:22 +03:00
Tiago Quendera aa594614db
Update detect.py
Fixed a typo in detect.py
2018-08-17 12:08:17 +01:00
Hein-Pieter van Braam 827cadafc8 Replace XRaiseWindow with a _NET_ACTIVE_WINDOW ClientRequest
This fixes the editor on X11 not getting put on the foreground when a
debugged project hits an error or breakpoint.
2018-08-16 21:36:37 +02:00
Juan Linietsky 4e55835e48
Merge pull request #18096 from aaronfranke/master
[Core] Split up math_2d.h
2018-08-14 18:58:32 -03:00
Chaosus 6188388c5a Fix impossibility of removing folder which contains non-latin symbols(on Windows) 2018-08-14 11:49:16 +03:00
Rémi Verschelde 139e621338
Merge pull request #20913 from pulkomandy/master
Rebase patches for fixing haiku build.
2018-08-13 21:26:15 +02:00
Mikko Mustonen 51fa23a52a Added double clicking to all buttons 2018-08-12 12:41:31 +03:00
Alon Zakai (kripken) 71c03883b5 use console.warn instead of Module.printErr: emscripten no longer exports printErr by default, and instead err() should be used in code seen by the optimizer; however, as Godot only runs on the Web (and not in node.js or elsewhere), using console.warn directly is good enough, and will work in all versions if emscripten 2018-08-11 09:49:19 -07:00
Adrien Destugues a294a842cb Rebase patches for fixing haiku build. 2018-08-11 17:20:51 +02:00
Aaron Franke cf136a91d6 [Core] Completely kill math_2d.h, change includes 2018-08-11 03:08:34 -05:00
Juan Linietsky ea3d997f9d
Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
Juan Linietsky 275e0d5ee4
Merge pull request #18914 from notwarp/master
added get_creation_time function for gdscript
2018-08-10 13:28:47 -03:00
Marcelo Fernandez 05fc12ddb6 Add OS::open_midi_inputs and OS::close_midi_inputs 2018-08-04 10:07:46 -03:00
Mikko Mustonen dcbbc445db Relative motion based on raw input for Windows 2018-07-30 23:51:51 +03:00
Marcin Zawiejski b1e0da455b Fix Windows handles leak
Fixes thread and process handles leak when running and killing project
from editor (caused by a missing CloseHandle call) plus a potential leak
when calling OS_Windows::execute with p_blocking and !r_pipe.

The leak could be easily observed with a Handles counter in Task Manager
(or Performance Monitor) for the Godot editor process.
2018-07-30 13:41:46 +02:00
Juan Linietsky e896261b87 Added missing support for traditional chinese on Windows, fixes #7674 2018-07-29 21:10:30 -03:00
Viktor Ferenczi c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
PanPan 746a15142f change framework name CoreMidi to CoreMIDI 2018-07-26 00:06:17 +08:00
Rémi Verschelde a501678ba1
Merge pull request #20154 from marcelofg55/midi_driver
Added a new MIDIDriver class
2018-07-25 01:17:57 +02:00
Rémi Verschelde d1624cca99
Merge pull request #20245 from bruvzg/fix_win_pp_transp
Fix OpenGL buffer depth for per pixel transparency support (Windows)
2018-07-24 22:36:24 +02:00
Wilson E. Alvarez a22e746bc3 Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
Rémi Verschelde 8e4de57e56 SCons: Add "execinfo" option to force linking libexecinfo
Fixes #20035.
2018-07-22 19:03:52 +02:00
Juan Linietsky 2b9902db06 -Fix disable_3d flag
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21 17:26:49 -03:00
Marcelo Fernandez 7a5f9fc08e Added a new MIDIDriver class 2018-07-21 09:09:42 -03:00
Rémi Verschelde 814fdd3985 Fix some more build issues after c69de2ba4
Fixes #20301.
2018-07-20 11:56:18 +02:00
Rémi Verschelde 8c9e10553c Fix build issues and typos after c69de2ba4 2018-07-20 08:37:10 +02:00
Juan Linietsky c69de2ba46 -Project/Editor settings now use new inspector
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
bruvzg 31a0b9eaed
Fix OpenGL buffer depth for per pixel transparency support (Windows, NVIDIA) 2018-07-18 17:40:20 +03:00
Rémi Verschelde 7c9f7452f4 Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
Rémi Verschelde 26d3e31e05
Merge pull request #20132 from ibrahn/fix-android-device-poll-thread
fixed branch on uninit and data race in editor android device polling
2018-07-17 14:48:49 +02:00
volzhs d18235bc38 Fix keep screen on property path for Android/iOS/UWP 2018-07-17 18:45:57 +09:00
Ibrahn Sahir fe4265ad46 fixed branch on uninit and data race in editor android device polling
Initialised relevant variables before stating thread,
to prevent a branch on uninitialised data.
Fixed race condition in polling that could miss a device change.
2018-07-13 13:30:50 +01:00
George Marques a684e853ab
UWP: Add support for GLES2 driver 2018-07-12 16:21:35 -03:00
Max Hilbrunner 29e70fa5ce
Merge pull request #19840 from jjay/ios_screen_orientation
Respect window/handheld/orientation setting in iOS
2018-07-12 05:23:57 +02:00
mm bd9c592c52 Fixed button mask behavior 2018-07-11 01:15:03 +03:00
Leon Krause b6ae2d8037 Refactor OS_JavaScript 2018-07-10 16:57:56 +02:00
unknown 9cc41a59ac Added support for extra mouse buttons. 2018-07-09 14:34:19 +03:00
Hein-Pieter van Braam e2b7a68db4
Merge pull request #20041 from hpvb/fix-android-export
Write new permissions to the AndroidManifest.xml
2018-07-08 15:47:12 +02:00
Hein-Pieter van Braam 2a126242dd Write new permissions to the AndroidManifest.xml
Instead of editing the placeholder permissions actually write new ones.
This should solve the privacy statement problems for the Play store.
This means we also no longer need to placeholder permissions in the
template.
2018-07-08 14:58:15 +02:00
Patrick Kaster 8bb90fd5f3 added 'android_add_asset_dir('...') method to Android module gradle build config
(cherry picked from commit 9190ae2be7)
2018-07-05 01:58:33 +02:00
Juan Linietsky 085483e885 -Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project
-Replaced some viewport size calls to screen size, since viewport size should be deprecated at this point..
2018-07-03 18:53:27 -03:00
Max Hilbrunner 28ebddd49e
Merge pull request #19799 from kosz78/android-payment-fix
Fix possible NullPointerException crash on cancel payment
2018-07-03 18:52:10 +02:00
Max Hilbrunner 2017119a3d
Merge pull request #19919 from marcelofg55/notif_crash
Add a new notification to detect crashes on native scripts
2018-07-03 18:42:49 +02:00
Rémi Verschelde 1d57d03ea0
Merge pull request #19934 from volzhs/gles2-android
Change required gles version to 2 for android
2018-07-03 17:34:11 +02:00
volzhs 1262f940c1 Change required gles version to 2 for android 2018-07-04 00:29:23 +09:00
Max Hilbrunner bb8844d8d7
Merge pull request #19708 from RandomShaper/fix-windows-touch
Fix touch issues on Windows
2018-07-03 15:41:14 +02:00
Marcelo Fernandez deebeb2742 Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
Yasha Borevich f78e5e5725 Respect window/handheld/orientation setting in iOS 2018-07-01 22:08:37 +03:00
Hugo Locurcio 53e94a1ce1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
Konstantin Zaitsev d05db4de8e Fix possible NullPointerException crash on cancel payment 2018-06-27 14:12:53 +07:00
Pedro J. Estébanez 2f161ffd4f Fix touch issues on Windows 2018-06-26 20:00:23 +02:00
Rémi Verschelde 07af826051
Merge pull request #19766 from GodotExplorer/android-gles2
Implement OpenGL ES rasterizer selection logic for Android.
2018-06-26 10:00:25 +02:00
geequlim e2aa777d4d Implement OpenGL ES rasterizer selection logic for Android. 2018-06-26 12:21:06 +08:00
Rémi Verschelde 74bd1bf1c2
Merge pull request #19718 from thduynguyen/bug_fixes
bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED
2018-06-25 16:10:40 +02:00
Duy-Nguyen Ta 25ad5f8a35 bugfix: correct #ifdef for TOUCH_ENABLED and OPENGL_ENABLED 2018-06-22 10:42:28 -04:00
Saracen c5bdb5b1d8 IME context detection. 2018-06-11 17:22:11 +01:00
Rémi Verschelde 69058d33fc
Merge pull request #19443 from eska014/html5-audio-refactor
Detect channel count and mix rate in HTML5 audio driver
2018-06-08 18:04:59 +02:00
Leon Krause 8d3ca2c137 Detect channel count, mix rate, and buffer length in HTML5 audio driver
Refactor WebAudio driver.
2018-06-08 02:50:58 +02:00
Hugo Locurcio d54b5da940
Tweak some help texts in the build system
This also removes `unix_global_settings_path` from SConstruct
since it is no longer used.
2018-06-07 21:40:54 +02:00
Juan Linietsky efdd0c4b89 Oops, for some reason gedit used this file as my notebook, though I made a new one. 2018-06-07 12:52:00 -03:00
Juan Linietsky b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
Rémi Verschelde 7d392cd6f4 SCons: Allow unbundling libwebsockets and miniupnpc 2018-06-07 10:42:30 +02:00
Rémi Verschelde f392650be2 Improve return value of OS.execute in blocking/non-blocking variants
Initialized the PID to -2, which will be the value returns in blocking-
mode where the PID is not available. (-1 was already taken to signify an
execution failure).

OS::execute will now properly return a non-OK error code when it fails
to execute the target file.

The documentation was rewritten to be very clear about the differences
between blocking and non-blocking mode.

Fixes #19056.
2018-05-30 12:55:17 +02:00
Dmitry Pupinin 46bab3abc7 Allow setting higher numbers in Android version/code 2018-05-29 11:59:23 +02:00
Guilherme Felipe c8e0ec0580 Change position of validation in set_custom_mouse_cursor 2018-05-28 09:36:30 -03:00
Max Hilbrunner 856d945248
Merge pull request #19210 from guilhermefelipecgs/fix_invalid_image
Add validation in set_custom_mouse_cursor
2018-05-28 12:52:10 +02:00
Guilherme Felipe aad6bdad94 Add validation in set_custom_mouse_cursor
Check if the image is valid.
2018-05-27 20:55:05 -03:00
Guilherme Felipe aa174d963d Fix memory leak in set_custom_mouse_cursor 2018-05-26 15:56:35 -03:00
Max Hilbrunner fd1ee14056
Merge pull request #19148 from mhilbrunner/mhilbrunner-js-log
Javascript: Remove weird log
2018-05-24 21:11:17 +02:00
Max Hilbrunner 0c56e011ad
Javascript: Remove weird log 2018-05-24 20:18:21 +02:00
Guilherme Felipe 8c17d8e6fe More fixes to set_borderless_window
[x11] Preserve window size when calling this method.
[osx] Make sure it don't make the window resizable if it's not needed.
[windows] clean up the code.
2018-05-23 17:42:31 -03:00
Max Hilbrunner 0980991e64
Merge pull request #19070 from guilhermefelipecgs/fix_19033
Fix mouse confined and set_borderless_window
2018-05-21 18:30:11 +02:00
Max Hilbrunner 3ac7f08b55
Merge pull request #19082 from guilhermefelipecgs/fix_cursor
Fix cursor not displaying arrow when transiting from mode captured to visible.
2018-05-21 18:26:42 +02:00
Guilherme Felipe 9af14ac1db Fix #15678
Fix cursor not displaying arrow when transiting from mode captured to
visible.
2018-05-21 14:37:30 -03:00
Fabio Alessandrelli 875d822d77 Fix OSXCROSS build with clang-6.0 2018-05-21 16:16:16 +02:00
Guilherme Felipe 28d24c4f66 Fix #19033
- Fix a bug when mouse is confined don't update the cursor shape.
- Don't let the mouse leave the window when resizing to a smaller
resolution when MOUSE_MODE_CONFINED.
- Fix set_borderless_window to preserve the actual video_mode.widht/height.
2018-05-20 20:53:04 -03:00
Rémi Verschelde 82042bdd03
Merge pull request #18893 from eska014/html5-reldeb-Os
Build HTML5 release_debug with -Os
2018-05-16 22:50:45 +02:00
Daniele Giuliani d315b0fb8a added get_creation_time function for gdscript 2018-05-16 00:50:57 +02:00
Rémi Verschelde 57d257c361
Merge pull request #18680 from Gamblify/DummyTextureLoader
Dummy texture importer
2018-05-15 10:27:07 +02:00
Leon Krause 975c0516a4 Build HTML5 release_debug with -Os, like release.
The increased build time is negligible in comparison to the decreased
file size.
2018-05-14 15:31:16 +02:00
Leon Krause 504ffda8d7 Small refactoring in HTML5 build scripts
Drop logic for non-existent 'profile' target
2018-05-14 15:30:27 +02:00
Max Hilbrunner 0db3d1d2a7
Merge pull request #15739 from poke1024/macos-catch-exception
Catch NSException in macOS run loop to prevent crashs
2018-05-13 23:51:20 +02:00
bruvzg 096eb38fb0
[macOS] Fix numeric keys scan-codes remapping. 2018-05-13 22:19:08 +03:00
Rémi Verschelde 0902915c33
Merge pull request #18751 from guilhermefelipecgs/fix_cursor_osx
Fix custom cursor disappearing on osx
2018-05-11 14:23:13 +02:00
Ruslan Mustakov 08a924bcee Proper focus in/out handling on iOS
PR #18675 (commit 96301e9) revealed a problem with how iOS lifecycle
callbacks were handled by Godot. Before that PR it was possible to get
NOTIFICATION_WM_FOCUS_IN callback without getting the corresponding
NOTIFICATION_WM_FOCUS_OUT. That commit added a flag to ensure they are
always coupled, but now there is an issue when, for example, you open a
notification panel on iOS without moving the app to background.
It resulted in view.stopAnimation being called without the
corresponding startAnimation when the app moves to foreground again, so
it looked like the game hanged.

I changed focus out notification to be sent in applicationWillResignActive,
because it makes more sense than to do it in applicationDidEnterBackground,
because it is always called in pair with applicationDidBecomeActive, where
focus in is sent. applicationDidEnterBackground may not come under
circumstances that are now described as a comment in code.
2018-05-11 17:19:39 +07:00
Guilherme Felipe 50a0220d2d Reset the cursor with Input.set_custom_mouse_cursor(null) 2018-05-10 20:02:12 -03:00
Rémi Verschelde a415efa4b7
Merge pull request #18765 from eska014/enginejs-extalt
Facilitate using non-default filename extensions in HTML5 platform
2018-05-10 21:57:07 +02:00
Max Hilbrunner 486ec499f3
Merge pull request #18766 from eska014/html5-localcustomshell
Use local path for custom HTML5 shell export
2018-05-10 16:51:13 +02:00
Leon Krause d1970888d3 Use local path for custom HTML5 shell export 2018-05-10 15:31:44 +02:00
Leon Krause 96f907c023 Accept non-default main packs in engine.js startGame()
Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
2018-05-10 15:08:19 +02:00
Max Hilbrunner f20af4b632
Merge pull request #18753 from eska014/html5-iframefocus
Fix keyboard focus lock-out with HTML5 canvas in iframe
2018-05-10 15:01:24 +02:00
Leon Krause 32eb3e1b7d Add Engine.setWebAssemblyFilenameExtension()
Some web game hosts only allow certain filename extensions. If .wasm is
not allowed, this function allows overriding the WebAssembly filename
extension to work around that restriction.
2018-05-10 14:50:34 +02:00
Leon Krause 9080e96bc8 Fix keyboard focus lock-out with HTML5 canvas in iframe 2018-05-10 02:42:47 +02:00
Rémi Verschelde fe82b5a122
Merge pull request #18749 from eska014/html5-mousecapture-rel
Fix relative motion with captured mouse in HTML5 platform
2018-05-10 01:26:49 +02:00
Guilherme Felipe 48f9e6a05b Fix custom cursor disappearing on osx 2018-05-09 20:06:59 -03:00
Leon Krause d78b10313b Fix relative mouse motion when captured in HTML5 platform 2018-05-10 01:02:48 +02:00
Rémi Verschelde 1380040337
Merge pull request #18716 from guilhermefelipecgs/support_for_atlas_tex_on_cursor_2
Add support for atlas texture on set_custom_mouse_cursor
2018-05-09 19:53:56 +02:00
Guilherme Felipe 8ead09342d Add support for atlas texture on set_custom_mouse_cursor 2018-05-09 12:44:43 +00:00
Gustav Lund 3dcf338ebb Dummy texture importer
Added a dummy importer for textures to use with the server platform.
Allows for running a project in headless mode without crashing when loading scenes containing textured objects
Also as a result decreases load time as no image files have to be loaded.
2018-05-09 08:13:02 +02:00
Hein-Pieter van Braam 07f590046a For uwp the ARM architecture needs to be in lower case 2018-05-09 01:16:05 +02:00
Rémi Verschelde 720e2f7b09
Merge pull request #18726 from volzhs/remove-legacy
Remove android compatibility under API 16
2018-05-08 23:49:37 +02:00
volzhs 2f8f34ceaf Remove android compatibility under API 16 2018-05-09 06:01:33 +09:00
Hein-Pieter van Braam e668757aa9
Merge pull request #14622 from bruvzg/non-rectangular-windows
Experimental support for windows with per-pixel transparency.
2018-05-08 16:44:35 +02:00
Rémi Verschelde a6552819b1 Android: Increase targetSdkVersion to 27
Matches the change for 2.1 in #18626, and the new requirements from Google
for new apps starting with August 2018 (targetSdkVersion 26 or higher):
https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html
2018-05-08 15:29:42 +02:00
Rémi Verschelde 7e39647623
Merge pull request #18665 from mhilbrunner/build-sdk
Windows detect.py: Detect missing WindowsSdkDir
2018-05-08 10:21:54 +02:00
Max Hilbrunner af128f6d39
Merge pull request #16573 from StateOff/more_console_debugging
Local debugging fix & extensions
2018-05-08 07:00:45 +02:00
Blazej Floch c45f44d856 Local debugger fixes and extensions
- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
2018-05-07 23:17:06 -04:00
Max Hilbrunner c32b24da70
Merge pull request #18627 from RameshRavone/patch-2
Fix: JAR files signed with the MD5 algorithm as unsigned (godot 3)
2018-05-08 04:31:20 +02:00
RameshRavone d3182248c4
Fix: JAR files signed with the MD5 algorithm as unsigned 2018-05-07 21:02:53 +05:30
Ruslan Mustakov 96301e934d Resume audio on iOS after phone call or alarm
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
Max Hilbrunner a6b191e3e0
Windows detect.py: Detect missing WindowsSdkDir 2018-05-07 00:42:12 +02:00
Max Hilbrunner a53b08861a
Merge pull request #18541 from profan/fix/win-sleep
Windows: ensure minimum possible timer resolution for sleep
2018-05-05 06:47:13 +02:00
Rémi Verschelde 18c28c159d
Merge pull request #17196 from RandomShaper/improve-gui-touch
Implement universal translation of touch to mouse (3.1)
2018-05-02 10:47:49 +02:00
Rémi Verschelde de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Robin Hübner 8cb1ff9452 windows: ensure minimum possible timer resolution for sleep 2018-05-01 09:58:16 +02:00
Pedro J. Estébanez de9d40a953 Implement universal translation of touch to mouse
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)

The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.

Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.

*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.

On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.

Plus: Improve/fix tracking of current mouse position.

** Summary of changes to settings: **

- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Ignacio Etcheverry c8884ce3bd Fix _export_begin not being called when exporting to android 2018-04-26 23:07:21 +02:00
Hugo Locurcio 1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Ruslan Mustakov 265caa687b Provide error details when in-app purchase fails 2018-04-19 21:04:20 +07:00
Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Ruslan Mustakov 5dffa506dc Fix Android input source checks
Input source types are not pure bit flags, they are combinations of
flags, so != 0 check was incorrect and resulted in crashes later, when
trying to obtain the device.
2018-04-16 11:19:07 +07:00
Ruslan Mustakov 1d9a3a9b1c iPhone X support and iOS-related fixes
Starting from April 2018 Apple no longer accepts apps that do not
support iPhone X. For games this mainly means respecting the safe area,
unobstructed by notch and virtual home button. UI controls must be
placed within the safe area so that users can interact with them.

This commit:

- Adds OS::get_window_safe_area method that returns unobscured area of
  the window, where interactive controls should be rendered.

- Reorganizes how launch screens are exported - the previous way was
  incorrect and modern iPhones did not pick up the correct screens and
  because of that used a non-native resolution to render the game.

- Adds launch screen options for iPhone X.

- Makes launch screens optional in the export template. If not
  specified, a white screen will be used.

- Adds App Store icon (1024x1024) export option as it now has to be
  bundled with the app instead of being provided in iTunes Connect.

- Fixes crash when launching games in iOS Simulator. It happened because
  controllerWasConnected callback came before the engine was
  initialized. Now in such case the controllers will be queued up and
  registered after initialization is done.

- Fixes issue with the virtual keyboard where for some reason
  autocorrection panel would intersect with the keyboard itself and not
  allow you to use the top row of the keyboard. This is fixed by
  disabling autocorrection altogether.

Closes #17358. Fixes #17428. Fixes #17331.
2018-04-11 14:53:24 +07:00
Guilherme Felipe 62b835a2cd Fix custom cursor when it's hidden
[Linux] Ensures that the custom cursor will be used when changing to
MOUSE_MODE_VISIBLE. Fix #3086

[Windows] Fix cursor flickering when MOUSE_MODE_HIDDEN.

[Mac] Fix possible cursor flicker when MOUSE_MODE_HIDDEN.
2018-04-09 10:28:20 -03:00
Juan Linietsky 1570a72eee
Merge pull request #17742 from marcelofg55/audio_device_list
Added new audio device functions to set/get the audio device
2018-04-07 16:40:47 -03:00
bruvzg ddae098dee
Experimental support for windows with per-pixel transparency (macOS, X11 and Windows). 2018-04-07 17:11:45 +03:00
Guilherme Felipe dc57632d66 Remove size restriction for mouse cursor 2018-04-05 15:41:09 -03:00
Rémi Verschelde 866254343b
Merge pull request #17827 from bruvzg/macos_shortcut_key_remapping_fix
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts.
2018-04-05 13:22:52 +02:00
Rémi Verschelde 7e9aa89fb8
Merge pull request #17777 from bruvzg/macos_exit_code
[macOS] Return exit code specified by `OS.exit_code` parameter.
2018-04-04 22:35:40 +02:00
Rémi Verschelde 919209907d
Merge pull request #17792 from eska014/enginejs-preloadpaths
Handle directories in engine.js preloadFile()
2018-04-04 22:26:14 +02:00
Rémi Verschelde bba80721dc
Merge pull request #17801 from endragor/android-input-checks
Add safety checks when handling Android input
2018-04-04 22:09:03 +02:00
Rémi Verschelde 5dc514aced
Merge pull request #17880 from litdeviant/master
Fix UpdatePowerInfo method implementation in PowerIphone class
2018-04-03 11:05:49 +02:00
Rémi Verschelde 3ef85ddb8d
Merge pull request #17836 from eska014/detect-emconfig
Detect and configure JavaScript build per Emscripten configuration file
2018-04-03 10:33:33 +02:00
Rémi Verschelde 59710880cd
Merge pull request #17844 from Faless/uwp_fix
Fix UWP build after #17194
2018-04-02 11:51:26 +02:00
Igors Vaitkus 06fab24348
Fix UpdatePowerInfo method implementation in PowerIphone class 2018-03-31 02:52:37 +03:00
Fabio Alessandrelli b8c73b195f Fix bug in HTML5 HTTPClient.
The URL parameter already has a slash, adding an extra one results in
an invalid resource path
2018-03-30 14:31:18 +02:00
Fabio Alessandrelli e6364c3fd5 Fix UWP build after #17194
`uwp/detect.py` was not setting the `env.msvc` variable to true causing
scons to pass wrong arguments to `msvc` (using `clang/gcc` options)
which in turn break the build due to `-Werror=return-type` not being
recognized by ms compiler.
2018-03-29 18:21:08 +02:00
Leon Krause 5be7c3dcee Detect and configure JavaScript build per Emscripten configuration file 2018-03-29 04:07:23 +02:00
bruvzg 5ba984fc8c
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts. 2018-03-28 20:22:59 +03:00
Fabio Alessandrelli e7b9e2f970 Fix IPhone and OSX cross compilation 2018-03-28 19:08:20 +02:00
Ruslan Mustakov 995724b762 Add safety checks when handling Android input
It is possible that input comes before the engine is fully initialized.
This fixes the crashes that ocurred when that happens.
2018-03-27 22:03:44 +07:00
Leon Krause 3014e48ec5 Fix engine.js startGame() when loading from directory 2018-03-27 11:26:34 +02:00
Leon Krause d373029382 Allow custom path when using engine.js preloadFile() with URL 2018-03-27 11:26:29 +02:00
Leon Krause 6f1bddf4b5 Fix engine.js preloadFile() with directories 2018-03-27 11:26:25 +02:00
Leon Krause 63c7fc6358 Expose Emscripten libs to engine.js discreetly 2018-03-27 09:12:08 +02:00
Marcelo Fernandez ecc1b34cbc Added new audio device functions to set/get the audio device 2018-03-26 17:41:05 -03:00
Rémi Verschelde 4a5723f59e
Merge pull request #17760 from eska014/html5-refactor
Refactor HTML5 platform build script
2018-03-26 21:15:17 +02:00
Leon Krause d8d9eea722 Refactor JavaScript platform build script 2018-03-26 19:46:56 +02:00
bruvzg 1a38449ab9
[macOS] Return exit code specified by `OS.exit_code` parameter. 2018-03-26 16:55:57 +03:00
bruvzg d6c6a65438
Revert "Implement OS_OSX::execute"
This reverts commit e42576548f.
2018-03-23 11:56:05 +02:00
bruvzg 14597dc2b2
Fix dragging window from non-retina to retina display. 2018-03-22 18:24:09 +02:00
Marcelo Fernandez 35d21c0881 Fix several in-class initialization clang warning 2018-03-22 00:17:18 -03:00
Rémi Verschelde baa092e99d
Merge pull request #17653 from eska014/rwlock-dummy
Add RWLockDummy for NO_THREADS builds
2018-03-21 17:40:01 +01:00
Xavier Sellier 61e8f8a866 Prevent android to split-screen 2018-03-21 08:53:51 -04:00
Rémi Verschelde 6066b236aa
Merge pull request #17645 from volzhs/android-device-info
Fix getting Android device information
2018-03-20 11:28:15 +01:00
volzhs 4e378aeeb8 Fix getting Android device information
Fix #17644
2018-03-20 13:53:33 +09:00
Leon Krause 25800ffb0e Add RWLockDummy for NO_THREADS builds 2018-03-20 05:37:42 +01:00
bruvzg e42576548f
Implement OS_OSX::execute 2018-03-19 12:56:03 +02:00
Leon Krause d6c9d8d778 Disable Emscripten assertions in release_debug builds
The messages generated by some assertions can be confusing to users.
2018-03-18 21:33:54 +01:00
Leon Krause e06a56eac8 Fix typo in engine.js 2018-03-16 15:40:00 +01:00
bruvzg e337eecd17
Fix MinGW cross-build 2018-03-15 17:29:55 +02:00
Bastiaan Olij cc9e8aa732 Added missing import BoolVariable
Didn't like the missing BoolVariable :)
2018-03-15 22:35:44 +11:00