bruvzg
7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows).
2022-02-12 00:14:09 +02:00
Yuri Sizov
175088db25
Add an explicit way to remove a theme type
2022-02-11 17:57:52 +03:00
bruvzg
2e01a0d7a3
[RTL / Label] Reorganize property order to ensure "visible_characters" / "percent_visible" are set after the "text".
2022-02-11 12:31:13 +02:00
Rémi Verschelde
9abf5f01fd
Merge pull request #55207 from ConteZero/rich_text_label_drag
2022-02-10 22:14:08 +01:00
Rémi Verschelde
69ddf2fd05
Merge pull request #55157 from pycbouh/control-inspector-reorg
2022-02-10 22:13:28 +01:00
Rémi Verschelde
3bcd3ee10d
Merge pull request #57925 from akien-mga/shaderglobalsoverride-out-of-tree
2022-02-10 21:45:22 +01:00
ConteZero
cb222f6c9d
Add drag to RichTextLabel
2022-02-10 20:24:28 +01:00
Hugo Locurcio
09563e4bd8
Default to real-time radiance map filter for environment sky reflections
...
This makes radiance map updates much faster, which improves performance
when rotating the sun in the editor or at run-time.
This real-time filter is also much less prone to "fireflies" that can
appear when using a sky with a bright sun.
2022-02-10 20:12:33 +01:00
Yuri Sizov
107b6f299c
Reorganize inspector layout workflow for Control nodes
2022-02-10 20:29:34 +03:00
Rémi Verschelde
d6abf8f158
Merge pull request #57873 from markdibarry/add_get_content_width_RichTextLabel
2022-02-10 18:24:13 +01:00
Rémi Verschelde
4be8f200f0
Fix crash calling _activate()
on ShaderGlobalsOverride out of tree
...
Fixes #45984 .
2022-02-10 18:22:20 +01:00
Rémi Verschelde
c6199da8b8
Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
2022-02-10 17:31:54 +01:00
Rémi Verschelde
2fafcfebdf
Merge pull request #57707 from Calinou/sdfgi-tweak-default-num-cascades
2022-02-10 17:27:42 +01:00
markdibarry
29c21ac590
Add get_content_width method
...
Adds a get_content_width method to RichTextLabel
2022-02-10 10:56:11 -05:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
...
Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Anilforextra
bb5d130509
Code quality cleanup for some variable scopes.
2022-02-10 15:56:01 +05:45
Fabio Alessandrelli
6ad0ca8fcd
Merge pull request #57876 from Faless/mp/4.x_clarify_rpc_error
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[Net] Clarify RPC error when method is missing.
2022-02-09 23:38:16 +01:00
Rémi Verschelde
d22ac13bc2
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
...
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09 21:57:32 +01:00
Fabio Alessandrelli
9608e0571a
[Net] Clarify RPC error when method is missing.
2022-02-09 21:43:26 +01:00
Fabio Alessandrelli
a18ba63417
[Net] Allow to use strings as method name in RPC.
...
Node::rpc and Node::rpc_id will now also accepts Strings instead of only
accepting StringNames.
2022-02-09 14:27:16 +01:00
Rémi Verschelde
f88a83f611
Merge pull request #57810 from timothyqiu/tree-button-id
2022-02-09 11:11:01 +01:00
Rémi Verschelde
196801fc64
Merge pull request #57837 from YeldhamDev/that_was_pointless
2022-02-09 09:38:39 +01:00
Michael Alexsander
ef81dc1831
Remove code to update the layout direction of submenus from PopupMenu
2022-02-09 01:36:20 -03:00
Rémi Verschelde
a4759e375a
Merge pull request #57832 from Sauermann/fix-id-creation
2022-02-09 01:22:12 +01:00
Rémi Verschelde
f111768ba9
Merge pull request #57813 from MisoMosiSpy/disabled_icons
2022-02-09 01:20:58 +01:00
Markus Sauermann
35806c1511
Adjust id creation in PopupMenu to avoid duplicate ids
2022-02-09 01:17:55 +01:00
MisoMosiSpy
839b8cae1e
Updated alpha value for disabled icons in default theme.
2022-02-09 01:16:39 +01:00
Rémi Verschelde
25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements
2022-02-08 23:23:50 +01:00
Rémi Verschelde
8907c566ed
Merge pull request #57773 from pfertyk/issue_57710_tabbar_update_hover
2022-02-08 23:12:05 +01:00
Rémi Verschelde
d64b27e510
Merge pull request #57819 from Jojox/fix_padded_texture_format
2022-02-08 22:34:23 +01:00
Paweł Fertyk
2d82e076f4
Fix TabBar._update_hover
crash
...
Fixes #57710 .
2022-02-08 22:06:58 +01:00
JoJoX
a6c77c7c5a
Use source image format when creating padded texture
2022-02-08 15:27:44 -05:00
Raul Santos
68b04a5a07
Add array element type to _get_polygons
and _get_outlines
2022-02-08 21:15:25 +01:00
Haoyu Qiu
374299c6fb
Improve TreeItem button API
2022-02-08 23:56:13 +08:00
Rémi Verschelde
b6ddf4a629
Merge pull request #57692 from YeldhamDev/popping_options
2022-02-08 14:04:28 +01:00
Rémi Verschelde
e26598b4a1
Merge pull request #40140 from hinlopen/tree-scroll-center
2022-02-08 13:43:19 +01:00
Rémi Verschelde
a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
2022-02-08 11:13:24 +01:00
Rémi Verschelde
f32c715fbc
Merge pull request #57720 from akien-mga/prefer-cast-to-get_class-string-compare
2022-02-08 11:09:43 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
...
This reverts commit a988fad9a0
.
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with cast_to
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Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
Haoyu Qiu
bbcd9c5b97
Fix RayCast{2,3}D.clear_exceptions clears parent
2022-02-08 16:31:07 +08:00
Michael Alexsander
59e9a8c275
Fix theming for floating window docks
2022-02-07 09:55:25 -03:00
jfons
dd970482c5
Improvements and fixes to occluders
...
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.
Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.
Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde
bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes
2022-02-07 12:50:44 +01:00
Rémi Verschelde
b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters
2022-02-07 11:46:25 +01:00
Rémi Verschelde
404364d4b4
Merge pull request #57684 from KoBeWi/todo_optimize
2022-02-07 09:52:11 +01:00
Yuri Roubinsky
a6e280c5de
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
Michael Alexsander
8bde86da10
Make popups from MenuButton
, OptionButton
, and submenus obey the layout direction
2022-02-06 23:07:08 -03:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
Rémi Verschelde
9cf6e5113b
Merge pull request #57716 from Chaosus/vs_vector_3d
...
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders
2022-02-06 21:24:47 +01:00
Rémi Verschelde
784b74ef56
Merge pull request #57721 from YeldhamDev/separate_from_separators
...
Better handle icons and checkboxes with separators in `PopupMenu`
2022-02-06 21:24:06 +01:00
Michael Alexsander
989caab0ad
Better handle icons and checkboxes with separators in PopupMenu
2022-02-06 16:05:45 -03:00
Michael Alexsander
21bf23d966
Enhancements and fixes for OptionButton
and PopupMenu
2022-02-06 16:03:18 -03:00
Yuri Roubinsky
db18faf660
Rename PORT_TYPE_VECTOR
to PORT_TYPE_VECTOR_3D
2022-02-06 20:15:28 +03:00
Fabio Alessandrelli
87f4bbd668
[Debugger] Move most profilers to ServersDebugger.
...
Also splits bandwidth/rpc profiler (RPCProfiler is now in
SceneDebugger).
2022-02-06 17:36:48 +01:00
jmb462
1ce81dc5f2
Add missing SNAME macro optimization in some function calls
2022-02-06 15:54:04 +01:00
Hugo Locurcio
7721e19ccc
Tweak default SDFGI settings for better quality
...
- Enable Read Sky Light to get proper outdoors lighting out of the box.
- Set bounce feedback to 0.5 by default to get a better quality result.
- Higher values may cause infinite feedback with bright surfaces.
- Increase the number of frames to converge to improve quality
at the cost of latency. Most scenes are fairly static after all.
- Use 75% Y scale by default as most scenes are not highly vertical.
- Reorder the Y scale enum to go from the lowest Y scale to the highest.
Also rename the "Disabled" setting to "100%" for clarity.
2022-02-06 15:28:59 +01:00
Hugo Locurcio
b9cfc74f29
Decrease the default number of SDFGI cascades to 4
...
This improves rendering performance noticeably, especially when the
camera moves fast.
On a medium-sized test scene on a GTX 1080 in 2560×1440, going
from 6 to cascades saves 0.5 ms of frame time while looking visually
identical (as most of the scene fits within the 4 cascades).
2022-02-06 15:01:25 +01:00
kobewi
ab5b5e1577
Rework CanvasItem visibility propagation
2022-02-06 00:26:28 +01:00
Rémi Verschelde
5f42e0d0ab
Merge pull request #57646 from Faless/mp/4.x_interfaces
...
[Net] Move RPC, Node cache out of MultiplayerAPI.
2022-02-05 18:26:04 +01:00
Rémi Verschelde
aecff478b7
Merge pull request #48006 from KoBeWi/incognito_layer
...
Add visibility to CanvasLayer
2022-02-05 16:05:53 +01:00
kobewi
189dab2d76
Add visibility to CanvasLayer
2022-02-05 14:02:21 +01:00
Ger Hean
8acc8838c4
Add shortcut_cell double click functionality
2022-02-05 19:06:54 +08:00
Stijn Hinlopen
31824420e4
Center when scrolling to tree item.
2022-02-05 10:59:33 +01:00
kobewi
e714f5e56e
Rework TextureButton stretch
2022-02-05 02:11:32 +01:00
Fabio Alessandrelli
347d2dfc42
[Net] Move RPC, Node cache out of MultiplayerAPI.
...
Now uses two interfaces so it can be overridden in the future, and
core no longer depends on Node.
The interfaces are implements in scene/multiplayer.
Replaces root_node with root_path.
Remove all Node references from MultiplayerAPI.
2022-02-05 02:00:23 +01:00
Rémi Verschelde
2885befbe6
Merge pull request #55950 from Faless/mp/4.x_replication_nodes
2022-02-04 19:03:10 +01:00
Fabio Alessandrelli
d219547c96
[Net] New replication interface, spawner and synchronizer nodes.
...
Initial implementation of the MultiplayerReplicationInterface and its
default implementation (SceneReplicationInterface).
New MultiplayerSpawner node helps dealing with instantiation of scenes
on remote peers (e.g. clients).
It supports both custom spawns via a `_spawn_custom` virtual function,
and optional auto-spawn of known scenes via a TypedArray<PackedScenes>
property.
New MultiplayerSynchornizer helps synchronizing states between the local
and remote peers, supports both sync and spawn properties and is
configured via a `SceneReplicationConfig` resource.
It can also sync via path (i.e. without being spawned by a
MultiplayerSpawner if both peers has it in tree, but will not send the
spawn state in that case, only the sync one.
2022-02-04 14:56:30 +01:00
Rémi Verschelde
225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs
2022-02-04 13:28:56 +01:00
bruvzg
f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
...
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h
header.
2022-02-04 11:35:01 +02:00
Rémi Verschelde
2a3c4f00c8
Merge pull request #57541 from reduz/node-add-remove-hook
2022-02-04 10:13:29 +01:00
Rémi Verschelde
f8f19b313d
Merge pull request #57562 from AnilBK/string-add-contains
...
String: Add contains().
2022-02-03 22:21:24 +01:00
Anilforextra
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
Rémi Verschelde
5e39a8eded
Merge pull request #56992 from YeldhamDev/smarter_popmenu_focus
2022-02-03 17:15:06 +01:00
Rémi Verschelde
45d5aa5d47
Merge pull request #56365 from aaronfranke/default-shape-size
2022-02-03 16:59:07 +01:00
bruvzg
ead6f67670
Add auto-wrap mode property to the RichTextLabel, set default auto-wrap mode to AUTOWRAP_WORD_SMART to match 3.x behavior.
2022-02-03 16:04:07 +02:00
Gilles Roudière
73e784de1e
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner()
2022-02-03 11:59:32 +01:00
Rémi Verschelde
36880714e4
Merge pull request #57517 from groud/viewport_expose_gui_focus
2022-02-03 11:20:20 +01:00
Yuri Roubinsky
ca42bfb2a5
Merge pull request #57504 from Chaosus/vs_vector2
2022-02-02 21:12:45 +03:00
Fabio Alessandrelli
6ff753675a
Merge pull request #56771 from mhilbrunner/unacceptable
...
Verify custom HTTP headers, fix off by one error
2022-02-02 18:28:30 +01:00
Yuri Roubinsky
59af063636
Add support for 2D vector type to visual shaders
2022-02-02 19:59:34 +03:00
reduz
fbd9599b04
Add a signal to notify when children nodes enter or exit tree
...
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950
2022-02-02 11:28:11 +01:00
bruvzg
215bede6ff
[TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-02 11:20:44 +02:00
Rémi Verschelde
7ed7bf1fa7
Merge pull request #48156 from madmiraal/fix-46438
...
Fix `mouse_over` not dropped when mouse leaves window
2022-02-02 07:58:49 +01:00
Anilforextra
fc27636999
Vectors: Use clear() and has().
...
Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Marcel Admiraal
eaa70fd3f8
Fix mouse_over not dropped when mouse leaves window
2022-02-01 16:12:37 +00:00
Gilles Roudière
3521eecb4c
Exposes gui_release_focus and gui_get_focus_owner to Viewport
2022-02-01 15:07:22 +01:00
Rémi Verschelde
d4e21b7d62
Merge pull request #57358 from akien-mga/signal-bindings-object
2022-02-01 14:24:47 +01:00
Rémi Verschelde
f1bff648f2
Merge pull request #57355 from akien-mga/method-bindings-clearer-types
2022-02-01 14:24:35 +01:00
Rémi Verschelde
6914a58f99
Merge pull request #57376 from Calinou/gradienttexture2d-clamp-size
2022-02-01 14:22:01 +01:00
Aaron Franke
8cfd264148
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
Rémi Verschelde
dafadd73ac
Merge pull request #57375 from Calinou/gradienttexture-curvetexture-decrease-default-size
2022-02-01 13:39:16 +01:00
Rémi Verschelde
45553fd586
Merge pull request #56970 from YeldhamDev/rise_tabbar_rise
2022-01-31 21:46:07 +01:00
Michael Alexsander
64c4a5b283
Bring TabBar
to full parity with the TabContainer
implementation.
2022-01-31 15:35:54 -03:00
Rémi Verschelde
7da9e31f66
Merge pull request #57405 from kleonc/texture_button_focus_only_logic_fix
2022-01-31 18:22:58 +01:00
Rémi Verschelde
74b1e77938
Merge pull request #57276 from IgorKordiukiewicz/fix-auto-brace-complete-wrap-on-selection
2022-01-31 18:14:01 +01:00
Marcel Admiraal
15ea6706e2
Invert Camear2D zoom to make it intuitive
2022-01-31 16:35:28 +00:00
Rémi Verschelde
d7822cbf21
Merge pull request #57367 from Chaosus/vs_derivative
2022-01-31 16:51:30 +01:00
Rémi Verschelde
777c821748
Merge pull request #57462 from mashumafi/master-fix-button-icon-alpha3
...
Fix button icon_disabled_color alpha channel
2022-01-31 14:53:22 +01:00
Rémi Verschelde
7cb25c2870
Merge pull request #57456 from Paulb23/placeholder-color
...
Move placeholder colour to theme item
2022-01-31 14:52:34 +01:00
bruvzg
e1148cc452
Revert "Fix control node transform animation jitter with pivot offset"
...
This reverts commit dfb7d46a2a
.
2022-01-31 13:30:35 +02:00
mashumafi
c317a97359
Fix button icon_color_disabled alpha channel
2022-01-30 14:25:42 -05:00
Paulb23
1cd1df5dc3
Move placeholder color to theme item
2022-01-30 17:56:23 +00:00
Igor Kordiukiewicz
f170d6a171
With auto_brace_complete enabled, selected text now gets wrapped by braces
2022-01-30 17:33:13 +01:00
kleonc
078b8c25ce
TextureButton Fix logic for drawing only the focus texture
2022-01-29 16:00:30 +01:00
Nathan Franke
8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
Rémi Verschelde
cb3d308f96
Merge pull request #57372 from KoBeWi/tween_freeze()
...
Better handle infinite Tween loops
2022-01-29 08:08:34 +01:00
kobewi
038977a985
Better handle infinite Tween loops
2022-01-29 00:36:39 +01:00
Hugo Locurcio
34d382eab6
Clamp GradientTexture2D dimensions to 2048×2048 in the inspector
...
Larger sizes take up a lot of memory for little visual benefit.
They also take a while to initialize, which makes the inspector slow
to refresh when the texture needs to be regenerated.
2022-01-29 00:32:16 +01:00
Hugo Locurcio
b4f0d4c7db
Decrease the default GradientTexture and CurveTexture size
...
This provides better usability when a GradientTexture or CurveTexture
is added to a Control node.
Visual appearance of most GradientTextures and CurveTextures will
be unaffected.
2022-01-29 00:28:10 +01:00
Rémi Verschelde
ffa566c770
Merge pull request #57330 from eikobear/master
2022-01-28 23:59:18 +01:00
Rémi Verschelde
1c6f0aa3a0
Merge pull request #56601 from Scony/fix-navigation-obstacle-errors
2022-01-28 23:25:55 +01:00
Rémi Verschelde
2a5b136de2
Merge pull request #57371 from Scony/fix-navigation-2d-defaults
2022-01-28 23:24:38 +01:00
Rémi Verschelde
2279edeaf0
Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree
2022-01-28 23:16:29 +01:00
eikobear
3b146c5eaa
Make various improvements to OptionButton
...
- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
2022-01-28 17:03:45 -05:00
Pawel Lampe
450e29a569
Improve Navigation2D default settings, see #56852
...
This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-28 22:35:05 +01:00
Silc 'Tokage' Renew
0650846248
Make AnimationTree delta argument force double in core
2022-01-29 05:07:30 +09:00
Yuri Roubinsky
88b2afa28f
[VisualShader] Merge scalar and vector derivative functions into one
2022-01-28 22:19:10 +03:00
Rémi Verschelde
e3a644ee37
Merge pull request #57353 from KoBeWi/tween_stop()
2022-01-28 15:51:58 +01:00
Rémi Verschelde
7c3003fcbe
Improve some signal bindings to use specific Object
subtypes
2022-01-28 15:35:40 +01:00
Rémi Verschelde
7072b359b4
Improve some method bindings to use specific Object
subtypes
...
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
kobewi
4f5c3d5a60
Fix not being able to stop() empty Tweens
2022-01-28 14:54:14 +01:00
Rémi Verschelde
b8b33df178
TileSetAtlasSource: Make get_tile_data
return TileData *
...
This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
Rémi Verschelde
38c6611b91
Merge pull request #57344 from bruvzg/rtl_fix_tab_offset
2022-01-28 14:04:33 +01:00
bruvzg
a2f5f7cccf
Fix RTL table offset, if indent is set.
2022-01-28 12:27:47 +02:00
Rémi Verschelde
9686d680b7
Merge pull request #57116 from bruvzg/win_net_share
2022-01-28 11:03:23 +01:00
bruvzg
978f2edeea
[RTL] Fix calculation of the last line height.
2022-01-28 10:13:23 +02:00
Rémi Verschelde
e6caaf4c80
Merge pull request #57205 from TechnoPorg/variant-template-cast
...
Allow method binds to take Object subclasses as arguments
2022-01-27 23:46:37 +01:00
bruvzg
0014f0233a
[RTL] Fix min. height calculation when fit_content_height is enabled.
2022-01-27 12:05:21 +02:00
Rémi Verschelde
899cd34426
Merge pull request #57281 from Rubonnek/rename-subsequence
2022-01-27 11:03:13 +01:00
Rémi Verschelde
a4f999b7dc
Merge pull request #57295 from TokageItLab/fix-blendspace2d-discrete
2022-01-27 10:17:04 +01:00
Silc 'Tokage' Renew
1c0b163df5
More time parameters change type float to double
2022-01-27 12:42:46 +09:00
Max Hilbrunner
3ef5a97505
Verify custom HTTP headers, fix off by one error
2022-01-27 03:22:37 +01:00
Max Hilbrunner
3a83872d26
HTTP comment cleanup
2022-01-27 03:22:37 +01:00
Wilson E. Alvarez
3eb5e0ac50
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
2022-01-26 18:03:56 -05:00
fabriceci
cc3c4d6323
Revert #53174 (applying the delta in move and collide), rename rec_vel to distance and improve the doc description
2022-01-26 23:09:30 +01:00
Rémi Verschelde
1894f3f165
Merge pull request #57247 from bruvzg/rtl_ol_type1
2022-01-26 13:43:43 +01:00
Rémi Verschelde
58324f4df8
Merge pull request #54574 from Ansraer/glow_map
2022-01-26 13:39:51 +01:00
Rémi Verschelde
5eaa93e6b0
Merge pull request #57182 from timothyqiu/shape-owner
2022-01-26 13:26:44 +01:00
bruvzg
cf3d3a6ffa
Fix RichTextLabel [ol type=1] tag closing.
2022-01-26 13:52:24 +02:00
Rémi Verschelde
d9fd16c8e4
Merge pull request #53954 from Chaosus/fix_quit_errors
2022-01-25 20:09:52 +01:00
Rémi Verschelde
ee7c555665
Merge pull request #57215 from Paulb23/placeholder-invis
2022-01-25 19:13:16 +01:00
Paulb23
e911eee21b
Fix TextEdit placeholder not checking line count
2022-01-25 17:41:05 +00:00
Michael Alexsander
73c225838f
Make popup menus focus items automatically when not using the mouse
2022-01-25 13:51:56 -03:00
TechnoPorg
051ef479c9
Allow method binds to take Object subclasses as arguments
...
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25 09:03:36 -07:00
Rémi Verschelde
894e2fddda
Merge pull request #55841 from OverloadedOrama/expose-bitmap-methods
2022-01-25 16:54:26 +01:00
Rémi Verschelde
fba4c6606d
Merge pull request #56891 from rafallus/meshlib_shapes_array
2022-01-25 16:53:41 +01:00
Rémi Verschelde
7cbe1835f9
Merge pull request #57189 from bruvzg/fix_shortcut_context_unset
2022-01-25 14:44:30 +01:00
bruvzg
306b98638e
Allow unsetting shortcut_context
.
2022-01-25 14:17:45 +02:00
Haoyu Qiu
a775744742
Store ObjectID instead of raw pointer for Shape Owners
2022-01-25 17:16:06 +08:00
Wysocki Patryk
f16c483c9d
Expose AnimationNodeOneShot::mix_mode as a property
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Fixes #23458 .
2022-01-25 01:17:21 +01:00
Rémi Verschelde
30701e3966
Merge pull request #57155 from KoBeWi/drag_by_force
2022-01-24 23:16:31 +01:00
kobewi
342a31e326
Fix 2D Pan Tool
2022-01-24 22:21:19 +01:00
Rémi Verschelde
672363f295
Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2d
2022-01-24 22:19:55 +01:00
Rémi Verschelde
33960b3b87
Merge pull request #55884 from preslavnpetrov/ctrl-enter-deleting-selection-fix-master
2022-01-24 21:33:14 +01:00
Rémi Verschelde
2255777fb9
Merge pull request #57144 from AnilBK/fix-pos-dragging
2022-01-24 21:32:38 +01:00
freeglebarr
6f88294528
ported particle sub-emission to 2D
2022-01-24 17:28:59 -03:00
Rémi Verschelde
5f8f6ae7f6
Merge pull request #57120 from KoBeWi/grandpa_issue
2022-01-24 21:03:48 +01:00
Anilforextra
80187b77a9
Node2D/Node3D: Fix Undraggable Position Property.
2022-01-25 00:52:11 +05:45
Rémi Verschelde
fc09d783f4
Merge pull request #57122 from Faless/net/4.x_http_request_leak
2022-01-24 17:01:08 +01:00
bruvzg
cba8280515
[Windows] Add support for handling network share paths.
2022-01-24 16:22:59 +02:00
fabriceci
856142a97d
rename free mode to floating mode
2022-01-24 15:19:43 +01:00
Fabio Alessandrelli
17d4d3839e
[Net] Fix HTTPRequest memory leak in compressed responses.
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When accept_gzip = true.
2022-01-24 14:24:45 +01:00
kobewi
d7f51dd2ec
Better clarify map_to_world() description
2022-01-24 14:13:40 +01:00
Rémi Verschelde
e8789132b4
Merge pull request #57105 from rafallus/regression/3d_disabled
2022-01-24 11:41:15 +01:00
Rémi Verschelde
06abfd8c13
Merge pull request #57100 from Paulb23/textedit-placeholder
2022-01-24 09:43:33 +01:00
rafallus
44f6fe4be4
Bring reusable variables out of while loop
2022-01-23 19:39:00 -06:00
Preslavb
6f1089af86
Fix selection being deleted and indentation not being accounted for
2022-01-23 23:14:35 +00:00
Rémi Verschelde
bd4d57ede2
BaseButton: Rename pressed
property to button_pressed
...
This fixes a conflict with the `pressed` signal.
The new name is temporary and only intended to solve the conflict for upcoming
alpha builds. Discussions are still ongoing regarding the BaseButton API and
how to rename and refactor more of its properties, signals and methods to have
a clearer API in 4.0.
2022-01-23 22:15:09 +01:00
Paulb23
09212ba151
Add Placeholder to TextEdit
2022-01-23 20:19:36 +00:00
bruvzg
268bab077f
[RTL] Fix missing line separation in the paragraph offset and click calculation.
2022-01-23 19:09:14 +02:00
Rémi Verschelde
dda6d2674a
Merge pull request #57082 from madmiraal/fix-50802
2022-01-23 17:27:10 +01:00
kobewi
98692d68c3
Minor tweaks and fixes to panning
2022-01-23 13:49:53 +01:00
Marcel Admiraal
d009aa4d02
Fix mouse position not being scaled when window size is changed
2022-01-23 11:53:58 +00:00
Rémi Verschelde
e363f404a5
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING
2022-01-23 00:47:52 +01:00
Rémi Verschelde
ee253163ab
Merge pull request #57056 from Chaosus/vs_fix_defaults
2022-01-23 00:27:48 +01:00
Rémi Verschelde
649aa547a3
Merge pull request #57060 from KoBeWi/you_have_1_completion_request
2022-01-23 00:26:35 +01:00
Rémi Verschelde
02f3e3346a
Merge pull request #56912 from AnilBK/circle-fix
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Circle&CapsuleShape2D: Fix outlines missing line.
2022-01-22 20:50:41 +01:00
Anilforextra
70b0b2f164
Circle&CapsuleShape2D: Fix outlines missing line.
2022-01-22 22:14:41 +05:45
Yuri Roubinsky
56a6e95d6a
Remove transform input from fog mode in visual shaders
2022-01-22 16:31:06 +03:00
kobewi
1422c756ed
Rename request_code_completion signal
2022-01-22 14:04:35 +01:00
Yuri Roubinsky
538cff1351
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
kobewi
74bfe88267
Add ViewPanner to 2D editor
2022-01-21 18:35:06 +01:00
bruvzg
3d79ad6e50
Fix main window title translation.
2022-01-21 15:32:22 +02:00
Yuri Roubinsky
dc07851a3e
Merge pull request #57035 from Chaosus/vs_fix_expression_port_removal
2022-01-21 16:23:27 +03:00
Yuri Roubinsky
cd5b681997
Fix undo after non-last port removal in VisualShaderNodeExpression
2022-01-21 15:21:41 +03:00
Rémi Verschelde
c70ce4d487
Merge pull request #56124 from KoBeWi/font_slayer
2022-01-21 12:52:24 +01:00
Rémi Verschelde
6f764e6291
Merge pull request #56963 from KoBeWi/wszystkie_pliki
2022-01-21 12:51:58 +01:00
Rémi Verschelde
cfb986c631
Merge pull request #51452 from omar-polo/fix-macros
2022-01-20 22:50:39 +01:00
Rémi Verschelde
d681d99e12
Merge pull request #52134 from RandomShaper/fix_naming
2022-01-20 22:01:37 +01:00
Omar Polo
bd448e5535
Rename or refactor macros to avoid leading underscores
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These are not used consistently and some can conflict with
system-specific defines. While here, also delete some unused macros.
2022-01-20 20:29:15 +01:00
Pedro J. Estébanez
7b0ed2aa5e
Rename Variant::is_ref() to is_ref_counted()
2022-01-20 18:46:25 +01:00
Yuri Roubinsky
8fc0dd9997
Merge pull request #57001 from bruvzg/popup_dialog_fix
2022-01-20 20:22:47 +03:00
Rémi Verschelde
7e3b92f81f
Merge pull request #55360 from Calinou/rename-bake-mode-properties
2022-01-20 17:35:32 +01:00
Ansraer
90652b1755
add support for glow maps
2022-01-20 16:47:25 +01:00
Rémi Verschelde
eacde082a5
Merge pull request #53276 from Phischermen/propagate_check
2022-01-20 16:37:16 +01:00
bruvzg
5a97184931
[Windows] Fix pop-up dialogs instantly closing.
2022-01-20 16:51:35 +02:00
Rémi Verschelde
9e0973ca23
Merge pull request #56972 from lawnjelly/warn_unused
2022-01-20 15:34:41 +01:00
lawnjelly
b411a731fe
Add nodiscard to core math classes to catch c++ errors.
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A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
Rémi Verschelde
28fcbdd6dd
Merge pull request #56957 from Pineapple/get-node-error-check-optimization
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Rework Node::get_node to omit is_absolute() check in best case scenario
2022-01-20 07:34:15 +01:00
Bartłomiej T. Listwon
e2792cc71c
Rework Node::get_node to omit is_absolute() check in best case scenario
2022-01-19 21:38:18 +01:00
Rémi Verschelde
d661835a18
Merge pull request #54729 from Paulb23/text-edit-callable
2022-01-19 21:36:56 +01:00
Paulb23
f43f68f605
Convert TextEdit callbacks to Callable
2022-01-19 17:26:22 +00:00
kobewi
74d08a305e
Fix FileDialog localization issues
2022-01-19 17:04:06 +01:00
Hugo Locurcio
84a69d7429
Improve the default project theme
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The new default project theme uses StyleBoxFlat extensively for
a more modern design and better scalability to multiple resolutions.
SVG icons are now used in place of PNG icons. While this does not
allow for true vector-based icon drawing (icons are still rasterized
at load-time), this makes the design work easier for contributors
and opens the door to vector drawing in the future (e.g. with polygons
or SDFs).
Like for editor icons, the SVG header file is now built automatically
when a SVG file is changed. This removing the need for running
`make_header.py` manually (TODO).
The "Use Hidpi" project setting has been removed in favor of a
"Default Theme Scale" project setting, which allows creating the
default theme at a higher/lower scale than the default.
This can be used when designing GUIs with a high base resolution
to ensure crisp visuals.
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19 18:46:01 +03:00
Yuri Sizov
bcbbbeb050
Ignore layout and translation changes in Controls outside of tree
2022-01-19 18:02:22 +03:00
Rémi Verschelde
82efb1d262
Merge pull request #53923 from KoBeWi/RichBugLabel
2022-01-19 15:23:13 +01:00
kobewi
42c79161c2
Fix bottom line in editor log
2022-01-19 14:26:31 +01:00
Rémi Verschelde
7a88f5cf1e
Merge pull request #56924 from KoBeWi/_or_null
2022-01-19 14:01:08 +01:00
Rémi Verschelde
6ab5d9d008
Merge pull request #56935 from V-Sekai/window_theme_changed_signal
2022-01-19 13:31:56 +01:00
Rémi Verschelde
74b110a736
Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindow
2022-01-19 10:03:17 +01:00
SaracenOne
2db30ef223
Add missing 'theme_changed' signal to Window class
2022-01-19 07:59:42 +00:00
Kevin Fischer
a4bac268c9
Addded methods to propagate checks & refactored classes to use new methods.
2022-01-18 19:21:59 -08:00
rafallus
5f8b292ad3
Make sure MeshLibrary
shape array has correct number of elements
2022-01-18 19:48:13 -06:00
kobewi
f74d52e80d
Fix error on scene tiles cleanup
2022-01-19 00:39:26 +01:00
Yuri Sizov
3f5ed098bb
Fix RichTextLabel tables shrinking expanded columns when there is not enough space
2022-01-19 00:44:19 +03:00
Yuri Sizov
3b1c02a139
Fix RichTextLabel not respecting line separation in several cases
2022-01-18 23:01:01 +03:00
Rémi Verschelde
030638e5b4
Merge pull request #56104 from Geometror/add-flow-layout-container
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Add FlowContainer
2022-01-18 20:26:29 +01:00
Rémi Verschelde
45cb12955f
Merge pull request #56622 from Pineapple/scenestate-optimizations
2022-01-18 16:35:32 +01:00
Rémi Verschelde
01eefa2c50
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
2022-01-18 16:21:39 +01:00
Rémi Verschelde
ce2b5bdfa8
Merge pull request #52969 from bruvzg/locale_detection
2022-01-18 15:43:04 +01:00
Rémi Verschelde
7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height
2022-01-18 13:39:57 +01:00
bruvzg
40c56ed410
Improve locale detection.
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Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
bruvzg
d62ca0c9c0
Window management improvements.
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[macOS] Fix transient windows not working in the full-screen mode.
[macOS] Fix moving transient windows to the other screen than parent window.
[macOS] Fix popup menu switch on hover.
[macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events).
[macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected.
[macOS/Windows] Fix moving fullscreen windows between the screens.
Add auto refocusing of the parent window, when the focused transient window is closed.
Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
2022-01-18 11:47:03 +02:00
Mario Liebisch
a5a03b3a73
Allow embedded windows to be non-resizable
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This fixes issue #56869 .
2022-01-17 21:19:45 +01:00
Hugo Locurcio
2dc7b03a82
Allow using between 1 and 8 cascades for SDFGI
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This provides more flexibility between performance and quality
adjustments, especially when using SDFGI for small-scale levels
(which can be useful for procedurally generated scenes).
2022-01-17 16:49:02 +01:00
Rémi Verschelde
57ad84537d
Merge pull request #56860 from bruvzg/icu_case
2022-01-17 14:28:38 +01:00
Rémi Verschelde
a2d323c67e
Merge pull request #54794 from bruvzg/runtime_bmfont_parser
2022-01-17 13:25:08 +01:00
bruvzg
e02a097280
[TextServer] Implement locale and context sensitive case conversion functions.
2022-01-17 14:23:36 +02:00
Rémi Verschelde
8958e1b352
Merge pull request #56720 from volokh0x/to-fix-#56274
2022-01-16 15:54:42 +01:00
volokh0x
034f31aa5c
Save clear action of TextEdit in history when used from context menu
2022-01-16 15:00:57 +02:00
Rémi Verschelde
887898ba04
Merge pull request #42843 from rburing/optionbutton_focus
2022-01-16 13:05:05 +01:00
Haoyu Qiu
6aecf91e4f
Replicate load-as-placeholder state on node duplication
2022-01-16 15:08:03 +08:00
Rémi Verschelde
1cff9a2e49
Merge pull request #55551 from brennengreen/panorama-sky-filtering
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Add filtering property to PanoramaSkyMaterial and switch from static shader to shader cache
2022-01-16 01:30:44 +01:00
Ricardo Buring
4562106cbf
OptionButton::pressed(): give focus to selected
2022-01-15 22:52:12 +01:00
Paulb23
fffeecfd68
Improvments for SyntaxHighlighters
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- Fix immedate Funcion in lamba highlight
- Highlight signals as one colour
- Highlight node paths as one colour
- Highlight escape chars in strings
2022-01-15 15:39:55 +00:00
Brennen Green
0695440124
Add shader cache and filter variable to PanoramaSkyMaterial
2022-01-14 23:30:27 -05:00
kleonc
3f9e50505a
Fix AtlasTexture nesting
2022-01-15 00:14:56 +01:00
Rémi Verschelde
cba3d5f34d
Merge pull request #56457 from gerhean/focus_file_text_after_popup
2022-01-14 21:17:59 +01:00
Rémi Verschelde
66c9002dab
Merge pull request #56787 from bruvzg/fix_guidelines
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Fix CodeEdit guidelines position.
2022-01-14 19:53:20 +01:00
Rémi Verschelde
6689a9360c
Merge pull request #56756 from KoBeWi/great_unification_theory
2022-01-14 16:13:53 +01:00
bruvzg
85424afee6
Fix CodeEdit guidelines position.
2022-01-14 15:51:07 +02:00
Rémi Verschelde
f60c81af11
Merge pull request #56784 from V-Sekai/expose-add-named-bind
2022-01-14 14:24:16 +01:00
kobewi
fbb5580b3d
Add ViewPanner to more editors
2022-01-14 13:09:39 +01:00
K. S. Ernest (iFire) Lee
c5528af71c
Expose add_named_bind for all essential skin bindings.
2022-01-14 03:20:24 -08:00
Rémi Verschelde
e529803ef9
Merge pull request #56738 from YeldhamDev/improve_tab_consistency
2022-01-14 10:42:30 +01:00
Rémi Verschelde
e0f2902a11
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton
2022-01-13 12:23:49 +01:00
Rémi Verschelde
dbab0a9487
Merge pull request #56740 from AnilBK/camera-pre-allocate
2022-01-13 11:13:31 +01:00
Rémi Verschelde
a987ebfde2
Merge pull request #56714 from bruvzg/fix_alignment_break_overrun
2022-01-13 10:20:02 +01:00
Rémi Verschelde
f6792eacf5
Merge pull request #54956 from Calinou/lineedit-textedit-add-caret-width-theme-item
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Add a theme constant to change LineEdit and TextEdit's caret width
2022-01-13 09:21:01 +01:00
bruvzg
baec983d8a
[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and interaction between these modes.
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Fix "Fill" alignment processing wrong side of the text if overrun trim was applied.
Improve "Fill" alignment to avoid adding excessive subsequent spaces or elongations.
Add font detection to the overrun, to correctly add ellipsis (was using last glyph font, which doesn't necessary have dot character).
Improve line breaking to avoid adding excessive subsequent soft break points for languages without word separator.
Port missing overrun/justification code to the Fallback text server.
Fix inferred text direction detection by controls.
Add tests for "Fill" alignment and line breaking glyph flags.
2022-01-13 08:53:28 +02:00
Anilforextra
8a9c9a67ef
CameraMatrix: Pre-allocate Vector in get_projection_planes().
2022-01-13 10:14:59 +05:45
Michael Alexsander
a989dc019b
Improve looks and consistency of tabs
2022-01-12 22:11:43 -03:00
Stijn Hinlopen
fb1cd9e446
Refactor CanvasItem show/hide/set_visible
2022-01-12 23:13:41 +01:00
Rémi Verschelde
929f483ca0
Merge pull request #55446 from Calinou/spritebase3d-remove-opacity
2022-01-12 16:49:57 +01:00
Rémi Verschelde
585231a172
Merge pull request #56492 from akien-mga/remove-author-docstrings
2022-01-12 15:24:17 +01:00
Yuri Roubinsky
422f7b280f
Optimize include files to improve shader_language.h
compilation speed
2022-01-12 14:19:12 +03:00
Rémi Verschelde
f135c950a5
Merge pull request #56709 from YeldhamDev/die_monster_you_dont_belong_in_this_world
2022-01-12 11:37:04 +01:00
Rémi Verschelde
b5495783b2
Merge pull request #53185 from KoBeWi/viewing_pan
2022-01-12 11:36:41 +01:00
Rémi Verschelde
189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists
2022-01-12 10:04:45 +01:00
Anilforextra
6c3a0460a8
Use List Initializations for Vectors.
2022-01-12 10:15:12 +05:45
Michael Alexsander
cb1a648f42
Fix several issues in ´TabBar´
2022-01-12 00:17:36 -03:00
Ger Hean
9dbe314da6
Create function focus_file_text
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This function focuses the text field when saving a file
It is called when the save file dialogue is opened
2022-01-12 01:34:04 +08:00
Rémi Verschelde
019474f2b8
Merge pull request #56586 from dalexeev/rtl-bracket-escapes
2022-01-11 16:17:16 +01:00
Rémi Verschelde
d40d86b959
Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types
2022-01-11 14:34:18 +01:00
kobewi
ba7ed05792
Unify panning in sub-editors and make it configurable
2022-01-11 13:57:19 +01:00
Arnav Vijaywargiya
0c46f73b5e
Fixed incorrect property types
2022-01-11 17:17:11 +05:30
Rémi Verschelde
46624388d4
Merge pull request #56322 from madmiraal/fix-42450
2022-01-11 11:33:59 +01:00
Rémi Verschelde
f20ae16e0b
Merge pull request #56323 from Gallilus/Update-default-port_grab_distance_vertical
2022-01-11 11:17:33 +01:00
Haoyu Qiu
df1c64feba
Fix BBCode underline prevents strikethrough from rendering
2022-01-11 12:54:04 +08:00
Rémi Verschelde
b52f90e795
Merge pull request #56637 from KoBeWi/maxxxxxxcroll
...
Set max value of inactive TextEdit scrolls to 0
2022-01-10 22:15:57 +01:00
Rémi Verschelde
7faf02383c
Merge pull request #55225 from bruvzg/fix_ligature_cursor_and_ot_features
2022-01-10 13:32:54 +01:00
Rémi Verschelde
5f7bbf4d33
Merge pull request #55456 from KoBeWi/break_all_the_things
2022-01-10 12:36:21 +01:00
Rémi Verschelde
a095c4bf65
Merge pull request #56648 from KoBeWi/tween_pause()
2022-01-10 12:34:30 +01:00
bruvzg
8c973f21ee
Fix glyph index for bitmap fonts.
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Fix TextEdit glyph position rounding.
2022-01-10 08:00:27 +02:00
Rémi Verschelde
096b050d1c
Merge pull request #56654 from bruvzg/fix_button_text_align
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Fix button multiline text alignment.
2022-01-09 23:09:06 +01:00
bruvzg
c89ee71297
Fix button multiline text alignment.
2022-01-09 21:25:28 +02:00
kobewi
205f56f226
Fix Tween pause behavior
2022-01-09 19:38:18 +01:00
bruvzg
c89c515ccf
[TextServer] Improve ligature cursor handling.
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Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
Anilforextra
b770a4d0ac
Path2D: Check points count before rendering.
2022-01-09 15:17:41 +05:45
kobewi
892d93759c
Set max value of inactive TextEdit scrolls to 0
2022-01-09 01:45:07 +01:00
Rémi Verschelde
5a61822d7c
Merge pull request #56626 from KoBeWi/FilterDialog
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Improve FileDialog filters
2022-01-09 00:52:29 +01:00
Rémi Verschelde
1f2958861c
Merge pull request #56330 from nikitalita/convert-old-octahedral
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Convert octahedral compressed normals/tangents on 3.x meshes
2022-01-08 23:38:44 +01:00
Rémi Verschelde
32abe36cce
Merge pull request #56617 from AnilBK/use_fill
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Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 23:38:06 +01:00
kobewi
b403954e41
Improve FileDialog filters
2022-01-08 16:27:15 +01:00
Bartłomiej T. Listwon
b6cfc55113
Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if
2022-01-08 14:09:22 +01:00
nikitalita
92a0cbccd5
convert old octahedral compressed normals/tangents
2022-01-08 04:03:57 -08:00
Anilforextra
c9f5d88f3a
Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 17:43:15 +05:45
Rémi Verschelde
13d25f9980
Merge pull request #56608 from jmb462/itemlist_item_selectable
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Expose selectable property of ItemList's Item and set default to true
2022-01-08 11:48:33 +01:00
Rémi Verschelde
cb7daddbeb
Merge pull request #54647 from rafallus/fix/popupmenu_ids
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Fix `PopupMenu` items id range in inspector
2022-01-08 11:39:09 +01:00
rafallus
38d578e24e
Fix PopupMenu
items id range in inspector
2022-01-07 19:58:09 -06:00
jmb462
cf5cad7126
Expose selectable property of ItemList's Item
2022-01-08 00:32:12 +01:00
Hugo Locurcio
f6443beade
Add a theme constant to change LineEdit and TextEdit's caret width
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This can be useful to improve caret visibility, especially at
larger font sizes. This can also be used for accessibility purposes.
2022-01-07 20:51:22 +01:00
Rémi Verschelde
c09c4e0154
Merge pull request #56575 from HaSa1002/drag-signal-began
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Rename GraphEdit `connection_drag_begun` to `connection_drag_started`
2022-01-07 20:41:39 +01:00
kobewi
562fc4cc0d
Rename TextureRect.expand to ignore_texture_size
2022-01-07 20:21:17 +01:00
Pawel Lampe
9bda2d5859
Fix NavigationObstacle errors
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* `NavigationObstacle2D` premature radius estimation (before entering the tree)
* `NavigationObstacle3D` premature radius estimation (before entering the tree)
2022-01-07 19:55:22 +01:00
Johannes Witt
4c5ceb1a97
Rename GraphEdit connection_drag_begun to connection_drag_started
2022-01-07 18:25:03 +01:00
Rémi Verschelde
07d2dfef7b
Merge pull request #53419 from TechnoPorg/rework-subwindows
2022-01-07 16:15:09 +01:00
Rémi Verschelde
6a27d7361a
Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhere
2022-01-07 16:14:28 +01:00
Hendrik Brucker
40ee2b8953
Add FlowContainer
2022-01-07 15:51:49 +01:00
Rémi Verschelde
d2772af0d8
Merge pull request #54351 from LeaoLuciano/leak-remove-line-richtextlabel
2022-01-07 15:22:24 +01:00
Rémi Verschelde
fcc2648e18
Fix missing arg name in bindings for GDExtension API
2022-01-07 14:24:06 +01:00
Rémi Verschelde
4dbef3a4f5
i18n: Sync template with current 3.x codebase
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Weblate will now track the state of `3.x` to prepare for the 3.5 release.
(cherry picked from commit 02d9ac1071
)
2022-01-07 13:35:28 +01:00
Rémi Verschelde
7640dc2c73
Merge pull request #55775 from timothyqiu/slider-drag
2022-01-07 13:02:40 +01:00
Rémi Verschelde
096a13b3bb
Merge pull request #56472 from KoBeWi/now_focus
2022-01-07 10:49:05 +01:00
Danil Alexeev
884f1acff8
Add BBCode escape sequences
2022-01-07 11:40:13 +03:00
Rémi Verschelde
dc7235b71c
Merge pull request #54560 from rafallus/tab_items
2022-01-07 00:46:46 +01:00
Rémi Verschelde
1b10d700de
Merge pull request #56195 from Zylann/anim_key_error_message
2022-01-07 00:46:15 +01:00
Pedro J. Estébanez
7a66af274a
Fix too broad assumption of null property defaults
2022-01-06 21:46:59 +01:00
Rémi Verschelde
ad9bf7a5b9
Merge pull request #56176 from RandomShaper/accept_null_as_default
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Assume that non registered properties default to null
2022-01-06 20:27:19 +01:00
Rémi Verschelde
f5d281d55f
Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4
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Add `GraphEdit` drag notifications
2022-01-06 19:31:22 +01:00
Pedro J. Estébanez
5f0fe3c6ae
Assume that non registered properties default to null
2022-01-06 18:58:42 +01:00
Rémi Verschelde
06b709ece3
Merge pull request #56435 from V-Sekai/inspector_default_fix
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Fix incorrect default transform values on foreign 3D nodes
2022-01-06 18:36:01 +01:00
Johannes Witt
0505b08a56
Add GraphEdit
drag notifications
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This commit adds two signals:
* connection_drag_begun, which is emitted when a connection is started
to be created by the user and
* `connection_drag_ended`, which is emitted when no longer a connection
is created.
Additionally `force_connection_drag_end()` adds the possibility to end
the connection dragging. If called from user code, no other connection
request signals are invoked. This is useful to add `GraphNode`s via
shortcuts while the user is dragging a connection to directly connect
the newly added node.
2022-01-06 17:51:40 +01:00
SaracenOne
901f376671
Move metallic and roughness automated assignment to an inspector UndoRedo
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callback.
2022-01-06 16:07:26 +00:00
SaracenOne
726fbb821b
Fix incorrect default transform values on foreign 3D nodes
2022-01-06 15:52:22 +00:00
Tomasz Chabora
e72adab511
Update the minimum size of ViewportContainer
2022-01-06 15:43:12 +01:00
Yuri Roubinsky
8e2398207c
Merge pull request #56480 from Chaosus/vs_plugin_gdscript_template
2022-01-06 14:41:41 +03:00
Rémi Verschelde
a2a4ec7cb5
Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties
2022-01-06 11:33:43 +01:00
Yuri Roubinsky
21cfcaa129
Add a GDScript template for VisualShaderNodeCustom
2022-01-06 12:06:33 +03:00
Rémi Verschelde
b238218363
Merge pull request #55851 from Chaosus/better-completion-options-list_rebased
2022-01-06 09:40:44 +01:00
Marc Gilleron
5e86683df2
Added key name to error message about key not being valid
2022-01-05 19:36:10 +00:00
rafallus
b4abb73ea5
Inspector property array for TabBar
2022-01-05 12:23:11 -06:00
Rémi Verschelde
cbf8757289
Merge pull request #56522 from akien-mga/navigation-restore-safe-get_singleton
2022-01-05 17:10:21 +01:00
Rémi Verschelde
6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode
2022-01-05 16:05:40 +01:00
Rémi Verschelde
b23552922f
NavigationServer: Restore constness for thread safe get_singleton
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This was removed by mistake in #47024 , NavigationServer uses internal
mutability for thread safety, and removing `const` breaks the contract.
2022-01-05 15:41:21 +01:00
Pedro J. Estébanez
2db9397fb9
Clear only owners that are no longer in the same tree
2022-01-05 14:00:49 +01:00
Fernando Cosentino
ca79373d13
Added material_overlay property to MeshInstance3D
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Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.
This commit adds the material_overlay property to GeometryInstance3D
(and therefore MeshInstance3D), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
2022-01-05 11:47:51 +01:00
Rémi Verschelde
c0b3da78ad
Merge pull request #56255 from PucklaMotzer09/control_unfocus
2022-01-05 10:59:39 +01:00
Rémi Verschelde
8eb1d20346
Merge pull request #56206 from KoBeWi/random_call_deferred_to_the_rescue_once_again
2022-01-05 10:57:53 +01:00
Rémi Verschelde
319c442771
Merge pull request #55791 from kleonc/tree-dont-consume-mouse-if-collapser-not-visible
2022-01-05 10:56:50 +01:00
Rémi Verschelde
e32c685092
Merge pull request #54441 from Geometror/checkbutton-checkbox-font-hover-pressed-color
2022-01-05 10:55:33 +01:00
Rémi Verschelde
d27f06a61b
Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visually-on-undo
2022-01-05 10:53:34 +01:00
Rémi Verschelde
4b6d2fd163
Merge pull request #56212 from laws65/skin-export-crash-fix
2022-01-05 10:48:52 +01:00
Rémi Verschelde
0719deea8a
Merge pull request #56346 from pycbouh/control-treenteger
2022-01-05 10:47:05 +01:00
Rémi Verschelde
91b5c358fc
Merge pull request #55512 from RandomShaper/better_node_delete
2022-01-05 10:25:13 +01:00
Rémi Verschelde
89f070065b
Merge pull request #56408 from eazrael/tree-fix-selectionmode-row
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Tree: Fix de-select when selection mode set to SELECT_ROW
2022-01-05 09:22:00 +01:00
Rémi Verschelde
026de65e5f
Merge pull request #56491 from hinlopen/n3d-minor-improvement
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Minor code improvements in Node3D
2022-01-05 08:49:11 +01:00
Stijn
805155e2f6
Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to a shared implementation.
2022-01-04 23:22:49 +01:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used @author
docstrings
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Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde
eab30316ee
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
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Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04 17:18:28 +01:00
Rémi Verschelde
851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold
2022-01-04 15:28:06 +01:00
Marcel Admiraal
f107139979
Rename Project Window width and height settings to match their function
2022-01-04 13:59:16 +00:00
JFonS
6c25d05f70
Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-configuration-warning
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Emit node configuration warnings for GeometryInstance3D distance fade
2022-01-04 13:58:32 +01:00
Rémi Verschelde
42312f066b
Merge pull request #53313 from KoBeWi/debinded_konnekt
2022-01-04 12:22:46 +01:00
Rémi Verschelde
23342ac23c
Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@
2022-01-04 10:08:32 +01:00
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
2022-01-04 10:00:17 +01:00
Rémi Verschelde
2536d6ca20
Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property
2022-01-04 09:59:26 +01:00
kobewi
11111d997e
Fix TextureButton focus texture logic
2022-01-04 01:06:24 +01:00
Rémi Verschelde
8501233401
Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignment
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Fixed an invalidation of sets and out of range for an alignment
2022-01-04 00:37:43 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
2022-01-03 14:10:41 +01:00
luz paz
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Christoph Nelles
185724e5e9
Tree: Fix de-select when selection mode set to SELECT_ROW
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It no longer de-selects an already selected row if the SELECT_MODE is
set to SELECT_ROW.
Update scene/gui/tree.cpp
Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-01-02 00:36:30 +00:00
NNesh
0af3d6b990
Fixed a invalidation of sets and out of range in the _horizontal_alignment function
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Fixed start index (to the second half element)
Fixed out of range when size is equal 1
2022-01-02 00:21:36 +05:00
Yuri Sizov
fe283fd07a
Correctly use fallback Theme values as last resort
2021-12-31 18:53:43 +03:00
Yuri Sizov
f1bc5c976a
Fix an incorrect exposed property type in Tree
2021-12-30 20:04:14 +03:00
David Cambré
38ad72af44
Update default port_grab_distance_vertical
2021-12-29 19:14:28 +01:00
Yuri Sizov
7d37f76241
Use GDVIRTUAL* macros when binding virtual methods in exposed classes
2021-12-29 20:27:44 +03:00
Marcel Admiraal
3105d9b1f3
Rename speed to velocity when it's a directional Vector
2021-12-29 15:35:26 +00:00
Hugo Locurcio
df09bc38cb
Rename Lod Threshold to Mesh Lod Threshold
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This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
2021-12-29 00:11:50 +01:00
PucklaMotzer09
be2d59fa0a
Unfocus Control on NOTIFICATION_EXIT_TREE
2021-12-26 17:53:07 +01:00
Silc 'Tokage' Renew
61759da5b3
Fix some gizmo behavior to make more consistent
2021-12-25 03:24:04 +09:00
laws65
c559bef1c7
Prevent crashes on exported project relating to Skin resource
2021-12-24 17:32:51 +10:30
kobewi
a7a41a3431
Fix TabContainer not setting layout immediately
2021-12-23 23:47:27 +01:00
Kodi
51db86d789
add missing emit_changed() to set update mode function
2021-12-23 07:53:36 -05:00
Rémi Verschelde
1906b59675
Merge pull request #55636 from bruvzg/vis_char_modes
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Add different "visible characters" behavior modes.
2021-12-23 00:43:33 +01:00
Rémi Verschelde
0f6a6ca5be
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
2021-12-22 13:29:03 +01:00
Yuri Roubinsky
e8a457ba89
Refactor render_mode in shaders, forbid declaring duplicates
2021-12-21 22:20:09 +03:00
Rémi Verschelde
489f11ee0c
Merge pull request #56043 from Zylann/mesh_old_conversion_message
2021-12-21 15:23:57 +01:00
Marc Gilleron
830b54a03b
Added resource path to message about old mesh format conversion
2021-12-21 14:39:40 +01:00
kobewi
540ddbc33b
Fix being unable to clear some theme overrides
2021-12-21 10:37:08 +01:00
Rémi Verschelde
78857ec770
Merge pull request #55823 from KoBeWi/optional_button
2021-12-21 09:43:42 +01:00
Rémi Verschelde
011c0279c5
Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shape
2021-12-21 09:43:26 +01:00
kobewi
c68e93ad52
Implement property array for OptionButton
2021-12-21 08:53:09 +01:00
Zae
e957f7aeb0
Fix BaseButton's localization for tooltip with shortcut
2021-12-21 01:08:37 +08:00
jmb462
f491b43edd
Fix wrong ColorPicker shape with GradientEdit
2021-12-20 18:00:11 +01:00
Haoyu Qiu
1078c389f9
Fix crash when executing TileMap.map_pattern
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Validates the input reference.
2021-12-18 15:53:21 +08:00
Ansraer
c7a03412ac
add 2d scale factor property
2021-12-17 19:19:41 +01:00
Yuri Roubinsky
6435d1be23
Merge pull request #55982 from Chaosus/vs_texture_filtering
2021-12-16 13:53:47 +03:00
Fabio Alessandrelli
75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
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Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Roubinsky
1eb40904ce
Add texture filtering properties to VisualShaderNodeTextureUniform
2021-12-16 11:50:33 +03:00
Yuri Roubinsky
765032ae95
Merge pull request #55969 from Chaosus/shader_anisotropic
2021-12-16 07:06:43 +03:00
Rémi Verschelde
deb30a4108
Merge pull request #52015 from mechPenSketch/expose_hotzones2
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Expose connection hot zones in `GraphNode`
2021-12-15 20:23:07 +01:00
Yuri Roubinsky
f0a58af12f
Rename shader hint filter_anisotropy
to filter_anisotropic
2021-12-15 22:12:38 +03:00
Yuri Roubinsky
09185d76ac
Rename shader hint filter_aniso
to filter_anisotropy
2021-12-15 13:18:32 +03:00
Hugo Locurcio
b6caa0587a
Add compatibility class handlers for portal and room occlusion culling
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Portal and room occlusion culling is replaced by raster occlusion
in 4.0, which undergoes an entirely different setup process. Therefore,
we can only convert those nodes to Node3Ds to allow loading `3.x` scenes
while keeping transforms valid.
2021-12-14 18:45:28 +01:00
Hugo Locurcio
e962900f23
Rename and reorder bake mode properties for consistency
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The order now goes from least to most computationally expensive:
- Disabled
- Static
- Dynamic
2021-12-14 12:01:12 +01:00
Hugo Locurcio
240dfc2c68
Tweak the volumetric fog temporal reprojection property hint
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Values below 0.5 will cause constant flickering in most situations,
and values above 0.99 take a very long time to fully update
(10+ seconds at high framerates).
2021-12-13 21:21:08 +01:00
vitika9
51501dadcc
Added check for SceneTree being null
2021-12-13 15:41:29 +05:30
Rémi Verschelde
7f9a82b944
Merge pull request #52998 from AnilBK/node2d-renames
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Node2D member renames.
2021-12-13 09:15:12 +01:00
Rémi Verschelde
ef1d59cf1b
Merge pull request #55816 from RandomShaper/fix_revert_null_defaults
2021-12-12 20:56:57 +01:00
Rémi Verschelde
dd869bd2a7
Merge pull request #55814 from williamd67/GPULightMapper-correct-colors
2021-12-12 20:56:11 +01:00
Rémi Verschelde
e8011be6f5
Merge pull request #55729 from cdemirer/fix-script-editor-unexpected-scroll-upon-resize
2021-12-12 20:54:53 +01:00
Manolis Papadeas
453912d48d
Expose BitMap's convert_to_image
and resize
methods to GDScript
2021-12-12 14:24:04 +02:00
jmb462
d44b33741b
Fix bad mouse offset to show tooltips in Tree
2021-12-12 09:12:26 +01:00
Yuri Roubinsky
526390c048
Fix highlight for completion options match (rebased)
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Co-authored-by: Gustav Andersson <gvekan@users.noreply.github.com>
2021-12-12 10:39:49 +03:00
mechPenSketch
0449b30bbc
Expose connection hot zones in GraphNode
2021-12-12 15:20:40 +08:00
Pedro J. Estébanez
18663aa305
Stop asuming a default value of NIL means there's no default
2021-12-11 14:03:48 +01:00
William Deurwaarder
742f072c59
GPULightMapper: convert colors of lights to linear
...
To make baked colors of lights equal to dynamic colors of lights they have to be
converted to linear as the colors of dynamic lights are converted to linear by
RendererSceneRenderRD.
2021-12-11 13:01:07 +01:00
cdemirer
a361236526
Fix unexpected scroll on resize + consistent return value
2021-12-11 10:03:24 +08:00
PouleyKetchoupp
940f3fde5c
Improve RigidDynamicBody force and torque API
...
Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.
Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step
Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
Rémi Verschelde
0ba7103bea
Merge pull request #55702 from nekomatata/physics-solver-settings
2021-12-10 22:10:41 +01:00
Rémi Verschelde
9ef6b5c104
Merge pull request #55797 from KoBeWi/internal_shenanigans
2021-12-10 18:55:20 +01:00
kobewi
1ff9ddeb27
Fix wrong internal children usage in BoxContainer
2021-12-10 18:01:44 +01:00
Hugo Locurcio
92e9cca5be
Rename hint_aniso
to hint_anisotropy
in the shader language
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The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
2021-12-10 17:41:17 +01:00
Rémi Verschelde
4f9b6d9a3f
Merge pull request #51235 from AnilBK/awkward-funcs
2021-12-10 16:58:11 +01:00
kleonc
67dd4f15ee
Tree Don't consume mouse event by collapse arrow which isn't shown
2021-12-10 16:54:47 +01:00
Steve Szilágyi
0c352407d8
VehicleWheel can now return the surface it's colliding with.
...
Fixed PR issues.
Update vehicle_body_3d.cpp
Apply suggestions from code review
Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-12-10 13:22:02 +01:00
Rémi Verschelde
3c448437f6
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
2021-12-10 10:06:46 +01:00
Rémi Verschelde
f455660e93
Merge pull request #55572 from aaronfranke/ci-double
2021-12-10 10:02:38 +01:00
Rémi Verschelde
7e32a27879
Merge pull request #55739 from Paulb23/text-edit-base-performance
2021-12-10 09:46:15 +01:00
Rémi Verschelde
bdf8340e59
Merge pull request #43181 from nathanfranke/string-empty
...
Replace String comparisons with "", String() to is_empty()
2021-12-10 08:56:31 +01:00
Haoyu Qiu
753ae7403f
Add drag start/end signals for Slider
2021-12-10 11:19:10 +08:00
FelipeMatoba
29178d3564
Increased time delay on selection when opening a popup
2021-12-09 16:44:56 -03:00
Aaron Franke
e9808e3d9a
Add a double-precision editor build to CI
2021-12-09 09:52:48 -06:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Rémi Verschelde
4129c1d140
Merge pull request #55299 from nathanfranke/renames
2021-12-09 10:22:24 +01:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
Haoyu Qiu
5912dd2964
Add proxy support for the editor
...
* Adds proxy support for `HTTPRequest`.
* Adds `network/http_proxy/{host,port}` editor settings.
* Labeled as "HTTP Proxy" and it will be used for both HTTP and
HTTPS requests. This is the same convention as seen in Android
Studio's proxy settings.
* Makes Asset Library and Export Template Manager use proxy according to
the editor settings.
2021-12-09 11:48:16 +08:00
Jonathan Gollnick
0c14b930ef
Fix _validate_property on AnimatedSprite 2D and 3D
2021-12-08 16:59:11 -06:00
Paulb23
bfe2cd2f03
Optimise TextEdit base operations
2021-12-08 18:23:07 +00:00
kobewi
347e50f73b
Improve PopupMenu doc about id and index
2021-12-08 13:02:42 +01:00
Rémi Verschelde
5cf178f3bf
Merge pull request #55694 from KoBeWi/scrollbar_modding_tools
...
ScrollContainer's scrollbar visibility is now enum
2021-12-08 09:16:57 +01:00
Hugo Locurcio
c5550108c8
Decrease the default dynamic range in VoxelGIData to 2.0
...
This reduces visible banding in indirect lighting and reflections.
Sharp reflections now match more closely the original scene.
The downside of this change is that clipping may appear in reflections
in extremely bright scenes, but this should not be a concern in most
scenes.
2021-12-08 00:28:17 +01:00
Hugo Locurcio
cf936ae0dd
Rename GPUParticles attractor and collision nodes to have a 3D suffix
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GPUParticles attractors and collision are currently only available in 3D.
Their 2D counterparts haven't been implemented yet, but they will use
separate nodes.
2021-12-08 00:21:05 +01:00
jmb462
083ff9a133
Fix bad mouse offset with Control::wrap_mouse()
2021-12-07 20:55:12 +01:00
PouleyKetchoupp
8682adcb87
Add physics solver settings to project settings
...
Helps with discovery and setup of physics solver settings, in a specific
project settings section for both 2D and 3D.
Other changes for cleanup:
-Removed unused space parameters in 3D
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS
-Added custom solver bias for Shape3D (same as Shape2D)
-Improved documentation for solver settings
2021-12-07 12:08:04 -07:00
kobewi
841a9ef820
ScrollContainer's scrollbar visibility is now enum
2021-12-07 18:27:12 +01:00
Rémi Verschelde
3ed2bd13ad
Merge pull request #55670 from akien-mga/rename-videoplayer
2021-12-07 09:24:35 +01:00
Aaron Franke
6eb7179f1c
Rename "items_count" property to "item_count"
2021-12-06 22:02:27 -06:00
Rémi Verschelde
c1ed695f32
Merge pull request #55659 from timothyqiu/boom
...
Fix crash when `update()` is called inside `_draw()`
2021-12-06 22:39:02 +01:00
Raffaele Picca
76e2c87f57
Fixed sphere emission shape to emit particles in a spheres volume and added "Sphere Surface" to keep the old behaviour.
2021-12-06 20:48:02 +01:00
Rémi Verschelde
7ac9ea75cc
Rename VideoPlayer
to VideoStreamPlayer
for consistency
...
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a
player for `AudioStream` resources.
Closes https://github.com/godotengine/godot-proposals/issues/3624 .
2021-12-06 19:01:28 +01:00
Rémi Verschelde
75ac048e4b
Merge pull request #55662 from KoBeWi/update_minimum_size_changed_to_update_minimum_size
2021-12-06 18:28:46 +01:00
Rémi Verschelde
e11baf90d1
Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms
2021-12-06 18:14:17 +01:00
kobewi
30e1478d0f
Remove ProximityGroup3D node
2021-12-06 17:01:51 +01:00
kobewi
6a2938471b
Rename TouchScreenButton's textures
2021-12-06 15:46:05 +01:00
jmb462
81efebb3a1
Fix bad popups offset in editor with single window off
...
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
Rémi Verschelde
ede7614fe2
Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation
2021-12-06 14:19:40 +01:00
kobewi
ea7cc1dea9
Rename minimum_size_changed() method
2021-12-06 14:02:34 +01:00
Rémi Verschelde
a512edcfb9
Merge pull request #55654 from KoBeWi/reset_softcode
2021-12-06 13:27:27 +01:00
kobewi
9cb66cac2d
Add a constant StringName for RESET animation
2021-12-06 12:26:42 +01:00
bruvzg
ad4408d413
Add different "visible characters" behavior modes.
2021-12-06 12:14:49 +02:00
Haoyu Qiu
f18de71b56
Fix crash when update() is called inside _draw()
2021-12-06 14:20:26 +08:00
Hugo Locurcio
89ec3d3bc7
Remove or make verbose some debugging prints
...
The message about SpatialMaterial conversion was turned into a warning,
as it can potentially interfere with porting projects from Godot 3.x
(if there's a bug in the conversion code).
2021-12-05 23:22:23 +01:00
kobewi
7f6ab0006d
Bind column_titles_visible as property
2021-12-05 02:55:38 +01:00
Rémi Verschelde
4f298237bf
Merge pull request #55595 from Paulb23/text-edit-underline
...
Fixed TextEdit underline draw pos
2021-12-04 00:55:48 +01:00
Pedro J. Estébanez
441928c7e3
Fix WorldEnvironment node warning about unset resources
2021-12-03 20:04:50 +01:00
Paulb23
f9b66da748
Fixed TextEdit underline draw pos
2021-12-03 16:56:01 +00:00
Raffaele Picca
ddf82697d7
Random initial color parameter for ParticleMaterial
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Works with 2D and 3D GPU Particles
2021-12-03 13:58:17 +01:00
Rémi Verschelde
bbff64eee3
Merge pull request #55580 from timothyqiu/force-drag
2021-12-03 12:49:26 +01:00
Haoyu Qiu
86a47c6540
Fix mouse cursor and notification for force dragging
2021-12-03 18:19:41 +08:00
Yuri Roubinsky
b12fea5b52
Add bitwise operators to VisualShaderNodeIntOp
2021-12-03 12:48:35 +03:00
Rémi Verschelde
543462eb29
Merge pull request #55294 from ConteZero/text_edit_drag_and_drop
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Add drag and drop to TextEdit
2021-12-02 23:19:53 +01:00
ConteZero
0699941f07
Add drag and drop to TextEdit
2021-12-02 22:00:07 +01:00
Rémi Verschelde
8f00625824
Merge pull request #54910 from Calinou/basematerial3d-texture-auto-roughness-metallic
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Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
2021-12-02 21:11:32 +01:00
Rémi Verschelde
892a5a72cd
Merge pull request #55474 from akien-mga/copy-operators-no-reference
2021-12-02 17:34:45 +01:00
Rémi Verschelde
11d5b91462
Merge pull request #55548 from pycbouh/editor-scroll-dat-preview
2021-12-02 17:30:11 +01:00
Rémi Verschelde
8c1fc562dc
Merge pull request #55483 from pycbouh/theme-load-and-order
2021-12-02 17:20:04 +01:00
Rémi Verschelde
ced07100d7
Merge pull request #53287 from Chaosus/sprite3d_fix
2021-12-02 16:23:33 +01:00
Yuri Sizov
c33f407d27
Allow scrolling theme preview when the control picker is active
2021-12-02 17:57:53 +03:00
Rémi Verschelde
bb3f0a9d58
Merge pull request #55271 from RPicster/particles-texture-animation-speed
2021-12-02 10:14:26 +01:00
Rémi Verschelde
81b7418013
Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb
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Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex
2021-12-02 08:05:56 +01:00
Silc 'Tokage' Renew
ca2b7a87a5
Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
2021-12-02 08:33:33 +09:00
Rémi Verschelde
3b9de26fec
Merge pull request #53868 from aaronfranke/curve
2021-12-02 00:17:47 +01:00
lawnjelly
6db29583f2
Faster Path2D drawing with polyline
...
Changes the Path2D drawing to use POLYLINE instead of thick lines.
2021-12-01 15:23:27 +00:00
Pedro J. Estébanez
0a0381dd0a
Rationalize Node removals and deletions
...
- Regarding preservation of owner, `free()` and `remove_child()` now behave the same: owner is kept during `tree_exiting` signal and `null` during `tree_exited`.
- `tree_exited` is emitted in the same order as `tree_exiting`.
- Superfluous code to handle cancelation of ownership is removed.
2021-12-01 14:28:59 +01:00
Aaron Franke
129911f61a
Improve Curve with const and real_t
2021-11-30 14:24:27 -06:00
Rémi Verschelde
e223a9c129
Merge pull request #55486 from nekomatata/physics-contacts-debug
2021-11-30 20:21:54 +01:00
Rémi Verschelde
7e0537bd79
Merge pull request #55301 from Chaosus/vs_fix_meshemitter_crash
2021-11-30 19:41:11 +01:00
Michael Alexsander
ec4f4c6cda
Rename all methods that return ScrollBar
nodes to get_*_scroll_bar()
2021-11-30 13:46:36 -03:00
PouleyKetchoupp
1ce74c0273
Fix physics 2D/3D contact points rendering
...
Physics internal process was removed by mistake, it's needed for contact
points to be updated each frame.
Fixed some multimesh parameters to allow 3D contact points to be drawn,
although it's still not working well in 3D as only some of the contact
points are drawn, and some of them keep being drawn when the number
of visible instances drops to 0 instead of hiding them all.
2021-11-30 09:35:12 -07:00
Yuri Sizov
d567ce3582
Make default/project theme wait for modules before initializing
2021-11-30 19:09:29 +03:00
Rémi Verschelde
7da392bcc5
Don't return reference on copy assignment operators
...
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.
According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B) , C++
allows any arbitrary return type, so this is standard compliant.
This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
2021-11-30 16:26:29 +01:00
TechnoPorg
acb90ed020
Don't obtain a reference to a subwindow
...
Fixes the wrong location being accessed after changing the order of embedded windows.
This commit also removes an unused variable.
2021-11-29 16:52:19 -07:00
ator-dev
8c2b7ea537
Prevent hidden tab close buttons from intercepting input [4.0]
2021-11-29 20:25:42 +00:00
Rémi Verschelde
9c116fcf0a
Merge pull request #55377 from RedHeadphone/patch-1
2021-11-29 16:24:14 +01:00
Hugo Locurcio
1b59818fb3
Remove redundant SpriteBase3D opacity
property
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The `opacity` property is superseded by the GeometryInstance3D
`transparency` property. It works the opposite way (0.0 is opaque,
1.0 is fully transparent), but provides the same behavior in a more
universal manner.
2021-11-29 16:13:55 +01:00
Rémi Verschelde
e4a7ee0da9
Merge pull request #55437 from KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_master_edition
2021-11-29 15:40:54 +01:00
Rémi Verschelde
cae5615a22
Merge pull request #55417 from ekumlin/issue-54856
2021-11-29 14:46:01 +01:00
Rémi Verschelde
d2ac4bb48e
Merge pull request #55052 from RPicster/master-particles-visibility-rect
2021-11-29 14:30:58 +01:00
kobewi
dc5f6ac4cf
Don't show tooltips for paused controls
2021-11-29 13:23:28 +01:00
Rémi Verschelde
89a4ab6c11
Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix
2021-11-29 13:13:13 +01:00
Raffaele Picca
37cfa56db3
Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes.
2021-11-28 19:42:42 +01:00
Red Headphone
8a6c6d5329
progress_offset now added to reference cross draw function
2021-11-28 17:59:00 +05:30
Silc 'Tokage' Renew
0569930280
Fixed PlaybackData in AnimationPlayer
2021-11-27 07:53:48 +09:00
Hugo Locurcio
3135c6f03e
Emit node configuration warnings for GeometryInstance3D distance fade
...
The visibility range begin/end margin properties must be set above 0.0
for the fade transition to be visible.
2021-11-26 21:46:32 +01:00
Yuri Roubinsky
93bb34cfb4
Prevent crash when passing empty array to MeshEmitter
2021-11-26 16:07:09 +03:00
Rémi Verschelde
3a0a935fcc
Merge pull request #54345 from floppyhammer/fix-circular-texture-progress
...
Fix nine patch of circular TextureProgressBar
2021-11-26 08:23:45 +01:00
Raffaele Picca
459e2a4b6f
Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
2021-11-26 01:12:23 +01:00
Hugo Locurcio
4e593b3e9a
Fix VoxelGIData dynamic range property being treated as integer
...
Floating-point values are accepted as dynamic range settings.
This also clamps the lowest value to 1.0, as there's no practical
use case for going below 1.0 (it introduces clipping without
improving precision).
2021-11-26 00:47:31 +01:00
Rémi Verschelde
1b89296fad
Merge pull request #55227 from ator-dev/fix-code-folding
2021-11-25 22:21:46 +01:00
Max Hilbrunner
a6a2e0feb9
Merge pull request #52387 from Calinou/node-rename-path-changed-notification
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Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
2021-11-25 17:47:44 +01:00
ator-dev
bac0a035c9
Fix code folding when end of block is unindented delimiter
2021-11-24 22:43:06 +00:00
Rémi Verschelde
547c270777
Merge pull request #51679 from Je06jm/fsr
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AMD FidelityFX Super Resolution
2021-11-24 22:34:48 +01:00
Lightning_A
e078f970db
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
Je06jm
20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
2021-11-23 14:16:03 -07:00
Camille Mohr-Daurat
c6022ddcf3
Merge pull request #55254 from fabriceci/fix-horizontal-velocity-being-always-reset-on-wall
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Fix horizontal velocity being always reset when the body hit a wall in 3D
2021-11-23 11:22:17 -07:00
kobewi
4682f22293
Improve various texts
2021-11-23 12:20:57 +01:00
fabriceci
ed9b18be94
Fix horizontal velocity being always reset when the body hit a wall in 3d
2021-11-23 11:29:29 +01:00
Camille Mohr-Daurat
66ba19a435
Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3d
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Fix wall acceleration in move and slide (3D)
2021-11-22 08:27:56 -07:00
Rémi Verschelde
76aa1d0a43
Merge pull request #55151 from Chaosus/control_reset_size
2021-11-22 16:22:57 +01:00
Camille Mohr-Daurat
8daf0cc49c
Merge pull request #55216 from fabriceci/fix-body-stuck-complex-scenario-3d
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Fix CharacterBody3D stuck in some advanced scenario
2021-11-22 08:16:16 -07:00
Yuri Roubinsky
eabf8f5edf
Added reset_size
method to Control
and Window
classes
2021-11-22 16:55:21 +03:00
fabriceci
a86d73ef3b
Fix body stuck in some 3d advanced scenario
2021-11-22 13:36:51 +01:00
Yuri Sizov
e85e6ec7fc
Add methods to get position from column and line in TextEdit
2021-11-22 15:13:13 +03:00
Rémi Verschelde
70d530029a
Merge pull request #55171 from dalexeev/font-data-set-fixed-size
2021-11-22 12:23:41 +01:00
Rémi Verschelde
78dbe4e3e4
Merge pull request #54339 from ConteZero/line_edit_drag_and_drop
2021-11-22 12:20:01 +01:00
Rémi Verschelde
a387094c25
Merge pull request #55174 from clayjohn/Sky-SRGB
2021-11-22 12:19:20 +01:00
Rémi Verschelde
ed3af70b11
Merge pull request #55170 from Razoric480/raz/cast-handle
2021-11-22 11:53:28 +01:00
clayjohn
7ba555dada
Convert PhysicalSkyMaterial colors to SRGB
2021-11-21 12:26:29 -08:00
fabriceci
b738af86da
Fix wall acceleration in move and slide (3D)
2021-11-21 17:09:49 +01:00
Danil Alexeev
753d677343
Expose FontData::{set,get}_fixed_size
methods
2021-11-20 20:47:01 +03:00
Francois Belair
2e6e3a8ed7
Change cast of int to num to int static cast
2021-11-20 11:58:55 -05:00
Hugo Locurcio
6c0b55acad
Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion
2021-11-20 17:26:06 +01:00
fabriceci
3a4debfa59
Scales the horizontal velocity according to the wall slope in 2D
2021-11-19 14:09:17 +01:00
Hugo Locurcio
652fd9ffcc
Remove outdated comments related to the 20-layer editor limitation
...
All 32 layers are now exposed in the editor.
2021-11-18 23:02:40 +01:00
Rémi Verschelde
395558c021
Merge pull request #54462 from Paulb23/the-last-hidden-line
2021-11-18 15:56:06 +01:00
Rémi Verschelde
d087e1c413
Merge pull request #55082 from Chaosus/vs_mesh_emitter
2021-11-18 15:16:38 +01:00
Rémi Verschelde
bae15cb90e
Merge pull request #53602 from KoBeWi/mountain_range
2021-11-18 13:02:02 +01:00
Yuri Roubinsky
0270144644
Enchance VisualShaderNodeMeshEmitter
, add more ports and fix bugs
2021-11-18 14:02:15 +03:00
Eric
7257bb6ad0
Fix condition on 'jump to limits' logic
...
This is a fix for: #54856
2021-11-17 21:12:34 -08:00
Paulb23
2a302f7097
Fix TextEdit mouse interactions when the last line is hidden
2021-11-17 18:29:19 +00:00
Yuri Roubinsky
8be89357ce
Fix ColorPicker
inverted input on color circle
2021-11-17 20:33:17 +03:00
Rémi Verschelde
0ef092a138
Merge pull request #55056 from RandomShaper/fix_crash_instantiate
2021-11-17 15:54:38 +01:00
Pedro J. Estébanez
78ffc2a987
Fix crash when loading scene instance after node vanished from parent
2021-11-17 14:00:23 +01:00
Rémi Verschelde
08eb8c9fc3
Merge pull request #55018 from kodiwills/add-error-macros-for-set_modification_count
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add negative number validation for set_modification_count
2021-11-17 08:48:19 +01:00
Kodi
bdcd98c6ce
add input validation for set_modification_count
...
update error macros for set_modification_count
2021-11-16 19:09:01 -05:00
Hugo Locurcio
8fb7e622a6
Rename built-in SGN()
macro to SIGN()
...
This matches the name of the GDScript function (except it's uppercase
here).
2021-11-16 20:40:49 +01:00
Nathan Lovato
a5d0a74b65
Make bezier handle type a property of keyframes, update interface
...
- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
2021-11-16 09:26:35 -05:00
Rémi Verschelde
098e3cf8f7
Fix style issue after #54148
2021-11-16 14:27:44 +01:00
Rémi Verschelde
1edbe4f3c1
Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crash
2021-11-16 14:13:21 +01:00
Rémi Verschelde
b99792b5d9
Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class
2021-11-16 14:11:14 +01:00
ConteZero
2b1787b446
Fix drag and drop on LineEdit
2021-11-15 17:10:56 +01:00
Umang Kalra
840225bdb1
Making nodes enclosed within comment move with the comment node
2021-11-15 10:59:07 +05:30
kobewi
58146a74f7
Fix nodes being renamed into garbage upon conflict
2021-11-15 02:05:44 +01:00
Hugo Locurcio
bad74311db
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
...
This makes material setup faster and avoids mistakes, especially with
the metallic channel which defaults to 0.
The value is only changed when adding a texture when none was
previously assigned, not when assigning a different texture.
2021-11-13 17:46:22 +01:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Camille Mohr-Daurat
74facb6d39
Merge pull request #54803 from goostengine/shape-cast-2d
...
Add `ShapeCast2D` node
2021-11-12 13:28:44 -07:00
Andrii Doroshenko (Xrayez)
6a67350910
Remove get_closest_*
methods from ShapeCast2D
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The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`).
However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
2021-11-12 21:30:35 +02:00
Andrii Doroshenko (Xrayez)
f979d5977a
Add ShapeCast2D
node
2021-11-12 21:29:30 +02:00
Aaron Franke
2ad3d1bd7a
Make OpenSimplex and VisualScript modules not depend on the editor
2021-11-12 12:03:54 -06:00
Rémi Verschelde
aa1b13a96e
Merge pull request #51048 from aaronfranke/ci-minimal
2021-11-12 17:23:07 +01:00
Yuri Roubinsky
9da86c2fb7
Merge pull request #54920 from Chaosus/vs_fix_crash
2021-11-12 19:21:49 +03:00
Aaron Franke
ae713f8980
Add a minimal template build to CI
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-11-12 09:30:50 -06:00
Yuri Roubinsky
d0fbc467a6
Fix editor crash due incorrect setup of default texture in visual shader
2021-11-12 18:23:45 +03:00
Gilles Roudière
1224d7a25c
Implement texture padding in TileSetAtlasSources
2021-11-12 15:14:10 +01:00
Rémi Verschelde
57ae154e86
Merge pull request #53987 from groud/tile_data_inspector_plugin
2021-11-12 15:10:54 +01:00
Rémi Verschelde
88c4380737
Modules: Make sure to include modules_enabled.gen.h where needed
2021-11-12 13:42:58 +01:00
Yuri Roubinsky
826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
Camille Mohr-Daurat
11e03ae7f0
Merge pull request #54810 from nekomatata/area-separate-override-modes
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Separate space override modes for gravity/damping in Area
2021-11-11 15:11:21 -07:00
Rémi Verschelde
86460db231
Merge pull request #54857 from nekomatata/raycast-hit-from-inside
2021-11-11 18:22:53 +01:00
Rémi Verschelde
1aa3c8419b
Merge pull request #54869 from akien-mga/string-remove-erase
2021-11-11 13:00:21 +01:00
Rémi Verschelde
2beaae4b6f
String: Remove erase
method, bindings can't mutate String
2021-11-11 11:23:32 +01:00
bruvzg
76d42c7b32
Fix RichTextLabel selection copy with table cells.
2021-11-11 12:06:51 +02:00
PouleyKetchoupp
c3ae7ddedd
Add raycast options to hit when starting inside / hit back faces
...
Makes the results consistent for all shape types with options to set
the desired behavior.
2021-11-10 17:43:35 -07:00
Rémi Verschelde
7b3abf17fd
Merge pull request #49708 from megalobyte/editor_description_fix
2021-11-10 21:56:20 +01:00
Rémi Verschelde
3668312e78
Merge pull request #54847 from nekomatata/fix-test-move-regression
2021-11-10 20:38:49 +01:00
Rémi Verschelde
a6412e132a
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
2021-11-10 19:55:25 +01:00
megalobyte
e3def40160
Update editor description property flag
2021-11-10 13:44:54 -05:00
PouleyKetchoupp
5da057adaf
Fix test_move reporting collision when touching another body
...
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.
Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:20:02 -07:00
Rémi Verschelde
b46a42b689
Merge pull request #54204 from Ev1lbl0w/bugfix-textedit_selection_mode_crash
2021-11-10 19:03:33 +01:00
Rémi Verschelde
c5a99a2056
Merge pull request #54820 from nekomatata/fix-character-body-floor-errors
2021-11-10 17:53:44 +01:00
PouleyKetchoupp
bfd0d33244
Fix errors in CharacterBody when floor is destroyed or removed
...
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.
In 2D, there is no change in behavior (just no more errors).
In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
Ev1lbl0w
1843662510
Fix crash with indexing array with bad values
2021-11-10 12:44:40 +00:00
Rémi Verschelde
f253f7b6e6
VisualShader: Document enum args for virtual methods
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Fixes #31563 .
2021-11-10 13:22:58 +01:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
PouleyKetchoupp
3d1c123d45
Separate space override modes for gravity/damping in Area
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Also make inspector clearer for gravity point properties.
2021-11-09 10:29:24 -07:00
bruvzg
294e48ae58
Move BMFont parser code from importer to the FontData to allow loading bitmap fonts in the runtime (without importing).
2021-11-09 10:41:45 +02:00
Rémi Verschelde
5968653662
Merge pull request #46721 from bruvzg/custom_word_break_punct
2021-11-09 00:13:59 +01:00
Rémi Verschelde
d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui
2021-11-09 00:13:25 +01:00
Rémi Verschelde
6c4737341d
Merge pull request #54649 from bruvzg/shadows
2021-11-09 00:07:41 +01:00
Hendrik Brucker
ed0337c0b9
Several Gradient improvements
2021-11-08 19:11:36 +01:00
Rémi Verschelde
665fa3d839
Merge pull request #52943 from RandomShaper/property_pin_control_natural
2021-11-08 18:53:08 +01:00
Yuri Roubinsky
4a32754e78
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
2021-11-08 20:52:24 +03:00
Pedro J. Estébanez
8d6f80d367
Add property value pinning
2021-11-08 17:42:30 +01:00
Aaron Record
d3c3540329
Remove redundant texture flag setters/getters for CameraTexture
2021-11-07 12:35:10 -07:00
Pedro J. Estébanez
1806ec7c14
Unify determination of default property values
2021-11-07 15:27:47 +01:00
Andrii Doroshenko (Xrayez)
6742a338a8
Rename GradientTexture
to GradientTexture1D
...
1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
2021-11-07 15:11:04 +02:00
kobewi
313ef412f5
Fix preview sun and environment names
2021-11-07 00:40:15 +01:00
clayjohn
0eff109a21
Added SSIL post processing effect
2021-11-06 12:43:19 -07:00
Yuri Roubinsky
80b563672b
Added MeshEmitter
node for particles in visual shader
2021-11-06 17:45:38 +03:00
bruvzg
5f9cd9ccbc
Fix Label and RichTextLabale text shadows and shadow outlines.
2021-11-06 10:22:09 +02:00
Rémi Verschelde
13aaa73124
Merge pull request #54573 from nekomatata/query-parameters
2021-11-05 21:52:39 +01:00
Yuri Roubinsky
dcdf59cd73
Added 2D boolean hint for particle emitters in visual shaders
2021-11-05 12:45:57 +03:00
PouleyKetchoupp
acbd24ea84
Use parameter classes instead of arguments for all physics queries
...
Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.
Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04 11:44:39 -07:00
Rémi Verschelde
3abb5a9035
Add missing argument names for bindings in GDExtension
2021-11-04 15:27:23 +01:00
kobewi
e393c2a734
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
Hugo Locurcio
c012fbc8b2
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
...
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Rémi Verschelde
f00ba792b3
Merge pull request #54533 from rafallus/menubutton_items
2021-11-03 17:33:11 +01:00
Rémi Verschelde
a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded
2021-11-03 17:31:48 +01:00
Rémi Verschelde
25bea73544
Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errors
2021-11-03 17:27:36 +01:00
rafallus
4554892223
Implement inspector property array for PopupMenu
and MenuButton
2021-11-03 09:32:29 -06:00
PouleyKetchoupp
8d9619ad46
Fix errors with invalid bone node path in Polygon2D
...
NodePath properties are designed to be relative to the given node, so
validity checks are failing in the editor for Polygon2D nodes, which are
relative to the Skeleton2D node rather than the Polygon2D node.
Fixed by saving bone paths as String properties instead of NodePath.
Shouldn't cause a difference for performance since NodePath properties
are technically saved as String anyway.
2021-11-03 08:28:32 -07:00
Rémi Verschelde
87ddc5bbbf
Merge pull request #54104 from Scony/improve-navigation-obstacles
...
Improve NavigationObstacle3D usability
2021-11-03 10:13:53 +01:00
Gilles Roudière
8f308bec25
Merge pull request #54528 from nekomatata/fix-crash-tileset-polygon
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Fix crash in Tileset with get_collision_polygon_shape
2021-11-03 09:11:37 +01:00
Silc 'Tokage' Renew
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
PouleyKetchoupp
c29d3d0b17
Fix crash in Tileset with get_collision_polygon_shape
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Shape index was used instead of polygon index in this one case.
2021-11-02 17:06:19 -07:00
Rémi Verschelde
81c93caf02
Merge pull request #54471 from rafallus/callable_area_monitor
2021-11-02 23:20:41 +01:00
Yuri Sizov
26fe4c7862
Prevent MeshDataTool from crashing due to invalid bones/weights arrays
2021-11-02 16:52:56 +03:00
clayjohn
b7445f1ff8
Validate fog volume properties
2021-11-01 21:38:04 -07:00
rafallus
770e3a8e51
Use Callable
in Area monitor callback
2021-11-01 21:53:17 -06:00
Rémi Verschelde
5945f43cc8
Merge pull request #54391 from DavidSichma/doc_interpolate_value
2021-11-01 22:38:42 +01:00
Rémi Verschelde
529968df30
Merge pull request #54396 from groud/implement_terrain_other_brushes
2021-11-01 22:27:06 +01:00
Rémi Verschelde
96ce806b2f
Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distance
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Fix hardcoded raycast distance in viewport object picking
2021-11-01 21:01:44 +01:00
Camille Mohr-Daurat
a57de3b818
Merge pull request #37880 from nekomatata/rigid-body-damping-override
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Improved RigidDynamicBody linear/angular damping override
2021-11-01 11:24:01 -07:00
Rémi Verschelde
d86b680e07
Merge pull request #54480 from timothyqiu/texture-replace
2021-11-01 12:56:05 +01:00
Haoyu Qiu
10818cfc10
Fix memory leak when using CurveTexture.set_texture_mode
2021-11-01 18:57:59 +08:00
floppyhammer
f9b1ce0922
Fix nine patch of circular TextureProgressBar
2021-11-01 14:14:49 +08:00
HungryProton
5869d053f9
Fix popup trying to emit a non existing signal when closed
2021-10-31 23:21:31 +01:00
Rémi Verschelde
16dc607f8a
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
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Add OpenGL renderer (squashed)
2021-10-31 18:30:38 +01:00
bruvzg
3f33e1d7d6
Add functions for getting name and font style from dynamic and bitmap fonts.
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Add font selection toolbar editor plugin.
2021-10-31 12:40:58 +02:00
rafallus
5c1c1be32f
Fix AnimationTree state machine start()
2021-10-30 23:20:38 -05:00
Hendrik Brucker
231285b6fb
Fix CheckButton and CheckBox font hover pressed color
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Co-authored-by: Kjetil Fosse <kjetil.fosse@outlook.com>
2021-10-31 02:10:45 +02:00
Rémi Verschelde
292f63e676
Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak-icon
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Tweak overbright indicator icon to be more visible on white background
2021-10-30 08:33:27 +02:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
...
- Use lowercase driver names for the `--rendering-driver`
command line argument.
2021-10-30 02:05:49 +02:00
Hugo Locurcio
2ad6e11b78
Don't store and show current file/directory/path FileDialog properties
...
These properties are only useful at run-time, so they don't need
to be displayed in the editor and stored.
2021-10-29 20:16:45 +02:00
Gilles Roudière
c609d39214
Implement missing TileMap brushes for terrains
2021-10-29 19:46:42 +02:00
Yuri Roubinsky
bc171971dd
Merge pull request #53234 from Geometror/gradient-texture-2d
2021-10-29 18:59:40 +03:00
David Sichma
b9c7c52a29
Fixed Tween::interpolate_value argument order.
2021-10-29 17:29:28 +02:00
Hugo Locurcio
d8c21e7405
Tweak overbright indicator icon to be more visible on white background
...
An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:13:50 +02:00
Yuri Roubinsky
2d0aa5ebc4
Repair Fog mode in visual shaders
2021-10-29 17:09:03 +03:00
Rémi Verschelde
07cad91722
Merge pull request #54374 from Chaosus/fix_fogvolume_crash
...
Fix crashing of `FogVolume`s when `WorldEnvironment` was added
2021-10-29 14:09:47 +02:00
Yuri Roubinsky
e058cf93bd
Fix crashing of FogVolume
s when WorldEnvironment
was added
2021-10-29 14:25:49 +03:00
Max Hilbrunner
343414cba5
Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename
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Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
2021-10-29 13:21:09 +02:00
Rémi Verschelde
75baf16bab
Merge pull request #53353 from clayjohn/VULKAN-fog-volumes
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FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-29 10:29:04 +02:00
Rémi Verschelde
0dc809cd01
Merge pull request #54367 from lyuma/viewport_off_by_one
...
Fix off by one in Viewport.render_target_update_mode property enum
2021-10-29 07:54:52 +02:00
clayjohn
1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
...
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00
vdyotte
02b6bbc5df
fix hardcoded raycast distance with viewport object picking
...
having the raycast distance hardcoded to `10000` caused input events
to not be registered in very large 3D scenes.
This resolves the issue by using the cameras far distance instead.
Creating the more predictable behavior of if an object is visible,
it will be picked by the viewport.
resolves : #49735
2021-10-28 23:08:48 -04:00
Lyuma
c088a2dd89
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
...
This crash occurred when an audio stream finished playing in NOTIFICATION_INTERNAL_PROCESS,
during which it would iterate through a loop of playbacks,
leading to a "finished" signal, which removed the audio player from the tree
which led to a NOTIFICATION_EXIT_TREE,
which would mutate the array of playbacks while within the above loop.
This moves the signal callback outside of the loop which avoids the crash.
Note: previously, the signal was called multiple times if the same player finishes multiple times in one frame. Now it is at most once per frame.
Affects AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2021-10-28 19:45:29 -07:00
Lyuma
97a4ae9e0f
Fix off by one in Viewport.render_target_update_mode property enum
2021-10-28 19:42:31 -07:00
kobewi
3ed20a2f5d
Fix parallel Tweens not ending correctly
2021-10-28 21:04:22 +02:00
Michael Alexsander
4c563a51c3
Rename TabBar
's tab_closed
signal to tab_close_pressed
2021-10-28 13:10:44 -03:00
Rémi Verschelde
f7d852b532
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
2021-10-28 17:10:52 +02:00
Rémi Verschelde
e2deec67b9
Merge pull request #54222 from JFonS/instance-fade
2021-10-28 16:05:55 +02:00
Rémi Verschelde
0ae65472e7
clang-format: Enable BreakBeforeTernaryOperators
...
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format
13
...
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
...
Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
LeaoLuciano
f21b5e4d2f
Fix memory leak in RichTextLabel.remove_line
2021-10-28 07:51:48 -03:00
Rémi Verschelde
6d930bd270
Merge pull request #54342 from groud/remove_item_list_editor
2021-10-28 11:52:47 +02:00
Rémi Verschelde
0767a1c3f5
Merge pull request #54331 from LennyPhoenix/lennyphoenix-patch-2
2021-10-28 10:17:57 +02:00
Gilles Roudière
a51f92273a
Remove ItemList editor and replace it by a property array
2021-10-28 10:16:51 +02:00
Lenny Critchley
7715301c66
Check for valid stack in set_bone_index
...
Resolves #54235
2021-10-28 00:57:41 +01:00
kobewi
de4f29f458
Remove node_hrcr hack
2021-10-28 01:43:34 +02:00
Lyuma
601a0722a7
Mitigate crash in AudioStreamPlayer3D when a camera has null viewport
2021-10-27 16:06:09 -07:00
Rémi Verschelde
3e26ad3a5f
Merge pull request #54320 from YeldhamDev/tabbar_close_last_fix
2021-10-27 22:24:43 +02:00
Camille Mohr-Daurat
3c527dcbbd
Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
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Fix potential null pointer use, based on #54094 fix
2021-10-27 12:40:50 -07:00
Michael Alexsander
96fdb030ec
Fix uninteractable singular tab in TabBar
2021-10-27 16:13:04 -03:00
Rémi Verschelde
21529c90f8
Merge pull request #54166 from ConteZero/unique_selection
2021-10-27 20:50:54 +02:00
Bastien JAUNY
258b5d0019
Fix potential null pointer use, based on #54094 fix
2021-10-27 20:41:14 +02:00
Camille Mohr-Daurat
a1092d14c5
Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wall
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Fix #54298 where a CharacterBody2D can be stuck on the wall.
2021-10-27 11:24:52 -07:00
ConteZero
fbee4efa5f
Add option to make selection unique
2021-10-27 19:45:52 +02:00
Rémi Verschelde
5fadebed4c
Merge pull request #54125 from groud/tile_data_runtime_modification
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Implement runtime update of TileData object in TileMap
2021-10-27 19:39:59 +02:00
Gilles Roudière
756e76293f
Implement runtime update of TileData object in TileMap
2021-10-27 18:32:52 +02:00
Rémi Verschelde
16edca8415
Merge pull request #54285 from briansemrau/fix-proximity-fade
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Fix BaseMaterial3D proximity fade for Vulkan
2021-10-27 18:25:06 +02:00
fabriceci
ee3e43c853
Fix #54298 where a CharacterBody2D can be stuck on the wall.
2021-10-27 18:05:35 +02:00
Gilles Roudière
a6584e4cb8
Optimize TileMap layers updates
2021-10-27 12:07:52 +02:00
Brian Semrau
791773fa9d
Fix vulkan proximity fade
...
Vulkan uses different normalized device coordinates than OpenGL.
2021-10-26 16:19:47 -04:00
Yuri Sizov
12838bd99d
Add focus font color to Button and derivatives
2021-10-26 17:42:40 +03:00
Gilles Roudière
cec004adf0
Implement polygons editors in the tiles selection mode
2021-10-26 12:38:36 +02:00
Rémi Verschelde
0409644afd
Merge pull request #54245 from manueldun/nullParamAddMod
2021-10-26 08:20:40 +02:00
Rémi Verschelde
01afa39d21
Merge pull request #54073 from groud/terrains_for_procgen
2021-10-26 08:15:07 +02:00
PouleyKetchoupp
daf7dcac7a
Improved RigidDynamicBody linear/angular damping override
...
Damping values are now non-negative.
Add new properties linear_damp_mode and angular_damp_mode to set the way
RigidDynamicBody and PhysicalBone (2D & 3D) use damping values.
It can now be Combine (default) to add to the default/areas, or Replace
to override the value completely (current behavior).
2021-10-25 18:22:12 -07:00
Manuel Dun
0384474f83
Added error macro to ensure non null parameter
2021-10-25 19:44:22 -04:00
Hugo Locurcio
f2c2ecb6e8
Fix properties being displayed when they shouldn't in DirectionalLight3D
...
The parent `_validate_property()` wasn't called, which led to shadow
properties being visible even if shadows were disabled on a
DirectionalLight3D node.
2021-10-25 22:04:30 +02:00
Rémi Verschelde
d98a6363fa
Merge pull request #54084 from reduz/node3d-rotation-options
2021-10-25 20:42:45 +02:00
Rémi Verschelde
8911d6ecc8
Merge pull request #54147 from Calinou/editor-directionallight-3d-only-show-relevant-properties
2021-10-25 20:13:42 +02:00
Pawel Lampe
fa26fb865f
Improve NavigationObstacle3D usability
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Fix NavigationObstacle3D to be attached to navigation map - without it
the NavigationObstacle3D is not working.
Replace radius approximation algorithm with simple "radius" property.
2021-10-25 19:57:33 +02:00
reduz
d03b7fbe09
Refactored Node3D rotation modes
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* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis
Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
Hugo Locurcio
c1de200757
Only show relevant properties in the DirectionalLight3D inspector
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Some split distance properties are unused depending on the
current shadow mode. Also, Blend Splits can only be used if the shadow
mode is PSSM 2 Splits or PSSM 4 Splits.
This also moves the Fade Start property to be located after the
split properties. This avoids intertwining "conditional" properties
with a property that's always available.
2021-10-25 18:31:41 +02:00
Rémi Verschelde
5ff0624a07
Fix GCC 12 -Werror=type-limits
in animation compression code
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Fixup to #54050 , CI's GCC builds didn't catch it.
2021-10-25 17:59:07 +02:00
Rémi Verschelde
24fdedfe94
Merge pull request #54050 from reduz/animation-compression
2021-10-25 14:27:58 +02:00
bruvzg
ebbc25e89c
Ignore empty Font resources as theme override.
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Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
JFonS
c571e4a7f4
Implement distance fade and transparency
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The built-in ALPHA in spatial shaders comes pre-set with a per-instance
transparency value. Multiply by it if you want to keep it.
The transparency value of any given GeometryInstance3D is affected by:
- Its new "transparency" property.
- Its own visiblity range when the new "visibility_range_fade_mode"
property is set to "Self".
- Its parent visibility range when the parent's fade mode is
set to "Dependencies".
The "Self" mode will fade-out the instance when reaching the visibility
range limits, while the "Dependencies" mode will fade-in its
dependencies.
Per-instance transparency is only implemented in the forward clustered
renderer, support for mobile should be added in the future.
Co-authored-by: reduz <reduzio@gmail.com>
2021-10-25 11:39:34 +02:00
Hristo Stamenov
3ec927cfef
Setting the visible multimesh instance to -1 so that they are updated correctly on set_amount.
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When emitting stops CPUParticles3D::_set_redraw(bool p_redraw) will set that value to 0 so when you change the amount after that it will actually not update correclty.
This fixes an issue where if it was not emitting when the scene loaded and it start after that the amount is not reflected correclty. This also happened when you checked out the box for emitting in the editor, changed the value of amount and then checked on the box for emitting. With this change if it is emitting during the change it does interrupt the previous particles when you change. The amount and the emit starts from beginning but that is to be expected on an amount of particles change.
2021-10-24 22:04:30 +03:00
Rémi Verschelde
c7b78b9538
Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion
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Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor`
2021-10-24 10:05:00 +02:00
BrunoSXS
eb2deabffe
Fixes a game crash caused by instantiating Camera2D and sending a notification from it before adding it to the tree.
2021-10-23 17:30:18 -03:00
Rémi Verschelde
b2ab5cb504
Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning
2021-10-23 19:13:34 +02:00
Rémi Verschelde
e0f887accd
Merge pull request #54120 from zaevi/fix_null-ref_crashes
2021-10-23 19:00:12 +02:00
Rémi Verschelde
e12fe670e6
Merge pull request #54145 from zedutch/Fix-tree-notification-crash
2021-10-23 18:33:12 +02:00
ConteZero
8c48b4a7e0
Fix primary clipboard warning
2021-10-23 15:50:01 +02:00
Anton Christoffersson
ee81979f90
Fixed crash in ScrollContainer
_notification
2021-10-23 14:03:26 +02:00
Robin Arys
5c25497aa2
Fix possible crash when calling Tree.notification from _ready
2021-10-23 12:02:09 +02:00
Silc 'Tokage' Renew
653e2a550c
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
Haoyu Qiu
4f8dfa1667
Make RichTextLabel's parse_bbcode and append_text return void
2021-10-23 14:25:39 +08:00
Zae
924c2078da
Fix unexpected crashes in notification
2021-10-23 13:01:52 +08:00
Rémi Verschelde
9f7218eb69
Merge pull request #54088 from madmiraal/remove-unimplemented-methods
2021-10-22 12:59:32 +02:00
Sean Kim
497b00a937
Fix potential nullptr dereference in CanvasLayer
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* Changed another instance of ERR_FAIL_COND in the same file to
ERR_FAIL_NULL_MSG instead.
* Checked for potential access of the viewport pointer elsewhere in same
file.
Fixes #54098
2021-10-21 19:41:13 -07:00
reduz
a69541da4c
Implement Animation Compression
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Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).
* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
2021-10-21 18:27:34 -03:00
Marcel Admiraal
87a4ba492e
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
Rémi Verschelde
133c1eb0af
Merge pull request #52367 from Duroxxigar/improve-nav-error-messages
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Improve readability for failing errors in nav area
2021-10-21 19:36:16 +02:00
Rémi Verschelde
836f86688f
Merge pull request #54053 from nekomatata/fix-soft-body-disable-mode
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Fix SoftDynamicBody3D crash when setting disable mode
2021-10-21 19:33:01 +02:00
Rémi Verschelde
0264efe895
Merge pull request #54035 from Calinou/ctl-context-dialog-use-title-case
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Use TitleCase for CTL dialog menu options
2021-10-21 19:32:35 +02:00
Rémi Verschelde
e06d264362
Merge pull request #53990 from Kemikal1/master
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Change the unreacheable return value of shape_find_owner()
2021-10-21 19:24:08 +02:00
PouleyKetchoupp
e6f7235ffb
Fix SoftDynamicBody3D crash when setting disable mode
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Proper logic for changing physics state when disabled and disabled mode
is changed (it was unnecessarily making calls to re-initialize physics).
Extra error handling in soft body implementations to avoid crashes with
invalid mesh.
2021-10-21 08:56:12 -07:00
Hugo Locurcio
abbc8facc6
Use TitleCase for CTL dialog menu options
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This is more consistent with other actions exposed in the dialog.
2021-10-21 17:47:39 +02:00
Gilles Roudière
d1aef45072
Allow updating TileMap cells using surrounding terrains
2021-10-21 16:57:28 +02:00
kobewi
1a347e9cf3
Fix MeshInstance2D rect
2021-10-21 15:18:52 +02:00
Kemikal1
563d3dbf94
Change the unreacheable return value of shape_find_owner()
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Update collision_object_3d.cpp
2d modified and UINT32 usage
Proper uINT32max usage
Change the unreacheable return value of shape_find_owner()
This reverts commit 5be98b81428169ba2dd5baecd00f1adfd9260e5c, reversing
changes made to efa3ff6b95
.
Change the unreacheable return value of shape_find_owner()
changed from 0 to uint32_max"
This reverts commit c143bb099af2666454f82428a57f2721af60a84d.
Revert "changed from 0 to uint32_max""
This reverts commit 59e94edb9a32edff15f3cb881e6fc394d2aa7f65.
Revert "changed from 0 to uint32_max"
This reverts commit c143bb099af2666454f82428a57f2721af60a84d.
Revert "Revert "changed from 0 to uint32_max"""
This reverts commit c81d1073ec21b4cde4684a6dbd595f3359283bad.
Revert "changed from 0 to uint32_max"
This reverts commit c143bb099af2666454f82428a57f2721af60a84d.
Revert "changed from 0 to uint32_max""
This reverts commit 59e94edb9a32edff15f3cb881e6fc394d2aa7f65.
Revert "Revert "changed from 0 to uint32_max"""
This reverts commit 6dbd972aa5c4580d4f6270ead6c66eea18617f29.
Revert "changed from 0 to uint32_max""
This reverts commit 59e94edb9a32edff15f3cb881e6fc394d2aa7f65.
Revert "Revert "changed from 0 to uint32_max"""
This reverts commit b769ac2d11ad12f02a388d9dad17519f81d9c3b6.
Revert "Revert "Revert "changed from 0 to uint32_max""""
This reverts commit 1e8d84f7ec12da01c3153e08bb8609cf2c6fd58a.
Revert "Revert "Revert "Revert "changed from 0 to uint32_max"""""
This reverts commit 0dc17abefad6d540c18bba7b4df9d8c04e090d0c.
Change the unreacheable return value of shape_find_owner()
2021-10-21 15:02:28 +03:00
Rémi Verschelde
8688b97dda
Merge pull request #54036 from nekomatata/fix-soft-body-memory-corruption
2021-10-21 11:42:44 +02:00
Rémi Verschelde
351d378b03
Merge pull request #54032 from nekomatata/fix-collision-mouse-exit-error
2021-10-21 11:42:14 +02:00
Rémi Verschelde
8474bb0a3c
Merge pull request #54023 from zedutch/fix-empty-tabs-crash
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Fix Tabs crashing on click input if there are no tabs
2021-10-20 21:12:57 +02:00
PouleyKetchoupp
1f816979f6
Fix SoftDynamicBody3D memory corruption when switching mesh at runtime
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When switching the mesh at runtime, the physics server wasn't properly
updated with the new mesh. Now we keep track of the soft body mesh to
make sure everything is properly initialized on pre-draw.
Also cleaned a few things around private methods.
2021-10-20 10:57:08 -07:00
Robin Arys
2203670ccc
Fix Tabs crash where it still tries to detect the clicked tab even if there are none
2021-10-20 18:26:10 +02:00
PouleyKetchoupp
d5847f1cb4
Fix errors in mouse detection when removing collision object from tree
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Now behaves the same way as ui elements, mouse exit is skipped when the
object is removed from the tree.
2021-10-20 09:10:59 -07:00
Rémi Verschelde
da98357e6e
doctool: Fix differences between headless and Vulkan rendering backends
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Fixes #53913 .
2021-10-20 17:48:50 +02:00
Rémi Verschelde
8748247d6f
Merge pull request #53702 from ConteZero/primary_clipboard_linux
2021-10-20 16:35:04 +02:00
Rémi Verschelde
c942d567eb
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now
2021-10-20 15:42:41 +02:00
Rémi Verschelde
36fd7f213d
Merge pull request #53983 from Duroxxigar/navmesh-agent-default
2021-10-20 11:08:11 +02:00
Murilo Gonçalves
94cba835eb
Fix: typo in TextParagraph class and docs
2021-10-19 16:38:58 -03:00
Duroxxigar
1de99820b8
Change default navmesh agent radius to match nav agent node's default radius
2021-10-19 11:43:39 -04:00
Michael Alexsander
67acb7de6e
Rename Tabs
to TabBar
2021-10-19 11:37:31 -03:00
Gilles Roudière
1a95f893c4
Implement TileMap patterns palette
2021-10-19 11:57:37 +02:00
Rémi Verschelde
483df71120
Merge pull request #53980 from nekomatata/rename-godot-physics-classes
2021-10-19 08:24:02 +02:00
Rémi Verschelde
723b988fde
Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers
2021-10-19 08:11:32 +02:00
PouleyKetchoupp
cc39dca9f7
Rename Godot Physics classes from *SW to Godot*
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Also moved MT physics server wrappers to the main servers folder, since
they don't have to be implementation specific.
2021-10-18 17:01:10 -07:00
ConteZero
838c9d37b4
Added primary clipboard for Linux
2021-10-18 14:01:06 +02:00
Haoyu Qiu
0a381137bc
Fix crash when executing CodeEdit._main_gutter_draw_callback
2021-10-18 19:26:47 +08:00
Yuri Roubinsky
26a26d6657
Fix errors on quitting from an empty project
2021-10-18 14:24:03 +03:00
Rémi Verschelde
015e0c9fd8
Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distance
2021-10-18 10:49:01 +02:00
Rémi Verschelde
523e0d80a8
Merge pull request #53925 from Anutrix/fix-unused-imports
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Remove unused imports default_theme SCsub
2021-10-18 07:56:36 +02:00
Rémi Verschelde
b6ee9ed8c5
Merge pull request #53889 from Klowner/surfacetool-generate-lod-assert-crash
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Add check to SurfaceTool.generate_lod(); ensure target index count >=…
2021-10-18 07:51:43 +02:00
Anutrix
a4b736658e
Remove unused imports in .py, SCsub and SConstruct files
2021-10-18 01:50:34 +05:30
Yuri Roubinsky
468b987aa3
Merge pull request #53881 from Ev1lbl0w/fix_textedit_null_crash
2021-10-17 15:33:38 +03:00
Bastiaan Olij
5d1ea92daf
Rework XR positional trackers
2021-10-17 12:12:20 +11:00
Mark Riedesel
5d96124af6
Add check to SurfaceTool.generate_lod(); ensure target index count between 0 and source index count. Fixes #53876
2021-10-16 20:31:20 -04:00
Rémi Verschelde
c2a616f3ec
Merge pull request #53821 from TwistedTwigleg/Godot_Master_SkeletonModificationIK_FixPoseChange
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Fix for SkeletonModification3Ds to work with the new bone pose changes.
2021-10-16 23:54:37 +02:00
TwistedTwigleg
0cedc04769
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
2021-10-16 16:34:31 -04:00
Ricardo Subtil
88985cbf3a
Fix null crash with TextEdit
2021-10-16 18:24:46 +01:00
Rémi Verschelde
a4e1a07d83
Merge pull request #53865 from reduz/implement-blend-shape-tracks
2021-10-16 16:48:10 +02:00
reduz
ae1c016547
Implement Animation Blend Shape Tracks
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* New track type BLEND_SHAPE
* Blend shapes are imported via this new track type
* Processing is more optimized (no longer relies on variants)
* Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes)
* Promo: Fixed a small bug in gizmo updating in Node3D that affected performance
Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
2021-10-16 08:36:05 -03:00
mennomax
b4eeeb315a
Swap args of Plane(point, normal) constructor
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Now (normal, point)
2021-10-15 20:49:42 -05:00
Rémi Verschelde
b5ece7c363
Merge pull request #53764 from Chaosus/vs_curve_input_port_default
2021-10-15 19:31:05 +02:00
Rémi Verschelde
1efe7093be
Merge pull request #53833 from akien-mga/remove-webm-support
2021-10-15 17:33:06 +02:00
reduz
b3bf90b3ce
Add scene Post-Import Plugin support.
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* New plugin system to control the whole import workflow
* Can add options and run code at every import step (general, per node, mesh, animation, material etc.)
This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
2021-10-15 09:12:04 -03:00
Rémi Verschelde
ae74e78909
Remove WebM support (and deps libvpx and opus)
...
We've had many issues with WebM support and specifically the libvpx library
over the years, mostly due to its poor integration in Godot's buildsystem,
but without anyone really interested in improving this state.
With the new GDExtensions in Godot 4.0, we intend to move video decoding to
first-party extensions, and this would likely be done using something like
libvlc to expose more codecs.
Removing the `webm` module means we can remove libsimplewebm, libvpx and
opus, which we were only used for that purpose. Both libvpx and opus were
fairly complex pieces of the buildsystem, so this is a nice cleanup.
This also removes the compile-time dependency on `yasm`.
Fixes lots of compilation or non-working WebM issues which will be linked
in the PR.
2021-10-15 12:09:11 +02:00
Camille Mohr-Daurat
342c1bf1e2
Merge pull request #53054 from MaxLap/doc_shape_signals
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Improve area/body_shape_entered/exited signals parameter names and doc
2021-10-14 14:31:58 -07:00
Maxime Lapointe
b66fdb8dd2
Improve area/body_shape_entered/exited signals parameter names and doc
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Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-14 15:41:26 -04:00
Rémi Verschelde
f90047f158
Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods
2021-10-14 20:53:15 +02:00
Rémi Verschelde
668ceda9cb
Merge pull request #53810 from groud/fix_crash
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Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change
2021-10-14 20:26:40 +02:00
Rémi Verschelde
5747895002
Merge pull request #53795 from briansemrau/fix-height-fog
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Fix the height fog effect
2021-10-14 20:24:53 +02:00
Silc 'Tokage' Renew
8e9897b6de
get rid set_bone_pose and fix some function in SkeletonEditor
2021-10-15 02:41:17 +09:00
Gilles Roudière
3948f9cc83
Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change
2021-10-14 16:49:59 +02:00
Brian Semrau
a62e240260
Fix the height fog effect
2021-10-14 04:08:39 -04:00
Rémi Verschelde
569ea313ab
Merge pull request #53792 from floppyhammer/fix-bilinear-texture-progress-bar
2021-10-14 09:39:38 +02:00
floppyhammer
a238816f0b
Fix bilinear TextureProgressBar with nine patch enabled
2021-10-14 11:19:32 +08:00
reduz
2dc823273e
Remove REST transform influence in skeleton bones
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* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13 14:51:29 -03:00
Rémi Verschelde
004b44e915
Merge pull request #53767 from groud/improve_tile_set_change_performances
2021-10-13 16:03:31 +02:00
Rémi Verschelde
6eff4c1fee
Merge pull request #53703 from groud/prevent_tiles_outside_texture
2021-10-13 15:02:35 +02:00
Gilles Roudière
0de2fce3e1
Greatly improve editor performances by deferring tiles related updates
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Solve few update problems
2021-10-13 14:49:47 +02:00
Yuri Roubinsky
e270644b20
Add a default input parameter field to CurveTexture (in visual shaders)
2021-10-13 15:25:12 +03:00
Rémi Verschelde
8240a11ba0
Merge pull request #53761 from groud/fix_tilemap_memory_leak
2021-10-13 14:04:11 +02:00
Gilles Roudière
b9151860f3
Prevent tiles outside atlas texture
2021-10-13 13:44:02 +02:00
Rémi Verschelde
3be18d3d37
Merge pull request #53578 from RedHeadphone/patch-1
2021-10-13 12:44:54 +02:00
Rémi Verschelde
a564dd7c6d
Merge pull request #53747 from manueldun/trailSectionSubdivCrash
2021-10-13 12:43:48 +02:00
Rémi Verschelde
3e86ca5586
Merge pull request #53689 from reduz/remove-animation-transform3d-track
2021-10-13 12:40:33 +02:00
Gilles Roudière
48fb43035c
Fix TileMap memory leak
2021-10-13 12:12:25 +02:00
Rémi Verschelde
d742dcd3ce
Merge pull request #53745 from KoBeWi/layerzzzzz
2021-10-13 10:16:44 +02:00
Rémi Verschelde
74a87fe98b
Merge pull request #53683 from Chaosus/vs_previews
2021-10-13 10:03:44 +02:00
Manuel Dun
3905b4e67a
fix so the error macro uses the incomming parameter p_subdivision instead of the class member
2021-10-12 20:22:33 -04:00
kobewi
bf3eaa767b
Use z_index for TileMap layer darkening
2021-10-13 01:34:34 +02:00
reduz
ec19ed3723
Remove animation 3D transform track, replace by loc/rot/scale tracks.
...
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12 20:08:42 -03:00
Rémi Verschelde
d9667d9262
Merge pull request #53636 from KoBeWi/colorayer
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Add modulate property to TileMap layers
2021-10-12 22:32:38 +02:00
Rémi Verschelde
b372f79dd5
Merge pull request #53676 from Klowner/camera-get-pyramid-rid-shape-crash
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Fix Camera3D::get_pyramid_shape_rid() crash when not in scene
2021-10-12 22:32:16 +02:00
Rémi Verschelde
88463c3eee
Merge pull request #53712 from CakHuri/nullptr
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Replace NULL with nullptr
2021-10-12 22:30:43 +02:00
Hendrik Brucker
cd37af4e4c
Add GradientTexture2D
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Co-authored-by: Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2021-10-12 16:22:30 +02:00
M. Huri
033dc4dbef
Replaced NULL with nullptr
2021-10-12 20:20:19 +07:00
Aaron Franke
7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 00:17:27 -05:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong
2021-10-11 22:55:01 +02:00
Yuri Roubinsky
c299c54023
Make port previews in visual shader visible in other shader modes
2021-10-11 22:19:08 +03:00
Mark Riedesel
49a4d2bc49
add failure condition for get_pyramid_shape_rid() when camera3d is not in tree. fixes #53564
2021-10-11 10:16:48 -04:00
Gilles Roudière
89a6c6cd84
Fixes set_source_id not updating the next automatic source id
2021-10-11 14:58:42 +02:00
Rémi Verschelde
56078cca90
Merge pull request #53630 from timothyqiu/viewport-recursion
2021-10-11 10:02:22 +02:00
Rémi Verschelde
b47580a7a4
Merge pull request #53641 from DeeJayLSP/audio_pitch_fix
2021-10-11 09:22:49 +02:00
bruvzg
19a0982d60
Fix inline IME input not working in the empty LineEdit with the placeholder.
2021-10-11 08:21:34 +03:00
Douglas Leão
39a90751dc
Allow AudioStreamPlayer(2D) to provide pitch_scale
on playback
2021-10-10 18:52:29 -03:00
kobewi
ec0d72a828
Add modulate property to TileMap layers
2021-10-10 20:28:57 +02:00
Haoyu Qiu
7ecb133b22
Fix Viewport::handle_input_locally related infinite recursion
2021-10-10 18:10:28 +08:00
mashumafi
80dc1cc412
Executing AcceptDialog.push_input no longer crashes
2021-10-09 20:33:29 +00:00
Joan Fons
8ab7ca4b32
Fix auto LOD generation for blendshapes.
2021-10-09 20:31:28 +02:00
kobewi
81c0fe836c
Fix Range property dependencies
2021-10-09 17:36:38 +02:00
Tokage
372ba76663
implement ping-pong loop in animation
...
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Hugo Locurcio
42d13e29e2
Add a warning for Timer nodes with very low wait times
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Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 08:57:48 +02:00
Rémi Verschelde
5ae569560d
Fix missing argument names in bindings
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While at it, tweak some boolean setters to use `p_enabled` for the bool.
Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
Duroxxigar
54d305eebe
Improved readability for failing error conditions
2021-10-08 17:29:25 -04:00
Red Headphone
fff70a6427
no limit of negative value for engine_force (VehicleBody class)
2021-10-08 22:25:50 +05:30
Hugo Locurcio
73c6e19acc
Allow any floating-point value as a 3D rendering scale option
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This allows for finer control over 3D rendering resolution.
Supersampling can also be performed by setting a 3D rendering
resolution above 1.0, which is useful for offline rendering or
for very high-end GPUs.
2021-10-08 18:22:10 +02:00
kleonc
23dac24789
Delete objects enqueued for deletion during SceneTree destruction
2021-10-08 16:45:55 +02:00
Fabio Alessandrelli
7c93931751
[Net] Add call_local argument to Node.rpc_config.
2021-10-08 12:49:20 +02:00
Michael Alexsander
3c5103ac1d
Fix invisible tabs not being ignored in Tabs
2021-10-07 22:40:11 -03:00
Rémi Verschelde
3d05b94212
Merge pull request #53522 from groud/read_only_tile_layout
2021-10-07 22:51:46 +02:00
Rémi Verschelde
a6c4de49e1
Merge pull request #53523 from Calinou/remove-occlusion-color
2021-10-07 22:26:10 +02:00
Rémi Verschelde
21b6aabb60
Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values
2021-10-07 22:05:46 +02:00
Rémi Verschelde
82072c4010
Merge pull request #53539 from Calinou/sky-material-color-no-alpha
2021-10-07 22:05:31 +02:00
Rémi Verschelde
9bbed1fe86
Merge pull request #53543 from vnen/joint-waring-release
...
Joint2D: Use boolean instead of warning string for validity test
2021-10-07 21:06:06 +02:00
George Marques
70e1a50cd1
Joint2D: Use boolean instead of warning string for validity test
...
Those strings are stripped at release there's a false positive that the
bodies are valid, causing a crash.
2021-10-07 14:18:44 -03:00
Hugo Locurcio
01d1e9f576
Don't allow translucent colors in built-in sky material properties
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The colors' alpha channel is ignored, so there's no point in
exposing it in the editor.
2021-10-07 18:12:16 +02:00
Hugo Locurcio
0269d8e871
Clamp Environment's SSR fade-in and fade-out to positive values
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Negative values result in rendering glitches.
2021-10-07 17:59:55 +02:00
Hugo Locurcio
265bae824f
Remove unimplemented Environment.ambient_light_occlusion_color
property
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This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
2021-10-07 17:47:52 +02:00
Rémi Verschelde
f323d25dd3
Merge pull request #53525 from Calinou/comments-replace-visual-server
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Replace references to VisualServer in code comments with RenderingServer
2021-10-07 17:06:27 +02:00
Hugo Locurcio
bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
...
VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Hugo Locurcio
9b5785f064
Remove debugging print from the VoxelGI baker
2021-10-07 15:45:54 +02:00
Gilles Roudière
9c1b1e9a7e
Set TileSet layout and half-offset as read-only when using square shape
2021-10-07 15:29:48 +02:00
Haoyu Qiu
6072f38bb1
Use loop instead of recursion when clearing proximity groups
2021-10-07 16:31:47 +08:00
Camille Mohr-Daurat
69f80b6631
Merge pull request #53482 from timothyqiu/soft-body-ready
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Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06 14:57:53 -07:00
Rémi Verschelde
164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
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Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Silc Renew
f2e9867e9f
Implemented SkeletonEditorGizmo
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Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
Haoyu Qiu
d000ce9130
Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06 23:25:11 +08:00
Rémi Verschelde
010e17b44f
Merge pull request #53476 from Paulb23/breakpoint-move-up-fix
2021-10-06 16:25:17 +02:00
Paulb23
0caab00d66
Fix breakpointed_lines out of sync when removing lines above
2021-10-06 14:23:37 +01:00
Rémi Verschelde
36de097577
Merge pull request #53460 from timothyqiu/tooltip-request-func
2021-10-06 10:11:46 +02:00
Haoyu Qiu
45e943f4fe
Fix crash when tooltip_request_func object is freed
2021-10-06 15:00:31 +08:00
Rémi Verschelde
aa02e0b151
Merge pull request #53450 from nekomatata/fix-editable-children-error
2021-10-06 08:27:15 +02:00
Rémi Verschelde
9962c59dc5
Merge pull request #53446 from nekomatata/container-pre-sort-children
2021-10-06 08:25:06 +02:00
PouleyKetchoupp
2f6cf3b8a8
Fix editable children errors when packing scene tree at runtime
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When packing a scene node which is not the root, errors where caused
by internal checks in is_editable_instance method.
This check can be safely made outside instead.
2021-10-05 14:49:50 -07:00
PouleyKetchoupp
1c0ebc85dd
Add pre-sort signal and notification in Container
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Allows processing before children are sorted, useful for custom
containers inherited from existing ones like BoxContainer.
2021-10-05 13:09:01 -07:00
Rémi Verschelde
869a618e54
Merge pull request #53438 from godotengine/fix-code-comple-end-key
2021-10-05 20:41:28 +02:00
Rémi Verschelde
a5d7b49342
Merge pull request #53428 from akien-mga/4.x/27790-viewport-error-fix
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Fix ViewportTexture error when viewport is used from a child scene
2021-10-05 18:51:29 +02:00
Eric M
ced7d51e23
Fix the "END" key behaving like "PAGE_DOWN" in code completion.
...
Before: behaved like page down.
After: goes to last item.
2021-10-06 01:28:29 +10:00
Rémi Verschelde
198b49d8b5
Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master
2021-10-05 16:26:36 +02:00
jitspoe
2ceba818c3
Fix ViewportTexture error when viewport is used from a child scene
...
Fix invalid errors when a separate child scene file contains a viewport and
that viewport is used for a texture in the current scene.
Fixes #27790 .
2021-10-05 12:21:06 +02:00
Rémi Verschelde
c773c709c0
Merge pull request #53051 from kleonc/animated-sprites-centered-rendering
2021-10-05 11:22:17 +02:00
Rémi Verschelde
6637207c70
Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform
2021-10-05 10:50:56 +02:00
kobewi
cdac60759e
Add support for unbinding in connection dialog
2021-10-04 21:41:21 +02:00
PouleyKetchoupp
4f8d761be6
Fix physics glitch with TileMap moving platforms
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Added a parameter in test_body_motion to exclude attached objects from
collision, used to avoid collision with all TileMap tiles with moving
platform motion instead of just the one tile the character touches.
Same changes made in 3D for consistency, and handling potential similar
cases.
2021-10-04 12:27:42 -07:00
Yuri Sizov
0855e5f8f7
Correctly bind optional arguments when emitting Theme changes
2021-10-04 22:22:41 +03:00
Rémi Verschelde
5b270278c8
Merge pull request #53280 from nekomatata/test-body-motion-parameters
2021-10-04 21:05:38 +02:00
Rémi Verschelde
19d090c324
Merge pull request #53394 from TwistedTwigleg/Godot4_SkeletonIK_RegressionFix
2021-10-04 20:26:55 +02:00
PouleyKetchoupp
3ae5687d48
Script interface improvements for test body motion
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-Physics servers test body motion use a class to hold parameters instead
of multiple arguments to make it more readable and flexible since there
are many options
-Improved documentation for test body motion and kinematic collision
-Removed read-only properties for body motion results (not handled in
scripts, so they should be get_ methods only instead)
2021-10-04 10:49:10 -07:00
Rémi Verschelde
d1c77d6b62
Merge pull request #53378 from clayjohn/hide_render_priority
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Hide render_priority except when using SpatialMaterials
2021-10-04 19:17:32 +02:00
Rémi Verschelde
adc9500e54
Merge pull request #53330 from jmb462/fix-bad-caret-position-after-ctrl-x
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Fix caret position and viewport centering after deleting line (Ctrl-X)
2021-10-04 18:18:32 +02:00
clayjohn
8c949016ff
Hide render_priority except when using SpatialMaterials
2021-10-04 08:48:58 -07:00
Rémi Verschelde
073db83569
Merge pull request #53396 from pycbouh/theme-improve-change-propagation
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Make `Theme` report property list changes less often
2021-10-04 17:35:53 +02:00
Rémi Verschelde
7722048ed0
Merge pull request #53354 from reduz/remove-clipped-camera
2021-10-04 17:19:15 +02:00
Rémi Verschelde
bb201c5887
Merge pull request #53303 from akien-mga/53295-gdscript-completion-quote-style
2021-10-04 17:17:27 +02:00
jmb462
fcb102a826
Fix caret position and viewport centering after deleting line (Ctrl-X)
2021-10-04 17:11:20 +02:00
Rémi Verschelde
11c7bac1ed
Merge pull request #53392 from YeldhamDev/tabs_offset_fix
2021-10-04 17:07:35 +02:00
Yuri Sizov
4e12f770cf
Make Theme report property list changes less often
2021-10-04 17:27:00 +03:00
TwistedTwigleg
92a79ace5b
Fixed SkeletonIK not rotating correctly when solving
2021-10-04 10:22:51 -04:00
Rémi Verschelde
b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
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`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.
Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
Rémi Verschelde
865b62b1cd
Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation
2021-10-04 16:12:52 +02:00
Rémi Verschelde
2a09e11986
Merge pull request #52802 from V-Sekai/gltf-extensions
2021-10-04 15:52:24 +02:00
reduz
b11bb595d1
Remove ClippedCamera3D
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* Usage was always confusing for users
* The ability to generate a pyramid shape was moved to Camera3D
* SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04 10:46:49 -03:00
Michael Alexsander
0dd65fff3b
Fix Tabs
offset overreaching when scrolling fast
2021-10-04 10:37:53 -03:00
Yuri Sizov
bdbb7b3999
Remove EDSCALE dependency from /scene/gui
2021-10-04 15:25:08 +03:00
Yuri Sizov
4a42a66cd9
Add the base scale factor to the Theme resource
2021-10-04 15:25:07 +03:00
K. S. Ernest (iFire) Lee
1463fc889b
GLTF for game templates.
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Convert GLTF Document to use ImporterMeshInstance3D.
Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.
Use GLTF module when the editor tools are disabled.
Modified the render server to be less restrictive on matching blend arrays and have more logging.
Misc bugs with multimesh.
Always index the meshes.
2021-10-03 12:37:52 -07:00
kleonc
b266b59e56
Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
2021-10-03 14:30:51 +02:00
Rémi Verschelde
75d3a10a23
Merge pull request #44964 from Dragoncraft89/animation_tree_bug
2021-10-03 12:43:03 +02:00
Yuri Sizov
8aa78bc050
Reorganize Theme resource code for better maintainability
2021-10-02 19:26:20 +03:00
Rémi Verschelde
ce0268a0c1
Merge pull request #53284 from jmb462/fix-backspace-selection
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Fix deleting selection at the first line do not work with backspace
2021-10-01 22:48:04 +02:00
PouleyKetchoupp
39f6ca96a3
Rename Joint2D and Joint3D files for consistency
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Now matches the class names to be consistent between 2D and 3D and with
other node types.
2021-10-01 12:00:32 -07:00
Jean-Michel Bernard
9c375170e4
Fix deleting selection at the first line do not work with backspace
2021-10-01 20:23:52 +02:00
Camille Mohr-Daurat
fdd25d7c84
Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference
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Remove scene code in physics servers
2021-10-01 09:56:49 -07:00
Camille Mohr-Daurat
c7ee029acd
Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
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Remove editor code in PhysicalBone3D
2021-10-01 08:45:20 -07:00
PouleyKetchoupp
b8eeb34b4e
Remove scene code in physics servers
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Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
2021-10-01 08:42:47 -07:00
PouleyKetchoupp
ca30b70943
Remove editor code in PhysicalBone3D
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_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the
editor plugin call can be done directly there.
2021-10-01 08:02:38 -07:00
bruvzg
daa613333e
[Text Server] Add support for user defined punctuation list, used for word breaking.
2021-10-01 16:45:16 +03:00
bruvzg
0c0b5c84b0
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
Rémi Verschelde
769691ab53
Merge pull request #51273 from EricEzaM/multiple-events-per-shortcut-take2
2021-10-01 11:42:41 +02:00
Rémi Verschelde
6ed3e9c182
Merge pull request #53208 from timothyqiu/headless-crash
2021-10-01 11:29:19 +02:00
Eric M
4baddc1126
Allow non-control Nodes to handle drag forwarding (e.g. Windows)
2021-10-01 18:03:51 +10:00
Yuri Roubinsky
1ade29147b
Add texture_changed
signal to Sprite3D
2021-10-01 10:14:05 +03:00
bruvzg
2e035272a8
[FontData] Fixes saving copy of the font source data, if it was created from built-in font.
2021-10-01 09:25:26 +03:00
Rémi Verschelde
a28f44fa53
Merge pull request #53277 from YeldhamDev/tabs_renaming
2021-10-01 07:52:29 +02:00
Rémi Verschelde
d1c20130e8
Merge pull request #53279 from nekomatata/fix-tilemap-angular-velocity
2021-10-01 07:36:16 +02:00
Camille Mohr-Daurat
95432893e2
Merge pull request #53272 from fabriceci/bug-platform-ceiling
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Fix #53255 when a body gets stuck when it hits a descending platform in 2D/3D
2021-09-30 18:05:52 -07:00
PouleyKetchoupp
d46ac42389
Fix angular velocity default value in TileSet
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Value was uninitialized, which lead to undefined behavior.
2021-09-30 18:04:54 -07:00
Michael Alexsander
663e480f24
Rename some elements of Tabs
2021-09-30 20:18:23 -03:00
fabriceci
3fa76dfe58
Fix body stuck on descending platform
2021-09-30 23:55:50 +02:00
Lightning_A
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
Lightning_A
e4dfa69bcf
Fix non-const iterators in const methods
2021-09-30 15:07:30 -06:00
PouleyKetchoupp
d0ec46be68
Remove shape metadata from 2D physics server
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Shape metadata was only used to get tile information when colliding with
tilemaps. It's not needed anymore since there's an API in tilemap using
body ids instead.
2021-09-30 10:45:36 -07:00
Camille Mohr-Daurat
767bde8c28
Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope
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Fix motion direction in slope for CharacterBody3D
2021-09-30 09:43:24 -07:00
Camille Mohr-Daurat
43c7448741
Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changes
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Add latest API changes added in the 3D version of move_and_slide to the 2D version
2021-09-30 09:43:07 -07:00
Rémi Verschelde
a201f30c7f
Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crash
2021-09-30 18:31:15 +02:00
Rémi Verschelde
5b7ec95de7
Merge pull request #53254 from Calinou/node-rename-filename
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Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 17:59:56 +02:00
Hugo Locurcio
570cdc128f
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
fabriceci
bd411ae187
Add latest changes added in the 3D version
2021-09-30 16:50:07 +02:00
PouleyKetchoupp
eec3f3ec12
Fix motion direction in slope for CharacterBody3D
...
- More accurate sliding in slopes to keep input direction correct
- More accurate constant speed calculation
- Renamed linear_velocity to motion_velocity for clarity
- General code cleaning and simplifications
2021-09-30 07:47:07 -07:00
boruok
213612b44a
Fix AtlasTexture get_data() crash
2021-09-30 22:30:05 +09:00
Rémi Verschelde
5d6a98f04e
Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state
2021-09-30 15:15:00 +02:00
Rémi Verschelde
a662ca66aa
Merge pull request #53112 from EricEzaM/better-breakpoint-gutter
2021-09-30 14:57:23 +02:00
Eric M
e0f8410d16
Improved breakpoint gutter for CodeEdit.
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Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
2021-09-30 22:15:47 +10:00
PouleyKetchoupp
6e6f292f15
Fix AnimatableBody moving and colliding during the first frame
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_update_kinematic_motion() shouldn't be called in the constructor
It's too early and causes a first call to set the body position to 0.
Then the second call to set the actual position triggers kinematic
motion, colliding with objects on the path to the initial position.
Side effect of sync to physics now enabled by default.
2021-09-29 18:30:57 -07:00
Rémi Verschelde
92d88fde2c
Merge pull request #53223 from Paulb23/fix-autocomplete-trigger
2021-09-29 23:15:06 +02:00
Rémi Verschelde
1ab8f3f559
Merge pull request #52724 from groud/improve_tilemap_physics
2021-09-29 23:01:16 +02:00
Metin Celik
a238dc8bbe
Add half frame to floor()
2021-09-29 20:32:37 +02:00
Paulb23
7926d75d02
Fix TextOp setting to none when typing
2021-09-29 17:34:44 +01:00
Gilles Roudière
f2caab4691
Improve TileMap physics for moving platforms and conveyor belts like movements
2021-09-29 17:56:30 +02:00
Haoyu Qiu
9dd0d3f550
Don't memcpy to nullptr even if length is zero
2021-09-29 20:58:14 +08:00
Haoyu Qiu
82f7f2c46c
Fix crash in headless mode
2021-09-29 17:24:53 +08:00
Rémi Verschelde
6c0f44ca7e
Merge pull request #53000 from Chaosus/lineedit_expose_selection_methods
2021-09-29 10:31:37 +02:00
Rémi Verschelde
ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs
2021-09-29 07:40:52 +02:00
Rémi Verschelde
50c0cee44e
Merge pull request #53186 from groud/tiles_fixes
2021-09-29 07:05:19 +02:00
Anilforextra
fc9767abb1
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
Camille Mohr-Daurat
341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
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Clarify RigidDynamicBody modes
2021-09-28 17:11:17 -07:00
fabriceci
dd5f01e83e
Set stop on slope on by default on CharacterBody.
2021-09-28 22:31:46 +02:00
Camille Mohr-Daurat
c38ef94951
Merge pull request #53174 from fabriceci/apply-delta-move-and-collide
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Physic API change: apply the delta in move and collide like move and slide
2021-09-28 11:32:09 -07:00
Gilles Roudière
27b9b3ef3c
Various tiles-related fixes
2021-09-28 19:25:49 +02:00
Rémi Verschelde
9556c3a30a
Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null
2021-09-28 18:52:53 +02:00
Rémi Verschelde
0a3aa85a7b
Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body
2021-09-28 18:15:56 +02:00
boruok
2cc2adedaa
4.0 fix atlas texture return null
2021-09-28 23:54:47 +09:00
Rémi Verschelde
483b8a598e
Merge pull request #53173 from jmb462/fix-tree-column-title-min-size
2021-09-28 16:21:45 +02:00
fabriceci
32bf7c419c
Sync to physics true by default for AnimatableBody
2021-09-28 16:11:17 +02:00
jmb462
7fabbe2760
Fix tree title column size minimum width
2021-09-28 14:54:48 +02:00
fabriceci
60fee25c44
Apply delta in move and collide
2021-09-28 14:53:24 +02:00
Rémi Verschelde
5aa099aaed
Merge pull request #53154 from drcd1/fix-sphere-normals
2021-09-28 14:51:25 +02:00
Rémi Verschelde
60988a06c2
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
2021-09-28 12:11:38 +02:00
Rémi Verschelde
c89c2878ef
Merge pull request #53001 from floppyhammer/fix-tree-item-width
2021-09-28 10:53:56 +02:00
Rémi Verschelde
4735a0359c
Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typo
2021-09-28 07:41:36 +02:00
Duarte David
7d53755ca7
Fixes the normals of SphereMesh when the radius is different from 1
2021-09-28 00:09:39 +01:00
Duroxxigar
3bcf03c40f
Fixed typo in bone attachment warning
2021-09-27 18:53:56 -04:00
PouleyKetchoupp
bf523a2b2a
Improved logic for CharacterBody collision recovery depth
...
Allows 2D character controller to work without applying gravity when
touching the ground (also more safely in 3D), and collision detection
is more flexible with different safe margin values.
Character body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter
Extra CharacterBody changes:
-2D: apply changes made in 3D for stop on slope and floor snap that help
fixing some jittering cases
-3D: fix minor inconsistencies in stop on slope and floor snap logic
2021-09-27 15:31:41 -07:00
Brian Semrau
62f8b0eb91
QuadMesh remove format ARRAY_FORMAT_INDEX
2021-09-27 13:10:34 -04:00
Haoyu Qiu
ab280de765
Validate before passing indices to meshoptimizer
2021-09-27 20:35:56 +08:00
Gilles Roudière
a98453670c
Merge pull request #53100 from KoBeWi/fix_them_tiles_2-layer_count_of_oblivion
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Fix TileMap layer loading
2021-09-27 14:05:39 +02:00
kobewi
140b54fd35
Fix TileMap layer loading
2021-09-27 13:13:48 +02:00
Rémi Verschelde
8138280d20
Merge pull request #53091 from AnilBK/merge-duplicates
2021-09-27 00:09:32 +02:00
jmb462
3f0fe0b8a3
Fix LineEdit and TextEdit double-click and triple-click selection
2021-09-26 19:56:48 +02:00
Rémi Verschelde
73668c59aa
Merge pull request #52824 from e8newallm/52680
...
Updated Tabs to not update excessively
2021-09-26 19:35:58 +02:00
Matthew Newall
082f924566
Updated Tabs to not update excessively
2021-09-26 17:05:44 +00:00
Anilforextra
41e43e0959
Merge duplicate branch conditions to one.
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Use SWAP template for swapping values.
2021-09-26 21:18:15 +05:45
floppyhammer
53efc55409
Fix minimum size of TreeItem
2021-09-26 17:02:54 +08:00
LATRio
1b55d72c68
fix out of bounds crash in GPUParticle3D::_skinning_changed()
2021-09-25 23:06:32 +09:00
Rémi Verschelde
9293c76636
Merge pull request #53049 from AnilBK/dont-construct-2
2021-09-25 12:26:08 +02:00
Hugo Locurcio
b383181851
Tweak AudioStreamPlayer3D property hints for usability
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This also improves the documentation for the `max_distance` property.
2021-09-25 12:24:30 +02:00
Anilforextra
cdd912c48e
Construct values only when necessary.
2021-09-25 14:46:45 +05:45
Yuri Sizov
873443756d
Correctly calculate position of the folding arrow in Tree
2021-09-25 02:01:14 +03:00
Rémi Verschelde
994c1201c1
Merge pull request #52996 from YeldhamDev/im_the_invisible_tab
2021-09-25 00:11:51 +02:00
Rémi Verschelde
46cc0af5c5
Merge pull request #53009 from Chaosus/fix_completion_results
2021-09-24 21:42:38 +02:00
Rémi Verschelde
01d505e507
Merge pull request #52993 from YeldhamDev/tabs_rename_fix
2021-09-24 21:40:23 +02:00
Michael Alexsander
edf3d225ce
Fix tab renaming not updating its size in Tabs
2021-09-24 10:44:04 -03:00
Yuri Roubinsky
e70a0d950a
Fix incorrect offsets of tooltip content in CodeEdit
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Fix incorrect offsets of tooltip content in `CodeEdit`
2021-09-24 16:33:39 +03:00
kobewi
11e7963a14
Refactor and move easing equations
2021-09-24 13:47:13 +02:00
Rémi Verschelde
32ab77ef8f
Merge pull request #52430 from AnilBK/vector2-replacements
2021-09-24 13:04:42 +02:00
Rémi Verschelde
b8a6eb6d9b
Merge pull request #38414 from theoway/Fix-GraphNode_offset_update
2021-09-24 13:01:20 +02:00
Yuri Roubinsky
4e0552a4ff
Add selection getter methods to LineEdit
2021-09-24 11:30:58 +03:00
Anilforextra
d8d055f8ca
Node2D member renames.
2021-09-24 12:24:30 +05:45
Michael Alexsander
7ce02b642e
Expose TabContainer
's tab hidding for scripts
2021-09-24 01:26:59 -03:00
Anilforextra
cc51b045da
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
Gilles Roudière
f9e6329496
Implement animated tiles
2021-09-23 17:24:37 +02:00
Rémi Verschelde
88b347dc27
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-some-functions
2021-09-23 13:14:20 +02:00
Rémi Verschelde
011866edcd
Merge pull request #52956 from laws65/skeleton3d-bone-fix
2021-09-23 12:10:09 +02:00
Rémi Verschelde
2815594ba0
Merge pull request #52954 from nekomatata/fix-kinematic-collision-reference
2021-09-23 10:26:08 +02:00
Umang Kalra
9aa0b3c46e
Fixes sync issue between position_offset and rect_position in GraphNode
...
Bleh
2021-09-23 10:53:45 +05:30
laws65
59ff3fda7f
Prevent being able to set bone's parent as itself
2021-09-23 11:30:45 +09:30
PouleyKetchoupp
9269952053
Don't override KinematicCollision reference when still in use in script
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In case the reference is stored in script, create a new instance to
avoid overriding the previous values.
Otherwise, re-use the reference as before to avoid extra allocations.
2021-09-22 18:08:04 -07:00
bruvzg
9a36d8f26f
Fill variation coordinates dictionary with default values when FontData is set/added.
2021-09-22 11:10:40 +03:00
fabriceci
fd9e573ba6
Port 2D improvement to move and slide 3D
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Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com>
2021-09-22 00:14:04 +02:00
Rémi Verschelde
bfcc29635f
Merge pull request #52913 from Paulb23/text-edit-search-theme
2021-09-21 21:55:41 +02:00
Rémi Verschelde
ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center
2021-09-21 21:30:30 +02:00
Paulb23
6c2fd03959
Added search colors to TextEdit and CodeEdit theme
2021-09-21 20:24:39 +01:00
Anilforextra
90908cd67d
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
Eric M
baba971c81
Added option for spinbox to update it's value on line edit 'text_changed' rather than 'text_entered'
2021-09-21 23:24:33 +10:00
Rémi Verschelde
dc2b062609
Merge pull request #52775 from gyroninja/fix-instantiated-root-node-crash
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Fail at instantiating a packed scene if the root node is instantiated
2021-09-21 14:23:54 +02:00
Rémi Verschelde
91960b7b81
Merge pull request #52466 from tcoxon/fix_43733_4.0
...
Prevent shaders from generating code before the constructor finishes.
2021-09-21 13:52:57 +02:00
Tom Coxon
dbe757102c
Prevent shaders from generating code before the constructor finishes.
...
Fixes #43733 : "creating SpatialMaterial in a separate thread creates invalid
shaders (temporarily)."
The bug occurred because various setters called in materials' constructors add
materials to queues that are processed on the main thread. This means that
when the materials are created in another thread, they can be processed on the
main thread before the constructor has finished.
The fix adds a flag to affected materials that prevents them from being added
to the queue until their constructors have finished initialising all the
members.
2021-09-21 11:51:39 +01:00
bruvzg
c931906af7
Add flag to connected grapheme. Apply RTL displacement FX only to the whole connected grapheme. Pass more glyph info to the custom RTL FX.
2021-09-21 13:51:38 +03:00
Rémi Verschelde
be63fdff80
Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshot
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Fixed value type and applied small change in `AnimationNodeOneShot`
2021-09-21 10:49:10 +02:00
Rémi Verschelde
e3ebe8b976
Merge pull request #52886 from bruvzg/rtl_fixes
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Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:16:56 +02:00
bruvzg
99dc2ec9e1
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment.
2021-09-21 10:35:23 +03:00
Eric M
caac2e1a87
Fix focus shortcuts triggering incorrectly
2021-09-21 12:24:07 +10:00
Rémi Verschelde
132ad85670
Merge pull request #52555 from TokageItLab/fixed-discrete-animation-seek
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Fixed seeking behavior of property track with discrete interpolation
2021-09-20 14:42:34 +02:00
Rémi Verschelde
d54635d9b0
Merge pull request #52543 from TokageItLab/fixed-transition-when-xfade-time-is-zero
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Fixed `AnimationNodeTransition`'s behavior when xfade time is zero
2021-09-20 13:19:29 +02:00
Rémi Verschelde
91294b4a21
Merge pull request #52519 from e8newallm/52497-Remove_Unused_Variable
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Removed unused Ref<Font> font variables
2021-09-20 12:35:25 +02:00
Rémi Verschelde
9d43d49bfd
Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear
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Fix y billboard shear when rotating camera
2021-09-20 12:19:42 +02:00
Rémi Verschelde
1e93e3fc49
Merge pull request #52848 from Paulb23/code-edit-tests
2021-09-20 11:43:21 +02:00
Rémi Verschelde
56b02a0776
Merge pull request #52862 from bruvzg/cache_index_chk
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Add FontData cache index check, remove excessive loop.
2021-09-20 11:22:49 +02:00
Paulb23
35264d5782
Change completion prefixes to single char and unnecessary ui_cancel accept_event
2021-09-20 09:42:39 +01:00
bruvzg
1383b37f1a
Add FontData cache index check, remove excessive loop.
2021-09-20 11:03:59 +03:00
bruvzg
9d0e3cff09
Fix Label
and RichTextLabel
visible_characters
and percent_visible
methods.
2021-09-20 09:35:24 +03:00
Matthew Newall
3951a05535
Corrected directional properties to be ordered Left->Top->Right->Bottom
2021-09-19 03:06:36 +00:00
gyroninja
f400c9239e
Fail at instantiating if the root node is instantiated
2021-09-18 17:38:36 -07:00
Rémi Verschelde
43cc6dd479
Merge pull request #52774 from Calinou/audiostreamplayer3d-remove-out-of-range
2021-09-17 21:56:59 +02:00
Hugo Locurcio
973f52b784
Remove unused out_of_range_mode
property from AudioStreamPlayer3D
...
The `out_of_range_mode` property is no longer used since audio mixing
was moved out of the various AudioStreamPlayer nodes.
2021-09-17 20:18:38 +02:00
Rémi Verschelde
583eaa9869
Merge pull request #49819 from nekomatata/fix-process-mode-inherit
2021-09-17 19:16:19 +02:00
Rémi Verschelde
b334560f05
Merge pull request #49376 from menip/OptionButtonFix
2021-09-17 16:00:42 +02:00
Rémi Verschelde
5ebc5a7714
Merge pull request #52751 from Rubonnek/rename-listener-nodes
2021-09-17 12:23:41 +02:00
PouleyKetchoupp
ed1ba5093f
Clarify RigidDynamicBody modes
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RigidDynamicBody modes are replaced with several properties to make their
usage clearer:
-lock_rotation: disable body's rotation (instead of MODE_LOCKED)
-freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC)
-freeze_mode: Static (can be only teleported) or Kinematic (can be animated)
Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics
servers.
2021-09-16 16:03:48 -07:00
Wilson E. Alvarez
f3a564f9a5
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
HaSa1002
053b3b946c
Remove bbcode_text from RichTextLabel
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Also renames:
- append_bbcode -> append_text
- get_bbcode -> get_text
- set_bbcode -> set_text
- get_text -> get_parsed_text
Property text is:
set_text
get_text
2021-09-16 22:27:08 +02:00
Camille Mohr-Daurat
3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp
85819b199a
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
Rémi Verschelde
ab8d63a56f
Merge pull request #52741 from fabriceci/platform-layer-from-physics-server
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Retrieve platform layer from PhysicsServer2D
2021-09-16 13:59:32 +02:00
fabriceci
04a53f86d0
Retrieve platform layer from PhysicsServer2D
2021-09-16 12:31:55 +02:00
Rémi Verschelde
3a41a91b7a
Merge pull request #49284 from Calinou/add-listener3d-gizmo-icon
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Display a editor gizmo icon for Listener3D
2021-09-16 12:08:02 +02:00
Hugo Locurcio
05697ee848
Display a editor gizmo icon for Listener3D
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The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.
This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 10:56:45 +02:00
kobewi
266955d15f
Improvements to Tweens' Variant types
2021-09-16 02:08:26 +02:00
Camille Mohr-Daurat
1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
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Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
Rémi Verschelde
ed9fd36276
Merge pull request #52672 from KoBeWi/GraphError
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Fix error when moving graph node
2021-09-15 13:22:54 +02:00
Rémi Verschelde
0a8e137c61
Merge pull request #52313 from groud/cache_tree_item_size
2021-09-15 13:21:56 +02:00
Rémi Verschelde
eb1262f6ea
Merge pull request #52308 from rxlecky/parallax-layer-position-reset-fix-issue-51914
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Fix ParallaxLayer's transform resetting in editor
2021-09-15 13:16:56 +02:00
Espeute Clement
aa72af4f46
Fixed Animation Playback Track not seeking properly
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Fixes #38093 .
2021-09-15 10:02:11 +02:00
Gilles Roudière
173c0f8737
Merge pull request #52622 from rileylyman/tilemap-crash
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Break TileMap _clear_internals out from _recreate_internals
2021-09-15 09:39:36 +02:00
Riley Lyman
dfcf4491d6
Break TileMap _clear_internals out from _recreate_internals
2021-09-14 20:45:10 -07:00
PouleyKetchoupp
2ca94e51e4
Clean convex hull decomposition code
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Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-09-14 17:14:06 -07:00
Rémi Verschelde
39e35ab6ee
Merge pull request #52353 from williamd67/documentation-view-scroll-to-end
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Documentation view scroll to end
2021-09-14 22:25:58 +02:00
Rémi Verschelde
72c813630f
Merge pull request #52583 from e8newallm/52360
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Removed updates that caused unnecessary window updates
2021-09-14 20:54:05 +02:00
PouleyKetchoupp
bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
kobewi
645dc40cba
Fix error when moving graph node
2021-09-14 16:09:33 +02:00
Rémi Verschelde
e13d8eda1b
Merge pull request #52266 from AndreaCatania/coll
2021-09-14 14:34:22 +02:00
Rémi Verschelde
0c66c990e7
Merge pull request #52657 from timothyqiu/ik-target
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Make sure IK target is inside tree before using its transform
2021-09-14 13:41:14 +02:00
Gilles Roudière
8c8b634d23
Merge pull request #52658 from groud/some_tilemap_fixes
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Fix transform of TileMap nodes and tilemap selection
2021-09-14 13:02:45 +02:00
Gilles Roudière
73cc6f94bf
Fix transform of TileMap nodes and tilemap selection
2021-09-14 12:18:36 +02:00
Rémi Verschelde
d039f4af14
Merge pull request #52185 from Paulb23/nested-complex-ops
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Allow nested complex ops in TextEdit
2021-09-14 11:57:42 +02:00
Haoyu Qiu
88e3ba83f0
Make sure IK target is inside tree before using its transform
2021-09-14 17:46:39 +08:00
Rémi Verschelde
195ea41a7a
Merge pull request #51237 from KoBeWi/tween_fix()
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Various fixes to Tween code
2021-09-14 10:29:50 +02:00
Haoyu Qiu
8cba772afc
Remove unused ImageTexture functions
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* `_resource_path_changed()` does nothing
* `_reload_hook()` has been unused since the beginning of GLES3 renderer
2021-09-14 10:04:26 +08:00
Matthew Newall
09ea88572f
Removed updates that caused unnecessary window updates
2021-09-13 22:08:14 +00:00
Rémi Verschelde
0b60b9f75c
Merge pull request #52443 from Paulb23/code-edit-indext-fixes
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Fix brace placement with space auto indent
2021-09-13 21:52:38 +02:00
Rémi Verschelde
655dec581c
Merge pull request #52346 from Paulb23/string-tracking-fixes
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Fix getting deliminator start over empty lines and blank start keys
2021-09-13 21:52:28 +02:00
Rémi Verschelde
2a1807b12d
Merge pull request #52517 from Paulb23/block-comment-folding
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Fix block deliminator not-folding at end of file
2021-09-13 21:51:41 +02:00
Rémi Verschelde
70ba366743
Merge pull request #50375 from Paulb23/code_edit_unit_tests
2021-09-13 21:51:20 +02:00
Tomasz Chabora
e1cc70309c
Fix error when click edge of the tree icon
2021-09-13 18:03:03 +02:00
Rémi Verschelde
8ecc571158
Merge pull request #49063 from Calinou/remove-16x-msaa
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Remove 16× MSAA support due to driver bugs and low performance
2021-09-13 17:34:04 +02:00
Hugo Locurcio
f85426e8ad
Merge pull request #51805 from skysphr/scrollbar-icons-pressed
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Added increment_pressed and decrement_pressed icons to scrollbars
2021-09-13 14:57:21 +02:00
Rémi Verschelde
c7455d9d42
Merge pull request #52012 from bruvzg/fix_label_outline
2021-09-13 14:23:52 +02:00
Rémi Verschelde
dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
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implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
kobewi
6b68445e4d
Fix multiple definitions of Listener2D
2021-09-12 21:19:37 +02:00
Silc 'Tokage' Renew
662da453a4
Fixed value type and applied small change in AnimationNodeOneShot
2021-09-13 02:31:57 +09:00
Juan Linietsky
8aedcfced7
Merge pull request #52504 from V-Sekai/gltf_8_uv
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8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-11 16:42:35 -03:00
Silc 'Tokage' Renew
6613d9cf67
Fixed seeking behavior of property track with discrete interpolation
2021-09-11 06:10:23 +09:00
Silc 'Tokage' Renew
02d8166427
fixed AnimationNodeTransition when xfade time is zero
2021-09-11 02:26:40 +09:00
Lyuma
aca4b737f1
8 uvs for glTF2, URI decode and Vertex Custom api.
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Add glTF2 uri decode for paths.
Add vertex custom apis.
Add scene importer api.
Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh
Co-authored-by: darth negative hunter
<thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
Max Hilbrunner
06e2a02253
Clean up Viewport, remove dead code.
2021-09-10 16:58:33 +02:00
Max Hilbrunner
68563b5760
Merge pull request #52431 from dozingpip/patch-1
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Remove dead code from Viewport::_gui_input_event
2021-09-10 16:34:28 +02:00
Max Hilbrunner
8f8744a563
Merge pull request #52433 from groud/document_tiles
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Tiles renames and documentation
2021-09-10 16:32:19 +02:00
Juan Linietsky
729461b2a4
Merge pull request #51158 from YeldhamDev/potgen_enhancements
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Make some enhancements to the POT generation
2021-09-09 20:21:29 -03:00
Juan Linietsky
d0a7eeaaff
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
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Add Listener2D
2021-09-09 19:19:10 -03:00
Juan Linietsky
5e585eafe6
Merge pull request #50383 from Calinou/standardmaterial3d-improve-simple-parallax
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Improve the appearance of simple parallax in StandardMaterial3D
2021-09-09 17:24:07 -03:00
Juan Linietsky
be5c75b007
Merge pull request #52284 from Calinou/tscn-groups-write-single-line
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Write node groups on a single line when saving a `.tscn` file
2021-09-09 17:17:02 -03:00
Matthew Newall
02cbf94022
Removed unused Ref<Font> font variables
2021-09-09 19:47:16 +00:00
Paulb23
d647ba3540
Fix block deliminator not-folding at end of file
2021-09-09 19:04:08 +01:00
Vincent
70108fd850
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
Gilles Roudière
0c85f3acc1
Tiles renames/bugfixing and documentation
2021-09-08 15:52:43 +02:00
Juan Linietsky
25291a5b03
Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning
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Fixed regression of skinning with skeleton
2021-09-08 10:07:46 -03:00
Fabio Alessandrelli
fd0a2b6cde
Merge pull request #52480 from mhilbrunner/network-rename
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Multiplayer networking renames/simplification
2021-09-08 14:20:58 +02:00
Gilles Roudière
321ee7bda1
Merge pull request #52106 from Paulb23/text-edit-optimisation
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Optimise TextEdit get line height and width
2021-09-08 14:04:41 +02:00
Max Hilbrunner
5b25457794
Multiplayer networking renames/simplification
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Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
AndreaCatania
e3a06c3a9e
Improve collision generation usability in the new 3D scene import workflow.
...
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
Juan Linietsky
ca11f8ad30
Merge pull request #52237 from ellenhp/polyphony
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Add optional polyphonic playback to built-in audio player nodes
2021-09-07 17:38:51 -03:00
Max Hilbrunner
43c896ac6a
Merge pull request #52082 from williamd67/fix-custom-effects-dropdown-menu
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RichTextLabel returns member (Array) for custom effects for Editor
2021-09-07 21:52:05 +02:00
Max Hilbrunner
3f6a01e848
Merge pull request #52145 from LeaoLuciano/linkbutton-translation-4.0
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LinkButton's text now is automatically translated
2021-09-07 21:43:43 +02:00
Max Hilbrunner
99ffbbfc44
Merge pull request #52339 from jmb462/fix-fold-function-with-comment-fail
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Fix wrong folding behaviour of last block if containing comment
2021-09-07 20:40:33 +02:00
Max Hilbrunner
da31873e2c
Merge pull request #52359 from williamd67/fix-autocomplete-merge
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Fix incorrectly removing two characters by auto brace
2021-09-07 20:37:39 +02:00
Max Hilbrunner
06b4a48444
Merge pull request #52436 from daniel-mcclintock/fix-out-of-bounds-completion-crash
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Fix crash during completion lookback
2021-09-07 19:25:40 +02:00
Ellen Poe
0e3cab41eb
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
Max Hilbrunner
acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
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[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Max Hilbrunner
b284cb908a
Merge pull request #52392 from Shatur/fix-ready
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Remove extra get_script_instance check
2021-09-07 18:43:06 +02:00
Juan Linietsky
93aa158b5e
Merge pull request #52277 from groud/implement_array_property_hint
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Implement properties arrays in the Inspector.
2021-09-07 11:59:46 -03:00
Silc 'Tokage' Renew
48aa2d5494
Fixed regression of skinning with skeleton
2021-09-07 23:59:29 +09:00
Fabio Alessandrelli
bf9aae09ba
[Net] Move multiplayer to core subdir, split RPCManager.
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Move multiplayer classes to "core/multiplayer" subdir.
Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.
Move the RPC handling code to its own class (RPCManager).
Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Gilles Roudière
88c3e3180a
Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40
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Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-09-07 11:09:35 +02:00
Gilles Roudière
4bd7700e89
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
Anilforextra
a1f616dcfc
Use builtin Vector2 functions for calculation of angles.
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.
2021-09-07 08:30:26 +05:45
PouleyKetchoupp
226d6337e5
Fix process mode update when mode owner is set to Inherit
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Prevent the root node to be set to PROCESS_MODE_INHERIT, since it causes
undefined behavior.
Fix a case where the process owner node is wrongly set to the direct
parent instead of the proper node.
Add errors for all unhandled cases.
2021-09-06 17:14:12 -07:00
PouleyKetchoupp
82ea2a7045
Proper support for custom mass properties in 2D/3D physics bodies
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Changes:
-Added support for custom inertia and center of mass in 3D
-Added support for custom center of mass in 2D
-Calculated center of mass from shapes in 2D (same as in 3D)
-Fixed mass properties calculation with disabled shapes in 2D/3D
-Removed first_integration which is not used in 2D and doesn't seem to
make a lot of sense (prevents omit_force_integration to work during the
first frame)
-Support for custom inertia on different axes for RigidBody3D
2021-09-06 10:20:16 -07:00
Camille Mohr-Daurat
a93fb2655a
Merge pull request #52286 from nekomatata/restore-kinematic-body
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Add AnimatableBody inherited from StaticBody for moving platforms
2021-09-06 09:32:46 -07:00
Paulb23
9785167b39
Fix brace placement with space auto indent
2021-09-06 17:10:39 +01:00
Gilles Roudière
1f97d57384
Merge pull request #35859 from Calinou/minimap-add-hover-pressed-feedback
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Add visual feedback when hovering or dragging the code minimap grabber
2021-09-06 16:22:36 +02:00
daniel-mcclintock
8a8c172b93
Fix crash during completion lookback
2021-09-06 23:10:06 +10:00
Gilles Roudière
b0b30aaf41
Merge pull request #52435 from groud/fix_crash_in_tilemap_physics
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Fix crash in TileMap physics
2021-09-06 15:09:28 +02:00
Gilles Roudière
a4cd553f42
Fix crash in TileMap physics
2021-09-06 13:11:41 +02:00
Pip
d7a6f8990a
Remove dead code from Viewport::_gui_input_event
2021-09-06 03:11:02 -04:00
Awkor
3aa2a7fc18
Prevent editing properties managed by parent container
2021-09-05 23:23:53 +02:00
jmb462
752e2bcee0
Fix comment causes content of folded methods to not hide
2021-09-05 12:30:27 +02:00
Silc 'Tokage' Renew
facf8f1883
Apply set_read_only() to child classes of EditorProperty elements
2021-09-05 18:22:17 +09:00
Hennadii Chernyshchyk
2b78353e79
Remove extra get_script_instance check
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Otherwise, `_ready()` will not be called on classes
that define this function and doesn't have a script attached.
2021-09-04 12:14:54 +03:00
Hugo Locurcio
c8949f21e7
Add visual feedback when hovering or dragging the code minimap grabber
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This makes it more obvious that the minimap grabber can be dragged
to scroll.
2021-09-04 02:25:22 +02:00
Hugo Locurcio
879c37d658
Rename Node's NOTIFICATION_PATH_CHANGED
to NOTIFICATION_PATH_RENAMED
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The new name is less misleading, as the notification is only emitted
when the node name (or one of its parents' names) is changed.
2021-09-04 00:15:15 +02:00
William Deurwaarder
b92347c220
Fix incorrectly removing two characters by auto brace
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In some situations when there were no braces auto brace still removed two
characters. This has been fixed by adding a test that a brace is found.
2021-09-03 00:33:50 +02:00
JestemStefan
177173578a
Changed Window current_screen parameter from string to int
2021-09-02 23:34:15 +02:00
William Deurwaarder
b54b0bc580
Fix documentation viewer to scroll to end
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Extra `line separation` height was not taken into account when the offset for
the different paragraphs (lines) was calculated.
2021-09-02 22:11:14 +02:00
Paulb23
dd0988f027
Fix getting deliminator start over empty lines and blank start keys
2021-09-02 18:22:49 +01:00
Michael Alexsander
ee4b0108e0
Make some enhancements to the POT generation
2021-09-02 11:12:54 -03:00
Paulb23
ce064348fa
Add CodeEdit breakpoint unit tests
2021-09-01 16:46:04 +01:00
Paulb23
cd6b11222c
Prevent crash on startup if no audio server
2021-09-01 16:46:04 +01:00
Gilles Roudière
ace19bd4c6
Cache TreeItem minimum size for performance.
2021-09-01 16:26:41 +02:00
Gilles Roudière
c97afc033f
Merge pull request #38722 from KoBeWi/proposition
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Add offset for TextureProgress progress texture
2021-09-01 16:20:05 +02:00
SeleckyErik
7741afb55a
Fix ParallaxLayer's transform resetting in editor
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Disable resetting of ParallaxLayer's position and scale in editor to
allow setting the initial values.
2021-09-01 14:57:14 +02:00
kobewi
e78ee616f7
Add offset for TextureProgress progress texture
2021-09-01 14:39:08 +02:00
kleonc
3311a5b593
TabContainer Fix drawing current tab when it's disabled
2021-09-01 03:59:45 +02:00
PouleyKetchoupp
83baecdff0
Add AnimatableBody inherited from StaticBody for moving platforms
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Instead of having a physics node named Static that can be either Static
or Kinematic, AnimatableBody is added again as a separate node:
-Inherited from StaticBody to make its usage clearer
-Still separated from CharacterBody to make its usage more focused
Properly implemented constant velocity for kinematic bodies in godot
physics servers (induced velocity without actually moving).
Also updated description for the different physics nodes to make their
usage clearer.
2021-08-31 18:14:32 -07:00
Juan Linietsky
7946066577
Merge pull request #49471 from nekomatata/body-state-sync-callback
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Clean physics direct body state usage in 2D and 3D physics
2021-08-31 14:30:17 -03:00
Camille Mohr-Daurat
0ee1179c1c
Merge pull request #52279 from fabriceci/delta-double
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Change delta type to double in Physics_body_2/3D
2021-08-31 08:25:36 -07:00
Hugo Locurcio
d33a7367b6
Write node groups one a single line when saving a .tscn
file
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This makes `.tscn` files more readable by ensuring sections are always
written on a single line.
2021-08-31 17:06:18 +02:00
kobewi
f2cb0a8d4b
Add Listener2D
2021-08-31 16:53:14 +02:00
Camille Mohr-Daurat
a9fcbb1001
Merge pull request #51364 from bengtsts/master
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Expose soft body pin methods to GDScript
2021-08-31 07:41:34 -07:00
fabriceci
f9d548627d
delta time as double
2021-08-31 14:32:56 +02:00
fabriceci
1a481c8191
Change platform detection by allowing select layers by type (wall or floor)
2021-08-31 09:59:04 +02:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
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Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
Bengt Söderström
08a80962cf
Expose soft body pin methods to GDScript
2021-08-30 20:07:14 +02:00
menip
4f4c9a5f57
Make Color Picker, Menu Button, Option Button consider camera position scale for popup position.
2021-08-30 08:42:33 -07:00
Juan Linietsky
6dab6e4136
Revert " Improve collision generation usability in the new 3D scene import workflow."
2021-08-30 11:30:36 -03:00
Camille Mohr-Daurat
b60a51f023
Merge pull request #51985 from AndreaCatania/coll
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Improve collision generation usability in the new 3D scene import workflow.
2021-08-30 07:25:51 -07:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
Fabio Alessandrelli
64b9f30b92
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
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This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).
This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".
This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.
RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.
Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
Juan Linietsky
72bf79186e
Merge pull request #30391 from KoBeWi/hiding_children
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Add support for internal nodes
2021-08-29 19:36:30 -03:00
Juan Linietsky
07707a3627
Revert "Display a matrix for Node2D and don't display a duplicate origin"
2021-08-29 17:01:07 -03:00
Aaron Franke
ee7bb9bbb9
Display a matrix for Node2D and don't display a duplicate origin
2021-08-29 10:34:50 -05:00
nobuyuki_nyuu
65d83cc99b
Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-08-29 09:10:44 -05:00
Max Hilbrunner
00e66e26cc
Merge pull request #49664 from nekomatata/fix-editable-duplicated
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Fix loading packed scene with editable children at runtime
2021-08-28 22:14:35 +02:00
Max Hilbrunner
e0355d5db6
Merge pull request #43573 from lewiji/master
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sprite_3d.cpp: return _is_playing() from public is_playing() function
2021-08-28 19:55:54 +02:00
Michael Alexsander
565ba91d28
Merge pull request #51906 from requizm/fix/49077
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Fix tooltips don't appear for PopupMenus
2021-08-28 15:43:02 +00:00
Paulb23
c5d7ae7920
Allow nested complex ops in TextEdit
2021-08-28 12:49:55 +01:00
Paulb23
de009cb5ae
Optimise TextEdit get height and width
2021-08-28 11:27:23 +01:00
AndreaCatania
2d2d24a538
Improve collision generation usability in the new 3D scene import workflow.
...
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body.
- Static Body.
- Area.
2021-08-28 08:34:15 +02:00
kobewi
a913ae8d56
Add support for internal nodes
2021-08-28 02:07:23 +02:00
LeaoLuciano
c50c5b9bef
LinkButton's text now is automatically translated
2021-08-27 20:11:58 -03:00
PouleyKetchoupp
fab88a810c
Fix loading packed scene with editable children at runtime
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At runtime, packed scenes with nodes marked as editable instance where
saved with node type tags, which prevented the scene to be then loaded
as an instance, causing duplicated nodes in the tree.
This change ensures nodes marked as editable instances and their owned
children are properly set as instances.
That doesn't make a difference in the editor, since such nodes where
already set as instances based on their instance state, but it helps
at runtime where instance states are disabled.
Co-authored-by: latorril <latorril@gmail.com>
2021-08-27 14:49:47 -07:00
Max Hilbrunner
701195937d
Merge pull request #52096 from kleonc/tree-item-drag-drop-drawing
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Tree Fix line rendering when drag and dropping TreeItem
2021-08-27 20:55:37 +02:00
Juan Linietsky
54caaa21ce
Merge pull request #51296 from ellenhp/mix_in_audio_server
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Move mixing out of the AudioStreamPlayback* nodes
2021-08-27 15:38:20 -03:00
Camille Mohr-Daurat
87f575efdd
Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4
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Remove velocity transmission on_wall when collider is CharacterBody.
2021-08-27 10:56:42 -07:00
Ellen Poe
3598d300cb
Do all audio mixing in the AudioServer
2021-08-27 10:41:57 -07:00
Ellen Poe
53843ba872
Require AudioStream::mix to return the number of frames successfully mixed
2021-08-27 10:27:58 -07:00
K. S. Ernest (iFire) Lee
90a35dac48
Merge pull request #51908 from bruvzg/msdf_fonts2
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Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27 08:51:37 -07:00
Camille Mohr-Daurat
ca4f20529c
Merge pull request #51896 from nekomatata/restore-ray-shape
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Refactor RayShape and rename to SeparationRayShape
2021-08-27 08:49:49 -07:00
bruvzg
4c3f7d1290
Makes FontData importable resource.
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Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
John Wigg
d3850a0954
Fix y billboard shear when rotating camera
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Fixes shear effect with `BILLBOARD_FIXED_Y` when the camera is rotated around the z-axis by rotating the mesh correctly into view space.
Also removes shearing effects that occur when rotating the mesh by excluding the model rotation and scale from the billboard matrix.
2021-08-27 12:30:29 +01:00
fabriceci
4da0cfe459
Remove velocity transmission on_wall when collider is CharacterBody.
2021-08-26 23:02:30 +02:00
Camille Mohr-Daurat
adafc509f3
Merge pull request #52132 from nekomatata/fix-physics-process-delta
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Fix delta passed in _physics_process
2021-08-26 11:27:38 -07:00
PouleyKetchoupp
cbce1550ff
Fix delta passed in _physics_process
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Regression due to typo in recent GDVIRTUAL_CALL change.
2021-08-26 10:49:12 -07:00
K. S. Ernest (iFire) Lee
98d55ba66f
Merge pull request #52131 from nekomatata/fix-blend-tree-reset
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Fix AnimationBlendTree reset on resource loading
2021-08-26 10:06:09 -07:00
Juan Linietsky
d19b12dbd2
Merge pull request #52107 from timothyqiu/overriden
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Fix misspelled "overriden"
2021-08-26 13:07:52 -03:00
PouleyKetchoupp
aae50da074
Fix AnimationBlendTree reset on resource loading
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When reset_state was called on an existing AnimationBlendTree, the
output node would disappear, causing some errors in the editor and
preventing animations to play properly.
This change ensures the output node is always present in the node tree.
2021-08-26 09:07:13 -07:00
Bastiaan Olij
64626cc435
Optionally scale 3D render content
2021-08-26 20:48:40 +10:00
Haoyu Qiu
eba7265a1c
Fix misspelled "overriden"
...
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-26 01:44:01 +08:00
PouleyKetchoupp
6a9ed72185
Clean physics direct body state usage in 2D and 3D physics
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Use a C++ callback instead of Callable for synchronizing physics nodes' state with physics servers.
Remove usage of PhysicsDirectBodyState in physics nodes when not
necessary.
Store PhysicsDirectBodyState for bodies individually instead of a
singleton to avoid issues when accessing direct body state for multiple
bodies.
PhysicsDirectBodyState is initialized only when needed, so it doesn't
have to be created when using the physics server directly.
Move PhysicsDirectBodyState2D and PhysicsDirectBodyState3D to separate
cpp files.
2021-08-25 08:57:42 -07:00
JFonS
353bb45e21
Merge pull request #51995 from drcd1/sphere-mesh-normals-fix
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Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
2021-08-25 16:22:20 +02:00
kleonc
d35ef5fab0
Tree Fix line rendering when drag and dropping TreeItem
2021-08-25 13:29:54 +02:00
JFonS
c334989e00
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
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Add comments at the top of each built-in shader to ease debugging
2021-08-25 11:37:57 +02:00
Hugo Locurcio
bb0122c933
Merge pull request #48374 from Calinou/gradienttexture-add-hdr-property
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Add an `use_hdr` property to GradientTexture to allow storing HDR colors
2021-08-25 08:03:34 +02:00
Hugo Locurcio
7192852da3
Remove 16× MSAA support due to driver bugs and low performance
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In the `master` branch, 16× MSAA caused the entire system to freeze
on NVIDIA GPUs. This is likely caused by graphics drivers not actually
implementing 16× MSAA, but combining 8× MSAA with 2× SSAA instead.
On top of that, modern shader complexity makes 16× MSAA very difficult
to use while keeping a good framerate. 8× MSAA is hard enough to use
as it is.
2021-08-25 07:56:27 +02:00
K. S. Ernest (iFire) Lee
24f562bd1e
Merge pull request #52024 from V-Sekai/anim-length
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Calculate proper animation length.
2021-08-24 19:29:02 -07:00
K. S. Ernest (iFire) Lee
ffe54af0db
Calculate proper animation length.
2021-08-24 18:50:22 -07:00
PouleyKetchoupp
3d5dc80348
Rename RayShape to SeparationRayShape
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Makes it clearer that it's used for special cases when picking a
collision shape.
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
aa4791735d
Rename slips_on_slope to slide_on_slope
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Also added some precision to the documentation.
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
d9720d4395
Fix CharacterBody motion with RayShape
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Make separation ray shapes work properly in move_and_slide, wihtout the
specific code in CharacterBody like before.
Now most of the logic is handled inside the physics server. The only
thing that's needed is to use ray shapes only for recovery and ignore
them when performing the motion itself (unless we're snapping or slips
on slope is on).
2021-08-24 17:34:55 -07:00
PouleyKetchoupp
45c7af9862
Restore RayShape as a regular shape type
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Partial revert from previously removing ray shapes completely, added
back as a shape type but without the specific character controller code.
2021-08-24 16:03:05 -07:00
Camille Mohr-Daurat
c89a5fb8be
Merge pull request #51904 from nekomatata/move-and-slide-fixes-3d
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Port recent move_and_slide fixes to 3D
2021-08-24 16:01:12 -07:00
William Deurwaarder
d875706e01
RichTextLabel returns member (Array) for custom effects for Editor
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As RichTextLabel returned a copy of the member (Vector) the editor was notified
that the value had changed which caused the dropdown menu to be immediately
closed after opening.
The fix is to return the member (Array) in stead of a copy which is the same
instance and thereby does not notify the editor that the value has changed.
2021-08-24 22:02:24 +02:00
PouleyKetchoupp
bae06008c8
Port recent move_and_slide fixes to 3D
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Improves stop on slopes, sliding on walls and gravity handling by
porting existing changes from CharacterBody2D to CharacterBody3D.
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-24 11:30:01 -07:00
Haoyu Qiu
d12cceadd2
Make RichTextLabel honour default cursor shape property
2021-08-24 22:07:42 +08:00
Juan Linietsky
6609ce1944
Merge pull request #52000 from lyuma/set_editable_instance
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Make Node editable_instance methods available to GDScript
2021-08-24 08:31:34 -03:00
Lyuma
7eb6ae2798
Make Node editable_instance methods available to GDScript
2021-08-23 21:45:18 -07:00
Camille Mohr-Daurat
770a1d00a3
Merge pull request #51751 from jeffrey-cochran/windforce
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Created an area-specific wind force that interacts with soft bodies
2021-08-23 16:48:19 -07:00
reduz
44d62a9f4b
Implement NativeExtension pointer arguments
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* Allows calling into native extensions directly with a pointer
* Makes it easier to implement some APIs more efficiently
* Appears with a "*" in the documentation for the argument.
* Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint.
* AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23 19:58:40 -03:00
Jeffrey Cochran
e806397196
Enabled area-specific wind forces
2021-08-23 17:00:50 -04:00
Hugo Locurcio
0af213a4e0
Merge pull request #51259 from nekomatata/fix-tilemap-one-way-collision
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Fix one-way collision in Tilemap
2021-08-23 18:54:01 +02:00
kobewi
7939ad5b8c
Restore syntax highlighting
2021-08-23 18:08:17 +02:00
Michael Alexsander
88db541705
Merge pull request #51947 from AnilBK/redundant-assignments
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[cppcheck] Remove some redundant assignments.
2021-08-23 13:23:45 +00:00
bruvzg
54345f11fb
Fix label outline overlaps.
2021-08-23 14:13:13 +03:00
reduz
5cecdfa8af
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
K. S. Ernest (iFire) Lee
bb1c930a41
Merge pull request #51991 from requizm/fix/51990
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Fix 3d animations doesn't play
2021-08-22 17:12:08 -07:00
Duarte David
f4ac08a182
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
2021-08-22 21:45:39 +01:00
requizm
e4b29cb6be
Fix 3d animations doesn't play
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Add comment
Fix
ff
2021-08-22 23:19:26 +03:00
Jummit
856d0b52e5
Fix GraphEdit connection colors
2021-08-22 21:09:16 +02:00
K. S. Ernest (iFire) Lee
fb176d5f6e
Merge pull request #50434 from QbieShay/particle-minmax
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Particle params are expressed as min-max rather than value+range AND separate axes scaling
2021-08-22 10:07:08 -07:00
Michael Alexsander
2f8a58ad46
Merge pull request #51886 from Geometror/fix-layout-editor-file-dialog
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Fix ItemList layout (+EditorFileDialog)
2021-08-22 16:47:11 +00:00
QbieShay
d6672096fc
moved particle parameters to minmax and split scale axis
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This commit adds quite a chunk of modifications to particles
- particle (value + randomness) now use min and max instead
- passing a curveXYZtexture is now possible and will scale particles per-axis
- CPUParticle3D have an optional parameter to split the scale curve per-axis
2021-08-22 18:42:17 +02:00
K. S. Ernest (iFire) Lee
7cbf5a547f
Merge pull request #51700 from Geometror/fix-color-picker
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Reimplement ColorPicker presets
2021-08-22 08:23:09 -07:00
K. S. Ernest (iFire) Lee
f303c2dfb5
Merge pull request #51945 from yjh0502/fix-bazier-error
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Curve2D/Curve3D: exact linear interpolation
2021-08-22 07:55:21 -07:00
K. S. Ernest (iFire) Lee
51ec46e10f
Merge pull request #51975 from Jummit/consistent-graphedit-connections
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Make GraphEdit connections consistent on zoom
2021-08-22 07:37:26 -07:00
reduz
3682978aee
Replace BIND_VMETHOD by new GDVIRTUAL syntax
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* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.
Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.
Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00
Juan Linietsky
1990721d1b
Revert "Add Node processing and physics processing cumulative (as opposed to delta) time"
2021-08-22 08:21:34 -03:00
Jummit
7c1181116f
Make GraphEdit connections consistent on zoom
2021-08-22 11:08:37 +02:00
K. S. Ernest (iFire) Lee
51800eebc6
Merge pull request #51965 from theoway/fix_node_arranger_origin_bug
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Fixes position offset of node groups set by arrange_nodes() in GraphEdit
2021-08-22 01:52:30 -07:00
K. S. Ernest (iFire) Lee
8cae1294b8
Merge pull request #51952 from Jummit/refactor-graphedit-connections
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Refactor GraphEdit connections
2021-08-22 01:33:58 -07:00
Hugo Locurcio
fb94b2e656
Merge pull request #41850 from MohammadKhashashneh/cumulative-time_issue_6999
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Add Node processing and physics processing cumulative (as opposed to delta) time
2021-08-22 10:33:20 +02:00
Umang Kalra
aee3de7b79
Fixes position offset of node groups set by arrange_nodes() in GraphEdit
2021-08-22 03:57:58 +05:30
Hugo Locurcio
b43a1691ee
Merge pull request #51958 from requizm/fix/37772
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Fix camera override not working
2021-08-21 22:22:10 +02:00
Jummit
e9ef6f9815
Refactor GraphEdit connections
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Remove duplicate bezier code and use Curve instead.
Add an overridable method for retrieving the points of a connection line, which
makes it posible to create custom connections lines.
2021-08-21 22:15:26 +02:00
requizm
3d3f64f949
Fix camera override not working
2021-08-21 21:24:09 +03:00
Anilforextra
c86db8b710
Remove redundant assignments.
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Use used_in_transfer instead of used_in_compute twice.
2021-08-21 19:20:07 +05:45
Jihyun Yu
8a6fc54ccd
Curve2D/Curve3D: exact linear interpolation
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While calculating interpolated points, intervals between two baked
points has been assummed to be `baked_interval`. The assumption could
cause significant error in some extreme cases (for example #7088 ).
To improve accuracy, `baked_dist_cache` is introduced, which stores
distance from starting point for each baked points. `interpolate_baked`
now returns exact linear-interpolated position along baked points.
2021-08-21 16:57:59 +09:00
Hendrik Brucker
72e49eadec
Fix ItemList layout (+EditorFileDialog)
2021-08-21 00:22:09 +02:00
Menderes
31face36e7
Fix line_separation working incorrectly in find_click of RichTextLabel
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Apply suggestions from code review
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-08-21 00:59:44 +03:00
Hugo Locurcio
2daef0400a
Merge pull request #51866 from requizm/fix/49455
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Fix `line_separation` working incorrectly in `RichTextLabel`
2021-08-20 23:24:42 +02:00
requizm
6f3d8fa228
Fix tooltip message working incorrectly in PopupMenu
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fix
2021-08-20 23:06:00 +03:00
requizm
39b90802d0
Fix line_separation constant working incorrectly in RichTextLabel
2021-08-20 23:03:13 +03:00
fabriceci
68f0cf97bc
add motion mode to handle TPS
2021-08-20 17:32:33 +02:00
jmb462
54de7114c5
Add missing SNAME macro optimization for StringName in some functions
2021-08-20 14:50:24 +02:00
Rémi Verschelde
4f640762f7
Merge pull request #51881 from KoBeWi/zz__iinnddeexx
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Fix z_index applied twice for TileMap layers
2021-08-19 21:30:10 +02:00
PouleyKetchoupp
645bc94bfc
Fix capsule height/radius setters with linked properties
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Capsule height and radius setters can modify each other, rather than
using clamping, to avoid cases where values are not set correctly when
loading a scene (depending on the order of properties).
Inspector undo/redo:
Added the possibility to link properties together in the editor, so
they can be undone together, for cases where a property can modify
another one.
Gizmo undo/redo:
Capsule handles pass both radius and height values so they can be undone
together.
2021-08-19 10:31:19 -07:00
Rémi Verschelde
93dac1c7db
Merge pull request #51804 from ThreeRhinosInAnElephantCostume/fixundoredo
2021-08-19 17:49:01 +02:00
JFonS
276d1e4844
Merge pull request #51335 from JFonS/fix-omni-shadow-bias
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Improvements to SpotLight3D and OmniLight3D's shadows
2021-08-19 16:33:24 +02:00
ThreeRhinosInAnElephantCostume
0aa13ecd30
fixed popup_menu buttons getting triggered by lmb press instead of release.
2021-08-19 15:56:33 +02:00
ThreeRhinosInAnElephantCostume
78e2d35a7e
fixed camera2d's "current" property getting reset when switching scenes
2021-08-19 15:19:19 +02:00
jfons
55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
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OmniLight3D:
* Fixed lack of precision in cube map mode by scaling the projection's
znear.
* Fixed aliasing issues by making the paraboloids use two square regions instead of two half
squares.
* Fixed shadowmap atlas bleeding by adding padding.
* Fixed sihadow blur's inconsistent radius and unclamped sampling.
SpotLight3D:
* Fixed lack of precision by scaling the projection's znear.
* Fixed normal biasing.
Both:
* Tweaked biasing to make sure it works out of the box in most situations.
2021-08-19 13:46:51 +02:00
kobewi
a7ace9fec1
Fix z_index applied twice for TileMap layers
2021-08-19 12:40:09 +02:00
Rémi Verschelde
5ccf797c9c
Merge pull request #51703 from YeldhamDev/compal_tweaks
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Minor tweaks/fixes for the Command Palette
2021-08-19 07:12:38 +02:00
Paulb23
c13c738c88
Hide TextFile from the API
2021-08-18 17:56:23 +01:00
Michael Alexsander
9819be7562
Minor tweaks/fixes for the Command Palette
2021-08-18 13:12:14 -03:00
Yuri Sizov
b88a41a161
Adjust the material key bit size for ParticlesMaterial
2021-08-18 17:53:46 +03:00
Fabio Alessandrelli
d4dd859991
[Net] MultiplayerReplicator with initial state.
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Move the former "spawnables" functions to a dedicated
MultiplayerReplicator class.
Support custom overrides in replicator.
Spawn/despawn messages can now contain a state.
The state can be automatically encoded/decoded by passing the desired
object properties to `spawnable_config`.
You can use script properties to optimize the state representation.
2 Callables can be also specified to completely override the default
implementation for sending and receiving the spawn/despawn event.
(9 bytes overhead, and there's room for improvement here).
When using a custom implementation `spawn` and `despawn` can be called
with any Object, `send_spawn`/`send_despawn` can receive any Variant as
a state, and the path is not required.
Two new functions, `spawn` and `despawn`, convey the implementation
independent method for requesting a spawn/despawn of an Object, while
`send_spawn` and `send_despawn` represent the more low-level send event
for a Variant to be used by the custom implementations.
2021-08-18 10:21:29 +01:00
Rémi Verschelde
a031579286
Merge pull request #50752 from Phischermen/indeterminate_checkmark_api
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Added icons and API for indeterminate checkmarks for the Tree class.
2021-08-18 10:31:06 +02:00
Hugo Locurcio
a139e58f8c
Add comments at the top of each built-in shader to ease debugging
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When a shader error is printed about a built-in shader, the origin
of the shader will now be recognizable immediately by looking at
the top of the printed shader code.
2021-08-18 03:09:22 +02:00
TwistedTwigleg
2562a7d1df
Fixed magnet vector not working correctly in SkeletonModification2DFABRIK
2021-08-17 20:56:07 -04:00
Hendrik Brucker
ff9901f51e
Reimplement ColorPicker presets
2021-08-18 02:09:48 +02:00
Rémi Verschelde
b463ac747a
Merge pull request #51798 from nekomatata/fix-skeleton-child-bones
2021-08-18 00:56:06 +02:00
skysphr
e27ab2708f
Added increment_pressed and decrement_pressed icons to scrollbars
2021-08-17 22:09:29 +03:00
Mohammad Khashashneh
0c027ef0f1
Add Node processing and physics processing cumulative (as opposed to delta) time.
2021-08-17 21:34:50 +03:00
Rémi Verschelde
273d1ca932
Merge pull request #51775 from timothyqiu/disable-undo-redo
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Improve Undo/Redo menu items
2021-08-17 19:09:56 +02:00
PouleyKetchoupp
91fdf7c15b
Fix Skeleton3D regression when bones are not sorted from root to leaves
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Tentative fix for missing bones when bones are not sorted as expected.
For example, if the root comes last, all child bones are removed and
the skeleton ends up with just the root.
2021-08-17 08:31:38 -07:00
PouleyKetchoupp
2084bb5eb9
Fix 3D character snap on moving platforms
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Applying the platform velocity when leaving the platform floor should be
done after snapping to keep things consistent, like it's done in 2D.
2021-08-17 07:18:22 -07:00
Haoyu Qiu
16c2d4ef22
Improve Undo/Redo menu items
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* Make Undo/Redo menu items disabled when clicking it does nothing.
* Context menu of `TextEdit`
* Context menu of `LineEdit`
* Editor's Scene menu
* Script editor's Edit menu and context menu (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-17 21:11:10 +08:00
Rémi Verschelde
45344c6a02
Merge pull request #51651 from pycbouh/editor-merge-custom-theme
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Add support for partial custom editor themes
2021-08-17 13:13:08 +02:00
Rémi Verschelde
e60a1559c9
Merge pull request #51742 from fabriceci/jitter-fix-and-cleaning
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Correct jitter in move and slide 2D
2021-08-17 11:36:31 +02:00
Rémi Verschelde
c4e03672e8
Merge pull request #51760 from requizm/fix/deleteallselection
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Deletion occurs when all text is selected
2021-08-17 09:58:57 +02:00
Jihyun Yu
d40b7e2cfb
fix bug on window notification propagation
2021-08-17 14:07:53 +09:00
requizm
37ad82a7f7
We can delete all text on TextEdit
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While all text of TextEdit was selected, deletion with backspace did not occur. It can now be deleted.
2021-08-17 02:30:14 +03:00
Kevin Fischer
75866c81e7
Added icons and API for indeterminate checkmarks for the Tree class.
2021-08-16 10:13:06 -07:00
Rémi Verschelde
cfdac0973c
Merge pull request #51698 from Paulb23/text-editor-settings
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Reorganise text editor settings
2021-08-16 18:48:58 +02:00
Paulb23
bcfc591f86
Reorganise text editor settings
2021-08-16 17:18:49 +01:00
fabriceci
0cfb7de052
Correct jitter and clean code
2021-08-16 17:17:24 +02:00
Rémi Verschelde
43440228db
Merge pull request #51645 from fabriceci/improve-physics-api
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API improvement on the physics (CharacterBody and related classes)
2021-08-16 17:05:08 +02:00
Rémi Verschelde
5d5e7418f9
Merge pull request #51731 from timothyqiu/menu-button-signal
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Fix `MenuButton` not emitting `about_to_popup` signal
2021-08-16 15:38:27 +02:00
Rémi Verschelde
fff9a451a1
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
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New and improved IK system for Skeleton3D - Squashed!
2021-08-16 15:37:17 +02:00
Haoyu Qiu
6ca476b406
Fix MenuButton not emitting about_to_popup signal
2021-08-16 20:53:10 +08:00
Rémi Verschelde
1ee61a501f
Merge pull request #51673 from Vignesh1-art/master
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Fixed crash executing TextEdit.new().set_draw_control_chars(true)
2021-08-16 14:27:47 +02:00
Yuri Roubinsky
1e60fcc53c
Fix incorrect inheritance of VisualShaderNodeParticleAccelerator
2021-08-16 14:17:31 +03:00
Rémi Verschelde
3ce53e458e
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
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Add a comment at the top of generated shaders
2021-08-16 13:00:55 +02:00
Rémi Verschelde
55d26af588
Merge pull request #51608 from clayjohn/Vulkan-Panorama-sky-hint
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Use hint_albedo in SkyMaterials
2021-08-16 12:41:12 +02:00
Vignesh1-art
eb5b0d013f
Fixed crash executing TextEdit.new().set_draw_control_chars(true)
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Fixes #51613 .
2021-08-16 12:36:14 +02:00
Rémi Verschelde
832b045296
Merge pull request #51701 from theoway/updates_node_arranger_icon
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Changes the icon of node arranger in GraphEdit & editor
2021-08-16 12:31:16 +02:00
Rémi Verschelde
2edc47caea
Merge pull request #51249 from kleonc/tab_container-fix-disconnecting-errors
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TabContainer: Fix error on removing top-level Control child, Remove _get_tab method
2021-08-16 10:35:20 +02:00
Umang Kalra
c2f8c94b15
Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader
2021-08-16 12:30:15 +05:30
Hugo Locurcio
c9a491b671
Add a comment at the top of generated shaders
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This comment is useful to determine the origin of ShaderMaterials
converted from built-in material types (such as CanvasItemMaterial
or StandardMaterial3D).
The Godot version is also included in case the shader needs to be
regenerated with a newer engine version.
2021-08-16 05:19:39 +02:00
Yuri Roubinsky
e537a1f10e
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
Rémi Verschelde
966559c3bd
Merge pull request #51512 from Bhu1-V/PR/cmd-fix
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command palette improvements
2021-08-15 16:01:49 +02:00
fabriceci
d776b6c154
API improvement on physics, mainly CharacterBody
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Changes:
- Rename few methods/property and group them in the editor when it's possible
- Make MotionResult API consistency with KinematicCollision
- Return a boolean in move_and_slide if there was a collision
- New methods:
- get_floor_angle on CharacterBody to get the floor angle.
- get_angle on KinematicCollision to get the collision angle.
- get_last_slide_collision to quickly get the latest collision of move_and_slide.
2021-08-15 12:53:29 +02:00
Bhuvan Vemula
a0205e4f34
command palette improvements
2021-08-15 11:40:44 +05:30
TwistedTwigleg
5ffed49907
New and improved IK system for Skeleton3D
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This PR and commit adds a new IK system for 3D with the Skeleton3D node
that adds several new IK solvers, as well as additional changes and functionality
for making bone manipulation in Godot easier.
This work was sponsored by GSoC 2020 and TwistedTwigleg
Full list of changes:
* Adds a SkeletonModification3D resource
* This resource is the base where all IK code is written and executed
* Adds a SkeletonModificationStack3D resource
* This node oversees the execution of the modifications and acts as a bridge of sorts for the modifications to the Skeleton3D node
* Adds SkeletonModification3D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in it's own file
* Several changes to Skeletons, listed below:
* Added local_pose_override, which acts just like global_pose_override but keeps bone-child relationships intract
* So if you move a bone using local_pose_override, all of the bones that are children will also be moved. This is different than global_pose_override, which only affects the individual bone
* Internally bones keep track of their children. This removes the need of a processing list, makes it possible to update just a few select bones at a time, and makes it easier to traverse down the bone chain
* Additional functions added for converting from world transform to global poses, global poses to local poses, and all the same changes but backwards (local to global, global to world). This makes it much easier to work with bone transforms without needing to think too much about how to convert them.
* New signal added, bone_pose_changed, that can be used to tell if a specific bone changed its transform. Needed for BoneAttachment3D
* Added functions for getting the forward position of a bone
* BoneAttachment3D node refactored heavily
* BoneAttachment3D node is now completely standalone in its functionality.
* This makes the code easier and less interconnected, as well as allowing them to function properly without being direct children of Skeleton3D nodes
* BoneAttachment3D now can be set either using the index or the bone name.
* BoneAttachment3D nodes can now set the bone transform instead of just following it. This is disabled by default for compatibility
* BoneAttachment3D now shows a warning when not configured correctly
* Added rotate_to_align function in Basis
* Added class reference documentation for all changes
2021-08-14 15:57:00 -04:00
Rémi Verschelde
b9b6102b91
Merge pull request #51660 from AnilBK/use-short-functions
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Use get_global_* functions instead of using transforms.
2021-08-14 12:17:53 +02:00
Rémi Verschelde
a96c96ca72
Merge pull request #50147 from aaronfranke/disable-node3d
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Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-14 11:59:06 +02:00
Anilforextra
c390f0515d
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
Rémi Verschelde
59879447a3
Merge pull request #51636 from Calinou/rename-lineshape2d
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Rename LineShape2D to WorldMarginShape2D
2021-08-14 09:36:16 +02:00
Hugo Locurcio
8e3f71d750
Rename LineShape2D to WorldMarginShape2D
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The new name makes it more obvious that it acts as an infinite plane,
and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-14 03:12:13 +02:00
Yuri Sizov
855cfe1559
Add support for partial custom editor themes
2021-08-14 02:03:07 +03:00
Hugo Locurcio
1d257d02db
Add an use_hdr
property to GradientTexture to allow storing HDR colors
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This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
2021-08-13 23:16:24 +02:00
Rémi Verschelde
14a2e59875
Merge pull request #51642 from akien-mga/cleanup-use_single_quotes
2021-08-13 21:49:06 +02:00
Rémi Verschelde
761eb7e06a
Merge pull request #51585 from Paulb23/theme-update-optimisation
2021-08-13 21:33:36 +02:00
Rémi Verschelde
84461a5c91
Merge pull request #50609 from bruvzg/te_block_caret
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[TextEdit] Improve block/insert caret drawing.
2021-08-13 21:33:02 +02:00
Rémi Verschelde
81512a3732
Style: Cleanup code using text_editor/completion/use_single_quotes
2021-08-13 21:27:57 +02:00
Yuri Roubinsky
7ab604b677
Merge pull request #51630 from Chaosus/fix_completion_popup_size
2021-08-13 20:38:16 +03:00
Paulb23
273374957b
Only update TextEdit text cache when dirty
2021-08-13 17:47:53 +01:00
Paulb23
b6f5912174
Move CodeEdit theme overrides into EditorTheme
2021-08-13 17:47:53 +01:00
Yuri Roubinsky
6e87ff28ed
Fix incorrect completion popup size of CodeEdit
2021-08-13 19:34:18 +03:00
bruvzg
00381db2e7
[TextEdit] Improve block/insert caret drawing.
2021-08-13 19:28:47 +03:00
Paulb23
b73983340d
Add bulk theme overrides to Control
2021-08-13 16:41:36 +01:00
Rémi Verschelde
e499758a77
Merge pull request #51025 from reduz/fix-directional-shadow-bias
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Fix directional shadow bias
2021-08-13 16:45:49 +02:00
Aaron Franke
7094ccfbe9
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
Rémi Verschelde
24ec20414a
Merge pull request #50114 from Chaosus/vs_constants
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Few improvements for constants in visual shader
2021-08-13 14:45:13 +02:00
Rémi Verschelde
f0e420e981
Merge pull request #51519 from Chaosus/vs_transform_operator
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Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13 14:44:14 +02:00
Rémi Verschelde
85e315d6e8
Merge pull request #51607 from aaronfranke/includes
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Fix some unnecessary includes
2021-08-13 14:38:56 +02:00
Rémi Verschelde
1833c8b233
Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol
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Use the Unicode multiplication symbol where relevant
2021-08-13 14:27:48 +02:00
bruvzg
8f70232a15
Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
2021-08-13 12:32:01 +03:00
clayjohn
5fce0b3cb5
Use hint_albedo in SkyMaterials
2021-08-12 23:00:50 -07:00
Aaron Franke
eb4902a455
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
Hugo Locurcio
7612cff432
Use the Unicode multiplication symbol where relevant
2021-08-12 21:45:33 +02:00
Rémi Verschelde
56ac302dc4
Merge pull request #51580 from aaronfranke/particles-real-double
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Use real_t and double where appropriate in Particles
2021-08-12 20:51:21 +02:00
Rémi Verschelde
1a9c8aaba9
Merge pull request #51558 from fabriceci/fix-move-and-slide-regression-multiple-collision-4
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Fix move and slide regression by allowing multiple collision direction
2021-08-12 20:37:30 +02:00
Rémi Verschelde
5e0838c58e
Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
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Fix breakpoint toggle signal not firing when expected
2021-08-12 20:33:56 +02:00
Yuri Roubinsky
b2b33ce4f6
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
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Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12 21:23:18 +03:00
Yuri Roubinsky
c43b7c113f
Fix printing error about unsupported modifier on TransformUniform
2021-08-12 19:40:45 +03:00
Aaron Franke
03e2544d50
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
Rémi Verschelde
c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
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Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
PouleyKetchoupp
989acbbe81
Uniformize layer names, script methods and documentation
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- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Rémi Verschelde
78c8b7ffec
Merge pull request #51568 from AnilBK/remove-swap
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Remove unused swap template.
2021-08-12 15:52:05 +02:00
Paulb23
a736fb8ce9
Fix breakpoint toggle signal not firing when expected
2021-08-12 14:47:10 +01:00
Rémi Verschelde
fdddfa02fd
Merge pull request #51567 from mortarroad/master-fix-cpu-particles-spread
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Fix CPU Particles spread
2021-08-12 15:44:55 +02:00
Rémi Verschelde
f54c5707b5
Merge pull request #50363 from JestemStefan/node2D_zero_scale_det_error
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Limit scale of `Node2D` to EPSILON (0.00001) to prevent `det==0` error
2021-08-12 15:40:11 +02:00
Rémi Verschelde
a695a6764e
Merge pull request #50371 from Paulb23/text_edit_cleanup
2021-08-12 15:30:12 +02:00
Morris Tabor
d7e059ff84
Fix CPU Particles spread
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Same as https://github.com/godotengine/godot/pull/51565 but ported to master.
2021-08-12 14:36:30 +02:00
Anilforextra
e3872a244d
Remove unused swap template.
2021-08-12 16:58:03 +05:45
Paulb23
a4606c2806
Cleanup and complete TextEdit inspector and docs
2021-08-12 11:43:35 +01:00
Paulb23
ae4dcb8918
Cleanup and bind remaing methods in TextEdit
2021-08-12 11:43:35 +01:00
fabriceci
ce52d3e7b5
Fix move and slide regression by allowing multiple collision direction
2021-08-12 12:42:17 +02:00
Morris Tabor
0e4468cbec
Fix regressions caused by recent particle spread refactor
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Caused by https://github.com/godotengine/godot/pull/47228
Same as https://github.com/godotengine/godot/pull/51553 but for master.
2021-08-12 12:08:37 +02:00
Yuri Roubinsky
810c30dc09
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
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Better port handling connection for `GraphEdit`
2021-08-12 11:40:52 +03:00
Paulb23
0a32a6907b
Cleanup and expose viewport / scrolling methods
2021-08-12 09:29:58 +01:00
Paulb23
7dbb0f3233
Rename readonly to editable
2021-08-12 09:29:58 +01:00
Paulb23
b799e5583a
Rename insert mode to overtype mode
2021-08-12 09:29:58 +01:00
Paulb23
b700011314
Protect internal CodeEdit --> TextEdit API
2021-08-12 09:29:58 +01:00
Paulb23
9ec3e7f3d7
Cleanup TextEdit selection methods
2021-08-12 09:29:56 +01:00
Paulb23
7e70f9e0b9
Expose and cleanup TextEdit line wrap API
2021-08-12 09:29:16 +01:00
Paulb23
d5dcaee4c5
Cleanup and rename caret operations
2021-08-12 09:29:13 +01:00
Paulb23
e60900a353
Make TextEdit cut, copy and paste overridable
2021-08-12 09:27:10 +01:00
Paulb23
abbf14e7f5
Remove dead code from TextEdit
2021-08-12 09:27:10 +01:00
Rémi Verschelde
fba0c8e2e2
Merge pull request #51502 from codecat/fix-caret-selection
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Move cursor to edge of selection when moving caret left/right
2021-08-12 10:07:12 +02:00
Yuri Roubinsky
61904d56ea
Better port handling connection for GraphEdit
2021-08-12 09:09:24 +03:00
PouleyKetchoupp
f9176a39ce
Make radius & height in CapsuleShape3D independent
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Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
Rémi Verschelde
7188cb6012
Merge pull request #51498 from codecat/fix-triple-click
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Triple click in text editor now uses last mouse position for validity
2021-08-11 23:44:55 +02:00
Melissa Geels
408401a642
Triple click in text editor now uses last mouse position for validity
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Previously, you would be able to double click a word, followed by
single-clicking another word on the same line, which would select the
entire line. Now, it will only select the whole line if the mouse
position has remained the same after the double click. This mimicks the
behavior in most third party text editors.
Fixes #51312 .
2021-08-11 21:49:26 +02:00
kobewi
b35a2516a0
Improve CapsuleShape2D size clamping
2021-08-11 21:39:18 +02:00
Yuri Roubinsky
9cf158019d
Changed TransformMult
node to TransformOp
in visual shaders
2021-08-11 22:05:04 +03:00
Rémi Verschelde
e30be92ce8
Merge pull request #41634 from KoBeWi/the_independence
2021-08-11 18:16:24 +02:00
Tomasz Chabora
f12f5b36b5
Make radius & height in CapsuleShape2D independent
2021-08-11 17:34:27 +02:00
Rémi Verschelde
a57d420224
Merge pull request #51500 from timothyqiu/navmesh-doc
2021-08-11 14:12:56 +02:00
Melissa Geels
ed4c3eb7b3
Move cursor to edge of selection when moving caret left/right
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This is to mimic the behavior of many third party text editors. The
reason it's not doing it when moving by word is due to that behavior
being mostly the same on other editors.
2021-08-11 13:27:12 +02:00
Haoyu Qiu
60298328ca
Improve NavigationMesh typing, parameter validation and documentation
2021-08-11 18:18:10 +08:00
Yuri Roubinsky
0eb97c11cf
Few improvements for constants in visual shader
2021-08-11 13:14:16 +03:00
Rémi Verschelde
c00303ff55
Merge pull request #47378 from aaronfranke/use-input-enums
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Use key enum instead of plain integers for input code
2021-08-11 11:20:45 +02:00
Rémi Verschelde
80dec1948a
Merge pull request #41956 from Calinou/rename-engine-iterations-per-second
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Rename `iterations_per_second` to `physics_ticks_per_second`
2021-08-11 08:05:33 +02:00
Rémi Verschelde
7d43da928f
Merge pull request #51490 from nekomatata/clean-character-body
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Remove infinite inertia and ray shapes from CharacterBody
2021-08-11 08:04:09 +02:00
Rémi Verschelde
2c88e1c15d
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 07:51:57 +02:00
Rémi Verschelde
588883eb4a
Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float
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StyleBox fake AA improvements (make anti aliasing size a float property)
2021-08-11 07:35:53 +02:00
Hugo Locurcio
937c1a716c
Rename iterations_per_second
to physics_ticks_per_second
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This makes it clearer that this property is only about physics FPS,
not rendering FPS.
The `physics_fps` project setting was also renamed to
`physics_ticks_per_second` for consistency.
2021-08-11 02:37:02 +02:00
Hendrik Brucker
403f4902d0
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 00:09:48 +02:00
Hendrik Brucker
db2460f43c
StyleBox fake AA improvements (aa_size float property)
2021-08-10 23:37:06 +02:00
Aaron Franke
fa3a32a2d6
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
K. S. Ernest (iFire) Lee
18bd0fee5a
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
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Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-10 15:42:04 -04:00
Umang Kalra
12fc3f1eef
Automatic arrangement of nodes in VisualScript/VisualShaders editors
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This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this
feature is compact, with minimum crossings between connections
& uniform horizontal & vertical gaps between the nodes.
This work has been sponsored by GSoC '21.
Full list of additions/changes:
• Added arrange_nodes() method in GraphEdit module.
• This method computes new positions for all the selected
nodes by forming blocks and compressing them.
The nodes are moved to these new positions.
• Adding this method to GraphEdit makes it available for
use in VisualScript/VisualShaders editors and its other
subclasses.
• Button with an icon has been added to call arrange_nodes() in GraphEdit.
• This button is inherited by VisualScript/VisualShaders editors
to invoke the method.
• Undo/redo is functional with this method.
• By using signals in arrange_nodes(), position changes are registered
in undo/redo stack of the subclass that is using the method.
• Metadata of the method has been updated in ClassDB
• Method description has been added to class reference of GraphEdit
2021-08-11 00:44:28 +05:30
PouleyKetchoupp
4da3a87f7d
Remove infinite inertia and ray shapes from CharacterBody
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Infinite inertia:
Not needed anymore, since it's now possible to set one-directional
collision layers in order for characters to ignore rigid bodies, while
rigid bodies still collide with characters.
Ray shapes:
They were introduced as a work around to allow constant speed on slopes,
which is now possible with the new property in CharacterBody instead.
2021-08-10 12:10:26 -07:00
Rémi Verschelde
ac1dab5062
Merge pull request #51027 from fabriceci/improve-move-and-slide
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Add properties to CharacterBody for more move_and_slide options
2021-08-10 18:55:58 +02:00
Rémi Verschelde
dce488d8f7
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
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Command Palette For Godot
2021-08-10 18:55:22 +02:00
Aaron Franke
339687e04f
Organize methods in Viewport and explicitly name 3D methods with 3D
2021-08-10 09:10:34 -05:00
fabriceci
c6666cc051
Add properties to CharacterBody for more move_and_slide options
2021-08-10 15:57:33 +02:00
Rémi Verschelde
50d5569ad4
Merge pull request #51457 from nekomatata/moving-platforms-3d
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Fix 3D moving platform logic
2021-08-10 14:12:01 +02:00
Rémi Verschelde
16d73fefdb
Merge pull request #50682 from aaronfranke/basis-looking-at
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Move code for looking_at to Basis
2021-08-10 11:28:12 +02:00
Rémi Verschelde
483bbd6ecc
Merge pull request #51464 from hpnrep6/mesh-disable-deprecated
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Enclose deprecated components with `DISABLE_DEPRECATED` in Mesh
2021-08-10 09:56:27 +02:00
Rémi Verschelde
d56da233c4
Merge pull request #51463 from SaracenOne/assign_path_fix
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Assign embedded text resource path earlier to prevent error on embedded scripts
2021-08-10 08:13:14 +02:00
Rémi Verschelde
536950f9f3
Merge pull request #21922 from aaronfranke/double
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Some work on double-precision support
2021-08-10 07:41:46 +02:00
hpnrep6
0eca908e86
Enclose unused components in DISABLE_DEPRECATED
2021-08-10 00:54:24 -04:00
SaracenOne
d00c151db1
Assign embedded text resource path earlier to prevent error on embedded scripts.
2021-08-10 05:42:35 +01:00
PouleyKetchoupp
ec9fed69f4
Fix 3D moving platform logic
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Same thing that was already done in 2D, applies moving platform motion
by using a call to move_and_collide that excludes the platform itself,
instead of making it part of the body motion.
Helps with handling walls and slopes correctly when the character walks
on the moving platform.
Also made some minor adjustments to the 2D version and documentation.
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-09 20:21:04 -07:00
Nathan Franke
b57b8453b1
Follow-Up Add SNames to get theme icon
2021-08-09 17:50:26 -05:00
Aaron Franke
430ad75963
Some work on double support
2021-08-09 17:43:48 -05:00
Rémi Verschelde
2de5d2361a
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
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Fix applied rotation from moving platforms in move_and_slide
2021-08-09 23:20:44 +02:00
PouleyKetchoupp
5650c83e4b
Fix applied rotation from moving platforms in move_and_slide
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When synchronizing CharacterBody motion with moving the platform using
direct body state, only the linear velocity was taken into account.
This change exposes velocity at local point in direct body state and
uses it in move_and_slide to get the proper velocity that includes
rotations.
2021-08-09 12:30:17 -07:00
Aaron Franke
84f720966c
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
Aaron Franke
78d33a6e24
Use doubles for time in animation code
2021-08-09 14:04:25 -05:00
Rémi Verschelde
dc20830348
Merge pull request #45568 from aaronfranke/node3d-real_t
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Use real_t in 3D nodes
2021-08-09 21:01:29 +02:00
Fabio Alessandrelli
511f961973
Merge pull request #51097 from Faless/mp/4.x_spawnable
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[Net] MultiplayerAPI remote scene spawning/despawning.
2021-08-09 19:45:31 +02:00
Rémi Verschelde
0a38d5c8f7
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
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Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect
2021-08-09 16:47:58 +02:00
Fabio Alessandrelli
9fcf3b5a9c
[Net] Basic extensible MultiplayerAPI spawn/despawn.
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`PackedScene`s can be configured to be spawnable via a new
`MultiplayerAPI.spawnable_config` method.
They can be configured either to be spawned automatically when coming
from the server or to always require verification.
Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on
the remote peers.
When a peer receive a spawn request:
- If it comes from the server and the scene is configured as
`SPAWN_MODE_SERVER`:
- Spawn the scene (instantiate it, add it to tree).
- Emit signal `network_spawn`.
- Else:
- Emit signal `network_spawn_request`.
In a similar way, `despawn`s are handled automatically in
`SPAWN_MODE_SERVER`.
In `SPAWN_MODE_SERVER`, when a new client connects it will also receive,
from the server all the spawned (and not yet despawned) instances.
2021-08-09 16:34:40 +02:00
Hugo Locurcio
e47d0e021a
Improve the appearance of simple parallax in StandardMaterial3D
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This uses offset limiting to avoid distortion in the distance,
and makes simple (non-deep) parallax more usable overall.
2021-08-09 15:10:39 +02:00
Bhuvan Vemula
a0a019a998
Added EditorCommandPalette
2021-08-09 17:41:50 +05:30
Rémi Verschelde
85399a9170
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
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Fix a default shader specular render mode to `SCHLICK_GGX`
2021-08-09 08:13:47 +02:00
bruvzg
7c3c5603d0
[Text Server] Improve object (image/table) inline alignment.
2021-08-08 22:35:47 +03:00
Nathan Franke
051234e84e
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
2021-08-07 16:40:50 -05:00
Michael Alexsander
4bef900399
Invert how global_rate_scale
value works, and rename it to playback_speed_scale
2021-08-07 12:32:42 -03:00
Rémi Verschelde
3177da1d05
Merge pull request #51360 from Paulb23/item-list-bg-colour-update
2021-08-07 14:14:08 +02:00
Paulb23
738b0fdae5
Redraw on item list custom bg/fg colour change
2021-08-07 12:08:46 +01:00
Raul Santos
18f7acf611
Fix Path3D initial forward calculation
2021-08-07 12:39:34 +02:00
Yuri Roubinsky
47a6bb2f28
Fix a default shader specular render mode to (SCHLICK_GGX
/BLINN
)
2021-08-06 16:01:58 +03:00
kobewi
e092a132fe
Various fixes to Tween code
2021-08-06 13:07:34 +02:00
Aaron Franke
136dd887ad
Preserve original name in shader params cache
2021-08-05 18:31:08 -05:00
PouleyKetchoupp
b9e68c8155
Fix one-way collision in Tilemap
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In a given quadrant there can be one or more bodies used, and the
process iterated over cells to add the shapes, so the shape index
doesn't necessarily correspond to the polygon shape index.
Instead body shape indices need to be tracked separately.
2021-08-05 12:10:35 -07:00
kobewi
665dc7805b
Fix get_used_rect() calculation
2021-08-05 20:40:21 +02:00
Rémi Verschelde
de2c2be19b
Shortcut: Rename shortcut
property to event
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Having a property which has the same name as its class leads to confusing
situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut`
which has a `shortcut` property of type `InputEvent`).
Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event`
to better reflect what the methods check.
2021-08-05 13:48:43 +02:00
kleonc
fd483c729f
TabContainer: Fix error on removing top-level Control child, Remove _get_tab method
2021-08-04 21:13:10 +02:00
Anilforextra
0c06ed98fb
Fixed awkwardly named AnimatedSprite Setters.
2021-08-04 15:31:40 +05:45
PouleyKetchoupp
7d0a28f875
Fix inverted condition in CharacterBody2D/3D set_max_slides
2021-08-03 19:24:46 -07:00
Aaron Franke
7cec3c2b95
Use real_t in 3D nodes
2021-08-03 11:16:51 -05:00
Rémi Verschelde
57a5186b08
Merge pull request #51006 from foxydevloper/drag-drop-naming
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Name nodes added when drag & dropping an image by `name_casing`
2021-08-03 09:38:03 +02:00
Rémi Verschelde
e0b560fb6f
Merge pull request #51177 from kleonc/tab_container-drop-tab-index-fix
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TabContainer Fix moving dropped tab to incorrect child index
2021-08-03 09:34:51 +02:00
Rémi Verschelde
0f8cba285b
Merge pull request #50986 from raulsntos/fix-path-3d-end
2021-08-03 09:31:22 +02:00
Yuri Roubinsky
a34a91a30b
Added more input/output built-ins to visual shaders
2021-08-03 09:32:40 +03:00
Rémi Verschelde
26481cff95
Merge pull request #51198 from Calinou/codeedit-improve-callhint-highlight
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Improve CodeEdit's callhint highlight visibility
2021-08-03 08:02:20 +02:00
K. S. Ernest (iFire) Lee
04703c6f66
Merge pull request #51042 from nikitalita/fix_binary_res_load_save
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Fix binary resource loading and saving
2021-08-02 18:41:05 -07:00
Hugo Locurcio
3ea3addc79
Improve CodeEdit's callhint highlight visibility
...
This makes the currently edited parameter more visible in the
script editor's code completion hint.
2021-08-02 23:16:16 +02:00
Rémi Verschelde
c17a541650
Merge pull request #51039 from nekomatata/layer-grid-32
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Refactor layer property editor grid
2021-08-02 21:14:16 +02:00
Yuri Roubinsky
bd6b7c4b0f
Merge pull request #51144 from Chaosus/vs_version
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Makes dictionary instead of string for visual shader version
2021-08-02 21:55:50 +03:00
Rémi Verschelde
c620ede327
Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion
2021-08-02 20:44:39 +02:00
Yuri Roubinsky
94c6817b51
Makes dictionary instead of string for visual shader version
...
Update doc/classes/VisualShader.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02 21:34:19 +03:00
Rémi Verschelde
737d3d31a6
Merge pull request #51192 from timothyqiu/sdfgi-enum-range
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Validates set_sdfgi_cascades argument range
2021-08-02 18:20:58 +02:00
Rémi Verschelde
51fac9e3c7
Merge pull request #51187 from timothyqiu/vertex-index-3
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Fix crash when number of indices to optimize is not a multiple of 3
2021-08-02 18:19:06 +02:00
Haoyu Qiu
b6638cb80d
Validates set_sdfgi_cascades argument range
2021-08-02 23:50:59 +08:00
Rémi Verschelde
2db45b62c0
Merge pull request #51185 from timothyqiu/tile-data-enum-range
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Validate TileData enum range before using it as index
2021-08-02 17:20:44 +02:00
Rémi Verschelde
5360c2012c
Merge pull request #51004 from groud/tilemap_layers
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Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 17:20:32 +02:00
Haoyu Qiu
0c879ab288
Fix crash when number of indices to optimize is not a multiple of 3
2021-08-02 23:07:18 +08:00
Haoyu Qiu
091d802692
Validate TileData enum range before using it as index
2021-08-02 22:49:23 +08:00
kleonc
a5a4532378
TabContainer Fix moving dropped tab at incorrect child index
2021-08-02 14:15:51 +02:00
kobewi
053f20be76
Add null check to Tween.bind_node()
2021-08-02 14:15:40 +02:00
Gilles Roudière
ad8b5cd5a4
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02 13:54:39 +02:00
Aaron Franke
9f3ae0adcd
Move code for looking_at to Basis
2021-08-01 12:49:02 -05:00
Paulb23
809a32c045
Clean up and complete CodeEdit inspector and docs
2021-08-01 12:24:19 +01:00
Paulb23
dd5a37f556
Move symbol lookup into CodeEdit
2021-08-01 12:06:33 +01:00
Paulb23
8f900ac178
Move line length guidelines into CodeEdit
2021-08-01 12:06:33 +01:00
Paulb23
d1a1ad127e
Move brace matching into CodeEdit
2021-08-01 12:06:33 +01:00
Paulb23
12f0053555
Move auto brace completion to CodeEdit
2021-08-01 12:06:33 +01:00
Yuri Sizov
7137ebdaf6
Make theme item overrides more obvious in the Inspector
2021-07-31 23:46:24 +03:00
Rémi Verschelde
f2efa6f4f3
Merge pull request #51083 from akien-mga/variantparser-fix-crash-42115
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VariantParser: Fix uninitialized ResourceParser funcs
2021-07-31 00:02:23 +02:00
Rémi Verschelde
63be3c1f00
Merge pull request #50935 from Vitika9/50807
2021-07-30 23:37:07 +02:00
Rémi Verschelde
f3aaa713d9
VariantParser: Fix uninitialized ResourceParser funcs
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They could cause a segfault when parsing values with ID "Resource"
as apparently we never set a valid `func` for it.
Fixes crash part of #42115 .
2021-07-30 23:23:31 +02:00
PouleyKetchoupp
7a0c210f9b
Refactor layer property editor grid
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- Now able to display up to 32 layers in physics (still 20 for render)
- Adjustable grid size to fit available space in dock
- Expansion icon to display more layers vertically
- Layer numbers in cells to help with selection
2021-07-30 11:19:50 -07:00
Michael Alexsander
b70b9c4ede
Fix "Custom *" theme sections being inside "Auto Translate"
2021-07-30 13:55:07 -03:00
Rémi Verschelde
6d5c1086c3
Merge pull request #50982 from Calinou/editor-use-bullet-points
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Use bullet points in the editor instead of dashes where relevant
2021-07-30 13:42:20 +02:00
nikitalita
bc58bf5477
Use constant for reserved field count
2021-07-29 22:24:29 -07:00
nikitalita
160601cc78
Fix binary resource loading and saving
2021-07-29 18:17:49 -07:00
Michael Alexsander
94a64d557e
Add auto_translate
toggle for automatic translation
2021-07-29 18:30:34 -03:00
reduz
55d357b1eb
Fix directional shadow bias
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* Simplified code a lot, bias based on normalized cascade size.
* Lets scale cascades, max distance, etc. without creating acne.
* Fixed normal biasing in directional shadows.
I removed normal biasing in both omni and spot shadows, since the technique can't be easily implemented there.
Will need to be replaced by something else.
2021-07-29 13:51:32 -03:00
Yuri Sizov
0ab661de63
Fix a crash when trying to load a WebP StreamTexture2D
2021-07-29 16:05:03 +03:00
foxydevloper
07a8f0fe38
Name nodes added from drag & drop by name_casing
2021-07-29 00:29:24 -04:00
Raul Santos
e23f6a5bba
Fix forward calculation in PathFollow3D for the position at the end of the curve
2021-07-28 22:10:36 +02:00